en to unknown language translation catalogue (217 entries)

en: en_US_redneck
target: Redneck

en: translator
target: Dave Brosius

en: Find Server
target: Find Servah

en: Connect
target: Conneck

en: Server:
target: Servah:

en: Port:
target: Po't:

en: Start Server
target: Start Servah

en: Up/Down arrows to move, Enter to select, Esc to dismiss
target: Up/Down arrows t'move, Enter t'seleck, Esc t'dismiss

en: Options
target: Opshuns

en: Help
target: He'p

en: Dithering:
target: Diferin':

en: Blending:
target: Blendin':

en: Smoothing:
target: Smoothin':

en: Lighting:
target: Lightin':

en: Texturing:
target: Texturin':

en: Nearest Mipmap Nearest
target: Nearess Mipmap Nearess

en: Linear Mipmap Nearest
target: Linyar Mipmap Neares

en: Nearest Mipmap Linear
target: Nearess Mipmap Linyar

en: Linear Mipmap Linear
target: Linyar Mipmap Linyar

en: Depth Buffer:
target: Depph Buffer:

en: Change Video Format
target: Change Video Fo'mat

en: Sound Volume:
target: Soun' Voloom:

en: UDP network connection:
target: UDP netwawk cornneckshun:

en: Change Key Mapping
target: Change Key Mappin'

en: GUI Options
target: GUah Opshuns

en: Controlpanel & Score FontSize:
target: Contro'panel & Sco'e FontSize:

en: normal
target: no'mal

en: bigger
target: mo' trimenjus

en: Colored shots on radar:
target: Colo'ed shots on radar:

en: Radar Shot Length:
target: Radar Shot Len'th:

en: Page Down for next page
target: Page Down fo' next page

en: Page Up for previous page
target: Page Up fo' previous page

en: Enter to quit, Esc to resume
target: Enter t'quit, Esc t'resoom

en: Video Format
target: Video Fo'mat

en: Current Format:
target: Current Fo'mat:

en: Key Mapping
target: Key Mappin'

en: Radar Short:
target: Radar Sho't:

en: Send to All:
target: Send t'All:

en: Send to Teammates:
target: Send t'Teammates:

en: Send to Nemesis:
target: Send t'Nemesis:

en: Send to Recipient:
target: Send t'Recipient:

en: Toggle Score:
target: Toggle Sco'e:

en: Flag Help:
target: Flag He'p:

en: Time Forward:
target: Time Fo'ward:

en: Pause/Resume:
target: Pause/Resoom:

en: SelfDestruct/Cancel:
target: Se'fDestruck/Kincel:

en: Scroll Forward:
target: Scroll Fo'ward:

en: Slow Keyboard Motion:
target: Slow Keyboard Moshun:

en: loading {1}
target: loadin' {1}

en: controls tank motion
target: controls tank moshun

en: Mouse Position:
target: Mouse Posishun:

en: jump (if allowed)
target: jump (if allered)

en: short radar range
target: sho't radar range

en: toggle heads-up flag help
target: toggle haids-up flag he'p

en: send message to teammates
target: send message t'teammates

en: send message to everybody
target: send message t'ev'rybody

en: send message to nemesis
target: send message t'nemesis

en: send message to recipient
target: send message t'recipient

en: toggle score sheet
target: toggle sco'e sheet

en: set time of day forward
target: set time of day fo'ward

en: pause/resume
target: pause/resoom

en: self Destruct/Cancel
target: se'f Destruck/Kincel

en: scroll message log forward
target: scroll message log fo'ward

en: Original Author:
target: Origeenal Autho':

en: Code Contributors:
target: Code Contributo's:

en: Servers
target: Servahs

en: Players
target: Playahs

en: General
target: Juneral

en: Press Enter to select and T to test a format. Esc to exit.
target: Press Enter t'seleck an' T t'tess a fo'mat. Esc t'exit.

en: Capture-the-Flag
target: Cappure-the-Flag

en: Super Flags
target: Supah Flags

en: Trying...
target: Tryin'...

en: Press %s to start
target: Press %s t'start

en: Dead
target: Daid

en: Team Score
target: How weez doin

en: Oscillation Overthruster
target: Oscillashun On overthrester

en: Genocide
target: Junocide

en: Jumping
target: Jumpin'

en: Cloaking
target: Cloakin'

en: Colorblindness
target: Colo'blindness

en: Left Turn Only
target: Lef' Turn Only

en: Jamming
target: Jammin'

en: You have no flag.
target: Yo' haf no flag, acco'din' t' th' code o' th' heells!

en: Your team's flag:  prevent other teams from capturing it!
target: Yer team's flag: prevent other teams fum cappurin' it! Fry mah hide!

en: Opponent's team flag:  take it to your base to capture it!
target: Opponent's team flag: take it t'yer base t'cappure it! Fry mah hide!

en: Oscillation Overthruster (+OO):  Can drive through buildings.  Can't back up or shoot while inside.
target: Oscillashun On overthrester (+OO): Kin drive through buildin's. Cain't back up o' shoot while inside.

en: rapid Fire (+F):  Shoots more often.  Shells go faster but not as far.
target: rapid Fire (+F): Shoots mo'e offen. Shells hoof it faster but not as far.

en: Machine Gun (+MG):  Very fast reload and very short range.
target: Machine Gun (+MG): Mighty fast reload an' mighty sho't range.

en: Guided Missile (+GM):  Shots track a target.  Lock on with right button.  Can lock on or retarget after firing.
target: Guided Missile (+GM): Shots track a targit. Lock on wif right button, as enny fool kin plainly see. Kin lock on o' retargit af'er firin'.

en: Laser (+L):  Shoots a laser.  Infinite speed and range but long reload time.
target: Laser (+L): Shoots a laser. Infinite speed an' range but long reload time.

en: Ricochet (+R):  Shots bounce off walls.  Don't shoot yourself!
target: Ricochet (+R): Shots bounce off walls. Don't shootcherse'f! Fry mah hide!

en: SuperBullet (+SB):  Shoots through buildings.  Can kill Phantom Zone.
target: SuperBullet (+SB): Shoots through buildin's. Kin kill Phantom Zone.

en: Invisible Bullet (+IB):  Your shots don't appear on other radars.  Can still see them out window.
target: Invisible Bullet (+IB): Yer shots doesn't appear on other radars. Kin still see them out window.

en: STealth (+ST):  Tank is invisible on radar.  Shots are still visible.  Sneak up behind enemies!
target: STealth (+ST): Tank is invisible on radar. Shots is still visible. Sneak up behind inemies!

en: Tiny (+T):  Tank is small and can get through small openings.  Very hard to hit.
target: Tiny (+T): Tank is small an' kin git through small openin's. Mighty hard t'hit.

en: Narrow (+N):  Tank is super thin.  Very hard to hit from front but is normal size from side.  Can get through small openings.
target: Narrow (+N): Tank is super skimpy. Mighty hard t'hit fum front but is no'mal size fum side. Kin git through small openin's.

en: SHield (+SH):  Getting hit only drops flag.  Flag flys an extra-long time.
target: SHield (+SH): Gittin' hit only drops flag, acco'din' t' th' code o' th' heells! Flag flys an extry-long time.

en: SteamRoller (+SR):  Destroys tanks you touch but you have to get really close.
target: SteamRoller (+SR): Destroys tanks yo' touch but yo' hafta git pow'ful close.

en: Shock Wave (+SW):  Firing destroys all tanks nearby.  Don't kill teammates!  Can kill tanks on/in buildings.
target: Shock Wave (+SW): Firin' destroys all tanks nearby. Don't kill teammates! Kin kill tanks on/in buildin's.

en: Phantom Zone (+PZ):  Teleporting toggles Zoned effect.  Zoned tank can drive through buildings.  Zoned tank can't shoot or be shot (except by superbullet and shock wave).
target: Phantom Zone (+PZ): Tellypo'tin' toggles Zoned effeck. Zoned tank kin drive through buildin's. Zoned tank kin't shoot o' be shot ('cept by superbullet an' shock wave).

en: Genocide (+G):  Killing one tank kills that tank's whole team.
target: Junocide (+G): Killin' one tank kills thet tank's whole team, dawgone it.

en: JumPing (+JP):  Tank can jump.  Use Tab key.  Can't steer in the air.
target: JumPin' (+JP): Tank kin jump. Use Tab key. Cain't steer in th' air.

en: IDentify (+ID):  Identifies type of nearest flag.
target: IDentify (+ID): Identifies type of nearess flag, acco'din' t' th' code o' th' heells!

en: CLoaking (+CL):  Makes your tank invisible out-the-window.  Still visible on radar.
target: CLoakin' (+CL): Makes yer tank invisible out-the-window. Still visible on radar.

en: ColorBlindness (-CB):  Can't tell team colors.  Don't shoot teammates!
target: Colo'Blindness (-CB): Cain't tell team colo's. Don't shoot teammates!

en: Obesity (-O):  Tank becomes very large.  Can't fit through teleporters.
target: Obesity (-O): Tank becomes mighty large. Cain't fit through tellypo'ters.

en: left turn only (- <-):  Can't turn right.
target: lef' turn only (- <-): Cain't turn right.

en: right turn only (- ->):  Can't turn left.
target: right turn only (- ->): Cain't turn lef'

en: Momentum (-M):  Tank has inertia.  Acceleration is limited.
target: Momentum (-M): Tank has inertia. Accelerashun is limited, cuss it all t' tarnation.

en: Blindness (-B):  Can't see out window.  Radar still works.
target: Blindness (-B): Cain't see out window. Radar still wawks.

en: JaMming (-JM):  Radar doesn't work.  Can still see.
target: JaMmin' (-JM): Radar don't wawk. Kin still see.

en: Wide Angle (-WA):  Fish-eye lens distorts view.
target: Wide Angle (-WA): Fish-eye lens disto'ts view.

en: BZFlag is a multi-player networked tank battle game.  There are five teams:
target: BZFlag is a multi-player netwawked tank battle game. Thar is five teams:

en: red, green, blue, purple, and rogues (rogue tanks are black).  Destroying a
target: red, green, blue, purple, an' rogues (rogue tanks is black). Destroyin' a

en: player on another team scores a win, while being destroyed or destroying a
target: player on t'other team sco'es a win, while bein' destroyed o' destroyin' a

en: teammate scores a loss.  Individual and aggregate team scores are tallied.
target: teammate sco'es a lost. Indivijool an' aggregate team sco'es is tallied, cuss it all t' tarnation.

en: Rogues have no teammates (not even other rogues),so they cannot shoot
target: Rogues haf no teammates (not even other rogues),so they kinnot shoot

en: teammates and they don't have a team score.
target: teammates an' they doesn't haf a team sco'e.

en: There are two styles of play, determined by the server configuration:  capture-
target: Thar is two styles of play, determined by th' sarver cornfigurashun: cappure-

en: the-flag and free-for-all.  In free-for-all the object is simply to get the
target: the-flag an' free-fo'-all, ah reckon. In free-fo'-all th' objeck is simply t'git the

en: highest score by shooting opponents.  The object in capture-the-flag is to
target: highess sco'e by shootin' opponents. Th' objeck in cappure-the-flag is to

en: capture enemy flags while preventing opponents from capturing yours.  In this
target: cappure inemah flags while preventin' opponents fum cappurin' yourn. In this

en: style, each team (but not rogues) has a team base and each team with at least
target: style, etch team (but not rogues) has a team base an' etch team wif at least

en: one player has a team flag which has the color of the team.  To capture a flag,
target: one player has a team flag which has th' colo' of th' team, dawgone it. To cappure a flag,

en: you must grab it and bring it back to your team base (you must be on the ground
target: yo' muss grab it an' brin' it back t'yer team base (yo' muss be on th' groun'

en: in your base to register the capture).  Capturing a flag destroys all the players
target: in yer base t'register th' cappure). Cappurin' a flag destroys all th' players

en: on that team and gives your team score a bonus;  the players will restart on
target: on thet team an' gives yer team sco'e a bonus; th' players will restart on

en: their team base.  Taking your flag onto an enemy base counts as a capture against
target: their team base. Takin' yer flag onto an inemah base counts as a cappure aginst

en: your team but not for the enemy team.
target: yer team but not fo' th' enemah team, dawgone it.

en: The world environment contains an outer wall and several buildings.
target: Th' wo'ld invironment corntains an outer wall an' sevahal buildin's.

en: You cannot go outside the outer wall (you can't even jump over it).
target: Yo' kinnot hoof it outside th' outer wall (yo' kin't even jump on over it).

en: You cannot normally drive or shoot through buildings.
target: Yo' kinnot no'mally drive o' shoot through buildin's.

en: The server may be configured to include teleporters:  large transparent
target: Th' sarver may be cornfiggerd t'include tellypo'ters: large transparent

en: black slabs.  Objects entering one side of a teleporter are instantly
target: black slabs. Objecks interin' one side of a tellypo'ter is instantly

en: moved to one side of another (or possibly the same) teleporter.  The
target: moved t'one side of t'other (o' postibly th' same) tellypo'ter. The

en: teleport is reversible;  reentering the same side of the destination
target: tellypo't is revahsible; reenterin' th' same side of th' destinashun

en: teleporter brings you back to where you started.  Teleport connections
target: tellypo'ter brin's yo' back t'whar yo' started, cuss it all t' tarnation. Tellypo't cornneckshuns

en: are fixed at the start of the game and don't change during the game.
target: are fixed at th' start of th' game an' doesn't change durin' th' game.

en: The connections are always the same in the capture-the-flag style.
target: Th' conneckshuns is allus th' same in th' cappure-the-flag style.

en: Each side of a teleporter teleports independently of the other side.
target: Etch side of a tellypo'ter tellypo'ts independently of t'other side.

en: It's possible for a teleporter to teleport to the opposite side of
target: It's postible fo' a tellypo'ter t'tellypo't t'th' opposite side of

en: itself.  Such a thru-teleporter acts almost as if it wasn't there.
target: itse'f. Such a thru-tellypo'ter acks almost as eff'n it warn't thar.

en: A teleporter can also teleport to the same side of itself.  This is a
target: A tellypo'ter kin also tellypo't t'th' same side of itse'f. This hyar is a

en: reverse teleporter.  Shooting at a reverse teleporter is likely to be
target: revahse tellypo'ter. Shootin' at a revahse tellypo'ter is likely t'be

en: self destructive;  shooting a laser at one is invariably fatal.
target: se'f destruckive; shootin' a laser at one is invariably fatal, ah reckon.

en: Flags come in two varieties:  team flags and super flags.  Team flags
target: Flags come in two varieties: team flags an' super flags. Team flags

en: are used only in the capture-the-flag style.  The server may also be
target: are used only in th' cappure-the-flag style. Th' sarver may also be

en: configured to supply super flags, which give your tank some advantage
target: configgerd t'supply super flags, which give yer tank some advantage

en: or disadvantage.  You normally can't tell which until you pick one up,
target: o' disadvantage. Yo' no'mally kin't tell which until yo' pick one up,

en: but good flags generally outnumber bad flags two to one.
target: but fine flags junerally outnumber bad flags two t'one.

en: Team flags are not allowed to be in Bad Places.  Bad Places are:  on
target: Team flags is not allered t'be in Bad Places. Bad Places are: on

en: a building or on an enemy base.  Team flags dropped in a Bad Place are
target: a buildin' o' on an inemah base. Team flags dropped in a Bad Place are

en: moved to a safety position.  Captured flags are placed back on their
target: moved t'a safety posishun. Cappured flags is placed back on their

en: team base.  Super flags dropped above a building always disappear.
target: team base. Super flags dropped above a buildin' allus disappear.

en: A random good super flag will remain for up to 4 possessions.  After
target: A ran'om fine super flag will remain fo' up t'4 postesshuns. Af'er

en: that it'll disappear and will eventually be replaced by a new random
target: thet it'll disappear an' will eventually be replaced by a noo ran'om

en: flag.  Bad random super flags disappear after the first possession.
target: flag, acco'din' t' th' code o' th' heells! Bad ran'om super flags disappear af'er th' fust postesshun.

en: Bad super flags can't normally be dropped.  The server can be set to
target: Bad super flags kin't no'mally be dropped, cuss it all t' tarnation. Th' sarver kin be set to

en: automatically drop the flag for you after some time, after you destroy
target: autymatically drop th' flag fo' yo' af'er some time, af'er yo' destroy

en: a certain number of enemies, and/or when you grab an antidote flag.
target: a sartin number of inemies, an'/o' when yo' grab an antidote flag.

en: Antidote flags are yellow and only appear when you have a bad flag.
target: Antidote flags is yeller an' only appear when yo' haf a bad flag, acco'din' t' th' code o' th' heells!

en: can drive through buildings
target: can drive through buildin's

en: Oscillation Overthruster (OO)
target: Oscillashun On overthrester (OO)

en: faster shots more often
target: faster shots mo'e offen

en: very fast reload, very short range
target: mighty fast reload, mighty sho't range

en: infinite shot speed and range, long reload time
target: infinite shot speed an' range, long reload time

en: shoots through buildings
target: shoots through buildin's

en: tank invisible on enemy radar
target: tank invisible on inemah radar

en: tank invisible out the window
target: tank invisible out th' window

en: getting hit just drops the flag
target: gittin' hit jest drops th' flag

en: destroy tanks by touching them
target: destroy tanks by touchin' them

en: expanding spherical shell of destruction
target: expan'in' spherical shell of destruckshun

en: teleport to enter/leave zone
target: tellypo't t'enter/leave zone

en: destroys player and all player's teammates
target: destroys player an' all player's teammates

en: allows tank to jump
target: allers tank t'jump

en: shows type of nearest superflag
target: shows type of nearess superflag

en: can't identify tanks
target: cain't identify tanks

en: makes tank very large
target: makes tank mighty large

en: tank can't turn right
target: tank kin't turn right

en: tank can't turn left
target: tank kin't turn lef'

en: tank has lots of momentum
target: tank has lotsa momentum

en: can't see out the window
target: cain't see out th' window

en: can't see anything on radar
target: cain't see ennythin' on radar

en: fish eye view out the window
target: fish eye view out th' window

en: The radar is on the left side of the control panel.  It shows an overhead
target: Th' radar is on th' lef' side of th' control panel, ah reckon. It shows an on overhaid

en: x-ray view of the game.  Buildings and the outer wall are shown in light
target: x-ray view of th' game. Buildin's an' th' outer wall is shown in light

en: blue.  Team bases are outlined in the team color.  Teleporters are short
target: blue. Team bases is outlined in th' team colo'. Tellypo'ters is sho't

en: yellow lines.  Tanks are dots in the tank's team color, except rogues are
target: yeller lines. Tanks is dots in th' tank's team colo', 'cept rogues are

en: yellow.  The size of the tank's dot is a rough indication of the tank's
target: yeller. Th' size of th' tank's dot is a rough indicashun of th' tank's

en: altitude:  higher tanks have larger dots.  Flags are small crosses.  Team
target: altitude: higher tanks haf larger dots. Flags is small crostes. Team

en: flags are in the team color, superflags are white, and the antidote flag
target: flags is in th' team colo', superflags is white, an' th' antidote flag

en: is yellow.  Shots are small dots (or lines or circles, for lasers and
target: is yeller. Shots is small dots (o' lines o' circles, fo' lasers an'

en: shock waves, respectively).  Your tank is always dead center and forward
target: shock waves, respeckively). Yer tank is allus daid center an' fo'ward

en: is always up on the radar.  The yellow V is your field of view.  North
target: is allus up on th' radar. Th' yeller V is yer field of view. No'th

en: is indicated by the letter N.
target: is indicated by th' letter N.

en: The heads-up-display (HUD) has several displays.  The two boxes in the
target: Th' haids-up-display (HUD) has sevahal displays. Th' two boxes in the

en: center of the view are the motion control boxes;  within the small box
target: center of th' view is th' moshun corntrol boxes; wifin th' small box

en: your tank won't move, outside the large box you don't move any faster than
target: yer tank won't move, outside th' large box yo' doesn't move enny faster than

en: at the edge of the large box.  Moving the mouse above or below the small
target: at th' edge of th' large box. Movin' th' mouse above o' below th' small

en: box moves forward or backward, respectively.  Similarly for left and right.
target: box moves fo'ward o' backward, respeckively. Similarly fo' lef' an' right.

en: The distance away from the small box determines the speed.
target: Th' distance away fum th' small box determines th' speed, cuss it all t' tarnation.

en: Above the larger box is a tape showing your current heading.  North is
target: Above th' larger box is a tape showin' yer current haidin'. No'th is

en: 0, east is 90, etc.  If jumping is allowed or you have the jumping flag,
target: 0, east is 90, etc. Eff'n jumpin' is allered o' yo' haf th' jumpin' flag,

en: an altitude tape appears to the right of the larger box.
target: an altitude tape appears t'th' right of th' larger box.

en: Small colored diamonds or arrows may appear on the heading tape.  An
target: Small colo'ed diamonds o' arrows may appear on th' haidin' tape. An

en: arrow pointing left means that a particular flag is to your left, an
target: arrow pointin' lef' means thet a particular flag is t'yer lef', an

en: arrow pointing right means that the flag is to your right, and a diamond
target: arrow pointin' right means thet th' flag is t'yer right, an' a diamond

en: indicates the heading to the flag by its position on the heading tape.
target: indicates th' haidin' t'th' flag by its posishun on th' haidin' tape.

en: In capture-the-flag mode a marker always shows where your team flag is.
target: In cappure-the-flag mode a marker allus shows whar yer team flag is.

en: A yellow marker shows the way to the antidote flag.
target: A yeller marker shows th' way t'th' antidote flag, acco'din' t' th' code o' th' heells!

en: At the top of the display are, from left to right, your callsign and
target: At th' top of th' display are, fum lef' t'right, yer callsign an'

en: score, your status, and the flag you have.  Your callsign is in the
target: sco'e, yer status, an' th' flag yo' have. Yer callsign is in the

en: color of your team.  Your status is one of:  ready, dead, sealed, zoned
target: colo' of yer team, dawgone it. Yer status is one of: ready, daid, sealed, zoned

en: or reloading (showing the time until reloaded).  It can also show the
target: o' reloadin' (showin' th' time until reloaded). It kin also show the

en: time until a bad flag is dropped (if there's a time limit).
target: time until a bad flag is dropped (if thar's a time limit).

en: Other informational messages may occasionally flash on the HUD.
target: Other info'mashunal messages may occashunally flash on th' HUD.

en: Teams
target: Teem Bigness
