Blender 5.0.0 Beta (b'd29f9f6118e5') - en to en_GB translation catalogue (396 entries)

en: Color
en_GB: Colour

en: Color Set
en_GB: Colour Set

en: Custom color set to use
en_GB: Custom colour set to use

en: Default Colors
en_GB: Default Colours

en: 01 - Theme Color Set
en_GB: 01 - Theme Colour Set

en: 02 - Theme Color Set
en_GB: 02 - Theme Colour Set

en: 03 - Theme Color Set
en_GB: 03 - Theme Colour Set

en: 04 - Theme Color Set
en_GB: 04 - Theme Colour Set

en: 05 - Theme Color Set
en_GB: 05 - Theme Colour Set

en: 06 - Theme Color Set
en_GB: 06 - Theme Colour Set

en: 07 - Theme Color Set
en_GB: 07 - Theme Colour Set

en: 08 - Theme Color Set
en_GB: 08 - Theme Colour Set

en: 09 - Theme Color Set
en_GB: 09 - Theme Colour Set

en: 10 - Theme Color Set
en_GB: 10 - Theme Colour Set

en: 11 - Theme Color Set
en_GB: 11 - Theme Colour Set

en: 12 - Theme Color Set
en_GB: 12 - Theme Colour Set

en: 13 - Theme Color Set
en_GB: 13 - Theme Colour Set

en: 14 - Theme Color Set
en_GB: 14 - Theme Colour Set

en: 15 - Theme Color Set
en_GB: 15 - Theme Colour Set

en: 16 - Theme Color Set
en_GB: 16 - Theme Colour Set

en: 17 - Theme Color Set
en_GB: 17 - Theme Colour Set

en: 18 - Theme Color Set
en_GB: 18 - Theme Colour Set

en: 19 - Theme Color Set
en_GB: 19 - Theme Colour Set

en: 20 - Theme Color Set
en_GB: 20 - Theme Colour Set

en: Custom Color Set
en_GB: Custom Colour Set

en: Colors
en_GB: Colours

en: Copy of the colors associated with the group's color set
en_GB: Copy of the colours associated with the group's colour set

en: Color set is user-defined instead of a fixed theme color set
en_GB: Colour set is user-defined instead of a fixed theme colour set

en: Kernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)
en_GB: Kernels can be optimised based on scene content. Optimised kernels are requested at the start of a render. If optimised kernels are not available, rendering will proceed using generic kernels until the optimised set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)

en: Optimize only intersection kernels. Faster rendering, negligible extra background CPU usage
en_GB: Optimise only intersection kernels. Faster rendering, negligible extra background CPU usage

en: Optimize all kernels. Fastest rendering, may result in extra background CPU usage
en_GB: Optimise all kernels. Fastest rendering, may result in extra background CPU usage

en: Center
en_GB: Centre

en: Warn Msgid Not Capitalized
en_GB: Warn Msgid Not Capitalised

en: Warn about messages not starting by a capitalized letter (with a few allowed exceptions!)
en_GB: Warn about messages not starting by a capitalised letter (with a few allowed exceptions!)

en: The strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel type
en_GB: The strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion maths, based on channel type

en: Emphasize position of keyframes on Motion Paths
en_GB: Emphasise position of keyframes on Motion Paths

en: After Color
en_GB: After Colour

en: Base color for ghosts after the active frame
en_GB: Base colour for ghosts after the active frame

en: Before Color
en_GB: Before Colour

en: Base color for ghosts before the active frame
en_GB: Base colour for ghosts before the active frame

en: Custom Onion Skin Colors
en_GB: Custom Onion Skin Colours

en: Use custom colors for onion skinning instead of the theme
en_GB: Use custom colours for onion skinning instead of the theme

en: Color for all strokes in this layer
en_GB: Colour for all strokes in this layer

en: RGBA color with 32-bit floating-point values
en_GB: RGBA colour with 32-bit floating-point values

en: Byte Color
en_GB: Byte Colour

en: RGBA color with 8-bit positive integer values
en_GB: RGBA colour with 8-bit positive integer values

en: Byte Color Attribute
en_GB: Byte Colour Attribute

en: Geometry attribute that stores RGBA colors as positive integer values using 8-bits per channel
en_GB: Geometry attribute that stores RGBA colours as positive integer values using 8-bits per channel

en: Float Color Attribute
en_GB: Float Colour Attribute

en: Geometry attribute that stores RGBA colors as floating-point values using 32-bits per channel
en_GB: Geometry attribute that stores RGBA colours as floating-point values using 32-bits per channel

en: Active Color
en_GB: Active Colour

en: Active color attribute for display and editing
en_GB: Active colour attribute for display and editing

en: Active Color Index
en_GB: Active Colour Index

en: Active color attribute index
en_GB: Active colour attribute index

en: Active Color Attribute
en_GB: Active Colour Attribute

en: The name of the active color attribute for display and editing
en_GB: The name of the active colour attribute for display and editing

en: Default Color Attribute
en_GB: Default Colour Attribute

en: The name of the default color attribute used as a fallback for rendering
en_GB: The name of the default colour attribute used as a fallback for rendering

en: Active Render Color Index
en_GB: Active Render Colour Index

en: The index of the color attribute used as a fallback for rendering
en_GB: The index of the colour attribute used as a fallback for rendering

en: Bake to the active color attribute on meshes
en_GB: Bake to the active colour attribute on meshes

en: Color the pass
en_GB: Colour the pass

en: Color Space
en_GB: Colour Space

en: Blendfile import context has been initialized and filled with a list of items to import, no data has been linked or appended yet
en_GB: Blendfile import context has been initialised and filled with a list of items to import, no data has been linked or appended yet

en: Move to center of neighbors and match their velocity
en_GB: Move to centre of neighbours and match their velocity

en: How fast velocity's direction is randomized
en_GB: How fast velocity's direction is randomised

en: Bones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronized when exiting edit mode.
en_GB: Bones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronised when exiting edit mode.

en: Color Set ID
en_GB: Colour Set ID

en: Color set specifying bone colors for this group
en_GB: Colour set specifying bone colours for this group

en: Theme color or custom color of a bone
en_GB: Theme colour or custom colour of a bone

en: The custom bone colors, used when palette is 'CUSTOM'
en_GB: The custom bone colours, used when palette is 'CUSTOM'

en: Use Custom Color
en_GB: Use Custom Colour

en: A color palette is user-defined, instead of using a theme-defined one
en_GB: A colour palette is user-defined, instead of using a theme-defined one

en: Color palette to use
en_GB: Colour palette to use

en: Has Color
en_GB: Has Colour

en: Has Secondary Color
en_GB: Has Secondary Colour

en: Vertex Color
en_GB: Vertex Colour

en: Use always Vertex Color mode
en_GB: Use always Vertex Colour mode

en: Threshold to consider color transparent for filling
en_GB: Threshold to consider colour transparent for filling

en: Gradient from the center of Dot and Box strokes (set to 1 for a solid stroke)
en_GB: Gradient from the centre of Dot and Box strokes (set to 1 for a solid stroke)

en: Color strength for new strokes (affect alpha factor of color)
en_GB: Colour strength for new strokes (affect alpha factor of colour)

en: Do not display fill color while drawing the stroke
en_GB: Do not display fill colour while drawing the stroke

en: The brush affects the color strength of the point
en_GB: The brush affects the colour strength of the point

en: Use Stabilizer
en_GB: Use Stabiliser

en: Use tablet pressure for color strength
en_GB: Use tablet pressure for colour strength

en: Vertex Color Factor
en_GB: Vertex Colour Factor

en: Factor used to mix vertex color to get final color
en_GB: Factor used to mix vertex colour to get final colour

en: Defines how vertex color affect to the strokes
en_GB: Defines how vertex colour affect to the strokes

en: Vertex Color affects to Stroke only
en_GB: Vertex Colour affects to Stroke only

en: Vertex Color affects to Fill only
en_GB: Vertex Colour affects to Fill only

en: Vertex Color affects to Stroke and Fill
en_GB: Vertex Colour affects to Stroke and Fill

en: Byte Color Attribute Value
en_GB: Byte Colour Attribute Value

en: Color value in geometry attribute
en_GB: Colour value in geometry attribute

en: RGBA color in scene linear color space
en_GB: RGBA colour in scene linear colour space

en: RGBA color in sRGB color space
en_GB: RGBA colour in sRGB colour space

en: Image opacity to blend the image against the background color
en_GB: Image opacity to blend the image against the background colour

en: Color management specific to display device
en_GB: Colour management specific to display device

en: Input color space settings
en_GB: Input colour space settings

en: Treat image as non-color data without color management, like normal or displacement maps
en_GB: Treat image as non-colour data without colour management, like normal or displacement maps

en: Input Color Space
en_GB: Input Colour Space

en: Color space in the image file, to convert to and from when saving and loading the image
en_GB: Colour space in the image file, to convert to and from when saving and loading the image

en: Non-Color
en_GB: Non-Colour

en: Generic data that is not color, will not apply any color transform (e.g. normal maps)
en_GB: Generic data that is not colour, will not apply any colour transform (e.g. normal maps)

en: Do not perform any color transform on load, treat colors as in scene linear space already
en_GB: Do not perform any colour transform on load, treat colours as in scene linear space already

en: Color space that the sequencer operates in
en_GB: Colour space that the sequencer operates in

en: Color management settings used for displaying images on the display
en_GB: Colour management settings used for displaying images on the display

en: Color curve mapping applied before display transform
en_GB: Colour curve mapping applied before display transform

en: Do not perform any color transform on display, use old non-color managed technique for display
en_GB: Do not perform any colour transform on display, use old non-colour managed technique for display

en: Color temperature of the scene's white point
en_GB: Colour temperature of the scene's white point

en: Color tint of the scene's white point (the default of 10 matches daylight)
en_GB: Colour tint of the scene's white point (the default of 10 matches daylight)

en: The color which gets mapped to white (automatically converted to/from temperature and tint)
en_GB: The colour which gets mapped to white (automatically converted to/from temperature and tint)

en: Color Mapping
en_GB: Colour Mapping

en: Color mapping settings
en_GB: Colour mapping settings

en: Blend color to mix with texture output color
en_GB: Blend colour to mix with texture output colour

en: Mode used to mix with texture output color
en_GB: Mode used to mix with texture output colour

en: Color Ramp
en_GB: Colour Ramp

en: Adjust the saturation of colors in the texture
en_GB: Adjust the saturation of colours in the texture

en: Use Color Ramp
en_GB: Use Colour Ramp

en: Toggle color ramp operations
en_GB: Toggle colour ramp operations

en: Color ramp mapping a scalar value to a color
en_GB: Colour ramp mapping a scalar value to a colour

en: Color Mode
en_GB: Colour Mode

en: Set color mode to use for interpolation
en_GB: Set colour mode to use for interpolation

en: Color Interpolation
en_GB: Colour Interpolation

en: Set color interpolation
en_GB: Set colour interpolation

en: Set interpolation between color stops
en_GB: Set interpolation between colour stops

en: Color Ramp Element
en_GB: Colour Ramp Element

en: Element defining a color at a position in the color ramp
en_GB: Element defining a colour at a position in the colour ramp

en: Set alpha of selected color stop
en_GB: Set alpha of selected colour stop

en: Set color of selected color stop
en_GB: Set colour of selected colour stop

en: Set position of selected color stop
en_GB: Set position of selected colour stop

en: Color Ramp Elements
en_GB: Colour Ramp Elements

en: Collection of Color Ramp Elements
en_GB: Collection of Colour Ramp Elements

en: Curve mapping to map color, vector and scalar values to other values using a user defined curve
en_GB: Curve mapping to map colour, vector and scalar values to other values using a user defined curve

en: For RGB curves, the color that black is mapped to
en_GB: For RGB curves, the colour that black is mapped to

en: For RGB curves, the color that white is mapped to
en_GB: For RGB curves, the colour that white is mapped to

en: Random id for this instance, typically for randomized shading
en_GB: Random id for this instance, typically for randomised shading

en: Center Action Safe Margins
en_GB: Centre Action Safe Margins

en: Center Title Safe Margins
en_GB: Centre Title Safe Margins

en: Paint Color
en_GB: Paint Colour

en: Color of the paint
en_GB: Colour of the paint

en: Paint Color Ramp
en_GB: Paint Colour Ramp

en: Color ramp used to define proximity falloff
en_GB: Colour ramp used to define proximity falloff

en: Object Center
en_GB: Object Centre

[ctx: Brush]
en: Color Ramp
en_GB: Colour Ramp

en: Only read color ramp alpha
en_GB: Only read colour ramp alpha

en: Multiply brush influence by velocity color ramp alpha
en_GB: Multiply brush influence by velocity colour ramp alpha

en: Replace Color
en_GB: Replace Colour

en: Replace brush color by velocity color ramp
en_GB: Replace brush colour by velocity colour ramp

en: Velocity Color Ramp
en_GB: Velocity Colour Ramp

en: Color ramp used to define brush velocity effect
en_GB: Colour ramp used to define brush velocity effect

en: Color Dry
en_GB: Colour Dry

en: The wetness level when colors start to shift to the background
en_GB: The wetness level when colours start to shift to the background

en: Color Spread
en_GB: Colour Spread

en: How fast colors get mixed within wet paint
en_GB: How fast colours get mixed within wet paint

en: Initial color of the surface
en_GB: Initial colour of the surface

en: Initial Color
en_GB: Initial Colour

en: Multiply color by alpha (recommended for Blender input)
en_GB: Multiply colour by alpha (recommended for Blender input)

en: Color of the F-Curve in the Graph Editor
en_GB: Colour of the F-Curve in the Graph Editor

en: Method used to determine color of F-Curve in Graph Editor
en_GB: Method used to determine colour of F-Curve in Graph Editor

en: Cycle through the rainbow, trying to give each curve a unique color
en_GB: Cycle through the rainbow, trying to give each curve a unique colour

en: Use axis colors for transform and color properties, and auto-rainbow for the rest
en_GB: Use axis colours for transform and colour properties, and auto-rainbow for the rest

en: Use custom hand-picked color for F-Curve
en_GB: Use custom hand-picked colour for F-Curve

en: Generate a curve using a factorized or expanded polynomial
en_GB: Generate a curve using a factorised or expanded polynomial

en: Generate a curve using standard math functions such as sin and cos
en_GB: Generate a curve using standard maths functions such as sin and cos

en: Value that envelope's influence is centered around / based on
en_GB: Value that envelope's influence is centred around / based on

en: Normalized Sine
en_GB: Normalised Sine

en: Factorized Polynomial
en_GB: Factorised Polynomial

en: Field originates from the object center
en_GB: Field originates from the object centre

en: Radial field toward the center of object
en_GB: Radial field toward the centre of object

en: Float Color Attribute Value
en_GB: Float Colour Attribute Value

en: Margin added around fluid to minimize boundary interference
en_GB: Margin added around fluid to minimise boundary interference

en: Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)
en_GB: Maximal velocity per cell (greater CFL numbers will minimise the number of simulation steps and the computation time.)

en: Value under which voxels are considered empty space to optimize rendering
en_GB: Value under which voxels are considered empty space to optimise rendering

en: Color Grid
en_GB: Colour Grid

en: Smoke color grid
en_GB: Smoke colour grid

en: Simulation field to color map
en_GB: Simulation field to colour map

en: Multiplier for scaling the selected field to color map
en_GB: Multiplier for scaling the selected field to colour map

en: Smoke Color
en_GB: Smoke Colour

en: Color of smoke emitted from burning fuel
en_GB: Colour of smoke emitted from burning fuel

en: Color Gridlines
en_GB: Colour Gridlines

en: Simulation field to color map onto gridlines
en_GB: Simulation field to colour map onto gridlines

en: Highlight the voxels with values of the color mapped field within the range
en_GB: Highlight the voxels with values of the colour mapped field within the range

en: Color used to highlight the range
en_GB: Colour used to highlight the range

en: Visualize vector fields
en_GB: Visualise vector fields

en: Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code
en_GB: Render a simulation field while mapping its voxels values to the colours of a ramp or using a predefined colour code

en: Maximize
en_GB: Maximise

en: Minimize
en_GB: Minimise

en: Color of smoke
en_GB: Colour of smoke

en: Generated coordinates centered to flow object
en_GB: Generated coordinates centred to flow object

en: Color of the corresponding socket type in the node editor
en_GB: Colour of the corresponding socket type in the node editor

en: Color Attributes
en_GB: Colour Attributes

en: Geometry color attributes
en_GB: Geometry colour attributes

en: Channel Color
en_GB: Channel Colour

en: Color of the channel in the dope sheet
en_GB: Colour of the channel in the dope sheet

en: Tint Color
en_GB: Tint Colour

en: Color for tinting stroke colors
en_GB: Colour for tinting stroke colours

en: Factor of tinting color
en_GB: Factor of tinting colour

en: Reset color tag
en_GB: Reset colour tag

en: Color tag 1
en_GB: Colour tag 1

en: Color tag 2
en_GB: Colour tag 2

en: Color tag 3
en_GB: Colour tag 3

en: Color tag 4
en_GB: Colour tag 4

en: Color tag 5
en_GB: Colour tag 5

en: Color tag 6
en_GB: Colour tag 6

en: Color tag 7
en_GB: Colour tag 7

en: Color tag 8
en_GB: Colour tag 8

en: Statistical view of the levels of color in an image
en_GB: Statistical view of the levels of colour in an image

en: Finalize Script
en_GB: Finalise Script

en: Ratio between the brush radius and the radius that is going to be used to sample the area center
en_GB: Ratio between the brush radius and the radius that is going to be used to sample the area centre

en: Applies the deformation in a localized area limited by the brush radius
en_GB: Applies the deformation in a localised area limited by the brush radius

en: Apply brush influence in a Sphere, outwards from the center
en_GB: Apply brush influence in a Sphere, outwards from the centre

[ctx: GPencil]
en: Randomize
en_GB: Randomise

en: Stabilize Normal
en_GB: Stabilise Normal

en: Stabilize the orientation of the brush plane.
en_GB: Stabilise the orientation of the brush plane.

en: Stabilize Plane
en_GB: Stabilise Plane

en: Stabilize the center of the brush plane.
en_GB: Stabilise the centre of the brush plane.

en: Projection onto a virtual cylinder from its center, similar as a rotating panoramic camera
en_GB: Projection onto a virtual cylinder from its centre, similar as a rotating panoramic camera

en: Display center composition guide inside the camera view
en_GB: Display centre composition guide inside the camera view

en: Center Diagonal
en_GB: Centre Diagonal

en: Display diagonal center composition guide inside the camera view
en_GB: Display diagonal centre composition guide inside the camera view

en: Show Center-Cut Safe Areas
en_GB: Show Centre-Cut Safe Areas

en: Text horizontal alignment from the object or text box center
en_GB: Text horizontal alignment from the object or text box centre

en: Center text
en_GB: Centre text

en: Text vertical alignment from the object center
en_GB: Text vertical alignment from the object centre

en: Silhouettes and border edges are centered along stroke geometry
en_GB: Silhouettes and border edges are centred along stroke geometry

en: Normalize
en_GB: Normalise

en: Display transparent cone in 3D view to visualize which objects are contained in it
en_GB: Display transparent cone in 3D view to visualise which objects are contained in it

en: Ratio of front-facing surface hits under which a grid sample will reuse neighbors grid sample lighting
en_GB: Ratio of front-facing surface hits under which a grid sample will reuse neighbours grid sample lighting

en: Randomize rotation around the chosen orientation axis
en_GB: Randomise rotation around the chosen orientation axis

en: Randomize particle orientation
en_GB: Randomise particle orientation

en: An area is maximized, filling this screen
en_GB: An area is maximised, filling this screen

en: 10-bit color channels
en_GB: 10-bit colour channels

en: 12-bit color channels
en_GB: 12-bit colour channels

en: 16-bit color channels
en_GB: 16-bit colour channels

en: Stroke Center
en_GB: Stroke Centre

en: Random Center
en_GB: Random Centre

en: Randomness of the center
en_GB: Randomness of the centre

en: Math
en_GB: Maths

en: Batch Change Math Operation
en_GB: Batch Change Maths Operation

en: Merge Selected Nodes using Math
en_GB: Merge Selected Nodes using Maths

en: Polygon Center
en_GB: Polygon Centre

en: Center of this face
en_GB: Centre of this face

en: Mesh Visualize Statistics
en_GB: Mesh Visualise Statistics

en: Type of data to visualize/check
en_GB: Type of data to visualise/check

en: Normalized quaternion rotation
en_GB: Normalised quaternion rotation

en: Randomize
en_GB: Randomise

en: Randomize the faces or edges during build
en_GB: Randomise the faces or edges during build

en: Control object: if available, its location determines the center of the effect
en_GB: Control object: if available, its location determines the centre of the effect

en: Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)
en_GB: Only deform vertices within this distance from the centre of the effect (leave as 0 for infinite.)

en: Copy from nearest face (using center points)
en_GB: Copy from nearest face (using centre points)

en: Only Neighbor Geometry
en_GB: Only Neighbour Geometry

en: Hook Center
en_GB: Hook Centre

en: Ignore points on the stroke that deviate from their neighbors by more than this angle when determining the extrapolation shape
en_GB: Ignore points on the stroke that deviate from their neighbours by more than this angle when determining the extrapolation shape

en: Object used as center
en_GB: Object used as centre

en: Fade center
en_GB: Fade centre

en: Randomize every number of frames
en_GB: Randomise every number of frames

en: Randomize on keyframes only
en_GB: Randomise on keyframes only

en: Randomize stroke offset
en_GB: Randomise stroke offset

en: Center of the hook, used for falloff and display
en_GB: Centre of the hook, used for falloff and display

en: Normalized
en_GB: Normalised

en: Improve and stabilize the enhanced shape
en_GB: Improve and stabilise the enhanced shape

en: Mirror the texture coordinate around each tile center
en_GB: Mirror the texture coordinate around each tile centre

en: Offset from object's center
en_GB: Offset from object's centre

en: Use same direction for all normals, from origin to target's center (Directional mode only)
en_GB: Use same direction for all normals, from origin to target's centre (Directional mode only)

en: Randomize position along path
en_GB: Randomise position along path

en: Randomize rotation around path
en_GB: Randomise rotation around path

en: Custom data layer name for the randomized value
en_GB: Custom data layer name for the randomised value

en: Offset the thickness from the center
en_GB: Offset the thickness from the centre

en: UV Center
en_GB: UV Centre

en: Center point for rotate/scale
en_GB: Centre point for rotate/scale

en: Normalize Weights
en_GB: Normalise Weights

en: Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)
en_GB: Normalise the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)

en: Object which defines the wave center
en_GB: Object which defines the wave centre

en: Optical center of lens
en_GB: Optical centre of lens

en: Optical center of lens in pixels
en_GB: Optical centre of lens in pixels

en: Marker position at frame in normalized coordinates
en_GB: Marker position at frame in normalised coordinates

en: Pattern area bounding box in normalized coordinates
en_GB: Pattern area bounding box in normalised coordinates

en: Array of coordinates which represents pattern's corners in normalized coordinates relative to marker position
en_GB: Array of coordinates which represents pattern's corners in normalised coordinates relative to marker position

en: Right-bottom corner of search area in normalized coordinates relative to marker position
en_GB: Right-bottom corner of search area in normalised coordinates relative to marker position

en: Left-bottom corner of search area in normalized coordinates relative to marker position
en_GB: Left-bottom corner of search area in normalised coordinates relative to marker position

en: Array of coordinates which represents UI rectangle corners in frame normalized coordinates
en_GB: Array of coordinates which represents UI rectangle corners in frame normalised coordinates

en: Normalize light intensities while tracking (slower)
en_GB: Normalise light intensities while tracking (slower)

en: No interpolation, use nearest neighbor pixel
en_GB: No interpolation, use nearest neighbour pixel

en: Stabilize Rotation
en_GB: Stabilise Rotation

en: Stabilize detected rotation around center of frame
en_GB: Stabilise detected rotation around centre of frame

en: Stabilize Scale
en_GB: Stabilise Scale

en: Compensate any scale changes relative to center of rotation
en_GB: Compensate any scale changes relative to centre of rotation

en: Color Key
en_GB: Colour Key

en: Create matte using a given color, for green or blue screen footage
en_GB: Create matte using a given colour, for green or blue screen footage

en: Color Spill
en_GB: Colour Spill

en: Remove colors from a blue or green screen, by reducing one RGB channel compared to the others
en_GB: Remove colours from a blue or green screen, by reducing one RGB channel compared to the others

en: Invert Color
en_GB: Invert Colour

en: Perform both chroma keying (to remove the backdrop) and despill (to correct color cast from the backdrop)
en_GB: Perform both chroma keying (to remove the backdrop) and despill (to correct colour cast from the backdrop)

en: Apply smoothing filter that preserves edges, for stylized and painterly effects
en_GB: Apply smoothing filter that preserves edges, for stylised and painterly effects

en: Posterize
en_GB: Posterise

en: Stabilize 2D
en_GB: Stabilise 2D

en: Stabilize footage using 2D stabilization motion tracking settings
en_GB: Stabilise footage using 2D stabilisation motion tracking settings

en: Visualize data from inside a node graph, in the image editor or as a backdrop
en_GB: Visualise data from inside a node graph, in the image editor or as a backdrop

en: Bit Math
en_GB: Bit Maths

en: Boolean Math
en_GB: Boolean Maths

en: Integer Math
en_GB: Integer Maths

en: Mix attribute values of neighboring elements
en_GB: Mix attribute values of neighbouring elements

en: Edge Neighbors
en_GB: Edge Neighbours

en: Face Neighbors
en_GB: Face Neighbours

en: Vertex Neighbors
en_GB: Vertex Neighbours

en: Realize Instances
en_GB: Realise Instances

en: Delete an attribute with a specified name from a geometry. Typically used to optimize performance
en_GB: Delete an attribute with a specified name from a geometry. Typically used to optimise performance

en: Scale individual faces or neighboring face islands
en_GB: Scale individual faces or neighbouring face islands

en: Scale individual edges or neighboring edge islands
en_GB: Scale individual edges or neighbouring edge islands

en: Align text to the center
en_GB: Align text to the centre

en: Top Center
en_GB: Top Centre

en: Bottom Center
en_GB: Bottom Centre

en: Reflection and transmission shaders optimized for hair rendering
en_GB: Reflection and transmission shaders optimised for hair rendering

en: Perform math operations
en_GB: Perform maths operations

en: Normalize outputs to 0.0 to 1.0 range
en_GB: Normalise outputs to 0.0 to 1.0 range

en: Smoothed version of F1. Weighted sum of neighbor voronoi cells.
en_GB: Smoothed version of F1. Weighted sum of neighbour voronoi cells.

en: Normalize output Distance to 0.0 to 1.0 range
en_GB: Normalise output Distance to 0.0 to 1.0 range

en: Vector Math
en_GB: Vector Maths

en: Perform vector math operation
en_GB: Perform vector maths operation

[ctx: NodeTree]
en: Normalize
en_GB: Normalise

en: Normalize A
en_GB: Normalise A

en: Rotate a vector around a pivot point (center)
en_GB: Rotate a vector around a pivot point (centre)

en: Print a message when the terminal initializes
en_GB: Print a message when the terminal initialises

en: Normalize weights of all target bones
en_GB: Normalise weights of all target bones

[ctx: Operator]
en: Normalize Weights
en_GB: Normalise Weights

en: Randomize objects location, rotation, and scale
en_GB: Randomise objects location, rotation, and scale

[ctx: Operator]
en: Randomize Transform
en_GB: Randomise Transform

en: Randomize the UV island's location, rotation, and scale
en_GB: Randomise the UV island's location, rotation, and scale

[ctx: Operator]
en: Randomize
en_GB: Randomise

en: Stabilize Stroke
en_GB: Stabilise Stroke

[ctx: Operator]
en: Symmetrize
en_GB: Symmetrise

en: Cursor location in normalized clip coordinates
en_GB: Cursor location in normalised clip coordinates

[ctx: Operator]
en: Center Current Frame
en_GB: Centre Current Frame

en: Scroll view so current frame would be centered
en_GB: Scroll view so current frame would be centred

en: Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
en_GB: Mouse location in normalised coordinates, 0.0 to 1.0 is within the image bounds

[ctx: Operator]
en: Center View to Cursor
en_GB: Centre View to Cursor

en: Center the view so that the cursor is in the middle of the view
en_GB: Centre the view so that the cursor is in the middle of the view

en: Cursor location in normalized (0.0 to 1.0) coordinates
en_GB: Cursor location in normalised (0.0 to 1.0) coordinates

en: Randomizes existing selection or create new random selection
en_GB: Randomises existing selection or create new random selection

en: Center in global view space
en_GB: Centre in global view space

en: Prioritize Active Color
en_GB: Prioritise Active Colour

en: Export at Collection Center
en_GB: Export at Collection Centre

en: Export at Collection center of mass of root objects of the collection
en_GB: Export at Collection centre of mass of root objects of the collection

en: Use normalized attributes for positions
en_GB: Use normalised attributes for positions

en: Randomize the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the future
en_GB: Randomise the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the future

en: Stabilizer Stroke Factor
en_GB: Stabiliser Stroke Factor

en: Stabilizer Stroke Radius
en_GB: Stabiliser Stroke Radius

en: Shift selected keys to the value of the neighboring keys as a block
en_GB: Shift selected keys to the value of the neighbouring keys as a block

[ctx: Operator]
en: Blend to Neighbor
en_GB: Blend to Neighbour

en: Blend selected keyframes to their left or right neighbor
en_GB: Blend selected keyframes to their left or right neighbour

[ctx: Operator]
en: Equalize Handles
en_GB: Equalise Handles

en: Equalize selected keyframes' left handles
en_GB: Equalise selected keyframes' left handles

en: Equalize selected keyframes' right handles
en_GB: Equalise selected keyframes' right handles

en: Equalize both of a keyframe's handles
en_GB: Equalise both of a keyframe's handles

en: Blend selected keys to the slope of neighboring ones
en_GB: Blend selected keys to the slope of neighbouring ones

en: Exaggerate or minimize the value of the selected keys
en_GB: Exaggerate or minimise the value of the selected keys

[ctx: Operator]
en: Scale from Neighbor
en_GB: Scale from Neighbour

en: Increase or decrease the value of selected keys in relationship to the neighboring one
en_GB: Increase or decrease the value of selected keys in relationship to the neighbouring one

en: Only the positive differences of the envelope amplitudes are summarized to produce the output
en_GB: Only the positive differences of the envelope amplitudes are summarised to produce the output

en: The amplitudes of the envelope are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)
en_GB: The amplitudes of the envelope are summarised (or, when Accumulate is enabled, both positive and negative differences are accumulated)

en: Snap cursor to center of selected points
en_GB: Snap cursor to centre of selected points

en: Prefers to connect the color that occurs least frequently in the local neighborhood of the current position
en_GB: Prefers to connect the colour that occurs least frequently in the local neighbourhood of the current position

en: Prefers to connect the color that occurs most frequently in the local neighborhood of the current position
en_GB: Prefers to connect the colour that occurs most frequently in the local neighbourhood of the current position

[ctx: Operator]
en: Normalize Vertex Group
en_GB: Normalise Vertex Group

en: Normalize weights of the active vertex group
en_GB: Normalise weights of the active vertex group

[ctx: Operator]
en: Normalize All Vertex Groups
en_GB: Normalise All Vertex Groups

en: Normalize the weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0
en_GB: Normalise the weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0

[ctx: Operator]
en: Cursor To Center View
en_GB: Cursor To Centre View

en: Set 2D Cursor To Center View location
en_GB: Set 2D Cursor To Centre View location

[ctx: Operator]
en: View Center
en_GB: View Centre

en: Zoom in the image (centered around 2D cursor)
en_GB: Zoom in the image (centred around 2D cursor)

en: Zoom out the image (centered around 2D cursor)
en_GB: Zoom out the image (centred around 2D cursor)

en: Location of vertex in normalized space
en_GB: Location of vertex in normalised space

en: How much to prioritize regular grids of quads as well as quads that touch existing quads
en_GB: How much to prioritise regular grids of quads as well as quads that touch existing quads

en: Split selected edges so that each neighbor face gets its own copy
en_GB: Split selected edges so that each neighbour face gets its own copy

en: At Center
en_GB: At Centre

en: Spherize
en_GB: Spherise

en: Spherize Strength
en_GB: Spherise Strength

en: Ratio of spherized normal to original normal
en_GB: Ratio of spherised normal to original normal

en: Batch change blend type and math operation
en_GB: Batch change blend type and maths operation

en: Math Node
en_GB: Maths Node

en: Merge using Math nodes
en_GB: Merge using Maths nodes

en: All possible blend types, boolean operations and math operations
en_GB: All possible blend types, boolean operations and maths operations

en: Normalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0
en_GB: Normalise all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0

en: Normalize active vertex's weights
en_GB: Normalise active vertex's weights

en: Normalize the colors, increasing the contrast
en_GB: Normalise the colours, increasing the contrast

en: When entering numbers while transforming, default to advanced mode for full math expression evaluation
en_GB: When entering numbers while transforming, default to advanced mode for full maths expression evaluation

en: Color picker
en_GB: Colour picker

en: Use Math Nodes
en_GB: Use Maths Nodes

[ctx: Operator]
en: Invert Image Colors
en_GB: Invert Image Colours

[ctx: Operator]
en: Normalize All
en_GB: Normalise All

en: 100 Meters
en_GB: 100 Metres

en: 10 Meters
en_GB: 10 Metres

en: 10 Centimeters
en_GB: 10 Centimetres

en: Normalize weights of active vertex (if affected groups are unlocked)
en_GB: Normalise weights of active vertex (if affected groups are unlocked)

en: How to interpolate the values between neighboring voxels
en_GB: How to interpolate the values between neighbouring voxels
