Quarry - en to unknown language translation catalogue (77 entries)

en: Pick a Color
target: Pick a Colour

en: Quarry Control Center
target: Quarry Control Centre

en: File named `%s' already exists. Do you want to overwrite it with the one you are saving?
target: File named ‘%s’ already exists. Do you want to overwrite it with the one you are saving?

en: Go to the current variation's last node
target: Go to the current variation’s last node

en: /File/_New Game...
target: /File/_New Game…

en: /File/Ne_w Game Record...
target: /File/Ne_w Game Record…

en: /File/_Open...
target: /File/_Open…

en: /File/_Resume Game...
target: /File/_Resume Game…

en: /File/_Export...
target: /File/_Export…

en: /File/Export.../_ASCII Diagram
target: /File/Export…/_ASCII Diagram

en: /File/Export.../_Sensei's Library Diagram
target: /File/Export…/_Sensei’s Library Diagram

en: /File/Save _As...
target: /File/Save _As…

en: /Edit/Delete Node's C_hildren
target: /Edit/Delete Node’s C_hildren

en: /View/_Recenter on Current Node
target: /View/_Recentre on Current Node

en: /View/_Control Center
target: /View/_Control Centre

en: /Go/_Go to Named Node...
target: /Go/_Go to Named Node…

en: Save changes to game record `%s' before closing?
target: Save changes to game record ‘%s’ before closing?

en: Adjourn & Save As...
target: Adjourn & Save As…

en: Save As...
target: Save As…

en: Error saving to file `%s'
target: Error saving to file ‘%s’

en: You can later resume the game by pressing the `Resume Game' button in Quarry Control Center, or selecting `Resume Game' item from the `File' menu.
target: You can later resume the game by pressing the ‘Resume Game’ button in Quarry Control Centre, or selecting ‘Resume Game’ item from the ‘File’ menu.

en: The game is adjourned and saved in file `%s'
target: The game is adjourned and saved in file ‘%s’

en: Sensei's Library diagram has been exported to clipboard
target: Sensei’s Library diagram has been exported to clipboard

en: You can usually paste the diagram in another application using `Ctrl+C' key combination or by selecting appropriate menu item.
target: You can usually paste the diagram in another application using ‘Ctrl+C’ key combination or by selecting appropriate menu item.

en: Copyright (C) 2003, 2004, 2005, 2006 Paul Pogonyshev and others
target: Copyright © 2003, 2004, 2005, 2006 Paul Pogonyshev and others

note: TRANSLATORS: Note that game name will be in `normal' form.
en: GTP engine `%s' reported it could handle %s game, but failed to initialize itself for it
target: GTP engine ‘%s’ reported it could handle %s game, but failed to initialise itself for it

en: GTP engine `%s' cannot handle %dx%d board size, sorry
target: GTP engine ‘%s’ cannot handle %d×%d board size, sorry

en: GTP engine `%s' failed to clean the board
target: GTP engine ‘%s’ failed to clean the board

en: GTP engine `%s' failed to set initial time limits (it could ignore them, but not fail)
target: GTP engine ‘%s’ failed to set initial time limits (it could ignore them, but not fail)

en: GTP engine `%s' failed to set handicap stones on board
target: GTP engine ‘%s’ failed to set handicap stones on board

en: GTP engine is scoring...
target: GTP engine is scoring…

en: comment|Empty
target: Empty

en: * ERROR: unrecognized response line:
target: * ERROR: unrecognised response line:

note: TRANSLATORS: Don't put ellipsis here, this string will most often go to fixed-width font terminals.
en: * WARNING: future GTP version, I don't know about it...
target: * WARNING: future GTP version, I don’t know about it...

en: You can always change and expand game information later. Just choose `Edit/Game Information' menu item or press `Info' button on the main toolbar.
target: You can always change and expand game information later. Just choose ‘Edit/Game Information’ menu item or press ‘Info’ button on the main toolbar.

en: Error reading file `%s'
target: Error reading file ‘%s’

en: File `%s' doesn't appear to be a valid SGF file
target: File ‘%s’ doesn’t appear to be a valid SGF file

en: Quarry uses SGF file format for storing game records. SGF files would normally have `sgf' extension, but that's not necessarily true. Please make sure you select a proper SGF file.
target: Quarry uses SGF file format for storing game records. SGF files would normally have ‘sgf’ extension, but that’s not necessarily true. Please make sure you select a correct SGF file.

en: Open SGF File...
target: Open SGF File…

en: Parsing file `%s'...
target: Parsing file ‘%s’…

en: Use _old-style file selection dialog
target: Use _old-style file selection dialogue

en: File Chooser Dialog Style
target: File Chooser Dialogue Style

en: _Recenter view on the current node
target: _Recentre view on the current node

en: Track Tree's Current Node
target: Track Tree’s Current Node

en: Pick Checkerboard Pattern Color
target: Pick Chequered Pattern Colour

en: Checkerboard _pattern color:
target: Chequered _pattern colour:

en: Checkerboard pattern _opacity:
target: Chequered pattern _opacity:

en: Use _solid color:
target: Use _solid colour:

en: Choose a Background Texture...
target: Choose a Background Texture…

en: Pick Background Color
target: Pick Background Colour

en: Pick Color for Grid and Labels
target: Pick Colour for Grid and Labels

en: _Grid and labels color:
target: _Grid and labels colour:

en: Color
target: Colour

en: Pick Color for Markup
target: Pick Colour for Markup

en: You can use `%n' and `%v' strings in <i>Screen name</i> field. They will substituted with name and version of the engine correspondingly. By default, `%n %v' is used.
target: You can use ‘%n’ and ‘%v’ strings in <i>Screen name</i> field. They will substituted with name and version of the engine correspondingly. By default, ‘%n %v’ is used.

en: Choose GTP Engine...
target: Choose GTP Engine…

en: Querying engine's name, version and known commands...
target: Querying engine’s name, version and known commands…

en: Please make sure you typed engine's filename correctly and that you have permission to execute it.
target: Please make sure you typed engine’s filename correctly and that you have permission to execute it.

en: Waiting for the engine to quit...
target: Waiting for the engine to quit…

en: The engine might have crashed, quit prematurely or disconnected. Please verify command line, including options, and consult engine's documentation if needed.
target: The engine might have crashed, quit prematurely or disconnected. Please verify command line, including options, and consult engine’s documentation if needed.

en: Perhaps engine's binary has been deleted or changed. You will probably need to alter engine's command line in the Preferences dialog.
target: Perhaps engine’s binary has been deleted or changed. You will probably need to alter engine’s command line in the Preferences dialogue.

en: Resume Game...
target: Resume Game…

en: The game stored in file `%s' (%s) is not supported by Quarry
target: The game stored in file ‘%s’ (%s) is not supported by Quarry

en: handicap|Not set
target: Not set

en: komi|Not set
target: Not set

en: A_uto-close this dialog
target: A_uto-close this dialogue

en: If you don't save, changes from the last %d second will be lost permanently. | If you don't save, changes from the last %d seconds will be lost permanently.
target[0]: If you don’t save, changes from the last %d second will be lost permanently.
target[1]: If you don’t save, changes from the last %d seconds will be lost permanently.

en: If you don't save, changes from the last minute will be discarded.
target: If you don’t save, changes from the last minute will be discarded.

note: TRANSLATORS: Cannot be one minute one second, actually.
en: If you don't save, changes from the last minute and %d second will be lost permanently. | If you don't save, changes from the last minute and %d seconds will be lost permanently.
target[0]: If you don’t save, changes from the last minute and %d second will be lost permanently.
target[1]: If you don’t save, changes from the last minute and %d seconds will be lost permanently.

en: If you don't save, changes from the last %d minute will be lost permanently. | If you don't save, changes from the last %d minutes will be lost permanently.
target[0]: If you don’t save, changes from the last %d minute will be lost permanently.
target[1]: If you don’t save, changes from the last %d minutes will be lost permanently.

note: TRANSLATORS: Cannot be one hour one minute, actually.
en: If you don't save, changes from the last hour and %d minute will be lost permanently. | If you don't save, changes from the last hour and %d minutes will be lost permanently.
target[0]: If you don’t save, changes from the last hour and %d minute will be lost permanently.
target[1]: If you don’t save, changes from the last hour and %d minutes will be lost permanently.

en: If you don't save, changes from the last %d hour will be lost permanently. | If you don't save, changes from the last %d hours will be lost permanently.
target[0]: If you don’t save, changes from the last %d hour will be lost permanently.
target[1]: If you don’t save, changes from the last %d hours will be lost permanently.

en: _Browse...
target: _Browse…

en: find|_Next
target: _Next

en: find|_Previous
target: _Previous

note: TRANSLATORS: Not important currently. TRANSLATORS: Use your language's natural capitalization for the name of the game.  I.e. it doesn't have to start with a capital letter.
en: Nine Men's Morris
target: Nine Men’s Morris

note: TRANSLATORS: Not important currently. TRANSLATORS: Use your language's natural capitalization for the name of the game.  I.e. it doesn't have to start with a capital letter.
en: Philosopher's Football
target: Philosopher’s Football
