Blender 5.0.0 Beta (b'd29f9f6118e5') - en to ur translation catalogue (32471 entries)

en: Shader AOV
ur: ﻕﺁﺍ ﺖﮕﻧﺭ

en: Valid
ur: ﺖﺳﺭﺩ

en: Is the name of the AOV conflicting
ur: ﮯﮨ ﻡﺎﻧ ﺎﮐ ﻡﺩﺎﺼﺘﻣ ﻕﺁﺍ

en: Name
ur: ﻡﺎﻧ

en: Name of the AOV
ur: ﻡﺎﻧ ﺎﮐ ﻕﺁﺍ

en: Type
ur: ﻢﺴﻗ

en: Data type of the AOV
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﻕﺁﺍ

en: Color
ur: ﮓﻧﺭ

en: Value
ur: ﺭﺪﻗ

en: List of AOVs
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮟﯾﺭﺪﻗ ﺡ ﺍ

en: Collection of AOVs
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯾﺭﺪﻗ ﺡ ﺍ

en: F-Curves
ur: ﮟﯿﻤﺧ-ﻑ

en: Slot
ur: ﭦﻼﺳ

en: Action Group
ur: ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: Groups of F-Curves
ur: ﮦﻭﺮﮔ ﮯﮐ ﮟﯿﻤﺧ-ﻑ

en: Channels
ur: ﺰﻠﻨﯿﭼ

en: F-Curves in this group
ur: ﮟﯿﻤﺧ-ﻑ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍ

en: Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ

en: Custom color set to use
ur: ﭧﯿﺳ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Default Colors
ur: ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ

en: 01 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 01

en: 02 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 02

en: 03 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 03

en: 04 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 04

en: 05 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 05

en: 06 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 06

en: 07 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 07

en: 08 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 08

en: 09 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 09

en: 10 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 10

en: 11 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 11

en: 12 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 12

en: 13 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 13

en: 14 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 14

en: 15 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 15

en: 16 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 16

en: 17 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 17

en: 18 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 18

en: 19 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 19

en: 20 - Theme Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 20

en: Custom Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Colors
ur: ﮓﻧﺭ

en: Copy of the colors associated with the group's color set
ur: ﯽﭘﺎﮐ ﯽﮐ ﮞﻮﮕﻧﺭ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ

en: Color set is user-defined instead of a fixed theme color set
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ ﺭﺮﻘﻣ ﮏﯾﺍ ﭧﯿﺳ ﮓﻧﺭ

en: Lock
ur: ﻻﺎﺗ

en: Action group is locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: Mute
ur: ﺵﻮﻣﺎﺧ

en: Action group is muted
ur: ﮯﮨ ﺵﻮﻣﺎﺧ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Action group is selected
ur: ﮯﮨ ﺐﺨﺘﻨﻣ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: Expanded
ur: ﮦﺪﺷ ﻊﯿﺳﻮﺗ

en: Action group is expanded except in graph editor
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ ﮦﻭﻼﻋ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Expanded in Graph Editor
ur: ﯽﺌﮔ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Action group is expanded in graph editor
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Pin in Graph Editor
ur: ﮟﯾﺮﮐ ﻦﭘ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Strips
ur: ﺲﭘﺮﭩﺳ

en: Action Pose Markers
ur: ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻡﺍﺪﻗﺍ

en: Collection of timeline markers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Active Pose Marker
ur: ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ

en: Active pose marker for this action
ur: ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ

en: Active Pose Marker Index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ

en: Index of active pose marker
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ

en: Active
ur: ﻝﺎﻌﻓ

en: Show Expanded
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮦﺪﺷ ﻊﯿﺳﻮﺗ

[ctx: ID]
en: Action
ur: ﻦﺸﮑﯾﺍ

[ctx: ID]
en: Armature
ur: ﺮﭽﻣﺭﺁ

[ctx: ID]
en: Brush
ur: ﺵﺮﺑ

[ctx: ID]
en: Cache File
ur: ﻞﺋﺎﻓ ﮯﺸﯿﮐ

[ctx: ID]
en: Camera
ur: ﮦﺮﻤﯿﮐ

[ctx: ID]
en: Collection
ur: ﮧﻋﻮﻤﺠﻣ

[ctx: ID]
en: Curve
ur: ﻢﺧ

[ctx: ID]
en: Curves
ur: ﮟﯿﻤﺧ

[ctx: ID]
en: Font
ur: ﭧﻧﻮﻓ

[ctx: ID]
en: Image
ur: ﺮﯾﻮﺼﺗ

[ctx: ID]
en: Key
ur: ﯽﺑﺎﭼ

[ctx: ID]
en: Lattice
ur: ﯽﻟﺎﺟ

[ctx: ID]
en: Library
ur: ﯼﺮﯾﺮﺒﺋﻻ

[ctx: ID]
en: Light
ur: ﯽﻨﺷﻭﺭ

[ctx: ID]
en: Light Probe
ur: ﺏﻭﺮﭘ ﭧﺋﻻ

[ctx: ID]
en: Line Style
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

[ctx: ID]
en: Mask
ur: ﮏﺳﺎﻣ

[ctx: ID]
en: Material
ur: ﺩﺍﻮﻣ

[ctx: ID]
en: Mesh
ur: ﻝﺎﺟ

[ctx: ID]
en: Metaball
ur: ﻝﺎﺑ ﺎﭩﯿﻣ

[ctx: ID]
en: Movie Clip
ur: ﭗﻠﮐ ﯼﻭﻮﻣ

[ctx: ID]
en: Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ

[ctx: ID]
en: Object
ur: ﺰﯿﭼ

[ctx: ID]
en: Paint Curve
ur: ﻢﺧ ﭧﻨﯿﭘ

[ctx: ID]
en: Palette
ur: ﭧﯿﻠﯿﭘ

[ctx: ID]
en: Particle
ur: ﮦﺭﺫ

[ctx: ID]
en: Point Cloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

[ctx: ID]
en: Scene
ur: ﺮﻈﻨﻣ

[ctx: ID]
en: Screen
ur: ﻦﯾﺮﮑﺳ

[ctx: ID]
en: Sound
ur: ﺯﺍﻭﺁ

[ctx: ID]
en: Speaker
ur: ﺮﮑﯿﭙﺳ

[ctx: ID]
en: Text
ur: ﻦﺘﻣ

[ctx: ID]
en: Texture
ur: ﺖﺧﺎﺳ

[ctx: ID]
en: Volume
ur: ﻢﺠﺣ

[ctx: ID]
en: Window Manager
ur: ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

[ctx: ID]
en: Workspace
ur: ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ

[ctx: ID]
en: World
ur: ﺎﯿﻧﺩ

en: Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ

en: Add-on
ur: ﻥﺁ ﮉﯾﺍ

en: Python add-ons to be loaded automatically
ur: Python ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﮈﻮﻟ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﻓﺎﺿﺍ ﮯﮐ

en: Module
ur: ﮧﻧﻮﻤﻧ

en: Module name
ur: ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ

en: Add-on Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﻥﺁ ﮉﯾﺍ

en: Compute Device Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻟﺁ ﭦﻮﯿﭙﻤﮐ

en: Device to use for computation (rendering with Cycles)
ur: (ﺎﻧﺮﮐ ﺶﯿﭘ ﮫﺗﺎﺳ ﮯﮐ Cycles ) ﮧﻟﺁ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣ

en: Kernel Optimization
ur: ﺡﻼﺻﺍ ﯽﮐ ﻞﻧﺮﮐ

en: Kernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)
ur: (ﮉﻨﮑﯿﺳ ﮞﻮﯿﺳﺩ) ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ CPU ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﺖﻗﻭ ﺮﺼﺘﺨﻣ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺱﺍ ﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﮯﺸﯿﮐ ﭧﯿﺳ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮧﮐ ﮏﺗ ﺐﺟ ﯽﮔ ﮯﮬﮍﺑ ﮯﮔﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻧﺮﮐ ﻡﺎﻋ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﺗ ﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﻞﻧﺮﮐ ﮈﺰﺋﺎﻤﭩﭘﺁ ﺮﮔﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﻞﻧﺮﮐ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﺭﮉﻨﯾﺭ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐﻮﯾﻭ ﻮﮐ ﻞﻧﺮﮐﺍﺩ

en: Off
ur: ﻑﺁ

en: Disable kernel optimization. Slowest rendering, no extra background CPU usage
ur: ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ CPUﻮﯾﻭ ﺲﭘ ﯽﻓﺎﺿﺍ ﯽﺋﻮﮐ ،ﮓﻧﺭﮉﻨﯾﺭ ﺖﺴﺳ ﮯﺳ ﺐﺳ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺡﻼﺻﺍ ﯽﮐ ﻞﻧﺮﮐ

en: Intersection only
ur: ﻦﺸﯿﮑﺳﺮﭩﻧﺍ ﻑﺮﺻ

en: Optimize only intersection kernels. Faster rendering, negligible extra background CPU usage
ur: ﻝﺎﻤﻌﺘﺳﺍ CPUﻮﯾﻭ ﺲﭘ ﯽﻓﺎﺿﺍ ﺮﺑﺍﺮﺑ ﮯﮐ ﮯﻧﻮﮨ ﮧﻧ ،ﮓﻧﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺎﻧﺍﺩ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻ

en: Full
ur: ﺎﯿﮔﺮﮭﭘ

en: Optimize all kernels. Fastest rendering, may result in extra background CPU usage
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ CPU ﯽﻓﺎﺿﺍ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻦﯾﺮﺗ ﺰﯿﺗ ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﻧﺮﮐ ﻡﺎﻤﺗ

en: MetalRT
ur: ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ

en: MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific cases
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﮮﺩ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﺘﮩﺑ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﺹﻮﺼﺨﻣ ﺭﻭﺍ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﮟﯿﻤﺧ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﻥﺍ  ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ  ﮯﯿﻟ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Disable MetalRT (uses BVH2 layout for intersection queries)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ BVH2 ﮯﯿﻟ ﮯﮐ ﺕﻻﺍﻮﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ  ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ

en: On
ur: ﺮﭘ

en: Enable MetalRT for intersection queries
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ  ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ  ﮯﯿﻟ ﮯﮐ ﺕﻻﺍﻮﺳ ﮯﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Auto
ur: ﻮﭨﺁ

en: Automatically pick the fastest intersection method
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﯾﺮﺗ ﺰﯿﺗ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Distribute memory across devices
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﺕﻻﺁ ﻡﺎﻤﺗ

en: Make more room for large scenes to fit by distributing memory across interconnected devices (e.g. via NVLink) rather than duplicating it
ur: ﮟﯿﺋﺎﻨﺑ ﮧﮕﺟ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮯﮐ ﺮﻇﺎﻨﻣ ﮮﮍﺑ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺋﺎﺠﺑ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ (ﮯﻌﯾﺭﺫ ﮯﮐ NVLink ﻼًﺜﻣ) ﺕﻻﺁ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Embree on GPU
ur: GPU ﯼﺮﺒﻤﯾﺍ ﺮﭘ

en: Embree on GPU enables the use of hardware ray tracing on Intel GPUs, providing better overall performance
ur: GPU ﻞﯿﭩﻧﺍ  ﯼﺮﺒﻤﯾﺍ  ﺮﭘ GPUs ﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻋﻮﻤﺠﻣ ﺮﺘﮩﺑ ،ﮯﮨ ﺎﺗﺎﻨﺑ ﻞﺑﺎﻗ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺮﺌﯾﻭ ﮈﺭﺎﮨ ﺮﭘ

en: KHR_materials_variants_ui
ur: KHR_ﯽﺋﺁ ﻮﯾ_ﻒﻠﺘﺨﻣ_ﻞﯾﺮﯿﭩﯿﻣ

en: Displays glTF UI to manage material variants
ur: ﮯﮨ ﺎﺗﺎﮭﮐﺩ glTF UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﻮﮐ ﮞﻮﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣ

en: Allow glTF Embedded format
ur: glTF ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﭧﯿﻣﺭﺎﻓ ﮈﮉﯿﺒﻤﯾﺍ

en: Display glTF UI to manage animations
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ glTF UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣ

en: glTFpack file path
ur: glTFpack ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Path to gltfpack binary
ur: gltfpack ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﻨﺋﺎﺑ

en: Displays glTF Material Output node in Shader Editor (Menu Add > Output)
ur: (ﭧﭘ ﭦﺅﺁ <ﮉﯾﺍ ﻮﻨﯿﻣ) ﮯﮨ ﺎﺗﺎﮭﮐﺩ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻞﯾﺮﭩﯿﻣ glTF ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺖﮕﻧﺭ

en:         Filter by Name
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻡﺎﻧ

en: Show only hotkeys that have this text in their name
ur: ﻮﮨ ﻦﺘﻣ ﮧﯾ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﻦﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﮑﭨﺎﮨ ﮦﻭ ﻑﺮﺻ

en: Hide Mix nodes
ur: ﺱﮈﻮﻧ ﺲﮑﻣ ﮟﯿﺋﺎﭙﮭﭼ

en: When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expanded
ur: ﮯﮨ ﺎﻧﺎﮭﮐﺩ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﻮﮐ ﮈﻮﻧ ﻞﻤﮑﻣ ﺎﯾ ﮯﮨ ﺎﻨﭩﻤﺳ ﮟﯿﮩﻧﺍ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ (ﺡﺮﻃ ﯽﺳﺍ ﺭﻭﺍ) ﯽﮑﭨﺎﮨ Ctrl+Numpad0 ﻮﮐ ﺱﮈﻮﻧ

en: Always
ur: ﮧﺸﯿﻤﮨ

en: Always collapse the new merge nodes
ur: ﮟﯿﭩﯿﻤﺳ ﮧﺸﯿﻤﮨ ﻮﮐ ﺱﮈﻮﻧ ﻡﺎﻤﻀﻧﺍ ﮯﺌﻧ

en: Non-Shader
ur: ﺭﮉﯿﺷ-ﻥﺎﻧ

en: Collapse in all cases except for shaders
ur: ﮟﯿﭩﻤﺳ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﻡﺎﻤﺗ ﮦﻭﻼﻋ ﮯﮐ ﺖﮕﻧﺭ

en: Never
ur: ﮟﯿﮩﻧ ﯽﮭﺒﮐ

en: Never collapse the new merge nodes
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮧﻧ ﯽﮭﺒﮐ ﻮﮐ ﺱﮈﻮﻧ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﮯﺌﻧ

en: Mix Node Position
ur: ﻡﺎﻘﻣ  ﮈﻮﻧ ﺲﮑﻣ

en: When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodes
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺱﮈﻮﻧ ﮯﺌﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ (ﺡﺮﻃ ﯽﺳﺍ ﺭﻭﺍ) ﯽﮑﭨﺎﮨ Ctrl+Numpad0 ﻮﮐ ﺱﮈﻮﻧ

en: Center
ur: ﺰﮐﺮﻣ

en: Place the Mix node between the two nodes
ur: ﮟﯿﮭﮐﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮈﻮﻧ ﻭﺩ ﻮﮐ ﮈﻮﻧ ﺲﮑﻣ

en: Bottom
ur: ﮯﭽﯿﻧ

en: Place the Mix node at the same height as the lowest node
ur: ﮯﮨ ﮈﻮﻧ ﻢﮐ ﮯﺳ ﺐﺳ ﺡﺮﻃ ﺲﺟ ﮟﯿﮭﮐﺭ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﯽﺳﺍ ﻮﮐ ﮈﻮﻧ ﺲﮑﻣ

en: Show Hotkey List
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﺴﻟ ﯽﮑﭨﺎﮨ

en: Expand this box into a list of all the hotkeys for functions in this addon
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺲﮐﺎﺑ ﺱﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﮑﭨﺎﮨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﮑﻨﻓ ﮟﯿﻣ ﻥﻭﮉﯾﺍ ﺱﺍ

en: Show Principled naming tags
ur: ﺰﮕﯿﭨ ﻡﺎﻧ ﯽﻟﻮﺻﺍ ﮟﯿﺋﺎﮭﮐﺩ

en: Expand this box into a list of all naming tags for principled texture setup
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﮕﯿﭨ ﮯﮐ ﮞﻮﻣﺎﻧ ﻡﺎﻤﺗ ﻮﮐ ﺲﮐﺎﺑ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﭖﺍ ﭧﯿﺳ ﮯﮐ ﺖﺧﺎﺳ ﯽﻟﻮﺻﺍ

en: Fribidi Library
ur: FriBidi ﯼﺮﯾﺮﺒﺋﻻ

en: The FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in Blender libraries repository
ur: FriBidi ﺖﺤﺗ ﮯﮐ ﺲﮑﻨﯿﻟ ﺍﺬﮩﻟ.) ﯼﺮﯾﺮﺒﺋﻻ ﮦﺩﺮﮐ ﺐﺗﺮﻣ ﯽﺳ ، .dll ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯾﺍ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺮﯿﺧﺫ ﮯﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﺭﮉﻨﯿﻠﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ، ﯽﮔﻮﮨ ﺎﻧﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ﻮﮐ ﭖﺁ ﻮﺗ ﮟﯿﮨ ﺖﺤﺗ ﮯﮐ ﺯﻭﮉﻧﻭ ﭖﺁ ﺮﮔﺍ ، (... ﺖﺤﺗ ﮯﮐ ﺯﻭﮉﻧﻭ

en: Translation Root
ur: ﭦﻭﺭ ﮧﻤﺟﺮﺗ

en: The bf-translation repository
ur: ﮦﺮﯿﺧﺫ ﺎﮐ ﮯﻤﺟﺮﺗ- ﻒﯾﺍ ﯽﺑ

en: Import Paths
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺘﺳﺍﺭ

en: Additional paths to add to sys.path (';' separated)
ur: sys.path ﮯﺌﮔ ﮯﯿﮐ ﮓﻟﺍ ';') ﮯﺘﺳﺍﺭ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ)

en: Source Root
ur: ﭦﻭﺭ ﺱﺭﻮﺳ

en: The Blender source root path
ur: ﮫﺗﺎﭘ ﭦﻭﺭ ﺱﺭﻮﺳ ﺭﮉﻨﯿﻠﺑ

en: Spell Cache
ur: ﮯﺸﯿﮐ ﮯﺠﮨ

en: A cache storing validated msgids, to avoid re-spellchecking them
ur: ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﭻﻧﺎﺟ ﯽﮐ ﮯﺠﮨ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻥﺍ ،ﺶﯿﮐ ﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ msgs ﮦﺪﺷ ﻖﯾﺪﺼﺗ

en: Warn Msgid Not Capitalized
ur: ﮯﮨ ﮟﯿﮩﻧ ﮈﺰﺋﻼﭩﭙﯿﮐ Msgid ﮓﻨﻧﺭﺍﻭ

en: Warn about messages not starting by a capitalized letter (with a few allowed exceptions!)
ur: (!ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﻨﺜﺘﺴﻣ ﺪﻨﭼ) ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﻑﻭﺮﺣ ﮮﮍﺑ ﻮﺟ ﮟﯾﺮﮐ ﺭﺍﺩﺮﺒﺧ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺕﺎﻣﺎﻐﯿﭘ ﻥﺍ

en: Persistent Data Path
ur: ﮫﺗﺎﭘ ﺎﭩﯾﮈ ﻞﻘﺘﺴﻣ

en: The name of a json file storing those settings (unfortunately, Blender's system does not work here)
ur: (ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﮞﺎﮩﯾ ﻡﺎﻈﻧ ﺎﮐ ﺭﮉﻨﯿﻠﺑ ،ﮯﺳ ﯽﺘﻤﺴﻗﺪﺑ) ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ json ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﻥﺍ

en: User Add-ons
ur: ﮯﻓﺎﺿﺍ ﮯﮐ ﻑﺭﺎﺻ

en: Collection of add-ons
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻧﺁ ﮉﯾﺍ

en: Animation Data
ur: ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

en: Animation data for data-block
ur: ﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Action
ur: ﻦﺸﮑﯾﺍ

en: Active Action for this data-block
ur: ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Action Blending
ur: ﭦﻭﻼﻣ ﻡﺍﺪﻗﺍ

en: Method used for combining Active Action's result with result of NLA stack
ur: ﮧﻘﯾﺮﻃ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ

en: Replace
ur: ﮟﯾﺩ ﻝﺪﺑ

en: The strip values replace the accumulated results by amount specified by influence
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﻝﺪﺑ ﮯﺳ ﻢﻗﺭ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﻮﮐ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮟﯾﺭﺪﻗ ﯽﮐ ﯽﭩﭘ

en: Combine
ur: ﺎﺠﮑﯾ

en: The strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel type
ur: ﮯﮨ ﺎﺗﺎﺟ ﺍﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﺳﺎﻨﻣ ﺎﮐ ﯽﺿﺎﯾﺮﯾﮍﮐﻮﭼﺎﯾ ،ﺏﺮﺿ ،ﯽﻓﺎﺿﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﻞﻨﯿﭼ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﯽﭩﭘ

en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Weighted result of strip is added to the accumulated results
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘ

en: Subtract
ur: ﮟﯿﺋﺎﭩﮭﮔ

en: Weighted result of strip is removed from the accumulated results
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﮯﺳ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘ

en: Multiply
ur: ﺏﺮﺿ

en: Weighted result of strip is multiplied with the accumulated results
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘ

en: Action Extrapolation
ur: ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻡﺍﺪﻗﺍ

en: Action to take for gaps past the Active Action's range (when evaluating with NLA)
ur: (ﮯﺋﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﮫﺗﺎﺳ ﮯﮐ NLA ﺐﺟ) ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻼﺧ ﮯﻟﺍﻭ ﮯﻧﺭﺰﮔ ﮯﺳ ﺪﺣ ﯽﮐ ﻡﺍﺪﻗﺍ ﻮﯿﭩﮑﯾﺍ

en: Nothing
ur: ﮟﯿﮩﻧ ﮫﭽﮐ

en: Strip has no influence past its extents
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﺛﺍ ﯽﺋﻮﮐ ﮯﮔﺁ ﮯﺳ ﮞﻭﺪﺣ ﯽﻨﭘﺍ ﺎﮐ ﯽﭩﭘ

en: Hold
ur: ﻭﮍﮑﭘ

en: Hold the first frame if no previous strips in track, and always hold last frame
ur: ﮟﯾﮍﮑﭘ ﻮﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮧﺸﯿﻤﮨ ﺭﻭﺍ ،ﮟﯿﻣﺎﮭﺗ ﻢﯾﺮﻓ ﻼﮩﭘ ﻮﺗ ﮞﻮﮨ ﮧﻧ ﮟﯿﻣ ﮏﯾﺮﭨ ﺲﭘﺮﭩﺳ ﯽﻠﮭﭽﭘ ﺮﮔﺍ

en: Hold Forward
ur: ﻭﮍﮑﭘ ﮯﮔﺁ

en: Only hold last frame
ur: ﻭﮍﮑﭘ ﻮﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﻑﺮﺻ

en: Action Influence
ur: ﺮﺛﺍ ﺎﮐ ﻞﻤﻋ

en: Amount the Active Action contributes to the result of the NLA stack
ur: ﮯﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﻢﻗﺭ ﯽﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ

en: Tweak Mode Action Storage
ur: ﺞﯾﺭﻮﭩﺳﺍ ﻡﺍﺪﻗﺍ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣ

en: Drivers
ur: ﺯﺭﻮﯿﺋﺍﺭﮈ

en: The Drivers/Expressions for this data-block
ur: ﺭﺎﮩﻇﺍ/ﺯﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: NLA Tracks
ur: ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: NLA Tracks (i.e. Animation Layers)
ur: NLA ﮟﯿﺗﺮﭘ ﺕﺎﯿﮐﺮﺣ  ﯽﻨﻌﯾ) ﺲﮑﯾﺮﭨ)

en: NLA Evaluation Enabled
ur: NLA ﻝﺎﻌﻓ ﺺﯿﺨﺸﺗ

en: NLA stack is evaluated when evaluating this block
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮏﯿﭩﺳﺍ NLA ﺖﻗﻭ ﮯﺘﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮎﻼﺑ ﺱﺍ

en: Use NLA Tweak Mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮏﯾﻮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Whether to enable or disable tweak mode in NLA
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮈﻮﻣ ﮏﯾﻮﭨ ﮟﯿﻣ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Collection of Driver F-Curves
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﺭﻮﯿﺋﺍﺭﮈ

en: Animation Visualization
ur: ﺭﻮﺼﺗ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Settings for the visualization of motion
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ ﮯﮐ ﺖﮐﺮﺣ

en: Motion Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ

en: Motion Path settings for visualization
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ  ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ

en: Motion Path Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: Motion Path settings for animation visualization
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ  ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺰﺋﻻﻭﮋﯾﻭ ﺕﺎﯿﮐﺮﺣ

en: Bake Location
ur: ﻡﺎﻘﻣ ﺎﻧﺎﮑﭘ

en: When calculating Bone Paths, use Head or Tips
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭙﭨ ﺎﯾ ﺮﺳ ،ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﯼﮉﮨ

en: Heads
ur: ﺮﺳ

en: Calculate bone paths from heads
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻭﺮﺳ

en: Tails
ur: ﻡﺩ

en: Calculate bone paths from tails
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﻡﺩ

en: After Current
ur: ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ

en: Number of frames to show after the current frame (only for 'Around Frame' Onion-skinning method)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ' ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Before Current
ur: ﮯﻠﮩﭘ ﮯﺳ ﮦﺩﻮﺟﻮﻣ

en: Number of frames to show before the current frame (only for 'Around Frame' Onion-skinning method)
ur: (ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ' ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: End Frame
ur: ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ

en: End frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)
ur: (ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ') ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺪﺣ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﻟﻮﮑﻠﯿﮐ/ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ

en: Start Frame
ur: ﻢﯾﺮﻓ ﻉﻭﺮﺷ

en: Starting frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)
ur: (ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ') ﺎﻧﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﺎﮐ ﺞﻨﯾﺭ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﻟﻮﮑﻠﯿﮐ/ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ

en: Frame Step
ur: ﮧﻠﺣﺮﻣ ﻢﯾﺮﻓ

en: Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
ur: (ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮉﮭﺘﯿﻣ ﮓﻨﻨﮑﺳﺍ-ﻦﯿﻧﻭﺍ ﻢﯾﺮﻓ ﯽﮐ ﻥﺁ ') ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

en: Has Motion Paths
ur: ﮟﯿﮨ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ

en: Are there any bone paths that will need updating (read-only)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ) ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻦﺟ ﮟﯿﮨ ﮯﺘﺳﺍﺭ ﮯﺴﯾﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﺎﯿﮐ

en: Paths Range
ur: ﺪﺣ ﯽﮐ ﮞﻮﺘﺳﺍﺭ

en: Type of range to calculate for Motion Paths
ur: ﻢﺴﻗ ﯽﮐ ﺞﻨﯾﺭ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: All Keys
ur: ﮞﺎﯿﺑﺎﭼ ﻡﺎﻤﺗ

en: From the first keyframe to the last
ur: ﮏﺗ ﯼﺮﺧﺁ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ

en: Selected Keys
ur: ﮞﺎﯿﺑﺎﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: From the first selected keyframe to the last
ur: ﮏﺗ ﯼﺮﺧﺁ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﻠﮩﭘ

en: Scene Frame Range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ

en: The entire Scene / Preview range
ur: ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  /ﻮﯾﻭ ﯼﺭﻮﭘ

en: Manual Range
ur: ﺞﻨﯾﺭ ﯽﺘﺳﺩ

en: Manually determined frame range
ur: ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮦﺪﺷ ﮯﻃ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Show Frame Numbers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Show frame numbers on Motion Paths
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺮﭘ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: All Action Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﻡﺍﺪﻗﺍ ﻡﺎﻤﺗ

en: For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
ur: (ﮯﮨ ﺖﺴﺳ) ﮟﯾﺮﮐ ﺵﻼﺗ ﻡﺍﺪﻗﺍ ﯼﺭﻮﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮦﻭﺮﮔ ﮯﻟﺍﻭ ﻡﺎﻧ ﻞﺛﺎﻤﻣ ﻑﺮﺻ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Highlight Keyframes
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Emphasize position of keyframes on Motion Paths
ur: ﮟﯾﺩ ﺭﻭﺯ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ

en: Show Keyframe Numbers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯽﮐ

en: Show frame numbers of Keyframes on Motion Paths
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ

en: Paths Type
ur: ﻢﺴﻗ ﯽﮐ ﮞﻮﺘﺳﺍﺭ

en: Type of range to show for Motion Paths
ur: ﻢﺴﻗ ﯽﮐ ﺞﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ

en: Around Frame
ur: ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ

en: Display Paths of poses within a fixed number of frames around the current frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺩﺍﺪﻌﺗ ﮦﺭﺮﻘﻣ ﮏﯾﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: In Range
ur: ﮟﯿﻣ ﺞﻨﯾﺭ

en: Display Paths of poses within specified range
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﺹﻮﺼﺨﻣ

en: Bake to active Camera
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﮮﺮﻤﯿﮐ ﻮﭩﮑﯾﺍ

en: Motion path points will be baked into the camera space of the active camera. This means they will only look right when looking through that camera. Switching cameras using markers is not supported.
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻭﺮﻤﯿﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮐﺭﺎﻣ ﮯﮔ ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐ ﺱﺍ ﺐﺟ ﮯﮔ ﮟﯿﺋﺁ ﺮﻈﻧ ﺖﺳﺭﺩ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮦﻭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺱﺍ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮏﯿﺑ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮦﺮﻤﯿﮐ ﮯﮐ ﮮﺮﻤﯿﮐ ﻮﭩﮑﯾﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭙﮩﺘﺳﺍﺮﺘﮐﺮﺣ

en: Collection of related sketches on a particular frame
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮐﺎﺧ ﮧﻘﻠﻌﺘﻣ ﺮﭘ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﯽﺴﮐ

en: Frame Number
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: The frame on which this sketch appears
ur: ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮧﮐﺎﺧ ﮧﯾ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Frame is selected for editing in the Dope Sheet
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈ

en: Strokes
ur: ﮎﻭﺮﭩﺳﺍ

en: Freehand curves defining the sketch on this frame
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﮐﺎﺧ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ  ﮟﯿﻤﺧ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Annotation Frames
ur: ﻢﯾﺮﻓ ﺢﯾﺮﺸﺗ

en: Collection of annotation frames
ur: ﻢﯾﺮﻓ ﺢﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣ

en: Annotation Layer
ur: ﮧﮩﺗ ﺢﯾﺮﺸﺗ

en: Collection of related sketches
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮐﺎﺧ ﮧﻘﻠﻌﺘﻣ

en: Active Frame
ur: ﻢﯾﺮﻓ ﻝﺎﻌﻓ

en: Frame currently being displayed for this layer
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺱﺍ ﻝﺎﺤﻟﺍ ﯽﻓ ﻢﯾﺮﻓ

en: Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ

en: Set annotation Visibility
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﯿﺋﺮﻣ ﯽﮐ ﺢﯾﺮﺸﺗ

en: After Color
ur: ﺪﻌﺑ ﮯﮐ ﮓﻧﺭ

en: Base color for ghosts after the active frame
ur: ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺗﻮﮭﺑ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓ

en: Frames After
ur: ﻢﯾﺮﻓ ﺪﻌﺑ ﮯﮐ

en: Maximum number of frames to show after current frame
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Before Color
ur: ﮯﻠﮩﭘ ﮯﺳ ﮓﻧﺭ

en: Base color for ghosts before the active frame
ur: ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺗﻮﮭﺑ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﻝﺎﻌﻓ

en: Frames Before
ur: ﻢﯾﺮﻓ ﮯﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

en: Maximum number of frames to show before current frame
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Custom Onion Skin Colors
ur: ﮓﻧﺭ ﺪﻠﺟ ﯽﮐ ﺯﺎﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Use custom colors for onion skinning instead of the theme
ur: Use ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ for ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ instead of the ﻢﯿﮭﺗ

en: Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ

en: Annotation Layer Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ

en: Color for all strokes in this layer
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Frames
ur: ﻢﯾﺮﻓ

en: Sketches for this layer on different frames
ur: ﮯﮐﺎﺧ ﮯﮐ ﺕﺮﭘ ﺱﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻒﻠﺘﺨﻣ

en: Info
ur: ﺕﺎﻣﻮﻠﻌﻣ

en: Layer name
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ

en: Ruler
ur: ﻥﺍﺮﻤﮑﺣ

en: This is a special ruler layer
ur: ﮯﮨ ﺕﺮﭘ ﻥﺍﺮﻤﮑﺣ ﺹﺎﺧ ﮏﯾﺍ ﮧﯾ

en: Locked
ur: ﻞﻔﻘﻣ

en: Protect layer from further editing and/or frame changes
ur: ﮟﯿﺋﺎﭽﺑ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻢﯾﺮﻓ ﺎﯾ/ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯾﺰﻣ ﻮﮐ ﺕﺮﭘ

en: Frame Locked
ur: ﻞﻔﻘﻣ ﻢﯾﺮﻓ

en: Lock current frame displayed by layer
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮧﻌﯾﺭﺫ ﮯﮐ ﺕﺮﭘ

en: Layer is selected for editing in the Dope Sheet
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈ

en: In Front
ur: ﮯﻨﻣﺎﺳ

en: Make the layer display in front of objects
ur: ﮟﯿﺋﺎﻨﺑ ﮯﻧﺎﮭﮐﺩ ﺕﺮﭘ ﮯﻨﻣﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ

en: Thickness
ur: ﯽﺋﺎﭨﻮﻣ

en: Thickness of annotation strokes
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ

en: Onion Skinning
ur: ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ

en: Display annotation onion skins before and after the current frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ ﺢﯾﺮﺸﺗ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Annotation Layers
ur: ﮟﯿﮩﺗ ﺢﯾﺮﺸﺗ

en: Collection of annotation layers
ur: ﮟﯿﮩﺗ ﺢﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣ

en: Active Layer Index
ur: ﺲﮑﯾﮉﻧﺍ  ﺕﺮﭘ  ﻝﺎﻌﻓ

en: Index of active annotation layer
ur: ﮧﮩﺗ ﺢﯾﺮﺸﺗ ﻝﺎﻌﻓ of ﺲﮑﯾﮉﻧﺍ

en: Active Note
ur: ﭦﻮﻧ ﻝﺎﻌﻓ

en: Note/Layer to add annotation strokes to
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺺﯿﺨﺸﺗ/ﭦﻮﻧ

en: Default
ur: ﮦﺪﺷ ﮯﻃ

en: Annotation Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ

en: Freehand curve defining part of a sketch
ur: ﻢﺧ ﮉﻨﯿﮨ ﯼﺮﻓ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﮯﮐﺎﺧ

en: Stroke Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Stroke data points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺎﭩﯾﮈ ﮎﻭﺮﭩﺳﺍ

en: Annotation Stroke Point
ur: ﮧﻄﻘﻧ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ

en: Data point for freehand stroke curve
ur: ﭧﻨﺋﺍﻮﭘ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮎﻭﺮﭩﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Coordinates
ur: ﻁﺎﻘﻧ

en: Any Type
ur: ﺎﮐ ﻢﺴﻗ ﯽﮭﺑ ﯽﺴﮐ

en: RNA type used for pointers to any possible data
ur: RNA ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺎﭩﯾﮈ ﮧﻨﮑﻤﻣ ﯽﮭﺑ ﯽﺴﮐ ﻢﺴﻗ

en: Area in a subdivided screen, containing an editor
ur: ﮯﮨ ﺮﭩﯾﮉﯾﺍ ﮏﯾﺍ ﮟﯿﻣ ﺲﺟ ،ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﮑﺳﺍ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Height
ur: ﯽﺋﺎﭽﻧﻭﺍ

en: Area height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮯﺒﻗﺭ

en: Regions
ur: ﺰﻨﺠﯾﺭ

en: Regions this area is subdivided in
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﻦﺟ ﻮﮐ ﮯﻗﻼﻋ ﺱﺍ

en: Show Menus
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯿﻨﯿﻣ

en: Show menus in the header
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯿﻨﯿﻣ ﮟﯿﻣ ﺭﮉﯿﮨ

en: Spaces
ur: ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ

en: Spaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺲﯿﭙﺳﺍ ﻮﯾﻭ 3D ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻠﮩﭘ ﮟﯿﻣ ﮯﻗﻼﻋ ﺹﻮﺼﺨﻣ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﺖﯿﻔﻗﺍﻭ ﯽﮐﻮﯾﻭ ﮯﻧﺍﺮﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ :ﭦﻮﻧ) ﮯﮨ ﮧﮕﺟ ﻝﺎﻌﻓ ﯽﻠﮩﭘ ،ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮯﻗﻼﻋ ﺱﺍ

en: Editor Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ

en: Current editor type for this area
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻗﻼﻋ ﺱﺍ

en: Empty
ur: ﯽﻟﺎﺧ

en: 3D Viewport
ur: 3D ﭦﺭﻮﭘ ﻮﯾﻭ

en: Manipulate objects in a 3D environment
ur: 3D ﮟﯾﮌﻮﺟ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﻝﻮﺣﺎﻣ

en: UV/Image Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ/ ﯼﻭﻮﯾ

en: View and edit images and UV Maps
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﮟﯿﮭﮑﯾﺩﮯﺸﻘﻧ ﯼﻭ ﻮﯾﺭﻭﺍ ﺮﯾﻭﺎﺼﺗ

en: Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Editor for node-based shading and compositing tools
ur: ﺮﭩﯾﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﻟﻮﭨ ﮓﻨﭨﺯﻮﭙﻤﮐ ﺭﻭﺍ ﺖﮕﻧﺭ  ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Video Sequencer
ur: ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ

en: Movie Clip Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Motion tracking tools
ur: ﺰﻟﻮﭨ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

en: Dope Sheet
ur: ﭧﯿﺷ ﭖﻭﮈ

en: Adjust timing of keyframes
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺖﻗﻭ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Graph Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Edit drivers and keyframe interpolation
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﺭﻭﺍ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ

en: Nonlinear Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺮﻨﺋﻻ ﻥﺎﻧ

en: Combine and layer Actions
ur: ﮟﯾﺮﮐ ﺕﺮﭘ ﺭﻭﺍ ﺎﺠﮑﯾ ﻮﮐ ﻡﺍﺪﻗﺍ

en: Text Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Edit scripts and in-file documentation
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﻞﺋﺎﻓ ﻥﺍ ﺭﻭﺍ ﺲﭩﭘﺮﮑﺳﺍ

en: Python Console
ur: Pythonﻝﻮﺴﻨﮐ

en: Interactive programmatic console for advanced editing and script development
ur: ﻝﻮﺴﻨﮐ ﮏﭩﯿﻣﺍﺮﮔﻭﺮﭘ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﭙﻠﯾﻭﮈ ﭧﭘﺮﮑﺳﺍ ﺭﻭﺍ ﺐﺗﺮﻣ  ﺲﻧﺍﻭﮉﯾﺍ

en: Log of operations, warnings and error messages
ur: ﮒﻻ ﺎﮐ ﺕﺎﻣﺎﻐﯿﭘ ﮯﮐ ﯽﻄﻠﻏ ﺭﻭﺍ ﺕﺎﮨﺎﺒﺘﻧﺍ ،ﺰﻨﺸﯾﺮﭘﺁ

en: Top Bar
ur: ﺭﺎﺑ ﭖﺎﭨ

en: Global bar at the top of the screen for global per-window settings
ur: ﺭﺎﺑ ﻞﺑﻮﻠﮔ ﮟﯿﻣ ﮯﺼﺣ ﯼﺮﭘﻭﺍ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐﮍﮭﮐ ﯽﻓ ﯽﻤﻟﺎﻋ

en: Status Bar
ur: ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ

en: Global bar at the bottom of the screen for general status information
ur: ﺭﺎﺑ ﻞﺑﻮﻠﮔ ﮯﭽﯿﻧ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺖﯿﺜﯿﺣ ﯽﻣﻮﻤﻋ

en: Outliner
ur: ﺮﻨﺋﻻ ﭦﺅﺁ

en: Overview of scene graph and all available data-blocks
ur: ﮦﺰﺋﺎﺟ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗ ﺭﻭﺍ ﻑﺍﺮﮔ ﺮﻈﻨﻣ

en: Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Edit properties of active object and related data-blocks
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﮯﺷ ﻝﺎﻌﻓ

en: File Browser
ur: ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Browse for files and assets
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺭﻭﺍ ﮞﻮﻠﺋﺎﻓ

en: Spreadsheet
ur: ﭧﯿﺷ ﮉﯾﺮﭙﺳ

en: Explore geometry data in a table
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺭﺩ ﮟﯿﻣ ﻞﺒﯿﭨ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ

en: Edit persistent configuration settings
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺐﯿﺗﺮﺗ ﻞﻘﺘﺴﻣ

en: Width
ur: ﯽﺋﺍﮌﻮﭼ

en: Area width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮧﺒﻗﺭ

en: X Position
ur: ﻡﺎﻘﻣ  ﺲﮑﯾﺍ

en: The window relative vertical location of the area
ur: ﻡﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﯽﮐﮍﮭﮐ ﯽﮐ ﮯﻗﻼﻋ

en: Y Position
ur: Y  ﻡﺎﻘﻣ

en: The window relative horizontal location of the area
ur: ﻡﺎﻘﻣ ﯽﻘﻓﺍ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﮧﻗﻼﻋ ﺎﮐ ﯽﮐﮍﮭﮐ

en: Area Spaces
ur: ﺲﯿﭙﺳﺍ ﺎﯾﺮﯾﺍ

en: Collection of spaces
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: Active Space
ur: ﮧﮕﺟ ﻝﺎﻌﻓ

en: Space currently being displayed in this area
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮧﮕﺟ ﻝﺎﺤﻟﺍ ﯽﻓ ﮟﯿﻣ ﮯﻗﻼﻋ ﺱﺍ

en: Armature Bones
ur: ﮞﺎﯾﮉﮨ ﺮﭽﻣﺭﺁ

en: Collection of armature bones
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﺮﭽﯿﻣﺭﺁ

en: Active Bone
ur: ﯼﮉﮨ ﻝﺎﻌﻓ

en: Armature's active bone
ur: ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﮐ ﺮﭽﻣﺭﺁ

en: Armature Deform Constraint Targets
ur: ﻑﺍﺪﮨﺍ ﮯﮐ ﭦﻭﺎﮐﺭ ﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁ

en: Collection of target bones and weights
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ﯽﮐ ﻑﺪﮨ

en: Armature EditBones
ur: ﺰﻧﻮﺑ ﭧﯾﮉﯾﺍ ﺮﭽﻣﺭﺁ

en: Collection of armature edit bones
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁ

en: Active EditBone
ur: ﻥﻮﺑ ﭧﯾﮉﯾﺍ ﻝﺎﻌﻓ

en: Armatures active edit bone
ur: ﯼﮉﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﺮﭽﯿﻣﺭﺁ

en: User Asset Libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻑﺭﺎﺻ

en: Collection of user asset libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻑﺭﺎﺻ of ﮧﻋﻮﻤﺠﻣ

en: Asset Library Reference
ur: ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Identifier to refer to the asset library
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Asset Data
ur: ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ

en: Additional data stored for an asset data-block
ur: ﺎﭩﯾﮈ ﯽﻓﺎﺿﺍ ﮦﺩﺮﮐ ﮦﺮﯿﺧﺫ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮏﯾﺍ

en: Active Tag
ur: ﮓﯿﭨ ﻝﺎﻌﻓ

en: Index of the tag set for editing
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮓﯿﭨ ﮦﺩﺮﮐ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Author
ur: ﻒﻨﺼﻣ

en: Name of the creator of the asset
ur: ﻡﺎﻧ ﺎﮐ ﻖﻟﺎﺧ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Catalog UUID
ur: UUID ﮒﻼﭩﯿﮐ

en: Identifier for the asset's catalog, used by Blender to look up the asset's catalog path. Must be a UUID according to RFC4122.
ur: ۔ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ UUID ﻖﺑﺎﻄﻣ ﮯﮐ RFC4122 ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ،ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Catalog Simple Name
ur: ﻡﺎﻧ ﮦﺩﺎﺳ ﮒﻼﭩﯿﮐ

en: Simple name of the asset's catalog, for debugging and data recovery purposes
ur: ﻡﺎﻧ ﮦﺩﺎﺳ ﺎﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﮐ ﯼﺭﻮﮑﯾﺭ ﺎﭩﯾﮈ ﺭﻭﺍ ﮓﻨﮕﺒﯾﮈ

en: Copyright
ur: ﭧﺋﺍﺭ ﯽﭘﺎﮐ

en: Copyright notice for this asset. An empty copyright notice does not necessarily indicate that this is copyright-free. Contact the author if any clarification is needed.
ur: ﻮﮨ ﺭﺎﮐﺭﺩ ﺖﺣﺎﺿﻭ ﯽﺋﻮﮐ ﺮﮔﺍ ﻒﻨﺼﻤںﯾﺮﮐ ﮧﻄﺑﺍﺭ ﮯﺳ ﻮﮨ ﮎﺎﭘ ﮯﺳ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﮧﯾ ﮧﮐ ﮟﯿﮩﻧ ﯼﺭﻭﺮﺿﮯﮨ ﺎﺗﺮﮐ ﺲﭨﻮﻧ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﯽﻟﺎﺧ ﮏﯾﺍ ﺲﭨﻮﻧ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Description
ur: ﻞﯿﺼﻔﺗ

en: A description of the asset to be displayed for the user
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﮯﺛﺎﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﮨﺎﻇ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ

en: License
ur: ﺲﻨﺴﺋﻻ

en: The type of license this asset is distributed under. An empty license name does not necessarily indicate that this is free of licensing terms. Contact the author if any clarification is needed.
ur: ﮟﯾﺮﮐ ﮧﻄﺑﺍﺭ ﮯﺳ ﻒﻨﺼﻣ ﻮﺗ ﻮﮨ ﺭﺎﮐﺭﺩ ﺖﺣﺎﺿﻭ ﯽﺋﻮﮐ ﺮﮔﺍ ﻂﺋﺍﺮﺷ ﯽﮐ ﺲﻨﺴﺋﻻﮯﮨ ﺖﻔﻣ ﮧﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﯽﻣﺯﻻ ﻡﺎﻧ ﺎﮐ ﺲﻨﺴﺋﻼﯿﻟﺎﺧ ﮏﯾﺍ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮧﺛﺎﺛﺍ ﮧﯾ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺲﻨﺴﺋﻻ

en: Tags
ur: ﺰﮕﯿﭨ

en: Custom tags (name tokens) for the asset, used for filtering and general asset management
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﺕﺎﺟ ﮧﺛﺎﺛﺍ ﯽﻣﻮﻤﻋ ﺭﻭﺍ ﮓﻧﺮﭩﻠﻓ ،(ﺰﻨﮐﻮﭨ ﮯﮐ ﻡﺎﻧ) ﺰﮕﯿﭨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Asset Representation
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮧﺛﺎﺛﺍ

en: Information about an entity that makes it possible for the asset system to deal with the entity as asset
ur: ﮯﮨ ﯽﺗﺎﻨﺑ ﻦﮑﻤﻣ ﺎﻨﭩﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﯽﺘﺴﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﻈﻧ ﮯﮐ ﮧﺛﺎﺛﺍ ﻮﺟ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﯽﺘﺴﮨ ﯽﺴﮐ

en: Full Library Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻞﻤﮑﻣ

en: Absolute path to the .blend file containing this asset
ur: ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ blend. ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Full Path
ur: ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ

en: Absolute path to the .blend file containing this asset extended with the path of the asset inside the file
ur: ﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮧﺛﺎﺛﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ blend. ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﺱﺍ

[ctx: ID]
en: Data-block Type
ur: ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: The type of the data-block, if the asset represents one ('NONE' otherwise)
ur: (ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ 'ﮟﯿﮩﻧ ﯽﺋﻮﮐ') ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮏﯾﺍ ﮧﺛﺎﺛﺍ ﺮﮔﺍ ،ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: The local data-block this asset represents; only valid if that is a data-block in this file
ur: ﻮﮨ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ ﺱﺍ ﮦﻭ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﮧﺛﺎﺛﺍ ﮧﯾ ﯽﮐ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ

en: Asset Metadata
ur: ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ

en: Additional information about the asset
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Asset Shelf
ur: ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Regions for quick access to assets
ur: ﮯﻗﻼﻋ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺳﺭ ﯼﺭﻮﻓ ﮏﺗ ﮞﻮﺛﺎﺛﺍ

en: Asset Library
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Choose the asset library to display assets from
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﺛﺎﺛﺍ

en: All Libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﻡﺎﻤﺗ

en: Show assets from all of the listed asset libraries
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺛﺎﺛﺍ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺝﺭﺩ ﻡﺎﻤﺗ

en: Current File
ur: ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: Show the assets currently available in this Blender session
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺛﺎﺛﺍ ﺏﺎﯿﺘﺳﺩ ﻝﺎﺤﻟﺍ ﯽﻓ ﮟﯿﻣ ﻦﺸﯿﺳ blender ﺱﺍ

en: Essentials
ur: ﻡﺯﺍﻮﻟ

en: Show the basic building blocks and utilities coming with Blender
ur: blenderﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﭩﯿﻠﯿﭨﻮﯾ ﺭﻭﺍ ﺲﮐﻼﺑ ﮓﻧﮉﻠﺑ ﯼﺩﺎﯿﻨﺑ ﮯﻟﺍﻭ ﮯﻧﺁ ﮫﺗﺎﺳ ﮯﮐ

en: Custom
ur: ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Show assets from the asset libraries configured in the Preferences
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺛﺎﺛﺍ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Activate Operator
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁ

en: Operator to call when activating an item with asset reference properties
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﭩﺋﺁ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Default Preview Size
ur: ﺰﺋﺎﺳ ﻮﯾﻮﯾﺮﭘ ﮦﺪﺷ ﮯﻃ

en: Default size of the asset preview thumbnails in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃ

en: ID Name
ur: ﻡﺎﻧ ﯽﺘﺧﺎﻨﺷ

en: If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the asset (for example, if the class name is "OBJECT_AST_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_AST_hello")
ur: ("ﻮﻠﯿﮨ_bl_idname = "OBJECT_AST ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ "OBJECT_AST_hello" ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﺛﺎﺛﺍ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﻠﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ ﮧﺛﺎﺛﺍ ﻮﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ

en: Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ

en: Options for this asset shelf type
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﺱﺍ

en: No Asset Dragging
ur: ﮟﯿﮩﻧ ﺎﻨﭩﯿﺴﮭﮔ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ

en: Disable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items.
ur: ﺎﻧﺮﮐ ﺬﻓﺎﻧ ﻮﮐ ﮓﻨﮕﯾﺭﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮓﻨﮕﯾﺭﮈ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃ ﺮﭘ ﺲﭩﻧﻮﯾﺍ ﮓﯾﺭﮈ

en: Visible by Default
ur: ﮦﺪﺷ ﮯﻃ by ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ

en: Unhide the asset shelf when it's available for the first time, otherwise it will be hidden
ur: ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﮦﺪﯿﺷﻮﭘ ﮧﯾ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ،ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﺮﭘ ﮯﻧﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺭﺎﺑ ﯽﻠﮩﭘ

en: Store Enabled Catalogs in Preferences
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﮒﻼﭩﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Store the shelf's enabled catalogs in the preferences rather than the local asset shelf settings
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﻝﺎﻌﻓ ﮯﮐ ﻒﻠﯿﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﯽﻣﺎﻘﻣ

en: Space Type
ur: ﻢﺴﻗ ﯽﺋﻼﺧ

en: Preview Size
ur: ﺰﺋﺎﺳ ﻮﯾﻮﯾﺮﭘ

en: Size of the asset preview thumbnails in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﮧﺛﺎﺛﺍ

en: Display Filter
ur: ﺮﭩﻠﻓ ﮯﻠﭙﺳﮈ

en: Filter assets by name
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻧ

en: Show Names
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ

en: Show the asset name together with the preview. Otherwise only the preview will be visible.
ur: ﺎﮔ ﮯﺋﺁ ﺮﻈﻧ ﯽﮨ ﻮﯾﻮﯾﺮﭘ ﻑﺮﺻ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﺎﮐ ﮧﺛﺎﺛﺍ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻮﯾﺮﭘ

en: Asset Tag
ur: ﮓﯿﭨ ﮧﺛﺎﺛﺍ

en: User defined tag (name token)
ur: (ﻦﮐﻮﭨ ﻡﺎﻧ) ﮓﯿﭨ ﮉﻨﺋﺎﻔﯾﮈ ﺭﺯﻮﯾ

en: The identifier that makes up this tag
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﻮﮐ ﮓﯿﭨ ﺱﺍ ﻮﺟ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ

en: Asset Tags
ur: ﺰﮕﯿﭨ ﮧﺛﺎﺛﺍ

en: Collection of custom asset tags
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﮕﯿﭨ ﮧﺛﺎﺛﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Asset Weak Reference
ur: ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﮧﺛﺎﺛﺍ

en: Weak reference to some asset
ur: ﮧﻟﺍﻮﺣ ﺎﮐ ﮧﺛﺎﺛﺍ ﮫﭽﮐ ﺭﻭﺰﻤﮐ

en: Geometry attribute
ur: ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Data Type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Type of data stored in attribute
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ

en: Float
ur: ﺎﻧﺮﯿﺗ

en: Floating-point value
ur: ﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: Integer
ur: ﺩﺪﻋ

en: 32-bit integer
ur: ﺮﺠﯿﭩﻧﺍ ﭧﺑ 32

en: Boolean
ur: ﻦﯿﻟﻮﺑ

en: True or false
ur: ﻂﻠﻏ ﺎﯾ ﺢﯿﺤﺻ

en: Vector
ur: ﺮﭩﮑﯾﻭ

en: 3D vector with floating-point values
ur: ﺮﭩﮑﯾﻭ 3D ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: RGBA color with 32-bit floating-point values
ur: ﮓﻧﺭ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32

en: Quaternion
ur: ﯼﮍﮐﻮﭼ

en: Floating point quaternion rotation
ur: ﺵﺩﺮﮔ ﻦﺌﯿﻧﺮﭨﺍﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: 4x4 Matrix
ur: 4x4 ﺲﮐﺮﭩﯿﻣ

en: Floating point matrix
ur: Floating ﺲﮐﺮﭩﯿﻣ ﮧﻄﻘﻧ

en: String
ur: ﮓﻧﺮﭩﺳﺍ

en: Text string
ur: ﮓﻧﺮﭩﺳﺍ ﯽﮐ ﻦﺘﻣ

en: 8-Bit Integer
ur: ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8

en: Smaller integer with a range from -128 to 127
ur: ﺩﺪﻋ ﺎﭨﻮﮭﭼ ﮫﺗﺎﺳ ﮯﮐ ﺪﺣ ﯽﮐ ﮏﺗ 127 ﮯﺳ 128-

en: 2D Integer Vector
ur: 2D ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ

en: 32-bit signed integer vector
ur: ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 32

en: 2D Vector
ur: 2D ﺮﭩﮑﯾﻭ

en: 2D vector with floating-point values
ur: ﺮﭩﮑﯾﻭ 2D ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: Byte Color
ur: ﺮﻠﮐ ﭧﺋﺎﺑ

en: RGBA color with 8-bit positive integer values
ur: ﮓﻧﺭ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﺖﺒﺜﻣ ﭧﺑ 8

en: Domain
ur: ﻦﯿﻣﻭﮈ

en: Domain of the Attribute
ur: ﻦﯿﻣﻭﮈ ﺎﮐ ﺖﻔﺻ

en: Point
ur: ﮧﻄﻘﻧ

en: Attribute on point
ur: ﺖﯿﺻﻮﺼﺧ ﺮﭘ ﮧﻄﻘﻧ

en: Edge
ur: ﮦﺭﺎﻨﮐ

en: Attribute on mesh edge
ur: ﺏﺎﺴﺘﻧﺍ ﺮﭘ ﮮﺭﺎﻨﮐ ﺶﯿﻣ

en: Face
ur: ﻞﮑﺷ

en: Attribute on mesh faces
ur: ﺖﻔﺻ ﺮﭘ ﻞﮑﺷ ﻝﺎﺟ

en: Face Corner
ur: ﺮﻧﺭﺎﮐ ﻞﮑﺷ

en: Attribute on mesh face corner
ur: ﺏﺎﺴﺘﻧﺍ ﺮﭘ ﮯﻧﻮﮐ ﮯﮐ ﻞﮑﺷ ﻝﺎﺟ

en: Spline
ur: ﻦﺋﻼﭙﺳ

en: Attribute on spline
ur: ﺏﺎﺴﺘﻧﺍ ﺮﭘ ﻦﺋﻼﭙﺳ

en: Instance
ur: ﻝﺎﺜﻣ

en: Attribute on instance
ur: ﺖﯿﺻﻮﺼﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Layer
ur: ﮧﮩﺗ

en: Attribute on Grease Pencil layer
ur: ﮧﮩﺗ ﯽﮐ on Grease Pencil ﻒﺻﻭ

en: Is Internal
ur: ﮯﮨ ﯽﻧﻭﺭﺪﻧﺍ

en: The attribute is meant for internal use by Blender
ur: ﮯﮨ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻒﺻﻭ ﮧﯾ

en: Is Required
ur: ﮯﮨ ﺏﻮﻠﻄﻣ

en: Whether the attribute can be removed or renamed
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﯾ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﻮﮐ ﻒﺻﻭ ﺱﺍ ﺎﯾﺁ

en: Name of the Attribute
ur: ﻡﺎﻧ ﺎﮐ ﺖﻔﺻ

en: Bool Attribute
ur: ﻒﺻﻭ ﻝﻭﻮﺑ

en: Geometry attribute that stores booleans
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﻦﯿﻟﻮﺑ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Byte Color Attribute
ur: ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﭧﺋﺎﺑ

en: Geometry attribute that stores RGBA colors as positive integer values using 8-bits per channel
ur: ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﺖﺒﺜﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 8 ﻮﮐ ﮞﻮﮕﻧﺭ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﻮﺟ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 8-bit Integer Attribute
ur: ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8

en: Geometry attribute that stores 8-bit integers
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺯﺮﺠﯿﭩﻧﺍ ﭧﺑ 8 ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Geometry attribute that stores floating-point 2D vectors
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ 2D ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 4x4 Matrix Attribute
ur: 4x4 ﻒﺻﻭ ﺲﮐﺮﭩﯿﻣ

en: Geometry attribute that stores a 4 by 4 float matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺎﻧﺮﯿﺗ that stores a 4 by 4 ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Float Attribute
ur: ﻒﺻﻭ ﭦﻮﻠﻓ

en: Geometry attribute that stores floating-point values
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Float Color Attribute
ur: ﻒﺻﻭ ﮓﻧﺭ ﭦﻮﻠﻓ

en: Geometry attribute that stores RGBA colors as floating-point values using 32-bits per channel
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 32 ﻮﮐ ﮞﻮﮕﻧﺭ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Float Vector Attribute
ur: ﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓ

en: Geometry attribute that stores floating-point 3D vectors
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ 3D ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 2D Integer Vector Attribute
ur: 2D ﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ

en: Geometry attribute that stores 2D integer vectors
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ 2D ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Integer Attribute
ur: ﻒﺻﻭ ﯼﺩﺪﻋ

en: Geometry attribute that stores integer values
ur: ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Quaternion Attribute
ur: ﻒﺻﻭ ﯼﮍﮐﻮﭼ

en: Geometry attribute that stores rotation
ur: ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: String Attribute
ur: ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺮﭩﺳﺍ

en: Geometry attribute that stores strings
ur: ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﮕﻧﺮﭩﺳﺍ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Attribute Group
ur: ﮦﻭﺮﮔ ﺏﺎﺴﺘﻧﺍ

en: Group of geometry attributes
ur: ﮦﻭﺮﮔ ﺎﮐ ﺕﺎﻔﺻ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Active Attribute
ur: ﻒﺻﻭ ﻝﺎﻌﻓ

en: Active attribute
ur: ﻒﺻﻭ ﻝﺎﻌﻓ

en: Active Attribute Index
ur: ﺲﮑﯾﮉﻧﺍ ﺏﺎﺴﺘﻧﺍ ﻝﺎﻌﻓ

en: Active Color
ur: ﮓﻧﺭ ﻝﺎﻌﻓ

en: Active color attribute for display and editing
ur: ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈ

en: Active Color Index
ur: ﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Active color attribute index
ur: ﺲﮑﯾﮉﻧﺍ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Active Color Attribute
ur: ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻝﺎﻌﻓ

en: The name of the active color attribute for display and editing
ur: ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﮐ ﮓﻧﺭ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺐﺗﺮﻣ  ﺭﻭﺍ ﮯﻠﭙﺳﮈ

en: Default Color Attribute
ur: ﻒﺻﻭ ﮓﻧﺭ ﭧﻟﺎﻔﯾﮈ

en: The name of the default color attribute used as a fallback for rendering
ur: ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮓﻧﺭ ﭧﻟﺎﻔﯾﮈ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﺑ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Active Render Color Index
ur: ﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ

en: The index of the color attribute used as a fallback for rendering
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﮐ ﮓﻧﺭ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﺑ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Bake Data
ur: ﺎﭩﯾﮈ ﮏﯿﺑ

en: Bake data for a Scene data-block
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻦﯿﺳ

en: Cage Extrusion
ur: ﺝﺍﺮﺧﺍ ﺎﮐ ﺞﯿﮐ

en: Inflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes.
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﭖﻼﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯾﺮﻗ ﮯﮐ ﺮﮨﺎﺑ ﮯﮐ ﺰﺸﯿﻣ ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮧﯾ ۔ﮟﯾﺮﮐ ﭧﯿﻠﻓ ﮯﺳ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ

en: Cage Object
ur: ﭧﮑﯿﺠﺑﺁ ﺞﯿﮐ

en: Object to use as cage instead of calculating the cage from the active object with cage extrusion
ur: ﺽﺍﺮﺘﻋﺍ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮮﺮﺠﻨﭘ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﮮﺮﺠﻨﭘ

en: Object
ur: ﺰﯿﭼ

en: Tangent
ur: ﭧﻨﺠﻨﯿﭨ

en: File Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Image filepath to use when saving externally
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ

en: Vertical dimension of the baking map
ur: ﺖﮩﺟ ﯼﺩﻮﻤﻋ ﯽﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

en: Image Format
ur: ﻞﮑﺷ ﯼﺮﯾﻮﺼﺗ

en: Margin
ur: ﻦﺟﺭﺎﻣ

en: Extends the baked result as a post process filter
ur: ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﻠﻓ ﺲﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ ﻮﮐ ﮧﺠﯿﺘﻧ ﮉﮑﯿﺑ

en: Margin Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺟﺭﺎﻣ

en: Algorithm to extend the baked result
ur: ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﮧﺠﯿﺘﻧ ﮉﮑﯿﺑ

en: Adjacent Faces
ur: ﮮﺮﮩﭼ ﮧﻘﺤﻠﻣ

en: Use pixels from adjacent faces across UV seams
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﺴﮑﭘ ﮯﺳ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮟﯿﻣ ﺰﻧﻮﯿﺳ  ﯼﻭﻮﯾ

en: Extend
ur: ﺎﻧﺎﮬﮍﺑ

en: Extend border pixels outwards
ur: ﮟﯿﺋﺎﮬﮍﺑ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﻮﮐ ﺰﻠﺴﮑﭘ ﺭﮈﺭﺎﺑ

en: Max Ray Distance
ur: ﮧﻠﺻﺎﻓ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: The maximum ray distance for matching points between the active and selected objects. If zero, there is no limit.
ur: ۔ﮯﮨ ﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ ﻮﺗ ﮯﮨ ﺮﻔﺻ ﺮﮔﺍ ۔ﮧﻠﺻﺎﻓ ﺎﮐ ﻉﺎﻌﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺛﺎﻤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﻝﺎﻌﻓ

en: Normal Space
ur: ﮧﮕﺟ ﯽﻣﻮﻤﻋ

en: Axis to bake in blue channel
ur: ﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﮯﻠﯿﻧ

en: Axis to bake in green channel
ur: ﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

en: Axis to bake in red channel
ur: ﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﮉﯾﺭ

en: Choose normal space for baking
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮧﮕﺟ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ

en: Bake the normals in object space
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻞﻣﺭﺎﻧ ﺮﭘ ﮧﮕﺟ ﯽﮐ ﺰﯿﭼ

en: Bake the normals in tangent space
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ ﻮﮐ ﻞﻣﺭﺎﻧ

en: Pass Filter
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ

en: Passes to include in the active baking pass
ur: ﺰﺳﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺎﭘ ﮓﻨﮑﯿﺑ ﻝﺎﻌﻓ

en: None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: Emit
ur: ﺎﻧﺮﮐ ﺝﺭﺎﺧ

en: Direct
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Indirect
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Diffuse
ur: ﺎﻧﻼﯿﮭﭘ

en: Glossy
ur: ﺭﺍﺪﮑﻤﭼ

en: Transmission
ur: ﯽﻠﻘﺘﻨﻣ

en: Save Mode
ur: ﮈﻮﻣ ﻅﻮﻔﺤﻣ

en: Where to save baked image textures
ur: ﮯﮨ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮞﺎﮩﮐ ﻮﮐ  ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﮉﮑﯿﺑ

en: Internal
ur: ﯽﻧﻭﺭﺪﻧﺍ

en: Save the baking map in an internal image data-block
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺞﯿﻣﺍ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

en: External
ur: ﯽﻧﻭﺮﯿﺑ

en: Save the baking map in an external file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﻮﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

en: Target
ur: ﻑﺪﮨ

en: Where to output the baked map
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﮞﺎﮩﮐ ﻮﮐ ﭗﯿﻣ ﮉﮑﯿﺑ

en: Image Textures
ur: ﭦﻭﺎﻨﺑ ﯼﺮﯾﻮﺼﺗ

en: Bake to image data-blocks associated with active image texture nodes in materials
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺞﯿﻣﺍ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﺱﮈﻮﻧ  ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﺩﺍﻮﻣ

en: Bake to the active color attribute on meshes
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓ ﺮﭘ ﮞﻮﺸﯿﻣ

en: Bake Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮑﭘ

en: Choose shading information to bake into the image
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺖﮕﻧﺭ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Normals
ur: ﺕﻻﻮﻤﻌﻣ

en: Bake normals
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻞﻣﺭﺎﻧ

en: Displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Bake displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺎﻧﺎﮑﭘ

en: Vector Displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Automatic Name
ur: ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ

en: Automatically name the output file with the pass type (external only)
ur: (ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﻧ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺱﺎﭘ

en: Cage
ur: ﺍﺮﺠﻨﭘ

en: Cast rays to active object from a cage
ur: ﮟﯿﻟﺍﮈ ﮟﯿﻋﺎﻌﺷ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ ﮯﺳ ﮮﺮﺠﻨﭘ

en: Clear
ur: ﻑﺎﺻ

en: Clear Images before baking (internal only)
ur: (ﯽﻧﻭﺭﺪﻧﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻭﺎﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑ

en: Low Resolution Mesh
ur: ﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐ

en: Calculate heights against unsubdivided low resolution mesh
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﯿﺋﺎﭽﻧﻭﺍ ﻑﻼﺧ ﮯﮐ ﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐ ﻢﺴﻘﻨﻣ ﺮﯿﻏ

en: Bake from Multires
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﺰﯾﺮﯿﭩﻠﻣ

en: Bake directly from multires object
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﮯﺷ ﺰﯾﺮﯿﭩﻠﻣ

en: Color the pass
ur: ﮟﯾﺩ ﮓﻧﺭ ﻮﮐ ﺱﺎﭘ

en: Add diffuse contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Add direct lighting contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺎﻌﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Emission
ur: ﺝﺍﺮﺧﺍ

en: Add emission contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﯽﮐ ﺝﺍﺮﺧﺍ

en: Add glossy contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﺭﺍﺪﮑﻤﭼ

en: Add indirect lighting contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺎﻌﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Add transmission contribution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Selected to Active
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻌﻓ

en: Bake shading on the surface of selected objects to the active object
ur: ﺖﮕﻧﺭ  ﮏﯿﺑ ﺮﭘ ﺢﻄﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ

en: Split Materials
ur: ﺩﺍﻮﻣ ﻢﯿﺴﻘﺗ

en: Split external images per material (external only)
ur: (ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺩﺍﻮﻣ ﯽﻓ ﺮﯾﻭﺎﺼﺗ ﯽﻧﻭﺮﯿﺑ

en: View From
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ

en: Source of reflection ray directions
ur: ﺬﺧﺎﻣ ﺎﮐ ﮞﻮﺘﻤﺳ ﯽﮐ ﻉﺎﻌﺷ ﯽﺳﺎﮑﻋ

en: Above Surface
ur: ﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳ

en: Cast rays from above the surface
ur: ﮟﯿﻟﺍﮈ ﮟﯿﻋﺎﻌﺷ ﮯﺳ ﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳ

en: Active Camera
ur: ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Use the active camera's position to cast rays
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻋﺎﻌﺷ

en: Horizontal dimension of the baking map
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﯽﻘﻓﺍ ﺎﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

en: Bézier Curve Point
ur: ﭧﻨﺋﺍﻮﭘ ﻢﺧ ﺮﺌﯾﺰﯿﺑ

en: Bézier curve point with two handles
ur: ﭧﻨﺋﺍﻮﭘ ﻢﺧ ﺮﺌﯾﺰﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻭﺩ

en: Control Point
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Coordinates of the control point
ur: ﻁﺎﻘﻧ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Handle 1
ur: 1 ﻝﮉﻨﯿﮨ

en: Coordinates of the first handle
ur: ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﻠﮩﭘ

en: Handle 1 Type
ur: ﻢﺴﻗ 1 ﻝﮉﻨﯿﮨ

en: Handle types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Free
ur: ﺩﺍﺯﺁ

en: Aligned
ur: ﮏﻠﺴﻨﻣ

en: Handle 2
ur: 2 ﻝﮉﻨﯿﮨ

en: Coordinates of the second handle
ur: ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮮﺮﺳﻭﺩ

en: Handle 2 Type
ur: ﻢﺴﻗ 2 ﻝﮉﻨﯿﮨ

en: Visibility status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺖﯿﺋﺮﻣ

en: Bevel Radius
ur: ﺱﺍﺩﺭ ﻝﻮﯿﺑ

en: Radius for beveling
ur: ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮓﻨﻟﻮﯿﺑ

en: Control Point selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Control point selection status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Handle 1 selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ 1 ﻝﮉﻨﯿﮨ

en: Handle 1 selection status
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ 1

en: Handle 2 selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ 2 ﻝﮉﻨﯿﮨ

en: Handle 2 selection status
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ 2

en: Tilt
ur: ﺅﺎﮑﮭﺟ

en: Tilt in 3D View
ur: 3D ﮟﯿﺋﺎﮑﮭﺟ ﮟﯿﻣﻮﯾﻭ

en: Weight
ur: ﻥﺯﻭ

en: Softbody goal weight
ur: ﻥﺯﻭ ﺪﺼﻘﻣ ﺎﮐ ﻢﺴﺟ ﻡﺮﻧ

en: Blend-File Data
ur: ﺎﭩﯾﮈ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Main data structure representing a .blend file and all its data-blocks
ur: ﮧﭽﻧﺎﮬﮈ ﺎﭩﯾﮈ ﯼﺰﮐﺮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻞﺋﺎﻓ blend. ﮏﯾﺍ

en: Actions
ur: ﻝﺎﻤﻋﺍ

en: Action data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺍﺪﻗﺍ

en: Annotation
ur: ﺢﯾﺮﺸﺗ

en: Annotation data-blocks (legacy Grease Pencil)
ur: (Grease Pencil ﯽﺴﯿﮕﯿﻟ) ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ

en: Armatures
ur: ﺯﺮﭽﻣﺭﺁ

en: Armature data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: Brushes
ur: ﺵﺮﺑ

en: Brush data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑ

en: Cache Files
ur: ﺰﻠﺋﺎﻓ ﮯﺸﯿﮐ

en: Cache Files data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐ

en: Cameras
ur: ﮮﺮﻤﯿﮐ

en: Camera data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ

en: Collections
ur: ﮯﻋﻮﻤﺠﻣ

en: Collection data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻊﻤﺟ

en: Color Space
ur: ﮧﮕﺟ ﻦﯿﮕﻧﺭ

en: Curves
ur: ﮟﯿﻤﺧ

en: Curve data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺧ

en: Filename
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

en: Path to the .blend file
ur: .blend ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Vector Fonts
ur: ﺲﭩﻧﻮﻓ ﺮﭩﮑﯾﻭ

en: Vector font data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﻧﻮﻓ ﺮﭩﮑﯾﻭ

en: Grease Pencil data-blocks
ur: Grease Pencil ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Hair Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Hair curve data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ  ﻢﺧ  ﮯﮐ ﮞﻮﻟﺎﺑ

en: Images
ur: ﺰﺠﯿﻣﺍ

en: Image data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ

en: File Has Unsaved Changes
ur: ﮟﯿﮨ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Have recent edits been saved to disk
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﻟ ﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﮧﯿﻟﺎﺣ ﺎﯿﮐ

en: File is Saved
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ

en: Has the current session been saved to disk as a .blend file
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ blend. ﻮﮐ ﻦﺸﯿﺳ ﮦﺩﻮﺟﻮﻣ ﺎﯿﮐ

en: Lattices
ur: ﮞﻮﯿﻟﺎﺟ

en: Lattice data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻠﻌﺟ

en: Libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ

en: Library data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ

en: Light Probes
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ

en: Light Probe data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Lights
ur: ﺲﭩﺋﻻ

en: Light data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﮑﻠﮨ

en: Line Styles
ur: ﺰﻠﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Line Style data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Masks
ur: ﮏﺳﺎﻣ

en: Masks data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﺳﺎﻣ

en: Materials
ur: ﺩﺍﻮﻣ

en: Material data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ

en: Meshes
ur: ﺲﺸﯿﻣ

en: Mesh data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Metaballs
ur: ﺰﻟﺎﺑ ﺎﭩﯿﻣ

en: Metaball data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Movie Clips
ur: ﺲﭙﻠﮐ ﯼﻭﻮﻣ

en: Movie Clip data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Node Groups
ur: ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node group data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Objects
ur: ءﺎﯿﺷﺍ

en: Object data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Paint Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﭧﻨﯿﭘ

en: Paint Curves data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺯﻭﺮﮐ ﭧﻨﯿﭘ

en: Palettes
ur: ﺲﭩﯿﻠﯿﭘ

en: Palette data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﯿﻠﯿﭘ

en: Particles
ur: ﺕﺍﺭﺫ

en: Particle data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﮑﯿﭨﺭﺎﭘ

en: Point Clouds
ur: ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Point cloud data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Scenes
ur: ﺮﻇﺎﻨﻣ

en: Scene data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﻈﻨﻣ

en: Screens
ur: ﮟﯿﻨﯾﺮﮑﺳ

en: Screen data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻦﯾﺮﮑﺳﺍ

en: Shape Keys
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Shape Key data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺪﯿﻠﮐ ﻞﮑﺷ

en: Sounds
ur: ﮟﯾﺯﺍﻭﺁ

en: Sound data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ

en: Speakers
ur: ﻦﯾﺭﺮﻘﻣ

en: Speaker data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ

en: Texts
ur: ﻦﺘﻣ

en: Text data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Textures
ur: ﭦﻭﺎﻨﺑ

en: Texture data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﭽﺴﮑﯿﭨ

en: Use Auto-Pack
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﭘ ﻮﭨﺁ

en: Automatically pack all external data into .blend file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺎﭩﯾﮈ ﯽﻧﻭﺮﯿﺑ ﻡﺎﻤﺗ

en: Version
ur: ﻥﮊﺭﻭ

en: File format version the .blend file was saved with
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ blend. ﻥﮊﺭﻭ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ

en: Volumes
ur: ﮟﯾﺪﻠﺟ

en: Volume data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺠﺣ

en: Window Managers
ur: ﺯﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: Window manager data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: Workspaces
ur: ﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐ

en: Workspace data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Worlds
ur: ﮞﺅﺎﯿﻧﺩ

en: World data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ

en: Main Actions
ur: ﺕﺎﻣﺍﺪﻗﺍ ﻢﮨﺍ

en: Collection of actions
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﻤﻋﺍ

en: Main Annotations
ur: ﺕﺎﺤﯾﺮﺸﺗ ﻦﯿﻣ

en: Collection of annotations
ur: ﺕﺎﺤﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣ

en: Main Armatures
ur: ﺯﺮﭽﻣﺭﺁ ﻦﯿﻣ

en: Collection of armatures
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﺅﻭﺯﺎﺑ

en: Main Brushes
ur: ﺵﺮﺑ ﻦﯿﻣ

en: Collection of brushes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺷﺮﺑ

en: Main Cache Files
ur: ﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐ ﻦﯿﻣ

en: Collection of cache files
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐ

en: Main Cameras
ur: ﮮﺮﻤﯿﮐ ﻦﯿﻣ

en: Collection of cameras
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﻤﯿﮐ

en: Main Collections
ur: ﮯﻋﻮﻤﺠﻣ ﻢﮨﺍ

en: Collection of collections
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Main Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻦﯿﻣ

en: Collection of curves
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ  ﮟﯿﻤﺧ

en: Main Fonts
ur: ﺲﭩﻧﻮﻓ ﻦﯿﻣ

en: Collection of fonts
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻧﻮﻓ

en: Main Grease Pencils
ur: Grease Pencil ﻦﯿﻣ

en: Main Hair Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻦﯿﻣ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Collection of hair curves
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Main Images
ur: ﺮﯾﻭﺎﺼﺗ ﻢﮨﺍ

en: Collection of images
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗ

en: Main Lattices
ur: ﺲﺴﯿﭨﻻ ﻦﯿﻣ

en: Collection of lattices
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﻟﺎﺟ

en: Main Libraries
ur: ﺰﯾﺮﯾﺮﺒﺋﻻ ﻦﯿﻣ

en: Collection of libraries
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ

en: Main Lights
ur: ﺲﭩﺋﻻ ﻦﯿﻣ

en: Collection of lights
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﻨﺷﻭﺭ

en: Main Line Styles
ur: ﺰﻠﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻦﯿﻣ

en: Collection of line styles
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Main Masks
ur: ﮏﺳﺎﻣ ﻦﯿﻣ

en: Collection of masks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮏﺳﺎﻣ

en: Main Materials
ur: ﺩﺍﻮﻣ ﻢﮨﺍ

en: Collection of materials
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺩﺍﻮﻣ

en: Main Meshes
ur: ﺰﻟﺎﺟ ﻦﯿﻣ

en: Collection of meshes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﯿﻣ

en: Main Metaballs
ur: ﺰﻟﺎﺑ ﺎﭩﯿﻣ ﻦﯿﻣ

en: Collection of metaballs
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣ

en: Main Movie Clips
ur: ﺲﭙﻠﮐ ﯼﻭﻮﻣ ﻢﮨﺍ

en: Collection of movie clips
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭙﻠﮐ ﯼﻭﻮﻣ

en: Main Node Trees
ur: ﺖﺧﺭﺩ ﮈﻮﻧ ﻦﯿﻣ

en: Collection of node trees
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺧﺭﺩ ﮈﻮﻧ

en: Main Objects
ur: ءﺎﯿﺷﺍ ﻢﮨﺍ

en: Collection of objects
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ

en: Main Paint Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﭧﻨﯿﭘ ﻦﯿﻣ

en: Collection of paint curves
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ  ﮟﯿﻤﺧ ﭧﻨﯿﭘ

en: Main Palettes
ur: ﺲﭩﯿﻠﯿﭘ ﻦﯿﻣ

en: Collection of palettes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭩﯿﻠﯿﭘ

en: Main Particle Settings
ur: ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﻦﯿﻣ

en: Collection of particle settings
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮦﺭﺫ

en: Main Point Clouds
ur: ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﻦﯿﻣ

en: Collection of point clouds
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻟﺩﺎﺑ ﮧﻄﻘﻧ

en: Main Light Probes
ur: ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﻦﯿﻣ

en: Collection of light probes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Main Scenes
ur: ﺮﻇﺎﻨﻣ ﻢﮨﺍ

en: Collection of scenes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﻇﺎﻨﻣ

en: Main Screens
ur: ﺰﻨﯾﺮﮑﺳﺍ ﻦﯿﻣ

en: Collection of screens
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻨﯾﺮﮑﺳﺍ

en: Main Sounds
ur: ﮟﯾﺯﺍﻭﺁ ﻢﮨﺍ

en: Collection of sounds
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺯﺍﻭﺁ

en: Main Speakers
ur: ﻦﯾﺭﺮﻘﻣ ﯼﺰﮐﺮﻣ

en: Collection of speakers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻦﯾﺭﺮﻘﻣ

en: Main Texts
ur: ﻦﺘﻣ ﻢﮨﺍ

en: Collection of texts
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﯾﺮﺤﺗ

en: Main Textures
ur: ﭦﻭﺎﻨﺑ ﻢﮨﺍ

en: Collection of textures
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺖﺧﺎﺳ

en: Main Volumes
ur: ﮟﯾﺪﻠﺟ ﻢﮨﺍ

en: Collection of volumes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺪﻠﺟ

en: Main Window Managers
ur: ﺯﺮﺠﯿﻨﯿﻣ ﯽﮐﮍﮭﮐ ﻦﯿﻣ

en: Collection of window managers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: Main Workspaces
ur: ﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐ ﻢﮨﺍ

en: Collection of workspaces
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﮐ ﻡﺎﮐ

en: Main Worlds
ur: ﺯﮉﻟﺭﻭ ﻦﯿﻣ

en: Collection of worlds
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺎﮩﺟ

en: Linear Rec.709
ur: Rec.709 ﯼﺮﯿﮑﻟ

en: Linear BT.709 with illuminant D65 white point
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ BT.709 ﯼﺮﯿﮑﻟ

en: Linear Rec.2020
ur: Rec.2020 ﯼﺮﯿﮑﻟ

en: Linear BT.2020 with illuminant D65 white point
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ BT.2020 ﯼﺮﯿﮑﻟ

en: Linear AP1 with ACES white point
ur: ACES ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ AP1

[ctx: ID]
en: ID Type
ur: ID ﻢﺴﻗ ﯽﮐ

en: Blender RNA
ur: ﮮﺍ ﻦﯾﺍ ﺭﺁ ﺭﮉﻨﯿﻠﺑ

en: Blender RNA structure definitions
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﺭﮉﻨﯿﻠﺑ

en: Structs
ur: ﮟﯿﺘﺧﺎﺳ

en: Boid Rule
ur: ﮦﺪﻋﺎﻗ ﺎﮐ ﮉﯿﺋﻮﺑ

en: Boid rule name
ur: ﻡﺎﻧ ﺎﮐ ﮦﺪﻋﺎﻗ ﮉﺋﻮﺑ

en: Goal
ur: ﻝﻮﮔ

en: Go to assigned object or loudest assigned signal source
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺱﺭﻮﺳ ﻞﻨﮕﺳ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻦﯾﺮﺗ ﺪﻨﻠﺑ ﺎﯾ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Avoid
ur: ﮟﯾﺮﮐ ﺏﺎﻨﺘﺟﺍ

en: Get away from assigned object or loudest assigned signal source
ur: ﮟﯿﮨﺭ ﺭﻭﺩ ﮯﺳ ﺱﺭﻮﺳ ﻞﻨﮕﺳ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻦﯾﺮﺗ ﺪﻨﻠﺑ ﺎﯾ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Avoid Collision
ur: ﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ

en: Maneuver to avoid collisions with other boids and deflector objects in near future
ur: ﮟﯾﺮﮐ ﺮﯿﺑﺪﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯿﻠﻔﯾﮈ ﺭﻭﺍ ﺯﮈﻮﺑ ﺮﮕﯾﺩ ﮟﯿﻣ ﺐﯾﺮﻗ ﻞﺒﻘﺘﺴﻣ

en: Separate
ur: ﮓﻟﺍ

en: Keep from going through other boids
ur: ﮟﯿﭽﺑ ﮯﺳ ﮯﻧﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﮉﯿﺋﻮﺑ ﮮﺮﺳﻭﺩ

en: Flock
ur: ﮧﻠﮔ

en: Move to center of neighbors and match their velocity
ur: ﮟﯿﻠﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺰﮐﺮﻣ ﮯﮐ ﮞﻮﯿﺳﻭﮍﭘ

en: Follow Leader
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺪﺋﺎﻗ

en: Follow a boid or assigned object
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺎﯾ ﮉﯿﺋﻮﺑ ﯽﺴﮐ

en: Average Speed
ur: ﺭﺎﺘﻓﺭ ﻂﺳﻭﺍ

en: Maintain speed, flight level or wander
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮯﻧﺮﮭﭘ ﮯﻨﻣﻮﮭﮔ ﺎﯾ ﺢﻄﺳ ﯽﮐ ﺯﺍﻭﺮﭘ ،ﺭﺎﺘﻓﺭ

en: Fight
ur: ﺎﻧﮍﻟ

en: Go to closest enemy and attack when in range
ur: ﮟﯾﺮﮐ ﮧﻠﻤﺣ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺞﻨﯾﺭ ﺭﻭﺍ ﮟﯿﺋﺎﺟ ﺱﺎﭘ ﮯﮐ ﻦﻤﺷﺩ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: In Air
ur: ﮟﯿﻣ ﺍﻮﮨ

en: Use rule when boid is flying
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﻮﺻﺍ ﻮﺗ ﻮﮨ ﺎﮨﺭ ﮌﺍ ﮉﺋﺍﻮﺑ ﺐﺟ

en: On Land
ur: ﺮﭘ ﻦﯿﻣﺯ

en: Use rule when boid is on land
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﻮﺻﺍ ﻮﺗ ﻮﮨ ﺮﭘ ﻦﯿﻣﺯ ﮉﯿﺋﺍﻮﺑ ﺐﺟ

en: Level
ur: ﺢﻄﺳ

en: How much velocity's z-component is kept constant
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﻭﺰﺟ -ﯼﺯ ﮯﮐ ﺖﻋﺮﺳ ﯽﻨﺘﮐ

en: Speed
ur: ﺭﺎﺘﻓﺭ

en: Percentage of maximum speed
ur: ﺪﺼﯿﻓ ﺎﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Wander
ur: ﮦﺭﺍﻭﺁ

en: How fast velocity's direction is randomized
ur: ﮯﮨ ﯽﺗﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﺖﻤﺳ ﯽﮐ ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﯽﻨﺘﮐ

en: Fear Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﻑﻮﺧ

en: Avoid object if danger from it is above this threshold
ur: ﮟﯿﭽﺑ ﮯﺳ ﮯﺷ ﺱﺍ ﻮﺗ ﻮﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﺱﺍ ﮦﺮﻄﺧ ﮯﺳ ﺱﺍ ﺮﮔﺍ

en: Object to avoid
ur: ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﺷ

en: Predict
ur: ﺎﻧﺮﮐ ﯽﺋﻮﮔ ﺶﯿﭘ

en: Predict target movement
ur: ﮟﯾﺮﮐ ﯽﺋﻮﮔ ﺶﯿﭘ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﻑﺪﮨ

en: Look Ahead
ur: ﻮﮭﮑﯾﺩ ﮯﮔﺁ

en: Time to look ahead in seconds
ur: ﺖﻗﻭ ﺎﮐ ﮯﻨﮭﮑﯾﺩ ﮯﮔﺁ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ

en: Boids
ur: ﮉﯿﺋﻮﺑ

en: Avoid collision with other boids
ur: ﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺯﮉﯿﺋﻮﺑ ﮮﺮﺳﻭﺩ

en: Deflectors
ur: ﺮﭩﮑﯿﻠﻔﯾﮈ

en: Avoid collision with deflector objects
ur: ﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯿﻠﻔﯾﮈ

en: Fight Distance
ur: ﻭﮍﻟ ﮯﺳ ﮧﻠﺻﺎﻓ

en: Attack boids at max this distance
ur: ﮟﯾﺮﮐ ﮧﻠﻤﺣ ﺮﭘ ﺯﮉﺋﺍﻮﺑ ﺮﭘ ﮯﻠﺻﺎﻓ ﺱﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Flee Distance
ur: ﺭﺍﺮﻓ ﮧﻠﺻﺎﻓ

en: Flee to this distance
ur: ﻮﮔﺎﮭﺑ ﺮﭘ ﮯﻠﺻﺎﻓ ﺱﺍ

en: Distance
ur: ﮧﻠﺻﺎﻓ

en: Distance behind leader to follow
ur: ﮧﻠﺻﺎﻓ ﮯﮭﭽﯿﭘ ﮯﮐ ﺎﻤﻨﮨﺭ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ

en: Follow this object instead of a boid
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺽﺍﺮﺘﻋﺍ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﯿﺋﻮﺑ ﮏﯾﺍ

en: Queue Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﺎﻄﻗ

en: Line
ur: ﻦﺋﻻ

en: Follow leader in a line
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺎﻤﻨﮨﺭ ﮟﯿﻣ ﻦﺋﻻ ﮏﯾﺍ

en: Goal object
ur: ﭧﮑﯿﺠﺑﺁ ﺪﺼﻘﻣ

en: Boid Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﯿﺋﻮﺑ

en: Settings for boid physics
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺲﮐﺰﻓ ﮉﺋﺍﻮﺑ

en: Accuracy
ur: ﯽﮕﺘﺳﺭﺩ

en: Accuracy of attack
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻠﻤﺣ

en: Active Boid Rule
ur: ﻝﻮﺻﺍ ﮉﯿﺋﻮﺑ ﻝﺎﻌﻓ

en: Active Boid State Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﭩﺳﺍ ﮉﯿﺋﺎﺑ ﻝﺎﻌﻓ

en: Aggression
ur: ﺖﯿﺣﺭﺎﺟ

en: Boid will fight this times stronger enemy
ur: ﮯﮔ ﮟﯾﮍﻟ ﮯﺳ ﻦﻤﺷﺩ ﻁﻮﺒﻀﻣ ﺭﺎﺑ ﺱﺍ ﮉﯿﺋﻮﺑ

en: Max Air Acceleration
ur: ﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﺮﺌﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum acceleration in air (relative to maximum speed)
ur: (ﺖﺒﺴﻧ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺖﻋﺮﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨ

en: Max Air Angular Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﺍﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angular velocity in air (relative to 180 degrees)
ur: (ﺖﺒﺴﻧ ﮯﮐ ﯼﺮﮔﮈ 180) ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨ

en: Air Personal Space
ur: ﺲﯿﭙﺳﺍ ﻞﻨﺳﺮﭘ ﺮﺌﯾﺍ

en: Radius of boids personal space in air (% of particle size)
ur: (٪ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ) ﺱﺍﺩﺭ ﺎﮐ ﮧﮕﺟ ﯽﺗﺍﺫ ﯽﮐ ﺯﮉﺋﺍﻮﺑ ﮟﯿﻣ ﺍﻮﮨ

en: Max Air Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum speed in air
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨ

en: Min Air Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum speed in air (relative to maximum speed)
ur: (ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺭﺎﺘﻓﺭ ﻢﮐ ﮯﺳ ﻢﮐ ﮟﯿﻣ ﺍﻮﮨ

en: Banking
ur: ﮓﻨﮑﻨﯿﺑ

en: Amount of rotation around velocity vector on turns
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﺮﭘ ﮌﻮﻣ

en: Health
ur: ﺖﺤﺻ

en: Initial boid health when born
ur: ﺖﺤﺻ ﮈﻮﺑ ﯽﺋﺍﺪﺘﺑﺍ ﺖﻗﻭ ﮯﮐ ﺶﺋﺍﺪﯿﭘ

en: Boid height relative to particle size
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮉﺋﻮﺑ ﺖﺒﺴﻧ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ

en: Max Land Acceleration
ur: ﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﮉﻨﯿﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum acceleration on land (relative to maximum speed)
ur: (ﺖﺒﺴﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺖﻋﺮﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯ

en: Max Land Angular Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯽﻨﯿﻣﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angular velocity on land (relative to 180 degrees)
ur: (ﺖﺒﺴﻧ ﮯﮐ ﯼﺮﮔﮈ 180) ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯ

en: Jump Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻧﻼﮭﭼ

en: Maximum speed for jumping
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ

en: Land Personal Space
ur: ﮧﮕﺟ ﯽﺗﺍﺫ ﯽﮐ ﻦﯿﻣﺯ

en: Radius of boids personal space on land (% of particle size)
ur: (٪ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ) ﺱﺍﺩﺭ ﺎﮐ ﮧﮕﺟ ﯽﺗﺍﺫ ﯽﮐ ﺯﮉﯿﺋﺎﺑ ﺮﭘ ﻦﯿﻣﺯ

en: Landing Smoothness
ur: ﯼﺭﺍﻮﻤﮨ ﮓﻧﮉﻨﯿﻟ

en: How smoothly the boids land
ur: ﮟﯿﮨ ﮯﺗﺮﺗﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﯽﻨﺘﮐ ﺯﮉﺋﺍﻮﺑ

en: Max Land Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﯿﻣﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum speed on land
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯ

en: Land Stick Force
ur: ﺱﺭﻮﻓ ﮏﭩﺳﺍ ﮉﻨﯿﻟ

en: How strong a force must be to start effecting a boid on land
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺕﻮﻗ ﻁﻮﺒﻀﻣ ﯽﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮈﻮﺑ ﮏﯾﺍ ﺮﭘ ﻦﯿﻣﺯ

en: Pitch
ur: ﭻﭘ

en: Amount of rotation around side vector
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺮﭩﮑﯾﻭ ﮉﯿﺋﺎﺳ

en: Range
ur: ﺞﻨﯾﺭ

en: Maximum distance from which a boid can attack
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﮧﻠﻤﺣ ﮉﯿﺋﺍﻮﺑ ﮯﺳ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Boid States
ur: ﮟﯿﺘﺳﺎﯾﺭ ﮉﯿﺋﻮﺑ

en: Strength
ur: ﺖﻗﺎﻃ

en: Maximum caused damage on attack per second
ur: ﻥﺎﺼﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﮯﻠﻤﺣ ﮉﻨﮑﯿﺳ ﯽﻓ

en: Allow Climbing
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮬﮍﭼ

en: Allow boids to climb goal objects
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮬﮍﭼ ﺮﭘ ءﺎﯿﺷﺍ ﻝﻮﮔ ﻮﮐ ﮉﯿﺋﻮﺑ

en: Allow Flight
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺯﺍﻭﺮﭘ

en: Allow boids to move in air
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺍﻮﮨ ﻮﮐ ﺯﮉﺋﺍﻮﺑ

en: Allow Land
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﯿﻣﺯ

en: Allow boids to move on land
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﯿﻣﺯ ﻮﮐ ﺯﮉﺋﺍﻮﺑ

en: Boid State
ur: ﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑ

en: Boid state for boid physics
ur: ﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮉﯿﺋﻮﺑ

en: Active Boid Rule Index
ur: ﺲﮑﯾﮉﻧﺍ ﻝﻭﺭ ﮉﯿﺋﺎﺑ ﻝﺎﻌﻓ

en: Falloff
ur: ﻑﺁ ﻝﺎﻓ

en: Boid state name
ur: ﻡﺎﻧ ﺎﮐ ﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑ

en: Rule Fuzziness
ur: ﻦﭘ ﻻﺪﻨﮬﺩ ﮦﺪﻋﺎﻗ

en: Boid Rules
ur: ﺪﻋﺍﻮﻗ ﮯﮐ ﮉﯿﺋﻮﺑ

en: Rule Evaluation
ur: ﺺﯿﺨﺸﺗ ﯽﮐ ﻝﻮﺻﺍ

en: How the rules in the list are evaluated
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﭻﻧﺎﺟ ﯽﮐ ﺪﻋﺍﻮﻗ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Fuzzy
ur: ﯽﺠﻓ

en: Rules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺱﺍ ﮯﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﯽﻟﺪﻨﮬﺩ ﺮﺛﺍ ﺎﮐ ﺲﺟ ﻝﻮﺻﺍ ﻼﮩﭘ ﻑﺮﺻ) ﮟﯿﮨ ﮯﺗﺎﺟ ﮏﺗ ﮯﭽﯿﻧ ﮯﺳ ﺮﭘﻭﺍ ﺪﻋﺍﻮﻗ

en: Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ

en: A random rule is selected for each boid
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﻮﺻﺍ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﻮﺑ ﺮﮨ

en: Average
ur: ﻂﺳﻭﺍ

en: All rules are averaged
ur: ﮟﯿﮨ ﻂﺳﻭﺍ ﻦﯿﻧﺍﻮﻗ ﻡﺎﻤﺗ

en: Volume
ur: ﻢﺠﺣ

en: Bone in an Armature data-block
ur: ﯼﮉﮨ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: In X
ur: ﮟﯿﻣ ﺲﮑﯾﺍ

en: X-axis handle offset for start of the B-Bone's curve, adjusts curvature
ur: X-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣ

en: In Z
ur: Z ﮟﯿﻣ

en: Z-axis handle offset for start of the B-Bone's curve, adjusts curvature
ur: Z-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣ

en: Out X
ur: ﺲﮑﯾﺍ ﭦﺅﺁ

en: X-axis handle offset for end of the B-Bone's curve, adjusts curvature
ur: X-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﻞﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣ

en: Out Z
ur: Z ﭦﺅﺁ

en: Z-axis handle offset for end of the B-Bone's curve, adjusts curvature
ur: Z-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﻞﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣ

en: B-Bone End Handle
ur: B-ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻥﻮﺑ

en: Bone that serves as the end handle for the B-Bone curve
ur: ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﮉﻨﯿﮨ ﯼﺮﺧﺁ ﮯﮐ  ﮟﯿﻤﺧ ﻥﻮﺑ-ﯽﺑ ﻮﺟ ﯼﮉﮨ

en: B-Bone Start Handle
ur: ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻥﻮﺑ ﯽﺑ

en: Bone that serves as the start handle for the B-Bone curve
ur: ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ  ﮟﯿﻤﺧ ﻥﻮﺑ-ﯽﺑ ﻮﺟ ﯼﮉﮨ

[ctx: Armature]
en: Ease In
ur: ﯽﻧﺎﺳﺁ ﮟﯿﻣ

en: Length of first Bézier Handle (for B-Bones only)
ur: (ﻑﺮﺻ for B-Bones) ﺎﻨﻟﺎﮭﺒﻨﺳ ﺮﯾﺰﯿﺑ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ of ﯽﺋﺎﺒﻤﻟ

[ctx: Armature]
en: Ease Out
ur: ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ

en: Length of second Bézier Handle (for B-Bones only)
ur: (ﻑﺮﺻ for B-Bones) ﺎﻨﻟﺎﮭﺒﻨﺳ ﺮﯾﺰﯿﺑ ﺍﺮﺳﻭﺩ of ﯽﺋﺎﺒﻤﻟ

en: B-Bone End Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻥﻮﺑ-ﯽﺑ

en: Selects how the end handle of the B-Bone is computed
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ ﯼﺮﺧﺁ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺐﺨﺘﻨﻣ

en: Automatic
ur: ﺭﺎﮐﺩﻮﺧ

en: Use connected parent and children to compute the handle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﭽﺑ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Absolute
ur: ﻖﻠﻄﻣ

en: Use the position of the specified bone to compute the handle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ

en: Use the offset of the specified bone from rest pose to compute the handle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﮯﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Use the orientation of the specified bone to compute the handle, ignoring the location
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻡﺎﻘﻣ

en: B-Bone Start Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻥﻮﺑ ﯽﺑ

en: Selects how the start handle of the B-Bone is computed
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺐﺨﺘﻨﻣ

en: End Handle Ease
ur: ﯽﻧﺎﺳﺁ ﮟﯿﻣ ﻝﮉﻨﯿﮨ

en: Multiply the B-Bone Ease Out channel by the local Y scale value of the end handle. This is done after the Scale Easing option and isn't affected by it.
ur: B-Bone Ease Out ﯽﻣﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻮﮐ ﻞﻨﯿﭼ Y ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍ

en: Start Handle Ease
ur: ۔ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯼﺰﯾﺍ ﻝﮉﻨﯿﮨ

en: Multiply the B-Bone Ease In channel by the local Y scale value of the start handle. This is done after the Scale Easing option and isn't affected by it.
ur: B-Bone Ease In ﯽﻣﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻮﮐ ﻞﻨﯿﭼ Y ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍ

en: End Handle Scale
ur: ﻞﯿﮑﺳﺍ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ

en: Multiply B-Bone Scale Out channels by the local scale values of the end handle. This is done after the Scale Easing option and isn't affected by it.
ur: B-Bone Scale Out ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Start Handle Scale
ur: ۔ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻞﯿﮑﺳﺍ ﻝﮉﻨﯿﮨ

en: Multiply B-Bone Scale In channels by the local scale values of the start handle. This is done after the Scale Easing option and isn't affected by it.
ur: ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ B-Bone Scale ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮯﺳ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ

en: B-Bone Vertex Mapping Mode
ur: ﮈﻮﻣ ﮓﻨﭙﯿﻣ ﮯﻧﻮﮐ ﻥﻮﺑ ﯽﺑ

en: Selects how the vertices are mapped to B-Bone segments based on their position
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮟﯿﻣ ﮞﻮﺼﺣ ﻥﻮﺑ-ﯽﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻥﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺐﺨﺘﻨﻣ

en: Straight
ur: ﺎﮬﺪﯿﺳ

en: Fast mapping that is good for most situations, but ignores the rest pose curvature of the B-Bone
ur: ﮯﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺅﺎﻤﮭﮔ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺕﻻﺎﺣ ﺮﺗ ﮦﺩﺎﯾﺯ ﻮﺟ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Curved
ur: ﮦﺪﯿﻤﺧ

en: Slower mapping that gives better deformation for B-Bones that are sharply curved in rest pose
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﺋﻮﮨ ﮮﮍﻣ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﻮﺟ ﮯﮨ ﯽﺘﯾﺩ ﯽﺗﺮﺘﺧﺍ ﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﺰﻧﻮﺑ-ﯽﺑ  ﻮﺟ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﺖﺴﺳ

en: Roll In
ur: ﻥﺍ ﻝﻭﺭ

en: Roll offset for the start of the B-Bone, adjusts twist
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮌﻮﻣ ،ﭧﯿﺳ ﻑﺁ ﻝﻭﺭ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ

en: Roll Out
ur: ﭦﺅﺁ ﻝﻭﺭ

en: Roll offset for the end of the B-Bone, adjusts twist
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮌﻮﻣ ،ﭧﯿﺳ ﻑﺁ ﻝﻭﺭ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ

en: Scale In
ur: ﻥﺍ ﮧﻧﺎﻤﯿﭘ

en: Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects)
ur: (ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮓﻧﺮﭙﯿﭨ) ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ،ﻞﻣﺍﻮﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ

en: Scale Out
ur: ﭦﺅﺁ ﮧﻧﺎﻤﯿﭘ

en: Scale factors for the end of the B-Bone, adjusts thickness (for tapering effects)
ur: (ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮓﻧﺮﭙﯿﭨ) ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ،ﻞﻣﺍﻮﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ

en: B-Bone Segments
ur: ﮯﺼﺣ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ

en: Number of subdivisions of bone (for B-Bones only)
ur: (ﮯﯿﻟ ﮯﮐ ﺰﻧﻮﺑ-ﯽﺑ  ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﮞﻮﯾﮉﮨ

en: B-Bone Display X Width
ur: ﯽﺋﺍﮌﻮﭼ X ﮯﻧﺎﮭﮐﺩ  ﻥﻮﺑ-ﯽﺑ

en: B-Bone X size
ur: ﺰﺋﺎﺳ X  ﻥﻮﺑ-ﯽﺑ

en: B-Bone Display Z Width
ur: ﯽﺋﺍﮌﻮﭼ Z ﮯﻧﺎﮭﮐﺩ ﻥﻮﺑ-ﯽﺑ

en: B-Bone Z size
ur: ﺰﺋﺎﺳ Z  ﻥﻮﺑ-ﯽﺑ

en: Children
ur: ﮯﭽﺑ

en: Bones which are children of this bone
ur: ﮟﯿﮨ ﺩﻻﻭﺍ ﯽﮐ ﯼﮉﮨ ﺱﺍ ﻮﺟ ﮞﺎﯾﮉﮨ

en: Bone Collections that contain this bone
ur: ﮯﮨ ﯽﺗﻮﮨ ﯼﮉﮨ ﮧﯾ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Octahedral
ur: ﻝﺍﺭﮉﯿﮨﺎﭩﮐﻭﺍ

en: Stick
ur: ﯼﮍﮭﭼ

en: Display bones as simple 2D lines with dots
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻨﺋﻻ 2D ﮦﺩﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻄﻘﻧ ﻮﮐ ﮞﻮﯾﮉﮨ

en: B-Bone
ur: ﻥﻮﺑ-ﯽﺑ

en: Display bones as boxes, showing subdivision and B-Splines
ur: ﮯﺋﺎﮭﮐﺩ ﻦﺋﻼﭙﺳﺍ-ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻧﺎﺧ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Envelope
ur: ﮧﻓﺎﻔﻟ

en: Display bones as extruded spheres, showing deformation influence volume
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﺠﺣ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﺲﺟ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺮﺋﺍﺩ ﮯﺋﻮﮨ ﮯﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Wire
ur: ﺭﺎﺗ

en: Display bones as thin wires, showing subdivision and B-Splines
ur: ﮯﺋﺎﮭﮐﺩ ﻦﺋﻼﭙﺳﺍ-ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺭﺎﺗ ﯽﻠﺘﭘ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Envelope Deform Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻓﺎﻔﻟ

en: Bone deformation distance (for Envelope deform only)
ur: (ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﮧﻠﺻﺎﻓ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Envelope Deform Weight
ur: ﻥﺯﻭ ﻡﺭﺎﻔﯾﮈ ﮧﻓﺎﻔﻟ

en: Bone deformation weight (for Envelope deform only)
ur: (ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﻥﺯﻭ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Head
ur: ﺮﺳ

en: Location of head end of the bone relative to its parent
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ

en: Armature-Relative Head
ur: ﮦﺍﺮﺑﺮﺳ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁ

en: Location of head end of the bone relative to armature
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻭﺯﺎﺑ

en: Envelope Head Radius
ur: ﺱﺍﺩﺭ ﮉﯿﮨ ﮧﻓﺎﻔﻟ

en: Radius of head of bone (for Envelope deform only)
ur: (ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﺱﺍﺩﺭ ﺎﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ

en: Selectable
ur: ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ

en: Bone is able to be selected
ur: ﮯﮨ ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ

en: Inherit Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺛﺍﺭﻭ

en: Specifies how the bone inherits scaling from the parent bone
ur: ﮯﮨ ﯽﺘﻠﻣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﮧﻧﺎﻤﯿﭘ ﮧﻌﯾﺭﺰﺑ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﻮﮐ ﯼﮉﮨ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Inherit all effects of parent scaling
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﺕﺍﺮﺛﺍ ﻡﺎﻤﺗ ﮯﮑﻠﯿﮑﺳﺍ ﮧﻌﯾﺭﺰﺑ ﭧﻧﺮﯿﭘ

en: Fix Shear
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﭻﻨﯿﻗ

en: Inherit scaling, but remove shearing of the child in the rest orientation
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﻟﺍﻭ ﮯﻧﮉﻧﻮﻣ ﯽﮐ ﮯﭽﺑ ﮟﯿﻣ ﺖﯿﻔﻗﺍﻭ ﯽﻗﺎﺑ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻣ ﺖﺛﺍﺭﻭ

en: Rotate non-uniform parent scaling to align with the child, applying parent X scale to child X axis, and so forth
ur: ﮦﺮﯿﻏﻭ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﺤﻣ X  ﮧﭽﺑ  ﻮﮐ ﮧﻧﺎﻤﯿﭘ  X ﻦﯾﺪﻟﺍﻭ ،ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻦﯾﺪﻟﺍﻭ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮯﭽﺑ

en: Inherit uniform scaling representing the overall change in the volume of the parent
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﮞﺎﺴﮑﯾ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻋﻮﻤﺠﻣ ﮟﯿﻣ ﻢﺠﺣ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Completely ignore parent scaling
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: None (Legacy)
ur: (ﺖﺛﺍﺭﻭ) ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: Ignore parent scaling without compensating for parent shear. Replicates the effect of disabling the original Inherit Scale checkbox.
ur: ﺲﮐﺎﺑ ﮏﯿﭼﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ Inherit Scale ﻞﺻﺎںﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮓﻨﮩﻧﺎﻤﯿﭘ ﭧﻧﺮﯿﭘ ﺮﯿﻐﺑ ﮯﯿﮐ ﯽﻓﻼﺗ ﯽﮐ ﺮﺌﯿﺷ ﭧﻧﺮﯿﭘ

en: Length
ur: ﯽﺋﺎﺒﻤﻟ

en: Length of the bone
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ

en: Bone Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ

en: 3×3 bone matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ 3×3

en: Bone Armature-Relative Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁ ﻥﻮﺑ

en: 4×4 bone matrix relative to armature
ur: ﺮﭽﻣﺭﺁ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﺳ ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ 4×4

en: Parent
ur: ﻦﯾﺪﻟﺍﻭ

en: Parent bone (in same Armature)
ur: (ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﯽﮨ ﮏﯾﺍ) ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Display Wire
ur: ﺮﺋﺍﻭ ﮯﻠﭙﺳﮈ

en: Bone is always displayed in wireframe regardless of viewport shading mode (useful for non-obstructive custom bone shapes)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﺷ ﯽﮐ ﮞﻮﯾﮉﮨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ﺮﯿﻏ) ﮯﮨ ﯽﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮧﺸﯿﻤﮨ ﯼﮉﮨ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﮈﻮﻣ ﺖﮕﻧﺭ  ﭦﺭﻮﭘ ﻮﯾﻭ

en: Tail
ur: ﻡﺩ

en: Location of tail end of the bone relative to its parent
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ

en: Armature-Relative Tail
ur: ﻡﺩ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁ

en: Location of tail end of the bone relative to armature
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻭﺯﺎﺑ

en: Envelope Tail Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﻡﺩ ﮧﻓﺎﻔﻟ

en: Radius of tail of bone (for Envelope deform only)
ur: (ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﺱﺍﺩﺭ ﺎﮐ ﻡﺩ ﯽﮐ ﯼﮉﮨ

en: Connected
ur: ﺍﻮﮨ ﺍﮍﺟ

en: When bone has a parent, bone's head is stuck to the parent's tail
ur: ﮯﮨ ﺎﺗﺎﺟ ﮏﭙﭼ ﮯﺳ ﻡﺩ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺮﺳ ﺎﮐ ﯼﮉﮨ ﻮﺗ ﮟﯿﮨ ﮯﺗﻮﮨ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨ ﺐﺟ

en: Cyclic Offset
ur: ﭧﯿﺴﻓﺁ ﮏﻠﮑﯿﺋﺎﺳ

en: Deform
ur: ﺎﻧﮌﺎﮕﺑ

en: Enable Bone to deform geometry
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Inherit End Roll
ur: ﻝﻭﺭ ﮉﻨﯾﺍ ﭦﺮﮩﻧﺍ

en: Add Roll Out of the Start Handle bone to the Roll In value
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﺅﺁ ﻝﻭﺭ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﻥﺍ ﻝﻭﺭ

en: Multiply Vertex Group with Envelope
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﻓﺎﻔﻟ

en: When deforming bone, multiply effects of Vertex Group weights with Envelope influence
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺮﺛﺍ ﮯﮐ ﮯﻓﺎﻔﻟ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﯼﮉﮨ

en: Inherit Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﺖﺛﺍﺭﻭ

en: Bone inherits rotation or scale from parent bone
ur: ﮯﮨ ﯽﺘﻠﻣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﮧﻧﺎﻤﯿﭘ ﺎﯾ ﺵﺩﺮﮔ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﯼﮉﮨ

en: Local Location
ur: ﻡﺎﻘﻣ ﯽﻣﺎﻘﻣ

en: Bone location is set in local space
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺮﻘﻣ ﺮﭘ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﻡﺎﻘﻣ ﺎﮐ ﯼﮉﮨ

en: Relative Parenting
ur: ﻦﯾﺪﻟﺍﻭ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Object children will use relative transform, like deform
ur: ﮯﮔ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﺭﺍﺩ ﮧﺘﺷﺭ ﺡﺮﻃ ﯽﮐ ﻡﺭﺎﻔﯾﮈ ﮯﭽﺑ ﺰﯿﭼ

en: Scale Easing
ur: ﮓﻧﺰﯾﺍ ﮧﻧﺎﻤﯿﭘ

en: Multiply the final easing values by the Scale In/Out Y factors
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻞﻣﺍﻮﻋ Y ﭦﺅﺁ/ﻥﺍ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﯽﻣﺮﻧ ﯽﻤﺘﺣ

en: Bone collection in an Armature data-block
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: Bones
ur: ﮞﺎﯾﮉﮨ

en: Bones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronized when exiting edit mode.
ur: ﮯﮨ ﯽﺗﻮﮨ ﮓﻨﮨﺁ ﻢﮨ ﺮﭘ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﮯﮐ ﻢﯿﻣﺮﺗ ﻑﺮﺻ ﺖﯿﻨﮐﺭ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﮑﻧﻮﯿﮐ ،ﺎﮔ ﮯﺋﺎﭨﻮﻟ ﺖﺳﺮﮩﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﯽﮐ ﮞﻮﯾﮉﮨ ﮧﺸﯿﻤﮨ ﮧﯾ ﮟﯿﻣ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁ ﮞﺎﯾﮉﮨ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Child Number
ur: ﺮﺒﻤﻧ ﮧﭽﺑ

en: Index of this collection into its parent's list of children. Note that finding this index requires a scan of all the bone collections, so do access this with care.
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﻁﺎﯿﺘﺣﺍﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﯿﮑﺳﺍ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮑﯾﮉﻧﺍ ﺱﺎﮩﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﭽﺑ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Index
ur: ﺲﮑﯾﮉﻧﺍ

en: Index of this bone collection in the armature.collections_all array. Note that finding this index requires a scan of all the bone collections, so do access this with care.
ur: armature.collections_all ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﻁﺎﯿﺘﺣﺍ ﺍﺬﮩﻟ ،ﮯﻋﻮﻤﺠﻣﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﯿﮑﺳﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮑﯾﮉﻧﺍ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﻒﺼﮩﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ

en: Is Editable
ur: ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

en: This collection is owned by a local Armature, or was added via a library override in the current blend file
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ،ﮯﮨ ﺖﯿﮑﻠﻣ ﯽﮐ ﺮﭽﻣﺭﺁ ﯽﻣﺎﻘﻣ ﮧﻋﻮﻤﺠﻣ ﮧﯾ

en: This bone collection is expanded in the bone collections tree view
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﻼﯿﮭﭘ ﮟﯿﻣ ﮮﺭﺎﻈﻧ ﮯﮐ ﺖﺧﺭﺩ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Is Local Override
ur: ﮯﮨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻞﮐﻮﻟ

en: This collection was added via a library override in the current blend file
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﮧﻋﻮﻤﺠﻣ ﮧﯾ

en: Solo
ur: ﻮﻟﻮﺳ

en: Show only this bone collection, and others also marked as 'solo'
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ 'ﻮﻟﻮﺳ' ﯽﮭﺑ ﻮﮐ ﺮﮕﯾﺩ ﺭﻭﺍ ،ﮟﯿﺋﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣ ﮧﯾ ﺎﮐ ﮞﻮﯾﮉﮨ ﻑﺮﺻ

en: Visible
ur: ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ

en: Bones in this collection will be visible in pose/object mode
ur: ﯽﮔ ﮟﯿﺋﺁ ﺮﻈﻧ ﮟﯿﻣ ﺭﻮﻃ ﺰﯿﭼ/ﺯﻮﭘ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Ancestors Effectively Visible
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ

en: True when all of the ancestors of this bone collection are marked as visible; always True for root bone collections
ur: ﺖﺳﺭﺩ ﮧﺸﯿﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮍﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﺋﺮﻣ ﻮﮐ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ ﻡﺎﻤﺗ ﮯﮐ ﮯﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Effective Visibility
ur: ﺖﯾﺭﻮﮩﻇ ﺮﺛﺆﻣ

en: Whether this bone collection is effectively visible in the viewport. This is True when this bone collection and all of its ancestors are visible, or when it is marked as 'solo'.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ 'ﻮﻟﻮﺳ' ﮯﺳﺍ ﺐﺟ ﺎﯾ ،ﮯﮨ ﺎﺗﺁ ﺮﻈﻨںﯿﮨ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺐﺟ ﮯﮨ ﭻﺳ ﮧﯾﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺎﯾﺁ

en: Unique within the Armature
ur: ﺩﺮﻔﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁ

en: Parent bone collection. Note that accessing this requires a scan of all the bone collections to find the parent.
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻦﯿﮑﺳﺍ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Color Set ID
ur: ID ﭧﯿﺳ ﮓﻧﺭ

en: Color set specifying bone colors for this group
ur: ﭧﯿﺳ ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮑﮨﻭﺮﮔ ﺱﺍ

en: Add Selection Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Add Selection Set for this collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: UI Row
ur: UI ﺭﺎﻄﻗ

en: If not zero, row of the UI panel where the button for this collection is shown
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣﮯﮨ ﻦﭩﺑ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﮞﺎﮩﺟ ﺭﺎﻄﻗ ﯽﮐ ﻞﻨﯿﭘ UI ﻮﺗ ﮟﯿﮩﻧ ﺮﻔﺻ ﺮﮔﺍ

en: UI Title
ur: UI ﻥﺍﻮﻨﻋ

en: Text to use on the UI panel button instead of the collection name
ur: ﻡﺎﻨﻨﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﻦﭩﺑ ﻞﻨﯿﭘ UI ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Text to use on the UI panel button (does not edit the collection name)
ur: UI ﻡﺎﻧﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ) ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﻦﭩﺑ ﻞﻨﯿﭘ)

en: Unique ID
ur: ID ﺩﺮﻔﻨﻣ

en: Bone Collection Memberships
ur: ﺖﯿﻨﮐﺭ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ

en: The Bone Collections that contain this Bone
ur: ﮯﮨ ﯽﺗﻮﮨ ﯼﮉﮨ ﮧﯾ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Armature Bone Collections
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﺅﻭﺯﺎﺑ

en: The Bone Collections of this Armature
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﺮﭽﻣﺭﺁ ﺱﺍ

en: Active Collection
ur: ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ

en: Armature's active bone collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ﺎﮐ ﺮﭽﻣﺭﺁ

en: Active Collection Index
ur: ﺲﮑﯾﮉﻧﺍ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓ

en: Active Collection Name
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ

en: The name of the Armature's active bone collection; empty when there is no active collection
ur: ﻮﮨ ﮧﻧ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺐﺟ ﯽﻟﺎﺧ ؛ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ﮯﮐ ﺮﭽﻣﺭﺁ

en: Solo Active
ur: ﻝﺎﻌﻓ ﻮﻟﻮﺳ

en: Read-only flag that indicates there is at least one bone collection marked as 'solo'
ur: ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ 'ﻮﻟﻮﺳ'ﮯﮨ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ﮞﻮﯾﮉﮨ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻮﺟ ﺍﮉﻨﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ

en: Theme color or custom color of a bone
ur: ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﮐ ﯼﮉﮨ ﺎﯾ ﮓﻧﺭ ﺎﮐ ﻢﯿﮭﺗ

en: The custom bone colors, used when palette is 'CUSTOM'
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺗ ﻮﮨ 'ﻢﭩﺴﮐ' ﭧﯿﻠﯿﭘ ﺐﺟ ،ﮓﻧﺭ ﮯﮐ ﯼﮉﮨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use Custom Color
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: A color palette is user-defined, instead of using a theme-defined one
ur: ﻮﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯿﮭﺗ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﭧﯿﻠﯿﭘ ﮓﻧﺭ ﮏﯾﺍ

en: Color palette to use
ur: ﭧﯿﻠﯿﭘ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Bool Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻝﻭﻮﺑ

en: Bool value in geometry attribute
ur: ﻮﯿﻠﯾﻭ ﻝﻮﺑ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Brush Capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﺵﺮﺑ

en: Read-only indications of supported operations
ur: ﮮﺭﺎﺷﺍ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﻥﻭﺎﻌﻣ

en: Has Overlay
ur: ﮯﮨ ﮯﻟﺭﻭﻭﺍ

en: Has Random Texture Angle
ur: ﮯﮨ ﻞﮕﻨﯾﺍ  ﺖﺧﺎﺳ ﻡﮉﻨﯾﺭ

en: Has Smooth Stroke
ur: ﮯﮨ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Has Spacing
ur: ﮯﮨ ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Image Paint Capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

en: Has Accumulate
ur: ﮯﮨ ﻊﻤﺟ

en: Has Color
ur: ﮯﮨ ﮓﻧﺭ

en: Has Radius
ur: ﮯﮨ ﺱﺍﺩﺭ

en: Has Space Attenuation
ur: ﮯﮨ ﻦﺸﯾﻮﯿﻨﯿﭨﺍ ﺲﯿﭙﺳﺍ

en: Sculpt Capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ

en: Read-only indications of which brush operations are supported by the current sculpt tool
ur: ﮯﮨ ﻞﺻﺎﺣ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﮯﻟﺁ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﺵﺮﺑ ﮯﮐ ﻦﺟ ﮮﺭﺎﺷﺍ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ

en: Has Auto Smooth
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﻮﭨﺁ

en: Has Direction
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻤﺳ

en: Has Gravity
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻞﻘﺛ ﺶﺸﮐ

en: Has Height
ur: ﮯﮨ ﯽﺋﺎﭽﻧﻭﺍ

en: Has Jitter
ur: ﮯﮨ ﺮﭩﺟ

en: Has Crease/Pinch Factor
ur: ﮯﮨ ﺮﭩﮑﯿﻓ ﭻﻨﭘ/ﺰﯾﺮﮐ

en: Has Persistence
ur: ﮯﮨ ﺖﻣﺎﻘﺘﺳﺍ

en: Has Pinch Factor
ur: ﮯﮨ ﺮﭩﮑﯿﻓ ﭻﻨﭘ

en: Has Plane Offset
ur: ﮯﮨ ﭧﯿﺴﻓﺁ ﺎﮐ ﻦﯿﻠﭘ

en: Has Rake Factor
ur: ﮯﮨ ﺮﭩﮑﯿﻓ ﮏﯾﺭ

en: Has Sculpt Plane
ur: ﮯﮨ ﻦﯿﻠﭘ ﻢﺴﺠﻣ

en: Has Secondary Color
ur: ﮯﮨ ﮓﻧﺭ ﯼﻮﻧﺎﺛ

en: Has Strength Pressure
ur: ﮯﮨ ﺅﺎﺑﺩ ﺎﮐ ﺖﻗﺎﻃ

en: Has Tilt
ur: ﮯﮨ ﺅﺎﮑﮭﺟ

en: Has Topology Rake
ur: ﮯﮨ ﮏﯾﺭ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Vertex Paint Capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Weight Paint Capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Has Weight
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻥﺯﻭ

en: Curves Sculpt Brush Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﻢﺴﺠﻣ ﻞﺑ

en: Count
ur: ﺭﺎﻤﺷ

en: Number of curves added by the Add brush
ur: ﺩﺍﺪﻌﺗ ﯽﮐ  ﮟﯿﻤﺧ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﺵﺮﺑ ﮉﯾﺍ

en: Curve Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ

en: Length of newly added curves when it is not interpolated from other curves
ur: ﻮﮨ ﮧﻧ ﻞﺼﺘﻣ ﮯﺳ  ﮟﯿﻤﺧ ﮮﺮﺳﻭﺩ ﮧﯾ ﺐﺟ ﯽﺋﺎﺒﻤﻟ ﯽﮐ  ﮟﯿﻤﺧ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

en: Curve Parameter Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻢﺧ

en: Falloff that is applied from the tip to the root of each curve
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮏﺗ ﮍﺟ ﯽﮐ  ﻢﺧ  ﺮﮨ ﮯﺳ ﮮﺮﺳ ﻮﺟ ﻑﺁ ﻝﺎﻓ

en: Curve Radius
ur: ﺱﺍﺩﺭ ﻢﺧ

en: Radius of newly added curves when it is not interpolated from other curves
ur: ﻮﮨ ﮧﻧ ﻞﺼﺘﻣ ﮯﺳ ﻁﻮﻄﺧ ﯽﻨﺤﻨﻣ ﮮﺮﺳﻭﺩ ﮧﯾ ﺐﺟ ﺱﺍﺩﺭ ﺎﮐ ﮞﻮﻤﺧ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

en: Density Add Attempts
ur: ﮟﯿﺸﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺖﻓﺎﺜﮐ

en: How many times the Density brush tries to add a new curve
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﺎﯿﻧ ﮏﯾﺍ ﺭﺎﺑ ﯽﻨﺘﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐ

[ctx: Operator]
en: Density Mode
ur: ﮈﻮﻣ ﺖﻓﺎﺜﮐ

en: Determines whether the brush adds or removes curves
ur: ﮯﮨ ﺎﺗﺎﭩﮨ ﺎﯾ ﮯﮨ ﺎﺗﮌﻮﺟ ﻮﮐ  ﮟﯿﻤﺧ ﺵﺮﺑ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

[ctx: Operator]
en: Auto
ur: ﻮﭨﺁ

en: Either add or remove curves depending on the minimum distance of the curves under the cursor
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ  ﮟﯿﻤﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ  ﮟﯿﻤﺧ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Add new curves between existing curves, taking the minimum distance into account
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﮟﯿﻤﺧ ﮯﺌﻧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ  ﮟﯿﻤﺧ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ

[ctx: Operator]
en: Remove
ur: ﮟﯾﺩ ﺎﭩﮨ

en: Remove curves whose root points are too close
ur: ﮟﯿﮨ ﺐﯾﺮﻗ ﺖﮩﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮍﺟ ﮯﮐ ﻦﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ  ﮟﯿﻤﺧ

en: Minimum Distance
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ

en: Goal distance between curve roots for the Density brush
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻝﻮﮔ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﮍﺟ  ﻢﺧ  ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐ

en: Minimum Length
ur: ﯽﺋﺎﺒﻤﻟ ﻢﮐ ﺯﺍ ﻢﮐ

en: Avoid shrinking curves shorter than this length
ur: ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﮍﮑﺳ ﻮﮐ  ﮟﯿﻤﺧ ﮯﭨﻮﮭﭼ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﺱﺍ

en: Points per Curve
ur: ﻢﺧ ﯽﻓ ﺲﭩﻨﺋﺍﻮﭘ

en: Number of control points in a newly added curve
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮟﯿﻣ ﻞﺑ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧ ﮏﯾﺍ

en: Interpolate Length
ur: ﯽﺋﺎﺒﻤﻟ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Use length of the curves in close proximity
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ  ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗ

en: Interpolate Point Count
ur: ﭧﻧﺅﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Use the number of points from the curves in close proximity
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ  ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗ

en: Interpolate Radius
ur: ﺱﺍﺩﺭ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Use radius of the curves in close proximity
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻤﺧ ﮟﯿﻣ ﺱﺍﺩﺭ

en: Interpolate Shape
ur: ﻞﮑﺷ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Use shape of the curves in close proximity
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗ

en: Scale Uniform
ur: ﻡﺭﺎﻔﯿﻧﻮﯾ ﮧﻧﺎﻤﯿﭘ

en: Grow or shrink curves by changing their size uniformly instead of using trimming or extrapolation
ur: ﮟﯾﮍﮑﺳ ﺎﯾ ﮟﯿﺋﺎﮬﮍﺑ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻥﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﺎﯾ ﺎﻨﺷﺍﺮﺗ ﻮﮐ  ﮟﯿﻤﺧ

en: Grease Pencil Brush Settings
ur: Grease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ

en: Active Smooth
ur: ﺭﺍﻮﻤﮨ ﻝﺎﻌﻓ

en: Amount of smoothing while drawing
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﺋﺍﺭﮈ

en: Angle
ur: ﮧﯾﻭﺍﺯ

en: Direction of the stroke at which brush gives maximal thickness (0° for horizontal)
ur: (°0 ﮯﯿﻟ ﮯﮐ ﯽﻘﻓﺍ) ﮯﮨ ﺎﺘﯾﺩ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺵﺮﺑ ﺮﭘ ﺲﺟ ﺖﻤﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Angle Factor
ur: ﺮﭩﮑﯿﻓ ﮧﯾﻭﺍﺯ

en: Reduce brush thickness by this factor when stroke is perpendicular to 'Angle' direction
ur: ﻮﮨ ﺍﮍﮭﮐ ﺮﭘ ﺖﻤﺳ 'ﮧﯾﻭﺍﺯ' ﮎﻭﺮﭩﺳﺍ ﺐﺟ ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺵﺮﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ

en: Aspect
ur: ﻮﻠﮩﭘ

en: Mode
ur: ﮈﻮﻣ

en: Preselected mode when using this brush
ur: ﻊﺿﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use current mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ

en: Material
ur: ﺩﺍﻮﻣ

en: Use always material mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﯼﺩﺎﻣ ﮧﺸﯿﻤﮨ

en: Vertex Color
ur: ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ

en: Use always Vertex Color mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮓﻧﺭ ﮯﻧﻮﮐ ﮧﺸﯿﻤﮨ

[ctx: GPencil]
en: Caps Type
ur: ﻢﺴﻗ ﯽﮐ ﺲﭙﯿﮐ

en: The shape of the start and end of the stroke
ur: ﻞﮑﺷ ﯽﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﺞﻟﺎﻓ

[ctx: GPencil]
en: Round
ur: ﻝﻮﮔ

[ctx: GPencil]
en: Flat
ur: ﭧﯿﻠﻓ

en: Curve Jitter
ur: ﺮﭩﺟ ﻞﺑ

en: Curve used for the jitter effect
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﺅﺎﻤﮭﮔ

en: Random Curve
ur: ﻢﺧ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Curve used for modulating effect
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﺛﺍ  ﻢﺧ

en: Curve Sensitivity
ur: ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﻢﺧ

en: Curve used for the sensitivity
ur: ﻢﺧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﺳﺎﺴﺣ

en: Curve Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﻢﺧ

en: Curve used for the strength
ur: ﻢﺧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ

en: Dilate/Contract
ur: ﮦﺪﮨﺎﻌﻣ/ﭧﯿﻠﯾﮈ

en: Number of pixels to expand or contract fill area
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺪﮨﺎﻌﻣ ﺎﯾ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﮯﻗﻼﻋ ﮯﮐ ﮯﻧﺮﮭﺑ

[ctx: GPencil]
en: Mode
ur: ﮈﻮﻣ

en: Eraser Mode
ur: ﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

[ctx: GPencil]
en: Dissolve
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ

en: Erase strokes, fading their points strength and thickness
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﺭﻭﺍ ﺖﻗﺎﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻥﺍ ،ﮟﯿﺋﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: GPencil]
en: Point
ur: ﮧﻄﻘﻧ

en: Erase stroke points
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

[ctx: GPencil]
en: Stroke
ur: ﮎﻭﺮﭩﺳﺍ

en: Erase entire strokes
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘ

en: Affect Stroke Strength
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺞﻟﺎﻓ

en: Amount of erasing for strength
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﭩﻣ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ

en: Affect Stroke Thickness
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: Amount of erasing for thickness
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﭩﻣ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﭨﻮﻣ

en: Closure Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺵﺪﻨﺑ

en: Strokes end extension for closing gaps, use zero to disable
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ،ﻊﯿﺳﻮﺗ ﯽﻣﺎﺘﺘﺧﺍ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﻼﺧ

en: Direction of the fill
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮭﺑ

en: Fill internal area
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮯﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ

en: Fill inverted area
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮧﮕﺟ ﯽﭩﻟﺍ

en: Mode to draw boundary limits
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﭽﻨﯿﮭﮐ ﮟﯾﺪﺣ ﯽﮐ ﺪﺣ

en: All
ur: ﻡﺎﻤﺗ

en: Use both visible strokes and edit lines as fill boundary limits
ur: ﮟﯾﺮﮐ ﺮﭘُ ﻮﮐ ﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻨﺋﻻ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﮞﻮﻧﻭﺩ

en: Use visible strokes as fill boundary limits
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑ

en: Edit Lines
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﻨﺋﻻ

en: Use edit lines as fill boundary limits
ur: ﮟﯾﺮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﻢﯿﻣﺮﺗ

en: Types of stroke extensions used for closing gaps
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﻼﺧ ﻮﺟ ﻡﺎﺴﻗﺍ ﯽﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮎﻭﺮﭩﺳﺍ

en: Extend strokes in straight lines
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮟﯿﻣ ﮞﻮﻨﺋﻻ ﯽﮬﺪﯿﺳ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Connect endpoints that are close together
ur: ﮟﯿﮨ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﺟ ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ

en: Factor for fill boundary accuracy, higher values are more accurate but slower
ur: ﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯼﺭﮉﻧﺅﺎﺑ ﻞﻓ

en: Layer Mode
ur: ﮈﻮﻣ ﺕﺮﭘ

en: Layers used as boundaries
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯿﺗﺮﭘ

en: Visible layers
ur: ﮟﯿﺗﺮﭘ ﯽﺋﺮﻣ

en: Only active layer
ur: ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Layer Above
ur: ﮧﮩﺗ ﯽﮐ ﺮﭘﻭﺍ

en: Layer above active
ur: ﮯﮨ ﻝﺎﻌﻓ ﺕﺮﭘ ﯽﮐ ﺮﭘﻭﺍ

en: Layer Below
ur: ﮧﮩﺗ ﯽﮐ ﮯﭽﯿﻧ

en: Layer below active
ur: ﮯﮨ ﻝﺎﻌﻓ ﺕﺮﭘ ﯽﮐ ﮯﭽﯿﻧ

en: All Above
ur: ﺮﭘﻭﺍ ﺐﺳ

en: All layers above active
ur: ﮟﯿﮨ ﻝﺎﻌﻓ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﯽﮐ ﺮﭘﻭﺍ

en: All Below
ur: ﮯﭽﯿﻧ ﺐﺳ

en: All layers below active
ur: ﮟﯿﮨ ﻝﺎﻌﻓ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﯽﮐ ﮯﭽﯿﻧ

en: Simplify
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ

en: Number of simplify steps (large values reduce fill accuracy)
ur: (ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻧﺮﮭﺑ ﮟﯾﺭﺪﻗ ﯼﮍﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ

en: Threshold
ur: ﺪﺣ

en: Threshold to consider color transparent for filling
ur: ﺪﺣ ﯽﮐ ﮯﻨﮭﺠﻤﺳ ﻑﺎﻔﺷ ﻮﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

en: Hardness
ur: ﯽﺘﺨﺳ

en: Gradient from the center of Dot and Box strokes (set to 1 for a solid stroke)
ur: (ﭧﯿﺳ ﺮﭘ 1 ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺱﻮﮭﭨ) ﭧﻨﯾﮉﯾﺮﮔ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺲﮐﺎﺑ ﺭﻭﺍ ﭦﺍﮈ

en: Input Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍ

en: Generated intermediate points for very fast mouse movements (Set to 0 to disable)
ur: (ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ)ﮯﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﺖﮐﺮﺣ ﺰﯿﺗ ﺖﮩﺑ ﯽﮐ ﺱﺅﺎﻣ

en: Material used for strokes drawn using this brush
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺮﺑ ﺱﺍ

en: Material used for secondary uses for this brush
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﻮﻧﺎﺛ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺱﺍ

en: Thickness of the outline stroke relative to current brush thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﻦﺋﻻ ﭦﺅﺁ ﺖﺒﺴﻧ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺵﺮﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Brush]
en: Jitter
ur: ﺮﯿﺒﻤﮭﮔ

en: Jitter factor of brush radius for new strokes
ur: ﺮﭩﮑﯿﻓ ﺮﭩﺟ ﺎﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

[ctx: Amount]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: Amount of smoothing to apply after finish newly created strokes, to reduce jitter/noise
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺭﻮﺷ / ﺎﻧﺅﺎﻨﮭﮔ ،ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Iterations
ur: ﺭﺍﺮﮑﺗ

en: Number of times to smooth newly created strokes
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

[ctx: GPencil]
en: Strength
ur: ﺖﻗﺎﻃ

en: Color strength for new strokes (affect alpha factor of color)
ur: (ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﭩﮑﯿﻓ ﺎﻔﻟﺍ ﮯﮐ ﮓﻧﺭ) ﺖﻗﺎﻃ ﯽﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Subdivision Steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Number of times to subdivide newly created strokes, for less jagged strokes
ur: ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﯽﻨﮨﺩ ﻢﮐ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Pin Mode
ur: ﮈﻮﻣ ﻦﭘ

en: Pin the mode to the brush
ur: ﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﺵﺮﺑ ﻮﮐ ﮈﻮﻣ

en: Hue
ur: ﺖﮕﻧﺭ

en: Random factor to modify original hue
ur: ﺮﺼﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﮕﻧﺭ ﻞﺻﺍ

en: Pressure Randomness
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﺸﯾﺮﭘ

en: Randomness factor for pressure in new strokes
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Saturation
ur: ﯽﺘﭘﺮﺘﻨﺳ

en: Random factor to modify original saturation
ur: ﺮﺼﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺘﭘﺮﺘﻨﺳ ﻞﺻﺍ

en: Strength Randomness
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺖﻗﺎﻃ

en: Randomness factor strength in new strokes
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﺼﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Random factor to modify original value
ur: ﺮﺼﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ ﻞﺻﺍ

en: Show Fill
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻓ

en: Show transparent lines to use as boundary for filling
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﻑﺎﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

en: Show Lines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺮﯿﮑﻟ

en: Show help lines for filling to see boundaries
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﮐﺮﻣ ﺩﺪﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺩﻭﺪﺣ

en: Visual Aids
ur: ﺯﮉﯾﺍ ﯼﺮﺼﺑ

en: Show help lines for stroke extension
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﮐﺮﻣ ﺩﺪﻣ ﮯﯿﻟ ﮯﮐ ﻊﯿﺳﻮﺗ ﯽﮐ ﺞﻟﺎﻓ

en: Show Lasso
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﺴﻟ

en: Do not display fill color while drawing the stroke
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﮓﻧﺭ ﻞﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ

en: Factor of Simplify using adaptive algorithm
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﯽﻟﻮﮑﻧﺍ

en: Active Layer
ur: ﺕﺮﭘ ﻝﺎﻌﻓ

en: Only edit the active layer of the object
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﻑﺮﺻ

en: Strokes Collision
ur: ﻡﺩﺎﺼﺗ ﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Check if extend lines collide with strokes
ur: ﮟﯿﮨ ﯽﺗﺍﺮﮑﭨ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﯿﮑﻟ ﯽﻌﯿﺳﻮﺗ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﮏﯿﭼ

en: Affect Position
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ  ﻡﺎﻘﻣ

en: The brush affects the position of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺵﺮﺑ

en: Affect Strength
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃ

en: The brush affects the color strength of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﮧﻄﻘﻧ ﺵﺮﺑ

en: Affect Thickness
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ

en: The brush affects the thickness of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮧﻄﻘﻧ ﺵﺮﺑ

en: Affect UV
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ  ﯼﻭﻮﯾ

en: The brush affects the UV rotation of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺵﺩﺮﮕﯾﻭ ﻮﯿﯿﮐ ﮧﻄﻘﻧ ﺵﺮﺑ

en: Limit to Viewport
ur: ﺩﻭﺪﺤﻣ ﮏﺗ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Fill only visible areas in viewport
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Use Pressure Jitter
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﺟ ﺮﺸﯾﺮﭘ

en: Use tablet pressure for jitter
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﮨﺍﺮﺒﮭﮔ

en: Keep the caps as they are and don't flatten them when erasing
ur: ﮟﯾﺮﮐ ﮧﻧ ﺎﭩﭙﭼ ﮟﯿﮩﻧﺍ ﺖﻗﻭ ﮯﮐ ﮯﻧﺎﭩﻣ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﯽﮨ ﮯﺴﯾﻭ ﻮﮐ ﮞﻮﯿﭘﻮﭨ

en: Pin Material
ur: ﺩﺍﻮﻣ ﺎﮐ ﻦﭘ

en: Keep material assigned to brush
ur: ﮟﯿﮭﮐﺭ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ

en: Occlude Eraser
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

en: Erase only strokes visible and not occluded
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺪﻨﺑ ﺭﻭﺍ ﮟﯿﺋﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ

en: Use Pressure
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ

en: Use tablet pressure
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺅﺎﺑﺩ ﺎﮐ ﯽﻟﻮﮔ

en: Use pressure to modulate randomness
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Outline
ur: ﮧﮐﺎﺧ

en: Use Post-Process Settings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻌﺑ ﮯﮐ ﻞﻤﻋ

en: Additional post processing options for new strokes
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﻓﺎﺿﺍ ﮯﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Random Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random brush settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Use Stabilizer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺰﺋﻼﺒﯿﭩﺳ

en: Draw lines with a delay to allow smooth strokes (press Shift key to override while drawing)
ur: (ﮟﯿﺋﺎﺑﺩ ﯽﮐ Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﯿﺋﺍﺭﮈ) ﮟﯿﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﺧﺎﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Use Pressure Strength
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﺅﺎﺑﺩ

en: Use tablet pressure for color strength
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﯽﻃﻮﺒﻀﻣ ﯽﮐ ﮓﻧﺭ

en: Stroke Random
ur: ﮎﻭﺮﭩﺳﺍ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Use randomness at stroke level
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺞﻟﺎﻓ

en: Trim Stroke Ends
ur: ﻢﺘﺧ ﮎﻭﺮﭩﺳﺍ ﻡﺮﭨ

en: Trim intersecting stroke ends
ur: ﮟﯿﺷﺍﺮﺗ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: UV Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ  ﯼﻭﻮﯾ

en: Random factor for auto-generated UV rotation
ur: ﺮﺼﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮕﯾﻭ ﻮﯿﮨﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧ

en: Vertex Color Factor
ur: ﺮﭩﮑﯿﻓ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Factor used to mix vertex color to get final color
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮓﻧﺭ ﯽﻤﺘﺣ

en: Mode Type
ur: ﻢﺴﻗ ﯽﮐ ﮈﻮﻣ

en: Defines how vertex color affect to the strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ

en: Stroke
ur: ﮎﻭﺮﭩﺳﺍ

en: Vertex Color affects to Stroke only
ur: ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Fill
ur: ﺎﻧﺮﮭﺑ

en: Vertex Color affects to Fill only
ur: ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻧﺮﮭﺑ ﻑﺮﺻ ﮓﻧﺭ ﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Stroke & Fill
ur: ﻞﻓ ﮉﻨﯾﺍ ﮎﻭﺮﭩﺳﺍ

en: Vertex Color affects to Stroke and Fill
ur: ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﻞﻓ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Byte Color Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﭧﺋﺎﺑ

en: Color value in geometry attribute
ur: ﺭﺪﻗ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: RGBA color in scene linear color space
ur: ﮓﻧﺭ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ ﺮﻈﻨﻣ

en: RGBA color in sRGB color space
ur: sRGB ﮓﻧﺭ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: 8-bit Integer Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8

en: 8-bit value in geometry attribute
ur: ﺭﺪﻗ ﭧﺑ 8 ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Cache Layer
ur: ﺕﺮﭘ ﯽﮐ ﮯﺸﯿﮐ

en: Layer of the cache, used to load or override data from the first the first layer
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﮈﻮﻟ ﻮﮐ ﺎﭩﯾﮈ ﮯﺳ ﺕﺮﭘ ﯽﻠﮩﭘ ،ﺕﺮﭘ ﯽﮐ ﮯﺸﯿﮐ

en: Path to the archive
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻮﯿﺋﺎﮐﺭﺁ

en: Hide Layer
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺕﺮﭘ

en: Do not load data from this layer
ur: ﮟﯾﺮﮐ ﮧﻧ ﮈﻮﻟ ﺎﭩﯾﮈ ﮯﺳ ﺕﺮﭘ ﺱﺍ

en: Cache Layers
ur: ﮟﯿﺗﺮﭘ ﯽﮐ ﮯﺸﯿﮐ

en: Collection of cache layers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﮯﺸﯿﮐ

en: Active layer of the CacheFile
ur: CacheFile ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﮐ

en: Object Path
ur: ﮫﺗﺎﭘ ﺰﯿﭼ

en: Path of an object inside of an Alembic archive
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﯽﺴﮐ ﺭﺪﻧﺍ ﮯﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

[ctx: File browser]
en: Path
ur: ﮧﺘﺳﺍﺭ

en: Object path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺰﯿﭼ

en: Object Paths
ur: ﺰﮭﺗﺎﭘ ﺰﯿﭼ

en: Collection of object paths
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺰﯿﭼ

en: Background Image
ur: ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Image and settings for display in the 3D View background
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮯﮐﻮﯾﻭ

en: Image opacity to blend the image against the background color
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﻑﻼﺧ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ

en: MovieClip
ur: ﭗﻠﮐ ﯼﻭﻮﻣ

en: Movie clip displayed and edited in this space
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﺭﻭﺍ ﮯﻧﺎﮭﮐﺩ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍ

en: Clip User
ur: ﻑﺭﺎﺻ ﭗﻠﮐ

en: Parameters defining which frame of the movie clip is displayed
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

[ctx: Camera]
en: Depth
ur: ﯽﺋﺍﺮﮩﮔ

en: Display under or over everything
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘﻭﺍ ﺎﯾ ﮯﭽﯿﻧ ﮯﮐ ﮯﺷ ﺮﮨ

[ctx: Camera]
en: Back
ur: ﮯﮭﭽﯿﭘ

[ctx: Camera]
en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

en: Frame Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯾﺮﻓ

en: How the image fits in the camera frame
ur: ﮯﮨ ﯽﺗﻮﮨ ﭧﻓ ﮯﺴﯿﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ ﺮﯾﻮﺼﺗ

en: Stretch
ur: ﺎﻨﭽﻨﯿﮭﮐ

en: Fit
ur: ﭧﻓ

en: Crop
ur: ﻞﺼﻓ

en: Image
ur: ﺮﯾﻮﺼﺗ

en: Image displayed and edited in this space
ur: ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﯽﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍ

en: Image User
ur: ﻑﺭﺎﺻ ﯼﺮﯾﻮﺼﺗ

en: Parameters defining which layer, pass and frame of the image is displayed
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﺭﻭﺍ ﺱﺎﭘ ،ﺕﺮﭘ ﯽﺳ ﻥﻮﮐ ﯽﮐ ﺮﯾﻮﺼﺗ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ

en: Override Background Image
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: In a local override camera, whether this background image comes from the linked reference camera, or is local to the override
ur: ﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﯽﺋﺁ ﮯﺳ ﮮﺮﻤﯿﮐ ﮯﻟﺍﻭ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮮﺮﻤﯿﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ

en: Offset
ur: ﭧﯿﺴﻓﺁ

en: Rotation
ur: ﺵﺩﺮﮔ

en: Rotation for the background image (ortho view only)
ur: (ﻮﯾﻭ ﻮﮭﺗﺭﺁ ﻑﺮﺻ) ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Scale
ur: ﮧﻧﺎﻤﯿﭘ

en: Scale the background image
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Show Background Image
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Show this image as background
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﻮﮐ ﺮﯾﻮﺼﺗ ﺱﺍ

en: Show the details in the user interface
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﻼﯿﺼﻔﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Show On Foreground
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘﻮﯾﻭ ﺶﯿﭘ

en: Show this image in front of objects in viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻨﻣﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺮﯾﻮﺼﺗ ﺱﺍ

en: Background Source
ur: ﺬﺧﺎﻣ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Data source used for background
ur: ﺬﺧﺎﻣ ﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Movie Clip
ur: ﭗﻠﮐ ﯼﻭﻮﻣ

en: Camera Clip
ur: ﭗﻠﮐ ﮦﺮﻤﯿﮐ

en: Use movie clip from active scene camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﺳ ﮮﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ

en: Flip Horizontally
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ

en: Flip the background image horizontally
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Flip Vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ

en: Flip the background image vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Background Images
ur: ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Collection of background images
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Depth of Field
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ

en: Depth of Field settings
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓ

en: Blades
ur: ﮉﯿﻠﺑ

en: Number of blades in aperture for polygonal bokeh (at least 3)
ur: (3 ﻢﮐ ﺯﺍ ﻢﮐ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮉﯿﻠﺑ ﮟﯿﻣ ﺮﭼﺮﭙﯾ ﮯﯿﻟ ﮯﮐ ﮧﯿﮐﻮﺑ  ﻢﺴﺠﻣ

en: F-Stop
ur: ﭖﺎﭩﺳﺍ ﻒﯾﺍ

en: F-Stop ratio (lower numbers give more defocus, higher numbers give a sharper image)
ur: (ﮟﯿﮨ ﮯﺘﯾﺩ ﺮﯾﻮﺼﺗ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﺮﺒﻤﻧ ﮦﺩﺎﯾﺯ ،ﮟﯿﮨ ﮯﺘﯾﺩ ﺲﮐﻮﻔﯾﮈ ﮦﺩﺎﯾﺯ ﺮﺒﻤﻧ ﮯﻠﭽﻧ) ﺐﺳﺎﻨﺗ ﺎﮐ ﭖﺎﭩﺳﺍ-ﻒﯾﺍ

en: Ratio
ur: ﺐﺳﺎﻨﺗ

en: Distortion to simulate anamorphic lens bokeh
ur: ﺦﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﯽﮐ ﮧﮩﮐﻮﭘ ﺲﻨﯿﻟ ﮎﺮﯿﻔﺳﻮﻣﺎﯿﻧﺍ

en: Rotation of blades in aperture
ur: ﺵﺩﺮﮔ ﯽﮐ ﮉﯿﻠﺑ ﮟﯿﻣ ﺮﭼﺮﭙﯾ

en: Focus Distance
ur: ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ

en: Distance to the focus point for depth of field
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺲﮐﻮﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ

en: Focus Object
ur: ﭧﮑﯿﺠﺑﺁ ﺲﮐﻮﻓ

en: Use this object to define the depth of field focal point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮐﻮﻓ ﮉﻠﯿﻓ

en: Focus Bone
ur: ﻥﻮﺑ ﺲﮐﻮﻓ

en: Use this armature bone to define the depth of field focal point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﮉﮨ ﺮﭽﯿﻣﺭﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮐﻮﻓ ﮉﻠﯿﻓ

en: Use Depth of Field
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈ

en: Stereo
ur: ﻮﯾﺮﯿﭩﺳ

en: Stereoscopy settings for a Camera data-block
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﭘﻮﮑﺳﻮﯾﺮﯿﭩﺳ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ

en: Convergence Plane Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻦﯿﻠﭙﮨ ﯽﺴﻨﺟﺭﻮﻨﮐ

en: The converge point for the stereo cameras (often the distance between a projector and the projection screen)
ur: (ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺭﻭﺍ ﺮﭩﮑﯿﺟﻭﺮﭘ ﺮﺜﮐﺍ) ﭧﻨﺋﺍﻮﭘ ﺝﺭﻮﻨﮐ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﻤﯿﮐ ﻮﯾﺮﯿﭩﺳ

en: Off-Axis
ur: ﺲﺴﮑﯾﺍ ﻑﺁ

en: Off-axis frustums converging in a plane
ur: ﺰﻤﭩﺳﺮﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮟﯿﻣ ﻦﯿﻠﭘ

en: Parallel
ur: ﯼﺯﺍﻮﺘﻣ

en: Parallel cameras with no convergence
ur: ﮯﮐ ﻦﺟﺭﻮﻨﮐ ﺮﯿﻐﺑ ﮮﺮﻤﯿﮐ ﯼﺯﺍﻮﺘﻣ

en: Toe-in
ur: ﮟﯿﻣ ﺮﯿﭘ

en: Rotated cameras, looking at the same point at the convergence distance
ur: ﮧﻠﺻﺎﻓﮯﮨ ﺎﮨﺭ ﮫﮑﯾﺩ ﻮﮐ ﮧﻄﻘﻧ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﺲﻨﺟﺭﻮﻨﮐ ،ﮦﺮﻤﯿﮐ ﺍﻮﮨ ﺎﯾﺎﻤﮭﮔ

en: Interocular Distance
ur: ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ

en: Set the distance between the eyes - the stereo plane distance / 30 should be fine
ur: ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮏﯿﮭﭨ 30 / ﮧﻠﺻﺎﻓ ﺎﮐ ﻦﯿﻠﭘ ﻮﯾﺮﯿﭩﺳ - ﮟﯾﺮﮐ ﮯﻃ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮭﮑﻧﺁ

en: Pivot
ur: ﺭﻮﺤﻣ

en: Left
ur: ﮟﯿﺋﺎﺑ

en: Right
ur: ﮯﮨ ﮏﯿﮭﭨ

en: Pole Merge Start Angle
ur: ﮧﯾﻭﺍﺯ ﻉﻭﺮﺷ ﻢﺿ ﺐﻄﻗ

en: Angle at which interocular distance starts to fade to 0
ur: ﮯﮨ ﺎﺘﮕﻟ ﮯﻧﻮﮨ ﻢﺘﺧ ﺮﭘ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺮﭘ ﺲﺟ ﮧﯾﻭﺍﺯ ﮦﻭ

en: Pole Merge End Angle
ur: ﻞﮕﻨﯾﺍ ﮉﻨﯾﺍ ﺝﺮﻣ ﺐﻄﻗ

en: Angle at which interocular distance is 0
ur: ﮯﮨ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺮﭘ ﺲﺟ ﮧﯾﻭﺍﺯ ﮦﻭ

en: Use Pole Merge
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺝﺮﻣ ﻝﻮﭘ

en: Fade interocular distance to 0 after the given cutoff angle
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮏﺗ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺪﻌﺑ ﮯﮐ ﮧﯾﻭﺍﺯ ﻑﺁ ﭧﮐ ﮯﺌﮔ ﮯﯾﺩ

en: Spherical Stereo
ur: ﻮﯾﺮﯿﭩﺳ ﯼﻭﺮﮐ

en: Render every pixel rotating the camera around the middle of the interocular distance
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﻞﺴﮑﭘ ﺮﮨ ﮯﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ ﻮﮐ ﮮﺮﻤﯿﮐ ﮟﯿﻣ ﻂﺳﻭ ﮯﮐ ﮯﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ

en: ChannelDriver Variables
ur: ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼ

en: Collection of channel driver Variables
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼ

en: Child Particle
ur: ﻞﮑﯿﭨﺭﺎﭘ  ﮧﭽﺑ

en: Child particle interpolated from simulated or edited particles
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺭﺫ  ﮧﭽﺑ  ﮯﺳ ﺕﺍﺭﺫ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯾ ﯽﻠﻘﻧ

en: Cloth Collision Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮮﮍﭙﮐ

en: Cloth simulation settings for self collision and collision with other objects
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﺭﻭﺍ ﻡﺩﺎﺼﺗ ﺩﻮﺧ

en: Collision Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻡﺩﺎﺼﺗ

en: Limit colliders to this Collection
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Collision Quality
ur: ﺭﺎﯿﻌﻣ ﺎﮐ ﻡﺩﺎﺼﺗ

en: How many collision iterations should be done (higher is better quality but slower)
ur: (ﺖﺴﺳ ﻦﮑﯿﻟ ﺭﺎﯿﻌﻣﮯﮨ ﺮﺘﮩﺑ ﮦﺩﺎﯾﺯ) ﮯﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯽﮐ ﺭﺍﺮﮑﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﻨﺘﮐ

en: Restitution
ur: ﮧﺿﻭﺎﻌﻣ

en: Amount of velocity lost on collision
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻊﺋﺎﺿ ﺮﭘ ﻡﺩﺎﺼﺗ

en: Minimum distance between collision objects before collision response takes effect
ur: ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺁ ﮟﯿﻣ ﺮﺛﺍ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﻡﺩﺎﺼﺗ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ

en: Friction
ur: ﮍﮔﺭ

en: Friction force if a collision happened (higher = less movement)
ur: (ﺖﮐﺮﺣ ﻢﮐ = ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﯽﮐ ﮍﮔﺭ ﻮﺗ ﺍﻮﮨ ﻡﺩﺎﺼﺗ ﺮﮔﺍ

en: Impulse Clamping
ur: ﮓﻨﭙﻤﯿﻠﮐ ﺲﻠﭙﻣﺍ

en: Clamp collision impulses to avoid instability (0.0 to disable clamping)
ur: (0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮓﻨﭙﻤﻠﮐ) ﮟﯿﮑﯾﺮﺤﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﭗﻤﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻡﺎﮑﺤﺘﺳﺍ ﻡﺪﻋ

en: Self Minimum Distance
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﺩﻮﺧ

en: Minimum distance between cloth faces before collision response takes effect
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﮮﮍﭙﮐ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﻡﺩﺎﺼﺗ

en: Self Friction
ur: ﮍﮔﺭ ﺩﻮﺧ

en: Friction with self contact
ur: ﮍﮔﺭ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﺑﺍﺭ ﺩﻮﺧ

en: Enable Collision
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ

en: Enable collisions with other objects
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ

en: Enable Self Collision
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ

en: Enable self collisions
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ

en: Collision Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻦﺸﯿﻟﻮﮐ

en: Triangles with all vertices in this group are not used during object collisions
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ءﺎﯿﺷﺍ ﻥﻮﮑﺗ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍ

en: Selfcollision Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ

en: Triangles with all vertices in this group are not used during self collisions
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ ﺚﻠﺜﻣ ﮫﺗﺎﺳ ﮯﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍ

en: Cloth Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮮﮍﭙﮐ

en: Cloth simulation settings for an object
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ

en: Air Damping
ur: ﮓﻨﭙﻤﯾﮈ ﺮﺌﯾﺍ

en: Air has normally some thickness which slows falling things down
ur: ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﮞﻭﺰﯿﭼ ﯽﻟﺍﻭ ﮯﻧﺮﮔ ﻮﺟ ﮯﮨ ﯽﺗﻮﮨ ﯽﺋﺎﭨﻮﻣ ﮫﭽﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﺍﻮﮨ

en: Bending Spring Damping
ur: ﮓﻨﭙﻤﯾﮈ ﺭﺎﮩﺑ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ

en: Amount of damping in bending behavior
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣ

en: Bending Model
ur: ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﮌﻮﻣ

en: Physical model for simulating bending forces
ur: ﻝﮈﺎﻣ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﮞﻮﺗﻮﻗ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ

en: Angular
ur: ﯽﯿﻧﻮﮐ

en: Cloth model with angular bending springs
ur: ﻝﮈﺎﻣ ﺎﮐ ﮮﮍﭙﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣ ﯽﯿﻧﻮﮐ

en: Linear
ur: ﯼﺮﯿﮑﻟ

en: Cloth model with linear bending springs (legacy)
ur: (ﺖﺛﺍﺭﻭ) ﻝﮈﺎﻣ ﺎﮐ ﮮﮍﭙﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣ ﯼﺮﯿﮑﻟ

en: Bending Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣ

en: How much the material resists bending
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﻑﻼﺧ ﮯﮐ ﮯﻧﮌﻮﻣ ﺩﺍﻮﻣ ﺎﻨﺘﮐ

en: Bending Stiffness Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣ

en: Maximum bending stiffness value
ur: ﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Collider Friction
ur: ﮍﮔﺭ ﺭﮉﯿﺋﻻﻮﮐ

en: Compression Spring Damping
ur: ﮓﻨﭙﻤﯾﮈ ﮓﻧﺮﭙﺳﺍ ﻦﺸﯾﺮﭙﻤﮐ

en: Amount of damping in compression behavior
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﻦﺸﯾﺮﭙﻤﮐ

en: Compression Stiffness
ur: ﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐ

en: How much the material resists compression
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﺎﻨﺘﮐ ﻑﻼﺧ ﮯﮐ ﻦﺸﯾﺮﭙﻤﮐ ﺩﺍﻮﻣ

en: Compression Stiffness Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐ

en: Maximum compression stiffness value
ur: ﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Target Density Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺖﻓﺎﺜﮐ ﻑﺪﮨ

en: Influence of target density on the simulation
ur: ﺮﺛﺍ ﺎﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﻑﺪﮨ ﺮﭘ ﻦﭘﻭﺮﺨﺗ

en: Target Density
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﻑﺪﮨ

en: Maximum density of hair
ur: ﺖﻓﺎﺜﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Effector Weights
ur: ﻥﺯﻭ ﺎﮐ ﺮﺛﺍ

en: Fluid Density
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﻝﺎﯿﺳ

en: Density (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negative
ur: ﯽﺴﻧﺎﯾﻮﺑ ﮯﺳ ﻝﺎﯿﺳ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ ﻮﺗ ﻮﮨ ﯽﻔﻨﻣ ﺮﮔﺍ ﺎﯾ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﯾﮉﯾﺮﮔ ﺮﺸﯾﺮﭘ ﮏﭩﯿﭩﺳﻭﺭﮉﯿﺋﺎﮨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﻝﺎﯿﺳ ﯽﻧﻭﺭﺪﻧﺍ ،(l/ﻡﺍﺮﮔﻮﻠﮐ) ﺖﻓﺎﺜﮐ ﯽﮐ ﻝﺎﯿﺳ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Goal Default
ur: ﭧﻟﺎﻔﯾﮈ ﻝﻮﮔ

en: Default Goal (vertex target position) value, when no Vertex Group used
ur: ﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﺐﺟ ،ﻮﯿﻠﯾﻭ ( ﻡﺎﻘﻣ  ﭧﮔﺭﺎﭨ ﺲﮑﯿﭨﺭﻭ) ﻝﻮﮔ ﭧﻟﺎﻔﯾﮈ

en: Goal Damping
ur: ﮓﻨﭙﻤﯾﮈ ﻝﻮﮔ

en: Goal (vertex target position) friction
ur: ﮍﮔﺭ ( ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔ

en: Goal Maximum
ur: ﻝﻮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Goal maximum, vertex group weights are scaled to match this range
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ،ﻝﻮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Goal Minimum
ur: ﻝﻮﮔ ﻢﮐ ﺯﺍ ﻢﮐ

en: Goal minimum, vertex group weights are scaled to match this range
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ،ﻢﮐ ﺯﺍ ﻢﮐ ﻝﻮﮔ

en: Goal Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﺪﺼﻘﻣ

en: Goal (vertex target position) spring stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ( ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔ

en: Gravity
ur: ﻞﻘﺛ ﺶﺸﮐ

en: Gravity or external force vector
ur: ﺮﭩﮑﯾﻭ ﺕﻮﻗ ﯽﻧﻭﺮﯿﺑ ﺎﯾ ﻞﻘﺛ ﺶﺸﮐ

en: Internal Friction
ur: ﮍﮔﺭ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal Spring Max Diversion
ur: ﻥﮊﺭﻮﯿﺋﺍﮈ ﺲﮑﯿﻣ ﺭﺎﮩﺑ ﯽﻠﺧﺍﺩ

en: How much the rays used to connect the internal points can diverge from the vertex normal
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﭧﮨ ﯽﻨﺘﮐ ﮯﺳ ﯼﺩﻮﻤﻋ ﯽﻣﻮﻤﻋ ﮟﯿﻋﺎﻌﺷ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal Spring Max Length
ur: ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺎﮩﺑ ﯽﻧﻭﺭﺪﻧﺍ

en: The maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit.
ur: ﮯﮨ ﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻ ﺎﮔ ﮯﻨﺑ ﮟﯿﮩﻧ ﮧﻤﺸﭼ ﯽﻧﻭﺭﺪﻧﺍ ﯽﺋﻮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺍ ﻮﺗ ،ﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﺮﮔﺍ ﮯﮨ ﯽﺘﮑﺳﻮﮨ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻧﻭﺭﺪﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻖﯿﻠﺨﺗ

en: Check Internal Spring Normals
ur: ﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Require the points the internal springs connect to have opposite normal directions
ur: ﮞﻮﮨ ﻒﻟﺎﺨﻣ ﮯﮐ ﮞﻮﺘﻤﺳ ﻡﺎﻋ ﮧﮐﺎﺗ ﮟﯿﮨ ﮯﺗﮍﺟ ﮟﯿﻣ ﺲﭘﺁ ﺲﮕﻧﺮﭙﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ ﻮﺟ ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺍ

en: Tension Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﺅﺎﻨﺗ

en: How much the material resists stretching
ur: ﮯﮨ ﺎﺗﺮﮐ ﮧﻠﺑﺎﻘﻣ ﺎﻨﺘﮐ ﺎﮐ ﮯﻨﭽﻨﯿﮭﮐ ﺩﺍﻮﻣ

en: Tension Stiffness Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﯽﮐ ﺅﺎﻨﺗ

en: Maximum tension stiffness value
ur: ﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﯽﮐ ﺅﺎﻨﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Vertex Mass
ur: ﺱﺎﻣ ﺲﮑﯿﭨﺭﻭ

en: The mass of each vertex on the cloth material
ur: ﺱﺎﻣ ﺎﮐ ﯽﭨﻮﭼ ﺮﮨ ﺮﭘ ﺩﺍﻮﻣ ﮯﮐ ﮮﮍﭙﮐ

en: Pin Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﻦﭘ

en: Pin (vertex target position) spring stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ( ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻦﭘ

en: Pressure Scale
ur: ﻞﯿﮑﺳﺍ  ﺮﺸﯾﺮﭘ

en: Ambient pressure (kPa) that balances out between the inside and outside of the object when it has the target volume
ur: ﮯﮨ ﺎﺗﻮﮨ ﻢﺠﺣ ﻑﺪﮨ ﺎﮐ ﺱﺍ ﺐﺟ ﮯﮨ ﺎﺘﮭﮐﺭ ﻥﺯﺍﻮﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﻮﺟ (kPa) ﺅﺎﺑﺩ ﯽﻄﯿﺤﻣ

en: Quality
ur: ﺭﺎﯿﻌﻣ

en: Quality of the simulation in steps per frame (higher is better quality but slower)
ur: (ﺖﺴﺳ ﻦﮑﯿﻟ ﮯﮨ ﺭﺎﯿﻌﻣ ﺮﺘﮩﺑ ﮦﺩﺎﯾﺯ) ﺭﺎﯿﻌﻣ ﯽﻠﻘﻧ ﮟﯿﻣ ﻞﺣﺍﺮﻣ ﻢﯾﺮﻓ ﯽﻓ

en: Rest Shape Key
ur: ﺪﯿﻠﮐ ﭗﯿﺷ ﭧﺴﯾﺭ

en: Shape key to use the rest spring lengths from
ur: ﻞﮑﺷ ﯽﮐ ﺪﯿﻠﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻗﺎﺑ ﮯﺳ

en: Sewing Force Max
ur: ﺲﮑﯿﻣ ﺱﺭﻮﻓ ﯽﺋﻼﺳ

en: Maximum sewing force
ur: ﺕﻮﻗ ﯽﺋﻼﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shear Spring Damping
ur: ﮓﻨﭙﻤﯾﮈ ﮓﻧﺮﭙﺳﺍ ﺮﺌﯿﺷ

en: Amount of damping in shearing behavior
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﮟﯿﻣ ﮯﯾﻭﺭ ﮯﻟﺍﻭ ﮯﻧﮉﻧﻮﻣ

en: Shear Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﭻﻨﯿﻗ

en: How much the material resists shearing
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﻑﻼﺧ ﮯﮐ ﮯﻧﮉﻧﻮﻣ ﺩﺍﻮﻣ ﺎﻨﺘﮐ

en: Shear Stiffness Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﯽﮐ ﭻﻨﯿﻗ

en: Maximum shear scaling value
ur: ﺭﺪﻗ ﯽﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﭻﻨﯿﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shrink Factor Max
ur: ﺲﮑﯿﻣ ﺮﭩﮑﯿﻓ ﮍﮑﺳ

en: Max amount to shrink cloth by
ur: ﻢﻗﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﺍﮍﭙﮐ

en: Shrink Factor
ur: ﺮﭩﮑﯿﻓ ﮍﮑﺳ

en: Factor by which to shrink cloth
ur: ﮯﮨ ﺎﺗﺎﺟ ﮍﮑﺳ ﺍﮍﭙﮐ ﮯﺳ ﺲﺟ ﺮﺼﻨﻋ ﮦﻭ

en: Target Volume
ur: ﻡﻮﯿﻟﺍﻭ ﻑﺪﮨ

en: The mesh volume where the inner/outer pressure will be the same. If set to zero the change in volume will not affect pressure.
ur: ﺅﺎﺑﺪﯿﮔﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻢﺠﺣ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﺮﮔﺍ ﯽﮨ ﮏﯾﺍﺎﮔﻮﮨ ﺅﺎﺑﺩ ﯽﻧﻭﺮﯿﺑ/ﯽﻧﻭﺭﺪﻧﺍ ﮞﺎﮩﺟ ﻡﻮﯿﻟﺍﻭ ﺶﯿﻣ

en: Tension Spring Damping
ur: ﺎﻧﺮﮐ ﻢﻧ ﺭﺎﮩﺑ ﺅﺎﻨﺗ

en: Amount of damping in stretching behavior
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﮓﻨﭽﯾﺮﭩﺳﺍ

en: Cloth speed is multiplied by this value
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮮﮍﭙﮐ

en: Pressure
ur: ﺅﺎﺑﺩ

en: The uniform pressure that is constantly applied to the mesh, in units of Pressure Scale. Can be negative.
ur: The ﺅﺎﺑﺩ ﯼﺩﺭﻭ that is constantly applied to the ﺶﯿﻣ, in ﺲﭩﻧﻮﯾ of ﻞﯿﮑﺳﺍ  ﺮﺸﯾﺮﭘ. Can be ﯽﻔﻨﻣ.

en: Dynamic Base Mesh
ur: ﻝﺎﺟ ﺲﯿﺑ ﮏﻣﺎﻨﺋﺍﮈ

en: Make simulation respect deformations in the base mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺸﯿﻣﺭﻮﻔﯾﮈ ﻡﺍﺮﺘﺣﺍ ﺎﮐ ﻦﭘﻭﺮﺨﺗ ﮟﯿﻣ ﻝﺎﺟ ﺲﯿﺑ

en: Create Internal Springs
ur: ﮟﯿﺋﺎﻨﺑ ﮯﻤﺸﭼ ﯽﻧﻭﺭﺪﻧﺍ

en: Simulate an internal volume structure by creating springs connecting the opposite sides of the mesh
ur: ﮟﯾﺮﮐ ﯽﻟﺎﻘﻧ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﻢﺠﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺮﮐ ﺎﻨﺑ ﺲﮕﻧﺮﭙﺳﺍ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﻑﺍﺮﻃﺍ ﻒﻟﺎﺨﻣ ﮯﮐ ﺶﯿﻣ

en: Simulate pressure inside a closed cloth mesh
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﯽﮐ ﺅﺎﺑﺩ ﺭﺪﻧﺍ ﮯﮐ ﯽﻟﺎﺟ ﯽﮐ ﮮﮍﭙﮐ ﺪﻨﺑ

en: Use Custom Volume
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﻮﯿﻟﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use the Target Volume parameter as the initial volume, instead of calculating it from the mesh itself
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺍ ﮯﺳ ﯽﮨ ﻝﺎﺟ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻡﻮﯿﻟﺍﻭ ﭧﮔﺭﺎﭨ

en: Sew Cloth
ur: ﺎﻨﯿﺳ ﺍﮍﭙﮐ

en: Pulls loose edges together
ur: ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Bending Stiffness Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣ

en: Vertex group for fine control over bending stiffness
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣ

en: Internal Springs Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺲﮕﻧﺮﭙﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ

en: Vertex group for fine control over the internal spring stiffness
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻠﺧﺍﺩ

en: Pin Vertex Group
ur: ﮟﯾﺮﮐ ﻦﭘ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex Group for pinning of vertices
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

en: Pressure Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﺸﯾﺮﭘ

en: Vertex Group for where to apply pressure. Zero weight means no pressure while a weight of one means full pressure. Faces with a vertex that has zero weight will be excluded from the volume calculation.
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﻢﺠﺣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﻥﺯﻭ ﺮﻔﺻ ﮯﮨ ﺅﺎﺑﺩ ﻞﻤﮑﻣ ﺐﻠﻄﻣ ﺎﮐ ﻥﺯﻭ ﮏﯾﺍ ﮧﮑﺒﺟ ﮟﯿﮩﻧ ﺅﺎﺑﺩ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﻥﺯﻭ ﺮﻔﺻ ﮯﮨ ﺎﻧﺎﮕﻟ ﮞﺎﮩﮐ ﺅﺎﺑﺩ ﮧﮐ ﮯﯿﻟ ﮯﮐ ﺱﺎﮨﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Shear Stiffness Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺘﺨﺳ ﭻﻨﯿﻗ

en: Vertex group for fine control over shear stiffness
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﭻﻨﯿﻗ

en: Shrink Vertex Group
ur: ﮟﯾﮍﮑﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex Group for shrinking cloth
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﺍﮍﭙﮐ

en: Structural Stiffness Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺘﺨﺳ ﯽﺘﺧﺎﺳ

en: Vertex group for fine control over structural stiffness
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﺘﺧﺎﺳ

en: Voxel Grid Cell Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳ ﮈﺮﮔ ﻞﯿﺴﮐﻭﻭ

en: Size of the voxel grid cells for interaction effects
ur: ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﺳ ﮈﺮﮔ ﻞﯿﺴﮐﻭﻭ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﻞﻣﺎﻌﺗ

en: Solver Result
ur: ﮧﺠﯿﺘﻧ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Result of cloth solver iteration
ur: ﮧﺠﯿﺘﻧ ﺎﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺍﮍﭙﮐ

en: Average Error
ur: ﯽﺑﺍﺮﺧ ﻂﺳﻭﺍ

en: Average error during substeps
ur: ﯽﻄﻠﻏ ﻂﺳﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Average Iterations
ur: ﺭﺍﺮﮑﺗ ﻂﺳﻭﺍ

en: Average iterations during substeps
ur: ﺭﺍﺮﮑﺗ ﻂﺳﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Maximum Error
ur: ﯽﺑﺍﺮﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum error during substeps
ur: ﯽﺑﺍﺮﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Maximum Iterations
ur: ﺭﺍﺮﮑﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum iterations during substeps
ur: ﺭﺍﺮﮑﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Minimum Error
ur: ﯽﺑﺍﺮﺧ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum error during substeps
ur: ﯽﻄﻠﻏ ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Minimum Iterations
ur: ﺭﺍﺮﮑﺗ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum iterations during substeps
ur: ﺭﺍﺮﮑﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Status
ur: ﺖﯿﺜﯿﺣ

en: Status of the solver iteration
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Success
ur: ﯽﺑﺎﯿﻣﺎﮐ

en: Computation was successful
ur: ﺎﮨﺭ ﺏﺎﯿﻣﺎﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ

en: Numerical Issue
ur: ﮧﻠﺌﺴﻣ ﯼﺩﺪﻋ

en: The provided data did not satisfy the prerequisites
ur: ﮟﯿﮐ ﮟﯿﮩﻧ ﯼﺭﻮﭘ ﻂﺋﺍﺮﺷ ﮯﻧ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ

en: No Convergence
ur: ﮟﯿﮩﻧ ﯽﺴﻨﺟﺭﻮﻨﮐ ﯽﺋﻮﮐ

en: Iterative procedure did not converge
ur: ﺍﻮﮨ ﮟﯿﮩﻧ ﺩﺎﻀﺘﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﯼﺭﺍﺮﮑﺗ

en: Invalid Input
ur: ﭧﭘ ﻥﺍ ﻂﻠﻏ

en: The inputs are invalid, or the algorithm has been improperly called
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﻼﺑ ﺮﭘ ﺭﻮﻃ ﻂﻠﻏ ﻮﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﺎﯾ ،ﮟﯿﮨ ﻂﻠﻏ ﺲﭩﭘ ﻥﺍ

en: Collection Child
ur: ﮧﭽﺑ ﮧﻋﻮﻤﺠﻣ

en: Child collection with its collection related settings
ur: ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﯽﮐ ﺱﺍ ﻦﺸﮑﯿﻠﮐ  ﮧﭽﺑ

en: Light Linking
ur: ﮓﻨﮑﻨﻟ ﭧﺋﻻ

en: Light linking settings of the collection object
ur: ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﯽﮐ ﮯﺷ ﻦﺸﮑﯿﻠﮐ

en: Collection Children
ur: ﮞﻮﭽﺑ ﮧﻋﻮﻤﺠﻣ

en: Collection of child collections
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ

en: Export Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Properties associated with the configured exporter
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ ﮈﺮﮕﯿﻔﻨﮐ

en: Is Open
ur: Is ﮟﯿﻟﻮﮭﮐ

en: Whether the panel is expanded or closed
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑ ﺎﯾ ﻮﮨ ﺎﯿﮔ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﻞﻨﯿﭘ ﮯﮨﺎﭼ

en: Collection Light Linking
ur: ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﻦﺸﮑﯿﻠﮐ

en: Light linking settings of objects and children collections of a collection
ur: ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﺭﻭﺍ ءﺎﯿﺷﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ

en: Link State
ur: ﭧﯿﭩﺳﺍ ﮏﻨﻟ

en: Light or shadow receiving state of the object or collection
ur: ﺖﻟﺎﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﻮﺻﻭ ﮯﺋﺎﺳ ﺎﯾ ﯽﻨﺷﻭﺭ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﺎﯾ ﮯﺷ

en: Include
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Exclude
ur: ﺎﻧﺮﮐ ﺝﺭﺎﺧ

en: Collection Object
ur: ﭧﮑﯿﺠﺑﺁ ﮧﻋﻮﻤﺠﻣ

en: Object of a collection with its collection related settings
ur: ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﺱﺍ ﮯﺷ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐ

en: Light linking settings of the collection
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣ

en: Collection Objects
ur: ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Collection of collection objects
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﻊﻤﺟ

en: Collision Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Collision settings for object in physics simulation
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: Absorption
ur: ﺏﺬﺟ

en: How much of effector force gets lost during collision with this object (in percent)
ur: (ﮟﯿﻣ ﺪﺼﯿﻓ) ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﺱﺍ

en: Friction for cloth collisions
ur: ﮍﮔﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺍﺮﮑﭨ ﮯﮐ ﮮﮍﭙﮐ

en: Damping
ur: ﺎﻧﺮﮐ ﻢﻧ

en: Amount of damping during collision
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ

en: Damping Factor
ur: ﺮﭩﮑﯿﻓ ﮓﻨﭙﻤﯾﮈ

en: Amount of damping during particle collision
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮦﺭﺫ

en: Random Damping
ur: ﮓﻨﭙﻤﯾﮈ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random variation of damping
ur: ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﮓﻨﭙﻤﯾﮈ

en: Friction Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﮍﮔﺭ

en: Amount of friction during particle collision
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮍﮔﺭ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮦﺭﺫ

en: Random Friction
ur: ﮍﮔﺭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random variation of friction
ur: ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﮍﮔﺭ

en: Permeability
ur: ﺎﺘﯿﻤﮔﺭﺎﭘ

en: Chance that the particle will pass through the mesh
ur: ﺎﮔ ﮯﺋﺎﺟ ﺭﺰﮔ ﮯﺳ ﯽﻟﺎﺟ ﮦﺭﺫ ﮧﮐ ﮯﮨ ﻥﺎﮑﻣﺍ

en: Stickiness
ur: ﻦﭘ ﺎﭙﭽﭙﭼ

en: Amount of stickiness to surface collision
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻦﭘ ﺎﭙﭽﭙﭼ ﺮﭘ ﻡﺩﺎﺼﺗ ﮯﮐ ﺢﻄﺳ

en: Inner Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Inner face thickness (only used by softbodies)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﮈﺎﺑ ﻡﺮﻧ ﻑﺮﺻ) ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮮﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍ

en: Outer Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﻧﻭﺮﯿﺑ

en: Outer face thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮮﺮﮩﭼ ﯽﻧﻭﺮﯿﺑ

en: Enabled
ur: ﻝﺎﻌﻓ

en: Enable this object as a collider for physics systems
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﺲﮐﺰﻓ ﻮﮐ ﮯﺷ ﺱﺍ

en: Single Sided
ur: ﮈﮉﯿﺋﺎﺳ ﻞﮕﻨﺳ

en: Cloth collision acts with respect to the collider normals (improves penetration recovery)
ur: (ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﻟﺎﺤﺑ ﯽﮐ ﻝﻮﺧﺩ) ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺕﻻﻮﻤﻌﻣ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﻡﺩﺎﺼﺗ ﺎﮐ ﮞﻭﮍﭙﮐ

en: Override Normals
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﻠﻣﺭﺎﻧ

en: Cloth collision impulses act in the direction of the collider normals (more reliable in some cases)
ur: (ﺩﺎﻤﺘﻋﺍ ﻞﺑﺎﻗ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻡﺎﮐ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻝﻮﻤﻌﻣ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺕﺍﺮﺛﺍ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮞﻭﮍﭙﮐ

en: Kill Particles
ur: ﻮﻟﺍﮈ ﺭﺎﻣ ﻮﮐ ﺕﺍﺭﺫ

en: Kill collided particles
ur: ﻮﻟﺍﮈ ﺭﺎﻣ ﻮﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ

en: Color management specific to display device
ur: ﻡﺎﻈﺘﻧﺍ ﺎﮐ ﮓﻧﺭ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺲﺋﺍﻮﯾﮈ

en: Display
ur: ﮯﻠﭙﺳﮈ

en: Input color space settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﻥﺍ

en: Is Data
ur: ﮯﮨ ﺎﭩﯾﮈ

en: Treat image as non-color data without color management, like normal or displacement maps
ur: ﮯﺸﻘﻧ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺎﯾ ﻡﺎﻋ ﮯﺴﯿﺟ ،ﮟﯿﮭﺠﻤﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺎﭩﯾﮈ ﻦﯿﮕﻧﺭ ﺮﯿﻏ ﻮﮐ ﺮﯾﻮﺼﺗ ﺮﯿﻐﺑ ﮯﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﮓﻧﺭ

en: Input Color Space
ur: ﺲﯿﭙﺳﺍ ﮓﻧﺭ ﭧﭘ ﻥﺍ

en: Color space in the image file, to convert to and from when saving and loading the image
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﺭﻭﺍ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ،ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Linear AP0 with ACES white point
ur: ACES ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ AP0

en: AgX Base sRGB
ur: AgX ﺲﯿﺑ sRGB

en: AgX Base Image Encoding for sRGB Display
ur: sRGB ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ AgX ﮓﻧﮈﻮﮑﻧﺍ ﺞﯿﻣﺍ ﺲﯿﺑ

en: AgX Log
ur: AgX ﮒﻻ

en: Log Encoding with Chroma inset and rotation of primaries, and with 25 Stops of Dynamic Range
ur: ﮫﺗﺎﺳ ﮯﮐ ﺲﭘﺎﭩﺳﺍ 25 ﮯﮐ ﺞﻨﯾﺭ ﮏﻣﺎﻨﺋﺍﮈﺭﻭﺍ ،ﮓﻧﮈﻮﮑﻧﺍ ﮒﻻ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﺰﯾﺮﻤﺋﺍﺮﭘ ﺭﻭﺍ ﭧﯿﺴﻧﺍ ﺎﻣﻭﺮﮐ

en: Display P3
ur: P3 ﮯﻠﭙﺳﮈ

en: Apple's Display P3 with sRGB compound (piece-wise) encoding transfer function, common on Mac devices
ur: ﮯﮨ ﻡﺎﻋ ﺮﭘ ﺰﺴﺋﺍﻮﯾﮈ ﮏﯿﻣ ﻮﺟ ،ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﮑﻨﻓ ﺮﻔﺴﻧﺍﺮﭨ ﮓﻧﮈﻮﮑﻧﺍ (ﺭﺍﻭ ﺍﮍﮑﭨ) ﮉﻧﺅﺎﭙﻤﮐ P3 sRGB ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﻞﭙﯾﺍ

en: Filmic Log
ur: ﮒﻻ ﯽﻤﻠﻓ

en: Log based filmic shaper with 16.5 stops of latitude, and 25 stops of dynamic range
ur: ﮟﯿﮨ ﺲﭘﺎﭩﺳﺍ 25 ﮯﮐ ﺞﻨﯾﺭ ﮎﺮﺤﺘﻣ ﺭﻭﺍ ﺲﭘﺎﭩﺳﺍ 16.5 ﮯﮐ ﺪﻠﺒﻟﺍ ﺽﺮﻋ ﮟﯿﻣ ﺲﺟ ﺮﭙﯿﺷ ﯽﻤﻠﻓ ﮉﺴﯿﺑ ﮒﻻ

en: Filmic sRGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ ﺲﯾﺍ ﯽﻤﻠﻓ

en: sRGB display space with Filmic view transform
ur: ﮧﮕﺟ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯽﺑ ﯽﺟ ﺭﺁ ﺲﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ ﯽﻤﻠﻓ

en: Khronos PBR Neutral sRGB
ur: Khronos PBR ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ sRGB

en: Khronos PBR Neutral Image Encoding for sRGB Display
ur: Khronos PBR ﮓﻧﮈﻮﮑﻧﺍ ﺮﯾﻮﺼﺗ ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ for sRGB ﮯﻠﭙﺳﮈ

en: Linear CIE-XYZ D65
ur: CIE-XYZ D65 ﯼﺮﯿﮑﻟ

en: 1931 CIE XYZ with adapted illuminant D65 white point
ur: 1931 CIE XYZ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﺮﯾﺬﭘ ﺖﻘﻓﺍﻮﻣ D65 ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ

en: Linear CIE-XYZ E
ur: CIE-XYZ E ﯼﺮﯿﮑﻟ

en: 1931 CIE XYZ standard with assumed illuminant E white point
ur: 1931 CIE XYZ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﯼﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﯼﺭﺎﯿﻌﻣ

en: Linear DCI-P3 D65
ur: DCI-P3 D65 ﯼﺮﯿﮑﻟ

en: Linear DCI-P3 with illuminant D65 white point
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ DCI-P3 ﯼﺮﯿﮑﻟ

en: Linear FilmLight E-Gamut
ur: ﭧﻣﺎﮔ ﯼﺍ ﭧﺋﻻ ﻢﻠﻓ ﯼﺮﯿﮑﻟ

en: Linear E-Gamut with illuminant D65 white point
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ ﭧﻣﺎﮔ ﯼﺍ ﯼﺮﯿﮑﻟ

en: Non-Color
ur: ﻦﯿﮕﻧﺭ ﺮﯿﻏ

en: Generic data that is not color, will not apply any color transform (e.g. normal maps)
ur: (ﮯﺸﻘﻧ ﻡﺎﻋ ﮯﺴﯿﺟ) ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﮯﮨ ﮟﯿﮩﻧ ﮓﻧﺭ ﻮﺟ ﺎﭩﯾﮈ ﻡﺎﻋ

en: BT.1886 2.4 Exponent EOTF Display, commonly used for TVs
ur: BT.1886 2.4 Exponent EOTF ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﻠﭙﺳﮈ TVs ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ

en: BT.2020 2.4 Exponent EOTF Display
ur: BT.2020 2.4 Exponent EOTF ﮯﻠﭙﺳﮈ

en: sRGB IEC 61966-2-1 compound (piece-wise) encoding
ur: sRGB IEC 61966-2-1 ﮓﻧﮈﻮﮑﻧﺍ (ﺭﺍﻭ ﺍﮍﮑﭨ) ﮉﻧﺅﺎﭙﻤﮐ

en: Do not perform any color transform on load, treat colors as in scene linear space already
ur: ﮟﯾﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﯽﮐ ﮧﮕﺟ ﯼﺮﯿﮑﻟﻮﯾﻭ ﯽﮨ ﮯﻠﮩﭘ ﻮﮐ ﮞﻮﮕﻧﺭ ،ﮟﯾﺩ ﮧﻧ ﻡﺎﺠﻧﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﯽﮭﺑ ﯽﺴﮐ ﺮﭘ ﮫﺟﻮﺑ

en: Color space that the sequencer operates in
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮟﯿﻣ ﺲﺟ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: Color management settings used for displaying images on the display
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﮯﻠﭙﺳﮈ

en: Curve
ur: ﻢﺧ

en: Color curve mapping applied before display transform
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻭﺮﮐ ﮓﻧﺭ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Exposure
ur: ﺭﮊﻮﭙﺴﮑﯾﺍ

en: Gamma
ur: ﺎﻣﺎﮔ

en: Look
ur: ﻮﮭﮑﯾﺩ

en: Additional transform applied before view transform for artistic needs
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﻓﺎﺿﺍ ﮯﻠﮩﭘ ﮯﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺕﺎﯾﺭﻭﺮﺿ ﮧﻧﺍﺭﺎﮑﻨﻓ

en: Do not modify image in an artistic manner
ur: ﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮧﻧﺍﺭﺎﮑﻨﻓ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Use Curves
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﮟﯿﻤﺧ

en: Use RGB curved for pre-display transformation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﻢﺧ  ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﯼﺮﭘ

en: Use White Balance
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ

en: Perform chromatic adaption from a different white point
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻘﻓﺍﻮﻣ ﻦﯿﮕﻧﺭ ﮯﺳ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﻒﻠﺘﺨﻣ ﮏﯾﺍ

en: View
ur: ﮟﯿﮭﮑﯾﺩ

en: View used when converting image to a display space
ur: ﮟﯿﮭﮑﯾﺩ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Do not perform any color transform on display, use old non-color managed technique for display
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﻨﮑﺗ ﮉﺠﯿﻨﯿﻣ ﮓﻧﺭ ﻥﺎﻧ ﯽﻧﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ،ﮟﯾﺮﮐ ﮧﻧ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮓﻧﺭ ﯽﺋﻮﮐ ﺮﭘ ﮯﻠﭙﺳﮈ

en: Temperature
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ

en: Color temperature of the scene's white point
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﮯﮐ ﺮﻈﻨﻣ

en: Tint
ur: ﺖﮕﻧﺭ

en: Color tint of the scene's white point (the default of 10 matches daylight)
ur: (ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺩ ﭧﻟﺎﻔﯾﮈ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﮓﻧﺭ ﺎﮐ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﮯﮐ ﺮﻈﻨﻣ

en: White Point
ur: ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ

en: The color which gets mapped to white (automatically converted to/from temperature and tint)
ur: (ﮏﺗ / ﮯﺳ ﺖﮕﻧﺭ ﺭﻭﺍ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻞﯾﺪﺒﺗ ﺩﻮﺨﺑ ﺩﻮﺧ) ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﺶﻘﻧ ﮟﯿﻣ ﺪﯿﻔﺳ ﻮﺟ ﮓﻧﺭ ﮦﻭ

en: Color Mapping
ur: ﮓﻨﭙﯿﻣ ﺮﻠﮐ

en: Color mapping settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻦﯿﮕﻧﺭ

en: Blend color to mix with texture output color
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺖﺧﺎﺳ

en: Blend Factor
ur: ﺮﺼﻨﻋ ﺐﮐﺮﻣ

en: Blend Type
ur: ﻢﺴﻗ ﯽﮐ ﭦﻭﻼﻣ

en: Mode used to mix with texture output color
ur: ﮈﻮﻣ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁ ﺖﺧﺎﺳ

en: Mix
ur: ﺲﮑﻣ

en: Darken
ur: ﺎﻧﺮﮐ ﺍﺮﯿﮬﺪﻧﺍ

en: Lighten
ur: ﺎﻧﺮﮐ ﺎﮑﻠﮨ

en: Screen
ur: ﻦﯾﺮﮑﺳ

en: Overlay
ur: ﮯﻟﺭﻭﻭﺍ

en: Soft Light
ur: ﯽﻨﺷﻭﺭ ﻡﺮﻧ

en: Linear Light
ur: ﯽﻨﺷﻭﺭ ﯼﺮﯿﮑﻟ

en: Difference
ur: ﻕﺮﻓ

en: Divide
ur: ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ

en: Brightness
ur: ﮏﻤﭼ

en: Adjust the brightness of the texture
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮏﻤﭼ ﯽﮐ ﺖﺧﺎﺳ

en: Color Ramp
ur: ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ

en: Adjust the contrast of the texture
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﺖﺧﺎﺳ

en: Adjust the saturation of colors in the texture
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳ ﯽﮐ ﮞﻮﮕﻧﺭ ﮟﯿﻣ ﺖﺧﺎﺳ

en: Use Color Ramp
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻤﯾﺭ ﺮﻠﮐ

en: Toggle color ramp operations
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺰﻨﺸﯾﺮﭘﺁ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Color ramp mapping a scalar value to a color
ur: ﮯﮨ ﺎﮨﺭ ﺎﻨﺑ ﮧﺸﻘﻧ ﮟﯿﻣ ﮓﻧﺭ ﻮﮐ ﻮﯿﻠﯾﻭ ﺮﻠﯿﮑﺳﺍ  ﮏﯾﺍ ﭗﻤﯾﺭ ﺮﻠﮐ

en: Color Mode
ur: ﮈﻮﻣ ﮓﻧﺭ

en: Set color mode to use for interpolation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮈﻮﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: RGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ

en: HSV
ur: ﯼﻭ ﺲﯾﺍ ﭻﯾﺍ

en: HSL
ur: ﻞﯾﺍ ﺲﯾﺍ ﭻﯾﺍ

en: Elements
ur: ﺮﺻﺎﻨﻋ

en: Color Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﻠﮐ

en: Set color interpolation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻦﯿﮕﻧﺭ

en: Near
ur: ﺐﯾﺮﻗ

en: Far
ur: ﺭﻭﺩ

en: Clockwise
ur: ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ

en: Counter-Clockwise
ur: ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﯽﮐ ﯼﮍﮭﮔ

en: Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Set interpolation between color stops
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﺎﭩﺳﺍ ﻦﯿﮕﻧﺭ

en: Ease
ur: ﯽﻧﺎﺳﺁ

en: Cardinal
ur: ﻞﻧﮈﺭﺎﮐ

en: B-Spline
ur: ﻦﺋﻼﭙﺳﺍ ﯽﺑ

en: Constant
ur: ﻞﻘﺘﺴﻣ

en: Color Ramp Element
ur: ﺮﺼﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Element defining a color at a position in the color ramp
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺭ ﺮﭘ  ﻡﺎﻘﻣ  ﮏﯾﺍ ﮟﯿﻣ ﭗﻤﯾﺭ ﮓﻧﺭ

en: Alpha
ur: ﺎﻔﻟﺍ

en: Set alpha of selected color stop
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺎﻔﻟﺍ ﺎﮐ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Set color of selected color stop
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﮓﻧﺭ ﺎﮐ ﭖﺎﭩﺳ ﮓﻧﺭ ﺐﺨﺘﻨﻣ

en: Position
ur: ﻡﺎﻘﻣ

en: Set position of selected color stop
ur: ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﺐﺨﺘﻨﻣ

en: Color Ramp Elements
ur: ﺮﺻﺎﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Collection of Color Ramp Elements
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﺻﺎﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Console Input
ur: ﭧﭘ ﻥﺍ ﻝﻮﺴﻨﮐ

en: Input line for the interactive console
ur: ﻦﺋﻻ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﻝﻮﺴﻨﮐ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Text]
en: Line
ur: ﻦﺋﻻ

en: Text in the line
ur: ﻦﺘﻣ ﮟﯿﻣ ﻦﺋﻻ

en: Console line type when used in scrollback
ur: ﻢﺴﻗ ﯽﮐ ﻦﺋﻻ ﻝﻮﺴﻨﮐ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ

en: Output
ur: ﭧﭘ ﭦﺅﺁ

en: Input
ur: ﭧﭘ ﻥﺍ

en: Error
ur: ﯽﺑﺍﺮﺧ

en: Constraint modifying the transformation of objects and bones
ur: ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ءﺎﯿﺷﺍ

en: Constraint is the one being edited
ur: ﮯﮨ ﯽﮨﺭﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﮦﻭ ﭦﻭﺎﮐﺭ

en: Use the results of this constraint
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﯼﺪﻨﺑﺎﭘ ﺱﺍ

en: Lin error
ur: ﯽﻄﻠﻏ ﯽﮐ ﻦﻟ

en: Amount of residual error in Blender space unit for constraints that work on position
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻄﻠﻏ ﺎﯾﺎﻘﺑ ﮟﯿﻣ ﭧﻧﻮﯾ ﺲﯿﭙﺳﺍ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ  ﻡﺎﻘﻣ

en: Rotation error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﺵﺩﺮﮔ

en: Amount of residual error in radians for constraints that work on orientation
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻄﻠﻏ ﺎﯾﺎﻘﺑ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﯼﺪﻨﺑ ﺖﻤﺳ

en: Influence
ur: ﺎﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ

en: Amount of influence constraint will have on the final solution
ur: ﯽﮔﻮﮨ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣ ﺭﺍﺪﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ

en: Override Constraint
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﭦﻭﺎﮐﺭ

en: In a local override object, whether this constraint comes from the linked reference object, or is local to the override
ur: ﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﮯﺋﺁ ﮯﺳ ﮯﺷ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﭦﻭﺎﮐﺭ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ

en: Constraint has valid settings and can be evaluated
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮟﯿﮨ ﺕﺎﺒﯿﺗﺮﺗ ﺖﺳﺭﺩ ﮟﯿﻣ ﭦﻭﺎﮐﺭ

en: Disable
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Enable/Disable Constraint
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ/ﻝﺎﻌﻓ ﻮﮐ ﯼﺪﻨﺑﺎﭘ

en: Constraint name
ur: ﻡﺎﻧ ﺎﮐ ﯼﺪﻨﺑﺎﭘ

en: Owner Space
ur: ﮧﮕﺟ ﯽﮐ ﮏﻟﺎﻣ

en: Space that owner is evaluated in
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮏﻟﺎﻣ ﮯﮐ ﺲﺟ ﮧﮕﺟ ﺱﺍ

en: World Space
ur: ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ

en: The constraint is applied relative to the world coordinate system
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﯼﺪﻨﺑﺎﭘ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ

en: Custom Space
ur: ﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: The constraint is applied in local space of a custom object/bone/vertex group
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﻮﺑ/ﭧﮑﯿﺠﺑﺁ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Pose Space
ur: ﺲﯿﭙﺳﺍ ﺯﻮﭘ

en: The constraint is applied in Pose Space, the object transformation is ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ،ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺯﻮﭘ

en: Local With Parent
ur: ﯽﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: The constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformation
ur: ﮯﮨ ﻞﻣﺎﺷ ﯽﮭﺑ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﯽﺋﺍﺰﻓﺍ ﮧﻠﺻﻮﺣ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺡﺮﻃ ﺱﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺖﺒﺴﻧ ﯽﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﮐ ﯼﮉﮨ ﭦﻭﺎﮐﺭ

en: Local Space
ur: ﮧﮕﺟ ﯽﻣﺎﻘﻣ

en: The constraint is applied relative to the local coordinate system of the object
ur: ﮯﮨ ﺎﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﻕﻼﻃﺍ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Constraint's panel is expanded in UI
ur: ﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮟﯿﻣ UI ﻞﻨﯿﭘ ﺎﮐ ﺵﺪﻨﺑ

en: Object for Custom Space
ur: ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Sub-Target
ur: ﻑﺪﮨ ﯽﻠﯾﺫ

en: Armature bone, mesh or lattice vertex group, ...
ur: ... ،ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﻟﺎﺟ ﺎﯾ ﻝﺎﺟ ،ﯼﮉﮨ ﺮﭽﻣﺭﺁ

en: Target Space
ur: ﮧﮕﺟ ﯽﮐ ﻑﺪﮨ

en: Space that target is evaluated in
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﻑﺪﮨ ﮟﯿﻣ ﺲﺟ ﺲﯿﭙﺳﺍ

en: The transformation of the target is evaluated relative to the world coordinate system
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺪﮨ

en: The transformation of the target is evaluated relative to a custom object/bone/vertex group
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﻮﺑ/ﭧﮑﯿﺠﺑﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺪﮨ

en: The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﭽﻣﺭﺁ ﮯﮐ ﻑﺪﮨ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺯﺍﺪﻧﺍ ﻑﺮﺻ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺪﮨ

en: The transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformation
ur: ﮯﮨ ﻞﻣﺎﺷ ﯽﮭﺑ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﯽﺋﺍﺰﻓﺍ ﮧﻠﺻﻮﺣ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺡﺮﻃ ﺱﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﮐ ﺱﺍ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﻑﺪﮨ

en: The transformation of the target is evaluated relative to its local coordinate system
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﺱﺍ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺪﮨ

en: Local Space (Owner Orientation)
ur: (ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ) ﮧﮕﺟ ﯽﻣﺎﻘﻣ

en: The transformation of the target bone is evaluated relative to its local coordinate system, followed by a correction for the difference in target and owner rest pose orientations. When applied as local transform to the owner produces the same global motion as the target if the parents are still in rest pose.
ur: ﮞﻮﮨ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﮐ ﻡﺍﺭﺁ ﯽﮭﺑ ﺏﺍ ﻦﯾﺪﻟﺍﻭ ﺮﮔﺍ ﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﺖﮐﺮﺣ ﯽﻤﻟﺎﻋ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﮦﻭ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ ﻮﮐ ﮏﻟﺎﻣ ﺐﺟ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺡﻼﺻﺍ ﯽﮐ ﻕﺮﻓ ﮟﯿﻣ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﮏﻟﺎﻣ ﺭﻭﺍ ﻑﺪﮨ ﺪﻌﺑ ﮯﮐ ﺲﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﺱﺍ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﻑﺪﮨ

en: Camera Solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Follow Track
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﮏﯾﺮﭨ

en: Object Solver
ur: ﺭﻮﻟﻮﺳ ﺰﯿﭼ

en: Copy Location
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣ

en: Copy the location of a target (with an optional offset), so that they move together
ur: ﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﮐﻮﻟ ﯽﮐ ﭧﮔﺭﺎﭨ

en: Copy Rotation
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﭨﻭﺭ

en: Copy the rotation of a target (with an optional offset), so that they rotate together
ur: ﮟﯿﻣﻮﮭﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮏﯾﺍ

en: Copy Scale
ur: ﻞﯿﮑﺳﺍ  ﯽﭘﺎﮐ

en: Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount
ur: ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﮧﻧﺎﻤﯿﭘ  ﮯﺳ ﻢﻗﺭ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻞﻣﺍﻮﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻑﺪﮨ ﯽﺴﮐ

en: Copy Transforms
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ

en: Copy all the transformations of a target, so that they move together
ur: ﮟﯿﻠﭼ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ ﯽﮐ ﻑﺪﮨ ﮏﯾﺍ

en: Limit Distance
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮧﻠﺻﺎﻓ

en: Restrict movements to within a certain distance of a target (at the time of constraint evaluation only)
ur: (ﺖﻗﻭ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﭦﻭﺎﮐﺭ ﻑﺮﺻ) ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﮯﮐ ﻑﺪﮨ ﻮﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ

en: Limit Location
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻡﺎﻘﻣ

en: Restrict movement along each axis within given ranges
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺮﮨ ﺭﺪﻧﺍ ﮯﮐ ﺩﻭﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Limit Rotation
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ

en: Restrict rotation along each axis within given ranges
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ﺭﺪﻧﺍ ﮯﮐ ﺩﻭﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Limit Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺪﺣ

en: Restrict scaling along each axis with given ranges
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﺰﺠﻨﯾﺭ ﯽﺌﮔ ﯼﺩ

en: Maintain Volume
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣ

en: Compensate for scaling one axis by applying suitable scaling to the other two axes
ur: ﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮐ ﺎﮕﻟ ﮧﻧﺎﻤﯿﭘ ﺐﺳﺎﻨﻣ ﺮﭘ ﮞﻭﺭﻮﺤﻣ ﻭﺩ ﮮﺮﺳﻭﺩ

en: Transformation
ur: ﯽﻠﯾﺪﺒﺗ

en: Use one transform property from target to control another (or same) property on owner
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻑﺪﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ (ﯽﮨﻭ ﺎﯾ) ﯼﺮﺳﻭﺩ ﺮﭘ ﮏﻟﺎﻣ

en: Transform Cache
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺸﯿﮐ

en: Look up the transformation matrix from an external file
ur: ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ

en: Clamp To
ur: ﻮﭨ ﭗﻤﯿﻠﮐ

en: Restrict movements to lie along a curve by remapping location along curve's longest axis
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﻟ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﺮﮐ ﮮﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻡﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﺒﻤﻟ ﮯﺳ ﺐﺳ ﮯﮐ ﻢﺧ

en: Damped Track
ur: ﮏﯾﺮﭨ ﮉﭙﻤﯾﮈ

en: Point towards a target by performing the smallest rotation necessary
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﺮﮐ ﮮﺩ ﻡﺎﺠﻧﺍ ﺵﺩﺮﮔ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﯼﺭﻭﺮﺿ

en: Inverse Kinematics
ur: ﺲﮑﭩﯿﻨﯿﺋﺎﮐ ﺎﭩﻟﺍ

en: Control a chain of bones by specifying the endpoint target (Bones only)
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﮐﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ (ﮞﻮﯾﮉﮨ ﻑﺮﺻ) ﻑﺪﮨ ﯽﻣﺎﺘﺘﺧﺍ

en: Locked Track
ur: ﮏﯾﺮﭨ ﻞﻔﻘﻣ

en: Rotate around the specified ('locked') axis to point towards a target
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ('ﮎﻻ') ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﯽﺴﮐ

en: Spline IK
ur: IK ﻦﺋﻼﭙﺳ

en: Align chain of bones along a curve (Bones only)
ur: (ﮞﺎﯾﮉﮨ ﻑﺮﺻ) ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ ﻮﮐ ﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Stretch To
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮏﺗ

en: Stretch along Y-Axis to point towards a target
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ-Y ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﯽﺴﮐ

en: Track To
ur: ﻮﭨ ﮏﯾﺮﭨ

en: Legacy tracking constraint prone to twisting artifacts
ur: ﮯﮨ ﮦﺮﻄﺧ ﺎﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮯﻧﻮﻤﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮯﻨﮨﺭ ﺮﺒﺧﺎﺑ ﮯﺳ ﺖﺛﺍﺭﻭ

en: Use transform property of target to look up pose for owner from an Action
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﮐ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮏﻟﺎﻣ ﮯﺳ ﻡﺍﺪﻗﺍ

en: Armature
ur: ﺮﭽﻣﺭﺁ

en: Apply weight-blended transformation from multiple bones like the Armature modifier
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﭦﻭﻼﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﺳ ﮞﻮﯾﮉﮨ ﺩﺪﻌﺘﻣ ﮯﺴﯿﺟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁ

en: Child Of
ur: ﮧﭽﺑ ﺎﮐ

en: Make target the 'detachable' parent of owner
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺪﮨ ﻮﮐ ﻦﯾﺪﻟﺍﻭ 'ﻞﺒﯾﺍ ﭻﯿﭩﯾﮈ' ﮯﮐ ﮏﻟﺎﻣ

en: Floor
ur: ﺵﺮﻓ

en: Use position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner cannot cross
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺭﻮﺒﻋ ﮏﻟﺎﻣ ﮯﺴﺟ 'ﻝﺰﻨﻣ' ﺎﯿںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ (ﺵﺩﺮﮔ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ)  ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ 'ﺭﺍﻮﯾﺩ

en: Follow Path
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Use to animate an object/bone following a path
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﯼﮉﮨ/ﺰﯿﭼ ﯽﺴﮐ ﺪﻌﺑ ﮯﮐ ﮯﺘﺳﺍﺭ

en: Change pivot point for transforms (buggy)
ur: (ﯼﮍﮕﺑ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Shrinkwrap
ur: ﺎﻧﮍﮑﺳ

en: Restrict movements to surface of target mesh
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﭧﮔﺭﺎﭨ

en: Action Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺍﺪﻗﺍ

en: Map an action to the transform axes of a bone
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﻞﻤﻋ ﮏﯾﺍ ﺮﭘ ﺭﻮﺤﻣ ﮯﻟﺍﻭ ﮯﻨﻟﺪﺑ ﮯﮐ ﯼﮉﮨ

en: The constraining action
ur: ﻞﻤﻋ ﺎﮐ ﻡﺎﮭﺗ ﮎﻭﺭ

en: Evaluation Time
ur: ﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ

en: Interpolates between Action Start and End frames
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺭﻭﺍ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍ

en: Last frame of the Action to use
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: First frame of the Action to use
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum value for target channel range
ur: ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ ﻞﻨﯿﭼ ﻑﺪﮨ

en: Minimum
ur: ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum value for target channel range
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ ﻞﻨﯿﭼ ﻑﺪﮨ

en: Mix Mode
ur: ﮈﻮﻣ ﺲﮑﻣ

en: Specify how existing transformations and the action channels are combined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺍﺪﻗﺍ ﺭﻭﺍ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣ ﮧﮐ ﮟﯾﺮﮐ ﺢﺿﺍﻭ

en: Before Original (Full)
ur: (ﻞﻤﮑﻣ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ

en: Apply the action channels before the original transformation, as if applied to an imaginary parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
ur: ﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﺖﺛﺍﺭﻭ ﻞﻤﮑﻣ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ

en: Before Original (Aligned)
ur: (ﻁﻮﺑﺮﻣ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ

en: Apply the action channels before the original transformation, as if applied to an imaginary parent in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ

en: Before Original (Split Channels)
ur: (ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ

en: Apply the action channels before the original transformation, handling location, rotation and scale separately
ur: ﮟﯿﺋﺎﮕﻟ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﻦﺸﯿﮐﻮﻟ ﮓﻨﻟﮉﻨﯿﮨ ،ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺍﺪﻗﺍ

en: After Original (Full)
ur: (ﻞﻤﮑﻣ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Apply the action channels after the original transformation, as if applied to an imaginary child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
ur: ﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﮯﭽﺑ ﯽﻟﺎﯿﺧ ﮏﯾﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺛﺍﺭﻭ ﻞﻤﮑﻣ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ

en: After Original (Aligned)
ur: (ﻁﻮﺑﺮﻣ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Apply the action channels after the original transformation, as if applied to an imaginary child in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﭽﺑ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ

en: After Original (Split Channels)
ur: (ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Apply the action channels after the original transformation, handling location, rotation and scale separately
ur: ﮟﯿﺋﺎﮕﻟ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﻦﺸﯿﮐﻮﻟ ﮓﻨﻟﮉﻨﯿﮨ ،ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺍﺪﻗﺍ

en: Target object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ

en: Transform Channel
ur: ﻞﻨﯿﭼ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Transformation channel from the target that is used to key the Action
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﯿﻠﮐ ﻮﮐ ﻡﺍﺪﻗﺍ ﻮﺟ ﻞﻨﯿﭼ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺳ ﻑﺪﮨ

en: X Location
ur: ﻦﺸﯿﮐﻮﻟ ﺲﮑﯾﺍ

en: Y Location
ur: Y ﻡﺎﻘﻣ

en: Z Location
ur: Z ﻡﺎﻘﻣ

en: X Rotation
ur: ﺵﺩﺮﮔ ﺲﮑﯾﺍ

en: Y Rotation
ur: Y ﺵﺩﺮﮔ

en: Z Rotation
ur: Z ﺵﺩﺮﮔ

en: X Scale
ur: ﻞﯿﮑﺳﺍ  ﺲﮑﯾﺍ

en: Y Scale
ur: Y  ﻞﯿﮑﺳﺍ

en: Z Scale
ur: ﻞﯿﮑﺳﺍ  ﮉﯾﺯ

en: Object Action
ur: ﻡﺍﺪﻗﺍ ﺰﯿﭼ

en: Bones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channels
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﮐ ﮯﺷ ﮯﮐ ﻞﻤﻋ ﺮﭘ ﯼﮉﮨ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﺰﻠﻨﯿﭼ ﮯﮐ ﯼﮉﮨ :ﮞﺎﯾﮉﮨ ﻑﺮﺻ

en: Use Evaluation Time
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ

en: Interpolate between Action Start and End frames, with the Evaluation Time slider instead of the Target object/bone
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺭﻭﺍ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍ ،ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻢﺋﺎﭨ ﻦﺸﯾﺍﻮﯿﻠﯾﻮﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﻥﻮﺑ/ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ

en: Armature Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺮﭽﻣﺭﺁ

en: Applies transformations done by the Armature modifier
ur: ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﺌﮔ ﯽﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁ

en: Targets
ur: ﻑﺍﺪﮨﺍ

en: Target Bones
ur: ﮞﺎﯾﮉﮨ ﯽﮐ ﻑﺪﮨ

en: Use Envelopes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻓﺎﻔﻟ

en: Multiply weights by envelope for all bones, instead of acting like Vertex Group based blending. The specified weights are still used, and only the listed bones are considered.
ur: .ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﮞﻮﯾﮉﮨ ﮦﺪﺷ ﺝﺭﺩ ﻑﺮﺻ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺎںﯿﮨ ﯽﮭﺑ ﺏﺍ ﻥﺯﻭ ﻦﯿﻌﺘﻣ ﭦﻭﻼﻣ ﯽﻨﺒﻣ ﺮﭘ ﮦﻭﺮﮔ ﺎﻧﻮﮑںﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﺱﺍ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯿﺋﺎﮕﻟ ﺏﺮﺿ ﻮﮐ ﻥﺯﻭ ﮯﺳ ﮯﻓﺎﻔﻟ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Use Current Location
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣ

en: Use the current bone location for envelopes and choosing B-Bone segments instead of rest position
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﻤﮕﯿﺳ ﻥﻮﺑ-ﯽﺑ ﮯﺋﺎﺠﺑ ﮯﮐ  ﻡﺎﻘﻣ  ﭧﺴﯾﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﮕﺟ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻓﺎﻔﻟ

en: Preserve Volume
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

en: Deform rotation interpolation with quaternions
ur: ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ sﯼﮍﮐﻮﭼ

en: Camera Solver Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﻟﻮﺳ ﮦﺮﻤﯿﮐ

en: Lock motion to the reconstructed camera movement
ur: ﺖﮐﺮﺣ  ﮎﻻ ﺮﭘ ﭧﻨﻣﻭﻮﻣ ﮦﺮﻤﯿﮐ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

en: Movie Clip to get tracking data from
ur: ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ

en: Active Clip
ur: ﭗﻠﮐ ﻝﺎﻌﻓ

en: Use active clip defined in scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻠﮐ ﻝﺎﻌﻓ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Child Of Constraint
ur: ﮧﭽﺑ ﺎﮐ ﯼﺭﻮﺒﺠﻣ

en: Create constraint-based parent-child relationship
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺘﺷﺭ ﺎﮐ ﮯﭽﺑ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ ﯽﻨﺒﻣ ﺮﭘ ﯼﺪﻨﺑﺎﭘ

en: Inverse Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍ

en: Transformation matrix to apply before
ur: ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

en: Set Inverse Pending
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ءﺍﻮﺘﻟﺍ ﺮﯾﺯ ﺎﭩﻟﺍ

en: Set to true to request recalculation of the inverse matrix
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍ

en: Location X
ur: X ﻡﺎﻘﻣ

en: Use X Location of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ X ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Location Y
ur: Y ﻡﺎﻘﻣ

en: Use Y Location of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ Y ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Location Z
ur: Z ﻡﺎﻘﻣ

en: Use Z Location of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ Z ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Rotation X
ur: ﺲﮑﯾﺍ ﺵﺩﺮﮔ

en: Use X Rotation of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ X ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Rotation Y
ur: Y ﺵﺩﺮﮔ

en: Use Y Rotation of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ Y ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Rotation Z
ur: Z ﺵﺩﺮﮔ

en: Use Z Rotation of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ Z ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Scale X
ur: ﺲﮑﯾﺍ ﮧﻧﺎﻤﯿﭘ

en: Use X Scale of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ  X ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Scale Y
ur: Y ﮧﻧﺎﻤﯿﭘ

en: Use Y Scale of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﯿﮑﺳ Y ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Scale Z
ur: Z ﮧﻧﺎﻤﯿﭘ

en: Use Z Scale of Parent
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ  Z ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Clamp To Constraint
ur: ﭧﻨﺋﺍﺮﭩﺴﻨﮐ ﻮﭨ ﭗﻤﯿﻠﮐ

en: Constrain an object's location to the nearest point along the target path
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺪﮨ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﯽﺴﮐ

en: Main Axis
ur: ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣ

en: Main axis of movement
ur: ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣ ﺎﮐ ﮏﯾﺮﺤﺗ

en: X
ur: ﺲﮑﯾﺍ

en: Target Object (Curves only)
ur: (ﺭﺎﺗ  ﮟﯿﻤﺧ ﻑﺮﺻ) ﮯﺷ ﭧﮔﺭﺎﭨ

en: Cyclic
ur: ﮏﻠﮑﯿﺋﺎﺳ

en: Treat curve as cyclic curve (no clamping to curve bounding box)
ur: (ﮟﯿﮩﻧ ﮓﻨﭙﻤﯿﻠﮐ ﯽﺋﻮﮐ ﮟﯿﻣ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻭﺮﮐ) ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ  ﻢﺧ  ﯽﺗﺍﺮﮑﭼ ﻮﮐ  ﻢﺧ

en: Copy Location Constraint
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺎﻘﻣ

en: Copy the location of the target
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﻑﺪﮨ

en: Head/Tail
ur: ﻡﺩ / ﺮﺳ

en: Target along length of bone: Head is 0, Tail is 1
ur: ﮯﮨ 1 ﻡﺩ ،ﮯﮨ 0 ﺮﺳ :ﻑﺪﮨ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ

en: Invert X
ur: X ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ

en: Invert the X location
ur: X ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣ

en: Invert Y
ur: Y ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ

en: Invert the Y location
ur: Y ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣ

en: Invert Z
ur: Z ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ

en: Invert the Z location
ur: Z ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣ

en: Follow B-Bone
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ  ﻥﻮﺑ-ﯽﺑ

en: Follow shape of B-Bone segments when calculating Head/Tail position
ur: ﮟﯾﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ  ﻥﻮﺑ-ﯽﺑ  ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺩ/ﺮﺳ

en: Add original location into copied location
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻘﻣ ﻞﺻﺍ ﮟﯿﻣ ﮧﮕﺟ ﮦﺪﺷ ﯽﭘﺎﮐ

en: Copy X
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺲﮑﯾﺍ

en: Copy the target's X location
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ X ﮯﮐ ﻑﺪﮨ

en: Copy Y
ur: Y ﮟﯾﺮﮐ ﯽﭘﺎﮐ

en: Copy the target's Y location
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ Y ﮯﮐ ﻑﺪﮨ

en: Copy Z
ur: Z ﮟﯾﺮﮐ ﯽﭘﺎﮐ

en: Copy the target's Z location
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ Z ﮯﮐ ﻑﺪﮨ

en: Copy Rotation Constraint
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺩﺮﮔ

en: Copy the rotation of the target
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ

en: Euler Order
ur: ﺭﮈﺭﺁ ﺮﻟﻮﯾ

en: Explicitly specify the euler rotation order
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ

en: Euler using the default rotation order
ur: Euler  ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ ﮦﺪﺷ ﮯﻃ

en: Euler using the XYZ rotation order
ur: Euler XYZ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ

en: Euler using the XZY rotation order
ur: Euler XZY ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ

en: Euler using the YXZ rotation order
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ YXZ ﺮﻟﻮﯾ

en: Euler using the YZX rotation order
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ YZX ﺮﻟﻮﯾ

en: ZXY Euler
ur: ﺮﻠﯾﺍ ﯽﺋﺍﻭ ﺲﮑﯾﺍ ﮉﯾﺯ

en: Euler using the ZXY rotation order
ur: ﺮﻟﻮﯾ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﯽﺋﺍﻭ ﺲﮑﯾﺍ ﮉﯾﺯ

en: Euler using the ZYX rotation order
ur: ﺮﻟﻮﯾ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﺲﮑﯾﺍ ﯽﺋﺍﻭ ﮉﯾﺯ

en: Invert the X rotation
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔ ﺲﮑﯾﺍ

en: Invert the Y rotation
ur: Y ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔ

en: Invert the Z rotation
ur: Z ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔ

en: Specify how the copied and existing rotations are combined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﻮﮐ ﮞﻮﺷﺩﺮﮔ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Replace the original rotation with copied
ur: ﮟﯾﺩ ﻝﺪﺑ ﮯﺳ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ ﻞﺻﺍ

en: Add euler component values together
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯾﺭﺪﻗ ﯽﮐ ﻭﺰﺟ ﺮﻟﻮﯾ

en: Before Original
ur: ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ

en: Apply copied rotation before original, as if the constraint target is a parent
ur: ﮯﮨ ﻦﯾﺪﻟﺍﻭ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ،ﮟﯿﺋﺎﮕﻟ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﻦﺸﯿﭨﻭﺭ ﮦﺪﺷ ﯽﭘﺎﮐ

en: After Original
ur: ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Apply copied rotation after original, as if the constraint target is a child
ur: ﮯﮨ ﮧﭽﺑ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﮦﺪﺷ ﻞﻘﻧ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Offset (Legacy)
ur: (ﺖﺛﺍﺭﻭ) ﭧﯿﺴﻓﺁ

en: Combine rotations like the original Offset checkbox. Does not work well for multiple axis rotations.
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﮯﺳ ﺡﺮﻃ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻮﺤﻣ ﺩﺪﻌﺘﻣ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ ﺡﺮﻃ ﯽﮐ ﺲﮐﺎﺑ ﮏﯿﭼ ﭧﯿﺴﻓﺁ ﻞﺻﺍ

en: DEPRECATED: Add original rotation into copied rotation
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﻞﺻﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮦﺪﺷ ﯽﭘﺎﮐ :ﮦﺩﻮﺳﺮﻓ

en: Copy the target's X rotation
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ X ﯽﮐ ﻑﺪﮨ

en: Copy the target's Y rotation
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ Y ﯽﮐ ﻑﺪﮨ

en: Copy the target's Z rotation
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ Z ﯽﮐ ﻑﺪﮨ

en: Copy Scale Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮧﻧﺎﻤﯿﭘ  ﯽﭘﺎﮐ

en: Copy the scale of the target
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻑﺪﮨ

en: Raise the target's scale to the specified power
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮏﺗ ﺖﻗﺎﻃ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻑﺪﮨ

en: Use addition instead of multiplication to combine scale (2.7 compatibility)
ur: (ﺖﻘﺑﺎﻄﻣ 2.7) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻓﺎﺿﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ

en: Make Uniform
ur: ﮟﯿﺋﺎﻨﺑ ﻡﺭﺎﻔﯿﻧﻮﯾ

en: Redistribute the copied change in volume equally between the three axes of the owner
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺭﻮﺤﻣ ﻦﯿﺗ ﮯﮐ ﮏﻟﺎﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﻢﺠﺣ

en: Combine original scale with copied scale
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﻞﺻﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺪﺷ ﯽﭘﺎﮐ

en: Copy the target's X scale
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ X ﮯﮐ ﻑﺪﮨ

en: Copy the target's Y scale
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ Y ﮯﮐ ﻑﺪﮨ

en: Copy the target's Z scale
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ Z ﮯﮐ ﻑﺪﮨ

en: Copy Transforms Constraint
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ

en: Copy all the transforms of the target
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ ﯽﮐ ﻑﺪﮨ

en: Specify how the copied and existing transformations are combined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮧﮐ ﮟﯾﺮﮐ ﺢﺿﺍﻭ

en: Replace the original transformation with copied
ur: ﮟﯾﺩ ﻝﺪﺑ ﮯﺳ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ

en: Apply copied transformation before original, using simple matrix multiplication as if the constraint target is a parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
ur: ﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﮯﮨ ﭧﻧﺮﯿﭘ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﻞﻤﮑﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺮﺿ ﺲﮐﺮﭩﯿﻣ ﮦﺩﺎﺳ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧ

en: Apply copied transformation before original, as if the constraint target is a parent in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﭧﻧﺮﯿﭘ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐ

en: Apply copied transformation before original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints
ur: ﺡﺮﻃ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﭘﺎﮐ ﻦﯿﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﮯﻧﺎﻤﮭﮔ ،ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﻡﺎﻘﻣ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧ

en: Apply copied transformation after original, using simple matrix multiplication as if the constraint target is a child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.
ur: ﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﮯﮨ ﮧﭽﺑ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﻞﻤﮑﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺮﺿ ﺲﮐﺮﭩﯿﻣ ﮦﺩﺎﺳ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧ

en: Apply copied transformation after original, as if the constraint target is a child in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﮧﭽﺑ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐ

en: Apply copied transformation after original, handling location, rotation and scale separately, similar to a sequence of three Copy constraints
ur: ﺡﺮﻃ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﭘﺎﮐ ﻦﯿﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﮯﻧﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐ

en: Remove Target Shear
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺌﯿﺷ ﭧﮔﺭﺎﭨ

en: Remove shear from the target transformation before combining
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭻﻨﯿﻗ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺪﮨ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺎﺠﮑﯾ

en: Damped Track Constraint
ur: ﭦﻭﺎﮐﺭ ﯽﮐ ﮏﯾﺮﭨ ﮉﭙﻤﯾﮈ

en: Point toward target by taking the shortest rotation path
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺭﺎﯿﺘﺧﺍ ﮧﺘﺳﺍﺭ ﯽﺷﺩﺮﮔ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Track Axis
ur: ﺲﺴﮑﯾﺍ ﮏﯾﺮﭨ

en: Axis that points to the target object
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮯﺷ ﻑﺪﮨ ﻮﺟ ﺭﻮﺤﻣ

en: Floor Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺮﻓ

en: Use the target object for location limitation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﻡﺎﻘﻣ

en: Floor Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﻝﺰﻨﻣ

en: Location of target that object will not pass through
ur: ﺎﮔ ﮮﺭﺰﮔ ﮟﯿﮩﻧ ﮯﺳ ﮯﺷ ﺱﺍ ﻡﺎﻘﻣ ﺎﮐ ﻑﺪﮨ

en: Offset of floor from object origin
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﻝﺰﻨﻣ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Use Rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ

en: Use the target's rotation to determine floor
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻝﺰﻨﻣ

en: Follow Path Constraint
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Lock motion to the target path
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺖﮐﺮﺣ ﺮﭘ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺪﮨ

en: Forward Axis
ur: ﺲﺴﮑﯾﺍ ﮈﺭﻭﺭﺎﻓ

en: Axis that points forward along the path
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﻮﺟ ﺭﻮﺤﻣ

en: Offset from the position corresponding to the time frame
ur: ﭧﯿﺴﻓﺁ ﮯﺳ  ﻡﺎﻘﻣ  ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﯾﺮﻓ ﻢﺋﺎﭨ

en: Offset Factor
ur: ﺮﭩﮑﯿﻓ ﭧﯿﺴﻓﺁ

en: Percentage value defining target position along length of curve
ur: ﺭﺪﻗ ﺪﺼﯿﻓ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ

en: Target Curve object
ur: ﭧﮑﯿﺠﺑﺁ ﻞﺑ ﻑﺪﮨ

en: Up Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﺮﭘﻭﺍ

en: Axis that points upward
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ﻮﺟ ﺭﻮﺤﻣ

en: Follow Curve
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻢﺧ

en: Object will follow the heading and banking of the curve
ur: ﺎﮔ ﮮﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮓﻨﮑﻨﯿﺑ ﺭﻭﺍ ﯽﺧﺮﺳ ﯽﮐ ﻞﺑ ﺰﯿﭼ

en: Object is scaled by the curve radius
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺱﺍﺩﺭ ﮯﮐ ﻞﺑ ﻮﮐ ﺰﯿﭼ

en: Fixed Position
ur: ﻡﺎﻘﻣ  ﮉﺴﮑﻓ

en: Object will stay locked to a single point somewhere along the length of the curve regardless of time
ur: ﺎﮔ ﮯﮨﺭ ﻞﻔﻘﻣ ﺮﭘ ﮧﻄﻘﻧ ﮏﯾﺍ ﮟﯿﮩﮐ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺖﻗﻭ ﺰﯿﭼ

en: Follow Track Constraint
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨ

en: Lock motion to the target motion track
ur: ﮟﯾﺮﮐ ﮎﻻ ﺖﮐﺮﺣ  ﺮﭘ ﮏﯾﺮﭨ ﺖﮐﺮﺣ  ﭧﮔﺭﺎﭨ

en: Camera
ur: ﮦﺮﻤﯿﮐ

en: Camera to which motion is parented (if empty active scene camera is used)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﯽﻟﺎﺧ ﺮﮔﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻦﯾﺪﻟﺍﻭ ﺖﮐﺮﺣ  ﮟﯿﻣ ﺲﺟ ﮦﺮﻤﯿﮐ ﮦﻭ

en: Depth Object
ur: ﭧﮑﯿﺠﺑﺁ ﮫﺘﭙﯾﮈ

en: Object used to define depth in camera space by projecting onto surface of this object
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮮﺮﻤﯿﮐ ﮯﮐﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﺱﺍ ﺰﯿﭼ

en: How the footage fits in the camera frame
ur: ﮯﮨ ﯽﺘﮭﭩﯿﺑ ﭧﻓ ﮯﺴﯿﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ ﺞﯿﭨﻮﻓ

en: Movie tracking object to follow (if empty, camera object is used)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﮦﺮﻤﯿﮐ ﻮﺗ ﻮﮨ ﯽﻟﺎﺧ ﺮﮔﺍ) ﮯﮨ ﺎﻧﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

[ctx: MovieClip]
en: Track
ur: ﮏﯾﺮﭨ

en: Movie tracking track to follow
ur: ﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ

en: 3D Position
ur: 3D  ﻡﺎﻘﻣ

en: Use 3D position of track to parent to
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﻡﺎﻘﻣ  3D ﯽﮐ ﮏﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Undistort
ur: ﺎﻧﺮﮐ ﺦﺴﻣ ﺮﯿﻏ

en: Parent to undistorted position of 2D track
ur: 2D ﻦﯾﺪﻟﺍﻭ ﺮﭘ  ﻡﺎﻘﻣ  ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﯽﮐ ﮏﯾﺮﭨ

en: Attribute Name
ur: ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ

en: Domain Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈ

en: Sample Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﻧﻮﻤﻧ

en: Kinematic Constraint
ur: ﭦﻭﺎﮐﺭ ﮏﭩﯿﻤﯿﻨﯿﮐ

en: Chain Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﯿﺠﻧﺯ

en: How many bones are included in the IK effect - 0 uses all bones
ur: IK ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ 0 - ﮟﯿﮨ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﻨﺘﮐ ﮟﯿﻣ ﺮﺛﺍ

en: Radius of limiting sphere
ur: ﺱﺍﺩﺭ ﺎﮐ ﮦﺮﮐ ﺩﻭﺪﺤﻣ

en: IK Type
ur: IK ﻢﺴﻗ

en: Copy Pose
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﻮﭘ

en: Maximum number of solving iterations
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Limit Mode
ur: ﮈﻮﻣ ﺪﺣ

en: Distances in relation to sphere of influence to allow
ur: ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺛﺍ ﮦﺮﺋﺍﺩ

en: Inside
ur: ﺭﺪﻧﺍ

en: The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance
ur: ﮯﮨ ﺎﺗﻮﮨ ﻦﯿﻌﺘﻣ ﮯﺳ ﮧﻠﺻﺎﻓ ﺪﺣ ﺱﺍﺩﺭ ﺎﮐ ﺲﺟ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﺭﺪﻧﺍ ﮯﮐ ﮮﺮﺋﺍﺩ ﻞﺋﻮﭼﺭﻭ ﮏﯾﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺰﯿﭼ

en: Outside
ur: ﺮﮨﺎﺑ

en: The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance
ur: ﮯﮨ ﺎﺗﻮﮨ ﻦﯿﻌﺘﻣ ﮯﺳ ﮧﻠﺻﺎﻓ ﺪﺣ ﺱﺍﺩﺭ ﺎﮐ ﺲﺟ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﺮﮨﺎﺑ ﮯﺳ ﮮﺮﺋﺍﺩ ﯼﺯﺎﺠﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺰﯿﭼ

en: On Surface
ur: ﺮﭘ ﺢﻄﺳ

en: The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance
ur: ﮯﮨ ﺎﺗﻮﮨ ﻦﯿﻌﺘﻣ ﮯﺳ ﮧﻠﺻﺎﻓ ﺪﺣ ﺱﺍﺩﺭ ﺎﮐ ﺲﺟ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺮﺌﯿﻔﺳﺍ ﻞﺋﻮﭼﺭﻭ ﮏﯾﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺰﯿﭼ

en: Lock X Pos
ur: ﺯﻮﭘ ﺲﮑﯾﺍ ﮎﻻ

en: Constraint position along X axis
ur: X ﻡﺎﻘﻣ  ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lock Y Pos
ur: Y Pos ﮎﻻ

en: Constraint position along Y axis
ur: Y ﻡﺎﻘﻣ  ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lock Z Pos
ur: Z Pos ﮎﻻ

en: Constraint position along Z axis
ur: Z ﻡﺎﻘﻣ  ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lock X Rotation
ur: ﻦﺸﯿﭨﻭﺭ ﺲﮑﯾﺍ ﮎﻻ

en: Constraint rotation along X axis
ur: X ﺵﺩﺮﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lock Y Rotation
ur: ﺵﺩﺮﮔ Y ﮎﻻ

en: Constraint rotation along Y axis
ur: Y ﺵﺩﺮﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lock Z Rotation
ur: ﻦﺸﯿﭨﻭﺭ ﮉﯾﺯ ﮎﻻ

en: Constraint rotation along Z axis
ur: Z ﺵﺩﺮﮔ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Orientation Weight
ur: ﻥﺯﻭ ﺖﯿﻔﻗﺍﻭ

en: For Tree-IK: Weight of orientation control for this target
ur: Tree-IK ﻥﺯﻭ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﺖﯿﻔﻗﺍﻭ ﮯﯿﻟ ﮯﮐ ﻑﺪﮨ ﺱﺍ :ﮯﯿﻟ ﮯﮐ

en: Pole Angle
ur: ﮧﯾﻭﺍﺯ ﺐﻄﻗ

en: Pole rotation offset
ur: ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﺐﻄﻗ

en: Pole Sub-Target
ur: ﻑﺪﮨ ﯽﻠﯾﺫ ﺐﻄﻗ

en: Pole Target
ur: ﻑﺪﮨ ﯽﺒﻄﻗ

en: Object for pole rotation
ur: ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﺐﻄﻗ

en: Axis Reference
ur: ﮧﻟﺍﻮﺣ ﺭﻮﺤﻣ

en: Constraint axis Lock options relative to Bone or Target reference
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﻞﻔﻗ ﺭﻮﺤﻣ ﺵﺪﻨﺑ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺲﻧﺮﻔﯾﺭ ﭧﮔﺭﺎﭨ ﺎﯾ ﻥﻮﺑ

en: Bone
ur: ﯼﮉﮨ

en: Chain follows position of target
ur: ﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﮧﻠﺴﻠﺳ

en: Chain follows rotation of target
ur: ﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮧﻠﺴﻠﺳ

en: Enable IK Stretching
ur: IK ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭽﯾﺮﭩﺳﺍ

en: Use Tail
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺩ

en: Include bone's tail as last element in chain
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﯼﺮﺧﺁ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﻮﮐ ﻡﺩ ﯽﮐ ﯼﮉﮨ

en: For Tree-IK: Weight of position control for this target
ur: Tree-IK ﻥﺯﻭ ﺎﮐ ﻝﻭﺮﭩﻨﮐ  ﻡﺎﻘﻣ  ﮯﯿﻟ ﮯﮐ ﻑﺪﮨ ﺱﺍ :ﮯﯿﻟ ﮯﮐ

en: Limit Distance Constraint
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻠﺻﺎﻓ

en: Limit the distance from target object
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﻑﺪﮨ

en: Affect Transform
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Transforms are affected by this constraint as well
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﭦﻭﺎﮐﺭ ﺱﺍ ﯽﮭﺑ ﮞﺎﯿﻠﯾﺪﺒﺗ

en: Limit Location Constraint
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺎﻘﻣ

en: Limit the location of the constrained object
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﺩﻭﺪﺤﻣ

en: Maximum X
ur: ﺲﮑﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Highest X value to allow
ur: ﺭﺪﻗ X ﻦﯾﺮﺗ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Maximum Y
ur: Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Highest Y value to allow
ur: ﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Maximum Z
ur: Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Highest Z value to allow
ur: ﺭﺪﻗ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Minimum X
ur: ﺲﮑﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Lowest X value to allow
ur: ﺭﺪﻗ X ﻦﯾﺮﺗ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Minimum Y
ur: Y ﻢﮐ ﺯﺍ ﻢﮐ

en: Lowest Y value to allow
ur: ﺭﺪﻗ Y ﻢﮐ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Minimum Z
ur: Z ﻢﮐ ﺯﺍ ﻢﮐ

en: Lowest Z value to allow
ur: ﺭﺪﻗ Z ﻢﮐ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ

en: Use the maximum X value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use the maximum Y value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use the maximum Z value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use the minimum X value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐ

en: Use the minimum Y value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐ

en: Use the minimum Z value
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Z ﻢﮐ ﺯﺍ ﻢﮐ

en: Transform tools are affected by this constraint as well
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﭦﻭﺎﮐﺭ ﺱﺍ ﯽﮭﺑ ﺰﻟﻮﭨ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Limit Rotation Constraint
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺩﺮﮔ

en: Limit the rotation of the constrained object
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺩﻭﺪﺤﻣ

en: Upper X angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﯼﺮﭘﻭﺍ

en: Upper Y angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﯽﺋﺍﻭ ﯼﺮﭘﻭﺍ

en: Upper Z angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﮉﯾﺯ ﯼﺮﭘﻭﺍ

en: Lower X angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﮟﯾﺮﯾﺯ

en: Lower Y angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﯽﺋﺍﻭ ﮟﯾﺮﯾﺯ

en: Lower Z angle bound
ur: ﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﮉﯾﺯ ﮟﯾﺮﯾﺯ

en: Legacy Behavior
ur: ﮎﻮﻠﺳ ﯽﺛﺍﺮﯿﻣ

en: Limit X
ur: X ﺪﺣ

en: Limit Y
ur: Y ﺪﺣ

en: Limit Z
ur: Z ﺪﺣ

en: Limit Size Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﺋﺎﺳ ﺩﻭﺪﺤﻣ

en: Limit the scaling of the constrained object
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﮐ ﮯﺷ ﺩﻭﺪﺤﻣ

en: Locked Track Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨ ﻞﻔﻘﻣ

en: Point toward the target along the track axis, while locking the other axis
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮏﯾﺮﭨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺭﻮﺤﻣ ﮮﺮﺳﻭﺩ

en: Locked Axis
ur: ﺭﻮﺤﻣ ﻞﻔﻘﻣ

en: Maintain Volume Constraint
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻢﺠﺣ

en: Maintain a constant volume along a single scaling axis
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣ ﻞﻘﺘﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﮨ ﮏﯾﺍ

en: Free Axis
ur: ﺭﻮﺤﻣ ﺖﻔﻣ

en: The free scaling axis of the object
ur: ﺭﻮﺤﻣ ﮓﻨﻠﯿﮑﺳﺍ  ﯼﺮﻓ ﺎﮐ ﺰﯿﭼ

en: The way the constraint treats original non-free axis scaling
ur: ﮯﮨ ﯽﺗﺮﮐ ﺝﻼﻋ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺲﺴﮑﯾﺍ ﯼﺮﻓ ﻥﺎﻧ ﻞﺻﺍ ﭦﻭﺎﮐﺭ ﮯﺳ ﺡﺮﻃ ﺲﺟ

en: Strict
ur: ﺖﺨﺳ

en: Volume is strictly preserved, overriding the scaling of non-free axes
ur: ﮯﮨ ﺎﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻭﺭﻮﺤﻣ ﺩﺍﺯﺁ ﺮﯿﻏ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮯﺳ ﯽﺘﺨﺳ ﻮﮐ ﻢﺠﺣ

en: Uniform
ur: ﯼﺩﺭﻭ

en: Volume is preserved when the object is scaled uniformly. Deviations from uniform scale on non-free axes are passed through.
ur: ﮯﻌﯾﺭﺫ ﮯﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺱﺎﭘ ﻮﮐ ﻑﺍﺮﺤﻧﺍ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﭘ ﮞﻭﺭﻮﺤﻣ ﺩﺍﺯﺁ ﺮﯿﻏﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

en: Single Axis
ur: ﺭﻮﺤﻣ ﻞﮕﻨﺳ

en: Volume is preserved when the object is scaled only on the free axis. Non-free axis scaling is passed through.
ur: .ﮯﮨ ﺎﺗﺎﺟ ﺭﺰﮔ ﮧﻧﺎﻤﯿﭘ ﺭﻮﺤﻣ ﺖﻔﻣ ﺮﯿﻏ ﺭﻮﺤﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﺮﭘ ﺖﻔﻣ ﻑﺮﺻ ﻮﮐ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

en: Volume of the bone at rest
ur: ﻢﺠﺣ ﺎﮐ ﯼﮉﮨ ﺖﻗﻭ ﮯﮐ ﻡﺍﺭﺁ

en: Object Solver Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﻟﻮﺳ ﺰﯿﭼ

en: Lock motion to the reconstructed object movement
ur: ﺖﮐﺮﺣ  ﮎﻻ ﺮﭘ ﭧﻨﻣﻭﻮﻣ ﮯﺷ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Movie tracking object to follow
ur: ﮯﮨ ﺎﻧﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Pivot Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﺤﻣ

en: Rotate around a different point
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﮧﻄﻘﻧ ﻒﻠﺘﺨﻣ ﮏﯾﺍ

en: Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point
ur: ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﻖﻠﻄﻣ ﺎﯾ ،(ﻮﮨ ﻑﺁ  ﻡﺎﻘﻣ  ﮉﺴﮑﻓ ﺐﺟ) ﮯﺳ ﻡﺎﻘﻣ ﮯﮐ ﮏﻟﺎﻣ ﺎﯾ ،(ﻮﮨ ﭧﯿﺳ ﺐﺟ) ﭧﯿﺴﻓﺁ ﺎﮐ ﺭﻮﺤﻣ ﮯﺳ ﻑﺪﮨ

en: Enabled Rotation Range
ur: ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﻝﺎﻌﻓ

en: Rotation range on which pivoting should occur
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺭﻮﺤﻣ ﺮﭘ ﺲﺟ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ

en: Use the pivot point in every rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮟﯿﻣ ﺵﺩﺮﮔ ﺮﮨ

en: -X Rotation
ur: -X ﺵﺩﺮﮔ

en: Use the pivot point in the negative rotation range around the X-axis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: -Y Rotation
ur: -Y ﺵﺩﺮﮔ

en: Use the pivot point in the negative rotation range around the Y-axis
ur: Y-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: -Z Rotation
ur: -Z ﺵﺩﺮﮔ

en: Use the pivot point in the negative rotation range around the Z-axis
ur: Z-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Use the pivot point in the positive rotation range around the X-axis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Use the pivot point in the positive rotation range around the Y-axis
ur: Y-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Use the pivot point in the positive rotation range around the Z-axis
ur: Z-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ

en: Target Object, defining the position of the pivot when defined
ur: ﺎﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ ﻮﺗ ﮯﺋﺎﺟ ﯽﮐ ﺖﺣﺎﺿﻭ ﺐﺟ ،ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ

en: Use Relative Offset
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Offset will be an absolute point in space instead of relative to the target
ur: ﺎﮔﻮﮨ ﮧﻄﻘﻧ ﻖﻠﻄﻣ ﮏﯾﺍ ﮟﯿﻣ ﻼﺧ ﮯﺋﺎﺠﺑ ﯽﮐ ﺖﺒﺴﻧ ﮯﮐ ﻑﺪﮨ ﭧﯿﺴﻓﺁ

en: Shrinkwrap Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻧﮍﮑﺳ

en: Create constraint-based shrinkwrap relationship
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺘﺷﺭ ﺅﺍﮍﮑﺳ ﯽﻨﺒﻣ ﺮﭘ ﭦﻭﺎﮐﺭ

en: Face Cull
ur: ﻞﮐُ ﮦﺮﮩﭼ

en: Stop vertices from projecting to a face on the target when facing towards/away
ur: ﻮﮨ ﺎﻨﻣﺎﺳ ﺎﮐ ﺭﻭﺩ/ﻑﺮﻃ ﯽﮐ ﺐﺟ ﮟﯿﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺶﯿﭘ ﻑﺮﻃ ﯽﮐ ﮮﺮﮩﭼ ﯽﺴﮐ ﺮﭘ ﮯﻧﺎﺸﻧ ﻮﮐ ﯼﺩﻮﻤﻋ

en: No culling
ur: ﮟﯿﮩﻧ ﮓﻨﻠﮐ ﯽﺋﻮﮐ

en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

en: No projection when in front of the face
ur: ﮟﯿﮩﻧ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯽﺋﻮﮐ ﺮﭘ ﮯﻧﻮﮨ ﮯﻨﻣﺎﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Back
ur: ﮯﮭﭽﯿﭘ

en: No projection when behind the face
ur: ﮟﯿﮩﻧ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯽﺋﻮﮐ ﺮﭘ ﮯﻧﻮﮨ ﮯﮭﭽﯿﭘ ﮯﮐ ﮮﺮﮩﭼ

en: Distance to Target
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻑﺪﮨ

en: Project Axis
ur: ﺲﺴﮑﯾﺍ ﭧﮑﯿﺟﻭﺮﭘ

en: Axis constrain to
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﺤﻣ

en: Axis Space
ur: ﮧﮕﺟ ﯽﮐ ﺭﻮﺤﻣ

en: Space for the projection axis
ur: ﮧﮕﺟ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Project Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﭧﮑﯿﺟﻭﺮﭘ

en: Limit the distance used for projection (zero disables)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﻔﺻ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Shrinkwrap Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﮍﮑﺳ

en: Select type of shrinkwrap algorithm for target position
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﭗﯾﺭ ﮏﻧﺮﺷ ﮯﯿﻟ ﮯﮐ  ﻡﺎﻘﻣ  ﭧﮔﺭﺎﭨ

en: Nearest Surface Point
ur: ﮧﻄﻘﻧ ﯽﺤﻄﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Shrink the location to the nearest target surface
ur: ﮟﯾﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﻡﺎﻘﻣ

en: Project
ur: ﭧﮑﯿﺟﻭﺮﭘ

en: Shrink the location to the nearest target surface along a given axis
ur: ﮟﯾﮍﮑﺳ ﻮﮐ ﻡﺎﻘﻣ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﺌﮔ ﮯﺌﯾﺩ

en: Nearest Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Shrink the location to the nearest target vertex
ur: ﮟﯾﮍﮑﺳ ﮏﺗ ﯽﭨﻮﭼ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﻡﺎﻘﻣ

en: Target Normal Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﻞﻣﺭﺎﻧ ﭧﮔﺭﺎﭨ

en: Shrink the location to the nearest target surface along the interpolated vertex normals of the target
ur: ﮟﯾﮍﮑﺳ ﮏﺗ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﻡﺎﻘﻣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﮯﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﻑﺪﮨ

en: Target Mesh object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﭧﮔﺭﺎﭨ

en: Axis that is aligned to the normal
ur: ﮯﮨ ﺎﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﺟ ﺭﻮﺤﻣ ﮦﻭ

en: Invert Cull
ur: ﻮﺋﺎﭩﻠﭘ ﺏﺎﺨﺘﻧﺍ

en: When projecting in the opposite direction invert the face cull mode
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﻃ ﻞﮐ ﮯﮐ ﮮﺮﮩﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ

en: Project Opposite
ur: ﻒﻟﺎﺨﻣ ﭧﮑﯿﺟﻭﺮﭘ

en: Project in both specified and opposite directions
ur: ﭧﮑﯿﺟﻭﺮﭘ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﻒﻟﺎﺨﻣ ﺭﻭﺍ ﻦﯿﻌﺘﻣ ﮞﻮﻧﻭﺩ

en: Align Axis To Normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﺭﻮﺤﻣ

en: Align the specified axis to the surface normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ ﺭﻮﺤﻣ ﺹﻮﺼﺨﻣ

en: Snap Mode
ur: ﮈﻮﻣ ﭗﯿﻨﺳ

en: Select how to constrain the object to the target surface
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺱﺍ ﮯﮨ ﺎﻨﮐﻭﺭ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﮯﺷ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ

en: The point is constrained to the surface of the target object, with distance offset towards the original point location
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﻑﺮﻃ ﯽﮐ ﻡﺎﻘﻣ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺻﺍ ﮧﻠﺻﺎﻓ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﻑﺪﮨ ﮧﻄﻘﻧ

en: The point is constrained to be inside the target object
ur: ﮯﮨ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﻮﮨ ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﻑﺪﮨ ﮧﻄﻘﻧ

en: The point is constrained to be outside the target object
ur: ﮯﮨ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮯﺷ ﻑﺪﮨ ﮧﻄﻘﻧ

en: Outside Surface
ur: ﺢﻄﺳ ﯽﻧﻭﺮﯿﺑ

en: The point is constrained to the surface of the target object, with distance offset always to the outside, towards or away from the original location
ur: ﮯﮨ ﺎﺗﻮﮨ ﺭﻭﺩ ﮯﺳ ﺱﺍ ﺎﯾ ﻑﺮﻃ ﯽﮐ ﻡﺎﻘﻣ ﻞﺻﺍ ،ﺮﮨﺎﺑ ﮧﺸﯿﻤﮨ ﮧﻠﺻﺎﻓ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﻑﺪﮨ ﮧﻄﻘﻧ

en: The point is constrained to the surface of the target object, with distance offset applied exactly along the target normal
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﮐ ﻑﺪﮨ ﻮﮐ ﭧﯿﺴﻓﺁ ﮧﻠﺻﺎﻓ ،ﮯﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﮧﻄﻘﻧ

en: Spline IK Constraint
ur: ﯼﺪﻨﺑﺎﭘ IK ﻦﺋﻼﭙﺳ

en: Align 'n' bones along a curve
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﮞﻮﯾﮉﮨ 'n' ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮏﯾﺍ

en: Volume Variation
ur: ﺮﯿﻐﺗ ﮟﯿﻣ ﻢﺠﺣ

en: Factor between volume variation and stretching
ur: ﺮﭩﮑﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮓﻨﭽﯾﺮﭩﺳﺍ ﺭﻭﺍ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣ

en: Volume Variation Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ

en: Maximum volume stretching factor
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻨﭽﻨﯿﮭﮐ ﻢﺠﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Volume Variation Minimum
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum volume stretching factor
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻨﭽﻨﯿﮭﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Volume Variation Smoothness
ur: ﯼﺭﺍﻮﻤﮨ ﺮﯿﻐﺗ ﮟﯿﻣ ﻢﺠﺣ

en: Strength of volume stretching clamping
ur: ﺖﻗﺎﻃ ﯽﮐ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻟﺍﻭ ﮯﻨﭽﻨﯿﮭﮐ ﻢﺠﺣ

en: How many bones are included in the chain
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﻨﺘﮐ ﮟﯿﻣ ﺮﯿﺠﻧﺯ

en: Joint Bindings
ur: ﺰﮕﻧﮉﻨﺋﺎﺑ ﭧﻨﺋﺍﻮﺟ

en: (EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﺼﯿﻓ ،ﺕﺎﻣﺎﻘﻣ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﮞﻭﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﺠﻧﺯ (ﻦﯿﻓﺭﺎﺻ ﺭﺎﮐ ﮧﺑﺮﺠﺗ ﻑﺮﺻ)

en: Curve that controls this relationship
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮯﺘﺷﺭ ﺱﺍ ﻮﺟ ﻢﺧ

en: Use Volume Variation Maximum
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ

en: Use upper limit for volume variation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﺋﻻﺎﺑ ﮯﯿﻟ ﮯﮐ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣ

en: Use Volume Variation Minimum
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Use lower limit for volume variation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣ

en: Chain Offset
ur: ﭧﯿﺴﻓﺁ ﮧﻠﺴﻠﺳ

en: Offset the entire chain relative to the root joint
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﯿﺠﻧﺯ ﯼﺭﻮﭘ ﺖﺒﺴﻧ ﮯﮐ ﮌﻮﺟ ﮯﮐ ﮍﺟ

en: Use Curve Radius
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﻢﺧ

en: Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  Z ﺭﻭﺍ X ﯽﮐ ﮞﻮﯾﮉﮨ ،ﺮﭘﻭﺍ ﮯﮐ ﺭﻮﻃ ﮧﻧﺎﻤﯿﭘ  XZ ﺱﺍﺩﺭ ﻂﺳﻭﺍ ﺎﮐ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Even Divisions
ur: ﺰﻧﮋﯾﻭﮈ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Ignore the relative lengths of the bones when fitting to the curve
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﮧﺘﺒﺴﻧ ﯽﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﭧﻓ ﺮﭘ  ﮟﯿﻤﺧ

en: Use Original Scale
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﻞﺻﺍ

en: Apply volume preservation over the original scaling
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻆﻔﺤﺗ ﮯﮐ ﻢﺠﺣ ﺮﭘ ﮓﻨﻠﯿﮑﺳﺍ  ﻞﺻﺍ

en: XZ Scale Mode
ur: XZ  ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ

en: Method used for determining the scaling of the X and Z axes of the bones
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﯿﻌﺗ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻭﺭﻮﺤﻣ Z ﺭﻭﺍ X ﮯﮐ ﮞﻮﯾﮉﮨ

en: Don't scale the X and Z axes
ur: X ﺭﻭﺍ Z ﮟﯾﺮﮐ ﮧﻧ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺭﻮﺤﻣ

en: Bone Original
ur: ﻞﺻﺍ ﯽﮐ ﯼﮉﮨ

en: Use the original scaling of the bones
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﻞﺻﺍ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Inverse Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﭩﻟﺍ

en: Scale of the X and Z axes is the inverse of the Y-Scale
ur: X ﺭﻭﺍ Z ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺤﻣ Y- ﮯﮨ ﺎﭩﻟﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ

en: Volume Preservation
ur: ﻆﻔﺤﺗ ﺎﮐ ﻢﺠﺣ

en: Scale of the X and Z axes are adjusted to preserve the volume of the bones
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺭﻮﺤﻣ Z ﺭﻭﺍ X ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Y Scale Mode
ur: Y  ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ

en: Method used for determining the scaling of the Y axis of the bones, on top of the shape and scaling of the curve itself
ur: ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻞﺑ ﺩﻮﺧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﮐ ﻞﮑﺷ ،ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯽﺋﺎﻤﯿﭘ ﯽﮐ ﺭﻮﺤﻣ Y ﮯﮐ ﮞﻮﯾﮉﮨ

en: Don't scale in the Y axis
ur: Y ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Fit Curve
ur: ﻢﺧ ﭧﻓ

en: Scale the bones to fit the entire length of the curve
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻮﯾﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯼﺭﻮﭘ ﯽﮐ ﻢﺧ

en: Use the original Y scale of the bone
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ Y ﻞﺻﺍ ﺎﮐ ﯼﮉﮨ

en: Stretch To Constraint
ur: ﭧﻨﺋﺍﺮﭩﺴﻨﮐ ﻮﭨ ﭻﯾﺮﭩﺳﺍ

en: Stretch to meet the target object
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Keep Axis
ur: ﮟﯿﮭﮐﺭ ﺭﻮﺤﻣ

en: The rotation type and axis order to use
ur: ﻢﮑﺣ ﺎﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﺵﺩﺮﮔ

en: Rotate around local X, then Z
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ Z ﺮﮭﭘ ،X ﯽﻣﺎﻘﻣ

en: ZX
ur: ﺲﮑﯾﺍ ﮉﯾﺯ

en: Rotate around local Z, then X
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ X ﺮﮭﭘ ،Z ﯽﻣﺎﻘﻣ

en: Swing
ur: ﺎﻨﻟﻮﮭﺟ

en: Use the smallest single axis rotation, similar to Damped Track
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻮﺤﻣ ﺪﺣﺍﻭ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﺡﺮﻃ ﯽﮐ ﮏﯾﺮﭨ ﮉﭙﻤﯾﮈ

en: Original Length
ur: ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍ

en: Length at rest position
ur: ﯽﺋﺎﺒﻤﻟ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ

en: Maintain the object's volume as it stretches
ur: ﮯﮨ ﺎﺘﻠﯿﮭﭘ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣ ﮯﮐ ﮯﺷ

en: Track To Constraint
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮯﺳ ﯼﺪﻨﺑﺎﭘ

en: Aim the constrained object toward the target
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﻮﮐ ﮯﺷ ﺩﻭﺪﺤﻣ

en: Target Z
ur: Z ﭧﮔﺭﺎﭨ

en: Transform Cache Constraint
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺸﯿﮐ

en: Look up transformation from an external file
ur: ﮟﯿﮭﮑﯾﺩ ﯽﻠﯾﺪﺒﺗ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ

en: Cache File
ur: ﻞﺋﺎﻓ ﮯﺸﯿﮐ

en: Path to the object in the Alembic archive used to lookup the transform matrix
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

en: Transformation Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

en: Map transformations of the target to the object
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮧﺸﻘﻧ ﮟﯿﻣ ﮯﺷ ﯽﮐ ﻑﺪﮨ

en: From Maximum X
ur: ﮯﺳ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of X axis source motion
ur: ﺞﻨﯾﺭ ﭖﺎﭨ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: From Maximum Y
ur: ﮯﺳ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of Y axis source motion
ur: Y ﺞﻨﯾﺭ ﭖﺎﭨ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ

en: From Maximum Z
ur: ﮯﺳ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of Z axis source motion
ur: Z ﺞﻨﯾﺭ ﭖﺎﭨ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ

en: From Minimum X
ur: ﮯﺳ X ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of X axis source motion
ur: X ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ

en: From Minimum Y
ur: ﮯﺳ Y ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of Y axis source motion
ur: Y ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ

en: From Minimum Z
ur: ﮯﺳ Z ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of Z axis source motion
ur: Z ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ  ﺱﺭﻮﺳ ﺭﻮﺤﻣ

en: From Mode
ur: ﮯﺳ ﮈﻮﻣ

en: Specify the type of rotation channels to use
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Auto Euler
ur: ﺮﻟﻮﯾ ﻮﭨﺁ

en: Euler using the rotation order of the target
ur: Euler ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ

en: Quaternion rotation
ur: ﺵﺩﺮﮔ ﯼﮍﮐﻮﭼ

en: Swing and X Twist
ur: ﮌﻮﻣ ﺲﮑﯾﺍ ﺭﻭﺍ ﮓﻨﺋﻮﺳ

en: Decompose into a swing rotation to aim the X axis, followed by twist around it
ur: X ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣ

en: Swing and Y Twist
ur: ﭧﺴﺋﻮﭨ ﯽﺋﺍﻭ ﺭﻭﺍ ﮓﻨﺋﻮﺳ

en: Decompose into a swing rotation to aim the Y axis, followed by twist around it
ur: Y ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣ

en: Swing and Z Twist
ur: ﭧﺴﺋﻮﭨ ﮉﯾﺯ ﺭﻭﺍ ﮓﻨﺋﻮﺳ

en: Decompose into a swing rotation to aim the Z axis, followed by twist around it
ur: Z ﮌﻮﻣ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣ

en: Map From
ur: ﮧﺸﻘﻧ ﮯﺳ

en: The transformation type to use from the target
ur: ﻢﺴﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻑﺪﮨ

en: Location
ur: ﻡﺎﻘﻣ

en: Map To
ur: ﮧﺸﻘﻧ ﺎﮐ

en: The transformation type to affect on the constrained object
ur: ﻢﺴﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﺷ ﺩﻭﺪﺤﻣ

en: Map To X From
ur: ﮧﺸﻘﻧ ﺎﮐ X ﮯﺳ

en: The source axis constrained object's X axis uses
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ X ﺎﮐ ﮯﺷ ﺩﻭﺪﺤﻣ ﺭﻮﺤﻣ ﺬﺧﺎﻣ

en: Map To Y From
ur: ﮧﺸﻘﻧ ﺎﮐ Y ﮯﺳ

en: The source axis constrained object's Y axis uses
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ Y ﺎﮐ ﮯﺷ ﺩﻭﺪﺤﻣ ﺭﻮﺤﻣ ﺬﺧﺎﻣ

en: Map To Z From
ur: ﮧﺸﻘﻧ ﺎﮐ ﮏﺗ Z ﮯﺳ

en: The source axis constrained object's Z axis uses
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ Z ﺎﮐ ﮯﺷ ﺩﻭﺪﺤﻣ ﺭﻮﺤﻣ ﺬﺧﺎﻣ

en: Location Mix Mode
ur: ﮈﻮﻣ ﺲﮑﻣ ﻡﺎﻘﻣ

en: Specify how to combine the new location with original
ur: ﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﻡﺎﻘﻣ ﮯﺌﻧ ﮧﮐ ﮟﯾﺮﮐ ﺢﺿﺍﻭ

en: Replace component values
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ءﺍﺰﺟﺍ

en: Add component values together
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺪﻗ ﯽﮐ ءﺍﺰﺟﺍ ﮫﺗﺎﺳ ﮏﯾﺍ

en: Rotation Mix Mode
ur: ﮈﻮﻣ ﺲﮑﻣ ﺵﺩﺮﮔ

en: Specify how to combine the new rotation with original
ur: ﮟﯿﺋﺎﺘﺑ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﺵﺩﺮﮔ ﯽﺌﻧ

en: Apply new rotation before original, as if it was on a parent
ur: ﮯﮨ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﮧﯾ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﺌﻧ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ

en: Apply new rotation after original, as if it was on a child
ur: ﮯﮨ ﺮﭘ ﮯﭽﺑ ﯽﺴﮐ ﮧﯾ ﺎﯾﻮﮔ ،ﮟﯿﺋﺎﮕﻟ ﻦﺸﯿﭨﻭﺭ ﺎﯿﻧ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ

en: Scale Mix Mode
ur: ﮈﻮﻣ ﺲﮑﻣ ﮧﻧﺎﻤﯿﭘ

en: Specify how to combine the new scale with original
ur: ﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﺌﻧ ﮧﮐ ﮟﯾﺮﮐ ﺢﺿﺍﻭ

en: Multiply component values together
ur: ﮟﯾﺩ ﺏﺮﺿ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ءﺍﺰﺟﺍ

en: To Order
ur: ﺎﻧﺮﮐ ﺭﮈﺭﺁ

en: Explicitly specify the output euler rotation order
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﭧﭘ ﭦﺅﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ

en: To Maximum X
ur: ﮏﺗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of X axis destination motion
ur: ﺪﺣ ﯽﮐ ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: To Maximum Y
ur: ﮏﺗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of Y axis destination motion
ur: Y ﺪﺣ ﯽﮐ ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﺭﻮﺤﻣ

en: To Maximum Z
ur: ﮏﺗ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Top range of Z axis destination motion
ur: Z ﺞﻨﯾﺭ ﭖﺎﭨ ﯽﮐ ﺖﮐﺮﺣ  ﻝﺰﻨﻣ ﺭﻮﺤﻣ

en: To Minimum X
ur: ﮏﺗ X ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of X axis destination motion
ur: X ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﯽﮐ ﺭﻮﺤﻣ

en: To Minimum Y
ur: ﮏﺗ Y ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of Y axis destination motion
ur: Y ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﯽﮐ ﺭﻮﺤﻣ

en: To Minimum Z
ur: ﮏﺗ Z ﻢﮐ ﺯﺍ ﻢﮐ

en: Bottom range of Z axis destination motion
ur: Z ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﺭﻮﺤﻣ

en: Extrapolate Motion
ur: ﺖﮐﺮﺣ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ

en: Extrapolate ranges
ur: ﺩﻭﺪﺣ ﯽﮐ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ

en: Constraint Target
ur: ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Target object for multi-target constraints
ur: ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﭧﮔﺭﺎﭨ ﯽﭩﻠﻣ

en: Constraint Target Bone
ur: ﯼﮉﮨ ﯽﮐ ﻑﺪﮨ ﭦﻭﺎﮐﺭ

en: Target bone for multi-target constraints
ur: ﯼﮉﮨ ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﻑﺪﮨ ﺮﯿﺜﮐ

en: Target armature bone
ur: ﯼﮉﮨ ﺮﭽﯿﻣﺭﺁ ﭧﮔﺭﺎﭨ

en: Target armature
ur: ﺮﭽﻣﺭﺁ ﭧﮔﺭﺎﭨ

en: Blend Weight
ur: ﻥﺯﻭ ﺎﮐ ﭦﻭﻼﻣ

en: Blending weight of this bone
ur: ﻥﺯﻭ ﺎﮐ ﭦﻭﻼﻣ ﺎﮐ ﯼﮉﮨ ﺱﺍ

en: Curve in a curve mapping
ur: ﻢﺧ ﮟﯿﻣ ﯼﺯﺎﺳ ﮧﺸﻘﻧ  ﻢﺧ

en: Points
ur: ﺲﭩﻨﺋﺍﻮﭘ

en: Point of a curve used for a curve mapping
ur: ﮧﻄﻘﻧ ﺎﮐ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ  ﻢﺧ

en: Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Curve interpolation at this point: Bézier or vector
ur: ﺮﭩﮑﯾﻭ ﺎﯾ ﺮﺌﯾﺰﯿﺑ :ﻢﺧ ﺮﭘ ﻡﺎﻘﻣ ﺱﺍ

en: Auto Handle
ur: ﻝﮉﻨﯿﮨ ﻮﭨﺁ

en: Auto-Clamped Handle
ur: ﻝﮉﻨﯿﮨ ﮉﭙﻤﯿﻠﮐ ﻮﭨﺁ

en: Vector Handle
ur: ﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭ

en: X/Y coordinates of the curve point
ur: ﻁﺎﻘﻧ X/Y ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧ

en: Selection state of the curve point
ur: ﺖﻟﺎﺣ ﯽﺑﺎﺨﺘﻧﺍ ﯽﮐ ﮧﻄﻘﻧ  ﻢﺧ

en: Curve Map Point
ur: ﭧﻨﺋﺍﻮﭘ ﮧﺸﻘﻧ ﻢﺧ

en: Collection of Curve Map Points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮧﺸﻘﻧ ﻢﺧ

en: Curve mapping to map color, vector and scalar values to other values using a user defined curve
ur: ﮓﻨﭙﯿﻣ ﻮﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﺸﻘﻧ ﮯﮐ ﺭﺍﺪﻗﺍ ﺮﮕﯾﺩ ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﻠﯿﮑﺳﺍ  ﺭﻭﺍ ﺮﭩﮑﯾﻭ ،ﮓﻧﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮦﺩﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ

en: Black Level
ur: ﻝﻮﯿﻟ ﮏﯿﻠﺑ

en: For RGB curves, the color that black is mapped to
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮕﻟ ﮧﺸﻘﻧ ﮦﺎﯿﺳ ﮟﯿﻣ ﺲﺟ ﮓﻧﺭ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁ

en: Clip Max X
ur: ﺲﮑﯾﺍ ﺲﮑﯿﻣ ﭗﻠﮐ

en: Clip Max Y
ur: ﯽﺋﺍﻭ ﺲﮑﯿﻣ ﭗﻠﮐ

en: Clip Min X
ur: ﺲﮑﯾﺍ ﭧﻨﻣ ﭗﻠﮐ

en: Clip Min Y
ur: ﯽﺋﺍﻭ ﻦﻣ ﭗﻠﮐ

en: Extrapolate the curve or extend it horizontally
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﮯﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﻮﮐ ﻢﺧ

en: Tone
ur: ﮧﺠﮩﻟ

en: Tone of the curve
ur: ﮧﺠﮩﻟ ﺎﮐ ﻢﺧ

en: Standard
ur: ﯼﺭﺎﯿﻌﻣ

en: Combined curve is applied to each channel individually, which may result in a change of hue
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭﻮﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﺮﭘ ﻞﻨﯿﭼ ﺮﮨ ﻢﺧ ﮧﮐﺮﺘﺸﻣ

en: Filmlike
ur: ﺎﺴﯿﺟ ﻢﻠﻓ

en: Keeps the hue constant
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﺖﮕﻧﺭ

en: Clip
ur: ﭗﻠﮐ

en: Force the curve view to fit a defined boundary
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﻮﯾﻭ ﻮﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﺪﺣ ﻦﯿﻌﺘﻣ ﮏﯾﺍ

en: White Level
ur: ﻝﻮﯿﻟ ﭧﺋﺍﻭ

en: For RGB curves, the color that white is mapped to
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﺪﯿﻔﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮓﻧﺭ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁ

en: Curve Paint Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻨﯿﭘ ﻢﺧ

en: Corner Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮯﻧﻮﮐ

en: Angles above this are considered corners
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮯﻧﻮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﺮﭘﻭﺍ ﮯﮐ ﺱﺍ

en: Type of curve to use for new strokes
ur: ﻢﺴﻗ ﯽﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Poly
ur: ﯽﻟﻮﭘ

en: Bézier
ur: ﺮﺌﯾﺰﯿﺑ

en: Depth
ur: ﯽﺋﺍﺮﮩﮔ

en: Method of projecting depth
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﯽﺋﺍﺮﮩﮔ

en: Cursor
ur: ﺮﺳﺮﮐ

en: Surface
ur: ﺢﻄﺳ

en: Tolerance
ur: ﯼﺭﺍﺩﺍﻭﺭ

en: Allow deviation for a smoother, less precise line
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻑﺍﺮﺤﻧﺍ ﮯﯿﻟ ﮯﮐ ﻦﺋﻻ ﺖﺳﺭﺩ ﻢﮐ ،ﺭﺍﻮﻤﮨ ﮏﯾﺍ

en: Method
ur: ﮧﻘﯾﺮﻃ

en: Curve fitting method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﭩﻓ ﻢﺧ

en: Refit
ur: ﭧﻔﯾﺭ

en: Incrementally refit the curve (high quality)
ur: (ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﺑ ﺞﯾﺭﺪﺘﺑ

en: Split
ur: ﻢﯿﺴﻘﺗ

en: Split the curve until the tolerance is met (fast)
ur: (ﺰﯿﺗ) ﮯﺋﺎﺟﻮﮨ ﮧﻧ ﯼﺭﻮﭘ ﯼﺭﺍﺩﺍﻭﺭ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﻢﺧ

en: Radius Max
ur: ﺲﮑﯿﻣ ﺱﺍﺩﺭ

en: Radius to use when the maximum pressure is applied (or when a tablet isn't used)
ur: ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ (ﮯﺋﺎﺟ ﯽﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﯽﻟﻮﮔ ﺐﺟ ﺎﯾ) ﮯﺋﺎﺟ ﺎﯾﺎﮕﻟ ﺅﺎﺑﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺐﺟ

en: Radius Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺱﺍﺩﺭ

en: Minimum radius when the minimum pressure is applied (also the minimum when tapering)
ur: (ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮭﺑ ﺖﻗﻭ ﮯﮐ ﮓﻧﺮﭙﯿﭨ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺅﺎﺑﺩ ﻢﮐ ﮯﺳ ﻢﮐ ﺐﺟ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐ

en: Taper factor for the radius of each point along the curve
ur: ﺮﭩﮑﯿﻓ ﺮﭙﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﮧﻄﻘﻧ ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ

en: Offset the stroke from the surface
ur: ﭧﯿﺴﻓﺁ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﺢﻄﺳ

en: Plane
ur: ﻦﯿﻠﭘ

en: Plane for projected stroke
ur: ﻦﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻊﻗﻮﺘﻣ

en: Normal to Surface
ur: ﮏﺗ ﺢﻄﺳ ﮯﺳ ﻡﺎﻋ

en: Draw in a plane perpendicular to the surface
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮮﮍﮭﮐ ﺮﭘ ﺢﻄﺳ

en: Tangent to Surface
ur: ﭧﻨﺠﻨﯿﭨ ﮯﺳ ﺢﻄﺳ

en: Draw in the surface plane
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮯﮐ ﺢﻄﺳ

en: Draw in a plane aligned to the viewport
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮏﻠﺴﻨﻣ ﮯﺳ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Detect Corners
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻧﻮﮐ

en: Detect corners and use non-aligned handles
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﮉﻨﯿﮨ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻧﻮﮐ

en: Absolute Offset
ur: ﭧﯿﺴﻓﺁ ﻖﻠﻄﻣ

en: Apply a fixed offset (don't scale by the radius)
ur: (ﮟﯾﺮﮐ ﮧﻧ ﮧﻧﺎﻤﯿﭘ  ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺱﺍﺩﺭ) ﮟﯿﺋﺎﮕﻟ ﭧﯿﺴﻓﺁ ﮦﺭﺮﻘﻣ ﮏﯾﺍ

en: Map tablet pressure to curve radius
ur: ﮧﺸﻘﻧ ﺅﺎﺑﺩ ﺎﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﻢﺧ

en: Project Onto Selected
ur: ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Project the strokes only onto selected objects
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Only First
ur: ﻼﮩﭘ ﻑﺮﺻ

en: Use the start of the stroke for the depth
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺎﻏﺁ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ

en: Curve Point
ur: ﭧﻨﺋﺍﻮﭘ ﻢﺧ

en: Curve control point
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻢﺧ

en: Index of this point
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺱﺍ

en: Radius
ur: ﺱﺍﺩﺭ

en: Profile Path editor used to build a profile path
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﻭﺮﭘ ﺮﭩﯾﮉﯾﺍ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﻭﺮﭘ

en: Profile control points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻞﺋﺎﻓﻭﺮﭘ

[ctx: Mesh]
en: Preset
ur: ﭧﯿﺳ ﺶﯿﭘ

[ctx: Mesh]
en: Line
ur: ﻦﺋﻻ

[ctx: Mesh]
en: Support Loops
ur: ﺲﭘﻮﻟ ﭦﺭﻮﭙﺳ

en: Loops on each side of the profile
ur: ﺲﭘﻮﻟ ﻑﺮﻃ ﺮﮨ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ

[ctx: Mesh]
en: Cornice Molding
ur: ﮓﻧﮉﻟﻮﻣ ﺲﺋﺎﻧﺭﺎﮐ

[ctx: Mesh]
en: Crown Molding
ur: ﮓﻧﮉﻟﻮﻣ ﻥﺅﺍﺮﮐ

[ctx: Mesh]
en: Steps
ur: ﻡﺪﻗ

en: A number of steps defined by the segments
ur: ﻞﺣﺍﺮﻣ ﯽﺌﮐ ﻦﯿﻌﺘﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﻤﮕﯿﺳ

en: Segments
ur: ﺕﺎﻘﺒﻃ

en: Segments sampled from control points
ur: ﮯﺼﺣ ﮯﺌﮔ ﮯﯿﻟ ﮯﻧﻮﻤﻧ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Force the path view to fit a defined boundary
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐﻮﯾﻭ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﺪﺣ ﻦﯿﻌﺘﻣ ﮏﯾﺍ

en: Sample Even Lengths
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮭﺑ ﮧﻧﻮﻤﻧ

en: Sample edges with even lengths
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﮞﺎﺴﮑﯾ

en: Sample Straight Edges
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺎﮬﺪﯿﺳ

en: Sample edges with vector handles
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﺮﭩﮑﯾﻭ

en: Point of a path used to define a profile
ur: ﮧﻄﻘﻧ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: First Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﻠﮩﭘ

en: Path interpolation at this point
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﺮﭘ ﻡﺎﻘﻣ ﺱﺍ

en: Free Handle
ur: ﻝﮉﻨﯿﮨ ﺖﻔﻣ

en: Aligned Free Handles
ur: ﺰﻟﮉﻨﯿﮨ ﯼﺮﻓ ﮏﻠﺴﻨﻣ

en: Second Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﯼﺮﺳﻭﺩ

en: X/Y coordinates of the path point
ur: ﻁﺎﻘﻧ X/Y ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﭘ

en: Selection state of the path point
ur: ﺖﻟﺎﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﭘ

en: Profile Point
ur: ﭧﻨﺋﺍﻮﭘ ﻞﺋﺎﻓﻭﺮﭘ

en: Collection of Profile Points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺋﺎﻓﻭﺮﭘ

en: Curve Slice
ur: ﺍﮍﮑﭨ  ﮟﯿﻤﺧ

en: A single curve from a curves data-block
ur: ﻢﺧ ﺪﺣﺍﻭ ﮏﯾﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ  ﮟﯿﻤﺧ

en: First Point Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘ ﻼﮩﭘ

en: The index of this curve's first control point
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻠﮩﭘ ﮯﮐ ﻞﺑ ﺱﺍ

en: Index of this curve
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻞﺑ ﺱﺍ

en: Control points of the curve
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻢﺧ

en: Number of Points
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Number of control points in the curve
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮟﯿﻣ ﻢﺧ

en: Curve Splines
ur: ﺭﺎﺗ ﻢﺧ

en: Collection of curve splines
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ  ﮟﯿﻤﺧ

en: Active Spline
ur: ﻦﺋﻼﭙﺳ ﻝﺎﻌﻓ

en: Active curve spline
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻝﺎﻌﻓ

en: Dependency Graph
ur: ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ

en: All evaluated data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻡﺎﻤﺗ

en: Evaluation mode
ur: ﮈﻮﻣ ﺺﯿﺨﺸﺗ

en: Viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport non-rendered mode
ur: ﮈﻮﻣ ﮈﺭﮉﻨﯾﺭ ﻥﺎﻧ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Render
ur: ﺭﮉﻨﯾﺭ

en: Object Instances
ur: ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﺰﯿﭼ

en: All object instances to display or render (Warning: Only use this as an iterator, never as a sequence, and do not keep any references to its items)
ur: (ﮟﯿﮭﮐﺭ ﮧﻧ ﮧﻟﺍﻮﺣ ﯽﺋﻮﮐ ﺎﮐ ﺰﻤﭩﺋﺁ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮭﺑ ﯽﮭﺒﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺍﺮﮑﺗ ﻑﺮﺻ ﮯﺳﺍ :ﮦﺎﺒﺘﻧﺍ) ﮟﯿﻟﺎﺜﻣ ﮯﺷ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﺎﯾ ﮯﻠﭙﺳﮈ

en: Evaluated objects in the dependency graph
ur: ءﺎﯿﺷﺍ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍ

en: Scene
ur: ﺮﻈﻨﻣ

en: Original scene dependency graph is built for
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍﻮﯾﻭ ﻞﺻﺍ

en: Scene at its evaluated state
ur: ﺮﻈﻨﻣ ﺎﮐ ﺖﻟﺎﺣ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﯽﮐ ﺱﺍ

en: Updates
ur: ﺲﭩﯾﮉﭘﺍ

en: Updates to data-blocks
ur: ﯼﺭﺎﮐ ﮦﺯﺎﺗ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: View Layer
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺮﭘ

en: Original view layer dependency graph is built for
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍ  ﺕﺮﭘ  ﻮﯾﻭ ﻞﺻﺍ

en: View layer at its evaluated state
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺖﻟﺎﺣ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﯽﮐ ﺱﺍ ﻮﮐ ﺕﺮﭘ

en: Dependency Graph Object Instance
ur: ﻝﺎﺜﻣ ﮯﺷ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ

en: Extended information about dependency graph object iterator (Warning: All data here is 'evaluated' one, not original .blend IDs)
ur: (ﮟﯿﮩﻧ blend IDs. ﻞﺻﺍ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ 'ﮧﯾﺰﺠﺗ' ﺎﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮞﺎﮩﯾ :ﮦﺎﺒﺘﻧﺍ) ﺕﺎﻣﻮﻠﻌﻣ ﯽﻌﯿﺳﻮﺗ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺮﭩﯾﺮﭩﯾﺍ ﮯﺷ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ

en: Instance Object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﺜﻣ

en: Evaluated object which is being instanced by this iterator
ur: ﮯﮨ ﯽﮨﺭﺎﺟ ﯽﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﮦﺪﻨﻨﮐ ﺭﺍﺮﮑﺗ ﺱﺍ ﻝﺎﺜﻣ ﯽﮐ ﺲﺟ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Is Instance
ur: ﮯﮨ ﻝﺎﺜﻣ

en: Denotes if the object is generated by another object
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﮯﺷ ﺮﮔﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ

en: Generated Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated transform matrix in world space
ur: ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﺲﮐﺮﭩﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Evaluated object the iterator points to
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﺭﺍﺮﮑﺗ ﻑﺮﻃ ﯽﮐ ﺲﺟ ﮯﺷ ﮉﭩﯾﻮﯿﻠﯾﻮﯾﺍ

en: Generated Coordinates
ur: ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘ

en: Generated coordinates in parent object space
ur: ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﭧﻧﺮﯿﭘ

en: If the object is an instance, the parent object that generated it
ur: ﮯﮨ ﺎﯾﺎﻨﺑ ﮯﺳﺍ ﮯﻧ ﺲﺟ ﮯﺷ ﻦﯾﺪﻟﺍﻭ ،ﻮﺗ ﮯﮨ ﻝﺎﺜﻣ ﮏﯾﺍ ﮯﺷ ﺮﮔﺍ

en: Particle System
ur: ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Evaluated particle system that this object was instanced from
ur: ﯽﮭﺗ ﯽﺌﮔ ﯼﺩ ﻝﺎﺜﻣ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﺳ ﺲﺟ ﺎﯿﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﻡﺎﻈﻧ ﮯﮐ ﺕﺍﺭﺫ

en: Persistent ID
ur: ID ﻞﻘﺘﺴﻣ

en: Persistent identifier for inter-frame matching of objects with motion blur
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭽﯿﻣ ﻢﯾﺮﻓ ﺮﭩﻧﺍ ﯽﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Instance Random ID
ur: ID ﻡﮉﻨﯾﺭ ﻝﺎﺜﻣ

en: Random id for this instance, typically for randomized shading
ur: ﮯﯿﻟ ﮯﮐ ﺖﮕﻧﺭ  ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﯼﮈ ﯽﺋﺁ ﻡﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﺱﺍ

en: Show Particles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺫ

en: Particles part of the object should be visible in the render
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﮧﺼﺣ ﺎﮐ ﺕﺍﺭﺫ ﮯﮐ ﺰﯿﭼ

en: Show Self
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﺩﻮﺧ

en: The object geometry itself should be visible in the render
ur: ﮯﺌﮨﺎﭼ ﯽﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﺩﻮﺧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺰﯿﭼ

en: UV Coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: UV coordinates in parent object space
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﭧﻧﺮﯿﭘ

en: Dependency Graph Update
ur: ﭧﯾﮈ ﭖﺍ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ

en: Information about ID that was updated
ur: ID ﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﭧﯾﮈ ﭖﺍ ﻮﺟ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ

en: Updated data-block
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﭧﯾﮈ ﭖﺍ

en: Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Object geometry is updated
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺰﯿﭼ

en: Shading
ur: ﺖﮕﻧﺭ

en: Object shading is updated
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺖﮕﻧﺭ  ﺰﯿﭼ

en: Transform
ur: ﯽﻠﯾﺪﺒﺗ

en: Object transformation is updated
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼ

en: Safe Areas
ur: ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ

en: Safe areas used in 3D view and the sequencer
ur: 3D ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ ﺭﻭﺍ ﻮﯾﻭ

en: Action Safe Margins
ur: ﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻡﺍﺪﻗﺍ

en: Safe area for general elements
ur: ﮧﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻋ

en: Center Action Safe Margins
ur: ﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻡﺍﺪﻗﺍ ﺮﭩﻨﯿﺳ

en: Safe area for general elements in a different aspect ratio
ur: ﮧﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻋ ﮟﯿﻣ ﺐﺳﺎﻨﺗ ﮯﮐ ﻮﻠﮩﭘ ﻒﻠﺘﺨﻣ ﮏﯾﺍ

en: Title Safe Margins
ur: ﺰﻨﺟﺭﺎﻣ ﻅﻮﻔﺤﻣ ﻥﺍﻮﻨﻋ

en: Safe area for text and graphics
ur: ﮧﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮯﯿﻟ ﮯﮐ ﺲﮑﻓﺍﺮﮔ ﺭﻭﺍ ﻦﺘﻣ

en: Center Title Safe Margins
ur: ﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻞﭩﺋﺎﭨ ﺮﭩﻨﯿﺳ

en: Safe area for text and graphics in a different aspect ratio
ur: ﮧﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺐﺳﺎﻨﺗ ﮯﮐ ﻮﻠﮩﭘ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺲﮑﻓﺍﺮﮔ ﺭﻭﺍ ﻦﺘﻣ

en: Settings for filtering the channels shown in animation editors
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ ﺕﺎﯿﮐﺮﺣ

en: Filtering Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮓﻧﺮﭩﻠﻓ

en: Collection that included object should be a member of
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻦﮐﺭ ﺎﮐ ﺱﺍ ﮯﮨ ﻞﻣﺎﺷ ﮯﺷ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣ

en: F-Curve Name Filter
ur: ﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧ ﻞﺑ ﻒﯾﺍ

en: F-Curve live filtering string
ur: ﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﻮﯿﺋﻻ ﻢﺧ-ﻒﯾﺍ

en: Name Filter
ur: ﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧ

en: Live filtering string
ur: ﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﻮﯿﺋﻻ

en: Display Armature
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭽﻣﺭﺁ

en: Include visualization of armature related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﭽﻣﺭﺁ

en: Display Cache Files
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐ

en: Include visualization of cache file related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮯﺸﯿﮐ

en: Display Camera
ur: ﮦﺮﻤﯿﮐ ﮯﻠﭙﺳﮈ

en: Include visualization of camera related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Display Curve
ur: ﻢﺧ ﮯﻠﭙﺳﮈ

en: Include visualization of curve related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻢﺧ

en: Show Data-Block Filters
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﭩﻠﻓ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Show options for whether channels related to certain types of data are included
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ﺰﻠﻨﯿﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﺹﻮﺼﺨﻣ ﺎﯾﺁ ﮧﮐ ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﺱﺍ

en: Variable Fallback As Error
ur: ﯽﺑﺍﺮﺧ ﺭﻮﻄﺑ ﮏﯿﺑ ﻝﺎﻓ ﺮﯿﻐﺘﻣ

en: Include drivers that relied on any fallback values for their evaluation in the Only Show Errors filter, even if the driver evaluation succeeded
ur: ﺎﯿﮔ ﻮﮨ ﺏﺎﯿﻣﺎﮐ ﺺﯿﺨﺸﺗﻮﮨ ﮧﻧ ﮞﻮﯿﮐ ﯽﮨ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮨﺎﭼ ،ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﺮﭩﻠﻓ ﮯﮐ ﮞﻮﯿﻄﻠﻏ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺼںﯿﮨ ﮯﺗﺮﮐ ﺭﺎﺼﺤﻧﺍ ﺮﭘ ﺭﺍﺪﻗﺍ ﮏﯿﺑ ﻝﺎﻓ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﺴﯾﺍ

en: Collapse Summary
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮧﺻﻼﺧ

en: Collapse summary when shown, so all other channels get hidden (Dope Sheet editors only)
ur: (ﺯﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﻑﺮﺻ) ﮟﯿﺋﺎﺟ ﭗﮭﭼ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﺡﺮﻃ ﺱﺍ ،ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﯼﺮﻤﺳ ﺮﭘ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ

en: Display Grease Pencil
ur: Grease Pencil ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ

en: Include visualization of Grease Pencil related animation data and frames
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﺭﻭﺍ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Display Hair
ur: ﻝﺎﺑ ﮯﻠﭙﺳﮈ

en: Include visualization of hair related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﮞﻮﻟﺎﺑ

en: Show Hidden
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮦﺪﯿﺷﻮﭘ

en: Include channels from objects/bone that are not visible
ur: ﮯﺗﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﻨﯿﭼ ﮯﺳ ﮞﻮﯾﮉﮨ/ﮞﻭﺰﯿﭼ ﻥﺍ

en: Display Lattices
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯿﻟﺎﺟ

en: Include visualization of lattice related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﯽﻟﺎﺟ

en: Display Light
ur: ﭧﺋﻻ ﮯﻠﭙﺳﮈ

en: Include visualization of light related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﯽﻨﺷﻭﺭ

en: Display Line Style
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮯﻠﭙﺳﮈ

en: Include visualization of Line Style related Animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Display Material
ur: ﻞﯾﺮﭩﯿﻣ ﮯﻠﭙﺳﮈ

en: Include visualization of material related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺩﺍﻮﻣ

en: Display Meshes
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﺸﯿﻣ

en: Include visualization of mesh related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺶﯿﻣ

en: Display Metaball
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Include visualization of metaball related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Include Missing NLA
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ NLA ﮦﺪﺸﻤﮔ

en: Include animation data-blocks with no NLA data (NLA editor only)
ur: (ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﮯﮐ ﺎﭩﯾﮈ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﺮﯿﻐﺑ

en: Display Modifier Data
ur: ﺎﭩﯾﮈ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﭙﺳﮈ

en: Include visualization of animation data related to data-blocks linked to modifiers
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ

en: Display Movie Clips
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﭙﻠﮐ ﯼﻭﻮﻣ

en: Include visualization of movie clip related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Display Node
ur: ﮈﻮﻧ ﮯﻠﭙﺳﮈ

en: Include visualization of node related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﮈﻮﻧ

en: Only Show Errors
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮞﺎﯿﻄﻠﻏ ﻑﺮﺻ

en: Only include F-Curves and drivers that are disabled or have errors
ur: ﮟﯿﮨ ﮞﺎﯿﻄﻠﻏ ﺎﯾ ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﮟﯿﻤﺧ-ﻑ ﻑﺮﺻ

en: Only Show Selected
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only include channels relating to selected objects and data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﻨﯿﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﺎﭩﯾﮈ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Display Particle
ur: ﻞﮑﯿﭨﺭﺎﭘ ﮯﻠﭙﺳﮈ

en: Include visualization of particle related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﮦﺭﺫ

en: Display Point Cloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﻠﭙﺳﮈ

en: Include visualization of point cloud related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Display Scene
ur: ﻦﯿﺳ ﮯﻠﭙﺳﮈ

en: Include visualization of scene related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﻈﻨﻣ

en: Display Shape Keys
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Include visualization of shape key related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Display Speaker
ur: ﺮﮑﯿﭙﺳﺍ ﮯﻠﭙﺳﮈ

en: Include visualization of speaker related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﮑﯿﭙﺳﺍ

en: Display Summary
ur: ﮧﺻﻼﺧ ﺎﮐ ﮯﻠﭙﺳﮈ

en: Display an additional 'summary' line (Dope Sheet editors only)
ur: (ﺯﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﻑﺮﺻ) ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ 'ﮧﺻﻼﺧ' ﯽﻓﺎﺿﺍ ﮏﯾﺍ

en: Display Texture
ur: ﺖﺧﺎﺳ ﮯﻠﭙﺳﮈ

en: Include visualization of texture related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺧﺎﺳ

en: Display Transforms
ur: ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈ

en: Include visualization of object-level animation data (mostly transforms)
ur: (ﮞﺎﯿﻠﯾﺪﺒﺗ ﺮﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻝﻮﯿﻟ ﺰﯿﭼ

en: Display Volume
ur: ﻡﻮﯿﻟﺍﻭ ﮯﻠﭙﺳﮈ

en: Include visualization of volume related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﻢﺠﺣ

en: Display World
ur: ﮉﻟﺭﻭ ﮯﻠﭙﺳﮈ

en: Include visualization of world related animation data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﻖﻠﻌﺘﻣ ﮯﺳ ﺎﯿﻧﺩ

en: Source
ur: ﺬﺧﺎﻣ

en: ID-Block representing source data, usually ID_SCE (i.e. Scene)
ur: ID-Block ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺎﭩﯾﮈ ﮧﻌﯾﺭﺫ ID_SCE (ﺮﻈﻨﻣ ﯽﻨﻌﯾ)

en: Sort Data-Blocks
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Alphabetically sorts data-blocks - mainly objects in the scene (disable to increase viewport speed)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﺭﺎﺘﻓﺭ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ) ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ - ﮯﮨ ﺎﺘﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣ

en: Invert
ur: ﺎﭩﻟﺍ

en: Invert filter search
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺵﻼﺗ ﯽﮐ ﺮﭩﻠﻓ

en: Multi-Word Fuzzy Filter
ur: ﺮﭩﻠﻓ ﯼﺰﻓ ﮈﺭﻭ ﯽﭩﻠﻣ

en: Perform fuzzy/multi-word matching.
    Warning: May be slow
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺖﺴﺳ :ﮦﺎﺒﺘﻧﺎںﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻅﺎﻔﻟﺍ ﺮﯿﺜﮐ/ﻢﮩﺒﻣ

en: Driver for the value of a setting based on an external value
ur: ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﻨﺒﻣ ﺮﭘ ﺭﺪﻗ ﯽﻧﻭﺮﯿﺑ

en: Expression
ur: ﺭﺎﮩﻇﺍ

en: Expression to use for Scripted Expression
ur: ﺭﺎﮩﻇﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺎﮩﻇﺍ ﮉﭩﭘﺮﮑﺳﺍ

en: Simple Expression
ur: ﺭﺎﮩﻇﺍ ﮦﺩﺎﺳ

en: The scripted expression can be evaluated without using the full Python interpreter
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﺎﮩﻇﺍ ﮦﺪﺷ ﭧﭘﺮﮑﺳﺍ ﺮﯿﻐﺑ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺎﻤﺟﺮﺗ Python ﻞﻤﮑﻣ

en: Invalid
ur: ﻂﻠﻏ

en: Driver could not be evaluated in past, so should be skipped
ur: ﮯﺋﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﮭﺗ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﯽﺿﺎﻣ

en: Driver type
ur: ﻢﺴﻗ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Averaged Value
ur: ﺭﺪﻗ ﻂﺳﻭﺍ

en: Sum Values
ur: ﺯﻮﯿﻠﯾﻭ ﻢﺳ

en: Scripted Expression
ur: ﻦﺸﯾﺮﭙﺴﮑﯾﺍ ﮉﭩﭘﺮﮑﺳﺍ

en: Minimum Value
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ

en: Maximum Value
ur: ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use Self
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﻮﺧ

en: Include a 'self' variable in the name-space, so drivers can easily reference the data being modified (object, bone, etc...)
ur: (...ﮦﺮﯿﻏﻭ ،ﯼﮉﮨ ،ﭧﮑﯿﺠﺑﺁ) ﮟﯿﮑﺳ ﮮﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﯽﻧﺎﺳﺁ ﺭﻮﯿﺋﺍﺭﮈ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ 'self' ﮏﯾﺍ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ

en: Variables
ur: ﺕﺍﺮﯿﻐﺘﻣ

en: Properties acting as inputs for this driver
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﺱﺍ

en: Driver Target
ur: ﻑﺪﮨ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Source of input values for driver variables
ur: ﺬﺧﺎﻣ ﺎﮐ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ

en: Bone Name
ur: ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ

en: Name of PoseBone to use as target
ur: ﻡﺎﻧ ﺎﮐ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ

en: Context Property
ur: ﺖﯿﺻﺎﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Type of a context-dependent data-block to access property from
ur: ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﺼﺤﻨﻣ ﺮﭘ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﯽﭨﺮﭘﺍﺮﭘ

en: Active Scene
ur: ﺮﻈﻨﻣ ﻝﺎﻌﻓ

en: Currently evaluating scene
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐﻮﯾﻭ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Active View Layer
ur: ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓ

en: Currently evaluating view layer
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Data Path
ur: ﮫﺗﺎﭘ ﺎﭩﯾﮈ

en: RNA Path (from ID-block) to property used
ur: RNA ﮧﺘﺳﺍﺭ (ID-ﮏﺗ ﯽﭨﺮﭘﺍﺮﭘ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ (ﮯﺳ ﮎﻼﺑ

en: Fallback
ur: ﮏﯿﺑ ﻝﺎﻓ

en: ID-block that the specific property used can be found from (id_type property must be set first)
ur: ID-ﮯﮨ ﯽﺘﮑﺳ ﻞﻣ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ ﺹﻮﺼﺨﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮐ ﮎﻼﺑ (id_type ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﭧﯿﺳ ﮯﻠﮩﭘ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ)

en: Type of ID-block that can be used
ur: ID-ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺟ ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ

en: Is Fallback Used
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﺑ ﻝﺎﻓ ﺎﯿﮐ

en: Indicates that the most recent variable evaluation used the fallback value
ur: ﺭﺪﻗ ﮏﯿﺑ ﻝﺎﻓﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻧ ﺺﯿﺨﺸﺗ ﺮﯿﻐﺘﻣ ﮧﯿﻟﺎﺣ ﮯﺳ ﺐﺳ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ

en: Rotation Mode
ur: ﮈﻮﻣ ﺵﺩﺮﮔ

en: Mode for calculating rotation channel values
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﻞﻨﯿﭼ ﯽﺷﺩﺮﮔ

en: Transform Space
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻼﺧ

en: Space in which transforms are used
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺲﺟ ﮧﮕﺟ ﮦﻭ

en: Transforms include effects of parenting/restpose and constraints
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﺭﻭﺍ ﺕﺍﺮﺛﺍ ﮯﮐ ﻡﺍﺭﺁ/ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Transforms don't include parenting/restpose or constraints
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﺎﯾ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ/ﮓﻨﭩﻧﺮﯿﭘ ﮟﯿﻣ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Transforms include effects of constraints but not parenting/restpose
ur: ﮟﯿﮩﻧ ﺖﯿﻔﯿﮐ ﯽﮐ ﻡﺍﺭﺁ/ﻦﯾﺪﻟﺍﻭ ﻦﮑﯿﻟ ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﻣﺎﺷ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Driver variable type
ur: ﻢﺴﻗ ﯽﮐ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ

en: W Rotation
ur: ﺵﺩﺮﮔ ﻮﯿﻠﺑﮈ

en: Average Scale
ur: ﮧﻧﺎﻤﯿﭘ ﻂﺳﻭﺍ

en: Use Fallback
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﺑ ﻝﺎﻓ

en: Driver Variable
ur: ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ

en: Variable from some source/target for driver relationship
ur: ﺮﯿﻐﺘﻣ ﮯﺳ ﻑﺪﮨ/ﮧﻌﯾﺭﺫ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﺘﺷﺭ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Name to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮯﺳ ﻑﺮﺣ ﮏﯾﺍ ﺯﺎﻏﺁ ﺎﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻄﻘﻧ ﺎﯾ ﮧﮕﺟ ﯽﺴﮐ) ﻡﺎﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺰﻨﺸﮑﻨﻓ/ﺰﻨﺸﯾﺮﭙﺴﮑﯾﺍ ﮉﭩﭘﺮﮑﺳﺍ

en: Sources of input data for evaluating this variable
ur: ﻊﺋﺍﺭﺫ ﮯﮐ ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺮﯿﻐﺘﻣ ﺱﺍ

en: Single Property
ur: ﯽﭨﺮﭘﺍﺮﭘ ﻞﮕﻨﺳ

en: Use the value from some RNA property
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ RNA ﮫﭽﮐ

en: Final transformation value of object or bone
ur: ﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻤﺘﺣ ﯽﮐ ﯼﮉﮨ ﺎﯾ ﮯﺷ

en: Rotational Difference
ur: ﻕﺮﻓ ﯽﺷﺩﺮﮔ

en: Use the angle between two bones
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﻭﺩ

en: Distance between two bones or objects
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺎﯾ ﮞﻮﯾﮉﮨ ﻭﺩ

en: Use the value from some RNA property within the current evaluation context
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ RNA ﮫﭽﮐ ﺭﺪﻧﺍ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺼﯿﺨﺸﺗ ﮦﺩﻮﺟﻮﻣ

en: Brush Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ

en: Brush settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ

en: Inner Proximity
ur: ﺖﺑﺮﻗ ﯽﻧﻭﺭﺪﻧﺍ

en: Proximity falloff is applied inside the volume
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻑﺁ ﻝﺎﻓ ﺎﮐ ﺖﺑﺮﻗ

en: Paint Alpha
ur: ﺎﻔﻟﺍ ﭧﻨﯿﭘ

en: Paint alpha
ur: ﺎﻔﻟﺍ ﭧﻨﯿﭘ

en: Paint Color
ur: ﮓﻧﺭ ﺎﮐ ﭧﻨﯿﭘ

en: Color of the paint
ur: ﮓﻧﺭ ﺎﮐ ﭧﻨﯿﭘ

en: Proximity Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺖﺑﺮﻗ

en: Maximum distance from brush to mesh surface to affect paint
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮏﺗ ﺢﻄﺳ ﻝﺎﺟ ﮯﺳ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻨﯿﭘ

en: Paint Color Ramp
ur: ﭗﻤﯾﺭ ﮓﻧﺭ ﭧﻨﯿﭘ

en: Color ramp used to define proximity falloff
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﺖﺑﺮﻗ ﭗﻤﯾﺭ ﺮﻠﮐ

en: Paint Source
ur: ﺬﺧﺎﻣ ﭧﻨﯿﭘ

en: Object Center
ur: ﺮﭩﻨﯿﺳ ﺰﯿﭼ

en: Proximity
ur: ﺖﺑﺮﻗ

en: Mesh Volume + Proximity
ur: ﺖﺑﺮﻗ + ﻡﻮﯿﻟﺍﻭ ﺶﯿﻣ

en: Mesh Volume
ur: ﻡﻮﯿﻟﺍﻭ ﺶﯿﻣ

en: Paint Wetness
ur: ﻦﭘ ﻼﯿﮔ ﭧﻨﯿﭘ

en: Paint wetness, visible in wetmap (some effects only affect wet paint)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ ﻑﺮﺻ ﺕﺍﺮﺛﺍ ﮫﭽﮐ) ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮟﯿﻣ ﮯﺸﻘﻧ ﮯﻠﯿﮔ ،ﻦﭘ ﻼﯿﮔ ﭧﻨﯿﭘ

en: Particle Systems
ur: ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: The particle system to paint with
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﻨﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Brush]
en: Falloff
ur: ﻑﺁ ﻝﺎﻓ

en: Proximity falloff type
ur: ﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﺖﺑﺮﻗ

[ctx: Brush]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

[ctx: Brush]
en: Constant
ur: ﻞﻘﺘﺴﻣ

[ctx: Brush]
en: Color Ramp
ur: ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Ray Direction
ur: ﻦﺸﮑﯾﺮﺋﺍﮈ ﮮﺭ

en: Ray direction to use for projection (if brush object is located in that direction it's painted)
ur: (ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭧﻨﯿﭘ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﻊﻗﺍﻭ ﮟﯿﻣ ﺖﻤﺳ ﺱﺍ ﮯﺷ ﺵﺮﺑ ﺮﮔﺍ) ﺖﻤﺳ ﯽﮐ ﻥﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Canvas Normal
ur: ﻞﻣﺭﺎﻧ ﺱﻮﻨﯿﮐ

en: Brush Normal
ur: ﻞﻣﺭﺎﻧ ﺵﺮﺑ

en: Z-Axis
ur: Z-ﺭﻮﺤﻣ

en: Smooth Radius
ur: ﺱﺍﺩﺭ ﺭﺍﻮﻤﮨ

en: Smooth falloff added after solid radius
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﻑﺁ ﻝﺎﻓ ﺭﺍﻮﻤﮨ ﺪﻌﺑ ﮯﮐ ﺱﺍﺩﺭ ﺱﻮﮭﭨ

en: Smudge Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﮞﺍﻮﮬﺩ

en: Smudge effect strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﻻﺪﻨﮬﺩ

en: Solid Radius
ur: ﺱﺍﺩﺭ ﺱﻮﮭﭨ

en: Radius that will be painted solid
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﻨﯿﭘ ﺱﻮﮭﭨ ﻮﺟ ﺱﺍﺩﺭ

en: Absolute Alpha
ur: ﺎﻔﻟﺍ ﻖﻠﻄﻣ

en: Only increase alpha value if paint alpha is higher than existing
ur: ﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﻮﺟﻮﻣ ﺎﻔﻟﺍ ﭧﻨﯿﭘ ﺮﮔﺍ ﮟﯿﺋﺎﮬﮍﺑ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﻑﺮﺻ

en: Negate Volume
ur: ﻡﻮﯿﻟﺍﻭ ﯽﻔﻧ

en: Negate influence inside the volume
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Erase Paint
ur: ﮟﯾﺩ ﺎﭩﻣ ﭧﻨﯿﭘ

en: Erase / remove paint instead of adding it
ur: ﮟﯾﺩ ﺎﭩﮨ / ﮟﯿﺋﺎﭩﻣ ﮯﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭧﻨﯿﭘ

en: Use Particle Radius
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﻞﮑﯿﭨﺭﺎﭘ

en: Use radius from particle settings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺍﺭﺫ

en: Brush is projected to canvas from defined direction within brush proximity
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﺮﭘ ﺱﻮﻨﯿﮐ ﮯﺳ ﺖﻤﺳ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺖﺑﺮﻗ ﯽﮐ ﺵﺮﺑ ﻮﮐ ﺵﺮﺑ

en: Only Use Alpha
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻔﻟﺍ ﻑﺮﺻ

en: Only read color ramp alpha
ur: ﮟﯿﮬﮍﭘ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﮓﻧﺭ ﻑﺮﺻ

en: Do Smudge
ur: ﻭﺮﮐ ﺎﺒﮬﺩ

en: Make this brush to smudge existing paint as it moves
ur: ﮟﯿﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺒّﮬﺩ ﺖﻗﻭ ﮯﺘﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Multiply Alpha
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺎﻔﻟﺍ

en: Multiply brush influence by velocity color ramp alpha
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺘﻓﺭ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑ

en: Replace Color
ur: ﮟﯿﻟﺪﺑ ﮓﻧﺭ

en: Replace brush color by velocity color ramp
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﭗﻤﯾﺭ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺘﻓﺭ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﺵﺮﺑ

en: Multiply Depth
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﯽﺋﺍﺮﮩﮔ

en: Multiply brush intersection depth (displace, waves) by velocity ramp alpha
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﺭﺎﺘﻓﺭ ﻮﮐ (ﮞﻭﺮﮩﻟ ،ﯽﻠﻘﺘﻨﻣ) ﯽﺋﺍﺮﮩﮔ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺵﺮﺑ

en: Max Velocity
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Velocity considered as maximum influence (Blender units per frame)
ur: (ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﻢﯾﺮﻓ ﯽﻓ) ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺭﺎﺘﻓﺭ

en: Velocity Color Ramp
ur: ﭗﻤﯾﺭ ﮓﻧﺭ ﺎﮐ ﺭﺎﺘﻓﺭ

en: Color ramp used to define brush velocity effect
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﺵﺮﺑ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Clamp Waves
ur: ﮟﯾﺮﮩﻟ ﮧﺠﻨﮑﺷ

en: Maximum level of surface intersection used to influence waves (use 0.0 to disable)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ 0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺢﻄﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﮐ ﺢﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮞﻭﺮﮩﻟ

en: Factor
ur: ﻞﻣﺎﻋ

en: Multiplier for wave influence of this brush
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺮﮩﻟ ﯽﮐ ﺵﺮﺑ ﺱﺍ

[ctx: Simulation]
en: Wave Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﮩﻟ

[ctx: Simulation]
en: Depth Change
ur: ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯽﺋﺍﺮﮩﮔ

[ctx: Simulation]
en: Obstacle
ur: ﭦﻭﺎﮐﺭ

[ctx: Simulation]
en: Force
ur: ﯽﺘﺳﺩﺮﺑﺯ

[ctx: Simulation]
en: Reflect Only
ur: ﮟﯾﺮﮐ ﯽﺳﺎﮑﻋ ﻑﺮﺻ

en: Canvas Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﻮﻨﯿﮐ

en: Dynamic Paint canvas settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣ

en: Paint Surface List
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘ

en: Paint surface list
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘ

en: Paint Surface
ur: ﺢﻄﺳ ﯽﮐ ﭧﻨﯿﭘ

en: A canvas surface layer
ur: ﮧﮩﺗ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ

en: Brush Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺵﺮﺑ

en: Only use brush objects from this collection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ءﺎﯿﺷﺍ ﺵﺮﺑ ﻑﺮﺻ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Influence Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺮﺛﺍ

en: Adjust influence brush objects have on this surface
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺵﺮﺑ ﺮﭘ ﺢﻄﺳ ﺱﺍ

en: Radius Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺱﺍﺩﺭ

en: Adjust radius of proximity brushes or particles for this surface
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﺕﺍﺭﺫ ﺎﯾ ﺵﺮﺑ ﺖﺑﺮﻗ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﺱﺍ

en: Color Dry
ur: ﮏﺸﺧ ﮓﻧﺭ

en: The wetness level when colors start to shift to the background
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﺮﮐ ﻉﻭﺮﺷ ﺎﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮓﻧﺭ ﺐﺟ ﺢﻄﺳ ﯽﮐ ﻦﭘ ﮯﻠﯿﮔ

en: Color Spread
ur: ﺎﻧﻼﯿﮭﭘ ﮓﻧﺭ

en: How fast colors get mixed within wet paint
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻞﻣ ﻞﮭﮔ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮓﻧﺭ ﮟﯿﻣ ﭧﻨﯿﭘ ﮯﻠﯿﮔ

en: Max Displace
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum level of depth intersection in object space (use 0.0 to disable)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ 0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺢﻄﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: Displace Factor
ur: ﺮﭩﮑﯿﻓ ﺲﯿﻠﭙﺳﮈ

en: Strength of displace when applied to the mesh
ur: ﺖﻗﺎﻃ ﯽﮐ ﮯﻧﻮﮨ ﺮﮭﮔ ﮯﺑ ﺮﭘ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﺶﯿﻣ

en: Dissolve Time
ur: ﺖﻗﻭ ﺎﮐ ﻞﯿﻠﺤﺗ

en: Approximately in how many frames should dissolve happen
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﯿﻠﺤﺗ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﺎًﺒﯾﺮﻘﺗ

en: Acceleration
ur: ﺖﻋﺮﺳ

en: How much surface acceleration affects dripping
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﮯﻨﮑﭙﭨ ﺖﻋﺮﺳ ﯽﮐ ﺢﻄﺳ

en: Velocity
ur: ﺭﺎﺘﻓﺭ

en: How much surface velocity affects dripping
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﮯﻨﮑﭙﭨ ﺭﺎﺘﻓﺭ ﯽﮐ ﺢﻄﺳ

en: Dry Time
ur: ﺖﻗﻭ ﮏﺸﺧ

en: Approximately in how many frames should drying happen
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮏﺸﺧ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﺎًﺒﯾﺮﻘﺗ

en: Effect Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ

en: Spread
ur: ﺅﻼﯿﮭﭘ

en: Drip
ur: ﭖﺭﮈ

en: Shrink
ur: ﺎﻧﮍﮑﺳ

en: Simulation end frame
ur: ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻦﺸﯿﻟﻮﻤﺳ

en: Simulation start frame
ur: ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﯽﻠﻘﻧ

en: Sub-Steps
ur: ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Do extra frames between scene frames to ensure smooth motion
ur: ﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯽﻓﺎﺿﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﻦﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺖﮐﺮﺣ ﺭﺍﻮﻤﮨ

en: File Format
ur: ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ

en: PNG
ur: ﯽﺟ ﻦﯾﺍ ﯽﭘ

en: OpenEXR
ur: ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: Output Path
ur: ﮫﺗﺎﭘ ﭧﭘ ﭦﺅﺁ

en: Directory to save the textures
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺖﺧﺎﺳ

en: Resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ

en: Output image resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ

en: Initial color of the surface
ur: ﮓﻧﺭ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﺢﻄﺳ

en: Initial Color
ur: ﮓﻧﺭ ﯽﺋﺍﺪﺘﺑﺍ

en: UV Texture
ur: ﭦﻭﺎﻨﺑ  ﯼﻭﻮﯾ

en: Data Layer
ur: ﺕﺮﭘ  ﺎﭩﯾﮈ

en: Texture
ur: ﺖﺧﺎﺳ

en: Is Active
ur: ﮯﮨ ﻝﺎﻌﻓ

en: Toggle whether surface is processed or ignored
ur: ﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﺎﯾ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﺢﻄﺳ ﮧﮐ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: Use Cache
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ

en: Surface name
ur: ﻡﺎﻧ ﺎﮐ ﺢﻄﺳ

en: Output Name
ur: ﻡﺎﻧ ﺎﮐ ﭧﭘ ﭦﺅﺁ

en: Name used to save output from this surface
ur: ﻡﺎﻧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﺢﻄﺳ ﺱﺍ

en: Point Cache
ur: ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ

en: Shrink Speed
ur: ﮉﯿﭙﺳ ﮍﮑﺳ

en: How fast shrink effect moves on the canvas surface
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﮯﻧﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ

en: Spread Speed
ur: ﮉﯿﭙﺳ ﮉﯾﺮﭙﺳﺍ

en: How fast spread effect moves on the canvas surface
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﻻﺍﻭ ﮯﻨﻠﯿﮭﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ

en: Format
ur: ﭧﯿﻣﺭﺎﻓ

en: Surface Format
ur: ﻞﮑﺷ ﯽﮐ ﺢﻄﺳ

en: Vertex
ur: ﺲﮑﯿﭨﺭﻭ

en: Image Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Surface Type
ur: ﻢﺴﻗ ﯽﮐ ﺢﻄﺳ

en: Paint
ur: ﭧﻨﯿﭘ

en: Anti-Aliasing
ur: ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ

en: Use 5× multisampling to smooth paint edges
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﯽﭩﻠﻣ ×5 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﭧﻨﯿﭘ

[ctx: Simulation]
en: Dissolve
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ

en: Enable to make surface changes disappear over time
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺋﺎﻏ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺢﻄﺳ

en: Slow
ur: ﺖﺴﺳ

en: Use logarithmic dissolve (makes high values to fade faster than low values)
ur: (ﮯﮨ ﺎﺗﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﻣ ﮯﺳ ﯼﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮞﻭﺭﺪﻗ ﻢﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﯿﻠﺤﺗ ﮏﻤﮭﺗﺭﺎﮔﻮﻟ

en: Use Drip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭖﺭﮈ

en: Process drip effect (drip wet paint to gravity direction)
ur: (ﮟﯿﺋﺎﮑﭙﭨ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﻮﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ) ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺮﺛﺍ ﭖﺭﮈ

en: Use logarithmic drying (makes high values to dry faster than low values)
ur: (ﮯﮨ ﺎﺗﺎﻨﺑ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﺸﺧ ﮯﺳ ﯼﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺍﺪﻗﺍ ﻢﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺮﮐ ﮏﺸﺧ ﮏﻤﮭﺘﯾﺭﺎﮔﻮﻟ

en: Dry
ur: ﮏﺸﺧ

en: Enable to make surface wetness dry over time
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﮏﺸﺧ ﻮﮐ ﯽﻤﻧ ﯽﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Incremental
ur: ﻻﺍﻭ ﮯﻨﮬﮍﺑ

en: New displace is added cumulatively on top of existing
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺮﭘﻭﺍ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﺌﻧ

en: Use Output
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﭦﺅﺁ

en: Save this output layer
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺮﭘ ﭧﭘ ﭦﺅﺁ ﺱﺍ

en: Premultiply Alpha
ur: ﺎﻔﻟﺍ ﺖﻗﻭ ﺯﺍ ﻞﺒﻗ

en: Multiply color by alpha (recommended for Blender input)
ur: (ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﺭﮉﻨﯿﻠﺑ) ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﻮﮐ ﮓﻧﺭ

en: Use Shrink
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮍﮑﺳ

en: Process shrink effect (shrink paint areas)
ur: (ﮟﯾﮍﮑﺳ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﮐ ﭧﻨﯿﭘ) ﺮﺛﺍ ﮍﮑﺳ ﻞﻤﻋ

en: Use Spread
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﯾﺮﭙﺳﺍ

en: Process spread effect (spread wet paint around surface)
ur: (ﮟﯿﺋﻼﯿﮭﭘ ﭧﻨﯿﭘ ﮯﻠﯿﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺢﻄﺳ) ﺮﺛﺍ ﺎﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﻞﻤﻋ

en: Open Borders
ur: ﮟﯿﻟﻮﮭﮐ ﮟﯾﺪﺣﺮﺳ

en: Pass waves through mesh edges
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﻟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ

en: UV Map
ur: ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: UV map name
ur: ﻡﺎﻧ ﺎﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Wave damping factor
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﻧ ﺮﮩﻟ

en: Smoothness
ur: ﯼﺭﺍﻮﻤﮨ

en: Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﻟ ﺭﺍﻮﻤﮨ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﻞﯿﺼﻔﺗ ﻢﮐ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﻦﭘ ﯼﮍﮭﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﺮﮩﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻠﻘﻧ

en: Wave propagation speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﺮﮩﻟ

en: Spring
ur: ﺭﺎﮩﺑ

en: Spring force that pulls water level back to zero
ur: ﮯﮨ ﯽﺘﭽﻨﯿﮭﮐ ﺮﭘ ﺮﻔﺻ ﺲﭘﺍﻭ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﯽﻧﺎﭘ ﻮﺟ ﺕﻮﻗ ﯽﮐ ﺭﺎﮩﺑ

en: Timescale
ur: ﻞﯿﮑﺳﺍ  ﻢﺋﺎﭨ

en: Wave time scaling factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺖﻗﻭ ﺮﮩﻟ

en: Canvas Surfaces
ur: ﮟﯿﺤﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ

en: Collection of Dynamic Paint Canvas surfaces
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣ

en: Active Surface
ur: ﺢﻄﺳ ﻝﺎﻌﻓ

en: Active Dynamic Paint surface being displayed
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﺢﻄﺳ ﯽﮐ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﻝﺎﻌﻓ

en: Active Point Cache Index
ur: ﺲﮑﯾﮉﻧﺍ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ

en: Curve Mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧ

en: Edit Bone
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨ

en: Edit mode bone in an armature data-block
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨ ﯽﮐ ﮈﻮﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﯿﻣﺭﺁ ﮏﯾﺍ

en: Location of head end of the bone
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ

en: Bone is not visible when in Edit Mode
ur: ﯽﺗﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﯼﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Length of the bone. Changing moves the tail end.
ur: ﮯﮨ ﯽﺘﻠﻣ ﺖﮐﺮﺣ ﻮﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ

en: Bone is not able to be transformed when in Edit Mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Edit Bone Matrix
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ

en: Matrix combining location and rotation of the bone (head position, direction and roll), in armature space (does not include/support bone's length/size)
ur: (ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺰﺋﺎﺳ/ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﮟﯿﻣ ﺱﺍ) ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺮﭽﻣﺭﺁ ،(ﻝﻭﺭ ﺭﻭﺍ ﺖﻤﺳ ، ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﯼﮉﮨ ﮟﯿﻣ ﺲﺟ ﺲﮐﺮﭩﯿﻣ

en: Parent edit bone (in same Armature)
ur: (ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﯽﺳﺍ) ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Roll
ur: ﻝﻭﺭ

en: Bone rotation around head-tail axis
ur: ﺵﺩﺮﮔ ﯽﮐ ﯼﮉﮨ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﻡﺩ ﯽﮐ ﺮﺳ

en: Head Select
ur: ﭧﮑﯿﻠﺳ ﮉﯿﮨ

en: Tail Select
ur: ﭧﮑﯿﻠﺳ ﻞﯿﭨ

en: Location of tail end of the bone
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨ

en: Effector weights for physics simulation
ur: ﻥﺯﻭ ﺎﮐ ﺮﺛﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: All effector's weight
ur: ﻥﺯﻭ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﻡﺎﻤﺗ

en: Use For Growing Hair
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ

en: Use force fields when growing hair
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﺖﻗﻭ ﮯﺘﮬﮍﺑ ﻝﺎﺑ

en: Boid effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮉﺋﺍﻮﺑ

en: Charge
ur: ﺝﺭﺎﭼ

en: Charge effector weight
ur: ﻥﺯﻭ ﺮﭩﮑﯿﻔﻧﺍ ﺝﺭﺎﭼ

en: Effector Collection
ur: ﺎﻧﺮﮐ ﻊﻤﺟ ﺮﺛﺍ

en: Limit effectors to this collection
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ

en: Curve Guide
ur: ﮉﯿﺋﺎﮔ ﻢﺧ

en: Curve guide effector weight
ur: ﻥﺯﻭ ﺮﺛﺍ ﮉﯿﺋﺎﮔ ﻢﺧ

en: Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ

en: Drag effector weight
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﻥﺯﻭ ﺮﭩﮑﯿﻔﻧﺍ

en: Force
ur: ﯽﺘﺳﺩﺮﺑﺯ

en: Force effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﯽﺘﺳﺩﺮﺑﺯ

en: Global gravity weight
ur: ﻥﺯﻭ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋ

en: Harmonic
ur: ﮏﻧﻮﻣﺭﺎﮨ

en: Harmonic effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮏﻧﻮﻣﺭﺎﮨ

en: Lennard-Jones
ur: ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟ

en: Lennard-Jones effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟ

en: Magnetic
ur: ﯽﺴﯿﻃﺎﻨﻘﻣ

en: Magnetic effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﯽﺴﯿﻃﺎﻨﻘﻣ

en: Fluid Flow
ur: ﺅﺎﮩﺑ ﻝﺎﯿﺳ

en: Fluid Flow effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺅﺎﮩﺑ ﻝﺎﯿﺳ

en: Texture effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺖﺧﺎﺳ

en: Turbulence
ur: ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ

en: Turbulence effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺲﻨﻟﻮﺑﺮﭨ

en: Vortex
ur: ﺲﮑﯿﭨﺭﻭ

en: Vortex effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺲﮑﯿﭨﺭﻭ

en: Wind
ur: ﺍﻮﮨ

en: Wind effector weight
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺎﮐ ﺍﻮﮨ

en: Enum Item Definition
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﻢﭩﺋﺁ ﻡﻮﻨﯾﺍ

en: Definition of a choice in an RNA enum property
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: Description of the item's purpose
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﺪﺼﻘﻣ ﮯﮐ ﻢﭩﺋﺁ

en: Identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ

en: Unique name used in the code and scripting
ur: ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﭘﺮﮑﺳ ﺭﻭﺍ ﮈﻮﮐ

en: Human readable name
ur: ﻡﺎﻧ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮬﮍﭘ ﯽﻧﺎﺴﻧﺍ

en: Value of the item
ur: ﺖﻤﯿﻗ ﯽﮐ ﮯﺷ

en: F-Curve
ur: ﻢﺧ ﻒﯾﺍ

en: F-Curve defining values of a period of time
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺕﺪﻣ ﯽﮐ ﺖﻗﻭ ﻢﺧ-ﻒﯾﺍ

en: RNA Array Index
ur: ﺲﮑﯾﮉﻧﺍ ﯼﺭﺍ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: Index to the specific property affected by F-Curve if applicable
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺹﻮﺼﺨﻣ ﮦﺮﺛﺎﺘﻣ ﮯﺳ  ﻢﺧ-ﻒﯾﺍﻮﺗ ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ

en: Auto Handle Smoothing
ur: ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﮉﻨﯿﮨ ﻮﭨﺁ

en: Algorithm used to compute automatic handles
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ ﻢﮭﺗﺭﻮﮕﻟﺍ

en: Automatic handles only take immediately adjacent keys into account
ur: ﮟﯿﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﮧﻘﺤﻠﻣ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﻑﺮﺻ ﻝﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ

en: Continuous Acceleration
ur: ﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﻞﺴﻠﺴﻣ

en: Automatic handles are adjusted to avoid jumps in acceleration, resulting in smoother curves. However, key changes may affect interpolation over a larger stretch of the curve.
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻠﺧﺍﺪﻣ ﺮﭘ ﮯﺼﺣ ﮮﮍﺑ ﮏﯾﺍ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮞﺎﯿﻠﯾﺪﺒﺗ ﻢﮨﺍ ،ﻢﮨﺎﺗ ﮟﯿﮨ ﮯﺗﻮﮨ ﺍﺪﯿﭘ  ﺭﺍﺩ ﻢﺧ   ﺭﺍﻮﻤﮨ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮓﻧﻼﮭﭼ ﮟﯿﻣ ﺖﻋﺮﺳ

en: Color of the F-Curve in the Graph Editor
ur: ﮓﻧﺭ ﺎﮐ  ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Method used to determine color of F-Curve in Graph Editor
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮯﮐ  ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Auto Rainbow
ur: ﻮﺒﻨﯾﺭ ﻮﭨﺁ

en: Cycle through the rainbow, trying to give each curve a unique color
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﯾﺩ ﮓﻧﺭ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ﻮﮐ  ﮟﯿﻤﺧ ﺮﮨ ،ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺶﺧﺩﺭﺪﻧﺍ

en: Auto XYZ to RGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳ XYZ ﻮﭨﺁ

en: Use axis colors for transform and color properties, and auto-rainbow for the rest
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺒﻨﯾﺭ ﻮﭨﺁ ﮯﯿﻟ ﮯﮐ ﯽﻗﺎﺑ ﺭﻭﺍ ﮓﻧﺭ ﮯﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ ﯽﻠﯾﺪﺒﺗ

en: Auto WXYZ to YRGB
ur: YRGB ﮯﺳ WXYZ ﻮﭨﺁ

en: User Defined
ur: ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ

en: Use custom hand-picked color for F-Curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺍﻮﮨ ﺎﯾﺎﮭﭨﺍ ﮯﺳ ﮫﺗﺎﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﺍ

en: RNA Path to property affected by F-Curve
ur: ﮧﺘﺳﺍﺭ RNA ﺎﮐ ﺩﺍﺪﯿﺋﺎﺟ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻢﺧ-ﻒﯾﺍ

en: Driver
ur: ﺭﻮﯿﺋﺍﺭﮈ

en: Channel Driver (only set for Driver F-Curves)
ur: (ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺭﻮﯿﺋﺍﺭﮈ ﻑﺮﺻ) ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼ

en: Extrapolation
ur: ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ

en: Method used for evaluating value of F-Curve outside first and last keyframes
ur: ﮧﻘﯾﺮﻃ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ  ﻢﺧ-ﻒﯾﺍﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ ﺭﻭﺍ ﮯﻠﮩﭘ

en: Hold values of endpoint keyframes
ur: ﮟﯾﮍﮑﭘ ﮟﯾﺭﺪﻗ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ

en: Use slope of curve leading in/out of endpoint keyframes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﻞﺑ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ

en: Group
ur: ﮦﻭﺮﮔ

en: Action Group that this F-Curve belongs to
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ  ﻢﺧ-ﻒﯾﺎﮩﯾ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: F-Curve and its keyframes are hidden in the Graph Editor graphs
ur: ﮟﯿﮨ ﮦﺪﯿﺷﻮﭘ ﮟﯿﻣ ﺲﻓﺍﺮﮔ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻢﺧ-ﻒﯾﺍ

en: True if the curve contributes no animation due to lack of keyframes or useful modifiers, and should be deleted
ur: ﮯﯿﮨﺎﭼ ﺎﻨﯾﺩ ﺮﮐ ﻑﺬﺣ ﮯﺳﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﺋﻮﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﯽﻤﮐ ﯽﮐ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯿﻔﻣ ﺎﯾ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻞﺑ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: False when F-Curve could not be evaluated in past, so should be skipped when evaluating
ur: ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺺﯿﺨﺸﺗ ﺍﺬﮩﻟ ،ﺎﮭﺗ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ  ﻢﺧ-ﻒﯾﺎںﯿﻣ ﯽﺿﺎﻣ ﺐﺟ ﮯﮨ ﻂﻠﻏ

en: Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ

en: User-editable keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﮐ ﻑﺭﺎﺻ

en: F-Curve's settings cannot be edited
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﺧ-ﻒﯾﺍ

en: Modifiers
ur: ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Modifiers affecting the shape of the F-Curve
ur: ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻢﺧ-ﻒﯾﺍ

en: Muted
ur: ﺵﻮﻣﺎﺧ

en: Disable F-Curve evaluation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﻢﺧ-ﻒﯾﺍ

en: Sampled Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﮯﻧﻮﻤﻧ

en: Sampled animation data
ur: ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﮦﺪﺷ ﮧﻧﻮﻤﻧ

en: F-Curve is selected for editing
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﻢﺧ-ﻒﯾﺍ

en: Keyframe Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐ

en: Collection of keyframe points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: F-Curve Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑ ﻒﯾﺍ

en: Collection of F-Curve Modifiers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Active F-Curve Modifier
ur: ﺮﺋﺎﻓﮈٰﻮﻣ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ

en: F-Curve Sample
ur: ﮧﻧﻮﻤﻧ ﻞﺑ ﻒﯾﺍ

en: Sample point for F-Curve
ur: ﭧﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﺍ

en: Point coordinates
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭧﻨﺋﺍﻮﭘ

en: Selection status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ

en: FFmpeg Settings
ur: FFmpeg ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ

en: FFmpeg related settings for the scene
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ FFmpeg ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣ

en: Bitrate
ur: ﭧﯾﺮﭩﺑ

en: Audio bitrate (kb/s)
ur: (kb/s) ﭧﯾﺮﭩﺑ ﻮﯾﮈﺁ

en: Audio Channels
ur: ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: Audio channel count
ur: ﯽﺘﻨﮔ ﯽﮐ ﻞﻨﯿﭼ ﻮﯾﮈﺁ

en: Mono
ur: ﻮﻧﻮﻣ

en: Set audio channels to mono
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻮﻧﻮﻣ ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: Set audio channels to stereo
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻮﯾﺮﯿﭩﺳ ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: 4 Channels
ur: ﺰﻠﻨﯿﭼ 4

en: Set audio channels to 4 channels
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺰﻠﻨﯿﭼ 4 ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: 5.1 Surround
ur: ﺅﺍﺮﯿﮭﮔ 5.1

en: Set audio channels to 5.1 surround sound
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻧﺅﺎﺳ ﮉﻧﺅﺍﺮﺳ 5.1 ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: 7.1 Surround
ur: ﺅﺍﺮﯿﮭﮔ 7.1

en: Set audio channels to 7.1 surround sound
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻧﺅﺎﺳ ﮉﻧﺅﺍﺮﺳ 7.1 ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: Audio Codec
ur: ﮏﯾﮈﻮﮐ ﻮﯾﮈﺁ

en: FFmpeg audio codec to use
ur: FFmpeg ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯾﮈﻮﮐ ﻮﯾﮈﺁ

en: No Audio
ur: ﮟﯿﮩﻧ ﻮﯾﮈﺁ ﯽﺋﻮﮐ

en: Disables audio output, for video-only renders
ur: ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﮉﯾﻭ ﻑﺮﺻ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁ

en: AAC
ur: ﯽﺳ ﮮﺍ ﮮﺍ

en: Opus
ur: ﺲﭘﻭﺍ

en: PCM
ur: ﻢﯾﺍ ﯽﺳ ﯽﭘ

en: Vorbis
ur: ﺲﯿﺑﺭﻭ

en: Sample Rate
ur: ﺡﺮﺷ ﯽﮐ ﮧﻧﻮﻤﻧ

en: Audio sample rate (samples/s)
ur: (s/ﮯﻧﻮﻤﻧ) ﺡﺮﺷ ﯽﮐ ﮯﻧﻮﻤﻧ ﻮﯾﮈﺁ

[ctx: Sound]
en: Volume
ur: ﻢﺠﺣ

en: Audio volume
ur: ﻡﻮﯿﻟﺍﻭ ﻮﯾﮈﺁ

en: Buffersize
ur: ﺰﺋﺎﺳﺮﻔﺑ

en: Rate control: buffer size (kb)
ur: (kb) ﺰﺋﺎﺳ ﺮﻔﺑ :ﻝﻭﺮﭩﻨﮐ ﺡﺮﺷ

en: Video Codec
ur: ﮏﯾﮈﻮﮐ ﻮﯾﮉﯾﻭ

en: FFmpeg codec to use for video output
ur: ﮏﯾﮈﻮﮐ FFmpeg ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮉﯾﻭ

en: No Video
ur: ﮟﯿﮩﻧ ﻮﯾﮉﯾﻭ ﯽﺋﻮﮐ

en: Disables video output, for audio-only renders
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮉﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﮈﺁ ﻑﺮﺻ

en: WebM / VP9
ur: WebM/VP9

en: DNxHD
ur: ﯼﮈ ﭻﯾﺍ ﺲﮑﯾﺍ ﻦﯾﺍ ﯼﮈ

en: DV
ur: ﯼﻭ ﯼﮈ

en: FFmpeg video codec #1
ur: FFmpeg 1# ﮏﯾﮈﻮﮐ ﻮﯾﮉﯾﻭ

en: Flash Video
ur: ﻮﯾﮉﯾﻭ ﺶﯿﻠﻓ

en: QuickTime Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻢﺋﺎﭨ ﮏﯿﺋﻮﮐ

en: Theora
ur: ﺍﺭﻮﯿﮭﺗ

en: Output Quality
ur: ﯽﭩﻟﺍﻮﮐ ﭧﭘ ﭦﺅﺁ

en: Constant Rate Factor (CRF); tradeoff between video quality and file size
ur: ﺕﺭﺎﺠﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﺭﻭﺍ ﺭﺎﯿﻌﻣ ﮯﮐ ﻮﯾﮉﯾﻭ ؛(CRF) ﺮﭩﮑﯿﻓ ﺡﺮﺷ ﻞﻘﺘﺴﻣ

en: Constant Bitrate
ur: ﭧﯾﺮﭩﺑ ﻞﻘﺘﺴﻣ

en: Configure constant bit rate, rather than constant output quality
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﭧﯾﺭ ﭧﺑ ﻞﻘﺘﺴﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﭩﻟﺍﻮﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﻠﺴﻣ

en: Lossless
ur: ﻥﺎﺼﻘﻧ ﮯﺑ

en: Perceptually Lossless
ur: ﻥﺎﺼﻘﻧ ﮯﺑ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮎﺍﺭﺩﺍ

en: High Quality
ur: ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ

en: Medium Quality
ur: ﯽﭩﻟﺍﻮﮐ ﻢﯾﮉﯿﻣ

en: Low Quality
ur: ﺭﺎﯿﻌﻣ ﻢﮐ

en: Very Low Quality
ur: ﺭﺎﯿﻌﻣ ﻢﮐ ﺖﮩﺑ

en: Lowest Quality
ur: ﺭﺎﯿﻌﻣ ﻦﯾﺮﺗ ﻢﮐ

en: Encoding Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻧﮈﻮﮑﻧﺍ

en: Tradeoff between encoding speed and compression ratio
ur: ﺕﺭﺎﺠﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺐﺳﺎﻨﺗ ﻦﺸﯾﺮﭙﻤﮐ ﺭﻭﺍ ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻧﮈﻮﮑﻧﺍ

en: Slowest
ur: ﺖﺴﺳ ﮯﺳ ﺐﺳ

en: Recommended if you have lots of time and want the best compression efficiency
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺰﯾﻮﺠﺗ ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐ ﻦﺸﯾﺮﭙﻤﮐ ﻦﯾﺮﺘﮩﺑ ﺭﻭﺍ ﮯﮨ ﺖﻗﻭ ﺖﮩﺑ ﺱﺎﭘ ﮯﮐ ﭖﺁ ﺮﮔﺍ

en: Good
ur: ﺎﮭﭼﺍ

en: The default and recommended for most applications
ur: ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﺮﺗ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﭧﻟﺎﻔﯾﮈ

en: Realtime
ur: ﻢﺋﺎﭨ ﻞﺌﯾﺭ

en: Recommended for fast encoding
ur: ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﮯﯿﻟ ﮯﮐ ﮓﻧﮈﻮﮑﻧﺍ ﺰﯿﺗ

en: Profile
ur: ﻞﺋﺎﻓﻭﺮﭘ

en: Container
ur: ﺮﻨﯿﭩﻨﮐ

en: Output file container
ur: ﺮﻨﯿﭩﻨﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ

en: Matroska
ur: ﺎﮑﺳﻭﺮﭩﯿﻣ

en: WebM
ur: ﻢﯾﺍ ﺐﯾﻭ

en: Flash
ur: ﺶﯿﻠﻓ

en: Ogg
ur: ﮒﻭﺍ

en: QuickTime
ur: ﻢﺋﺎﭨ ﮏﯿﺋﻮﮐ

en: Keyframe Interval
ur: ﮧﻔﻗﻭ ﻢﯾﺮﻓ ﯽﮐ

en: Distance between key frames, also known as GOP size; influences file size and seekability
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﻠﮨﺍ ﯽﮐ ﺵﻼﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮯﮨ ﺎﺗﺎﺟ ﺎﮩﮐ ﯽﮭﺑ ﺰﺋﺎﺳ GOP ﮯﺴﺟ ،ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Max B-Frames
ur: ﺰﻤﯾﺮﻓ-B ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum number of B-frames between non-B-frames; influences file size and seekability
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﻠﮨﺍ ﯽﮐ ﺵﻼﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ؛ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺑ ﺮﯿﻏ

en: Max Rate
ur: ﺡﺮﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Rate control: max rate (kbit/s)
ur: (kbit/s) ﺡﺮﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ :ﻝﻭﺮﭩﻨﮐ ﺡﺮﺷ

en: Min Rate
ur: ﺡﺮﺷ ﻢﮐ ﺯﺍ ﻢﮐ

en: Rate control: min rate (kbit/s)
ur: (kbit/s) ﺡﺮﺷ ﯽﮐ ﭧﻨﻣ :ﻝﻭﺮﭩﻨﮐ ﺡﺮﺷ

en: Mux Rate
ur: ﭧﯾﺭ ﺲﮑﻣ

en: Mux rate (bits/second)
ur: (ﮉﻨﮑﯿﺳ/ﺲﭩﺑ) ﭧﯾﺭ ﺲﮑﻣ

en: Mux Packet Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﮑﯿﭘ ﺲﮑﻣ

en: Mux packet size (byte)
ur: (ﭧﺋﺎﺑ) ﺰﺋﺎﺳ ﺎﮐ ﭧﮑﯿﭘ ﺲﮑﻣ

en: Autosplit Output
ur: ﭧﭘ ﭦﺅﺁ ﭧﻠﭙﺳﺍ ﻮﭨﺁ

en: Autosplit output at 2GB boundary
ur: 2GB ﭧﭘ ﭦﺅﺁ ﭧﻠﭙﺳ ﻮﭨﺁ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ

en: Lossless Output
ur: ﭧﭘ ﭦﺅﺁ ﻥﺎﺼﻘﻧ ﮯﺑ

en: Use lossless output for video streams
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﻥﺎﺼﻘﻧ ﺮﯿﻐﺑ ﮯﯿﻟ ﮯﮐ ﺰﻤﯾﺮﭩﺳﺍ ﻮﯾﮉﯾﻭ

en: Use Max B-Frames
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﯽﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Set a maximum number of B-frames
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺑ

en: Video bitrate (kbit/s)
ur: (kbit/s) ﭧﯾﺭ ﭧﺑ ﻮﯾﮉﯾﻭ

en: F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ

en: Modifier for values of F-Curve
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﻢﺧ-ﻒﯾﺍ

en: F-Curve modifier will show settings in the editor
ur: ﺎﮔ ﮯﺋﺎﮭﮐﺩ ﺰﮕﻨﭩﯿﺳ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Blend In
ur: ﻥﺍ ﮉﻨﯿﻠﺑ

en: Number of frames from start frame for influence to take effect
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﻢﯾﺮﻓ ﻉﻭﺮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ

en: Blend Out
ur: ﭦﺅﺁ ﮉﻨﯿﻠﺑ

en: Number of frames from end frame for influence to fade out
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﺮﺛﺍ

en: Frame that modifier's influence ends (if Restrict Frame Range is in use)
ur: (ﮯﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﭧﯾﺮﭩﺴﯾﺭ ﺮﮔﺍ) ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Frame that modifier's influence starts (if Restrict Frame Range is in use)
ur: (ﮯﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺮﮔﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ

en: Amount of influence F-Curve Modifier will have when not fading in/out
ur: ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﭦﺅﺁ/ﻥﺍ ﺐﺟ ﯽﮔ ﮮﮍﭘ ﺖﻗﻭ ﺱﺍ ﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Disabled
ur: ﺭﻭﺬﻌﻣ

en: F-Curve Modifier has invalid settings and will not be evaluated
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﭻﻧﺎﺟ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﮟﯿﮨ ﺕﺎﺒﯿﺗﺮﺗ ﻂﻠﻏ ﮟﯿﻣ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Enable F-Curve modifier evaluation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: F-Curve Modifier name
ur: ﻡﺎﻧ ﺎﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: F-Curve Modifier's panel is expanded in UI
ur: ﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮟﯿﻣ UI ﻞﻨﯿﭘ ﺎﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

[ctx: Action]
en: Type
ur: ﻢﺴﻗ

en: F-Curve Modifier Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑ ﻒﯾﺍ

[ctx: Action]
en: Invalid
ur: ﻂﻠﻏ

[ctx: Action]
en: Generator
ur: ﺮﭩﯾﺮﻨﺟ

en: Generate a curve using a factorized or expanded polynomial
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﺎﯾ ﮈﺰﺋﺍﺮﭩﮑﯿﻓ

[ctx: Action]
en: Built-In Function
ur: ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑ

en: Generate a curve using standard math functions such as sin and cos
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ cos ﺭﻭﺍ sin ﮯﺴﯿﺟ ﻝﺎﻌﻓﺍ ﮯﮐ ﯽﺿﺎﯾﺭ ﯼﺭﺎﯿﻌﻣ

[ctx: Action]
en: Envelope
ur: ﮧﻓﺎﻔﻟ

en: Reshape F-Curve values, e.g. change amplitude of movements
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺖﮐﺮﺣ ﻼًﺜﻣ ،ﮟﯾﺩ ﻞﮑﺷ ﯽﺌﻧ ﻮﮐ ﮞﻭﺭﺪﻗ ﻢﺧ-ﻒﯾﺍ

en: Cyclic extend/repeat keyframe sequence
ur: ﮟﯿﺋﺍﺮﮨﻭﺩ/ﺎﻧﺎﮬﮍﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

[ctx: Action]
en: Noise
ur: ﺭﻮﺷ

en: Add pseudo-random noise on top of F-Curves
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ ﻡﺪﮭﭼ ﺮﭘﻭﺍ ﮯﮐ ﮟﯿﻤﺧ-ﻑ

[ctx: Action]
en: Limits
ur: ﺩﻭﺪﺣ

en: Restrict maximum and minimum values of F-Curve
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺭﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻢﺧ-ﻒﯾﺍ

[ctx: Action]
en: Stepped Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻭ ﮧﻠﺣﺮﻣ

en: Snap values to nearest grid step, e.g. for a stop-motion look
ur: ﮯﯿﻟ ﮯﮐ ﺮﻈﻧ ﺖﮐﺮﺣ  ﭖﺎﭩﺳ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯿﻟ ﺮﭘ ﭗﯿﭩﺳ ﮈﺮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﮞﻭﺭﺪﻗ

en: Use Influence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ

en: F-Curve Modifier's effects will be tempered by a default factor
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﮦﺪﺷ ﮯﻃ  ﺕﺍﺮﺛﺍ ﮯﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Restrict Frame Range
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them
ur: ﮯﻠﻣ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﯿﺠﻧﺯ ﻮﮐ ﺕﺍﺮﺛﺍ ﮧﮐﺎﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮯﯿﻟ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻑﺮﺻ ﻮﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Cycles F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻞﮑﯿﺋﺎﺳ

en: Repeat the values of the modified F-Curve
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﻢﺧ-ﻒﯾﺍ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: After Cycles
ur: ﺪﻌﺑ ﮯﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ

en: Maximum number of cycles to allow after last keyframe (0 = infinite)
ur: (ﺩﻭﺪﺤﻣﻻ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ

en: Before Cycles
ur: ﮯﻠﮩﭘ ﮯﺳ ﻞﮑﯿﺋﺎﺳ

en: Maximum number of cycles to allow before first keyframe (0 = infinite)
ur: (ﺩﻭﺪﺤﻣﻻ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ

en: After Mode
ur: ﺪﻌﺑ ﮯﮐ ﮈﻮﻣ

en: Cycling mode to use after last keyframe
ur: ﮈﻮﻣ ﮓﻨﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ

en: No Cycles
ur: ﮟﯿﮩﻧ ﻞﮑﯿﺋﺎﺳ ﯽﺋﻮﮐ

en: Don't do anything
ur: ﻭﺮﮐ ﮧﻧ ﮫﭽﮐ

en: Repeat Motion
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﮏﯾﺮﺤﺗ

en: Repeat keyframe range as-is
ur: ﮟﯿﺋﺍﺮﮨﺩ ﮯﮨ ﮧﮐ ﺎﺴﯿﺟ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Repeat with Offset
ur: ﮟﯿﺋﺍﺮﮨﺩ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Repeat keyframe range, but with offset based on gradient between start and end values
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭧﻨﯾﮉﯾﺮﮔ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﻦﮑﯿﻟ ،ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ

en: Repeat Mirrored
ur: ﺭﺍﺩ ﮧﻨﯿﺋﺁ ﮟﯿﺋﺍﺮﮨﺩ

en: Alternate between forward and reverse playback of keyframe range
ur: ﻝﺩﺎﺒﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺱﺭﻮﯾﺭ ﺭﻭﺍ ﮈﺭﻭﺭﺎﻓ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ

en: Before Mode
ur: ﮯﻠﮩﭘ ﮯﺳ ﮈﻮﻣ

en: Cycling mode to use before first keyframe
ur: ﮈﻮﻣ ﮓﻨﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ

en: Envelope F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﮧﻓﺎﻔﻟ

en: Scale the values of the modified F-Curve
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ  ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗ

en: Control Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Control points defining the shape of the envelope
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟ

en: Default Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﭧﻟﺎﻔﯾﮈ

en: Upper distance from Reference Value for 1:1 default influence
ur: ﮧﻠﺻﺎﻓ ﯼﺮﭘﻭﺍ ﮯﺳ ﻮﯿﻠﯾﻭ ﺲﻧﺮﻔﯾﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﭧﻟﺎﻔﯾﮈ 1:1

en: Default Minimum
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﮦﺪﺷ ﮯﻃ

en: Lower distance from Reference Value for 1:1 default influence
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﮯﺳ ﻮﯿﻠﯾﻭ ﺲﻧﺮﻔﯾﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﭧﻟﺎﻔﯾﮈ 1:1

en: Reference Value
ur: ﺭﺪﻗ ﮧﻟﺍﻮﺣ

en: Value that envelope's influence is centered around / based on
ur: ﮯﮨ ﯽﻨﺒﻣ ﺮﭘ / ﮯﮨ ﺯﻮﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮯﻓﺎﻔﻟ ﻮﺟ ﺭﺪﻗ ﮦﻭ

en: Built-In Function F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑ

en: Generate values using a built-in function
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑ

en: Amplitude
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Scale factor determining the maximum/minimum values
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﻻﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﺍﺪﻗﺍ ﻢﮐ ﮯﺳ ﻢﮐ/ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Type of built-in function to use
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Sine
ur: ﻦﺋﺎﺳ

en: Cosine
ur: ﻦﺋﺍﺯﻮﮐ

en: Square Root
ur: ﮍﺟ ﻊﺑﺮﻣ

en: Natural Logarithm
ur: ﻢﮭﺗﺭﺎﮔﻮﻟ ﯽﺗﺭﺪﻗ

en: Normalized Sine
ur: ﻦﺋﺎﺳ ﮈﺰﺋﻼﻣﺭﺎﻧ

en: sin(x) / x
ur: ﺲﮑﯾﺍ / (x) ﮦﺎﻨﮔ

en: Phase Multiple
ur: ﺩﺪﻌﺘﻣ ﺰﯿﻓ

en: Scale factor determining the 'speed' of the function
ur: ﺮﺼﻨﻋ ﮧﻧﺎﻤﯿﭘ ﻻﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ 'ﺭﺎﺘﻓﺭ' ﯽﮐ ﻦﺸﮑﻨﻓ

en: Phase Offset
ur: ﭧﯿﺴﻓﺁ ﺰﯿﻓ

en: Constant factor to offset time by for function
ur: ﺮﭩﮑﯿﻓ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻢﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﻨﻓ

en: Additive
ur: ﯽﻓﺎﺿﺍ

en: Values generated by this modifier are applied on top of the existing values instead of overwriting them
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘﻭﺍ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ

en: Value Offset
ur: ﭧﯿﺴﻓﺁ ﻮﯿﻠﯾﻭ

en: Constant factor to offset values by
ur: ﺮﭩﮑﯿﻓ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻮﺘﻤﯿﻗ

en: Generator F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﺮﭩﯾﺮﻨﺟ

en: Deterministically generate values for the modified F-Curve
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﺮﭘ ﺭﻮﻃ ﻦﯿﻌﺘﻣ ﮯﯿﻟ ﮯﮐ  ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗ

en: Coefficients
ur: ﮏﻧﺎﺘﮔ

en: Coefficients for 'x' (starting from lowest power of x^0)
ur: 'x' ﮏﻧﺎﺘﮔ ﮯﯿﻟ ﮯﮐ (x^0 ﻉﻭﺮﺷ ﮯﺳ ﺖﻗﺎﻃ ﻦﯾﺮﺗ ﻢﮐ ﯽﮐ)

en: Type of generator to use
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﺮﻨﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Expanded Polynomial
ur: ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﮦﺪﺷ ﻊﯿﺳﻮﺗ

en: Factorized Polynomial
ur: ﻞﯿﻣﻮﻨﯿﻟﻮﭘ ﮈﺰﺋﺍﺮﭩﮑﯿﻓ

en: Polynomial Order
ur: ﺐﯿﺗﺮﺗ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ

en: The highest power of 'x' for this polynomial (number of coefficients - 1)
ur: (1 - ﺩﺍﺪﻌﺗ ﯽﮐ ﮏﻧﺎﺘﮔ) ﺖﻗﺎﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﯽﮐ 'x' ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﺱﺍ

en: Limit F-Modifier
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Limit the time/value ranges of the modified F-Curve
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﺭﺪﻗ/ﺖﻗﻭ ﮯﮐ  ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗ

en: Noise F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﺭﻮﺷ

en: Give randomness to the modified F-Curve
ur: ﮟﯾﺩ ﯽﺒﯿﺗﺮﺗ ﮯﺑ ﻮﮐ  ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗ

en: Method of modifying the existing F-Curve
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ  ﻢﺧ-ﻒﯾﺎﮨﺩﻮﺟﻮﻣ

en: Amount of fine level detail present in the noise
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺢﻄﺳ ﮏﯿﮭﭨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﻮﺷ

en: Lacunarity
ur: ﺖﯾﻮﻐﻟ

en: Time offset for the noise effect
ur: ﭧﯿﺳ ﻑﺁ ﻢﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮯﮐ ﺭﻮﺷ

en: Phase
ur: ﮧﻠﺣﺮﻣ

en: A random seed for the noise effect
ur: ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮯﮐ ﺭﻮﺷ

en: Roughness
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ

en: Scaling (in time) of the noise
ur: (ﺮﭘ ﺖﻗﻭ) ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷ

en: Amplitude of the noise - the amount that it modifies the underlying curve
ur: ﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺑ ﯼﺩﺎﯿﻨﺑ ﮧﯾ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ - ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ

en: Stepped Interpolation F-Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮉﭙﯿﭩﺳﺍ

en: Hold each interpolated value from the F-Curve for several frames without changing the timing
ur: ﮟﯾﮍﮑﭘ ﻮﮐ ﻮﯿﻠﯾﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺌﮐ ﮯﺳ ﻢﺧ-ﻒﯾﺍ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻗﻭ

en: Frame that modifier's influence ends (if applicable)
ur: (ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﮯﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Reference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮉﻟﻮﮨ ﮯﯿﻟ ﮯﮐ ﻥﺮﭩﯿﭘ ﮓﻧﮉﻟﻮﮨ '7-5' ﮧﻠﺑﺎﻘﻤﺑ '3-1') ﺮﺒﻤﻧ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﺟ ﮮﮍﮑﭘ ﻢﯾﺮﻓ

en: Frame that modifier's influence starts (if applicable)
ur: (ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Step Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻡﺪﻗ

en: Number of frames to hold each value
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺪﻗ ﺮﮨ

en: Use End Frame
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﮉﻨﯾﺍ

en: Restrict modifier to only act before its 'end' frame
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ 'ﻡﺎﺘﺘﺧﺍ' ﮯﮐ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Use Start Frame
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ

en: Restrict modifier to only act after its 'start' frame
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﮯﻧﺮﮐ ﻞﻤﻋ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ 'ﻉﻭﺮﺷ' ﮯﮐ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Envelope Control Point
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻓﺎﻔﻟ

en: Control point for envelope F-Modifier
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﻓﺎﻔﻟ

en: Frame
ur: ﻢﯾﺮﻓ

en: Frame this control-point occurs on
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﯾ ﻢﯾﺮﻓ

en: Upper bound of envelope at this control-point
ur: ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﮯﻓﺎﻔﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺱﺍ

en: Lower bound of envelope at this control-point
ur: ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮯﻓﺎﻔﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺱﺍ

en: Field Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓ

en: Field settings for an object in physics simulation
ur: ﺰﮕﻨﭩﯿﺳ ﮉﻠﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: Affect particle's location
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮦﺭﺫ

en: Affect particle's dynamic rotation
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺵﺩﺮﮔ ﮎﺮﺤﺘﻣ ﯽﮐ ﮦﺭﺫ

en: Maximum Distance
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum distance for the field to work
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮟﯿﻣ ﮉﻠﯿﻓ

en: Minimum distance for the field's falloff
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﮉﻠﯿﻓ

en: Falloff Power
ur: ﺭﻭﺎﭘ ﻑﺁ ﻝﺎﻓ

en: How quickly strength falls off with distance from the force field
ur: ﮯﮨ ﯽﺗﺎﺟ ﺮﮔ ﺖﻗﺎﻃ ﯼﺪﻠﺟ ﯽﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﻥﺍﺪﯿﻣ ﮯﮐ ﺖﻗﺎﻃ

en: Cone
ur: ﻁﻭﺮﺨﻣ

en: Sphere
ur: ﮦﺮﮐ

en: Tube
ur: ﺏﻮﯿﭨ

en: Flow
ur: ﺅﺎﮩﺑ

en: Convert effector force into air flow velocity
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺎﺘﻓﺭ ﯽﮐ ﺅﺎﮩﺑ ﮯﮐ ﺍﻮﮨ ﻮﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍ

en: Amount
ur: ﻢﻗﺭ

en: Amount of clumping
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﻠﮐ

en: Shape
ur: ﻞﮑﺷ

en: Shape of clumping
ur: ﻞﮑﺷ ﯽﮐ ﮓﻨﭙﻤﻠﮐ

en: Guide-free time from particle life's end
ur: ﺖﻗﻭ ﮎﺎﭘ ﮯﺳ ﯽﺋﺎﻤﻨﮨﺭ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﯽﮔﺪﻧﺯ ﮦﺭﺫ

en: The amplitude of the offset
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﭧﯿﺴﻓﺁ

en: Axis
ur: ﺭﻮﺤﻣ

en: Which axis to use for offset
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Frequency
ur: ﺩﺪﻌﺗ

en: The frequency of the offset (1/total length)
ur: (ﯽﺋﺎﺒﻤﻟ ﻞﮐ/1) ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﭧﯿﺴﻓﺁ

en: Adjust the offset to the beginning/end
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﺮﺧﺁ/ﻉﻭﺮﺷ ﻮﮐ ﭧﯿﺴﻓﺁ

[ctx: ParticleSettings]
en: Kink
ur: ﮏﻨﮐ

en: Type of periodic offset on the curve
ur: ﻢﺴﻗ ﯽﮐ ﭧﯿﺴﻓﺁ ﺮﺗﺍﻮﺘﻣ ﺮﭘ ﻢﺧ

[ctx: ParticleSettings]
en: None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ

[ctx: ParticleSettings]
en: Braid
ur: ﯽﭨﻮﭼ

[ctx: ParticleSettings]
en: Curl
ur: ﻝﺮﮐ

[ctx: ParticleSettings]
en: Radial
ur: ﻞﯾﮉﯾﺭ

[ctx: ParticleSettings]
en: Roll
ur: ﻝﻭﺭ

[ctx: ParticleSettings]
en: Rotation
ur: ﺵﺩﺮﮔ

[ctx: ParticleSettings]
en: Wave
ur: ﺮﮩﻟ

en: The distance from which particles are affected fully
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺡﺮﻃ ﯼﺭﻮﭘ ﺕﺍﺭﺫ ﮯﺳ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Harmonic Damping
ur: ﮓﻨﭙﻤﯾﮈ ﮏﻧﻮﻣﺭﺎﮨ

en: Damping of the harmonic force
ur: ﺎﻧﺮﮐ ﻢﻧ ﺎﮐ ﺕﻮﻗ ﮏﻧﻮﻣﺭﺎﮨ

en: Inflow
ur: ﺪﻣﺁ

en: Inwards component of the vortex force
ur: ﮧﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺎﮐ ﺕﻮﻗ ﺭﻮﻨﺑ

en: Linear Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ ﯼﺮﯿﮑﻟ

en: Drag component proportional to velocity
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ءﺍﺰﺟﺍ ﺐﺳﺎﻨﺘﻣ ﮯﮐ ﺭﺎﺘﻓﺭ

en: Noise
ur: ﺭﻮﺷ

en: Amount of noise for the force strength
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﺕﻮﻗ

en: Quadratic Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ ﺭﻮﮐﻮﭼ

en: Drag component proportional to the square of velocity
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ءﺍﺰﺟﺍ ﺐﺳﺎﻨﺘﻣ ﮯﮐ ﻊﺑﺮﻣ ﮯﮐ ﺭﺎﺘﻓﺭ

en: Radial Falloff Power
ur: ﺭﻭﺎﭘ ﻑﺁ ﻝﺎﻓ ﻞﯾﮉﯾﺭ

en: Radial falloff power (real gravitational falloff = 2)
ur: (2 = ﻑﺁ ﻝﺎﻓ ﻞﻘﺛ ﺶﺸﮐ ﯽﻠﺻﺍ) ﺭﻭﺎﭘ ﻑﺁ ﻝﺎﻓ ﻞﯾﮉﯾﺭ

en: Maximum Radial Distance
ur: ﮧﻠﺻﺎﻓ ﯽﻋﺎﻌﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum radial distance for the field to work
ur: ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓ

en: Minimum Radial Distance
ur: ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum radial distance for the field's falloff
ur: ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﮉﻠﯿﻓ

en: Rest Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ

en: Rest length of the harmonic force
ur: ﯽﺋﺎﺒﻤﻟ ﯽﻗﺎﺑ ﯽﮐ ﺕﻮﻗ ﮏﻧﻮﻣﺭﺎﮨ

en: Seed
ur: ﺞﯿﺑ

en: Seed of the noise
ur: ﺞﯿﺑ ﺎﮐ ﺭﻮﺷ

en: Which direction is used to calculate the effector force
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻤﺳ ﯽﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍ

en: Field originates from the object center
ur: ﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓ

en: Field originates from the local Z axis of the object
ur: ﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓ

en: Field originates from the local XY plane of the object
ur: ﮯﮨ ﺎﺘﻠﮑﻧ ﮯﺳ ﻦﯿﻠﭘ XY ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓ

en: Field originates from the surface of the object
ur: ﮯﮨ ﺎﺘﻠﮑﻧ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﮉﻠﯿﻓ

en: Every Point
ur: ﭧﻨﺋﺍﻮﭘ ﺮﮨ

en: Field originates from all of the vertices of the object
ur: ﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓ

en: Size
ur: ﺰﺋﺎﺳ

en: Size of the turbulence
ur: ﺰﺋﺎﺳ ﺎﮐ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ

en: Domain Object
ur: ﭧﮑﯿﺠﺑﺁ ﻦﯿﻣﻭﮈ

en: Select domain object of the smoke simulation
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺷ ﻦﯿﻣﻭﮈ ﺎﮐ ﻦﺸﯿﻟﻮﻤﺳ ﮎﻮﻤﺳ

en: Strength of force field
ur: ﺖﻗﺎﻃ ﯽﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Texture to use as force
ur: ﭦﻭﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﻗﺎﻃ

en: Texture Mode
ur: ﮈﻮﻣ ﺎﮐ ﺖﺧﺎﺳ

en: How the texture effect is calculated (RGB and Curl need a RGB texture, else Gradient will be used instead)
ur: (ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮧﻧﺭﻭ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ  ﺖﺧﺎﺳ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ Curl ﺭﻭﺍ RGB) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﺮﺛﺍ ﺮﭽﺴﮑﯿﭨ

en: Curl
ur: ﻝﺮﮐ

en: Gradient
ur: ﻥﻼﯿﻣ

en: Nabla
ur: ﻼﺑﺎﻧ

en: Defines size of derivative offset used for calculating gradient and curl
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﻮﯿﭩﯾﻮﯾﺮﯾﮈ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻝﺮﮐ ﺭﻭﺍ ﭧﻨﯾﮉﯾﺮﮔ

en: Type of field
ur: ﻢﺴﻗ ﯽﮐ ﻥﺍﺪﯿﻣ

en: Create a force that acts as a boid's predators or target
ur: ﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﺎﯾ ﯼﺭﺎﮑﺷ ﮯﮐ ﮈﻮﺑ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﯽﺴﯾﺍ ﮏﯾﺍ

en: Spherical forcefield based on the charge of particles, only influences other charge force fields
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﺝﺭﺎﭼ ﺮﮕﯾﺩ ﻑﺮﺻ ،ﮉﻠﯿﻓ ﺕﻮﻗ ﯼﻭﺮﮐ ﯽﻨﺒﻣ ﺮﭘ ﺝﺭﺎﭼ ﮯﮐ ﺕﺍﺭﺫ

en: Create a force along a curve object
ur: ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ  ﻢﺧ

en: Create a force that dampens motion
ur: ﮮﺮﮐ ﻢﮐ ﻮﮐ ﺖﮐﺮﺣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍ

en: Create a force based on fluid simulation velocities
ur: ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳ

en: Radial field toward the center of object
ur: ﮉﻠﯿﻓ ﻞﯾﮉﯾﺭ ﻑﺮﻃ ﯽﮐ ﺰﮐﺮﻣ ﮯﮐ ﺰﯿﭼ

en: The source of this force field is the zero point of a harmonic oscillator
ur: ﮯﮨ ﭧﻨﺋﺍﻮﭘ ﻭﺮﯾﺯ ﺎﮐ ﺮﭩﯿﻠﯿﮑﺳﺁ ﮏﻧﻮﻣﺭﺎﮨ ﺬﺧﺎﻣ ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ ﺱﺍ

en: Forcefield based on the Lennard-Jones potential
ur: ﮉﻠﯿﻓ ﺱﺭﻮﻓ ﯽﻨﺒﻣ ﺮﭘ ﺖﯿﺣﻼﺻ ﯽﮐ ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟ

en: Forcefield depends on the speed of the particles
ur: ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﺕﺍﺭﺫ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Force field based on a texture
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﮉﻠﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭽﺴﮑﯿﭨ

en: Create turbulence with a noise field
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﺭﻮﺷ

en: Spiraling force that twists the force object's local Z axis
ur: ﮯﮨ ﯽﺘﯾﺩ ﺎﻤﮭﮔ ﻮﮐ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﺕﻮﻗ ﻮﺟ ﺕﻮﻗ ﯽﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ

en: Constant force along the force object's local Z axis
ur: ﺕﻮﻗ ﻞﻘﺘﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﺱﺭﻮﻓ

en: Apply force only in 2D
ur: ﮟﯿﺋﺎﮕﻟ ﮟﯿﻣ 2D ﻑﺮﺻ ﺖﻗﺎﻃ

en: Force gets absorbed by collision objects
ur: ﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﺏﺬﺟ ﮯﺳ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺕﻮﻗ

en: Use Global Coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻞﺑﻮﻠﮔ

en: Use effector/global coordinates for turbulence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ/ﺮﭩﮑﯿﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ

en: Gravity Falloff
ur: ﻑﺁ ﻝﺎﻓ ﯽﭩﯾﻮﯾﺮﮔ

en: Based on distance/falloff it adds a portion of the entire path
ur: ﮯﮨ ﺎﺗﮌﻮﺟ ﮧﺼﺣ ﮏﯾﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﮮﺭﻮﭘ ﮧﯾ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻑﺁ ﻝﺎﻓ/ﮯﻠﺻﺎﻓ

en: Weights
ur: ﻥﺯﻭ

en: Use curve weights to influence the particle influence along the curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ  ﻢﺧ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮦﺭﺫ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ

en: Use Max
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use a maximum distance for the field to work
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓ

en: Use Min
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Use a minimum distance for the field's falloff
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﮯﮐ ﻥﺍﺪﯿﻣ

en: Multiple Springs
ur: ﺲﮕﻧﺮﭙﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Every point is affected by multiple springs
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﻤﺸﭼ ﺩﺪﻌﺘﻣ ﮧﻄﻘﻧ ﺮﮨ

en: Use Coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: Use object/global coordinates for texture
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ/ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ

en: Use a maximum radial distance for the field to work
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓ

en: Use a minimum radial distance for the field's falloff
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﮯﮐ ﮉﻠﯿﻓ

en: Root Texture Coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﭦﻭﺭ

en: Texture coordinates from root particle locations
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮯﺳ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮦﺭﺫ ﮯﮐ ﮍﺟ

en: Apply Density
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻓﺎﺜﮐ

en: Adjust force strength based on smoke density
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺖﻗﺎﻃ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﮟﯿﺋﻮﮬﺩ

en: Wind Factor
ur: ﺮﭩﮑﯿﻓ ﮉﻧﻭ

en: How much the force is reduced when acting parallel to a surface, e.g. cloth
ur: ﺍﮍﭙﮐ ﮯﺴﯿﺟ ،ﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﯽﻨﺘﮐ ﺕﻮﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﻡﺎﮐ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﺢﻄﺳ ﯽﺴﮐ

en: Z Direction
ur: ﻦﺸﮑﯾﺮﺋﺍﮈ ﮉﯾﺯ

en: Effect in full or only positive/negative Z direction
ur: ﺮﺛﺍ ﮟﯿﻣ ﺖﻤﺳ Z ﯽﻔﻨﻣ/ﺖﺒﺜﻣ ﻑﺮﺻ ﺎﯾ ﻞﻤﮑﻣ

en: Both Z
ur: Z ﮞﻮﻧﻭﺩ

en: File Select Asset Filter
ur: ﺮﭩﻠﻓ ﮧﺛﺎﺛﺍ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓ

en: Which asset types to show/hide, when browsing an asset library
ur: ﮯﮨ ﺎﻧﺎﭙﮭﭼ/ﺎﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﮐ ﻢﺴﻗ ﯽﺳ ﻥﻮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮧﺛﺎﺛﺍ ﯽﺴﮐ

en: Annotations
ur: ﺕﺎﺤﯾﺮﺸﺗ

en: Show Armature data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: Show Cache File data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﻓ ﺶﯿﮐ

en: Show Camera data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ

en: Show Curve data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺧ

en: Show/hide Curves data-blocks
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ  ﻢﺧ

en: Fonts
ur: ﺲﭩﻧﻮﻓ

en: Show Font data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﻧﻮﻓ

en: Show Image data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ

en: Show Lattice data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻟﺎﺟ

en: Show Light data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﺋﻻ

en: Show Light Probe data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Freestyle Linestyles
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Show Freestyle's Line Style data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮯﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Show Mask data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﺳﺎﻣ

en: Show Mesh data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Show Metaball data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Show Movie Clip data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Show Paint Curve data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺑ ﭧﻨﯿﭘ

en: Show Palette data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﯿﻠﯿﭘ

en: Particles Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺍﺭﺫ

en: Show Particle Settings data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Show/hide Point Cloud data-blocks
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Show Sound data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ

en: Show Speaker data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ

en: Show Text data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Show Texture data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﭽﺴﮑﯿﭨ

en: Show/hide Volume data-blocks
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺠﺣ

en: Show workspace data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Show Action data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺍﺪﻗﺍ

en: Show Brushes data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑ

en: Show Collection data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Show Material data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ

en: Node Trees
ur: ﺖﺧﺭﺩ ﮈﻮﻧ

en: Show Node Tree data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﭨ ﮈﻮﻧ

en: Show Object data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Show Scene data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﻈﻨﻣ

en: Show World data-blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ

en: File Select Parameters
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓ

en: Save
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

en: Whether this path is saved in bookmarks, or generated from OS
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮯﺳ OS ﺎﯾ ،ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺲﮐﺭﺎﻣ ﮏﺑ ﮧﺘﺳﺍﺭ ﮧﯾ ﮯﮨﺎﭼ

en: File Handler Type
ur: ﻢﺴﻗ Handler ﻞﺋﺎﻓ

en: Extends functionality to operators that manages files, such as adding drag and drop support
ur: ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﭦﺭﻮﭙﺳ ﭖﺍﺭﮈ ﮉﻨﯾﺍ ﮓﯾﺭﮈﮯﺴﯿﺟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﻈﻧ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﻮﺟ ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺖﯿﻟﺎﻌﻓ ﮏﺗ ﺯﺮﭩﯾﺮﭘﺁ

en: Operator
ur: ﺮﭩﯾﺮﭘﺁ

en: Operator that can handle export for files with the extensions given in bl_file_extensions
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ bl_file_extensionsﮯﮨ ﺎﺘﮑﺳ ﻝﺎﮭﺒﻨﺳ ﻮﮐ ﺪﻣﺁﺮﺑ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁ

en: File Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻞﺋﺎﻓ

en: If this is set, the file handler gets a custom ID, otherwise it takes the name of the class used to define the file handler (for example, if the class name is "OBJECT_FH_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_FH_hello")
ur: ("bl_idname = "OBJECT_FH_hello ﺮﮭﭘ ،ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺳ ﭧﭘﺮﮑﺳﺍbl_idname ﺭﻭﺍ ،ﮯﮨ "OBJECT_FH_hello" ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣfor) ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓﮯﮨ ﺎﺘﯿﻟ ﮧﯾ ﮧﻧﺭﻭ ،ﮯﮨ ﯽﺗﺎﺟ ﻞﻣ ID ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻮﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ

en: Operator that can handle import for files with the extensions given in bl_file_extensions
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ bl_file_extensionsﮯﮨ ﺎﺘﮑﺳ ﻝﺎﮭﺒﻨﺳ ﻮﮐ ﺪﻣﺁﺭﺩ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁ

en: Label
ur: ﻞﺒﯿﻟ

en: The file handler label
ur: ﻞﺒﯿﻟ ﺎﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ

en: Open images
ur: ﺰﺠﯿﻣﺍ ﮟﯿﻟﻮﮭﮐ

en: Image node
ur: ﮈﻮﻧ ﺮﯾﻮﺼﺗ

en: Image strip
ur: ﯽﭩﭘ ﺮﯾﻮﺼﺗ

en: Movie strip
ur: ﯽﭩﭘ ﻢﻠﻓ

en: Sound strip
ur: ﯽﭩﭘ ﺯﺍﻭﺁ

en: Add camera background image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Add empty image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ

en: OpenVDB volume
ur: ﻢﺠﺣ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: File Select Entry
ur: ﺝﺍﺭﺪﻧﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓ

en: A file viewable in the File Browser
ur: ﻞﺋﺎﻓ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Asset data, valid if the file represents an asset
ur: ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮯﺛﺎﺛﺍ ﯽﺴﮐ ﻞﺋﺎﻓ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ ،ﺎﭩﯾﮈ ﺎﮐ ﮧﺛﺎﺛﺍ

en: Icon ID
ur: ﯼﮈ ﯽﺋﺁ ﻦﮑﯿﺋﺁ

en: Unique integer identifying the preview of this file as an icon (zero means invalid)
ur: (ﮯﮨ ﻂﻠﻏ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ) ﺩﺪﻋ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺧﺎﻨﺷ ﺭﻮﻄﺑ ﮯﮐ ﻦﮑﯿﺋﺁ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Relative Path
ur: ﮧﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Path relative to the directory currently displayed in the File Browser (includes the file name)
ur: (ﮯﮨ ﻞﻣﺎﺷ ﯽﮭﺑ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ) ﮧﺘﺳﺍﺭ ﻖﻠﻌﺘﻣ ﮯﺳ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﺖﻗﻭ ﺱﺍ

en: File Select ID Filter
ur: ﺮﭩﻠﻓ ﯼﮈ ﯽﺋﺁ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓ

en: Which ID types to show/hide, when browsing a library
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻤﺴﻗ ﯽﮐ ID ﯽﺳ ﻥﻮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Animations
ur: ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ

en: Show animation data
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

en: Environment
ur: ﺕﺎﯿﻟﻮﺣﺎﻣ

en: Show worlds, lights, cameras and speakers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮑﯿﭙﺳﺍ ﺭﻭﺍ ﮮﺮﻤﯿﮐ ،ﺲﭩﺋﻻ ،ﺎﯿﻧﺩ

en: Show meshes, curves, lattice, armatures and metaballs data
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣ ﺭﻭﺍ ﺯﺮﭽﻣﺭﺁ ،ﯽﻟﺎﺟ ،ﺭﺎﺗ  ﮟﯿﻤﺧ ،ﺶﯿﻣ

en: Images & Sounds
ur: ﮟﯾﺯﺍﻭﺁ ﺭﻭﺍ ﺮﯾﻭﺎﺼﺗ

en: Show images, movie clips, sounds and masks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮏﺳﺎﻣ ﺭﻭﺍ ﮟﯾﺯﺍﻭﺁ ،ﺲﭙﻠﮐ ﯼﻭﻮﻣ ،ﺮﯾﻭﺎﺼﺗ

en: Miscellaneous
ur: ﻕﺮﻔﺘﻣ

en: Show other data types
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﺴﻗﺍ ﺮﮕﯾﺩ ﯽﮐ ﺎﭩﯾﮈ

en: Objects & Collections
ur: ﺰﻨﺸﮑﯿﻠﮐ ﺭﻭﺍ ﺰﯿﭼ

en: Show objects and collections
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ

en: Show scenes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﻇﺎﻨﻣ

en: Show materials, node-trees, textures and Freestyle's line-styles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﺭﻭﺍ ﺖﺧﺎﺳ  ،ﯼﺮﭨ ﮈﻮﻧ ،ﺩﺍﻮﻣ

en: Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Directory displayed in the file browser
ur: ﮯﮨ ﯽﺘﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ

en: Display Size
ur: ﺰﺋﺎﺳ ﮯﻠﭙﺳﮈ

en: Change the size of thumbnails
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ

en: Change the size of thumbnails in discrete steps
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﮟﯿﻣ ﻞﺣﺍﺮﻣ ﺩﺮﺠﻣ

en: Tiny
ur: ﺎﮭﻨﻧ

en: Small
ur: ﺎﭨﻮﮭﭼ

en: Medium
ur: ﮧﻧﺎﯿﻣﺭﺩ

en: Big
ur: ﺍﮍﺑ

en: Large
ur: ﺍﮍﺑ

en: Display Mode
ur: ﮈﻮﻣ ﮯﻠﭙﺳﮈ

en: Display mode for the file list
ur: ﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﭧﺴﻟ ﻞﺋﺎﻓ

en: Vertical List
ur: ﺖﺳﺮﮩﻓ ﯼﺩﻮﻤﻋ

en: Display files as a vertical list
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Horizontal List
ur: ﺖﺳﺮﮩﻓ ﯽﻘﻓﺍ

en: Display files as a horizontal list
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯽﻘﻓﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Thumbnails
ur: ﺰﻠﯿﻧ ﺐﻤﮭﺗ

en: Display files as thumbnails
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: File Name
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

en: Active file in the file browser
ur: ﻞﺋﺎﻓ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Extension Filter
ur: ﺮﭩﻠﻓ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: UNIX shell-like filename patterns matching, supports wildcards ('*') and list of patterns separated by ';'
ur: UNIX ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮓﻟﺍ ﮯﺳ ';' ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺮﭩﯿﭘ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ('*') ﺯﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ ،ﺖﻠﺛﺎﻤﻣ ﮯﺳ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﻡﺎﻧ ﻞﺋﺎﻓ ﮯﺴﯿﺟ ﻞﯿﺷ

en: Filter ID Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ID ﺮﭩﻠﻓ

en: Name or Tag Filter
ur: ﺮﭩﻠﻓ ﮓﯿﭨ ﺎﯾ ﻡﺎﻧ

en: Filter by name or tag, supports '*' wildcard
ur: ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ '*' ،ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﯿﭨ ﺎﯾ ﻡﺎﻧ

en: Recursion
ur: ﺭﺍﺮﮑﺗ

en: Numbers of dirtree levels to show simultaneously
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﯽﮔﺪﻨﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮏﯿﺑ

en: Only list current directory's content, with no recursion
ur: ﮯﮐ ﺭﺍﺮﮑﺗ ﯽﺴﮐ ﺮﯿﻐﺑ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: Blend File
ur: ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: List .blend files' content
ur: .blend ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﻠﺋﺎﻓ

en: One Level
ur: ﺢﻄﺳ ﮏﯾﺍ

en: List all sub-directories' content, one level of recursion
ur: ﺢﻄﺳ ﮏﯾﺍ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗ

en: Two Levels
ur: ﮯﺟﺭﺩ ﻭﺩ

en: List all sub-directories' content, two levels of recursion
ur: ﮟﯿﺤﻄﺳ ﻭﺩ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗ

en: Three Levels
ur: ﺕﺎﺟﺭﺩ ﻦﯿﺗ

en: List all sub-directories' content, three levels of recursion
ur: ﮟﯿﺤﻄﺳ ﻦﯿﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗ

en: File Modification Date
ur: ﺦﯾﺭﺎﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Show a column listing the date and time of modification for each file
ur: ﻮﮨ ﺝﺭﺩ ﺖﻗﻭ ﺭﻭﺍ ﺦﯾﺭﺎﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﺮﮨ ﮟﯿﻣ ﺲﺟ ﮟﯿﺋﺎﮭﮐﺩ ﻢﻟﺎﮐ ﮏﯾﺍ

en: File Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓ

en: Show a column listing the size of each file
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﻟﺎﮐ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﺮﮨ

en: Show hidden dot files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﭦﺍﮈ ﮦﺪﯿﺷﻮﭘ

en: Sort
ur: ﺎﻨﭩﻧﺎﮭﭼ

en: Sort the file list alphabetically
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓ

en: Extension
ur: ﻊﯿﺳﻮﺗ

en: Sort the file list by extension/type
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ/ﻊﯿﺳﻮﺗ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓ

en: Modified Date
ur: ﺦﯾﺭﺎﺗ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Sort files by modification time
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﻗﻭ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Sort files by size
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺰﺋﺎﺳ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Title
ur: ﻥﺍﻮﻨﻋ

en: Title for the file browser
ur: ﻥﺍﻮﻨﻋ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Filter Files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Enable filtering of files
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓ

en: Only Assets
ur: ﮯﺛﺎﺛﺍ ﻑﺮﺻ

en: Hide .blend files items that are not data-blocks with asset metadata
ur: .blend ﮟﯿﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻮﺟ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter Blender Backup Files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭖﺍ ﮏﯿﺑ ﺭﮉﻨﯿﻠﺑ

en: Filter Blender
ur: ﺭﮉﻨﯿﻠﺑ ﺮﭩﻠﻓ

en: Show .blend files
ur: .blend ﮟﯿﺋﺎﮭﮐﺩ ﺰﻠﺋﺎﻓ

en: Filter Blender IDs
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﯾﮈ ﯽﺋﺁ ﺭﮉﻨﯿﻠﺑ

en: Show .blend files items (objects, materials, etc.)
ur: .blend ﮦﺮﯿﻏﻭ ﺩﺍﻮﻣ ،ﭧﮑﯿﺠﺑﺁ) ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﭩﺋﺁ ﮯﮐ ﮞﻮﻠﺋﺎﻓ)

en: Filter Folder
ur: ﺭﮉﻟﻮﻓ ﺮﭩﻠﻓ

en: Show folders
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺭﮉﻟﻮﻓ

en: Filter Fonts
ur: ﺲﭩﻧﻮﻓ ﺮﭩﻠﻓ

en: Show font files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﭧﻧﻮﻓ

en: Filter Images
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﺠﯿﻣﺍ

en: Show image files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Filter Movies
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮟﯿﻤﻠﻓ

en: Show movie files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﯽﮐ ﻢﻠﻓ

en: Filter Script
ur: ﭧﭘﺮﮑﺳﺍ ﺮﭩﻠﻓ

en: Show script files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﭧﭘﺮﮑﺳﺍ

en: Filter Sound
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺍﻭﺁ

en: Show sound files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﯽﮐ ﺯﺍﻭﺁ

en: Filter Text
ur: ﭧﺴﮑﯿﭨ ﺮﭩﻠﻓ

en: Show text files
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﭧﺴﮑﯿﭨ

en: Filter Volume
ur: ﻡﻮﯿﻟﺍﻭ ﺮﭩﻠﻓ

en: Show 3D volume files
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ

en: Library Browser
ur: ﺭﺯﺅﺍﺮﺑ ﯼﺮﯾﺮﺒﺋﻻ

en: Whether we may browse Blender files' content or not
ur: ﮟﯿﮩﻧ ﺎﯾ ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻢﮨ ﺎﯾﺁ

en: Reverse Sorting
ur: ﺎﻨﭩﻧﺎﮭﭼ ﺱﺭﻮﯾﺭ

en: Sort items descending, from highest value to lowest
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﯽﻟﻭﺰﻧ ﻮﮐ ءﺎﯿﺷﺍ ﮏﺗ ﻢﮐ ﮯﺳ ﺐﺳ ﺮﮐ ﮯﻟ ﮯﺳ ﺖﻤﯿﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ

en: Asset Select Parameters
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺐﺨﺘﻨﻣ ﮧﺛﺎﺛﺍ

en: Settings for the file selection in Asset Browser mode
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻞﺋﺎﻓ ﮟﯿﻣ ﺭﻮﻃ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: The UUID of the catalog shown in the browser
ur: UUID ﺎﮐ ﮒﻼﭩﯿﮐ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ

en: Filter Asset Types
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻮﺛﺎﺛﺍ

en: Import Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺭﺩ

en: Determine how the asset will be imported
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﮯﺴﯿﮐ ﮧﺛﺎﺛﺍ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Follow Preferences
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﺤﯿﺟﺮﺗ

en: Use the import method set in the Preferences for this asset library, don't override it for this Asset Browser
ur: ﮟﯾﺮﮐ ﮧﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﺱﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﯼﺪﻣﺁﺭﺩ ﮦﺩﺮﮐ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Link
ur: ﮏﻨﻟ

en: Import the assets as linked data-block
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍ

en: Append
ur: ﺎﻧﺮﮐ ﻞﻣﺎﺷ

en: Append (Reuse Data)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﺎﭩﯾﮈ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Pack
ur: ﮏﯿﭘ

en: Float2 Attribute Value
ur: Float2 ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ

en: 2D Vector value in geometry attribute
ur: ﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ 2D ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 2D vector
ur: 2D ﺮﭩﮑﯾﻭ

en: Matrix Attribute Value
ur: ﺭﺪﻗ ﻒﺻﻭ ﺲﮐﺮﭩﯿﻣ

en: Matrix value in geometry attribute
ur: ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ in ﺭﺪﻗ ﺲﮐﺮﭩﯿﻣ

en: Matrix
ur: ﺲﮐﺮﭩﯿﻣ

en: Float Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﭦﻮﻠﻓ

en: Floating-point value in geometry attribute
ur: ﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Float Color Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﭦﻮﻠﻓ

en: Float Vector Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓ

en: Vector value in geometry attribute
ur: ﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 3D vector
ur: 3D ﺮﭩﮑﯾﻭ

en: Read-Only Vector
ur: ﺮﭩﮑﯾﻭ ﻻﺍﻭ ﮯﻨﮬﮍﭘ ﻑﺮﺻ

en: Domain Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈ

en: Fluid domain settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳ

en: Margin added around fluid to minimize boundary interference
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﻦﺟﺭﺎﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻝﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﻠﺧﺍﺪﻣ ﯽﮐ ﺪﺣ

en: Additional
ur: ﯽﻓﺎﺿﺍ

en: Maximum number of additional cells
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻠﯿﺳ ﯽﻓﺎﺿﺍ

en: Buoyancy Density
ur: ﺖﻓﺎﺜﮐ ﯽﺴﻧﺎﯾﻮﺑ

en: Buoyant force based on smoke density (higher value results in faster rising smoke)
ur: (ﮟﯿﻣ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻨﮭﭨﺍ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﻦﮐ ﺵﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﺖﻓﺎﺜﮐ ﯽﮐ ﮟﯿﺋﻮﮬﺩ

en: Buoyancy Heat
ur: ﯽﻣﺮﮔ ﯽﺴﻧﺎﯾﻮﺑ

en: Buoyant force based on smoke heat (higher value results in faster rising smoke)
ur: (ﮟﯿﺋﻮﮬﺩ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﻦﮐ ﺵﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﺕﺭﺍﺮﺣ ﯽﮐ ﮟﯿﺋﻮﮬﺩ

en: Speed of the burning reaction (higher value results in smaller flames)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﻠﻌﺷ ﮯﭨﻮﮭﭼ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺭﺎﺘﻓﺭ ﯽﮐ ﻞﻤﻋ ﺩﺭ ﮯﻟﺍﻭ ﮯﻨﻠﺟ

en: Select the file format to be used for caching volumetric data
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺸﯿﮐ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Uni Cache
ur: ﮯﺸﯿﮐ ﯽﻧﻮﯾ

en: Uni file format (.uni)
ur: Uni ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ (.uni)

en: OpenVDB
ur: ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: OpenVDB file format (.vdb)
ur: OpenVDB ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ (.vdb)

en: Raw Cache
ur: ﺶﯿﮐ ﻡﺎﺧ

en: Raw file format (.raw)
ur: (raw.) ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓ ﻡﺎﺧ

en: Cache directory
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺶﯿﮐ

en: Directory that contains fluid cache files
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ﮟﯿﻠﺋﺎﻓ ﺶﯿﮐ ﮈﻮﻠﻓ ﮟﯿﻣ ﺲﺟ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Frame on which the simulation stops (last frame baked)
ur: (baked ﻢﯾﺮﻓ ﯼﺮﺧﺁ) ﮯﮨ ﺎﺗﺎﺟ ﮎﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ

en: Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it.
ur: .ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮯﺳﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﻮﻏ ﺮﭘ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﺑ ﻮﮐ ﻦﭘﻭﺮﺨﺗ ﻑﺮﺻ ﮯﺸﯿﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﯽﻠﻘﻧ ﮯﺳ ﮧﮐ ﻮﺟ ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓ

en: Start
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ

en: Frame on which the simulation starts (first frame baked)
ur: (baked :ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﯽﻠﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ

en: Select the file format to be used for caching surface data
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﮐ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﺢﻄﺳ

en: Select the file format to be used for caching noise data
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺸﯿﮐ ﺎﭩﯾﮈ ﺭﻮﺷ

en: Select the file format to be used for caching particle data
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺸﯿﮐ ﺎﭩﯾﮈ ﮦﺭﺫ

en: Resumable
ur: ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ

en: Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions.
ur: .ﮞﻭﺩﺍﺩﺭﺍﺮﻗ ﯽﻠﻋﺍﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑﺎﮔ ﮯﺋﺎﺟ ﺎﮭﮑﻟ ﺮﭘ ﮏﺳﮈ ﺎﭩﯾﮈ ﮦﺩﺎﯾﺯ ﮧﮑﻧﻮﯿﮐ ﺍﻮﮨ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﺪﻌﺑ ﮯﮐ ﻒﻗﻮﺘںﯿﮑﺳ ﻮﮨ ﺰﺑﺎﺟ ﮓﻨﮑﯿﺑ ﮧﮐﺎﺗ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﯽﻓﺎﺿﺍ

en: Change the cache type of the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮯﺸﯿﮐ ﯽﻠﻘﻧ

en: Replay
ur: ﮯﻠﭘ ﯼﺭ

en: Use the timeline to bake the scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ ﻮﮐ ﺮﻈﻨﻣ

en: Modular
ur: ﺮﻟﻮﯾﮈﺎﻣ

en: Bake every stage of the simulation separately
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮯﻠﺣﺮﻣ ﺮﮨ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Bake all simulation settings at once
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﻦﺸﯿﻟﻮﻤﺳ ﻡﺎﻤﺗ

en: Cell Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳ

en: CFL
ur: ﻞﯾﺍ ﻒﯾﺍ ﯽﺳ

en: Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)
ur: (ﮯﮔ ﮟﯾﺩ ﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺏﺎﺴﺣ ﺭﻭﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﺣﺍﺮﻣ ﯽﻠﻘﻧ ﺯﺮﺒﻤﻧ CFL ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﻞﯿﺳ ﯽﻓ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Clipping
ur: ﺎﻨﺷﺍﺮﺗ

en: Value under which voxels are considered empty space to optimize rendering
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮧﮕﺟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻮﮐ ﺰﻠﺴﮐﻭﻭ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﺭﺪﻗ

en: Color Grid
ur: ﮈﺮﮔ ﻦﯿﮕﻧﺭ

en: Smoke color grid
ur: ﮈﺮﮔ ﮓﻧﺭ ﮞﺍﻮﮬﺩ

en: Field
ur: ﻥﺍﺪﯿﻣ

en: Simulation field to color map
ur: ﻥﺍﺪﯿﻣ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﺸﻘﻧ ﻦﯿﮕﻧﺭ

en: Multiplier for scaling the selected field to color map
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﮟﯿﻣ ﮯﺸﻘﻧ ﻦﯿﮕﻧﺭ ﻮﮐ ﮉﻠﯿﻓ ﺐﺨﺘﻨﻣ

en: Clear In Obstacle
ur: ﻑﺎﺻ ﮟﯿﻣ ﭦﻭﺎﮐﺭ

en: Delete fluid inside obstacles
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Density Grid
ur: ﮈﺮﮔ ﺖﻓﺎﺜﮐ

en: Smoke density grid
ur: ﮈﺮﮔ ﺖﻓﺎﺜﮐ ﮞﺍﻮﮬﺩ

en: Interpolation method to use for smoke/fire volumes in solid mode
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﮒﺁ/ﮟﯿﺋﻮﮬﺩ ﮟﯿﻣ ﺭﻮﻃ ﺱﻮﮭﭨ

en: Good smoothness and speed
ur: ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﯼﺭﺍﻮﻤﮨ ﯽﮭﭼﺍ

en: Cubic
ur: ﮏﺑﻮﯿﮐ

en: Smoothed high quality interpolation, but slower
ur: ﺖﺴﺳ ﻦﮑﯿﻟ ،ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ ﺭﺍﻮﻤﮨ

en: Closest
ur: ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: No interpolation
ur: ﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐ

en: Thickness of smoke display in the viewport
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﮟﯿﺋﻮﮬﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Dissolve Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻞﯿﻠﺤﺗ

en: Determine how quickly the smoke dissolves (lower value makes smoke disappear faster)
ur: (ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺐﺋﺎﻏ ﮯﺳ ﯼﺰﯿﺗ ﻮﮐ ﮞﺍﻮﮬﺩ ﺭﺪﻗ ﻢﮐ) ﮯﮨ ﺎﺘﻠﮭﮔ ﯼﺪﻠﺟ ﯽﻨﺘﮐ ﮞﺍﻮﮬﺩ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Smoke Grid Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﮈﺮﮔ ﮎﻮﻤﺳﺍ

en: Change domain type of the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Gas
ur: ﺲﯿﮔ

en: Create domain for gases
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﮞﻮﺴﯿﮔ

en: Liquid
ur: ﻊﺋﺎﻣ

en: Create domain for liquids
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﺕﺎﻌﺋﺎﻣ

en: Export Mantaflow Script
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﭘﺮﮑﺳﺍ ﻮﻠﻓ ﺎﭩﻨﯿﻣ

en: Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation.
ur: .ﻦﭘﻭﺮﺨﺗ the ﮓﻨﮑﯿﺑ ﺪﻌﺑ ﮯﮐ (ﺭﮉﻨﯿﻠﺑ of ﺮﮨﺎﺑ) in Mantaflow directly (ﺕﺍﺭﺫ ,vectors ﺭﺎﺘﻓﺭ ,ﺯﮈﺮﮔ ﮟﯿﮭﮑﯾﺩ .e.g) ﮯﺸﯿﮐ the ﮟﯾﺮﮐ ﮧﯾﺰﺠﺗ if you plan to ﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ This is .ﺎﻧﺎﮑﭘ during ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈ ﭧﻧﺮﮐ ﮯﺳ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﭘﺮﮑﺳﺍ ﻮﻠﻓ ﺎﭩﻨﯿﻣ and ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: Flame Grid
ur: ﮈﺮﮔ ﮧﻠﻌﺷ

en: Smoke flame grid
ur: ﮈﺮﮔ ﮧﻠﻌﺷ ﮞﺍﻮﮬﺩ

en: Minimum temperature of the flames (higher value results in faster rising flames)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﻠﻌﺷ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﻢﮐ ﮯﺳ ﻢﮐ ﺎﮐ ﮞﻮﻠﻌﺷ

en: Maximum temperature of the flames (higher value results in faster rising flames)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﻠﻌﺷ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﮞﻮﻠﻌﺷ

en: Smoke
ur: ﮞﺍﻮﮬﺩ

en: Amount of smoke created by burning fuel
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻧﻼﺟ ﻦﮬﺪﻨﯾﺍ

en: Smoke Color
ur: ﮓﻧﺭ ﺎﮐ ﮟﯿﺋﻮﮬﺩ

en: Color of smoke emitted from burning fuel
ur: ﮓﻧﺭ ﺎﮐ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﺳ ﻦﮬﺪﻨﯾﺍ ﮯﻟﺍﻭ ﮯﻨﻠﺟ

en: Vorticity
ur: ﻮﺋﺎﻤﮭﮐ

en: Additional vorticity for the flames
ur: ﻮﺋﺎﻤﮭﮐ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﻌﺷ

en: FLIP Ratio
ur: FLIP ﺐﺳﺎﻨﺗ

en: PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes.
ur: PIC/FLIP ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﮐ 1.0 ﺐﺳﺎﻨﺗ FLIP ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺍﺪﯿﭘ ﺅﺎﮐﮍﮭﭼ ﮯﭨﻮﮭﭼ ﮯﺳ ﺲﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﺎﮔﻮﮨ ﻦﭘﻭﺮﺨﺗ ﯽﻨﺒﻣ ﺮﭘ

en: Fluid Collection
ur: ﺎﻧﺮﮐ ﻊﻤﺟ ﻝﺎﯿﺳ

en: Limit fluid objects to this collection
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻝﺎﯿﺳ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Force Collection
ur: ﻦﺸﮑﯿﻠﮐ ﺱﺭﻮﻓ

en: Limit forces to this collection
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﮐ ﮞﻮﺗﻮﻗ

en: Obstacle Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles)
ur: (ﯽﮔ ﮟﯾﺩ ﮯﻧﺎﺟ ﻑﺮﻃ ﯽﮐ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﮐ ﻝﺎﯿﺳ ﮟﯾﺭﺪﻗ ﯽﭨﻮﮭﭼ ،ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﺭﻭﺩ ﺪﯾﺰﻣ ﮯﺳ ﮞﻮﭨﻭﺎﮐﺭ ﻝﺎﯿﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﮟﯿﮨ ﺭﻭﺩ ﯽﻨﺘﮐ ﭦﻭﺎﮐﺭ ﺭﻭﺍ ﻝﺎﯿﺳ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Obstacle Threshold
ur: ﺪﺣ ﯽﮐ ﭦﻭﺎﮐﺭ

en: Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)
ur: (ﯽﮔ ﮟﯾﺩ ﺮﮐ ﻢﮐ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺭﻭﺍ ﯽﮔ ﮟﯾﺮﮐ ﮓﯿﭨ ﻥﺎﺳﺁ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ ﻮﮐ ﻞﯿﺳ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﻝﺎﯿﺳ ﮯﻨﺘﮐ ﮟﯿﻣ ﻞﯿﺳ ﭦﻭﺎﮐﺭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Gravity in X, Y and Z direction
ur: X، Y ﺭﻭﺍ Z ﻞﻘﺛ ﺶﺸﮐ ﮟﯿﻣ ﺖﻤﺳ

en: Cell Type
ur: ﻢﺴﻗ ﯽﮐ ﻞﯿﺳ

en: Cell type to be highlighted
ur: ﮯﮨ ﺎﻧﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻞﯿﺳ

en: Highlight the cells regardless of their type
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﻢﺴﻗ ﯽﮐ ﻥﺍ ﻮﮐ ﺕﺎﯿﻠﺧ

en: Fluid
ur: ﻝﺎﯿﺳ

en: Highlight only the cells of type Fluid
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﮐ ﻝﺎﯿﺳ ﮯﮐ ﻢﺴﻗ ﻑﺮﺻ

en: Obstacle
ur: ﭦﻭﺎﮐﺭ

en: Highlight only the cells of type Obstacle
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﻢﺴﻗ ﻑﺮﺻ

en: Highlight only the cells of type Empty
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﯽﻟﺎﺧ

en: Highlight only the cells of type Inflow
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﭗﺋﺎﭨ ﻮﻠﻔﻧﺍ

en: Outflow
ur: ﺝﺍﺮﺧﺍ

en: Highlight only the cells of type Outflow
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﻮﻠﻓ ﭦﺅﺁ

en: Color Gridlines
ur: ﺰﻨﺋﻻ ﮈﺮﮔ ﻦﯿﮕﻧﺭ

en: Simulation field to color map onto gridlines
ur: ﮉﻠﯿﻓ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﮕﻧﺭ ﻮﮐ ﮯﺸﻘﻧ ﺮﭘ ﮞﻮﻨﺋﻻ ﮈﺮﮔ

en: Flags
ur: ﮮﮉﻨﮭﺟ

en: Flag grid of the fluid domain
ur: ﮈﺮﮔ ﮓﯿﻠﻓ ﺎﮐ ﻦﯿﻣﻭﮈ ﮓﯿﻠﻓ

en: Highlight Range
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺞﻨﯾﺭ

en: Highlight the voxels with values of the color mapped field within the range
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮉﻠﯿﻓ ﮉﭙﯿﻣ ﮓﻧﺭ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ

en: Lower Bound
ur: ﮉﻧﺅﺎﺑ ﺮﺋﻮﻟ

en: Lower bound of the highlighting range
ur: ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺞﻨﯾﺭ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨ

en: Color used to highlight the range
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺞﻨﯾﺭ ﮓﻧﺭ

en: Upper Bound
ur: ﮉﻧﺅﺎﺑ ﺮﭘﺍ

en: Upper bound of the highlighting range
ur: ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺞﻨﯾﺭ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨ

en: Guiding weight (higher value results in greater lag)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﮧﻔﻗﻭ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﻥﺯﻭ ﮓﻧﮉﯿﺋﺎﮔ

en: Guiding size (higher value results in larger vortices)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺭﻮﻨﮭﺑ ﮮﮍﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺰﺋﺎﺳ ﮓﻧﮉﯿﺋﺎﮔ

en: Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭗﺋﺎﭨ ﻦﯿﻣﻭﮈ ﺭﻭﺍ ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﻓ ﮟﯿﻣ ﺰﯿﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﺘﻓﺭ ﮯﺳ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮓﻧﮉﯿﺋﺎﮔ

en: Guiding source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Choose where to get guiding velocities from
ur: ﮯﺋﺎﺟ ﯽﮐ ﻞﺻﺎﺣ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ ﮯﺳ ﮞﺎﮩﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).
ur: (ﻊﺋﺎﻣ ﺎﯾ ﺲﯿﮔ ﯽﻨﻌﯾ) ﻮﮨ ﺎﮐ ﻢﺴﻗ ﯽﮭﺑ ﯽﺴﮑںﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻦﯿﻣﻭﮈ ﮓﻧﮉﯿﺋﺎﮔ (ﮯﮑﺳ ﺎﺟ ﯽﻟﺎﮑﻧ ﺭﺎﺘﻓﺭ ﮧﮐﺎﺗ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ﻦﯿﻣﻭﮈ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯿﻣﻭﮈ ﮉﺋﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Effector
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ

en: Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﮏﯿﺑ ﺭﻭﺍ ﮉﭩﯿﻤﯿﻨﯾﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ءﺎﯿﺷﺍ ﮓﻧﮉﯿﺋﺎﮔ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ (ﺮﺛﺍ) ﮓﻧﮉﯿﺋﺎﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮓﻧﮉﯿﺋﺎﮔ ﮈﻮﻠﻓ

en: Velocity Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺭﺎﺘﻓﺭ

en: Guiding velocity factor (higher value results in greater guiding velocities)
ur: (ﮯﮨ ﯽﺗﻮﮨ ﮦﺩﺎﯾﺯ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺮﺼﻨﻋ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Heat Grid
ur: ﮈﺮﮔ ﭧﯿﮨ

en: Smoke heat grid
ur: ﮈﺮﮔ ﯽﻣﺮﮔ ﮞﺍﻮﮬﺩ

en: Emitter
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﺝﺭﺎﺧ

en: Method for sampling the high resolution flow
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﻮﻠﻓ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺋﺎﮨ

en: Full Sample
ur: ﮧﻧﻮﻤﻧ ﻞﻤﮑﻣ

en: Nearest
ur: ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Lower Concavity
ur: ﺪﻌﻘﻣ ﮟﯾﺮﯾﺯ

en: Lower mesh concavity bound (high values tend to smoothen and fill out concave regions)
ur: (ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻥﺎﺤﺟﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﺭﻭﺍ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﺮﻌﻘﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺪﻨﺑﺎﭘ ﯽﮐ ﺪﻌﻘﻣ ﻝﺎﺟ ﮯﻠﭽﻧ

en: Upper Concavity
ur: ﯽﭩﯾﻭﺎﮑﻨﮐ ﯼﺮﭘﻭﺍ

en: Upper mesh concavity bound (high values tend to smoothen and fill out concave regions)
ur: (ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻥﺎﺤﺟﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﺭﻭﺍ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﺮﻌﻘﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺪﻨﺑﺎﭘ ﯽﮐ ﺮﻌﻘﻣ ﻝﺎﺟ ﯼﺮﭘﻭﺍ

en: Mesh generator
ur: ﺮﭩﯾﺮﻨﺟ ﺶﯿﻣ

en: Which particle level set generator to use
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﯾﺮﻨﺟ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﺎﺳ ﻥﻮﮐ

en: Final
ur: ﻞﻨﺋﺎﻓ

en: Use improved particle level set (slower but more precise and with mesh smoothening options)
ur: (ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﺭﻭﺍ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﻦﮑﯿﻟ ﺖﺴﺳ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﺮﺘﮩﺑ

en: Preview
ur: ﻮﯾﻮﯾﺮﭘ

en: Use union particle level set (faster but lower quality)
ur: (ﺭﺎﯿﻌﻣ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﻦﯿﻧﻮﯾ

en: Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale.
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺶﯿﻣ (ﺕﺍﺭﺫ(ﮉﺸﯿﻣ) ﮮﮍﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺮﺼﻨﻋ ﺱﺍﺩﺭ ﮦﺭﺫ

en: Mesh scale
ur: ﮧﻧﺎﻤﯿﭘ ﺶﯿﻣ

en: The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value.
ur: ﺭﺪﻘﯿﺌﮔ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﻞﮑﯿﭨﺭﺎﭘ ﺶﯿﻣ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﮯﮨ ﮧﯾ ،ﮯﺌﻟ ﮯﮐ ﮓﻨﺸﯿﻣ ﻦﯾﺮﺘﮩﺑ (ﺩﺍﺩﺭﺍﺮﻗ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﻦﯿﻣﻭﮉںﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺱﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ ﻮﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺶﯿﻣ

en: Smoothen Neg
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮓﯿﻧ

en: Negative mesh smoothening
ur: ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﯽﻔﻨﻣ

en: Smoothen Pos
ur: Pos ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ

en: Positive mesh smoothening
ur: ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﺖﺒﺜﻣ

en: Scale of noise (higher value results in larger vortices)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺭﻮﻨﮭﺑ ﮮﮍﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷ

en: Noise Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷ

en: The noise simulation is scaled up by this factor (compared to the base resolution of the domain)
ur: (ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﻦﯿﻣﻭﮈ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ ﻮﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺭﻮﺷ

en: Strength of noise
ur: ﺖﻗﺎﻃ ﯽﮐ ﺭﻮﺷ

en: Time
ur: ﺖﻗﻭ

en: Animation time of noise
ur: ﺖﻗﻭ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺎﮐ ﺭﻮﺷ

en: Compression
ur: ﻦﺸﯾﺮﭙﻤﮐ

en: Compression method to be used
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯾﺮﭙﻤﮐ

en: Zip
ur: ﭖﺯ

en: Effective but slow compression
ur: ﻦﺸﯾﺮﭙﻤﮐ ﺖﺴﺳ ﻦﮑﯿﻟ ﺮﺛﺆﻣ

en: Do not use any compression
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐ

en: Data Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺎﭩﯾﮈ

en: Bit depth for fluid particles and grids (lower bit values reduce file size)
ur: (ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓ ﺯﻮﯿﻠﯾﻭ ﭧﺑ ﯽﻠﭽﻧ) ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﺭﻭﺍ ﺕﺍﺭﺫ ﻝﺎﯿﺳ

en: Particle (narrow) band width (higher value results in thicker band and more particles)
ur: (ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮉﻨﯿﺑ ﺎﮬﮌﺎﮔ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮉﻨﯿﺑ (ﮓﻨﺗ) ﻞﮑﯿﭨﺭﺎﭘ

en: Maximum number of particles per cell (ensures that each cell has at most this amount of particles)
ur: (ﮞﻮﮨ ﺕﺍﺭﺫ ﮟﯿﻣ ﺭﺍﺪﻘﻣ ﺱﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨ

en: Minimum number of particles per cell (ensures that each cell has at least this amount of particles)
ur: (ﻮﮨ ﺭﺍﺪﻘﻣ ﯽﻨﺗﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ) ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺍﺭﺫ ﻞﯿﺳ ﯽﻓ

[ctx: Amount]
en: Number
ur: ﺮﺒﻤﻧ

en: Particle number factor (higher value results in more particles)
ur: (ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺮﭩﮑﯿﻓ ﺮﺒﻤﻧ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume.
ur: ﮟﯾﺮﮐ ﻢﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺘﮕﻟ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻡﻮﯿﻟﺍﻭ ﻦﭘﻭﺮﺨﺗ ﺮﮔﺍ ،ﮯﮨ ﺎﺘﮕﻟ ﮯﻧﻮﮨ ﮏﯿﻟ ﻢﺠﺣ ﯽﻠﻘﻧ ﺮﮔﺍ ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﺱﺍ ﺮﺼﻨﻋ ﺱﺍﺩﺭ ﮦﺭﺫ

en: Randomness
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomness factor for particle sampling
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮦﺭﺫ

en: Particle scale
ur: ﮧﻧﺎﻤﯿﭘ ﻞﮑﯿﭨﺭﺎﭘ

en: The particle simulation is scaled up by this factor (compared to the base resolution of the domain)
ur: (ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯼﺩﺎﯿﻨﺑ ﮯﮐ ﻦﯿﻣﻭﮈ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ ﻮﮐ ﻦﭘﻭﺮﺨﺗ ﮦﺭﺫ

en: Maximum Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically).
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﮯﯿﻟ ﮯﮐ ﺯﮉﯿﺋﺎﺳ ﻦﯿﻣﻭﮈ ﮮﺮﺳﻭﺩ) ﮯﮨ ﯼﻭﺎﺴﻣ ﮯﺳ ﮉﯿﺋﺎﺳ ﻦﯿﻣﻭﮈ ﻦﯾﺮﺗ ﻞﯾﻮﻃ ﺭﺪﻗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﯿﻣﻭﮈ ﮈﻮﻠﻓ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ

en: Gridlines
ur: ﺰﻨﺋﻻ ﮈﺮﮔ

en: Show gridlines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻨﺋﻻ ﮈﺮﮔ

en: Vector Display
ur: ﮯﻠﭙﺳﮈ ﺮﭩﮑﯾﻭ

en: Visualize vector fields
ur: ﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺯﮉﻠﯿﻓ ﺮﭩﮑﯾﻭ

en: Simulation Method
ur: ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ

en: Change the underlying simulation method
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﯼﺩﺎﯿﻨﺑ

en: FLIP
ur: ﭗﻠﻓ

en: Use FLIP as the simulation method (more splashy behavior)
ur: FLIP ﮧﯾﻭﺭ ﺰﯿﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﻮﮐ)

en: Use APIC as the simulation method (more energetic and stable behavior)
ur: APIC ﮧﯾﻭﺭ ﻢﮑﺤﺘﺴﻣ ﺭﻭﺍ ﺶﺨﺑ ﯽﺋﺎﻧﺍﻮﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﻮﮐ)

en: Adjust slice direction according to the view direction
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﺲﺋﻼﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩ

en: Slice along the X axis
ur: ﮟﯾﺮﮐ ﺲﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Slice along the Y axis
ur: Y ﮟﯾﺮﮐ ﺲﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Slice along the Z axis
ur: Z ﮟﯾﺮﮐ ﺲﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Position of the slice
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺲﺋﻼﺳ

en: Slice Per Voxel
ur: ﻞﯿﺴﮐﻭﻭ ﯽﻓ ﺲﺋﻼﺳ

en: How many slices per voxel should be generated
ur: ﮟﯿﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯽﮐ ﺭﺎﯿﺗ ﮟﯿﺴﺋﻼﺳ ﯽﻨﺘﮐ ﻞﯿﺴﮐﻭﻭ ﯽﻓ

en: Particles in Boundary
ur: ﺕﺍﺭﺫ ﮟﯿﻣ ﯼﺭﮉﻧﺅﺎﺑ

en: How particles that left the domain are treated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺴﯿﮐ ﺝﻼﻋ ﺎﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﮌﻮﮭﭼ ﻦﯿﻣﻭﮈ

en: Delete secondary particles that are inside obstacles or left the domain
ur: ﮟﯿﮨ ﺮﮨﺎﺑ ﮯﺳ ﻦﯿﻣﻭﮈ ﺎﯾ ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛ

en: Push Out
ur: ﭦﺅﺁ ﺶﭘ

en: Push secondary particles that left the domain back into the domain
ur: ﮯﺌﮔ ﮌﻮﮭﭼ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺲﭘﺍﻭ ﻮﮐ ﻦﯿﻣﻭﮈ ﻮﺟ ﮟﯾﺮﮐ ﺶﭘ ﻮﮐ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛ

en: Bubble Buoyancy
ur: ﯽﺴﻧﺎﯾﻮﺑ ﻞﺒﺑ

en: Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮧﺠﯿﺘﻧ ﺎﮐ ﺖﻤﯿﻗ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺖﮐﺮﺣ ﯽﮐ ﮯﻠﺒﻠﺑ) ﺭﺍﺪﻘﻣ ﯽﮐ ﺱﺭﻮﻓ ﯽﺴﻧﺎﯾﻮﺑ ﯽﻟﺍﻭ ﮯﻨﮭﭨﺍ ﻮﮐ ﮞﻮﻠﺒﻠﺑ

en: Bubble Drag
ur: ﮓﯾﺭﮈ ﻞﺒﺑ

en: Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)
ur: (ﮯﮨ ﯽﺗﻮﮨ ﺖﮐﺮﺣ ﯽﮐ ﮯﻠﺒﻠﺑ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﯿﺳ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﯽﺘﯾﺩ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﯿﺳ ﻮﮐ ﮞﻮﻠﺒﻠﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺱﺭﻮﻓ ﮓﯾﺭﮈ

en: Combined Export
ur: ﺪﻣﺁﺮﺑ ﮧﮐﺮﺘﺸﻣ

en: Determines which particle systems are created from secondary particles
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮯﺳ ﻥﻮﮐ ﮯﺳ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Create a separate particle system for every secondary particle type
ur: ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﮦﺭﺫ ﯼﻮﻧﺎﺛ ﺮﮨ

en: Spray + Foam
ur: ﻡﻮﻓ + ﮮﺮﭙﺳ

en: Spray and foam particles are saved in the same particle system
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﯽﮨ ﮏﯾﺍ ﺕﺍﺭﺫ ﮯﮐ ﻡﻮﻓ ﺭﻭﺍ ﮮﺮﭙﺳ

en: Spray + Bubbles
ur: ﮯﻠﺒﻠﺑ + ﮮﺮﭙﺳ

en: Spray and bubble particles are saved in the same particle system
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﯽﮨ ﮏﯾﺍ ﺕﺍﺭﺫ ﮯﮐ ﮯﻠﺒﻠﺑ ﺭﻭﺍ ﮮﺮﭙﺳ

en: Foam + Bubbles
ur: ﮯﻠﺒﻠﺑ + ﻡﻮﻓ

en: Foam and bubbles particles are saved in the same particle system
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﻠﺒﻠﺑ ﺭﻭﺍ ﮒﺎﮭﺟ

en: Spray + Foam + Bubbles
ur: ﮯﻠﺒﻠﺑ + ﻡﻮﻓ + ﮮﺮﭙﺳ

en: Create one particle system that contains all three secondary particle types
ur: ﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ  ﺕﺍﺭﺫ  ﯼﻮﻧﺎﺛ ﮞﻮﻨﯿﺗ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍ

en: Maximum Lifetime
ur: ﻢﺋﺎﭨ ﻒﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Highest possible particle lifetime
ur: ﺮﮭﺑ ﯽﮔﺪﻧﺯ ﮦﺭﺫ ﮧﻨﮑﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Minimum Lifetime
ur: ﻢﺋﺎﭨ ﻒﺋﻻ ﻢﮐ ﺯﺍ ﻢﮐ

en: Lowest possible particle lifetime
ur: ﺮﮭﺑ ﯽﮔﺪﻧﺯ ﮦﺭﺫ ﮧﻨﮑﻤﻣ ﻢﮐ ﮯﺳ ﺐﺳ

en: Maximum Kinetic Energy Potential
ur: ﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺍﺭﺫ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺝﺭﺎﺧ ﺕﺍﺭﺫ ﺪﯾﺰﻣ ﺕﺎﯿﻠﺧ ﮞﺎﮩﺟ ﮯﮨ ﯽﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳ ﻮﺟ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍ

en: Maximum Trapped Air Potential
ur: ﺖﯿﺣﻼﺻ ﯽﮐ ﺍﻮﮨ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﯿﺳ ﮯﻟﺍﻭ ﻥﺎﺸﻧ ﻢﮐ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺗﺎﺟ ﺲﻨﮭﭘ ﺍﻮﮨ ﮞﺎﮩﺟ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺭﺎﻣ ﻮﮐ ﺰﻠﯿﺳ ﻮﻠﻓ

en: Maximum Wave Crest Potential
ur: ﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﺮﮩﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﯿﺳ ﮯﻟﺍﻭ ﻥﺎﺸﻧ ﻢﮐ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺳﺮﮐ ﺮﮩﻟ ﻮﮐ ﺰﻠﯿﺳ ﮉﺋﻮﻠﻓ

en: Minimum Kinetic Energy Potential
ur: ﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐ ﻢﮐ ﺯﺍ ﻢﮐ

en: Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﻢﮐ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫ ﺕﺎﯿﻠﺧ ﮞﺎﮩﺟ ﮯﮨ ﯽﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳ ﻮﺟ ﺪﺣ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧ

en: Minimum Trapped Air Potential
ur: ﺖﯿﺣﻼﺻ ﯽﮐ ﺍﻮﮨ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﻢﮐ ﺯﺍ ﻢﮐ

en: Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺎﯿﻠﺧ ﮦﺩﺯ ﻥﺎﺸﻧ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﻢﮐ) ﮯﮨ ﯽﺗﺎﺟ ﺲﻨﮭﭘ ﺍﻮﮨ ﮞﺎﮩﺟ ﺪﺣ ﯽﮐ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻮﯿﻠﺧ ﻝﺎﯿﺳ

en: Minimum Wave Crest Potential
ur: ﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﺮﮩﻟ ﻢﮐ ﺯﺍ ﻢﮐ

en: Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺎﯿﻠﺧ ﮦﺩﺯ ﻥﺎﺸﻧ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﻢﮐ) ﺪﺣ ﯽﮐ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺳﺮﮐ ﺮﮩﻟ ﻮﮐ ﮞﻮﯿﻠﺧ ﻝﺎﯿﺳ

en: Potential Radius
ur: ﺱﺍﺩﺭ ﮧﻨﮑﻤﻣ

en: Radius to compute potential for each cell (higher values are slower but create smoother potential grids)
ur: (ﮟﯿﮨ ﯽﺗﺎﻨﺑ ﮈﺮﮔ ﮧﻨﮑﻤﻣ ﺭﺍﻮﻤﮨ ﻦﮑﯿﻟ ﮟﯿﮨ ﺖﺴﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻞﺸﻨﯿﭨﻮﭘ ﮯﯿﻟ ﮯﮐ ﻞﯿﺳ ﺮﮨ

en: Trapped Air Sampling
ur: ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺍﻮﮨ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ

en: Maximum number of particles generated per trapped air cell per frame
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﻞﯿﺳ ﺮﺌﯾﺍ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﻓ

en: Wave Crest Sampling
ur: ﮓﻨﻠﭙﻤﯿﺳ ﭧﺴﯾﺮﮐ ﻮﯾﻭ

en: Maximum number of particles generated per wave crest cell per frame
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﻓ ﻞﯿﺳ ﭧﺳﺮﮐ ﻮﯾﻭ ﯽﻓ

en: Update Radius
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺱﺍﺩﺭ

en: Radius to compute position update for each particle (higher values are slower but particles move less chaotic)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﮐﺮﺣ ﮟﯿﻣ ﯼﺮﻔﺗﺍﺮﻓﺍ ﻢﮐ ﺕﺍﺭﺫ ﻦﮑﯿﻟ ﮟﯿﮨ ﺖﺴﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﭧﯾﮈ ﭖﺍ  ﻡﺎﻘﻣ  ﮯﯿﻟ ﮯﮐ ﮮﺭﺫ ﺮﮨ

en: Start point
ur: ﺯﺎﻏﺁ ﮧﻄﻘﻧ

en: Tension
ur: ﺅﺎﻨﺗ

en: Surface tension of liquid (higher value results in greater hydrophobic behavior)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮯﯾﻭﺭ ﮏﺑﻮﻓﻭﺭﮉﯿﺋﺎﮨ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺅﺎﻨﺗ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻊﺋﺎﻣ

en: System Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻢﭩﺴﺳ

en: Maximum number of fluid particles that are allowed in this simulation
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗ ﺱﺍ ﯽﮐ ﻦﺟ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﻝﺎﯿﺳ

en: Temperature Grid
ur: ﮈﺮﮔ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ

en: Smoke temperature grid, range 0 to 1 represents 0 to 1000K
ur: ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ 1000K ﮯﺳ 0 1 ﮯﺳ 0 ﺪﺣ ،ﮈﺮﮔ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮞﺍﻮﮬﺩ

en: Time Scale
ur: ﻞﯿﮑﺳﺍ  ﻢﺋﺎﭨ

en: Adjust simulation speed
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﻠﻘﻧ

en: Maximum number of simulation steps to perform for one frame
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻞﺣﺍﺮﻣ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮏﯾﺍ

en: Minimum number of simulation steps to perform for one frame
ur: ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮏﯾﺍ

en: Adaptive Domain
ur: ﻦﯿﻣﻭﮈ ﯽﻟﻮﮑﻧﺍ

en: Adapt simulation resolution and size to fluid
ur: ﮟﯿﻟﺎﮬﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﺎﯿﺳ ﻮﮐ ﺰﺋﺎﺳ ﺭﻭﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﻠﻘﻧ

en: Bubble
ur: ﻼﺒﻠﺑ

en: Create bubble particle system
ur: ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﻼﺒﻠﺑ

en: Enable collisions with back domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮏﯿﺑ

en: Enable collisions with bottom domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮯﭽﯿﻧ

en: Enable collisions with front domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﭧﻧﺮﻓ

en: Enable collisions with left domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮟﯿﺋﺎﺑ

en: Enable collisions with right domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮟﯿﺋﺍﺩ

en: Top
ur: ﺮﭘﻭﺍ

en: Enable collisions with top domain border
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺅﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﭖﺎﭨ

en: Grid Display
ur: ﮯﻠﭙﺳﮈ ﮈﺮﮔ

en: Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮉﻠﯿﻓ ﯽﻠﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﮐ ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ  ﺎﯾ ﮯﺋﻮﮨ ﮯﺗﺎﻨﺑ ﮧﺸﻘﻧ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﯽﮐ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﭗﻤﯾﺭ

en: Use Diffusion
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﮊﻮﯿﻓﮈ

en: Enable fluid diffusion settings (e.g. viscosity, surface tension)
ur: (ﺅﺎﻨﺗ ﺎﮐ ﺢﻄﺳ ،ﯽﭩﯿﺳﺎﮑﺳﺍﻭ ﻼًﺜﻣ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﻝﺎﯿﺳ

en: Dissolve Smoke
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﮞﺍﻮﮬﺩ

en: Let smoke disappear over time
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﮞﺍﻮﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Logarithmic Dissolve
ur: ﻞﯿﻠﺤﺗ ﮏﻤﮭﺘﯾﺭﺎﮔﻮﻟ

en: Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer.
ur: .ﮯﮨ ﺎﺘﮨﺭ ﮏﺗ ﺮﯾﺩ ﮦﺩﺎﯾﺯ ﻦﮑﯿﻟ،ﮯﮨ ﺎﺗﺎﺟ ﻞﮭﮔ ﯼﺪﻠﺟ ﮯﻠﮩﭘ ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮟﯿﺋﻮﮬﺩ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮏﻤﮭﺗﺭﺎﮔﻮﻟ

en: Create liquid particle system
ur: ﮟﯿﺋﺎﻨﺑ ﻡﺎﻈﻧ ﮦﺭﺫ ﻊﺋﺎﻣ

en: Foam
ur: ﮒﺎﮭﺟ

en: Create foam particle system
ur: ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﻡﻮﻓ

en: Fractional Obstacles
ur: ﮟﯿﭨﻭﺎﮐﺭ ﯼﻭﺰﺟ

en: Fractional obstacles improve and smoothen the fluid-obstacle boundary
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﺭﺍﻮﻤﮨ ﺭﻭﺍ ﺮﺘﮩﺑ ﻮﮐ ﺪﺣ ﯽﮐ ﭦﻭﺎﮐﺭ ﻝﺎﯿﺳ ﮟﯿﭨﻭﺎﮐﺭ ﯼﻭﺰﺟ

en: Use Guiding
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﺋﺎﮔ

en: Enable fluid guiding
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﮉﯿﺋﺎﮔ ﻝﺎﯿﺳ

en: Use Mesh
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺶﯿﻣ

en: Enable fluid mesh (using amplification)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺩﺭﻭﺮﭘ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﺟ ﻝﺎﯿﺳ

en: Use Noise
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ

en: Enable fluid noise (using amplification)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺩﺭﻭﺮﭘ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﻮﺷ ﻝﺎﯿﺳ

en: Slice
ur: ﺲﺋﻼﺳ

en: Perform a single slice of the domain object
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﺍﮍﮑﭨ ﮏﯾﺍ ﺎﮐ ﮯﺷ ﻦﯿﻣﻭﮈ

en: Speed Vectors
ur: ﺮﭩﮑﯾﻭ ﮉﯿﭙﺳ

en: Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled.
ur: ﻮﮨ ﻝﺎﻌﻓ ﮓﻧﺭﮉﻨﯾﺭ ﮫﺗﺎﺳ ﮯﮐ ﺮﻠﺑ ﺖﮐﺮﺣ  ﺐﺟ (ﺩﻮﺨﺑ ﺩﻮﺧ)ﮯﮔ ﮞﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮟﯿﻧﻮﮐ ﺶﯿﻣ

en: Spray
ur: ﮮﺮﭙﺳ

en: Create spray particle system
ur: ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮮﺮﭙﺳ

en: Tracer
ur: ﺮﺴﯾﺮﭨ

en: Create tracer particle system
ur: ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺴﯾﺮﭨ

en: Use Viscosity
ur: Viscosity ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Simulate fluids with high viscosity using a special solver
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﯽﮐ ﮞﻮﻟﺎﯿﺳ ﮫﺗﺎﺳ ﮯﮐ viscosity ﯽﻠﻋﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﯽﺻﻮﺼﺧ ﮏﯾﺍ

en: Needle
ur: ﯽﺋﻮﺳ

en: Display vectors as needles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﺋﻮﺳ ﻮﮐ ﺮﭩﮑﯾﻭ

en: Streamlines
ur: ﺰﻨﺋﻻ ﻢﯾﺮﭩﺳ

en: Display vectors as streamlines
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﻨﺋﻻ ﻢﯾﺮﭩﺳﺍ ﻮﮐ ﺯﺮﭩﮑﯾﻭ

en: MAC Grid
ur: ﮈﺮﮔ ﮏﯿﻣ

en: Display vector field as MAC grid
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮈﺮﮔ MAC ﻮﮐ ﮉﻠﯿﻓ ﺮﭩﮑﯾﻭ

en: Vector field to be represented by the display vectors
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ ﮯﻧﺎﮭﮐﺩ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﺟ ﮉﻠﯿﻓ ﺮﭩﮑﯾﻭ

en: Fluid Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳ

en: Velocity field of the fluid domain
ur: ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳ

en: Guide Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Guide velocity field of the fluid domain
ur: ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ ﮉﯿﺋﺎﮔ ﮯﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳ

en: Force field of the fluid domain
ur: ﮟﯾﺮﮐ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﮉﻠﯿﻓ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳ

en: Multiplier for scaling the vectors
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Magnitude
ur: ﺕﺪﺷ

en: Scale vectors with their magnitudes
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺱﮈﻮﯿﭩﯿﻨﮕﯿﻣ ﯽﮐ ﻥﺍ ﻮﮐ ﺮﭩﮑﯾﻭ

en: Show X-component of MAC Grid
ur: MAC ﺎﮐ ﮈﺮﮔ X ﮟﯿﺋﺎﮭﮐﺩ ﻭﺰﺟ

en: Show Y-component of MAC Grid
ur: MAC ﺎﮐ ﮈﺮﮔ Y- ﮟﯿﺋﺎﮭﮐﺩ ﻭﺰﺟ

en: Show Z-component of MAC Grid
ur: MAC ﺎﮐ ﮈﺮﮔ Z- ﮟﯿﺋﺎﮭﮐﺩ ﻭﺰﺟ

en: Velocity Grid
ur: ﮈﺮﮔ ﺭﺎﺘﻓﺭ

en: Smoke velocity grid
ur: ﮈﺮﮔ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮞﺍﻮﮬﺩ

en: Velocity Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﺎﺘﻓﺭ

en: Factor to control the amount of motion blur
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Viscosity Base
ur: ﺲﯿﺑ ﯽﭩﯿﺳﺎﮑﺳﺍﻭ

en: Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
ur: (1-* ﭧﻨﯿﻧﻮﭙﺴﮑﯾﺍ) ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺏﺮﺿ ﮯﺳ 10 ﻮﺟ ﺭﺪﻗ :ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﭩﺳﻮﮑﺳﻭ

en: Viscosity Exponent
ur: ﻮﺋﺎﻤﮭﮐ ﯽﭩﺳﻮﮑﺳﻭ

en: Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
ur: (6-^10*5 ﻼًﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﭨﻮﮭﭼ) ﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﭩﯿﺳﻮﮑﺳﻭ

en: Viscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity)
ur: (ﯽﮔ ﮮﺮﮐ ﻮﮔﻻ ﯽﭩﺳﻮﮑﺳﻭ ﮫﭽﮐ ﯽﮭﺑ ﺏﺍ ﺭﺪﻗ ﯽﮐ 0 ،ﮯﮨ ﺎﺗﻮﮨ ﺍﺪﯿﭘ ﻝﺎﯿﺳ ﺎﭙﭽﭙﭼ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﯽﭩﺳﻮﮑﺳﻭ ﯽﮐ ﻊﺋﺎﻣ

en: Amount of turbulence and rotation in smoke
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮟﯿﻣ ﮟﯿﺋﻮﮬﺩ

en: Effector Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﺛﺍ

en: Smoke collision settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮟﯿﺋﻮﮬﺩ

en: Effector Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ

en: Change type of effector in the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﭩﮑﯿﻔﻧﺍ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗ

en: Collision
ur: ﺅﺍﺮﮑﭨ

en: Create collision object
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﻡﺩﺎﺼﺗ

en: Guide
ur: ﮉﯿﺋﺎﮔ

en: Create guide object
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﮉﯿﺋﺎﮔ

en: Guiding mode
ur: ﮈﻮﻣ ﮓﻧﮉﯿﺋﺎﮔ

en: How to create guiding velocities
ur: ﮯﺋﺎﺟ ﯽﺋﺎﻨﺑ ﮯﺴﯿﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Maximize
ur: ﺎﻧﺮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Compare velocities from previous frame with new velocities from current frame and keep the maximum
ur: ﮟﯿﮭﮐﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻢﯾﺮﻓ ﮯﻠﮭﭽﭘ

en: Minimize
ur: ﺎﻧﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ

en: Compare velocities from previous frame with new velocities from current frame and keep the minimum
ur: ﮟﯿﮭﮐﺭ ﻢﮐ ﮯﺳ ﻢﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻢﯾﺮﻓ ﮯﻠﮭﭽﭘ

en: Override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Always write new guide velocities for every frame (each frame only contains current velocities from guiding objects)
ur: (ﮯﮨ ﯽﺗﻮﮨ ﺭﺎﺘﻓﺭ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮯﺷ ﮓﻧﮉﯿﺋﺎﮔ ﻑﺮﺻ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﮨ) ﮟﯿﮭﮑﻟ ﺭﺎﺘﻓﺭ ﯽﮐ ﮉﯿﺋﺎﮔ ﯽﺌﻧ ﮧﺸﯿﻤﮨ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨ

en: Averaged
ur: ﻂﺳﻭﺍ

en: Take average of velocities from previous frame and new velocities from current frame
ur: ﮟﯿﻟ ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﻂﺳﻭﺍ ﯽﮐ ﺭﺎﺘﻓﺭ ﮯﺳ ﻢﯾﺮﻓ ﮯﻠﮭﭽﭘ

en: Subframes
ur: ﻢﯾﺮﻓ ﯽﻠﯾﺫ

en: Number of additional samples to take between frames to improve quality of fast moving effector objects
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻓﺎﺿﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮯﺷ ﺮﭩﮑﯿﻔﻧﺍ ﮓﻧﻭﻮﻣ ﭧﺳﺎﻓ

en: Additional distance around mesh surface to consider as effector
ur: ﮧﻠﺻﺎﻓ ﯽﻓﺎﺿﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺢﻄﺳ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﻏ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻔﻧﺍ

en: Control when to apply the effector
ur: ﮯﮨ ﺎﻧﺎﮕﻟ ﺐﮐ ﻮﮐ ﺮﭩﮑﯿﻔﻧﺍ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Is Planar
ur: ﮯﮨ ﺮﻧﻼﭘ

en: Treat this object as a planar, unclosed mesh
ur: ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ ﻝﺎﺟ ﺪﻨﺑ ﺮﯿﻏ ،ﺮﻧﻼﭘ ﻮﮐ ﮯﺷ ﺱﺍ

en: Multiplier of obstacle velocity
ur: ﺏﺮﺿ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﭦﻭﺎﮐﺭ

en: Flow Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﺎﮩﺑ

en: Fluid flow settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﺎﮩﺑ ﻝﺎﯿﺳ

en: Density
ur: ﺖﻓﺎﺜﮐ

en: Vertex Group
ur: ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Name of vertex group which determines surface emission rate
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺡﺮﺷ ﯽﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺢﻄﺳ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Flow Behavior
ur: ﮎﻮﻠﺳ ﺅﺎﮩﺑ

en: Change flow behavior in the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﯾﻭﺭ ﮯﮐ ﺅﺎﮩﺑ ﮟﯿﻣ ﯽﻠﻘﻧ

en: Add fluid to simulation
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﯿﺳ ﮟﯿﻣ ﯽﻠﻘﻧ

en: Delete fluid from simulation
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﯿﺳ ﮯﺳ ﯽﻠﻘﻧ

en: Only use given geometry for fluid
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺌﮔ ﯼﺩ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﻝﺎﯿﺳ

en: Change how fluid is emitted
ur: ﮯﮨ ﺎﺗﻮﮨ ﺝﺭﺎﺧ ﮯﺴﯿﮐ ﻝﺎﯿﺳ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

en: Flow Type
ur: ﻢﺴﻗ ﯽﮐ ﺅﺎﮩﺑ

en: Change type of fluid in the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻝﺎﯿﺳ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗ

en: Add smoke
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺍﻮﮬﺩ

en: Fire + Smoke
ur: ﮞﺍﻮﮬﺩ + ﮒﺁ

en: Add fire and smoke
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺍﻮﮬﺩ ﺭﻭﺍ ﮒﺁ

en: Fire
ur: ﮒﺁ

en: Add fire
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮒﺁ

en: Add liquid
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻊﺋﺎﻣ

en: Flame Rate
ur: ﺡﺮﺷ ﯽﮐ ﮯﻠﻌﺷ

en: Texture that controls emission strength
ur: ﮯﮨ ﯽﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺝﺍﺮﺧﺍ ﻮﺟ ﺖﺧﺎﺳ

en: Particle size in simulation cells
ur: ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮟﯿﻣ ﮞﻮﯿﻠﺧ ﯽﻠﻘﻧ

en: Particle systems emitted from the object
ur: ﺰﻤﭩﺴﺳ ﮦﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﺳ ﺰﯿﭼ

en: Color of smoke
ur: ﮓﻧﺭ ﺎﮐ ﮟﯿﺋﻮﮬﺩ

en: Number of additional samples to take between frames to improve quality of fast moving flows
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻓﺎﺿﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﺅﺎﮩﺑ ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Surface Emission
ur: ﺝﺍﺮﺧﺍ ﺎﮐ ﺢﻄﺳ

en: Temperature Difference
ur: ﻕﺮﻓ ﺎﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ

en: Temperature difference to ambient temperature
ur: ﻕﺮﻓ ﺎﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮯﺳ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﯽﻄﯿﺤﻣ

[ctx: Texture]
en: Mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Texture mapping type
ur: ﻢﺴﻗ ﯽﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

[ctx: Texture]
en: Generated
ur: ﺎﯿﮐ ﺍﺪﯿﭘ

en: Generated coordinates centered to flow object
ur: ﻁﺎﻘﻧ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮟﯿﻣ ﺰﮐﺮﻣ ﮯﮐ ﮯﺷ ﺅﺎﮩﺑ

[ctx: Texture]
en: UV
ur: ﯼﻭﻮﯾ

en: Use UV layer for texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭙﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ

en: Z-offset of texture mapping
ur: ﭧﯿﺴﻓﺁ ﮉﯾﺯ ﺎﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Size of texture mapping
ur: ﺰﺋﺎﺳ ﺎﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Absolute Density
ur: ﺖﻓﺎﺜﮐ ﻖﻠﻄﻣ

en: Only allow given density value in emitter area and will not add up
ur: ﺎﮔﻮﮨ ﮟﯿﮩﻧ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺱﺍ ﺭﻭﺍ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺭﺪﻗ ﯽﮐ ﺖﻓﺎﺜﮐ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ ﺎﯾﺮﯾﺍ ﺮﭩﯿﻤﯾﺍ ﻑﺮﺻ

en: Use Flow
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺅﺎﮩﺑ

en: Control when to apply fluid flow
ur: ﮯﮨ ﺎﻧﺎﮕﻟ ﺐﮐ ﺅﺎﮩﺑ ﺎﮐ ﻝﺎﯿﺳ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Initial Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ

en: Fluid has some initial velocity when it is emitted
ur: ﮯﮨ ﯽﺗﻮﮨ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮫﭽﮐ ﯽﮐ ﻝﺎﯿﺳ ﻮﺗ ﮯﮨ ﺎﺗﻮﮨ ﺝﺭﺎﺧ ﮧﯾ ﺐﺟ

en: Set Size
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺰﺋﺎﺳ

en: Set particle size in simulation cells or use nearest cell
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﯿﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺎﯾ ﮟﯾﺮﮐ ﭧﯿﺳ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮟﯿﻣ ﺰﻠﯿﺳ ﻦﺸﯿﻟﻮﻤﺳ

en: Treat this object as a planar and unclosed mesh. Fluid will only be emitted from the mesh surface and based on the surface emission value.
ur: ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺪﻗ ﯽﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺢﻄﺳ ﺭﻭﺍ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺝﺭﺎﺧ ﮯﺳ ﺢﻄﺳ ﺶﯿﻣ ﻑﺮﺻ ﻝﺎﯿﺳ ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ ﺶﯿﻣ ﺪﻨﺑ ﺮﯿﻏ ﺭﻭﺍ ﺮﻧﻼﭘ ﻮﮐ ﺰﯿﭼ ﺱﺍ

en: Use Texture
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ

en: Use a texture to control emission strength
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺝﺍﺮﺧﺍ

en: Initial
ur: ﯽﺋﺍﺪﺘﺑﺍ

en: Additional initial velocity in X, Y and Z direction (added to source velocity)
ur: X، Y ﺭﻭﺍ Z ﻞﻣﺎﺷ ﮟﯿﻣ ﺭﺎﺘﻓﺭ ﮧﻌﯾﺭﺫ) ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺖﻤﺳ)

en: Multiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving)
ur: (ﻮﮨ ﯽﮨﺭ ﺮﮐ ﺖﮐﺮﺣ ﮯﺷ ﺐﺟ ﮯﮨ ﺮﻔﺻ ﺮﯿﻏ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﺭﺎﺘﻓﺭ ﯽﮐ ﺬﺧﺎﻣ) ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﺎﯿﺳ ﺏﺮﺿ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﺬﺧﺎﻣ

en: Normal
ur: ﻞﻣﺭﺎﻧ

en: Amount of normal directional velocity
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﮏﻤﺗﺎﺷﺩ ﻡﺎﻋ

en: Amount of random velocity
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Volume Emission
ur: ﺝﺍﺮﺧﺍ ﺎﮐ ﻢﺠﺣ

en: Controls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﺝﺍﺮﺧﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﻝﺎﯿﺳ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﺶﯿﻣ

en: Color of the corresponding socket type in the node editor
ur: ﮓﻧﺭ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Socket Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ

en: Menu
ur: ﻮﻨﯿﻣ

en: Shader
ur: ﺭﮉﯿﺷ

en: Collection
ur: ﮧﻋﻮﻤﺠﻣ

en: Bundle
ur: ﻝﮉﻨﺑ

en: Freestyle Line Set
ur: ﭧﯿﺳ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Line set for associating lines and style parameters
ur: ﭧﯿﺳ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﺯﺮﻃ ﺭﻭﺍ ﮞﻮﻨﺋﻻ

en: A collection of objects based on which feature edges are selected
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﮮﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺲﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ

en: Collection Negation
ur: ﯽﻔﻧ ﻊﻤﺟ

en: Specify either inclusion or exclusion of feature edges belonging to a collection of objects
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺝﺍﺮﺧﺍ ﺎﯾ ﺖﯿﻟﻮﻤﺷ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ءﺎﯿﺷﺍ

en: Inclusive
ur: ﮯﮨ ﻞﻣﺎﺷ

en: Select feature edges belonging to some object in the group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﮯﺷ ﯽﺴﮐ ﮟﯿﻣ ﮦﻭﺮﮔ

en: Exclusive
ur: ﯽﺻﻮﺼﺧ

en: Select feature edges not belonging to any object in the group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﮧﻧ ﻖﻠﻌﺗ ﮯﺳ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ ﮟﯿﻣ ﮦﻭﺮﮔ

en: Edge Type Combination
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Specify a logical combination of selection conditions on feature edge types
ur: ﮟﯿﺋﺎﺘﺑ ﺝﺍﺰﺘﻣﺍ ﯽﻘﻄﻨﻣ ﮏﯾﺍ ﺎﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﺮﭘ ﻡﺎﺴﻗﺍ ﯽﮐ ﺞﯾﺍ ﺮﭽﯿﻓ

en: Logical OR
ur: OR ﯽﻘﻄﻨﻣ

en: Select feature edges satisfying at least one of edge type conditions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Logical AND
ur: ﺭﻭﺍ ﯽﻘﻄﻨﻣ

en: Select feature edges satisfying all edge type conditions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ

en: Edge Type Negation
ur: ﯽﻔﻧ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Specify either inclusion or exclusion of feature edges selected by edge types
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ

en: Select feature edges satisfying the given edge type conditions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﺌﮔ ﮯﺌﯾﺩ

en: Select feature edges not satisfying the given edge type conditions
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﺌﮔ ﮯﺌﯾﺩ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ

en: Border
ur: ﺭﮈﺭﺎﺑ

en: Exclude border edges
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺪﺣﺮﺳ

en: Contour
ur: ﺭﻮﭩﻧﻮﮐ

en: Exclude contours
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮟﯿﻠﮑﺷ

en: Crease
ur: ﺰﯾﺮﮐ

en: Exclude crease edges
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐ

en: Edge Mark
ur: ﮎﺭﺎﻣ ﺞﯾﺍ

en: Exclude edge marks
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺭﺎﻨﮐ

en: External Contour
ur: ﺭﻮﭩﻧﻮﮐ ﯽﻧﻭﺮﯿﺑ

en: Exclude external contours
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﻠﮑﺷ ﯽﻧﻭﺮﯿﺑ

en: Material Boundary
ur: ﺪﺣ ﯽﮐ ﺩﺍﻮﻣ

en: Exclude edges at material boundaries
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘ ﺩﻭﺪﺣ ﯼﺩﺎﻣ

en: Ridge & Valley
ur: ﯽﻠﯾﻭ ﮉﻨﯾﺍ ﺝﺭ

en: Exclude ridges and valleys
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮞﻮﯾﮌﺎﮩﭘ

en: Silhouette
ur: ﭧﯿﺋﻼﺳ

en: Exclude silhouette edges
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﭧﯿﮩﻠﺳ

en: Suggestive Contour
ur: ﺭﻮﭩﻨﮐ ﻦﮐ ﺰﯾﻮﺠﺗ

en: Exclude suggestive contours
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﻠﮑﺷ ﻦﮐ ﺰﯾﻮﺠﺗ

en: Face Mark Condition
ur: ﺖﻟﺎﺣ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Specify a feature edge selection condition based on face marks
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻁﺮﺷ ﻦﺸﮑﯿﻠﺳ ﺞﯾﺍ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: One Face
ur: ﮦﺮﮩﭼ ﮏﯾﺍ

en: Select a feature edge if either of its adjacent faces is marked
ur: ﻮﮨ ﺩﺯ ﻥﺎﺸﻧ ﮏﯾﺍ ﯽﺋﻮﮐ ﮯﺳ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮯﮐ ﺱﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﮏﯾﺍ

en: Both Faces
ur: ﮮﺮﮩﭼ ﮞﻮﻧﻭﺩ

en: Select a feature edge if both of its adjacent faces are marked
ur: ﮞﻮﮨ ﺩﺯ ﻥﺎﺸﻧ ﮮﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮞﻮﻧﻭﺩ ﮯﮐ ﺱﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﯽﺴﮐ

en: Face Mark Negation
ur: ﯽﻔﻧ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Specify either inclusion or exclusion of feature edges selected by face marks
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Select feature edges satisfying the given face mark conditions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﺌﮔ ﮯﺌﯾﺩ

en: Select feature edges not satisfying the given face mark conditions
ur: ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺍﺭﻮﭘ ﻮﮐ ﻂﺋﺍﺮﺷ ﯽﺌﮔ ﯼﺩ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ

en: Line Style
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Line style settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Line Set Name
ur: ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻦﺋﻻ

en: Line set name
ur: ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻦﺋﻻ

en: Last QI value of the QI range
ur: QI ﯼﺮﺧﺁ ﯽﮐ ﺞﻨﯾﺭ QI ﺭﺪﻗ

en: First QI value of the QI range
ur: QI ﯽﻠﮩﭘ ﯽﮐ ﺞﻨﯾﺭ QI ﺭﺪﻗ

en: Select border edges (open mesh edges)
ur: (ﮮﺭﺎﻨﮐ ﻝﺎﺟ ﮯﻠﮭﮐ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺭﮈﺭﺎﺑ

en: Selection by Collection
ur: ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Select feature edges based on a collection of objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ءﺎﯿﺷﺍ

en: Selection by Edge Types
ur: ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Select feature edges based on edge types
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ

en: Selection by Face Marks
ur: ﺏﺎﺨﺘﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Select feature edges by face marks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Selection by Image Border
ur: ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺪﺣﺮﺳ ﯼﺮﯾﻮﺼﺗ

en: Select feature edges by image border (less memory consumption)
ur: (ﺖﭙﮭﮐ ﯽﮐ ﯼﺭﻮﻤﯿﻣ ﻢﮐ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺭﮈﺭﺎﺑ ﯼﺮﯾﻮﺼﺗ

en: Selection by Visibility
ur: ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺖﯿﺋﺮﻣ

en: Select feature edges based on visibility
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﯿﺋﺮﻣ

en: Select contours (outer silhouettes of each object)
ur: (ﺲﭨﻮﯿﻠﺳ ﯽﻧﻭﺮﯿﺑ ﮯﮐ ﮯﺷ ﺮﮨ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻠﮑﺷ

en: Select crease edges (those between two faces making an angle smaller than the Crease Angle)
ur: (ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮧﯾﻭﺍﺯ ﺎﭨﻮﮭﭼ ﮯﺳ ﻞﮕﻨﯾﺍ ﺰﯾﺮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻭﺩ ﻮﺟ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐ

en: Select edge marks (edges annotated by Freestyle edge marks)
ur: (ﮮﺭﺎﻨﮐ ﮦﺩﺮﮐ ﺢﯾﺮﺸﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺭﺎﻨﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Select external contours (outer silhouettes of occluding and occluded objects)
ur: (ﭧﯿﮩﻠﺳ ﯽﻧﻭﺮﯿﺑ ﮯﮐ ءﺎﯿﺷﺍ ﺪﻨﺑ ﺭﻭﺍ ﯽﺋﻮﮨ ﯽﭙﮭﭼ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻠﮑﺷ ﯽﻧﻭﺮﯿﺑ

en: Select edges at material boundaries
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘ ﺩﻭﺪﺣ ﯼﺩﺎﻣ

en: Select ridges and valleys (boundary lines between convex and concave areas of surface)
ur: (ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﺩﻭﺪﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻗﻼﻋ ﺮﻌﻘﻣ ﺭﻭﺍ ﺏﺪﺤﻣ ﮯﮐ ﺢﻄﺳ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮞﻮﯿﭨﻮﭼ

en: Select silhouettes (edges at the boundary of visible and hidden faces)
ur: (ﮮﺭﺎﻨﮐ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﭙﮭﭼ ﺭﻭﺍ ﯽﺋﺮﻣ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭧﯿﮩﻠﺳ

en: Select suggestive contours (almost silhouette/contour edges)
ur: (ﮮﺭﺎﻨﮐ ﺭﻮﭩﻧﻮﮐ/ﭧﯿﮩﻠﺳ ﺎﺒﯾﺮﻘﺗ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻠﮑﺷ ﻦﮐ ﺰﯾﻮﺠﺗ

en: Enable or disable this line set during stroke rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﻦﺋﻻ ﺱﺍ ﮦﺩﺮﮐ ﭧﯿﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍ

en: Visibility
ur: ﺖﯿﺋﺮﻣ

en: Determine how to use visibility for feature edge selection
ur: ﮟﯾﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﺋﺮﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳ ﺞﯾﺍ ﺮﭽﯿﻓ

en: Select visible feature edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﯽﺋﺮﻣ

en: Hidden
ur: ﮦﺪﯿﺷﻮﭘ

en: Select hidden feature edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﮦﺪﯿﺷﻮﭘ

en: Quantitative Invisibility
ur: ﯽﮔﺪﯿﺷﻮﭘ ﯼﺭﺍﺪﻘﻣ

en: Select feature edges within a range of quantitative invisibility (QI) values
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﺭﺪﻧﺍ ﮯﮐ ﺪﺣ ﮏﯾﺍ ﯽﮐ ﺭﺍﺪﻗﺍ (QI) ﯽﺋﺮﻣ ﺮﯿﻏ ﯼﺭﺍﺪﻘﻣ

en: Freestyle Module
ur: ﻝﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Style module configuration for specifying a style module
ur: ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

en: Style Module
ur: ﻝﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ

en: Python script to define a style module
ur: ﭧﭘﺮﮑﺳﺍ ﺎﮐPython ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳ

en: Use
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Enable or disable this style module during stroke rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﺯﺮﻃ ﺱﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍ

en: Style Modules
ur: ﺰﻟﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ

en: A list of style modules (to be applied from top to bottom)
ur: (ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮏﺗ ﮯﭽﯿﻧ ﮯﺳ ﺮﭘﻭﺍ) ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻟﻮﯾﮈﺎﻣ ﮯﮐ ﺯﺮﻃ

en: Freestyle Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle settings for a ViewLayer data-block
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﯿﺌﻟﻮﯾﻭ

en: As Render Pass
ur: ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﺭﻮﻄﺑ

en: Renders Freestyle output to a separate pass instead of overlaying it on the Combined pass
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﮟﯿﻣ ﺱﺎﭘ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﻟﺭﻭﻭﺍ ﺮﭘ ﺱﺎﭘ ﮉﻨﺋﺎﺒﻤﮐ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Crease Angle
ur: ﻞﮕﻨﯾﺍ ﺰﯾﺮﮐ

en: Angular threshold for detecting crease edges
ur: ﺪﺣ ﯽﯿﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐ

en: Kr Derivative Epsilon
ur: Kr ﻥﻮﻠﯿﺴﭙﯾﺍ ﻖﺘﺸﻣ

en: Kr derivative epsilon for computing suggestive contours
ur: ﻥﻮﻠﯿﭙﯾﺍ ﻖﺘﺸﻣ Kr ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﻮﯿﭙﻤﮐ ﯽﮐ ﮞﻮﻠﮑﺷ ﯽﺗﺍﺰﯾﻮﺠﺗ

en: Line Sets
ur: ﭧﯿﺳ ﻦﺋﻻ

en: Control Mode
ur: ﮈﻮﻣ ﻝﻭﺮﭩﻨﮐ

en: Select the Freestyle control mode
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﻃ ﻝﻭﺮﭩﻨﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Python Scripting
ur: Pythonﭧﭘﺮﮑﺳﺍ

en: Advanced mode for using style modules written in Python
ur: Python ﮈﻮﻣ ﮉﺴﻧﺍﻭﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻟﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ ﮯﺌﮔ ﮯﮭﮑﻟ ﮟﯿﻣ

en: Parameter Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ

en: Basic mode for interactive style parameter editing
ur: ﻊﺿﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺐﺗﺮﻣ  ﺮﭩﯿﻣﺍﺮﯿﭘ ﻞﺋﺎﭩﺳﺍ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Sphere Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﮦﺮﮐ

en: Sphere radius for computing curvatures
ur: ﺱﺍﺩﺭ ﺎﮐ ﮦﺮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﻮﯿﭙﻤﮐ ﯽﮐ ﺅﺎﻤﮭﮔ

en: Culling
ur: ﮓﻨﻠﮐ

en: If enabled, out-of-view edges are ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐﻮﯾﻭ ﮯﮐ ﺮﮨﺎﺑ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ

en: Material Boundaries
ur: ﺩﻭﺪﺣ ﯼﺩﺎﻣ

en: Enable material boundaries
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺩﻭﺪﺣ ﯼﺩﺎﻣ

en: Ridges and Valleys
ur: ﮞﺎﯾﺩﺍﻭ ﺭﻭﺍ ﮞﺎﯾﮌﺎﮩﭘ

en: Enable ridges and valleys
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮞﻭﮌﺎﮩﭘ

en: Face Smoothness
ur: ﯼﺭﺍﻮﻤﮨ ﯽﮐ ﮮﺮﮩﭼ

en: Take face smoothness into account in view map calculation
ur: ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﯽﻣﺮﻧ ﯽﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﮯﺸﻘﻧ

en: Suggestive Contours
ur: ﮟﯿﻠﮑﺷ ﯽﻟﺍﻭ ﮮﺭﻮﺸﻣ

en: Enable suggestive contours
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻠﮑﺷ ﻦﮐ ﺰﯾﻮﺠﺗ

en: View Map Cache
ur: ﮟﯿﮭﮑﯾﺩ ﺶﯿﮐ ﮧﺸﻘﻧ

en: Keep the computed view map and avoid recalculating it if mesh geometry is unchanged
ur: ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻨﻨﮔ ﮦﺭﺎﺑﻭﺩ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﺟ ﺮﮔﺍ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻮﮐ ﮯﺸﻘﻧ ﮯﮐﻮﯾﻭ ﯽﺑﺎﺴﺣ

en: Grease Pencil Interpolate Settings
ur: Grease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Settings for Grease Pencil interpolation tools
ur: Grease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺰﻟﻮﭨ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Interpolation Curve
ur: ﻢﺧ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Custom curve to control 'sequence' interpolation between Grease Pencil frames
ur: Grease Pencil ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ 'ﺲﻧﻮﮑﯿﺳ' ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ

en: Grease Pencil Sculpt Guide
ur: Grease Pencil ﮉﯿﺋﺎﮔ ﮧﻤﺴﺠﻣ

en: Guides for drawing
ur: ﺯﮉﯿﺋﺎﮔ ﮯﯿﻟ ﮯﮐ ﮓﻨﺋﺍﺭﮈ

en: Direction of lines
ur: ﺖﻤﺳ ﯽﮐ ﮞﻮﻨﺋﻻ

en: Angle Snap
ur: ﭗﯿﻨﺳ ﮧﯾﻭﺍﺯ

en: Angle snapping
ur: ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ

en: Custom reference point for guides
ur: ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺯﮉﯿﺋﺎﮔ

en: Object used for reference point
ur: ﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ

en: Type of speed guide
ur: ﻢﺴﻗ ﯽﮐ ﮉﯿﺋﺎﮔ ﺭﺎﺘﻓﺭ

en: Use cursor as reference point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ

en: Use custom reference point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use object as reference point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺲﻧﺮﻔﯾﺭ ﻮﮐ ﺰﯿﭼ

en: Spacing
ur: ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Guide spacing
ur: ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﮉﯿﺋﺎﮔ

en: Circular
ur: ﺮﻠﮐﺮﺳ

en: Use single point to create rings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍ

en: Radial
ur: ﻞﯾﮉﯾﺭ

en: Use single point as direction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺪﺣﺍﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﻤﺳ

en: Parallel lines
ur: ﮟﯾﺮﯿﮑﻟ ﯼﺯﺍﻮﺘﻣ

en: Grid
ur: ﮈﺮﮔ

en: Grid allows horizontal and vertical lines
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻨﺋﻻ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﮈﺮﮔ

en: Isometric
ur: ﮎﺮﭩﯿﻣﻮﺴﺋﺁ

en: Grid allows isometric and vertical lines
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻨﺋﻻ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﮎﺮﭩﯿﻣ ﻮﺴﯿﺋﺁ ﮈﺮﮔ

en: Use Guides
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﯿﺋﺎﮔ

en: Enable speed guides
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﯿﺋﺎﮔ ﮉﯿﭙﺳ

en: Use Snapping
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻨﺳ

en: Enable snapping to guides angle or spacing options
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭙﯿﻨﺳ ﺮﭘ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﺎﯾ ﮧﯾﻭﺍﺯ ﯽﺋﺎﻤﻨﮨﺭ

en: GPencil Sculpt Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﺴﺠﻣ ﻞﺴﻨﯿﭘ ﯽﺟ

en: General properties for Grease Pencil stroke sculpting tools
ur: Grease Pencil ﺕﺎﯿﺻﻮﺼﺧ ﯽﻣﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﮎﻭﺮﭩﺳﺍ

en: Threshold for stroke intersections
ur: ﺪﺣ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮎﻭﺮﭩﺳﺍ

en: Lock Axis
ur: ﺲﺴﮑﯾﺍ ﮎﻻ

en: Align strokes to current view plane
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﯿﻠﭘ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Front (X-Z)
ur: (XZ) ﮯﻨﻣﺎﺳ

en: Project strokes to plane locked to Y
ur: ﮯﺌﮔ ﻮﮨ ﺪﻨﺑ ﺮﭘ Y ﮎﻭﺮﭩﺳ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﻦﯿﻠﭘ

en: Side (Y-Z)
ur: (YZ) ﻑﺮﻃ

en: Project strokes to plane locked to X
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺪﻨﺑ ﺮﭘ X ﻮﮐ ﻦﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ ﭧﮑﯿﺟﺍﺮﭘ

en: Top (X-Y)
ur: (XY) ﺮﭘﻭﺍ

en: Project strokes to plane locked to Z
ur: Z ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻦﯿﻠﭘ ﻞﻔﻘﻣ ﺮﭘ

en: Align strokes to current 3D cursor orientation
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺖﯿﻔﻗﺍﻭ ﺮﺳﺮﮐ 3D ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Custom curve to control falloff of brush effect by Grease Pencil frames
ur: ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﺮﺛﺍ ﺵﺮﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Custom curve to control primitive thickness
ur: ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﻢﯾﺪﻗ

en: Auto-Masking Layer
ur: ﺕﺮﭘ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ

en: Affect only the Active Layer
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Affect only strokes below the cursor
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻑﺮﺻ

en: Auto-Masking Material
ur: ﺩﺍﻮﻣ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ

en: Affect only the Active Material
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Auto-Masking Strokes
ur: ﮎﻭﺮﭩﺳﺍ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ

en: Use Falloff
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ-ﻝﺎﻓ

en: Use falloff effect when edit in multiframe mode to compute brush effect by frame
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺛﺍ ﻑﺁ ﻝﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ ﻢﯾﺮﻓ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺮﺛﺍ ﺵﺮﺑ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﯾﺮﻓ

en: Scale Stroke Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Scale the stroke thickness when transforming strokes
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Use Curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺧ

en: Use curve to define primitive stroke thickness
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺍﺪﺘﺑﺍ

en: Items
ur: ءﺎﯿﺷﺍ

[ctx: Operator]
en: Gizmo
ur: ﻮﻣﺰﯿﮔ

en: Collection of gizmos
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﻮﻣﺰﮔ

en: Gizmo group this gizmo is a member of
ur: ﮯﮨ ﺮﺒﻤﻣ ﺎﮐ ﻮﻣﺰﮔ  ﺱﺍ ﮦﻭﺮﮔ ﻮﻣﺰﮔ

en: Hide Keymap
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Ignore the key-map for this gizmo
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﮐ ﻮﻣﺰﯿﮔ ﺱﺍ

en: Hide Select
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﭧﮑﯿﻠﺳ

en: Highlight
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ

en: Line Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﺋﻻ

en: Basis Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺲﯿﺑ

en: Offset Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ

en: Space Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺲﯿﭙﺳﺍ

en: Final World Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮉﻟﺭﻭ ﻞﻨﺋﺎﻓ

en: Scale Basis
ur: ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻧﺎﻤﯿﭘ

en: Select Bias
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﺼﻌﺗ

en: Depth bias used for selection
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﺼﻌﺗ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Show Hover
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﻭﻮﮨ

en: Show Active
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻌﻓ

en: Show while dragging
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﻗﻭ ﮯﺘﭩﯿﺴﮭﮔ

en: Scale Offset
ur: ﭧﯿﺴﻓﺁ ﮧﻧﺎﻤﯿﭘ

en: Scale the offset matrix (use to apply screen-space offset)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﭧﯿﺴﻓﺁ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ) ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ

en: Use scale when calculating the matrix
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺲﮐﺮﭩﯿﻣ

en: Show Value
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺪﻗ

en: Show an indicator for the current value while dragging
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺭﺎﺷﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺘﭩﯿﺴﮭﮔ

en: Handle All Events
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻤﺗ

en: When highlighted, do not pass events through to be handled by other keymaps
ur: ﮟﯾﺭﺰﮔ ﮧﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮮﺮﺳﻭﺩ ﻮﮐ ﺕﺎﻌﻗﺍﻭ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﮞﺎﯾﺎﻤﻧ ﺐﺟ

en: Grab Cursor
ur: ﻭﮍﮑﭘ ﺮﺳﺮﮐ

en: Tool Property Init
ur: ﭧﻧﺍ ﯽﭨﺮﭘﺍﺮﭘ ﺭﺍﺯﻭﺍ

en: Merge active tool properties on activation (does not overwrite existing)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﺍﺯﻭﺍ  ﻝﺎﻌﻓ ﺮﭘ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ

en: Select Background
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﻮﯾﻭ ﺲﭘ

en: Don't write into the depth buffer
ur: ﮟﯿﮭﮑﻟ ﮧﻧ ﮟﯿﻣ ﺮﻔﺑ ﮯﮐ ﯽﺋﺍﺮﮩﮔ

en: Use Tooltip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﭨ ﺭﺍﺯﻭﺍ

en: Use tooltips when hovering over this gizmo
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﭨ ﺭﺍﺯﻭﺍ  ﺖﻗﻭ ﮯﺗﻻﮉﻨﻣ ﺮﭘ ﻮﻣﺰﯿﮔ ﺱﺍ

[ctx: Operator]
en: GizmoGroup
ur: ﮦﻭﺮﮔ ﻮﻣﺰﯿﮔ

en: Storage of an operator being executed, or registered after execution
ur: ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﺪﻌﺑ ﮯﮐ ﯽﺴﻧﺎﮭﭘ ﺎﯾ ،ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯼﺩ ﯽﺴﻧﺎﮭﭘ ﻮﺟ ﮦﺮﯿﺧﺫ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮏﯾﺍ

en: Options for this operator type
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ

en: Use in 3D viewport
ur: 3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Scale to respect zoom (otherwise zoom independent display size)
ur: (ﮟﯾﺮﮐ ﻡﻭﺯ ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺩﺍﺯﺁ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺍﺮﺘﺣﺍ ﺎﮐ ﻡﻭﺯ

en: Depth 3D
ur: 3D ﯽﺋﺍﺮﮩﮔ

en: Supports culled depth by other objects in the view
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﮉﻠﮐ ﮯﺳ ﻑﺮﻃ ﯽﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Supports selection
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ

en: Persistent
ur: ﻞﻘﺘﺴﻣ

en: Show Modal All
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﮈﺎﻣ ﻡﺎﻤﺗ

en: Show all while interacting, as well as this group when another is being interacted with
ur: ﻮﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺖﯿﭼ ﺕﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﺳﻭﺩ ﯽﺴﮐ ﺐﺟ ﮫﺗﺎﺳ ﮯﮐ ﮦﻭﺮﮔ ﺱﺍ ﺰﯿﻧ ،ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﯽﮭﺒﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﺖﯿﭼ ﺕﺎﺑ

en: Exclude Modal
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻝﮈﻮﻣ

en: Show all except this group while interacting
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﺳ ﮦﻭﻼﻋ ﮯﮐ ﮦﻭﺮﮔ ﺱﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺖﯿﭼ ﺕﺎﺑ

en: Tool Init
ur: ﭧﻧﺍ ﺭﺍﺯﻭﺍ

en: Postpone running until tool operator run (when used with a tool)
ur: (ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ  ﺐﺟ) ﮟﯾﺮﮐ ﯼﻮﺘﻠﻣ ﻮﮐ ﮌﻭﺩ ﮏﺗ ﮯﻨﻠﭼ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﺭﺍﺯﻭﺍ

en: Use fallback tools keymap
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﯿﻣ ﯽﮐ ﺰﻟﻮﭨ ﮏﯿﺑ ﻝﺎﻓ

en: Add fallback tools keymap to this gizmo type
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭗﯿﻣ ﯽﮐ ﺰﻟﻮﭨ ﮏﯿﺑ ﻝﺎﻓ ﮟﯿﻣ ﻢﺴﻗ ﻮﻣﺰﯿﮔ ﺱﺍ

en: VR Redraws
ur: VR ﺯﺍﺭﮈ ﮦﺭﺎﺑﻭﺩ

en: The gizmos are made for use with virtual reality sessions and require special redraw management
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﻨﻤﺠﻨﯿﻣ ﺍﺭﮈ ﯼﺭ ﯽﺻﻮﺼﺧ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺰﻨﺸﯿﺳ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭ ﻮﮐ ﺯﻮﻣﺰﮔ

en: Region Type
ur: ﻢﺴﻗ ﯽﮐ ﮧﻗﻼﻋ

en: The region where the panel is going to be used in
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭘ ﮞﺎﮩﺟ ﮧﻗﻼﻋ ﮦﻭ

en: Window
ur: ﯽﮐﮍﮭﮐ

en: Header
ur: ﺭﮉﯿﮨ

en: Temporary
ur: ﯽﺿﺭﺎﻋ

en: Sidebar
ur: ﺭﺎﺑﮉﺋﺎﺳ

en: Tools
ur: ﺭﺍﺯﻭﺍ

en: Tool Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺭﺍﺯﻭﺍ

en: Asset Shelf Header
ur: ﺭﮉﯿﮨ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Floating Region
ur: ﮧﻗﻼﻋ ﺎﺗﺮﯿﺗ

en: Navigation Bar
ur: ﺭﺎﺑ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Execute Buttons
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﮞﻮﻨﭩﺑ

en: Footer
ur: ﺮﭨﻮﻓ

en: Tool Header
ur: ﺭﮉﯿﮨ ﺭﺍﺯﻭﺍ

en: XR
ur: ﺭﺁ ﺲﮑﯾﺍ

en: The space where the panel is going to be used in
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭘ ﮞﺎﮩﺟ ﮧﮕﺟ ﮦﻭ

en: Gizmos
ur: ﺯﻮﻣﺰﮔ

en: List of gizmos in the Gizmo Map
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﻮﻣﺰﮔ  ﮟﯿﻣ ﮯﺸﻘﻧ ﻮﻣﺰﮔ

en: VR Controller Poses Indicator
ur: ﺮﭩﯿﮑﯾﮉﻧﺍ ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ ﺭﺁ ﯼﻭ

en: VR Landmark Indicators
ur: ﺯﺮﭩﯿﮑﯾﮉﻧﺍ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭ

en: VR Viewer Pose Indicator
ur: ﺮﭩﯿﮑﯾﮉﻧﺍ ﺯﺍﺪﻧﺍ ﺭﻮﯾﻭ ﺭﺁ ﯼﻭ

en: Gizmo Group Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﮦﻭﺮﮔ ﻮﻣﺰﯿﮔ

en: Input properties of a Gizmo Group
ur: ﺕﺎﯿﺻﻮﺼﺧ ﭧﭘ ﻥﺍ ﯽﮐ ﮦﻭﺮﮔ ﻮﻣﺰﮔ

en: Gizmo Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻮﻣﺰﯿﮔ

en: Input properties of a Gizmo
ur: ﺕﺎﯿﺻﻮﺼﺧ ﭧﭘ ﻥﺍ ﯽﮐ ﻮﻣﺰﮔ

en: Dash Modifier Segment
ur: ﭧﻨﻤﮕﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈ

en: Configuration for a single dash segment
ur: ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻞﮕﻨﺳ

en: Dash
ur: ﺶﯾﮈ

en: The number of consecutive points from the original stroke to include in this segment
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺎﺗﺎﮕﻟ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﻨﻤﮕﯿﺳ ﺱﺍ

en: Gap
ur: ﭗﯿﮔ

en: The number of points skipped after this segment
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺌﮔ ﮮﮌﻮﮭﭼ ﺪﻌﺑ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﺱﺍ

en: Material Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ

en: Use this index on generated segment. -1 means using the existing material.
ur: Use this ﺲﮑﯾﮉﻧﺍ on 1- .ﮧﻘﺒﻃ ﺎﯿﮐ ﺍﺪﯿﭘ means using the existing ﺩﺍﻮﻣ.

en: Name of the dash segment
ur: ﻡﺎﻧ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ

en: The factor to apply to the original point's opacity for the new points
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺌﻧ

en: The factor to apply to the original point's radius for the new points
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺌﻧ

en: Enable cyclic on individual stroke dashes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮏﻠﮑﺋﺎﺳ ﺮﭘ ﺰﺸﯾﮈ ﮎﻭﺮﭩﺳﺍ ﯼﺩﺍﺮﻔﻧﺍ

en: Grease Pencil Drawing
ur: Grease Pencil - ﮓﻨﺋﺍﺭﮈ

en: A Grease Pencil drawing
ur: Grease Pencil -ﮟﯾﺮﮭﺑ

en: Attributes
ur: ﺕﺎﻔﺻ

en: Geometry attributes
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Color Attributes
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Geometry color attributes
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Curve Offsets
ur: ﺲﭩﯿﺴﻓﺁ ﺮﮐﻭ

en: Offset indices of the first point of each curve
ur: ﺮﮐﻭ of each ﮧﺘﮑﻧ ﻼﮩﭘ of the ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﭧﯿﺴﻓﺁ

en: Drawing type
ur: ﻢﺴﻗ ﯽﮐ ﮓﻨﺋﺍﺭﮈ

en: Drawing
ur: ﮓﻨﺋﺍﺭﮈ

en: Reference
ur: ﮧﻟﺍﻮﺣ

en: User Count
ur: ﺭﺎﻤﺷ ﻑﺭﺎﺻ

en: The number of keyframes this drawing is used by
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﻨﺋﺍﺭﮈ ﺱﺍ

en: Grease Pencil Frame
ur: Grease Pencil ﻢﯾﺮﻓ

en: A Grease Pencil keyframe
ur: A ﻢﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: The frame number in the scene
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Type of keyframe
ur: ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Normal keyframe, e.g. for key poses
ur: ﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﯼﺪﯿﻠﮐ ﮯﺴﯿﺟ ،ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻋ

en: A breakdown pose, e.g. for transitions between key poses
ur: ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺰﻧﺍﺮﭨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﺍﺪﻧﺍ ﻢﮨﺍ ﮯﺴﯿﺟ ،ﺯﻮﭘ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: A keyframe that is part of a moving hold
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﮉﻟﻮﮨ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﺟ ﻢﯾﺮﻓ ﯽﻠﮐ ﮏﯾﺍ

en: An 'extreme' pose, or some other purpose as needed
ur: ﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ ﺎﯾ ،ﺯﻮﭘ 'ﯽﺋﺎﮩﺘﻧﺍ' ﮏﯾﺍ

en: A filler or baked keyframe for keying on ones, or some other purpose as needed
ur: ﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ ﺎﯾ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﯽﺑﺎﭼ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮉﮑﯿﺑ ﺎﯾ ﺮﻠﻓ ﮏﯾﺍ

en: A key generated automatically by a tool, not manually created
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﻨﺑ ﮟﯿﮩﻧ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ،ﮯﮨ ﯽﺗﻮﮨ ﺭﺎﯿﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﻮﭨ ﯽﺴﮐ ﻮﺟ ﺪﯿﻠﮐ ﮏﯾﺍ

en: Frame Selection in the Dope Sheet
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈ

en: Grease Pencil Frames
ur: Grease Pencil ﻢﯾﺮﻓ

en: Collection of Grease Pencil frames
ur: ﻢﯾﺮﻓ of Grease Pencil ﮧﻋﻮﻤﺠﻣ

en: Grease Pencil Masking Layers
ur: Grease Pencil ﮞﻮﮩﺗ ﮓﻨﮑﺳﺎﻣ

en: List of Mask Layers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Set mask Visibility
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﯿﺋﺮﻣ ﯽﮐ ﮏﺳﺎﻣ

en: Invert mask
ur: ﮏﺳﺎﻣ ﺎﭩﻟﺍ

en: Mask layer name
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﮏﺳﺎﻣ

en: Grease Pencil Mask Layers
ur: ﮟﯾﺩ ﯽﺋﺎﻨﮑﭼ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﻞﺴﻨﭘ

en: Active Layer Mask Index
ur: ﺲﮑﯾﮉﻧﺍ ﮏﺳﺎﻣ  ﺕﺮﭘ  ﻝﺎﻌﻓ

en: Active index in layer mask array
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﯽﻧﺮﺳ ﮏﺳﺎﻣ ﺕﺮﭘ

en: Time Modifier Segment
ur: ﭧﻨﻤﮕﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺋﺎﭨ

en: Last frame of the segment
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﭧﻨﻤﮕﯿﺳ

en: Regular
ur: ﮦﺪﻋﺎﻗﺎﺑ

en: Apply offset in usual animation direction
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺖﻤﺳ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﮐ ﻝﻮﻤﻌﻣ

en: Reverse
ur: ﺱﻮﮑﻌﻣ

en: Apply offset in reverse animation direction
ur: ﮟﯿﺋﺎﮕﻟ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺖﻤﺳ ﺕﺎﯿﮐﺮﺣ  ﺱﺭﻮﯾﺭ

en: Ping Pong
ur: ﮓﻧﻮﭘ ﮓﻨﭘ

en: Loop back and forth
ur: ﭖﻮﻟ ﮯﮭﭽﯿﭘ ﮯﮔﺁ

en: Repeat
ur: ﮟﯿﺋﺍﺮﮨﺩ

en: Number of cycle repeats
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺍﺮﮨﺩ

en: Frame Start
ur: ﻉﻭﺮﺷ ﻢﯾﺮﻓ

en: First frame of the segment
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﭧﻨﻤﮕﯿﺳ

en: Parent Layer Group
ur: ﭖﻭﺮﮔ ﺮﺌﯿﻟ ﭧﻧﺮﯿﭘ

en: Use Masks
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ

en: Display onion skins before and after the current frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Grease Pencil Layer
ur: Grease Pencil ﮧﮩﺗ ﯽﮐ

en: Collection of related drawings
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮓﻨﺋﺍﺭﮈ ﮧﻘﻠﻌﺘﻣ

en: Blend Mode
ur: ﮈﻮﻣ ﮉﻨﯿﻠﺑ

en: Blend mode
ur: ﮈﻮﻣ ﮉﻨﯿﻠﺑ

en: Hard Light
ur: ﯽﻨﺷﻭﺭ ﺖﺨﺳ

en: Grease Pencil frames
ur: Grease Pencil ﻢﯾﺮﻓ

en: Ignore Material Locking
ur: ۔ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮓﻨﮐﻻ ﻞﯾﺮﭩﯿﻣ

en: Allow editing strokes even if they use locked materials
ur: ۔ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ ﻞﻔﻘﻣ ﮦﻭ ﮯﮨﺎﭼ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ

en: List of Masking Layers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﺗﺮﭘ ﮓﻨﮑﺳﺎﻣ

en: Local Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﯽﻣﺎﻘﻣ

en: Local transformation matrix of the layer
ur: ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﻣﺎﻘﻣ ﺎﮐ ﺕﺮﭘ

en: Inverse Parent Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﭧﻧﺮﯿﭘ ﺎﭩﻟﺍ

en: Inverse of layer's parent transformation matrix
ur: ﺎﭩﻟﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﯿﭘ ﮯﮐ ﺕﺮﭘ

en: Layer Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘ

en: Parent object
ur: ﺽﺍﺮﺘﻋﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Parent Bone
ur: ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Name of parent bone. Only used when the parent object is an armature.
ur: ﻮﮨ ﺮﭽﯿﻣﺭﺁ ﭧﮑﯿﺠﺑﺁ ﭧﻧﺮﯿﭘ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Pass Index
ur: ﺲﮑﯾﮉﻧﺍ ﺱﺎﭘ

en: Index number for the "Layer Index" pass
ur: ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﺮﺌﯿﻟ

en: Euler rotation of the layer
ur: ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﯽﮐ ﺕﺮﭘ

en: Scale of the layer
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺕﺮﭘ

en: Translation
ur: ﮧﻤﺟﺮﺗ

en: Translation of the layer
ur: ﮧﻤﺟﺮﺗ ﺎﮐ ﺕﺮﭘ

en: Use Lights
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﺋﻻ

en: Enable the use of lights on stroke and fill materials
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺲﭩﺋﻻ ﺮﭘ ﻞﯾﺮﭩﯿﻣ ﻞﻓ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ

en: Use Masks in Render
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ

en: Include the mask layers when rendering the view-layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ  ﺕﺮﭘ  ﻮﯾﻭ

en: ViewLayer
ur: ﺕﺮﭘ  ﻮﯾﻭ

en: Only include Layer in this View Layer render output (leave blank to include always)
ur: (ﮟﯾﺩ ﮌﻮﮭﭼ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮧﺸﯿﻤﮨ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻑﺮﺻ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

en: Grease Pencil Layer Group
ur: Grease Pencil ﮦﻭﺮﮔ ﮧﮩﺗ ﯽﮐ

en: Group of Grease Pencil layers
ur: Grease Pencil ﭖﻭﺮﮔ ﺎﮐ ﮞﻮﺗﺮﭘ

en: Color tag 1
ur: 1 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 2
ur: 2 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 3
ur: 3 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 4
ur: 4 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 5
ur: 5 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 6
ur: 6 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 7
ur: 7 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag 8
ur: 8 ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Grease Pencil Group
ur: Grease Pencil ﮦﻭﺮﮔ

en: Collection of Grease Pencil layers
ur: Grease Pencil ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ

en: Active Layer Group
ur: ﮦﻭﺮﮔ ﺕﺮﭘ ﻝﺎﻌﻓ

en: Active Grease Pencil layer group
ur: ﮦﻭﺮﮔ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓ

en: Grease Pencil Layers
ur: Grease Pencil ﮞﻮﮩﺗ ﯽﮐ

en: Active Grease Pencil layer
ur: ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓ

en: Editor header containing UI elements
ur: UI ﺭﮉﯿﮨ ﺮﭩﯾﮉﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋ

en: Statistical view of the levels of color in an image
ur: ﺮﻈﻨﻣ ﯽﺗﺎﯾﺭﺎﻤﺷ ﺎﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

[ctx: Color]
en: Mode
ur: ﮈﻮﻣ

en: Channels to display in the histogram
ur: ﺰﻠﻨﯿﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﻡﺍﺮﮔﻮﭩﺴﮨ

[ctx: Color]
en: Luma
ur: ﺎﻣﻮﻟ

en: Luma
ur: ﺎﻣﻮﻟ

[ctx: Color]
en: RGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ

en: Red Green Blue
ur: ﻼﯿﻧ ﺰﺒﺳ ﺥﺮﺳ

[ctx: Color]
en: R
ur: ﺭﺁ

en: Red
ur: ﺥﺮﺳ

[ctx: Color]
en: G
ur: ﯽﺟ

en: Green
ur: ﺰﺒﺳ

[ctx: Color]
en: B
ur: ﯽﺑ

en: Blue
ur: ﻼﯿﻧ

[ctx: Color]
en: A
ur: ﮮﺍ

en: Show Line
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ

en: Display lines rather than filled shapes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻠﮑﺷ ﯽﺋﻮﮨ ﯼﺮﮭﺑ

en: Base type for data-blocks, defining a unique name, linking from other libraries and garbage collection
ur: ﺎﻧﺮﮐ ﻊﻤﺟ ﭧﮐﺮﮐ ﺍﮌﻮﮐ ﺭﻭﺍ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯼﺮﺳﻭﺩ ،ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ،ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Additional data for an asset data-block
ur: ﺎﭩﯾﮈ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ

[ctx: ID]
en: Type
ur: ﻢﺴﻗ

en: Type identifier of this data-block
ur: ﮟﯾﺮﮐ ﭗﺋﺎﭨ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

en: Embedded Data
ur: ﺎﭩﯾﮈ ﮈﮉﯿﺒﻤﯾﺍ

en: This data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)
ur: (ﻦﺸﮑﯿﻠﮐ ﺮﭩﺳﺎﻣ ﺎﯾ ﯼﺮﭨ ﮈﻮﻧ ﭦﻭﺭ :ﻝﺎﺜﻣ ﻡﺎﻋ) ﮯﮨ ﺎﭩﯾﮈ ﯽﻠﯾﺫ ﺎﮐ ID ﺭﻭﺍ ﯽﺴﮐ ﻞﺻﺍﺭﺩ ﮧﮑﻠﺑ ،ﮯﮨ ﮟﯿﮩﻧ ﺩﺍﺯﺁ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﯾ

en: Is Evaluated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺺﯿﺨﺸﺗ

en: Whether this ID is runtime-only, evaluated data-block, or actual data from .blend file
ur: ﺎﭩﯾﮈ ﻞﺻﺍ ﮯﺳ ﻞﺋﺎﻓ blend. ﺎﯾ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ،ﮯﮨ ﻢﺋﺎﭨ ﻥﺭ ﻑﺮﺻ ID ﮧﯾ ﺎﯾﺁ

en: Is Indirect
ur: ﮯﮨ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Missing Data
ur: ﺎﭩﯾﮈ ﮧﺘﭘﻻ

en: This data-block is a place-holder for missing linked data (i.e. it is [an override of] a linked data that could not be found anymore)
ur: (ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻮﺟ ﮯﮨ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟ ﮏﯾﺍ ﮧﯾ ﯽﻨﻌﯾ) ﮯﮨ ﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮧﺘﭘﻻ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﯾ

en: Runtime Data
ur: ﺎﭩﯾﮈ ﻢﺋﺎﭨ ﻥﺭ

en: This data-block is runtime data, i.e. it won't be saved in .blend file. Note that e.g. evaluated IDs are always runtime, so this value is only editable for data-blocks in Main data-base.
ur: ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﯿﻟ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ ﻑﺮﺻ ﺭﺪﻗ ﮧﯾ ﺍﺬﮩﻟ ،ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺋﺎﭨ ﻥﺭ ﮧﺸﯿﻤﮨ IDs ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺴﯿﺟ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﺎﮔﻮﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮧﯾ ﯽﻨﻌﯾ ،ﮯﮨ ﺎﭩﯾﮈ ﻢﺋﺎﭨ ﻥﺭ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﯾ

en: Library
ur: ﯼﺮﯾﺮﺒﺋﻻ

en: Library file the data-block is linked from
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ

en: Library Weak Reference
ur: ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Weak reference to a data-block in another library .blend file (used to re-use already appended data instead of appending new copies)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯿﭘﺎﮐ ﯽﺌﻧ) ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ ﺭﻭﺍ ﮏﯾﺍ

en: Unique data-block ID name (within a same type and library)
ur: (ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺭﻭﺍ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ) ﻡﺎﻧ ﺎﮐ ID ﮎﻼﺑ ﺎﭩﯾﮈ ﺩﺮﻔﻨﻣ

en: Full Name
ur: ﻡﺎﻧ ﺍﺭﻮﭘ

en: Original ID
ur: ID ﻞﺻﺍ

en: Actual data-block from .blend file (Main database) that generated that evaluated one
ur: .blend ﯽﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺱﺍ ﮯﻧ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺻﺍ ﮯﺳ (ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ) ﻞﺋﺎﻓ

en: Library Override
ur: ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Library override data
ur: ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Preview image and icon of this data-block (always None if not supported for this type of data)
ur: (ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﺱﺍ ﺮﮔﺍ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﮧﺸﯿﻤﮨ) ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Session UID
ur: UID ﻦﺸﯿﺳ

en: A session-wide unique identifier for the data block that remains the same across renames and internal reallocations, unchanged when reloading the file
ur: ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻔںﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ،ﺎﺴﯿﺟ ﮏﯾﺍ ﺮﭘ ﮞﻮﮩﮕﺟ ﮦﺭﺎﺑﻭﺩ ﯽﻠﺧﺍﺩ ﺭﻭﺍ ﮯﻨﻟﺪﺑ ﻡﺎﻧﮯﮨ ﯽﻗﺎﺑ ﻮﺟ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﻊﯿﺳﻭ ﻦﺸﯿﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Tag
ur: ﮓﯿﭨ

en: Tools can use this to tag data for their own purposes (initial state is undefined)
ur: (ﮯﮨ ﺢﺿﺍﻭ ﺮﯿﻏ ﺖﻟﺎﺣ ﯽﺋﺍﺪﺘﺑﺍ) ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﯿﭨ ﻮﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﻨﭘﺍ ﮯﺳﺍ ﺰﻟﻮﭨ

en: Extra User
ur: ﻑﺭﺎﺻ ﯽﻓﺎﺿﺍ

en: Indicates whether an extra user is set or not (mainly for internal/debug usages)
ur: (ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﺒﯾﮈ/ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ) ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﭧﯿﺳ ﻑﺭﺎﺻ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ

en: Fake User
ur: ﻑﺭﺎﺻ ﯽﻠﻌﺟ

en: Save this data-block even if it has no users
ur: ﮞﻮﮨ ﮧﻧ ﻑﺭﺎﺻ ﯽﺋﻮﮐ ﮯﮐ ﺱﺍ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Users
ur: ﻦﯿﻓﺭﺎﺻ

en: Number of times this data-block is referenced
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: A collection of F-Curves for animation
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣ

en: Curve Frame Range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﻢﺧ

en: The combined frame range of all F-Curves within this action
ur: ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮧﮐﺮﺘﺸﻣ ﯽﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﺭﺪﻧﺍ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ

en: The end frame of the manually set intended playback range
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘ ﮧﺑﻮﻠﻄﻣ ﮦﺪﺷ ﮯﻃ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Frame Range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ

en: The intended playback frame range of this action, using the manually set range if available, or the combined frame range of all F-Curves within this action if not (assigning sets the manual frame range)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯽﺘﺳﺩ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ) ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮧﮐﺮﺘﺸﻣ ﯽﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﺭﺪﻧﺍ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ ﻮﺗ ﮟﯿﮩﻧ ﺮﮔﺍ ﺎﯾ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ ،ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ ﮧﺑﻮﻠﻄﻣ ﯽﮐ ﻡﺍﺪﻗﺍ ﺱﺍ

en: The start frame of the manually set intended playback range
ur: ﻢﯾﺮﻓ ﺯﺎﻏﺁ ﺎﮐ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘ ﮧﺑﻮﻠﻄﻣ ﮦﺩﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Layers
ur: ﮟﯿﮩﺗ

en: Pose Markers
ur: ﺮﮐﺭﺎﻣ ﺯﻮﭘ

en: Markers specific to this action, for labeling poses
ur: ﺮﮐﺭﺎﻣ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﮓﻨﻠﺒﯿﻟ

en: Cyclic Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﮏﻠﮑﯿﺋﺎﺳ

en: Manual Frame Range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯽﺘﺳﺩ

en: Manually specify the intended playback frame range for the action (this range is used by some tools, but does not affect animation evaluation)
ur: (ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺕﺎﯿﮐﺮﺣ  ﻦﮑﯿﻟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻟﻮﭨ ﮫﭽﮐ ﻮﮐ ﺞﻨﯾﺭ ﺱﺍ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ ﮧﺑﻮﻠﻄﻣ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Freehand annotation sketchbook
ur: ﮏﺑ ﭻﯿﮑﺳﺍ ﺢﯾﺮﺸﺗ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Animation data for this data-block
ur: ﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Armature data-block containing a hierarchy of bones, usually used for rigging characters
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻑﻭﺮﺣ ﮯﮐ ﯽﻟﺪﻧﺎﮬﺩ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﮨ ﺎﺗﻮﮨ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: Feature Set
ur: ﭧﯿﺳ ﺮﭽﯿﻓ

en: Restrict the rig list to a specific custom feature set
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﭧﯿﺳ ﺮﭽﯿﻓ ﻢﭩﺴﮐ ﺹﻮﺼﺨﻣ ﻮﮐ ﭧﺴﻟ ﮒﺭ

en: Axes Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ

en: The position for the axes on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.
ur: ﮯﮨ ﺎﺗﺎﺟ ﮯﻟ ﺐﯾﺮﻗ ﮯﮐ ﮍﺟ ﮯﺳﺍ ﺎﻧﻮﮨ ﻢﮐ ؛ﮯﮨ ﺎﺗﺎﺟ ﮯﻟ ﺐﯾﺮﻗ ﮯﮐ ﭗﭨ ﮯﺳﺎﮩﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ ﺮﭘ ﯼﮉﮨ

en: Bone Collections (Roots)
ur: (ﮟﯾﮍﺟ) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Bone Collections (All)
ur: (All) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: List of all bone collections of the armature
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﮯﮐ ﺮﭽﯿﻣﺭﺁ

en: Display bones as octahedral shape (default)
ur: (ﮦﺪﺷ ﮯﻃ ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﮑﺷ ﻝﺭﮉﯿﮩﭩﮐﺁ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Edit Bones
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯾﮉﮨ

en: Is Editmode
ur: ﮯﮨ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: True when used in editmode
ur: ﺖﺳﺭﺩ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Pose Position
ur: ﻡﺎﻘﻣ  ﺯﻮﭘ

en: Show armature in binding pose or final posed state
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭽﻣﺭﺁ ﮟﯿﻣ ﺖﻟﺎﺣ ﺯﺍﺪﻧﺍ ﯼﺮﺧﺁ ﺎﯾ ﺯﺍﺪﻧﺍ ﮓﻧﮉﻨﺋﺎﺑ

en: Show armature in posed state
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭽﻣﺭﺁ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﮐ ﺯﻮﭘ

en: Rest Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ

en: Show Armature in binding pose state (no posing possible)
ur: (ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﮓﻧﺯﻮﭘ ﯽﺋﻮﮐ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﭽﻣﺭﺁ ﮟﯿﻣ ﺖﻟﺎﺣ ﺯﺍﺪﻧﺍ ﮓﻧﮉﻨﺋﺎﺑ

en: Relation Line Position
ur: ﻡﺎﻘﻣ  ﻦﺋﻻ ﻦﺸﯿﻠﯾﺭ

en: The start position of the relation lines from parent to child bones
ur: ﻡﺎﻘﻣ  ﯽﺗﺎﻋﻭﺮﺷ ﯽﮐ ﮞﻭﺮﯿﮑﻟ ﯽﮐ ﻖﻠﻌﺗ ﮏﺗ ﮞﻮﯾﮉﮨ ﯽﮐ ﮯﭽﺑ ﮯﺳ ﻦﯾﺪﻟﺍﻭ

en: Draw the relationship line from the parent tail to the child head
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﯽﮐ ﮧﺘﺷﺭ ﮏﺗ ﺮﺳ ﮯﮐ ﮯﭽﺑ ﮯﺳ ﻡﺩ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Draw the relationship line from the parent head to the child head
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﯽﮐ ﺕﺎﻘﻠﻌﺗ ﮏﺗ ﺮﺳ ﮯﮐ ﮯﭽﺑ ﮯﺳ ﺮﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Finalize Script
ur: ﮟﯾﺩ ﻞﮑﺷ ﯽﻤﺘﺣ ﻮﮐ ﭧﭘﺮﮑﺳﺍ

en: Run this script after generation to apply user-specific changes
ur: ﮟﯿﺋﻼﭼ ﺪﻌﺑ ﮯﮐ ﻞﺴﻧ ﻮﮐ ﭧﭘﺮﮑﺳﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﮞﺎﯿﻠﯾﺪﺒﺗ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ

en: Overwrite Widget Meshes
ur: ﺰﺸﯿﻣ ﭧﯿﺠﯾﻭ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Forces Rigify to delete and rebuild all of the rig widget objects. By default, already existing widgets are reused as-is to facilitate manual editing
ur: Rigify ﻢﯿﻣﺮﺗ ﯽﺘﺳﺩﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﮯﯿﻟ ﮯﮐ ﺖﻟﻮﮩﺳ ﻮﮐ ﺲﭩﯿﺟﻭ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ،ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﭧﯿﺠﯾﻭ ﮒﺭ ﻡﺎﻤﺗ ﻮﮐ

en: Mirror Widgets
ur: ﺲﭩﯿﺟﻭ ﮧﻨﯿﺋﺁ

en: Make widgets for left and right side bones linked duplicates with negative X scale for the right side, based on bone name symmetry
ur: ﯽﮕﻨﮨﺁ ﻢﮨ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ based on ,ﻑﺮﻃ ﮯﮨ ﮏﯿﮭﭨ for the ﮧﻧﺎﻤﯿﭘ  ﺲﮑﯾﺍ ﯽﻔﻨﻣ with ﮟﯿﻠﻘﻧ ﮏﻠﺴﻨﻣ ﮞﺎﯾﮉﮨ ﻑﺮﻃ ﮯﮨ ﮏﯿﮭﭨ and ﺎﯾﺩ ﮌﻮﮭﭼ widgets for ﮟﯿﺋﺎﻨﺑ

en: Rigify Rig Name
ur: Rigify ﻡﺎﻧ ﺎﮐ ﮒﺭ

en: Optional. If specified, this name will be used for the newly generated rig, widget collection and script. Otherwise, a name is generated based on the name of the metarig object by replacing 'metarig' with 'rig', 'META' with 'RIG', or prefixing with 'RIG-'. When updating an already generated rig its name is never changed
ur: ﻞﯾﺪﺒﺗﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﯽﮭﺒﮐ ﻡﺎﻧ ﺎﮐ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮒﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮯﻠﮩﭘﺎﻧﺎﮕﻟ ﮧﻘﺑﺎﺳ ﮫﺗﺎﺳ ﮯﮐ '-RIG' ﺎﯾ ،ﮫﺗﺎﺳ ﮯﮐ 'RIG' ﻮﮐ 'metarig'، 'META' ﮫﺗﺎﺳ ﮯﮐ 'rig' ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮯﺷ ﮓﯾﺮﯿﭩﯿﻣ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗﮯﮨ ﻡﺎﻧ ﮏﯾﺍ ﮧﻧﺭﻭ ﭧﭘﺮﮑﺳﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﭧﯿﺠﯾﻭ ،ﮒﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﺌﻧ ﻡﺎﻧ ﮧﯾ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﻦﯿﻌﺘﻣ ﺮﮔﺍ ﯼﺭﺎﯿﺘﺧﺍ

en: Rigify Target Rig UI
ur: UI ﮒﺭ ﭧﮔﺭﺎﭨ ﯽﺋﺎﻔﯿﮔﺭ

en: Defines the UI to overwrite. If unset, a new one will be created and named based on the name of the rig
ur: ﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﻡﺎﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮒﺭ ﺭﻭﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﺎﯿﻧ ﮏﯾﺍ ،ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﭧﯿﺳ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Rigify Target Rig
ur: ﮒﺭ ﭧﮔﺭﺎﭨ ﯽﺋﺎﻔﯿﮔﺭ

en: Defines which rig to overwrite. If unset, a new one will be created with name based on the Rig Name option or the name of the metarig
ur: ﮓﯾﺮﭩﯿﻣﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﺎﯾ ﻦﺸﭘﺁ ﮯﮐ ﻡﺎﻧ ﮒﺭﺎﮔﻮﮨ ﺎﯿﻧ ﮏﯾﺍ ﻮﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮔﺍ ﮯﮨ ﺎﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮒﺭ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ

en: Theme
ur: ﻢﯿﮭﺗ

en: Widgets Collection
ur: Widgets ﮧﻋﻮﻤﺠﻣ

en: Defines which collection to place widget objects in. If unset, a new one will be created based on the name of the rig
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﺎﯿﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮒﺭa ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮔﺍ ﮯﮨ ﺎﻨﮭﮐﺭ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺲﮐ ﻮﮐ ءﺎﯿﺷﺍ ﭧﯿﺠﯾﻭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Display Axes
ur: ﺲﺴﮑﯾﺍ ﮯﻠﭙﺳﮈ

en: Display bone axes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﮯﮐ ﯼﮉﮨ

en: Display Bone Colors
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﯼﮉﮨ

en: Display bone colors
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Display Custom Bone Shapes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﮑﺷ ﯽﮐ ﯼﮉﮨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Display bones with their custom shapes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Display Names
ur: ﻡﺎﻧ ﮯﻠﭙﺳﮈ

en: Display bone names
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﮯﮐ ﮞﻮﯾﮉﮨ

en: X-Axis Mirror
ur: ﮧﻨﯿﺋﺁ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍ

en: Apply changes to matching bone on opposite side of X-Axis
ur: X-ﮟﯿﺋﺎﮕﻟ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﮉﮨ ﻞﺛﺎﻤﻣ ﺐﻧﺎﺟ ﻒﻟﺎﺨﻣ ﮯﮐ ﺭﻮﺤﻣ

en: Brush data-block for storing brush settings for painting and sculpting
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﺭﻭﺍ ﮓﻨﭩﻨﯿﭘ

en: Area Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﮧﺒﻗﺭ

en: Ratio between the brush radius and the radius that is going to be used to sample the area center
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﮯﻗﻼﻋ ﻮﺟ ﺐﺳﺎﻨﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺍﺩﺭ ﺭﻭﺍ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Auto-Smooth
ur: ﺭﺍﻮﻤﮨ ﻮﭨﺁ

en: Amount of smoothing to automatically apply to each stroke
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺩﻮﺨﺑ ﺩﻮﺧ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Propagation Steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﻎﯿﻠﺒﺗ

en: Distance where boundary edge automasking is going to protect vertices from the fully masked edge
ur: ﯽﮔ ﮮﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﮮﺭﺎﻨﮐ ﺵﻮﭘ ﺏﺎﻘﻧ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮓﻨﮑﺳﺎﻣﻮﭨﺁ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Blur Steps
ur: ﻡﺪﻗ ﮯﻟﺪﻨﮬﺩ

en: The number of times the cavity mask is blurred
ur: ﮯﮨ ﺍﻮﮨ ﻻﺪﻨﮬﺩ ﺭﺎﺑ ﯽﻨﺘﺟ ﮏﺳﺎﻣ ﯽﭩﯾﻮﯿﮐ

en: Cavity Curve
ur: ﻢﺧ ﯽﭨﻮﯿﮐ

en: Cavity Factor
ur: ﺮﭩﮑﯿﻓ ﯽﭨﻮﯿﮐ

en: The contrast of the cavity mask
ur: ﭧﺳﺍﺮﭩﻨﮐ ﺎﮐ ﮏﺳﺎﻣ ﯽﭩﯾﻮﯿﮐ

en: Area Normal Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧ ﺎﯾﺮﯾﺍ

en: Extend the angular range with a falloff gradient
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﯾﮉﯾﺮﮔ ﻑﺁ ﻝﺎﻓ ﻮﮐ ﺞﻨﯾﺭ ﮧﯾﻭﺍﺯ

en: Area Normal Limit
ur: ﺪﺣ ﯽﻣﻮﻤﻋ ﯽﮐ ﮧﺒﻗﺭ

en: The range of angles that will be affected
ur: ﯽﮔﻮﮨ ﺮﺛﺎﺘﻣ ﻮﺟ ﺪﺣ ﯽﮐ ﮞﻮﯾﻭﺍﺯ

en: View Normal Falloff
ur: ﮟﯿﮭﮑﯾﺩ ﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧ

en: View Normal Limit
ur: ﮟﯿﮭﮑﯾﺩ ﺪﺣ ﯽﻣﻮﻤﻋ

en: Blending Mode
ur: ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ

en: Brush blending mode
ur: ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺵﺮﺑ

en: Use Mix blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺲﮑﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Darken blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮎﺭﺍﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Multiply blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﯽﺋﻼﭘ ﯽﭩﻠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Color Burn
ur: ﻥﺮﺑ ﮓﻧﺭ

en: Use Color Burn blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻥﺮﺑ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Linear Burn
ur: ﻥﺮﺑ ﯼﺮﯿﮑﻟ

en: Use Linear Burn blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻥﺮﺑ ﯼﺮﯿﮑﻟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Lighten blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Screen blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﯾﺮﮑﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Color Dodge
ur: ﺝﺍﮈ ﻦﯿﮕﻧﺭ

en: Use Color Dodge blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺝﺍﮈ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Add blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮉﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Overlay blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮯﻟﺭﻭﻭﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Soft Light blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﭧﻓﺎﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Hard Light blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﮈﺭﺎﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Vivid Light
ur: ﯽﻨﺷﻭﺭ ﺪﺷﻭ

en: Use Vivid Light blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮓﻨﭩﯿﺋﻻ Vivid ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Linear Light blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﯼﺮﯿﮑﻟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Pin Light
ur: ﭧﺋﻻ ﻦﭘ

en: Use Pin Light blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﻦﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Difference blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺲﻧﺮﻓﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Exclusion
ur: ﺝﺍﺮﺧﺍ

en: Use Exclusion blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﺟﻮﻠﮐ ﺲﮑﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Subtract blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﺋﺎﭩﮭﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Hue blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﯿﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Saturation blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﺸﯾﺭﻮﭽﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Color blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Use Value blending mode while painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﯿﻠﯾﻭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Erase Alpha
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﺎﻔﻟﺍ

en: Erase alpha while painting
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﺎﻔﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Add Alpha
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﻔﻟﺍ

en: Add alpha while painting
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﻔﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Kernel Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﻞﻧﺮﮐ

en: Radius of kernel used for soften and sharpen in pixels
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﺭﻭﺍ ﻡﺮﻧ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺱﺍﺩﺭ ﺎﮐ ﻞﻧﺮﮐ

en: Blur Mode
ur: ﮈﻮﻣ ﺮﻠﺑ

en: Box
ur: ﮧﺑﮈ

en: Gaussian
ur: ﯽﺳﻭﺎﮔ

[ctx: Brush]
en: Deformation
ur: ﯽﺗﺮﺘﺧﺍ

en: Deformation type that is used in the brush
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺵﺮﺑ ﻮﺟ ﻢﺴﻗ ﯽﮐ ﯽﺗﺮﺘﺧﺍ

[ctx: Brush]
en: Bend
ur: ﺎﻨﮑﮭﺟ

[ctx: Brush]
en: Expand
ur: ﮟﯿﺋﻼﯿﮭﭘ

[ctx: Brush]
en: Inflate
ur: ﺎﻧﻼﮭﭘ

[ctx: Brush]
en: Grab
ur: ﻭﮍﮑﭘ

[ctx: Brush]
en: Twist
ur: ﮌﻮﻣ

en: Boundary Falloff
ur: ﻑﺁ ﻝﺎﻓ ﯼﺭﮉﻧﺅﺎﺑ

en: How the brush falloff is applied across the boundary
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺭﺎﭘ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ ﺡﺮﻃ ﺲﮐ

en: Applies the same deformation in the entire boundary
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﯼﺭﮉﻧﺅﺎﺑ ﯼﺭﻮﭘ

en: Brush Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﺵﺮﺑ

en: Applies the deformation in a localized area limited by the brush radius
ur: ﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﯽﻣﺎﻘﻣ ﺩﻭﺪﺤﻣ ﮯﺳ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Loop
ur: ﭖﻮﻟ

en: Applies the brush falloff in a loop pattern
ur: ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﭖﻮﻟ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ

en: Loop and Invert
ur: ﺎﭩﻟﺍ ﺭﻭﺍ ﭖﻮﻟ

en: Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition
ur: ﮯﮨ ﺎﺗﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮟﯿﻣ ﺭﺍﺮﮑﺗ ﯽﮐ ﻥﺮﭩﯿﭘ ﺮﮨ ،ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﭖﻮﻟ ﻮﮐ ﺱﺍﺩﺭ ﻑﺁ ﻝﺎﻓ

en: Boundary Origin Offset
ur: ﭧﯿﺴﻓﺁ ﻦﺠﯾﺭﻭﺍ ﯼﺭﮉﻧﺅﺎﺑ

en: Offset of the boundary origin in relation to the brush radius
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﻞﺻﺍ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Brush's capabilities
ur: ﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﺵﺮﺑ

en: Soft Body Plasticity
ur: ﯽﭩﮑﭩﺳﻼﭘ ﯽﻧﺎﻤﺴﺟ ﻡﺮﻧ

en: How much the cloth preserves the original shape, acting as a soft body
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺟ ﻡﺮﻧ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﺎﻨﺘﮐ ﻮﮐ ﻞﮑﺷ ﻞﺻﺍ ﺍﮍﭙﮐ

en: Cloth Damping
ur: ﺎﻧﺮﮐ ﻢﻧ ﺍﮍﭙﮐ

en: How much the applied forces are propagated through the cloth
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﮉﻨﮕﯿﭘﻭﺮﭘ ﺎﻨﺘﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﮍﭙﮐ ﻮﮐ ﮞﻮﺗﻮﻗ ﯽﻗﻼﻃﺍ

[ctx: Brush]
en: Snake Hook
ur: ﺎﭩﻧﺎﮐ ﺎﮐ ﭗﻧﺎﺳ

en: Force Falloff
ur: ﻑﺁ ﻝﺎﻓ ﯽﺘﺳﺩﺮﺑﺯ

en: Shape used in the brush to apply force to the cloth
ur: ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺖﻗﺎﻃ ﺮﭘ ﮮﮍﭙﮐ

en: Cloth Mass
ur: ﺱﺎﻣ ﺍﮍﭙﮐ

en: Mass of each simulation particle
ur: ﺱﺎﻣ ﺎﮐ ﮦﺭﺫ ﯽﻠﻘﻧ ﺮﮨ

en: Simulation Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻦﭘﻭﺮﺨﺗ

en: Area to apply deformation falloff to the effects of the simulation
ur: ﮧﻗﻼﻋ ﺎﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﯽﺗﺮﺘﺧﺍ ﺮﭘ ﺕﺍﺮﺛﺍ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Simulation Limit
ur: ﺪﺣ ﯽﻠﻘﻧ

en: Factor added relative to the size of the radius to limit the cloth simulation effects
ur: ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮧﮐﺎﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯿﻓ ﺖﺒﺴﻧ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺱﺍﺩﺭ

en: Simulation Area
ur: ﮧﻗﻼﻋ ﯽﻠﻘﻧ

en: Part of the mesh that is going to be simulated when the stroke is active
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻘﻧ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﻝﺎﺟ ﺱﺍ

en: Local
ur: ﯽﻣﺎﻘﻣ

en: Simulates only a specific area around the brush limited by a fixed radius
ur: ﮯﮨ ﺎﺗﺮﮐ ﺩﻭﺪﺤﻣ ﮯﺳ ﺱﺍﺩﺭ ﮦﺭﺮﻘﻣ ﮏﯾﺍ ﻮﮐ ﮯﻗﻼﻋ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻑﺮﺻ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺵﺮﺑ

en: Global
ur: ﯽﻤﻟﺎﻋ

en: Simulates the entire mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﯽﮐ ﻝﺎﺟ ﯼﺭﻮﭘ

en: Dynamic
ur: ﮎﺮﺤﺘﻣ

en: The active simulation area moves with the brush
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﺵﺮﺑ ﮧﻗﻼﻋ ﯽﻠﻘﻧ ﻝﺎﻌﻓ

en: Color Type
ur: ﻢﺴﻗ ﯽﮐ ﮓﻧﺭ

en: Use single color or gradient when painting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﺎﯾ ﮓﻧﺭ ﻞﮕﻨﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Paint with a single color
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺳ ﮓﻧﺭ ﯽﮨ ﮏﯾﺍ

en: Paint with a gradient
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﻥﻼﯿﻣ

en: Crease Brush Pinch Factor
ur: ﺮﭩﮑﯿﻓ ﭻﻨﭘ ﺵﺮﺑ ﺰﯾﺮﮐ

en: How much the crease brush pinches
ur: ﮯﮨ ﺎﺗﺎﺠﺑ ﯽﮑﭩﭼ ﺎﻨﺘﮐ ﺵﺮﺑ ﺰﯾﺮﮐ

en: Add Color
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭ

en: Color of cursor when adding
ur: ﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻣﺎﺷ

en: Subtract Color
ur: ﮟﯿﺋﺎﭩﮭﮔ ﮓﻧﺭ

en: Color of cursor when subtracting
ur: ﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺎﭩﮭﮔ

en: Mask Texture Overlay Alpha
ur: ﺎﻔﻟﺍ ﮯﻟﺭﻭﻭﺍ  ﺖﺧﺎﺳ ﮏﺳﺎﻣ

en: Falloff Curve
ur: ﻢﺧ ﻑﺁ-ﺎﻓ

en: Editable falloff curve
ur: ﻢﺧ ﻑﺁ ﻝﺎﻓ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

[ctx: Curve]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

[ctx: Curve]
en: Sphere
ur: ﮦﺮﮐ

[ctx: Curve]
en: Root
ur: ﮍﺟ

[ctx: Curve]
en: Sharp
ur: ﺰﯿﺗ

[ctx: Curve]
en: Linear
ur: ﯼﺮﯿﮑﻟ

[ctx: Curve]
en: Inverse Square
ur: ﻊﺑﺮﻣ ﺎﭩﻟﺍ

[ctx: Curve]
en: Constant
ur: ﻞﻘﺘﺴﻣ

[ctx: Curves]
en: Brush Type
ur: ﻢﺴﻗ ﺵﺮﺑ

[ctx: Curves]
en: Paint Selection
ur: ﻦﺸﮑﯿﻠﺳ ﭧﻨﯿﭘ

[ctx: Curves]
en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: Curves]
en: Density
ur: ﺖﻓﺎﺜﮐ

[ctx: Curves]
en: Comb
ur: ﯽﮭﮕﻨﮐ

[ctx: Curves]
en: Snake Hook
ur: ﺎﭩﻧﺎﮐ ﺎﮐ ﭗﻧﺎﺳ

[ctx: Curves]
en: Grow / Shrink
ur: ﺎﻧﮍﮑﺳ /ﺎﻨﮬﮍﺑ

[ctx: Curves]
en: Pinch
ur: ﯽﮑﭨﻮﭼ

[ctx: Curves]
en: Puff
ur: ﻒﭘ

[ctx: Curves]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

[ctx: Curves]
en: Slide
ur: ﮉﯿﺋﻼﺳ

en: Curves Sculpt Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ  ﮟﯿﻤﺧ

en: Dash Ratio
ur: ﻮﺸﯾﺭ ﺶﯾﮈ

en: Ratio of samples in a cycle that the brush is enabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺵﺮﺑ ﮟﯿﻣ ﺲﺟ ﺐﺳﺎﻨﺗ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮟﯿﻣ ﻞﮑﯿﺋﺎﺳ ﮏﯾﺍ

en: Dash Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ

en: Length of a dash cycle measured in stroke samples
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮑﯿﺋﺎﺳ ﺶﯾﮈ ﮯﻟﺍﻭ ﮯﻨﭘﺎﻣ ﮟﯿﻣ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Deformation Target
ur: ﻑﺪﮨ ﺎﮐ ﯽﺗﺮﺘﺧﺍ

en: How the deformation of the brush will affect the object
ur: ﯽﮔ ﮮﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﮯﺷ ﯽﺑﺍﺮﺧ ﯽﮐ ﺵﺮﺑ

en: Brush deformation displaces the vertices of the mesh
ur: ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﻝﺎﺟ ﯽﺑﺍﺮﺧ ﯽﮐ ﺵﺮﺑ

en: Cloth Simulation
ur: ﻦﭘﻭﺮﺨﺗ ﺍﮍﭙﮐ

en: Brush deforms the mesh by deforming the constraints of a cloth simulation
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﮯﮐﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﯽﻟﺎﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﺵﺮﺑ

en: Amount of random elements that are going to be affected by the brush
ur: ﮟﯿﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﺵﺮﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Add effect of brush
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﺎﮐ ﺵﺮﺑ

en: Subtract effect of brush
ur: ﮟﯿﺋﺎﭩﮭﮔ ﺮﺛﺍ ﺎﮐ ﺵﺮﺑ

en: Max Element Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺮﺼﻨﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum distance to search for disconnected loose parts in the mesh
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈ ﻊﻄﻘﻨﻣ ﮟﯿﻣ ﺶﯿﻣ

[ctx: Brush]
en: Bi-Scale Grab
ur: ﻭﮍﮑﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﻭﺩ

[ctx: Brush]
en: Tri-Scale Grab
ur: ﺏﺍﺮﮔ ﮧﻧﺎﻤﯿﭘ  ﯽﺋﺍﺮﭨ

[ctx: Brush]
en: Scale
ur: ﮧﻧﺎﻤﯿﭘ

en: Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging.
ur: ﮟﯿﮨ ﯽﺘﻨﺑ ﯽﮭﺑ ﺚﻋﺎﺑ ﺎﮐ ﺭﺎﮭﺑﺍ ﺪﯾﺰﻣ ﮧﮑﻠﺑ ،ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﮦﺩﺎﯾﺯ ﻮﮐ ﻢﺠﺣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ﺐﺳﺎﻨﺗ ﺎﮐ ﺮﮨﺯ ﮯﯿﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟ

en: Falloff Angle
ur: ﻞﮕﻨﯾﺍ ﻑﺁ ﻝﺎﻓ

en: Paint most on faces pointing towards the view according to this angle
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﺗ ﮦﺩﺎﯾﺯ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﯾﻭﺍﺯ ﺱﺍ

en: Falloff Shape
ur: ﻞﮑﺷ ﻑﺁ ﻝﺎﻓ

en: Use projected or spherical falloff
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﯼﻭﺮﮐ ﺎﯾ ﻊﻗﻮﺘﻣ

en: Apply brush influence in a Sphere, outwards from the center
ur: ﮟﯿﺋﺎﮕﻟ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﮯﺳ ﺰﮐﺮﻣ ،ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﮏﯾﺍ ﺮﺛﺍ ﺎﮐ ﺵﺮﺑ

en: Projected
ur: ﻊﻗﻮﺘﻣ

en: Apply brush influence in a 2D circle, projected from the view
ur: 2D ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳﻮﯾﻭ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑ ﮟﯿﻣ ﮮﺮﺋﺍﺩ

en: Fill Threshold
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ

en: Threshold above which filling is not propagated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮦﮉﻨﮕﯿﭘﻭﺮﭘ ﺎﮐ ﮯﻧﺮﮭﺑ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﺪﺣ

en: Amount of paint that is applied per stroke sample
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﺮﭘ ﮯﻧﻮﻤﻧ ﮎﻭﺮﭩﺳﺍ ﯽﻓ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﭧﻨﯿﭘ

[ctx: Brush]
en: Brush Type
ur: ﻢﺴﻗ ﺵﺮﺑ

[ctx: Brush]
en: Draw
ur: ﺍﺭﮈ

en: The brush is of type used for drawing strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﺎﮐ ﻢﺴﻗ ﺱﺍ ﺵﺮﺑ

[ctx: Brush]
en: Fill
ur: ﺎﻧﺮﮭﺑ

en: The brush is of type used for filling areas
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﮯﺴﺟ ﮯﮨ ﺎﺗﻮﮨ ﺎﮐ ﻢﺴﻗ ﺱﺍ ﺵﺮﺑ

[ctx: Brush]
en: Erase
ur: ﺎﻧﺎﭩﻣ

en: The brush is used for erasing strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺵﺮﺑ

[ctx: Brush]
en: Tint
ur: ﺖﮕﻧﺭ

en: The brush is of type used for tinting strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮓﻨﭩﻨﭨ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﺎﮐ ﻢﺴﻗ ﺱﺍ ﺵﺮﺑ

[ctx: GPencil]
en: Brush Type
ur: ﻢﺴﻗ ﺵﺮﺑ

[ctx: GPencil]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: Smooth stroke points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

[ctx: GPencil]
en: Thickness
ur: ﯽﺋﺎﭨﻮﻣ

en: Adjust thickness of strokes
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Adjust color strength of strokes
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: GPencil]
en: Randomize
ur: ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Introduce jitter/randomness into strokes
ur: ﮟﯿﺋﺍﻭﺮﮐ ﻑﺭﺎﻌﺘﻣ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ/ﺎﻧﺅﺎﻨﮭﮔ ﮟﯿﻣ ﮎﻭﺮﭩﺳ

[ctx: GPencil]
en: Grab
ur: ﻭﮍﮑﭘ

en: Translate the set of points initially within the brush circle
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﭧﯿﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﮯﮐ ﺵﺮﺑ ﺮﭘ ﺭﻮﻃ ﯽﺋﺍﺪﺘﺑﺍ

[ctx: GPencil]
en: Push
ur: ﺎﮑﮬﺩ

en: Move points out of the way, as if combing them
ur: ﮞﻮﮨ ﮯﮨﺭ ﺮﮐ ﯽﮭﮕﻨﮐ ﻮﮐ ﻥﺍ ﺎﯾﻮﮔ ،ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮯﺘﺳﺍﺭ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

[ctx: GPencil]
en: Twist
ur: ﮌﻮﻣ

en: Rotate points around the midpoint of the brush
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺩﺮﮔ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻂﺳﻭ ﮯﮐ ﺵﺮﺑ

[ctx: GPencil]
en: Pinch
ur: ﯽﮑﭨﻮﭼ

en: Pull points towards the midpoint of the brush
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻑﺮﻃ ﯽﮐ ﻂﺳﻭ ﮯﮐ ﺵﺮﺑ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

[ctx: GPencil]
en: Clone
ur: ﻥﻮﻠﮐ

en: Paste copies of the strokes stored on the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Gpencil Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ  ﻞﺴﻨﯿﭘ ﯽﺟ

en: Brush Type
ur: ﻢﺴﻗ ﺵﺮﺑ

en: Draw
ur: ﺍﺭﮈ

en: Paint a color on stroke points
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮓﻧﺭ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Blur
ur: ﻻﺪﻨﮬﺩ

en: Smooth out the colors of adjacent stroke points
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮧﻘﺤﻠﻣ

en: Smooth out colors with the average color under the brush
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﮕﻧﺭ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﻂﺳﻭﺍ ﮯﭽﯿﻧ ﮯﮐ ﺵﺮﺑ

en: Smear
ur: ﺮﯿﻤﺳ

en: Smudge colors by grabbing and dragging them
ur: ﮟﯿﺋﻮﮬﺩ ﺮﮐ ﭧﯿﺴﮭﮔ ﺮﮐ ﮍﮑﭘ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Replace the color of stroke points that already have a color applied
ur: ﮯﮨ ﻮﮔﻻ ﮓﻧﺭ ﮯﺳ ﮯﻠﮩﭘ ﺮﭘ ﻦﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Paint weight in active vertex group
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻥﺯﻭ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Blur weight in active vertex group
ur: ﻥﺯﻭ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Average weight in active vertex group
ur: ﻥﺯﻭ ﻂﺳﻭﺍ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Smear weight in active vertex group
ur: ﻥﺯﻭ ﺮﯿﻤﺳ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Gradient Spacing
ur: ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﯽﺠﯾﺭﺪﺗ

en: Spacing before brush gradient goes full circle
ur: ﺎﻧﺮﮐ ﮧﻔﻗﻭ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﺟ ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﻞﻤﮑﻣ ﭧﻨﯾﮉﯾﺮﮔ ﺵﺮﺑ

en: Gradient Fill Mode
ur: ﮈﻮﻣ ﻞﻓ ﭧﻨﯾﮉﯾﺮﮔ

en: Gradient Stroke Mode
ur: ﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ

en: Clamp
ur: ﭗﻤﯿﻠﮐ

en: How close the brush falloff starts from the edge of the brush
ur: ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺐﯾﺮﻗ ﺎﻨﺘﮐ ﻑﺁ ﻝﺎﻓ ﺎﮐ ﺵﺮﺑ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﺵﺮﺑ

en: Brush Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺵﺮﺑ

en: Affectable height of brush (i.e. the layer height for the layer tool)
ur: (ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻟﺁ ﮯﮐ ﺕﺮﭘ ﯽﻨﻌﯾ) ﯽﺋﺎﭽﻧﻭﺍ ﺮﺛﺆﻣ ﯽﮐ ﺵﺮﺑ

[ctx: Brush]
en: Soften
ur: ﺎﻧﺮﮐ ﻡﺮﻧ

[ctx: Brush]
en: Smear
ur: ﺮﯿﻤﺳ

[ctx: Brush]
en: Clone
ur: ﻥﻮﻠﮐ

[ctx: Brush]
en: Mask
ur: ﮏﺳﺎﻣ

en: Number of input samples to average together to smooth the brush stroke
ur: ﮯﺋﺎﺟ ﯽﮐ ﻂﺳﻭﺍ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺵﺮﺑ

en: Invert Pressure for Density
ur: ﺮﺸﯾﺮﭘ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﻓﺎﺜﮐ

en: Invert the modulation of pressure in density
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺖﻓﺎﺜﮐ

en: Invert Pressure for Flow
ur: ﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺅﺎﮩﺑ

en: Invert the modulation of pressure in flow
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺅﺎﮩﺑ

en: Invert Pressure for Hardness
ur: ﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﺨﺳ

en: Invert the modulation of pressure in hardness
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﯽﺘﺨﺳ

en: Invert to Scrape or Fill
ur: ﮟﯿﭩﻟﺍ ﮟﯿﻣ ﻞﻓ ﺎﯾ ﭗﯾﺮﮑﺳ

en: Use Scrape or Fill brush when inverting this brush instead of inverting its displacement direction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺯﻭﺍ  ﻞﻓ ﺎﯾ ﭗﯾﺮﮑﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﭩﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺱﺍ ﺖﻗﻭ ﮯﺘﭩﻟﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Invert Pressure for Wet Mix
ur: ﺮﺸﯾﺮﭘ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺲﮑﻣ ﮯﻠﯿﮔ

en: Invert the modulation of pressure in wet mix
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺲﮑﻣ ﮯﻠﯿﮔ

en: Invert Pressure for Wet Persistence
ur: ﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔ

en: Invert the modulation of pressure in wet persistence
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔ

en: Jitter the position of the brush while painting
ur: ﺅﺎﻤﮭﮔ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺵﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Jitter the position of the brush in pixels while painting
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺵﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Jitter Unit
ur: ﭧﻧﻮﯾ ﺮﭩﺟ

en: Jitter in screen space or relative to brush size
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺎﯾ ﻞﭽﻠﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ

en: Jittering happens in screen space, in pixels
ur: ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ،ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ ﻞﭽﻠﮨ

en: Brush
ur: ﺵﺮﺑ

en: Jittering happens relative to the brush size
ur: ﮯﮨ ﯽﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻞﭽﻠﮨ

en: Mask Stencil Dimensions
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ

en: Dimensions of mask stencil in viewport
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Mask Stencil Position
ur: ﻡﺎﻘﻣ  ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ

en: Position of mask stencil in viewport
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Mask Texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣ

en: Mask Texture Slot
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﮏﺳﺎﻣ

[ctx: Mask]
en: Mask Tool
ur: ﻝﻮﭨ ﮏﺳﺎﻣ

[ctx: Mask]
en: Draw
ur: ﺍﺭﮈ

[ctx: Mask]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: Plane Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﻦﯿﻠﭘ

en: Angle between the planes of the crease
ur: ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﯿﻠﭘ ﮯﮐ ﺰﯾﺮﮐ

en: Normal Radius
ur: ﺱﺍﺩﺭ ﻞﻣﺭﺎﻧ

en: Ratio between the brush radius and the radius that is going to be used to sample the normal
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﻞﻣﺭﺎﻧ ﻮﺟ ﺐﺳﺎﻨﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺍﺩﺭ ﺭﻭﺍ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Normal Weight
ur: ﻥﺯﻭ ﻞﻣﺭﺎﻧ

en: How much grab will pull vertices out of surface during a grab
ur: ﯽﮔ ﮯﻟ ﭻﻨﯿﮭﮐ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﺢﻄﺳ ﺏﺍﺮﮔ ﯽﻨﺘﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﺏﺍﺮﮔ

en: Paint Curve
ur: ﻢﺧ ﭧﻨﯿﭘ

en: Active paint curve
ur: ﻢﺧ ﭧﻨﯿﭘ ﻝﺎﻌﻓ

en: Plane Offset
ur: ﭧﯿﺴﻓﺁ ﻦﯿﻠﭘ

en: Adjust plane on which the brush acts towards or away from the object surface
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺭﻭﺩ ﮯﺳ ﺱﺍ ﺎﯾ ﻑﺮﻃ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﺵﺮﺑ ﺮﭘ ﺲﺟ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﯿﻠﭘ

en: Plane Trim
ur: ﻡﺮﭨ ﮦﺭﺎﯿﻃ

en: If a vertex is further away from offset plane than this, then it is not affected
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮧﯾ ﻮﺗ ،ﮯﮨ ﺭﻭﺩ ﮯﺳ ﻦﯿﻠﭘ ﭧﯿﺴﻓﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﯽﭨﻮﭼ ﯽﺋﻮﮐ ﺮﮔﺍ

en: Deformation
ur: ﯽﺗﺮﺘﺧﺍ

en: Rotate/Twist
ur: ﮟﯾﺩ ﮌﻮﻣ/ﮟﯿﺋﺎﻤﮭﮔ

en: Scale/Translate
ur: ﮧﻤﺟﺮﺗ/ﮧﻧﺎﻤﯿﭘ

en: Squash & Stretch
ur: ﭻﯾﺮﭩﺳﺍ ﺭﻭﺍ ﺵﺍﻮﮑﺳﺍ

en: Pose IK Segments
ur: ﺲﭩﻨﻤﮕﯿﺳ IK ﺯﻮﭘ

en: Number of segments of the inverse kinematics chain that will deform the mesh
ur: ﯽﮔ ﮮﺩ ﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﻝﺎﺟ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﮐ ﻦﯿﭼ ﺲﮑﭩﯿﻨﯿﺋﺎﮐ ﺎﭩﻟﺍ

en: Pose Origin Offset
ur: ﭧﯿﺴﻓﺁ ﻦﺠﯾﺭﻭﺍ ﺯﻮﭘ

en: Offset of the pose origin in relation to the brush radius
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﻞﺻﺍ ﯽﮐ ﺯﺍﺪﻧﺍ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Rotation Origins
ur: ﻞﺻﺍ ﯽﮐ ﺵﺩﺮﮔ

en: Method to set the rotation origins for the segments of the brush
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻞﺻﺍ ﯽﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﮐ ﺵﺮﺑ

en: Topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Sets the rotation origin automatically using the topology and shape of the mesh as a guide
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﻞﺻﺍ ﯽﮐ ﺵﺩﺮﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮑﺷ ﺭﻭﺍ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﮐ ﻝﺎﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯿﺋﺎﮔ

en: Face Sets
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Creates a pose segment per face sets, starting from the active face set
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ ﺯﺍﺪﻧﺍ ﮏﯾﺍ ﭧﯿﺳ ﮦﺮﮩﭼ ﯽﻓ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﮯﺳ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﻝﺎﻌﻓ

en: Face Sets FK
ur: FK ﭧﯿﺳ ﮦﺮﮩﭼ

en: Simulates an FK deformation using the Face Set under the cursor as control
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﯽﮐ ﯽﺗﺮﺘﺧﺍ FK ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ Set  ﻞﮑﺷ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻭﺮﭩﻨﮐ

en: Smooth Iterations
ur: ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ

en: Smooth iterations applied after calculating the pose factor of each vertex
ur: ﮯﮨ ﺎﺗﻮﮨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺮﭩﮑﯿﻓ ﺯﺍﺪﻧﺍ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ

en: Rake
ur: ﮏﯾﺭ

en: How much grab will follow cursor rotation
ur: ﺎﮔ ﮮﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ ﺏﺍﺮﮔ ﺎﻨﺘﮐ

en: Rate
ur: ﺡﺮﺷ

en: Interval between paints for Airbrush
ur: ﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺮﺌﯾﺍ

[ctx: Brush]
en: Draw Sharp
ur: ﺍﺭﮈ ﺰﯿﺗ

[ctx: Brush]
en: Clay
ur: ﯽﭩﻣ

[ctx: Brush]
en: Clay Strips
ur: ﮞﺎﯿﭩﭘ ﯽﮐ ﯽﭩﻣ

[ctx: Brush]
en: Clay Thumb
ur: ﺎﮭﭨﻮﮕﻧﺍ ﺎﮐ ﯽﭩﻣ

[ctx: Brush]
en: Layer
ur: ﮧﮩﺗ

[ctx: Brush]
en: Blob
ur: ﺏﻼﺑ

[ctx: Brush]
en: Crease
ur: ﺰﯾﺮﮐ

[ctx: Brush]
en: Multi-plane Scrape
ur: ﭗﯾﺮﮑﺳ ﻦﯿﻠﭘ ﯽﭩﻠﻣ

[ctx: Brush]
en: Pinch
ur: ﯽﮑﭨﻮﭼ

[ctx: Brush]
en: Elastic Deform
ur: ﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟ

[ctx: Brush]
en: Thumb
ur: ﺎﮭﭨﻮﮕﻧﺍ

[ctx: Brush]
en: Pose
ur: ﺯﺍﺪﻧﺍ

[ctx: Brush]
en: Nudge
ur: ﺎﻧﺎﮑﮭﺟ

[ctx: Brush]
en: Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Brush]
en: Slide Relax
ur: ﺲﮑﯿﻠﯾﺭ ﮉﯿﺋﻼﺳ

[ctx: Brush]
en: Boundary
ur: ﯼﺭﮉﻧﺅﺎﺑ

[ctx: Brush]
en: Cloth
ur: ﺍﮍﭙﮐ

[ctx: Brush]
en: Simplify
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ

[ctx: Brush]
en: Draw Face Sets
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

[ctx: Brush]
en: Multires Displacement Eraser
ur: ﺭﺰﯾﺮﯾﺍ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﺰﯾﺮﯿﭩﻠﻣ

[ctx: Brush]
en: Multires Displacement Smear
ur: ﺮﯿﻤﺳ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﺰﯾﺮﯿﭩﻠﻣ

[ctx: Brush]
en: Paint
ur: ﭧﻨﯿﭘ

en: Sculpt Plane
ur: ﻦﯿﻠﭘ ﮧﻤﺴﺠﻣ

en: Area Plane
ur: ﻦﯿﻠﭘ ﺎﯾﺮﯾﺍ

en: View Plane
ur: ﮟﯿﮭﮑﯾﺩ ﻦﯿﻠﭘ

en: X Plane
ur: ﻦﯿﻠﭘ ﺲﮑﯾﺍ

en: Y Plane
ur: Y ﻦﯿﻠﭘ

en: Z Plane
ur: ﻦﯿﻠﭘ ﮉﯾﺯ

en: Secondary Color
ur: ﮓﻧﺭ ﯼﻮﻧﺎﺛ

en: Sharp Threshold
ur: ﺪﺣ ﺰﯿﺗ

en: Threshold below which, no sharpening is done
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺰﯿﺗ ﯽﺋﻮﮐ ،ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﺪﺣ

en: Show Cursor Preview
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﺮﺳﺮﮐ

en: Preview the scrape planes in the cursor during the stroke
ur: ﮟﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﻦﯿﻠﭘ ﮯﻟﺍﻭ ﮯﻨﭼﺮﮭﮐ ﮟﯿﻣ ﺮﺳﺮﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Laplacian
ur: ﻦﺌﯿﺴﯿﻠﭙﯿﻟ

en: Smooths the surface and the volume
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻢﺠﺣ ﺭﻭﺍ ﺢﻄﺳ

en: Smooths the surface of the mesh, preserving the volume
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

en: Smooth Stroke Factor
ur: ﺮﭩﮑﯿﻓ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Higher values give a smoother stroke
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ

en: Smooth Stroke Radius
ur: ﺱﺍﺩﺭ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Minimum distance from last point before stroke continues
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﯼﺮﺧﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮨﺭ ﯼﺭﺎﺟ ﮎﻭﺮﭩﺳﺍ

en: Radius Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺱﺍﺩﺭ

en: Applies the brush falloff in the tip of the brush
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ ﮟﯿﻣ ﮎﻮﻧ ﯽﮐ ﺵﺮﺑ

en: Elastic
ur: ﺭﺍﺪﮑﭽﻟ

en: Modifies the entire mesh using elastic deform
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻝﺎﺟ ﯼﺭﻮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟ

en: Spacing between brush daubs as a percentage of brush diameter
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﺼﯿﻓ ﮯﮐ ﺮﻄﻗ ﺵﺮﺑ ﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﺑﺅﺍﮈ ﺵﺮﺑ

en: Stencil Dimensions
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ

en: Dimensions of stencil in viewport
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Stencil Position
ur: ﻡﺎﻘﻣ  ﻞﺴﻨﯿﭩﺳ

en: Position of stencil in viewport
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: How powerful the effect of the brush is when applied
ur: ﮯﮨ ﺎﺗﻮﮨ ﺭﻮﺘﻗﺎﻃ ﺎﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﺱﺍ ﺮﭘ ﮯﻧﺎﮕﻟ ﺵﺮﺑ

en: Apply paint on each mouse move step
ur: ﮟﯿﺋﺎﮕﻟ ﭧﻨﯿﭘ ﺮﭘ ﻡﺪﻗ ﺮﮨ ﮯﮐ ﺱﺅﺎﻣ

en: Allows a single dot to be carefully positioned
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮭﮐﺭ ﮟﯿﻣ  ﻡﺎﻘﻣ  ﮯﺳ ﻁﺎﯿﺘﺣﺍ ﻮﮐ ﭦﺍﮈ ﮏﯾﺍ

en: Limit brush application to the distance specified by spacing
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮯﻠﺻﺎﻓ ﻦﯿﻌﺘﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﻮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﺵﺮﺑ

en: Keep applying paint effect while holding mouse (spray)
ur: (ﮮﺮﭙﺳﺍ) ﮟﯿﮨﺭ ﮯﺗﺎﮕﻟ ﺮﺛﺍ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺗﮍﮑﭘ ﻮﮐ ﺱﺅﺎﻣ

en: Keep the brush anchored to the initial location
ur: ﮟﯿﮭﮐﺭ ﺯﺍﺪﻧﺍ ﺮﮕﻨﻟ ﺮﭘ ﮧﮕﺟ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺵﺮﺑ

en: Draw a line with dabs separated according to spacing
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺑﮈ ﮯﺋﻮﮨ ﮯﯿﮐ ﮓﻟﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﻠﺻﺎﻓ

en: Define the stroke curve with a Bézier curve (dabs are separated according to spacing)
ur: (ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﻠﺻﺎﻔںﯿﮨ ﮓﻟﺍ ﺲﺒﯾﮈ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺧ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﺌﯾﺰﯿﺑ

en: Per Vertex Displacement
ur: ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﮯﻧﻮﮐ ﯽﻓ

en: How much the position of each individual vertex influences the final result
ur: ﮯﮨ ﯽﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺎﻨﺘﮐ ﺮﭘ ﮧﺠﯿﺘﻧ ﯽﻤﺘﺣ  ﻡﺎﻘﻣ  ﯽﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﺮﮨ

en: Number of smoothing iterations per brush step
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﺮﭘ ﻡﺪﻗ ﺵﺮﺑ ﺮﮨ

en: Shape Preservation
ur: ﻆﻔﺤﺗ ﺎﮐ ﻞﮑﺷ

en: How much of the original shape is preserved when smoothing
ur: ﮯﮨ ﯽﺘﮨﺭ ﻅﻮﻔﺤﻣ ﯽﻨﺘﮐ ﻞﮑﺷ ﻞﺻﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﺍﻮﻤﮨ

en: Texture Overlay Alpha
ur: ﺎﻔﻟﺍ ﮯﻟﺭﻭﻭﺍ ﺮﭽﺴﮑﯿﭨ

en: Texture Sample Bias
ur: ﺐﺼﻌﺗ ﮧﻧﻮﻤﻧ ﺎﮐ ﺖﺧﺎﺳ

en: Value added to texture samples
ur: ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﺭﺪﻗ ﮟﯿﻣ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﺖﺧﺎﺳ

en: Texture Slot
ur: ﭦﻼﺳ ﯽﮐ ﺖﺧﺎﺳ

en: Tilt Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺅﺎﮑﮭﺟ

en: Tip Roundness
ur: ﺲﻧﮉﻧﺅﺍﺭ ﭗﭨ

en: Roundness of the brush tip
ur: ﻦﭘ ﻝﻮﮔ ﯽﮐ ﮎﻮﻧ ﯽﮐ ﺵﺮﺑ

en: Tip Scale X
ur: X ﮧﻧﺎﻤﯿﭘ  ﭗﭨ

en: Scale of the brush tip in the X axis
ur: X ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮎﻮﻧ ﯽﮐ ﺵﺮﺑ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Topology Rake
ur: ﮏﯾﺭ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Automatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact.
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺎﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯾﺮﺘﮩﺑ ﺮﭘ ﮞﻮﺸﯿﻣ ﯽﻟﻮﭘ ﻢﮐ ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺵﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺰﯿﺗ ﺭﻭﺍ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺮﻨﯿﻠﮐ

en: Accumulate
ur: ﺎﻧﺮﮐ ﻊﻤﺟ

en: Accumulate stroke daubs on top of each other
ur: ﮟﯾﺮﮐ ﻊﻤﺟ ﺲﺑﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘﻭﺍ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Adaptive Spacing
ur: ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﯽﻟﻮﮑﻧﺍ

en: Space daubs according to surface orientation instead of screen space
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﺢﻄﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ ﺲﺑﻭﮈ ﺲﯿﭙﺳﺍ

en: Airbrush
ur: ﺵﺮﺑ ﺮﺌﯾﺍ

en: Affect Alpha
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﻔﻟﺍ

en: When this is disabled, lock alpha while painting
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺎﻔﻟﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮧﯾ ﺐﺟ

en: Anchored
ur: ﺯﺍﺪﻧﺍ ﺮﮕﻨﻟ

en: Mesh Boundary Auto-Masking
ur: ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ ﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣ

en: Do not affect non manifold boundary edges
ur: ﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ

en: Face Sets Boundary Automasking
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﯼﺭﮉﻧﺅﺎﺑ ﮓﻨﮑﺳﺎﻣ ﺭﺎﮐﺩﻮﺧ ﮦﺮﮩﭼ

en: Do not affect vertices that belong to a Face Set boundary
ur: ﮟﯿﮨ ﮯﺘﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﺪﺣ ﯽﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﻮﺟ ﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻥﺍ

en: Cavity Mask
ur: ﮏﺳﺎﻣ ﯽﭩﯾﻮﯿﮐ

en: Do not affect vertices on peaks, based on the surface curvature
ur: ﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﯽﮐ ﺢﻄﺳ

en: Inverted Cavity Mask
ur: ﮏﺳﺎﻣ ﯽﭨﻮﯿﮐ ﺎﭩﻟﺍ

en: Do not affect vertices within crevices, based on the surface curvature
ur: ﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﮞﻭﮌﺍﺭﺩ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﯽﮐ ﺢﻄﺳ

en: Custom Cavity Curve
ur: ﻢﺧ ﯽﭨﻮﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use custom curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Affect only vertices that share Face Sets with the active vertex
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻮﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻥﺍ ﻑﺮﺻ

en: Area Normal
ur: ﻞﻣﺭﺎﻧ ﮧﻗﻼﻋ

en: Affect only vertices with a similar normal to where the stroke starts
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﮞﺎﮨﻭ ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮯﺳ ﮞﺎﮩﺟ

en: Affect only vertices connected to the active vertex under the brush
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﭽﯿﻧ ﮯﮐ ﺵﺮﺑ

en: View Normal
ur: ﮟﯿﮭﮑﯾﺩ ﻞﻣﺭﺎﻧ

en: Affect only vertices with a normal that faces the viewer
ur: ﻮﮨ ﮯﻨﻣﺎﺳ ﮯﮐ ﮯﻟﺍﻭ ﮯﻨﮭﮑﯾﺩ ﻮﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮯﺴﯾﺍ ﻑﺮﺻ

en: Occlusion
ur: ﺖﯿﻟﻮﻤﺷ

en: Collide with objects during the simulation
ur: ﮟﯿﺋﺍﺮﮑﭨ ﮯﺳ ءﺎﯿﺷﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Pin Simulation Boundary
ur: ﯼﺭﮉﻧﺅﺎﺑ ﻦﺸﯿﻟﻮﻤﺳ ﻦﭘ

en: Lock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areas
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﻠﻘﺘﻨﻣ ﻡﺮﻧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣ ﺮﯿﻏ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺎﯾﺮﯾﺍ ﻑﺁ ﻝﺎﻓ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻧﻮﻤﻧ

en: Handle each pixel color as individual vector for displacement (area plane mapping only)
ur: (ﮓﻨﭙﯿﻣ ﻦﯿﻠﭘ ﺎﯾﺮﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯾﻭ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Connected Only
ur: ﮏﻠﺴﻨﻣ ﻑﺮﺻ

en: Affect only topologically connected elements
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﻞﮑﯿﺟﻮﻟﻮﭘﺎﭨ ﻑﺮﺻ

en: Use Cursor Overlay
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻟﺭﻭﻭﺍ ﺮﺳﺮﮐ

en: Show cursor in viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺳﺮﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Override Overlay
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮯﻟﺭﻭﻭﺍ

en: Don't show overlay during a stroke
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﮯﻟﺭﻭﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Define the stroke curve with a Bézier curve. Dabs are separated according to spacing.
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﺑﮈ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺧ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﺌﯾﺰﯿﺑ

en: Use Pressure for Density
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﺖﻓﺎﺜﮐ

en: Use pressure to modulate density
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺖﻓﺎﺜﮐ

en: Edge-to-Edge
ur: ﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐ

en: Drag anchor brush from edge-to-edge
ur: ﮟﯿﭩﯿﺴﮭﮔ ﮏﺗ ﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻮﮐ ﺵﺮﺑ ﺮﮑﻨﯾﺍ

en: Use Pressure for Flow
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﺅﺎﮩﺑ

en: Use pressure to modulate flow
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺅﺎﮩﺑ

en: Use Front-Face
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﮩﭼ ﻻﺍﻭ ﮯﻨﻣﺎﺳ

en: Brush only affects vertices that face the viewer
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﻦﯾﺮﻇﺎﻧ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻥﺍ ﻑﺮﺻ ﺵﺮﺑ

en: Use Front-Face Falloff
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﺲﯿﻓ ﭧﻧﺮﻓ

en: Blend brush influence by how much they face the front
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑ ﮯﺳ ﺱﺍ ﮯﮨ ﺎﻨﺘﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﻨﻣﺎﺳ ﺎﮐ ﻥﺍ

en: Grab Active Vertex
ur: ﻭﮍﮑﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Apply the maximum grab strength to the active vertex instead of the cursor location
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﺏﺍﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﻡﺎﻘﻣ ﮯﮐ ﺮﺳﺮﮐ

en: Grab Silhouette
ur: ﻭﮍﮑﭘ ﭧﯿﮩﻠﺳ

en: Grabs trying to automask the silhouette of the object
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣ ﻮﭨﺁ ﻮﮐ ﭦﻮﻠﯿﺳ ﮯﮐ ﺰﯿﭼ

en: Use Pressure for Hardness
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﯽﺘﺨﺳ

en: Use pressure to modulate hardness
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﯽﺘﺨﺳ

en: Inverse Smooth Pressure
ur: ﺅﺎﺑﺩ ﺭﺍﻮﻤﮨ ﺎﭩﻟﺍ

en: Lighter pressure causes more smoothing to be applied
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮦﺩﺎﯾﺯ ﺅﺎﺑﺩ ﺎﮑﻠﮨ

en: Measure brush size relative to the view or the scene
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐﻮﯾﻭ ﺎﯾ ﺮﻈﻨﻣ

en: Measure brush size relative to the view
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐ ﺮﻈﻨﻣ

en: Measure brush size relative to the scene
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﺮﻈﻨﻣ

en: Dynamic Mode
ur: ﮈﻮﻣ ﮏﻣﺎﻨﺋﺍﮈ

en: The angle between the planes changes during the stroke to fit the surface under the cursor
ur: ﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﯿﻠﭘ ﻥﺍﺭﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Plane Offset Pressure
ur: ﺮﺸﯾﺮﭘ ﭧﯿﺴﻓﺁ ﻦﯿﻠﭘ

en: Enable tablet pressure sensitivity for offset
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Original Normal
ur: ﻞﻣﺭﺎﻧ ﻞﺻﺍ

en: When locked keep using normal of surface where stroke was initiated
ur: ﺎﮭﺗ ﺍﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮞﺎﮩﺟ ﮟﯿﮨﺭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻡﺎﻋ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﻞﻔﻘﻣ ﺐﺟ

en: Original Plane
ur: ﻦﯿﻠﭘ ﻞﺻﺍ

en: When locked keep using the plane origin of surface where stroke was initiated
ur: ﺎﮭﺗ ﺍﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮞﺎﮩﺟ ﮟﯿﮨﺭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﻦﯿﻠﭙﮨ ﮯﮐ ﺢﻄﺳ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﻞﻔﻘﻣ ﺐﺟ

en: Smooths the edges of the strokes
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮎﻭﺮﭩﺳ

en: Use Paint
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﯿﭘ

en: Use this brush in texture paint mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ  ﺖﺧﺎﺳ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use Sculpt
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻤﺴﺠﻣ

en: Use this brush in sculpt mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use this brush in sculpt curves mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﺯﻭﺮﮐ ﭧﭙﻠﮑﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use UV Sculpt
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺴﺠﻣ ﯼﻭﻮﯾ

en: Use this brush in UV sculpt mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﮧﻤﺴﺠﻤﯾﻭ ﻮﯾﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use Vertex
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﯿﭨﺭﻭ

en: Use this brush in vertex paint mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﮯﻧﻮﮐ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Use Weight
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ

en: Use this brush in weight paint mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﭧﯾﻭ ﻮﮐ ﺵﺮﺑ ﺱﺍ

en: Sculpt on a persistent layer of the mesh
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﺮﭘ ﺕﺮﭘ ﻞﻘﺘﺴﻣ ﮏﯾﺍ ﯽﮐ ﺶﯿﻣ

en: Use Plane Trim
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺮﭨ ﻦﯿﻠﭘ

en: Limit the distance from the offset plane that a vertex can be affected
ur: ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺮﺛﺎﺘﻣ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﺳ ﺲﺟ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﺱﺍ ﮯﺳ ﻦﯿﻠﭙﮨ ﭧﯿﺴﻓﺁ

en: Keep Anchor Point
ur: ﮟﯿﮭﮐﺭ ﭧﻨﺋﺍﻮﭘ ﺮﮑﻨﯾﺍ

en: Keep the position of the last segment in the IK chain fixed
ur: IK ﮟﯿﮭﮐﺭ ﺖﺳﺭﺩ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮧﻘﺒﻃ ﯼﺮﺧﺁ ﮟﯿﻣ ﮧﻠﺴﻠﺳ

en: Lock Rotation When Scaling
ur: ﻦﺸﯿﭨﻭﺭ ﮎﻻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﻠﯿﮑﺳﺍ

en: Do not rotate the segment when using the scale deform mode
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮧﻧ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﻡﺭﺎﻔﯾﮈ ﮧﻧﺎﻤﯿﭘ

en: Area Radius Pressure
ur: ﺮﺸﯾﺮﭘ ﺱﺍﺩﺭ ﺎﯾﺮﯾﺍ

en: Enable tablet pressure sensitivity for area radius
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺅﺎﺑﺩ ﮯﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﮯﻗﻼﻋ

en: Jitter Pressure
ur: ﺮﺸﯾﺮﭘ ﺮﭩﺟ

en: Enable tablet pressure sensitivity for jitter
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﮨﺍﺮﺒﮭﮔ

en: Mask Pressure Mode
ur: ﮈﻮﻣ ﺮﺸﯾﺮﭘ ﮏﺳﺎﻣ

en: Pen pressure makes texture influence smaller
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﺎﭨﻮﮭﭼ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺖﺧﺎﺳ ﺅﺎﺑﺩ ﺎﮐ ﻢﻠﻗ

en: Ramp
ur: ﭗﻤﯾﺭ

en: Cutoff
ur: ﻑﺁ ﭧﮐ

en: Size Pressure
ur: ﺅﺎﺑﺩ ﺎﮐ ﺰﺋﺎﺳ

en: Enable tablet pressure sensitivity for size
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﯿﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ

en: Spacing Pressure
ur: ﺅﺎﺑﺩ ﺎﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Enable tablet pressure sensitivity for spacing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺅﺎﺑﺩ ﮯﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Strength Pressure
ur: ﺅﺎﺑﺩ ﺎﮐ ﺖﻗﺎﻃ

en: Enable tablet pressure sensitivity for strength
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ

en: Use Texture Overlay
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺮﭽﺴﮑﯿﭨ

en: Show texture in viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺧﺎﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Restore Mesh
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺶﯿﻣ

en: Allow a single dot to be carefully positioned
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮭﮐﺭ ﮟﯿﻣ  ﻡﺎﻘﻣ  ﮯﺳ ﻁﺎﯿﺘﺣﺍ ﻮﮐ ﭦﺍﮈ ﮏﯾﺍ

en: Spacing Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻼﺧ

en: Calculate the brush spacing using view or scene distance
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﮐﻮﯾﻭ ﺎﯾ ﺮﻈﻨﻣ

en: Calculate brush spacing relative to the view
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺮﻈﻨﻣ

en: Calculate brush spacing relative to the scene using the stroke location
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﮐﻮﻟ ﮎﻭﺮﭩﺳﺍ

en: Smooth Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Brush lags behind mouse and follows a smoother path
ur: ﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺘﺳﺍﺭ ﺭﺍﻮﻤﮨ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﮦﺭ ﮯﮭﭽﯿﭘ ﮯﺳ ﺱﺅﺎﻣ ﺵﺮﺑ

en: Adjust Strength for Spacing
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﮯﯿﻟ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Automatically adjust strength to give consistent results for different spacings
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺞﺋﺎﺘﻧ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﻒﻠﺘﺨﻣ

en: Use Pressure for Wet Mix
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﮑﻣ ﮯﻠﯿﮔ

en: Use pressure to modulate wet mix
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺲﮑﻣ ﮯﻠﯿﮔ

en: Use Pressure for Wet Persistence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔ

en: Use pressure to modulate wet persistence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔ

en: Vertex weight when brush is applied
ur: ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺖﻗﻭ ﮯﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺮﺑ

en: Wet Mix
ur: ﺲﮑﻣ ﻼﯿﮔ

en: Amount of paint that is picked from the surface into the brush color
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﻨﭼ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﺵﺮﺑ ﮯﺳ ﺢﻄﺳ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﭧﻨﯿﭘ

en: Wet Paint Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ

en: Ratio between the brush radius and the radius that is going to be used to sample the color to blend in wet paint
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﮟﯿﻣ ﭧﻨﯿﭘ ﮯﻠﯿﮔ ﻮﺟ ﺐﺳﺎﻨﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺍﺩﺭ ﺭﻭﺍ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ

en: Wet Persistence
ur: ﺖﻣﺎﻘﺘﺳﺍ ﯽﻠﯿﮔ

en: Amount of wet paint that stays in the brush after applying paint to the surface
ur: ﮯﮨ ﯽﺘﮨﺭ ﮟﯿﻣ ﺵﺮﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﭧﻨﯿﭘ ﺮﭘ ﺢﻄﺳ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ

en: Path to external displacements file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻧﻭﺮﯿﺑ

en: Forward
ur: ﮯﮔﺁ

en: The time to use for looking up the data in the cache file, or to determine which file to use in a file sequence
ur: ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﻓ ﮧﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ ﺎﯾ ،ﺖﻗﻭ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ ﺶﯿﮐ

en: Frame Offset
ur: ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓ

en: Subtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequence
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺎﮩﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺱﺍ ﮯﮨ ﯽﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﻓ ﺎﯾ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ ﮯﺸﯿﮐ

en: Sequence
ur: ﺐﯿﺗﺮﺗ

en: Whether the cache is separated in a series of files
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮓﻟﺍ ﮟﯿﻣ ﺰﯾﺮﯿﺳ ﮏﯾﺍ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﻮﮐ ﮯﺸﯿﮐ ﺎﯾﺁ

en: Layers of the cache
ur: ﮟﯿﺗﺮﭘ ﯽﮐ ﮯﺸﯿﮐ

en: Paths of the objects inside the Alembic archive
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

en: Override Frame
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻢﯾﺮﻓ

en: Whether to use a custom frame for looking up data in the cache file, instead of using the current scene frame
ur: ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ ﺶﯿﮐ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻢﯾﺮﻓ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Value by which to enlarge or shrink the object with respect to the world's origin (only applicable through a Transform Cache constraint)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺸﯿﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻑﺮﺻ) ﮯﮨ ﺎﻧﮍﮑﺳ ﺎﯾ ﺍﮍﺑ ﻮﮐ ﮯﺷ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺭﺪﻗ

en: Up
ur: ﺮﭘﻭﺍ

en: Velocity Attribute
ur: ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺭﺎﺘﻓﺭ

en: Name of the Alembic attribute used for generating motion blur data
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺎﭩﯾﮈ ﺮﻠﺑ ﺖﮐﺮﺣ  ﻮﺟ ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮏﺒﻤﯿﻟﺍ

[ctx: Unit]
en: Velocity Unit
ur: ﭧﻧﻮﯾ ﺭﺎﺘﻓﺭ

en: Define how the velocity vectors are interpreted with regard to time, 'frame' means the delta time is 1 frame, 'second' means the delta time is 1 / FPS
ur: FPS/1 ﻢﺋﺎﭨ ﺎﭩﻠﯾﮈ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 'ﮉﻨﮑﯿﺳ' ،ﮯﮨ ﻢﯾﺮﻓ 1 ﻢﺋﺎﭨ ﺎﭩﻠﯾﮈ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 'ﻢﯾﺮﻓ' ،ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺢﯾﺮﺸﺗ ﯽﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺖﻗﻭ

[ctx: Unit]
en: Second
ur: ﺍﺮﺳﻭﺩ

[ctx: Unit]
en: Frame
ur: ﻢﯾﺮﻓ

en: Camera data-block for storing camera settings
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Field of View
ur: ﻥﺍﺪﯿﻣ ﺎﮐ ﺮﻈﻨﻣ

en: Camera lens field of view
ur: ﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: Horizontal FOV
ur: FOV ﯽﻘﻓﺍ

en: Camera lens horizontal field of view
ur: ﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﯽﻘﻓﺍ ﺲﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Vertical FOV
ur: FOV ﯼﺩﻮﻤﻋ

en: Camera lens vertical field of view
ur: ﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﯼﺩﻮﻤﻋ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: List of background images
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Cylinder Radius
ur: ﺱﺍﺩﺭ ﺭﮉﻨﻠﺳ

en: Radius of the virtual cylinder
ur: ﺱﺍﺩﺭ ﺎﮐ ﺭﮉﻨﻠﺳ ﻞﺋﻮﭼﺭﻭ

en: Max Longitude
ur: ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum Longitude value for the central cylindrical lens
ur: ﺭﺪﻗ ﯽﮐ ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣ

en: Min Longitude
ur: ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum Longitude value for the central cylindrical lens
ur: ﺭﺪﻗ ﯽﮐ ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣ

en: Max Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum Height value for the central cylindrical lens
ur: ﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣ

en: Min Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum Height value for the central cylindrical lens
ur: ﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣ

en: Clip End
ur: ﻢﺘﺧ ﭗﻠﮐ

en: Camera far clipping distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮓﻨﭙﻠﮐ ﮦﺮﻤﯿﮐ

en: Clip Start
ur: ﻉﻭﺮﺷ ﭗﻠﮐ

en: Camera near clipping distance
ur: ﮦﺮﻤﯿﮐ ﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐ

en: Use internal text data-block
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﯽﻧﻭﺭﺪﻧﺍ

en: Apparent size of the Camera object in the 3D View
ur: 3D ﺰﺋﺎﺳ ﯼﺮﮨﺎﻇ ﺎﮐ ﮯﺷ ﮦﺮﻤﯿﮐ ﮟﯿﻣﻮﯾﻭ

en: Depth Of Field
ur: ﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈ

en: Field of view for the fisheye lens
ur: ﻥﺍﺪﯿﻣ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﯽﺋﺁ ﺶﻓ

en: Fisheye Lens
ur: ﺲﻨﯿﻟ ﯽﺋﺎﺸﻓ

en: Lens focal length (mm)
ur: (ﺮﭩﯿﻣ ﯽﻠﻣ) ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ ﯽﮐ ﺲﻨﯿﻟ

en: Fisheye Polynomial K0
ur: K0 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓ

en: Coefficient K0 of the lens polynomial
ur: K0 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟ

en: Fisheye Polynomial K1
ur: K1 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓ

en: Coefficient K1 of the lens polynomial
ur: K1 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟ

en: Fisheye Polynomial K2
ur: K2 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓ

en: Coefficient K2 of the lens polynomial
ur: K2 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟ

en: Fisheye Polynomial K3
ur: K3 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓ

en: Coefficient K3 of the lens polynomial
ur: K3 ﺩﺪﻋ ﺎﮐ ﺮﯿﺜﮐ ﺲﻨﯿﻟ

en: Fisheye Polynomial K4
ur: K4 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓ

en: Coefficient K4 of the lens polynomial
ur: K4 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟ

en: Max Latitude
ur: ﺪﻠﺑ ﺽﺮﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum latitude (vertical angle) for the equirectangular lens
ur: (ﮧﯾﻭﺍﺯ ﯼﺩﻮﻤﻋ) ﺪﻠﺑ ﺽﺮﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣ

en: Min Latitude
ur: ﺪﻠﺑ ﺽﺮﻋ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum latitude (vertical angle) for the equirectangular lens
ur: (ﮧﯾﻭﺍﺯ ﯼﺩﻮﻤﻋ) ﺪﻠﺑ ﺽﺮﻋ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣ

en: Focal Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮐﻮﻓ

en: Perspective Camera focal length value in millimeters
ur: ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ ﻮﯿﻠﯾﻭ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ ﮦﺎﮕﻧ

en: Lens Unit
ur: ﭧﻧﻮﯾ ﺲﻨﯿﻟ

en: Unit to edit lens in for the user interface
ur: ﭧﻧﻮﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﻨﯿﻟ ﮯﯿﻟ ﮯﮐ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Millimeters
ur: ﺮﭩﯿﻣ ﯽﻠﻣ

en: Specify focal length of the lens in millimeters
ur: ﮟﯿﺋﺎﺘﺑ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ ﯽﮐ ﺲﻨﯿﻟ

en: Specify the lens as the field of view's angle
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﻨﯿﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﺮﻈﻨﻣ

en: Maximum longitude (horizontal angle) for the equirectangular lens
ur: (ﮧﯾﻭﺍﺯ ﯽﻘﻓﺍ) ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣ

en: Minimum longitude (horizontal angle) for the equirectangular lens
ur: (ﮧﯾﻭﺍﺯ ﯽﻘﻓﺍ) ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣ

en: Orthographic Scale
ur: ﻞﯿﮑﺳﺍ  ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Orthographic Camera scale (similar to zoom)
ur: (ﺡﺮﻃ ﯽﮐ ﻡﻭﺯ) ﮧﻧﺎﻤﯿﭘ ﮦﺮﻤﯿﮐ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Panorama Type
ur: ﻢﺴﻗ ﯽﮐ ﺎﻣﺍﺭﻮﻨﯿﭘ

en: Distortion to use for the calculation
ur: ﻒﯾﺮﺤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣ

en: Equirectangular
ur: ﯼﻭﺎﺴﻣ

en: Spherical camera for environment maps, also known as Lat Long panorama
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮩﮐ ﯽﮭﺑ ﺎﻣﺍﺭﻮﻨﯿﭘ ﮓﻧﻻ ﭧﯿﻟ ﮯﺴﺟ ،ﮦﺮﻤﯿﮐ ﯼﻭﺮﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﻝﻮﺣﺎﻣ

en: Equiangular Cubemap Face
ur: ﮦﺮﮩﭼ ﭗﯿﻣ ﺏﻮﯿﮐ ﯼﻭﺎﺴﻣ

en: Single face of an equiangular cubemap
ur: ﮦﺮﮩﭼ ﺪﺣﺍﻭ ﺎﮐ ﭗﯿﻣ ﺏﻮﯿﮐ ﯼﻭﺎﺴﻣ ﮏﯾﺍ

en: Mirror Ball
ur: ﺪﻨﯿﮔ ﮧﻨﯿﺋﺁ

en: Mirror ball mapping for environment maps
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﺪﻨﯿﮔ ﮧﻨﯿﺋﺁ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯽﺗﺎﯿﻟﻮﺣﺎﻣ

en: Fisheye Equidistant
ur: ﭧﻨﭩﺳﮉﯾﻮﮑﯾﺍ ﯽﺋﺎﺸﻓ

en: Ideal for fulldomes, ignore the sensor dimensions
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺮﺴﻨﯿﺳ ،ﯽﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﺰﻣﻭﮈ ﻞﻓ

en: Fisheye Equisolid
ur: ﮉﻟﻮﺳﻮﮑﯾﺍ ﯽﺋﺎﺸﻓ

en: Similar to most fisheye modern lens, takes sensor dimensions into consideration
ur: ﮟﯿﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺮﺴﻨﯿﺳ ،ﺡﺮﻃ ﯽﮐ ﺲﻨﯿﻟ ﺪﯾﺪﺟ ﯽﺋﺁ ﺶﻓ ﺮﺗ ﮦﺩﺎﯾﺯ

en: Fisheye Lens Polynomial
ur: ﻞﺌﻣﻮﻨﯿﻟﻮﭘ ﺲﻨﯿﻟ ﯽﺋﺎﺸﻓ

en: Defines the lens projection as polynomial to allow real world camera lenses to be mimicked
ur: ﮯﮨ ﺎﺗﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﻮﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺲﻨﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﯽﮐ ﺰﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ ﮯﮐ ﺎﯿﻧﺩ ﯽﻘﯿﻘﺣ

en: Central Cylindrical
ur: ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣ

en: Projection onto a virtual cylinder from its center, similar as a rotating panoramic camera
ur: ﺡﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﮏﻣﺍﺭﻮﻨﯿﭘ ﮯﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ ،ﻦﺸﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺭﮉﻨﻠﺳ ﻞﺋﻮﭼﺭﻭ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺱﺍ

en: Passepartout Alpha
ur: ﺎﻔﻟﺍ ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ

en: Opacity (alpha) of the darkened overlay in Camera view
ur: (ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮮﺮﮩﮔ ﮟﯿﻣ ﻮﯾﻭ ﺍﺮﻤﯿﮐ

en: Sensor Fit
ur: ﭧﻓ ﺮﺴﻨﯿﺳ

en: Method to fit image and field of view angle inside the sensor
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﻞﮕﻨﯾﺍ ﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﺭﺪﻧﺍ ﮯﮐ ﺮﺴﻨﯿﺳ

en: Fit to the sensor width or height depending on image resolution
ur: ﮟﯾﺮﮐ ﭧﻓ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﺎﯾ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Horizontal
ur: ﯽﻘﻓﺍ

en: Fit to the sensor width
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ

en: Vertical
ur: ﯼﺩﻮﻤﻋ

en: Fit to the sensor height
ur: ﭧﻓ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﺴﻨﯿﺳ

en: Sensor Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﺴﻨﯿﺳ

en: Vertical size of the image sensor area in millimeters
ur: ﺰﺋﺎﺳ ﯼﺩﻮﻤﻋ ﺎﮐ ﺎﯾﺮﯾﺍ ﺮﺴﻨﯿﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ

en: Sensor Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ

en: Horizontal size of the image sensor area in millimeters
ur: ﺰﺋﺎﺳ ﯽﻘﻓﺍ ﺎﮐ ﺎﯾﺮﯾﺍ ﺮﺴﻨﯿﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ

en: Shift X
ur: ﺲﮑﯾﺍ ﭧﻔﺷ

en: Camera horizontal shift
ur: ﭧﻔﺷ ﯽﻘﻓﺍ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Shift Y
ur: Y ﭧﻔﺷ

en: Camera vertical shift
ur: ﭧﻔﺷ ﯼﺩﻮﻤﻋ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Display Background Images
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Display reference images behind objects in the 3D View
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮭﭽﯿﭘ ﮯﮐ ﮯﺷ ﮟﯿﻣﻮﯾﻭ

en: Display center composition guide inside the camera view
ur: ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﺮﭩﻨﯿﺳ ﮯﻧﺎﮭﮐﺩ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Center Diagonal
ur: ﻥﺮﺘﺧﺍ ﯽﻄﺳﻭ

en: Display diagonal center composition guide inside the camera view
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﺮﭩﻨﯿﺳ ﻞﻨﮕﯿﺋﺍﮈ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Golden Ratio
ur: ﺐﺳﺎﻨﺗ ﯼﺮﮩﻨﺳ

en: Display golden ratio composition guide inside the camera view
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﻮﺸﯾﺭ ﻥﮉﻟﻮﮔ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Golden Triangle A
ur: ﮮﺍ ﻞﮕﻨﺋﺍﺮﭨ ﻥﮉﻟﻮﮔ

en: Display golden triangle A composition guide inside the camera view
ur: ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳ

en: Golden Triangle B
ur: B ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳ

en: Display golden triangle B composition guide inside the camera view
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ B ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Harmonious Triangle A
ur: ﮮﺍ ﺚﻠﺜﻣ ﮓﻨﮨﺁ ﻢﮨ

en: Display harmony A composition guide inside the camera view
ur: ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮯﻠﭙﺳﮈ

en: Harmonious Triangle B
ur: B ﺚﻠﺜﻣ ﮓﻨﮨﺁ ﻢﮨ

en: Display harmony B composition guide inside the camera view
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ B ﯽﻧﻭﺭﺎﮨ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Thirds
ur: ﯽﺋﺎﮩﺗ

en: Display rule of thirds composition guide inside the camera view
ur: ﻝﻭﺭ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﮈﺮﮭﺗ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Show Limits
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺩﻭﺪﺣ

en: Display the clipping range and focus point on the camera
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﻨﺋﺍﻮﭘ ﺲﮐﻮﻓ ﺭﻭﺍ ﺞﻨﯾﺭ ﮓﻨﭙﻠﮐ ﺮﭘ ﮦﺮﻤﯿﮐ

en: Show Mist
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺪﻨﮬﺩ

en: Display a line from the Camera to indicate the mist area
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﮏﯾﺍ ﮯﺳ ﮮﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮯﻗﻼﻋ ﮯﮐ ﺪﻨﮬﺩ

en: Show Name
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ

en: Show the active Camera's name in Camera view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﺎﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Show Passepartout
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ

en: Show a darkened overlay outside the image area in Camera view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺍﺮﮩﮔ ﺮﮨﺎﺑ ﮯﮐ ﺎﯾﺮﯾﺍ ﺞﯿﻣﺍ ﮟﯿﻣ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Show Safe Areas
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ

en: Show TV title safe and action safe areas in Camera view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ ﻡﺍﺪﻗﺍ ﺭﻭﺍ ﻅﻮﻔﺤﻣ ﻞﭩﺋﺎﭨ TV ﮟﯿﻣ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Show Center-Cut Safe Areas
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺎﯾﺮﯾﺍ ﻒﯿﺳ ﭧﮐ ﺮﭩﻨﯿﺳ

en: Show safe areas to fit content in a different aspect ratio
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﮟﯿﻣ ﺐﺳﺎﻨﺗ ﮯﮐ ﻮﻠﮩﭘ ﻒﻠﺘﺨﻣ ﻮﮐ ﺩﺍﻮﻣ

en: Show Sensor Size
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﺋﺎﺳ ﺎﮐ ﺮﺴﻨﯿﺳ

en: Show sensor size (film gate) in Camera view
ur: ﮟﯿﺋﺎﮭﮐﺩ (ﭧﯿﮔ ﻢﻠﻓ) ﺰﺋﺎﺳ ﺎﮐ ﺮﺴﻨﯿﺳ ﮟﯿﻣ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Camera types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Perspective
ur: ﮦﺎﮕﻧ

en: Orthographic
ur: ﺖﺳﺍﺭ

en: Panoramic
ur: ﮏﻣﺍﺭﻮﻨﯿﭘ

en: Collection of Object data-blocks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Active Collection Exporter Index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ ﻦﺸﮑﯿﻠﮐ ﻮﭩﮑﯾﺍ

en: Active index in the exporters list
ur: ﺲﮑﯾﮉﻧﺍ ﻮﭩﮑﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ

en: All Objects
ur: ﭧﮑﯿﺠﺑﺁ ﻡﺎﻤﺗ

en: Objects that are in this collection and its child collections
ur: ﮟﯿﮨ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ  ﮧﭽﺑ  ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﺟ ءﺎﯿﺷﺍ ﮦﻭ

en: Collections that are immediate children of this collection
ur: ﮟﯿﮨ ﮯﭽﺑ ﯼﺭﻮﻓ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﺟ ﮯﻋﻮﻤﺠﻣ ﮦﻭ

en: Children collections with their parent-collection-specific settings
ur: ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ

en: Objects of the collection with their parent-collection-specific settings
ur: ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﮯﺷ ﮯﮐ ﮯﻋﻮﻤﺠﻣ

en: Collection Color
ur: ﮓﻧﺭ ﺎﮐ ﮧﻋﻮﻤﺠﻣ

en: Color tag for a collection
ur: ﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Assign no color tag to the collection
ur: ﮟﯾﺮﮐ ﮧﻧ ﻦﯿﻌﺘﻣ ﮓﯿﭨ ﮓﻧﺭ ﯽﺋﻮﮐ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Color 01
ur: 01 ﮓﻧﺭ

en: Color 02
ur: 02 ﮓﻧﺭ

en: Color 03
ur: 03 ﮓﻧﺭ

en: Color 04
ur: 04 ﮓﻧﺭ

en: Color 05
ur: 05 ﮓﻧﺭ

en: Color 06
ur: 06 ﮓﻧﺭ

en: Color 07
ur: 07 ﮓﻧﺭ

en: Color 08
ur: 08 ﮓﻧﺭ

en: Collection Export Handlers
ur: ﺯﺮﻟﮉﻨﯿﮨ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻦﺸﮑﯿﻠﮐ

en: Export Handlers configured for the collection
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﻮﮐ ﺯﺮﻟﮉﻨﯿﮨ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Disable in Renders
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ

en: Globally disable in renders
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ

en: Disable Selection
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Disable selection in viewport
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Disable in Viewports
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Globally disable in viewports
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭ

en: Instance Offset
ur: ﭧﯿﺴﻓﺁ ﻝﺎﺜﻣ

en: Offset from the origin to use when instancing
ur: ﭧﯿﺴﻓﺁ ﮯﺳ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Intersection generated by this collection will have this mask value
ur: ﯽﮔﻮﮨ ﻮﯿﻠﯾﻭ ﮏﺳﺎﻣ ﮧﯾ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﺱﺍ

en: Intersection Priority
ur: ﺢﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: The intersection line will be included into the object with the higher intersection priority value
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﺤﯿﺟﺮﺗ ﯽﮐ ﻊﯿﻄﻘﺗ ﯽﻠﻋﺍ ﻮﮐ ﻦﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Usage
ur: ﻝﺎﻤﻌﺘﺳﺍ

en: How to use this collection in Line Art calculation
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺸﯿﻟﻮﮑﻠﯿﮐ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Generate feature lines for this collection
ur: ﮟﯿﺋﺎﻨﺑ ﺰﻨﺋﻻ ﺮﭽﯿﻓ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Occlusion Only
ur: ﺖﯿﻟﻮﻤﺷ ﻑﺮﺻ

en: Only use the collection to produce occlusion
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻑﺮﺻ ﻮﮐ ﮯﻋﻮﻤﺠﻣ

en: Don't use this collection in Line Art
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Intersection Only
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻ

en: Only generate intersection lines for this collection
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: No Intersection
ur: ﮟﯿﮩﻧ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﺋﻮﮐ

en: Include this collection but do not generate intersection lines
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Force Intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺱﺭﻮﻓ

en: Generate intersection lines even with objects that disabled intersection
ur: ﮟﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﻥﺍ ﮧﮐ ﯽٰﺘﺣ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻨﺋﻻ ﺎﮨﺍﺭﻮﭼ

en: Use Intersection Masks
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Use custom intersection mask for faces in this collection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Objects that are directly in this collection
ur: ﮟﯿﮨ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﺟ ءﺎﯿﺷﺍ ﮦﻭ

en: Use Intersection Priority
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺢﯿﺟﺮﺗ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Assign intersection priority value for this collection
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺪﻗ ﯽﺤﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Curve data-block storing curves, splines and NURBS
ur: NURBS ﺭﻭﺍ ﺰﻨﺋﻼﭙﺳﺍ ،ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮎﻼﺑ ﺎﭩﯾﮈ  ﻢﺧ

en: Bevel Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻝﻮﯿﺑ

en: Radius of the bevel geometry, not including extrusion
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺝﺍﺮﺧﺍ ﮟﯿﻣ ﺲﺟ ،ﺱﺍﺩﺭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ

en: Geometry End Factor
ur: ﺮﭩﮑﯿﻓ ﮉﻨﯾﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Define where along the spline the curve geometry ends (0 for the beginning, 1 for the end)
ur: (1 ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ،0 ﮯﯿﻟ ﮯﮐ ﻉﻭﺮﺷ) ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﮞﺎﮩﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺑ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ

en: End Mapping Type
ur: ﻢﺴﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Determine how the geometry end factor is mapped to a spline
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﮉﻨﯾﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Map the geometry factor to the number of subdivisions of a spline (U resolution)
ur: (ﻦﺷﻮﻟﻭﺰﯾﺭ U) ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Map the geometry factor to the length of a segment and to the number of subdivisions of a segment
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﺭﻭﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﯽﺴﮐ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Map the geometry factor to the length of a spline
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Start Mapping Type
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﺴﻗ ﯽﮐ ﮓﻨﭙﯿﻣ

en: Determine how the geometry start factor is mapped to a spline
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Geometry Start Factor
ur: ﺮﭩﮑﯿﻓ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Define where along the spline the curve geometry starts (0 for the beginning, 1 for the end)
ur: (1 ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ،0 ﮯﯿﻟ ﮯﮐ ﻉﻭﺮﺷ) ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮞﺎﮩﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺑ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ

en: Bevel Mode
ur: ﮈﻮﻣ ﻝﻮﯿﺑ

en: Determine how to build the curve's bevel geometry
ur: ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﮯﺴﯿﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﯽﮐ ﻢﺧ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Round
ur: ﻝﻮﮔ

en: Use circle for the section of the curve's bevel geometry
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧ

en: Use an object for the section of the curve's bevel geometry segment
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧ

en: Use a custom profile for each quarter of curve's bevel geometry
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮨﺎﻣ ﮧﺳ ﺮﮨ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧ

en: Bevel Object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﻮﯿﺑ

en: The name of the Curve object that defines the bevel shape
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻝﻮﯿﺑ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻢﺧ

en: Custom Profile Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: The path for the curve's custom profile
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﻢﺧ

en: Bevel Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﻝﻮﯿﺑ

en: The number of segments in each quarter-circle of the bevel
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﯽﮨﺎﻣ ﮧﺳ ﺮﮨ ﮯﮐ ﻝﻮﯿﺑ

en: Cycles Mesh Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻝﺎﺟ ﻞﮑﯿﺋﺎﺳ

en: Cycles mesh settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻝﺎﺟ ﻞﮑﯿﺋﺎﺳ

en: Dimensions
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Select 2D or 3D curve type
ur: 2D 3 ﺎﯾD ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﻞﺑ

en: Clamp the Z axis of the curve
ur: ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﻢﺧ

en: Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮭﺑ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﻢﺧ ﺭﻭﺍ ﺅﺎﮑﮭﺟ ،ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﺤﻣ Z ﮯﮐ ﻢﺧ ﺱﺍ

en: Parametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﺭﺪﻗ 'ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮫﺗﺎﭘ' ﮦﺯﺍﺪﻧﺍ ﺎﮐ  ﻡﺎﻘﻣ ) ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮯﺳﺍ 'ﮟﯿﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ' ﮯﺷ ﺮﭘ ﺲﺟ  ﻡﺎﻘﻣ  ﮎﺮﭩﯿﻣﺍﺮﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ

en: Extrude
ur: ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ

en: Length of the depth added in the local Z direction along the curve, perpendicular to its normals
ur: ﮯﮨ ﺍﮍﮭﮐ ﺮﭘ ﺰﻠﻣﺭﺎﻧ ﮯﮐ ﺱﺍ ،ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺖﻤﺳ Z ﯽﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ

en: Fill Mode
ur: ﮈﻮﻣ ﻞﻓ

en: Mode of filling curve
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮭﺑ ﻢﺧ

en: Half
ur: ﺎﮬﺩﺁ

en: Distance to move the curve parallel to its normals
ur: ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﻢﺧ

en: Path Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﮯﺘﺳﺍﺭ

en: The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﻋ ﻮﮐ ﮯﺘﺳﺍﺭ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ 'ﺖﻗﻭ ﯽﺼﯿﺨﺸﺗ'

en: Render Resolution U
ur: U ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ

en: Surface resolution in U direction used while rendering (zero uses preview resolution)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻮﯾﻮﯾﺮﭘ  ﺮﻔﺻ) ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﺢﻄﺳ ﮟﯿﻣ ﺖﻤﺳ U ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Render Resolution V
ur: V ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ

en: Surface resolution in V direction used while rendering (zero uses preview resolution)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻮﯾﻮﯾﺮﭘ  ﺮﻔﺻ) ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﺢﻄﺳ ﮟﯿﻣ ﺖﻤﺳ V ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Resolution U
ur: ﻮﯾ ﺩﺍﺩﺭﺍﺮﻗ

en: Number of computed points in the U direction between every pair of control points
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺑﺎﺴﺣ ﮟﯿﻣ ﺖﻤﺳ U ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮮﮌﻮﺟ ﺮﮨ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Resolution V
ur: V ﺩﺍﺩﺭﺍﺮﻗ

en: The number of computed points in the V direction between every pair of control points
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺑﺎﺴﺣ ﮟﯿﻣ ﺖﻤﺳ V ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮮﮌﻮﺟ ﺮﮨ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Splines
ur: ﺲﻨﺋﻼﭙﺳ

en: Collection of splines in this curve data object
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ  ﻢﺧ  ﺱﺍ

en: Taper Object
ur: ﭧﮑﯿﺠﺑﺁ ﺮﭙﯿﭨ

en: Curve object name that defines the taper (width)
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ (ﯽﺋﺍﮌﻮﭼ) ﺮﭙﯿﭨ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻢﺧ

en: Taper Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﺮﭙﯿﭨ

en: Determine how the effective radius of the spline point is computed when a taper object is specified
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﺱﺍﺩﺭ ﺮﺛﺆﻣ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺷ ﺮﭙﯿﭨ ﯽﺴﮐ ﺐﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Override the radius of the spline point with the taper radius
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﺮﭙﯿﭨ

en: Multiply the radius of the spline point by the taper radius
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍﺩﺭ ﺮﭙﯿﭨ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ

en: Add the radius of the bevel point to the taper radius
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺍﺩﺭ ﮯﮐ ﺮﭙﯿﭨ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻮﯿﺑ

en: Texture Space Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Texture Space Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Twist Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮌﻮﻣ

en: The type of tilt calculation for 3D Curves
ur: 3D ﻢﺴﻗ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺅﺎﮑﮭﺟ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ

en: Z-Up
ur: ﭖﺍ ﮉﯾﺯ

en: Use Z-Up axis to calculate the curve twist at each point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z-Up ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮌﻮﻣ ﻮﯾﺮﮐ ﺮﭘ ﮧﻄﻘﻧ ﺮﮨ

en: Use the least twist over the entire curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮌﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐ ﺮﭘ ﻞﺑ ﮮﺭﻮﭘ

en: Use the tangent to calculate twist
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮌﻮﻣ

en: Twist Smooth
ur: ﺭﺍﻮﻤﮨ ﮌﻮﻣ

en: Smoothing iteration for tangents
ur: ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ

en: Auto Texture Space
ur: ﮧﮕﺟ ﯽﮐ  ﺖﺧﺎﺳ ﻮﭨﺁ

en: Adjust active object's texture space automatically when transforming object
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﭼ

en: Bounds Clamp
ur: ﭗﻤﯿﻠﮐ ﺯﮉﻧﺅﺎﺑ

en: Option for curve-deform: Use the mesh bounds to clamp the deformation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﻧﺅﺎﺑ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﯽﺗﺮﺘﺧﺍ :ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﻢﺧ

en: Fill Caps
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﺲﭙﯿﮐ

en: Fill caps for beveled curves
ur: ﮟﯾﺮﮭﺑ ﮞﺎﯿﭘﻮﭨ ﮯﺌﻟ ﮯﮐ  ﮟﯿﻤﺧ ﮉﻟﻮﯿﺑ

en: Map Taper
ur: ﺮﭙﯿﭨ ﭗﯿﻣ

en: Map effect of the taper object to the beveled part of the curve
ur: ﺮﭘ ﮯﺼﺣ ﮉﻟﻮﯿﺑ ﮯﮐ ﻞﺑ ﺮﺛﺍ ﺎﮐ ﮧﺸﻘﻧ ﺎﮐ ﮯﺷ ﺮﭙﯿﭨ

en: Path
ur: ﮧﺘﺳﺍﺭ

en: Enable the curve to become a translation path
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﻨﺑ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻤﺟﺮﺗ

en: Follow
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ

en: Make curve path children rotate along the path
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﻮﮐ ﮞﻮﭽﺑ ﮯﺘﺳﺍﺭ  ﻢﺧ

en: Option for paths and curve-deform: apply the curve radius to objects following it and to deformed objects
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺪﻌﺑ ﮯﮐ ﺱﺍ ﻮﮐ ﺱﺍﺩﺭ ﻢﺧ :ﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﻢﺧ ﺭﻭﺍ ﮞﻮﺘﺳﺍﺭ

en: Option for curve-deform: make deformed child stretch along entire path
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻞﮑﺷ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭽﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮮﺭﻮﭘ :ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﻢﺧ

en: Surface Curve
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﺎﮐ ﺢﻄﺳ

en: Curve data-block used for storing surfaces
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﺤﻄﺳ

en: Text Curve
ur: ﻢﺧ ﺎﮐ ﻦﺘﻣ

en: Curve data-block used for storing text
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻦﺘﻣ

en: Active Text Box
ur: ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

en: Horizontal Alignment
ur: ﮪﺪﯿﺳ ﯽﻘﻓﺍ

en: Align text to the left
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﻦﺘﻣ

en: Center text
ur: ﻦﺘﻣ ﯼﺰﮐﺮﻣ

en: Align text to the right
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐ ﻦﺘﻣ

en: Justify
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺯﺍﻮﺟ

en: Align to the left and the right
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Flush
ur: ﺶﻠﻓ

en: Align to the left and the right, with equal character spacing
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﮧﻔﻗﻭ ﯼﻭﺎﺴﻣ ﮯﮐ ﺮﭩﮑﯾﺮﮐ

en: Vertical Alignment
ur: ﮪﺪﯿﺳ ﯼﺩﻮﻤﻋ

en: Text vertical alignment from the object center
ur: ﮪﺪﯿﺳ ﯼﺩﻮﻤﻋ ﯽﮐ ﻦﺘﻣ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺰﯿﭼ

en: Align text to the top
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺮﭘﻭﺍ ﻮﮐ ﻦﺘﻣ

en: Top Baseline
ur: ﻦﺋﻻ ﺲﯿﺑ ﭖﺎﭨ

en: Align text to the top line's baseline
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﺲﯿﺑ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﺮﭘﻭﺍ ﻮﮐ ﻦﺘﻣ

en: Middle
ur: ﯽﻧﺎﯿﻣﺭﺩ

en: Align text to the middle
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻂﺳﻭ ﻮﮐ ﻦﺘﻣ

en: Bottom Baseline
ur: ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﭽﯿﻧ

en: Align text to the bottom line's baseline
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﮯﭽﯿﻧ ﻮﮐ ﻦﺘﻣ

en: Align text to the bottom
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﯽﮐ ﮯﭽﯿﻧ ﻮﮐ ﻦﺘﻣ

en: Body Text
ur: ﭧﺴﮑﯿﭨ ﯼﮈﺎﺑ

en: Content of this text object
ur: ﺩﺍﻮﻣ ﺎﮐ ﮯﺷ ﭧﺴﮑﯿﭨ ﺱﺍ

en: Character Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺭﺍﺩﺮﮐ

en: Stores the style of each character
ur: ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮯﮐ ﺭﺍﺩﺮﮐ ﺮﮨ

en: Edit Format
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Editing settings character formatting
ur: ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﭩﯿﻣﺭﺎﻓ ﺮﭩﮑﯾﺮﯿﮐ

en: Object Font
ur: ﭧﻧﻮﻓ ﺰﯿﭼ

en: Use objects as font characters (give font objects a common name followed by the character they represent, eg. 'family-a', 'family-b', etc, set this setting to 'family-', and turn on Vertex Instancing)
ur: (ﮟﯾﺮﮐ ﻥﺁ ﻮﮐ Vertex Instancing ﺭﻭﺍ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ '-family' ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ،ﮦﺮﯿﻏﻭ ،'family-a'، 'family-b' ﻼًﺜﻣ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺭﺍﺩﺮﮐ ﺲﺟ ﮦﻭ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮟﯾﺩ ﻡﺎﻧ ﻡﺎﻋ ﮏﯾﺍ ﻮﮐ ﮯﺷ ﭧﻧﻮﻓ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺮﭩﮑﯾﺮﮐ ﭧﻧﻮﻓ ﻮﮐ ءﺎﯿﺷﺍ

en: Text on Curve
ur: ﻦﺘﻣ ﺮﭘ ﻢﺧ

en: Curve deforming text object
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮯﺷ ﯽﻨﺘﻣ

en: Font
ur: ﭧﻧﻮﻓ

en: Font Bold
ur: ﮉﻟﻮﺑ ﭧﻧﻮﻓ

en: Font Bold Italic
ur: ﮏﻟﺎﭨﺍ ﮉﻟﻮﺑ ﭧﻧﻮﻓ

en: Font Italic
ur: ﮏﻟﺎﭨﺍ ﭧﻧﻮﻓ

en: Text Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ

en: Whether there is any text selected
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ﯽﺋﻮﮐ ﮯﮨﺎﭼ

en: Selected Bold
ur: ﮉﻟﻮﺑ ﺐﺨﺘﻨﻣ

en: Whether the selected text is bold
ur: ﮯﮨ ﮉﻟﻮﺑ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁ

en: Selected Italic
ur: ﮏﻟﺎﭨﺍ ﺐﺨﺘﻨﻣ

en: Whether the selected text is italics
ur: ﮯﮨ ﺎﮭﭼﺮﺗ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁ

en: Selected Small Caps
ur: ﺲﭙﯿﮐ ﻝﺎﻤﺳ ﺐﺨﺘﻨﻣ

en: Whether the selected text is small caps
ur: ﮯﮨ ﺲﭙﯿﮐ ﮯﭨﻮﮭﭼ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺎﯾﺁ

en: Selected Underline
ur: ﻦﺋﻻ ﺭﮉﻧﺍ ﺐﺨﺘﻨﻣ

en: Whether the selected text is underlined
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﮐﺎﺧ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁ

en: X Offset
ur: ﭧﯿﺴﻓﺁ ﺲﮑﯾﺍ

en: Horizontal offset from the object origin
ur: ﭧﯿﺴﻓﺁ ﯽﻘﻓﺍ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Y Offset
ur: Y ﭧﯿﺴﻓﺁ

en: Vertical offset from the object origin
ur: ﭧﯿﺴﻓﺁ ﯼﺩﻮﻤﻋ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Textbox Overflow
ur: ﻮﻠﻓ ﺭﻭﻭﺍ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Overflow
ur: ﻮﻠﻓ ﺭﻭﻭﺍ

en: Let the text overflow outside the text boxes
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻮﻠﻓ ﺭﻭﻭﺍ ﺮﮨﺎﺑ ﮯﮐ ﺲﮑﺑ ﭧﺴﮑﯿﭨ ﻮﮐ ﻦﺘﻣ

en: Scale to Fit
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ

en: Scale down the text to fit inside the text boxes
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮯﭽﯿﻧ ﻮﮐ ﭧﺴﮑﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﺭﺪﻧﺍ ﮯﮐ ﺲﮑﺑ ﭧﺴﮑﯿﭨ

en: Truncate
ur: ﺎﻨﺷﺍﺮﺗ

en: Truncate the text that would go outside the text boxes
ur: ﺎﮔ ﮯﺋﺎﺟ ﺮﮨﺎﺑ ﮯﺳ ﺲﮑﺑ ﭧﺴﮑﯿﭨ ﻮﺟ ﮟﯾﺮﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﻦﺘﻣ

en: Shear
ur: ﯽﭽﻨﯿﻗ

en: Italic angle of the characters
ur: ﮧﯾﻭﺍﺯ ﺎﮭﭼﺮﺗ ﺎﮐ ﻑﻭﺮﺣ

en: Font Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ

en: Small Caps
ur: ﺲﭙﯿﮐ ﻝﺎﻤﺳ

en: Scale of small capitals
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮞﻮﺘﻣﻮﮑﺤﻟﺍﺭﺍﺩ ﮯﭨﻮﮭﭼ

en: Global spacing between characters
ur: ﮧﻠﺻﺎﻓ ﯽﻤﻟﺎﻋ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﻭﺮﺣ

en: Distance between lines of text
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﯽﮐ ﻦﺘﻣ

en: Spacing between words
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻅﺎﻔﻟﺍ

en: Textboxes
ur: ﺲﮑﺑ ﭧﺴﮑﯿﭨ

en: Underline Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﺭﮉﻧﺍ

en: Underline Position
ur: ﻡﺎﻘﻣ  ﻦﺋﻻ ﺭﮉﻧﺍ

en: Vertical position of underline
ur: ﻡﺎﻘﻣ  ﯼﺩﻮﻤﻋ ﯽﮐ ﻦﺋﻻ ﺭﮉﻧﺍ

en: Fast Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﭧﺳﺎﻓ

en: Don't fill polygons while editing
ur: ﮟﯾﺮﮭﺑ ﮧﻧ ﻮﮐ ﻢﺴﺠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: Hair data-block for hair curves
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﺌﯿﮨ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: All curves in the data-block
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ

en: The curve normal value at each of the curve's control points
ur: ﺭﺪﻗ ﯽﮐ ﻝﻮﻤﻌﻣ  ﻢﺧ  ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻢﺧ

en: Control points of all curves
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ

en: Selection Domain
ur: ﻦﯿﻣﻭﮈ ﻦﺸﮑﯿﻠﺳ

en: Mesh object that the curves can be attached to
ur: ﮟﯿﮨ ﮯﺘﮑﺳﻮﮨ ﮏﻠﺴﻨﻣ  ﮟﯿﻤﺧ ﮯﺳ ﺲﺟ ﮯﺷ ﺶﯿﻣ

en: Surface UV Map
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﮐ ﺢﻄﺳ

en: The name of the attribute on the surface mesh used to define the attachment of each curve
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﮑﻠﺴﻨﻣ ﮯﮐ  ﮟﯿﻤﺧ ﺮﮨ ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﺩﻮﺟﻮﻣ ﺮﭘ ﻝﺎﺟ ﯽﺤﻄﺳ

en: Enable symmetry in the X axis
ur: X ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Enable symmetry in the Y axis
ur: Y ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Enable symmetry in the Z axis
ur: Z ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Use Sculpt Collision
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﺋﺍﺮﮑﭨ ﻢﺴﺠﻣ

en: Enable collision with the surface while sculpting
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺢﻄﺳ ﺖﻗﻭ ﮯﺗﺎﻨﺑ ﮧﻤﺴﺠﻣ

en: Freestyle Line Style
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle line style, reusable by multiple line sets
ur: ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﯿﺳ ﻦﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Active Texture
ur: ﺖﺧﺎﺳ ﻝﺎﻌﻓ

en: Active texture slot being displayed
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﭦﻼﺳ  ﺖﺧﺎﺳ ﻝﺎﻌﻓ

en: Active Texture Index
ur: ﺲﮑﯾﮉﻧﺍ  ﺖﺧﺎﺳ ﻝﺎﻌﻓ

en: Index of active texture slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺖﺧﺎﺳ ﻝﺎﻌﻓ

en: Alpha Transparency
ur: ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ

en: Base alpha transparency, possibly modified by alpha transparency modifiers
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺲﯿﺑ

en: Alpha Modifiers
ur: ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ

en: List of alpha transparency modifiers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ

en: Max 2D Angle
ur: ﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum 2D angle for splitting chains
ur: ﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: Min 2D Angle
ur: ﮧﯾﻭﺍﺯ 2D ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum 2D angle for splitting chains
ur: ﮧﯾﻭﺍﺯ 2D ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: Caps
ur: ﺲﭙﯿﮐ

en: Select the shape of both ends of strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﮑﺷ ﯽﮐ ﮞﻭﺮﺳ ﮞﻮﻧﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Butt
ur: ﭧﺑ

en: Butt cap (flat)
ur: (ﭧﯿﻠﻓ) ﭗﯿﮐ ﭧﺑ

en: Round cap (half-circle)
ur: (ﮦﺮﺋﺍﺩ ﺎﮬﺩﺁ) ﯽﭘﻮﭨ ﻝﻮﮔ

en: Square
ur: ﻊﺑﺮﻣ

en: Square cap (flat and extended)
ur: (ﺍﻮﮨ ﺎﮬﮍﺑ ﺭﻭﺍ ﭧﯿﻠﻓ) ﯽﭘﻮﭨ ﻊﺑﺮﻣ

en: Chain Count
ur: ﺭﺎﻤﺷ ﮧﻠﺴﻠﺳ

en: Chain count for the selection of first N chains
ur: ﯽﺘﻨﮔ ﯽﮐ ﻦﯿﭼ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ N ﯽﻠﮩﭘ

en: Chaining Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺮﯿﺠﻧﺯ

en: Select the way how feature edges are jointed to form chains
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺮﯿﺠﻧﺯ ﺮﮐ ﮌﻮﺟ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﻘﯾﺮﻃ ﺱﺍ

en: Plain
ur: ﮦﺩﺎﺳ

en: Plain chaining
ur: ﺮﯿﺠﻧﺯ ﮦﺩﺎﺳ

en: Sketchy
ur: ﺎﻤﻧ ﮧﮐﺎﺧ

en: Sketchy chaining with a multiple touch
ur: ﺮﯿﺠﻧﺯ ﺎﻤﻧ ﮧﮐﺎﺧ ﮫﺗﺎﺳ ﮯﮐ ﭻﭨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Base line color, possibly modified by line color modifiers
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺲﯿﺑ

en: Color Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻠﮐ

en: List of line color modifiers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ

en: Dash 1
ur: 1 ﺶﯾﮈ

en: Length of the 1st dash for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 1st ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Dash 2
ur: 2 ﺶﯾﮈ

en: Length of the 2nd dash for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 2nd ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Dash 3
ur: 3 ﺶﯾﮈ

en: Length of the 3rd dash for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Gap 1
ur: 1 ﻕﺮﻓ

en: Length of the 1st gap for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭗﯿﮔ 1st ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Gap 2
ur: 2 ﻕﺮﻓ

en: Length of the 2nd gap for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Gap 3
ur: 3 ﻕﺮﻓ

en: Length of the 3rd gap for dashed lines
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ

en: Geometry Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: List of stroke geometry modifiers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: Integration Type
ur: ﻢﺴﻗ ﯽﮐ ﻡﺎﻤﻀﻧﺍ

en: Select the way how the sort key is computed for each chain
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﺘﻨﮔ ﯽﮐ ﺪﯿﻠﮐ ﯽﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮧﻠﺴﻠﺳ ﺮﮨ ﺡﺮﻃ ﺲﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﮦﻭ

en: Mean
ur: ﺐﻠﻄﻣ

en: The value computed for the chain is the mean of the values obtained for chain vertices
ur: ﮯﮨ ﻂﺳﻭﺍ ﺎﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺮﮐ ﻞﺻﺎﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺮﯿﺠﻧﺯ ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺭﺎﻤﺷ ﮯﯿﻟ ﮯﮐ ﺮﯿﺠﻧﺯ

en: Min
ur: ﻢﮐ ﺯﺍ ﻢﮐ

en: The value computed for the chain is the minimum of the values obtained for chain vertices
ur: ﮯﮨ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺮﮐ ﻞﺻﺎﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺮﯿﺠﻧﺯ ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺭﺎﻤﺷ ﮯﯿﻟ ﮯﮐ ﺮﯿﺠﻧﺯ

en: Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: The value computed for the chain is the maximum of the values obtained for chain vertices
ur: ﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺮﮐ ﻞﺻﺎﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺮﯿﺠﻧﺯ ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺭﺎﻤﺷ ﮯﯿﻟ ﮯﮐ ﺮﯿﺠﻧﺯ

en: First
ur: ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ

en: The value computed for the chain is the value obtained for the first chain vertex
ur: ﮯﮨ ﺭﺪﻗ ﯽﺌﮔ ﯽﮐ ﻞﺻﺎﺣ ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﯽﮐ ﺮﯿﺠﻧﺯ ﯽﻠﮩﭘ ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺭﺎﻤﺷ ﮯﯿﻟ ﮯﮐ ﺮﯿﺠﻧﺯ

en: Last
ur: ﯼﺮﺧﺁ

en: The value computed for the chain is the value obtained for the last chain vertex
ur: ﮯﮨ ﺭﺪﻗ ﯽﺌﮔ ﯽﮐ ﻞﺻﺎﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﺮﯿﺠﻧﺯ ﯼﺮﺧﺁ ﺭﺪﻗ ﯽﺌﮔ ﯽﮐ ﺭﺎﻤﺷ ﮯﯿﻟ ﮯﮐ ﺮﯿﺠﻧﺯ

en: Max 2D Length
ur: ﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum curvilinear 2D length for the selection of chains
ur: ﯽﺋﺎﺒﻤﻟ 2D  ﻢﺧ  ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: Min 2D Length
ur: ﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum curvilinear 2D length for the selection of chains
ur: ﯽﺋﺎﺒﻤﻟ 2D  ﻢﺧ  ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: If true, chains of feature edges are split at material boundaries
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺩﻭﺪﺣ ﯼﺩﺎﻣ ﮟﯾﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍ

en: Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ

en: Node tree for node-based shaders
ur: ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﯿﺷ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Panel
ur: ﻞﻨﯿﭘ

en: Select the property panel to be shown
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﻨﯿﭘ ﯽﭨﺮﭘﺍﺮﭘ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ

en: Show the panel for stroke construction
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺮﯿﻤﻌﺗ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Show the panel for line color options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻧﺭ ﻦﺋﻻ

en: Show the panel for alpha transparency options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ

en: Show the panel for line thickness options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ

en: Show the panel for stroke geometry options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: Show the panel for stroke texture options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ  ﺖﺧﺎﺳ ﮎﻭﺮﭩﺳﺍ

en: Rounds
ur: ﺯﮉﻧﺅﺍﺭ

en: Number of rounds in a sketchy multiple touch
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﻧﺅﺍﺭ ﮟﯿﻣ ﭻﭨ ﺩﺪﻌﺘﻣ ﮯﻟﺍﻭ ﮯﮐﺎﺧ

en: Sort Key
ur: ﺪﯿﻠﮐ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Select the sort key to determine the stacking order of chains
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﮈﺭﺁ ﮓﻨﮑﯿﭩﺳﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: Distance from Camera
ur: ﮧﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Sort by distance from camera (closer lines lie on top of further lines)
ur: (ﮟﯿﮨ ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﺐﯾﺮﻗ ﺮﭘﻭﺍ ﮯﮐ ﮞﻮﻨﺋﻻ ﺪﯾﺰﻣ) ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: 2D Length
ur: 2D ﯽﺋﺎﺒﻤﻟ

en: Sort by curvilinear 2D length (longer lines lie on top of shorter lines)
ur: (ﮟﯿﮨ ﯼﮍﭘ ﮟﯿﻨﺋﻻ ﯽﺒﻤﻟ ﺮﭘﻭﺍ ﮯﮐ ﮞﻮﻨﺋﻻ ﯽﭨﻮﮭﭼ) ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ 2D  ﻢﺧ

en: Projected X
ur: X ﻊﻗﻮﺘﻣ

en: Sort by the projected X value in the image coordinate system
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﻮﯿﻠﯾﻭ X ﻊﻗﻮﺘﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺞﯿﻣﺍ

en: Projected Y
ur: Y ﻊﻗﻮﺘﻣ

en: Sort by the projected Y value in the image coordinate system
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﻮﯿﻠﯾﻭ Y ﻊﻗﻮﺘﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺞﯿﻣﺍ

en: Sort Order
ur: ﻢﮑﺣ ﺎﮐ ﺐﯿﺗﺮﺗ

en: Select the sort order
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﯿﺗﺮﺗ

en: Default order of the sort key
ur: ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﺎﮐ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ

en: Reverse order
ur: ﺭﮈﺭﺁ ﺎﭩﻟﺍ

en: Split Dash 1
ur: 1 ﺶﯾﮈ ﭧﻠﭙﺳﺍ

en: Length of the 1st dash for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 1st ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Split Dash 2
ur: 2 ﺶﯾﮈ ﭧﻠﭙﺳﺍ

en: Length of the 2nd dash for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 2nd ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Split Dash 3
ur: 3 ﺶﯾﮈ ﭧﻠﭙﺳﺍ

en: Length of the 3rd dash for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ

en: Split Gap 1
ur: 1 ﭗﯿﮔ ﭧﻠﭙﺳ

en: Length of the 1st gap for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Split Gap 2
ur: 2 ﭗﯿﮔ ﭧﻠﭙﺳ

en: Length of the 2nd gap for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Split Gap 3
ur: 3 ﭗﯿﮔ ﭧﻠﭙﺳ

en: Length of the 3rd gap for splitting
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Split Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﯿﺴﻘﺗ

en: Curvilinear 2D length for chain splitting
ur: ﯽﺋﺎﺒﻤﻟ 2D  ﻢﺧ  ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﯿﺠﻧﺯ

en: Texture slots defining the mapping and influence of textures
ur: ﺲﭨﻼﺳ  ﺖﺧﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺭﻭﺍ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﺖﺧﺎﺳ

en: Texture Spacing
ur: ﮧﻔﻗﻭ ﺎﮐ ﺖﺧﺎﺳ

en: Spacing for textures along stroke length
ur: ﮧﻔﻗﻭ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Base line thickness, possibly modified by line thickness modifiers
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺲﯿﺑ

en: Thickness Modifiers
ur: ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ

en: List of line thickness modifiers
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ

en: Thickness Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: Thickness position of silhouettes and border edges (applicable when plain chaining is used with the Same Object option)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﯿﺠﻧﺯ ﮦﺩﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﯿﺘﺧﺍ ﮯﺷ ﯽﮨ ﮏﯾﺍ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺖﻗﻭ ﺱﺍ)  ﻡﺎﻘﻣ  ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺭﮈﺭﺎﺑ ﺭﻭﺍ ﭧﯿﮩﻠﺳ

en: Silhouettes and border edges are centered along stroke geometry
ur: ﮟﯿﮨ ﮟﯿﻣ ﺰﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﮮﺭﺎﻨﮐ ﯼﺪﺣﺮﺳ ﺭﻭﺍ ﭧﯿﮩﻠﺳ

en: Silhouettes and border edges are drawn inside of stroke geometry
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﮮﺭﺎﻨﮐ ﯼﺪﺣﺮﺳ ﺭﻭﺍ ﭧﯿﮩﻠﺳ

en: Silhouettes and border edges are drawn outside of stroke geometry
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﺮﮨﺎﺑ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﮮﺭﺎﻨﮐ ﯼﺪﺣﺮﺳ ﺭﻭﺍ ﭧﯿﮩﻠﺳ

en: Silhouettes and border edges are shifted by a user-defined ratio
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﺳ ﺐﺳﺎﻨﺗ ﻦﯿﻌﺘﻣ ﮯﮐ ﻑﺭﺎﺻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺭﮈﺭﺎﺑ ﺭﻭﺍ ﭧﯿﮩﻠﺳ

en: Thickness Ratio
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﯽﺋﺎﭨﻮﻣ

en: A number between 0 (inside) and 1 (outside) specifying the relative position of stroke thickness
ur: ﮯﮨ ﺎﺗﺎﺘﺑ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﺘﺒﺴﻧ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺞﻟﺎﻓ ﻮﺟ ﺩﺪﻋ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ (ﺮﮨﺎﺑ) 1 ﺭﻭﺍ (ﺭﺪﻧﺍ) 0

en: Use Max 2D Angle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Split chains at points with angles larger than the maximum 2D angle
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﮮﮍﺑ ﮯﺳ ﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use Min 2D Angle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ 2D ﻢﮐ ﮯﺳ ﻢﮐ

en: Split chains at points with angles smaller than the minimum 2D angle
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭨﻮﮭﭼ ﮯﺳ ﮧﯾﻭﺍﺯ 2D ﻢﮐ ﺯﺍ ﻢﮐ

en: Use Chain Count
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻧﺅﺎﮐ ﻦﯿﭼ

en: Enable the selection of first N chains
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ N ﯽﻠﮩﭘ

en: Chaining
ur: ﺎﻧﺎﮕﻟ ﺮﯿﺠﻧﺯ

en: Enable chaining of feature edges
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﻨﯿﭼ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ

en: Dashed Line
ur: ﻦﺋﻻ ﮉﺸﯾﮈ

en: Enable or disable dashed line
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﻦﺋﻻ ﮉﺸﯾﮈ

en: Use Max 2D Length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Enable the selection of chains by a maximum 2D length
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ ﮯﺳ ﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use Min 2D Length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﮯﺳ ﻢﮐ

en: Enable the selection of chains by a minimum 2D length
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳ ﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ

en: Use Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ

en: Use shader nodes for the line style
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺖﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Same Object
ur: ﭧﮑﯿﺠﺑﺁ ﯽﮨ ﮏﯾﺍ

en: If true, only feature edges of the same object are joined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺍﮌﻮﺟ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﻑﺮﺻ ﮯﮐ ﮯﺷ ﯽﮨ ﮏﯾﺍ ،ﻮﺗ ﮯﮨ ﭻﺳ ﺮﮔﺍ

en: Sorting
ur: ﺎﻨﭩﻧﺎﮭﭼ

en: Arrange the stacking order of strokes
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺭﮈﺭﺁ ﮓﻨﮑﯿﭩﺳﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Use Split Length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮫﺘﻨﯿﻟ ﭧﻠﭙﺳﺍ

en: Enable chain splitting by curvilinear 2D length
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﻦﯿﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺋﺎﺒﻤﻟ 2D  ﮟﯿﻤﺧ

en: Use Split Pattern
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺮﭩﯿﭘ ﭧﻠﭙﺳﺍ

en: Enable chain splitting by dashed line patterns
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﻦﯿﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﺮﭩﯿﭘ ﻦﺋﻻ ﮉﺸﯾﮈ

en: Use Textures
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ

en: Enable or disable textured strokes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﺖﺧﺎﺳ

en: Grease Pencil data-block
ur: Grease Pencil ﮎﻼﺑ ﺎﭩﯾﮈ

en: Maximum number of frames to show after current frame (0 = don't show any frames after current)
ur: (ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Maximum number of frames to show before current frame (0 = don't show any frames before current)
ur: (ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮦﺩﻮﺟﻮﻣ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Layer Groups
ur: ﮦﻭﺮﮔ ﺕﺮﭘ

en: Grease Pencil layer groups
ur: Grease Pencil ﮦﻭﺮﮔ ﮧﮩﺗ ﯽﮐ

en: Grease Pencil layers
ur: Grease Pencil ﮟﯿﮩﺗ

en: Onion Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺯﺎﯿﭘ

en: Change fade opacity of displayed onion frames
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﻟﺪﻨﮬﺩ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ ﮯﮐ ﺯﺎﯿﭘ

en: Type of keyframe (for filtering)
ur: (ﮯﯿﻟ ﮯﮐ ﮓﻧﺮﭩﻠﻓ) ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Include all Keyframe types
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Mode to display frames
ur: ﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ

en: Frames in absolute range of the scene frame
ur: ﻢﯾﺮﻓ ﮟﯿﻣ ﺪﺣ ﻖﻠﻄﻣ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ

en: Frames in relative range of the Grease Pencil keyframes
ur: ﻢﯾﺮﻓ ﮟﯿﻣ ﺞﻨﯾﺭ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Selected
ur: ﺐﺨﺘﻨﻣ

en: Only selected keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Stroke Depth Order
ur: ﺭﮈﺭﺁ ﮫﺘﭙﯾﮈ ﮎﻭﺮﭩﺳﺍ

en: Defines how the strokes are ordered in 3D space (for objects not displayed 'In Front')
ur: (ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﮩﻧ ﮟﯿﻣ 'ﮯﻨﻣﺎﺳ' ﻮﺟ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻥﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺭﮈﺭﺁ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺲﯿﭙﺳﺍ 3D ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ

en: 2D Layers
ur: 2D ﮟﯿﺗﺮﭘ

en: 3D Location
ur: 3D ﻡﺎﻘﻣ

en: Display strokes using real 3D position in 3D space
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺯﻮﭘ ﯼﮈ3 ﯽﻘﯿﻘﺣ ﮟﯿﻣ ﮧﮕﺟ

en: Auto-Lock Layers
ur: ﮟﯿﺗﺮﭘ ﮎﻻ ﻮﭨﺁ

en: Automatically lock all layers except the active one to avoid accidental changes
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﺗﺎﺛﺩﺎﺣ

en: Use Custom Ghost Colors
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﭧﺳﻮﮭﮔ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Use custom colors for ghost frames
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺕﻮﮭﺑ

en: Fade
ur: ﻻﺪﻨﮬﺩ

en: Display onion keyframes with a fade in color transparency
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺯﺎﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﮓﻧﺭ

en: Show Start Frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ

en: Display onion keyframes for looping animations
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺯﺎﯿﭘ ﮯﯿﻟ ﮯﮑﺗﺎﯿﮐﺮﺣ ﮓﻨﭘﻮﻟ

en: Image data-block referencing an external or packed image
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺮﯾﻮﺼﺗ ﯼﺮﮭﺑ ﺎﯾ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ

en: Alpha Mode
ur: ﮈﻮﻣ ﺎﻔﻟﺍ

en: Representation of alpha in the image file, to convert to and from when saving and loading the image
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﺭﻭﺍ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ،ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺎﻔﻟﺍ ﮟﯿﻣ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.
ur: PNG ﮯﺴﯿﺟ ﺲﭩﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﺭﻭﺍ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﮓﻨﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﮩﮐ ﯽﮭﺑ ﺎﻔﻟﺍ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﺴﺟ ،ﮏﺳﺎﻣﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯾﺍ ﺎﻔﻟﺍ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﺎﻔﻟﺍ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en: Premultiplied
ur: ﺮﮐ ﮪﮍﺑ ﮯﺳ ﮯﻠﮩﭘ

en: Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.
ur: .OpenEXR ﮯﺴﯿﺟ ﺲﭩﯿﻣﺭﺎﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻞﺋﺎﻓ ﺭﻭﺍ ﭧﯿﻣﺭﺎﻓ ﯽﺗﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ .ﺎﻔﻟﺍ ﮏﻠﺴﻨﻣﮯﮨ ﺎﺗﺎﺟ ﺎﮩﮐ ﯽﮭﺑ ﮯﺴﺟ ،ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍ ﯽﭩﻠﻣ ﺎﻔﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﯽﺑ ﯽﺟ ﺭﺁ

en: Channel Packed
ur: ﮏﯿﭘ ﻞﻨﯿﭼ

en: Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺠﻧﺍ ﻢﯿﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﯼﺭﻮﻤﯿﻣﮯﮨ ﻡﺎﻋ ﮓﻨﮑﯿﭘ ﻞﻨﯿﭼ .ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮦﻭﺭﻭﺍ ،ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮏﯿﭘ ﺮﯾﻭﺎﺼﺗ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﺎﻔﻟﺍ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en: Ignore alpha channel from the file and make image fully opaque
ur: ﮟﯿﺋﺎﻨﺑ ﻢﮩﺒﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮯﺳ ﻞﺋﺎﻓ

en: Number of channels in pixels buffer
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﺮﻔﺑ ﺰﻠﺴﮑﭘ

en: Color Space Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: Image bit depth
ur: ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Display Aspect
ur: ﻮﻠﮩﭘ ﺎﮐ ﮯﻠﭙﺳﮈ

en: Display Aspect for this image, does not affect rendering
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﻠﮩﭘ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﺱﺍ

en: Format used for re-saving this file
ur: ﭧﯿﻣﺭﺎﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Output image in JPEG format
ur: JPEG ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in OpenEXR format
ur: OpenEXR ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in PNG format
ur: ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ PNG ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ

en: Output image in WebP format
ur: WebP ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in bitmap format
ur: ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﭗﯿﻣ ﭧﺑ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ

en: Output image in Cineon format
ur: Cineon ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in DPX format
ur: DPX ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in SGI IRIS format
ur: SGI IRIS ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in JPEG 2000 format
ur: JPEG 2000 ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in Radiance HDR format
ur: ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ HDR ﺲﻨﺌﯾﮉﯾﺭ

en: Output image in Targa format
ur: ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﺎﮔﺮﺗ

en: Output image in uncompressed Targa format
ur: ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ Targa ﮉﺴﯾﺮﭙﻤﮐ ﺮﯿﻏ

en: Output image in TIFF format
ur: TIFF ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ

en: Output image in multilayer OpenEXR format
ur: ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﺭﺁ ﺲﮑﯾﺍ ﯼﺍ ﻦﭘﻭﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ

en: FFmpeg Video
ur: FFmpeg ﻮﯾﮉﯾﻭ

en: Image/Movie file name
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ/ﺮﯾﻮﺼﺗ

en: Image/Movie file name (without data refreshing)
ur: (ﺮﯿﻐﺑ ﮯﮐ ﮓﻨﺸﯾﺮﻔﯾﺭ ﺎﭩﯾﮈ) ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ/ﺮﯾﻮﺼﺗ

en: Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ

en: Duration (in frames) of the image (1 when not a video/sequence)
ur: (ﻮﮨ ﮧﻧ ﮧﻠﺴﻠﺳ/ﻮﯾﮉﯾﻭ ﺐﺟ 1) (ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ) ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Fill color for the generated image
ur: ﮟﯾﺮﮭﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺮﮐ ﺍﺪﯿﭘ

en: Generated image height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated Type
ur: ﻢﺴﻗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated image type
ur: ﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Blank
ur: ﯽﻟﺎﺧ

en: Generate a blank image
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ ﮏﯾﺍ

en: UV Grid
ur: ﮈﺮﮔ  ﯼﻭﻮﯾ

en: Generated grid to test UV mappings
ur: ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﭙﯿﻣ  ﯼﻭﻮﯾ

en: Generated improved UV grid to test UV mappings
ur: ﺎﯿﮐ ﺭﺎﯿﺗ ﮈﺮﮕﯾﻭ ﻮﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﭙﯿﻣ  ﯼﻭﻮﯾ

en: Generated Width
ur: ﯽﺋﺍﮌﻮﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated image width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Has Data
ur: ﮯﮨ ﺎﭩﯾﮈ

en: True if the image data is loaded into memory
ur: ﮯﺋﺎﺟ ﻮﮨ ﮈﻮﻟ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﺎﭩﯾﮈ ﺎﮐ ﺮﯾﻮﺼﺗ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Dirty
ur: ﺍﺪﻨﮔ

en: Image has changed and is not saved
ur: ﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺭﻭﺍ ﮯﮨ ﯽﺌﮔ ﻝﺪﺑ ﺮﯾﻮﺼﺗ

en: Is Float
ur: ﮯﮨ ﭦﻮﻠﻓ

en: True if this image is stored in floating-point buffer
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺮﻔﺑ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﺮﯾﻮﺼﺗ ﮧﯾ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Multiple Views
ur: ﺮﻇﺎﻨﻣ ﺩﺪﻌﺘﻣ

en: Image has more than one view
ur: ﮟﯿﮨ ﮮﺭﺎﻈﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Stereo 3D
ur: 3D ﻮﯾﺮﯿﭩﺳ

en: Image has left and right views
ur: ﮟﯿﮨ ﮮﺭﺎﻈﻧ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Packed File
ur: ﻞﺋﺎﻓ ﮉﮑﯿﭘ

en: First packed file of the image
ur: ﻞﺋﺎﻓ ﮏﯿﭘ ﯽﻠﮩﭘ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Packed Files
ur: ﮟﯿﻠﺋﺎﻓ ﮉﮑﯿﭘ

en: Collection of packed images
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮨ ﯼﺮﮭﺑ

en: Pixels
ur: ﺰﻠﺴﮑﭘ

en: Image buffer pixels in floating-point values
ur: ﺰﻠﺴﮑﭘ ﺮﻔﺑ ﯼﺮﯾﻮﺼﺗ ﮟﯿﻣ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: Render Slots
ur: ﺲﭨﻼﺳ ﺭﮉﻨﯾﺭ

en: Render slots of the image
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﭦﻼﺳ ﮯﮐ ﺮﯾﻮﺼﺗ

en: X/Y pixels per meter, for the image buffer
ur: X/Y ﮯﯿﻟ ﮯﮐ ﺮﻔﺑ ﯼﺮﯾﻮﺼﺗ ،ﺮﭩﯿﻣ ﯽﻓ ﺰﻠﺴﮑﭘ

en: Seam Margin
ur: ﻦﺟﺭﺎﻣ ﻥﻮﯿﺳ

en: Margin to take into account when fixing UV seams during painting. Higher number would improve seam-fixes for mipmaps, but decreases performance.
ur: ﮯﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﯽﮔ ﮯﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺲﮑﻓ ﻥﻮﯿﺳ ﮯﯿﻟ ﮯﮐ ﺲﭙﯿﻣ ﭗﯿﻣ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺋﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻦﺟﺭﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﻥﻮﯿﺳ UV ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘ

[ctx: Image]
en: Source
ur: ﺬﺧﺎﻣ

en: Where the image comes from
ur: ﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Single Image
ur: ﺞﯿﻣﺍ ﻞﮕﻨﺳ

en: Single image file
ur: ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﻞﮕﻨﺳ

[ctx: Image]
en: Image Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Multiple image files, as a sequence
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﮟﯿﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

[ctx: Image]
en: Movie
ur: ﻢﻠﻓ

en: Movie file
ur: ﻞﺋﺎﻓ ﯼﻭﻮﻣ

[ctx: Image]
en: Generated
ur: ﺎﯿﮐ ﺍﺪﯿﭘ

en: Generated image
ur: ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

[ctx: Image]
en: Viewer
ur: ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ

en: Compositing node viewer
ur: ﺭﻮﯾﻭ ﮈﻮﻧ ﮓﻨﭨﺯﻮﭙﻤﮐ

[ctx: Image]
en: UDIM Tiles
ur: UDIM ﮟﯿﻠﺋﺎﭨ

en: Tiled UDIM image texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ UDIM ﮦﺪﺷ ﻞﺋﺎﭨ

en: Stereo 3D Format
ur: ﭧﯿﻣﺭﺎﻓ 3D ﻮﯾﺮﯿﭩﺳ

en: Settings for stereo 3d
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ 3d ﻮﯾﺮﯿﭩﺳ

en: Image Tiles
ur: ﮟﯿﻠﺋﺎﭨ ﯼﺮﯾﻮﺼﺗ

en: Tiles of the image
ur: ﮟﯿﻠﺋﺎﭨ ﯽﮐ ﺮﯾﻮﺼﺗ

en: How to generate the image
ur: ﮯﺋﺎﺟ ﯽﮐ ﺭﺎﯿﺗ ﮯﺴﯿﮐ ﺮﯾﻮﺼﺗ

en: Multilayer
ur: ﺕﺮﭘ  ﯽﭩﻠﻣ

en: UV Test
ur: ﭧﺴﯿﭨ ﯼﻭﻮﯾ

en: Render Result
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮧﺠﯿﺘﻧ

en: Compositing
ur: ﮓﻨﭨﺯﻮﭙﻤﮐ

en: Deinterlace
ur: ﺲﯿﻟﺮﭩﻨﯾﮈ

en: Deinterlace movie file on load
ur: ﻞﺋﺎﻓ ﯼﻭﻮﻣ ﺲﯿﻟﺮﭩﻨﯿﯾﮈ ﺮﭘ ﮈﻮﻟ

en: Float Buffer
ur: ﺮﻔﺑ ﭦﻮﻠﻓ

en: Generate floating-point buffer
ur: ﮟﯿﺋﺎﻨﺑ ﺮﻔﺑ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: Half Float Precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﭦﻮﻠﻓ ﻒﺼﻧ

en: Use 16 bits per channel to lower the memory usage during rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 16 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Use Multi-View
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﻭ ﯽﭩﻠﻣ

en: Use Multiple Views (when available)
ur: (ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﻇﺎﻨﻣ ﺩﺪﻌﺘﻣ

en: View as Render
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Apply render part of display transformation when displaying this image on the screen
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺼﺣ ﺭﮉﻨﯾﺭ ﺎﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﺱﺍ ﺮﭘ ﻦﯾﺮﮑﺳﺍ

en: Views Format
ur: ﭧﯿﻣﺭﺎﻓ ﺯﻮﯾﻭ

en: Mode to load image views
ur: ﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺮﻇﺎﻨﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Individual
ur: ﯼﺩﺍﺮﻔﻧﺍ

en: Individual files for each view with the prefix as defined by the scene views
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺭﺎﻈﻧ ﮯﮐﻮﯾﻭ ﮧﮐ ﺎﺴﯿﺟ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﺑﺎﺳ ﮟﯿﻠﺋﺎﻓ ﮓﻟﺍ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺮﮨ

en: Single file with an encoded stereo pair
ur: ﻞﺋﺎﻓ ﻞﮕﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﮮﮌﻮﺟ ﻮﯾﺮﯿﭩﺳ ﮦﺪﺷ ﮈﻮﮑﻧﺍ

en: Shape keys data-block containing different shapes of geometric data-blocks
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻠﮑﺷ ﻒﻠﺘﺨﻣ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﺰﯿﮐ ﻞﮑﺷ

en: Evaluation time for absolute shape keys
ur: ﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻖﻠﻄﻣ

en: Key Blocks
ur: ﺲﮐﻼﺑ ﯼﺪﯿﻠﮐ

en: Shape keys
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Reference Key
ur: ﺪﯿﻠﮐ ﮧﻟﺍﻮﺣ

en: Make shape keys relative, otherwise play through shapes as a sequence using the evaluation time
ur: ﮟﯿﺋﻼﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻠﮑﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮯﮐ ﺺﯿﺨﺸﺗ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯿﺋﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: User
ur: ﻑﺭﺎﺻ

en: Data-block using these shape keys
ur: ﮟﯾﺮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻥﺍ

en: Lattice data-block defining a grid for deforming other objects
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻟﺎﺟ

en: Interpolation Type U
ur: U ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Catmull-Rom
ur: ﻡﻭﺭ ﻞﻤﭩﯿﮐ

en: BSpline
ur: ﻦﺋﻻ ﺲﯾﺍ ﯽﺑ

en: Interpolation Type V
ur: V ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Interpolation Type W
ur: ﻮﯿﻠﺑﮈ ﭗﺋﺎﭨ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Points of the lattice
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﯽﻟﺎﺟ

en: U
ur: ﻮﯾ

en: Points in U direction (cannot be changed when there are shape keys)
ur: U ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)

en: V
ur: ﯼﻭ

en: Points in V direction (cannot be changed when there are shape keys)
ur: V ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)

en: W
ur: ﻮﯿﻠﺑﮈ

en: Points in W direction (cannot be changed when there are shape keys)
ur: W ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)

en: Only display and take into account the outer vertices
ur: ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻑﺮﺻ

en: Vertex group to apply the influence of the lattice
ur: ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﻟﺎﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: External .blend file from which data is linked
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮏﻨﻟ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﻞﺋﺎﻓ blend. ﯽﻧﻭﺮﯿﺑ

en: Path to the library .blend file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ

en: Library Overrides Need resync
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: True if this library contains library overrides that are linked in current blendfile, and that had to be recursively resynced on load (it is recommended to open and re-save that library blendfile then)
ur: (ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ) ﺎﮔ ﮮﮍﭘ ﺎﻧﻮﮨ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﮯﻧﺮﮐ ﮈﻮﻟ ﺭﺎﺑ ﺭﺎﺑ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﮨ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﮟﯿﮨ ﻞﻣﺎﺷ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Version of Blender the library .blend was saved with
ur: Blender ﻥﮊﺭﻭ ﺎﮐ ﯼﺮﺒﯿﺋﻻ ﯽﮐ .blend ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ

[ctx: Light]
en: Light
ur: ﯽﻨﺷﻭﺭ

en: Light data-block for lighting a scene
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﺷﻭﺭ ﻮﮐﻮﯾﻭ ﯽﺴﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺋﻻ

en: Light color
ur: ﮓﻧﺭ ﺎﮑﻠﮨ

en: Cutoff Distance
ur: ﮧﻠﺻﺎﻓ ﻑﺁ ﭧﮐ

en: Distance at which the light influence will be set to 0
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ 0 ﺮﺛﺍ ﺎﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Cycles Light Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻞﮑﯿﺋﺎﺳ

en: Cycles light settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻞﮑﯿﺋﺎﺳ

en: Diffuse Factor
ur: ﺮﭩﮑﯿﻓ ﺯﻮﯿﻓﮈ

en: Diffuse reflection multiplier
ur: ﺏﺮﺿ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺯﻮﯿﻓﮈ

en: Node tree for node based lights
ur: ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺲﭩﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Normalize
ur: ﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣ

en: Specular Factor
ur: ﺮﭩﮑﯿﻓ ﺮﻟﻮﮑﯿﭙﺳ

en: Specular reflection multiplier
ur: ﺏﺮﺿ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺮﻟﻮﮑﯿﭙﺳ

en: Transmission Factor
ur: ﻞﻣﺎﻋ ﯽﻠﻘﺘﻨﻣ

en: Transmission light multiplier
ur: ﺏﺭﺎﺿ ﯽﻨﺷﻭﺭ ﯽﻠﻘﺘﻨﻣ

[ctx: Light]
en: Type
ur: ﻢﺴﻗ

en: Type of light
ur: ﻢﺴﻗ ﯽﮐ ﯽﻨﺷﻭﺭ

[ctx: Light]
en: Point
ur: ﮧﻄﻘﻧ

en: Omnidirectional point light source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﮧﻄﻘﻧ ﯽﺘﮩﺟ ﮧﻤﮨ

[ctx: Light]
en: Sun
ur: ﺝﺭﻮﺳ

en: Constant direction parallel ray light source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻉﺎﻌﺷ ﯼﺯﺍﻮﺘﻣ ﺖﻤﺳ ﻞﺴﻠﺴﻣ

[ctx: Light]
en: Spot
ur: ﭦﺎﭙﺳ

en: Directional cone light source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻃﻭﺮﺨﻣ ﮏﻤﺗﺎﺷﺩ

[ctx: Light]
en: Area
ur: ﮧﻗﻼﻋ

en: Directional area light source
ur: ﺱﺭﻮﺳ ﭧﺋﻻ ﺎﯾﺮﯾﺍ ﮏﻤﺗﺎﺷﺩ

en: Custom Attenuation
ur: ﮧﺟﻮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use custom attenuation distance instead of global light threshold
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﺟﻮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﭧﺋﻻ ﻞﺑﻮﻠﮔ

en: Use shader nodes to render the light
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﯽﻨﺷﻭﺭ

en: Volume Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﻢﺠﺣ

en: Volume light multiplier
ur: ﺏﺮﺿ ﭧﺋﻻ ﻡﻮﯿﻟﺍﻭ

en: Area Light
ur: ﭧﺋﻻ ﺎﯾﺮﯾﺍ

en: Directional area Light
ur: ﯽﻨﺷﻭﺭ ﯽﮐ ﮯﻗﻼﻋ ﮏﻤﺗﺎﺷﺩ

[ctx: Light]
en: Power
ur: ﺖﻗﺎﻃ

en: Shadow Buffer Clip Start
ur: ﭦﺭﺎﭩﺳﺍ ﭗﻠﮐ ﺮﻔﺑ ﻭﮉﯿﺷ

en: Shadow map clip start, below which objects will not generate shadows
ur: ﯽﮔ ﮟﯾﺮﮐ ﮟﯿﮩﻧ ﺍﺪﯿﭘ ﮯﺋﺎﺳ ءﺎﯿﺷﺍ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ،ﻉﻭﺮﺷ ﭗﻠﮐ ﭗﯿﻣ ﻭﮉﯿﺷ

en: Shadow Filter Radius
ur: ﺱﺍﺩﺭ ﺮﭩﻠﻓ ﮧﯾﺎﺳ

en: Blur shadow aliasing using Percentage Closer Filtering
ur: ﮓﻨﺴﺋﻼﯾﺍ ﻭﮉﯿﺷ ﺮﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺮﭩﻠﻓ ﺭﺯﻮﻠﮐ ﺪﺼﯿﻓ

en: Shadow Jitter Overblur
ur: Overblur ﺮﯿﺒﻤﮭﮔ ﮧﯾﺎﺳ

en: Apply shadow tracing to each jittered sample to reduce under-sampling artifacts
ur: ﮟﯿﺋﺎﮕﻟ ﮓﻨﺴﯾﺮﭨ ﻭﮉﯿﺷ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﻧﻮﻤﻧ ﺮﯾﺯ

en: Shadows Resolution Limit
ur: ﺪﺣ ﺩﺍﺩﺭﺍﺮﻗ ﮯﺋﺎﺳ

en: Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮯﺋﺎﺳ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺰﺋﺎﺳ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ﻞﺴﮑﭘ ﭗﯿﻣ ﻭﮉﯿﺷ

en: Shadow Soft Size
ur: ﺰﺋﺎﺳ ﻡﺮﻧ ﻭﮉﯿﺷ

en: Light size for ray shadow sampling (Raytraced shadows)
ur: (ﺯﻭﮉﯿﺷ ﮉﺴﯾﺮﭨ ﮮﺭ) ﺰﺋﺎﺳ ﺎﮑﻠﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﻭﮉﯿﺷ ﮮﺭ

en: Shape of the area Light
ur: ﯽﻨﺷﻭﺭ ﻞﮑﺷ ﯽﮐ ﮯﻗﻼﻋ

en: Rectangle
ur: ﻞﯿﻄﺘﺴﻣ

en: Disk
ur: ﮏﺳﮈ

en: Ellipse
ur: ﯼﻮﻀﯿﺑ

en: Size of the area of the area light, X direction size for rectangle shapes
ur: ﺰﺋﺎﺳ ﺎﮐ ﺖﻤﺳ X ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﺷ ﻞﯿﻄﺘﺴﻣ ،ﺰﺋﺎﺳ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﭧﺋﻻ ﺎﯾﺮﯾﺍ

en: Size Y
ur: Y ﺰﺋﺎﺳ

en: Size of the area of the area light in the Y direction for rectangle shapes
ur: ﺰﺋﺎﺳ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﯽﻨﺷﻭﺭ ﮟﯿﻣ ﺖﻤﺳ Y ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﺷ ﻞﯿﻄﺘﺴﻣ

en: How widely the emitted light fans out, as in the case of a gridded softbox
ur: ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﮯﮐ ﺲﮐﺎﺑ ﭧﻓﺎﺳ ﮈﮈﺮﮔ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯿﮨ ﮯﺘﻠﮑﻧ ﺮﮨﺎﺑ ﺭﺎﺘﺳﺮﭘ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﻊﯿﺳﻭ ﯽﻨﺘﮐ

en: Absolute Resolution Limit
ur: ﺪﺣ ﺩﺍﺩﺭﺍﺮﻗ ﻖﻠﻄﻣ

en: Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﭧﻧﻮﯾ 1 ﮯﺳ ﻞﺻﺍ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺒﺴﻧ ﯽﮐ ﻞﺴﮑﭘ ﮈﻭﮉﯿﺷ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Shadow Jitter
ur: ﺮﯿﺒﻤﮭﮔ ﮧﯾﺎﺳ

en: Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.
ur: .ﮯﮨ ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻠﻋﺍ (ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﮧﮐ ﮏﺗ ﺐﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺋﺎﺳ ﻡﺮﻧ ﮯﺋﻮﮨ ﮯﮑﻠﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻭﮉﯿﺷ

en: Point Light
ur: ﭧﺋﻻ ﭧﻨﺋﺍﻮﭘ

en: Omnidirectional point Light
ur: ﯽﻨﺷﻭﺭ ﮧﻄﻘﻧ ﯽﺘﮩﺟ ﮧﻤﮨ

en: Soft Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻡﺮﻧ

en: Apply falloff to avoid sharp edges when the light geometry intersects with other objects
ur: ﮯﮨ ﯽﺘﻠﻣ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻨﺷﻭﺭ ﺐﺟ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Spot Light
ur: ﭧﺋﻻ ﭦﺎﭙﺳﺍ

en: Directional cone Light
ur: ﯽﻨﺷﻭﺭ ﯽﻃﻭﺮﺨﻣ ﮏﻤﺗﺎﺷﺩ

en: Show Cone
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻁﻭﺮﺨﻣ

en: Display transparent cone in 3D view to visualize which objects are contained in it
ur: ﮟﯿﮨ ﺩﻮﺟﻮﻣ ءﺎﯿﺷﺍ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺱﺍ ﮧﮐﺎﺗ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ 3D ﻮﮐ ﮏﻨﺷ ﻑﺎﻔﺷ

en: Spot Blend
ur: ﮉﻨﯿﻠﺑ ﭦﺎﭙﺳ

en: The softness of the spotlight edge
ur: ﯽﻣﺮﻧ ﯽﮐ ﮮﺭﺎﻨﮐ ﭧﺋﻻ ﭦﺎﭙﺳﺍ

en: Cast a square spot light shape
ur: ﮟﯾﺮﮐ ﭧﺳﺎﮐ ﻞﮑﺷ ﭧﺋﻻ ﭦﺎﭙﺳﺍ ﻊﺑﺮﻣ

en: Sun Light
ur: ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺳ

en: Constant direction parallel ray Light
ur: ﯽﻨﺷﻭﺭ ﯽﮐ ﻉﺎﻌﺷ ﯼﺯﺍﻮﺘﻣ ﺖﻤﺳ ﻞﺴﻠﺴﻣ

en: Angular diameter of the Sun as seen from the Earth
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮑﯾﺩ ﮯﺳ ﻦﯿﻣﺯ ﮧﮐ ﺎﺴﯿﺟ ﺮﻄﻗ ﯽﯿﻧﻮﮐ ﺎﮐ ﺝﺭﻮﺳ

en: Sunlight strength in watts per meter squared (W/m²)
ur: (W/m²) ﮟﯿﻣ ﻊﺑﺮﻣ ﺮﭩﯿﻣ ﯽﻓ ﭦﺍﻭ ﺖﻗﺎﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺳ

en: Cascade Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﮞﻮﻧﺮﮭﺟ

en: Number of texture used by the cascaded shadow map
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺖﺧﺎﺳ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﭗﯿﻣ ﻭﮉﯿﺷ ﮈﮉﯿﮑﺳﺎﮐ

en: Exponential Distribution
ur: ﻢﯿﺴﻘﺗ ﯽﺘﯾﺎﻔﮐ

en: Higher value increase resolution towards the viewpoint
ur: ﺩﺍﺩﺭﺍﺮﻗ ﯽﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﯽﻠﻋﺍ ﻑﺮﻃ ﯽﮐ ﺮﻈﻧ ﮧﻄﻘﻧ

en: Cascade Fade
ur: ﻻﺪﻨﮬﺩ ﮉﯿﮑﺳﺎﮐ

en: How smooth is the transition between each cascade
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﯽﻠﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺮﮭﺟ ﺮﮨ

en: Cascade Max Distance
ur: ﺎﻧﺮﮭﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: End distance of the cascaded shadow map (only in perspective view)
ur: (ﮟﯿﻣ ﮦﺎﮕﻧ ﻑﺮﺻ) ﮧﻠﺻﺎﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﭗﯿﻣ ﻭﮉﯿﺷ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺟ

en: Light Probe data-block for lighting capture objects
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﭽﭙﯿﮐ ﮓﻨﭩﺋﻻ

en: Probe clip start, below which objects will not appear in reflections
ur: ﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮟﯿﻣ ﯽﺳﺎﮑﻋ ءﺎﯿﺷﺍ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ،ﻉﻭﺮﺷ ﭗﻠﮐ ﯽﺗﺎﻘﯿﻘﺤﺗ

en: Display Data Size
ur: ﺰﺋﺎﺳ ﺎﭩﯾﮈ ﮯﻠﭙﺳﮈ

en: Viewport display size of the sampled data
ur: ﺰﺋﺎﺳ ﮯﻠﭙﺳﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﻤﻧ

en: Influence Distance
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩ

en: Influence distance of the probe
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩ ﯽﮐ ﺕﺎﻘﯿﻘﺤﺗ

en: Invert Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﭩﻟﺍ

en: Invert visibility collection (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﺎﻧﺮﮐ ﻊﻤﺟ ﺖﯿﺋﺮﻣ ﺎﭩﻟﺍ

en: Show the clipping distances in the 3D view
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐ ﮟﯿﻣﻮﯾﻭ

en: Display Data (Deprecated)
ur: (Deprecated) ﺎﭩﯾﮈ ﮯﻠﭙﺳﮈ

en: Deprecated, use use_data_display instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ use_data_display ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓ

en: Show the influence volume in the 3D view
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﻢﺠﺣ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮟﯿﻣﻮﯾﻭ

en: Type of light probe
ur: ﻢﺴﻗ ﯽﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Light probe that captures precise lighting from all directions at a single point in space
ur: ﮯﮨ ﯽﺗﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﮯﺳ ﮞﻮﺘﻤﺳ ﻡﺎﻤﺗ ﺮﭘ ﮧﻄﻘﻧ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﻼﺧ ﻮﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Light probe that captures incoming light from a single direction on a plane
ur: ﮯﮨ ﯽﺗﮍﮑﭘ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺖﻤﺳ ﮏﯾﺍ ﺮﭘ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻮﺟ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Light probe that captures low frequency lighting inside a volume
ur: ﮯﮨ ﯽﺗﮍﮑﭘ ﻮﮐ ﮓﻨﭩﺋﻻ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻢﮐ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻮﺟ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Display Data
ur: ﺎﭩﯾﮈ ﮯﻠﭙﺳﮈ

en: Display sampled data in the viewport to debug captured light
ur: ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﺎﭩﯾﮈ ﺭﺍﺩ ﮧﻧﻮﻤﻧ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﺒﯾﮈ ﻮﮐ ﭧﺋﻻ ﮈﺮﭽﭙﯿﮐ

en: Visibility Bleed Bias
ur: ﺐﺼﻌﺗ ﯽﻧﻮﺧ ﺖﯿﺋﺮﻣ

en: Bias for reducing light-bleed on variance shadow maps (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﺐﺼﻌﺗ ﺎﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮑﻠﮨ ﺮﭘ ﮞﻮﺸﻘﻧ ﻭﮉﯿﺷ ﺮﯿﻐﺘﻣ

en: Visibility Blur
ur: ﻦﭘ ﻻﺪﻨﮬﺩ ﺎﮐ ﺖﯿﺋﺮﻣ

en: Filter size of the visibility blur (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﺰﺋﺎﺳ ﺮﭩﻠﻓ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﺖﯿﺋﺮﻣ

en: Visibility Bias
ur: ﺐﺼﻌﺗ ﺎﮐ ﺖﯿﺋﺮﻣ

en: Bias for reducing self shadowing (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﺐﺼﻌﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮧﯾﺎﺳ ﺩﻮﺧ

en: Visibility Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺖﯿﺋﺮﻣ

en: Restrict objects visible for this probe (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮯﯿﻟ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﺱﺍ

en: Planar Probe
ur: ﺕﺎﻘﯿﻘﺤﺗ ﺮﻧﻼﭘ

en: Spherical Probe
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯼﻭﺮﮐ

en: Probe clip end, beyond which objects will not appear in reflections
ur: ﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮟﯿﻣ ﯽﺳﺎﮑﻋ ءﺎﯿﺷﺍ ﮯﮔﺁ ﮯﺳ ﺲﺟ ،ﻡﺎﺘﺘﺧﺍ ﺎﮐ ﭗﻠﮐ ﯽﺗﺎﻘﯿﻘﺤﺗ

en: Control how fast the probe influence decreases
ur: ﮯﮨ ﺎﺗﻮﮨ ﻢﮐ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﺕﺎﻘﯿﻘﺤﺗ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Type of influence volume
ur: ﻢﺴﻗ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ

en: Parallax Radius
ur: ﺱﺍﺩﺭ ﺲﮑﯿﻟﺍﺮﯿﭘ

en: Lowest corner of the parallax bounding box
ur: ﺎﻧﻮﮐ ﻼﭽﻧ ﮯﺳ ﺐﺳ ﺎﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺲﮐﻻﺍﺮﯿﭘ

en: Type of parallax volume
ur: ﻢﺴﻗ ﯽﮐ ﻢﺠﺣ ﺲﮑﯿﻟﺍﺮﯿﭘ

en: Parallax
ur: ﺲﮑﯿﻟﺍﺮﯿﭘ

en: Show the parallax correction volume in the 3D view
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﺢﯿﺤﺼﺗ ﺲﮑﯿﻟﺍﺮﯿﭘ ﮟﯿﻣﻮﯾﻭ

en: Use Custom Parallax
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﯿﻟﺍﺮﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Enable custom settings for the parallax correction volume
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﺢﯿﺤﺼﺗ ﺲﮑﯿﻟﺍﺮﯿﭘ

en: Volume Probe
ur: ﺕﺎﻘﯿﻘﺤﺗ ﻢﺠﺣ

en: Bake Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﺎﻧﺎﮑﭘ

en: Number of ray directions to evaluate when baking
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺘﻤﺳ ﯽﮐ ﮞﻮﻧﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑ

en: Capture Distance
ur: ﮧﻠﺻﺎﻓ ﺮﭽﭙﯿﮐ

en: Distance around the probe volume that will be considered during the bake
ur: ﺎﻧﺎﮑﭘﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ

en: Capture Emission
ur: ﮟﯾﺮﮐ ﮧﻀﺒﻗ ﺮﭘ ﺝﺍﺮﺧﺍ

en: Bake emissive surfaces for more accurate lighting
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ

en: Capture Indirect
ur: ﮟﯾﺮﮐ ﺮﭽﭙﯿﮐ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Bake light bounces from light sources for more accurate lighting
ur: ﮟﯾﺮﮐ ﺲﻧﺅﺎﺑ ﭧﺋﻻ ﮏﯿﺑ ﮯﺳ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ

en: Capture World
ur: ﮉﻟﺭﻭ ﺮﭽﭙﯿﮐ

en: Bake incoming light from the world instead of just the visibility for more accurate lighting, but lose correct blending to surrounding irradiance volumes
ur: ﮟﯿﺋﺎﺟﻮﮨ ﻡﻭﺮﺤﻣ ﮯﺳ ﭦﻭﻼﻣ ﺖﺳﺭﺩ ﮟﯿﻣ ﮞﻭﺭﺍﺪﻘﻣ ﯽﻟﺍﻭ ﮞﻮﻋﺎﻌﺷ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﯿﻧﺩ ﮯﺋﺎﺠﺑ ﯽﮐ ﺖﯿﺋﺮﻣ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ

en: Clamp Direct
ur: ﭧﮑﯾﺮﺋﺍﮈ ﭗﻤﯿﻠﮐ

en: Clamp the direct lighting intensity to reduce noise (0 to disable)
ur: (0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ

en: Clamp Indirect
ur: ﮧﺠﻨﮑﺷ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Clamp the indirect lighting intensity to reduce noise (0 to disable)
ur: (0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ

en: Dilation Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﯼﺯﺎﺑ

en: Radius in grid sample to search valid grid samples to copy into invalid grid samples
ur: ﺱﺍﺩﺭ ﮟﯿﻣ ﮯﻧﻮﻤﻧ ﮯﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮯﻧﻮﻤﻧ ﮈﺮﮔ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﻧﻮﻤﻧ ﮈﺮﮔ ﻂﻠﻏ

en: Dilation Threshold
ur: ﺪﺣ ﯽﮐ ﯼﺯﺎﺑ

en: Ratio of front-facing surface hits under which a grid sample will reuse neighbors grid sample lighting
ur: ﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﮯﻧﻮﻤﻧ ﮈﺮﮔ ﮯﮐ ﮞﻮﯿﺳﻭﮍﭘ ﮧﻧﻮﻤﻧ ﺎﮐ ﮈﺮﮔ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﺐﺳﺎﻨﺗ ﺎﮐ ﭧﮨ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮯﻨﻣﺎﺳ

en: Search Distance
ur: ﮧﻠﺻﺎﻓ ﮟﯾﺮﮐ ﺵﻼﺗ

en: Distance to search for valid capture positions to prevent lighting artifacts
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺵﻼﺗ ﯽﮐ ﺯ ﻡﺎﻘﻣ  ﺮﭽﭙﯿﮐ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Facing Bias
ur: ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺐﺼﻌﺗ

en: Smoother irradiance interpolation but introduce light bleeding
ur: ﮯﮨ ﺎﮨﺭ ﮧﮩﺑ ﻥﻮﺧ ﺎﮑﻠﮨ ﻦﮑﯿﻟ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﺭﺍﻮﻤﮨ

en: Intensity
ur: ﺕﺪﺷ

en: Modify the intensity of the lighting captured by this probe
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﺌﮔ ﯼﮍﮑﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﺱﺍ

en: Normal Bias
ur: ﺐﺼﻌﺗ ﻞﻣﺭﺎﻧ

en: Offset sampling of the irradiance grid in the surface normal direction to reduce light bleeding
ur: ﺎﻨﯿﻟ ﮧﻧﻮﻤﻧ ﭧﯿﺴﻓﺁ ﺎﮐ ﮈﺮﮔ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﮟﯿﻣ ﺖﻤﺳ ﻞﻣﺭﺎﻧ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮑﻠﮨ

en: Resolution X
ur: ﺲﮑﯾﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Number of samples along the x axis of the volume
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ x ﮯﮐ ﻢﺠﺣ

en: Resolution Y
ur: Y ﺩﺍﺩﺭﺍﺮﻗ

en: Number of samples along the y axis of the volume
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ y ﮯﮐ ﻢﺠﺣ

en: Resolution Z
ur: Z ﺩﺍﺩﺭﺍﺮﻗ

en: Number of samples along the z axis of the volume
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ z ﮯﮐ ﻢﺠﺣ

en: Surface Offset
ur: ﭧﯿﺴﻓﺁ ﺢﻄﺳ

en: Moves capture points away from surfaces to prevent artifacts
ur: ﮯﮨ ﺎﺗﺎﺟ ﮯﻟ ﺭﻭﺩ ﮯﺳ ﮞﻮﺤﻄﺳ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭽﭙﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻧﻮﻤﻧ

en: Surfel Resolution
ur: ﻦﺸﯿﻟﻭﺰﯾﺭ ﻞﻓﺮﺳ

en: Number of surfels to spawn in one local unit distance (higher values improve quality)
ur: (ﮟﯿﮨ ﯽﺗﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﯿﻓﺮﺳ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﺮﭘ ﮯﻠﺻﺎﻓ ﮯﮐ ﭧﻧﻮﯾ ﯽﻣﺎﻘﻣ ﮏﯾﺍ

en: Validity Threshold
ur: ﺪﺣ ﯽﮐ ﯽﮕﺘﺳﺭﺩ

en: Ratio of front-facing surface hits under which a grid sample will not be considered for lighting
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﻮﻏ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﺐﺳﺎﻨﺗ ﺎﮐ ﭧﮨ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮯﻨﻣﺎﺳ

en: View Bias
ur: ﮟﯿﮭﮑﯾﺩ ﺐﺼﻌﺗ

en: Offset sampling of the irradiance grid in the viewing direction to reduce light bleeding
ur: ﺎﻨﯿﻟ ﮧﻧﻮﻤﻧ ﭧﯿﺳ ﻑﺁ ﺎﮐ ﮈﺮﮔ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻨﮩﺑ ﻥﻮﺧ ﮯﮑﻠﮨ

en: Mask data-block defining mask for compositing
ur: ﮏﺳﺎﻣ ﮓﻨﻨﺋﺎﻔﯾﮈ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ

en: Active Shape Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﮑﺷ ﻝﺎﻌﻓ

en: Index of active layer in list of all mask's layers
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﻡﺎﻤﺗ

en: Final frame of the mask (used for sequencer)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ) ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﮏﺳﺎﻣ

en: First frame of the mask (used for sequencer)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ) ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﮏﺳﺎﻣ

en: Collection of layers which defines this mask
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮏﺳﺎﻣ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ

en: Material data-block to define the appearance of geometric objects for rendering
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ءﺎﯿﺷﺍ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Clip Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﭗﻠﮐ

en: A pixel is rendered only if its alpha value is above this threshold
ur: ﻮﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﯽﮐ ﺱﺍ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻞﺴﮑﭘ ﮏﯾﺍ

[ctx: Material]
en: Blend Mode
ur: ﮈﻮﻣ ﮉﻨﯿﻠﺑ

en: Blend Mode for Transparent Faces (Deprecated: use 'surface_render_method')
ur: ('ﮉﮭﺘﯿﻣ_ﺭﮉﻨﯾﺭ_ﺲﯿﻓﺮﺳ'ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ :ﮦﺩﻮﺳﺮﻓ) ﮈﻮﻣ ﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻑﺎﻔﺷ

[ctx: Material]
en: Opaque
ur: ﻢﮩﺒﻣ

en: Render surface without transparency
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﺢﻄﺳ ﺮﯿﻐﺑ ﮯﮐ ﺖﯿﻓﺎﻔﺷ

[ctx: Material]
en: Alpha Clip
ur: ﭗﻠﮐ ﺎﻔﻟﺍ

en: Use the alpha threshold to clip the visibility (binary visibility)
ur: (ﺖﯿﺋﺮﻣ ﯼﺮﻨﺋﺎﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭗﻠﮐ ﻮﮐ ﺖﯿﺋﺮﻣ

[ctx: Material]
en: Alpha Hashed
ur: ﮉﺸﯿﮨ ﺎﻔﻟﺍ

en: Use noise to dither the binary visibility (works well with multi-samples)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮭﭼﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﯽﭩﻠﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﯿﺋﺮﻣ ﯼﺮﻨﺋﺎﺑ

[ctx: Material]
en: Alpha Blend
ur: ﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ

en: Render polygon transparent, depending on alpha channel of the texture
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺎﻔﺷ ﻮﮐ  ﻢﺴﺠﻣ  ،ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮯﮐ ﺖﺧﺎﺳ

en: Cycles Material Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ ﻞﮑﯿﺋﺎﺳ

en: Cycles material settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ ﻞﮑﯿﺋﺎﺳ

en: Diffuse Color
ur: ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Diffuse color of the material
ur: ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘ ﺎﮐ ﺩﺍﻮﻣ

en: Displacement Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Method to use for the displacement
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Bump Only
ur: ﺎﻧﺍﺮﮑﭨ ﻑﺮﺻ

en: Bump mapping to simulate the appearance of displacement
ur: ﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﻮﮐ ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Displacement Only
ur: ﻑﺮﺻ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Use true displacement of surface only, requires fine subdivision
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮏﯿﮭﭨ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻘﯿﻘﺣ ﯽﮐ ﺢﻄﺳ ﻑﺮﺻ

en: Displacement and Bump
ur: ﺎﻧﺍﺮﮑﭨ ﺭﻭﺍ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Combination of true displacement and bump mapping for finer detail
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ ﺭﻭﺍ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻘﯿﻘﺣ ﮯﯿﻟ ﮯﮐ ﻞﯿﺼﻔﺗ ﺮﺘﮩﺑ

en: Grease Pencil Settings
ur: Grease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ

en: Is Grease Pencil
ur: Grease Pencil ﮯﮨ

en: Line Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ

en: Line color used for Freestyle line rendering
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ

en: Line Priority
ur: ﺢﯿﺟﺮﺗ ﯽﮐ ﻦﺋﻻ

en: The line color of a higher priority is used at material boundaries
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﻦﺋﻻ ﺎﮐ ﺢﯿﺟﺮﺗ ﯽﻠﻋﺍ ﺮﭘ ﺩﻭﺪﺣ ﯼﺩﺎﻣ

en: Line Art Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ

en: Line Art settings for material
ur: ﺩﺍﻮﻣ for ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ

en: Max Vertex Displacement
ur: Max ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺲﮑﯿﭨﺭﻭ

en: The max distance a vertex can be displaced. Displacements over this threshold may cause visibility issues.
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺍﺪﯿﭘ ﻞﺋﺎﺴﻣ ﮯﮐ ﺖﯿﺋﺮﻣ ﮯﺳ ﺪﺣ ﺱﺎﻤﺘﺧ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺎﻧﻮﮐ ﮏﯾﺍ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Metallic
ur: ﯽﺗﺎﮬﺩ

en: Amount of mirror reflection for raytrace
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﺳﺎﮑﻋ ﯽﮐ ﮯﻨﯿﺋﺁ ﮯﯿﻟ ﮯﮐ ﺲﯾﺮﭩﯾﺭ

en: Node tree for node based materials
ur: ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Active Paint Texture Index
ur: ﺲﮑﯾﮉﻧﺍ  ﺖﺧﺎﺳ ﭧﻨﯿﭘ ﻝﺎﻌﻓ

en: Index of active texture paint slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘ  ﺖﺧﺎﺳ ﻝﺎﻌﻓ

en: Clone Paint Texture Index
ur: ﺲﮑﯾﮉﻧﺍ  ﺖﺧﺎﺳ ﭧﻨﯿﭘ ﻥﻮﻠﮐ

en: Index of clone texture paint slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘ  ﺖﺧﺎﺳ ﻥﻮﻠﮐ

en: Index number for the "Material Index" render pass
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﺱﺎﭘ ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﺌﻟ ﮯﮐ "ﺲﮑﯾﮉﻧﺍ ﺩﺍﻮﻣ"

[ctx: Material]
en: Preview Render Type
ur: ﻢﺴﻗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

en: Type of preview render
ur: ﻢﺴﻗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

[ctx: Material]
en: Flat
ur: ﭧﯿﻠﻓ

en: Flat XY plane
ur: ﻦﯿﻠﭘ XY ﭧﯿﻠﻓ

[ctx: Material]
en: Sphere
ur: ﮦﺮﮐ

[ctx: Material]
en: Cube
ur: ﺐﻌﮑﻣ

en: Cube
ur: ﺐﻌﮑﻣ

[ctx: Material]
en: Hair
ur: ﻝﺎﺑ

en: Hair strands
ur: ﮞﺎﯿﭩﭘ ﯽﮐ ﮞﻮﻟﺎﺑ

[ctx: Material]
en: Shader Ball
ur: ﻝﺎﺒﺘﮕﻧﺭ

en: Shader ball
ur: ﺪﻨﯿﮕﺘﮕﻧﺭ

[ctx: Material]
en: Cloth
ur: ﺍﮍﭙﮐ

en: Cloth
ur: ﺍﮍﭙﮐ

[ctx: Material]
en: Fluid
ur: ﻝﺎﯿﺳ

en: Refraction Depth
ur: ﮫﺘﭙﯾﮈ ﻦﺸﮑﯾﺮﻔﯾﺭ

en: Approximate the thickness of the object to compute two refraction events (0 is disabled) (Deprecated)
ur: (Deprecated) (ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ 0) ﮟﯿﺋﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺕﺎﻌﻗﺍﻭ ﯼﺭﺍﺮﻄﺿﺍ ﻭﺩ

en: Roughness of the material
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﮐ ﺩﺍﻮﻣ

en: Show Backface
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﯿﻓ ﮏﯿﺑ

en: Render multiple transparent layers (may introduce transparency sorting problems) (Deprecated: use 'use_tranparency_overlap')
ur: ('Deprecated: use 'use_tranparency_overlap) (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺶﯿﭘ ﻞﺋﺎﺴﻣ ﮯﮐ ﯽﭩﻧﺎﮭﭼ ﯽﮐ ﺖﯿﻓﺎﻔﺷ) ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮞﻮﮩﺗ ﻑﺎﻔﺷ ﺩﺪﻌﺘﻣ

en: Specular Color
ur: ﮓﻧﺭ ﺹﻮﺼﺨﻣ

en: Specular color of the material
ur: ﮓﻧﺭ ﺹﻮﺼﺨﻣ ﺎﮐ ﺩﺍﻮﻣ

en: Specular
ur: ﺮﻟﻮﮑﯿﭙﺳ

en: How intense (bright) the specular reflection is
ur: ﮯﮨ ﯽﺳﺎﮑﻋ ﺮﻟﻮﮑﯿﭙﺳ (ﻦﺷﻭﺭ) ﺪﯾﺪﺷ ﯽﻨﺘﮐ

en: Surface Render Method
ur: ﮧﻘﯾﺮﻃ ﺭﮉﻨﯾﺭ ﺢﻄﺳ

en: Controls the blending and the compatibility with certain features
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻘﺑﺎﻄﻣ ﺭﻭﺍ ﭦﻭﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮫﭽﮐ

en: Dithered
ur: ﺎﯿﮔ ﮫﺠﺑ

en: Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Also known as deferred rendering.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺮﺧﻮﻣ ﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﮉﺸﯿﮨ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ

en: Blended
ur: ﮦﺪﺷ ﭦﻭﻼﻣ

en: Allows for colored transparency, but incompatible with render passes and raytracing. Also known as forward rendering.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮈﺭﻭﺭﺎﻓ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﻦﯿﮕﻧﺭ

en: Texture Slot Images
ur: ﺰﺠﯿﻣﺍ ﭦﻼﺳ ﯽﮐ ﺖﺧﺎﺳ

en: Texture images used for texture painting
ur: ﺮﯾﻭﺎﺼﺗ ﯽﮐ ﺖﺧﺎﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﯽﮐ ﺖﺧﺎﺳ

en: Texture Slots
ur: ﺲﭨﻼﺳ ﮯﮐ ﺖﺧﺎﺳ

en: Thickness Mode
ur: ﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ

en: Approximation used to model the light interactions inside the object
ur: ﺰﯿﭼ ﮧﻨﯿﻤﺨﺗ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﮈﺎﻣ ﻮﮐ ﺕﻼﻣﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺭﺪﻧﺍ ﮯﮐ

en: Approximate the object as a sphere whose diameter is equal to the thickness defined by the node tree
ur: ﯽﺋﺎﭨﻮﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧﻮﮨ ﺮﺑﺍﺮﺑ ﺮﻄﻗ ﺎﮐ ﺲﺟ ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﮐ ﮏﯾﺍ ﻮﮐ ﺰﯿﭼ

en: Slab
ur: ﺐﯿﻠﺳ

en: Approximate the object as an infinite slab of thickness defined by the node tree
ur: ﺖﺧﺭﺩ ﮈﻮﻧﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﻠﺳ ﺩﻭﺪﺤﻣﻻ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﻮﮐ ﺰﯿﭼ

en: Backface Culling
ur: ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ

en: Use back face culling to hide the back side of faces
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭙﮭﭼ ﻮﮐ ﮯﺼﺣ ﮯﻠﮭﭽﭘ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Light Probe Volume Backface Culling
ur: ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ

en: Consider material single sided for light probe volume capture. Additionally helps rejecting probes inside the object to avoid light leaks.
ur: ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺕﺎﻘﯿﻘﺤﺗ ﺭﺪﻧﺍ ﮯﮐ ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻭﺎﺳﺭ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﯽﻓﺎﺿﺍ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮉﯿﺋﺎﺳ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﺮﭽﭙﯿﮐ ﻡﻮﯿﻟﺍﻭ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Shadow Backface Culling
ur: ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﮧﯾﺎﺳ

en: Use back face culling when casting shadows
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﺖﻗﻭ ﮯﺘﻟﺍﮈ ﮯﺋﺎﺳ

en: Use shader nodes to render the material
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﺩﺍﻮﻣ

en: Preview World
ur: ﺎﯿﻧﺩ ﻮﯾﻮﯾﺮﭘ

en: Use the current world background to light the preview render
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﺲﭘ ﯽﻤﻟﺎﻋ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﺷﻭﺭ ﻮﮐ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

en: Raytrace Transmission
ur: Raytrace ﯽﻠﻘﺘﻨﻣ

en: Use raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting.
ur: ﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﻮﮐ ﺢﻄﺳ ﮧﯾ .ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﻑﺮﺼںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ raytracing ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮦﺪﺷ ﻞﻘﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting. Deprecated: use 'use_raytrace_refraction'.
ur: 'ﻦﺸﮑﯾﺮﻔﯾﺭ_ﺲﯾﺮﭩﯾﺭ_ﻝﺎﻤﻌﺘﺳﺍ'ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ :ﮦﺩﻮﺳﺮﻓ ﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﻮﮐ ﺢﻄﺳ ﮧﯾ .ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﻑﺮﺼںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ raytracing ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮦﺪﺷ ﻞﻘﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Subsurface Translucency
ur: ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Add translucency effect to subsurface (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﺎﮐ ﺖﯿﻓﺎﻔﺷ ﺮﭘ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Thickness From Shadow
ur: ﮧﯾﺎﺳ ﮯﺳ ﯽﺋﺎﭨﻮﻣ

en: Use the shadow maps from shadow casting lights to refine the thickness defined by the material node tree
ur: ﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ ﻞﯾﺮﯿﭩﻣ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﯿﻣ ﻭﮉﯿﺷ ﮯﺳ ﺲﭩﺋﻻ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ

en: Use Transparency Overlap
ur: Use ﭗﯿﻟﺭﻭﻭﺍ ﺖﯿﻓﺎﻔﺷ

en: Render multiple transparent layers (may introduce transparency sorting problems)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺶﯿﭘ ﻞﺋﺎﺴﻣ ﮯﮐ ﯽﭩﻧﺎﮭﭼ ﯽﮐ ﺖﯿﻓﺎﻔﺷ) ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮞﻮﮩﺗ ﻑﺎﻔﺷ ﺩﺪﻌﺘﻣ

en: Transparent Shadows
ur: ﮯﺋﺎﺳ ﻑﺎﻔﺷ

en: Use transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadows
ur: ﮯﮔ ﮟﯿﻠﻣ ﮟﯿﮩﻧ ﮯﺋﺎﺳ ﺖﺳﺭﺩ ﻦﮑﯿﻟ ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﺮﺗ ﺰﯿﺗ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ،ﮯﮨ BSDF ﻑﺎﻔﺷ ﮟﯿﻣ ﺱﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺋﺎﺳ ﻑﺎﻔﺷ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍ

en: Volume Intersection Method
ur: ﮧﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﺠﺣ

en: Determines which inner part of the mesh will produce volumetric effect
ur: effect ﺎﮔ ﮮﺮﮐ ﺍﺪﯿﭘ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮧﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﺶﯿﻣ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Fast
ur: ﺰﯿﺗ

en: Each face is considered as a medium interface. Gives correct results for manifold geometry that contains no inner parts.
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﺲﺟ ﺞﺋﺎﺘﻧ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﮔ ﯽﺌﮐﮯﮨ ﺎﺘﯾﺩ ﺖﺳﺭﺩ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺎﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﻮﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Accurate
ur: ﺖﺳﺭﺩ

en: Faces are considered as medium interface only when they have different consecutive facing. Gives correct results as long as the max ray depth is not exceeded. Have significant memory overhead compared to the fast method.
ur: ﮉﯿﮨ ﺭﻭﻭﺍ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﮧﻘﯾﺮﻃ ﺭﺎﺘﻓﺭ ﺰﯿﺘںﯿﮨ ﮯﺘﮭﮐﺭ ﺖﺷﺍﺩﺩﺎﯾ ﻢﮨﺍ .ﮯﮨ ﮟﯿﮩﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺋﺍﺮﮩﮔ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﮨ ﺎﺘﯾﺩ ﺞﺋﺎﺘﻧ ﺖﺳﺭﺩ ﮏﺗ ﺐﺟ .ﺎﻨﻣﺎﺳ ﻞﺴﻠﺴﻣ ﻒﻠﺘﺨﻤںﻮﮨ ﺱﺎﭘ ﮯﮐ ﻥﺍ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﺲﯿﻓﺮﭩﻧﺍ ﺎﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Mesh data-block defining geometric surfaces
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺤﻄﺳ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Corner Normals
ur: ﺰﻠﻣﺭﺎﻧ ﺮﻧﺭﺎﮐ

en: The "slit" normal direction of each face corner, influenced by vertex normals, sharp faces, sharp edges, and custom normals. May be empty.
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﯽﻟﺎﺧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺰﻠﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ﮞﻭﺭﺎﮬﺩ ﺰﯿﺗ ،ﮞﻭﺮﮩﭼ ﺰﯿﺗ ،ﺰﻠﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ،ﺖﻤﺳ ﻞﻣﺭﺎﻧ "ﭧﻠﺳ" ﯽﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Edges
ur: ﮮﺭﺎﻨﮐ

en: Edges of the mesh
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﯽﻟﺎﺟ

en: Has Custom Normals
ur: ﮟﯿﮨ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Triangle Faces
ur: ﮮﺮﮩﭼ ﮯﮐ ﺚﻠﺜﻣ

en: The face index for each loop triangle
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﺚﻠﺜﻣ ﭖﻮﻟ ﺮﮨ

en: Loop Triangles
ur: ﺚﻠﺜﻣ ﭖﻮﻟ

en: Tessellation of mesh polygons into triangles
ur: ﻦﺸﯿﻠﺴﯿﭨ ﯽﮐ ﻢﺴﺠﻣ ﻝﺎﺟ ﮟﯿﻣ ﺚﻠﺜﻣ

en: Loops
ur: ﺲﭘﻮﻟ

en: Loops of the mesh (face corners)
ur: (ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ) ﺲﭘﻮﻟ ﮯﮐ ﺶﯿﻣ

en: Normal Domain
ur: ﻦﯿﻣﻭﮈ ﻞﻣﺭﺎﻧ

en: The attribute domain that gives enough information to represent the mesh's normals
ur: ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺶﯿﻣﮯﮨ ﺎﺘﯾﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﻮﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Corner
ur: ﮧﺷﻮﮔ

en: Polygon Normals
ur: ﺰﻠﻣﺭﺎﻧ ﻥﻮﮕﯿﻟﻮﭘ

en: The normal direction of each face, defined by the winding order and position of its vertices
ur: ﮯﮨ ﯽﺗﻮﮨ ﻦﯿﻌﺘﻣ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﺐﯿﺗﺮﺗ ﯽﮐ ﮯﻨﭩﯿﻤﺳ ﻮﺟ ،ﺖﻤﺳ ﻞﻣﺭﺎﻧ ﯽﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Polygons
ur: ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Polygons of the mesh
ur: ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ ﮯﮐ ﯽﻟﺎﺟ

en: Remesh Mode
ur: ﮈﻮﻣ ﺶﯿﻤﯾﺭ

en: Voxel
ur: ﻞﯿﺴﮐﻭﻭ

en: Use the voxel remesher
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭ

en: Quad
ur: ﮈﺍﻮﮐ

en: Use the quad remesher
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺸﯿﻤﯾﺭﺍﮍﮐﻮﭼ

en: Adaptivity
ur: ﺖﻘﻓﺍﻮﻣ

en: Reduces the final face count by simplifying geometry where detail is not needed, generating triangles. A value greater than 0 disables Fix Poles.
ur: ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺰﻟﻮﭘ ﺲﮑﻓ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ 0 ﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﺘﻨﮔ ﯽﮐ ﮮﺮﮩﭼ ﯽﻤﺘﺣ ﺮﮐ ﺎﻨﺑ ﺚﻠﺜﻣ ،ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﻞﯿﺼﻔﺗ ﮞﺎﮩﺟ ﺮﮐ ﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Voxel Size
ur: ﺰﺋﺎﺳ ﻞﺴﮐﻭﻭ

en: Size of the voxel in object space used for volume evaluation. Lower values preserve finer details.
ur: ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﺮﺘﮩﺑ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧ ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺴﮐﻭﻭ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﮑﯿﺠﺑﺁ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﻢﺠﺣ

en: Skin Vertices
ur: ﮯﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﺪﻠﺟ

en: All skin vertices
ur: ﮞﺎﯾﮌﻮﭼ ﻡﺎﻤﺗ ﯽﮐ ﺪﻠﺟ

en: Texture Space Mesh
ur: ﻝﺎﺟ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Derive texture coordinates from another mesh
ur: ﮟﯾﺮﮐ ﺬﺧﺍ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ ﮯﺳ ﻝﺎﺟ ﺭﻭﺍ ﯽﺴﮐ

en: Texture space location
ur: ﻡﺎﻘﻣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Texture space size
ur: ﺰﺋﺎﺳ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Texture Mesh
ur: ﻝﺎﺟ ﺖﺧﺎﺳ

en: Use another mesh for texture indices (vertex indices must be aligned)
ur: (ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﯼﺩﻮﻤﻋ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﺎﺟ ﺭﻭﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﺖﺧﺎﺳ

en: Selected Edge Total
ur: ﻞﭨﻮﭨ ﺞﯾﺍ ﺐﺨﺘﻨﻣ

en: Selected edge count in editmode
ur: ﯽﺘﻨﮔ ﯽﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Selected Face Total
ur: ﻞﮐ ﮦﺮﮩﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Selected face count in editmode
ur: ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯽﺘﻨﮔ ﯽﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Selected Vertex Total
ur: ﻞﭨﻮﭨ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ

en: Selected vertex count in editmode
ur: ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Topology Mirror
ur: ﮧﻨﯿﺋﺁ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Use topology based mirroring (for when both sides of mesh have matching, unique topology)
ur: (ﯽﺟﻮﻟﻮﭘﻮﭨ ﺩﺮﻔﻨﻣ ،ﮞﻮﮨ ﻞﺛﺎﻤﻣ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﮯﮐ ﻝﺎﺟ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻨﯿﺋﺁ ﯽﻨﺒﻣ ﺮﭘ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Mirror Vertex Groups
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁ

en: Mirror the left/right vertex groups when painting. The symmetry axis is determined by the symmetry settings.
ur: ﮯﮨ ﺎﺗﻮﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻥﺯﺍﻮﺗ ﻦﯿﻌﺗ ﺎﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺲﭘﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ

en: Bone Selection
ur: ﺏﺎﺨﺘﻧﺍ ﯼﮉﮨ

en: Bone selection during painting
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘ

en: Paint Mask
ur: ﮏﺳﺎﻣ ﭧﻨﯿﭘ

en: Face selection masking for painting
ur: ﮓﻨﮑﺳﺎﻣ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ

en: Vertex Selection
ur: ﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: Vertex selection masking for painting
ur: ﮓﻨﮑﺳﺎﻣ ﻦﺸﮑﯿﻠﺳ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ

en: Fix Poles
ur: ﮟﯾﺮﮐ ﮏﯿﮭﭨ ﮯﺒﻤﮭﮐ

en: Produces fewer poles and a better topology flow
ur: ﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﺅﺎﮩﺑ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺮﺘﮩﺑ ﺭﻭﺍ ﮯﺒﻤﮭﮐ ﻢﮐ

en: Preserve Attributes
ur: ﺕﺎﻔﺻ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Transfer all attributes to the new mesh
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺶﯿﻣ ﮯﺌﻧ ﻮﮐ ﺕﺎﻔﺻ ﻡﺎﻤﺗ

en: Projects the mesh to preserve the volume and details of the original mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﺭﻭﺍ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﻞﺻﺍ

en: Clone UV Loop Layer
ur: ﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﻧﻮﻠﮐ

en: UV loop layer to be used as cloning source
ur: ﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﯿﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺬﺧﺎﻣ ﮓﻨﻧﻮﻠﮐ

en: Clone UV Loop Layer Index
ur: ﮟﯾﺮﮐ ﻥﻮﻠﮐ ﺖﺳﺮﮩﻓ  ﺕﺮﭘ  ﭖﻮﻟ ﯼﻭﻮﯾ

en: Clone UV loop layer index
ur: ﺲﮑﯾﮉﻧﺍ ﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﻧﻮﻠﮐ

en: Mask UV Loop Layer
ur: ﺕﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾ ﮏﺳﺎﻣ

en: UV loop layer to mask the painted area
ur: ﺕﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﮧﮕﺟ ﮦﺪﺷ ﭧﻨﯿﭘ

en: Mask UV Loop Layer Index
ur: ﺲﮑﯾﮉﻧﺍ  ﺕﺮﭘ  ﭖﻮﻟ ﯼﻭﻮﯾ ﮏﺳﺎﻣ

en: Mask UV loop layer index
ur: ﺲﮑﯾﮉﻧﺍ  ﺕﺮﭘ  ﭖﻮﻠﯾﻭ ﻮﯿﮑﺳﺎﻣ

en: UV Loop Layers
ur: ﮟﯿﺗﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾ

en: All UV loop layers
ur: ﮞﻮﮩﺗ ﭖﻮﻠﯾﻭ ﻮﯿﻣﺎﻤﺗ

en: Vertex Colors
ur: ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Legacy vertex color layers. Deprecated, use color attributes instead.
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺎﺻﻭﺍ ﮯﮐ ﮓﻧﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓ ﮟﯿﺗﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﺛﺍﺮﯿﻣ

en: Vertex Normals
ur: ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ

en: The normal direction of each vertex, defined as the average of the surrounding face normals
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻂﺳﻭﺍ ﯽﮐ ﻞﻣﺭﺎﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ ،ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﯽﭨﻮﭼ ﺮﮨ

en: Vertices
ur: ﯼﺩﻮﻤﻋ

en: Vertices of the mesh
ur: ﮯﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﺶﯿﻣ

en: Metaball data-block to define blobby surfaces
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﺑﻼﺑ

en: Metaball elements
ur: ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Render Size
ur: ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ

en: Polygonization resolution in rendering
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺸﯾﺰﺋﺎﻧﻮﮕﯿﻟﻮﭘ ﮟﯿﻣ ﮓﻧﺭﮉﻨﯾﺭ

en: Viewport Size
ur: ﺰﺋﺎﺳ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Polygonization resolution in the 3D viewport
ur: 3D ﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺸﯾﺰﺋﺎﻧﻮﮔ ﯽﻟﻮﭘ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Influence of metaball elements
ur: ﺮﺛﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Update
ur: ﮟﯾﺮﮐ ﭧﯾﮉﭘﺍ

en: Metaball edit update behavior
ur: ﮎﻮﻠﺳ ﭧﯾﮈ ﭖﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺑ ﺎﭩﯿﻣ

en: While editing, update metaball always
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮧﺸﯿﻤﮨ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: While editing, update metaball in half resolution
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻒﺼﻧ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: While editing, update metaball without polygonization
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ﺮﯿﻐﺑ ﮯﮐ  ﻢﺴﺠﻣ  ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: While editing, don't update metaball at all
ur: ﮟﯾﺮﮐ ﮧﻧ ﭧﯾﮈ ﭖﺍ ﯽﮭﺑ ﻞﮑﻟﺎﺑ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: MovieClip data-block referencing an external movie file
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Display Aspect for this clip, does not affect rendering
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﻠﮩﭘ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﺱﺍ

en: Filename of the movie or sequence file
ur: ﻞﺋﺎﻓ ﺐﯿﺗﺮﺗ ﺎﯾ ﻡﺎﻧ ﻞﺋﺎﻓ ﺎﮐ ﻢﻠﻓ

en: Frame Rate
ur: ﭧﯾﺭ ﻢﯾﺮﻓ

en: Detected frame rate of the movie clip in frames per second
ur: ﻼﭼ ﮧﺘﭘ ﺎﮐ ﭧﯾﺭ ﻢﯾﺮﻓ ﮯﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ

en: Detected duration of movie clip in frames
ur: ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺕﺪﻣ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Offset of footage first frame relative to its file name (affects only how footage is loading, does not change data associated with a clip)
ur: (ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭗﻠﮐ ﯽﺴﮐ ،ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﻮﮨ ﮈﻮﻟ ﮯﮐ ﺞﯿﭨﻮﻓ ﻑﺮﺻ) ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﻞﺋﺎﻓ ﮯﮐ ﺱﺍ ﭧﯿﺴﻓﺁ ﺎﮐ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Global scene frame number at which this movie starts playing (affects all data associated with a clip)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭗﻠﮐ) ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﺎﻨﻠﭼ ﻢﻠﻓ ﮧﯾ ﺮﭘ ﺲﺟ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐﻮﯾﻭ ﯽﻤﻟﺎﻋ

en: Where the clip comes from
ur: ﮯﮨ ﺎﯾﺁ ﮯﺳ ﮞﺎﮩﮐ ﭗﻠﮐ

en: Movie File
ur: ﻞﺋﺎﻓ ﯼﻭﻮﻣ

en: Use Proxy / Timecode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﮐ ﻢﺋﺎﭨ / ﯽﺴﮐﺍﺮﭘ

en: Use a preview proxy and/or timecode index for this clip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺎﯾ/ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ ﻮﯾﻮﯾﺮﭘ  ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﺱﺍ

en: Proxy Custom Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﻢﭩﺴﮐ ﯽﺴﮐﺍﺮﭘ

en: Create proxy images in a custom directory (default is movie location)
ur: (ﮯﮨ ﻦﺸﯿﮐﻮﻟ ﯼﻭﻮﻣ ﭧﻟﺎﻔﯾﮈ) ﮟﯿﺋﺎﻨﺑ ﺰﺠﯿﻣﺍ ﯽﺴﮐﺍﺮﭘ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Node tree consisting of linked nodes used for shading, textures and compositing
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﺭﻭﺍ  ﺖﺧﺎﺳ ،ﺖﮕﻧﺭ  ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮉﮑﻨﻟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧ

en: The node tree label
ur: ﻞﺒﯿﻟ ﯼﺮﭨ ﮈﻮﻧ

en: Color Tag
ur: ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Color tag of the node group which influences the header color
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﺭﮉﯿﮨ ﻮﺟ ﮓﯿﭨ ﺮﻠﮐ ﺎﮑﮨﻭﺮﮔ ﮈﻮﻧ

en: Attribute
ur: ﻒﺻﻭ

en: Converter
ur: ﺮﭨﺭﻮﻨﮐ

en: Distort
ur: ﺎﻧﮌﺎﮕﺑ

en: Filter
ur: ﺮﭩﻠﻓ

en: Matte
ur: ﭧﯿﻣ

en: Script
ur: ﭧﭘﺮﮑﺳﺍ

en: Pattern
ur: ﻥﺮﭩﯿﭘ

en: Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ

en: Default Group Node Width
ur: ﯽﺋﺍﮌﻮﭼ ﮈﻮﻧ ﮦﻭﺮﮔ ﮦﺪﺷ ﮯﻃ

en: The width for newly created group nodes
ur: ﯽﺋﺍﮌﻮﭼ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮦﻭﺮﮔ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Description of the node tree
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﺖﺧﺭﺩ ﮈﻮﻧ

en: Interface declaration for this node tree
ur: ﻥﻼﻋﺍ ﺎﮐ ﺲﯿﻓﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍ

en: Links
ur: ﺲﮑﻨﻟ

en: Nodes
ur: ﺱﮈﻮﻧ

en: Node Tree type (deprecated, bl_idname is the actual node tree type identifier)
ur: (ﮯﮨ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﭗﺋﺎﭨ ﯼﺮﭨ ﮈﻮﻧ ﻞﺻﺍ bl_idname ،ﮦﺩﻮﺳﺮﻓ) ﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ

en: Undefined
ur: ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ

en: Undefined type of nodes (can happen e.g. when a linked node tree goes missing)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﺐﺋﺎﻏ ﯼﺮﭨ ﮈﻮﻧ ﮏﻠﺴﻨﻣ ﯽﺋﻮﮐ ﺐﺟ ﻼًﺜﻣ) ﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﯽﮐ ﺱﮈﻮﻧ

en: Custom nodes
ur: ﺱﮈﻮﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Shader nodes
ur: ﺱﮈﻮﻨﺘﮕﻧﺭ

en: Texture nodes
ur: ﺱﮈﻮﻧ ﺖﺧﺎﺳ

en: Compositing nodes
ur: ﺱﮈﻮﻧ ﺐﮐﺮﻣ

en: Geometry nodes
ur: ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The current location (offset) of the view for this Node Tree
ur: (ﭧﯿﺴﻓﺁ) ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍ

en: Compositor Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Node tree consisting of linked nodes used for compositing
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﺐﮐﺮﻣ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﻁﻮﺑﺮﻣ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧ

en: Viewer Region
ur: ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧ

en: Use boundaries for viewer nodes and composite backdrop
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﻭﺪﺣ ﮯﯿﻟ ﮯﮐ ﭖﺍﺭﮈ ﮏﯿﺑ ﭦﺯﻮﭙﻤﮐ ﺭﻭﺍ ﺱﮈﻮﻧ ﺭﻮﯾﻭ

en: Geometry Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Node tree consisting of linked nodes used for geometries
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﻮﺟ ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮯﺋﻮﮨ ﮮﮍﺟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧ

en: Edit
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

en: The node group is used in edit mode
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﮦﻭﺮﮔ ﮈﻮﻧ

en: The node group is used in object mode
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮈﻮﻣ ﭧﮑﯿﺠﺑﺂﮨﻭﺮﮔ ﮈﻮﻧ

en: Sculpt
ur: ﮧﻤﺴﺠﻣ

en: The node group is used in sculpt mode
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﮧﻤﺴﺠﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Modifier
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: The node group is used as a geometry modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Tool
ur: ﻝﻮﭨ

en: The node group is used as a tool
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﺯﻭﺍ  ﮏﯾﺍ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: The node group is used for curves
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ  ﮟﯿﻤﺧ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Mesh
ur: ﻝﺎﺟ

en: The node group is used for meshes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﮞﻮﻟﺎﺟ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Point Cloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: The node group is used for point clouds
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Wait for Click
ur: ﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮏﻠﮐ

en: Wait for mouse click input before running the operator from a menu
ur: ﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﭧﭘ ﻥﺍ ﮏﻠﮐ ﺱﺅﺎﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻼﭼ ﮯﺳ ﻮﻨﯿﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁ

en: Shader Node Tree
ur: ﯼﺮﭨ ﮈﻮﻨﺘﮕﻧﺭ

en: Node tree consisting of linked nodes used for materials (and other shading data-blocks)
ur: (ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺖﮕﻧﺭ  ﮮﺮﺳﻭﺩ ﺭﻭﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮉﮑﻨﻟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧ

en: Texture Node Tree
ur: ﺖﺧﺭﺩ ﮈﻮﻧ ﺖﺧﺎﺳ

en: Node tree consisting of linked nodes used for textures
ur: ﯼﺮﭨ ﮈﻮﻧ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ

en: Object data-block defining an object in a scene
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺷ ﯽﺴﮐ ﮟﯿﻣﻮﯾﻭ ﯽﺴﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Active Material
ur: ﺩﺍﻮﻣ ﻝﺎﻌﻓ

en: Active material being displayed
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

en: Active Material Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ

en: Index of active material slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

en: Active Selection Set
ur: ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﻝﺎﻌﻓ

en: Index of the currently active selection set
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Active Shape Key
ur: ﺪﯿﻠﮐ ﻞﮑﺷ ﻝﺎﻌﻓ

en: Current shape key
ur: ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ

en: Active Shape Key Index
ur: ﺲﮑﯾﮉﻧﺍ ﯼﺪﯿﻠﮐ ﻞﮑﺷ ﻝﺎﻌﻓ

en: Current shape key index
ur: ﺲﮑﯾﮉﻧﺍ ﯼﺪﯿﻠﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ

en: Add Rest Position
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ

en: Add a "rest_position" attribute that is a copy of the position attribute before shape keys and modifiers are evaluated
ur: ﮯﮨ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ  ﻡﺎﻘﻣ  ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﯿﺻﻮﺼﺧ "rest_position" ﮏﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮞﻮﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Bounding Box
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ

en: Object's bounding box in object-space coordinates, all values are -1.0 when not available
ur: ﮟﯿﮨ ﯽﺗﻮﮨ 1.0- ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ،ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: Settings for using the object as a collider in physics simulation
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: Object color and alpha, used when the Object Color mode is enabled
ur: ﻮﮨ ﻝﺎﻌﻓ ﮈﻮﻣ ﮓﻧﺭ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﺎﻔﻟﺍ ﺭﻭﺍ ﮓﻧﺭ ﺰﯿﭼ

en: Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Constraints affecting the transformation of the object
ur: ﮟﯿﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺕﺎﺿﺍﺮﺘﻋﺍ

en: Cycles Object Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺷ ﻞﮑﯿﺋﺎﺳ

en: Cycles object settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺷ ﻞﮑﯿﺋﺎﺳ

en: Data
ur: ﺎﭩﯾﮈ

en: Object data
ur: ﺎﭩﯾﮈ ﺰﯿﭼ

en: Delta Location
ur: ﻦﺸﯿﮐﻮﻟ ﺎﭩﻠﯾﮈ

en: Extra translation added to the location of the object
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮧﻤﺟﺮﺗ ﯽﻓﺎﺿﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺰﯿﭼ

en: Delta Rotation (Euler)
ur: (Euler) ﺵﺩﺮﮔ ﺎﭩﻠﯾﮈ

en: Extra rotation added to the rotation of the object (when using Euler rotations)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﺷﺩﺮﮔ Euler ﺐﺟ) ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ

en: Delta Rotation (Quaternion)
ur: (ﯽﺋﺎﮭﺗﻮﭼ) ﺵﺩﺮﮔ ﺎﭩﻠﯾﮈ

en: Extra rotation added to the rotation of the object (when using Quaternion rotations)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﺷﺩﺮﮕﯾﮍﮐﻮﭽﺒﺟ) ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼ

en: Delta Scale
ur: ﻞﯿﮑﺳﺍ  ﺎﭩﻠﯾﮈ

en: Extra scaling added to the scale of the object
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮧﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺰﯿﭼ

en: Absolute bounding box dimensions of the object.
    Warning: Assigning to it or its members multiple consecutive times will not work correctly, as this needs up-to-date evaluated data
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﺌﻟ ﮯﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ،ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﺭﺎﺗﺎﮕﻟ ﻮﮐ ﮞﻭﺮﺒﻤﻣ ﮯﮐ ﺱﺍ ﺎﯾ ﮯﺳﺍ :ﮓﻨﻧﺭﺍﻭ n.ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺲﮐﺎﺑ ﮓﻧﮉﻧﻭﺎﺑ ﻖﻠﻄﻣ ﮯﮐ ﭧﮑﯿﺠﺑﺁ

en: Object Display
ur: ﮯﻠﭙﺳﮈ ﺰﯿﭼ

en: Object display settings for 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Display Bounds Type
ur: ﻢﺴﻗ ﯽﮐ ﺯﮉﻧﺅﺎﺑ ﮯﻠﭙﺳﮈ

en: Object boundary display type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺭﮉﻧﺅﺎﺑ ﺰﯿﭼ

en: Display bounds as box
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﻮﮐ ﺯﮉﻧﺅﺎﺑ

en: Display bounds as sphere
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﮐ ﻮﮐ ﺯﮉﻧﺅﺎﺑ

en: Cylinder
ur: ﺭﮉﻨﻠﺳ

en: Display bounds as cylinder
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﻠﺳ ﻮﮐ ﺯﮉﻧﺅﺎﺑ

en: Display bounds as cone
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﻨﺷ ﻮﮐ ﺯﮉﻧﺅﺎﺑ

en: Capsule
ur: ﻝﻮﺴﭙﯿﮐ

en: Display bounds as capsule
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻮﺴﭙﯿﮐ ﻮﮐ ﺯﮉﻧﺅﺎﺑ

en: Display As
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺭﻮﻄﺑ

en: How to display object in viewport
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺴﯿﮐ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Bounds
ur: ﮟﯾﺪﺣ

en: Display the bounds of the object
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺪﺣ ﯽﮐ ﺰﯿﭼ

en: Display the object as a wireframe
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺭﻮﻄﺑ ﻮﮐ ﺰﯿﭼ

en: Solid
ur: ﺱﻮﮭﭨ

en: Display the object as a solid (if solid drawing is enabled in the viewport)
ur: (ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﺋﺍﺭﮈ ﺱﻮﮭﭨ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﮔﺍ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﮭﭨ ﻮﮐ ﺰﯿﭼ

en: Textured
ur: ﭦﻭﺎﻨﺑ

en: Display the object with textures (if textures are enabled in the viewport)
ur: (ﮟﯿﮨ ﻝﺎﻌﻓ ﺯ ﺖﺧﺎﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﮔﺍ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳ

en: Empty Display Size
ur: ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧ

en: Size of display for empties in the viewport
ur: ﺰﺋﺎﺳ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Empty Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧ

en: Viewport display style for empties
ur: ﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: Plain Axes
ur: ﺭﻮﺤﻣ ﮦﺩﺎﺳ

en: Arrows
ur: ﺮﯿﺗ

en: Single Arrow
ur: ﺮﯿﺗ ﻼﯿﮐﺍ

en: Circle
ur: ﮦﺮﺋﺍﺩ

en: Empty Image Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ

en: Determine which other objects will occlude the image
ur: ﯽﮔ ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺳ ﻥﻮﮐ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Origin Offset
ur: ﭧﯿﺴﻓﺁ ﻞﺻﺍ

en: Origin offset distance
ur: ﮧﻠﺻﺎﻓ ﭧﯿﺴﻓﺁ ﻞﺻﺍ

[ctx: Image]
en: Empty Image Side
ur: ﮉﯿﺋﺎﺳ ﺞﯿﻣﺍ ﯽﻟﺎﺧ

en: Show front/back side
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ / ﮯﻨﻣﺎﺳ

[ctx: Image]
en: Both
ur: ﮞﻮﻧﻭﺩ

[ctx: Image]
en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

[ctx: Image]
en: Back
ur: ﮯﮭﭽﯿﭘ

en: Settings for using the object as a field in physics simulation
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﻠﯿﻓ ﺭﻮﻄﺑ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: Disable in Planar Light Probes
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺮﻧﻼﭘ in ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Globally disable in planar light probes
ur: Globally ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ in ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺮﻧﻼﭘ

en: Disable in Spherical Light Probes
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﯼﻭﺮﮐ in ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Globally disable in spherical light probes
ur: Globally ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ in ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﯼﻭﺮﮐ

en: Disable in Volume Probes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺲﺑﻭﺮﭘ ﻡﻮﯿﻟﺍﻭ

en: Globally disable in volume probes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﻢﺠﺣ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ

en: Instance Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣ

en: Instance an existing collection
ur: ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Instance Faces Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮮﺮﮩﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Scale the face instance objects
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﻝﺎﺜﻣ ﯽﮐ ﮮﺮﮩﭼ

en: Instance Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﺎﺜﻣ

en: If not None, object instancing method to use
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺗ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ

en: Instantiate child objects on all vertices
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺭﻮﻓ ﻮﮐ ﮯﺷ  ﮧﭽﺑ  ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ

en: Faces
ur: ﮮﺮﮩﭼ

en: Instantiate child objects on all faces
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺭﻮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮞﻮﭽﺑ ﺮﭘ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

en: Enable collection instancing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Base from Instancer
ur: ﺩﺎﯿﻨﺑ ﮯﺳ ﻝﺎﺜﻣ

en: Object comes from a instancer
ur: ﮯﮨ ﺎﺗﺁ ﮯﺳ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﮏﯾﺍ ﺰﯿﭼ

en: Base from Set
ur: ﺲﯿﺑ ﮯﺳ ﭧﯿﺳ

en: Object comes from a background set
ur: ﮯﮨ ﺎﺗﺁ ﮯﺳ ﭧﯿﺳ ﮯﮐﻮﯾﻭ ﺲﭘ ﺰﯿﭼ

en: Holdout
ur: ﭦﺅﺁ ﮉﻟﻮﮨ

en: Render objects as a holdout or matte, creating a hole in the image with zero alpha, to fill out in compositing with real footage or another render
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﻣ ﺎﯾ ﭦﺅﺁ ﮉﻟﻮﮨ ﻮﮐ ءﺎﯿﺷﺍ ،ﮯﺋﻮﮨ ﮯﺗﺎﻨﺑ ﺥﺍﺭﻮﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺎﻔﻟﺍ ﺮﻔﺻ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﭘُ ﮟﯿﻣ ﮓﻨﭨﺯﻮﭙﻤﮐ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﯽﺴﮐ ﺎﯾ ﺞﯿﭨﻮﻓ ﯽﻠﺻﺍ

en: Shadow Catcher
ur: ﻻﺍﻭ ﮯﻧﮍﮑﭘ ﻭﮉﯿﺷ

en: Only render shadows and reflections on this object, for compositing renders into real footage. Objects with this setting are considered to already exist in the footage, objects without it are synthetic objects being composited into it.
ur: ﮟﯿﮨ ءﺎﯿﺷﺍ ﯽﻋﻮﻨﺼﻣ ﺐﮐﺮﻣ ﮟﯿﻣ ﺱﺍ ءﺎﯿﺷﺍ ﺮﯿﻐﺑ ﮯﮐ ﺱﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﺱﺍ ﮟﯾﺮﮐ ﺶﯿﭘ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ ﺮﭘ ﭧﮑﯿﺠﺑﺁ ﺱﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﯽﻘﯿﻘﺣ ﻮﮐ ﺯﺭﮉﻨﯾﺭ

en: Light linking settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨ

en: Lightgroup
ur: ﮦﻭﺮﮔ ﭧﺋﻻ

en: Lightgroup that the object belongs to
ur: ﮯﮨ ﻖﻠﻌﺗ ﺎﮐ ﮯﺷ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Line Art
ur: ﻦﻓ ﻦﺋﻻ

en: Line Art settings for the object
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﺷ

en: Location of the object
ur: ﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼ

en: Lock Location
ur: ﻦﺸﯿﮐﻮﻟ ﮎﻻ

en: Lock editing of location when transforming
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻡﺎﻘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: Lock Rotation
ur: ﺵﺩﺮﮔ ﻻﺎﺗ

en: Lock editing of rotation when transforming
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﺵﺩﺮﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: Lock Rotation (4D Angle)
ur: (ﮧﯾﻭﺍﺯ 4D) ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﺎﺗ

en: Lock editing of 'angle' component of four-component rotations when transforming
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻭﺰﺟ 'ﮧﯾﻭﺍﺯ' ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ءﺍﺰﺟﺍ ﺭﺎﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﻠﯾﺪﺒﺗ

en: Lock Rotations (4D)
ur: (4D) ﮟﯿﺷﺩﺮﮔ ﻞﻔﻘﻣ

en: Lock editing of four component rotations by components (instead of as Eulers)
ur: (ﮯﮐ ﺯﺮﻟﻮﯾ ﮯﺋﺎﺠﺑ) ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ءﺍﺰﺟﺍ ﺭﺎﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺍﺰﺟﺍ

en: Lock Scale
ur: ﻞﯿﮑﺳﺍ  ﮎﻻ

en: Lock editing of scale when transforming
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﻠﯾﺪﺒﺗ

en: Material Slots
ur: ﺲﭨﻼﺳ ﻞﯾﺮﯿﭩﻣ

en: Material slots in the object
ur: ﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺰﯿﭼ

en: Input Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﭧﭘ ﻥﺍ

en: Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied
ur: ﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ،ﯽﺋﺎﺳﺭ ﮏﺗ ﺲﮐﺮﭩﯿﻣ ﮏﺗ (ﺎﭩﻠﯾﮈ ﻝﻮﻤﺸﺑ) ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

en: Parent relative transformation matrix.
    Warning: Only takes into account object parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent bone
ur: ﻮﮐ ﭖﺁ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺵﺭﻭﺮﭘ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﺴﯿﺟ ﮯﯿﻟ ﺱﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﭧﮑﯿﺠﺑﺁ ﻑﺮﺻ :ﮦﺎﺒﺘﻧﺍ
    ۔ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﻦﯾﺪﻟﺍﻭ Armature ۔ﮟﯿﮩﻧ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﻞﺻﺍ ،ﮯﮨ ﺎﺘﻠﻣ ﺲﮐﺮﭩﯿﻣ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﭧﮑﯿﺠﺑﺁ

en: Parent Inverse Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺱﺭﻮﻧﺍ ﭧﻧﺮﯿﭘ

en: Inverse of object's parent matrix at time of parenting
ur: ﺎﭩﻟﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﺖﻗﻭ ﮯﮐ ﮓﻨﭩﻧﺮﯿﭘ

en: Matrix World
ur: ﮉﻟﺭﻭ ﺲﮐﺮﭩﯿﻣ

en: Worldspace transformation matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ

en: Object interaction mode
ur: ﮈﻮﻣ ﻡﺍﺪﻗﺍﺮﭩﻧﺍ ﺰﯿﭼ

en: Object Mode
ur: ﮈﻮﻣ ﺰﯿﭼ

en: Edit Mode
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ

en: Pose Mode
ur: ﮈﻮﻣ ﺯﻮﭘ

en: Sculpt Mode
ur: ﮈﻮﻣ ﮧﻤﺴﺠﻣ

en: Vertex Paint
ur: ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Weight Paint
ur: ﭧﻨﯿﭘ ﭧﯾﻭ

en: Texture Paint
ur: ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

en: Particle Edit
ur: ﭧﯾﮉﯾﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Edit Grease Pencil Strokes
ur: Grease Pencil ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ

en: Sculpt Grease Pencil Strokes
ur: Grease Pencil ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Draw Mode
ur: ﮈﻮﻣ ﺍﺭﮈ

en: Paint Grease Pencil Strokes
ur: ﮎﻭﺮﭩﺳ Grease Pencil ﭧﻨﯿﭘ

en: Grease Pencil Weight Paint Strokes
ur: Grease Pencil ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Grease Pencil Vertex Paint Strokes
ur: Grease Pencil ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ ﮯﻧﻮﮐ

en: Modifiers affecting the geometric data of the object
ur: ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﺰﯿﭼ

en: Motion Path
ur: ﮫﺗﺎﭘ ﺖﮐﺮﺣ

en: Motion Path for this element
ur: ﮫﺗﺎﭘ ﺖﮐﺮﺣ  ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ

en: Name of parent bone in case of a bone parenting relation
ur: ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﺘﺷﺭ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨ

en: Parent Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Type of parent relation
ur: ﻢﺴﻗ ﯽﮐ ﮯﺘﺷﺭ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: The object is parented to an object
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ ﻮﮐ ﺰﯿﭼ

en: Lattice
ur: ﯽﻟﺎﺟ

en: The object is parented to a lattice
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮫﺗﺎﺳ ﮯﮐ ﯽﻟﺎﺟ ﻮﮐ ﺰﯿﭼ

en: The object is parented to a vertex
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﭘ ﻞﮑﺷ ﯼﺩﻮﻤﻋ ﮏﯾﺍ ﻮﮐ ﺰﯿﭼ

en: 3 Vertices
ur: ﮯﺼﺣ ﯼﺩﻮﻤﻋ 3

en: The object is parented to a bone
ur: ﮯﮨ ﺍﻮﮨ ﺎﮕﻟ ﮫﺗﺎﺳ ﮯﮐ ﯼﮉﮨ ﻮﮐ ﮯﺷ

en: Parent Vertices
ur: ﺲﮑﯿﭨﺭﻭ ﭧﻧﺮﯿﭘ

en: Indices of vertices in case of a vertex parenting relation
ur: ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮧﺘﺷﺭ ﮓﻨﭩﻧﺮﯿﭘ ﯼﺩﻮﻤﻋ

en: Index number for the "Object Index" render pass
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﺱﺎﭘ ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﺌﻟ ﮯﮐ "ﺲﮑﯾﮉﻧﺍ ﭧﮑﯿﺠﺑﺁ"

en: Pose
ur: ﺯﺍﺪﻧﺍ

en: Current pose for armatures
ur: ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮞﺅﻭﺯﺎﺑ

en: Rigid Body Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Settings for rigid body simulation
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﺖﺨﺳ

en: Rigid Body Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Constraint constraining rigid bodies
ur: ﺎﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ

en: Rig that owns this object and may delete or overwrite it upon re-generation
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﻑﺬﺣ ﺮﭘ ﮯﻧﺮﮐ ﻖﯿﻠﺨﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﮏﻟﺎﻣ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﺱﺍ ﻮﺟ ﮒﺭ

en: Axis-Angle Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ

en: Angle of Rotation for Axis-Angle rotation representation
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺵﺩﺮﮔ ﮧﯾﻭﺍﺯ-ﺭﻮﺤﻣ

en: Euler Rotation
ur: ﺵﺩﺮﮔ ﺮﻟﻮﯾ

en: Rotation in Eulers
ur: Eulers ﺵﺩﺮﮔ ﮟﯿﻣ

en: Quaternion (WXYZ)
ur: (WXYZ) ﯼﮍﮐﻮﭼ

en: No Gimbal Lock
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻔﻘﻣ ﻞﺒﻤﮔ

en: XYZ Rotation Order - prone to Gimbal Lock (default)
ur: XYZ ﮦﺪﺷ ﮯﻃ ) ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ)

en: XZY Rotation Order - prone to Gimbal Lock
ur: XZY ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ

en: YXZ Rotation Order - prone to Gimbal Lock
ur: YXZ ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ

en: YZX Rotation Order - prone to Gimbal Lock
ur: YZX ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﺮﻤﮑﺣ ﯽﺷﺩﺮﮔ

en: ZXY Rotation Order - prone to Gimbal Lock
ur: ZXY ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ

en: ZYX Rotation Order - prone to Gimbal Lock
ur: ZYX ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ

en: Axis Angle
ur: ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ

en: Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮫﭽﮐ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ-W+XYZ)، 3D) ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ

en: Quaternion Rotation
ur: ﺵﺩﺮﮔ ﯼﮍﮐﻮﭼ

en: Rotation in Quaternions
ur: ﺵﺩﺮﮔ ﮟﯿﻣ sﯼﮍﮐﻮﭼ

en: Scaling of the object
ur: ﯼﺭﺎﮐ ﮧﻧﺎﻤﯿﭘ ﯽﮐ ﮯﺷ

en: Selection Sets
ur: Sets ﺏﺎﺨﺘﻧﺍ

en: List of groups of bones for easy selection
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﺳﺁ

en: Shader Effects
ur: ﺕﺍﺮﺛﺎﺘﮕﻧﺭ

en: Effects affecting display of object
ur: ﺕﺍﺮﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﭼ

en: Shadow Terminator Geometry Offset
ur: ﭧﯿﺴﻓﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ

en: Offset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to light
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺚﻠﺜﻣ ﻑﺮﺻ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﮯﻧﺮﭼ ﮯﮐ ﯽﻨﺷﻭﺭ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﮯﺳ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﭧﮑﯿﻔﭨﺭﺁ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻟﻮﭘ ﻢﮐ

en: Shadow Terminator Shading Offset
ur: ﭧﯿﺴﻓﺁ ﺖﮕﻧﺭ  ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ

en: Push the shadow terminator towards the light to hide artifacts on low poly geometry
ur: ﮟﯿﻠﯿﮑﮬﺩ ﻑﺮﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭙﮭﭼ ﮯﻧﻮﻤﻧ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻟﻮﭘ ﻢﮐ

en: Display All Edges
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ

en: Display all edges for mesh objects
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣ

en: Display the object's origin and axes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﺭﻭﺍ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Display Bounds
ur: ﺯﮉﻧﺅﺎﺑ ﮯﻠﭙﺳﮈ

en: Display the object's bounds
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺪﺣ ﯽﮐ ﺰﯿﭼ

en: Display Only Axis Aligned
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﻑﺮﺻ ﮯﻠﭙﺳﮈ

en: Only display the image when it is aligned with the view axis
ur: ﻮﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Display in Orthographic Mode
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Display image in orthographic mode
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﺭﻮﻃ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Display in Perspective Mode
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮈﻮﻣ ﮦﺎﮕﻧ

en: Display image in perspective mode
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﮈﻮﻣ ﮯﮐ ﮦﺎﮕﻧ

en: Make the object display in front of others
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﮯﻨﻣﺎﺳ ﮯﮐ ﮞﻭﺮﺳﻭﺩ

en: Render Instancer
ur: ﺮﺴﯿﭩﺴﻧﺍ ﺭﮉﻨﯾﺭ

en: Make instancer visible when rendering
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﻮﮐ ﺮﺴﯿﭩﺴﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Display Instancer
ur: ﺮﺴﯿﭩﺴﻧﺍ ﮯﻠﭙﺳﮈ

en: Make instancer visible in the viewport
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺮﺴﯿﭩﺴﻧﺍ

en: Display Name
ur: ﻡﺎﻧ ﺎﮐ ﮯﻠﭙﺳﮈ

en: Display the object's name
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﺎﮐ ﺰﯿﭼ

en: Only show the active shape key at full value
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﺪﻗ ﯼﺭﻮﭘ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Display Texture Space
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Display the object's texture space
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺰﯿﭼ

en: Display Transparent
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻑﺎﻔﺷ

en: Display material transparency in the object
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﺰﯿﭼ

en: Display the object's wireframe over solid shading
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮯﮐ ﮯﺷ ﺮﭘ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ

en: Soft Body Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻧﺎﻤﺴﺟ ﻡﺮﻧ

en: Settings for soft body simulation
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﺌﻟ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﮯﮐ ﻢﺴﺟ ﻡﺮﻧ

en: Axis that points in the 'forward' direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﻧﻮﮐ ﺲﻨﯿﭩﺴﻧﺍ) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ 'ﺖﻤﺳ ﯽﮐ ﮯﮔﺁ' ﻮﺟ ﺭﻮﺤﻣ ﮦﻭ

en: Type of object
ur: ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

[ctx: ID]
en: Surface
ur: ﺢﻄﺳ

[ctx: ID]
en: Hair Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

[ctx: ID]
en: Empty
ur: ﯽﻟﺎﺧ

en: Axis that points in the upward direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﻧﻮﮐ ﺲﻨﯿﭩﺴﻧﺍ) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺖﻤﺳ ﯽﮐ ﺮﭘﻭﺍ ﻮﺟ ﺭﻮﺤﻣ

en: Camera Parent Lock
ur: ﮎﻻ ﻦﯾﺪﻟﺍﻭ ﮦﺮﻤﯿﮐ

en: View Lock 3D viewport camera transformation affects the object's parent instead
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮮﺮﻤﯿﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻞﻔﻗ ﻮﯾﻭ

en: Dynamic Topology Sculpting
ur: ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ

en: Use Alpha
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻔﻟﺍ

en: Use alpha blending instead of alpha test (can produce sorting artifacts)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺭﺎﯿﺗ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻨﭩﻧﺎﮭﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﺴﯿﭨ ﺎﻔﻟﺍ

en: Scale to Face Sizes
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Scale instance based on face size
ur: ﻝﺎﺜﻣ ﮧﻧﺎﻤﯿﭘ  ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Orient with Normals
ur: ﭧﻨﯾﺭﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: Rotate instance according to vertex normal
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﻝﺎﺜﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﯼﺩﻮﻤﻋ

en: Enable mesh symmetry in the X axis
ur: X ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Enable mesh symmetry in the Y axis
ur: Y ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Enable mesh symmetry in the Z axis
ur: Z ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Shape Key Edit Mode
ur: ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯿﻠﮐ ﻞﮑﺷ

en: Display shape keys in edit mode (for meshes only)
ur: (ﮯﯿﻟ ﮯﮐ ﺰﻟﺎﺟ ﻑﺮﺻ) ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Use Simulation Cache
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻦﺸﯿﻟﻮﻤﺳ

en: Cache frames during simulation nodes playback
ur: ﻢﯾﺮﻓ ﺶﯿﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺱﮈﻮﻧ ﯽﻠﻘﻧ

en: Vertex Groups
ur: ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex groups of the object
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﮐ ﺰﯿﭼ

en: Camera Visibility
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Object visibility to camera rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﺮﭘ ﮞﻮﻧﺮﮐ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Diffuse Visibility
ur: ﺖﯿﺋﺮﻣ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Object visibility to diffuse rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﮞﻮﻋﺎﻌﺷ

en: Glossy Visibility
ur: ﺖﯿﺋﺮﻣ ﺭﺍﺪﮑﻤﭼ

en: Object visibility to glossy rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﺮﭘ ﮞﻮﻋﺎﻌﺷ ﺭﺍﺪﮑﻤﭼ

en: Shadow Visibility
ur: ﺖﯿﺋﺮﻣ ﻭﮉﯿﺷ

en: Object visibility to shadow rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﺮﮐ ﯽﮐ ﮧﯾﺎﺳ

en: Transmission Visibility
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Object visibility to transmission rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﻮﮐ ﮞﻮﻧﺮﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Volume Scatter Visibility
ur: ﺖﯿﺋﺮﻣ ﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭ

en: Object visibility to volume scattering rays
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﺎﻌﺷ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﻢﺠﺣ

en: Particle Settings
ur: ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle settings, reusable by multiple particle systems
ur: ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Active Instance Object
ur: ﭧﮑﯿﺠﺑﺁ ﺲﻨﯿﭩﺴﻧﺍ ﻮﯿﭩﮑﯾﺍ

en: Active Instance Object Index
ur: ﺲﮑﯾﮉﻧﺍ ﮯﺷ ﻝﺎﺜﻣ ﻝﺎﻌﻓ

en: Degrees
ur: ﮞﺎﯾﺮﮔﮈ

en: How many degrees path has to curve to make another render segment
ur: ﮯﮨ ﺎﺗﮍﭘ ﺎﻨﻤﮭﮔ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﯼﺮﮔﮈ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯾﺍ

en: Pixel
ur: ﻞﺴﮑﭘ

en: How many pixels path has to cover to make another render segment
ur: ﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯾﺍ

en: Angular Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ

en: Angular velocity amount (in radians per second)
ur: (ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻦﯾﮉﯾﺭ) ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ

en: Angular Velocity Axis
ur: ﺭﺎﺘﻓﺭ ﺭﻮﺤﻣ ﯽﺋﺎﯾﻭﺍﺯ

en: What axis is used to change particle rotation with time
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮦﺭﺫ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Global X
ur: ﺲﮑﯾﺍ ﻞﺑﻮﻠﮔ

en: Global Y
ur: Y ﻞﺑﻮﻠﮔ

en: Global Z
ur: Z ﻞﺑﻮﻠﮔ

en: Affect Children
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﭽﺑ

en: Apply effectors to children
ur: ﮟﯿﻟﺍﮈ ﺮﺛﺍ ﺮﭘ ﮞﻮﭽﺑ

en: Random Bending Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random stiffness of hairs
ur: ﯽﺘﺨﺳ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Threshold of branching
ur: ﺪﺣ ﯽﮐ ﮓﻨﭽﻧﺍﺮﺑ

en: Brownian
ur: ﻦﯿﻧﺅﺍﺮﺑ

en: Amount of random, erratic particle movement
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﮦﺭﺫ ﺐﯿﺗﺮﺗ ﮯﺑ ،ﺐﯿﺗﺮﺗ ﮯﺑ

en: Length of child paths
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﭽﺑ

en: Amount of particles left untouched by child path length
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮦﺭ ﺕﻮﮭﭼﺍ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﺘﺳﺍﺭ  ﮧﭽﺑ

en: Parting Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺍﺪﺟ

en: Create parting in the children based on parent strands
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﺋﺍﺪﺟ ﮟﯿﻣ ﮞﻮﭽﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺴﻠﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Parting Maximum
ur: ﯽﺋﺍﺪﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum root to tip angle (tip distance/root distance for long hair)
ur: (ﮧﻠﺻﺎﻓ ﺎﮐ ﮍﺟ/ﮧﻠﺻﺎﻓ ﺎﮐ ﭗﭨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ) ﮧﯾﻭﺍﺯ ﭗﭨ ﮯﺳ ﮍﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Parting Minimum
ur: ﯽﮔﺪﺤﯿﻠﻋ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum root to tip angle (tip distance/root distance for long hair)
ur: (ﮧﻠﺻﺎﻓ ﺎﮐ ﮍﺟ/ﮧﻠﺻﺎﻓ ﺎﮐ ﭗﭨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ) ﮧﯾﻭﺍﺯ ﭗﭨ ﮯﺳ ﮍﺟ ﻢﮐ ﺯﺍ ﻢﮐ

en: Children Per Parent
ur: ﻦﯾﺪﻟﺍﻭ ﯽﻓ ﮯﭽﺑ

en: Number of children per parent
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﭽﺑ ﻦﯾﺪﻟﺍﻭ ﯽﻓ

en: Child Radius
ur: ﺱﺍﺩﺭ ﮧﭽﺑ

en: Radius of children around parent
ur: ﺱﺍﺩﺭ ﺎﮐ ﮞﻮﭽﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Child Roundness
ur: ﺲﻧﮉﻧﺅﺍﺭ  ﮧﭽﺑ

en: Roundness of children around parent
ur: ﺮﮑﭼ ﺎﮐ ﮞﻮﭽﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Child Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﮯﭽﺑ

en: A multiplier for the child particle size
ur: ﺏﺮﺿ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ ﮦﺭﺫ ﮯﮐ ﮯﭽﺑ

en: Random Child Size
ur: ﺰﺋﺎﺳ  ﮧﭽﺑ  ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random variation to the size of the child particles
ur: ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ

en: Children From
ur: ﮯﭽﺑ ﮯﺳ

en: Create child particles
ur: ﮟﯿﺋﺎﻨﺑ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ

en: Simple
ur: ﮦﺩﺎﺳ

en: Interpolated
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ

en: Clump Curve
ur: ﺎﻨﻟﺍﮈ ﻢﺧ

en: Curve defining clump tapering
ur: ﻢﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺮﭙﯿﭨ ﭗﻤﻠﮐ

en: Clump
ur: ﭧﻣﺮﮭﺟ

en: Clump Noise Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺷ ﭗﻤﻠﮐ

en: Size of clump noise
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺷ ﭗﻤﻠﮐ

en: Limit colliders to this collection
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Color Maximum
ur: ﮓﻧﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum length of the particle color vector
ur: ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺮﭩﮑﯾﻭ ﮓﻧﺭ ﻞﮑﯿﭨﺭﺎﭘ

en: Total number of particles
ur: ﺩﺍﺪﻌﺗ ﻞﮐ ﯽﮐ ﺕﺍﺭﺫ

en: Adaptive Subframe Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﻢﯾﺮﻓ ﺐﺳ ﯽﻟﻮﮑﻧﺍ

en: The relative distance a particle can move before requiring more subframes (target Courant number); 0.01 to 0.3 is the recommended range
ur: ﮯﮨ ﺞﻨﯾﺭ ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ 0.3 ﮯﺳ 0.01 ؛ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻞﻘﺘﻨﻣ ﮧﻠﺻﺎﻓ ﺎًﺘﺒﺴﻧ ﮦﺭﺫ ﮏﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﺕﺭﻭﺮﺿ ﯽﮐ (ﺮﺒﻤﻧ ﭧﻧﺭﻮﮐ ﭧﮔﺭﺎﭨ) ﮞﻮﻤﯾﺮﻓ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ

en: Long Hair
ur: ﻝﺎﺑ ﮯﺒﻤﻟ

en: Calculate children that suit long hair well
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﭦﻮﺳ ﮯﺳ ﺡﺮﻃ ﯽﮭﭼﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ ﻮﺟ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﭽﺑ ﮯﺴﯾﺍ

en: Damp
ur: ﻢﻧ

en: Amount of damping
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﻢﻧ

en: Display Color
ur: ﮓﻧﺭ ﺎﮐ ﮯﻠﭙﺳﮈ

en: Display additional particle data as a color
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺭﻮﻄﺑ ﻮﮐ ﺎﭩﯾﮈ ﮦﺭﺫ ﯽﻓﺎﺿﺍ

en: How particles are displayed in viewport
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Percentage of particles to display in 3D view
ur: 3D ﺪﺼﯿﻓ ﺎﮐ ﺕﺍﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ

en: Size of particles on viewport
ur: ﺰﺋﺎﺳ ﺎﮐ ﺕﺍﺭﺫ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Steps
ur: ﻡﺪﻗ

en: How many steps paths are displayed with (power of 2)
ur: (ﺖﻗﺎﻃ ﯽﮐ 2) ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐ

en: Distribution
ur: ﻢﯿﺴﻘﺗ

en: How to distribute particles on selected element
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮯﺴﯿﮐ ﻮﮐ ﺕﺍﺭﺫ ﺮﭘ ﺮﺼﻨﻋ ﺐﺨﺘﻨﻣ

en: Jittered
ur: ﭧﮨﻼﮭﺠﻨﮭﺟ

en: Amount of air drag
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮓﯾﺭﮈ ﺮﺌﯾﺍ

en: Stiffness
ur: ﯽﺘﺨﺳ

en: Hair stiffness for effectors
ur: ﯽﺘﺨﺳ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ

en: Effector Number
ur: ﺮﺒﻤﻧ ﺮﺛﺍ

en: How many particles are effectors (0 is all particles)
ur: (ﮟﯿﮨ ﺕﺍﺭﺫ ﻡﺎﻤﺗ 0) ﮟﯿﮨ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺕﺍﺭﺫ ﮯﻨﺘﮐ

en: Emit From
ur: ﺝﺍﺮﺧﺍ ﮯﺳ

en: Where to emit particles from
ur: ﮟﯿﮨ ﮯﺘﻠﮑﻧ ﮯﺳ ﮞﺎﮩﮐ ﺕﺍﺭﺫ

en: Give the starting velocity a random variation
ur: ﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻉﻭﺮﺷ

en: SPH Fluid Settings
ur: SPH ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻝﺎﯿﺳ

en: Force Field 1
ur: 1 ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Force Field 2
ur: 2 ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Frame number to stop emitting particles
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫ

en: Frame number to start emitting particles
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫ

en: Grid Randomness
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﮈﺮﮔ

en: Add random offset to the grid locations
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮈﺮﮔ

en: The resolution of the particle grid
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮈﺮﮔ ﻞﮑﯿﭨﺭﺎﭘ

en: Hair Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Length of the hair
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Number of hair segments
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Hexagonal Grid
ur: ﮈﺮﮔ ﻞﻧﻮﮔﺎﺴﮑﯿﮨ

en: Create the grid in a hexagonal pattern
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﻞﻧﻮﮔﺎﺴﮑﯿﮨ

en: Show objects in this collection in place of particles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﺕﺍﺭﺫ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Show this object in place of particles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮯﺷ ﺱﺍ ﮧﮕﺟ ﯽﮐ ﺕﺍﺭﺫ

en: Instance Collection Weights
ur: ﻥﺯﻭ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻝﺎﺜﻣ

en: Weights for all of the objects in the instance collection
ur: ﻥﺯﻭ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﻝﺎﺜﻣ

en: Integration
ur: ﻡﺎﻤﻀﻧﺍ

en: Algorithm used to calculate physics, from the fastest to the most stable and accurate: Midpoint, Euler, Verlet, RK4
ur: RK4 ،ﭧﯿﻟﺭﻭ ،ﺮﻟﻮﯾ ،ﭧﻨﺋﺍﻮﭘ ﮉﻣ :ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮏﺗ ﺖﺳﺭﺩ ﺭﻭﺍ ﻢﮑﺤﺘﺴﻣ ﯽﺋﺎﮩﺘﻧﺍ ﺮﮐ ﮯﻟ ﮯﺳ ﺰﯿﺗ ﮯﺳ ﺐﺳ

en: Euler
ur: ﺮﻟﻮﯾ

en: Verlet
ur: ﭧﯿﻟﺭﻭ

en: Midpoint
ur: ﭧﻨﺋﺍﻮﭘ ﮉﻣ

en: Invert Grid
ur: ﮈﺮﮔ ﺎﭩﻟﺍ

en: Invert what is considered object and what is not
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﯿﮐ ﺭﻭﺍ ﮟﯾﺩ ﭧﻟﺍ ﮯﺳﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺽﺍﺮﺘﻋﺍ ﻮﮐ ﮯﺷ ﺲﺟ

en: Particles were created by a fluid simulation
ur: ﮯﮭﺗ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳ ﮏﯾﺍ ﺕﺍﺭﺫ

en: Amount of jitter applied to the sampling
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﭩﺟ ﯽﺌﮔ ﯽﺋﺎﮕﻟ ﺮﭘ ﮓﻨﻠﭙﻤﯿﺳ

en: Loop Count
ur: ﭧﻧﺅﺎﮐ ﭖﻮﻟ

en: Number of times the keys are looped
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﻮﮨ ﭖﻮﻟ ﮞﺎﯿﺑﺎﭼ

en: Keys Step
ur: ﮧﻠﺣﺮﻣ ﯼﺪﯿﻠﮐ

en: Type of periodic offset on the path
ur: ﻢﺴﻗ ﯽﮐ ﭧﯿﺴﻓﺁ ﺮﺗﺍﻮﺘﻣ ﺮﭘ ﮯﺘﺳﺍﺭ

[ctx: ParticleSettings]
en: Nothing
ur: ﮟﯿﮩﻧ ﮫﭽﮐ

[ctx: ParticleSettings]
en: Spiral
ur: ﻞﭘﺮﺳ

en: Amplitude Clump
ur: ﭗﻤﻠﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: How much clump affects kink amplitude
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﭗﻤﻠﮐ ﺎﻨﺘﮐ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮏﻨﮐ

en: Amplitude Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Random variation of the amplitude
ur: ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Axis Random
ur: ﻡﮉﻨﯾﺭ ﺭﻮﺤﻣ

en: Random variation of the orientation
ur: ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﺖﯿﻔﻗﺍﻭ

en: Extra Steps
ur: ﺕﺎﻣﺍﺪﻗﺍ ﯽﻓﺎﺿﺍ

en: Extra steps for resolution of special kink features
ur: ﺕﺎﻣﺍﺪﻗﺍ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﻞﺣ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮏﻨﮐ ﯽﺻﻮﺼﺧ

en: Flatness
ur: ﻦﭘ ﺎﭩﭙﭼ

en: How flat the hairs are
ur: ﮟﯿﮨ ﮯﭩﭙﭼ ﮯﻨﺘﮐ ﻝﺎﺑ

en: Random Length
ur: ﯽﺋﺎﺒﻤﻟ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Give path length a random variation
ur: ﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Lifetime
ur: ﺮﮭﺑ ﯽﮔﺪﻧﺯ

en: Life span of the particles
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﯽﮔﺪﻧﺯ ﯽﮐ ﺕﺍﺭﺫ

en: Give the particle life a random variation
ur: ﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﻮﮐ ﯽﮔﺪﻧﺯ ﮦﺭﺫ

en: Length of the line's head
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﺳ ﮯﮐ ﻦﺋﻻ

en: Length of the line's tail
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺩ ﯽﮐ ﺮﯿﮑﻟ

en: Boids 2D
ur: 2D ﮉﯿﺋﻮﺑ

en: Constrain boids to a surface
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﺴﮐ ﻮﮐ ﮉﯿﺋﻮﺑ

en: Mass
ur: ﺱﺎﻣ

en: Mass of the particles
ur: ﺱﺎﻣ ﺎﮐ ﺕﺍﺭﺫ

en: Index of material slot used for rendering particles
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ  ﺕﺍﺭﺫ  ﮓﻧﺭﮉﻨﯾﺭ

en: Material Slot
ur: ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ

en: Material slot used for rendering particles
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﺕﺍﺭﺫ ﻮﺟ ﭦﻼﺳ ﯼﺩﺎﻣ

en: Let the surface normal give the particle a starting velocity
ur: ﮟﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﺕﺍﺭﺫ ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳ

en: Object Aligned
ur: ﮏﻠﺴﻨﻣ ﺰﯿﭼ

en: Let the emitter object orientation give the particle a starting velocity
ur: ﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﮯﺷ ﺮﭩﯿﻤﯾﺍ

en: Object Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺰﯿﭼ

en: Let the object give the particle a starting velocity
ur: ﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﺰﯿﭼ

en: Particle
ur: ﮦﺭﺫ

en: Let the target particle give the particle a starting velocity
ur: ﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﮦﺭﺫ ﭧﮔﺭﺎﭨ

en: The size of the particles
ur: ﺰﺋﺎﺳ ﺎﮐ ﺕﺍﺭﺫ

en: Path End
ur: ﮉﻨﯾﺍ ﮫﺗﺎﭘ

en: End time of path
ur: ﺖﻗﻭ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﮯﺘﺳﺍﺭ

en: Path Start
ur: ﺯﺎﻏﺁ ﺎﮐ ﮯﺘﺳﺍﺭ

en: Starting time of path
ur: ﺖﻗﻭ ﺯﺎﻏﺁ ﺎﮐ ﮯﺘﺳﺍﺭ

en: Rotation around the chosen orientation axis
ur: ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Random Phase
ur: ﮧﻠﺣﺮﻣ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomize rotation around the chosen orientation axis
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Physics Type
ur: ﻢﺴﻗ ﯽﮐ ﺕﺎﯿﻌﯿﺒﻃ

en: Particle physics type
ur: ﻢﺴﻗ ﯽﮐ ﺲﮐﺰﻓ ﻞﮑﯿﭨﺭﺎﭘ

en: Newtonian
ur: ﻦﯿﻨﭨﻮﯿﻧ

en: Keyed
ur: ﺪﯿﻠﮐ

en: Diameter Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺮﻄﻗ

en: Multiplier of diameter properties
ur: ﺏﺮﺿ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﻄﻗ

en: React On
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻞﻤﻋﺩﺭ ﺮﭘ

en: The event of target particles to react on
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻞﻤﻋ ﺩﺭ ﺮﭘ ﺲﺟ ﮧﻌﻗﺍﻭ ﺎﮐ ﺕﺍﺭﺫ ﮯﮐ ﻑﺪﮨ

en: Death
ur: ﺕﻮﻣ

en: Reactor
ur: ﺮﭩﮑﯾﺍ ﯼﺭ

en: Let the vector away from the target particle's location give the particle a starting velocity
ur: ﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﻮﮐ ﮦﺭﺫ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻧﻮﮨ ﺭﻭﺩ ﮯﺳ ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﻮﮐ ﺮﭩﮑﯾﻭ

en: How many steps paths are rendered with (power of 2)
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺶﯿﭘ ﮫﺗﺎﺳ ﮯﮐ (ﺖﻗﺎﻃ ﯽﮐ 2) ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐ

en: Particle Rendering
ur: ﮓﻧﺭﮉﻨﯾﺭ ﻞﮑﯿﭨﺭﺎﭘ

en: How particles are rendered
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺕﺍﺭﺫ

en: Halo
ur: ﻮﻠﯿﮨ

en: Rendered Children
ur: ﮯﭽﺑ ﮈﺭﮉﻨﯾﺭ

en: Number of children per parent for rendering
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﭽﺑ ﻦﯾﺪﻟﺍﻭ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Root Diameter
ur: ﺮﻄﻗ ﺎﮐ ﮍﺟ

en: Strand diameter width at the root
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﻄﻗ ﮉﻨﯾﺮﭩﺳﺍ ﮟﯿﻣ ﮍﺟ

en: Random Orientation
ur: ﺖﯿﻔﻗﺍﻭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomize particle orientation
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺭﺫ

en: Orientation Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﺖﯿﻔﻗﺍﻭ

en: Particle orientation axis (does not affect Explode modifier's results)
ur: (ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﭙﺴﮑﯾﺍ) ﺭﻮﺤﻣ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺭﺫ

en: Normal-Tangent
ur: ﭧﻨﺠﻨﯿﭨ ﻞﻣﺭﺎﻧ

en: Velocity / Hair
ur: ﻝﺎﺑ / ﺭﺎﺘﻓﺭ

en: Object X
ur: ﺲﮑﯾﺍ ﺰﯿﭼ

en: Object Y
ur: Y ﺽﺍﺮﺘﻋﺍ

en: Object Z
ur: Z ﺰﯿﭼ

en: Roughness 1
ur: 1 ﻦﭘ ﺍﺭﺩﺮﮭﮐ

en: Amount of location dependent roughness
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﺮﺼﺤﻨﻣ ﺮﭘ ﻡﺎﻘﻣ

en: Size 1
ur: 1 ﺰﺋﺎﺳ

en: Size of location dependent roughness
ur: ﺰﺋﺎﺳ ﺎﮐ ﯼﺭﺩﺮﮭﮐ ﺮﺼﺤﻨﻣ ﺮﭘ ﻡﺎﻘﻣ

en: Roughness 2
ur: 2 ﯼﺭﺩﺮﮭﮐ

en: Amount of random roughness
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Size 2
ur: 2 ﺰﺋﺎﺳ

en: Size of random roughness
ur: ﺰﺋﺎﺳ ﺎﮐ ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Amount of particles left untouched by random roughness
ur: ﮯﮨ ﯽﺌﮔ ﮦﺭ ﺕﻮﮭﭼﺍ ﮯﺳ ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫ

en: Roughness Curve
ur: ﻢﺧ ﻦﭘ ﺍﺭﺩﺮﮭﮐ

en: Curve defining roughness
ur: ﻢﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺭﺩﺮﮭﮐ

en: Shape of endpoint roughness
ur: ﻞﮑﺷ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Roughness Endpoint
ur: ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﯼﺭﺩﺮﮭﮐ

en: Amount of endpoint roughness
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Strand shape parameter
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﺎﮐ ﭗﯿﺷ ﮉﻨﯾﺮﭩﺳﺍ

en: Guide Hairs
ur: ﮟﯾﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Show guide hairs
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﺑ ﮯﮐ ﮉﯿﺋﺎﮔ

en: Show hair simulation grid
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﯽﻠﻘﻧ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Display boid health
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺤﺻ ﯽﮐ ﮉﯿﺋﻮﺑ

en: Number
ur: ﺮﺒﻤﻧ

en: Show particle number
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻞﮑﯿﭨﺭﺎﭘ

en: Show particle size
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ

en: Unborn
ur: ﯽﺸﺋﺍﺪﯿﭘ ﺮﯿﻏ

en: Show particles before they are emitted
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﺕﺍﺭﺫ

en: Show particle velocity
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﺘﻓﺭ ﯽﮐ ﺕﺍﺭﺫ

en: Random Size
ur: ﺰﺋﺎﺳ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Give the particle size a random variation
ur: ﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ

en: Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))
ur: ((1 + ﻢﯾﺮﻓ ﺐﺳ) / ﭗﯿﭩﺳﺍ ﻢﯿﺋﺁ = dt) ﻢﯾﺮﻓ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﻟﻮﯿﻤﺳ ﯽﭩﯾﺮﻟﻮﻧﺍﺮﮔ ﮏﯾﺭﺎﺑ ﺭﻭﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﺘﮩﺑ

en: Let the surface tangent give the particle a starting velocity
ur: ﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﭧﻨﺠﻨﯿﭨ ﺢﻄﺳ

en: Rotate the surface tangent
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﭧﻨﺠﻨﯿﭨ ﺢﻄﺳ

en: Tweak
ur: ﺖﻘﻓﺍﻮﻣ

en: A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)
ur: (ﮉﻨﮑﯿﺳ 1/25 = ﻢﯾﺮﻓ ﮏﯾﺍ ﺐﻠﻄﻣ ﺎﮐ 1.0) ﺏﺮﺿ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳ ﻢﺋﺎﭨ ﺲﮐﺰﻓ

en: Timestep
ur: ﭗﯿﭩﺳ ﻢﺋﺎﭨ

en: The simulation timestep per frame (seconds per frame)
ur: (ﻢﯾﺮﻓ ﯽﻓ ﮉﻨﮑﯿﺳ) ﻢﯾﺮﻓ ﯽﻓ ﭗﯿﭩﺳ ﻢﺋﺎﭨ ﯽﻠﻘﻧ

en: Tip Diameter
ur: ﺮﻄﻗ ﭗﭨ

en: Strand diameter width at the tip
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﻄﻗ ﮉﻨﯾﺮﭩﺳﺍ ﺮﭘ ﮎﻮﻧ

en: Trail Count
ur: ﭧﻧﺅﺎﮐ ﻞﯾﺮﭨ

en: Number of trail particles
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺍﺭﺫ ﮯﮐ ﯼﮉﻧﮉﮕﭘ

en: Twist
ur: ﮌﻮﻣ

en: Number of turns around parent along the strand
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮌﻮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ

en: Twist Curve
ur: ﻢﺧ ﮌﻮﻣ

en: Curve defining twist
ur: ﮌﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺧ

en: Particle type
ur: ﻢﺴﻗ ﯽﮐ ﮦﺭﺫ

en: Hair
ur: ﻝﺎﺑ

en: Absolute Path Time
ur: ﺖﻗﻭ ﺎﮐ ﮧﺘﺳﺍﺭ ﻖﻠﻄﻣ

en: Path timing is in absolute frames
ur: ﮯﮨ ﮟﯿﻣ ﻢﯾﺮﻓ ﻖﻠﻄﻣ ﮓﻨﻤﺋﺎﭨ ﮫﺗﺎﭘ

en: Automatic Subframes
ur: ﻢﯾﺮﻓ ﯽﻠﯾﺫ ﺭﺎﮐﺩﻮﺧ

en: Automatically set the number of subframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﻠﯾﺫ

en: Advanced
ur: ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ

en: Use full physics calculations for growing hair
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺑﺎﺴﺣ ﻞﻤﮑﻣ ﮯﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ

en: Close Tip
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﭗﭨ

en: Set tip radius to zero
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﺱﺍﺩﺭ ﺎﮐ ﭗﭨ

en: Use Clump Curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻨﻟﺍﮈ ﻢﺧ

en: Use a curve to define clump tapering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺮﭙﯿﭨ ﭗﻤﻠﮐ

en: Use Clump Noise
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﭗﻤﻠﮐ

en: Create random clumps around the parent
ur: ﮟﯿﺋﺎﻨﺑ ﺲﭙﻠﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Use Count
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﻤﺷ

en: Use object multiple times in the same collection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮏﯾﺍ

en: Pick Random
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﮉﻨﯾﺭ

en: Pick objects from collection randomly
ur: ﮟﯿﻨﭼ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﻮﮐ ءﺎﯿﺷﺍ ﮯﺳ ﮧﻋﻮﻤﺠﻣ

en: Died
ur: ﺎﯿﮔ ﺮﻣ

en: Show particles after they have died
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺫ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﻣ ﮯﮐ ﻥﺍ

en: Die on Hit
ur: ﺎﻧﺮﻣ ﺮﭘ ﭧﮨ

en: Particles die when they collide with a deflector object
ur: ﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﮯﺳ ﮯﺷ ﺮﭩﮑﯿﻠﻔﯾﮈ ﯽﺴﮐ ﮦﻭ ﺐﺟ ﮟﯿﮨ ﮯﺗﺎﺟ ﺮﻣ ﺖﻗﻭ ﺱﺍ ﺕﺍﺭﺫ

en: Particle rotations are affected by collisions and effectors
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺭﻭﺍ ﻡﺩﺎﺼﺗ ﮟﯿﺷﺩﺮﮔ ﯽﮐ ﺕﺍﺭﺫ

en: Emit in random order of elements
ur: ﺝﺍﺮﺧﺍ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺮﺻﺎﻨﻋ

en: Even Distribution
ur: ﻢﯿﺴﻘﺗ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Use even distribution from faces based on face areas or edge lengths
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﺮﺑﺍﺮﺑ ﮯﺳ ﮞﻭﺮﮩﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﺎﯾ ﮞﻮﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Use object's global coordinates for duplication
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﮯﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧ

en: Interpolate hair using B-Splines
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻼﭙﺳﺍ-ﯽﺑ

en: Use Modifier Stack
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Emit particles from mesh with modifiers applied (must use same subdivision surface level for viewport and render for correct results)
ur: (ﮟﯾﺮﮐ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺞﺋﺎﺘﻧ ﺖﺳﺭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ) ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﺕﺍﺭﺫ ﮯﺳ ﻝﺎﺟ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Mass from Size
ur: ﺱﺎﻣ ﮯﺳ ﺰﺋﺎﺳ

en: Multiply mass by particle size
ur: ﮟﯾﺮﮐ ﺏﺮﺿ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ

[ctx: ParticleSettings]
en: Parents
ur: ﻦﯾﺪﻟﺍﻭ

en: Render parent particles
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺕﺍﺭﺫ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Multi React
ur: ﭧﮑﯾﺍ ﯼﺭ ﯽﭩﻠﻣ

en: React multiple times
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻞﻤﻋ ﺩﺭ ﺭﺎﺑ ﺩﺪﻌﺘﻣ

en: Start/End
ur: ﻢﺘﺧ/ﻉﻭﺮﺷ

en: Give birth to unreacted particles eventually
ur: ﮟﯾﺩ ﻢﻨﺟ ﻮﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﻞﻤﻋ ﺩﺭ ﺮﯿﻏ ﺭﺎﮐ ﺮﺧﺁ

en: Regrow
ur: ﺎﻨﮬﮍﺑ ﮦﺭﺎﺑﻭﺩ

en: Regrow hair for each frame
ur: ﮟﯿﺋﺎﮔﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨ

en: Adaptive Render
ur: ﺭﮉﻨﯾﺭ ﯽﻟﻮﮑﻧﺍ

en: Display steps of the particle path
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺭﺫ

en: Use object's rotation for duplication (global x-axis is aligned particle rotation axis)
ur: (ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﮦﺭﺫ ﺭﻮﺤﻣ ﺲﮑﯾﺍ ﯽﻤﻟﺎﻋ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧ

en: Rotations
ur: ﮟﯿﺷﺩﺮﮔ

en: Calculate particle rotations
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﺕﺍﺭﺫ

en: Use Roughness Curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﯼﺭﺩﺮﮭﮐ

en: Use a curve to define roughness
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺭﺩﺮﮭﮐ

en: Use object's scale for duplication
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧ

en: Self Effect
ur: ﺮﺛﺍ ﺩﻮﺧ

en: Particle effectors affect themselves
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺩﻮﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮦﺭﺫ

en: Size Deflect
ur: ﭧﮑﯿﻠﻔﯾﮈ ﺰﺋﺎﺳ

en: Use particle's size in deflection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮟﯿﻣ ﻑﺍﺮﺤﻧﺍ

en: Strand Render
ur: ﺭﮉﻨﯾﺭ ﮉﻨﯾﺮﭩﺳﺍ

en: Use the strand primitive for rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﭩﯿﻤﺋﺍﺮﭘ ﮉﻨﯾﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Use Twist Curve
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺧ ﺭﺍﺪﻠﺑ

en: Use a curve to define twist
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮌﻮﻣ

en: Multiply line length by particle speed
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺎﺘﻓﺭ ﮦﺭﺫ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻻ

en: Whole Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺍﺭﻮﭘ

en: Use whole collection at once
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻋﻮﻤﺠﻣ ﺍﺭﻮﭘ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ

en: Particles/Face
ur: ﮦﺮﮩﭼ/ﺕﺍﺭﺫ

en: Emission locations per face (0 = automatic)
ur: (ﺭﺎﮐﺩﻮﺧ = 0) ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﺝﺍﺮﺧﺍ ﮦﺮﮩﭼ ﯽﻓ

en: Virtual Parents
ur: ﻦﯾﺪﻟﺍﻭ ﻞﺋﻮﭼﺭﻭ

en: Relative amount of virtual parents
ur: ﺭﺍﺪﻘﻣ ﮧﺘﺒﺴﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﻞﺋﻮﭼﺭﻭ

en: Point cloud data-block
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Scene data-block, consisting in objects and defining time and render related settings
ur: ﺎﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﺖﺣﺎﺿﻭ ﯽﮐ ﺖﻗﻭ ﺭﻭﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ءﺎﯿﺷﺍ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﻈﻨﻣ

en: Busy Drawing!
ur: !ﮓﻨﺋﺍﺭﮈ ﻑﻭﺮﺼﻣ

en: An internal property used to store only the first mouse position
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻡﺎﻘﻣ ﺱﺅﺎﻣ ﯽﻠﮩﭘ ﻑﺮﺻ ﻮﺟ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﮏﯾﺍ

en: Lazy Source!
ur: !ﮧﻌﯾﺭﺫ ﺖﺴﺳ

en: An internal property used to store the first node in a Lazy Connect operation
ur: Lazy Connect ﺖﯿﺻﺎﺧ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮈﻮﻧ ﮯﻠﮩﭘ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ

en: Lazy Target!
ur: !ﻑﺪﮨ ﺖﺴﺳ

en: An internal property used to store the last node in a Lazy Connect operation
ur: Lazy Connect ﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮈﻮﻧ ﯼﺮﺧﺁ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ

en: Source Socket!
ur: !ﭧﮐﺎﺳ ﺬﺧﺎﻣ

en: An internal property used to store the source socket in a Lazy Connect operation
ur: ﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﭧﮐﺎﺳ ﺱﺭﻮﺳ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﭧﮑﯿﻨﮐ ﯼﺯﻻ

en: Active Movie Clip
ur: ﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓ

en: Active Movie Clip that can be used by motion tracking constraints or as a camera's background image
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺞﯿﻣﺍ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﯽﮐ ﮮﺮﻤﯿﮐ ﺎﯾ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ  ﮯﺴﺟ ﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓ

en: Distance Model
ur: ﻝﮈﺎﻣ ﯽﺗﻼﺻﺎﻓ

en: Distance model for distance attenuation calculation
ur: ﻝﮈﺎﻣ ﯽﺗﻼﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﯽﮔﺪﻨﺸﮐ ﯽﮐ ﮯﻠﺻﺎﻓ

en: No distance attenuation
ur: ﺎﻨﯿﺸﮐ ﮧﻠﺻﺎﻓ ﯽﺋﻮﮐ

en: Inverse
ur: ﺎﭩﻟﺍ

en: Inverse distance model
ur: ﻝﮈﺎﻣ ﮧﻠﺻﺎﻓ ﺎﭩﻟﺍ

en: Inverse Clamped
ur: ﮉﭙﻤﯿﻠﮐ ﺎﭩﻟﺍ

en: Inverse distance model with clamping
ur: ﻝﮈﺎﻣ ﮧﻠﺻﺎﻓ ﺎﭩﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐ

en: Linear distance model
ur: ﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯼﺮﯿﮑﻟ

en: Linear Clamped
ur: ﮉﭙﻤﯿﻠﮐ ﯼﺮﯿﮑﻟ

en: Linear distance model with clamping
ur: ﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐ

en: Exponential
ur: ﯽﺘﯾﺎﻔﮐ

en: Exponential distance model
ur: ﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﺢﺿﺍﻭ

en: Exponential Clamped
ur: ﮉﭙﻤﯿﻠﮐ ﻞﺸﻨﯿﻧﻮﭙﺴﮑﯾﺍ

en: Exponential distance model with clamping
ur: ﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯽﺘﯾﺎﻔﮐ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐ

en: Doppler Factor
ur: ﺮﭩﮑﯿﻓ ﺮﻠﭘﻭﮈ

en: Pitch factor for Doppler effect calculation
ur: ﺮﭩﮑﯿﻓ ﭻﭘ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺮﺛﺍ ﺮﻠﭘﻭﮈ

en: Speed of Sound
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺯﺍﻭﺁ

en: Speed of sound for Doppler effect calculation
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺯﺍﻭﺁ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺮﺛﺍ ﺮﻠﭘﻭﮈ

en: Background Scene
ur: ﺮﻈﻨﻣ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Background set scene
ur: ﺮﻈﻨﻣ ﭧﯿﺳ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Active camera, used for rendering the scene
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘﻮﯾﻭ ،ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Scene root collection that owns all the objects and other collections instantiated in the scene
ur: ﮯﮨ ﮏﻟﺎﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺮﮕﯾﺩ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﮟﯿﻣﻮﯾﻭ ﻮﺟ ﻦﺸﮑﯿﻠﮐ ﭦﻭﺭ ﻦﯿﺳ

en: 3D Cursor
ur: 3D ﺮﺳﺮﮐ

en: Cycles Render Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: Cycles render settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: Cycles Curves Rendering Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ  ﮟﯿﻤﺧ ﮯﮐ ﻞﮑﯿﺋﺎﺳ

en: Cycles curves rendering settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ  ﮟﯿﻤﺧ ﻞﮑﯿﺋﺎﺳ

en: Scene Display
ur: ﮯﻠﭙﺳﮈ ﺮﻈﻨﻣ

en: Scene display settings for 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Display Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Settings of device saved image would be displayed on
ur: ﯽﮔ ﮞﻮﮨ ﺮﮨﺎﻇ ﺰﮕﻨﭩﯿﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺲﺋﺍﻮﯾﮈ

en: EEVEE settings for the scene
ur: ﺕﺎﺒﯿﺗﺮﺗ EEVEE ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣ

en: Current Frame
ur: ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Current frame, to update animation data from Python frame_set() instead
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﮯﺳ ()ﭧﯿﺳ_ﻢﯾﺮﻓ Python ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Current Frame Final
ur: ﻞﻨﺋﺎﻓ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Current frame with subframe and time remapping applied
ur: ﯽﺌﮔ ﯽﮐ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﯼﺭ ﻢﺋﺎﭨ ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﯾﺮﻓ ﺐﺳ

en: Final frame of the playback/rendering range
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ/ﮏﯿﺑ ﮯﻠﭘ

en: Current Subframe
ur: ﻢﯾﺮﻓ ﯽﻠﯾﺫ ﮦﺩﻮﺟﻮﻣ

en: Preview Range End Frame
ur: ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺞﻨﯾﺭ

en: Alternative end frame for UI playback
ur: UI ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﻝﺩﺎﺒﺘﻣ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ

en: Preview Range Start Frame
ur: ﻢﯾﺮﻓ ﻉﻭﺮﺷ ﺞﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

en: Alternative start frame for UI playback
ur: UI ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﻝﺩﺎﺒﺘﻣ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ

en: First frame of the playback/rendering range
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ/ﮏﯿﺑ ﮯﻠﭘ

en: Number of frames to skip forward while rendering/playing back each frame
ur: ﮯﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﮔﺁ ﺖﻗﻭ ﮯﺗﻼﭼ ﮯﮭﭽﯿﭘ/ﮓﻧﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﺮﮨ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Constant acceleration in a given direction
ur: ﺖﻋﺮﺳ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﺌﮔ ﯼﺩ ﮏﯾﺍ

en: Grease Pencil settings for the scene
ur: ﮟﯾﺩ ﯽﺋﺎﻨﮑﭼ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺴﻨﭘ ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣ

en: Hydra
ur: ﺍﺭﮉﯿﺋﺎﮨ

en: Hydra settings for the scene
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺍﺭﮉﯿﺋﺎﮨ ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣ

en: Hydra Storm
ur: ﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨ

en: Hydra Storm properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨ

en: NLA Tweak Mode
ur: ﮈﻮﻣ ﮏﯾﻮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Whether there is any action referenced by NLA being edited (strictly read-only)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﮯﺳ ﯽﺘﺨﺳ) ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﻞﻤﻋ ﯽﺋﻮﮐ ﺎﯿﮔ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﮯﺳ ﻑﺮﻃ ﯽﮐ NLA ﺎﯾﺁ

en: Absolute Keying Sets
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣ

en: Absolute Keying Sets for this Scene
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ

en: All Keying Sets
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)
ur: (ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣ ﺭﻭﺍ ﻥﺍ ﭧﻠﺑ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ) ﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Lock Frame Selection
ur: ﻦﺸﮑﯿﻠﺳ ﻢﯾﺮﻓ ﮎﻻ

en: Don't allow frame to be selected with mouse outside of frame range
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺱﺅﺎﻣ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻮﮐ ﻢﯾﺮﻓ

en: Render Data
ur: ﺎﭩﯾﮈ ﺭﮉﻨﯾﺭ

en: Rigid Body World
ur: ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Sequence Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻞﺴﻠﺴﺗ

en: Sequencer Color Space Settings
ur: ﺰﮕﻨﭩﯿﺳ ﺲﯿﭙﺳﺍ ﮓﻧﺭ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Settings of color space sequencer is working in
ur: ﮟﯿﮨ ﯽﮨﺭ ﺮﮐ ﻡﺎﮐ ﺰﮕﻨﭩﯿﺳ ﯽﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﺲﯿﭙﺳﺍ ﺮﻠﮐ

en: Show Subframe
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﯽﻠﯾﺫ

en: Simulation Frame End
ur: ﮉﻨﯾﺍ ﻢﯾﺮﻓ ﻦﺸﯿﻟﻮﻤﺳ

en: Frame at which simulations end
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﯽﻟﺎﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Simulation Frame Start
ur: ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﯽﻠﻘﻧ

en: Frame at which simulations start
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻠﻘﻧ ﮯﺳ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Sync Mode
ur: ﮈﻮﻣ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: How to sync playback
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ

en: Play Every Frame
ur: ﮟﯿﻠﯿﮭﮐ ﻢﯾﺮﻓ ﺮﮨ

en: Do not sync, play every frame
ur: ﮟﯿﺋﻼﭼ ﻢﯾﺮﻓ ﺮﮨ ،ﮟﯾﺮﮐ ﮧﻧ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: Frame Dropping
ur: ﺎﻧﺍﺮﮔ ﻢﯾﺮﻓ

en: Drop frames if playback is too slow
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﻢﯾﺮﻓ ﻮﺗ ﻮﮨ ﺖﺴﺳ ﺖﮩﺑ ﮏﯿﺑ ﮯﻠﭘ ﺮﮔﺍ

en: Sync to Audio
ur: ﮟﯾﺮﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﻮﯾﮈﺁ

en: Sync to audio playback, dropping frames
ur: ﺎﻧﮌﻮﮭﭼ ﻢﯾﺮﻓ ،ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﻮﯾﮈﺁ

en: Timeline Markers
ur: ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Markers used in all timelines for the current scene
ur: ﺮﮐﺭﺎﻣ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺰﻨﺋﻻ ﻢﺋﺎﭨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Tool Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﺍﺯﻭﺍ

en: Transform Orientation Slots
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭨﻼﺳ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ

en: Unit Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻧﻮﯾ

en: Unit editing settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﻧﻮﯾ

en: Play Audio
ur: ﻮﯾﮈﺁ ﮟﯿﻠﯿﮭﮐ

en: Play back of audio from Sequence Editor, otherwise mute audio
ur: Sequence Editor ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻮﯾﮈﺁ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯿﺋﻼﭼ ﺲﭘﺍﻭ ﻮﮐ ﻮﯾﮈﺁ ﮯﺳ

en: Audio Scrubbing
ur: ﮓﻨﺑﺮﮑﺳ ﻮﯾﮈﺁ

en: Play audio from Sequence Editor while scrubbing
ur: ﮟﯿﺋﻼﭼ ﻮﯾﮈﺁ ﮯﺳ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺮﮑﺳﺍ

en: Custom Simulation Range
ur: ﺞﻨﯾﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use a simulation range that is different from the scene range for simulation nodes that don't override the frame range themselves
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﺩﻮﺧ ﻮﺟ ﻮﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﺪﺣ ﯽﮐﻮﯾﻭ ﻮﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﯽﻠﻘﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﯽﻠﻘﻧ

en: Global Gravity
ur: ﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋ

en: Use global gravity for all dynamics
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﻡﺎﻤﺗ

en: Use Preview Range
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Use an alternative start/end frame range for animation playback and view renders
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮉﻨﯾﺍ/ﭦﺭﺎﭩﺳﺍ ﻝﺩﺎﺒﺘﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺯﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ

en: Stamp Note
ur: ﭦﻮﻧ ﭗﻤﯿﭩﺳ

en: User defined note for the render stamping
ur: ﭦﻮﻧ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺎﮐ ﻑﺭﺎﺻ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﻤﯿﭩﺳ ﺭﮉﻨﯾﺭ

en: View Layers
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﺗﺮﭘ

en: View Settings
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗ

en: Color management settings applied on image before saving
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﮞﻮﮕﻧﺭ ﺮﭘ ﺮﯾﻮﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Use Controller Actions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺪﻗﺍ ﺮﻟﻭﺮﭩﻨﮐ

en: Enable default VR controller actions, including controller poses and haptics
ur: ﺲﮑﭩﭙﯿﮨ ﺭﻭﺍ ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ ﻝﻮﻤﺸﺑ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﻣﺍﺪﻗﺍ ﺮﻟﻭﺮﭩﻨﮐ VR ﭧﻟﺎﻔﯾﮈ

en: Enable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimes
ur: Huawei ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭ

en: Enable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimes
ur: HP Reverb G2 ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭ

en: Enable bindings for the HTC Vive Cosmos controllers. Note that this may not be supported by all OpenXR runtimes
ur: HTC Vive Cosmos ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭ

en: Enable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimes
ur: HTC Vive Focus 3 ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭ

en: Use input from gamepad (Microsoft Xbox Controller) instead of motion controllers
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﮯﺳ (ﺮﻟﻭﺮﭩﻨﮐ ﺲﮑﺑ ﺲﮑﯾﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ) ﮉﯿﭘ ﻢﯿﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ ﺖﮐﺮﺣ

en: Landmark
ur: ﮎﺭﺎﻣ ﮉﻨﯿﻟ

en: Selected Landmark
ur: ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺐﺨﺘﻨﻣ

[ctx: World]
en: World
ur: ﺎﯿﻧﺩ

en: World used for rendering the scene
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﻈﻨﻣ

en: Screen data-block, defining the layout of areas in a window
ur: ﺎﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﻗﻼﻋ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﻦﯾﺮﮑﺳﺍ

en: Areas
ur: ﮯﻗﻼﻋ

en: Areas the screen is subdivided into
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﻥﺍ ﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: Animation Playing
ur: ﺎﻨﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Animation playback is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: User is Scrubbing
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﺏﺮﮑﺳﺍ ﻑﺭﺎﺻ

en: True when the user is scrubbing through time
ur: ﻮﮨ ﺎﮨﺭ ﺮﮐ ﺏﺮﮑﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻑﺭﺎﺻ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: An area is maximized, filling this screen
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮧﻗﻼﻋ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮭﺑ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﺱﺍ

en: Show Status Bar
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ

en: Show status bar
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ

en: Follow current frame in editors
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ

en: All 3D Viewports
ur: ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻡﺎﻤﺗ

en: Animation Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﺕﺎﯿﮐﺮﺣ

en: Clip Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

en: Image Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: Node Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Property Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘ

en: Sequencer Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Spreadsheet Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Top-Left 3D Editor
ur: ﺮﭩﯾﮉﯾﺍ 3D ﮟﯿﺋﺎﺑ ﺮﭘﻭﺍ

en: Sound data-block referencing an external or packed sound file
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ ﮉﮑﯿﭘ ﺎﯾ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ

en: Audio channels
ur: ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: Definition of audio channels
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ

en: Stereo LFE
ur: LFE ﻮﯾﺮﯿﭩﺳ

en: Stereo FX
ur: ﺲﮑﯾﺍ ﻒﯾﺍ ﻮﯾﺮﯿﭩﺳ

en: 5 Channels
ur: ﺰﻠﻨﯿﭼ 5

en: 6.1 Surround
ur: ﺅﺍﺮﯿﮭﮔ 6.1

en: Sound sample file used by this Sound data-block
ur: ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﯽﺗﻮﺻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ ﺱﺍ

en: Sample rate of the audio in Hz
ur: ﺡﺮﺷ ﮧﻧﻮﻤﻧ ﯽﮐ ﻮﯾﮈﺁ ﮟﯿﻣ ﺰﭨﺮﮨ

en: Caching
ur: ﮓﻨﺸﯿﮐ

en: The sound file is decoded and loaded into RAM
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮈﻮﻟ ﮟﯿﻣ ﻡﺍﺭ ﮯﮐ ﺮﮐ ﮈﻮﮐ ﯼﮈ ﻮﮐ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ

en: If the file contains multiple audio channels they are rendered to a single one
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﻮﺗ ﮟﯿﮨ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ ﺮﮔﺍ

en: Speaker data-block for 3D audio speaker objects
ur: 3D ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮑﯿﭙﺳﺍ ﻮﯾﮈﺁ

en: Attenuation
ur: ﮧﺟﻮﺗ

en: How strong the distance affects volume, depending on distance model
ur: ﮯﮨ ﺎﺗﺮﮐ ﻁﻮﺒﻀﻣ ﺎﻨﺘﮐ ﻮﮐ ﻢﺠﺣ ﮧﻠﺻﺎﻓ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻝﮈﺎﻣ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Inner Cone Angle
ur: ﮧﯾﻭﺍﺯ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Angle of the inner cone, in degrees, inside the cone the volume is 100%
ur: ﮯﮨ %100 ﻢﺠﺣ ﺭﺪﻧﺍ ﮯﮐ ﮏﻨﺷ ،ﮟﯿﻣ ﯼﺮﮔﮈ ،ﮧﯾﻭﺍﺯ ﺎﮐ ﮏﻨﺷ ﯽﻧﻭﺭﺪﻧﺍ

en: Outer Cone Angle
ur: ﮧﯾﻭﺍﺯ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ

en: Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated
ur: ﮯﮨ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻢﺠﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﻨﺷ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍ ،ﮯﮨ ﻢﺠﺣ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ ﻢﺠﺣ ﺮﮨﺎﺑ ﮯﮐ ﻁﻭﺮﺨﻣ ﺱﺍ ،ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ،ﮧﯾﻭﺍﺯ ﺎﮐ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ

en: Outer Cone Volume
ur: ﻡﻮﯿﻟﺍﻭ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ

en: Volume outside the outer cone
ur: ﻡﻮﯿﻟﺍﻭ ﺮﮨﺎﺑ ﮯﮐ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ

en: Maximum distance for volume calculation, no matter how far away the object is
ur: ﻮﮨ ﮧﻧ ﮞﻮﯿﮐ ﺭﻭﺩ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮯﮨﺎﭼ ،ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﻢﺠﺣ

en: Reference Distance
ur: ﮧﻠﺻﺎﻓ ﮧﻟﺍﻮﺣ

en: Reference distance at which volume is 100%
ur: ﮯﮨ %100 ﻢﺠﺣ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﻟﺍﻮﺣ

[ctx: Sound]
en: Mute
ur: ﺵﻮﻣﺎﺧ

en: Mute the speaker
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺮﮑﯿﭙﺳﺍ

[ctx: Sound]
en: Pitch
ur: ﭻﭘ

en: Playback pitch of the sound
ur: ﭻﭘ ﮏﯿﺑ ﮯﻠﭘ ﯽﮐ ﺯﺍﻭﺁ

en: Sound
ur: ﺯﺍﻭﺁ

en: Sound data-block used by this speaker
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﮑﯿﭙﺳﺍ ﺱﺍ

en: How loud the sound is
ur: ﮯﮨ ﺯﺍﻭﺁ ﺰﯿﺗ ﯽﻨﺘﮐ

en: Maximum Volume
ur: ﻢﺠﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum volume, no matter how near the object is
ur: ﻮﮨ ﺐﯾﺮﻗ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮯﮨﺎﭼ ،ﻡﻮﯿﻟﺍﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Minimum Volume
ur: ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum volume, no matter how far away the object is
ur: ﮯﮨ ﺭﻭﺩ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮧﮐ ﮯﮨ ﺎﺗﮍﭘ ﮟﯿﮩﻧ ﻕﺮﻓ ﯽﺋﻮﮐ ﮯﺳ ﺱﺍ ،ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Text data-block referencing an external or packed text file
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﮉﮑﯿﭘ ﺎﯾ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Current Character
ur: ﺭﺍﺩﺮﮐ ﮦﺩﻮﺟﻮﻣ

en: Index of current character in current line, and also start index of character in selection if one exists
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯽﮭﺑ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﻮﺗ ﻮﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﺭﻭﺍ ،ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

en: Current Line
ur: ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

en: Current line, and start line of selection if one exists
ur: ﻮﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﻦﺋﻻ ﯽﺗﺎﻋﻭﺮﺷ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﺭﻭﺍ ،ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

en: Current Line Index
ur: ﺲﮑﯾﮉﻧﺍ ﻦﺋﻻ ﭧﻧﺮﮐ

en: Index of current TextLine in TextLine collection
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﺋﻻ ﭧﺴﮑﯿﭨ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﻦﺋﻻ ﭧﺴﮑﯿﭨ

en: Filename of the text file
ur: ﻡﺎﻧ ﻞﺋﺎﻓ ﺎﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ

[ctx: Text]
en: Indentation
ur: ﻦﺸﯿﭩﻨﯾﮉﻧﺍ

en: Use tabs or spaces for indentation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﺎﯾ ﺰﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭩﻨﯾﮉﻧﺍ

[ctx: Text]
en: Tabs
ur: ﺰﺒﯿﭨ

en: Indent using tabs
ur: ﮟﯾﺮﮐ ﭧﻨﯾﮉﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺒﯿﭨ

[ctx: Text]
en: Spaces
ur: ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ

en: Indent using spaces
ur: ﮧﯿﺷﺎﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: Text file has been edited since last save
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﮯﺳ ﺪﻌﺑ ﮯﮐ ﻅﻮﻔﺤﻣ ﯼﺮﺧﺁ

en: Memory
ur: ﺖﺷﺍﺩﺩﺎﯾ

en: Text file is in memory, without a corresponding file on disk
ur: ﺮﯿﻐﺑ ﮯﮐ ﻞﺋﺎﻓ ﮧﻘﻠﻌﺘﻣ ﺮﭘ ﮏﺳﮈ ،ﮯﮨ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ

[ctx: Text]
en: Modified
ur: ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Text file on disk is different than the one in memory
ur: ﮯﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﻞﺋﺎﻓ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﺩﻮﺟﻮﻣ ﺮﭘ ﮏﺳﮈ

[ctx: Text]
en: Lines
ur: ﮟﯾﺮﯿﮑﻟ

en: Lines of text
ur: ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﻦﺘﻣ

en: Selection End Character
ur: ﺭﺍﺩﺮﮐ ﯽﻣﺎﺘﺘﺧﺍ ﺏﺎﺨﺘﻧﺍ

en: Index of character after end of selection in the selection end line
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﺪﻌﺑ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﻦﺋﻻ ﮉﻨﯾﺍ ﻦﺸﮑﯿﻠﺳ

en: Selection End Line
ur: ﻦﺋﻻ ﮉﻨﯾﺍ ﻦﺸﮑﯿﻠﺳ

en: End line of selection
ur: ﻦﺋﻻ ﯼﺮﺧﺁ ﯽﮐ ﺏﺎﺨﺘﻧﺍ

en: Select End Line Index
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺖﺳﺮﮩﻓ ﻦﺋﻻ ﮉﻨﯾﺍ

en: Index of last TextLine in selection
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﺋﻻ ﭧﺴﮑﯿﭨ ﯼﺮﺧﺁ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

en: Register
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ

en: Run this text as a Python script on loading
ur: ﮟﯿﺋﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘﺮﮑﺳﺍ ﯽﮐPython ﻮﮐ ﻦﺘﻣ ﺱﺍ ﺮﭘ ﮯﻧﻮﮨ ﮈﻮﻟ

en: Texture data-block used by materials, lights, worlds and brushes
ur: ﮎﻼﺑ ﺎﭩﯾﮈ  ﺖﺧﺎﺳ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺵﺮﺑ ﺭﻭﺍ ﺎﯿﻧﺩ ،ﯽﻨﺷﻭﺭ ،ﺩﺍﻮﻣ

en: Factor Blue
ur: ﻮﯿﻠﺑ ﺮﭩﮑﯿﻓ

en: Factor Green
ur: ﻦﯾﺮﮔ ﺮﭩﮑﯿﻓ

en: Factor Red
ur: ﮉﯾﺭ ﺮﭩﮑﯿﻓ

en: Node tree for node-based textures
ur: ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Blend
ur: ﭦﻭﻼﻣ

en: Procedural - create a ramp texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﭗﻤﯾﺭ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Clouds
ur: ﻝﺩﺎﺑ

en: Procedural - create a cloud-like fractal noise texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﺡﺮﻃ ﯽﮐ ﻝﺩﺎﺑ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Distorted Noise
ur: ﺭﻮﺷ ﮦﺪﺷ ﺦﺴﻣ

en: Procedural - noise texture distorted by two noise algorithms
ur: ﮦﺪﺷ ﺦﺴﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ ﻭﺩ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Image or Movie
ur: ﻢﻠﻓ ﺎﯾ ﺮﯾﻮﺼﺗ

en: Allow for images or movies to be used as textures
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺧﺎﺳ  ﻮﮐ ﮞﻮﻤﻠﻓ ﺎﯾ ﺮﯾﻭﺎﺼﺗ

en: Magic
ur: ﻭﺩﺎﺟ

en: Procedural - color texture based on trigonometric functions
ur: ﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﻝﺎﻌﻓﺍ ﯽﺜﻠﺜﻣ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Marble
ur: ﻞﺑﺭﺎﻣ

en: Procedural - marble-like noise texture with wave generated bands
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺡﺮﻃ ﯽﮐ ﻞﺑﺭﺎﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﻨﯿﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﺮﮩﻟ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Procedural - highly flexible fractal noise texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﺭﺍﺪﮑﭽﻟ ﯽﺋﺎﮩﺘﻧﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Procedural - random noise, gives a different result every time, for every frame, for every pixel
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﺠﯿﺘﻧ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ ،ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨ ،ﺭﺎﺑ ﺮﮨ ،ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Procedural - create a fractal noise texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﮏﯾﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Voronoi
ur: ﯽﺋﻮﻧﻭﺭﻭ

en: Procedural - create cell-like patterns based on Worley noise
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺮﭩﯿﭘ ﺎﻤﻧ ﻞﯿﺳ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﯽﻟﺭﻭ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Wood
ur: ﯼﮍﮑﻟ

en: Procedural - wave generated bands or rings, with optional noise
ur: ﺰﮕﻧﺭِ ﺎﯾ ﮉﻨﯿﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﺮﮩﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷ ﯼﺭﺎﯿﺘﺧﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﺞﻨﯾﺭ ﻞﻤﮑﻣ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﺴﯿﺟ ﻝﺎﻤﻌﺘﺳﺍ ﮫﭽﮐ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﮟﯾﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺖﺧﺎﺳ ﯽﻔﻨﻣ

en: Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable "Calculate Alpha" for images without an alpha channel.
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ "ﺎﻔﻟﺍ ﭧﯿﻟﻮﮑﻠﯿﮐ" ﮯﯿﻟ ﮯﮐ ﺮﯾﻭﺎﺼﺗ ﺮﯿﻐﺑ ﮯﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﺮﭘ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Make this a node-based texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ ﮯﺳﺍ

en: Show Alpha
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﻔﻟﺍ

en: Show Alpha in Preview Render
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﻔﻟﺍ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

en: Blend Texture
ur: ﭦﻭﺎﻨﺑ ﺐﮐﺮﻣ

en: Procedural color blending texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﭦﻭﻼﻣ ﮓﻧﺭ ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Progression
ur: ﯽﻗﺮﺗ

en: Style of the color blending
ur: ﺯﺍﺪﻧﺍ ﺎﮐ ﭦﻭﻼﻣ ﮓﻧﺭ

en: Create a linear progression
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯼﺮﯿﮑﻟ ﮏﯾﺍ

en: Quadratic
ur: ﺭﻮﮐﻮﭼ

en: Create a quadratic progression
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﮏﯾﺍ

en: Easing
ur: ﺎﻧﺮﮐ ﯽﻣﺮﻧ

en: Create a progression easing from one step to the next
ur: ﮟﯿﺋﺎﻨﺑ ﺖﻓﺮﺸﯿﭘ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﯽﻧﺎﺳﺁ ﮏﺗ ﻡﺪﻗ ﮮﺮﺳﻭﺩ ﮯﺳ ﻡﺪﻗ ﮏﯾﺍ

en: Diagonal
ur: ﺎﮭﭼﺮﺗ

en: Create a diagonal progression
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯽﮭﭼﺮﺗ ﮏﯾﺍ

en: Spherical
ur: ﯼﻭﺮﮐ

en: Create a spherical progression
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯼﻭﺮﮐ ﮏﯾﺍ

en: Quadratic Sphere
ur: ﮦﺮﮐ ﺭﻮﮐﻮﭼ

en: Create a quadratic progression in the shape of a sphere
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ ﮦﺮﮐ ﮏﯾﺍ

en: Create a radial progression
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯽﻋﺎﻌﺷ ﮏﯾﺍ

en: Flip Axis
ur: ﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘ

en: Flip the texture's X and Y axis
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﻮﺤﻣ Y ﺭﻭﺍ X ﮯﮐ ﺖﺧﺎﺳ

en: No flipping
ur: ﮟﯿﮩﻧ ﺎﻨﭩﻠﭘ ﯽﺋﻮﮐ

en: Clouds Texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﮞﻮﻟﺩﺎﺑ

en: Procedural noise texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Determine whether Noise returns grayscale or RGB values
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺎﯾ ﮧﻧﺎﻤﯿﭘ  ﮮﺮﮔ ﺭﻮﺷ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Grayscale
ur: ﻞﯿﮑﺳﺍ  ﮮﺮﮔ

en: Size of derivative offset used for calculating normal
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺭﺎﻧ ﺰﺋﺎﺳ ﺎﮐ ﭧﯿﺴﻓﺁ ﻖﺘﺸﻣ

en: Noise Basis
ur: ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ

en: Noise basis used for turbulence
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ

en: Blender Original
ur: ﻞﻨﺠﯾﺭﻭﺍ ﺭﮉﻨﯿﻠﺑ

en: Noise algorithm - Blender original: Smooth interpolated noise
ur: ﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻞﺻﺍ ﺭﮉﻨﯿﻠﺑ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Original Perlin
ur: ﻦﻟﺮﭘ ﻞﺻﺍ

en: Noise algorithm - Original Perlin: Smooth interpolated noise
ur: ﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻦﻟﺮﭘ ﻞﺻﺍ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Improved Perlin
ur: ﻦﻟﺮﭘ ﺮﺘﮩﺑ

en: Noise algorithm - Improved Perlin: Smooth interpolated noise
ur: ﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻦﻟﺮﭘ ﺮﺘﮩﺑ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi F1: Returns distance to the closest feature point
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻠﺻﺎﻓ :Voronoi F1 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ 2 ﮧﻠﺻﺎﻓ :Voronoi F2 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮮﺮﺴﯿﺗ ﮧﻠﺻﺎﻓ :Voronoi F3 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮭﺗﻮﭼ ﮧﻠﺻﺎﻓ :Voronoi F4 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi F1-F2
ur: Voronoi F1-F2 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges
ur: Voronoi tessellation ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ :Voronoi Crackle - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Cell Noise
ur: ﺭﻮﺷ ﻞﯿﺳ

en: Noise algorithm - Cell Noise: Square cell tessellation
ur: ﻦﺸﯿﻠﺴﯿﭨ ﻞﯿﺳ ﻊﺑﺮﻣ :ﺭﻮﺷ ﻞﯿﺳ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ

en: Noise Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺭﻮﺷ

en: Depth of the cloud calculation
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﻝﺩﺎﺑ

en: Noise Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺷ

en: Scaling for noise input
ur: ﮓﻨﻠﯿﮑﺳﺍ  ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﺭﻮﺷ

en: Noise Type
ur: ﻢﺴﻗ ﯽﮐ ﺭﻮﺷ

en: Soft
ur: ﻡﺮﻧ

en: Generate soft noise (smooth transitions)
ur: (ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ) ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻡﺮﻧ

en: Hard
ur: ﻞﮑﺸﻣ

en: Generate hard noise (sharp transitions)
ur: (ﯽﻠﻘﺘﻨﻣ ﺰﯿﺗ) ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﺖﺨﺳ

en: Procedural distorted noise texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﮦﺪﺷ ﺦﺴﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Distortion Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺦﺴﻣ

en: Amount of distortion
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻒﯾﺮﺤﺗ

en: Noise Distortion
ur: ﻒﯾﺮﺤﺗ ﯽﮐ ﺭﻮﺷ

en: Noise basis for the distortion
ur: ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﻒﯾﺮﺤﺗ

en: Image Texture
ur: ﭦﻭﺎﻨﺑ ﯼﺮﯾﻮﺼﺗ

en: Checker Distance
ur: ﮧﻠﺻﺎﻓ ﺮﮑﯿﭼ

en: Distance between checker tiles
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﺋﺎﭨ ﺮﮑﯿﭼ

en: Crop Maximum X
ur: X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺼﻓ

en: Maximum X value to crop the image
ur: ﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Crop Maximum Y
ur: Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺼﻓ

en: Maximum Y value to crop the image
ur: ﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﺮﯾﻮﺼﺗ

en: Crop Minimum X
ur: X ﻢﮐ ﺯﺍ ﻢﮐ ﻞﺼﻓ

en: Minimum X value to crop the image
ur: ﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Crop Minimum Y
ur: Y ﻢﮐ ﺯﺍ ﻢﮐ ﻞﺼﻓ

en: Minimum Y value to crop the image
ur: ﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Extension
ur: ﻊﯿﺳﻮﺗ

en: How the image is extrapolated past its original bounds
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮬﮍﺑ ﮯﺴﯿﮐ ﮯﮔﺁ ﮯﺳ ﮞﻭﺪﺣ ﻞﺻﺍ ﯽﮐ ﺱﺍ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Extend
ur: ﺎﻧﺎﮬﮍﺑ

en: Extend by repeating edge pixels of the image
ur: ﮟﯿﺋﺎﮬﮍﺑ ﺮﮐ ﺍﺮﮨﺩ ﻮﮐ ﺰﻠﺴﮑﭘ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Clip
ur: ﭗﻠﮐ

en: Clip to image size and set exterior pixels as transparent
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺎﻔﺷ ﻮﮐ ﺰﻠﺴﮑﭘ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﭗﻠﮐ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Clip Cube
ur: ﺏﻮﯿﮐ ﭗﻠﮐ

en: Clip to cubic-shaped area around the image and set exterior pixels as transparent
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺎﻔﺷ ﻮﮐ ﺰﻠﺴﮑﭘ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﭗﻠﮐ ﺮﭘ ﮯﺼﺣ ﮯﻟﺍﻭ ﺰﺋﺎﺳ ﮏﺑﻮﯿﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Repeat
ur: ﮟﯿﺋﺍﺮﮨﺩ

en: Cause the image to repeat horizontally and vertically
ur: ﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺍﺮﮨﺩ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Checker
ur: ﺮﮑﯿﭼ

en: Cause the image to repeat in checker board pattern
ur: ﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺍﺮﮨﺩ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮈﺭﻮﺑ ﺮﮑﯿﭼ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Filter Size
ur: ﺰﺋﺎﺳ ﺮﭩﻠﻓ

en: Invert Alpha
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺎﻔﻟﺍ

en: Invert all the alpha values in the image
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Repeat X
ur: X ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ

en: Repetition multiplier in the X direction
ur: X ﺏﺮﺿ ﺭﺍﺮﮑﺗ ﮟﯿﻣ ﺖﻤﺳ

en: Repeat Y
ur: Y ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ

en: Repetition multiplier in the Y direction
ur: Y ﺏﺮﺿ ﺭﺍﺮﮑﺗ ﮟﯿﻣ ﺖﻤﺳ

en: Use the alpha channel information in the image
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Calculate Alpha
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺎﻔﻟﺍ

en: Calculate an alpha channel based on RGB values in the image
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Checker Even
ur: ﯽﮭﺑ ﺮﮑﯿﭼ

en: Even checker tiles
ur: ﮟﯿﻠﺋﺎﭨ ﺮﮑﯿﭼ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Checker Odd
ur: ﮈﻭﺍ ﺮﮑﯿﭼ

en: Odd checker tiles
ur: ﮟﯿﻠﺋﺎﭨ ﺮﮑﯿﭼ ﺐﯿﺠﻋ

en: Interpolate pixels using selected filter
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺰﻠﺴﮑﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻠﻓ ﺐﺨﺘﻨﻣ

en: Mirror X
ur: ﺲﮑﯾﺍ ﮧﻨﯿﺋﺁ

en: Mirror the image repetition on the X direction
ur: X ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﺍﺮﮑﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﺖﻤﺳ

en: Mirror Y
ur: Y ﮧﻨﯿﺋﺁ

en: Mirror the image repetition on the Y direction
ur: ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﺮﭘ ﺖﻤﺳ Y ﻮﮐ ﺭﺍﺮﮑﺗ ﯼﺮﯾﻮﺼﺗ

en: Normal Map
ur: ﮧﺸﻘﻧ ﯽﻣﻮﻤﻋ

en: Use image RGB values for normal mapping
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﺒﯿﺟﺭﺁ ﯼﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻡﺎﻋ

en: Magic Texture
ur: ﭦﻭﺎﻨﺑ ﯽﺋﻭﺩﺎﺟ

en: Depth of the noise
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺭﻮﺷ

en: Turbulence of the noise
ur: ﮧﻣﺎﮕﻨﮨ ﺎﮐ ﺭﻮﺷ

en: Marble Texture
ur: ﭦﻭﺎﻨﺑ ﯽﮐ ﺮﻣﺮﻣ ﮓﻨﺳ

en: Use soft marble
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻣﺮﻣ ﮓﻨﺳ ﻡﺮﻧ

en: Use more clearly defined marble
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺭﺎﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﮦﺩﺎﯾﺯ

en: Use very clearly defined marble
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺭﺎﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺖﮩﺑ

en: Noise Basis 2
ur: 2 ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ

en: Sin
ur: ﮦﺎﻨﮔ

en: Use a sine wave to produce bands
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯾﻭ ﻦﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑ

en: Saw
ur: ﺎﮭﮑﯾﺩ

en: Use a saw wave to produce bands
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﮩﻟ ﯼﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑ

en: Tri
ur: ﯼﺮﺗ

en: Use a triangle wave to produce bands
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﮩﻟ ﯽﮐ ﺚﻠﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑ

en: Turbulence of the bandnoise and ringnoise types
ur: ﯽﺋﺍﺭﺁ ﮧﻣﺎﮕﻨﮨ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﺰﯿﺋﻮﻨﮕﻧﺭ ﺭﻭﺍ ﺰﯿﺋﻮﻧﮉﻨﯿﺑ

en: Procedural musgrave texture
ur: ﺖﺧﺎﺳ ﻮﯾﺮﮕﺴﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Highest Dimension
ur: ﺖﮩﺟ ﯽٰﻠﻋﺍ

en: Highest fractal dimension
ur: ﺖﮩﺟ ﻞﭩﮑﯾﺮﻓ ﻦﯾﺮﺗ ﯽﻠﻋﺍ

en: Gain
ur: ﺎﻧﺮﮐ ﻞﺻﺎﺣ

en: The gain multiplier
ur: ﺏﺮﺿ ﮦﺪﺋﺎﻓ

en: Gap between successive frequencies
ur: ﻕﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺪﻌﺗ ﺭﺎﺗﺎﮕﻟ

en: Fractal noise algorithm
ur: ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ

en: Multifractal
ur: ﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣ

en: Use Perlin noise as a basis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﻟﺮﭘ

en: Ridged Multifractal
ur: Ridged ﮉﺠﺟﺭ ﻝﺮﭽﮑﯾﺮﻔﯿﭩﻠﻣ

en: Use Perlin noise with inflection as a basis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﮑﯿﻠﻔﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﮏﯾﺍ

en: Hybrid Multifractal
ur: ﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣ ﮈﺮﺒﺋﺎﮨ

en: Use Perlin noise as a basis, with extended controls
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻌﯿﺳﻮﺗ

en: fBM
ur: ﻢﯾﺍ ﯽﺑ ﻒﯾﺍ

en: Fractal Brownian Motion, use Brownian noise as a basis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﯿﻧﺅﺍﺮﺑ ،ﺖﮐﺮﺣ  ﻦﯿﻧﺅﺍﺮﺑ ﻞﭩﮑﯾﺮﻓ

en: Hetero Terrain
ur: ﻦﯾﺮﯿﭨ ﻭﺮﭩﯿﮨ

en: Similar to multifractal
ur: ﺡﺮﻃ ﯽﮐ ﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣ

en: Noise Intensity
ur: ﺕﺪﺷ ﯽﮐ ﺭﻮﺷ

en: Intensity of the noise
ur: ﺕﺪﺷ ﯽﮐ ﺭﻮﺷ

en: Octaves
ur: ﻮﯿﭩﮐﺁ

en: Number of frequencies used
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺩﺪﻌﺗ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: The fractal offset
ur: ﭧﯿﺴﻓﺁ ﻞﭩﮑﯾﺮﻓ

en: Noise Texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ

en: Stucci Texture
ur: ﺖﺧﺎﺳ ﯽﮑﭩﺳﺍ

en: Use standard stucci
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮑﭩﺳﺍ ﯼﺭﺎﯿﻌﻣ

en: Create Dimples
ur: ﮟﯿﺋﺎﻨﺑ ﻞﭙﻣﮈ

en: Create Ridges
ur: ﮟﯿﺋﺎﻨﺑ ﺰﺠﯾﺭ

en: Procedural voronoi texture
ur: ﺖﺧﺎﺳ voronoi ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Coloring
ur: ﯼﺭﺎﮐ ﮓﻧﺭ

en: Only calculate intensity
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺪﺷ ﻑﺮﺻ

en: Color cells by position
ur: ﮟﯾﺩ ﮓﻧﺭ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ  ﻡﺎﻘﻣ

en: Position and Outline
ur: ﻦﺋﻻ ﭦﺅﺁ ﺭﻭﺍ  ﻡﺎﻘﻣ

en: Use position plus an outline based on F2-F1
ur: F2-F1 ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﭦﺅﺁ ﮦﻭﻼﻋ ﮯﮐ  ﻡﺎﻘﻣ  ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ

en: Position, Outline, and Intensity
ur: ﺕﺪﺷ ﺭﻭﺍ ،ﻦﺋﻻ ﭦﺅﺁ ، ﻡﺎﻘﻣ

en: Multiply position and outline by intensity
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮧﮐﺎﺧ ﺭﻭﺍ  ﻡﺎﻘﻣ  ﮯﺳ ﺕﺪﺷ

en: Distance Metric
ur: ﮎﺮﭩﯿﻣ ﮧﻠﺻﺎﻓ

en: Algorithm used to calculate distance of sample points to feature points
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﻢﮭﺗﺭﻮﮕﻟﺍ

en: Actual Distance
ur: ﮧﻠﺻﺎﻓ ﻞﺻﺍ

en: Distance Squared
ur: ﻊﺑﺮﻣ ﮧﻠﺻﺎﻓ

en: Manhattan
ur: ﻦﭩﮨ ﻦﯿﻣ

en: The length of the distance in axial directions
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﯼﺭﻮﺤﻣ

en: Chebychev
ur: ﻮﯿﭽﯿﺒﯿﭼ

en: The length of the longest Axial journey
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺳ ﯼﺭﻮﺤﻣ ﻞﯾﻮﻃ ﮯﺳ ﺐﺳ

en: Minkowski 1/2
ur: 1/2 ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Set Minkowski variable to 0.5
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0.5 ﻮﮐ ﺮﯿﻐﺘﻣ ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Minkowski 4
ur: 4 ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Set Minkowski variable to 4
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 4 ﻮﮐ ﺮﯿﻐﺘﻣ ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Minkowski
ur: ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Use the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)
ur: (ﮯﮨ ﯽﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﺩﻭﺪﺣ ﻮﯿﻠﯾﻭ ﭧﻨﻧﻮﭙﺴﮑﯾﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﻨﻓ ﯽﮑﺳﻮﮑﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﻠﺻﺎﻓ

en: Minkowski Exponent
ur: ﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Minkowski exponent
ur: ﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Scales the intensity of the noise
ur: ﮯﮨ ﺎﺗﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﺭﻮﺷ

en: Weight 1
ur: 1 ﻥﺯﻭ

en: Voronoi feature weight 1
ur: Voronoi 1 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧ

en: Weight 2
ur: 2 ﻥﺯﻭ

en: Voronoi feature weight 2
ur: Voronoi 2 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧ

en: Weight 3
ur: 3 ﻥﺯﻭ

en: Voronoi feature weight 3
ur: Voronoi 3 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧ

en: Weight 4
ur: 4 ﻥﺯﻭ

en: Voronoi feature weight 4
ur: Voronoi 4 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧ

en: Wood Texture
ur: ﭦﻭﺎﻨﺑ ﯽﮐ ﯼﮍﮑﻟ

en: Use standard wood texture in bands
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﯼﮍﮑﻟ ﯼﺭﺎﯿﻌﻣ ﮟﯿﻣ ﮞﻭﮉﻨﯿﺑ

en: Use wood texture in rings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﯼﮍﮑﻟ ﮟﯿﻣ ﮞﻮﯿﮭﭨﻮﮕﻧﺍ

en: Add noise to standard wood
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﮟﯿﻣ ﯼﮍﮑﻟ ﯼﺭﺎﯿﻌﻣ

en: Add noise to rings
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﮟﯿﻣ ﮞﻮﻘﻠﺣ

en: Vector Font
ur: ﭧﻧﻮﻓ ﺮﭩﮑﯾﻭ

en: Vector font for Text objects
ur: ﭧﻧﻮﻓ ﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﭧﺴﮑﯿﭨ

en: Volume data-block for 3D volume grids
ur: 3D ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Volume display settings for 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Volume file used by this Volume data-block
ur: ﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﺱﺍ

en: Number of frames of the sequence to use
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Offset the number of the frame to use in the animation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺎﯿﮐﺮﺣ

en: Global starting frame of the sequence, assuming first has a #1
ur: ﮯﮨ 1 ﺮﺒﻤﻧ ﮯﻠﮩﭘ ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ،ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﯽﻤﻟﺎﻋ ﺎﮐ ﺐﯿﺗﺮﺗ

en: Grids
ur: ﺯﮈﺮﮔ

en: 3D volume grids
ur: 3D ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Volume render settings for 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Sequence playback mode
ur: ﮈﻮﻣ ﮏﯿﺑ ﮯﻠﭘ ﺐﯿﺗﺮﺗ

en: Hide frames outside the specified frame range
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﻢﯾﺮﻓ

en: Repeat the start frame before, and the end frame after the frame range
ur: ﮟﯿﺋﺍﺮﮨﺩ ﺪﻌﺑ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻮﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺭﻭﺍ ،ﮯﻠﮩﭘ ﻮﮐ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ

en: Cycle the frames in the sequence
ur: ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮟﯿﻣ ﺐﯿﺗﺮﺗ

en: Repeat the frames, reversing the playback direction every other cycle
ur: ﮟﯾﺩ ﭧﻟﺍ ﮟﯿﻣ ﺮﮑﭼ ﮮﺮﺳﻭﺩ ﺮﮨ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ،ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ

en: Name of the velocity field, or the base name if the velocity is split into multiple grids
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﺲﯿﺑ ﺎﯾ ،ﻡﺎﻧ ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Velocity X Grid
ur: Velocity X ﮈﺮﮔ

en: Name of the grid for the X axis component of the velocity field if it was split into multiple grids
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﺭﻮﺤﻣ X ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Velocity Y Grid
ur: ﮈﺮﮔ ﯽﺋﺍﻭ ﺭﺎﺘﻓﺭ

en: Name of the grid for the Y axis component of the velocity field if it was split into multiple grids
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﺭﻮﺤﻣ Y ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Velocity Z Grid
ur: Velocity Z ﮈﺮﮔ

en: Name of the grid for the Z axis component of the velocity field if it was split into multiple grids
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Window Manager
ur: ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: Window manager data-block defining open windows and other user interface data
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺎﭩﯾﮈ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﺭﻭﺍ ﮞﻮﯿﮐﮍﮭﮐ ﯽﻠﮭﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: Category
ur: ﮦﺮﻣﺯ

en: Filter add-ons by category
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻧﺁ ﮉﯾﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮦﺮﻣﺯ

en: Filter by add-on name, author & category
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮦﺮﻣﺯ ﺭﻭﺍ ﻒﻨﺼﻣ ،ﻡﺎﻧ ﻥﺁ ﮉﯾﺍ

en: Support
ur: ﺖﯾﺎﻤﺣ

en: Display support level
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻝﻮﯿﻟ ﭦﺭﻮﭙﺳ

en: Official
ur: ﯼﺭﺎﮐﺮﺳ

en: Officially supported
ur: ﯽﺌﮔ ﯽﮐ ﺖﯾﺎﻤﺣ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﮐﺮﺳ

en: Community
ur: ﯼﺭﺩﺍﺮﺑ

en: Maintained by community developers
ur: ﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺯﺮﭙﻠﯾﻭﮈ ﯽﭩﻧﻮﯿﻤﮐ

en: Addon Tags
ur: ﺰﮕﯿﭨ ﻥﻭﮉﯾﺍ

en: Asset Blend Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﭖﻼﻣ ﮧﺛﺎﺛﺍ

en: Full path to the Blender file containing the active asset
ur: ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ

en: Filter by extension name, author & category
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮮﺮﻣﺯ ﺭﻭﺍ ﻒﻨﺼﻣ ،ﻡﺎﻧ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Show Installed Extensions
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ

en: Only show installed extensions
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻑﺮﺻ

en: Extension Tags
ur: ﺰﮕﯿﭨ ﻊﯿﺳﻮﺗ

en: Filter by Type
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: Show extensions by type
ur: ﻢﺴﻗ by ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯿﺋﺎﮭﮐﺩ

en: Add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ

en: Only show add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺻ

en: Themes
ur: ﺰﻤﯿﮭﺗ

en: Only show themes
ur: ﺰﻤﯿﮭﺗ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺻ

en: Extensions Blocked
ur: ﮟﯿﮨ ﺩﻭﺪﺴﻣ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Number of installed extensions which are blocked
ur: ﮟﯿﮨ ﺩﻭﺪﺴﻣ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Extensions Updates
ur: ﺲﭩﯾﮉﭘﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Number of extensions with available update
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻌﯿﺳﻮﺗ ﮫﺗﺎﺳ ﮯﮐ ﭧﯾﮈ ﭖﺍ ﺏﺎﯿﺘﺳﺩ

en: Is Interface Locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺎﯿﮐ

en: Key Configurations
ur: ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ

en: Registered key configurations
ur: ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﮈﺮﭩﺴﺟﺭ

en: Operators
ur: ﺯﺮﭩﯾﺮﭘﺁ

en: Operator registry
ur: ﯼﺮﭩﺴﺟﺭ ﺮﭩﯾﺮﭘﺁ

en: Preset Name
ur: ﻡﺎﻧ ﭧﯿﺳ ﺶﯿﭘ

en: Name for new preset
ur: ﻡﺎﻧ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﺶﯿﭘ ﮯﺌﻧ

en: Rigify Active Type
ur: ﭗﺋﺎﭨ ﻮﭩﮑﯾﺍ ﯽﺋﺎﻔﯿﮔﺭ

en: The selected rig type
ur: ﻢﺴﻗ ﯽﮐ ﮒﺭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Rigify Active Collection
ur: ﻦﺸﮑﯿﻠﮐ ﻮﭩﮑﯾﺍ ﯽﺋﺎﻔﯿﮔﺭ

en: The selected rig collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮒﺭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Last frame to transfer
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣ

en: Transfer Only Selected
ur: ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﯽﻠﻘﺘﻨﻣ

en: Transfer selected bones only
ur: ﻑﺮﺻ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯽﻠﻘﺘﻨﻣ

en: First frame to transfer
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣ

en: Bake All Keyed Frames
ur: ﻢﯾﺮﻓ ﺪﯿﻠﮐ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗ

en: Bake on every frame that has a key for any of the bones, as opposed to just the relevant ones
ur: ﻑﻼﺧ ﮯﮐ ﮞﻮﮔﻮﻟ ﮧﻘﻠﻌﺘﻣ ﻑﺮﺼﮩﮐ ﺎﺴﯿﺟ ،ﻮﮨ ﯽﺑﺎﭼ ﯽﮐ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ ﺮﮨ

en: Limit Frame Range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﺪﺣ

en: Only bake keyframes in a certain frame range
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻑﺮﺻ

en: Windows
ur: ﺯﻭﮉﻧﻭ

en: Open windows
ur: ﮟﯿﻟﻮﮭﮐ ﮞﺎﯿﮐﮍﮭﮐ

en: XR Session Settings
ur: XR ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﺸﯿﺳ

en: XR Session State
ur: XR ﺖﻟﺎﺣ ﯽﮐ ﻦﺸﯿﺳ

en: Runtime state information about the VR session
ur: VR ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﯿﭩﺳﺍ ﻢﺋﺎﭨ ﻥﺭ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﻦﺸﯿﺳ

en: Workspace
ur: ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ

en: Workspace data-block, defining the working environment for the user
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻝﻮﺣﺎﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Active Add-on
ur: ﻥﺁ ﮉﯾﺍ ﻝﺎﻌﻓ

en: Active Add-on in the Workspace Add-ons filter
ur: ﻥﺁ ﮉﯾﺍ ﻮﭩﮑﯾﺍ ﮟﯿﻣ ﺮﭩﻠﻓ ﻥﺁ ﮉﯾﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Active asset library to show in the UI, not used by the Asset Browser (which has its own active asset library)
ur: UI ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ (ﮯﮨ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﯽﻨﭘﺍ ﯽﮐ ﺲﺟ) ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ،ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ

en: Switch to this object mode when activating the workspace
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﮈﻮﻣ ﮯﺷ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Grease Pencil Edit Mode
ur: ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Grease Pencil Sculpt Mode
ur: Grease Pencil ﮈﻮﻣ ﮧﻤﺴﺠﻣ

en: Grease Pencil Draw
ur: ﺍﺭﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Grease Pencil Vertex Paint
ur: Grease Pencil ﭧﻨﯿﭘ ﮯﻧﻮﮐ

en: Grease Pencil Weight Paint
ur: Grease Pencil ﭧﻨﯿﭘ ﻥﺯﻭ

en: UI Tags
ur: UI ﺰﮕﯿﭨ

en: Screen layouts of a workspace
ur: ﭦﺅﺁ ﮯﻟ ﻦﯾﺮﮑﺳﺍ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Use UI Tags
ur: UI ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﯿﭨ

en: Filter the UI by tags
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ UI ﮧﻌﯾﺭﺫ ﮯﮐ ﺰﮕﯿﭨ

en: Pin Scene
ur: ﺮﻈﻨﻣ ﺎﮐ ﻦﭘ

en: Remember the last used scene for the workspace and switch to it whenever this workspace is activated again
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺱﺍ ﻮﺗ ﮯﺋﺎﺟﻮﮨ ﻮﻟﺎﭼ ﮦﺭﺎﺑﻭﺩ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮧﯾ ﯽﮭﺑ ﺐﺟ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﺩﺎﯾ ﻮﮐ ﻦﯿﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: World data-block describing the environment and ambient lighting of a scene
ur: ﮯﮨ ﺎﺗﺮﮐ ﻥﺎﯿﺑ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻄﯿﺤﻣ ﮯﮐﻮﯾﻭ ﺭﻭﺍ ﻝﻮﺣﺎﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻤﻟﺎﻋ

en: Color of the background
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Cycles World Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻤﻟﺎﻋ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ

en: Cycles world settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺎﯿﻧﺩ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ

en: Cycles Visibility Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﻞﮑﯿﺋﺎﺳ

en: Cycles visibility settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﻞﮑﯿﺋﺎﺳ

en: Lighting
ur: ﮓﻨﭩﺋﻻ

en: World lighting settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ

en: Lightgroup that the world belongs to
ur: ﮯﮨ ﯽﺘﮭﮐﺭ ﻖﻠﻌﺗ ﺎﯿﻧﺩ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Mist
ur: ﺪﻨﮬﺩ

en: World mist settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻨﮬﺩ ﯽﻤﻟﺎﻋ

en: Node tree for node based worlds
ur: ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮞﻭﺎﯿﻧﺩ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Resolution when baked to a texture
ur: ﮯﺋﺎﺟ ﺎﯾﺎﮑﭘ ﺮﭘ ﺖﺧﺎﺳ  ﺐﺟ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ

en: Sun Angle
ur: Sun ﮧﯾﻭﺍﺯ

en: Maximum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.
ur: .ﺭﺎﯿﻌﻣ ﮧﯾﺎﺳ at the cost of ﺖﺷﺍﺩﺩﺎﯾ ﻢﮐ use ﺭﺍﺪﻗﺍ Higher .ﻞﺴﮑﭘ map ﮧﯾﺎﺳ of a ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Sun Threshold
ur: Sun ﺪﺣ

en: If non-zero, the maximum value for world contribution that will be recorded inside the world light probe. The excess contribution is converted to a sun light. This reduces the light bleeding caused by very bright light sources.
ur: ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﻦﺷﻭﺭ ﺖﮩﺑﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺎﻨﮩﺑ ﻥﻮﺧ ﺎﮑﻠﮨ ﮯﺳ ﺱﺍ ﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺴﺘﮐﺍﺮﺷ ﯽﻓﺎﺿﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﺎﮑﯾﺭ ﺭﺪﻧﺍ ﮯﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﮉﻟﺭﻮﯿﮔﻮﮨ ﻮﺟ ﺖﻤﯿﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺖﮐﺍﺮﺷ ﯽﻤﻟﺎﻋ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Finite Volume
ur: Finite ﻢﺠﺣ

en: The world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly.
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮯﺳﺍﺎﮭﺗ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ EEVEE Legacy ﻢﺠﺣ ﺎﮐ ﺎﯿﻧﺩ

en: Use Shadow
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻭﮉﯿﺷ

en: Enable sun shadow casting
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ ﻦﺳ

en: ID Materials
ur: ﺩﺍﻮﻣ ﯽﺘﺧﺎﻨﺷ

en: ID Library Override
ur: ID ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Struct gathering all data needed by overridden linked IDs
ur: ﺎﻧﺮﮐ ﺎﮭﭩﮐﺍ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﺭﺎﮐﺭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﯾﮈ ﯽﺋﺁ ﮦﺪﺷ ﮏﻨﻟ ﮈﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Hierarchy Root ID
ur: ID ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Library override ID used as root of the override hierarchy this ID is a member of
ur: ﮯﮨ ﻦﮐﺭ ﺎﮐ ID ﺱﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺴﺟ ID ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Is In Hierarchy
ur: ﮯﮨ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Whether this library override is defined as part of a library hierarchy, or as a single, isolated and autonomous override
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺭﺎﺘﺨﻣ ﺩﻮﺧ ﺭﻭﺍ ﮓﻠﮭﺗ ﮓﻟﺍ ،ﺪﺣﺍﻭ ﮏﯾﺍ ﺎﯾ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﯾ ﺎﯾﺁ

en: Is System Override
ur: ﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: Whether this library override exists only for the override hierarchy, or if it is actually editable by the user
ur: ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮟﯿﻣ ﺖﻘﯿﻘﺣ ﮧﯾ ﺮﮔﺍ ﺎﯾ ،ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻑﺮﺻ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﯾ ﺎﯾﺁ

en: List of overridden properties
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Reference ID
ur: ID ﮧﻟﺍﻮﺣ

en: Linked ID used as reference by this override
ur: ID ﮦﺪﺷ ﮏﻨﻟ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺱﺍ

en: Override Properties
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Collection of override properties
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: ID Library Override Property
ur: ID ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Description of an overridden property
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Operations
ur: ﺰﻨﺸﯾﺮﭘﺁ

en: List of overriding operations for a property
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻨﺸﯾﺮﭘﺁ ﮓﻧﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: RNA Path
ur: ﮫﺗﺎﭘ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: RNA path leading to that property, from owning ID
ur: ﮧﺘﺳﺍﺭ RNA ﻻﺍﻭ ﮯﻧﺎﺟ ﻑﺮﻃ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﺮﮐ ﮯﻟ ﮯﺳ ID ﮏﻟﺎﻣ

en: ID Library Override Property Operation
ur: ID ﻦﺸﯾﺮﭘﺁ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Description of an override operation over an overridden property
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Status flags
ur: ﮮﮉﻨﮭﺟ ﮯﮐ ﺖﯿﺜﯿﺣ

en: Mandatory
ur: ﯽﻣﺯﻻ

en: For templates, prevents the user from removing predefined operation (NOT USED)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﮦﺪﺷ ﮯﻃ  ﻮﮐ ﻑﺭﺎﺻ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻠﭙﻤﯿﭨ

en: Prevents the user from modifying that override operation (NOT USED)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺱﺍ ﻮﮐ ﻑﺭﺎﺻ

en: Match Reference
ur: ﮧﻟﺍﻮﺣ ﺎﮐ ﭻﯿﻣ

en: The ID pointer overridden by this operation is expected to match the reference hierarchy
ur: ﮯﮨ ﺪﯿﻣﺍ ﯽﮐ ﮯﻨﻠﻣ ﮯﺳ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ID ﮯﺌﮔ ﮯﯿﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﺱﺍ

en: ID Item Use ID Pointer
ur: ID ﻢﭩﺋﺁ ID ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻨﺋﺍﻮﭘ

en: RNA collections of IDs only, the reference to the item also uses the ID pointer itself, not only its name
ur: ﻡﺎﻧ ﺎﮐ ﺱﺍ ﻑﺮﺻ ﮧﻧ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻨﺋﺍﻮﭘ ID ﯽﮭﺑ ﮧﻟﺍﻮﺣ ﺎﮐ ﻢﭩﺋﺁ ،ﮧﻋﻮﻤﺠﻣ RNA ﮯﮐ IDs ﻑﺮﺻ

en: Operation
ur: ﻦﺸﯾﺮﭘﺁ

en: What override operation is performed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﺳ ﻥﻮﮐ

en: Does nothing, prevents adding actual overrides (NOT USED)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻞﺻﺍ ،ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﮫﭽﮐ

en: Replace value of reference by overriding one
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﮐﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﮧﻟﺍﻮﺣ

en: Differential
ur: ﻖﯾﺮﻔﺗ

en: Stores and apply difference between reference and local value (NOT USED)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮟﯾﺮﮐ ﻮﮔﻻ ﺭﻭﺍ ﺭﻮﭩﺳﺍ ﻮﮐ ﻕﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺪﻗ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﮧﻟﺍﻮﺣ

en: Stores and apply multiplication factor between reference and local value (NOT USED)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮟﯾﺮﮐ ﻮﮔﻻ ﺭﻭﺍ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﺼﻨﻋ ﺏﺮﺿ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺪﻗ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﮧﻟﺍﻮﺣ

en: Insert After
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ

en: Insert a new item into collection after the one referenced in subitem_reference_name/_id or _index
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺪﻌﺑ ﮯﮐ ﮧﻟﺍﻮﺣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ_ ﺎﯾ id_/ﻡﺎﻧ_ﮧﻟﺍﻮﺣ_ﻢﭩﯿﺋﺂﺒﺳ

en: Insert Before
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘ

en: Insert a new item into collection before the one referenced in subitem_reference_name/_id or _index (NOT USED)
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻠﮩﭘ ﮯﺳ (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﺖﺳﺮﮩﻓ_ ﺎﯾ id_/ﻡﺎﻧ_ﮧﻟﺍﻮﺣ_ﻢﭩﺋﺂﺒﺳ

en: Subitem Local ID
ur: ﯼﮈ ﯽﺋﺁ ﻞﮐﻮﻟ ﻢﭩﺋﺂﺒﺳ

en: Collection of IDs only, used to disambiguate between potential IDs with same name from different libraries
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ IDs ﮧﻨﮑﻤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﻒﻠﺘﺨﻣ ،ﮧﻋﻮﻤﺠﻣ ﺎﮐ IDs ﻑﺮﺻ

en: Subitem Local Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﮐﻮﻟ ﻢﭩﺋﺂﺒﺳ

en: Used to handle changes into collection
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Subitem Local Name
ur: ﻡﺎﻧ ﯽﻣﺎﻘﻣ ﻢﭩﺋﺂﺒﺳ

en: Subitem Reference ID
ur: ID ﺲﻧﺮﻔﯾﺭ ﻢﭩﺋﺎﺒﺳ

en: Subitem Reference Index
ur: ﺲﮑﯾﮉﻧﺍ ﺲﻧﺮﻔﯾﺭ ﻢﭩﺋﺎﺒﺳ

en: Subitem Reference Name
ur: ﻡﺎﻧ ﺎﮐ ﮧﻟﺍﻮﺣ ﯽﻨﻤﺿ

en: Override Operations
ur: ﺰﻨﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Collection of override operations
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Base type for IK solver parameters
ur: IK ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻮﻟﻮﺳ

en: IK Solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮯﮐ ﯽﺋﺁ

en: IK solver for which these parameters are defined
ur: IK ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺭﻮﻟﻮﺳ

en: Original IK solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ IK ﻞﺻﺍ

en: iTaSC
ur: ﯽﺳ ﺲﯾﺍ ﮮﺍ ﯽﭨ ﯽﺋﺁ

en: Multi constraint, stateful IK solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ IK ﯽﺘﺳﺎﯾﺭ ،ﭦﻭﺎﮐﺭ ﺮﯿﺜﮐ

en: Parameters for the iTaSC IK solver
ur: iTaSC IK ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Singular value under which damping is progressively applied (higher values produce results with more stability, less reactivity)
ur: (ﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺞﺋﺎﺘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻤﻋ ﺩﺭ ﻢﮐ ،ﻡﺎﮑﺤﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺞﯾﺭﺪﺘﺑ ﻮﮐ ﮓﻨﭙﻤﯾﮈ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﺭﺪﻗ ﺪﺣﺍﻭ

en: Maximum damping coefficient when singular value is nearly 0 (higher values produce results with more stability, less reactivity)
ur: (ﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺞﺋﺎﺘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻤﻋ ﺩﺭ ﻢﮐ ،ﻡﺎﮑﺤﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﻮﮨ 0 ﺎًﺒﯾﺮﻘﺗ ﺭﺪﻗ ﺪﺣﺍﻭ ﺐﺟ ﮏﻧﺎﺘﮔ ﮓﻨﭙﻤﯾﮈ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Feedback
ur: ﺕﺍﺮﺛﺎﺗ

en: Feedback coefficient for error correction, average response time is 1/feedback
ur: ﮯﮨ ﮏﯿﺑ ﮉﯿﻓ/1 ﺖﻗﻭ ﯽﺑﺍﻮﺟ ﻂﺳﻭﺍ ،ﮏﻧﺎﺘﮔ ﺎﮐ ﮏﯿﺑ ﮉﯿﻓ ﮯﯿﻟ ﮯﮐ ﺢﯿﺤﺼﺗ ﯽﮐ ﯽﻄﻠﻏ

en: Maximum number of iterations for convergence in case of reiteration
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﯿﻟ ﮯﮐ ﺲﻨﺴﻨﺟﺭﻮﻨﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮦﺩﺎﻋﺍ

en: Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Stateless solver computing pose starting from current action and non-IK constraints
ur: ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮞﻮﭨﻭﺎﮐﺭ IK ﺮﯿﻏ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﺯﺍﺪﻧﺍ ﮓﻨﭨﻮﯿﭙﻤﮐ ﺭﻮﻟﻮﺳ ﺲﯿﻟ ﭧﯿﭩﺳﺍ

en: Simulation
ur: ﻦﺸﯿﻟﻮﻤﯿﺳ

en: State-full solver running in real-time context and ignoring actions and non-IK constraints
ur: ﮯﮨ ﺎﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ IK ﺮﯿﻏ ﺭﻭﺍ ﻝﺎﻤﻋﺍ ﺭﻭﺍ ﮯﮨ ﺎﮨﺭ ﻞﭼ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻢﺋﺎﭨ ﻞﺌﯾﺭ ﺭﻮﻟﻮﺳ ﻞﻓ ﭧﯿﭩﺳﺍ

en: Precision of convergence in case of reiteration
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺲﻨﺴﻨﺟﺭﻮﻨﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺭﺍﺮﮑﺗ

en: Reiteration
ur: ﮦﺩﺎﻋﺍ

en: Defines if the solver is allowed to reiterate (converge until precision is met) on none, first or all frames
ur: (ﮯﺋﺎﺟ ﻮﮨ ﮧﻧ ﯼﺭﻮﭘ ﯽﮕﺘﺳﺭﺩ ﮏﺗ ﺐﺟ) ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮦﺩﺎﻋﺍ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﺎﯾ ﮯﻠﮩﭘ ،ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: The solver does not reiterate, not even on first frame (starts from rest pose)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ) ﮟﯿﮩﻧ ﯽﮭﺑ ﺮﭘ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ،ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﮦﺩﺎﻋﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: The solver reiterates (converges) on the first frame but not on subsequent frame
ur: ﮟﯿﮩﻧ ﺮﭘ ﻢﯾﺮﻓ ﮯﻟﺍﻭ ﺪﻌﺑ ﻦﮑﯿﻟ (ﺝﺭﻮﻨﮐ) ﮯﮨ ﺎﺗﺍﺮﮨﺩ ﺮﭘ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: The solver reiterates (converges) on all frames
ur: (ﺰﺟﺭﻮﻨﮐ) ﮯﮨ ﺎﺗﺮﮐ ﮦﺩﺎﻋﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Solving method selection: automatic damping or manual damping
ur: ﮓﻨﭙﻤﯾﮈ ﯽﺘﺳﺩ ﺎﯾ ﮓﻨﭙﻤﯾﮈ ﺭﺎﮐﺩﻮﺧ :ﺏﺎﺨﺘﻧﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﺣ

en: Selective Damped Least Square
ur: ﺮﺋﺍﻮﮑﺳﺍ ﭧﺴﯿﻟ ﮉﭙﻤﯾﮈ ﺐﺨﺘﻨﻣ

en: DLS
ur: ﺲﯾﺍ ﻞﯾﺍ ﯼﮈ

en: Damped Least Square with Numerical Filtering
ur: ﺮﺋﺍﻮﮑﺳﺍ ﭧﺴﯿﻟ ﮉﭙﻤﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺮﭩﻠﻓ ﯼﺩﺪﻋ

en: Num Steps
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ

en: Divide the frame interval into this many steps
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﻞﺣﺍﺮﻣ ﯽﺌﮐ ﻥﺍ ﻮﮐ ﮯﻔﻗﻭ ﮯﮐ ﻢﯾﺮﻓ

en: Max Step
ur: ﻡﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Higher bound for timestep in second in case of automatic substeps
ur: ﺪﻨﺑﺎﭘ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﭙﯿﭩﺳﺍ ﺐﺳ ﺭﺎﮐﺩﻮﺧ

en: Min Step
ur: ﮧﻠﺣﺮﻣ ﻢﮐ ﮯﺳ ﻢﮐ

en: Lower bound for timestep in second in case of automatic substeps
ur: ﮉﻧﺅﺎﺑ ﺮﺋﻮﻟ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﭙﯿﭩﺳﺍ ﺐﺳ ﺭﺎﮐﺩﻮﺧ

en: Translate Roots
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺲﭨﻭﺭ

en: Translate root (i.e. parentless) bones to the armature origin
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﮟﯿﻣ ﻞﺻﺍ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﮞﻮﯾﮉﮨ (ﺮﯿﻐﺑ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﯽﻨﻌﯾ) ﮍﺟ

en: Auto Step
ur: ﭗﯿﭩﺳ ﻮﭨﺁ

en: Automatically determine the optimal number of steps for best performance/accuracy trade off
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺕﺭﺎﺠﺗ ﯽﮕﺘﺳﺭﺩ /ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﯾﺮﺘﮩﺑ

en: Maximum joint velocity in radians/second
ur: ﺭﺎﺘﻓﺭ ﮧﮐﺮﺘﺸﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮉﻨﮑﯿﺳ/ﻦﯾﮉﯾﺭ

en: Settings for image formats
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻣﺭﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Black
ur: ﮦﺎﯿﺳ

en: Log conversion reference blackpoint
ur: ﭧﻨﺋﺍﻮﭘ ﮏﯿﻠﺑ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮒﻻ

en: Log conversion gamma
ur: ﺎﻣﺎﮔ ﻥﮊﺭﻮﻨﮐ ﮒﻻ

en: White
ur: ﺪﯿﻔﺳ

en: Log conversion reference whitepoint
ur: ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮒﻻ

en: Color Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮓﻧﺭ

en: Bit depth per channel
ur: ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﻞﻨﯿﭼ ﯽﻓ

en: 8-bit color channels
ur: ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 8

en: 10-bit color channels
ur: ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 10

en: 12-bit color channels
ur: ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 12

en: 16-bit color channels
ur: ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 16

en: 32-bit color channels
ur: ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 32

en: Color Management
ur: ﭧﻨﻤﺠﻨﯿﻣ ﺮﻠﮐ

en: Which color management settings to use for file saving
ur: ﮟﯿﮨ ﯽﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭧﻨﻤﺠﻨﯿﻣ ﮓﻧﺭ ﯽﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻧﻮﯿﺳ ﻞﺋﺎﻓ

en: Follow Scene
ur: ﮟﯾﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﺮﻈﻨﻣ

en: Choose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺰﻠﻨﯿﭼ ﺎﻔﻟﺍ ﺭﻭﺍ ﮯﻠﯿﻧ ،ﺰﺒﺳ ،ﺥﺮﺳ ﺭﻭﺍ ، ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﻠﯿﻧ ﺭﻭﺍ ﺰﺒﺳ ،ﺥﺮﺳ ،BW ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﮧﻧﺎﻤﯿﭘ  ﮮﺮﮔ

en: BW
ur: ﻮﯿﻠﺑﮈ ﯽﺑ

en: Images get saved in 8-bit grayscale (only PNG, JPEG, TGA, TIF)
ur: (PNG، JPEG، TGA، TIF ﻑﺮﺻ) ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮧﻧﺎﻤﯿﭘ  ﮮﺮﮔ ﭧﺑ 8 ﺮﯾﻭﺎﺼﺗ

en: Images are saved with RGB (color) data
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ (ﮓﻧﺭ) ﯽﺑ ﯽﺟ ﺭﺁ ﺮﯾﻭﺎﺼﺗ

en: RGBA
ur: ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en: Images are saved with RGB and Alpha data (if supported)
ur: (ﻮﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﮔﺍ) ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﺎﻔﻟﺍ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺮﯾﻭﺎﺼﺗ

en: Amount of time to determine best compression: 0 = no compression with fast file output, 100 = maximum lossless compression with slow file output
ur: ﻦﺸﯾﺮﭙﻤﮐ ﺮﯿﻐﺑ ﮯﮐ ﻥﺎﺼﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓ ﺖﺴﺳ = 100 ،ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓ ﺰﯿﺗ = 0 :ﺭﺍﺪﻘﻣ ﯽﮐ ﺖﻗﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻦﺸﯾﺮﭙﻤﮐ ﻦﯾﺮﺘﮩﺑ

en: Codec
ur: ﮏﯾﮈﻮﮐ

en: No compression
ur: ﮟﯿﮩﻧ ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐ

en: DWAA (lossy)
ur: DWAA (ﻻﺍﻭ ﮯﻨﯾﺩ ﻥﺎﺼﻘﻧ)

en: DWAB (lossy)
ur: DWAB (ﻻﺍﻭ ﮯﻨﯾﺩ ﻥﺎﺼﻘﻧ)

en: Pxr24 (lossy)
ur: Pxr24 (ﻻﺍﻭ ﮯﻨﯾﺩ ﻥﺎﺼﻘﻧ)

en: B44 (lossy)
ur: B44 (ﻻﺍﻭ ﻥﺎﺼﻘﻧ)

en: B44A (lossy)
ur: B44A (ﻻﺍﻭ ﻥﺎﺼﻘﻧ)

en: File format to save the rendered images as
ur: ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﮈﺭﮉﻨﯾﺭ

en: Has Linear Color Space
ur: ﮯﮨ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ

en: File format expects linear color space
ur: ﮯﮨ ﺎﺗﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ

en: Codec settings for JPEG 2000
ur: JPEG 2000 ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﯾﮈﻮﮐ ﮯﯿﻟ ﮯﮐ

en: Output color space settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁ

en: Video
ur: ﻮﯾﮉﯾﻭ

en: Quality for image formats that support lossy compression
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩ ﻥﺎﺼﻘﻧ ﻮﺟ ﺭﺎﯿﻌﻣ ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻣﺭﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Settings for stereo 3D
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ 3D ﻮﯾﺮﯿﭩﺳ

en: Compression mode for TIFF
ur: TIFF ﮈﻮﻣ ﻦﺸﯾﺮﭙﻤﮐ ﮯﯿﻟ ﮯﮐ

en: Deflate
ur: ﮧﻧﺎﮑﭽﭘ

en: LZW
ur: ﻮﯿﻠﺑﮈ ﮉﯾﺯ ﻞﯾﺍ

en: Pack Bits
ur: ﺲﭩﺑ ﮏﯿﭘ

en: Log
ur: ﮒﻻ

en: Convert to logarithmic color space
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﮏﻤﮭﺗﺭﺎﮔﻮﻟ

en: Cinema (48)
ur: (48) ﺎﻤﯿﻨﺳ

en: Use OpenJPEG Cinema Preset (48fps)
ur: OpenJPEG 48) ﭧﯿﺳ ﺶﯿﭘ ﺎﻤﯿﻨﺳfps) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Cinema
ur: ﺎﻤﯿﻨﺳ

en: Use OpenJPEG Cinema Preset
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺶﯿﭘ ﺎﻤﯿﻨﺳ ﯽﺟ ﯼﺍ ﯽﭘ ﮯﺟ ﻦﭘﻭﺍ

en: Save luminance-chrominance-chrominance channels instead of RGB colors
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﻠﻨﯿﭼ ﺲﻨﯿﻨﯿﻣﻭﺮﮐ-ﺲﻨﯿﻨﯿﻣﻮﯿﻟ ﮯﺋﺎﺠﺑ ﯽﮐ ﮞﻮﮕﻧﺭ ﯽﺑ ﯽﺟﺭﺁ

en: When rendering animations, save JPG preview images in same directory
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﻮﯾﻮﯾﺮﭘ  JPG ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺳﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﺕﺎﯿﮐﺮﺣ

en: Format of multiview media
ur: ﻞﮑﺷ ﯽﮐ ﺎﯾﮉﯿﻣ ﻮﯾﻭ ﯽﭩﻠﻣ

en: Multi-View
ur: ﻮﯾﻭ ﯽﭩﻠﻣ

en: Single file with all the views
ur: ﻞﺋﺎﻓ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ءﺍﺭﺁ ﻡﺎﻤﺗ

en: Tile Number
ur: ﺮﺒﻤﻧ ﻞﺋﺎﭨ

en: View Index
ur: ﮟﯿﮭﮑﯾﺩ ﺲﮑﯾﮉﻧﺍ

en: Image Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﯼﺮﯾﻮﺼﺗ

en: Preview image and icon
ur: ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﻭﺍ ﺮﯾﻮﺼﺗ

en: Unique integer identifying this preview as an icon (zero means invalid)
ur: (ﮯﮨ ﻂﻠﻏ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ) ﺩﺪﻋ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺧﺎﻨﺷ ﺭﻮﻄﺑ ﮯﮐ ﻦﮑﯿﺋﺁ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﺱﺍ

en: Icon Pixels
ur: ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ

en: Icon pixels, as bytes (always 32-bit RGBA)
ur: (ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﭧﺑ 32 ﮧﺸﯿﻤﮨ) ﺲﭩﺋﺎﺑ ﺭﻮﻄﺑ ،ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ

en: Float Icon Pixels
ur: ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ ﭦﻮﻠﻓ

en: Icon pixels components, as floats (RGBA concatenated values)
ur: (ﺭﺍﺪﻗﺍ ﻁﻮﺑﺮﻣ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ) ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭨﻮﻠﻓ ،ءﺍﺰﺟﺍ ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ

en: Icon Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﮑﯿﺋﺁ

en: Width and height in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼ

en: Image Pixels
ur: ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ

en: Image pixels, as bytes (always 32-bit RGBA)
ur: (ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﭧﺑ 32 ﮧﺸﯿﻤﮨ) ﺲﭩﺋﺎﺑ ﺭﻮﻄﺑ ،ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ

en: Float Image Pixels
ur: ﺰﻠﺴﮑﭘ ﺞﯿﻣﺍ ﭦﻮﻠﻓ

en: Image pixels components, as floats (RGBA concatenated values)
ur: (ﺭﺍﺪﻗﺍ ﻁﻮﺑﺮﻣ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ) ﺲﭨﻮﻠﻓ ﺭﻮﻄﺑ ،ءﺍﺰﺟﺍ ﮯﮐ ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ

en: Image Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Custom Icon
ur: ﻦﮑﯿﺋﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: True if this preview icon has been modified by py script, and is no more auto-generated by Blender
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﮧﯾ ﺭﻭﺍ ،ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ py ﮟﯿﻣ ﻦﮑﯿﺋﺁ ﻮﯾﻮﯾﺮﭘ  ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Custom Image
ur: ﺮﯾﻮﺼﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: True if this preview image has been modified by py script, and is no more auto-generated by Blender
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﮧﯾ ﺭﻭﺍ ،ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ py ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Parameters defining how an Image data-block is used by another data-block
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮮﺮﺳﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ

en: Current frame number in image sequence or movie
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻢﻠﻓ ﺎﯾ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Number of images of a movie to use
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐ ﻢﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Global starting frame of the movie/sequence, assuming first picture has a #1
ur: ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﯽﻤﻟﺎﻋ ﺎﮐ ﺲﻧﻮﮑﯿﺳ/ﻢﻠﻓ ،ﮯﮨ 1# ﺎﮐ ﺮﯾﻮﺼﺗ ﯽﻠﮩﭘ ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ﮧﯾ

en: Layer in multilayer image
ur: ﺕﺮﭘ ﮟﯿﻣ ﺞﯿﻣﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ

en: Pass
ur: ﺱﺎﭘ

en: Pass in multilayer image
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺞﯿﻣﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ

en: View in multilayer image
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺞﯿﻣﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ

en: Tile
ur: ﻞﺋﺎﭨ

en: Tile in tiled image
ur: ﻞﺋﺎﭨ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨ

en: Auto Refresh
ur: ﺶﯾﺮﻔﯾﺭ ﻮﭨﺁ

en: Always refresh image on frame changes
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﮧﺸﯿﻤﮨ ﻮﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻢﯾﺮﻓ

en: Cycle the images in the movie
ur: ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮟﯿﻣ ﻢﻠﻓ

en: Index Switch Item
ur: ﻢﭩﺋﺁ ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺲﮑﯾﮉﻧﺍ

en: Consistent identifier used for the item
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ

en: 2D Integer Vector Attribute Value
ur: 2D ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ

en: 2D value in geometry attribute
ur: ﺭﺪﻗ 2D ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Integer Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍ

en: Integer value in geometry attribute
ur: ﺭﺪﻗ ﯼﺩﺪﻋ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Key Configuration
ur: ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: Input configuration, including keymaps
ur: ﺲﭙﯿﻣ ﯽﮐ ﻝﻮﻤﺸﺑ ،ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭧﭘ ﻥﺍ

en: Indicates that a keyconfig was defined by the user
ur: ﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﻒﯾﺮﻌﺗ ﯽﮐ ﮓﻔﻨﮐ ﯼﺪﯿﻠﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ

en: Key Maps
ur: ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Key maps configured as part of this configuration
ur: ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﺌﮔ ﮯﯿﮐ ﺮﮕﯿﻔﻨﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﺱﺍ

en: Name of the key configuration
ur: ﻡﺎﻧ ﺎﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: Key-Config Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: KeyConfigs
ur: ﺰﮕﯿﻔﻨﮐ ﯽﮐ

en: Collection of KeyConfigs
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮕﯿﻔﻧﻮﮑﯿﮐ

en: Active KeyConfig
ur: ﮓﯿﻔﻨﮐ ﯽﮐ ﻝﺎﻌﻓ

en: Active key configuration (preset)
ur: (ﭧﯿﺳ ﮯﺳ ﮯﻠﮩﭘ) ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ

en: Add-on Key Configuration
ur: ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﻥﺁ ﮉﯾﺍ

en: Key configuration that can be extended by add-ons, and is added to the active configuration when handling events
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻝﺎﻌﻓ ﺖﻗﻭ ﮯﺘﻟﺎﮭﺒﻨﺳ ﻮﮐ ﺲﭩﻧﻮﯾﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮬﮍﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻧﺁ ﮉﯾﺍ ﮯﺴﺟ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ

en: Default Key Configuration
ur: ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮦﺪﺷ ﮯﻃ

en: Default builtin key configuration
ur: ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﺪﯿﻠﮐ ﻥﺍ ﭧﻠﺑ ﭧﻟﺎﻔﯾﮈ

en: User Key Configuration
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺪﯿﻠﮐ ﯽﮐ ﻑﺭﺎﺻ

en: Final key configuration that combines keymaps from the active and add-on configurations, and can be edited by the user
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﺭﻭﺍ ،ﮯﮨ ﯽﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﺳ ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﻥﺁ ﮉﯾﺍ ﺭﻭﺍ ﻝﺎﻌﻓ ﻮﺟ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﯽﻤﺘﺣ

en: Key Map
ur: ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Owner
ur: ﮏﻟﺎﻣ

en: Internal owner
ur: ﮏﻟﺎﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Modal Keymap
ur: ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻝﮈﻮﻣ

en: Indicates that a keymap is used for translate modal events for an operator
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺲﭩﻧﻮﯾﺍ ﻝﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ

en: Keymap is defined by the user
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Items in the keymap, linking an operator to an input event
ur: ﮟﯿﮨ ﮯﺗﮌﻮﺟ ﮯﺳ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ،ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Modal Events
ur: ﺲﭩﻧﻮﯾﺍ ﻝﮈﺎﻣ

en: Give access to the possible event values of this modal keymap's items (#KeyMapItem.propvalue), for API introspection
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﯽﺋﺎﺳﺭ ﮏﺗ ﺯﻮﯿﻠﯾﻭ ﭧﻧﻮﯾﺍ ﮧﻨﮑﻤﻣ ﯽﮐ (KeyMapItem.propvalue#) ﺰﻤﭩﺋﺁ ﮯﮐ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ ﺱﺍ

en: Name of the key map
ur: ﻡﺎﻧ ﺎﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Optional region type keymap is associated with
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮧﻗﻼﻋ ﯼﺭﺎﯿﺘﺧﺍ

en: Children Expanded
ur: ﻊﯿﺳﻮﺗ ﯽﮐ ﮞﻮﭽﺑ

en: Children expanded in the user interface
ur: ﯽﺌﮔ ﯼﺩ ﺖﻌﺳﻭ ﻮﮐ ﮞﻮﭽﺑ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Items Expanded
ur: ﺎﯿﮔ ﺎﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺰﻤﭩﺋﺁ

en: Expanded in the user interface
ur: ﯽﺌﮔ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Optional space type keymap is associated with
ur: ﮯﮨ ﮧﺘﺴﺑﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﭗﯿﻣ ﯽﮐ ﭗﺋﺎﭨ ﺲﯿﭙﺳﺍ ﯼﺭﺎﯿﺘﺧﺍ

en: Key Map Item
ur: ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Item in a Key Map
ur: ﻢﭩﺋﺁ ﮟﯿﻣ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Activate or deactivate item
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻮﻟﺎﭼ ﻮﮐ ﻢﭩﺋﺁ

en: Alt key pressed, -1 for any state
ur: Alt 1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ

en: Alt key pressed
ur: Alt ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ

en: Any
ur: ﯽﮭﺑ ﯽﺋﻮﮐ

en: Any modifier keys pressed
ur: ﺎﯿﮔ ﺎﯾﺎﺑﺩ ﻮﮐ ﺰﯿﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮭﺑ ﯽﺴﮐ

en: Control key pressed, -1 for any state
ur: 1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﻝﻭﺮﭩﻨﮐ

en: Control key pressed
ur: ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﻝﻭﺮﭩﻨﮐ

en: Direction
ur: ﺖﻤﺳ

en: The direction (only applies to drag events)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺲﭩﻧﻮﯾﺍ ﮓﯾﺭﮈ ﻑﺮﺻ) ﺖﻤﺳ

en: North
ur: ﻝﺎﻤﺷ

en: North-East
ur: ﻕﺮﺸﻣ ﻝﺎﻤﺷ

en: East
ur: ﻕﺮﺸﻣ

en: South-East
ur: ﻕﺮﺸﻣ ﺏﻮﻨﺟ

en: South
ur: ﯽﺑﻮﻨﺟ

en: South-West
ur: ﺏﺮﻐﻣ ﺏﻮﻨﺟ

en: West
ur: ﺏﺮﻐﻣ

en: North-West
ur: ﺏﺮﻐﻣ ﻝﺎﻤﺷ

en: ID of the item
ur: ﺖﺧﺎﻨﺷ ﯽﮐ ﻢﭩﺋﺁ

en: Identifier of operator to call on input event
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍ

en: User Modified
ur: ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺭﺎﺻ

en: Is this keymap item modified by the user
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮧﯾ ﺎﯿﮐ

[ctx: UI_Events_KeyMaps]
en: Key Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ

en: Regular key pressed as a modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﺑﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﺪﯿﻠﮐ ﺮﻟﻮﮕﯾﺭ

[ctx: UI_Events_KeyMaps]
en: Eraser
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

[ctx: UI_Events_KeyMaps]
en: Mouse Move
ur: ﻞﻘﺘﻨﻣ ﺱﺅﺎﻣ

[ctx: UI_Events_KeyMaps]
en: In-between Move
ur: ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ

[ctx: UI_Events_KeyMaps]
en: Mouse/Trackpad Pan
ur: ﻦﯿﭘ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ

[ctx: UI_Events_KeyMaps]
en: Mouse/Trackpad Zoom
ur: ﻡﻭﺯ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ

en: MsZoom
ur: ﻡﻭﺯ ﮧﻣﺮﺘﺤﻣ

[ctx: UI_Events_KeyMaps]
en: Mouse/Trackpad Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ

en: MsRot
ur: ﭦﻭﺭ ﺲﻣ

[ctx: UI_Events_KeyMaps]
en: Mouse/Trackpad Smart Zoom
ur: ﻡﻭﺯ ﭦﺭﺎﻤﺳﺍ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ

[ctx: UI_Events_KeyMaps]
en: Wheel Up
ur: ﺮﭘﻭﺍ ﻞﯿﮨﻭ

[ctx: UI_Events_KeyMaps]
en: Wheel Down
ur: ﮯﭽﯿﻧ ﻞﯿﮨﻭ

[ctx: UI_Events_KeyMaps]
en: Wheel In
ur: ﻥﺍ ﻞﯿﮨﻭ

[ctx: UI_Events_KeyMaps]
en: Wheel Out
ur: ﭦﺅﺁ ﻞﯿﮨﻭ

en: WhOut
ur: ﭦﺅﺁ ﮦﻭ

[ctx: UI_Events_KeyMaps]
en: A
ur: ﮮﺍ

[ctx: UI_Events_KeyMaps]
en: B
ur: ﯽﺑ

[ctx: UI_Events_KeyMaps]
en: C
ur: ﯽﺳ

[ctx: UI_Events_KeyMaps]
en: D
ur: ﯼﮈ

[ctx: UI_Events_KeyMaps]
en: E
ur: ﯼﺍ

[ctx: UI_Events_KeyMaps]
en: F
ur: ﻒﯾﺍ

[ctx: UI_Events_KeyMaps]
en: G
ur: ﯽﺟ

[ctx: UI_Events_KeyMaps]
en: H
ur: ﭻﯾﺍ

[ctx: UI_Events_KeyMaps]
en: I
ur: ﮟﯿﻣ

[ctx: UI_Events_KeyMaps]
en: J
ur: ﮯﺟ

[ctx: UI_Events_KeyMaps]
en: K
ur: ﮯﮐ

[ctx: UI_Events_KeyMaps]
en: L
ur: ﻞﯾﺍ

[ctx: UI_Events_KeyMaps]
en: M
ur: ﻢﯾﺍ

[ctx: UI_Events_KeyMaps]
en: N
ur: ﻥ

[ctx: UI_Events_KeyMaps]
en: O
ur: ﮮﺍ

[ctx: UI_Events_KeyMaps]
en: P
ur: ﯽﭘ

[ctx: UI_Events_KeyMaps]
en: Q
ur: ﻝﺍﻮﺳ

[ctx: UI_Events_KeyMaps]
en: R
ur: ﺭﺁ

[ctx: UI_Events_KeyMaps]
en: S
ur: ﺲﯾﺍ

[ctx: UI_Events_KeyMaps]
en: T
ur: ﯽﭨ

[ctx: UI_Events_KeyMaps]
en: U
ur: ﻮﯾ

[ctx: UI_Events_KeyMaps]
en: V
ur: ﯼﻭ

[ctx: UI_Events_KeyMaps]
en: W
ur: ﻮﯿﻠﺑﮈ

[ctx: UI_Events_KeyMaps]
en: X
ur: ﺲﮑﯾﺍ

[ctx: UI_Events_KeyMaps]
en: Left Ctrl
ur: Ctrl ﮟﯿﺋﺎﺑ

[ctx: UI_Events_KeyMaps]
en: Left Alt
ur: Alt ﮟﯿﺋﺎﺑ

[ctx: UI_Events_KeyMaps]
en: Left Shift
ur: ﭧﻔﺷ ﮟﯿﺋﺎﺑ

en: ShiftL
ur: ﻞﯾﺍ ﭧﻔﺷ

[ctx: UI_Events_KeyMaps]
en: Right Alt
ur: Alt ﮟﯿﺋﺍﺩ

[ctx: UI_Events_KeyMaps]
en: Right Ctrl
ur: Ctrl ﮟﯿﺋﺍﺩ

[ctx: UI_Events_KeyMaps]
en: Right Shift
ur: ﭧﻔﺷ ﮟﯿﺋﺍﺩ

en: ShiftR
ur: ﺭﺁ ﭧﻔﺷ

[ctx: UI_Events_KeyMaps]
en: Media Stop
ur: ﭖﺎﭩﺳ ﺎﯾﮉﯿﻣ

[ctx: UI_Events_KeyMaps]
en: Media First
ur: ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ ﺎﯾﮉﯿﻣ

[ctx: UI_Events_KeyMaps]
en: Media Last
ur: ﯼﺮﺧﺁ ﺎﯾﮉﯿﻣ

[ctx: UI_Events_KeyMaps]
en: Text Input
ur: ﭧﭘ ﻥﺍ ﭧﺴﮑﯿﭨ

[ctx: UI_Events_KeyMaps]
en: Window Deactivate
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻭﮉﻧﻭ

[ctx: UI_Events_KeyMaps]
en: Timer
ur: ﺮﻤﺋﺎﭨ

en: Tmr
ur: ﺭﺁ ﻢﯾﺍ ﯽﭨ

[ctx: UI_Events_KeyMaps]
en: Timer 0
ur: 0 ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: Timer 1
ur: 1 ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: Timer 2
ur: 2 ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: Timer Jobs
ur: ﺰﺑﺎﺟ ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: Timer Autosave
ur: ﻮﯿﺳ ﻮﭨﺁ ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: Timer Report
ur: ﭦﺭﻮﭘﺭ ﺮﻤﺋﺎﭨ

en: TmrReport
ur: ﭦﺭﻮﭘﺭ ﺭﺁ ﻢﯾﺍ ﯽﭨ

[ctx: UI_Events_KeyMaps]
en: Timer Region
ur: ﮧﻗﻼﻋ ﺎﮐ ﺮﻤﺋﺎﭨ

[ctx: UI_Events_KeyMaps]
en: NDOF Motion
ur: ﺖﮐﺮﺣ  ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Menu
ur: NDOF ﻮﻨﯿﻣ

[ctx: UI_Events_KeyMaps]
en: NDOF Fit
ur: ﭧﻓ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Top
ur: NDOF ﭖﺎﭨ

[ctx: UI_Events_KeyMaps]
en: NDOF Bottom
ur: NDOF ﮯﭽﯿﻧ

[ctx: UI_Events_KeyMaps]
en: NDOF Left
ur: NDOF ﮟﯿﺋﺎﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Right
ur: NDOF ﻖﺣ

[ctx: UI_Events_KeyMaps]
en: NDOF Front
ur: ﭧﻧﺮﻓ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Back
ur: NDOF ﺲﭘﺍﻭ

[ctx: UI_Events_KeyMaps]
en: NDOF Roll CW
ur: NDOF ﻝﻭﺭ CW

[ctx: UI_Events_KeyMaps]
en: NDOF Roll CCW
ur: NDOF ﻝﻭﺭ CCW

[ctx: UI_Events_KeyMaps]
en: NDOF Tilt CCW
ur: NDOF ﺅﺎﮑﮭﺟ CCW

[ctx: UI_Events_KeyMaps]
en: NDOF Rotate
ur: NDOF ﮟﯿﺋﺎﻤﮭﮔ

[ctx: UI_Events_KeyMaps]
en: NDOF Pan/Zoom
ur: ﻡﻭﺯ/ﻦﯿﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Dominant
ur: ﭧﻨﻨﯿﻣﻭﮈ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Plus
ur: ﺲﻠﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Minus
ur: ﺲﻨﺋﺎﻣ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF View 1
ur: NDOF 1 ﻮﯾﻭ

[ctx: UI_Events_KeyMaps]
en: NDOF View 2
ur: NDOF 2 ﻮﯾﻭ

[ctx: UI_Events_KeyMaps]
en: NDOF View 3
ur: NDOF 3 ﻮﯾﻭ

[ctx: UI_Events_KeyMaps]
en: NDOF Save View 1
ur: 1 ﮟﯿﮭﮑﯾﺩ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Save View 2
ur: 2 ﮟﯿﮭﮑﯾﺩ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Save View 3
ur: 3 ﮟﯿﮭﮑﯾﺩ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 1
ur: NDOF 1 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 2
ur: NDOF 2 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 3
ur: NDOF 3 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 4
ur: NDOF 4 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 5
ur: NDOF 5 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 6
ur: NDOF 6 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 7
ur: NDOF 7 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 8
ur: NDOF 8 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 9
ur: NDOF 9 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 10
ur: NDOF 10 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 11
ur: Button 11 ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: NDOF Button 12
ur: Button 12 ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

[ctx: UI_Events_KeyMaps]
en: ActionZone Area
ur: ﺎﯾﺮﯾﺍ ﻥﻭﺯ ﻡﺍﺪﻗﺍ

en: AZone Area
ur: AZone ﺎﯾﺮﯾﺍ

[ctx: UI_Events_KeyMaps]
en: ActionZone Region
ur: ﮧﻗﻼﻋ ﺎﮐ ﻥﻭﺯ ﻡﺍﺪﻗﺍ

en: AZone Region
ur: AZone ﮧﻗﻼﻋ

[ctx: UI_Events_KeyMaps]
en: ActionZone Fullscreen
ur: ﻦﯾﺮﮑﺳ ﻞﻓ ﻥﻭﺯ ﻡﺍﺪﻗﺍ

[ctx: UI_Events_KeyMaps]
en: XR Action
ur: ﻡﺍﺪﻗﺍ ﺭﺁ ﺲﮑﯾﺍ

en: Map Type
ur: ﻢﺴﻗ ﯽﮐ ﮧﺸﻘﻧ

en: Type of event mapping
ur: ﻢﺴﻗ ﯽﮐ ﮓﻨﭙﯿﻣ ﭧﻧﻮﯾﺍ

en: Keyboard
ur: ﮈﺭﻮﺑ ﯽﮐ

en: Mouse
ur: ﺱﺅﺎﻣ

en: NDOF
ur: ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

en: Text Input
ur: ﭧﭘ ﻥﺍ ﭧﺴﮑﯿﭨ

en: Timer
ur: ﺮﻤﺋﺎﭨ

en: Name of operator (translated) to call on input event
ur: (ﮧﻤﺟﺮﺗ) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍ

en: Operating system key pressed, -1 for any state
ur: 1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ

en: Operating system key pressed
ur: ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ

en: Properties to set when the operator is called
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﮯﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﺮﭩﯾﺮﭘﺁ

[ctx: WindowManager]
en: Property Value
ur: ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ

en: The value this event translates to in a modal keymap
ur: ﮯﮨ ﺎﺗﺮﮐ ﮧﻤﺟﺮﺗ ﮟﯿﻣ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ ﮏﯾﺍ ﮧﻌﻗﺍﻭ ﮧﯾ ﺎﮐ ﺲﺟ ﺭﺪﻗ ﮦﻭ

en: Active on key-repeat events (when a key is held)
ur: (ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺪﯿﻠﮐ ﮏﯾﺍ ﺐﺟ) ﻝﺎﻌﻓ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮨﺩ ﯼﺪﯿﻠﮐ

[ctx: WindowManager]
en: Shift
ur: ﭧﻔﺷ

en: Shift key pressed, -1 for any state
ur: 1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﭧﻔﺷ

en: Shift key pressed
ur: ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﭧﻔﺷ

en: Show key map event and property details in the user interface
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺭﻭﺍ ﭧﻧﻮﯾﺍ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

[ctx: UI_Events_KeyMaps]
en: Type
ur: ﻢﺴﻗ

en: Type of event
ur: ﻢﺴﻗ ﯽﮐ ﺐﯾﺮﻘﺗ

en: Press
ur: ﮟﯿﺋﺎﺑﺩ

en: Release
ur: ﯽﺋﺎﮨﺭ

en: Click
ur: ﮟﯾﺮﮐ ﮏﻠﮐ

en: Double Click
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﻞﺑﮈ

en: KeyMap Items
ur: ﺰﻤﭩﺋﺁ ﭗﯿﻣ ﯽﮐ

en: Collection of keymap items
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Collection of keymaps
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Bézier curve point with two handles defining a Keyframe on an F-Curve
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯾﺮﻔﯿﮐ ﺮﭘ ﻢﺧ-ﻑ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻭﺩ ﮧﻄﻘﻧ ﻢﺧ ﺮﯾﺰﯿﺑ

en: Amount to boost elastic bounces for 'elastic' easing
ur: ﻢﻗﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺲﻧﺅﺎﺑ ﺭﺍﺪﮑﭽﻟ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻧ 'ﺭﺍﺪﮑﭽﻟ'

[ctx: Action]
en: Back
ur: ﮯﮭﭽﯿﭘ

en: Amount of overshoot for 'back' easing
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﭦﻮﺷ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻧ 'ﮏﯿﺑ'

en: Coordinates of the control point. Note: Changing this value also updates the handles similar to using the graph editor transform operator
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﭧﯾﮈ ﭖﺍ ﯽﮭﺑ ﺰﻟﮉﻨﯿﮨ ﺡﺮﻃ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺪﻗ ﺱﺍ :ﭦﻮﻧ ﻁﺎﻘﻧ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Which ends of the segment between this and the next keyframe easing interpolation is applied to
ur: ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﺳﺁ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻠﮔﺍ ﺭﻭﺍ ﺱﺍ

en: Automatic Easing
ur: ﯽﻧﺎﺳﺁ ﺭﺎﮐﺩﻮﺧ

en: Easing type is chosen automatically based on what the type of interpolation used (e.g. Ease In for transitional types, and Ease Out for dynamic effects)
ur: ( ﭦﻮﺋﺁ ﯼﺰﯾﺍ  ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣ ﺭﻭﺍ  ﻥﺍ ﯼﺰﯾﺍ  ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺴﻗ ﯼﺭﻮﺒﻋ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺴﻗ ﺲﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮧﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﯽﻧﺎﺳﺁ

en: Ease In
ur: ﯽﻧﺎﺳﺁ ﮟﯿﻣ

en: Only on the end closest to the next keyframe
ur: ﺮﭘ ﮮﺮﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﻑﺮﺻ

en: Ease Out
ur: ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ

en: Only on the end closest to the first keyframe
ur: ﺮﭘ ﮮﺮﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﻑﺮﺻ

en: Ease In and Out
ur: ﯽﻧﺎﺳﺁ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ

en: Segment between both keyframes
ur: ﭧﻨﻤﮕﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮞﻮﻧﻭﺩ

en: Left Handle
ur: ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Coordinates of the left handle (before the control point)
ur: (ﮯﻠﮩﭘ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ) ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Left Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Completely independent manually set handle
ur: ﻝﮉﻨﯿﮨ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺩﺍﺯﺁ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ

en: Manually set handle with rotation locked together with its pair
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻝﮉﻨﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﺪﻨﺑ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﮮﮌﻮﺟ ﮯﮐ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Automatic handles that create straight lines
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ

en: Automatic handles that create smooth curves
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ  ﮟﯿﻤﺧ ﺭﺍﻮﻤﮨ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ

en: Auto Clamped
ur: ﮉﭙﻤﯿﻠﮐ ﻮﭨﺁ

en: Automatic handles that create smooth curves which only change direction at keyframes
ur: ﮟﯿﮨ ﮯﺘﻟﺪﺑ ﺖﻤﺳ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﻮﺟ ﮟﯿﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ  ﮟﯿﻤﺧ ﺭﺍﻮﻤﮨ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ

en: Right Handle
ur: ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

en: Coordinates of the right handle (after the control point)
ur: (ﺪﻌﺑ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ) ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

en: Right Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

[ctx: Action]
en: Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Interpolation method to use for segment of the F-Curve from this Keyframe until the next Keyframe
ur: ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ  ﻢﺧ-ﻒﯾﺎﮑﺗ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﺱﺍ

[ctx: Action]
en: Constant
ur: ﻞﻘﺘﺴﻣ

en: No interpolation, value of A gets held until B is encountered
ur: ﻮﮨ ﮧﻧ ﺎﻨﻣﺎﺳ ﺎﮐ B ﮏﺗ ﺐﺟ ﮯﮨ ﯽﺘﮨﺭ ﺭﺍﺮﻗﺮﺑ ﮏﺗ ﺖﻗﻭ ﺱﺍ ﺭﺪﻗ ﯽﮐ A ،ﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐ

[ctx: Action]
en: Linear
ur: ﯼﺮﯿﮑﻟ

en: Straight-line interpolation between A and B (i.e. no ease in/out)
ur: A ﺭﻭﺍ B ﮟﯿﮩﻧ ﯽﻧﺎﺳﺁ ﯽﺋﻮﮐ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﯽﻨﻌﯾ) ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﻦﺋﻻ ﯽﮬﺪﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ)

[ctx: Action]
en: Bézier
ur: ﺮﺌﯾﺰﯿﺑ

en: Smooth interpolation between A and B, with some control over curve shape
ur: A ﺭﻭﺍ B ﮫﺗﺎﺳ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮫﭽﮐ ﺮﭘ ﻞﮑﺷ  ﻢﺧ  ،ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ

[ctx: Action]
en: Sinusoidal
ur: ﻝﮉﯿﺋﺎﺳﻮﻨﺋﺎﺳ

en: Sinusoidal easing (weakest, almost linear but with a slight curvature)
ur: (ﮫﺗﺎﺳ ﮯﮐ ﺅﺎﻤﮭﮔ ﯽﻟﻮﻤﻌﻣ ﻦﮑﯿﻟ ﯼﺮﯿﮑﻟ ﺎﺒﯾﺮﻘﺗ ،ﺭﻭﺰﻤﮐ) ﯽﻣﺮﻧ ﻝﮉﯿﺋﺎﺳﻮﻨﺋﺎﺳ

[ctx: Action]
en: Quadratic
ur: ﺭﻮﮐﻮﭼ

en: Quadratic easing
ur: ﯽﻣﺮﻧ ﺭﻮﮐﻮﭼ

[ctx: Action]
en: Cubic
ur: ﮏﺑﻮﯿﮐ

en: Cubic easing
ur: ﯽﻣﺮﻧ ﮏﺑﻮﯿﮐ

[ctx: Action]
en: Quartic
ur: ﮏﭨﺭﺍﻮﮐ

en: Quartic easing
ur: ﯽﻣﺮﻧ ﮏﭨﺭﺍﻮﮐ

en: Quintic easing
ur: Quintic ﯽﻣﺮﻧ

[ctx: Action]
en: Exponential
ur: ﯽﺘﯾﺎﻔﮐ

en: Exponential easing (dramatic)
ur: (ﯽﺋﺎﻣﺍﺭﮈ) ﯽﻣﺮﻧ ﺢﺿﺍﻭ

[ctx: Action]
en: Circular
ur: ﺮﻠﮐﺮﺳ

en: Circular easing (strongest and most dynamic)
ur: (ﮎﺮﺤﺘﻣ ﺭﻭﺍ ﻁﻮﺒﻀﻣ ﮯﺳ ﺐﺳ) ﯽﻣﺮﻧ ﺮﻠﮐﺮﺳ

en: Cubic easing with overshoot and settle
ur: ﯽﻣﺮﻧ ﮏﺑﻮﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﭩﯿﺳ ﺭﻭﺍ ﭦﻮﺷ ﺭﻭﻭﺍ

[ctx: Action]
en: Bounce
ur: ﺎﻨﻟﺎﮭﭼﺍ

en: Exponentially decaying parabolic bounce, like when objects collide
ur: ﮟﯿﮨ ﯽﺗﺍﺮﮑﭨ ﮟﯿﻣ ﺲﭘﺁ ءﺎﯿﺷﺍ ﺐﺟ ﮯﺴﯿﺟ ،ﻝﺎﮭﭼﺍ ﮏﻟﻮﺑﺍﺮﯿﭘ ﺮﯾﺬﭘ ﻝﺍﻭﺯ ﮯﺳ ﯼﺰﯿﺗ

[ctx: Action]
en: Elastic
ur: ﺭﺍﺪﮑﭽﻟ

en: Exponentially decaying sine wave, like an elastic band
ur: ﺮﮩﻟ ﻦﺋﺎﺳ ﺮﯾﺬﭘ ﻝﺍﻭﺯ ﮯﺳ ﯼﺰﯿﺗ ﺡﺮﻃ ﯽﮐ ﮉﻨﯿﺑ ﺭﺍﺪﮑﭽﻟ ﮏﯾﺍ

en: Period
ur: ﺕﺪﻣ

en: Time between bounces for elastic easing
ur: ﺖﻗﻭ ﺎﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻧ ﺭﺍﺪﮑﭽﻟ

en: Left handle selection status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Right handle selection status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

en: Type of keyframe (for visual purposes only)
ur: (ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﯼﺮﺼﺑ ﻑﺮﺻ) ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: An "extreme" pose, or some other purpose as needed
ur: ﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﺎﯾ ،ﺯﺍﺪﻧﺍ "ﯽﺋﺎﮩﺘﻧﺍ" ﮏﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ

en: Keying Set
ur: ﭧﯿﺳ ﮓﻨﯿﮐ

en: Settings that should be keyframed together
ur: ﮟﯿﺌﮨﺎﭼ ﯽﻧﻮﮨ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﺟ ﺕﺎﺒﯿﺗﺮﺗ ﮦﻭ

en: A short description of the keying set
ur: ﻞﯿﺼﻔﺗ ﺮﺼﺘﺨﻣ ﯽﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: If this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is "BUILTIN_KSI_location", and bl_idname is not set by the script, then bl_idname = "BUILTIN_KSI_location")
ur: (bl_idname = BUILTIN_KSI_location ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ BUILTIN_KSI_location ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻮﺟ ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﻠﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ

en: UI Name
ur: UI ﻡﺎﻧ ﺎﮐ

en: Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
ur: (ﮯﮨ ﮟﯿﮩﻧ ﺭﺎﺼﺤﻧﺍ ﺮﭘ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ/ﮞﻮﺘﺳﺍﺭ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Paths
ur: ﮯﺘﺳﺍﺭ

en: Keying Set Paths to define settings that get keyframed together
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﺟ ﺎﻧﺮﮐ ﺪﯿﻠﮐ ﻮﮐ ﺰﮭﺗﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮕﻨﭩﯿﺳ

en: Type Info
ur: ﮟﯾﺮﮐ ﭗﺋﺎﭨ ﺕﺎﻣﻮﻠﻌﻣ

en: Callback function defines for built-in Keying Sets
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﭩﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧںﯿﻤﺧ-ﻑ ﮏﯿﺑ ﻝﺎﮐ

en: Insert Keyframes - Only Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ - ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Only insert keyframes where they're needed in the relevant F-Curves
ur: ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻥﺍ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮧﻘﻠﻌﺘﻣ

en: Override Insert Keyframes Default- Only Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ -ﭧﻟﺎﻔﯾﮈ ﺰﻤﯾﺮﻓ ﯽﮐ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Override default setting to only insert keyframes where they're needed in the relevant F-Curves
ur: ﻮﮨ ﺕﺭﻭﺮﺿ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﻥﺍ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﻑﺮﺻ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ

en: Override Insert Keyframes Default - Visual
ur: ﯼﺮﺼﺑ - ﭧﻟﺎﻔﯾﮈ ﻢﯾﺮﻔﯿﮐ ﭦﺮﺴﻧﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Override default setting to insert keyframes based on 'visual transforms'
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ 'ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ

en: Insert Keyframes - Visual
ur: ﯼﺮﺼﺑ - ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Insert keyframes based on 'visual transforms'
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ 'ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ'

en: Insert a keyframe on each of the already existing F-Curves
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Available
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ

en: Insert a keyframe for each of the BBone shape properties
ur: BBone ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻞﮑﺷ

en: BBone Shape
ur: ﻞﮑﺷ ﯽﮐ ﻥﻮﺑ ﯽﺑ

en: Insert keyframes for additional location offset
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﻡﺎﻘﻣ ﯽﻓﺎﺿﺍ

en: Insert keyframes for additional rotation offset
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ

en: Delta Rotation
ur: ﺵﺩﺮﮔ ﺎﭩﻠﯾﮈ

en: Insert keyframes for additional scale factor
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ

en: Insert a keyframe on each of the location and rotation channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ

en: Location & Rotation
ur: ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ

en: Insert a keyframe on each of the location and scale channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﻡﺎﻘﻣ

en: Location & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ

en: Insert a keyframe on each of the rotation and scale channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺵﺩﺮﮔ

en: Rotation & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ

en: Insert a keyframe on each of the location channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮯﮐ ﻡﺎﻘﻣ ﺮﮨ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﺘﺷﺭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Location
ur: ﻡﺎﻘﻣ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Location & Rotation
ur: ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the location, rotation and scale channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Location, Rotation & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the location and scale channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Location & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the rotation channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﻞﻨﯿﭼ ﯽﺷﺩﺮﮔ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Rotation
ur: ﺵﺩﺮﮔ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the rotation and scale channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺵﺩﺮﮔ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Rotation & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the scale channels, taking into account effects of constraints and relationships
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﺘﺷﺭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ

en: Visual Scale
ur: ﮧﻧﺎﻤﯿﭘ ﯼﺮﺼﺑ

en: Insert a keyframe on each of the location, rotation, and scale channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ

en: Location, Rotation & Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

en: Key location/rotation/scale as well as custom properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻧﺎﻤﯿﭘ/ﻦﺸﯿﭨﻭﺭ/ﻡﺎﻘﻣ ﯽﮐ

en: Location, Rotation, Scale & Custom Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

en: Insert a keyframe on each of the location channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﺸﯿﮐﻮﻟ

en: Insert a keyframe on each of the rotation channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ

en: Insert a keyframe on each of the scale channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ

en: Insert a keyframe for all properties that are likely to get animated in a character rig (useful when blocking out a shot)
ur: (ﺪﯿﻔﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮎﻼﺑ ﻮﮐ ﭦﺎﺷ) ﮯﮨ ﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﭧﯿﻤﯿﻨﯾﺍ ﮟﯿﻣ ﮒﺭ ﺮﭩﮑﯾﺮﮐ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﻥﺍ

en: Whole Character
ur: ﺭﺍﺩﺮﮐ ﻞﻤﮑﻣ

en: Insert a keyframe for all properties that are likely to get animated in a character rig (only selected bones)
ur: (ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮯﮨ ﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﮒﺭ ﺮﭩﮑﯾﺮﮐ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﻥﺍ

en: Whole Character (Selected Bones Only)
ur: (ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﺭﺍﺩﺮﮐ ﻞﻤﮑﻣ

en: Keying Set Path
ur: ﮫﺗﺎﭘ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Path to a setting for use in a Keying Set
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Index to the specific setting if applicable
ur: ﮟﯾﺮﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﻮﺗ ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ

en: Path to property setting
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮓﻨﭩﯿﺳ ﯽﭨﺮﭘﺍﺮﭘ

en: Group Name
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ

en: Name of Action Group to assign setting(s) for this path to
ur: ﮯﮨ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﺘﺳﺍﺭ ﺱﺍ ﻮﮐ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ

en: Grouping Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﯼﺪﻨﺑ ﮦﻭﺮﮔ

en: Method used to define which Group-name to use
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻧ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮦﻭﺮﮔ

en: Named Group
ur: ﮦﻭﺮﮔ ﺩﺰﻣﺎﻧ

en: Keying Set Name
ur: ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: ID-Block
ur: ID-ﮎﻼﺑ

en: ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
ur: ID-ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻑﺮﺻ) ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ)

en: Entire Array
ur: ﻒﺻ ﯼﺭﻮﭘ

en: When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻒﺻ ﯼﺭﻮﭘ ﻮﺗ ،(ﮦﺮﯿﻏﻭ ،ﮓﻧﺭ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ 'ﺮﭩﮑﯾﻭ/ﮮﺭﺍ' ﮏﯾﺍ ﺐﺟ

en: Keying set paths
ur: ﮯﺘﺳﺍﺭ ﮦﺪﺷ ﮯﻃ ﮟﯾﺪﯿﻠﮐ

en: Collection of keying set paths
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Active Keying Set
ur: ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Active Keying Set used to insert/delete keyframes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ / ﻞﺧﺍﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Active Path Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﺘﺳﺍﺭ ﻝﺎﻌﻓ

en: Current Keying Set index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ

en: Keying Sets
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ

en: Scene keying sets
ur: ﭧﯿﺳ ﮓﻨﯿﮐ ﻦﯿﺳ

en: Active Keying Set Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Current Keying Set index (negative for 'builtin' and positive for 'absolute')
ur: (ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ 'ﻖﻠﻄﻣ' ﺭﻭﺍ ﯽﻔﻨﻣ ﮯﯿﻟ ﮯﮐ 'ﻦﭩﻠﺑ') ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ

en: Keying Sets All
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻡﺎﻤﺗ ﺪﯿﻠﮐ

en: All available keying sets
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗ

en: Point in the lattice grid
ur: ﮟﯾﺮﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮈﺮﮔ ﯽﻟﺎﺟ

en: Original undeformed location used to calculate the strength of the deform effect (edit/animate the Deformed Location instead)
ur: (ﮟﯾﺮﮐ ﮎﺮﺤﺘﻣ /ﻢﯿﻣﺮﺗ ﻮﮐ ﮧﮕﺟ ﺖﺳﺭﺩ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ) ﻡﺎﻘﻣ ﺖﺳﺭﺩ ﺮﯿﻏ ﻞﺻﺍ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﻡﺭﺎﻔﯾﮈ

en: Deformed Location
ur: ﻡﺎﻘﻣ ﺖﺳﺭﺩ

en: Groups
ur: ﮦﻭﺮﮔ

en: Weights for the vertex groups this point is member of
ur: ﮯﮨ ﻦﮐﺭ ﮧﻄﻘﻧ ﮧﯾ ﺎﮐ ﺲﺟ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Point selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ

en: Layer Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ

en: Layer collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ

en: Layer collection children
ur: ﮯﭽﺑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﺕﺮﭘ

en: Collection this layer collection is wrapping
ur: ﮯﮨ ﮓﻨﭙﯾﺭ ﮧﻋﻮﻤﺠﻣ ﺕﺮﭘ ﮧﯾ ﮧﻋﻮﻤﺠﻣ

en: Exclude from View Layer
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ  ﺕﺮﭘ  ﻮﯾﻭ

en: Exclude from view layer
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭ

en: Hide in Viewport
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Temporarily hide in viewport
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Mask out objects in collection from view layer
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﮏﺳﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﮯﺳ  ﺕﺮﭘ  ﻮﯾﻭ

en: Indirect Only
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ

en: Objects in collection only contribute indirectly (through shadows and reflections) in the view layer
ur: ﮟﯿﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ (ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ) ﮧﻄﺳﺍﻮﻟﺎﺑ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﻑﺮﺻ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Whether this collection is visible for the view layer, take into account the collection parent
ur: ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻦﺸﮑﯿﻠﮐ ،ﮯﮨ ﯽﺋﺮﻣ ﮯﯿﻟ ﮯﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﮧﻋﻮﻤﺠﻣ ﮧﯾ ﺎﯾﺁ

en: Name of this layer collection (same as its collection one)
ur: (ﺎﺴﯿﺟ ﮏﯾﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﺱﺍ) ﻡﺎﻧ ﺎﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺕﺮﭘ ﺱﺍ

en: Layer Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺕﺮﭘ

en: Collections of objects
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ

en: Active Object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: Active object for this layer
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺱﺍ

en: Selected Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ

en: All the selected objects of this layer
ur: ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﯽﮐ ﺕﺮﭘ ﺱﺍ

en: Read-only external reference to a linked data-block and its library file
ur: ﮧﻟﺍﻮﺣ ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﺎﮐ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ

en: ID name
ur: ﻡﺎﻧ ﯽﺘﺧﺎﻨﺷ

en: Full ID name in the library .blend file (including the two leading 'id type' chars)
ur: (ﻑﻭﺮﺣ 'ﻢﺴﻗ id' ﮦﺩﺮﮐﺮﺳ ﻭﺩ ﻝﻮﻤﺸﺑ) ﻡﺎﻧ ﺎﮐ ID ﻞﻤﮑﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ

en: Light Group
ur: ﮦﻭﺮﮔ ﭧﺋﻻ

en: Name of the Lightgroup
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ

en: List of Lightgroups
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Collection of Lightgroups
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Alpha modifiers for changing line alphas
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﻔﻟﺍ ﻦﺋﻻ

en: Color modifiers for changing line colors
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﮯﮐ ﻦﺋﻻ

en: Geometry modifiers for changing line geometries
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﻦﺋﻻ

en: Line Style Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Base type to define modifiers
ur: ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Line Style Alpha Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Base type to define alpha transparency modifiers
ur: ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ

en: Modifier Name
ur: ﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Name of the modifier
ur: ﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Along Stroke
ur: ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Change alpha transparency along stroke
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Specify how the modifier value is blended into the base value
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﺲﯿﺑ ﻮﮐ ﻮﯿﻠﯾﻭ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ

en: Curve used for the curve mapping
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﻢﺧ

en: True if the modifier tab is expanded
ur: ﮯﺋﺎﺟ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﺐﯿﭨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Influence factor by which the modifier changes the property
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﺮﺛﺍ

en: Invert the fade-out direction of the linear mapping
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﻟﺪﻨﮬﺩ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯼﺮﯿﮑﻟ

en: Mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Select the mapping type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﮓﻨﭙﯿﻣ

en: Use linear mapping
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯼﺮﯿﮑﻟ

en: Use curve mapping
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻢﺧ

en: Modifier Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Type of the modifier
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Curvature 3D
ur: 3D ﺅﺎﻤﮭﮔ

en: Distance from Object
ur: ﮧﻠﺻﺎﻓ ﮯﺳ ﺰﯿﭼ

en: Enable or disable this modifier during stroke rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍ

en: Alpha transparency based on the angle between two adjacent faces
ur: ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﻭﺩ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ

en: Max Angle
ur: ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angle to modify thickness
ur: ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ

en: Min Angle
ur: ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum angle to modify thickness
ur: ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ

en: Alpha transparency based on the radial curvature of 3D mesh surfaces
ur: ﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟ 3D ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ

en: Max Curvature
ur: ﺅﺎﻤﮭﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum Curvature
ur: ﻭﺎﻤﮭﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Min Curvature
ur: ﺅﺎﻤﮭﮔ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum Curvature
ur: ﻭﺎﻤﮭﮔ ﻢﮐ ﮯﺳ ﻢﮐ

en: Change alpha transparency based on the distance from the camera
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Range Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺞﻨﯾﺭ

en: Upper bound of the input range the mapping is applied
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﺮﭘ ﮉﻧﺅﺎﺑ ﯼﺮﭘﻭﺍ ﮯﮐ ﺞﻨﯾﺭ ﭧﭘ ﻥﺍ

en: Range Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺞﻨﯾﺭ

en: Lower bound of the input range the mapping is applied
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﺮﭘ ﮯﺼﺣ ﮯﻠﭽﻧ ﮯﮐ ﺞﻨﯾﺭ ﭧﭘ ﻥﺍ

en: Change alpha transparency based on the distance from an object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐ

en: Target object from which the distance is measured
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﭘﺎﻧ ﮧﻠﺻﺎﻓ ﮯﺳ ﺲﺟ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Change alpha transparency based on a material attribute
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣ

en: Material Attribute
ur: ﻒﺻﻭ ﯼﺩﺎﻣ

en: Specify which material attribute is used
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻒﺻﻭ ﯼﺩﺎﻣ ﺎﺳ ﻥﻮﮐ ﮧﮐ ﮟﯾﺮﮐ ﺢﺿﺍﻭ

en: Line Color Red
ur: ﺥﺮﺳ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ

en: Line Color Green
ur: ﺰﺒﺳ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ

en: Line Color Blue
ur: ﻮﯿﻠﺑ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ

en: Line Color Alpha
ur: ﺎﻔﻟﺍ ﮓﻧﺭ ﻦﺋﻻ

en: Diffuse Color Red
ur: ﺥﺮﺳ ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Diffuse Color Green
ur: ﺰﺒﺳ ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Diffuse Color Blue
ur: ﻮﯿﻠﺑ ﮓﻧﺭ ﺯﻮﯿﻓﮈ

en: Specular Color Red
ur: ﺥﺮﺳ ﮓﻧﺭ ﺹﻮﺼﺨﻣ

en: Specular Color Green
ur: ﺰﺒﺳ ﮓﻧﺭ ﺹﻮﺼﺨﻣ

en: Specular Color Blue
ur: ﻼﯿﻧ ﮓﻧﺭ ﺹﻮﺼﺨﻣ

en: Specular Hardness
ur: ﯽﺘﺨﺳ ﺹﻮﺼﺨﻣ

en: Alpha transparency based on random noise
ur: ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Amplitude of the noise
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ

en: Period of the noise
ur: ﺕﺪﻣ ﯽﮐ ﺭﻮﺷ

en: Seed for the noise generation
ur: ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﻞﺴﻧ ﯽﮐ ﺭﻮﺷ

en: Alpha transparency based on the direction of the stroke
ur: ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﯽﻨﺒﻣ ﺮﭘ ﺖﻤﺳ ﯽﮐ ﺞﻟﺎﻓ

en: Line Style Color Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Base type to define line color modifiers
ur: ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ

en: Change line color along stroke
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Color ramp used to change line color
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭ

en: Change line color based on the underlying crease angle
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﺰﯾﺮﮐ ﯼﺩﺎﯿﻨﺑ

en: Change line color based on the radial curvature of 3D mesh surfaces
ur: 3D ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟ

en: Change line color based on the distance from the camera
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Change line color based on the distance from an object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐ

en: Change line color based on a material attribute
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣ

en: Use color ramp to map the BW average into an RGB color
ur: BW ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻤﯾﺭ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﺸﻘﻧ ﮟﯿﻣ ﮓﻧﺭ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﻂﺳﻭﺍ

en: Change line color based on random noise
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Change line color based on the direction of a stroke
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻤﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Line Style Geometry Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Base type to define stroke geometry modifiers
ur: ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: 2D Offset
ur: 2D ﭧﯿﺴﻓﺁ

en: Add two-dimensional offsets to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭩﯿﺴﻓﺁ ﯽﺘﮩﺟ ﻭﺩ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Displacement that is applied from the end of the stroke
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﺞﻟﺎﻓ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Displacement that is applied from the beginning of the stroke
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﺞﻟﺎﻓ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: 2D Transform
ur: 2D ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Backbone Stretcher
ur: ﺮﭽﯾﺮﭩﺳﺍ ﻥﻮﺑ ﮏﯿﺑ

en: Bézier Curve
ur: ﻢﺧ ﺮﺌﯾﺰﯿﺑ

en: Blueprint
ur: ﭧﻧﺮﭘ ﻮﯿﻠﺑ

en: Guiding Lines
ur: ﺰﻨﺋﻻ ﮉﯿﺋﺎﮔ

en: Perlin Noise 1D
ur: 1D ﺭﻮﺷ ﻦﻟﺮﭘ

en: Perlin Noise 2D
ur: 2D ﺭﻮﺷ ﻦﻟﺮﭘ

en: Polygonization
ur: ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Sampling
ur: ﮓﻨﻠﭙﻤﯿﺳ

en: Simplification
ur: ﯽﮔﺩﺎﺳ

en: Sinus Displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺱﻮﻨﺋﺎﺳ

en: Spatial Noise
ur: ﺭﻮﺷ ﯽﻣﺎﻘﻣ

en: Tip Remover
ur: ﻻﺍﻭ ﮯﻧﺎﭩﮨ ﭗﭨ

en: Displacement that is applied to the X coordinates of stroke vertices
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻁﺎﻘﻧ X ﮯﮐ ﯼﺩﻮﻤﻋ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Displacement that is applied to the Y coordinates of stroke vertices
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻁﺎﻘﻧ Y ﮯﮐ ﯼﺩﻮﻤﻋ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Apply two-dimensional scaling and rotation to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﺘﮩﺟ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Rotation Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ

en: Rotation angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ

en: Pivot of scaling and rotation operations
ur: ﺭﻮﺤﻣ ﺎﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ

en: Stroke Center
ur: ﺮﭩﻨﯿﺳ ﮎﻭﺮﭩﺳﺍ

en: Stroke Start
ur: ﺯﺎﻏﺁ ﺎﮐ ﺞﻟﺎﻓ

en: Stroke End
ur: ﮉﻨﯾﺍ ﮎﻭﺮﭩﺳﺍ

en: Stroke Point Parameter
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﭧﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Absolute 2D Point
ur: ﭧﻨﺋﺍﻮﭘ 2D ﻖﻠﻄﻣ

en: Pivot in terms of the stroke point parameter u (0 <= u <= 1)
ur: ﺭﻮﺤﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ (u (0 <= u <= 1 ﺮﭩﯿﻣﺍﺮﯿﭘ ﭧﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Pivot X
ur: ﺲﮑﯾﺍ ﭦﻮﯿﭘ

en: 2D X coordinate of the absolute pivot
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ 2D X ﺎﮐ ﺭﻮﺤﻣ ﻖﻠﻄﻣ

en: Pivot Y
ur: Y ﭦﻮﯿﭘ

en: 2D Y coordinate of the absolute pivot
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ 2D Y ﺎﮐ ﺭﻮﺤﻣ ﻖﻠﻄﻣ

en: Scaling factor that is applied along the X axis
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ﻮﺟ ﺮﭩﮑﯿﻓ ﮓﻨﻠﯿﮑﺳﺍ

en: Scaling factor that is applied along the Y axis
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Y ﻮﺟ ﺮﭩﮑﯿﻓ ﮓﻨﻠﯿﮑﺳﺍ

en: Stretch the beginning and the end of stroke backbone
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ ﮎﻭﺮﭩﺳﺍ

en: Backbone Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ

en: Amount of backbone stretching
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻨﭽﻨﯿﮭﮐ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ

en: Replace stroke backbone geometry by a Bézier curve approximation of the original backbone geometry
ur: ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ ﻞﺻﺎںﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻢﺧ ﺮﺌﯾﺰﯿﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Maximum distance allowed between the new Bézier curve and the original backbone geometry
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ ﻞﺻﺍ ﺭﻭﺍ ﻢﺧ ﺮﯾﺰﯿﺑ ﮯﺌﻧ

en: Produce a blueprint using circular, elliptic, and square contour strokes
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﻊﺑﺮﻣ ﺭﻭﺍ ،ﯼﻮﻀﯿﺑ ،ﺮﻠﮐﺮﺳ

en: Random Backbone
ur: ﻥﻮﺑ ﮏﯿﺑ ﻡﮉﻨﯾﺭ

en: Randomness of the backbone stretching
ur: ﺎﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ

en: Random Center
ur: ﺰﮐﺮﻣ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomness of the center
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺰﮐﺮﻣ

en: Random Radius
ur: ﺱﺍﺩﺭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomness of the radius
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺱﺍﺩﺭ

en: Number of rounds in contour strokes
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﻧﺅﺍﺭ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻧﻮﮐ

en: Select the shape of blueprint contour strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﮑﺷ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﭧﻧﺮﭘ ﻮﯿﻠﺑ

en: Circles
ur: ﮯﻘﻠﺣ

en: Draw a blueprint using circular contour strokes
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﺮﻠﮐﺮﺳ

en: Ellipses
ur: ﯼﻮﻀﯿﺑ

en: Draw a blueprint using elliptic contour strokes
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﯼﻮﻀﯿﺑ

en: Squares
ur: ﺭﻮﮐﻮﭼ

en: Draw a blueprint using square contour strokes
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻧﻮﮐ ﻊﺑﺮﻣ

en: Modify the stroke geometry so that it corresponds to its main direction line
ur: ﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻦﺋﻻ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﮐ ﺱﺍ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: Displacement that is applied to the main direction line along its normal
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻦﺋﻻ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Add one-dimensional Perlin noise to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﺘﮩﺟ ﮏﯾﺍ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Amplitude of the Perlin noise
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ ﻦﻟﺮﭘ

en: Displacement direction
ur: ﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Frequency of the Perlin noise
ur: ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﺭﻮﺷ ﻦﻟﺮﭘ

en: Number of octaves (i.e., the amount of detail of the Perlin noise)
ur: (ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﻨﻌﯾ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻮﯿﭩﮐﺁ

en: Seed for random number generation (if negative, time is used as a seed instead)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﺭﻮﻄﺑ ﻮﮐ ﺖﻗﻭ ﻮﺗ ﻮﮨ ﯽﻔﻨﻣ ﺮﮔﺍ) ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺩﺍﺪﻌﺗ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Add two-dimensional Perlin noise to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﺘﮩﺟ ﻭﺩ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Polygonalization
ur: ﻦﺸﯾﺰﺋﻼﻧﻮﮔ ﯽﻟﻮﭘ

en: Modify the stroke geometry so that it looks more 'polygonal'
ur: ﮯﺋﺁ ﺮﻈﻧ 'ﻞﻧﻮﮔ ﯽﻟﻮﭘ' ﮦﺩﺎﯾﺯ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: Maximum distance between the original stroke and its polygonal approximation
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺐﯾﺮﻗ ﻢﺴﺠﻣ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ

en: Specify a new sampling value that determines the resolution of stroke polylines
ur: ﮯﮨ ﯽﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻞﺣ ﮯﮐ ﺰﻨﺋﻻ ﯽﻟﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺪﻗ ﯽﺌﻧ ﮏﯾﺍ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: New sampling value to be used for subsequent modifiers
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺪﻌﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﺌﻧ

en: Simplify the stroke set
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﭧﯿﺳ ﮎﻭﺮﭩﺳﺍ

en: Distance below which segments will be merged
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ

en: Add sinus displacement to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺱﻮﻨﺋﺎﺳ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Amplitude of the sinus displacement
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Phase of the sinus displacement
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Wavelength
ur: ﺝﻮﻣ ﻝﻮﻃ

en: Wavelength of the sinus displacement
ur: ﺝﻮﻣ ﻝﻮﻃ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Add spatial noise to stroke backbone geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍ

en: Amplitude of the spatial noise
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ

en: Number of octaves (i.e., the amount of detail of the spatial noise)
ur: (ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﯽﻨﻌﯾ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻮﯿﭩﮐﺁ

en: Scale of the spatial noise
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ

[ctx: FreestyleLineStyle]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: If true, the spatial noise is smooth
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍ

en: Pure Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ ﺺﻟﺎﺧ

en: If true, the spatial noise does not show any coherence
ur: ﮯﮨ ﺎﺗﺎﮭﮐﺩ ﮟﯿﮩﻧ ﯽﮕﻨﮨﺁ ﻢﮨ ﯽﺋﻮﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍ

en: Remove a piece of stroke at the beginning and the end of stroke backbone
ur: ﮟﯾﺩ ﺎﭩﮨ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ ﮎﻭﺮﭩﺳﺍ ﺭﻭﺍ ﮟﯿﻣ ﻉﻭﺮﺷ ﺍﮍﮑﭨ ﮏﯾﺍ ﺎﮐ ﺞﻟﺎﻓ

en: Tip Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭗﭨ

en: Length of tips to be removed
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺰﯾﻭﺎﺠﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Line Style Thickness Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻞﺋﺎﭩﺳ ﻦﺋﻻ

en: Base type to define line thickness modifiers
ur: ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ

en: Change line thickness along stroke
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Calligraphy
ur: ﯽﻃﺎﻄﺧ

en: Value Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﺪﻗ

en: Maximum output value of the mapping
ur: ﻮﯿﻠﯾﻭ ﭧﭘ ﭦﺅﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮓﻨﭙﯿﻣ

en: Value Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺭﺪﻗ

en: Minimum output value of the mapping
ur: ﻮﯿﻠﯾﻭ ﭧﭘ ﭦﺅﺁ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮓﻨﭙﯿﻣ

en: Change line thickness so that stroke looks like made with a calligraphic pen
ur: ﻮﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﺳ ﻢﻠﻗ ﮏﻓﺍﺮﮕﯿﻠﯿﮐ ﮎﻭﺮﭩﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺮﯿﮑﻟ

en: Orientation
ur: ﺖﯿﻔﻗﺍﻭ

en: Angle of the main direction
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺖﻤﺳ ﯼﺰﮐﺮﻣ

en: Max Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum thickness in the main direction
ur: ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺖﻤﺳ ﯼﺰﮐﺮﻣ

en: Min Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum thickness in the direction perpendicular to the main direction
ur: ﮯﮨ ﺍﮍﮭﮐ ﮯﺌﻟ ﮯﮐ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﺋﺎﭨﻮﻣ ﻢﮐ ﺯﺍ ﻢﮐ ﮟﯿﻣ ﺖﻤﺳ

en: Line thickness based on the angle between two adjacent faces
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﻭﺩ

en: Maximum thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Minimum thickness
ur: ﯽﺋﺎﭨﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐ

en: Line thickness based on the radial curvature of 3D mesh surfaces
ur: 3D ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟ

en: Change line thickness based on the distance from the camera
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Change line thickness based on the distance from an object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐ

en: Change line thickness based on a material attribute
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣ

en: Line thickness based on random noise
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Asymmetric
ur: ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ

en: Allow thickness to be assigned asymmetrically
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﻮﮐ ﯽﺋﺎﭨﻮﻣ

en: Thickness based on the direction of the stroke
ur: ﯽﺋﺎﭨﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﺖﻤﺳ ﯽﮐ ﺞﻟﺎﻓ

en: Collection of texture slots
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭨﻼﺳ ﮯﮐ ﺖﺧﺎﺳ

en: Thickness modifiers for changing line thickness
ur: ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ

en: Line sets for associating lines and style parameters
ur: ﭧﯿﺳ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﺯﺮﻃ ﺭﻭﺍ ﮞﻮﻨﺋﻻ

en: Active Line Set
ur: ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: Active line set being displayed
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: Active Line Set Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: Index of active line set slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: Loop Colors
ur: ﮓﻧﺭ ﭖﻮﻟ

en: Collection of vertex colors
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ

en: Active Vertex Color Layer
ur: ﺕﺮﭘ  ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Active vertex color layer
ur: ﮧﮩﺗ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓ

en: Active Vertex Color Index
ur: ﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Active vertex color index
ur: ﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Mask Layer
ur: ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Single layer used for masking pixels
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﺰﻠﺴﮑﭘ ﻮﺟ ﺕﺮﭘ ﮏﯾﺍ

en: Render Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﺭﮉﻨﯾﺭ

en: Method of blending mask layers
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﻼﻣ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Merge Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺮﮐ ﻢﺿ

en: Merge Subtract
ur: ﮟﯾﺮﮐ ﺎﮩﻨﻣ ﮟﯾﺮﮐ ﻢﺿ

[ctx: Curve]
en: Falloff
ur: ﻑﺁ ﻝﺎﻓ

en: Falloff type of the feather
ur: ﻢﺴﻗ ﻑﺁ ﻝﺎﻓ ﯽﮐ ﮫﮑﻨﭘ

en: Smooth falloff
ur: ﺎﻧﺮﮔ ﺭﺍﻮﻤﮨ

en: Spherical falloff
ur: ﺎﻧﺮﮔ ﯼﻭﺮﮐ

en: Root falloff
ur: ﺎﻧﺮﮔ ﮍﺟ

en: Inverse Square falloff
ur: ﻑﺁ ﻝﺎﻓ ﻊﺑﺮﻣ ﺎﭩﻟﺍ

en: Sharp falloff
ur: ﺎﻧﺮﮔ ﺰﯿﺗ

en: Linear falloff
ur: ﻑﺁ ﻝﺎﻓ ﯼﺮﯿﮑﻟ

en: Restrict View
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻨﮭﮑﯾﺩ

en: Restrict visibility in the viewport
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﯿﺋﺮﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Restrict Render
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﮉﻨﯾﺭ

en: Restrict renderability
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﭩﻠﺒﯾﺭﮉﻨﯾﺭ

en: Restrict Select
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺐﺨﺘﻨﻣ

en: Restrict selection in the viewport
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Invert the mask black/white
ur: ﮟﯾﺩ ﭧﻟﺍ ﺪﯿﻔﺳ/ﮦﺎﯿﺳ ﻮﮐ ﮏﺳﺎﻣ

en: Unique name of layer
ur: ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﺕﺮﭘ

en: Collection of splines which defines this layer
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺮﭘ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻦﺋﻼﭙﺳﺍ

en: Calculate Holes
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺧﺍﺭﻮﺳ

en: Calculate holes when filling overlapping curves
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺖﻗﻭ ﮯﺗﺮﮭﺑ ﻮﮐ  ﮟﯿﻤﺧ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Calculate Overlap
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭗﯿﻟﺭﻭﻭﺍ

en: Calculate self intersections and overlap before filling
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭗﯿﻟﺭﻭﻭﺍ ﺭﻭﺍ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺩﻮﺧ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮭﺑ

en: Mask Layers
ur: ﮟﯿﺗﺮﭘ ﯽﮐ ﮏﺳﺎﻣ

en: Collection of layers used by mask
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮏﺳﺎﻣ

en: Active Shape
ur: ﻞﮑﺷ ﻝﺎﻌﻓ

en: Active layer in this mask
ur: ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﮏﺳﺎﻣ ﺱﺍ

en: Mask Parent
ur: ﻦﯾﺪﻟﺍﻭ ﮏﺳﺎﻣ

en: Parenting settings for masking element
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﮓﻨﮑﺳﺎﻣ

en: ID-block to which masking element would be parented to or to its property
ur: ID-ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﺎﯾ ﺩﺍﺪﯿﺋﺎﺟ ﯽﮐ ﺱﺍ ﻮﮐ ﺮﺼﻨﻋ ﮓﻨﮑﺳﺎﻣ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ

en: ID Type
ur: ID ﻢﺴﻗ ﯽﮐ

en: Name of parent object in specified data-block to which parenting happens
ur: ﮯﮨ ﯽﺗﻮﮨ ﮓﻨﭩﻧﺮﯿﭘ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺹﻮﺼﺨﻣ

en: Sub Parent
ur: ﻦﯾﺪﻟﺍﻭ ﯽﻠﯾﺫ

en: Name of parent sub-object in specified data-block to which parenting happens
ur: ﮯﮨ ﯽﺗﻮﮨ ﮓﻨﭩﻧﺮﯿﭘ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﯽﻠﯾﺫ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺹﻮﺼﺨﻣ

en: Point Track
ur: ﮏﯾﺮﭨ ﭧﻨﺋﺍﻮﭘ

en: Plane Track
ur: ﮏﯾﺮﭨ ﻦﯿﻠﭘ

en: Mask spline
ur: ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣ

en: Single spline used for defining mask shape
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮏﺳﺎﻣ ﻦﺋﻼﭙﺳﺍ ﻞﮕﻨﺳ

[ctx: Mask]
en: Feather Offset
ur: ﭧﯿﺴﻓﺁ ﺭﺪﯿﻓ

en: The method used for calculating the feather offset
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭧﯿﺴﻓﺁ ﺭﺪﯿﻓ

[ctx: Mask]
en: Even
ur: ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Calculate even feather offset
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭧﯿﺴﻓﺁ ﮫﮑﻨﭘ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Calculate feather offset as a second curve
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭧﯿﺴﻓﺁ ﮯﮐ ﮞﻮﮭﮑﻨﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺑ ﮮﺮﺳﻭﺩ

en: Collection of points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Make this spline a closed loop
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳ ﺱﺍ

[ctx: Mask]
en: Fill
ur: ﺎﻧﺮﮭﺑ

en: Make this spline filled
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﻦﺋﻼﭙﺳ ﺱﺍ

en: Self Intersection Check
ur: ﮏﯿﭼ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ

en: Prevent feather from self-intersections
ur: ﮟﯿﮐﻭﺭ ﮯﺳ  ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺩﻮﺧ ﻮﮐ ﮞﻮﮭﮑﻨﭘ

en: Weight Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﭧﯾﻭ

en: The type of weight interpolation for spline
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳ

en: Mask Spline Point
ur: ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣ

en: Single point in spline used for defining mask
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮏﺳﺎﻣ ﭧﻨﺋﺍﻮﭘ ﻞﮕﻨﺳ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ

en: Feather Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﯿﻓ

en: Points defining feather
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮫﮑﻨﭘ

en: Handle type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Aligned Single
ur: ﻞﮕﻨﺳ ﮏﻠﺴﻨﻣ

en: Weight of the point
ur: ﻥﺯﻭ ﺎﮐ ﮧﻄﻘﻧ

en: Mask Spline UW Point
ur: ﭧﻨﺋﺍﻮﭘ UW ﻦﺋﻼﭙﺳﺍ ﮏﺳﺎﻣ

en: Single point in spline segment defining feather
ur: ﮧﻄﻘﻧ ﮏﯾﺍ ﮟﯿﻣ ﭧﻨﻤﮕﯿﺳ ﻦﺋﻼﭙﺳﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮫﮑﻨﭘ

en: U coordinate of point along spline segment
ur: U ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﻦﺋﻼﭙﺳﺍ

en: Weight of feather point
ur: ﻥﺯﻭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮫﮑﻨﭘ

en: Mask Spline Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣ

en: Collection of masking spline points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﮓﻨﮑﺳﺎﻣ

en: Mask Splines
ur: ﺲﻨﺋﻼﭙﺳﺍ ﮏﺳﺎﻣ

en: Collection of masking splines
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮓﻨﮑﺳﺎﻣ

en: Active spline of masking layer
ur: ﻦﺋﻼﭙﺳ ﻝﺎﻌﻓ ﺎﮐ ﺕﺮﭘ ﮓﻨﮑﺳﺎﻣ

en: Active Point
ur: ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ

en: Active point of masking layer
ur: ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ ﺎﮐ ﺕﺮﭘ ﮓﻨﮑﺳﺎﻣ

en: Grease Pencil Color
ur: Grease Pencil ﮓﻧﺭ ﺎﮐ

en: Alignment
ur: ﯼﺪﻨﺑ ﻒﺻ

en: Defines how align Dots and Boxes with drawing path and object rotation
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺗﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﮞﻮﻧﺎﺧ ﺭﻭﺍ ﮞﻮﻄﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈ

en: Follow stroke drawing path and object rotation
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ

en: Follow object rotation only
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﻑﺮﺻ

en: Fixed
ur: ﮉﺴﮑﻓ

en: Do not follow drawing path or object rotation and keeps aligned with viewport
ur: ﮟﯿﮨﺭ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺎﯾ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈ

en: Additional rotation applied to dots and square texture of strokes. Only applies in texture shading mode.
ur: ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﮟﯿﻣ ﮈﻮﻣ ﮓﻧﮉﯿﺷ ﺮﭽﺴﮑﯿﭨ ﻑﺮﺻ ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﺮﭘ ﺖﺧﺎﺳ ﻊﺑﺮﻣ ﺭﻭﺍ ﮞﻮﻄﻘﻧ ﮯﮐ ﮎﻭﺮﭩﺳ

en: Fill Color
ur: ﮟﯾﺮﮭﺑ ﮓﻧﺭ

en: Color for filling region bounded by each stroke
ur: ﮓﻧﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮯﺋﻮﮨ ﮮﮍﮑﺟ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

[ctx: GPencil]
en: Fill Style
ur: ﻞﺋﺎﭩﺳﺍ ﻞﻓ

en: Select style used to fill strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺯﺍﺪﻧﺍ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: GPencil]
en: Solid
ur: ﺱﻮﮭﭨ

en: Fill area with solid color
ur: ﮟﯾﺮﮭﺑ ﮧﮕﺟ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﻮﮭﭨ

[ctx: GPencil]
en: Gradient
ur: ﻥﻼﯿﻣ

en: Fill area with gradient color
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﻥﻼﯿﻣ

[ctx: GPencil]
en: Texture
ur: ﺖﺧﺎﺳ

en: Fill area with image texture
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Flip
ur: ﮟﯿﺋﺎﭩﻠﭘ

en: Flip filling colors
ur: ﮓﻧﺭ ﮓﻨﻠﻓ ﭗﻠﻓ

en: Show in Ghosts
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮞﻮﺗﻮﮭﺑ

en: Display strokes using this color when showing onion skins
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﺱﺍ ﺖﻗﻭ ﮯﺗﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ

en: Gradient Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﻨﯾﮉﯾﺮﮔ

en: Select type of gradient used to fill strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﻥﻼﯿﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Fill area with radial gradient
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﯾﮉﯾﺮﮔ ﻞﯾﮉﯾﺭ

en: Set color Visibility
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﯿﺋﺮﻣ ﯽﮐ ﮓﻧﺭ

en: Is Fill Visible
ur: ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﺎﻧﺮﮭﺑ ﺎﯿﮐ

en: True when opacity of fill is set high enough to be visible
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮦﺩﺎﯾﺯ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﺮﻈﻧ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻧﺮﮭﺑ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when opacity of stroke is set high enough to be visible
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮦﺩﺎﯾﺯ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﺮﻈﻧ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Protect color from further editing and/or frame changes
ur: ﮟﯾﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﮓﻧﺭ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻢﯾﺮﻓ ﺎﯾ/ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯾﺰﻣ

en: Mix Color
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﮓﻧﺭ

en: Color for mixing with primary filling color
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻁﻼﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﮓﻨﻠﻓ ﯼﺩﺎﯿﻨﺑ

[ctx: GPencil]
en: Mix
ur: ﺲﮑﻣ

en: Mix Factor
ur: ﺮﭩﮑﯿﻓ ﺲﮑﻣ

en: Mix Stroke Factor
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺮﭩﮑﯿﻓ ﮎﻭﺮﭩﺳﺍ

en: Line Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺋﻻ

en: Select line type for strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Draw strokes using a continuous line
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﻞﺴﻠﺴﻣ

en: Dots
ur: ﮯﻄﻘﻧ

en: Draw strokes using separated dots
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻄﻘﻧ ﮓﻟﺍ ﮓﻟﺍ

en: Draw strokes using separated squares
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﮐﻮﭼ ﮓﻟﺍ ﮓﻟﺍ

en: Index number for the "Color Index" pass
ur: ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﺮﻠﮐ

en: UV Factor
ur: ﺮﭩﮑﯿﻓ  ﯼﻭﻮﯾ

en: Texture Pixel Size factor along the stroke
ur: ﺮﺼﻨﻋ ﺎﮐ ﺰﺋﺎﺳ ﻞﺴﮑﭘ  ﺖﺧﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Show stroke fills of this material
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻠﻓ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍ

en: Show Stroke
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ

en: Show stroke lines of this material
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﮎﻭﺮﭩﺳﺍ ﯽﮐ ﺩﺍﻮﻣ ﺱﺍ

[ctx: GPencil]
en: Stroke Style
ur: ﻞﺋﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍ

en: Select style used to draw strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺯﺍﺪﻧﺍ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ

en: Draw strokes with solid color
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﻮﮭﭨ

en: Draw strokes using texture
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ

en: Texture Orientation Angle
ur: ﻞﮕﻨﯾﺍ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﺖﺧﺎﺳ

en: Do not repeat texture and clamp to one instance only
ur: ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﺮﭘ ﻝﺎﺜﻣ ﮏﯾﺍ ﻑﺮﺻ ﺭﻭﺍ ﮟﯿﺋﺍﺮﮨﺩ ﮧﻧ ﻮﮐ ﺖﺧﺎﺳ

en: Shift Texture in 2d Space
ur: ﮟﯾﺮﮐ ﭧﻔﺷ ﮟﯿﻣ ﺲﯿﭙﺳﺍ 2d ﻮﮐ ﺖﺧﺎﺳ

en: Scale Factor for Texture
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ

en: Remove the color from underneath this stroke by using it as a mask
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ ﮓﻧﺭ ﮯﺳ ﮯﭽﯿﻧ ﮯﮐ ﮎﻭﺮﭩﺳ ﺱﺍ

en: Self Overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ ﻒﻠﯿﺳ

en: Disable stencil and overlap self intersections with alpha materials
ur: ﮟﯾﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﺩﻮﺧ ﮫﺗﺎﺳ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﺎﻔﻟﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻞﺴﻨﯿﭩﺳ

en: Material Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﻞﯾﺮﯿﭩﻣ

en: Effectiveness
ur: ﺮﯿﺛﺎﺗ

en: Faces with this material will behave as if it has set number of layers in occlusion
ur: ﮯﮨ ﺎﮭﮐﺭ ﮎﻭﺭ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮩﺗ ﮯﻧ ﺱﺍ ﮯﺴﯿﺟ ﮯﮔ ﮟﯾﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﺱﺍ ﮮﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍ

en: Override object and collection intersection priority value
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺪﻗ ﯽﺤﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﺸﮑﯿﻠﮐ ﺭﻭﺍ ﺰﯿﭼ

en: Use Material Mask
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﻞﯾﺮﭩﯿﻣ

en: Use material masks to filter out occluded strokes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﻞﯾﺮﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺪﯿﺷﻮﭘ

en: Mask
ur: ﮏﺳﺎﻣ

en: Material slot in an object
ur: ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﮯﺷ ﯽﺴﮐ

en: Link material to object or the object's data
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﺎﯾ ﮯﺷ ﻮﮐ ﺩﺍﻮﻣ

en: Material data-block used by this material slot
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺱﺍ

en: Material slot name
ur: ﻡﺎﻧ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ

en: Editor menu containing buttons
ur: ﻮﻨﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻨﭩﺑ

en: Track
ur: ﮏﯾﺮﭨ

en: Quick Effects
ur: ﺕﺍﺮﺛﺍ ﯼﺭﻮﻓ

en: Show/Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ

en: Clean Up
ur: ﯽﺋﺎﻔﺻ

en: Asset
ur: ﮧﺛﺎﺛﺍ

en: Make Single User
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﻞﮕﻨﺳ

en: Convert
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

en: Link/Transfer Data
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ/ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈ

en: Hooks
ur: ﮯﭩﻧﺎﮐ

en: Vertex Group Locks
ur: ﮎﻻ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Trim/Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ/ﻡﺮﭨ

en: Sculpt Set Pivot
ur: ﭦﻮﯿﭘ ﭧﯿﺳ ﮧﻤﺴﺠﻣ

en: Face Sets Init
ur: ﭧﻧﺍ ﺲﭩﯿﺳ ﺲﯿﻓ

en: Random Mask
ur: ﮏﺳﺎﻣ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Clear Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ  ﺕﺮﭘ ﮎ

en: In-Betweens
ur: ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ

en: Propagate
ur: ﺎﻧﺮﮐ ﻎﯿﻠﺒﺗ

en: Bone Collections
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Names
ur: ﻡﺎﻧ

en: Apply
ur: ﮟﯿﺋﺎﮕﻟ

en: Toggle Bone Options
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﮉﮨ

en: Enable Bone Options
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﮉﮨ

en: Disable Bone Options
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﮉﮨ

en: Layout
ur: ﭦﺅﺁ ﮯﻟ

en: Mesh Select Mode
ur: ﮈﻮﻣ ﭧﮑﯿﻠﺳ ﺶﯿﻣ

en: Face Data
ur: ﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼ

en: Select by Face Strength
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Set Face Strength
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Merge
ur: ﺎﻧﺮﮐ ﻢﺿ

en: Adjust
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ

en: Keying
ur: ﮓﻨﯿﻠﮐ

en: Tracking
ur: ﮓﻨﮑﯾﺮﭨ

en: Utilities
ur: ﺖﯾﺩﺎﻓﺍ

en: Math
ur: ﯽﺿﺎﯾﺭ

en: Special Characters
ur: ﺭﺍﺩﺮﮐ ﯽﺻﻮﺼﺧ

en: Kerning
ur: ﮓﻨﻧﺮﮐ

en: Text
ur: ﻦﺘﻣ

en: Metaball
ur: ﻝﺎﺑ ﺎﭩﯿﻣ

en: Bone Roll
ur: ﻝﻭﺭ ﻥﻮﺑ

en: Pivot Point
ur: ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ

en: Snap
ur: ﭗﯿﻨﺳ

en: Proportional Editing Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: Mask Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﺳﺎﻣ

en: Automasking
ur: ﮓﻨﮑﺳﺎﻣﻮﭨﺁ

en: Face Sets Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Read
ur: ﮟﯿﮬﮍﭘ

en: Sample
ur: ﮧﻧﻮﻤﻧ

en: Write
ur: ﮟﯿﮭﮑﻟ

en: Primitives
ur: ﻢﯾﺪﻗ

en: Mirror
ur: ﮧﻨﯿﺋﺁ

en: UV Mapping
ur: ﮓﻨﭙﯿﻣ ﯼﻭﻮﯾ

en: Local View
ur: ﺮﻈﻨﻣ ﯽﻣﺎﻘﻣ

en: Viewpoint
ur: ﺮﻈﻧ ﮧﻄﻘﻧ

en: Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Align View
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Align View to Active
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻝﺎﻌﻓ ﻮﮐ ﺮﻈﻨﻣ

en: View Regions
ur: ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮞﻮﻗﻼﻋ

en: Select More/Less
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﮐ/ﮦﺩﺎﯾﺯ

en: Gizmo
ur: ﻮﻣﺰﯿﮔ

en: Instances
ur: ﮟﯿﻟﺎﺜﻣ

en: Select Similar
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺡﺮﻃ ﯽﺳﺍ

en: Select All by Trait
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺖﯿﺻﻮﺼﺧ

en: Select Linked
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﮑﻨﻟ

en: Select Loops
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﻮﻟ

en: Import
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Deprecated
ur: ﮦﺩﻮﺳﺮﻓ

en: Assign Material
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣ

en: UV
ur: ﯼﻭﻮﯾ

en: Light
ur: ﯽﻨﺷﻭﺭ

en: Light Probe
ur: ﺏﻭﺮﭘ ﭧﺋﻻ

en: Add Image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ

en: Relations
ur: ﮯﺘﺷﺭ

en: Rigid Body
ur: ﻢﺴﺟ ﺖﺨﺳ

en: Keyframe Insert Pie
ur: Pie ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Animals
ur: ﺭﻮﻧﺎﺟ

en: Basic
ur: ﯼﺩﺎﯿﻨﺑ

en: Bone Collection Specials
ur: ﮟﯾﺰﯿﭼ ﯽﺻﻮﺼﺧ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Add -> Armature -> Rigify Meta-Rigs.
ur: .Armature -> Rigify Meta-Rigs <- ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Rigify Meta-Rigs
ur: ﮟﯾﺮﮐ ﯽﺋﺎﻔﯿﮔﺭ ﻮﮐ ﺲﮔﺭ ﺎﭩﯿﻣ

en: Catalog
ur: ﮒﻼﭩﯿﮐ

en: Assets
ur: ﮯﺛﺎﺛﺍ

[ctx: MovieClip]
en: Clip
ur: ﭗﻠﮐ

en: Marker Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﮐﺭﺎﻣ

en: Plane Track Image Specials
ur: ﻞﺸﯿﭙﺳ ﺞﯿﻣﺍ ﮏﯾﺮﭨ ﻦﯿﻠﭘ

en: Proxy
ur: ﯽﺴﮐﺍﺮﭘ

en: Reconstruction
ur: ﻮﻧ ﺮﯿﻤﻌﺗ

en: Select Grouped
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺪﺷ ﮦﻭﺮﮔ

en: Solving
ur: ﺎﻧﺮﮐ ﻞﺣ

en: Translation Track Specials
ur: ﯽﺻﻮﺼﺧ ﮏﯾﺮﭨ ﮧﻤﺟﺮﺗ

en: Rotation Track Specials
ur: ﯽﺻﻮﺼﺧ ﮏﯾﺮﭨ ﺵﺩﺮﮔ

en: Track Motion
ur: ﺖﮐﺮﺣ  ﮏﯾﺮﭨ

en: Refine
ur: ﺎﻧﺭﺎﮬﺪﺳ

en: Context Menu
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: MovieClip]
en: Tracking
ur: ﮓﻨﮑﯾﺮﭨ

en: Zoom
ur: ﻡﻭﺯ

en: Collection Specials
ur: ﯽﺻﻮﺼﺧ ﮧﻋﻮﻤﺠﻣ

en: Console
ur: ﻝﻮﺴﻨﮐ

en: Languages...
ur: ...ﮟﯿﻧﺎﺑﺯ

en: Add Attribute
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺎﺴﺘﻧﺍ

en: Attribute Specials
ur: ﯽﺻﻮﺼﺧ ﺏﺎﺴﺘﻧﺍ

en: Rigify Color Sets Specials
ur: ﻞﺸﯿﭙﺳ ﭧﯿﺳ ﺮﻠﮐ ﯽﺋﺎﻔﯿﮔﺭ

en: Cache
ur: ﮯﺸﯿﮐ

en: Channel
ur: ﻞﻨﯿﭼ

en: Key
ur: ﯽﺑﺎﭼ

en: Marker
ur: ﺮﮐﺭﺎﻣ

en: Bookmarks Specials
ur: ﻞﺸﯿﭙﺳ ﺲﮐﺭﺎﻣ ﮏﺑُ

en: Recent Items Specials
ur: ﯽﺻﻮﺼﺧ ﺰﻤﭩﺋﺁ ﮧﯿﻟﺎﺣ

en: Files
ur: ﮟﯿﻠﺋﺎﻓ

[ctx: Operator]
en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: Add Extra
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻓﺎﺿﺍ

en: Layer Group
ur: ﮦﻭﺮﮔ ﮧﮩﺗ

en: Change Active Layer
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ

en: Add Mask
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﺳﺎﻣ

en: Material Specials
ur: ﯽﺻﻮﺼﺧ ﯼﺩﺎﻣ

en: Move to Layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ

en: Align
ur: ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

[ctx: Operator]
en: Mirror
ur: ﮧﻨﯿﺋﺁ

en: UV Select Mode
ur: ﮈﻮﻣ ﭧﮑﯿﻠﺳ  ﯼﻭﻮﯾ

en: Show/Hide Faces
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﮩﭼ

en: Unwrap
ur: ﺎﻨﻟﻮﮭﮐ

[ctx: WindowManager]
en: Area
ur: ﮧﻗﻼﻋ

en: Color Attribute Specials
ur: ﺖﯿﺻﺎﺧ ﯽﮐ ﮓﻧﺭ

en: Shape Key Specials
ur: ﯽﺻﻮﺼﺧ ﯼﺪﯿﻠﮐ ﻞﮑﺷ

en: Vertex Group Specials
ur: ﻞﺸﯿﭙﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: NLA
ur: ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Strip
ur: ﯽﭩﭘ

[ctx: Action]
en: Track
ur: ﮏﯾﺮﭨ

en: Node
ur: ﮈﻮﻧ

[ctx: NodeTree]
en: Constant
ur: ﻞﻘﺘﺴﻣ

en: Node Color Specials
ur: ﻞﺸﯿﭙﺳﺍ ﮓﻧﺭ ﮈﻮﻧ

en: Node Tree Interface Specials
ur: ﯽﺻﻮﺼﺧ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧ

en: Add Reroutes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺘﺳﺍﺭ

en: Batch Change Blend Type
ur: ﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﯽﻠﯾﺪﺒﺗ ﭻﯿﺑ

en: Batch Change Selected Nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻞﯾﺪﺒﺗ ﭻﯿﺑ

en: Batch Change Math Operation
ur: ﻦﺸﯾﺮﭘﺁ ﮫﺘﯿﻣ ﺞﻨﯿﭼ ﭻﯿﺑ

en: Copy Label
ur: ﻞﺒﯿﻟ ﯽﭘﺎﮐ

en: Copy to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ

en: Link Active to Selected
ur: ﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮏﻨﻟ

en: To All Selected
ur: ﮯﯿﻟ ﮯﮐ ﮉﭩﮑﯿﻠﺳ ﻡﺎﻤﺗ

en: Use Node Name/Label
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺒﯿﻟ/ﻡﺎﻧ ﺎﮐ ﮈﻮﻧ

en: Use Outputs Names
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻧ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: Merge Selected Nodes using Geometry Nodes
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Merge Selected Nodes using Math
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺿﺎﯾﺭ

en: Merge Selected Nodes using Mix
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﻣ

en: Merge Selected Nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﻢﺿ

en: Merge Selected Nodes using Shaders
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ

en: Node Wrangler
ur: ﺮﻠﮕﻨﯾﺭ ﮈﻮﻧ

[ctx: Operator]
en: Swap
ur: ﮧﻟﺩﺎﺒﺗ

en: Light Linking Specials
ur: ﻞﺸﯿﭙﺳ ﮓﻨﮑﻨﻟ ﭧﺋﻻ

en: Add Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Generate
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: Physics
ur: ﺕﺎﯿﻌﯿﺒﻃ

en: Shadow Linking Specials
ur: ﻞﺸﯿﭙﺳﺍ ﮓﻨﮑﻨﻟ ﻭﮉﯿﺷ

en: Particle Specials
ur: ﻞﺸﯿﭙﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Choose Selection Set
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Selection Sets Specials
ur: ﻞﺸﯿﭙﺳ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ

en: Select Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Frame Rate Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﭧﯾﺭ ﻢﯾﺮﻓ

en: Lineset Specials
ur: ﯽﺻﻮﺼﺧ ﭧﯿﺳ ﻦﺋﻻ

en: Effect Strip
ur: ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

en: Transition
ur: ﯽﻠﻘﺘﻨﻣ

en: Change
ur: ﯽﻠﯾﺪﺒﺗ

en: Set Color Tag
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Sequencer
ur: ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

en: Sequencer Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Retiming
ur: ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Select Channel
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﻨﯿﭼ

en: Select Handle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ

en: Inputs
ur: ﭧﭘ ﻥﺍ

en: Lock/Mute
ur: ﺵﻮﻣﺎﺧ/ﻞﻔﻘﻣ

en: Movie Strip
ur: ﯽﭩﭘ ﯽﮐ ﻢﻠﻓ

en: Retiming
ur: ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Texture Specials
ur: ﯽﺻﻮﺼﺧ ﮯﮐ ﺖﺧﺎﺳ

en: Text to 3D Object
ur: 3D ﮟﯿﺠﯿﮭﺑ ﻦﺘﻣ ﺮﭘ ﮯﺷ

en: Templates
ur: ﺲﭩﯿﻠﭙﻤﯿﭨ

en: Open Shading Language
ur: ﮟﯿﻟﻮﮭﮐ ﻥﺎﺑﺯ ﯽﮐ ﺖﮕﻧﺭ

en: Python
ur: ﺮﮔﺯﺍ

en: System
ur: ﻢﭩﺴﺳ

en: File
ur: ﻞﺋﺎﻓ

en: Defaults
ur: ﺲﭩﻟﺎﻔﯾﮈ

en: Export
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: External Data
ur: ﺎﭩﯾﮈ ﯽﻧﻭﺮﯿﺑ

en: New File
ur: ﻞﺋﺎﻓ ﯽﺌﻧ

en: Data Previews
ur: ﮦﺰﺋﺎﺟ ﺎﮐ ﺎﭩﯾﮈ

en: Recover
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Help
ur: ﺩﺪﻣ

en: 
        UI button context menu definition. Scripts can append/prepend this to
        add own operators to the context menu. They must check context though, so
        their items only draw in a valid context and for the correct buttons.
ur: 
        UI ﮟﯿﮨ ﮯﺘﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﭩﺑ ﺢﯿﺤﺻ ﺭﻭﺍ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺖﺳﺭﺩ ﮏﯾﺍ ﻑﺮﺻ ﺰﻤﭩﺋﺁ ﮯﮐ ﻥﺍ    ﺍﺬﮩﻟ ،ﮯﯿﮨﺎﭼ ﯽﻧﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮟﯿﮩﻧﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﮯﻨﭘﺍ ﮟﯿﻣ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ    ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﮯﻠﮩﭘ/ﻞﻣﺎﺷ ﮟﯿﻣ ﻮﮐ ﺱﺍ ﭧﭘﺮﮑﺳﺍ ﻒﯾﺮﻌﺗ ﯽﮐ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻦﭩﺑ

en: List Item
ur: ﻢﭩﺋﺁ ﺖﺳﺮﮩﻓ

en: 
        UI List item context menu definition. Scripts can append/prepend this to
        add own operators to the context menu. They must check context though, so
        their items only draw in a valid context and for the correct UI list.
ur: 
        UI ﮟﯿﮨ ﮯﺘﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﭩﺑ ﺢﯿﺤﺻ ﺭﻭﺍ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺖﺳﺭﺩ ﮏﯾﺍ ﻑﺮﺻ ﺰﻤﭩﺋﺁ ﮯﮐ ﻥﺍ    ﺍﺬﮩﻟ ،ﮯﯿﮨﺎﭼ ﯽﻧﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮟﯿﮩﻧﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﮯﻨﭘﺍ ﮟﯿﻣ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ    ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﮯﻠﮩﭘ/ﻞﻣﺎﺷ ﮟﯿﻣ ﻮﮐ ﺱﺍ ﭧﭘﺮﮑﺳﺍ ﻒﯾﺮﻌﺗ ﯽﮐ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻦﭩﺑ

en: Add-ons Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﺰﻧﺁ ﮉﯾﺍ

en: Active Repository
ur: ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ

en: Active Extension Repository
ur: ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻝﺎﻌﻓ

en: Remove Extension Repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Extension Item
ur: ﻢﭩﺋﺁ ﻊﯿﺳﻮﺗ

en: Extension Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﻊﯿﺳﻮﺗ

en: Presets
ur: ﭧﯿﺴﯾﺮﭘ

en: KeyPresets
ur: ﺲﭩﯿﺴﯾﺮﭘ ﯼﺪﯿﻠﮐ

en: Save & Load
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺭﻭﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

en: Brush Specials
ur: ﻞﺸﯿﭙﺳ ﺵﺮﺑ

[ctx: Operator]
en: Parent
ur: ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Empty
ur: ﯽﻟﺎﺧ

[ctx: Operator]
en: Lattice
ur: ﯽﻟﺎﺟ

[ctx: Constraint]
en: Track
ur: ﮏﯾﺮﭨ

en: Rigify
ur: ﺎﻧﺮﮐ ﯽﺘﺨﺳ

en: Clone Layer
ur: ﺕﺮﭘ ﻥﻮﻠﮐ

en: Landmark Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

en: Lightgroup Sync
ur: ﮏﻨﺳ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Operator Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ

en: Region Toggle
ur: ﻞﮔﻮﭨ ﻦﺠﯾﺭ

en: Splash
ur: ﺶﯿﻠﭙﺳ

en: About
ur: ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ

en: Quick Setup
ur: ﭖﺍ ﭧﯿﺳ ﯼﺭﻮﻓ

en: Mesh Edge
ur: ﺞﯾﺍ ﺶﯿﻣ

en: Edge in a Mesh data-block
ur: ﮮﺭﺎﻨﮐ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Index of this edge
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﺱﺍ

en: Loose
ur: ﻼﯿﮬﮈ

en: Edge is not connected to any faces
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮞﻭﺮﮩﭼ ﯽﮭﺑ ﯽﺴﮐ ﮮﺭﺎﻨﮐ

en: Sharp
ur: ﺰﯿﺗ

en: Sharp edge for shading
ur: ﮦﺭﺎﻨﮐ ﺰﯿﺗ ﮯﯿﻟ ﮯﮐ ﺖﮕﻧﺭ

en: Seam
ur: ﻥﻮﯿﺳ

en: Seam edge for UV unwrapping
ur: ﮮﺭﺎﻨﮐ ﻥﻮﯿﺳ ﮯﺌﻟ ﮯﮐ ﯽﺋﺎِﺸﻓﺍ ﯼﻭﻮﯾ

en: Vertex indices
ur: ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﺲﮑﯿﭨﺭﻭ

en: Mesh Edges
ur: ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ

en: Collection of mesh edges
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ

en: Mesh Loop
ur: ﭖﻮﻟ ﺶﯿﻣ

en: Loop in a Mesh data-block
ur: ﮟﯾﺮﮐ ﭖﻮﻟ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Bitangent
ur: ﭧﻨﯿﺠﻨﯿﭩﯿﺑ

en: Bitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, use it only if really needed, slower access than bitangent_sign)
ur: (ﯽﺋﺎﺳﺭ ﺖﺴﺳ ﮯﺳ bitangent_sign ،ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﻌﻗﺍﻭ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﮯﺳﺍ ،ﮯﯿﮨﺎﭼ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ_ﮏﻠﯿﮐ) ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﭩﯿﺑ ﺎﮐ ﯽﭨﻮﭼ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Bitangent Sign
ur: ﻦﺋﺎﺳ ﭧﻨﺠﻨﭩﯿﺑ

en: Sign of the bitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, bitangent = bitangent_sign * cross(normal, tangent))
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ (ﭧﻨﺠﻨﯿﭨ ،ﻞﻣﺭﺎﻧ) ﺱﺍﺮﮐ * ﻥﺎﺸﻧ_ﭧﻨﺠﻨﭩﯿﺑ = ﭧﻨﺠﻨﭩﯿﺑ ،ﭧﻨﺠﻨﯿﭨ_ﮏﻠﯿﮐ) ﻥﺎﺸﻧ ﺎﮐ ﺮﭩﮑﯾﻭ ﯼﺩﻮﻤﻋ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Edge index
ur: ﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ

en: Index of this loop
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭖﻮﻟ ﺱﺍ

en: The normal direction of the face corner, taking into account sharp faces, sharp edges, and custom normal data
ur: ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺎﭩﯾﮈ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ،ﮞﻭﺮﮩﭼ ﺰﯿﺗ ،ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Local space unit length tangent vector of this vertex for this face (must be computed beforehand using calc_tangents)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ_ﮏﻠﯿﮐ) ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﯿﭨ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﮐ ﯽﭨﻮﭼ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Vertex index
ur: ﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭ

en: Mesh Vertex Color
ur: ﮓﻧﺭ ﮯﻧﻮﮐ ﺶﯿﻣ

en: Vertex loop colors in a Mesh
ur: ﮓﻧﺭ ﮯﮐ ﭖﻮﻟ ﮯﻧﻮﮐ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍ

en: Color in sRGB color space
ur: sRGB ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: Mesh Vertex Color Layer
ur: ﺕﺮﭘ  ﮓﻧﺭ ﮯﻧﻮﮐ ﺶﯿﻣ

en: Layer of vertex colors in a Mesh data-block
ur: ﺕﺮﭘ ﯽﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Sets the layer as active for display and editing
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈ

en: Active Render
ur: ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ

en: Sets the layer as active for rendering
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻝﺎﻌﻓ ﺭﻮﻄﺑ ﻮﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Name of Vertex color layer
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Mesh Loop Triangle
ur: ﺚﻠﺜﻣ ﭖﻮﻟ ﺶﯿﻣ

en: Tessellated triangle in a Mesh data-block
ur: ﺚﻠﺜﻣ ﮉﯿﭩﻠﯿﺴﯿﭨ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Triangle Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﺚﻠﺜﻣ

en: Area of this triangle
ur: ﮧﺒﻗﺭ ﺎﮐ ﺚﻠﺜﻣ ﺱﺍ

en: Index of this loop triangle
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺚﻠﺜﻣ ﭖﻮﻟ ﺱﺍ

en: Indices of mesh loops that make up the triangle
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﺚﻠﺜﻣ ﻮﺟ ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺲﭘﻮﻟ ﺶﯿﻣ

en: Material slot index of this triangle
ur: ﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﺚﻠﺜﻣ ﺱﺍ

en: Triangle Normal
ur: ﻞﻣﺭﺎﻧ ﺚﻠﺜﻣ

en: Local space unit length normal vector for this triangle
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺚﻠﺜﻣ ﺱﺍ

en: Polygon
ur: ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Index of mesh face that the triangle is a part of
ur: ﮯﮨ ﮧﺼﺣ ﮏﯾﺍ ﺚﻠﺜﻣ ﺎﮐ ﺲﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ ﺶﯿﻣ

en: Custom Normals
ur: ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Smooth
ur: ﺭﺍﻮﻤﮨ

en: Indices of triangle vertices
ur: ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﯼﺩﻮﻤﻋ ﺚﻠﺜﻣ

en: Mesh Loop Triangles
ur: ﺚﻠﺜﻣ ﭖﻮﻟ ﺶﯿﻣ

en: Mesh Loops
ur: ﺲﭘﻮﻟ ﺶﯿﻣ

en: Collection of mesh loops
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭘﻮﻟ ﺶﯿﻣ

en: Mesh Normal Vector
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﺶﯿﻣ

en: Vector in a mesh normal array
ur: ﺮﭩﮑﯾﻭ ﮟﯿﻣ ﻒﺻ ﻞﻣﺭﺎﻧ ﻝﺎﺟ ﮏﯾﺍ

en: Mesh Polygon
ur: ﻥﻮﮕﯿﻟﻮﭘ ﺶﯿﻣ

en: Polygon in a Mesh data-block
ur: ﻢﺴﺠﻣ  ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Polygon Area
ur: ﮧﻗﻼﻋ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Read only area of this face
ur: ﮟﯿﮬﮍﭘ ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍ ﻑﺮﺻ

en: Polygon Center
ur: ﺰﮐﺮﻣ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Center of this face
ur: ﺰﮐﺮﻣ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Index of this face
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Loop Start
ur: ﭦﺭﺎﭩﺳﺍ ﭖﻮﻟ

en: Index of the first loop of this face
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭖﻮﻟ ﮯﻠﮩﭘ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Loop Total
ur: ﻞﭨﻮﭨ ﭖﻮﻟ

en: Number of loops used by this face
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭘﻮﻟ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Material slot index of this face
ur: ﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Polygon Normal
ur: ﻞﻣﺭﺎﻧ ﻥﻮﮕﯿﻟﻮﭘ

en: Local space unit length normal vector for this face
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍ

en: Mesh Polygons
ur: ﺰﻨﮕﯿﻟﻮﭘ ﺶﯿﻣ

en: Collection of mesh polygons
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻢﺴﺠﻣ ﺶﯿﻣ

en: Active Polygon
ur: ﻢﺴﺠﻣ  ﻝﺎﻌﻓ

en: The active face for this mesh
ur: ﮦﺮﮩﭼ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﺱﺍ

en: Skin Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﺎﮐ ﺪﻠﺟ

en: Per-vertex skin data for use with the Skin modifier
ur: ﺎﭩﯾﮈ ﻦﮑﺳ ﮯﻧﻮﮐ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳ

en: Radius of the skin
ur: ﺱﺍﺩﺭ ﺎﮐ ﺪﻠﺟ

en: If vertex has multiple adjacent edges, it is hulled to them directly
ur: ﮯﮨ ﺎﺗﺎﺟ ﮏﮭﺟ ﻑﺮﻃ ﯽﮐ ﻥﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮧﯾ ﻮﺗ ،ﮟﯿﮨ ﮞﻭﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﺩﺪﻌﺘﻣ ﮯﮐ ﮯﻧﻮﮐ ﺮﮔﺍ

en: Root
ur: ﮍﺟ

en: Vertex is a root for rotation calculations and armature generation, setting this flag does not clear other roots in the same mesh island
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﻑﺎﺻ ﮟﯾﮍﺟ ﺮﮕﯾﺩ ﮟﯿﻣ ﮮﺮﯾﺰﺟ ﻝﺎﺟ ﯽﺳﺍ ﮯﺳ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮮﮉﻨﮭﺟ ﺱﺍ ،ﮯﮨ ﮍﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﻨﺟ ﺮﭽﻣﺭﺁ ﺭﻭﺍ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺵﺩﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Mesh Skin Vertex Layer
ur: ﺕﺮﭘ ﮯﻧﻮﮐ ﯽﮐ ﺪﻠﺟ ﺶﯿﻣ

en: Name of skin layer
ur: ﻡﺎﻧ ﺎﮐ ﮧﮩﺗ ﯽﮐ ﺪﻠﺟ

en: Mesh Visualize Statistics
ur: ﺕﺎﯾﺭﺎﻤﺷ ﺰﺋﻻﻭﮋﯾﻭ ﺶﯿﻣ

en: Distort Max
ur: ﺎﻧﮌﺎﮕﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angle to display
ur: ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ

en: Distort Min
ur: ﭧﻨﻣ ﭦﺮﭩﺳﮈ

en: Minimum angle to display
ur: ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ

en: Overhang Max
ur: ﺲﮑﯿﻣ ﮓﻨﯿﮨ ﺭﻭﻭﺍ

en: Overhang Min
ur: ﭧﻨﻣ ﮓﻨﯿﮨ ﺭﻭﻭﺍ

en: Sharpness Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺖﺳﺎﻔﻧ

en: Sharpness Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺖﺳﺎﻔﻧ

en: Thickness Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺋﺎﭨﻮﻣ

en: Maximum for measuring thickness
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: Thickness Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﯽﺋﺎﭨﻮﻣ

en: Minimum for measuring thickness
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: Samples
ur: ﮯﻧﻮﻤﻧ

en: Number of samples to test per face
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﮦﺮﮩﭼ ﯽﻓ

en: Type of data to visualize/check
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﭼ/ﺭﻮﺼﺗ

en: Overhang
ur: ﮓﻨﯿﮨ ﺭﻭﻭﺍ

en: Intersect
ur: ﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Distortion
ur: ﮌﺎﮕﺑ

en: Mesh UV Layer
ur: ﺕﺮﭙﯾﻭ ﻮﯿﺸﯿﻣ

en: (Deprecated) Layer of UV coordinates in a Mesh data-block
ur: ﺕﺮﭘ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿںﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺟ (ﮦﺩﻮﺳﺮﻓ)

en: UV Pinned
ur: ﮯﮨ ﺍﻮﮨ ﺎﮕﻟ ﻦﭘ  ﯼﻭﻮﯾ

en: Set the map as active for display and editing
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺸﻘﻧ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈ

en: Active Clone
ur: ﻥﻮﻠﮐ ﻝﺎﻌﻓ

en: Set the map as active for cloning
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﻧﻮﻠﮐ ﻮﮐ ﮧﺸﻘﻧ

en: Set the UV map as active for rendering
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﻮﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: MeshUVLoop (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﺮﮑﭼ ﯼﻭﻮﯾ ﻝﺎﺟ

en: Deprecated, use 'uv', 'vertex_select', 'edge_select' or 'pin' properties instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﯿﺻﻮﺼﺧ 'ﻦﭘ' ﺎﯾ 'ﺐﺨﺘﻨﻣ_ﺍﺭﺎﻨﮐ' ،'ﺐﺨﺘﻨﻣ_ﮯﻧﻮﮐ' ،'ﯼﻭﻮﯾ' ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓ

en: Name of UV map
ur: ﻡﺎﻧ ﺎﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: UV Pin
ur: ﻦﭘ ﯼﻭﻮﯾ

en: UV pinned state in the UV editor
ur: ﺖﻟﺎﺣ ﯽﮐ ﻦﭙﯾﻭ ﻮﯿںﯿﻣ ﺮﭩﯾﮉﯾﺍ  ﯼﻭﻮﯾ

en: UV coordinates on face corners
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﺮﭘ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Mesh Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﺶﯿﻣ

en: Vertex in a Mesh data-block
ur: ﺲﮑﯿﭨﺭﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Weights for the vertex groups this vertex is member of
ur: ﮯﮨ ﺮﺒﻤﻣ ﮯﻧﻮﮐ ﮧﯾ ﺎﮐ ﺲﺟ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺍ

en: Index of this vertex
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﺱﺍ

en: Vertex Normal
ur: ﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ

en: Undeformed Location
ur: ﻡﺎﻘﻣ ﺖﺳﺭﺩ ﺮﯿﻏ

en: For meshes with modifiers applied, the coordinate of the vertex with no deforming modifiers applied, as used for generated texture coordinates
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﮦﺩﺮﮐ ﻖﯿﻠﺨﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺎﮐ ﯼﺩﻮﻤﻋ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﯽﺴﮐ ﺮﯿﻐﺑ ،ﮯﯿﻟ ﮯﮐ ﺰﻟﺎﺟ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ

en: Mesh Vertices
ur: ﯼﺩﻮﻤﻋ ﺶﯿﻣ

en: Collection of mesh vertices
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﺶﯿﻣ

en: Metaball Elements
ur: ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Collection of metaball elements
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Active Element
ur: ﺮﺼﻨﻋ ﻝﺎﻌﻓ

en: Last selected element
ur: ﺮﺼﻨﻋ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ

en: Metaball Element
ur: ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Blobby element in a metaball data-block
ur: ﺮﺼﻨﻋ ﯽﺑﻼﺑ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Hide element
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺮﺼﻨﻋ

en: Normalized quaternion rotation
ur: ﺵﺩﺮﮔ ﻦﯿﻧﺮﭨﺍﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ

en: Select element
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ

en: Size X
ur: X ﺰﺋﺎﺳ

en: Size of element, use of components depends on element type
ur: ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺍﺰﺟﺍ ،ﺰﺋﺎﺳ ﺎﮐ ﺮﺼﻨﻋ

en: Size Z
ur: Z ﺰﺋﺎﺳ

en: Stiffness defines how much of the element to fill
ur: ﮯﮨ ﺎﻧﺮﮭﺑ ﻮﮐ ﺮﺼﻨﻋ ﮯﻨﺘﮐ ﮧﮐ ﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﯽﺘﺨﺳ

en: Metaball type
ur: ﻢﺴﻗ ﯽﮐ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Ball
ur: ﺪﻨﯿﮔ

en: Ellipsoid
ur: ﯼﻮﻀﯿﺑ

en: Negative
ur: ﯽﻔﻨﻣ

en: Set metaball as negative one
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻔﻨﻣ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Scale Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﺎﻤﯿﭘ

en: Scale stiffness instead of radius
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﯽﺘﺨﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍﺩﺭ

en: Modifier affecting the geometry data of an object
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﮯﺷ ﯽﺴﮐ

en: Execution Time
ur: ﺖﻗﻭ ﺎﮐ ﯽﺴﻧﺎﮭﭘ

en: Time in seconds that the modifier took to evaluate. This is only set on evaluated objects. If multiple modifiers run in parallel, execution time is not a reliable metric.
ur: ﮯﮨ ﮟﯿﮩﻧ ﮎﺮﭩﯿﻣ ﺩﺎﻤﺘﻋﺍ ﻞﺑﺎﻗ ﺖﻗﻭ ﺎﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﻮﺗ ،ﮟﯿﮨ ﮯﺘﻠﭼ ﺮﭘ ﺭﻮﻃ ﯼﺯﺍﻮﺘﻣ ﺭﺎﮐ ﻢﯿﻣﺮﺗ ﺩﺪﻌﺘﻣ ﺮﮔﺍ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻑﺮﺻ ﮧﯾ ﺎﯿﻟ ﮟﯿﻣ ﮯﻨﭽﻧﺎﺟ ﮯﻧ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ ﻮﺟ ﺖﻗﻭ ﮦﻭ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ

en: The active modifier in the list
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Override Modifier
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: In a local override object, whether this modifier comes from the linked reference object, or is local to the override
ur: ﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﺎﯾﺁ ﮯﺳ ﮯﺷ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ

en: Modifier name
ur: ﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Persistent UID
ur: UID ﻞﻘﺘﺴﻣ

en: Uniquely identifies the modifier within the modifier stack that it is part of
ur: ﮧﺼﺣ ﺎﮐﮯﮨ ﮧﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Set modifier expanded in the user interface
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﺳ ﯽﻌﯿﺳﻮﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Display modifier in Edit mode
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: On Cage
ur: ﺮﭘ ﮮﺮﺠﻨﭘ

en: Adjust edit cage to modifier result
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﺞﯿﮐ ﻢﯿﻣﺮﺗ

en: Use modifier during render
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Display modifier in viewport
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Vertex Weight Proximity
ur: ﺖﺑﺮﻗ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Generate vertex weights based on distance to object
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﮯﺷ

en: Data Transfer
ur: ﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈ

en: Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻝﺎﺟ ﮮﺮﺳﻭﺩ ﮯﺳ ﻝﺎﺟ ﮏﯾﺍ ﻮﮐ (ﻞﻣﺭﺎﻧ ﻢﭩﺴﮐ ،ﺮﻠﮐ ﮯﻧﻮﮐ ،ﺲﭙﯿﻣ ﯼﻭﻮﯾ ،ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ) ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﺩﺪﻌﺘﻣ

en: Mesh Cache
ur: ﮯﺸﯿﮐ ﺶﯿﻣ

en: Deform the mesh using an external frame-by-frame vertex transform cache
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﻮﮐ ﻢﯾﺮﻓ ﮧﺑ ﻢﯾﺮﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ

en: Mesh Sequence Cache
ur: ﮯﺸﯿﮐ ﻞﺴﻠﺴﺗ ﺶﯿﻣ

en: Deform the mesh or curve using an external mesh cache in Alembic format
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﺑ ﺎﯾ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻝﺎﺟ ﯽﻧﻭﺮﯿﺑ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﮏﺒﻤﯿﻟﺍ

en: Normal Edit
ur: ﻢﯿﻣﺮﺗ ﻡﺎﻋ

en: Modify the direction of the surface normals
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ

en: Weighted Normal
ur: ﻞﻣﺭﺎﻧ ﯽﻧﺯﻭ

en: Modify the direction of the surface normals using a weighting method
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻥﺯﻭ

en: UV Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﯼﻭﻮﯾ

en: Project the UV map coordinates from the negative Z axis of another object
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﺳ ﺭﻮﺤﻣ Z ﯽﻔﻨﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ

en: UV Warp
ur: ﭖﺭﺍﻭ ﯼﻭﻮﯾ

en: Transform the UV map using the difference between two objects
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺸﻘﻨﯾﻭ ﻮﯾﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻕﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻭﺩ

en: Vertex Weight Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Modify of the weights of a vertex group
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Vertex Weight Mix
ur: ﺲﮑﻣ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭ

en: Mix the weights of two vertex groups
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻭﺩ

en: Set the vertex group weights based on the distance to another target object
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻥﺯﻭ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﮯﺷ ﯽﻟﺍﻭ ﻑﺪﮨ ﮮﺮﺳﻭﺩ

en: Hue/Saturation
ur: ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ

en: Change hue/saturation/value of the strokes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Tint the color of the strokes
ur: ﮟﯾﺮﮐ ﭧﻨﭨ ﮓﻧﺭ ﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Change the opacity of the strokes
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍ the ﯽﻠﯾﺪﺒﺗ

en: Vertex Weight Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Generate vertex weights based on stroke angle
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﮎﻭﺮﭩﺳﺍ

en: Time Offset
ur: ﭧﯿﺴﻓﺁ ﻢﺋﺎﭨ

en: Offset keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Texture Mapping
ur: ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Change stroke UV texture values
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯾﺭﺪﻗ ﯽﮐ ﺖﺧﺎﺴﯾﻭ ﻮﯿﮐﻭﺮﭩﺳﺍ

en: Array
ur: ﻒﺻ

en: Create copies of the shape with offsets
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﻞﮑﺷ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Bevel
ur: ﻝﻮﯿﺑ

en: Generate sloped corners by adding geometry to the mesh's edges or vertices
ur: ﮟﯿﺋﺎﻨﺑ ﮯﻧﻮﮐ ﻥﺍﻮﻠﮬﮈ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺶﯿﻣ

en: Use another shape to cut, combine or perform a difference operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮑﺷ ﯼﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﺎﯾ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ،ﮯﻨﭨﺎﮐ ﻮﮐ ﻕﺮﻓ

en: Build
ur: ﮟﯾﺮﮐ ﺮﯿﻤﻌﺗ

en: Cause the faces of the mesh object to appear or disappear one after the other over time
ur: ﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﺎﯾ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮮﺮﮩﭼ ﮯﮐ ﮯﺷ ﻝﺎﺟ ﮏﯾﺍ ﺪﻌﺑ ﮯﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Decimate
ur: ﺎﻧﺮﮐ ﻢﺘﺧ

en: Reduce the geometry density
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺖﻓﺎﺜﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Edge Split
ur: ﻢﯿﺴﻘﺗ ﮮﺭﺎﻨﮐ

en: Split away joined faces at the edges
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟ ﺮﭘ ﮞﻭﺭﺎﻨﮐ

en: Geometry Nodes
ur: ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Dynamically hide vertices based on a vertex group or armature
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭽﻣﺭﺁ ﺎﯾ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣ

en: Mirror along the local X, Y and/or Z axes, over the object origin
ur: ﮟﯿﺋﺎﮕﻟ ﮧﻨﯿﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﺎﯾ/ﺭﻭﺍ X، Y ﯽﻣﺎﻘﻣ ﺮﭘ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Mesh to Volume
ur: ﻡﻮﯿﻟﺍﻭ ﻮﭨ ﺶﯿﻣ

en: Multiresolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ

en: Subdivide the mesh in a way that allows editing the higher subdivision levels
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻠﻋﺍ ﻮﺟ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﺳ ﮯﻘﯾﺮﻃ ﺱﺍ ﻮﮐ ﺶﯿﻣ

en: Remesh
ur: ﺶﯿﻤﯾﺭ

en: Generate new mesh topology based on the current shape
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻝﺎﺟ ﯽﺌﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ

en: Screw
ur: ﭻﯿﭘ

en: Lathe around an axis, treating the input mesh as a profile
ur: ﺅﺎﺗﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﻮﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ،ﮫﺘﯿﻟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Skin
ur: ﺪﻠﺟ

en: Create a solid shape from vertices and edges, using the vertex radius to define the thickness
ur: ﮟﯿﺋﺎﻨﺑ ﻞﮑﺷ ﺱﻮﮭﭨ ﮏﯾﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﯼﺩﻮﻤﻋ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: Solidify
ur: ﺎﻧﺮﮐ ﻢﮑﺤﺘﺴﻣ

en: Make the surface thick
ur: ﮟﯿﺋﺎﻨﺑ ﺎﭨﻮﻣ ﻮﮐ ﺢﻄﺳ

en: Subdivision Surface
ur: ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Split the faces into smaller parts, giving it a smoother appearance
ur: ﺮﮐ ﮮﺩ ﻞﮑﺷ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﮯﺳﺍ ،ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﺼﺣ ﮯﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Triangulate
ur: ﺚﻠﺜﻣ

en: Convert all polygons to triangles
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﻢﺴﺠﻣ ﻡﺎﻤﺗ

en: Volume to Mesh
ur: ﻝﺎﺟ ﻮﭨ ﻡﻮﯿﻟﺍﻭ

en: Weld
ur: ﮉﻠﯾﻭ

en: Find groups of vertices closer than dist and merge them together
ur: ﮟﯾﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﺐﯾﺮﻗ ﮯﺳ ﭧﺳﮈ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﯼﺩﻮﻤﻋ

en: Wireframe
ur: ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Convert faces into thickened edges
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﻣ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Duplicate strokes into an array
ur: ﻒﺻ into an ﮎﻭﺮﭩﺳﺍ ﭧﯿﮑﯿﻠﭘﮈ

en: Grease Pencil build modifier
ur: Grease Pencil ﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Grease Pencil length modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﺒﻤﻟ

en: Generate Line Art from scene geometries
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭦﺭﺁ ﻦﺋﻻ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﻈﻨﻣ

en: Duplicate strokes like a mirror
ur: ﮎﻭﺮﭩﺳﺍ ﻞﻘﻧ ﺡﺮﻃ ﯽﮐ ﮯﻨﯿﺋﺁ

en: Multiple Strokes
ur: ﮎﻭﺮﭩﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Generate multiple strokes around original strokes
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ

en: Simplify stroke reducing number of points
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Subdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Grease Pencil subdivide modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Create an envelope shape
ur: ﮟﯿﺋﺎﻨﺑ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟ

en: Deform the shape using an armature object
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﮑﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭽﻣﺭﺁ

en: Cast
ur: ﭧﺳﺎﮐ

en: Shift the shape towards a predefined primitive
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﻢﯾﺪﻗ ﮦﺪﺷ ﮯﻃ  ﻮﮐ ﻞﮑﺷ

en: Bend the mesh using a curve object
ur: ﮟﯾﮌﻮﻣ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻢﺧ

en: Displace
ur: ﺎﻧﺮﮐ ﺮﮭﮔ ﮯﺑ

en: Offset vertices based on a texture
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺧﺎﺳ

en: Hook
ur: ﮏﮨ

en: Deform specific points using another object
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺹﻮﺼﺨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ

en: Laplacian Deform
ur: ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟ

en: Deform based a series of anchor points
ur: ﻡﺭﺎﻔﯾﮈ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﯾﺮﯿﺳ ﮏﯾﺍ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﮑﻨﯾﺍ

en: Deform using the shape of a lattice object
ur: ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮯﺷ ﯽﻟﺎﺟ ﮏﯾﺍ

en: Mesh Deform
ur: ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

en: Deform using a different mesh, which acts as a deformation cage
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﻮﺟ ،ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﺎﺟ ﻒﻠﺘﺨﻣ ﮏﯾﺍ

en: Project the shape onto another object
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﻮﮐ ﻞﮑﺷ

en: Simple Deform
ur: ﻞﮑﺷ ﮦﺩﺎﺳ

en: Deform the shape by twisting, bending, tapering or stretching
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﮑﺷ ﺮﮐ ﭻﻨﯿﮭﮐ ﺎﯾ ﮓﻧﺮﭙﯿﭨ ،ﮯﻧﮌﻮﻣ ،ﮌﻮﻣ

en: Smooth the mesh by flattening the angles between adjacent faces
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻝﺎﺟ ﮯﮐﺮﮐ ﺎﭩﭙﭼ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ

en: Smooth Corrective
ur: ﯽﺣﻼﺻﺍ ﺭﺍﻮﻤﮨ

en: Smooth the mesh while still preserving the volume
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

en: Smooth Laplacian
ur: ﻦﺌﯿﺴﯿﻠﭙﯿﻟ ﺭﺍﻮﻤﮨ

en: Reduce the noise on a mesh surface with minimal changes to its shape
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺢﻄﺳ ﻝﺎﺟ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻢﮐ ﮯﺳ ﻢﮐ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ ﺱﺍ

en: Surface Deform
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﺢﻄﺳ

en: Transfer motion from another mesh
ur: ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﮏﯾﺮﺤﺗ ﮯﺳ ﻝﺎﺟ ﺭﻭﺍ ﮏﯾﺍ

en: Warp
ur: ﭖﺭﺍﻭ

en: Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects
ur: ﮟﯿﭩﯿﭙﻟ ﺮﭘ ﮧﮕﺟ ﯽﺌﻧ ﮏﯾﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺍﺪﮑﭽﻟ ﺖﮩﺑ ﻮﮐ ﮞﻮﺼﺣ ﮯﮐ ﻝﺎﺟ ﮏﯾﺍ ﺖﻟﻭﺪﺑ ﯽﮐ ءﺎﯿﺷﺍ ﺹﻮﺼﺨﻣ 2

en: Wave
ur: ﺮﮩﻟ

en: Adds a ripple-like motion to an object's geometry
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺮﺣ ﯽﺴﯿﺟ ﺮﮩﻟ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﯽﺴﮐ

en: Volume Displace
ur: ﺲﯿﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭ

en: Deform volume based on noise or other vector fields
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺯﮉﻠﯿﻓ ﺮﭩﮑﯾﻭ ﺮﮕﯾﺩ ﺎﯾ ﺭﻮﺷ

en: Deform stroke points using objects
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺎﯿﺷﺍ

en: Change stroke location, rotation, or scale
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻧﺎﻤﯿﭘ ﺎﯾ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Change stroke thickness
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Deform strokes using a lattice object
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﮯﺷ ﯽﻟﺍﻭ ﯽﻟﺎﺟ

en: Dot Dash
ur: ﺶﯾﮈ ﭦﺍﮈ

en: Generate dot-dash styled strokes
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮉﻠﺋﺎﭩﺳﺍ ﺶﯾﮈ ﭦﺍﮈ

en: Deform stroke points using armature object
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭽﯿﻣﺭﺁ

en: Physic simulation for cloth
ur: ﻦﭘﻭﺮﺨﺗ ﯽﻌﺒﻃ ﮯﯿﻟ ﮯﮐ ﮮﮍﭙﮐ

en: For colliders participating in physics simulation, control which level in the modifier stack is used as the collision surface
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻡﺩﺎﺼﺗ ﺢﻄﺳ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓ

en: Dynamic Paint
ur: ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣ

en: Turn objects into paint canvases and brushes, creating color attributes, image sequences, or displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺎﯾ ،ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ،ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺮﺑ ﺭﻭﺍ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ ﻮﮐ ءﺎﯿﺷﺍ

en: Explode
ur: ﺎﻨﭩﮭﭘ

en: Break apart the mesh faces and let them follow particles
ur: ﮟﯾﺩ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺩ ﮌﻮﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺶﯿﻣ

en: Physics simulation for fluids, like water, oil and smoke
ur: ﻦﭘﻭﺮﺨﺗ ﺎﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﯿﺳ ﮯﺴﯿﺟ ﮞﺍﻮﮬﺩ ﺭﻭﺍ ﻞﯿﺗ ،ﯽﻧﺎﭘ

en: Ocean
ur: ﺭﺪﻨﻤﺳ

en: Generate a moving ocean surface
ur: ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﮐ ﺭﺪﻨﻤﺳ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮏﯾﺍ

en: Particle Instance
ur: ﻝﺎﺜﻣ ﮦﺭﺫ

en: Duplicate mesh at the location of particles
ur: ﺶﯿﻣ ﭧﯿﮑﯿﻠﭘﮈ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺕﺍﺭﺫ

en: Spawn particles from the shape
ur: ﮟﯿﮨ ﮯﺘﻠﮑﻧ ﺕﺍﺭﺫ ﮯﺳ ﻞﮑﺷ

en: Soft Body
ur: ﻢﺴﺟ ﻡﺮﻧ

en: Simulate soft deformable objects
ur: ﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺏﺍﺮﺧ ﻡﺮﻧ

en: Apply on Spline
ur: ﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﺮﭘ ﻦﺋﻼﭙﺳﺍ

en: Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﺰﻨﺋﻼﭙﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺢﻄﺳ/ﻢﺧ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻡﺎﻤﺗ ﮯﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﻮﮐ ﺱﺍ

en: Pin to Last
ur: ﭧﺳﻻ ﻮﭨ ﻦﭘ

en: Keep the modifier at the end of the list
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Armature Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁ

en: Armature deformation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﺮﭽﻣﺭﺁ

en: Invert vertex group influence
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Armature object to deform with
ur: ﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﺷ ﺮﭽﻣﺭﺁ

en: Use Bone Envelopes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Bind Bone envelopes to armature modifier
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﮞﻮﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Multi Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﻠﻣ

en: Use same input as previous modifier, and mix results using overall vgroup
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﻭ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﯽﮨ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﮭﭽﭘ

en: Use Vertex Groups
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Bind vertex groups to armature modifier
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Name of Vertex Group which determines influence of modifier per point
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Array Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﺻ

en: Array duplication modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﮑﯿﻠﭘﮈ ﯽﻧﺮﺳ

en: Constant Offset Displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﭧﯿﺴﻓﺁ ﻞﺴﻠﺴﻣ

en: Value for the distance between arrayed items
ur: ﺭﺪﻗ ﯽﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﯽﺋﻮﮨ ﯽﮭﮐﺭ ﮟﯿﻣ ﻒﺻ

en: Number of duplicates to make
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: Curve object to fit array length to
ur: ﭧﮑﯿﺠﺑﺁ  ﻢﺧ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﻧﺮﺳ

en: End Cap
ur: ﯽﭘﻮﭨ ﯽﻣﺎﺘﺘﺧﺍ

en: Mesh object to use as an end cap
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭘﻮﭨ ﯽﻣﺎﺘﺘﺧﺍ

en: Length to fit array within
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﻧﻮﮨ ﭧﻓ ﺭﺪﻧﺍ ﮯﮐ ﯽﻧﺮﺳ

en: Fit Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﻓ

en: Array length calculation method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ

en: Fixed Count
ur: ﭧﻧﺅﺎﮐ ﮉﺴﮑﻓ

en: Duplicate the object a certain number of times
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﺎﺧ ﮏﯾﺍ ﻮﮐ ﺽﺍﺮﺘﻋﺍ

en: Fit Length
ur: ﯽﺋﺎﺒﻤﻟ ﭧﻓ

en: Duplicate the object as many times as fits in a certain length
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺘﮭﭩﯿﺑ ﭧﻓ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﺹﺎﺧ ﯽﺴﮐ ﺭﺎﺑ ﯽﻨﺘﺟ

en: Fit the duplicated objects to a curve
ur: ﮟﯾﺮﮐ ﭧﻓ ﺮﭘ  ﮟﯿﻤﺧ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﭧﯿﮑﯿﻠﭘﮈ

en: Merge Distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﮧﻠﺻﺎﻓ

en: Limit below which to merge vertices
ur: ﺪﺣ ﯽﮐ ﮯﭽﯿﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋ

en: Object Offset
ur: ﭧﯿﺴﻓﺁ ﺰﯿﭼ

en: Use the location and rotation of another object to determine the distance and rotational change between arrayed items
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺷﺩﺮﮔ ﺭﻭﺍ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺐﯿﺗﺮﺗ

en: U Offset
ur: ﭧﯿﺴﻓﺁ ﻮﯾ

en: Amount to offset array UVs on the U axis
ur: U ﯼﻭﻮﯾ  ﯽﻧﺮﺳ ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ

en: V Offset
ur: V ﭧﯿﺴﻓﺁ

en: Amount to offset array UVs on the V axis
ur: V ﯼﻭﻮﯾ  ﯽﻧﺮﺳ ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ

en: Relative Offset Displacement
ur: ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ

en: The size of the geometry will determine the distance between arrayed items
ur: ﺎﮔ ﮮﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺪﻨﺑ ﻒﺻ ﺰﺋﺎﺳ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Start Cap
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭗﯿﮐ

en: Mesh object to use as a start cap
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭗﯿﮐ ﭦﺭﺎﭩﺳﺍ

en: Constant Offset
ur: ﭧﯿﺴﻓﺁ ﻞﻘﺘﺴﻣ

en: Add a constant offset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﻞﻘﺘﺴﻣ ﮏﯾﺍ

en: Merge Vertices
ur: ﮟﯾﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋ

en: Merge vertices in adjacent duplicates
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮧﻘﺤﻠﻣ

en: Merge End Vertices
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯼﺩﻮﻤﻋ ﯽﻣﺎﺘﺘﺧﺍ

en: Merge vertices in first and last duplicates
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺲﭩﯿﮑﯿﻠﭘﮈ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘ

en: Add another object's transformation to the total offset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮏﯾﺍ ﮟﯿﻣ ﭧﯿﺴﻓﺁ ﻞﮐ

en: Relative Offset
ur: ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Add an offset relative to the object's bounding box
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﺰﯿﭼ

en: Bevel Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ

en: Bevel modifier to make edges and vertices more rounded
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﻮﮔ ﺪﯾﺰﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ

en: Affect
ur: ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ

en: Affect edges or vertices
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ

en: Affect only vertices
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻ

en: Affect only edges
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻ

en: Angle above which to bevel edges
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﻮﯿﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯ

en: The path for the custom profile
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Edge Weight
ur: ﻥﺯﻭ ﮦﺭﺎﻨﮐ

en: Attribute name for edge weight
ur: ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Face Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Whether to set face strength, and which faces to set it on
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﮯﺳﺍ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺳ ﻥﻮﮐ ﺭﻭﺍ ،ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺎﯾﺁ

en: Do not set face strength
ur: ﮟﯾﺮﮐ ﮧﻧ ﻦﯿﻌﺘﻣ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: New
ur: ﺎﯿﻧ

en: Set face strength on new faces only
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺌﻧ ﻑﺮﺻ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Affected
ur: ﺮﺛﺎﺘﻣ

en: Set face strength on new and affected faces only
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻭﺮﮩﭼ ﮦﺮﺛﺎﺘﻣ ﺭﻭﺍ ﮯﺌﻧ ﻑﺮﺻ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Set face strength on all faces
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺮﭘ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

en: Harden Normals
ur: ﺰﻠﻣﺭﺎﻧ ﺖﺨﺳ

en: Match normals of new faces to adjacent faces
ur: ﮟﯿﺋﻼﻣ ﮯﺳ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺌﻧ

en: Limit Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺪﺣ

en: Bevel the entire mesh by a constant amount
ur: ﮟﯾﺮﮐ ﻝﻮﯿﺑ ﻮﮐ ﻝﺎﺟ ﯼﺭﻮﭘ ﮯﺳ ﻢﻗﺭ ﻞﻘﺘﺴﻣ ﮏﯾﺍ

en: Only bevel edges with sharp enough angles between faces
ur: ﮮﺭﺎﻨﮐ ﻝﻮﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗ ﯽﻓﺎﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻑﺮﺻ

en: Use bevel weights to determine how much bevel is applied in edge mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺱﺍ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﻝﻮﯿﺑ ﺎﻨﺘﮐ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺎﻨﮐ

en: Use vertex group weights to select whether vertex or edge is beveled
ur: ﮯﮨ ﮉﻟﻮﯿﺑ ﮦﺭﺎﻨﮐ ﺎﯾ ﮯﻧﻮﮐ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮧﯾ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Loop Slide
ur: ﮉﯿﺋﻼﺳ ﭖﻮﻟ

en: Prefer sliding along edges to having even widths
ur: ﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﮉﯿﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﮞﺎﺴﮑﯾ

en: Mark Seams
ur: ﺲﻤﯿﺳ ﮎﺭﺎﻣ

en: Mark Seams along beveled edges
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻥﻮﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑ

en: Mark Sharp
ur: ﭖﺭﺎﺷ ﮎﺭﺎﻣ

en: Mark beveled edges as sharp
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑ

en: Material index of generated faces, -1 for automatic
ur: 1- ﮯﯿﻟ ﮯﮐ ﺭﺎﮐﺩﻮﺧ ،ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Inner Miter
ur: ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Pattern to use for inside of miters
ur: ﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻧﺍ ﮯﮐ ﺯﺮﭩﺋﺎﻣ

en: Inside of miter is sharp
ur: ﮯﮨ ﺰﯿﺗ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯿﻣ

en: Arc
ur: ﺱﻮﻗ

en: Inside of miter is arc
ur: ﮯﮨ ﮎﺭﺁ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯿﻣ

en: Outer Miter
ur: ﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑ

en: Pattern to use for outside of miters
ur: ﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﺯﺮﭩﺋﺎﻣ

en: Outside of miter is sharp
ur: ﮯﮨ ﺰﯿﺗ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣ

en: Patch
ur: ﺪﻧﻮﯿﭘ

en: Outside of miter is squared-off patch
ur: ﮯﮨ ﭻﯿﭘ ﻑﺁ ﺮﺋﺍﻮﮑﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣ

en: Outside of miter is arc
ur: ﮯﮨ ﮎﺭﺁ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣ

en: Width Type
ur: ﻢﺴﻗ ﯽﮐ ﯽﺋﺍﮌﻮﭼ

en: What distance Width measures
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺍﮌﻮﭼ ﮧﻠﺻﺎﻓ ﺎﯿﮐ

en: Amount is offset of new edges from original
ur: ﮯﮨ ﭧﯿﺳ ﻑﺁ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﮯﺳ ﻞﺻﺍ ﻢﻗﺭ

en: Amount is width of new face
ur: ﮯﮨ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮮﺮﮩﭼ ﮯﺌﻧ ﻢﻗﺭ

en: Amount is perpendicular distance from original edge to bevel face
ur: ﮯﮨ ﮧﻠﺻﺎﻓ ﺎﮬﺪﯿﺳ ﮏﺗ ﮮﺮﮩﭼ ﻝﻮﯿﺑ ﮯﺳ ﮮﺭﺎﻨﮐ ﻞﺻﺍ ﻢﻗﺭ

en: Percent
ur: ﺪﺼﯿﻓ

en: Amount is percent of adjacent edge length
ur: ﮯﮨ ﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻢﻗﺭ

en: Amount is absolute distance along adjacent edge
ur: ﮯﮨ ﮧﻠﺻﺎﻓ ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻢﻗﺭ

en: The profile shape (0.5 = round)
ur: (ﻝﻮﮔ = 0.5) ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Profile Type
ur: ﻢﺴﻗ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: The type of shape used to rebuild a beveled section
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﻝﻮﯿﺑ ﯽﺴﮐ ﻮﺟ ﻢﺴﻗ ﮦﻭ ﯽﮐ ﻞﮑﺷ

en: Superellipse
ur: ﯼﻮﻀﯿﺑ ﺮﭙﺳ

en: The profile can be a concave or convex curve
ur: ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﻞﺑ ﺏﺪﺤﻣ ﺎﯾ ﺮﻌﻘﻣ ﮏﯾﺍ ﻞﺋﺎﻓﻭﺮﭘ

en: The profile can be any arbitrary path between its endpoints
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﺘﺳﺍﺭ ﯽﻧﺎﻣ ﻦﻣ ﯽﮭﺑ ﯽﺋﻮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﻨﭘﺍ ﻞﺋﺎﻓﻭﺮﭘ

en: Number of segments for round edges/verts
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﯿﻟ ﮯﮐ ﺲﭨﺭﻭ/ﮞﻭﺭﺎﻨﮐ ﻝﻮﮔ

en: Spread distance for inner miter arcs
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﺲﮐﺭﺁ ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Clamp Overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ ﭗﻤﯿﻠﮐ

en: Clamp the width to avoid overlap
ur: ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﯽﺋﺍﮌﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﭗﯿﻟﺭﻭﻭﺍ

en: Vertex group name
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex Weight
ur: ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Attribute name for vertex weight
ur: ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ

en: Vertex Mesh Method
ur: ﮧﻘﯾﺮﻃ ﻝﺎﺟ ﺲﮑﯿﭨﺭﻭ

en: The method to use to create the mesh at intersections
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﺮﭘ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Grid Fill
ur: ﻞﻓ ﮈﺮﮔ

en: Default patterned fill
ur: ﺎﻧﺮﮭﺑ ﻻﺍﻭ ﻥﺮﭩﯿﭘ ﭧﻟﺎﻔﯾﮈ

en: A cut-off at the end of each profile before the intersection
ur: ﻑﺁ ﭧﮐ ﮏﯾﺍ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Bevel amount
ur: ﻢﻗﺭ ﻝﻮﯿﺑ

en: Width Percent
ur: ﺪﺼﯿﻓ ﯽﺋﺍﮌﻮﭼ

en: Bevel amount for percentage method
ur: ﻢﻗﺭ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﺪﺼﯿﻓ

en: Boolean Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﻟﻮﺑ

en: Boolean operations modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﻨﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Use mesh objects in this collection for Boolean operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Debug
ur: ﮓﺒﯾﮈ

en: Debugging options, only when started with '-d'
ur: ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮫﺗﺎﺳ ﮯﮐ 'd-' ﻑﺮﺻ ،ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ

en: No Dissolve
ur: ﮟﯿﮩﻧ ﻞﯿﻠﺤﺗ ﯽﺋﻮﮐ

en: No Connect Regions
ur: ﮟﯿﮩﻧ ﺰﻨﺠﯾﺭ ﭧﮑﯿﻨﮐ ﯽﺋﻮﮐ

en: Overlap Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﭗﯿﻟﺭﻭﻭﺍ

en: Threshold for checking overlapping geometry
ur: ﺪﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﭼ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ

en: Material Mode
ur: ﮈﻮﻣ ﻞﯾﺮﭩﯿﻣ

en: Method for setting materials on the new faces
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﺩﺍﻮﻣ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺌﻧ

en: Index Based
ur: ﯽﻨﺒﻣ ﺮﭘ ﺲﮑﯾﮉﻧﺍ

en: Transfer
ur: ﯽﻠﻘﺘﻨﻣ

en: Transfer materials from non-empty slots to the result mesh, adding new materials as necessary. For empty slots, fall back to using the same material index as the operand mesh.
ur: .ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﺩﺍﻮﻣ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺶﯿﻣ ﮉﻨﯾﺮﭘﺂںﯾﺮﮔ ﺲﭘﺍﻭ ،ﮯﯿﻟ ﮯﮐ ﺲﭨﻼﺳ ﯽﻟﺎﺧ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﯿﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ،ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺶﯿﻣ ﭧﻟﺯﺭ ﮯﺳ ﮞﻮﭨﻼﺳ ﯽﻟﺎﺧ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ

en: Mesh object to use for Boolean operation
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Operand Type
ur: ﻢﺴﻗ ﯽﮐ ﮉﻨﯾﺮﭘﺁ

en: Use a mesh object as the operand for the Boolean operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﻝﺎﺟ ﺭﻮﻄﺑ ﮯﮐ ﮉﻨﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Use a collection of mesh objects as the operand for the Boolean operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﻨﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Keep the part of the mesh that is common between all operands
ur: ﮯﮨ ﮎﺮﺘﺸﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﻨﯾﺮﭘﺁ ﻡﺎﻤﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﺶﯿﻣ

en: Union
ur: ﻦﯿﻧﻮﯾ

en: Combine meshes in an additive way
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮯﻘﯾﺮﻃ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﻮﮐ ﮞﻮﺸﯿﻣ

en: Combine meshes in a subtractive way
ur: ﺎﺠﮑﯾ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﻮﭩﮐﺮﭩﺒﺳ ﮏﯾﺍ

en: Method for calculating booleans
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻦﯿﻟﻮﺑ

en: Exact
ur: ﻖﺑﺎﻄﻣ ﻦﯿﻋ

en: Hole Tolerant
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺷﺍﺩﺮﺑ ﺥﺍﺭﻮﺳ

en: Better results when there are holes (slower)
ur: (ﺖﺴﺳ) ﺞﺋﺎﺘﻧ ﺮﺘﮩﺑ ﻮﺗ ﮞﻮﮨ ﺥﺍﺭﻮﺳ ﺐﺟ

en: Self Intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ

en: Allow self-intersection in operands
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ ﮟﯿﻣ ﺯﮉﻨﯾﺮﭘﺁ

en: Build Modifier
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Build effect modifier
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ

en: Total time the build effect requires
ur: ﺖﻗﻭ ﻞﮐ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﯽﺗﺍﺮﯿﻤﻌﺗ

en: Start frame of the effect
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﺎﮐ ﺮﺛﺍ

en: Seed for random if used
ur: ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮔﺍ

en: Randomize
ur: ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomize the faces or edges during build
ur: ﮟﯾﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﮞﻭﺮﮩﭼ ﻥﺍﺭﻭﺩ ﮯﮐ ﺮﯿﻤﻌﺗ

en: Reversed
ur: ﺎﭩﻟﺍ

en: Deconstruct the mesh instead of building it
ur: ﮟﯾﺮﮐ ﭧﮑﯾﺮﭩﺴﻨﮐ ﯼﮈ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﻮﮐ ﺶﯿﻣ

en: Cast Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﺳﺎﮐ

en: Modifier to cast to other shapes
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺳﺎﮐ ﮟﯿﻣ ﮞﻮﻠﮑﺷ ﯼﺮﺳﻭﺩ

en: Target object shape
ur: ﻞﮑﺷ ﯽﮐ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Cuboid
ur: ﮉﺋﺎﺑﻮﯿﮐ

en: Control object: if available, its location determines the center of the effect
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺮﺛﺍ ﻡﺎﻘﻣ ﺎﮐ ﺱﺍ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ :ﭧﮑﯿﺠﺑﺁ ﻝﻭﺮﭩﻨﮐ

en: Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)
ur: (ﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ 0 ﮯﯿﻟ ﮯﮐ ﺩﻭﺪﺤﻣﻻ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻ ﺭﺪﻧﺍ ﮯﮐ ﮯﻠﺻﺎﻓ ﺱﺍ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺮﺛﺍ

en: Size of projection shape (leave as 0 for auto)
ur: (ﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ 0 ﮯﯿﻟ ﮯﮐ ﻮﭨﺁ) ﺰﺋﺎﺳ ﺎﮐ ﻞﮑﺷ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Size from Radius
ur: ﺰﺋﺎﺳ ﮯﺳ ﺱﺍﺩﺭ

en: Use radius as size of projection shape (0 = auto)
ur: (ﻮﭨﺁ = 0) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﮑﺷ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Use Transform
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Use object transform to control projection shape
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Cloth Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﺗﻼﮐ

en: Cloth simulation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﮫﺗﻼﮐ

en: Hair Grid Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮈﺮﮔ ﺮﺌﯿﮨ

en: Hair Grid Minimum
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﮈﺮﮔ ﺎﮐ ﮞﻮﻟﺎﺑ

en: Hair Grid Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﮈﺮﮔ ﺮﺌﯿﮨ

en: Collision Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺩﺎﺼﺗ

en: Collision modifier defining modifier stack position used for collision
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺩﺎﺼﺗ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ  ﻡﺎﻘﻣ  ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺩﺎﺼﺗ

en: Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ

en: Corrective Smooth Modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍ

en: Correct distortion caused by deformation
ur: ﺦﺴﻣ ﺖﺳﺭﺩ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﯽﺗﺮﺘﺧﺍ

en: Lambda Factor
ur: ﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟ

en: Smooth effect factor
ur: ﺮﺼﻨﻋ ﺮﺛﺍ ﺭﺍﻮﻤﮨ

en: Bind current shape
ur: ﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ

en: Rest Source
ur: ﺬﺧﺎﻣ ﯽﻗﺎﺑ

en: Select the source of rest positions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻌﯾﺭﺫ ﺎﮐ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﻡﺍﺭﺁ

en: Original Coords
ur: ﺯﮈﻮﮐ ﻞﺻﺍ

en: Use base mesh vertex coordinates as the rest position
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﻗﺎﺑ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﺲﯿﺑ

en: Bind Coords
ur: ﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﺯﮈﻮﮐ

en: Use bind vertex coordinates for rest position
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ  ﻡﺎﻘﻣ  ﭧﺴﯾﺭ

en: Compensate for scale applied by other modifiers
ur: ﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﺌﮔ ﮯﺋﺎﮕﻟ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮮﺮﺳﻭﺩ

en: Smooth Type
ur: ﻢﺴﻗ ﺭﺍﻮﻤﮨ

en: Method used for smoothing
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Use the average of adjacent edge-vertices
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻂﺳﻭﺍ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ

en: Length Weight
ur: ﻥﺯﻭ ﯽﺋﺎﺒﻤﻟ

en: Use the average of adjacent edge-vertices weighted by their length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻂﺳﻭﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻞﺼﺘﻣ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻥﺍ

en: Only Smooth
ur: ﺭﺍﻮﻤﮨ ﻑﺮﺻ

en: Apply smoothing without reconstructing the surface
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺢﻄﺳ

en: Pin Boundaries
ur: ﺰﯾﺭﮉﻧﺅﺎﺑ ﻦﭘ

en: Excludes boundary vertices from being smoothed
ur: ﮯﮨ ﺎﺗﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺭﮉﻧﺅﺎﺑ ﮯﺳ ﮯﻧﻮﮨ ﺭﺍﻮﻤﮨ

en: Curve Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ

en: Curve deformation modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﻢﺧ

en: Deform Axis
ur: ﺲﺴﮑﯾﺍ ﻡﺭﺎﻔﯾﮈ

en: The axis that the curve deforms along
ur: ﮯﮨ ﺎﺗﻮﮨ ﺏﺍﺮﺧ ﻞﺑ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﺭﻮﺤﻣ ﮦﻭ

en: Curve object to deform with
ur: ﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﺷ  ﻢﺧ

en: Data Transfer Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈ

en: Modifier transferring some data from a source mesh
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﮫﭽﮐ ﮯﺳ ﻝﺎﺟ ﺬﺧﺎﻣ

en: Edge Data Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﺞﯾﺍ

en: Which edge data layers to transfer
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﺞﯾﺍ ﯽﺴﻧﻮﮐ

en: Transfer sharp mark
ur: ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﻥﺎﺸﻧ ﺰﯿﺗ

en: UV Seam
ur: ﻥﻮﯿﺳ ﯼﻭﻮﯾ

en: Transfer UV seam mark
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻥﺎﺸﻧ ﻥﻮﯿﺳ ﯼﻭﻮﯾ

en: Transfer subdivision crease values
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺰﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Bevel Weight
ur: ﻥﺯﻭ ﻝﻮﯿﺑ

en: Transfer bevel weights
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ

en: Freestyle
ur: ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Transfer Freestyle edge mark
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮎﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Face Corner Data Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼ

en: Which face corner data layers to transfer
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﮯﻧﻮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺲﺟ

en: Transfer custom normals
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Transfer color attributes
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: UVs
ur: s ﯼﻭﻮﯾ

en: Transfer UV layers
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮩﺗ  ﯼﻭﻮﯾ

en: Poly Data Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﯽﻟﻮﭘ

en: Which face data layers to transfer
ur: ﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮯﺴﺟ

en: Transfer flat/smooth mark
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻥﺎﺸﻧ ﺭﺍﻮﻤﮨ / ﭧﯿﻠﻓ

en: Freestyle Mark
ur: ﮎﺭﺎﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Transfer Freestyle face mark
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Vertex Data Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ

en: Which vertex data layers to transfer
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﮯﻧﻮﮐ ﯽﺴﻧﻮﮐ

en: Transfer active or all vertex groups
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﺎﯾ ﻝﺎﻌﻓ

en: Edge Mapping
ur: ﮓﻨﭙﯿﻣ ﺞﯾﺍ

en: Method used to map source edges to destination ones
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﻊﺒﻨﻣ

en: Copy from identical topology meshes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﻝﺎﺟ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﺴﯿﺟ ﮏﯾﺍ

en: Nearest Vertices
ur: ﯼﺩﻮﻤﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from most similar edge (edge which vertices are the closest of destination edge's ones)
ur: (ﮟﯿﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﻝﺰﻨﻣ ﯽﭨﻮﭼ ﯽﮐ ﺲﺟ ﮦﺭﺎﻨﮐ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﺐﺳ

en: Nearest Edge
ur: ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from closest edge (using midpoints)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Face Edge
ur: ﮮﺭﺎﻨﮐ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from closest edge of closest face (using midpoints)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Projected Edge Interpolated
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺞﯾﺍ ﮦﺪﺷ ﭧﮑﯿﺟﻭﺮﭘ

en: Interpolate all source edges hit by the projection of destination one along its own normal (from vertices)
ur: (ﮯﺳ ﯼﺩﻮﻤﻋ) ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺬﺧﺎﻣ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻝﺰﻨﻣ

en: Islands Precision
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﺋﺍﺰﺟ

en: Factor controlling precision of islands handling (typically, 0.1 should be enough, higher values can make things really slow)
ur: (ﮟﯿﮨ ﯽﺘﮑﺳ ﺎﻨﺑ ﺖﺴﺳ ﯽﻌﻗﺍﻭ ﻮﮐ ﮞﻭﺰﯿﭼ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﯽﻓﺎﮐ 0.1 ،ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﺮﺋﺍﺰﺟ

en: Destination Layers Matching
ur: ﭖﻼﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﻝﺰﻨﻣ

en: How to match source and destination layers
ur: ﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Affect active data layer of all targets
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓ ﯽﮐ ﻑﺍﺪﮨﺍ ﻡﺎﻤﺗ

en: By Name
ur: ﮯﺳ ﻡﺎﻧ

en: Match target data layers to affect by name
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺳ ﻡﺎﻧ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨ

en: By Order
ur: ﮯﺳ ﻢﮑﺣ

en: Match target data layers to affect by order (indices)
ur: (ﺲﮑﯾﮉﻧﺍ) ﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺐﯿﺗﺮﺗ

en: Source Layers Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﺗﺮﭘ ﺬﺧﺎﻣ

en: Which layers to transfer, in case of multi-layers types
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮩﺗ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻮﺗﺮﭘ ﺮﯿﺜﮐ

en: Only transfer active data layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓ ﻑﺮﺻ

en: All Layers
ur: ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ

en: Transfer all data layers
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﻡﺎﻤﺗ

en: Selected Pose Bones
ur: ﮞﺎﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣ

en: Transfer all vertex groups used by selected pose bones
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣ

en: Deform Pose Bones
ur: ﮞﺎﯾﮉﮨ ﺯﺍﺪﻧﺍ ﻡﺭﺎﻔﯾﮈ

en: Transfer all vertex groups used by deform bones
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻮﯾﮉﮨ ﺏﺍﺮﺧ

en: Face Corner Mapping
ur: ﮓﻨﭙﯿﻣ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼ

en: Method used to map source faces' corners to destination ones
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ

en: Nearest Corner and Best Matching Normal
ur: ﻞﻣﺭﺎﻧ ﮓﻨﭽﯿﻣ ﻦﯾﺮﺘﮩﺑ ﺭﻭﺍ ﮧﺷﻮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from nearest corner which has the best matching normal
ur: ﻮﮨ ﻞﻣﺭﺎﻧ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Corner and Best Matching Face Normal
ur: ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﺭﻭﺍ ﮧﺷﻮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from nearest corner which has the face with the best matching normal to destination corner's face one
ur: ﻮﮨ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﮯﺳ ﮮﺮﮩﭼ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﻝﺰﻨﻣ ﮦﺮﮩﭼ ﺎﮐ ﺲﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Corner of Nearest Face
ur: ﮧﺷﻮﮔ ﯽﺒﯾﺮﻗ ﺎﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from nearest corner of nearest face
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Face Interpolated
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from interpolated corners of the nearest source face
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮞﻮﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Projected Face Interpolated
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺮﮩﭼ ﻊﻗﻮﺘﻣ

en: Copy from interpolated corners of the source face hit by corner normal projection
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮞﻮﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮮﺭﺎﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻡﺎﻋ ﮯﮐ ﮯﻧﻮﮐ

en: Max Distance
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum allowed distance between source and destination element, for non-topology mappings
ur: ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻥﺎﻧ ،ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﺕﺯﺎﺟﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Factor to use when applying data to destination (exact behavior depends on mix mode, multiplied with weights from vertex group when defined)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮯﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﺗ ﮯﺋﺎﺟ ﯽﮐ ﺖﺣﺎﺿﻭ ﺐﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﻮﻃ ﺲﮑﻣ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺰﻨﻣ ﻮﮐ ﺎﭩﯾﮈ

en: How to affect destination elements with source values
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﻊﺒﻨﻣ

en: Overwrite all elements' data
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

en: Above Threshold
ur: ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ

en: Only replace destination elements where data is above given threshold (exact behavior depends on data type)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﮯﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﯽﺌﮔ ﯼﺩ ﺎﭩﯾﮈ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﻑﺮﺻ

en: Below Threshold
ur: ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ

en: Only replace destination elements where data is below given threshold (exact behavior depends on data type)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﮯﮨ ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ ﯽﺌﮔ ﯼﺩ ﺎﭩﯾﮈ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﻑﺮﺻ

en: Mix source value into destination one, using given threshold as factor
ur: ﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﮏﯾﺍ ﻝﺰﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻓ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Add source value to destination one, using given threshold as factor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯿﻠﯾﻭ ﺱﺭﻮﺳ ﮟﯿﻣ ﮏﯾﺍ ﻝﺰﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻓ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Subtract source value to destination one, using given threshold as factor
ur: ﮟﯿﺋﺎﭩﮭﮔ ﮯﺳ ﮏﯾﺍ ﻝﺰﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺼﻨﻋ ﺭﻮﻄﺑ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Multiply source value to destination one, using given threshold as factor
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﮏﯾﺍ ﻝﺰﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺭﻮﻄﺑ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩ

en: Source Object
ur: ﭧﮑﯿﺠﺑﺁ ﺬﺧﺎﻣ

en: Object to transfer data from
ur: ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﺳ

en: Face Mapping
ur: ﮓﻨﭙﯿﻣ ﺲﯿﻓ

en: Method used to map source faces to destination ones
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻊﺒﻨﻣ

en: Nearest Face
ur: ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from nearest face (using center points)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭩﻨﺳ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Best Normal-Matching
ur: ﮓﻨﭽﯿﻣ ﻞﻣﺭﺎﻧ ﻦﯾﺮﺘﮩﺑ

en: Copy from source face which normal is the closest to destination one
ur: ﮯﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻝﺰﻨﻣ ﻡﺎﻋ ﻮﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ

en: Interpolate all source polygons intersected by the projection of destination one along its own normal
ur: ﮟﯾﺩ ﮌﻮﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻥﻭ ﻝﺰﻨﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﻢﺴﺠﻣ ﺬﺧﺎﻣ ﻡﺎﻤﺗ

en: Ray Radius
ur: ﺱﺍﺩﺭ ﮮﺭ

en: 'Width' of rays (especially useful when raycasting against vertices or edges)
ur: (ﻮﮨ ﮓﻨﭩﺳﺎﮐ ﮮﺭ ﻑﻼﺧ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﮞﻮﻋﺎﻌﺷ ﺐﺟ ﮯﮨ ﺪﯿﻔﻣ ﺮﭘ ﺭﻮﻃ ﺹﺎﺧ) 'ﯽﺋﺍﮌﻮﭼ' ﯽﮐ ﮞﻮﻋﺎﻌﺷ

en: Edge Data
ur: ﺎﭩﯾﮈ ﺞﯾﺍ

en: Enable edge data transfer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮮﺭﺎﻨﮐ

en: Face Corner Data
ur: ﺎﭩﯾﮈ ﺎﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼ

en: Enable face corner data transfer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Only Neighbor Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺳﻭﮍﭘ ﻑﺮﺻ

en: Source elements must be closer than given distance from destination one
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺐﯾﺮﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﯼﺭﻭﺩ ﯽﺌﮔ ﯼﺩ ﮯﺳ ﻝﺰﻨﻣ ﮏﯾﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﺬﺧﺎﻣ

en: Object Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼ

en: Evaluate source and destination meshes in global space
ur: ﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮞﻮﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ

en: Enable face data transfer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮮﺮﮩﭼ

en: Vertex Data
ur: ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ

en: Enable vertex data transfer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ

en: Vertex Mapping
ur: ﮓﻨﭙﯿﻣ ﺲﮑﯿﭨﺭﻭ

en: Method used to map source vertices to destination ones
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﻊﺒﻨﻣ

en: Copy from closest vertex
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Edge Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﮦﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from closest vertex of closest edge
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Edge Interpolated
ur: ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from interpolated values of vertices from closest point on closest edge
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Nearest Face Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from closest vertex of closest face
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯼﺩﻮﻤﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from interpolated values of vertices from closest point on closest face
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Copy from interpolated values of vertices from point on closest face hit by normal-projection
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﺮﭘ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻡﺎﻋ

en: Vertex group name for selecting the affected areas
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣ

en: Decimate Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﻤﯿﺴﯾﮈ

en: Decimation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻤﯿﺴﯾﮈ

en: Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Only dissolve angles below this (planar only)
ur: (ﺮﻧﻼﭘ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭽﯿﻧ ﮯﮐ ﺱﺍ ﻑﺮﺻ

[ctx: Mesh]
en: Mode
ur: ﮈﻮﻣ

[ctx: Mesh]
en: Collapse
ur: ﺎﻨﭩﻤﺳ

en: Use edge collapsing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺮﮔ ﮮﺭﺎﻨﮐ

[ctx: Mesh]
en: Un-Subdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

en: Use un-subdivide face reduction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻤﮐ ﯽﮐ ﮮﺮﮩﭼ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

[ctx: Mesh]
en: Planar
ur: ﺮﻧﻼﭘ

en: Dissolve geometry to form planar polygons
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻢﺴﺠﻣ ﺮﻧﻼﭘ

en: Delimit
ur: ﯼﺪﻨﺑ ﺪﺣ

en: Limit merging geometry
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Delimit by face directions
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﮞﻮﺘﻤﺳ ﯽﮐ ﮮﺮﮩﭼ

en: Delimit by face material
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Delimit by edge seams
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﻮﯿﺳ ﮮﺭﺎﻨﮐ

en: Delimit by sharp edges
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Delimit by UV coordinates
ur: ﯼﺪﻨﺑ ﺪﺣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: Face Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﮮﺮﮩﭼ

en: The current number of faces in the decimated mesh
ur: ﺩﺍﺪﻌﺗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﻝﺎﺟ ﮉﭩﯿﻤﯿﺴﯾﮈ

en: Invert vertex group influence (collapse only)
ur: (ﺎﻨﭩﻤﺳ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Number of times reduce the geometry (unsubdivide only)
ur: (ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Ratio of triangles to reduce to (collapse only)
ur: (ﺎﻨﭩﻤﺳ ﻑﺮﺻ) ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺐﺳﺎﻨﺗ ﺎﮐ ﻥﻮﮑﺗ

en: Axis of symmetry
ur: ﺭﻮﺤﻣ ﺎﮐ ﯽﮕﻨﮨﺁ ﻢﮨ

en: Keep triangulated faces resulting from decimation (collapse only)
ur: (ﻡﺪﮩﻨﻣ ﻑﺮﺻ) ﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻭﺮﮩﭼ ﯽﺧﺭ ﮧﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﻟﺰﻨﺗ

en: All Boundaries
ur: ﺩﻭﺪﺣ ﻡﺎﻤﺗ

en: Dissolve all vertices in between face boundaries (planar only)
ur: (ﺮﻧﻼﭘ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ

en: Symmetry
ur: ﯽﮕﻨﮨﺁ ﻢﮨ

en: Maintain symmetry on an axis
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻥﺯﺍﻮﺗ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Vertex group name (collapse only)
ur: (ﺎﻨﭩﻤﺳ ﻑﺮﺻ) ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Displace Modifier
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Displacement modifier
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Use the texture's intensity value to displace in the X direction
ur: X ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳ

en: Use the texture's intensity value to displace in the Y direction
ur: Y ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳ

en: Use the texture's intensity value to displace in the Z direction
ur: Z ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳ

en: Use the texture's intensity value to displace along the vertex normal
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ

en: Custom Normal
ur: ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use the texture's intensity value to displace along the (averaged) custom normal (falls back to vertex)
ur: (ﮯﮨ ﺎﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﺲﮑﯿﭨﻭﻭ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺪﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ (ﻂﺳﻭﺍ)

en: RGB to XYZ
ur: RGB ﮯﺳ XYZ

en: Use the texture's RGB values to displace the mesh in the XYZ direction
ur: XYZ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯾﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺖﻤﺳ

en: Midlevel
ur: ﺢﻄﺳ ﯽﻧﺎﯿﻣﺭﺩ

en: Material value that gives no displacement
ur: ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﺋﻮﮐ ﻮﺟ ﺭﺪﻗ ﯼﺩﺎﻣ

en: Space
ur: ﻼﺧ

en: Direction is defined in local coordinates
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﻣ ﻁﺎﻘﻧ ﯽﻣﺎﻘﻣ ﺖﺣﺎﺿﻭ ﯽﮐ ﺖﻤﺳ

en: Direction is defined in global coordinates
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﻣ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﻤﺳ

en: Amount to displace geometry
ur: ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Texture Coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Use the local coordinate system for the texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Use the global coordinate system for the texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Use the linked object's local coordinate system for the texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Use UV coordinates for the texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ

en: Texture Coordinate Bone
ur: ﯼﮉﮨ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Bone to set the texture coordinates
ur: ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Texture Coordinate Object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Object to set the texture coordinates
ur: ﮟﯾﺮﮐ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻧﺮﮐ ﭧﯿﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Dynamic Paint Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ

en: Dynamic Paint modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ

[ctx: Simulation]
en: Type
ur: ﻢﺴﻗ

[ctx: Simulation]
en: Canvas
ur: ﺱﻮﻨﯿﮐ

[ctx: Simulation]
en: Brush
ur: ﺵﺮﺑ

en: EdgeSplit Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻠﭙﺳﺍ ﺞﯾﺍ

en: Edge splitting modifier to create sharp edges
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﭩﻠﭙﺳﺍ ﺞﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Split Angle
ur: ﮧﯾﻭﺍﺯ ﻢﯿﺴﻘﺗ

en: Angle above which to split edges
ur: ﮯﮨ ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯ

en: Use Edge Angle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮕﻨﯾﺍ ﺞﯾﺍ

en: Split edges with high angle between faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﯾﻭﺍﺯ ﮯﭽﻧﻭﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Use Sharp Edges
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Split edges that are marked as sharp
ur: ﮟﯿﮨ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﯿﺗ ﻮﺟ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Explode Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﭙﺴﮑﯾﺍ

en: Explosion effect modifier based on a particle system
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﮧﮐﺎﻤﮬﺩ ﯽﻨﺒﻣ ﺮﭘ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍ

en: Particle UV
ur: ﯼﻭﻮﯾ ﻞﮑﯿﭨﺭﺎﭘ

en: UV map to change with particle age
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﺮﻤﻋ ﯽﮐ ﮦﺭﺫ

en: Protect
ur: ﺎﻧﺮﮐ ﺖﻇﺎﻔﺣ

en: Clean vertex group edges
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Alive
ur: ﮦﺪﻧﺯ

en: Show mesh when particles are alive
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﺟ ﺮﭘ ﮯﻧﻮﮨ ﮦﺪﻧﺯ ﺕﺍﺭﺫ

en: Dead
ur: ﮦﺩﺮﻣ

en: Show mesh when particles are dead
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﺟ ﺮﭘ ﮯﻧﺮﻣ ﺕﺍﺭﺫ

en: Show mesh when particles are unborn
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﺟ ﺮﭘ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﺮﯿﻏ ﺕﺍﺭﺫ

en: Cut Edges
ur: ﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Cut face edges for nicer shrapnel
ur: ﮟﯾﺩ ﭦﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﭩﻨﯿﮭﭼ ﯽﮭﭼﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Use particle size for the shrapnel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﮦﺭﺫ ﮯﺌﻟ ﮯﮐ ﻞﻨﯿﭙﯾﺮﺷ

en: Fluid Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﯿﺳ

en: Fluid simulation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓ

en: Container of the fluid simulation
ur: ﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳ of the ﺮﻨﯿﭩﻨﮐ

en: Add or remove fluid to a domain object
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﯿﺳ ﮟﯿﻣ ﮯﺷ ﻦﯿﻣﻭﮈ

en: Deflect fluids and influence the fluid flow
ur: ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺅﺎﮩﺑ ﮯﮐ ﻝﺎﯿﺳ ﺭﻭﺍ ﺎﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻟﺎﯿﺳ

en: Invert Vertex Group
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Invert vertex group weights
ur: ﻥﺯﻭ ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group name for modulating the deform
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻞﮑﺷ

en: Instance Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺜﻣ

en: Create grid of duplicate instances
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﺎﮐ ﮞﻮﻟﺎﺜﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Value for the distance between items
ur: ﺭﺪﻗ ﯽﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ

en: Number of items
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ءﺎﯿﺷﺍ

en: Invert Layer
ur: ﺕﺮﭘ ﺎﭩﻟﺍ

en: Invert layer filter
ur: ﺮﭩﻠﻓ ﮧﮩﺗ ﺎﭩﻟﺍ

en: Invert Layer Pass
ur: ﺱﺎﭘ ﮧﮩﺗ ﺎﭩﻟﺍ

en: Invert layer pass filter
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮧﮩﺗ ﺎﭩﻟﺍ

en: Invert Material
ur: ﺩﺍﻮﻣ ﺎﭩﻟﺍ

en: Invert material filter
ur: ﺮﭩﻠﻓ ﺩﺍﻮﻣ ﺎﭩﻟﺍ

en: Invert Material Pass
ur: ﺱﺎﭘ ﺩﺍﻮﻣ ﺎﭩﻟﺍ

en: Invert material pass filter
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﺩﺍﻮﻣ ﺎﭩﻟﺍ

en: Layer Pass
ur: ﺱﺎﭘ ﮧﮩﺗ

en: Layer pass filter
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮧﮩﺗ

en: Material used for filtering
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺮﭩﻠﻓ

en: Material Pass
ur: ﺱﺎﭘ ﺩﺍﻮﻣ

en: Material pass
ur: ﺱﺎﭘ ﺩﺍﻮﻣ

en: Offset Object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﯿﺴﻓﺁ

en: Random Offset
ur: ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Value for changes in location
ur: ﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺎﻘﻣ

en: Random Rotation
ur: ﺵﺩﺮﮔ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Value for changes in rotation
ur: ﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔ

en: Value for changes in scale
ur: ﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ

en: Index of the material used for generated strokes (0 keep original material)
ur: (ﮟﯿﮭﮐﺭ ﺩﺍﻮﻣ ﻞﺻﺍ 0) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Random seed
ur: ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Enable offset
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﯿﺴﻓﺁ

en: Use Layer Pass
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺎﭘ ﺮﺌﯿﻟ

en: Use layer pass filter
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻠﻓ ﺱﺎﭘ ﺮﺌﯿﻟ

en: Use Material Pass
ur: ﺱﺎﭘ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ

en: Use material pass filter
ur: ﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ

en: Use Object Offset
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﺰﯿﭼ

en: Shift
ur: ﭧﻔﺷ

en: Uniform Scale
ur: ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ

en: Use the same random seed for each scale axis for a uniform scale
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ

en: Animate strokes appearing and disappearing
ur: ﺎﻧﻮﮨ ﺐﺋﺎﻏ ﺭﻭﺍ ﺎﻧﻮﮨ ﺮﮨﺎﻇ ﮎﻭﺮﭩﺳﺍ ﮎﺮﺤﺘﻣ

en: Time Alignment
ur: ﮪﺪﯿﺳ ﯽﮐ ﺖﻗﻭ

en: How should strokes start to appear/disappear
ur: ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﺐﺋﺎﻏ / ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﻉﻭﺮﺷ ﺎﻧﻮﮨ ﺮﮨﺎﻇ ﺡﺮﻃ ﺲﮐ ﮎﻭﺮﭩﺳﺍ

en: Align Start
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮪﺪﯿﺳ

en: All strokes start at same time (i.e. short strokes finish earlier)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺘﺧ ﮯﻠﮩﭘ ﮎﻭﺮﭩﺳﺍ ﮯﭨﻮﮭﭼ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮯﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

en: Align End
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﻡﺎﺘﺘﺧﺍ

en: All strokes end at same time (i.e. short strokes start later)
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻣ ﺪﻌﺑ ﮎﻭﺮﭩﺳﺍ ﺮﺼﺘﺨﻣ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺘﺧ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

en: Fade Factor
ur: ﺮﺼﻨﻋ ﻻﺪﻨﮬﺩ

en: Defines how much of the stroke is fading in/out
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻢﺘﺧ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Opacity Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩ

en: How much strength fading applies on top of stroke opacity
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﺖﻗﺎﻃ ﯽﻨﺘﮐ ﺮﭘﻭﺍ ﮯﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Thickness Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: How much strength fading applies on top of stroke thickness
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﺖﻗﺎﻃ ﯽﻨﺘﮐ ﺮﭘﻭﺍ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: End Frame (when Restrict Frame Range is enabled)
ur: (ﻮﮨ ﻝﺎﻌﻓ ﺎﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺐﺟ) ﻢﯾﺮﻓ ﮉﻨﯾﺍ

en: Start Frame (when Restrict Frame Range is enabled)
ur: (ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺐﺟ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ

en: Maximum number of frames that the build effect can run for (unless another GP keyframe occurs before this time has elapsed)
ur: (ﻮﮨ ﮧﻧ ﻢﯾﺮﻓ ﯽﮐ GP ﺍﺮﺳﻭﺩ ﯽﺋﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺭﺰﮔ ﺖﻗﻭ ﮧﯾ ﮧﮐ ﮏﺗ ﺐﺟ) ﮯﮨ ﺎﺘﮑﺳ ﻞﭼ ﺮﺛﺍ ﯽﺗﺍﺮﯿﻤﻌﺗ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: How strokes are being built
ur: ﮟﯿﮨ ﮯﮨﺭ ﺎﺟ ﮯﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺡﺮﻃ ﺲﮐ

en: Strokes appear/disappear one after the other, but only a single one changes at a time
ur: ﮯﮨ ﺎﺗﻮﮨ ﻞﯾﺪﺒﺗ ﯽﮨ ﮏﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﺖﻗﻭ ﮏﯾﺍ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﮯﺗﻮﮨ ﺐﺋﺎﻏ/ﺮﮨﺎﻇ ﮮﺮﮕﯾﺩ ﺪﻌﺑ ﮯﮑﯾ ﮎﻭﺮﭩﺳﺍ

en: Multiple strokes appear/disappear at once
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﺐﺋﺎﻏ/ﺮﮨﺎﻇ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﮫﺗﺎﺳ ﮏﯾﺍ

en: Builds only new strokes (assuming 'additive' drawing)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ﮓﻨﺋﺍﺭﮈ 'ﯽﻓﺎﺿﺍ') ﮯﮨ ﺎﺗﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ ﻑﺮﺻ

en: Object used as build starting position
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺰﯿﭼ

en: Defines how much of the stroke is visible
ur: ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﺞﻟﺎﻓ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Speed Factor
ur: ﺮﭩﮑﯿﻓ ﮉﯿﭙﺳ

en: Multiply recorded drawing speed by a factor
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺮﭩﮑﯿﻓ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﮦﺪﺷ ﮈﺭﺎﮑﯾﺭ

en: Maximum Gap
ur: ﻕﺮﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: The maximum gap between strokes in seconds
ur: ﻕﺮﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ

en: Delay
ur: ﺮﯿﺧﺎﺗ

en: Number of frames after each GP keyframe before the modifier has any effect
ur: ﻮﮨ ﺮﺛﺍ ﯽﺋﻮﮐ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ GP ﺮﮨ

en: Output Vertex group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁ

en: Timing
ur: ﮓﻨﻤﺋﺎﭨ

en: Use drawing speed, a number of frames, or a manual factor to build strokes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺼﻨﻋ ﯽﺘﺳﺩ ﺎﯾ ﮞﻮﻤﯾﺮﻓ ﯽﺌﮐ ،ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ

en: Natural Drawing Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﯽﺗﺭﺪﻗ

en: Use recorded speed multiplied by a factor
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺮﮐ ﺏﺮﺿ ﮯﺳ ﺮﺼﻨﻋ ﯽﺴﮐ ﻮﮐ ﺭﺎﺘﻓﺭ ﮦﺪﺷ ﮈﺭﺎﮑﯾﺭ

en: Number of Frames
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Set a fixed number of frames for all build animations
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﺍﺪﻌﺗ ﮦﺭﺮﻘﻣ ﮏﯾﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮑﺗﺎﯿﮐﺮﺣ ﯽﺗﺍﺮﯿﻤﻌﺗ ﻡﺎﻤﺗ

en: Percentage Factor
ur: ﺮﭩﮑﯿﻓ ﺪﺼﯿﻓ

en: Set a manual percentage to build
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺼﯿﻓ ﯽﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: How are strokes animated (i.e. are they appearing or disappearing)
ur: (ﮟﯿﮨ ﮯﮨﺭ ﻮﮨ ﺐﺋﺎﻏ ﺎﯾ ﮟﯿﮨ ﮯﮨﺭ ﻮﮨ ﺮﮨﺎﻇ ﮦﻭ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮎﺮﺤﺘﻣ ﮯﺴﯿﮐ ﮎﻭﺮﭩﺳﺍ

en: Grow
ur: ﻮﮬﮍﺑ

en: Show points in the order they occur in each stroke (e.g. for animating lines being drawn)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ ﻮﮐ ﮞﻮﻨﺋﻻ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮦﻭ ﮯﺳ ﺐﯿﺗﺮﺗ ﺲﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺱﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Hide points from the end of each stroke to the start (e.g. for animating lines being erased)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﻣ ﻮﮐ ﮞﻮﻨﺋﻻ ﮎﺮﺤﺘﻣ ﻼًﺜﻣ) ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮏﺗ ﻉﻭﺮﺷ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Vanish
ur: ﺎﻧﺎﺟ ﻮﮨ ﺐﺋﺎﻏ

en: Hide points in the order they occur in each stroke (e.g. for animating ink fading or vanishing after getting drawn)
ur: (ﺎﻧﺎﺟ ﻮﮨ ﺐﺋﺎﻏ ﺪﻌﺑ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ ﺎﯾ ﺎﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﮨﻻﺪﻨﮬﺩ ﮯﮐ ﯽﮨﺎﯿﺳ ﻼًﺜﻣ) ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮦﻭ ﮯﺳ ﺐﯿﺗﺮﺗ ﺲﺟ ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺱﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Use Fading
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﻓ

en: Fade out strokes instead of directly cutting off
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﭨﺎﮐ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Restrict Visible Points
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺋﺮﻣ

en: Use a percentage factor to determine the visible points
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺪﺻ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺋﺮﻣ

en: Only modify strokes during the specified frame range
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻑﺮﺻ

en: Grease Pencil Color Modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﮓﻧﺭ ﺎﮐ

en: Attributes to modify
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ to ﺕﺎﻔﺻ

en: Modify fill and stroke colors
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﮕﻧﺭ ﮎﻭﺮﭩﺳﺍ ﺭﻭﺍ ﻞﻓ

en: Modify stroke color only
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ

en: Modify fill color only
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﮯﻧﺮﮭﺑ ﻑﺮﺻ

en: Custom curve to apply effect
ur: ﻢﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺮﺛﺍ

en: Color hue offset
ur: ﭧﯿﺴﻓﺁ ﻮﯿﮨ ﮓﻧﺭ

en: Color saturation factor
ur: ﻞﻣﺎﻋ ﯽﺘﭘﺮﺘﻨﺳ ﮓﻧﺭ

en: Use Custom Curve
ur: Use ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use a custom curve to define a factor along the strokes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﺼﻨﻋ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Color value factor
ur: ﻞﻣﺎﻋ ﺭﺪﻗ ﯽﮐ ﮓﻧﺭ

en: Grease Pencil Dash Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈ

en: Create dot-dash effect for strokes
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﺶﯾﮈ ﭦﺍﮈ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Offset into each stroke before the beginning of the dashed segment generation
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺸﯾﺮﻨﺟ ﭧﻨﻤﮕﯿﺳ ﮉﺸﯾﮈ

en: Active Dash Segment Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻝﺎﻌﻓ

en: Active index in the segment list
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﭧﺴﻟ ﭧﻨﻤﮕﯿﺳ

en: Grease Pencil Envelope Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻓﺎﻔﻟ

en: Envelope stroke effect modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﮎﻭﺮﭩﺳﺍ ﮧﻓﺎﻔﻟ

en: The material to use for the new strokes
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Algorithm to use for generating the envelope
ur: ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟ

en: Deform the stroke to best match the envelope shape
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭻﯿﻣ ﻦﯾﺮﺘﮩﺑ ﮯﺳ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟ

en: Add segments to create the envelope. Keep the original stroke.
ur: ﮟﯿﮭﮐﺭ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺼﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟ

en: Fills
ur: ﮯﮨ ﺎﺗﺮﮭﺑ

en: Add fill segments to create the envelope. Don't keep the original stroke.
ur: ﮟﯿﮭﮐﺭ ﮧﻧ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟ

en: Skip Segments
ur: ﮟﯾﮌﻮﮭﭼ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ

en: The number of generated segments to skip to reduce complexity
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮮﮌﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﯽﮔﺪﯿﭽﯿﭘ

en: Spread Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺅﻼﯿﮭﭘ

en: The number of points to skip to create straight segments
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺲﭩﻨﻤﮕﯿﺳ ﮯﮬﺪﯿﺳ

en: Multiplier for the strength of the new strokes
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Multiplier for the thickness of the new strokes
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Hook Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ

en: Hook modifier to modify the location of stroke points
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Hook Center
ur: ﺮﭩﻨﯿﺳ ﮏﮨ

en: If not zero, the distance from the hook where influence ends
ur: ﮯﮨ ﺎﺗﻮﮨ ﻢﺘﺧ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﮏﮨ ﻮﺗ ﮟﯿﮩﻧ ﺮﻔﺻ ﺮﮔﺍ

[ctx: Curve]
en: Falloff Type
ur: ﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ

[ctx: Curve]
en: No Falloff
ur: ﮟﯿﮩﻧ ﻑﺁ ﻝﺎﻓ ﯽﺋﻮﮐ

[ctx: Curve]
en: Curve
ur: ﻢﺧ

en: Reverse the transformation between this object and its target
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﺪﮨ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﺷ ﺱﺍ

en: Parent Object for hook, also recalculates and clears offset
ur: ﮯﮨ ﺎﺗﺮﮐ ﻑﺎﺻ ﻮﮐ ﭧﯿﺴﻓﺁ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﯽﮭﺑ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ،ﭧﮑﯿﺠﺑﺁ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮏﮨ

en: Relative force of the hook
ur: ﺕﻮﻗ ﺭﺍﺩ ﮧﺘﺷﺭ ﯽﮐ ﮏﮨ

en: Name of Parent Bone for hook (if applicable), also recalculates and clears offset
ur: ﮯﮨ ﺎﺗﺮﮐ ﻑﺎﺻ ﻮﮐ ﭧﯿﺴﻓﺁ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮭﺑ ،(ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﻡﺎﻧ ﺎﮐ ﻥﻮﺑ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮏﮨ

en: Uniform Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻡﺭﺎﻔﯿﻧﻮﯾ

en: Compensate for non-uniform object scale
ur: ﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ﮞﺎﺴﮑﯾ ﺮﯿﻏ

en: Grease Pencil Lattice Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻟﺎﺟ

en: Lattice object to deform with
ur: ﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﺽﺍﺮﺘﻋﺍ ﯽﻠﻌﺟ

en: Strength of modifier effect
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Length Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﺒﻤﻟ

en: Stretch or shrink strokes
ur: ﺎﻧﮍﮑﺳ ﺎﯾ ﺎﻨﭽﻨﯿﮭﮐ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: End Factor
ur: ﺮﺼﻨﻋ ﯽﻣﺎﺘﺘﺧﺍ

en: Added length to the end of each stroke relative to its length
ur: ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﺍ

en: Absolute added length to the end of each stroke
ur: ﯽﺋﺎﺒﻤﻟ ﯽﻓﺎﺿﺍ ﻖﻠﻄﻣ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Invert Curvature
ur: ﺅﺎﻤﮭﮔ ﺎﭩﻟﺍ

en: Invert the curvature of the stroke's extension
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ﮯﮐ ﻊﯿﺳﻮﺗ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Filter Angle
ur: ﻞﮕﻨﯾﺍ ﺮﭩﻠﻓ

en: Ignore points on the stroke that deviate from their neighbors by more than this angle when determining the extrapolation shape
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﭧﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮧﯾﻭﺍﺯ ﺱﺍ ﮯﺳ ﮞﻮﯿﺳﻭﮍﭘ ﮯﮐ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ

en: Mode to define length
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﺒﻤﻟ

en: Length in ratio to the stroke's length
ur: ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺐﺳﺎﻨﺗ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺞﻟﺎﻓ

en: Length in geometry space
ur: ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Used Length
ur: ﯽﺋﺎﺒﻤﻟ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Defines what portion of the stroke is used for the calculation of the extension
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ

en: Point Density
ur: ﯽﭩﺴﻨﯾﮈ ﭧﻨﺋﺍﻮﭘ

en: Multiplied by Start/End for the total added point count
ur: ﺏﺮﺿ ﮯﺳ ﻡﺎﺘﺘﺧﺍ/ﻉﻭﺮﺷ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓﺎﺿﺍ ﻞﮐ

en: Random End Factor
ur: ﺮﺼﻨﻋ ﯽﻣﺎﺘﺘﺧﺍ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Size of random length added to the end of each stroke
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﺰﺋﺎﺳ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random Noise Offset
ur: ﭧﯿﺴﻓﺁ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Smoothly offset each stroke's random value
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮯﺳ ﯽﻧﺎﺳﺁ ﻮﮐ ﺭﺪﻗ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Random Start Factor
ur: ﺮﭩﮑﯿﻓ ﭦﺭﺎﭩﺳﺍ ﻡﮉﻨﯾﺭ

en: Size of random length added to the start of each stroke
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﺰﺋﺎﺳ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Segment Influence
ur: ﺮﺛﺍ ﮧﻘﺒﻃ

en: Factor to determine how much the length of the individual segments should influence the final computed curvature. Higher factors makes small segments influence the overall curvature less.
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻢﮐ ﻮﮐ ﺅﺎﻤﮭﮔ ﯽﻋﻮﻤﺠﻣ ﻮﮐ ﮞﻮﺼﺣ ﮯﭨﻮﮭﭼ ﻞﻣﺍﻮﻋ ﯽﻠﻋﺍ ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺎﻨﺘﮐ ﺮﭘ ﺅﺎﻤﮭﮔ ﯽﺑﺎﺴﺣ ﯽﻤﺘﺣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﺼﺣ ﯼﺩﺍﺮﻔﻧﺍ ﮧﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Start Factor
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺮﭩﮑﯿﻓ

en: Added length to the start of each stroke relative to its length
ur: ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﺍ

en: Absolute added length to the start of each stroke
ur: ﯽﺋﺎﺒﻤﻟ ﯽﻓﺎﺿﺍ ﻖﻠﻄﻣ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Step
ur: ﻡﺪﻗ

en: Number of frames between randomization steps
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﮯﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ

en: Use Curvature
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼ ﮟﯿﻤﺧ

en: Follow the curvature of the stroke
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺅﺎﻤﮭﮔ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Use random values over time
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﺐﯿﺗﺮﺗ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Line Art Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ

en: Generate Line Art strokes from selected source
ur: ﺬﺧﺎﻣ ﺐﺨﺘﻨﻣ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﭦﺭﺁ ﻦﺋﻻ ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: Image Threshold
ur: ﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Segments with an image distance smaller than this will be chained together
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮮﮍﮑﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻠﺻﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮯﭨﻮﮭﭼ ﮯﺳ ﺱﺍ

en: Crease Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﺰﯾﺮﮐ

en: Angles smaller than this will be treated as creases. Crease angle priority: object Line Art crease override > mesh auto smooth angle > Line Art default crease.
ur: ﺰﯾﺮﮐ ﭧﻟﺎﻔﯾﮈ ﭦﺭﺁ ﻦﺋﻻ <ﻞﮕﻨﯾﺍ ﮫﺗﻮﻤﺳﺍ ﻮﭨﺁ ﻝﺎﺟ <ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺰﯾﺮﮐ ﭦﺭﺁ ﻦﺋﻻ ﮯﺷ :ﺢﯿﺟﺮﺗ ﯽﮐ ﻞﮕﻨﯾﺍ ﺰﯾﺮﮐ ﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺰﯾﺮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭨﻮﮭﭼ ﮯﺳ ﺱﺍ

en: Invert source vertex group values
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺭﻮﺳ

en: Is Baked
ur: ﮯﮨ ﺍﻮﮨ ﺎﮑﻨﯿﺳ

en: This modifier has baked data
ur: ﮯﮨ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ

en: Level End
ur: ﮉﻨﯾﺍ ﻝﻮﯿﻟ

en: Maximum number of occlusions for the generated strokes
ur: ﮟﯿﭨﻭﺎﮐﺭ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Level Start
ur: ﺯﺎﻏﺁ ﺎﮐ ﺢﻄﺳ

en: Minimum number of occlusions for the generated strokes
ur: ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Light Object
ur: ﭧﮑﯿﺠﺑﺁ ﯽﮑﻠﮨ

en: Use this light object to generate light contour
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﮯﮑﻠﮨ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﭺﻮﻤﺳ ﺎﮐ ﯽﻨﺷﻭﺭ

en: The strength value for the generate strokes
ur: ﺭﺪﻗ ﯽﮐ ﺖﻗﺎﻃ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﭧﯾﺮﻨﺟ

en: Overscan
ur: ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍ

en: A margin to prevent strokes from ending abruptly at the edge of the image
ur: ﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻢﺘﺧ ﮏﻧﺎﭼﺍ ﻮﮐ ﮎﻭﺮﭩﺳ ﺮﭘ ﮮﺭﺎﻨﮐ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Shadow Camera Far
ur: ﺭﻭﺩ ﮦﺮﻤﯿﮐ ﻭﮉﯿﺷ

en: Far clipping distance of shadow camera
ur: ﺎﻨﺷﺍﺮﺗ ﺭﻭﺩ ﺎﮐ ﮦﺮﻤﯿﮐ ﻭﮉﯿﺷ

en: Shadow Camera Near
ur: ﺐﯾﺮﻗ ﮦﺮﻤﯿﮐ ﻭﮉﯿﺷ

en: Near clipping distance of shadow camera
ur: ﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐ ﯽﮐ ﮮﺮﻤﯿﮐ ﻭﮉﯿﺷ

en: Shadow Camera Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﮮﺮﻤﯿﮐ ﻭﮉﯿﺷ

en: Represents the "Orthographic Scale" of an orthographic camera. If the camera is positioned at the light's location with this scale, it will represent the coverage of the shadow "camera".
ur: ﺎﮔ ﮮﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺞﯾﺭﻮﮐ ﯽﮐ "ﮦﺮﻤﯿﮐ" ﻭﮉﯿﺷ ﮧﯾ،ﮯﮨ ﺍﮍﮭﮐ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﯽﻨﺷﻭﺭ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺱﺍ ﮦﺮﻤﯿﮐ ﺮﮔﺍﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ "ﮧﻧﺎﻤﯿﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ" ﮯﮐ ﮮﺮﻤﯿﮐ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Select feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border.
ur: ﮟﯿﮨ ﺮﭘ ﺪﺣﺮﺳ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﮯﮔ ﮟﯾﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﻮﭩﻧﻮﮐ ﭧﺋﻻ ﺭﻭﺍ ﻭﮉﯿﺷ ﭧﺳﺎﮐ ﮟﯿﮨ ﯽﺗﺁ ﮯﺳ ﮞﻮﻗﻼﻋ ﺭﺍﺩ ﮧﯾﺎﺳ ﺎﯾ ﻦﺷﻭﺭ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﻨﺋﻻ ﺮﭽﯿﻓ ﮦﻭ

en: Not filtering any lines based on illumination region
ur: ﺎﻧﺮﮐ ﮟﯿﮩﻧ ﺮﭩﻠﻓ ﻮﮐ ﻦﺋﻻ ﯽﮭﺑ ﯽﺴﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻗﻼﻋ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Only selecting lines from illuminated regions
ur: ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮞﻮﻄﺧ ﻦﺷﻭﺭ ﻑﺮﺻ

en: Only selecting lines from shaded regions
ur: ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮞﻮﻗﻼﻋ ﺭﺍﺩ ﮧﯾﺎﺳ ﻑﺮﺻ

en: Selecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapes
ur: ﺎﻧﺎﻨﺑ ﮟﯿﻣ ﮞﻮﻠﮑﺷ ﮏﻠﺴﻨﻣ ﻮﮐ ﺝﺍﺰﺘﻣﺍ ﮯﮐ ﮞﻮﻨﺋﻻ ﻭﮉﯿﺷ ﺭﻭﺍ ﺭﻮﭩﻨﮐ ﭧﺋﻻ ،ﺭﻮﭩﻨﮐ ﺭﻭﺍ ،ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮞﻮﻄﺧ ﻦﺷﻭﺭ

en: Silhouette Filtering
ur: ﮓﻧﺮﭩﻠﻓ ﭧﯿﮩﻠﺳ

en: Select contour or silhouette
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭧﯿﮩﻠﺳ ﺎﯾ ﺭﻮﭩﻧﻮﮐ

en: Individual Silhouette
ur: ﭧﯿﮩﻠﺳ ﯼﺩﺍﺮﻔﻧﺍ

en: Smooth Tolerance
ur: ﯼﺭﺍﺩﺍﻭﺭ ﺭﺍﻮﻤﮨ

en: Strength of smoothing applied on jagged chains
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﭘ ﮞﻭﺮﯿﺠﻧﺯ ﺭﺍﺩ ﯼﺮﮕﻨﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Camera Object
ur: ﭧﮑﯿﺠﺑﺁ ﮦﺮﻤﯿﮐ

en: Use specified camera object for generating Line Art strokes
ur: ﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﮦﺮﻤﯿﮐ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭦﺭﺁ ﻦﺋﻻ

en: Generate strokes from the objects in this collection
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Generate strokes from this object
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮯﺷ ﺱﺍ

en: Source Type
ur: ﻢﺴﻗ ﯽﮐ ﺬﺧﺎﻣ

en: Line Art stroke source type
ur: ﻢﺴﻗ ﯽﮐ ﺬﺧﺎﻣ ﮎﻭﺮﭩﺳﺍ ﭦﺭﺁ ﻦﺋﻻ

en: Source Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺬﺧﺎﻣ

en: Match the beginning of vertex group names from mesh objects, match all when left empty
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﺐﺳ ﺮﭘ ﮯﻧﮌﻮﮭﭼ ﯽﻟﺎﺧ ،ﮟﯿﺋﻼﻣ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺳ ﮯﺷ ﺶﯿﻣ

en: Angle Splitting
ur: ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮧﯾﻭﺍﺯ

en: Angle in screen space below which a stroke is split in two
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﺼﺣ ﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ

en: Stroke Depth Offset
ur: ﭧﯿﺴﻓﺁ ﮫﺘﭙﯾﮈ ﮎﻭﺮﭩﺳﺍ

en: Move strokes slightly towards the camera to avoid clipping while preserve depth for the viewport
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺎﺳ ﺍﮌﻮﮭﺗ ﻑﺮﻃ ﯽﮐ ﮦﺮﻤﯿﮐ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮓﻨﭙﻠﮐ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺍﺮﮩﮔ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Grease Pencil layer to which assign the generated strokes
ur: Grease Pencil ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﺲﺟ ﮧﮩﺗ ﯽﮐ

en: Grease Pencil material assigned to the generated strokes
ur: ﺩﺍﻮﻣ Grease Pencil ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Back Face Culling
ur: ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ

en: Remove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabled
ur: ﺎﮔ ﮯﺋﺎﻨﺑ ﮮﺭﺎﻨﮐ ﮟﯿﻣ ﮞﻮﺤﻄﺳ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻒﻠﺘﺨﻣ ﺖﺒﺴﻧ ﯽﮐ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮧﯾ ،ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ ﮯﻠﮭﭽﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﺏﺎﺴﺣ

en: Use cached scene data from the first Line Art modifier in the stack. Certain settings will be unavailable.
ur: ﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺕﺎﺒﯿﺗﺮﺗ ﮫﭽﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﻦﯿﺳ ﮉﺸﯿﮐ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ ﮯﻠﮩﭘ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

en: Clipping Boundaries
ur: ﺰﯾﺭﮉﻧﺅﺎﺑ ﮓﻨﭙﻠﮐ

en: Allow lines generated by the near/far clipping plane to be shown
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﻨﺋﻻ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﯿﻠﭘ ﮓﻨﭙﻠﮐ ﺭﻭﺩ/ﺐﯾﺮﻗ

en: Use Contour
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﭩﻧﻮﮐ

en: Generate strokes from contours lines
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺮﯿﮑﻟ ﯽﮐ ﻞﮑﺷ

en: Use Crease
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﺮﮐ

en: Generate strokes from creased edges
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﭩﮐ

en: Crease On Sharp Edges
ur: ﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Allow crease to show on sharp edges
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﻮﮐ ﺰﯾﺮﮐ

en: Crease On Smooth Surfaces
ur: ﺰﯾﺮﮐ ﺮﭘ ﮞﻮﺤﻄﺳ ﺭﺍﻮﻤﮨ

en: Allow crease edges to show inside smooth surfaces
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﺤﻄﺳ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐ

en: Use Custom Camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use custom camera instead of the active camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Preserve Details
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ

en: Keep the zig-zag "noise" in initial chaining
ur: ﮟﯿﮭﮐﺭ "ﺭﻮﺷ" ﮓﯾﺯ ﮒﺯ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﯽﺋﺍﺪﺘﺑﺍ

en: Use Edge Mark
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﺭﺎﻣ ﺞﯾﺍ

en: Handle Overlapping Edges
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Allow edges in the same location (i.e. from edge split) to show properly. May run slower.
ur: ﮯﮨ ﺎﺘﮑﺳ ﻞﭼ ﮧﺘﺴﮨﺁ ﮯﺳ ﮏﯿﮭﭩںﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ (ﮯﺳ ﻢﯿﺴﻘﺗ ﯽﮐ ﮮﺭﺎﻨﮐ ﯽﻨﻌﯾ) ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Filter Face Marks
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Boundaries
ur: ﺩﻭﺪﺣ

en: Filter feature lines based on face mark boundaries
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻨﺋﻻ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﻭﺪﺣ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Invert face mark filtering
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Keep Contour
ur: ﮟﯿﮭﮐﺭ ﺭﻮﭩﻧﻮﮐ

en: Preserve contour lines while filtering
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻮﻨﺋﻻ ﺭﻮﭩﻧﻮﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺮﭩﻠﻓ

en: All Lines
ur: ﮟﯿﻨﺋﻻ ﻡﺎﻤﺗ

en: Treat all lines as the same line type so they can be chained together
ur: ﮟﯿﺋﺎﺟ ﮮﮍﮑﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺝﻼﻋ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻦﺋﻻ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﮞﻮﻨﺋﻻ ﻡﺎﻤﺗ

en: Intersection With Contour
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﭩﻧﻮﮐ

en: Treat intersection and contour lines as if they were the same type so they can be chained together
ur: ﮯﮑﺳ ﺎﺟ ﺍﮍﮑﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯿﮩﻧﺍ ﮧﮐﺎﺗ ﮞﻮﮨ ﯽﮐ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﮯﺴﯿﺟ ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﺱﺍ ﻮﮐ ﮞﻭﺮﯿﮑﻟ ﯽﮐ ﭺﻮﻤﺳ ﺭﻭﺍ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Use Geometry Space
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﯿﭙﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Use geometry distance for chaining instead of image space
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﯿﺠﻧﺯ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Image Boundary Trimming
ur: ﺎﻨﺷﺍﺮﺗ ﯼﺭﮉﻧﺅﺎﺑ ﯼﺮﯾﻮﺼﺗ

en: Trim all edges right at the boundary of image (including overscan region)
ur: (ﻦﺠﯾﺭ ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍ ﻝﻮﻤﺸﺑ) ﮟﯿﺷﺍﺮﺗ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﺮﯾﻮﺼﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ

en: Use Intersection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Generate strokes from intersections
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Mask bits to match from Collection Line Art settings
ur: ﺲﭩﺑ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﻦﺸﮑﯿﻠﮐ

en: Match Intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﭖﻼﻣ

en: Require matching all intersection masks instead of just one
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﻼﻣ ﻮﮐ ﺲﮑﺳﺎﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮏﯾﺍ ﻑﺮﺻ

en: Invert Collection Filtering
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﻊﻤﺟ

en: Select everything except lines from specified collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﺷ ﺮﮨ ﮦﻭﻼﻋ ﮯﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺹﻮﺼﺨﻣ

en: Invert Silhouette Filtering
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﭧﯿﮩﻠﺳ

en: Select anti-silhouette lines
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻨﺋﻻ ﭧﯿﮩﻠﺳ ﯽﭩﻨﯾﺍ

en: Use Light Contour
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﭩﻧﻮﮐ ﭧﺋﻻ

en: Generate light/shadow separation lines from a reference light object
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﯽﮔﺪﺤﯿﻠﻋ ﮧﯾﺎﺳ/ﯽﻨﺷﻭﺭ ﮯﺳ ﮯﺷ ﭧﺋﻻ ﺲﻧﺮﻔﯾﺭ

en: Use Loose
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻼﯿﮬﮈ

en: Generate strokes from loose edges
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Loose As Contour
ur: ﻼﯿﮬﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻧﻮﮐ

en: Loose edges will have contour type
ur: ﯽﮔﻮﮨ ﻢﺴﻗ ﯽﮐ ﭺﻮﻤﺳ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Chain Loose Edges
ur: ﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﮯﮐ ﺮﯿﺠﻧﺯ

en: Allow loose edges to be chained together
ur: ﮟﯾﺩ ﮯﻨﮨﺭ ﮮﮍﮑﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Use Material
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ

en: Generate strokes from borders between materials
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺪﺣﺮﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺍﻮﻣ

en: Mask bits to match from Material Line Art settings
ur: ﺲﭩﺑ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﻞﯾﺮﭩﯿﻣ

en: Match Masks
ur: ﮏﺳﺎﻣ ﭻﯿﻣ

en: Require matching all material masks instead of just one
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﻼﻣ ﻮﮐ ﮏﺳﺎﻣ ﯼﺩّﺎﻣ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮏﯾﺍ ﻑﺮﺻ

en: Use Occlusion Range
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻥﮊﻮﻠﮐﻭﺍ

en: Generate strokes from a range of occlusion levels
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﺪﺣ ﮏﯾﺍ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﭦﻭﺎﮐﺭ

en: Instanced Objects
ur: ﭧﮑﯿﺠﺑﺁ ﯽﻟﺎﺜﻣ

en: Allow particle objects and face/vertex instances to show in Line Art
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯼﺩﻮﻤﻋ/ﮮﺮﮩﭼ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﻞﮑﯿﭨﺭﺎﭘ ﮟﯿﻣ ﭦﺭﺁ ﻦﺋﻻ

en: Offset Towards Custom Camera
ur: ﭧﯿﺴﻓﺁ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﻢﭩﺴﮐ

en: Offset strokes towards selected camera instead of the active camera
ur: ﮎﻭﺮﭩﺳﺍ ﭧﯿﺳ ﻑﺁ ﻑﺮﻃ ﯽﮐ ﮦﺮﻤﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Match Output
ur: ﭧﭘ ﭦﺅﺁ ﭻﯿﻣ

en: Match output vertex group based on name
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ

en: Overlapping Edge Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺞﯾﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Allow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type.
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺮﮩﯿﺿﺮﻣ ﮧﯾ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻡﺎﺴﻗﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺩﺪﻌﺘﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ

en: Project contour lines using a light source object
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﻨﺋﻻ ﺭﻮﭩﻧﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺭﻮﺳ ﭧﺋﻻ

en: Vertex group name for selected strokes
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

en: Grease Pencil Mirror Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻨﯿﺋﺁ

en: Object used as center
ur: ﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣ

en: Mirror the X axis
ur: X ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﻮﺤﻣ

en: Mirror the Y axis
ur: Y ﮟﯿﺋﺎﻨﺑ ﺲﮑﻋ ﺎﮐ ﺭﻮﺤﻣ

en: Mirror the Z axis
ur: Z ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﻮﺤﻣ

en: Multiply Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺏﺮﺿ

en: Generate multiple strokes from one stroke
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍ

en: Distance of duplications
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮞﻮﻠﻘﻧ

en: Duplicates
ur: ﮟﯿﻠﻘﻧ

en: How many copies of strokes be displayed
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮞﺎﯿﭘﺎﮐ ﯽﻨﺘﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Fade center
ur: ﺰﮐﺮﻣ ﻻﺪﻨﮬﺩ

en: Fade influence of stroke's opacity
ur: ﺮﺛﺍ ﻻﺪﻨﮬﺩ ﺎﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Fade influence of stroke's thickness
ur: ﺮﺛﺍ ﻻﺪﻨﮬﺩ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Offset of duplicates, -1 to 1 (inner to outer)
ur: (ﯽﻧﻭﺮﯿﺑ to ﯽﻧﻭﺭﺪﻧﺍ) to 1 1- ,ﮟﯿﻠﻘﻧ of ﭧﯿﺴﻓﺁ

en: Fade the stroke thickness for each generated stroke
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﺮﮨ

en: Grease Pencil Noise Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻮﺷ

en: Noise effect modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺭﻮﺷ

en: Position Factor
ur: ﻞﻣﺎﻋ ﻡﺎﻘﻣ

en: Amount of noise to apply
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ

en: Strength Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺖﻗﺎﻃ

en: Amount of noise to apply to opacity
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻦﭘﻻﺪﻨﮬﺩ

en: Thickness Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺎﭨﻮﻣ

en: Amount of noise to apply to thickness
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﭘ ﯽﺋﺎﭨﻮﻣ

en: Amount of noise to apply to UV rotation
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﺵﺩﺮﮔ  ﯼﻭﻮﯾ

en: Noise Offset
ur: ﭧﯿﺴﻓﺁ ﺭﻮﺷ

en: Offset the noise along the strokes
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺭﻮﺷ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Scale the noise frequency
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﺭﻮﺷ

en: Where to perform randomization
ur: ﮯﮨ ﺎﻧﺮﮐ ﮞﺎﮩﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ

en: Randomize every number of frames
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺩﺍﺪﻌﺗ ﺮﮨ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Randomize on keyframes only
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﻑﺮﺻ

en: Noise Seed
ur: ﺞﯿﺑ ﺎﮐ ﺭﻮﺷ

en: Grease Pencil Offset Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﺴﻓﺁ

en: Values for change location
ur: ﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻡﺎﻘﻣ

en: Randomize stroke offset
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﭧﯿﺴﻓﺁ ﮎﻭﺮﭩﺳﺍ

en: Offset layers by the same factor
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﺗﺮﭘ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍ

en: Offset strokes by the same factor based on stroke draw order
ur: ﮎﻭﺮﭩﺳ ﭧﯿﺳ ﻑﺁ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﮈﺭﺁ ﺍﺭﮈ ﮎﻭﺮﭩﺳ

en: Offset materials by the same factor
ur: ﺩﺍﻮﻣ ﭧﯿﺴﻓﺁ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍ

en: Values for changes in rotation
ur: ﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔ

en: Values for changes in scale
ur: ﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ

en: Start Offset
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﯿﺴﻓﺁ

en: Offset starting point
ur: ﺯﺎﻏﺁ ﮧﻄﻘﻧ ﭧﯿﺴﻓﺁ

en: Number of elements that will be grouped
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮦﻭﺮﮔ ﮟﯿﮩﻨﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ

en: Grease Pencil Opacity Modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﻦﭘﻻﺪﻨﮬﺩ

en: Opacity Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﻦﭘﻻﺪﻨﮬﺩ

en: Factor of opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ of ﻞﻣﺎﻋ

en: Modify stroke hardness
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺘﺨﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Hardness Factor
ur: ﻞﻣﺎﻋ ﯽﺘﺨﺳ

en: Factor of stroke hardness
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺘﺨﺳ ﯽﮐ ﺞﻟﺎﻓ

en: Uniform Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮞﺎﺴﮑﯾ

en: Replace the stroke opacity instead of modulating each point
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﭩﺴﯿﭘﻭﺍ ﮎﻭﺮﭩﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﻮﯾﮈﺎﻣ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ

en: Use Weight as Factor
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺭﻮﻄﺑ ﻮﮐ ﻥﺯﻭ

en: Use vertex group weight as factor instead of influence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺼﻨﻋ ﺭﻮﻄﺑ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﭖﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮯﺋﺎﺠﺑ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ

en: Outline Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺋﻻ ﭦﺅﺁ

en: Outline of Strokes modifier from camera view
ur: ﮧﮐﺎﺧ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺳﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Target Object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ

en: Target object to define stroke start
ur: ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭦﺭﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍ

en: Outline Material
ur: ﺩﺍﻮﻣ ﻦﺋﻻ ﭦﺅﺁ

en: Material used for outline strokes
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻦﺋﻻ ﭦﺅﺁ

en: Sample Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﻧﻮﻤﻧ

en: Subdivisions
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Number of subdivisions
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Thickness of the perimeter stroke
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﻢﯾﺮﻓ

en: Keep Shape
ur: ﮟﯿﮭﮐﺭ ﻞﮑﺷ

en: Try to keep global shape
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷ ﯽﻤﻟﺎﻋ

en: Shrinkwrap Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭗﯾﺮﮑﻧﺮﺳ

en: Shrink wrapping modifier to shrink wrap an object to a target
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﭙﯾﺭ ﮟﯾﮍﮑﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﻤﺳ ﺮﭘ ﭧﮔﺭﺎﭨ ﻮﮐ ﮯﺷ ﯽﺴﮐ

en: Auxiliary Target
ur: ﻑﺪﮨ ﻥﻭﺎﻌﻣ

en: Additional mesh target to shrink to
ur: ﻑﺪﮨ ﻝﺎﺟ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ

en: Distance to keep from the target
ur: ﺎﻨﮭﮐﺭ ﮧﻠﺻﺎﻓ ﮯﺳ ﻑﺪﮨ

en: Project Limit
ur: ﺪﺣ ﯽﮐ ﭧﮑﯿﺟﻭﺮﭘ

en: Smooth Factor
ur: ﺮﺼﻨﻋ ﺭﺍﻮﻤﮨ

en: Amount of smoothing to apply
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ

en: Number of times to apply smooth (high numbers can reduce FPS)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﺮﮐ ﻢﮐ ﻮﮐ FPS ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺭﺍﻮﻤﮨ

en: Subdivision Levels
ur: ﮟﯿﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Number of subdivisions that must be performed before extracting vertices' positions and normals
ur: ﮟﯿﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯼﺩ ﻡﺎﺠﻧﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﺎﮑﻧ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﺭﻭﺍ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Mesh target to shrink to
ur: ﻑﺪﮨ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ

en: When projecting in the negative direction invert the face cull mode
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﻃ ﻞﮐ ﮯﮐ ﮮﺮﮩﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﮟﯿﻣ ﺖﻤﺳ ﯽﻔﻨﻣ

en: Allow vertices to move in the negative direction of axis
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﻔﻨﻣ ﯽﮐ ﺭﻮﺤﻣ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Positive
ur: ﺖﺒﺜﻣ

en: Allow vertices to move in the positive direction of axis
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﻤﺳ ﺖﺒﺜﻣ ﯽﮐ ﺭﻮﺤﻣ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Wrap Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﭩﯿﭙﻟ

en: Shrink the mesh to the nearest target surface
ur: ﮟﯾﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺶﯿﻣ

en: Shrink the mesh to the nearest target surface along a given axis
ur: ﮟﯾﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﺌﮔ ﮯﺌﯾﺩ ﮏﯾﺍ ﻮﮐ ﺶﯿﻣ

en: Shrink the mesh to the nearest target vertex
ur: ﮟﯾﮍﮑﺳ ﮏﺗ ﯽﭨﻮﭼ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺶﯿﻣ

en: Shrink the mesh to the nearest target surface along the interpolated vertex normals of the target
ur: ﮟﯾﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﮯﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﻑﺪﮨ ﻮﮐ ﺶﯿﻣ

en: Select how vertices are constrained to the target surface
ur: ﮟﯿﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Simplify Modifier
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Simplify Stroke modifier
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: Distance between points
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Factor of Simplify
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ

en: Length of each segment
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﻘﺒﻃ ﺮﮨ

en: How to simplify the stroke
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Delete alternating vertices in the stroke, except extremes
ur: ﮯﮐ ﮞﺅﺎﮩﺘﻧﺍ ﮯﺋﺍﻮﺳ ،ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺩﻮﻤﻋ ﯼﺭﺎﺑ ﯼﺭﺎﺑ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ

en: Adaptive
ur: ﺮﯾﺬﭘ ﺖﻘﻓﺍﻮﻣ

en: Use a Ramer-Douglas-Peucker algorithm to simplify the stroke preserving main shape
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ Ramer-Douglas-Peucker ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﮑﺷ ﯼﺰﮐﺮﻣ

en: Re-sample the stroke with segments of the specified length
ur: ﮟﯾﺮﮐ ﮧﻧﻮﻤﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺼﺣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﺹﻮﺼﺨﻣ

en: Simplify the stroke by merging vertices closer than a given distance
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮐ ﻼﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﯾﺮﻗ ﮯﺳ ﮯﻠﺻﺎﻓ ﮯﺌﮔ ﮯﯾﺩ

en: Preserve corners that have sharper angle than this threshold
ur: ﻮﮨ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺱﺍ ﮧﯾﻭﺍﺯ ﺎﮐ ﻦﺟ ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻮﻧﻮﮐ ﻥﺍ

en: Number of times to apply simplify
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ

en: Smooth Modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﻮﻤﮨ

en: Smooth effect modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺭﺍﻮﻤﮨ

en: Amount of smooth to apply
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺍﻮﻤﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ

en: Number of times to apply smooth (high numbers can reduce fps)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﺮﮐ ﻢﮐ ﻮﮐ fps ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺭﺍﻮﻤﮨ

en: The modifier affects the position of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: The modifier affects the color strength of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃ ﻦﯿﮕﻧﺭ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: The modifier affects the thickness of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: The modifier affects the UV rotation factor of the point
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﺼﻨﻋ ﺵﺩﺮﮕﯾﻭ ﻮﯾﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Smooth the details, but keep the overall shape
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷ ﯽﻋﻮﻤﺠﻣ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺕﻼﯿﺼﻔﺗ

en: Smooth Ends
ur: Ends ﺭﺍﻮﻤﮨ

en: Smooth ends of strokes
ur: ﮎﻭﺮﭩﺳﺍ ends of ﺭﺍﻮﻤﮨ

en: Subdivision Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Subdivide Stroke modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Level of subdivision
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ of ﺢﻄﺳ

en: Subdivision Type
ur: ﻢﺴﻗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Select type of subdivision algorithm
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Catmull-Clark
ur: ﮎﺭﻼﮐ ﻞﻤﭩﯿﮐ

en: Grease Pencil Texture Modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺧﺎﺳ

en: Transform stroke texture coordinates Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﮎﻭﺮﭩﺳﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Additional rotation applied to dots and square strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﻊﺑﺮﻣ ﺭﻭﺍ ﮞﻮﻄﻘﻧ

en: Fill Offset
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﭧﯿﺴﻓﺁ

en: Additional offset of the fill UV
ur: ﭧﯿﺴﻓﺁ ﯽﻓﺎﺿﺍ ﺎﮑﯾﻭ ﻮﯿﻠﻓ

en: Fill Rotation
ur: ﮟﯾﺮﮭﺑ ﺵﺩﺮﮔ

en: Additional rotation of the fill UV
ur: ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﯽﮐ ﯼﻭﻮﯾ ﻞﻓ

en: Fill Scale
ur: ﻞﯿﮑﺳ ﻞﻓ

en: Additional scale of the fill UV
ur: ﮧﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ ﺎﮑﯾﻭ ﻮﯿﻠﻓ

en: Fit Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﭧﻓ

en: Constant Length
ur: ﯽﺋﺎﺒﻤﻟ ﻞﻘﺘﺴﻣ

en: Keep the texture at a constant length regardless of the length of each stroke
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﻞﻘﺘﺴﻣ ﻮﮐ ﺖﺧﺎﺳ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Stroke Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Scale the texture to fit the length of each stroke
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Manipulate only stroke texture coordinates
ur: ﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ

en: Manipulate only fill texture coordinates
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﻑﺮﺻ

en: Manipulate both stroke and fill texture coordinates
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮞﻮﻧﻭﺩ

en: UV Offset
ur: ﭧﯿﺴﻓﺁ  ﯼﻭﻮﯾ

en: Offset value to add to stroke UVs
ur: ﻮﯿﻠﯾﻭ ﭧﯿﺳ ﻑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ s ﯼﻭﻮﯾ  ﮎﻭﺮﭩﺳ

en: UV Scale
ur: ﻞﯿﮑﺳﺍ  ﯼﻭﻮﯾ

en: Factor to scale the UVs
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ s ﯼﻭﻮﯾ

en: Grease Pencil Thickness Modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﯽﺋﺎﭨﻮﻣ

en: Adjust stroke thickness
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

en: Absolute thickness to apply everywhere
ur: ﯽﺋﺎﭨﻮﻣ ﻖﻠﻄﻣ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﮧﮕﺟ ﺮﮨ

en: Factor to multiply the thickness with
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﻮﮐ ﯽﺋﺎﭨﻮﻣ

en: Uniform Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾ

en: Replace the stroke thickness
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: Weighted
ur: ﯽﻧﺯﻭ

en: Use weight to modulate effect
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﺛﺍ

en: Grease Pencil Time Modifier
ur: Grease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﺖﻗﻭ

en: Final frame of the range
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺞﻨﯾﺭ

en: Frame Scale
ur: ﻞﯿﮑﺳﺍ  ﻢﯾﺮﻓ

en: Evaluation time in seconds
ur: ﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﮉﻨﮑﯿﺳ

en: First frame of the range
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺞﻨﯾﺭ

en: Fixed Frame
ur: ﻢﯾﺮﻓ ﮉﺴﮑﻓ

en: Keep frame and do not change with time
ur: ﮞﻮﮨ ﮧﻧ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻢﯾﺮﻓ

en: Loop back and forth starting in reverse
ur: ﮟﯾﺮﮐ ﭖﻮﻟ ﮯﮭﭽﯿﭘ ﮯﮔﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﮟﯿﻣ ﺱﺭﻮﯾﺭ

en: Chain
ur: ﺮﯿﺠﻧﺯ

en: List of chained animation segments
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺕﺎﯿﮐﺮﺣ  ﮯﻟﺍﻭ ﮞﻭﺮﯿﺠﻧﺯ

en: Number of frames to offset original keyframe number or frame to fix
ur: ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﺎﯾ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯽﮐ ﻞﺻﺍ

en: Active Time Segment Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﺼﺣ ﺖﻗﻭ ﻝﺎﻌﻓ

en: Custom Range
ur: ﺪﺣ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Define a custom range of frames to use in modifier
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺞﻨﯾﺭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Keep Loop
ur: ﮟﯿﮭﮐﺭ ﭖﻮﻟ

en: Retiming end frames and move to start of animation to keep loop
ur: ﺎﻧﻮﮨ ﻞﻘﺘﻨﻣ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﭖﻮﻟ ﺭﻭﺍ ﺎﻧﺮﮐ ﻢﺋﺎﭨ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ

en: Grease Pencil Tint Modifier
ur: Grease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﭨ

en: Color used for tinting
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﭨ

en: Gradient tinting colors
ur: ﮓﻧﺭ ﮯﻟﺍﻭ ﺖﮕﻧﺭ ﯽﺠﯾﺭﺪﺗ

en: Factor for tinting
ur: ﺮﺼﻨﻋ ﺎﮐ ﺖﮕﻧﺭ

en: Object used for the gradient direction
ur: ﭧﮑﯿﺠﺑﺁ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻤﺳ ﯽﺠﯾﺭﺪﺗ

en: Influence distance from the object
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩ ﮯﺳ ﭧﮑﯿﺠﺑﺁ

en: Tint Mode
ur: ﮈﻮﻣ ﺖﮕﻧﺭ

en: Weight Modifier Angle
ur: ﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻥﺯﻭ

en: Calculate Vertex Weight dynamically
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻥﺯﻭ ﮯﻧﻮﮐ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣ

en: Minimum value for vertex weight
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ

en: Coordinates space
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮧﮕﺟ

en: Invert output weight values
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﻥﺯﻭ ﭧﭘ ﭦﺅﺁ

en: Multiply Weights
ur: ﻥﺯﻭ ﺏﺮﺿ

en: Multiply the calculated weights with the existing values in the vertex group
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﻥﺯﻭ ﮦﺪﺷ ﺏﺎﺴﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Weight Modifier Proximity
ur: ﺖﺑﺮﻗ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻥﺯﻭ

en: Highest
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ

en: Distance mapping to 1.0 weight
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻥﺯﻭ 1.0

en: Lowest
ur: ﻢﮐ ﮯﺳ ﺐﺳ

en: Distance mapping to 0.0 weight
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻥﺯﻭ 0.0

en: Object used as distance reference
ur: ﭧﮑﯿﺠﺑﺁ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﯽﺗﻼﺻﺎﻓ

en: Hook modifier to modify the location of vertices
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

en: Center of the hook, used for falloff and display
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺭﻭﺍ ﻑﺁ ﻝﺎﻓ ،ﺰﮐﺮﻣ ﺎﮐ ﮏﮨ

en: Custom falloff curve
ur: ﻢﺧ ﻑﺁ ﻝﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Vertex Indices
ur: ﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭ

en: Indices of vertices bound to the modifier. For Bézier curves, handles count as additional vertices.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺎﻤﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻓﺎﺿﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ،ﮯﯿﻟ ﮯﮐ ﻁﻮﻄﺧ ﯽﻨﺤﻨﻣ Bézier ﮮﺭﺎﺷﺍ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Laplacian Deform Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟ

en: Mesh deform modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

en: Bound
ur: ﺪﻨﺑﺎﭘ

en: Whether geometry has been bound to anchors
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﺯﺮﮑﻨﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁ

en: Anchor Weights
ur: ﻥﺯﻭ ﺮﮑﻨﯾﺍ

en: Name of Vertex Group which determines Anchors
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺯﺮﮑﻨﯾﺍ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Laplacian Smooth Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﻮﻤﮨ ﻦﺌﯿﺳﻼﭙﯿﻟ

en: Smoothing effect modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺭﺍﻮﻤﮨ

en: Lambda Border
ur: ﺭﮈﺭﺎﺑ ﺍﮉﺒﻤﯿﻟ

en: Lambda factor in border
ur: ﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟ ﮟﯿﻣ ﺭﮈﺭﺎﺑ

en: Normalized
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ

en: Improve and stabilize the enhanced shape
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﻞﮑﺷ ﺮﺘﮩﺑ ﺭﻭﺍ ﺮﺘﮩﺑ

en: Apply volume preservation after smooth
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻆﻔﺤﺗ ﮯﮐ ﻢﺠﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﺭﺍﻮﻤﮨ

en: Smooth object along X axis
ur: X ﭧﮑﯿﺠﺑﺁ ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Smooth object along Y axis
ur: Y ﭧﮑﯿﺠﺑﺁ ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Smooth object along Z axis
ur: Z ﭧﮑﯿﺠﺑﺁ ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Lattice Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻟﺎﺟ

en: Lattice deformation modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﯽﻠﻌﺟ

en: Mask Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﺳﺎﻣ

en: Mask modifier to hide parts of the mesh
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭙﮭﭼ ﻮﮐ ﮞﻮﺼﺣ ﮯﮐ ﺶﯿﻣ

en: Armature to use as source of bones to mask
ur: ﺮﭽﻣﺭﺁ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣ

en: Use vertices that are not part of region defined
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﻮﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺴﯾﺍ

en: Weights over this threshold remain
ur: ﮯﮨ ﯽﻗﺎﺑ ﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺱﺍ

en: Use vertex group weights to cut faces at the weight contour
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭨﺎﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﭺﻮﻤﺳ ﮯﮐ ﻥﺯﻭ

en: Cache Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺸﯿﮐ

en: Cache Mesh
ur: ﻝﺎﺟ ﮯﺸﯿﮐ

en: MDD
ur: ﯼﮈ ﯼﮈ ﻢﯾﺍ

en: Deform Mode
ur: ﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ

en: Overwrite
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Replace vertex coordinates with cached values
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﺭﺍﺪﻗﺍ ﮦﺪﺷ ﺶﯿﮐ ﻮﮐ ﻁﺎﻘﻧ ﯼﺩﻮﻤﻋ

en: Integrate
ur: ﻡﺎﻤﻀﻧﺍ

en: Integrate deformation from this modifier's input with the mesh-cache coordinates (useful for shape keys)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺰﯿﮐ ﻞﮑﺷ) ﮟﯾﺮﮐ ﻁﻮﺑﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺸﯿﮐ ﻝﺎﺟ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﭧﭘ ﻥﺍ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ

en: Evaluation Factor
ur: ﺮﺼﻨﻋ ﯽﺼﯿﺨﺸﺗ

en: Evaluation Frame
ur: ﻢﯾﺮﻓ ﺎﮐ ﺺﯿﺨﺸﺗ

en: The frame to evaluate (starting at 0)
ur: (ﻉﻭﺮﺷ ﮯﺳ 0) ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ

en: Influence of the deformation
ur: ﺮﺛﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ

en: Add this to the start frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﮯﺳﺍ

en: Play Mode
ur: ﮈﻮﻣ ﮯﻠﭘ

en: Use the time from the scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮯﺳ ﺮﻈﻨﻣ

en: Use the modifier's own time evaluation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺖﻗﻭ ﮯﻨﭘﺍ ﮯﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Time Mode
ur: ﮈﻮﻣ ﻢﺋﺎﭨ

en: Method to control playback time
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﻭ ﮏﯿﺑ ﮯﻠﭘ

en: Control playback using a frame-number (ignoring time FPS and start frame from the file)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﺭﻭﺍ FPS ﺖﻗﻭ ﮯﺳ ﻞﺋﺎﻓ) ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Control playback using time in seconds
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ

en: Control playback using a value between 0 and 1
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0

en: Name of the Vertex Group which determines the influence of the modifier per point
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺮﺛﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: MeshDeform Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

en: Mesh deformation modifier to deform with other meshes
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺎﺟ ﺮﮕﯾﺩ

en: Whether geometry has been bound to control cage
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮮﺮﺠﻨﭘ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁ

en: Mesh object to deform with
ur: ﺽﺍﺮﺘﻋﺍ ﻝﺎﺟ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ

en: The grid size for binding
ur: ﺰﺋﺎﺳ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮓﻧﮉﻨﺋﺎﺑ

en: Recompute binding dynamically on top of other deformers (slower and more memory consuming)
ur: (ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﺖﺴﺳ) ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﮓﻧﮉﻨﺋﺎﺑ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣ ﺮﭘﻭﺍ ﮯﮐ ﺯﺮﻣﺭﺎﻔﯾﮈ ﮮﺮﺳﻭﺩ

en: Path to the object in the Alembic archive used to lookup geometric data
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

en: Read Data
ur: ﮟﯿﮬﮍﭘ ﺎﭩﯾﮈ

en: Data to read from the cache
ur: ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﮯﺳ ﮯﺸﯿﮐ

en: Vertex Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺲﮑﯿﭨﺭﻭ

en: Allow interpolation of vertex positions
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ

en: Multiplier used to control the magnitude of the velocity vectors for time effects
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺖﻗﻭ ﺏﺮﺿ

en: Mesh to Volume Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﻮﯿﻟﺍﻭ ﻮﭨ ﺶﯿﻣ

en: Density of the new volume
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﻢﺠﺣ ﮯﺌﻧ

en: Interior Band Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮉﻨﯿﺑ ﯽﻧﻭﺭﺪﻧﺍ

en: Width of the gradient inside of the mesh
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﻼﯿﻣ ﺭﺪﻧﺍ ﮯﮐ ﺶﯿﻣ

en: Resolution Mode
ur: ﮈﻮﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Mode for how the desired voxel size is specified
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮧﺑﻮﻠﻄﻣ

en: Voxel Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺴﮐﻭﻭ

en: Desired number of voxels along one axis
ur: ﺩﺍﺪﻌﺗ ﮧﺑﻮﻠﻄﻣ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Desired voxel side length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮉﯿﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮧﺑﻮﻠﻄﻣ

en: Approximate number of voxels along one axis
ur: ﺩﺍﺪﻌﺗ ﯽﻨﯿﻤﺨﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Smaller values result in a higher resolution output
ur: ﮯﮨ ﺎﺗﻮﮨ ﭧﭘ ﭦﺅﺁ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﭨﻮﮭﭼ

en: Mirror Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻨﯿﺋﺁ

en: Mirroring modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﺩ ﮧﻨﯿﺋﺁ

en: Bisect Distance
ur: ﮧﻠﺻﺎﻓ ﮧﻓﺮﻃ ﻭﺩ

en: Distance from the bisect plane within which vertices are removed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮧﻓﺮﻃ ﻭﺩ

en: Distance within which mirrored vertices are merged
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺿ ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﺲﮑﻋ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Mirror Object
ur: ﭧﮑﯿﺠﺑﺁ ﮧﻨﯿﺋﺁ

en: Object to use as mirror
ur: ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻨﯿﺋﺁ

en: Flip U Offset
ur: ﭧﯿﺴﻓﺁ ﻮﯾ ﭗﻠﻓ

en: Amount to offset mirrored UVs flipping point from the 0.5 on the U axis
ur: U ﯼﻭﻮﯾ  ﮯﻟﺍﻭ ﺲﮑﻋ ﮯﺳ 0.5 ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭙﻠﻓ

en: Flip V Offset
ur: ﭧﯿﺴﻓﺁ V ﮟﯿﺋﺎﭩﻠﭘ

en: Amount to offset mirrored UVs flipping point from the 0.5 point on the V axis
ur: V ﯼﻭﻮﯾ  ﮯﻟﺍﻭ ﺲﮑﻋ ﮯﺳ ﭧﻨﺋﺍﻮﭘ 0.5 ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭙﻠﻓ

en: Mirrored UV offset on the U axis
ur: U ﭧﯿﺴﻓﺂﯾﻭ ﻮﯾﻻﺍﻭ ﺲﮑﻋ ﺮﭘ ﺭﻮﺤﻣ

en: Mirrored UV offset on the V axis
ur: V ﭧﯿﺴﻓﺂﯾﻭ ﻮﯾﻻﺍﻭ ﺲﮑﻋ ﺮﭘ ﺭﻮﺤﻣ

en: Mirror Axis
ur: ﺭﻮﺤﻣ ﮧﻨﯿﺋﺁ

en: Enable axis mirror
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻨﯿﺋﺁ ﺲﺴﮑﯾﺍ

en: Bisect Axis
ur: ﺭﻮﺤﻣ ﮧﻓﺮﻃ ﻭﺩ

en: Cuts the mesh across the mirror plane
ur: ﮯﮨ ﺎﺘﭨﺎﮐ ﻮﮐ ﻝﺎﺟ ﺭﺎﭘ ﮯﮐ ﺯﺎﮩﺟ ﮯﮐ ﮯﻨﯿﺋﺁ

en: Bisect Flip Axis
ur: ﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘ ﮧﻓﺮﻃ ﻭﺩ

en: Flips the direction of the slice
ur: ﮯﮨ ﺎﺘﭩﻠﭘ ﺖﻤﺳ ﯽﮐ ﺲﺋﻼﺳ

en: Prevent vertices from going through the mirror during transform
ur: ﮟﯿﮐﻭﺭ ﮯﺳ ﮯﻧﺎﺟ ﮟﯿﻣ ﮯﻨﯿﺋﺁ ﻮﮐ ﯼﺩﻮﻤﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Merge vertices within the merge threshold
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﺪﺣ ﯽﮐ ﻡﺎﻤﻀﻧﺍ

en: Mirror U
ur: ﻮﯾ ﮧﻨﯿﺋﺁ

en: Mirror the U texture coordinate around the flip offset point
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ U ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﭗﻠﻓ

en: Mirror UDIM
ur: UDIM ﮧﻨﯿﺋﺁ

en: Mirror the texture coordinate around each tile center
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﻞﺋﺎﭨ ﺮﮨ

en: Mirror V
ur: ﯼﻭ ﮧﻨﯿﺋﺁ

en: Mirror the V texture coordinate around the flip offset point
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ V ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﭗﻠﻓ

en: Mirror vertex groups (e.g. .R->.L)
ur: (R->.L. ﮯﺴﯿﺟ) ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺮﻣ

en: Multires Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣ

en: Multiresolution mesh modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ

en: Boundary Smooth
ur: ﺭﺍﻮﻤﮨ ﯼﺭﮉﻧﺅﺎﺑ

en: Controls how open boundaries are smoothed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺩﻭﺪﺣ ﯽﻠﮭﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Keep Corners
ur: ﮟﯿﮭﮐﺭ ﮯﻧﻮﮐ

en: Smooth boundaries, but corners are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﻦﮑﯿﻟ ،ﺩﻭﺪﺣ ﺭﺍﻮﻤﮨ

en: Smooth boundaries, including corners
ur: ﺩﻭﺪﺣ ﺭﺍﻮﻤﮨ ﺖﯿﻤﺳ ﮞﻮﻧﻮﮐ

en: Store multires displacements outside the .blend file, to save memory
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﻞﺋﺎﻓ blend. ﻮﮐ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﺰﯾﺮﯿﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﯼﺭﻮﻤﯿﻣ

en: Levels
ur: ﮟﯿﺤﻄﺳ

en: Number of subdivisions to use in the viewport
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Accuracy of vertex positions, lower value is faster but less precise
ur: ﮯﮨ ﺖﺳﺭﺩ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ ﺭﺪﻗ ﻢﮐ ،ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺕﺎﻣﺎﻘﻤﭘ ﯼﺩﻮﻤﻋ

en: Render Levels
ur: ﺰﻟﻮﯿﻟ ﺭﮉﻨﯾﺭ

en: The subdivision level visible at render time
ur: ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺖﻗﻭ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Sculpt Levels
ur: ﺢﻄﺳ ﯽﮐ ﮧﻤﺴﺠﻣ

en: Number of subdivisions to use in sculpt mode
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﻊﺿﻭ ﮧﻤﺴﺠﻣ

en: Optimal Display
ur: ﮯﻠﭙﺳﮈ ﻦﯾﺮﺘﮩﺑ

en: Skip drawing/rendering of interior subdivided edges
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ/ﮓﻨﺋﺍﺭﮈ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻧﻭﺭﺪﻧﺍ

en: Total Levels
ur: ﺰﻟﻮﯿﻟ ﻞﭨﻮﭨ

en: Number of subdivisions for which displacements are stored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﯿﻟ ﮯﮐ ﻦﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Use Creases
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﺮﮐ

en: Use mesh crease information to sharpen edges or corners
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯾﺮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﺎﯾ ﮞﻭﺭﺎﻨﮐ

en: Use Custom Normals
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Interpolates existing custom normals to resulting mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮟﯿﻣ ﻝﺎﺟ ﯽﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﻮﮐ ﻞﻣﺭﺎﻧ ﻢﭩﺴﮐ ﮦﺩﻮﺟﻮﻣ

en: Sculpt Base Mesh
ur: ﻝﺎﺟ ﺲﯿﺑ ﮧﻤﺴﺠﻣ

en: Make Sculpt Mode tools deform the base mesh while previewing the displacement of higher subdivision levels
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﺲﯿﺑ ﻮﮐ ﺰﻟﻮﭨ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﮯﺋﻮﮨ ﮯﺘﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻠﻋﺍ

en: UV Smooth
ur: ﺭﺍﻮﻤﮨ  ﯼﻭﻮﯾ

en: Controls how smoothing is applied to UVs
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﯼﺭﺎﮐ ﺭﺍﻮﻤﮨ ﺡﺮﻃ ﺲﮐ ﺮﭘ s ﯼﻭﻮﯾ  ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: UVs are not smoothed, boundaries are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﺩﻭﺪﺣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺍﻮﻤﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: UVs are smoothed, corners on discontinuous boundary are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﻊﻄﻘﻨﻣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: Keep Corners, Junctions
ur: ﮟﯿﮭﮐﺭ ﻦﺸﮑﻨﺟ ،ﮯﻧﻮﮐ

en: UVs are smoothed, corners on discontinuous boundary and junctions of 3 or more regions are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﻦﺸﮑﻨﺟ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ 3 ﺭﻭﺍ ﮯﻧﻮﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﺮﺗﺍﻮﺘﻣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: Keep Corners, Junctions, Concave
ur: ﮟﯿﮭﮐﺭ ﺮﻌﻘﻣ ،ﻦﺸﮑﻨﺟ ،ﮯﻧﻮﮐ

en: UVs are smoothed, corners on discontinuous boundary, junctions of 3 or more regions and darts and concave corners are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﺮﻌﻘﻣ ﺭﻭﺍ ﺲﭨﺭﺍﮈ ﺭﻭﺍ ﻦﺸﮑﻨﺟ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ 3 ،ﮯﻧﻮﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﺮﺗﺍﻮﺘﻣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: Keep Boundaries
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺣ

en: UVs are smoothed, boundaries are kept sharp
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺰﯿﺗ ﻮﮐ ﺩﻭﺪﺣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: UVs and boundaries are smoothed
ur: ﮟﯿﮨ ﺭﺍﻮﻤﮨ ﺩﻭﺪﺣ ﺭﻭﺍ s ﯼﻭﻮﯾ

en: Nodes Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ

en: Simulation Bake Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﮏﯿﺑ ﯽﻠﻘﻧ

en: Location on disk where the bake data is stored
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﮏﯿﺑ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﻭ ﺮﭘ ﮏﺳﮈ

en: Where to store the baked data
ur: ۔ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺮﭘ ﮏﺳﮈ ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ

en: Pack the baked data into the .blend file
ur: ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ

en: Store the baked data in a directory on disk
ur: ۔ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺮﭘ ﮏﺳﮈ ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ

en: Node Group
ur: ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node group that controls what this modifier does
ur: ﮯﮨ ﺎﺗﺮﮐ ﺎﯿﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﺟ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Show Node Group
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Normal Edit Modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻤﯿﻣﺮﺗ ﯽﻣﻮﻤﻋ

en: Modifier affecting/generating custom normals
ur: ﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ/ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: How much of generated normals to mix with existing ones
ur: ﮯﮨ ﺎﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﺎﻨﺘﮐ ﺎﮐ ﺰﻠﻣﺭﺎﻧ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Maximum angle between old and new normals
ur: ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﮯﻧﺍﺮﭘ

en: How to mix generated normals with existing ones
ur: ﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Copy
ur: ﯽﭘﺎﮐ

en: Copy new normals (overwrite existing)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﺌﻧ

en: Copy sum of new and old normals
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﻻﻮﻤﻌﻣ ﮯﻧﺍﺮﭘ ﺭﻭﺍ ﮯﺌﻧ

en: Copy new normals minus old normals
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻞﻣﺭﺎﻧ ﮯﻧﺍﺮﭘ ﺲﻨﺋﺎﻣ ﻞﻣﺭﺎﻧ ﮯﺌﻧ

en: Copy product of old and new normals (not cross product)
ur: (ﮟﯿﮩﻧ ﭧﮐﮈﻭﺮﭘ ﺱﺍﺮﮐ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭧﮐﮈﻭﺮﭘ ﯽﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﮯﻧﺍﺮﭘ

en: How to affect (generate) normals
ur: (ﭧﯾﺮﻨﺟ) ﮯﺋﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﺰﻠﻣﺭﺎﻧ

en: From an ellipsoid (shape defined by the boundbox's dimensions, target is optional)
ur: (ﮯﮨ ﯼﺭﺎﯿﺘﺧﺍ ﻑﺪﮨ ،ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑ) ﮯﺳ ﻞﮑﺷ ﯼﻮﻀﯿﺑ

en: Directional
ur: ﮏﻤﺗﺎﺷﺩ

en: Normals 'track' (point to) the target object
ur: ﮯﮨ ﺎﺗﺮﮐ (ﻮﭨ ﭧﻨﺋﺍﻮﭘ) 'ﮏﯾﺮﭨ' ﻮﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺰﻠﻣﺭﺎﻧ

en: Lock Polygon Normals
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﻥﻮﮔ ﯽﻟﻮﭘ

en: Do not flip polygons when their normals are not consistent with their newly computed custom vertex normals
ur: ﮞﻮﮨ ﮧﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﮯﻧﻮﮐ ﻢﭩﺴﮐ ﮦﺩﺮﮐ ﭦﻮﯿﭙﻤﮐ ﮯﺌﻧ ﮯﮐ ﻥﺍ ﻞﻣﺭﺎﻧ ﮯﮐ ﻥﺍ ﺐﺟ ﮟﯿﺋﺎﭩﻠﭘ ﺖﻣ ﻮﮐ  ﻢﺴﺠﻣ

en: Offset from object's center
ur: ﭧﯿﺴﻓﺁ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺰﯿﭼ

en: Target object used to affect normals
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Parallel Normals
ur: ﺕﻻﻮﻤﻌﻣ ﯼﺯﺍﻮﺘﻣ

en: Use same direction for all normals, from origin to target's center (Directional mode only)
ur: (ﮈﻮﻣ ﯽﺘﻤﺳ ﻑﺮﺻ) ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﻑﺪﮨ ﮯﺳ ﻞﺻﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﻻﻮﻤﻌﻣ ﻡﺎﻤﺗ

en: Vertex group name for selecting/weighting the affected areas
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ/ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣ

en: Ocean Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﺷﻭﺍ

en: Simulate an ocean surface
ur: ﮟﯾﺮﮐ ﯽﻟﺎﻘﻧ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺭﺪﻨﻤﺳ

en: Foam Fade
ur: ﻻﺪﻨﮬﺩ ﮒﺎﮭﺟ

en: How much foam accumulates over time (baked ocean only)
ur: (ﺭﺪﻨﻤﺳ ﺍﻮﮨ ﺎﮑﻨﯿﺳ ﻑﺮﺻ) ﮯﮨ ﺎﺗﻮﮨ ﻊﻤﺟ ﮒﺎﮭﺟ ﺎﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Choppiness
ur: ﺎﻨﭨﺎﮐ

en: Choppiness of the wave's crest (adds some horizontal component to the displacement)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﻭﺰﺟ ﯽﻘﻓﺍ ﮫﭽﮐ ﮟﯿﻣ ﮯﻧﻮﮨ ﺮﮭﮔ ﮯﺑ) ﺎﻨﭩﮐ ﺎﮐ ﭧﺳﺮﮐ ﯽﮐ ﺮﮩﻟ

en: Damp reflected waves going in opposite direction to the wind
ur: ﮟﯿﮨ ﯽﮨﺭ ﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﮯﮐ ﺍﻮﮨ ﮟﯾﺮﮩﻟ ﺱﺎﮑﻋ ﻢﻧ

en: Depth of the solid ground below the water surface
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻦﯿﻣﺯ ﺱﻮﮭﭨ ﮯﭽﯿﻧ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﯽﻧﺎﭘ

en: Fetch
ur: ﺎﻧﻻ

en: This is the distance from a lee shore, called the fetch, or the distance over which the wind blows with constant velocity. Used by 'JONSWAP' and 'TMA' models.
ur: ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻟﮈﺎﻣ 'TMA' ﺭﻭﺍ 'JONSWAP'ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮨ ﯽﺘﻠﭼ ﮯﺳ ﺭﺎﺘﻓﺭ ﻞﺴﻠﺴﻣ ﺍﻮﮨ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﺎﯾ ،ﮟﯿﮨ ﮯﺘﮩﮐ ﭻﯿﻓ ﮯﺴﺟ ،ﮯﮨ ﮧﻠﺻﺎﻓ ﮯﺳ ﻞﺣﺎﺳ ﯽﻟ ﮧﯾ

en: Cache Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺸﯿﮐ

en: Path to a folder to store external baked images
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺰﺠﯿﻣﺍ ﮉﮑﯿﺑ ﯽﻧﻭﺮﯿﺑ

en: Foam Coverage
ur: ﺞﯾﺭﻮﮐ ﻡﻮﻓ

en: Amount of generated foam
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮒﺎﮭﺟ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Foam Layer Name
ur: ﻡﺎﻧ ﺎﮐ  ﺕﺮﭘ  ﻡﻮﻓ

en: Name of the vertex color layer used for foam
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮒﺎﮭﺟ

en: Bake End
ur: ﮉﻨﯾﺍ ﮏﯿﺑ

en: End frame of the ocean baking
ur: ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﮓﻨﮑﯿﺑ ﯼﺭﺪﻨﻤﺳ

en: Bake Start
ur: ﻉﻭﺮﺷ ﺎﻧﺎﮑﭘ

en: Start frame of the ocean baking
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﺎﮐ ﮓﻨﮑﯿﺑ ﯼﺭﺪﻨﻤﺳ

en: Method of modifying geometry
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Generate ocean surface geometry at the specified resolution
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ ﯽﮐ ﺭﺪﻨﻤﺳ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺹﻮﺼﺨﻣ

en: Displace existing geometry according to simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﻮﺟﻮﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Invert Spray
ur: ﮮﺮﭙﺳ ﺎﭩﻟﺍ

en: Invert the spray direction map
ur: ﮟﯾﺩ ﭧﻟﺍ ﮧﺸﻘﻧ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﭙﺳ

en: Ocean is Cached
ur: ﮯﮨ ﮦﺪﺷ ﺶﯿﮐ ﺱﻮﻧﺎﯿﻗﻭﺍ

en: Whether the ocean is using cached data or simulating
ur: ﯽﻠﻘﻧ ﺎﯾ ﻮﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮉﺸﯿﮐ ﺭﺪﻨﻤﺳ ﮯﮨﺎﭼ

en: Random Seed
ur: ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Seed of the random generator
ur: ﺞﯿﺑ ﺎﮐ ﺮﭩﯾﺮﻨﺟ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Repetitions of the generated surface in X
ur: X ﺭﺍﺮﮑﺗ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺍﺪﯿﭘ ﮟﯿﻣ

en: Repetitions of the generated surface in Y
ur: Y ﺭﺍﺮﮑﺗ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺍﺪﯿﭘ ﮟﯿﻣ

en: Render Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ

en: Resolution of the generated surface for rendering and baking
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﺎﮐ ﺢﻄﺳ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﺭﻭﺍ ﮓﻧﺭﮉﻨﯾﺭ

en: Peak sharpening for 'JONSWAP' and 'TMA' models
ur: 'JONSWAP' ﺭﻭﺍ 'TMA' ﺎﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﺰﻟﮈﺎﻣ

en: Surface scale factor (does not affect the height of the waves)
ur: (ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮞﻭﺮﮩﻟ) ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﯽﺤﻄﺳ

en: Spatial Size
ur: ﺰﺋﺎﺳ ﯽﻣﺎﻘﻣ

en: Size of the simulation domain (in meters), and of the generated geometry (in BU)
ur: (ﮟﯿﻣ BU) ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﺭﻭﺍ (ﮟﯿﻣ ﮞﻭﺮﭩﯿﻣ) ﺰﺋﺎﺳ ﺎﮐ ﻦﯿﻣﻭﮈ ﯽﻠﻘﻧ

en: Spectrum
ur: ﻡﺮﭩﮑﯿﭙﺳ

en: Spectrum to use
ur: ﻡﺮﭩﮑﯿﭙﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Turbulent Ocean
ur: ﺭﺪﻨﻤﺳ ﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ

en: Use for turbulent seas with foam
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻨﻤﺳ ﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮫﺗﺎﺳ ﮯﮐ ﮒﺎﮭﺟ

en: Established Ocean
ur: ﺮﺤﺑ ﻢﺋﺎﻗ

en: Use for a large area, established ocean (Pierson-Moskowitz method)
ur: (ﮧﻘﯾﺮﻃ ﺰﭨﻭﻮﮑﺳﺎﻣ-ﻦﺳﺮﺌﯿﭘ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺪﻨﻤﺳ ﻢﺋﺎﻗ ،ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍ

en: Established Ocean (Sharp Peaks)
ur: (ﮞﺎﯿﭨﻮﭼ ﺰﯿﺗ) ﺭﺪﻨﻤﺳ ﮦﺪﺷ ﻢﺋﺎﻗ

en: Use for established oceans ('JONSWAP', Pierson-Moskowitz method) with peak sharpening
ur: ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﭨﻮﭼ (ﮧﻘﯾﺮﻃ JONSWAP'، Pierson-Moskowitz') ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻨﻤﺳ ﻢﺋﺎﻗ

en: Shallow Water
ur: ﯽﻧﺎﭘ ﯽﻠﺗﺍ

en: Use for shallow water ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe method)
ur: (ﮧﻘﯾﺮﻃ JONSWAP', 'TMA' - Texel-Marsen-Arsloe') ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﭘ ﯽﻠﺗﺍ

en: Spray Map
ur: ﮧﺸﻘﻧ ﺎﮐ ﮮﺮﭙﺳ

en: Name of the vertex color layer used for the spray direction map
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﺸﻘﻧ ﮯﮐ ﺖﻤﺳ ﮮﺮﭙﺳ

en: Current time of the simulation
ur: ﺖﻗﻭ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﻦﭘﻭﺮﺨﺗ

en: Generate Foam
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻡﻮﻓ

en: Generate foam mask as a vertex color channel
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮏﺳﺎﻣ ﻡﻮﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﻨﯿﭼ ﮓﻧﺭ ﮯﻧﻮﮐ ﮏﯾﺍ

en: Generate Normals
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺕﻻﻮﻤﻌﻣ

en: Output normals for bump mapping - disabling can speed up performance if it's not needed
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﺮﮔﺍ - ﺰﻠﻣﺭﺎﻧ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨ

en: Generate Spray Map
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮮﺮﭙﺳ

en: Generate map of spray direction as a vertex color channel
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺖﻤﺳ ﮮﺮﭙﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﻨﯿﭼ ﮯﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

en: Viewport Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport resolution of the generated surface
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﮐ ﺢﻄﺳ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Wave Alignment
ur: ﮪﺪﯿﺳ ﯽﮐ ﺮﮩﻟ

en: How much the waves are aligned to each other
ur: ﮟﯿﮨ ﯽﺋﻮﮨ ﯼﮍﺟ ﯽﻨﺘﮐ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮟﯾﺮﮩﻟ

en: Wave Direction
ur: ﺖﻤﺳ ﯽﮐ ﺮﮩﻟ

en: Main direction of the waves when they are (partially) aligned
ur: ﮞﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ (ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ) ﮦﻭ ﺐﺟ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﮐ ﮞﻭﺮﮩﻟ

en: Wave Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺮﮩﻟ

en: Scale of the displacement effect
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺮﺛﺍ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Smallest Wave
ur: ﺮﮩﻟ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ

en: Shortest allowed wavelength
ur: ﺝﻮﻣ ﻝﻮﻃ ﮦﺪﺷ ﺕﺯﺎﺟﺍ ﻢﮐ ﮯﺳ ﺐﺳ

en: Wind Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ

en: Wind speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ

en: ParticleInstance Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle system instancing modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Pole axis for rotation
ur: ﺭﻮﺤﻣ ﺐﻄﻗ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ

en: Index Layer Name
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﺲﮑﯾﮉﻧﺍ

en: Custom data layer name for the index
ur: ﻡﺎﻧ ﺎﮐ  ﺕﺮﭘ  ﺎﭩﯾﮈ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﮉﻧﺍ

en: Object that has the particle system
ur: ﻮﮨ ﻢﭩﺴﺳ ﮦﺭﺫ ﮟﯿﻣ ﺲﺟ ﺰﯿﭼ

en: Particle Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮦﺭﺫ

en: Amount of particles to use for instancing
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Particle Offset
ur: ﭧﯿﺴﻓﺁ ﻞﮑﯿﭨﺭﺎﭘ

en: Relative offset of particles to use for instancing, to avoid overlap of multiple instances
ur: ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﺕﺍﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﭗﯿﻟﺭﻭﻭﺍ ﮯﮐ ﮞﻮﻟﺎﺜﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Particle System Number
ur: ﺮﺒﻤﻧ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Position along path
ur: ﻡﺎﻘﻣ  ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ

en: Random Position
ur: ﻡﺎﻘﻣ  ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomize position along path
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ  ﻡﺎﻘﻣ  ﮟﯿﻣ ﮯﺘﺳﺍﺭ

en: Randomize rotation around path
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﮯﺘﺳﺍﺭ

en: Rotation around path
ur: ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﮯﺘﺳﺍﺭ

en: Show instances when particles are alive
ur: ﮞﻮﮨ ﮦﺪﻧﺯ ﺕﺍﺭﺫ ﺐﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﺜﻣ

en: Show instances when particles are dead
ur: ﮞﻮﮨ ﮯﮑﭼ ﺮﻣ ﺕﺍﺭﺫ ﺐﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﺜﻣ

en: Show instances when particles are unborn
ur: ﮞﻮﮨ ﺍﺪﯿﭘ ﺮﯿﻏ ﺕﺍﺭﺫ ﺐﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﺜﻣ

en: Space to use for copying mesh data
ur: ﮧﮕﺟ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Use offset from the particle object in the instance object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﮯﺳ ﮯﺷ ﮦﺭﺫ ﮟﯿﻣ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: World
ur: ﺎﯿﻧﺩ

en: Use world space offset in the instance object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ ﮟﯿﻣ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

[ctx: ParticleSettings]
en: Children
ur: ﮯﭽﺑ

en: Create instances from child particles
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﺳ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ

en: Create instances from normal particles
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﺳ ﺕﺍﺭﺫ ﻡﺎﻋ

en: Create instances along particle paths
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮦﺭﺫ

en: Don't stretch the object
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮧﻧ ﻮﮐ ﺽﺍﺮﺘﻋﺍ

en: Use particle size to scale the instances
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻮﻟﺎﺜﻣ

en: Value Layer Name
ur: ﻡﺎﻧ ﺎﮐ  ﺕﺮﭘ  ﻮﯿﻠﯾﻭ

en: Custom data layer name for the randomized value
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﺐﯿﺗﺮﺗ ﮯﺑ

en: ParticleSystem Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle system simulation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle System that this modifier controls
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮯﺴﺟ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Remesh Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﻤﯾﺭ

en: Generate a new surface with regular topology that follows the shape of the input mesh
ur: ﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮦﺪﻋﺎﻗﺎﺑ

en: Output a blocky surface with no smoothing
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﯽﮐﻼﺑ ﮯﮐ ﺭﺍﻮﻤﮨ ﯽﺴﮐ ﺮﯿﻐﺑ

en: Output a smooth surface with no sharp-features detection
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﮯﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺰﯿﺗ ﯽﺴﮐ ﺮﯿﻐﺑ

en: Output a surface that reproduces sharp edges and corners from the input mesh
ur: ﮯﮨ ﯽﺗﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻧﻮﮐ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺳ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﮏﯾﺍ

en: Output a mesh corresponding to the volume of the original mesh
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻝﺎﺟ ﮏﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﯽﻠﺻﺍ

en: Octree Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﯼﺮﭩﮐﺁ

en: Resolution of the octree; higher values give finer details
ur: octree ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮨﺍﺮﻓ ﺕﻼﯿﺼﻔﺗ ﮏﯾﺭﺎﺑ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ;ﺩﺍﺩﺭﺍﺮﻗ ﯽﮐ

en: The ratio of the largest dimension of the model over the size of the grid
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﺖﮩﺟ ﯼﮍﺑ ﮯﺳ ﺐﺳ ﯽﮐ ﻝﮈﺎﻣ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﮈﺮﮔ

en: Sharpness
ur: ﺖﺳﺎﻔﻧ

en: Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﺶﯿﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﯾﺮﻗ ﮯﮐ ﭧﭘ ﻥﺍ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ﮧﮑﺒﺟ ﮟﯿﮨ ﯽﺗﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺭﻮﺷ ﮟﯾﺭﺪﻗ ﻢﮐ ؛ﯼﺭﺍﺩﺍﻭﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﺮﮨﺎﺑ

en: If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component
ur: ﺰﺋﺎﺳ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﺴﺠﻣ ﮟﯿﻣ ءﺍﺰﺟﺍ ﮮﮍﺑ ﮯﺳ ﺐﺳ ،ﻮﺗ ﮟﯿﮨ ﮯﮨﺭ ﺎﭩﮨ ﻮﮐ ﮞﻭﮍﮑﭨ ﻊﻄﻘﻨﻣ ﺮﮔﺍ

en: Remove Disconnected
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻊﻄﻘﻨﻣ

en: Smooth Shading
ur: ﺖﮕﻧﺭ  ﺭﺍﻮﻤﮨ

en: Output faces with smooth shading rather than flat shaded
ur: ﮮﺮﮩﭼ ﭧﭘ ﭦﺅﺁ ﮯﻟﺍﻭ ﺖﮕﻧﺭ  ﺭﺍﻮﻤﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﯿﺷ ﭧﯿﻠﻓ

en: Screw Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻭﺮﮑﺳ

en: Revolve edges
ur: ﺎﻨﻣﻮﮭﮔ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Angle of revolution
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺏﻼﻘﻧﺍ

en: Screw axis
ur: ﺭﻮﺤﻣ ﻭﺮﮑﺳ

en: Number of times to apply the screw operation
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻭﺮﮑﺳ

en: Object to define the screw axis
ur: ﺽﺍﺮﺘﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﻮﺤﻣ ﻭﺮﮑﺳ

en: Render Steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Number of steps in the revolution
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻣﺪﻗ ﮟﯿﻣ ﺏﻼﻘﻧﺍ

en: Offset the revolution along its axis
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺏﻼﻘﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﻨﭘﺍ

en: Merge adjacent vertices (screw offset must be zero)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﻔﺻ ﭧﯿﺴﻓﺁ ﻭﺮﮑﺳﺍ) ﮟﯾﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋ ﮧﻘﺤﻠﻣ

en: Calculate Order
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺭﮈﺭﺁ

en: Calculate the order of edges (needed for meshes, but not curves)
ur: (ﮟﯿﮩﻧ  ﮟﯿﻤﺧ ﻦﮑﯿﻟ ،ﮯﮨ ﯼﺭﻭﺮﺿ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﯿﻣ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ

en: Flip normals of lathed faces
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮉﮭﺘﯿﻟ

en: Object Screw
ur: ﻭﺮﮑﺳ ﺰﯿﭼ

en: Use the distance between the objects to make a screw
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻭﺮﮑﺳ

en: Stretch U
ur: ﻮﯾ ﭻﯾﺮﭩﺳﺍ

en: Stretch the U coordinates between 0 and 1 when UVs are present
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ U ﻮﺗ ﮞﻮﮨ ﺩﻮﺟﻮﻣ s ﯼﻭﻮﯾ  ﺐﺟ

en: Stretch V
ur: ﯼﻭ ﭻﯾﺮﭩﺳﺍ

en: Stretch the V coordinates between 0 and 1 when UVs are present
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ V ﻮﺗ ﮞﻮﮨ ﺩﻮﺟﻮﻣ s ﯼﻭﻮﯾ  ﺐﺟ

en: Shrink wrapping modifier to shrink wrap and object to a target
ur: ﮟﯾﮍﮑﺳ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﭙﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﻑﺪﮨ ﺭﻭﺍ ﮯﻧﮍﮑﺳ ﻮﮐ ﻑﺎﻔﻟ

en: SimpleDeform Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﮑﺷ ﮦﺩﺎﺳ

en: Simple deformation modifier to apply effects such as twisting and bending
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﮦﺩﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﺴﯿﺟ ﮯﻧﮌﻮﻣ ﺭﻭﺍ ﮯﻧﮍﻣ

en: Angle of deformation
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﺗﺮﺘﺧﺍ

en: Deform around local axis
ur: ﻞﮑﺷ ﺖﺳﺭﺩ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Mode
ur: ﮈﻮﻣ

[ctx: Operator]
en: Twist
ur: ﮌﻮﻣ

en: Rotate around the Z axis of the modifier space
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Bend
ur: ﺎﻨﮑﮭﺟ

en: Bend the mesh over the Z axis of the modifier space
ur: ﮟﯾﮌﻮﻣ ﻮﮐ ﻝﺎﺟ ﺮﭘ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Taper
ur: ﺮﭙﯿﭨ

en: Linearly scale along Z axis of the modifier space
ur: ﮧﻧﺎﻤﯿﭘ ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Stretch
ur: ﺎﻨﭽﻨﯿﮭﮐ

en: Stretch the object along the Z axis of the modifier space
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Amount to deform object
ur: ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮯﺷ

en: Limits
ur: ﺩﻭﺪﺣ

en: Lower/Upper limits for deform
ur: ﺩﻭﺪﺣ ﯼﺮﭘﻭﺍ/ﮟﯾﺮﯾﺯ ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ

en: Do not allow deformation along the X axis
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Do not allow deformation along the Y axis
ur: Y ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Do not allow deformation along the Z axis
ur: Z ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Origin
ur: ﻞﺻﺍ

en: Offset the origin and orientation of the deformation
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺖﯿﻔﻗﺍﻭ ﺭﻭﺍ ﻞﺻﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ

en: Skin Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳ

en: Generate Skin
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺪﻠﺟ

en: Branch Smoothing
ur: ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺥﺎﺷ

en: Smooth complex geometry around branches
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﭽﯿﭘ ﺭﺍﻮﻤﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮞﻮﺧﺎﺷ

en: Avoid making unsymmetrical quads across the X axis
ur: X ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ  ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣ

en: Avoid making unsymmetrical quads across the Y axis
ur: Y ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ  ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣ

en: Avoid making unsymmetrical quads across the Z axis
ur: Z ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ  ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣ

en: Soft Body Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﮈﺎﺑ ﻡﺮﻧ

en: Soft body simulation modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﻡﺮﻧ

en: Soft Body Point Cache
ur: ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﯼﮈﺎﺑ ﻡﺮﻧ

en: Solidify Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﻔﯾﮉﯿﻟﻮﺳ

en: Create a solid skin, compensating for sharp angles
ur: ﮟﯿﺋﺎﻨﺑ ﺪﻠﺟ ﺱﻮﮭﭨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗ

en: Bevel Convex
ur: ﺲﮑﯾﻮﻨﮐ ﻝﻮﯿﺑ

en: Edge bevel weight to be added to outside edges
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺮﮨﺎﺑ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Inner Crease
ur: ﺰﯾﺮﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Assign a crease to inner edges
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Outer Crease
ur: ﺰﯾﺮﮐ ﯽﻧﻭﺮﯿﺑ

en: Assign a crease to outer edges
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﯽﻧﻭﺮﯿﺑ

en: Rim Crease
ur: ﺰﯾﺮﮐ ﻡﺭ

en: Assign a crease to the edges making up the rim
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﻮﮐ ﮮﺭﺎﻨﮐ ﻮﺟ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﮏﯾﺍ ﺮﭘ ﮞﻭﺭﺎﻨﮐ

en: Vertex Group Invert
ur: ﺎﭩﻟﺍ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Invert the vertex group influence
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Material Offset
ur: ﭧﯿﺴﻓﺁ ﺩﺍﻮﻣ

en: Offset material index of generated faces
ur: ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Rim Material Offset
ur: ﭧﯿﺴﻓﺁ ﻞﯾﺮﭩﯿﻣ ﻡﺭ

en: Offset material index of generated rim faces
ur: ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻡﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

[ctx: Mesh]
en: Boundary Shape
ur: ﻞﮑﺷ ﯼﺭﮉﻧﺅﺎﺑ

en: Selects the boundary adjustment algorithm
ur: ﮯﮨ ﺎﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ

[ctx: Mesh]
en: None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: No shape correction
ur: ﮟﯿﮩﻧ ﺡﻼﺻﺍ ﯽﺋﻮﮐ ﯽﮐ ﻞﮑﺷ

[ctx: Mesh]
en: Round
ur: ﻝﻮﮔ

en: Round open perimeter shape
ur: ﻞﮑﺷ ﯽﮐ ﻢﯾﺮﻓ ﯽﻠﮭﮐ ﻝﻮﮔ

[ctx: Mesh]
en: Flat
ur: ﭧﯿﻠﻓ

en: Flat open perimeter shape
ur: ﻞﮑﺷ ﻢﯾﺮﻓ ﯽﻠﮭﮐ ﭧﯿﻠﻓ

en: Merge Threshold
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺪﺣ

en: Distance within which degenerated geometry is merged
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻁﺎﻄﺤﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Selects the used thickness algorithm
ur: ﮯﮨ ﺎﺗﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﯽﺋﺎﭨﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Most basic thickness calculation
ur: ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯼﺩﺎﯿﻨﺑ ﺮﺗ ﮦﺩﺎﯾﺯ

en: Even
ur: ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Even thickness calculation which takes the angle between faces into account
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻮﺟ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Thickness calculation using constraints, most advanced
ur: ﺪﯾﺪﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ،ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Offset the thickness from the center
ur: ﭧﯿﺴﻓﺁ ﯽﺋﺎﭨﻮﻣ ﮯﺳ ﺰﮐﺮﻣ

en: Rim Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺭ

en: Vertex group that the generated rim geometry will be weighted to
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻥﺯﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻣ ﺲﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Shell Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻞﯿﺷ

en: Vertex group that the generated shell geometry will be weighted to
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻥﺯﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﯿﺷ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻣ ﺲﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Selects the used algorithm
ur: ﮯﮨ ﺎﺗﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Output a solidified version of a mesh by simple extrusion
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻥﮊﺭﻭ ﺱﻮﮭﭨ ﺎﮐ ﻝﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﺝﺍﺮﺧﺍ ﮦﺩﺎﺳ

en: Complex
ur: ﺲﮑﯿﻠﭙﻤﮐ

en: Output a manifold mesh even if the base mesh is non-manifold, where edges have 3 or more connecting faces. This method is slower.
ur: ﺖﺴﺳﮯﮨ ﮧﻘﯾﺮﻃ ﮧﯾ ﮟﯿﮨ ﮯﺗﻮﮨ ﮮﺮﮩﭼ ﻁﻮﺑﺮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ 3 ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮞﺎﮩﺟ،ﻮﮨ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﺶﯿﻣ ﺲﯿﺑ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺶﯿﻣ ﮉﻟﻮﻓ ﯽﻨﯿﻣ

en: Thickness of the shell
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻝﻮﺧ

en: Offset clamp based on geometry scale
ur: ﭗﻤﯿﻠﮐ ﭧﯿﺳ ﻑﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Vertex Group Factor
ur: ﺮﭩﮑﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Thickness factor to use for zero vertex group influence
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﻔﺻ

en: Even Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Maintain thickness by adjusting for sharp corners (slow, disable when not needed)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮯﮐﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﻮﮐ ﺰﯿﺗ

en: Flat Faces
ur: ﮮﺮﮩﭼ ﭧﯿﻠﻓ

en: Make faces use the minimal vertex weight assigned to their vertices (ensures new faces remain parallel to their original ones, slow, disable when not needed)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ ،ﮟﯿﮨﺭ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﻞﺻﺍ ﮯﮐ ﻥﺍ ﮮﺮﮩﭼ ﮯﺌﻧ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﻢﮐ ﮯﺳ ﻢﮐ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Flip Normals
ur: ﺰﻠﻣﺭﺎﻧ ﭗﻠﻓ

en: Invert the face direction
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﮩﭼ

en: High Quality Normals
ur: ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ

en: Calculate normals which result in more even thickness (slow, disable when not needed)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮯﮨ ﯽﺗﻮﮨ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺭﺎﻧ

en: Fill Rim
ur: ﮟﯾﺮﮭﺑ ﻡﺭ

en: Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺤﻄﺳ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Only Rim
ur: ﻡﺭ ﻑﺮﺻ

en: Only add the rim to the original data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺭ ﻑﺮﺻ ﮟﯿﻣ ﺎﭩﯾﮈ ﻞﺻﺍ

en: Angle Clamp
ur: ﭗﻤﯿﻠﮐ ﮧﯾﻭﺍﺯ

en: Clamp thickness based on angles
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﭗﻤﯿﻠﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﯾﻭﺍﺯ

en: Subdivision Surface Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Subdivision surface modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Edge Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Pixel Size
ur: ﺰﺋﺎﺳ ﻞﺴﮑﭘ

en: Number of subdivisions to perform in the 3D viewport
ur: 3D ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Number of subdivisions to perform when rendering
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Skip displaying interior subdivided edges
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻧﻭﺭﺪﻧﺍ

en: Create a smooth curved surface using the Catmull-Clark subdivision scheme
ur: Catmull-Clark ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﮦﺪﯿﻤﺧ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﮑﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Subdivide faces without changing shape
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﯿﻐﺑ ﮯﻟﺪﺑ ﻞﮑﺷ

en: Use Adaptive Subdivision
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻟﻮﮑﻧﺍ

en: Use Limit Surface
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺪﺣ

en: Place vertices at the surface that would be produced with infinite levels of subdivision (smoothest possible shape)
ur: (ﻞﮑﺷ ﮧﻨﮑﻤﻣ ﺭﺍﻮﻤﮨ ﮯﺳ ﺐﺳ) ﮯﮔ ﮞﻮﮨ ﺭﺎﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺤﻄﺳ ﺩﻭﺪﺤﻣﻻ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﺟ ﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺢﻄﺳ

en: SurfaceDeform Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺲﯿﻓﺮﺳ

en: Interpolation Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Controls how much nearby polygons influence deformation
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﻢﺴﺠﻣ ﯽﺒﯾﺮﻗ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Whether geometry has been bound to target mesh
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﻝﺎﺟ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁ

en: Strength of modifier deformations
ur: ﺖﻗﺎﻃ ﯽﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Sparse Bind
ur: ﺎﻨﮬﺪﻧﺎﺑ ﻝﺮﯾﻭ

en: Only record binding data for vertices matching the vertex group at the time of bind
ur: ﮟﯾﺮﮐ ﮈﺭﺎﮑﯾﺭ ﺎﭩﯾﮈ ﮓﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﯼﺩﻮﻤﻋ ﻞﺛﺎﻤﻣ ﮯﺳ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻑﺮﺻ ﺖﻗﻭ ﮯﮐ ﮉﻨﺋﺎﺑ

en: Surface Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺢﻄﺳ

en: Surface modifier defining modifier stack position used for surface fields
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ  ﻡﺎﻘﻣ  ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﺎﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﯿﮭﮐ ﯽﺤﻄﺳ

en: Triangulate Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺚﻠﺜﻣ

en: Triangulate Mesh
ur: ﻝﺎﺟ ﯽﺧﺭ ﮧﺳ

en: Keep Normals
ur: ﮟﯿﮭﮐﺭ ﻞﻣﺭﺎﻧ

en: Try to preserve custom normals.
    Warning: Depending on chosen triangulation method, shading may not be fully preserved, "Fixed" method usually gives the best result here
ur: ﮯﮨ ﺎﺘﯾﺩ ﮧﺠﯿﺘﻧ ﻦﯾﺮﺘﮩﺑ ﮞﺎﮩﯾ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮧﻘﯾﺮﻃ Fixed ،ﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﺖﮕﻧﺭ  ،ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﺚﻠﺜﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ :ﮦﺎﺒﺘﻧﺍ

en: Minimum Vertices
ur: ﯼﺩﻮﻤﻋ ﻢﮐ ﺯﺍ ﻢﮐ

en: Triangulate only polygons with vertex count greater than or equal to this number
ur: ﮟﯿﺋﺎﻨﺑ ﺚﻠﺜﻣ ﻮﮐ ﻢﺴﺠﻣ ﮯﻟﺍﻭ ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋ ﻑﺮﺻ ﺮﺑﺍﺮﺑ ﮯﮐ ﺱﺍ ﺎﯾ ﮦﺩﺎﯾﺯ ﮯﺳ ﺮﺒﻤﻧ ﺱﺍ

en: N-gon Method
ur: N-gon ﮧﻘﯾﺮﻃ

en: Method for splitting the n-gons into triangles
ur: n-gons ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ

en: Beauty
ur: ﯽﺗﺭﻮﺼﺑﻮﺧ

en: Arrange the new triangles evenly (slow)
ur: (ﮧﺘﺴﮨﺁ) ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺚﻠﺜﻣ ﮯﺌﻧ

en: Split the polygons with an ear clipping algorithm
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﻢﺴﺠﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ ﻥﺎﮐ

en: Quad Method
ur: ﮧﻘﯾﺮﻃﺍﮍﮐﻮﭼ

en: Method for splitting the quads into triangles
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﺯﮈﺍﻮﮐ

en: Split the quads in nice triangles, slower method
ur: ﮧﻘﯾﺮﻃ ﺖﺴﺳ ،ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﯽﮭﭼﺍ ﻮﮐ ﺯﮈﺍﻮﮐ

en: Split the quads on the first and third vertices
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮮﺮﺴﯿﺗ ﺭﻭﺍ ﮯﻠﮩﭘ ﻮﮐ ﺯﮈﺍﻮﮐ

en: Fixed Alternate
ur: ﻝﺩﺎﺒﺘﻣ ﮉﺴﮑﻓ

en: Split the quads on the 2nd and 4th vertices
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﺎﭼ ﻮﮐ ﮞﻮﻧﻮﮐ ﺭﻭﺍ ﺍﺮﺳﻭﺩ ﻮﮐ ﺯﮈﺍﻮﮐ

en: Shortest Diagonal
ur: ﻥﺮﺘﺧﺍ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Split the quads along their shortest diagonal
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﺘﺧﺍ ﮯﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﺯﮈﺍﻮﮐ

en: Longest Diagonal
ur: ﻥﺮﺘﺧﺍ ﺎﺒﻤﻟ ﮯﺳ ﺐﺳ

en: Split the quads along their longest diagonal
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﺘﺧﺍ ﮯﺒﻤﻟ ﮯﺳ ﺐﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﺯﮈﺍﻮﮐ

en: UV Project Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﮑﯿﺟﻭﺮﭘ  ﯼﻭﻮﯾ

en: UV projection modifier to set UVs from a projector
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﮑﯿﺟﻭﺮﭙﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺴﯾﻭ ﻮﯾﮯﺳ ﺮﭩﮑﯿﺟﻭﺮﭘ

en: Aspect X
ur: X ﻮﻠﮩﭘ

en: Horizontal aspect ratio (only used for camera projectors)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯽﻘﻓﺍ

en: Aspect Y
ur: Y ﻮﻠﮩﭘ

en: Vertical aspect ratio (only used for camera projectors)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯼﺩﻮﻤﻋ

en: Number of Projectors
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﭩﮑﯿﺟﻭﺮﭘ

en: Number of projectors to use
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﭩﮑﯿﺟﻭﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Projectors
ur: ﺮﭩﮑﯿﺟﻭﺮﭘ

en: Horizontal scale (only used for camera projectors)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﮧﻧﺎﻤﯿﭘ ﯽﻘﻓﺍ

en: Vertical scale (only used for camera projectors)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﮧﻧﺎﻤﯿﭘ ﯼﺩﻮﻤﻋ

en: UVWarp Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭗﯾﺭ ﯼﻭﻮﯾ

en: Add target position to UV coordinates
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: U-Axis
ur: U-ﺭﻮﺤﻣ

en: V-Axis
ur: ﺭﻮﺤﻣ ﯼﻭ

en: Bone From
ur: ﯼﮉﮨ ﮯﺳ

en: Bone defining offset
ur: ﭧﯿﺴﻓﺁ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﮉﮨ

en: Bone To
ur: ﻮﭨ ﻥﻮﺑ

en: UV Center
ur: ﺮﭩﻨﯿﺳ ﯼﻭﻮﯾ

en: Center point for rotate/scale
ur: ﭧﻨﺋﺍﻮﭘ ﺮﭩﻨﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﮯﻨﻣﻮﮭﮔ

en: Object From
ur: ﺽﺍﺮﺘﻋﺍ ﮯﺳ

en: Object defining offset
ur: ﭧﯿﺴﻓﺁ ﮓﻨﻨﺋﺎﻔﯾﮈ ﺰﯿﭼ

en: Object To
ur: ﺎﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ

en: 2D Offset for the warp
ur: ﭧﯿﺴﻓﺁ 2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭ

en: 2D Rotation for the warp
ur: ﺵﺩﺮﮔ 2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭ

en: 2D Scale for the warp
ur: ﻞﯿﮑﺳﺍ  2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭ

en: WeightVG Edit Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﮉﯾﺍ ﯽﺟ ﯼﻭ ﭧﯾﻭ

en: Edit the weights of vertices in a group
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﮦﻭﺮﮔ ﮏﯾﺍ

en: Add Threshold
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﻟﻮﺸﯾﺮﮭﺗ

en: Lower (inclusive) bound for a vertex's weight to be added to the vgroup
ur: ﺪﻨﺑﺎﭘ (ﻞﻤﺘﺸﻣ) ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﻭ

en: Default Weight
ur: ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: Default weight a vertex will have if it is not in the vgroup
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ-ﯼﻭ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: How weights are mapped to their new values
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﺌﻧ ﯽﮐ ﻥﺍ ﻮﮐ ﻥﺯﻭ ﺡﺮﻃ ﺲﮐ

en: Null action
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﻡﺪﻌﻟﺎﮐ

[ctx: Curve]
en: Custom Curve
ur: ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Curve]
en: Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Curve]
en: Median Step
ur: ﮧﻠﺣﺮﻣ ﯽﻧﺎﯿﻣﺭﺩ

en: Map all values below 0.5 to 0.0, and all others to 1.0
ur: ﺮﭘ 1.0 ﻮﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﯽﻗﺎﺑ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﮯﭽﯿﻧ ﮯﺳ 0.0 ﮯﺳ 0.5

en: Invert Falloff
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﻑﺁ ﻝﺎﻓ

en: Invert the resulting falloff weight
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻥﺯﻭ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ

en: Invert vertex group mask influence
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮏﺳﺎﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Mapping Curve
ur: ﻢﺧ ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Custom mapping curve
ur: ﻢﺧ ﮓﻨﭙﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Global influence of current modifications on vgroup
ur: ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﯽﻤﻟﺎﻋ ﺎﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮦﻭﺮﮔ ﯼﻭ

en: Which bone to take texture coordinates from
ur: ﮯﮨ ﺎﻨﯿﻟ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ  ﮯﺳ ﯼﮉﮨ ﺲﮐ

en: Which object to take texture coordinates from
ur: ﮯﮨ ﺎﻨﯿﻟ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﮯﺳ ﺽﺍﺮﺘﻋﺍ ﺲﮐ

en: Which texture coordinates to use for mapping
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Use local generated coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﺮﭘ ﺭﻮﻃ ﯽﻣﺎﻘﻣ

en: Use global coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ

en: Use local generated coordinates of another object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ

en: Use coordinates from a UV layer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺳ ﺕﺮﭘ  ﯼﻭﻮﯾ

en: Use Channel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ

en: Which texture channel to use for masking
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ  ﺖﺧﺎﺳ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣ

en: Masking Tex
ur: ﺲﮑﯿﭨ ﮓﻨﮑﺳﺎﻣ

en: Masking texture
ur: ﺖﺧﺎﺳ ﮓﻨﮑﺳﺎﻣ

en: Mask Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮏﺳﺎﻣ

en: Masking vertex group name
ur: ﺎﻧﺮﮐ ﮏﺳﺎﻣ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Normalize Weights
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ

en: Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)
ur: (ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﺪﻨﺑ ﮟﯿﻣ ﺪﺣ ﯽﮐ 1.0 ﮯﺳ 0.0 ﻑﺮﺻ ﮦﻭ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ

en: Remove Threshold
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ

en: Upper (inclusive) bound for a vertex's weight to be removed from the vgroup
ur: ﮯﺋﺎﺟ ﺎﯾﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﯼﻭ ﮯﺴﺟ ﮯﮨ ﺪﻨﺑﺎﭘ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍ (ﻞﻤﺘﺸﻣ) ﯼﺮﭘﻭﺍ

en: Group Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ

en: Add vertices with weight over threshold to vgroup
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﻭ

en: Group Remove
ur: ﮟﯾﺩ ﺎﭩﮨ ﮦﻭﺮﮔ

en: Remove vertices with weight below threshold from vgroup
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ ﮯﺳ ﮦﻭﺮﮔ ﯼﻭ

en: WeightVG Mix Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﮑﻣ ﯽﺟ ﯼﻭ ﭧﯾﻭ

en: Default Weight A
ur: A ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: Default weight a vertex will have if it is not in the first A vgroup
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ A v ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: Default Weight B
ur: B ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: Default weight a vertex will have if it is not in the second B vgroup
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ B v ﮮﺮﺳﻭﺩ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃ

en: Invert Weights A
ur: A ﻥﺯﻭ ﺎﭩﻟﺍ

en: Invert the influence of vertex group A
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ A ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Invert Weights B
ur: B ﻥﺯﻭ ﺎﭩﻟﺍ

en: Invert the influence of vertex group B
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: How weights from vgroup B affect weights of vgroup A
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ ﺡﺮﻃ ﺲﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ

en: Replace VGroup A's weights by VGroup B's ones
ur: ﮟﯾﺩ ﻝﺪﺑ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ-ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ

en: Add VGroup B's weights to VGroup A's ones
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ

en: Subtract VGroup B's weights from VGroup A's ones
ur: ﮟﯿﺋﺎﭩﮭﮔ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ

en: Multiply VGroup A's weights by VGroup B's ones
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ

en: Divide VGroup A's weights by VGroup B's ones
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Difference between VGroup A's and VGroup B's weights
ur: ﻕﺮﻓ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Average value of VGroup A's and VGroup B's weights
ur: ﺭﺪﻗ ﻂﺳﻭﺍ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ-ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ

en: Minimum of VGroup A's and VGroup B's weights
ur: ﻥﺯﻭ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Maximum of VGroup A's and VGroup B's weights
ur: ﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ

en: Vertex Set
ur: ﭧﯿﺳ ﺲﮑﯿﭨﺭﻭ

en: Which vertices should be affected
ur: ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺳ ﻥﻮﮐ

en: Affect all vertices (might add some to VGroup A)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ

en: VGroup A
ur: ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Affect vertices in VGroup A
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ

en: VGroup B
ur: ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ

en: Affect vertices in VGroup B (might add some to VGroup A)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﯽﺑ ﮦﻭﺮﮔ-ﯼﻭ

en: VGroup A or B
ur: ﯽﺑ ﺎﯾ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Affect vertices in at least one of both VGroups (might add some to VGroup A)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﮟﯿﻣ ﮦﻭﺮﮔ-ﯼﻭ ﮞﻮﻧﻭﺩ

en: VGroup A and B
ur: ﯽﺑ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ

en: Affect vertices in both groups
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﮞﻮﻧﻭﺩ

en: Vertex Group A
ur: ﮮﺍ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: First vertex group name
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﻠﮩﭘ

en: Vertex Group B
ur: ﯽﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Second vertex group name
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮮﺮﺳﻭﺩ

en: WeightVG Proximity Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﻤﯿﺴﮐﻭﺮﭘ ﯽﺟ ﯼﻭ ﭧﯾﻭ

en: Set the weights of vertices in a group from a target object's distance
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻥﺯﻭ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﺳ ﮯﻠﺻﺎﻓ ﮯﮐ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Distance mapping to weight 1.0
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ 1.0 ﻥﺯﻭ

en: Distance mapping to weight 0.0
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﺮﭘ 0.0 ﻥﺯﻭ

en: Proximity Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺑﺮﻗ

en: Use the shortest computed distance to target object's geometry as weight
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﯽﺑﺎﺴﺣ ﻢﮐ ﮯﺳ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﺯﻭ

en: Compute distance to nearest vertex
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Compute distance to nearest edge
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Compute distance to nearest face
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Proximity Mode
ur: ﮈﻮﻣ ﺖﺑﺮﻗ

en: Which distances to target object to use
ur: ﮯﮨ ﺎﻧﺎﻨﺑ ﻑﺪﮨ ﻮﮐ ﮯﺷ ﺲﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use distance between affected and target objects
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻑﺪﮨ ﺭﻭﺍ ﮦﺮﺛﺎﺘﻣ

en: Use distance between affected object's vertices and target object, or target object's geometry
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺎﯾ ،ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﮯﺷ ﮦﺮﺛﺎﺘﻣ

en: Object to calculate vertices distances from
ur: ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻠﺻﺎﻓ ﯼﺩﻮﻤﻋ ﮯﺳ

en: Volume Displace Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭ

en: Strength of the displacement
ur: ﺖﻗﺎﻃ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Texture Mapping Mode
ur: ﮈﻮﻣ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Object to use for texture mapping
ur: ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Texture Mid Level
ur: ﻝﻮﯿﻟ ﮉﻣ ﺖﺧﺎﺳ

en: Subtracted from the texture color to get a displacement vector
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺎﮩﻨﻣ ﮯﺳ ﮓﻧﺭ ﮯﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﺮﭩﮑﯾﻭ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Texture Sample Radius
ur: ﺱﺍﺩﺭ ﮧﻧﻮﻤﻧ ﺎﮐ ﺖﺧﺎﺳ

en: Smaller values result in better performance but might cut off the volume
ur: ﮯﮨ ﺎﺘﮑﺳ ﭦﺎﮐ ﻢﺠﺣ ﻦﮑﯿﻟ ﮯﮨ ﺎﺘﻨﺑ ﺚﻋﺎﺑ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﺘﮩﺑ ﮧﺠﯿﺘﻧ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﭨﻮﮭﭼ

en: Volume to Mesh Modifier
ur: ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﻣ

en: Reduces the final face count by simplifying geometry where detail is not needed
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﻞﯿﺼﻔﺗ ﮞﺎﮩﺟ ﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﺘﻨﮔ ﯽﮐ ﮮﺮﮩﭼ ﯽﻤﺘﺣ ﺮﮐ ﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Grid Name
ur: ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ

en: Grid in the volume object that is converted to a mesh
ur: ﮯﮨ ﺎﺗﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﺟ ﮈﺮﮔ ﮟﯿﻣ ﮯﺷ ﻡﻮﯿﻟﺍﻭ

en: Use resolution of the volume grid
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Voxels with a larger value are inside the generated mesh
ur: ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯼﮍﺑ ﮏﯾﺍ

en: Warp Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭖﺭﺍﻭ

en: Warp modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭖﺭﺍﻭ

en: Bone to transform from
ur: ﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ

en: Radius to apply
ur: ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﻮﮔﻻ

en: Object to transform from
ur: ﺽﺍﺮﺘﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ

en: Object to transform to
ur: ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Preserve volume when rotations are used
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ ﻮﺗ ﮟﯿﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﺷﺩﺮﮔ ﺐﺟ

en: Wave Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﮩﻟ

en: Wave effect modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺮﮩﻟ

en: Damping Time
ur: ﻢﺋﺎﭨ ﮓﻨﭙﻤﯾﮈ

en: Number of frames in which the wave damps out after it dies
ur: ﮯﮨ ﯽﺗﺎﺟ ﻞﮑﻧ ﺮﮨﺎﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﻣ ﺮﮩﻟ ﮟﯿﻣ ﺲﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Falloff Radius
ur: ﺱﺍﺩﺭ ﻑﺁ ﻝﺎﻓ

en: Distance after which it fades out
ur: ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﮧﯾ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ

en: Height of the wave
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﮩﻟ

en: Lifetime of the wave in frames, zero means infinite
ur: ﮯﮨ ﺩﻭﺪﺤﻣﻻ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ ،ﻢﺋﺎﭨ ﻒﺋﻻ ﺎﮐ ﺮﮩﻟ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Narrowness
ur: ﯽﮕﻨﺗ

en: Distance between the top and the base of a wave, the higher the value, the more narrow the wave
ur: ﯽﮔﻮﮨ ﮓﻨﺗ ﯽﮨ ﯽﻨﺗﺍ ﺮﮩﻟ ،ﯽﮔﻮﮨ ﮦﺩﺎﯾﺯ ﯽﻨﺘﺟ ﺭﺪﻗ ،ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺎﯿﻨﺑ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﮐ ﺮﮩﻟ

en: Speed of the wave, towards the starting point when negative
ur: ﻮﮨ ﯽﻔﻨﻣ ﺐﺟ ﻑﺮﻃ ﯽﮐ ﺯﺎﻏﺁ ﮧﻄﻘﻧ ،ﺭﺎﺘﻓﺭ ﯽﮐ ﺮﮩﻟ

en: Start Position Object
ur: ﭧﮑﯿﺠﺑﺁ  ﻡﺎﻘﻣ  ﭦﺭﺎﭩﺳ

en: Object which defines the wave center
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮐﺮﻣ ﮯﮐ ﺮﮩﻟ ﻮﺟ ﺰﯿﭼ

en: Start Position X
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ X  ﻡﺎﻘﻣ

en: X coordinate of the start position
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ X ﺎﮐ  ﻡﺎﻘﻣ  ﯽﺋﺍﺪﺘﺑﺍ

en: Start Position Y
ur: Y  ﻡﺎﻘﻣ  ﯽﺗﺎﻋﻭﺮﺷ

en: Y coordinate of the start position
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ Y ﺎﮐ  ﻡﺎﻘﻣ  ﯽﺗﺎﻋﻭﺮﺷ

en: Either the starting frame (for positive speed) or ending frame (for negative speed)
ur: (ﮯﯿﻟ ﮯﮐ ﺭﺎﺘﻓﺭ ﯽﻔﻨﻣ) ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﯾ (ﮯﯿﻟ ﮯﮐ ﺭﺎﺘﻓﺭ ﺖﺒﺜﻣ) ﻢﯾﺮﻓ ﯽﺋﺍﺪﺘﺑﺍ ﻮﺗ ﺎﯾ

en: Cyclic wave effect
ur: ﺮﺛﺍ ﺎﮐ ﺮﮩﻟ ﮏﻠﮑﯿﺋﺎﺳ

en: Displace along normals
ur: ﮟﯾﺮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: X Normal
ur: ﻞﻣﺭﺎﻧ ﺲﮑﯾﺍ

en: Enable displacement along the X normal
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﺲﮑﯾﺍ

en: Y Normal
ur: Y ﻞﻣﺭﺎﻧ

en: Enable displacement along the Y normal
ur: Y ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: Z Normal
ur: ﻞﻣﺭﺎﻧ ﮉﯾﺯ

en: Enable displacement along the Z normal
ur: Z ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: X axis motion
ur: ﺖﮐﺮﺣ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Y axis motion
ur: Y ﺖﮐﺮﺣ ﺭﻮﺤﻣ

en: Vertex group name for modulating the wave
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﮩﻟ

en: Distance between the waves
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﻟ

en: WeightedNormal Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮉﭩﯾﻭ

en: Keep Sharp
ur: ﮟﯿﮭﮐﺭ ﺰﯿﺗ

en: Weighting Mode
ur: ﮈﻮﻣ ﺎﮐ ﻥﺯﻭ

en: Weighted vertex normal mode to use
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ﯽﻧﺯﻭ

en: Face Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ

en: Generate face area weighted normals
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮯﻟﺍﻭ ﻥﺯﻭ ﮯﮐ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Generate corner angle weighted normals
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮯﻟﺍﻭ ﻥﺯﻭ ﮯﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﮯﻧﻮﮐ

en: Face Area & Angle
ur: ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮧﺒﻗﺭ ﺎﮐ ﮮﺮﮩﭼ

en: Generated normals weighted by both face area and angle
ur: ﺰﻠﻣﺭﺎﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻮﻧﻭﺩ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Threshold value for different weights to be considered equal
ur: ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺮﺑﺍﺮﺑ ﻮﮐ ﺲﺟ ﺭﺪﻗ ﯽﮐ ﺪﺣ ﯽﮐ ﮞﻮﻧﺯﻭ ﻒﻠﺘﺨﻣ

en: Face Influence
ur: ﺮﺛﺍ ﺎﮐ ﮮﺮﮩﭼ

en: Use influence of face for weighting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﺎﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ

en: Vertex group name for modifying the selected areas
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﺐﺨﺘﻨﻣ

en: Corrective factor applied to faces' weights, 50 is neutral, lower values increase weight of weak faces, higher values increase weight of strong faces
ur: ﮟﯿﮨ ﯽﺗﺎﮬﮍﺑ ﻥﺯﻭ ﺎﮐ ﮞﻭﺮﮩﭼ ﻁﻮﺒﻀﻣ ﮟﯾﺭﺪﻗ ﮦﺩﺎﯾﺯ ،ﮟﯿﮨ ﯽﺗﺎﮬﮍﺑ ﻥﺯﻭ ﺎﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺰﻤﮐ ﮟﯾﺭﺪﻗ ﻢﮐ ،ﮯﮨ ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ 50 ،ﺮﺼﻨﻋ ﯽﺣﻼﺻﺍ ﻮﮔﻻ ﺮﭘ ﻥﺯﻭ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Weld Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﻠﯾﻭ

en: Weld modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﻠﯾﻭ

en: Only Loose Edges
ur: ﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﻑﺮﺻ

en: Collapse edges without faces, cloth sewing edges
ur: ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﯽﺋﻼﺳ ﯽﮐ ﮮﮍﭙﮐ ،ﺎﻨﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﯿﻐﺑ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Mode defines the merge rule
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻝﻮﺻﺍ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﮈﻮﻣ

en: Full merge by distance
ur: ﻡﺎﻤﻀﻧﺍ ﻞﻤﮑﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Only merge along the edges
ur: ﮟﯾﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻ

en: Wireframe Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Wireframe effect modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Crease weight (if active)
ur: (ﻮﮨ ﻝﺎﻌﻓ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻢﮐ ﻥﺯﻭ

en: Thickness factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺎﭨﻮﻣ

en: Boundary
ur: ﯼﺭﮉﻧﺅﺎﺑ

en: Support face boundaries
ur: ﮟﯾﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ

en: Offset Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ ﭧﯿﺴﻓﺁ

en: Crease hub edges for improved subdivision surface
ur: ﮟﯾﺮﮐ ﺰﯾﺮﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺣ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﺘﮩﺑ

en: Offset Even
ur: ﻥﻮﯾﺍ ﭧﯿﺴﻓﺁ

en: Scale the offset to give more even thickness
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﯽﺋﺎﭨﻮﻣ ﺪﯾﺰﻣ

en: Scale the offset by surrounding geometry
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﭧﯿﺴﻓﺁ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﺱﺎﭘ ﺱﺁ

en: Remove original geometry
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺻﺍ

en: Cache of the world-space positions of an element over a frame range
ur: ﺶﯿﮐ ﺎﮐ ﺕﺎﻣﺎﻘﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﯽﮐ ﺮﺼﻨﻋ ﯽﺴﮐ ﺮﭘ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: Color Pre
ur: ﯼﺮﭘ ﮓﻧﺭ

en: Custom color for motion path before the current frame
ur: ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮫﺗﺎﭘ ﻦﺷﻮﻣ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Color Post
ur: ﭧﺳﻮﭘ ﻦﯿﮕﻧﺭ

en: Custom color for motion path after the current frame
ur: ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ the ﺪﻌﺑ ﮯﮐ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: End frame of the stored range
ur: ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﺞﻨﯾﺭ ﮦﺪﺷ ﮦﺮﯿﺧﺫ

en: Starting frame of the stored range
ur: ﻢﯾﺮﻓ ﺯﺎﻏﺁ ﺎﮐ ﺞﻨﯾﺭ ﮦﺪﺷ ﮦﺮﯿﺧﺫ

en: Edit Path
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺘﺳﺍﺭ

en: Path is being edited
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺘﺳﺍﺭ

en: Number of frames cached
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺶﯿﮐ

en: Line Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺮﯿﮑﻟ

en: Line thickness for motion path
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: Lines
ur: ﮟﯾﺮﯿﮑﻟ

en: Use straight lines between keyframe points
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐ

en: Motion Path Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: Cached positions per frame
ur: ﺕﺎﻣﺎﻘﻣ ﮦﺪﺷ ﺶﯿﮐ ﻢﯾﺮﻓ ﯽﻓ

en: Use Bone Heads
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﺳ ﮯﮐ ﮞﻮﯾﮉﮨ

en: For PoseBone paths, use the bone head location when calculating this path
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﺘﺳﺍﺭ ﺱﺍ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘ

en: Custom Colors
ur: ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use custom color for this motion path
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ  ﺱﺍ

en: Motion Path Cache Point
ur: ﭧﻨﺋﺍﻮﭘ ﮯﺸﯿﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: Cached location on path
ur: ﻡﺎﻘﻣ ﻅﻮﻔﺤﻣ ﺮﭘ ﮯﺘﺳﺍﺭ

en: Path point is selected for editing
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮧﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Movie Clip Proxy
ur: ﯽﺴﮐﺍﺮﭘ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Proxy parameters for a movie clip
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Build proxy resolution 100% of the original footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %100 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Build proxy resolution 25% of the original footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %25 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Build proxy resolution 50% of the original footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %50 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Build proxy resolution 75% of the original footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %75 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Rec Run
ur: Rec ﮟﯿﺋﻼﭼ

en: Build record run time code index
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﻥﺭ ﮈﺭﺎﮑﯾﺭ

en: Build proxy resolution 100% of the original undistorted footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %100 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍ

en: Build proxy resolution 25% of the original undistorted footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %25 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍ

en: Build proxy resolution 50% of the original undistorted footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %50 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍ

en: Build proxy resolution 75% of the original undistorted footage dimension
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %75 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍ

en: Location to store the proxy files
ur: ﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ

en: JPEG quality of proxy images
ur: ﺭﺎﯿﻌﻣ JPEG ﺎﮐ ﺰﺠﯿﻣﺍ ﯽﺴﮐﺍﺮﭘ

en: Timecode
ur: ﮈﻮﮐ ﻢﺋﺎﭨ

en: Ignore generated timecodes, seek in movie stream based on calculated timestamp
ur: ﭗﻤﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮦﺪﺷ ﺏﺎﺴﺤںﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﻢﯾﺮﭩﺳﺍ ﯼﻭﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﺱﺍ ،ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺯﮈﻮﮐ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Record Run
ur: ﻥﺭ ﮈﺭﺎﮑﯾﺭ

en: Seek based on timestamps read from movie stream, giving the best match between scene and movie times
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﯽﻨﺒﻣ ﺮﭘ ﭗﻤﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮯﺌﮔ ﮯﮬﮍﭘ ﮯﺳ ﻢﯾﺮﭩﺳﺍ ﯼﻭﻮﻣ ،ﮯﺋﻮﮨ ﮯﺘﯾﺩ ﺖﻠﺛﺎﻤﻣ ﻦﯾﺮﺘﮩﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﻢﻠﻓ ﺭﻭﺍ ﻦﯿﺳ

en: Record Run No Gaps
ur: ﮟﯿﮩﻧ ﻕﺮﻓ ﯽﺋﻮﮐ ﻥﺭ ﮈﺭﺎﮑﯾﺭ

en: Effectively convert movie to an image sequence, ignoring incomplete or dropped frames, and changes in frame rate
ur: ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺡﺮﺷ ﯽﮐ ﻢﯾﺮﻓ ﺭﻭﺍ ،ﻢﯾﺮﻓ ﺍﻮﮨ ﺍﺮﮔ ﺎﯾ ﻞﻤﮑﻣﺎﻨںﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﻮﮐ ﻢﻠﻓ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

en: Scopes for statistical view of a movie clip
ur: ﺭﺎﮐ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﯽﺗﺎﯾﺭﺎﻤﺷ ﮯﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Movie Clip User
ur: ﻑﺭﺎﺻ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Parameters defining how a MovieClip data-block is used by another data-block
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮮﺮﺳﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ

en: Current frame number in movie or image sequence
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﺎﯾ ﯼﻭﻮﻣ

en: Proxy Render Size
ur: ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ ﯽﺴﮐﺍﺮﭘ

en: Display preview using full resolution or different proxy resolutions
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ ﻒﻠﺘﺨﻣ ﺎﯾ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻞﻤﮑﻣ

en: None, full render
ur: ﺭﮉﻨﯾﺭ ﻞﻤﮑﻣ ،ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: Render Undistorted
ur: ﮉﭨﺭﻮﭩﺳﮉﻧ ﺭﮉﻨﯾﺭ

en: Render preview using undistorted proxy
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﻮﯾﻮﯾﺮﭘ  ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺴﮐﺍﺮﭘ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ

en: Movie tracking reconstructed camera data
ur: ﻮﻧ ﻞﯿﮑﺸﺗ ﯽﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving reconstructed camera data from tracker
ur: ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮉﭩﮑﯾﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﺳ ﺮﮑﯾﺮﭨ

en: Average error of reconstruction
ur: ﯽﻄﻠﻏ ﻂﺳﻭﺍ ﯽﮐ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Frame number marker is keyframed on
ur: ﮯﮨ ﻥﺁ ﻢﯾﺮﻓ ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Movie tracking data
ur: ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving data for tracking
ur: ﺎﭩﯾﮈ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Active Object Index
ur: ﺲﮑﯾﮉﻧﺍ ﮯﺷ ﻝﺎﻌﻓ

en: Index of active object
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Collection of objects in this tracking data object
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Plane Tracks
ur: ﺲﮑﯾﺮﭨ ﮯﮐ ﻦﯿﻠﭘ

en: Collection of plane tracks in this tracking data object. Deprecated, use objects[name].plane_tracks
ur: ﯼﺮﭩﭘ_ﻦﯿﻠﭘ.ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ [ﻡﺎﻧ]ءﺎﯿﺷﺍ ،ﮦﺩﻮﺳﺮﻓ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Tracks
ur: ﺲﮑﯾﺮﭨ

en: Collection of tracks in this tracking data object. Deprecated, use objects[name].tracks
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﯾﺮﭨ[ﻡﺎﻧ]ﭧﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Movie tracking camera data
ur: ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving camera data for tracking
ur: ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﻞﺛﺎﻤﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: First coefficient of fourth order Brown-Conrady radial distortion
ur: ﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺭﮈﺭﺁ ﮯﮭﺗﻮﭼ

en: Second coefficient of fourth order Brown-Conrady radial distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺳﻭﺩ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺭﮈﺭﺁ ﮯﮭﺗﻮﭼ

en: Third coefficient of fourth order Brown-Conrady radial distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺴﯿﺗ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺭﮈﺭﺁ ﮯﮭﺗﻮﭼ

en: Fourth coefficient of fourth order Brown-Conrady radial distortion
ur: ﮏﻧﺎﺘﮔ ﺎﮭﺗﻮﭼ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺐﯿﺗﺮﺗ ﯽﮭﺗﻮﭼ

en: First coefficient of second order Brown-Conrady tangential distortion
ur: ﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﭩﻨﯿﺠﻨﯿﭨ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺐﯿﺗﺮﺗ ﯼﺮﺳﻭﺩ

en: Second coefficient of second order Brown-Conrady tangential distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺳﻭﺩ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﭩﻨﯿﺠﻨﯿﭨ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳ

en: Distortion Model
ur: ﻝﮈﺎﻣ ﻦﺷﺭﻮﭩﺳﮈ

en: Distortion model used for camera lenses
ur: ﻝﮈﺎﻣ ﻦﺷﺮﭩﺳﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺰﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: Polynomial
ur: ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ

en: Radial distortion model which fits common cameras
ur: ﮯﮨ ﺎﺘﮭﭩﯿﺑ ﭧﻓ ﮟﯿﻣ ﮞﻭﺮﻤﯿﮐ ﻡﺎﻋ ﻮﺟ ﻝﮈﺎﻣ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ

en: Divisions
ur: ﺰﻧﮋﯾﻭﮈ

en: Division distortion model which better represents wide-angle cameras
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﺮﺘﮩﺑ ﯽﮐ ﮞﻭﺮﻤﯿﮐ ﮯﻟﺍﻭ ﮧﯾﻭﺍﺯ ﻊﯿﺳﻭ ﻮﺟ ﻝﮈﺎﻣ ﻦﺷﺭﻮﭩﺳﮈ ﻥﮋﯾﻭﮈ

en: Nuke
ur: ﮎﻮﯿﻧ

en: Nuke distortion model
ur: ﻝﮈﺎﻣ ﺎﮐ ﻒﯾﺮﺤﺗ ﯼﺮﮨﻮﺟ

en: Brown
ur: ﻥﺅﺍﺮﺑ

en: Brown-Conrady distortion model
ur: ﻝﮈﺎﻣ ﺦﺴﻣ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ

en: First coefficient of second order division distortion
ur: ﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳ

en: Second coefficient of second order division distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺳﻭﺩ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻥﮋﯾﻭﮈ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳ

en: Camera's focal length
ur: ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ

en: First coefficient of third order polynomial radial distortion
ur: ﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﻞﺌﯿﻣﻮﻨﯿﻟﻮﭘ ﺭﮈﺭﺁ ﮈﺮﮭﺗ

en: Second coefficient of third order polynomial radial distortion
ur: ﺩﺪﻋ ﺍﺮﺳﻭﺩ ﺎﮐ ﻒﯾﺮﺤﺗ ﯽﻋﺎﻌﺷ ﯽﻣﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺐﯿﺗﺮﺗ ﯼﺮﺴﯿﺗ

en: Third coefficient of third order polynomial radial distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺴﯿﺗ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﻞﺌﯿﻣﻮﻨﯿﻟﻮﭘ ﺭﮈﺭﺁ ﮈﺮﮭﺗ

en: First coefficient of second order Nuke distortion
ur: ﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﮎﻮﯿﻧ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳ

en: Second coefficient of second order Nuke distortion
ur: ﮏﻧﺎﺘﮔ ﺍﺮﺳﻭﺩ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﮎﻮﯿﻧ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳ

en: Pixel Aspect Ratio
ur: ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺎﮐ ﻞﺴﮑﭘ

en: Pixel aspect ratio
ur: ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺎﮐ ﻞﺴﮑﭘ

en: Principal Point
ur: ﭧﻨﺋﺍﻮﭘ ﻞﭙﺴﻧﺮﭘ

en: Optical center of lens
ur: ﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁ ﺎﮐ ﺲﻨﯿﻟ

en: Optical center of lens in pixels
ur: ﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁ ﺎﮐ ﺲﻨﯿﻟ ﮟﯿﻣ ﺰﻠﺴﮑﭘ

en: Sensor
ur: ﺮﺴﻨﯿﺳ

en: Width of CCD sensor in millimeters
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ ﯼﮈ ﯽﺳ ﯽﺳ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ

en: Units
ur: ﺲﭩﻧﻮﯾ

en: Units used for camera focal length
ur: ﮞﺎﯿﺋﺎﮐﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Use pixels for units of focal length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ

en: mm
ur: ﺮﭩﯿﻣ ﯽﻠﻣ

en: Use millimeters for units of focal length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﯿﻣ ﯽﻠﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ

en: Movie Tracking Dopesheet
ur: ﭧﯿﺷ ﭖﻭﮈ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving dopesheet data
ur: ﺎﭩﯾﮈ ﭧﯿﺷ ﭖﻭﮈ ﻞﺛﺎﻤﻣ

en: Display Hidden
ur: ﮯﻠﭙﺳﮈ ﮦﺪﯿﺷﻮﭘ

en: Dopesheet Sort Field
ur: ﮉﻠﯿﻓ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﭧﯿﺷ ﭖﻭﮈ

en: Method to be used to sort channels in dopesheet view
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﻮﯾﻭ ﭧﯿﺷ ﭖﻭﮈ

en: Sort channels by their names
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮞﻮﻣﺎﻧ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Longest
ur: ﻞﯾﻮﻃ ﮯﺳ ﺐﺳ

en: Sort channels by longest tracked segment
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﺼﺣ ﮦﺪﺷ ﮏﯾﺮﭨ ﻞﯾﻮﻃ ﮯﺳ ﺐﺳ

en: Total
ur: ﻞﮐ

en: Sort channels by overall amount of tracked segments
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺭﺍﺪﻘﻣ ﯽﻋﻮﻤﺠﻣ ﯽﮐ ﮞﻮﺼﺣ ﮦﺩﺮﮐ ﮏﯾﺮﭨ

en: Sort channels by average reprojection error of tracks after solve
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﻄﻠﻏ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﻂﺳﻭﺍ ﯽﮐ ﮞﻮﯾﺮﭩﭘ ﺪﻌﺑ ﮯﮐ ﻞﺣ

en: Sort channels by first frame number
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﻖﺑﺎﻄﻣ ﮯﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﻠﮩﭘ

en: Sort channels by last frame number
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﻖﺑﺎﻄﻣ ﮯﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯼﺮﺧﺁ

en: Invert Dopesheet Sort
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﭧﯿﺷ ﭖﻭﮈ

en: Invert sort order of dopesheet channels
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﭧﯿﺷ ﭖﻭﮈ

en: Movie tracking marker data
ur: ﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving marker data for tracking
ur: ﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Marker position at frame in normalized coordinates
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣ

en: Keyframed
ur: ﮦﺪﺷ ﻢﯾﺮﻓ ﯽﮐ

en: Whether the position of the marker is keyframed or tracked
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮏﯾﺮﭨ ﺎﯾ ﮯﮨ ﮦﺪﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﮐﺭﺎﻣ ﺎﯾﺁ

en: Is marker muted for current frame
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺵﻮﻣﺎﺧ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﺎﯿﮐ

en: Pattern Bounding Box
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻥﺮﭩﯿﭘ

en: Pattern area bounding box in normalized coordinates
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣ

en: Pattern Corners
ur: ﺮﻧﺭﺎﮐ ﻥﺮﭩﯿﭘ

en: Array of coordinates which represents pattern's corners in normalized coordinates relative to marker position
ur: ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﻥﺮﭩﯿﭘ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﺖﺒﺴﻧ ﮯﮐ  ﻡﺎﻘﻣ  ﺮﮐﺭﺎﻣ ﻮﺟ ﻒﺻ ﯽﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ

en: Search Max
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Right-bottom corner of search area in normalized coordinates relative to marker position
ur: ﺎﻧﻮﮐ ﮯﭽﯿﻧ ﮟﯿﺋﺍﺩ ﺎﮐ ﺎﯾﺮﯾﺍ ﭺﺮﺳ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﺖﺒﺴﻧ ﯽﮐ  ﻡﺎﻘﻣ  ﺮﮐﺭﺎﻣ

en: Search Min
ur: ﭧﻨﻣ ﺵﻼﺗ

en: Left-bottom corner of search area in normalized coordinates relative to marker position
ur: ﺎﻧﻮﮐ ﮯﭽﯿﻧ ﮞﺎﯾﺎﺑ ﺎﮐ ﺎﯾﺮﯾﺍ ﭺﺮﺳ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﺖﺒﺴﻧ ﯽﮐ  ﻡﺎﻘﻣ  ﺮﮐﺭﺎﻣ

en: Movie Tracking Markers
ur: ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Collection of markers for movie tracking track
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Movie tracking object data
ur: ﺎﭩﯾﮈ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving object tracking and reconstruction data
ur: ﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﺭﻭﺍ ﮓﻨﮑﯾﺮﭨ ﮯﺷ ﮓﻧﻭﻮﻣ ﭻﯿﻣ

en: Object is used for camera tracking
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺮﻤﯿﮐ ﺰﯿﭼ

en: Keyframe A
ur: ﮮﺍ ﻢﯾﺮﻓ ﯽﮐ

en: First keyframe used for reconstruction initialization
ur: ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻼﮩﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Keyframe B
ur: ﯽﺑ ﻢﯾﺮﻓ ﯽﮐ

en: Second keyframe used for reconstruction initialization
ur: ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺍﺮﺳﻭﺩ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Unique name of object
ur: ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﮯﺷ

en: Collection of plane tracks in this tracking data object
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Scale of object solution in camera space
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﺣ ﮯﮐ ﮯﺷ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Collection of tracks in this tracking data object
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Collection of tracking plane tracks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨ

[ctx: MovieClip]
en: Active Track
ur: ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Active track in this tracking data object
ur: ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Movie Tracks
ur: ﺲﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Collection of movie tracking tracks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Movie Objects
ur: ﭧﮑﯿﺠﺑﺁ ﯼﻭﻮﻣ

en: Collection of movie tracking objects
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Active object in this tracking data object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Movie Tracking Plane Marker Data
ur: ﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving plane marker data for tracking
ur: ﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Corners
ur: ﮯﻧﻮﮐ

en: Array of coordinates which represents UI rectangle corners in frame normalized coordinates
ur: ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮞﻮﻧﻮﮐ ﻞﯿﻄﺘﺴﻣ UI ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﻢﯾﺮﻓ ﻮﺟ ﻒﺻ ﯽﮐ ﻁﺎﻘﻧ

en: Movie Tracking Plane Markers
ur: ﺯﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Collection of markers for movie tracking plane track
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮏﯾﺮﭨ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Movie tracking plane track data
ur: ﺎﭩﯾﮈ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving plane track data for tracking
ur: ﺎﭩﯾﮈ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Image displayed in the track during editing in clip editor
ur: ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮏﯾﺮﭨ ﻥﺍﺭﻭﺩ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

en: Image Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Opacity of the image
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Collection of markers in track
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﮏﯾﺮﭨ

en: Unique name of track
ur: ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﮏﯾﺮﭨ

en: Plane track is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ

en: Auto Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁ

en: Automatic keyframe insertion when moving plane corners
ur: ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﺖﻗﻭ ﮯﺘﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ

en: Movie Plane Tracks
ur: ﺲﮑﯾﺮﭨ ﻦﯿﻠﭘ ﯼﻭﻮﻣ

en: Collection of movie tracking plane tracks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Active Plane Track
ur: ﮏﯾﺮﭨ ﻦﯿﻠﭘ ﻝﺎﻌﻓ

en: Active plane track in this tracking data object. Deprecated, use objects[name].plane_tracks.active
ur: ﻮﭩﮑﯾﺍ.ﮏﭼﺍﺮﺗ_ﻦﯿﻠﭙںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ [ﻡﺎﻧ]ﭧﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Reconstructed Cameras
ur: ﮮﺮﻤﯿﮐ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

en: Collection of solved cameras
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﻤﯿﮐ ﮦﺪﺷ ﻞﺣ

en: Movie tracking reconstruction data
ur: ﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving reconstruction data from tracker
ur: ﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﺳ ﺮﮑﯾﺮﭨ

en: Reconstructed
ur: ﻮﻧ ﺮﯿﻤﻌﺗ

en: Movie tracking settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match moving settings
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮓﻧﻭﻮﻣ

en: Cleanup action to execute
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯽﺋﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ

en: Select unclean tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮎﺎﭘﺎﻧ

en: Delete Track
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ

en: Delete unclean tracks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮎﺎﭘﺎﻧ

en: Delete Segments
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ

en: Delete unclean segments of tracks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺼﺣ ﮎﺎﭘﺎﻧ ﮯﮐ ﮞﻮﯾﺮﭩﭘ

en: Reprojection Error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ

en: Effect on tracks which have a larger re-projection error
ur: ﮯﮨ ﮦﺩﺎﯾﺯ ﯽﻄﻠﻏ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﻦﺟ ﺮﺛﺍ ﺮﭘ ﮞﻮﯾﺮﭩﭘ ﻥﺍ

en: Tracked Frames
ur: ﻢﯾﺮﻓ ﮦﺪﺷ ﮏﯾﺮﭨ

en: Effect on tracks which are tracked less than the specified amount of frames
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﮏﯾﺮﭨ ﻢﮐ ﮯﺳ ﺭﺍﺪﻘﻣ ﺹﻮﺼﺨﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻮﺟ ﺮﺛﺍ ﺮﭘ ﮞﻮﯾﺮﭩﭘ ﻥﺍ

en: Correlation
ur: ﻁﺎﺒﺗﺭﺍ

en: Default minimum value of correlation between matched pattern and reference that is still treated as successful tracking
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮓﻨﮑﯾﺮﭨ ﺏﺎﯿﻣﺎﮐ ﯽﮭﺑ ﺏﺍ ﮯﺴﺟ ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮦﺪﺷ ﮯﻃ ﯽﮐ ﻁﺎﺒﺗﺭﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﻟﺍﻮﺣ ﺭﻭﺍ ﻥﺮﭩﯿﭘ ﻞﺛﺎﻤﻣ

en: Frames Limit
ur: ﺪﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Every tracking cycle, this number of frames are tracked
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮏﯾﺮﭨ ﻮﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ،ﻞﮑﯿﺋﺎﺳ ﮓﻨﮑﯾﺮﭨ ﺮﮨ

en: Default distance from image boundary at which marker stops tracking
ur: ﮯﮨ ﺎﺘﮐﻭﺭ ﻮﮐ ﮓﻨﮑﯾﺮﭨ ﺮﮐﺭﺎﻣ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Motion Model
ur: ﻝﮈﺎﻣ ﺖﮐﺮﺣ

en: Default motion model to use for tracking
ur: ﻝﮈﺎﻣ ﺖﮐﺮﺣ  ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Search for markers that are perspectively deformed (homography) between frames
ur: (ﯽﻓﺍﺮﮔﻮﻣﻮﮨ) ﮟﯿﮨ ﮯﺋﻮﮨ ﮮﮍﮕﺑ ﮯﺳ ﯽﮨﺎﮕﻧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﻮﺟ ﮟﯾﺮﮐ ﺵﻼﺗ ﯽﮐ ﮞﻭﺮﮐﺭﺎﻣ ﻥﺍ

en: Affine
ur: ﻦﺋﺎﻓﺍ

en: Search for markers that are affine-deformed (t, r, k, and skew) between frames
ur: ﮟﯿﮨ (ﺍﮌﺁ ﺭﻭﺍ ،t، r، k) ﮉﻣﺭﻮﻔﯾﮈ-ﻦﺋﺎﻓﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﻮﺟ ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﮐﺭﺎﻣ ﮯﺴﯾﺍ

en: Search for markers that are translated, rotated, and scaled between frames
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺭﻭﺍ ﺎﯾﺎﻤﮭﮔ ،ﮧﻤﺟﺮﺗ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣ ﻥﺍ

en: Search for markers that are translated and scaled between frames
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣ ﻥﺍ

en: Search for markers that are translated and rotated between frames
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﮐﺭﺎﻣ ﮯﺋﻮﮨ ﮯﺋﺎﻤﮭﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ

en: Search for markers that are translated between frames
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﮐﺭﺎﻣ ﮦﺪﺷ ﮧﻤﺟﺮﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ

en: Pattern Match
ur: ﭻﯿﻣ ﻥﺮﭩﯿﭘ

en: Track pattern from given frame when tracking marker to next frame
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﻥﺮﭩﯿﭘ ﮯﺳ ﻢﯾﺮﻓ ﮯﺌﮔ ﮯﺌﯾﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯾﺮﭨ ﺮﭘ ﻢﯾﺮﻓ ﮯﻠﮔﺍ ﻮﮐ ﺮﮐﺭﺎﻣ

en: Track pattern from keyframe to next frame
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﻥﺮﭩﯿﭘ ﮏﺗ ﻢﯾﺮﻓ ﮯﻠﮔﺍ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ

en: Previous frame
ur: ﻢﯾﺮﻓ ﻼﮭﭽﭘ

en: Track pattern from current frame to next frame
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﻥﺮﭩﯿﭘ ﮏﺗ ﻢﯾﺮﻓ ﮯﻠﮔﺍ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Pattern Size
ur: ﺰﺋﺎﺳ ﻥﺮﭩﯿﭘ

en: Size of pattern area for newly created tracks
ur: ﺰﺋﺎﺳ ﺎﮐ ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺮﭨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Search Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺵﻼﺗ

en: Size of search area for newly created tracks
ur: ﺰﺋﺎﺳ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﺵﻼﺗ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺮﭨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Influence of newly created track on a final solution
ur: ﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣ

en: Distance between two bundles used for scene scaling
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﻭﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﻦﯿﺳ

en: Distance between two bundles used for object scaling
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﻭﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺰﯿﭼ

en: Refine Focal Length
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ

en: Refine focal length during camera solving
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮐﻮﻓ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Refine Principal Point
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﭙﺴﻧﺮﭘ

en: Refine principal point during camera solving
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﭙﺴﻧﺮﭘ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Refine Radial
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﻞﯾﮉﯾﺭ

en: Refine radial coefficients of distortion model during camera solving
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﮏﻧﺎﺘﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﻝﮈﺎﻣ ﺦﺴﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Refine Tangential
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﭩﻨﯿﺠﻨﯿﭨ

en: Refine tangential coefficients of distortion model during camera solving
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﮏﻧﺎﺘﮔ ﻞﭩﻨﯿﺠﻨﯿﭨ ﮯﮐ ﻝﮈﺎﻣ ﺦﺴﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Limit speed of tracking to make visual feedback easier (this does not affect the tracking quality)
ur: (ﺎﺗﮍﭘ ﮟﯿﮩﻧ ﺮﺛﺍ ﯽﺋﻮﮐ ﺮﭘ ﺭﺎﯿﻌﻣ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﮯﺳ ﺱﺍ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺕﺍﺮﺛﺎﺗ ﯼﺮﺼﺑ

en: Fastest
ur: ﻦﯾﺮﺗ ﺰﯿﺗ

en: Track as fast as possible
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮨ ﻦﮑﻤﻣ ﯼﺪﻠﺟ ﯽﻨﺘﺟ

en: Double
ur: ﻞﺑﮈ

en: Track with double speed
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﺘﻓﺭ ﻞﺑﮈ

en: Track with realtime speed
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﺘﻓﺭ ﻢﺋﺎﭨ ﻞﺌﯾﺭ

en: Track with half of realtime speed
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﺘﻓﺭ ﻒﺼﻧ ﯽﮐ ﻢﺋﺎﭨ ﻞﺌﯾﺭ

en: Quarter
ur: ﺮﭨﺭﺍﻮﮐ

en: Track with quarter of realtime speed
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﮭﺗﻮﭼ ﮯﮐ ﺭﺎﺘﻓﺭ ﻢﺋﺎﭨ ﻞﺌﯾﺭ

en: Use Blue Channel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻮﯿﻠﺑ

en: Use blue channel from footage for tracking
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻮﯿﻠﺑ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Prepass
ur: ﺱﺎﭘ ﯼﺮﭘ

en: Use a brute-force translation-only initialization when tracking
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻋﻭﺮﺷ ﯽﮐ ﻦﺸﯿﻠﺴﻧﺍﺮﭨ ﺱﺭﻮﻓ ﭦﻭﺮﺑ ﻑﺮﺻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯾﺮﭨ

en: Use Green Channel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

en: Use green channel from footage for tracking
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻦﯾﺮﮔ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Use Mask
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ

en: Normalize light intensities while tracking (slower)
ur: (ﮧﺘﺴﮨﺁ) ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Use Red Channel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﮉﯾﺭ

en: Use red channel from footage for tracking
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﺥﺮﺳ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Keyframe Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Automatically select keyframes when solving camera/object motion
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺣ ﺖﮐﺮﺣ  ﺰﯿﭼ/ﮦﺮﻤﯿﮐ

en: Tripod Motion
ur: ﺖﮐﺮﺣ  ﯽﺋﺎﭙﺗ

en: Use special solver to track a stable camera position, such as a tripod
ur: ﯽﺋﺎﭙﺗ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﯽﺻﻮﺼﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮮﺮﻤﯿﮐ ﻢﮑﺤﺘﺴﻣ

en: Movie tracking stabilization data
ur: ﺎﭩﯾﮈ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: 2D stabilization based on tracking markers
ur: ﻡﺎﮑﺤﺘﺳﺍ 2D ﯽﻨﺒﻣ ﺮﭘ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ

en: Active Rotation Track Index
ur: ﺲﮑﯾﮉﻧﺍ ﮏﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻝﺎﻌﻓ

en: Index of active track in rotation stabilization tracks list
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﯾﺮﭩﭘ ﻡﺎﮑﺤﺘﺳﺍ ﺵﺩﺮﮔ

en: Active Track Index
ur: ﺲﮑﯾﮉﻧﺍ ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Index of active track in translation stabilization tracks list
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﯾﺮﭩﭘ ﻡﺎﮑﺤﺘﺳﺍ ﮧﻤﺟﺮﺗ

en: Anchor Frame
ur: ﻢﯾﺮﻓ ﺮﮑﻨﯾﺍ

en: Reference point to anchor stabilization (other frames will be adjusted relative to this frame's position)
ur: (ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﺴﺟﮉﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻢﯾﺮﻓ ﺱﺍ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮮﺮﺳﻭﺩ) ﭧﻨﺋﺍﻮﭘ ﮧﻟﺍﻮﺣ ﺎﮐ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ ﺮﮑﻨﯾﺍ

en: Interpolate
ur: ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Interpolation to use for sub-pixel shifts and rotations due to stabilization
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻭﺍ ﮞﻮﭩﻔﺷ ﻞﺴﮑﭘ ﯽﻠﯾﺫ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻡﺎﮑﺤﺘﺳﺍ

en: No interpolation, use nearest neighbor pixel
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺴﮑﭘ ﯽﺳﻭﮍﭘ ﯽﺒﯾﺮﻗ ،ﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐ

en: Bilinear
ur: ﺮﺌﯿﻨﯿﻠﺑ

en: Simple interpolation between adjacent pixels
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺩﺎﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ ﮧﻘﺤﻠﻣ

en: Bicubic
ur: ﮏﺑﻮﯿﮑﺋﺎﺑ

en: High quality pixel interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﺴﮑﭘ ﺎﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ

en: Location Influence
ur: ﺮﺛﺍ ﺎﮐ ﻡﺎﻘﻣ

en: Influence of stabilization algorithm on footage location
ur: ﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Rotation Influence
ur: ﺮﺛﺍ ﺎﮐ ﺵﺩﺮﮔ

en: Influence of stabilization algorithm on footage rotation
ur: ﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﺞﯿﭨﻮﻓ

en: Scale Influence
ur: ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ

en: Influence of stabilization algorithm on footage scale
ur: ﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺞﯿﭨﻮﻓ

en: Rotation Tracks
ur: ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺵﺩﺮﮔ

en: Collection of tracks used for 2D stabilization (translation)
ur: 2D ﮧﻤﺟﺮﺗ) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﮑﺤﺘﺳﺍ)

en: Maximal Scale
ur: ﮧﻧﺎﻤﯿﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Limit the amount of automatic scaling
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺭﺎﮐﺩﻮﺧ

en: Show Tracks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮑﯾﺮﭨ

en: Show UI list of tracks participating in stabilization
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺳﺮﮩﻓ UI ﯽﮐ ﺲﮑﯾﺮﭨ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻡﺎﮑﺤﺘﺳﺍ

en: Expected Position
ur: ﻡﺎﻘﻣ  ﻊﻗﻮﺘﻣ

en: Known relative offset of original shot, will be subtracted (e.g. for panning shot, can be animated)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮎﺮﺤﺘﻣ ،ﮯﯿﻟ ﮯﮐ ﭦﺎﺷ ﮓﻨﻨﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺎﮩﻨﻣ ،ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ ﻡﻮﻠﻌﻣ ﺎﮐ ﭦﺎﺷ ﻞﺻﺍ

en: Expected Rotation
ur: ﺵﺩﺮﮔ ﻊﻗﻮﺘﻣ

en: Rotation present on original shot, will be compensated (e.g. for deliberate tilting)
ur: (ﮯﯿﻟ ﮯﮐ ﺅﺎﮑﮭﺟ ﺮﮐ ﮫﺟﻮﺑ ﻥﺎﺟ ﻼًﺜﻣ) ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﮧﺿﻭﺎﻌﻣ ﺎﮐ ﺵﺩﺮﮔ ﺩﻮﺟﻮﻣ ﺮﭘ ﭦﺎﺷ ﻞﺻﺍ

en: Expected Scale
ur: ﮧﻧﺎﻤﯿﭘ ﻊﻗﻮﺘﻣ

en: Explicitly scale resulting frame to compensate zoom of original shot
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﻮﮐ ﻢﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﯿﻟ ﮯﮐ ﯽﻓﻼﺗ ﯽﮐ ﻡﻭﺯ ﮯﮐ ﭦﺎﺷ ﻞﺻﺍ

en: Translation Tracks
ur: ﺲﮑﯾﺮﭨ ﮧﻤﺟﺮﺗ

en: Use 2D Stabilization
ur: 2D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﮑﺤﺘﺳﺍ

en: Use 2D stabilization for footage
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ 2D ﮯﯿﻟ ﮯﮐ ﺞﯿﭨﻮﻓ

en: Autoscale
ur: ﻞﯿﮑﺳﺍ  ﻮﭨﺁ

en: Automatically scale footage to cover unfilled areas when stabilizing
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﮯﻧﻮﮨ ﻢﮑﺤﺘﺴﻣ

en: Stabilize Rotation
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﺵﺩﺮﮔ

en: Stabilize detected rotation around center of frame
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﺵﺩﺮﮔ ﯽﻟﺍﻭ ﮯﻨﻠﭼ ﮧﺘﭘ ﺩﺮﮔ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﻢﯾﺮﻓ

en: Stabilize Scale
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﮧﻧﺎﻤﯿﭘ

en: Compensate any scale changes relative to center of rotation
ur: ﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮭﺑ ﯽﺴﮐ ﻖﻠﻌﺘﻣ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔ

en: Movie tracking track data
ur: ﺎﭩﯾﮈ ﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Match-moving track data for tracking
ur: ﺎﭩﯾﮈ ﮏﯾﺮﭨ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

en: Average error of re-projection
ur: ﯽﻄﻠﻏ ﻂﺳﻭﺍ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ

en: Position of bundle reconstructed from this track
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻝﮉﻨﺑ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮏﯾﺮﭨ ﺱﺍ

en: Color of the track in the Movie Clip Editor and the 3D viewport after a solve
ur: ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺪﻌﺑ ﮯﮐ ﻞﺣ ﺭﻭﺍ ﮓﻧﺭ ﺎﮐ ﮏﯾﺮﭨ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Minimal value of correlation between matched pattern and reference that is still treated as successful tracking
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮓﻨﮑﯾﺮﭨ ﺏﺎﯿﻣﺎﮐ ﯽﮭﺑ ﺏﺍ ﮯﺴﺟ ﺭﺪﻗ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮐ ﻁﺎﺒﺗﺭﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﻟﺍﻮﺣ ﺭﻭﺍ ﻥﺮﭩﯿﭘ ﻞﺛﺎﻤﻣ

en: Has Bundle
ur: ﮯﮨ ﻝﮉﻨﺑ

en: True if track has a valid bundle
ur: ﮯﮨ ﻝﮉﻨﺑ ﺖﺳﺭﺩ ﮟﯿﻣ ﮏﯾﺮﭨ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Track is hidden
ur: ﮯﮨ ﺍﻮﮨ ﺎﭙﮭﭼ ﮏﯾﺮﭨ

en: Track is locked and all changes to it are disabled
ur: ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﻞﻔﻘﻣ ﮏﯾﺮﭨ

en: Distance from image boundary at which marker stops tracking
ur: ﮯﮨ ﺎﺘﮐﻭﺭ ﮓﻨﮑﯾﺮﭨ ﺮﮐﺭﺎﻣ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Offset of track from the parenting point
ur: ﭧﯿﺳ ﻑﺁ ﮏﯾﺮﭨ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭩﻧﺮﯿﭘ

en: Track is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ

en: Select Anchor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﮑﻨﯾﺍ

en: Track's anchor point is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ ﺮﮑﻨﯾﺍ ﺎﮐ ﮏﯾﺮﭨ

en: Select Pattern
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺮﭩﯿﭘ

en: Track's pattern area is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘ ﺎﮐ ﮏﯾﺮﭨ

en: Select Search
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺵﻼﺗ

en: Track's search area is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﺎﮐ ﺵﻼﺗ ﯽﮐ ﮏﯾﺮﭨ

en: Apply track's mask on displaying preview
ur: ﮟﯿﺋﺎﮕﻟ ﮏﺳﺎﻣ ﺎﮐ ﮏﯾﺮﭨ ﺮﭘ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﯾﻮﯾﺮﭘ

en: Use a brute-force translation only pre-track before refinement
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﯼﺮﭘ ﻑﺮﺻ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻤﺟﺮﺗ ﺱﺭﻮﻓ ﭦﻭﺮﺑ ﮯﻠﮩﭘ ﮯﺳ ﺮﯿﮩﻄﺗ

en: Custom Color
ur: ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Use custom color instead of theme-defined
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﺎﺠﺑ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯿﮭﺗ

en: Display what the tracking algorithm sees in the preview
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺳﺍ ﮯﮨ ﺎﺘﮭﮑﯾﺩ ﺎﯿﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮓﻨﮑﯾﺮﭨ ﮟﯿﻣ ﻮﯾﻮﯾﺮﭘ

en: Influence of this track on a final solution
ur: ﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﺱﺍ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣ

en: Stab Weight
ur: ﻥﺯﻭ ﺍﺮﮭﭼ

en: Influence of this track on 2D stabilization
ur: 2D ﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﺱﺍ ﺮﭘ ﻡﺎﮑﺤﺘﺳﺍ

en: Active track in this tracking data object. Deprecated, use objects[name].tracks.active
ur: tracks.active.[ﻡﺎﻧ]ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ

en: Starting
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻉﻭﺮﺷ

en: NLA Strip
ur: ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: A container referencing an existing Action
ur: ﮯﮨ ﺎﮨﺭ ﮮﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﺮﻨﯿﭩﻨﮐ ﮏﯾﺍ

en: Action referenced by this strip
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭩﭘ ﺱﺍ

en: Action End Frame
ur: ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻡﺍﺪﻗﺍ

en: Last frame from action to use
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻞﻤﻋ

en: Action Start Frame
ur: ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍ

en: First frame from action to use
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻞﻤﻋ

en: NLA Strip is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Number of frames at start of strip to fade in influence
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﯽﭩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺮﺛﺍ

en: Blending
ur: ﭦﻭﻼﻣ

en: Method used for combining strip's result with accumulated result
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﺠﯿﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﭩﭘ

en: Action to take for gaps past the strip extents
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﻼﺧ ﮯﻟﺍﻭ ﮯﻧﺭﺰﮔ ﮯﺳ ﺩﻭﺪﺣ ﯽﮐ ﯽﭩﭘ

en: F-Curves for controlling the strip's influence and timing
ur: ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﻭ ﺭﻭﺍ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﭩﭘ

en: End Frame (raw value)
ur: (ﺖﻤﯿﻗ ﻡﺎﺧ) ﻢﯾﺮﻓ ﮉﻨﯾﺍ

en: Same as frame_end, except that any value can be set, including ones that create an invalid state
ur: ﮯﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺖﻟﺎﺣ ﻂﻠﻏ ﮏﯾﺍ ﻮﺟ ﮦﻭ ﻝﻮﻤﺸﺑ ،ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﭧﯿﺳ ﺭﺪﻗ ﯽﮭﺑ ﯽﺋﻮﮐ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺍﻮﺳ ،ﺡﺮﻃ ﯽﮐ ﮉﻨﯾﺍ_ﻢﯾﺮﻓ

en: End Frame (manipulated from UI)
ur: (ﮌﻮﺗ ﮌﻮﺟ ﮯﺳ UI) ﻢﯾﺮﻓ ﮉﻨﯾﺍ

en: End frame of the NLA strip. Note: changing this value also updates the value of the strip's repeats or its action's end frame. If only the end frame should be changed, see the "frame_end" property instead.
ur: NLA ﺩﺍﺪﯿﺋﺎﺟ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺎںﯿﮭﮑﯾﺩ "ﮉﻨﯾﺍ_ﻢﯾﺮﻓ" ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﻑﺮﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﻦﺸﮑﯾﺍ ﮯﮐ ﺱﺍ ﺎﯾ ﮯﻧﺍﺮﮨﺩ ﮯﮐ ﯽﭩﭙںﯾﺮﮐ ﻞﯾﺪﺒﺗ ﯽﮭﺑ ﻮﮐ ﺭﺪﻗ ﺱﺍ :ﭦﻮﻧ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﯽﭩﭘ.

en: Start Frame (raw value)
ur: (ﺖﻤﯿﻗ ﻡﺎﺧ) ﻢﯾﺮﻓ ﻉﻭﺮﺷ

en: Same as frame_start, except that any value can be set, including ones that create an invalid state
ur: ﮯﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺖﻟﺎﺣ ﻂﻠﻏ ﮏﯾﺍ ﻮﺟ ﮦﻭ ﻝﻮﻤﺸﺑ ،ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﭧﯿﺳ ﺭﺪﻗ ﯽﮭﺑ ﯽﺋﻮﮐ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺍﻮﺳ ،ﺡﺮﻃ ﯽﮐ ﭦﺭﺎﭩﺳﺍ_ﻢﯾﺮﻓ

en: Start Frame (manipulated from UI)
ur: (ﮌﻮﺗ ﮌﻮﺟ ﮯﺳ UI) ﻢﯾﺮﻓ ﻉﻭﺮﺷ

en: Start frame of the NLA strip. Note: changing this value also updates the value of the strip's end frame. If only the start frame should be changed, see the "frame_start" property instead.
ur: ﮟﯿﮭﮑﯾﺩ ﯽﭨﺮﭘﺍﺮﭘ "frame_start" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﻮﺗ ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﻑﺮﺻ ﺮﮔﺍ ﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﭧﯾﮈ ﭖﺍ ﯽﮭﺑ ﺭﺪﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﯽﭩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺪﻗ ﺱﺍ :ﭦﻮﻧ ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Amount the strip contributes to the current result
ur: ﮯﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮧﺠﯿﺘﻧ ﮦﺩﻮﺟﻮﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭩﭘ

en: Modifiers affecting all the F-Curves in the referenced Action
ur: ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ

en: Disable NLA Strip evaluation
ur: NLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﯽﭩﭘ

en: Number of times to repeat the action range
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺍﺮﮨﺩ ﻮﮐ ﺪﺣ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Scaling factor for action
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: NLA Strip is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Strip Time
ur: ﺖﻗﻭ ﺎﮐ ﯽﭩﭘ

en: Frame of referenced Action to evaluate
ur: ﻢﯾﺮﻓ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺪﺷ ﮧﻟﺍﻮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ

en: NLA Strips
ur: ﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: NLA Strips that this strip acts as a container for (if it is of type Meta)
ur: (ﮯﮨ ﯽﮐ ﻢﺴﻗ ﺎﭩﯿﻣ ﮧﯾ ﺮﮔﺍ) ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﻨﯿﭩﻨﮐ ﯽﭩﭘ ﮧﯾ ﮯﯿﻟ ﮯﮐ ﻦﺟ ﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Type of NLA Strip
ur: ﻢﺴﻗ ﯽﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: NLA Strip references some Action
ur: NLA ﮯﮨ ﯽﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻡﺍﺪﻗﺍ ﮫﭽﮐ ﯽﭩﭘ ﯽﮐ

en: NLA Strip 'transitions' between adjacent strips
ur: 'ﺰﻨﺸﯾﺰﻧﺍﺮﭨ' ﯽﭩﭘ NLA ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﺮﭩﺳ ﮧﻘﺤﻠﻣ

en: NLA Strip acts as a container for adjacent strips
ur: NLA ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﻨﯿﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮧﻘﺤﻠﻣ ﯽﭩﭘ

en: NLA Strip representing a sound event for speakers
ur: NLA ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﭧﻧﻮﯾﺍ ﯽﺗﻮﺻ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻨﻟﻮﺑ ﯽﭩﭘ

en: Animated Influence
ur: ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮎﺮﺤﺘﻣ

en: Influence setting is controlled by an F-Curve rather than automatically determined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ  ﻢﺧ-ﻒﯾﺍﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﮯﻃ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﺛﺍ

en: Animated Strip Time
ur: ﺖﻗﻭ ﺎﮐ ﯽﭩﭘ ﮎﺮﺤﺘﻣ

en: Strip time is controlled by an F-Curve rather than automatically determined
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ  ﻢﺧ-ﻒﯾﺍﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﻮﮨ ﮯﻃ ﺩﻮﺨﺑ ﺩﻮﺧ ﺖﻗﻭ ﺎﮐ ﯽﭩﭘ

en: Cyclic Strip Time
ur: ﺖﻗﻭ ﺎﮐ ﯽﭩﭘ ﮏﻠﮑﯿﺋﺎﺳ

en: Cycle the animated time within the action start and end
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﺖﻗﻭ ﮎﺮﺤﺘﻣ ﺭﺪﻧﺍ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻡﺍﺪﻗﺍ

en: Auto Blend In/Out
ur: ﭦﺅﺁ/ﻥﺍ ﮉﻨﯿﻠﺑ ﻮﭨﺁ

en: Number of frames for Blending In/Out is automatically determined from overlapping strips
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻃ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﺳ ﺲﭘﺮﭩﺳ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭦﺅﺁ/ﻥﺍ ﮓﻧﮉﻨﯿﻠﺑ

en: NLA Strip is played back in reverse order (only when timing is automatically determined)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺖﻗﻭ ﺐﺟ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﭼ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﭧﻟﺍ ﻮﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Sync Action Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: Update range of frames referenced from action after tweaking strip and its keyframes
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﺳ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﯽﭩﭘ

en: NLA-Strip F-Curves
ur: NLA-ﮟﯿﻤﺧ-ﻑ ﯽﭩﭘ

en: Collection of NLA strip F-Curves
ur: NLA ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﯽﭩﭘ

en: Collection of NLA Strips
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: NLA Track
ur: ﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: An animation layer containing Actions referenced as NLA strips
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺲﭘﺮﭩﺳ NLA ﮟﯿﻣ ﺲﺟ ﺕﺮﭘ ﺕﺎﯿﮐﺮﺣ  ﮏﯾﺍ

en: NLA Track is active
ur: NLA ﮯﮨ ﻝﺎﻌﻓ ﮏﯾﺮﭨ

en: Override Track
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮏﯾﺮﭨ

en: In a local override data, whether this NLA track comes from the linked reference data, or is local to the override
ur: ﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﺎﯾﺁ ﮯﺳ ﺎﭩﯾﮈ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮏﯾﺮﭨ NLA ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ

en: NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
ur: (ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﯿﻨﯾﺍ ﯽﺳﺍ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺩﻮﺧ ﺎﮐ ﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: NLA Track is locked
ur: NLA ﮯﮨ ﻞﻔﻘﻣ ﮏﯾﺮﭨ

en: Disable NLA Track evaluation
ur: NLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﮏﯾﺮﭨ

en: NLA Track is selected
ur: NLA ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﯾﺮﭨ

en: NLA Strips on this NLA-track
ur: ﺲﭘﺮﭩﺳ NLA ﺮﭘ ﮏﯾﺮﭨ NLA ﺱﺍ

en: Collection of NLA Tracks
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

[ctx: Action]
en: Active Track
ur: ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Active NLA Track
ur: ﮏﯾﺮﭨ NLA ﻝﺎﻌﻓ

en: Node in a node tree
ur: ﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮈﻮﻧ

en: The node label
ur: ﻞﺒﯿﻟ ﮈﻮﻧ

en: Static Type
ur: ﻢﺴﻗ ﺪﻣﺎﺟ

en: Custom color of the node body
ur: ﮓﻧﺭ ﺎﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺎﮐ ﯼﮈﺎﺑ ﮈﻮﻧ

en: Absolute bounding box dimensions of the node
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻖﻠﻄﻣ ﮯﮐ ﮈﻮﻧ

en: Height of the node
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮈﻮﻧ

en: Collapse
ur: ﺎﻨﭩﻤﺳ

en: Internal Links
ur: ﻂﺑﺍﻭﺭ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal input-to-output connections for muting
ur: ﻦﺸﮑﻨﮐ ﭧﭘ ﭦﺅﺁ ﻮﭨ ﭧﭘ ﻥﺍ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻮﻣﺎﺧ

en: Optional custom node label
ur: ﻞﺒﯿﻟ ﮈﻮﻧ ﻢﭩﺴﮐ ﯼﺭﺎﯿﺘﺧﺍ

en: Unique node identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮈﻮﻧ ﺩﺮﻔﻨﻣ

en: Outputs
ur: ﺲﭩﭘ ﭦﺅﺁ

en: Parent this node is attached to
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺱﺍ ﭧﻧﺮﯿﭘ

en: Node selection state
ur: ﺖﻟﺎﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮈﻮﻧ

en: Show Options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺎﯿﺘﺧﺍ

en: Show Preview
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ

en: Show Texture
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺧﺎﺳ

en: Display node in viewport textured shading mode
ur: ﮈﻮﻧ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ  ﮈ ﺖﺧﺎﺳ ﭦﺭﻮﭘﻮﯾﻭ

en: Use custom color for the node
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ

en: Warning Propagation
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭ

en: The kinds of messages that should be propagated from this node to the parent group node
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﺎﺟ ﮯﺋﻼﯿﮭﭘ ﮏﺗ ﮈﻮﻧ ﭖﻭﺮﮔ ﭧﻧﺮﯿﭘ ﮯﺳ ﮈﻮﻧ ﺱﺍ ﻮﺟ ﺕﺎﻣﺎﻐﯿﭘ ﮯﮐ ﻢﺴﻗ ﺱﺍ

en: Errors and Warnings
ur: ﺕﺎﮨﺎﺒﺘﻧﺍ ﺭﻭﺍ ﮞﺎﯿﻄﻠﻏ

en: Width of the node
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮈﻮﻧ

en: Custom Group
ur: ﮦﻭﺮﮔ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Base node type for custom registered node group types
ur: ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﺲﯿﺑ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﮈﺮﭩﺴﺟﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Compositor Node
ur: ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Alpha Over
ur: ﺭﻭﻭﺍ ﺎﻔﻟﺍ

en: Overlay a foreground image onto a background image
ur: ﮟﯿﺋﺎﮬﮍﭼ ﺮﭘ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺶﯿﭘ

en: Smooth away jagged edges
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺭﺍﺩ ﮯﻧﺍﺩ

en: Bilateral Blur
ur: ﻦﭘ ﻻﺪﻨﮬﺩ ﮧﻓﺮﻃ ﻭﺩ

en: Adaptively blur image, while retaining sharp edges
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺳ ﺖﻘﻓﺍﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Blur an image, using several blur modes
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮈﻮﻣ ﺮﻠﺑ ﯽﺌﮐ

en: Bokeh Blur
ur: ﺮﻠﺑ ﮯﮐﻮﺑ

en: Generate a bokeh type blur similar to Defocus. Unlike defocus an in-focus region is defined in the compositor
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺠﯾﺭ ﺲﮐﻮﻓ ﻥﺍ ﮟﯿﻣ ﺮﭩﯾﺯﻮﭙﻤﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﺲﮐﻮﻔﯾﮈ ﮟﯿﺋﺎﻨﺑ ﺮﻠﺑ ﭗﺋﺎﭨ ﮧﯿﮐﻮﺑ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﺲﮐﻮﻔﯾﮈ

en: Bokeh Image
ur: ﺞﯿﻣﺍ ﮧﯿﮐﻮﺑ

en: Generate image with bokeh shape for use with the Bokeh Blur filter node
ur: Bokeh Blur ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺮﭩﻠﻓ bokeh ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ

en: Box Mask
ur: ﮏﺳﺎﻣ ﺲﮐﺎﺑ

en: Create rectangular mask suitable for use as a simple matte
ur: ﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﻞﯿﻄﺘﺴﻣ ﮞﻭﺯﻮﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻻﺪﻨﮬﺩ ﮦﺩﺎﺳ ﮏﯾﺍ

en: Brightness/Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ / ﮏﻤﭼ

en: Adjust brightness and contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ ﺭﻭﺍ ﮏﻤﭼ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ

en: Channel Key
ur: ﺪﯿﻠﮐ ﯽﮐ ﻞﻨﯿﭼ

en: Create matte based on differences in color channels
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ

en: Chroma Key
ur: ﺪﯿﻠﮐ ﺎﻣﻭﺮﮐ

en: Create matte based on chroma values
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﺎﻣﻭﺮﮐ

en: Color Balance
ur: ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ

en: Adjust color and values
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﺭﻭﺍ ﮓﻧﺭ

en: Input White Point
ur: ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﭧﭘ ﻥﺍ

en: Output White Point
ur: ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﭧﭘ ﭦﺅﺁ

en: The color which gets white gets mapped to (automatically converted to/from temperature and tint)
ur: (ﻞﯾﺪﺒﺗ ﮟﯿﻣ /ﮯﺳ ﺖﮕﻧﺭ ﺭﻭﺍ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮧﺸﻘﻧ ﺮﭘ ﺱﺍ ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﺪﯿﻔﺳ ﮓﻧﺭ ﻮﺟ

en: Color Correction
ur: ﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭ

en: Adjust the color of an image, separately in several tonal ranges (highlights, midtones and shadows)
ur: (ﻭﮉﯿﺷ ﺭﻭﺍ ﺰﻧﻮﭨ ﮉﻣ ،ﺲﭩﺋﻻ ﯽﺋﺎﮨ) ﺰﺠﻨﯾﺭ ﻞﻧﻮﭨ ﯽﺌﮐ ﮓﻟﺍ ﮓﻟﺍ ،ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Color Key
ur: ﺪﯿﻠﮐ ﻦﯿﮕﻧﺭ

en: Create matte using a given color, for green or blue screen footage
ur: ﮟﯿﺋﺎﻨﺑ ﻻﺪﻨﮬﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﮯﺌﮔ ﮯﯾﺩ ﮯﯿﻟ ﮯﮐ ﺞﯿﭨﻮﻓ ﻦﯾﺮﮑﺳﺍ ﯽﻠﯿﻧ ﺎﯾ ﺰﺒﺳ

en: Color Spill
ur: ﺎﻨﻠﯿﮭﭘ ﮓﻧﺭ

en: Remove colors from a blue or green screen, by reducing one RGB channel compared to the others
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﺳ ﻦﯾﺮﮑﺳﺍ ﺰﺒﺳ ﺎﯾ ﮯﻠﯿﻧ ﮯﮐﺮﮐ ﻢﮐ ﻮﮐ ﻞﻨﯿﭼ ﯽﺑ ﯽﺟ ﺭﺁ ﮏﯾﺍ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﮮﺮﺳﻭﺩ

en: Combine Color
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮓﻧﺭ

en: Combine an image from its composite color channels
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﺳ ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﻊﻣﺎﺟ ﮯﮐ ﺱﺍ

en: Mode of color processing
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ ﮓﻧﺭ

en: YUV
ur: Y ﯼﻭﻮﯾ

en: Color space used for YCbCrA processing
ur: YCbCrA ﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ

en: ITU 601
ur: 601 ﻮﯾ ﯽﭨ ﯽﺋﺁ

en: ITU 709
ur: 709 ﻮﯾ ﯽﭨ ﯽﺋﺁ

en: JPEG
ur: ﯽﺟ ﯼﺍ ﯽﭘ ﮯﺟ

en: Convert Colorspace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﯿﭙﺳﺍ ﺮﻠﮐ

en: Convert between color spaces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﻦﯿﮕﻧﺭ

en: From
ur: ﮯﺳ

en: Color space of the input image
ur: ﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﮐ ﺞﯿﻣﺍ ﭧﭘ ﻥﺍ

en: To
ur: ﻮﮐ

en: Color space of the output image
ur: ﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﮐ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ

en: Corner Pin
ur: ﻦﭘ ﺮﻧﺭﺎﮐ

en: Plane warp transformation using explicit corner values
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭖﺭﺍﻭ ﻦﯿﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﻮﮐ ﺢﺿﺍﻭ

en: Crops image to a smaller region, either making the cropped area transparent or resizing the image
ur: ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗ ﺎﯾ ﻑﺎﻔﺷﮯﮨ ﺎﺗﺎﻨﺑ ﮧﮕﺟ ﯽﺋﻮﮨ ﯽﺷﺍﺮﺗ ﻮﺗ ﺎﯾ ،ﮯﮨ ﺎﺘﺷﺍﺮﺗ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﭨﻮﮭﭼ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Cryptomatte (Legacy)
ur: (ﺖﺛﺍﺭﻭ)ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Deprecated. Use Cryptomatte Node instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ Cryptomatte Node ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮦﺩﻮﺳﺮﻓ

en: Add object or material to matte, by picking a color from the Pick output
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﯾ ﮯﺷ ﮟﯿﻣ ﻻﺪﻨﮬﺩ ،ﺮﮐ ﻦﭼ ﮓﻧﺭ ﮯﺳ ﭧﭘ ﭦﺅﺁ ﮏﭘ

en: Matte Objects
ur: ﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩ

en: List of object and material crypto IDs to include in matte
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯾﮈ ﯽﺋﺁ ﻮﭩﭘﺮﮐ ﻞﯾﺮﭩﯿﻣ ﺭﻭﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﻣ

en: Remove object or material from matte, by picking a color from the Pick output
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺩﺍﻮﻣ ﺎﯾ ﮯﺷ ﮯﺳ ﻻﺪﻨﮬﺩ ،ﺮﮐ ﻦﭼ ﮓﻧﺭ ﮯﺳ ﭧﭘ ﭦﺅﺁ ﮏﭘ

en: Cryptomatte
ur: ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Generate matte for individual objects and materials using Cryptomatte render passes
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭧﯿﻣ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Mattes
ur: ﺲﭩﯿﻣ

en: Has Layers
ur: ﮟﯿﮨ ﮟﯿﺗﺮﭘ

en: True if this image has any named layer
ur: ﻮﮨ ﺕﺮﭘ ﯽﮐ ﻡﺎﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Has View
ur: ﮯﮨ ﻮﯾﻭ

en: True if this image has multiple views
ur: ﮟﯿﮨ ءﺍﺭﺁ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Placeholder
ur: ﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ

en: Cryptomatte Layer
ur: ﺕﺮﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: What Cryptomatte layer is used
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺮﭘ ﭧﯿﻣﻮﭩﭙﯾﺮﮐ ﯽﺳ ﻥﻮﮐ

en: Use Object layer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﺰﯿﭼ

en: Use Material layer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﯼﺩﺎﻣ

en: Use Asset layer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮧﺛﺎﺛﺍ

en: Where the Cryptomatte passes are loaded from
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﮈﻮﻟ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﮞﺎﮩﺟ

en: Use Cryptomatte passes from a render
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﺭﮉﻨﯾﺭ

en: Use Cryptomatte passes from an image
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﺮﯾﻮﺼﺗ

en: Auto-Refresh
ur: ﺶﯾﺮﻔﯾﺭ ﻮﭨﺁ

en: RGB Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁ

en: Perform level adjustments on each color channel of an image
ur: ﮟﯾﺮﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﻝﻮﯿﻟ ﺮﭘ ﻞﻨﯿﭼ ﺮﻠﮐ ﺮﮨ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Compositor Custom Group
ur: ﮦﻭﺮﮔ ﻢﭩﺴﮐ ﺭﺯﻮﭙﻤﮐ

en: Custom Compositor Group Node for Python nodes
ur: Python ﮈﻮﻧ ﮦﻭﺮﮔ ﺮﭩﯾﺯﻮﭙﻤﮐ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ

en: Directional Blur
ur: ﻦﭘ ﻻﺪﻨﮬﺩ ﮏﻤﺗﺎﺷﺩ

en: Blur an image along a direction
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳ

en: Defocus
ur: ﺲﮐﻮﻓ ﯼﮈ

en: Apply depth of field in 2D, using a Z depth map or mask
ur: Z 2 ﻮﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﺎﯾ ﭗﯿﻣ ﮫﺘﭙﯾﮈD ﮟﯿﺋﺎﮕﻟ ﮟﯿﻣ

en: Bokeh shape rotation offset
ur: ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﻞﮑﺷ ﮧﯿﮐﻮﺑ

en: Max Blur
ur: ﻦﭘ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Blur limit, maximum CoC radius
ur: ﺱﺍﺩﺭ CoC ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﺪﺣ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Bokeh Type
ur: ﻢﺴﻗ ﮧﯿﮐﻮﺑ

en: Octagonal
ur: ﻞﻧﻮﭩﮐﺁ

en: 8 sides
ur: ﻑﺍﺮﻃﺍ 8

en: Heptagonal
ur: ﻞﻧﻮﮔﺎﭩﭙﯿﮨ

en: 7 sides
ur: ﻑﺍﺮﻃﺍ 7

en: Hexagonal
ur: ﺱﺪﺴﻣ

en: 6 sides
ur: ﻑﺍﺮﻃﺍ 6

en: Pentagonal
ur: ﻞﻧﻮﮔﺎﭩﻨﯿﭘ

en: 5 sides
ur: ﻑﺍﺮﻃﺍ 5

en: 4 sides
ur: ﻑﺍﺮﻃﺍ 4

en: Triangular
ur: ﺚﻠﺜﻣ

en: 3 sides
ur: ﻑﺍﺮﻃﺍ 3

en: Amount of focal blur, 128 (infinity) is perfect focus, half the value doubles the blur radius
ur: ﮯﮨ ﯽﺗﺮﮐ ﺎﻨﮔﻭﺩ ﻮﮐ ﺱﺍﺩﺭ ﻻﺪﻨﮬﺩ ﺭﺪﻗ ﻒﺼﻧ ،ﮯﮨ ﺲﮐﻮﻓ ﭧﮑﯿﻓﺮﭘ (ﯽﭩﻨﯿﻔﻧﺍ) 128 ،ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﻠﺑ ﻞﮐﻮﻓ

en: Scene from which to select the active camera (render scene if undefined)
ur: (ﮟﯾﺮﮐ ﺶﯿﭘﻮﯾﻭ ﻮﺗ ﻮﮨ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﺮﮔﺍ) ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﺳ ﮞﺎﮩﺟﻮﯾﻭ ﮦﻭ

en: Use Z-Buffer
ur: Z-Buffer ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Disable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)
ur: (ﮈﻮﻧ ﻢﺋﺎﭨ ﻼًﺜﻣ ،ﮯﺋﺎﺟ ﻮﮨ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﺗ ﻮﮨ ﮧﻧ ﯽﻨﺒﻣ ﺮﭘ ﺮﯾﻮﺼﺗ ﮈﻮﻧ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﺴﮐ ﮯﺋﺎﺠﺑ ﮯﮐ z-buffer ﻞﺻﺍ

en: Z-Scale
ur: ﻞﯿﮑﺳﺍ  ﮉﯾﺯ

en: Scale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮦﺩﺮﮐ ﺩﺰﻣﺎﻧ ﮧﻌﯾﺭﺫ ﮯﮐ 1 ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﺎﯾ ﺪﯿﻔﺳ ﮓﻧﺭ ،ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﭧﭘ ﻥﺍ Z ﺮﭘ ﮯﻧﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻔﺑ ﮉﯾﺯ

en: Denoise
ur: ﺰﺋﻮﻨﯾﮈ

en: Denoise renders from Cycles and other ray tracing renderers
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﮯﺳ ﺯﺭﺭﮉﻨﯾﺭ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺮﮕﯾﺩ ﺭﻭﺍ ﺰﻠﮑﯿﺋﺎﺳ ﺰﺋﺍﻮﻨﯾﮈ

en: Despeckle
ur: ﻞﮑﯿﭙﺳﺎﯾﮈ

en: Smooth areas of an image in which noise is noticeable, while leaving complex areas untouched
ur: ﺎﻧﮌﻮﮭﭼ ﺎﺗﻮﮭﭼﺍ ﻮﮐ ﮞﻮﻗﻼﻋ ﮦﺪﯿﭽﯿﭙﮩﮑﺒﺟ ،ﮯﮨ ﮞﺎﯾﺎﻤﻧ ﺭﻮﺷ ﮟﯿﻣ ﻦﺟ ﮯﻗﻼﻋ ﺭﺍﻮﻤﮨ ﮯﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Difference Key
ur: ﺪﯿﻠﮐ ﯽﮐ ﻕﺮﻓ

en: Produce a matte that isolates foreground content by comparing it with a reference background image
ur: ﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮧﻟﺍﻮﺣﮮﺩ ﺮﮐ ﮓﻟﺍ ﮯﺳﺍ ﮯﮐ ﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺩﺍﻮﻣ ﮯﮐ ﺮﻈﻨﻣ ﺶﯿﭘ ﻮﺟ ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻻﺪﻨﮬﺩ ﺎﺴﯾﺍ ﮏﯾﺍ

en: Dilate/Erode
ur: ﺎﻧﺮﮐ ﻢﺘﺧ/ﺎﻧﻼﯿﮭﭘ

en: Expand and shrink masks
ur: ﮟﯾﮍﮑﺳ ﺭﻭﺍ ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣ

en: Displace pixel position using an offset vector
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﻞﺴﮑﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁ ﮏﯾﺍ

en: Distance Key
ur: ﺪﯿﻠﮐ ﯽﺗﻼﺻﺎﻓ

en: Create matte based on 3D distance between colors
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ 3D ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮕﻧﺭ

en: Double Edge Mask
ur: ﮏﺳﺎﻣ ﺞﯾﺍ ﻞﺑﮈ

en: Create a gradient between two masks
ur: ﮟﯿﺋﺎﻨﺑ ﻥﻼﯿﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﺳﺎﻣ ﻭﺩ

en: Ellipse Mask
ur: ﮏﺳﺎﻣ ﯼﻮﻀﯿﺑ

en: Create elliptical mask suitable for use as a simple matte or vignette mask
ur: ﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﯼﻮﻀﯿﺑ ﮞﻭﺯﻮﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﺳﺎﻣ ﭧﯿﻨﮕﯾﻭ ﺎﯾ ﻻﺪﻨﮬﺩ ﮦﺩﺎﺳ ﮏﯾﺍ

en: Adjust brightness using a camera exposure parameter
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮏﻤﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺯﻮﭙﺴﮑﯾﺍ ﮦﺮﻤﯿﮐ

en: Apply common image enhancement filters
ur: ﮟﯿﺋﺎﮕﻟ ﺯﺮﭩﻠﻓ ﮯﻟﺍﻭ ﮯﻧﺎﮬﮍﺑ ﺞﯿﻣﺍ ﻡﺎﻋ

en: Flip an image along a defined axis
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﻦﯿﻌﺘﻣ ﮏﯾﺍ

en: Glare
ur: ﺪﻧﻮﭼﺎﮑﭼ

en: Add lens flares, fog and glows around bright parts of the image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﻮﻠﮔ ﺭﻭﺍ ﮒﻮﻓ ،ﺯﺮﺌﯿﻠﻓ ﺲﻨﯿﻟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮞﻮﺼﺣ ﻦﺷﻭﺭ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Hue Correct
ur: ﺖﺳﺭﺩ ﻮﯿﮨ

en: Adjust hue, saturation, and value with a curve
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﻮﮐ ﺭﺪﻗ ﺭﻭﺍ ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭ

en: Hue/Saturation/Value
ur: ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ

en: Apply a color transformation in the HSV color model
ur: HSV ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﻝﮈﺎﻣ ﮓﻧﺭ

en: ID Mask
ur: ﮏﺳﺎﻣ ﯼﮈ ﯽﺋﺁ

en: Create a matte from an object or material index pass
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﮯﺳ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﯽﺴﮐ

en: Input image or movie file
ur: ﻞﺋﺎﻓ ﯼﻭﻮﻣ or ﺞﯿﻣﺍ ﭧﭘ ﻥﺍ

en: Image Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯼﺮﯾﻮﺼﺗ

en: Inpaint
ur: ﭧﻨﯿﭘ

en: Extend borders of an image into transparent or masked regions
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﺵﻮﭘ ﺏﺎﻘﻧ ﺎﯾ ﻑﺎﻔﺷ ﻮﮐ ﮞﻭﺪﺣﺮﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﺴﮐ

en: Invert Color
ur: ﮓﻧﺭ ﺎﭩﻟﺍ

en: Invert colors, producing a negative
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ ﯽﻔﻨﻣ

en: Perform both chroma keying (to remove the backdrop) and despill (to correct color cast from the backdrop)
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﮞﻮﻧﻭﺩ (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﭧﺳﺎﮐ ﺮﻠﮐ ﮯﺳ ﭖﺍﺭﮈ ﮏﯿﺑ) ﻞﭙﺳﮈ ﺭﻭﺍ (ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﭖﺍﺭﮈ ﮏﯿﺑ) ﮓﻨﯿﮐ ﺎﻣﻭﺮﮐ

en: Keying Screen
ur: ﻦﯾﺮﮑﺳﺍ ﮓﻨﯿﮐ

en: Create plates for use as a color reference for keying nodes
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﭩﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺪﯿﻠﮐ

en: Tracking Object
ur: ﭧﮑﯿﺠﺑﺁ ﮓﻨﮑﯾﺮﭨ

en: Kuwahara
ur: ﺍﺭﺎﮨﻮﮐ

en: Apply smoothing filter that preserves edges, for stylized and painterly effects
ur: ﺕﺍﺮﺛﺍ ﮯﮐ ﯼﺭﻮﺼﻣﮯﯿﻟ ﮯﮐ ﺭﻭﺍ ﮈﺰﺋﻼﺋﺎﭩﺳﺍ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻮﺟ ﮟﯿﺋﺎﮕﻟ ﺮﭩﻠﻓ ﺭﺍﻮﻤﮨ

en: Lens Distortion
ur: ﻒﯾﺮﺤﺗ ﯽﮐ ﺲﻨﯿﻟ

en: Simulate distortion and dispersion from camera lenses
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧﻮﻤﻧ ﺎﮐ ﯼﺯﺎﺑ ﺭﻭﺍ ﺦﺴﻣ ﮯﺳ ﺰﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: Compute average and standard deviation of pixel values
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻑﺍﺮﺤﻧﺍ ﯼﺭﺎﯿﻌﻣ ﺭﻭﺍ ﻂﺳﻭﺍ ﯽﮐ ﺭﺍﺪﻗﺍ ﻞﺴﮑﭘ

en: Luminance Key
ur: ﺪﯿﻠﮐ ﭧﺋﺍﺮﺑ

en: Create a matte based on luminance (brightness) difference
ur: ﮟﯿﺋﺎﻨﺑ ﻻﺪﻨﮬﺩ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮯﮐ (ﮏﻤﭼ) ﮏﻤﭼ

en: Map UV
ur: ﯼﻭﻮﯾ  ﮧﺸﻘﻧ

en: Map a texture using UV coordinates, to apply a texture to objects in compositing
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺖﺧﺎﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ UV ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺖﺧﺎﺳ ﺮﭘ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮓﻨﭨﺯﻮﭙﻤﮐ

en: Movie Distortion
ur: ﻦﺸﯾﺮﭩﺳﮈ ﯼﻭﻮﻣ

en: Remove lens distortion from footage, using motion tracking camera lens settings
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺦﺴﻣ ﯽﮐ ﺲﻨﯿﻟ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

en: Map values to 0 to 1 range, based on the minimum and maximum pixel values
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺞﻨﯾﺭ 1 ﮯﺳ 0 ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﻞﺴﮑﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: File Output
ur: ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓ

en: Write image file to disk
ur: ﮏﺳﮈ to ﻞﺋﺎﻓ ﮟﯿﮭﮑﻟ ﺮﯾﻮﺼﺗ

en: Active Item Index
ur: ﺲﮑﯾﮉﻧﺍ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

en: Index of the active item
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Save as Render
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Apply render part of display transform when saving byte image
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺼﺣ ﺭﮉﻨﯾﺭ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺞﯿﻣﺍ ﭧﺋﺎﺑ

en: Pixelate
ur: ﭧﯿﻠﺴﮑﭘ

en: Reduce detail in an image by making individual pixels more prominent, for a blocky or mosaic-like appearance
ur: ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﺎﻤﻧ ﮏﯾﺯﻮﻣ ﺎﯾ ﯽﮐﻼﺑ ،ﮞﺎﯾﺎﻤﻨںﯾﺮﮐ ﻢﮐ ﻮﮐ ﻞﯿﺼﻔﺗ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺮﮐ ﺎﻨﺑ ﮦﺩﺎﯾﺯ ﺰﻠﺴﮑﭘ ﯼﺩﺍﺮﻔﻧﺍ

en: Plane Track Deform
ur: ﻡﺭﺎﻔﯾﮈ ﮏﯾﺮﭨ ﻦﯿﻠﭘ

en: Posterize
ur: ﮟﯾﺮﮐ ﺰﺋﺍﺮﭩﺳﻮﭘ

en: Reduce number of colors in an image, converting smooth gradients into sharp transitions
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﺸﯾﺰﻧﺍﺮﭨ ﺰﯿﺗ ﻮﮐ ﻥﻼﯿﻣ ﺭﺍﻮﻤﮨ ،ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Alpha Convert
ur: ﭦﺭﻮﻨﮐ ﺎﻔﻟﺍ

en: Convert to and from premultiplied (associated) alpha
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮟﯿﻣ ﺎﻔﻟﺍ (ﻖﻠﻌﺘﻣ) ﺖﻗﻭ ﺯﺍ ﻞﺒﻗ

en: A color picker
ur: ﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭ

en: RGB to BW
ur: BW ﮯﺳ ﯽﺑ ﯽﺟﺭﺁ

en: Convert RGB input into grayscale using luminance
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ ﻮﮐ ﭧﭘ ﻥﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭ

en: Render Layers
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮞﻮﺗﺮﭘ

en: Input render passes from a scene render
ur: ﺭﮉﻨﯾﺭ ﺮﻈﻨﻣ a ﮯﺳ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﭧﭘ ﻥﺍ

en: Greater
ur: ﺮﺗ ﻢﯿﻈﻋ

en: Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ

en: Rotate image by specified angle
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮯﺳ ﮧﯾﻭﺍﺯ ﺹﻮﺼﺨﻣ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Change the size of the image
ur: ﺮﯾﻮﺼﺗ of the ﺰﺋﺎﺳ the ﯽﻠﯾﺪﺒﺗ

en: Scene Time
ur: ﺖﻗﻭ ﺎﮐ ﺮﻈﻨﻣ

en: Input the current scene time in seconds or frames
ur: ﻢﯾﺮﻓ or ﺯﮉﻨﮑﯿﺳ in ﺖﻗﻭ ﺎﮐ ﺮﻈﻨﻣ ﭧﻧﺮﮐ the ﭧﭘ ﻥﺍ

en: Separate Color
ur: ﮓﻧﺭ ﮓﻟﺍ

en: Split an image into its composite color channels
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ ﻊﻣﺎﺟ ﮯﮐ ﺱﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Set Alpha
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺎﻔﻟﺍ

en: Add an alpha channel to an image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Combine two images for side-by-side display. Typically used in combination with a Viewer node
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺭﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻠﭙﺳﮈ ﮫﺗﺎﺳ ﮫﺗﺎﺳ

en: Stabilize 2D
ur: 2D ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ

en: Stabilize footage using 2D stabilization motion tracking settings
ur: 2D ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﺞﯿﭨﻮﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ  ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Switch
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ

en: Switch between two images using a checkbox
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﯾﻭﺎﺼﺗ ﻭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮐﺎﺑ ﮏﯿﭼ

en: Switch View
ur: ﻮﯾﻭ ﭻﺋﻮﺳ

en: Combine the views (left and right) into a single stereo 3D output
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ 3D ﻮﯾﺮﯿﭩﺳ ﮏﯾﺍ ﻮﮐ (ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ) ءﺍﺭﺁ

en: Time Curve
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﺎﮐ ﺖﻗﻭ

en: Generate a factor value (from 0.0 to 1.0) between scene start and end time, using a curve mapping
ur: ﮟﯿﺋﺎﻨﺑ (ﮏﺗ 1.0 ﮯﺳ 0.0) ﻮﯿﻠﯾﻭ ﺮﭩﮑﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻗﻭ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﺮﻈﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻮﯾﺮﮐ

en: Tonemap
ur: ﭗﯿﻣ ﻥﻮﭨ

en: Map one set of colors to another in order to approximate the appearance of high dynamic range
ur: ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ﺞﻨﯾﺭ ﮎﺮﺤﺘﻣ ﯽﻠﻋﺍﮯﮑﺳﺎﺟ ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﮧﮐﺎﺗ ﮟﯿﺋﺎﮕﻟ ﮧﺸﻘﻧ ﮟﯿﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﭧﯿﺳ ﮏﯾﺍ ﮯﮐ ﮞﻮﮕﻧﺭ

en: Track Position
ur: ﻡﺎﻘﻣ  ﮏﯾﺮﭨ

en: Provide information about motion tracking points, such as x and y values
ur: ﺭﺍﺪﻗﺍ y ﺭﻭﺍ x ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

en: Scale, translate and rotate an image
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ،ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Translate
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ

en: Offset an image
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Vector Blur
ur: ﺮﻠﺑ ﺮﭩﮑﯾﻭ

en: Uses the vector speed render pass to blur the image pixels in 2D
ur: 2D ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮉﯿﭙﺳﺍ ﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ ﮟﯿﻣ

en: Viewer
ur: ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ

en: Visualize data from inside a node graph, in the image editor or as a backdrop
ur: ﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭖﺍﺭﮈ ﮏﯿﺑ ﺎﯾ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ،ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﻑﺍﺮﮔ ﮈﻮﻧ

en: Combine two images using depth maps
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﯽﺋﺍﺮﮩﮔ

en: Function Node
ur: ﮈﻮﻧ ﻦﺸﮑﻨﻓ

en: Align Euler to Vector
ur: Euler ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺮﭩﮑﯾﻭ ﻮﮐ

en: Axis to align to the vector
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Align the X axis with the vector
ur: X ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺭﻮﺤﻣ

en: Align the Y axis with the vector
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ Y ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ

en: Align the Z axis with the vector
ur: Z ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺭﻮﺤﻣ

en: Pivot Axis
ur: ﺭﻮﺤﻣ ﺭﺍﺪﻣ

en: Axis to rotate around
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ

en: Automatically detect the best rotation axis to rotate towards the vector
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﻑﺮﻃ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Rotate around the local X axis
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ X ﯽﻣﺎﻘﻣ

en: Rotate around the local Y axis
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ Y ﯽﻣﺎﻘﻣ

en: Rotate around the local Z axis
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ

en: Align Rotation to Vector
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺵﺩﺮﮔ

en: Axes to Rotation
ur: ﺵﺩﺮﮔ to ﯼﮌﺎﮩﻠﮐ

en: Create a rotation from a primary and (ideally orthogonal) secondary axis
ur: ﮟﯿﺋﺎﻨﺑ ﺵﺩﺮﮔ ﮏﯾﺍ ﮯﺳ ﺭﻮﺤﻣ ﯼﻮﻧﺎﺛ (ﻞﻧﻮﮔﻮﮭﺗﺭﺁ ﺮﭘ ﺭﻮﻃ ﯽﻟﺎﺜﻣ) ﺭﻭﺍ ﯼﺩﺎﯿﻨﺑ ﮏﯾﺍ

en: Primary Axis
ur: ﺭﻮﺤﻣ ﯼﺮﻤﺋﺍﺮﭘ

en: Axis that is aligned exactly to the provided primary direction
ur: ﮯﮨ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﮯﮐ ﺖﻤﺳ ﯼﺩﺎﯿﻨﺑ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﻮﺟ ﺭﻮﺤﻣ ﮦﻭ

en: Secondary Axis
ur: ﺭﻮﺤﻣ ﯼﻮﻧﺎﺛ

en: Axis that is aligned as well as possible given the alignment of the primary axis
ur: ﺭﻮﺤﻣ ﯼﺩﺎﯿﻨﺑﮯﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮭﺑ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ﻮﺟ ﺭﻮﺤﻣ ﺮﻈﻧ ﺶﯿﭘ ﮯﮐ ﮪﺪﯿﺳ ﯽﮐ

en: Axis Angle to Rotation
ur: ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ ﺎﮐ ﺵﺩﺮﮔ

en: And
ur: ﺭﻭﺍ

en: Or
ur: ﺎﯾ

en: Not
ur: ﮟﯿﮩﻧ

en: Boolean Math
ur: ﯽﺿﺎﯾﺭ ﻦﯿﻟﻮﺑ

en: True when both inputs are true
ur: ﮞﻮﮨ ﺖﺳﺭﺩ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﺖﺳﺭﺩ

en: True when at least one input is true
ur: ﻮﮨ ﺖﺳﺭﺩ ﭧﭘ ﻥﺍ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Opposite of the input
ur: ﻒﻟﺎﺨﻣ ﮯﮐ ﭧﭘ ﻥﺍ

en: Not And
ur: ﺭﻭﺍ ﮟﯿﮩﻧ

en: True when at least one input is false
ur: ﻮﮨ ﻂﻠﻏ ﭧﭘ ﻥﺍ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺐﺟ ﺖﺳﺭﺩ

en: Nor
ur: ﯽﮨ ﮧﻧ

en: True when both inputs are false
ur: ﮞﻮﮨ ﻂﻠﻏ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﺖﺳﺭﺩ

en: Equal
ur: ﺮﺑﺍﺮﺑ

en: True when both inputs are equal (exclusive nor)
ur: (ﯽﮨ ﮧﻧ ﺭﻭﺍ ﯽﺻﻮﺼﺧ) ﮞﻮﮨ ﺮﺑﺍﺮﺑ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Not Equal
ur: ﮟﯿﮩﻧ ﺮﺑﺍﺮﺑ

en: True when both inputs are different (exclusive or)
ur: (ﺎﯾ ﯽﺻﻮﺼﺧ) ﮞﻮﮨ ﻒﻠﺘﺨﻣ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Imply
ur: ﺐﻠﻄﻣ

en: True unless the first input is true and the second is false
ur: ﻮﮨ ﮧﻧ ﻂﻠﻏ ﺍﺮﺳﻭﺩ ﺭﻭﺍ ﺢﯿﺤﺻ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﮧﮐ ﮏﺗ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when the first input is true and the second is false (not imply)
ur: (ﮟﯿﮩﻧ ﺐﻠﻄﻣ) ﮯﮨ ﻂﻠﻏ ﺍﺮﺳﻭﺩ ﺭﻭﺍ ﮯﮨ ﺢﯿﺤﺻ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Combine Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺎﺠﮑﯾ

en: Construct a 4x4 matrix from its individual values
ur: ﮟﯿﺋﺎﻨﺑ ﺲﮐﺮﭩﯿﻣ 4x4 ﮯﺳ ﺭﺍﺪﻗﺍ ﯼﺩﺍﺮﻔﻧﺍ ﯽﮐ ﺱﺍ

en: Combine Transform
ur: ﯽﻠﯾﺪﺒﺗ ﺎﺠﮑﯾ

en: Compare
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ

en: Input Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﭘ ﻥﺍ

en: Element-Wise
ur: ﺭﺍﻭ ﺮﺼﻨﻋ

en: Compare each element of the input vectors
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺮﺼﻨﻋ ﺮﮨ ﮯﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: Compare the length of the input vectors
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: Compare the average of the input vectors elements
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﻂﺳﻭﺍ ﯽﮐ ﺮﺻﺎﻨﻋ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: Dot Product
ur: ﭧﮐﮈﻭﺮﭘ ﭦﺍﮈ

en: Compare the dot products of the input vectors
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺕﺎﻋﻮﻨﺼﻣ ﭦﺍﮈ ﮯﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: Compare the direction of the input vectors
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: Less Than
ur: ﻢﮐ ﮯﺳ

en: True when the first input is smaller than second input
ur: ﻮﮨ ﺎﭨﻮﮭﭼ ﮯﺳ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Less Than or Equal
ur: ﺮﺑﺍﺮﺑ ﺎﯾ ﻢﮐ ﮯﺳ ﺱﺍ

en: True when the first input is smaller than the second input or equal
ur: ﻮﮨ ﺮﺑﺍﺮﺑ ﺎﯾ ﺎﭨﻮﮭﭼ ﮯﺳ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Greater Than
ur: ﺍﮍﺑ ﮯﺳ

en: True when the first input is greater than the second input
ur: ﻮﮨ ﺍﮍﺑ ﮯﺳ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Greater Than or Equal
ur: ﺮﺑﺍﺮﺑ ﺎﯾ ﺍﮍﺑ ﮯﺳ ﺱﺍ

en: True when the first input is greater than the second input or equal
ur: ﻮﮨ ﺮﺑﺍﺮﺑ ﺎﯾ ﺍﮍﺑ ﮯﺳ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when both inputs are approximately equal
ur: ﮞﻮﮨ ﺮﺑﺍﺮﺑ ﺎًﺒﯾﺮﻘﺗ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when both inputs are not approximately equal
ur: ﮞﻮﮨ ﮧﻧ ﺮﺑﺍﺮﺑ ﺎًﺒﯾﺮﻘﺗ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Brighter
ur: ﻦﺷﻭﺭ

en: True when the first input is brighter
ur: ﻮﮨ ﻦﺷﻭﺭ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Darker
ur: ﺍﺮﮩﮔ

en: True when the first input is darker
ur: ﻮﮨ ﺍﺮﮩﮔ ﭧﭘ ﻥﺍ ﻼﮩﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Euler to Rotation
ur: Euler ﺵﺩﺮﮔ ﮯﺳ

en: Float to Integer
ur: ﮟﯾﺮﮐ ﭦﻮﻠﻓ ﺮﭘ ﺮﺠﯿﭩﻧﺍ

[ctx: NodeTree]
en: Rounding Mode
ur: ﮈﻮﻣ ﮓﻧﮉﻧﺅﺍﺭ

en: Method used to convert the float to an integer
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺮﺠﯿﭩﻧﺍ ﻮﮐ ﭦﻮﻠﻓ

[ctx: NodeTree]
en: Round
ur: ﻝﻮﮔ

en: Round the float up or down to the nearest integer
ur: ﮟﯾﺮﮐ ﻝﻮﮔ ﮏﺗ ﺩﺪﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﭦﻮﻠﻓ

[ctx: NodeTree]
en: Floor
ur: ﺵﺮﻓ

en: Round the float down to the next smallest integer
ur: ﮟﯾﺮﮐ ﻝﻮﮔ ﮏﺗ ﺩﺪﻋ ﮯﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﮯﻠﮔﺍ ﻮﮐ ﭦﻮﻠﻓ

[ctx: NodeTree]
en: Ceiling
ur: ﺖﮭﭼ

en: Round the float up to the next largest integer
ur: ﮟﯾﺮﮐ ﻝﻮﮔ ﮏﺗ ﺩﺪﻋ ﮮﮍﺑ ﮯﺳ ﺐﺳ ﮯﻠﮔﺍ ﻮﮐ ﭦﻮﻠﻓ

[ctx: NodeTree]
en: Truncate
ur: ﺎﻨﺷﺍﺮﺗ

en: Round the float to the closest integer in the direction of zero (floor if positive; ceiling if negative)
ur: (ﮯﮨ ﯽﻔﻨﻣ ﺮﮔﺍ ﺖﮭﭼ ؛ﮯﮨ ﺖﺒﺜﻣ ﺮﮔﺍ ﻝﺰﻨﻣ) ﮟﯾﺮﮐ ﻝﻮﮔ ﮏﺗ ﺩﺪﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺮﻔﺻ ﻮﮐ ﭦﻮﻠﻓ

en: Hash Value
ur: Hash ﺭﺪﻗ

en: Input value used for unconnected socket
ur: ﺭﺪﻗ ﭧﭘ ﻥﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﺮﯿﻏ

[ctx: NodeTree]
en: Operation
ur: ﻦﺸﯾﺮﭘﺁ

[ctx: NodeTree]
en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: NodeTree]
en: Subtract
ur: ﮟﯿﺋﺎﭩﮭﮔ

[ctx: NodeTree]
en: Multiply
ur: ﺏﺮﺿ

en: A * B
ur: ﯽﺑ * ﮮﺍ

[ctx: NodeTree]
en: Divide
ur: ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ

en: A / B
ur: A/B

[ctx: NodeTree]
en: Multiply Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺮﺿ

[ctx: NodeTree]
en: Absolute
ur: ﻖﻠﻄﻣ

[ctx: NodeTree]
en: Power
ur: ﺖﻗﺎﻃ

[ctx: NodeTree]
en: Minimum
ur: ﻢﮐ ﺯﺍ ﻢﮐ

[ctx: NodeTree]
en: Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

[ctx: NodeTree]
en: Sign
ur: ﻂﺨﺘﺳﺩ

[ctx: NodeTree]
en: Floored Modulo
ur: ﻮﻟﻮﯾﮈﺎﻣ ﻻﺍﻭ ﺵﺮﻓ

[ctx: NodeTree]
en: Modulo
ur: ﻮﻟﻮﯾﮈﺎﻣ

en: Invert Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍ

en: Invert Rotation
ur: ﺅﺎﻤﮭﮔ ﺎﭩﻟﺍ

en: Multiply Matrices
ur: ﺲﮐﺮﭩﯿﻣ ﺏﺮﺿ

en: Project Point
ur: ﮧﻄﻘﻧ ﭧﮑﯿﺟﻭﺮﭘ

en: Project a point using a matrix, using location, rotation, scale, and perspective divide
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﺍﺮﭘ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﻈﻧ ﮧﻄﻘﻧ ﺭﻭﺍ ،ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

en: Quaternion to Rotation
ur: ﺵﺩﺮﮔ ﮯﺳ ﯼﮍﮐﻮﭼ

en: Random Value
ur: ﺭﺪﻗ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Replace String
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮓﻧﺮﭩﺳﺍ

en: Rotate Euler
ur: Euler ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ

en: Method used to describe the rotation
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﻮﮐ ﺵﺩﺮﮔ

en: Rotate around an axis by an angle
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮯﺳ ﮧﯾﻭﺍﺯ ﮏﯾﺍ

en: Rotate around the X, Y, and Z axes
ur: X، Y، ﺭﻭﺍ Z ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Base orientation for rotation
ur: ﺖﯿﻔﻗﺍﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ

en: Rotate the input rotation in the local space of the object
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﺰﯿﭼ

en: Rotate the input rotation in its local space
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﺱﺍ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﭧﭘ ﻥﺍ

en: Rotate Rotation
ur: ﺵﺩﺮﮔ ﮟﯿﺋﺎﻤﮭﮔ

en: Base orientation for the rotation
ur: ﺖﯿﻔﻗﺍﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ

en: Rotate the input rotation in global space
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ

en: Rotate Vector
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺮﭩﮑﯾﻭ

en: Rotation to Axis Angle
ur: ﺵﺩﺮﮔ ﺮﭘ ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ

en: Rotation to Euler
ur: ﺵﺩﺮﮔ ﻑﺮﻃ ﯽﮐ ﺮﻟﻮﯾ

en: Rotation to Quaternion
ur: ﺵﺩﺮﮔ ﮟﯿﻣ ﯼﮍﮐﻮﭼ

en: Separate Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮓﻟﺍ

en: Split a 4x4 matrix into its individual values
ur: 4x4 ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺭﺍﺪﻗﺍ ﯼﺩﺍﺮﻔﻧﺍ ﯽﮐ ﺱﺍ ﻮﮐ ﺲﮐﺮﭩﯿﻣ

en: Separate Transform
ur: ﯽﻠﯾﺪﺒﺗ ﮓﻟﺍ

en: Slice String
ur: ﮓﻧﺮﭩﺳ ﺲﺋﻼﺳ

en: String Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﺗ

en: Transform Direction
ur: ﺖﻤﺳ ﯽﻠﯾﺪﺒﺗ

en: Transform Point
ur: ﮧﻄﻘﻧ ﯽﻠﯾﺪﺒﺗ

en: Transpose Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺯﻮﭙﺴﻧﺍﺮﭨ

en: Value to String
ur: ﺭﺪﻗ ﯽﮐ ﮓﻧﺮﭩﺳﺍ

en: Geometry Node
ur: ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Accumulate Field
ur: ﮉﻠﯿﻓ ﻊﻤﺟ

en: Add the values of an evaluated field together and output the running total for each element
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﻞﮐ ﯽﻟﺍﻭ ﮯﻨﻠﭼ ﮯﺌﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮉﻠﯿﻓ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮏﯾﺍ

en: Type of data that is accumulated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻊﻤﺟ ﻮﺟ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Add floating point values
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: Add integer values
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ

en: Add 3D vector values
ur: 3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺪﻗ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Multiply transformation matrices
ur: ﺲﮐﺮﭩﯿﻣ ﯽﻠﯾﺪﺒﺗ ﺏﺮﺿ

en: Domain Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﯿﻣﻭﮈ

en: Retrieve the number of elements in a geometry for each attribute domain
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﻦﯿﻣﻭﮈ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﮏﯾﺍ ﺮﮨ

en: Component
ur: ﻭﺰﺟ

en: Mesh component containing point, corner, edge and face data
ur: ﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ،ﮯﻧﻮﮐ ،ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ ﺶﯿﻣ

en: Point cloud component containing only point data
ur: ﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﻑﺮﺻ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Curve component containing spline and control point data
ur: ﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺭﻭﺍ ﻦﺋﻼﭙﺳ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ  ﻢﺧ

en: Instances of objects or collections
ur: ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺎﯾ ءﺎﯿﺷﺍ

en: Grease Pencil component containing layers and curves data
ur: ﻭﺰﺟ ﺎﮐ Grease Pencil ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻤﺧ ﺭﻭﺍ ﮞﻮﺗﺮﭘ

en: Attribute Statistic
ur: ﺕﺎﯾﺭﺎﻤﺷ ﺏﺎﺴﺘﻧﺍ

en: Calculate statistics about a data set from a field evaluated on a geometry
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﯾﺭﺎﻤﺷ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﭧﯿﺳ ﺎﭩﯾﮈ ﮯﺳ ﮉﻠﯿﻓ ﮯﺌﮔ ﮯﭽﻧﺎﺟ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The data type the attribute is converted to before calculating the results
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮟﯿﻣ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺞﺋﺎﺘﻧ

en: Which domain to read the data from
ur: ﮯﮨ ﺎﻨﮬﮍﭘ ﺎﭩﯾﮈ ﮯﺳ ﻦﯿﻣﻭﮈ ﺲﮐ

en: Bake
ur: ﺎﻧﺎﮑﭘ

en: Cache the incoming data so that it can be used without recomputation
ur: ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻐﺑ ﮯﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺶﯿﮐ ﻮﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺁ

en: Blur Attribute
ur: ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩ

en: Mix attribute values of neighboring elements
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﺏﺎﺴﺘﻧﺍ ﯽﮐ ﺮﺻﺎﻨﻋ ﯽﺳﻭﮍﭘ

en: Calculate the limits of a geometry's positions and generate a box mesh with those dimensions
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺲﮐﺎﺑ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺘﮩﺟ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺩﻭﺪﺣ ﯽﮐ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Capture Attribute
ur: ﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐ

en: Store the result of a field on a geometry and output the data as a node socket. Allows remembering or interpolating data as the geometry changes, such as positions before deformation
ur: ﻡﺎﻘﻣ ﮯﻠﮩﭘ ﮯﺳ ﯽﺑﺍﺮﺧ ﮧﮐ ﮯﺴﯿﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﻮﭘﺮﭩﻧﺍ ﺎﯾ ﮯﻨﮭﮐﺭ ﺩﺎﯾ ﻮﮐ ﺎﭩﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﮐﺎﺳ ﮈﻮﻧ ﻮﮐ ﺎﭩﯾﮈ ﺭﻭﺍ ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﮉﻠﯿﻓ

en: Which domain to store the data in
ur: ﮯﮨ ﺎﻧﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺲﮐ ﻮﮐ ﺎﭩﯾﮈ

en: Collection Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Retrieve geometry instances from a collection
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ

en: The transformation of the instances output. Does not affect the internal geometry
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﻝﺎﺜﻣ

en: Original
ur: ﻞﺻﺍ

en: Output the geometry relative to the collection offset
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺒﺴﻧ ﮯﮐ ﭧﯿﺴﻓﺁ ﮧﻋﻮﻤﺠﻣ

en: Bring the input collection geometry into the modified object, maintaining the relative position between the objects in the scene
ur: ﮟﯿﺋﻻ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﺸﮑﯿﻠﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ  ﻡﺎﻘﻣ  ﺭﺍﺩ ﮧﺘﺷﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Convex Hull
ur: ﻞﮨ ﺏﺪﺤﻣ

en: Create a mesh that encloses all points in the input geometry with the smallest number of points
ur: ﮮﺮﯿﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ

en: Corners of Edge
ur: ﮯﻧﻮﮐ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Retrieve face corners connected to edges
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮮﮍﺟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ

en: Corners of Face
ur: ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Retrieve corners that make up a face
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮦﺮﮩﭼ ﻮﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻮﻧﻮﮐ

en: Corners of Vertex
ur: ﮯﻧﻮﮐ ﮯﮐ ﺲﮑﯿﭨﺭﻭ

en: Retrieve face corners connected to vertices
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮮﮍﺟ ﮯﺳ ﯼﺩﻮﻤﻋ

en: Generate a poly spline arc
ur: ﮟﯿﺋﺎﻨﺑ ﮎﺭﺁ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ

en: Method used to determine radius and placement
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ ﺭﻭﺍ ﺱﺍﺩﺭ

en: Define arc by 3 points on circle. Arc is calculated between start and end points
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﺏﺎﺴﺣ ﺎﮐ ﮎﺭﺁ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﻮﻗ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ 3 ﺮﭘ ﮮﺮﺋﺍﺩ

en: Define radius with a float
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﭦﻮﻠﻓ ﮏﯾﺍ

en: Endpoint Selection
ur: ﺏﺎﺨﺘﻧﺍ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Provide a selection for an arbitrary number of endpoints in each spline
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﺪﻌﺗ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﻦﺋﻼﭙﺳ ﺮﮨ

en: Handle Type Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Provide a selection based on the handle types of Bézier control points
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﯽﻨﺒﻣ ﺮﭘ ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﯾﺰﯿﺑ

en: The location is automatically calculated to be smooth
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺭﺍﻮﻤﮨ

en: The location is calculated to point to the next/previous control point
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻠﮭﭽﭘ/ﮯﻠﮔﺍ

en: The location is constrained to point in the opposite direction as the other handle
ur: ﮯﮨ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﺡﺮﻃ ﯽﮐ ﻝﮉﻨﯿﮨ ﮮﺮﺳﻭﺩ ﻡﺎﻘﻣ

en: Whether to check the type of left and right handles
ur: ﮯﮨ ﺎﻧﺮﮐ ﮏﯿﭼ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﺎﯾﺁ

en: Use the left handles
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Use the right handles
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

en: Retrieve the length of all splines added together
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺰﻨﺋﻼﭙﺳﺍ ﻡﺎﻤﺗ ﻞﻣﺎﺷ ﮫﺗﺎﺳ ﮏﯾﺍ

en: Curve of Point
ur: ﻢﺧ ﺎﮐ ﮧﻄﻘﻧ

en: Retrieve the curve a control point is part of
ur: ﮯﮨ ﮧﺼﺣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﺎﮐ ﺲﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﻢﺧ

en: Bézier Segment
ur: ﮧﻘﺒﻃ ﺮﺌﯾﺰﯿﺑ

en: Generate a 2D Bézier spline from the given control points and handles
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﺮﺌﯾﺰﯿﺑ 2D ﮯﺳ ﺰﻟﮉﻨﯿﮨ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﺌﮔ ﮯﺌﯾﺩ

en: Method used to determine control handles
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﻝﻭﺮﭩﻨﮐ

en: The start and end handles are fixed positions
ur: ﮟﯿﮨ ﺕﺎﻣﺎﻘﻣ ﮉﺴﮑﻓ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ

en: The start and end handles are offsets from the spline's control points
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﭧﯿﺴﻓﺁ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ

en: Curve Circle
ur: ﮧﻘﻠﺣ  ﻢﺧ

en: Generate a poly spline circle
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ

en: Define the radius and location with three points
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﺭﻭﺍ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ

en: Define the radius with a float
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﭦﻮﻠﻓ ﮏﯾﺍ

en: Curve Line
ur: ﻦﺋﻻ ﻢﺧ

en: Generate a poly spline line with two points
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻻ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩ

en: Define the start and end points of the line
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻻ

en: Define a line with a start point, direction and length
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﺭﻭﺍ ﺖﻤﺳ ،ﺯﺎﻏﺁ ﮧﻄﻘﻧ

en: Quadrilateral
ur: ﺭﻮﮐﻮﭼ

en: Generate a polygon with four points
ur: ﮟﯿﺋﺎﻨﺑ  ﻢﺴﺠﻣ  ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺎﭼ

en: Create a rectangle
ur: ﮟﯿﺋﺎﻨﺑ ﻞﯿﻄﺘﺴﻣ ﮏﯾﺍ

en: Parallelogram
ur: ﺖﻣﻼﻋ ﯼﺯﺍﻮﺘﻣ

en: Create a parallelogram
ur: ﮟﯿﺋﺎﻨﺑ ﺖﻣﻼﻋ ﯼﺯﺍﻮﺘﻣ

en: Trapezoid
ur: ﮉﺋﻭﺰﭙﯾﺮﭨ

en: Create a trapezoid
ur: ﮟﯿﺋﺎﻨﺑ ﮉﺋﻭﺰﭙﯾﺮﭨ ﮏﯾﺍ

en: Kite
ur: ﮓﻨﺘﭘ

en: Create a Kite / Dart
ur: ﮟﯿﺋﺎﻨﺑ ﭦﺭﺍﮈ / ﮓﻨﺘﭘ ﮏﯾﺍ

en: Create a quadrilateral from four points
ur: ﮟﯿﺋﺎﻨﺑ ﺭﻮﮐﻮﭼ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺎﭼ

en: Quadratic Bézier
ur: ﺮﺌﯾﺰﯿﺑ ﺭﻮﮐﻮﭼ

en: Generate a poly spline in a parabola shape with control points positions
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻞﮑﺷ ﻻﻮﺑﺍﺮﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Set Handle Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Set the handle type for the control points of a Bézier curve
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻢﺧ ﺮﺌﯾﺰﯿﺑ

en: Whether to update left and right handles
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﺎﯾﺁ

en: Generate a poly spline in a spiral shape
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻞﮑﺷ ﻞﭘﺮﺳ ﮏﯾﺍ

en: Set Spline Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻦﺋﻼﭙﺳ

en: Change the type of curves
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ  ﮟﯿﻤﺧ

en: The curve type to change the selected curves to
ur: ﻢﺴﻗ ﯽﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ

en: Catmull Rom
ur: ﻡﻭﺭ ﻞﻤﭩﯿﮐ

en: Star
ur: ﮦﺭﺎﺘﺳ

en: Generate a poly spline in a star pattern by connecting alternating points of two circles
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮯﮐ ﮮﺭﺎﺘﺳ ﺮﮐ ﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﺩﺎﺒﺘﻣ ﮯﮐ ﮞﻮﻘﻠﺣ ﻭﺩ

en: Curve to Mesh
ur: ﻢﺧ ﮯﺳ ﺶﯿﻣ

en: Convert curves into a mesh, optionally with a custom profile shape defined by curves
ur: ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ  ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍ ﻮﮐ  ﮟﯿﻤﺧ

en: Curve to Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻮﭨ ﻢﺧ

en: Generate a point cloud by sampling positions along curves
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﺮﮐ ﮯﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ

en: How to generate points from the input curve
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮯﺴﯿﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻞﺑ ﭧﭘ ﻥﺍ

en: Evaluated
ur: ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ

en: Create points from the curve's evaluated points, based on the resolution attribute for NURBS and Bézier splines
ur: NURBS ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﮐ ﻢﺧ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﺭﻭﺍ

en: Sample each spline by evenly distributing the specified number of points
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Sample each spline by splitting it into segments with the specified length
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧﻮﻤﻧ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﺼﺣ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﺹﻮﺼﺨﻣ ﻮﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ

en: Curves to Grease Pencil
ur: to Grease Pencil  ﺭﺍﺩ ﻢﺧ

en: Convert the curves in each top-level instance into Grease Pencil layer
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﻝﺎﺜﻣ ﻝﻮﯿﻟ ﭖﺎﭨ ﺮﮨ

en: Geometry Custom Group
ur: ﮦﻭﺮﮔ ﻢﭩﺴﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Custom Geometry Group Node for Python nodes
ur: Pythonﮈﻮﻧ ﮦﻭﺮﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ

en: Deform Curves on Surface
ur: ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ  ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳ

en: Translate and rotate curves based on changes between the object's original and evaluated surface mesh
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﺎﮐ  ﮟﯿﻤﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻝﺎﺟ ﯽﺤﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﺭﻭﺍ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Delete Geometry
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Remove selected elements of a geometry
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Which domain to delete in
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﻠﯾﮈ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺲﮐ

en: Which parts of the mesh component to delete
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺼﺣ ﻦﮐ ﮯﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺶﯿﻣ

en: Only Edges & Faces
ur: ﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ﻑﺮﺻ

en: Only Faces
ur: ﮮﺮﮩﭼ ﻑﺮﺻ

en: Distribute Points in Grid
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮈﺮﮔ

en: Generate points inside a volume grid
ur: ﮈﺮﮔ ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Distribution Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗ

en: Method to use for scattering points
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ

en: Distribute points randomly inside of the volume
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Distribute the points in a grid pattern inside of the volume
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮈﺮﮔ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Distribute Points in Volume
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻢﺠﺣ

en: Generate points inside a volume
ur: ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Distribute Points on Faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮞﻭﺮﮩﭼ

en: Generate points spread out on the surface of a mesh
ur: ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺋﻮﮨ ﮯﻠﯿﮭﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﮏﯾﺍ

en: Distribute points randomly on the surface
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺮﭘ ﺢﻄﺳ

en: Poisson Disk
ur: ﮏﺳﮈ ﻦﺳﻮﭘ

en: Distribute the points randomly on the surface while taking a minimum distance between points into account
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺮﭘ ﺢﻄﺳ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Legacy Normal
ur: ﻞﻣﺭﺎﻧ ﯽﺛﺍﺮﯿﻣ

en: Output the normal and rotation values that have been output before the node started taking smooth normals into account
ur: ﮟﯿﮨ ﮯﮑﭼ ﻮﮨ ﭧﭘ ﭦﺅﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺎﻨﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﺭﺍﻮﻤﮨ ﮯﮐ ﮈﻮﻧ ﻮﺟ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻋ

en: Dual Mesh
ur: ﻝﺎﺟ ﯼﺮﮨﻭﺩ

en: Convert Faces into vertices and vertices into faces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Duplicate Elements
ur: ﺮﺻﺎﻨﻋ ﭧﯿﮑﯿﻠﭘﮈ

en: Generate an arbitrary number copies of each selected input element
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﺮﺒﻤﻧ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﺮﺼﻨﻋ ﭧﭘ ﻥﺍ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Which domain to duplicate
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﻧ ﻦﯿﻣﻭﮈ ﺎﺳ ﻥﻮﮐ

en: Edge Paths to Curves
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ  ﮟﯿﻤﺧ

en: Output curves following paths across mesh edges
ur: ﺪﻌﺑ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﺭﺎﭘ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ ﺭﺍﺩ ﻢﺧ ﭧﭘ ﭦﺅﺁ

en: Edge Paths to Selection
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Output a selection of edges by following paths across mesh edges
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻤﻋ ﺮﭘ ﮞﻮﺘﺳﺍﺭ ﺭﺎﭘ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ

en: Edges of Corner
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻧﻮﮐ

en: Retrieve the edges on both sides of a face corner
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Edges of Vertex
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﺲﮑﯿﭨﺭﻭ

en: Retrieve the edges connected to each vertex
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﯽﭨﻮﭼ ﺮﮨ

en: Edges to Face Groups
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﮦﻭﺮﮔ ﮮﺮﮩﭼ

en: Group faces into regions surrounded by the selected boundary edges
ur: ﮟﯾﺮﮐ ﮦﻭﺮﮔ ﮟﯿﻣ ﮞﻮﻄﺧ ﺍﻮﮨ ﺍﺮﮭﮔ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Extrude Mesh
ur: ﺎﻨﻟﺎﮑﻧ ﺶﯿﻣ

en: Generate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundary
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭧﯿﺳ ﻑﺁ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻥﺍ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮮﺮﮩﭼ ﺎﯾ ،ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﮯﺌﻧ ﮯﺳ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Face of Corner
ur: ﮦﺮﮩﭼ ﺎﮐ ﮯﻧﻮﮐ

en: Retrieve the face each face corner is part of
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮮﺮﮩﭼ

en: Evaluate at Index
ur: ﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺮﭘ ﺲﮑﯾﮉﻧﺍ

en: Retrieve data of other elements in the context's geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﺎﮐ ﺮﺻﺎﻨﻋ ﮮﺮﺳﻭﺩ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Domain the field is evaluated in
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮉﻠﯿﻓ ﻦﯿﻣﻭﮈ

en: Evaluate on Domain
ur: ﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺮﭘ ﻦﯿﻣﻭﮈ

en: Retrieve values from a field on a different domain besides the domain from the context
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮟﯾﺭﺪﻗ ﮯﺳ ﮉﻠﯿﻓ ﺮﭘ ﻦﯿﻣﻭﮈ ﻒﻠﺘﺨﻣ ﯽﺴﮐ ﮦﻭﻼﻋ ﮯﮐ ﻦﯿﻣﻭﮈ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Fill Curve
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﻢﺧ

en: Generate a mesh on the XY plane with faces on the inside of input curves
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﻦﯿﻠﭘ XY ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﺭﺪﻧﺍ ﮯﮐ  ﮟﯿﻤﺧ ﭧﭘ ﻥﺍ

en: Fillet Curve
ur: ﻢﺧ ﭧﯿﻠﻓ

en: Round corners by generating circular arcs on each control point
ur: ﮯﻧﻮﮐ ﻝﻮﮔ ﺮﮐ ﺎﻨﺑ ﺲﮐﺭﺁ ﺮﻠﮐﺮﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ

en: Flip Faces
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Reverse the order of the vertices and edges of selected faces, flipping their normal direction
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﻥﺍ ،ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﯼﺩﻮﻤﻋ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Paired Output
ur: ﭧﭘ ﭦﺅﺁ ﺍﮌﻮﺟ

en: Zone output node that this input node is paired with
ur: ﮯﮨ ﺎﯿﮔ ﺍﮌﻮﺟ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﮧﯾ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻥﻭﺯ

en: Inspection Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﻨﺋﺎﻌﻣ

en: Iteration index that is used by inspection features like the viewer node or socket inspection
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻨﺋﺎﻌﻣ ﭧﮐﺎﺳ ﺎﯾ ﮈﻮﻧ ﺮﻇﺎﻧ ﮯﺴﯿﺟ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮧﻨﺋﺎﻌﻣ ﻮﺟ ﺖﺳﺮﮩﻓ ﺭﺍﺮﮑﺗ

en: Geometry to Instance
ur: ﻝﺎﺜﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Convert each input geometry into an instance, which can be much faster than the Join Geometry node when the inputs are large
ur: ﮞﻮﮨ ﮮﮍﺑ ﭧﭘ ﻥﺍ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮟﯿﮩﮐ ﮯﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﺋﺍﻮﺟ ﮧﮐ ﻮﺟ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺜﻣ ﮏﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ ﺮﮨ

en: Get Named Grid
ur: ﮈﺮﮔ ﻡﺎﻧ ﮟﯾﺮﮐ ﻞﺻﺎﺣ

en: Get volume grid from a volume geometry with the specified name
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﻮﯿﻟﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣ

en: Node socket data type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﭧﮐﺎﺳ ﮈﻮﻧ

en: Dial Gizmo
ur: Dial ﻮﻣﺰﯿﮔ

en: Show a dial gizmo in the viewport for a value
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻣﺰﯿﮔ ﻞﺋﺍﮈ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﻮﯿﻠﯾﻭ

en: Primary
ur: ﯼﺮﻤﺋﺍﺮﭘ

en: Secondary
ur: ﯼﻮﻧﺎﺛ

en: Linear Gizmo
ur: ﻮﻣﺰﯿﮔ ﯼﺮﯿﮑﻟ

en: Show a linear gizmo in the viewport for a value
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻣﺰﯿﮔ ﯼﺮﯿﮑﻟ ﮏﯾﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﺴﮐ

en: Transform Gizmo
ur: ﻮﻣﺰﯿﮔ ﯽﻠﯾﺪﺒﺗ

en: Show a transform gizmo in the viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Use Rotation X
ur: X ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ

en: Use Rotation Y
ur: Y ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ

en: Use Rotation Z
ur: Z ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ

en: Use Scale X
ur: X ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Use Scale Y
ur: Y ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Use Scale Z
ur: Z ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Use Translation X
ur: Use ﮧﻤﺟﺮﺗ X

en: Use Translation Y
ur: Use ﮧﻤﺟﺮﺗ Y

en: Use Translation Z
ur: Use ﮧﻤﺟﺮﺗ Z

en: Grease Pencil to Curves
ur: Grease Pencil to   ﺭﺍﺩ ﻢﺧ

en: Convert Grease Pencil layers into curve instances
ur: Grease Pencilﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺜﻣ ﻢﺧ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ

en: Grid to Mesh
ur: ﮈﺮﮔ ﺮﭘ ﺶﯿﻣ

en: Generate a mesh on the "surface" of a volume grid
ur: ﮈﺮﮔ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻢﺠﺣ

en: Retrieve information about an image
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Sample values from an image texture
ur: ﺭﺍﺪﻗﺍ ﮧﻧﻮﻤﻧ ﮯﺳ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Mirror
ur: ﮧﻨﯿﺋﺁ

en: Repeatedly flip the image horizontally and vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Method for smoothing values between pixels
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ

en: Linear interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ

en: No interpolation (sample closest texel)
ur: (ﻞﯿﺴﮑﯿﭨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻧﻮﻤﻧ) ﮟﯿﮩﻧ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﺋﻮﮐ

en: Cubic interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮏﺑﻮﯿﮐ

en: Import OBJ
ur: OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import geometry from an OBJ file
ur: ﻞﺋﺎﻓ an OBJ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import PLY
ur: PLY ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import a point cloud from a PLY file
ur: ﻞﺋﺎﻓ a PLY ﮯﺳ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ a ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import STL
ur: STL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import a mesh from an STL file
ur: ﻞﺋﺎﻓ an STL ﮯﺳ ﺶﯿﻣ a ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Index of Nearest
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Find the nearest element in a group. Similar to the "Sample Nearest" node
ur: ﺡﺮﻃ ﯽﮐ ﮈﻮﻧ "ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻧﻮﻤﻧ" ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﺼﻨﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮟﯿﻤﮨﻭﺮﮔ

en: Index Switch
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺲﮑﯾﮉﻧﺍ

en: Choose between an arbitrary number of values with an index
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺍﺪﻌﺗ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﮞﻭﺭﺪﻗ ﮫﺗﺎﺳ ﮯﮐ ﺲﮑﯾﮉﻧﺍ

en: Retrieve the scene's active camera
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﺎﮐ ﺮﻈﻨﻣ

en: Curve Handle Positions
ur: ﺕﺎﻣﺎﻘﻣ ﻝﮉﻨﯿﮨ ﻢﺧ

en: Retrieve the position of each Bézier control point's handles
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ Bézier ﺮﮨ

en: Curve Tilt
ur: ﺅﺎﮑﮭﺟ  ﻢﺧ

en: Retrieve the angle at each control point used to twist the curve's normal around its tangent
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﮯﮐ ﻞﺑ ﺩﺮﮔ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﮯﮐ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮧﯾﻭﺍﺯ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﺮﮨ

en: Is Edge Smooth
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﺞﯾﺍ

en: Retrieve whether each edge is marked for smooth or split normals
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﻞﻣﺭﺎﻧ ﻢﺴﻘﻨﻣ ﺎﯾ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺭﺎﻨﮐ ﺮﮨ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Retrieve a stable random identifier value from the "id" attribute on the point domain, or the index if the attribute does not exist
ur: ﺲﮑﯾﮉﻧﺍ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﺏﺎﺴﺘﻧﺍ ﺮﮔﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺭﺪﻗ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺐﯿﺗﺮﺗ ﮯﺑ ﻢﮑﺤﺘﺴﻣ ﮏﯾﺍ ﮯﺳ ﺏﺎﺴﺘﻧﺍ "id" ﺮﭘ ﻦﯿﻣﻭﮈ ﭧﻨﺋﺍﻮﭘ

en: Retrieve an integer value indicating the position of each element in the list, starting at zero
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺭﺪﻗ ﯼﺩﺪﻋ ﮏﯾﺍ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺼﻨﻋ ﺮﮨ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺮﻔﺻ

en: Instance Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﻝﺎﺜﻣ

en: Retrieve the rotation of each instance in the geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻝﺎﺜﻣ ﺮﮨ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Instance Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻝﺎﺜﻣ

en: Retrieve the scale of each instance in the geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻝﺎﺜﻣ ﺮﮨ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Output a single material
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺩﺍﻮﻣ ﯽﮨ ﮏﯾﺍ

en: Retrieve the index of the material used for each element in the geometry's list of materials
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Edge Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐ

en: The angle between the normals of connected manifold faces
ur: ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﮯﮐ ﮞﻭﺮﮩﭼ ﺎﻨﮔ ﯽﺌﮐ ﻞﺼﺘﻣ

en: Edge Neighbors
ur: ﯽﺳﻭﮍﭘ ﮮﺭﺎﻨﮐ

en: Retrieve the number of faces that use each edge as one of their sides
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﻑﺍﺮﻃﺍ ﮯﻨﭘﺍ ﻮﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﺮﮨ ﻮﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ ﻥﺍ

en: Edge Vertices
ur: ﯼﺩﻮﻤﻋ ﮮﺭﺎﻨﮐ

en: Retrieve topology information relating to each edge of a mesh
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻖﻠﻌﺘﻣ ﮯﺳ ﮮﺭﺎﻨﮐ ﺮﮨ ﮯﮐ ﺶﯿﻣ

en: Calculate the surface area of a mesh's faces
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﺒﻗﺭ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺶﯿﻣ

en: Is Face Planar
ur: ﮯﮨ ﺮﻧﻼﭘ ﮦﺮﮩﭼ

en: Retrieve whether all triangles in a face are on the same plane, i.e. whether they have the same normal
ur: ﮯﮨ ﺎﺴﯿﺟ ﮏﯾﺍ ﻝﻮﻤﻌﻣ ﺎﮐ ﻥﺍ ﺎﯿﮐ ﯽﻨﻌﯾ ،ﮟﯿﮨ ﺮﭘ ﻦﯿﻠﭘ ﯽﮨ ﮏﯾﺍ ﺚﻠﺜﻣ ﻡﺎﻤﺗ ﮯﮐ ﮮﺮﮩﭼ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Face Neighbors
ur: ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮞﻮﯿﺳﻭﮍﭘ

en: Retrieve topology information relating to each face of a mesh
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻖﻠﻌﺘﻣ ﮯﺳ ﮮﺮﮩﭼ ﺮﮨ ﮯﮐ ﺶﯿﻣ

en: Mesh Island
ur: ﮦﺮﯾﺰﺟ ﺶﯿﻣ

en: Retrieve information about separate connected regions in a mesh
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﮏﻠﺴﻨﻣ ﮦﺪﺤﯿﻠﻋ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍ

en: Vertex Neighbors
ur: ﯽﺳﻭﮍﭘ ﺲﮑﯿﭨﺭﻭ

en: Retrieve topology information relating to each vertex of a mesh
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻖﻠﻌﺘﻣ ﮯﺳ ﯽﭨﻮﭼ ﺮﮨ ﮯﮐ ﺶﯿﻣ

en: Named Attribute
ur: ﺖﻔﺻ ﯽﮐ ﻡﺎﻧ

en: Retrieve the data of a specified attribute
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﺎﮐ ﻒﺻﻭ ﺹﻮﺼﺨﻣ ﮏﯾﺍ

en: The data type used to read the attribute values
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻮﺟ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Named Layer Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘ ﯽﻣﺎﻧ

en: Retrieve a unit length vector indicating the direction pointing away from the geometry at each element
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺮﭩﮑﯾﻭ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺖﻤﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺭﻭﺩ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺮﺼﻨﻋ ﺮﮨ

en: Retrieve a vector indicating the location of each element
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺮﭩﮑﯾﻭ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﻡﺎﻘﻣ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ

en: Retrieve the radius at each point on curve or point cloud geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺱﺍﺩﺭ ﺮﭘ ﮧﻄﻘﻧ ﮏﯾﺍ ﺮﮨ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮈﺅﻼﮐ ﮧﻄﻘﻧ ﺎﯾ ﻢﺧ

en: Retrieve the current time in the scene's animation in units of seconds or frames
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮟﯿﻣ ﮞﻮﯿﺋﺎﮐﺍ ﯽﮐ ﻢﯾﺮﻓ ﺎﯾ ﮉﻨﮑﯿﺳ ﻮﮐ ﺖﻗﻭ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺎﯿﮐﺮﺣ  ﯽﮐ ﻦﯿﺳ

en: Is Face Smooth
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﮦﺮﮩﭼ

en: Retrieve whether each face is marked for smooth or sharp normals
ur: ﮯﮨ ﺩﺯ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﻞﻣﺭﺎﻧ ﺰﯿﺗ ﺎﯾ ﺭﺍﻮﻤﮨ ﮦﺮﮩﭼ ﺮﮨ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Shortest Edge Paths
ur: ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Find the shortest paths along mesh edges to selected end vertices, with customizable cost per edge
ur: ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﯽﻓ ﺖﮔﻻ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ،ﯼﺩﻮﻤﻌںﯾﺮﮐ ﺵﻼﺗ ﮯﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ ﮏﺗ ﮮﺮﺳ ﺐﺨﺘﻨﻣ

en: Is Spline Cyclic
ur: ﮯﮨ ﮏﻠﮑﺋﺎﺳ ﻦﺋﻼﭙﺳ

en: Retrieve whether each spline endpoint connects to the beginning
ur: ﮯﮨ ﺎﺗﮍﺟ ﮯﺳ ﻉﻭﺮﺷ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﻦﺋﻼﭙﺳﺍ ﺮﮨ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Spline Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺋﻼﭙﺳ

en: Retrieve the number of evaluated points that will be generated for every control point on curves
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﺭﺎﯿﺗ ﮯﺌﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ ﺮﭘ  ﮟﯿﻤﺧ ﻮﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Curve Tangent
ur: ﭧﻨﺠﻨﯿﭨ  ﻢﺧ

en: Retrieve the direction of curves at each control point
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺖﻤﺳ ﯽﮐ  ﮟﯿﻤﺧ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ

en: Instance on Points
ur: ﻝﺎﺜﻣ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ

en: Generate a reference to geometry at each of the input points, without duplicating its underlying data
ur: ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﻘﻧ ﻮﮐ ﺎﭩﯾﮈ ﯼﺩﺎﯿﻨﺑ ﮯﮐ ﺱﺍ ،ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﭧﭘ ﻥﺍ

en: Instance Transform
ur: ﯽﻠﯾﺪﺒﺗ ﻝﺎﺜﻣ

en: Retrieve the full transformation of each instance in the geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﻞﻤﮑﻣ ﯽﮐ ﻝﺎﺜﻣ ﮏﯾﺍ ﺮﮨ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Instances to Points
ur: ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Generate points at the origins of instances.
    Note: Nested instances are not affected by this node
ur: ۔ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﮈﻮﻧ ﺱﺍ ﺲﻨﯿﭩﺴﻧﺍ ﮉﭩﺴﯿﻧ :ﭦﻮﻧ
    ۔ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺍﺪﺘﺑﺍ ﯽﮐ ﮞﻮﻟﺎﺜﻣ

en: Interpolate Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Generate new curves on points by interpolating between existing curves
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ  ﮟﯿﻤﺧ ﮯﺌﻧ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐﺮﮐ ﻝﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ  ﮟﯿﻤﺧ ﮦﺩﻮﺟﻮﻣ

en: Is Viewport
ur: ﮯﮨ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Retrieve whether the nodes are being evaluated for the viewport rather than the final render
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﮐ ﺱﮈﻮﻧ ﮯﺋﺎﺠﺑ ﮯﮐ ﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Join Geometry
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Merge separately generated geometries into a single one
ur: ﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮓﻟﺍ

en: Material Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺩﺍﻮﻣ

en: Provide a selection of faces that use the specified material
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ ﺹﻮﺼﺨﻣ ﻮﺟ ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﮏﯾﺍ ﺎﮐ ﮞﻭﺮﮩﭼ

en: Menu Switch
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﻮﻨﯿﻣ

en: Select from multiple inputs by name
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﭧﭘ ﻥﺍ ﺩﺪﻌﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻧ

en: Active Item
ur: ﻢﭩﺋﺁ ﻝﺎﻌﻓ

en: Active item
ur: ﻢﭩﺋﺁ ﻝﺎﻌﻓ

en: Enum Definition (deprecated)
ur: Enum ﮦﺩﻮﺳﺮﻓ) ﻒﯾﺮﻌﺗ ﯽﮐ)

en: The enum definition can now be accessed directly on the node. This exists for backward compatibility.
ur: enum ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﺖﻘﺑﺎﻄﻣ ﮦﺪﻧﺎﻤﺴﭘ ﮧﯾ ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﻞﺻﺎﺣ ﺮﭘ ﮈﻮﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺏﺍ ﻒﯾﺮﻌﺗ

en: Merge by Distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓ

en: Merge vertices or points within a given distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﮯﻠﺻﺎﻓ ﮦﺭﺮﻘﻣ

en: Mesh Boolean
ur: ﻦﯿﻟﻮﺑ ﺶﯿﻣ

en: Cut, subtract, or join multiple mesh inputs
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺍ ﺎﯾ ﮟﯿﺋﺎﭩﮭﮔ ،ﮟﯿﭨﺎﮐ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﻝﺎﺟ ﺩﺪﻌﺘﻣ

en: Mesh Circle
ur: ﻞﮐﺮﺳ ﺶﯿﻣ

en: Generate a circular ring of edges
ur: ﮟﯿﺋﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍ ﺮﻠﮐﺮﺳ ﮏﯾﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ

en: Fill Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺮﮭﺑ

en: N-Gon
ur: ﻥﻮﮔ ﻦﯾﺍ

en: Triangles
ur: ﺚﻠﺜﻣ

en: Generate a cone mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﻨﺷ ﮏﯾﺍ

en: Generate a cuboid mesh with variable side lengths and subdivisions
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮉﯿﺋﺎﺑﻮﯿﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺭﻭﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺮﻃ ﺮﯿﻐﺘﻣ

en: Generate a cylinder mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺭﮉﻨﻠﺳ

en: Face Group Boundaries
ur: ﺩﻭﺪﺣ ﯽﮐ ﮦﻭﺮﮔ ﮦﺮﮩﭼ

en: Find edges on the boundaries between groups of faces with the same ID value
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮮﺭﺎﻨﮐ ﺮﭘ ﺩﻭﺪﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﮞﻭﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ID ﯽﮨ ﮏﯾﺍ

en: Generate a planar mesh on the XY plane
ur: XY ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺮﻧﻼﭘ ﺮﭘ ﻦﯿﻠﭘ

en: Generate a spherical mesh that consists of equally sized triangles
ur: ﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺚﻠﺜﻣ ﮯﮐ ﺰﺋﺎﺳ ﮞﺎﺴﮑﯾ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯼﻭﺮﮐ ﮏﯾﺍ

en: Mesh Line
ur: ﻦﺋﻻ ﺶﯿﻣ

en: Generate vertices in a line and connect them with edges
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻦﺋﻻ ﮏﯾﺍ

en: Count Mode
ur: ﮈﻮﻣ ﭧﻧﺅﺎﮐ

en: Specify the total number of vertices
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺩﺍﺪﻌﺗ ﻞﮐ ﯽﮐ ﮞﻮﯿﭨﻮﭼ

en: Specify the distance between vertices
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

en: Specify the offset from one vertex to the next
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭧﯿﺴﻓﺁ ﮏﺗ ﮯﻠﮔﺍ ﮯﺳ ﯽﭨﻮﭼ ﮏﯾﺍ

en: End Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ

en: Specify the line's start and end points
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻻ

en: Mesh to Curve
ur: ﻝﺎﺟ ﮯﺳ ﻢﺧ

en: Generate a curve from a mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺳ ﺶﯿﻣ

en: Mesh to Density Grid
ur: ﺶﯿﻣ ﮯﺳ ﮈﺮﮔ ﺖﻓﺎﺜﮐ

en: Create a filled volume grid from a mesh
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﻢﺠﺣ ﺍﻮﮨ ﺍﺮﮭﺑ ﮯﺳ ﺶﯿﻣ

en: Mesh to Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻮﭨ ﺶﯿﻣ

en: Generate a point cloud from a mesh's vertices
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮯﺳ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺶﯿﻣ

en: Create a point in the point cloud for each selected vertex
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Create a point in the point cloud for each selected edge
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Create a point in the point cloud for each selected face
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Create a point in the point cloud for each selected face corner
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Mesh to SDF Grid
ur: SDF ﺶﯿﻣ ﺮﭘ ﮈﺮﮔ

en: Create a signed distance volume grid from a mesh
ur: ﺶﯿﻣ a ﮯﺳ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﻂﺨﺘﺳﺩ a ﮟﯿﺋﺎﻨﺑ

en: Create a fog volume with the shape of the input mesh's surface
ur: ﮟﯿﺋﺎﻨﺑ ﻢﺠﺣ ﺎﮐ ﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ

en: UV Sphere
ur: ﮦﺮﮐ  ﯼﻭﻮﯾ

en: Generate a spherical mesh with quads, except for triangles at the top and bottom
ur: ﮯﮐ ﻥﻮﮑﺗ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﺋﺍﻮﺳ ،ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯼﻭﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺯﮈﺍﻮﮐ

en: Object Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﭼ

en: Retrieve information from an object
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﮯﺳ ﮯﺷ ﯽﺴﮐ

en: The transformation of the vector and geometry outputs
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺍ ﺮﭩﮑﯾﻭ

en: Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺒﺴﻧ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﭧﭘ ﻥﺍ

en: Bring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the scene
ur: ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ  ﻡﺎﻘﻣ  ﺭﺍﺩ ﮧﺘﺷﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻭﺩ ﮟﯿﻣﻮﯾﻭ ،ﮟﯿﺋﻻ ﮟﯿﻣ ﮯﺷ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ،ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺷ ﭧﭘ ﻥﺍ

en: Offset Corner in Face
ur: ﺮﻧﺭﺎﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﮮﺮﮩﭼ

en: Retrieve corners in the same face as another
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮯﺴﯿﺟ ﮮﺮﺳﻭﺩ

en: Offset Point in Curve
ur: ﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻢﺧ

en: Offset a control point index within its curve
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﺖﺳﺮﮩﻓ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﺱﺍ

en: Generate a point cloud with positions and radii defined by fields
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯼﮉﯾﺭ ﺭﻭﺍ ﺕﺎﻣﺎﻘﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺯﮉﻠﯿﻓ

en: Points of Curve
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻢﺧ

en: Retrieve a point index within a curve
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺖﺳﺮﮩﻓ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﻞﺑ ﮏﯾﺍ

en: Points to Curves
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ  ﮟﯿﻤﺧ

en: Split all points to curve by its group ID and reorder by weight
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻥﺯﻭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ  ﮟﯿﻤﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ID ﮦﻭﺮﮔ ﯽﮐ ﺱﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ

en: Points to SDF Grid
ur: ﮈﺮﮔ to SDF ﺲﭩﻨﺋﺍﻮﭘ

en: Create a signed distance volume grid from points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﻂﺨﺘﺳﺩ a ﮟﯿﺋﺎﻨﺑ

en: Points to Vertices
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﯼﺩﻮﻤﻋ

en: Generate a mesh vertex for each point cloud point
ur: ﮟﯿﺋﺎﻨﺑ ﮯﻧﻮﮐ ﻝﺎﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨ

en: Points to Volume
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻢﺠﺣ

en: Generate a fog volume sphere around every point
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﺎﮐ ﻢﺠﺣ ﮯﮐ ﺪﻨﮬﺩ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮧﻄﻘﻧ ﺮﮨ

en: Geometry Proximity
ur: ﺖﺑﺮﻗ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Compute the closest location on the target geometry
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨ

en: Target Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨ

en: Element of the target geometry to calculate the distance from
ur: ﮯﮨ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨ

en: Calculate the proximity to the target's points (faster than the other modes)
ur: (ﺰﯿﺗ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﮮﺮﺳﻭﺩ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻑﺪﮨ

en: Calculate the proximity to the target's edges
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﻑﺪﮨ

en: Calculate the proximity to the target's faces
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻑﺪﮨ

en: Raycast
ur: ﭧﺳﺎﮐ ﮮﺭ

en: Cast rays from the context geometry onto a target geometry, and retrieve information from each hit point
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺕﺎﻣﻮﻠﻌﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﭧﮨ ﺮﮨ ﺭﻭﺍ ،ﮟﯿﻟﺍﮈ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Realize Instances
ur: ﮟﯾﺮﮐ ﺱﺎﺴﺣﺍ ﺎﮐ ﺕﺎﻌﻗﺍﻭ

en: Convert instances into real geometry data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻘﯿﻘﺣ ﻮﮐ ﮞﻮﻟﺎﺜﻣ

en: Remove Named Attribute
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻒﺻﻭ ﺩﺰﻣﺎﻧ

en: Delete an attribute with a specified name from a geometry. Typically used to optimize performance
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﻑﺬﺣ ﻒﺻﻭ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Repeat Input
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﭧﭘ ﻥﺍ

en: Repeat Output
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﭧﭘ ﭦﺅﺁ

en: Replace Material
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺩﺍﻮﻣ

en: Swap one material with another
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﺳﻭﺩ ﻮﮐ ﺩﺍﻮﻣ ﮏﯾﺍ

en: Resample Curve
ur: ﻢﺧ ﮧﻧﻮﻤﻧ ﮦﺭﺎﺑﻭﺩ

en: Generate a poly spline for each input spline
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﭧﭘ ﻥﺍ ﺮﮨ

en: Reverse Curve
ur: ﻢﺧ ﺱﻮﮑﻌﻣ

en: Change the direction of curves by swapping their start and end data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻤﺳ ﯽﮐ ﻥﺍ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ  ﮟﯿﻤﺧ

en: Rotate Instances
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮟﯿﻟﺎﺜﻣ

en: Rotate geometry instances in local or global space
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﺎﯾ ﯽﻣﺎﻘﻣ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: SDF Grid Boolean
ur: SDF ﻦﯿﻟﻮﺑ ﮈﺮﮔ

en: Cut, subtract, or join multiple SDF volume grid inputs
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺍ ﺎﯾ ﮟﯿﺋﺎﭩﮭﮔ ،ﮟﯿﭨﺎﮐ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ SDF ﺩﺪﻌﺘﻣ

en: Keep the part of the grids that is common between all operands
ur: ﮯﮨ ﮎﺮﺘﺸﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﻨﯾﺮﭘﺁ ﻡﺎﻤﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﮈﺮﮔ

en: Combine grids in an additive way
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮈﺮﮔ ﮯﺳ ﮯﻘﯾﺮﻃ ﯽﻓﺎﺿﺍ ﮏﯾﺍ

en: Combine grids in a subtractive way
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮯﻘﯾﺮﻃ ﮯﮐ ﻒﯿﻔﺨﺗ ﻮﮐ ﺯﮈﺮﮔ

en: Sample Curve
ur: ﻢﺧ ﮧﻧﻮﻤﻧ

en: Retrieve data from a point on a curve at a certain distance from its start
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﺮﭘ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﺱﺍ ﮯﺳ  ﮟﯿﻤﺧ ﮏﯾﺍ

en: Method for sampling input
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍ

en: Find sample positions on the curve using a factor of its total length
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺼﻨﻋ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ ﺱﺍ

en: Find sample positions on the curve using a distance from its beginning
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﺮﭘ  ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﮯﺳ ﻉﻭﺮﺷ ﮯﮐ ﺱﺍ

en: All Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ

en: Sample lengths based on the total length of all curves, rather than using a length inside each selected curve
ur: ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﺋﺎﺒﻤﻟ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮨ ،ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﻧﻮﻤﻧ ﯽﻨﺒﻣ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ

en: Sample Grid
ur: ﮈﺮﮔ ﮧﻧﻮﻤﻧ

en: Sample Grid Index
ur: ﺲﮑﯾﮉﻧﺍ ﮈﺮﮔ ﮧﻧﻮﻤﻧ

en: Retrieve volume grid values at specific voxels
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮟﯾﺭﺪﻗ ﯽﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﺮﭘ ﺰﻠﺴﮐﻭﻭ ﺹﻮﺼﺨﻣ

en: Retrieve values from specific geometry elements
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮟﯾﺭﺪﻗ ﮯﺳ ﺮﺻﺎﻨﻋ ﺹﻮﺼﺨﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Clamp the indices to the size of the attribute domain instead of outputting a default value for invalid indices
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﻦﯿﻣﻭﮈ ﮯﮐ ﺏﺎﺴﺘﻧﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﻂﻠﻏ

en: Sample Nearest
ur: ﮧﻧﻮﻤﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Find the element of a geometry closest to a position. Similar to the "Index of Nearest" node
ur: ﺡﺮﻃ ﯽﮐ ﮈﻮﻧ ﻦﯾﺮﺗ ﮏﯾﺩﺰﻧ ﺎﮐ ﺲﮑﯾﮉﻨﯾﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﺼﻨﻋ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻡﺎﻘﻣ ﯽﺴﮐ

en: Sample Nearest Surface
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﺢﻄﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Calculate the interpolated value of a mesh attribute on the closest point of its surface
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻮﯿﻠﯾﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﻒﺻﻭ ﻝﺎﺟ ﺮﭘ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﺱﺍ

en: Sample UV Surface
ur: ﺢﻄﺴﯾﻭ ﻮﯿﮩﻧﻮﻤﻧ

en: Calculate the interpolated values of a mesh attribute at a UV coordinate
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻝﺎﺟ ﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: Scale Elements
ur: ﺮﺻﺎﻨﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ

en: Scale groups of connected edges and faces
ur: ﮦﻭﺮﮔ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﮏﻠﺴﻨﻣ

en: Element type to transform
ur: ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Scale individual faces or neighboring face islands
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻭﺮﯾﺰﺟ ﮯﮐ ﮮﺮﮩﭼ ﯽﺳﻭﮍﭘ ﺎﯾ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ

en: Scale individual edges or neighboring edge islands
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﮯﮐ ﮮﺭﺎﻨﮐ ﯽﺳﻭﮍﭘ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﯼﺩﺍﺮﻔﻧﺍ

en: Scale Instances
ur: ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮯﻧﺎﻤﯿﭘ

en: Scale geometry instances in local or global space
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﺎﯾ ﯽﻣﺎﻘﻣ

en: Self Object
ur: ﭧﮑﯿﺠﺑﺁ ﻒﻠﯿﺳ

en: Retrieve the object that contains the geometry nodes modifier currently being executed
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﻼﭼ ﻝﺎﺤﻟﺍ ﯽﻓ ﻮﺟ ﮯﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮯﺷ ﺱﺍ

en: Separate Components
ur: ءﺍﺰﺟﺍ ﮓﻟﺍ ﮓﻟﺍ

en: Split a geometry into a separate output for each type of data in the geometry
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﮓﻟﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﺮﮨ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Separate Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﮓﻟﺍ

en: Split a geometry into two geometry outputs based on a selection
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺲﭩﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻭﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺨﺘﻧﺍ

en: Which domain to separate on
ur: ﮯﮨ ﺎﻧﺮﮐ ﮓﻟﺍ ﻦﯿﻣﻭﮈ ﺎﺳ ﻥﻮﮐ

en: Set Handle Positions
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Set the positions for the handles of Bézier curves
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﺕﺎﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ  ﮟﯿﻤﺧ ﺮﯾﺰﯿﺑ

en: Set Curve Normal
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﻣﺭﺎﻧ ﻢﺧ

en: Set the evaluation mode for curve normals
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮈﻮﻣ ﺎﮐ ﺺﯿﺨﺸﺗ ﮯﯿﻟ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﻮﯾﺮﮐ

en: Set Curve Radius
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﻢﺧ

en: Set the radius of the curve at each control point
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﺎﮐ ﻞﺑ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ

en: Set Curve Tilt
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺅﺎﮑﮭﺟ ﺎﮐ ﻢﺧ

en: Set the tilt angle at each curve control point
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﯾﻭﺍﺯ ﺎﮐ ﺅﺎﮑﮭﺟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ  ﻢﺧ  ﺮﮨ

en: Set Geometry Name
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Set the name of a geometry for easier debugging
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮓﻨﮕﺒﯾﮈ ﻥﺎﺳﺁ

en: Set ID
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﮈ ﯽﺋﺁ

en: Set the id attribute on the input geometry, mainly used internally for randomizing
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﻒﺻﻭ ﺎﮐ id ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ

en: Set Instance Transform
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﻨﯿﭩﺴﻧﺍ

en: Set the transformation matrix of every instance
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﮐ ﻝﺎﺜﻣ ﺮﮨ

en: Set Material
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﺍﻮﻣ

en: Assign a material to geometry elements
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Set Material Index
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﺳﺮﮩﻓ ﻞﯾﺮﭩﯿﻣ

en: Set the material index for each selected geometry element
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﺳﺮﮩﻓ ﻞﯾﺮﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Tangent Space
ur: ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ

en: Set Point Radius
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ

en: Set the display size of point cloud points
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Set Position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ

en: Set the location of each point
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﻡﺎﻘﻣ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨ

en: Set Shade Smooth
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﻮﻤﮨ ﮉﯿﺷ

en: Control the smoothness of mesh normals around each face by changing the "shade smooth" attribute
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮧﯾﺎﺳ ﺎﻨﮑﭼ ﻮﮐ ﯼﺭﺍﻮﻤﮨ ﯽﮐ ﻞﻣﺭﺎﻧ ﻝﺎﺟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Set Spline Cyclic
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮏﻠﮑﺋﺎﺳ ﻦﺋﻼﭙﺳ

en: Control whether each spline loops back on itself by changing the "cyclic" attribute
ur: ﮯﮨ ﺎﺘﭨﻮﻟ ﺲﭘﺍﻭ ﺮﭘ ﺩﻮﺧ ﻦﺋﻼﭙﺳﺍ ﺮﮨ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮏﻠﮑﯿﺌﺳ

en: Set Spline Resolution
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺋﻼﭙﺳ

en: Control how many evaluated points should be generated on every curve segment
ur: ﮟﯿﺋﺎﺟ ﮯﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﻨﺘﮐ ﺮﭘ ﭧﻨﻤﮕﯿﺳ  ﻢﺧ  ﺮﮨ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Simulation Input
ur: ﭧﭘ ﻥﺍ ﯽﻠﻘﻧ

en: Input data for the simulation zone
ur: ﻥﻭﺯ ﯽﻠﻘﻧ for the ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ

en: Simulation Output
ur: ﭧﭘ ﭦﺅﺁ ﯽﻠﻘﻧ

en: Output data from the simulation zone
ur: ﻥﻭﺯ ﯽﻠﻘﻧ the ﮯﺳ ﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁ

en: Sort Elements
ur: ﺮﺻﺎﻨﻋ ﺎﻨﭩﻧﺎﮭﭼ

en: Rearrange geometry elements, changing their indices
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﻥﺍ ،ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﺻﺎﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Spline Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻼﭙﺳ

en: Retrieve the total length of each spline, as a distance or as a number of points
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺌﮐ ﺎﯾ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻠﺻﺎﻓ ،ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ ﻦﺋﻼﭙﺳ ﺮﮨ

en: Spline Parameter
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﻦﺋﻼﭙﺳ

en: Retrieve how far along each spline a control point is
ur: ﮯﮨ ﺭﻭﺩ ﺎﻨﺘﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ ﮧﮐ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ

en: Split Edges
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Duplicate mesh edges and break connections with the surrounding faces
ur: ﮟﯾﺩ ﮌﻮﺗ ﻦﺸﮑﻨﮐ ﮯﺳ ﮞﻭﺮﮩﭼ ﮯﮐ ﺱﺎﭘ ﺱﺁ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ

en: Split to Instances
ur: ﮟﯿﻟﺎﺜﻣ to ﻢﯿﺴﻘﺗ

en: Create separate geometries containing the elements from the same group
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﺮﭩﯿﻣﻮﯿﺟ ﮓﻟﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋ ﮯﮑﮨﻭﺮﮔ ﯽﮨ ﮏﯾﺍ

en: Attribute domain for the Selection and Group ID inputs
ur: ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﯼﮈ ﯽﺋﺂﮨﻭﺮﮔ ﺭﻭﺍ ﻦﺸﮑﯿﻠﺳ

en: Store Named Attribute
ur: ﺖﻔﺻ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﺭﻮﭩﺳ

en: Store the result of a field on a geometry as an attribute with the specified name
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻒﺻﻭ ﺭﻮﻄﺑ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﮉﻠﯿﻓ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Store Named Grid
ur: ﮈﺮﮔ ﻡﺎﻧ ﺎﮐ ﺭﻮﭩﺳﺍ

en: Store grid data in a volume geometry with the specified name
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﻮﯿﻟﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣ ﻮﮐ ﺎﭩﯾﮈ ﮈﺮﮔ

en: Type of grid data
ur: ﺎﭩﯾﮈ ﮈﺮﮔ of ﻢﺴﻗ

en: Single precision float
ur: ﭦﻮﻠﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺪﺣﺍﻭ

en: Double precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﻞﺑﮈ

en: 64-bit integer
ur: ﺮﺠﯿﭩﻧﺍ ﭧﺑ 64

en: No data, boolean mask of active voxels
ur: ﮏﺳﺎﻣ ﻦﯿﻟﻮﺑ ﺎﮐ ﺰﻠﺴﮐﻭﻭ ﻝﺎﻌﻓ ،ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ

en: 3D float vector
ur: 3D ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓ

en: 3D double vector
ur: 3D ﺮﭩﮑﯾﻭ ﻞﺑﮈ

en: 3D integer vector
ur: 3D ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ

en: Points grid, currently unsupported by volume objects
ur: ﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮯﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﻡﻮﯿﻟﺍﻭ ﻝﺎﺤﻟﺍ ﯽﻓ ،ﮈﺮﮔ ﺲﭩﻨﺋﺍﻮﭘ

en: Unknown
ur: ﻡﻮﻠﻌﻣﺎﻧ

en: Unsupported data type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Join Strings
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮓﻧﺮﭩﺳﺍ

en: Combine any number of input strings
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮭﺑ ﯽﺴﮐ ﯽﮐ ﺰﮕﻧﺮﭩﺳ ﭧﭘ ﻥﺍ

en: String to Curves
ur: ﮓﻧﺮﭩﺳﺍ ﺮﭘ  ﮟﯿﻤﺧ

en: Generate a paragraph of text with a specific font, using a curve instance to store each character
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﺎﺜﻣ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻑﺮﺣ ﺮﮨ ،ﮟﯿﺋﺎﻨﺑ ﻑﺍﺮﮔﺍﺮﯿﭘ ﮏﯾﺍ ﺎﮐ ﻦﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﭧﻧﻮﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍ

en: Align text to the center
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﭻﯿﺑ ﻮﮐ ﻦﺘﻣ

en: Align text to the left and the right
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﻮﮐ ﻦﺘﻣ

en: Align text to the left and the right, with equal character spacing
ur: ﮫﺗﺎﺳ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﻑﻭﺮﺣ ﯼﻭﺎﺴﻣ ،ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﻮﮐ ﻦﺘﻣ

en: Font of the text. Falls back to the UI font by default.
ur: ﮯﮨ ﺎﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﭧﻧﻮﻓ UI ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﭧﻧﻮﻓ ﺎﮐ ﻦﺘﻣ

en: Let the text use more space than the specified height
ur: ﮟﯾﺩ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮕﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺋﺎﭽﻧﻭﺍ ﺹﻮﺼﺨﻣ ﻮﮐ ﻦﺘﻣ

en: Scale To Fit
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ

en: Scale the text size to fit inside the width and height
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺰﺋﺎﺳ ﺎﮐ ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﺭﺪﻧﺍ ﮯﮐ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼ

en: Only output curves that fit within the width and height. Output the remainder to the "Remainder" output.
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ "ﮧﯿﻘﺑ" ﻮﮐ ﮧﯿﻘﺑ ﮞﻮﮨ ﭧﻓ ﮟﯿﻣ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼ ﻮﺟ ﮟﯿﻤﺧ ﭧﭘ ﭦﺅﺁ ﻑﺮﺻ

en: Pivot point position relative to character
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺭﻮﺤﻣ ﺖﺒﺴﻧ ﯽﮐ ﺭﺍﺩﺮﮐ

en: Top Left
ur: ﮟﯿﺋﺎﺑ ﺮﭘﻭﺍ

en: Top Center
ur: ﺮﭩﻨﯿﺳ ﭖﺎﭨ

en: Top Right
ur: ﮟﯿﺋﺍﺩ ﺮﭘﻭﺍ

en: Bottom Left
ur: ﮟﯿﺋﺎﺑ ﮯﭽﯿﻧ

en: Bottom Center
ur: ﺰﮐﺮﻣ ﺎﮐ ﮯﭽﯿﻧ

en: Bottom Right
ur: ﮟﯿﺋﺍﺩ ﮯﭽﯿﻧ

en: Subdivide Curve
ur: ﻢﺧ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Dividing each curve segment into a specified number of pieces
ur: ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﯽﮐ ﮞﻭﮍﮑﭨ ﻮﮐ ﮯﺼﺣ  ﻢﺧ  ﺮﮨ

en: Subdivide Mesh
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﺶﯿﻣ

en: Divide mesh faces into smaller ones without changing the shape or volume, using linear interpolation to place the new vertices
ur: ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﮞﻮﮩﮕﺟ ﯼﺩﻮﻤﻋ ﮯﺌﻧ ،ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﮯﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ ﻝﺎﺟ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺠﺣ ﺎﯾ ﻞﮑﺷ

en: Divide mesh faces to form a smooth surface, using the Catmull-Clark subdivision method
ur: Catmull-Clark ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺢﻄﺳ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Switch between two inputs
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﭘ ﻥﺍ ﻭﺩ

en: The scene's 3D cursor location and rotation
ur: ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ 3D ﺎﮐ ﺮﻈﻨﻣ

en: Active element indices of the edited geometry, for tool execution
ur: ﮯﯿﻟ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﻝﻮﭨ ،ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ

en: Each face's sculpt face set value
ur: ﻮﯿﻠﯾﻭ ﭧﯿﺳ ﮦﺮﮩﭼ ﮧﻤﺴﺠﻣ ﺎﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Mouse Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺱﺅﺎﻣ

en: Retrieve the position of the mouse cursor
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

en: Selection
ur: ﺏﺎﺨﺘﻧﺍ

en: User selection of the edited geometry, for tool execution
ur: ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺭﺍﺯﻭﺍ  ،ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻑﺭﺎﺻ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Set Face Set
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﻓ

en: Set sculpt face set values for faces
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮟﯾﺭﺪﻗ ﯽﮐ ﮮﺮﮩﭼ ﮯﮐ ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Set Selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Set selection of the edited geometry, for tool execution
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﺭﺍﺯﻭﺍ

en: Transform Geometry
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Translate, rotate or scale the geometry
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﺎﯾ ﮟﯿﺋﺎﻤﮭﮔ ،ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Translate Instances
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﻟﺎﺜﻣ

en: Move top-level geometry instances in local or global space
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﺎﯾ ﯽﻣﺎﻘﻣ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺤﻄﺳ ﯽﻠﻋﺍ

en: Convert all faces in a mesh to triangular faces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﯽﻧﻮﮑﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍ

en: Trim Curve
ur: ﻢﺧ ﻡﺮﭨ

en: Shorten curves by removing portions at the start or end
ur: ﮟﯾﺮﮐ ﺎﭨﻮﮭﭼ ﻮﮐ  ﮟﯿﻤﺧ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﮞﻮﺼﺣ ﮟﯿﻣ ﺮﺧﺁ ﺎﯾ ﻉﻭﺮﺷ

en: How to find endpoint positions for the trimmed spline
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮯﺴﯿﮐ ﺕﺎﻣﺎﻘﻣ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮯﺋﻮﮨ ﮯﺷﺍﺮﺗ

en: Find the endpoint positions using a factor of each spline's length
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯿﻓ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ

en: Find the endpoint positions using a length from the start of each spline
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ

en: Pack UV Islands
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﺮﺋﺍﺰﺟ  ﯼﻭﻮﯾ

en: Scale islands of a UV map and move them so they fill the UV space as much as possible
ur: ﮟﯾﺮﮭﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﮧﮕﺠﯾﻭ ﻮﯿﮨﻭ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﮯﮐ ﮯﺸﻘﻧ  ﯼﻭﻮﯾ

en: UV Unwrap
ur: ﺎﻨﻟﻮﮭﮐ  ﯼﻭﻮﯾ

en: Generate a UV map based on seam edges
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯿﯿﻨﺒﻣ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﻥﻮﯿﺳ

en: Vertex of Corner
ur: ﺲﮑﯿﭨﺭﻭ ﺎﮐ ﮯﻧﻮﮐ

en: Retrieve the vertex each face corner is attached to
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ

en: Display the input data in the Spreadsheet Editor
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Viewport Transform
ur: ﯽﻠﯾﺪﺒﺗ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Retrieve the view direction and location of the 3D viewport
ur: 3D ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﯽﮐ ﻡﺎﻘﻣ ﺭﻭﺍ ﺖﻤﺳ ﯽﮐ ﺮﻈﻨﻣ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Volume Cube
ur: ﺏﻮﯿﮐ ﻢﺠﺣ

en: Generate a dense volume with a field that controls the density at each grid voxel based on its position
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻓﺎﺜﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺱﺍ ﺮﭘ ﻞﯿﺴﮐﻭﻭ ﮈﺮﮔ ﺮﮨ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻡﻮﯿﻟﺍﻭ ﮯﻨﮭﮔ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮉﻠﯿﻓ ﮏﯾﺍ

en: Generate a mesh on the "surface" of a volume
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻢﺠﺣ

en: Warning
ur: ﮓﻨﻧﺭﺍﻭ

en: Create custom warnings in node groups
ur: ﮟﯿﺋﺎﻨﺑ ﺕﺎﮨﺎﺒﺘﻧﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯿﻣ ﺲﭘﻭﺮﮔ ﮈﻮﻧ

en: Warning Type
ur: ﻢﺴﻗ ﮓﻨﻧﺭﺍﻭ

[ctx: NodeTree]
en: Frame
ur: ﻢﯾﺮﻓ

en: Collect related nodes together in a common area. Useful for organization when the re-usability of a node group is not required
ur: ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺐﺟ ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﻢﯿﻈﻨﺗ ﮟﯾﺮﮐ ﺎﮭﭩﮐﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﮧﮐﺮﺘﺸﻣ ﮏﯾﺍ ﻮﮐ ﺱﮈﻮﻧ ﮧﻘﻠﻌﺘﻣ

en: Label Font Size
ur: ﺰﺋﺎﺳ ﭧﻧﻮﻓ ﻞﺒﯿﻟ

en: Font size to use for displaying the label
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﻞﺒﯿﻟ

en: Shrink the frame to minimal bounding box
ur: ﮟﯾﮍﮑﺳ ﮏﺗ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﻢﯾﺮﻓ

en: Group Input
ur: ﭧﭘ ﻥﺍ ﮦﻭﺮﮔ

en: Expose connected data from inside a node group as inputs to its interface
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Group Output
ur: ﭧﭘ ﭦﺅﺁ ﮦﻭﺮﮔ

en: Output data from inside of a node group
ur: ﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Active Output
ur: ﭧﭘ ﭦﺅﺁ ﻝﺎﻌﻓ

en: True if this node is used as the active group output
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮦﻭﺮﮔ ﻝﺎﻌﻓ ﻮﮐ ﮈﻮﻧ ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Reroute
ur: ﺎﻨﻟﺪﺑ ﮧﺘﺳﺍﺭ

en: A single-socket organization tool that supports one input and multiple outputs
ur: ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﺩﺪﻌﺘﻣ ﺭﻭﺍ ﭧﭘ ﻥﺍ ﮏﯾﺍ ﻮﺟ ﺭﺍﺯﻭﺍ  ﻦﺸﯾﺰﺋﺎﻨﮔﺭﺁ ﭧﮐﺎﺳ ﻞﮕﻨﺳ

en: Shader Node
ur: ﮈﻮﻨﺘﮕﻧﺭ

en: Material shader node
ur: ﮈﻮﻨﺘﮕﻧﺭ ﻞﯾﺮﭩﯿﻣ

en: Add Shader
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺸﺘﮕﻧﺭ

en: Add two Shaders together
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺸﺘﮕﻧﺭ ﻭﺩ ﮫﺗﺎﺳ ﮏﯾﺍ

en: Ambient Occlusion
ur: ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ

en: Compute how much the hemisphere above the shading point is occluded, for example to add weathering effects to corners.
    Note: For Cycles, this may slow down renders significantly
ur: ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺮﺛﺍ ﯽﻤﺳﻮﻣ ﺮﭘ ﮞﻮﻧﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ،ﮯﮨ ﺪﻨﺑ ﺎﻨﺘﮐ ﮦﺮﮐ ﻒﺼﻧ ﺎﮐ ﺮﭘﻭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺖﮕﻧﺭ  ﮧﮐ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ

en: Trace rays towards the inside of the object
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﻑﺮﻃ ﯽﮐ ﺭﺪﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Only Local
ur: ﯽﻣﺎﻘﻣ ﻑﺮﺻ

en: Only consider the object itself when computing AO
ur: AO ﮟﯾﺮﮐ ﺭﻮﻏ ﯽﮨ ﺮﭘ ﮯﺷ ﻑﺮﺻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭨﻮﯿﭙﻤﮐ

en: Number of rays to trace per shader evaluation
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻋﺎﻌﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺺﯿﺨﺸﺘﺘﮕﻧﺭ ﯽﻓ

en: Retrieve attributes attached to objects or geometry
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺕﺎﻔﺻ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾ ءﺎﯿﺷﺍ

en: Attribute Type
ur: ﻢﺴﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ

en: General type of the attribute
ur: ﻢﺴﻗ ﯽﻣﻮﻤﻋ ﯽﮐ ﻒﺻﻭ

en: The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume
ur: ﮯﮨ ﯽﺗﻮﮨ ﻒﻠﺘﺨﻣ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﮯﺷ ﺎﯾ ،ﮏﺗ ﯼﺩﻮﻤﻋ ﮯﺳ ﯼﺩﻮﻤﻋ ﺭﺪﻗ ﯽﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺷ ﻒﺻﻭ ﮧﯾ

en: The attribute is associated with the object or mesh data-block itself, and its value is uniform
ur: ﮯﮨ ﮞﺎﺴﮑﯾ ﺭﺪﻗ ﯽﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺟ ﺎﯾ ﮯﺷ ﻒﺻﻭ ﮧﯾ

en: Instancer
ur: ﻻﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣ

en: The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn't found, or the object is not instanced
ur: ﮯﮨ ﺎﺗﺎﺟ ﺁ ﺲﭘﺍﻭ ﮟﯿﻣ ﮈﻮﻣ ﮯﺷ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻝﺎﺜﻣ ﻮﮐ ﮯﺷ ﺎﯾ ،ﮯﮨ ﺎﺘﻠﻣ ﮟﯿﮩﻧ ﺏﺎﺴﺘﻧﺍ ﺮﮔﺍ ،ﮯﮨ ﺎﺗﻮﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﺎﯾ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺴﯿﭩﺴﻧﺍ ﻒﺻﻭ

en: The attribute is associated with the View Layer, Scene or World that is being rendered
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮯﺴﺟ ﮯﮨ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﺎﯿﻧﺩ ﺎﯾﻮﯾﻭ ،ﺕﺮﭘ ﯽﮐﻮﯾﻭ ﻒﺻﻭ ﮧﯾ

en: Background
ur: ﺮﻈﻨﻣ ﺲﭘ

en: Add background light emission.
    Note: This node should only be used for the world surface output
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﻑﺮﺻ ﮈﻮﻧ ﮧﯾ :ﭦﻮﻧ

en: Generates normals with round corners.
    Note: only supported in Cycles, and may slow down renders
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ﺭﻭﺍ ،ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮞﻮﻠﮑﯿﺋﺎﺳ ﻑﺮﺻ :ﭦﻮﻧ
    ۔ﮯﮨ ﺎﺗﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻧﻮﮐ ﻝﻮﮔ

en: Blackbody
ur: ﯼﮈﺎﺑ ﮏﯿﻠﺑ

en: Convert a blackbody temperature to an RGB value
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮯﮐ ﯼﮈﺎﺑ ﮏﯿﻠﺑ

en: Control the brightness and contrast of the input color
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺩﺎﻀﺗ ﺭﻭﺍ ﮏﻤﭼ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﻥﺍ

en: Glossy BSDF
ur: BSDF ﺭﺍﺪﮑﻤﭼ

en: Reflection with microfacet distribution, used for materials such as metal or mirrors
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﮯﺴﯿﺟ ﮯﻨﯿﺋﺁ ﺎﯾ ﺕﺎﮬﺩ ،ﯽﺳﺎﮑﻋ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ

en: Light scattering distribution on rough surface
ur: ﻢﯿﺴﻘﺗ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﯽﻨﺷﻭﺭ ﺮﭘ ﺢﻄﺳ ﯼﺭﺩﺮﮭﮐ

en: Beckmann
ur: ﻦﯿﻣ ﮏﯿﺑ

en: GGX
ur: ﺲﮑﯾﺍ ﯽﺟ ﯽﺟ

en: Ashikhmin-Shirley
ur: ﯽﻟﺮﺷ-ﻦﯿﻤﺨﺷﺍ

en: Multiscatter GGX
ur: ﺲﮑﯾﺍ ﯽﺟ ﯽﺟ ﺮﭩﯿﮑﺳ ﯽﭩﻠﻣ

en: GGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughness
ur: ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﯽﮨﺎﯿﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﺮﭘ ﯼﺭﺩﺮﮭﮐ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﻧﺍﻮﺗ ،ﮯﻧﺮﮭﮑﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺢﯿﺤﺼﺗ ﯽﻓﺎﺿﺍ ﺲﮑﯾﺍ ﯽﺟ ﯽﺟ

en: Diffuse BSDF
ur: BSDF ﺍﻮﮨ ﻼﯿﮭﭘ

en: Lambertian and Oren-Nayar diffuse reflection
ur: ﯽﺳﺎﮑﻋ ﺎﻧﻼﯿﮭﭘ Oren-Nayar ﺭﻭﺍ ﻦﺌﯿﭨﺮﺒﻤﯿﻟ

en: Glass BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺱﻼﮔ

en: Glass-like shader mixing refraction and reflection at grazing angles
ur: ﮯﮨ ﺎﺗﻼﻣ ﻮﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﺏﺍﺮﻄﺿﺍ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﮯﻧﺮﭽﺘﮕﻧﺭ ﺎﮐ ﺡﺮﻃ ﯽﮐ ﮯﺸﯿﺷ

en: Hair BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺮﺌﯿﮨ

en: Reflection and transmission shaders optimized for hair rendering
ur: ﮟﯿﮨ ﮞﻭﺯﻮﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯽﮐ ﮞﻮﻟﺎﺑ ﺯﺭﮉﯿﺷ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺭﻭﺍ ﻦﺸﮑﯿﻠﻔﯾﺭ

en: Hair BSDF component to use
ur: ﻭﺰﺟ BSDF ﺎﮐ ﮞﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Reflection
ur: ﯽﺳﺎﮑﻋ

en: The light that bounces off the surface of the hair
ur: ﮯﮨ ﯽﺘﻟﺎﮭﭼﺍ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮞﻮﻟﺎﺑ ﻮﺟ ﯽﻨﺷﻭﺭ ﮦﻭ

en: The light that passes through the hair and exits on the other side
ur: ﮯﮨ ﯽﺗﺎﺟ ﻞﮑﻧ ﮯﺳ ﻑﺮﻃ ﯼﺮﺳﻭﺩ ﺮﮐ ﺭﺰﮔ ﮯﺳ ﮞﻮﻟﺎﺑ ﻮﺟ ﯽﻨﺷﻭﺭ ﮦﻭ

en: Principled Hair BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻝﺎﺑ ﯽﻟﻮﺻﺍ

en: Physically-based, easy-to-use shader for rendering hair and fur
ur: ﺭﮉﯿﺷ ﻥﺎﺳﺁ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ،ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﻝﺎﮭﮐ ﺭﻭﺍ ﮞﻮﻟﺎﺑ

en: Scattering model
ur: ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﺮﮭﮑﺑ

en: Select from Chiang or Huang model
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﮟﯿﻣ ﻝﮈﺎﻣ ﮓﻧﺍﻮﮨ ﺎﯾ ﮓﻧﺎﯿﭼ

en: Chiang
ur: ﮓﻧﺎﯿﭼ

en: Near-field hair scattering model by Chiang et al. 2016, suitable for close-up looks, but is more noisy when viewing from a distance.
ur: ﮧﻠﺻﺎﻓﮯﮨ ﺎﺗﻮﮨ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﻗﻭ ﮯﺘﮭﮑﯾﺩ ﮯﺳ a ﻦﮑﯿﻟ ،ﮯﯿﻟ ﮯﮐ ﺮﻈﻧ ﯽﺒﯾﺮﻘںﻭﺯﻮﻣ ،2016 ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ ﻮﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﻥﺍﺪﯿﻣ ﮯﮐ ﺐﯾﺮﻗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﺍ ﭧﯾﺍ ﮓﻧﺎﯿﭼ

en: Huang
ur: ﮓﻧﺍﻮﮨ

en: Multi-scale hair scattering model by Huang et al. 2022, suitable for viewing both up close and from a distance, supports elliptical cross-sections and has more precise highlight in forward scattering directions.
ur: ﮟﯿﺘﻤﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑﮯﮨ ﮞﺎﯾﺎﻤﻧ ﺢﺿﺍﻭ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﮔﺁ ﺭﻭﺍ ﺰﻨﺸﮑﯿﺳ ﺱﺍﺮﮐﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﻞﮑﺷ ﯼﻮﻀﯿﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮞﻮﻧﻭﺩ ﮯﺳ ﺭﻭﺩ ﺭﻭﺍ ﺐﯾﺮﻘںﻭﺯﻮﻣ ،2022 ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ ﻮﮐ ﮞﻮﻟﺎﺑ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺮﯿﺜﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﺍ ﭧﯾﺍ ﮓﻧﺍﻮﮨ

en: Color Parametrization
ur: ﻦﺸﯾﺰﺋﺍﺮﭩﯿﻣﺍﺮﯿﭘ ﻦﯿﮕﻧﺭ

en: Select the shader's color parametrization
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺸﯾﺰﺋﺍﺮﭩﯿﻣﺍﺮﯿﭘ ﮓﻧﺭ ﺎﮑﺘﮕﻧﺭ

en: Absorption Coefficient
ur: ﮏﻧﺎﺘﮔ ﺏﺬﺟ

en: Directly set the absorption coefficient "sigma_a" (this is not the most intuitive way to color hair)
ur: (ﮧﻘﯾﺮﻃ ﯽﮩﯾﺪﺑ ﮯﺳ ﺐﺳ ﺎﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﮞﻮﻟﺎﺑﮯﮨ ﮟﯿﮩﻧ ﮧﯾ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ "sigma_a" ﮏﻧﺎﺘﮔ ﺏﺬﺟ

en: Melanin Concentration
ur: ﺯﺎﮑﺗﺭﺍ ﺎﮐ ﻦﯿﻧﻼﯿﻣ

en: Define the melanin concentrations below to get the most realistic-looking hair (you can get the concentrations for different types of hair online)
ur: (ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﺻﺎﺣ ﺯﺎﮑﺗﺭﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﻒﻠﺘﺨﻣ ﯽﮐ ﮞﻮﻟﺎﺑ ﻦﺋﻻ ﻥﺁ ﭖﺁ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﻦﯿﻧﻼﯿﻣ ﮟﯿﻣ ﻞﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻝﺎﺑ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮧﻧﺍﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ

en: Direct Coloring
ur: ﯼﺭﺎﮐ ﮓﻧﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Choose the color of your preference, and the shader will approximate the absorption coefficient to render lookalike hair
ur: ﺎﮔ ﮯﺋﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮏﻧﺎﺘﮔ ﮯﮐ ﺏﺬﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺴﯿﺟ ﮏﯾﺎﺘﮕﻧﺭ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮓﻧﺭ ﮯﮐ ﺪﻨﺴﭘ ﯽﻨﭘﺍ

en: Metallic BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﯽﺗﺎﮬﺩ

en: Metallic reflection with microfacet distribution, and metallic fresnel
ur: ﻞﻨﺴﯾﺮﻓ ﯽﺗﺎﮬﺩ ﺭﻭﺍ ،ﯽﺳﺎﮑﻋ ﯽﺗﺎﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ

en: Fresnel Type
ur: ﻢﺴﻗ ﻞﯿﻨﺴﯾﺮﻓ

en: Fresnel method used to tint the metal
ur: ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻞﻨﺴﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﺕﺎﮬﺩ

en: Physical Conductor
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯾﺰﻓ

en: Fresnel conductor based on the complex refractive index per color channel
ur: ۔ﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﻞﻨﯿﭼ ﮓﻧﺭ ﯽﻓ ﺲﮑﯾﮉﻧﺍ ﻮﯿﭩﮑﯾﺮﻔﯾﺭ ﮦﺪﯿﭽﯿﭘ ﺮﭩﮐﮉﻨﮐ ﻞﻨﺴﯾﺮﻓ

en: F82 Tint
ur: F82 ﺖﮕﻧﺭ

en: An approximation of the Fresnel conductor curve based on the colors at perpendicular and near-grazing (roughly 82°) angles
ur: ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﺮﮐﻭ ﺮﭩﮐﮉﻨﮐ ﻞﻨﺴﯾﺮﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﮕﻧﺭ ﺮﭘ ﮞﻮﯾﻭﺍﺯ (°82 ﺎًﺒﯾﺮﻘﺗ) ﮯﻟﺍﻭ ﮯﻧﺮﭼ ﺐﯾﺮﻗ ﺭﻭﺍ ﯼﺩﻮﻤﻋ

en: Principled BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﯽﻟﻮﺻﺍ

en: Physically-based, easy-to-use shader for rendering surface materials, based on the OpenPBR model
ur: ﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﻝﮈﺎﻣ ﺭﺁ ﯽﺑ ﯽﭘ ﻦﭘﻭﺍﺭﮉﯿﺷ ﻥﺎﺳﺁ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ،ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﺢﻄﺳ

en: Subsurface Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Method for rendering subsurface scattering
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Christensen-Burley
ur: ﯽﻟﺮﺑ ﻦﺴﻨﯿﭩﺳﺮﮐ

en: Approximation to physically based volume scattering
ur: ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ

en: Random Walk
ur: ﮎﺍﻭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Volumetric approximation to physically based volume scattering, using the scattering radius as specified
ur: ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﻢﺠﺣ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﮐ ﺎﺴﯿﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﻟﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ

en: Random Walk (Skin)
ur: (ﺪﻠﺟ) ﮎﺍﻭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.
ur: .ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻦﺋﺍﺰﯾﮈ ﮯﯿﻟ ﮯﮐ ﮓﻧﮉﯿﺷ ﯽﮐ ﺪﻠﺟ ﺖﺑﺮﻗ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﮑﺑ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﻞﺛﺎﻤﻣ ﮯﺳ ﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭ

en: Ray Portal BSDF
ur: Ray ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻞﭨﺭﻮﭘ

en: Continue tracing from an arbitrary new position and in a new direction
ur: ﺖﻤﺴںﯿﮭﮐﺭ ﯼﺭﺎﺟ ﺎﻧﺮﮐ ﺲﯾﺮﭨ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﺌﻧ ﮏﯾﺍ ﺭﻭﺍ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﺌﻧ ﯼﺪﯾﺪﺑﺍﻮﺻ

en: Refraction BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻦﺸﮑﯾﺮﻔﯾﺭ

en: Glossy refraction with sharp or microfacet distribution, typically used for materials that transmit light
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﺏﺍﺮﻄﺿﺍ ﺭﺍﺪﮑﻤﭼ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﭧﯿﺳﺎﻓ ﻭﺮﮑﯿﺋﺎﻣ ﺎﯾ ﺰﯿﺗ

en: Sheen BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻦﯿﺷ

en: Reflection for materials such as cloth.
    Typically mixed with other shaders (such as a Diffuse Shader) and is not particularly useful on its own
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺪﯿﻔﻣ ﺮﭘ ﺭﻮﻃ ﺹﺎﺧ ﺩﻮﺧ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﮫﺗﺎﺳ ﮯﮐ (ﺭﮉﯿﺷ ﺯﻮﯿﻓﮈ ﮯﺴﯿﺟ) ﺯﺭﮉﯿﺷ ﮮﺮﺳﻭﺩ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ

en: Sheen shading model
ur: ﻝﮈﺎﻣ ﺖﮕﻧﺭ  ﻦﯿﺷ

en: Ashikhmin
ur: ﻦﯿﻤﺨﺷﺍ

en: Classic Ashikhmin velvet (legacy model)
ur: (ﻝﮈﺎﻣ ﯽﺛﺍﺮﯿﻣ) ﻞﻤﺨﻣ ﻦﯿﻤﺨﺷﺍ ﯽﮑﯿﺳﻼﮐ

en: Microfiber
ur: ﺮﺒﺋﺎﻓ ﻭﺮﮑﯿﺋﺎﻣ

en: Microflake-based model of multiple scattering between normal-oriented fibers
ur: ﻝﮈﺎﻣ ﯽﻨﺒﻣ ﺮﭘ ﮏﯿﻠﻓ ﻭﺮﮑﯿﺋﺎﻣ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺸﯾﺭ ﮉﭩﻨﯾﺭﻭﺍ ﻞﻣﺭﺎﻧ

en: Toon BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻥﻮﭨ

en: Diffuse and Glossy shaders with cartoon light effects
ur: ﺭﮉﯿﺷ ﯽﺳﻮﻠﮔ ﺭﻭﺍ ﺯﻮﯿﻓﮈ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺮﺛﺍ ﭧﺋﻻ ﻥﻮﭨﺭﺎﮐ

en: Toon BSDF component to use
ur: ﻭﺰﺟ ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻥﻮﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use diffuse BSDF
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BSDF ﺍﻮﮨ ﻼﯿﮭﭘ

en: Use glossy BSDF
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BSDF ﺭﺍﺪﮑﻤﭼ

en: Translucent BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﯽﺳﺎﺑﺭﺎﭘ

en: Lambertian diffuse transmission
ur: ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺯﻮﯿﻓﮈ ﻦﯿﭨﺮﺒﻤﯿﻟ

en: Transparent BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻑﺎﻔﺷ

en: Transparency without refraction, passing straight through the surface as if there were no geometry
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﻮﮔ ﺎﻧﺭﺰﮔ ﺎﮬﺪﯿﺳ ﮯﺳ ﺢﻄﺳ ،ﺖﯿﻓﺎﻔﺷ ﺮﯿﻐﺑ ﮯﮐ ﺏﺍﺮﻄﺿﺍ

en: Bump
ur: ﺎﻧﺍﺮﮑﭨ

en: Generate a perturbed normal from a height texture for bump mapping. Typically used for faking highly detailed surfaces
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻠﻌﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﯿﺼﻔﺗ ﯽﺋﺎﮩﺘﻧﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﻥﺎﺸﯾﺮﭘ ﮯﺳ ﺖﺧﺎﺳ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ

en: Invert the bump mapping direction to push into the surface instead of out
ur: ﮟﯾﺩ ﭧﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﯿﮑﮬﺩ ﮟﯿﻣ ﺢﻄﺳ ﮯﺋﺎﺠﺑ ﯽﮐ ﺮﮨﺎﺑ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ

en: Camera Data
ur: ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ

en: Retrieve information about the camera and how it relates to the current shading point's position
ur: ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺴﯿﮐ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﺖﮕﻧﺭ  ﮦﺩﻮﺟﻮﻣ ﮧﯾ ﮧﮐ ﮧﯾ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Clamp a value between a minimum and a maximum
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Clamp Type
ur: ﻢﺴﻗ ﯽﮐ ﭗﻤﯿﻠﮐ

en: Min Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻢﮐ ﺯﺍ ﻢﮐ

en: Constrain value between min and max
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Constrain value between min and max, swapping arguments when min > max
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺋﻻﺩ ﺮﭘ ﮯﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ < ﻢﮐ ﮯﺳ ﻢﮐ ،ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Create a color from individual components using multiple models
ur: ﮟﯿﺋﺎﻨﺑ ﮓﻧﺭ ﮏﯾﺍ ﮯﺳ ءﺍﺰﺟﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺩﺪﻌﺘﻣ

en: Combine XYZ
ur: XYZ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ

en: Create a vector from X, Y, and Z components
ur: X، Y، ﺭﻭﺍ Z ﮟﯿﺋﺎﻨﺑ ﺮﭩﮑﯾﻭ ﮏﯾﺍ ﮯﺳ ءﺍﺰﺟﺍ

en: Shader Custom Group
ur: ﮦﻭﺮﮔ ﻢﭩﺴﮑﺘﮕﻧﺭ

en: Custom Shader Group Node for Python nodes
ur: Pythonﮈﻮﻧ ﮦﻭﺮﮕﺘﮕﻧﺭ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ

en: Displace the surface along the surface normal
ur: ﮟﯾﺩ ﻝﺪﺑ ﮫﺗﺎﺳ ﮯﮐ ﺢﻄﺳ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳ

en: Space of the input height
ur: ﮧﮕﺟ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﭧﭘ ﻥﺍ

en: Object Space
ur: ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: Displacement is in object space, affected by object scale
ur: ﮯﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮯﺷ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Displacement is in world space, not affected by object scale
ur: ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Specular BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺮﻟﻮﮑﯿﭙﺳ

en: Similar to the Principled BSDF node but uses the specular workflow instead of metallic, which functions by specifying the facing (along normal) reflection color. Energy is not conserved, so the result may not be physically accurate
ur: ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮧﺠﯿﺘﻧ ﺍﺬﮩﻟ ،ﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﯽﺋﺎﻧﺍﻮﺗ ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﮐﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺭ ﯽﺳﺎﮑﻋ (ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﮯﮐ ﮮﺮﮩﭼ ﻮﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﻠﻓ ﮎﺭﻭ ﺹﻮﺼﺨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﺗﺎﮬﺩ ﻦﮑﯿﻟ ﺡﺮﻃ ﯽﮐ ﮈﻮﻧ BSDF ﮉﻠﭙﺴﻧﺮﭘ

en: Lambertian emission shader
ur: ﺭﮉﯿﺷ ﻦﺸﯿﻤﯾﺍ ﻦﯿﭨﺮﺒﻤﯿﻟ

en: Float Curve
ur: ﻢﺧ ﭦﻮﻠﻓ

en: Map an input float to a curve and outputs a float value
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﻮﯿﻠﯾﻭ ﭦﻮﻠﻓ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺮﭘ  ﮟﯿﻤﺧ ﮏﯾﺍ ﮧﺸﻘﻧ ﺎﮐ ﭦﻮﻠﻓ ﭧﭘ ﻥﺍ ﮏﯾﺍ

en: Fresnel
ur: ﻞﯿﻨﺴﯾﺮﻓ

en: Produce a blending factor depending on the angle between the surface normal and the view direction using Fresnel equations.
    Typically used for mixing reflections at grazing angles
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩ ﺭﻭﺍ ﻞﻣﺭﺎﻧ ﮯﮐ ﺢﻄﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺍﻭﺎﺴﻣ ﻞﻨﺴﯾﺮﻓ

en: Apply a gamma correction
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺡﻼﺻﺍ ﯽﮐ ﺎﻣﺎﮔ

en: Curves Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ  ﮟﯿﻤﺧ

en: Retrieve hair curve information
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Create a "hole" in the image with zero alpha transparency, which is useful for compositing.
    Note: the holdout shader can only create alpha when transparency is enabled in the film settings
ur: ۔ﻮﮨ ﻝﺎﻌﻓ ﺖﯿﻓﺎﻔﺷ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﻠﻓ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﺎﻨﺑ ﺎﻔﻟﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﺭﮉﯿﺷ ﭦﺅﺁ ﮉﻟﻮﮨ :ﭦﻮﻧ
    ۔ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﻮﺟ ،ﮟﯿﺋﺎﻨﺑ "ﺥﺍﺭﻮﺳ" ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﻔﺻ

en: Invert a color, producing a negative
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﻔﻨﻣ ،ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ

en: Layer Weight
ur: ﻥﺯﻭ ﺎﮐ ﺕﺮﭘ

en: Produce a blending factor depending on the angle between the surface normal and the view direction.
    Typically used for layering shaders with the Mix Shader node
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺕﺮﭘ ﻮﮐ ﺯﺭﮉﯿﺷ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺭﮉﯿﺷ ﺲﮑﻣ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ nﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺮﺼﻨﻋ ﺐﮐﺮﻣ ﮏﯾﺍ ﺮﺼﺤﻨﻣ ﺮﭘ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮮﺭﺎﻈﻧ ﺭﻭﺍ ﻝﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ

en: Light Falloff
ur: ﻑﺁ ﻝﺎﻓ ﭧﺋﻻ

en: Manipulate how light intensity decreases over distance. Typically used for non-physically-based effects; in reality light always falls off quadratically
ur: ﮯﮨ ﯽﺗﺮﮔ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﺭﻮﮐﻮﭼ ﮧﺸﯿﻤﮨ ﯽﻨﺷﻭﺭ ﮟﯿﻣ ﺖﻘﯿﻘﺣ ؛ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﮯﺴﯿﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﮯﻠﺻﺎﻓ ﮧﮐ ﮟﯾﺮﮐ ﮌﻮﺗ ﮌﻮﺟ

en: Light Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﻨﺷﻭﺭ

en: Retrieve the type of incoming ray for which the shader is being executed.
    Typically used for non-physically-based tricks
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﮞﻮﻟﺎﭼ ﯽﻨﺒﻣ ﺮﭘ ﮞﻭﺩﺎﯿﻨﺑ ﯽﻧﺎﻤﺴﺟ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ nﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﺖﮕﻧﺭ ﮯﺌﻟ ﮯﮐ ﺲﺟ ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻥﺮﮐ ﯽﻟﺍﻭ ﮯﻧﺁ

en: Map Range
ur: ﺪﺣ ﯽﮐ ﮧﺸﻘﻧ

en: Remap a value from a range to a target range
ur: ﮟﯾﺮﮐ ﭗﯿﻣ ﯼﺭ ﻮﮐ ﺭﺪﻗ ﯽﺴﮐ ﮟﯿﻣ ﺞﻨﯾﺭ ﭧﮔﺭﺎﭨ ﮯﺳ ﺞﻨﯾﺭ

en: Clamp the result to the target range [To Min, To Max]
ur: [ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﻢﮐ ﮯﺳ ﻢﮐ] ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ ﻑﺪﮨ ﻮﮐ ﮧﺠﯿﺘﻧ

en: Interpolation Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Linear interpolation between From Min and From Max values
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Stepped Linear
ur: ﺎﮭﮐﺭ ﻡﺪﻗ ﯼﺮﯿﮑﻟ

en: Stepped linear interpolation between From Min and From Max values
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Smooth Step
ur: ﻡﺪﻗ ﺭﺍﻮﻤﮨ

en: Smooth Hermite edge interpolation between From Min and From Max values
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺞﯾﺍ ﭧﺋﺎﻣﺮﮨ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Smoother Step
ur: ﻡﺪﻗ ﺭﺍﻮﻤﮨ

en: Smoother Hermite edge interpolation between From Min and From Max values
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺞﯾﺍ ﭧﺋﺎﻣﺮﮨ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Transform the input vector by applying translation, rotation, and scale
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ ﮯﮐﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﺵﺩﺮﮔ ،ﮧﻤﺟﺮﺗ

en: Type of vector that the mapping transforms
ur: ﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻨﭙﯿﻣ ﮯﺴﺟ ﻢﺴﻗ ﯽﮐ ﺮﭩﮑﯾﻭ

en: Transform a point
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ

en: Transform a texture by inverse mapping the texture coordinate
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﺧﺎﺳ ﮏﯾﺍ ﮯﮐﺮﮐ ﮓﻨﭙﯿﻣ ﺎﭩﻟﺍ ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Transform a direction vector (Location is ignored)
ur: (ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻡﺎﻘﻣ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ ﺖﻤﺳ

en: Transform a unit normal vector (Location is ignored)
ur: (ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻡﺎﻘﻣ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﭧﻧﻮﯾ ﮏﯾﺍ

en: Perform math operations
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﮯﮐ ﯽﺿﺎﯾﺭ

en: A power B
ur: B ﺖﻗﺎﻃ ﮏﯾﺍ

[ctx: NodeTree]
en: Logarithm
ur: ﻢﮭﺗﺭﺎﮔﻮﻟ

en: Logarithm A base B
ur: B ﺲﯿﺑ A ﻢﮭﺗﺭﺎﮔﻮﻟ

[ctx: NodeTree]
en: Square Root
ur: ﮍﺟ ﻊﺑﺮﻣ

en: Square root of A
ur: A ﮍﺟ ﻊﺑﺮﻣ ﯽﮐ

[ctx: NodeTree]
en: Inverse Square Root
ur: ﮍﺟ ﻊﺑﺮﻣ ﺎﭩﻟﺍ

en: 1 / Square root of A
ur: 1/ A ﮍﺟ ﻊﺑﺮﻣ ﺎﮐ

en: Magnitude of A
ur: ﺕﺪﺷ ﯽﮐ ﮮﺍ

[ctx: NodeTree]
en: Exponent
ur: ﭧﻨﻧﻮﭙﺴﮑﯾﺍ

en: The minimum from A and B
ur: A ﺭﻭﺍ B ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ

en: The maximum from A and B
ur: A ﺭﻭﺍ B ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ

[ctx: NodeTree]
en: Less Than
ur: ﻢﮐ ﮯﺳ

en: 1 if A < B else 0
ur: 0 ﺭﻭﺍ A < B ﺮﮔﺍ 1

[ctx: NodeTree]
en: Greater Than
ur: ﺍﮍﺑ ﮯﺳ

en: 1 if A > B else 0
ur: 0 ﺭﻭﺍ A > B ﺮﮔﺍ 1

en: Returns the sign of A
ur: A ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﻥﺎﺸﻧ ﺎﮐ

[ctx: NodeTree]
en: Compare
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ

en: 1 if (A == B) within tolerance C else 0
ur: 0 ﺭﻭﺍ C ﺭﺪﻧﺍ ﮯﮐ ﯼﺭﺍﺩﺍﻭﺭ (A == B) ﺮﮔﺍ 1

[ctx: NodeTree]
en: Smooth Minimum
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﺭﺍﻮﻤﮨ

en: The minimum from A and B with smoothing C
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ B ﺭﻭﺍ A ﮫﺗﺎﺳ ﮯﮐ C ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

[ctx: NodeTree]
en: Smooth Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﺍﻮﻤﮨ

en: The maximum from A and B with smoothing C
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ B ﺭﻭﺍ A ﮫﺗﺎﺳ ﮯﮐ C ﺭﺍﻮﻤﮨ

en: Round A to the nearest integer. Round upward if the fraction part is 0.5
ur: ﮟﯾﺮﮐ ﻝﻮﮔ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ﻮﺗ ﮯﮨ 0.5 ﮧﺼﺣ ﺮﮔﺍ A ﻝﻮﮔ ﮯﯿﻟ ﮯﮐ ﺩﺪﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: The largest integer smaller than or equal A
ur: A ﺩﺪﻋ ﺍﮍﺑ ﮯﺳ ﺐﺳ ﯼﻭﺎﺴﻣ ﺎﯾ ﺎﭨﻮﮭﭼ ﮯﺳ

[ctx: NodeTree]
en: Ceil
ur: ﻞﯿﺳ

en: The smallest integer greater than or equal A
ur: A ﺩﺪﻋ ﺎﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﯼﻭﺎﺴﻣ ﺎﯾ ﺍﮍﺑ ﮯﺳ

en: The integer part of A, removing fractional digits
ur: A ﮯﮨ ﺎﮨﺭ ﺎﭩﮨ ﻮﮐ ﮞﻮﺳﺪﻨﮨ ﻞﻨﺸﮑﯾﺮﻓ ،ﮧﺼﺣ ﯼﺩﺪﻋ ﺎﮐ

[ctx: NodeTree]
en: Fraction
ur: ﺮﺴﮐ

en: The fraction part of A
ur: A ﮧﺼﺣ ﮧﺼﺣ ﺎﮐ

[ctx: NodeTree]
en: Truncated Modulo
ur: ﻮﻟﻮﯾﮈﺎﻣ ﺍﻮﮨ ﺎﭩﮐ

en: The remainder of truncated division using fmod(A,B)
ur: fmod(A,B) ﮧﺼﺣ ﮧﯿﻘﺑ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﺋﻮﮨ ﯽﭩﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ

en: The remainder of floored division
ur: ﮧﺼﺣ ﮧﯿﻘﺑ ﺎﮐ ﻢﯿﺴﻘﺗ ﺵﺮﻓ

[ctx: NodeTree]
en: Wrap
ur: ﺎﻨﭩﯿﭙﻟ

en: Wrap value to range, wrap(A,B)
ur: (A,B) ﭗﯾﺭ ،ﻮﯿﻠﯾﻭ ﭗﯾﺭ ﮟﯿﻣ ﺞﻨﯾﺭ

[ctx: NodeTree]
en: Snap
ur: ﭗﯿﻨﺳ

en: Snap to increment, snap(A,B)
ur: (A,B)ﭗﯿﻨﺳﺍ ،ﭧﻨﻤﯾﺮﮑﻧﺍ ﻮﭨ ﭗﯿﻨﺳﺍ

[ctx: NodeTree]
en: Ping-Pong
ur: ﮓﻧﻮﭘ ﮓﻨﭘ

en: Wraps a value and reverses every other cycle (A,B)
ur: (A,B) ﮯﮨ ﺎﺗﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺮﮑﭼ ﮮﺮﺳﻭﺩ ﺮﮨ ﺭﻭﺍ ﮯﮨ ﺎﺘﭩﯿﭙﻟ ﻮﮐ ﺭﺪﻗ ﮏﯾﺍ

[ctx: NodeTree]
en: Sine
ur: ﻦﺋﺎﺳ

en: sin(A)
ur: (A) ﮦﺎﻨﮔ

[ctx: NodeTree]
en: Cosine
ur: ﻦﺋﺍﺯﻮﮐ

[ctx: NodeTree]
en: Tangent
ur: ﭧﻨﺠﻨﯿﭨ

en: tan(A)
ur: (ﮮﺍ) ﻦﯿﭨ

[ctx: NodeTree]
en: Arcsine
ur: ﻦﺋﺎﺴﮐﺭﺁ

en: arcsin(A)
ur: (ﮮﺍ) ﻦﯿﺴﮐﺭﺁ

[ctx: NodeTree]
en: Arccosine
ur: ﻦﺋﺍﺯﻮﮐﺭﺁ

[ctx: NodeTree]
en: Arctangent
ur: ﭧﻨﯿﺠﻨﯿﭩﮐﺭﺁ

en: arctan(A)
ur: (ﮮﺍ) ﻥﺎﭩﮐﺭﺁ

en: The signed angle arctan(A / B)
ur: (A/B) ﻥﺎﭩﮐﺭﺁ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ

[ctx: NodeTree]
en: Hyperbolic Sine
ur: ﻦﺋﺎﺳ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

en: sinh(A)
ur: (ﮮﺍ) ﮧﻨﺳ

[ctx: NodeTree]
en: Hyperbolic Cosine
ur: ﻦﺋﺍﺯﻮﮐ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

[ctx: NodeTree]
en: Hyperbolic Tangent
ur: ﭧﻨﺠﻨﯿﭨ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

[ctx: NodeTree]
en: To Radians
ur: ﻮﮐ ﺰﻨﯾﮉﯾﺭ

en: Convert from degrees to radians
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﮯﺳ ﯼﺮﮔﮈ

[ctx: NodeTree]
en: To Degrees
ur: ﮏﺗ ﮞﻮﯾﺮﮔﮈ

en: Convert from radians to degrees
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺮﮔﮈ ﮯﺳ ﻦﯾﮉﯾﺭ

en: Clamp result of the node to 0.0 to 1.0 range
ur: ﮏﺗ ﺪﺣ ﯽﮐ 1.0 ﮯﺳ 0.0 ﮧﺠﯿﺘﻧ ﭗﻤﯿﻠﮐ ﺎﮐ ﮈﻮﻧ

en: Mix values by a factor
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺮﭩﮑﯿﻓ ﮏﯾﺍ

en: Clamp Factor
ur: ﺮﭩﮑﯿﻓ ﭗﻤﯿﻠﮐ

en: Clamp the factor to [0,1] range
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ [0,1] ﻮﮐ ﺮﭩﮑﯿﻓ

en: Clamp Result
ur: ﮧﺠﯿﺘﻧ ﺎﮐ ﭗﻤﯿﻠﮐ

en: Clamp the result to [0,1] range
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ [0,1] ﻮﮐ ﮧﺠﯿﺘﻧ

en: Factor Mode
ur: ﮈﻮﻣ ﺮﭩﮑﯿﻓ

en: Use a single factor for all components
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗ

en: Non-Uniform
ur: ﻡﺭﺎﻔﯿﻧﻮﯾ ﻥﺎﻧ

en: Per component factor
ur: ﺮﺼﻨﻋ ﻭﺰﺟ ﯽﻓ

en: Mix two input colors
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﮞﻮﮕﻧﺭ ﭧﭘ ﻥﺍ ﻭﺩ

en: Include alpha of second input in this operation
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﻔﻟﺍ ﺎﮐ ﭧﭘ ﻥﺍ ﮉﻨﮑﯿﺳ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ

en: Mix Shader
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮑﺘﮕﻧﺭ

en: Mix two shaders together. Typically used for material layering
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﮩﺗ ﯽﮐ ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺩ ﻼﻣ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺯﺭﮉﯿﺷ ﻭﺩ

en: Retrieve geometric information about the current shading point
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺳﺪﻨﮨ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺖﮕﻧﺭ  ﮦﺩﻮﺟﻮﻣ

en: Generate a normal vector and a dot product
ur: ﮟﯿﺋﺎﻨﺑ ﭧﮐﮈﻭﺮﭘ ﭦﺍﮈ ﺭﻭﺍ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮏﯾﺍ

en: Generate a perturbed normal from an RGB normal map image. Typically used for faking highly detailed surfaces
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻠﻌﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﯿﺼﻔﺗ ﯽﺋﺎﮩﺘﻧﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﻥﺎﺸﯾﺮﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﯽﮐ ﮧﺸﻘﻧ ﻞﻣﺭﺎﻧ ﯽﺒﯿﺟﺭﺁ

en: Space of the input normal
ur: ﮯﮨ ﻞﻣﺭﺎﻧ ﮧﮕﺟ ﯽﮐ ﭧﭘ ﻥﺍ

en: Tangent space normal mapping
ur: ﮓﻨﭙﯿﻣ ﻞﻣﺭﺎﻧ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ

en: Object space normal mapping
ur: ﮓﻨﭙﯿﻣ ﻞﻣﺭﺎﻧ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: World space normal mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﻮﻤﻋ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ

en: Blender Object Space
ur: ﺲﯿﭙﺳﺍ ﮯﺷ ﺭﮉﻨﯿﻠﺑ

en: Object space normal mapping, compatible with Blender render baking
ur: ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﮑﯿﺑ ﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑ ،ﮓﻨﭙﯿﻣ ﻞﻣﺭﺎﻧ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: Blender World Space
ur: ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ ﺭﮉﻨﯿﻠﺑ

en: World space normal mapping, compatible with Blender render baking
ur: ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﮑﯿﺑ ﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑ ،ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﻮﻤﻋ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ

en: UV Map for tangent space maps
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯽﺋﻼﺧ ﭧﻨﺠﻨﯿﭨ

en: Retrieve information about the object instance
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﻝﺎﺜﻣ ﺰﯿﭼ

en: AOV Output
ur: ﭧﭘ ﭦﺅﺁ ﻕﺁﺍ

en: Arbitrary Output Variables.
    Provide custom render passes for arbitrary shader node outputs
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺲﭩﭘ ﭦﺅﺁ ﮈﻮﻧ ﺭﮉﯿﺷ ﯼﺮﯾﺮﭩﺑﺁ
    ۔ﺰﻠﺒﯾﺍ ﯼﺮﯾﻭ ﭧﭘ ﭦﺅﺁ ﯼﺪﯾﺪﺑﺍﻮﺻ

en: Name of the AOV that this output writes to
ur: ﮯﮨ ﺎﺘﮭﮑﻟ ﭧﭘ ﭦﺅﺁ ﮧﯾ ﮯﺴﺟ ﻡﺎﻧ ﺎﮐ ﻕﺁﺍ

en: Light Output
ur: ﭧﭘ ﭦﺅﺁ ﭧﺋﻻ

en: Output light information to a light object
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﮯﺷ ﯽﮑﻠﮨ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﯽﻨﺷﻭﺭ

en: True if this node is used as the active output
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻝﺎﻌﻓ ﻮﮐ ﮈﻮﻧ ﺱﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Which renderer and viewport shading types to use the shaders for
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﺖﮕﻧﺭ  ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﮦﺪﻨﻨﮐ ﺶﯿﭘ ﺎﺳ ﻥﻮﮐ

en: Use shaders for all renderers and viewports, unless there exists a more specific output
ur: ﻮﮨ ﮧﻧ ﺩﻮﺟﻮﻣ ﭧﭘ ﭦﺅﺁ ﺹﻮﺼﺨﻣ ﮦﺩﺎﯾﺯ ﯽﺋﻮﮐ ﮧﮐ ﮏﺗ ﺐﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﺯﺭﺭﮉﻨﯾﺭ ﻡﺎﻤﺗ

en: Use shaders for EEVEE renderer
ur: EEVEE ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮦﺪﻨﻨﮐ ﺶﯿﭘ

en: Use shaders for Cycles renderer
ur: Cycles  ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺎﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﺭﺭﮉﻨﯾﺭ

en: Line Style Output
ur: ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Material Output
ur: ﺭﺍﻭﺍﺪﯿﭘ ﯽﮐ ﺩﺍﻮﻣ

en: Output surface material information for use in rendering
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﺢﻄﺳ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮓﻧﺭﮉﻨﯾﺭ

en: World Output
ur: ﭧﭘ ﭦﺅﺁ ﮉﻟﺭﻭ

en: Output light color information to the scene's World
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﻧﺭ ﮯﮑﻠﮨ ﮟﯿﻣ ﺎﯿﻧﺩ ﯽﮐ ﺮﻈﻨﻣ

en: Particle Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮦﺭﺫ

en: Retrieve the data of the particle that spawned the object instance, for example to give variation to multiple instances of an object
ur: ﺎﻨﯾﺩ ﺮﯿﻐﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺜﻣ ﺩﺪﻌﺘﻣ ﯽﮐ ﮯﺷ ﯽﺴﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ،ﺎﯾﺩ ﻢﻨﺟ ﻮﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﺷ ﮯﻧ ﺲﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﺎﮐ ﮦﺭﺫ

en: Point Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ

en: Retrieve information about points in a point cloud
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Apply color corrections for each color channel
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭼ ﮓﻧﺭ ﺮﮨ

en: Convert a color's luminance to a grayscale value
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﮧﻧﺎﻤﯿﭘ  ﮮﺮﮔ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﮓﻧﺭ

en: Generate an OSL shader from a file or text data-block.
    Note: OSL shaders are not supported on all GPU backends
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﺯﺭﮉﯿﺷ ﻞﯾﺍ ﺲﯾﺍ ﻭﺍ ﺮﭘ ﺯﮉﻨﯾﺍ ﮏﯿﺑ ﻮﯾ ﯽﭘ ﯽﺟ ﻡﺎﻤﺗ :ﭦﻮﻧnﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺭﮉﯿﺷ ﻞﯾﺍ ﺲﯾﺍ ﻭﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯾ ﻞﺋﺎﻓ

en: Bytecode
ur: ﮈﻮﮐ ﭧﺋﺎﺑ

en: Compile bytecode for shader script node
ur: ﮟﯾﺮﮐ ﺐﺗﺮﻣ ﮈﻮﮐ ﮏﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ

en: Bytecode Hash
ur: ﺶﯿﮨ ﮈﻮﮐ ﭧﺋﺎﺑ

en: Hash of compile bytecode, for quick equality checking
ur: ﺶﯿﮨ ﺎﮐ ﮈﻮﮐ ﯽﺋﺎﺑ ﻞﺋﺎﭙﻤﮐ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﺕﺍﻭﺎﺴﻣ ﯼﺭﻮﻓ

en: Shader script path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ

en: Script Source
ur: ﺬﺧﺎﻣ ﭧﭘﺮﮑﺳﺍ

en: Use external .osl or .oso file
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ oso. ﺎﯾ osl. ﯽﻧﻭﺮﯿﺑ

en: Internal shader script to define the shader
ur: ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮑﺘﮕﻧﺭ

en: Auto Update
ur: ﭧﯾﮈ ﭖﺍ ﻮﭨﺁ

en: Automatically update the shader when the .osl file changes (external scripts only)
ur: .osl ﭧﭘﺮﮑﺳﺍ ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮑﺘﮕﻧﺭ ﺮﭘ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓ)

en: Split a color into its individual components using multiple models
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ءﺍﺰﺟﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﮓﻧﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺩﺪﻌﺘﻣ

en: Separate XYZ
ur: XYZ ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ

en: Split a vector into its X, Y, and Z components
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ءﺍﺰﺟﺍ Z ﺭﻭﺍ ،X، Y ﮯﮐ ﺱﺍ ﻮﮐ ﺮﭩﮑﯾﻭ ﮏﯾﺍ

en: Shader to RGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺴﺘﮕﻧﺭ

en: Convert rendering effect (such as light and shadow) to color. Typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs.
    Note: only supported in EEVEE
ur: ﻑﺮﺻ :ﭦﻮﻧ
    ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯼﺮﯾﻮﺼﺗ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺕﺍﺮﺛﺍ ﯽﻓﺎﺿﺍ ﺮﭘ ﭧﭘ ﭦﺅﺁ ﮯﮐ BSDFs ۔ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮓﻧﺭ ﻮﮐ (ﮯﺋﺎﺳ ﺭﻭﺍ ﯽﻨﺷﻭﺭ ﮯﺴﯿﺟ) ﺮﺛﺍ ﮓﻧﺭﮉﻨﯾﺭ EEVEE ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ

en: Subsurface Scattering
ur: ﺎﻧﺮﮭﮑﺑ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface multiple scattering shader to simulate light entering the surface and bouncing internally.
    Typically used for materials such as skin, wax, marble or milk
ur: ﺭﮉﯿﺷ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﺩﺪﻌﺘﻣ ﺮﭘ ﺢﻄﺳ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻨﻟﺎﮭﭼﺍ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﺭﻭﺍ ﮯﻧﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﺢﻄﺳ

en: Generate a tangent direction for the Anisotropic BSDF
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺖﻤﺳ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ BSDF ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: Axis for radial tangents
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﻞﯾﮉﯾﺭ

en: X axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Y axis
ur: Y ﺭﻮﺤﻣ

en: Z axis
ur: Z ﺭﻮﺤﻣ

en: Method to use for the tangent
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ

en: Radial tangent around the X, Y or Z axis
ur: X، Y ﺎﯾ Z ﭧﻨﺠﻨﯿﭨ ﻞﯾﮉﯾﺭ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Tangent from UV map
ur: ﭧﻨﺠﻨﯿﭨ ﮯﺳ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: UV Map for tangent generated from UV
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ  ﯼﻭﻮﯾ

en: Brick Texture
ur: ﭦﻭﺎﻨﺑ ﯽﮐ ﮞﻮﭩﻨﯾﺍ

en: Generate a procedural texture producing bricks
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﻭﺍﺪﯿﭘ ﯽﮐ ﮞﻮﭩﻨﯾﺍ

en: Offset Amount
ur: ﻢﻗﺭ ﭧﯿﺴﻓﺁ

en: Determines the brick offset of the various rows
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﭧﯿﺴﻓﺁ ﮎﺮﺑ ﮯﮐ ﮞﻭﺭﺎﻄﻗ ﻒﻠﺘﺨﻣ

en: Offset Frequency
ur: ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﯿﺴﻓﺁ

en: How often rows are offset. A value of 2 gives an even/uneven pattern of rows.
ur: .pattern of rows ﮯﮨ ﯽﺘﯾﺩ ﺭﺍﻮﻤﮨﺎﻧ/ﺮﺑﺍﺮﺑ ﮏﯾﺍ ﺭﺪﻗ ﯽﮐ 2 ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﭧﯿﺴﻓﺁ ﺭﺎﺑ ﯽﻨﺘﮐ ﮟﯾﺭﺎﻄﻗ

en: Squash Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺍﻮﮑﺳﺍ

en: Factor to adjust the brick's width for particular rows determined by the Offset Frequency
ur: ﮯﺳ ﻑﺮﻃ ﯽﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﯿﺴﻓﺁﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﭧﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻄﻗ ﺹﻮﺼﺨﻣ

en: Squash Frequency
ur: ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﺵﺍﻮﮑﺳﺍ

en: How often rows consist of "squished" bricks
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﭩﻨﯾﺍ "ﯽﺋﻮﮨ ﯽﮑﭼ" ﮟﯾﺭﺎﻄﻗ ﮯﺳ ﺕﺮﺜﮐ ﯽﻨﺘﮐ

en: Texture coordinate mapping settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﭙﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Checker Texture
ur: ﭦﻭﺎﻨﺑ ﺮﮑﯿﭼ

en: Generate a checkerboard texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﻁﺎﺴﺑ

en: Texture Coordinate
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Retrieve multiple types of texture coordinates.
    Typically used as inputs for texture nodes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮯﺌﻟ ﮯﮐ ﺯﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ nﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﯽﮐ ﻡﺎﺴﻗﺍ ﺩﺪﻌﺘﻣ

en: From Instancer
ur: ﮯﺳ ﻝﺎﺜﻣ

en: Use the parent of the instance object if possible
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﻝﺎﺜﻣ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ

en: Use coordinates from this object (for object texture coordinates output)
ur: (ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﺰﯿﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺳ ﮯﺷ ﺱﺍ

en: Environment Texture
ur: ﺖﺧﺎﺳ ﯽﺗﺎﯿﻟﻮﺣﺎﻣ

en: Sample an image file as an environment texture. Typically used to light the scene with the background node
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﺷﻭﺭ ﻮﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﮧﻧﻮﻤﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺧﺎﺳ ﯽﺗﺎﯿﻟﻮﺣﺎﻣ ﻮﮐ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Texture interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺖﺧﺎﺳ

en: Smart
ur: ﺭﺎﯿﺷﻮﮨ

en: Bicubic when magnifying, else bilinear (OSL only)
ur: (OSL ﻑﺮﺻ) ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮏﺑﻮﯿﮑﯿﺋﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺎﻔﻨﮕﯿﻣ

en: Projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Projection of the input image
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﺎﮐ ﺞﯿﻣﺍ ﭧﭘ ﻥﺍ

en: Equirectangular or latitude-longitude projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﺪﻠﺒﻟﺍ ﻝﻮﻃ-ﺪﻠﺒﻟﺍ ﺽﺮﻋ ﺎﯾ ﯼﻭﺎﺴﻣ

en: Projection from an orthographic photo of a mirror ball
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﯽﮐ ﺪﻨﯿﮔ ﯽﮐ ﮯﻨﯿﺋﺁ

en: Gabor Texture
ur: Gabor ﭦﻭﺎﻨﺑ

en: Generate Gabor noise
ur: ﺭﻮﺷ Gabor ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: The type of Gabor noise to evaluate
ur: ﮯﮨ ﺎﻧﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺭﻮﺷ ﺭﻮﺒﮔ

en: Use the 2D vector (X, Y) as input. The Z component is ignored.
ur: 2D ﺮﭩﮑﯾﻭ (X، Y) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ Z ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻭﺰﺟ

en: Use the 3D vector (X, Y, Z) as input
ur: 3D ﺮﭩﮑﯾﻭ (X, Y, Z) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ

en: Gradient Texture
ur: ﭦﻭﺎﻨﺑ ﯽﺠﯾﺭﺪﺗ

en: Generate interpolated color and intensity values based on the input vector
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﺭﻭﺍ ﮓﻧﺭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ

en: IES Texture
ur: IES ﺖﺧﺎﺳ

en: Match real world lights with IES files, which store the directional intensity distribution of light sources
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺕﺪﺷ ﯽﺘﻤﺳ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﻮﺟ ،ﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ IES ﻮﮐ ﺲﭩﺋﻻ ﯽﮐ ﺎﯿﻧﺩ ﯽﻘﯿﻘﺣ

en: IES light path
ur: IES ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﻨﺷﻭﺭ

en: IES Text
ur: IES ﻦﺘﻣ

en: Internal IES file
ur: ﻞﺋﺎﻓ IES ﯽﻧﻭﺭﺪﻧﺍ

en: Whether the IES file is loaded from disk or from a text data-block
ur: ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯾ ﻮﮨ ﯽﺌﮔ ﯽﮐ ﮈﻮﻟ ﮯﺳ ﮏﺳﮈ ﻞﺋﺎﻓ IES ﮯﮨﺎﭼ

en: Use external .ies file
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ies. ﯽﻧﻭﺮﯿﺑ

en: Sample an image file as a texture
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﻞﺋﺎﻓ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺧﺎﺳ

[ctx: Image]
en: Projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Method to project 2D image on object with a 3D texture vector
ur: 3D 2 ﺮﭘ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ  ﺖﺧﺎﺳD ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺞﯿﻣﺍ

[ctx: Image]
en: Flat
ur: ﭧﯿﻠﻓ

en: Image is projected flat using the X and Y coordinates of the texture vector
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﭧﯿﻠﻓ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ Y ﺭﻭﺍ X ﮯﮐ ﺮﭩﮑﯾﻭ ﺮﭽﺴﮑﯿﭨ

[ctx: Image]
en: Box
ur: ﮧﺑﮈ

en: Image is projected using different components for each side of the object space bounding box
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺍﺰﺟﺍ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ ﺮﮨ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

[ctx: Image]
en: Sphere
ur: ﮦﺮﮐ

en: Image is projected spherically using the Z axis as central
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﻃ ﯼﻭﺮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺰﮐﺮﻣ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Image]
en: Tube
ur: ﺏﻮﯿﭨ

en: Image is projected from the tube using the Z axis as central
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳ ﺏﻮﯿﭨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺰﮐﺮﻣ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Projection Blend
ur: ﺐﮐﺮﻣ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: For box projection, amount of blend to use between sides
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺐﮐﺮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﺍﺮﻃﺍ ،ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺲﮐﺎﺑ

en: Generate a psychedelic color texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭ ﮏﻠﯾﮉﯿﮑﯿﺋﺎﺳ

en: Level of detail in the added turbulent noise
ur: ﺢﻄﺳ ﯽﮐ ﻞﯿﺼﻔﺗ ﮟﯿﻣ ﺭﻮﺷ ﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﯽﻓﺎﺿﺍ

en: Generate fractal Perlin noise
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻦﻟﺮﭘ ﻞﭩﮑﯾﺮﻓ

[ctx: Texture]
en: Dimensions
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Number of dimensions to output noise for
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﯿﻟ ﮯﮐ ﺭﻮﺷ ﭧﭘ ﭦﺅﺁ

en: Use the scalar value W as input
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ W ﻮﯿﻠﯾﻭ ﺮﻠﯿﮑﺳﺍ

en: Use the 4D vector (X, Y, Z, W) as input
ur: 4D ﺮﭩﮑﯾﻭ (X, Y, Z, W) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ

en: Type of the Noise texture
ur: ﻢﺴﻗ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ

en: More uneven result (varies with location), more similar to a real terrain
ur: ﮯﮨ ﺎﺘﻠﺟ ﺎﺘﻠﻣ ﮯﺳ ﮞﻮﻄﺧ ﯽﻘﯿﻘﺣ ﮦﺩﺎﯾﺯ ،(ﮯﮨ ﺎﺗﻮﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻘﻣ) ﮧﺠﯿﺘﻧ ﯼﻭﺎﺴﻣ ﺮﯿﻏ ﮦﺩﺎﯾﺯ

en: Create sharp peaks
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭨﻮﭼ ﺰﯿﺗ

en: Create peaks and valleys with different roughness values
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﺩﺍﻭ ﺭﻭﺍ ﮞﺎﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯼﺭﺩﺮﮭﮐ ﻒﻠﺘﺨﻣ

en: The standard fractal Perlin noise
ur: The ﻞﭩﮑﯾﺮﻓ ﯼﺭﺎﯿﻌﻣ Perlin ﺭﻮﺷ

en: Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels
ur: ﮫﺗﺎﺳ ﮯﮐ ﺖﮩﺑﺎﺸﻣ ﯽﮐ ﮞﻮﻟﺎﻧ ﯼﺪﻧ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﻠﺨﺗ ﮧﻄﺧ ﺩﺎﻀﺘﻣ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣ ﮈﺮﺒﺋﺎﮨ

en: Normalize outputs to 0.0 to 1.0 range
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﮟﯿﻣ ﺞﻨﯾﺭ 1.0 ﮯﺳ 0.0 ﻮﮐ ﭧﭘ ﭦﺅﺁ

en: Sky Texture
ur: ﭦﻭﺎﻨﺑ ﯽﻧﺎﻤﺳﺁ

en: Generate a procedural sky texture
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﻧﺎﻤﺳﺁ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ

en: Air
ur: ﺍﻮﮨ

en: Altitude
ur: ﯽﺋﺎﭽﻧﻭﺍ

en: Height from sea level
ur: ﯽﺋﺎﭽﻧﻭﺍ ﮯﺳ ﺭﺪﻨﻤﺳ ﺢﻄﺳ

en: Ozone
ur: ﻥﻭﺯﻭﺍ

en: Sky Type
ur: ﭗﺋﺎﭨ ﯽﺋﺎﮑﺳﺍ

en: Which sky model should be used
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﮈﺎﻣ ﯽﻧﺎﻤﺳﺁ ﺎﺳ ﻥﻮﮐ

en: Sun Disc
ur: ﮏﺳﮈ ﻦﺳ

en: Include the sun itself in the output
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺝﺭﻮﺳ ﺩﻮﺧ

en: Sun Elevation
ur: ﯼﺪﻨﻠﺑ ﯽﮐ ﺝﺭﻮﺳ

en: Sun angle from horizon
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺝﺭﻮﺳ ﮯﺳ ﻖﻓﺍ

en: Sun Intensity
ur: ﺕﺪﺷ ﯽﮐ ﺝﺭﻮﺳ

en: Sun Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﺝﺭﻮﺳ

en: Rotation of sun around zenith
ur: ﺵﺩﺮﮔ ﯽﮐ ﺝﺭﻮﺳ ﺩﺮﮔ ﮯﮐ ﺖﻨﯾﺯ

en: Sun Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺝﺭﻮﺳ

en: Size of sun disc
ur: ﺰﺋﺎﺳ ﺎﮐ ﮏﺳﮈ ﺝﺭﻮﺳ

en: Voronoi Texture
ur: ﭦﻭﺎﻨﺑ ﯽﺋﻮﻧﻭﺭﻭ

en: Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺕﺎﯿﻠﺧ ﯽﺗﺎﯿﺗﺎﯿﺣ ﺎﯾ ،ﯽﻧﺎﭘ ،ﺮﮭﺘﭘ ﮯﺴﯿﺟ ﺖﺧﺎﺳ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﯽﻟﺭﻭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯿﺗﺮﺗ ﮯﺑ

en: The distance metric used to compute the texture
ur: ﮎﺮﭩﯿﻣ ﮧﻠﺻﺎﻓ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺖﺧﺎﺳ

en: Euclidean
ur: ﻦﯾﮉﯿﻠﮐﻮﯾ

en: Euclidean distance
ur: ﮧﻠﺻﺎﻓ ﻦﯾﮉﯿﻠﮐﻮﯾ

en: Manhattan distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻦﭩﮨ ﻦﯿﻣ

en: Chebychev distance
ur: ﮧﻠﺻﺎﻓ ﻮﯿﭽﯿﺒﯿﭼ

en: Minkowski distance
ur: ﮧﻠﺻﺎﻓ ﯽﮑﺳﻭﻮﮑﻨﻣ

en: Feature Output
ur: ﭧﭘ ﭦﺅﺁ ﺮﭽﯿﻓ

en: The Voronoi feature that the node will compute
ur: Voronoi ﺎﮔ ﮮﺮﮐ ﺏﺎﺴﺣ ﮈﻮﻧ ﺎﮐ ﺲﺟ ﺖﯿﺻﻮﺼﺧ

en: Computes the distance to the closest point as well as its position and color
ur: ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮓﻧﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﯽﮐ ﺱﺍ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Computes the distance to the second closest point as well as its position and color
ur: ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮓﻧﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﯽﮐ ﺱﺍ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮮﺮﺳﻭﺩ

en: Smooth F1
ur: F1 ﺭﺍﻮﻤﮨ

en: Smoothed version of F1. Weighted sum of neighbor voronoi cells.
ur: F1 ﮧﻋﻮﻤﺠﻣ ﯽﻧﺯﻭ ﺎﮐ ﮞﻮﯿﻠﺧ ﯽﺋﻮﻧﻭﺭﻭ ﯽﺳﻭﮍﭘ ﻥﮊﺭﻭ ﺭﺍﻮﻤﮨ ﺎﮐ

en: Distance to Edge
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Computes the distance to the edge of the voronoi cell
ur: voronoi ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺭﺎﻨﮐ ﮯﮐ ﻞﯿﺳ

en: N-Sphere Radius
ur: ﯽﺋﻻﻮﮔ ﺮﯿﻔﺳﺍ-ﻦﯾﺍ

en: Computes the radius of the n-sphere inscribed in the voronoi cell
ur: voronoi ﮯﮨ ﺎﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺱﺍﺩﺭ ﮯﮐ ﺮﯿﻔﺳﺍ-ﻦﯾﺍ ﮯﺋﻮﮨ ﮯﮭﮑﻟ ﮟﯿﻣ ﻞﯿﺳ

en: Normalize output Distance to 0.0 to 1.0 range
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﮟﯿﻣ ﺞﻨﯾﺭ 1.0 ﮯﺳ 0.0 ﻮﮐ ﮧﻠﺻﺎﻓ ﭧﭘ ﭦﺅﺁ

en: Wave Texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟ

en: Generate procedural bands or rings with noise
ur: ﮟﯿﺋﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍ ﺎﯾ ﮉﻨﯿﺑ ﻝﺮﺠﯿﺳﻭﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷ

en: Bands Direction
ur: ﺖﻤﺳ ﯽﮐ ﺯﮉﻨﯿﺑ

en: Bands across X axis
ur: X ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣ

en: Bands across Y axis
ur: Y ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣ

en: Bands across Z axis
ur: Z ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣ

en: Bands across diagonal axis
ur: ﺯﮉﻨﯿﺑ ﺭﺎﭘ ﮯﮐ ﺭﻮﺤﻣ ﯽﮭﭼﺮﺗ

en: Rings Direction
ur: ﺖﻤﺳ ﯽﮐ ﮞﻮﻘﻠﺣ

en: Rings along X axis
ur: X ﮯﮨ ﯽﺘﺠﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Rings along Y axis
ur: Y ﮯﮨ ﯽﺘﺠﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Rings along Z axis
ur: Z ﮯﮨ ﯽﺘﺠﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Rings along spherical distance
ur: ﮯﻘﻠﺣ ﮫﺗﺎﺳ ﮯﮐ ﮯﻠﺻﺎﻓ ﯼﻭﺮﮐ

en: Wave Profile
ur: ﻞﺋﺎﻓﻭﺮﭘ ﻮﯾﻭ

en: Use a standard sine profile
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﻦﺋﺎﺳ ﯼﺭﺎﯿﻌﻣ ﮏﯾﺍ

en: Use a sawtooth profile
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﮫﺗﻮﭨ ﯼﺭﺁ

en: Triangle
ur: ﺚﻠﺜﻣ

en: Use a triangle profile
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺚﻠﺜﻣ

en: Wave Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﮩﻟ

en: Bands
ur: ﺯﮉﻨﯿﺑ

en: Use standard wave texture in bands
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟ ﯼﺭﺎﯿﻌﻣ ﮟﯿﻣ ﮞﻭﮉﻨﯿﺑ

en: Rings
ur: ﮞﺎﯿﮭﭨﻮﮕﻧﺍ

en: Use wave texture in rings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟ ﮟﯿﻣ ﮞﻮﯿﮭﭨﻮﮕﻧﺍ

en: White Noise Texture
ur: ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺪﯿﻔﺳ

en: UV Along Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﯼﻭﻮﯾ

en: Use Tips
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﭨ

en: Lower half of the texture is for tips of the stroke
ur: ﮯﮨ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﺷﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮧﺼﺣ ﻒﺼﻧ ﻼﭽﻧ ﺎﮐ ﺖﺧﺎﺳ

en: Retrieve a UV map from the geometry, or the default fallback if none is specified
ur: ﮏﯿﺑ ﻝﺎﻓ ﭧﻟﺎﻔﯾﮈ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﺹﻮﺼﺨﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: UV coordinates to be used for mapping
ur: ﻁﺎﻘﻨﯾﻭ ﻮﯾﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Map values to colors with the use of a gradient
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﺳ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﻼﯿﻣ

en: Input numerical values to other nodes in the tree
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﮟﯿﻣ ﺱﮈﻮﻧ ﮮﺮﺳﻭﺩ ﮟﯿﻣ ﺖﺧﺭﺩ

en: Vector Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﺮﭩﮑﯾﻭ

en: Map input vector components with curves
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ءﺍﺰﺟﺍ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ

en: Displace the surface along an arbitrary direction
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺖﻤﺳ ﯽﻧﺎﻣ ﻦﻣ ﻮﮐ ﺢﻄﺳ

en: Tangent space vector displacement mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ

en: Object space vector displacement mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ ﺲﯿﭙﺳﺍ ﺰﯿﭼ

en: World space vector displacement mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ

en: Vector Math
ur: ﯽﺿﺎﯾﺭ ﺮﭩﮑﯾﻭ

en: Perform vector math operation
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻞﻤﻋ ﺎﮐ ﯽﺿﺎﯾﺭ ﺮﭩﮑﯾﻭ

en: Entry-wise multiply
ur: ﺏﺮﺿ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮯﻠﺧﺍﺩ

en: Entry-wise divide
ur: ﻢﯿﺴﻘﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩ

[ctx: NodeTree]
en: Cross Product
ur: ﭧﮐﮈﻭﺮﭘ ﺱﺍﺮﮐ

en: A cross B
ur: ﯽﺑ ﺱﺍﺮﮐ ﮏﯾﺍ

[ctx: NodeTree]
en: Project
ur: ﭧﮑﯿﺟﻭﺮﭘ

en: Project A onto B
ur: ﮏﺗ B ﮯﺳ A ﭧﮑﯿﺟﻭﺮﭘ

[ctx: NodeTree]
en: Reflect
ur: ﺎﻧﺮﮐ ﯽﺳﺎﮑﻋ

[ctx: NodeTree]
en: Refract
ur: ﭧﮑﯾﺮﻔﯾﺭ

en: For a given incident vector A, surface normal B and ratio of indices of refraction, Ior, refract returns the refraction vector, R
ur: R ،ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﻮﮐ ﺮﭩﮑﯾﻭ ﻦﺸﮑﯾﺮﻔﯾﺭ ﭧﮑﯾﺮﻔﯾﺭ ،Ior ،ﺐﺳﺎﻨﺗ ﺎﮐ ﮞﻮﯾﺭﺎﺷﺍ ﮯﮐ ﻦﺸﮑﯾﺮﻔﯾﺭ ﺭﻭﺍ B ﻞﻣﺭﺎﻧ ﺢﻄﺳ ،ﮯﯿﻟ ﮯﮐ A ﺮﭩﮑﯾﻭ ﮧﻌﻗﺍﻭ ﮯﺌﮔ ﮯﯾﺩ ﮏﯾﺍ

[ctx: NodeTree]
en: Faceforward
ur: ﮯﻨﻣﺎﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Orients a vector A to point away from a surface B as defined by its normal C. Returns (dot(B, C) < 0) ? A : -A
ur: A:-A ؟(0> (ﯽﺳ ،ﯽﺑ)ﭦﺍﮈ) ﯽﺴﭘﺍﻭ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ C ﻡﺎﻋ ﮯﮐ ﺱﺍ ﮧﮐ ﺎﺴﯿﺟ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺭﻭﺩ ﮯﺳ B ﺢﻄﺳ ﯽﺴﮐ ﻮﮐ A ﺮﭩﮑﯾﻭ ﮏﯾﺍ

[ctx: NodeTree]
en: Dot Product
ur: ﭧﮐﮈﻭﺮﭘ ﭦﺍﮈ

en: A dot B
ur: ﯽﺑ ﭦﺍﮈ ﮏﯾﺍ

[ctx: NodeTree]
en: Distance
ur: ﮧﻠﺻﺎﻓ

en: Distance between A and B
ur: A ﺭﻭﺍ B ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ

[ctx: NodeTree]
en: Length
ur: ﯽﺋﺎﺒﻤﻟ

en: Length of A
ur: A ﯽﺋﺎﺒﻤﻟ ﯽﮐ

[ctx: NodeTree]
en: Scale
ur: ﮧﻧﺎﻤﯿﭘ

en: A multiplied by Scale
ur: ﺏﺮﺿ ﮯﺳ ﮧﻧﺎﻤﯿﭘ

[ctx: NodeTree]
en: Normalize
ur: ﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣ

en: Normalize A
ur: A ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ

en: Entry-wise absolute
ur: ﻖﻠﻄﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ

en: Entry-wise minimum
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ

en: Entry-wise maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ

en: Entry-wise floor
ur: ﻝﺰﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩ

en: Entry-wise ceil
ur: ﺖﮭﭼ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ

en: The fraction part of A entry-wise
ur: ﮧﺼﺣ ﯼﻭﺰﺟ ﺎﮐ A ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ

en: Entry-wise modulo using fmod(A,B)
ur: fmod(A,B) ﻮﻟﻮﯾﮈﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ

en: Entry-wise wrap(A,B)
ur: (A, B) ﭧﯿﭙﻟ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ

en: Round A to the largest integer multiple of B less than or equal A
ur: A ﺮﺑﺍﺮﺑ ﮯﮐ ﺱﺍ ﺎﯾ ﻢﮐ ﮯﺳ B ﻝﻮﮔ ﺎﮐ ﮏﺗ ﺞﯿﭩﻠﻣ ﺮﺠﯿﭩﻧﺍ ﮮﮍﺑ ﮯﺳ ﺐﺳ ﮯﮐ A

en: Entry-wise sin(A)
ur: (A) ﮦﺎﻨﮔ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩ

en: Entry-wise cos(A)
ur: (cos(A ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ

en: Entry-wise tan(A)
ur: (A) ﻦﯿﭨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ

en: Vector Rotate
ur: ﭧﯿﭨﻭﺭ ﺮﭩﮑﯾﻭ

en: Rotate a vector around a pivot point (center)
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ (ﺰﮐﺮﻣ) ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﻮﮐ ﺮﭩﮑﯾﻭ ﮏﯾﺍ

en: Invert the rotation angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ the ﺎﭩﻟﺍ

en: Type of angle input
ur: ﭧﭘ ﻥﺍ ﮧﯾﻭﺍﺯ of ﻢﺴﻗ

en: Rotate a point using axis angle
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ

en: X Axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Rotate a point using X axis
ur: X ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ

en: Y Axis
ur: Y ﺭﻮﺤﻣ

en: Rotate a point using Y axis
ur: Y ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ

en: Z Axis
ur: Z ﺲﺴﮑﯾﺍ

en: Rotate a point using Z axis
ur: Z ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ

en: Rotate a point using XYZ order
ur: XYZ ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ

en: Vector Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﮑﯾﻭ

en: Convert a vector, point, or normal between world, camera, and object coordinate space
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻣﺭﺎﻧ ﺎﯾ ،ﭧﻨﺋﺍﻮﭘ ،ﺮﭩﮑﯾﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺷ ﺭﻭﺍ ،ﮮﺮﻤﯿﮐ ،ﺎﯿﻧﺩ

en: Convert From
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ

en: Space to convert from
ur: ﮧﮕﺟ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Convert To
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ

en: Space to convert to
ur: ﮧﮕﺟ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ

en: Transform a direction vector
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ ﺖﻤﺳ

en: Transform a normal vector with unit length
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ

en: Color Attribute
ur: ﻒﺻﻭ ﮓﻧﺭ

en: Retrieve a color attribute, or the default fallback if none is specified
ur: ﮯﮨ ﮟﯿﮩﻧ ﺹﻮﺼﺨﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﮏﯿﺑ ﻝﺎﻓ ﭧﻟﺎﻔﯾﮈ ﺎﯾ ،ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Volume Absorption
ur: ﺏﺬﺟ ﻢﺠﺣ

en: Absorb light as it passes through the volume
ur: ﮯﮨ ﯽﺗﺭﺰﮔ ﮯﺳ ﻢﺠﺣ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﺏﺬﺟ ﻮﮐ ﯽﻨﺷﻭﺭ

en: Volume Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﺠﺣ

en: Read volume data attributes from volume grids
ur: ﮟﯿﮬﮍﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﮯﺳ ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Principled Volume
ur: ﻢﺠﺣ ﯽﻟﻮﺻﺍ

en: Combine all volume shading components into a single easy to use node
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮟﯿﻣ ﮈﻮﻧ ﮏﯾﺍ ﻥﺎﺳﺁ ﮟﯿﻣ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ءﺍﺰﺟﺍ ﺖﮕﻧﺭ  ﻡﻮﯿﻟﺍﻭ ﻡﺎﻤﺗ

en: Volume Scatter
ur: ﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭ

en: Scatter light as it passes through the volume, often used to add fog to a scene
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺪﻨﮬﺩ ﮟﯿﻣﻮﯾﻭ ﯽﺴﮐ ﺮﺜﮐﺍ ،ﮯﮨ ﯽﺗﺭﺰﮔ ﮯﺳ ﻢﺠﺣ ﯽﮨ ﮯﺴﯿﺟ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ

en: Convert a wavelength value to an RGB value
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺝﻮﻣ ﻝﻮﻃ

en: Retrieve the edges of an object as it appears to Cycles.
    Note: as meshes are triangulated before being processed by Cycles, topology will always appear triangulated
ur: ﯽﮔ ﮯﺋﺁ ﺮﻈﻧ ﮟﯿﻣ ﻞﮑﺷ ﻥﻮﮑﺗ ﮧﺸﯿﻤﮨ ﯽﺟﻮﻟﻮﭘﻮﭨ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﺚﻠﺜﻣ ﻮﮐ ﮞﻮﺸﯿﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮧﮐ ﺎﺴﯿﺟ:ﭦﻮﻧﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﺮﭘ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮧﯾ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﺷ ﯽﺴﮐ

[ctx: Unit]
en: Pixel Size
ur: ﺰﺋﺎﺳ ﻞﺴﮑﭘ

en: Use screen pixel size instead of world units
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻞﺴﮑﭘ ﻦﯾﺮﮑﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﻤﻟﺎﻋ

en: Texture Node
ur: ﮈﻮﻧ ﺖﺧﺎﺳ

en: At
ur: ﺮﭘ

en: Bricks
ur: ﮟﯿﭩﻨﯾﺍ

en: Offset every N rows
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺭﺎﻄﻗ N ﺮﮨ

en: Squash every N rows
ur: ﮟﯾﺮﮐ ﺵﺍﻮﮑﺳﺍ ﻮﮐ ﺭﺎﻄﻗ N ﺮﮨ

en: Checker
ur: ﺮﮑﯿﭼ

en: Parameters defining the image duration, offset and related settings
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﭧﯿﺴﻓﺁ ،ﺕﺪﻣ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Node Output
ur: ﭧﭘ ﭦﺅﺁ ﮈﻮﻧ

en: For node-based textures, which output node to use
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺎﺳ ﻥﻮﮐ ،ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Value to Normal
ur: ﻞﻣﺭﺎﻧ ﮯﺳ ﺭﺪﻗ

en: Single
ur: ﻞﮕﻨﺳ

en: Enum Item
ur: Enum ﻢﭩﺋﺁ

en: Bake Item
ur: ﻢﭩﺋﺁ ﺎﻧﺎﮑﭘ

en: Attribute Domain
ur: ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Attribute domain where the attribute is stored in the baked data
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮞﺎﮩﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Is Attribute
ur: Is ﻒﺻﻭ

en: Bake item is an attribute stored on a geometry
ur: ﮯﮨ ﺖﯿﺻﻮﺼﺧ ﮏﯾﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻢﭩﺋﺁ ﮏﯿﺑ

en: Collection of bake items
ur: ءﺎﯿﺷﺍ ﺎﻧﺎﮑﭘ of ﮧﻋﻮﻤﺠﻣ

en: Capture Attribute Item
ur: ﻢﭩﺋﺁ ﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐ

en: Collection of capture attribute items
ur: ءﺎﯿﺷﺍ ﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐ of ﮧﻋﻮﻤﺠﻣ

en: Collection of repeat items
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺍﺮﮨﺩ

en: Collection of simulation items
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﻠﻘﻧ

en: Collection of index_switch items
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺋﺁ ﭻﺋﻮﺳ_ﺲﮑﯾﮉﻧﺍ

en: Node Inputs
ur: ﺲﭩﭘ ﻥﺍ ﮈﻮﻧ

en: Collection of Node Sockets
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﭧﮐﺎﺳ ﮈﻮﻧ

en: Node Instance Hash
ur: ﺶﯿﮨ ﻝﺎﺜﻣ ﮈﻮﻧ

en: Hash table containing node instance data
ur: ﻞﺒﯿﭨ ﺶﯿﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﻝﺎﺜﻣ ﮈﻮﻧ

en: Socket Template
ur: ﭧﯿﻠﭙﻤﯿﭨ ﭧﮐﺎﺳ

en: Type and default value of a node socket
ur: ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮈﻮﻧ

en: Identifier of the socket
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﭧﮐﺎﺳ

en: Name of the socket
ur: ﻡﺎﻧ ﺎﮐ ﭧﮐﺎﺳ

en: Data type of the socket
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﯽﮐ ﭧﮐﺎﺳ

en: Link between nodes in a node tree
ur: ﮏﻨﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮈﻮﻧ

en: From node
ur: ﮯﺳ ﮈﻮﻧ

en: From socket
ur: ﮯﺳ ﭧﮐﺎﺳ

en: Is Hidden
ur: ﮯﮨ ﮦﺪﯿﺷﻮﭘ

en: Link is hidden due to invisible sockets
ur: ﮯﮨ ﮦﺪﯿﺷﻮﭘ ﮏﻨﻟ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭧﮐﺎﺳ ﮦﺪﯿﺷﻮﭘ

en: Link is muted and can be ignored
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﺵﻮﻣﺎﺧ ﮏﻨﻟ

en: Link is valid
ur: ﮯﮨ ﺖﺳﺭﺩ ﮏﻨﻟ

en: Multi Input Sort ID
ur: ID ﺎﻨﭩﻧﺎﮭﭼ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣ

en: Used to sort multiple links coming into the same input. The highest ID is at the top.
ur: .ﮯﮨ ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ID ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺴﯾﺩ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﮑﻨﻟ ﺩﺪﻌﺘﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﭧﭘ ﻥﺍ ﯽﮨ ﮏﯾﺍ

en: To node
ur: ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻧ

en: To socket
ur: ﺎﻧﺮﮐ ﭧﮐﺎﺳ

en: Node Links
ur: ﺲﮑﻨﻟ ﮈﻮﻧ

en: Collection of Node Links
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﻨﻟ ﮈﻮﻧ

en: Enum Definition Items
ur: ﺰﻤﭩﺋﺁ ﻦﺸﯿﻨﯿﻔﯾﮈ ﻡﻮﻨﯾﺍ

en: Collection of items that make up an enum
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﻡﻮﻨﯾﺍ ﮏﯾﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ

en: Node Outputs
ur: ﺲﭩﭘ ﭦﺅﺁ ﮈﻮﻧ

en: Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ

en: Input or output socket of a node
ur: ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﺎﯾ ﭧﭘ ﻥﺍ ﺎﮐ ﮈﻮﻧ

en: Type Label
ur: ﮟﯾﺮﮐ ﭗﺋﺎﭨ ﻞﺒﯿﻟ

en: Label to display for the socket type in the UI
ur: UI ﻞﺒﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮟﯿﻣ

en: Subtype Label
ur: ﻞﺒﯿﻟ ﺎﮐ ﻢﺴﻗ ﯽﻠﯾﺫ

en: Label to display for the socket subtype in the UI
ur: UI ﻞﺒﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﻠﯾﺫ ﭧﮐﺎﺳ ﮟﯿﻣ

en: Tooltip
ur: ﭗﭨِ ﺭﺍﺯﻭﺍ

en: Socket tooltip
ur: ﭗﭨِ ﺭﺍﺯﻭﺍ  ﭧﮐﺎﺳ

en: Socket shape
ur: ﻞﮑﺷ ﯽﮐ ﭧﮐﺎﺳ

en: Diamond
ur: ﺍﺮﯿﮨ

en: Circle with inner dot
ur: ﮦﺮﺋﺍﺩ ﮫﺗﺎﺳ ﮯﮐ ﮯﻄﻘﻧ ﯽﻧﻭﺭﺪﻧﺍ

en: Square with inner dot
ur: ﻊﺑﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﮯﻄﻘﻧ ﯽﻧﻭﺭﺪﻧﺍ

en: Diamond with inner dot
ur: ﺍﺮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﭦﺍﮈ ﯽﻧﻭﺭﺪﻧﺍ

en: Enable the socket
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﮐﺎﺳ

en: Hide the socket
ur: ﮟﯿﺋﺎﭙﮭﭼ ﭧﮐﺎﺳ

en: Hide Value
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻗ

en: Hide the socket input value
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﭧﮐﺎﺳ

en: Unique identifier for mapping sockets
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﭧﮐﺎﺳ

en: Linked
ur: ﮏﻠﺴﻨﻣ

en: True if the socket is connected
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﭧﮐﺎﺳ ﺮﮔﺍ ﮯﮨ ﭻﺳ

en: Multi Input
ur: ﭧﭘ ﻥﺍ ﯽﭩﻠﻣ

en: True if the socket can accept multiple ordered input links
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻝﻮﺒﻗ ﻮﮐ ﺲﮑﻨﻟ ﭧﭘ ﻥﺍ ﮦﺪﺷ ﺭﮈﺭﺁ ﺩﺪﻌﺘﻣ ﭧﮐﺎﺳ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Is Output
ur: ﮯﮨ ﭧﭘ ﭦﺅﺁ

en: True if the socket is an output, otherwise input
ur: ﭧﭘ ﻥﺍ ﮧﻧﺭﻭ ،ﮯﮨ ﭧﭘ ﭦﺅﺁ ﭧﮐﺎﺳ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Unavailable
ur: ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ

en: True if the socket is unavailable
ur: ﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ﭧﮐﺎﺳ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: Custom dynamic defined socket label
ur: ﻞﺒﯿﻟ ﭧﮐﺎﺳ ﮉﻨﺋﺎﻔﯾﮈ ﮏﻣﺎﻨﺋﺍﮈ ﻢﭩﺴﮐ

en: Link Limit
ur: ﺪﺣ ﯽﮐ ﮏﻨﻟ

en: Max number of links allowed for this socket
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺲﮑﻨﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﭧﮐﺎﺳ ﺱﺍ

en: Socket name
ur: ﻡﺎﻧ ﺎﮐ ﭧﮐﺎﺳ

en: Node owning this socket
ur: ﮈﻮﻧ ﮏﻟﺎﻣ ﺎﮐ ﭧﮐﺎﺳ ﺱﺍ

en: Pin Gizmo
ur: ﻮﻣﺰﯿﮔ ﻦﭘ

en: Keep gizmo visible even when the node is not selected
ur: ﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ﻮﻣﺰﯿﮔ ﯽﮭﺑ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺐﺨﺘﻨﻣ ﮈﻮﻧ

en: Socket links are expanded in the user interface
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﺲﮑﻨﻟ ﭧﮐﺎﺳ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ

en: Data type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Boolean Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﻦﯿﻟﻮﺑ

en: Boolean value socket of a node
ur: ﭧﮐﺎﺳ ﻮﯿﻠﯾﻭ ﻦﯿﻟﻮﺑ ﺎﮐ ﮈﻮﻧ

en: Default Value
ur: ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ

en: Collection Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﮧﻋﻮﻤﺠﻣ

en: Collection socket of a node
ur: ﭧﮐﺎﺳ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮈﻮﻧ

en: Color Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﻠﮐ

en: RGBA color socket of a node
ur: ﭧﮐﺎﺳ ﮓﻧﺭ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺎﮐ ﮈﻮﻧ

en: Float Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﭦﻮﻠﻓ

en: Floating-point number socket of a node
ur: ﭧﮐﺎﺳ ﺮﺒﻤﻧ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﺎﮐ ﮈﻮﻧ

en: Geometry Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Geometry socket of a node
ur: ﭧﮐﺎﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮈﻮﻧ

en: Image Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﯾﻮﺼﺗ

en: Image socket of a node
ur: ﭧﮐﺎﺳ ﯼﺮﯾﻮﺼﺗ ﯽﮐ ﮈﻮﻧ

en: Integer Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﺠﯿﭩﻧﺍ

en: Integer number socket of a node
ur: ﭧﮐﺎﺳ ﺩﺪﻋ ﯼﺩﺪﻋ ﺎﮐ ﮈﻮﻧ

en: Material Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣ

en: Material socket of a node
ur: ﭧﮐﺎﺳ ﺩﺍﻮﻣ ﺎﮐ ﮈﻮﻧ

en: Matrix Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺲﮐﺮﭩﯿﻣ

en: Matrix value socket of a node
ur: ﮈﻮﻧ of a ﭧﮐﺎﺳ ﺭﺪﻗ ﺲﮐﺮﭩﯿﻣ

en: Menu Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﻮﻨﯿﻣ

en: Menu socket of a node
ur: ﮈﻮﻧ of a ﭧﮐﺎﺳ ﻮﻨﯿﻣ

en: Object Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺰﯿﭼ

en: Object socket of a node
ur: ﭧﮐﺎﺳ ﮯﺷ ﺎﮐ ﮈﻮﻧ

en: Rotation Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺵﺩﺮﮔ

en: Rotation value socket of a node
ur: ﭧﮐﺎﺳ ﻮﯿﻠﯾﻭ ﺵﺩﺮﮔ ﯽﮐ ﮈﻮﻧ ﮏﯾﺍ

en: Shader Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻨﺘﮕﻧﺭ

en: Shader socket of a node
ur: ﭧﮐﺎﺴﺘﮕﻧﺭ ﺎﮐ ﮈﻮﻧ

en: String Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﮓﻧﺮﭩﺳ

en: String socket of a node
ur: ﭧﮐﺎﺳ ﮓﻧﺮﭩﺳ ﯽﮐ ﮈﻮﻧ

en: Texture Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺖﺧﺎﺳ

en: Texture socket of a node
ur: ﭧﮐﺎﺳ ﺖﺧﺎﺳ ﯽﮐ ﮈﻮﻧ ﮏﯾﺍ

en: Vector Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﭩﮑﯾﻭ

en: 3D vector socket of a node
ur: ﭧﮐﺎﺳ ﺮﭩﮑﯾﻭ 3D ﺎﮐ ﮈﻮﻧ

en: Virtual Node Socket
ur: ﭧﮐﺎﺳ ﮈﻮﻧ ﻞﺋﻮﭼﺭﻭ

en: Virtual socket of a node
ur: ﭧﮐﺎﺳ ﻞﺋﻮﭼﺭﻭ ﺎﮐ ﮈﻮﻧ

en: Node Tree Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧ

en: Declaration of sockets and ui panels of a node group
ur: ﻥﻼﻋﺍ ﺎﮐ ﺰﻠﻨﯿﭘ UI ﺭﻭﺍ ﭧﮐﺎﺳ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Active Index
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ

en: Items in the node interface
ur: ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮈﻮﻧ

en: Node Tree Interface Item
ur: ﻢﭩﺋﺁ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧ

en: Item in a node tree interface
ur: ﻢﭩﺋﺁ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧ

en: Global index of the item among all items in the interface
ur: ﮧﯾﺭﺎﺷﺍ ﯽﻤﻟﺎﻋ ﺎﮐ ﻢﭩﺋﺁ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Item Type
ur: ﻢﺴﻗ ﯽﮐ ﻢﭩﺋﺁ

en: Type of interface item
ur: ﻢﺴﻗ ﯽﮐ ﻢﭩﺋﺁ ﺲﯿﻓﺮﭩﻧﺍ

en: Socket
ur: ﭧﮐﺎﺳ

en: Panel that contains the item
ur: ﻮﮨ ﻢﭩﺋﺁ ﮟﯿﻣ ﺲﺟ ﻞﻨﯿﭘ

en: Position of the item in its parent panel
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻢﭩﺋﺁ ﮟﯿﻣ ﻞﻨﯿﭘ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ

en: Declaration of a node panel
ur: ﻥﻼﻋﺍ ﺎﮐ ﻞﻨﯿﭘ ﮈﻮﻧ

en: Default Closed
ur: ﺪﻨﺑ ﭧﻟﺎﻔﯾﮈ

en: Panel is closed by default on new nodes
ur: ﮯﮨ ﺪﻨﺑ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻞﻨﯿﭘ ﺮﭘ ﺱﮈﻮﻧ ﮯﺌﻧ

en: Panel description
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﻞﻨﯿﭘ

en: Items in the node panel
ur: ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﻞﻨﯿﭘ ﮈﻮﻧ

en: Panel name
ur: ﻡﺎﻧ ﺎﮐ ﻞﻨﯿﭘ

en: Persistent Identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣ

en: Unique identifier for this panel within this node tree
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭘ ﺱﺍ ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍ

en: Node Tree Interface Socket
ur: ﭧﮐﺎﺳ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧ

en: Declaration of a node socket
ur: ﻥﻼﻋﺍ ﺎﮐ ﭧﮐﺎﺳ ﮈﻮﻧ

en: Attribute domain used by the geometry nodes modifier to create an attribute output
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﭘ ﭦﺅﺁ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Socket Type Name
ur: ﻡﺎﻧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ

en: Name of the socket type
ur: ﻡﺎﻧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ

en: Default Attribute
ur: ﻒﺻﻭ ﭧﻟﺎﻔﯾﮈ

en: The attribute name used by default when the node group is used by a geometry nodes modifier
ur: ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺐﺟ

en: Default Input
ur: ﭧﭘ ﻥﺍ ﮦﺪﺷ ﮯﻃ

en: Input to use when the socket is unconnected. Requires "Hide Value".
ur: "ﺭﺪﻗﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ "ﮟﯿﺋﺎﭙﮭﭼ" ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﮐ ﭧﮐﺎﺳ

en: The node socket's default value
ur: ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﭧﮐﺎﺳ ﮈﻮﻧ

en: The index from the context
ur: ﺲﮑﯾﮉﻧﺍ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: ID or Index
ur: ID ﮧﯾﺭﺎﺷﺍ ﺎﯾ

en: The "id" attribute if available, otherwise the index
ur: ﮧﯾﺭﺎﺷﺍ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﻒﺻﻭ "id" ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ

en: The geometry's normal direction
ur: ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The position from the context
ur: ﻦﺸﯾﺯﻮﭘ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Transformation of each instance from the geometry context
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻝﺎﺜﻣ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Socket description
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﭧﮐﺎﺳ

en: Single Value
ur: ﺭﺪﻗ ﺪﺣﺍﻭ

en: Hide in Modifier
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Don't show the input value in the geometry nodes modifier interface
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Hide the socket input value even when the socket is not connected
ur: ﻮﮨ ﮧﻧ ﮏﻠﺴﻨﻣ ﭧﮐﺎﺳ ﺐﺟ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﭧﮐﺎﺳ

en: Input/Output Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﭘ ﭦﺅﺁ/ﭧﭘ ﻥﺍ

en: Input or output socket type
ur: ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﺎﯾ ﭧﭘ ﻥﺍ

en: Generate a input node socket
ur: ﮟﯿﺋﺎﻨﺑ ﭧﮐﺎﺳ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﮏﯾﺍ

en: Generate a output node socket
ur: ﮟﯿﺋﺎﻨﺑ ﭧﮐﺎﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ

en: Is Inspect Output
ur: ﮯﮨ ﭧﭘ ﭦﺅﺁ ﭧﮑﯿﭙﺴﻧﺍ

en: Take link out of node group to connect to root tree output node
ur: ﮟﯿﻟ ﮏﻨﻟ ﺎﮐ ﺮﮨﺎﺑ ﮯﺴﮨﻭﺮﮔ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﺟ ﮯﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺖﺧﺭﺩ ﮯﮐ ﮍﺟ

en: Layer Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘ

en: Take Grease Pencil Layer or Layer Group as selection field
ur: ﮟﯿﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﻠﯿﻓ ﻦﺸﮑﯿﻠﺳ ﻮﮑﮨﻭﺮﮔ ﺮﺌﯿﻟ ﺎﯾ ﺮﺌﯿﻟ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Type of the socket generated by this interface item
ur: ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺋﺁ ﺲﯿﻓﺮﭩﻧﺍ ﺱﺍ

en: Boolean Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻦﯿﻟﻮﺑ

en: Collection Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﮧﻋﻮﻤﺠﻣ

en: Color Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﻠﮐ

en: Float Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﭦﻮﻠﻓ

en: Maximum value
ur: ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Minimum value
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ

en: Subtype of the default value
ur: ﻢﺴﻗ ﯽﻠﯾﺫ ﯽﮐ ﺭﺪﻗ ﮦﺪﺷ ﮯﻃ

en: Geometry Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Image Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺞﯿﻣﺍ

en: Integer Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﺠﯿﭩﻧﺍ

en: Material Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣ

en: Matrix Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺲﮐﺮﭩﯿﻣ

en: Menu Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻮﻨﯿﻣ

en: Object Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺰﯿﭼ

en: Rotation Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺵﺩﺮﮔ

en: Shader Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻨﺘﮕﻧﺭ

en: String Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﮓﻧﺮﭩﺳ

en: Texture Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺖﺧﺎﺳ

en: Vector Node Socket Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﭩﮑﯾﻭ

en: Node Tree Path
ur: ﮫﺗﺎﭘ ﯼﺮﭨ ﮈﻮﻧ

en: Element of the node space tree path
ur: ﺮﺼﻨﻋ ﺎﮐ ﮧﺘﺳﺍﺭ ﯼﺮﭨ ﺲﯿﭙﺳﺍ ﮈﻮﻧ

en: Base node tree from context
ur: ﯼﺮﭨ ﮈﻮﻧ ﺲﯿﺑ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Collection of Nodes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺱﮈﻮﻧ

en: Active Node
ur: ﮈﻮﻧ ﻝﺎﻌﻓ

en: Active node in this tree
ur: ﮈﻮﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺧﺭﺩ ﺱﺍ

en: Nodes Modifier Bake
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ

en: Bake ID
ur: ﯼﮈ ﯽﺋﺁ ﮏﯿﺑ

en: Identifier for this bake which remains unchanged even when the bake node is renamed, grouped or ungrouped
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﺎﯾ ﮦﻭﺮﮔ ،ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮈﻮﻧ ﮏﯿﺒﯿﮭﺑ ﺐﺗ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮧﮐ ﻮﺟ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﺱﺍ

en: Bake Mode
ur: ﮈﻮﻣ ﺎﻧﺎﮑﭘ

en: Bake a frame range
ur: ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ a ﺎﻧﺎﮑﭘ

en: Still
ur: ﯽﮭﺑ ﺮﮭﭘ

en: Bake a single frame
ur: ﻢﯾﺮﻓ ﻞﮕﻨﺳ a ﺎﻧﺎﮑﭘ

en: Use setting from the modifier
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﮞﺎﮩﯾ

en: Frame where the baking ends
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﮓﻨﮑﯿﺑ ﮞﺎﮩﺟ ﻢﯾﺮﻓ

en: Frame where the baking starts
ur: ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮓﻨﮑﯿﺑ ﮯﺳ ﮞﺎﮩﺟ ﻢﯾﺮﻓ

en: Bake node or simulation output node that corresponds to this bake. This node may be deeply nested in the modifier node group. It can be none in some cases like missing linked data blocks.
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮧﺘﭘﻻ ﮯﺴﯿﺟ ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﯽﮭﺑ ﯽﺋﻮﮐ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺍﺮﮭﮔ ﮯﺳ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻧ ﮧﯾ ﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﮏﯿﺑ ﺱﺍ ﻮﺟ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﯽﻠﻘﻧ ﺎﯾ ﮈﻮﻧ ﮏﯿﺑ

en: Custom Path
ur: ﮧﺘﺳﺍﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Specify a path where the baked data should be stored manually
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﮞﺎﮩﺟ ﮟﯿﺋﺎﺘﺑ ﮧﺘﺳﺍﺭ ﮏﯾﺍ

en: Custom Simulation Frame Range
ur: ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻦﺸﯿﻟﻮﻤﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Override the simulation frame range from the scene
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯽﻠﻘﻧ ﮯﺳ ﺮﻈﻨﻣ

en: Data-Blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Collection of data-blocks that can be referenced by baked data
ur: ﮯﮨ ﺎﺘﮑﺳﺎﺟ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Bakes
ur: ﺎﻧﺎﮑﭘ

en: Bake data for every bake node
ur: ﺎﭩﯾﮈ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﮏﯿﺑ ﺮﮨ

en: Data-Block
ur: ﮎﻼﺑ ﺎﭩﯾﮈ

en: Data-Block Name
ur: ﻡﺎﻧ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Name that is mapped to the referenced data-block
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭗﯿﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮧﻟﺍﻮﺣ ﻮﺟ ﻡﺎﻧ ﮦﻭ

en: Library Name
ur: ﻡﺎﻧ ﯼﺮﯾﺮﺒﺋﻻ

en: Used when the data block is not local to the current .blend file but is linked from some library
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺴﮐ ﻦﮑﯿﻟ ﮯﮨ ﮟﯿﮩﻧ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Nodes Modifier Panel
ur: ﻞﻨﯿﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ

en: Panels
ur: ﺰﻠﻨﯿﭘ

en: State of all panels defined by the node group
ur: ﺖﻟﺎﺣ ﯽﮐ ﺰﻠﻨﯿﭘ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Nodes Modifier Warning
ur: ﮓﻨﻧﺭﺍﻭ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ

en: Warning created during evaluation of a geometry nodes modifier
ur: ﮓﻨﻧﺭﺍﻭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Message
ur: ﻡﺎﻐﯿﭘ

en: Object Base
ur: ﺲﯿﺑ ﺰﯿﭼ

en: An object instance in a View Layer (currently never exposed in Python API)
ur: (ﯽﺋﺁ ﮟﯿﮩﻧ ﮯﻨﻣﺎﺳ ﯽﮭﺒﮐ ﮟﯿﻣ API ﺮﮔﺯﺍ ﻝﺎﺤﻟﺍ ﯽﻓ) ﻝﺎﺜﻣ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﺮﺌﯿﻟ ﻮﯾﻭ

en: Object this base links to
ur: ﮟﯾﺮﮐ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﺲﮑﻨﻟ ﺲﯿﺑ ﺱﺍ

en: Object base selection state
ur: ﺖﻟﺎﺣ ﯽﮐ ﻦﺸﮑﯿﻠﺳ ﺲﯿﺑ ﺰﯿﭼ

en: Object Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﺽﺍﺮﺘﻋﺍ

en: Collection of object constraints
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﺰﯿﭼ

en: Active Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﻝﺎﻌﻓ

en: Active Object constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Shadow
ur: ﮧﯾﺎﺳ

en: Object cast shadows in the 3D viewport
ur: 3D ﻭﮉﯿﺷ ﭧﺳﺎﮐ ﮯﺷ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Object Light Linking
ur: ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﺰﯿﭼ

en: Blocker Collection
ur: ﻦﺸﮑﯿﻠﮐ ﺮﮐﻼﺑ

en: Collection which defines objects which block light from this emitter
ur: ﮟﯿﮨ ﮯﺘﮐﻭﺭ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ءﺎﯿﺷﺍ ﻥﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ

en: Receiver Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮦﺪﻨﻨﮐ ﻝﻮﺻﻭ

en: Collection which defines light linking relation of this emitter
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻖﻠﻌﺗ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﮐ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ

en: Object Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼ

en: Object Line Art settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼ

en: Angles smaller than this will be treated as creases
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺰﯾﺮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭨﻮﮭﭼ ﮯﺳ ﺱﺍ

en: How to use this object in Line Art calculation
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺍ ﮟﯿﻣ ﻦﺸﯿﻟﻮﮑﻠﯿﮐ ﭦﺭﺁ ﻦﺋﻻ

en: Inherit
ur: ﺖﺛﺍﺭﻭ

en: Use settings from the parent collection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﭧﻧﺮﯿﭘ

en: Generate feature lines for this object's data
ur: ﮟﯿﺋﺎﻨﺑ ﺰﻨﺋﻻ ﺮﭽﯿﻓ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﺱﺍ

en: Only use the object data to produce occlusion
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺽﺍﺮﺘﻋﺍ ﻑﺮﺻ

en: Don't use this object for Line Art rendering
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮯﺷ ﺱﺍ

en: Include this object but do not generate intersection lines
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﺱﺍ

en: Use this object's crease setting to overwrite scene global
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﯿﺳ ﺰﯾﺮﮐ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯽﻤﻟﺎﻋ ﺮﻈﻨﻣ

en: Use this object's intersection priority to override collection setting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﯿﺟﺮﺗ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Object Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯿﭼ

en: Collection of object modifiers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯿﭼ

en: Active Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ

en: Object Shader Effects
ur: ﺕﺍﺮﺛﺎﺘﮕﻧﺭ ﺰﯿﭼ

en: Collection of object effects
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺍﺮﺛﺍ ﺰﯿﭼ

en: Mark actions with no F-Curves for deletion after save and reload of file preserving "action libraries"
ur: \ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﻡﺍﺪﻗﺍ  ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻝﺎﻤﻋﺍ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺮﯿﻐﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Clear Useless Actions
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻝﺎﻤﻋﺍ ﺭﺎﮑﯿﺑ

en: Export Keying Set to a Python script
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍPython ﮏﯾﺍ

[ctx: Operator]
en: Export Keying Set...
ur: ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﯿﺳ ﮓﻨﯿﮐ

[ctx: Operator]
en: New Slot
ur: ﭦﻼﺳ ﺎﯿﻧ

en: Un-assign the assigned Action Slot from an Action constraint.
    
        Note that _which_ constraint should get this slot unassigned must be set in
        the "constraint" context pointer, using:
    
        >>> layout.context_pointer_set("constraint", constraint)
ur: 
     ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳﺍ ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﺱﺍ ﻮﮐ ﭦﻭﺎﮐﺭ _ﯽﺳ ﻥﻮﮐ_ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ 
    
    ۔ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﮯﺳ ﭦﻭﺎﮐﺭ ﻦﺸﮑﯾﺍ "constraint" ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﺮﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ:
    
     >>> layout.context_pointer_set ("ﭦﻭﺎﮐﺭ ،"ﯼﺭﻮﺒﺠﻣ)

[ctx: Operator]
en: Unassign Slot
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ

en: Un-assign the assigned Action Slot from an ID.
    
        Note that _which_ ID should get this slot unassigned must be set in the
        "animated_id" context pointer, using:
    
        >>> layout.context_pointer_set("animated_id", animated_id)
ur: ﯽﺳ ﻥﻮﮐ_ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ 
    
    ۔ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮯﺳ ID ﯽﺴﮐ ﻮﮐ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ_ID 
    ﮯﺳﺍ ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﭦﻼﺳ ﮧﯾ ﻮﮐ "animated_id" ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾ ،ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﺮﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ:
    
     >>> layout.context_pointer_set( "animated_id"، animated_id)

en: Un-assign the assigned Action Slot from an NLA strip.
    
        Note that _which_ NLA strip should get this slot unassigned must be set in
        the "nla_strip" context pointer, using:
    
        >>> layout.context_pointer_set("nla_strip", nla_strip)
ur: ﯽﺳ ﻥﻮﮐ_ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ 
    
    ۔ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮯﺳ ﯽﭩﭘ NLA ﻮﮐ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ_ NLA 
     ﮯﺳﺍ ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﺱﺍ ﻮﮐ ﯽﭩﭘ "nla_strip" ۔ﭦﺅﺁ ﮯﻟ <<< 
    
    :ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﺮﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ context_pointer_set("nla_strip", nla_strip)

en: Update f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺭﻭﺍ 2.70 ﮯﺳﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ/ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

[ctx: Operator]
en: Update Animated Transform Constraints
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮎﺮﺤﺘﻣ

en: Remove all bone collections that have neither bones nor children. This is done recursively, so bone collections that only have unused children are also removed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﯽﮭﺑ ﻮﮐ ﮞﻮﭽﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻐںﯿﮨ ﮯﺗﻮﮨ ﻑﺮﺻ ﻮﺟ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺍﺬﮩﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺎﺑ ﺭﺎﺑ ﮧﯾﮯﭽﺑ ﯽﮨ ﮧﻧ ﺭﻭﺍ ﮟﯿﮨ ﮞﺎﯾﮉﮨ ﻮﺗ ﮧﻧ ﮟﯿﻣ ﻦﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

[ctx: Operator]
en: Remove Unused Bone Collections
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Show all bone collections
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Show All
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﺳ

en: Clear the 'solo' setting on all bone collections
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺐﯿﺗﺮﺗ 'ﻮﻟﻮﺳ' ﺮﭘ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

[ctx: Operator]
en: Un-solo All
ur: ﻝﺁ ﻮﻟﻮﺳ ﻥﺍ

en: Copy the bone color of the active bone to all selected bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮓﻧﺭ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﯼﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Copy Colors to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Create a sample metarig to be modified before generating the final rig
ur: ﮟﯿﺋﺎﻨﺑ ﮓﯾﺮﭩﯿﻣ ﮧﻧﻮﻤﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﮒﺭ ﯽﻤﺘﺣ

[ctx: Operator]
en: Add Metarig Sample
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﯾﺭﺎﭩﯿﻣ

[ctx: Operator]
en: Rigify Add Standard Color Sets
ur: Rigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯼﺭﺎﯿﻌﻣ

[ctx: Operator]
en: Rigify Apply user defined active/select colors
ur: Rigify ﮓﻧﺭ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ ﯽﺋﻼﭘﺍ

[ctx: Operator]
en: Add/Remove UI Rows
ur: UI ﮟﯿﺋﺎﭩﮨ/ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺎﻄﻗ

[ctx: Operator]
en: Make Collection Active
ur: ﻝﺎﻌﻓ ﮧﻋﻮﻤﺠﻣ ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: Move Between UI Rows
ur: UI ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺭﺎﻄﻗ

[ctx: Operator]
en: Rigify Add Color Set
ur: Rigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻧﺭ

[ctx: Operator]
en: Rigify Add Color Set from Theme
ur: Rigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭ Set ﻢﯿﮭﺗ ﮯﺳ

[ctx: Operator]
en: Rigify Remove Color Set
ur: Rigify ﭧﯿﺳ ﮓﻧﺭ ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Rigify Remove All Color Sets
ur: Rigify ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﻡﺎﻤﺗ

en: Create Python code that will generate the selected metarig
ur: ﺎﮔ ﮮﺮﮐ ﺭﺎﯿﺗ ﮓﯾﺮﯿﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮈﻮﮐ ﺮﮔﺯﺍ

en: Create Python code that will generate the selected metarig as a sample
ur: Python ﺎﮔ ﮮﺮﮐ ﺭﺎﯿﺗ ﮧﻧﻮﻤﻧ ﺭﻮﻄﺑ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮈﻮﮐ

[ctx: Operator]
en: Rigify Encode Metarig Sample
ur: Rigify Encode Metarig ﮧﻧﻮﻤﻧ ﺎﮐ

en: Upgrades the metarig from bone layers to bone collections
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮏﺗ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣ

[ctx: Operator]
en: Rigify Upgrade Metarig Layers
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮞﻮﺗﺮﭘ ﮓﯾﺭﺎﭩﯿﻣ

[ctx: Operator]
en: Rigify Get active/select colors from current theme
ur: Rigify ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮓﻧﺭ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﮯﺳ ﻢﯿﮭﺗ ﮦﺩﻮﺟﻮﻣ

en: Validates references from rig component settings to bone collections
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ءﺍﺰﺟﺍ ﮒﺭ

[ctx: Operator]
en: Validate Collection References
ur: ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

[ctx: Operator]
en: Assign Action
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻡﺍﺪﻗﺍ

en: Open the blend file that contains the active asset
ur: ﮯﮨ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﺟ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Open Blend File
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Add a new keyword tag to the active asset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﯿﭨ ﻆﻔﻟ ﯼﺪﯿﻠﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Asset Tag
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﯿﭨ ﮧﺛﺎﺛﺍ

en: Remove an existing keyword tag from the active asset
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮓﯿﭨ ﮯﮐ ﻅﺎﻔﻟﺍ ﮧﺑﻮﻠﻄﻣ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Asset Tag
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮓﯿﭨ ﮧﺛﺎﺛﺍ

en: Add or remove a Camera Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Add Camera Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐ

en: Add or remove a Safe Areas Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﮞﻮﻗﻼﻋ ﻅﻮﻔﺤﻣ

[ctx: Operator]
en: Add Safe Area Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﯾﺮﯾﺍ ﻅﻮﻔﺤﻣ

en: Create vertex cloud using coordinates of reconstructed tracks
ur: ﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﮯﻧﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮯﮐ ﮞﻮﯾﺮﭩﭘ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: 3D Markers to Mesh
ur: ﺮﮐﺭﺎﻣ 3D ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﻣ

en: Add or remove a Tracking Camera Intrinsics Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﮑﺴﻧﺮﭩﻧﺍ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ

en: Create F-Curves for object which will copy object's movement caused by this constraint
ur: ﺎﮔ ﮮﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﮯﺷ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭦﻭﺎﮐﺭ ﺱﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﺰﯿﭼ

[ctx: Operator]
en: Constraint to F-Curve
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻢﺧ-ﻒﯾﺍ

en: Delete movie clip proxy files from the hard drive
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﺳ ﻮﯿﺋﺍﺭﮈ ﮈﺭﺎﮨ

[ctx: Operator]
en: Delete Proxy
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﺴﮐﺍﺮﭘ

en: Filter tracks which has weirdly looking spikes in motion curves
ur: ﮟﯿﮨ ﮯﺗﺁ ﺮﻈﻧ ﺐﯾﺮﻏ ﻭ ﺐﯿﺠﻋ ﮟﯿﻣ  ﮟﯿﻤﺧ ﮯﮐ ﺖﮐﺮﺣ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍ

[ctx: Operator]
en: Filter Tracks
ur: ﺲﮑﯾﺮﭨ ﺮﭩﻠﻓ

[ctx: Operator]
en: Set Active Clip
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭗﻠﮐ ﻝﺎﻌﻓ

en: Set current movie clip as a camera background in 3D Viewport (works only when a 3D Viewport is visible)
ur: (ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺐﺟ ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﮮﺮﻤﯿﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻮﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Set as Background
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Prepare scene for compositing 3D objects into this footage
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ءﺎﯿﺷﺍ 3D ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﺱﺍ

[ctx: Operator]
en: Setup Tracking Scene
ur: ﺮﻈﻨﻣ ﮓﻨﮑﯾﺮﭨ ﭖﺍ ﭧﯿﺳ

en: Add or remove a Clip Track Color Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮏﯾﺮﭨ ﭗﻠﮐ

[ctx: Operator]
en: Add Track Color Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮏﯾﺮﭨ

en: Copy tracking settings from active track to default settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ  ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ

[ctx: Operator]
en: Track Settings as Default
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

en: Copy tracking settings from active track to selected tracks
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨ

[ctx: Operator]
en: Copy Track Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﯾﺮﭨ

en: Create an Empty object which will be copying movement of active track
ur: ﯽﮔ ﮮﺮﮐ ﻞﻘﻧ ﻮﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍ

[ctx: Operator]
en: Link Empty to Track
ur: ﮏﻨﻟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ

en: Add or remove a motion tracking settings preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ  ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Add Tracking Settings Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨ

en: Add or remove a Cloth Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮫﺗﻼﮐ ﮏﯾﺍ

[ctx: Operator]
en: Add Cloth Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮫﺗﻼﮐ

en: Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one
ur: ﮟﯾﺮﮐ ﻞﻤﮑﻣ ﻮﺗ ﮯﮨ ﻡﺎﻧ ﮏﯾﺍ ﻑﺮﺻ ﺮﮔﺍ ﺎﯾ ﮟﯾﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﮏﺗ ﺮﺳﺮﮐ

[ctx: Operator]
en: Console Autocomplete
ur: ﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﻝﻮﺴﻨﮐ

en: Print a message when the terminal initializes
ur: ﮟﯾﺮﮐ ﭧﻧﺮﭘ ﻡﺎﻐﯿﭘ ﮏﯾﺍ ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﻞﻨﯿﻣﺮﭨ

[ctx: Operator]
en: Console Banner
ur: ﺮﻨﯿﺑ ﻝﻮﺴﻨﮐ

en: Copy the console contents for use in a script
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Copy to Clipboard (as Script)
ur: (ﭧﭘﺮﮑﺳﺍ ﺭﻮﻄﺑ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Execute the current console line as a Python expression
ur: ﮟﯿﺋﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮩﻇﺍ ﮯﮐPython ﻮﮐ ﻦﺋﻻ ﻝﻮﺴﻨﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Console Execute
ur: ﭦﻮﯿﮑﯾﺰﮕﯾﺍ ﻝﻮﺴﻨﮐ

en: Set the current language for this console
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻥﺎﺑﺯ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﻝﻮﺴﻨﮐ ﺱﺍ

[ctx: Operator]
en: Console Language
ur: ﻥﺎﺑﺯ ﯽﮐ ﻝﻮﺴﻨﮐ

en: Add a target to the constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨ ﮏﯾﺍ ﮟﯿﻣ ﭦﻭﺎﮐﺭ

[ctx: Operator]
en: Add Target
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨ

en: Set the influence of this constraint to zero while trying to maintain the object's transformation. Other active constraints can still influence the final transformation
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻤﺘﺣ ﯽﮭﺑ ﺏﺍ ﮟﯿﭨﻭﺎﮐﺭ ﻝﺎﻌﻓ ﺮﮕﯾﺩ ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﭦﻭﺎﮐﺭ ﺱﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼ

[ctx: Operator]
en: Disable and Keep Transform
ur: ﮟﯿﮭﮐﺭ ﺭﻭﺍ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Normalize weights of all target bones
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﻑﺪﮨ ﻡﺎﻤﺗ

[ctx: Operator]
en: Normalize Weights
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ

en: Remove the target from the constraint
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﭦﻭﺎﮐﺭ ﻮﮐ ﻑﺪﮨ

[ctx: Operator]
en: Remove Target
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻑﺪﮨ

en: Denoise rendered animation sequence using current scene and view layer settings. Requires denoising data passes and output to OpenEXR multilayer files
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﺭﻭﺍ ﺰﺳﺎﭘ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ  ﺕﺮﭘ  ﯽﭩﻠﻣ OpenEXR ﯽﮐ ﺶﯿﭘ ﺐﯿﺗﺮﺗ ﯽﮐ ﺕﺎﯿﮐﺮﺣ  ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ  ﺕﺮﭘ  ﻮﯾﻭ ﺭﻭﺍﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﻧ ﺰﯿﺋﻮﻨﯾﮈ

[ctx: Operator]
en: Denoise Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﺋﺍﻮﻨﯾﮈ

en: Combine OpenEXR multi-layer images rendered with different sample ranges into one image with reduced noise
ur: OpenEXR ﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷ ﻢﮐ ﮫﺗﺎﺳ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮯﻧﻮﻤﻧ ﻒﻠﺘﺨﻣ ﻮﺟ ﮟﯾﮌﻮﺟ ﻮﮐ ﺰﺠﯿﻣﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ

[ctx: Operator]
en: Merge Images
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺰﺠﯿﻣﺍ

[ctx: Operator]
en: Use Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ

en: Save a BVH motion capture file from an armature
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣ  BVH ﮯﺳ ﺮﭽﯿﻣﺭﺁ

[ctx: Operator]
en: Export BVH
ur: BVH ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Write a FBX file
ur: ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ FBX ﮏﯾﺍ

[ctx: Operator]
en: Export FBX
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ

en: Export scene as glTF 2.0 file
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ glTF 2.0 ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Export glTF 2.0
ur: glTF 2.0 ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Turn off this extension
ur: ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﻮﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺱﺍ

[ctx: Operator]
en: Disable extension
ur: ﻊﯿﺳﻮﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Download and install the extension
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺭﻭﺍ ﮈﻮﻟ ﻥﺅﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Install Extension
ur: ﻊﯿﺳﻮﺗ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Install extensions from files into a locally managed repository
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻣﺎﻘﻣ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﮞﻮﻠﺋﺎﻓ

[ctx: Operator]
en: Install from Disk
ur: ﮏﺳﮈ ﮯﺳ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

[ctx: Operator]
en: Clear Marked Package
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺞﯿﮑﯿﭘ ﮦﺩﺯ ﻥﺎﺸﻧ

[ctx: Operator]
en: Clear All Marked Packages
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﺠﯿﮑﯿﭘ ﮦﺩﺯ ﻥﺎﺸﻧ ﻡﺎﻤﺗ

[ctx: Operator]
en: Mark Package
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﺞﯿﮑﯿﭘ

[ctx: Operator]
en: Mark All Packages
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﺰﺠﯿﮑﯿﭘ ﻡﺎﻤﺗ

en: Zeroes package versions, useful for development - to test upgrading
ur: Zeroes ﮓﻧﮉﯾﺮﮔ ﭖﺍﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ - ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﯽﻗﺮﺗ ،ﻥﮊﺭﻭ ﺞﯿﮑﯿﭘ

[ctx: Operator]
en: Obsolete Marked
ur: ﺩﺯ ﻥﺎﺸﻧ ﮎﻭﺮﺘﻣ

[ctx: Operator]
en: Show Package Clear
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻑﺎﺻ ﺞﯿﮑﯿﭘ

[ctx: Operator]
en: Show Package Set
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﺞﯿﮑﯿﭘ

[ctx: Operator]
en: Show Settings
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺒﯿﺗﺮﺗ

en: Turn off this theme
ur: ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﻮﮐ ﻢﯿﮭﺗ ﺱﺍ

[ctx: Operator]
en: Disable theme extension
ur: ﻊﯿﺳﻮﺗ ﻢﯿﮭﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

[ctx: Operator]
en: Enable theme extension
ur: ﻊﯿﺳﻮﺗ ﻢﯿﮭﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ

en: Disable and uninstall the extension
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﺭﻭﺍ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Ext Package Uninstall Marked
ur: Ext Package Uninstall ﺩﺯ ﻥﺎﺸﻧ

[ctx: Operator]
en: Uninstall
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍ

en: Upgrade all the extensions to their latest version for all the remote repositories
ur: ﮮﺮﯿﺧﺫ ﮯﮐ ﺯﺍﺭﺩ ﺭﻭﺪںﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻥﮊﺭﻭ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Install Available Updates
ur: ﺲﭩﯾﮉﭘﺍ ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

[ctx: Operator]
en: Enable Repository from Drop
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮯﺳ ﭖﺍﺭﮈ

en: Lock repositories - to test locking
ur: ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﮐﻻ - ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﮎﻻ

[ctx: Operator]
en: Lock All Repositories (Testing)
ur: (ﮓﻨﭩﺴﯿﭨ) ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﻡﺎﻤﺗ

en: Scan extension & legacy add-ons for changes to modules & meta-data (similar to restarting). Any issues are reported as warnings
ur: warnings ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭦﺭﻮﭘﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﺴﻣ ﯽﮭﺑ ﯽﺴﮐ (ﺡﺮﻃ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ) ﺎﭩﯾﮈ ﺎﭩﯿﻤںﯾﺮﮐ ﻦﯿﮑﺳﺍ ﻮﮐ ﺰﻧﺁ ﮉﯾﺍ ﯽﺴﯿﮕﯿﻟ ﺭﻭﺍ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻟﻮﯾﮈﺎﻣ

[ctx: Operator]
en: Refresh Local
ur: ﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ

en: Refresh the list of extensions for all the remote repositories
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﭦﻮﻤﯾﺭ ﻡﺎﻤﺗ

[ctx: Operator]
en: Refresh Remote
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﭦﻮﻤﯾﺭ

en: Remove the repository file-system lock
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮎﻻ ﻢﭩﺴﺳ ﻞﺋﺎﻓ ﯼﺮﭨﺯﻮﭙﯾﺭ

[ctx: Operator]
en: Force Unlock Active Repository
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻮﭩﮑﯾﺍ

en: Unlock repositories - to test unlocking
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﮯﻧﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ - ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﺮﭨﺯﻮﭙﯾﺭ

[ctx: Operator]
en: Unlock All Repositories (Testing)
ur: (ﮓﻨﭩﺴﯿﭨ) ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﻡﺎﻤﺗ

[ctx: Operator]
en: Clear Status
ur: ﺖﯿﺜﯿﺣ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Allow internet access. Blender may access configured online extension repositories. Installed third party add-ons may access the internet for their own functionality
ur: ﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻟﺎﻌﻓ ﯽﻨﭘﺍ ﯽﮐ ﻥﺎںﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺰﻧﺁ ﮉﯾﺍ ﯽﭨﺭﺎﭘ ﮈﺮﮭﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗﮯﮨ ﺎﺘﮑﺳﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻦﺋﻻ ﻥﺁ Blender ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ

en: Open extensions preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯿﻟﻮﮭﮐ

en: Show system preferences "Network" panel to allow online access
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭘ "ﮎﺭﻭ ﭧﯿﻧ" ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ

en: Set the value of all tags
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﯿﻠﯾﻭ ﯽﮐ ﺰﮕﯿﭨ ﻡﺎﻤﺗ

[ctx: Operator]
en: Set Extension Tags
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺰﮕﯿﭨ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Add or remove a Fluid Preset
ur: Fluid Preset ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: Operator]
en: Add Fluid Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﻝﺎﯿﺳ

en: Convert selected reference images to textured mesh plane
ur: ﮦﺭﺎﯿﻃ ﺶﯿﻣ ﭦﻭﺎﻨﺑ to ﺰﺠﯿﻣﺍ ﮧﻟﺍﻮﺣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

[ctx: Operator]
en: Convert Image Empty to Mesh Plane
ur: ﮦﺭﺎﯿﻃ ﺶﯿﻣ to ﯽﻟﺎﺧ ﺮﯾﻮﺼﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

en: Edit image in an external application
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﻦﺸﯿﮑﯿﻠﭙﯾﺍ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ

[ctx: Operator]
en: Image Edit Externally
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ

en: Create mesh plane(s) from image files with the appropriate aspect ratio
ur: ﮟﯿﺋﺎﻨﺑ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻝﺎﺟ ﮯﺳ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺐﺳﺎﻨﻣ

[ctx: Operator]
en: Import Images as Planes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﻠﭘ

[ctx: Operator]
en: Open Images
ur: ﺰﺠﯿﻣﺍ ﮟﯿﻟﻮﮭﮐ

en: Project edited image back onto the object
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺲﭘﺍﻭ ﺮﭘ ﮯﺷ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮑﯿﺟﻭﺮﭘ

[ctx: Operator]
en: Project Apply
ur: ﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﭧﮑﯿﺟﻭﺮﭘ

en: Edit a snapshot of the 3D Viewport in an external image editor
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﺎﺷ ﭗﯿﻨﺳﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ

[ctx: Operator]
en: Project Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮑﯿﺟﻭﺮﭘ

en: Load a BVH motion capture file
ur: BVH  ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣ

[ctx: Operator]
en: Import BVH
ur: BVH ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Load a SVG file
ur: SVG ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ

[ctx: Operator]
en: Import SVG
ur: SVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Load a FBX file
ur: FBX ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ

[ctx: Operator]
en: Import FBX
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ

en: Load a glTF 2.0 file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ glTF 2.0 ﮏﯾﺍ

[ctx: Operator]
en: Import glTF 2.0
ur: glTF 2.0 ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Construct a torus mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺱﺭﻮﭨ

[ctx: Operator]
en: Add Torus
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﺭﻮﭨ

[ctx: Operator]
en: Rigify Encode Widget
ur: Rigify Encode ﭧﯿﺠﯾﻭ

en: Select the next element (using selection order)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮔﺍ

[ctx: Operator]
en: Select Next Element
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮔﺍ

en: Select the previous element (using selection order)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮭﭽﭘ

[ctx: Operator]
en: Select Previous Element
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮭﭽﭘ

en: Bake all selected objects location/scale/rotation animation to an action
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﻦﺸﯿﭨﻭﺭ/ﻞﯿﮑﺳﺍ /ﻦﺸﯿﮐﻮﻟ ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Bake Action
ur: ﻡﺍﺪﻗﺍ ﺎﻧﺎﮑﭘ

en: Add a node to the active tree
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Node
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ

en: Add a repeat zone that allows executing nodes a dynamic number of times
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﺭﺎﺑ ﯽﺌﮐ ﻮﮐ ﺱﮈﻮﻧ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﭧﯿﭙﯾﺭ ﮏﯾﺍ

[ctx: Operator]
en: Add Repeat Zone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﭧﯿﭙﯾﺭ

en: Add simulation zone input and output nodes to the active tree
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺭﻭﺍ ﭧﭘ ﻥﺍ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳ ﮟﯿﻣ ﯼﺮﭨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Simulation Zone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳ

en: Toggle collapsed nodes and hide unused sockets
ur: ﮟﯿﺋﺎﭙﮭﭼ ﭧﮐﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺱﮈﻮﻧ ﮯﺋﻮﮨ ﮯﭨﻮﭨ

[ctx: Operator]
en: Collapse and Hide Unused Sockets
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺭﻭﺍ ﮟﯿﺋﺍﺮﮔ ﻮﮐ ﭧﮐﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Connect to Output
ur: ﭧﭘ ﭦﺅﺁ to ﮟﯾﮍﺟ

[ctx: Operator]
en: glTF Material Output
ur: glTF ﭧﭘ ﭦﺅﺁ ﻞﯾﺮﭩﯿﻣ

en: Add a copy of the active item to the interface
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

[ctx: Operator]
en: Duplicate Item
ur: ﻢﭩﺋﺁ ﭧﯿﮑﯿﻠﭘﮈ

en: Add a new item to the interface
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

[ctx: Operator]
en: New Item
ur: ﻢﭩﺋﺁ ﺎﯿﻧ

en: Remove active item from the interface
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮯﺳ ﺲﯿﻓﺮﭩﻧﺍ

[ctx: Operator]
en: Remove Item
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁ

en: Create a new geometry node group and assign it to the active modifier
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Assign New Geometry Node Group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ

en: Create a new geometry node group for a tool
ur: ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍ

[ctx: Operator]
en: New Geometry Node Tool Group
ur: ﮦﻭﺮﮔ ﺭﺍﺯﻭﺍ  ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ

en: Create a new modifier with a new geometry node group
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: New Geometry Node Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ

en: Add or remove a Node Color Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮓﻧﺭ ﮈﻮﻧ

[ctx: Operator]
en: Add Node Color Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮈﻮﻧ

en: Add an Attribute node with this name
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺱﺍ

[ctx: Operator]
en: Add UV map
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Add Reroute Nodes and link them to outputs of selected nodes
ur: ۔ﮟﯾﮌﻮﺟ ﮯﺳ ﺲﭩﭘ ﭦﺅﺁ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﭦﻭﺭ ﯼﺭ

[ctx: Operator]
en: Add Reroutes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺘﺳﺍﺭ

en: Add an Image Sequence
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﮏﯾﺍ

[ctx: Operator]
en: Import Image Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

[ctx: Operator]
en: Texture Setup
ur: ﭖﺍ ﭧﯿﺳ ﭦﻭﺎﻨﺑ

[ctx: Operator]
en: Principled Texture Setup
ur: ﭖﺍ ﭧﯿﺳ ﭦﻭﺎﻨﺑ ﯽﻟﻮﺻﺍ

en: Align the selected nodes neatly in a row/column
ur: ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﻔﺻ ﮟﯿﻣ ﻢﻟﺎﮐ/ﺭﺎﻄﻗ ﮏﯾﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Align Nodes
ur: ﺱﮈﻮﻧ ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

[ctx: Operator]
en: Batch Change
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭻﯿﺑ

en: Reset the zoom and position of the background image
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﺭﻭﺍ ﻡﻭﺯ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ

[ctx: Operator]
en: Reset Backdrop
ur: ﺮﻈﻨﻣ ﺲﭘ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Link from this output
ur: ﮏﻨﻟ ﮯﺳ ﭧﭘ ﭦﺅﺁ ﺱﺍ

[ctx: Operator]
en: Make Link
ur: ﮏﻨﻟ ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: Clear Label
ur: ﻞﺒﯿﻟ ﮟﯾﺮﮐ ﻑﺎﺻ

[ctx: Operator]
en: Copy Label
ur: ﻞﺒﯿﻟ ﯽﭘﺎﮐ

[ctx: Operator]
en: Copy Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

en: Delete all nodes whose output is not used
ur: ﮯﮨ ﯽﺋﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﭦﺅﺁ ﯽﮐ ﻦﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺱﮈﻮﻧ ﻡﺎﻤﺗ

[ctx: Operator]
en: Delete Unused Nodes
ur: ﺱﮈﻮﻧ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Detach outputs of selected node leaving inputs linked
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﮯﮐ ﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺮﮐ ﮌﻮﮭﭼ ﮏﻠﺴﻨﻣ ﻮﮐ ﭧﭘ ﻥﺍ

[ctx: Operator]
en: Detach Outputs
ur: ﺲﭩﭘ ﭦﺅﺁ ﺎﻧﺮﮐ ﮓﻟﺍ

[ctx: Operator]
en: Change Factor
ur: ﻞﻣﺎﻋ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Lazy Connect
ur: ﭧﮑﯿﻨﮐ ﺖﺴﺳ

en: Add a Mix RGB/Shader node by interactively drawing lines between nodes
ur: ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻨںﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺭﮉﯿﺷ /ﯽﺑ ﯽﺟ ﺭﺁ ﺲﮑﻣ ﺮﮐ ﭻﻨﯿﮭﮐ ﮟﯿﻨﺋﻻ ﺮﭘ ﺭﻮﻃ ﻮﭩﮑﯾﺍﺮﭩﻧﺍ

[ctx: Operator]
en: Mix Nodes
ur: ﺱﮈﻮﻧ ﺲﮑﻣ

en: Link active node to selected nodes basing on various criteria
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺍﺭﺎﯿﻌﻣ ﻒﻠﺘﺨﻣ

[ctx: Operator]
en: Link Active Node to Selected
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺐﺨﺘﻨﻣ ﻮﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍ

en: Link to Composite node or Material Output node
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻞﯾﺮﭩﯿﻣ ﺎﯾ ﮈﻮﻧ ﭦﺯﻮﭙﻤﮐ

en: Make a link from one socket to another
ur: ﮟﯿﺋﺎﻨﺑ ﮏﻨﻟ ﺎﮐ ﭧﮐﺎﺳ ﮮﺮﺳﻭﺩ ﮯﺳ ﭧﮐﺎﺳ ﮏﯾﺍ

[ctx: Operator]
en: Merge Nodes
ur: ﺱﮈﻮﻧ ﮟﯾﺮﮐ ﻢﺿ

en: Modify labels of all selected nodes
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﻠﺒﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Modify Labels
ur: ﺰﻠﺒﯿﻟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Reload Images
ur: ﺰﺠﯿﻣﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: Reset Nodes in Selection
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Reset Nodes
ur: ﺱﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Save the current viewer node to an image file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﻮﮐ ﮈﻮﻧ ﺭﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Parent or Children
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﭽﺑ ﺎﯾ ﻦﯾﺪﻟﺍﻭ

en: Swap the output connections of the two selected nodes, or two similar inputs of a single node
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﭘ ﻥﺍ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﻭﺩ ﮯﮐ ﮈﻮﻧ ﯽﮨ ﮏﯾﺍ ﺎﯾ ،ﺰﻨﺸﮑﻨﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻭﺩ

[ctx: Operator]
en: Swap Links
ur: ﺲﮑﻨﻟ ﮧﻟﺩﺎﺒﺗ

en: Go to parent node tree
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘ

[ctx: Operator]
en: Parent Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘ

[ctx: Operator]
en: Add Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Align objects
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ءﺎﯿﺷﺍ

[ctx: Operator]
en: Align Objects
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺰﯿﭼ

en: Convert object animation for normal transforms to delta transforms
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻋ

[ctx: Operator]
en: Animated Transforms to Deltas
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﺎﭩﻠﯾﮈ

[ctx: Operator]
en: Add Basic human (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﺴﻧﺍ ﯼﺩﺎﯿﻨﺑ

[ctx: Operator]
en: Add Basic quadruped (metarig)
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﮓﯾﺭﺎﭩﯿﻣ) ﮉﭘﻭﺭﮈﺍﻮﮐ ﯼﺩﺎﯿﻨﺑ

[ctx: Operator]
en: Add Bird (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺮﺑ

[ctx: Operator]
en: Add Cat (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﺑ

[ctx: Operator]
en: Add Horse (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺍﮌﻮﮭﮔ

[ctx: Operator]
en: Add Human (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﺴﻧﺍ

[ctx: Operator]
en: Add Shark (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﺷ

[ctx: Operator]
en: Add Wolf (metarig)
ur: (ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯾﮍﯿﮭﺑ

en: Assign the current values of custom properties as their defaults, for use as part of the rest pose state in NLA track mixing
ur: NLA ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭩﻟﺎﻔﯾﮈ ﮯﮐ ﻥﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﭧﯿﭩﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮟﯿﻣ ﮓﻨﺴﮑﻣ ﮏﯾﺮﭨ

[ctx: Operator]
en: Assign Custom Property Values as Default
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﺯﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Copy Global Transform
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔ

[ctx: Operator]
en: Copy Relative Transform
ur: ﯽﻠﯾﺪﺒﺗ ﺭﺍﺩ ﮧﺘﺷﺭ ﯽﭘﺎﮐ

[ctx: Operator]
en: Delete Generated Keys
ur: ﮞﺎﯿﺑﺎﭼ ﺎﯿﮐ ﺍﺪﯿﭘ ﮟﯾﺮﮐ ﻑﺬﺣ

[ctx: Operator]
en: Fix to Scene Camera
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣ

en: Move inputs and outputs from in the modifier to a new node group
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﮯﺌﻧ ﮏﯾﺍ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﺭﻭﺍ ﭧﭘ ﻥﺍ

[ctx: Operator]
en: Move to Nodes
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺱﮈﻮﻧ

en: Reveal all render objects by setting the hide render flag
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮯﺷ ﺭﮉﻨﯾﺭ ﻡﺎﻤﺗ ﮯﮐﺮﮐ ﭧﯿﺳ ﮓﯿﻠﻓ ﺭﮉﻨﯾﺭ ﮉﺋﺎﮨ

[ctx: Operator]
en: Clear All Restrict Render
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺭﮉﻨﯾﺭ ﺩﻭﺪﺤﻣ ﻡﺎﻤﺗ

en: Set offset used for collection instances based on cursor position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Set Offset from Cursor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮯﺳ ﺮﺳﺮﮐ

en: Set offset used for collection instances based on the active object position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Set Offset from Object
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮯﺳ ﺰﯿﭼ

en: Set cursor position to the offset used for collection instances
ur: ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﺮﭘ ﭧﯿﺴﻓﺁ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

[ctx: Operator]
en: Set Cursor to Offset
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﭧﯿﺴﻓﺁ ﻮﮐ ﺮﺳﺮﮐ

en: Hide unselected render objects of same type as active by setting the hide render flag
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺷ ﺭﮉﻨﯾﺭ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﯽﮐ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ ﮯﮐ ﺮﮐ ﭧﯿﺳ ﮓﯿﻠﻓ ﺭﮉﻨﯾﺭ ﮉﺋﺎﮨ

[ctx: Operator]
en: Restrict Render Unselected
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Transfer UV Maps from active to selected objects (needs matching geometry)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺛﺎﻤﻣ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺟ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Transfer UV Maps
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾ

en: Convert objects into instanced faces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﯽﻟﺎﺜﻣ ﻮﮐ ءﺎﯿﺷﺍ

[ctx: Operator]
en: Make Instance Face
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﮩﭼ ﺎﮐ ﻝﺎﺜﻣ

[ctx: Operator]
en: Paste Global Transform
ur: ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔ

en: Make selected objects explode
ur: ﮟﯾﺩ ﮯﻨﭩﮭﭘ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Quick Explode
ur: ﮧﮐﺎﻤﮬﺩ ﯼﺭﻮﻓ

en: Add a fur setup to the selected objects
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﺮﻓ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Quick Fur
ur: ﻝﺎﮭﮐ ﯼﺭﻮﻓ

en: Make selected objects liquid
ur: ﮟﯿﺋﺎﻨﺑ ﻊﺋﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Quick Liquid
ur: ﻊﺋﺎﻣ ﯼﺭﻮﻓ

en: Use selected objects as smoke emitters
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﮞﺍﻮﮬﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Quick Smoke
ur: ﮞﺍﻮﮬﺩ ﯼﺭﻮﻓ

en: Randomize objects location, rotation, and scale
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮯﮐ ءﺎﯿﺷﺍ

[ctx: Operator]
en: Randomize Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﺋﺎﻣﮉﻨﯾﺭ

en: Create a new action
ur: ﻡﺍﺪﻗﺍ ﺎﯿﻧ a ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: New
ur: ﺎﯿﻧ

en: Set Active Action Slot Index
ur: Set ﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Jump to Action Slot
ur: ﭦﻼﺳ ﻡﺍﺪﻗﺍ ﮟﯿﺋﺎﺟ ﺮﭘ

en: Select the active camera
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Select Camera
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ

en: Select object relative to the active object's position in the hierarchy
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﺷ ﻖﻠﻌﺘﻣ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

[ctx: Operator]
en: Select Hierarchy
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Select objects matching a naming pattern
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﻥﺮﭩﯿﭘ ﮯﮐ ﻡﺎﻧ

[ctx: Operator]
en: Select Pattern
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺮﭩﯿﭘ

en: Copy the active shape key of another selected object to this one
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺱﺍ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﯽﺴﮐ

[ctx: Operator]
en: Transfer Shape Key
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Sets a Subdivision Surface level (1 to 5)
ur: (5 ﮯﺳ 1) ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: Operator]
en: Subdivision Set
ur: ﭧﯿﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Convert normal object transforms to delta transforms, any existing delta transforms will be included as well
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﯽﮭﺑ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﮦﺩﻮﺟﻮﻣ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﻞﻣﺭﺎﻧ

[ctx: Operator]
en: Transforms to Deltas
ur: ﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﺎﭩﻠﯾﮈ

en: Generate a dirt map gradient based on cavity
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻥﻼﯿﻣ ﺎﮐ ﮯﺸﻘﻧ ﮯﮐ ﯽﮔﺪﻨﮔ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺎﮩﮔ

[ctx: Operator]
en: Dirty Vertex Colors
ur: ﮓﻧﺭ ﮯﻧﻮﮐ ﮮﺪﻨﮔ

en: Add or remove a Hair Dynamics Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨ

[ctx: Operator]
en: Add Hair Dynamics Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨ

[ctx: Operator]
en: Copy Pose as Asset
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﻮﮐ ﺯﻮﭘ

[ctx: Operator]
en: Paste as New Asset
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺌﻧ

[ctx: Operator]
en: Select Bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Restore Previous Action
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Convert Rotation Modes
ur: ﺯﮈﻮﻣ ﺵﺩﺮﮔ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

[ctx: Operator]
en: Add Bone Collection Reference
ur: ﮧﻟﺍﻮﺣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Remove Bone Collection Reference
ur: ﮧﻟﺍﻮﺣ ﮟﯾﺩ ﺎﭩﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Copy Rigify type and parameters from active to selected bones
ur: Rigify ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮏﺗ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗ

[ctx: Operator]
en: Copy Rigify Parameters to Selected
ur: Rigify ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ

[ctx: Operator]
en: Copy Option To Selected Rigs
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﮔﺭ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﺸﭘﺁ

[ctx: Operator]
en: Rigify Generate Rig
ur: Rigify ﮒﺭ ﭧﯾﺮﻨﺟ

en: Mirror Rigify type and parameters of selected bones to the opposite side. Names should end in L/R
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﻢﺘﺧ ﮟﯿﻣ L/R ﻡﺎﻧ ﺲﮑﻋ ﺎﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗ rigify ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Mirror Rigify Parameters
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺋﺎﻔﯿﮔﺭ ﮧﻨﯿﺋﺁ

en: Upgrade the legacy super_face rig type to new modular face
ur: ۔ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﺮﭘ ﮮﺮﮩﭼ ﺮﻟﻮﯾﮈﺎﻣ ﮯﺌﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﺲﯿﻓ_ﺮﭙﺳ ﯽﺴﯿﮕﯿﻟ

[ctx: Operator]
en: Upgrade Face Rig
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮒﺭ ﺲﯿﻓ

[ctx: Operator]
en: Rigify Upgrade Metarig Types
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮓﯾﺭﺎﭩﯿﻣ

[ctx: Operator]
en: Create Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: Create and Add Bones to Selection Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

[ctx: Operator]
en: Add Bones to Selection Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

[ctx: Operator]
en: Copy Selection Set(s)
ur: (Set(s ﺏﺎﺨﺘﻧﺍ ﯽﭘﺎﮐ

[ctx: Operator]
en: Delete All Sets
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﭧﯿﺳ ﻡﺎﻤﺗ

[ctx: Operator]
en: Deselect Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Move Selection Set in List
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Paste Selection Set(s)
ur: (Set(s ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ

[ctx: Operator]
en: Delete Selection Set
ur: Set ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Remove Selected Bones from All Sets
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﭩﯿﺳ ﻡﺎﻤﺗ

[ctx: Operator]
en: Select Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Bones from Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺳ ﮞﺎﯾﮉﮨ ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Disable Add-on
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻥﺁ ﮉﯾﺍ

[ctx: Operator]
en: Enable Add-on
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍ

en: Display information and preferences for this add-on
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﺕﺎﻣﻮﻠﻌﻣ ﮯﯿﻟ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﺱﺍ

en: Install an add-on
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ ﮏﯾﺍ

[ctx: Operator]
en: Install Add-on
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ

en: Scan add-on directories for new modules
ur: ﮟﯾﺮﮐ ﻦﯿﮑﺳﺍ ﻮﮐ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﻟﻮﯾﮈﺎﻣ ﮯﺌﻧ

[ctx: Operator]
en: Refresh
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ

en: Delete the add-on from the file system
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﺳ ﻢﭩﺴﺳ ﻞﺋﺎﻓ

[ctx: Operator]
en: Remove Add-on
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺁ ﮉﯾﺍ

en: Show add-on preferences
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺤﯿﺟﺮﺗ ﻥﺁ ﮉﯾﺍ

en: Install an application template
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺸﯿﮑﯿﻠﭙﯾﺍ

[ctx: Operator]
en: Install Template from File...
ur: ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﮯﺳ ﻞﺋﺎﻓ

en: Copy settings from previous version
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﻥﮊﺭﻭ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Copy Previous Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Activate Keyconfig
ur: ﻡﺎﻘﻣ ﺎﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Export key configuration to a Python script
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍ Python ﮏﯾﺍ

[ctx: Operator]
en: Export Key Configuration...
ur: ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ

en: Import key configuration from a Python script
ur: Python ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﮯﺳ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Import Key Configuration...
ur: ...ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: Remove key config
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Remove Key Config
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: Test key configuration for conflicts
ur: ﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﻋﺯﺎﻨﺗ

[ctx: Operator]
en: Test Key Configuration for Conflicts
ur: ﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﻋﺯﺎﻨﺗ

en: Add key map item
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Add Key Map Item
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Remove key map item
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Remove Key Map Item
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Restore key map item
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Restore Key Map Item
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: Restore key map(s)
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Restore Key Map(s)
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Add Python Script Directory
ur: Python ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Remove Python Script Directory
ur: Python ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ

en: Copy Studio Light settings to the Studio Light editor
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Operator]
en: Copy Studio Light Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Install a user defined light
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﯽﻨﺷﻭﺭ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ

[ctx: Operator]
en: Install Light
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﺋﻻ

en: Save custom studio light from the studio light editor settings
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻢﭩﺴﮐ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Operator]
en: Save Custom Studio Light
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻢﭩﺴﮐ

en: Delete Studio Light
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Operator]
en: Uninstall Studio Light
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Load and apply a Blender XML theme file
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺭﻭﺍ ﮈﻮﻟ ﻞﺋﺎﻓ ﻢﯿﮭﺗ XML ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Install Theme...
ur: ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻢﯿﮭﺗ

en: Add or remove a white balance preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻠﯿﺑ ﺪﯿﻔﺳ

[ctx: Operator]
en: Add White Balance Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ

en: Add an Integrator Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ ﮏﯾﺍ

[ctx: Operator]
en: Add Integrator Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ

en: Add an Performance Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻣﺭﺎﻓﺮﭘ ﮏﯾﺍ

[ctx: Operator]
en: Add Performance Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻣﺭﺎﻓﺮﭘ

en: Add a Sampling Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮧﻧﻮﻤﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Sampling Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ

en: Add a Viewport Sampling Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Add Viewport Sampling Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘﻮﯾﻭ

en: Add or remove an EEVEE ray-tracing preset
ur: EEVEE ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

[ctx: Operator]
en: Add Raytracing Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Play back rendered frames/movies using an external player
ur: ﮟﯿﺋﻼﭼ ﺲﭘﺍﻭ ﺰﯾﻭﻮﻣ/ﻢﯾﺮﻓ ﮦﺩﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﺕﺮﭘ ﭖ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Play Rendered Animation
ur: ﮟﯿﺋﻼﭼ ﺕﺎﯿﮐﺮﺣ  ﮈﺭﮉﻨﯾﺭ

en: Add or remove a Render Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Add Render Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺭﮉﻨﯾﺭ

en: Bake rigid body transformations of selected objects to keyframes
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﮐ ﺰﻨﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Bake to Keyframes
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Create rigid body constraints between selected rigid bodies
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﭨﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Connect Rigid Bodies
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ

en: Copy Rigid Body settings from active object to selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﮕﻨﭩﯿﺳ ﯼﮈﺎﺑ ﮉﮔﺭ ﮟﯿﻣ ﮉﭩﮑﯿﻠﺳ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Copy Rigid Body Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

[ctx: Operator]
en: Clear Animation
ur: ﺕﺎﯿﮐﺮﺣ ﮟﯾﺮﮐ ﻑﺎﺻ

en:  Snaps FK limb on IK limb at current frame
ur:  FK ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ءﺎﻀﻋﺍ IK ۔ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ﺮﭘ ءﺎﻀﻋﺍ

[ctx: Operator]
en: Get Frame Range
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en:  Snaps IK limb on FK limb at current frame
ur: ۔ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ءﺎﻀﻋﺍ IK ﺮﭘ ءﺎﻀﻋﺍ FK ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Rotation - Pole toggle
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺐﻄﻗ - ﺵﺩﺮﮔ

en: Transfers FK animation to IK
ur: Transfer FK animation to IK bones

[ctx: Operator]
en: Transfer FK anim to IK
ur: FK anim ﻮﮐ IK ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ

[ctx: Operator]
en: Transfer IK anim to FK
ur: IK anim ﻮﮐ FK ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ

en: Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮭﺗﺎﭘ ﺎﭩﯾﮈ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﮎﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add Edge Marks to Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﮎﺭﺎﻣ ﺲﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﯽﮐ ﻢﺴﺠﻣ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Face Marks to Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object (either a user-specified object or the active camera)
ur: (ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﺎﯾ ﮯﺷ ﺹﻮﺼﺨﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﻮﺗ ﺎﯾ) ﮟﯾﺮﮭﺑ ﮯﺳ ﮯﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﺷ ﺱﺭﻮﺳ ﺭﻭﺍ ﮯﺷ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ ﺞﻨﯾﺭ

[ctx: Operator]
en: Fill Range by Selection
ur: ﮟﯾﺮﮭﺑ ﺞﻨﯾﺭ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Open a style module file
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

[ctx: Operator]
en: Open Style Module File
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

en: Refresh list of actions
ur: ﻝﺎﻤﻋﺍ list of ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ

[ctx: Operator]
en: Refresh action list
ur: list ﻡﺍﺪﻗﺍ ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ

[ctx: Operator]
en: Add Grease Pencil Brush Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺵﺮﺑ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

[ctx: Operator]
en: Add Grease Pencil Material Preset
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺩﺍﻮﻣ

en: Load a preset
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﭧﯿﺳ ﺶﯿﭘ ﮏﯾﺍ

[ctx: Operator]
en: Execute a Python Preset
ur: Pythonﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﭧﯿﺳ ﺶﯿﭘ ﮯﮐ

en: Do cross-fading volume animation of two selected sound strips
ur: ﮟﯾﺮﮐ ﺕﺎﯿﮐﺮﺣ  ﻡﻮﯿﻟﺍﻭ ﮓﻧﮉﯿﻓ ﺱﺍﺮﮐ ﯽﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﺐﺨﺘﻨﻣ ﻭﺩ

[ctx: Operator]
en: Crossfade Sounds
ur: ﮟﯾﺯﺍﻭﺁ ﮉﯿﻓ ﺱﺍﺮﮐ

en: Deinterlace all selected movie sources
ur: ﮟﯾﺮﮐ ﺲﯿﻟﺮﭩﻧﺎﯾﮈ ﻮﮐ ﻊﺋﺍﺭﺫ ﯽﻤﻠﻓ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Deinterlace Movies
ur: ﮟﯿﻤﻠﻓ ﺲﯿﻟﺮﭩﻨﯾﮈ

en: Adds or updates a fade animation for either visual or audio strips
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻞﻣﺎﺷ ﺕﺎﯿﮐﺮﺣ  ﮉﯿﻓ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﻮﯾﮈﺁ ﺎﯾ ﯼﺮﺼﺑ

[ctx: Operator]
en: Add Fades
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻻﺪﻨﮬﺩ

[ctx: Operator]
en: Clear Fades
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻻﺪﻨﮬﺩ

en: Split multicam strip and select camera
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﭩﭘ ﯽﮐ ﻢﯿﮐ ﯽﭩﻠﻣ

[ctx: Operator]
en: Split Multicam
ur: ﻢﯿﮐ ﯽﭩﻠﻣ ﭧﻠﭙﺳﺍ

en: Turn on or off pinning
ur: ﮟﯾﺮﮐ ﻑﺁ ﺎﯾ ﻥﺁ ﻮﮐ ﮓﻨﻨﭘ

[ctx: Operator]
en: Toggle Pin
ur: ﻦﭘ ﻞﮔﻮﭨ

en: Add or remove a Text Editor Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﮏﯾﺍ

[ctx: Operator]
en: Add Text Editor Preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Add an entry to the list after the current active item
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﺪﻌﺑ ﮯﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Entry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍ

en: Move an entry in the list up or down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﺝﺍﺭﺪﻧﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Move Entry
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﯼﺮﭩﻧﺍ

en: Remove the selected entry from the list
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺝﺍﺭﺪﻧﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Remove Selected Entry
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺝﺍﺭﺪﻧﺍ ﺐﺨﺘﻨﻣ

en: Export given add-on's translation data as PO files
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﮞﻮﻠﺋﺎﻓ PO ﺎﭩﯾﮈ ﮧﻤﺟﺮﺗ ﺎﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﯾﺩ

[ctx: Operator]
en: I18n Add-on Export
ur: I18n ﭦﺭﻮﭙﺴﮑﯾﺍ ﻥﺁ ﮉﯾﺍ

en: Import given add-on's translation data from PO files
ur: PO ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺎﭩﯾﮈ ﮧﻤﺟﺮﺗ ﺎﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﯾﺩ ﮯﺳ ﮞﻮﻠﺋﺎﻓ

[ctx: Operator]
en: I18n Add-on Import
ur: I18n ﭦﺭﻮﭙﻣﺍ ﻥﺁ ﮉﯾﺍ

en: Wrapper operator which will invoke given op after setting its module_name
ur: ﺎﮔ ﮮﺮﮐ ﺐﻠﻃ ﻮﮐ ﭖﺁ ﮯﺌﮔ ﮯﯾﺩ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﻡﺎﻧ_ﻝﻮﯾﮈﺎﻣ ﮯﻨﭘﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁ ﺮﭙﯾﺭ

[ctx: Operator]
en: Update I18n Add-on
ur: I18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻥﺁ ﮉﯾﺍ

en: Update given add-on's translation data (found as a py tuple in the add-on's source code)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﭘﻮﭨ py ﮟﯿﻣ ﮈﻮﮐ ﺱﺭﻮﺳ ﮯﮐ ﻥﺁ ﮉﯾﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻤﺟﺮﺗ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﺌﯾﺩ

en: Clean up i18n working repository (po files)
ur: i18n ﮟﯿﻠﺋﺎﻓ ﻮﭘ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮓﻨﮐﺭﻭ)

[ctx: Operator]
en: Clean up I18n Work Repository
ur: I18n ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭ

[ctx: Operator]
en: I18n Load Settings
ur: I18n ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮈﻮﻟ

[ctx: Operator]
en: I18n Save Settings
ur: I18n ﺕﺎﺒﯿﺗﺮﺗ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

en: Update i18n data (po files) in Blender source code repository
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ (ﺰﻠﺋﺎﻓ po) ﺎﭩﯾﮈ i18n ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮈﻮﮐ ﺱﺭﻮﺳ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Update I18n Blender Repository
ur: Repository ﺭﮉﻨﯿﻠﺑ I18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ

en: Init settings for i18n files update operators
ur: i18n ﺕﺎﺒﯿﺗﺮﺗ ﯽﺋﺍﺪﺘﺑﺍ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

[ctx: Operator]
en: Init I18n Update Settings
ur: I18n ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﯾﮈ ﭖﺍ

en: (De)select (or invert selection of) all languages for i18n files update operators
ur: (De) i18n ﮟﯾﺮﮐ (ﺎﭩﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﯾ) ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻧﺎﺑﺯ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ ﭧﯾﮉﭘﺍ ﺰﻠﺋﺎﻓ

[ctx: Operator]
en: Init I18n Update Select Languages
ur: I18n ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻧﺎﺑﺯ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ

en: Create or extend a 'i18n_info.txt' Text datablock
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﺎﯾ ﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ 'i18n_info.txt' ﮏﯾﺍ

[ctx: Operator]
en: Update I18n Statistics
ur: I18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ

en: Update i18n working repository (po files)
ur: i18n ﮟﯿﻠﺋﺎﻓ ﻮﭘ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮓﻨﮐﺭﻭ)

[ctx: Operator]
en: Update I18n Work Repository
ur: I18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭ

en: Align the UV island's rotation
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮮﺮﯾﺰﺟ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Align Rotation
ur: ﺵﺩﺮﮔ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Export UV layout to file
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭦﺅﺁ ﮯﻠﯾﻭ ﻮﯿںﯿﻣ ﻞﺋﺎﻓ

[ctx: Operator]
en: Export UV Layout
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺐﯿﺗﺮﺗ  ﯼﻭﻮﯾ

en: Follow UVs from active quads along continuous face loops
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ s ﯼﻭﻮﯾ  ﮯﺳ ﺯﮈﺍﻮﮐ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮮﺮﮩﭼ ﻞﺴﻠﺴﻣ

[ctx: Operator]
en: Follow Active Quads
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺯﮈﻮﮐ ﻝﺎﻌﻓ

en: Pack each face's UVs into the UV bounds
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﺩﻭﺪﺤﯾﻭ ﻮﯾﻮﮐ s ﯼﻭﻮﯾ  ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ

[ctx: Operator]
en: Lightmap Pack
ur: ﮏﯿﭘ ﭗﯿﻣ ﭧﺋﻻ

en: Randomize the UV island's location, rotation, and scale
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮯﮐ ﮮﺮﯾﺰﺟ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Randomize
ur: ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Operator]
en: New Camera from VR Landmark
ur: VR ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﺎﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

[ctx: Operator]
en: Scene Camera to VR Landmark
ur: ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﺮﭘ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭ

[ctx: Operator]
en: Cursor to VR Landmark
ur: VR ﺮﺳﺮﮐ ﺎﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

en: Extrude each individual face separately along local normals
ur: ﮟﯿﻟﺎﮑﻧ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮮﺮﮩﭼ ﮯﮐ ﺩﺮﻓ ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Extrude Individual and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ

en: Extrude manifold region along normals
ur: ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮯﻗﻼﻋ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

[ctx: Operator]
en: Extrude Manifold Along Normals
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: Extrude region together along the average normal
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻄﺧ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻂﺳﻭﺍ

[ctx: Operator]
en: Extrude and Move on Normals
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺰﻠﻣﺭﺎﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ

en: Extrude region together along local normals
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Extrude and Move on Individual Normals
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﺮﭘ ﺕﻻﻮﻤﻌﻣ ﯼﺩﺍﺮﻔﻧﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ

en: Set the current transform gizmo
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Transform Gizmo Set
ur: ﭧﯿﺳ ﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

[ctx: Operator]
en: Update Custom VR Landmark
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Add Camera and VR Landmark from Session
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭ ﺭﻭﺍ ﮦﺮﻤﯿﮐ ﮯﺳ ﻦﺸﯿﺳ

[ctx: Operator]
en: Activate VR Landmark
ur: VR ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

[ctx: Operator]
en: Add VR Landmark
ur: VR ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

[ctx: Operator]
en: Add VR Landmark from Camera
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﮮﺮﻤﯿﮐ

[ctx: Operator]
en: Add VR Landmark from Session
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﻦﺸﯿﺳ

[ctx: Operator]
en: Remove VR Landmark
ur: VR ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

en: Rename multiple items at once
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺰﻤﭩﺋﺁ ﺩﺪﻌﺘﻣ ﮫﺗﺎﺳ ﮏﯾﺍ

[ctx: Operator]
en: Batch Rename
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﭻﯿﺑ

en: Check and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)
ur: (ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺎﯾﺮﯾﺍ 2.4x ،ﯽﻧﺍﺮﭘ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﮓﻧﺮﭩﺳﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮈﻮﮑﯿﻧﻮﯾ UTF-8 ﺖﺳﺭﺩ

[ctx: Operator]
en: Validate .blend strings
ur: .blend ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﮓﻧﺮﭩﺳﺍ

en: Set boolean values for a collection of items
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺯﻮﯿﻠﯾﻭ ﻦﯿﻟﻮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺰﻤﭩﺋﺁ

[ctx: Operator]
en: Context Collection Boolean Set
ur: ﭧﯿﺳ ﻦﯿﻟﻮﺑ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Set a context array value (useful for cycling the active mesh edit mode)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﺭﻮﻃ ﭧﯾﮉﯾﺍ ﻝﺎﺟ ﻝﺎﻌﻓ ) ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺭﺪﻗ ﯽﮐ ﻒﺻ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮏﯾﺍ

[ctx: Operator]
en: Context Array Cycle
ur: ﻞﮑﯿﺋﺎﺳ ﯽﻧﺮﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Toggle a context value
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Enum Cycle
ur: ﻞﮑﯿﺋﺎﺳ ﻡﻮﻨﯾﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Set a context value (useful for cycling active material, shape keys, groups, etc.)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﮦﻭﺮﮔ ،ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ،ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﮓﻨﻠﮑﯿﺋﺎﺳ) ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺖﻤﯿﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮏﯾﺍ

[ctx: Operator]
en: Context Int Cycle
ur: ﻞﮑﯿﺋﺎﺳ ﭧﻧﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Enum Menu
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Adjust arbitrary values with mouse input
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯼﺪﯾﺪﺑﺍﻮﺻ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﻥﺍ ﺱﺅﺎﻣ

[ctx: Operator]
en: Context Modal Mouse
ur: ﺱﺅﺎﻣ ﻝﮈﻮﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Enum Pie
ur: ﯽﺋﺎﭘ ﻡﻮﻨﯾﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Scale a float context value
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﭦﻮﻠﻓ

[ctx: Operator]
en: Context Scale Float
ur: ﭦﻮﻠﻓ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Scale an int context value
ur: int ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Scale Int
ur: ﭧﻧﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Set a context value
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺖﻤﯿﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Set Boolean
ur: ﻦﯿﻟﻮﺑ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Set Enum
ur: ﻡﻮﻨﯾﺍ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Set Float
ur: ﭦﻮﻠﻓ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Set a context value to an ID data-block
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ID ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Set Library ID
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ID ﯼﺮﯾﺮﺒﺋﻻ

[ctx: Operator]
en: Context Set
ur: ﭧﯿﺳ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Set String
ur: ﮓﻧﺮﭩﺳ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Set Value
ur: ﻮﯿﻠﯾﻭ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Toggle
ur: ﻞﮔﻮﭨ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Context Toggle Values
ur: ﺯﻮﯿﻠﯾﻭ ﻞﮔﻮﭨ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Open online reference docs in a web browser
ur: ﮟﯿﻟﻮﮭﮐ ﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﮧﻟﺍﻮﺣ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭ

[ctx: Operator]
en: View Documentation
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺍﺰﯾﻭﺎﺘﺳﺩ

en: Load online manual
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁ

[ctx: Operator]
en: View Manual
ur: ﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ

[ctx: Operator]
en: Handle dropped .blend file
ur: ﻞﺋﺎﻓ blend. ﺎﯾﺩ ﺍﺮﮔ ﻝﮉﻨﯿﮨ

en: Add a custom theme to the preset list
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯿﮭﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Add Theme
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯿﮭﺗ

en: Remove a custom theme from the preset list
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﯿﮭﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﮯﺳ ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Remove Theme
ur: ﻢﯿﮭﺗ ﮟﯾﺩ ﺎﭩﮨ

en: Save a custom theme in the preset list
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﯿﮭﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Save Theme
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﯿﮭﺗ

en: Add a custom keymap configuration to the preset list
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮟﯿﻣ ﭧﺴﻟ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Add Custom Keymap Configuration
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Remove a custom keymap configuration from the preset list
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺳ ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Remove Keymap Configuration
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ

en: List all the operators in a text-block, useful for scripting
ur: ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﭘﺮﮑﺳﺍ ﻮﺟ ،ﮟﯾﺮﮐ ﺝﺭﺩ ﮟﯿﻣ ﮎﻼﺑ ﭧﺴﮑﯿﭨ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﻡﺎﻤﺗ

[ctx: Operator]
en: Operator Cheat Sheet
ur: ﭧﯿﺷ ﭧﯿﭼ ﺮﭩﯾﺮﭘﺁ

[ctx: Operator]
en: Operator Enum Pie
ur: ﯽﺋﺎﭘ ﻡﻮﻨﯾﺍ ﺮﭩﯾﺮﭘﺁ

en: Add or remove an Operator Preset
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ

[ctx: Operator]
en: Operator Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ

en: Remove outdated operator properties from presets that may cause problems
ur: that may cause problems ﭧﯿﺴﯾﺮﭘ ﮯﺳ ﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﭩﯾﺮﭘﺁ outdated ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Clean Up Operator Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ ﯽﺋﺎﻔﺻ

en: Disable add-on for workspace
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Enable add-on for workspace
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Open a path in a file browser
ur: ﮟﯿﻟﻮﮭﮐ ﮧﺘﺳﺍﺭ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Clear selected .blend file's previews
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﻞﺋﺎﻓ blend. ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Generate selected .blend file's previews
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﻞﺋﺎﻓ blend. ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Batch-Generate Previews
ur: ﻮﯾﻮﯾﺮﭘ  ﭧﯾﺮﻨﺟ-ﭻﯿﺑ

en: Add your own property to the data-block
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻨﭘﺍ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ

[ctx: Operator]
en: Add Property
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ

en: Jump to a different tab inside the properties editor
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺐﯿﭨ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Change a custom property's type, or adjust how it is displayed in the interface
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮯﺴﯿﮐ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮯﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: Operator]
en: Edit Property
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ

en: Edit the value of a custom property
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: Operator]
en: Edit Property Value
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ

en: Internal use (edit a property data_path)
ur: (ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮫﺗﺎﭘ_ﺎﭩﯾﮈ ﯽﭨﺮﭘﺍﺮﭘ ﮏﯾﺍ) ﻝﺎﻤﻌﺘﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Remove Property
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: Operator]
en: Add External Feature Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Remove External Feature Set
ur: ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑ ﮟﯾﺩ ﺎﭩﮨ

en: Generate system information, saved into a text file
ur: ﮟﯿﺋﺎﻨﺑ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﭩﺴﺳ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ

[ctx: Operator]
en: Save System Info
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﭩﺴﺳ

en: Set the tool by name (for key-maps)
ur: (ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ) ﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺳ ﻡﺎﻧ ﻮﮐ ﺭﺍﺯﻭﺍ

[ctx: Operator]
en: Set Tool by Name
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ  ﮯﺳ ﻡﺎﻧ

en: Set the tool by index (for key-maps)
ur: (ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ) ﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﺭﺍﺯﻭﺍ

[ctx: Operator]
en: Set Tool by Index
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ  ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺲﮑﯾﮉﻧﺍ

[ctx: Operator]
en: Toolbar
ur: ﺭﺎﺑ ﺭﺍﺯﻭﺍ

[ctx: Operator]
en: Fallback Tool Pie Menu
ur: ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺭﺍﺯﻭﺍ  ﮏﯿﺑ ﻝﺎﻓ

en: Leader key like functionality for accessing tools
ur: ﺖﯿﻟﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﺰﻟﻮﭨ ﮯﺴﯿﺟ ﺪﯿﻠﮐ ﺭﮉﯿﻟ

[ctx: Operator]
en: Toolbar Prompt
ur: ﭧﭙﻣﺍﺮﭘ ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: Open a website in the web browser
ur: ﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭ

en: Open a preset website in the web browser
ur: ﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﭧﯿﺳ ﺶﯿﭘ ﮏﯾﺍ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭ

[ctx: Operator]
en: Open Preset Website
ur: ﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﭧﯿﺳ ﺶﯿﭘ

en: Convert the volume of a world to a mesh. The world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮯﺳﺍ ﺎﮭﺗ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ EEVEE Legacy ﻢﺠﺣ ﺎﮐ ﺎﯿﻧﺩ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣ ﻮﮐ ﻢﺠﺣ ﮯﮐ ﺎﯿﻧﺩ

[ctx: Operator]
en: Convert Volume
ur: ﻢﺠﺣ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

en: Operator Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺮﭩﯾﺮﭘﺁ

en: Runtime options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﻢﺋﺎﭨ ﻥﺭ

en: True when the cursor is grabbed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺍﮍﮑﭘ ﺮﺳﺮﮐ ﺐﺟ ﺖﺳﺭﺩ

en: Invoke
ur: ﺎﻧﺭﺎﮑﭘ

en: True when invoked (even if only the execute callbacks available)
ur: (ﮞﻮﮨ ﺏﺎﯿﺘﺳﺩ ﯽﮨ ﺲﮑﯿﺑ ﻝﺎﮐ ﻑﺮﺻ ﮯﮨﺎﭼ) ﮯﺋﺎﺟ ﯽﮐ ﺖﺳﺍﻮﺧﺭﺩ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when run from the 'Adjust Last Operation' panel
ur: ﮯﺋﺎﺟ ﺎﯾﻼﭼ ﮯﺳ ﻞﻨﯿﭘ 'ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﯼﺮﺧﺁ' ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Repeat Call
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻝﺎﮐ

en: True when run from the operator 'Repeat Last'
ur: 'ﮟﯿﺋﺍﺮﮨﺩ ﺭﺎﺑ ﯼﺮﺧﺁ' ﮯﺋﺎﺟ ﺎﯾﻼﭼ ﮯﺳ ﺮﭩﯾﺮﭘﺁ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Focus Region
ur: ﻦﺠﯾﺭ ﺲﮐﻮﻓ

en: Enable to use the region under the cursor for modal execution
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﻝﮈﻮﻣ

[ctx: Operator]
en: Bake Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﮏﯿﺑ

en: Add keyframes on every frame between the selected keyframes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﺮﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clean Keyframes
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﻤﯾﺮﻓ ﻦﯿﻠﮐ

en: Simplify F-Curves by removing closely spaced keyframes
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﻟﺍﻭ ﮧﻠﺻﺎﻓ ﮯﺳ ﺐﯾﺮﻗ

[ctx: Operator]
en: Select Keyframes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Select keyframes by clicking on them
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﮐﺮﮐ ﮏﻠﮐ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Only Channel
ur: ﻞﻨﯿﭼ ﻑﺮﺻ

en: Select all the keyframes in the channel under the mouse
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ ﻞﻨﯿﭼ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ

en: Column Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﻟﺎﮐ

en: Select all keyframes that occur on the same frame as the one under the mouse
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﭘ ﻢﯾﺮﻓ ﮯﻟﺍﻭ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Deselect On Nothing
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﭘ ﮟﯿﮩﻧ ﮫﭽﮐ

en: Deselect all when nothing under the cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺐﺳ ﻮﺗ ﻮﮨ ﮧﻧ ﮫﭽﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺐﺟ

en: Extend Select
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﭧﮑﯿﻠﺳ

en: Toggle keyframe selection instead of leaving newly selected keyframes only
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﮌﻮﮭﭼ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺌﻧ ﻑﺮﺻ

en: Mouse X
ur: ﺲﮑﯾﺍ ﺱﺅﺎﻣ

en: Mouse Y
ur: Y ﺱﺅﺎﻣ

en: Wait to Deselect Others
ur: ﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﺳﻭﺩ

[ctx: Operator]
en: Copy Keyframes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Copy selected keyframes to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Keyframes
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Remove all selected keyframes
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Confirm
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ

en: Prompt for confirmation
ur: ﯼﺭﻮﻓ ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ

[ctx: Operator]
en: Duplicate Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Make a copy of all selected keyframes
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Duplicate
ur: ﻞﻘﻧ

en: Make a copy of all selected keyframes and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Duplicate Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Transform selected items by mode type
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﮈﻮﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Keyframe Easing Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﮓﻧﺰﯾﺍ ﻢﯾﺮﻓ ﯽﮐ

en: Set easing type for the F-Curve segments starting from the selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﯽﻣﺮﻧ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﻤﮕﯿﺳ  ﻢﺧ-ﻒﯾﺍﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set F-Curve Extrapolation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻢﺧ-ﻒﯾﺍ

en: Set extrapolation mode for selected F-Curves
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ

en: Constant Extrapolation
ur: ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻞﺴﻠﺴﻣ

en: Values on endpoint keyframes are held
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﮟﯾﺭﺪﻗ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Linear Extrapolation
ur: ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﯼﺮﯿﮑﻟ

en: Straight-line slope of end segments are extended past the endpoint keyframes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮬﮍﺑ ﮯﮔﺁ ﮯﺳ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﻮﮐ ﻥﺍﻮﻠﮬﮈ ﻦﺋﻻ ﯽﮬﺪﯿﺳ ﯽﮐ ﮞﻮﺼﺣ ﯽﻣﺎﺘﺘﺧﺍ

en: Make Cyclic (F-Modifier)
ur: (ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ) ﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳ

en: Clear Cyclic (F-Modifier)
ur: (ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ) ﮏﻠﮑﯿﺋﺎﺳ  ﺕﺮﭘ ﮎ

en: Remove Cycles F-Modifier if not needed anymore
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍCyclesﻮﺗ ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﺪﯾﺰﻣ ﺮﮔﺍ

[ctx: Operator]
en: Jump to Keyframes
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Set the current frame to the average frame value of selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻮﯿﻠﯾﻭ ﻢﯾﺮﻓ ﻂﺳﻭﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Set Keyframe Handle Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐ

en: Set type of handle for selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Keyframe Interpolation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓ ﯽﮐ

en: Set interpolation mode for the F-Curve segments starting from the selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺼﺣ  ﻢﺧ-ﻒﯾﺍﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Insert Keyframes
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Insert keyframes for the specified channels
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﺹﻮﺼﺨﻣ

en: All Channels
ur: ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ

en: Only Selected Channels
ur: ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: In Active Group
ur: ﮟﯿﻣ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Set Keyframe Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Set type of keyframe for the selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Breakdown
ur: ﯽﺑﺍﺮﺧ

en: Moving Hold
ur: ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣ

en: Extreme
ur: ﯽﺋﺎﮩﺘﻧﺍ

en: Jitter
ur: ﺮﯿﺒﻤﮭﮔ

en: Generated
ur: ﺎﯿﮐ ﺍﺪﯿﭘ

[ctx: Operator]
en: Make Markers Local
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣ

en: Move selected scene markers to the active Action as local 'pose' markers
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﺭﻮﻄﺑ ﮯﮐ ﺮﮐﺭﺎﻣ 'ﺯﻮﭘ' ﯽﻣﺎﻘﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻦﯿﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Mirror Keys
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮧﻨﯿﺋﺁ

en: Flip selected keyframes over the selected mirror line
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﻦﺋﻻ ﮧﻨﯿﺋﺁ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: By Times Over Current Frame
ur: ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﻢﯾﺮﻓ ﭧﻧﺮﮐ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨ

en: Flip times of selected keyframes using the current frame as the mirror line
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺋﻻ ﮧﻨﯿﺋﺁ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: By Values Over Zero Value
ur: ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﻮﯿﻠﯾﻭ ﻭﺮﯾﺯ

en: Flip values of selected keyframes (i.e. negative values become positive, and vice versa)
ur: (ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﺖﺒﺜﻣ ﮟﯾﺭﺪﻗ ﯽﻔﻨﻣ ﯽﻨﻌﯾ) ﮟﯿﺋﺎﭩﻠﭘ ﮟﯾﺭﺪﻗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ

en: By Times Over First Selected Marker
ur: ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﭧﺳﺮﻓ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨ

en: Flip times of selected keyframes using the first selected marker as the reference point
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻠﮩﭘ

[ctx: Operator]
en: New Action
ur: ﻡﺍﺪﻗﺍ ﺎﯿﻧ

en: Create new action
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻤﻋ ﺎﯿﻧ

[ctx: Operator]
en: Paste Keyframes
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Paste keyframes from the internal clipboard for the selected channels, starting on the current frame
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Flipped
ur: ﺎﭩﻠﭘ

en: Paste keyframes from mirrored bones if they exist
ur: ﮞﻮﮨ ﺩﻮﺟﻮﻣ ﮦﻭ ﺮﮔﺍ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﯾﮉﮨ ﺭﺍﺩ ﮧﻨﯿﺋﺁ

en: Method of merging pasted keys and existing
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮞﺎﯿﺑﺎﭼ ﮦﺪﺷ ﭧﺴﯿﭘ

en: Overlay existing with new keys
ur: ﮯﻟﺭﻭﻭﺍ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧ

en: Overwrite All
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﺳ

en: Replace all keys
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮞﺎﯿﺑﺎﭼ ﻡﺎﻤﺗ

en: Overwrite Range
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺞﻨﯾﺭ

en: Overwrite keys in pasted range
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﮞﺎﯿﺑﺎﭼ ﮟﯿﻣ ﺞﻨﯾﺭ ﮦﺩﺮﮐ ﮞﺎﭙﺴﭼ

en: Overwrite Entire Range
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺞﻨﯾﺭ ﯼﺭﻮﭘ

en: Overwrite keys in pasted range, using the range of all copied keys
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﯿﮐ ﮟﯿﻣ ﺞﻨﯾﺭ ﯽﺌﮔ ﯽﮐ ﭧﺴﯿﭘ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﯽﺌﮔ ﯽﮐ ﯽﭘﺎﮐ ﻡﺎﻤﺗ

en: Paste time offset of keys
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﺋﺎﭨ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﺎﯿﺑﺎﭼ

en: Paste keys starting at current frame
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Frame End
ur: ﮉﻨﯾﺍ ﻢﯾﺮﻓ

en: Paste keys ending at current frame
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻢﺘﺧ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Frame Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ ﻢﯾﺮﻓ

en: Paste keys relative to the current frame when copying
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﺖﺒﺴﻧ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﭘﺎﮐ

en: No Offset
ur: ﮟﯿﮩﻧ ﭧﯿﺴﻓﺁ ﯽﺋﻮﮐ

en: Paste keys from original time
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮯﺳ ﺖﻗﻭ ﻞﺻﺍ

[ctx: Operator]
en: Set Preview Range to Selected
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Set Preview Range based on extents of selected Keyframes
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﺘﻌﺳﻭ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Push Down Action
ur: ﻡﺍﺪﻗﺍ ﻥﻭﺍﮈ ﺶﭘ

en: Push action down on to the NLA stack as a new strip
ur: ﮟﯿﻠﯿﮑﮬﺩ ﮯﭽﯿﻧ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮏﯿﭩﺳﺍ NLA ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭩﭘ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Select All
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ

en: Toggle selection of all keyframes
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Selection action to execute
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺑﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ

en: Toggle
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: Toggle selection for all elements
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

en: Select all elements
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

en: Deselect
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Deselect all elements
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

en: Invert selection of all elements
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

[ctx: Operator]
en: Box Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ

en: Select all keyframes within the specified region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮟﯿﻣ ﮯﻗﻼﻋ ﺹﻮﺼﺨﻣ

en: Axis Range
ur: ﺪﺣ ﯽﮐ ﺭﻮﺤﻣ

en: Set
ur: ﻮﮭﮐﺭ

en: Set a new selection
ur: ﮟﯾﺮﮐ ﺐﺗﺮﻣ ﺏﺎﺨﺘﻧﺍ ﺎﯿﻧ ﮏﯾﺍ

en: Extend existing selection
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Subtract existing selection
ur: ﮟﯾﺮﮐ ﺎﮩﻨﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Operator has been activated using a click-drag event
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻮﻟﺎﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮏﻠﮐ ﮏﯾﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ

en: Wait for Input
ur: ﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﭧﭘ ﻥﺍ

en: X Max
ur: ﺲﮑﯿﻣ ﺲﮑﯾﺍ

en: X Min
ur: X ﭧﻨﻣ

en: Y Min
ur: Y ﭧﻨﻣ

[ctx: Operator]
en: Circle Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ

en: Select keyframe points using circle selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺮﺋﺍﺩ

en: Select all keyframes on the specified frame(s)
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺮﭘ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ

en: On Selected Keyframes
ur: ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: On Current Frame
ur: ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: On Selected Markers
ur: ﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

en: Between Min/Max Selected Markers
ur: ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ

[ctx: Operator]
en: Lasso Select
ur: ﭧﮑﯿﻠﺳ ﻮﺳﻻ

en: Select keyframe points using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺳﻻ

en: Higher values gives a smoother stroke
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ

en: Minimum distance from last point before selection continues
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﮧﻄﻘﻧ ﯼﺮﺧﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮨﺭ ﯼﺭﺎﺟ ﺏﺎﺨﺘﻧﺍ

en: Stabilize Stroke
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Selection lags behind mouse and follows a smoother path
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﮧﻄﻘﻧ ﯼﺮﺧﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮨﺭ ﯼﺭﺎﺟ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Select Left/Right
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ

en: Select keyframes to the left or the right of the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Check if Select Left or Right
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮧﮐ ﮟﯾﺮﮐ ﮏﯿﭼ

en: Before Current Frame
ur: ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: After Current Frame
ur: ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Less
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﮐ

en: Deselect keyframes on ends of selection islands
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮞﻭﺮﺳ ﮯﮐ ﺮﺋﺍﺰﺟ ﯽﺑﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Select Linked
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﮑﻨﻟ

en: Select keyframes occurring in the same F-Curves as selected ones
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﯽﺳﺍ

[ctx: Operator]
en: Select More
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺪﯾﺰﻣ

en: Select keyframes beside already selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮫﺗﺎﺳ ﮯﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

[ctx: Operator]
en: Snap Keys
ur: ﺰﯿﮐ ﭗﯿﻨﺳ

en: Snap selected keyframes to the times specified
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﻦﯿﻌﺘﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Selection to Current Frame
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Snap selected keyframes to the current frame
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Selection to Nearest Frame
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap selected keyframes to the nearest (whole) frame (use to fix accidental subframe offsets)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﺲﭩﯿﺴﻓﺁ ﻢﯾﺮﻓ ﯽﻠﯾﺫ ﯽﺗﺎﺛﺩﺎﺣ) ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘ ﻢﯾﺮﻓ (ﮮﺭﻮﭘ) ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Selection to Nearest Second
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮉﻨﮑﯿﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap selected keyframes to the nearest second
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮏﺗ ﮉﻨﮑﯿﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Selection to Nearest Marker
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap selected keyframes to the nearest marker
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮏﺗ ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Stash Action
ur: ﻡﺍﺪﻗﺍ ﺶﯿﭩﺳ

en: Store this action in the NLA stack as a non-contributing strip for later use
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺪﻌﺑ

en: Create New Action
ur: ﮟﯿﺋﺎﻨﺑ ﻡﺍﺪﻗﺍ ﺎﯿﻧ

en: Create a new action once the existing one has been safely stored
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﮯﺳ ﮯﻘﯾﺮﻃ ﻅﻮﻔﺤﻣ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ﺐﺟ ﺭﺎﺑ ﮏﯾﺍ

en: Store this action in the NLA stack as a non-contributing strip for later use, and create a new action
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺌﻧ ﮏﯾﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﻮﮐ ﻡﺍﺪﻗﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺪﻌﺑ

[ctx: Operator]
en: Unlink Action
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻨﻟ ﺮﯿﻏ

en: Unlink this action from the active action slot (and/or exit Tweak Mode)
ur: (ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﮏﯾﻮﭨ ﺎﯾ/ﺭﻭﺍ) ﮟﯾﺮﮐ ﮏﻨﻟ ﻥﺍ ﮯﺳ ﭦﻼﺳ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﻮﮐ ﻡﺍﺪﻗﺍ ﺱﺍ

en: Force Delete
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﯽﺘﺳﺩﺮﺑﺯ

en: Clear Fake User and remove copy stashed in this data-block's NLA stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭘﺎﮐ ﯽﺋﻮﮨ ﯽﭙﮭﭼ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ

[ctx: Operator]
en: Frame All
ur: ﻢﯾﺮﻓ ﻡﺎﻤﺗ

en: Reset viewable area to show full keyframe range
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻞﻤﮑﻣ

[ctx: Operator]
en: Go to Current Frame
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﭧﻧﺮﮐ

en: Move the view to the current frame
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Frame Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ

en: Reset viewable area to show selected keyframes range
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺪﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Change Frame
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻢﯾﺮﻓ

en: Interactively change the current frame number
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: Select Channel Keyframes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﻨﯿﭼ

en: Select all keyframes of channel under mouse
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ ﻞﻨﯿﭼ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ

en: Extend selection
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Frame Channel Under Cursor
ur: ﻞﻨﯿﭼ ﻢﯾﺮﻓ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Reset viewable area to show the channel under the cursor
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮧﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻮﮐ ﻞﻨﯿﭼ

en: Include Handles
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨ

en: Include handles of keyframes when calculating extents
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﻌﯿﺳﻮﺗ

en: Ignore frames outside of the preview range
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

[ctx: Operator]
en: Bake Channels
ur: ﺰﻠﻨﯿﭼ ﺎﻧﺎﮑﭘ

en: Create keyframes following the current shape of F-Curves of selected channels
ur: ﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺪﻌﺑ ﮯﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ ﯽﮐ F-Curves ﮯﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ

en: Bake Modifiers
ur: ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯿﺑ

en: Bake Modifiers into keyframes and delete them after
ur: ﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﺪﻌﺑ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ

en: Choose the interpolation type with which new keys will be added
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: New keys will be Bézier
ur: ﯽﮔ ﮞﻮﮨ ﺮﯾﺰﯿﺑ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧ

en: New keys will be linear
ur: ﯽﮔ ﮞﻮﮨ ﯼﺮﯿﮑﻟ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧ

en: New keys will be constant
ur: ﯽﮔ ﮞﻮﮨ ﻞﻘﺘﺴﻣ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧ

en: The range in which to create new keys
ur: ﮟﯿﮨ ﺎﻧﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﮟﯿﻣ ﺲﺟ ﺞﻨﯾﺭ ﮦﻭ

en: Remove Outside Range
ur: ﺞﻨﯾﺭ ﺮﮨﺎﺑ ﮟﯾﺩ ﺎﭩﮨ

en: Removes keys outside the given range, leaving only the newly baked
ur: ﮯﮨ ﺎﺘﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﯽﺋﻮﮨ ﯽﮑﭘ ﯽﺌﻧ ﻑﺮﺻ ،ﮯﮨ ﺎﺗﺎﭩﮨ ﻮﮐ ﺰﯿﮐ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ﯽﺌﮔ ﯼﺩ

en: At which interval to add keys
ur: ﮧﻔﻗﻭ ﺎﺳ ﻥﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯿﺑﺎﭼ

[ctx: Operator]
en: Remove Empty Animation Data
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﻟﺎﺧ

en: Delete all empty animation data containers from visible data-blocks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺮﻨﯿﭩﻨﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﯽﻟﺎﺧ ﻡﺎﻤﺗ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﺋﺮﻣ

[ctx: Operator]
en: Mouse Click on Channels
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺰﻠﻨﯿﭼ

en: Handle mouse clicks over animation channels
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ

en: Select Children Only
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﭽﺑ ﻑﺮﺻ

en: Extend Range
ur: ﮟﯿﺋﺎﮬﮍﺑ ﺞﻨﯾﺭ

en: Selection of active channel to clicked channel
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻞﻨﯿﭼ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭼ ﮦﺩﺮﮐ ﮏﻠﮐ

[ctx: Operator]
en: Collapse Channels
ur: ﮟﯾﮍﯿﮑﺳ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Collapse (close) all selected expandable animation channels
ur: (ﮟﯾﺮﮐ ﺪﻨﺑ) ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Collapse all channels (not just selected ones)
ur: (ﮟﯿﮩﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Delete Channels
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Delete all selected animation channels
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Toggle Channel Editability
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻞﻨﯿﭼ

en: Toggle editability of selected channels
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ

en: Enable
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Expand Channels
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Expand (open) all selected expandable animation channels
ur: (ﮟﯿﻟﻮﮭﮐ) ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﻊﯿﺳﻮﺗ ﻞﺑﺎﻗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Expand all channels (not just selected ones)
ur: (ﮟﯿﮩﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Revive Disabled F-Curves
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Clear 'disabled' tag from all F-Curves to get broken F-Curves working again
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﯿﭨ 'ﻝﺎﻌﻓ ﺮﯿﻏ' ﮯﺳ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﮯﺋﻮﮨ ﮯﭨﻮﭨ

[ctx: Operator]
en: Group Channels
ur: ﺰﻠﻨﯿﭼ ﮦﻭﺮﮔ

en: Add selected F-Curves to a new group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﺌﻧ ﮏﯾﺍ

en: Name of newly created group
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

[ctx: Operator]
en: Move Channels
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Rearrange selected animation channels
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺐﺨﺘﻨﻣ

en: To Top
ur: ﮏﺗ ﺮﭘﻭﺍ

en: Down
ur: ﮯﭽﯿﻧ

en: To Bottom
ur: ﮏﺗ ﮯﭽﯿﻧ

[ctx: Operator]
en: Rename Channel
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻞﻨﯿﭼ

en: Rename animation channel under mouse
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻞﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ

en: Toggle selection of all animation channels
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﻡﺎﻤﺗ

en: Select all animation channels within the specified region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﻡﺎﻤﺗ ﮟﯿﻣ ﮯﻗﻼﻋ ﺹﻮﺼﺨﻣ

en: Deselect rather than select items
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁ

en: Extend selection instead of deselecting everything first
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮯﺷ ﺮﮨ ﮯﻠﮩﭘ

[ctx: Operator]
en: Filter Channels
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Start entering text which filters the set of channels shown to only include those with matching names
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﻣﺎﺷ ﮯﻟﺍﻭ ﮞﻮﻣﺎﻧ ﻞﺛﺎﻤﻣ ﻑﺮﺻ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﺎﺗﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﺰﻠﻨﯿﭼ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ ﻮﺟ ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﺝﺭﺩ ﻦﺘﻣ

[ctx: Operator]
en: Disable Channel Setting
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼ

en: Disable specified setting on all selected animation channels
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Enable Channel Setting
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼ

en: Enable specified setting on all selected animation channels
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Toggle Channel Setting
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼ

en: Toggle specified setting on all selected animation channels
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮓﻨﭩﯿﺳ ﺹﻮﺼﺨﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ  ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Ungroup Channels
ur: ﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Remove selected F-Curves from their current groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﮯﺳ ﮦﻭﺮﮔ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﻥﺍ

[ctx: Operator]
en: Frame Selected Channels
ur: ﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﺰﻠﻨﯿﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Reset viewable area to show the selected channels
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ

en: Only Unused
ur: ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻑﺮﺻ

en: Only unused (Fake User only) actions get considered
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﻝﺎﻤﻋﺍ (ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﻑﺮﺻ) ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻑﺮﺻ

[ctx: Operator]
en: Convert Legacy Action
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﯽﺴﯿﮕﯿﻟ

en: Convert a legacy Action to a layered Action on the active object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮈﺮﺌﯿﻟ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﻡﺍﺪﻗﺍ ﯽﺴﯿﮕﯿﻟ

[ctx: Operator]
en: Copy Driver
ur: ﺭﻮﯿﺋﺍﺭﮈ ﯽﭘﺎﮐ

en: Copy the driver for the highlighted button
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ ﭧﺋﻻ ﯽﺋﺎﮨ

[ctx: Operator]
en: Add Driver
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ

en: Add driver for the property under the cursor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Edit Driver
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈ

en: Edit the drivers for the connected property represented by the highlighted button
ur: ﮯﮨ ﯽﺗﻮﮨ ﮯﺳ ﻦﭩﺑ ﮞﺎﯾﺎﻤﻧ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﺟ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Remove Driver
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Remove the driver(s) for the connected property(s) represented by the highlighted button
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﭩﺑ ﮞﺎﯾﺎﻤﻧ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮐ (ﮟﯿﻧﺎﺑﺯ) ﯽﭨﺮﭘﺍﺮﭘ ﮏﻠﺴﻨﻣ

en: Delete drivers for all elements of the array
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Set End Frame
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ

en: Set the current frame as the preview or scene end frame
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐﻮﯾﻭ ﺎﯾﻮﯾﻭ ﺶﯿﭘ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Clear Keyframe (Buttons)
ur: (ﻦﭩﺑ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Clear all keyframes on the currently active property
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﺮﭘ ﯽﭨﺮﭘﺍﺮﭘ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Clear keyframes from all elements of the array
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Remove Animation
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Remove all keyframe animation for selected objects
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﻢﯾﺮﻓ ﯽﮐ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Keying-Set Keyframe
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﯿﺳ-ﮓﻨﯿﮐ ﻢﯾﺮﻔﯿﮐ

en: Delete keyframes on the current frame for all properties in the specified Keying Set
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﺹﻮﺼﺨﻣ

en: The Keying Set to use
ur: ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

[ctx: Operator]
en: Delete Keyframe (Buttons)
ur: (ﻦﭩﺑ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Delete current keyframe of current UI-active property
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻮﯿﭩﮑﯾﺍ -UI ﮦﺩﻮﺟﻮﻣ

en: Delete keyframes from all elements of the array
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Delete Keying-Set Keyframe (by name)
ur: (ﮯﺳ ﻡﺎﻧ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﯿﺳ-ﮓﻨﯿﮐ ﻢﯾﺮﻔﯿﮐ

en: Alternate access to 'Delete Keyframe' for keymaps to use
ur: ﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ 'ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Delete Keyframe
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Remove keyframes on current frame for selected objects and bones
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Insert Keyframe
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Insert keyframes on the current frame using either the active keying set, or the user preferences if no keying set is active
ur: ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐ ﺮﮔﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﭩﮑﯾﺍ ﻮﺗ ﺎﯾ

[ctx: Operator]
en: Insert Keyframe (Buttons)
ur: (ﻦﭩﺑ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Insert a keyframe for current UI-active property
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻝﺎﻌﻓ UI ﮦﺩﻮﺟﻮﻣ

en: Insert a keyframe for all element of the array
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Insert Keyframe (by name)
ur: (ﮯﺳ ﻡﺎﻧ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Alternate access to 'Insert Keyframe' for keymaps to use
ur: ﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ 'ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﯿﻣ ﯽﮐ

[ctx: Operator]
en: Insert Keyframe Menu
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻮﻨﯿﻣ ﻢﯾﺮﻓ ﯽﮐ

en: Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined
ur: ﻮﮨ ﯽﺌﮔ ﯽﮐ ﮧﻧ ﺖﺣﺎﺿﻭ ﺮﮔﺍ ﮫﺗﺎﺳ ﮯﮐ ﻮﻨﯿﻣ ﮯﮐ ﮞﻮﭩﯿﺳ ﯼﺪﯿﻠﮐ ﺏﺎﯿﺘﺳﺩ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺹﻮﺼﺨﻣ

en: Always Show Menu
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻨﯿﻣ ﮧﺸﯿﻤﮨ

[ctx: Operator]
en: Set Active Keying Set
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Set a new active keying set
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Empty Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﻟﺎﺧ

en: Add a new (empty) keying set to the active Scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐ (ﯽﻟﺎﺧ) ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﻝﺎﻌﻓ

en: Filter folders
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺭﮉﻟﻮﻓ

en: Filter Python
ur: Python ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ

en: Filter text
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﻦﺘﻣ

[ctx: Operator]
en: Add Empty Keying Set Path
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﻟﺎﺧ

en: Add empty path to active keying set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﯽﻟﺎﺧ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Active Keying Set Path
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Remove active Path from active keying set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺘﺳﺍﺭ ﻝﺎﻌﻓ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Active Keying Set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Remove the active keying set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add to Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Add current UI-active property to current keying set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻮﯿﭩﮑﯾﺍ -UI ﮦﺩﻮﺟﻮﻣ

en: Add all elements of the array to a Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Remove from Keying Set
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Remove current UI-active property from current keying set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻮﯿﭩﮑﯾﺍ -UI ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Merge Animation
ur: ۔ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﻦﺸﯿﻤﯿﻧﺍ

[ctx: Operator]
en: Paste Driver
ur: ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ

en: Paste the driver in the internal clipboard to the highlighted button
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﻦﭩﺑ ﮦﺩﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Clear Preview Range
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Clear preview range
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

[ctx: Operator]
en: Set Preview Range
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Interactively define frame range used for playback
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ

[ctx: Operator]
en: Frame Scene/Preview Range
ur: ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ/ﻦﯿﺳ ﻢﯾﺮﻓ

en: Reset the horizontal view to the current scene frame range, taking the preview range into account if it is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﮧﯾ ﺮﮔﺍ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ ،ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺮﻈﻨﻣ ﯽﻘﻓﺍ

en: Create a new action slot for this data-block, to hold its animation
ur: ۔ﮯﮑﺳ ﻮﮨ ﻦﺸﯿﻤﯿﻨﯾﺍ ﯽﮐ ﺱﺍ ﮧﮐﺎﺗ ،ﮟﯿﺋﺎﻨﺑ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: Un-assign the action slot from this constraint
ur: ۔ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﮯﺳ ﭦﻭﺎﮐﺭ ﺱﺍ

[ctx: Operator]
en: Set Start Frame
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ

en: Set the current frame as the preview or scene start frame
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯾﺮﻓ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐﻮﯾﻭ ﺎﯾﻮﯾﻭ ﺶﯿﭘ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Convert to Radians
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭ

en: Convert f-curves/drivers affecting rotations to radians.
    Warning: Use this only once
ur: ۔ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ/ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺵﺩﺮﮔ

[ctx: Operator]
en: View In Graph Editor
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Frame the property under the cursor in the Graph Editor
ur: ﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Show All
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﺳ

en: Frame the whole array property instead of only the index under the cursor
ur: ﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮐ ﻒﺻ ﯼﺭﻮﭘ ﮯﺋﺎﺠﺑ ﯽﮐ ﺲﮑﯾﮉﻧﺍ ﻑﺮﺻ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Isolate
ur: ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ

en: Hides all F-Curves other than the ones being framed
ur: ﮯﮨ ﺎﺗﺎﭙﮭﭼ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻢﯾﺮﻓ

[ctx: Operator]
en: Align Bones
ur: ﮟﯾﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Align selected bones to the active bone (or to their parent)
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ (ﮯﺳ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﺎﯾ) ﯼﮉﮨ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Assign to Collection
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Assign all selected bones to a collection, or unassign them, depending on whether the active bone is already assigned or not
ur: ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺾﯾﻮﻔﺗ ﯽﮨ ﮯﻠﮩﭘ ﯼﮉﮨ ﻝﺎﻌﻓ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺱﺍ،ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮟﯿﮩﻧﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Collection Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﻋﻮﻤﺠﻣ

en: Index of the collection to assign selected bones to. When the operator should create a new bone collection, use new_collection_name to define the collection name, and set this parameter to the parent index of the new bone collection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﮑﯾﮉﻧﺍ ﭧﻧﺮﯿﭘ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮯﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺱﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ new_collection_name ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ،ﻮﺗ ﮯﯿﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺐﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Name of a to-be-added bone collection. Only pass this if you want to create a new bone collection and assign the selected bones to it. To assign to an existing collection, do not include this parameter and use collection_index
ur: collection_index ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ ﮧﯿںﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ .ﮞﺎﯾﮉﮨ ﯽﮐ ﺱﺎںﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮩﭘﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮮﮌﻮﺟ

[ctx: Operator]
en: Auto-Name by Axis
ur: ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﻮﺤﻣ

en: Automatically renames the selected bones according to which side of the target axis they fall on
ur: ﮟﯿﮨ ﮯﺗﺮﮔ ﻑﺮﻃ ﺲﮐ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﻑﺪﮨ ﮦﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﺲﺟ ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Axis to tag names with
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﯿﭨ ﻮﮐ ﮞﻮﻣﺎﻧ

en: X-Axis
ur: ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍ

en: Left/Right
ur: ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ

en: Y-Axis
ur: Y-ﺭﻮﺤﻣ

en: Front/Back
ur: ﮯﮭﭽﯿﭘ / ﮯﻨﻣﺎﺳ

en: Top/Bottom
ur: ﮯﭽﯿﻧ/ﺮﭘﻭﺍ

[ctx: Operator]
en: Add Bone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨ

en: Add a new bone located at the 3D cursor
ur: 3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨ ﯽﺌﻧ ﮏﯾﺍ ﻊﻗﺍﻭ ﺮﭘ ﺮﺳﺮﮐ

en: Name of the newly created bone
ur: ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮦﺪﺷ ﻖﯿﻠﺨﺗ ﯽﺌﻧ

[ctx: Operator]
en: Recalculate Roll
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻝﻭﺭ

en: Automatically fix alignment of select bones' axes
ur: ﮟﯾﺮﮐ ﮏﯿﮭﭨ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮪﺪﯿﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Negate the alignment axis
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺭﻮﺤﻣ ﮯﮐ ﮪﺪﯿﺳ

en: Shortest Rotation
ur: ﺵﺩﺮﮔ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Ignore the axis direction, use the shortest rotation to align
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ،ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ

en: Local +X Tangent
ur: ﭧﻨﺠﻨﯿﭨ X+ ﯽﻣﺎﻘﻣ

en: Local +Z Tangent
ur: ﭧﻨﺠﻨﯿﭨ Z+ ﯽﻣﺎﻘﻣ

en: Global +X Axis
ur: ﺭﻮﺤﻣ X+ ﯽﻤﻟﺎﻋ

en: Global +Y Axis
ur: ﺭﻮﺤﻣ Y+ ﻞﺑﻮﻠﮔ

en: Global +Z Axis
ur: ﺭﻮﺤﻣ Z+ ﻞﺑﻮﻠﮔ

en: Local -X Tangent
ur: ﭧﻨﺠﻨﯿﭨ X- ﯽﻣﺎﻘﻣ

en: Local -Z Tangent
ur: ﭧﻨﺠﻨﯿﭨ Z- ﯽﻣﺎﻘﻣ

en: Global -X Axis
ur: ﺭﻮﺤﻣ X- ﻞﺑﻮﻠﮔ

en: Global -Y Axis
ur: ﺭﻮﺤﻣ Y- ﻞﺑﻮﻠﮔ

en: Global -Z Axis
ur: ﺭﻮﺤﻣ Z- ﻞﺑﻮﻠﮔ

en: View Axis
ur: ﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣ

[ctx: Operator]
en: Extrude to Cursor
ur: ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ

en: Create a new bone going from the last selected joint to the mouse position
ur: ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﯽﺌﻧ ﮏﯾﺍ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺱﺅﺎﻣ ﮯﺳ ﭧﻨﺋﺍﻮﺟ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ

[ctx: Operator]
en: Add Bone Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Add a new bone collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Add Selected Bones to Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Add selected bones to the chosen bone collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Bone Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Name of the bone collection to assign this bone to; empty to assign to the active bone collection
ur: ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯼﮉﮨ ﺱﺍ

[ctx: Operator]
en: Add Selected Bones to New Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ

en: Create a new bone collection and assign all selected bones
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Name of the bone collection to create
ur: ﮟﯿﺋﺎﻨﺑ to ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ of the ﻡﺎﻧ

[ctx: Operator]
en: Deselect Bone Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Deselect bones of active Bone Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Move Bone Collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Change position of active Bone Collection in list of Bone collections
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Direction to move the active Bone Collection towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Bone Collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Remove the active bone collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Select Bones of Bone Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Select bones in active Bone Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Selected from Bone collections
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Remove selected bones from the active bone collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

en: Name of the bone collection to unassign this bone from; empty to unassign from the active bone collection
ur: ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﯼﮉﮨ ﺱﺍ

[ctx: Operator]
en: Remove Bone from Bone Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﯼﮉﮨ ﮯﺳ ﮟﯾﺩ ﺎﭩﮨ

en: Unassign the named bone from this bone collection
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﯼﮉﮨ ﺩﺰﻣﺎﻧ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﯼﮉﮨ ﺱﺍ

en: Name of the bone to unassign from the collection; empty to use the active bone
ur: ﯽﻟﺎﺧ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﮯﺳ ﮧﻋﻮﻤﺠﻣ

en: Copy Bone colors from the active bone to all selected bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﯼﮉﮨ ﻝﺎﻌﻓ

en: Pose Bone
ur: ﻥﻮﺑ ﺯﻮﭘ

en: Copy Pose Bone colors from the active pose bone to all selected pose bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘ

[ctx: Operator]
en: Delete Selected Bone(s)
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Remove selected bones from the armature
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﭽﯿﻣﺭﺁ

[ctx: Operator]
en: Dissolve Selected Bone(s)
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Dissolve selected bones from the armature
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﭽﯿﻣﺭﺁ

[ctx: Operator]
en: Duplicate Selected Bone(s)
ur: ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Make copies of the selected bones within the same armature
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁ ﯽﺳﺍ

en: Flip Names
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧ

en: Try to flip names of the bones, if possible, instead of adding a number extension
ur: ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﺮﺒﻤﻧ ،ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﭩﻠﭘ ﻮﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Make copies of the selected bones within the same armature and move them
ur: ﮟﯾﺩ ﺖﮐﺮﺣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁ ﯽﺳﺍ

en: Duplicate Selected Bone(s)
ur: ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Move
ur: ﻞﻘﺘﻨﻣ

en: Move selected items
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Extrude
ur: ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ

en: Create new bones from the selected joints
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﺌﻧ ﮯﺳ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣ

en: Forked
ur: ﺎﭩﻧﺎﮐ

[ctx: Operator]
en: Extrude Forked
ur: ﺎﻨﻟﺎﮑﻧ ﮉﮐﺭﻮﻓ

en: Create new bones from the selected joints and move them
ur: ﮟﯾﺩ ﺖﮐﺮﺣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﺌﻧ ﮯﺳ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Fill Between Joints
ur: ﮟﯾﺮﮭﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﮌﻮﺟ

en: Add bone between selected joint(s) and/or 3D cursor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺳﺮﮐ 3D ﺎﯾ/ﺭﻭﺍ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Flip Names
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧ

en: Flips (and corrects) the axis suffixes of the names of selected bones
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﺭﻭﺍ) ﮯﮨ ﺎﺘﭩﻠﭘ ﻮﮐ ﮞﻮﻘﺣﻻ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Strip Numbers
ur: ﺯﺮﺒﻤﻧ ﯽﭩﭘ

en: Try to remove right-most dot-number from flipped names.
    Warning: May result in incoherent naming in some cases
ur: ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮧﺠﯿﺘﻧ ﺎﮐ ﮯﻨﮭﮐﺭ ﻡﺎﻧ ﻁﻮﺑﺮﻣ ﺮﯿﻏ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ :ﮓﻨﻧﺭﺍﻭ n۔ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﺮﺒﻤﻧ ﮟﯿﺋﺍﺩ ﮯﺳ ﮞﻮﻣﺎﻧ ﮯﺌﮔ ﮯﯿﮐ ﭗﻠﻓ

[ctx: Operator]
en: Hide Selected
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣ

en: Tag selected bones to not be visible in Edit Mode
ur: ﮟﯾﺮﮐ ﮓﯿﭨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﮧﻧ ﺮﻈﻧ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Unselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Hide unselected rather than selected
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

en: Name of the rig type to generate a sample of
ur: ﻡﺎﻧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺎﯿﺗ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Move to Collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Move bones to a collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Index of the collection to move selected bones to. When the operator should create a new bone collection, do not include this parameter and pass new_collection_name
ur: ﮟﯾﺮﮐ ﺱﺎﭘ new_collection_name ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺱﺍ ﻮﺗ ﮯﯿﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﺎﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺐﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Name of a to-be-added bone collection. Only pass this if you want to create a new bone collection and move the selected bones to it. To move to an existing collection, do not include this parameter and use collection_index
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﯾﮉﻧﺍ_ﮧﻋﻮﻤﺠﻣ ﺭﻭﺍ ﺮﭩﯿﻣﺍﺮﯿﭙںﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﮯﺳﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ .ﮞﺎﯾﮉﮨ ﯽﮐ ﺱﺎںﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮩﭘﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮮﮌﻮﺟ

[ctx: Operator]
en: Clear Parent
ur: ﻦﯾﺪﻟﺍﻭ ﺢﺿﺍﻭ

en: Remove the parent-child relationship between selected bones and their parents
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﮯﭽﺑ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Clear Type
ur: ﻢﺴﻗ ﻑﺎﺻ

en: What way to clear parenting
ur: ﮧﻘﯾﺮﻃ ﺎﯿﮐ ﺎﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: Clear Parent
ur: ﻦﯾﺪﻟﺍﻭ ﺢﺿﺍﻭ

en: Disconnect Bone
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﯼﮉﮨ

[ctx: Operator]
en: Make Parent
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ

en: Set the active bone as the parent of the selected bones
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ ﻝﺎﻌﻓ

en: Type of parenting
ur: ﻢﺴﻗ ﯽﮐ ﺵﺭﻭﺮﭘ

en: Keep Offset
ur: ﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Reveal Hidden
ur: ﺎﻧﺮﮐ ﺮﮨﺎﻇ ﮦﺪﯿﺷﻮﭘ

en: Reveal all bones hidden in Edit Mode
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﯽﺋﻮﮨ ﯽﭙﮭﭼ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: (undocumented operator)
ur: (ﺮﭩﯾﺮﭘﺁ ﯼﺰﯾﻭﺎﺘﺳﺩ ﺮﯿﻏ)

en: Row
ur: ﺭﺎﻄﻗ

en: Make this collection active
ur: ﻝﺎﻌﻓ ﮧﻋﻮﻤﺠﻣ this ﮟﯿﺋﺎﻨﺑ

en: Upgrade the metarig from bone layers to bone collections
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮏﺗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣ

en: Validate references from rig component settings to bone collections.
    Always run this both before and after joining two metarig armature objects into one to avoid glitches
ur: ۔ﮟﯿﺋﻼﭼ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻭﺩ ﮯﺳﺍ ﮧﺸﯿﻤﮨ
    ۔ﮧﻋﻮﻤﺠﻣ۔ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮏﺗ ﯼﮉﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ءﺍﺰﺟﺍ ﮒﺭglitches ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ armature ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ metarig

[ctx: Operator]
en: Clear Roll
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻝﻭﺭ

en: Clear roll for selected bones
ur: ﻝﻭﺭ ﻑﺎﺻ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: (De)select All
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ (ﯼﮈ)

en: Toggle selection status of all bones
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Select immediate parent/children of selected bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﯼﺭﻮﻓ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Select Parent
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: Select Child
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﭽﺑ

en: Extend the selection
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

en: Deselect those bones at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻦﺠﯾﺭ ﻦﺸﮑﯿﻠﺳ ﺮﮨ

[ctx: Operator]
en: Select Linked All
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺁ ﮉﮑﻨﻟ

en: Select all bones linked by parent/child connections to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﻦﺸﮑﻨﮐ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: All Forks
ur: ﺲﮐﺭﻮﻓ ﻡﺎﻤﺗ

en: Follow forks in the parents chain
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺲﮐﺭﻮﻓ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: (De)select bones linked by parent/child connections under the mouse cursor
ur: (De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻦﺸﮑﻨﮐ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Select Mirror
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻨﯿﺋﺁ

en: Mirror the bone selection
ur: ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﯼﮉﮨ

en: Active Only
ur: ﻝﺎﻌﻓ ﻑﺮﺻ

en: Only operate on the active bone
ur: ﮟﯾﺮﮐ ﻡﺎﮐ ﺮﭘ ﯼﮉﮨ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Select those bones connected to the initial selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﯽﺋﺍﺪﺘﺑﺍ

[ctx: Operator]
en: Select Similar
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺡﺮﻃ ﯽﺳﺍ

en: Select similar bones by property types
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﺡﺮﻃ ﯽﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﺩﺍﺪﯿﺋﺎﺟ

en: Immediate Children
ur: ﮯﭽﺑ ﯼﺭﻮﻓ

en: Siblings
ur: ﯽﺋﺎﮭﺑ ﻦﮩﺑ

en: Direction (Y Axis)
ur: (ﺭﻮﺤﻣ Y) ﺖﻤﺳ

en: Prefix
ur: ﮧﻘﺑﺎﺳ

en: Suffix
ur: ﮧﻘﺣﻻ

[ctx: Operator]
en: Separate Bones
ur: ﮞﺎﯾﮉﮨ ﮦﺪﺤﯿﻠﻋ

en: Isolate selected bones into a separate armature
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﺮﭽﯿﻣﺭﺁ ﮓﻟﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Pick Shortest Path
ur: ﮟﯿﻨﭼ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Select shortest path between two bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﻭﺩ

[ctx: Operator]
en: Split
ur: ﻢﯿﺴﻘﺗ

en: Split off selected bones from connected unselected bones
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Subdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Break selected bones into chains of smaller bones
ur: ﮟﯾﺩ ﮌﻮﺗ ﮟﯿﻣ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﯽﭨﻮﮭﭼ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Number of Cuts
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﺗﻮﭩﮐ

[ctx: Operator]
en: Switch Direction
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺖﻤﺳ

en: Change the direction that a chain of bones points in (head and tail swap)
ur: (ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻡﺩ ﺭﻭﺍ ﺮﺳ) ﮯﮨ ﯽﺗﺮﮐ ﮦﺭﺎﺷﺍ ﺮﯿﺠﻧﺯ ﮏﯾﺍ ﯽﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻤﺳ ﺱﺍ

[ctx: Operator]
en: Symmetrize
ur: ﺎﻧﺮﮐ ﮓﻨﮨﺁ ﻢﮨ

en: Enforce symmetry, make copies of the selection or use existing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ،ﮟﯾﺮﮐ ﺬﻓﺎﻧ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ

en: Bone Colors
ur: ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Which sides to copy from and to (when both are selected)
ur: (ﮯﺋﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻧﻭﺩ ﺐﺟ) ﮯﮨ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺭﻭﺍ ﮯﺳ ﺯﮉﯿﺋﺎﺳ ﻦﮐ

en: -X to +X
ur: -X ﮯﺳ +X

en: Set this pose Action as active Action on the active Object
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ ﺱﺍ

[ctx: Operator]
en: Copy to Asset Library
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Copy the current .blend file into an Asset Library. Only works on standalone .blend files (i.e. when no other files are referenced)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﺐﺟ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﮞﻮﻠﺋﺎﻓ blend. ﮉﻨﯿﭩﺳﺍ ﻑﺮﺻ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﯾﺮﺒﯿﺋﻻ ﮧﺛﺎﺛﺍ ﻮﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ

en: Check Existing
ur: ﮟﯾﺮﮐ ﮏﯿﭼ ﮦﺩﻮﺟﻮﻣ

en: Check and warn on overwriting existing files
ur: ﮟﯾﺮﮐ ﮧﯿﺒﻨﺗ ﺮﭘ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﭼ

en: Automatically determine display type for files
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ

en: Short List
ur: ﺖﺳﺮﮩﻓ ﺮﺼﺘﺨﻣ

en: Display files as short list
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﺮﺼﺘﺨﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Long List
ur: ﺖﺳﺮﮩﻓ ﯽﺒﻤﻟ

en: Display files as a detailed list
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯽﻠﯿﺼﻔﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: File Browser Mode
ur: ﮈﻮﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: The setting for the file browser mode to load a .blend file, a library or a special file
ur: .blend ﺐﯿﺗﺮﺗ ﯽﮐ ﮈﻮﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﯽﺻﻮﺼﺧ ﺎﯾ ﯼﺮﯾﺮﺒﺋﻻ ،ﻞﺋﺎﻓ

en: Path to file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Filter Alembic files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺎﮑﯿﮭﺑ

en: Filter archive files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻮﯿﺋﺎﮐﺭﺁ

en: Filter .blend files
ur: .blend ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter btx files
ur: btx ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter font files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭧﻧﻮﻓ

en: Filter image files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Filter movie files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﻢﻠﻓ

en: Filter OBJ files
ur: OBJ ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter Python files
ur: Python ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter sound files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﺯﺍﻭﺁ

en: Filter text files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭧﺴﮑﯿﭨ

en: Filter USD files
ur: USD ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Filter OpenVDB volume files
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: Hide Operator Properties
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﯾﺮﭘﺁ

en: Collapse the region displaying the operator settings
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮯﻄﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﯾﺮﭘﺁ

en: File sorting mode
ur: ﮈﻮﻣ ﺎﮐ ﮯﻨﭩﻧﺎﮭﭼ ﻞﺋﺎﻓ

[ctx: Operator]
en: Delete Asset Catalog
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

en: Remove an asset catalog from the asset library (contained assets will not be affected and show up as unassigned)
ur: (ﮯﮔ ﮞﻮﮨ ﺮﮨﺎﻇ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﺭﻭﺍ ﮯﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺛﺎﺛﺍ ﻞﻤﺘﺸﻣ) ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮒﻼﭩﯿﮐ ﯽﮐ ﮧﺛﺎﺛﺍ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮧﺛﺎﺛﺍ

en: Catalog ID
ur: ID ﮒﻼﭩﯿﮐ

en: ID of the catalog to delete
ur: ID ﯽﮐ ﮒﻼﭩﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ

[ctx: Operator]
en: New Asset Catalog
ur: ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ ﺎﯿﻧ

en: Create a new catalog to put assets in
ur: ﮟﯿﺋﺎﻨﺑ ﮒﻼﭩﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮯﺛﺎﺛﺍ

en: Parent Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻦﯾﺪﻟﺍﻭ

en: Optional path defining the location to put the new catalog under
ur: ﮧﺘﺳﺍﺭ ﯼﺭﺎﯿﺘﺧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺌﻧ

[ctx: Operator]
en: Redo Catalog Edits
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐ

en: Redo the last undone edit to the asset catalogs
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺪﺷ ﺩﺭ ﯼﺮﺧﺁ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

[ctx: Operator]
en: Undo Catalog Edits
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐ

en: Undo the last edit to the asset catalogs
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﺧﺁ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

[ctx: Operator]
en: Store undo snapshot for asset catalog edits
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﭦﺎﺷ ﭗﯿﻨﺳﺍ ﻭﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

en: Store the current state of the asset catalogs in the undo buffer
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ ﮟﯿﻣ ﺮﻔﺑ ﻭﮉﻧﺍ

[ctx: Operator]
en: Save Asset Catalogs
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

en: Make any edits to any catalogs permanent by writing the current set up to the asset library
ur: ﮟﯾﺮﮐ ﻞﻘﺘﺴﻣ ﺮﮐ ﮫﮑﻟ ﭖﺍ ﭧﯿﺳ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐ

[ctx: Operator]
en: Clear Asset
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍ

en: Delete all asset metadata and turn the selected asset data-blocks back into normal data-blocks
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﺲﭘﺍﻭ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗ

en: Set Fake User
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻑﺭﺎﺻ ﯽﻠﻌﺟ

en: Ensure the data-block is saved, even when it is no longer marked as asset
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﻧ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﮯﺳﺍ ﺐﺟ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ،ﮯﮨ ﻅﻮﻔﺤﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ

[ctx: Operator]
en: Clear Single Asset
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍ ﺪﺣﺍﻭ

en: Delete all asset metadata and turn the asset data-block back into a normal data-block
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Refresh Asset Library
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Reread assets and asset catalogs from the asset library on disk
ur: ﮟﯿﮬﮍﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺭﻭﺍ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺩﻮﺟﻮﻣ ﺮﭘ ﮏﺳﮈ

[ctx: Operator]
en: Mark as Asset
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Enable easier reuse of selected data-blocks through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻥﺎﺳﺁ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮯﺳ ﺩﺪﻣ ﯽﮐ (ﺰﮕﯿﭨ ﺭﻭﺍ ﻞﯿﺼﻔﺗ ،ﻮﯾﻮﯾﺮﭘ  ﮯﺴﯿﺟ) ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Mark as Single Asset
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍ ﻞﮕﻨﺳ

en: Enable easier reuse of a data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻥﺎﺳﺁ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ،ﮯﺳ ﺩﺪﻣ ﯽﮐ (ﺰﮕﯿﭨ ﺭﻭﺍ ﻞﯿﺼﻔﺗ ،ﻮﯾﻮﯾﺮﭘ  ﮯﺴﯿﺟ) ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Point 1
ur: 1 ﭧﻨﺋﺍﻮﭘ

en: Point 2
ur: 2 ﭧﻨﺋﺍﻮﭘ

[ctx: Operator]
en: Add Boid Rule
ur: Boid ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﻮﺻﺍ

en: Add a boid rule to the current boid state
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﻮﺻﺍ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﻟﺎﺣ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Remove Boid Rule
ur: Boid ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻝﻮﺻﺍ

en: Delete current boid rule
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﻮﺻﺍ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Move Down Boid Rule
ur: Boid ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﻝﻮﺻﺍ

en: Move boid rule down in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻝﻭﺭ ﮉﺋﺍﻮﺑ

[ctx: Operator]
en: Move Up Boid Rule
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﻮﺻﺍ ﮉﺋﻮﺑ

en: Move boid rule up in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻝﻭﺭ ﮉﺋﺍﻮﺑ

[ctx: Operator]
en: Add Boid State
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ

en: Add a boid state to the particle system
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﭩﺳ ﮉﯿﺋﺍﻮﺑ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Remove Boid State
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ

en: Delete current boid state
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﻟﺎﺣ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Move Down Boid State
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ

en: Move boid state down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Move Up Boid State
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ

en: Move boid state up in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Activate Brush Asset
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ

en: Activate a brush asset as current sculpt and paint tool
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﺵﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺁ ﮯﮐ ﭧﻨﯿﭘ ﺭﻭﺍ ﮧﻤﺴﺠﻣ ﮦﺩﻮﺟﻮﻣ

en: Asset Library Identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Asset Library Type
ur: ﻢﺴﻗ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Relative Asset Identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮧﺛﺎﺛﺍ ﺭﺍﺩ ﮧﺘﺷﺭ

[ctx: Operator]
en: Delete Brush Asset
ur: ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Delete the active brush asset
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻝﺎﻌﻓ

[ctx: Operator]
en: Edit Metadata
ur: ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

en: Edit asset information like the catalog, preview image, tags, or author
ur: ﻒﻨﺼﻣ ﺎﯾ ،ﺰﮕﯿﭨ ،ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ،ﮒﻼﭩﯿﮐ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮧﺛﺎﺛﺍ

en: The asset's catalog path
ur: ﮧﺘﺳﺍﺭ ﮒﻼﭩﯿﮐ ﺎﮐ ﮧﺛﺎﺛﺍ

[ctx: Operator]
en: Load Preview Image
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ

en: Choose a preview image for the brush
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ

en: Enable Multi-View
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻮﯾﻭ ﯽﭩﻠﻣ

[ctx: Operator]
en: Revert Brush Asset
ur: ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭ

en: Revert the active brush settings to the default values from the asset library
ur: ﮟﯿﺋﺎﭨﻮﻟ ﺮﭘ ﺭﺍﺪﻗﺍ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﻝﺎﻌﻓ

en: Update the active brush asset in the asset library with current settings
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Save as Brush Asset
ur: ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ

en: Save a copy of the active brush asset into the default asset library, and make it the active brush
ur: ﮟﯿﺋﺎﻨﺑ ﺵﺮﺑ ﻝﺎﻌﻓ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﭧﻟﺎﻔﯾﮈ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻝﺎﻌﻓ

en: Asset library used to store the new brush
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺵﺮﺑ ﮯﺌﻧ

en: Catalog to use for the new asset
ur: ﮒﻼﭩﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺌﻧ

en: Name for the new brush asset
ur: ﻡﺎﻧ ﺎﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮯﺌﻧ

[ctx: Operator]
en: Scale Sculpt/Paint Brush Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﭧﻨﯿﭘ/ﭧﭙﻠﮑﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Change brush size by a scalar
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﻠﯿﮑﺳﺍ

en: Scalar
ur: ﺮﻠﯿﮑﺳﺍ

en: Factor to scale brush size by
ur: ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ

[ctx: Operator]
en: Stencil Brush Control
ur: ﻝﻭﺮﭩﻨﮐ ﺵﺮﺑ ﻞﺴﻨﯿﭩﺳ

en: Control the stencil brush
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺵﺮﺑ ﻞﺴﻨﯿﭩﺳ

[ctx: Operator]
en: Image Aspect
ur: ﻮﻠﮩﭘ ﯼﺮﯾﻮﺼﺗ

en: When using an image texture, adjust the stencil size to fit the image aspect ratio
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﻮﻠﮩﭘ ﮯﮐ ﺮﯾﻮﺼﺗ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Modify Mask Stencil
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ

en: Modify either the primary or mask stencil
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﺎﯾ ﯼﺩﺎﯿﻨﺑ

en: Use Repeat
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ

en: Use repeat mapping values
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻮﯿﻠﯾﻭ ﮓﻨﭙﯿﻣ ﭧﯿﭙﯾﺭ

en: Use Scale
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Use texture scale values
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺧﺎﺳ

[ctx: Operator]
en: Reset Transform
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Reset the stencil transformation to the default
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻞﺴﻨﯿﭩﺳ

[ctx: Operator]
en: Clear Filter
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﭩﻠﻓ

en: Clear the search filter
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺮﭩﻠﻓ ﮯﮐ ﺵﻼﺗ

[ctx: Operator]
en: Context Menu
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Display properties editor context_menu
ur: ﻮﻨﯿﻣ_ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﻠﭙﺳﮈ

[ctx: Operator]
en: Accept
ur: ﮟﯾﺮﮐ ﻝﻮﺒﻗ

en: Open a directory browser, hold Shift to open the file, Alt to browse containing directory
ur: ﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Directory of the file
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﮐ ﻞﺋﺎﻓ

en: Select the file relative to the blend file
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﺋﺎﻓ ﮧﻘﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Open a file browser, hold Shift to open the file, Alt to browse containing directory
ur: ﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

[ctx: Operator]
en: Filter
ur: ﺮﭩﻠﻓ

en: Start entering filter text
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﭧﺴﮑﯿﭨ ﺮﭩﻠﻓ

[ctx: Operator]
en: Toggle Pin ID
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﻦﭘ

en: Keep the current data-block displayed
ur: ﮟﯿﮭﮐﺭ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ

en: Add an override layer to the archive
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮏﯾﺍ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ

[ctx: Operator]
en: Move layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ

en: Move layer in the list, layers further down the list will overwrite data from the layers higher up
ur: ﯽﮔ ﮟﯾﺩ ﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﺮﭘﻭﺍ ﮟﯿﮩﺗ ﯽﮐ ﮯﭽﯿﻧ ﺪﯾﺰﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ،ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Direction to move the active vertex group towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺎﺟ ﮯﻟ ﻑﺮﻃ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Remove an override layer from the archive
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ

[ctx: Operator]
en: Open Cache File
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺶﯿﮐ

en: Load a cache file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﺶﯿﮐ

[ctx: Operator]
en: Refresh Archive
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﯿﺋﺎﮐﺭﺁ

en: Update objects paths list with new data from the archive
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﺘﺳﺍﺭ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﮯﺌﻧ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ

en: Name of the preset, used to make the path name
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻡﺎﻧ ﺎﮐ ﮯﺘﺳﺍﺭ ،ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﺶﯿﭘ

en: Include Focal Length
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ

en: Include focal length into the preset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﮟﯿﻣ ﭧﯿﺳ ﺶﯿﭘ

[ctx: Operator]
en: Add Marker
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ

en: Place new marker at specified location
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﺹﻮﺼﺨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﺌﻧ

en: Location of marker on frame
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ

[ctx: Operator]
en: Add Marker at Click
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺮﭘ ﮏﻠﮐ

en: Place new marker at the desired (clicked) position
ur: ﮟﯿﮭﮐﺭ ﺮﭘ  ﻡﺎﻘﻣ  (ﮦﺪﺷ ﮏﻠﮐ) ﮧﺑﻮﻠﻄﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﺌﻧ

[ctx: Operator]
en: Add Marker and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ

en: Add new marker and move it on movie
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﯼﻭﻮﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺎﯿﻧ

en: Add Marker
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ

[ctx: Operator]
en: Add Marker and Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﺮﮐﺭﺎﻣ

en: Add new marker and slide it with mouse until mouse button release
ur: ﻮﮨ ﮧﻧ ﯼﺭﺎﺟ ﻦﭩﺑ ﺱﺅﺎﻣ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺎﯿﻧ

[ctx: Operator]
en: Apply Solution Scale
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ  ﻞﺣ

en: Apply scale on solution itself to make distance between selected tracks equals to desired
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﺮﭘ ﻞﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺑﺍﺮﺑ ﮯﮐ ﮧﺑﻮﻠﻄﻣ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﺮﭩﭘ ﺐﺨﺘﻨﻣ

en: Distance between selected tracks
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Average Tracks
ur: ﺲﮑﯾﺮﭨ ﻂﺳﻭﺍ

en: Average selected tracks into active
ur: ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻂﺳﻭﺍ ﮟﯿﻣ ﻝﺎﻌﻓ

[ctx: MovieClip]
en: Keep Original
ur: ﮟﯿﮭﮐﺭ ﻞﺻﺍ

en: Keep original tracks
ur: ﮟﯿﮭﮐﺭ ﮏﯾﺮﭨ ﻞﺻﺍ

[ctx: Operator]
en: Clean Tracks
ur: ﮞﻮﯾﺮﭩﭘ ﻑﺎﺻ

en: Clean tracks with high error values or few frames
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺪﻨﭼ ﺎﯾ ﺯﻮﯿﻠﯾﻭ ﺭﺮﯾﺍ ﯽﺋﺎﮨ

en: Affect tracks which have a larger reprojection error
ur: ﮯﮨ ﮦﺩﺎﯾﺯ ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍ

en: Affect tracks which are tracked less than the specified number of frames
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮏﯾﺮﭨ ﻢﮐ ﮯﺳ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻮﮐ ﻦﺟ ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍ

[ctx: Operator]
en: Clear Solution
ur: ﻞﺣ ﺢﺿﺍﻭ

en: Clear all calculated data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﯽﺑﺎﺴﺣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Clear Track Path
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﮏﯾﺮﭨ

en: Clear tracks after/before current position or clear the whole track
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮏﯾﺮﭨ ﮮﺭﻮﭘ ﺎﯾ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮯﻠﮩﭘ/ﺪﻌﺑ ﮯﮐ  ﻡﺎﻘﻣ  ﮦﺩﻮﺟﻮﻣ

en: Clear action to execute
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﺢﺿﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ

en: Clear Up To
ur: ﻮﭨ ﭖﺍ  ﺕﺮﭘ ﮎ

en: Clear path up to current frame
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﮏﺗ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Clear Remained
ur: ﺎﯿﮔ ﮦﺭ ﻑﺎﺻ

en: Clear path at remaining frames (after current)
ur: (ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ) ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯽﻗﺎﺑ

en: Clear All
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗ

en: Clear the whole path
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﺍﺭﻮﭘ

en: Clear Active
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻝﺎﻌﻓ

en: Clear active track only instead of all selected tracks
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Copy Tracks
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺲﮑﯾﺮﭨ

en: Copy the selected tracks to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Create Plane Track
ur: ﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨ ﺎﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ

en: Create new plane track out of selected point tracks
ur: ﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨ ﺎﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺎﯿﻧ ﮯﺳ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set 2D Cursor
ur: 2D ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ

en: Set 2D cursor location
ur: 2D ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ

en: Cursor location in normalized clip coordinates
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭗﻠﮐ ﻡﺎﻋ

[ctx: Operator]
en: Delete Marker
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ

en: Delete marker for current frame from selected tracks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Track
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ

en: Delete selected tracks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Detect Features
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ

en: Automatically detect features and place markers to track
ur: ﮟﯿﮭﮐﺭ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Only features further than margin pixels from the image edges are considered
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮯﮔﺁ ﮯﺳ ﺰﻠﺴﮑﭘ ﻦﺟﺭﺎﻣ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺮﯾﻮﺼﺗ ﻑﺮﺻ

en: Minimal distance accepted between two features
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻮﺒﻗ ﮧﻠﺻﺎﻓ ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻭﺩ

en: Placement
ur: ﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ

en: Placement for detected features
ur: ﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﮯﻨﻠﭼ ﮧﺘﭘ

en: Whole Frame
ur: ﻢﯾﺮﻓ ﺍﺭﻮﭘ

en: Place markers across the whole frame
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﮮﺭﻮﭘ

en: Inside Annotated Area
ur: ﺭﺪﻧﺍ ﮯﮐ ﮯﻗﻼﻋ ﮦﺪﺷ ﺢﯾﺮﺸﺗ

en: Place markers only inside areas outlined with the Annotation tool
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻥﺎﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ  ﺢﯾﺮﺸﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻗﻼﻋ ﻥﺍ ﻑﺮﺻ ﺮﮐﺭﺎﻣ

en: Outside Annotated Area
ur: ﺮﮨﺎﺑ ﮯﺳ ﮯﻗﻼﻋ ﮦﺪﺷ ﺢﯾﺮﺸﺗ

en: Place markers only outside areas outlined with the Annotation tool
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻥﺎﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ  ﯽﺤﯾﺮﺸﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﻥﺍ ﻑﺮﺻ ﺮﮐﺭﺎﻣ

en: Threshold level to consider feature good enough for tracking
ur: ﻝﻮﯿﻟ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﺠﻤﺳ ﺎﮭﭼﺍ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﺖﯿﺻﻮﺼﺧ

[ctx: Operator]
en: Disable Markers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺯﺮﮐﺭﺎﻣ

en: Disable/enable selected markers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ/ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Disable action to execute
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ

en: Disable selected markers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Enable selected markers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Toggle disabled flag for selected markers
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻢﭼﺮﭘ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Channel
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﻨﯿﭼ

en: Select movie tracking channel
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﻨﯿﭼ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Extend selection rather than clearing the existing selection
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Mouse location to select channel
ur: ﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﻨﯿﭼ

en: Track Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﮏﯾﺮﭨ

en: Filter Threshold to select problematic tracks
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﮯﻟﺍﻭ ﯽﻧﺎﺸﯾﺮﭘ

[ctx: Operator]
en: Jump to Frame
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ

en: Jump to special frame
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﺻﻮﺼﺧ

en: Position to jump to
ur: ﻡﺎﻘﻣ  ﯽﮐ ﮯﻧﺩﻮﮐ

en: Jump to start of current path
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺩﻮﺟﻮﻣ

en: Jump to end of current path
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺩﻮﺟﻮﻣ

en: Previous Failed
ur: ﻡﺎﮐﺎﻧ ﻼﮭﭽﭘ

en: Jump to previous failed frame
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﻡﺎﮐﺎﻧ ﮯﻠﮭﭽﭘ

en: Next Failed
ur: ﻡﺎﮐﺎﻧ ﻼﮔﺍ

en: Jump to next failed frame
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﻡﺎﮐﺎﻧ ﮯﻠﮔﺍ

[ctx: Operator]
en: Center Current Frame
ur: ﻢﯾﺮﻓ ﭧﻧﺮﮐ ﺮﭩﻨﯿﺳ

en: Scroll view so current frame would be centered
ur: ﻮﮨ ﮟﯿﻣ ﺰﮐﺮﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮧﮐﺎﺗ ﻮﯾﻭ ﻝﻭﺮﮑﺳﺍ

[ctx: Operator]
en: Delete Curve
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﺧ

en: Delete track corresponding to the selected curve
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Knot
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺮﮔ

en: Delete curve knots
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮟﯿﮨﺮﮔ  ﻢﺧ

[ctx: Operator]
en: Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Select graph curves
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ  ﮟﯿﻤﺧ ﻑﺍﺮﮔ

en: Mouse location to select nearest entity
ur: ﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﺘﺴﮨ ﯽﺒﯾﺮﻗ

[ctx: Operator]
en: (De)select All Markers
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ(ﯼﮈ)

en: Change selection of all markers of active track
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻭﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ ﮯﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Select curve points using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

en: View all curves in editor
ur: ﮟﯿﮭﮑﯾﺩ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ

[ctx: Operator]
en: Hide Tracks
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘ

en: Hide selected tracks
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Hide unselected tracks
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Hide Tracks Clear
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘ

en: Clear hide selected tracks
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮏﯾﺮﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Join Tracks
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﮑﯾﺮﭨ

en: Join selected tracks
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Delete a keyframe from selected tracks at current frame
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Insert a keyframe to selected tracks at current frame
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Toggle Lock Selection
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻞﻔﻗ

en: Toggle Lock Selection option of the current clip editor
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﻦﺸﮑﯿﻠﺳ ﻞﻔﻗ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Lock Tracks
ur: ﺲﮑﯾﺮﭨ ﮎﻻ

en: Lock/unlock selected tracks
ur: ﮟﯾﺮﮐ ﮎﻼﻧﺍ/ﮎﻻ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Lock action to execute
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ

en: Lock selected tracks
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﺐﺨﺘﻨﻣ

en: Unlock
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ

en: Unlock selected tracks
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Toggle locked flag for selected tracks
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻢﭼﺮﭘ ﻞﻔﻘﻣ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Clip Mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﭗﻠﮐ

en: Set the clip interaction mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﺎﮐ ﻞﻣﺎﻌﺗ ﮯﮐ ﭗﻠﮐ

[ctx: MovieClip]
en: Mode
ur: ﮈﻮﻣ

en: Show tracking and solving tools
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﻮﭨ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺭﻭﺍ ﮓﻨﮑﯾﺮﭨ

[ctx: MovieClip]
en: Mask
ur: ﮏﺳﺎﻣ

en: Show mask editing tools
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﻮﭨ ﺐﺗﺮﻣ  ﮏﺳﺎﻣ

[ctx: Operator]
en: New Image from Plane Marker
ur: ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ

en: Create new image from the content of the plane marker
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﺮﮐﺭﺎﻣ ﮦﺭﺎﯿﻃ

[ctx: Operator]
en: Open Clip
ur: ﮟﯿﻟﻮﮭﮐ ﭗﻠﮐ

en: Load a sequence of frames or a movie file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﯼﻭﻮﻣ ﺎﯾ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

en: Automatically determine sort method for files
ur: ﮟﯾﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ

[ctx: Operator]
en: Paste Tracks
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘ

en: Paste tracks from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Prefetch Frames
ur: ﺰﻤﯾﺮﻓ ﭻﯿﻓ ﯼﺮﭘ

en: Prefetch frames from disk for faster playback/tracking
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﻢﯾﺮﻓ ﮯﺳ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ/ﮏﯿﺑ ﮯﻠﭘ ﺰﯿﺗ

[ctx: Operator]
en: Rebuild Proxy and Timecode Indices
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ

en: Rebuild all selected proxies and timecode indices in the background
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺭﻭﺍ ﺰﯿﺴﮐﺍﺮﭘ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

[ctx: Operator]
en: Refine Markers
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣ

en: Refine selected markers positions by running the tracker from track's reference to current frame
ur: ﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﺮﮐ ﻼﭼ ﮏﺗ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﮏﯾﺮﭨ ﻮﮐ ﺮﮑﯾﺮﭨ

en: Backwards
ur: ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ

en: Do backwards tracking
ur: ﮟﯾﺮﮐ ﮓﻨﮑﯾﺮﭨ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ

[ctx: Operator]
en: Reload Clip
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﭗﻠﮐ

en: Reload clip
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﭗﻠﮐ

en: Select tracking markers
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ

en: Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
ur: ﮯﮨ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ 1.0 ﮯﺳ 0.0 ،ﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣ

en: Change selection of all tracking markers
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﻡﺎﻤﺗ

en: Select markers using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

en: Select markers using circle selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮧﻘﻠﺣ

[ctx: Operator]
en: Select Grouped
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺪﺷ ﮦﻭﺮﮔ

en: Select all tracks from specified group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﻡﺎﻤﺗ ﮯﺳ ﮦﻭﺮﮔ ﺹﻮﺼﺨﻣ

en: Keyframed Tracks
ur: ﺲﮑﯾﺮﭨ ﮦﺪﺷ ﻢﯾﺮﻓ ﯽﮐ

en: Select all keyframed tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﮯﻟﺍﻭ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Estimated Tracks
ur: ﺲﮑﯾﺮﭨ ﯽﻨﯿﻤﺨﺗ

en: Select all estimated tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﯽﻨﯿﻤﺨﺗ ﻡﺎﻤﺗ

en: Tracked Tracks
ur: ﺲﮑﯾﺮﭨ ﮦﺪﺷ ﮏﯾﺮﭨ

en: Select all tracked tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﮦﺪﺷ ﮏﯾﺮﭨ ﻡﺎﻤﺗ

en: Locked Tracks
ur: ﺲﮑﯾﺮﭨ ﻞﻔﻘﻣ

en: Select all locked tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻞﻔﻘﻣ ﻡﺎﻤﺗ

en: Disabled Tracks
ur: ﺲﮑﯾﺮﭨ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Select all disabled tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻡﺎﻤﺗ

en: Tracks with Same Color
ur: ﮏﯾﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﯽﮨ ﮏﯾﺍ

en: Select all tracks with same color as active track
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻡﺎﻤﺗ ﮯﮐ ﮓﻧﺭ ﯽﮨ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Failed Tracks
ur: ﺲﮑﯾﺮﭨ ﻡﺎﮐﺎﻧ

en: Select all tracks which failed to be reconstructed
ur: ﮯﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻡﺎﻤﺗ ﻥﺍ

en: Select markers using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺳﻻ

[ctx: Operator]
en: Set Axis
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﺴﮑﯾﺍ

en: Set the direction of a scene axis by rotating the camera (or its parent if present). This assumes that the selected track lies on a real axis connecting it to the origin
ur: ﮯﮨ ﺎﺗﮌﻮﺟ ﮯﺳ ﻞﺻﺍ ﮯﺳﺍ ﻮﺟ ﮯﮨ ﺮﭘ ﺭﻮﺤﻣ ﯽﻘﯿﻘﺣ ﮏﯾﺍ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺽﺮﻓ ﮧﯾ (ﮞﻮﮨ ﺩﻮﺟﻮﻣ ﺮﮔﺍ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﺎﯾ) ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﺮﮐ ﺎﻤﮭﮔ ﻮﮐ ﮮﺮﻤﯿﮐ

en: Axis to use to align bundle along
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻝﮉﻨﺑ

en: Align bundle align X axis
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ X ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻝﮉﻨﺑ

en: Align bundle align Y axis
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ Y ﻝﮉﻨﺑ ﮪﺪﯿﺳ

[ctx: Operator]
en: Set Origin
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺻﺍ

en: Set active marker as origin by moving camera (or its parent if present) in 3D space
ur: 3D ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﺮﮐ ﮮﺩ ﺖﮐﺮﺣ ﻮﮐ (ﻮﮨ ﺩﻮﺟﻮﻣ ﺮﮔﺍ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﺎﯾ) ﮦﺮﻤﯿﮐ ﮟﯿﻣ ﺲﯿﭙﺳﺍ

en: Use Median
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯾﮉﯿﻣ

en: Set origin to median point of selected bundles
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺻﺍ ﺮﭘ ﮧﻄﻘﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻟﮉﻨﺑ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Plane
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯿﻠﭘ

en: Set plane based on 3 selected bundles by moving camera (or its parent if present) in 3D space
ur: 3D ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯿﻠﭘ ﯽﻨﺒﻣ ﺮﭘ ﮞﻮﻟﮉﻨﺑ ﺐﺨﺘﻨﻣ 3 ﺮﮐ ﮮﺩ ﺖﮐﺮﺣ ﻮﮐ (ﻮﮨ ﺩﻮﺟﻮﻣ ﺮﮔﺍ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﺎﯾ) ﮦﺮﻤﯿﮐ ﮟﯿﻣ ﺲﯿﭙﺳﺍ

en: Plane to be used for orientation
ur: ﻦﯿﻠﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻔﻗﺍﻭ

en: Set floor plane
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯿﻠﭘ ﻝﺰﻨﻣ

en: Wall
ur: ﺭﺍﻮﯾﺩ

en: Set wall plane
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯿﻠﭘ ﺎﮐ ﺭﺍﻮﯾﺩ

[ctx: Operator]
en: Set Scale
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻧﺎﻤﯿﭘ

en: Set scale of scene by scaling camera (or its parent if present)
ur: ﮟﯾﺮﮐ ﺐﺗﺮﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐﻮﯾﻭ ﮯﻌﯾﺭﺫ ﮯﮐ (ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﻮﺗ ﻮﮨ ﺩﻮﺟﻮﻣ ﺮﮔﺍ ﺎﯾ) ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Set Scene Frames
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ

en: Set scene's start and end frame to match clip's start frame and length
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﺎﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﺭﻭﺍ ﻢﯾﺮﻓ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﭗﻠﮐ

[ctx: Operator]
en: Set Solution Scale
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﺣ

en: Set object solution scale using distance between two selected tracks
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﺣ ﮯﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﺮﭩﭘ ﺐﺨﺘﻨﻣ ﻭﺩ

[ctx: Operator]
en: Set Solver Keyframe
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﮐ ﺭﻮﻟﻮﺳ

en: Set keyframe used by solver
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Keyframe to set
ur: ﻢﯾﺮﻓ ﯽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ

[ctx: Operator]
en: Slide Marker
ur: ﺮﮐﺭﺎﻣ ﮉﯿﺋﻼﺳ

en: Slide marker areas
ur: ﮯﻗﻼﻋ ﮯﮐ ﺮﮐﺭﺎﻣ ﮉﯿﺋﻼﺳ

en: Offset in floating-point units, 1.0 is the width and height of the image
ur: ﮯﮨ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ 1.0 ،ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺲﭩﻧﻮﯾ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

[ctx: Operator]
en: Slide Plane Marker
ur: ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮉﯿﺋﻼﺳ

en: Slide plane marker areas
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﻟﺍﻭ ﻥﺎﺸﻧ ﮯﮐ ﻦﯿﻠﭘ

[ctx: Operator]
en: Solve Camera
ur: ﮟﯾﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐ

en: Solve camera motion from tracks
ur: ﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﮮﺮﻤﯿﮐ ﮯﺳ ﮞﻮﯾﺮﭩﭘ

[ctx: Operator]
en: Add Stabilization Tracks
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Add selected tracks to 2D translation stabilization
ur: 2D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻡﺎﮑﺤﺘﺳﺍ ﮧﻤﺟﺮﺗ

[ctx: Operator]
en: Remove Stabilization Track
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Remove selected track from translation stabilization
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ ﮧﻤﺟﺮﺗ

[ctx: Operator]
en: Add Stabilization Rotation Tracks
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Add selected tracks to 2D rotation stabilization
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻡﺎﮑﺤﺘﺳﺍ ﺵﺩﺮﮔ 2D ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Stabilization Rotation Track
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Remove selected track from rotation stabilization
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻡﺎﮑﺤﺘﺳﺍ ﺵﺩﺮﮔ

[ctx: Operator]
en: Select Stabilization Rotation Tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Select tracks which are used for rotation stabilization
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﮑﺤﺘﺳﺍ ﮯﮐ ﺵﺩﺮﮔ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﮦﻭ

[ctx: Operator]
en: Select Stabilization Tracks
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ

en: Select tracks which are used for translation stabilization
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﮑﺤﺘﺳﺍ ﮯﮐ ﮧﻤﺟﺮﺗ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﮦﻭ

[ctx: Operator]
en: Copy Color
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ

en: Copy color to all selected tracks
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﺮﭘ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Track Markers
ur: ﺮﮐﺭﺎﻣ ﮏﯾﺮﭨ

en: Track selected markers
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

en: Track Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﮏﯾﺮﭨ

en: Track marker during image sequence rather than single image
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﺮﮐﺭﺎﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

[ctx: Operator]
en: Add Tracking Object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮓﻨﮑﯾﺮﭨ

en: Add new object for tracking
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺎﯿﻧ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

[ctx: Operator]
en: Remove Tracking Object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨ

en: Remove object for tracking
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ

[ctx: Operator]
en: Update Image from Plane Marker
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺳ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ

en: Update current image used by plane marker from the content of the plane marker
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﮐﺭﺎﻣ ﮯﮐ ﻦﯿﻠﭘ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﺮﮐﺭﺎﻣ ﮯﮐ ﻦﯿﻠﭘ

en: View whole image with markers
ur: ﮟﯿﮭﮑﯾﺩ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Fit View
ur: ﻮﯾﻭ ﭧﻓ

en: Fit frame to the viewport
ur: ﮟﯾﺮﮐ ﭧﻓ ﻢﯾﺮﻓ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Center View to Cursor
ur: ﺮﺳﺮﮐ ﻮﭨ ﻮﯾﻭ ﺮﭩﻨﺳ

en: Center the view so that the cursor is in the middle of the view
ur: ﻮﮨ ﮟﯿﻣ ﭻﯿﺑ ﮯﮐﻮﯾﻭ ﺮﺳﺮﮐ ﮧﮐﺎﺗ ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: NDOF Pan/Zoom
ur: ﻡﻭﺯ/ﻦﯿﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

en: Use a 3D mouse device to pan/zoom the view
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺋﺍﻮﯾﮈ ﺱﺅﺎﻣ 3D ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﻭﺯ/ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Pan View
ur: ﻮﯾﻭ ﻦﯿﭘ

en: Pan the view
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣ

en: View all selected elements
ur: ﮟﯿﮭﮑﯾﺩ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: View Zoom
ur: ﮟﯿﮭﮑﯾﺩ ﻡﻭﺯ

en: Zoom in/out the view
ur: ﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣ

en: Zoom factor, values higher than 1.0 zoom in, lower values zoom out
ur: ﭦﺅﺁ ﻡﻭﺯ ﮟﯾﺭﺪﻗ ﻢﮐ ،ﻥﺍ ﻡﻭﺯ ﮦﺩﺎﯾﺯ ﮯﺳ 1.0 ﮟﯾﺭﺪﻗ ،ﺮﭩﮑﯿﻓ ﻡﻭﺯ

en: Use Mouse Position
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ

en: Allow the initial mouse position to be used
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Zoom In
ur: ﻥﺍ ﻡﻭﺯ

en: Zoom in the view
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣ

en: Cursor location in screen coordinates
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

[ctx: Operator]
en: Zoom Out
ur: ﭦﺅﺁ ﻡﻭﺯ

en: Zoom out the view
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣ

en: Cursor location in normalized (0.0 to 1.0) coordinates
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ (1.0 ﮯﺳ 0.0) ﮈﺰﺋﻼﻣﺭﺎﻧ

[ctx: Operator]
en: View Zoom Ratio
ur: ﮟﯿﮭﮑﯾﺩ ﺐﺳﺎﻨﺗ ﺎﮐ ﻡﻭﺯ

en: Set the zoom ratio (based on clip size)
ur: (ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﺋﺎﺳ ﭗﻠﮐ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺳﺎﻨﺗ ﺎﮐ ﻡﻭﺯ

en: Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﺋﻮﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺍ ﻡﻭﺯ ﻮﮐ ﮦﺩﺎﯾﺯ ،ﮯﮨ 1:1 1.0 ،ﻮﺸﯾﺭ ﻡﻭﺯ

[ctx: Operator]
en: Create New Collection
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ

en: Create an object collection from selected objects
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺸﮑﯿﻠﮐ ﮯﺷ ﮯﺳ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Name of the new collection
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ

[ctx: Operator]
en: Export All
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗ

en: Invoke all configured exporters on this collection
ur: ﮟﯾﺮﮐ ﺐﻠﻃ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻡﺎﻤﺗ ﺮﭘ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

[ctx: Operator]
en: Add Exporter
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ

en: FileHandler idname
ur: ﻡﺎﻧ ﯽﺘﺧﺎﻨﺷ ﺎﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ

[ctx: Operator]
en: Export
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Invoke the export operation
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻦﺸﯾﺮﭘﺁ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Exporter index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ

[ctx: Operator]
en: Remove Exporter
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ

en: The collection to add other selected objects to
ur: ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ

[ctx: Operator]
en: Remove from Collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮧﻋﻮﻤﺠﻣ

en: Remove selected objects from a collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ

en: The collection to remove this object from
ur: ﮯﮨ ﺎﻧﺎﭩﮨ ﻮﮐ ﮯﺷ ﺱﺍ ﮯﺳ ﺲﺟ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Remove Selected from Active Collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﭩﮑﯿﻠﺳ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓ

en: Remove the object from an object collection that contains the active object
ur: ﻮﮨ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﺟ ﮟﯿﺋﺎﭩﮨ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﮯﺴﯾﺍ ﯽﺴﮐ ﻮﮐ ﺰﯿﭼ

en: The collection to remove other selected objects from
ur: ﮯﮨ ﺎﻧﺎﭩﮨ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ ﮯﺳ ﺲﺟ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Remove from All Collections
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ

en: Remove selected objects from all collections
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Clear All
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗ

en: Clear text by type
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: History
ur: ﺦﯾﺭﺎﺗ

en: Clear the command history
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺦﯾﺭﺎﺗ ﯽﮐ ﮉﻧﺎﻤﮐ

en: Scrollback
ur: ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ

en: Clear the scrollback history
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭩﺴﮨ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ

[ctx: Operator]
en: Clear Line
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺋﻻ

en: Clear the line and store in history
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﺦﯾﺭﺎﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺋﻻ

[ctx: Operator]
en: Copy to Clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Copy selected text to clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣ

en: Delete Selection
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Whether to delete the selection after copying
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺎﯾﺁ

en: Delete text by cursor position
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ  ﻡﺎﻘﻣ  ﺮﺳﺮﮐ

en: Which part of the text to delete
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﻦﺘﻣ

en: Next Character
ur: ﺭﺍﺩﺮﮐ ﻼﮔﺍ

en: Previous Character
ur: ﺭﺍﺩﺮﮐ ﻼﮭﭽﭘ

en: Next Word
ur: ﻡﻼﮐ ﻼﮔﺍ

en: Previous Word
ur: ﻆﻔﻟ ﻼﮭﭽﭘ

[ctx: Operator]
en: History Append
ur: ﮧﻤﯿﻤﺿ ﺎﮐ ﺦﯾﺭﺎﺗ

en: Append history at cursor position
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺦﯾﺭﺎﺗ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

en: The index of the cursor
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﺳﺮﮐ

en: Remove Duplicates
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ

en: Remove duplicate items in the history
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻤﭩﺋﺁ ﻞﻘﻧ ﮟﯿﻣ ﺦﯾﺭﺎﺗ

en: Text to insert at the cursor position
ur: ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: History Cycle
ur: ﻞﮑﯿﺋﺎﺳ ﯼﺮﭩﺴﮨ

en: Cycle through history
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺦﯾﺭﺎﺗ

en: Reverse cycle history
ur: ﯼﺮﭩﺴﮨ ﻞﮑﯿﺋﺎﺳ ﺱﺭﻮﯾﺭ

[ctx: Operator]
en: Indent
ur: ﮧﯿﺷﺎﺣ

en: Add 4 spaces at line beginning
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﮩﮕﺟ 4 ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﻦﺋﻻ

[ctx: Operator]
en: Indent or Autocomplete
ur: ﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﺎﯾ ﮧﯿﺷﺎﺣ

en: Indent selected text or autocomplete
ur: ﮧﯿﺷﺎﺣ ﺎﮐ ﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﺎﯾ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Insert text at cursor position
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Python console]
en: Language
ur: ﻥﺎﺑﺯ

[ctx: Operator]
en: Move Cursor
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ

en: Move cursor position
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

en: Whether to select while moving
ur: ﮯﮨ ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺖﮐﺮﺣ ﺎﯿﮐ

en: Where to move cursor to
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮩﮐ ﻮﮐ ﺮﺳﺮﮐ

en: Line Begin
ur: ﻉﻭﺮﺷ ﻦﺋﻻ

en: Line End
ur: ﮉﻨﯾﺍ ﻦﺋﻻ

[ctx: Operator]
en: Paste from Clipboard
ur: ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Paste text from clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻦﺘﻣ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Paste text selected elsewhere rather than copied (X11/Wayland only)
ur: (X11/Wayland ﻑﺮﺻ) ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺭﻭﺍ ﮟﯿﮩﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻦﺘﻣ

[ctx: Operator]
en: Scrollback Append
ur: ﮉﻨﯿﭘﺍ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ

en: Append scrollback text by type
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﺴﮑﯿﭨ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: Console output type
ur: ﻢﺴﻗ ﯽﮐ ﭧﭘ ﭦﺅﺁ ﻝﻮﺴﻨﮐ

en: Information
ur: ﺕﺎﻣﻮﻠﻌﻣ

en: Select all the text
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﺘﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Set Selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Set the console selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻝﻮﺴﻨﮐ

[ctx: Operator]
en: Select Word
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻆﻔﻟ

en: Select word at cursor position
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻆﻔﻟ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Unindent
ur: ﭧﻧﮉﻧﺍِ ﻥﺍَ

en: Delete 4 spaces from line beginning
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ 4 ﮯﺳ ﻉﻭﺮﺷ ﻦﺋﻻ

[ctx: Operator]
en: Apply Constraint
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯼﺪﻨﺑﺎﭘ

en: Apply constraint and remove from the stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Constraint
ur: ﯼﺪﻨﺑﺎﭘ

en: Name of the constraint to edit
ur: ﻡﺎﻧ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗ

en: The owner of this constraint
ur: ﮏﻟﺎﻣ ﺎﮐ ﯼﺪﻨﺑﺎﭘ ﺱﺍ

en: Edit a constraint on the active object
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﻭﺎﮐﺭ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ

en: Edit a constraint on the active bone
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﻭﺎﮐﺭ ﺮﭘ ﯼﮉﮨ ﻝﺎﻌﻓ

en: Report
ur: ﭦﺭﻮﭘﺭ

en: Create a notification after the operation
ur: ﮟﯿﺋﺎﻨﺑ ﻉﻼﻃﺍ ﮏﯾﺍ ﺪﻌﺑ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

[ctx: Operator]
en: Clear Inverse
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻟﺍ

en: Clear inverse correction for Child Of constraint
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺢﯿﺤﺼﺗ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭧﻧﺮﭩﺴﻨﮐ ﻑﺁ  ﮧﭽﺑ

[ctx: Operator]
en: Set Inverse
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺎﭩﻟﺍ

en: Set inverse correction for Child Of constraint
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺡﻼﺻﺍ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭧﻧﺮﭩﺴﻨﮐ ﻑﺁ  ﮧﭽﺑ

[ctx: Operator]
en: Duplicate Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate constraint at the same position in the stack
ur: ﭦﻭﺎﮐﺭ ﻞﻘﻧ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

[ctx: Operator]
en: Copy Constraint To Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Copy constraint to other selected objects/bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ

[ctx: Operator]
en: Delete Constraint
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ

en: Remove constraint from constraint stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻭﺎﮐﺭ ﮯﺳ ﮏﯿﭩﺳﺍ ﮯﮐ ﭦﻭﺎﮐﺭ

[ctx: Operator]
en: Auto Animate Path
ur: ﮫﺗﺎﭘ ﮎﺮﺤﺘﻣ ﻮﭨﺁ

en: Add default animation for path used by constraint if it isn't animated already
ur: ﮯﮨ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﮯﺳ ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﯿﮐﺮﺣ  ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻭﺎﮐﺭ

en: First frame of path animation
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺕﺎﯿﮐﺮﺣ  ﮫﺗﺎﭘ

en: Number of frames that path animation should take
ur: ﮯﯿﮨﺎﭼ ﺎﻨﯿﻟ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﮧﺘﺳﺍﺭ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ

[ctx: Operator]
en: Reset Distance
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮧﻠﺻﺎﻓ

en: Reset limiting distance for Limit Distance Constraint
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻠﺻﺎﻓ ﺩﻭﺪﺤﻣ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻠﺻﺎﻓ ﺩﻭﺪﺤﻣ

[ctx: Operator]
en: Move Constraint Down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﯼﺪﻨﺑﺎﭘ

en: Move constraint down in constraint stack
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﮐ ﭦﻭﺎﮐﺭ

[ctx: Operator]
en: Move Constraint to Index
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﭦﻭﺎﮐﺭ

en: Change the constraint's position in the list so it evaluates after the set number of others
ur: ﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: The index to move the constraint to
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺲﺟ ﺲﮑﯾﮉﻧﺍ

[ctx: Operator]
en: Move Constraint Up
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﮪﺪﻨﺑ

en: Move constraint up in constraint stack
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﮐ ﭦﻭﺎﮐﺭ

en: Clear inverse correction for Object Solver constraint
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺢﯿﺤﺼﺗ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺭﻮﻟﻮﺳ ﺰﯿﭼ

en: Set inverse correction for Object Solver constraint
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺡﻼﺻﺍ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺭﻮﻟﻮﺳ ﺰﯿﭼ

[ctx: Operator]
en: Reset Original Length
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍ

en: Reset original length of bone for Stretch To Constraint
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍ ﯽﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﺮﭩﺴﻨﮐ ﻮﭨ ﭻﯾﺮﭩﺳﺍ

[ctx: Operator]
en: Add Bézier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺌﯾﺰﯿﺑ

en: The alignment of the new object
ur: ﮪﺪﯿﺳ ﯽﮐ ﮯﺷ ﯽﺌﻧ

en: Align the new object to the world
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﺎﯿﻧﺩ ﻮﮐ ﮯﺷ ﯽﺌﻧ

en: Align the new object to the view
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻮﯾﻭ ﻮﮐ ﮯﺷ ﮯﺌﻧ

en: Use the 3D cursor orientation for the new object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﺮﺳﺮﮐ 3D ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮯﺌﻧ

en: Enter Edit Mode
ur: ﮟﯾﺮﮐ ﺝﺭﺩ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Enter edit mode when adding this object
ur: ﮟﯾﺮﮐ ﺝﺭﺩ ﮈﻮﻣ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﺱﺍ

en: Location for the newly added object
ur: ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Rotation for the newly added object
ur: ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Scale for the newly added object
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

[ctx: Operator]
en: Add Circle
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻘﻠﺣ

en: Add new circle curve
ur: ﻢﺧ ﮦﺮﺋﺍﺩ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ

[ctx: Operator]
en: Set Attribute
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺴﺘﻧﺍ

en: Set values of the active attribute for selected elements
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮟﯾﺭﺪﻗ ﯽﮐ ﻒﺻﻭ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Convert Particle System to Curves
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ  ﮟﯿﻤﺧ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Add a new curves object based on the current state of the particle system
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﮟﯿﻤﺧ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Convert Curves to Particle System
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﻮﮐ  ﮟﯿﻤﺧ

en: Add a new or update an existing hair particle system on the surface object
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﮯﺷ ﺢﻄﺳ

[ctx: Operator]
en: Set Curve Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﺮﮐﻭ

en: Set type of selected curves
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﺯﻭﺮﮐ ﺐﺨﺘﻨﻣ

en: Curve type
ur: ﻢﺴﻗ ﺮﮐﻭ

en: Handles
ur: ﺰﻟﮉﻨﯿﮨ

en: Take handle information into account in the conversion
ur: ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﮟﯿﻣ ﮞﻮﻟﺩﺎﺒﺗ

[ctx: Operator]
en: Toggle Cyclic
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮏﻠﮑﺋﺎﺳ

en: Make active curve closed/opened loop
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﯽﺋﻮﮨ ﯽﻠﮭﮐ/ﺪﻨﺑ ﻢﺧ ﻝﺎﻌﻓ

en: Remove selected control points or curves
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ  ﮟﯿﻤﺧ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Draw Curves
ur: ﺭﺍﺩ ﻢﺧ   ﺍﺭﮈ

en: Draw a freehand curve
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻢﺧ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Error distance threshold (in object units)
ur: (ﮟﯿﻣ ﮞﻮﯿﺋﺎﮐﺍ ﺰﯿﭼ) ﺪﺣ ﯽﮐ ﯼﺭﻭﺩ ﯽﮐ ﯽﺑﺍﺮﺧ

en: Curve 2D
ur: 2D ﺮﮐﻭ

en: Copy selected points or curves
ur: ﺭﺍﺩ ﻢﺧ   or ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﯽﭘﺎﮐ

en: Make copies of selected elements and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Duplicate
ur: ﻞﻘﻧ

en: Extrude selected control point(s)
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Extrude Curve and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻢﺧ

en: Extrude curve and move result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻢﺧ

[ctx: Operator]
en: Set Handle Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Set the handle type for bezier curves
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﺌﻟ ﮯﮐ ﻁﻮﻄﺧ ﯽﻨﺤﻨﻣ ﺮﯾﺰﯿﺑ

en: Toggle Free/Align
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ /ﯼﺮﻓ ﻞﮔﻮﭨ

en: Cycle Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﻞﮑﯿﺋﺎﺳ

en: Cycle between all four handle types
ur: ﻞﮑﯿﺋﺎﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻡﺎﺴﻗﺍ ﻝﮉﻨﯿﮨ ﮞﻭﺭﺎﭼ

en: Delete Point
ur: ﭧﻨﺋﺍﻮﭘ ﭧﯿﻠﯾﮈ

en: Delete an existing point
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮧﻄﻘﻧ ﮦﺩﻮﺟﻮﻣ

en: Remove from selection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺏﺎﺨﺘﻧﺍ

en: Extrude Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Type of the extruded handle
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﺌﮔ ﮯﻟﺎﮑﻧ

en: Extrude Point
ur: ﭧﻨﺋﺍﻮﭘ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Add a point connected to the last selected point
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ

en: Insert Point
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﻨﺋﺍﻮﭘ

en: Insert Point into a curve segment
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮯﺼﺣ ﮯﻟﺍﻭ ﻢﺧ

en: Move Point
ur: ﭧﻨﺋﺍﻮﭘ ﻭﻮﻣ

en: Move a point or its handles
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ ﺎﯾ ﮧﻄﻘﻧ ﮏﯾﺍ

en: Move Segment
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭧﻨﻤﮕﯿﺳ

en: Only Select Unselected
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻑﺮﺻ

en: Ignore the select action when the element is already selected
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻞﻤﻋ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﺮﺼﻨﻋ ﺐﺟ

en: Select Point
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ

en: Select a point or its handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ ﺎﯾ ﮧﻄﻘﻧ ﮏﯾﺍ

en: Toggle Selection
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﮑﯿﻠﺳ

en: Toggle the selection
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Curve Sculpt Mode Toggle
ur: ﻞﮔﻮﭨ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﻢﺧ

en: Enter/Exit sculpt mode for curves
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ

en: (De)select all control points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ (ﯼﮈ)

[ctx: Operator]
en: Select Ends
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍ

en: Select end points of curves
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ  ﮟﯿﻤﺧ

en: Amount Back
ur: ﺲﭘﺍﻭ ﻢﻗﺭ

en: Number of points to select from the back
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﮭﭽﯿﭘ

en: Amount Front
ur: ﮯﻨﻣﺎﺳ ﻢﻗﺭ

en: Number of points to select from the front
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻨﻣﺎﺳ

en: Shrink the selection by one point
ur: ﮟﯾﺮﮐ ﺎﭨﻮﮭﭼ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Select all points in curves with any point selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮟﯿﻣ  ﮟﯿﻤﺧ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮧﻄﻘﻧ ﯽﮭﺑ ﯽﺴﮐ

en: Deselect linked control points rather than selecting them
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﻠﺴﻨﻣ

en: Grow the selection by one point
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Select Random
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﮉﻨﯾﺭ

en: Randomizes existing selection or create new random selection
ur: ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﻠﺨﺗ ﺏﺎﺨﺘﻧﺍ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﯿﻧ ﺎﯾ ﮯﮨ ﺎﺗﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Probability
ur: ﻥﺎﮑﻣﺍ

en: Chance of every point or curve being included in the selection
ur: ﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮯﮐ ﻞﺑ ﺎﯾ ﮧﻄﻘﻧ ﺮﮨ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

en: Source of randomness
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Operator]
en: Separate
ur: ﮓﻟﺍ

[ctx: Operator]
en: Set Select Mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﭧﮑﯿﻠﺳ

en: Change the mode used for selection masking in curves sculpt mode
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣ ﻦﺸﮑﯿﻠﺳ ﮟﯿﻣ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﺯﻭﺮﮐ

[ctx: Operator]
en: Snap Curves to Surface
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺢﻄﺳ ﻮﮐ  ﮟﯿﻤﺧ

en: Move curves so that the first point is exactly on the surface mesh
ur: ﻮﮨ ﺮﭘ ﻝﺎﺟ ﯽﮐ ﺢﻄﺳ ﻞﮑﻟﺎﺑ ﮧﻄﻘﻧ ﻼﮩﭘ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ  ﮟﯿﻤﺧ

en: Attach Mode
ur: ﮈﻮﻣ ﮏﻠﺴﻨﻣ

en: How to find the point on the surface to attach to
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮯﺴﯿﮐ ﻮﮐ ﮧﻄﻘﻧ ﺮﭘ ﺢﻄﺳ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ

en: Find the closest point on the surface for the root point of every curve and move the root there
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮨﻭ ﻮﮐ ﮍﺟ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮧﻄﻘﻧ ﮯﮐ ﮍﺟ ﮯﮐ ﺅﺎﻤﮭﮔ ﺮﮨ

en: Re-attach curves to a deformed surface using the existing attachment information. This only works when the topology of the surface mesh has not changed
ur: ﻮﮨ ﯽﺋﻮﮨ ﮧﻧ ﻞﯾﺪﺒﺗ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﮐ ﻝﺎﺟ ﯽﺤﻄﺳ ﺐﺟ ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮧﯾ ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﻞﮑﺷ ﺖﺳﺭﺩ ﻮﮐ  ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮧﮑﻠﺴﻨﻣ ﮦﺩﻮﺟﻮﻣ

en: Subdivide selected curve segments
ur: ﺕﺎﻘﺒﻃ ﻢﺧ ﺐﺨﺘﻨﻣ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: Operator]
en: Set Curves Surface Object
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺷ ﺢﻄﺳ ﯽﮐ  ﮟﯿﻤﺧ

en: Use the active object as surface for selected curves objects and set it as the parent
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﺢﻄﺳ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ  ﻢﺧ  ﺐﺨﺘﻨﻣ

en: Reverse the direction of the selected curves
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﻁﻮﻄﺧ ﯽﻨﺤﻨﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Tilt
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺅﺎﮑﮭﺟ

en: Clear the tilt of selected control points
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺅﺎﮑﮭﺟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

en: Make active spline closed/opened loop
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﯽﺋﻮﮨ ﯽﻠﮭﮐ/ﺪﻨﺑ ﻦﺋﻼﭙﺳ ﻝﺎﻌﻓ

en: Direction to make surface cyclic in
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺎﻨﺑ ﯽﺗﺍﺮﮑﭼ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺭﺪﻧﺍ

en: Cyclic U
ur: ﻮﯾ ﮏﻠﮑﯿﺋﺎﺳ

en: Cyclic V
ur: ﯼﻭ ﻞﮑﯿﺋﺎﺳ

[ctx: Operator]
en: (De)select First
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﻠﮩﭘ(ﯼﮈ)

en: (De)select first of visible part of each NURBS
ur: (De)ﺮﮨ NURBS ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮟﯿﻣ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮯﮐ

[ctx: Operator]
en: (De)select Last
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﺧﺁ(ﯼﮈ)

en: (De)select last of visible part of each NURBS
ur: (De)ﺮﮨ NURBS ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﺧﺁ ﮯﺳ ﮟﯿﻣ ﮯﺼﺣ ﯽﺋﺮﻣ ﮯﮐ

[ctx: Operator]
en: Decimate Curve
ur: ﮟﯾﺮﮐ ﻢﮐ ﻢﺧ

en: Simplify selected curves
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ

en: Delete selected control points or segments
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

en: Which elements to delete
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﺳ ﻥﻮﮐ

[ctx: Operator]
en: Dissolve Vertices
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Delete selected control points, correcting surrounding handles
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ

[ctx: Operator]
en: Draw Curve
ur: ﮟﯿﭽﻨﯿﮭﮐ  ﮟﯿﻤﺧ

en: Draw a freehand spline
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻦﺋﻼﭙﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓ

[ctx: Operator]
en: Duplicate Curve
ur: ﻢﺧ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected control points
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add Duplicate
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate curve and move
ur: ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﻞﺑ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate Curve
ur: ﻢﺧ ﭧﯿﮑﯿﻠﭘﮈ

en: Init
ur: ﭧﻧﺍ

en: Dummy
ur: ﯽﻣﮈ

en: Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Skin Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺪﻠﺟ

en: To Sphere
ur: ﮏﺗ ﮦﺮﮐ

en: Bend
ur: ﺎﻨﮑﮭﺟ

en: Shrink/Fatten
ur: ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ

en: Trackball
ur: ﻝﺎﺑ ﮏﯾﺮﭨ

en: Push/Pull
ur: ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ

en: Vertex Crease
ur: ﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭ

en: Bone Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ

en: Bone Envelope
ur: ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Bone Envelope Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Curve Shrink/Fatten
ur: ﺎﭨﻮﻣ / ﮍﮑﺳ  ﻢﺧ

en: Mask Shrink/Fatten
ur: ﺎﭨﻮﻣ / ﮍﮑﺳ ﮏﺳﺎﻣ

en: Time Translate
ur: ﮧﻤﺟﺮﺗ ﺎﮐ ﺖﻗﻭ

en: Time Slide
ur: ﮉﯿﺋﻼﺳ ﻢﺋﺎﭨ

en: Time Extend
ur: ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺖﻗﻭ

en: Bake Time
ur: ﺖﻗﻭ ﺎﮐ ﮯﻧﺎﮑﭘ

en: Edge Slide
ur: ﮉﯿﺋﻼﺳ ﺞﯾﺍ

en: Sequence Slide
ur: ﮉﯿﺋﻼﺳ ﻞﺴﻠﺴﺗ

en: Grease Pencil Opacity
ur: Grease Pencil ﻦﭘﻻﺪﻨﮬﺩ

en: Set type of handles for selected control points
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

en: Spline type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺋﻼﭙﺳ

en: Hide (un)selected control points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Make Segment
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ

en: Join two curves by their selected ends
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮞﻭﺮﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﮐ ﻥﺍ ﻮﮐ  ﮟﯿﻤﺧ ﻭﺩ

[ctx: Operator]
en: Match Texture Space
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Match texture space to object's bounding box
ur: ﮟﯾﺩ ﻼﻣ ﮯﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﮯﺷ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

[ctx: Operator]
en: Recalculate Handles
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺰﻟﮉﻨﯿﮨ

en: Recalculate the direction of selected handles
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﺐﺨﺘﻨﻣ

en: Recalculate handle length
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻝﮉﻨﯿﮨ

[ctx: Operator]
en: Curve Pen
ur: ﻢﻠﻗ  ﻢﺧ

en: Construct and edit splines
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﺮﯿﻤﻌﺗ ﯽﮐ ﺰﻨﺋﻼﭙﺳﺍ

en: Close Spline
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻦﺋﻼﭘﺍ

en: Make a spline cyclic by clicking endpoints
ur: ﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳ ﻦﺋﻼﭙﺳﺍ ﮏﯾﺍ ﮯﮐﺮﮐ ﮏﻠﮐ ﺮﭘ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Close Spline Method
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺋﻼﭙﺳ

en: The condition for close spline to activate
ur: ﻁﺮﺷ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﯽﺒﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ

en: On Press
ur: ﺮﭘ ﺲﯾﺮﭘ

en: Move handles after closing the spline
ur: ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳﺍ

en: On Click
ur: ﺮﭘ ﮏﻠﮐ

en: Spline closes on release if not dragged
ur: ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﺪﻨﺑ ﺮﭘ ﺰﯿﻠﯾﺭ ﻦﺋﻼﭙﺳﺍ ﻮﺗ ﮯﺋﺎﺟ ﮧﻧ ﺎﭩﯿﺴﮭﮔ ﺮﮔﺍ

en: Toggle Vector
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﭩﮑﯾﻭ

en: Toggle between Vector and Auto handles
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻮﭨﺁ ﺭﻭﺍ ﺮﭩﮑﯾﻭ

[ctx: Operator]
en: Add Bézier Circle
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑ

en: Construct a Bézier Circle
ur: ﮟﯿﺋﺎﻨﺑ ﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑ ﮏﯾﺍ

en: Construct a Bézier Curve
ur: ﮟﯿﺋﺎﻨﺑ ﻢﺧ ﺮﺌﯾﺰﯿﺑ ﮏﯾﺍ

[ctx: Operator]
en: Add Nurbs Circle
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺰﺑﺮﻧ

en: Construct a Nurbs Circle
ur: ﺮﯿﻤﻌﺗ ﯽﮐ ﻞﮐﺮﺳ ﺰﺑﺮﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Nurbs Curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﺲﺑﺭﻮﻧ

en: Construct a Nurbs Curve
ur: ﺮﯿﻤﻌﺗ ﯽﮐ ﻞﺑ ﺰﺑﺮﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Path
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ

en: Construct a Path
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺘﺳﺍﺭ ﮏﯾﺍ

[ctx: Operator]
en: Set Curve Radius
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﻢﺧ

en: Set per-point radius which is used for bevel tapering
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺮﭙﯿﭨ ﻝﻮﯿﺑ ﻮﺟ ﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﭧﻨﺋﺍﻮﭘ ﯽﻓ

en: Reveal hidden control points
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺪﯿﺷﻮﭘ

en: Deselect control points at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨ

en: Select all control points linked to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Select all control points linked to already selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Select control points at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨ

[ctx: Operator]
en: Select Next
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻼﮔﺍ

en: Select control points following already selected ones along the curves
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ

[ctx: Operator]
en: Checker Deselect
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﮑﯿﭼ

en: Deselect every Nth point starting from the active one
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﭧﻨﺋﺍﻮﭘ Nth ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻝﺎﻌﻓ

en: Number of selected elements in the repetitive sequence
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺭﺍﺮﮑﺗ

en: Offset from the starting point
ur: ﭧﯿﺴﻓﺁ ﮯﺳ ﺯﺎﻏﺁ ﮧﻄﻘﻧ

en: Deselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Number of deselected elements in the repetitive sequence
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺭﺍﺮﮑﺗ

[ctx: Operator]
en: Select Previous
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻼﮭﭽﭘ

en: Select control points preceding already selected ones along the curves
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ

en: Randomly select some control points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮫﭽﮐ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ

en: Portion of items to select randomly
ur: ﮧﺼﺣ ﺎﮐ ﺰﻤﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ

en: Seed for the random number generator
ur: ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﻨﺟ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Operator]
en: Select Control Point Row
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﺎﻄﻗ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Select similar curve points by property type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Less
ur: ﻢﮐ

en: Separate selected points from connected unselected points into a new object
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﮯﺷ ﯽﺌﻧ ﮏﯾﺍ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮏﻠﺴﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Shade Flat
ur: ﭧﯿﻠﻓ ﮉﯿﺷ

en: Set shading to flat
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﭧﯿﻠﻓ ﻮﮐ ﺖﮕﻧﺭ

[ctx: Operator]
en: Shade Smooth
ur: ﮧﯾﺎﺳ ﺭﺍﻮﻤﮨ

en: Set shading to smooth
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﺍﻮﻤﮨ ﻮﮐ ﺖﮕﻧﺭ

en: Select shortest path between two selections
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺑﺎﺨﺘﻧﺍ ﻭﺩ

en: Flatten angles of selected points
ur: ﮧﯾﻭﺍﺯ ﭧﯿﻠﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Smooth Curve Radius
ur: ﺱﺍﺩﺭ ﻢﺧ ﺭﺍﻮﻤﮨ

en: Interpolate radii of selected points
ur: ﯼﮉﯾﺭ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Smooth Curve Tilt
ur: ﺅﺎﮑﮭﺟ  ﻢﺧ  ﺭﺍﻮﻤﮨ

en: Interpolate tilt of selected points
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﺅﺎﮑﮭﺟ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Smooth Curve Weight
ur: ﻥﺯﻭ  ﻢﺧ  ﺭﺍﻮﻤﮨ

en: Interpolate weight of selected points
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺯﻭ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Spin
ur: ﺅﺎﻤﮭﮔ

en: Extrude selected boundary row around pivot point and current view axis
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺭﺎﻄﻗ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ

en: Axis in global view space
ur: ﺭﻮﺤﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐﻮﯾﻭ ﯽﻤﻟﺎﻋ

en: Center in global view space
ur: ﺰﮐﺮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐﻮﯾﻭ ﯽﻤﻟﺎﻋ

[ctx: Operator]
en: Set Spline Type
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻦﺋﻼﭙﺳ

en: Set type of active spline
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻦﺋﻼﭙﺳ ﻝﺎﻌﻓ

en: Use handles when converting Bézier curves into polygons
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ ﻮﮐ ﮟﯿﻤﺧ ﺮﺌﯾﺰﯿﺑ

[ctx: Operator]
en: Set Goal Weight
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﻝﻮﮔ

en: Set softbody goal weight for selected points
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﺎﮐ ﻝﻮﮔ ﯼﮈﺎﺒﭩﻓﻮﺳ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Split off selected points from connected unselected points
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮏﻠﺴﻨﻣ

en: Subdivide selected segments
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻮﺼﺣ ﺐﺨﺘﻨﻣ

en: Switch direction of selected splines
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺖﻤﺳ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Extrude to Cursor or Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯾ ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ

en: Add a new control point (linked to only selected end-curve one, if any)
ur: (ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺑ ﯽﻣﺎﺘﺘﺧﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺎﯿﻧ ﮏﯾﺍ

en: Location to add new vertex at
ur: ﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧ

en: Input Filepath
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﭧﭘ ﻥﺍ

en: File path for image to denoise. If not specified, uses the render file path and frame range from the scene
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﺭﮉﻨﯾﺭ ﮯﺳﻮﯾﻭ ﻮﺗ ﻮﮨ ﮧﻧ ﻦﯿﻌﺘﻣ ﺮﮔﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Output Filepath
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ

en: If not specified, renders will be denoised in-place
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺩﺮﺘﺴﻣ ﮧﮕﺟ ﮧﮕﺟ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ،ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﺮﮔﺍ

en: File path for image to merge
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﺮﯾﻮﺼﺗ

en: File path for merged image
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻢﺿ

[ctx: Operator]
en: Dynamic Paint Bake
ur: ﮏﯿﺑ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ

en: Bake dynamic paint image sequence surface
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺞﯿﻣﺍ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣ

[ctx: Operator]
en: Toggle Output Layer
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺕﺮﭘ ﭧﭘ ﭦﺅﺁ

en: Add or remove Dynamic Paint output data layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﻞﻣﺎﺷ ﻮﮐ  ﺕﺮﭘ  ﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ

en: Output Toggle
ur: ﻞﮔﻮﭨ ﭧﭘ ﭦﺅﺁ

en: Output A
ur: A ﭧﭘ ﭦﺅﺁ

en: Output B
ur: ﯽﺑ ﭧﭘ ﭦﺅﺁ

[ctx: Operator]
en: Add Surface Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺲﯿﻓﺮﺳ

en: Add a new Dynamic Paint surface slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Remove Surface Slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺢﻄﺳ

en: Remove the selected surface slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺢﻄﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Toggle Type Active
ur: ﻝﺎﻌﻓ ﭗﺋﺎﭨ ﻞﮔﻮﭨ

en: Toggle whether given type is active or not
ur: ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﻝﺎﻌﻓ ﻢﺴﻗ ﯽﺌﮔ ﯼﺩ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

[ctx: Operator]
en: Flush Edits
ur: ﺲﭩﯾﮉﯾﺍ ﺶﻠﻓ

en: Flush edit data from active editing modes
ur: ﺎﭩﯾﮈ ﭧﯾﮉﯾﺍ ﺶﻠﻓ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﯽﻤﯿﻣﺮﺗ ﻝﺎﻌﻓ

[ctx: Operator]
en: Toggle Fake User
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ

[ctx: Operator]
en: Generate Preview
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ

en: Create an automatic preview for the selected data-block
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﺭﺎﮐﺩﻮﺧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Generate Preview from Object
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮯﺳ ﺰﯿﭼ

en: Create a preview for this asset by rendering the active object
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﺱﺍ ﮯﮐﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Load Custom Preview
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻮﯾﻮﯾﺮﭘ  ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Choose an image to help identify the data-block visually
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺩﺪﻣ ﮟﯿﻣ ﺖﺧﺎﻨﺷ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭘ ﺭﻮﻃ ﯼﺮﺼﺑ

[ctx: Operator]
en: Toggle Library Override Editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻞﮔﻮﭨ

en: Set if this library override data-block can be edited
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﯾ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﭧﯿﺳ

[ctx: Operator]
en: Unlink Data-Block
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Remove a usage of a data-block, clearing the assignment
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻑﺎﺻ ﻮﮐ ﭧﻨﻤﻨﺋﺎﺳﺍ

[ctx: Operator]
en: Redo
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ

en: Redo previous action
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Undo
ur: ﻡﺪﻌﻟﺎﮐ

en: Undo previous action
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Undo History
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺷﺰﮔﺮﺳ

en: Redo specific action in history
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺹﻮﺼﺨﻣ ﮟﯿﻣ ﺦﯾﺭﺎﺗ

en: Item
ur: ﻢﭩﺋﺁ

[ctx: Operator]
en: Undo Push
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺶﭘ

en: Add an undo state (internal use only)
ur: (ﻝﺎﻤﻌﺘﺳﺍ ﯽﻠﺧﺍﺩ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﻟﺎﺣ ﻡﺪﻌﻟﺎﮐ

en: Undo Message
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻡﺎﻐﯿﭘ

[ctx: Operator]
en: Undo and Redo
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐ

en: Undo and redo previous action
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮧﻘﺑﺎﺳ

en: Filepath used for exporting the file
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ

en: End frame to export
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Starting frame to export
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Scale the BVH by this value
ur: BVH ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﻮﮐ

en: Root Translation Only
ur: ﮧﻤﺟﺮﺗ ﭦﻭﺭ ﻑﺮﺻ

en: Only write out translation channels for the root bone
ur: ﮟﯿﮭﮑﻟ ﺰﻠﻨﯿﭼ ﮧﻤﺟﺮﺗ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﮍﺟ

en: Rotation conversion
ur: ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺵﺩﺮﮔ

en: Euler (Native)
ur: (ﯽﺋﺎﺑﺁ) ﺮﻟﻮﯾ

en: Use the rotation order defined in the BVH file
ur: BVH ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺵﺩﺮﮔ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Convert rotations to euler XYZ
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ XYZ ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Convert rotations to euler XZY
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ XZY ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Convert rotations to euler YXZ
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ YXZ ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Convert rotations to euler YZX
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ YZX ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Convert rotations to euler ZXY
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ZXY ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Convert rotations to euler ZYX
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ euler ZYX ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Add Leaf Bones
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﮐ ﯽﺘﭘ

en: Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳﺍ ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮯﺳ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﭖﺁ ﺐﺟ) ﮟﯾﮌﻮﺟ ﯼﮉﮨ ﯼﺮﺧﺁ ﮏﯾﺍ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺮﯿﺠﻧﺯ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯼﺮﺧﺁ

en: Apply Scalings
ur: ﮟﯿﺋﺎﮕﻟ ﮓﻨﻠﯿﮑﺳﺍ

en: How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
ur: (ﮟﯿﮨ ﯽﺘﻠﭼ ﮟﯿﮩﻧ ﺡﺮﻃ ﯽﺳﺍ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﯼﺮﺳﻭﺩ ﯽﺳ ﺖﮩﺑ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ  FBX ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺲﭩﻧﻮﯾ ﺮﭘ ﺪﻣﺁﺭﺩ ﺭﮉﻨﯿﻠﺑ) ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮯﺴﯿﮐ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﻢﭩﺴﮐ ﮟﯿﻣ ﻞﺋﺎﻓ FBX ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: All Local
ur: ﯽﻣﺎﻘﻣ ﻡﺎﻤﺗ

en: Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0
ur: ﮯﮨ ﺎﺘﮨﺭ ﺮﭘ 1.0 ﮧﻧﺎﻤﯿﭘ  FBX ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ  ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨ

en: FBX Units Scale
ur: ﻞﯿﮑﺳﺍ  ﺲﭩﻧﻮﯾ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ

en: Apply custom scaling to each object transformation, and units scaling to FBX scale
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺲﭩﻧﻮﯾ ﺮﭘ ﮧﻧﺎﻤﯿﭘ  FBX ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨ

en: FBX Custom Scale
ur: FBX ﻞﯿﮑﺳﺍ  ﻢﭩﺴﮐ

en: Apply custom scaling to FBX scale, and units scaling to each object transformation
ur: FBX  ﮟﯾﺮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺲﭩﻧﻮﯾ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﮧﻧﺎﻤﯿﭘ

en: FBX All
ur: FBX ﻡﺎﻤﺗ

en: Apply custom scaling and units scaling to FBX scale
ur: FBX  ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ  ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺮﭘ ﮧﻧﺎﻤﯿﭘ

en: Apply Unit
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﻧﻮﯾ

en: Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
ur: (ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺭﺪﻗ ﯽﮐ ﺲﭩﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﻡﺎﺧ ،ﻮﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮔﺍ) ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺲﭩﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ

en: Armature FBXNode Type
ur: ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ ﺮﭽﻣﺭﺁ

en: FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
ur: FBX ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺩ ﺲﭘﺍﻭ ﻞﮑﻟﺎﺑ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﺏﺎﺨﺘﻧﺍ ﮮﺮﺳﻭﺩ ﮧﮑﻧﻮﯿﮐ ،ﻮﮨ ﮧﻧ ﺎﻨﻣﺎﺳ ﺎﮐ ﻞﺋﺎﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﭗﯾﺍ ﯼﺮﺳﻭﺩ ﻮﮐ ﭖﺁ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺴﻗ ﻝﻮﻧ) ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺯﺮﭽﻣﺭﺁ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻮﺟ (ﭧﮑﯿﺠﺑﺁ) ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ...)

en: Null
ur: ﻡﺪﻌﻟﺎﮐ

en: 'Null' FBX node, similar to Blender's Empty (default)
ur: (ﮦﺪﺷ ﮯﻃ) ﯽﻟﺎﺧ to Blender's ﺡﺮﻃ ﯽﺳﺍ ,ﮈﻮﻧ FBX 'ﻡﺪﻌﻟﺎﮐ'

en: 'Root' FBX node, supposed to be the root of chains of bones...
ur: ...ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮍﺟ ﯽﮐ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﺴﺟ ،ﮈﻮﻧ FBX 'ﭦﻭﺭ'

en: LimbNode
ur: ﮈﻮﻧ ﺐﻤﻟ

en: 'LimbNode' FBX node, a regular joint between two bones...
ur: ...ﮌﻮﺟ ﮦﺪﻋﺎﻗﺎﺑ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﻭﺩ ،ﮈﻮﻧ FBX 'ﮈﻮﻧ ﺐﻤﻟ

en: X Forward
ur: ﮈﺭﻭﺭﺎﻓ ﺲﮑﯾﺍ

en: Y Forward
ur: Y ﮈﺭﻭﺭﺎﻓ

en: Z Forward
ur: ﮈﺭﻭﺭﺎﻓ ﮉﯾﺯ

en: -X Forward
ur: ﮈﺭﻭﺭﺎﻓ ﺲﮑﯾﺍ -

en: -Y Forward
ur: -Y ﮯﮔﺁ

en: -Z Forward
ur: -Z ﮈﺭﻭﺭﺎﻓ

en: X Up
ur: ﭖﺍ ﺲﮑﯾﺍ

en: Y Up
ur: Y ﺮﭘﻭﺍ

en: Z Up
ur: Z ﭖﺍ

en: -X Up
ur: ﭖﺍ ﺲﮑﯾﺍ-

en: -Y Up
ur: -Y ﺮﭘﻭﺍ

en: -Z Up
ur: -Z ﺮﭘﻭﺍ

en: Baked Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﮉﮑﯿﺑ

en: Export baked keyframe animation
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺕﺎﯿﮐﺮﺣ  ﻢﯾﺮﻓ ﯽﮐ ﮉﮑﯿﺑ

en: Force Start/End Keying
ur: ﮓﻨﯿﮐ ﮉﻨﯾﺍ/ﭦﺭﺎﭩﺳﺍ ﯽﺘﺳﺩﺮﺑﺯ

en: Always add a keyframe at start and end of actions for animated channels
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﮧﺸﯿﻤﮨ ﺮﭘ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﮎﺮﺤﺘﻣ

en: How much to simplify baked values (0.0 to disable, the higher the more simplified)
ur: (ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﻥﺎﺳﺁ ﮦﺩﺎﯾﺯ ﺎﻨﺘﺟ ،0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺎﻧﺎﻨﺑ ﻥﺎﺳﺁ ﺎﻨﺘﮐ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﮉﮑﯿﺑ

en: Sampling Rate
ur: ﺡﺮﺷ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: How often to evaluate animated values (in frames)
ur: (ﮟﯿﻣ ﺰﻤﯾﺮﻓ) ﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮞﻭﺭﺪﻗ ﮎﺮﺤﺘﻣ ﺭﺎﺑ ﯽﻨﺘﮐ

en: All Actions
ur: ﻝﺎﻤﻋﺍ ﻡﺎﻤﺗ

en: Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
ur: (ﺎﮔ ﮯﻠﻣ ﮟﯿﮩﻧ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ﻮﮐ ﮞﻭﺮﺳﻭﺩ ،ﮯﮔ ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻣﺍﺪﻗﺍ ﻡﺎﻤﺗ ﮯﺷ ﮉﭩﯿﻤﯿﻨﯾﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﭩﺳﺍ ﻢﻨﯾﺍ ﮯﮐ FBX ﮦﺪﺤﯿﻠﻋ ﻮﮐ ﻡﺍﺪﻗﺍ ﺮﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﻦﯿﺳ ﻞﺑﻮﻠﮔ

en: Key All Bones
ur: ﺪﯿﻠﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
ur: (ﺭﺎﮐﺭﺩ ﮫﺗﺎﺳ ﮯﮐ UE4 ﮯﺴﯿﺟ ،ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﭧﮔﺭﺎﭨ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺪﯿﻠﮐ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﺗ ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﭩﺳﺍ ﻢﻨﯾﺍ ﮯﮐ FBX ﮦﺪﺤﯿﻠﻋ ﮯﺋﺎﺠﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﻦﯿﺳ ﻞﺑﻮﻠﮔ ﻮﮐ ﯽﭩﭘ NLA ﺵﻮﻣﺎﺧ ﺮﯿﻏ ﮏﯾﺍ ﺮﮨ

en: Apply Transform
ur: ﮟﯿﺋﺎﮕﻟ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
ur: (ﮯﮨ ﺎﻧﺎﺟ ﺍﮌﻮﺗ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﮐﺮﺣ /ﺯﺮﭽﻣﺭﺁ ﮯﺴﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮮﺮﻄﺧ ﮯﻨﭘﺍ ،ﺭﺎﯿﺘﺧﺍ ﯽﺗﺎﺑﺮﺠﺗ !ﮦﺎﺒﺘﻧﺍ) ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﺵﺩﺮﮔ ﮦﺪﯾﺪﻨﺴﭘﺎﻧ ﻮﮐ ءﺎﯿﺷﺍ ﻮﺗ ﻮﮨ ﮧﻧ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﯿﭙﺳﺍ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﺲﯿﭙﺳﺍ ﭧﮔﺭﺎﭨ ﺐﺟ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮏﯿﺑ

en: Batch Mode
ur: ﮈﻮﻣ ﭻﯿﺑ

en: Active scene to file
ur: ﺮﻈﻨﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺋﺎﻓ

en: Each scene as a file
ur: ﻞﺋﺎﻓ ﺭﻮﻄﺑ ﻮﮐﻮﯾﻭ ﺮﮨ

en: Each collection (data-block ones) as a file, does not include content of children collections
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﺭﻮﻄﺑ (ﮯﻟﺍﻭ ﮎﻼﺑ ﺎﭩﯾﮈ) ﮧﻋﻮﻤﺠﻣ ﺮﮨ

en: Scene Collections
ur: ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺮﻈﻨﻣ

en: Each collection (including master, non-data-block ones) of each scene as a file, including content from children collections
ur: ﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﻝﻮﻤﺸﺑ ،ﻞﺋﺎﻓ ﺭﻮﻄﺑ (ﮯﻟﺍﻭ ﮎﻼﺑ ﺎﭩﯾﮈ ﻥﺎﻧ ،ﺮﭩﺳﺎﻣ ﻝﻮﻤﺸﺑ) ﮧﻋﻮﻤﺠﻣ ﺮﮨ ﺎﮐﻮﯾﻭ ﺮﮨ

en: Active Scene Collections
ur: ﮯﻋﻮﻤﺠﻣ ﮯﮐﻮﯾﻭ ﻝﺎﻌﻓ

en: Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections
ur: ﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﻝﻮﻤﺸﺑ ،(ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﻥﺎﻧ ،ﺮﭩﺳﺎﻣ ﻝﻮﻤﺸﺑ) ﮧﻋﻮﻤﺠﻣ ﺮﮨ ﺎﮐﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮏﯾﺍ

en: Source Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺬﺧﺎﻣ

en: Export only objects from this collection (and its children)
ur: (ﮯﭽﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻑﺮﺻ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Export vertex color attributes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

en: Do not export color attributes
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﻑﺎﺻﻭﺍ ﮯﮐ ﮓﻧﺭ

en: Export colors in sRGB color space
ur: sRGB ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: Export colors in linear color space
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ

en: Embed Textures
ur: ﺯ ﺖﺧﺎﺳ ﮉﯿﺒﻤﯾﺍ

en: Embed textures in FBX binary file (only for "Copy" path mode!)
ur: FBX ﮯﯿﻟ ﮯﮐ ﮈﻮﻤﮩﺘﺳﺍﺭ"ﯽﭘﺎﮐ" ﻑﺮﺻ) ﮟﯾﺮﮐ ﮉﯿﺒﻤﯾﺍ ﻮﮐ ﺮﭽﺴﮑﯿﭨ ﮟﯿﻣ ﻞﺋﺎﻓ ﯼﺮﻨﺋﺎﺑ!)

en: Scale all data (Some importers do not support scaled armatures!)
ur: (!ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺯﺮﭽﻣﺭﺁ ﮉﻠﯿﮑﺳﺍ  ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺭﺩ ﮫﭽﮐ) ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ

en: Smoothing
ur: ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Normals Only
ur: ﺰﻠﻣﺭﺎﻧ ﻑﺮﺻ

en: Export only normals instead of writing edge or face smoothing data
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻨﮭﮑﻟ

en: Write face smoothing
ur: ﮟﯿﮭﮑﻟ ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺮﮩﭼ

en: Write edge smoothing
ur: ﮟﯿﮭﮑﻟ ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺭﺎﻨﮐ

en: Object Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﺰﯿﭼ

en: Which kind of object to export
ur: ﮯﮨ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺽﺍﺮﺘﻋﺍ ﺎﮐ ﻢﺴﻗ ﺲﮐ

en: Lamp
ur: ﻍﺍﺮﭼ

en: WARNING: not supported in dupli/group instances
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺜﻣ ﮦﻭﺮﮔ/ﯽﻠﭘﻭﮈ :ﮦﺎﺒﺘﻧﺍ

en: Other
ur: ﺮﮕﯾﺩ

en: Other geometry types, like curve, metaball, etc. (converted to meshes)
ur: (ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﺸﯿﻣ) ﮦﺮﯿﻏﻭ ،ﻝﺎﺑ ﺎﭩﯿﻣ ،ﻢﺧ ﮯﺴﯿﺟ ،ﻡﺎﺴﻗﺍ ﺮﮕﯾﺩ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Method used to reference paths
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ

en: Use relative paths with subdirectories only
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻑﺮﺻ

en: Always write absolute paths
ur: ﮟﯿﮭﮑﻟ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﮧﺸﯿﻤﮨ

en: Write relative paths where possible
ur: ﮟﯿﮭﮑﻟ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﻮﮨ ﻦﮑﻤﻣ ﮞﺎﮩﺟ

en: Match absolute/relative setting with input path
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺭﺍﺩ ﮧﺘﺷﺭ/ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﺘﺳﺍﺭ ﭧﭘ ﻥﺍ

en: Filename only
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻑﺮﺻ

en: Copy the file to the destination path (or subdirectory)
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ (ﯼﺮﭩﮐﺮﺋﺍﮈ ﺐﺳ ﺎﯾ) ﮯﺘﺳﺍﺭ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﻞﺋﺎﻓ

en: Primary Bone Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﯼﮉﮨ ﯼﺩﺎﯿﻨﺑ

en: -X Axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ -

en: -Y Axis
ur: -Y ﺭﻮﺤﻣ

en: -Z Axis
ur: -Z ﺭﻮﺤﻣ

en: Prioritize Active Color
ur: ﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻊﺋﺎﺿ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺮﮕﯾﺩ ﯽﮐ ﮓﻧﺭ ﮦﻭﻼﻋ ﮯﮐ ﮯﻟﺍﻭ ﮯﻠﮩﭘ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮮﺮﺳﻭﺩ ﮫﭽﮐ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﮨﺍ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺮﺑ ﮯﻠﮩﭘ ﮓﻧﺭ ﻝﺎﻌﻓ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ

en: Secondary Bone Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﯼﮉﮨ ﯼﻮﻧﺎﺛ

en: Export only objects from the active collection (and its children)
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻑﺮﺻ ﮯﺳ (ﮞﻮﭽﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ) ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ

en: Only Deform Bones
ur: ﺎﻧﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ ﻑﺮﺻ

en: Only write deforming bones (and non-deforming ones when they have deforming children)
ur: (ﮞﻮﮨ ﺏﺍﺮﺧ ﮯﭽﺑ ﮯﮐ ﻥﺍ ﺐﺟ ﮞﺎﯾﮉﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺖﺳﺭﺩ ﺮﯿﻏ ﺭﻭﺍ) ﮟﯿﮭﮑﻟ ﮞﺎﯾﮉﮨ ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﮌﺎﮕﺑ ﻑﺮﺻ

en: Batch Own Dir
ur: ﺮﯾﮈ ﻥﻭﺍ ﭻﯿﺑ

en: Create a dir for each exported file
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺋﺍﮈ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﺮﮨ

en: Custom Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Export custom properties
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Loose Edges
ur: ﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Export loose edges (as two-vertices polygons)
ur: (ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺠﻣ ﯼﺩﻮﻤﻋ ﻭﺩ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Apply Modifiers
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
ur: ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ :ﮦﺎﺒﺘﻧﺍ - (ﮯﻟﺍﻭ ﺮﭽﻣﺭﺁ ﮯﺋﺍﻮﺳ) ﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ءﺎﯿﺷﺍ ﺶﯿﻣ

en: Use Modifiers Render Setting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ 2.8 ﺭﮉﻨﯿﻠﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﮯﺷ ﺶﯿﻣ

en: Use Metadata
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Export selected and visible objects only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﺭﻭﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Use Space Transform
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ

en: Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﯽﮨ ﮯﺴﯾﻭ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﻡﺎﻤﺗ ﺭﻭﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮑﻟ ﮧﮕﺟ ﯽﮐ ﺭﻮﺤﻣ ﻑﺮﺻ ﮟﯿﻣ ﻞﺋﺎﻓ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﺮﭘ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ﺰﯿﭼ

en: Export Subdivision Surface
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
ur: (ﻮﮨ ﻝﺎﻌﻓ 'ﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ' ﮯﮨﺎﭼ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﮋﯾﻭﮈ ﺐﺳ FBX ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﮋﯾﻭﮈ ﺐﺳ ﻡﻭﺭ-ﻞﭩؐﯿﮐ ﯼﺮﺧﺁ

en: Triangulate Faces
ur: ﮮﺮﮩﭼ ﯽﺧﺭ ﮧﺳ

en: Convert all faces to triangles
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

en: Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
ur: (!ﮯﮔ ﮟﯾﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﺎﺟ ﻑﺮﺻ ﺯﮈﺍﻮﮐ/ﺲﯾﺮﭨ ﻑﺮﺻ) ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ ﮦﻭ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﯿﭨ ﺭﻭﺍ ﻞﻣﺭﺎﻨﺋﺎﺑ

en: Visible Objects
ur: ﭧﮑﯿﺠﺑﺁ ﯽﺋﺮﻣ

en: Export visible objects only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ

en: Export at Collection Center
ur: ﺰﮐﺮﻣ ﮧﻋﻮﻤﺠﻣ at ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export at Collection center of mass of root objects of the collection
ur: ﮧﻋﻮﻤﺠﻣ of the ءﺎﯿﺷﺍ ﮍﺟ of ﺰﮐﺮﻣ ﺎﮐ ﺱﺎﻣ ﮧﻋﻮﻤﺠﻣ at ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Filter Actions
ur: ﻝﺎﻤﻋﺍ ﺮﭩﻠﻓ

en: Filter Actions to be exported
ur: ﮟﯿﮨ ﯽﻧﺎﺟ ﯽﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺮﭩﻠﻓ

en: When there is no material on object, export active vertex color
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ ﻮﺗ ﻮﮨ ﮧﻧ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ﺮﭘ ﭧﮑﯿﺠﺑﺁ ﺐﺟ

en: Include All Bone Influences
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺮﮨﺎﻇ ﮯﺳ ﮯﻘﯾﺮﻃ ﻂﻠﻏ ﺰﻟﮈﺎﻣ ﮟﯿﻣ ﻦﯾﺮﻇﺎﻧ ﮯﺳ ﺖﮩﺑ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺕﺍﺮﺛﺍ ﯼﺩﻮﻤﻋ ﮧﮐﺮﺘﺸﻣ ﻡﺎﻤﺗ

en: Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ COLOR_0 ﯽﻠﻌﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﯽﺋﻮﮐ ﮟﯿﻣ ﺩﺍﻮﻣ ﺶﯿﻣ ﺮﮔﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﮯﮨﺎﭼ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ

en: Split Animation by Object
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺰﯿﭼ

en: Export Scene as seen in Viewport, But split animation by Object
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﯿﮔ ﺎﮭﮑﯾﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮧﮐ ﺎﺴﯿﺟ ﻦﯿﺳ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export all Armature Actions
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺍﺪﻗﺍ ﺮﭽﻣﺭﺁ ﻡﺎﻤﺗ

en: Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺕﺍﺪﻣﺁﺮﺑ ﺖﯿﻤﺳ ﺯﺮﭽﻣﺭﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﺭﺎﯿﺘﺧﺍ :ﮦﺎﺒﺘﻧﺍ ﮞﻮﮨ ﺪﻨﺑﺎﭘ ﺮﭘ ﺮﭽﻣﺭﺁ ﯽﮨ ﮏﯾﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻝﺎﻤﻋﺍ ﻡﺎﻤﺗ

en: Set all glTF animation starting at 0.0s. Can be useful for looping animations
ur: 0.0s ﻡﺎﻤﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ glTF  ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮑﺗﺎﯿﮐﺮﺣ ﮓﻨﭘﻮﻟ ﮟﯾﺮﮐ ﭧﯿﺳ ﺕﺎﯿﮐﺮﺣ

en: Export Animation mode
ur: ﮈﻮﻣ ﺕﺎﯿﮐﺮﺣ  ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export actions (actives and on NLA tracks) as separate animations
ur: (ﺮﭘ ﺲﮑﯾﺮﭨ NLA ﺭﻭﺍ ﮞﺎﯿﻣﺮﮔﺮﺳ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻡﺍﺪﻗﺍ ﺭﻮﻄﺑ ﮯﮑﺗﺎﯿﮐﺮﺣ ﮓﻟﺍ ﮓﻟﺍ

en: Active actions merged
ur: ﮯﺌﮔ ﻮﮨ ﻢﺿ ﻝﺎﻤﻋﺍ ﻝﺎﻌﻓ

en: All the currently assigned actions become one glTF animation
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻦﺑ ﺕﺎﯿﮐﺮﺣ  glTF ﮏﯾﺍ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﻡﺎﻤﺗ

en: Broadcast actions
ur: ﻝﺎﻤﻋﺍ ﭧﺳﺎﮐﮈﺍﺮﺑ

en: Broadcast all compatible actions to all objects. Animated objects will get all actions compatible with them, others will get no animation at all
ur: ﻞﮑﻟﺎﺑ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺎﮔ ﮯﻠﻣ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺮﺳﻭﺩ ،ﮯﮔ ﮞﻮﮨ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍ ﻝﺎﻤﻋﺍ ﻡﺎﻤﺗءﺎﯿﺷﺍ ﮎﺮﺤﺘﻣ ﮟﯾﺮﮐ ﺮﺸﻧ ﺮﭘ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻮﮐ ﻝﺎﻤﻋﺍ ﮓﻨﮨﺁ ﻢﮨ ﻡﺎﻤﺗ

en: Export individual NLA Tracks as separate animation
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﮓﻟﺍ ﻮﮐ ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﯼﺩﺍﺮﻔﻧﺍ

en: Export baked scene as a single animation
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﻞﮕﻨﺳ ﻮﮐ ﻦﯿﺳ ﮉﮑﯿﺑ

en: Exports active actions and NLA tracks as glTF animations
ur: ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  glTF ﻮﮐ ﮏﯾﺮﭨ NLA ﺭﻭﺍ ﺰﻣﺍﺪﻗﺍ ﻝﺎﻌﻓ

en: Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
ur: ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ :ﮓﻨﻧﺭﺍﻭ - ﮟﯿﺋﺎﮕﻟ (ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﺮﭽﯿﻣﺭﺁ) ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ءﺎﯿﺷﺍ ﺶﯿﻣ

en: Remove Armature Object
ur: ﺽﺍﺮﺘﻋﺍ ﺮﭽﻣﺭﺁ ﮟﯾﺩ ﺎﭩﮨ

en: Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
ur: ﺎﮔ ﮯﺋﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﻮﺗ ،ﮟﯿﮨ ﮞﺎﯾﮉﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﯽﮐ ﮍﺟ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﺮﮔﺍ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﺮﭽﻣﺭﺁ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ

en: Export Attributes (when starting with underscore)
ur: (ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺭﻮﮑﺳ ﺭﮉﻧﺍ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻑﺎﺻﻭﺍ

en: Bake All Objects Animations
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮯﺷ ﻡﺎﻤﺗ

en: Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
ur: ﮯﮨ ﺪﯿﻔﻣ ﯽﮭﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺏﺎﺨﺘﻧﺍ ﻑﺮﺻ ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﺪﯿﻔﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﺎﯾ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺮﭘ ﮯﺷ ﺮﮨ

en: Export cameras
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﻤﯿﮐ

en: Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
ur: ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ KHR_animation_pointer ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻥﺯﻭ ﺭﻭﺍ TRS ﺭﻮﻄﺑ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﺕﺎﯿﮐﺮﺣ

en: Legal rights and conditions for the model
ur: ﻂﺋﺍﺮﺷ ﺭﻭﺍ ﻕﻮﻘﺣ ﯽﻧﻮﻧﺎﻗ ﮯﮐ ﻝﮈﺎﻣ

en: Use Current Frame as Object Rest Transformations
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﺴﯾﺭ ﮯﺷ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻗﺎﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻮﮐ 0 ﻢﯾﺮﻓ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐﻮﯾﻭ ﮟﯿﻣ ﻢﯾﺮﻓ ﺕﺎﯿﮐﺮﺣ  ﮦﺩﻮﺟﻮﻣ

en: Export Deformation Bones Only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻ

en: Export Deformation bones only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻ

en: Quantization bits for color values (0 = no quantization)
ur: (ﮟﯿﮩﻧ ﺭﺍﺪﻘﻣ ﯽﺋﻮﮐ = 0) ﺲﭩﺑ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﮓﻧﺭ

en: Quantization bits for generic values like weights or joints (0 = no quantization)
ur: (ﮟﯿﮩﻧ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﯽﺋﻮﮐ = 0) ﺲﭩﺑ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﮯﯿﻟ ﮯﮐ ﮌﻮﺟ ﺎﯾ ﻥﺯﻭ ﮯﺴﯿﺟ ﮞﻭﺭﺪﻗ ﻡﺎﻋ

en: Compress mesh using Draco
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭙﻤﮐ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﮑﯾﺭﮈ

en: Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
ur: (ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ = 6 ،ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ = 0) ﺢﻄﺳ ﯽﮐ ﻦﺸﯾﺮﭙﻤﮐ

en: Quantization bits for normal values (0 = no quantization)
ur: (ﮟﯿﮩﻧ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﯽﺋﻮﮐ = 0) ﺲﭩﺑ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﮯﯿﻟ ﮯﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻋ

en: Quantization bits for position values (0 = no quantization)
ur: (ﮟﯿﮩﻧ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﯽﺋﻮﮐ = 0) ﺲﭩﺑ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﮐ  ﻡﺎﻘﻣ

en: Quantization bits for texture coordinate values (0 = no quantization)
ur: (ﮟﯿﮩﻧ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﯽﺋﻮﮐ = 0) ﺲﭩﺑ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﮯﯿﻟ ﮯﮐ ﺭﺍﺪﻗﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Export custom properties as glTF extras
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﺍﺮﭩﺴﮑﯾﺍ glTF ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Always Sample Animations
ur: ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮧﻧﻮﻤﻧ ﮧﺸﯿﻤﮨ

en: Apply sampling to all animations
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﻡﺎﻤﺗ

en: Output format. Binary is most efficient, but JSON may be easier to edit later
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻥﺎﺳﺁ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺪﻌﺑ JSON ﻦﮑﯿﻟ ،ﮯﮨ ﺮﺛﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﯼﺮﻨﺋﺎﺑ ﭧﯿﻣﺭﺎﻓ ﭧﭘ ﭦﺅﺁ

en: Limit to Playback Range
ur: ﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘ

en: Clips animations to selected playback range
ur: ﮯﮨ ﺎﺗﺮﮐ ﺲﭙﻠﮐ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘ ﺐﺨﺘﻨﻣ

en: Disable Quantization
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ

en: Disable quantization; produces much larger glTF files with no extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻠﺋﺎﻓ glTF ﯼﮍﺑ ﺖﮩﺑ ﮫﺗﺎﺳ ﮯﮐ ﺮﺒﻤﻧ ؛ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ

en: Aggressive Mesh Simplification
ur: ﯽﮔﺩﺎﺳ ﻝﺎﺟ ﮧﻧﺎﺣﺭﺎﺟ

en: Aggressively simplify to the target ratio disregarding quality
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﮯﺳ ﮯﻘﯾﺮﻃ ﮧﻧﺎﺣﺭﺎﺟ ﻮﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﻑﺪﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺭﺎﯿﻌﻣ

en: Mesh Simplification Ratio
ur: ﺐﺳﺎﻨﺗ ﯽﮔﺩﺎﺳ ﻝﺎﺟ

en: Simplify meshes targeting triangle count ratio
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮞﻮﺸﯿﻣ ﮯﻟﺍﻭ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺚﻠﺜﻣ

en: Lock Mesh Border Vertices
ur: ﯼﺩﻮﻤﻋ ﺭﮈﺭﺎﺑ ﺶﯿﻣ ﻻﺎﺗ

en: Lock border vertices during simplification to avoid gaps on connected meshes
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺪﺣﺮﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺭﺎﮐ ﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﮞﻮﺸﯿﻣ ﻁﻮﺑﺮﻣ

en: KTX2 Compression
ur: KTX2 ﻦﺸﯾﺮﭙﻤﮐ

en: Convert all textures to KTX2 with BasisU supercompression
ur: BasisU ﻮﮐ ﺖﺧﺎﺳ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﯾﺮﭙﻤﮐ ﺮﭙﺳ KTX2 ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ

en: Texture Encoding Quality
ur: ﺭﺎﯿﻌﻣ ﮓﻧﮈﻮﮑﻧﺍ ﭦﻭﺎﻨﺑ

en: Texture encoding quality
ur: ﺭﺎﯿﻌﻣ ﮓﻧﮈﻮﮑﻧﺍ ﭦﻭﺎﻨﺑ

en: Vertex Color Quantization
ur: ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﺮﻠﮐ ﺎﻧﻮﮐ

en: Use N-bit quantization for colors
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﮞﻮﮕﻧﺭ

en: Normal/Tangent Quantization
ur: ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﭧﻨﺠﻨﯿﭨ/ﻞﻣﺭﺎﻧ

en: Use N-bit quantization for normals and tangents
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﺭﻭﺍ ﻞﻣﺭﺎﻧ

en: Position Quantization
ur: ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ  ﻡﺎﻘﻣ

en: Use N-bit quantization for positions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﮞﻭﺪﮩﻋ

en: Vertex Position Attributes
ur: ﺕﺎﻔﺻ  ﻡﺎﻘﻣ  ﺲﮑﯿﭨﺭﻭ

en: Type to use for vertex position attributes
ur: ﺕﺎﻔﺻ  ﻡﺎﻘﻣ  ﺲﮑﯿﭨﺭﻭ to use for ﻢﺴﻗ

en: Use integer attributes for positions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻔﺻ ﯼﺩﺪﻋ ﮯﯿﻟ ﮯﮐ ﮞﻭﺪﮩﻋ

en: Use normalized attributes for positions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺎﺻﻭﺍ ﮈﺰﺋﻼﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯾﺯﻮﭘ

en: Use floating-point attributes for positions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺸﯾﺯﻮﭘ

en: Texture Coordinate Quantization
ur: ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭦﻭﺎﻨﺑ

en: Use N-bit quantization for texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Geometry Nodes Instances (Experimental)
ur: (ﯽﺗﺎﺑﺮﺠﺗ) ﮟﯿﻟﺎﺜﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Export Geometry nodes instance meshes
ur: ﺲﺸﯿﻣ ﻝﺎﺜﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: GPU Instances
ur: GPU ﮟﯿﻟﺎﺜﻣ

en: Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﻮﮐ ﺩﺍﻮﻣ ﺩﺪﻌﺘﻣ ﺩﻭﺪﺤﻣ ﮏﺗ ﮞﻮﭽﺑ ﮯﮐ ﯽﻟﺎﺧ ﮯﺌﮔ ﮯﺌﯾﺩ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻟﺎﺜﻣ_ﻮﯾ ﯽﭘ ﯽﺟ_ﻝﺎﺟ_ﯽﭨ ﺲﮑﯾﺍ ﯼﺍ

en: Flatten Bone Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﯼﮉﮨ ﯽﭩﭙﭼ

en: Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
ur: ﮯﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻟﺍﻭ ﮯﻨﻠﮔ ﺮﯿﻏ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﯼﮉﮨ ﯽﭩﭙﭼ

en: Flatten Object Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺽﺍﺮﺘﻋﺍ ﺎﻧﺮﮐ ﺎﭩﭙﭼ

en: Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
ur: ﮯﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻟﺍﻭ ﮯﻨﻠﮔ ﺮﯿﻏ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﭧﯿﻠﻓ

en: Full Collection Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮧﻋﻮﻤﺠﻣ ﺎﯿﮔﺮﮭﭘ

en: Export full hierarchy, including intermediate collections
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻞﻤﮑﻣ ﺖﯿﻤﺳ ﻦﺸﮑﯿﻠﮐ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ

en: Create WebP
ur: WebP ﮟﯿﺋﺎﻨﺑ

en: Creates WebP textures for every texture. For already WebP textures, nothing happens
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮫﭽﮐ ،ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ  WebP ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮯﮨ ﺎﺗﺎﻨﺑ ﺖﺧﺎﺳ  WebP ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﺮﮨ

en: Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺩﺎﺒﺘﻣ ﻮﺗ ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﺮﮔﺍ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﮑﯿﻠﭙﯾﺍ ﺐﯾﻭ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﺋﺎﻓ ﮯﭨﻮﮭﭼ JPEG ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﺢﯿﺟﺮﺗ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺭﻭﺍ ﮯﮨ ﺐﯿﻋ ﮯﺑ PNG ﭧﯿﻣﺭﺎﻓ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﯾﻮﺼﺗ

en: Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. For other formats, use PNG
ur: PNGs ﻮﮐ PNGs، JPEGs ﻮﮐ JPEGs، WebPs ﻮﮐ WebPs ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻣﺭﺎﻓ ﺮﮕﯾﺩ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ ﮯﮐ، PNG ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: JPEG Format (.jpg)
ur: JPEG ﭧﯿﻣﺭﺎﻓ (.jpg)

en: Save images as JPEGs. (Images that need alpha are saved as PNGs though.) Be aware of a possible loss in quality
ur: ﮟﯿﮨﺭ ﮦﺎﮔﺁ ﮯﺳ ﻥﺎﺼﻘﻧ ﮧﻨﮑﻤﻣ ﮟﯿﻣ ﺭﺎﯿﻌﻣ (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ PNGs ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﯽﻟﺍﻭ ﺕﺭﻭﺮﺿ ﯽﮐ ﺎﻔﻟﺍ ﮧﭼﺮﮔﺍ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ ﮯﮐ JPEGs ﻮﮐ ﺮﯾﻭﺎﺼﺗ

en: WebP Format
ur: ﭧﯿﻣﺭﺎﻓ ﯽﭘ ﺐﯾﻭ

en: Save images as WebPs as main image (no fallback)
ur: (ﮟﯿﮩﻧ ﮏﯿﺑ ﻝﺎﻓ ﯽﺋﻮﮐ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯾﻮﺼﺗ ﯼﺰﮐﺮﻣ ﺭﻮﻄﺑ ﮯﮐ WebPs ﻮﮐ ﺮﯾﻭﺎﺼﺗ

en: Don't export images
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗ

en: Quality of image export
ur: ﺭﺎﯿﻌﻣ ﺎﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺞﯿﻣﺍ

en: For all WebP textures, create a PNG fallback texture
ur: ﮟﯿﺋﺎﻨﺑ  ﺖﺧﺎﺳ ﮏﯿﺑ ﻝﺎﻓ PNG ﮏﯾﺍ ،ﮯﯿﻟ ﮯﮐ ﺯ ﺖﺧﺎﺳ WebP ﻡﺎﻤﺗ

en: Lighting Mode
ur: ﮈﻮﻣ ﮓﻨﭩﺋﻻ

en: Optional backwards compatibility for non-standard render engines. Applies to lights
ur: ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺲﭩﺋﻻ ﺖﻘﺑﺎﻄﻣ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺠﻧﺍ ﺭﮉﻨﯾﺭ ﯼﺭﺎﯿﻌﻣ ﺮﯿﻏ

en: Physically-based glTF lighting units (cd, lx, nt)
ur: (cd, lx, nt) ﺲﭩﻧﻮﯾ ﮓﻨﭩﺋﻻ glTF ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ

en: Unitless
ur: ﯽﺋﺎﮐﺍ ﮯﺑ

en: Non-physical, unitless lighting. Useful when exposure controls are not available
ur: ﮯﮨ ﺪﯿﻔﻣ ﻮﺗ ﮞﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ﺰﻟﻭﺮﭩﻨﮐ ﺭﮊﻮﭙﺴﮑﯾﺍ ﺐﺟ ﯽﻨﺷﻭﺭ ﺮﯿﻐﺑ ﮯﮐ ﯽﺋﺎﮐﺍ ،ﯽﻌﺒﻃ ﺮﯿﻏ

en: Raw (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ) ﻡﺎﺧ

en: Blender lighting strengths with no conversion
ur: ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺴﮐ ﺮﯿﻐﺑ ﺖﻗﺎﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﺭﮉﻨﯿﻠﺑ

en: Bone Influences
ur: ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Choose how many Bone influences to export
ur: ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑ ﺕﺍﺮﺛﺍ ﮯﻨﺘﮐ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Quality of JPEG export
ur: ﺭﺎﯿﻌﻣ ﺎﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﯽﺟ ﯼﺍ ﯽﭘ ﮯﺟ

en: Keep Original
ur: ﮟﯿﮭﮐﺭ ﻞﺻﺍ

en: Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺕﺩﺎﯿﻗ ﯽﮐ ﺞﺋﺎﺘﻧ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮧﯾ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﺖﺧﺎﺳ ﮏﯾﺍ ﻑﺮﺻ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮈﺭﮉﻨﯿﭩﺳﺍ ﺭﺁ ﯽﺑ ﯽﭘ ﮞﺎﮩﺟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﺖﺧﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﭖﺁ ﺮﮔﺍ :ﮦﺎﺒﺘﻧﺍ ﮟﯿﮭﮐﺭ ﮟﯿﻠﺋﺎﻓ  ﺖﺧﺎﺳ ﯽﻠﺻﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ

en: Punctual Lights
ur: ﺲﭩﺋﻻ ﺪﻨﺑﺎﭘ ﯽﮐ ﺖﻗﻭ

en: Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ KHR_lights_punctual" glTF" ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﺋﻻ ﭦﺎﭙﺳﺍ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ،ﮏﻤﺗﺎﺷﺩ

en: Log Level
ur: ﻝﻮﯿﻟ ﮒﻻ

en: Export materials
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣ

en: Export all materials used by included objects
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﻞﻣﺎﺷ

en: Do not export materials, but write multiple primitive groups per mesh, keeping material slot information
ur: ﮟﯿﮭﮑﻟ ﮦﻭﺮﮔ ﻢﯾﺪﻗ ﺩﺪﻌﺘﻣ ﻝﺎﺟ ﯽﻓ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣ

en: No export
ur: ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﯽﺋﻮﮐ

en: Do not export materials, and combine mesh primitive groups, losing material slot information
ur: ﮟﯾﺩ ﻮﮭﮐ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ،ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﻢﯾﺪﻗ ﻝﺎﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣ

en: Export shape keys (morph targets)
ur: (ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Shape Key Animations
ur: ﻞﮑﺷ ﯽﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﯼﺪﯿﻠﮐ

en: Export shape keys animations (morph targets)
ur: (ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Shape Key Normals
ur: ﺕﻻﻮﻤﻌﻣ ﯼﺪﯿﻠﮐ ﻞﮑﺷ

en: Export vertex normals with shape keys (morph targets)
ur: (ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
ur: ﮞﻮﮨ ﮧﻧ ﺪﯿﻠﮐ ﺮﭙﺗﺎﯿﮐﺮﺣ ﮫﭽﮐ ﺰﻠﻨﯿﭼ SK ﮫﭽﮐ ﺐﺟ ﮯﮨ ﯽﺗﻮﮨ ﺖﻗﻭ ﺱﺍ ﺕﺭﻭﺮﺿ ﯽﮐ ﺱﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻡﺍﺪﻗﺍ ﺮﮨ ﮦﺩﺮﮐ ﺪﻣﺁﺮﺑ

en: Shape Key Tangents
ur: ﻞﮑﺷ ﯽﮐ ﭧﻨﺠﻨﯿﭨ ﯼﺪﯿﻠﮐ

en: Export vertex tangents with shape keys (morph targets)
ur: (ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﻨﺠﻨﯿﭨ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Negative Frames
ur: ﻢﯾﺮﻓ ﯽﻔﻨﻣ

en: Negative Frames are slid or cropped
ur: ﮟﯿﮨ ﮯﺋﻮﮨ ﮯﭩﮐ ﺎﯾ ﮉﯿﺋﻼﺳ ﻢﯾﺮﻓ ﯽﻔﻨﻣ

en: Slide
ur: ﮉﯿﺋﻼﺳ

en: Slide animation to start at frame 0
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ 0 ﻢﯾﺮﻓ

en: Keep only frames above frame 0
ur: ﮟﯿﮭﮐﺭ ﺮﭘﻭﺍ ﮯﺳ 0 ﻢﯾﺮﻓ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻑﺮﺻ

en: Group by NLA Track
ur: ﮏﯾﺮﭨ NLA ﮧﻌﯾﺭﺬﺑ ﮦﻭﺮﮔ

en: When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﻦﺑ ﺕﺎﯿﮐﺮﺣ  glTF ﮏﯾﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﻞﯿﮑﮬﺩ ﺮﭘ ﺲﮑﯾﺮﭨ NLA ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍ ﮟﯿﮩﻧﺍ ﺮﮔﺍ ﮟﯿﮨ ﯽﺗﺎﺟ ﻦﺑ ﮧﺼﺣ ﺎﮐ ﺕﺎﯿﮐﺮﺣ  glTF ﯽﮨ ﮏﯾﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﺩﺪﻌﺘﻣ ،ﺮﭘ ﮯﻧﻮﮨ ﻥﺁ

en: Merged Animation Name
ur: ﻡﺎﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣ  ﮦﺪﺷ ﻢﺿ

en: Name of single glTF animation to be exported
ur: ﻡﺎﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣ  glTF ﺪﺣﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑ

en: Export vertex normals with meshes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ

en: If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
ur: (ﺰﻤﯾﺮﻓ ﯽﮐ 2 ،ﻦﺸﯿﻤﯿﻨﯾﺍ ﻢﮐ ﮯﺳ ﻢﮐ) ﮞﻮﮨ ﯽﻟﺎﺧ ﮦﻭ ﮦﺍﻮﺧ ،ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑ ﺰﻠﻨﯿﭼ ﮧﻨﮑﻤﻣ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻨﮭﮐﺭ ﺕﺎﯿﮐﺮﺣ  ﻢﮐ ﮯﺳ ﻢﮐ ﻮﺗ ﮟﯿﮨ ﮯﺴﯿﺟ ﮏﯾﺍ ﮟﯿﻣ ﮒﺭ ﮏﯾﺍ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺮﮔﺍ

en: If all keyframes are identical for object transformations, force keeping the minimal animation
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻨﮭﮐﺭ ﺕﺎﯿﮐﺮﺣ  ﻢﮐ ﮯﺳ ﻢﮐ ﻮﺗ ﮟﯿﮨ ﮯﺴﯿﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺮﮔﺍ

en: Optimize Animation Size
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺰﺋﺎﺳ ﺕﺎﯿﮐﺮﺣ

en: Reduce exported file size by removing duplicate keyframes
ur: ﮟﯾﺮﮐ ﻢﮐ ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: When exporting animations, disable viewport for other objects, for performance
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ

en: Export original glTF PBR Specular, instead of Blender Principled Shader Specular
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﻟﻮﮑﯿﭙﺳ glTF PBR ﻞﺻﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺮﻟﻮﮑﯿﭙﺴﺘﮕﻧﺭ ﮉﻠﭙﺴﻧﺮﭘ ﺭﮉﻨﯿﻠﺑ

en: Export Animation Pointer (Experimental)
ur: (ﯽﺗﺎﺑﺮﺠﺗ) ﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﺕﺎﯿﮐﺮﺣ  ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ 'Scene' ﺭﻭﺍ 'NLA Tracks' ﮈﻮﻣ ﻦﺸﯿﻤﯿﻨﯾﺍ ﮉﮑﯿﺑ ﻑﺮﺻ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻦﺸﯿﻤﯿﻨﯾﺍ ﮦﺮﻤﯿﮐ ﺭﻭﺍ ﭧﺋﻻ ،ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﻦﺸﯿﻤﯿﻨﯾﺍ

en: Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
ur: ﮞﻮﮨ ﮧﻧ ﺪﯿﻠﮐ ﺮﭘ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮫﭽﮐ ﮞﺎﯾﮉﮨ ﮫﭽﮐ ﺐﺟ ﮯﮨ ﯽﺗﻮﮨ ﺖﻗﻭ ﺱﺍ ﺕﺭﻭﺮﺿ ﯽﮐ ﺱﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻡﺍﺪﻗﺍ ﺮﮨ ﮦﺪﺷ ﺪﻣﺁﺮﺑ

en: Use Rest Position Armature
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭽﻣﺭﺁ  ﻡﺎﻘﻣ  ﭧﺴﯾﺭ

en: Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﻮﮐ ﺯﺍﺪﻧﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﺅﻭﺯﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﮯﮐ ﻡﺍﺭﺁ ﮯﮐ ﮞﻭﮌﻮﺟ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ

en: Shared Accessors
ur: ﯽﺋﺎﺳﺭ ﮧﮐﺮﺘﺸﻣ

en: Export Primitives using shared accessors for attributes
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﭩﯿﻤﺋﺍﺮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﺴﯿﺴﮑﯾﺍ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ ﻑﺎﺻﻭﺍ

en: Skinning
ur: ﮓﻨﻨﮑﺳ

en: Export skinning (armature) data
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺎﭩﯾﮈ (ﺮﭽﯿﻣﺭﺁ) ﮓﻨﻨﮑﺳ

en: Tangents
ur: ﭧﻨﺠﻨﯿﭨ

en: Export vertex tangents with meshes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﻨﺠﻨﯿﭨ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ

en: Export UVs (texture coordinates) with meshes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ (ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﮑﯿﭨ) s ﯼﻭﻮﯾ  ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺎﺟ

en: Folder to place texture files in. Relative to the .gltf file
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ gltf ﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮟﯿﻠﺋﺎﻓ ﺮﭽﺴﮑﯿﭨ

en: Omitting Sparse Accessor if data is empty
ur: ﺎﻧﮌﻮﮭﭼ ﻮﮐ ﺮﺴﮑﯾﺍ ﺱﺭﺎﭙﺳﺍ ﻮﺗ ﮯﮨ ﯽﻟﺎﺧ ﺎﭩﯾﮈ ﺮﮔﺍ

en: Try using Sparse Accessor if it saves space
ur: ﮯﮨ ﺎﺗﺎﭽﺑ ﮧﮕﺟ ﮧﯾ ﺮﮔﺍ ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺴﮑﯾﺍ ﺱﺭﺎﭙﺳﺍ

en: Export images not assigned to any material
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ

en: Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
ur: ﮯﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻞﺋﺎﻓ glTFﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻊﯿﺳﻮﺗ ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﺎﯿﻌﻣ ﺖﯿﺻﻮﺼﺨﮩﯾ ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﻮﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺱﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﺞﯿﻣﺍ

en: Use Gltfpack
ur: Gltfpack ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use gltfpack to simplify the mesh and/or compress its textures
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ gltfpack ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﯿﮑﺳ ﻮﮐ ﺖﺧﺎﺳ ﯽﮐ ﺱﺍ ﺎﯾ/ﺭﻭﺍ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺶﯿﻣ

en: Use Vertex Color
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ

en: How to export vertex color
ur: How to ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export vertex color when used by material
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺩﺍﻮﻣ

en: Export active vertex color
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓ

en: Do not export vertex color
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

en: Export using glTF convention, +Y up
ur: glTF ﻦﺸﻧﻮﻨﮐ، +Y ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭘﻭﺍ

en: Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻧﺁ ﮉﯾﺍ ﮮﺮﺳﻭﺩ (ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﺱﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻥﺁ ﮉﯾﺍ) ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﻟﺎﮐ

en: Export setting categories
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﻣﺯ ﮯﮐ ﺐﯿﺗﺮﺗ

en: General
ur: ﻝﺮﻨﺟ

en: General settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻣﻮﻤﻋ

en: Mesh settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺶﯿﻣ

en: Object settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺰﯿﭼ

en: Animation settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Export objects in the active collection only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Include Nested Collections
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻨﺸﮑﯿﻠﮐ ﮉﭩﺴﯿﻧ

en: Include active collection and nested collections
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮉﭩﺴﯿﻧ ﺭﻭﺍ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓ

en: Export active scene only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﻮﯾﻭ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Export loose edges as lines, using the material from the first material slot
ur: ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﺳ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮯﻠﮩﭘ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻨﺋﻻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Loose Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺯﻮﻟ

en: Export loose points as glTF points, using the material from the first material slot
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ glTF ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﯿﮬﮈ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﺳ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮯﻠﮩﭘ

en: Renderable Objects
ur: ﭧﮑﯿﺠﺑﺁ ﻞﺒﯾﺍ ﺭﮉﻨﯾﺭ

en: Export renderable objects only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻞﺒﯾﺭﮉﻨﯾﺭ ﻞﺑﺎﻗ ﻑﺮﺻ

en: Export selected objects only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Remember Export Settings
ur: ﮟﯿﮭﮐﺭ ﺩﺎﯾ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Store glTF export settings in the Blender project
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻣﺁﺮﺑ glTF ﮟﯿﻣ ﭧﮑﯿﺟﻭﺮﭘ ﺭﮉﻨﯿﻠﺑ

en: Do Legacy Replace
ur: Legacy Replace ﮟﯾﺮﮐ

en: Enable on Install
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﻝﺎﭩﺴﻧﺍ

en: Enable after installing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Package ID
ur: ﺖﺧﺎﻨﺷ ﯽﮐ ﺞﯿﮑﯿﭘ

en: Repo Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﻮﭙﯾﺭ

en: Repo Index
ur: ﺲﮑﯾﮉﻧﺍ ﻮﭙﯾﺭ

en: Legacy Overwrite
ur: Legacy ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Remove existing add-ons with the same ID
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻧﺁ ﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ID ﯽﺳﺍ

en: User Repository
ur: ﮦﺮﯿﺧﺫ ﻑﺭﺎﺻ

en: The user repository to install extensions into
ur: ﮦﺮﯿﺧﺫ ﺎﮐ ﻑﺭﺎﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Legacy Target Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺪﮨ ﯽﺛﺍﺮﯿﻣ

en: Path to install legacy add-on packages to
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﺠﮑﯿﭘ ﻥﺁ ﮉﯾﺍ ﯽﺴﯿﮕﯿﻟ ﺮﭘ

en: Only sync the active repository
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Enable or disable all tags
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﯿﭨ ﻡﺎﻤﺗ

[ctx: Operator]
en: Automatically Pack Resources
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﻞﺋﺎﺳﻭ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Automatically pack all external files into the .blend file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﻡﺎﻤﺗ

[ctx: Operator]
en: Add Bookmark
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮏﺑ

en: Add a bookmark for the selected/active directory
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮏﺑ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﻝﺎﻌﻓ/ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Cleanup Bookmarks
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﮐﺭﺎﻣ ﮏﺑُ

en: Delete all invalid bookmarks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﺭﺎﻣ ﮏﺑ ﻂﻠﻏ ﻡﺎﻤﺗ

[ctx: Operator]
en: Delete Bookmark
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ

en: Delete selected bookmark
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Move Bookmark
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ

en: Move the active bookmark up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Direction to move the active bookmark towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﺱﺍ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑُ ﻝﺎﻌﻓ

en: Top of the list
ur: ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Bottom of the list
ur: ﮯﭽﯿﻧ ﮯﮐ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Delete Selected Files
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ

en: Move selected files to the trash or recycle bin
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻦﺑ ﻞﮑﯿﺋﺎﺳ ﯼﺭ ﺎﯾ ﻥﺍﺩ ﮮﮌﻮﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Create New Directory
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺌﻧ

en: Create a new directory
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧ ﮏﯾﺍ

en: Name of new directory
ur: ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧ

en: Open
ur: ﮟﯿﻟﻮﮭﮐ

en: Open new directory
ur: ﮟﯿﻟﻮﮭﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧ

[ctx: Operator]
en: Edit Directory Path
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﺘﺳﺍﺭ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Start editing directory field
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮉﻠﯿﻓ ﯼﺮﭩﮐﺮﺋﺍﮈ

[ctx: Operator]
en: Execute File Window
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯽﮐﮍﮭﮐ ﻞﺋﺎﻓ

en: Execute selected file
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: External File Operation
ur: ﻦﺸﯾﺮﭘﺁ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ

en: Perform external operation on a file or folder
ur: ﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﯽﻧﻭﺮﯿﺑ ﺮﭘ ﺭﮉﻟﻮﻓ ﺎﯾ ﻞﺋﺎﻓ

en: Open the file
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ

en: Open Folder
ur: ﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓ

en: Open the folder
ur: ﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓ

en: Edit the file
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Create a new file of this type
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﻓ ﯽﺌﻧ ﮏﯾﺍ ﯽﮐ ﻢﺴﻗ ﺱﺍ

en: Find File
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻞﺋﺎﻓ

en: Search for files of this type
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﯽﮐ ﻢﺴﻗ ﺱﺍ

en: Show
ur: ﮟﯿﺋﺎﮭﮐﺩ

en: Show this file
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﺋﺎﻓ ﮧﯾ

en: Play
ur: ﮟﯿﻠﯿﮭﮐ

en: Play this file
ur: ﮟﯿﺋﻼﭼ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Browse
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ

en: Browse this file
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Preview this file
ur: ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Print
ur: ﭧﻧﺮﭘ

en: Print this file
ur: ﮟﯾﺮﮐ ﭧﻧﺮﭘ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Install
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Install this file
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Run As User
ur: ﮟﯿﺋﻼﭼ ﻑﺭﺎﺻ ﺭﻮﻄﺑ

en: Run as specific user
ur: ﮟﯿﺋﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺭﺎﺻ ﺹﻮﺼﺨﻣ

en: Show OS Properties for this item
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﭨﺮﭘﺍﺮﭘ OS ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ ﺱﺍ

en: Find in Folder
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﺭﮉﻟﻮﻓ

en: Search for items in this folder
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﺱﺍ

en: Command Prompt Here
ur: ﮞﺎﮩﯾ ﭧﭙﻣﺍﺮﭘ ﮉﻧﺎﻤﮐ

en: Open a command prompt here
ur: ﮟﯿﻟﻮﮭﮐ ﭧﭙﻣﺍﺮﭘ ﮉﻧﺎﻤﮐ ﮏﯾﺍ ﮞﺎﮩﯾ

[ctx: Operator]
en: Increment Number in Filename
ur: ﺮﺒﻤﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﮟﯿﻣ ﻡﺎﻧ ﻞﺋﺎﻓ

en: Increment number in filename
ur: ﺮﺒﻤﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﮟﯿﻣ ﻡﺎﻧ ﻞﺋﺎﻓ

en: Increment
ur: ﮧﻓﺎﺿﺍ

[ctx: Operator]
en: File Selector Drop
ur: ﭖﺍﺭﮈ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ

[ctx: Operator]
en: Find Missing Files
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﮦﺪﺷ ﻢﮔ

en: Try to find missing external files
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺸﻤﮔ

en: Find All
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﯽﮭﺒﺳ

en: Find all files in the search path (not just missing)
ur: (ﮟﯿﮩﻧ ﺐﺋﺎﻏ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﻡﺎﻤﺗ ﮟﯿﻣ ﮯﺘﺳﺍﺭ ﮯﮐ ﺵﻼﺗ

[ctx: Operator]
en: Toggle Hide Dot Files
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭦﺍﮈ

en: Toggle hide hidden dot files
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭦﺍﮈ ﯽﺋﻮﮨ ﯽﭙﮭﭼ

[ctx: Operator]
en: Highlight File
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻞﺋﺎﻓ

en: Highlight selected file(s)
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ (ﮞﻮﻠﺋﺎﻓ) ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Make Paths Absolute
ur: ﮟﯿﺋﺎﻨﺑ ﻖﻠﻄﻣ ﻮﮐ ﮞﻮﺘﺳﺍﺭ

en: Make all paths to external files absolute
ur: ﮟﯿﺋﺎﻨﺑ ﻖﻠﻄﻣ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Make Paths Relative
ur: ﮟﯿﺋﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﻮﮐ ﮞﻮﺘﺳﺍﺭ

en: Make all paths to external files relative to current .blend
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﺖﺒﺴﻧ ﯽﮐ blend. ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Execute File
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﺋﺎﻓ

en: Perform the current execute action for the file under the cursor (e.g. open the file)
ur: (ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﻼًﺜﻣ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Next Folder
ur: ﺭﮉﻟﻮﻓ ﻼﮔﺍ

en: Move to next folder
ur: ﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﮯﻠﮔﺍ

[ctx: Operator]
en: Pack Resources
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﻞﺋﺎﺳﻭ

en: Pack all used external files into this .blend
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Pack Linked Libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮉﮑﻨﻟ ﮏﯿﭘ

en: Store all data-blocks linked from other .blend files in the current .blend file. Library references are preserved so the linked data-blocks can be unpacked again
ur: ﮯﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮧﮐﺎﺗ ﮟﯿﮨ ﻅﻮﻔﺤﻣ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮞﻮﻠﺋﺎﻓ blend. ﺮﮕﯾﺩ

[ctx: Operator]
en: Parent Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﻧﺮﯿﭘ

en: Move to parent directory
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﻧﺮﯿﭘ

[ctx: Operator]
en: Previous Folder
ur: ﺭﮉﻟﻮﻓ ﻼﮭﭽﭘ

en: Move to previous folder
ur: ﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Refresh File List
ur: ﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓ

en: Refresh the file list
ur: ﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Rename File or Directory
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺎﯾ ﻞﺋﺎﻓ

en: Rename file or file directory
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻞﺋﺎﻓ ﺎﯾ ﻞﺋﺎﻓ

[ctx: Operator]
en: Report Missing Files
ur: ﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺪﺸﻤﮔ

en: Report all missing external files
ur: ﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺸﻤﮔ ﻡﺎﻤﺗ

[ctx: Operator]
en: Reset Recent
ur: ﮧﯿﻟﺎﺣ ﭧﯿﺳ ﯼﺭ

en: Reset recent files
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ

en: Handle mouse clicks to select and activate items
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁ

en: Select everything beginning with the last selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﺷ ﺮﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﯼﺮﺧﺁ

en: Only Activate if Selected
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﮯﻧﻮﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Do not change selection if the item under the cursor is already selected, only activate it
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﻑﺮﺻ ،ﮯﮨ ﺐﺨﺘﻨﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﻢﭩﺋﺁ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Open a directory when selecting it
ur: ﮟﯿﻟﻮﮭﮐ ﮯﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Pass Through
ur: ﺎﻧﺭﺰﮔ ﮯﺳ

en: Even on successful execution, pass the event on so other operators can execute on it as well
ur: ﮟﯿﮑﺳ ﺮﮐ ﻞﻤﻋ ﺮﭘ ﺱﺍ ﯽﮭﺑ ﺯﺮﭩﯾﺮﭘﺁ ﮮﺮﺳﻭﺩ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺱﺎﭘ ﻮﮐ ﭧﻧﻮﯾﺍ ،ﯽﮭﺑ ﺮﭘ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺏﺎﯿﻣﺎﮐ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

[ctx: Operator]
en: (De)select All Files
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ (ﯼﮈ)

en: Select or deselect all files
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ

[ctx: Operator]
en: Select Directory
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Select a bookmarked directory
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺪﺷ ﮎﺭﺎﻣ ﮏﺑ

en: Activate/select the file(s) contained in the border
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ/ﻮﻟﺎﭼ ﻮﮐ (ﮞﻮﻠﺋﺎﻓ) ﻞﺋﺎﻓ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑ

[ctx: Operator]
en: Walk Select/Deselect File
ur: ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﭧﮑﯿﻠﺳ ﮎﺍﻭ

en: Select/Deselect files by walking through them
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐ ﻞﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻠﺋﺎﻓ

en: Walk Direction
ur: ﺖﻤﺳ ﯽﮐ ﮎﺍﻭ

en: Select/Deselect element in this direction
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺼﻨﻋ ﮟﯿﻣ ﺖﻤﺳ ﺱﺍ

en: Previous
ur: ﻼﮭﭽﭘ

en: Next
ur: ﻼﮔﺍ

[ctx: Operator]
en: Smooth Scroll
ur: ﺭﺎﻣﻮﻃ ﺭﺍﻮﻤﮨ

en: Smooth scroll to make editable file visible
ur: ﻝﻭﺮﮑﺳﺍ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﺋﺮﻣ ﻮﮐ ﻞﺋﺎﻓ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

[ctx: Operator]
en: Sort from Column
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻢﻟﺎﮐ

en: Change sorting to use column under cursor
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﻟﺎﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Unpack Resources
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﺳﻭ

en: Unpack all files packed into this .blend to external ones
ur: ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ ﯽﺌﮔ ﯽﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ

en: How to unpack
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ

en: Use files in current directory (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﻮﮨ ﯼﺭﻭﺮﺿ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻠﺋﺎﻓ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ

en: Write files to current directory (overwrite existing files)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﮟﯿﻣ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Use files in original location (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﮟﯿﻠﺋﺎﻓ

en: Write files to original location (overwrite existing files)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﺮﭘ ﻡﺎﻘﻣ ﻞﺻﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Disable auto-pack, keep all packed files
ur: ﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮏﯿﭘ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮏﯿﭘ ﻮﭨﺁ

en: Remove Pack
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯿﭘ

[ctx: Operator]
en: Unpack Item
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻢﭩﺋﺁ

en: Unpack this file to an external file
ur: ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Name of ID block to unpack
ur: ﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ID ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ

en: Identifier type of ID block
ur: ﮎﻼﺑ ID ﯽﮐ ﻢﺴﻗ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ

en: Use file from current directory (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﮯﺳ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ

en: Write file to current directory (overwrite existing file)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﮟﯿﻣ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ

en: Use file in original location (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﻮﮐ ﻞﺋﺎﻓ

en: Write file to original location (overwrite existing file)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﺮﭘ ﻡﺎﻘﻣ ﻞﺻﺍ ﻮﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Unpack Linked Libraries
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟ

en: Restore all packed linked data-blocks to their original locations
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﺮﭘ ﺕﺎﻣﺎﻘﻣ ﻞﺻﺍ ﮯﮐ ﻥﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟ ﮉﮑﯿﭘ ﻡﺎﻤﺗ

en: Scroll the selected files into view
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳﺍ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Bake All
ur: ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗ

en: Bake Entire Fluid Simulation
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓ ﻞﻤﮑﻣ

[ctx: Operator]
en: Bake Data
ur: ﺎﭩﯾﮈ ﮏﯿﺑ

en: Bake Fluid Data
ur: ﺎﭩﯾﮈ ﮈﻮﻠﻓ ﮏﯿﺑ

[ctx: Operator]
en: Bake Guides
ur: ﺯﮉﯿﺋﺎﮔ ﮏﯿﺑ

en: Bake Fluid Guiding
ur: ﮓﻧﮉﯿﺋﺎﮔ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Bake Mesh
ur: ﺎﻧﺎﮑﭘ ﺶﯿﻣ

en: Bake Fluid Mesh
ur: ﻝﺎﺟ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Bake Noise
ur: ﺭﻮﺷ ﺎﻧﺎﮑﭘ

en: Bake Fluid Noise
ur: ﺭﻮﺷ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Bake Particles
ur: ﺕﺍﺭﺫ ﺎﻧﺎﮑﭘ

en: Bake Fluid Particles
ur: ﺕﺍﺭﺫ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Free All
ur: ﺖﻔﻣ ﻡﺎﻤﺗ

en: Free Entire Fluid Simulation
ur: ﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓ ﻞﻤﮑﻣ ﺖﻔﻣ

[ctx: Operator]
en: Free Data
ur: ﺎﭩﯾﮈ ﺖﻔﻣ

en: Free Fluid Data
ur: ﺎﭩﯾﮈ ﻝﺎﯿﺳ ﺖﻔﻣ

[ctx: Operator]
en: Free Guides
ur: ﺯﮉﯿﺋﺎﮔ ﺖﻔﻣ

en: Free Fluid Guiding
ur: ﯽﺋﺎﻤﻨﮨﺭ ﻝﺎﯿﺳ ﺖﻔﻣ

[ctx: Operator]
en: Free Mesh
ur: ﻝﺎﺟ ﺖﻔﻣ

en: Free Fluid Mesh
ur: ﻝﺎﺟ ﻝﺎﯿﺳ ﺖﻔﻣ

[ctx: Operator]
en: Free Noise
ur: ﺭﻮﺷ ﺖﻔﻣ

en: Free Fluid Noise
ur: ﺭﻮﺷ ﻝﺎﯿﺳ ﺖﻔﻣ

[ctx: Operator]
en: Free Particles
ur: ﺕﺍﺭﺫ ﺖﻔﻣ

en: Free Fluid Particles
ur: ﺕﺍﺭﺫ ﻝﺎﯿﺳ ﺖﻔﻣ

[ctx: Operator]
en: Pause Bake
ur: ﮟﯾﺩ ﮎﻭﺭ ﺎﻧﺎﮑﭘ

en: Pause Bake
ur: ﮟﯾﺩ ﮎﻭﺭ ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Set Case
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﮐ

en: Set font case
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﮐ ﭧﻧﻮﻓ

[ctx: Text]
en: Case
ur: ﺲﯿﮐ

en: Lower or upper case
ur: ﺲﯿﮐ ﺮﭘﺍ ﺎﯾ ﺮﺋﻮﻟ

[ctx: Text]
en: Lower
ur: ﮟﯾﺮﯾﺯ

[ctx: Text]
en: Upper
ur: ﯼﺮﭘﻭﺍ

[ctx: Operator]
en: Toggle Case
ur: ﺲﯿﮐ ﻞﮔﻮﭨ

en: Toggle font case
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺲﯿﮐ ﭧﻧﻮﻓ

[ctx: Operator]
en: Change Character
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺍﺩﺮﮐ

en: Change font character code
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﮐ ﺮﭩﮑﯾﺮﮐ ﭧﻧﻮﻓ

en: Delta
ur: ﺎﭩﻠﯾﮈ

en: Number to increase or decrease character code with
ur: ﺮﺒﻤﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺎﯾ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﮈﻮﮐ ﺮﭩﮑﯾﺮﮐ

[ctx: Operator]
en: Change Spacing
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: Change font spacing
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﮕﺟ ﯽﮐ ﭧﻧﻮﻓ

en: Amount to decrease or increase character spacing with
ur: ﻢﻗﺭ ﯽﮐ ﮯﻧﺎﮬﮍﺑ ﺎﯾ ﻢﮐ ﻮﮐ ﮓﻨﺴﯿﭙﺳ ﺮﭩﮑﯾﺮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍ

en: Next or Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﯾ ﻼﮔﺍ

en: Previous or Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﯾ ﻼﮭﭽﭘ

[ctx: Operator]
en: Line Break
ur: ﮏﯾﺮﺑ ﻦﺋﻻ

en: Insert line break at cursor position
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮏﯾﺮﺑ ﻦﺋﻻ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

en: Move cursor to position type
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ  ﻡﺎﻘﻣ  ﻮﮐ ﺮﺳﺮﮐ

en: Text Begin
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻦﺘﻣ

en: Text End
ur: ﻡﺎﺘﺘﺧﺍ ﺎﮐ ﻦﺘﻣ

en: Previous Line
ur: ﻦﺋﻻ ﯽﻠﮭﭽﭘ

en: Next Line
ur: ﻦﺋﻻ ﯽﻠﮔﺍ

en: Previous Page
ur: ﮧﺤﻔﺻ ﻼﮭﭽﭘ

en: Next Page
ur: ﮧﺤﻔﺻ ﻼﮔﺍ

[ctx: Operator]
en: Move Select
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣ

en: Move the cursor while selecting
ur: ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺐﺨﺘﻨﻣ

en: Where to move cursor to, to make a selection
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮩﮐ ﻮﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Open Font
ur: ﮟﯿﻟﻮﮭﮐ ﭧﻧﻮﻓ

en: Load a new font from a file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﭧﻧﻮﻓ ﺎﯿﻧ ﮯﺳ ﻞﺋﺎﻓ

en: Select all text
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ﻡﺎﻤﺗ

en: Select word under cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻆﻔﻟ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Set cursor selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Set Style
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺋﺎﭩﺳﺍ

en: Set font style
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺋﺎﭩﺳﺍ ﭧﻧﻮﻓ

en: Clear style rather than setting it
ur: ﺯﺍﺪﻧﺍ ﻑﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳﺍ

en: Style
ur: ﺯﺍﺪﻧﺍ

en: Style to set selection to
ur: ﺯﺍﺪﻧﺍ ﺎﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﻦﺸﮑﯿﻠﺳ

en: Bold
ur: ﮉﻟﻮﺑ

en: Italic
ur: ﺎﮭﭼﺮﺗ

en: Underline
ur: ﻦﺋﻻ ﺭﮉﻧﺍ

[ctx: Operator]
en: Toggle Style
ur: ﻞﺋﺎﭩﺳﺍ ﻞﮔﻮﭨ

en: Toggle font style
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻞﺋﺎﭩﺳﺍ ﭧﻧﻮﻓ

[ctx: Operator]
en: Copy Text
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺘﻣ

[ctx: Operator]
en: Cut Text
ur: ﮟﯿﭨﺎﮐ ﻦﺘﻣ

en: Cut selected text to clipboard
ur: ﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Insert Text
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣ

en: Accent Mode
ur: ﮈﻮﻣ ﭧﻨﺴﮑﯾﺍ

en: Next typed character will strike through previous, for special character input
ur: ﺎﮔ ﮮﺭﺰﮔ ﮯﺳ ﮯﻠﮭﭽﭘ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﺮﮐ ﻞﺸﯿﭙﺳﺍ ﺮﭩﮑﯾﺮﮐ ﮦﺩﺮﮐ ﭗﺋﺎﭨ ﻼﮔﺍ

[ctx: Operator]
en: Insert Unicode
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮈﻮﮑﯿﻧﻮﯾ

en: Insert Unicode Character
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺮﭩﮑﯾﺮﮐ ﮈﻮﮑﯿﻧﻮﯾ

[ctx: Operator]
en: Paste Text
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻦﺘﻣ

[ctx: Operator]
en: Paste File
ur: ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻞﺋﺎﻓ

en: Paste contents from file
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺩﺍﻮﻣ ﮯﺳ ﻞﺋﺎﻓ

[ctx: Operator]
en: Add Text Box
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Add a new text box
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Remove Text Box
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Remove the text box
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: The current text box
ur: ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Unlink
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ

en: Unlink active font data-block
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﻧﻮﻓ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Attribute
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺎﺴﺘﻧﺍ

en: Add attribute to geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Type of element that attribute is stored on
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﺏﺎﺴﺘﻧﺍ ﺮﭘ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ

en: Name of new attribute
ur: ﻡﺎﻧ ﺎﮐ ﺖﻔﺻ ﯽﺌﻧ

[ctx: Operator]
en: Convert Attribute
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ

en: Change how the attribute is stored
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺏﺎﺴﺘﻧﺍ

en: Which geometry element to move the attribute to
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺮﺼﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺲﮐ ﻮﮐ ﺏﺎﺴﺘﻧﺍ

en: Generic
ur: ﻡﺎﻋ

[ctx: Operator]
en: Remove Attribute
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺏﺎﺴﺘﻧﺍ

en: Remove attribute from geometry
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻒﺻﻭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Add Color Attribute
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮓﻧﺭ

en: Add color attribute to geometry
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﺎﮐ ﮓﻧﺭ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Default fill color
ur: ﮓﻧﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﭧﻟﺎﻔﯾﮈ

en: RGBA color 32-bit floating-point values
ur: ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32 ﮓﻧﺭ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en: Name of new color attribute
ur: ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮓﻧﺭ ﮯﺌﻧ

[ctx: Operator]
en: Convert Color Attribute
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Change how the color attribute is stored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﮯﺴﯿﮐ ﻮﮐ ﻒﺻﻭ ﮓﻧﺭ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

[ctx: Operator]
en: Duplicate Color Attribute
ur: ﻒﺻﻭ ﮓﻧﺭ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate color attribute
ur: ﻒﺻﻭ ﮓﻧﺭ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Remove Color Attribute
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Remove color attribute from geometry
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻒﺻﻭ ﮓﻧﺭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Set Render Color
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﺭﮉﻨﯾﺭ

en: Set default color attribute used for rendering
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻒﺻﻭ ﮓﻧﺭ ﭧﻟﺎﻔﯾﮈ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Name of color attribute
ur: ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮓﻧﺭ

[ctx: Operator]
en: Run Node Group
ur: ﮟﯿﺋﻼﭼ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Execute a node group on geometry
ur: ﮟﯿﺋﻼﭼ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: 3D Cursor Position
ur: 3D ﻡﺎﻘﻣ ﺮﺳﺮﮐ

en: 3D Cursor Rotation
ur: 3D ﺵﺩﺮﮔ ﺮﺳﺮﮐ

en: Mouse coordinates in region space
ur: ﻼﺧ ﮧﻗﻼﻋ in ﻁﺎﻘﻧ ﺱﺅﺎﻣ

en: Name of the data-block to use by the operator
ur: ﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯾﺮﭘﺁ

en: Region Size
ur: ﺰﺋﺎﺳ ﮧﻗﻼﻋ

en: Session UID of the data-block to use by the operator
ur: UID ﻦﺸﯿﺳ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯾﺮﭘﺁ

en: Viewport Is Perspective
ur: ﮯﮨ ﮦﺎﮕﻧ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport Projection Transform
ur: ﯽﻠﯾﺪﺒﺗ ﻦﺸﮑﯿﺟﻭﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport View Transform
ur: ﮟﯿﮭﮑﯾﺩ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Set Geometry Randomization
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Toggle geometry randomization for debugging purposes
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﮐ ﮓﻨﮕﺒﯾﮈ

en: Randomize the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the future
ur: ﮯﮨ ﯽﺘﮑﺳ ﻝﺪﺑ ﮟﯿﻣ ﻞﺒﻘﺘﺴﻣ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﺭﺎﺼﺤﻧﺍ ﺮﭘ ﮯﺷ ﯽﺴﯾﺍ ﯽﺴﮐ ﺮﭘ ﺭﻮﻃ ﯽﺗﺎﺛﺩﺎﺣ ﮧﯾ ﮯﮨ ﮟﯿﮩﻧ ﺖﻧﺎﻤﺿ ﯽﺋﻮﮐ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺭﮈﺭﺁ ﮞﺎﮩﺟ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﺪﻌﺑ ﮯﮐ ﺰﻨﺸﯾﺮﭘﺁ ﮫﭽﮐ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ (ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﯼﺩﻮﻤﻋ ﻼًﺜﻣ) ﺮﺻﺎﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Gizmo Select
ur: ﭧﮑﯿﻠﺳ ﻮﻣﺰﮔ

en: Select the currently highlighted gizmo
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﻣﺰﮔ  ﮦﺩﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻝﺎﺤﻟﺍ ﯽﻓ

[ctx: Operator]
en: Gizmo Tweak
ur: ﺖﻘﻓﺍﻮﻣ ﻮﻣﺰﯿﮔ

en: Tweak the active gizmo
ur: ﮟﯾﺩ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﻮﻣﺰﯿﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Annotation Draw
ur: ﺍﺭﮈ ﺢﯾﺮﺸﺗ

en: Make annotations on the active data
ur: ﮟﯿﺋﺎﻨﺑ ﺕﺎﺤﯾﺮﺸﺗ ﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓ

en: End Arrow Style
ur: ﻞﺋﺎﭩﺳﺍ ﻭﺮﯾﺍ ﮉﻨﯾﺍ

en: Stroke end style
ur: ﻞﺋﺎﭩﺳﺍ ﮉﻨﯾﺍ ﮎﻭﺮﭩﺳﺍ

en: Don't use any arrow/style in corner
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﭩﺳﺍ/ﺮﯿﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﻮﮐ

en: Arrow
ur: ﺮﯿﺗ

en: Use closed arrow style
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯿﺗ ﺪﻨﺑ

en: Open Arrow
ur: ﮟﯿﻟﻮﮭﮐ ﺮﯿﺗ

en: Use open arrow style
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯿﺗ ﮯﻠﮭﮐ

en: Segment
ur: ﮧﻘﺒﻃ

en: Use perpendicular segment style
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﭧﻨﻤﮕﯿﺳ ﮮﮍﮭﮐ

en: Use square style
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﻃ ﻊﺑﺮﻣ

en: Start Arrow Style
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯿﺗ

en: Stroke start style
ur: ﻞﺋﺎﭩﺳﺍ ﭦﺭﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍ

en: Way to interpret mouse movements
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺢﯾﺮﺸﺗ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣ

en: Draw Freehand
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Draw freehand stroke(s)
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓ

en: Draw Straight Lines
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ

en: Draw straight line segment(s)
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ

en: Draw Poly Line
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻦﺋﻻ ﯽﻟﻮﭘ

en: Click to place endpoints of straight line segments (connected)
ur: (ﮏﻠﺴﻨﻣ) ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﮞﻮﺼﺣ ﮯﻟﺍﻭ ﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ

en: Eraser
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

en: Erase Annotation strokes
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﺢﯾﺮﺸﺗ

en: Stabilizer Stroke Factor
ur: ﺮﭩﮑﯿﻓ ﮎﻭﺮﭩﺳﺍ ﺭﺰﺋﻼﺒﯿﭩﺳ

en: Stabilizer Stroke Radius
ur: ﺱﺍﺩﺭ ﮎﻭﺮﭩﺳﺍ ﺭﺰﺋﻼﺒﯿﭩﺳ

en: Helper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)
ur: (ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮯﮨﺎﭼ) ﮟﯿﺋﺎﺑﺩ Shift ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﺎﭩﻟﺍ ﺭﺎﮔﺩﺪﻣ ﮟﯿﻣ ﮯﻨﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﻑﺎﺻ ﺭﻭﺍ ﺭﺍﻮﻤﮨ

en: Wait for first click instead of painting immediately
ur: ﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮏﻠﮐ ﮯﻠﮩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ

[ctx: Operator]
en: Delete Active Frame
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓ

en: Delete the active frame for the active Annotation Layer
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓ

[ctx: Operator]
en: Annotation Add New
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ ﺢﯾﺮﺸﺗ

en: Add new Annotation data-block
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﺎﯿﻧ

[ctx: Operator]
en: Annotation Unlink
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﺢﯾﺮﺸﺗ

en: Unlink active Annotation data-block
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add New Annotation Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧ

en: Add new Annotation layer or note for the active data-block
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻮﻧ ﺎﯾ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﻌﻓ

[ctx: Operator]
en: Move Annotation Layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺢﯾﺮﺸﺗ

en: Move the active Annotation layer up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Remove Annotation Layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺢﯾﺮﺸﺗ

en: Remove active Annotation layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓ

[ctx: Operator]
en: Blend Offset Keyframes
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﺳ ﻑﺁ

en: Shift selected keys to the value of the neighboring keys as a block
ur: ﮟﯾﺮﮐ ﭧﻔﺷ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﯽﺳﻭﮍﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﻮﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ

en: Control which key to offset towards and how far
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﮏﺗ ﺭﻭﺩ ﯽﻨﺘﮐ ﺭﻭﺍ ﻑﺮﻃ ﺲﮐ ﻮﮐ ﺪﯿﻠﮐ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

[ctx: Operator]
en: Blend to Default Value
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ

en: Blend selected keys to their default value from their current position
ur: ﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﮯﺳ  ﻡﺎﻘﻣ  ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻥﺍ ﻮﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ

en: How much to blend to the default value
ur: ﮯﺋﺎﺟ ﺎﯾﻼﻣ ﺎﻨﺘﮐ ﮟﯿﻣ ﺭﺪﻗ ﮦﺪﺷ ﮯﻃ

[ctx: Operator]
en: Blend to Ease Keyframes
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Blends keyframes from current state to an ease-in or ease-out curve
ur: ﮯﮨ ﺎﺘﯾﺩ ﻼﻣ ﮟﯿﻣ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﮯﻧﺎﺟ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﮯﺳ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Favor either original data or ease curve
ur: ﮟﯾﺮﮐ ﻥﺎﺳﺁ ﻮﮐ ﻞﺑ ﺎﯾ ﮟﯾﺮﮐ ﺪﻨﺴﭘ ﻮﮐ ﺎﭩﯾﮈ ﻞﺻﺍ ﻮﺗ ﺎﯾ

[ctx: Operator]
en: Blend to Neighbor
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺳﻭﮍﭘ

en: Blend selected keyframes to their left or right neighbor
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﯽﺳﻭﮍﭘ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: The blend factor with 0 being the current frame
ur: ﮯﮨ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﺼﻨﻋ ﺐﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ 0

[ctx: Operator]
en: Breakdown
ur: ﯽﺑﺍﺮﺧ

en: Move selected keyframes to an inbetween position relative to adjacent keys
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ  ﻡﺎﻘﻣ  ﯽﻧﺎﯿﻣﺭﺩ ﮏﯾﺍ ﺖﺒﺴﻧ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﮧﻘﺤﻠﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ

en: Favor either the left or the right key
ur: ﮟﯾﺮﮐ ﺪﻨﺴﭘ ﻮﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ

[ctx: Operator]
en: Butterworth Smooth
ur: ﺭﺍﻮﻤﮨ ﮫﺗﺭﻭ ﺮﭩﺑ

en: Smooth an F-Curve while maintaining the general shape of the curve
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ  ﻢﺧ-ﻒﯾﺍﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷ ﯽﻣﻮﻤﻋ ﯽﮐ ﻢﺧ

en: How much to blend to the smoothed curve
ur: ﮯﮨ ﺎﻧﻼﻣ ﺎﻨﺘﮐ ﻮﮐ ﻞﺑ ﺭﺍﻮﻤﮨ

en: Blend In/Out
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ

en: Linearly blend the smooth data to the border frames of the selection
ur: ﮟﯾﺩ ﻼﻣ ﺮﭘ ﺭﻮﻃ ﯼﺮﯿﮑﻟ ﻮﮐ ﺎﭩﯾﮈ ﺭﺍﻮﻤﮨ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﺭﮈﺭﺎﺑ ﮯﮐ ﻦﺸﮑﯿﻠﺳ

en: Frequency Cutoff (Hz)
ur: (Hz) ﻑﺁ ﭧﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ

en: Lower values give a smoother curve
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﻞﺑ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧ

en: Filter Order
ur: ﺭﮈﺭﺁ ﺮﭩﻠﻓ

en: Higher values produce a harder frequency cutoff
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﻑﺁ ﭧﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﺖﺨﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ

en: Samples per Frame
ur: ﻢﯾﺮﻓ ﯽﻓ ﮯﻧﻮﻤﻧ

en: How many samples to calculate per frame, helps with subframe data
ur: ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﻢﯾﺮﻓ ﯽﻠﯾﺫ ،ﮯﮨ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮯﻨﺘﮐ ﻢﯾﺮﻓ ﯽﻓ

[ctx: Operator]
en: Click-Insert Keyframes
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Insert new keyframe at the cursor position for the active F-Curve
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺎﯿﻧ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ

en: Frame to insert keyframe on
ur: ﻥﺁ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Value for keyframe on
ur: ﺭﺪﻗ ﯽﮐ ﻥﺁ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Only Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻑﺮﺻ

en: Select all the keyframes in the curve
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮟﯿﻣ ﻢﺧ

[ctx: Operator]
en: Set Cursor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ

en: Interactively set the current frame and value cursor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: Decimate Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﻤﯿﺴﯾﮈ

en: Decimate F-Curves by removing keyframes that influence the curve shape the least
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻞﺑ ﻮﺟ ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Which mode to use for decimation
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻤﯿﺴﯾﮈ

en: Use a percentage to specify how many keyframes you want to remove
ur: ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻨﺘﮐ ﭖﺁ ﮧﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﺼﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﮧﯾ

en: Error Margin
ur: ﻦﺟﺭﺎﻣ ﺭﺮﯾﺍ

en: Use an error margin to specify how much the curve is allowed to deviate from the original path
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﭩﮨ ﺎﻨﺘﮐ ﮯﺳ ﮯﺘﺳﺍﺭ ﻞﺻﺍ ﻮﮐ ﻞﺑ ﮧﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺟﺭﺎﻣ ﺎﮐ ﯽﻄﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﮧﯾ

en: Max Error Margin
ur: ﻦﺟﺭﺎﻣ ﺭﺮﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: How much the new decimated curve is allowed to deviate from the original
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻑﺍﺮﺤﻧﺍ ﺎﻨﺘﮐ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﻞﺑ ﮉﭩﯿﻤﯿﺴﯾﮈ ﮯﺌﻧ

[ctx: Operator]
en: Delete Invalid Drivers
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﻂﻠﻏ

en: Delete all visible drivers considered invalid
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﻂﻠﻏ ﮟﯿﮩﻨﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻡﺎﻤﺗ

[ctx: Operator]
en: Copy Driver Variables
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Copy the driver variables of the active driver
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻝﺎﻌﻓ

[ctx: Operator]
en: Paste Driver Variables
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Add copied driver variables to the active driver
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻝﺎﻌﻓ

en: Replace Existing
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮦﺩﻮﺟﻮﻣ

en: Replace existing driver variables, instead of just appending to the end of the existing list
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﻮﺟﻮﻣ

en: Align keyframes on a ease-in or ease-out curve
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Curve Bend
ur: ﮌﻮﻣ  ﻢﺧ

en: Defines if the keys should be aligned on an ease-in or ease-out curve
ur: ﻢﺨںﯿﺌﮨﺎﭼ ﯽﻧﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﺮﭘ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﮞﺎﯿﺑﺎﭼ ﺎﯿﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Higher values make the change more abrupt
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﺮﮐ ﺰﯿﺗ ﺪﯾﺰﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ

[ctx: Operator]
en: Equalize Handles
ur: ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ

en: Ensure selected keyframes' handles have equal length, optionally making them horizontal. Automatic, Automatic Clamped, or Vector handle types will be converted to Aligned
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮉﻨﺋﻻﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭ ﺎﯾ ،ﮉﭙﻤﯿﻠﮐ ﺭﺎﮐﺩﻮﺧ ،ﺭﺎﮐﺩﻮﺧ ﺎﻧﺎﻨﺑ ﯽﻘﻓﺍ ﮟﯿﮩﻧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ،ﮯﮨ ﺮﺑﺍﺮﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ

en: Flatten
ur: ﺎﻧﺮﮐ ﺎﭩﭙﭼ

en: Make the values of the selected keyframes' handles the same as their respective keyframes
ur: ﮟﯿﺋﺎﻨﺑ ﺡﺮﻃ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﻥﺍ ﮟﯾﺭﺪﻗ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Handle Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Length to make selected keyframes' Bézier handles
ur: ﯽﺋﺎﺒﻤﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺰﻟﮉﻨﯿﮨ ﺮﺌﯾﺰﯿﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Side
ur: ﻑﺮﻃ

en: Side of the keyframes' Bézier handles to affect
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﮉﯿﺋﺎﺳ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﺮﯾﺰﯿﺑ ﮯﮐ ﻢﯾﺮﻔﯿﮐ

en: Equalize selected keyframes' left handles
ur: ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Equalize selected keyframes' right handles
ur: ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Both
ur: ﮞﻮﻧﻭﺩ

en: Equalize both of a keyframe's handles
ur: ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮞﻮﻧﻭﺩ ﮯﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Euler Discontinuity Filter
ur: ﺮﭩﻠﻓ ﯽﭨﻮﯿﻨﯿﭨﻮﮑﺳﮈ ﺮﻟﻮﯾ

en: Fix large jumps and flips in the selected Euler Rotation F-Curves arising from rotation values being clipped when baking physics
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭩﻠﭘ ﺭﻭﺍ ﮞﻮﮕﻧﻼﮭﭼ ﯼﮍﺑ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻧﺎﺟ ﮯﺷﺍﺮﺗ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑ ﻮﮐ ﺲﮐﺰﻓ

[ctx: Operator]
en: Add F-Curve Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Add F-Modifier to the active/selected F-Curves
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Only Active
ur: ﻝﺎﻌﻓ ﻑﺮﺻ

en: Only add F-Modifier to active F-Curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ

[ctx: Operator]
en: Copy F-Modifiers
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Copy the F-Modifier(s) of the active F-Curve
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ (s)ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﮐ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ

[ctx: Operator]
en: Paste F-Modifiers
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Add copied F-Modifiers to the selected F-Curves
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Only paste F-Modifiers on active F-Curve
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ

en: Replace existing F-Modifiers, instead of just appending to the end of the existing list
ur: ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮦﺩﻮﺟﻮﻣ

en: Place the cursor on the midpoint of selected keyframes
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻂﺳﻭ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Gaussian Smooth
ur: ﺭﺍﻮﻤﮨ ﯽﺳﻭﺎﮔ

en: Smooth the curve using a Gaussian filter
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻠﻓ ﯽﺳﻭﺎﮔ

en: Filter Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﭩﻠﻓ

en: How far to each side the operator will average the key values
ur: ﺎﮔ ﮮﺮﮐ ﻂﺳﻭﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯼﺪﯿﻠﮐ ﮏﺗ ﺭﻭﺩ ﯽﻨﺘﮐ ﮯﺳ ﻑﺮﻃ ﺮﮨ ﺮﭩﯾﺮﭘﺁ

en: Sigma
ur: ﺎﻤﮕﺳ

en: The shape of the gaussian distribution, lower values make it sharper
ur: ﮟﯿﮨ ﯽﺗﺎﻨﺑ ﺮﺗ ﺰﯿﺗ ﮯﺳﺍ ﺭﺍﺪﻗﺍ ﻢﮐ ،ﻞﮑﺷ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﺳﻭﺎﮔ

[ctx: Operator]
en: Clear Ghost Curves
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺕﻮﮭﺑ  ﮟﯿﻤﺧ

en: Clear F-Curve snapshots (Ghosts) for active Graph Editor
ur: ﮟﯾﺮﮐ ﻑﺎﺻ (ﺕﻮﮭﺑ) ﺲﭨﺎﺷ ﭗﯿﻨﺳ  ﻢﺧ-ﻒﯾﺍﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Create Ghost Curves
ur: ﮟﯿﺋﺎﻨﺑ ﺯﻭﺮﮐ ﭧﺳﻮﮭﮔ

en: Create snapshot (Ghosts) of selected F-Curves as background aid for active Graph Editor
ur: ﮟﯿﺋﺎﻨﺑ (ﺕﻮﮭﺑ) ﭦﺎﺷ ﭗﯿﻨﺳ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯾﺍ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Hide Curves
ur: ﮟﯿﺋﺎﭙﮭﭼ  ﮟﯿﻤﺧ

en: Hide selected curves from Graph Editor view
ur: ﮟﯿﺋﺎﭙﮭﭼ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ ﮯﺳﻮﯾﻭ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Hide unselected rather than selected curves
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ

en: Insert a keyframe on all visible and editable F-Curves using each curve's current value
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺭﻭﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻞﺑ ﺮﮨ

en: Insert a keyframe on selected F-Curves using each curve's current value
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ  ﻢﺧ  ﺮﮨ

en: Only Active F-Curve
ur: ﻢﺧ ﻒﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Insert a keyframe on the active F-Curve using the curve's current value
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻢﺧ

en: Active Channels at Cursor
ur: ﺰﻠﻨﯿﭼ ﻝﺎﻌﻓ ﺮﭘ ﺮﺳﺮﮐ

en: Insert a keyframe for the active F-Curve at the cursor point
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﺳﺮﮐ

en: Selected Channels at Cursor
ur: ﺰﻠﻨﯿﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺮﺳﺮﮐ

en: Insert a keyframe for selected F-Curves at the cursor point
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Jump to Keyframe
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ

en: Jump to previous/next keyframe
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ/ﮯﻠﮭﭽﭘ

en: Next Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻼﮔﺍ

[ctx: Operator]
en: Keys to Samples
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮯﻧﻮﻤﻧ

en: Convert selected channels to an uneditable set of samples to save storage space
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﻮﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﮧﮕﺟ ﯽﮐ ﺞﯾﺭﻮﭩﺳ

[ctx: Operator]
en: Match Slope
ur: ﻥﺍﻮﻠﮬﮈ ﭻﯿﻣ

en: Blend selected keys to the slope of neighboring ones
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﮧﯾﺎﺴﻤﮨ

en: Defines which keys to use as slope and how much to blend towards them
ur: ﮯﮨ ﺎﻧﻼﻣ ﺎﻨﺘﮐ ﻑﺮﻃ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﺍﻮﻠﮬﮈ ﻮﮐ ﺰﯿﻨﮐ ﻦﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: By Values Over Cursor Value
ur: ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻗ ﯽﮐ ﺮﺳﺮﮐ

en: Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror line
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯿﮑﻟ ﯽﮐ ﮯﻨﯿﺋﺁ ﻮﮐ (ﻭﺰﺟ ﯽﻘﻓﺍ/Y) ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ

en: By Times Over Zero Time
ur: ﻢﺋﺎﭨ ﻭﺮﯾﺯ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨ ﮧﻌﯾﺭﺬﺑ

en: Flip times of selected keyframes, effectively reversing the order they appear in
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﻇ ﮦﻭ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ،ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Paste keys with a value offset
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﺖﻤﯿﻗ

en: Left Key
ur: ﺪﯿﻠﮐ ﮟﯿﺋﺎﺑ

en: Paste keys with the first key matching the key left of the cursor
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮫﺗﺎﺳ ﮯﮐ ﺪﯿﻠﮐ ﯽﻠﮩﭘ ﯽﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﺪﯿﻠﮐ ﮟﯿﺋﺎﺑ ﮯﮐ ﺮﺳﺮﮐ

en: Right Key
ur: ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ

en: Paste keys with the last key matching the key right of the cursor
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﺪﯿﻠﮐ ﯼﺮﺧﺁ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﮯﮐ ﺮﺳﺮﮐ

en: Current Frame Value
ur: ﻮﯿﻠﯾﻭ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Paste keys relative to the value of the curve under the cursor
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﺭﺪﻗ ﯽﮐ ﻞﺑ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Cursor Value
ur: ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ

en: Paste keys relative to the Y-Position of the cursor
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻌﺘﻣ ﮯﺳ  ﻡﺎﻘﻣ -Y ﯽﮐ ﺮﺳﺮﮐ

en: Paste keys with the same value as they were copied
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﮩﻧﺍ ﺭﺪﻗ ﺲﺟ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﺳﺍ ﮞﺎﯿﺑﺎﭼ

en: Set Preview Range based on range of selected keyframes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺪﺣ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Push Pull Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﭘ ﺶﭘ

en: Exaggerate or minimize the value of the selected keys
ur: ﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﺎﯾ ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﮐ ﺎﮬﮍﭼ ﺎﮬﮍﺑ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ

en: Control how far to push or pull the keys
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺎﯾ ﮟﯿﻠﯿﮑﮬﺩ ﮏﺗ ﺪﺣ ﺲﮐ ﮞﺎﯿﺑﺎﭼ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

[ctx: Operator]
en: Reveal Curves
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ  ﮟﯿﻤﺧ

en: Make previously hidden curves visible again in Graph Editor view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻮﮐ  ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﭙﮭﭼ ﮯﻠﮩﭘ

[ctx: Operator]
en: Samples to Keys
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﺎﯿﺑﺎﭼ

en: Convert selected channels from samples to keyframes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﻧﻮﻤﻧ ﻮﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Scale Average Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﻂﺳﻭﺍ ﮧﻧﺎﻤﯿﭘ

en: Scale selected key values by their combined average
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﻂﺳﻭﺍ ﮧﮐﺮﺘﺸﻣ ﯽﮐ ﻥﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Scale Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ

en: The scale factor applied to the curve segments
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﻮﮔﻻ ﺮﭘ  ﮟﯿﻤﺧ

[ctx: Operator]
en: Scale from Neighbor
ur: ﯽﺳﻭﮍﭘ ﮯﺳ ﮧﻧﺎﻤﯿﭘ

en: Increase or decrease the value of selected keys in relationship to the neighboring one
ur: ﮏﯾﺍ ﯽﺳﻭﮍﭙںﯾﺮﮐ ﯽﻤﮐ ﺎﯾ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻖﻠﻌﺗ ﮯﺳ

en: Which end of the segment to use as a reference to scale from
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻮﺣ ﮯﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳ

en: From Left
ur: ﮯﺳ ﮟﯿﺋﺎﺑ

en: From Right
ur: ﮯﺳ ﮟﯿﺋﺍﺩ

en: The factor to scale keys with
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻭﺪﯿﻠﮐ

en: Select Curves
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ  ﮟﯿﻤﺧ

en: Allow selecting all the keyframes of a curve by selecting the calculated F-curve
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ ﻞﺑ ﮯﮐ ﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻭﺮﮐ-F ﯽﺑﺎﺴﺣ

en: Allow selecting all the keyframes of a curve by selecting the curve itself
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ  ﮟﯿﻤﺧ

[ctx: Operator]
en: Select Key / Handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ / ﺪﯿﻠﮐ

en: For selected keyframes, select/deselect any combination of the key itself and its handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻮﮐ ﺝﺍﺰﺘﻣﺍ ﯽﮭﺑ ﯽﺴﮐ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﺪﯿﻠﮐ ﺩﻮﺧ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Effect on the key itself
ur: ﮯﮨ ﺎﺗﮍﭘ ﺮﺛﺍ ﯽﮨ ﺮﭘ ﺪﯿﻠﮐ

en: Keep
ur: ﻮﮭﮐﺭ

en: Leave as is
ur: ﻭﺩ ﮌﻮﮭﭼ ﮯﮨ ﮯﺴﯿﺟ

en: Effect on the left handle
ur: ﺮﺛﺍ ﺮﭘ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Effect on the right handle
ur: ﺮﺛﺍ ﺮﭘ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

[ctx: Operator]
en: Shear Keyframes
ur: ﮟﯾﺮﮐ ﺮﺌﯿﺷ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Affect the value of the keys linearly, keeping the same relationship between them using either the left or the right key as reference
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﺮﭘ ﺭﻮﻃ ﯼﺮﯿﮑﻟ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻖﻠﻌﺗ ﯽﮨ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ

en: Which end of the segment to use as a reference to shear from
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺌﯿﺷ ﻮﮐ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳ

en: Shear the keys using the left key as reference
ur: ﮟﯾﺩ ﺮﺘﮐ ﮞﺎﯿﺑﺎﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺎﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ

en: Shear the keys using the right key as reference
ur: ﮟﯾﺩ ﺮﺘﮐ ﮞﺎﯿﺑﺎﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ

en: Shear Factor
ur: ﺮﭩﮑﯿﻓ ﺮﺌﯿﺷ

en: The amount of shear to apply
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﭻﻨﯿﻗ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ

[ctx: Operator]
en: Smooth Keys
ur: ﮞﺎﯿﺑﺎﭼ ﺭﺍﻮﻤﮨ

en: Apply weighted moving means to make selected F-Curves less bumpy
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻊﺋﺍﺭﺫ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﻧﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮍﺑﮍﮔ ﻢﮐ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Snap selected keyframes to the chosen times/values
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺭﺍﺪﻗﺍ/ﺕﺎﻗﻭﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Selection to Cursor Value
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ

en: Set values of selected keyframes to the cursor value (Y/Horizontal component)
ur: (ﻭﺰﺟ ﯽﻘﻓﺍ/Y) ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﮟﯾﺭﺪﻗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ

en: Flatten Handles
ur: ﺰﻟﮉﻨﯿﮨ ﮯﭩﭙﭼ

en: Flatten handles for a smoother transition
ur: ﮟﯾﺮﮐ ﺎﭩﭙﭼ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Snap Cursor Value to Selected
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍ

en: Place the cursor value on the average value of selected keyframes
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﺭﺪﻗ ﻂﺳﻭﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Sound to Samples
ur: ﺰﻠﭙﻤﯿﺳ ﻮﭨ ﮉﻧﺅﺎﺳ

en: Bakes a sound wave to samples on selected channels
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﮩﻟ ﯽﮐ ﺯﺍﻭﺁ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﺮﭘ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ

en: Attack Time
ur: ﺖﻗﻭ ﺎﮐ ﮯﻠﻤﺣ

en: Value for the envelope calculation that tells how fast the envelope can rise (the lower the value the steeper it can rise)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﮪﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﺟ ﺖﻤﯿﻗ) ﮯﮨ ﺎﺘﮑﺳ ﮪﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮧﻓﺎﻔﻟ ﮧﮐ ﮯﮨ ﯽﺗﺎﺘﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﮯﻓﺎﻔﻟ

en: Highest Frequency
ur: ﺩﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ

en: Cutoff frequency of a low-pass filter that is applied to the audio data
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﻮﯾﮈﺁ ﻮﺟ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻑﺁ ﭧﮐ ﯽﮐ ﺮﭩﻠﻓ ﺱﺎﭘ ﻢﮐ

en: Lowest Frequency
ur: ﺩﺪﻌﺗ ﻢﮐ ﮯﺳ ﺐﺳ

en: Cutoff frequency of a high-pass filter that is applied to the audio data
ur: ﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﻮﯾﮈﺁ ﻮﺟ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻑﺁ ﭧﮐ ﯽﮐ ﺮﭩﻠﻓ ﺱﺎﭘ ﯽﺋﺎﮨ

en: Release Time
ur: ﺖﻗﻭ ﺎﮐ ﯽﺋﺎﮨﺭ

en: Value for the envelope calculation that tells how fast the envelope can fall (the lower the value the steeper it can fall)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﺮﮔ ﮯﭽﯿﻧ ﯽﻨﺘﺟ ﺖﻤﯿﻗ ﯽﮐ ﺱﺍ) ﮯﮨ ﺎﺘﮑﺳ ﺮﮔ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮧﻓﺎﻔﻟ ﮧﮐ ﮯﮨ ﯽﺗﺎﺘﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﮯﻓﺎﻔﻟ

en: Square Threshold
ur: ﺪﺣ ﻊﺑﺮﻣ

en: Square only: all values with an absolute amplitude lower than that result in 0
ur: ﮯﮨ ﻢﮐ ﮯﺳ 0 ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻖﻠﻄﻣ ﺎﮐ ﻦﺟ ﮟﯾﺭﺪﻗ ﻡﺎﻤﺗ :ﻊﺑﺮﻣ ﻑﺮﺻ

en: Minimum amplitude value needed to influence the envelope
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﺭﺪﻗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻓﺎﻔﻟ

en: Only the positive differences of the envelope amplitudes are summarized to produce the output
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﺻﻼﺧ ﺎﮐ ﺕﺎﻓﻼﺘﺧﺍ ﺖﺒﺜﻣ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﭧﭘ ﭦﺅﺁ

en: The amplitudes of the envelope are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)
ur: (ﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﻊﻤﺟ ﻕﺮﻓ ﮞﻮﻧﻭﺩ ﯽﻔﻨﻣ ﺭﻭﺍ ﺖﺒﺜﻣ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﻮﮐ ﻊﻤﺟ ﺐﺟ ،ﺎﯾ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﺻﻼﺧ ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮯﻓﺎﻔﻟ

en: The output is a square curve (negative values always result in -1, and positive ones in 1)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﻣ 1 ﺖﺒﺜﻣ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﻮﮨ 1- ﮧﺸﯿﻤﮨ ﮧﺠﯿﺘﻧ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﻔﻨﻣ) ﮯﮨ  ﮟﯿﻤﺧ ﻊﺑﺮﻣ ﮏﯾﺍ ﭧﭘ ﭦﺅﺁ

[ctx: Operator]
en: Time Offset Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﺴﻓﺁ ﻢﺋﺎﭨ

en: Shifts the value of selected keys in time
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﻔﺷ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ

en: How far in frames to offset the animation
ur: ﺭﻭﺩ ﯽﻨﺘﮐ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺕﺎﯿﮐﺮﺣ

en: Reset viewable area to show selected keyframe range
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮧﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Delete the active Grease Pencil frame(s)
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ Grease Pencil ﻝﺎﻌﻓ

en: Delete all
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Bake Object Transform to Grease Pencil
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ

en: The end frame of animation
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: The start frame
ur: ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ

en: Target Frame
ur: ﻢﯾﺮﻓ ﭧﮔﺭﺎﭨ

en: Destination frame
ur: ﻢﯾﺮﻓ ﺎﮐ ﻝﺰﻨﻣ

en: Only Selected Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Convert only selected keyframes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Projection Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: No Reproject
ur: ﮟﯿﮩﻧ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﯽﺋﻮﮐ

en: Reproject the strokes using the X-Z plane
ur: XZ ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻠﭘ

en: Reproject the strokes using the Y-Z plane
ur: YZ ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻠﭘ

en: Reproject the strokes using the X-Y plane
ur: XY ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻠﭘ

en: Reproject the strokes to end up on the same plane, as if drawn from the current viewpoint using 'Cursor' Stroke Placement
ur: ﻮﮨ ﺎﯿﮔ ﺎﭽﻨﯿﮭﮐ ﮯﺳ ﺮﻈﻧ ﮧﻄﻘﻧ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ 'ﺮﺳﺮﮐ' ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻢﺘﺧ ﺮﭘ ﻦﯿﻠﭘ ﯽﺳﺍ

en: Reproject the strokes using the orientation of 3D cursor
ur: 3D ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﺮﺳﺮﮐ

en: Step between generated frames
ur: ﮧﻠﺣﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

[ctx: Operator]
en: Grease Pencil Draw
ur: ﺍﺭﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Draw a new stroke in the active Grease Pencil object
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ Grease Pencil ﻝﺎﻌﻓ

en: Action taken when a paint stroke is made
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﻧﻮﮨ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ

en: Apply brush normally
ur: ﮟﯿﺋﺎﮕﻟ ﺵﺮﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ

[ctx: Operator]
en: Invert
ur: ﺎﭩﻟﺍ

en: Invert action of brush for duration of stroke
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﺪﻣ ﯽﮐ ﺞﻟﺎﻓ

en: Switch brush to smooth mode for duration of stroke
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮈﻮﻣ ﺭﺍﻮﻤﮨ ﻮﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﯿﻧﺍﺭﻭﺩ ﮯﮐ ﺞﻟﺎﻓ

[ctx: Operator]
en: Erase
ur: ﺎﻧﺎﭩﻣ

en: Switch brush to erase mode for duration of stroke
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮈﻮﻣ ﮯﮐ ﮯﻧﺎﭩﻣ ﻮﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﯿﻧﺍﺭﻭﺩ ﮯﮐ ﺞﻟﺎﻓ

[ctx: Operator]
en: Set Curve Caps
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﭙﯿﮐ ﻢﺧ

en: Change curve caps mode (rounded or flat)
ur: (ﭧﯿﻠﻓ or ﻝﻮﮔ) ﮈﻮﻣ ﺲﭙﯿﮐ ﻢﺧ ﯽﻠﯾﺪﺒﺗ

en: Rounded
ur: ﻝﻮﮔ

en: Set as default rounded
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻮﮔ ﮦﺪﺷ ﮯﻃ

en: Flat
ur: ﭧﯿﻠﻓ

en: Toggle Start
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: Toggle End
ur: End ﮟﯾﺮﮐ ﻞﮔﻮﭨ

[ctx: Operator]
en: Clean Loose Points
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﯿﮬﮈ

en: Remove loose points
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﯿﮬﮈ

en: Limit
ur: ﺪﺣ

en: Number of points to consider stroke as loose
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﺠﻤﺳ ﻼﯿﮬﮈ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Copy Strokes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Copy the selected Grease Pencil points or strokes to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ Grease Pencil ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Cyclical State
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﻟﺎﺣ ﻞﮑﯿﻠﮑﯿﺋﺎﺳ

en: Close or open the selected stroke adding a segment from last to first point
ur: ﮟﯿﻟﻮﮭﮐ ﺎﯾ ﺪﻨﺑ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮏﺗ ﭧﻨﺋﺍﻮﭘ ﮯﻠﮩﭘ ﮯﺳ ﯼﺮﺧﺁ

en: Close All
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺐﺳ

en: Open All
ur: ﮟﯿﻟﻮﮭﮐ ﯽﮭﺒﺳ

en: Delete selected strokes or points
ur: ﺲﭩﻨﺋﺍﻮﭘ or ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Frame
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ

en: Delete Grease Pencil Frame(s)
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Method used for deleting Grease Pencil frames
ur: Grease Pencil ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ

en: Deletes current frame in the active layer
ur: ﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓ

en: All Active Frames
ur: ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﻡﺎﻤﺗ

en: Delete active frames for all layers
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﺗ ﻡﺎﻤﺗ

[ctx: Operator]
en: Dissolve
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ

en: Delete selected points without splitting strokes
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻐﺑ ﮯﯿﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: GPencil]
en: Type
ur: ﻢﺴﻗ

en: Method used for dissolving stroke points
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

en: Dissolve selected points
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: GPencil]
en: Dissolve Between
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ

en: Dissolve points between selected points
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: GPencil]
en: Dissolve Unselect
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Dissolve all unselected points
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻡﺎﻤﺗ

en: Duplicate the selected points
ur: ﮟﯾﺮﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Strokes
ur: ﮎﻭﺮﭩﺳﺍ ﭧﯿﮑﯿﻠﭘﮈ

en: Make copies of the selected Grease Pencil strokes and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Extrude Stroke Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Extrude the selected points
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Extrude selected points and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Extrude Stroke Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮈﻭﺮﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Grease Pencil Fill
ur: Grease Pencil ﮟﯾﺮﮭﺑ

en: Fill with color the shape formed by strokes
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﮓﻧﺭ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﻨﺑ ﮯﺳ ﮎﻭﺮﭩﺳﺍ

en: Find boundary of unfilled instead of filled regions
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺪﺣ ﯽﮐ ﮞﻮﻗﻼﻋ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﮯﺋﻮﮨ ﮮﺮﮭﺑ

en: Use precision movement for extension lines
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Delete Duplicate Frames
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﭧﯿﮑﯿﻠﭘﮈ

en: Remove any keyframe that is a duplicate of the previous one
ur: ﻮﮨ ﭧﯿﮑﯿﻠﭘﮈ ﺎﮐ ﮯﻟﺍﻭ ﮯﻠﮭﭽﭘ ﻮﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﮭﺑ ﯽﺴﮐ

en: Only delete selected keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ ﻑﺮﺻ

en: Make a copy of the active Grease Pencil frame(s)
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻮﭩﮑﯾﺍ

en: Duplicate all
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺐﺳ

en: Duplicate active keyframes of all layer
ur: ﮟﯾﺮﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﭩﮑﯾﺍ ﮯﮐ ﺕﺮﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Insert Blank Frame
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ

en: Insert a blank frame on the current scene frame
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Insert a blank frame in all editable layers
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣ ﮞﻮﮩﺗ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻡﺎﻤﺗ

[ctx: Operator]
en: Grease Pencil Interpolation
ur: Grease Pencil ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Exclude Breakdowns
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺰﻧﺅﺍﮈ ﮏﯾﺮﺑ

en: Exclude existing Breakdowns keyframes as interpolation extremes
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺎﮩﺘﻧﺍ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺰﻧﺅﺍﮈ ﮏﯾﺮﺑ ﮦﺩﻮﺟﻮﻣ

en: Flip Mode
ur: ﮈﻮﻣ ﮟﯿﺋﺎﭩﻠﭘ

en: Invert destination stroke to match start and end with source stroke
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﻝﺰﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻊﺒﻨﻣ

en: No Flip
ur: ﮟﯿﮩﻧ ﮟﯿﺋﺎﭩﻠﭘ

en: Layers included in the interpolation
ur: ﮟﯿﺗﺮﭘ ﻞﻣﺎﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Bias factor for which frame has more influence on the interpolated strokes
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﮦﺩﺎﯾﺯ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﺐﺼﻌﺗ

en: Amount of smoothing to apply to interpolated strokes, to reduce jitter/noise
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ/ﮍﺑﮍﮔ

[ctx: Operator]
en: Interpolate Sequence
ur: ﻞﺴﻠﺴﺗ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Generate 'in-betweens' to smoothly interpolate between Grease Pencil frames
ur: ﮟﯿﺋﺎﻨﺑ 'ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

[ctx: GPencil]
en: Back
ur: ﮯﮭﭽﯿﭘ

[ctx: GPencil]
en: Easing
ur: ﺎﻧﺮﮐ ﯽﻣﺮﻧ

[ctx: GPencil]
en: Automatic Easing
ur: ﯽﻧﺎﺳﺁ ﺭﺎﮐﺩﻮﺧ

[ctx: GPencil]
en: Ease In
ur: ﯽﻧﺎﺳﺁ ﮟﯿﻣ

[ctx: GPencil]
en: Ease Out
ur: ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ

[ctx: GPencil]
en: Ease In and Out
ur: ﯽﻧﺎﺳﺁ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ

en: Number of frames between generated interpolated frames
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮉﭩﯾﺮﻨﺟ

en: Interpolation method to use the next time 'Interpolate Sequence' is run
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ 'Interpolate Sequence' ﺭﺎﺑ ﯽﻠﮔﺍ

[ctx: GPencil]
en: Linear
ur: ﯼﺮﯿﮑﻟ

[ctx: GPencil]
en: Custom
ur: ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Custom interpolation defined using a curve map
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﺸﻘﻧ  ﻢﺧ  ﮏﯾﺍ

[ctx: GPencil]
en: Sinusoidal
ur: ﻝﮉﯿﺋﺎﺳﻮﻨﺋﺎﺳ

[ctx: GPencil]
en: Quadratic
ur: ﺭﻮﮐﻮﭼ

[ctx: GPencil]
en: Cubic
ur: ﮏﺑﻮﯿﮐ

[ctx: GPencil]
en: Quartic
ur: ﮏﭨﺭﺍﻮﮐ

[ctx: GPencil]
en: Exponential
ur: ﯽﺘﯾﺎﻔﮐ

[ctx: GPencil]
en: Circular
ur: ﺮﻠﮐﺮﺳ

[ctx: GPencil]
en: Bounce
ur: ﺎﻨﻟﺎﮭﭼﺍ

[ctx: GPencil]
en: Elastic
ur: ﺭﺍﺪﮑﭽﻟ

[ctx: Operator]
en: Set Active Layer
ur: Set ﺕﺮﭘ ﻝﺎﻌﻓ

en: Set the active Grease Pencil layer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓ

[ctx: Operator]
en: Add New Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺌﻧ

en: Add a new Grease Pencil layer in the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Name of the new layer
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﺌﻧ

[ctx: Operator]
en: Duplicate Layer
ur: ﺕﺮﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: Make a copy of the active Grease Pencil layer
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓ

en: Empty Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ

en: Add Empty Keyframes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ

[ctx: Operator]
en: Duplicate Layer to New Object
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﮯﺷ ﮯﺌﻧ ﻮﮐ ﺕﺮﭘ

en: Make a copy of the active Grease Pencil layer to selected object
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻝﺎﻌﻓ ﺮﭘ ﮯﺷ ﺐﺨﺘﻨﻣ

en: All Frames
ur: ﻢﯾﺮﻓ ﻡﺎﻤﺗ

en: Copy only active Layer, uncheck to append all layers
ur: ﮟﯾﺩ ﺎﭩﮨ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: Operator]
en: Add New Layer Group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺕﺮﭘ ﺎﯿﻧ

en: Add a new Grease Pencil layer group in the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ  ﺕﺮﭘ  ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Name of the new layer group
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺕﺮﭘ ﯽﺌﻧ

en: Change layer group icon
ur: ﻦﮑﯿﺋﺁ ﮦﻭﺮﮔ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺕﺮﭘ

en: Set Default icon
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﮑﯿﺋﺁ ﭧﻟﺎﻔﯾﮈ

[ctx: Operator]
en: Remove Layer Group
ur: ﮦﻭﺮﮔ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ

en: Remove Grease Pencil layer group in the active object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮑﮨﻭﺮﮔ ﺮﺌﯿﻟ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: Keep children nodes
ur: ﺱﮈﻮﻧ ﮯﭽﺑ ﻮﮭﮐﺭ

en: Keep the children nodes of the group and only delete the group itself
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﯽﮨ ﻮﮑﮨﻭﺮﮔ ﻑﺮﺻ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻮﮐ ﺱﮈﻮﻧ ﮯﮐ ﮞﻮﭽﺑ ﮯﮑﮨﻭﺮﮔ

[ctx: Operator]
en: Hide Layer(s)
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﺗﺮﭘ

en: Hide selected/unselected Grease Pencil layers
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ Grease Pencil ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ

en: Hide unselected rather than selected layers
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﮩﺗ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Isolate Layers
ur: ﮟﯿﮩﺗ ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ

en: Make only active layer visible/editable
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ /ﯽﺋﺮﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Affect Visibility
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﺋﺮﻣ

en: Also affect the visibility
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﻮﮐ ﺖﯿﺋﺮﻣ

[ctx: Operator]
en: Lock All Layers
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ

en: Lock all Grease Pencil layers to prevent them from being accidentally modified
ur: ﮟﯾﺮﮐ ﮎﻻ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﯽﻄﻠﻏ ﻮﮐ ﻥﺍ ﻮﮐ ﮞﻮﮩﺗ Grease Pencil ﻡﺎﻤﺗ

en: Lock Value
ur: ﺭﺪﻗ ﻻﺎﺗ

en: Lock/Unlock all layers
ur: ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﮎﻼﻧﺍ/ﮎﻻ

[ctx: Operator]
en: Add New Mask Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﮩﺗ ﯽﺌﻧ ﯽﮐ ﮏﺳﺎﻣ

en: Add new layer as masking
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺌﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻨﮑﺳﺎﻣ

en: Name of the layer
ur: ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ

[ctx: Operator]
en: Remove Mask Layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮏﺳﺎﻣ

en: Remove Layer Mask
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﺳﺎﻣ ﺕﺮﭘ

[ctx: Operator]
en: Reorder Grease Pencil Layer Mask
ur: ﮏﺳﺎﻣ ﮧﮩﺗ ﯽﮐ Grease Pencil ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Reorder the active Grease Pencil mask layer up/down in the list
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺮﺌﯿﻟ ﮏﺳﺎﻣ  Grease Pencilﻮﭩﮑﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Merge
ur: ﺎﻧﺮﮐ ﻢﺿ

[ctx: Operator]
en: Reorder Layer
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺕﺮﭘ

[ctx: Operator]
en: Remove Layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ

en: Remove the active Grease Pencil layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓ

[ctx: Operator]
en: Show All Layers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ

en: Show all Grease Pencil layers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﺗﺮﭘ Grease Pencil ﻡﺎﻤﺗ

[ctx: Operator]
en: Copy Materials to Selected Object
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ

en: Append Materials of the active Grease Pencil to other object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﺷ ﯼﺮﺳﻭﺩ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ Grease Pencil ﻝﺎﻌﻓ

en: Append only active material, uncheck to append all materials
ur: ﮟﯾﺩ ﺎﭩﮨ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: Operator]
en: Hide Materials
ur: ،ﺩﺍﻮﻣ ﮟﯿﺋﺎﭙﮭﭼ

en: Hide active/inactive Grease Pencil material(s)
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺩﺍﻮﻣ Grease Pencil ﻝﺎﻌﻓ ﺮﯿﻏ/ﻝﺎﻌﻓ

en: Hide inactive materials instead of the active one
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Isolate Material
ur: ﺩﺍﻮﻣ ﮓﻠﮭﺗ ﮓﻟﺍ

en: Toggle whether the active material is the only one that is editable and/or visible
ur: ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﺎﯾ/ﺭﻭﺍ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻮﺟ ﮯﮨ ﺪﺣﺍﻭ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: In addition to toggling the editability, also affect the visibility
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﻮﮐ ﺖﯿﺋﺮﻣ ،ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

[ctx: Operator]
en: Lock All Materials
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ

en: Lock all Grease Pencil materials to prevent them from being accidentally modified
ur: ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﯽﻄﻠﻏ ﻮﮐ ﻥﺍ ﻮﮐ ﺩﺍﻮﻣ Grease Pencil ﻡﺎﻤﺗ

[ctx: Operator]
en: Lock Unselected Materials
ur: ،ﺩﺍﻮﻣ ﻞﻔﻘﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Lock any material not used in any selected stroke
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﯽﺴﮐ

[ctx: Operator]
en: Lock Unused Materials
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Lock and hide any material not used
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺟ ﮟﯿﺋﺎﭙﮭﭼ ﺭﻭﺍ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ

[ctx: Operator]
en: Show All Materials
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺩﺍﻮﻣ ﻡﺎﻤﺗ

en: Unhide all hidden Grease Pencil materials
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺩﺍﻮﻣ Grease Pencil ﮦﺪﯿﺷﻮﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Select Material
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺍﻮﻣ

en: Select/Deselect all Grease Pencil strokes using current material
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻡﺎﻤﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﮦﺩﻮﺟﻮﻣ

en: Unselect strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Unlock All Materials
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ

en: Unlock all Grease Pencil materials so that they can be edited
ur: ﮯﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻡﺎﻤﺗ

[ctx: Operator]
en: Move to Layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ

en: Move selected strokes to another layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ ﯼﺮﺳﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

en: New Layer
ur: ﺕﺮﭘ ﯽﺌﻧ

en: Move selection to a new layer
ur: ﺕﺮﭘ ﯽﺌﻧ to a ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Target Grease Pencil Layer
ur: ﮧﮩﺗ Grease Pencil ﻑﺪﮨ

[ctx: Operator]
en: Strokes Paint Mode Toggle
ur: ﻞﮔﻮﭨ ﮈﻮﻣ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ

en: Enter/Exit paint mode for Grease Pencil strokes
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Return to Previous Mode
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﮈﻮﻣ ﮯﻠﮭﭽﭘ

en: Return to previous mode
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﺭﻮﻃ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Paste Strokes
ur: ﮎﻭﺮﭩﺳﺍ ﭧﺴﯿﭘ

en: Paste Grease Pencil points or strokes from the internal clipboard to the active layer
ur: Grease Pencil ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺮﺌﯿﻟ ﻮﭩﮑﯾﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ

en: Paste on Back
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺖﺸﭘ

en: Add pasted strokes behind all strokes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﻭﺮﭩﺳ ﮞﺎﭙﺴﭼ ﮯﮭﭽﯿﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Grease Pencil Arc Shape
ur: Grease Pencil Arc ﻞﮑﺷ

en: Number of subdivisions per segment
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﭧﻨﻤﮕﯿﺳ ﯽﻓ

en: Type of shape
ur: ﻢﺴﻗ ﯽﮐ ﻞﮑﺷ

en: Polyline
ur: ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Grease Pencil Box Shape
ur: Grease Pencil ﻞﮑﺷ ﯽﮐ ﺲﮐﺎﺑ

[ctx: Operator]
en: Grease Pencil Circle Shape
ur: Grease Pencil ﻞﮑﺷ ﯽﮐ ﻞﮐﺮﺳ

[ctx: Operator]
en: Grease Pencil Curve Shape
ur: Grease Pencil ﻞﮑﺷ ﻞﺑ

[ctx: Operator]
en: Grease Pencil Line Shape
ur: Grease Pencil ﻞﮑﺷ ﯽﮐ ﻦﺋﻻ

[ctx: Operator]
en: Grease Pencil Polyline Shape
ur: Grease Pencil ﻞﮑﺷ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Reorder
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Change the display order of the selected strokes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﮈﺭﺁ ﮯﻠﭙﺳﮈ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Bring to Front
ur: ﺅﻻ ﮯﻨﻣﺎﺳ

en: Bring Forward
ur: ﺅﻻ ﮯﮔﺁ

en: Send Backward
ur: ﮟﯿﺠﯿﮭﺑ ﮯﮭﭽﯿﭘ

en: Send to Back
ur: ﮟﯿﺠﯿﮭﺑ ﺲﭘﺍﻭ

[ctx: Operator]
en: Reproject Strokes
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Reproject the selected strokes from the current viewpoint as if they had been newly drawn (e.g. to fix problems from accidental 3D cursor movement or accidental viewport changes, or for matching deforming geometry)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﻞﺋﺎﺴﻣ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﯽﺗﺎﺛﺩﺎﺣ ﺎﯾ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺮﺳﺮﮐ 3D ﯽﺗﺎﺛﺩﺎﺣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮞﻮﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ ﮦﻭ ﮧﮐ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﻈﻧ ﮧﻄﻘﻧ ﮦﺩﻮﺟﻮﻣ

en: Keep original strokes and create a copy before reprojecting
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﮎﻭﺮﭩﺳﺍ ﯽﻠﺻﺍ

en: Reproject the strokes on to the scene geometry, as if drawn using 'Surface' placement
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ 'ﺢﻄﺳ' ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﻈﻨﻣ

[ctx: Operator]
en: Reset UVs
ur: UVs ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Reset UV transformation to default values
ur: UV ۔ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Grease Pencil Sculpt
ur: Grease Pencil ﮧﻤﺴﺠﻣ

en: Sculpt strokes in the active Grease Pencil object
ur: ﮎﻭﺮﭩﺳﺍ ﭧﭙﻠﮑﺳﺍ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﻝﺎﻌﻓ

[ctx: Operator]
en: Strokes Sculpt Mode Toggle
ur: ﻞﮔﻮﭨ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﮎﻭﺮﭩﺳﺍ

en: Enter/Exit sculpt mode for Grease Pencil strokes
ur: Grease Pencil ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: (De)select All Strokes
ur: (D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

en: (De)select all visible strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ (ﯼﮈ)

[ctx: Operator]
en: Select Alternate
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻝﺩﺎﺒﺘﻣ

en: Select alternated points in strokes with already selected points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﺩﺎﺒﺘﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Deselect Ends
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﻡﺎﺘﺘﺧﺍ

en: (De)select the first and last point of each stroke
ur: (D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻄﻘﻧ ﯼﺮﺧﺁ ﺭﻭﺍ ﻼﮩﭘ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Select end points of strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Amount End
ur: ﻢﺘﺧ ﻢﻗﺭ

en: Number of points to select from the end
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﺧﺁ

en: Amount Start
ur: ﻉﻭﺮﺷ ﻢﻗﺭ

en: Number of points to select from the start
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻉﻭﺮﺷ

en: Selects random points from the current strokes selection
ur: ﮯﮨ ﺎﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﻮﺟﻮﻣ

en: Select all strokes with similar characteristics
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺴﯿﺟ ﮏﯾﺍ

en: Separate selected geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﮓﻟﺍ

en: By Material
ur: ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺩﺍﻮﻣ

en: Separate by material
ur: ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺩﺍﻮﻣ ﮓﻟﺍ

en: By Layer
ur: ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺕﺮﭘ

en: Separate by layer
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﮩﺗ

[ctx: Operator]
en: Set Active Material
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﯾﺮﭩﯿﻣ ﻮﭩﮑﯾﺍ

en: Set the selected stroke material as the active material
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻮﮐ ﺩﺍﻮﻣ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Curve Resolution
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺮﮐﻭ

en: Set resolution of selected curves
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﺐﺨﺘﻨﻣ

en: The resolution to use for each curve segment
ur: ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ  ﻢﺧ  ﺮﮨ

en: Set active material
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Select Mode
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻣ

en: Change the selection mode for Grease Pencil strokes
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Select only points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻑﺮﺻ

en: Select all stroke points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

en: Select all stroke points between other strokes
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩ

[ctx: Operator]
en: Set Uniform Opacity
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﭘﻻﺪﻨﮬﺩ ﮞﺎﺴﮑﯾ

en: Set all stroke points to same opacity
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

en: Fill Opacity
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ

[ctx: Operator]
en: Set Uniform Thickness
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾ

en: Set all stroke points to same thickness
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﯽﺋﺎﭨﻮﻣ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Snap Cursor to Selected Points
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Snap cursor to center of selected points
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮟﯿﻣ ﭻﯿﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Snap Selection to Cursor
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻦﺸﮑﯿﻠﺳ ﺮﭘ ﺮﺳﺮﮐ

en: Snap selected points/strokes to the cursor
ur: ﮟﯿﻟ ﮎﻭﺮﭩﺳﺍ/ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﭘ ﺮﺳﺮﮐ

en: With Offset
ur: ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Offset the entire stroke instead of selected points only
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

[ctx: Operator]
en: Snap Selection to Grid
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﺮﭘ ﮈﺮﮔ

en: Snap selected points to the nearest grid points
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮏﺗ ﺲﭩﻨﺋﺍﻮﭘ ﮈﺮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Assign Material
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣ

en: Assign the active material slot to the selected strokes
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

en: Name of the material
ur: ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: Merge by Distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓ

en: Merge points by distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Use whole stroke, not only selected points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮧﻧ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘ

[ctx: Operator]
en: Reset Vertex Color
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮓﻧﺭ ﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Reset vertex color for all or selected strokes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﺎﯾ ﻡﺎﻤﺗ

[ctx: Operator]
en: Simplify Stroke
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Simplify selected strokes
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Smooth Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ

en: Smooth selected strokes
ur: ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﺭﺍﻮﻤﮨ

en: Smooth Endpoints
ur: ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Subdivide Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Subdivide between continuous selected points of the stroke adding a point half way between them
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮬﺩﺁ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻞﺴﻠﺴﻣ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Selected Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Smooth only selected points in the stroke
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Subdivide and Smooth
ur: ﺭﺍﻮﻤﮨ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Subdivide strokes and smooth them
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Subdivide Stroke
ur: ﮎﻭﺮﭩﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Change direction of the points of the selected strokes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻤﺳ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Grease Pencil Trim
ur: Grease Pencil ﺎﻨﺷﺍﺮﺗ

en: Delete stroke points in between intersecting strokes
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺘﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Mouse cursor style to use during the modal operator
ur: ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ

en: X End
ur: ﮉﻨﯾﺍ ﺲﮑﯾﺍ

en: X Start
ur: ﭦﺭﺎﭩﺳﺍ ﺲﮑﯾﺍ

en: Y End
ur: ﮉﻨﯾﺍ ﯽﺋﺍﻭ

en: Y Start
ur: Y ﮟﯾﺮﮐ ﻉﻭﺮﺷ

[ctx: Operator]
en: Trace Image to Grease Pencil
ur: ﮯﺳ Grease Pencil ﻮﮐ ﺞﯿﻣﺍ ﺲﯾﺮﭨ

en: Extract Grease Pencil strokes from image
ur: ﮟﯿﻟﺎﮑﻧ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮯﺳ ﺮﯾﻮﺼﺗ

en: Trace Frame
ur: ﻢﯾﺮﻓ ﺲﯾﺮﭨ

en: Used to trace only one frame of the image sequence, set to zero to trace all
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﻡﺎﻤﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﻢﯾﺮﻓ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Determines if trace simple image or full sequence
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺐﯿﺗﺮﺗ ﻞﻤﮑﻣ ﺎﯾ ﺮﯾﻮﺼﺗ ﮦﺩﺎﺳ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Trace the current frame of the image
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Trace full sequence
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺐﯿﺗﺮﺗ ﻞﻤﮑﻣ

en: New Object
ur: ﭧﮑﯿﺠﺑﺁ ﺎﯿﻧ

en: Selected Object
ur: ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ

en: Color Threshold
ur: ﺪﺣ ﯽﮐ ﮓﻧﺭ

en: Determine the lightness threshold above which strokes are generated
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺪﺣ ﯽﮐ ﻦﭘ ﯽﮑﻠﮨ

en: Turn Policy
ur: ﯽﺴﯿﻟﺎﭘ ﻥﺮﭨ

en: Determines how to resolve ambiguities during decomposition of bitmaps into paths
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﻡﺎﮩﺑﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻨﻠﮔ ﮯﮐ ﺲﭙﯿﻣ ﭧﺑ ﮟﯿﻣ ﮞﻮﺘﺳﺍﺭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ

en: Prefers to connect foreground components
ur: ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺮﻈﻨﻣ ﺶﯿﭘ

en: Prefers to connect background components
ur: ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺮﻈﻨﻣ ﺲﭘ

en: Always take a left turn
ur: ﮟﯿﻟ ﮌﻮﻣ ﮟﯿﺋﺎﺑ ﮧﺸﯿﻤﮨ

en: Always take a right turn
ur: ﮟﯿﻟ ﮌﻮﻣ ﮟﯿﺋﺍﺩ ﮧﺸﯿﻤﮨ

en: Minority
ur: ﺖﯿﻠﻗﺍ

en: Prefers to connect the color that occurs least frequently in the local neighborhood of the current position
ur: ﺱﻭﮍﭘ ﯽﻣﺎﻘﻣ ﺎﮐ  ﻡﺎﻘﻣ  ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﻮﮨ ﮯﺳ ﺕﺮﺜﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﮟﯿﻣ ﻮﺟ ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮓﻧﺭ ﺱﺍ

en: Majority
ur: ﺖﯾﺮﺜﮐﺍ

en: Prefers to connect the color that occurs most frequently in the local neighborhood of the current position
ur: ﺱﻭﮍﭘ ﯽﻣﺎﻘﻣ ﺎﮐ  ﻡﺎﻘﻣ  ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﻮﮨ ﺮﺜﮐﺍ ﮟﯿﻣ ﻮﺟ ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮓﻧﺭ ﺱﺍ

en: Choose pseudo-randomly
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﻡﺪﮭﭼ

en: Start At Current Frame
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Trace Image starting in current image frame
ur: ﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Grease Pencil Paint Vertex
ur: Grease Pencil ﺲﮑﯿﭨﺭﻭ ﭧﻨﯿﭘ

en: Draw on vertex colors in the active Grease Pencil object
ur: ۔ﮟﯾﺮﮐ ﺍﺭﮈ ﺮﭘ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﻝﺎﻌﻓ

[ctx: Operator]
en: Vertex Paint Brightness/Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ/ﮏﻤﭼ ﯽﮐ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Adjust vertex color brightness/contrast
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ/ﮏﻤﭼ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Vertex Paint Hue/Saturation/Value
ur: ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﻮﯿﮨ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Adjust vertex color HSV values
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ HSV ﮓﻧﺭ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Vertex Paint Invert
ur: ﺎﭩﻟﺍ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Invert RGB values
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﺒﯿﺟﺭﺁ

[ctx: Operator]
en: Vertex Paint Levels
ur: ﺰﻟﻮﯿﻟ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Adjust levels of vertex colors
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ

en: Value to multiply colors by
ur: ﺭﺪﻗ ﯽﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Value to add to colors
ur: ﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻮﮕﻧﺭ

[ctx: Operator]
en: Vertex Paint Set Color
ur: ﮓﻧﺭ ﺎﮐ ﭧﯿﺳ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Set active color to all selected vertex
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﻝﺎﻌﻓ ﺮﭘ ﯽﭨﻮﭼ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Normalize Vertex Group
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Normalize weights of the active vertex group
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Normalize All Vertex Groups
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Normalize the weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0
ur: ۔ﻮﮨ 1.0 ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ،ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ ﮧﮐﺎﺗ ،ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﭘﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ

en: Lock Active
ur: ﻝﺎﻌﻓ ﮎﻻ

en: Keep the values of the active group while normalizing others
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺭﺎﻧ ﻮﮐ ﮞﻭﺮﺳﻭﺩ

[ctx: Operator]
en: Smooth Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨ

en: Smooth the weights of the active vertex group
ur: ۔ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Strokes Vertex Mode Toggle
ur: ﻞﮔﻮﭨ ﮈﻮﻣ ﮯﻧﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Enter/Exit vertex paint mode for Grease Pencil strokes
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

[ctx: Operator]
en: Grease Pencil Paint Weight
ur: Grease Pencil ﻥﺯﻭ ﭧﻨﯿﭘ

en: Draw weight on stroke points in the active Grease Pencil object
ur: ﺽﺍﺮﺘﻋﺍ Grease Pencil ﻝﺎﻌﻓ in the ﮟﯿﭽﻨﯿﮭﮐ ﻥﺯﻭ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Invert Weight
ur: ﻥﺯﻭ ﺎﭩﻟﺍ

en: Invert the weight of active vertex group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ of ﻥﺯﻭ the ﺎﭩﻟﺍ

[ctx: Operator]
en: Weight Paint Sample Weight
ur: ﻥﺯﻭ ﮧﻧﻮﻤﻧ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Set the weight of the Draw tool to the weight of the vertex under the mouse cursor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻥﺯﻭ ﮯﮐ ﯼﺩﻮﻤﻋ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﻥﺯﻭ ﺎﮐ ﻝﻮﭨ ﺍﺭﮈ

[ctx: Operator]
en: Weight Paint Toggle Direction
ur: ﺖﻤﺳ ﻞﮔﻮﭨ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Toggle Add/Subtract for the weight paint draw tool
ur: ﮟﯾﺮﮐ ﯽﻔﻨﻣ/ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮔﻮﭨ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍ  ﺍﺭﮈ ﭧﻨﯿﭘ ﭧﯾﻭ

[ctx: Operator]
en: Strokes Weight Mode Toggle
ur: ﻞﮔﻮﭨ ﮈﻮﻣ ﭧﯾﻭ ﮎﻭﺮﭩﺳﺍ

en: Enter/Exit weight paint mode for Grease Pencil strokes
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﭧﯾﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

[ctx: Operator]
en: Add Render Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Add a new render slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Clear Render Region
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Clear the boundaries of the render region and disable render region
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Clear Render Slot
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Clear the currently selected render slot
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﺐﺨﺘﻨﻣ ﻝﺎﺤﻟﺍ ﯽﻓ

[ctx: Operator]
en: Copy Image
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﯾﻮﺼﺗ

en: Copy the image to the clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Paste Image
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﯾﻮﺼﺗ

en: Paste new image from the clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Delete Reference Object
ur: ﺽﺍﺮﺘﻋﺍ ﮧﻟﺍﻮﺣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Delete empty image object once mesh plane is created
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﺞﯿﻣﺍ ﯽﻟﺎﺧ ﺪﻌﺑ ﮯﮐ ﮯﻨﻨﺑ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺶﯿﻣ ﺭﺎﺑ ﮏﯾﺍ

en: Emission Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺝﺍﺮﺧﺍ

en: Strength of emission
ur: ﺝﺍﺮﺧﺍ of ﺖﻗﺎﻃ

en: Name After
ur: ﺪﻌﺑ ﮯﮐ ﻡﺎﻧ

en: Name for new mesh object and material
ur: ﻡﺎﻧ ﺎﮐ ﻞﯾﺮﭩﯿﻣ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﯽﺌﻧ

en: Name after object source with a suffix
ur: ﻡﺎﻧ ﺪﻌﺑ ﮯﮐ ﺬﺧﺎﻣ ﮯﮐ ﭧﮑﯿﺠﺑﺁ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﺣﻻ ﮏﯾﺍ

en: Source Image
ur: ﺮﯾﻮﺼﺗ ﺬﺧﺎﻣ

en: Overwrite Material
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣ

en: Overwrite existing material with the same name
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍ

en: Relative Paths
ur: ﮯﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Use relative file paths
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓ ﮧﻘﻠﻌﺘﻣ

en: Render Method
ur: ﮧﻘﯾﺮﻃ ﺭﮉﻨﯾﺭ

en: Allows for grayscale hashed transparency, and compatible with render passes and ray-tracing. Also known as deferred rendering.
ur: ﮓﻧﺭﮉﻨﯾﺭﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺧﻮﻣ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺮﮕﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﮉﺸﯿﮨ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ

en: Allows for colored transparency, but incompatible with render passes and ray-tracing. Also known as forward rendering.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮈﺭﻭﺭﺎﻓ ﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮮﺭ ﺭﻭﺍ ﺱﺎﭘﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﺭﮉﻨﯾﺭ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﻦﯿﮕﻧﺭ

en: Node shader to use
ur: ﺭﮉﯿﺷ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Principled
ur: ﯽﻟﻮﺻﺍ

en: Principled shader
ur: ﺭﮉﯿﺷ ﯽﻟﻮﺻﺍ

en: Shadeless
ur: ﺭﺍﺩ ﮧﯾﺎﺳ

en: Only visible to camera and reflections
ur: ﯽﺋﺮﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺳﺎﮑﻋ ﺭﻭﺍ ﮮﺮﻤﯿﮐ ﻑﺮﺻ

en: Emission shader
ur: ﺭﮉﯿﺷ ﺝﺍﺮﺧﺍ

en: Use backface culling to hide the back side of faces
ur: Use ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ to ﮟﯿﺋﺎﭙﮭﭼ the ﻑﺮﻃ ﮯﮭﭽﯿﭘ of ﮮﺮﮩﭼ

en: Use alpha channel for transparency
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻓﺎﻔﺷ

[ctx: Operator]
en: Set Curves Point
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ  ﮟﯿﻤﺧ

en: Set black point or white point for curves
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﺎﯾ ﭧﻨﺋﺍﻮﭘ ﮏﯿﻠﺑ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ

en: Black Point
ur: ﭧﻨﺋﺍﻮﭘ ﮏﯿﻠﺑ

en: Sample Size
ur: ﺰﺋﺎﺳ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Cycle Render Slot
ur: ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: Cycle through all non-void render slots
ur: ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭨﻼﺳ ﺭﮉﻨﯾﺭ ﻞﻃﺎﺑ ﺮﯿﻏ ﻡﺎﻤﺗ

en: Cycle in Reverse
ur: ﻞﮑﯿﺋﺎﺳ ﮟﯿﻣ ﺱﺭﻮﯾﺭ

[ctx: Operator]
en: Browse Image
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Open an image file browser, hold Shift to open the file, Alt to browse containing directory
ur: ﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﮏﯾﺍ

[ctx: Operator]
en: Flip Image
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗ

en: Flip the image
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗ

en: Flip the image horizontally
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Flip the image vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗ

en: How to align the planes
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻦﯿﻠﭘ

en: Facing positive X
ur: X ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Facing positive Y
ur: Y ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Facing positive Z
ur: Z ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Facing negative X
ur: X ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Facing negative Y
ur: Y ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Facing negative Z
ur: Z ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Face Camera
ur: ﮦﺮﻤﯿﮐ ﮦﺮﮩﭼ

en: Facing camera
ur: ﮦﺮﻤﯿﮐ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Camera's Main Axis
ur: Camera's ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣ

en: Facing the camera's dominant axis
ur: ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺭﻮﺤﻣ ﺐﻟﺎﻏ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Track Camera
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮦﺮﻤﯿﮐ

en: Add a constraint to make the planes track the camera
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﮮﺮﻤﯿﮐ ﻮﮐ ﺰﻨﯿﻠﭘ

en: Definition
ur: ﻒﯾﺮﻌﺗ

en: Number of pixels per inch or Blender Unit
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﺎﯾ ﭻﻧﺍ ﯽﻓ ﺰﻠﺴﮑﭘ

en: Filepath used for importing the file
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ

en: Method to scale the plane with the camera frame
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮯﺳ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Fill camera frame, spilling outside the frame
ur: ﺎﻨﻠﯿﮭﭘ ﺮﮨﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ،ﮟﯾﺮﮭﺑ ﻮﮐ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Fit entire image within the camera frame
ur: ﮟﯾﺮﮐ ﭧﻓ ﻮﮐ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Force Reload
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﯽﺘﺳﺩﺮﺑﺯ

en: Force reload the image if it is already opened elsewhere in Blender
ur: Blenderﮯﮨ ﯽﺋﻮﮨ ﯽﻠﮭﮐ ﺭﻭﺍ ﮟﯿﮩﮐ ﮯﺳ ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Height of the created plane
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻦﯿﻠﭘ ﮯﺌﮔ ﮯﺋﺎﻨﺑ

en: Detect Image Sequences
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ

en: Import sequentially numbered images as an animated image sequence instead of separate planes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﮎﺮﺤﺘﻣ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﯽﻟﺍﻭ ﺮﺒﻤﻧ ﺭﺍﻭ ﺐﯿﺗﺮﺗ ﮯﺋﺎﺠﺑ ﯽﮐ ﻦﯿﻠﭘ ﮓﻟﺍ ﮓﻟﺍ

en: Offset Planes
ur: ﻦﯿﻠﭘ ﭧﯿﺴﻓﺁ

en: Offset planes from each other. If disabled, multiple planes will be created at the same location
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﺋﺎﻨﺑ ﮮﺭﺎﯿﻃ ﺩﺪﻌﺘﻣ ﺮﭘ ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻭﺭﺎﯿﻃ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Offset Distance
ur: ﮧﻠﺻﺎﻓ ﭧﯿﺴﻓﺁ

en: Set distance between each plane
ur: ﮟﯾﺮﮐ ﮯﻃ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﺎﮩﺟ ﺮﮨ

en: Offset Direction
ur: ﺖﻤﺳ ﭧﯿﺴﻓﺁ

en: How planes are oriented relative to each others' local axis
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﯽﻨﺒﻣ ﺡﺮﻃ ﺲﮐ ﺖﺒﺴﻧ ﯽﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻦﯿﻠﭘ ﯽﺋﺍﻮﮨ

en: Side by Side to the Left
ur: ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﮫﺗﺎﺳ ﮫﺗﺎﺳ

en: Side by Side, Downward
ur: ﻑﺮﻃ ﯽﮐ ﮯﭽﯿﻧ ،ﻮﻠﮩﭘ ﮧﺑ ﻮﻠﮩﭘ

en: Stacked Above
ur: ﺎﯿﮔ ﺎﯾﺩ ﺎﺠﺳ ﺮﭘﻭﺍ

en: Side by Side to the Right
ur: ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮫﺗﺎﺳ ﮫﺗﺎﺳ

en: Side by Side, Upward
ur: ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ،ﻮﻠﮩﭘ ﮧﺑ ﻮﻠﮩﭘ

en: Stacked Below
ur: ﮦﺪﺷ ﮏﯿﭩﺳﺍ ﮯﭽﯿﻧ

en: Size Mode
ur: ﮈﻮﻣ ﺰﺋﺎﺳ

en: Method for computing the plane size
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ

en: Use absolute size
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻖﻠﻄﻣ

en: Scale to Camera Frame
ur: ﻢﯾﺮﻓ ﮦﺮﻤﯿﮐ ﻮﭨ ﮧﻧﺎﻤﯿﭘ

en: Scale to fit or fill the camera frame
ur: ﻢﯾﺮﻓ ﮦﺮﻤﯿﮐ the ﺎﻧﺮﮭﺑ or ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ

en: Pixels per Inch
ur: ﭻﻧﺍ ﯽﻓ ﺰﻠﺴﮑﭘ

en: Scale based on pixels per inch
ur: ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭻﻧﺍ ﯽﻓ ﺰﻠﺴﮑﭘ

en: Pixels per Blender Unit
ur: ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ per ﺰﻠﺴﮑﭘ

en: Scale based on pixels per Blender Unit
ur: ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﻠﺴﮑﭘ ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﯽﻓ

[ctx: Operator]
en: Invert Channels
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ

en: Invert image's channels
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Invert alpha channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ

en: Invert blue channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻮﯿﻠﺑ

en: Invert green channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

en: Invert red channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺥﺮﺳ

[ctx: Operator]
en: Match Movie Length
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﻠﻓ

en: Set image's user's length to the one of this video
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﻮﯾﮉﯾﻭ ﺱﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺭﺎﺻ ﮯﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: New Image
ur: ﺮﯾﻮﺼﺗ ﯽﺌﻧ

en: Create a new image
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮏﯾﺍ

en: Create an image with an alpha channel
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ

en: 32-bit Float
ur: ﭦﻮﻠﻓ ﭧﺑ 32

en: Create image with 32-bit floating-point bit depth
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32

en: Fill the image with a grid for UV map testing
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﮈﺮﮔ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Image height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Image data-block name
ur: ﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ

en: Tiled
ur: ﮉﻠﺋﺎﭨ

en: Create a tiled image
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨ

en: Create an image with left and right views
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻈﻧ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Image width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Open Image
ur: ﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗ

en: Open image
ur: ﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗ

en: Allow the path to contain substitution tokens
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﻦﮐﻮﭨ ﻝﺩﺎﺒﺘﻣ ﻮﮐ ﮯﺘﺳﺍﺭ

en: Detect Sequences
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﻞﺴﻠﺴﺗ

en: Automatically detect animated sequences in selected images (based on file names)
ur: (ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﻞﺋﺎﻓ) ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﺮﯾﻭﺎﺼﺗ ﺐﺨﺘﻨﻣ

en: Detect UDIMs
ur: UDIMs ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ

en: Detect selected UDIM files and load all matching tiles
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮟﯿﻠﺋﺎﭨ ﻞﺛﺎﻤﻣ ﻡﺎﻤﺗ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻠﺋﺎﻓ UDIM ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Use relative path
ur: Use ﮧﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Use sequence detection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ

en: Use UDIM detection
ur: UDIM ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ

[ctx: Operator]
en: Pack Image
ur: ﺞﯿﻣﺍ ﮏﯿﭘ

en: Pack an image as embedded data into the .blend file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺎﭩﯾﮈ ﮈﮉﯿﺒﻤﯾﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

[ctx: Operator]
en: Open Cached Render
ur: ﮟﯿﻟﻮﮭﮐ ﺭﮉﻨﯾﺭ ﮉﺸﯿﮐ

en: Read all the current scene's view layers from cache, as needed
ur: ﮟﯿﮬﮍﭘ ﮟﯿﺗﺮﭘ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﻡﺎﻤﺗ ﮯﺳ ﮯﺸﯿﮐ ،ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ

[ctx: Operator]
en: Reload Image
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺮﯾﻮﺼﺗ

en: Reload current image from disk
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮏﺳﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Remove Render Slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Remove the current render slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Render Region
ur: ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Set the boundaries of the render region and enable render region
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﻭﺪﺣ ﯽﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Replace Image
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Replace current image by another one from disk
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﺭﻭﺍ ﯽﺴﮐ ﮯﺳ ﮏﺳﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Resize Image
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Resize the image
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Rotate Image Orthogonal
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﻞﻧﻮﮔﻮﮭﺗﺭﺁ ﺮﯾﻮﺼﺗ

en: Rotate the image
ur: ﺮﯾﻮﺼﺗ the ﮟﯿﺋﺎﻤﮭﮔ

en: Amount of rotation in degrees (90, 180, 270)
ur: (270 ,180 ,90) ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﮟﯿﻣ ﯼﺮﮔﮈ

en: 90 Degrees
ur: ﮞﺎﯾﺮﮔﮈ 90

en: Rotate 90 degrees clockwise
ur: ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﮞﺎﯾﺮﮔﮈ 90 ﮟﯿﺋﺎﻤﮭﮔ

en: 180 Degrees
ur: ﮞﺎﯾﺮﮔﮈ 180

en: Rotate 180 degrees clockwise
ur: ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﮞﺎﯾﺮﮔﮈ 180 ﮟﯿﺋﺎﻤﮭﮔ

en: 270 Degrees
ur: ﮞﺎﯾﺮﮔﮈ 270

en: Rotate 270 degrees clockwise
ur: ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﮞﺎﯾﺮﮔﮈ 270 ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Operator]
en: Sample Color
ur: ﮓﻧﺭ ﮧﻧﻮﻤﻧ

en: Use mouse to sample a color in current image
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Sample Line
ur: ﻦﺋﻻ ﮧﻧﻮﻤﻧ

en: Sample a line and show it in Scope panels
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺰﻠﻨﯿﭘ ﺭﺎﮐ ﮦﺮﺋﺍﺩ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺋﻻ ﮏﯾﺍ

[ctx: Operator]
en: Save Image
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗ

en: Save the image with current name and settings
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺭﻭﺍ ﻡﺎﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Save All Modified
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺎﻤﺗ

en: Save all modified images
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Save As Image
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Save the image with another name and/or settings
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺎﯾ/ﺭﻭﺍ ﻡﺎﻧ ﺭﻭﺍ ﯽﺴﮐ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Create a new image file without modifying the current image in Blender
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮏﯾﺍ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ

en: Save As Render
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Save image with render color management.
    For display image formats like PNG, apply view and display transform.
    For intermediate image formats like OpenEXR, use the default render output color space
ur: ۔ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﯿﭙﺳﺍ ﺮﻠﮐ ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ ﭧﻟﺎﻔﯾﮈ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻣﺭﺎﻓ ﺞﯿﻣﺍ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﮯﺴﯿﺟ OpenEXR۔ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈ ﺭﻭﺍ ﻮﯾﻭ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻣﺭﺎﻓ ﺞﯿﻣﺍ ﮯﻠﭙﺳﮈ ﮯﺴﯿﺟ PNG۔ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﻤﺠﻨﯿﻣ ﺮﻠﮐ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Save Sequence
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗ

en: Save a sequence of images
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮧﻠﺴﻠﺳ ﮏﯾﺍ ﺎﮐ ﺮﯾﻭﺎﺼﺗ

[ctx: Operator]
en: Add Tile
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨ

en: Adds a tile to the image
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: How many tiles to add
ur: ﮟﯿﮨ ﯽﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻠﺋﺎﭨ ﯽﻨﺘﮐ

en: Fill new tile with a generated image
ur: ﮟﯾﺮﮭﺑ ﻞﺋﺎﭨ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻖﯿﻠﺨﺗ

en: Optional tile label
ur: ﻞﺒﯿﻟ ﻞﺋﺎﭨ ﯼﺭﺎﯿﺘﺧﺍ

en: UDIM number of the tile
ur: ﺮﺒﻤﻧ UDIM ﺎﮐ ﻞﺋﺎﭨ

[ctx: Operator]
en: Fill Tile
ur: ﮟﯾﺮﮭﺑ ﻞﺋﺎﭨ

en: Fill the current tile with a generated image
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻮﮐ ﻞﺋﺎﭨ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Remove Tile
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻞﺋﺎﭨ

en: Removes a tile from the image
ur: ﮯﮨ ﺎﺗﺎﭩﮨ ﻞﺋﺎﭨ ﮯﺳ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Unpack Image
ur: ﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗ

en: Save an image packed in the .blend file to disk
ur: .blend ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﺌﮔ ﯽﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Image Name
ur: ﻡﺎﻧ ﯼﺮﯾﻮﺼﺗ

en: Image data-block name to unpack
ur: ﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ

en: Use Local File
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﻞﮐﻮﻟ

en: Write Local File (overwrite existing)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﯽﻣﺎﻘﻣ

en: Use Original File
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﻞﺻﺍ

en: Write Original File (overwrite existing)
ur: (ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﻞﺻﺍ

en: View the entire image
ur: ﮟﯿﮭﮑﯾﺩ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘ

[ctx: Operator]
en: Cursor To Center View
ur: ﻮﯾﻭ ﺮﭩﻨﯿﺳ ﻮﭨ ﺮﺳﺮﮐ

en: Set 2D Cursor To Center View location
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ 2D ﺮﭘ ﻦﺸﯿﮐﻮﻟ ﻮﯾﻭ ﺮﭩﻨﺳ

[ctx: Operator]
en: View Center
ur: ﮟﯿﮭﮑﯾﺩ ﺰﮐﺮﻣ

en: View all selected UVs
ur: ﮟﯿﮭﮑﯾﺩ s ﯼﻭﻮﯾ  ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Zoom View
ur: ﻮﯾﻭ ﻡﻭﺯ

en: Zoom in/out the image
ur: ﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Zoom to Border
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﺮﭘ ﺭﮈﺭﺎﺑ

en: Zoom in the view to the nearest item contained in the border
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐﻮﯾﻭ ﮯﮐ ﻢﭩﺋﺁ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑ

en: Zoom Out
ur: ﭦﺅﺁ ﻡﻭﺯ

en: Zoom in the image (centered around 2D cursor)
ur: (ﮟﯿﻣ ﺰﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ 2D) ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Zoom out the image (centered around 2D cursor)
ur: (ﺰﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ 2D) ﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Set zoom ratio of the view
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺳﺎﻨﺗ ﻡﻭﺯ ﺎﮐ ﺮﻈﻨﻣ

en: Starting frame for the animation
ur: ﺎﻧﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Convert rotations to quaternions
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ sﯼﮍﮐﻮﭼ ﻮﮐ ﮞﻮﺷﺩﺮﮔ

en: Import target type
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻢﺴﻗ ﯽﮐ ﻑﺪﮨ

en: Update Scene Duration
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺕﺪﻣ ﯽﮐ ﺮﻈﻨﻣ

en: Extend the scene's duration to the BVH duration (never shortens the scene)
ur: (ﮟﯾﺮﮐ ﮧﻧ ﺎﭨﻮﮭﭼ ﯽﮭﺒﮐ ﻮﮐ ﺮﻈﻨﻣ) ﮟﯿﺋﺎﮬﮍﺑ ﮏﺗ ﮯﯿﻧﺍﺭﻭﺩ BVH ﻮﮐ ﮯﯿﻧﺍﺭﻭﺩ ﮯﮐ ﺮﻈﻨﻣ

en: Update Scene FPS
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ FPS ﺮﻈﻨﻣ

en: Set the scene framerate to that of the BVH file (note that this nullifies the 'Scale FPS' option, as the scale will be 1:1)
ur: (ﺎﮔ ﻮﮨ 1:1 ﮧﻧﺎﻤﯿﭘ  ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺭﺎﯿﺘﺧﺍ 'FPS ﮧﻧﺎﻤﯿﭘ ' ﮧﯾ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﭧﯿﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﺋﺎﻓ BVH ﻮﮐ ﭧﯾﺮﻤﯾﺮﻓ ﻦﯿﺳ

en: Loop the animation playback
ur: ﮟﯾﺮﮐ ﭖﻮﻟ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Scale FPS
ur: ﮧﻧﺎﻤﯿﭘ ﺲﯾﺍ ﯽﭘ ﻒﯾﺍ

en: Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame
ur: BVH ﺮﮨ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﭧﯾﺮﻤﯾﺮﻓ ﮏﺗ ﺮﻇﺎﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮯﺳ BVH ﮯﮨ ﺎﺗﻮﮨ ﺮﭘ ﻢﯾﺮﻓ ﺭﮉﻨﯿﻠﺑ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮧﺸﻘﻧ ﺎﮐ ﻢﯾﺮﻓ

en: Animation Offset
ur: ﭧﯿﺴﻓﺁ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Offset to apply to animation during import, in frames
ur: ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺪﻣﺁﺭﺩ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Automatic Bone Orientation
ur: ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﺎﮐﺩﻮﺧ

en: Try to align the major bone axis with the bone children
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ ﮮﮍﺑ ﮯﮐ ﯼﮉﮨ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭽﺑ ﮯﮐ ﯼﮉﮨ

en: Import vertex color attributes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

en: Do not import color attributes
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Expect file colors in sRGB color space
ur: sRGB ﮟﯾﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻞﺋﺎﻓ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ

en: Expect file colors in linear color space
ur: ﮟﯾﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻞﺋﺎﻓ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ

en: Decal Offset
ur: ﭧﯿﺴﻓﺁ ﻞﮑﯾﮈ

en: Displace geometry of alpha meshes
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺰﻟﺎﺟ ﺎﻔﻟﺍ

en: Force Connect Children
ur: ﮟﯾﺮﮐ ﭧﮑﯿﻨﮐ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﮞﻮﭽﺑ

en: Force connection of children bones to their parent, even if their computed head/tail positions do not match (can be useful with pure-joints-type armatures)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﺅﻭﺯﺎﺑ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﮞﻭﮌﻮﺟ ﺺﻟﺎﺧ) ﮞﻮﮨ ﮧﻧ ﻞﺛﺎﻤﻣ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﻡﺩ/ﺮﺳ ﮯﮐ ﻥﺍ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ،ﺎﻧﮌﻮﺟ ﯽﺘﺳﺩﺮﺑﺯ ﮯﺳ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮞﻮﭽﺑ

en: Ignore Leaf Bones
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﯽﺘﭘ

en: Ignore the last bone at the end of each chain (used to mark the length of the previous bone)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯽﻠﮭﭽﭘ) ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯼﮉﮨ ﯼﺮﺧﺁ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺮﯿﺠﻧﺯ ﺮﮨ

en: Material Name Collision
ur: ﻡﺩﺎﺼﺗ ﺎﮐ ﻡﺎﻧ ﯼﺩﺎﻣ

en: Behavior when the name of an imported material conflicts with an existing material
ur: ﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﺩﺍﻮﻣ ﮦﺩﻮﺟﻮﻣ ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﯽﺴﮐ ﺐﺟ ﺅﺎﺗﺮﺑ

en: Make Unique
ur: ﮟﯿﺋﺎﻨﺑ ﺩﺮﻔﻨﻣ

en: Reference Existing
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮧﻟﺍﻮﺣ

en: If a material with the same name already exists, reference that instead of importing
ur: ﮟﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﺩﺍﻮﻣ ﺎﮐ ﻡﺎﻧ ﯽﺳﺍ ﺮﮔﺍ

en: Import options categories
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮮﺮﻣﺯ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ

en: Main
ur: ﻦﯿﻣ

en: Main basic settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯼﺩﺎﯿﻨﺑ ﻢﮨﺍ

en: Armature-related settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﭽﻣﺭﺁ

en: Alpha Decals
ur: ﺰﻠﮑﯾﮈ ﺎﻔﻟﺍ

en: Treat materials with alpha as decals (no shadow casting)
ur: (ﮟﯿﮩﻧ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ ﯽﺋﻮﮐ) ﮟﯾﺮﮐ ﺝﻼﻋ ﺮﭘ ﺭﻮﻃ ﮯﮐ decals ﻮﮐ ﺩﺍﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﻔﻟﺍ

en: Import Animation
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Import FBX animation
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﮐﺮﺣ  ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ

en: Import custom normals, if available (otherwise Blender will recompute them)
ur: (ﺎﮔ ﮮﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻥﺍ ﺭﮉﻨﯿﻠﺑ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ

en: Import user properties as custom properties
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻑﺭﺎﺻ

en: Import Enums As Strings
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻧﺮﭩﺳ ﻮﮐ ﺲﻣﻮﻨﯾﺍ

en: Store enumeration values as strings
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺭﺎﻤﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻧﺮﭩﺳ

en: Image Search
ur: ﺵﻼﺗ ﯼﺮﯾﻮﺼﺗ

en: Search subdirs for any associated images (WARNING: may be slow)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺖﺴﺳ :ﮦﺎﺒﺘﻧﺍ) ﮟﯾﺮﮐ ﺵﻼﺗ ﮮﺮﺋﺍﺩ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﮧﻘﻠﻌﺘﻣ ﯽﮭﺑ ﯽﺴﮐ

en: Manual Orientation
ur: ﺖﯿﻔﻗﺍﻭ ﯽﺘﺳﺩ

en: Specify orientation and scale, instead of using embedded data in FBX file
ur: FBX ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺖﯿﻔﻗﺍﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮦﺪﺷ ﺖﯾﺍﺮﺳ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Use Pre/Post Rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭨﻭﺭ ﭧﺳﻮﭘ/ﯼﺮﭘ

en: Use pre/post rotation from FBX transform (you may have to disable that in some cases)
ur: FBX ﮯﮨ ﺎﺘﮑﺳ ﮍﭘ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳﺍ ﻮﮐ ﭖﺁ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭨﻭﺭ ﭧﺳﻮﭘ/ﯼﺮﭘ ﮯﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ)

en: Subdivision Data
ur: ﺎﭩﯾﮈ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Import FBX subdivision information as subdivision surface modifiers
ur: FBX ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Bone Dir
ur: ﺮﯾﺩ ﻥﻮﺑ

en: Heuristic for placing bones. Tries to make bones pretty
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﻨﺑ ﺕﺭﻮﺼﺑﻮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ ﮏﭩﺳﺭﻮﯿﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Blender (best for import/export round trip)
ur: (ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﭖﺮﭨ ﮉﻧﺅﺍﺭ ﺪﻣﺁﺮﺑ/ﺪﻣﺁﺭﺩ) ﺭﮉﻨﯿﻠﺑ

en: Good for re-importing glTFs exported from Blender, and re-exporting glTFs to glTFs after Blender editing. Bone tips are placed on their local +Y axis (in glTF space)
ur: (ﮟﯿﻣ ﮧﮕﺟ glTF) ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﮭﮐﺭ ﺮﭘ ﺭﻮﺤﻣ Y+ ﯽﻣﺎﻘﻣ ﮯﮐ ﻥﺍ ﮮﺭﺎﺷﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﮨ ﺎﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ glTFs ﺪﻌﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﮦﺭﺎﺑﻭﺩ ﻮﮐ glTFs ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑ

en: Temperance (average)
ur: (ﻂﺳﻭﺍ) ﺝﺍﺰﻣ

en: Decent all-around strategy. A bone with one child has its tip placed on the local axis closest to its child
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺮﭘ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﺐﯾﺮﻗ ﮯﮐ ﮯﭽﺑ ﮯﮐ ﺱﺍ ﮎﻮﻧ ﯽﮐ ﯼﮉﮨ ﮫﺗﺎﺳ ﮯﮐ ﮯﭽﺑ ﮏﯾﺍ ﯽﻠﻤﻋ ﺖﻤﮑﺣ ﺮﯿﮔ ﮧﻤﮨ ﺏﺬﮩﻣ

en: Fortune (may look better, less accurate)
ur: (ﺖﺳﺭﺩ ﻢﮐ ،ﮯﮨ ﺎﺘﮑﺳ ﮓﻟ ﺮﺘﮩﺑ) ﺖﻤﺴﻗ

en: Might look better than Temperance, but also might have errors. A bone with one child has its tip placed at its child's root. Non-uniform scalings may get messed up though, so beware
ur: ﮟﯿﮨﺭ ﺭﺎﯿﺷﻮﮨ ﺍﺬﮩﻟ ،ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮍﺑﮍﮔ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮧﭼﺮﮔﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﮟﯿﻣ ﮍﺟ ﯽﮐ ﮯﭽﺑ ﮯﮐ ﺱﺍ ﮎﻮﻧ ﯽﮐ ﯼﮉﮨ ﮫﺗﺎﺳ ﮯﮐ ﮯﭽﺑ ﮏﯾﺍ ﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﯽﮭﺑ ﮞﺎﯿﻄﻠﻏ ﮟﯿﻣ ﺱﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﮑﺳ ﺁ ﺮﻈﻧ ﺮﺘﮩﺑ ﮯﺳ ﺝﺍﺰﻣ

en: Bone Shape Scale
ur: ﮧﻧﺎﻤﯿﭘ ﻞﮑﺷ ﯼﮉﮨ

en: Scale factor for bone shapes
ur: ﮟﯿﻠﮑﺷ ﯼﮉﮨ for ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ

en: Disable Bone Shape
ur: ﻞﮑﺷ ﯼﮉﮨ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Do not create bone shapes
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻠﮑﺷ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Guess Original Bind Pose
ur: ﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﮉﻨﺋﺎﺑ ﻞﺻﺍ

en: Try to guess the original bind pose for skinned meshes from the inverse bind matrices. When off, use default/rest pose as bind pose
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ/ﭧﻟﺎﻔﯾﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﮉﻨﺋﺎﺑ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﮉﻨﺋﺎﺑ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺟ ﯽﻟﺍﻭ ﺪﻠﺟ ﮯﺳ ﺱﺮﭩﯿﻣ ﮉﻨﺋﺎﺑ ﺎﭩﻟﺍ

en: Pack Images
ur: ﺰﺠﯿﻣﺍ ﮏﯿﭘ

en: Pack all images into .blend file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﻤﺗ

en: How normals are computed during import
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﻞﻣﺭﺎﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﺪﻣﺁﺭﺩ

en: Use Normal Data
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﻞﻣﺭﺎﻧ

en: Flat Shading
ur: ﺖﮕﻧﺭ  ﭧﯿﻠﻓ

en: If a texture exists in WebP format, loads the WebP texture instead of the fallback PNG/JPEG one
ur: ﮯﮨ ﺎﺗﺮﮐ ﮈﻮﻟ  ﺖﺧﺎﺳ WebP ﮯﺋﺎﺠﺑ ﯽﮐ ﮏﯾﺍ PNG/JPEG ﮏﯿﺑ ﻝﺎﻓ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ  ﺖﺧﺎﺳ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ WebP ﺮﮔﺍ

en: The glTF format requires discontinuous normals, UVs, and other vertex attributes to be stored as separate vertices, as required for rendering on typical graphics hardware. This option attempts to combine co-located vertices where possible. Currently cannot combine verts with different normals
ur: glTF ﯼﻭﻮﯾ  ،ﺰﻠﻣﺭﺎﻧ ﻊﻄﻘﻨﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻣﺭﺎﻓ s، ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻒﻠﺘﺨﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮞﻮﮩﮕﺟ ﮧﮐﺮﺘﺸﻣ ﮞﺎﮨﻭ ﻮﮨ ﻦﮑﻤﻣ ﮞﺎﮩﺟ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮯﮨ ﯼﺭﻭﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﭘ ﺮﺌﯾﻭﮈﺭﺎﮨ ﺲﮑﻓﺍﺮﮔ ﻡﺎﻋ ﮧﮐ ﺎﺴﯿﺟ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﺕﺎﻔﺻ ﯼﺩﻮﻤﻋ ﺮﮕﯾﺩ ﺭﻭﺍ verts ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﻮﺟ ﻮﮐ

[ctx: Operator]
en: Copy Reports to Clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﭨﺭﻮﭘﺭ

en: Copy selected reports to clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﭨﺭﻮﭘﺭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Reports
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭨﺭﻮﭘﺭ

en: Delete selected reports
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭨﺭﻮﭘﺭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Replay Operators
ur: ﺯﺮﭩﯾﺮﭘﺁ ﮯﻠﭘ ﯼﺭ

en: Replay selected reports
ur: ﮟﯿﺋﻼﭼ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭨﺭﻮﭘﺭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Update Reports Display
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﭨﺭﻮﭘﺭ

en: Update the display of reports in Blender UI (internal use)
ur: (ﻝﺎﻤﻌﺘﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺲﭨﺭﻮﭘﺭ ﮟﯿﻣ UI ﺭﮉﻨﯿﻠﺑ

en: Change selection of all visible reports
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭨﺭﻮﭘﺭ ﯽﺋﺮﻣ ﻡﺎﻤﺗ

en: Toggle box selection
ur: ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ ﻞﮔﻮﭨ

[ctx: Operator]
en: Select Report
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭦﺭﻮﭘﺭ

en: Select reports by index
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭨﺭﻮﭘﺭ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺲﮑﯾﮉﻧﺍ

en: Extend report selection
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﭦﺭﻮﭘﺭ

en: Index of the report
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﺭﻮﭘﺭ

[ctx: Operator]
en: Flip (Distortion Free)
ur: (ﮎﺎﭘ ﮯﺳ ﮯﻧﺮﮐ ﺦﺴﻣ) ﮟﯿﺋﺎﭩﻠﭘ

en: Mirror all control points without inverting the lattice deform
ur: ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﯽﻟﺎﺟ

en: Coordinates along this axis get flipped
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﭧﻠﭘ ﻁﺎﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺱﺍ

en: U (X) Axis
ur: U (X) ﺭﻮﺤﻣ

en: V (Y) Axis
ur: V (Y) ﺭﻮﺤﻣ

en: W (Z) Axis
ur: W (Z) ﺭﻮﺤﻣ

[ctx: Operator]
en: Make Regular
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺪﻋﺎﻗﺎﺑ

en: Set UVW control points a uniform distance apart
ur: ﮟﯾﺮﮐ ﮯﻃ ﮧﻠﺻﺎﻓ ﮞﺎﺴﮑﯾ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ W ﯼﻭﻮﯾ

en: Change selection of all UVW control points
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ W ﯼﻭﻮﯾ  ﻡﺎﻤﺗ

en: Deselect vertices at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨ

en: Select mirrored lattice points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻟﺎﺟ ﺭﺍﺩ ﮧﻨﯿﺋﺁ

en: Select vertex directly linked to already selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Randomly select UVW control points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ W ﯼﻭﻮﯾ  ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ

[ctx: Operator]
en: Select Ungrouped
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺪﺷ ﮦﻭﺮﮔ ﺮﯿﻏ

en: Select vertices without a group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﯿﻐﺑ ﮯﮐ ﮦﻭﺮﮔ

[ctx: Operator]
en: Add Time Marker
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ

en: Add a new time marker
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Bind Camera to Markers
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﮐﺭﺎﻣ ﻮﮐ ﮮﺮﻤﯿﮐ

en: Bind the selected camera to a marker on the current frame
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮮﺮﻤﯿﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Markers
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺮﮐﺭﺎﻣ

en: Delete selected time marker(s)
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Time Marker
ur: ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected time marker(s)
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻞﻘﻧ ﯽﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Copy Markers to Scene
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﮐﺭﺎﻣ

en: Copy selected markers to another scene
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣﻮﯾﻭ ﮮﺮﺳﻭﺩ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Move Time Marker
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ

en: Move selected time marker(s)
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Rename Marker
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ

en: Rename first selected time marker
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻠﮩﭘ

en: New name for marker
ur: ﻡﺎﻧ ﺎﯿﻧ ﮯﯿﻟ ﮯﮐ ﺮﮐﺭﺎﻣ

[ctx: Operator]
en: Select Time Marker
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ

en: Select time marker(s)
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ

en: Select the camera
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: (De)select all Markers
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ(ﯼﮈ)

en: Change selection of all time markers
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﻝﺁ

[ctx: Operator]
en: Marker Box Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ ﺮﮐﺭﺎﻣ

en: Select all time markers using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﻝﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

[ctx: Operator]
en: Select Markers Before/After Current Frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﺪﻌﺑ/ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Select markers on and left/right of the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﻑﺮﻃ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Feather Vertex
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺭﺪﯿﻓ

en: Add vertex to feather
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﻮﭼ ﮟﯿﻣ ﮫﮑﻨﭘ

en: Location of vertex in normalized space
ur: ﻡﺎﻘﻣ ﺎﮐ ﯽﭨﻮﭼ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻝﻮﻤﻌﻣ

[ctx: Operator]
en: Add Feather Vertex and Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﮯﻧﻮﮐ ﺭﺪﯿﻓ

en: Add new vertex to feather and slide it
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧ ﮟﯿﻣ ﮫﮑﻨﭘ

en: Add Feather Vertex
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺭﺪﯿﻓ

en: Slide Point
ur: ﭧﻨﺋﺍﻮﭘ ﮉﯿﺋﻼﺳ

en: Slide control points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮉﯿﺋﻼﺳ

[ctx: Operator]
en: Add Vertex
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯿﭨﺭﻭ

en: Add vertex to active spline
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Vertex and Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﺲﮑﯿﭨﺭﻭ

en: Add new vertex and slide it
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧ

en: Add Vertex
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Copy Splines
ur: Splines ﮟﯾﺮﮐ ﯽﭘﺎﮐ

en: Copy the selected splines to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Toggle cyclic for selected splines
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮏﻠﮑﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﺰﻨﺋﻼﭙﺳ ﺐﺨﺘﻨﻣ

en: Delete selected control points or splines
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Mask
ur: ﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected control points and segments between them
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺍ

en: Duplicate mask and move
ur: ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate Mask
ur: ﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Clear Feather Weight
ur: ﻥﺯﻭ ﺎﮐ ﮞﻮﮭﮑﻨﭘ ﻑﺎﺻ

en: Reset the feather weight to zero
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﻥﺯﻭ ﺎﮐ ﮫﮑﻨﭘ

[ctx: Operator]
en: Clear Restrict View
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻭ ﭧﯾﺮﭩﺴﯾﺭ

en: Reveal temporarily hidden mask layers
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﮦﺪﯿﺷﻮﭘ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ

[ctx: Operator]
en: Set Restrict View
ur: Restrict ﮟﯾﺮﮐ ﭧﯿﺳﻮﯾﻭ

en: Temporarily hide mask layers
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ

[ctx: Operator]
en: Move Layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ

en: Move the active layer up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Direction to move the active layer
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Mask Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Add new mask layer for masking
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﮏﺳﺎﻣ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣ

en: Name of new mask layer
ur: ﻡﺎﻧ ﺎﮐ ﮧﮩﺗ ﯽﺌﻧ ﯽﮐ ﮏﺳﺎﻣ

en: Remove mask layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮏﺳﺎﻣ

[ctx: Operator]
en: New Mask
ur: ﮏﺳﺎﻣ ﺎﯿﻧ

en: Create new mask
ur: ﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﺎﯿﻧ

en: Name of new mask
ur: ﻡﺎﻧ ﺎﮐ ﮏﺳﺎﻣ ﮯﺌﻧ

en: Clear the mask's parenting
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﮏﺳﺎﻣ

en: Set the mask's parenting
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﮏﺳﺎﻣ

[ctx: Operator]
en: Paste Splines
ur: Splines ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ

en: Paste splines from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﻨﺋﻼﭙﺳﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Add new circle-shaped spline
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳﺍ ﺎﯿﻧ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮮﺮﺋﺍﺩ

en: Location of new circle
ur: ﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺋﺍﺩ ﮯﺌﻧ

en: Size of new circle
ur: ﺰﺋﺎﺳ ﺎﮐ ﮮﺮﺋﺍﺩ ﮯﺌﻧ

[ctx: Operator]
en: Add Square
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻊﺑﺮﻣ

en: Add new square-shaped spline
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳﺍ ﺎﯿﻧ ﺎﮐ ﻞﮑﺷ ﻊﺑﺮﻣ

en: Select spline points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ

en: Change selection of all curve points
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﻡﺎﻤﺗ

en: Select curve points using circle selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺮﺋﺍﺩ

en: Select curve points using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺳﻻ

en: Deselect spline points at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻦﺠﯾﺭ ﻦﺸﮑﯿﻠﺳ ﺮﮨ

en: Select all curve points linked to already selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

en: (De)select all points linked to the curve under the mouse cursor
ur: (De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺑ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

en: Select more spline points connected to initial selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﺪﯾﺰﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﯽﺋﺍﺪﺘﺑﺍ

[ctx: Operator]
en: Clear Shape Key
ur: ﺪﯿﻠﮐ ﭗﯿﺷ  ﺕﺮﭘ ﮎ

en: Remove mask shape keyframe for active mask layer at the current frame
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻟﺍﻭ ﻞﮑﺷ ﯽﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ  ﺕﺮﭘ  ﮏﺳﺎﻣ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Feather Reset Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﭧﯿﺳ ﯼﺭ ﺭﺪﯿﻓ

en: Reset feather weights on all selected points animation values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﮭﮑﻨﭘ ﺮﭘ ﺯﻮﯿﻠﯾﻭ ﺕﺎﯿﮐﺮﺣ  ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Insert Shape Key
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Insert mask shape keyframe for active mask layer at the current frame
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﭗﯿﺷ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ  ﺕﺮﭘ  ﮏﺳﺎﻣ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Re-Key Points of Selected Shapes
ur: ﮦﺭﺎﺑﻭﺩ ﺕﺎﮑﻧ ﯼﺪﯿﻠﮐ ﮯﮐ ﮞﻮﻠﮑﺷ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Recalculate animation data on selected points for frames selected in the dopesheet
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈ

en: Feather
ur: ﮫﮑﻨﭘ

[ctx: Operator]
en: Slide Point
ur: ﭧﻨﺋﺍﻮﭘ ﮉﯿﺋﻼﺳ

en: Slide New Point
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﭧﻨﺋﺍﻮﭘ ﺎﯿﻧ

en: Newly created vertex is being slid
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮯﻧﻮﮐ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Slide Feather
ur: ﺭﺪﯿﻓ ﮉﯿﺋﻼﺳ

en: First try to slide feather instead of vertex
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮫﮑﻨﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﯼﺩﻮﻤﻋ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ

[ctx: Operator]
en: Slide Spline Curvature
ur: ﺅﺎﻤﮭﮔ ﻦﺋﻼﭙﺳ ﮉﯿﺋﻼﺳ

en: Slide a point on the spline to define its curvature
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﺮﭘ ﻦﺋﻼﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺅﺎﻤﮭﮔ ﮯﮐ ﺱﺍ

[ctx: Operator]
en: Copy Material
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺩﺍﻮﻣ

en: Copy the material settings and nodes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: New Material
ur: ﺩﺍﻮﻣ ﺎﯿﻧ

en: Add a new material
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Paste Material
ur: ﺩﺍﻮﻣ ﭧﺴﯿﭘ

en: Paste the material settings and nodes
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ

en: Delete selected metaball element(s)
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ (ﮞﻭﺮﺼﻨﻋ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Metaball Elements
ur: ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected metaball element(s)
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ (ﮞﻭﺮﺼﻨﻋ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ

en: Make copies of the selected metaball elements and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ

en: Duplicate Metaball Elements
ur: ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Hide (un)selected metaball element(s)
ur: (ﮟﯿﻧﺎﺑﺯ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ

en: Reveal all hidden metaball elements
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﮦﺪﯿﺷﻮﭘ ﻡﺎﻤﺗ

en: Change selection of all metaball elements
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﻡﺎﻤﺗ

en: Randomly select metaball elements
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ

en: Select similar metaballs by property types
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: Operator]
en: Average Normals
ur: ﺰﻠﻣﺭﺎﻧ ﻂﺳﻭﺍ

en: Average custom normals of selected vertices
ur: ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻂﺳﻭﺍ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Averaging method
ur: ﮧﻘﯾﺮﻃ ﻂﺳﻭﺍ

en: Take average of vertex normals
ur: ﮟﯿﻟ ﻂﺳﻭﺍ ﺎﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ

en: Set all vertex normals by face area
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺕﻻﻮﻤﻌﻣ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Set all vertex normals by corner angle
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﺳ ﮧﯾﻭﺍﺯ ﮯﮐ ﮯﻧﻮﮐ

en: Weight applied per face
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮦﺮﮩﭼ ﯽﻓ ﻥﺯﻭ

[ctx: Operator]
en: Beautify Faces
ur: ﮟﯿﺋﺎﻨﺑ ﺕﺭﻮﺼﺑﻮﺧ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Rearrange some faces to try to get less degenerated geometry
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻭﺮﮩﭼ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻁﺎﻄﺤﻧﺍ ﻢﮐ

en: Angle limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ

[ctx: Operator]
en: Bevel
ur: ﻝﻮﯿﺑ

en: Cut into selected items at an angle to create bevel or chamfer
ur: ﮟﯾﺩ ﭦﺎﮐ ﺮﭘ ﮧﯾﻭﺍﺯ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﻔﻤﯿﭼ ﺎﯾ ﻝﻮﯿﺑ

en: Do not allow beveled edges/vertices to overlap each other
ur: ﮟﯾﺩ ﮯﻧﻮﮨ ﮧﻧ ﭗﯿﻟﺭﻭﻭﺍ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﮐ ﯼﺩﻮﻤﻋ/ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑ

en: Face Strength Mode
ur: ﮈﻮﻣ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Whether to set face strength, and which faces to set face strength on
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺳ ﻥﻮﮐ ﺭﻭﺍ ،ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺎﯾﺁ

en: Set face strength on new and modified faces only
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻭﺮﮩﭼ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮯﺌﻧ ﻑﺮﺻ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Prefer sliding along edges to even widths
ur: ﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﮉﯿﺋﻼﺳ ﮏﺗ ﯽﺋﺍﮌﻮﭼ ﮞﺎﺴﮑﯾ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ

en: Material for bevel faces (-1 means use adjacent faces)
ur: (ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 1-) ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻝﻮﯿﺑ

en: The method for determining the size of the bevel
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﻝﻮﯿﺑ

en: Controls profile shape (0.5 = round)
ur: (ﻝﻮﮔ = 0.5) ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Confirm on Release
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﯽﺋﺎﮨﺭ

en: Segments for curved edge
ur: ﮯﺼﺣ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮮﮍﻣ

en: Amount to spread arcs for arc inner miters
ur: ﻢﻗﺭ ﯽﮐ ﮯﻧﻼﯿﮭﭘ ﺲﮐﺭﺁ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﺋﺎﻣ ﯽﻧﻭﺭﺪﻧﺍ ﮎﺭﺁ

en: The method to use to create meshes at intersections
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮟﯿﻟﺎﺟ ﺮﭘ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: A cutoff at each profile's end before the intersection
ur: ﻑﺁ ﭧﮐ ﮏﯾﺍ ﺮﭘ ﮮﺮﺳ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

[ctx: Operator]
en: Bisect
ur: ﮧﻓﺮﻃ ﻭﺩ

en: Cut geometry along a plane (click-drag to define plane)
ur: (ﮓﯾﺭﮈ ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ) ﮟﯿﭨﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮫﺗﺎﺳ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ

en: Clear Inner
ur: ﻦﻃﺎﺑ ﻑﺎﺻ

en: Remove geometry behind the plane
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮭﭽﯿﭘ ﮯﮐ ﻦﯿﻠﭘ

en: Clear Outer
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﯽﻧﻭﺮﯿﺑ

en: Remove geometry in front of the plane
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﻨﻣﺎﺳ ﮯﮐ ﻦﯿﻠﭘ

en: Plane Point
ur: ﭧﻨﺋﺍﻮﭘ ﻦﯿﻠﭘ

en: A point on the plane
ur: ﮧﻄﻘﻧ ﮏﯾﺍ ﺮﭘ ﻦﯿﻠﭘ

en: Plane Normal
ur: ﻞﻣﺭﺎﻧ ﻦﯿﻠﭘ

en: The direction the plane points
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺖﻤﺳ ﺲﺟ ﻦﯿﻠﭘ

en: Axis Threshold
ur: ﺪﺣ ﯽﮐ ﺭﻮﺤﻣ

en: Preserves the existing geometry along the cut plane
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯿﻠﭘ ﭧﮐ

en: Fill in the cut
ur: ﮟﯾﺮﮭﺑ ﭧﮐ

[ctx: Operator]
en: Blend from Shape
ur: ﺐﮐﺮﻣ ﮯﺳ ﻞﮑﺷ

en: Blend in shape from a shape key
ur: ﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﻞﮑﺷ ﮯﺳ ﯽﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Add rather than blend between shapes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﭦﻭﻼﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﮑﺷ

en: Blending factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ

en: Shape key to use for blending
ur: ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﻼﻣ

[ctx: Operator]
en: Bridge Edge Loops
ur: ﺲﭘﻮﻟ ﺞﯾﺍ ﺝﺮﺑ

en: Create a bridge of faces between two or more selected edge loops
ur: ﮟﯿﺋﺎﻨﺑ ﻞﭘ ﮏﯾﺍ ﺎﮐ ﮞﻭﺮﮩﭼ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮦﺩﺎﯾﺯ ﺎﯾ ﻭﺩ

en: Interpolation method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Blend Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﭦﻭﻼﻣ

en: Blend Surface
ur: ﺢﻄﺳ ﺐﮐﺮﻣ

en: Merge Factor
ur: ﺮﭩﮑﯿﻓ ﻢﺿ

[ctx: Curve]
en: Profile Shape
ur: ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Shape of the profile
ur: ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Profile Factor
ur: ﺮﭩﮑﯿﻓ ﻞﺋﺎﻓﻭﺮﭘ

en: How much intermediary new edges are shrunk/expanded
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻊﯿﺳﻮﺗ/ﮍﮑﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﻨﺘﮐ

en: Smoothness factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﻣﺮﻧ

en: Twist offset for closed loops
ur: ﭧﯿﺳ ﻑﺁ ﭧﺴﺋﻮﭨ ﮯﯿﻟ ﮯﮐ ﺲﭘﻮﻟ ﺪﻨﺑ

en: Connect Loops
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﺲﭘﻮﻟ

en: Method of bridging multiple loops
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺝﺮﺑ ﻮﮐ ﺲﭘﻮﻟ ﺩﺪﻌﺘﻣ

en: Open Loop
ur: ﮟﯿﻟﻮﮭﮐ ﭖﻮﻟ

en: Closed Loop
ur: ﭖﻮﻟ ﺪﻨﺑ

en: Loop Pairs
ur: ﮮﮌﻮﺟ ﭖﻮﻟ

en: Merge rather than creating faces
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﮮﺮﮩﭼ

[ctx: Operator]
en: Reverse Colors
ur: ﮓﻧﺭ ﺎﭩﻟﺍ

en: Flip direction of face corner color attribute inside faces
ur: ﮮﺮﮩﭼ ﺭﺪﻧﺍ ﻒﺻﻭ ﮓﻧﺭ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼ of ﺖﻤﺳ ﮟﯿﺋﺎﭩﻠﭘ

[ctx: Operator]
en: Rotate Colors
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Rotate face corner color attribute inside faces
ur: ﮮﺮﮩﭼ ﺭﺪﻧﺍ ﻒﺻﻭ ﮓﻧﺭ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼ ﮟﯿﺋﺎﻤﮭﮔ

en: Counter Clockwise
ur: ﺰﺋﺍﻭ ﮎﻼﮐ ﺮﭩﻧﺅﺎﮐ

[ctx: Operator]
en: Convex Hull
ur: ﻞﮨ ﺏﺪﺤﻣ

en: Enclose selected vertices in a convex polyhedron
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻥﻭﺭﮉﯿﮨ ﯽﻟﻮﭘ ﺏﺪﺤﻣ ﮏﯾﺍ

en: Delete Unused
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Delete selected elements that are not used by the hull
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻞﮨ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Max Face Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Face angle limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼ

en: Join Triangles
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺚﻠﺜﻣ

en: Merge adjacent triangles into quads
ur: ﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﺯﮈﺍﻮﮐ ﻮﮐ ﺚﻠﺜﻣ ﮧﻘﺤﻠﻣ

en: Make Holes
ur: ﮟﯿﺋﺎﻨﺑ ﺥﺍﺭﻮﺳ

en: Delete selected faces that are used by the hull
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻞﮨ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Compare Materials
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺩﺍﻮﻣ

en: Compare Seam
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﻥﻮﯿﺳ

en: Max Shape Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﻞﮑﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shape angle limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﻞﮑﺷ

en: Compare Sharp
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺰﯿﺗ

en: Use Existing Faces
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮮﺮﮩﭼ ﮦﺩﻮﺟﻮﻣ

en: Skip hull triangles that are covered by a pre-existing face
ur: ﮟﯿﮨ ﮯﺋﻮﮨ ﮯﮑﮬﮈ ﮯﺳ ﮮﺮﮩﭼ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﮌﻮﮭﭼ ﻮﮐ ﺚﻠﺜﻣ ﻞﮨ

en: Compare UVs
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ s ﯼﻭﻮﯾ

en: Compare Color Attributes
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ

[ctx: Operator]
en: Clear Sculpt Mask Data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﮏﺳﺎﻣ ﭧﭙﻠﮑﺳﺍ

en: Clear vertex sculpt masking data from the mesh
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﮑﺳﺎﻣ ﮧﻤﺴﺠﻣ ﯼﺩﻮﻤﻋ ﮯﺳ ﺶﯿﻣ

[ctx: Operator]
en: Add Skin Data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺎﮐ ﺪﻠﺟ

en: Add a vertex skin layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﮐ ﺪﻠﺟ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Clear Skin Data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﺎﮐ ﺪﻠﺟ

en: Clear vertex skin layer
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺪﻠﺟ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Decimate Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﯿﻤﯿﺴﯾﮈ

en: Simplify geometry by collapsing edges
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﮐ ﺍﺮﮔ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Use active vertex group as an influence
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ

en: Delete selected vertices, edges or faces
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Method used for deleting mesh data
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺶﯿﻣ

[ctx: Operator]
en: Delete Edge Loop
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭖﻮﻟ ﺞﯾﺍ

en: Delete an edge loop by merging the faces on each side
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﺮﮐ ﻼﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻑﺮﻃ ﺮﮨ

en: Face Split
ur: ﻢﯿﺴﻘﺗ ﯽﮐ ﮮﺮﮩﭼ

en: Split off face corners to maintain surrounding geometry
ur: ﮟﯾﺩ ﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ

[ctx: Operator]
en: Delete Loose
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻼﯿﮬﮈ

en: Delete loose vertices, edges or faces
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﮯﻠﯿﮬﮈ

en: Remove loose edges
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

en: Remove loose faces
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﻠﯿﮬﮈ

en: Remove loose vertices
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﻠﯿﮬﮈ

en: Dissolve zero area faces and zero length edges
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻟﺍﻭ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻ ﺭﻭﺍ ﮮﺮﮩﭼ ﮯﮐ ﺎﯾﺮﯾﺍ ﻭﺮﯾﺯ

en: Maximum distance between elements to merge
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺻﺎﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻢﺿ

[ctx: Operator]
en: Dissolve Edges
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Dissolve edges, merging faces
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻭﺮﮩﭼ ،ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Dissolve Vertices
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Dissolve Faces
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Dissolve faces
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Limited Dissolve
ur: ﻞﯿﻠﺤﺗ ﺩﻭﺪﺤﻣ

en: Dissolve selected edges and vertices, limited by the angle of surrounding geometry
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ،ﺩﻭﺪﺤﻣ ﮯﺳ ﮧﯾﻭﺍﺯ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ

en: Delimit dissolve operation
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﻞﯿﻠﺤﺗ

en: Dissolve all vertices in between face boundaries
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ

[ctx: Operator]
en: Dissolve Selection
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﻦﺸﮑﯿﻠﺳ

en: Dissolve geometry based on the selection mode
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ

en: Tear Boundary
ur: ﺪﺣ ﯽﮐ ﻮﺴﻧﺁ

en: Split off face corners instead of merging faces
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Dissolve vertices, merge edges and faces
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

en: Duplicate and extrude selected vertices, edges or faces towards the mouse cursor
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺭﻭﺍ ﻞﻘﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

en: Rotate Source
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺱﺭﻮﺳ

en: Rotate initial selection giving better shape
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮯﺋﻮﮨ ﮯﺘﯾﺩ ﻞﮑﺷ ﺮﺘﮩﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﯽﺋﺍﺪﺘﺑﺍ

en: Duplicate selected vertices, edges or faces
ur: ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Duplicate mesh and move
ur: ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﻝﺎﺟ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Collapse Edges & Faces
ur: ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ

en: Collapse isolated edge and face regions, merging data such as UVs and color attributes. This can collapse edge-rings as well as regions of connected faces into vertices
ur: ﮯﮨ ﺎﺘﮑﺳ ﭧﯿﻤﺳ ﮟﯿﻣ ﻞﮑﺷ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﮭﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﯾ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ s ﯼﻭﻮﯾ  ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﻢﺿ ﺎﭩﯾﮈ ،ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ﮓﻠﮭﺗ ﮓﻟﺍ

[ctx: Operator]
en: Make Edge/Face
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﮩﭼ / ﺞﯾﺍ

en: Add an edge or face to selected
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Rotate Selected Edge
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Rotate selected edge or adjoining faces
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﺎﯾ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Edge Split
ur: ﻢﯿﺴﻘﺗ ﮮﺭﺎﻨﮐ

en: Split selected edges so that each neighbor face gets its own copy
ur: ﮯﻠﻣ ﯽﭘﺎﮐ ﯽﻨﭘﺍ ﯽﮐ ﺱﺍ ﻮﮐ ﮮﺮﮩﭼ ﮯﮐ ﯽﺳﻭﮍﭘ ﺮﮨ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Method to use for splitting
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Faces by Edges
ur: ﮮﺮﮩﭼ ﮯﺳ ﮞﻭﺭﺎﻨﮐ

en: Split faces along selected edges
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Faces & Edges by Vertices
ur: ﯼﺩﻮﻤﻋ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﮮﺮﮩﭼ

en: Split faces and edges connected to selected vertices
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﮞﻭﺮﮩﭼ ﻢﺴﻘﻨﻣ

[ctx: Operator]
en: Edge Ring Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Select an edge ring
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ

en: Remove from the selection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺏﺎﺨﺘﻧﺍ

en: Select Ring
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ

en: Select ring
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮭﭨﻮﮕﻧﺍ

en: Toggle Select
ur: ﮟﯾﺮﮐ ﭧﮑﯿﻠﺳ ﻞﮔﻮﭨ

[ctx: Operator]
en: Select Sharp Edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Select all sharp enough edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯽﻓﺎﮐ ﺰﯿﺗ ﻡﺎﻤﺗ

[ctx: Operator]
en: Extrude Context
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Extrude selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺝﺍﺮﺧﺍ

en: Mirror Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﮧﻨﯿﺋﺁ

en: Dissolve Orthogonal Edges
ur: ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻞﻧﻮﮔﻮﮭﺗﺭﺁ

[ctx: Operator]
en: Extrude Region and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮧﻗﻼﻋ

en: Extrude Context
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Extrude Only Edges
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻ

en: Extrude individual edges only
ur: ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻ

[ctx: Operator]
en: Extrude Only Edges and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻ

en: Extrude edges and move result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Extrude Only Edges
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻ

[ctx: Operator]
en: Extrude Individual Faces
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ

en: Extrude individual faces only
ur: ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻ

[ctx: Operator]
en: Extrude Individual Faces and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ

en: Extrude Individual Faces
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ

en: Shrink/fatten selected vertices along normals
ur: ﮟﯾﺮﮐ ﺎﭨﻮﻣ/ﮟﯾﮍﮑﺳ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

[ctx: Operator]
en: Extrude Manifold
ur: ﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐ

en: Extrude, dissolves edges whose faces form a flat surface and intersect new edges
ur: ﮟﯿﮨ ﮯﺗﮌﻮﺟ ﮟﯿﻣ ﺲﭘﺁ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﻨﺑ ﺢﻄﺳ ﯽﭩﭙﭼ ﮏﯾﺍ ﮮﺮﮩﭼ ﮯﮐ ﻦﺟ ﮯﮨ ﺎﺗﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻥﺍ ،ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ

en: Extrude Region
ur: ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Extrude region of faces
ur: ﺎﻨﻟﺎﮑﻧ ﮧﻗﻼﻋ ﺎﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Extrude Region
ur: ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Extrude region and move result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮧﻗﻼﻋ

[ctx: Operator]
en: Extrude Region and Shrink/Fatten
ur: ﮟﯾﺮﮐ ﺎﭨﻮﻣ/ﮟﯾﮍﮑﺳ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻗﻼﻋ

[ctx: Operator]
en: Extrude Repeat
ur: ﺎﻨﻟﺎﮑﻧ ﮦﺭﺎﺑﻭﺩ

en: Extrude selected vertices, edges or faces repeatedly
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Offset vector
ur: ﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Extrude Only Vertices and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻ

en: Extrude vertices and move result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

en: Extrude Only Vertices
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻ

en: Extrude individual vertices only
ur: ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻ

[ctx: Operator]
en: Extrude Only Vertices
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻ

[ctx: Operator]
en: Make Planar Faces
ur: ﮟﯿﺋﺎﻨﺑ ﮮﺮﮩﭼ ﺮﻧﻼﭘ

en: Flatten selected faces
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Weld Edges into Faces
ur: ﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Weld loose edges into faces (splitting them into new faces)
ur: (ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﮯﺌﻧ ﻮﮐ ﻥﺍ) ﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ

[ctx: Operator]
en: Select Linked Flat Faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﭧﯿﻠﻓ ﮏﻠﺴﻨﻣ

en: Select linked faces by angle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮏﻠﺴﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﯾﻭﺍﺯ

en: Display faces flat
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﻠﻓ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Display faces smooth (using vertex normals)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ) ﮟﯿﺋﺎﮭﮐﺩ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Fill
ur: ﺎﻧﺮﮭﺑ

en: Fill a selected edge loop with faces
ur: ﮟﯾﺮﮭﺑ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ

en: Use best triangulation division
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﺚﻠﺜﻣ ﻦﯾﺮﺘﮩﺑ

[ctx: Operator]
en: Grid Fill
ur: ﻞﻓ ﮈﺮﮔ

en: Fill grid from two loops
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮈﺮﮔ ﮯﺳ ﺲﭘﻮﻟ ﻭﺩ

en: Vertex that is the corner of the grid
ur: ﮯﮨ ﺎﻧﻮﮐ ﺎﮐ ﮈﺮﮔ ﻮﺟ ﺲﮑﯿﭨﺭﻭ

en: Span
ur: ﻦﯿﭙﺳﺍ

en: Number of grid columns
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻤﻟﺎﮐ ﮈﺮﮔ

en: Simple Blending
ur: ﭦﻭﻼﻣ ﮦﺩﺎﺳ

en: Use simple interpolation of grid vertices
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺩﺎﺳ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮈﺮﮔ

[ctx: Operator]
en: Fill Holes
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ

en: Fill in holes (boundary edge loops)
ur: (ﺲﭘﻮﻟ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ) ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ

en: Sides
ur: ﻑﺍﺮﻃﺍ

en: Number of sides in hole required to fill (zero fills all holes)
ur: (ﮯﮨ ﺎﺗﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﻡﺎﻤﺗ ﺮﻔﺻ) ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﺩﺍﺪﻌﺗ ﯽﮐ ﻑﺍﺮﻃﺍ ﮟﯿﻣ ﺥﺍﺭﻮﺳ

[ctx: Operator]
en: Flip Normals
ur: ﺰﻠﻣﺭﺎﻧ ﭗﻠﻓ

en: Flip the direction of selected faces' normals (and of their vertices)
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺖﻤﺳ ﯽﮐ (ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺍ ﺭﻭﺍ) ﻞﻣﺭﺎﻧ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Custom Normals Only
ur: ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻑﺮﺻ

en: Only flip the custom loop normals of the selected elements
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﭖﻮﻟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

[ctx: Operator]
en: Flip Quad Tessellation
ur: ﻦﺸﯿﻠﺴﯿﭨﺍﮍﮐﻮﭼ  ﮟﯿﺋﺎﭩﻠﭘ

en: Flips the tessellation of selected quads
ur: ﮯﮨ ﺎﺘﭩﻠﭘ ﻮﮐ ﻦﺸﯿﻠﺴﯿﭨ ﮯﮐ ﺯﮈﺍﻮﮐ ﺐﺨﺘﻨﻣ

en: Hide (un)selected vertices, edges or faces
ur: ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ(ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Inset Faces
ur: ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ

en: Inset new faces into selected faces
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺌﻧ

en: Inset face boundaries
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ

en: Edge Rail
ur: ﻞﯾﺭ ﺞﯾﺍ

en: Inset the region along existing edges
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮯﻄﺧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺩﻮﺟﻮﻣ

en: Individual face inset
ur: ﭧﯿﺴﻧﺍ ﮦﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ

en: Blend face data across the inset
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﭧﯿﺴﻧﺍ ﮮﺭﻮﭘ

en: Outset
ur: ﻉﻭﺮﺷ

en: Outset rather than inset
ur: ﻉﻭﺮﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﯿﺴﻧﺍ

en: Select Outer
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﻧﻭﺮﯿﺑ

en: Select the new inset faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ ﮯﺌﻧ

[ctx: Operator]
en: Intersect (Knife)
ur: (ﯼﺮﮭﭼ) ﭧﮑﯿﺳﺮﭩﻧﺍ

en: Cut an intersection into faces
ur: ﮟﯾﺩ ﭦﺎﮐ ﺎﮨﺍﺭﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Self Intersect
ur: ﭧﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ

en: Self intersect selected faces
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﺩﻮﺧ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Selected/Unselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ

en: Intersect selected with unselected faces
ur: ﮟﯿﭨﺎﮐ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Separate Mode
ur: ﮈﻮﻣ ﮓﻟﺍ

en: Separate all geometry from intersections
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗ

en: Cut
ur: ﺎﻨﭨﺎﮐ

en: Cut into geometry keeping each side separate (Selected/Unselected only)
ur: (ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﭨﺎﮐ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﮓﻟﺍ ﻮﮐ ﮉﯿﺋﺎﺳ ﺮﮨ

en: Merge all geometry from the intersection
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Which Intersect solver to use
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻟﻮﺳ ﭧﮑﯿﺳﺮﭩﻧﺍ ﺎﺳ ﻥﻮﮐ

[ctx: Operator]
en: Intersect (Boolean)
ur: (ﻦﯿﻟﻮﺑ) ﭧﮑﯿﺳﺮﭩﻧﺍ

en: Cut solid geometry from selected to unselected
ur: ﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﻮﮭﭨ

en: Boolean Operation
ur: ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Which boolean operation to apply
ur: ﮯﮨ ﺎﻧﺮﮐ ﻮﮔﻻ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺎﺳ ﻥﻮﮐ

en: Which Boolean solver to use
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻟﻮﺳ ﻦﯿﻟﻮﺑ ﺎﺳ ﻥﻮﮐ

en: Faster solver, some limitations
ur: ﺩﻭﺪﺣ ﮫﭽﮐ ،ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺮﺗ ﺰﯿﺗ

en: Exact solver, slower, handles more cases
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺕﻼﻣﺎﻌﻣ ﺪﯾﺰﻣ ،ﺖﺴﺳ ،ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﻖﺑﺎﻄﻣ ﻦﯿﻋ

en: Do self-union or self-intersection
ur: ﮟﯾﺮﮐ ﮧﺿﺎﻔﺘﻧﺍ ﺩﻮﺧ ﺎﯾ ﮟﯾﺮﮐ ﺩﺎﺤﺗﺍ ﺩﻮﺧ

en: Swap
ur: ﮧﻟﺩﺎﺒﺗ

en: Use with difference intersection to swap which side is kept
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻕﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﻑﺮﻃ ﺲﮐ

[ctx: Operator]
en: Knife Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﻮﻗﺎﭼ

en: Use other objects outlines and boundaries to project knife cuts
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﻭﺪﺣ ﺭﻭﺍ ﮧﮐﺎﺧ ﯽﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﺑﻮﺼﻨﻣ ﮯﮐ ﮯﻨﭨﺎﮐ ﮯﮐ ﻮﻗﺎﭼ

en: Cut Through
ur: ﺎﻨﭨﺎﮐ ﮯﻌﯾﺭﺫ ﮯﮐ

en: Cut through all faces, not just visible ones
ur: ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ ﮧﻧ ،ﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Knife Topology Tool
ur: ﻝﻮﭨ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻮﻗﺎﭼ

en: Cut new topology
ur: ﮟﯾﺩ ﭦﺎﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﺌﻧ

[ctx: Mesh]
en: Angle Snapping
ur: ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ

en: Angle snapping mode
ur: ﮈﻮﻣ ﮓﻨﭙﯿﻨﺳ ﻞﮕﻨﯾﺍ

en: No angle snapping
ur: ﮟﯿﮩﻧ ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﯽﺋﻮﮐ

[ctx: Mesh]
en: Screen
ur: ﻦﯾﺮﮑﺳ

en: Screen space angle snapping
ur: ﮓﻨﭙﯿﻨﺳ ﻞﮕﻨﯾﺍ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ

[ctx: Mesh]
en: Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ

en: Angle snapping relative to the previous cut edge
ur: ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﭩﮐ ﮯﻠﮭﭽﭘ

en: Angle Snap Increment
ur: ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭗﯿﻨﺳ ﮧﯾﻭﺍﺯ

en: The angle snap increment used when in constrained angle mode
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﮧﯾﻭﺍﺯ ﺩﻭﺪﺤﻣ ﺐﺟ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﻤﯾﺮﮑﻧﺍ ﭗﯿﻨﺳﺍ ﮧﯾﻭﺍﺯ

en: Only Selected
ur: ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only cut selected geometry
ur: ﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Occlude Geometry
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Only cut the front most geometry
ur: ﮟﯾﺩ ﭦﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﺎﮐ ﮯﻨﻣﺎﺳ ﻑﺮﺻ

en: Measurements
ur: ﺶﺋﺎﻤﯿﭘ

en: Visible distance and angle measurements
ur: ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮯﻠﺻﺎﻓ ﯽﺋﺮﻣ

en: Show no measurements
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺶﺋﺎﻤﯿﭘ ﯽﺋﻮﮐ

en: Show both distances and angles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮞﻮﻧﻭﺩ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮯﻠﺻﺎﻓ

en: Show just distance measurements
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮯﻠﺻﺎﻓ ﻑﺮﺻ

en: Show just angle measurements
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮧﯾﻭﺍﺯ ﻑﺮﺻ

en: X-Ray
ur: ﮮﺭ ﺲﮑﯾﺍ

en: Show cuts hidden by geometry
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﮐ ﮯﺋﻮﮨ ﮯﭙﮭﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Multi Select Loops
ur: ﺲﭘﻮﻟ ﭧﮑﯿﻠﺳ ﯽﭩﻠﻣ

en: Select a loop of connected edges by connection type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭖﻮﻟ ﮏﯾﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻦﺸﮑﻨﮐ

en: Ring
ur: ﯽﮭﭨﻮﮕﻧﺍ

[ctx: Operator]
en: Loop Select
ur: ﮟﯾﺮﮐ ﭧﮑﯿﻠﺳ ﭖﻮﻟ

en: Select a loop of connected edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭖﻮﻟ ﮏﯾﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Select Loop Inner-Region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯽﻧﻭﺭﺪﻧﺍ ﭖﻮﻟ

en: Select region of faces inside of a selected loop of edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﺎﮐ ﮞﻭﺮﮩﭼ ﺭﺪﻧﺍ ﮯﮐ ﭖﻮﻟ ﺐﺨﺘﻨﻣ ﮯﮐ ﮞﻭﺭﺎﻨﮐ

en: Select Bigger
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺍﮍﺑ

en: Select bigger regions instead of smaller ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻗﻼﻋ ﮮﮍﺑ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﮯﭨﻮﮭﭼ

[ctx: Operator]
en: Loop Cut
ur: ﭧﮐ ﭖﻮﻟ

en: Add a new loop between existing loops
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﺎﯿﻧ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮦﺩﻮﺟﻮﻣ

en: Edge Index
ur: ﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ

[ctx: Mesh]
en: Object Index
ur: ﺲﮑﯾﮉﻧﺍ ﺰﯿﭼ

[ctx: Operator]
en: Loop Cut and Slide
ur: ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﭧﮐ ﭖﻮﻟ

en: Cut mesh loop and slide it
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺮﮐ ﭦﺎﮐ ﭖﻮﻟ ﺶﯿﻣ

en: Loop Cut
ur: ﭧﮐ ﭖﻮﻟ

en: Slide an edge loop along a mesh
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﭖﻮﻟ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ

[ctx: Operator]
en: Mark Freestyle Edge
ur: ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮎﺭﺎﻣ

en: (Un)mark selected edges as Freestyle feature edges
ur: (Un)ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Mark Freestyle Face
ur: ﮦﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮎﺭﺎﻣ

en: (Un)mark selected faces for exclusion from Freestyle feature edge detection
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ (ﺮﯿﻏ) ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﺳ ﻦﺸﮑﯿﭨﮈ ﺞﯾﺍ ﺮﭽﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

[ctx: Operator]
en: Mark Seam
ur: ﻥﻮﯿﺳ ﮎﺭﺎﻣ

en: (Un)mark selected edges as a seam
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ)

[ctx: Operator]
en: Mark Sharp
ur: ﭖﺭﺎﺷ ﮎﺭﺎﻣ

en: (Un)mark selected edges as sharp
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ)

en: Consider vertices instead of edges to select which edges to (un)tag as sharp
ur: ﮯﮨ ﺎﻧﺮﮐ ﮓﯿﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻦﮐ ﮧﮐ ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻭﺭﺎﻨﮐ

en: Merge selected vertices
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Merge method to use
ur: ﮟﯾﺮﮐ ﻢﺿ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: At Center
ur: ﮟﯿﻣ ﺰﮐﺮﻣ

en: At Cursor
ur: ﺮﭘ ﺮﺳﺮﮐ

en: At First
ur: ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ

en: At Last
ur: ﮟﯿﻣ ﺮﺧﺁ

en: Move UVs according to merge
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ  ﻖﺑﺎﻄﻣ ﮯﮐ ﻡﺎﻤﻀﻧﺍ

[ctx: Operator]
en: Merge Normals
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺰﻠﻣﺭﺎﻧ

en: Merge custom normals of selected vertices
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Face Normals Strength
ur: ﺖﻗﺎﻃ ﻞﻣﺭﺎﻧ ﯽﮐ ﮮﺮﮩﭼ

en: Set/Get strength of face (used in Weighted Normal modifier)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮉﭩﯾﻭ) ﮟﯾﺮﮐ ﻞﺻﺎﺣ/ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ

en: Strength to use for assigning or selecting face influence for weighted normal modifier
ur: ﺖﻗﺎﻃ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺎﯾ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮯﻟﺍﻭ ﻥﺯﻭ

en: Weak
ur: ﺭﻭﺰﻤﮐ

en: Strong
ur: ﻁﻮﺒﻀﻣ

en: Set Value
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﯿﻠﯾﻭ

en: Set value of faces
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺖﻤﯿﻗ ﯽﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Recalculate Normals
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺕﻻﻮﻤﻌﻣ

en: Make face and vertex normals point either outside or inside the mesh
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮯﺳ ﺭﺪﻧﺍ ﺎﯾ ﺮﮨﺎﺑ ﮯﮐ ﯽﻟﺎﺟ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﮮﺮﮩﭼ

[ctx: Operator]
en: Normals Vector Tools
ur: ﺰﻟﻮﭨ ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ

en: Custom normals tools using Normal Vector of UI
ur: UI ﺰﻟﻮﭨ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﮯﮐ

en: Absolute Coordinates
ur: ﻁﺎﻘﻧ ﻖﻠﻄﻣ

en: Copy Absolute coordinates of Normal vector
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ of ﻁﺎﻘﻧ ﻖﻠﻄﻣ ﯽﭘﺎﮐ

en: Mode of tools taking input from interface
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺰﻟﻮﭨ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﭧﭘ ﻥﺍ ﮯﺳ ﺲﯿﻓﺮﭩﻧﺍ

en: Copy Normal
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻋ

en: Copy normal to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻡﺎﻋ

en: Paste Normal
ur: ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻞﻣﺭﺎﻧ

en: Paste normal from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻞﻣﺭﺎﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Add Normal
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻣﺭﺎﻧ

en: Add normal vector with selection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Multiply Normal
ur: ﮟﯾﺮﮐ ﺏﺮﺿ ﻞﻣﺭﺎﻧ

en: Multiply normal vector with selection
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Reset Normal
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻞﻣﺭﺎﻧ

en: Reset the internal clipboard and/or normal of selected element
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻞﻣﺭﺎﻧ ﺎﯾ/ﺭﻭﺍ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﮐ ﺮﺼﻨﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Offset Edge Loop
ur: ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ

en: Create offset edge loop from the current selection
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Cap Endpoint
ur: ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﭗﯿﮐ

en: Extend loop around end-points
ur: ﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﭖﻮﻟ ﺩﺮﮔ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ

[ctx: Operator]
en: Offset Edge Slide
ur: ﮉﯿﺋﻼﺳ ﺞﯾﺍ ﭧﯿﺳ ﻑﺁ

en: Offset edge loop slide
ur: ﮉﯿﺋﻼﺳ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺳ ﻑﺁ

en: Offset Edge Loop
ur: ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Point Normals to Target
ur: ﮟﯾﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺰﻠﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﭧﮔﺭﺎﭨ

en: Point selected custom normals to specified Target
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﺹﻮﺼﺨﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Make all affected normals parallel
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺯﺍﻮﺘﻣ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮦﺮﺛﺎﺘﻣ ﻡﺎﻤﺗ

en: Invert affected normals
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮦﺮﺛﺎﺘﻣ

en: How to define coordinates to point custom normals to
ur: ﮯﺋﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻞﻣﺭﺎﻧ ﻢﭩﺴﮐ

en: Use static coordinates (defined by various means)
ur: (ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻊﺋﺍﺭﺫ ﻒﻠﺘﺨﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﺪﻣﺎﺟ

en: Follow mouse cursor
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

en: Spherize
ur: ﺰﺋﺍﺮﭙﺳﺍ

en: Interpolate between original and new normals
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﻞﺻﺍ

en: Spherize Strength
ur: Spherize ﺖﻗﺎﻃ

en: Ratio of spherized normal to original normal
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﻞﻣﺭﺎﻧ ﻞﺻﺍ ﮯﺳ ﻞﻣﺭﺎﻧ ﺭﺍﺩ ﮦﺮﮐ

en: Target location to which normals will point
ur: ﮯﮔ ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻞﻣﺭﺎﻧ ﻑﺮﻃ ﯽﮐ ﺲﺟ ﻡﺎﻘﻣ ﺎﮐ ﻑﺪﮨ

[ctx: Operator]
en: Poke Faces
ur: ﮮﺮﮩﭼ ﮎﻮﭘ

en: Split a face into a fan
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮯﮭﮑﻨﭘ ﻮﮐ ﮮﺮﮩﭼ ﮏﯾﺍ

en: Poke Center
ur: ﺮﭩﻨﯿﺳ ﮎﻮﭘ

en: Poke face center calculation
ur: ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﮮﺮﮩﭼ ﮎﻮﭘ

en: Weighted Median
ur: ﻦﯾﮉﯿﻣ ﯽﻧﺯﻭ

en: Weighted median face center
ur: ﺰﮐﺮﻣ ﮦﺮﮩﭼ ﻦﯾﮉﯿﻣ ﯽﻧﺯﻭ

en: Median
ur: ﻦﯾﮉﯿﻣ

en: Median face center
ur: ﺰﮐﺮﻣ ﮦﺮﮩﭼ ﯽﻧﺎﯿﻣﺭﺩ

en: Face bounds center
ur: ﺰﮐﺮﻣ ﺎﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ

en: Poke Offset
ur: ﭧﯿﺴﻓﺁ ﮎﻮﭘ

[ctx: Operator]
en: Poly Build Delete at Cursor
ur: ﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﺮﭘ ﺮﺳﺮﮐ ﮉﻠﺑ ﯽﻟﻮﭘ

[ctx: Curve]
en: Proportional Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺐﺳﺎﻨﺘﻣ

en: Falloff type for proportional editing mode
ur: ﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺐﺗﺮﻣ  ﺐﺳﺎﻨﺘﻣ

en: Constant falloff
ur: ﺎﻧﺮﮔ ﻞﺴﻠﺴﻣ

en: Random falloff
ur: ﺎﻧﺮﮔ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Proportional Size
ur: ﺰﺋﺎﺳ ﺐﺳﺎﻨﺘﻣ

en: Always confirm operation when releasing button
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮧﺸﯿﻤﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﯼﺭﺎﺟ ﻦﭩﺑ

en: Use accurate transformation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﺖﺳﺭﺩ

en: Proportional Editing
ur: ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ

en: Projected (2D)
ur: (2D) ﻊﻗﻮﺘﻣ

[ctx: Operator]
en: Poly Build Dissolve at Cursor
ur: ﻮﻟﻮﺳﮈ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Extrude at Cursor Move
ur: ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐ

en: Poly Build Transform at Cursor
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Poly Build Face at Cursor
ur: ﺲﯿﻓ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

en: Create Quads
ur: Quads ﮟﯿﺋﺎﻨﺑ

en: Automatically split edges in triangles to maintain quad topology
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯽﺟﻮﻟﻮﭘﻮﭨﺍﮍﮐﻮﭼ

[ctx: Operator]
en: Face at Cursor Move
ur: ﮦﺮﮩﭼ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐ

en: Poly Build Face at Cursor
ur: ﺲﯿﻓ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Poly Build Split at Cursor
ur: ﭧﻠﭙﺳ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Split at Cursor Move
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐ

en: Poly Build Split at Cursor
ur: ﭧﻠﭙﺳ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Poly Build Transform at Cursor
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Transform at Cursor Move
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐ

en: Construct a circle mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮦﺮﺋﺍﺩ ﮏﯾﺍ

en: Generate UVs
ur: ﮟﯿﺋﺎﻨﺑ s ﯼﻭﻮﯾ

en: Generate a default UV map
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯿﮨﺪﺷ ﮯﻃ

en: Don't fill at all
ur: ﮟﯾﺮﮭﺑ ﮧﻧ ﻞﮑﻟﺎﺑ

en: Use n-gons
ur: n-gons ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Triangle Fan
ur: ﺭﺎﺘﺳﺮﭘ ﺚﻠﺜﻣ

en: Use triangle fans
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮭﮑﻨﭘ ﮯﮐ ﺚﻠﺜﻣ

[ctx: Operator]
en: Add Cone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻁﻭﺮﺨﻣ

en: Construct a conic mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯽﻃﻭﺮﺨﻣ ﮏﯾﺍ

en: Base Fill Type
ur: ﻢﺴﻗ ﯽﮐ ﻞﻓ ﺲﯿﺑ

en: Radius 1
ur: 1 ﺱﺍﺩﺭ

en: Radius 2
ur: 2 ﺱﺍﺩﺭ

[ctx: Operator]
en: Add Cube
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻮﯿﮐ

en: Construct a cube mesh that consists of six square faces
ur: ﮮﺮﮩﭼ ﻊﺑﺮﻣ that consists of six ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺏﻮﯿﮐ ﮏﯾﺍ

en: Construct a cube mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺏﻮﯿﮐ ﮏﯾﺍ

[ctx: Operator]
en: Add Cylinder
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳ

en: Construct a cylinder mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺭﮉﻨﻠﺳ

en: Cap Fill Type
ur: ﻢﺴﻗ ﯽﮐ ﻞﻓ ﭗﯿﮐ

[ctx: Operator]
en: Add Grid
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺮﮔ

en: Construct a subdivided plane mesh
ur: ﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﮦﺭﺎﯿﻃ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮏﯾﺍ

en: X Subdivisions
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺲﮑﯾﺍ

en: Y Subdivisions
ur: Y ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: Operator]
en: Add Ico Sphere
ur: Ico Sphere ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Construct a spherical mesh that consists of equally sized triangles
ur: ﺚﻠﺜﻣﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺰﺋﺎﺳ ﮞﺎﺴﮑﯾ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﯼﻭﺮﮐ ﮏﯾﺍ

[ctx: Operator]
en: Add Monkey
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺪﻨﺑ

en: Construct a Suzanne mesh
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﻦﯾﺯﻮﺳ

[ctx: Operator]
en: Add Plane
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺭﺎﯿﻃ

en: Construct a filled planar mesh with 4 vertices
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺮﻧﻼﭘ ﺍﻮﮨ ﺍﺮﮭﺑ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ 4

en: Exterior Radius
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑ

en: Total Exterior Radius of the torus
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑ ﻞﮐ ﺎﮐ ﺱﺭﻮﭨ

en: Interior Radius
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍ

en: Total Interior Radius of the torus
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍ ﻞﮐ ﺎﮐ ﺱﺭﻮﭨ

en: Major Radius
ur: ﺱﺍﺩﺭ ﺍﮍﺑ

en: Radius from the origin to the center of the cross sections
ur: ﺱﺍﺩﺭ ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﻦﺸﮑﯿﺳ ﺱﺍﺮﮐ ﮯﺳ ﯽﻠﺻﺍ

en: Major Segments
ur: ﺕﺎﻘﺒﻃ ﻢﮨﺍ

en: Number of segments for the main ring of the torus
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﯿﻟ ﮯﮐ ﯽﮭﭨﻮﮕﻧﺍ ﯼﺰﮐﺮﻣ ﯽﮐ ﺱﺭﻮﭨ

en: Minor Radius
ur: ﺱﺍﺩﺭ ﯽﻟﻮﻤﻌﻣ

en: Radius of the torus' cross section
ur: ﺱﺍﺩﺭ ﺎﮐ ﻦﺸﮑﯿﺳ ﺱﺍﺮﮐ ﮯﮐ ﺱﺭﻮﭨ

en: Minor Segments
ur: ﺕﺎﻘﺒﻃ ﯽﻟﻮﻤﻌﻣ

en: Number of segments for the minor ring of the torus
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﯿﻟ ﮯﮐ ﯽﮭﭨﻮﮕﻧﺍ ﯽﭨﻮﮭﭼ ﯽﮐ ﺱﺭﻮﭨ

en: Dimensions Mode
ur: ﮈﻮﻣ ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Major/Minor
ur: ﺮﻨﺋﺎﻣ/ﺮﺠﯿﻣ

en: Use the major/minor radii for torus dimensions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﯾﮉﯾﺭ ﯽﻟﻮﻤﻌﻣ/ﮮﮍﺑ ﮯﯿﻟ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺱﺭﻮﭨ

en: Exterior/Interior
ur: ﯽﻧﻭﺭﺪﻧﺍ/ﯽﻧﻭﺮﯿﺑ

en: Use the exterior/interior radii for torus dimensions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﯾﮉﯾﺭ ﯽﻧﻭﺭﺪﻧﺍ/ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺱﺭﻮﭨ

[ctx: Operator]
en: Add UV Sphere
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻔﺳﺍ ﯼﻭﻮﯾ

en: Construct a spherical mesh with quad faces, except for triangle faces at the top and bottom
ur: ﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﯼﻭﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﮈﺍﻮﮐ ﮦﻭﻼﻋ ﮯﮐ ﮞﻭﺮﮩﭼ ﻥﻮﮑﺗ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ

[ctx: Operator]
en: Triangulate Faces
ur: ﮮﺮﮩﭼ ﯽﺧﺭ ﮧﺳ

en: Triangulate selected faces
ur: ﮟﯿﺋﺎﻨﺑ ﺚﻠﺜﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Boundary Loop
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭖﻮﻟ ﯼﺭﮉﻧﺅﺎﺑ

en: Select boundary edges around the selected faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Merge vertices based on their proximity
ur: ﮟﯾﺮﮐ ﻢﺿ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺑﺮﻗ ﯽﮐ ﻥﺍ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Sharp Edges
ur: ﮮﺭﺎﻨﮐ ﺰﯿﺗ

en: Calculate sharp edges using custom normal data (when available)
ur: (ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺐﺟ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Merge selected to other unselected vertices
ur: ﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮮﺮﺳﻭﺩ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Reveal all hidden vertices, edges and faces
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﮦﺪﯿﺷﻮﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Rip
ur: ﺎﻧﺮﯿﭼ

en: Disconnect vertex or edges from connected geometry
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﯼﺩﻮﻤﻋ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮏﻠﺴﻨﻣ

[ctx: Mesh]
en: Fill
ur: ﺎﻧﺮﮭﺑ

en: Fill the ripped region
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮯﺋﻮﮨ ﮯﭩﮭﭘ

[ctx: Operator]
en: Extend Vertices
ur: ﮟﯿﺋﺎﮬﮍﺑ ﯼﺩﻮﻤﻋ

en: Extend vertices along the edge closest to the cursor
ur: ﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺮﺳﺮﮐ

en: Extend vertices and move the result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Extend Vertices
ur: ﮟﯿﺋﺎﮬﮍﺑ ﯼﺩﻮﻤﻋ

en: Rip polygons and move the result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯾﺮﯿﭼ ﻮﮐ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Rip
ur: ﺎﻧﺮﯿﭼ

[ctx: Operator]
en: Screw
ur: ﭻﯿﭘ

en: Extrude selected vertices in screw-shaped rotation around the cursor in indicated viewport
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻭﺮﮑﺳﺍ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮦﺪﺷ ﮦﺭﺎﺷﺍ

en: Turns
ur: ﮌﻮﻣ

en: (De)select all vertices, edges or faces
ur: (de) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Select Axis
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﺤﻣ

en: Select all data in the mesh on a single axis
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﺮﭘ ﺭﻮﺤﻣ ﯽﮨ ﮏﯾﺍ

en: Select the axis to compare each vertex on
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﺮﮨ

en: Axis Mode
ur: ﮈﻮﻣ ﺲﺴﮑﯾﺍ

en: Axis orientation
ur: ﺖﯿﻔﻗﺍﻭ ﺭﻮﺤﻣ

en: Align the transformation axes to world space
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Align the transformation axes to the selected objects' local space
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)
ur: (ﺭﻮﺤﻣ Y ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺯﻮﭘ) ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧ ﻂﺳﻭﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Gimbal
ur: ﻞﺒﻤﺟ

en: Align each axis to the Euler rotation axis as used for input
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮯﺳ ﺭﻮﺤﻣ ﮯﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﻮﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: Align the transformation axes to the window
ur: ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﯽﮐﮍﮭﮐ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Align the transformation axes to the 3D cursor
ur: ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Align the transformation axes to the object's parent space
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮧﮕﺟ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﮯﺷ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Axis Sign
ur: ﻥﺎﺸﻧ ﺎﮐ ﺭﻮﺤﻣ

en: Side to select
ur: ﮉﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

en: Positive Axis
ur: ﺭﻮﺤﻣ ﺖﺒﺜﻣ

en: Negative Axis
ur: ﺭﻮﺤﻣ ﯽﻔﻨﻣ

en: Aligned Axis
ur: ﺭﻮﺤﻣ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Select by Attribute
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺏﺎﺴﺘﻧﺍ

en: Select elements based on the active boolean attribute
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﻦﯿﻟﻮﺑ ﻝﺎﻌﻓ

en: Type of comparison to make
ur: ﻢﺴﻗ ﯽﮐ ﮧﻧﺯﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: Equal To
ur: ﺮﺑﺍﺮﺑ ﮯﮐ

en: Not Equal To
ur: ﮟﯿﮩﻧ ﺮﺑﺍﺮﺑ ﮯﮐ

[ctx: Operator]
en: Select Faces by Sides
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻭﺮﮩﭼ

en: Select vertices or faces by the number of face sides
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﯼﺩﻮﻤﻋ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻑﺍﺮﻃﺍ ﮯﮐ ﮮﺮﮩﭼ

en: Number of Vertices
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Select Interior Faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍ

en: Select faces where all edges have more than 2 face users
ur: ﮞﻮﮨ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮮﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ 2 ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮮﺮﮩﭼ ﮦﻭ

en: Deselect vertices, edges or faces at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨ

en: Face Step
ur: ﻡﺪﻗ ﮦﺮﮩﭼ

en: Connected faces (instead of edges)
ur: (ﮯﺋﺎﺠﺑ ﯽﮐ ﮞﻭﺭﺎﻨﮐ) ﮮﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟ

en: Select all vertices connected to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮮﮍﺟ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Delimit selected region
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣ

en: (De)select all vertices linked to the edge under the mouse cursor
ur: (De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Select Loose Geometry
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻼﯿﮬﮈ

en: Select loose geometry based on the selection mode
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻼﯿﮬﮈ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ

en: Select mesh items at mirrored locations
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁ ﻝﺎﺟ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﻟﺍﻭ ﺲﮑﻋ

en: Extend the existing selection
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Change selection mode
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ

en: Vertex selection mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: Edge selection mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺞﯾﺍ

en: Face selection mode
ur: ﮈﻮﻣ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮮﺮﮩﭼ

en: Expand
ur: ﮟﯿﺋﻼﯿﮭﭘ

en: Select more vertices, edges or faces connected to initial selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮮﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺪﯾﺰﻣ ﮮﮍﺟ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﯽﺋﺍﺪﺘﺑﺍ

[ctx: Operator]
en: Select Non-Manifold
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﻟﻮﻓ ﯽﻨﯿﻣ ﺮﯿﻏ

en: Select all non-manifold vertices or edges
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﯼﺩﻮﻤﻋ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﻡﺎﻤﺗ

en: Boundary edges
ur: ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ

en: Multiple Faces
ur: ﮮﺮﮩﭼ ﺩﺪﻌﺘﻣ

en: Edges shared by more than two faces
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮎﺍﺮﺘﺷﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﻭﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Non Contiguous
ur: ﻞﺼﺘﻣ ﺮﯿﻏ

en: Edges between faces pointing in alternate directions
ur: ﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮞﻮﺘﻤﺳ ﻝﺩﺎﺒﺘﻣ

en: Vertices connecting multiple face regions
ur: ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﮞﻮﻄﺧ ﺩﺪﻌﺘﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Wire edges
ur: ﮮﺭﺎﻨﮐ ﮯﮐ ﺭﺎﺗ

en: Deselect every Nth element starting from the active vertex, edge or face
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺮﺼﻨﻋ Nth ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮮﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ،ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

en: Randomly select vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ

en: Select similar vertices, edges or faces by property types
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: Mesh]
en: Type
ur: ﻢﺴﻗ

[ctx: Mesh]
en: Normal
ur: ﻞﻣﺭﺎﻧ

[ctx: Mesh]
en: Amount of Adjacent Faces
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ

[ctx: Mesh]
en: Vertex Groups
ur: ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

[ctx: Mesh]
en: Amount of Connecting Edges
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻁﻮﺑﺮﻣ

[ctx: Mesh]
en: Vertex Crease
ur: ﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭ

[ctx: Mesh]
en: Length
ur: ﯽﺋﺎﺒﻤﻟ

[ctx: Mesh]
en: Direction
ur: ﺖﻤﺳ

[ctx: Mesh]
en: Amount of Faces Around an Edge
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ

[ctx: Mesh]
en: Face Angles
ur: ﮯﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼ

[ctx: Mesh]
en: Crease
ur: ﺰﯾﺮﮐ

[ctx: Mesh]
en: Bevel
ur: ﻝﻮﯿﺑ

[ctx: Mesh]
en: Seam
ur: ﻥﻮﯿﺳ

[ctx: Mesh]
en: Sharpness
ur: ﺖﺳﺎﻔﻧ

[ctx: Mesh]
en: Freestyle Edge Marks
ur: ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

[ctx: Mesh]
en: Material
ur: ﺩﺍﻮﻣ

[ctx: Mesh]
en: Area
ur: ﮧﻗﻼﻋ

[ctx: Mesh]
en: Polygon Sides
ur: ﻑﺍﺮﻃﺍ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

[ctx: Mesh]
en: Perimeter
ur: ﺮﭩﯿﻤﯾﺮﭘ

[ctx: Mesh]
en: Coplanar
ur: ﺮﻨﻠﭘﻮﮐ

[ctx: Mesh]
en: Flat/Smooth
ur: ﺭﺍﻮﻤﮨ / ﭧﯿﻠﻓ

[ctx: Mesh]
en: Freestyle Face Marks
ur: ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

[ctx: Operator]
en: Select Similar Regions
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻗﻼﻋ ﮯﮐ ﺡﺮﻃ ﯽﺳﺍ

en: Select similar face regions to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Separate selected geometry into a new mesh
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ

en: By Loose Parts
ur: ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈ

[ctx: Operator]
en: Set Normals from Faces
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﻣﺭﺎﻧ ﮯﺳ ﮞﻭﺮﮩﭼ

en: Set the custom normals from the selected faces ones
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺳ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Keep Sharp Edges
ur: ﮟﯿﮭﮐﺭ ﮮﺭﺎﻨﮐ ﺰﯿﺗ

en: Do not set sharp edges to face
ur: ﮟﯿﺋﺎﮕﻟ ﺖﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﺮﭘ ﮮﺮﮩﭼ

[ctx: Operator]
en: Set Sharpness by Angle
ur: Set ﺖﺳﺎﻔﻧ by ﮧﯾﻭﺍﺯ

en: Set edge sharpness based on the angle between neighboring faces
ur: ﮮﺮﮩﭽںﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﺳﺎﻔﻧ ﯽﮐ ﮮﺭﺎﻨﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯿﺳﻭﮍﭘ

en: Add new sharp edges without clearing existing sharp edges
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺌﻧ ﺮﯿﻐﺑ ﮯﯿﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Shape Propagate
ur: ﺎﻧﻼﯿﮭﭘ ﻞﮑﺷ

en: Apply selected vertex locations to all other shape keys
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Edge Tag
ur: ﮓﯿﭨ ﺞﯾﺍ

en: The edge flag to tag when selecting the shortest path
ur: ﻢﭼﺮﭘ ﺎﮐ ﮮﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﯿﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﺎﭨﻮﮭﭼ ﮯﺳ ﺐﺳ

en: Tag Seam
ur: ﻥﻮﯿﺳ ﮓﯿﭨ

en: Tag Sharp
ur: ﮟﯾﺮﮐ ﮓﯿﭨ ﺰﯿﺗ

en: Tag Crease
ur: ﺰﯾﺮﮐ ﮓﯿﭨ

en: Tag Bevel
ur: ﮟﯾﺮﮐ ﮓﯿﭨ ﻮﮐ ﻝﻮﯿﺑ

en: Tag Freestyle Edge Mark
ur: ﮟﯾﺮﮐ ﮓﯿﭨ ﻮﮐ ﮎﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Face Stepping
ur: ﺎﻨﮭﮐﺭ ﻡﺪﻗ ﮦﺮﮩﭼ

en: Traverse connected faces (includes diagonals and edge-rings)
ur: (ﮟﯿﮨ ﻞﻣﺎﺷ ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐ ﺭﻭﺍ ﮯﮭﭼﺮﺗ ﮟﯿﻣ ﺲﺟ) ﮟﯾﺮﮐ ﺭﻮﺒﻋ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟ

en: Fill Region
ur: ﮧﻗﻼﻋ ﻻﺍﻭ ﮯﻧﺮﮭﺑ

en: Select all paths between the source/destination elements
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺘﺳﺍﺭ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ/ﺬﺧﺎﻣ

en: Topology Distance
ur: ﮧﻠﺻﺎﻓ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Find the minimum number of steps, ignoring spatial distance
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮞﻮﻣﺪﻗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﻠﺻﺎﻓ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Select Shortest Path
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Selected shortest path between two vertices/edges/faces
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ/ﮞﻭﺭﺎﻨﮐ/ﮞﻮﯿﭨﻮﭼ ﻭﺩ

[ctx: Operator]
en: Smooth Normals Vectors
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﺭﺍﻮﻤﮨ

en: Smooth custom normals based on adjacent vertex normals
ur: ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﺍﻮﻤﮨ ﯽﻨﺒﻣ ﺮﭘ ﺰﻠﻣﺭﺎﻧ ﮯﻧﻮﮐ ﮧﻘﺤﻠﻣ

en: Specifies weight of smooth vs original normal
ur: ﮯﮨ ﺎﺗﺎﺘﺑ ﻥﺯﻭ ﺎﮐ ﻞﻣﺭﺎﻧ ﻞﺻﺍ ﮧﻠﺑﺎﻘﻤﺑ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Solidify
ur: ﺎﻧﺮﮐ ﻢﮑﺤﺘﺴﻣ

en: Create a solid skin by extruding, compensating for sharp angles
ur: ﮟﯿﺋﺎﻨﺑ ﺪﻠﺟ ﺱﻮﮭﭨ ﺮﮐ ﻝﺎﮑﻧ ﺮﮨﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗ

[ctx: Operator]
en: Sort Mesh Elements
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﺶﯿﻣ

en: The order of selected vertices/edges/faces is modified, based on a given method
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻘﯾﺮﻃ ﮯﺌﮔ ﮯﺌﯾﺩ ﮏﯾﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻭﺮﮩﭼ / ﮞﻭﺭﺎﻨﮐ / ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Which elements to affect (vertices, edges and/or faces)
ur: (ﮮﺮﮩﭼ ﺎﯾ/ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ) ﮯﮨ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻦﮐ

en: Reverse the sorting effect
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺮﺛﺍ ﮯﻟﺍﻭ ﮯﻨﭩﻧﺎﮭﭼ

en: Seed for random-based operations
ur: ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﻨﺒﻣ ﺮﭘ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Type of reordering operation to apply
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺖﺳﺍﻮﺧﺭﺩ

en: View Z Axis
ur: Z Axis ﮟﯿﮭﮑﯾﺩ

en: Sort selected elements from farthest to nearest one in current view
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮏﺗ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﺳ ﺭﻭﺩ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: View X Axis
ur: X ﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣ

en: Sort selected elements from left to right one in current view
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮟﯿﺋﺍﺩ ﮯﺳ ﮟﯿﺋﺎﺑ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Cursor Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺮﺳﺮﮐ

en: Sort selected elements from nearest to farthest from 3D cursor
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮏﺗ ﺭﻭﺩ ﮯﺳ ﺐﯾﺮﻗ ﮯﺳ ﺮﺳﺮﮐ 3D ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Sort selected faces from smallest to greatest material index
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮏﺗ ﮧﯾﺭﺎﺷﺍ ﯼﺩﺎﻣ ﮮﮍﺑ ﮯﺳ ﮯﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Move all selected elements in first places, preserving their relative order.
    Warning: This will affect unselected elements' indices as well
ur: ۔ﮯﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳ ﺱﺍ :ﮦﺎﺒﺘﻧﺍ
    ۔ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Randomize order of selected elements
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Reverse current order of selected elements
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺐﯿﺗﺮﺗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ

en: Extrude selected vertices in a circle around the cursor in indicated viewport
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮦﺩﺮﮐ ﮦﺭﺎﺷﺍ

en: Rotation for each step
ur: ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﻡﺪﻗ ﺮﮨ

en: Use Duplicates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭩﯿﮑﯿﻠﭘﮈ

en: Auto Merge
ur: ﻢﺿ ﻮﭨﺁ

en: Merge first/last when the angle is a full revolution
ur: ﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﯼﺮﺧﺁ/ﮯﻠﮩﭘ ﻮﺗ ﻮﮨ ﺏﻼﻘﻧﺍ ﻞﻤﮑﻣ ﮧﯾﻭﺍﺯ ﺐﺟ

en: Split off selected geometry from connected unselected geometry
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Split Normals
ur: ﺰﻠﻣﺭﺎﻧ ﭧﻠﭙﺳ

en: Split custom normals of selected vertices
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Subdivide selected edges
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Fractal
ur: ﻞﭩﮑﯾﺮﻓ

en: Fractal randomness factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﻞﭩﮑﯾﺮﻓ

en: Along Normal
ur: ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: Apply fractal displacement along normal only
ur: ﮟﯿﺋﺎﮕﻟ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻑﺮﺻ ﻮﮐ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﻞﭩﮑﯾﺮﻓ

en: Create N-Gons
ur: N-Gons ﮟﯿﺋﺎﻨﺑ

en: When disabled, newly created faces are limited to 3 and 4 sided faces
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﮞﻭﺮﮩﭼ ﯽﺧﺭ 4 ﺭﻭﺍ 3 ﮮﺮﮩﭼ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Quad Corner Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﻧﺭﺎﮐﺍﮍﮐﻮﭼ

en: How to subdivide quad corners (anything other than Straight Cut will prevent n-gons)
ur: (ﯽﮔ ﮯﮐﻭﺭ ﻮﮐ n-gons ﮯﺷ ﯽﮭﺑ ﯽﺋﻮﮐ ﮦﻭﻼﻋ ﮯﮐ (ﭧﮐ ﺎﮬﺪﯿﺳ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻮﻧﻮﮐﺍﮍﮐﻮﭼ

en: Inner Vert
ur: ﭦﺭﻭ ﯽﻧﻭﺭﺪﻧﺍ

en: Straight Cut
ur: ﭧﮐ ﺎﮬﺪﯿﺳ

en: Fan
ur: ﺎﮭﮑﻨﭘ

[ctx: Operator]
en: Subdivide Edge-Ring
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﺍﺭﺎﻨﮐ-ﮧﻘﻠﺣ

en: Subdivide perpendicular edges to the selected edge-ring
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮟﯿﻣ ﯽﮭﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺩﻮﻤﻋ

en: Enforce symmetry (both form and topological) across an axis
ur: ﮟﯾﺮﮐ ﺬﻓﺎﻧ ﻮﮐ (ﮞﻮﻧﻭﺩ ﻞﮑﯿﺟﻮﻟﻮﭘﺎﭨ ﺭﻭﺍ ﻡﺭﺎﻓ) ﻥﺯﺍﻮﺗ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Which sides to copy from and to
ur: ﮯﮨ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﻑﺮﻃ ﺲﮐ ﺭﻭﺍ ﮯﺳ ﮞﻭﮉﯿﺋﺎﺳ ﻦﮐ

en: Limit for snap middle vertices to the axis center
ur: ﺪﺣ ﯽﮐ ﮯﻧﺎﺟ ﮯﻟ ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﺭﻮﺤﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﺎﯿﻣﺭﺩ

[ctx: Operator]
en: Snap to Symmetry
ur: ﮟﯿﮑﭙﻟ ﮯﺳ ﯽﮕﻨﮨﺁ ﻢﮨ

en: Snap vertex pairs to their mirrored locations
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺕﺎﻣﺎﻘﻣ ﮯﻟﺍﻭ ﺲﮑﻋ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻭﮌﻮﺟ ﯼﺩﻮﻤﻋ

en: Mix factor of the locations of the vertices
ur: ﺮﭩﮑﯿﻓ ﺲﮑﻣ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ

en: Distance within which matching vertices are searched
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺵﻼﺗ ﻮﮐ ﯼﺩﻮﻤﻋ ﻞﺛﺎﻤﻣ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Snap middle vertices to the axis center
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﺭﻮﺤﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﺎﯿﻣﺭﺩ

[ctx: Operator]
en: Un-Subdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

en: Un-subdivide selected edges and faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Number of times to un-subdivide
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

[ctx: Operator]
en: Add UV Map
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Add UV map
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Remove UV Map
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Remove UV map
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Reverse UVs
ur: s ﯼﻭﻮﯾ  ﺱﺭﻮﯾﺭ

en: Flip direction of UV coordinates inside faces
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺖﻤﺳ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﺭﺪﻧﺍ ﮯﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Rotate UVs
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ s ﯼﻭﻮﯾ

en: Rotate UV coordinates inside faces
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺭﺪﻧﺍ ﮯﮐ ﮞﻭﺮﮩﭼ ﻮﮐ ﻁﺎﻘﻧ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Vertex Connect
ur: ﭧﮑﯿﻨﮐ ﺲﮑﯿﭨﺭﻭ

en: Connect selected vertices of faces, splitting the face
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮮﺮﮩﭼ

[ctx: Operator]
en: Split Concave Faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺮﻌﻘﻣ

en: Make all faces convex
ur: ﮟﯿﺋﺎﻨﺑ ﺏﺪﺤﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Split Non-Planar Faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﻧﻼﭘ ﻥﺎﻧ

en: Split non-planar faces that exceed the angle threshold
ur: ﮟﯿﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﻮﺟ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﻧﻼﭘ ﺮﯿﻏ

[ctx: Operator]
en: Vertex Connect Path
ur: ﮫﺗﺎﭘ ﭧﮑﯿﻨﮐ ﺲﮑﯿﭨﺭﻭ

en: Connect vertices by their selection order, creating edges, splitting faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ،ﮯﺋﻮﮨ ﮯﺗﺎﻨﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ،ﮟﯾﮌﻮﺟ ﻖﺑﺎﻄﻣ ﮯﮐ ﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

[ctx: Operator]
en: Smooth Vertices
ur: ﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨ

en: Flatten angles of selected vertices
ur: ﮧﯾﻭﺍﺯ ﺎﭩﭙﭼ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Smoothing factor
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Number of times to smooth the mesh
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺶﯿﻣ

en: Smooth along the X axis
ur: ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Smooth along the Y axis
ur: Y ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Smooth along the Z axis
ur: Z ﺭﺍﻮﻤﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

[ctx: Operator]
en: Laplacian Smooth Vertices
ur: Laplacian ﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨ

en: Laplacian smooth of selected vertices
ur: ﺭﺍﻮﻤﮨ ﻦﺌﯿﺳﻼﭙﯿﻟ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Lambda factor
ur: ﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟ

en: Number of iterations to smooth the mesh
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺶﯿﻣ

en: Smooth X Axis
ur: ﺭﻮﺤﻣ X ﺭﺍﻮﻤﮨ

en: Smooth Y Axis
ur: ﺭﻮﺤﻣ Y ﺭﺍﻮﻤﮨ

en: Smooth Z Axis
ur: ﺭﻮﺤﻣ Z ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Wireframe
ur: ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Create a solid wireframe from faces
ur: ﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺱﻮﮭﭨ ﮯﺳ ﮞﻭﺮﮩﭼ

en: Crease Weight
ur: ﻥﺯﻭ ﺰﯾﺮﮐ

en: Crease hub edges for an improved subdivision surface
ur: ﮟﯾﺮﮐ ﺰﯾﺮﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺣ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﺘﮩﺑ

en: Remove original faces
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﯽﻠﺻﺍ

en: Push action down onto the top of the NLA stack as a new strip
ur: ﮟﯿﻠﯿﮑﮬﺩ ﮯﭽﯿﻧ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﺼﺣ ﯼﺮﭘﻭﺍ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭩﭘ ﯽﺌﻧ ﮏﯾﺍ

en: Track Index
ur: ﺲﮑﯾﮉﻧﺍ ﮏﯾﺮﭨ

en: Index of NLA action track to perform pushdown operation on
ur: on ﻦﺸﯾﺮﭘﺁ perform pushdown ﻮﭨ ﮏﯾﺮﭨ ﻡﺍﺪﻗﺍ of NLA ﺲﮑﯾﮉﻧﺍ

[ctx: Operator]
en: Sync Action Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: Synchronize the length of the referenced Action with the length used in the strip
ur: ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﯽﭩﭘ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺪﻗﺍ ﮦﺪﺷ ﮧﻟﺍﻮﺣ

en: Active Strip Only
ur: ﯽﭩﭘ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Only sync the active length for the active strip
ur: ﮟﯾﺮﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Action Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﻡﺍﺪﻗﺍ

en: Add an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active track
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﯽﭩﭘ NLA ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻡﺍﺪﻗﺍ ﯽﻨﻌﯾ) ﭖﺮﭩﺳ ﭗﻠﮐ-ﻡﺍﺪﻗﺍ ﮏﯾﺍ ﮟﯿﻣ ﮏﯾﺮﭨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Apply Scale
ur: ﮟﯿﺋﺎﮕﻟ ﮧﻧﺎﻤﯿﭘ

en: Apply scaling of selected strips to their referenced Actions
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺎﻤﻋﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﻥﺍ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Action]
en: Bake Data
ur: ﺎﭩﯾﮈ ﮏﯿﺑ

en: Which data's transformations to bake
ur: ﮯﮨ ﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺎﭩﯾﮈ ﯽﺴﻧﻮﮐ

[ctx: Action]
en: Pose
ur: ﺯﺍﺪﻧﺍ

en: Bake bones transformations
ur: ﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮞﻮﯾﮉﮨ

[ctx: Action]
en: Object
ur: ﺰﯿﭼ

en: Bake object transformations
ur: ﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼ

en: Which channels to bake
ur: Which ﺰﻠﻨﯿﭼ to ﺎﻧﺎﮑﭘ

en: Bake location channels
ur: ﺰﻠﻨﯿﭼ ﻡﺎﻘﻣ ﺎﻧﺎﮑﭘ

en: Bake rotation channels
ur: ﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺎﻧﺎﮑﭘ

en: Bake scale channels
ur: ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺎﻧﺎﮑﭘ

en: Bake B-Bone channels
ur: ﺰﻠﻨﯿﭼ ﻥﻮﺑ-ﯽﺑ ﺎﻧﺎﮑﭘ

en: Bake custom properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﻧﺎﮑﭘ

en: Clean Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻑﺎﺻ

en: After baking curves, remove redundant keys
ur: ﮟﯾﺩ ﺎﭩﮨ ﮞﺎﯿﺑﺎﭼ ﻮﺘﻟﺎﻓ ،ﺪﻌﺑ ﮯﮐ  ﮟﯿﻤﺧ ﮓﻨﮑﯿﺑ

en: Clear Constraints
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Clear Parents
ur: ﻦﯾﺪﻟﺍﻭ ﻑﺎﺻ

en: Bake animation onto the object then clear parents (objects only)
ur: (ءﺎﯿﺷﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺮﮭﭘ ﮟﯿﺋﺎﻨﺑ ﺕﺎﯿﮐﺮﺣ  ﺮﭘ ﺰﯿﭼ

en: End frame for baking
ur: ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ

en: Start frame for baking
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ

en: Only Selected Bones
ur: ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only key selected bones (Pose baking only)
ur: (ﮓﻨﮑﯿﺑ ﺯﺍﺪﻧﺍ ﻑﺮﺻ) ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯼﺪﯿﻠﮐ ﻑﺮﺻ

en: Number of frames to skip forward while baking each frame
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﮔﺁ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﺑ ﻮﮐ ﻢﯾﺮﻓ ﺮﮨ

en: Overwrite Current Action
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻡﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ

en: Bake animation into current action, instead of creating a new one (useful for baking only part of bones in an armature)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ﮯﺼﺣ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﯿﻣﺭﺁ ﮏﯾﺍ) ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﺎﯿﻧ ﮏﯾﺍ ،ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ

en: Visual Keying
ur: ﺪﯿﻠﮐ ﯼﺮﺼﺑ

en: Keyframe from the final transformations (with constraints applied)
ur: (ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﮔﻻ) ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻤﺘﺣ

[ctx: Operator]
en: Mouse Click on NLA Tracks
ur: NLA ﮟﯾﺮﮐ ﮏﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺲﮑﯾﺮﭨ

en: Handle clicks to select NLA tracks
ur: NLA ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ

[ctx: Operator]
en: Clear Scale
ur: ﮧﻧﺎﻤﯿﭘ ﻑﺎﺻ

en: Reset scaling of selected strips
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮧﻧﺎﻤﯿﭘ ﯽﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Handle clicks to select NLA Strips
ur: NLA ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Delete Strips
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Delete selected strips
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Strips
ur: ﺲﭘﺮﭩﺳ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected NLA-Strips, adding the new strips to new track(s)
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﯽﺌﻧ ﮟﯿﻣ (ﮞﻮﮑﯾﺮﭨ) ﮏﯾﺮﭨ ﮯﺌﻧ ،ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ NLA-Strips ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: When duplicating strips, assign new copies of the actions they use
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮞﺎﯿﭘﺎﮐ ﯽﺌﻧ ﯽﮐ ﻝﺎﻤﻋﺍ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Duplicate Linked
ur: ﮉﮑﻨﻟ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate Linked selected NLA-Strips, adding the new strips to new track(s)
ur: ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﯽﺌﻧ ﮟﯿﻣ (ﺰﮑﯾﺮﭨ) ﮏﯾﺮﭨ ﮯﺌﻧ ،ﺲﭘﺮﭩﺳ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮉﮑﻨﻟ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate Strips
ur: ﺲﭘﺮﭩﺳ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Add F-Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Add F-Modifier to the active/selected NLA-Strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ NLA-Strips ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

[ctx: Action]
en: Only Active
ur: ﻝﺎﻌﻓ ﻑﺮﺻ

en: Only add a F-Modifier of the specified type to the active strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﺎﮐ ﻢﺴﻗ ﺹﻮﺼﺨﻣ ﻑﺮﺻ ﮟﯿﻣ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Copy the F-Modifier(s) of the active NLA-Strip
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ (s)ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﮐ NLA-Strip ﻝﺎﻌﻓ

en: Add copied F-Modifiers to the selected NLA-Strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭩﭘ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Only paste F-Modifiers on active strip
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ ﺮﭘ ﯽﭩﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Make Single User
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﻞﮕﻨﺳ

en: Make linked action local to each strip
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﯽﭩﭘ ﺮﮨ

[ctx: Operator]
en: Add Meta-Strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ

en: Add new meta-strips incorporating the selected strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ ﯽﺌﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Meta-Strips
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ

en: Separate out the strips held by the selected meta-strips
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﯽﺋﻮﮨ ﯽﮭﮐﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Move Strips Down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Move selected strips down a track if there's room
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮯﮐ ﮏﯾﺮﭨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﮧﮕﺟ ﺮﮔﺍ

[ctx: Operator]
en: Move Strips Up
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﺲﭘﺮﭩﺳ

en: Move selected strips up a track if there's room
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘ ﮏﯾﺮﭨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﮧﮕﺟ ﺮﮔﺍ

[ctx: Operator]
en: Toggle Muting
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺎﻧﺮﮐ ﺵﻮﻣﺎﺧ

en: Mute or un-mute selected strips
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﺮﯿﻏ ﺎﯾ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Set Preview Range based on extends of selected strips
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻊﯿﺳﻮﺗ ﯽﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Select or deselect all NLA-Strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ-NLA ﻡﺎﻤﺗ

en: Use box selection to grab NLA-Strips
ur: NLA-Strips ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﭘ ﻮﮐ

en: Select strips to the left or the right of the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Based on Mouse Position
ur: ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ

[ctx: Operator]
en: Include Selected Objects
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Make selected objects appear in NLA Editor by adding Animation Data
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ NLA ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

[ctx: Operator]
en: Snap Strips
ur: ﺲﭘﺮﭩﺳ ﭗﯿﻨﺳ

en: Move start of strips to specified time
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺖﻗﻭ ﺹﻮﺼﺨﻣ ﻮﮐ ﺯﺎﻏﺁ ﮯﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Add Sound Clip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭗﻠﮐ ﮉﻧﺅﺎﺳ

en: Add a strip for controlling when speaker plays its sound clip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺗﻼﭼ ﭗﻠﮐ ﺎﮐ ﺯﺍﻭﺁ ﯽﻨﭘﺍ ﺮﮑﯿﭙﺳﺍ ﺐﺟ

[ctx: Operator]
en: Split Strips
ur: ﺲﭘﺮﭩﺳ ﭧﻠﭙﺳﺍ

en: Split selected strips at their midpoints
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﻂﺳﻭ ﮯﮐ ﻥﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Swap Strips
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﭘﺮﭩﺳ

en: Swap order of selected strips within tracks
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﮈﺭﺁ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﯾﺮﭩﭘ

[ctx: Operator]
en: Add Tracks
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ

en: Add NLA-Tracks above/after the selected tracks
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﭘ-NLA ﺪﻌﺑ/ﺮﭘﻭﺍ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Above Selected
ur: ﺐﺨﺘﻨﻣ ﺮﭘﻭﺍ

en: Add a new NLA Track above every existing selected one
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨ NLA ﺎﯿﻧ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﺮﮨ

[ctx: Operator]
en: Delete Tracks
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯾﺮﭨ

en: Delete selected NLA-Tracks and the strips they contain
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﯼﺮﭩﭘ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add Transition
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ

en: Add a transition strip between two adjacent selected strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﯽﻠﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮧﻘﺤﻠﻣ ﻭﺩ

[ctx: Operator]
en: Enter Tweak Mode
ur: ﮞﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﺭﻮﻃ ﮏﯾﻮﭨ

en: Enter tweaking mode for the action referenced by the active strip to edit its keyframes
ur: ﮟﯾﺮﮐ ﺝﺭﺩ ﮈﻮﻣ ﮓﻨﮑﯾﻮﭨ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﻌﯾﺭﺫ ﮯﮐ ﭖﺮﭩﺳ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍ

en: Isolate Action
ur: ﻡﺍﺪﻗﺍ ﮓﻠﮭﺗ ﮓﻟﺍ

en: Enable 'solo' on the NLA Track containing the active strip, to edit it without seeing the effects of the NLA stack
ur: NLA ﻞﻤﺘﺸﻣ ﺮﭘ ﯽﭩﭘ ﻝﺎﻌﻓ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﺍ ﺮﯿﻐﺑ ﮯﮭﮑﯾﺩ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ 'ﻮﻟﻮﺳ' ﺮﭘ ﮏﯾﺮﭨ

en: Evaluate Upper Stack
ur: ﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮏﯿﭩﺳﺍ ﺮﭘﺍ

en: In tweak mode, display the effects of the tracks above the tweak strip
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺮﺛﺍ ﮯﮐ ﺲﮑﯾﺮﭨ ﺮﭘﻭﺍ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺖﻘﻓﺍﻮﻣ ،ﮟﯿﻣ ﺭﻮﻃ ﺖﻘﻓﺍﻮﻣ

[ctx: Operator]
en: Exit Tweak Mode
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﺖﻘﻓﺍﻮﻣ

en: Exit tweaking mode for the action referenced by the active strip
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ  ﮓﻨﮑﯾﻮﭨ ﮯﺌﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Disable 'solo' on any of the NLA Tracks after exiting tweak mode to get things back to normal
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ 'ﻮﻟﻮﺳ' ﺮﭘ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﺲﮑﯾﺮﭨ NLA ﺪﻌﺑ ﮯﮐ ﮯﻨﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ  ﺖﻘﻓﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻭﺰﯿﭼ

en: Reset viewable area to show full strips range
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻗﻼﻋ ﺪﯾﺩ ﻞﺑﺎﻗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﺣ ﯽﮐ ﺲﭘﺮﭩﺳ ﻞﻤﮑﻣ

en: Reset viewable area to show selected strips range
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻗﻼﻋ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺪﺣ ﯽﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Offset of nodes from the cursor when added
ur: ﭧﯿﺳ ﻑﺁ ﺎﮐ ﺱﮈﻮﻧ ﮯﺳ ﺮﺳﺮﮐ ﺮﭘ ﮯﻧﻮﮨ ﻞﻣﺎﺷ

en: Settings to be applied on the newly created node
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﮈﻮﻧ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

en: Start transform operator after inserting the node
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺮﭩﯾﺮﭘﺁ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﮈﻮﻧ

[ctx: Operator]
en: Add Node Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮈﻮﻧ

en: Add a collection info node to the current node editor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺕﺎﻣﻮﻠﻌﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: Source color
ur: ﮓﻧﺭ ﺎﮐ ﺬﺧﺎﻣ

en: Gamma Corrected
ur: ﺎﯿﮐ ﺖﺳﺭﺩ ﮯﻧ ﺎﻣﺎﮔ

en: The source color is gamma corrected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺖﺳﺭﺩ ﺎﻣﺎﮔ ﮓﻧﺭ ﺎﮐ ﺬﺧﺎﻣ

en: Has Alpha
ur: ﮯﮨ ﺎﻔﻟﺍ

[ctx: Operator]
en: Add Node Group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Add an existing node group to the current node editor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Node Group Asset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺛﺎﺛﺍ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Add a node group asset to the active node tree
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺛﺎﺛﺍ ﮦﻭﺮﮔ ﮈﻮﻧ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Mask Node
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣ

en: Add a mask node to the current node editor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Material
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ

en: Add a material node to the current node editor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: Node Type
ur: ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ

en: Node type
ur: ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ

[ctx: Operator]
en: Add Node Object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮈﻮﻧ

en: Add an object info node to the current node editor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﺷ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Reroute
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺭ ﯼﺭ

en: Add a reroute node
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﭦﻭﺭ ﯼﺭ ﮏﯾﺍ

en: Input Node
ur: ﮈﻮﻧ ﭧﭘ ﻥﺍ

en: Output Node
ur: ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ

[ctx: Operator]
en: Attach Nodes
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧ

en: Attach active node to a frame
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮈﻮﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﻢﯾﺮﻓ ﮏﯾﺍ

[ctx: Operator]
en: Background Image Fit
ur: ﭧﻓ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Fit the background image to the view
ur: ﮟﯾﺮﮐ ﭧﻓ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

[ctx: Operator]
en: Background Image Move
ur: ﻞﻘﺘﻨﻣ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Move node backdrop
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭖﺍﺭﮈ ﮏﯿﺑ ﮈﻮﻧ

[ctx: Operator]
en: Backimage Sample
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﺞﯿﻣﺍ ﮏﯿﺑ

en: Use mouse to sample background image
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

[ctx: Operator]
en: Background Image Zoom
ur: ﻡﻭﺯ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Zoom in/out the background image
ur: ﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

[ctx: Operator]
en: Add Item
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ

en: Move direction
ur: ﺖﻤﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: Operator]
en: Clear Viewer Region
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧ

en: Clear the boundaries for viewer operations
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻦﯾﺮﻇﺎﻧ

en: Copy the selected nodes to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Paste nodes from the internal clipboard to the active node tree
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺱﮈﻮﻧ

en: The 2D view location for the center of the new nodes, or unchanged if not set
ur: ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﭧﯿﺳ ﺎﯾ ،ﻡﺎﻘﻣ ﺎﮐﻮﯾﻭ 2D ﮯﯿﻟ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﮈﻮﻧ ﮯﺌﻧ

en: Connect active node to the active output node of the node tree
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻮﭩﮑﯾﺍ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍ

en: Run in Geometry Nodes Editor
ur: ﮟﯿﺋﻼﭼ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Add Cryptomatte Socket
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﮐﺎﺳ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Add a new input layer to a Cryptomatte node
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﭧﭘ ﻥﺍ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮈﻮﻧ ﭧﯿﻣﻮﭩﭘﺮﮐ

[ctx: Operator]
en: Remove Cryptomatte Socket
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮐﺎﺳ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Remove layer from a Cryptomatte node
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﮯﺳ ﮈﻮﻧ ﭧﯿﻣﻮﭩﭘﺮﮐ

[ctx: Operator]
en: Deactivate Viewer Node
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮈﻮﻧ ﺭﻮﯾﻭ

en: Deactivate selected viewer node in geometry nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮈﻮﻧ ﺮﻇﺎﻧ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Set Default Group Node Width
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺋﺍﮌﻮﭼ ﮈﻮﻨﮨﻭﺮﮔ ﭧﻟﺎﻔﯾﮈ

en: Set the width based on the parent group node in the current context
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺋﺍﮌﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮈﻮﻨﮨﻭﺮﮔ ﭧﻧﺮﯿﭘ ﮟﯿﻣ ﺮﻇﺎﻨﺗ ﮦﺩﻮﺟﻮﻣ

en: Remove selected nodes
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete with Reconnect
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﮍﺟ ﮦﺭﺎﺑﻭﺩ

en: Remove nodes and reconnect nodes as if deletion was muted
ur: ﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﭧﯿﻠﯾﮈ ﮯﺴﯿﺟ ﮟﯾﮌﻮﺟ ﺡﺮﻃ ﺱﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﮟﯿﺋﺎﭩﮨ ﻮﮐ ﺱﮈﻮﻧ

[ctx: Operator]
en: Detach Nodes
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ

en: Detach selected nodes from parents
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺳ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Detach and Move
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﮓﻟﺍ

en: Detach nodes, move and attach to frame
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ

en: Attach Nodes
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧ

en: Detach Nodes
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ

[ctx: Operator]
en: Duplicate Nodes
ur: ﺱﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected nodes
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Keep Inputs
ur: ﮟﯿﮭﮐﺭ ﺲﭩﭘ ﻥﺍ

en: Keep the input links to duplicated nodes
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﺱﮈﻮﻧ ﻞﻘﻧ ﻮﮐ ﺲﮑﻨﻟ ﭧﭘ ﻥﺍ

en: Duplicate node but not node trees, linking to the original data
ur: ﮏﻠﺴﻨﻣ ﮯﺳ ﺎﭩﯾﮈ ﻞﺻﺍ ،ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﻦﮑﯿﻟ ﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected nodes and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Duplicate Nodes
ur: ﺱﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈ

en: Move and Attach
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Move nodes and attach to frame
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ

en: Duplicate selected nodes keeping input links and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﺲﮑﻨﻟ ﭧﭘ ﻥﺍ

en: Duplicate selected nodes, but not their node trees, and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ،ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﺘﺧﺭﺩ ﮯﮐ ﮈﻮﻧ ﮯﮐ ﻥﺍ ﻦﮑﯿﻟ ،ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Find Node
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮈﻮﻧ

en: Search for a node by name and focus and select it
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﮈﻮﻧ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﮐﻮﻓ ﺭﻭﺍ ﻡﺎﻧ

en: Add a node to the active tree for glTF export
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﯼﺮﭨ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻒﯾﺍ ﯽﭨ ﻞﯾﺍ ﯽﺟ

[ctx: Operator]
en: Edit Group
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ

en: Edit node group
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Exit
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ

[ctx: Operator]
en: Group Insert
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮦﻭﺮﮔ

en: Insert selected nodes into a node group
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Make Group
ur: ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ

en: Make group from selected nodes
ur: ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮯﺳ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Separate selected nodes from the node group
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺳ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Copy to parent node tree, keep group intact
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮦﻭﺮﮔ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘ

en: Move to parent node tree, remove from group
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ،ﮟﯿﺋﺎﺟ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘ

[ctx: Operator]
en: Ungroup
ur: ﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏ

en: Ungroup selected nodes
ur: ﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Toggle Hidden Node Sockets
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﮐﺎﺳ ﮈﻮﻧ ﮦﺪﯿﺷﻮﭘ

en: Toggle unused node socket display
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﮐﺎﺳ ﮈﻮﻧ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Collapse
ur: ﺎﻨﭩﻤﺳ

en: Remove an item from the index switch
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺲﮑﯾﮉﻧﺍ the ﮯﺳ ﻢﭩﺋﺁ an ﮟﯾﺩ ﺎﭩﮨ

en: Index to remove
ur: ﮟﯾﺩ ﺎﭩﮨ to ﺲﮑﯾﮉﻧﺍ

[ctx: Operator]
en: Insert Offset
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﯿﺴﻓﺁ

en: Automatically offset nodes on insertion
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺱﮈﻮﻧ ﺮﭘ ﺝﺍﺭﺪﻧﺍ

en: Type of the item to create
ur: ﻢﺴﻗ ﯽﮐ ﻢﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: Attach selected nodes to a new common frame
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﻦﻣﺎﮐ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Open a predefined panel
ur: ﮟﯿﻟﻮﮭﮐ ﻞﻨﯿﭘ ﮦﺪﺷ ﮯﻃ

[ctx: Operator]
en: Join Nodes
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﮈﻮﻧ

[ctx: Operator]
en: Link Nodes
ur: ﺱﮈﻮﻧ ﮏﻨﻟ

en: Use the mouse to create a link between two nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮏﻨﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﻭﺩ

en: Delay in seconds before maximum speed is reached
ur: ﺮﯿﺧﺎﺗ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Detach
ur: ﺎﻧﺮﮐ ﮓﻟﺍ

en: Detach and redirect existing links
ur: ﮟﯾﺮﮐ ﭧﮑﯾﺮﺋﺍﮈ ﯼﺭ ﺭﻭﺍ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟ ﮦﺩﻮﺟﻮﻣ

en: Drag Start
ur: ﭦﺭﺎﭩﺳﺍ ﮓﯾﺭﮈ

en: The position of the mouse cursor at the start of the operation
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Inside Padding
ur: ﺭﺪﻧﺍ ﮯﮐ ﮓﻧﮉﯿﭘ

en: Inside distance in UI units from the edge of the region within which to start panning
ur: ﮯﮨ ﺎﻧﺮﮐ ﻉﻭﺮﺷ ﮓﻨﻨﯿﭘ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺭﺪﻧﺍ ﮟﯿﻣ ﮞﻮﭩﻧﻮﯾ UI ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻄﺧ

en: Max Speed
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum speed in UI units per second
ur: ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺲﭩﻧﻮﯾ UI ﮉﻨﮑﯿﺳ ﯽﻓ

en: Outside Padding
ur: ﮓﻧﮉﯿﭘ ﺮﮨﺎﺑ

en: Outside distance in UI units from the edge of the region at which to stop panning
ur: ﮯﮨ ﺎﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻨﯿﭘ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺮﮨﺎﺑ ﮟﯿﻣ ﺲﭩﻧﻮﯾ UI ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻄﺧ

en: Speed Ramp
ur: ﭗﻤﯾﺭ ﮉﯿﭙﺳ

en: Width of the zone in UI units where speed increases with distance from the edge
ur: UI ﮯﮨ ﯽﺗﺎﺟ ﮪﮍﺑ ﺭﺎﺘﻓﺭ ﮫﺗﺎﺳ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺭﺎﻨﮐ ﮞﺎﮩﺟ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﻭﺯ ﮟﯿﻣ ﺲﭩﻧﻮﯾ

en: Zoom Influence
ur: ﺮﺛﺍ ﻡﻭﺯ

en: Influence of the zoom factor on scroll speed
ur: ﺮﺛﺍ ﺎﮐ ﺮﭩﮑﯿﻓ ﻡﻭﺯ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﻭﺮﮑﺳﺍ

[ctx: Operator]
en: Make Links
ur: ﮟﯿﺋﺎﻨﺑ ﺲﮑﻨﻟ

en: Make a link between selected output and input sockets
ur: ﮟﯿﺋﺎﻨﺑ ﮏﻨﻟ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﺭﻭﺍ ﭧﭘ ﭦﺅﺁ ﺐﺨﺘﻨﻣ

en: Replace socket connections with the new links
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﺲﮑﻨﻟ ﮯﺌﻧ ﻮﮐ ﻦﺸﮑﻨﮐ ﭧﮐﺎﺳ

[ctx: Operator]
en: Link to Viewer Node
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ

en: Link to viewer node
ur: ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ

[ctx: Operator]
en: Cut Links
ur: ﮟﯿﭨﺎﮐ ﺲﮑﻨﻟ

en: Use the mouse to cut (remove) some links
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ (ﮯﻧﺎﭩﮨ) ﮯﻨﭨﺎﮐ ﻮﮐ ﺲﮑﻨﻟ ﮫﭽﮐ

[ctx: Operator]
en: Detach Links
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟ

en: Remove all links to selected nodes, and try to connect neighbor nodes together
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﮌﻮﺟ ﮟﯿﻣ ﺲﭘﺁ ﻮﮐ ﺱﮈﻮﻧ ﯽﺳﻭﮍﭘ ﺭﻭﺍ ،ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﮑﻨﻟ ﻡﺎﻤﺗ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Mute Links
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﮑﻨﻟ

en: Use the mouse to mute links
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻂﺑﺍﻭﺭ

[ctx: Operator]
en: Detach
ur: ﺎﻧﺮﮐ ﮓﻟﺍ

en: Move a node to detach links
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟ

en: Detach Links
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟ

[ctx: Operator]
en: Toggle Node Mute
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺵﻮﻣﺎﺧ ﮈﻮﻧ

en: Toggle muting of selected nodes
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯽﺷﻮﻣﺎﺧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: New Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ ﺎﯿﻧ

en: Create a new node tree
ur: ﮟﯿﺋﺎﻨﺑ ﯼﺮﭨ ﮈﻮﻧ ﺎﯿﻧ ﮏﯾﺍ

en: Tree Type
ur: ﻢﺴﻗ ﯽﮐ ﺖﺧﺭﺩ

en: Copy color to all selected nodes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﺮﭘ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Add Reroutes to outputs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺘﺳﺍﺭ ﮟﯿﻣ ﺲﭩﭘ ﭦﺅﺁ

en: Option
ur: ﺭﺎﯿﺘﺧﺍ

en: To All
ur: ﻮﮐ ﺐﺳ

en: Add to all outputs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﻡﺎﻤﺗ

en: To Loose
ur: To ﻼﯿﮬﮈ

en: Add only to loose outputs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﺪﺷ ﻞﺻﺎﺣ ﮯﻠﯿﮬﮈ ﻑﺮﺻ

en: To Linked
ur: To ﮏﻠﺴﻨﻣ

en: Add only to linked outputs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﭩﭘ ﭦﺅﺁ ﮏﻠﺴﻨﻣ ﻑﺮﺻ

en: Set the file path relative to the blend file, when possible
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ،ﻮﮨ ﻦﮑﻤﻣ ﺐﺟ

en: Add texture node setup to selected shaders
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﮟﯿﻣ ﺯﺭﮉﯿﺷ ﺐﺨﺘﻨﻣ

en: Add Mapping Nodes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﮓﻨﭙﯿﻣ

en: Create coordinate and mapping nodes for the texture (ignored for selected texture nodes)
ur: (ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﺐﺨﺘﻨﻣ) ﮟﯿﺋﺎﻨﺑ ﺱﮈﻮﻧ ﮓﻨﭙﯿﻣ ﺭﻭﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ

en: Add texture node setup for Principled BSDF
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﮯﯿﻟ ﮯﮐ BSDF ﯽﻟﻮﺻﺍ

en: Folder to search in for image files
ur: ﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: The amount of space between nodes
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮧﮕﺟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ

en: Batch change blend type and math operation
ur: ﻦﺸﯾﺮﭘﺁ ﯽﺿﺎﯾﺭ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﯽﻠﯾﺪﺒﺗ ﭻﯿﺑ

en: Add Mode
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻣ

en: Multiply Mode
ur: ﮈﻮﻣ ﺏﺮﺿ

en: Subtract Mode
ur: ﮈﻮﻣ ﮟﯿﺋﺎﭩﮭﮔ

en: Screen Mode
ur: ﮈﻮﻣ ﻦﯾﺮﮑﺳ

en: Divide Mode
ur: ﮈﻮﻣ ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ

en: Difference Mode
ur: ﮈﻮﻣ ﻕﺮﻓ

en: Darken Mode
ur: ﮈﻮﻣ ﺎﻧﺮﮐ ﺍﺮﯿﮬﺪﻧﺍ

en: Lighten Mode
ur: ﮈﻮﻣ ﺎﻧﺮﮐ ﺎﮑﻠﮨ

en: Overlay Mode
ur: ﮈﻮﻣ ﮯﻟﺭﻭﻭﺍ

en: Dodge Mode
ur: ﮈﻮﻣ ﺝﺍﮈ

en: Burn Mode
ur: ﮈﻮﻣ ﻥﺮﺑ

en: Hue Mode
ur: ﮈﻮﻣ ﻮﯿﮨ

en: Saturation Mode
ur: ﮈﻮﻣ ﻦﺸﯾﺭﻮﭽﯿﺳ

en: Value Mode
ur: ﮈﻮﻣ ﺭﺪﻗ

en: Soft Light Mode
ur: ﮈﻮﻣ ﯽﻨﺷﻭﺭ ﻡﺮﻧ

en: Linear Light Mode
ur: ﮈﻮﻣ ﯽﻨﺷﻭﺭ ﯼﺮﯿﮑﻟ

en: Current
ur: ﭧﻧﺮﮐ

en: Leave at current state
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ

en: Next blend type/operation
ur: ﻦﺸﯾﺮﭘﺁ/ﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﮯﻠﮔﺍ

en: Prev
ur: ﻼﮭﭽﭘ

en: Previous blend type/operation
ur: ﻦﺸﯾﺮﭘﺁ/ﻢﺴﻗ ﯽﮐ ﭦﻭﻼﻣ ﯽﻠﮭﭽﭘ

en: Multiply Add Mode
ur: ﮈﻮﻣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺮﺿ

en: Sine Mode
ur: ﮈﻮﻣ ﻦﺋﺎﺳ

en: Cosine Mode
ur: ﮈﻮﻣ ﻦﺋﺍﺯﻮﮐ

en: Tangent Mode
ur: ﮈﻮﻣ ﭧﻨﺠﻨﯿﭨ

en: Arcsine Mode
ur: ﮈﻮﻣ ﻦﺋﺎﺴﮐﺭﺁ

en: Arccosine Mode
ur: ﮈﻮﻣ ﻦﺋﺍﺯﻮﮐﺭﺁ

en: Arctangent Mode
ur: ﮈﻮﻣ ﭧﻨﯿﺠﻨﯿﭩﮐﺭﺁ

en: Arctan2 Mode
ur: Arctan2 ﮈﻮﻣ

en: Hyperbolic Sine Mode
ur: ﮈﻮﻣ ﻦﺋﺎﺳ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

en: Hyperbolic Cosine Mode
ur: ﮈﻮﻣ ﻦﺋﺍﺯﻮﮐ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

en: Hyperbolic Tangent Mode
ur: ﮈﻮﻣ ﭧﻨﺠﻨﯿﭨ ﮏﻟﻮﺑﺮﭙﺋﺎﮨ

en: Power Mode
ur: ﮈﻮﻣ ﺖﻗﺎﻃ

en: Logarithm Mode
ur: ﮈﻮﻣ ﻢﮭﺗﺭﺎﮔﻮﻟ

en: Square Root Mode
ur: ﮈﻮﻣ ﮍﺟ ﻊﺑﺮﻣ

en: Inverse Square Root Mode
ur: ﮈﻮﻣ ﮍﺟ ﻊﺑﺮﻣ ﺎﭩﻟﺍ

en: Exponent Mode
ur: ﮈﻮﻣ ﭧﻨﻧﻮﭙﺴﮑﯾﺍ

en: Minimum Mode
ur: ﮈﻮﻣ ﻢﮐ ﺯﺍ ﻢﮐ

en: Maximum Mode
ur: ﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Less Than Mode
ur: ﮈﻮﻣ ﻢﮐ ﮯﺳ

en: Greater Than Mode
ur: ﮈﻮﻣ ﺍﮍﺑ ﮯﺳ

en: Sign Mode
ur: ﮈﻮﻣ ﻂﺨﺘﺳﺩ

en: Compare Mode
ur: ﮈﻮﻣ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ

en: Smooth Minimum Mode
ur: ﮈﻮﻣ ﻢﮐ ﺯﺍ ﻢﮐ ﺭﺍﻮﻤﮨ

en: Smooth Maximum Mode
ur: ﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﺍﻮﻤﮨ

en: Fraction Mode
ur: ﮈﻮﻣ ﺮﺴﮐ

en: Modulo Mode
ur: ﮈﻮﻣ ﻮﻟﻮﯾﮈﺎﻣ

en: Wrap Mode
ur: ﮈﻮﻣ ﺎﻨﭩﯿﭙﻟ

en: Pingpong Mode
ur: ﮈﻮﻣ ﮓﻧﻮﭘ ﮓﻨﭘ

en: Absolute Mode
ur: ﮈﻮﻣ ﻖﻠﻄﻣ

en: Round Mode
ur: ﮈﻮﻣ ﻝﻮﮔ

en: Floor Mode
ur: ﮈﻮﻣ ﺵﺮﻓ

en: Ceil Mode
ur: ﮈﻮﻣ ﻞﯿﺳ

en: Truncate Mode
ur: ﮈﻮﻣ ﺎﻨﺷﺍﺮﺗ

en: To Radians Mode
ur: ﮈﻮﻣ ﻮﮐ ﺰﻨﯾﮉﯾﺭ

en: To Degrees Mode
ur: ﮈﻮﻣ ﮏﺗ ﮞﻮﯾﺮﮔﮈ

en: Clear labels on selected nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ on ﺰﻠﺒﯿﻟ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Copy label from active to selected nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮯﺳ ﻞﺒﯿﻟ ﯽﭘﺎﮐ

en: Source of name of label
ur: ﻞﺒﯿﻟ of ﻡﺎﻧ of ﺬﺧﺎﻣ

en: From Active
ur: ﻝﺎﻌﻓ ﮯﺳ

en: From active node
ur: ﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ

en: From Node
ur: ﮈﻮﻧ ﮯﺳ

en: From node linked to selected node
ur: ﮯﺳ ﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: From Socket
ur: ﭧﮐﺎﺳ ﮯﺳ

en: From socket linked to selected node
ur: ﮯﺳ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Copy settings from active to selected nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮯﺳ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

en: Delete Empty Frames
ur: ﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Delete all frames that have no nodes inside them
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺱﮈﻮﻧ ﯽﺋﻮﮐ ﺭﺪﻧﺍ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ

en: Delete Muted
ur: ﺵﻮﻣﺎﺧ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Delete (but reconnect, like Ctrl-X) all muted nodes
ur: (Ctrl-X ﮯﺴﯿﺟ ،ﮟﯾﮍﺟ ﮦﺭﺎﺑﻭﺩ ﻦﮑﯿﻟ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺱﮈﻮﻧ ﺵﻮﻣﺎﺧ ﻡﺎﻤﺗ

en: Change factors of Mix nodes and Mix Shader nodes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻣﺍﻮﻋ ﮯﮐ ﺱﮈﻮﻧ ﺭﮉﯿﺷ ﺲﮑﻣ ﺭﻭﺍ ﺱﮈﻮﻧ ﺲﮑﻣ

en: Merge selected nodes
ur: ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﻢﺿ

en: Merge Type
ur: ﻢﺴﻗ ﮟﯾﺮﮐ ﻢﺿ

en: Type of Merge to be used
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺴﻗ ﯽﮐ ﻡﺎﻤﻀﻧﺍ

en: Automatic output type detection
ur: ﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﻢﺴﻗ ﭧﭘ ﭦﺅﺁ ﺭﺎﮐﺩﻮﺧ

en: Merge using ADD or MIX Shader
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮑﺘﮕﻧﺭ using ADD or ﺎﻧﺮﮐ ﻢﺿ

en: Merge using Mesh Boolean or Join Geometry nodes
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾ ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻟﻮﺑ ﺶﯿﻣ

en: Mix Node
ur: ﮈﻮﻧ ﺲﮑﻣ

en: Merge using Mix nodes
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺲﮑﻣ

en: Math Node
ur: ﮈﻮﻧ ﯽﺿﺎﯾﺭ

en: Merge using Math nodes
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﯽﺿﺎﯾﺭ

en: Z-Combine Node
ur: Z-ﮈﻮﻧ ﻦﺋﺎﺒﻤﮐ

en: Merge using Z-Combine nodes
ur: Z-combine ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ

en: Alpha Over Node
ur: ﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍ

en: Merge using Alpha Over nodes
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍ

en: All possible blend types, boolean operations and math operations
ur: ﺰﻨﺸﯾﺮﭘﺁ ﮯﮐ ﯽﺿﺎﯾﺭ ﺭﻭﺍ ﺰﻨﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ،ﻡﺎﺴﻗﺍ ﯽﮐ ﺐﮐﺮﻣ ﮧﻨﮑﻤﻣ ﻡﺎﻤﺗ

en: Join Geometry Mode
ur: ﮈﻮﻣ ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Intersect Mode
ur: ﮈﻮﻣ ﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Union Mode
ur: ﮈﻮﻣ ﻦﯿﻧﻮﯾ

en: Add to End
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﺧﺁ

en: Add to Beginning
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻉﻭﺮﺷ

en: Text to Replace
ur: ﮟﯾﺩ ﻝﺪﺑ to ﻦﺘﻣ

en: Replace with
ur: ﮟﯾﺩ ﻝﺪﺑ ﮯﺳ

en: Update all the image nodes to match their files on disk
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﺮﭘ ﮏﺳﮈ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﻥﺍ ﻮﮐ ﺱﮈﻮﻧ ﯼﺮﯾﻮﺼﺗ ﻡﺎﻤﺗ

en: Choose the file format to save to
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: BMP
ur: ﯽﭘ ﻢﯾﺍ ﯽﺑ

en: TARGA
ur: ﺎﮔﺮﺗ

en: DPX
ur: ﺲﮑﯾﺍ ﯽﭘ ﯼﮈ

en: HDR
ur: ﺭﺁ ﯼﮈ ﭻﯾﺍ

en: TIFF
ur: ﺍﮍﮕﮭﺟ

en: Select Parent Frame
ur: ﻢﯾﺮﻓ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: Select Children
ur: ﮯﭽﺑ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Select members of selected frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﯿﮐﺍﺭﺍ ﮯﮐ ﻢﯾﺮﻓ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Toggle Node Options
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮈﻮﻧ

en: Toggle option buttons display for selected nodes
ur: ﮯﻠﭙﺳﮈ ﻦﭩﺑ ﺭﺎﯿﺘﺧﺍ ﻞﮔﻮﭨ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

en: Attach selected nodes
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Toggle Node Preview
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﮈﻮﻧ

en: Toggle preview display for selected nodes
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Read View Layers
ur: ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮞﻮﺗﺮﭘ

en: Read all render layers of all used scenes
ur: ﮟﯿﮬﮍﭘ ﮟﯿﺗﺮﭘ ﺭﮉﻨﯾﺭ ﻡﺎﻤﺗ ﯽﮐ ﺮﻇﺎﻨﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Render Changed Layer
ur: ﺕﺮﭘ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺭﮉﻨﯾﺭ

en: Render current scene, when input node's layer has been changed
ur: ﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﺐﺟ ،ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Resize Node
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﮈﻮﻧ

en: Resize a node
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﮈﻮﻧ

en: Select the node under the cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮈﻮﻧ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Clear Viewer
ur: ﺮﻇﺎﻧ ﻑﺎﺻ

en: Deactivate geometry nodes viewer when clicking in empty space
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﻮﯾﻭ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘ ﮧﮕﺟ ﯽﻟﺎﺧ

en: Mouse location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ

en: Socket Select
ur: ﭧﮑﯿﻠﺳ ﭧﮐﺎﺳ

en: (De)select all nodes
ur: (D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﻡﺎﻤﺗ

en: Use box selection to select nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ

en: Only activate when mouse is not over a node (useful for tweak gesture)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺖﻘﻓﺍﻮﻣ ﮦﺭﺎﺷﺍ) ﻮﮨ ﮧﻧ ﺮﭘﻭﺍ ﮯﮐ ﮈﻮﻧ ﺱﺅﺎﻣ ﺐﺟ ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ

en: Use circle selection to select nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ

en: Select nodes with similar properties
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺡﺮﻃ ﯽﺳﺍ

en: Select nodes using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺳﻻ

[ctx: Operator]
en: Link Viewer
ur: ﺮﻇﺎﻧ ﮏﻨﻟ

en: Select node and link it to a viewer node
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮈﻮﻧ

en: Link to Viewer Node
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ

[ctx: Operator]
en: Select Linked From
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﮑﻨﻟ ﮯﺳ

en: Select nodes linked from the selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Linked To
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﭨ ﮉﮑﻨﻟ

en: Select nodes linked to the selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Activate Same Type Next/Prev
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻢﺴﻗ ﯽﺳﺍ ﻼﮭﭽﭘ/ﻼﮔﺍ

en: Activate and view same node type, step by step
ur: ﺭﺍﻭ ﮧﻠﺣﺮﻣ ،ﮟﯿﮭﮑﯾﺩ ﭗﺋﺎﭨ ﮈﻮﻧ ﯽﮨ ﮏﯾﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﭧﯾﻮﯿﭩﮑﯾﺍ

[ctx: Operator]
en: Script Node Update
ur: ﭧﯾﮈ ﭖﺍ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺍ

en: Update shader script node with new sockets and options from the script
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ ﭧﮐﺎﺳ ﮯﺌﻧ ﮯﺳ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Move and Attach
ur: ﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Resize view so you can see all nodes
ur: ﮟﯿﮑﺳ ﮫﮑﯾﺩ ﺱﮈﻮﻧ ﻡﺎﻤﺗ ﭖﺁ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﻈﻨﻣ

en: Resize view so you can see selected nodes
ur: ﮟﯿﮑﺳ ﮫﮑﯾﺩ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﭖﺁ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Viewer Region
ur: ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧ

en: Set the boundaries for viewer operations
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﺩﻭﺪﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻦﯾﺮﻇﺎﻧ

[ctx: Operator]
en: Add Object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﯿﭼ

en: Add an object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺽﺍﺮﺘﻋﺍ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Add named object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺩﺰﻣﺎﻧ

en: Drop X
ur: ﺲﮑﯾﺍ ﭖﺍﺭﮈ

en: X-coordinate (screen space) to place the new object under
ur: (ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﯽﺌﻧ

en: Drop Y
ur: Y ﮟﯾﺮﮐ ﭖﺍﺭﮈ

en: Y-coordinate (screen space) to place the new object under
ur: (ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ -Y ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﯽﺌﻧ

en: Duplicate object but not object data, linking to the original data
ur: ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﻞﺻﺍ ،ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﻦﮑﯿﻟ ﮯﺷ ﭧﯿﮑﯿﻠﭘﮈ

en: Align to axis
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣ

en: Align Mode
ur: ﮈﻮﻣ ﻦﺋﻻﺍ

en: Side of object to use for alignment
ur: ﮉﯿﺋﺎﺳ ﺎﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮪﺪﯿﺳ

en: Negative Sides
ur: ﻮﻠﮩﭘ ﯽﻔﻨﻣ

en: Centers
ur: ﺰﮐﺍﺮﻣ

en: Positive Sides
ur: ﻮﻠﮩﭘ ﺖﺒﺜﻣ

en: Enables high quality but slow calculation of the bounding box for perfect results on complex shape meshes with rotation/scale
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﻞﺑﺎﻗ ﻮﮐ ﺏﺎﺴﺣ ﺖﺴﺳ ﻦﮑﯿﻟ ﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﺞﺋﺎﺘﻧ ﻞﻣﺎﮐ ﺮﭘ ﮞﻮﻟﺎﺟ ﯽﮐ ﻞﮑﺷ ﮦﺪﯿﭽﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﮯﻨﻣﻮﮭﮔ

en: Relative To
ur: ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﺳ

en: Reference location to align to
ur: ﻡﺎﻘﻣ ﮧﻟﺍﻮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Scene Origin
ur: ﻞﺻﺍ ﯽﮐ ﺮﻈﻨﻣ

en: Use the scene origin as the position for the selected objects to align to
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺻﺍ ﯽﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Use the 3D cursor as the position for the selected objects to align to
ur: 3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ

en: Use the selected objects as the position for the selected objects to align to
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Use the active object as the position for the selected objects to align to
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮯﺷ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

[ctx: Operator]
en: Add Armature
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭽﻣﺭﺁ

en: Add an armature object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺮﭽﻣﺭﺁ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Process bone properties
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﮉﮨ

en: Process data properties
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺎﭩﯾﮈ

[ctx: Operator]
en: Bake
ur: ﺎﻧﺎﮑﭘ

en: Bake image textures of selected objects
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺖﺧﺎﺳ  ﯼﺮﯾﻮﺼﺗ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Inflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes
ur: ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﭖﻼﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯾﺮﻗ ﮯﮐ ﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻟﺎﺟ ﮯﺷ ﺐﺨﺘﻨﻣ ﮧﯾ ﮟﯾﺮﮐ ﺎﯾﻼﮭﭘ ﮯﺳ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﺷ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ

en: Object to use as cage, instead of calculating the cage from the active object with cage extrusion
ur: ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮮﺮﺠﻨﭘ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﮮﺮﺠﻨﭘ ،ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘ

en: Vertical dimension of the baking map (external only)
ur: (ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﺖﮩﺟ ﯼﺩﻮﻤﻋ ﯽﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

en: Which algorithm to use to generate the margin
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮭﺗﺭﻮﮕﻟﺍ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﻦﺟﺭﺎﻣ

en: The maximum ray distance for matching points between the active and selected objects. If zero, there is no limit
ur: ﮯﮨ ﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ ﻮﺗ ﮯﮨ ﺮﻔﺻ ﺮﮔﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﻉﺎﻌﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺛﺎﻤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﻝﺎﻌﻓ

en: Filter to combined, diffuse, glossy, transmission and subsurface passes
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺭﺰﮔ ﻦﯿﻣﺯ ﺮﯾﺯ ﺭﻭﺍ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ،ﺭﺍﺪﮑﻤﭼ ،ﺍﻮﮨ ﻼﯿﮭﭘ ،ﮧﮐﺮﺘﺸﻣ

en: Type of pass to bake, some of them may not be supported by the current render engine
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮫﭽﮐ ﮯﺳ ﮟﯿﻣ ﻥﺍ ،ﻢﺴﻗ ﯽﮐ ﺱﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ

en: Combined
ur: ﮧﮐﺮﺘﺸﻣ

en: Automatically name the output file with the pass type
ur: ﮟﯾﺩ ﻡﺎﻧ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺱﺎﭘ

en: Clear images before baking (only for internal saving)
ur: (ﮯﯿﻟ ﮯﮐ ﺖﭽﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻭﺎﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑ

en: Split baked maps per material, using material name in output file (external only)
ur: (ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺸﻘﻧ ﮉﮑﯿﺑ ﺩﺍﻮﻣ ﯽﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺎﻧ ﯼﺩﺎﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ

en: UV Layer
ur: ﺕﺮﭘ  ﯼﻭﻮﯾ

en: UV layer to override active
ur: ﺕﺮﭙﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻝﺎﻌﻓ

en: Horizontal dimension of the baking map (external only)
ur: (ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﺖﮩﺟ ﯽﻘﻓﺍ ﺎﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ

[ctx: Operator]
en: Add Camera
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﻤﯿﮐ

en: Add a camera object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮦﺮﻤﯿﮐ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Clear Library Override
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Delete the selected local overrides and relink their usages to the linked data-blocks if possible, else reset them and mark them as non editable
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮩﻧﺍ ﮧﻧﺭﻭ ،ﮟﯾﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add to Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Add an object to a new collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ

en: Add the dragged collection to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺋﻮﮨ ﮯﭩﯿﺴﮭﮔ

en: Add the dropped collection as collection instance
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺋﻮﮨ ﮮﺮﮔ

[ctx: Operator]
en: Add Collection Instance
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Add a collection instance
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Collection name to add
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

[ctx: Operator]
en: Link to Collection
ur: ﮏﻨﻟ ﮯﺳ ﮧﻋﻮﻤﺠﻣ

en: Add an object to an existing collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺽﺍﺮﺘﻋﺍ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Objects in Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺷ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ

en: Select all objects in collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Remove Collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Remove the active object from this collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

[ctx: Operator]
en: Unlink Collection
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Unlink the collection from all objects
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺳ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Add Constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ

en: Add a constraint to the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Constraint (with Targets)
ur: (ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ

en: Add a constraint to the active object, with target (where applicable) set to the selected objects/bones
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ ،ﮫﺗﺎﺳ ﮯﮐ (ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﮞﺎﮩﺟ) ﻑﺪﮨ ﺭﺮﻘﻣ ﺮﭘ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Object Constraints
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﺰﯿﭼ

en: Clear all constraints from the selected objects
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗ ﮯﺳ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Copy Constraints to Selected Objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Copy constraints to other selected objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ

[ctx: Operator]
en: Convert To
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ

en: Convert selected objects to another type
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﺴﻗ ﯼﺮﺳﻭﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Export Faces
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﮩﭼ

en: Export faces as filled strokes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮮﺮﮭﺑ

[ctx: Object]
en: Keep Original
ur: ﮟﯿﮭﮐﺭ ﻞﺻﺍ

en: Keep original objects instead of replacing them
ur: ﮟﯿﮭﮐﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ءﺎﯿﺷﺍ ﻞﺻﺍ

en: Merge UVs
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ s ﯼﻭﻮﯾ

en: Merge UV coordinates that share a vertex to account for imprecision in some modifiers
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﭽﮐ ﻮﺟ ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: Stroke Offset
ur: ﭧﯿﺴﻓﺁ ﮎﻭﺮﭩﺳﺍ

en: Offset strokes from fill
ur: ﮎﻭﺮﭩﺳﺍ ﭧﯿﺳ ﻑﺁ ﮯﺳ ﮯﻧﺮﮭﺑ

en: Type of object to convert to
ur: ﻢﺴﻗ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Curve from Mesh or Text objects
ur: ﻢﺧ ﮯﺳ ءﺎﯿﺷﺍ ﭧﺴﮑﯿﭨ ﺎﯾ ﺶﯿﻣ

en: Curves from evaluated curve data
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﺳ ﺎﭩﯾﮈ ﻞﺑ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Grease Pencil from Curve or Mesh objects
ur: ﯽﺋﺎﻨﮑﭼ ﻞﺴﻨﭘ ﮯﺳ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺎﯾ ﻢﺧ

en: Copies the matrix of the currently active object or pose bone to the clipboard. Uses world-space matrices
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮐﺮﭩﯿﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﮯﮨ ﺎﺗﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﮯﮐ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﺎﯾ ﮯﺷ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Copies the matrix of the currently active object or pose bone to the clipboard. Uses matrices relative to a specific object or the active scene camera
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﺹﻮﺼﺨﻣ ﯽﺴﮐ ﮯﮨ ﺎﺗﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

[ctx: Operator]
en: Corrective Smooth Bind
ur: ﺎﻨﮬﺪﻧﺎﺑ ﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍ

en: Bind base pose in Corrective Smooth modifier
ur: ﮟﯾﺮﮐ ﮉﻨﺋﺎﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﺗﻮﻤﺳﺍ ﻮﯿﭩﮑﯾﺮﮐ

en: Name of the modifier to edit
ur: ﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Add Empty Curves
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﮟﯿﻤﺧ ﯽﻟﺎﺧ

en: Add an empty curve object to the scene with the selected mesh as surface
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻞﺑ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺢﻄﺳ

[ctx: Operator]
en: Add Random Curves
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﮟﯿﻤﺧ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Add a curves object with random curves to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ  ﻢﺧ  ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ ﺐﯿﺗﺮﺗ ﮯﺑ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Add Object Data Instance
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Add an object data instance
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﺎﭩﯾﮈ ﺰﯿﭼ

[ctx: Operator]
en: Transfer Mesh Data
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Transfer data layer(s) (weights, edge sharp, etc.) from active to selected meshes
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ (ﮦﺮﯿﻏﻭ ،ﺰﯿﺗ ﮮﺭﺎﻨﮐ ،ﻥﺯﻭ) (ﮟﯿﻧﺎﺑﺯ)  ﺕﺮﭘ  ﺎﭩﯾﮈ

en: Which data to transfer
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺎﺳ ﻥﻮﮐ

en: Vertex Group(s)
ur: ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Subdivision Crease
ur: ﺰﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Transfer crease values
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﺰﯾﺮﮐ

en: Factor controlling precision of islands handling (the higher, the better the results)
ur: (ﺮﺘﮩﺑ ﯽﮨ ﮯﻨﺗﺍ ﺞﺋﺎﺘﻧ ،ﮦﺩﺎﯾﺯ ﮯﻨﺘﺟ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﻟﮉﻨﯿﮨ ﯽﮐ ﮞﻭﺮﯾﺰﺟ

en: Factor to use when applying data to destination (exact behavior depends on mix mode)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﻮﻃ ﺲﮑﻣ ﻞﻤﻋ ﺯﺮﻃ ﺢﯿﺤﺻ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺰﻨﻣ ﻮﮐ ﺎﭩﯾﮈ

en: Auto Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﭨﺁ

en: Automatically compute transformation to get the best possible match between source and destination meshes.
    Warning: Results will never be as good as manual matching of objects
ur: ۔ﮯﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﮯﮭﭼﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﻠﺛﺎﻤﻣ ﯽﺘﺳﺩ ﯽﮐ ءﺎﯿﺷﺍ ﯽﮭﺑ ﯽﮭﺒﮐ ﺞﺋﺎﺘﻧ:ﮦﺎﺒﺘﻧﺍ
    ۔ﺖﻠﺛﺎﻤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﺸﯿﻣ ﻦﺸﯿﻨﯿﭩﺴﯾﮈ ﺭﻭﺍ ﺱﺭﻮﺳ۔ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻦﮑﻤﻣ ﻦﯾﺮﺘﮩﺑ

en: Create Data
ur: ﮟﯿﺋﺎﻨﺑ ﺎﭩﯾﮈ

en: Add data layers on destination meshes if needed
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﺮﭘ ﺰﻟﺎﺟ ﻦﺸﯿﻨﯿﭩﺴﯾﮈ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍ

en: Freeze Operator
ur: ﺮﭩﯾﺮﭘﺁ ﺪﻤﺠﻨﻣ

en: Prevent changes to settings to re-run the operator, handy to change several things at once with heavy geometry
ur: ﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻭﺰﯿﭼ ﯽﺌﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺭﺎﮭﺑ ،ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﭩﯾﺮﭘﺁ

en: Reverse Transfer
ur: ﺮﻔﺴﻧﺍﺮﭨ ﺱﺭﻮﯾﺭ

en: Transfer from selected objects to active one
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻝﺎﻌﻓ ﮯﺳ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Transfer Mesh Data Layout
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Transfer layout of data layer(s) from active to selected meshes
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ  ﺕﺮﭘ  ﺎﭩﯾﮈ

en: Exact Match
ur: ﭻﯿﻣ ﻖﺑﺎﻄﻣ ﻦﯿﻋ

en: Also delete some data layers from destination if necessary, so that it matches exactly source
ur: ﻮﮨ ﻞﺛﺎﻤﻣ ﻞﮑﻟﺎﺑ ﮯﺳ ﺬﺧﺎﻣ ﮧﯾ ﮧﮐﺎﺗ ،ﮟﯾﺩ ﺮﮐ ﻑﺬﺣ ﯽﮭﺑ ﻮﮐ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ ﮫﭽﮐ ﮯﺳ ﻝﺰﻨﻣ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍ

en: Delete selected objects
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Delete Globally
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ

en: Remove object from all scenes
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﮯﺳ ﺮﻇﺎﻨﻣ ﻡﺎﻤﺗ

en: Delete all keys that were generated by the 'Fix to Scene Camera' operator
ur: ﺮﭩﯾﺮﭘﺁ 'ﮦﺮﻤﯿﮐ ﻦﯿﺳ by the 'Fix to ﺎﯿﮐ ﺍﺪﯿﭘ that were ﮞﺎﯿﺑﺎﭼ ﻡﺎﻤﺗ ﮟﯾﺮﮐ ﻑﺬﺣ

[ctx: Operator]
en: Drop Geometry Node Group on Object
ur: ﮟﯾﺮﮐ ﭖﺍﺭﮈ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺰﯿﭼ

en: Session UID of the geometry node group being dropped
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺍﮌﻮﮭﭼ UID ﻦﺸﯿﺳ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Operator]
en: Drop Named Material on Object
ur: ﮟﯾﮌﻮﮭﭼ ﺩﺍﻮﻣ ﯽﻣﺎﻧ ﺮﭘ ﺰﯿﭼ

[ctx: Operator]
en: Duplicate Objects
ur: ﭧﮑﯿﺠﺑﺁ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate selected objects
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Duplicate the selected objects and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Duplicate Objects
ur: ﭧﮑﯿﺠﺑﺁ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate the selected objects, but not their object data, and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ،ﮟﯿﮩﻧ ﻮﮐ ﺎﭩﯾﮈ ﮯﺷ ﮯﮐ ﻥﺍ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Make Instances Real
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻘﯿﻘﺣ ﻮﮐ ﮞﻮﻟﺎﺜﻣ

en: Make instanced objects attached to this object real
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻠﺻﺍ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺷ ﺱﺍ

en: Parent newly created objects to the original instancer
ur: ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻖﯿﻠﺨﺗ ﯽﺌﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﻞﺻﺍ

en: Keep Hierarchy
ur: ﮟﯿﮭﮐﺭ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Maintain parent child relationships
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﮞﻮﭽﺑ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Toggle object's edit mode
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﻮﻃ ﭦﮉﯾﺍ ﮯﮐ ﺰﯿﭼ

[ctx: Operator]
en: Add Effector
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯿﻔﯾﺍ

en: Add an empty object with a physics effector to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯿﻔﻧﺍ ﺲﮐﺰﻓ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Add Empty
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻟﺎﺧ

en: Add an empty object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Add Empty Image/Drop Image to Empty
ur: ﮟﯾﮌﻮﮭﭼ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ / ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ

en: Add an empty image type to scene with data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ

en: Put in Background
ur: ﮟﯿﻟﺍﮈ ﮟﯿﻣ ﺮﻈﻨﻣ ﺲﭘ

en: Make the image render behind all objects
ur: ﮟﯿﺋﺎﻨﺑ ﺭﮉﻨﯾﺭ ﮯﮭﭽﯿﭘ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻮﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Explode Refresh
ur: ﺶﯾﺮﻔﯾﺭ ﮈﻮﻠﭙﺴﮑﯾﺍ

en: Refresh data in the Explode modifier
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﺎﭩﯾﮈ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﭙﺴﮑﯾﺍ

en: Generate new keys to fix the selected object/bone to the camera on unkeyed frames
ur: ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﮯﺋﻮﮨ ﮯﻟﻮﮭﮑںﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﯼﮉﮨ/ ﮯﺷ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮦﺮﻤﯿﮐ

en: Create Location keys when fixing to the scene camera
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﮐ ﻡﺎﻘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣ

en: Create Rotation keys when fixing to the scene camera
ur: ﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﻦﺸﯿﭨﻭﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣ

en: Create Scale keys when fixing to the scene camera
ur: ﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﮧﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳ

[ctx: Operator]
en: Toggle Force Field
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Toggle object's force field
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ ﯽﮐ ﺰﯿﭼ

[ctx: Operator]
en: Delete Geometry Node Bake
ur: ﺎﻧﺎﮑﭘ ﮈﻮﻧ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Delete baked data of a single bake node or simulation
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﺎﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺎﯾ ﮈﻮﻧ ﮏﯿﺑ ﻞﮕﻨﺳ

en: Nested node id of the node
ur: ﯼﮈ ﯽﺋﺁ ﮈﻮﻧ ﮉﭩﺴﯿﻧ ﯽﮐ ﮈﻮﻧ

en: Name of the modifier that contains the node
ur: ﮯﮨ ﺎﺗﻮﮨ ﮈﻮﻧ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Pack Geometry Node Bake
ur: ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮏﯿﺑ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Pack baked data from disk into the .blend file
ur: ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﮯﺳ ﮏﺳﮈ

[ctx: Operator]
en: Bake Geometry Node
ur: ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻧﺎﮑﭘ

en: Bake a single bake node or simulation
ur: ﻦﭘﻭﺮﺨﺗ or ﮈﻮﻧ ﺎﻧﺎﮑﭘ ﻞﮕﻨﺳ a ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Unpack Geometry Node Bake
ur: ۔ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮏﯿﺑ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Unpack baked data from the .blend file to disk
ur: ۔ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﮏﺳﮈ ﮯﺳ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ

en: Use bake from current directory (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﻮﮨ ﯼﺭﻭﺮﺿ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﺑ ﮯﺳ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ

en: Write bake to current directory (overwrite existing bake)
ur: (ﺎﻧﺎﮑﭘ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ to ﺎﻧﺎﮑﭘ ﮟﯿﮭﮑﻟ

en: Use bake in original location (create when necessary)
ur: (ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﻮﮐ ﮏﯿﺑ

en: Write bake to original location (overwrite existing file)
ur: (ﻞﺋﺎﻓ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﻡﺎﻘﻣ ﻞﺻﺍ to ﺎﻧﺎﮑﭘ ﮟﯿﮭﮑﻟ

[ctx: Operator]
en: Input Attribute Toggle
ur: ﻞﮔﻮﭨ ﺏﺎﺴﺘﻧﺍ ﭧﭘ ﻥﺍ

en: Switch between an attribute and a single value to define the data for every element
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺪﻗ ﺪﺣﺍﻭ ﮏﯾﺍ ﺭﻭﺍ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ

en: Input Name
ur: ﻡﺎﻧ ﺎﮐ ﭧﭘ ﻥﺍ

en: Affect all selected objects instead of just the active object
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻮﭩﮑﯾﺍ ﻑﺮﺻ

[ctx: Operator]
en: Add Grease Pencil
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Add a Grease Pencil object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ Grease Pencil ﮟﯿﻣ ﺮﻈﻨﻣ

en: Stroke offset for the Line Art modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ for the ﭧﯿﺴﻓﺁ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Type
ur: ﻢﺴﻗ

[ctx: Operator]
en: Blank
ur: ﯽﻟﺎﺧ

[ctx: Operator]
en: Stroke
ur: ﮎﻭﺮﭩﺳﺍ

en: Create a simple stroke with basic colors
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺎﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯼﺩﺎﯿﻨﺑ

[ctx: Operator]
en: Monkey
ur: ﺭﺪﻨﺑ

[ctx: Operator]
en: Scene Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﻦﯿﺳ

en: Quickly set up Line Art for the entire scene
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﭦﺭﺁ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣ ﮮﺭﻮﭘ

[ctx: Operator]
en: Collection Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﻦﺸﮑﯿﻠﮐ

en: Quickly set up Line Art for the active collection
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﭦﺭﺁ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Object Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼ

en: Quickly set up Line Art for the active object
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﯼﺪﻠﺟ ﻮﮐ ﭦﺭﺁ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﭧﮑﯿﺠﺑﺁ ﻮﭩﮑﯾﺍ

en: Show In Front
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻨﻣﺎﺳ

[ctx: Operator]
en: Add Segment
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ

en: Add a segment to the dash modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈ

[ctx: Operator]
en: Move Dash Segment
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ

en: Move the active dash segment up or down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Dash Segment
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ

en: Remove the active segment from the dash modifier
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﻝﺎﻌﻓ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈ

en: Index of the segment to remove
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Add a segment to the time modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺋﺎﭨ

[ctx: Operator]
en: Move Segment
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭧﻨﻤﮕﯿﺳ

en: Move the active time segment up or down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﮯﺼﺣ ﮯﮐ ﺖﻗﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Segment
ur: ﮧﻘﺒﻃ ﮟﯾﺩ ﺎﭩﮨ

en: Remove the active segment from the time modifier
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﻝﺎﻌﻓ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺋﺎﭨ

en: Show only objects in collection (Shift to extend)
ur: (ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﻊﯿﺳﻮﺗ) ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﻑﺮﺻ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Index of the collection to change visibility
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺋﺮﻣ

en: Extend visibility
ur: ﮟﯿﺋﺎﮬﮍﺑ ﺖﯿﺋﺮﻣ

en: Toggle visibility
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣ

[ctx: Operator]
en: Show Hidden Objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﮦﺪﯿﺷﻮﭘ

en: Reveal temporarily hidden objects
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﻮﮨ ﯽﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ

en: Select revealed objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﻑﺎﺸﮑﻧﺍ

[ctx: Operator]
en: Hide Objects
ur: ﮟﯿﺋﺎﭙﮭﭼ ءﺎﯿﺷﺍ

en: Temporarily hide objects from the viewport
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﻮﮐ ءﺎﯿﺷﺍ ﮯﺳ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Hide unselected rather than selected objects
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Hook to New Object
ur: ﮟﯾﺮﮐ ﮏﮨ ﻮﮐ ﮯﺷ ﮯﺌﻧ

en: Hook selected vertices to a newly created object
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﻖﯿﻠﺨﺗ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Hook to Selected Object
ur: ﮟﯾﺮﮐ ﮏﮨ ﻮﮐ ﮯﺷ ﺐﺨﺘﻨﻣ

en: Hook selected vertices to the first selected object
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﻠﮩﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Assign the hook to the hook object's active bone
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮏﮨ ﻮﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﮏﮨ

[ctx: Operator]
en: Assign to Hook
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮏﮨ

en: Assign the selected vertices to a hook
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﮏﮨ ﮏﯾﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Modifier number to assign to
ur: ﺮﺒﻤﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ

[ctx: Operator]
en: Recenter Hook
ur: ﮏﮨ ﮟﯿﻣ ﯽﮨ ﻝﺎﺣ

en: Set hook center to cursor position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ  ﻡﺎﻘﻣ  ﺮﺳﺮﮐ ﻮﮐ ﺮﭩﻨﯿﺳ ﮏﮨ

[ctx: Operator]
en: Remove Hook
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﮨ

en: Remove a hook from the active object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﮨ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

en: Modifier number to remove
ur: ﺮﺒﻤﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

[ctx: Operator]
en: Reset Hook
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮏﮨ

en: Recalculate and clear offset transformation
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﭧﯿﺴﻓﺁ ﺭﻭﺍ ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Select Hook
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﮨ

en: Select affected vertices on mesh
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺮﺛﺎﺘﻣ ﺮﭘ ﺶﯿﻣ

[ctx: Operator]
en: Join
ur: ﺖﯿﻟﻮﻤﺷ

en: Join selected objects into active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Join as Shapes
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻠﮑﺷ

[ctx: Operator]
en: Laplacian Deform Bind
ur: ﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺳﻼﭙﯿﻟ

en: Bind mesh to system in laplacian deform modifier
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﻢﭩﺴﺳ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟ

[ctx: Operator]
en: Add Light
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻨﺷﻭﺭ

en: Add a light object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﮑﻠﮨ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: New Light Linking Collection
ur: ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﺎﯿﻧ

en: Create new light linking collection used by the active emitter
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Link Blockers to Emitter
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﺯﺮﮐﻼﺑ

en: Light link selected blockers to the active emitter object
ur: ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﻼﺑ ﮯﻧ ﮏﻨﻟ ﭧﺋﻻ

en: State of the shadow linking
ur: ﺖﻟﺎﺣ ﯽﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮯﺋﺎﺳ

en: Include selected blockers to cast shadows from the active emitter
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺮﮐﻼﺑ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮯﺋﺎﺳ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ

en: Exclude selected blockers from casting shadows from the active emitter
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮯﻧﺮﮐ ﭧﺳﺎﮐ ﻭﮉﯿﺷ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﻼﺑ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Light Linking Blockers
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﮐﻼﺑ ﮓﻨﮑﻨﻟ ﭧﺋﻻ

en: Select all objects which block light from this emitter
ur: ﮟﯿﮨ ﯽﺘﮐﻭﺭ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻥﺍ

[ctx: Operator]
en: Link Receivers to Emitter
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻝﻮﺻﻭ

en: Light link selected receivers to the active emitter object
ur: ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﮯﻧ ﮏﻨﻟ ﭧﺋﻻ

en: State of the light linking
ur: ﺖﻟﺎﺣ ﯽﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﯽﻨﺷﻭﺭ

en: Include selected receivers to receive light from the active emitter
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ

en: Exclude selected receivers from receiving light from the active emitter
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Light Linking Receivers
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﮓﻨﮑﻨﻟ ﭧﺋﻻ

en: Select all objects which receive light from this emitter
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻥﺍ

[ctx: Operator]
en: Remove From Light Linking Collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ

en: Remove this object or collection from the light linking collection
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﺎﯾ ﮯﺷ ﺱﺍ

[ctx: Operator]
en: Add Light Probe
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Add a light probe object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺏﻭﺮﭘ ﭧﺋﻻ

[ctx: Operator]
en: Bake Light Cache
ur: ﺶﯿﮐ ﭧﺋﻻ ﮏﯿﺑ

en: Bake irradiance volume light cache
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﮯﺸﯿﮐ ﭧﺋﻻ ﻡﻮﯿﻟﺍﻭ ﯼﺰﯾﺭ ﻉﺎﻌﺷ

en: Subset
ur: ﭧﯿﺳ ﺐﺳ

en: Subset of probes to update
ur: ﭧﯿﺳ ﺐﺳ ﺎﮐ ﺕﺎﻘﯿﻘﺤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ

en: All Volumes
ur: ﮟﯾﺪﻠﺟ ﻡﺎﻤﺗ

en: Bake all light probe volumes
ur: ﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗ

en: Selected Only
ur: ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only bake selected light probe volumes
ur: ﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺐﺨﺘﻨﻣ ﺎﻧﺎﮑﭘ ﻑﺮﺻ

en: Only bake the active light probe volume
ur: ﻢﺠﺣ ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: Operator]
en: Delete Light Cache
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﭧﺋﻻ

en: Delete cached indirect lighting
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮦﺪﺷ ﺶﯿﮐ

en: All Light Probes
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﻡﺎﻤﺗ

en: Delete all light probes' baked lighting data
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﻡﺎﻤﺗ

en: Only delete selected light probes' baked lighting data
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only delete the active light probe's baked lighting data
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: Operator]
en: Bake Line Art
ur: ﭦﺭﺁ ﻦﺋﻻ ﮏﯿﺑ

en: Bake Line Art for current Grease Pencil object
ur: ﺽﺍﺮﺘﻋﺍ Grease Pencil ﭧﻧﺮﮐ for ﭦﺭﺁ ﻦﺋﻻ ﮏﯿﺑ

en: Bake All
ur: ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Clear Baked Line Art
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﺭﺁ ﻦﺋﻻ ﮉﮑﯿﺑ

en: Clear all strokes in current Grease Pencil object
ur: ﺽﺍﺮﺘﻋﺍ Grease Pencil ﭧﻧﺮﮐ in ﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗ

en: Link objects to a collection
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐ ﻮﮐ ءﺎﯿﺷﺍ

en: Name of the newly added collection
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

[ctx: Operator]
en: Clear Location
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣ

en: Clear the object's location
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼ

en: Clear Delta
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻠﯾﮈ

en: Clear delta location in addition to clearing the normal location transform
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺸﯿﮐﻮﻟ ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻦﺸﯿﮐﻮﻟ ﻞﻣﺭﺎﻧ

[ctx: Operator]
en: Link/Transfer Data
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ/ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈ

en: Transfer data from active object to selected objects
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﺎﭩﯾﮈ

en: Link Object Data
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Replace assigned Object Data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Link Materials
ur: ﺩﺍﻮﻣ ﮏﻨﻟ

en: Replace assigned Materials
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Link Animation Data
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

en: Replace assigned Animation Data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Link Collections
ur: ﺰﻨﺸﮑﯿﻠﮐ ﮏﻨﻟ

en: Replace assigned Collections
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Link Instance Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣ ﮏﻨﻟ

en: Replace assigned Collection Instance
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻝﺎﺜﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Link Fonts to Text
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﻦﺘﻣ ﻮﮐ ﺲﭩﻧﻮﻓ

en: Replace Text object Fonts
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﻧﻮﻓ ﮯﺷ ﭧﺴﮑﯿﭨ

en: Copy Modifiers
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Replace Modifiers
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ

en: Copy Grease Pencil Effects
ur: Grease Pencil ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﺛﺍ

en: Replace Grease Pencil Effects
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ

[ctx: Operator]
en: Link Objects to Scene
ur: ﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻮﮐ ﺰﯿﭼ

en: Link selection to another scene
ur: ﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﮮﺮﺳﻭﺩ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Make Local
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ

en: Make library linked data-blocks local to this file
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﺱﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ

en: Selected Objects and Data
ur: ﺎﭩﯾﮈ ﺭﻭﺍ ﮯﺷ ﺐﺨﺘﻨﻣ

en: Selected Objects, Data and Materials
ur: ﺩﺍﻮﻣ ﺭﻭﺍ ﺎﭩﯾﮈ ،ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Make Library Override
ur: ﮟﯿﺋﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Create a local override of the selected linked objects, and their hierarchy of dependencies
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺎﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Override Collection
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Session UID of the directly linked collection containing the selected object, to make an override from
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳ ،UID ﻦﺸﯿﺳ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮏﻠﺴﻨﻣ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ

en: Make linked data local to each object
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺷ ﺮﮨ

en: Object Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﯿﭼ

en: Make object animation data local to each object
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﮨ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺰﯿﭼ

en: Make materials local to each data-block
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﮨ ﻮﮐ ﺩﺍﻮﻣ

en: Object Data
ur: ﺎﭩﯾﮈ ﺰﯿﭼ

en: Make single user object data
ur: ﮟﯿﺋﺎﻨﺑ ﺎﭩﯾﮈ ﮯﺷ ﻑﺭﺎﺻ ﺪﺣﺍﻭ

en: Object Data Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Make object data (mesh, curve etc.) animation data local to each object
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﮨ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  (ﮦﺮﯿﻏﻭ ﻞﺑ ،ﺶﯿﻣ) ﺎﭩﯾﮈ ﺰﯿﭼ

en: Make single user objects
ur: ﮟﯿﺋﺎﻨﺑ ءﺎﯿﺷﺍ ﻑﺭﺎﺻ ﺪﺣﺍﻭ

[ctx: Operator]
en: Add Material Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ

en: Add a new material slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺩﺍﻮﻣ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Assign Material Slot
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ

en: Assign active material slot to selection
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Copy Material to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ

en: Copy material to selected objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: Deselect Material Slot
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ

en: Deselect by active material slot
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Move Material
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ

en: Move the active material up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Direction to move the active material towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Material Slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ

en: Remove the selected material slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Unused Slots
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Remove unused material slots
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ ﮯﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Select Material Slot
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ

en: Select by active material slot
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Mesh Deform Bind
ur: ﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

en: Bind mesh to cage in mesh deform modifier
ur: ﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﮮﺮﺠﻨﭘ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

[ctx: Operator]
en: Add Metaball
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Add an metaball object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻝﺎﺑ ﺎﭩﯿﻣ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Primitive
ur: ﻢﯾﺪﻗ

[ctx: Operator]
en: Set Object Mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﺰﯿﭼ

en: Sets the object interaction mode
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﻡﺍﺪﻗﺍﺮﭩﻧﺍ ﺰﯿﭼ

[ctx: Operator]
en: Set Object Mode with Sub-mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻣ  ﺐﺳ

en: Mesh Mode
ur: ﮈﻮﻣ ﻝﺎﺟ

en: Add a procedural operation/effect to the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ/ﻦﺸﯾﺮﭘﺁ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Apply Modifier
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Apply modifier and remove from the stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: For mesh objects, merge UV coordinates that share a vertex to account for imprecision in some modifiers
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﭽﮐ ﻮﺟ ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾ،ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺶﯿﻣ

en: Make Data Single User
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈ

en: Make the object's data single user if needed
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍ

[ctx: Operator]
en: Apply Modifier as Shape Key
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Apply modifier as a new shape key and remove from the stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﯽﺌﻧ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Keep Modifier
ur: ﮟﯿﮭﮐﺭ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Do not remove the modifier from stack
ur: ﮟﯿﺋﺎﭩﮨ ﮧﻧ ﮯﺳ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Convert Particles to Mesh
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﺕﺍﺭﺫ

en: Convert particles to a mesh object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮯﺷ ﻝﺎﺟ ﻮﮐ ﺕﺍﺭﺫ

[ctx: Operator]
en: Copy Modifier
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Duplicate modifier at the same position in the stack
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻘﻧ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

[ctx: Operator]
en: Copy Modifier to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Copy the modifier from the active object to all selected objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Move Down Modifier
ur: ﻭﺮﮐ ﮯﭽﯿﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Move modifier down in the stack
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Move Active Modifier to Index
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ

en: Change the modifier's index in the stack so it evaluates after the set number of others
ur: ﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: The index to move the modifier to
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﺲﮑﯾﮉﻧﺍ

[ctx: Operator]
en: Move Up Modifier
ur: ﻭﺮﮐ ﺮﭘﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Move modifier up in the stack
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: Operator]
en: Remove Modifier
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Remove a modifier from the active object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Set Active Modifier
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ

en: Activate the modifier to use as the context
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

[ctx: Operator]
en: Clear Object Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺷ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Clear all modifiers from the selected objects
ur: ۔ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﮐ ﻢﯿﻣﺮﺗ ﻡﺎﻤﺗ ﮯﺳ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Copy Modifiers to Selected Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ to ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Copy modifiers to other selected objects
ur: ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ to ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Move objects to a collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ

en: Move objects to a new collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ

[ctx: Operator]
en: Multires Apply Base
ur: ﺲﯿﺑ ﯽﺋﻼﭘﺍ ﺰﯾﺮﯿﭩﻠﻣ

en: Modify the base mesh to conform to the displaced mesh
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﺟ ﺲﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﺎﺟ ﺮﮭﮔ ﮯﺑ

[ctx: Operator]
en: Multires Pack External
ur: ﯽﻧﻭﺮﯿﺑ ﮏﯿﭘ ﺰﯾﺮﯿﭩﻠﻣ

en: Pack displacements from an external file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Multires Save External
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﻧﻭﺮﯿﺑ ﺰﯾﺮﯿﭩﻠﻣ

en: Save displacements to an external file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

[ctx: Operator]
en: Delete Higher Levels
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﻋﺍ

en: Deletes the higher resolution mesh, potential loss of detail
ur: ﻥﺎﺼﻘﻧ ﮧﻨﮑﻤﻣ ﺎﮐ ﻞﯿﺼﻔﺗ ،ﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﺟ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ

[ctx: Operator]
en: Rebuild Lower Subdivisions
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮟﯾﺮﯾﺯ

en: Rebuilds all possible subdivisions levels to generate a lower resolution base mesh
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮧﻨﮑﻤﻣ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﺲﯿﺑ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﻢﮐ

[ctx: Operator]
en: Multires Reshape
ur: ﺎﻨﯾﺩ ﻞﮑﺷ ﯽﺌﻧ ﻮﮐ ﺰﯾﺮﯿﭩﻠﻣ

en: Copy vertex coordinates from other object
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻁﺎﻘﻧ ﯼﺩﻮﻤﻋ ﮯﺳ ﮯﺷ ﮮﺮﺳﻭﺩ

[ctx: Operator]
en: Multires Subdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺰﯾﺮﯿﭩﻠﻣ

en: Add a new level of subdivision
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Subdivision Mode
ur: ﻊﺿﻭ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: How the mesh is going to be subdivided to create a new level
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ

en: Create a new level using Catmull-Clark subdivisions
ur: ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮎﺭﻼﮐ ﭧﯿﮐ

en: Create a new level using simple subdivisions
ur: ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻥﺎﺳﺁ

en: Create a new level using linear interpolation of the sculpted displacement
ur: ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮧﻤﺴﺠﻣ

[ctx: Operator]
en: Unsubdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

en: Rebuild a lower subdivision level of the current base mesh
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻠﭽﻧ ﯽﮐ ﻝﺎﺟ ﺲﯿﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Bake Ocean
ur: ﺱﻮﻧﺎﯿﻗﻭﺍ ﺎﻧﺎﮑﭘ

en: Bake an image sequence of ocean data
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﯽﮐ ﺎﭩﯾﮈ ﯼﺭﺪﻨﻤﺳ

en: Free the bake, rather than generating it
ur: ﮟﯾﺮﮐ ﺩﺍﺯﺁ ﮯﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﮏﯿﺑ

[ctx: Operator]
en: Clear Origin
ur: ﻞﺻﺍ  ﺕﺮﭘ ﮎ

en: Clear the object's origin
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Set the object's origin, by either moving the data, or set to center of data, or use 3D cursor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﯿﻠﺻﺍ ﯽﮐ ﮯﺷ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ 3D ﺎﯾ ،ﮯﮐﺮﮐ ﭧﯿﺳ ﮟﯿﻣ ﺰﮐﺮﻣ ﮯﮐ ﺎﭩﯾﮈ ﺎﯾ ،ﮯﮐﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺎﭩﯾﮈ ﻮﺗ ﺎﯾ

en: Median Center
ur: ﺮﭩﻨﯿﺳ ﻦﯾﮉﯿﻣ

en: Bounds Center
ur: ﺮﭩﻨﯿﺳ ﺯﮉﻧﺅﺎﺑ

en: Geometry to Origin
ur: ﻞﺻﺍ ﻮﭨ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Move object geometry to object origin
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻞﺻﺍ ﯽﮐ ﮯﺷ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺰﯿﭼ

en: Origin to Geometry
ur: ﻞﺻﺍ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Calculate the center of geometry based on the current pivot point (median, otherwise bounding box)
ur: (ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ،ﯽﻧﺎﯿﻣﺭﺩ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮦﺩﻮﺟﻮﻣ

en: Origin to 3D Cursor
ur: 3D ﻞﺻﺍ ﯽﮐ ﺮﺳﺮﮐ

en: Move object origin to position of the 3D cursor
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Origin to Center of Mass (Surface)
ur: ﺍﺪﺘﺑﺍ ﯽﮐ (ﺢﻄﺳ) ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ

en: Calculate the center of mass from the surface area
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﺳ ﮯﻗﻼﻋ ﮯﮐ ﺢﻄﺳ

en: Origin to Center of Mass (Volume)
ur: (ﻢﺠﺣ) ﺍﺪﺘﺑﺍ ﯽﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ

en: Calculate the center of mass from the volume (must be manifold geometry with consistent normals)
ur: (ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻞﺴﻠﺴﻣ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ ﮯﺳ ﻢﺠﺣ

en: Clear the object's parenting
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﺰﯿﭼ

en: Completely clear the parenting relationship, including involved modifiers if any
ur: ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺍ ﻝﻮﻤﺸﺑ ،ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Clear and Keep Transformation
ur: ﮟﯿﮭﮐﺭ ﺭﻭﺍ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ

en: As 'Clear Parent', but keep the current visual transformations of the object
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮯﺷ ﻦﮑﯿﻟ ،'ﭧﻧﺮﯿﭘ  ﺕﺮﭘ ﮎ' ﺭﻮﻄﺑ

en: Clear Parent Inverse
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭ

en: Reset the transform corrections applied to the parenting relationship, does not remove parenting itself
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺩﻮﺧ ،ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺕﺎﺣﻼﺻﺍ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﻮﮔﻻ ﺮﭘ ﮯﺘﺷﺭ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Apply Parent Inverse
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺱﺭﻮﻧﺍ ﭧﻧﺮﯿﭘ

en: Apply the object's parent inverse to its data
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺰﯿﭼ

[ctx: Operator]
en: Make Parent without Inverse
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﺮﯿﻐﺑ ﺎﭩﻟﺍ

en: Set the object's parenting without setting the inverse parent correction
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﮯﺷ ﺮﯿﻐﺑ ﮯﯿﮐ ﭧﯿﺳ ﻮﮐ ﺡﻼﺻﺍ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺱﻮﮑﻌﻣ

en: Keep Transform
ur: ﮟﯿﮭﮐﺭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Preserve the world transform throughout parenting
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺎﯿﻧﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﺵﺭﻭﺮﭘ

en: Set the object's parenting
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﺰﯿﭼ

en: Apply transformation before parenting
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﮯﻠﮩﭘ ﮯﺳ ﻦﯾﺪﻟﺍﻭ

en: Armature Deform
ur: ﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁ

en:    With Empty Groups
ur: ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯽﻟﺎﺧ

en:    With Automatic Weights
ur: ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﺭﺎﮐﺩﻮﺧ

en:    With Envelope Weights
ur: ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮯﻓﺎﻔﻟ

en: Bone Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ ﯼﮉﮨ

en: Curve Deform
ur: ﻡﺭﺎﻔﯾﮈ ﻢﺧ

en: Path Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Lattice Deform
ur: ﻡﺭﺎﻔﯾﮈ ﯽﻟﺎﺟ

en: Vertex (Triangle)
ur: (ﺚﻠﺜﻣ) ﺲﮑﯿﭨﺭﻭ

en: X Mirror
ur: ﮧﻨﯿﺋﺁ ﺲﮑﯾﺍ

en: Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻥﺯﻭ ﮯﺳ ﯽﮕﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺎﮐﺩﻮﺧ/ﮧﻓﺎﻔﻟ

[ctx: Operator]
en: Add Particle System Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Add a particle system
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍ

[ctx: Operator]
en: Remove Particle System Slot
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Remove the selected particle system
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺐﺨﺘﻨﻣ

en: Pastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matrices
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮐﺮﭩﯿﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﮯﮨ ﺎﺗﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮯﺷ ﺎﯾ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣ

en: Only used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etc
ur: ﮦﺮﯿﻏﻭ ،ﮯﮨ ﺎﺗﺮﮐ ﮏﯿﺑ ﺮﭘ 2s 2=ﭗﯿﭩﺳﺍ ،ﮯﮨ ﺎﺗﺎﻨﺑ ﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﺮﮨ 1=ﭗﯿﭩﺳﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﻑﺮﺻ

en: Paste Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﭧﺴﯿﭘ

en: Update the current transform, selected keyframes, or even create new keys
ur: ﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﯽﺌﻧ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﺎﯾ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺩﻮﺟﻮﻣ

en: Current Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﮐ

en: Paste onto the current values only, only manipulating the animation data if auto-keying is enabled
ur: ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﯿﮐ ﻮﭨﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻑﺮﺻ ،ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: Paste onto frames that have a selected key, potentially creating new keys on those frames
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻥﺍ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﮯﮨ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻥﺍ

en: Bake on Key Range
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺞﻨﯾﺭ ﯽﮐ

en: Paste onto all frames between the first and last selected key, creating new keyframes if necessary
ur: ﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺌﻧ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘ

en: Location Axis
ur: ﺭﻮﺤﻣ ﻡﺎﻘﻣ

en: Coordinate axis used to mirror the location part of the transform
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﺲﮑﻋ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: Rotation Axis
ur: ﺭﻮﺤﻣ ﺵﺩﺮﮔ

en: Coordinate axis used to mirror the rotation part of the transform
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﮯﺼﺣ ﯽﺷﺩﺮﮔ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: Mirror Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮧﻨﯿﺋﺁ

en: When pasting, mirror the transform relative to a specific object or bone
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻖﻠﻌﺘﻣ ﮯﺳ ﯼﮉﮨ ﺎﯾ ﮯﺷ ﺹﺎﺧ ﯽﺴﮐ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﮞﺎﭙﺴﭼ

en: Use Relative Paste
ur: Use ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺭﺍﺩ ﮧﺘﺷﺭ

en: When pasting, assume the pasted matrix is relative to another object (set in the user interface)
ur: (ﭧﯿﺳ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ) ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﺲﮐﺮﭩﯿﻣ ﮦﺪﺷ ﭧﺴﯿﭘ ﮧﮐ ﮟﯾﺮﮐ ﺽﺮﻓ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﮞﺎﭙﺴﭼ

[ctx: Operator]
en: Calculate Object Motion Paths
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ  ﺰﯿﭼ

en: Generate motion paths for the selected objects
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Computation Range
ur: ﺪﺣ ﯽﮐ ﺏﺎﺴﺣ

[ctx: Operator]
en: Clear Object Paths
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺰﯿﭼ

en: Only clear motion paths of selected objects
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﻑﺎﺻ ﻑﺮﺻ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Update Object Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺰﯿﭼ

en: Recalculate motion paths for selected objects
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Update All Object Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﮯﺷ ﻡﺎﻤﺗ

en: Recalculate all visible motion paths for objects and poses
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﺋﺮﻣ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﺭﻭﺍ ءﺎﯿﺷﺍ

[ctx: Operator]
en: Add Point Cloud
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Add a point cloud object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Toggle Pose Mode
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﻮﻃ ﺯﻮﭘ

en: Enable or disable posing/selecting bones
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ / ﮯﻧﺮﮐ ﺯﺍﺪﻧﺍ ﻮﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: QuadriFlow Remesh
ur: ﺶﯿﻤﯾﺭ ﻮﻠﻔﯾﺭﮈﺍﻮﮐ

en: Create a new quad based mesh using the surface data of the current mesh. All data layers will be lost
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮟﯿﺗﺮﭘ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯽﻨﺒﻣ ﺮﭘﺍﮍﮐﻮﭼ  ﺎﯿﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﯽﺤﻄﺳ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣ

en: Old Object Face Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ ﮯﮐ ﮯﺷ ﮯﻧﺍﺮﭘ

en: This property is only used to cache the object area for later calculations
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﮐ ﻮﮐ ﺎﯾﺮﯾﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﺕﺎﺑﺎﺴﺣ ﮯﮐ ﺪﻌﺑ ﻑﺮﺻ ﺖﯿﺻﺎﺧ ﮧﯾ

en: How to specify the amount of detail for the new mesh
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﮯﺌﻧ

en: Specify target number of faces relative to the current mesh
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺩﺍﺪﻌﺗ ﻑﺪﮨ ﯽﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮧﻠﺑﺎﻘﻣ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣ

en: Input target edge length in the new mesh
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﻑﺪﮨ ﮟﯿﻣ ﻝﺎﺟ ﯽﺌﻧ

en: Input target number of faces in the new mesh
ur: ﮟﯾﺮﮐ ﺝﺭﺩ ﺮﺒﻤﻧ ﻑﺪﮨ ﺎﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧ

en: Reproject attributes onto the new mesh
ur: ﺶﯿﻣ onto the new ﺕﺎﻔﺻ ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ

en: Random seed to use with the solver. Different seeds will cause the remesher to come up with different quad layouts on the mesh
ur: ﺎﮔ ﮯﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﺐﯿﺗﺮﺗﺍﮍﮐﻮﭼ  ﻒﻠﺘﺨﻣ ﺮﭘ ﻝﺎﺟ ﺮﺸﯿﻤﯾﺭ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮞﻮﺠﯿﺑ ﻒﻠﺘﺨﻣ ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Smooth Normals
ur: ﺕﻻﻮﻤﻌﻣ ﺭﺍﻮﻤﮨ

en: Set the output mesh normals to smooth
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﻞﻣﺭﺎﻧ ﻝﺎﺟ ﭧﭘ ﭦﺅﺁ

en: Target edge length in the new mesh
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﻑﺪﮨ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧ

en: Number of Faces
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ

en: Approximate number of faces (quads) in the new mesh
ur: ﺩﺍﺪﻌﺗ ﯽﻨﯿﻤﺨﺗ ﯽﮐ (ﺯﮈﺍﻮﮐ) ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧ

en: Relative number of faces compared to the current mesh
ur: ﺩﺍﺪﻌﺗ ﺎًﺘﺒﺴﻧ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣ

en: Use Mesh Symmetry
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻤﺳ ﺶﯿﻣ

en: Generates a symmetrical mesh using the mesh symmetry configuration
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺎﯿﺗ ﻝﺎﺟ ﻝﻭﮉﺳ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺮﭩﯿﻤﺳ ﺶﯿﻣ

en: Preserve Mesh Boundary
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣ

en: Try to preserve mesh boundary on the mesh
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻝﺎﺟ ﺮﭘ ﺶﯿﻣ

en: Preserve Sharp
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﭖﺭﺎﺷ

en: Try to preserve sharp features on the mesh
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺰﯿﺗ ﺮﭘ ﺶﯿﻣ

en: Number of Pieces
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮍﮑﭨ

en: Fade the pieces over time
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻭﮍﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Explode Style
ur: ﻞﺋﺎﭩﺳﺍ ﮈﻮﻠﭙﺴﮑﯾﺍ

en: Outwards Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺮﮨﺎﺑ

en: Apply Hair Guides
ur: ﮟﯿﺋﺎﮕﻟ ﺯﮉﯿﺋﺎﮔ ﺮﺌﯿﮨ

en: Low
ur: ﻢﮐ

en: High
ur: ﯽﻠﻋﺍ

en: Hair Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﮞﻮﻟﺎﺑ

en: Frizz
ur: ﯼﺮﮭﺟﺮﮭﺟ

en: View Percentage
ur: ﮟﯿﮭﮑﯾﺩ ﺪﺼﯿﻓ

en: Render Liquid Objects
ur: ﭧﮑﯿﺠﺑﺁ ﻊﺋﺎﻣ ﺭﮉﻨﯾﺭ

en: Keep the liquid objects visible during rendering
ur: ﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻊﺋﺎﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Render Smoke Objects
ur: ﭧﮑﯿﺠﺑﺁ ﮞﺍﻮﮬﺩ ﺭﮉﻨﯾﺭ

en: Keep the smoke objects visible during rendering
ur: ﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮟﯿﺋﻮﮬﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Smoke Style
ur: ﺯﺍﺪﻧﺍ ﺎﮐ ﮞﺍﻮﮬﺩ

en: Smoke & Fire
ur: ﮒﺁ ﺭﻭﺍ ﮞﺍﻮﮬﺩ

en: Maximum distance the objects can spread over each axis
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﻞﯿﮭﭘ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ءﺎﯿﺷﺍ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Seed value for the random generator
ur: ﺖﻤﯿﻗ ﯽﮐ ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﻨﺟ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Maximum rotation over each axis
ur: ﺵﺩﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: Maximum scale randomization over each axis
ur: ﯼﺭﺎﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: Scale Even
ur: ﯽﮭﺑ ﮧﻧﺎﻤﯿﭘ

en: Use the same scale value for all axis
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﻡﺎﻤﺗ

en: Transform Delta
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﻠﯾﮈ

en: Randomize delta transform values instead of regular transform
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﮯﺋﺎﺠﺑ ﯽﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﻟﻮﮕﯾﺭ

en: Randomize Location
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﻡﺎﻘﻣ

en: Randomize the location values
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﻡﺎﻘﻣ

en: Randomize Rotation
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺵﺩﺮﮔ

en: Randomize the rotation values
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ

en: Randomize Scale
ur: ﻞﯿﮑﺳﺍ  ﺰﺋﺎﻣﮉﻨﯾﺭ

en: Randomize the scale values
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Reset Library Override
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Reset the selected local overrides to their linked references values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Rotation
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺵﺩﺮﮔ

en: Clear the object's rotation
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼ

en: Clear delta rotation in addition to clearing the normal rotation transform
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺵﺩﺮﮔ ﻡﺎﻋ

en: Clear the object's scale
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼ

en: Clear delta scale in addition to clearing the normal scale transform
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮧﻧﺎﻤﯿﭘ  ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﻡﺎﻋ

en: Change selection of all visible objects in scene
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Select by Type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: Select all visible objects that are of a type
ur: ﮟﯿﮨ ﯽﮐ ﻢﺴﻗ ﮏﯾﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻡﺎﻤﺗ

en: Select all visible objects grouped by various properties
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﮦﻭﺮﮔ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻒﻠﺘﺨﻣ

en: Shared parent
ur: ﻦﯾﺪﻟﺍﻭ ﮧﮐﺮﺘﺸﻣ

en: Shared object type
ur: ﻢﺴﻗ ﯽﮐ ﮯﺷ ﮧﮐﺮﺘﺸﻣ

en: Shared collection
ur: ﮧﻋﻮﻤﺠﻣ ﮧﮐﺮﺘﺸﻣ

en: Render pass index
ur: ﺲﮑﯾﮉﻧﺍ ﺱﺎﭘ ﺭﮉﻨﯾﺭ

en: Object color
ur: ﮓﻧﺭ ﺎﮐ ﺰﯿﭼ

en: Objects included in active Keying Set
ur: ءﺎﯿﺷﺍ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ

en: Light Type
ur: ﻢﺴﻗ ﯽﮑﻠﮨ

en: Matching light types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﭖﻼﻣ

en: Direction to select in the hierarchy
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Child
ur: ﮧﭽﺑ

en: Deselect objects at the boundaries of parent/child relationships
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ

en: Select all visible objects that are linked
ur: ﮟﯿﮨ ﮏﻠﺴﻨﻣ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ

en: Instanced Collection
ur: ﮧﻋﻮﻤﺠﻣ ﯽﻟﺎﺜﻣ

en: Library (Object Data)
ur: (ﺎﭩﯾﮈ ﺰﯿﭼ) ﯼﺮﯾﺮﺒﺋﻻ

en: Select the mirror objects of the selected object e.g. "L.sword" and "R.sword"
ur: "ﺭﺍﻮﻠﺗ ﺭﺁ" ﺭﻭﺍ "ﺭﺍﻮﻠﺗ ﻞﯾﺍ" ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮯﻨﯿﺋﺁ ﮯﮐ ﮯﺷ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Select connected parent/child objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮏﻠﺴﻨﻣ

en: Case Sensitive
ur: ﺱﺎﺴﺣ ﺲﯿﮐ

en: Do a case sensitive compare
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺱﺎﺴﺣ ﺲﯿﮐ

en: Name filter using '*', '?' and '[abc]' unix style wildcards
ur: ﺯﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ ﮯﮐ ﺯﺮﻃ ﺲﮑﻧﻮﯾ '[abc]' ﺭﻭﺍ ﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ '؟' ،'*'

en: Select or deselect random visible objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Operator]
en: Select Same Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮏﯾﺍ

en: Select object in the same collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﯽﺳﺍ

en: Name of the collection to select
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Shade Auto Smooth
ur: ﺭﺍﻮﻤﮨ ﻮﭨﺁ ﮉﯿﺷ

en: Add modifier to automatically set the sharpness of mesh edges based on the angle between the neighboring faces
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺖﺳﺎﻔﻧ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻝﺎﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﮑﺷ ﮧﯾﺎﺴﻤﮨ

en: Maximum angle between face normals that will be considered as smooth
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺭﺍﻮﻤﮨ ﮯﺴﺟ ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Auto Smooth
ur: ﺭﺍﻮﻤﮨ ﻮﭨﺁ

en: Add modifier to set edge sharpness automatically
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻦﭘ ﺰﯿﺗ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Render and display faces uniform, using face normals
ur: ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﺭﻭﺍ ﺭﮉﻨﯾﺭ ﮞﺎﺴﮑﯾ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Don't remove sharp edges, which are redundant with faces shaded smooth
ur: ﮟﯿﮨ ﺭﺎﮐ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﻮﻤﮨ ﺭﺍﺩ ﮧﯾﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﻮﺟ ،ﮟﯿﺋﺎﭩﮨ ﮧﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Render and display faces smooth, using interpolated vertex normals
ur: ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﺭﻭﺍ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ

en: Don't remove sharp edges. Tagged edges will remain sharp
ur: ﮯﮔ ﮟﯿﮨﺭ ﺰﯿﺗ ﮮﺭﺎﻨﮐ ﮦﺪﺷ ﮓﯿﭨ .ﮟﯿﺋﺎﭩﮨ ﺖﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

[ctx: Operator]
en: Shade Smooth by Angle
ur: ﮧﯾﺎﺳ ﺭﺍﻮﻤﮨ ﮯﺳ ﮧﯾﻭﺍﺯ

en: Set the sharpness of mesh edges based on the angle between the neighboring faces
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﺳﺎﻔﻧ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻝﺎﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﮑﺷ ﮧﯾﺎﺴﻤﮨ

en: Only add sharp edges instead of clearing existing tags first
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﮕﯿﭨ ﮦﺩﻮﺟﻮﻣ ﮯﻠﮩﭘ

[ctx: Operator]
en: Add Effect
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ

en: Add a visual effect to the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﯼﺮﺼﺑ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

[ctx: ID]
en: Blur
ur: ﻻﺪﻨﮬﺩ

en: Apply Gaussian Blur to object
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺳﻭﺎﮔ ﻻﺪﻨﮬﺩ ﺮﭘ ﺽﺍﺮﺘﻋﺍ

[ctx: ID]
en: Colorize
ur: ﺎﻧﺮﮐ ﻦﯿﮕﻧﺭ

en: Apply different tint effects
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺍﺮﺛﺍ ﭧﻨﭨ ﻒﻠﺘﺨﻣ

[ctx: ID]
en: Flip
ur: ﮟﯿﺋﺎﭩﻠﭘ

en: Flip image
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗ

[ctx: ID]
en: Glow
ur: ﮏﻤﭼ

en: Create a glow effect
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﮏﻤﭼ ﮏﯾﺍ

[ctx: ID]
en: Pixelate
ur: ﭧﯿﻠﺴﮑﭘ

en: Pixelate image
ur: ﺮﯾﻮﺼﺗ ﭧﯿﻠﺴﮑﭘ

[ctx: ID]
en: Rim
ur: ﻡﺭ

en: Add a rim to the image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺭ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

[ctx: ID]
en: Shadow
ur: ﮧﯾﺎﺳ

en: Create a shadow effect
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﮧﯾﺎﺳ

[ctx: ID]
en: Swirl
ur: ﺎﻨﻣﻮﮭﮔ

en: Create a rotation distortion
ur: ﮟﯿﺋﺎﻨﺑ ﻒﯾﺮﺤﺗ ﯽﮐ ﺵﺩﺮﮔ

[ctx: ID]
en: Wave Distortion
ur: ﺦﺴﻣ ﺮﮩﻟ

en: Apply sinusoidal deformation
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﻝﮉﺋﺎﺳﻮﻨﺋﺎﺳ

[ctx: Operator]
en: Copy Effect
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﺛﺍ

en: Duplicate effect at the same position in the stack
ur: ﺮﺛﺍ ﻞﻘﻧ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

en: Name of the shaderfx to edit
ur: ﻡﺎﻧ ﺎﮐ fxﺖﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Move Down Effect
ur: ﻭﺮﮐ ﮯﭽﯿﻧ ﻮﮐ ﭧﮑﻓﺍ

en: Move effect down in the stack
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺮﺛﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

[ctx: Operator]
en: Move Effect to Index
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺮﺛﺍ

en: Change the effect's position in the list so it evaluates after the set number of others
ur: ﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺛﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: The index to move the effect to
ur: ﮧﯾﺭﺎﺷﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺛﺍ

[ctx: Operator]
en: Move Up Effect
ur: ﻭﺮﮐ ﺮﭘﻭﺍ ﻮﮐ ﭧﮑﻓﺍ

en: Move effect up in the stack
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﻮﮐ ﺮﺛﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

[ctx: Operator]
en: Remove Grease Pencil Effect
ur: Grease Pencil ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺛﺍ

[ctx: Operator]
en: Add Shape Key
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Add shape key to the object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ ﺰﯿﭼ

en: From Mix
ur: ﮯﺳ ﺲﮑﻣ

en: Create the new shape key from the existing mix of keys
ur: ﮟﯿﺋﺎﻨﺑ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﯽﺌﻧ ﮯﺳ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﺎﯿﺑﺎﭼ

[ctx: Operator]
en: Clear Shape Keys
ur: ﺰﯿﮐ ﭗﯿﺷ  ﺕﺮﭘ ﮎ

en: Reset the weights of all shape keys to 0 or to the closest value respecting the limits
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﺪﻗ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻡﺍﺮﺘﺣﺍ ﺎﮐ ﺩﻭﺪﺣ ﺎﯾ ﺮﭘ 0 ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ

[ctx: Operator]
en: Change the Lock On Shape Keys
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﮐ ﭗﯿﺷ ﻥﺁ ﮎﻻ

en: Change the lock state of all shape keys of active object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻟﺎﺣ ﮎﻻ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: Lock action to execute on vertex groups
ur: ﻡﺍﺪﻗﺍ ﮎﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ ﺮﭘ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Lock all shape keys
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺐﺳ

en: Unlock all shape keys
ur: ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Mirror Shape Key
ur: ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻨﯿﺋﺁ

en: Mirror the current shape key along the local X axis
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Move Shape Key
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

[ctx: Operator]
en: Remove Shape Key
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Remove shape key from the object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﺳ ﺰﯿﭼ

en: Remove all shape keys
ur: ﮟﯾﺩ ﺎﭩﮨ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ

en: Apply Mix
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻣ

en: Apply current mix of shape keys to the geometry before removing them
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺲﮑﻣ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

[ctx: Operator]
en: Re-Time Shape Keys
ur: ﺰﯿﮐ ﭗﯿﺷ ﻢﺋﺎﭨ ﯼﺭ

en: Resets the timing for absolute shape keys
ur: ﮯﮨ ﺎﺘﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺖﻗﻭ ﮯﯿﻟ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻖﻠﻄﻣ

en: Transformation Mode
ur: ﮈﻮﻣ ﺎﮐ ﯽﻠﯾﺪﺒﺗ

en: Relative shape positions to the new shape method
ur: ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﻞﮑﺷ ﮧﻘﻠﻌﺘﻣ ﮯﺳ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﻞﮑﺷ ﯽﺌﻧ

en: Apply the relative positional offset
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﻝ ﻡﺎﻘﻣ  ﮧﻘﻠﻌﺘﻣ

en: Relative Face
ur: ﮦﺮﮩﭼ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Calculate relative position (using faces)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﮩﭼ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ  ﻡﺎﻘﻣ  ﺭﺍﺩ ﮧﺘﺷﺭ

en: Relative Edge
ur: ﮮﺭﺎﻨﮐ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Calculate relative position (using edges)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ  ﻡﺎﻘﻣ  ﺭﺍﺩ ﮧﺘﺷﺭ

en: Clamp Offset
ur: ﭧﯿﺴﻓﺁ ﭗﻤﯿﻠﮐ

en: Clamp the transformation to the distance each vertex moves in the original shape
ur: ﮯﮨ ﯽﺗﺮﮐ ﺖﮐﺮﺣ ﮟﯿﻣ ﻞﮑﺷ ﻞﺻﺍ ﯽﭨﻮﭼ ﺮﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﮯﻠﺻﺎﻓ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Bake Simulation
ur: ﻦﭘﻭﺮﺨﺗ ﺎﻧﺎﮑﭘ

en: Bake simulations in geometry nodes modifiers
ur: ﺰﻨﺸﯿﻟﻮﻤﺳ ﮏﯿﺑ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Bake cache on all selected objects
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺶﯿﮐ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Calculate Simulation to Frame
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﯽﻠﻘﻧ ﮟﯿﻣ ﻢﯾﺮﻓ

en: Calculate simulations in geometry nodes modifiers from the start to current frame
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻦﺸﯿﻟﻮﻤﺳ ﮏﺗ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﻉﻭﺮﺷ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Calculate all selected objects instead of just the active object
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: Operator]
en: Delete Cached Simulation
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺸﯿﮐ

en: Delete cached/baked simulations in geometry nodes modifiers
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺸﯿﻟﻮﻤﺳ ﮉﮑﯿﺑ / ﮉﺸﯿﮐ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Delete cache on all selected objects
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Skin Armature Create
ur: ﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁ ﯽﮐ ﺪﻠﺟ

en: Create an armature that parallels the skin layout
ur: ﻮﮨ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺪﻠﺟ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁ ﮏﯾﺍ

[ctx: Operator]
en: Skin Mark/Clear Loose
ur: ﻼﯿﮬﮈ  ﺕﺮﭘ ﮎ/ﻥﺎﺸﻧ ﺎﮐ ﺪﻠﺟ

en: Mark/clear selected vertices as loose
ur: ﮟﯾﺮﮐ ﻑﺎﺻ/ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮯﻠﯿﮬﮈ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Mark
ur: ﻥﺎﺸﻧ

en: Mark selected vertices as loose
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮯﻠﯿﮬﮈ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Set selected vertices as not loose
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻧﻮﮨ ﮧﻧ ﻼﯿﮬﮈ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Skin Radii Equalize
ur: ﺰﺋﻼﯾﻮﮑﯾﺍ ﯼﮉﯾﺭ ﻦﮑﺳ

en: Make skin radii of selected vertices equal on each axis
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺑﺍﺮﺑ ﻮﮐ ﯼﮉﯾﺭ ﯽﮐ ﺪﻠﺟ ﯽﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﺤﻣ ﺮﮨ

[ctx: Operator]
en: Skin Root Mark
ur: ﻥﺎﺸﻧ ﺎﮐ ﮍﺟ ﯽﮐ ﺪﻠﺟ

en: Mark selected vertices as roots
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﮍﺟ ﻮﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add Speaker
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮑﯿﭙﺳﺍ

en: Add a speaker object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺮﮑﯿﭙﺳﺍ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Apply the subdivision surface level as an offset relative to the current level
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﺴﻓﺁ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﺢﻄﺳ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: Operator]
en: Surface Deform Bind
ur: ﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﺲﯿﻓﺮﺳ

en: Bind mesh to target in surface deform modifier
ur: ﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﮯﮐ ﺢﻄﺳ

[ctx: Operator]
en: Add Text
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺘﻣ

en: Add a text object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﭧﺴﮑﯿﭨ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Clear Track
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮏﯾﺮﭨ

en: Clear tracking constraint or flag from object
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺍﮉﻨﮭﺟ ﺎﯾ ﭦﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮯﺳ ﺰﯿﭼ

en: Clear Track
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮏﯾﺮﭨ

en: Clear and Keep Transformation (Clear Track)
ur: (ﮏﯾﺮﭨ  ﺕﺮﭘ ﮎ) ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ ﮉﻨﯾﺍ  ﺕﺮﭘ ﮎ

[ctx: Operator]
en: Make Track
ur: ﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨ

en: Make the object track another object, using various methods/constraints
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﻮﮐ ﮯﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ / ﮞﻮﻘﯾﺮﻃ ﻒﻠﺘﺨﻣ

en: Track to Constraint
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﭦﻭﺎﮐﺭ

en: Lock Track Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨ ﮎﻻ

[ctx: Operator]
en: Transfer Mode
ur: ﮈﻮﻣ ﺮﻔﺴﻧﺍﺮﭨ

en: Switches the active object and assigns the same mode to a new one under the mouse cursor, leaving the active mode in the current one
ur: ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﮈﻮﻣ  ﻝﺎﻌﻓ ﮟﯿﻣ ﮏﯾﺍ ﮦﺩﻮﺟﻮﻣ ،ﮯﮨ ﺎﺗﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮯﺌﻧ ﮏﯾﺍ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﻮﮐ ﮈﻮﻣ ﯽﺳﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﭻﺋﻮﺳ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Flash On Transfer
ur: ﺮﻔﺴﻧﺍﺮﭨ ﻥﺁ ﺶﯿﻠﻓ

en: Flash the target object when transferring the mode
ur: ﮟﯾﺮﮐ ﺶﯿﻠﻓ ﻮﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻣ

[ctx: Operator]
en: Apply Object Transform
ur: ﮟﯿﺋﺎﮕﻟ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼ

en: Apply the object's transformation to its data
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼ

en: Isolate Multi User Data
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺎﭩﯾﮈ ﺭﺯﻮﯾ ﯽﭩﻠﻣ

en: Create new object-data users if needed
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯿﻓﺭﺎﺻ ﺎﭩﯾﮈ ﮯﺷ ﮯﺌﻧ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍ

en: Apply Properties
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Modify properties such as curve vertex radius, font size and bone envelope
ur: ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ،ﺱﺍﺩﺭ ﮯﻧﻮﮐ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﯿﺻﻮﺼﺧ

[ctx: Operator]
en: Interactive Light Track to Cursor
ur: ﺮﺳﺮﮐ ﻮﭨ ﮏﯾﺮﭨ ﭧﺋﻻ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Interactively point cameras and lights to a location (Ctrl translates)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﮧﻤﺟﺮﺗ Ctrl) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻡﺎﻘﻣ ﯽﺴﮐ ﻮﮐ ﺲﭩﺋﻻ ﺭﻭﺍ ﮞﻭﺮﻤﯿﮐ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: Place Object Under Mouse
ur: ﮟﯿﮭﮐﺭ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ ﻮﮐ ﺰﯿﭼ

en: Snap selected item(s) to the mouse location
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺱﺅﺎﻣ ﻮﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Object name to place (uses the active object when this and 'session_uid' are unset)
ur: (ﮞﻮﮨ ﮧﻧ ﭧﯿﺳ 'session_uid' ﺭﻭﺍ ﮧﯾ ﺐﺟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ) ﻡﺎﻧ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ

en: Session UUID
ur: UUID ﻦﺸﯿﺳ

en: Session UUID of the object to place (uses the active object when this and 'name' are unset)
ur: (ﮞﻮﮨ ﮧﻧ ﭧﯿﺳ 'ﻡﺎﻧ' ﺭﻭﺍ ﮧﯾ ﺐﺟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﻝﺎﻌﻓ) UUID ﻦﺸﯿﺳ ﺎﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ

en: Which transforms to transfer
ur: ﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﯽﻠﻘﺘﻨﻣ ﻮﺟ

en: All Transforms
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ

en: Transfer location, rotation, and scale transforms
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

en: Transfer location transforms only
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻑﺮﺻ ﻡﺎﻘﻣ ﯽﻠﻘﺘﻨﻣ

en: Transfer rotation transforms only
ur: ﮯﮨ ﯽﺘﻟﺪﺑ ﻑﺮﺻ ﺵﺩﺮﮔ ﯽﮐ ﯽﻠﻘﺘﻨﻣ

en: Transfer scale transforms only
ur: ﮯﮨ ﺎﺘﻟﺪﺑ ﻑﺮﺻ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﯽﻠﻘﺘﻨﻣ

en: Reset Values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﺍﺪﻗﺍ

en: Clear transform values after transferring to deltas
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺭﺍﺪﻗﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺎﭩﻠﯾﮈ

[ctx: Operator]
en: Add Vertex Group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Add a new vertex group to the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Assign to Vertex Group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Assign the selected vertices to the active vertex group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Assign to New Group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﺌﻧ

en: Assign the selected vertices to a new vertex group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clean Vertex Group Weights
ur: ﻥﺯﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻦﯿﻠﮐ

en: Remove vertex group assignments which are not required
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭩﻨﻤﻨﺋﺎﺳﺍ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Define which subset of groups shall be used
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺐﺳ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮞﻮﮨﻭﺮﮔ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ

en: Keep Single
ur: ﮟﯿﮭﮐﺭ ﻞﮕﻨﺳ

en: Keep verts assigned to at least one group when cleaning
ur: ﮟﯿﮭﮐﺭ ﺾﯾﻮﻔﺗ ﺲﭨﺭﻭ ﻮﮐ ﮦﻭﺮﮔ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺋﺎﻔﺻ

en: Remove vertices which weight is below or equal to this limit
ur: ﮯﮨ ﺮﺑﺍﺮﺑ ﮯﮐ ﺱﺍ ﺎﯾ ﻢﮐ ﮯﺳ ﺪﺣ ﺱﺍ ﻥﺯﻭ ﺎﮐ ﻦﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻥﺍ

[ctx: Operator]
en: Duplicate Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Make a copy of the active vertex group
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Copy Vertex Group to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Replace vertex groups of selected objects by vertex groups of active object
ur: ﮟﯿﻟﺪﺑ ﮯﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﮐ ﮯﺷ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Deselect Vertex Group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Deselect all selected vertices assigned to the active vertex group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Invert Vertex Group
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Invert active vertex group's weights
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Add Weights
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺯﻭ

en: Add vertices from groups that have zero weight before inverting
ur: ﮯﮨ ﺮﻔﺻ ﻥﺯﻭ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﮞﻮﮨﻭﺮﮔ ﻥﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﭩﻟﺍ

en: Remove Weights
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺯﻭ

en: Remove vertices from groups that have zero weight after inverting
ur: ﮯﮨ ﺮﻔﺻ ﺪﻌﺑ ﮯﮐ ﮯﻨﭩﻟﺍ ﻥﺯﻭ ﺎﮐ ﻦﺟ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﮞﻮﮨﻭﺮﮔ ﻥﺍ

[ctx: Operator]
en: Vertex Group Levels
ur: ﺰﻟﻮﯿﻟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Add some offset and multiply with some gain the weights of the active vertex group
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﻥﺯﻭ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﮫﭽﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﮫﭽﮐ

en: Value to multiply weights by
ur: ﺭﺪﻗ ﯽﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍ ﻮﮐ ﻥﺯﻭ

en: Value to add to weights
ur: ﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻥﺯﻭ

[ctx: Operator]
en: Limit Number of Weights per Vertex
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻥﺯﻭ ﮯﻧﻮﮐ ﯽﻓ

en: Limit deform weights associated with a vertex to a specified number by removing lowest weights
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺮﺒﻤﻧ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻮﮐ ﻥﺯﻭ ﻡﺭﺎﻔﯾﮈ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺩﻮﻤﻋ ﯽﺴﮐ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﻥﺯﻭ ﻢﮐ ﮯﺳ ﺐﺳ

en: Maximum number of deform weights
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﺯﻭ ﻡﺭﺎﻔﯾﮈ

[ctx: Operator]
en: Change the Lock On Vertex Groups
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻔﻗ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ

en: Change the lock state of all or some vertex groups of active object
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻟﺎﺣ ﮎﻻ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﭽﮐ ﺎﯾ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Unlock all vertex groups if there is at least one locked group, lock all in other case
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﯽﮭﺒﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ﻮﺗ ﮯﮨ ﮦﻭﺮﮔ ﻞﻔﻘﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Lock all vertex groups
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Unlock all vertex groups
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Invert the lock state of all vertex groups
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻟﺎﺣ ﻞﻔﻗ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Apply the action based on vertex group selection
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Apply action to all vertex groups
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Apply to selected vertex groups
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Apply to unselected vertex groups
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Invert Unselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﭩﻟﺍ

en: Apply the opposite of Lock/Unlock to unselected vertex groups
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﮎﻼﻧﺍ/ﮎﻻ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Mirror Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁ

en: Mirror vertex group, flip weights and/or names, editing only selected vertices, flipping when both sides are selected otherwise copy from unselected
ur: ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﻨﭩﻠﭘ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ،ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ،ﻡﺎﻧ ﺎﯾ/ﺭﻭﺍ ﻥﺯﻭ ﭗﻠﻓ ،ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺮﻣ

en: All Groups
ur: ﮦﻭﺮﮔ ﻡﺎﻤﺗ

en: Mirror all vertex groups weights
ur: ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ

en: Flip Group Names
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧ ﮯﮐ ﮦﻭﺮﮔ

en: Flip vertex group names
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Mirror Weights
ur: ﻥﺯﻭ ﺎﮐ ﮯﻨﯿﺋﺁ

en: Mirror weights
ur: ﻥﺯﻭ ﺎﮐ ﮯﻨﯿﺋﺁ

[ctx: Operator]
en: Move Vertex Group
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Move the active vertex group up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Normalize weights of the active vertex group, so that the highest ones are now 1.0
ur: ﮞﻮﮨ 1.0 ﺏﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮧﮐﺎﺗ ،ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Normalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0
ur: ﻮﮨ 1.0 ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ،ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ ﮧﮐﺎﺗ ،ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

[ctx: Operator]
en: Quantize Vertex Weights
ur: ﮟﯾﺮﮐ ﺰﺋﺎﭩﻧﺍﻮﮐ ﻮﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Set weights to a fixed number of steps
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﺮﭘ ﺩﺍﺪﻌﺗ ﮦﺭﺮﻘﻣ ﮏﯾﺍ ﯽﮐ ﮞﻮﻣﺪﻗ

en: Number of steps between 0 and 1
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﺣﺍﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0

[ctx: Operator]
en: Remove Vertex Group
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Delete the active or all vertex groups from the active object
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﺎﯾ ﻝﺎﻌﻓ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

en: Remove all vertex groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ

en: All Unlocked
ur: ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﮭﺒﺳ

en: Remove all unlocked vertex groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻞﻔﻘﻣ ﺮﯿﻏ ﻡﺎﻤﺗ

[ctx: Operator]
en: Remove from Vertex Group
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Remove the selected vertices from active or all vertex group(s)
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﺳ (ﮞﻮﻧﺎﺑﺯ) ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﺎﯾ ﻝﺎﻌﻓ

en: Remove from all groups
ur: ﮟﯾﺩ ﻝﺎﮑﻧ ﮯﺳ ﮦﻭﺮﮔ ﻡﺎﻤﺗ

en: All Vertices
ur: ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ

en: Clear the active group
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Select Vertex Group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Select all the vertices assigned to the active vertex group
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Set Active Vertex Group
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Set the active vertex group
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Vertex group to set as active
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Smooth Vertex Weights
ur: ﻥﺯﻭ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨ

en: Smooth weights for selected vertices
ur: ﻥﺯﻭ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Expand/Contract
ur: ﮦﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗ

en: Expand/contract weights
ur: ﻥﺯﻭ ﺎﮐ ﮮﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗ

[ctx: Operator]
en: Sort Vertex Groups
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Sort vertex groups
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Sort Type
ur: ﻢﺴﻗ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Sort type
ur: ﻢﺴﻗ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Bone Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Make Vertex Parent
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﻮﮐ ﺲﮑﯿﭨﺭﻭ

en: Parent selected objects to the selected vertices
ur: ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯼﺩﻮﻤﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻧ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Copy Active
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻝﺎﻌﻓ

en: Copy weights from active to selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﻥﺯﻭ

[ctx: Operator]
en: Delete Weight
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻥﺯﻭ

en: Delete this weight from the vertex (disabled if vertex group is locked)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻑﺬﺣ ﮯﺳ ﯽﭨﻮﭼ ﻮﮐ ﻥﺯﻭ ﺱﺍ

en: Weight Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯾﻭ

en: Index of source weight in active vertex group
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻥﺯﻭ ﮯﮐ ﺬﺧﺎﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Normalize Active
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻝﺎﻌﻓ

en: Normalize active vertex's weights
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Paste Weight to Selected
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

en: Copy this group's weight to other selected vertices (disabled if vertex group is locked)
ur: (ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﮔﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﺱﺍ

[ctx: Operator]
en: Set Active Group
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

en: Set as active vertex group
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Apply Visual Transform
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ

en: Apply the object's visual transformation to its data
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﯽﮐ ﺰﯿﭼ

[ctx: Operator]
en: Add Volume
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﻮﯿﻟﺍﻭ

en: Add a volume object to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣ

[ctx: Operator]
en: Import OpenVDB Volume
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻡﻮﯿﻟﺍﻭ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: Import OpenVDB volume file
ur: OpenVDB ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ

en: Automatically detect animated sequences in selected volume files (based on file names)
ur: (ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﻞﺋﺎﻓ) ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Voxel Remesh
ur: ﺶﯿﻤﯾﺭ ﻞﺴﮐﻭﻭ

en: Calculates a new manifold mesh based on the volume of the current mesh. All data layers will be lost
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮟﯿﺗﺮﭘ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻝﺎﺟ ﺎﻨﮔ ﯽﺌﮐ ﮯﺌﻧ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Edit Voxel Size
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ

en: Modify the mesh voxel size interactively used in the voxel remesher
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﻝﺎﺟ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮟﯿﻣ ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭ

[ctx: Operator]
en: Outliner Set Action
ur: ﻡﺍﺪﻗﺍ ﭧﯿﺳ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Change the active action used
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻤﻋ ﻝﺎﻌﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

[ctx: Operator]
en: Outliner Animation Data Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺮﻨﺋﻻ ﭦﺅﺁ

en: Animation Operation
ur: ﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Clear Animation Data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﻦﺸﯿﻤﯿﻧﺍ

en: Remove this animation data container
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﻨﯿﭩﻨﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺱﺍ

en: Set Action
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺍﺪﻗﺍ

en: Unlink Action
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻨﻟ ﺮﯿﻏ

en: Refresh Drivers
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ

en: Clear Drivers
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Set Color Tag
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﯿﭨ ﻦﯿﮕﻧﺭ

en: Set a color tag for the selected collections
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Disable Collection
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Disable viewport display in the view layers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﻣ ﺯ ﺕﺮﭘ  ﻮﯾﻭ

[ctx: Operator]
en: Disable Collection in Render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ

en: Do not render this collection
ur: ﮟﯾﺮﮐ ﮧﻧ ﺶﯿﭘ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Drag to move to collection in Outliner
ur: ﮟﯿﭩﯿﺴﮭﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﺮﭘ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

[ctx: Operator]
en: Duplicate Collection
ur: ﮧﻋﻮﻤﺠﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Recursively duplicate the collection, all its children, objects and object data
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﺎﭩﯾﮈ ﮯﺷ ﺭﻭﺍ ءﺎﯿﺷﺍ ،ﮞﻮﭽﺑ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ،ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Duplicate Linked Collection
ur: ﮧﻋﻮﻤﺠﻣ ﮦﺪﺷ ﮏﻨﻟ ﭧﯿﮑﯿﻠﭘﮈ

en: Recursively duplicate the collection, all its children and objects, with linked object data
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﭽﺑ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ،ﮧﻋﻮﻤﺠﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﮯﺷ ﮦﺩﺮﮐ ﮏﻨﻟ

[ctx: Operator]
en: Enable Collection
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: Enable viewport display in the view layers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﻣ ﺯ ﺕﺮﭘ  ﻮﯾﻭ

[ctx: Operator]
en: Enable Collection in Render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺭﮉﻨﯾﺭ

en: Render the collection
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Enable in View Layer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ

en: Include collection in the active view layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Disable from View Layer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳ  ﺕﺮﭘ  ﻮﯾﻭ

en: Exclude collection from the active view layer
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Hide Collection
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮧﻋﻮﻤﺠﻣ

en: Hide the collection in this view layer
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

[ctx: Operator]
en: Hide Inside Collection
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻧﺍ ﮯﮐ ﻊﻤﺟ

en: Hide all the objects and collections inside the collection
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺭﺪﻧﺍ ﮯﮐ ﮯﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Delete Hierarchy
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Delete selected collection hierarchies
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Holdout
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﭦﺅﺁ ﮉﻟﻮﮨ

en: Clear masking of collection in the active view layer
ur: ﮓﻨﮑﺳﺎﻣ ﻑﺎﺻ ﯽﮐ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Set Holdout
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭦﺅﺁ ﮉﻟﻮﮨ

en: Mask collection in the active view layer
ur: ﻦﺸﮑﯿﻠﮐ ﮏﺳﺎﻣ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Clear Indirect Only
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ

en: Clear collection contributing only indirectly in the view layer
ur: ﮯﮨ ﺎﮨﺭ ﻝﺍﮈ ﮧﺼﺣ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ ﮧﻋﻮﻤﺠﻣ ﺢﺿﺍﻭ

[ctx: Operator]
en: Set Indirect Only
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ

en: Set collection to only contribute indirectly (through shadows and reflections) in the view layer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮧﺼﺣ (ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ) ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ

[ctx: Operator]
en: Instance Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣ

en: Instance selected collections to active scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

[ctx: Operator]
en: Isolate Collection
ur: ﮧﻋﻮﻤﺠﻣ ﮓﻠﮭﺗ ﮓﻟﺍ

en: Hide all but this collection and its parents
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺳ ﮦﻭﻼﻋ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺱﺍ

en: Extend current visible collections
ur: ﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Link Collection
ur: ﮧﻋﻮﻤﺠﻣ ﮏﻨﻟ

en: Link selected collections to active scene
ur: ﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: New Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ

en: Add a new collection inside selected collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣ

en: Nested
ur: ﮉﭩﺴﯿﻧ

en: Add as child of selected collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﭽﺑ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Deselect Objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺰﯿﭼ

en: Deselect objects in collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Select Objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﯿﭼ

en: Select objects in collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Show Collection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣ

en: Show the collection in this view layer
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

[ctx: Operator]
en: Show Inside Collection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺭﺪﻧﺍ

en: Show all the objects and collections inside the collection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Outliner Constraint Operation
ur: ﻦﺸﯾﺮﭘﺁ ﭧﻧﺮﭩﺴﻨﮐ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Constraint Operation
ur: ﻦﺸﯾﺮﭘﺁ ﭧﻧﺮﭩﺴﻨﮐ

[ctx: Operator]
en: Outliner Data Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Data Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ

[ctx: Operator]
en: Data Stack Drop
ur: ﭖﺍﺭﮈ ﮏﯿﭩﺳﺍ ﺎﭩﯾﮈ

en: Copy or reorder modifiers, constraints, and effects
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺎﯾ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﺛﺍ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ،ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Delete selected objects and collections
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Delete child objects and collections
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯽﮐ ﮞﻮﭽﺑ

[ctx: Operator]
en: Add Drivers for Selected
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺐﺨﺘﻨﻣ

en: Add drivers to selected items
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Drivers for Selected
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Delete drivers assigned to selected items
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Expand/Collapse All
ur: ﮟﯾﮍﯿﮑﺳ/ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﯽﮭﺒﺳ

en: Expand/Collapse all items
ur: ﮟﯿﭩﯿﻤﺳ / ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻤﭩﺋﺁ ﻡﺎﻤﺗ

[ctx: Operator]
en: Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ

en: Hide selected objects and collections
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Update Highlight
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﭧﺋﻻ ﯽﺋﺎﮨ

en: Update the item highlight based on the current mouse position
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﭧﺋﻻ ﯽﺋﺎﮨ ﻢﭩﺋﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Outliner ID Data Copy
ur: ﯽﭘﺎﮐ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁ

en: Copy the selected data-blocks to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Delete Data-Block
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Delete the ID under cursor
ur: ﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﯼﮈ ﯽﺋﺁ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Outliner ID Data Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﯼﮈ ﯽﺋﺁ ﺮﻨﺋﻻ ﭦﺅﺁ

en: General data-block management operations
ur: ﺰﻨﺸﯾﺮﭘﺁ ﭧﻨﻤﺠﻨﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺮﻨﺟ

en: ID Data Operation
ur: ID ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ

en: Unlink
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ

en: Make Local
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ

en: Remap Users
ur: ﻦﯿﻓﺭﺎﺻ ﭗﯿﻣ ﯼﺭ

en: Make all users of selected data-blocks to use instead current (clicked) one
ur: ﮟﯿﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ (ﮦﺪﺷ ﮏﻠﮐ) ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Paste
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ

en: Add Fake User
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺭﺎﺻ ﯽﻠﻌﺟ

en: Ensure data-block gets saved even if it isn't in use (e.g. for motion and material libraries)
ur: (ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯽﮐ ﺩﺍﻮﻣ ﺭﻭﺍ ﺖﮐﺮﺣ ﻼًﺜﻣ) ﻮﮨ ﮧﻧ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮦﻭ ﮯﮨﺎﭼ ﮯﺋﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ

en: Clear Fake User
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ

en: Rename
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

[ctx: Operator]
en: Outliner ID Data Paste
ur: ﭧﺴﯿﭘ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁ

en: Paste data-blocks from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Outliner ID Data Remap
ur: ﭗﯿﻣ ﯼﺭ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁ

en: New ID
ur: ﯼﮈ ﯽﺋﺁ ﯽﺌﻧ

en: New ID to remap all selected IDs' users to
ur: ID ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭗﯿﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﮯﮐ IDs ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Old ID
ur: ﯼﮈ ﯽﺋﺁ ﯽﻧﺍﺮﭘ

en: Old ID to replace
ur: ﯼﮈ ﯽﺋﺁ ﯽﻧﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Extend selection for activation
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ

en: Select a range from active element
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺞﻨﯾﺭ ﮏﯾﺍ ﮯﺳ ﺮﺼﻨﻋ ﻝﺎﻌﻓ

en: Recurse
ur: ﺎﻧﺮﮐ ﺭﺍﺮﮑﺗ

en: Select objects recursively from active element
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺭﺎﺑ ﺭﺎﺑ ﮯﺳ ﺮﺼﻨﻋ ﻝﺎﻌﻓ

[ctx: Operator]
en: Drag and Drop
ur: ﮟﯾﮌﻮﮭﭼ ﺭﻭﺍ ﮟﯿﭩﯿﺴﮭﮔ

en: Drag and drop element to another place
ur: ﮟﯾﮌﻮﮭﭼ ﺮﮐ ﭧﯿﺴﮭﮔ ﮧﮕﺟ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﻮﮐ ﺮﺼﻨﻋ

[ctx: Operator]
en: Open/Close
ur: ﮟﯾﺮﮐ ﺪﻨﺑ/ﮟﯿﻟﻮﮭﮐ

en: Toggle whether item under cursor is enabled or closed
ur: ﮯﮨ ﺪﻨﺑ ﺎﯾ ﮯﮨ ﻝﺎﻌﻓ ﻢﭩﺋﺁ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: Close or open all items
ur: ﮟﯿﻟﻮﮭﮐ ﺎﯾ ﺪﻨﺑ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Rename
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

en: Rename the active element
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ

en: Use Active
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﺎﻌﻓ

en: Rename the active item, rather than the one the mouse is over
ur: ﻮﮨ ﺎﯿﮔ ﻮﮨ ﻢﺘﺧ ﺱﺅﺎﻣ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

[ctx: Operator]
en: Keying Set Add Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Add selected items (blue-gray rows) to active Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﮟﯾﺭﺎﻄﻗ ﯽﮐ ﮓﻧﺭ ﯼﺭﻮﮭﺑ ﮯﻠﯿﻧ) ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Keying Set Remove Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺎﻧﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Remove selected items (blue-gray rows) from active Keying Set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ (ﮞﻭﺭﺎﻄﻗ ﯽﺌﻣﺮﺳ ﮯﻠﯿﻧ) ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Outliner Library Operation
ur: ﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Library Operation
ur: ﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺮﺒﺋﻻ

en: Delete this library and all its items
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ

en: Relocate
ur: ﺎﻧﺮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Select a new path for this library, and reload all its data
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﺎﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ

en: Reload
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: Reload all data from this library
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ

[ctx: Operator]
en: Relocate Library
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Relocate the library under cursor
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ

[ctx: Operator]
en: Outliner Library Override Operation
ur: ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Create, reset or clear library override hierarchies
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﯾ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ،ﮟﯿﺋﺎﻨﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Over which part of the tree items to apply the operation
ur: ﮯﮨ ﺎﻧﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﮯﺼﺣ ﺲﮐ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﺖﺧﺭﺩ

en: Apply the operation over selected data-blocks only
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻮﮐ ﻦﺸﯾﺮﭘﺁ

en: Content
ur: ﺩﺍﻮﻣ

en: Apply the operation over content of the selected items only (the data-blocks in their sub-tree)
ur: (ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﺖﺧﺭﺩ ﯽﻠﯾﺫ ﮯﮐ ﻥﺍ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺩﺍﻮﻣ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Selected & Content
ur: ﺩﺍﻮﻣ ﺭﻭﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Apply the operation over selected data-blocks and all their dependencies
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺭﺎﺼﺤﻧﺍ ﻡﺎﻤﺗ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Library Override Operation
ur: ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Make
ur: ﮟﯿﺋﺎﻨﺑ

en: Create a local override of the selected linked data-blocks, and their hierarchy of dependencies
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Reset
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Outliner Library Override Troubleshoot Operation
ur: ﻦﺸﯾﺮﭘﺁ ﭦﻮﺷ ﻞﺑﺮﭨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Advanced operations over library override to help fix broken hierarchies
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﺋﻮﮨ ﮯﭨﻮﭨ ﺰﻨﺸﯾﺮﭘﺁ ﺲﻧﺍﻭﮉﯾﺍ ﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Library Override Troubleshoot Operation
ur: ﻦﺸﯾﺮﭘﺁ ﭦﻮﺷ ﻞﺑﺮﭨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Resync
ur: ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ

en: Rebuild the selected local overrides from their linked references, as well as their hierarchies of dependencies
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺰﯿﻧ ،ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮞﻮﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Resync Enforce
ur: ﮟﯾﺮﮐ ﺬﻓﺎﻧ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ

en: Rebuild the selected local overrides from their linked references, as well as their hierarchies of dependencies, enforcing these hierarchies to match the linked data (i.e. ignoring existing overrides on data-blocks pointer properties)
ur: (ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﭩﻨﺋﺍﻮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻨﻌﯾ) ﮟﯾﺮﮐ ﺬﻓﺎﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻞﺛﺎﻤﻣ ﮯﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﮞﻮﯾﺪﻨﺑ ﮧﺟﺭﺩ ﻥﺍ ،ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺰﯿﻧ ،ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Delete the selected local overrides (including their hierarchies of override dependencies) and relink their usages to the linked data-blocks
ur: ﮟﯾﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ (ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺭﺎﺼﺤﻧﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﻥﺍ ﻝﻮﻤﺸﺑ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Drop Material on Object
ur: ﮟﯾﮌﻮﮭﭼ ﺩﺍﻮﻣ ﺮﭘ ﺰﯿﭼ

en: Drag material to object in Outliner
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

[ctx: Operator]
en: Outliner Modifier Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Modifier Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Toggle Viewport Use
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Toggle Render Use
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Outliner Object Operation
ur: ﻦﺸﯾﺮﭘﺁ ﮯﺷ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Object Operation
ur: ﻦﺸﯾﺮﭘﺁ ﺰﯿﭼ

en: Select Hierarchy
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Make all users of selected data-blocks to use instead a new chosen one
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺎﯿﻧ ﮏﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Context menu for item operations
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻢﭩﺋﺁ

[ctx: Operator]
en: Manage Unused Data
ur: ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Open a window to manage unused data
ur: ﮟﯿﻟﻮﮭﮐ ﻭﮉﻧﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﻮﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Purge All
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺐﺳ

en: Clear all orphaned data-blocks without any users from the file
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﯿﺘﯾ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﮐ ﻑﺭﺎﺻ ﯽﮭﺑ ﯽﺴﮐ ﮯﺳ ﻞﺋﺎﻓ

en: Linked Data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﮑﻨﻟ

en: Include unused linked data-blocks into deletion
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Local Data-blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ

en: Include unused local data-blocks into deletion
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Recursive Delete
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﯼﺭﺍﺮﮑﺗ

en: Recursively check for indirectly unused data-blocks, ensuring that no orphaned data-blocks remain after execution
ur: ﮯﮨﺭ ﮧﻧ ﯽﻗﺎﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﯿﺘﯾ ﯽﺋﻮﮐ ﺪﻌﺑ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ ،ﮟﯾﺮﮐ ﮏﯿﭼ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Drag to clear parent in Outliner
ur: ﮟﯿﭩﯿﺴﮭﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Drag to parent in Outliner
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

[ctx: Operator]
en: Drop Object to Scene
ur: ﮟﯾﮌﻮﮭﭼ ﺮﭘﻮﯾﻭ ﻮﮐ ﺰﯿﭼ

en: Drag object to scene in Outliner
ur: ﮟﯿﭩﯿﺴﮭﮔ ﺮﭘﻮﯾﻭ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

[ctx: Operator]
en: Outliner Scene Operation
ur: ﻦﺸﯾﺮﭘﺁ ﻦﯿﺳ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Context menu for scene operations
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺮﻈﻨﻣ

en: Scene Operation
ur: ﻦﺸﯾﺮﭘﺁ ﻦﯿﺳ

[ctx: Operator]
en: Scroll Page
ur: ﮧﺤﻔﺻ ﻝﻭﺮﮑﺳﺍ

en: Scroll page up or down
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﮧﺤﻔﺻ

en: Scroll up one page
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﺮﭘﻭﺍ ﮧﺤﻔﺻ ﮏﯾﺍ

[ctx: Operator]
en: Toggle Selected
ur: ﺐﺨﺘﻨﻣ ﻞﮔﻮﭨ

en: Toggle the Outliner selection of items
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﺮﻨﺋﻻ ﭦﺅﺁ ﮯﮐ ﺰﻤﭩﺋﺁ

en: Use box selection to select tree elements
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﺖﺧﺭﺩ

en: Tweak gesture from empty space for box selection
ur: ﮟﯾﺮﮐ ﺖﻘﻓﺍﻮﻣ ﮦﺭﺎﺷﺍ ﮯﺳ ﮧﮕﺟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺲﮐﺎﺑ

[ctx: Operator]
en: Walk Select
ur: ﭧﮑﯿﻠﺳ ﮎﺍﻭ

en: Use walk navigation to select tree elements
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﺖﺧﺭﺩ

en: Extend selection on walk
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﺮﭘ ﮎﺍﻭ

en: Toggle All
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯽﮭﺒﺳ

en: Toggle open/close hierarchy
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺪﻨﺑ/ﮯﻠﮭﮐ

[ctx: Operator]
en: Show Active
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻌﻓ

en: Open up the tree and adjust the view so that the active object is shown centered
ur: ﮯﺋﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ ﺰﮐﺮﻣ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐﻮﯾﻭ ﺭﻭﺍ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﺖﺧﺭﺩ

[ctx: Operator]
en: Show Hierarchy
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Open all object entries and close all others
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﻡﺎﻤﺗ ﯽﻗﺎﺑ ﺭﻭﺍ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﮯﺷ ﻡﺎﻤﺗ

[ctx: Operator]
en: Show/Hide One Level
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﻝﻮﯿﻟ ﮏﯾﺍ

en: Expand/collapse all entries by one level
ur: ﮟﯿﭩﯿﻤﺳ / ﮟﯿﺋﻼﯿﮭﭘ ﮯﺳ ﺢﻄﺳ ﮏﯾﺍ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﻡﺎﻤﺗ

en: Expand all entries one level deep
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﺢﻄﺳ ﮏﯾﺍ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Unhide All
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻡﺎﻤﺗ

en: Unhide all objects and collections
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Add New Paint Curve Point
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧ

en: Add New Paint Curve Point
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧ

en: Location of vertex in area space
ur: ﻡﺎﻘﻣ ﺎﮐ ﯽﭨﻮﭼ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮯﻗﻼﻋ

[ctx: Operator]
en: Add Curve Point and Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ﻢﺧ

en: Add new curve point and slide it
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻄﻘﻧ  ﻢﺧ  ﺎﯿﻧ

en: Slide Paint Curve Point
ur: ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﮉﯿﺋﻼﺳ

en: Select and slide paint curve point
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ

[ctx: Operator]
en: Place Cursor
ur: ﮟﯿﮭﮐﺭ ﺮﺳﺮﮐ

en: Place cursor
ur: ﮟﯿﮭﮐﺭ ﺮﺳﺮﮐ

[ctx: Operator]
en: Remove Paint Curve Point
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ

en: Remove Paint Curve Point
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ

en: Draw curve
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻢﺧ

[ctx: Operator]
en: Add New Paint Curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧ

en: Add new paint curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧ

[ctx: Operator]
en: Select Paint Curve Point
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ

en: Select a paint curve point
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ

en: (De)select all
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ (ﯼﮈ)

[ctx: Operator]
en: Slide Paint Curve Point
ur: ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﮉﯿﺋﻼﺳ

en: Align Handles
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺰﻟﮉﻨﯿﮨ

en: Aligns opposite point handle during transform
ur: ﮯﮨ ﺎﺗﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻝﮉﻨﯿﮨ ﭧﻨﺋﺍﻮﭘ ﻒﻟﺎﺨﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Attempt to select a point handle before transform
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﭧﻨﺋﺍﻮﭘ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Add Simple UVs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾ  ﮦﺩﺎﺳ

en: Add cube map UVs on mesh
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾ  ﭗﯿﻣ ﺏﻮﯿﮐ ﺮﭘ ﺶﯿﻣ

[ctx: Operator]
en: Add Paint Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘ

en: Add a paint slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘ

en: Name for new paint slot source
ur: ﻡﺎﻧ ﺎﮐ ﺱﺭﻮﺳ ﭦﻼﺳ ﭧﻨﯿﭘ ﮯﺌﻧ

en: Slot Type
ur: ﻢﺴﻗ ﯽﮐ ﭦﻼﺳ

en: Type of new paint slot
ur: ﻢﺴﻗ ﯽﮐ ﭦﻼﺳ ﭧﻨﯿﭘ ﮯﺌﻧ

en: Material Layer Type
ur: ﻢﺴﻗ ﯽﮐ ﺕﺮﭘ ﯽﮐ ﺩﺍﻮﻣ

en: Material layer type of new paint slot
ur: ﻢﺴﻗ ﯽﮐ ﺕﺮﭘ ﯽﮐ ﺩﺍﻮﻣ ﯽﮐ ﭦﻼﺳ ﭧﻨﯿﭘ ﮯﺌﻧ

en: Base Color
ur: ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ

en: Specular IOR Level
ur: ﺢﻄﺳ IOR ﺹﻮﺼﺨﻣ

[ctx: Operator]
en: Swap Colors
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ

en: Swap primary and secondary brush colors
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﺵﺮﺑ ﯼﻮﻧﺎﺛ ﺭﻭﺍ ﯼﺩﺎﯿﻨﺑ

en: Change selection for all faces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Face Select Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼ

en: Hide selected faces
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: Deselect Faces connected to existing selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Also deselect faces that only touch on a corner
ur: ﮟﯿﮨ ﮯﺗﻮﮭﭼ ﻮﮐ ﮯﻧﻮﮐ ﮏﯾﺍ ﻑﺮﺻ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﯽﮭﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍ

en: Select linked faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮮﺮﮩﭼ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Select Linked Pick
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﭘ ﮉﮑﻨﻟ

en: Select linked faces under the cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮏﻠﺴﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Select Loop
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭖﻮﻟ

en: Select face loop under the cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭖﻮﻟ ﺎﮐ ﮮﺮﮩﭼ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: If false, faces will be deselected
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﻮﮨ ﻂﻠﻏ

en: Select Faces connected to existing selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺮﮩﭼ ﮮﮍﺟ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Also select faces that only touch on a corner
ur: ﮟﯿﮨ ﮯﺗﻮﮭﭼ ﻮﮐ ﮯﻧﻮﮐ ﮏﯾﺍ ﻑﺮﺻ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮮﺮﮩﭼ ﮯﺴﯾﺍ

[ctx: Operator]
en: Reveal Faces/Vertices
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﯼﺩﻮﻤﻋ / ﮮﺮﮩﭼ

en: Reveal hidden faces and vertices
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﻭﺍ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﭙﮭﭼ

en: Specifies whether the newly revealed geometry should be selected
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺮﮐ ﺮﮨﺎﻇ ﯽﺌﻧ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺢﺿﺍﻭ

[ctx: Operator]
en: Grab Clone
ur: ﻭﮍﮑﭘ ﻥﻮﻠﮐ

en: Move the clone source image
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺞﯿﻣﺍ ﺱﺭﻮﺳ ﻥﻮﻠﮐ

en: Delta offset of clone image in 0.0 to 1.0 coordinates
ur: ﭧﯿﺴﻓﺁ ﺎﭩﻠﯾﮈ ﺎﮐ ﺞﯿﻣﺍ ﻥﻮﻠﮐ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ 1.0 ﮯﺳ 0.0

[ctx: Operator]
en: Hide/Show
ur: ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

en: Hide/show some vertices
ur: ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﭽﮐ

en: Visibility Action
ur: ﻡﺍﺪﻗﺍ ﺖﯿﺋﺮﻣ

en: Whether to hide or show vertices
ur: ﮯﮨ ﺎﻧﺎﮭﮐﺩ ﺎﯾ ﺎﻧﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺎﯾﺁ

en: Hide vertices
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ

en: Show vertices
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﮑﺷ ﯼﺩﻮﻤﻋ

en: Visibility Area
ur: ﮧﻗﻼﻋ ﺖﯿﺋﺮﻣ

en: Which vertices to hide or show
ur: ﮯﮨ ﺎﻧﺎﮭﮐﺩ ﺎﯾ ﺎﻧﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻥﻮﮐ

en: Hide or show vertices outside the selection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺮﮨﺎﺑ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Hide or show vertices inside the selection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺭﺪﻧﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Front Faces Only
ur: ﮮﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻨﻣﺎﺳ ﻑﺮﺻ

en: Affect only faces facing towards the view
ur: ﻮﮨ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﺎﻨﻣﺎﺳ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍ ﻑﺮﺻ

[ctx: Operator]
en: Hide/Show All
ur: All ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

en: Hide/show all vertices
ur: ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Hide/Show Lasso
ur: Lasso ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Hide/Show Line
ur: ﻦﺋﻻ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

en: Limit to Segment
ur: ﺩﻭﺪﺤﻣ ﮏﺗ ﭧﻨﻤﮕﯿﺳ

en: Apply the gesture action only to the area that is contained within the segment without extending its effect to the entire line
ur: ﺮﯿﻐﺑ ﮯﺋﺎﮬﮍﺑ ﮏﺗ ﻦﺋﻻ ﯼﺭﻮﭘ ﺮﺛﺍ ﺎﮐ ﺱﺍ ﮯﮨ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮯﺼﺣ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮯﺼﺣ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﮮﺭﺎﺷﺍ

[ctx: Operator]
en: Hide/Show Masked
ur: ﺵﻮﭘ ﺏﺎﻘﻧ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

en: Hide/show all masked vertices above a threshold
ur: ﺪﺣ a ﺮﭘﻭﺍ ﯼﺩﻮﻤﻋ ﺵﻮﭘ ﺏﺎﻘﻧ all ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Hide/Show Polyline
ur: ﻦﺋﻻ ﯽﻟﻮﭘ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Image from View
ur: ﺮﯾﻮﺼﺗ ﮯﺳ ﺮﻈﻨﻣ

en: Make an image from biggest 3D view for reprojection
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﺳﻮﯾﻭ 3D ﮮﮍﺑ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ

en: Name of the file
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Image Paint
ur: ﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

en: Paint a stroke into the image
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Mask Box Gesture
ur: ﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﮏﺳﺎﻣ

en: Mask within a rectangle defined by the cursor
ur: ﮏﺳﺎﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﯿﻄﺘﺴﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

en: Set mask to the level specified by the 'value' property
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮏﺳﺎﻣ ﺮﭘ ﺢﻄﺳ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ 'ﻮﯿﻠﯾﻭ

en: Value Inverted
ur: ﯽﭩﻟﺍ ﺭﺪﻗ

en: Set mask to the level specified by the inverted 'value' property
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮏﺳﺎﻣ ﺮﭘ ﺢﻄﺳ ﮦﺩﺮﮐ ﻦﯿﻌﺘﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ 'ﻮﯿﻠﯾﻭ' ﯽﭩﻟﺍ

en: Invert the mask
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮏﺳﺎﻣ

en: Mask level to use when mode is 'Value'; zero means no masking and one is fully masked
ur: ﮯﮨ ﺵﻮﭘ ﺏﺎﻘﻧ ﺮﭘ ﻮﻣ  ﻞﻤﮑﻣ ﮏﯾﺍ ﺭﻭﺍ ﮟﯿﮩﻧ ﮏﺳﺎﻣ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ ؛ﻝﻮﯿﻟ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺗ ﻮﮨ 'ﻮﯿﻠﯾﻭ' ﮈﻮﻣ  ﺐﺟ

[ctx: Operator]
en: Mask Flood Fill
ur: ﻞﻓ ﮉﻠﻓ ﮏﺳﺎﻣ

en: Fill the whole mask with a given value, or invert its values
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺱﺍ ﺎﯾ ،ﮟﯾﺮﮭﺑ ﮯﺳ ﺭﺪﻗ ﯽﺌﮔ ﯼﺩ ﻮﮐ ﮏﺳﺎﻣ ﮮﺭﻮﭘ

[ctx: Operator]
en: Mask Lasso Gesture
ur: ﮦﺭﺎﺷﺍ ﻮﺳﻻ ﮏﺳﺎﻣ

en: Mask within a shape defined by the cursor
ur: ﮏﺳﺎﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Mask Line Gesture
ur: ﮦﺭﺎﺷﺍ ﻦﺋﻻ ﮏﺳﺎﻣ

en: Mask to one side of a line defined by the cursor
ur: ﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻑﺮﻃ ﮏﯾﺍ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Mask Polyline Gesture
ur: ﮦﺭﺎﺷﺍ ﻦﺋﻻ ﯽﻟﻮﭘ ﮏﺳﺎﻣ

[ctx: Operator]
en: Project Image
ur: ﺮﯾﻮﺼﺗ ﯽﮐ ﭧﮑﯿﺟﻭﺮﭘ

en: Project an edited render from the active camera back onto the object
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺲﭘﺍﻭ ﺮﭘ ﮯﺷ ﻮﮐ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Use the mouse to sample a color in the image
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Sample Merged
ur: ﮧﻧﻮﻤﻧ ﮦﺪﺷ ﻢﺿ

en: Sample the output display color
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﮯﻧﺎﮭﮐﺩ ﭧﭘ ﭦﺅﺁ

en: Add to Palette
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﻠﯿﭘ

en: Toggle texture paint mode in 3D view
ur: 3D ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮈﻮﻣ  ﭧﻨﯿﭘ  ﺖﺧﺎﺳ ﮟﯿﻣﻮﯾﻭ

en: Change selection for all vertices
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ

[ctx: Operator]
en: Vertex Select Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮑﯿﭨﺭﻭ

en: Hide selected vertices
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Hide unselected rather than selected vertices
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Deselect Vertices connected to existing selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Linked Vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ

en: Select linked vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Select Linked Vertices Pick
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﯼﺩﻮﻤﻋ ﮦﺪﺷ ﮏﻨﻟ

en: Select linked vertices under the cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

en: Whether to select or deselect linked vertices under the cursor
ur: ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺎﯾﺁ

en: Select Vertices connected to existing selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Blur Iterations
ur: ﺭﺍﺮﮑﺗ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Number of times to blur the colors (higher blurs more)
ur: (ﮦﺩﺎﯾﺯ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Blur Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﻠﺑ

en: Blur strength per iteration
ur: ﺭﺍﺮﮑﺗ ﯽﻓ ﺖﻗﺎﻃ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩ

en: Highlight Angle
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﮧﯾﻭﺍﺯ

en: Less than 90 limits the angle used in the tonal range
ur: ﮯﮨ ﺎﺗﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺞﻨﯾﺭ ﻞﻧﻮﭨ ﻢﮐ ﮯﺳ 90

en: Dirt Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﮔﺪﻨﮔ

en: Dirt Only
ur: ﯽﮔﺪﻨﮔ ﻑﺮﺻ

en: Don't calculate cleans for convex areas
ur: ﮟﯿﺋﺎﮕﻟ ﮧﻧ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮞﻮﻗﻼﻋ ﺏﺪﺤﻣ

en: Normalize the colors, increasing the contrast
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ،ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻮﮕﻧﺭ

[ctx: Operator]
en: Vertex Color from Weight
ur: ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﺳ ﻥﺯﻭ

en: Convert active weight into gray scale vertex colors
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﯽﺌﻣﺮﺳ ﻮﮐ ﻥﺯﻭ ﻝﺎﻌﻓ

en: Adjust vertex color Hue/Saturation/Value
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﻮﯿﮨ ﮓﻧﺭ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Set Vertex Colors
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Fill the active vertex color layer with the current paint color
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ

en: Set color completely opaque instead of reusing existing alpha
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﮩﺒﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﮓﻧﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﻔﻟﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Smooth Vertex Colors
ur: ﮓﻧﺭ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨ

en: Smooth colors across vertices
ur: ﮓﻧﺭ ﺭﺍﻮﻤﮨ ﺭﺎﭘ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

[ctx: Operator]
en: Vertex Paint
ur: ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Paint a stroke in the active color attribute layer
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Vertex Paint Mode
ur: ﮈﻮﻣ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Toggle the vertex paint mode in 3D view
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮟﯿﻣﻮﯾﻭ 3D ﻮﮐ ﮈﻮﻣ  ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Visibility Filter
ur: ﺮﭩﻠﻓ ﺖﯿﺋﺮﻣ

en: Edit the visibility of the current mesh
ur: ﺶﯿﻣ ﭧﻧﺮﮐ of the ﺖﯿﺋﺮﻣ the ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

en: Grow Visibility
ur: ﺖﯿﺋﺮﻣ ﻮﮬﮍﺑ

en: Grow the visibility by one face based on mesh topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ ﺶﯿﻣ based on ﮦﺮﮩﭼ ﮏﯾﺍ by ﺖﯿﺋﺮﻣ the ﻮﮬﮍﺑ

en: Shrink Visibility
ur: ﺖﯿﺋﺮﻣ ﺎﻧﮍﮑﺳ

en: Shrink the visibility by one face based on mesh topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ ﺶﯿﻣ based on ﮦﺮﮩﭼ ﮏﯾﺍ by ﺖﯿﺋﺮﻣ the ﺎﻧﮍﮑﺳ

en: Auto Iteration Count
ur: ﺭﺎﻤﺷ ﺎﮐ ﺭﺍﺮﮑﺗ ﺭﺎﮐﺩﻮﺧ

en: Use an automatic number of iterations based on the number of vertices of the sculpt
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﺭﺎﮐﺩﻮﺧ ﯽﮐ ﺭﺍﺮﮑﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﮯﻤﺴﺠﻣ

en: Number of times that the filter is going to be applied
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺮﭩﻠﻓ

[ctx: Operator]
en: Invert Visibility
ur: ﺖﯿﺋﺮﻣ ﺎﭩﻟﺍ

en: Invert the visibility of all vertices
ur: ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ of ﺖﯿﺋﺮﻣ the ﺎﭩﻟﺍ

[ctx: Operator]
en: Weight from Bones
ur: ﻥﺯﻭ ﮯﺳ ﮞﻮﯾﮉﮨ

en: Set the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bones
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﺎﮐ ﮞﻮﮨﻭﺮﮔ ﮯﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯽﮐ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﮞﻮﯿﭨﻮﭼ

en: Method to use for assigning weights
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ

en: Automatic weights from bones
ur: ﻥﺯﻭ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ﮞﻮﯾﮉﮨ

en: From Envelopes
ur: ﮯﺳ ﮞﻮﻓﺎﻔﻟ

en: Weights from envelopes with user defined radius
ur: ﻥﺯﻭ ﮯﺳ ﮞﻮﻓﺎﻔﻟ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﻦﯿﻌﺘﻣ ﮯﮐ ﻑﺭﺎﺻ

[ctx: Operator]
en: Weight Gradient
ur: ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ

en: Draw a line to apply a weight gradient to selected vertices
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Weight Paint
ur: ﭧﻨﯿﭘ ﭧﯾﻭ

en: Paint a stroke in the current vertex group's weights
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Weight Paint Mode
ur: ﮈﻮﻣ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Toggle weight paint mode in 3D view
ur: 3D ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮈﻮﻣ ﭧﻨﯿﭘ ﻥﺯﻭ ﮟﯿﻣﻮﯾﻭ

en: Use the mouse to sample a weight in the 3D view
ur: 3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻥﺯﻭ ﮟﯿﻣﻮﯾﻭ

[ctx: Operator]
en: Weight Paint Sample Group
ur: ﮦﻭﺮﮔ ﮧﻧﻮﻤﻧ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Select one of the vertex groups available under current mouse position
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺏﺎﯿﺘﺳﺩ ﺖﺤﺗ ﮯﮐ  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Set Weight
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ

en: Fill the active vertex group with the current paint weight
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: New Palette Color
ur: ﮓﻧﺭ ﭧﯿﻠﯿﭘ ﺎﯿﻧ

en: Add new color to active palette
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭ ﺎﯿﻧ ﮟﯿﻣ ﭧﯿﻠﯿﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Delete Palette Color
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘ

en: Remove active color from palette
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮓﻧﺭ ﻝﺎﻌﻓ ﮯﺳ ﭧﯿﻠﯿﭘ

[ctx: Operator]
en: Move Palette Color
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘ

en: Move the active Color up/down in the list
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮓﻧﺭ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Extract Palette from Image
ur: ﮟﯿﻟﺎﮑﻧ ﭧﯿﻠﯿﭘ ﮯﺳ ﺮﯾﻮﺼﺗ

en: Extract all colors used in Image and create a Palette
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﻠﯿﭘ ﮏﯾﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮓﻧﺭ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Join Palette Swatches
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﭽﺋﻮﺳ ﭧﯿﻠﯿﭘ

en: Join Palette Swatches
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﭽﺋﻮﺳ ﭧﯿﻠﯿﭘ

en: Palette
ur: ﭧﯿﻠﯿﭘ

en: Name of the Palette
ur: ﻡﺎﻧ ﺎﮐ ﭧﯿﻠﯿﭘ

[ctx: Operator]
en: Add New Palette
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﻠﯿﭘ ﺎﯿﻧ

en: Add new palette
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﻠﯿﭘ ﺎﯿﻧ

[ctx: Operator]
en: Sort Palette
ur: ﭧﯿﻠﯿﭘ ﮟﯾﺩ ﺐﯿﺗﺮﺗ

en: Sort Palette Colors
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﭧﯿﻠﯿﭘ

en: Hue, Saturation, Value
ur: ﺭﺪﻗ ،ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭ

en: Saturation, Value, Hue
ur: ﺖﮕﻧﺭ ،ﺭﺪﻗ ،ﯽﺘﭘﺮﺘﻨﺳ

en: Value, Hue, Saturation
ur: ﯽﺘﭘﺮﺘﻨﺳ ،ﮓﻧﺭ ،ﺭﺪﻗ

en: Luminance
ur: ﯽﻨﺷﻭﺭ

[ctx: Operator]
en: Brush Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺵﺮﺑ

en: Apply a stroke of brush to the particles
ur: ﮟﯿﺋﺎﮕﻟ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍ ﺎﮐ ﺵﺮﺑ ﺮﭘ ﺕﺍﺭﺫ

[ctx: Operator]
en: Connect Hair
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Connect hair to the emitter mesh
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﮞﻮﻟﺎﺑ

en: All Hair
ur: ﻝﺎﺑ ﻡﺎﻤﺗ

en: Connect all hair systems to the emitter mesh
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﻡﺎﻈﻧ ﮯﮐ ﮞﻮﻟﺎﺑ ﻡﺎﻤﺗ

[ctx: Operator]
en: Copy Particle Systems
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Copy particle systems from the active object to selected objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

en: Remove Target Particles
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺍﺭﺫ ﮯﮐ ﻑﺪﮨ

en: Remove particle systems on the target objects
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻡﺎﻈﻧ ﮦﺭﺫ ﺮﭘ ءﺎﯿﺷﺍ ﻑﺪﮨ

en: Space transform for copying from one object to another
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﯼﺮﺳﻭﺩ ﮯﺳ ﮯﺷ ﮏﯾﺍ

en: Copy inside each object's local space
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﺪﻧﺍ ﮯﮐ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﮯﺷ ﺮﮨ

en: Copy in world space
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Use the active particle system from the context
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Delete selected particles or keys
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮞﺎﯿﺑﺎﭼ ﺎﯾ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ

en: Delete a full particle or only keys
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮞﺎﯿﺑﺎﭼ ﻑﺮﺻ ﺎﯾ ﮦﺭﺫ ﻞﻤﮑﻣ ﮏﯾﺍ

[ctx: Operator]
en: Disconnect Hair
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Disconnect hair from the emitter mesh
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ

en: Disconnect all hair systems from the emitter mesh
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﻢﭩﺴﺳ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ

[ctx: Operator]
en: Duplicate Particle System
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate particle system within the active object
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﻞﻘﻧ ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﮎﺮﺤﺘﻣ

en: Duplicate Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate settings as well, so the new particle system uses its own settings
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﯽﻨﭘﺍ ﻢﭩﺴﺳ ﮦﺭﺫ ﺎﯿﻧ ﮯﯿﻟ ﺱﺍ ،ﯽﮭﺑ ﺰﮕﻨﭩﯿﺳ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Copy Particle Instance Object
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Duplicate the current instance object
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮯﺷ ﮯﮐ ﻝﺎﺜﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Move Down Instance Object
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Move instance object down in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺽﺍﺮﺘﻋﺍ ﮯﮐ ﻝﺎﺜﻣ

[ctx: Operator]
en: Move Up Instance Object
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Move instance object up in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺽﺍﺮﺘﻋﺍ ﮯﮐ ﻝﺎﺜﻣ

[ctx: Operator]
en: Refresh Instance Objects
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣ

en: Refresh list of instance objects and their weights
ur: ﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣ

[ctx: Operator]
en: Remove Particle Instance Object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Remove the selected instance object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﻝﺎﺜﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Edited
ur: ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺎﺻ

en: Undo all edition performed on the particle system
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻦﺸﯾﮉﯾﺍ ﻡﺎﻤﺗ ﮯﺌﮔ ﮯﯿﮐ ﺮﭘ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Hide selected particles
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ

en: Duplicate and mirror the selected particles along the local X axis
ur: ﮟﯿﺋﺎﻨﺑ ﺲﮑﻋ ﺎﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: New Particle Settings
ur: ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﯽﺌﻧ

en: Add new particle settings
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﯽﺌﻧ

[ctx: Operator]
en: New Particle Target
ur: ﻑﺪﮨ ﮦﺭﺫ ﺎﯿﻧ

en: Add a new particle target
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨ ﮦﺭﺫ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Particle Edit Toggle
ur: ﻞﮔﻮﭨ ﭧﯾﮉﯾﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Toggle particle edit mode
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﻮﻃ ﭧﯾﮉﯾﺍ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Rekey
ur: ﯽﮑﯾﺭ

en: Change the number of keys of selected particles (root and tip keys included)
ur: (ﮟﯿﮨ ﻞﻣﺎﺷ ﺰﯿﮐ ﭗﭨ ﺭﻭﺍ ﭦﻭﺭ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ

en: Number of Keys
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﺎﯿﺑﺎﭼ

[ctx: Operator]
en: Remove Doubles
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻠﺑﮈ

en: Remove selected particles close enough of others
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺐﯾﺮﻗ ﯽﻓﺎﮐ ﮯﮐ ﮞﻭﺮﺳﻭﺩ ﻮﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ

en: Threshold distance within which particles are removed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺍﺭﺫ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺪﺣ

[ctx: Operator]
en: Reveal
ur: ﺎﻧﺮﮐ ﺮﮨﺎﻇ

en: Show hidden particles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺫ ﮯﺋﻮﮨ ﮯﭙﮭﭼ

en: (De)select all particles' keys
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﺕﺍﺭﺫ ﻡﺎﻤﺗ (ﯼﮈ)

en: Deselect boundary selected keys of each particle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺰﯿﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮐ ﮦﺭﺫ ﺮﮨ

en: Select all keys linked to already selected ones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Select nearest particle from mouse pointer
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺭﺫ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﺳ ﺮﭩﻨﺋﺍﻮﭘ ﺱﺅﺎﻣ

en: Deselect linked keys rather than selecting them
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﮏﻠﺴﻨﻣ

en: Select keys linked to boundary selected keys of each particle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﯿﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﺰﯿﮐ ﺐﺨﺘﻨﻣ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮦﺭﺫ ﺮﮨ

en: Select a randomly distributed set of hair or points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭧﯿﺳ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﮞﻮﻟﺎﺑ

en: Select either hair or points
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﻝﺎﺑ

[ctx: Operator]
en: Select Roots
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯾﮍﺟ

en: Select roots of all visible particles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯾﮍﺟ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻡﺎﻤﺗ

[ctx: Operator]
en: Select Tips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭙﭨ

en: Select tips of all visible particles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﯾﻭﺎﺠﺗ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻡﺎﻤﺗ

[ctx: Operator]
en: Shape Cut
ur: ﺎﻨﭨﺎﮐ ﻞﮑﺷ

en: Cut hair to conform to the set shape object
ur: ﮟﯿﭨﺎﮐ ﻝﺎﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﮯﺷ ﯽﻟﺍﻭ ﻞﮑﺷ ﭧﯿﺳ

en: Subdivide selected particles segments (adds keys)
ur: (ﮯﮨ ﺎﺗﮌﻮﺟ ﺰﯿﮐ) ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻮﺼﺣ ﮯﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Move Down Target
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻑﺪﮨ

en: Move particle target down in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻑﺪﮨ ﮦﺭﺫ

[ctx: Operator]
en: Move Up Target
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﭧﮔﺭﺎﭨ

en: Move particle target up in the list
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻑﺪﮨ ﮦﺭﺫ

[ctx: Operator]
en: Remove Particle Target
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮔﺭﺎﭨ ﻞﮑﯿﭨﺭﺎﭘ

en: Remove the selected particle target
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻑﺪﮨ ﮦﺭﺫ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Unify Length
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﯽﺋﺎﺒﻤﻟ

en: Make selected hair the same length
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Weight Set
ur: ﭧﯿﺳ ﻥﺯﻭ

en: Set the weight of selected keys
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﺎﮐ ﮞﺎﯿﺑﺎﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Interpolation factor between current brush weight, and keys' weights
ur: ﺮﺼﻨﻋ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﺭﻭﺍ ﻥﺯﻭ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺵﺮﺑ

[ctx: Operator]
en: Apply Pose Asset
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮧﺛﺎﺛﺍ ﺯﻮﭘ

en: Apply the given Pose Action to the rig
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﮒﺭ ﻮﮐ ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ ﯽﺌﮔ ﯼﺩ

en: Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it
ur: ﯽﮔ ﮮﺩ ﺎﭩﮭﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻗ ﯽﻔﻨﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﮕﻟ ﺯﺍﺪﻧﺍ ﺮﭘﻭﺍ ﮯﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Apply Flipped
ur: ﮟﯿﺋﺎﮕﻟ ﮉﭙﻠﻓ

en: When enabled, applies the pose flipped over the X-axis
ur: ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﺯﺍﺪﻧﺍ ﮯﺋﻮﮨ ﮯﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣ-X ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Blend Pose Asset
ur: ﮧﺛﺎﺛﺍ ﺯﺍﺪﻧﺍ ﮉﻨﯿﻠﺑ

en: Blend the given Pose Action to the rig
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﮒﺭ ﻮﮐ ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ ﯽﺌﮔ ﯼﺩ

en: Create a new pose asset on the clipboard, to be pasted into an Asset Browser
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺛﺎﺛﺍ ﺯﺍﺪﻧﺍ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﭙﺴﭼ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: Pose Name
ur: ﻡﺎﻧ ﺎﮐ ﺯﻮﭘ

en: Paste the Asset that was previously copied using Copy As Asset
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ Copy As Asset ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻮﮐ ﮯﺛﺎﺛﺍ ﺱﺍ

en: Select those bones that are used in this pose
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍ

en: Switch back to the previous Action, after creating a pose asset
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘ ،ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺛﺎﺛﺍ ﺯﻮﭘ

[ctx: Operator]
en: Apply Pose as Rest Pose
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﻮﮐ ﺯﻮﭘ

en: Apply the current pose as the new rest pose
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﺌﻧ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Only apply the selected bones (with propagation to children)
ur: (ﮫﺗﺎﺳ ﮯﮐ ﺅﻼﯿﮭﭘ ﮟﯿﻣ ﮞﻮﭽﺑ) ﮟﯿﺋﺎﮕﻟ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Blend from current position to previous or next keyframe
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﺎﯾ ﮯﻠﮭﭽﭘ ﮯﺳ  ﻡﺎﻘﻣ  ﮦﺩﻮﺟﻮﻣ

en: Axis Lock
ur: ﮎﻻ ﺲﺴﮑﯾﺍ

en: Transform axis to restrict effects to
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﺍﺮﺛﺍ

en: All axes are affected
ur: ﮟﯿﮨ ﺮﺛﺎﺘﻣ ﺭﻮﺤﻣ ﻡﺎﻤﺗ

en: Only X-axis transforms are affected
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺭﻮﺤﻣ-X ﻑﺮﺻ

en: Only Y-axis transforms are affected
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ-Y ﻑﺮﺻ

en: Only Z-axis transforms are affected
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ-Z ﻑﺮﺻ

en: Set of properties that are affected
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ

en: All Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﺎﻤﺗ

en: All properties, including transforms, bendy bone shape, and custom properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ،ﻞﮑﺷ ﯽﮐ ﯼﮉﮨ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ ،ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﻝﻮﻤﺸﺑ ،ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ

en: Location only
ur: ﻡﺎﻘﻣ ﻑﺮﺻ

en: Rotation only
ur: ﺵﺩﺮﮔ ﻑﺮﺻ

en: Scale only
ur: ﮧﻧﺎﻤﯿﭘ ﻑﺮﺻ

en: Bendy Bone
ur: ﻥﻮﺑ ﯼﮉﻨﯿﺑ

en: Bendy Bone shape properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﯼﮉﮨ ﯼﮉﻨﯿﺑ

en: Custom properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Weighting factor for which keyframe is favored more
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻨﺴﭘ ﮦﺩﺎﯾﺯ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﻥﺯﻭ

en: Frame number of keyframe immediately after the current frame
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺪﻌﺑ ﺍًﺭﻮﻓ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Previous Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻼﮭﭽﭘ

en: Frame number of keyframe immediately before the current frame
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺍًﺭﻮﻓ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Blend Pose with Rest Pose
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ

en: Make the current pose more similar to, or further away from, the rest pose
ur: ﮟﯿﺋﺎﻨﺑ ﺭﻭﺩ ﮯﺳ ﺱﺍ ﺎﯾ ﮧﺑﺎﺸﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Pose Breakdowner
ur: ﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ

en: Create a suitable breakdown pose on the current frame
ur: ﮟﯿﺋﺎﻨﺑ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﺐﺳﺎﻨﻣ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Add a constraint to the active bone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﯼﮉﮨ ﻝﺎﻌﻓ

en: Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮟﯿﻣ ﯼﮉﮨ ﻝﺎﻌﻓ ،ﮫﺗﺎﺳ ﮯﮐ (ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﮞﺎﮩﺟ) ﻑﺪﮨ ﺭﺮﻘﻣ ﺮﭘ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Pose Constraints
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﺯﻮﭘ

en: Clear all constraints from the selected bones
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗ ﮯﺳ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Copy Constraints to Selected Bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Copy constraints to other selected bones
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ

en: Convert animation from any rotation mode to any other
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮮﺮﺳﻭﺩ ﯽﺴﮐ ﮯﺳ ﮈﻮﻣ ﺵﺩﺮﮔ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Affected Actions
ur: ﻡﺍﺪﻗﺍ ﺮﺛﺎﺘﻣ

en: Which Actions to affect
ur: ﮯﮨ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻝﺎﻤﻋﺍ ﮯﺳ ﻥﻮﮐ

en: Affected Bones
ur: ﮞﺎﯾﮉﮨ ﺮﺛﺎﺘﻣ

en: Which bones to affect
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻮﺟ

en: The target rotation mode
ur: ﮈﻮﻣ ﺵﺩﺮﮔ ﻑﺪﮨ

[ctx: Operator]
en: Copy Pose
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﻮﭘ

en: Copy the current pose of the selected bones to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Tag selected bones to not be visible in Pose Mode
ur: ﮟﯾﺮﮐ ﮓﯿﭨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﮧﻧ ﺮﻈﻧ ﮟﯿﻣ ﺭﻮﻃ ﺯﻮﭘ

[ctx: Operator]
en: Add IK to Bone
ur: IK ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﮉﮨ ﻮﮐ

en: With Targets
ur: ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ

en: Assign IK Constraint with targets derived from the select bones/objects
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ IK Constraint ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ ﮦﺩﺮﮐ ﺬﺧﺍ ﮯﺳ ءﺎﯿﺷﺍ /ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove IK
ur: IK ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ

en: Remove all IK Constraints from selected bones
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ IK ﻡﺎﻤﺗ ﮯﺳ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Pose Location
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣ ﺎﮐ ﺯﻮﭘ

en: Reset locations of selected bones to their default values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Paste Pose
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺯﻮﭘ

en: Paste the stored pose on to the current pose
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ

en: Flipped on X-Axis
ur: X-ﺎﯿﮔ ﭧﻠﭘ ﺮﭘ ﺭﻮﺤﻣ

en: Paste the stored pose flipped on to current pose
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ

en: On Selected Only
ur: ﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only paste the stored pose on to selected bones in the current pose
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﻑﺮﺻ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Calculate Bone Paths
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Calculate paths for the selected bones
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Which point on the bones is used when calculating paths
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺎﺳ ﻥﻮﮐ ﺮﭘ ﮞﻮﯾﮉﮨ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ

[ctx: Operator]
en: Clear Bone Paths
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Only clear motion paths of selected bones
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﺢﺿﺍﻭ ﻑﺮﺻ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Update Range from Scene
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﮯﺳ ﺮﻈﻨﻣ

en: Update frame range for motion paths from the Scene's current frame range
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Update Bone Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Recalculate paths for bones that already have them
ur: ﮟﯿﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻮﺟ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Propagate Pose
ur: ﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﻮﭘ

en: Copy selected aspects of the current pose to subsequent poses already keyframed
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﮐ ﯽﮨ ﮯﻠﮩﭘ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮯﮐ ﺪﻌﺑ ﻮﮐ ﮞﺅﻮﻠﮩﭘ ﺐﺨﺘﻨﻣ ﮯﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Frame to stop propagating frames to (for 'Before Frame' mode)
ur: (ﮯﯿﻟ ﮯﮐ ﻊﺿﻭ 'ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ') ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﻢﯾﺮﻓ

en: Terminate Mode
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﮈﻮﻣ

en: Method used to determine when to stop propagating pose to keyframes
ur: ﮯﮨ ﺎﻨﮐﻭﺭ ﺐﮐ ﮦﮉﻨﮕﯿﭘﻭﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﮧﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﮧﯾ ﮧﻘﯾﺮﻃ

en: To Next Keyframe
ur: ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ

en: Propagate pose to first keyframe following the current frame only
ur: ﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: To Last Keyframe
ur: ﮏﺗ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ

en: Propagate pose to the last keyframe only (i.e. making action cyclic)
ur: (ﺎﻧﺎﻨﺑ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﻡﺍﺪﻗﺍ ﯽﻨﻌﯾ) ﺎﻧﻼﯿﮭﭘ ﺮﭘ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯼﺮﺧﺁ ﻑﺮﺻ ﻮﮐ ﺯﻮﭘ

en: Before Frame
ur: ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ

en: Propagate pose to all keyframes between current frame and 'Frame' property
ur: ﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ 'ﻢﯾﺮﻓ' ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Before Last Keyframe
ur: ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ

en: Propagate pose to all keyframes from current frame until no more are found
ur: ﮯﻠﻣ ﮧﻧ ﮫﭽﮐ ﺪﯾﺰﻣ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﺮﯿﮩﺸﺗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Propagate pose to all selected keyframes
ur: ﮟﯾﺮﮐ ﺮﯿﮩﺸﺗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame
ur: ﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﺯﺮﮐﺭﺎﻣ ﻦﯿﺳ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Push Pose from Breakdown
ur: ﺯﻮﭘ ﺶﭘ ﮯﺳ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: Exaggerate the current pose in regards to the breakdown pose
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﮐ ﺎﮬﮍﭼ ﺎﮬﮍﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

[ctx: Operator]
en: Flip Quaternions
ur: Quaternions ﮟﯿﺋﺎﭩﻠﭘ

en: Flip quaternion values to achieve desired rotations, while maintaining the same orientations
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﺍﺪﻗﺎﯾﮍﮐﻮﭼﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻮﮐ ﮞﻮﺷﺩﺮﮔ ﮧﺑﻮﻠﻄﻣ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻮﺘﻤﺳ ﮞﺎﺴﮑﯾ

[ctx: Operator]
en: Relax Pose to Breakdown
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: Make the current pose more similar to its breakdown pose
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺛﺎﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﮯﮐ ﺱﺍ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Reveal Selected
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺐﺨﺘﻨﻣ

en: Reveal all bones hidden in Pose Mode
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﯽﺋﻮﮨ ﯽﭙﮭﭼ ﮟﯿﻣ ﺭﻮﻃ ﺯﻮﭘ

en: Add a new row to the bone collection reference list
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺎﻄﻗ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ

en: Property Name
ur: ﻡﺎﻧ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Remove this row from the bone collection reference list
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺭﺎﻄﻗ ﺱﺍ

en: Entry Index
ur: ﺲﮑﯾﮉﻧﺍ ﯼﺮﭩﻧﺍ

en: Match Type
ur: ﻢﺴﻗ ﭻﯿﻣ

en: Only mirror rigify parameters to selected bones which have the same rigify type as the active bone
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﺴﻗ ﯽﺋﺎﻔﯿﮔﺭ ﯽﺴﯿﺟ ﻥﻮﺑ ﻮﯿﭩﮑﯾﺍ ﮟﯿﻣ ﻦﺟ ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺋﺎﻔﯿﮔﺭ ﻑﺮﺻ

en: Copy this property value to all selected rigs of the appropriate type
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﮔﺭ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﮐ ﻢﺴﻗ ﺐﺳﺎﻨﻣ ﻮﮐ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: Class Name
ur: ﻡﺎﻧ ﺱﻼﮐ

en: Mirror As Bone Name
ur: ﮧﻨﯿﺋﺁ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻧ ﮯﮐ ﯼﮉﮨ

en: Module Name
ur: ﻡﺎﻧ ﮧﻧﻮﻤﻧ

en: Generate a rig from the active metarig armature
ur: ﮟﯿﺋﺎﻨﺑ ﮒﺭ ﮏﯾﺍ ﮯﺳ ﺮﭽﻣﺭﺁ ﮓﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ

en: Upgrades the legacy super_face rig type to the new modular face. This preserves compatibility with existing weight painting, but not animation
ur: ﮟﯿﮩﻧ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﯽﮐ ﻥﺯﻭ ﮦﺩﻮﺟﻮﻣ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﺮﭘ ﮮﺮﮩﭼ ﺮﻟﻮﯾﮈﺎﻣ ﮯﺌﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﺲﯿﻓ_ﺮﭙﺳ ﯽﺴﯿﮕﯿﻟ

en: Upgrade the Rigify types on the active metarig armature
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﺋﺎﻔﯿﮔﺭ ﺮﭘ ﺮﭽﻣﺭﺁ ﮓﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Clear Pose Rotation
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺵﺩﺮﮔ ﯽﮐ ﺯﻮﭘ

en: Reset rotations of selected bones to their default values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set Rotation Mode
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﻦﺸﯿﭨﻭﺭ

en: Set the rotation representation used by selected bones
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Pose Scale
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻧﺎﻤﯿﭘ  ﺯﻮﭘ

en: Reset scaling of selected bones to their default values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Constraint Target
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Select bones used as targets for the currently selected bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺍﺪﮨﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ

en: Select all visible bones grouped by similar properties
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﺋﺮﻣ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﮦﻭﺮﮔ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻞﺛﺎﻤﻣ

en: Same collections as the active bone
ur: ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﮉﮨ ﻝﺎﻌﻓ

en: Same color as the active bone
ur: ﮓﻧﺭ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﮉﮨ ﻝﺎﻌﻓ

en: All bones affected by active Keying Set
ur: ﮞﺎﯾﮉﮨ ﻡﺎﻤﺗ ﺮﺛﺎﺘﻣ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﻠﮐ ﻝﺎﻌﻓ

en: Parents
ur: ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Select Connected
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﻠﺴﻨﻣ

en: Select bones linked by parent/child connections under the mouse cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻦﺸﮑﻨﮐ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Select Parent Bone
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Select bones that are parents of the currently selected bones
ur: ﮟﯿﮨ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮞﺎﯾﮉﮨ ﮦﻭ

en: Create a new empty Selection Set
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﯽﻟﺎﺧ ﺎﯿﻧ ﮏﯾﺍ

en: Create a new Selection Set with the currently selected bones
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ

en: Add selected bones to Selection Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Copy the selected Selection Set(s) to the clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Remove all Selection Sets from this Armature
ur: ﮟﯾﺩ ﺎﭩﮨ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﻡﺎﻤﺗ ﮯﺳ ﺮﭽﻣﺭﺁ ﺱﺍ

en: Remove Selection Set bones from current selection
ur: ﺏﺎﺨﺘﻧﺍ ﭧﻧﺮﮐ ﮯﺳ ﮞﺎﯾﮉﮨ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺩ ﺎﭩﮨ

en: Move Direction
ur: ﺖﻤﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Direction to move the active Selection Set: UP (default) or DOWN
ur: ﮯﭽﯿﻧ ﺎﯾ (ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ) ﺮﭘﻭﺍ :ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﯿﺳ ﯽﺑﺎﺨﺘﻧﺍ ﻝﺎﻌﻓ

en: Add new Selection Set(s) from the clipboard
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺌﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Remove a Selection Set from this Armature
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺳ ﺮﭽﻣﺭﺁ ﺱﺍ

en: Remove the selected bones from all Selection Sets
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﻡﺎﻤﺗ

en: Select the bones from this Selection Set
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺱﺍ

en: Selection Set Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Which Selection Set to select; -1 uses the active Selection Set
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﻮﭩﮑﯾﺍ 1- ؛ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺏﺎﺨﺘﻧﺍ ﺎﺳ ﻥﻮﮐ

en: Remove selected bones from Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺳ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Clear Pose Transforms
ur: ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺯﺍﺪﻧﺍ  ﺕﺮﭘ ﮎ

en: Reset location, rotation, and scaling of selected bones to their default values
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ

[ctx: Operator]
en: Clear User Transforms
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺭﺎﺻ

en: Reset pose bone transforms to keyframed state
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﻟﺍﻭ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﻥﻮﺑ ﺯﻮﭘ

en: Only visible/selected bones
ur: ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ/ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻑﺮﺻ

[ctx: Operator]
en: Apply Visual Transform to Pose
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﺮﭘ ﺯﻮﭘ

en: Apply final constrained position of pose bones to their transform
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻥﺍ ﻮﮐ  ﻡﺎﻘﻣ  ﺩﻭﺪﺤﻣ ﯼﺮﺧﺁ ﯽﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘ

en: Module name of the add-on to disable
ur: ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Module name of the add-on to enable
ur: ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ

en: Module name of the add-on to expand
ur: ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﻊﯿﺳﻮﺗ

en: Target Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺪﮨ

en: Module name of the add-on to remove
ur: ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Remove existing template with the same ID
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﻠﭙﻤﯿﭨ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ID ﯽﮨ ﮏﯾﺍ

[ctx: Operator]
en: Add Asset Library
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Add a directory to be used by the Asset Browser as source of assets
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺬﺧﺎﻣ ﮯﮐ ﮞﻮﺛﺎﺛﺍ

[ctx: Operator]
en: Remove Asset Library
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Remove a path to a .blend file, so the Asset Browser will not attempt to show it anymore
ur: ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺪﯾﺰﻣ ﮯﺳﺍ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮧﮐﺎﺗ ،ﮟﯾﺩ ﺎﭩﮨ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ blend. ﮏﯾﺍ

[ctx: Operator]
en: Register File Association
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ

en: Use this installation for .blend files and to display thumbnails
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﺭﻭﺍ ﮞﻮﻠﺋﺎﻓ blend. ﻮﮐ ﻦﺸﯿﻟﺎﭩﺴﻧﺍ ﺱﺍ

[ctx: Operator]
en: Add Auto-Execution Path
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻮﭨﺁ

en: Add path to exclude from auto-execution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﻞﻤﻋ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Remove Auto-Execution Path
ur: ﮟﯾﺩ ﺎﭩﮨ ﮧﺘﺳﺍﺭ ﺎﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧ

en: Remove path to exclude from auto-execution
ur: ﮟﯾﺩ ﺎﭩﮨ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﻞﻤﻋ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Add Extension Repository
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Add a new repository used to store extensions
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﺎﯿﻧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Secret
ur: ﮧﯿﻔﺧ

en: Personal access token, may be required by some repositories
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺭﺎﮐﺭﺩ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﮫﭽﮐ ،ﻦﮐﻮﭨ ﺎﮐ ﯽﺋﺎﺳﺭ ﯽﺗﺍﺫ

en: Custom Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: The local directory containing extensions
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻣﺎﻘﻣ ﻞﻤﺘﺸﻣ ﺮﭘ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Unique repository name
ur: ﻡﺎﻧ ﮦﺮﯿﺧﺫ ﺩﺮﻔﻨﻣ

en: Remote URL to the extension repository, the file-system may be referenced using the file URI scheme: "file://"
ur: "//:file" :ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﮑﺳﺍ URI ﻞﺋﺎﻓ ﻮﮐ ﻢﭩﺴﺳ ﻞﺋﺎﻓ ،ﻞﯾﺍ ﺭﺁ ﻮﯾ ﭦﻮﻤﯾﺭ ﮯﯿﻟ ﮯﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: The kind of repository to add
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ

en: Add Remote Repository
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭨﺯﻮﭙﯾﺭ ﭦﻮﻤﯾﺭ

en: Add Local Repository
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﯽﻣﺎﻘﻣ

en: Add a repository managed manually without referencing an external repository
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﮦﺩﺮﮐ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺮﯿﻐﺑ ﮯﺌﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮦﺮﯿﺧﺫ ﯽﻧﻭﺮﯿﺑ

en: Requires Access Token
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﮐﻮﭨ ﯽﺋﺎﺳﺭ

en: Repository requires an access token
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﮐﻮﭨ ﯽﺋﺎﺳﺭ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

en: Manually set the path for extensions to be stored. When disabled a user's extensions directory is created.
ur: ﮯﮨ ﯽﺗﺎﺟ ﻦﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﯽﮐ ﻑﺭﺎﺻ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Check for Updates on Startup
ur: ﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺲﭩﯾﮈ ﭖﺍ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ

en: Allow Blender to check for updates upon launch
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮏﯿﭼ ﺲﭩﯾﮈ ﭖﺍ ﺮﭘ ﮯﻧﻮﮨ ﭻﻧﻻ ﻮﮐ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Remove Extension Repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Remove an extension repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﮏﯾﺍ

en: Remove Files
ur: ﮟﯿﻠﺋﺎﻓ ﮟﯾﺩ ﺎﭩﮨ

en: Remove extension files when removing the repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺖﻗﻭ ﮯﺗﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

[ctx: Operator]
en: Drop Extension URL
ur: ﻞﯾﺍ ﺭﺁ ﻮﯾ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﭖﺍﺭﮈ

en: Handle dropping an extension URL
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﺎﻧﮌﻮﮭﭼ ﻞﯾﺍ ﺭﺁ ﻮﯾ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Location of the extension to install
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ to ﻊﯿﺳﻮﺗ of the ﻡﺎﻘﻣ

en: All Keymaps
ur: ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Write all keymaps (not just user modified)
ur: (ﮟﯿﮩﻧ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺭﺎﺻ ﻑﺮﺻ) ﮟﯿﮭﮑﻟ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

en: Keep original file after copying to configuration folder
ur: ﮟﯿﮭﮐﺭ ﻞﺋﺎﻓ ﻞﺻﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ

en: Item Identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻢﭩﺋﺁ

en: Identifier of the item to remove
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﻢﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Identifier of the item to restore
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﻢﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑ

en: Restore all keymaps to default
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﺮﭘ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ

[ctx: Operator]
en: Reset to Default Theme
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻢﯿﮭﺗ ﭧﻟﺎﻔﯾﮈ

en: Reset to the default theme colors
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﮞﻮﮕﻧﺭ ﮯﮐ ﻢﯿﮭﺗ ﭧﻟﺎﻔﯾﮈ

en: Filter Folders
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺭﮉﻟﻮﻓ

en: Index of the script directory to remove
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: MatCap
ur: ﭗﯿﮐ ﭧﯿﻣ

en: Install custom MatCaps
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ MatCaps ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Install custom HDRIs
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ HDRIs ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Studio
ur: ﻮﯾﮈﻮﭩﺳﺍ

en: Install custom Studio Lights
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Remove existing theme file if exists
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻞﺋﺎﻓ ﻢﯿﮭﺗ ﺩﻮﺟﻮﻣ ﺮﮔﺍ

[ctx: Operator]
en: Remove File Association
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ

en: Remove this installation's associations with .blend files
ur: .blend ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﮕﺘﺴﺑﺍﻭ ﯽﮐ ﻦﺸﯿﻟﺎﭩﺴﻧﺍ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ

[ctx: Operator]
en: Add New Cache
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺸﯿﮐ ﺎﯿﻧ

en: Add new cache
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺶﯿﮐ ﺎﯿﻧ

[ctx: Operator]
en: Bake Physics
ur: ﺲﮐﺰﻓ ﮏﯿﺑ

en: Bake physics
ur: ﺲﮐﺰﻓ ﮏﯿﺑ

[ctx: Operator]
en: Bake All Physics
ur: ﺎﻧﺎﮑﭘ ﺕﺎﯿﻌﯿﺒﻃ ﻡﺎﻤﺗ

en: Bake all physics
ur: ﺎﻧﺎﮑﭘ ﺕﺎﯿﻌﯿﺒﻃ ﻡﺎﻤﺗ

[ctx: Operator]
en: Bake from Cache
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﮯﺸﯿﮐ

en: Bake from cache
ur: ﺎﻧﺎﮑﭘ ﮯﺳ ﮯﺸﯿﮐ

[ctx: Operator]
en: Delete Physics Bake
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ ﺲﮐﺰﻓ

en: Delete physics bake
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ ﺲﮐﺰﻓ

[ctx: Operator]
en: Delete All Physics Bakes
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯿﺑ ﺲﮐﺰﻓ ﻡﺎﻤﺗ

en: Delete all baked caches of all objects in the current scene
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﺸﯿﮐ ﮉﮑﯿﺑ ﻡﺎﻤﺗ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Delete Current Cache
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣ

en: Delete current cache
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Viewport Render
ur: ﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Take a snapshot of the active viewport
ur: ﮟﯿﻟ ﭦﺎﺷ ﭗﯿﻨﺳ ﺎﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﻝﺎﻌﻓ

en: Render files from the animation range of this scene
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮟﯿﻠﺋﺎﻓ ﮯﺳ ﺞﻨﯾﺭ ﺕﺎﯿﮐﺮﺣ  ﯽﮐﻮﯾﻭ ﺱﺍ

en: Render using the sequencer's OpenGL display
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: View Context
ur: ﮟﯿﮭﮑﯾﺩ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Use the current 3D view for rendering, else use scene settings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ ﮧﻧﺭﻭ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ 3D ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Write Image
ur: ﮟﯿﮭﮑﻟ ﺮﯾﻮﺼﺗ

en: Save the rendered image to the output path (used only when animation is disabled)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻤﮩﺘﺳﺍﺮﭩﭘ ﭦﺅﺁ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺶﯿﭘ

[ctx: Operator]
en: Render
ur: ﺭﮉﻨﯾﺭ

en: Render Layer
ur: ﺕﺮﭘ ﺭﮉﻨﯾﺭ

en: Single render layer to re-render (used only when animation is disabled)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻑﺮﺻ) ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﮦﺭﺎﺑﻭﺩ

en: Scene to render, current scene if not specified
ur: ﻮﮨ ﮧﻧ ﻦﯿﻌﺘﻣ ﺮﮔﺍﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ،ﺮﻈﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ

en: Use 3D Viewport
ur: 3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﺭﻮﭘ ﻮﯾﻭ

en: When inside a 3D viewport, use layers and camera of the viewport
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯿﺗﺮﭘ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﺗ ﻮﮨ ﺭﺪﻧﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺐﺟ

[ctx: Operator]
en: Shutter Curve Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﻞﺑ ﺮﭩﺷ

en: Set shutter curve
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺑ ﺮﭩﺷ

[ctx: Curve]
en: Mode
ur: ﮈﻮﻣ

[ctx: Curve]
en: Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

[ctx: Curve]
en: Line
ur: ﻦﺋﻻ

[ctx: Curve]
en: Round
ur: ﻝﻮﮔ

[ctx: Operator]
en: Cancel Render View
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Cancel show render view
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐﻮﯾﻭ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Show/Hide Render View
ur: ﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Toggle show render view
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐﻮﯾﻭ ﺭﮉﻨﯾﺭ ﻮﺷ

en: Type of generated constraint
ur: ﻢﺴﻗ ﯽﮐ ﭦﻭﺎﮐﺭ ﮦﺩﺮﮐ ﺍﺪﯿﭘ

en: Glue rigid bodies together
ur: ﮟﯿﺋﺎﮑﭙﭼ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ

en: Constrain rigid bodies to move around common pivot point
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﮯﺌﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﻡﺎﻋ

en: Hinge
ur: ﮧﻀﺒﻗ

en: Restrict rigid body rotation to one axis
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺭﻮﺤﻣ ﮏﯾﺍ ﻮﮐ ﺵﺩﺮﮔ ﺖﺨﺳ ﯽﮐ ﻢﺴﺟ

en: Slider
ur: ﺭﮉﯿﺋﻼﺳ

en: Restrict rigid body translation to one axis
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺭﻮﺤﻣ ﮏﯾﺍ ﻮﮐ ﮧﻤﺟﺮﺗ ﯼﮈﺎﺑ ﺖﺨﺳ

en: Piston
ur: ﻦﭩﺴﭘ

en: Restrict rigid body translation and rotation to one axis
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺭﻮﺤﻣ ﮏﯾﺍ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Restrict translation and rotation to specified axes
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺭﻮﺤﻣ ﺹﻮﺼﺨﻣ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ

en: Generic Spring
ur: ﺭﺎﮩﺑ ﻡﺎﻋ

en: Restrict translation and rotation to specified axes with springs
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﮏﺗ ﺭﻮﺤﻣ ﺹﻮﺼﺨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﮕﻧﺮﭙﺳﺍ

en: Motor
ur: ﺮﭨﻮﻣ

en: Drive rigid body around or along an axis
ur: ﮟﯿﺋﻼﭼ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍ ﺎﯾ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ

en: Connection Pattern
ur: ﻥﺮﭩﯿﭘ ﻦﺸﮑﻨﮐ

en: Pattern used to connect objects
ur: ﻥﺮﭩﯿﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺎﯿﺷﺍ

en: Connect selected objects to the active object
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Chain by Distance
ur: ﮧﻠﺻﺎﻓ ﮧﻌﯾﺭﺬﺑ ﺮﯿﺠﻧﺯ

en: Connect objects as a chain based on distance, starting at the active object
ur: ﮟﯾﮌﻮﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯿﺠﻧﺯ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ

en: Constraint pivot location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣ

en: Pivot location is between the constrained rigid bodies
ur: ﮯﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺩﻭﺪﺤﻣ ﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣ

en: Pivot location is at the active object position
ur: ﮯﮨ ﺮﭘ  ﻡﺎﻘﻣ  ﮯﺷ ﻝﺎﻌﻓ ﻡﺎﻘﻣ ﺭﻮﺤﻣ

en: Pivot location is at the selected object position
ur: ﮯﮨ ﺮﭘ  ﻡﺎﻘﻣ  ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻘﻣ ﺭﻮﺤﻣ

[ctx: Operator]
en: Add Rigid Body Constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Add Rigid Body Constraint to active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Rigid Body Constraint Type
ur: ﻢﺴﻗ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

[ctx: Operator]
en: Remove Rigid Body Constraint
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Remove Rigid Body Constraint from Object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮯﺳ ﺰﯿﭼ

[ctx: Operator]
en: Calculate Mass
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺎﻣ

en: Automatically calculate mass values for Rigid Body Objects based on volume
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﮞﻭﺭﺪﻗ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﺠﺣ

en: Density value (kg/m^3), allows custom value if the 'Custom' preset is used
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺶﯿﭘ 'ﻢﭩﺴﮐ' ﺮﮔﺍ ﮯﮨ ﯽﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺭﺪﻗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ،(kg/m^3) ﺭﺪﻗ ﯽﮐ ﺖﻓﺎﺜﮐ

en: Material Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﺩﺍﻮﻣ

en: Type of material that objects are made of (determines material density)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﯼﺩﺎﻣ) ﮟﯿﮨ ﯽﻨﺑ ءﺎﯿﺷﺍ ﮯﺳ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: Add Rigid Body
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﺟ ﺖﺨﺳ

en: Add active object as Rigid Body
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺟ ﺖﺨﺳ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Rigid Body Type
ur: ﻢﺴﻗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Object is directly controlled by simulation results
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺞﺋﺎﺘﻧ ﯽﻠﻘﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺰﯿﭼ

en: Passive
ur: ﻝﺎﻌﻓ ﺮﯿﻏ

en: Object is directly controlled by animation system
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﺕﺎﯿﮐﺮﺣ  ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺰﯿﭼ

[ctx: Operator]
en: Remove Rigid Body
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ

en: Remove Rigid Body settings from Object
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮯﺳ ﺰﯿﭼ

[ctx: Operator]
en: Add Rigid Bodies
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﺷﻻ ﺖﺨﺳ

en: Add selected objects as Rigid Bodies
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﯾﮈﺎﺑ ﮉﮔﺭ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Rigid Bodies
ur: ﮟﯾﺩ ﺎﭩﮨ ﮟﯿﺷﻻ ﺖﺨﺳ

en: Remove selected objects from Rigid Body simulation
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﺳ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﮉﮔﺭ

[ctx: Operator]
en: Change Collision Shape
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Change collision shapes for selected Rigid Body Objects
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﺐﺨﺘﻨﻣ

en: Rigid Body Shape
ur: ﻞﮑﺷ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Box-like shapes (i.e. cubes), including planes (i.e. ground planes)
ur: (ﮮﺭﺎﯿﻃ ﯽﻨﯿﻣﺯ ﯽﻨﻌﯾ) ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻝﻮﻤﺸﺑ (ﺰﺑﻮﯿﮐ ﯽﻨﻌﯾ) ﮟﯿﻠﮑﺷ ﯽﺴﯿﺟ ﺲﮐﺎﺑ

en: A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices)
ur: (ﺞﺋﺎﺘﻧ ﻦﯾﺮﺘﮩﺑ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﻢﮐ) (ﺮﮐ ﮍﮑﺳ ﺮﭘﻭﺍ ﯽﻨﻌﯾ) ﮯﺋﻮﮨ ﮮﺮﯿﮭﮔ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﺢﻄﺳ ﺎﻤﻧ ﯽﻟﺎﺟ ﮏﯾﺍ

en: Mesh consisting of triangles only, allowing for more detailed interactions than convex hulls
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻞﻣﺎﻌﺗ ﯽﻠﯿﺼﻔﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮞﻮﻟﻮﮨ ﺏﺪﺤﻣ ،ﻝﺎﺟ ﻞﻤﺘﺸﻣ ﺮﭘ ﺚﻠﺜﻣ ﻑﺮﺻ

en: Compound Parent
ur: ﻦﯾﺪﻟﺍﻭ ﮉﻧﺅﺎﭙﻤﮐ

en: Combines all of its direct rigid body children into one rigid object
ur: ﮯﮨ ﺎﺗﮌﻮﺟ ﮟﯿﻣ ﮯﺷ ﺖﺨﺳ ﮏﯾﺍ ﻮﮐ ﮞﻮﭽﺑ ﮯﮐ ﻢﺴﺟ ﺖﺨﺳ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ

[ctx: Operator]
en: Add Rigid Body World
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Add Rigid Body simulation world to the current scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﺩ ﯽﻠﻘﻧ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Remove Rigid Body World
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Remove Rigid Body simulation world from the current scene
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺎﯿﻧﺩ ﯽﻠﻘﻧ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Clear animation for FK or IK bones
ur: ﮞﺎﯾﮉﮨ for FK or IK ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Snaps FK limb on IK
ur: IK ﺮﭘ FK ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ءﺎﻀﻋﺍ ﺎﮐ

en: Set start and end frame from scene
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﮯﺳ ﺮﻈﻨﻣ

en: Snaps IK limb on FK
ur: FK ﺮﭘ IK ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ءﺎﻀﻋﺍ ﺎﮐ

en: Toggles IK chain between rotation and pole target
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯿﭼ IK ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﺪﮨ ﺐﻄﻗ ﺭﻭﺍ ﺵﺩﺮﮔ

en: Transfer IK animation to FK bones
ur: IK  ﻮﮐ ﺕﺎﯿﮐﺮﺣ FK ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Delete Scene
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﻈﻨﻣ

en: Delete active scene
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐﻮﯾﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Alpha Transparency Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ

en: Add an alpha transparency modifier to the line style associated with the active lineset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Line Color Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ

en: Add a line color modifier to the line style associated with the active lineset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: Name of the modifier to work on
ur: ﮯﮨ ﺎﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Type of the modifier to work on
ur: ﮯﮨ ﺎﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Color modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ

en: Alpha modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ

en: Thickness modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ

[ctx: Operator]
en: Add Stroke Geometry Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ

en: Add a stroke geometry modifier to the line style associated with the active lineset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Line Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺋﻻ

en: Add a line set into the list of line sets
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺋﻻ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻ

[ctx: Operator]
en: Copy Line Set
ur: ﭧﯿﺳ ﻦﺋﻻ ﯽﭘﺎﮐ

en: Copy the active line set to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻦﺋﻻ ﻝﺎﻌﻓ ﭧﯿﺳ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻠﺧﺍﺩ

[ctx: Operator]
en: Move Line Set
ur: ﭧﯿﺳ ﻦﺋﻻ ﻞﻘﺘﻨﻣ

en: Change the position of the active line set within the list of line sets
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻ

en: Direction to move the active line set towards
ur: ﻑﺮﻃ ﯽﮐ ﭧﯿﺳ ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻦﺋﻻ ﻝﺎﻌﻓ

[ctx: Operator]
en: Paste Line Set
ur: ﭧﯿﺳ ﻦﺋﻻ ﭧﺴﯿﭘ

en: Paste the internal clipboard content to the active line set
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﻮﮐ ﺩﺍﻮﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Remove Line Set
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﻦﺋﻻ

en: Remove the active line set from the list of line sets
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﮯﺳ ﺖﺳﺮﮩﻓ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻ

[ctx: Operator]
en: New Line Style
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﯽﺌﻧ

en: Create a new line style, reusable by multiple line sets
ur: ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﯿﺳ ﻦﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﭩﺳ ﻦﺋﻻ ﯽﺌﻧ ﮏﯾﺍ

en: Duplicate the modifier within the list of modifiers
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Move Modifier
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Move the modifier within the list of modifiers
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Direction to move the chosen modifier towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Remove the modifier from the list of modifiers
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Add Freestyle Module
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Add a style module into the list of modules
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻟﻮﯾﮈﺎﻣ

[ctx: Operator]
en: Move Freestyle Module
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Change the position of the style module within in the list of style modules
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

en: Direction to move the chosen style module towards
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﺯﺮﻃ ﺐﺨﺘﻨﻣ

en: Make internal
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ

en: Make module file internal after loading
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ

[ctx: Operator]
en: Remove Freestyle Module
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Remove the style module from the stack
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﻮﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

[ctx: Operator]
en: Create Freestyle Stroke Material
ur: ﮟﯿﺋﺎﻨﺑ ﻞﯾﺮﭩﯿﻣ ﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Create Freestyle stroke material for testing
ur: ﮟﯿﺋﺎﻨﺑ ﺩﺍﻮﻣ ﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ

[ctx: Operator]
en: Add Line Thickness Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ

en: Add a line thickness modifier to the line style associated with the active lineset
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻮﯿﭩﮑﯾﺍ

[ctx: Operator]
en: New Scene
ur: ﺮﻈﻨﻣ ﺎﯿﻧ

en: Add new scene by type
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﺎﯿﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

[ctx: Scene]
en: Type
ur: ﻢﺴﻗ

[ctx: Scene]
en: New
ur: ﺎﯿﻧ

en: Add a new, empty scene with default settings
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﯽﻟﺎﺧ ،ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ

[ctx: Scene]
en: Copy Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

en: Add a new, empty scene, and copy settings from the current scene
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﯽﻟﺎﺧ ،ﺎﯿﻧ ﮏﯾﺍ

[ctx: Scene]
en: Linked Copy
ur: ﯽﭘﺎﮐ ﮦﺪﺷ ﮏﻨﻟ

en: Link in the collections from the current scene (shallow copy)
ur: (ﯽﭘﺎﮐ ﯽﻠﺗﺍ) ﮏﻨﻟ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Scene]
en: Full Copy
ur: ﯽﭘﺎﮐ ﻞﻤﮑﻣ

en: Make a full copy of the current scene
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Add new scene by type in the sequence editor and assign to active strip
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯽﭩﭘ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﺎﯿﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ

en: Copy Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

en: Linked Copy
ur: ﯽﭘﺎﮐ ﮦﺪﺷ ﮏﻨﻟ

en: Full Copy
ur: ﯽﭘﺎﮐ ﻞﻤﮑﻣ

[ctx: Operator]
en: Add Render View
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Add a render view
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Remove Render View
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Remove the selected render view
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐﻮﯾﻭ ﺭﮉﻨﯾﺭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add View Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﺕﺮﭘ  ﻮﯾﻭ

en: Add a view layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﮏﯾﺍ

en: Add a new view layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﯽﺌﻧ ﮏﯾﺍ

en: Copy settings of current view layer
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Add a new view layer with all collections disabled
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Add AOV
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻕﺁﺍ

en: Add a Shader AOV
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻕﺁﺍ ﺖﮕﻧﺭ

[ctx: Operator]
en: Add Lightgroup
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Add a Light Group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺎﮑﻠﮨ ﮏﯾﺍ

en: Name of newly created lightgroup
ur: ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ

[ctx: Operator]
en: Add Used Lightgroups
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Add all used Light Groups
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Remove View Layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ  ﺕﺮﭘ  ﻮﯾﻭ

en: Remove the selected view layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐﻮﯾﻭ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove AOV
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻕﺁﺍ

en: Remove Active AOV
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ  ﻕﺁﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Lightgroup
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻ

en: Remove Active Lightgroup
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Unused Lightgroups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Remove all unused Light Groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻡﺎﻤﺗ

[ctx: Operator]
en: Handle Area Action Zones
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﻧﻭﺯ ﻡﺍﺪﻗﺍ ﺎﯾﺮﯾﺍ

en: Handle area action zones for mouse actions/gestures
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﻧﻭﺯ ﻡﺍﺪﻗﺍ ﺎﯾﺮﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﺷﺍ/ﻝﺎﻤﻋﺍ ﮯﮐ ﺱﺅﺎﻣ

en: Modifier state
ur: ﺖﻟﺎﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Cancel Animation
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﺕﺎﯿﮐﺮﺣ

en: Cancel animation, returning to the original frame
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﺕﺎﯿﮐﺮﺣ  ﮯﺋﻮﮨ ﮯﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﻢﯾﺮﻓ ﻞﺻﺍ

en: Restore Frame
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻢﯾﺮﻓ

en: Restore the frame when animation was initialized
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻢﯾﺮﻓ ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﺕﺎﯿﮐﺮﺣ

[ctx: Operator]
en: Play Animation
ur: ﮟﯿﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Play animation
ur: ﮟﯿﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Play in Reverse
ur: ﮟﯿﻠﯿﮭﮐ ﮟﯿﻣ ﺱﺭﻮﯾﺭ

en: Animation is played backwards
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﻼﭼ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Sync
ur: ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: Drop frames to maintain framerate
ur: ﮟﯾﺩ ﺍﺮﮔ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﭧﯾﺮﻤﯾﺮﻓ

[ctx: Operator]
en: Animation Step
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Step through animation by position
ur: ﮟﯿﮭﮐﺭ ﻡﺪﻗ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ  ﻡﺎﻘﻣ

[ctx: Operator]
en: Close Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﺐﯾﺮﻗ

en: Close selected area
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Duplicate Area into New Window
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﺎﯾﺮﯾﺍ

en: Duplicate selected area into new window
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Join Area
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺎﯾﺮﯾﺍ

en: Join selected areas into new window
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﮞﻮﻗﻼﻋ ﺐﺨﺘﻨﻣ

en: Source location
ur: ﻡﺎﻘﻣ ﺬﺧﺎﻣ

en: Target location
ur: ﻡﺎﻘﻣ ﻑﺪﮨ

[ctx: Operator]
en: Move Area Edges
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﻗﻼﻋ

en: Move selected area edges
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Area Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺎﯾﺮﯾﺍ

en: Operations for splitting and merging
ur: ﺰﻨﺸﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﺭﻭﺍ ﻢﯿﺴﻘﺗ

[ctx: Operator]
en: Split Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﻢﯿﺴﻘﺗ

en: Split selected area into new windows
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺯﻭﮉﻧﻭ ﯽﺌﻧ ﻮﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Swap Areas
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻗﻼﻋ

en: Swap selected areas screen positions
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺎﻣﺎﻘﻤﻨﯾﺮﮑﺳﺍ ﯽﮐ ﮞﻮﻗﻼﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Back to Previous Screen
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﻦﯾﺮﮑﺳﺍ ﯽﻠﮭﭽﭘ

en: Revert back to the original screen layout, before fullscreen area overlay
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﺐﯿﺗﺮﺗ ﻦﯾﺮﮑﺳ ﻞﺻﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻟﺭﻭﻭﺍ ﺎﯾﺮﯾﺍ ﻦﯾﺮﮑﺳ ﻞﻓ

[ctx: Operator]
en: Delete Screen
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: Delete active screen
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Show Drivers Editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ

en: Show drivers editor in a separate window
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ

[ctx: Operator]
en: Jump to Endpoint
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ

en: Jump to first/last frame in frame range
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯼﺮﺧﺁ/ﮯﻠﮩﭘ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: Last Frame
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ

en: Jump to the last frame of the frame range
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

[ctx: Operator]
en: Frame Offset
ur: ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓ

en: Move current frame forward/backward by a given number
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﮭﭽﯿﭘ/ﮯﮔﺁ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺒﻤﻧ ﮯﺌﮔ ﮯﺌﯾﺩ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Expand/Collapse Header Menus
ur: ﮟﯿﭨﺎﮑﺳ/ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺯﻮﻨﯿﻣ ﺭﮉﯿﮨ

[ctx: Operator]
en: Show Info Log
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮒﻻ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ

en: Show info log in a separate window
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮒﻻ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ

[ctx: Operator]
en: Jump to Marker
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ

en: Jump to previous/next marker
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮔﺍ/ﮯﻠﮭﭽﭘ

en: Next Marker
ur: ﺮﮐﺭﺎﻣ ﻼﮔﺍ

[ctx: Operator]
en: New Screen
ur: ﻦﯾﺮﮑﺳﺍ ﯽﺌﻧ

en: Add a new screen
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﯾﺮﮑﺳﺍ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Redo Last
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﺧﺁ

en: Display parameters for last action performed
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯼﺮﺧﺁ ﯽﺌﮔ ﯼﺩ ﻡﺎﺠﻧﺍ

[ctx: Operator]
en: Region Alpha
ur: ﺎﻔﻟﺍ ﮧﻄﺧ

en: Blend in and out overlapping region
ur: ﮟﯾﺩ ﻼﻣ ﺮﮨﺎﺑ ﺭﻭﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

[ctx: Operator]
en: Region
ur: ﮧﻗﻼﻋ

en: Display region context menu
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮐ ﮯﻄﺧ

[ctx: Operator]
en: Flip Region
ur: ﮧﻗﻼﻋ ﮟﯿﺋﺎﭩﻠﭘ

en: Toggle the region's alignment (left/right or top/bottom)
ur: (ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﺎﯾ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ) ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮪﺪﯿﺳ ﯽﮐ ﮯﻄﺧ

[ctx: Operator]
en: Toggle Quad View
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻮﯾﻭﺍﮍﮐﻮﭼ

en: Split selected area into camera, front, right, and top views
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺮﻇﺎﻨﻣ ﮯﮐ ﺮﭘﻭﺍ ﺭﻭﺍ ،ﮟﯿﺋﺍﺩ ،ﮯﻨﻣﺎﺳ ،ﮦﺮﻤﯿﮐ ﻮﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Scale Region Size
ur: ﺰﺋﺎﺳ ﻦﺠﯾﺭ ﮧﻧﺎﻤﯿﭘ

en: Scale selected area
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Toggle Region
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮧﻗﻼﻋ

en: Hide or unhide the region
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮯﻄﺧ

en: Type of the region to toggle
ur: ﻢﺴﻗ ﯽﮐ ﮯﻄﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ

[ctx: Operator]
en: Repeat History
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺦﯾﺭﺎﺗ

en: Display menu for previous actions performed
ur: ﻮﻨﯿﻣ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻣﺎﮐ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Repeat Last
ur: ﮟﯿﺋﺍﺮﮨﺩ ﯼﺮﺧﺁ

en: Repeat last action
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﻞﻤﻋ ﯼﺮﺧﺁ

[ctx: Operator]
en: Toggle Maximize Area
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺎﯾﺮﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Toggle display selected area as fullscreen/maximized
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻦﯾﺮﮑﺳ ﻞﻓ ﻮﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﻠﭙﺳﮈ

en: Hide Panels
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻞﻨﯿﭘ

[ctx: Operator]
en: Set Screen
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯾﺮﮑﺳﺍ

en: Cycle through available screens
ur: ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻨﯾﺮﮑﺳﺍ ﺏﺎﯿﺘﺳﺩ

[ctx: Operator]
en: Save Screenshot
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﭦﺎﺷ ﻦﯾﺮﮑﺳﺍ

en: Capture a picture of the whole Blender window
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﯽﮐﮍﮭﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺭﻮﭘ

[ctx: Operator]
en: Save Screenshot (Editor)
ur: (ﺮﭩﯾﮉﯾﺍ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﭦﺎﺷ ﻦﯾﺮﮑﺳﺍ

en: Capture a picture of an editor
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ

[ctx: Operator]
en: Cycle Space Context
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺋﻼﺧ ﻞﮑﯿﺋﺎﺳ

en: Cycle through the editor context by activating the next/previous one
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺮﭩﯾﮉﯾﺍ ﮯﮐﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮯﻠﮭﭽﭘ/ﮯﻠﮔﺍ

en: Direction to cycle through
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺭﺰﮔ ﮯﺳ ﻞﮑﯿﺋﺎﺳ

[ctx: Operator]
en: Cycle Space Type Set
ur: ﭧﯿﺳ ﻢﺴﻗ ﯽﺋﻼﺧ ﻞﮑﯿﺋﺎﺳ

en: Set the space type or cycle subtype
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﻠﯾﺫ ﻞﮑﯿﺋﺎﺳ ﺎﯾ ﻢﺴﻗ ﯽﮐ ﮧﮕﺟ

[ctx: Operator]
en: Clean Up Space Data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﯽﺋﻼﺧ

en: Remove unused settings for invisible editors
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﯽﺋﺮﻣ ﺮﯿﻏ

[ctx: Operator]
en: Open Preferences...
ur: ...ﮟﯿﻟﻮﮭﮐ ﺕﺎﺤﯿﺟﺮﺗ

en: Edit user preferences and system settings
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﺭﻭﺍ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ

en: Section to activate in the Preferences
ur: ﻦﺸﮑﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ

en: Get Extensions
ur: Get ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Browse, install and manage extensions from remote and local repositories
ur: ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ،ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﮞﻭﺮﯿﺧﺫ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﺯﺍﺭﺩ ﺭﻭﺩ

en: Manage add-ons installed via Extensions
ur: ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺰﻧﺁ ﮉﯾﺍ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Edit and save themes installed via Extensions
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻭﺍ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﻤﯿﮭﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Keymap
ur: ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ

en: File Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓ

en: Experimental
ur: ﯽﺗﺎﺑﺮﺠﺗ

[ctx: Operator]
en: Cycle Workspace
ur: ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻞﮑﯿﺋﺎﺳ

en: Cycle through workspaces
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Menu ID Name
ur: ﻡﺎﻧ ﺎﮐ ID ﻮﻨﯿﻣ

en: ID name of the menu this was called from
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﻼﺑ ﮯﺳﺍ ﮯﺳ ﺲﺟ ﻡﺎﻧ ID ﺎﮐ ﻮﻨﯿﻣ

[ctx: Operator]
en: Run Python File
ur: Python ﮟﯿﺋﻼﭼ ﻞﺋﺎﻓ

en: Run Python file
ur: Python ﮟﯿﺋﻼﭼ ﻞﺋﺎﻓ

[ctx: Operator]
en: Reload Scripts
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ

en: Reload scripts
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Stroke Curves Sculpt
ur: ﮧﻤﺴﺠﻣ  ﻢﺧ  ﮎﻭﺮﭩﺳ

en: Sculpt curves using a brush
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﻮﮐ  ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺮﺑ

[ctx: Operator]
en: Edit Minimum Distance
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ

en: Change the minimum distance used by the density brush
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐ

[ctx: Operator]
en: Select Grow
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﮬﮍﺑ

en: Select curves which are close to curves that are selected already
ur: ﮞﻮﮨ ﺐﯾﺮﻗ ﮯﮐ  ﮟﯿﻤﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ  ﮟﯿﻤﺧ

en: By how much to grow the selection
ur: ﮯﮨ ﺎﻧﺎﮬﮍﺑ ﺎﻨﺘﮐ ﻮﮐ ﻦﺸﮑﯿﻠﺳ

en: Constant per Curve
ur: ﻢﺧ ﯽﻓ ﻞﻘﺘﺴﻣ

en: The generated random number is the same for every control point of a curve
ur: ﮯﮨ ﺎﺴﯿﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ ﮯﮐ ﻞﺑ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Minimum value for the random selection
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Partial
ur: ﯼﻭﺰﺟ

en: Allow points or curves to be selected partially
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ ﻮﮐ  ﮟﯿﻤﺧ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ

[ctx: Operator]
en: Sculpt
ur: ﮧﻤﺴﺠﻣ

en: Sculpt a stroke into the geometry
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Ignore Background Click
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮏﻠﮐ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Clicks on the background do not start the stroke
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘﻮﯾﻭ ﺲﭘ

[ctx: Operator]
en: Filter Cloth
ur: ﺍﮍﭙﮐ ﺮﭩﻠﻓ

en: Applies a cloth simulation deformation to the entire mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﺮﭘ ﻝﺎﺟ ﮮﺭﻮﭘ

en: Radius used for calculating area normal on initial click,
    in percentage of brush radius
ur: ﺪﺼﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ
    ،ﺱﺍﺩﺭ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺭﺎﻧ ﮧﺒﻗﺭ ﺮﭘ ﮏﻠﮐ ﯽﺋﺍﺪﺘﺑﺍ

en: Force Axis
ur: ﺲﺴﮑﯾﺍ ﺱﺭﻮﻓ

en: Apply the force in the selected axis
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ ﺐﺨﺘﻨﻣ

en: Apply force in the X axis
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Apply force in the Y axis
ur: Y ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Apply force in the Z axis
ur: Z ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ

en: How many times to repeat the filter
ur: ﮯﮨ ﺎﻧﺍﺮﮨﺩ ﺭﺎﺑ ﯽﻨﺘﮐ ﻮﮐ ﺮﭩﻠﻓ

en: Orientation of the axis to limit the filter force
ur: ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺱﺭﻮﻓ ﺮﭩﻠﻓ

en: Use the local axis to limit the force and set the gravity direction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺘﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗ

en: Use the global axis to limit the force and set the gravity direction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺘﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗ

en: Use the view axis to limit the force and set the gravity direction
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺴﮑﯾﺍ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗ

en: Starting Mouse
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻉﻭﺮﺷ ﺱﺅﺎﻣ

en: Filter strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﭩﻠﻓ

[ctx: Operator]
en: Filter Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓ

en: Operation that is going to be applied to the mesh
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻝﺎﺟ ﻮﺟ ﻦﺸﯾﺮﭘﺁ

[ctx: Operator]
en: Gravity
ur: ﻞﻘﺛ ﺶﺸﮐ

en: Applies gravity to the simulation
ur: ﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﺮﭘ ﻦﭘﻭﺮﺨﺗ

[ctx: Operator]
en: Inflate
ur: ﺎﻧﻼﮭﭘ

en: Inflates the cloth
ur: ﮯﮨ ﺎﺘﯾﺩ ﻻﻮﮭﭘ ﻮﮐ ﮮﮍﭙﮐ

[ctx: Operator]
en: Expand
ur: ﮟﯿﺋﻼﯿﮭﭘ

en: Expands the cloth's dimensions
ur: ﮯﮨ ﺎﺗﻼﯿﮭﭘ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮮﮍﭙﮐ

[ctx: Operator]
en: Pinch
ur: ﯽﮑﭨﻮﭼ

en: Pulls the cloth to the cursor's start position
ur: ﮯﮨ ﺎﺘﭽﻨﯿﮭﮐ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﺗﺎﻋﻭﺮﺷ ﯽﮐ ﺮﺳﺮﮐ ﻮﮐ ﮮﮍﭙﮐ

[ctx: Operator]
en: Scale
ur: ﮧﻧﺎﻤﯿﭘ

en: Scales the mesh as a soft body using the origin of the object as scale
ur: ﮯﮨ ﺎﺗﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺟ ﻡﺮﻧ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﮯﺷ

en: Use Collisions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺩﺎﺼﺗ

en: Collide with other collider objects in the scene
ur: ﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺮﮕﯾﺩ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Use Face Sets
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺲﯿﻓ

en: Apply the filter only to the Face Set under the cursor
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻑﺮﺻ ﻮﮐ ﺮﭩﻠﻓ

[ctx: Operator]
en: Filter Color
ur: ﮓﻧﺭ ﺎﮐ ﺮﭩﻠﻓ

en: Applies a filter to modify the active color attribute
ur: ﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻒﺻﻭ ﮯﮐ ﮓﻧﺭ ﻝﺎﻌﻓ

[ctx: Mesh]
en: Fill Color
ur: ﮟﯾﺮﮭﺑ ﮓﻧﺭ

en: Filter Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓ

en: Fill with a specific color
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﮓﻧﺭ ﺹﻮﺼﺨﻣ ﮏﯾﺍ

en: Change hue
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﮕﻧﺭ

en: Change saturation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳ

en: Change value
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﺪﻗ

en: Change brightness
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮏﻤﭼ

en: Change contrast
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ

en: Smooth colors
ur: ﮓﻧﺭ ﺭﺍﻮﻤﮨ

en: Change red channel
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﺥﺮﺳ

en: Change green channel
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

en: Change blue channel
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﻮﯿﻠﺑ

[ctx: Operator]
en: Detail Flood Fill
ur: ﻞﻓ ﮉﻠﻓ ﻞﯿﺼﻔﺗ

en: Flood fill the mesh with the selected detail setting
ur: ﮟﯾﺮﮭﺑ ﮫﺗﺎﺳ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﯿﺼﻔﺗ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺎﺟ ﮉﻠﻓ

[ctx: Operator]
en: Dynamic Topology Toggle
ur: ﻞﮔﻮﭨ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈ

en: Dynamic topology alters the mesh topology while sculpting
ur: ﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻝﺎﺟ ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ

[ctx: Operator]
en: Edit Dyntopo Detail Size
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﭩﯾﮈ ﻮﭙﭩﻨﺋﺍﮈ

en: Modify the detail size of dyntopo interactively
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﻮﮐ ﺰﺋﺎﺳ ﯽﻠﯿﺼﻔﺗ ﮯﮐ ﻮﭙﭩﻨﺋﺍﮈ

en: Generic sculpt expand operator
ur: ﺮﭩﯾﺮﭘﺁ ﻊﯿﺳﻮﺗ ﮧﻤﺴﺠﻣ ﻡﺎﻋ

en: Falloff Type
ur: ﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ

en: Initial falloff of the expand operation
ur: ﻑﺁ ﻝﺎﻓ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﯽﻌﯿﺳﻮﺗ

en: Geodesic
ur: ﮏﺴﯾﮈﻮﯿﺟ

en: Topology Diagonals
ur: ﻥﺮﺘﺧﺍ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Boundary Topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ ﯼﺭﮉﻧﺅﺎﺑ

en: Boundary Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﯼﺭﮉﻧﺅﺎﺑ

en: Active Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ

en: Invert the expand active elements
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﻝﺎﻌﻓ ﯽﻌﯿﺳﻮﺗ

en: Max Vertex Count for Geodesic Move Preview
ur: ﭧﻧﺅﺎﮐ ﮯﻧﻮﮐ ﺲﮑﯿﻣ ﮯﯿﻟ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﻭﻮﻣ ﮏﺴﯾﮈﻮﯿﺟ

en: Maximum number of vertices in the mesh for using geodesic falloff when moving the origin of expand. If the total number of vertices is greater than this value, the falloff will be set to spherical when moving
ur: ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﭧﯿﺳ ﺮﭘ ﯼﻭﺮﮐ ﻑﺁ ﻝﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﺖﮐﺮﺣ ﻮﺗ ،ﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﺩﺍﺪﻌﺗ ﻞﮐ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﮔﺍ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺁ ﻝﺎﻓ ﮏﺴﯾﮈﻮﯿﺟ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻞﺻﺍ ﯽﮐ ﻊﯿﺳﻮﺗ

en: Normal Smooth
ur: ﺭﺍﻮﻤﮨ ﻞﻣﺭﺎﻧ

en: Blurring steps for normal falloff
ur: ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﻡﺎﻋ

en: Data Target
ur: ﻑﺪﮨ ﺎﮐ ﺎﭩﯾﮈ

en: Data that is going to be modified in the expand operation
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺲﺟ ﺎﭩﯾﮈ

en: Auto Create
ur: ﮟﯿﺋﺎﻨﺑ ﻮﭨﺁ

en: Fill in mask if nothing is already masked
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮏﺳﺎﻣ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﮏﺳﺎﻣ ﮯﺳ ﮯﻠﮩﭘ ﯽﮭﺑ ﮫﭽﮐ ﺮﮔﺍ

en: Falloff Gradient
ur: ﭧﻨﯾﮉﯾﺮﮔ ﻑﺁ ﻝﺎﻓ

en: Expand Using a linear falloff
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﯼﺮﯿﮑﻟ

en: Preserve Previous
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮯﻠﮭﭽﭘ

en: Preserve the previous state of the target data
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻟﺎﺣ ﯽﻠﮭﭽﭘ ﯽﮐ ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨ

en: Modify Active
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﻌﻓ

en: Modify the active Face Set instead of creating a new one
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﺎﯿﻧ ﮏﯾﺍ

en: Reposition Pivot
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﺤﻣ

en: Reposition the sculpt transform pivot to the boundary of the expand active area
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﮯﻗﻼﻋ ﻝﺎﻌﻓ ﺅﻼﯿﮭﭘ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮧﻤﺴﺠﻣ

[ctx: Operator]
en: Face Set Box Gesture
ur: ﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﭧﯿﺳ ﮦﺮﮩﭼ

en: Add a face set in a rectangle defined by the cursor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻞﮑﺷ ﮏﯾﺍ ﮟﯿﻣ ﻞﯿﻄﺘﺴﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Face Sets Visibility
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺖﯿﺋﺮﻣ ﮦﺮﮩﭼ

en: Change the visibility of the Face Sets of the sculpt
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﮯﻤﺴﺠﻣ

en: Toggle Visibility
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣ

en: Hide all Face Sets except for the active one
ur: ﮯﮐ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ﮟﯿﺋﺎﭙﮭﭼ ﭧﯿﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ

en: Show Active Face Set
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ

en: Hide Active Face Sets
ur: ﮟﯿﺋﺎﭙﮭﭼ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ

[ctx: Operator]
en: Edit Face Set
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Edits the current active Face Set
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ

en: Grow Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﻮﮬﮍﺑ

en: Grows the Face Sets boundary by one face based on mesh topology
ur: ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﮯﺳ ﮮﺮﮩﭼ ﮏﯾﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺶﯿﻣ

en: Shrink Face Set
ur: ﮟﯾﮍﮑﺳ ﭧﯿﺳ ﮦﺮﮩﭼ

en: Shrinks the Face Sets boundary by one face based on mesh topology
ur: ﮯﮨ ﺎﺗﮍﮑﺳ ﮯﺳ ﮮﺮﮩﭼ ﮏﯾﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺶﯿﻣ

en: Deletes the faces that are assigned to the Face Set
ur: ﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Fair Positions
ur: ﺕﺎﻣﺎﻘﻣ ﮧﻧﺎﻔﺼﻨﻣ

en: Creates a smooth as possible geometry patch from the Face Set minimizing changes in vertex positions
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﭻﯿﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﺍﻮﻤﮨ ﮏﺗ ﺪﺣ ﮧﻨﮑﻤﻣ ﮯﺳ ﭧﯿﺳ ﺲﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ

en: Fair Tangency
ur: ﯽﺴﻨﺠﻨﯿﭨ ﺮﺌﯿﻓ

en: Creates a smooth as possible geometry patch from the Face Set minimizing changes in vertex tangents
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﭻﯿﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﺍﻮﻤﮨ ﮏﺗ ﺪﺣ ﮧﻨﮑﻤﻣ ﮯﺳ ﭧﯿﺳ ﺲﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﭧﻨﺠﻨﯿﭨ ﯼﺩﻮﻤﻋ

en: Modify Hidden
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺪﯿﺷﻮﭘ

en: Apply the edit operation to hidden geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﺷﻮﭘ to ﻦﺸﯾﺮﭘﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ the ﮟﯿﺋﺎﮕﻟ

[ctx: Operator]
en: Face Set Extract
ur: ﭧﮑﯾﺮﭩﺴﮑﯾﺍ ﭧﯿﺳ ﺲﯿﻓ

en: Create a new mesh object from the selected Face Set
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﻝﺎﺟ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﭧﯿﺳ ﺲﯿﻓ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Add Boundary Loop
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﯼﺭﮉﻧﺅﺎﺑ

en: Add an extra edge loop to better preserve the shape when applying a subdivision surface modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﺮﺘﮩﺑ ﻮﮐ ﻞﮑﺷ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺢﻄﺳ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Extract as Solid
ur: ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﮭﭨ

en: Extract the mask as a solid object with a solidify modifier
ur: ﮟﯿﻟﺎﮑﻧ ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﻓ ﯽﻟﻮﺳ ﻮﮐ ﮏﺳﺎﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﺱﻮﮭﭨ

en: Project to Sculpt
ur: ﭧﮑﯿﺟﻭﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻤﺴﺠﻣ

en: Project the extracted mesh into the original sculpt
ur: ﮟﯿﺋﺎﮕﻟ ﮟﯿﻣ ﮯﻤﺴﺠﻣ ﻞﺻﺍ ﻮﮐ ﻝﺎﺟ ﯽﺋﻮﮨ ﯽﻟﺎﮑﻧ

en: Smooth iterations applied to the extracted mesh
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﺮﭘ ﻝﺎﺟ ﮯﺌﮔ ﮯﻟﺎﮑﻧ

[ctx: Operator]
en: Face Set Lasso Gesture
ur: ﮦﺭﺎﺷﺍ ﻮﺳﻻ ﭧﯿﺳ ﺲﯿﻓ

en: Add a face set in a shape defined by the cursor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﮟﯿﻣ ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Face Set Line Gesture
ur: Gesture ﻦﺋﻻ ﭧﯿﺳ ﮦﺮﮩﭼ

en: Add a face set to one side of a line defined by the cursor
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﻑﺮﻃ ﮏﯾﺍ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Create Face Set
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ

en: Create a new Face Set
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﺎﯿﻧ ﮏﯾﺍ

en: Face Set from Masked
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺵﻮﭘ ﺏﺎﻘﻧ

en: Create a new Face Set from the masked faces
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮞﻭﺮﮩﭼ ﺵﻮﭘ ﺏﺎﻘﻧ

en: Face Set from Visible
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﯽﺋﺮﻣ

en: Create a new Face Set from the visible vertices
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ

en: Face Set Full Mesh
ur: ﻝﺎﺟ ﻞﻤﮑﻣ ﭧﯿﺳ ﮦﺮﮩﭼ

en: Create an unique Face Set with all faces in the sculpt
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﮧﻤﺴﺠﻣ

en: Face Set from Edit Mode Selection
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﻦﺸﮑﯿﻠﺳ ﮈﻮﻣ ﭧﯾﮉﯾﺍ

en: Create an Face Set corresponding to the Edit Mode face selection
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﮈﻮﻣ ﭧﯾﮉﯾﺍ

[ctx: Operator]
en: Init Face Sets
ur: ﺲﭩﯿﺳ ﻞﮑﺷ ﭧﻧﺍ

en: Initializes all Face Sets in the mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﻉﻭﺮﺷ ﻮﮐ ﮞﻮﭩﯿﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﺶﯿﻣ

en: Face Sets from Loose Parts
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈ

en: Create a Face Set per loose part in the mesh
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﮧﺼﺣ ﻼﯿﮬﮈ ﯽﻓ ﮟﯿﻣ ﺶﯿﻣ

en: Face Sets from Material Slots
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣ

en: Create a Face Set per Material Slot
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﯽﻓ

en: Face Sets from Mesh Normals
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺰﻠﻣﺭﺎﻧ ﺶﯿﻣ

en: Create Face Sets for Faces that have similar normal
ur: ﮞﻮﮨ ﻞﻣﺭﺎﻧ ﮯﺴﯿﺟ ﮏﯾﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺴﯾﺍ

en: Face Sets from UV Seams
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﯽﺋﻼﺳ  ﯼﻭﻮﯾ

en: Create Face Sets using UV Seams as boundaries
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﯽﺋﻼﺳ ﯼﻭﻮﯾ

en: Face Sets from Edge Creases
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺰﯾﺮﮐ ﺞﯾﺍ

en: Create Face Sets using Edge Creases as boundaries
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﺰﯾﺮﮐ ﺞﯾﺍ

en: Face Sets from Bevel Weight
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﻥﺯﻭ ﻝﻮﯿﺑ

en: Create Face Sets using Bevel Weights as boundaries
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ

en: Face Sets from Sharp Edges
ur: ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Create Face Sets using Sharp Edges as boundaries
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﺰﺠﯾﺍ ﭖﺭﺎﺷ

en: Face Sets from Face Set Boundaries
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺰﯾﺭﮉﻧﺅﺎﺑ ﭧﯿﺳ ﺲﯿﻓ

en: Create a Face Set per isolated Face Set
ur: ﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﺲﯿﻓ ﮓﻠﮭﺗ ﮓﻟﺍ ﯽﻓ

en: Minimum value to consider a certain attribute a boundary when creating the Face Sets
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﻏ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﻒﺻﻭ ﺹﺎﺧ ﯽﺴﮐ ﺖﻗﻭ ﮯﺗﺎﻨﺑ ﭧﯿﺳ ﺲﯿﻓ

[ctx: Operator]
en: Randomize Face Sets Colors
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﮮﺮﮩﭼ

en: Generates a new set of random colors to render the Face Sets in the viewport
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺎﯿﺗ ﭧﯿﺳ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﮕﻧﺭ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Mask by Color
ur: ﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭ

en: Creates a mask based on the active color attribute
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﮯﮐ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Contiguous
ur: ﻞﺼﺘﻣ

en: Mask only contiguous color areas
ur: ﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﮞﻮﻗﻼﻋ ﻦﯿﮕﻧﺭ ﻑﺮﺻ

en: Invert the generated mask
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮏﺳﺎﻣ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Preserve Previous Mask
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮏﺳﺎﻣ ﮯﻠﮭﭽﭘ

en: Preserve the previous mask and add or subtract the new one generated by the colors
ur: ﮟﯿﺋﺎﭩﮭﮔ ﺎﯾ ﻞﻣﺎﺷ ﻮﮐ ﮯﺌﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮞﻮﮕﻧﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮏﺳﺎﻣ ﮯﻠﮭﭽﭘ

en: How much changes in color affect the mask generation
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﺴﻧ ﯽﮐ ﮏﺳﺎﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﻨﺘﮐ ﮟﯿﻣ ﮓﻧﺭ

[ctx: Operator]
en: Mask Filter
ur: ﺮﭩﻠﻓ ﮏﺳﺎﻣ

en: Applies a filter to modify the current mask
ur: ﮯﮨ ﺎﺗﺎﮕﻟ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﺳﺎﻣ ﮦﺩﻮﺟﻮﻣ

en: Filter that is going to be applied to the mask
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﮕﻟ ﺮﭘ ﮏﺳﺎﻣ ﻮﺟ ﺮﭩﻠﻓ

en: Smooth Mask
ur: ﮏﺳﺎﻣ ﺭﺍﻮﻤﮨ

en: Sharpen Mask
ur: ﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﮏﺳﺎﻣ

en: Grow Mask
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮏﺳﺎﻣ

en: Shrink Mask
ur: ﮏﺳﺎﻣ ﮍﮑﺳ

en: Increase Contrast
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﺳﺍﺮﭩﻨﮐ

en: Decrease Contrast
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺩﺎﻀﺗ

en: Mix mode
ur: ﮈﻮﻣ ﺲﮑﻣ

en: Use settings from here
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﮞﺎﮩﯾ

en: Use settings from operator properties
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﯾﺮﭘﺁ

en: Use settings from brush
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺵﺮﺑ

en: Use settings from scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺮﻈﻨﻣ

[ctx: Operator]
en: Mask From Cavity
ur: ﮏﺳﺎﻣ ﮯﺳ ﺎﮩﮔ

en: Creates a mask based on the curvature of the surface
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﮯﮐ ﺢﻄﺳ

en: Cavity (Inverted)
ur: (ﯽﭩﻟﺍ) ﺎﮩﮔ

en: Custom Curve
ur: ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Init Mask
ur: ﮏﺳﺎﻣ ﻉﻭﺮﺷ

en: Creates a new mask for the entire mesh
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﯼﺭﻮﭘ

en: Random per Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﯽﻓ ﻡﮉﻨﯾﺭ

en: Random per Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﯽﻓ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random per Loose Part
ur: ﭦﺭﺎﭘ ﺯﻮﻟ ﯽﻓ ﺐﯿﺗﺮﺗ ﮯﺑ

[ctx: Operator]
en: Filter Mesh
ur: ﻝﺎﺟ ﺮﭩﻠﻓ

en: Applies a filter to modify the current mesh
ur: ﮯﮨ ﺎﺗﺎﮕﻟ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣ

en: Apply the deformation in the selected axis
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﮟﯿﻣ ﺭﻮﺤﻣ ﺐﺨﺘﻨﻣ

en: Deform in the X axis
ur: ﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Deform in the Y axis
ur: Y ﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Deform in the Z axis
ur: Z ﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Orientation of the axis to limit the filter displacement
ur: ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﻠﻓ

en: Use the local axis to limit the displacement
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Use the global axis to limit the displacement
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Use the view axis to limit the displacement
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Curvature Smooth Iterations
ur: ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﺅﺎﻤﮭﮔ

en: How much smooth the resulting shape is, ignoring high frequency details
ur: ﮯﮨ ﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﺩﺪﻌﺗ ﯽﻠﻋﺍ

en: Intensify Details
ur: ﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﺕﻼﯿﺼﻔﺗ

en: How much creases and valleys are intensified
ur: ﮯﮨ ﯽﺗﺁ ﺕﺪﺷ ﮟﯿﻣ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮟﯾﺰﯾﺮﮐ ﯽﻨﺘﮐ

en: Smooth Ratio
ur: ﺐﺳﺎﻨﺗ ﺭﺍﻮﻤﮨ

en: How much smoothing is applied to polished surfaces
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﯼﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﺮﭘ ﮞﻮﺤﻄﺳ ﮦﺪﺷ ﺶﻟﺎﭘ

en: Smooth mesh
ur: ﻝﺎﺟ ﺭﺍﻮﻤﮨ

en: Scale mesh
ur: ﻝﺎﺟ ﮧﻧﺎﻤﯿﭘ

en: Inflate mesh
ur: ﻝﺎﺟ ﺎﻧﻼﮭﭘ

[ctx: Operator]
en: Sphere
ur: ﮦﺮﮐ

en: Morph into sphere
ur: ﺎﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮮﺮﺋﺍﺩ

[ctx: Operator]
en: Random
ur: ﺐﯿﺗﺮﺗ ﮯﺑ

en: Randomize vertex positions
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Relax
ur: ﻭﺮﮐ ﻡﺍﺭﺁ

en: Relax mesh
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﺶﯿﻣ

[ctx: Operator]
en: Relax Face Sets
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Smooth the edges of all the Face Sets
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﭧﯿﺳ ﺲﯿﻓ ﻡﺎﻤﺗ

[ctx: Operator]
en: Surface Smooth
ur: ﺢﻄﺳ ﺭﺍﻮﻤﮨ

en: Smooth the surface of the mesh, preserving the volume
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ

[ctx: Operator]
en: Sharpen
ur: ﺎﻧﺮﮐ ﺰﯿﺗ

en: Sharpen the cavities of the mesh
ur: ﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺎﮩﮔ ﮯﮐ ﺶﯿﻣ

[ctx: Operator]
en: Enhance Details
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺕﻼﯿﺼﻔﺗ

en: Enhance the high frequency surface detail
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺢﻄﺳ ﺩﺪﻌﺗ ﯽﻠﻋﺍ

[ctx: Operator]
en: Erase Displacement
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Deletes the displacement of the Multires Modifier
ur: ﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣ

[ctx: Operator]
en: Rebuild BVH
ur: BVH ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ

en: Recalculate the sculpt BVH to improve performance
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺎﮐ BVH ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ

[ctx: Operator]
en: Mask Extract
ur: ﭧﮑﯾﺮﭩﺴﮑﯾﺍ ﮏﺳﺎﻣ

en: Create a new mesh object from the current paint mask
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﻝﺎﺟ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮏﺳﺎﻣ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ

en: Minimum mask value to consider the vertex valid to extract a face from the original mesh
ur: ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻧﺎﻣ ﺖﺳﺭﺩ ﻮﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮑﻧ ﮦﺮﮩﭼ ﮯﺳ ﻝﺎﺟ ﻞﺻﺍ

[ctx: Operator]
en: Mask Slice
ur: ﺍﮍﮑﭨ ﺎﮐ ﮏﺳﺎﻣ

en: Slices the paint mask from the mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﺲﺋﻼﺳ ﮯﺳ ﻝﺎﺟ ﻮﮐ ﮏﺳﺎﻣ ﭧﻨﯿﭘ

en: Fill Holes
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ

en: Fill holes after slicing the mask
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺪﻌﺑ ﮯﮐ ﮯﻨﭨﺎﮐ ﻮﮐ ﮏﺳﺎﻣ

en: Slice to New Object
ur: ﮟﯾﺮﮐ ﺲﺋﻼﺳ ﺮﭘ ﮯﺷ ﮯﺌﻧ

en: Create a new object from the sliced mask
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﯽﺌﻧ ﮏﯾﺍ ﮯﺳ ﮏﺳﺎﻣ ﮯﺋﻮﮨ ﮯﭩﮐ

[ctx: Operator]
en: Project Line Gesture
ur: ﮦﺭﺎﺷﺍ ﻦﺋﻻ ﭧﮑﯿﺟﻭﺮﭘ

en: Project the geometry onto a plane defined by a line
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﻦﯿﻠﭘ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺋﻻ ﮏﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Sample the vertex color of the active vertex
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Sample Detail Size
ur: ﺰﺋﺎﺳ ﻞﯿﺼﻔﺗ ﮧﻧﻮﻤﻧ

en: Sample the mesh detail on clicked point
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮦﺩﺮﮐ ﮏﻠﮐ

en: Screen coordinates of sampling
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Detail Mode
ur: ﻊﺿﻭ ﯽﻠﯿﺼﻔﺗ

en: Target sculpting workflow that is going to use the sampled size
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮯﻧﻮﻤﻧ ﻮﺟ ﻮﻠﻓ ﮎﺭﻭ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﭧﮔﺭﺎﭨ

en: Dyntopo
ur: ﻮﭙﭩﻨﺋﺍﮈ

en: Sample dyntopo detail
ur: ﻞﯿﺼﻔﺗ ﻮﭘﻮﭩﻨﺋﺍﮈ ﮧﻧﻮﻤﻧ

en: Sample mesh voxel size
ur: ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﻝﺎﺟ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Sculpt Mode
ur: ﮈﻮﻣ ﮧﻤﺴﺠﻣ

en: Toggle sculpt mode in 3D view
ur: 3D ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﮟﯿﻣﻮﯾﻭ

[ctx: Operator]
en: Set Persistent Base
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﺎﯿﻨﺑ ﻞﻘﺘﺴﻣ

en: Reset the copy of the mesh that is being sculpted on
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﻨﺑ ﮧﻤﺴﺠﻣ ﺮﭘ ﺲﺟ ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﯽﭘﺎﮐ ﯽﮐ ﻝﺎﺟ ﺱﺍ

[ctx: Operator]
en: Set Pivot Position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ  ﭦﻮﯿﭘ

en: Sets the sculpt transform pivot position
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮧﻤﺴﺠﻣ

en: Sets the pivot to the origin of the sculpt
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﭘ ﻞﺻﺍ ﯽﮐ ﮯﻤﺴﺠﻣ ﻮﮐ ﺭﻮﺤﻣ

en: Unmasked
ur: ﺏﺎﻘﻧ ﮯﺑ

en: Sets the pivot position to the average position of the unmasked vertices
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﭘ  ﻡﺎﻘﻣ  ﻂﺳﻭﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮦﺪﺷ ﺏﺎﻘﻧ ﺮﯿﻏ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ

en: Mask Border
ur: ﺭﮈﺭﺎﺑ ﮏﺳﺎﻣ

en: Sets the pivot position to the center of the border of the mask
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﮟﯿﻣ ﭻﯿﺑ ﮯﮐ ﺭﮈﺭﺎﺑ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ  ﻡﺎﻘﻣ  ﭦﻮﯿﭘ

en: Active Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

en: Sets the pivot position to the active vertex position
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﭘ  ﻡﺎﻘﻣ  ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ

en: Sets the pivot position to the surface under the cursor
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﭘ ﺢﻄﺳ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺭﻮﺤﻣ

en: Mouse Position X
ur: X  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ

en: Mouse Position Y
ur: Y  ﻡﺎﻘﻣ  ﺱﺅﺎﻣ

en: Symmetrize the topology modifications
ur: ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﻮﮐ ﺕﺎﻤﯿﻣﺮﺗ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Distance within which symmetrical vertices are merged
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺿ ﯼﺩﻮﻤﻋ ﻝﻭﮉﺳ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

[ctx: Operator]
en: Trim Box Gesture
ur: ﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﻡﺮﭨ

en: Execute a boolean operation on the mesh and a rectangle defined by the cursor
ur: Execute a ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ on the ﺶﯿﻣ and a ﻞﯿﻄﺘﺴﻣ defined by the ﺮﺳﺮﮐ

en: Extrude Mode
ur: ﮈﻮﻣ ﮈﻭﺮﭩﺴﮑﯾﺍ

en: Align trim geometry with the perspective of the current view for a tapered shape
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﺖﺳﺍﺭ ﮯﮐ ﺮﻈﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﭗﯿﺷ ﮈﺮﭙﯿﭨ

en: Align trim geometry orthogonally for a shape with 90 degree angles
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﻠﻧﻮﮔﻮﮭﺗﺭﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﯼﺮﮔﮈ 90

en: Trim Mode
ur: ﮈﻮﻣ ﻡﺮﭨ

en: Use a difference boolean operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﻕﺮﻓ

en: Use a union boolean operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﻦﯿﻧﻮﯾ

en: Join
ur: ﺖﯿﻟﻮﻤﺷ

en: Join the new mesh as separate geometry, without performing any boolean operation
ur: ﮟﯾﺮﮐ ﻦﺋﺍﻮﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮓﻟﺍ ﻮﮐ ﻝﺎﺟ ﮯﺌﻧ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﯽﺴﮐ ﺮﯿﻐﺑ

en: Shape Orientation
ur: ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﻞﮑﺷ

en: Use the view to orientate the trimming shape
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ

en: Use the surface normal to orientate the trimming shape
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ

en: Use Cursor for Depth
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ

en: Use cursor location and radius for the dimensions and position of the trimming shape
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺯﻮﭘ ﺭﻭﺍ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ

[ctx: Operator]
en: Trim Lasso Gesture
ur: ﮦﺭﺎﺷﺍ ﻮﺳﻻ ﻡﺮﭨ

en: Execute a boolean operation on the mesh and a shape defined by the cursor
ur: ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺮﭘ ﺶﯿﻣ

[ctx: Operator]
en: Trim Line Gesture
ur: ﮦﺭﺎﺷﺍ ﻦﺋﻻ ﻡﺮﭨ

en: Remove a portion of the mesh on one side of a line
ur: ﮟﯾﺩ ﺎﭩﮨ ﮧﺼﺣ ﮏﯾﺍ ﺎﮐ ﺶﯿﻣ ﻑﺮﻃ ﮏﯾﺍ ﮯﮐ ﻦﺋﻻ

[ctx: Operator]
en: Trim Polyline Gesture
ur: ﮟﯾﺮﮐ ﻡﺮﭨ ﻮﮐ ﮮﺭﺎﺷﺍ ﻦﺋﻻ ﯽﻟﻮﭘ

en: Execute a boolean operation on the mesh and a polygonal shape defined by the cursor
ur: ﻞﮑﺷ ﻉﻼﺿﻻﺍﺮﯿﺜﮐ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺮﭘ ﺶﯿﻣ

[ctx: Operator]
en: Grab UVs
ur: UVs ﻭﮍﮑﭘ

en: Grab UVs
ur: UVs ﻭﮍﮑﭘ

en: Invert action for the duration of the stroke
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﺪﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Pinch UVs
ur: s ﯼﻭﻮﯾ  ﯽﮑﭨﻮﭼ

en: Pinch UVs
ur: s ﯼﻭﻮﯾ  ﯽﮑﭨﻮﭼ

[ctx: Operator]
en: Relax UVs
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﻮﮐ s ﯼﻭﻮﯾ

en: Relax UVs
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﻮﮐ s ﯼﻭﻮﯾ

en: Relax Method
ur: ﮧﻘﯾﺮﻃ ﻭﺮﮐ ﻡﺍﺭﺁ

en: Algorithm used for UV relaxation
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻨﯾﻭ ﻮﯿﻤﮭﺗﺭﻮﮕﻟﺍ

en: Use Laplacian method for relaxation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﻦﺌﯿﺴﯿﻠﭙﯿﻟ ﮯﯿﻟ ﮯﮐ ﻡﺍﺭﺁ

en: Use HC method for relaxation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﭦﺭﻮﮐ ﯽﺋﺎﮨ ﮯﯿﻟ ﮯﮐ ﻡﺍﺭﺁ

en: Use Geometry (cotangent) relaxation, making UVs follow the underlying 3D geometry
ur: ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ 3D ﯼﺩﺎﯿﻨﺑ ﻮﮐ s ﯼﻭﻮﯾ  ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻣﺮﻧ (ﭧﻨﯿﺠﻨﯿﭨﻮﮐ) ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Channel to place this strip into
ur: ﻞﻨﯿﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﯽﭩﭘ ﺱﺍ

en: Allow Overlap
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﭗﯿﻟﺭﻭﻭﺍ

en: Override Overlap Shuffle Behavior
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮎﻮﻠﺳ ﻞﻔﺷ ﭗﯿﻟ ﺭﻭﻭﺍ

en: Use the overlap_mode tool settings to determine how to shuffle overlapping strips
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﺍﺯﻭﺍ  ﮈﻮﻣ_ﭗﯿﻟﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﻔﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Replace Selection
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Change Effect Type
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ

[ctx: Sequence]
en: Type
ur: ﻢﺴﻗ

[ctx: Sequence]
en: Crossfade
ur: ﮉﯿﻓ ﺱﺍﺮﮐ

[ctx: Sequence]
en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: Sequence]
en: Subtract
ur: ﮟﯿﺋﺎﭩﮭﮔ

[ctx: Sequence]
en: Alpha Over
ur: ﺭﻭﻭﺍ ﺎﻔﻟﺍ

[ctx: Sequence]
en: Alpha Under
ur: ﺭﮉﻧﺍ ﺎﻔﻟﺍ

[ctx: Sequence]
en: Multiply
ur: ﺏﺮﺿ

[ctx: Sequence]
en: Wipe
ur: ﺎﻧﺮﮐ ﺢﺴﻣ

[ctx: Sequence]
en: Glow
ur: ﮏﻤﭼ

[ctx: Sequence]
en: Color
ur: ﮓﻧﺭ

[ctx: Sequence]
en: Speed
ur: ﺭﺎﺘﻓﺭ

[ctx: Sequence]
en: Multicam Selector
ur: ﺮﭩﮑﯿﻠﺳ ﻢﯿﮐ ﯽﭩﻠﻣ

[ctx: Sequence]
en: Adjustment Layer
ur: ﺕﺮﭘ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ

[ctx: Sequence]
en: Gaussian Blur
ur: ﺮﻠﺑ ﯽﺳﻭﺎﮔ

[ctx: Sequence]
en: Text
ur: ﻦﺘﻣ

[ctx: Sequence]
en: Color Mix
ur: ﺲﮑﻣ ﻦﯿﮕﻧﺭ

[ctx: Operator]
en: Change Data/Files
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﺋﺎﻓ / ﺎﭩﯾﮈ

en: Use Placeholders
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ

en: Use placeholders for missing frames of the strip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺪﺸﻤﮔ ﮯﮐ ﯽﭩﭘ

[ctx: Operator]
en: Change Scene
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﻈﻨﻣ

en: Change Scene assigned to Strip
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯽﭩﭘﻮﯾﻭ ﺎﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Connect Strips
ur: ﺲﭘﺮﭩﺳ ﮟﯾﮍﺟ

en: Link selected strips together for simplified group selection
ur: ﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺴﮨﻭﺮﮔ ﻥﺎﺳﺁ

en: Toggle strip connections
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﮑﻨﮐ ﯽﭩﭘ

[ctx: Operator]
en: Copy
ur: ﯽﭘﺎﮐ

en: Copy the selected strips to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Cursor location in normalized preview coordinates
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﻡﺎﻋ

en: Delete selected strips from the sequencer
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Delete Data
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ

en: After removing the Strip, delete the associated data also
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﯽﮭﺑ ﻮﮐ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ،ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﯽﭩﭘ

[ctx: Operator]
en: Disconnect Strips
ur: ﺲﭘﺮﭩﺳ ﺎﻧﺮﮐ ﻊﻄﻘﻨﻣ

en: Unlink selected strips so that they can be selected individually
ur: ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﮟﯿﮩﻧﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﮏﻨﻟ ﻥﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Duplicate the selected strips
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Duplicate selected strips and move them
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Slide a sequence strip in time
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﮏﯾﺍ ﮟﯿﻣ ﺖﻗﻭ

[ctx: Operator]
en: Add Effect Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

en: Add an effect to the sequencer, most are applied on top of existing strips
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻮﮔﻻ ﺮﭘﻭﺍ ﮯﮐ ﺲﭘﺮﭩﺳ ﮦﺩﻮﺟﻮﻣ ﺮﺗ ﮦﺩﺎﯾﺯ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Initialize the strip with this color
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯽﭩﭘ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﺍ

en: Sequencer effect type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Set Selected Strip Proxies
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘ ﭖﺮﭩﺳ ﮉﭩﮑﯿﻠﺳ

en: Enable selected proxies on all selected Movie and Image strips
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﺐﺨﺘﻨﻣ ﺮﭘ ﺲﭘﺮﭩﺳ ﺞﯿﻣﺍ ﺭﻭﺍ ﯼﻭﻮﻣ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

[ctx: Operator]
en: Export Subtitles
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻠﭩﺋﺎﭨ ﺐﺳ

en: Export .srt file containing text strips
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﺋﺎﻓ srt. ﻞﻤﺘﺸﻣ ﺮﭘ ﺲﭘﺮﭩﺳ ﭧﺴﮑﯿﭨ

en: Fade Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﻻﺪﻨﮬﺩ

en: Duration of the fade in seconds
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﮯﻧﻮﮨ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ

en: Fade Type
ur: ﻢﺴﻗ ﻻﺪﻨﮬﺩ

en: Fade in, out, both in and out, to, or from the current frame. Default is both in and out
ur: ﮯﮨ ﮞﻮﻧﻭﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﮦﺪﺷ ﮯﻃ  ﻻﺪﻨﮬﺩ ﮯﺳ ﺱﺍ ﺎﯾ ،ﮟﯿﻣ ،ﮞﻮﻧﻭﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ،ﺮﮨﺎﺑ ،ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Fade In and Out
ur: ﻻﺪﻨﮬﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ

en: Fade selected strips in and out
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Fade In
ur: ﻥﺍ ﻻﺪﻨﮬﺩ

en: Fade in selected strips
ur: ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Fade Out
ur: ﺎﻧﺎﺟ ﻮﮨ ﻢﺘﺧ

en: Fade out selected strips
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: From Current Frame
ur: ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: To Current Frame
ur: ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Insert Gaps
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻼﺧ

en: Insert gap at current frame to first strips at the right, independent of selection or locked state of strips
ur: ﺖﻟﺎﺣ ﺪﻨﺑ ﯽﮐ ﺲﭘﺮﭩﺳ ﺎﯾ ﺩﺍﺯﺁ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻼﺧ ﮏﺗ ﺲﭘﺮﭩﺳ ﯽﻠﮩﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Frames to insert after current strip
ur: ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﯽﭩﭘ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Remove Gaps
ur: ﮟﯾﺮﮐ ﺭﻭﺩ ﻮﮐ ﻼﺧ

en: Remove gap at current frame to first strip at the right, independent of selection or locked state of strips
ur: ﺖﻟﺎﺣ ﺪﻨﺑ ﯽﮐ ﺲﭘﺮﭩﺳ ﺎﯾ ﺩﺍﺯﺁ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ،ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮏﺗ ﯽﭩﭘ ﯽﻠﮩﭘ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻼﺧ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: All Gaps
ur: ﻼﺧ ﻡﺎﻤﺗ

en: Do all gaps to right of current frame
ur: ﮟﯾﺮﮐ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﻡﺎﻤﺗ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Add Image Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯼﺮﯾﻮﺼﺗ

en: Add an image or image sequence to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Scale to Fill
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

en: Stretch to Fill
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

en: Use Original Size
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻞﺻﺍ

en: Set View Transform
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ

en: Set appropriate view transform based on media color space
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ ﺐﺳﺎﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺲﯿﭙﺳﺍ ﮓﻧﺭ ﺎﯾﮉﯿﻣ

[ctx: Operator]
en: Separate Images
ur: ﺮﯾﻭﺎﺼﺗ ﮦﺪﺤﯿﻠﻋ

en: On image sequence strips, it returns a strip for each image
ur: ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﯽﭩﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﺮﮨ ﮧﯾ ،ﺮﭘ ﮞﻮﯿﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Length of each frame
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﯾﺮﻓ ﺮﮨ

[ctx: Operator]
en: Lock Strips
ur: ﺲﭘﺮﭩﺳ ﮎﻻ

[ctx: Operator]
en: Add Mask Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣ

en: Add a mask strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Make Meta Strip
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭩﭘ ﺎﭩﯿﻣ

en: Group selected strips into a meta-strip
ur: ﮟﯾﺮﮐ ﮦﻭﺮﮔ ﮟﯿﻣ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: UnMeta Strip
ur: UnMeta ﯽﭩﭘ

en: Put the contents of a meta-strip back in the sequencer
ur: ﮟﯿﮭﮐﺭ ﺲﭘﺍﻭ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ

[ctx: Operator]
en: Toggle Meta Strip
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯽﭩﭘ ﺎﭩﯿﻣ

en: Toggle a meta-strip (to edit enclosed strips)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺪﻨﺑ) ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ

[ctx: Operator]
en: Add Movie Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﻢﻠﻓ

en: Add a movie strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﻢﻠﻓ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Adjust Playback Rate
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺡﺮﺷ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ

en: Play at normal speed regardless of scene FPS
ur: ﮟﯿﺋﻼﭼ ﮯﺳ ﺭﺎﺘﻓﺭ ﻡﺎﻋ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ FPS ﺮﻈﻨﻣ

en: Load sound with the movie
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺯﺍﻭﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﻠﻓ

en: Set Scene Frame Rate
ur: Set ﭧﯾﺭ ﻢﯾﺮﻓ ﺮﻈﻨﻣ

en: Set frame rate of the current scene to the frame rate of the movie
ur: Set ﭧﯾﺭ ﻢﯾﺮﻓ of the ﺮﻈﻨﻣ ﭧﻧﺮﮐ to the ﭧﯾﺭ ﻢﯾﺮﻓ of the ﻢﻠﻓ

[ctx: Operator]
en: Add MovieClip Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Add a movieclip strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Mute Strips
ur: ﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧ

en: Mute (un)selected strips
ur: ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﺵﻮﻣﺎﺧ

en: Mute unselected rather than selected strips
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clear Strip Offset
ur: ﭧﯿﺴﻓﺁ ﯽﭩﭘ ﻑﺎﺻ

[ctx: Operator]
en: Paste
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ

en: Paste strips from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﭘﺮﭩﺳ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Keep strip offset relative to the current frame when pasting
ur: ﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁ ﺖﺒﺴﻧ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﯽﭩﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﺴﯿﭘ

[ctx: Operator]
en: Reassign Inputs
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍ

en: Reassign the inputs for the effect strip
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

[ctx: Operator]
en: Refresh Sequencer
ur: ﺮﺴﻨﯾﻮﮑﯿﺳ ﺶﯾﺮﻔﯾﺭ

en: Refresh the sequencer editor
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Reload Strips
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Reload strips in the sequencer
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Adjust Length
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟ

en: Adjust length of strips to their data length
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﻥﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Set Render Size
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Add Freeze Frame And Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﻢﯾﺮﻓ ﺰﯾﺮﻓ

en: Add freeze frame and move it
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣ

en: Add Freeze Frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣ

en: Add freeze frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣ

[ctx: Operator]
en: Add Speed Transition And Slide
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳﺍ

en: Add smooth transition between 2 retimed segments and change its duration
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺼﺣ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ 2

en: Add Speed Transition
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳ

en: Add smooth transition between 2 retimed segments
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺼﺣ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ 2

[ctx: Operator]
en: Add Freeze Frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣ

en: Duration of freeze frame segment
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﻢﯾﺮﻓ ﺰﯾﺮﻓ

[ctx: Operator]
en: Add Retiming Key
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Add retiming Key
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Timeline Frame
ur: ﻢﯾﺮﻓ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Frame where key will be added
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮞﺎﮩﺟ ﻢﯾﺮﻓ

[ctx: Operator]
en: Delete Retiming Keys
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

[ctx: Operator]
en: Reset Retiming
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Reset strip retiming
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﭖﺮﭩﺳﺍ

[ctx: Operator]
en: Set Speed
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮉﯿﭙﺳ

en: Set speed of retimed segment
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺎﺘﻓﺭ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ

en: Preserve Current Retiming
ur: ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﭧﻧﺮﮐ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Keep speed of other segments unchanged, change strip length instead
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮟﯾﺮﮐ ﮧﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﺭﺎﺘﻓﺭ ﯽﮐ ﮞﻮﺼﺣ ﮮﺮﺳﻭﺩ

en: New speed of retimed segment
ur: ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ

[ctx: Operator]
en: Retime Strips
ur: ﺲﭘﺮﭩﺳ ﻢﺋﺎﭨ ﯼﺭ

en: Show retiming keys in selected strips
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Add Speed Transition
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳ

en: Use mouse to sample color in current frame
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﮯﻧﻮﻤﻧ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Update Scene Frame Range
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ

en: Update frame range of scene strip
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ ﯽﭩﭘ ﯽﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Add Scene Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Add Strip with a new Scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﮯﺌﻧ ﮏﯾﺍ

en: Add new Strip with a new empty Scene with default settings
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﯽﻟﺎﺧ ﮯﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ

en: Add a new Strip, with an empty scene, and copy settings from the current scene
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﯽﻟﺎﺧ

en: Add a Strip and link in the collections from the current scene (shallow copy)
ur: (ﯽﭘﺎﮐ ﯽﻠﺗﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﻨﻟ ﺭﻭﺍ ﯽﭩﭘ ﮏﯾﺍ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Add a Strip and make a full copy of the current scene
ur: ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮏﯾﺍ

en: Select a strip (last selected becomes the "active strip")
ur: (ﮯﮨ ﯽﺗﺎﺟ ﻦﺑ ﯽﭩﭘ ﻝﺎﻌﻓ  ﺮﭘ ﮯﻧﻮﮨ ﺐﺨﺘﻨﻣ ﺭﺎﺑ ﯼﺮﺧﺁ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﭩﭘ ﮏﯾﺍ

en: Use the object center when selecting, in edit mode used to extend object selection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻨﯿﺳ ﮯﺷ ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Ignore Connections
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺰﻨﺸﮑﻨﮐ

en: Select strips individually whether or not they are connected
ur: ﮞﻮﮨ ﮧﻧ ﺎﯾ ﮞﻮﮨ ﮏﻠﺴﻨﻣ ﮦﻭ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Linked Handle
ur: ﻝﮉﻨﯿﮨ ﮏﻠﺴﻨﻣ

en: Select handles next to the active strip
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Linked Time
ur: ﺖﻗﻭ ﮏﻠﺴﻨﻣ

en: Select other strips or handles at the same time, or all retiming keys after the current in retiming mode
ur: ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﻡﺎﻤﺗ ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ ﮟﯿﻣ ﮈﻮﻣ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﺎﯾ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﻟﮉﻨﯿﮨ ﺎﯾ ﺲﭘﺮﭩﺳ ﺮﮕﯾﺩ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ

en: Side of Frame
ur: ﻑﺮﻃ ﯽﮐ ﻢﯾﺮﻓ

en: Select all strips on same side of the current frame as the mouse cursor
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ ﻑﺮﻃ ﯽﮨ ﮏﯾﺍ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺡﺮﻃ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

en: Select or deselect all strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ

en: Select strips using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

en: Select Handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ

en: Select the strips and their handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﺲﭘﺮﭩﺳ

en: Select all strips grouped by various properties
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﮦﻭﺮﮔ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻒﻠﺘﺨﻣ

en: Shared strip type
ur: ﻢﺴﻗ ﯽﮐ ﯽﭩﭘ ﮧﮐﺮﺘﺸﻣ

en: Global Type
ur: ﻢﺴﻗ ﯽﻤﻟﺎﻋ

en: All strips of same basic type (graphical or sound)
ur: (ﺯﺍﻭﺁ ﺎﯾ ﻞﮑﯿﻓﺍﺮﮔ) ﮞﺎﯿﭩﭘ ﻡﺎﻤﺗ ﯽﮐ ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﯽﮨ ﮏﯾﺍ

en: Shared strip effect type (if active strip is not an effect one, select all non-effect strips)
ur: (ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭩﭘ ﯽﻟﺍﻭ ﺮﺛﺍ ﺮﯿﻏ ﻡﺎﻤﺗ ،ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﯽﻟﺍﻭ ﺮﺛﺍ ﯽﭩﭘ ﻝﺎﻌﻓ ﺮﮔﺍ) ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ ﯽﭩﭘ ﮧﮐﺮﺘﺸﻣ

en: Shared data (scene, image, sound, etc.)
ur: (ﮦﺮﯿﻏﻭ ،ﺯﺍﻭﺁ ،ﺮﯾﻮﺼﺗ ،ﺮﻈﻨﻣ) ﺎﭩﯾﮈ ﮧﮐﺮﺘﺸﻣ

en: Effect
ur: ﺮﺛﺍ

en: Shared effects
ur: ﺕﺍﺮﺛﺍ ﮧﮐﺮﺘﺸﻣ

en: Effect/Linked
ur: ﮏﻠﺴﻨﻣ/ﺮﺛﺍ

en: Other strips affected by the active one (sharing some time, and below or effect-assigned)
ur: (ﺾﯾﻮﻔﺗ ﺮﺛﺍ ﺎﯾ ﮯﭽﯿﻧ ﺭﻭﺍ ،ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺖﻗﻭ ﮫﭽﮐ) ﺲﭘﺮﭩﺳ ﯼﺮﺳﻭﺩ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﺎﻌﻓ

en: Overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ

en: Overlapping time
ur: ﻢﺋﺎﭨ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ

en: Same Channel
ur: ﻞﻨﯿﭼ ﯽﮨ ﮏﯾﺍ

en: Only consider strips on the same channel as the active one
ur: ﮯﮨ ﻝﺎﻌﻓ ﻮﺟ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺲﭘﺮﭩﺳ ﺩﻮﺟﻮﻣ ﺮﭘ ﻞﻨﯿﭼ ﯽﮨ ﮏﯾﺍ ﻑﺮﺻ

[ctx: Operator]
en: Select Handle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ

en: Select strip handle
ur: ﺎﻨﻟﺎﮭﺒﻨﺳ ﯽﭩﭘ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Handles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ

en: Select gizmo handles on the sides of the selected strip
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﻮﻣﺰﯿﮔ ﮟﯿﻣ ﻑﺍﺮﻃﺍ ﮯﮐ ﯽﭩﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: The side of the handle that is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﺟ ﻑﺮﻃ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Left Neighbor
ur: ﯽﺳﻭﮍﭘ ﮟﯿﺋﺎﺑ

en: Right Neighbor
ur: ﯽﺳﻭﮍﭘ ﺢﯿﺤﺻ

en: Both Neighbors
ur: ﯽﺳﻭﮍﭘ ﮞﻮﻧﻭﺩ

en: Shrink the current selection of adjacent selected strips
ur: ﮟﯾﮍﮑﺳ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮧﻘﺤﻠﻣ

en: Select all strips adjacent to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ ﻖﺤﻠﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Pick Linked
ur: ﮉﮑﻨﻟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Select a chain of linked strips nearest to the mouse pointer
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﯿﺠﻧﺯ ﮏﯾﺍ ﯽﮐ ﺲﭘﺮﭩﺳ ﮏﻠﺴﻨﻣ ﺐﯾﺮﻗ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﺱﺅﺎﻣ

en: Select more strips adjacent to the current selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﺪﯾﺰﻣ ﻖﺤﻠﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Select Side
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﯿﺋﺎﺳ

en: Select strips on the nominated side of the selected strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﺮﭘ ﮉﯿﺋﺎﺳ ﮦﺩﺮﮐ ﺩﺰﻣﺎﻧ ﮯﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: The side to which the selection is applied
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﺮﭘ ﺲﺟ ﻑﺮﻃ ﮦﻭ

en: No Change
ur: ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ

[ctx: Operator]
en: Select Side of Frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮉﯿﺋﺎﺳ ﺎﮐ ﻢﯾﺮﻓ

en: Select strips relative to the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﮧﻘﻠﻌﺘﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Select to the left of the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Select to the right of the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺐﻧﺎﺟ ﮟﯿﺋﺍﺩ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Select intersecting with the current frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺘﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Set Range to Strips
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺞﻨﯾﺭ

en: Set the frame range to the selected strips start and end
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: Set the preview range instead
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ

[ctx: Operator]
en: Slip Strips
ur: ﺲﭘﺮﭩﺳ ﯽﭼﺮﭘ

en: Slip the contents of selected strips
ur: ﮟﯾﺮﮐ ﭗﻠﺳ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Offset to the data of the strip
ur: ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﯽﭩﭘ

en: Use Cursor Position
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Snap Strips to the Current Frame
ur: ﺲﭘﺮﭩﺳ ﭗﯿﻨﺳﺍ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Frame where selected strips will be snapped
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﻟ ﻦﯿﮭﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮞﺎﮩﺟ ﻢﯾﺮﻓ

[ctx: Operator]
en: Add Sound Strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺗﻮﺻ

en: Add a sound strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺯﺍﻭﺁ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Cache the sound in memory
ur: ﮟﯾﺮﮐ ﺶﯿﮐ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻮﮐ ﺯﺍﻭﺁ

en: Merge all the sound's channels into one
ur: ﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ﮯﮐ ﺯﺍﻭﺁ

en: Split the selected strips in two
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﺼﺣ ﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Channel in which strip will be cut
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﭨﺎﮐ ﯽﭩﭘ ﮟﯿﻣ ﺲﺟ ﻞﻨﯿﭼ ﮦﻭ

en: Frame where selected strips will be split
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮞﺎﮩﺟ ﻢﯾﺮﻓ

en: Ignore Selection
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Make cut even if strip is not selected preserving selection state after cut
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻟﺎﺣ ﯽﺑﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﭧﮐ ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯽﭩﭘ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯿﺋﺎﻨﺑ ﭧﮐ

en: The side that remains selected after splitting
ur: ﮯﮨ ﺎﺘﮨﺭ ﺐﺨﺘﻨﻣ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻢﯿﺴﻘﺗ ﻮﺟ ﻑﺮﻃ ﮦﻭ

en: The type of split operation to perform on strips
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﭧﻠﭙﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﺮﭘ ﺲﭘﺮﭩﺳ

en: Split at position of the cursor instead of current frame
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Set a color tag for the selected strips
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Color 09
ur: 09 ﮓﻧﺭ

[ctx: Operator]
en: Jump to Strip
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ

en: Move frame to previous edit point
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﻤﯿﻣﺮﺗ ﮯﻠﮭﭽﭘ ﻮﮐ ﻢﯾﺮﻓ

en: Use Strip Center
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮐﺮﻣ ﯽﭩﭘ

en: Next Strip
ur: ﯽﭩﭘ ﯽﻠﮔﺍ

[ctx: Operator]
en: Add Strip Modifier
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘ

en: Add a modifier to the strip
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮟﯿﻣ ﯽﭩﭘ

[ctx: Operator]
en: Copy to Selected Strips
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Copy modifiers of the active strip to all selected strips
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Replace modifiers in destination
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺰﻨﻣ

en: Append active modifiers to selected strips
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Redefine Equalizer Graphs
ur: Equalizer ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺲﻓﺍﺮﮔ

en: Redefine equalizer graphs
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺲﻓﺍﺮﮔ ﺭﺰﺋﻼﯾﻮﮑﯾﺍ

en: Graphs
ur: ﺲﻓﺍﺮﮔ

en: Number of graphs
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﻑﺍﺮﮔ

en: Unique
ur: ﺩﺮﻔﻨﻣ

en: One unique graphical definition
ur: ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﺩﺮﻔﻨﻣ ﮏﯾﺍ

en: Graphical definition in 2 sections
ur: ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﮟﯿﻣ ﮞﻮﺼﺣ 2

en: Triplet
ur: ﭧﻠﭘﺮﭨ

en: Graphical definition in 3 sections
ur: ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﮟﯿﻣ ﮞﻮﺼﺣ 3

en: Name of modifier to redefine
ur: ﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﮯﺳ ﮮﺮﺳ ﮯﺌﻧ

[ctx: Operator]
en: Move Strip Modifier
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘ

en: Move modifier up and down in the stack
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Name of modifier to remove
ur: ﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

[ctx: Operator]
en: Remove Strip Modifier
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘ

en: Remove a modifier from the strip
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﯽﭩﭘ

[ctx: Operator]
en: Clear Strip Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ ﻑﺎﺻ

en: Reset image transformation to default value
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Property
ur: ﺩﺍﺪﯿﺋﺎﺟ

en: Strip transform property to be reset
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

en: Reset strip transform location
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻡﺎﻘﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

en: Reset strip transform scale
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

en: Reset strip transform rotation
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺵﺩﺮﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

en: Reset strip transform location, scale and rotation
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮯﻧﺎﻤﯿﭘ ،ﻡﺎﻘﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

[ctx: Operator]
en: Strip Transform Set Fit
ur: ﭧﻓ ﭧﯿﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ

[ctx: Operator]
en: Swap Strip
ur: ﯽﭩﭘ ﯽﮐ ﻝﺪﺑ ﻝﺩﺍ

en: Swap active strip with strip to the right or left
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﭩﭘ ﮟﯿﺋﺎﺑ ﺎﯾ ﮟﯿﺋﺍﺩ ﻮﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Side of the strip to swap
ur: ﮉﯿﺋﺎﺳ ﺎﮐ ﯽﭩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

[ctx: Operator]
en: Sequencer Swap Data
ur: ﺎﭩﯾﮈ ﭗﯾﻮﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Swap 2 sequencer strips
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ 2

[ctx: Operator]
en: Swap Inputs
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﭘ ﻥﺍ

en: Swap the two inputs of the effect strip
ur: ۔ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﭘ ﻥﺍ ﻭﺩ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

[ctx: Operator]
en: Deselect All
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Unlock Strips
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Unlock strips so they can be transformed
ur: ﮟﯿﮑﺳ ﻮﮨ ﻞﯾﺪﺒﺗ ﮦﻭ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Unmute Strips
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Unmute (un)selected strips
ur: ﮟﯾﺮﮐ (ﺮﯿﻏ) ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Unmute unselected rather than selected strips
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: View all the strips in the sequencer
ur: ﮟﯿﮭﮑﯾﺩ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Zoom preview to fit in the area
ur: ﻮﯾﻮﯾﺮﭘ  ﻡﻭﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﮯﻗﻼﻋ

[ctx: Operator]
en: Border Offset View
ur: ﻮﯾﻭ ﭧﯿﺴﻓﺁ ﺭﮈﺭﺎﺑ

en: Set the boundaries of the border used for offset view
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﻭﺪﺣ ﯽﮐ ﺭﮈﺭﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻮﯾﻭ ﭧﯿﺳ ﻑﺁ

en: Zoom the sequencer on the selected strips
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Sequencer View Zoom Ratio
ur: ﻮﺸﯾﺭ ﻡﻭﺯ ﻮﯾﻭ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Change zoom ratio of sequencer preview
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﺳﺎﻨﺗ ﻡﻭﺯ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: Operator]
en: Update Animation Cache
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺸﯿﮐ ﺕﺎﯿﮐﺮﺣ

en: Update the audio animation cache
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺸﯿﮐ ﺕﺎﯿﮐﺮﺣ  ﻮﯾﮈﺁ

[ctx: Operator]
en: Mixdown
ur: ﻥﺅﺍﮈ ﺲﮑﻣ

en: Mix the scene's audio to a sound file
ur: ﮟﯾﺮﮐ ﺲﮑﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ ﻮﮐ ﻮﯾﮈﺁ ﯽﮐ ﺮﻈﻨﻣ

en: Sample accuracy, important for animation data (the lower the value, the more accurate)
ur: (ﺖﺳﺭﺩ ﯽﮨ ﯽﻨﺗﺍ ،ﻢﮐ ﺭﺪﻗ ﯽﻨﺘﺟ) ﻢﮨﺍ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ،ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮧﻧﻮﻤﻧ

en: Bitrate in kbit/s
ur: ﮟﯿﻣ kbit/s ﭧﯾﺮﭩﺑ

en: Single audio channel
ur: ﻞﻨﯿﭼ ﻮﯾﮈﺁ ﻞﮕﻨﺳ

en: Stereo audio channels
ur: ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ ﻮﯾﺮﯿﭩﺳ

en: Stereo with LFE channel
ur: LFE ﻮﯾﺮﯿﭩﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻨﯿﭼ

en: 4 channel surround sound
ur: ﺯﺍﻭﺁ ﺮﯿﮭﮔ ﻞﻨﯿﭼ 4

en: 5 channel surround sound
ur: ﺯﺍﻭﺁ ﺮﯿﮭﮔ ﻞﻨﯿﭼ 5

en: 5.1 surround sound
ur: ﺯﺍﻭﺁ ﺮﯿﮭﮔ 5.1

en: 6.1 surround sound
ur: ﺯﺍﻭﺁ ﺮﯿﮭﮔ 6.1

en: 7.1 surround sound
ur: ﺯﺍﻭﺁ ﺮﯿﮭﮔ 7.1

en: Advanced Audio Coding
ur: ﮓﻧﮈﻮﮐ ﻮﯾﮈﺁ ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ

en: Free Lossless Audio Codec
ur: ﮏﯾﮈﻮﮐ ﻮﯾﮈﺁ ﺲﯿﻟ ﻥﺎﺼﻘﻧ ﺖﻔﻣ

en: MPEG-1 Audio Layer II
ur: MPEG-1 ﺕﺮﭘ ﻮﯾﮈﺁ II

en: MPEG-2 Audio Layer III
ur: MPEG-2 ﺕﺮﭘ ﻮﯾﮈﺁ III

en: Pulse Code Modulation (RAW)
ur: (RAW) ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﮈﻮﮐ ﺲﻠﭘ

en: File format
ur: ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓ

en: MKV
ur: ﯼﻭ ﮯﮐ ﻢﯾﺍ

en: Xiph.Org Ogg Container
ur: Xiph.Org Ogg ﺮﻨﯿﭩﻨﮐ

en: Waveform Audio File Format
ur: ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﻮﯾﮈﺁ ﻡﺭﺎﻓﻮﯾﻭ

en: Sample format
ur: ﻞﮑﺷ ﯽﮐ ﮧﻧﻮﻤﻧ

en: 8-bit unsigned
ur: ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﭧﺑ 8

en: 16-bit signed
ur: ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 16

en: 24-bit signed
ur: ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 24

en: 32-bit signed
ur: ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 32

en: 32-bit floating-point
ur: ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32

en: 64-bit floating-point
ur: ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 64

en: Split channels
ur: ﺰﻠﻨﯿﭼ ﻢﯿﺴﻘﺗ

en: Each channel will be rendered into a mono file
ur: ﺎﮔ ﮯﺋﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﻞﺋﺎﻓ ﻮﻧﻮﻣ ﻮﮐ ﻞﻨﯿﭼ ﺮﮨ

[ctx: Operator]
en: Open Sound
ur: ﮟﯿﻟﻮﮭﮐ ﺯﺍﻭﺁ

en: Load a sound file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﯽﮐ ﺯﺍﻭﺁ

[ctx: Operator]
en: Open Sound Mono
ur: ﻮﻧﻮﻣ ﮉﻧﺅﺎﺳ ﻦﭘﻭﺍ

en: Load a sound file as mono
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ ﺭﻮﻄﺑ ﮯﮐ ﻮﻧﻮﻣ

en: Mixdown the sound to mono
ur: ﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﻮﻧﻮﻣ ﻮﮐ ﺯﺍﻭﺁ

[ctx: Operator]
en: Pack Sound
ur: ﮉﻧﺅﺎﺳ ﮏﯿﭘ

en: Pack the sound into the current blend file
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﻭﺁ

[ctx: Operator]
en: Unpack Sound
ur: ﮟﯿﻟﻮﮭﮐ ﺯﺍﻭﺁ

en: Unpack the sound to the samples filename
ur: ﮟﯿﻟﻮﮭﮐ ﺮﭘ ﻡﺎﻧ ﻞﺋﺎﻓ ﮯﮐ ﮯﻧﻮﻤﻧ ﻮﮐ ﺯﺍﻭﺁ

en: Sound Name
ur: ﻡﺎﻧ ﺎﮐ ﺯﺍﻭﺁ

en: Sound data-block name to unpack
ur: ﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻧﺅﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ

[ctx: Operator]
en: Update Animation
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻦﺸﯿﻤﯿﻧﺍ

en: Update animation flags
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻭﮉﻨﮭﺟ ﺕﺎﯿﮐﺮﺣ

[ctx: Operator]
en: Add Row Filter
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﻠﻓ ﺎﮐ ﺭﺎﻄﻗ

en: Add a filter to remove rows from the displayed data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﮟﯾﺭﺎﻄﻗ ﮯﺳ ﺎﭩﯾﮈ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

[ctx: Operator]
en: Change Visible Data Source
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺬﺧﺎﻣ ﺎﭩﯾﮈ ﯽﺋﺮﻣ

en: Change visible data source in the spreadsheet
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺱﺭﻮﺳ ﺎﭩﯾﮈ ﯽﺋﺮﻣ ﮟﯿﻣ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Attribute Domain Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Component Type
ur: ﻢﺴﻗ ﯽﮐ ءﺍﺰﺟﺍ

[ctx: Operator]
en: Remove Row Filter
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﭩﻠﻓ ﮯﮐ ﺭﺎﻄﻗ

en: Remove a row filter from the rules
ur: ﮟﯾﺩ ﺎﭩﮨ ﺮﭩﻠﻓ ﺎﮐ ﺭﺎﻄﻗ ﮯﺳ ﺪﻋﺍﻮﻗ

[ctx: Operator]
en: Add Surface Circle
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺲﯿﻓﺮﺳ

en: Construct a Nurbs surface Circle
ur: Nurbs ﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﺎﮐ ﺢﻄﺳ

[ctx: Operator]
en: Add Surface Curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ  ﮟﯿﻤﺧ ﺎﮐ ﺢﻄﺳ

en: Construct a Nurbs surface Curve
ur: ﺮﯿﻤﻌﺗ ﯽﮐ ﻞﺑ ﺢﻄﺳ ﺰﺑﺮﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Surface Cylinder
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳ ﺎﮐ ﺢﻄﺳ

en: Construct a Nurbs surface Cylinder
ur: ﺮﯿﻤﻌﺗ ﯽﮐ ﺭﮉﻨﻠﺳ ﺢﻄﺳ ﺰﺑﺮﻧ ﮏﯾﺍ

[ctx: Operator]
en: Add Surface Sphere
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﮐ ﺎﮐ ﺢﻄﺳ

en: Construct a Nurbs surface Sphere
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﺎﮐ ﺢﻄﺳ ﺰﺑﺮﻧ

[ctx: Operator]
en: Add Surface Patch
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭻﯿﭘ ﯽﺤﻄﺳ

en: Construct a Nurbs surface Patch
ur: ﮟﯿﺋﺎﻨﺑ ﭻﯿﭘ ﺎﮐ ﺢﻄﺳ ﺰﺑﺮﻧ

[ctx: Operator]
en: Add Surface Torus
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﺭﻮﭨ ﺲﯿﻓﺮﺳ

en: Construct a Nurbs surface Torus
ur: ﺮﯿﻤﻌﺗ ﯽﮐ ﺱﺭﻮﭨ ﺢﻄﺳ ﺰﺑﺮﻧ ﮏﯾﺍ

[ctx: Operator]
en: New Texture
ur: ﭦﻭﺎﻨﺑ ﯽﺌﻧ

en: Add a new texture
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﺧﺎﺳ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Copy Texture Slot Settings
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨ

en: Copy the material texture settings and nodes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: Move Texture Slot
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨ

en: Move texture slots up and down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﻮﮐ ﺲﭨﻼﺳ ﺮﭽﺴﮑﯿﭨ

[ctx: Operator]
en: Paste Texture Slot Settings
ur: ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨ

en: Copy the texture settings and nodes
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﺧﺎﺳ

[ctx: Operator]
en: Text Auto Complete
ur: ﻞﻤﮑﻣ ﻮﭨﺁ ﭧﺴﮑﯿﭨ

en: Show a list of used text in the open document
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﻦﺘﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺰﯾﻭﺎﺘﺳﺩ ﯽﻠﮭﮐ

[ctx: Operator]
en: Toggle Comments
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮮﺮﺼﺒﺗ

en: Add or remove comments
ur: ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮮﺮﺼﺒﺗ

en: Toggle Comments
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮮﺮﺼﺒﺗ

en: Comment
ur: ﮦﺮﺼﺒﺗ

en: Un-Comment
ur: ﮦﺮﺼﺒﺗ ﺮﯿﻏ

[ctx: Operator]
en: Convert Whitespace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﺋﺍﻭ

en: Convert whitespaces by type
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﻮﮐ ﺲﯿﭙﺳﺍ ﭧﺋﺍﻭ

en: Type of whitespace to convert to
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺲﯿﭙﺳﺍ ﭧﺋﺎﮨﻭ

en: To Spaces
ur: ﻮﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: To Tabs
ur: ﻮﮐ ﺰﺒﯿﭨ

en: Set cursor position
ur: ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Cut
ur: ﺎﻨﭨﺎﮐ

[ctx: Operator]
en: Duplicate Line
ur: ﻦﺋﻻ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicate the current line
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Find Next
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻼﮔﺍ

en: Find specified text
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣ ﺹﻮﺼﺨﻣ

[ctx: Operator]
en: Find & Set Selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ

en: Find specified text and set as selected
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺨﺘﻨﻣ ﺭﻮﻄﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣ ﺹﻮﺼﺨﻣ

en: Indent selected text
ur: ﮟﯾﺮﮐ ﭧﻨﯾﮉﻧﺍ ﻮﮐ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Jump
ur: ﺎﻧﺎﮕﻟ ﮓﻧﻼﮭﭼ

en: Jump cursor to line
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻦﺋﻻ ﻮﮐ ﺮﺳﺮﮐ

en: Line number to jump to
ur: ﺮﺒﻤﻧ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ

[ctx: Operator]
en: Jump to File at Point
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻞﺋﺎﻓ ﺮﭘ ﭧﻨﺋﺍﻮﭘ

en: Jump to a file for the text editor
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Column
ur: ﻢﻟﺎﮐ

en: Column to jump to
ur: ﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ

en: Filepath
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ

en: Line to jump to
ur: ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ

[ctx: Operator]
en: Line Number
ur: ﺮﺒﻤﻧ ﻦﺋﻻ

en: The current line number
ur: ﺮﺒﻤﻧ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Make Internal
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ

en: Make active text file internal
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

en: File Top
ur: ﭖﺎﭨ ﻞﺋﺎﻓ

en: File Bottom
ur: ﮯﭽﯿﻧ ﻞﺋﺎﻓ

[ctx: Operator]
en: Move Lines
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯾﺮﯿﮑﻟ

en: Move the currently selected line(s) up/down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮞﻮﻨﺋﻻ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: New Text
ur: ﻦﺘﻣ ﺎﯿﻧ

en: Create a new text data-block
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Open Text
ur: ﮟﯿﻟﻮﮭﮐ ﻦﺘﻣ

en: Open a new text data-block
ur: ﮟﯿﻟﻮﮭﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍ

en: Make Internal
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ

en: Make text file internal after loading
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ

[ctx: Operator]
en: Toggle Overwrite
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Toggle overwrite while typing
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﺋﺎﭨ

[ctx: Operator]
en: Reload
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: Reload active text data-block from its file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ ﮯﺳ ﻞﺋﺎﻓ ﯽﮐ ﺱﺍ

[ctx: Operator]
en: Replace
ur: ﮟﯾﺩ ﻝﺪﺑ

en: Replace text with the specified text
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻦﺘﻣ ﺹﻮﺼﺨﻣ ﻮﮐ ﻦﺘﻣ

en: Replace All
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﮭﺒﺳ

en: Replace all occurrences
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻤﺗ

[ctx: Operator]
en: Replace & Set Selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

en: Replace text with specified text and set as selected
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺨﺘﻨﻣ ﺭﻮﻄﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻦﺘﻣ ﺹﻮﺼﺨﻣ ﻮﮐ ﻦﺘﻣ

[ctx: Operator]
en: Resolve Conflict
ur: ﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﺕﺎﻋﺯﺎﻨﺗ

en: When external text is out of sync, resolve the conflict
ur: ﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﮧﻋﺯﺎﻨﺗ ﻮﺗ ﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻦﺘﻣ ﯽﻧﻭﺮﯿﺑ ﺐﺟ

en: How to solve conflict due to differences in internal and external text
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﺕﺎﻋﺯﺎﻨﺗ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻑﻼﺘﺧﺍ ﮟﯿﻣ ﻦﺘﻣ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍ

en: Ignore
ur: ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

[ctx: Operator]
en: Run Script
ur: ﮟﯿﺋﻼﭼ ﭧﭘﺮﮑﺳﺍ

en: Run active script
ur: ﮟﯿﺋﻼﭼ ﭧﭘﺮﮑﺳﺍ ﻝﺎﻌﻓ

[ctx: Operator]
en: Save
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

en: Save active text data-block
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Save As
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ

en: Save active text file with options
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Scroll
ur: ﻝﻭﺮﮑﺳ

en: Number of lines to scroll
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻨﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﮑﺳﺍ

[ctx: Operator]
en: Scrollbar
ur: ﺭﺎﺑ ﻝﻭﺮﮑﺳﺍ

[ctx: Operator]
en: Select Line
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺋﻻ

en: Select text by line
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺮﯿﮑﻟ

en: Set text selection
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻦﺘﻣ

[ctx: Operator]
en: Find
ur: ﮟﯾﺮﮐ ﺵﻼﺗ

en: Start searching text
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﺵﻼﺗ ﻦﺘﻣ

[ctx: Operator]
en: To 3D Object
ur: 3D ﺮﭘ ﮯﺷ

en: Create 3D text object from active text data-block
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﭧﺴﮑﯿﭨ 3D ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

en: Split Lines
ur: ﺰﻨﺋﻻ ﭧﻠﭙﺳﺍ

en: Create one object per line in the text
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﮏﯾﺍ ﻦﺋﻻ ﯽﻓ ﮟﯿﻣ ﻦﺘﻣ

en: Unindent selected text
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Unlink active text data-block
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Scale B-Bone
ur: ﻥﻮﺑ-ﯽﺑ  ﮧﻧﺎﻤﯿﭘ

en: Scale selected bendy bones display size
ur: ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﮞﻮﯾﮉﮨ bendy ﺐﺨﺘﻨﻣ ﮧﻧﺎﻤﯿﭘ

en: Constraint Axis
ur: ﺭﻮﺤﻣ ﭦﻭﺎﮐﺭ

en: Matrix Orientation
ur: ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﺲﮐﺮﭩﯿﻣ

en: Transformation orientation
ur: ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

en: Bend selected items between the 3D cursor and the mouse
ur: ﮟﯾﺩ ﮌﻮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺅﺎﻣ ﺭﻭﺍ ﺮﺳﺮﮐ 3D ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Center Override
ur: ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭩﻨﯿﺳ

en: Force using this center value (when set)
ur: (ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺟ) ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺭﺪﻗ ﯼﺰﮐﺮﻣ ﺱﺍ

en: Edit Grease Pencil
ur: Grease Pencil ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ

en: Edit selected Grease Pencil strokes
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ Grease Pencil ﺐﺨﺘﻨﻣ

en: Use Snapping Options
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﭙﯿﻨﺳ

[ctx: Operator]
en: Create Orientation
ur: ﮟﯿﺋﺎﻨﺑ ﺖﯿﻔﻗﺍﻭ

en: Create transformation orientation from selection
ur: ﮟﯿﺋﺎﻨﺑ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﺳ ﺏﺎﺨﺘﻧﺍ

en: Name of the new custom orientation
ur: ﻡﺎﻧ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺌﻧ

en: Overwrite Previous
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮯﻠﮭﭽﭘ

en: Overwrite previously created orientation with same name
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺖﯿﻔﻗﺍﻭ ﯽﺌﮔ ﯽﺋﺎﻨﺑ ﮯﺳ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍ

en: Use After Creation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻌﺑ ﮯﮐ ﻖﯿﻠﺨﺗ

en: Select orientation after its creation
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﺪﻌﺑ ﮯﮐ ﻖﯿﻠﺨﺗ ﯽﮐ ﺱﺍ

en: Use View
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯾﻭ

en: Use the current view instead of the active object to create the new orientation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺖﯿﻔﻗﺍﻭ ﯽﺌﻧ

[ctx: Operator]
en: Delete Orientation
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﯿﻔﻗﺍﻭ

en: Delete transformation orientation
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Edge Bevel Weight
ur: ﻥﺯﻭ ﻝﻮﯿﺑ ﮮﺭﺎﻨﮐ

en: Change the bevel weight of edges
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﮐ ﮞﻭﺭﺎﻨﮐ

[ctx: Operator]
en: Edge Crease
ur: ﺰﯾﺮﮐ ﺞﯾﺍ

en: Change the crease of edges
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯾﺮﮐ ﯽﮐ ﮞﻭﺭﺎﻨﮐ

[ctx: Operator]
en: Edge Slide
ur: ﮉﯿﺋﻼﺳ ﺞﯾﺍ

en: Correct UVs
ur: s ﯼﻭﻮﯾ  ﺖﺳﺭﺩ

en: Correct UV coordinates when transforming
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿﺘﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: When Even mode is active, flips between the two adjacent edge loops
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﭧﻠﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻭﺩ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮈﻮﻣ ﻥﻮﯾﺍ

en: Single Side
ur: ﮉﯿﺋﺎﺳ ﻞﮕﻨﺳ

en: Snap to Elements
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺮﺻﺎﻨﻋ

en: Snap to increments
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﯾﺮﮑﻧﺍ

en: Snap to grid
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮈﺮﮔ

en: Snap to vertices
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮞﻮﯿﭨﻮﭼ

en: Snap to edges
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮞﻭﺭﺎﻨﮐ

en: Snap by projecting onto faces
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﮐﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﮞﻭﺮﮩﭼ

en: Snap to volume
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﻡﻮﯿﻟﺍﻭ

en: Edge Center
ur: ﺮﭩﻨﯿﺳ ﺞﯾﺍ

en: Snap to the middle of edges
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮏﺗ ﻂﺳﻭ ﮯﮐ ﮞﻭﺭﺎﻨﮐ

en: Edge Perpendicular
ur: ﺍﮍﮭﮐ ﮮﺭﺎﻨﮐ

en: Snap to the nearest point on an edge
ur: ﮟﯿﭽﻨﮩﭘ ﮏﺗ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮮﺭﺎﻨﮐ ﮏﯾﺍ

en: Face Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﮦﺮﮩﭼ

en: Face Nearest
ur: ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap to nearest point on faces
ur: ﮟﯿﭽﻨﮩﭘ ﮏﺗ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮞﻭﺮﮩﭼ

en: Snap Base
ur: ﺲﯿﺑ ﭗﯿﻨﺳ

en: Point on source that will snap to target
ur: ﺎﮔ ﮯﺋﺎﺟ ﭻﻨﮩﭘ ﮏﺗ ﻑﺪﮨ ﻮﺟ ﭧﻨﺋﺍﻮﭘ ﺮﭘ ﺬﺧﺎﻣ

en: Snap closest point onto target
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﻑﺪﮨ

en: Snap transformation center onto target
ur: ﺮﭘ ﻑﺪﮨ ﺮﭩﻨﯿﺳ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﻨﺳﺍ

en: Snap median onto target
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻦﯾﮉﯿﻣ ﺮﭘ ﻑﺪﮨ

en: Snap active onto target
ur: ﭗﯿﻨﺳ ﮎﺮﺤﺘﻣ ﺮﭘ ﻑﺪﮨ

en: Clamp within the edge extents
ur: ﭗﻤﯿﻠﮐ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Make the edge loop match the shape of the adjacent edge loop
ur: ﮟﯿﺋﺎﻨﺑ ﻞﺛﺎﻤﻣ ﮯﺳ ﻞﮑﺷ ﯽﮐ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻮﮐ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Target: Include Edit
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ :ﻑﺪﮨ

en: Target: Include Non-Edited
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ :ﻑﺪﮨ

en: Project Individual Elements
ur: ﺮﺻﺎﻨﻋ ﯼﺩﺍﺮﻔﻧﺍ ﭧﮑﯿﺟﻭﺮﭘ

en: Target: Exclude Non-Selectable
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ :ﻑﺪﮨ

en: Target: Include Active
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓ :ﻑﺪﮨ

[ctx: Operator]
en: Transform from Gizmo
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻮﻣﺰﮔ

en: Mirror selected items around one or more axes
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ

[ctx: Operator]
en: Push/Pull
ur: ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ

en: Push/Pull selected items
ur: ﮟﯿﭽﻨﯿﮭﮐ/ﺶﭘ ﻮﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Scale (resize) selected items
ur: (ﮟﯾﺮﮐ ﺰﺋﺎﺳ) ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﻮﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ

en: Mouse Directional Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﮏﻤﺗﺎﺷﺩ ﯽﮐ ﺱﺅﺎﻣ

en: Remove on Cancel
ur: ﮟﯾﺩ ﺎﭩﮨ ﺮﭘ ﻞﺴﻨﯿﮐ

en: Remove elements on cancel
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺻﺎﻨﻋ ﺮﭘ ﮯﻧﺮﮐ ﺥﻮﺴﻨﻣ

en: Edit Texture Space
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Edit object data texture space
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﯿﭙﺳﺍ  ﺖﺧﺎﺳ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Duplicated Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Transform duplicated keyframes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ

en: Rotate selected items
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Rotate Normals
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺰﻠﻣﺭﺎﻧ

[ctx: Operator]
en: Select Orientation
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ

en: Select transformation orientation
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Sequence Slide
ur: ﮉﯿﺋﻼﺳ ﻞﺴﻠﺴﺗ

en: Restore Handle Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﻨﻟﺎﮭﺒﻨﺳ ﮟﯾﺮﮐ ﻝﺎﺤﺑ

en: Restore handle selection after tweaking
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻝﮉﻨﯿﮨ ﺪﻌﺑ ﮯﮐ ﮓﻨﮑﯾﻮﭨ

en: Edge Pan
ur: ﻦﯿﭘ ﺞﯾﺍ

en: Enable edge panning in 2D view
ur: 2D ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﻨﯿﭘ ﮮﺭﺎﻨﮐ ﮟﯿﻣﻮﯾﻭ

[ctx: Operator]
en: Shear
ur: ﯽﭽﻨﯿﻗ

en: Shear selected items along the given axis
ur: ﮟﯾﺩ ﭦﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﺌﮔ ﮯﯾﺩ ﻮﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ

en: Axis Ortho
ur: ﻮﮭﺗﺭﺁ ﺲﺴﮑﯾﺍ

[ctx: Operator]
en: Shrink/Fatten
ur: ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ

[ctx: Operator]
en: Skin Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺪﻠﺟ

en: Scale selected vertices' skin radii
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﯼﮉﯾﺭ ﯽﮐ ﺪﻠﺟ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Tilt
ur: ﺅﺎﮑﮭﺟ

en: Tilt selected control vertices of 3D curve
ur: 3D ﮟﯿﺋﺎﮑﮭﺟ ﻮﮐ ﯼﺩﻮﻤﻋ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ ﮯﮐ ﻞﺑ

[ctx: Operator]
en: To Sphere
ur: ﮏﺗ ﮦﺮﮐ

en: Move selected items outward in a spherical shape around geometric center
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﮟﯿﻣ ﻞﮑﺷ ﯼﻭﺮﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﮎﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Trackball
ur: ﻝﺎﺑ ﮏﯾﺮﭨ

en: Trackball style rotation of selected items
ur: ﺵﺩﺮﮔ ﯽﮐ ﺯﺮﻃ ﻝﺎﺑ ﮏﯾﺮﭨ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Transform
ur: ﯽﻠﯾﺪﺒﺗ

en: Align with Point Normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﭧﻨﺋﺍﻮﭘ

en: Auto Merge & Split
ur: ﻢﯿﺴﻘﺗ ﺭﻭﺍ ﻢﺿ ﻮﭨﺁ

en: Forces the use of Auto Merge and Split
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻢﯿﺴﻘﺗ ﺭﻭﺍ ﻢﺿ ﻮﭨﺁ

en: Values
ur: ﺭﺍﺪﻗﺍ

[ctx: Operator]
en: Move
ur: ﻞﻘﺘﻨﻣ

en: Transform Cursor
ur: ﺮﺳﺮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

[ctx: Operator]
en: Vertex Crease
ur: ﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭ

en: Change the crease of vertices
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯾﺮﮐ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Vertex Slide
ur: ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ

en: Slide a vertex along a mesh
ur: ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ

en: Randomize vertices
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

en: Align offset direction to normals
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﮐ ﺖﻤﺳ ﭧﯿﺴﻓﺁ

en: Distance to offset
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﭧﯿﺴﻓﺁ

en: Increase for uniform offset distance
ur: ﮧﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﭧﯿﺴﻓﺁ ﮞﺎﺴﮑﯾ

[ctx: Operator]
en: Warp
ur: ﭖﺭﺍﻭ

en: Warp vertices around the cursor
ur: ﮟﯾﺮﮐ ﭖﺭﺍﻭ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐ

en: Offset Angle
ur: ﭧﯿﺴﻓﺁ ﮧﯾﻭﺍﺯ

en: Angle to use as the basis for warping
ur: ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﮓﻨﭘﺭﺍﻭ

en: Warp Angle
ur: ﻞﮕﻨﯾﺍ ﭖﺭﺍﻭ

en: Amount to warp about the cursor
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﭖﺭﺍﻭ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺮﺳﺮﮐ

en: UP
ur: ﯽﭘﻮﯾ

en: DOWN
ur: ﮯﭽﯿﻧ

[ctx: Operator]
en: Assign Value as Default
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻮﮐ ﺭﺪﻗ

en: Set this property's current value as the new default
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﻟﺎﻔﯾﮈ ﮯﺌﻧ ﻮﮐ ﺖﻤﯿﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

[ctx: Operator]
en: Press Button
ur: ﮟﯿﺋﺎﺑﺩ ﻦﭩﺑ

en: Presses active button
ur: ﮟﯿﺋﺎﺑﺩ ﻦﭩﺑ ﻮﯿﭩﮑﯾﺍ

[ctx: Operator]
en: Clear Button String
ur: ﮓﻧﺮﭩﺳ ﻦﭩﺑ  ﺕﺮﭘ ﮎ

en: Unsets the text of the active button
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﯿﻏ ﻮﮐ ﻦﺘﻣ ﮯﮐ ﻦﭩﺑ ﻝﺎﻌﻓ

[ctx: Operator]
en: Copy as New Driver
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﻮﻄﺑ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﺌﻧ

en: Create a new driver with this property as input, and copy it to the internal clipboard. Use Paste Driver to add it to the target property, or Paste Driver Variables to extend an existing driver
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﺒﯾﺍ ﯼﺮﯾﻭ ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﮯﺳﺍ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ

[ctx: Operator]
en: Copy Data Path
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ

en: Copy the RNA data path for this property to the clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: Copy full data path
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻞﻤﮑﻣ

[ctx: Operator]
en: Copy Driver to Selected
ur: ﺐﺨﺘﻨﻣ to ﺭﻮﯿﺋﺍﺭﮈ ﯽﭘﺎﮐ

en: Copy the property's driver from the active item to the same property of all selected items, if the same property exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﻢﭩﺋﺁ ﻮﯿﭩﮑﯾﺍ

en: Copy to selected the drivers of all elements of the array
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﺐﺨﺘﻨﻣ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Copy Python Command
ur: Pythonﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮉﻧﺎﻤﮐ

en: Copy the Python command matching this button
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮉﻧﺎﻤﮐ Python ﯽﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﻦﭩﺑ ﺱﺍ

[ctx: Operator]
en: Copy to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ

en: Copy the property's value from the active item to the same property of all selected items if the same property exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﻮﯿﻠﯾﻭ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﻢﭩﺋﺁ ﻮﯿﭩﮑﯾﺍ

en: Copy to selected all elements of the array
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Drop Color
ur: ﺮﻠﮐ ﭖﺍﺭﮈ

en: Drop colors to buttons
ur: ﮟﯾﮌﻮﮭﭼ ﺮﭘ ﮞﻮﻨﭩﺑ ﻮﮐ ﮞﻮﮕﻧﺭ

[ctx: Operator]
en: Drop Material in Material slots
ur: ﮟﯿﻟﺍﮈ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺲﭨﻼﺳ ﻞﯾﺮﯿﭩﻣ

en: Drag material to Material slots in Properties
ur: ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺩﺍﻮﻣ ﺮﭘ ﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘ

[ctx: Operator]
en: Drop Name
ur: ﻡﺎﻧ ﺎﮐ ﭖﺍﺭﮈ

en: Drop name to button
ur: ﮟﯾﮌﻮﮭﭼ ﺮﭘ ﻦﭩﺑ ﻮﮐ ﻡﺎﻧ

en: The string value to drop into the button
ur: ﺭﺪﻗ ﯽﮐ ﮓﻧﺮﭩﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﮟﯿﻣ ﻦﭩﺑ

[ctx: Operator]
en: Edit Source
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺬﺧﺎﻣ

en: Edit UI source code of the active button
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﮐ ﺱﺭﻮﺳ UI ﮯﮐ ﻦﭩﺑ ﻝﺎﻌﻓ

[ctx: Operator]
en: Eyedropper
ur: ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Sample a color from the Blender window to store in a property
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﮯﺳ ﯽﮐﮍﮭﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ

en: Path of property to be set with the depth
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﮯﻃ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﮧﺘﺳﺍﺭ ﺎﮐ ﺩﺍﺪﯿﺋﺎﺟ

[ctx: Operator]
en: Eyedropper Colorband
ur: ﮉﻨﯿﺑ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Sample a color band
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧﻮﻤﻧ ﺎﮐ ﮉﻨﯿﺑ ﻦﯿﮕﻧﺭ

[ctx: Operator]
en: Eyedropper Colorband (Points)
ur: (ﺲﭩﻨﺋﺍﻮﭘ) ﮉﻨﯿﺑ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Point-sample a color band
ur: ﮉﻨﯿﺑ ﮓﻧﺭ ﮧﻧﻮﻤﻧ ﮧﻄﻘﻧ

[ctx: Operator]
en: Eyedropper Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Sample depth from the 3D view
ur: 3D ﯽﺋﺍﺮﮩﮔ ﮧﻧﻮﻤﻧ ﮯﺳﻮﯾﻭ

[ctx: Operator]
en: Eyedropper Driver
ur: ﺭﻮﯿﺋﺍﺭﮈ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Pick a property to use as a driver target
ur: ﮟﯿﻨﭼ ﯽﭨﺮﭘﺍﺮﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Mapping Type
ur: ﻢﺴﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Method used to match target and driven properties
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﻞﺛﺎﻤﻣ ﮯﺳ ﺕﺎﯿﺻﻮﺼﺧ ﺎﻣﺮﻓﺭﺎﮐ ﺭﻭﺍ ﻑﺪﮨ

en: All from Target
ur: ﮯﺳ ﻑﺪﮨ ﻡﺎﻤﺗ

en: Drive all components of this property using the target picked
ur: ﮟﯿﺋﻼﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺪﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: Single from Target
ur: ﻞﮕﻨﺳ ﮯﺳ ﻑﺪﮨ

en: Drive this component of this property using the target picked
ur: ﮟﯿﺋﻼﭼ ﻮﮐ ﻭﺰﺟ ﺱﺍ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺪﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Match Indices
ur: ﮯﯾﺭﺎﺷﺍ ﻞﺛﺎﻤﻣ

en: Create drivers for each pair of corresponding elements
ur: ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮮﮌﻮﺟ ﺮﮨ ﮯﮐ ﺮﺻﺎﻨﻋ ﮧﻘﻠﻌﺘﻣ

en: Manually Create Later
ur: ﮟﯾﺮﮐ ﻖﯿﻠﺨﺗ ﮟﯿﻣ ﺪﻌﺑ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Create drivers for all properties without assigning any targets yet
ur: ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﭧﮔﺭﺎﭨ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍ

en: Manually Create Later (Single)
ur: (ﻞﮕﻨﺳ) ﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺪﻌﺑ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Create driver for this property only and without assigning any targets yet
ur: ﺮﯿﻐﺑ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﭧﮔﺭﺎﭨ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﻑﺮﺻ

[ctx: Operator]
en: Grease Pencil Eyedropper
ur: Grease Pencil ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Sample a color from the Blender Window and create Grease Pencil material
ur: ﮟﯿﺋﺎﻨﺑ ﺩﺍﻮﻣ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﺭﻭﺍ ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﮯﺳ ﯽﮐﮍﮭﮐ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Eyedropper Data-Block
ur: ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Sample a data-block from the 3D View to store in a property
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﻮﯾﻭ 3D ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ

en: Add-on to process
ur: ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻞﻤﻋ

en: Export POT
ur: POT ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export (generate) a POT file too
ur: ﮟﯾﺮﮐ (ﭧﯾﺮﻨﺟ) ﺪﻣﺁﺮﺑ ﯽﮭﺑ ﻞﺋﺎﻓ POT ﮏﯾﺍ

en: Update Existing
ur: ﮦﺩﻮﺟﻮﻣ ﯼﺭﺎﮐ ﮦﺯﺎﺗ

en: Update existing po files, if any, instead of overwriting them
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ،ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ po ﮦﺩﻮﺟﻮﻣ

en: Operator Name
ur: ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ

en: Name (id) of the operator to invoke
ur: (id) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺭﺎﮑﭘ

en: Path to the saved settings file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ

en: Invert Selection
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Inverse selection (overrides 'Select All' when True)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ 'ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﺳ' ﺮﭘ ﮯﻧﻮﮨ ﭻﺳ) ﺏﺎﺨﺘﻧﺍ ﺎﭩﻟﺍ

en: Select All
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ

en: Select all if True, else deselect all
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺐﺳ ﮧﻧﺭﻭ ،ﮯﮨ ﭻﺳ ﺮﮔﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﺎﻤﺗ

en: Skip POT
ur: POT ﮟﯾﮌﻮﮭﭼ ﻮﮐ

en: Skip POT file generation
ur: POT ﮟﯾﮌﻮﮭﭼ ﻮﮐ ﻦﺸﯾﺮﻨﺟ ﻞﺋﺎﻓ

[ctx: Operator]
en: Jump to Target
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻑﺪﮨ

en: Switch to the target object or bone
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﯼﮉﮨ ﺎﯾ ﮯﺷ ﻑﺪﮨ

[ctx: Operator]
en: List Filter
ur: ﺮﭩﻠﻓ ﺖﺳﺮﮩﻓ

en: Start entering filter text for the list in focus
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﭧﺴﮑﯿﭨ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﺖﺳﺮﮩﻓ ﮟﯿﻣ ﺲﮐﻮﻓ

en: Delete the selected local override and relink its usages to the linked data-block if possible, else reset it and mark it as non editable
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳﺍ ﮧﻧﺭﻭ ،ﮟﯾﺩ ﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺱﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Create a local override of the selected linked data-block, and its hierarchy of dependencies
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Reset the selected local override to its linked reference values
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﯽﮐ ﺱﺍ ﻮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove Override
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Remove an override operation
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Reset to default values all elements of the array
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ

[ctx: Operator]
en: Reload Translation
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮧﻤﺟﺮﺗ

en: Force a full reload of UI translation
ur: UI ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻞﻤﮑﻣ ﮯﮐ ﮧﻤﺟﺮﺗ

[ctx: Operator]
en: Reset to Default Value
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ

en: Reset this property's value to its default value
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﺱﺍ ﻮﮐ ﻮﯿﻠﯾﻭ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: Add an entry to the list
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Unset Property
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﯿﻏ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Clear the property and use default or generated value in operators
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮉﭩﯾﺮﻨﺟ ﺎﯾ ﭧﻟﺎﻔﯾﮈ ﮟﯿﻣ ﺯﺮﭩﯾﺮﭘﺁ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: Operator]
en: View Drop
ur: ﮟﯿﮭﮑﯾﺩ ﭖﺍﺭﮈ

en: Drag and drop onto a data-set or item within the data-set
ur: ﮟﯾﮌﻮﮭﭼ ﺭﻭﺍ ﮟﯿﭩﯿﺴﮭﮔ ﺮﭘ ﻢﭩﺋﺁ ﺎﯾ ﭧﯿﺳ ﺎﭩﯾﮈ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﭧﯿﺳ ﺎﭩﯾﮈ

[ctx: Operator]
en: Rename View Item
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﮟﯿﮭﮑﯾﺩ

en: Rename the active item in the data-set view
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮟﯿﻣ ﻮﯾﻭ ﭧﯿﺳ ﺎﭩﯾﮈ

[ctx: Operator]
en: View Filter
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭩﻠﻓ

en: Start entering filter text for the data-set in focus
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﭧﺴﮑﯿﭨ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﺎﭩﯾﮈ ﮟﯿﻣ ﺲﮐﻮﻓ

[ctx: Operator]
en: Align
ur: ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Aligns selected UV vertices on a line
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮏﯾﺍ

en: Axis to align UV locations on
ur: ﻥﺁ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺕﺎﻣﺎﻘﻣ  ﯼﻭﻮﯾ

en: Straighten
ur: ﺎﻧﺮﮐ ﺎﮬﺪﯿﺳ

en: Align UV vertices along the line defined by the endpoints
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮭﺗﺎﺳ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ

en: Straighten X
ur: ﮟﯾﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ ﺲﮑﯾﺍ

en: Align UV vertices, moving them horizontally to the line defined by the endpoints
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﮟﯿﮩﻧﺍ ،ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Straighten Y
ur: Y ﮟﯾﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ

en: Align UV vertices, moving them vertically to the line defined by the endpoints
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﮟﯿﮩﻧﺍ ،ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Align Auto
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﭨﺁ

en: Automatically choose the direction on which there is most alignment already
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮪﺪﯿﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﻠﮩﭘ ﺮﭘ ﺲﺟ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺖﻤﺳ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧ

en: Align Vertically
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ

en: Align UV vertices on a vertical line
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯼﺩﻮﻤﻋ ﻮﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Align Horizontally
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ

en: Align UV vertices on a horizontal line
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯽﻘﻓﺍ ﻮﮐ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Axis to align to
ur: ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Correct Aspect
ur: ﻮﻠﮩﭘ ﺖﺳﺭﺩ

en: Take image aspect ratio into account
ur: ﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Method to calculate rotation angle
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﯾﻭﺍﺯ ﺵﺩﺮﮔ

en: Align from all edges
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ

en: Only selected edges
ur: ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Align to Geometry axis
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Active UDIM
ur: UDIM ﻝﺎﻌﻓ

en: 2D Cursor
ur: 2D ﺮﺳﺮﮐ

en: Space between islands
ur: ﻼﺧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺋﺍﺰﺟ

en: Order
ur: ﺭﮈﺭﺁ

[ctx: Operator]
en: Average Islands Scale
ur: ﮧﻧﺎﻤﯿﭘ ﻂﺳﻭﺍ ﺎﮐ ﺮﺋﺍﺰﺟ

en: Average the size of separate UV islands, based on their area in 3D space
ur: 3D ﺰﺋﺎﺳ ﻂﺳﻭﺍ ﺎﮐ ﮞﻭﺮﯾﺰﺠﯾﻭ ﻮﯿﮕﻟﺍ ﮓﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﺒﻗﺭ ﮯﮐ ﻥﺍ ﮟﯿﻣ ﺲﯿﭙﺳﺍ

en: Scale U and V independently
ur: U ﺭﻭﺍ V ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ ﻮﮐ

en: Reduce shear within islands
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﭻﻨﯿﻗ ﺭﺪﻧﺍ ﮯﮐ ﺮﺋﺍﺰﺟ

[ctx: Operator]
en: Copy UVs
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ s ﯼﻭﻮﯾ

en: Copy selected UV vertices
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ

[ctx: Operator]
en: Copy Mirrored UV Coords
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐﺯﮈﺭﺍﻮﮑﯾﻭ ﻮﯾﮯﻟﺍﻭ ﺲﮑﻋ

en: Copy mirror UV coordinates on the X axis based on a mirrored mesh
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻁﺎﻘﻨﯾﻭ ﻮﯾﮯﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ X ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻝﺎﺟ ﮯﻟﺍﻭ ﺲﮑﻋ

en: Axis Direction
ur: ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ

en: Tolerance for finding vertex duplicates
ur: ﯼﺭﺍﺩﺍﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺲﭩﯿﮑﯿﻠﭘﮈ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Cube Projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﺏﻮﯿﮐ

en: Project the UV vertices of the mesh over the six faces of a cube
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﮞﻭﺮﮩﭼ ﮫﭼ ﮯﮐ ﺏﻮﯿﮐ

en: Clip to Bounds
ur: ﭗﻠﮐ ﮏﺗ ﺪﺣ

en: Clip UV coordinates to bounds after unwrapping
ur: ﮟﯾﺮﮐ ﭗﻠﮐ ﮟﯿﻣ ﮉﻧﺅﺎﺑ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﺪﻌﺑ ﮯﮐ ﮯﻨﭩﯿﭙﻟ

en: Cube Size
ur: ﺰﺋﺎﺳ ﺏﻮﯿﮐ

en: Size of the cube to project on
ur: ﺰﺋﺎﺳ ﺎﮐ ﺏﻮﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﮑﯿﺟﺍﺮﭘ

en: Scale to Bounds
ur: ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﺪﺣ

en: Scale UV coordinates to bounds after unwrapping
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ  ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿﮑﺗ ﺪﺣ ﺪﻌﺑ ﮯﮐ ﮓﻨﭙﯾﺭ

[ctx: Operator]
en: Cylinder Projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﺭﮉﻨﻠﺳ

en: Project the UV vertices of the mesh over the curved wall of a cylinder
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﺭﺍﻮﯾﺩ ﮦﺪﯿﻤﺧ ﯽﮐ ﺭﮉﻨﻠﺳ

en: How to determine rotation around the pole
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻦﯿﻌﺗ ﺎﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺐﻄﻗ

en: Polar ZX
ur: ﺲﮑﯾﺍ ﮉﯾﺯ ﺮﻟﻮﭘ

en: Polar 0 is X
ur: ﮯﮨ X 0 ﺮﻟﻮﭘ

en: Polar ZY
ur: ﯽﺋﺍﻭ ﮉﯾﺯ ﺮﻟﻮﭘ

en: Polar 0 is Y
ur: ﮯﮨ Y 0 ﺮﻟﻮﭘ

en: Direction of the sphere or cylinder
ur: ﺖﻤﺳ ﯽﮐ ﺭﮉﻨﻠﺳ ﺎﯾ ﮦﺮﮐ

en: View on Equator
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭘ ﺍﻮﺘﺳﺍ ﻂﺧ

en: 3D view is on the equator
ur: 3D ﮯﮨ ﺮﭘ ﺍﻮﺘﺳﺍ ﻂﺧﻮﯾﻭ

en: View on Poles
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭘ ﮯﺒﻤﮭﮐ

en: 3D view is on the poles
ur: 3D ﮯﮨ ﺮﭘ ﮞﻮﺒﻤﮭﮐﻮﯾﻭ

en: Align to Object
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺰﯿﭼ

en: Align according to object transform
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼ

en: Pole
ur: ﺐﻄﻗ

en: How to handle faces at the poles
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﮯﺒﻤﮭﮐ

en: Pinch
ur: ﯽﮑﭨﻮﭼ

en: UVs are pinched at the poles
ur: ﮟﯿﮨ ﯽﺋﻮﮨ ﯽﮑﭩﭼ ﺮﭘ ﮞﻮﺒﻤﮭﮐ s ﯼﻭﻮﯾ

en: UVs are fanned at the poles
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﮭﮑﻨﭘ ﺮﭘ ﮞﻮﺒﻤﮭﮐ ﻮﮐ s ﯼﻭﻮﯾ

en: Radius of the sphere or cylinder
ur: ﺱﺍﺩﺭ ﺎﮐ ﺭﮉﻨﻠﺳ ﺎﯾ ﮦﺮﺋﺍﺩ

en: Preserve Seams
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻥﻮﯿﺳ

en: Separate projections by islands isolated by seams
ur: ﮧﻨﯿﻤﺨﺗ ﮓﻟﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﯾﺰﺟ ﮓﻠﮭﺗ ﮓﻟﺍ ﮯﺳ ﮞﻭﺭﺪﻨﻤﺳ

en: All UVs
ur: s ﯼﻭﻮﯾ  ﻡﺎﻤﺗ

en: Export all UVs in this mesh (not just visible ones)
ur: (ﮟﯿﮩﻧ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾ  ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﺱﺍ

en: Export Tiles
ur: ﮟﯿﻠﺋﺎﭨ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Choose whether to export only the [0, 1] range, or all UV tiles
ur: ﮯﮨ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻞﺋﺎﭨ UV ﻡﺎﻤﺗ ﺎﯾ ،ﺞﻨﯾﺭ [1 ،0] ﻑﺮﺻ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Export only UVs in the [0, 1] range
ur: ﺞﻨﯾﺭ [UVs in the [0, 1 ﻑﺮﺻ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export tiles in the UDIM numbering scheme: 1001 + u_tile + 10*v_tile
ur: UDIM 1001 :ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﭨ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﮓﻧﺮﺒﻤﻧ + u_tile + 10*v_tile

en: Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1)
ur: UVTILE ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﭨ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﮓﻧﺮﺒﻤﻧ: u(u_tile + 1)_v(v_tile + 1)

en: File format to export the UV layout to
ur: ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺐﯿﺗﺮﺗ  ﯼﻭﻮﯾ

en: Scalable Vector Graphic (.svg)
ur: (svg.) ﮏﻓﺍﺮﮔ ﺮﭩﮑﯾﻭ ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗ

en: Export the UV layout to a vector SVG file
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ SVG ﺮﭩﮑﯾﻭ ﻮﮐ ﺐﯿﺗﺮﺗ  ﯼﻭﻮﯾ

en: Export the UV layout to a vector EPS file
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ EPS ﺮﭩﮑﯾﻭ ﻮﮐ ﺐﯿﺗﺮﺗ  ﯼﻭﻮﯾ

en: PNG Image (.png)
ur: PNG ﺮﯾﻮﺼﺗ (.png)

en: Export the UV layout to a bitmap image
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﺞﯿﻣﺍ ﭗﯿﻣ ﭧﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾ

[ctx: Mesh]
en: Modified
ur: ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Exports UVs from the modified mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾ  ﮯﺳ ﻝﺎﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Set amount of opacity for exported UV layout
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﭦﺅﺁ ﮯﻠﯾﻭ ﻮﯿﮨﺪﺷ ﺪﻣﺁﺮﺑ

en: Dimensions of the exported file
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﺪﻣﺁﺮﺑ

en: Edge Length Mode
ur: ﮈﻮﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Method to space UV edge loops
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﮧﮕﺟ ﻮﮐ ﺲﭘﻮﻟ ﺞﯾﺍ ﯼﻭﻮﯾ

en: Space all UVs evenly
ur: ﮟﯾﺩ ﮧﮕﺟ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ s ﯼﻭﻮﯾ  ﻡﺎﻤﺗ

en: Average space UVs edge length of each loop
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ s ﯼﻭﻮﯾ  ﮧﮕﺟ ﻂﺳﻭﺍ ﯽﮐ ﭖﻮﻟ ﺮﮨ

en: Length Average
ur: ﻂﺳﻭﺍ ﯽﺋﺎﺒﻤﻟ

en: Hide (un)selected UV vertices
ur: ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ

en: Pack Quality
ur: ﯽﭩﻟﺍﻮﮐ ﮏﯿﭘ

en: Quality of the packing. Higher values will be slower but waste less space
ur: ﯽﮔ ﮟﯾﺮﮐ ﻊﺋﺎﺿ ﮧﮕﺟ ﻢﮐ ﻦﮑﯿﻟ ﯽﮔ ﮞﻮﮨ ﺖﺴﺳ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺭﺎﯿﻌﻣ ﺎﮐ ﮓﻨﮑﯿﭘ

en: Selected Faces
ur: ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: All Faces
ur: ﮮﺮﮩﭼ ﻡﺎﻤﺗ

en: Size of the margin as a division of the UV
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﺟﺭﺎﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ  ﯼﻭﻮﯾ

en: New UV Map
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﯿﻧ

en: Create a new UV map for every mesh packed
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﯼﺮﮭﺑ ﺮﮨ

en: Share Texture Space
ur: ﮟﯾﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺮﭽﺴﮑﯿﭨ

en: Objects share texture space, map all objects into a single UV map
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮧﺸﻘﻧ ﮟﯿﻣ ﮯﺸﻘﻨﯾﻭ ﻮﯾﺪﺣﺍﻭ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﺰﯿﭼ

en: Mark selected UV edges as seams
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮑﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ

en: Clear Seams
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻥﻮﯿﺳ

en: Clear instead of marking seams
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻥﻮﯿﺳ

[ctx: Operator]
en: Minimize Stretch
ur: ﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﭻﯾﺮﭩﺳﺍ

en: Reduce UV stretching by relaxing angles
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﭽﯾﺮﭩﺳﺎﯾﻭ ﻮﯾﮯﺳ ﮞﻮﯾﻭﺍﺯ ﮦﺩ ﻡﺍﺭﺁ

en: Blend factor between stretch minimized and original
ur: ﺮﭩﮑﯿﻓ ﮉﻨﯿﻠﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯽﻠﺻﺍ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ ﭻﯾﺮﭩﺳﺍ

en: Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
ur: ﮟﯾﺮﮭﺑ ﺥﺍﺭﻮﺳ ﮟﯿﻣ ﻝﺎﺟ ﺮﭘ ﺭﻮﻃ ﯽﻠﻤﻋ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﺭﻭﺍ ﮯﻨﭽﺑ ﮯﺳ ﭗﯿﻟﺭﻭﻭﺍ

en: Number of iterations to run, 0 is unlimited when run interactively
ur: ﮯﮨ ﺩﻭﺪﺤﻣﻻ 0 ﻮﺗ ﮯﺋﺎﺟ ﯽﺋﻼﭼ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﺐﺟ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮦﺩﺎﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ

[ctx: Operator]
en: Pack Islands
ur: ﺮﺋﺍﺰﺟ ﮏﯿﭘ

en: Transform all islands so that they fill up the UV/UDIM space as much as possible
ur: ﮟﯾﺮﮭﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﮧﮕﺟ UDIM/ ﯼﻭﻮﯾ  ﮦﻭ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﻡﺎﻤﺗ

en: Margin Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺟﺭﺎﻣ

en: Scaled
ur: ﮧﻧﺎﻤﯿﭘ

en: Use scale of existing UVs to multiply margin
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ s ﯼﻭﻮﯾ  ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﻮﮐ ﻦﺟﺭﺎﻣ

en: Just add the margin, ignoring any UV scale
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺟﺭﺎﻣ ﻑﺮﺻ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﻧﺎﻤﯿﭙﯾﻭ ﻮﯿﯿﮭﺑ ﯽﺴﮐ

en: Fraction
ur: ﺮﺴﮐ

en: Specify a precise fraction of final UV output
ur: ﮟﯾﺮﮐ ﻥﺎﯿﺑ ﮧﺼﺣ ﯽﻌﻄﻗ ﺎﮐ ﭧﭘ ﭦﺅﺂﯾﻭ ﻮﯿﯿﻤﺘﺣ

en: Merge Overlapping
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Overlapping islands stick together
ur: ﮟﯿﮨ ﮯﺋﻮﮨ ﮯﮑﭙﭼ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮮﺮﯾﺰﺟ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ

en: Lock Pinned Islands
ur: ﺮﺋﺍﺰﺟ ﮉﻨﭘ ﮎﻻ

en: Constrain islands containing any pinned UV's
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﻞﻤﺘﺸﻣ ﺮﭙﯾﻭ ﻮﯿﮨﺪﺷ ﻦﭘ ﯽﮭﺑ ﯽﺴﮐ

en: Pin Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﭘ

en: Pinned islands won't rescale
ur: ﮯﮔ ﮟﯿﮬﮍﺑ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘ

en: Pinned islands won't rotate
ur: ﮯﮔ ﮟﯿﻣﻮﮭﮔ ﮟﯿﮩﻧ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘ

en: Rotation and Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ

en: Pinned islands will translate only
ur: ﮯﮔ ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﻑﺮﺻ ﺮﺋﺍﺰﺟ ﮦﺪﺷ ﻦﭘ

en: Pinned islands are locked in place
ur: ﮟﯿﮨ ﻞﻔﻘﻣ ﮧﮕﺟ ﮧﮕﺟ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘ

en: Rotate islands to improve layout
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺐﯿﺗﺮﺗ

en: Rotation Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺵﺩﺮﮔ

en: Any angle is allowed for rotation
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮧﯾﻭﺍﺯ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ

en: Only 90 degree rotations are allowed
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺵﺩﺮﮔ ﯼﺮﮔﮈ 90 ﻑﺮﺻ

en: Axis-aligned
ur: ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ

en: Rotated to a minimal rectangle, either vertical or horizontal
ur: ﺎﯿﮔ ﺎﯾﺎﻤﮭﮔ ﮟﯿﻣ ﻞﯿﻄﺘﺴﻣ ﻢﮐ ﮯﺳ ﻢﮐ ،ﯽﻘﻓﺍ ﺎﯾ ﯼﺩﻮﻤﻋ

en: Axis-aligned (Horizontal)
ur: (ﯽﻘﻓﺍ) ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ

en: Rotate islands to be aligned horizontally
ur: ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﮏﻠﺴﻨﻣ islands to be ﮟﯿﺋﺎﻤﮭﮔ

en: Axis-aligned (Vertical)
ur: (ﯼﺩﻮﻤﻋ) ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ

en: Rotate islands to be aligned vertically
ur: ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ islands to be ﮟﯿﺋﺎﻤﮭﮔ

en: Scale islands to fill unit square
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﻊﺑﺮﻣ ﭧﻧﻮﯾ

en: Shape Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻞﮑﺷ

en: Exact Shape (Concave)
ur: (ﺪﻌﻘﻣ) ﻞﮑﺷ ﻦﯿﻋ

en: Uses exact geometry
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻖﺑﺎﻄﻣ ﻦﯿﻋ

en: Boundary Shape (Convex)
ur: (ﺏﺪﺤﻣ) ﻞﮑﺷ ﯼﺭﮉﻧﺅﺎﺑ

en: Uses convex hull
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮨ ﺏﺪﺤﻣ

en: Uses bounding boxes
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﺑ ﮓﻧﮉﻧﺅﺎﺑ

en: Pack to
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﺮﭘ

en: Closest UDIM
ur: UDIM ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Pack islands to closest UDIM
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﺮﭘ UDIM ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺮﺋﺍﺰﺟ

en: Pack islands to active UDIM image tile or UDIM grid tile where 2D cursor is located
ur: ﮯﮨ ﻊﻗﺍﻭ ﺮﺳﺮﮐ 2D ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﭨ ﮈﺮﮔ UDIM ﺎﯾ ﻞﺋﺎﭨ ﺞﯿﻣﺍ UDIM ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺍﺰﺟ

en: Original bounding box
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻞﺻﺍ

en: Pack to starting bounding box of islands
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻮﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﺮﺋﺍﺰﺟ

[ctx: Operator]
en: Paste UVs
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ s ﯼﻭﻮﯾ

en: Paste selected UV vertices
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ

[ctx: Operator]
en: Pin
ur: ﻦﭘ

en: Set/clear selected UV vertices as anchored between multiple unwrap operations
ur: ﮟﯾﺮﮐ ﻑﺎﺻ/ﭧﯿﺳ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﺮﮕﻨﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻨﺸﯾﺮﭘﺁ ﭗﯾﺮﻧﺍ ﺩﺪﻌﺘﻣ

en: Clear pinning for the selection instead of setting it
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﻨﭘ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ

en: Invert pinning for the selection instead of setting it
ur: ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮓﻨﻨﭘ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳ

[ctx: Operator]
en: Project from View
ur: ﭧﮑﯿﺟﻭﺮﭘ ﮯﺳ ﻮﯾﻭ

en: Project the UV vertices of the mesh as seen in current 3D view
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﮯﺌﮔ ﮯﮭﮑﯾﺩ ﮟﯿﻣﻮﯾﻭ 3D ﮦﺩﻮﺟﻮﻣ

en: Camera Bounds
ur: ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Map UVs to the camera region taking resolution and aspect into account
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ s ﯼﻭﻮﯾ  ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﻤﯿﮐ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻮﻠﮩﭘ ﺭﻭﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Use orthographic projection
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Maximum rotation
ur: ﺵﺩﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use the same scale value for both axes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﻮﺤﻣ ﮞﻮﻧﻭﺩ

en: Randomize the rotation value
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ

[ctx: Operator]
en: Merge UVs by Distance
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ s ﯼﻭﻮﯾ  ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Selected UV vertices that are within a radius of each other are welded together
ur: ﮟﯿﮨ ﮉﯾﮉﻠﯾﻭ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯿﮨ ﮟﯿﻣ ﺱﺍﺩﺭ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﺟ ﮟﯿﻧﻮﮐ ﮦﺪﺷ ﺏﺎﺨﺘﻧﺍ

en: Maximum distance between welded vertices
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮈﮉﻠﯾﻭ

en: Shared Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﮧﮐﺮﺘﺸﻣ

en: Weld UVs based on shared vertices
ur: UVs ﮉﻠﯾﻭ ﯽﻨﺒﻣ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮧﮐﺮﺘﺸﻣ

[ctx: Operator]
en: Reset
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Reset UV projection
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ  ﯼﻭﻮﯾ

en: Reveal all hidden UV vertices
ur: ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮨﺪﯿﺷﻮﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: UV Rip
ur: ﭖﺭ  ﯼﻭﻮﯾ

en: Rip selected vertices or a selected region
ur: ﮟﯾﺩ ﺮﯿﭼ ﻮﮐ ﮧﻄﺧ ﺐﺨﺘﻨﻣ ﺎﯾ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: UV Rip Move
ur: ﻭﻮﻣ ﭖﺭ ﯼﻭﻮﯾ

en: Unstitch UVs and move the result
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ s ﯼﻭﻮﯾ

en: UV Rip
ur: ﭖﺭ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Seams from Islands
ur: seams ﮯﺳ ﺮﺋﺍﺰﺟ

en: Set mesh seams according to island setup in the UV editor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻥﻮﯿﺳ ﻝﺎﺟ ﻖﺑﺎﻄﻣ ﮯﮐ ﭖﺍ ﭧﯿﺳ ﮯﮐ ﮮﺮﯾﺰﺟ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ

en: Mark boundary edges as seams
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ

en: Mark boundary edges as sharp
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ

en: Select UV vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Change selection of all UV vertices
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﻣﺎﻤﺗ

en: Select UV vertices using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯾﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

en: Pinned
ur: ﺍﻮﮨ ﺎﮕﻟ ﻦﭘ

en: Border select pinned UVs only
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ  ﮦﺪﺷ ﻦﭘ ﻑﺮﺻ ﺭﮈﺭﺎﺑ

en: Select UV vertices using circle selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯾﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺮﺋﺍﺩ

en: Select an edge ring of connected UV vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﯽﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮑﻠﺴﻨﻣ

[ctx: Operator]
en: Lasso Select UV
ur: ﯼﻭﻮﯾ ﭧﮑﯿﻠﺳ ﻮﺳﻻ

en: Select UVs using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ  ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺴﯿﻟ

en: Deselect UV vertices at the boundary of each selection region
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨ

en: Select all UV vertices linked to the active UV map
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯿﻣﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: Select all UV vertices linked under the mouse
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﻣﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ

en: Deselect linked UV vertices rather than selecting them
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮑﻠﺴﻨﻣ

en: Select a loop of connected UV vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭖﻮﻟ ﮏﯾﺍ ﺎﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮑﻠﺴﻨﻣ

[ctx: Operator]
en: UV Select Mode
ur: ﮈﻮﻣ ﭧﮑﯿﻠﺳ  ﯼﻭﻮﯾ

en: Change UV selection mode
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ  ﯼﻭﻮﯾ

en: Select more UV vertices connected to initial selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﺪﯾﺰﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﯽﺋﺍﺪﺘﺑﺍ

[ctx: Operator]
en: Select Overlap
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ

en: Select all UV faces which overlap each other
ur: ﮟﯾﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭽﯾﻭ ﻮﯿﻣﺎﻤﺗ

[ctx: Operator]
en: Selected Pinned
ur: ﻦﭘ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Select all pinned UV vertices
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯾﮯﺋﻮﮨ ﮯﯿﮐ ﻦﭘ ﻡﺎﻤﺗ

en: Select similar UVs by property types
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ  ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: Mesh]
en: Pinned
ur: ﺍﻮﮨ ﺎﮕﻟ ﻦﭘ

[ctx: Mesh]
en: Length 3D
ur: 3D ﯽﺋﺎﺒﻤﻟ

[ctx: Mesh]
en: Area 3D
ur: 3D ﺎﯾﺮﯾﺍ

[ctx: Mesh]
en: Object
ur: ﺰﯿﭼ

[ctx: Mesh]
en: Winding
ur: ﺎﻨﭩﯿﻤﺳ

[ctx: Mesh]
en: Amount of Faces in Island
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮮﺮﯾﺰﺟ

[ctx: Operator]
en: Select Split
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯿﺴﻘﺗ

en: Select only entirely selected faces
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻑﺮﺻ

[ctx: Operator]
en: Smart UV Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﯼﻭﻮﯾ ﭦﺭﺎﻤﺳﺍ

en: Projection unwraps the selected faces of mesh objects
ur: ﮯﮨ ﺎﺘﻟﻮﮭﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Lower for more projection groups, higher for less distortion
ur: ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﻢﮐ ،ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺩﺎﯾﺯ

en: Area Weight
ur: ﻥﺯﻭ ﺎﮐ ﮧﺒﻗﺭ

en: Weight projection's vector by faces with larger areas
ur: ﺮﭩﮑﯾﻭ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻥﺯﻭ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮞﻮﻗﻼﻋ ﮮﮍﺑ

en: Island Margin
ur: ﻦﺟﺭﺎﻣ ﮦﺮﯾﺰﺟ

en: Margin to reduce bleed from adjacent islands
ur: ﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﺳ ﮞﻭﺮﯾﺰﺟ ﮧﻘﺤﻠﻣ

[ctx: Operator]
en: Snap Cursor
ur: ﺮﺳﺮﮐ ﭗﯿﻨﺳ

en: Snap cursor to target type
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻑﺪﮨ

en: Target to snap the selected UVs to
ur: ﻑﺪﮨ ﺎﮐ ﮯﻧﺮﮐ ﭗﯿﻨﺳﺍ ﻮﮐ s ﯼﻭﻮﯾ  ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Snap Selection
ur: ﻦﺸﮑﯿﻠﺳ ﭗﯿﻨﺳ

en: Snap selected UV vertices to target type
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﭗﺋﺎﭨ ﭧﮔﺭﺎﭨ

en: Cursor (Offset)
ur: (ﭧﯿﺴﻓﺁ) ﺮﺳﺮﮐ

en: Adjacent Unselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮧﻘﺤﻠﻣ

[ctx: Operator]
en: Sphere Projection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺮﮐ

en: Project the UV vertices of the mesh over the curved surface of a sphere
ur: ﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﺢﻄﺳ ﮦﺪﯿﻤﺧ ﯽﮐ ﮦﺮﮐ ﮏﯾﺍ

[ctx: Operator]
en: Stitch
ur: ﯽﺋﻼﺳ

en: Stitch selected UV vertices by proximity
ur: ﮟﯾﺮﮐ ﯽﺋﻼﺳ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺖﺑﺮﻗ

en: Index of the active object
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Clear seams of stitched edges
ur: ﻥﻮﯿﺳ ﻑﺎﺻ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﻠﺳ

en: Limit distance in normalized coordinates
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣ

en: Snap at Midpoint
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮉﻣ

en: UVs are stitched at midpoint instead of at static island
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻂﺳﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﯾﺰﺟ ﺪﻣﺎﺟ ﻮﮐ s ﯼﻭﻮﯾ

en: Operation Mode
ur: ﮈﻮﻣ ﻦﺸﯾﺮﭘﺁ

en: Use vertex or edge stitching
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﻼﺳ ﯽﮐ ﮮﺭﺎﻨﮐ ﺎﯾ ﯼﺩﻮﻤﻋ

en: Objects Selection Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Snap Islands
ur: ﺮﺋﺍﺰﺟ ﭗﯿﻨﺳ

en: Snap islands together (on edge stitch mode, rotates the islands too)
ur: (ﮯﮨ ﺎﺗﺎﻤﮭﮔ ﯽﮭﺑ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ،ﺮﭘ ﺭﻮﻃ ﯽﺋﻼﺳ ﯽﮐ ﮮﺭﺎﻨﮐ) ﮟﯿﭽﻨﯿﮭﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺮﯾﺰﺟ

en: Static Island
ur: ﮦﺮﯾﺰﺟ ﺪﻣﺎﺟ

en: Island that stays in place when stitching islands
ur: ﮯﮨ ﺎﺘﮨﺭ ﺮﭘ ﮧﮕﺟ ﯽﻨﭘﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺋﻼﺳ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﻮﺟ ﮦﺮﯾﺰﺟ

en: Stored Operation Mode
ur: ﮈﻮﻣ ﻦﺸﯾﺮﭘﺁ ﮦﺪﺷ ﮦﺮﯿﺧﺫ

en: Use Limit
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ

en: Stitch UVs within a specified limit distance
ur: ﮟﯾﺮﮐ ﯽﺋﻼﺳ ﺭﺪﻧﺍ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﺪﺣ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻮﮐ s ﯼﻭﻮﯾ

[ctx: Operator]
en: Unwrap
ur: ﺎﻨﻟﻮﮭﮐ

en: Unwrap the mesh of the object being edited
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻝﺎﺟ ﮯﮐ ﺱﺍ ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﺲﺟ

en: Number of iterations when "Minimum Stretch" method is used
ur: ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ "ﭻﯾﺮﭩﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐ" ﺐﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ

en: Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
ur: (ﮯﮨ ﺖﺴﺳ ﮫﭽﮐ ﮧﮐ ﺐﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﺞﺋﺎﺘﻧ ﺮﺘﮩﺑ ﮯﺳ ﻞﻣﺭﺎﻔﻨﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﯽﻨﺒﻣ ﺮﭘ ﮧﯾﻭﺍﺯ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﻮﮭﮐ

en: Angle Based
ur: ﯽﻨﺒﻣ ﺮﭘ ﮧﯾﻭﺍﺯ

en: Conformal
ur: ﯽﻤﺳﺭ

en: Minimum Stretch
ur: ﺎﻨﭽﻨﯿﮭﮐ ﻢﮐ ﺯﺍ ﻢﮐ

en: Use Subdivision Surface
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Map UVs taking vertex position after Subdivision Surface modifier has been applied
ur: ﮟﯿﮨ ﮯﮨﺭ ﮯﻟ  ﻡﺎﻘﻣ  ﮯﻧﻮﮐ s ﯼﻭﻮﯾ  ﮧﺸﻘﻧ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Weight Factor
ur: ﻞﻣﺎﻋ ﻥﺯﻭ

en: Weight Group
ur: ﮦﻭﺮﮔ ﻥﺯﻭ

en: Vertex group name for importance weights (modulating the deform)
ur: (ﺎﻧﺮﮐ ﻝﻮﯾﮈﺎﻣ ﻮﮐ ﻡﺭﺎﻔﯾﮈ) ﻡﺎﻧ ﺎﮐ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﺖﯿﻤﮨﺍ

[ctx: Operator]
en: Weld
ur: ﮉﻠﯾﻭ

en: Weld selected UV vertices together
ur: ﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ

[ctx: Operator]
en: View Edge Pan
ur: ﮟﯿﮭﮑﯾﺩ ﻦﯿﭘ ﺞﯾﺍ

en: Pan the view when the mouse is held at an edge
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﻮﺗ ﻮﮨ ﺮﭘ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﺱﺅﺎﻣ ﺐﺟ

en: Delta X
ur: ﺲﮑﯾﺍ ﺎﭩﻠﯾﮈ

en: Delta Y
ur: ﯽﺋﺍﻭ ﺎﭩﻠﯾﮈ

[ctx: Operator]
en: Reset View
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻈﻨﻣ

en: Reset the view
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Scroll Down
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮯﭽﯿﻧ

en: Scroll the view down
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳﺍ ﮯﭽﯿﻧ ﻮﮐ ﺮﻈﻨﻣ

en: Page
ur: ﮧﺤﻔﺻ

en: Scroll down one page
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮯﭽﯿﻧ ﮧﺤﻔﺻ ﮏﯾﺍ

[ctx: Operator]
en: Scroll Left
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮟﯿﺋﺎﺑ

en: Scroll the view left
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳﺍ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Scroll Right
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮟﯿﺋﺍﺩ

en: Scroll the view right
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳﺍ ﮟﯿﺋﺍﺩ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Scroll Up
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﺮﭘﻭﺍ

en: Scroll the view up
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳﺍ ﺮﭘﻭﺍ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Scroller Activate
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺮﻟﻭﺮﮑﺳﺍ

en: Scroll view by mouse click and drag
ur: ﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﻮﮐﻮﯾﻭ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﯾﺭﮈ ﺭﻭﺍ ﮏﻠﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Smooth View 2D
ur: 2Dﻮﯾﻭ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Zoom 2D View
ur: ﺮﻈﻨﻣ 2D ﻡﻭﺯ

en: Zoom Factor X
ur: ﺲﮑﯾﺍ ﺮﭩﮑﯿﻓ ﻡﻭﺯ

en: Zoom Factor Y
ur: Y ﺮﭩﮑﯿﻓ ﻡﻭﺯ

en: Create a new Camera from the selected VR Landmark
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Menu
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﻨﯿﻣ

en: Menu bone selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻮﻨﯿﻣ

[ctx: Operator]
en: Add Camera Background Image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Add a new background image to the active camera
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Path to image file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Remove Camera Background Image
ur: ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮦﺮﻤﯿﮐ ﮟﯾﺩ ﺎﭩﮨ

en: Remove a background image from the camera
ur: ﮦﺮﻤﯿﮐ the ﮯﺳ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ a ﮟﯾﺩ ﺎﭩﮨ

en: Background image index to remove
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

[ctx: Operator]
en: Align Camera to View
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐ

en: Set camera view to active view
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘﻮﯾﻭ ﻝﺎﻌﻓ ﻮﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

[ctx: Operator]
en: Camera Fit Frame to Selected
ur: ﻢﯾﺮﻓ ﭧﻓ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

en: Move the camera so selected objects are framed
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯾﺮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮧﮐﺎﺗ ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﮮﺮﻤﯿﮐ

en: Position the scene camera at the selected landmark
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﻥﺎﺸﻧ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳ

en: Clear the boundaries of the border render and disable border render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ

[ctx: Operator]
en: Clipping Region
ur: ﮧﻗﻼﻋ ﻻﺍﻭ ﮯﻨﺷﺍﺮﺗ

en: Set the view clipping region
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺠﯾﺭ ﮓﻨﭙﻠﮐ ﻮﯾﻭ

[ctx: Operator]
en: Copy Objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﯿﭼ

en: Copy the selected objects to the internal clipboard
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Set 3D Cursor
ur: 3D ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ

en: Set the location of the 3D cursor
ur: 3D ﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ

en: Preset viewpoint to use
ur: ﺮﻈﻧ ﮧﻄﻘﻧ ﭧﯿﺳ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Leave orientation unchanged
ur: ﮟﯾﮌﻮﮭﭼ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﻮﮐ ﺖﯿﻔﻗﺍﻭ

en: Orient to the viewport
ur: ﭧﻨﯾﺭﻭﺍ ﻑﺮﻃ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Orient to the current transform setting
ur: ﮟﯾﺮﮐ ﭧﻨﯾﺭﻭﺍ ﺮﭘ ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣ

en: Match the surface normal
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﻝﻮﻤﻌﻣ ﻮﮐ ﺢﻄﺳ

en: Surface Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﯽﺤﻄﺳ

en: Project onto the surface
ur: ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺢﻄﺳ

en: Move the 3D Cursor to the selected VR Landmark
ur: 3D ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ VR ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮎﺭﺎﻣ ﮉﻨﯿﻟ

[ctx: Operator]
en: Dolly View
ur: ﻮﯾﻭ ﯽﻟﻭﮈ

en: Dolly in/out in the view
ur: ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮟﯿﻣﻮﯾﻭ ﯽﻟﻭﮈ

en: Region Position X
ur: X  ﻡﺎﻘﻣ  ﯽﺋﺎﻗﻼﻋ

en: Region Position Y
ur: Y  ﻡﺎﻘﻣ  ﻦﺠﯾﺭ

[ctx: Operator]
en: Drop World
ur: ﮉﻟﺭﻭ ﭖﺍﺭﮈ

en: Drop a world into the scene
ur: ﮟﯿﻟﺍﮈ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺎﯿﻧﺩ ﮏﯾﺍ

en: Dissolves adjacent faces and intersects new geometry
ur: ﮯﮨ ﺎﺘﭨﺎﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺌﻧ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ

[ctx: Operator]
en: Fly Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ ﯽﺋﻼﻓ

en: Interactively fly around the scene
ur: ﮟﯾﺮﮐ ﺯﺍﻭﺮﭘ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: Add Primitive Object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻮﭩﯿﻤﺋﺍﺮﭘ

en: Interactively add an object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: The initial aspect setting
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﻮﻠﮩﭘ ﯽﺋﺍﺪﺘﺑﺍ

en: Use an unconstrained aspect
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﻠﮩﭘ ﺩﻭﺪﺤﻣ ﺮﯿﻏ

en: Use a fixed 1:1 aspect
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﻠﮩﭘ 1:1 ﮦﺭﺮﻘﻣ ﮏﯾﺍ

en: The initial position for placement
ur: ﻡﺎﻘﻣ  ﯽﺋﺍﺪﺘﺑﺍ ﮯﯿﻟ ﮯﮐ ﯽﺗﺎﻨﯿﻌﺗ

en: Start placing the edge position
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻨﮭﮐﺭ  ﻡﺎﻘﻣ  ﯽﮐ ﮮﺭﺎﻨﮐ

en: Start placing the center position
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻨﮭﮐﺭ  ﻡﺎﻘﻣ  ﯽﮐ ﺰﮐﺮﻣ

en: ICO Sphere
ur: ICO ﮦﺮﺋﺍﺩ

[ctx: Operator]
en: Local View
ur: ﺮﻈﻨﻣ ﯽﻣﺎﻘﻣ

en: Toggle display of selected object(s) separately and centered in view
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮟﯿﻣ ﺰﮐﺮﻣ ﺭﻭﺍ ﮓﻟﺍ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ (ﭧﮑﯿﺠﺑﺁ) ﮯﺷ ﺐﺨﺘﻨﻣ

en: Frame Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ

en: Move the view to frame the selected objects
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Remove from Local View
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳﻮﯾﻭ ﯽﻣﺎﻘﻣ

en: Move selected objects out of local view
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳﻮﯾﻭ ﯽﻣﺎﻘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Move the view
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: View Navigation (Walk/Fly)
ur: (ﺎﻧﮌﺍ/ﺎﻨﻠﭼ) ﮟﯿﮭﮑﯾﺩ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Interactively navigate around the scene (uses the mode (walk/fly) preference)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﯿﺟﺮﺗ ﯽﮐ (ﺎﻧﮌﺍ/ﺎﻨﻠﭼ) ﮈﻮﻣ) ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: NDOF Transform View
ur: NDOF ﻮﯾﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Pan and rotate the view with the 3D mouse
ur: 3D ﮟﯿﺋﺎﻤﮭﮔ ﺭﻭﺍ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: NDOF Orbit View
ur: NDOF ﺮﻈﻨﻣ ﯼﺭﺍﺪﻣ

en: Orbit the view using the 3D mouse
ur: 3D ﮟﯾﺮﮐ ﺭﺍﺪﻣ ﺎﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: NDOF Orbit View with Zoom
ur: NDOF Orbit View ﮫﺗﺎﺳ ﮯﮐ ﻡﻭﺯ

en: Orbit and zoom the view using the 3D mouse
ur: 3D ﮟﯾﺮﮐ ﻡﻭﺯ ﺭﻭﺍ ﺭﺍﺪﻣ ﻮﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: NDOF Pan View
ur: ﻮﯾﻭ ﻦﯿﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍ

en: Pan the view with the 3D mouse
ur: 3D ﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣ

[ctx: Operator]
en: Set Active Object as Camera
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﻤﯿﮐ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Set the active object as the active camera for this view or scene
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺎﯾﻮﯾﻭ ﺱﺍ

[ctx: Operator]
en: Object Mode Menu
ur: ﻮﻨﯿﻣ ﮈﻮﻣ ﺰﯿﭼ

[ctx: Operator]
en: Paste Objects
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ءﺎﯿﺷﺍ

en: Paste objects from the internal clipboard
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ءﺎﯿﺷﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Put pasted objects in the active collection
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﮞﺎﭙﺴﭼ

en: Select pasted objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﮞﺎﭙﺴﭼ

[ctx: Operator]
en: Set Render Region
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Set the boundaries of the border render and enable border render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﭧﯿﺳ ﺩﻭﺪﺣ ﯽﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ

[ctx: Operator]
en: Rotate View
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺮﻈﻨﻣ

en: Rotate the view
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Ruler Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺍﺮﻤﮑﺣ

en: Add ruler
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺍﺮﻤﮑﺣ

[ctx: Operator]
en: Ruler Remove
ur: ﺎﻧﺎﭩﮨ ﻮﮐ ﻥﺍﺮﻤﮑﺣ

en: Select and activate item(s)
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺭﻭﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁ

en: Enumerate
ur: ﺎﻧﺮﮐ ﺭﺎﻤﺷ

en: List objects under the mouse (object mode only)
ur: (ﮈﻮﻣ ﮯﺷ ﻑﺮﺻ) ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ءﺎﯿﺷﺍ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ

en: Use object selection (edit mode only)
ur: (ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺰﯿﭼ

en: Select items using box selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﻤﭩﺋﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ

en: Invert existing selection
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Intersect existing selection
ur: ﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Select items using circle selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﻤﭩﺋﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮧﻘﻠﺣ

en: Select items using lasso selection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﻤﭩﺋﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﻮﺴﻟ

en: Menu object selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮯﺷ ﻮﻨﯿﻣ

en: Object Name
ur: ﻡﺎﻧ ﺎﮐ ﺰﯿﭼ

[ctx: Operator]
en: Smooth View
ur: ﺮﻈﻨﻣ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Snap Cursor to Active
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍ

en: Snap 3D cursor to the active item
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳﺍ ﺮﺳﺮﮐ 3D ﺮﭘ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

[ctx: Operator]
en: Snap Cursor to World Origin
ur: ﮏﺗ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﻮﮐ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍ

en: Snap 3D cursor to the world origin
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﺳﺮﮐ 3D ﺮﭘ ﺖﯿﻠﺻﺍ ﯽﮐ ﺎﯿﻧﺩ

[ctx: Operator]
en: Snap Cursor to Grid
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﺮﭘ ﮈﺮﮔ

en: Snap 3D cursor to the nearest grid division
ur: 3D ﮟﯿﺋﺎﺟ ﮯﻟ ﮏﺗ ﻥﮋﯾﻭﮈ ﮈﺮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Snap Cursor to Selected
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

en: Snap 3D cursor to the middle of the selected item(s)
ur: 3D ﮟﯿﺋﺎﺟ ﮯﻟ ﮟﯿﻣ ﭻﯿﺑ ﮯﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Snap Selection to Active
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﮑﯿﻠﺳ

en: Snap selected item(s) to the active item
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﻮﮐ (ﺰﻤﭩﺋﺁ) ﻢﭩﺋﺁ ﺐﺨﺘﻨﻣ

en: Snap selected item(s) to the 3D cursor
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺮﺳﺮﮐ 3D ﻮﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: If the selection should be snapped as a whole or by each object center
ur: ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﭗﯿﻨﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﻨﯿﺳ ﮯﺷ ﺮﮨ ﺎﯾ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺮﮔﺍ

en: Snap selected item(s) to their nearest grid division
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮟﯿﻣ ﻥﮋﯾﻭﮈ ﮈﺮﮔ ﯽﺒﯾﺮﻗ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Flip MatCap
ur: ﭗﯿﮐ ﭧﯿﻣ ﭗﻠﻓ

en: Flip MatCap
ur: ﭗﯿﮐ ﭧﯿﻣ ﭗﻠﻓ

[ctx: Operator]
en: Toggle Shading Type
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻢﺴﻗ ﯽﮐ ﺖﮕﻧﺭ

en: Toggle shading type in 3D viewport
ur: 3D ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻢﺴﻗ ﯽﮐ ﺖﮕﻧﺭ  ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Shading type to toggle
ur: ﻢﺴﻗ ﯽﮐ ﺖﮕﻧﺭ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ

en: Toggle wireframe shading
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺖﮕﻧﺭ  ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Toggle solid shading
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ

en: Material Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﺩﺍﻮﻣ

en: Toggle material preview shading
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﮕﻧﺭ  ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﺩﺍﻮﻣ

en: Rendered
ur: ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ

en: Toggle rendered shading
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺖﮕﻧﺭ  ﮈﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Toggle X-Ray
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮮﺭ ﺲﮑﯾﺍ

en: Transparent scene display. Allow selecting through items
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﭩﺋﺁ ﮯﻠﭙﺳﮈﻮﯾﻭ ﻑﺎﻔﺷ

en: Update the selected landmark from the current viewer pose in the VR session
ur: VR ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻥﺎﺸﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﯿﺳ

en: View all objects in scene
ur: ﮟﯿﮭﮑﯾﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﻈﻨﻣ

en: All Regions
ur: ﮯﻗﻼﻋ ﻡﺎﻤﺗ

en: View selected for all regions
ur: ﮟﯿﮭﮑﯾﺩ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻗﻼﻋ ﻡﺎﻤﺗ

[ctx: Operator]
en: View Axis
ur: ﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣ

en: Use a preset viewpoint
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﻈﻧ ﮧﻄﻘﻧ ﮦﺪﺷ ﮯﻃ

en: Align Active
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻝﺎﻌﻓ

en: Align to the active object's axis
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Rotate relative to the current orientation
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: View3D]
en: View
ur: ﮟﯿﮭﮑﯾﺩ

[ctx: View3D]
en: Left
ur: ﮟﯿﺋﺎﺑ

en: View from the left
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮟﯿﺋﺎﺑ

[ctx: View3D]
en: Right
ur: ﮯﮨ ﮏﯿﮭﭨ

en: View from the right
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ

[ctx: View3D]
en: Bottom
ur: ﮯﭽﯿﻧ

en: View from the bottom
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﭽﯿﻧ

[ctx: View3D]
en: Top
ur: ﺮﭘﻭﺍ

en: View from the top
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﺮﭘﻭﺍ

[ctx: View3D]
en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

en: View from the front
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﻨﻣﺎﺳ

[ctx: View3D]
en: Back
ur: ﮯﮭﭽﯿﭘ

en: View from the back
ur: ﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﮭﭽﯿﭘ

[ctx: Operator]
en: View Camera
ur: ﮟﯿﮭﮑﯾﺩ ﮦﺮﻤﯿﮐ

en: Toggle the camera view
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

[ctx: Operator]
en: Frame Camera Bounds
ur: ﺩﻭﺪﺣ ﯽﮐ ﮦﺮﻤﯿﮐ ﻢﯾﺮﻓ

en: Center the camera view, resizing the view to fit its bounds
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺱﺍ ،ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﭻﯿﺑ ﻮﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

[ctx: Operator]
en: View Lock Center
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭩﻨﯿﺳ ﻞﻔﻗ

en: Center the view lock offset
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﭻﯿﺑ ﻮﮐ ﭧﯿﺴﻓﺁ ﻞﻔﻗ ﻮﯾﻭ

[ctx: Operator]
en: Center View to Mouse
ur: ﻮﯾﻭ ﺮﭩﻨﯿﺳ ﻮﮐ ﺱﺅﺎﻣ

en: Center the view to the Z-depth position under the mouse cursor
ur: ﮟﯾﺮﮐ ﺯﻮﮐﺮﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﯽﺋﺍﺮﮩﮔ-Z ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: View Lock Clear
ur: ﮟﯿﮭﮑﯾﺩ  ﻑﺎﺻ  ﻞﻔﻗ

en: Clear all view locking
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﮐﻻ ﻮﯾﻭ ﻡﺎﻤﺗ

[ctx: Operator]
en: View Lock to Active
ur: ﮟﯿﮭﮑﯾﺩ ﻞﻔﻗ ﮟﯿﻣ ﻝﺎﻌﻓ

en: Lock the view to the active object/bone
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﭘ ﯼﮉﮨ/ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: View Orbit
ur: ﮟﯿﮭﮑﯾﺩ ﺭﺍﺪﻣ

en: Orbit the view
ur: ﺭﺍﺪﻣ ﺎﮐ ﺮﻈﻧ ﮧﻄﻘﻧ

en: Orbit
ur: ﺭﺍﺪﻣ

en: Direction of View Orbit
ur: ﺖﻤﺳ ﯽﮐ ﺭﺍﺪﻣ ﮯﮐ ﮮﺭﺎﻈﻧ

en: Orbit Left
ur: ﮟﯿﺋﺎﺑ ﺭﺍﺪﻣ

en: Orbit the view around to the left
ur: ﮟﯾﺩ ﺮﮑﭼ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐﻮﯾﻭ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ

en: Orbit Right
ur: ﮟﯿﺋﺍﺩ ﺭﺍﺪﻣ

en: Orbit the view around to the right
ur: ﮟﯾﺩ ﺮﮑﭼ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐﻮﯾﻭ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ

en: Orbit Up
ur: ﺮﭘﻭﺍ ﺭﺍﺪﻣ

en: Orbit the view up
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﺮﭘﻭﺍ ﻮﮐ ﺮﻈﻨﻣ

en: Orbit Down
ur: ﮯﭽﯿﻧ ﺭﺍﺪﻣ

en: Orbit the view down
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﮯﭽﯿﻧ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Pan View Direction
ur: ﻦﺸﮑﯾﺮﺋﺍﮈ ﻮﯾﻭ ﻦﯿﭘ

en: Pan the view in a given direction
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮟﯿﻣ ﺖﻤﺳ ﯽﺌﮔ ﯼﺩ

en: Pan
ur: ﻦﯿﭘ

en: Direction of View Pan
ur: ﺖﻤﺳ ﯽﮐ ﻦﯿﭘ ﻮﯾﻭ

en: Pan Left
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﮟﯿﺋﺎﺑ

en: Pan the view to the left
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﺮﻈﻨﻣ

en: Pan Right
ur: ﭧﺋﺍﺭ ﻦﯿﭘ

en: Pan the view to the right
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐ ﺮﻈﻨﻣ

en: Pan Up
ur: ﭖﺍ ﻦﯿﭘ

en: Pan the view up
ur: ﮟﯾﺮﮐ ﭖﺍ ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣ

en: Pan Down
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﮯﭽﯿﻧ

en: Pan the view down
ur: ﮟﯾﺮﮐ ﻦﯿﭘ ﮯﭽﯿﻧ ﻮﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: View Perspective/Orthographic
ur: ﮟﯿﮭﮑﯾﺩ ﺖﺳﺍﺭ /ﮦﺎﮕﻧ

en: Switch the current view from perspective/orthographic projection
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺖﺳﺍﺭ / ﮦﺎﮕﻧ ﻮﮐ ﮦﺎﮕﻧ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: View Roll
ur: ﮟﯿﮭﮑﯾﺩ ﻝﻭﺭ

en: Roll the view
ur: ﮟﯾﺮﮐ ﻝﻭﺭ ﻮﮐ ﺮﻈﻨﻣ

en: Roll Angle Source
ur: ﺬﺧﺎﻣ ﮧﯾﻭﺍﺯ ﻝﻭﺭ

en: How roll angle is calculated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﮧﯾﻭﺍﺯ ﻝﻭﺭ

en: Roll Angle
ur: ﮧﯾﻭﺍﺯ ﻝﻭﺭ

en: Roll the view using an angle value
ur: ﮟﯾﺮﮐ ﻝﻭﺭ ﻮﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Roll Left
ur: ﮟﯾﺮﮐ ﻝﻭﺭ ﮟﯿﺋﺎﺑ

en: Roll the view around to the left
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﺮﻈﻨﻣ

en: Roll Right
ur: ﭧﺋﺍﺭ ﻝﻭﺭ

en: Roll the view around to the right
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐ ﺮﻈﻨﻣ

en: Move the view to the selection center
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺰﮐﺮﻣ ﯽﺑﺎﺨﺘﻧﺍ ﻮﮐ ﺮﻈﻨﻣ

en: Create a new Camera and VR Landmark from the viewer pose of the running VR session and select it
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺭﻭﺍ ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮯﮐ ﻦﺸﯿﺳ VR ﮯﮨﺭ ﻞﭼ

en: Change to the selected VR landmark from the list
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺐﺨﺘﻨﻣ ﮯﺳ ﺖﺳﺮﮩﻓ

en: Add a new VR landmark to the list and select it
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Add a new VR landmark from the active camera object to the list and select it
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮯﺷ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Add VR landmark from the viewer pose of the running VR session to the list and select it
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮯﮐ ﻦﺸﯿﺳ VR ﮯﮨﺭ ﻞﭼ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Delete the selected VR landmark from the list
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺐﺨﺘﻨﻣ ﮯﺳ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Walk Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ

en: Interactively walk around the scene
ur: ﺎﻨﻠﭼ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Zoom in/out in the view
ur: ﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Zoom in the view to the nearest object contained in the border
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐﻮﯾﻭ ﮯﮐ ﮯﺷ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑ

[ctx: Operator]
en: Zoom Camera 1:1
ur: 1:1 ﺍﺮﻤﯿﮐ ﻡﻭﺯ

en: Match the camera to 1:1 to the render output
ur: ﮟﯾﺩ ﻼﻣ ﺮﭘ 1:1 ﮯﺳ ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ ﻮﮐ ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Export Alembic
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮏﺒﻤﯿﻟﺍ

en: Export current scene in an Alembic archive
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

en: Apply Subdivision Surface
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Export subdivision surfaces as meshes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Run as Background Job
ur: ﮟﯿﺋﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺏﺎﺟ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ

en: Enable this to run the import in the background, disable to block Blender while importing. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job
ur: ﮟﯿﺋﻼﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺏﺎﺟ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﻼﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮟﯿﻣﻮﯾﻭ ﺶﯿﭘ ؛ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺮﮐ ﮎﻼﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﻮﮐ ﺪﻣﺁﺭﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

en: Curves as Mesh
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺶﯿﻣ

en: Export curves and NURBS surfaces as meshes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺟ ﻮﮐ ﮞﻮﺤﻄﺳ NURBS ﺭﻭﺍ  ﮟﯿﻤﺧ

en: End frame of the export, use the default value to take the end frame of the current scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺎﮐ ﻦﯿﺳ ﮦﺩﻮﺟﻮﻣ ،ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺎﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Determines visibility of objects, modifier settings, and other areas where there are different settings for viewport and rendering
ur: ﮟﯿﮨ ﺩﻮﺟﻮﻣ ﺰﮕﻨﭩﯿﺳ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺭﻭﺍ ﭦﺭﻮﭘ ﻮﯾﻭ ﮞﺎﮩﺟ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﮞﻮﻗﻼﻋ ﺮﮕﯾﺩ ﺭﻭﺍ ،ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﭧﮑﯿﺠﺑﺁ

en: Use Render settings for object visibility, modifier settings, etc
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯽﭩﻠﺒﯾﺰﯾﻭ ﺰﯿﭼ

en: Use Viewport settings for object visibility, modifier settings, etc
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯽﭩﻠﺒﯾﺰﯾﻭ ﺰﯿﭼ

en: Export Custom Properties
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Export custom properties to Alembic .userProperties
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ userProperties. ﮏﺒﻤﻠﯾﺍ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Export Hair
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻝﺎﺑ

en: Exports hair particle systems as animated curves
ur: ﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﮟﯿﻤﺧ ﮎﺮﺤﺘﻣ

en: Export Particles
ur: ﺕﺍﺭﺫ  ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Exports non-hair particle systems
ur: ﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﺮﯿﻏ

en: Export per face shading group assignments
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﻨﻤﻨﺋﺎﺳﺍ ﮦﻭﺮﮔ ﺖﮕﻧﺭ  ﮦﺮﮩﭼ ﯽﻓ

en: Flatten Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺭﺍﻮﻤﮨ

en: Do not preserve objects' parent/children relationship
ur: ﮟﯿﮭﮐﺭ ﮧﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﮯﺘﺷﺭ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﮐ ءﺎﯿﺷﺍ

en: Value by which to enlarge or shrink the objects with respect to the world's origin
ur: ﮯﮨ ﺎﻧﮍﮑﺳ ﺎﯾ ﺎﻧﺎﮬﮍﺑ ﻮﮐ ءﺎﯿﺷﺍ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺭﺪﻗ

en: Geometry Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Number of times per frame object data are sampled
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺎﭩﯾﮈ ﮯﺷ ﻢﯾﺮﻓ ﯽﻓ

en: Export normals
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ

en: Export undeformed mesh vertex coordinates
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﮯﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺮﯿﻏ

en: Selected Objects Only
ur: ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Export only selected objects
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Shutter Close
ur: ﺪﻨﺑ ﺮﭩﺷ

en: Time at which the shutter is closed
ur: ﮯﮨ ﺎﺗﻮﮨ ﺪﻨﺑ ﺮﭩﺷ ﺮﭘ ﺲﺟ ﺖﻗﻭ ﮦﻭ

en: Shutter Open
ur: ﻼﮭﮐ ﺮﭩﺷ

en: Time at which the shutter is open
ur: ﮯﮨ ﺎﺘﻠﮭﮐ ﺮﭩﺷ ﺖﻗﻭ ﺲﺟ

en: Start frame of the export, use the default value to take the start frame of the current scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ ﺎﮐ ﻦﯿﺳ ﮦﺩﻮﺟﻮﻣ ،ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ ﺎﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Use Subdivision Schema
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻤﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Export meshes using Alembic's subdivision schema
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻟﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﻤﯿﮑﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﮐ ﮏﺒﻤﯿﻟﺍ

en: Export polygons (quads and n-gons) as triangles
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺚﻠﺜﻣ ﻮﮐ (ﻥﻮﮔ-ﻦﯾﺍ ﺭﻭﺍ ﺲﭨﻮﮐ) ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ

en: Use Instancing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﻨﯿﭩﺴﻧﺍ

en: Export data of duplicated objects as Alembic instances; speeds up the export and can be disabled for compatibility with other software
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮮﺮﺳﻭﺩ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﺰﯿﺗ ﻮﮐ ﺪﻣﺁﺮﺑ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺎﭩﯾﮈ ﺎﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﻞﻘﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮏﺒﻤﯿﻟﺍ

en: Export UV coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export color attributes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Transform Samples
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﻧﻮﻤﻧ

en: Number of times per frame transformations are sampled
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻢﯾﺮﻓ ﯽﻓ

[ctx: Operator]
en: Import Alembic
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮏﺒﻤﯿﻟﺍ

en: Load an Alembic archive
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ

en: Always Add Cache Reader
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﯾﺭ ﮯﺸﯿﮐ ﮧﺸﯿﻤﮨ

en: Add cache modifiers and constraints to imported objects even if they are not animated so that they can be updated when reloading the Alembic archive
ur: ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﮩﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ ﮧﮐﺎﺗ ﮞﻮﮨ ﮧﻧ ﮎﺮﺤﺘﻣ ﮦﻭ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﮐ ﮟﯿﻣ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺪﻣﺁﺭﺩ

en: Enable this to run the export in the background, disable to block Blender while exporting. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job
ur: ﮟﯿﺋﻼﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺏﺎﺟ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﻼﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮟﯿﻣﻮﯾﻭ ﺶﯿﭘ ؛ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺮﮐ ﮎﻼﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ

en: Is Sequence
ur: ﮯﮨ ﻞﺴﻠﺴﺗ

en: Set to true if the cache is split into separate files
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺖﺳﺭﺩ ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ ﮓﻟﺍ ﻮﮐ ﮯﺸﯿﮐ ﺮﮔﺍ

en: Set Frame Range
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: If checked, update scene's start and end frame to match those of the Alembic archive
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ ،ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﮔﺍ

en: Validate Meshes
ur: ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺰﺸﯿﻣ

en: Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
ur: (ﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﺶﯾﺮﮐ ﻢﯿﻣﺮﺗ ﺎﯾ ﮯﻠﭙﺳﮈ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺲﺟ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﺎﭩﯾﮈ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺖﺳﺭﺩ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ

[ctx: Operator]
en: Append
ur: ﺎﻧﺮﮐ ﻞﻣﺎﺷ

en: Append from a Library .blend file
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ

en: Put new objects on the active collection
ur: ﮟﯿﻟﺍﮈ ءﺎﯿﺷﺍ ﯽﺌﻧ ﺮﭘ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ

en: Select new objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯽﺌﻧ

en: Clear Asset Data
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﺛﺎﺛﺍ

en: Don't add asset meta-data or tags from the original data-block
ur: ﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﺰﮕﯿﭨ ﺎﯾ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺻﺍ

en: Re-Use Local Data
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ

en: Try to re-use previously matching appended data-blocks instead of appending a new copy
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻞﺛﺎﻤﻣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﯽﭘﺎﮐ ﯽﺌﻧ

en: Instance Collections
ur: ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻝﺎﺜﻣ

en: Create instances for collections, rather than adding them directly to the scene
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮟﯿﮩﻧﺍ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯾﺮﮐ ﻖﯿﻠﺨﺗ ﮟﯿﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Instance Object Data
ur: ﺎﭩﯾﮈ ﮯﺷ ﻝﺎﺜﻣ

en: Create instances for object data which are not referenced by any objects
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻟﺍﻮﺣ ﮯﺳ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ ﺎﮐ ﻦﺟ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Link the objects or data-blocks rather than appending
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺎﯾ ءﺎﯿﺷﺍ

en: Set "Fake User" for appended items (except objects and collections)
ur: (ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﮯﺋﺍﻮﺳ) ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﮏﻠﺴﻨﻣ

en: Localize All
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﯽﮭﺒﺳ

en: Localize all appended data, including those indirectly linked from other libraries
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻡﺎﻤﺗ ﺖﯿﻤﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﺮﮕﯾﺩ

en: Type of data to rename
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

[ctx: Operator]
en: Call Asset Shelf Popover
ur: ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﺭﻭﻭﺍ ﭖﺎﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Open a predefined asset shelf in a popup
ur: ﮟﯿﻟﻮﮭﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﭖﺍ ﭖﺎﭘ ﮏﯾﺍ

en: Asset Shelf Name
ur: ﻡﺎﻧ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Identifier of the asset shelf to display
ur: ﮯﻠﭙﺳﮈ to ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ of the ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ

[ctx: Operator]
en: Call Menu
ur: ﻮﻨﯿﻣ ﻝﺎﮐ

en: Open a predefined menu
ur: ﮟﯿﻟﻮﮭﮐ ﻮﻨﯿﻣ ﮦﺪﺷ ﮯﻃ

en: Name of the menu
ur: ﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣ

[ctx: Operator]
en: Call Pie Menu
ur: ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Open a predefined pie menu
ur: ﮟﯿﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮦﺪﺷ ﮯﻃ

en: Name of the pie menu
ur: ﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

[ctx: Operator]
en: Call Panel
ur: ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﻞﻨﯿﭘ

en: Keep Open
ur: ﮟﯿﮭﮐﺭ ﻼﮭﮐ

[ctx: Operator]
en: Clear Recent Files List
ur: List ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Clear the recent files list
ur: list ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ the ﮟﯾﺮﮐ ﻑﺎﺻ

en: Remove
ur: ﮟﯾﺩ ﺎﭩﮨ

en: All Items
ur: ﺰﻤﭩﺋﺁ ﻡﺎﻤﺗ

[ctx: Operator]
en: Export All Collections
ur: ﮯﻋﻮﻤﺠﻣ All ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Invoke all configured exporters for all collections
ur: ﮟﯾﺮﮐ ﺐﻠﻃ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ

en: The data path from each iterable to the value (int or float)
ur: (ﭦﻮﻠﻓ ﺎﯾ ﭧﻧﺍ) ﮏﺗ ﻮﯿﻠﯾﻭ ﮯﺳ ﺭﺍﺮﮑﺗ ﻞﺑﺎﻗ ﺮﮨ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ

en: The data path relative to the context, must point to an iterable
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﯼﺭﺍﺮﮑﺗ ﮏﯾﺍ ﻮﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻖﻠﻌﺘﻣ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Context Attributes
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Context data-path (expanded using visible windows in the current .blend file)
ur: (ﺎﯿﮔ ﺎﯾﻼﯿﮭﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻭﮉﻧﻭ ﯽﺋﺮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ) ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Cycle backwards
ur: ﻞﮑﯿﺋﺎﺳ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ

en: Wrap
ur: ﺎﻨﭩﯿﭙﻟ

en: Wrap back to the first/last values
ur: ﮟﯿﭩﯿﭙﻟ ﺲﭘﺍﻭ ﺮﭘ ﺭﺍﺪﻗﺍ ﯼﺮﺧﺁ/ﯽﻠﮩﭘ

en: Header Text
ur: ﻦﺘﻣ ﺎﮐ ﺭﮉﯿﮨ

en: Text to display in header during scale
ur: ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﮉﯿﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺎﻤﯿﭘ

en: Scale the mouse movement by this value before applying the delta
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﮕﻟ ﺎﭩﻠﯾﮈ

en: Invert the mouse input
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﭧﭘ ﻥﺍ ﺱﺅﺎﻣ

en: Assign value
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺪﻗ

en: Always Step
ur: ﮟﯿﮭﮐﺭ ﻡﺪﻗ ﮧﺸﯿﻤﮨ

en: Always adjust the value by a minimum of 1 when 'value' is not 1.0
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺭﺪﻗ ﮧﺸﯿﻤﮨ ﻮﺗ ﻮﮨ ﮧﻧ 1.0 'ﺭﺪﻗ' ﺐﺟ

en: Assignment value
ur: ﺖﻤﯿﻗ ﯽﮐ ﺾﯾﻮﻔﺗ

en: Assignment value (as a string)
ur: (ﮓﻧﺮﭩﺳﺍ ﺭﻮﻄﺑ) ﻮﯿﻠﯾﻭ ﭧﻨﻤﻨﺋﺎﺳﺍ

en: Apply relative to the current value (delta)
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺖﺒﺴﻧ ﮯﮐ (ﺎﭩﻠﯾﮈ) ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ

en: Optionally override the context with a module
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻧﻮﻤﻧ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ

en: Toggle enum
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻡﻮﻨﯾﺍ

[ctx: Operator]
en: Debug Menu
ur: ﻮﻨﯿﻣ ﮓﺒﯾﮈ

en: Open a popup to set the debug level
ur: ﮟﯿﻟﻮﮭﮐ ﭖﺍ ﭖﺎﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮓﺒﯾﮈ

en: Debug Value
ur: ﻮﯿﻠﯾﻭ ﮓﺒﯾﮈ

en: Doc ID
ur: ﺖﺧﺎﻨﺷ ﯽﮐ ﮎﺍﮈ

[ctx: Operator]
en: View Online Manual
ur: ﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁ

en: View a context based online manual in a web browser
ur: ﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁ ﯽﻨﺒﻣ ﺮﭘ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭ

[ctx: Operator]
en: Drop to Import File
ur: Drop to ﻞﺋﺎﻓ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Operator that allows file handlers to receive file drops
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﻮﺻﻭ ﺲﭘﺍﺭﮈ ﻞﺋﺎﻓ ﻮﮐ ﺯﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ﻮﺟ ﺮﭩﯾﺮﭘﺁ

en: Vertex colors in the file are in sRGB color space
ur: ﮟﯿﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ sRGB ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Vertex colors in the file are in linear color space
ur: ﮟﯿﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Import custom normals, if available (otherwise Blender will compute them)
ur: (ﺎﮔ ﮮﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻥﺍ ﺭﮉﻨﯿﻠﺑ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﻣﺭﺎﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: Operator]
en: Export to PDF
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻒﯾﺍ ﯼﮈ ﯽﭘ

en: Which frames to include in the export
ur: ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﮯﺳ ﻥﻮﮐ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Include only active frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Include selected frames
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﺐﺨﺘﻨﻣ

en: Include all scene frames
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐﻮﯾﻭ ﻡﺎﻤﺗ

en: Which objects to include in the export
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺰﯿﭼ ﻦﮐ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Include only the active object
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Include selected objects
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Include all visible objects
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ

en: Precision of stroke sampling. Low values mean a more precise result, and zero disables sampling
ur: ﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﺮﻔﺻ ﺭﻭﺍ ،ﮯﮨ ﮧﺠﯿﺘﻧ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﺐﻠﻄﻣ ﺎﮐ ﺭﺍﺪﻗﺍ ﻢﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺞﻟﺎﻓ

en: Export strokes with fill enabled
ur: ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻓ

en: Uniform Width
ur: ﯽﺋﺍﮌﻮﭼ ﯼﺩﺭﻭ

en: Export strokes with uniform width
ur: ﯽﺋﺍﮌﻮﭼ ﯼﺩﺭﻭ with ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: Export to SVG
ur: SVG ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ

en: Clip Camera
ur: ﮦﺮﻤﯿﮐ ﭗﻠﮐ

en: Clip drawings to camera size when exporting in camera view
ur: ﮟﯾﺮﮐ ﭗﻠﮐ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐ ﮮﺮﻤﯿﮐ ﻮﮐ ﮓﻨﺋﺍﺭﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Import SVG as Grease Pencil
ur: SVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ as Grease Pencil

en: Resolution of the generated strokes
ur: ﻞﺣ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Scale of the final strokes
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﯼﺮﺧﺁ

en: Scene Unit
ur: ﭧﻧﻮﯾ ﻦﯿﺳ

en: Apply current scene's unit (as defined by unit scale) to imported data
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ (ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﭧﻧﻮﯾ ﮧﮐ ﺎﺴﯿﺟ) ﯽﺋﺎﮐﺍ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺭﺩ

[ctx: Operator]
en: Reload Library
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Reload the given library
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺌﮔ ﯼﺩ

en: Library to reload
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: Relocate the given library to one or several others
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮮﺮﺳﻭﺩ ﯽﺌﮐ ﺎﯾ ﮏﯾﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺌﮔ ﯼﺩ

en: Library to relocate
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: Operator]
en: Link
ur: ﮏﻨﻟ

en: Link from a Library .blend file
ur: ﮏﻨﻟ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ

[ctx: Operator]
en: Memory Statistics
ur: ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ

en: Print memory statistics to the console
ur: ﮟﯾﺮﮐ ﭧﻧﺮﭘ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﻝﻮﺴﻨﮐ

[ctx: Operator]
en: Export Wavefront OBJ
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ OBJ ﭧﻧﺮﻓ ﻮﯾﻭ

en: Save the scene to a Wavefront OBJ file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ Wavefront OBJ ﻮﮐ ﺮﻈﻨﻣ

en: Apply modifiers to exported meshes
ur: ﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﮞﻮﻟﺎﺟ ﮦﺪﺷ ﺪﻣﺁﺮﺑ

en: The last frame to be exported
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Export Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export multiple frames instead of the current frame only
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻢﯾﺮﻓ ﺩﺪﻌﺘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: Export Colors
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ

en: Export per-vertex colors
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻓ

en: Export Curves as NURBS
ur: NURBS ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ  ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ

en: Export curves in parametric form instead of exporting as mesh
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ  ﮟﯿﻤﺧ ﮟﯿﻣ ﻞﮑﺷ ﮎﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺶﯿﻣ

en: Object Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺰﯿﭼ

en: Determines properties like object visibility, modifiers etc., where they differ for Render and Viewport
ur: ﮟﯿﮨ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﺭﮉﻨﯾﺭ ﮦﻭ ﮞﺎﮩﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺴﯿﺟ ﮦﺮﯿﻏﻭ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ،ﺖﯿﺋﺮﻣ ﯽﮐ ﺰﯿﭼ

en: Export objects as they appear in render
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﮦﻭ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ

en: Export objects as they appear in the viewport
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Export Material Groups
ur: ﮦﻭﺮﮔ ﻞﯾﺮﭩﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Generate an OBJ group for each part of a geometry using a different material
ur: ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ OBJ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﺮﮨ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﻒﻠﺘﺨﻣ

en: Export Materials
ur: ﺩﺍﻮﻣ ﯼﺪﻣﺁﺮﺑ

en: Export MTL library. There must be a Principled-BSDF node for image textures to be exported to the MTL file
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮈﻮﻧ BSDF-ﯽﻟﻮﺻﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ  ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﻞﺋﺎﻓ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺮﺒﺋﻻ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍ

en: Export Normals
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ

en: Export Object Groups
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺰﯿﭼ

en: Append mesh name to object name, separated by a '_'
ur: ﮓﻟﺍ ﮯﺳ '_' ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻝﺎﺟ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﺰﯿﭼ

en: Export Materials with PBR Extensions
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘ

en: Export MTL library using PBR extensions (roughness, metallic, sheen, coat, anisotropy, transmission)
ur: (ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ،ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ،ﭦﻮﮐ ،ﻦﯿﺷ ،ﯽﺗﺎﮬﺩ ،ﻦﭘ ﺍﺭﺩﺮﮭﮐ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺮﺒﺋﻻ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘ

en: Export Selected Objects
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Export only selected objects instead of all supported objects
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﻥﻭﺎﻌﻣ ﻡﺎﻤﺗ

en: Export Smooth Groups
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺭﺍﻮﻤﮨ

en: Export Triangulated Mesh
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻝﺎﺟ ﯽﺧﺭ ﮧﺳ

en: All ngons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with ngon-method: "Beauty", quad-method: "Shortest Diagonal", min vertices: 4
ur: 4 :ﮯﻧﻮﮐ ﻢﮐ ,ﯼﺮﻄﻗ ﺎﭨﻮﮭﭼ : ﮧﻘﯾﺮﻃ-ﺍﮍﮐﻮﭼ ,ﯼﺭﺎﯿﭘ :ﮯﮨ ﺎﺗﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺚﻠﺜﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﯾﺮﻃ-ﻥﻮﮔ ﻦﯾﺍ ﮯﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﺰﻟﺎﺟ ﮟﯿﻣﻮﯾﻭ ﮯﮔ ﮞﻮﮨ ﮯﻟﺍﻭ ﻥﻮﮑﺗ ﻥﻮﮕﻧ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﯼﺩﻮﻤﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ ﺭﺎﭼ

en: Export UVs
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾ

en: Export Vertex Groups
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Export the name of the vertex group of a face. It is approximated by choosing the vertex group with the most members among the vertices of a face
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﺱﺍ ﮯﮐﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﺒﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮟﯿﻣ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺮﮩﭼ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Positive X axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ ﺖﺒﺜﻣ

en: Positive Y axis
ur: ﺭﻮﺤﻣ Y ﺖﺒﺜﻣ

en: Positive Z axis
ur: ﺭﻮﺤﻣ Z ﺖﺒﺜﻣ

en: Negative X axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ ﯽﻔﻨﻣ

en: Negative Y axis
ur: ﺭﻮﺤﻣ Y ﯽﻔﻨﻣ

en: Negative Z axis
ur: ﺭﻮﺤﻣ Z ﯽﻔﻨﻣ

en: Write filename only
ur: ﮟﯿﮭﮑﻟ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻑﺮﺻ

en: Copy the file to the destination path
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮯﺘﺳﺍﺭ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﻞﺋﺎﻓ

en: The first frame to be exported
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﺪﻣﺁﺮﺑ

[ctx: Operator]
en: Import Wavefront OBJ
ur: Wavefront OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Load a Wavefront OBJ scene
ur: Wavefront OBJ ﮟﯾﺮﮐ ﮈﻮﻟﻮﯾﻭ

en: Clamp Bounding Box
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﭗﻤﯿﻠﮐ

en: Resize the objects to keep bounding box under this value. Value 0 disables clamping
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮓﻨﭙﻤﯿﻠﮐ 0 ﺭﺪﻗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ءﺎﯿﺷﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺖﺤﺗ ﮯﮐ ﺭﺪﻗ ﺱﺍ

en: Path Separator
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﮓﻟﺍ ﮧﺘﺳﺍﺭ

en: Character used to separate objects name into hierarchical structure
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﺖﺧﺎﺳ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻮﮐ ﻡﺎﻧ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯾﺮﮐ

en: Import OBJ groups as vertex groups
ur: OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﮐ ﮦﻭﺮﮔ

en: Split By Group
ur: ﻢﯿﺴﻘﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮦﻭﺮﮔ

en: Import each OBJ 'g' as a separate object
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ ﻮﮐ 'OBJ 'g ﺮﮨ

en: Split By Object
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺰﯿﭼ

en: Import each OBJ 'o' as a separate object
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ ﻮﮐ 'OBJ 'o ﺮﮨ

[ctx: Operator]
en: Open
ur: ﮟﯿﻟﻮﮭﮐ

en: Open a Blender file
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ

en: Display File Selector
ur: ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ ﮯﻠﭙﺳﮈ

en: Load UI
ur: UI ﮟﯾﺮﮐ ﮈﻮﻟ

en: Load user interface setup in the .blend file
ur: .blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﮟﯿﻣ ﻞﺋﺎﻓ

en: State
ur: ﺖﺳﺎﯾﺭ

en: Trusted Source
ur: ﮧﻌﯾﺭﺫ ﺩﺎﻤﺘﻋﺍ ﻞﺑﺎﻗ

en: Allow .blend file to execute scripts automatically, default available from system preferences
ur: .blend ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮦﺪﺷ ﮯﻃ  ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ،ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ ﻮﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Restore Operator Defaults
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺲﭩﻟﺎﻔﯾﮈ ﺮﭩﯾﺮﭘﺁ

en: Set the active operator to its default values
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﺍﺪﻗﺍ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﺱﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﻝﺎﻌﻓ

en: Operator name (in Python as string)
ur: (ﮓﻧﺮﭩﺳ ﺭﻮﻄﺑ ﮟﯿﻣPython) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ

en: Property name (as a string)
ur: (ﮓﻧﺮﭩﺳﺍ ﺭﻮﻄﺑ) ﻡﺎﻧ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: UI Tag
ur: UI ﮓﯿﭨ

[ctx: Operator]
en: Export PLY
ur: PLY ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Save the scene to a PLY file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ PLY ﻮﮐ ﺮﻈﻨﻣ

en: ASCII Format
ur: ASCII ﭧﯿﻣﺭﺎﻓ

en: Export file in ASCII format, export as binary otherwise
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﻨﺋﺎﺑ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ،ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ASCII ﻮﮐ ﻞﺋﺎﻓ

en: Export Vertex Attributes
ur: ﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export custom vertex attributes
ur: ﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export Vertex Colors
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: Do not import/export color attributes
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ/ﺪﻣﺁﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Export Vertex Normals
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ

en: Export specific vertex normals if available, export calculated normals otherwise
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﮦﺪﺷ ﺏﺎﺴﺣ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ﺹﻮﺼﺨﻣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ

[ctx: Operator]
en: Import PLY
ur: PLY ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import an PLY file as an object
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺷ ﺭﻮﻄﺑ ﻮﮐ ﻞﺋﺎﻓ PLY ﮏﯾﺍ

en: Vertex Attributes
ur: ﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ

en: Import custom vertex attributes
ur: ﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Merges vertices by distance
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Save Backups
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﭖﺍ ﮏﯿﺑ

en: Keep a backup (.blend1) version of the files when saving with cleared previews
ur: ﮟﯿﮭﮐﺭ ﻥﮊﺭﻭ (blend1.) ﭖﺍ ﮏﯿﺑ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﮦﺪﺷ  ﺕﺮﭘ ﮎ

en: Clear collections' previews
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Materials & Textures
ur: ﭦﻭﺎﻨﺑ ﺭﻭﺍ ﺩﺍﻮﻣ

en: Clear 'internal' previews (materials, textures, images, etc.)
ur: (ﮦﺮﯿﻏﻭ ،ﺮﯾﻭﺎﺼﺗ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ  'ﯽﻧﻭﺭﺪﻧﺍ

en: Clear objects' previews
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﺰﯿﭼ

en: Clear scenes' previews
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺮﻇﺎﻨﻣ ﮯﮐ ﺮﻇﺎﻨﻣ

en: Trusted Blend Files
ur: ﺰﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮉﭩﺳﺮﭨ

en: Enable Python evaluation for selected files
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐPython ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ

en: Show Blender files in the File Browser
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Show folders in the File Browser
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺭﮉﻟﻮﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Keep a backup (.blend1) version of the files when saving with generated previews
ur: ﮟﯿﮭﮐﺭ ﻥﮊﺭﻭ (blend1.) ﭖﺍ ﮏﯿﺑ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generate collections' previews
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Generate 'internal' previews (materials, textures, images, etc.)
ur: (ﮦﺮﯿﻏﻭ ،ﺮﯾﻭﺎﺼﺗ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ) ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  'ﯽﻧﻭﺭﺪﻧﺍ

en: Generate objects' previews
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﺰﯿﭼ

en: Generate scenes' previews
ur: ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﺮﻇﺎﻨﻣ

[ctx: Operator]
en: Clear Data-Block Previews
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ  ﮎﻼﺑ ﺎﭩﯾﮈ

en: Clear data-block previews (only for some types like objects, materials, textures, etc.)
ur: (ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ،ءﺎﯿﺷﺍ ﮯﺴﯿﺟ ﻡﺎﺴﻗﺍ ﮫﭽﮐ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ  ﮎﻼﺑ ﺎﭩﯾﮈ

en: Data-Block Type
ur: ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Which data-block previews to clear
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ  ﮎﻼﺑ ﺎﭩﯾﮈ ﺎﺳ ﻥﻮﮐ

en: All Types
ur: ﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ

en: All Geometry Types
ur: ﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Clear previews for scenes, collections and objects
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ  ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ،ﺮﻇﺎﻨﻣ

en: All Shading Types
ur: ﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﺖﮕﻧﺭ

en: Clear previews for materials, lights, worlds, textures and images
ur: ﻮﯾﻮﯾﺮﭘ  ﻑﺎﺻ ﮯﯿﻟ ﮯﮐ ﺮﯾﻭﺎﺼﺗ ﺭﻭﺍ ﺖﺧﺎﺳ ،ﺎﯿﻧﺩ ،ﯽﻨﺷﻭﺭ ،ﺩﺍﻮﻣ

[ctx: Operator]
en: Refresh Data-Block Previews
ur: ﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﯾﻮﯾﺮﭘ  ﮎﻼﺑ ﺎﭩﯾﮈ

en: Ensure data-block previews are available and up-to-date (to be saved in .blend file, only for some types like materials, textures, etc.)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ﮯﺴﯿﺟ ﻡﺎﺴﻗﺍ ﮫﭽﮐ ﻑﺮﺻ) ﮟﯿﮨ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﺭﻭﺍ ﺏﺎﯿﺘﺳﺩ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ

en: Property Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ

en: Property data_path edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮫﺗﺎﭘ_ﺎﭩﯾﮈ ﯽﭨﺮﭘﺍﺮﭘ

en: Context
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Array Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ

en: Python value for unsupported custom property types
ur: ﺭﺪﻗ ﯽﮐPython ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Library Overridable
ur: ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Allow the property to be overridden when the data-block is linked
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺮﭘ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Property name edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: A single floating-point value
ur: ﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﺪﺣﺍﻭ ﮏﯾﺍ

en: Float Array
ur: ﯽﻧﺮﺳ ﭦﻮﻠﻓ

en: An array of floating-point values
ur: ﻒﺻ ﮏﯾﺍ ﯽﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ

en: A single integer
ur: ﺩﺪﻋ ﺩﺪﻋ ﮏﯾﺍ

en: Integer Array
ur: ﻒﺻ ﯼﺩﺪﻋ

en: An array of integers
ur: ﻒﺻ ﮏﯾﺍ ﯽﮐ ﺩﺪﻋ

en: A true or false value
ur: ﺭﺪﻗ ﻂﻠﻏ ﺎﯾ ﺢﯿﺤﺻ ﮏﯾﺍ

en: An array of true or false values
ur: ﻒﺻ ﮏﯾﺍ ﯽﮐ ﺭﺍﺪﻗﺍ ﻂﻠﻏ ﺎﯾ ﺢﯿﺤﺻ

en: A string value
ur: ﺭﺪﻗ ﯽﮐ ﮓﻧﺮﭩﺳﺍ ﮏﯾﺍ

en: A data-block value
ur: ﺭﺪﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Edit a Python value directly, for unsupported property types
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐPython ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Soft Max
ur: ﺲﮑﯿﻣ ﻡﺮﻧ

en: Soft Min
ur: ﭧﻨﻣ ﻡﺮﻧ

en: Soft Limits
ur: ﺩﻭﺪﺣ ﻡﺮﻧ

en: Limits the Property Value slider to a range, values outside the range must be inputted numerically
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﺧﺍﺩ ﺮﭘ ﺭﻮﻃ ﯼﺩﺪﻋ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ،ﮯﮨ ﺎﺗﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﮏﯾﺍ ﻮﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ

en: Value for custom property types that can only be edited as a Python expression
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮩﻇﺍ Python ﻑﺮﺻ ﮟﯿﻣ ﺲﺟ ﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Quit Blender
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺭﮉﻨﯿﻠﺑ

en: Quit Blender
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Radial Control
ur: ﻝﻭﺮﭩﻨﮐ ﻞﯾﮉﯾﺭ

en: Set some size property (e.g. brush size) with mouse wheel
ur: ﮟﯾﺮﮐ ﭧﯿﺳ (ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﻼًﺜﻣ) ﺖﯿﺻﺎﺧ ﯽﮐ ﺰﺋﺎﺳ ﮫﭽﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﯿﮨﻭ ﺱﺅﺎﻣ

en: Color Path
ur: ﮧﺘﺳﺍﺭ ﻦﯿﮕﻧﺭ

en: Path of property used to set the color of the control
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﻝﻭﺮﭩﻨﮐ

en: Primary Data Path
ur: ﮫﺗﺎﭘ ﺎﭩﯾﮈ ﯼﺩﺎﯿﻨﺑ

en: Primary path of property to be set by the radial control
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﻞﯾﮉﯾﺭ ﮧﺘﺳﺍﺭ ﯼﺩﺎﯿﻨﺑ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Secondary Data Path
ur: ﮫﺗﺎﭘ ﺎﭩﯾﮈ ﯼﺭﮉﻨﮑﯿﺳ

en: Secondary path of property to be set by the radial control
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﻞﯾﮉﯾﺭ ﮧﺘﺳﺍﺭ ﯼﻮﻧﺎﺛ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Fill Color Override Path
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮧﺘﺳﺍﺭ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐ

en: Fill Color Override Test
ur: ﮟﯾﺮﮭﺑ ﭧﺴﯿﭨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐ

en: Fill Color Path
ur: ﮟﯾﺮﮭﺑ ﮧﺘﺳﺍﺭ ﺎﮐ ﮓﻧﺭ

en: Path of property used to set the fill color of the control
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﻞﻓ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Image ID
ur: ID ﯼﺮﯾﻮﺼﺗ

en: Path of ID that is used to generate an image for the control
ur: ID ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﻮﺟ ﮧﺘﺳﺍﺭ ﺎﮐ

en: Confirm On Release
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﺮﭘ ﺰﯿﻠﯾﺭ

en: Finish operation on key release
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺰﯿﻠﯾﺭ ﯼﺪﯿﻠﮐ

en: Rotation Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺵﺩﺮﮔ

en: Path of property used to rotate the texture display
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭽﺴﮑﯿﭨ

en: Secondary Texture
ur: ﭦﻭﺎﻨﺑ ﯼﻮﻧﺎﺛ

en: Tweak brush secondary/mask texture
ur: ﮟﯿﺋﺎﻨﺑ ﻖﻓﺍﻮﻣ ﻮﮐ ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣ/ﯼﻮﻧﺎﺛ ﯽﮐ ﺵﺮﺑ

en: Use Secondary
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﮉﻨﮑﯿﺳ

en: Path of property to select between the primary and secondary data paths
ur: ﮫﺗﺎﭘ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﯼﺭﮉﻨﮑﯿﺳ ﺭﻭﺍ ﯼﺮﻤﺋﺍﺮﭘ

en: Zoom Path
ur: ﮫﺗﺎﭘ ﻡﻭﺯ

en: Path of property used to set the zoom level for the control
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﻡﻭﺯ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ

[ctx: Operator]
en: Load Factory Settings
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺮﭩﮑﯿﻓ

en: Load factory default startup file and preferences. To make changes permanent, use "Save Startup File" and "Save Preferences"
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺴﻧﺮﯿﻔﯾﺮﭘ ﻮﯿﺳ ﺭﻭﺍ ﻞﺋﺎﻓ ﭗﭨﺭﺎﭩﺳﺍ ﻮﯿﺳ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﺴﻣ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓ

en: After loading, remove everything except scenes, windows, and workspaces. This makes it possible to load the startup file with its scene configuration and window layout intact, but no objects, materials, animations, ...
ur: ... ،ﻦﺸﯿﻤﯿﻨﯾﺍ ،ﺩﺍﻮﻣ ،ﺰﯿﭼ ﯽﺋﻮﮐ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻦﮑﻤﻣ ﺎﻧﺮﮐ ﮈﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﭦﺅﺁ ﮯﻟ ﻭﮉﻧﻭ ﺭﻭﺍ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻦﯿﺳ ﯽﮐ ﺱﺍ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮯﺳ ﺱﺍ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﺮﮨ ﮦﻭﻼﻋ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﺭﻭﺍ ﮞﻮﯿﮐﮍﮭﮐ ،ﺮﻇﺎﻨﻣ ،ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ

en: Factory Startup App-Template Only
ur: ﭧﯿﻠﭙﻤﯿﭨ ﭗﯾﺍ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓ ﻑﺮﺻ

[ctx: Operator]
en: Load Factory Preferences
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﯼﺮﭩﮑﯿﻓ

en: Load factory default preferences. To make changes to preferences permanent, use "Save Preferences"
ur: \ﺲﺴﻧﺮﯿﻔﯾﺮﭘ ﻮﯿﺳ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓ

[ctx: Operator]
en: Reload History File
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﯽﮐ ﺦﯾﺭﺎﺗ

en: Reloads history and bookmarks
ur: ﮯﮨ ﺎﺗﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﮐﺭﺎﻣ ﮏﺑُ ﺭﻭﺍ ﺦﯾﺭﺎﺗ

[ctx: Operator]
en: Reload Start-Up File
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ

en: Open the default file
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﮯﻃ

en: Path to an alternative start-up file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﻝﺩﺎﺒﺘﻣ

en: Load user interface setup from the .blend file
ur: .blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﮯﺳ ﻞﺋﺎﻓ

en: Factory Startup
ur: ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓ

en: Load the default ('factory startup') blend file. This is independent of the normal start-up file that the user can save
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻅﻮﻔﺤﻣ ﻑﺭﺎﺻ ﮯﺴﺟ ﮯﮨ ﺩﺍﺯﺁ ﮯﺳ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳ ﻡﺎﻋ ﮧﯾ ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ('ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓ') ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ

[ctx: Operator]
en: Load Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﮈﻮﻟ

en: Load last saved preferences
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﯼﺮﺧﺁ

[ctx: Operator]
en: Recover Auto Save
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﻮﯿﺳ ﻮﭨﺁ

en: Open an automatically saved file to recover it
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮯﺳﺍ

[ctx: Operator]
en: Recover Last Session
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻦﺸﯿﺳ ﯼﺮﺧﺁ

en: Open the last closed file ("quit.blend")
ur: (quit.blend) ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺪﻨﺑ ﯼﺮﺧﺁ

[ctx: Operator]
en: Redraw Timer
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻤﺋﺎﭨ

en: Simple redraw timer to test the speed of updating the interface
ur: ﺮﻤﺋﺎﭨ ﺍﺭﮈ ﯼﺭ ﮦﺩﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺲﯿﻓﺮﭩﻧﺍ

en: Number of times to redraw
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﮈ ﮦﺭﺎﺑﻭﺩ

en: Time Limit
ur: ﺪﺣ ﯽﮐ ﺖﻗﻭ

en: Seconds to run the test for (override iterations)
ur: (ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﺎﻋﺍ) ﺯﮉﻨﮑﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﭧﺴﯿﭨ

en: Draw Region
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﮧﻗﻼﻋ

en: Draw region
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮧﻄﺧ

en: Draw Region & Swap
ur: ﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺍﺭﮈ ﮧﻗﻼﻋ

en: Draw region and swap
ur: ﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯿﭽﻨﯿﮭﮐ ﮧﻗﻼﻋ

en: Draw Window
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﻭﮉﻧﻭ

en: Draw window
ur: ﮟﯿﭽﻨﯿﮭﮐ ﯽﮐﮍﮭﮐ

en: Draw Window & Swap
ur: ﭗﯾﻮﺳ ﺭﻭﺍ ﺍﺭﮈ ﻭﮉﻧﻭ

en: Draw window and swap
ur: ﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯿﭽﻨﯿﮭﮐ ﯽﮐﮍﮭﮐ

en: Animation Step
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Animation steps
ur: ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Animation Play
ur: ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ

en: Animation playback
ur: ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Undo/Redo
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ/ﻡﺪﻌﻟﺎﮐ

en: Undo and redo
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐ

[ctx: Operator]
en: Revert
ur: ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭ

en: Reload the saved file
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ

en: Add external feature set (rigs, metarigs, ui templates)
ur: (ﺲﭩﯿﻠﭙﻤﯿﭨ ﯽﺋﺁ ﻮﯾ ،ﮓﯾﺮﭩﯿﻣ ،ﮒﺭ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑ

en: Remove external feature set (rigs, metarigs, ui templates)
ur: (ﺲﭩﯿﻠﭙﻤﯿﭨ rigs, metarigs, ui) ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑ ﮟﯾﺩ ﺎﭩﮨ

en: Save the current file in the desired location
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﮧﮕﺟ ﮧﺑﻮﻠﻄﻣ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: Compress
ur: ﺲﯾﺮﭙﻤﮐ

en: Write compressed .blend file
ur: ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ blend. ﮉﺴﯾﺮﭙﻤﮐ

en: Save Copy
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐ

en: Save a copy of the actual working state but does not make saved file active
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺖﻟﺎﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﻞﺻﺍ

en: Remap Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ ﭗﯿﻤﯾﺭ

en: Remap relative paths when saving to a different directory
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻒﻠﺘﺨﻣ ﯽﺴﮐ

[ctx: Operator]
en: Save Startup File
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ

[ctx: Operator]
en: Save Blender File
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ

en: Save the current Blender file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ

en: Exit Blender after saving
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Save the current Blender file with a numerically incremented name that does not overwrite any existing files
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﻮﺟ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﮯﺋﻮﮨ ﮯﮬﮍﺑ ﺮﭘ ﺭﻮﻃ ﯼﺩﺪﻋ ﻮﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Save Preferences
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Make the current preferences default
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Search Menu
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻮﻨﯿﻣ

en: Pop-up a search over all menus in the current context
ur: ﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﺮﭘ ﺯﻮﻨﯿﻣ ﻡﺎﻤﺗ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Search Operator
ur: ﺮﭩﯾﺮﭘﺁ ﭺﺮﺳ

en: Pop-up a search over all available operators in current context
ur: ﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﺮﭘ ﺯﺮﭩﯾﺮﭘﺁ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Search Single Menu
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﻮﻨﯿﻣ ﻞﮕﻨﺳ

en: Pop-up a search for a menu in current context
ur: ﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﯽﮐ ﻮﻨﯿﻣ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣ

en: Initial Query
ur: ﺭﺎﺴﻔﺘﺳﺍ ﯽﺋﺍﺪﺘﺑﺍ

en: Query to insert into the search box
ur: ﮟﯾﺮﮐ ﺭﺎﺴﻔﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮯﻧﺎﺧ ﮯﮐ ﺵﻼﺗ

en: Menu Name
ur: ﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣ

en: Menu to search in
ur: ﻮﻨﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ

[ctx: Operator]
en: Set Stereo 3D
ur: ﮟﯾﺮﮐ ﭧﯿﺳ 3D ﻮﯾﺮﯿﭩﺳ

en: Toggle 3D stereo support for current window (or change the display mode)
ur: (ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻮﻃ ﮯﻧﺎﮭﮐﺩ ﺎﯾ) ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭦﺭﻮﭙﺳ ﻮﯾﺮﯿﭩﺳ 3D ﮯﯿﻟ ﮯﮐ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ

en: Anaglyph Type
ur: ﻢﺴﻗ ﯽﮐ ﻒﯿﻠﮕﻨﯾﺍ

en: Red-Cyan
ur: ﻥﺎﯿﺳ ﺥﺮﺳ

en: Green-Magenta
ur: ﺎﭩﻨﺠﯿﻣ-ﺰﺒﺳ

en: Yellow-Blue
ur: ﻼﯿﻧ ﻼﯿﭘ

en: Anaglyph
ur: ﻒﯿﻠﮕﻨﯾﺍ

en: Render views for left and right eyes as two differently filtered colors in a single image (anaglyph glasses are required)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﺸﯿﺷ ﻒﯿﻠﮕﻨﯾﺍ) ﮟﯾﺮﮐ ﺶﯿﭘ ﮮﺭﺎﻈﻧ ﮯﯿﻟ ﮯﮐ ﮞﻮﮭﮑﻧﺁ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﮕﻧﺭ ﮦﺪﺷ ﺮﭩﻠﻓ ﻒﻠﺘﺨﻣ ﻭﺩ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ

en: Interlace
ur: ﺲﯿﻟ ﺮﭩﻧﺍ

en: Render views for left and right eyes interlaced in a single image (3D-ready monitor is required)
ur: (ﮯﮨ ﺭﺎﮐﺭﺩ ﺮﭩﯿﻧﺎﻣ ﺭﺎﯿﺗ ﮯﯿﻟ ﮯﮐ 3D) ﮟﯾﺮﮐ ﺶﯿﭘ ﮮﺭﺎﻈﻧ ﮯﯿﻟ ﮯﮐ ﮞﻮﮭﮑﻧﺁ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﮨ ﮏﯾﺍ

en: Time Sequential
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺖﻗﻭ

en: Render alternate eyes (also known as page flip, quad buffer support in the graphic card is required)
ur: (ﮯﮨ ﺭﺎﮐﺭﺩ ﭦﺭﻮﭙﺳ ﺮﻔﺑﺍﮍﮐﻮﭼ  ﮟﯿﻣ ﮈﺭﺎﮐ ﮏﻓﺍﺮﮔ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﭗﻠﻓ ﺞﯿﭘ) ﮟﯾﺮﮐ ﺶﯿﭘ ﮟﯿﮭﮑﻧﺁ ﻝﺩﺎﺒﺘﻣ

en: Side-by-Side
ur: ﻮﻠﮩﭘ ﮧﺑ ﻮﻠﮩﭘ

en: Render views for left and right eyes side-by-side
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮮﺭﺎﻈﻧ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﮭﮑﻧﺁ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Top-Bottom
ur: ﮯﭽﯿﻧ ﺮﭘﻭﺍ

en: Render views for left and right eyes one above another
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮮﺭﺎﻈﻧ ﺮﭘﻭﺍ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﮭﮑﻧﺁ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Interlace Type
ur: ﻢﺴﻗ ﯽﮐ ﺲﯿﻟﺮﭩﻧﺍ

en: Row Interleaved
ur: ﮈﻮﯿﻟﺮﭩﻧﺍ ﺭﺎﻄﻗ

en: Column Interleaved
ur: ﮈﻮﯿﻟﺮﭩﻧﺍ ﻢﻟﺎﮐ

en: Checkerboard Interleaved
ur: ﮈﻮﯿﻟﺮﭩﻧﺍ ﻁﺎﺴﺑ

en: Swap Left/Right
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ

en: Swap left and right stereo channels
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﻮﯾﺮﯿﭩﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Cross-Eyed
ur: ﮉﯿﺋﺁ ﺱﺍﺮﮐ

en: Right eye should see left image and vice versa
ur: ﮯﺌﮨﺎﭼ ﺎﻨﮭﮑﯾﺩ ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﮟﯿﺋﺎﺑ ﻮﮐ ﮫﮑﻧﺁ ﮟﯿﺋﺍﺩ

[ctx: Operator]
en: Splash Screen
ur: ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ

en: Open the splash screen with release info
ur: ﮟﯿﻟﻮﮭﮐ ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﻠﯾﺭ

[ctx: Operator]
en: About Blender
ur: ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Open a window with information about Blender
ur: ﮟﯿﻟﻮﮭﮐ ﯽﮐﮍﮭﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Export STL
ur: STL ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Save the scene to an STL file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ STL ﻮﮐ ﺮﻈﻨﻣ

en: Batch Export
ur: Batch ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export each object to a separate file
ur: ﻞﺋﺎﻓ ﮓﻟﺍ a ﺎﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ each ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Apply current scene's unit (as defined by unit scale) to exported data
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ (ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻧﺎﻤﯿﭘ  ﭧﻧﻮﯾ ﮧﮐ ﺎﺴﯿﺟ) ﯽﺋﺎﮐﺍ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑ

[ctx: Operator]
en: Import STL
ur: STL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import an STL file as an object
ur: STL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺷ ﺭﻮﻄﺑ ﻮﮐ ﻞﺋﺎﻓ

en: Facet Normals
ur: ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Use (import) facet normals (note that this will still give flat shading)
ur: (ﺎﮔ ﮮﺩ ﺖﮕﻧﺭ  ﭧﯿﻠﻓ ﯽﮭﺑ ﺏﺍ ﮧﯾ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﻮﻠﮩﭘ (ﺪﻣﺁﺭﺩ)

en: Validate Mesh
ur: ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺶﯿﻣ

en: Set Fallback
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮏﯿﺑ ﻝﺎﻓ

en: Set the fallback tool instead of the primary tool
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ  ﮏﯿﺑ ﻝﺎﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﺭﺍﺯﻭﺍ  ﯼﺮﻤﺋﺍﺮﭘ

en: Cycle
ur: ﻞﮑﯿﺋﺎﺳ

en: Cycle through tools in this group
ur: ﮟﯿﺋﻼﭼ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻟﻮﭨ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍ

en: Identifier of the tool
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﮯﻟﺁ

en: Set the fallback tool instead of the primary
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ  ﮏﯿﺑ ﻝﺎﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﯼﺮﻤﺋﺍﺮﭘ

en: Include tool subgroups
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺐﺳ ﺭﺍﺯﻭﺍ

en: Index in Toolbar
ur: ﺲﮑﯾﮉﻧﺍ ﮟﯿﻣ ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: URL to open
ur: URL ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ

en: Site
ur: ﭧﺋﺎﺳ

[ctx: Operator]
en: Export USD
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﻟﺍﮈ ﯽﮑﯾﺮﻣﺍ

en: Export current scene in a USD archive
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ USD ﻮﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Allow Unicode
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮈﻮﮑﯿﻧﻮﯾ

en: Preserve UTF-8 encoded characters when writing USD prim and property names (requires software utilizing USD 24.03 or greater when opening the resulting files)
ur: USD ﺖﻗﻭ ﮯﺘﮭﮑﻟ ﻡﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺭﻭﺍ ﻢﺋﺍﺮﭘ UTF-8 ﺖﻗﻭ ﮯﺘﻟﻮﮭﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮟﯿﻣ ﮯﺠﯿﺘﻧ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻑﻭﺮﺣ ﮦﺪﺷ ﮈﻮﮑﻧﺍ USD 24.03 ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ)

en: Blender Names
ur: ﻡﺎﻧ ﺭﮉﻨﯿﻠﺑ

en: Author USD custom attributes containing the original Blender object and object data names
ur: ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ USD ﻒﻨﺼﻣ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﺎﭩﯾﮈ ﭧﮑﯿﺠﺑﺁ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺭﮉﻨﯿﻠﺑ ﻞﺻﺍ

en: Convert Orientation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻔﻗﺍﻭ

en: Convert orientation axis to a different convention to match other applications
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﺸﻧﻮﻨﮐ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﺮﮕﯾﺩ

en: Meters
ur: ﺮﭩﯿﻣ

en: Kilometers
ur: ﺮﭩﯿﻣﻮﻠﮐ

en: Centimeters
ur: ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ

en: Inches
ur: ﭻﻧﺍ

en: Feet
ur: ﮞﺅﺎﭘ

en: Yards
ur: ﺰﮔ

en: Convert the world material to a USD dome light. Currently works for simple materials, consisting of an environment texture connected to a background shader, with an optional vector multiply of the texture color
ur: ﮯﮨ ﺎﺗﻮﮨ ﺏﺮﺿ ﺮﭩﮑﯾﻭ ﯼﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮓﻧﺭ ﮯﮐ ﺖﺧﺎﺳ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﯽﺗﻮﮨ ﺖﺧﺎﺳ ﯽﮐ ﻝﻮﺣﺎﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﮉﯿﺷ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﮦﺩﺎﺳ ﻝﺎﺤﻟﺍ ﯽﻓ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﺋﻻ ﻡﻭﮈ USD ﻮﮐ ﺩﺍﻮﻣ ﯽﻤﻟﺎﻋ

en: Namespace
ur: ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ

en: If set, add the given namespace as a prefix to exported custom property names. This only applies to property names that do not already have a prefix (e.g., it would apply to name 'bar' but not 'foo:bar') and does not apply to blender object and data names which are always exported in the 'userProperties:blender' namespace
ur: ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ 'blender : ﮟﯿﮨ ﮯﺗﻮﮨ ﺪﻣﺁﺮﺑ ﮟﯿﻣ userProperties' ﮧﺸﯿﻤﮨ ﻮﺟ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﺎﭩﯾﮈ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ (ﮟﯿﮩﻧ ﺮﭘ 'foo:bar' ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ 'ﺭﺎﺑ' ﻡﺎﻧ ﮧﯾ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﮟﯿﮩﻧ ﮧﻘﺑﺎﺳ ﯽﺋﻮﮐ ﮯﺳ ﮯﻠﮩﭘ ﺎﮐ ﻦﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻥﺍ ﻑﺮﺻ ﮧﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻘﺑﺎﺳ ﺭﻮﻄﺑ ﮟﯿﻣ ﮞﻮﻣﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﯽﺌﮔ ﯼﺩ ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭧﯿﺳ ﺮﮔﺍ

en: Use Settings for
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ

en: Export all frames in the render frame range, rather than only the current frame
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺭﮉﻨﯾﺭ ﻢﯾﺮﻓ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: Export armatures and meshes with armature modifiers as USD skeletons and skinned meshes
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﺸﯿﻣ ﮉﻨﮑﺳ ﺭﻭﺍ ﺰﻨﭩﯿﻠﯿﮑﺳ USD ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﺰﺸﯿﻣ ﺭﻭﺍ ﺯﺮﭽﯿﻣﺭﺁ

en: Export all cameras
ur: ﮮﺮﻤﯿﮐ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export all curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export custom properties as USD attributes
ur: ﺕﺎﻔﺻ as USD ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Export hair particle systems as USD curves
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﮟﯿﻤﺧ USD ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ

en: Export all lights
ur: ﺲﭩﺋﻻ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Export viewport settings of materials as USD preview materials, and export material assignments as geometry subsets
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﻨﻤﻨﺋﺎﺳﺍ ﯽﮐ ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﺳ ﺐﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺍﻮﻣ ﻮﯾﻮﯾﺮﭘ  USD ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﻮﭘﻮﯾﻭ ﯽﮐ ﺩﺍﻮﻣ

en: Include mesh color attributes in the export
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻝﺎﺟ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export all meshes
ur: ﺲﺸﯿﻣ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Include normals of exported meshes in the export
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻣﺭﺎﻧ ﮯﮐ ﮞﻮﻟﺎﺟ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﺪﻣﺁﺮﺑ

en: Export all point clouds
ur: ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗ

en: Export shape keys as USD blend shapes
ur: ﮟﯾﺩ ﻼﻣ ﮟﯿﻠﮑﺷ as USD ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Subdivision
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Choose how subdivision modifiers will be mapped to the USD subdivision scheme during export
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳ USD ﻥﺍﺭﻭﺩ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﮋﯾﻭﮈ ﺐﺳ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Scheme = None. Export base mesh without subdivision
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺶﯿﻣ ﺲﯿﺑ ﺮﯿﻐﺑ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮟﯿﮩﻧ ﯽﺋﻮﮐ = ﻢﯿﮑﺳﺍ

en: Tessellate
ur: ﭧﯿﻠﻠﺴﯿﭨ

en: Scheme = None. Export subdivided mesh
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺶﯿﻣ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮟﯿﮩﻧ ﯽﺋﻮﮐ = ﻢﯿﮑﺳﺍ

en: Best Match
ur: ﭻﯿﻣ ﻦﯾﺮﺘﮩﺑ

en: Scheme = Catmull-Clark, when possible. Reverts to exporting the subdivided mesh for the Simple subdivision type
ur: ﮯﮨ ﺎﺘﭨﻮﻟ ﻑﺮﻃ ﯽﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺶﯿﻣ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﺳ ﻮﮨ ﻦﮑﻤﻣ ﺐﺟ ،Catmull-Clark = ﻢﯿﮑﺳﺍ

en: Export Textures
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭽﺴﮑﯿﭨ

en: Texture export method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺖﺧﺎﺳ

en: Use original location of textures
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﻞﺻﺍ ﺎﮐ ﺖﺧﺎﺳ

en: Preserve
ur: ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: New Path
ur: ﮧﺘﺳﺍﺭ ﺎﯿﻧ

en: Export textures to a 'textures' folder next to the USD file
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﺭﮉﻟﻮﻓ 'ﺱﺮﭽﮑﯿﭨ' ﮯﻟﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ USD ﻮﮐ ﺯﺮﭽﺴﮑﯿﭨ

en: UV Maps
ur: UV ﮯﺸﻘﻧ

en: Include all mesh UV maps in the export
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺸﻘﻧ UV ﺶﯿﻣ ﻡﺎﻤﺗ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍ

en: Export all volumes
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯾﺪﻠﺟ ﻡﺎﻤﺗ

en: MaterialX Network
ur: ﮎﺭﻭ ﭧﯿﻧ ﺲﮑﯾﺍ ﻞﯾﺮﭩﯿﻣ

en: Generate a MaterialX network representation of the materials
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮎﺭﻭ ﭧﯿﻧ MaterialX ﯽﮐ ﺩﺍﻮﻣ

en: USD Preview Surface Network
ur: USD ﮎﺭﻭ ﭧﯿﻧ ﺲﯿﻓﺮﺳ ﮦﺭﺎﻈﻧ ﺶﯿﭘ

en: Generate an approximate USD Preview Surface shader representation of a Principled BSDF node network
ur: ﮟﯿﺋﺎﻨﺑ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺭﮉﯿﺷ ﺲﯿﻓﺮﺳ ﮦﺭﺎﻈﻧ ﺶﯿﭘ USD ﯽﻨﯿﻤﺨﺗ ﯽﮐ ﮎﺭﻭ ﭧﯿﻧ ﮈﻮﻧ BSDF ﯽﻟﻮﺻﺍ ﮏﯾﺍ

en: Only export deform bones and their parents
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ﺏﺍﺮﺧ ﻑﺮﺻ

en: Overwrite Textures
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺖﺧﺎﺳ

en: Overwrite existing files when exporting textures
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭽﺴﮑﯿﭨ

en: Use relative paths to reference external files (i.e. textures, volumes) in USD, otherwise use absolute paths
ur: USD ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ (ﻢﺠﺣ ،ﺖﺧﺎﺳ ﯽﻨﻌﯾ) ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮟﯿﻣ

en: Rename UV Maps
ur: ﮯﺸﻘﻧ  ﯼﻭﻮﯾ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

en: Rename active render UV map to "st" to match USD conventions
ur: USD ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺛﺎﻤﻣ ﮯﺳ ﺰﻨﺸﻧﻮﻨﮐ UV ﺮﮐ ﻝﺪﺑ ﻡﺎﻧ ﺎﮐ ﭗﯿﻣ "st" ﮟﯾﺩ ﺮﮐ

en: Root Prim
ur: ﻢﺋﺍﺮﭘ ﭦﻭﺭ

en: If set, add a transform primitive with the given path to the stage as the parent of all exported data
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯿﭩﻤﺋﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﺌﮔ ﮯﯾﺩ ﺮﭘ ﺞﯿﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗ ،ﻮﺗ ﮯﮨ ﭧﯿﺳ ﺮﮔﺍ

en: Selection Only
ur: ﺏﺎﺨﺘﻧﺍ ﻑﺮﺻ

en: Only export selected objects. Unselected parents of selected objects are exported as empty transform
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻟﺎﺧ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Triangulate Meshes
ur: ﺰﺸﯿﻣ ﺚﻠﺜﻣ

en: Triangulate meshes during export
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ during ﺲﺸﯿﻣ ﺚﻠﺜﻣ

en: USDZ Custom Downscale Size
ur: USDZ ﺰﺋﺎﺳ ﮧﻧﺎﻤﯿﭘ ﻥﺅﺍﮈ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Custom size for downscaling exported textures
ur: ﺰﺋﺎﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺮﺑ

en: USDZ Texture Downsampling
ur: USDZ ﮓﻨﻠﭙﻤﯿﺳ ﻥﺅﺍﮈ ﺮﭽﺴﮑﯿﭨ

en: Choose a maximum size for all exported textures
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗ

en: Keep all current texture sizes
ur: sizes ﭦﻭﺎﻨﺑ ﭧﻧﺮﮐ all ﻮﮭﮐﺭ

en: Resize to a maximum of 256 pixels
ur: ﺰﻠﺴﮑﭘ of 256 ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ to a ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Resize to a maximum of 512 pixels
ur: ﺰﻠﺴﮑﭘ of 512 ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ to a ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Resize to a maximum of 1024 pixels
ur: ﺰﻠﺴﮑﭘ of 1024 ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ to a ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Resize to a maximum of 2048 pixels
ur: ﺰﻠﺴﮑﭘ of 2048 ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ to a ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Resize to a maximum of 4096 pixels
ur: ﺰﻠﺴﮑﭘ of 4096 ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ to a ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Specify a custom size
ur: Specify a ﺰﺋﺎﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Instancing
ur: ﺎﻨﯾﺩ ﻝﺎﺜﻣ

en: Export instanced objects as references in USD rather than real objects
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮟﯿﻣ USD ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻠﺻﺍ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣ

en: The type of transform operators to write
ur: The ﻢﺴﻗ of ﺯﺮﭩﯾﺮﭘﺁ ﯽﻠﯾﺪﺒﺗ to ﮟﯿﮭﮑﻟ

en: Translate, Rotate, Scale
ur: ﮧﻧﺎﻤﯿﭘ ,ﮟﯿﺋﺎﻤﮭﮔ ,ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ

en: Export with translate, rotate, and scale Xform operators
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ Xform ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﺅﺎﻤﮭﮔ ،ﮧﻤﺟﺮﺗ

en: Translate, Orient, Scale
ur: ﮧﻧﺎﻤﯿﭘ ،ﭧﻨﯾﺭﻭﺍ ،ﮧﻤﺟﺮﺗ

en: Export with translate, orient quaternion, and scale Xform operators
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ Xform ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﻦﺌﯿﻧﺮﭨﺍﻮﮐ ﭧﻨﯾﺭﻭﺍ ،ﮧﻤﺟﺮﺗ

en: Export matrix operator
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭩﯾﺮﭘﺁ ﺲﮐﺮﭩﯿﻣ

[ctx: Operator]
en: Import USD
ur: USD ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Import USD stage into current scene
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮧﻠﺣﺮﻣ USD ﮟﯿﻣ ﺮﻈﻨﻣ ﮦﺩﻮﺟﻮﻣ

en: Create Collection
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ

en: Add all imported objects to a new collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﻡﺎﻤﺗ

en: Convert the first discovered USD dome light to a world background shader
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﮉﯿﺷ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮉﻟﺭﻭ ﻮﮐ ﭧﺋﻻ ﻡﻭﮈ USD ﮦﺪﺷ ﺖﻓﺎﯾﺭﺩ ﯽﻠﮩﭘ

en: Import All Materials
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺩﺍﻮﻣ ﻡﺎﻤﺗ

en: Also import materials that are not used by any geometry. Note that when this option is false, materials referenced by geometry will still be imported
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﯽﮭﺑ ﺏﺍ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﺗ ،ﮯﮨ ﻂﻠﻏ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﺐﺟ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮞﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺴﮐ ﻮﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﺩﺍﻮﻣ ﮯﺴﯾﺍ ﺰﯿﻧ

en: Defined Primitives Only
ur: ﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﮦﺪﺷ ﻒﯾﺮﻌﺗ ﻑﺮﺻ

en: Import only defined USD primitives. When disabled this allows importing USD primitives which are not defined, such as those with an override specifier
ur: ﮯﻟﺍﻭ ﺮﺋﺎﻔﯿﭙﺳﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮧﮐ ﮯﺴﯿﺟ ،ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺟ ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﮯﮐ ﺮﻟﺍﮈ ﯽﮑﯾﺮﻣﺍ ﮧﯾ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ USD ﻦﯿﻌﺘﻣ ﻑﺮﺻ

en: Import guide geometry
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮉﯿﺋﺎﮔ

en: Import proxy geometry
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺴﮐﺍﺮﭘ

en: Import final render geometry
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ

en: USD Shapes
ur: USD ﮟﯿﻠﮑﺷ

en: Import Subdivision Scheme
ur: ﻢﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳ ﭦﺭﻮﭙﻣﺍ

en: Create subdivision surface modifiers based on the USD SubdivisionScheme attribute
ur: USD ﮟﯿﺋﺎﻨﺑ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺴﺘﻧﺍ  ﻢﯿﮑﺳﺍ ﻦﺠﯾﻮﯾﮈ ﺐﺳ

en: Textures Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﮐ ﺖﺧﺎﺳ

en: Path to the directory where imported textures will be copied
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﯽﭘﺎﮐ ﺯ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﮞﺎﮩﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Import Textures
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺯﺮﭽﺴﮑﯿﭨ

en: Behavior when importing textures from a USDZ archive
ur: USDZ ﺅﺎﺗﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ  ﺖﺧﺎﺳ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ

en: Don't import textures
ur: ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺖﺧﺎﺳ

en: Packed
ur: ﮏﯿﭘ

en: Import textures as packed data
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ  ﺖﺧﺎﺳ ﺭﻮﻄﺑ ﮯﮐ ﺎﭩﯾﮈ ﮉﮑﯿﭘ

en: Copy files to textures directory
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ  ﺖﺧﺎﺳ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Import USD Preview
ur: USD  ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﯾﻮﯾﺮﭘ

en: Convert UsdPreviewSurface shaders to Principled BSDF shader networks
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﺭﻭ ﭧﯿﻨﺘﮕﻧﺭ BSDF ﯽﻟﻮﺻﺍ ﻮﮐ ﺖﮕﻧﺭ ﺲﯿﻓﺮﺳﻮﯾﻭﺮﭘ ﯼﮈ ﺲﯾﺍﻮﯾ

en: Visible Primitives Only
ur: ﻢﯾﺪﻗ ﯽﺋﺮﻣ ﻑﺮﺻ

en: Do not import invisible USD primitives. Only applies to primitives with a non-animated visibility attribute. Primitives with animated visibility will always be imported
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮐ ﺪﻣﺁﺭﺩ ﮧﺸﯿﻤﮨ ﮟﯾﺰﯿﭼ ﻢﯾﺪﻗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﺋﺮﻣ ﮎﺮﺤﺘﻣ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﻑﺮﺻ ﮫﺗﺎﺳ ﮯﮐ ﻒﺻﻭ ﯽﺋﺮﻣ ﮎﺮﺤﺘﻣ ﺮﯿﻏ ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ USD ﯽﺋﺮﻣ ﺮﯿﻏ

en: Light Intensity Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Scale for the intensity of imported lights
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺕﺪﺷ ﯽﮐ ﺲﭩﺋﻻ ﮉﭨﺭﻮﭙﻣﺍ

en: Import each USD material as a unique Blender material
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺍﻮﻣ ﺭﮉﻨﯿﻠﺑ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ﻮﮐ ﺩﺍﻮﻣ USD ﺮﮨ

en: Path Mask
ur: ﮏﺳﺎﻣ ﮫﺗﺎﭘ

en: Import only the primitive at the given path and its descendants. Multiple paths may be specified in a list delimited by commas or semicolons
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺎﺟ ﮯﯿﮐ ﻦﯿﻌﺘﻣ ﮯﺘﺳﺍﺭ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﮦﺩﺮﮐ ﺩﻭﺪﺤﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﻥﻮﻟﺎﮐ ﯽﻤﯿﺳ ﺎﯾ ﺎﻣﻮﮐ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﻢﯾﺪﻗ ﻑﺮﺻ ﺮﭘ ﺩﻻﻭﺍ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﮯﺘﺳﺍﺭ ﮯﺌﮔ ﮯﯾﺩ

en: Behavior when importing USD attributes as Blender custom properties
ur: ﺅﺎﺗﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﺏﺎﺴﺘﻧﺍ USD ﺭﻮﻄﺑ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﮉﻨﯿﻠﺑ

en: Do not import USD custom attributes
ur: USD ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﻑﺎﺻﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Import USD attributes in the 'userProperties' namespace as Blender custom properties. The namespace will be stripped from the property names
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﻟ ﻦﯿﮭﭼ ﮯﺳ ﮞﻮﻣﺎﻧ ﮯﮐ ﺩﺍﺪﯿﺋﺎﺟ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ USD ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ 'userProperties' ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﮉﻨﯿﻠﺑ

en: All Custom
ur: ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻡﺎﻤﺗ

en: Import all USD custom attributes as Blender custom properties. Namespaces will be retained in the property names
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﻧ ﮟﯿﻣ ﮞﻮﻣﺎﻧ ﮯﮐ ﺩﺍﺪﯿﺋﺎﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺭﮉﻨﯿﻠﺑ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ USD ﻡﺎﻤﺗ

en: Mesh Attributes
ur: ﻑﺎﺻﻭﺍ ﺶﯿﻣ

en: Read USD Primvars as mesh attributes
ur: USD ﮟﯿﮬﮍﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺎﺻﻭﺍ ﻝﺎﺟ ﻮﮐ  ﺱﺭﻮﻤﯾﺮﭘ

en: Read mesh color attributes
ur: ﮟﯿﮬﮍﭘ ﻑﺎﺻﻭﺍ ﮓﻧﺭ ﺶﯿﻣ

en: Read mesh UV coordinates
ur: ﮟﯿﮬﮍﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿﺸﯿﻣ

en: Update the scene's start and end frame to match those of the USD archive
ur: USD ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ

en: Set Material Blend
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮉﻨﯿﻠﺑ ﻞﯾﺮﭩﯿﻣ

en: If the Import USD Preview option is enabled, the material blend method will automatically be set based on the shader's opacity and opacityThreshold inputs
ur: ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﮧﻘﯾﺮﻃ ﺎﮐ ﺐﮐﺮﻣ ﯼﺩﺎﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺲﭩﭘ ﻥﺍ ﮉﻟﻮﺸﯾﺮﮭﺗ ﻦﭘﻻﺪﻨﮬﺩ ﺭﻭﺍ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮑﺘﮕﻧﺭ ،ﻮﺗ ﮯﮨ ﻝﺎﻌﻓ ﺭﺎﯿﺘﺧﺍ ﻮﯾﻮﯾﺮﭘ  USD ﭦﺭﻮﭙﻣﺍ ﺮﮔﺍ

en: Scene Instancing
ur: ﺎﻨﯾﺩ ﻝﺎﺜﻣ ﺮﻈﻨﻣ

en: Import USD scene graph instances as collection instances
ur: USD ﮟﯿﻟﺎﺜﻣ ﻑﺍﺮﮔ ﺎﮐ ﺮﻈﻨﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ as ﮟﯿﻟﺎﺜﻣ ﮧﻋﻮﻤﺠﻣ

en: File Name Collision
ur: ﺅﺍﺮﮑﭨ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

en: Behavior when the name of an imported texture file conflicts with an existing file
ur: ﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ  ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﯽﺴﮐ ﺐﺟ ﺅﺎﺗﺮﺑ

en: Use Existing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﻮﺟﻮﻣ

en: If a file with the same name already exists, use that instead of copying
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓ ﯽﮐ ﻡﺎﻧ ﯽﺳﺍ ﺮﮔﺍ

en: Overwrite existing files
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Close Window
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻭﮉﻧﻭ

en: Close the current window
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Toggle Window Fullscreen
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ ﻭﮉﻧﻭ

en: Toggle the current window full-screen
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺮﭘ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ ﻮﮐ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: New Window
ur: ﻭﮉﻧﻭ ﯽﺌﻧ

en: Create a new window
ur: ﮟﯿﺋﺎﻨﺑ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: New Main Window
ur: ﻭﮉﻧﻭ ﻦﯿﻣ ﯽﺌﻧ

en: Create a new main window with its own workspace and scene selection
ur: ﮟﯿﺋﺎﻨﺑ ﯽﮐﮍﮭﮐ ﻦﯿﻣ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐﻮﯾﻭ ﺭﻭﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﻨﭘﺍ ﯽﮐ ﺱﺍ

[ctx: Operator]
en: XR Navigation Fly
ur: XR ﯽﺋﻼﻓ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move/turn relative to the VR viewer or controller
ur: ﮟﯾﮍﻣ/ﻞﻘﺘﻨﻣ ﺖﺒﺴﻧ ﯽﮐ ﺮﻟﻭﺮﭩﻨﮐ ﺎﯾ ﺭﻮﯾﻭ ﺭﺁ ﯼﻭ

en: Move along navigation forward axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮈﺭﻭﺭﺎﻓ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along navigation back axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯿﺑ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along navigation left axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺎﺑ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along navigation right axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺍﺩ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along navigation up axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺮﭘﻭﺍ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along navigation down axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﭽﯿﻧ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Turn counter-clockwise around navigation up axis
ur: ﮟﯾﮍﻣ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﯽﮐ ﯼﮍﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺮﭘﻭﺍ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Turn clockwise around navigation up axis
ur: ﮟﯾﮍﻣ ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺮﭘﻭﺍ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Move along viewer's forward axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﮔﺁ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Move along viewer's back axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﻠﮭﭽﭘ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Move along viewer's left axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺎﺑ ﮯﮐ ﺮﻇﺎﻧ

en: Move along viewer's right axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺍﺩ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Move along controller's forward axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﮔﺁ ﮯﮐ ﺮﻟﻭﺮﭩﻨﮐ

en: Lock Direction
ur: ﻦﺸﮑﯾﺮﺋﺍﮈ ﮎﻻ

en: Limit movement to viewer's initial direction
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺖﻤﺳ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﻦﯾﺮﻇﺎﻧ ﻮﮐ ﮏﯾﺮﺤﺗ

en: Lock Elevation
ur: ﻦﺸﯾﻮﯿﻠﯾﺍ ﮎﻻ

en: Prevent changes to viewer elevation
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺪﻨﻠﺑ ﯽﮐ ﻦﯾﺮﻇﺎﻧ

en: Fly mode
ur: ﮈﻮﻣ ﯽﺋﻼﻓ

en: Frame Based Speed
ur: ﺭﺎﺘﻓﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﯾﺮﻓ

en: Apply fixed movement deltas every update
ur: ﮟﯿﺋﺎﮕﻟ ﺎﭩﻠﯾﮈ ﭧﻨﻣﻭﻮﻣ ﮉﺴﮑﻓ ﺮﭘ ﭧﯾﮈ ﭖﺍ ﺮﮨ

en: Speed Interpolation 0
ur: 0 ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮉﯿﭙﺳ

en: First cubic spline control point between min/max speeds
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﮏﺑﻮﯿﮐ ﻼﮩﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ

en: Speed Interpolation 1
ur: 1 ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮉﯿﭙﺳ

en: Second cubic spline control point between min/max speeds
ur: ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﮏﺑﻮﯿﮐ ﺍﺮﺳﻭﺩ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ

[ctx: Operator]
en: XR Navigation Grab
ur: XR ﺏﺍﺮﮔ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Navigate the VR scene by grabbing with controllers
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐﻮﯾﻭ VR ﺮﮐ ﮍﮑﭘ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ

en: Prevent changes to viewer location
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺎﻘﻣ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Prevent changes to viewer rotation
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﻦﯾﺮﻇﺎﻧ

en: Lock Up Orientation
ur: ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﭖﺍ ﮎﻻ

en: Prevent changes to viewer up orientation
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﻦﯾﺮﻇﺎﻧ

en: Prevent changes to viewer scale
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

[ctx: Operator]
en: XR Navigation Reset
ur: XR ﭧﯿﺳ ﯼﺭ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Reset VR navigation deltas relative to session base pose
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﻠﯾﮈ ﻦﺸﯿﮕﯾﻮﯿﻧ VR ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﻦﺸﯿﺳ

en: Reset location deltas
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﻠﯾﮈ ﻡﺎﻘﻣ

en: Reset rotation deltas
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﻠﯾﮈ ﺵﺩﺮﮔ

en: Reset scale deltas
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﻠﯾﮈ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: XR Navigation Teleport
ur: ﭦﺭﻮﭘ ﯽﻠﯿﭨ ﻦﺸﯿﮕﯾﻮﯿﻧ ﺭﺁ ﺲﮑﯾﺍ

en: Set VR viewer location to controller raycast hit location
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﻦﺸﯿﮐﻮﻟ ﭧﮨ ﭧﺳﺎﮐ ﮮﺭ ﺮﻟﻭﺮﭩﻨﮐ ﻮﮐ ﻦﺸﯿﮐﻮﻟ ﺭﻮﯾﻭ ﺭﺁ ﯼﻭ

en: Raycast axis in controller/viewer space
ur: ﺭﻮﺤﻣ ﭧﺳﺎﮐ ﮮﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺮﻇﺎﻧ /ﺮﻟﻭﺮﭩﻨﮐ

en: Maximum raycast distance
ur: ﮧﻠﺻﺎﻓ ﭧﺳﺎﮑﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: From Viewer
ur: ﮯﺳ ﺮﻇﺎﻧ

en: Use viewer pose as raycast origin
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﮯﮐ ﻦﯾﺮﻇﺎﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺻﺍ ﭧﺳﺎﮐﮮﺭ

en: Interpolation factor between viewer and hit locations
ur: ﺮﭩﮑﯿﻓ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﭧﮨ ﺭﻭﺍ ﻦﯾﺮﻇﺎﻧ

en: Offset along hit normal to subtract from final location
ur: ﭧﯿﺴﻓﺁ ﮫﺗﺎﺳ ﮯﮐ ﭧﮨ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﮩﻨﻣ ﮯﺳ ﻡﺎﻘﻣ ﯽﻤﺘﺣ

en: Sample Count
ur: ﺭﺎﻤﺷ ﮧﻧﻮﻤﻧ

en: Selectable Only
ur: ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻑﺮﺻ

en: Only allow selectable objects to influence raycast result
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﺠﯿﺘﻧ ﮯﮐ ﭧﺳﺎﮐﮮﺭ ﻮﮐ ءﺎﯿﺷﺍ ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻑﺮﺻ

en: Teleport Axes
ur: ﺲﺴﮑﯾﺍ ﭦﺭﻮﭘ ﯽﻠﯿﭨ

en: Enabled teleport axes in navigation space
ur: ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﺴﮑﯾﺍ ﭦﺭﻮﭘ ﯽﻠﯿﭨ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﻦﺸﯿﮕﯾﻮﯿﻧ

[ctx: Operator]
en: Toggle VR Session
ur: VR ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﯿﺳ

en: Open a view for use with virtual reality headsets, or close it if already opened
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﮯﺳﺍ ﻮﺗ ﻮﮨ ﻼﮭﮐ ﮯﺳ ﮯﻠﮩﭘ ﺮﮔﺍ ﺎﯾ ،ﮟﯿﻟﻮﮭﮐﻮﯾﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳﮉﯿﮨ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭ

[ctx: Operator]
en: Add Workspace
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Add a new workspace by duplicating the current one or appending one from the user configuration
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧ ﮏﯾﺍ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮏﯾﺍ ﮯﺳ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻑﺭﺎﺻ ﺎﯾ ﮯﮐﺮﮐ ﻞﻘﻧ ﻮﮐ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Append and Activate Workspace
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Append a workspace and make it the active one in the current window
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Path to the library
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Name of the workspace to append and activate
ur: ﻡﺎﻧ ﺎﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

[ctx: Operator]
en: Delete Workspace
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Delete the active workspace
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻝﺎﻌﻓ

[ctx: Operator]
en: New Workspace
ur: ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧ

en: Add a new workspace
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧ ﮏﯾﺍ

[ctx: Operator]
en: Workspace Reorder to Back
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﮭﭽﯿﭘ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Reorder workspace to be last in the list
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﯼﺮﺧﺁ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Workspace Reorder to Front
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﻨﻣﺎﺳ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Reorder workspace to be first in the list
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﺮﭘ ﺮﺒﻤﻧ ﮯﻠﮩﭘ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

[ctx: Operator]
en: Pin Scene to Workspace
ur: ﮟﯾﺮﮐ ﻦﭘ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻮﮐ ﺮﻈﻨﻣ

en: Remember the last used scene for the current workspace and switch to it whenever this workspace is activated again
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺱﺍ ﻮﺗ ﮯﺋﺎﺟﻮﮨ ﻝﺎﻌﻓ ﮦﺭﺎﺑﻭﺩ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮧﯾ ﯽﮭﺑ ﺐﺟ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﺩﺎﯾ ﻮﮐﻮﯾﻭ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: New World
ur: ﺎﯿﻧﺩ ﯽﺌﻧ

en: Create a new world Data-Block
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ ﺎﯿﻧ ﮏﯾﺍ

en: External file packed into the .blend file
ur: .blend ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﯼﺮﮭﺑ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Raw data (bytes, exact content of the embedded file)
ur: (ﺩﺍﻮﻣ ﺢﯿﺤﺻ ﺎﮐ ﻞﺋﺎﻓ ﮈﮉﯿﺒﻤﯾﺍ ،ﺲﭩﺋﺎﺑ) ﺎﭩﯾﮈ ﻡﺎﺧ

en: Size of packed file in bytes
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓ ﮏﯿﭘ ﮟﯿﻣ ﺲﭩﺋﺎﺑ

en: Active brush
ur: ﺵﺮﺑ ﻝﺎﻌﻓ

en: Brush Asset Reference
ur: ﮧﻟﺍﻮﺣ ﮧﺛﺎﺛﺍ ﺵﺮﺑ

en: A weak reference to the matching brush asset, used e.g. to restore the last used brush on file load
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺵﺮﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﺧﺁ ﺮﭘ ﮈﻮﻟ ﻞﺋﺎﻓ ﮯﺴﯿﺟ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﮏﯾﺍ ﺎﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻞﺛﺎﻤﻣ

en: Editable cavity curve
ur: ﻢﺧ ﻑﻮﺟ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

en: Default Eraser Brush
ur: ﺵﺮﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ ﭧﻟﺎﻔﯾﮈ

en: Default eraser brush for quickly alternating with the main brush
ur: ﺵﺮﺑ ﯽﻓﺎﺻ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﻝﺪﺑﻭﺩﺭ ﮯﺳ ﯼﺰﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﺵﺮﺑ ﻦﯿﻣ

en: Eraser Brush Asset Reference
ur: ﮧﻟﺍﻮﺣ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

en: Active Palette
ur: ﭧﯿﻠﯿﭘ ﻝﺎﻌﻓ

en: Show Brush
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺵﺮﺑ

en: Show Brush On Surface
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺵﺮﺑ ﺮﭘ ﺢﻄﺳ

en: Fast Navigate
ur: ﭧﯿﮕﯾﻮﯿﻧ ﺰﯿﺗ

en: For multires, show low resolution while navigating the view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ،ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﯿﭩﻠﻣ

en: Tiling offset for the X Axis
ur: X ﭧﯿﺴﻓﺁ ﮓﻨﻠﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ

en: Stride at which tiled strokes are copied
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﯽﭘﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮉﻠﺋﺎﭨ ﺮﭘ ﺲﺟ ﮉﺋﺍﺮﭩﺳﺍ

en: Tile X
ur: ﺲﮑﯾﺍ ﻞﺋﺎﭨ

en: Tile along X axis
ur: X ﻞﺋﺎﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Tile Y
ur: Y ﻞﺋﺎﭨ

en: Tile along Y axis
ur: Y ﻞﺋﺎﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Tile Z
ur: Z ﻞﺋﺎﭨ

en: Tile along Z axis
ur: Z ﻞﺋﺎﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Unified Paint Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻨﯿﭘ ﺪﺤﺘﻣ

en: Mask painting according to mesh geometry cavity
ur: ﮓﻨﭩﻨﯿﭘ ﮏﺳﺎﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﺎﮩﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺶﯿﻣ

en: Delay Viewport Updates
ur: ﮟﯾﺮﮐ ﺮﯿﺧﺎﺗ ﮟﯿﻣ ﺲﭩﯾﮈ ﭖﺍ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Update the geometry when it enters the view, providing faster view navigation
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ﮯﺳ ﯼﺰﯿﺗ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣﻮﯾﻭ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Symmetry Feathering
ur: ﮓﻧﺭﺪﯿﻓ ﯼﺮﭩﯿﻤﺳ

en: Reduce the strength of the brush where it overlaps symmetrical daubs
ur: ﮯﮨ ﺎﺗﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﺲﺑﻭﮈ ﻝﻭﮉﺳ ﮧﯾ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺵﺮﺑ

en: Symmetry X
ur: X ﯽﮕﻨﮨﺁ ﻢﮨ

en: Mirror brush across the X axis
ur: X ﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ

en: Symmetry Y
ur: Y ﯽﮕﻨﮨﺁ ﻢﮨ

en: Mirror brush across the Y axis
ur: Y ﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ

en: Symmetry Z
ur: Z ﯽﮕﻨﮨﺁ ﻢﮨ

en: Mirror brush across the Z axis
ur: ﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ ﮉﯾﺯ

en: Curves Sculpt Paint
ur: ﭧﻨﯿﭘ ﮧﻤﺴﺠﻣ  ﻢﺧ

en: Grease Pencil Paint
ur: Grease Pencil ﭧﻨﯿﭘ

en: Paint Mode
ur: ﮈﻮﻣ ﭧﻨﯿﭘ

en: Paint using the active material base color
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﺲﯿﺑ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ

en: Paint the material with a color attribute
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺳ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻮﮐ ﺩﺍﻮﻣ

en: Grease Pencil Sculpt Paint
ur: Grease Pencil ﭧﻨﯿﭘ ﮧﻤﺴﺠﻣ

en: Image Paint
ur: ﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

en: Properties of image and texture painting mode
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ  ﺖﺧﺎﺳ ﺭﻭﺍ ﺞﯿﻣﺍ

en: Canvas
ur: ﺱﻮﻨﯿﮐ

en: Image used as canvas
ur: ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﻨﯿﮐ

en: Clone Alpha
ur: ﺎﻔﻟﺍ ﻥﻮﻠﮐ

en: Opacity of clone image display
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﻥﻮﻠﮐ

en: Clone Image
ur: ﺞﯿﻣﺍ ﻥﻮﻠﮐ

en: Image used as clone source
ur: ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺬﺧﺎﻣ ﻥﻮﻠﮐ

en: Clone Offset
ur: ﭧﯿﺴﻓﺁ ﻥﻮﻠﮐ

en: Dither
ur: ﺮﮭﺗﮈ

en: Amount of dithering when painting on byte images
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻨﮭﺠﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ ﺮﭘ ﺰﺠﯿﻣﺍ ﭧﺋﺎﺑ

en: Texture filtering type
ur: ﻢﺴﻗ ﯽﮐ ﮓﻧﺮﭩﻠﻓ ﺖﺧﺎﺳ

en: Invert the stencil layer
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﻞﺴﻨﯿﭩﺳ

en: Missing Materials
ur: ﺩﺍﻮﻣ ﮦﺪﺸﻤﮔ

en: The mesh is missing materials
ur: ﮯﮨ ﺐﺋﺎﻏ ﺩﺍﻮﻣ ﮟﯿﻣ ﺶﯿﻣ

en: Missing Stencil
ur: ﮯﮨ ﺐﺋﺎﻏ ﻞﺴﻨﯿﭩﺳ

en: Image Painting does not have a stencil
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﮓﻨﭩﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

en: Missing Texture
ur: ﭦﻭﺎﻨﺑ ﮧﺘﭘﻻ

en: Image Painting does not have a texture to paint on
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﮟﯿﻣ ﮓﻨﭩﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

en: Missing UVs
ur: s ﯼﻭﻮﯾ  ﺐﺋﺎﻏ

en: A UV layer is missing on the mesh
ur: ﮯﮨ ﺐﺋﺎﻏ ﺕﺮﭙﯾﻭ ﻮﯿﮑﯾﺍ ﺮﭘ ﺶﯿﻣ

en: Mode of operation for projection painting
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Detect image slots from the material
ur: ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺲﭨﻼﺳ ﺞﯿﻣﺍ ﮯﺳ ﺩﺍﻮﻣ

en: Single Image
ur: ﺞﯿﻣﺍ ﻞﮕﻨﺳ

en: Set image for texture painting directly
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﯾﻮﺼﺗ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

en: Screen Grab Size
ur: ﺰﺋﺎﺳ ﺏﺍﺮﮔ ﻦﯾﺮﮑﺳﺍ

en: Size to capture the image for re-projecting
ur: ﺰﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﭽﭙﯿﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ

en: Bleed
ur: ﺎﻧﺎﮩﺑ ﻥﻮﺧ

en: Stencil Color
ur: ﮓﻧﺭ ﺎﮐ ﻞﺴﻨﯿﭩﺳ

en: Stencil color in the viewport
ur: ﮓﻧﺭ ﺎﮐ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Stencil Image
ur: ﺞﯿﻣﺍ ﻞﺴﻨﯿﭩﺳ

en: Image used as stencil
ur: ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ

en: Cull
ur: ﻞﮐُ

en: Ignore faces pointing away from the view (faster)
ur: (ﺰﯿﺗ) ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺭﻭﺩ ﮯﺳ ﺮﻈﻨﻣ

en: Clone Map
ur: ﮧﺸﻘﻧ ﻥﻮﻠﮐ

en: Use another UV map as clone source, otherwise use the 3D cursor as the source
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﺭﻮﻄﺑ ﻮﮐ ﺮﺳﺮﮐ 3D ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﺭﻮﺳ ﻥﻮﻠﮐ ﻮﮐ ﮯﺸﻘﻨﯾﻭ ﻮﯾﮮﺮﺳﻭﺩ

en: Paint most on faces pointing towards the view
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﺗ ﮦﺩﺎﯾﺯ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺮﻈﻨﻣ

en: Occlude
ur: ﺎﻨﮐﻭﺭ

en: Only paint onto the faces directly under the brush (slower)
ur: (ﮧﺘﺴﮨﺁ) ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﭘ ﮞﻭﺮﮩﭼ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﭽﯿﻧ ﮯﮐ ﺵﺮﺑ ﻑﺮﺻ

en: Stencil Layer
ur: ﮧﮩﺗ ﯽﮐ ﻞﺴﻨﯿﭩﺳ

en: Set the mask layer from the UV map buttons
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﮯﺳ ﮞﻮﻨﭩﺑ ﮯﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Maximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length)
ur: (ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ - ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮐ ﻢﯿﺴﻘﺗ ﮯﮐ ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ) ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ

en: Detail Percentage
ur: ﺪﺼﯿﻓ ﺎﮐ ﻞﯿﺼﻔﺗ

en: Detail Refine Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗ

en: In dynamic-topology mode, how to add or remove mesh detail
ur: ﮯﮨ ﺎﻧﺎﭩﮨ ﺎﯾ ﻞﻣﺎﺷ ﮯﺴﯿﮐ ﻮﮐ ﻞﯿﭩﯾﮈ ﻝﺎﺟ ،ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈ

en: Subdivide Edges
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Subdivide long edges to add mesh detail where needed
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺒﻤﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﻮﮨ ﺕﺭﻭﺮﺿ ﮞﺎﮩﺟ

en: Collapse Edges
ur: ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Collapse short edges to remove mesh detail where possible
ur: ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﻮﮨ ﻦﮑﻤﻣ ﮞﺎﮩﺟ

en: Subdivide Collapse
ur: ﮧﻤﺗﺎﺧ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Both subdivide long edges and collapse short edges to refine mesh detail
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﺍﺮﮔ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﺭﻭﺍ ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺒﻤﻟ ﮞﻮﻧﻭﺩ

en: Detail Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗ

en: Maximum edge length for dynamic topology sculpting (in pixels)
ur: (ﮟﯿﻣ ﺰﻠﺴﮑﭘ) ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ

en: Detail Type Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻞﯿﺼﻔﺗ

en: In dynamic-topology mode, how mesh detail size is calculated
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﺰﺋﺎﺳ ﻞﯿﭩﯾﮈ ﻝﺎﺟ ،ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈ

en: Relative Detail
ur: ﻞﯿﺼﻔﺗ ﮧﻘﻠﻌﺘﻣ

en: Mesh detail is relative to the brush size and detail size
ur: ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﻞﯿﺼﻔﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻞﯿﺼﻔﺗ ﯽﮐ ﺶﯿﻣ

en: Constant Detail
ur: ﻞﯿﺼﻔﺗ ﻞﻘﺘﺴﻣ

en: Mesh detail is constant in world space according to detail size
ur: ﮯﮨ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﯿﺼﻔﺗ ﻞﯿﺼﻔﺗ ﺶﯿﻣ

en: Brush Detail
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﺵﺮﺑ

en: Manual Detail
ur: ﻞﯿﺼﻔﺗ ﯽﺘﺳﺩ

en: Mesh detail does not change on each stroke, only when using Flood Fill
ur: ﺮﭘ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻓ ﮉﻠﻓ ﻑﺮﺻ ،ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﻞﯿﺼﻔﺗ ﯽﮐ ﺶﯿﻣ

en: Amount of gravity after each dab
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺪﻌﺑ ﮯﮐ ﺏﮈ ﺮﮨ

en: Object whose Z axis defines orientation of gravity
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻮﺤﻣ Z ﺎﮐ ﺲﺟ ﺰﯿﭼ

en: Lock X
ur: ﺲﮑﯾﺍ ﮎﻻ

en: Disallow changes to the X axis of vertices
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ X ﮯﮐ ﯼﺩﻮﻤﻋ

en: Lock Y
ur: Y ﮎﻻ

en: Disallow changes to the Y axis of vertices
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ Y ﮯﮐ ﯼﺩﻮﻤﻋ

en: Lock Z
ur: ﮉﯾﺯ ﮎﻻ

en: Disallow changes to the Z axis of vertices
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ Z ﮯﮐ ﯼﺩﻮﻤﻋ

en: Source and destination for symmetrize operator
ur: ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﮓﻨﮨﺁ ﻢﮨ

en: Transform Mode
ur: ﮈﻮﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: How the transformation is going to be applied to the target
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻑﺪﮨ ﺡﺮﻃ ﺲﮐ ﯽﻠﯾﺪﺒﺗ

en: Applies the transformation to all vertices in the mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﯽﻠﯾﺪﺒﺗ

en: Applies the transformation simulating elasticity using the radius of the cursor
ur: ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮏﭽﻟ ﯽﻠﻘﻧ ﯽﻠﯾﺪﺒﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﮐ ﺮﺳﺮﮐ

en: Use Deform Only
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺭﺎﻔﯾﮈ ﻑﺮﺻ

en: Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﻮﮐ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ ﻡﺎﻤﺗ ﮦﻭﻼﻋ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻑﺮﺻ

en: Properties of vertex and weight paint mode
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﭧﻨﯿﭘ ﭧﯾﻭ ﺭﻭﺍ ﺲﮑﯿﭨﺭﻭ

en: Restrict
ur: ﯼﺪﻨﺑﺎﭘ

en: Restrict painting to vertices in the group
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﯼﺩﻮﻤﻋ ﻮﮐ ﮓﻨﭩﻨﯿﭘ ﮟﯿﻣ ﮦﻭﺮﮔ

en: Properties of paint mode
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﭧﻨﯿﭘ

en: Image used as painting target
ur: ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Source to select canvas from
ur: ﺬﺧﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﻮﻨﯿﮐ

en: Palette Color
ur: ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘ

en: Palette Splines
ur: ﺲﻨﺋﻼﭙﺳﺍ ﭧﯿﻠﯿﭘ

en: Collection of palette colors
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭ ﭧﯿﻠﯿﭘ

en: Active Palette Color
ur: ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘ ﻝﺎﻌﻓ

en: Panel containing UI elements
ur: UI ﻞﻨﯿﭘ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋ

en: VR
ur: ﺭﺁ ﯼﻭ

en: VR Info
ur: VR ﺕﺎﻣﻮﻠﻌﻣ

en: glTF Material Variants
ur: glTF ﮟﯿﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣ

en: glTF Animations
ur: glTF ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ

en: Active Tool
ur: ﻝﻮﭨ ﻝﺎﻌﻓ

en: View Lock
ur: ﮟﯿﮭﮑﯾﺩ ﮎﻻ

en: Selectability & Visibility
ur: ﺖﯿﺋﺮﻣ ﺭﻭﺍ ﺏﺎﺨﺘﻧﺍ

en: Shadow Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻭﮉﯿﺷ

en: SSAO Settings
ur: SSAO ﺕﺎﺒﯿﺗﺮﺗ

en: Cavity
ur: ﺎﮩﮔ

en: Render Pass
ur: ﺱﺎﭘ ﺭﮉﻨﯾﺭ

en: Compositor
ur: ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ

en: Guides
ur: ﺯﮉﯿﺋﺎﮔ

en: Viewer Node
ur: ﮈﻮﻧ ﺮﻇﺎﻧ

en: Motion Tracking
ur: ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

en: Mesh Edit Mode
ur: ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺶﯿﻣ

en: Measurement
ur: ﺶﺋﺎﻤﯿﭘ

en: Curve Edit Mode
ur: ﮈﻮﻣ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ

en: Snapping
ur: ﮓﻨﭙﯿﻨﺳ

en: Transform Orientations
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻔﻗﺍﻭ

en: Stroke Placement
ur: ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ

en: Drawing Plane
ur: ﻦﯿﻠﭘ ﮓﻨﺋﺍﺭﮈ

en: Quad View
ur: ﻮﯾﻭﺍﮍﮐﻮﭼ

en: Onion Skin
ur: ﺪﻠﺟ ﯽﮐ ﺯﺎﯿﭘ

en: Stereoscopy
ur: ﯽﭘﻮﮑﺳﻮﯾﺮﯿﭩﺳ

en: Multi Frame
ur: ﻢﯾﺮﻓ ﯽﭩﻠﻣ

en: Auto-Masking
ur: ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ

en: Curves Sculpt Add Curve Options
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺭﺎﯿﺘﺧﺍ ﻢﺴﺠﻣ ﮯﮐ ﻢﺴﺠﻣ ﮟﯿﻤﺧ

en: Curves Sculpt Parameter Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻢﺴﺠﻣ  ﮟﯿﻤﺧ

en: Curves Grow/Shrink Scaling
ur: ﺎﻧﮍﮑﺳ/ﺎﻨﮬﮍﺑ  ﮟﯿﻤﺧ

en: Viewport Debug
ur: ﮓﺒﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Chain Scaling
ur: ﮓﻨﻠﯿﮑﺳ ﻦﯿﭼ

en: Fitting
ur: ﮓﻨﭩﻓ

en: Override Layers
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﺗﺮﭘ

en: Bone Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Bendy Bones
ur: ﮞﺎﯾﮉﮨ ﯼﮉﻨﯿﺑ

en: Viewport Display
ur: ﮯﻠﭙﺳﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Custom Shape
ur: ﻞﮑﺷ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Rigify Type
ur: Type ﺎﻧﺮﮐ ﯽﺘﺨﺳ

en: Camera Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐ

en: Footage
ur: ﺞﯿﭨﻮﻓ

en: Predefined tracking camera intrinsics
ur: ﮟﯾﺰﯿﭼ ﯽﻧﻭﺭﺪﻧﺍ ﯽﮐ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺪﺷ ﮯﻃ

en: Clip Display
ur: ﮯﻠﭙﺳﮈ ﭗﻠﮐ

en: Footage Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺞﯿﭨﻮﻓ

en: Mask Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Marker Display
ur: ﮯﻠﭙﺳﮈ ﺮﮐﺭﺎﻣ

en: Mask Display
ur: ﮯﻠﭙﺳﮈ ﮏﺳﺎﻣ

en: Proxy/Timecode
ur: ﮈﻮﮐ ﻢﺋﺎﭨ/ﯽﺴﮐﺍﺮﭘ

en: Stabilization
ur: ﻡﺎﮑﺤﺘﺳﺍ

en: 2D Stabilization
ur: 2D ﻡﺎﮑﺤﺘﺳﺍ

en: Solve
ur: ﮟﯾﺮﮐ ﻞﺣ

en: Mask Tools
ur: ﺰﻟﻮﭨ ﮏﺳﺎﻣ

en: Transforms
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: Scene Setup
ur: ﭖﺍ ﭧﯿﺳ ﺮﻈﻨﻣ

en: Predefined track color
ur: ﮓﻧﺭ ﺎﮐ ﮏﯾﺮﭨ ﮦﺪﺷ ﮯﻃ

en: Color Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﻦﯿﮕﻧﺭ

en: Tracking Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ

en: Tracking Settings Extras
ur: ﯽﻓﺎﺿﺍ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ

[ctx: Camera]
en: Lens
ur: ﺲﻨﯿﻟ

en: Tracking Settings Extra
ur: ﯽﻓﺎﺿﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ

en: Predefined tracking settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺪﺷ ﮯﻃ

en: Tracking Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﮑﯾﺮﭨ

en: Cloth Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮯﮐ ﮮﮍﭙﮐ

en: Exporters
ur: ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ

en: Aperture
ur: ﺮﭼﺮﭙﯾ

en: Beam Shape
ur: ﻞﮑﺷ ﯽﮐ ﻢﯿﺑ

en: Motion Blur
ur: ﺮﻠﺑ ﺖﮐﺮﺣ

en: Caustics
ur: ﺲﮑﭩﺳﺎﮐ

en: Fast GI Approximation
ur: ﺐﯾﺮﻗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Ray Visibility
ur: ﺖﯿﺋﺮﻣ ﯽﮐ ﮮﺭ

en: Integrator Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ

en: Performance Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﯽﮔﺩﺮﮐﺭﺎﮐ

en: Post Processing
ur: ﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ

en: Sampling Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Viewport Sampling Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Film
ur: ﻢﻠﻓ

en: Pixel Filter
ur: ﺮﭩﻠﻓ ﻞﺴﮑﭘ

en: Transparent
ur: ﻑﺎﻔﺷ

en: Light Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Clamping
ur: ﮓﻨﭙﻤﯿﻠﮐ

en: Max Bounces
ur: ﻝﺎﮭﭼﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shutter Curve
ur: ﻢﺧ ﺮﭩﺷ

en: Passes
ur: ﮯﮨ ﺎﺗﺭﺰﮔ

en: Light Groups
ur: ﮦﻭﺮﮔ ﮯﮑﻠﮨ

en: Performance
ur: ﯽﮔﺩﺮﮐﺭﺎﮐ

en: Acceleration Structure
ur: ﮧﭽﻧﺎﮬﮈ ﺎﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍ

en: Final Render
ur: ﺭﮉﻨﯾﺭ ﻞﻨﺋﺎﻓ

en: Threads
ur: ﮯﮔﺎﮬﺩ

en: Path Guiding
ur: ﮓﻧﮉﯿﺋﺎﮔ ﮦﺍﺭ

en: Mist Pass
ur: ﺱﺎﭘ ﭧﺴﻣ

en: Custom Distance
ur: ﮧﻠﺻﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Composition Guides
ur: ﺯﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ

en: Center-Cut Safe Areas
ur: ﺯﺎﯾﺮﯾﺍ ﻒﯿﺳ ﭧﮐ ﺮﭩﻨﯿﺳ

en: Texture Space
ur: ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

en: Geometry Data
ur: ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Start & End Mapping
ur: ﮟﯾﺮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮓﻨﭙﯿﻣ

en: Adjustments
ur: ﺲﭩﻨﻤﭩﺴﺟﮉﯾﺍ

en: Probe
ur: ﺕﺎﻘﯿﻘﺤﺗ

en: Capture
ur: ﺎﻧﮍﮑﭘ

en: Custom Parallax
ur: ﺲﮑﻟﺍﺮﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Paragraph
ur: ﻑﺍﺮﮔﺍﺮﯿﭘ

en: Path Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﮫﺗﺎﭘ

en: Bone Collection UI
ur: UI ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: UI Layout
ur: UI ﭦﺅﺁ ﮯﻟ

en: Color Sets
ur: Sets ﮓﻧﺭ) ({} ،{} ،{} ،

en: Effects
ur: ﺕﺍﺮﺛﺍ

en: Text Boxes
ur: ﺲﮑﺑ ﭧﺴﮑﯿﭨ

en: OpenVDB File
ur: ﻞﺋﺎﻓ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: Shape Key
ur: ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Create Pose Asset
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺛﺎﺛﺍ ﺯﻮﭘ

en: Filters
ur: ﺯﺮﭩﻠﻓ

[ctx: Material]
en: Thickness
ur: ﯽﺋﺎﭨﻮﻣ

en: Sun
ur: ﺝﺭﻮﺳ

en: Advanced Filter
ur: ﺮﭩﻠﻓ ﺎﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ

en: Bookmarks
ur: ﺲﮐﺭﺎﻣ ﮏﺑ

en: Recent
ur: ﮧﯿﻟﺎﺣ

[ctx: File browser]
en: Volumes
ur: ﮟﯾﺪﻠﺟ

en: Directory Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Filter Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﻠﻓ

en: Fluid Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﻝﺎﯿﺳ

en: UV Stretch
ur: UV ﺎﻨﭽﻨﯿﮭﮐ

en: Clone from Image/UV Map
ur: ﮟﯾﺮﮐ ﻥﻮﻠﮐ ﮯﺳ ﭗﯿﻣ ﯼﻭﻮﯾ/ﺞﯿﻣﺍ

en: Color Picker
ur: ﮦﺪﻨﻨﭼ ﮓﻧﺭ

en: Brush Asset
ur: ﮧﺛﺎﺛﺍ ﺵﺮﺑ

en: Color Palette
ur: ﭧﯿﻠﯿﭘ ﺮﻠﮐ

en: Scopes
ur: ﺭﺎﮐ ﮦﺮﺋﺍﺩ

en: Sample Line
ur: ﻦﺋﻻ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Sample
ur: ﮧﻧﻮﻤﻧ

en: Sample pixel values under the cursor
ur: ﺭﺍﺪﻗﺍ ﯽﮐ ﻞﺴﮑﭘ ﮧﻧﻮﻤﻧ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Annotate
ur: ﺎﻧﺮﮐ ﺢﯾﺮﺸﺗ

[ctx: Operator]
en: Annotate Line
ur: ﻦﺋﻻ ﺢﯾﺮﺸﺗ

[ctx: Operator]
en: Annotate Polygon
ur: Polygon ﮟﯾﺮﮐ ﺢﯾﺮﺸﺗ ﯽﮐ

[ctx: Operator]
en: Annotate Eraser
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ ﺢﯾﺮﺸﺗ

[ctx: Operator]
en: Tweak
ur: ﺖﻘﻓﺍﻮﻣ

[ctx: Operator]
en: Select Box
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑ

[ctx: Operator]
en: Select Circle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ

[ctx: Operator]
en: Select Lasso
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ

[ctx: Operator]
en: Cursor
ur: ﺮﺳﺮﮐ

en: Set the cursor location, drag to transform
ur: ﮟﯿﭩﯿﺴﮭﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ

en: Supports any combination of grab, rotate, and scale at once
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺝﺍﺰﺘﻣﺍ ﯽﮭﺑ ﯽﺴﮐ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﮟﯿﺋﺎﻤﮭﮔ ،ﮯﻧﮍﮑﭘ ﮫﺗﺎﺳ ﮏﯾﺍ

[ctx: Operator]
en: Rip Region
ur: ﻦﺠﯾﺭ ﭗﯾﺭ

[ctx: Operator]
en: Grab
ur: ﻭﮍﮑﭘ

[ctx: Operator]
en: Brush
ur: ﺵﺮﺑ

[ctx: Operator]
en: Mask
ur: ﮏﺳﺎﻣ

en: Tiling
ur: ﺎﻧﺎﮕﻟ ﻞﺋﺎﭨ

en: Texture Mask
ur: ﮏﺳﺎﻣ ﺎﮐ ﺖﺧﺎﺳ

en: UDIM Tiles
ur: UDIM ﮟﯿﻠﺋﺎﭨ

en: Histogram
ur: ﻡﺍﺮﮔﻮﭩﺴﮨ

en: Vectorscope
ur: ﭖﻮﮑﺳﺮﭩﮑﯾﻭ

en: Waveform
ur: ﻡﺭﺎﻓﻮﯾﻭ

en: Freestyle Line
ur: ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Material settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ

en: Material Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﯼﺩﺎﻣ

en: Grease Pencil Material Slots
ur: Grease Pencil ﺲﭨﻼﺳ ﺩﺍﻮﻣ

en: Backdrop
ur: ﺮﻈﻨﻣ ﺲﭘ

en: Modes
ur: ﺯﮈﻮﻣ

en: Predefined node color
ur: ﮓﻧﺭ ﺎﮐ ﮈﻮﻧ ﮦﺪﺷ ﮯﻃ

[ctx: Operator]
en: Links Cut
ur: ﭧﮐ ﺲﮑﻨﻟ

en: Delta Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ

en: Scale by Face Size
ur: ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Shadow Linking
ur: ﮓﻨﮑﻨﻟ ﻭﮉﯿﺷ

en: Shadow Terminator
ur: ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ

en: Boid Brain
ur: ﻦﯾﺮﺑ ﮉﯿﺋﺍﻮﺑ

en: Clumping
ur: ﮓﻨﭙﻤﻠﮐ

en: Clump Noise
ur: ﺭﻮﺷ ﭗﻤﻠﮐ

en: Kink
ur: ﮏﻨﮐ

en: Parting
ur: ﯽﺋﺍﺪﺟ

[ctx: ParticleSettings]
en: Roughness
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ

[ctx: ParticleSettings]
en: Emission
ur: ﺝﺍﺮﺧﺍ

en: Field Weights
ur: ﻥﺯﻭ ﮉﻠﯿﻓ

en: Force Field Settings
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓ

en: Type 1
ur: 1 ﻢﺴﻗ

en: Type 2
ur: 2 ﻢﺴﻗ

en: Hair Dynamics
ur: ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Collisions
ur: ﺅﺍﺮﮑﭨ

en: Hair Dynamics Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﮯﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨ

en: Structure
ur: ﺖﺧﺎﺳ

en: Hair Shape
ur: ﻞﮑﺷ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Battle
ur: ﮓﻨﺟ

en: Misc
ur: ﻕﺮﻔﺘﻣ

en: Movement
ur: ﮏﯾﺮﺤﺗ

en: Deflection
ur: ﻑﺍﺮﺤﻧﺍ

en: Fluid Interaction
ur: ﻞﻣﺎﻌﺗ ﻝﺎﯿﺳ

en: Springs
ur: ﮯﻤﺸﭼ

en: Viscoelastic Springs
ur: ﺲﮕﻧﺮﭙﺳﺍ ﮏﭩﺴﻟﺎﮑﺳﻭ

en: Forces
ur: ﺰﺳﺭﻮﻓ

en: Extra
ur: ﯽﻓﺎﺿﺍ

en: Border Collisions
ur: ﻡﺩﺎﺼﺗ ﯼﺪﺣﺮﺳ

en: Internal Springs
ur: ﮯﻤﺸﭼ ﯽﻧﻭﺭﺪﻧﺍ

en: Object Collisions
ur: ﻡﺩﺎﺼﺗ ﺰﯿﭼ

en: Physical Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯾﺰﻓ

en: Property Weights
ur: ﻥﺯﻭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Self Collisions
ur: ﺅﺍﺮﮑﭨ ﺩﻮﺧ

en: Softbody & Cloth
ur: ﮫﺗﻼﮐ ﮉﻨﯾﺍ ﯼﮈﺎﺑ ﭧﻓﻮﺳ

en: Diffusion
ur: ﯼﺯﺎﺑ

en: Falloff Ramp
ur: ﭗﻤﯾﺭ ﻑﺁ ﻝﺎﻓ

en: Smudge
ur: ﮞﺍﻮﮬﺩ

en: Waves
ur: ﮟﯾﺮﮩﻟ

en: Paintmaps
ur: ﺲﭙﯿﻣ ﭧﻨﯿﭘ

en: Wetmaps
ur: ﺲﭙﯿﻣ ﭧﯾﻭ

en: Force Fields
ur: ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Flow Source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﺅﺎﮩﺑ

en: Simulation Nodes
ur: ﺱﮈﻮﻧ ﯽﻠﻘﻧ

en: Sensitivity
ur: ﺖﯿﺳﺎﺴﺣ

en: Surface Response
ur: ﻞﻤﻋﺩﺭ ﯽﺤﻄﺳ

en: Override Iterations
ur: ﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺮﮑﺗ

en: Dynamics
ur: ﺕﺎﯿﮐﺮﺣ

en: Deactivation
ur: ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

[ctx: Volume]
en: Dissolve
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ

en: Self Collision
ur: ﻡﺩﺎﺼﺗ ﺩﻮﺧ

en: Aerodynamics
ur: ﺲﮑﻣﺎﻨﯾﮈﻭﺮﯾﺍ

en: Strengths
ur: ﮟﯿﺘﻗﺎﻃ

en: Diagnostics
ur: ﺺﯿﺨﺸﺗ

en: Helpers
ur: ﺭﺎﮔﺩﺪﻣ

en: High Viscosity Solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﯽﭩﺳﺎﮑﺳﻭ ﯽﻠﻋﺍ

en: Show options for the properties editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: White Balance
ur: ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ

en: White Balance Presets
ur: ﭧﯿﺴﯾﺮﭘ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ

en: Denoising
ur: ﺎﻧﺮﮐ ﺭﺎﮑﻧﺍ

en: Raytracing
ur: ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Raytracing Presets
ur: ﭧﯿﺴﯾﺮﭘ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Shadows
ur: ﮯﺋﺎﺳ

en: Screen Tracing
ur: ﮓﻨﺴﯾﺮﭨ ﻦﯾﺮﮑﺳﺍ

en: Encoding
ur: ﮓﻧﮈﻮﮑﻧﺍ

en: Audio
ur: ﻮﯾﮈﺁ

en: FFmpeg Presets
ur: FFmpeg ﭧﯿﺳ ﺶﯿﭘ

en: Format Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﭧﯿﻣﺭﺎﻓ

en: Hydra Debug
ur: ﮓﺒﯾﮈ ﺍﺭﮉﯿﺋﺎﮨ

en: Views
ur: ﺮﻇﺎﻨﻣ

en: Metadata
ur: ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Burn Into Image
ur: ﮟﯿﺋﻼﺟ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Note
ur: ﭦﻮﻧ

en: Time Stretching
ur: ﺎﻨﭽﻨﯿﮭﮐ ﺖﻗﻭ

en: Keyframing Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﻤﯾﺮﻓ ﯽﮐ

en: Cache Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺸﯿﮐ

en: Frame Overlay
ur: ﮯﻟﺭﻭﻭﺍ ﻢﯾﺮﻓ

en: Scene Strip Display
ur: ﮯﻠﭙﺳﮈ ﯽﭩﭘ ﺮﻈﻨﻣ

en: Preview Overlays
ur: ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﺰﯿﻟﺭﻭﻭﺍ

en: Preview Snapping
ur: ﮓﻨﭙﯿﻨﺳ ﻮﯾﻮﯾﺮﭘ

en: Proxy Settings
ur: ﺰﮕﻨﭩﯿﺳ ﯽﺴﮐﺍﺮﭘ

en: Sequencer Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Waveforms
ur: ﺰﻣﺭﺎﻓﻮﯾﻭ

en: Sequencer Snapping
ur: ﮓﻨﭙﯿﻨﺳ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

en: Strip Proxy & Timecode
ur: ﮈﻮﮐ ﻢﺋﺎﭨ ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ ﯽﭩﭘ

[ctx: Operator]
en: Blade
ur: ﮉﯿﻠﺑ

en: Physical light sources
ur: ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻧﺎﻤﺴﺟ

[ctx: Sequence]
en: Box
ur: ﮧﺑﮈ

en: Feature Weights
ur: ﻥﺯﻭ ﺮﭽﯿﻓ

en: Find & Replace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ

en: Auto Keyframing
ur: ﮓﻨﻤﯾﺮﻓ ﯽﮐ ﻮﭨﺁ

en: Playback
ur: ﮏﯿﺑ ﮯﻠﭘ

en: Rename Active Item
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

en: Rename Marker
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ

en: Extra Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﻓﺎﺿﺍ

en: I18n Update Translation
ur: I18n ﮧﻤﺟﺮﺗ ﭧﯾﮈ ﭖﺍ

en: Add-ons Filter
ur: ﺮﭩﻠﻓ ﺰﻧﺁ ﮉﯾﺍ

en: Timeline
ur: ﻦﺋﻻ ﻢﺋﺎﭨ

en: Copy on Duplicate
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: New Objects
ur: ﭧﮑﯿﺠﺑﺁ ﯽﺌﻧ

en: New Features
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﺌﻧ

en: Prototypes
ur: ﺲﭙﺋﺎﭨ ﻮﭨﻭﺮﭘ

en: Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Repositories
ur: ﻥﺰﺨﻣ

en: Extensions Tags
ur: ﺰﮕﯿﭨ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Applications
ur: ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ

en: Asset Libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Development
ur: ﯽﻗﺮﺗ

en: Script Directories
ur: ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﭧﭘﺮﮑﺳ

en: Tablet
ur: ﯽﻟﻮﮔ

en: Touchpad
ur: ﮉﯿﭘ ﭻﭨ

en: Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ

en: Menus
ur: ﻮﻨﯿﻣ

en: Open on Mouse Over
ur: ﮟﯿﻟﻮﮭﮐ ﺮﭘ ﺭﻭﻭﺍ ﺱﺅﺎﻣ

en: Pie Menus
ur: ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Temporary Editors
ur: ﺯﺮﭩﯾﮉﯾﺍ ﯽﺿﺭﺎﻋ

en: Text Rendering
ur: ﮓﻧﺭﮉﻨﯾﺭ ﭧﺴﮑﯿﭨ

[ctx: WindowManager]
en: Language
ur: ﻥﺎﺑﺯ

en: Preferences Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ ﺕﺎﺤﯿﺟﺮﺗ

en: Fly & Walk
ur: ﮎﺍﻭ ﮉﻨﯾﺍ ﯽﺋﻼﻓ

en: Walk
ur: ﺎﻨﻠﭼ

en: Orbit & Pan
ur: ﻦﯿﭘ ﺭﻭﺍ ﺭﺍﺪﻣ

en: 3D Mouse Settings
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﺅﺎﻣ

en: Save Preferences
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Auto Run Python Scripts
ur: Pythonﮟﯿﺋﻼﭼ ﻮﭨﺁ ﻮﮐ ﭧﭘﺮﮑﺳﺍ ﯽﮐ

en: Blend Files
ur: ﺰﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Editor
ur: ﺮﭩﯾﮉﯾﺍ

en: Studio Lights
ur: ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: MatCaps
ur: ﺲﭙﯿﮐ ﭧﯿﻣ

en: Cycles Render Devices
ur: ﺰﺴﺋﺍﻮﯾﮈ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: Memory & Limits
ur: ﺩﻭﺪﺣ ﺭﻭﺍ ﺖﺷﺍﺩﺩﺎﯾ

en: Network
ur: ﮎﺭﻭ ﭧﯿﻧ

en: Operating System Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ

en: Text Editor Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Bone Color Sets
ur: ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Theme Space
ur: ﺲﯿﭙﺳﺍ ﻢﯿﮭﺗ

en: Collection Colors
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭ

en: Dope Sheet/Timeline
ur: ﻦﺋﻻ ﻢﺋﺎﭨ/ﭧﯿﺷ ﭖﻭﮈ

en: File/Asset Browser
ur: ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ/ﻞﺋﺎﻓ

en: Graph Editor/Drivers
ur: ﺯﺭﻮﯿﺋﺍﺭﮈ/ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Image/UV Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ/ﺮﯾﻮﺼﺗ

en: Axis & Gizmo Colors
ur: ﺯﺮﻠﮐ ﻮﻣﺰﯿﮔ ﺭﻭﺍ ﺲﺴﮑﯾﺍ

en: Icon Colors
ur: ﮓﻧﺭ ﮯﮐ ﻦﮑﯿﺋﺁ

en: Shaded
ur: ﺭﺍﺩ ﮧﯾﺎﺳ

en: Styles
ur: ﮟﯾﺯﺮﻃ

en: Transparent Checkerboard
ur: ﻁﺎﺴﺑ ﻑﺎﻔﺷ

en: Menu Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻮﻨﯿﻣ

en: Menu Item
ur: ﻢﭩﺋﺁ ﻮﻨﯿﻣ

en: Number Field
ur: ﮉﻠﯿﻓ ﺮﺒﻤﻧ

en: Value Slider
ur: ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ

en: Pie Menu
ur: ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Progress Bar
ur: ﺭﺎﺑ ﺲﯾﺮﮔﻭﺮﭘ

en: Pulldown
ur: ﻥﻭﺍﮈ ﻞﭘ

en: Radio Buttons
ur: ﻦﭩﺑ ﻮﯾﮉﯾﺭ

en: Scroll Bar
ur: ﺭﺎﺑ ﻝﻭﺮﮑﺳﺍ

en: Toolbar Item
ur: ﻢﭩﺋﺁ ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: Strip Color Tags
ur: ﺰﮕﯿﭨ ﮓﻧﺭ ﺎﮐ ﯽﭩﭘ

en: Text Style
ur: ﺯﺍﺪﻧﺍ ﺎﮐ ﻦﺘﻣ

en: User Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Gradient Colors
ur: ﮓﻧﺭ ﯽﺠﯾﺭﺪﺗ

en: Global Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔ

en: Fix to Camera
ur: Fix to ﮦﺮﻤﯿﮐ

en: Brush Presets
ur: ﺲﭩﯿﺳﺮﭘ ﺵﺮﺑ

en: Masking
ur: ﮓﻨﮑﺳﺎﻣ

en: Rigify Animation Tools
ur: Rigify ﺭﺍﺯﻭﺍ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Stencil Mask
ur: ﮏﺳﺎﻣ ﻞﺴﻨﯿﭩﺳ

[ctx: Operator]
en: Scale Cage
ur: ﺞﯿﮐ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Measure
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ

[ctx: Operator]
en: Breakdowner
ur: ﻻﺍﻭ ﮯﻨﭨﻮﭨ

[ctx: Operator]
en: Push
ur: ﺎﮑﮬﺩ

[ctx: Operator]
en: Roll
ur: ﻝﻭﺭ

[ctx: Operator]
en: Bone Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ

[ctx: Operator]
en: Bone Envelope
ur: ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Extrude freely or along an axis
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺎﯾ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ

[ctx: Operator]
en: Extrude Along Normals
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

[ctx: Operator]
en: Extrude Individual
ur: ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ

[ctx: Operator]
en: Offset Edge Loop Cut
ur: ﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Knife
ur: ﻮﻗﺎﭼ

[ctx: Operator]
en: Poly Build
ur: ﮉﻠﺑ ﯽﻟﻮﭘ

[ctx: Operator]
en: Rip Edge
ur: ﺞﯾﺍ ﭗﯾﺭ

[ctx: Operator]
en: Draw
ur: ﺍﺭﮈ

[ctx: Operator]
en: Radius
ur: ﺱﺍﺩﺭ

en: Expand or contract the radius of the selected curve points
ur: ﮟﯾﺮﮐ ﮦﺪﮨﺎﻌﻣ ﺎﯾ ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻮﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select Text
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ

[ctx: Operator]
en: Interpolate
ur: ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

[ctx: Operator]
en: Gradient
ur: ﻥﻼﯿﻣ

[ctx: Operator]
en: Comb
ur: ﯽﮭﮕﻨﮐ

en: Comb hairs
ur: ﻝﺎﺑ ﮯﮐ ﯽﮭﮕﻨﮐ

en: Smooth hairs
ur: ﻝﺎﺑ ﺭﺍﻮﻤﮨ

en: Add hairs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺑ

[ctx: Operator]
en: Length
ur: ﯽﺋﺎﺒﻤﻟ

en: Make hairs longer or shorter
ur: ﮟﯿﺋﺎﻨﺑ ﺎﭨﻮﮭﭼ ﺎﯾ ﺎﺒﻤﻟ ﻮﮐ ﮞﻮﻟﺎﺑ

[ctx: Operator]
en: Puff
ur: ﻒﭘ

en: Make hairs stand up
ur: ﮟﯾﺮﮐ ﺍﮍﮭﮐ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Cut hairs
ur: ﺎﻨﭨﺎﮐ ﻝﺎﺑ

[ctx: Operator]
en: Weight
ur: ﻥﺯﻭ

en: Weight hair particles
ur: ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﻥﺯﻭ

[ctx: Operator]
en: Box Mask
ur: ﮏﺳﺎﻣ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Mask
ur: ﮏﺳﺎﻣ ﻮﺴﻟ

[ctx: Operator]
en: Line Mask
ur: ﮏﺳﺎﻣ ﻦﺋﻻ

[ctx: Operator]
en: Polyline Mask
ur: ﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Box Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﺴﻟ

[ctx: Operator]
en: Line Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ

[ctx: Operator]
en: Polyline Hide
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Box Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻ

[ctx: Operator]
en: Line Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ

[ctx: Operator]
en: Polyline Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Box Trim
ur: ﻡﺮﭨ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Trim
ur: ﻡﺮﭨ ﻮﺳﻻ

[ctx: Operator]
en: Line Trim
ur: ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ

[ctx: Operator]
en: Polyline Trim
ur: ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Line Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻ

[ctx: Operator]
en: Mesh Filter
ur: ﺮﭩﻠﻓ ﺶﯿﻣ

[ctx: Operator]
en: Cloth Filter
ur: ﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐ

[ctx: Operator]
en: Color Filter
ur: ﺮﭩﻠﻓ ﻦﯿﮕﻧﺭ

[ctx: Operator]
en: Sample Weight
ur: ﻥﺯﻭ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Sample Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Box
ur: ﮧﺑﮈ

[ctx: Operator]
en: Circle
ur: ﮦﺮﺋﺍﺩ

[ctx: Operator]
en: Line
ur: ﻦﺋﻻ

[ctx: Operator]
en: Polyline
ur: ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Arc
ur: ﺱﻮﻗ

[ctx: Operator]
en: Curve
ur: ﻢﺧ

[ctx: Operator]
en: Trim
ur: ﺎﻨﺷﺍﺮﺗ

en: Clone from Paint Slot
ur: ﻥﻮﻠﮐ ﮯﺳ ﭦﻼﺳ ﭧﻨﯿﭘ

en: Front-Face Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺲﯿﻓ-ﭧﻧﺮﻓ

en: Normal Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧ

en: Gap Closure
ur: ﺵﺪﻨﺑ ﭗﯿﮔ

en: Post-Processing
ur: ﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ

en: Particle Tool
ur: ﻝﻮﭨ ﻞﮑﯿﭨﺭﺎﭘ

en: Default tools for particle mode
ur: ﺰﻟﻮﭨ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﻞﮑﯿﭨﺭﺎﭘ

en: Cut Particles to Shape
ur: ﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﻞﮑﺷ ﻮﮐ ﺕﺍﺭﺫ

en: Pose Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺯﻮﭘ

en: Rigify Dev Tools
ur: ﺰﻟﻮﭨ ﻮﯾﮈ ﯽﺋﺎﻔﯿﮔﺭ

en: Action Maps
ur: ﺲﭙﯿﻣ ﻡﺍﺪﻗﺍ

en: Landmarks
ur: ﮞﺎﯿﻧﺎﺸﻧ

en: VR Session
ur: ﻦﺸﯿﺳ ﺭﺁ ﯼﻭ

en: Viewport Feedback
ur: ﮏﯿﺑ ﮉﯿﻓ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Freestyle Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Edge Detection
ur: ﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edge Type
ur: ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Face Marks
ur: ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Freestyle Alpha
ur: ﺎﻔﻟﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle Color
ur: ﮓﻧﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle Strokes
ur: ﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Splitting
ur: ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ

en: Split Pattern
ur: ﻥﺮﭩﯿﭘ ﻢﯿﺴﻘﺗ

en: Freestyle Texture
ur: ﭦﻭﺎﻨﺑ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Filter Add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ ﺮﭩﻠﻓ

en: Particle in a particle system
ur: ﻞﮑﯿﭨﺭﺎﭘ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Alive State
ur: ﺖﺳﺎﯾﺭ ﮦﺪﻧﺯ

en: Dying
ur: ﮯﮨ ﺎﮨﺭ ﺮﻣ

en: Birth Time
ur: ﺖﻗﻭ ﺎﮐ ﺶﺋﺍﺪﯿﭘ

en: Die Time
ur: ﺖﻗﻭ ﺎﮐ ﮯﻧﺮﻣ

en: Exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ

en: Particle Location
ur: ﻦﺸﯿﮐﻮﻟ ﻞﮑﯿﭨﺭﺎﭘ

en: Keyed States
ur: ﮟﯿﺘﺳﺎﯾﺭ ﯼﺪﯿﻠﮐ

en: Previous Angular Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯽﻠﮭﭽﭘ

en: Previous Particle Location
ur: ﻦﺸﯿﮐﻮﻟ ﮦﺭﺫ ﻼﮭﭽﭘ

en: Previous Rotation
ur: ﺵﺩﺮﮔ ﯽﻠﮭﭽﭘ

en: Previous Particle Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮦﺭﺫ ﻼﮭﭽﭘ

en: Particle Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle Brush
ur: ﺵﺮﺑ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle editing brush
ur: ﺵﺮﺑ ﺐﺗﺮﻣ  ﻞﮑﯿﭨﺭﺎﭘ

en: Particle count
ur: ﺭﺎﻤﺷ ﮦﺭﺫ

en: Length Mode
ur: ﮈﻮﻣ ﯽﺋﺎﺒﻤﻟ

en: Make hairs longer
ur: ﮟﯾﺮﮐ ﺎﺒﻤﻟ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Make hairs shorter
ur: ﮟﯾﺮﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Puff Mode
ur: ﮈﻮﻣ ﻒﭘ

en: Make hairs more puffy
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺋﻮﮨ ﮯﻟﻮﮭﭘ ﮦﺩﺎﯾﺯ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Sub
ur: ﯽﻠﯾﺫ

en: Make hairs less puffy
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺟﻮﺳ ﻢﮐ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Radius of the brush in pixels
ur: ﺱﺍﺩﺭ ﺎﮐ ﺵﺮﺑ ﮟﯿﻣ ﺰﻠﺴﮑﭘ

en: Brush steps
ur: ﻡﺪﻗ ﮯﮐ ﺵﺮﺑ

en: Brush strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺵﺮﺑ

en: Puff Volume
ur: ﻡﻮﯿﻟﺍﻭ ﻒﭘ

en: Apply puff to unselected end-points (helps maintain hair volume when puffing root)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻢﺠﺣ ﺎﮐ ﮞﻮﻟﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻒﭘ ﻮﮐ ﮞﻭﮍﺟ) ﮟﯿﺋﺎﮕﻟ ﻒﭘ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Particle Instance Object Weight
ur: ﻥﺯﻭ ﺎﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Weight of a particle instance object in a collection
ur: ﻥﺯﻭ ﺎﮐ ﮯﺷ ﯽﻟﺍﻭ ﻝﺎﺜﻣ ﮦﺭﺫ ﯽﺴﮐ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: The number of times this object is repeated with respect to other objects
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺍﺮﮨﺩ ﺭﺎﺑ ﯽﻨﺘﺟ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﻮﮐ ﺽﺍﺮﺘﻋﺍ ﺱﺍ

en: Particle instance object name
ur: ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﺜﻣ ﻞﮑﯿﭨﺭﺎﭘ

en: Properties of particle editing mode
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﺐﺗﺮﻣ  ﻞﮑﯿﭨﺭﺎﭘ

en: Keys
ur: ﮞﺎﯿﺑﺎﭼ

en: How many keys to make new particles with
ur: ﮟﯿﮨ ﮞﺎﯿﺑﺎﭼ ﯽﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺕﺍﺭﺫ ﮯﺌﻧ

en: How many steps to display the path with
ur: ﮟﯿﮨ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮯﺘﺳﺍﺭ

en: Emitter Distance
ur: ﮧﻠﺻﺎﻓ ﺮﭩﯿﻤﯾﺍ

en: Distance to keep particles away from the emitter
ur: ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﻭﺩ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﺕﺍﺭﺫ

en: How many frames to fade
ur: ﮯﮨ ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ

en: A valid edit mode exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﺳﺭﺩ ﮏﯾﺍ

en: Editing hair
ur: ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺑ

en: The edited object
ur: ﺽﺍﺮﺘﻋﺍ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Selection Mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ

en: Particle select and display mode
ur: ﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﺭﻭﺍ ﭧﮑﯿﻠﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Path edit mode
ur: ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﮫﺗﺎﭘ

en: Point select mode
ur: ﮈﻮﻣ ﭧﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘ

en: Tip
ur: ﭗﭨ

en: Tip select mode
ur: ﮈﻮﻣ ﭧﮑﯿﻠﺳ ﭗﭨ

en: Shape Object
ur: ﭧﮑﯿﺠﺑﺁ ﻞﮑﺷ

en: Outer shape to use for tools
ur: ﻞﮑﺷ ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍ

en: Display Particles
ur: ﺕﺍﺭﺫ ﮯﻠﭙﺳﮈ

en: Display actual particles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺫ ﻞﺻﺍ

en: Auto Velocity
ur: ﺭﺎﺘﻓﺭ ﻮﭨﺁ

en: Calculate point velocities automatically
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﭧﻨﺋﺍﻮﭘ

en: Interpolate new particles from the existing ones
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺕﺍﺭﺫ ﮯﺌﻧ ﮯﺳ ﮦﺩﻮﺟﻮﻣ

en: Deflect Emitter
ur: ﮟﯾﺮﮐ ﭧﮑﯿﻠﻔﯾﮈ ﻮﮐﺮﭩﯿﻣﺍ

en: Keep paths from intersecting the emitter
ur: ﮟﯿﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﻊﻄﻗ ﻮﮐ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﮞﻮﺘﺳﺍﺭ

en: Fade Time
ur: ﺖﻗﻭ ﻻﺪﻨﮬﺩ

en: Fade paths and keys further away from current frame
ur: ﺭﻭﺩ ﺪﯾﺰﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮞﺎﯿﺑﺎﭼ ﺭﻭﺍ ﮯﺘﺳﺍﺭ ﻻﺪﻨﮬﺩ

en: Keep Lengths
ur: ﮟﯿﮭﮐﺭ ﯽﺋﺎﺒﻤﻟ

en: Keep path lengths constant
ur: ﮟﯿﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Keep Root
ur: ﮟﯿﮭﮐﺭ ﮍﺟ

en: Keep root keys unmodified
ur: ﮟﯿﮭﮐﺭ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮍﺟ

en: Particle Hair Key
ur: ﯽﮐ ﺮﺌﯿﮨ ﻞﮑﯿﭨﺭﺎﭘ

en: Particle key for hair particle system
ur: ﺪﯿﻠﮐ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﺑ

en: Location (Object Space)
ur: (ﺲﯿﭙﺳﺍ ﺰﯿﭼ) ﻡﺎﻘﻣ

en: Location of the hair key in object space
ur: ﻡﺎﻘﻣ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺰﯿﭼ

en: Location of the hair key in its local coordinate system, relative to the emitting face
ur: ﺖﺒﺴﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ،ﻡﺎﻘﻣ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﺱﺍ

en: Relative time of key over hair length
ur: ﺖﻗﻭ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﺪﯿﻠﮐ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Weight for cloth simulation
ur: ﻥﺯﻭ ﮯﺌﻟ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﺍﮍﭙﮐ

en: Particle Key
ur: ﺪﯿﻠﮐ ﻞﮑﯿﭨﺭﺎﭘ

en: Key location for a particle over time
ur: ﻡﺎﻘﻣ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮦﺭﺫ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ

en: Key angular velocity
ur: ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯼﺪﯿﻠﮐ

en: Key location
ur: ﻡﺎﻘﻣ ﯼﺪﯿﻠﮐ

en: Key rotation quaternion
ur: ﻦﯿﻧﺮﭨﺍﻮﮐ ﺵﺩﺮﮔ ﯼﺪﯿﻠﮐ

en: Time of key over the simulation
ur: ﺖﻗﻭ ﺎﮐ ﺪﯿﻠﮐ ﺮﭘ ﻦﭘﻭﺮﺨﺗ

en: Key velocity
ur: ﺭﺎﺘﻓﺭ ﯼﺪﯿﻠﮐ

en: Particle system in an object
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﮟﯿﻣ ﮯﺷ ﯽﺴﮐ

en: Active Particle Target
ur: ﭧﮔﺭﺎﭨ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Active Particle Target Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﮔﺭﺎﭨ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Child Particles
ur: ﺕﺍﺭﺫ   ﮧﭽﺑ

en: Child particles generated by the particle system
ur: ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻈﻧ ﮦﺭﺫ

en: Child Seed
ur: ﺞﯿﺑ ﺎﮐ ﮯﭽﺑ

en: Offset in the random number table for child particles, to get a different randomized result
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻝﻭﺪﺟ ﮯﮐ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺠﯿﺘﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻒﻠﺘﺨﻣ ﮏﯾﺍ

en: Cloth dynamics for hair
ur: ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ

en: The current simulation time step size, as a fraction of a frame
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮏﯾﺍ ﮯﮐ ﻢﯾﺮﻓ ،ﺰﺋﺎﺳ ﭗﯿﭩﺳ ﻢﺋﺎﭨ ﻦﺸﯿﻟﻮﻤﺳ ﮦﺩﻮﺟﻮﻣ

en: Multiple Caches
ur: ﺰﭽﯿﮐ ﺩﺪﻌﺘﻣ

en: Particle system has multiple point caches
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺶﯿﮐ ﭧﻨﺋﺍﻮﭘ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Vertex Group Clump Negate
ur: ﭧﯿﮕﯿﻧ ﭗﻤﻠﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the clump vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭗﻤﻠﮐ

en: Vertex Group Density Negate
ur: ﭧﯿﮕﯿﻧ ﯽﭩﺴﻨﯾﮈ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the density vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺖﻓﺎﺜﮐ

en: Vertex Group Field Negate
ur: ﭧﯿﮕﯿﻧ ﮉﻠﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the field vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮉﻠﯿﻓ

en: Vertex Group Kink Negate
ur: ﭧﯿﮕﯿﻧ ﮏﻨﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the kink vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮏﻨﮐ

en: Vertex Group Length Negate
ur: ﯽﻔﻧ ﯽﺋﺎﺒﻤﻟ ﮦﻭﺮﮔ ﮯﻧﻮﮐ

en: Negate the effect of the length vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﺎﺒﻤﻟ

en: Vertex Group Rotation Negate
ur: ﭧﯿﮕﯿﻧ ﻦﺸﯿﭨﻭﺭ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the rotation vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺵﺩﺮﮔ

en: Vertex Group Roughness 1 Negate
ur: ﯽﻔﻧ 1 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the roughness 1 vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ 1 ﯼﺭﺩﺮﮭﮐ

en: Vertex Group Roughness 2 Negate
ur: ﯽﻔﻧ 2ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ

en: Negate the effect of the roughness 2 vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ 2 ﯼﺭﺩﺮﮭﮐ

en: Vertex Group Roughness End Negate
ur: ﯽﻔﻧ ﻡﺎﺘﺘﺧﺍ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ

en: Negate the effect of the roughness end vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮉﻨﯾﺍ ﯼﺭﺩﺮﮭﮐ

en: Vertex Group Size Negate
ur: ﭧﯿﮕﯿﻧ ﺰﺋﺎﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the size vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺰﺋﺎﺳ

en: Vertex Group Tangent Negate
ur: ﭧﯿﮕﯿﻧ ﭧﻨﺠﻨﯿﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the tangent vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﻨﺠﻨﯿﭨ

en: Vertex Group Twist Negate
ur: ﭧﯿﮕﯿﻧ ﭧﺴﺋﻮﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Negate the effect of the twist vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮌﻮﻣ

en: Vertex Group Velocity Negate
ur: ﯽﻔﻧ ﺭﺎﺘﻓﺭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ

en: Negate the effect of the velocity vertex group
ur: ﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺭﺎﺘﻓﺭ

en: Particle system can be edited in particle mode
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭦﮉﯾﺍ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺫ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Edited
ur: ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Particle system has been edited in particle mode
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺫ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Global Hair
ur: ﻝﺎﺑ ﯽﻤﻟﺎﻋ

en: Hair keys are in global coordinate space
ur: ﮟﯿﮨ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Particle system name
ur: ﻡﺎﻧ ﺎﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Use this object's coordinate system instead of global coordinate system
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺎﮐ ﮯﺷ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ

en: Particles generated by the particle system
ur: ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Reactor Target Object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ ﺮﭩﮑﯾﺍ ﯼﺭ

en: For reactor systems, the object that has the target particle system (empty if same object)
ur: (ﺰﯿﭼ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ﯽﻟﺎﺧ) ﮯﮨ ﺎﺗﻮﮨ ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﮟﯿﻣ ﺲﺟ ﮯﺷ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ ﻢﭩﺴﺳ ﺮﭩﮑﯾﺍ ﯼﺭ

en: Reactor Target Particle System
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﺮﭩﮑﯾﺍ ﯼﺭ

en: For reactor systems, index of particle system on the target object
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﭘ ﮯﺷ ﭧﮔﺭﺎﭨ ،ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﺮﭩﮑﯾﺍ ﯼﺭ

en: Offset in the random number table, to get a different randomized result
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻝﻭﺪﺟ ﮯﮐ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺠﯿﺘﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻒﻠﺘﺨﻣ

en: Particle system settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Target particle systems
ur: ﺰﻤﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ

en: Enable hair dynamics using cloth simulation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭘﻭﺮﺨﺗ ﯽﮐ ﮮﮍﭙﮐ

en: Keyed Timing
ur: ﮓﻨﻤﺋﺎﭨ ﯼﺪﯿﻠﮐ

en: Use key times
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻗﻭﺍ ﯼﺪﯿﻠﮐ

en: Vertex Group Clump
ur: ﭗﻤﻠﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control clump
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﭗﻤﻠﮐ

en: Vertex Group Density
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control density
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻓﺎﺜﮐ

en: Vertex Group Field
ur: ﮉﻠﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control field
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮉﻠﯿﻓ

en: Vertex Group Kink
ur: ﮏﻨﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control kink
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﻨﮐ

en: Vertex Group Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control length
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﺋﺎﺒﻤﻟ

en: Vertex Group Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control rotation
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺵﺩﺮﮔ

en: Vertex Group Roughness 1
ur: 1 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control roughness 1
ur: 1 ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯼﺭﺩﺮﮭﮐ

en: Vertex Group Roughness 2
ur: 2 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control roughness 2
ur: 2 ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯼﺭﺩﺮﮭﮐ

en: Vertex Group Roughness End
ur: ﻢﺘﺧ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control roughness end
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex Group Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control size
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺰﺋﺎﺳ

en: Vertex Group Tangent
ur: ﭧﻨﺠﻨﯿﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control tangent
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﭧﻨﺠﻨﯿﭨ

en: Vertex Group Twist
ur: ﭧﺴﺋﻮﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control twist
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮌﻮﻣ

en: Vertex Group Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex group to control velocity
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﺘﻓﺭ

en: Collection of particle systems
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Active Particle System
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Active particle system being displayed
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Active Particle System Index
ur: ﺲﮑﯾﮉﻧﺍ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Index of active particle system slot
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ

en: Particle Target
ur: ﻑﺪﮨ ﮦﺭﺫ

en: Target particle system
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ

en: Friend
ur: ﺖﺳﻭﺩ

en: Neutral
ur: ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ

en: Enemy
ur: ﻦﻤﺷﺩ

en: Keyed particles target is valid
ur: ﮯﮨ ﺖﺳﺭﺩ ﻑﺪﮨ ﺎﮐ ﺕﺍﺭﺫ ﯼﺪﯿﻠﮐ

en: Particle target name
ur: ﻡﺎﻧ ﺎﮐ ﻑﺪﮨ ﮦﺭﺫ

en: The object that has the target particle system (empty if same object)
ur: (ﺰﯿﭼ ﯽﮨ ﮏﯾﺍ ﻮﺗ ﻮﮨ ﯽﻟﺎﺧ) ﻮﮨ ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﮟﯿﻣ ﺲﺟ ﮯﺷ ﮦﻭ

en: Target Particle System
ur: ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ

en: The index of particle system on the target object
ur: ﺲﮑﯾﮉﻧﺍ ﺎﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﭘ ﮯﺷ ﭧﮔﺭﺎﭨ

en: Path Compare
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﮯﺘﺳﺍﺭ

en: Match paths against this value
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻑﻼﺧ ﮯﮐ ﺭﺪﻗ ﺱﺍ

en: Use Wildcard
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ

en: Enable wildcard globbing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﺑﻮﻠﮔ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ

en: Paths Compare
ur: ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ

en: Collection of paths
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ

en: Point in a point cloud
ur: ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻝﺩﺎﺑ ﮧﻄﻘﻧ ﮏﯾﺍ

en: Active Point Cache
ur: ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ

en: Active point cache for physics simulations
ur: ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﻠﯿﻤﺳ ﺲﮐﺰﻓ

en: Cache file path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﺸﯿﮐ

en: Frame on which the simulation stops
ur: ﮯﮨ ﺎﺗﺎﺟ ﮎﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ

en: Frame on which the simulation starts
ur: ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﯽﻠﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ

en: Cache Step
ur: ﮧﻠﺣﺮﻣ ﮯﺸﯿﮐ

en: Number of frames between cached frames
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺶﯿﮐ

en: Cache Index
ur: ﺲﮑﯾﮉﻧﺍ ﮯﺸﯿﮐ

en: Index number of cache files
ur: ﺮﺒﻤﻧ ﺖﺳﺮﮩﻓ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐ

en: Cache Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮯﺸﯿﮐ

en: Info on current cache status
ur: ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺖﯿﺜﯿﺣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮯﺸﯿﮐ

en: The cache is baked
ur: ﮯﮨ ﺍﻮﮨ ﺎﮑﻨﯿﺳ ﺶﯿﮐ

en: The cache is being baked
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮑﭘ ﻮﮐ ﮯﺸﯿﮐ

en: Some frames were skipped while baking/saving that cache
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮫﭽﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ / ﮓﻨﮑﯿﺑ ﻮﮐ ﮯﺸﯿﮐ ﺱﺍ

en: Cache Is Outdated
ur: ﮯﮨ ﺎﻧﺍﺮﭘ ﮯﺸﯿﮐ

en: Cache name
ur: ﻡﺎﻧ ﺎﮐ ﮯﺸﯿﮐ

en: Point Cache List
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ

en: Disk Cache
ur: ﮯﺸﯿﮐ ﮏﺳﮈ

en: Save cache files to disk (.blend file must be saved first)
ur: (ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮯﻠﮩﭘ ﻮﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺶﯿﮐ

en: Read cache from an external location
ur: ﮟﯿﮬﮍﭘ ﮯﺸﯿﮐ ﮯﺳ ﻡﺎﻘﻣ ﯽﻧﻭﺮﯿﺑ

en: Library Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Use this file's path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ،ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﻦﯿﺳ ﯽﻓ ﺲﮑﯿﺑ ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺶﯿﮐ ﮏﺳﮈ ﻮﺗ ﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺐﺟ

en: Point cache for physics simulations
ur: ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﻠﯿﻤﺳ ﺲﮐﺰﻓ

en: Point Caches
ur: ﺰﭽﯿﮐ ﭧﻨﺋﺍﻮﭘ

en: Collection of point caches
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ

en: A collection of pose channels, including settings for animating bones
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﻮﻤﺸﺑ ،ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻠﻨﯿﭼ ﺯﻮﭘ

en: Pose Bones
ur: ﮞﺎﯾﮉﮨ ﺯﻮﭘ

en: Individual pose bones for the armature
ur: ﮞﺎﯾﮉﮨ ﺯﺍﺪﻧﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺮﭽﯿﻣﺭﺁ

en: IK Param
ur: ﻡﺮﭘ ﮯﮐ ﯽﺋﺁ

en: Parameters for IK solver
ur: IK ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Selection of IK solver for IK chain
ur: IK ﮯﯿﻟ ﮯﮐ ﻦﯿﭼ IK ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺭﻮﻟﻮﺳ

en: Auto IK
ur: ﮯﮐ ﯽﺋﺁ ﻮﭨﺁ

en: Add temporary IK constraints while grabbing bones in Pose Mode
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ IK ﯽﺿﺭﺎﻋ ﮯﺋﻮﮨ ﮯﺗﮍﮑﭘ ﻮﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺭﻮﻃ ﺯﻮﭘ

en: Relative Mirror
ur: ﮧﻨﯿﺋﺁ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Apply relative transformations in X-mirror mode (not supported with Auto IK)
ur: (ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮫﺗﺎﺳ ﮯﮐ IK ﻮﭨﺁ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﮈﻮﻣ ﺭﺮﻣ ﺲﮑﯾﺍ

en: Channel defining pose data for a bone in a Pose
ur: ﻞﻨﯿﭼ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺎﭩﯾﮈ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﮟﯿﻣ ﺯﻮﭘ

en: Bone associated with this PoseBone
ur: ﯼﮉﮨ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﺱﺍ

en: Child of this pose bone
ur: ﮧﭽﺑ ﺎﮐ ﯼﮉﮨ ﺯﺍﺪﻧﺍ ﺱﺍ

en: Constraints that act on this pose channel
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﻞﻨﯿﭼ ﺯﺍﺪﻧﺍ ﺱﺍ ﻮﺟ ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Custom Object
ur: ﭧﮑﯿﺠﺑﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Object that defines custom display shape for this bone
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﺱﺍ ﻮﺟ ﺰﯿﭼ

en: Custom Shape Rotation
ur: ﺵﺩﺮﮔ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Adjust the rotation of the custom shape
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Custom Shape Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Adjust the size of the custom shape
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Custom Shape Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﺷ ﻢﭩﺴﮐ

en: Bone that defines the display transform of this custom shape
ur: ﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺱﺍ ﻮﺟ ﯼﮉﮨ

en: Custom Shape Translation
ur: ﮧﻤﺟﺮﺗ ﺎﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Adjust the location of the custom shape
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Wire Width
ur: ﯽﺋﺍﮌﻮﭼ ﺭﺎﺗ

en: Adjust the line thickness of custom shapes
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﺲﭙﯿﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Pose Head Position
ur: ﻡﺎﻘﻣ  ﮉﯿﮨ ﺯﻮﭘ

en: Location of head of the channel's bone
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﻞﻨﯿﭼ

en: IK Lin Weight
ur: ﭧﯾﻭ ﻦﻟ ﮯﮐ ﯽﺋﺁ

en: Weight of scale constraint for IK
ur: IK ﻥﺯﻭ ﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ

en: IK X Maximum
ur: IK X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angles for IK Limit
ur: IK ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ

en: IK Y Maximum
ur: IK Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: IK Z Maximum
ur: IK Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: IK X Minimum
ur: IK X ﻢﮐ ﺯﺍ ﻢﮐ

en: Minimum angles for IK Limit
ur: IK ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ

en: IK Y Minimum
ur: IK Y ﻢﮐ ﮯﺳ ﻢﮐ

en: IK Z Minimum
ur: IK Z ﻢﮐ ﮯﺳ ﻢﮐ

en: IK Rotation Weight
ur: IK ﻥﺯﻭ ﺎﮐ ﺵﺩﺮﮔ

en: Weight of rotation constraint for IK
ur: IK ﻥﺯﻭ ﺎﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ

en: IK X Stiffness
ur: IK X ﯽﺘﺨﺳ

en: IK stiffness around the X axis
ur: X ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳ

en: IK Y Stiffness
ur: IK Y ﯽﺘﺨﺳ

en: IK stiffness around the Y axis
ur: Y ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳ

en: IK Z Stiffness
ur: IK Z ﯽﺘﺨﺳ

en: IK stiffness around the Z axis
ur: Z ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳ

en: IK Stretch
ur: ﭻﯾﺮﭩﺳﺍ ﮯﮐ ﯽﺋﺁ

en: Allow scaling of the bone for IK
ur: IK ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ

en: Has IK
ur: IK ﮯﮨ

en: Is part of an IK chain
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﮧﻠﺴﻠﺳ IK ﮏﯾﺍ

en: IK X Lock
ur: ﮎﻻ ﺲﮑﯾﺍ ﮯﮐ ﯽﺋﺁ

en: Disallow movement around the X axis
ur: ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: IK Y Lock
ur: ﮎﻻ ﯽﺋﺍﻭ ﮯﮐ ﯽﺋﺁ

en: Disallow movement around the Y axis
ur: Y ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: IK Z Lock
ur: ﮎﻻ ﮉﯾﺯ ﮯﮐ ﯽﺋﺁ

en: Disallow movement around the Z axis
ur: Z ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Pose Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺯﻮﭘ

en: Final 4×4 matrix after constraints and drivers are applied, in the armature object space
ur: ﺲﮐﺮﭩﯿﻣ 4Ã—4 ﻞﻨﺋﺎﻓ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﺮﭽﯿﻣﺭﺁ

en: Alternative access to location/scale/rotation relative to the parent and own rest bone
ur: ﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ ﺵﺩﺮﮔ /ﮧﻧﺎﻤﯿﭘ/ﻉﻮﻗﻭ ﻞﺤﻣ ﺖﺒﺴﻧ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﻡﺍﺭﺁ ﮯﻨﭘﺍ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ

en: Channel Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻞﻨﯿﭼ

en: 4×4 matrix of the bone's location/rotation/scale channels (including animation and drivers) and the effect of bone constraints
ur: ﺮﺛﺍ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺲﮐﺮﭩﯿﻣ 4Ã—4 ﺎﮐ (ﺯﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﺕﺎﯿﮐﺮﺣ  ﻝﻮﻤﺸﺑ) ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ /ﮯﻨﻣﻮﮭﮔ/ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﯼﮉﮨ

en: Parent of this pose bone
ur: ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨ ﻖﺣﻻ ﺱﺍ

en: Rig type for this bone
ur: ﻢﺴﻗ ﯽﮐ ﮒﺭ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﺱﺍ

en: Pose Tail Position
ur: ﻡﺎﻘﻣ  ﻞﯿﭨ ﺯﻮﭘ

en: Location of tail of the channel's bone
ur: ﻡﺎﻘﻣ ﺎﮐ ﻡﺩ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﻞﻨﯿﭼ

en: Scale to Bone Length
ur: ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ

en: Scale the custom object by the bone length
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮯﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ

en: IK X Limit
ur: IK X ﺪﺣ ﯽﮐ

en: Limit movement around the X axis
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: IK Y Limit
ur: IK Y ﺪﺣ

en: Limit movement around the Y axis
ur: Y ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: IK Z Limit
ur: IK Z ﺪﺣ

en: Limit movement around the Z axis
ur: Z ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: IK Linear Control
ur: IK ﻝﻭﺮﭩﻨﮐ ﯼﺮﯿﮑﻟ

en: Apply channel size as IK constraint if stretching is enabled
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ IK ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﻨﯿﭼ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﭽﯾﺮﭩﺳﺍ ﺮﮔﺍ

en: IK Rotation Control
ur: IK ﻝﻭﺮﭩﻨﮐ ﺵﺩﺮﮔ

en: Apply channel rotation as IK constraint
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ IK ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻞﻨﯿﭼ

en: PoseBone Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﻥﻮﺑ ﺯﻮﭘ

en: Collection of pose bone constraints
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘ

en: Active PoseChannel constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻞﻨﯿﭼ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ

en: Global preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﯽﻤﻟﺎﻋ

en: Active Section
ur: ﻦﺸﮑﯿﺳ ﻝﺎﻌﻓ

en: Application Template
ur: ﮧﭽﻧﺎﺳ ﺎﮐ ﺖﺳﺍﻮﺧﺭﺩ

en: Apps
ur: ﺲﭙﯾﺍ

en: Preferences that work only for apps
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺲﭙﯾﺍ ﻑﺮﺻ ﻮﺟ ﺕﺎﺤﯿﺟﺮﺗ

en: Auto-Execution Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧ

en: Edit Methods
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻘﯾﺮﻃ

en: Settings for interacting with Blender data
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﻣﺎﻌﺗ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﺭﮉﻨﯿﻠﺑ

en: Settings for features that are still early in their development stage
ur: ﮟﯿﮨ ﮟﯿﻣ ﮯﻠﺣﺮﻣ ﯽﺋﺍﺪﺘﺑﺍ ﮯﮐ ﯽﻗﺮﺗ ﯽﻨﭘﺍ ﯽﮭﺑﺍ ﻮﺟ ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻥﺍ

en: Settings for extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ for ﺕﺎﺒﯿﺗﺮﺗ

en: Default paths for external files
ur: ﮯﺘﺳﺍﺭ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ

en: Settings for input devices
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﻻﺁ ﭧﭘ ﻥﺍ

en: Preferences have changed
ur: ﮟﯿﮨ ﯽﺌﮔ ﻝﺪﺑ ﺕﺎﺤﯿﺟﺮﺗ

en: Shortcut setup for keyboards and other input devices
ur: ﭖﺍ ﭧﯿﺳ ﭧﮐ ﭦﺭﺎﺷ ﮯﯿﻟ ﮯﮐ ﺕﻻﺁ ﭧﭘ ﻥﺍ ﺮﮕﯾﺩ ﺭﻭﺍ ﺯﮈﺭﻮﺑ ﯽﮐ

en: System & OpenGL
ur: ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﺭﻭﺍ ﻢﭩﺴﺳ

en: Graphics driver and operating system settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ ﺭﻭﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺲﮑﻓﺍﺮﮔ

en: Save on Exit
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﭦﺰﮕﯾﺍ

en: Save preferences on exit when modified (unless factory settings have been loaded)
ur: (ﮟﯿﺋﺎﺟ ﻮﮨ ﮧﻧ ﮈﻮﻟ ﺰﮕﻨﭩﯿﺳ ﯼﺮﭩﮑﯿﻓ ﮧﮐ ﮏﺗ ﺐﺟ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﺤﯿﺟﺮﺗ ﺮﭘ ﮯﻨﻠﮑﻧ ﺮﮨﺎﺑ ﺮﭘ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Recent Searches
ur: ﮟﯿﺷﻼﺗ ﮧﯿﻟﺎﺣ

en: Sort the recently searched items at the top
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺌﮔ ﯽﮐ ﺵﻼﺗ ﮟﯿﻣ ﯽﮨ ﻝﺎﺣ

en: Version of Blender the userpref.blend was saved with
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ blend.ﻒﯾﺮﭘ ﺭﺯﻮﯾ ﻥﮊﺭﻭ ﺎﮐ ﺭﮉﻨﯿﻠﺑ

en: View & Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﺭﻭﺍ ﮟﯿﮭﮑﯾﺩ

en: Preferences related to viewing data
ur: ﺕﺎﺤﯿﺟﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﮯﻨﮭﮑﯾﺩ ﺎﭩﯾﮈ

en: Corner Splitting
ur: ﻢﯿﺴﻘﺗ ﯽﮐ ﮯﻧﻮﮐ

en: Split and join editors by dragging from corners
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺯﺮﭩﯾﮉﯾﺍ ﺮﮐ ﭧﯿﺴﮭﮔ ﮯﺳ ﮞﻮﻧﻮﮐ

en: Edge Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Resize editors by dragging from the edges
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺯﺮﭩﯾﮉﯾﺍ ﺮﮐ ﭧﯿﺴﮭﮔ ﮯﺳ ﮞﻭﺭﺎﻨﮐ

en: Regions Visibility Toggle
ur: ﻞﮔﻮﭨ ﺖﯿﺋﺮﻣ ﯽﮐ ﮞﻮﻗﻼﻋ

en: Header and side bars visibility toggles
ur: ﻞﮔﻮﭨ ﺖﯿﺋﺮﻣ ﯽﮐ ﺭﺎﺑ ﮉﯿﺋﺎﺳ ﺭﻭﺍ ﺭﮉﯿﮨ

en: Auto Keying Mode
ur: ﮈﻮﻣ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
ur: (ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﮯﺌﻧ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﯿﭼ

en: Add/Replace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ/ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Collection Instance Empty Size
ur: ﺰﺋﺎﺳ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﮧﻋﻮﻤﺠﻣ

en: Display size of the empty when new collection instances are created
ur: ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﯽﻟﺎﺧ ﻮﺗ ﮟﯿﮨ ﯽﺘﻨﺑ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﺌﻧ ﺐﺟ

en: Connect Movie Strips by Default
ur: ﮦﺪﺷ ﮯﻃ by ﺲﭘﺮﭩﺳ ﻢﻠﻓ ﮟﯾﮍﺟ

en: Connect newly added movie strips by default if they have multiple channels
ur: ﺰﻠﻨﯿﭼ if they have multiple ﮦﺪﺷ ﮯﻃ by ﺲﭘﺮﭩﺳ ﻢﻠﻓ newly added ﮟﯾﮍﺟ

en: New Curve Smoothing Mode
ur: ﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ  ﻢﺧ  ﺎﯿﻧ

en: Auto Handle Smoothing mode used for newly added F-Curves
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ ﻝﮉﻨﯿﮨ ﻮﭨﺁ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

en: Unselected F-Curve Opacity
ur: ﯽﭩﺴﯿﭘﻭﺍ ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: The opacity of unselected F-Curves against the background of the Graph Editor
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻑﻼﺧ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Annotation Default Color
ur: ﮓﻧﺭ ﭧﻟﺎﻔﯾﮈ ﺎﮐ ﺢﯾﺮﺸﺗ

en: Color of new annotation layers
ur: ﮓﻧﺭ ﺎﮐ ﮞﻮﺗﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧ

en: Grease Pencil Eraser Radius
ur: Grease Pencil ﺱﺍﺩﺭ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ

en: Radius of eraser 'brush'
ur: ﺱﺍﺩﺭ ﺎﮐ 'ﺵﺮﺑ' ﯽﻓﺎﺻ

en: Grease Pencil Euclidean Distance
ur: Grease Pencil ﮧﻠﺻﺎﻓ ﻦﯾﮉﯿﻠﮐﻮﯾ

en: Distance moved by mouse when drawing stroke to include
ur: ﮧﻠﺻﺎﻓ ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺱﺅﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

en: Grease Pencil Manhattan Distance
ur: Grease Pencil ﮧﻠﺻﺎﻓ ﻦﭩﮨ ﻦﯿﻣ

en: Pixels moved by mouse per axis when drawing stroke
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﻮﺤﻣ ﯽﻓ ﺱﺅﺎﻣ ﻮﮐ ﺰﻠﺴﮑﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ

en: Default Key Channels
ur: ﺰﻠﻨﯿﭼ Key ﮦﺪﺷ ﮯﻃ

en: Which channels to insert keys at when no keying set is active
ur: ﮟﯿﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﮐ ﻮﺗ ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐ ﺐﺟ

en: New Handles Type
ur: ﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻝﮉﻨﯿﮨ

en: Handle type for handles of new keyframes
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﺌﻧ

[ctx: Action]
en: New Interpolation Type
ur: ﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Interpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)
ur: (ﮟﯿﮨ ﮯﺘﯿﻟ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮭﭽﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺪﻌﺑ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

en: Material Link To
ur: ﮏﻨﻟ ﺎﮐ ﺩﺍﻮﻣ

en: Toggle whether the material is linked to object data or the object block
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﮎﻼﺑ ﮯﺷ ﺎﯾ ﺎﭩﯾﮈ ﮯﺷ ﺩﺍﻮﻣ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﮔﻮﭨ

en: Auto-offset Margin
ur: ﻦﺟﺭﺎﻣ ﭧﯿﺴﻓﺁ ﻮﭨﺁ

en: Minimum distance between nodes for Auto-offsetting nodes
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮓﻨﭩﯿﺳ ﻑﺁ ﻮﭨﺁ

en: Node Preview Resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻧ

en: Resolution used for Shader node previews (should be changed for performance convenience)
ur: (ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﮯﺌﻟ ﮯﮐ ﺖﻟﻮﮩﺳ ﯽﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ) ﻦﺷﻮﻟﻭﺰﯾﺭ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻨﺘﮕﻧﺭ

en: Auto-offset
ur: ﭧﯿﺴﻓﺁ ﻮﭨﺁ

en: Automatically offset the following or previous nodes in a chain when inserting a new node
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﻮﮐ ﺱﮈﻮﻧ ﮯﻠﮭﭽﭘ ﺎﯾ ﻞﯾﺫ ﮧﺟﺭﺪﻨﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺧﺍﺩ ﮈﻮﻧ ﺎﯿﻧ

en: Align Object To
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺰﯿﭼ

en: The default alignment for objects added from a 3D viewport menu
ur: 3D ﮪﺪﯿﺳ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺳ ﻮﻨﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Align newly added objects to the world coordinate system
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Align newly added objects to the active 3D view orientation
ur: ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮟﯿﻣ ﺖﯿﻔﻗﺍﻭ ﻮﯾﻭ 3D ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Align newly added objects to the 3D Cursor's rotation
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Sculpt/Paint Overlay Color
ur: ﮓﻧﺭ ﮯﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ/ﮧﻤﺴﺠﻣ

en: Color of texture overlay
ur: ﮓﻧﺭ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺖﺧﺎﺳ

en: Only Show Selected F-Curve Keyframes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻔﯿﮐ  ﻢﺧ-ﻒﯾﺎﺒﺨﺘﻨﻣ ﻑﺮﺻ

en: Only keyframes of selected F-Curves are visible and editable
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺭﻭﺍ ﮟﯿﮨ ﮯﺗﺁ ﺮﻈﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Undo Memory Size
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺰﺋﺎﺳ ﯼﺭﻮﻤﯿﻣ

en: Maximum memory usage in megabytes (0 means unlimited)
ur: (ﺩﻭﺪﺤﻣﻻ ﺐﻠﻄﻣ ﺎﮐ 0) ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ ﺲﭩﺋﺎﺑ ﺎﮕﯿﻣ

en: Undo Steps
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺕﺎﻣﺍﺪﻗﺍ

en: Number of undo steps available (smaller values conserve memory)
ur: (ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯾﺭﺪﻗ ﯽﭨﻮﮭﭼ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﻡﺪﻌﻟﺎﮐ ﺏﺎﯿﺘﺳﺩ

en: Channel Group Colors
ur: ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﻞﻨﯿﭼ

en: Use animation channel group colors; generally this is used to show bone group colors
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﻞﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ

en: Autokey Insert Needed
ur: Autokey ﮯﮨ ﺕﺭﻭﺮﺿ ﮟﯾﺮﮐ ﻞﺧﺍﺩ

en: Auto-Keying will skip inserting keys that don't affect the animation
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﻮﺟ ﯽﮔ ﮮﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﻥﺍ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Auto Keying Enable
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)
ur: (ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﮯﺌﻧ) ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﯿﭼ

en: Show Auto Keying Warning
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻨﻧﺭﺍﻭ ﯽﮐ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Show warning indicators when transforming objects and bones if auto keying is enabled
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺭﺎﺷﺍ ﯽﮨﺎﺒﺘﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﯿﮐ ﻮﭨﺁ ﺮﮔﺍ

en: Cursor Lock Adjust
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻞﻔﻗ ﺮﺳﺮﮐ

en: Place the cursor without 'jumping' to the new location (when lock-to-cursor is used)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺳﺮﮐ ﻮﭨ ﮎﻻ ﺐﺟ) ﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﯽﺌﻧ ﺮﯿﻐﺑ ﮯﮐ 'ﮓﻨﭙﻤﺟ' ﻮﮐ ﺮﺳﺮﮐ

en: Duplicate Action
ur: ﻡﺍﺪﻗﺍ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes actions to be duplicated with the data-blocks
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻮﮐ ﻝﺎﻤﻋﺍ

en: Duplicate Armature
ur: ﺮﭽﻣﺭﺁ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes armature data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺮﭽﯿﻣﺭﺁ

en: Duplicate Camera
ur: ﮦﺮﻤﯿﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes camera data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ

en: Causes curve data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﻢﺧ

en: Duplicate Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes curves data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ  ﮟﯿﻤﺧ

en: Duplicate Grease Pencil
ur: Grease Pencil ﻞﻘﻧ

en: Duplicate Lattice
ur: ﯽﻟﺎﺟ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes lattice data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯽﻠﻌﺟ

en: Duplicate Light
ur: ﭧﺋﻻ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes light data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﭧﺋﻻ

en: Duplicate Light Probe
ur: ﺏﻭﺮﭘ ﭧﺋﻻ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes light probe data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻ

en: Duplicate Material
ur: ﺩﺍﻮﻣ ﯽﻠﻘﻧ

en: Causes material data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯼﺩﺎﻣ

en: Duplicate Mesh
ur: ﻝﺎﺟ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes mesh data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺶﯿﻣ

en: Duplicate Metaball
ur: ﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes metaball data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ

en: Duplicate Node Tree
ur: ﯼﺮﭨ ﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈ

en: Make copies of node groups when duplicating nodes in the node editor
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Duplicate Particle
ur: ﻞﮑﯿﭨﺭﺎﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes particle systems to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﻡﺎﻈﻧ ﮯﮐ ﮦﺭﺫ

en: Duplicate Point Cloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes point cloud data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﮧﻄﻘﻧ

en: Duplicate Speaker
ur: ﺮﮑﯿﭙﺳﺍ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes speaker data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ

en: Duplicate Surface
ur: ﺢﻄﺳ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes surface data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯽﺤﻄﺳ

en: Duplicate Text
ur: ﻦﺘﻣ ﻞﻘﻧ

en: Causes text data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Duplicate Volume
ur: ﻡﻮﯿﻟﺍﻭ ﭧﯿﮑﯿﻠﭘﮈ

en: Causes volume data to be duplicated with the object
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﻢﺠﺣ

en: Enter edit mode automatically after adding a new object
ur: ﮞﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺎﯿﻧ ﮏﯾﺍ

en: F-Curve High Quality Drawing
ur: ﮓﻨﺋﺍﺭﮈ ﯽﭩﻟﺍﻮﮐ ﯽﺋﺎﮨ ﻢﺧ-ﻒﯾﺍ

en: Draw F-Curves using Anti-Aliasing (disable for better performance)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﺘﮩﺑ) ﮟﯿﺋﺎﻨﺑ ﺯﻭﺮﮐ ﻒﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺳﺎﯿﻟﺍ ﯽﭩﻨﯾﺍ

en: Global Undo
ur: ﻡﺪﻌﻟﺎﮐ ﯽﻤﻟﺎﻋ

en: Global undo works by keeping a full copy of the file itself in memory, so takes extra memory
ur: ﮯﮨ ﺎﺘﯿﻟ ﯼﺭﻮﻤﯿﻣ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﺱﺍ ،ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﮐ ﮫﮐﺭ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐ ﻞﺋﺎﻓ ﻭﮉﻧﺍ ﻞﺑﻮﻠﮔ

en: New F-Curve Colors - XYZ to RGB
ur: ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳ XYZ - ﮓﻧﺭ  ﻢﺧ-ﻒﯾﺍﮯﺌﻧ

en: Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
ur: ﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮭﺑ ﮓﻧﺭ ﺭﻭﺍ (ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ) ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﯽﻠﯾﺪﺒﺗ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧ

en: Auto Keyframe Insert Available
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁ

en: Insert Keyframes only for properties that are already animated
ur: ﮟﯿﮨ ﮎﺮﺤﺘﻣ ﮯﺳ ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻔﯿﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻥﺍ ﻑﺮﺻ

en: Keyframe Insert Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: When keying manually, skip inserting keys that don't affect the animation
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﻮﺟ ﮟﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﺰﯿﮐ ﻥﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Cursor Surface Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﺲﯿﻓﺮﺳ ﺮﺳﺮﮐ

en: Use the surface depth for cursor placement
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﺳﺮﮐ

en: Allow Negative Frames
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﻔﻨﻣ

en: Current frame number can be manually set to a negative value
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ﺭﺪﻗ ﯽﻔﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Auto Close Character Pairs
ur: ﮮﮌﻮﺟ ﺮﭩﮑﯾﺮﮐ ﺪﻨﺑ ﺭﺎﮐﺩﻮﺧ

en: Automatically close relevant character pairs when typing in the text editor
ur: ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮮﮌﻮﺟ ﮯﮐ ﮞﻭﺭﺍﺩﺮﮐ ﮧﻘﻠﻌﺘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﺋﺎﭨ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Use Visual keying automatically for constrained objects
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﯼﺮﺼﺑ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻭﺪﺤﻣ

en: Experimental features
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﺗﺎﺑﺮﺠﺗ

en: No Override Auto Resync
ur: No ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮏﻨﺳ ﯼﺭ ﻮﭨﺁ

en: Asset Debug Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﺒﯾﮈ ﮧﺛﺎﺛﺍ

en: Enable some extra fields in the Asset Browser to aid in debugging
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﻠﯿﻓ ﯽﻓﺎﺿﺍ ﮫﭽﮐ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﺩﺪﻣ ﮟﯿﻣ ﮓﻨﮕﺒﯾﮈ

en: All Linked Data Direct
ur: ﭧﮑﯾﺮﺋﺍﮈ ﺎﭩﯾﮈ ﮉﮑﻨﻟ ﻡﺎﻤﺗ

en: Forces all linked data to be considered as directly linked. Workaround for current issues/limitations in BAT (Blender studio pipeline tool)
ur: ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺩﻭﺪﺣ/ﻞﺋﺎﺴﻣ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ (ﻝﻮﭨ ﻦﺋﻻ ﭗﺋﺎﭘ ﻮﯾﮈﻮﭩﺳﺍ ﺭﮉﻨﯿﻠﺑ) ﯽﭨ ﮮﺍ ﯽﺑ ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺭﻮﺼﺗ ﮏﻠﺴﻨﻣ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻡﺎﻤﺗ

en: No Asset Indexing
ur: ﮟﯿﮩﻧ ﮓﻨﺴﮑﯾﮉﻧﺍ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ

en: Disable the asset indexer, to force every asset library refresh to completely reread assets from disk
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺴﮑﯾﮉﻧﺍ ﮧﺛﺎﺛﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﺶﯾﺮﻔﯾﺭ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﮏﺳﮈ

en: Cycles Debug
ur: ﮓﺒﯾﮈ ﻞﮑﯿﺋﺎﺳ

en: Enable Cycles debugging options for developers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ ﻞﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻟﻮﯾﮈ

en: EEVEE Debug
ur: EEVEE ﮓﺒﯾﮈ

en: Enable EEVEE debugging options for developers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ EEVEE ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻟﻮﯾﮈ

en: Extended Asset Browser
ur: ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﯽﻌﯿﺳﻮﺗ

en: Enable Asset Browser editor and operators to manage regular data-blocks as assets, not just poses
ur: ﺯﻮﭘ ﻑﺮﺻ ﮧﮐ ﮧﻧ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﻋﺎﻗﺎﺑ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﺭﻭﺍ ﺮﭩﯾﮉﯾﺍ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: Extensions Debug
ur: ﮓﺒﯾﮈ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Extra debugging information & developer support utilities for extensions
ur: ﺰﯿﭩﯿﻠﯿﭨﻮﯾ ﭦﺭﻮﭙﺳ ﺮﭙﻠﯾﻭﮈ ﺭﻭﺍ ﺕﺎﻣﻮﻠﻌﻣ ﮓﻨﮕﺒﯾﮈ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: New Curves Tools
ur: ﺰﻟﻮﭨ  ﻢﺧ  ﮯﺌﻧ

en: Enable additional features for the new curves data block
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ  ﻢﺧ  ﮯﺌﻧ

en: Recompute ID Usercount On Save
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻑﺭﺎﺻ ID ﺮﭘ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Recompute all ID usercounts before saving to a blendfile. Allows to work around invalid usercount handling in code that may lead to loss of data due to wrongly detected unused data-blocks
ur: ﮯﮨ ﺎﺘﮑﺳ ﻦﺑ ﺚﻋﺎﺑ ﺎﮐ ﻥﺎﺼﻘﻧ ﮯﮐ ﺎﭩﯾﮈ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﮯﺳ ﮯﻘﯾﺮﻃ ﻂﻠﻏ ﻮﺟ ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮓﻨﻟﮉﻨﯿﮨ ﭧﻧﺅﺎﮐ ﺭﺯﻮﯾ ﻂﻠﻏ ﮟﯿﻣ ﮈﻮﮐ ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﺎﮐ ﯽﺘﻨﮔ ﻑﺭﺎﺻ ID ﻡﺎﻤﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Sculpt Texture Paint
ur: ﭧﻨﯿﭘ ﺖﺧﺎﺳ  ﮧﻤﺴﺠﻣ

en: Use texture painting in Sculpt Mode
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﻨﯿﭘ  ﺖﺧﺎﺳ ﮟﯿﻣ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍ

en: Shader Node Previews
ur: ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻨﺘﮕﻧﺭ

en: Enables previews in the shader node editor
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻮﯾﻮﯾﺮﭘ  ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻨﺘﮕﻧﺭ

en: Undo Legacy
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺛﺍﺭﻭ

en: Use legacy undo (slower than the new default one, but may be more stable in some cases)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﮑﺤﺘﺴﻣ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ ﻦﮑﯿﻟ ،ﮧﺘﺴﮨﺁ ﮯﺳ ﭧﻟﺎﻔﯾﮈ ﮯﺌﻧ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺛﺍﺭﻭ

en: Enable viewport debugging options for developers in the overlays pop-over
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻠﯾﻭﮈ ﮟﯿﻣ ﺭﻭﻭﺍ ﭖﺎﭘ ﺰﯿﻟﺭﻭﻭﺍ

en: Index of the extensions repository being edited in the Preferences UI
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ UI ﺕﺎﺤﯿﺟﺮﺗ

en: Extension Repositories
ur: ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Online Access
ur: ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ

en: Active Asset Library
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ

en: Index of the asset library being edited in the Preferences UI
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ UI ﺕﺎﺤﯿﺟﺮﺗ

en: Animation Player
ur: ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ

en: Path to a custom animation/frame sequence player
ur: ﮧﺘﺳﺍﺭ ﺎﮐ  ﺕﺮﭘ ﭖ ﺲﻨﯾﻮﮑﯿﺳ ﻢﯾﺮﻓ/ﻦﺸﯿﻤﯿﻨﯾﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Animation Player Preset
ur: ﭧﯿﺳ ﺶﯿﭘ  ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ

en: Preset configs for external animation players
ur: ﺯﺮﮕﯿﻔﻨﮐ ﭧﯿﺳ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺯ ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ  ﯽﻧﻭﺮﯿﺑ

en: Built-in animation player
ur: ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ  ﻥﺍ ﭧﻠﺑ

en: Open source frame player
ur: ﺕﺮﭘ ﭖ ﻢﯾﺮﻓ ﺱﺭﻮﺳ ﻦﭘﻭﺍ

en: FrameCycler
ur: ﺮﻠﮑﺋﺎﺳ ﻢﯾﺮﻓ

en: Frame player from IRIDAS
ur: IRIDAS ﺕﺮﭘ ﭖ ﻢﯾﺮﻓ ﮯﺳ

en: RV
ur: ﯼﻭ ﺭﺁ

en: Frame player from Tweak Software
ur: Tweak ﺮﺌﯿﻠﭘ ﻢﯾﺮﻓ ﮯﺳ ﺮﺌﯾﻭ ﭧﻓﺎﺳ

en: MPlayer
ur: ﺕﺮﭘ ﭖ ﯽﭘ ﻢﯾﺍ

en: Media player for video and PNG/JPEG/SGI image sequences
ur: ﺕﺮﭘ ﭖ ﺎﯾﮉﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ PNG/JPEG/SGI ﺭﻭﺍ ﻮﯾﮉﯾﻭ

en: Custom animation player executable path
ur: ﮧﺘﺳﺍﺭ ﻞﻤﻋ ﻞﺑﺎﻗ  ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ  ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Auto Save Time
ur: ﻢﺋﺎﭨ ﻮﯿﺳ ﻮﭨﺁ

en: The time (in minutes) to wait between automatic temporary saves
ur: (ﮟﯿﻣ ﭧﻨﻣ) ﺖﻗﻭ ﺎﮐ ﮯﻧﺮﮐ ﺭﺎﻈﺘﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺘﭽﺑ ﯽﺿﺭﺎﻋ ﺭﺎﮐﺩﻮﺧ

en: File Preview Type
ur: ﻢﺴﻗ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﻞﺋﺎﻓ

en: What type of blend preview to create
ur: ﮯﮨ ﺎﻧﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ  ﺐﮐﺮﻣ ﺎﮐ ﻢﺴﻗ ﺲﮐ

en: Do not create blend previews
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﺮﻇﺎﻨﻣ ﮯﮐ ﭦﻭﻼﻣ

en: Automatically select best preview type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﻦﯾﺮﺘﮩﺑ ﯽﮐ ﻮﯾﻮﯾﺮﭘ  ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Screenshot
ur: ﭦﺎﺷ ﻦﯾﺮﮑﺳﺍ

en: Capture the entire window
ur: ﮟﯾﺮﮐ ﮧﻀﺒﻗ ﺮﭘ ﯽﮐﮍﮭﮐ ﯼﺭﻮﭘ

en: Camera View
ur: ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Workbench render of scene
ur: ﺭﮉﻨﯾﺭ ﭻﻨﯿﺑ ﮎﺭﻭ ﺎﮐ ﺮﻈﻨﻣ

en: Fonts Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﺲﭩﻧﻮﻓ

en: The default directory to search for loading fonts
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﺵﻼﺗ ﯽﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﺲﭩﻧﻮﻓ

en: Translation Branches Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﺰﭽﻧﺍﺮﺑ ﮧﻤﺟﺮﺗ

en: The path to the '/branches' directory of your local svn-translation copy, to allow translating from the UI
ur: UI ﯽﻣﺎﻘﻣ ﯽﮐ ﭖﺁ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮧﻤﺟﺮﺗ ﮯﺳ svn-ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ 'ﺰﭽﻧﺍﺮﺑ /' ﯽﮐ ﯽﭘﺎﮐ ﯽﮐ ﮯﻤﺟﺮﺗ

en: Image Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: Path to an image editor
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: Recent Files
ur: ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ

en: Maximum number of recently opened files to remember
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺌﮔ ﯽﻟﻮﮭﮐ ﮟﯿﻣ ﯽﮨ ﻝﺎﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺩﺎﯾ

en: Render Cache Path
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺸﯿﮐ

en: Where to cache raw render results
ur: ﮯﮨ ﺎﻧﺮﮐ ﺶﯿﮐ ﮞﺎﮩﮐ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﺭﮉﻨﯾﺭ ﻡﺎﺧ

en: Render Output Directory
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘ ﭦﺅﺁ

en: The default directory for rendering output, for new scenes
ur: ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﮯﺌﻧ ،ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮓﻧﺭﮉﻨﯾﺭ

en: Save Versions
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻥﮊﺭﻭ

en: The number of old versions to maintain in the current directory, when manually saving
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻧﮊﺭﻭ ﮯﻧﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Python Scripts Directory
ur: Pythonﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ

en: Show Hidden Files/Data-Blocks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ/ﮟﯿﻠﺋﺎﻓ ﮦﺪﯿﺷﻮﭘ

en: Show files and data-blocks that are normally hidden
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮦﺪﯿﺷﻮﭘ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺭﻭﺍ ﮟﯿﻠﺋﺎﻓ

en: Show Recent Locations
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﺎﻘﻣ ﮧﯿﻟﺎﺣ

en: Show Recent locations list in the File Browser
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﺕﺎﻣﺎﻘﻣ ﮧﯿﻟﺎﺣ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Show System Locations
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻨﺸﯿﮐﻮﻟ ﻢﭩﺴﺳ

en: Show System locations list in the File Browser
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﻢﭩﺴﺳ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Sounds Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﮐ ﺯﺍﻭﺁ

en: The default directory to search for sounds
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮟﯾﺯﺍﻭﺁ

en: Temporary Directory
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺿﺭﺎﻋ

en: The directory for storing temporary save files. The path must reference an existing directory or it will be ignored
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮯﺳﺍ ﮧﻧﺭﻭ ﮯﯿﮨﺎﭼ ﺎﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮯﺘﺳﺍﺭ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻅﻮﻔﺤﻣ ﯽﺿﺭﺎﻋ

en: Command to launch the text editor, either a full path or a command in $PATH.
    Use the internal editor when left blank
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﮯﻧﺎﺟ ﮮﮌﻮﮭﭼ ﯽﻟﺎﺧ n۔ﮉﻧﺎﻤﮐ ﮏﯾﺍ ﮟﯿﻣ PATH$ ﺎﯾ ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﻮﺗ ﺎﯾ ،ﮉﻧﺎﻤﮐ ﯽﮐ ﮯﻧﺮﮐ ﭻﻧﻻ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Text Editor Args
ur: ﺲﮔﺭﺁ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Defines the specific format of the arguments with which the text editor opens files. The supported expansions are as follows:
    
    $filepath The absolute path of the file.
    $line The line to open at (Optional).
    $column The column to open from the beginning of the line (Optional).
    $line0 & column0 start at zero.
    Example: -f $filepath -l $line -c $column
ur: f $filepath -l $line -c $column- :ﻝﺎﺜﻣ n۔ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺮﻔﺻ 0ﻢﻟﺎﮐ ﺭﻭﺍ 0ﻦﺋﻻ$n(ﯼﺭﺎﯿﺘﺧﺍ) ﻢﻟﺎﮐ ﻻﺍﻭ ﮯﻨﻠﮭﮐ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻻ ﻢﻟﺎﮐ$n(ﯼﺭﺎﯿﺘﺧﺍ) ﻦﺋﻻ ﻦﺋﻻ$n.ﮧﺘﺳﺍﺭ ﻖﻠﻄﻣ ﺎﮐ ﻞﺋﺎﻓ ﮫﺘﭘ nn$file:ﮟﯿﮨ ﻞﯾﺫ ﮧﺟﺭﺪﻨﻣ ﮟﯿﻌﯿﺳﻮﺗ ﮧﺘﻓﺎﯾ ﺖﯾﺎﻤﺣ ۔ﮯﮨ ﺎﺘﻟﻮﮭﮐ ﮟﯿﻠﺋﺎﻓ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﺹﻮﺼﺨﻣ ﯽﮐ ﻞﺋﻻﺩ

en: The default directory to search for textures
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺵﻼﺗ ﯽﮐ ﺖﺧﺎﺳ

en: Auto Save Temporary Files
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﭨﺁ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺿﺭﺎﻋ

en: Automatic saving of temporary files in temp directory, uses process ID.
    Warning: Sculpt and edit mode data won't be saved
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ID ﺲﯿﺳﻭﺮﭘ ،ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺿﺭﺎﻋ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺿﺭﺎﻋ

en: Compress File
ur: ﻞﺋﺎﻓ ﺲﯾﺮﭙﻤﮐ

en: Enable file compression when saving .blend files
ur: .blend ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯾﺮﭙﻤﮐ ﻞﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﻠﺋﺎﻓ

en: Enable filtering of files in the File Browser
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Load user interface setup when loading .blend files
ur: .blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﻮﮐ ﮞﻮﻠﺋﺎﻓ

en: Default relative path option for the file selector, when no path is defined yet
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍ ﺐﺟ ،ﺭﺎﯿﺘﺧﺍ ﮧﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ

en: Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)
ur: (ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮯﺳ ﮧﻌﯾﺭﺫ ﺪﻨﻣ ﮧﺳﻭﺮﮭﺑ ﺮﯿﻏ) ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻼﭼ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ ﻮﮐ ﻞﺋﺎﻓ blend. ﯽﮭﺑ ﯽﺴﮐ

en: Tabs as Spaces
ur: ﮟﯿﮨﺎﮕﺟ ﯽﻟﺎﺧ ﺭﻮﻄﺑ ﺰﺒﯿﭨ

en: Automatically convert all new tabs into spaces for new and loaded text files
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺰﺒﯿﭨ ﮯﺌﻧ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﭧﺴﮑﯿﭨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﺭﻭﺍ ﯽﺌﻧ

en: Drag Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﯾﺭﮈ

en: Number of pixels to drag before a drag event is triggered for keyboard and other non mouse/tablet input (otherwise click events are detected)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﭧﯿﻠﺒﯿﭨ/ﺱﺅﺎﻣ ﺮﯿﻏ ﺮﮕﯾﺩ ﺭﻭﺍ ﮈﺭﻮﺑ ﯽﮐ

en: Mouse Drag Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﯾﺭﮈ ﺱﺅﺎﻣ

en: Number of pixels to drag before a drag event is triggered for mouse/trackpad input (otherwise click events are detected)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ

en: Tablet Drag Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﯾﺭﮈ ﭧﻠﺒﯿﭨ

en: Number of pixels to drag before a drag event is triggered for tablet input (otherwise click events are detected)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﮯﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﭧﯿﻠﺒﯿﭨ

en: Invert Zoom Direction
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯ

en: Invert the axis of mouse movement for zooming
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﻣﻭﺯ

en: Wheel Invert Zoom
ur: ﻡﻭﺯ ﭦﺭﻮﻧﺍ ﻞﯿﮨﻭ

en: Swap the Mouse Wheel zoom direction
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻤﺳ ﻡﻭﺯ ﻞﯿﮨﻭ ﺱﺅﺎﻣ

en: Double Click Timeout
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﻞﺑﮈ ﺮﭘ ﭦﺅﺁ ﻢﺋﺎﭨ

en: Time/delay (in ms) for a double click
ur: (ﮟﯿﻣ ﺲﯾﺍ ﻢﯾﺍ) ﺮﯿﺧﺎﺗ/ﺖﻗﻭ ﮯﯿﻟ ﮯﮐ ﮏﻠﮐ ﻞﺑﮈ

en: Emulate 3 Button Modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﭩﺑ 3 ﭧﯿﻟﻮﻤﯾﺍ

en: Hold this modifier to emulate the middle mouse button
ur: ﮟﯿﻣﺎﮭﺗ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﻦﭩﺑ ﯽﻧﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺅﺎﻣ

en: OS-Key
ur: OS-ﯽﮐ

en: Motion Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﺖﮐﺮﺣ

en: Number of pixels to before the cursor is considered to have moved (used for cycling selected items on successive clicks)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﭘ ﺲﮑﻠﮐ ﻞﺴﻠﺴﻣ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮏﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮯﮐ ﺮﺳﺮﮐ

en: View Navigation
ur: ﮟﯿﮭﮑﯾﺩ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Which method to use for viewport navigation
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Interactively walk or free navigate around the scene
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺖﻔﻣ ﺩﺮﮔ ﮯﮐ ﮧﻋﻮﻗﻭ ﮯﺋﺎﺟ ﺎﯾ ﮟﯾﺮﮐ ﯽﻣﺪﻗ ﻞﮩﭼ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Fly
ur: ﺎﻧﮌﺍ

en: Use fly dynamics to navigate the scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﯽﺋﻼﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﺮﻈﻨﻣ

en: Deadzone
ur: ﻥﻭﺯ ﮉﯾﮈ

en: Threshold of initial movement needed from the device's rest position
ur: ﺪﺣ ﯽﮐ ﺖﮐﺮﺣ ﯽﺋﺍﺪﺘﺑﺍ ﺭﺎﮐﺭﺩ ﮯﺳ  ﻡﺎﻘﻣ  ﯽﮐ ﻡﺍﺭﺁ ﯽﮐ ﮧﻟﺁ

en: Helicopter Mode
ur: ﮈﻮﻣ ﺮﭩﭘﺎﮐ ﯽﻠﯿﮨ

en: Device up/down directly controls the Z position of the 3D viewport
ur: ﮯﮨ ﯽﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ  ﻡﺎﻘﻣ  Z ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﺲﺋﺍﻮﯾﮈ

en: Pan/zoom the camera view instead of leaving the camera view when orbiting
ur: ﮟﯾﺮﮐ ﻡﻭﺯ/ﻦﯿﭘ ﻮﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﮌﻮﮭﭼ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺮﮑﭼ

en: NDOF View Navigate
ur: NDOF ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ

en: Invert X Axis
ur: X ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣ

en: Invert Y Axis
ur: Y ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣ

en: Invert Z Axis
ur: Z Axis ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ

en: Orbit Sensitivity
ur: ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺭﺍﺪﻣ

en: Invert Pitch (X) Axis
ur: ﺭﻮﺤﻣ (X) ﭻﭘ ﺎﭩﻟﺍ

en: Invert Yaw (Y) Axis
ur: Yaw (Y) ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣ

en: Invert Roll (Z) Axis
ur: ﺭﻮﺤﻣ (Z) ﻝﻭﺭ ﺎﭩﻟﺍ

en: Display the center and axis during rotation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﺭﻭﺍ ﺰﮐﺮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺵﺩﺮﮔ

en: Pan Sensitivity
ur: ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﻦﯿﭘ

en: Softness
ur: ﯽﻣﺮﻧ

en: Adjusts softness of the low pressure response onset using a gamma curve
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﻣﺮﻧ ﯽﮐ ﺯﺎﻏﺁ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﺅﺎﺑﺩ ﻢﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﺎﻣﺎﮔ

en: Max Threshold
ur: ﺪﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Raw input pressure value that is interpreted as 100% by Blender
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ %100 ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻮﮐ ﺲﺟ ﻮﯿﻠﯾﻭ ﺮﺸﯾﺮﭘ ﭧﭘ ﻥﺍ ﻡﺎﺧ

en: Tablet API
ur: API ﭧﻠﺒﯿﭨ

en: Select the tablet API to use for pressure sensitivity (may require restarting Blender for changes to take effect)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﮍﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺁ ﮟﯿﻣ ﺮﺛﺍ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ) ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ API ﭧﯿﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺅﺎﺑﺩ

en: Automatically choose Wintab or Windows Ink depending on the device
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮏﻧﺍ ﺯﻭﮉﻧﻭ ﺎﯾ ﺏﺎﭩﻧﻭ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺲﺋﺍﻮﯾﮈ

en: Windows Ink
ur: ﮏﻧﺍ ﺯﻭﮉﻧﻭ

en: Use native Windows Ink API, for modern tablet and pen devices. Requires Windows 8 or newer.
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ 8 ﺯﻭﮉﻧﻭ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ API ﮏﻧﺍ ﺯﻭﮉﻧﻭ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺕﻻﺁ ﯽﻤﻠﻗ ﺭﻭﺍ ﭧﯿﻠﺒﯿﭨ ﺪﯾﺪﺟ

en: Wintab
ur: ﺏﺎﭩﻧﻭ

en: Use Wintab driver for older tablets and Windows versions
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺏﺎﭩﻧﻭ ﮯﯿﻟ ﮯﮐ ﺰﻧﮊﺭﻭ ﺯﻭﮉﻧﻭ ﺭﻭﺍ ﺲﭩﻠﺒﯿﭨ ﮯﻧﺍﺮﭘ

en: Touchpad Scroll Direction
ur: ﺖﻤﺳ ﻝﻭﺮﮑﺳ ﮉﯿﭘ ﭻﭨ

en: Scroll direction (Wayland only)
ur: (ﻑﺮﺻ Wayland) ﺖﻤﺳ ﻝﻭﺮﮑﺳ

en: Traditional
ur: ﯽﺘﯾﺍﻭﺭ

en: Traditional scroll direction
ur: ﺖﻤﺳ ﻝﻭﺮﮑﺳﺍ ﯽﺘﯾﺍﻭﺭ

en: Natural
ur: ﯽﺗﺭﺪﻗ

en: Natural scroll direction
ur: ﺖﻤﺳ ﻝﻭﺮﮑﺳﺍ ﯽﺗﺭﺪﻗ

en: Auto Perspective
ur: ﮦﺎﮕﻧ ﻮﭨﺁ

en: Automatically switch between orthographic and perspective when changing from top/front/side views
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺎﮕﻧﺭﻭﺍ ﺖﺳﺍﺭ ﺮﭘ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ/ﮯﻨﻣﺎﺳ/ﺮﭘﻭﺍ

en: Release Confirms
ur: ﻖﯾﺪﺼﺗ ﯽﮐ ﯽﺋﺎﮨﺭ

en: Moving things with a mouse drag confirms when releasing the button
ur: ﮯﮨ ﺎﺗﺮﮐ ﻖﯾﺪﺼﺗ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺰﯿﭼ ﮫﺗﺎﺳ ﮯﮐ ﮓﯾﺭﮈ ﺱﺅﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﯼﺭﺎﺟ ﻮﮐ ﻦﭩﺑ

en: Emulate Numpad
ur: ﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﮉﯿﭙﻤﻧ

en: Main 1 to 0 keys act as the numpad ones (useful for laptops)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﭖﺎﭨ ﭗﯿﻟ) ﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯿﭘ ﺮﺒﻤﻧ ﺰﯿﮐ 0 ﮯﺳ 1 ﻦﯿﻣ

en: Continuous Grab
ur: ﺎﻧﮍﮑﭘ ﻞﺴﻠﺴﻣ

en: Let the mouse wrap around the view boundaries so mouse movements are not limited by the screen size (used by transform, dragging of UI controls, etc.)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮦﺮﯿﻏﻭ ﮯﻨﭩﯿﺴﮭﮔ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ UI ،ﻡﺭﺎﻔﺴﻧﺍﺮﭨ) ﻮﮨ ﮧﻧ ﺩﻭﺪﺤﻣ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣ ﮧﮐﺎﺗ ﮟﯾﺩ ﮯﻨﭩﯿﭙﻟ ﺩﺮﮔ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐﻮﯾﻭ ﻮﮐ ﺱﺅﺎﻣ

en: Auto Depth
ur: ﮫﺘﭙﯾﮈ ﻮﭨﺁ

en: Use the depth under the mouse to improve view pan/rotate/zoom functionality
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺖﯿﻟﺎﻌﻓ ﯽﮐ ﻡﻭﺯ/ﭧﯿﭨﻭﺭ/ﻦﯿﭘ ﻮﯾﻭ

en: Emulate 3 Button Mouse
ur: ﺱﺅﺎﻣ ﻦﭩﺑ 3 ﭧﯿﻟﻮﻤﯾﺍ

en: Emulate Middle Mouse with Alt+Left Mouse
ur: Alt+Left Mouse ﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﺱﺅﺎﻣ ﻝﮉﻣ ﮫﺗﺎﺳ ﮯﮐ

en: Multi-touch Gestures
ur: ﮮﺭﺎﺷﺍ ﭻﭨ ﯽﭩﻠﻣ

en: Use multi-touch gestures for navigation with touchpad, instead of scroll wheel emulation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﺷﺍ ﭻﭨ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮫﺗﺎﺳ ﮯﮐ ﮉﯿﭘ ﭻﭨ ﮯﺋﺎﺠﺑ ﮯﮐ ﻦﺸﯿﻟﻮﻤﯾﺍ ﻞﯿﮨﻭ ﻝﻭﺮﮑﺳﺍ

en: Default to Advanced Numeric Input
ur: ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﯼﺩﺪﻋ ﮉﺴﻧﺍﻭﮉﯾﺍ

en: When entering numbers while transforming, default to advanced mode for full math expression evaluation
ur: ﮟﯾﺮﮐ ﭧﻟﺎﻔﯾﮈ ﺮﭘ ﮈﻮﻣ ﺲﻧﺍﻭﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺭﺎﮩﻇﺍ ﮯﮐ ﯽﺿﺎﯾﺭ ﻞﻤﮑﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺧﺍﺩ ﺯﺮﺒﻤﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: Orbit Around Selection
ur: ﺭﺍﺪﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Use selection as the pivot point
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Zoom to Mouse Position
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺱﺅﺎﻣ

en: Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center
ur: 2D 3 ﮯﺋﺎﺠﺑ ﮯﮐ ﺮﭩﻨﯿﺳ ﯽﮐﮍﮭﮐD ﮟﯾﺮﮐ ﻥﺍ ﻡﻭﺯ ﻑﺮﻃ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﭩﻨﺋﺍﻮﭘ ﺱﺅﺎﻣ ﮟﯿﻣﻮﯾﻭ

en: Orbit Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺭﺍﺪﻣ

en: Orbit method in the viewport
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺭﺍﺪﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Turntable
ur: ﻞﺒﯿﭩﻧﺮﭨ

en: Turntable keeps the Z-axis upright while orbiting
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﺎﮬﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ-Z ﻞﺒﯾﺍ ﭧﻧﺮﭨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺮﮐ ﺵﺩﺮﮔ

en: Trackball allows you to tumble your view at any angle
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﺒﻤﭨ ﻮﮐ ﮮﺭﺎﻈﻧ ﮯﻨﭘﺍ ﮯﺳ ﮯﯾﻭﺍﺯ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﭖﺁ ﻝﺎﺑ ﮏﯾﺮﭨ

en: Scale trackball orbit sensitivity
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺭﺍﺪﻣ ﻝﺎﺑ ﮏﯾﺮﭨ

en: Rotation amount per pixel to control how fast the viewport orbits
ur: ﮯﮨ ﺎﺗﺮﮐ ﺵﺩﺮﮔ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﮧﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮧﯾ ﻞﺴﮑﭘ ﯽﻓ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻨﻣﻮﮭﮔ

en: Zoom Axis
ur: ﺲﺴﮑﯾﺍ ﻡﻭﺯ

en: Axis of mouse movement to zoom in or out on
ur: ﺭﻮﺤﻣ ﺎﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺅﺁ ﺎﯾ ﻥﺍ ﻡﻭﺯ

en: Zoom in and out based on vertical mouse movement
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﯼﺩﻮﻤﻋ

en: Zoom in and out based on horizontal mouse movement
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﯽﻘﻓﺍ

en: Zoom Style
ur: ﻞﺋﺎﭩﺳﺍ ﻡﻭﺯ

en: Which style to use for viewport scaling
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﭩﺳﺍ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﭦﺭﻮﭘ ﻮﯾﻭ

en: Continue
ur: ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ

en: Continuous zooming. The zoom direction and speed depends on how far along the set Zoom Axis the mouse has moved.
ur: ﮯﮨ ﺍﻮﮨ ﻞﻘﺘﻨﻣ ﺭﻭﺩ ﯽﻨﺘﮐ ﺱﺅﺎﻣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﺴﮑﯾﺍ ﻡﻭﺯ ﭧﯿﺳ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺕﺎﺑ ﺱﺍ ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯ ﮓﻨﻣﻭﺯ ﻞﺴﻠﺴﻣ

en: Dolly
ur: ﯽﻟﻭﮈ

en: Zoom in and out based on mouse movement along the set Zoom Axis
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﺴﮑﯾﺍ ﻡﻭﺯ ﭧﯿﺳ

en: Zoom in and out as if you are scaling the view, mouse movements relative to center
ur: ﺖﺒﺴﻧ ﯽﮐ ﺰﮐﺮﻣ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ،ﮟﯿﮨ ﮯﮨﺭ ﺎﻨﺑ ﮧﻧﺎﻤﯿﭘ ﻮﮐﻮﯾﻭ ﭖﺁ ﺎﯾﻮﮔ ﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ

en: Walk Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ

en: Settings for walk navigation mode
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ

en: Key Config
ur: ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: The name of the active key configuration
ur: ﻡﺎﻧ ﺎﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ

en: Show UI Key-Config
ur: UI ﮟﯿﺋﺎﮭﮐﺩ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ

en: Anisotropic Filtering
ur: ﮓﻧﺮﭩﻠﻓ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: Quality of anisotropic filtering
ur: ﺭﺎﯿﻌﻣ ﺎﮐ ﮓﻧﺮﭩﻠﻓ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: Audio Device
ur: ﺲﺋﺍﻮﯾﮈ ﻮﯾﮈﺁ

en: Audio output device
ur: ﺲﺋﺍﻮﯾﮈ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁ

en: No device - there will be no audio output
ur: ﺎﮔﻮﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁ ﯽﺋﻮﮐ - ﮟﯿﮩﻧ ﮧﻟﺁ ﯽﺋﻮﮐ

en: Audio Mixing Buffer
ur: ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: Number of samples used by the audio mixing buffer
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 256 Samples
ur: ﮯﻧﻮﻤﻧ 256

en: Set audio mixing buffer size to 256 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 256 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 512 Samples
ur: ﮯﻧﻮﻤﻧ 512

en: Set audio mixing buffer size to 512 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 512 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 1024 Samples
ur: ﮯﻧﻮﻤﻧ 1024

en: Set audio mixing buffer size to 1024 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 1024 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 2048 Samples
ur: ﮯﻧﻮﻤﻧ 2048

en: Set audio mixing buffer size to 2048 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 2048 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 4096 Samples
ur: ﮯﻧﻮﻤﻧ 4096

en: Set audio mixing buffer size to 4096 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 4096 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 8192 Samples
ur: ﮯﻧﻮﻤﻧ 8192

en: Set audio mixing buffer size to 8192 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 8192 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 16384 Samples
ur: ﮯﻧﻮﻤﻧ 16384

en: Set audio mixing buffer size to 16384 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 16384 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: 32768 Samples
ur: ﮯﻧﻮﻤﻧ 32768

en: Set audio mixing buffer size to 32768 samples
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 32768 ﻮﮐ ﺰﺋﺎﺳ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ

en: Audio Sample Format
ur: ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: Audio sample format
ur: ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 8-bit Unsigned
ur: ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﭧﺑ 8

en: Set audio sample format to 8-bit unsigned integer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺩﺪﻋ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﭧﺑ 8 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 16-bit Signed
ur: ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 16

en: Set audio sample format to 16-bit signed integer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺩﺪﻋ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 16 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 24-bit Signed
ur: ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 24

en: Set audio sample format to 24-bit signed integer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺩﺪﻋ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 24 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 32-bit Signed
ur: ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 32

en: Set audio sample format to 32-bit signed integer
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺩﺪﻋ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 32 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: Set audio sample format to 32-bit float
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﭦﻮﻠﻓ ﭧﺑ 32 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 64-bit Float
ur: ﭦﻮﻠﻓ ﭧﺑ 64

en: Set audio sample format to 64-bit float
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﭦﻮﻠﻓ ﭧﺑ 64 ﻮﮐ ﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: Audio Sample Rate
ur: ﺡﺮﺷ ﯽﮐ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: Audio sample rate
ur: ﺡﺮﺷ ﯽﮐ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ

en: 44.1 kHz
ur: 44,1 kHz

en: Set audio sampling rate to 44100 samples per second
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻨﮑﯿﺳ ﯽﻓ ﮯﻧﻮﻤﻧ 44100 ﺡﺮﺷ ﯽﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯾﮈﺁ

en: Set audio sampling rate to 48000 samples per second
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻨﮑﯿﺳ ﯽﻓ ﮯﻧﻮﻤﻧ 48000 ﺡﺮﺷ ﯽﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯾﮈﺁ

en: Set audio sampling rate to 96000 samples per second
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻨﮑﯿﺳ ﯽﻓ ﮯﻧﻮﻤﻧ 96000 ﺡﺮﺷ ﯽﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯾﮈﺁ

en: Set audio sampling rate to 192000 samples per second
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﮉﻨﮑﯿﺳ ﯽﻓ ﮯﻧﻮﻤﻧ 192000 ﺡﺮﺷ ﯽﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯾﮈﺁ

en: Clip Alpha
ur: ﺎﻔﻟﺍ ﭗﻠﮐ

en: Clip alpha below this threshold in the 3D textured view
ur: 3D  ﮟﯾﺮﮐ ﭗﻠﮐ ﻮﮐ ﺎﻔﻟﺍ ﮯﭽﯿﻧ ﮯﮐ ﺪﺣ ﺱﺍ ﮟﯿﻣﻮﯾﻭ ﮯﻟﺍﻭ ﺖﺧﺎﺳ

en: GL Texture Limit
ur: GL ﺪﺣ ﯽﮐ ﺖﺧﺎﺳ

en: Limit the texture size to save graphics memory
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﺲﮑﻓﺍﺮﮔ

en: GPU Backend
ur: GPU ﮉﻨﯾﺍ ﮏﯿﺑ

en: GPU backend to use (requires restarting Blender for changes to take effect)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ) ﺪﯾﺪﺴﭘ GPU ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: OpenGL
ur: ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Use OpenGL backend
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﻨﯾﺍ ﮏﯿﺑ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Metal
ur: ﺕﺎﮬﺩ

en: Use Metal backend
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯾﺪﺴﭘ ﯽﺗﺎﮬﺩ

en: Use Vulkan backend
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯾﺪﺴﭘ ﻦﮑﻟﻭ

en: Device
ur: ﺲﺋﺍﻮﯾﮈ

en: Image Display Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺮﯾﻮﺼﺗ

en: Method used for displaying images on the screen
ur: ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﻦﯾﺮﮑﺳﺍ

en: Automatically choose method based on GPU and image
ur: GPU ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﯾﻮﺼﺗ ﺭﻭﺍ

en: 2D Texture
ur: 2D ﭦﻭﺎﻨﺑ

en: Use CPU for display transform and display image with 2D texture
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺖﺧﺎﺳ 2D ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ CPU ﮯﯿﻟ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈ

en: GLSL
ur: ﻞﯾﺍ ﺲﯾﺍ ﻞﯾﺍ ﯽﺟ

en: Use GLSL shaders for display transform and display image with 2D texture
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺖﺧﺎﺳ 2D ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ GLSL ﮯﯿﻟ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈ

en: Is Microsoft Store Install
ur: ﮯﮨ ﻝﺎﭩﺴﻧﺍ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ ﺎﯿﮐ

en: Whether this blender installation is a sandboxed Microsoft Store version
ur: ﮯﮨ ﻥﮊﺭﻭ ﺭﻮﭩﺳﺍ Microsoft ﮉﺴﮐﺎﺑ ﮉﻨﯿﺳ ﻦﺸﯿﻟﺎﭩﺴﻧﺍ ﺭﮉﻨﯿﻠﺑ ﮧﯾ ﺎﯾﺁ

en: Legacy Compute Device Type
ur: ﭗﺋﺎﭨ ﺲﺋﺍﻮﯾﮈ ﭦﻮﯿﭙﻤﮐ ﯽﺴﯿﮕﯿﻟ

en: For backwards compatibility only
ur: ﮯﯿﻟ ﮯﮐ ﺖﻘﺑﺎﻄﻣ ﯽﮐ ﮯﮭﭽﯿﭘ ﻑﺮﺻ

en: Ambient Color
ur: ﮓﻧﺭ ﯽﻄﯿﺤﻣ

en: Color of the ambient light that uniformly lit the scene
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﺷﻭﺭ ﻮﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﺟ ﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻄﯿﺤﻣ

en: Memory Cache Limit
ur: ﺪﺣ ﯽﮐ ﮯﺸﯿﮐ ﯼﺭﻮﻤﯿﻣ

en: Memory cache limit (in megabytes)
ur: (ﮟﯿﻣ ﺲﭩﺋﺎﺑ ﺎﮕﯿﻣ) ﺪﺣ ﯽﮐ ﺶﯿﮐ ﯼﺭﻮﻤﯿﻣ

en: Network Connection Limit
ur: ﺪﺣ ﯽﮐ ﻦﺸﮑﻨﮐ ﮎﺭﻭ ﭧﯿﻧ

en: Limit the number of simultaneous internet connections online operations may make at once. Zero disables the limit.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﺣ ﺮﻔﺻ ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﺰﻨﺸﯾﺮﭘﺁ ﻦﺋﻻ ﻥﺁ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻦﺸﮑﯿﻨﮐ ﭧﯿﻧﺮﭩﻧﺍ ﺖﻗﻭ ﮏﯿﺑ

en: Network Timeout
ur: ﭦﺅﺁ ﻢﺋﺎﭨ ﮎﺭﻭ ﭧﯿﻧ

en: The time in seconds to wait for online operations before a connection may fail with a time-out error. Zero uses the systems default.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻟﺎﻔﯾﮈ ﻢﭩﺴﺳ ﻭﺮﯾﺯ ﺖﻗﻭ ﺎﮐ ﮞﻭﮉﻨﮑﯿﺳ ﮟﯿﻣ ﮯﻧﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﺰﻨﺸﯾﺮﭘﺁ ﻦﺋﻻ ﻥﺁ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻡﺎﮐﺎﻧ ﻦﺸﮑﻨﮐ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻧﻮﮨ ﻢﺘﺧ ﺖﻗﻭ

en: Register for All Users
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﮯﯿﻟ ﮯﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ

en: Make this Blender version open blend files for all users. Requires elevated privileges.
ur: .Requires elevated privileges .ﮯﯿﻟ ﮯﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﺰﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮟﯿﻟﻮﮭﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ this ﮟﯿﺋﺎﻨﺑ

en: Maximum number of lines to store for the console buffer
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻨﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮯﯿﻟ ﮯﮐ ﺮﻔﺑ ﻝﻮﺴﻨﮐ

en: Proxy Setup
ur: ﭖﺍ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘ

en: When and how proxies are created
ur: ﮟﯿﮨ ﯽﺘﻨﺑ ﮯﺴﯿﮐ ﺭﻭﺍ ﺐﮐ ﯽﺴﮐﺍﺮﭘ

en: Manual
ur: ﯽﺘﺳﺩ

en: Set up proxies manually
ur: ﮟﯾﺮﮐ ﭖﺍ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Build proxies for added movie and image strips in each preview size
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﯼﺮﯾﻮﺼﺗ ﺭﻭﺍ ﻢﻠﻓ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﺮﮨ

en: Solid Lights
ur: ﺲﭩﺋﻻ ﺱﻮﮭﭨ

en: Lights used to display objects in solid shading mode
ur: ﺲﭩﺋﻻ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ

en: Texture Collection Rate
ur: ﺡﺮﺷ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﺖﺧﺎﺳ

en: Number of seconds between each run of the GL texture garbage collector
ur: GL ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮉﻨﮑﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺭ ﺮﮨ ﮯﮐ ﺮﭩﮑﯿﻠﮐ ﺞﯿﺑﺭﺎﮔ  ﺖﺧﺎﺳ

en: Texture Time Out
ur: ﭦﺅﺁ ﻢﺋﺎﭨ ﺖﺧﺎﺳ

en: Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)
ur: GL ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺺﺘﺨﻣ ﻮﮐ ﺮﭽﮑﯿﭨ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺩﺍﺯﺁ ﮯﺳﺍ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ ﺖﻗﻭ ﺎﮐ ﺪﻌﺑ ﮯﮐ ﯽﺋﺎﺳﺭ ﯼﺮﺧﺁ ﯽﮐ  ﺖﺧﺎﺳ)

en: UI Line Width
ur: UI ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﺋﻻ

en: Suggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scale
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﭧﻨﺋﺍﻮﭘ ﺭﻭﺍ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﮯﯿﻟ ﮯﮐ ﺰﻧﺁ ﮉﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺮﺻﺎﻨﻋ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻧﺎﻤﯿﭘ  UI ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ

en: UI Scale
ur: UI  ﻞﯿﮑﺳﺍ

en: Size multiplier to use when displaying custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale.
ur: .ﮧﻧﺎﻤﯿﭘ ﮯﻠﭙﺳﮈ ﺭﮉﻨﯿﻠﺑ and ﺕﺎﺒﯿﺗﺮﺗ DPI ﻢﭩﺴﺳ is based on operating ﺭﺪﻗ with different DPI. This ﮟﯿﻨﯾﺮﮑﺳ correctly on ﮧﻧﺎﻤﯿﭘ so that they are ,ﺮﺻﺎﻨﻋ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ to use when displaying ﺏﺭﺎﺿ ﺰﺋﺎﺳ

en: Edit Mode Smooth Wires
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨ ﮈﻮﻣ

en: Enable edit mode edge smoothing, reducing aliasing (requires restart)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ) ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﺳﺎﯿﻟﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﮭﺗﻮﻤﺳﺍ ﺞﯾﺍ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: GPU Subdivision
ur: GPU ﻥﮋﯾﻭﮈ ﺐﺳ

en: Enable GPU acceleration for evaluating the last subdivision surface modifiers in the stack
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍ GPU ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯼﺮﺧﺁ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

en: Allow Online Access
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ

en: Allow Blender to access the internet. Add-ons that follow this setting will only connect to the internet if enabled. However, Blender cannot prevent third-party add-ons from violating this rule.
ur: ﺎﺘﮑﺳ ﮎﻭﺭ ﮟﯿﮩﻧ ﮯﺳ ﯼﺯﺭﻭ ﻑﻼﺧ ﯽﮐ ﻝﻮﺻﺍ ﺱﺍ ﻮﮐ ﮯﻓﺎﺿﺍ ﮯﮐ ﺚﻟﺎﺛ ﻖﯾﺮﻓ ﺭﮉﻨﯿﻠﺑ ،ﻢﮨﺎﺗ ﮞﻮﮨ ﻝﺎﻌﻓ ﺮﮔﺍ ﮯﮔ ﮞﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﯿﻧﺮﭩﻧﺍ ﻑﺮﺻ ﻥﺁ ﮉﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﻮﮐ ﺭﮉﻨﯿﻠﺑ

en: Overlay Smooth Wires
ur: ﮟﯿﺋﺎﮬﮍﭼ ﻮﮐ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨ

en: Enable overlay smooth wires, reducing aliasing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻟﺭﻭﻭﺍ ﻮﮐ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﺳﺎﯿﻟﺍ

en: Region Overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ ﮧﻗﻼﻋ

en: Display tool/property regions over the main region
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻨﺠﯾﺭ ﯽﭨﺮﭘﺍﺮﭘ/ﻝﻮﭨ ﺮﭘ ﻦﺠﯾﺭ ﻦﯿﻣ

en: Edit Studio Light
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: View the result of the studio light editor in the viewport
ur: ﮟﯿﮭﮑﯾﺩ ﮧﺠﯿﺘﻧ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: VBO Collection Rate
ur: VBO ﭧﯾﺭ ﻦﺸﮑﯿﻠﮐ

en: Number of seconds between each run of the GL vertex buffer object garbage collector
ur: GL ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮉﻨﮑﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺭ ﺮﮨ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﭧﮐﺮﮐ ﺍﮌﻮﮐ ﮯﺷ ﺮﻔﺑ ﮯﻧﻮﮐ

en: VBO Time Out
ur: VBO ﭦﺅﺁ ﻢﺋﺎﭨ

en: Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated)
ur: GL ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺩﺍﺯﺁ ﮯﺳﺍ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ ﺖﻗﻭ ﺎﮐ ﺪﻌﺑ ﮯﮐ ﯽﺋﺎﺳﺭ ﯼﺮﺧﺁ ﯽﮐ ﮯﺷ ﺮﻔﺑ ﮯﻧﻮﮐ (VBO ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺺﺘﺨﻣ)

en: Viewport Anti-Aliasing
ur: ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Method of anti-aliasing in 3d viewport
ur: 3d ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: No Anti-Aliasing
ur: ﮟﯿﮩﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﯽﺋﻮﮐ

en: Scene will be rendering without any anti-aliasing
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﯽﺴﮐ ﺮﯿﻐﺑ ﻦﯿﺳ

en: Single Pass Anti-Aliasing
ur: ﮓﻨﺳﺎﯿﻟﺍ ﯽﭩﻨﯾﺍ ﺱﺎﭘ ﻞﮕﻨﺳ

en: Scene will be rendered using a single pass anti-aliasing method (FXAA)
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ (FXAA) ﮧﻘﯾﺮﻃ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﺱﺎﭘ ﻞﮕﻨﺳ ﻮﮐ ﻦﯿﺳ

en: 5 Samples
ur: ﮯﻧﻮﻤﻧ 5

en: Scene will be rendered using 5 anti-aliasing samples
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐﮈﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ 5

en: 8 Samples
ur: ﮯﻧﻮﻤﻧ 8

en: Scene will be rendered using 8 anti-aliasing samples
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ 8

en: 11 Samples
ur: ﮯﻧﻮﻤﻧ 11

en: Scene will be rendered using 11 anti-aliasing samples
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ 11

en: 16 Samples
ur: ﮯﻧﻮﻤﻧ 16

en: Scene will be rendered using 16 anti-aliasing samples
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ 16

en: 32 Samples
ur: ﮯﻧﻮﻤﻧ 32

en: Scene will be rendered using 32 anti-aliasing samples
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ 32

en: Color Picker Type
ur: ﻢﺴﻗ ﯽﮐ ﮦﺪﻨﻨﭼ ﮓﻧﺭ

en: Different styles of displaying the color picker widget
ur: ﺯﺍﺪﻧﺍ ﻒﻠﺘﺨﻣ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﭧﯿﺠﯾﻭ ﮦﺪﻨﻨﭼ ﮓﻧﺭ

en: Circle (HSV)
ur: (HSV) ﮧﻘﻠﺣ

en: A circular Hue/Saturation color wheel, with Value slider
ur: ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ ،ﻞﯿﮨﻭ ﮓﻧﺭ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﺮﻠﮐﺮﺳ ﮏﯾﺍ

en: Circle (HSL)
ur: (HSL) ﮧﻘﻠﺣ

en: A circular Hue/Saturation color wheel, with Lightness slider
ur: ﻞﯿﮨﻭ ﮓﻧﺭ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﺮﻠﮐﺮﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻦﭘ ﺎﮑﻠﮨ

en: Square (SV + H)
ur: (SV + H) ﻊﺑﺮﻣ

en: A square showing Saturation/Value, with Hue slider
ur: ﻊﺑﺮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﮨ

en: Square (HS + V)
ur: (HS + V) ﻊﺑﺮﻣ

en: A square showing Hue/Saturation, with Value slider
ur: ﻊﺑﺮﻣ ﺍﻮﮨ ﺎﺗﺎﮭﮐﺩ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ

en: Square (HV + S)
ur: (HV + S) ﻊﺑﺮﻣ

en: A square showing Hue/Value, with Saturation slider
ur: ﻊﺑﺮﻣ ﺍﻮﮨ ﺎﺗﺎﮭﮐﺩ ﻮﯿﻠﯾﻭ/ﻮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻦﺸﯾﺭﻮﭽﯿﺳ

en: Factor Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭩﮑﯿﻓ

en: How factor values are displayed
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺯﻮﯿﻠﯾﻭ ﺮﭩﮑﯿﻓ

en: Display factors as values between 0 and 1
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﺪﻗﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻮﮐ ﻞﻣﺍﻮﻋ

en: Percentage
ur: ﺪﺼﯿﻓ

en: Display factors as percentages
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﺼﯿﻓ ﻮﮐ ﻞﻣﺍﻮﻋ

en: File Browser Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Default location where the File Editor will be displayed in
ur: ﺎﮔﻮﮨ ﺮﮨﺎﻇ ﺮﭩﯾﮉﯾﺍ ﻞﺋﺎﻓ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﺪﺷ ﮯﻃ

en: Maximized Area
ur: ﮧﻗﻼﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Open the temporary editor in a maximized screen
ur: ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﯽﺿﺭﺎﻋ

en: New Window
ur: ﻭﮉﻧﻭ ﯽﺌﻧ

en: Open the temporary editor in a new window
ur: ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﯽﺿﺭﺎﻋ

en: Interface Font
ur: ﭧﻧﻮﻓ ﺲﯿﻓﺮﭩﻧﺍ

en: Path to interface font
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﻧﻮﻓ ﺲﯿﻓﺮﭩﻧﺍ

en: Monospaced Font
ur: ﭧﻧﻮﻓ ﮉﺴﯿﭙﺳﺍ ﻮﻧﻮﻣ

en: Path to interface monospaced Font
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﻧﻮﻓ ﺲﯿﭙﺳﺍ ﻮﻧﻮﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Gizmo Size
ur: ﺰﺋﺎﺳ ﻮﻣﺰﯿﮔ

en: Diameter of the gizmo
ur: ﺮﻄﻗ ﺎﮐ ﻮﻣﺰﯿﮔ

en: Navigate Gizmo Size
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﺰﺋﺎﺳ ﻮﻣﺰﮔ

en: The Navigate Gizmo size
ur: ﺰﺋﺎﺳ ﻮﻣﺰﮔ  ﭧﯿﮕﯾﻮﯿﻧ

en: Header Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺭﮉﯿﮨ

en: Default header position for new space-types
ur: ﻡﺎﻘﻣ  ﺭﮉﯿﮨ ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﺲﯿﭙﺳﺍ ﯽﺌﻧ

en: Keep Existing
ur: ﮟﯿﮭﮐﺭ ﺩﻮﺟﻮﻣ

en: Keep existing header alignment
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ﺭﮉﯿﮨ ﮦﺩﻮﺟﻮﻣ

en: Top aligned on load
ur: ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﭘﻭﺍ ﺮﭘ ﮈﻮﻟ

en: Bottom align on load (except for property editors)
ur: (ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺋﺍﻮﺳ) ﮪﺪﯿﺳ ﯽﮐ ﮯﭽﯿﻧ ﺮﭘ ﮫﺟﻮﺑ

en: Language
ur: ﻥﺎﺑﺯ

en: Language used for translation
ur: ﻥﺎﺑﺯ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻤﺟﺮﺗ

en: Mini Axes Brightness
ur: ﮏﻤﭼ ﯽﮐ ﺭﻮﺤﻣ ﮯﭨﻮﮭﭼ

en: Brightness of the icon
ur: ﮏﻤﭼ ﯽﮐ ﻦﮑﯿﺋﺁ

en: Mini Axes Size
ur: ﺰﺋﺎﺳ ﺲﺴﮑﯾﺍ ﯽﻨﻣ

en: The axes icon's size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﮑﯿﺋﺁ ﮯﮐ ﺭﻮﺤﻣ

en: Mini Axes Type
ur: ﻢﺴﻗ ﯽﮐ ﺭﻮﺤﻣ ﯽﻨﻣ

en: Show small rotating 3D axes in the top right corner of the 3D viewport
ur: 3D 3 ﮯﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ ﮯﭨﻮﮭﭼ ﮟﯿﻣ ﮯﻧﻮﮐ ﮟﯿﺋﺍﺩ ﯼﺮﭘﻭﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭD ﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ

en: Simple Axes
ur: ﺭﻮﺤﻣ ﮦﺩﺎﺳ

en: Interactive Navigation
ur: ﻦﺸﯿﮕﯾﻮﯿﻧ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Sub Level Menu Open Delay
ur: ﺮﯿﺧﺎﺗ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻮﻨﯿﻣ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Time delay in 1/10 seconds before automatically opening sub level menus
ur: ﺮﯿﺧﺎﺗ ﯽﮐ ﺖﻗﻭ ﮟﯿﻣ ﮉﻨﮑﯿﺳ 1/10 ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻮﻨﯿﻣ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Top Level Menu Open Delay
ur: ﺮﯿﺧﺎﺗ ﮟﯿﻣ ﮯﻨﻠﮭﮐ ﻮﻨﯿﻣ ﻝﻮﯿﻟ ﭖﺎﭨ

en: Time delay in 1/10 seconds before automatically opening top level menus
ur: ﺮﯿﺧﺎﺗ ﯽﮐ ﺖﻗﻭ ﮟﯿﻣ ﮉﻨﮑﯿﺳ 1/10 ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻮﻨﯿﻣ ﮯﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ

en: Animation Timeout
ur: ﭦﺅﺁ ﻢﺋﺎﭨ ﺕﺎﯿﮐﺮﺣ

en: Time needed to fully animate the pie to unfolded state (in 1/100ths of sec)
ur: (ﮟﯿﻣ ﮯﺼﺣ ﮟﯾﻭ1/100 ﮯﮐ ﮉﻨﮑﯿﺳ) ﮯﮨ ﺭﺎﮐﺭﺩ ﺖﻗﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﻠﮭﮐ ﻮﮐ ﯽﺋﺎﭘ

en: Recenter Timeout
ur: ﭦﺅﺁ ﻢﺋﺎﭨ ﺮﭩﻨﯿﺳ ﯼﺭ

en: Pie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)
ur: (ﮟﯿﻣ ﮯﺼﺣ ﮟﯾﻭ1/100 ﮯﮐ ﮉﻨﮑﯿﺳ) ﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣ ﮯﯿﻟ ﮯﮐ ﺖﻗﻭ ﺱﺍ ﻮﮐ  ﻡﺎﻘﻣ  ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﺱﺅﺎﻣ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Confirm Threshold
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﺪﺣ

en: Distance threshold after which selection is made (zero to disable)
ur: (ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﺪﺣ ﯽﮐ ﮯﻠﺻﺎﻓ

en: Pie menu size in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﺎﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Distance from center needed before a selection can be made
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﮧﻠﺻﺎﻓ ﮯﺳ ﺰﮐﺮﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ

en: Tap Key Timeout
ur: ﮟﯾﺮﮐ ﭗﯿﭨ ﺮﭘ ﭦﺅﺁ ﻢﺋﺎﭨ ﯼﺪﯿﻠﮐ

en: Pie menu button held longer than this will dismiss menu on release (in 1/100ths of sec)
ur: (ﮟﯿﻣ ﮯﺼﺣ ﮟﯾﻭ1/100 ﮯﮐ ﮉﻨﮑﯿﺳ) ﺎﮔ ﮮﺩ ﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻮﻨﯿﻣ ﺮﭘ ﺰﯿﻠﯾﺭ ﺎﮔ ﮯﮭﮐﺭ ﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﻦﭩﺑ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: FPS Average Samples
ur: FPS ﮯﻧﻮﻤﻧ ﻂﺳﻭﺍ

en: The number of frames to use for calculating FPS average. Zero to calculate this automatically, where the number of samples matches the target FPS.
ur: FPS ﻑﺪﮨ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮞﺎﮩﺟ ،ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺱﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻂﺳﻭﺍ FPS ﮯﮨ ﯽﺘﻠﻣ ﮯﺳ

en: Render Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺭﮉﻨﯾﺭ

en: Default location where rendered images will be displayed in
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﮈﺭﮉﻨﯾﺭ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﺪﺷ ﮯﻃ

en: Keep User Interface
ur: ﮟﯿﮭﮐﺭ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Images are rendered without changing the user interface
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﯿﭘ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﺮﯾﻭﺎﺼﺗ

en: Images are rendered in a maximized Image Editor
ur: ﮯﮨ ﺎﺗﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺰﺠﯿﻣﺍ

en: Images are rendered in an Image Editor
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﻮﮐ ﺰﺠﯿﻣﺍ

en: Images are rendered in a new window
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﮐ ﺮﯾﻭﺎﺼﺗ

en: Rotation step for numerical pad keys (2 4 6 8)
ur: (8 6 4 2) ﮧﻠﺣﺮﻣ ﺎﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﺰﯿﮐ ﮉﯿﭘ ﯼﺩﺪﻋ

en: Enabled Add-ons Only
ur: ﺰﻧﺁ ﮉﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Only show enabled add-ons. Un-check to see all installed add-ons.
ur: ﮟﯾﺮﮐ ﮏﯿﭼ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺰﻧﺁ ﮉﯾﺍ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺰﻧﺁ ﮉﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Toolbox Column Layout
ur: ﭦﺅﺁ ﮯﻟ ﻢﻟﺎﮐ ﺲﮐﺎﺑ ﺭﺍﺯﻭﺍ

en: Use a column layout for toolbox
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﺲﮐﺎﺑ ﺭﺍﺯﻭﺍ

en: Developer Extras
ur: ﯽﻓﺎﺿﺍ ﺮﭙﻠﯾﻭﮈ

en: Show Extensions Update Count
ur: ﺭﺎﻤﺷ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯿﺋﺎﮭﮐﺩ

en: Use transform gizmos by default
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ

en: Navigation Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Show navigation controls in 2D and 3D views which do not have scroll bars
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺭﺎﺑ ﻝﻭﺮﮑﺳﺍ ﮟﯿﻣ ﻦﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺯﻮﯾﻭ 3D ﺭﻭﺍ 2D ﺰﻟﻭﺮﭩﻨﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Display Object Info
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﭼ

en: Include the name of the active object and the current frame number in the text info overlay
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨ

en: Display Playback Frame Rate (FPS)
ur: (FPS) ﭧﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ ﮯﻠﭙﺳﮈ

en: Include the number of frames displayed per second in the text info overlay while animation is played back
ur: ﮯﺋﺎﺟ ﯽﺋﻼﭼ ﺲﭘﺍﻭ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺐﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮉﻨﮑﯿﺳ ﯽﻓ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨ

en: Show Splash
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺶﯿﻠﭙﺳ

en: Display splash screen on startup
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ

en: Show Memory
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯼﺭﻮﻤﯿﻣ

en: Show Blender memory usage
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﺭﮉﻨﯿﻠﺑ

en: Show Scene Duration
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﻈﻨﻣ

en: Show scene duration
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﻈﻨﻣ

en: Show Statistics
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ

en: Show scene statistics
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﺮﻈﻨﻣ

en: Show Version
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻥﮊﺭﻭ

en: Show Blender version string
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺮﭩﺳﺍ ﯽﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ

en: Show VRAM
ur: VRAM ﮟﯿﺋﺎﮭﮐﺩ

en: Show GPU video memory usage
ur: GPU ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﻮﯾﮉﯾﻭ

en: Tooltips
ur: ﺲﭙﭨ ﺭﺍﺯﻭﺍ

en: Python Tooltips
ur: Pythonﺲﭙﭨ ﺭﺍﺯﻭﺍ  ﮯﮐ

en: Show Python references in tooltips
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐPython ﮟﯿﻣ ﺲﭙﭨ ﺭﺍﺯﻭﺍ

en: Display View Name
ur: ﻡﺎﻧ ﺎﮐ ﻮﯾﻭ ﮯﻠﭙﺳﮈ

en: Include the name of the view orientation in the text info overlay
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﻮﯾﻭ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨ

en: Smooth View
ur: ﺮﻈﻨﻣ ﺭﺍﻮﻤﮨ

en: Time to animate the view in milliseconds, zero to disable
ur: ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ،ﺖﻗﻭ ﺎﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻠﻣ ﻮﮐ ﺮﻈﻨﻣ

en: Text Hinting
ur: ﮦﺭﺎﺷﺍ ﺎﮐ ﻦﺘﻣ

en: Method for making user interface text render sharp
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﺰﯿﺗ ﻮﮐ ﺭﮉﻨﯾﺭ ﭧﺴﮑﯿﭨ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Slight
ur: ﯽﻟﻮﻤﻌﻣ

en: Timecode Style
ur: ﻞﺋﺎﭩﺳﺍ ﮈﻮﮐ ﻢﺋﺎﭨ

en: Format of timecode displayed when not displaying timing in terms of frames
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮓﻨﻤﺋﺎﭨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﭧﯿﻣﺭﺎﻓ ﺎﮐ ﮈﻮﮐ ﻢﺋﺎﭨ

en: Minimal Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﻢﮐ ﮯﺳ ﻢﮐ

en: Most compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary
ur: ﮯﮨ ﺎﺗﻮﮨ ﯼﺭﻭﺮﺿ ﺎﻨﺷﺍﺮﺗ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮯﮐ ﮈﻮﮐ ﻢﺋﺎﭨ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮉﻨﮑﯿﺳ ﯽﻠﯾﺫ ﻮﮐ '+' ،ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﮑﯿﭙﻤﮐ ﺮﺗ ﮦﺩﺎﯾﺯ

en: SMPTE (Full)
ur: SMPTE (ﻞﻤﮑﻣ)

en: Full SMPTE timecode (format is HH:MM:SS:FF)
ur: (ﮯﮨ HH:MM:SS:FF ﭧﯿﻣﺭﺎﻓ) ﮈﻮﮐ ﻢﺋﺎﭨ SMPTE ﻞﻤﮑﻣ

en: SMPTE (Compact)
ur: SMPTE (ﭧﮑﯿﭙﻣﻮﮐ)

en: SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by default
ur: SMPTE ﮟﯿﮩﻧ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﯽﮭﺑ ﮯﭩﻨﮭﮔ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍ - ﮯﮨ ﺎﮨﺭ ﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺭﻭﺍ ﮉﻨﮑﯿﺳ ،ﭧﻨﻣ ﻑﺮﺻ ﮈﻮﮐ ﻢﺋﺎﭨ

en: Compact with Decimals
ur: ﭧﮑﯿﭙﻤﮐ ﮫﺗﺎﺳ ﮯﮐ ﮧﯾﺭﺎﺸﻋﺍ

en: Similar to SMPTE (Compact), except that the decimal part of the second is shown instead of frames
ur: SMPTE (ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮧﺼﺣ ﮧﯾﺭﺎﺸﻋﺍ ﺎﮐ ﮉﻨﮑﯿﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺍﻮﺳ ،ﺡﺮﻃ ﯽﮐ (ﭧﮑﯿﭙﻣﻮﮐ

en: Only Seconds
ur: ﺯﮉﻨﮑﯿﺳ ﻑﺮﺻ

en: Direct conversion of frame numbers to seconds
ur: ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﻮﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Changes the thickness of widget outlines, lines and dots in the interface
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮞﻮﻄﻘﻧ ﺭﻭﺍ ﮞﻮﻨﺋﻻ ،ﮞﻮﮐﺎﺧ ﮯﮐ ﭧﯿﺠﯾﻭ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Thin
ur: ﻼﺘﭘ

en: Thinner lines than the default
ur: ﮟﯾﺮﯿﮑﻟ ﯽﻠﺘﭘ ﮯﺳ ﭧﻟﺎﻔﯾﮈ

en: Automatic line width based on UI scale
ur: UI ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﺋﻻ ﺭﺎﮐﺩﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘ

en: Thick
ur: ﺎﭨﻮﻣ

en: Thicker lines than the default
ur: ﮟﯾﺮﯿﮑﻟ ﯽﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﭧﻟﺎﻔﯾﮈ

en: Changes the size of the fonts and widgets in the interface
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﭧﺠﯾﻭ ﺭﻭﺍ ﺲﭩﻧﻮﻓ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Save Prompt
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﭙﻣﺍﺮﭘ

en: Ask for confirmation when quitting with unsaved changes
ur: ﮟﯿﮭﭼﻮﭘ ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ ﺖﻗﻭ ﮯﺗﮌﻮﮭﭼ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ

en: Text Anti-Aliasing
ur: ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﻦﺘﻣ

en: Smooth jagged edges of user interface text
ur: ﮮﺭﺎﻨﮐ ﮯﻟﺍﻭ ﮞﻭﺭﺎﻨﮐ ﺭﺍﻮﻤﮨ ﮯﮐ ﭧﺴﮑﯿﭨ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Text Subpixel Anti-Aliasing
ur: ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﻞﺴﮑﭘ ﺐﺳ ﻦﺘﻣ

en: Render text for optimal horizontal placement
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﯽﻘﻓﺍ ﻦﯾﺮﺘﮩﺑ

en: Translate Interface
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺲﯿﻓﺮﭩﻧﺍ

en: Translate all labels in menus, buttons and panels (note that this might make it hard to follow tutorials or the manual)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻞﮑﺸﻣ ﺎﻧﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯽﺘﺳﺩ ﺎﯾ ﻖﺒﺳ ﮯﺳ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺰﻠﺒﯿﻟ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺰﻠﻨﯿﭘ ﺭﻭﺍ ﻦﭩﺑ ،ﻮﻨﯿﻣ

en: Translate New Names
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﻣﺎﻧ ﮯﺌﻧ

en: Translate the names of new data-blocks (objects, materials...)
ur: (...ﺩﺍﻮﻣ ،ءﺎﯿﺷﺍ) ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﺌﻧ

en: Translate Reports
ur: Reports ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ

en: Translate additional information, such as error messages
ur: ﺕﺎﻣﺎﻐﯿﭘ ﮯﮐ ﯽﻄﻠﻏ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﻓﺎﺿﺍ

en: Translate Tooltips
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺲﭙﭨ ﺭﺍﺯﻭﺍ

en: Translate the descriptions when hovering UI elements (recommended)
ur: UI ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ) ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﺘﺣﺎﺿﻭ ﺖﻗﻭ ﮯﺗﻻﮉﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ)

en: Use Weight Color Range
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﻥﺯﻭ

en: Enable color range used for weight visualization in weight painting mode
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺪﺣ ﯽﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ ﮯﮐ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ ﭧﯾﻭ

en: 2D View Minimum Grid Spacing
ur: 2D ﮓﻨﺴﯿﭙﺳﺍ ﮈﺮﮔ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﯾﻭ

en: Minimum number of pixels between each gridline in 2D Viewports
ur: 2D ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺰﻠﺴﮑﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺋﻻ ﮈﺮﮔ ﺮﮨ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Zoom Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﻡﻭﺯ

en: Keyframes around cursor that we zoom around
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻡﻭﺯ ﻢﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﺟ ﺰﻤﯾﺮﻓ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ

en: Zoom Seconds
ur: ﺯﮉﻨﮑﯿﺳ ﻡﻭﺯ

en: Seconds around cursor that we zoom around
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻡﻭﺯ ﻢﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺲﺟ ﮉﻨﮑﯿﺳ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ

en: Zoom to Frame Type
ur: ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ

en: How zooming to frame focuses around current frame
ur: ﮯﮨ ﺎﺗﺮﮐ ﺲﮐﻮﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻡﻭﺯ ﻮﮐ ﻢﯾﺮﻓ

en: Keep Range
ur: ﮟﯿﮭﮐﺭ ﺞﻨﯾﺭ

en: Seconds
ur: ﺯﮉﻨﮑﯿﺳ

en: Weight Color Range
ur: ﺪﺣ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﻥﺯﻭ

en: Color range used for weight visualization in weight painting mode
ur: ﺪﺣ ﯽﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ ﮯﮐ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ ﯽﮐ ﻥﺯﻭ

en: Primitive Boolean
ur: ﻦﯿﻟﻮﺑ ﻮﭩﯿﻤﺋﺍﺮﭘ

en: RNA wrapped boolean
ur: RNA ﻦﯿﻟﻮﺑ ﮯﺋﻮﮨ ﮯﭩﯿﭙﻟ

en: Primitive Float
ur: ﭦﻮﻠﻓ ﻮﭩﯿﻤﺋﺍﺮﭘ

en: RNA wrapped float
ur: ﭦﻮﻠﻓ ﮯﺋﻮﮨ ﮯﭩﯿﭙﻟ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: Primitive Int
ur: ﭧﻧﺍ ﻢﯾﺪﻗ

en: RNA wrapped int
ur: RNA ﭧﻧﺍ ﭧﯿﭙﻟ

en: String Value
ur: ﻮﯿﻠﯾﻭ ﮓﻧﺮﭩﺳ

en: RNA wrapped string
ur: RNA ﮓﻧﺮﭩﺳﺍ ﯽﺋﻮﮨ ﯽﭩﭙﻟ

en: Property Definition
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: RNA property definition
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: Description of the property for tooltips
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﭙﭨ ﺭﺍﺯﻭﺍ

en: Animatable
ur: ﮎﺮﺤﺘﻣ

en: Property is animatable through RNA
ur: ﮯﮨ ﮎﺮﺤﺘﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Optional Argument
ur: ﻞﯿﻟﺩ ﯼﺭﺎﯿﺘﺧﺍ

en: True when the property is optional in a Python function implementing an RNA function
ur: ﻮﮨ ﯼﺭﺎﯿﺘﺧﺍ ﯽﭨﺮﭘﺍﺮﭘ ﮟﯿﻣ ﻦﺸﮑﻨﻓ Python ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺬﻓﺎﻧ ﻮﮐ ﻦﺸﮑﻨﻓ RNA ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Enum Flag
ur: ﻢﭼﺮﭘ ﻡﻮﻨﯾﺍ

en: True when multiple enums
ur: ﻡﻮﯿﻧﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: True when the property is hidden
ur: ﮯﮨ ﺖﺳﺭﺩ ﻮﺗ ﮯﺋﺎﺟ ﯽﺋﺎﭙﮭﭼ ﺩﺍﺪﯿﺋﺎﺟ ﺐﺟ

en: Library Editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯼﺮﯾﺮﺒﺋﻻ

en: Property is editable from linked instances (changes not saved)
ur: (ﮟﯿﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ) ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﮞﻮﻟﺎﺜﻣ ﮏﻠﺴﻨﻣ

en: Never None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﯽﮭﺒﮐ

en: True when this property is an output value from an RNA function
ur: ﻮﮨ ﻮﯿﻠﯾﻭ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﻦﺸﮑﻨﻓ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﺖﯿﺻﺎﺧ ﮧﯾ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Overridable
ur: ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Property is overridable through RNA
ur: ﮯﮨ ﻞﺒﯾﮉﯾﺭﺭﻭﻭﺍ ﺩﺍﺪﯿﺋﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ

en: Path Output
ur: ﭧﭘ ﭦﺅﺁ ﮫﺗﺎﭘ

en: Property is a filename, filepath or directory output
ur: ﮯﮨ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺎﯾ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ،ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﮏﯾﺍ ﯽﭨﺮﭘﺍﺮﭘ

en: Read Only
ur: ﮟﯿﮬﮍﭘ ﻑﺮﺻ

en: Property is editable through RNA
ur: ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Registered
ur: ﮈﺮﭩﺴﺟﺭ

en: Property is registered as part of type registration
ur: ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﭩﺴﺟﺭ ﭗﺋﺎﭨ ﯽﭨﺮﭘﺍﺮﭘ

en: Registered Optionally
ur: ﮈﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ

en: Property is optionally registered as part of type registration
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Required
ur: ﮯﮨ ﺭﺎﮐﺭﺩ

en: False when this property is an optional argument in an RNA function
ur: ﻮﮨ ﻞﯿﻟﺩ ﯼﺭﺎﯿﺘﺧﺍ ﮟﯿﻣ ﻦﺸﮑﻨﻓ RNA ﺖﯿﺻﺎﺧ ﮧﯾ ﺐﺟ ﻂﻠﻏ

en: Runtime
ur: ﻢﺋﺎﭨ ﻥﺭ

en: Property has been dynamically created at runtime
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣ ﺮﭘ ﻢﺋﺎﭨ ﻥﺭ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Skip Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﮟﯾﮌﻮﮭﭼ

en: True when the property is not saved in presets
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﭧﯿﺴﯾﺮﭘ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Skip Save
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: True when the property uses ghost values
ur: ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﯽﺿﺎﻣ ﯽﭨﺮﭘﺍﺮﭘ ﺐﺟ ﮯﮨ ﺖﺳﺭﺩ

en: Base
ur: ﺲﯿﺑ

en: Struct definition used for properties assigned to this item
ur: ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﻢﭩﺋﺁ ﺱﺍ

en: Semantic interpretation of the property
ur: ﺢﯾﺮﺸﺗ ﯼﻮﻨﻌﻣ ﯽﮐ ﺩﺍﺪﯿﺋﺎﺟ

en: A string that is displayed hidden ('********')
ur: ('********') ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﮦﺪﯿﺷﻮﭘ ﻮﺟ ﮓﻧﺮﭩﺳﺍ ﮏﯾﺍ

en: A distance on screen
ur: ﮧﻠﺻﺎﻓ ﮏﯾﺍ ﺮﭘ ﻦﯾﺮﮑﺳﺍ

en: A percentage between 0 and 100
ur: ﺪﺼﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 100 ﺭﻭﺍ 0

en: A factor between 0.0 and 1.0
ur: ﺮﺼﻨﻋ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1.0 ﺭﻭﺍ 0.0

en: A rotational value specified in radians
ur: ﺭﺪﻗ ﯽﺷﺩﺮﮔ ﮏﯾﺍ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭ

en: Time specified in frames, converted to seconds based on scene frame rate
ur: ﮯﮨ ﺎﺗﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﮉﻨﮑﯿﺳ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺡﺮﺷ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐﻮﯾﻭ ،ﺖﻗﻭ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Time specified in seconds, independent of the scene
ur: ﺖﻗﻭ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ ،ﺩﺍﺯﺁ ﮯﺳ ﺮﻈﻨﻣ

en: A distance between two points
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩ

en: Euler rotation angles in radians
ur: ﮯﯾﻭﺍﺯ ﮯﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭ

en: Quaternion rotation (affects NLA blending)
ur: Quaternion ﺵﺩﺮﮔ (NLA ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭦﻭﻼﻣ)

en: Angle and axis to rotate around
ur: ﺭﻮﺤﻣ ﺭﻭﺍ ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ

en: Subset of tags (defined in parent struct) that are set for this property
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﻮﺟ (ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﮯﭽﻧﺎﮬﮈ ﭧﻧﺮﯿﭘ) ﭧﯿﺳ ﯽﻠﯾﺫ ﺎﮐ ﺰﮕﯿﭨ

en: Translation Context
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﻤﺟﺮﺗ

en: Translation context of the property's name
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﻤﺟﺮﺗ ﺎﮐ ﻡﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Data type of the property
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Enumeration
ur: ﯽﺘﻨﮔ

en: Pointer
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ

en: Type of units for this property
ur: ﻢﺴﻗ ﯽﮐ ﮞﻮﭩﻧﻮﯾ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: ID Property Group
ur: ID ﮦﻭﺮﮔ ﯽﭨﺮﭘﺍﺮﭘ

en: Group of ID properties
ur: ﮦﻭﺮﮔ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺘﺧﺎﻨﺷ

en: Action to apply to the rig via constraints
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﮒﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Create constraints for this action on the generated rig
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﭨﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺱﺍ ﺮﭘ ﮒﺭ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Last frame of the action's timeline
ur: ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: First frame of the action's timeline
ur: ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Corrective
ur: ﯽﺣﻼﺻﺍ

en: Indicate that this is a corrective action. Corrective actions will activate based on the activation of two other actions (using End Frame if both inputs are at their End Frame, and Start Frame if either is at Start Frame)
ur: (ﻮﺗ ﮟﯿﮨ ﺮﭘ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺮﮔﺍ ﺭﻭﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻮﺗ ﮟﯿﮨ ﺮﭘ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﻨﭘﺍ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺮﮔﺍ) ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻮﻟﺎﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﯽﮐ ﺰﻨﺸﮑﯾﺍ ﺮﮕﯾﺩ ﻭﺩ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺣﻼﺻﺍ ﮯﮨ ﻡﺍﺪﻗﺍ ﯽﺣﻼﺻﺍ ﮏﯾﺍ ﮧﯾ ﮧﮐ ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ

en: Show Settings
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺒﯿﺗﺮﺗ

en: Control Bone
ur: ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ

en: Select a bone on the generated rig which will drive this action
ur: ﯽﮔ ﮯﺋﺎﮬﮍﺑ ﮯﮔﺁ ﻮﮐ ﻞﻤﻋ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﮉﮨ ﮏﯾﺍ ﺮﭘ ﮒﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Symmetrical
ur: ﻝﻭﮉﺳ

en: Apply the same setup but mirrored to the opposite side control, shown in parentheses. Bones will only be affected by the control with the same side (eg., .L bones will only be affected by the .L control). Bones without a side in their name (so no .L or .R) will be affected by both controls with 0.5 influence each
ur: ﮯﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﺛﺍ 0.5 ﮯﮐ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﮞﻮﻧﻭﺩ (ﮟﯿﮩﻧ R. ﺎﯾ L. ﯽﺋﻮﮐ ﺍﺬﮩﻟ) ﮞﺎﯾﮉﮨ ﺮﯿﻐﺑ ﮯﮐ ﮉﯿﺋﺎﺳ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﻥﺍ (ﯽﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ L. ﻑﺮﺻ ﮞﺎﯾﮉﮨ L. ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﯽﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﮯﻟﺍﻭ ﻑﺮﻃ ﯽﮨ ﮏﯾﺍ ﻑﺮﺻ ﮞﺎﯾﮉﮨ ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ ﻦﯿﺳﻮﻗ ،ﺪﻨﺑ ﺲﮑﻋ ﺮﭘ ﻝﻭﺮﭩﻨﮐ ﮉﯿﺋﺎﺳ ﻒﻟﺎﺨﻣ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭖﺍ ﭧﯿﺳ ﯽﮨ ﮏﯾﺍ

en: Value that the transformation value must reach to put the action's timeline to the last frame. Rotations are in degrees
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ﮟﯿﺷﺩﺮﮔ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻣ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﻦﺸﮑﯾﺍ

en: Value that the transformation value must reach to put the action's timeline to the first frame. Rotations are in degrees
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ﮟﯿﺷﺩﺮﮔ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﻦﺸﮑﯾﺍ

en: Transform channel
ur: ﻞﻨﯿﭼ ﯽﻠﯾﺪﺒﺗ

en: Trigger A
ur: ﮮﺍ ﺮﮔﺮﭨ

en: Trigger B
ur: ﯽﺑ ﺮﮔﺮﭨ

en: Case
ur: ﺲﯿﮐ

en: Upper Case
ur: ﺲﯿﮐ ﺮﭘﺍ

en: Lower Case
ur: ﺲﯿﮐ ﺮﺋﻮﻟ

en: Title Case
ur: ﺲﯿﮐ ﻥﺍﻮﻨﻋ

en: Find
ur: ﮟﯾﺮﮐ ﺵﻼﺗ

en: Strip Part
ur: ﮧﺼﺣ ﺎﮐ ﯽﭩﭘ

en: Find/Replace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ/ﮟﯾﺮﮐ ﺵﻼﺗ

en: Replace text in the name
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺘﻣ ﮟﯿﻣ ﻡﺎﻧ

en: Set Name
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻧ

en: Set a new name or prefix/suffix the existing one
ur: ﮟﯿﺋﺎﮕﻟ ﮧﻘﺣﻻ /ﮧﻘﺑﺎﺳ ﺎﮐ ﻡﺎﻧ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻧ ﺎﯿﻧ

en: Strip Characters
ur: ﺭﺍﺩﺮﮐ ﮯﮐ ﯽﭩﭘ

en: Strip leading/trailing text from the name
ur: ﮟﯾﺩ ﻝﺎﮑﻧ ﻦﺘﻣ ﻻﺍﻭ ﮯﻧﺁ ﮯﮭﭽﯿﭘ / ﮯﮔﺁ ﮯﺳ ﻡﺎﻧ

en: Change Case
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﯿﮐ

en: Change case of each name
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﯿﮐ ﺎﮐ ﻡﺎﻧ ﺮﮨ

en: Regular Expression Replace
ur: ﮟﯿﻟﺪﺑ ﻦﺸﯾﺮﭙﺴﮑﯾﺍ ﺮﻟﻮﮕﯾﺭ

en: Use regular expression for the replacement text (supporting groups)
ur: (ﮦﻭﺮﮔ ﻥﻭﺎﻌﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭙﺴﮑﯾﺍ ﺮﻟﻮﮕﯾﺭ ﮯﯿﻟ ﮯﮐ ﻦﺘﻣ ﻝﺩﺎﺒﺘﻣ

en: Regular Expression Find
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺭﺎﮩﻇﺍ ﮦﺪﻋﺎﻗﺎﺑ

en: Use regular expressions to match text in the 'Find' field
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺸﯾﺮﭙﺴﮑﯾﺍ ﺮﻟﻮﮕﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻦﺘﻣ ﮟﯿﻣ ﮉﻠﯿﻓ 'ﺵﻼﺗ

en: Form of curves
ur: ﻞﮑﺷ ﯽﮐ  ﮟﯿﻤﺧ

en: Rounded Ribbons
ur: ﻦﺑﺭ ﻝﻮﮔ

en: Render curves as flat ribbons with rounded normals, for fast rendering
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺑﺭ ﭧﯿﻠﻓ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻝﻮﮔ ﻮﮐ  ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮯﺳ ﯼﺰﯿﺗ

en: 3D Curves
ur: 3D ﺭﺎﺗ  ﮟﯿﻤﺧ

en: Render curves as circular 3D geometry, for accurate results when viewing closely
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ 3D ﺮﻠﮐﺮﺳ ﻮﮐ  ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﺞﺋﺎﺘﻧ ﺖﺳﺭﺩ ﺮﭘ ﮯﻨﮭﮑﯾﺩ ﮯﺳ ﺐﯾﺮﻗ

en: Number of subdivisions used in Cardinal curve intersection (power of 2)
ur: (ﺖﻗﺎﻃ ﯽﮐ 2) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻮﯾﺮﮐ ﻞﻧﮈﺭﺎﮐ

en: CPU
ur: ﻮﯾ ﯽﭘ ﯽﺳ

en: OptiX
ur: ﺲﮑﯿﭩﭘﺁ

en: Shadow Caustics
ur: ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ

en: Generate approximate caustics in shadows of refractive surfaces. Lights, caster and receiver objects must have shadow caustics options set to enable this
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺱﺍ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺭﻮﯿﺴﯾﺭ ﺭﻭﺍ ﺮﭩﺳﺎﮐ ،ﺲﭩﺋﻻ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺲﮑﭩﺳﺎﮐ ﯽﻨﯿﻤﺨﺗ ﮟﯿﻣ ﮯﺋﺎﺳ ﮯﮐ ﮞﻮﺤﻄﺳ ﯽﺗﺭﻮﭘﺍ

en: Is Portal
ur: ﮯﮨ ﻞﭨﺭﻮﭘ

en: Use this area light to guide sampling of the background, note that this will make the light invisible
ur: ﯽﮔ ﮯﺋﺎﺟ ﻮﮨ ﮦﺪﯿﺷﻮﭘ ﯽﻨﺷﻭﺭ ﮯﺳ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﺋﻻ ﺎﯾﺮﯾﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Maximum number of bounces the light will contribute to the render
ur: ﯽﮔ ﮯﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﯽﻨﺷﻭﺭ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ

en: Multiple Importance Sample
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Use multiple importance sampling for the light, reduces noise for area lights and sharp glossy materials
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺭﺍﺪﮑﻤﭼ ﺰﯿﺗ ﺭﻭﺍ ﺲﭩﺋﻻ ﺎﯾﺮﯾﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﺩﺪﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ

[ctx: Light]
en: Emission Sampling
ur: ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺝﺍﺮﺧﺍ

en: Sampling strategy for emissive surfaces
ur: ﯽﻠﻤﻋ ﺖﻤﮑﺣ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ

[ctx: Light]
en: None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: Do not use this surface as a light for sampling
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﺢﻄﺳ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

[ctx: Light]
en: Auto
ur: ﻮﭨﺁ

en: Automatically determine if the surface should be treated as a light for sampling, based on estimated emission intensity
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﮭﺠﻤﺳ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﻮﮐ ﺢﻄﺳ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺝﺍﺮﺧﺍ ﮧﻨﯿﻤﺨﺗ

[ctx: Light]
en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

en: Treat only front side of the surface as a light, usually for closed meshes whose interior is not visible
ur: ﺎﺗﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﮧﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺎﮐ ﻦﺟ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺟ ﺪﻨﺑ ﻥﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻨﻣﺎﺳ ﻑﺮﺻ ﮯﮐ ﺢﻄﺳ

[ctx: Light]
en: Back
ur: ﮯﮭﭽﯿﭘ

en: Treat only back side of the surface as a light for sampling
ur: ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﮯﺼﺣ ﮯﻠﮭﭽﭘ ﻑﺮﺻ ﮯﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

[ctx: Light]
en: Front and Back
ur: ﮯﮭﭽﯿﭘ ﺭﻭﺍ ﮯﻨﻣﺎﺳ

en: Treat surface as a light for sampling, emitting from both the front and back side
ur: ﮯﮨ ﯽﺗﻮﮨ ﺝﺭﺎﺧ ﮯﺳ ﻑﺮﻃ ﮞﻮﻧﻭﺩ ﮯﮭﭽﯿﭘ ﺭﻭﺍ ﮯﻨﻣﺎﺳ ،ﮟﯿﮭﺠﻤﺳ ﺡﺮﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Bump Map Correction
ur: ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮧﺸﻘﻧ ﺎﮐ ﮯﻧﺍﺮﮑﭨ

en: Apply corrections to solve shadow terminator artifacts caused by bump mapping
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺎﺣﻼﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮞﻭﺭﺎﭘ ﻦﻓ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ

en: Volume Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﺠﺣ

en: Interpolation method to use for smoke/fire volumes
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﮒﺁ/ﮟﯿﺋﻮﮬﺩ

en: Volume Sampling
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﻢﺠﺣ

en: Sampling method to use for volumes
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ

en: Use distance sampling, best for dense volumes with lights far away
ur: ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﻨﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﯽﻨﺷﻭﺭ ﺭﻭﺩ ﺖﮩﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮯﻠﺻﺎﻓ

en: Equiangular
ur: ﯼﻭﺎﺴﻣ

en: Use equiangular sampling, best for volumes with low density with light inside or near the volume
ur: ﯽﻨﺷﻭﺭ ﺐﯾﺮﻗ ﮯﮐ ﺱﺍ ﺎﯾ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﯽﻟﺍﻭ ﺖﻓﺎﺜﮐ ﻢﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﻮﻤﻧ ﯼﻭﺎﺴﻣ

en: Multiple Importance
ur: ﺖﯿﻤﮨﺍ ﺮﯿﺜﮐ

en: Combine distance and equi-angular sampling for volumes where neither method is ideal
ur: ﮯﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺜﻣ ﮧﻘﯾﺮﻃ ﯽﮭﺑ ﯽﺋﻮﮐ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﯾﻭﺍﺯ ﯼﻭﺎﺴﻣ ﺭﻭﺍ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ

en: AO Distance
ur: ﮧﻠﺻﺎﻓ ﻭﺍ ﮮﺍ

en: AO distance used for approximate global illumination (0 means use world setting)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﻤﻟﺎﻋ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 0) ﮧﻠﺻﺎﻓ AO ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺎًﺒﯾﺮﻘﺗ

en: Cast Shadow Caustics
ur: ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﭧﺳﺎﮐ

en: With refractive materials, generate approximate caustics in shadows of this object. Up to 10 bounces inside this object are taken into account. Lights, caster and receiver objects must have shadow caustics options set to enable this
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺱﺍ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺭﻮﯿﺴﯾﺭ ﺭﻭﺍ ﺮﭩﺳﺎﮐ ،ﺲﭩﺋﻻ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮏﺗ ﺲﻧﺅﺎﺑ 10 ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﺱﺍ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺲﮑﭩﺳﺎﮐ ﯽﻨﯿﻤﺨﺗ ﮟﯿﻣ ﮯﺋﺎﺳ ﮯﮐ ﮯﺷ ﺱﺍ ،ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﯼﺭﺍﺮﻄﺿﺍ

en: Receive Shadow Caustics
ur: ﮟﯾﺮﮐ ﻝﻮﺻﻭ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ

en: Receive approximate caustics from refractive materials in shadows on this object. Lights, caster and receiver objects must have shadow caustics options set to enable this
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺱﺍ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺭﻮﯿﺴﯾﺭ ﺭﻭﺍ ﺮﭩﺳﺎﮐ ،ﺲﭩﺋﻻ ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺲﮑﭩﺳﺎﮐ ﯽﻨﯿﻤﺨﺗ ﮯﺳ ﺩﺍﻮﻣ ﯼﺭﺍﺮﻄﺿﺍ ﮟﯿﻣ ﮯﺋﺎﺳ ﺮﭘ ﮯﺷ ﺱﺍ

en: Motion Steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﺖﮐﺮﺣ

en: Control accuracy of motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))
ur: ((1 - ﮯﻣﺪﻗ)^2 ﺩﺍﺪﻌﺗ ﻞﺻﺍ ﯽﮐ ﮞﻮﻣﺪﻗ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﺕﺎﻣﺍﺪﻗﺍ ﺪﯾﺰﻣ ،ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Use Camera Cull
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮐ ﮦﺮﻤﯿﮐ

en: Allow this object and its duplicators to be culled by camera space culling
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﻨﻠﮐ ﺲﯿﭙﺳﺍ ﮦﺮﻤﯿﮐ ﻮﮐ ﺯﺮﭩﯿﮑﯿﻠﭘﮈ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﺷ ﺱﺍ

en: Use Deformation Motion
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ  ﻦﺸﯿﻣﺭﺎﻔﯾﮈ

en: Use deformation motion blur for this object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ  ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺱﺍ

en: Use Distance Cull
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮐ ﺲﻨﭩﺳﮈ

en: Allow this object and its duplicators to be culled by distance from camera
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺭﻭﺩ ﮯﺳ ﮮﺮﻤﯿﮐ ﻮﮐ ﺯﺮﭩﯿﮑﯿﻠﭘﮈ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﺷ ﺱﺍ

en: Use Motion Blur
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Use motion blur for this object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ  ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺱﺍ

en: Store Denoising Passes
ur: ﺰﺳﺎﭘ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﺭﻮﭩﺳﺍ

en: Store the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for rendering
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺰﺳﺎﭘ ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﺭﻮﺷ ﺭﻭﺍ ﺰﺳﺎﭘ ﺮﭽﯿﻓ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ

en: Debug Sample Count
ur: ﺭﺎﻤﺷ ﮧﻧﻮﻤﻧ ﮓﺒﯾﮈ

en: Number of samples per pixel taken, divided by the maximum number of samples. To analyze adaptive sampling
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﯾﺰﺠﺗ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﻢﯿﺴﻘﺗ ﮯﺳ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ

en: Render Time
ur: ﻢﺋﺎﭨ ﺭﮉﻨﯾﺭ

en: Use Denoising
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺰﺋﻮﻨﯾﮈ

en: Denoise the rendered image
ur: ﮟﯾﺮﮐ ﺪﯾﺩﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭ

en: Pass containing shadows and light which is to be multiplied into backdrop
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮟﯿﻣ ﭖﺍﺭﮈ ﮏﯿﺑ ﻮﮐ ﺲﺟ ﺱﺎﭘ ﻞﻤﺘﺸﻣ ﺮﭘ ﯽﻨﺷﻭﺭ ﺭﻭﺍ ﮯﺋﺎﺳ

en: Volume Direct
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻢﺠﺣ

en: Deliver direct volumetric scattering pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮓﻧﺮﭩﯿﮑﺳ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Volume Indirect
ur: ﻢﺠﺣ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Deliver indirect volumetric scattering pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺮﭩﯿﮑﺳ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Adaptive Min Samples
ur: ﮯﻧﻮﻤﻧ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﻟﻮﮑﻧﺍ

en: Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold
ur: ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺪﺣ ﯽﮐ ﺭﻮﺷ ﮯﻧﻮﻤﻧ AA ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﺭﻮﺷ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Adaptive Sampling Threshold
ur: ﺪﺣ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ

en: Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples
ur: ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ AA ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺭﺍﺪﻗﺍ ﻢﮐ ،ﮧﻠﺣﺮﻣ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳ

en: AO Bounces
ur: ﺲﻧﺅﺎﺑ ﻭﺍ ﮮﺍ

en: After this number of light bounces, use approximate global illumination. 0 disables this feature
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﺱﺍ 0 ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺎًﺒﯾﺮﻘﺗ ،ﺪﻌﺑ ﮯﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﯽﻨﺷﻭﺭ

en: AO Bounces Render
ur: AO ﺭﮉﻨﯾﺭ ﺲﻧﺅﺎﺑ

en: Automatic Scrambling Distance
ur: ﮧﻠﺻﺎﻓ ﮓﻨﻠﺒﻣﺮﮑﺳﺍ ﺭﺎﮐﺩﻮﺧ

en: Automatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts
ur: GPU ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮧﻨﮑﻤﻣ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﮟﯾﺮﮐ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Type of pass to bake
ur: ﻢﺴﻗ ﯽﮐ ﺱﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ

en: Filter Glossy
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺭﺍﺪﮑﻤﭼ

en: Adaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracy
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮯﺳ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﺯﺭﮉﯿﺷ ﺭﺍﺪﮑﻤﭼ ﺪﻌﺑ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ

en: Camera Cull Margin
ur: ﻦﺟﺭﺎﻣ ﻞﮐ ﮦﺮﻤﯿﮐ

en: Margin for the camera space culling
ur: ﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Reflective Caustics
ur: ﺲﮑﭩﺳﺎﮐ ﺱﺎﮑﻋ

en: Use reflective caustics, resulting in a brighter image (more noise but added realism)
ur: (ﻞﻣﺎﺷ ﯼﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺘﻨﺑ ﺮﯾﻮﺼﺗ ﻦﺷﻭﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﭩﺳﺎﮐ ﺱﺎﮑﻋ

en: Refractive Caustics
ur: ﺲﮑﭩﺳﺎﮐ ﻮﯿﭩﮑﯾﺮﻔﯾﺭ

en: Use refractive caustics, resulting in a brighter image (more noise but added realism)
ur: (ﻞﻣﺎﺷ ﯼﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺘﻨﺑ ﺮﯾﻮﺼﺗ ﻦﺷﻭﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﭩﺳﺎﮐ ﯼﺭﺍﺮﻄﺿﺍ

en: BVH Layout
ur: BVH ﭦﺅﺁ ﮯﻟ

en: Embree
ur: ﯼﺮﺒﻤﯾﺍ

en: BVH Time Steps
ur: BVH ﺲﭙﯿﭩﺳﺍ ﻢﺋﺎﭨ

en: Split BVH primitives by this number of time steps to speed up render time in cost of memory
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﺮﺒﻤﻧ ﺱﺍ ﮯﮐ ﺖﻗﻭ ﻮﮐ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ BVH ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﻢﺋﺎﭨ ﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺖﮔﻻ ﯽﮐ ﯼﺭﻮﻤﯿﻣ

en: Viewport BVH Type
ur: ﻢﺴﻗ BVH ﭦﺭﻮﭘ ﻮﯾﻭ

en: Choose between faster updates, or faster render
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﺎﯾ ،ﺲﭩﯾﮈ ﭖﺍ ﺮﺗ ﺰﯿﺗ

en: Dynamic BVH
ur: BVH ﮎﺮﺤﺘﻣ

en: Objects can be individually updated, at the cost of slower render time
ur: ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺖﺴﺳ ،ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ءﺎﯿﺷﺍ

en: Static BVH
ur: BVH ﺪﻣﺎﺟ

en: Any object modification requires a complete BVH rebuild, but renders faster
ur: ﮯﮨ ﺎﺗﻮﮨ ﺭﮉﻨﯾﺭ ﮯﺳ ﯼﺰﯿﺗ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ BVH ﻞﻤﮑﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ

en: Use Compact BVH
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BVH ﭧﮑﯿﭙﻣﻮﮐ

en: Use compact BVH structure (uses less ram but renders slower)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﮧﺘﺴﮨﺁ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺭ ﻢﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﭽﻧﺎﮬﮈ BVH ﭧﮑﯿﭙﻣﻮﮐ

en: Adaptive Compile
ur: ﻞﺋﺎﭙﻤﮐ ﻮﯿﭩﭘﺍﮈﺍ

en: Use Curves BVH
ur: Curves BVH ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use special type BVH optimized for curves (uses more ram but renders faster)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﮯﺳ ﯼﺰﯿﺗ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺭ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BVH ﺎﮐ ﻢﺴﻗ ﺹﺎﺧ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ

en: OptiX Module Debug
ur: OptiX ﮓﺒﯾﮈ ﮧﻧﻮﻤﻧ

en: Load OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization level
ur: OptiX ﺢﻄﺳ ﯽﺣﻼﺻﺍ ﻢﮐ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻖﯿﺛﻮﺗ ،ﻝﻮﯿﻟ ﯽﭩﺳﻮﺑﺭﻭ ﮓﻨﮔﻻ ﻢﮐ :ﮟﯾﺮﮐ ﮈﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﮓﺒﯾﮈ ﻮﮐ ﮧﻧﻮﻤﻧ

en: Use Spatial Splits
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻣﺎﻘﻣ

en: Use BVH spatial splits: longer builder time, faster render
ur: BVH ﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ،ﻢﺋﺎﭨ ﺭﮉﻠﺑ ﺎﺒﻤﻟ :ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻣﺎﻘﻣ

en: Denoiser
ur: ﺭﺰﺋﺍﻮﻨﯾﮈ

en: Denoise the image with the selected denoiser. For denoising the image after rendering
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﺪﻌﺑ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯾﺮﮐ ﺰﺋﺍﻮﻨﯾﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Denoising Input Passes
ur: ﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺰﺳﺎﭘ ﭧﭘ ﻥﺍ

en: Passes used by the denoiser to distinguish noise from shader and geometry detail
ur: ﺰﺳﺎﭘ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﺭﻮﺷ ﮯﺳ ﻞﯿﺼﻔﺗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺎﺘﮕﻧﺭ

en: Don't use utility passes for denoising
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﯽﭩﯿﻠﯿﭨﻮﯾ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ

en: Albedo
ur: ﻭﮉﯿﺒﻟﺍ

en: Use albedo pass for denoising
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺎﭘ ﻭﮉﯿﺒﻟﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ

en: Albedo and Normal
ur: ﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍ

en: Use albedo and normal passes for denoising
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ

en: Denoising Prefilter
ur: ﺮﭩﻠﻓﺮﭘ ﮓﻧﺰﺋﻮﻨﯾﮈ

en: Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoise
ur: OpenImageDenoise ﺰﺳﺎﭘ (ﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍ) ﮓﻧﮉﯿﺋﺎﮔ ﺭﻮﺷ ﺮﭩﻠﻓ ﯼﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﭩﻟﺍﻮﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ

en: No prefiltering, use when guiding passes are noise-free
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﮎﺎﭘ ﮯﺳ ﺭﻮﺷ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ،ﮟﯿﮩﻧ ﮓﻧﺮﭩﻠﻓ ﯼﺮﭘ ﯽﺋﻮﮐ

en: Denoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time
ur: ﮞﻮﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮓﻨﺴﯿﺳﻭﺮﭘ ﯽﻓﺎﺿﺍ ﻢﮐ ﮯﺳ ﺭﻮﺷ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ﺐﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮟﯿﮨ ﮯﺗﺭﺰﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮓﻧﮉﯿﺋﺎﮔ ﺭﻭﺍ ﮓﻧﺭ ﺰﺋﺍﻮﻨﯾﮈ

en: Prefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing time
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺭﻮﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮓﻨﺴﯿﺳﻭﺮﭘ ﯽﻓﺎﺿﺍ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ﺐﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮨ ﺎﺗﺭﺰﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮓﻧﺭ ﮓﻧﮉﯿﺋﺎﮔ ﺭﻮﺷ ﺮﭩﻠﻓ ﯼﺮﭘ

en: Denoising Quality
ur: ﺭﺎﯿﻌﻣ ﺎﻧﺮﮐ ﺭﺎﮑﻧﺍ

en: Overall denoising quality when using OpenImageDenoise
ur: OpenImageDenoise ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ denoising ﺭﺎﯿﻌﻣ

en: High quality
ur: ﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍ

en: Balanced
ur: ﻥﺯﺍﻮﺘﻣ

en: Balanced between performance and quality
ur: ﻥﺯﺍﻮﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺎﯿﻌﻣ ﺭﻭﺍ ﯽﮔﺩﺮﮐﺭﺎﮐ

en: High performance
ur: ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻠﻋﺍ

en: Denoise on GPU
ur: on GPU ﺰﺋﻮﻨﯾﮈ

en: Perform denoising on GPU devices configured in the system tab in the user preferences. This is significantly faster than on CPU, but requires additional GPU memory. When large scenes need more GPU memory, this option can be disabled
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ﻮﺗ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ GPU ﮦﺩﺎﯾﺯ ﻮﮐ ﺮﻇﺎﻨﻣ ﮮﮍﺑ ﺐﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ GPU ﯽﻓﺎﺿﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﺰﯿﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﯾﺎﻤﻧ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ CPU ﮧﯾ ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﺮﭘ ﺰﺴﺋﺍﻮﯾﮈ GPU ﮦﺩﺮﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ

en: Device to use for rendering
ur: ﮧﻟﺁ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Use CPU for rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ CPU ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: GPU Compute
ur: GPU ﭦﻮﯿﭙﻤﮐ

en: Use GPU compute device for rendering, configured in the system tab in the user preferences
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺋﺍﻮﯾﮈ ﭦﻮﯿﭙﻤﮐ GPU ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Dicing Camera
ur: ﮦﺮﻤﯿﮐ ﮓﻨﺴﺋﺍﮈ

en: Camera to use as reference point when subdividing geometry, useful to avoid crawling artifacts in animations when the scene camera is moving
ur: ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻨﮕﻨﯾﺭ ﮯﮐ ﮯﻧﻮﻤﻧ ﮟﯿﻣ ﺕﺎﯿﮐﺮﺣ  ﻮﺗ ﻮﮨ ﺎﮨﺭ ﺮﮐ ﺖﮐﺮﺣ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﺐﺟ ،ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Dicing Rate
ur: ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ

en: Diffuse Bounces
ur: ﺲﻧﺅﺎﺑ ﺯﻮﯿﻓﮈ

en: Maximum number of diffuse reflection bounces, bounded by total maximum
ur: ﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺯﻮﯿﻓﮈ

en: Direct Light Sampling
ur: ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: The type of strategy used for sampling direct light contributions
ur: ﻢﺴﻗ ﯽﮐ ﯽﻠﻤﻋ ﺖﻤﮑﺣ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Multiple Importance Sampling
ur: ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Multiple importance sampling is used to combine direct light contributions from next-event estimation and forward path tracing
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﮔﺁ ﺭﻭﺍ ﮯﻨﯿﻤﺨﺗ ﮯﮐ ﮧﻌﻗﺍﻭ ﮯﻠﮔﺍ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Forward Path Tracing
ur: ﮓﻨﺴﯾﺮﭨ ﮧﺘﺳﺍﺭ ﮈﺭﻭﺭﺎﻓ

en: Direct light contributions are only sampled using forward path tracing
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﯾﺮﭨ ﮧﺘﺳﺍﺭ ﮈﺭﻭﺭﺎﻓ ﻑﺮﺻ ﮟﯿﺘﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Next-Event Estimation
ur: ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮧﻌﻗﺍﻭ ﮯﻠﮔﺍ

en: Direct light contributions are only sampled using next-event estimation
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻤﺨﺗ ﮯﮐ ﭧﻧﻮﯾﺍ ﮯﻠﮔﺍ ﻑﺮﺻ ﮟﯿﺘﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Cull Distance
ur: ﮧﻠﺻﺎﻓ ﻞﮐُ

en: Cull objects which are further away from camera than this distance
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﮨﺭ ﺭﻭﺩ ﮯﺳ ﮮﺮﻤﯿﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﻠﺻﺎﻓ ﺱﺍ

en: Fast GI Method
ur: ﮧﻘﯾﺮﻃ GI ﺰﯿﺗ

en: Fast GI approximation method
ur: ﮧﻘﯾﺮﻃ ﯽﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Replace global illumination with ambient occlusion after a specified number of bounces
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺪﻌﺑ ﮯﮐ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﯽﮐ ﺲﻧﺅﺎﺑ

en: Add ambient occlusion to diffuse surfaces
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺮﭘ ﮞﻮﺤﻄﺳ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ

en: Image brightness scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮏﻤﭼ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Transparent Glass
ur: ﮧﺸﯿﺷ ﻑﺎﻔﺷ

en: Render transmissive surfaces as transparent, for compositing glass over another background
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺎﻔﺷ ﻮﮐ ﮞﻮﺤﻄﺳ ﻮﯿﺴﯿﻤﺴﻧﺍﺮﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ﮯﺸﯿﺷ ﺮﭘﻮﯾﻭ ﺲﭘ ﮮﺮﺳﻭﺩ ﯽﺴﮐ

en: Transparent Roughness Threshold
ur: ﺪﺣ ﯼﺭﺩﺮﮭﮐ ﻑﺎﻔﺷ

en: For transparent transmission, keep surfaces with roughness above the threshold opaque
ur: ﮟﯿﮭﮐﺭ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﮫﺗﺎﺳ ﮯﮐ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﻮﮐ ﮞﻮﺤﻄﺳ ،ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﻑﺎﻔﺷ

en: Pixel filter width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﭩﻠﻓ ﻞﺴﮑﭘ

en: Glossy Bounces
ur: ﻝﺎﮭﭼﺍ ﺭﺍﺪﮑﻤﭼ

en: Maximum number of glossy reflection bounces, bounded by total maximum
ur: ﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﺴﻧﺅﺎﺑ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺭﺍﺪﮑﻤﭼ

en: Directional Sampling Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮏﻤﺗﺎﺷﺩ

en: Type of the directional sampling used for guiding
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﻮﻤﻧ ﮏﻤﺗﺎﺷﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Diffuse Product MIS
ur: MIS ﭧﮐﮈﻭﺮﭘ ﺯﻮﯿﻓﮈ

en: Guided diffuse BSDF component based on the incoming light distribution and the cosine product (closed form product)
ur: ﻭﺰﺟ ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺯﻮﯿﻓﮈ ﮈﮉﯿﺋﺎﮔ ﯽﻨﺒﻣ ﺮﭘ (ﭧﮐﮈﻭﺮﭘ ﻡﺭﺎﻓ ﮈﺯﻮﻠﮐ) ﭧﮐﮈﻭﺮﭘ ﻦﺋﺎﺳﻮﮐ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ

en: Re-sampled Importance Sampling
ur: ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﯽﮐ ﮯﻧﻮﻤﻧ ﮦﺭﺎﺑﻭﺩ

en: Perform RIS sampling to guided based on the product of the incoming light distribution and the BSDF
ur: ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ RIS ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻉﻮﻨﺼﻣ ﮯﮐ ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ

en: Roughness-based
ur: ﯽﻨﺒﻣ ﺮﭘ ﯼﺭﺩﺮﮭﮐ

en: Adjust the guiding probability based on the roughness of the material components
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻥﺎﮑﻣﺍ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺩﺍﻮﻣ

en: Guiding Distribution Type
ur: ﻢﺴﻗ ﯽﮐ ﻦﺷﻮﯿﺑ ﯼﺮﭩﺳﮈ ﮓﻧﮉﯿﺋﺎﮔ

en: Type of representation for the guiding distribution
ur: ﻢﺴﻗ ﯽﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Parallax-Aware VMM
ur: VMM ﺮﯾﻭﺍ- ﺲﮑﯿﻟﺍﺭﺎﭘ

en: Use Parallax-aware von Mises-Fisher models as directional distribution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺮﺸﻓ-ﺲﺴﯿﻣ ﻥﺍﻭﺮﯾﻭﺍ ﺲﮑﯿﻟﺍﺮﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩ

en: Directional Quad Tree
ur: ﯼﺮﭨﺍﮍﮐﻮﭼ  ﯽﺘﻤﺳ

en: Use Directional Quad Trees as directional distribution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩ ﻮﮐ ﮞﻮﺘﺧﺭﺩﺍﮍﮐﻮﭼ  ﯽﺘﻤﺳ

en: VMM
ur: ﻢﯾﺍ ﻢﯾﺍ ﯼﻭ

en: Use von Mises-Fisher models as directional distribution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺮﺸﻓ-ﺰﺋﺎﻣ ﻥﻭﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩ

en: Guiding Roughness Threshold
ur: ﺪﺣ ﯼﺭﺩﺮﮭﮐ ﮓﻧﮉﯿﺋﺎﮔ

en: The minimal roughness value of a material to apply guiding
ur: ﺭﺪﻗ ﯼﺭﺩﺮﮭﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮐ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﮓﻧﮉﯿﺋﺎﮔ

en: Training Samples
ur: ﮯﻧﻮﻤﻧ ﯽﺘﯿﺑﺮﺗ

en: The maximum number of samples used for training path guiding. Higher samples lead to more accurate guiding, however may also unnecessarily slow down rendering once guiding is accurate enough. A value of 0 will continue training until the last sample
ur: ﯽﮔ ﮯﮭﮐﺭ ﯼﺭﺎﺟ ﺖﯿﺑﺮﺗ ﮏﺗ ﮯﻧﻮﻤﻧ ﯼﺮﺧﺁ ﺭﺪﻗ ﯽﮐ 0 ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﯽﮭﺑ ﺖﺴﺳ ﺮﭘ ﺭﻮﻃ ﯼﺭﻭﺮﺿ ﺮﯿﻏ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﺖﺳﺭﺩ ﯽﻓﺎﮐ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﻢﮨﺎﺗ ،ﮟﯿﮨ ﮯﺘﻨﺑ ﺚﻋﺎﺑ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮯﻧﻮﻤﻧ ﯽٰﻠﻋﺍ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﮉﯿﺋﺎﮔ ﮧﺘﺳﺍﺭ ﮓﻨﻨﯾﺮﭨ

en: Light Sampling Threshold
ur: ﺪﺣ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). Zero disables the test and never ignores lights
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﯽﮭﺒﮐ ﻮﮐ ﯽﻨﺷﻭﺭ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﺴﯿﭨ ﻭﺮﯾﺯ (ﮓﻧﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﻮﮨ ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ ﺱﺍ ﮧﺼﺣ ﺎﮐ ﯽﻨﺷﻭﺭ ﺐﺟ ﮟﯾﺮﮐ ﻢﺘﺧ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ

en: Total maximum number of bounces
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ﯽﮐ ﺲﻧﺅﺎﺑ

en: Max Subdivisions
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Min Light Bounces
ur: ﺲﻧﺅﺎﺑ ﭧﺋﻻ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum number of light bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumes
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﮔﺭﺎﮐ ﻢﮐ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ  ﮟﯿﻤﺧ ﮯﺴﯿﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﭽﯿﭘ ﮦﺩﺎﯾﺯ ﮧﯾ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺭﻮﺷ ﮟﯿﻣ ﺲﻧﺅﺎﺑ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺎﭽﻧﻭﺍ ﻮﮐ ﺱﺍ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺲﻧﺅﺎﺑ ﭧﺋﻻ

en: Min Transparent Bounces
ur: ﺲﻧﺅﺎﺑ ﻑﺎﻔﺷ ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumes
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﮔﺭﺎﮐ ﻢﮐ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ  ﮟﯿﻤﺧ ﮯﺴﯿﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﭽﯿﭘ ﮦﺩﺎﯾﺯ ﮧﯾ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺭﻮﺷ ﮟﯿﻣ ﺲﻧﺅﺎﺑ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺎﭽﻧﻭﺍ ﻮﮐ ﺱﺍ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺲﻧﺅﺎﺑ ﻑﺎﻔﺷ

en: Offscreen Dicing Scale
ur: ﻞﯿﮑﺳﺍ  ﮓﻨﺴﺋﺍﮈ ﻦﯾﺮﮑﺳﺍ ﻑﺁ

en: Multiplier for dicing rate of geometry outside of the camera view. The dicing rate of objects is gradually increased the further they are outside the camera view. Lower values provide higher quality reflections and shadows for off screen objects, while higher values use less memory
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ﮧﮐ ﺐﺟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮨﺍﺮﻓ ﮯﺋﺎﺳ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ﯽﮐ ﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﮟﯾﺭﺪﻗ ﯽﻠﭽﻧ ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮮﺭﺎﻈﻧ ﮯﮐ ﮮﺮﻤﯿﮐ ﮦﻭ ﺎﻨﺘﺟ ﮯﮨ ﯽﺗﺎﺟ ﯽﺘﮬﮍﺑ ﺞﯾﺭﺪﺘﺑ ﺡﺮﺷ ﯽﮐ ﮓﻨﺴﺋﺍﮈ ﯽﮐ ءﺎﯿﺷﺍ ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﮨﺎﺑ ﮯﺳ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Pixel filter type
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓ ﻞﺴﮑﭘ

en: Box filter
ur: ﺮﭩﻠﻓ ﺲﮐﺎﺑ

en: Gaussian filter
ur: ﺮﭩﻠﻓ ﯽﺳﻭﺎﮔ

en: Blackman-Harris
ur: ﺱﺮﯿﮨ ﻦﯿﻣ ﮏﯿﻠﺑ

en: Blackman-Harris filter
ur: ﺮﭩﻠﻓ ﺱﺮﯿﮨ ﻦﯿﻣ ﮏﯿﻠﺑ

en: Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport renders
ur: ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺪﺣ ﯽﮐ ﺭﻮﺷ ،ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﻧﻮﻤﻧ AA ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﺭﻮﺷ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport renders
ur: ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ AA ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺭﺍﺪﻗﺍ ﻢﮐ ،ﮧﻠﺣﺮﻣ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳ

en: Viewport Denoiser
ur: ﺭﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Denoise the image after each preview update with the selected denoiser
ur: ﮟﯾﺮﮐ ﺰﺋﺍﻮﻨﯾﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﺪﻌﺑ ﮯﮐ ﭧﯾﮈ ﭖﺍ ﻮﯾﻮﯾﺮﭘ  ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﺐﺨﺘﻨﻣ

en: Viewport Denoising Input Passes
ur: ﺰﺳﺎﭘ ﭧﭘ ﻥﺍ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport Denoising Prefilter
ur: ﺮﭩﻠﻓ ﯼﺮﭘ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport Denoising Quality
ur: ﺭﺎﯿﻌﻣ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Start Denoising
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮓﻧﺰﺋﻮﻨﯾﮈ

en: Sample to start denoising the preview at
ur: ﮧﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺪﯾﺩﺮﺗ ﯽﮐﻮﯾﻭ ﺶﯿﭘ ﺮﭘ

en: Denoise Preview on GPU
ur: on GPU ﻮﯾﻮﯾﺮﭘ ﺰﺋﻮﻨﯾﮈ

en: Viewport Dicing Rate
ur: ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Pause Preview
ur: ﮟﯾﺮﮐ ﻑﻮﻗﻮﻣ ﻮﯾﻮﯾﺮﭘ

en: Pause all viewport preview renders
ur: ﮟﯾﺩ ﮎﻭﺭ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ  ﭦﺭﻮﭘﻮﯾﻭ ﻡﺎﻤﺗ

en: Viewport Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Number of samples to render in the viewport, unlimited if 0
ur: 0 ﺮﮔﺍ ﺩﻭﺪﺤﻣﻻ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Scrambling Distance viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ ﺲﻨﭩﺳﮈ ﮓﻨﻠﺒﻤﮑﺳ

en: Uses the Scrambling Distance value for the viewport. Faster but may flicker
ur: ﮯﮨ ﺎﺘﮑﺳ ﻼﻤﻠﮭﺟ ﻦﮑﯿﻟ ﺰﯿﺗ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯿﻠﯾﻭ ﺲﻨﭩﺳﮈ ﮓﻨﻠﺒﻣﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Rolling Shutter Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺮﭩﺷ ﮓﻨﻟﻭﺭ

en: Scanline "exposure" time for the rolling shutter effect
ur: ﺖﻗﻭ ﺎﮐ "ﺭﺯﻮﭙﺴﮑﯾﺍ" ﻦﺋﻻ ﻦﯿﮑﺳﺍ ﮯﺌﻟ ﮯﮐ ﺮﺛﺍ ﺮﭩﺷ ﮓﻨﻟﻭﺭ

en: Shutter Type
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﺷ

en: Type of rolling shutter effect matching CMOS-based cameras
ur: CMOS ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ ﺮﭩﺷ ﮓﻨﻟﻭﺭ ﻞﺛﺎﻤﻣ ﮯﺳ ﮞﻭﺮﻤﯿﮐ ﯽﻨﺒﻣ ﺮﭘ

en: No rolling shutter effect used
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﺮﭩﺷ ﮓﻨﻟﻭﺭ ﯽﺋﻮﮐ

en: Sensor is being scanned from top to bottom
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﻦﯿﮑﺳﺍ ﮏﺗ ﮯﭽﯿﻧ ﮯﺳ ﺮﭘﻭﺍ ﻮﮐ ﺮﺴﻨﯿﺳ

en: If non-zero, the maximum value for a direct sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ،ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: If non-zero, the maximum value for an indirect sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﺖﺴﺳ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ،ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Number of samples to render for each pixel
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ

en: Sampling Pattern
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Random sampling pattern used by the integrator
ur: ﻥﺮﭩﯿﭘ ﺎﮐ ﮯﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ

en: Scrambling Distance
ur: ﮧﻠﺻﺎﻓ ﮓﻨﻠﺒﻤﮑﺳ

en: Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too low
ur: GPU ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﭧﮑﯿﻔﭨﺭﺁ ﮓﻧﺭﮉﻨﯾﺭ ﮧﻨﮑﻤﻣ ﻮﺗ ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﭧﯿﺳ ﻢﮐ ﺖﮩﺑ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Seed value for integrator to get different noise patterns
ur: ﺖﻤﯿﻗ ﯽﮐ ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮯﻧﻮﻤﻧ ﮯﮐ ﺭﻮﺷ ﻒﻠﺘﺨﻣ

en: Use Open Shading Language
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﺑﺯ ﺖﮕﻧﺭ  ﯽﻠﮭﮐ

en: Surface Guiding Probability
ur: ﻥﺎﮑﻣﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﺢﻄﺳ

en: The probability of guiding a direction on a surface
ur: ﻥﺎﮑﻣﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﺖﻤﺳ ﯽﺴﮐ ﺮﭘ ﺢﻄﺳ

en: Viewport Texture Limit
ur: ﺪﺣ ﯽﮐ  ﺖﺧﺎﺳ ﭦﺭﻮﭘﻮﯾﻭ

en: Limit texture size used by viewport rendering
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: No Limit
ur: ﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ

en: No texture size limit
ur: ﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳ

en: Limit texture size to 128 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 128 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 256 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 256 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 512 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 512 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 1024 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 1024 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 2048 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 2048 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 4096 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 4096 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Limit texture size to 8192 pixels
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 8192 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ

en: Render Texture Limit
ur: ﺪﺣ ﯽﮐ  ﺖﺧﺎﺳ ﺭﮉﻨﯾﺭ

en: Limit texture size used by final rendering
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ

en: Tile Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﭨ

en: Limit the render time (excluding synchronization time). Zero disables the limit
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﺣ ﺮﻔﺻ (ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﯼﺯﺎﺳ ﺖﻗﻭ ﻢﮨ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Transmission Bounces
ur: ﺲﻧﺅﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Maximum number of transmission bounces, bounded by total maximum
ur: ﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Transparent Max Bounces
ur: ﺲﻧﺅﺎﺑ ﺲﮑﯿﻣ ﻑﺎﻔﺷ

en: Maximum number of transparent bounces. This is independent of maximum number of other bounces
ur: ﮯﮨ ﺩﺍﺯﺁ ﮯﺳ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﮮﺮﺳﻭﺩ ﮧﯾ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻑﺎﻔﺷ

en: Use Adaptive Sampling
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯿﭩﭘﺍﮈﺍ

en: Automatically reduce the number of samples per pixel based on estimated noise level
ur: ﮟﯾﺮﮐ ﻢﮐ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﮮﺯﺍﺪﻧﺍ

en: Use Animated Seed
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﮎﺮﺤﺘﻣ

en: Use different seed values (and hence noise patterns) at different frames
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ (ﮯﻧﻮﻤﻧ ﮯﮐ ﺭﻮﺷ ﮯﺳ ﮧﺟﻭ ﺱﺍ ﺭﻭﺍ) ﺭﺍﺪﻗﺍ ﻒﻠﺘﺨﻣ ﯽﮐ ﺞﯿﺑ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻒﻠﺘﺨﻣ

en: Allow objects to be culled based on the camera frustum
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﭩﺳﺮﻓ ﮦﺮﻤﯿﮐ

en: Deterministic
ur: ﺪﻨﺴﭘ ﻦﯿﯿﻌﺗ

en: Makes path guiding deterministic which means renderings will be reproducible with the same pixel values every time. This feature slows down training
ur: ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﺖﯿﺑﺮﺗ ﺖﯿﺻﻮﺼﺧ ﮧﯾ ﯽﮔ ﮟﯿﮑﺳ ﺎﺟ ﯽﮐ ﺍﺪﯿﭘ ﮦﺭﺎﺑﻭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﻞﺴﮑﭘ ﯽﮨ ﮏﯾﺍ ﺭﺎﺑ ﺮﮨ ﺰﮕﻧﺭﮉﻨﯾﺭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺲﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﮏﭩﺴﻨﻣﺮﭩﯾﮈ ﻮﮐ ﮓﻧﮉﯿﺋﺎﮔ ﮫﺗﺎﭘ

en: Allow objects to be culled based on the distance from camera
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Approximate diffuse indirect light with background tinted ambient occlusion. This provides fast alternative to full global illumination, for interactive viewport rendering or final renders with reduced quality
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻝﺩﺎﺒﺘﻣ ﺰﯿﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﯿﻌﻣ ﻢﮐ ﺎﯾ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮧﯾ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﺎًﺒﯾﺮﻘﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﮔﺩﻮﺟﻮﻣ ﯽﻄﯿﺤﻣ ﯽﻟﺍﻭ ﺖﮕﻧﺭ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Guiding
ur: ﺎﻧﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Use path guiding for sampling paths. Path guiding incrementally learns the light distribution of the scene and guides path into directions with high direct and indirect light contributions
ur: ﮯﮨ ﯽﺗﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﮫﺗﺎﺳ ﮯﮐ ﺖﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﻭﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﯽﻠﻋﺍ ﺭﻭﺍ ﮯﮨ ﯽﺘﮭﮑﯿﺳ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐﻮﯾﻭ ﺞﯾﺭﺪﺘﺑ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﺋﺎﮔ ﮧﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Guide Direct Light
ur: ﭧﺋﻻ ﭧﮑﯾﺮﺋﺍﮈ ﮉﯿﺋﺎﮔ

en: Consider the contribution of directly visible light sources during guiding
ur: ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺖﮐﺍﺮﺷ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Use MIS Weights
ur: MIS ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺯﻭ

en: Use the MIS weight to weight the contribution of directly visible light sources during guiding
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ MIS ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﺯﻭ ﻮﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ

en: Layer Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺮﭘ

en: How to use per view layer sample settings
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﯽﻓ

en: Per render layer number of samples override scene samples
ur: ﮯﮨ ﯽﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐﻮﯾﻭ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓ

en: Bounded
ur: ﺪﻨﺑﺎﭘ

en: Bound per render layer number of samples by global samples
ur: ﺪﻨﺑﺎﭘ ﺎﮐ ﺮﺒﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻤﻟﺎﻋ

en: Ignore per render layer number of samples
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺮﺒﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧ

en: Light Tree
ur: ﺖﺧﺭﺩ ﺎﮑﻠﮨ

en: Sample multiple lights more efficiently based on estimated contribution at every shading point
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﺲﭩﺋﻻ ﺩﺪﻌﺘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮦﺩﺎﯾﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺍﺮﺷ ﯽﻨﯿﻤﺨﺗ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺖﮕﻧﺭ  ﺮﮨ

en: Automatically reduce the number of samples per pixel based on estimated noise level, for viewport renders
ur: ﮟﯾﺮﮐ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﮐ ﮮﺯﺍﺪﻧﺍ ،ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Use Viewport Denoising
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Denoise the image in the 3D viewport
ur: 3D ﮟﯾﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Surface Guiding
ur: ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﺢﻄﺳ

en: Use guiding when sampling directions on a surface
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺖﻗﻭ ﮯﺘﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﺘﻤﺳ ﺮﭘ ﺢﻄﺳ ﯽﺴﮐ

en: Volume Guiding
ur: ﮓﻧﮉﯿﺋﺎﮔ ﻡﻮﯿﻟﺍﻭ

en: Use guiding when sampling directions inside a volume
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺖﻗﻭ ﮯﺘﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮞﻮﺘﻤﺳ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Volume Bounces
ur: ﺲﻧﺅﺎﺑ ﻡﻮﯿﻟﺍﻭ

en: Maximum number of volumetric scattering events
ur: ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺎﻌﻗﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Volume Guiding Probability
ur: ﻥﺎﮑﻣﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﻢﺠﺣ

en: The probability of guiding a direction inside a volume
ur: ﻥﺎﮑﻣﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﺖﻤﺳ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ

en: Render pass to show in the 3D Viewport
ur: 3D ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺱﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Show the Combined Render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮉﻨﺋﺎﺒﻤﮐ

en: Show the Emission render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﻦﺸﯿﻤﯾﺍ

en: Show the Background render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ

en: Show the Ambient Occlusion render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﻥﮊﻮﻠﮐﻭﺍ ﭧﻨﺌﯿﺒﻤﯾﺍ

en: Show the Shadow Catcher render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﺮﭽﯿﮐ ﻭﮉﯿﺷ

en: Diffuse Direct
ur: ﭧﮑﯾﺮﺋﺍﮈ ﺯﻮﯿﻓﮈ

en: Show the Diffuse Direct render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﭧﮑﯾﺮﺋﺍﮈ ﺯﻮﯿﻓﮈ

en: Diffuse Indirect
ur: ﺎﻧﻼﯿﮭﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Show the Diffuse Indirect render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺯﻮﯿﻓﮈ

en: Show the Diffuse Color render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮓﻧﺭ ﺯﻮﯿﻓﮈ

en: Glossy Direct
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺭﺍﺪﮑﻤﭼ

en: Show the Glossy Direct render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﭧﮑﯾﺮﺋﺍﮈ ﯽﺳﻮﻠﮔ

en: Glossy Indirect
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﺍﺪﮑﻤﭼ

en: Show the Glossy Indirect render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﺍﺪﮑﻤﭼ

en: Glossy Color
ur: ﮓﻧﺭ ﺭﺍﺪﮑﻤﭼ

en: Show the Glossy Color render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮓﻧﺭ ﯽﺳﻮﻠﮔ

en: Transmission Direct
ur: ﭧﮑﯾﺮﺋﺍﮈ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Show the Transmission Direct render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﭧﮑﯾﺮﺋﺍﮈ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Transmission Indirect
ur: ﻞﯿﺳﺮﺗ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Show the Transmission Indirect render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Transmission Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Show the Transmission Color render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮓﻧﺭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Show the Volume Direct render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﭧﮑﯾﺮﺋﺍﮈ ﻡﻮﯿﻟﺍﻭ

en: Show the Volume Indirect render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻡﻮﯿﻟﺍﻭ

en: Show the Position render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ  ﻡﺎﻘﻣ

en: Show the Normal render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﻞﻣﺭﺎﻧ

en: Show the UV render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ  ﯼﻭﻮﯾ

en: Show the Mist render pass
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﭧﺴﻣ

en: Denoising Albedo
ur: ﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﻭﮉﯿﺒﻟﺍ

en: Albedo pass used by denoiser
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﺱﺎﭘ ﻭﮉﯿﺒﻟﺍ

en: Denoising Normal
ur: ﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﻞﻣﺭﺎﻧ

en: Normal pass used by denoiser
ur: ﺱﺎﭘ ﻡﺎﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ

en: Per-pixel number of samples
ur: ﺩﺍﺪﻌﺗ ﻞﺴﮑﭘ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧ

en: Show Active Pixels
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻠﺴﮑﭘ ﻝﺎﻌﻓ

en: When using adaptive sampling highlight pixels which are being sampled
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺟ ﺰﻠﺴﮑﭘ ﭧﺋﻻ ﯽﺋﺎﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ

en: Maximum number of bounces the background light will contribute to the render
ur: ﯽﮔ ﮯﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﮯﮐ ﭧﺋﻻ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ

en: Map Resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ ﯽﮐ ﮧﺸﻘﻧ

en: Importance map size is resolution x resolution/2; higher values potentially produce less noise, at the cost of memory and speed
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻢﮐ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﮨ 2/ﻦﺷﻮﯿﻟﻭﺰﯾﺭ x ﻦﺷﻮﻟﻭﺰﯾﺭ ﺰﺋﺎﺳ ﺎﮐ ﮧﺸﻘﻧ ﻢﮨﺍ

en: Sampling Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: How to sample the background light
ur: ﮟﯿﺋﺎﻨﺑ ﮯﺴﯿﮐ ﮧﻧﻮﻤﻧ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Don't sample the background, faster but might cause noise for non-solid backgrounds
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺲﭘ ﺱﻮﮭﭨ ﺮﯿﻏ ﻦﮑﯿﻟ ﺰﯿﺗ ،ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮧﻧﻮﻤﻧ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Automatically try to determine the best setting
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺐﯿﺗﺮﺗ ﻦﯾﺮﺘﮩﺑ ﺩﻮﺨﺑ ﺩﻮﺧ

en: Manually set the resolution of the sampling map, higher values are slower and require more memory but reduce noise
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﻦﮑﯿﻟ ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮟﯿﮨ ﺖﺴﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮯﺸﻘﻧ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

en: Interpolation method to use for volumes
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ

en: Keep Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﮭﮐﺭ

en: Settings/info about a language
ur: ﺕﺎﻣﻮﻠﻌﻣ/ﺕﺎﺒﯿﺗﺮﺗ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﻥﺎﺑﺯ ﯽﺴﮐ

en: Language Name
ur: ﻡﺎﻧ ﺎﮐ ﻥﺎﺑﺯ

en: Language label (eg. "French (Français)")
ur: ("(FranÃ§ais) ﯽﺴﯿﺴﻧﺍﺮﻓ" .eg) ﻞﺒﯿﻟ ﻥﺎﺑﺯ

en: Numeric ID
ur: ID ﯼﺩﺪﻋ

en: Numeric ID (read only!)
ur: (!ﮯﻨﮬﮍﭘ ﻑﺮﺻ) ID ﯼﺩﺪﻋ

en: PO Work File Path
ur: PO ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﮎﺭﻭ

en: Path to the relevant po file in the work repository
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﻮﭘ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭ

en: PO Blender File Path
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻭﺍ ﯽﭘ

en: Path to the relevant po file in Blender's source repository
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﻮﭘ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﺱﺭﻮﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Language ID
ur: ﺖﺧﺎﻨﺷ ﯽﮐ ﻥﺎﺑﺯ

en: If this language should be used in the current operator
ur: ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﭩﯾﺮﭘﺁ ﮦﺩﻮﺟﻮﻣ ﻥﺎﺑﺯ ﮧﯾ ﺮﮔﺍ

en: Active Language
ur: ﻥﺎﺑﺯ ﻝﺎﻌﻓ

en: Index of active language in langs collection
ur: langs ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻥﺎﺑﺯ ﻝﺎﻌﻓ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Whether these settings have already been auto-set or not
ur: ﮟﯿﮩﻧ ﺎﯾ ﮟﯿﮨ ﯽﮑﭼ ﻮﮨ ﭧﯿﺳ ﺩﻮﺧ ﺯﺍ ﯽﮨ ﮯﻠﮩﭘ ﺰﮕﻨﭩﯿﺳ ﮧﯾ ﺎﯾﺁ

en: Languages
ur: ﮟﯿﻧﺎﺑﺯ

en: Languages to update in work repository
ur: ﮟﯿﻧﺎﺑﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﮮﺮﯿﺧﺫ ﮯﮐ ﻡﺎﮐ

en: POT File Path
ur: POT ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Path to the pot template file
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺗﺮﺑ

en: Naming Components for alpha maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﺎﻔﻟﺍ

en: Naming Components for AO maps
ur: AO ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ

en: Naming Components for Base Color maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ

en: Naming Components for bump maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﮯﻧﺍﺮﮑﭨ

en: Naming Components for displacement maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Naming Components for emission maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﺝﺍﺮﺧﺍ

en: Gloss
ur: ﮏﻤﭼ

en: Naming Components for glossy maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﺭﺍﺪﮑﻤﭼ

en: Naming Components for metallness maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﻦﭘ ﯽﺗﺎﮬﺩ

en: Naming Components for Normal maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﻡﺎﻋ

en: Naming Components for roughness maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯼﺭﺩﺮﮭﮐ

en: Naming Components for Specular maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﺮﻟﻮﮑﯿﭙﺳ

en: Naming Components for transmission maps
ur: ﺎﻨﯾﺩ ﻡﺎﻧ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Python expression to be evaluated as the initial node setting
ur: Pythonﮯﮨ ﺎﻧﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﮈﻮﻧ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﺭﺎﮩﻇﺍ ﮯﮐ

en: Operator File List Element
ur: ﺮﺼﻨﻋ ﺎﮐ ﭧﺴﻟ ﻞﺋﺎﻓ ﺮﭩﯾﺮﭘﺁ

en: Name of a file or directory within a file list
ur: ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺎﯾ ﻞﺋﺎﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓ

en: Operator Mouse Path
ur: ﮫﺗﺎﭘ ﺱﺅﺎﻣ ﺮﭩﯾﺮﭘﺁ

en: Mouse path values for operators that record such paths
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮈﺭﺎﮑﯾﺭ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺡﺮﻃ ﺱﺍ ﻮﺟ ﺯﻮﯿﻠﯾﻭ ﮧﺘﺳﺍﺭ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ

en: Time of mouse location
ur: ﺖﻗﻭ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﺱﺅﺎﻣ

en: Operator Stroke Element
ur: ﺮﺼﻨﻋ ﮎﻭﺮﭩﺳﺍ ﺮﭩﯾﺮﭘﺁ

en: Is Stroke Start
ur: ﮯﮨ ﭦﺭﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍ

en: Mouse Event
ur: ﭧﻧﻮﯾﺍ ﺱﺅﺎﻣ

en: Tablet pressure
ur: ﺅﺎﺑﺩ ﺎﮐ ﭧﻠﺒﯿﭨ

en: Brush Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ

en: Brush size in screen space
ur: ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﺮﭘ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ

en: Tilt X
ur: X ﺅﺎﮑﮭﺟ

en: Tilt Y
ur: Y ﺅﺎﮑﮭﺟ

en: Max Lights
ur: ﺲﭩﺋﻻ ﺲﮑﯿﻣ

en: Limit maximum number of lights
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﭩﺋﻻ

en: Tiny Prim Culling
ur: ﮓﻨﻠﮐ ﻢﺋﺍﺮﭘ ﯽﻨﭨ

en: Hide small geometry primitives to improve performance
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺰﯿﭼ ﯽﭨﻮﮭﭼ ﯽﭨﻮﮭﭼ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ

en: Max Texture Memory Per Field
ur: ﯼﺭﻮﻤﯿﻣ  ﺖﺧﺎﺳ ﺲﮑﯿﻣ ﮉﻠﯿﻓ ﯽﻓ

en: Maximum memory for a volume field texture in Mb (unless overridden by field prim)
ur: (ﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﺋﺍﺮﭘ ﮉﻠﯿﻓ ﮧﮐ ﮏﺗ ﺐﺟ) ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ  ﺖﺧﺎﺳ ﮉﻠﯿﻓ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﯽﺑ ﻢﯾﺍ

en: Volume Raymarching Step Size
ur: ﺰﺋﺎﺳ ﭗﯿﭩﺳ ﮓﻨﭼﺭﺎﻤﯾﺭ ﻡﻮﯿﻟﺍﻭ

en: Step size when raymarching volume
ur: ﺰﺋﺎﺳ ﺎﮐ ﻡﺪﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﭺﺭﺎﻤﯾﺭ ﻢﺠﺣ

en: Volume Raymarching Step Size Lighting
ur: ﮓﻨﭩﺋﻻ ﺰﺋﺎﺳ ﭗﯿﭩﺳ ﮓﻨﭼﺭﺎﻤﯾﺭ ﻡﻮﯿﻟﺍﻭ

en: Step size when raymarching volume for lighting computation
ur: ﺰﺋﺎﺳ ﺎﮐ ﻡﺪﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﭺﺭﺎﻤﯾﺭ ﻮﮐ ﻢﺠﺣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭨﻮﯿﭙﻤﮐ ﮓﻨﭩﺋﻻ

en: Reference from a RigifyParameters field to a bone collection.
ur: RigifyParameters ﮧﻟﺍﻮﺣ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮉﻠﯿﻓ

en: Collection Name
ur: ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ

en: Name of the referenced bone collection
ur: ﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮦﺪﺷ ﮧﻟﺍﻮﺣ

en: object_color
ur: ﮓﻧﺭ_ﭧﮑﯿﺠﺑﺁ

en: Color picker
ur: ﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭ

en: Whether this feature-set is registered or not
ur: ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﭧﯿﺳ ﺮﭽﯿﻓ ﮧﯾ ﺎﯾﺁ

en: Auto Align Extremity Bone
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﺪﺣ ﺭﺎﮐﺩﻮﺧ

en: Number of B-Bone segments
ur: B-ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ﯼﮉﮨ

en: Cluster controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﺮﭩﺴﻠﮐ

en: Clusterize controls in the same position
ur: ﺰﻟﻭﺮﭩﻨﮐ ﺰﺋﺍﺮﭩﺴﻠﮐ ﮟﯿﻣ  ﻡﺎﻘﻣ  ﯽﮨ ﮏﯾﺍ

en: Connect chain
ur: ﮟﯾﮌﻮﺟ ﮧﻠﺴﻠﺳ

en: Connect the B-Bone chain to the parent rig
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﮒﺭ ﭧﻧﺮﯿﭘ ﻮﮐ ﻦﯿﭼ ﻥﻮﺑ ﯽﺑ

en: Convergence bone
ur: ﯼﮉﮨ ﯽﺴﻨﺟﺭﻮﻨﮐ

en: Add DEF on convergence
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ DEF ﺮﭘ ﻥﮊﺭﻮﻨﮐ

en: Automation axes
ur: ﺭﻮﺤﻣ ﻦﺸﯿﻣﻮﭨﺁ

en: Prefer DEF parenting
ur: ﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﻒﯾﺍ ﯼﺍ ﯼﮈ

en: Layers for the optional IK controls to be on
ur: ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ IK ﯼﺭﺎﯿﺘﺧﺍ

en: Extra IK Layers
ur: ﮟﯿﺗﺮﭘ IK ﯽﻓﺎﺿﺍ

en: Separate IK Toe
ur: IK ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺮﯿﭘ

en: Generate a separate IK toe control for better IK/FK snapping
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﺮﯿﭘ IK ﮦﺪﺤﯿﻠﻋ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ IK/FK ﺮﺘﮩﺑ

en: Toe Tip Roll
ur: ﻝﻭﺭ ﭗﭨ ﺮﯿﭘ

en: Generate a slider to pivot forward heel roll on the tip rather than the base of the toe
ur: ﮟﯿﺋﺎﻨﺑ ﺭﮉﯿﺋﻼﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﮯﮔﺁ ﻮﮐ ﻝﻭﺭ ﻞﯿﮨ ﺮﭘ ﮎﻮﻧ ﮯﺋﺎﺠﺑ ﯽﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﯿﭘ

en: Eyelid Detach Option
ur: ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﮑﻠﭘ

en: Create an option to detach eyelids from the eye surface
ur: ﮟﯿﺋﺎﻨﺑ ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﮑﻠﭘ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮞﻮﮭﮑﻧﺁ

en: Eyelids Follow Default
ur: ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﭧﻟﺎﻔﯾﮈ ﮟﯿﮑﻠﭘ

en: Default setting for the Eyelids Follow sliders (X and Z)
ur: (Z ﺭﻭﺍ X) ﺯﺭﮉﯿﺋﻼﺳ ﻮﻟﺎﻓ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﮑﻠﭘ

en: Split Eyelid Follow Slider
ur: ﺭﮉﯿﺋﻼﺳ ﻮﻟﺎﻓ ﮏﻠﭘ ﭧﻠﭘ

en: Create separate eyelid follow influence sliders for X and Z
ur: X ﺭﻭﺍ Z ﮟﯿﺋﺎﻨﺑ ﺯﺭﮉﯿﺋﻼﺳ ﺲﻨﺋﻮﻠﻔﻧﺍ ﻮﻟﺎﻓ ﮏﻠﭘ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ

en: Layers for the FK controls to be on
ur: FK ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ

en: Assign Fk Collections
ur: Fk ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮧﻋﻮﻤﺠﻣ

en: Foot Pivot
ur: ﭦﻮﯿﭘ ﭦﻮﻓ

en: Ankle
ur: ﮯﻨﺨﭨ

en: The foots pivots at the ankle
ur: ﮟﯿﮨ ﺭﻮﺤﻣ ﺮﭘ ﮞﻮﻨﺨﭨ ﮞﺅﺎﭘ

en: Toe
ur: ﺮﯿﭘ

en: The foot pivots around the base of the toe
ur: ﮯﮨ ﺎﺘﻣﻮﮭﮔ ﺩﺮﮔ ﮯﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﯿﭘ ﮞﺅﺎﭘ

en: Ankle and Toe
ur: ﺮﯿﭘ ﺭﻭﺍ ﮯﻨﺨﭨ

en: The foots pivots at the ankle, with extra toe pivot
ur: ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﺮﯿﭘ ﯽﻓﺎﺿﺍ ،ﺭﻮﺤﻣ ﺮﭘ ﮞﻮﻨﺨﭨ ﮞﺅﺎﭘ

en: Heel IK Influence
ur: ﺮﺛﺍ IK ﻞﯿﮨ

en: Influence of the secondary IK on the heel control rotation
ur: ﺮﺛﺍ ﺎﮐ IK ﯼﻮﻧﺎﺛ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻞﯿﮨ

en: IK Local Location
ur: IK ﻡﺎﻘﻣ ﯽﻣﺎﻘﻣ

en: Specifies the value of the Local Location option for IK controls, which decides if the location channels are aligned to the local control orientation or world
ur: IK ﮟﯿﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺎﯿﻧﺩ ﺎﯾ ﺖﯿﻔﻗﺍﻭ ﻝﻭﺮﭩﻨﮐ ﯽﻣﺎﻘﻣ ﺰﻠﻨﯿﭼ ﻦﺸﯿﮐﻮﻟ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮧﻠﺼﯿﻓ ﻮﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺪﻗ ﯽﮐ ﻦﺸﭘﺁ ﻦﺸﯿﮐﻮﻟ ﻞﮐﻮﻟ ﮯﯿﻟ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ

en: Locked Influence
ur: ﺮﺛﺍ ﻞﻔﻘﻣ

en: Influence of the jaw on the locked mouth
ur: ﺮﺛﺍ ﺎﮐ ﮮﮍﺒﺟ ﺮﭘ ﮧﻨﻣ ﺪﻨﺑ

en: Bottom Lip Influence
ur: ﺮﺛﺍ ﺎﮐ ﮞﻮﭩﻧﻮﮨ ﮯﻠﭽﻧ

en: Influence of the jaw on the bottom lip chains
ur: ﺮﺛﺍ ﺎﮐ ﮮﮍﺒﺟ ﺮﭘ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﭧﻧﻮﮨ ﮯﻠﭽﻧ

en: Secondary Influence Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺮﺛﺍ ﯼﻮﻧﺎﺛ

en: Reduction factor for each level of secondary mouth loops
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﻤﮐ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﺮﮨ ﯽﮐ ﺲﭘﻮﻟ ﮫﺗﺅﺎﻣ ﯼﻮﻧﺎﺛ

en: Limb Type
ur: ﻢﺴﻗ ﯽﮐ ءﺎﻀﻋﺍ

en: Arm
ur: ﻭﺯﺎﺑ

en: Leg
ur: ﮓﻧﺎﭨ

en: Paw
ur: ﺎﺠﻨﭘ

en: Support Uniform Scaling
ur: ﯼﺭﺎﮐ ﮧﻧﺎﻤﯿﭘ ﯼﺩﺭﻭ ﺖﯾﺎﻤﺣ

en: Support uniformly scaling the limb via the gear control at the base
ur: ﮟﯾﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﯿﮑﺳ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ءﺎﻀﻋﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﺮﺌﯿﮔ ﺮﭘ ﺩﺎﯿﻨﺑ

en: Control
ur: ﻝﻭﺮﭩﻨﮐ

en: Create a control bone for the copy
ur: ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐ

en: Controls
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Create control bones for the copy
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐ

en: Custom Pivot Control
ur: ﻝﻭﺮﭩﻨﮐ ﭦﻮﯿﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Create a rotation pivot control that can be repositioned arbitrarily
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻣ ﻦﻣ ﮯﺴﺟ ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﭦﻮﯿﭘ ﺅﺎﻤﮭﮔ ﮏﯾﺍ

en: Create a deform bone for the copy
ur: ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﺖﺳﺭﺩ ﮏﯾﺍ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐ

en: Create deform bones for the copy
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﺖﺳﺭﺩ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐ

en: Extra Control
ur: ﻝﻭﺮﭩﻨﮐ ﯽﻓﺎﺿﺍ

en: Create an optional control
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﯼﺭﺎﯿﺘﺧﺍ

en: Extra Deform
ur: ﻡﺭﺎﻔﯾﮈ ﺍﺮﭩﺴﮑﯾﺍ

en: Create an optional deform bone
ur: ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﺏﺍﺮﺧ ﯼﺭﺎﯿﺘﺧﺍ ﮏﯾﺍ

en: Extra IK Control
ur: ﻝﻭﺮﭩﻨﮐ IK ﯽﻓﺎﺿﺍ

en: Create an optional IK control
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ IK ﯼﺭﺎﯿﺘﺧﺍ

en: FK Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﮯﮐ ﻒﯾﺍ

en: Generate an FK control chain
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯿﭼ ﻝﻭﺮﭩﻨﮐ FK ﮏﯾﺍ

en: IK Wrist Pivot
ur: IK ﺭﻮﺤﻣ ﯽﺋﻼﮐ

en: Make an extra IK hand control pivoting around the tip of the hand
ur: ﮟﯿﺋﺎﻨﺑ ﮓﻨﭨﻮﯿﭘ ﻝﻭﺮﭩﻨﮐ ﮉﻨﯿﮨ IK ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮎﻮﻧ ﯽﮐ ﮫﺗﺎﮨ

en: Switchable Parent
ur: ﻦﯾﺪﻟﺍﻭ ﻞﺒﯾﺍ ﭻﺋﻮﺳ

en: Allow switching the parent of the master control
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﭻﺋﻮﺳ ﻮﮐ ﭧﻧﺮﯿﭘ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﺮﭩﺳﺎﻣ

en: Widget
ur: ﭧﯿﺠﯾﻭ

en: Choose a widget for the bone control
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﺠﯾﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﯼﮉﮨ

en: Neck Position
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻥﺩﺮﮔ

en: Neck start position
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﺕﺎﻋﻭﺮﺷ ﯽﮐ ﻥﺩﺮﮔ

en: Widget Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﯿﺠﯾﻭ

en: Choose the type of the widget to create
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﭧﯿﺠﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻖﯿﻠﺨﺗ

en: Both Sides
ur: ﻑﺮﻃ ﮞﻮﻧﻭﺩ

en: Create controls for both sides of the palm
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﮯﮐ ﯽﻠﯿﮭﺘﮨ

en: Palm Rotation Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺠﮭﮐ

en: Replace the parent with a different bone after all bones are created. Using simply CTRL, DEF or MCH will replace the prefix instead
ur: ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﻞﯾﺪﺒﺗ ﮧﻘﺑﺎﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ MCH ﺎﯾ CTRL، DEF ﻑﺮﺻ ﮟﯾﺩ ﻝﺪﺑ ﮯﺳ ﯼﮉﮨ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺪﻌﺑ ﮯﮐ ﮯﻨﻨﺑ ﮞﺎﯾﮉﮨ ﻡﺎﻤﺗ

en: Position of the torso control and pivot point
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﺭﻭﺍ ﻝﻭﺮﭩﻨﮐ ﻮﺳﺭﻮﭨ

en: Layers for the primary controls to be on
ur: ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﯼﺮﻤﺋﺍﺮﭘ

en: Assign Primary Collections
ur: ﮯﻋﻮﻤﺠﻣ ﯼﺮﻤﺋﺍﺮﭘ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ

en: Primary Rotation Axis
ur: ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﯼﺮﻤﺋﺍﺮﭘ

en: X manual
ur: X ﯽﺘﺳﺩ

en: Y manual
ur: Y ﯽﺘﺳﺩ

en: Z manual
ur: Z ﯽﺘﺳﺩ

en: -X manual
ur: -X ﯽﺘﺳﺩ

en: -Y manual
ur: -Y ﯽﺘﺳﺩ

en: -Z manual
ur: -Z ﯽﺘﺳﺩ

en: Register Parent
ur: ﻦﯾﺪﻟﺍﻭ ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ

en: Register the control as a switchable parent candidate
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﻭﺪﯿﻣﺍ ﭧﻧﺮﯿﭘ ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻝﻭﺮﭩﻨﮐ

en: Parent Tags
ur: ﺰﮕﯿﭨ ﻦﯾﺪﻟﺍﻭ

en: Comma-separated tags to use for the registered parent
ur: ﺰﮕﯿﭨ ﮦﺩﺮﮐ ﮓﻟﺍ ﮯﺳ ﺎﻣﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮈﺮﭩﺴﺟﺭ

en: Relink Constraints
ur: Relink ﮞﺎﯾﺪﻨﺑﺎﭘ

en: For constraints with names formed like 'base@bonename', use the part after '@' as the new subtarget after all bones are created. Use '@CTRL', '@DEF' or '@MCH' to simply replace the prefix
ur: base@bonename' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻘﺑﺎﺳ ﻑﺮﺻ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﯽﻠﯾﺫ ﮯﺌﻧ ﺪﻌﺑ ﮯﮐ ﮯﻨﻨﺑ ﮞﺎﯾﮉﮨ ﻡﺎﻤﺗ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﺪﻌﺑ ﮯﮐ '@' ،ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﺴﯿﺟ '@CTRL'، '@DEF' ﺎﯾ '@MCH' ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Bone roll alignment
ur: ﯼﺪﻨﺑ ﻒﺻ ﻝﻭﺭ ﻥﻮﺑ

en: Layers for the secondary controls to be on
ur: ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﯼﻮﻧﺎﺛ

en: Assign Secondary Collections
ur: ﮯﻋﻮﻤﺠﻣ ﯼﻮﻧﺎﺛ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ

en: Limb Segments
ur: Limb ﺕﺎﻘﺒﻃ

en: Number of limb segments
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ءﺎﻀﻋﺍ

en: Extra End Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍ ﯽﻓﺎﺿﺍ

en: Number of extra spline control points attached to the end control
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﯽﻓﺎﺿﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍ

en: Generate an FK control chain for the tentacle
ur: ﮟﯿﺋﺎﻨﺑ ﻦﯿﭼ ﻝﻭﺮﭩﻨﮐ FK ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻤﯿﺧ

en: Maximum Radius
ur: ﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum supported scale factor for the spline control bones
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳ

en: Middle Controls
ur: ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩ

en: Number of spline control points in the middle
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳ ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ

en: Radius Scaling
ur: ﮓﻨﻠﯿﮑﺳﺍ ﺱﺍﺩﺭ

en: Allow scaling the spline control bones to affect the thickness via curve radius
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﺱﺍﺩﺭ  ﻢﺧ

en: Extra Start Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ ﭦﺭﺎﭩﺳﺍ ﯽﻓﺎﺿﺍ

en: Number of extra spline control points attached to the start control
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﯽﻓﺎﺿﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﭦﺭﺎﭩﺳﺍ

en: Tip Control
ur: ﻝﻭﺮﭩﻨﮐ ﭗﭨ

en: How the stretching of the tentacle is controlled
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺴﯿﮐ ﻮﮐ ﮯﻨﭽﻨﯿﮭﮐ ﮯﮐ ﮯﻤﯿﺧ

en: Stretch To Fit
ur: ﭧﻓ ﻮﭨ ﭻﯾﺮﭩﺳﺍ

en: The tentacle stretches to fit the curve
ur: ﮯﮨ ﺍﻮﮨ ﻼﯿﮭﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮯﮐ ﻢﺧ ﮧﻤﯿﺧ

en: Direct Tip Control
ur: ﻝﻭﺮﭩﻨﮐ ﭗﭨ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: The last bone of the chain is directly controlled, like the hand in an IK arm, and the middle stretches to reach it
ur: ﮯﮨ ﺍﻮﮨ ﻼﯿﮭﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﮩﭘ ﮏﺗ ﺱﺍ ﮧﺼﺣ ﯽﻧﺎﯿﻣﺭﺩ ﺭﻭﺍ ،ﮫﺗﺎﮨ ﮟﯿﻣ ﻭﺯﺎﺑ IK ﮯﺴﯿﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﯼﮉﮨ ﯼﺮﺧﺁ ﯽﮐ ﺮﯿﺠﻧﺯ

en: Manual Squash & Stretch
ur: ﭻﯾﺮﭩﺳﺍ ﺭﻭﺍ ﺵﺍﻮﮑﺳﺍ ﯽﺘﺳﺩ

en: The tentacle scaling is manually controlled via twist controls.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﮌﻮﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻞﮑﯿﭩﻨﯿﭨ

en: Suppress Control
ur: ﺎﻧﺎﺑﺩ ﻮﮐ ﻝﻭﺮﭩﻨﮐ

en: Make the control bone a mechanism bone invisible to the user and only affected by constraints
ur: ﮯﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﭨﻭﺎﮐﺭ ﻑﺮﺻ ﺭﻭﺍ ﮯﮨ ﮦﺪﯿﺷﻮﭘ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﻡﺰﻧﺎﮑﯿﻣ ﮏﯾﺍ ﻮﮐ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ

en: Connect Matching Ends
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﺯﮉﻨﯾﺍ ﮓﻨﭽﯿﻣ

en: Create a smooth B-Bone transition if an end of the chain meets another chain going in the same direction
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻠﻘﺘﻨﻣ ﯽﮐ B-Bone ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﻮﺗ ﮯﮨ ﺎﺘﻠﻣ ﮯﺳ ﺮﯿﺠﻧﺯ ﯼﺮﺳﻭﺩ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﯽﺳﺍ ﻡﺎﺘﺘﺧﺍ ﮏﯾﺍ ﺎﮐ ﮧﻠﺴﻠﺳ ﺮﮔﺍ

en: Connect With Mirror
ur: ﮟﯾﮍﺟ ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﯿﺋﺁ

en: Create a smooth B-Bone transition if an end of the chain meets its mirror
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻠﻘﺘﻨﻣ ﯽﮐ B-Bone ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﻮﺗ ﮯﮨ ﺎﺘﻠﻣ ﮯﺳ ﮯﻨﯿﺋﺁ ﮯﮐ ﺱﺍ ﻡﺎﺘﺘﺧﺍ ﮏﯾﺍ ﺎﮐ ﺮﯿﺠﻧﺯ ﺮﮔﺍ

en: Sharpen Corner
ur: ﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﮯﻧﻮﮐ

en: Create a mechanism to sharpen a connected corner when the angle is below this value
ur: ﮟﯿﺋﺎﻨﺑ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﮯﻧﻮﮐ ﮏﻠﺴﻨﻣ ﻮﺗ ﻮﮨ ﮯﭽﯿﻧ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﮧﯾﻭﺍﺯ ﺐﺟ

en: Control Falloff
ur: Falloff ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ

en: Falloff curve coefficient: 0 is linear, and higher value is wider influence. Set to -10 to disable influence completely
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 10- ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮨ ﺮﺛﺍ ﺮﺗ ﻊﯿﺳﻭ ﺭﺪﻗ ﯽﻠﻋﺍ ﺭﻭﺍ ،ﮯﮨ ﯼﺮﯿﮑﻟ 0 : ﺭﺍﺩ ﻢﺧ   ﻑﺁ ﻝﺎﻓ

en: Falloff Along Chain Curve
ur: ﻑﺁ ﻝﺎﻓ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﺮﯿﺠﻧﺯ

en: Falloff is computed along the curve of the chain, instead of projecting on the axis connecting the start and end points
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﺘﻨﮔ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﺮﯿﺠﻧﺯ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﺤﻣ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ

en: Propagate Scale
ur: ﺎﻧﻼﯿﮭﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘ

en: Propagate scale from main controls throughout the chain
ur: ﮟﯿﺋﻼﯿﮭﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﻦﯿﻣ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﮮﺭﻮﭘ

en: Spherical Falloff
ur: Falloff ﯼﻭﺮﮐ

en: Falloff curve tries to form a circle at +1 instead of a parabola
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﻨﺑ ﮦﺮﺋﺍﺩ ﮏﯾﺍ ﺮﭘ 1+ ﮯﺋﺎﺠﺑ ﯽﮐ ﻻﻮﺑﺍﺮﯿﭘ ﻢﺧ ﻑﺁ ﻝﺎﻓ

en: Propagate To Controls
ur: ﺎﻧﻼﯿﮭﭘ ﺮﭘ ﺰﻟﻭﺮﭩﻨﮐ

en: Expose scale and/or twist propagated to tweak controls to be seen as parent motion by glue or other chains using Merge Parent Rotation And Scale. Otherwise it is only propagated internally within this chain
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﯿﮭﭘ ﺮﭘ ﺭﻮﻃ ﯽﻠﺧﺍﺩ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﺱﺍ ﻑﺮﺻ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﮟﯾﺮﮐ ﺏﺎﻘﻧ ﮯﺑ ﻮﮐ ﮌﻮﻣ ﺎﯾ/ﺭﻭﺍ ﮯﻧﺎﻤﯿﭘ ﮯﺌﮔ ﮯﺋﻼﯿﮭﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﮐﺮﺣ  ﭧﻧﺮﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ ﺮﮕﯾﺩ ﺎﯾ ﻮﻠﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ ﮉﻨﯾﺍ ﻦﺸﯿﭨﻭﺭ ﭧﻧﺮﯿﭘ ﺝﺮﻣ

en: Propagate Twist
ur: ﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﭧﺴﺋﻮﭨ

en: Propagate twist from main controls throughout the chain
ur: ﺎﻧﻼﯿﮭﭘ ﮌﻮﻣ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﻦﯿﻣ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﮮﺭﻮﭘ

en: Middle Control Position
ur: ﻦﺸﯾﺯﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩ

en: Position of the middle control, disabled if zero
ur: ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﺮﻔﺻ ،ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩ

en: Chain Priority
ur: ﺢﯿﺟﺮﺗ ﯽﮐ ﮧﻠﺴﻠﺳ

en: When merging controls, chains with higher priority always win
ur: ﮟﯿﮨ ﯽﺗﺎﺟ ﺖﯿﺟ ﮧﺸﯿﻤﮨ ﮟﯾﺮﯿﺠﻧﺯ ﯽﻟﺍﻭ ﺢﯿﺟﺮﺗ ﯽﻠﻋﺍ ،ﺮﭘ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ

en: Merge Parent Rotation And Scale
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: When controls are merged into ones owned by other chains, include parent-induced rotation/scale difference into handle motion. Otherwise only local motion of the control bone is used
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ ﯽﻣﺎﻘﻣ ﯽﮐ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻑﺮﺻ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻕﺮﻓ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﺵﺩﺮﮔ ﯽﮐ ﯽﺋﺍﺰﻓﺍ ﮧﻠﺻﻮﺣ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺖﮐﺮﺣ  ﻝﮉﻨﯿﮨ ﻮﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﻢﺿ ﮟﯿﻣ ﺖﯿﮑﻠﻣ ﯽﮐ ﮞﻭﺮﯿﺠﻧﺯ ﯼﺮﺳﻭﺩ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ ﺐﺟ

en: Use Handle Scale
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﻝﮉﻨﯿﮨ

en: Use control scaling to scale the B-Bone
ur: B-Bone ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ

en: Orientation Bone
ur: ﻥﻮﺑ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ

en: If set, control orientation is taken from the specified bone
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﻟ ﮯﺳ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﺖﻤﺳ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ،ﻮﺗ ﻮﮨ ﭧﯿﺳ ﺮﮔﺍ

en: Add Constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ

en: Add one of the common constraints linking the control to the tail target
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻋ ﯽﻟﺍﻭ ﮯﻧﮌﻮﺟ ﮯﺳ ﻑﺪﮨ ﮯﮐ ﮫﭽﻧﻮﭘ ﻮﮐ ﻝﻭﺮﭩﻨﮐ

en: No New Constraint
ur: ﮟﯿﮩﻧ ﯼﺪﻨﺑﺎﭘ ﯽﺌﻧ ﯽﺋﻮﮐ

en: Don't add new constraints
ur: ﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﯽﺌﻧ

en: Copy Location (Local)
ur: (ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣ

en: Add a constraint to copy Local Location with Offset. If the owner and target control rest orientations are different, the global movement direction will change accordingly
ur: ﯽﮔ ﮯﺋﺎﺟ ﻝﺪﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﺱﺍ ﺖﻤﺳ ﯽﮐ ﮏﯾﺮﺤﺗ ﯽﻤﻟﺎﻋ ﻮﺗ ،ﮟﯿﮨ ﻒﻠﺘﺨﻣ ﺖﯿﻔﻗﺍﻭ ﭧﺴﯾﺭ ﻝﻭﺮﭩﻨﮐ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮏﻟﺎﻣ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﮐﻮﻟ ﻞﮐﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳ ﻑﺁ

en: Copy Location (Local, Owner Orientation)
ur: (ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ ،ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣ

en: Add a constraint to copy Local Location (Owner Orientation) with Offset. Even if the owner and target controls have different rest orientations, the global movement direction would be the same
ur: ﯽﮔﻮﮨ ﯽﺴﯿﺟ ﮏﯾﺍ ﺖﻤﺳ ﯽﮐ ﮏﯾﺮﺤﺗ ﯽﻤﻟﺎﻋ ،ﮯﮨ ﻒﻠﺘﺨﻣ ﺖﻤﺳ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮏﻟﺎﻣ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ (ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ) ﻦﺸﯿﮐﻮﻟ ﻞﮐﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳ ﻑﺁ

en: Influence of the added constraint
ur: ﺮﺛﺍ ﺎﮐ ﭦﻭﺎﮐﺭ ﯽﻓﺎﺿﺍ

en: Glue Mode
ur: ﮈﻮﻣ ﻮﻠﮔ

en: Specifies how the glue bone is rigged to the control at the bone head location
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﻟﺪﻧﺎﮬﺩ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﻥﻮﺑ ﻮﻠﮔ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Child Of Control
ur: ﻝﻭﺮﭩﻨﮐ ﻑﺁ ﮉﻠﺋﺎﭼ

en: The glue bone becomes a child of the control bone
ur: ﮯﮨ ﺎﺗﺎﺟ ﻦﺑ ﮧﭽﺑ ﺎﮐ ﻥﻮﺑ ﻝﻭﺮﭩﻨﮐ ﻥﻮﺑ ﻮﻠﮔ

en: Mirror Of Control
ur: ﮧﻨﯿﺋﺁ ﺎﮐ ﻝﻭﺮﭩﻨﮐ

en: The glue bone becomes a sibling of the control bone with Copy Transforms
ur: ﮯﮨ ﯽﺗﺎﺟ ﻦﺑ ﻦﮩﺑ ﯽﮐ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﮫﺗﺎﺳ ﮯﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭘﺎﮐ ﯼﮉﮨ ﯽﮐ ﺪﻧﻮﮔ

en: Mirror With Parents
ur: ﮧﻨﯿﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: The glue bone keeps its parent, but uses Copy Transforms to group both local and parent induced motion of the control into local space
ur: ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭘﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮑﮨﻭﺮﮔ ﻮﮐ ﺖﮐﺮﺣ ﯽﺋﺍﺰﻓﺍ ﮧﻠﺻﻮﺣ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻭﺍ ﯽﻣﺎﻘﻣ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﻨﭘﺍ ﯼﮉﮨ ﯽﮐ ﺪﻧﻮﮔ

en: Deformation Bridge
ur: ﻞﭘ ﯽﺗﺮﺘﺧﺍ

en: Other than adding glue constraints to the control, the rig acts as a one segment basic deform chain
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﭼ ﻡﺭﺎﻔﯾﮈ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮒﺭ ،ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﻮﻠﮔ ﮟﯿﻣ ﻝﻭﺮﭩﻨﮐ

en: Target Local With Parents
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﯽﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Include transformations induced by target parents into target local space
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﻑﺪﮨ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻑﺪﮨ

en: Use Tail Target
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﮔﺭﺎﭨ ﻞﯿﭨ

en: Find the control at the bone tail location and use it to relink TARGET or any constraints without an assigned subtarget or relink spec
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ﮦﺭﺎﺑﻭﺩ ﺮﯿﻐﺑ ﮯﮐ relink spec ﺎﯾ ﻑﺪﮨ ﯽﻠﯾﺫ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﮭﺑ ﯽﺴﮐ ﺎﯾ TARGET ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﻞﯿﭨ ﻥﻮﺑ

en: Primary Control Layers
ur: ﺯﺮﺌﯿﻟ ﻝﻭﺮﭩﻨﮐ ﯼﺮﻤﺋﺍﺮﭘ

en: Secondary Control Layers
ur: ﮟﯿﺗﺮﭘ ﻝﻭﺮﭩﻨﮐ ﯼﻮﻧﺎﺛ

en: Tail Position
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻡﺩ

en: Where the tail starts
ur: ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﻡﺩ ﮯﺳ ﮞﺎﮩﺟ

en: Orient y-axis to
ur: ﮯﺳ y-axis ﭧﻨﯾﺭﻭﺍ

en: Targets all ctrls y-axis to defined axis (global space)
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮧﻧﺎﺸﻧ ﺮﭘ (ﮧﮕﺟ ﯽﻤﻟﺎﻋ) ﺭﻮﺤﻣ ﻦﯿﻌﺘﻣ ﻮﮐ ctrls y-axis ﻡﺎﻤﺗ

en: X-Global
ur: ﻞﺑﻮﻠﮔ ﺲﮑﯾﺍ

en: Layers for the tweak controls to be on
ur: ﮟﯿﮨ ﻥﺁ ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﮯﮐ ﺖﻘﻓﺍﻮﻣ

en: Assign Tweak Collections
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺖﻘﻓﺍﻮﻣ

en: Use Head
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﯿﮨ

en: Create head and neck bones
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﮐ ﻥﺩﺮﮔ ﺭﻭﺍ ﺮﺳ

en: Create tail bones
ur: ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﮐ ﻡﺩ

en: Custom Widget orient
ur: ﭧﻨﯾﺭﻭﺍ ﭧﯿﺠﯾﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Targets custom WGTs to defined axis (global space)
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﮧﻧﺎﺸﻧ ﺮﭘ (ﮧﮕﺟ ﯽﻤﻟﺎﻋ) ﺭﻮﺤﻣ ﻦﯿﻌﺘﻣ ﻮﮐ WGTs ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Widget Offset
ur: ﭧﯿﺴﻓﺁ ﭧﯿﺠﯾﻭ

en: color picker
ur: ﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭ

en: Selected UV Element
ur: ﺮﺼﻨﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ

en: Element Index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﺼﻨﻋ

en: Face Index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﺮﮩﭼ

en: Include this selection set when copying to the clipboard. If none are specified, all sets will be copied.
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﯽﭘﺎﮐ ﭧﯿﺳ ﻡﺎﻤﺗ ،ﻮﺗ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮭﺑ ﯽﮐ ﯽﺴﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Base Pose Angle
ur: ﻞﮕﻨﯾﺍ ﺯﺍﺪﻧﺍ ﺲﯿﺑ

en: Base Pose Location
ur: ﻦﺸﯿﮐﻮﻟ ﺯﺍﺪﻧﺍ ﺲﯿﺑ

en: Base Scale
ur: ﻞﯿﮑﺳﺍ  ﺲﯿﺑ

en: Viewer reference scale associated with this landmark
ur: ﮧﻧﺎﻤﯿﭘ ﮧﻟﺍﻮﺣ ﺎﮐ ﻦﯾﺮﻇﺎﻧ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻥﺎﺸﻧ ﯽﺨﯾﺭﺎﺗ ﺱﺍ

en: VR Landmark
ur: ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭ

en: Scene Camera
ur: ﮦﺮﻤﯿﮐ ﻦﯿﺳ

en: Use scene's currently active camera to define the VR view base location and rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ ﺎﮐ ﻦﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻦﺸﯿﮐﻮﻟ ﺲﯿﺑ ﻮﯾﻭ ﺭﺁ ﯼﻭ

en: Use an existing object to define the VR view base location and rotation
ur: VR ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻦﺸﯿﮐﻮﻟ ﺲﯿﺑ ﻮﯾﻭ

en: Custom Pose
ur: ﺯﻮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Allow a manually defined position and rotation to be used as the VR view base pose
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﻮﯾﻭ VR ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ  ﻡﺎﻘﻣ  ﻦﯿﻌﺘﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: ID Property
ur: ID ﯽﭨﺮﭘﺍﺮﭘ

en: Property that stores arbitrary, user defined properties
ur: ﮯﮨ ﯽﺗﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ ،ﯽﻧﺎﻣ ﻦﻣ ﻮﺟ ﯽﭨﺮﭘﺍﺮﭘ ﮦﻭ

en: Quaternion Attribute Value
ur: ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﯼﮍﮐﻮﭼ

en: Rotation value in geometry attribute
ur: ﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: EEVEE Raytrace Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ Raytrace ﯼﺍ ﯼﻭ ﯼﺍ ﯼﺍ

en: Quality options for the raytracing pipeline
ur: raytracing ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺭﺎﯿﻌﻣ ﮯﺌﻟ ﮯﮐ ﻦﺋﻻ ﭗﺋﺎﭘ

en: Bilateral Filter
ur: ﺮﭩﻠﻓ ﮧﻓﺮﻃ ﻭﺩ

en: Blur the resolved radiance using a bilateral filter
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮏﻤﭼ ﮦﺪﺷ ﻞﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻠﻓ ﮧﻓﺮﻃ ﻭﺩ

en: Spatial Reuse
ur: ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﯽﻣﺎﻘﻣ

en: Reuse neighbor pixels' rays
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﯽﮐ ﺰﻠﺴﮑﭘ ﯽﺳﻭﮍﭘ

en: Temporal Accumulation
ur: ﻊﻤﺟ ﯽﺘﻗﻭ

en: Accumulate samples by reprojecting last tracing results
ur: ﮟﯾﺮﮐ ﻊﻤﺟ ﮯﻧﻮﻤﻧ ﮯﮐﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﯼﺮﺧﺁ

en: Determines the number of rays per pixel. Higher resolution uses more memory.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻋﺎﻌﺷ ﻞﺴﮑﭘ ﯽﻓ

en: Full resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ ﺎﯿﮔﺮﮭﭘ

en: Render this effect at 50% render resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ %50 ﻮﮐ ﺮﺛﺍ ﺱﺍ

en: 1:4
ur: 1:04

en: Render this effect at 25% render resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ ٪25 ﻮﮐ ﺮﺛﺍ ﺱﺍ

en: 1:8
ur: 1:08

en: Render this effect at 12.5% render resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ %12.5 ﻮﮐ ﺮﺛﺍ ﺱﺍ

en: Render this effect at 6.25% render resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ %6.25 ﻮﮐ ﺮﺛﺍ ﺱﺍ

en: Screen-Trace Precision
ur: ﻦﺠﺴﯾﺮﭘ ﺲﯾﺮﭨ ﻦﯾﺮﮑﺳﺍ

en: Precision of the screen space ray-tracing
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ

en: Screen-Trace Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﺲﯾﺮﭨ ﻦﯾﺮﮑﺳ

en: Surface thickness used to detect intersection when using screen-tracing
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺢﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮯﮨﺍﺭﻮﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﯾﺮﭨ ﻦﯾﺮﮑﺳﺍ

en: Raytrace Max Roughness
ur: Raytrace ﯼﺭﺩﺮﮭﮐ ﺲﮑﯿﻣ

en: Maximum roughness to use the tracing pipeline for. Higher roughness surfaces will use fast GI approximation. A value of 1 will disable fast GI approximation.
ur: ﯽﮔ ﮮﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﺭﺪﻗ ﯽﮐ 1 ﯽﮔ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﮟﯿﺤﻄﺳ ﯼﺭﺩﺮﮭﮐ ﯽﻠﻋﺍ ﯼﺭﺩﺮﮭﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻦﺋﻻ ﭗﺋﺎﭘ ﮓﻨﺴﯾﺮﭨ

en: Enable noise reduction techniques for raytraced effects
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮏﯿﻨﮑﺗ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮉﺴﯾﺮﭨ ﮮﺭ

en: Read-only Integer
ur: ﺩﺪﻋ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ

en: Region in a subdivided screen area
ur: ﮧﻗﻼﻋ ﮟﯿﻣ ﺎﯾﺮﯾﺍ ﻦﯾﺮﮑﺳﺍ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Active Panel Category
ur: ﮦﺮﻣﺯ ﻞﻨﯿﭘ ﻝﺎﻌﻓ

en: The current active panel category, may be Null if the region does not support this feature (NOTE: these categories are generated at runtime, so list may be empty at initialization, before any drawing took place)
ur: (ﻮﮨ ﮓﻨﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ،ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﯽﻟﺎﺧ ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﺖﺳﺮﮩﻓ ﺍﺬﮩﻟ ،ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﺭﺎﯿﺗ ﺮﭘ ﻢﺋﺎﭨ ﻥﺭ ﮮﺮﻣﺯ ﮧﯾ :ﭦﻮﻧ) ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﺱﺍ ﮧﻄﺧ ﺮﮔﺍ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻡﺪﻌﻟﺎﮐ ،ﮦﺮﻣﺯ ﻞﻨﯿﭘ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ

en: Not Supported
ur: Not ﮦﺪﺷ ﺪﯿﺋﺎﺗ

en: This region does not support panel categories
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮮﺮﻣﺯ ﮯﮐ ﻞﻨﯿﭘ ﮧﻗﻼﻋ ﮧﯾ

en: Alignment of the region within the area
ur: ﮪﺪﯿﺳ ﯽﮐ ﮯﻗﻼﻋ ﺭﺪﻧﺍ ﮯﮐ ﮯﻗﻼﻋ

en: Don't use any fixed alignment, fill available space
ur: ﮟﯾﺮﮐ ﺮﭘُ ﻮﮐ ﮧﮕﺟ ﺏﺎﯿﺘﺳﺩ ،ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺪﻨﺑ ﻒﺻ ﮦﺭﺮﻘﻣ ﯽﮭﺑ ﯽﺴﮐ

en: Horizontal Split
ur: ﻢﯿﺴﻘﺗ ﯽﻘﻓﺍ

en: Vertical Split
ur: ﻢﯿﺴﻘﺗ ﯼﺩﻮﻤﻋ

en: Quad Split
ur: ﭧﻠﭙﺳﺍﺍﮍﮐﻮﭼ

en: Region is split horizontally and vertically
ur: ﮯﮨ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﮧﻄﺧ

en: Region Data
ur: ﺎﭩﯾﮈ ﺎﮐ ﮧﻗﻼﻋ

en: Region specific data (the type depends on the region type)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﮯﻗﻼﻋ ﺭﺎﺼﺤﻧﺍ ﺎﮐ ﻢﺴﻗ) ﺎﭩﯾﮈ ﺹﻮﺼﺨﻣ ﺎﮐ ﮧﻗﻼﻋ

en: Region height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮯﻄﺧ

en: Type of this region
ur: ﻢﺴﻗ ﯽﮐ ﮯﻄﺧ ﺱﺍ

en: 2D view of the region
ur: ﺮﻈﻨﻣ 2D ﺎﮐ ﮯﻄﺧ

en: Region width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮯﻗﻼﻋ

en: The window relative vertical location of the region
ur: ﻡﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﯽﮐﮍﮭﮐ ﯽﮐ ﮯﻄﺧ

en: The window relative horizontal location of the region
ur: ﻡﺎﻘﻣ ﯽﻘﻓﺍ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﮧﻗﻼﻋ ﺎﮐ ﯽﮐﮍﮭﮐ

en: 3D View Region
ur: 3D ﻦﺠﯾﺭ ﻮﯾﻭ

en: 3D View region data
ur: 3D ﮟﯿﮭﮑﯾﺩ ﺎﭩﯾﮈ ﺎﮐ ﮧﻗﻼﻋ

en: Clip Planes
ur: ﮞﻭﺭﺎﯿﻃ ﭗﻠﮐ

en: Is Axis Aligned
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ

en: Whether the current view is aligned to an axis (does not check whether the view is orthographic, use "is_perspective" for that). Setting this will rotate the view to the closest axis
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻤﮭﮔ ﺮﭘ ﺭﻮﺤﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐﻮﯾﻭ ﮯﺳ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺱﺍ (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮨ ﮦﺎﮕﻧ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﮯﮨ ﺖﺳﺍﺭﻮﯾﻭ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﮏﯿﭼ ﮧﯾ) ﮯﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﮨﺎﭼ

en: Is Perspective
ur: ﮯﮨ ﮦﺎﮕﻧ

en: Lock view rotation of side views to Top/Front/Right
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ/ﮯﻨﻣﺎﺳ/ﺮﭘﻭﺍ

en: Perspective Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮦﺎﮕﻧ

en: Current perspective matrix (``window_matrix * view_matrix``)
ur: (``ﺯﻭﮉﻧﻭ ﺲﮐﺮﭩﯿﻣ_ﻮﯾﻭ *ﺲﮐﺮﭩﯿﻣ_`) ﺲﮐﺮﭩﯿﻣ ﮦﺎﮕﻨﮨ ﺩﻮﺟﻮﻣ

en: Sync Zoom/Pan
ur: ﮟﯾﺮﮐ ﮏﻨﺳ ﻮﮐ ﻦﯿﭘ/ﻡﻭﺯ

en: Sync view position between side views
ur: ﮟﯾﺮﮐ ﮏﻨﺳ ﻮﮐ  ﻡﺎﻘﻣ  ﻮﯾﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ

en: Clip Contents
ur: ﺕﻻﻮﻤﺸﻣ ﮯﮐ ﭗﻠﮐ

en: Clip view contents based on what is visible in other side views
ur: ﮟﯾﺮﮐ ﭗﻠﮐ ﻮﮐ ﺩﺍﻮﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮫﭽﮐ ﻮﺟ ﮟﯿﻣ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ ﮮﺮﺳﻭﺩ

en: Use Clip Planes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯿﻠﭘ ﭗﻠﮐ

en: Camera Offset
ur: ﭧﯿﺴﻓﺁ ﮦﺮﻤﯿﮐ

en: View shift in camera view
ur: ﮟﯿﮭﮑﯾﺩ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Camera Zoom
ur: ﻡﻭﺯ ﮦﺮﻤﯿﮐ

en: Zoom factor in camera view
ur: ﺮﭩﮑﯿﻓ ﻡﻭﺯ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Distance to the view location
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﻨﮭﮑﯾﺩ

en: View Location
ur: ﮟﯿﮭﮑﯾﺩ ﻡﺎﻘﻣ

en: View pivot location
ur: ﮟﯿﮭﮑﯾﺩ ﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣ

en: View Matrix
ur: ﮟﯿﮭﮑﯾﺩ ﺲﮐﺮﭩﯿﻣ

en: Current view matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻮﯾﻭ ﭧﻧﺮﮐ

en: View Perspective
ur: ﮟﯿﮭﮑﯾﺩ ﮦﺎﮕﻧ

en: View Rotation
ur: ﮟﯿﮭﮑﯾﺩ ﺵﺩﺮﮔ

en: Rotation in quaternions (keep normalized)
ur: (ﮟﯿﮭﮐﺭ ﺮﭘ ﻝﻮﻤﻌﻣ) ﺵﺩﺮﮔ ﮟﯿﻣ sﯼﮍﮐﻮﭼ

en: Window Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻭﮉﻧﻭ

en: Current window matrix
ur: ﺲﮐﺮﭩﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ

en: Hydra Render Engine
ur: ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺍﺭﮉﯿﺋﺎﮨ

en: Base class from USD Hydra based renderers
ur: USD ﺱﻼﮐ ﺲﯿﺑ ﮯﺳ ﺯﺭﺭﮉﻨﯾﺭ ﯽﻨﺒﻣ ﺮﭘ ﺍﺭﮉﯿﺋﺎﮨ

en: View layer name
ur: ﮟﯿﮭﮑﯾﺩ ﻡﺎﻧ ﺎﮐ ﺕﺮﭘ

en: Render Ambient Occlusion in this Layer
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Render motion blur in this Layer, if enabled in the scene
ur: ﻮﮨ ﻝﺎﻌﻓ ﮟﯿﻣﻮﯾﻭ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﻠﺑ ﺖﮐﺮﺣ  ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Deliver Ambient Occlusion pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻥﮊﻮﻠﮐﻭﺍ ﭧﻨﺌﯿﺒﻤﯾﺍ

en: Deliver full combined RGBA buffer
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺮﻔﺑ  ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ  ﮧﮐﺮﺘﺸﻣ ﻞﻤﮑﻣ

en: Deliver diffuse color pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺭ ﺯﻮﯿﻓﮈ

en: Deliver diffuse direct pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﭧﮑﯾﺮﺋﺍﮈ ﺯﻮﯿﻓﮈ

en: Deliver diffuse indirect pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺯﻮﯿﻓﮈ

en: Deliver emission pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺝﺍﺮﺧﺍ

en: Deliver environment lighting pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻝﻮﺣﺎﻣ

en: Deliver glossy color pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺎﮐ ﮓﻧﺭ ﺭﺍﺪﮑﻤﭼ

en: Deliver glossy direct pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺭﺍﺪﮑﻤﭼ

en: Deliver glossy indirect pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﺍﺪﮑﻤﭼ

en: Deliver material index pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺮﮩﻓ ﺩﺍﻮﻣ

en: Deliver mist factor pass (0.0 to 1.0)
ur: (1.0 ﮯﺳ 0.0) ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺮﭩﮑﯿﻓ ﭧﺴﻣ

en: Deliver normal pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﻞﻣﺭﺎﻧ

[ctx: Scene]
en: Object Index
ur: ﺲﮑﯾﮉﻧﺍ ﺰﯿﭼ

en: Deliver object index pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺖﺳﺮﮩﻓ ﺰﯿﭼ

en: Deliver position pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ  ﻡﺎﻘﻣ

en: Deliver shadow pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻭﮉﯿﺷ

en: Subsurface Color
ur: ﮓﻧﺭ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Deliver subsurface color pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺭ ﺲﯿﻓﺮﺳ ﺐﺳ

en: Subsurface Direct
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻦﯿﻣﺯ ﺮﯾﺯ

en: Deliver subsurface direct pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface Indirect
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﻦﯿﻣﺯ ﺮﯾﺯ

en: Deliver subsurface indirect pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Deliver transmission color pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮓﻧﺭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Deliver transmission direct pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Deliver transmission indirect pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Deliver texture UV pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭙﯾﻭ ﻮﯾﺮﭽﺴﮑﯿﭨ

en: Deliver speed vector pass
ur: ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺮﭩﮑﯾﻭ ﮉﯿﭙﺳ

en: Sky
ur: ﻥﺎﻤﺳﺁ

en: Render Sky in this Layer
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﯽﺋﺎﮑﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Render Solid faces in this Layer
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮮﺮﮩﭼ ﺱﻮﮭﭨ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Strand
ur: ﮉﻨﯾﺮﭩﺳﺍ

en: Render Strands in this Layer
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺯﮉﻨﯾﺮﭩﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Render volumes in this Layer
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻢﺠﺣ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Render Passes
ur: ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ

en: Collection of render passes
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ

en: Result of rendering, including all layers and passes
ur: ﺰﺳﺎﭘ ﺭﻭﺍ ﮞﻮﮩﺗ ﻡﺎﻤﺗ ﻝﻮﻤﺸﺑ ،ﮧﺠﯿﺘﻧ ﺎﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Rendering settings for a Scene data-block
ur: ﺰﮕﻨﭩﯿﺳ ﮓﻧﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻦﯿﺳ

en: Region Maximum X
ur: X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮧﻗﻼﻋ

en: Maximum X value for the render region
ur: ﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Region Maximum Y
ur: Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮧﻗﻼﻋ

en: Maximum Y value for the render region
ur: ﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﺭﮉﻨﯾﺭ

en: Region Minimum X
ur: X ﻢﮐ ﺯﺍ ﻢﮐ ﻦﺠﯾﺭ

en: Minimum X value for the render region
ur: ﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Region Minimum Y
ur: Y ﻢﮐ ﺯﺍ ﻢﮐ ﻦﺠﯾﺭ

en: Minimum Y value for the render region
ur: ﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: GPU
ur: ﻮﯾ ﯽﭘ ﯽﺟ

en: Compositor Device
ur: ﺲﺋﺍﻮﯾﮈ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Set how compositing is executed
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﮧﮐ ﮟﯾﺮﮐ ﭧﯿﺳ

en: Compositor Precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: The precision of compositor intermediate result
ur: The ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ of ﺮﭩﯾﺯﻮﭙﻤﮐ intermediate ﮧﺠﯿﺘﻧ

en: Full precision for final renders, half precision otherwise
ur: otherwise ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﮬﺩﺁ ,ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﻞﻨﺋﺎﻓ for ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﯿﮔﺮﮭﭘ

en: Full precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﯿﮔﺮﮭﭘ

en: Dither Intensity
ur: ﺕﺪﺷ ﯽﮐ ﯽﺑﺍﺮﺧ

en: Amount of dithering noise added to the rendered image to break up banding
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺞﯿﻣﺍ ﮈﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﮓﻧﮉﻨﯿﺑ

en: Engine
ur: ﻦﺠﻧﺍ

en: Engine to use for rendering
ur: ﻦﺠﻧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: The file extension used for saving renders
ur: ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻞﺋﺎﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺯﺭﮉﻨﯾﺭ

en: Directory/name to save animations, # characters define the position and padding of frame numbers
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﮉﯿﭘ ﺭﻭﺍ  ﻡﺎﻘﻣ  ﯽﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓ ﻑﻭﺮﺣ # ،ﻡﺎﻧ/ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ

en: World background is transparent, for compositing the render over another background
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ﺭﮉﻨﯾﺭ ﺮﭘﻮﯾﻭ ﺲﭘ ﮮﺮﺳﻭﺩ ،ﮯﮨ ﻑﺎﻔﺷﻮﯾﻭ ﺲﭘ ﯽﻤﻟﺎﻋ

en: Width over which the reconstruction filter combines samples
ur: ﮯﮨ ﺎﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﻧﻮﻤﻧ ﺮﭩﻠﻓ ﺎﮐ ﻮﻧ ﺮﯿﻤﻌﺗ ﺮﭘ ﺲﺟ ﯽﺋﺍﮌﻮﭼ

en: FPS
ur: ﺲﯾﺍ ﯽﭘ ﻒﯾﺍ

en: Framerate, expressed in frames per second
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ ،ﭧﯾﺮﻤﯾﺮﻓ

en: FPS Base
ur: ﺲﯿﺑ ﺲﯾﺍ ﯽﭘ ﻒﯾﺍ

en: Framerate base
ur: ﺲﯿﺑ ﭧﯾﺮﻤﯾﺮﻓ

en: Frame Map New
ur: ﺎﯿﻧ ﮧﺸﻘﻧ ﺎﮐ ﻢﯾﺮﻓ

en: How many frames the Map Old will last
ur: ﺎﮔ ﮯﻠﭼ ﮏﺗ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﮧﺸﻘﻧ ﺎﻧﺍﺮﭘ

en: Frame Map Old
ur: ﺎﻧﺍﺮﭘ ﮧﺸﻘﻧ ﺎﮐ ﻢﯾﺮﻓ

en: Old mapping value in frames
ur: ﺭﺪﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻧﺍﺮﭘ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Additional Subdivision
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻓﺎﺿﺍ

en: Additional subdivision along the curves
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻓﺎﺿﺍ ﮫﺗﺎﺳ ﮯﮐ  ﮟﯿﻤﺧ

[ctx: Curves]
en: Curves Shape Type
ur: ﻢﺴﻗ ﯽﮐ ﻞﮑﺷ  ﮟﯿﻤﺧ

en: Curves shape type
ur: ﻢﺴﻗ ﯽﮐ ﻞﮑﺷ  ﮟﯿﻤﺧ

[ctx: Curves]
en: Strand
ur: ﮉﻨﯾﺮﭩﺳﺍ

[ctx: Curves]
en: Strip
ur: ﯽﭩﭘ

en: Multiple Engines
ur: ﻦﺠﻧﺍ ﺩﺪﻌﺘﻣ

en: More than one rendering engine is available
ur: ﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﻦﺠﻧﺍ ﮓﻧﺭﮉﻨﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Movie Format
ur: ﭧﯿﻣﺭﺎﻓ ﯼﻭﻮﻣ

en: When true the format is a movie
ur: ﮯﮨ ﻢﻠﻓ ﮏﯾﺍ ﭧﯿﻣﺭﺎﻓ ﻮﺗ ﮯﮨ ﭻﺳ ﺐﺟ

en: Line thickness in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ

en: Line Thickness Mode
ur: ﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ

en: Line thickness mode for Freestyle line drawing
ur: ﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮓﻨﺋﺍﺭﮈ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Specify unit line thickness in pixels
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﭧﻧﻮﯾ ﮟﯿﻣ ﺰﻠﺴﮑﭘ

en: Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﺰﻠﺴﮑﭘ 480 ﮯﺳ ﺐﺳﺎﻨﺗ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺞﯿﻣﺍ ﯼﺩﻮﻤﻋ ﮦﺩﻮﺟﻮﻣ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﭧﻧﻮﯾ

en: Metadata Input
ur: ﭧﭘ ﻥﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Where to take the metadata from
ur: ﮯﮨ ﺎﻨﯿﻟ ﮯﺳ ﮞﺎﮩﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Use metadata from the current scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Sequencer Strips
ur: ﺲﭘﺮﭩﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Use metadata from the strips in the sequencer
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﺳ ﺲﭘﺮﭩﺳ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Motion Blur Position
ur: ﻡﺎﻘﻣ  ﺮﻠﺑ ﺖﮐﺮﺣ

en: Offset for the shutter's time interval, allows to change the motion blur trails
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻠﯾﺮﭨ ﺮﻠﺑ ﺖﮐﺮﺣ  ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﮯﻔﻗﻭ ﮯﮐ ﺖﻗﻭ ﮯﮐ ﺮﭩﺷ

en: Start on Frame
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺮﭘ ﻢﯾﺮﻓ

en: The shutter opens at the current frame
ur: ﮯﮨ ﺎﺘﻠﮭﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭩﺷ

en: Center on Frame
ur: ﺰﮐﺮﻣ ﺮﭘ ﻢﯾﺮﻓ

en: The shutter is open during the current frame
ur: ﮯﮨ ﺎﺘﮨﺭ ﻼﮭﮐ ﺮﭩﺷ ﻥﺍﺭﻭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: End on Frame
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﺮﭘ ﻢﯾﺮﻓ

en: The shutter closes at the current frame
ur: ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﺪﻨﺑ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭩﺷ

en: Shutter
ur: ﺮﭩﺷ

en: Time taken in frames between shutter open and close
ur: ﺖﻗﻭ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﻟ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﻧﻮﮨ ﺪﻨﺑ ﺭﻭﺍ ﮯﻨﻟﻮﮭﮐ ﺮﭩﺷ

en: Curve defining the shutter's openness over time
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﭘ ﮯﻠﮭﮐ ﮯﮐ ﺮﭩﺷ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻢﺧ

en: Pixel Aspect X
ur: X ﭧﮑﭙﺴﯾﺍ ﻞﺴﮑﭘ

en: Horizontal aspect ratio - for anamorphic or non-square pixel output
ur: ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﮑﭘ ﻊﺑﺮﻣ ﺮﯿﻏ ﺎﯾ ﮏﻓﺭﺎﻣﺎﻨﯾﺍ - ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯽﻘﻓﺍ

en: Pixel Aspect Y
ur: Y ﭧﮑﭙﺴﯾﺍ ﻞﺴﮑﭘ

en: Vertical aspect ratio - for anamorphic or non-square pixel output
ur: ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﮑﭘ ﻊﺑﺮﻣ ﺮﯿﻏ ﺎﯾ ﮏﻓﺭﺎﻣﺎﻨﯾﺍ - ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯼﺩﻮﻤﻋ

en: Pixel size for viewport rendering
ur: ﺰﺋﺎﺳ ﻞﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Automatic pixel size, depends on the user interface scale
ur: ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ ،ﺰﺋﺎﺳ ﻞﺴﮑﭘ ﺭﺎﮐﺩﻮﺧ

en: Render at full resolution
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮟﯿﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻞﻤﮑﻣ

en: Render at 50% resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ 50%

en: Render at 25% resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ 25%

en: Render at 12.5% resolution
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ 12.5%

en: Resolution Scale
ur: ﻞﯿﮑﺳﺍ  ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Percentage scale for render resolution
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺪﺼﯿﻓ ﮯﯿﻟ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ

en: Number of horizontal pixels in the rendered image
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﯽﻘﻓﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭ

en: Number of vertical pixels in the rendered image
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭ

en: Sequencer Preview Shading
ur: ﺖﮕﻧﺭ  ﻮﯾﻮﯾﺮﭘ  ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Display method used in the sequencer view
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﻮﯾﻭ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Simplify Child Particles
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ

en: Global child particles percentage
ur: ﺪﺼﯿﻓ ﺎﮐ ﺕﺍﺭﺫ ﮯﮐ ﮯﭽﺑ ﯽﻤﻟﺎﻋ

en: Global child particles percentage during rendering
ur: ﺪﺼﯿﻓ ﺎﮐ  ﺕﺍﺭﺫ   ﮧﭽﺑ  ﯽﻤﻟﺎﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Simplify Grease Pencil drawing
ur: Grease Pencil ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮓﻨﺋﺍﺭﮈ

en: Antialiasing
ur: ﮓﻧﺰﯿﻟﺎﯿﭩﻨﯾﺍ

en: Use Antialiasing to smooth stroke edges
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﯿﺋﻻﺎﭩﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮎﻭﺮﭩﺳﺍ

en: Display modifiers
ur: ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﭙﺳﮈ

en: Playback Only
ur: ﮏﯿﺑ ﮯﻠﭘ ﻑﺮﺻ

en: Simplify Grease Pencil only during animation playback
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ Grease Pencil ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ  ﻑﺮﺻ

en: Display Shader Effects
ur: ﺕﺍﺮﺛﺎﺘﮕﻧﺭ ﮯﻠﭙﺳﮈ

en: Layers Tinting
ur: ﺖﮕﻧﺭ ﯽﮐ ﮞﻮﺗﺮﭘ

en: Display layer tint
ur: ﭧﻨﭨ ﺕﺮﭘ ﮯﻠﭙﺳﮈ

en: Display fill strokes in the viewport
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﻞﻓ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Simplify Subdivision
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Global maximum subdivision level
ur: ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻤﻟﺎﻋ

en: Global maximum subdivision level during rendering
ur: ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻤﻟﺎﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Simplify Volumes
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﻢﺠﺣ

en: Resolution percentage of volume objects in viewport
ur: ﺪﺼﯿﻓ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮯﺷ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Color to use behind stamp text
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮭﭽﯿﭘ ﮯﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Size of the font used when rendering stamp text
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﭧﺴﮑﯿﭨ ﭗﻤﯿﭩﺳﺍ

en: Text Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺘﻣ

en: Color to use for stamp text
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Stamp Note Text
ur: ﻦﺘﻣ ﺎﮐ ﭦﻮﻧ ﭗﻤﯿﭩﺳ

en: Custom text to appear in the stamp note
ur: ﻦﺘﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﭦﻮﻧ ﭗﻤﯿﭩﺳﺍ

en: Render Views
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﻇﺎﻨﻣ

en: Maximum number of CPU cores to use simultaneously while rendering (for multi-core/CPU systems)
ur: (ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﻮﯾ ﯽﭘ ﯽﺳ/ﺭﻮﮐ ﯽﭩﻠﻣ) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﻮﮐ CPU ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮏﯿﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Threads Mode
ur: ﮈﻮﻣ ﺯﮉﯾﺮﮭﺗ

en: Determine the amount of render threads used
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﺯﮉﯾﺮﮭﺗ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Auto-Detect
ur: ﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺭﺎﮐﺩﻮﺧ

en: Automatically determine the number of threads, based on CPUs
ur: CPUs ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﯾﺮﮭﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ

en: Manually determine the number of threads
ur: ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮔﺎﮬﺩ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ

en: Render Region
ur: ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Render a user-defined render region, within the frame size
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﮦﺩﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ ،ﺭﺪﻧﺍ ﮯﮐ ﺰﺋﺎﺳ ﻢﯾﺮﻓ

en: Crop to Render Region
ur: ﮟﯿﺷﺍﺮﺗ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

en: Crop the rendered frame to the defined render region size
ur: ﮟﯿﺷﺍﺮﺗ ﮟﯿﻣ ﺰﺋﺎﺳ ﮦﺪﺷ ﮯﻃ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭ

en: Add the file format extensions to the rendered file name (eg: filename + .jpg)
ur: (jpg. + ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ :ﮯﺴﯿﺟ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﻞﺋﺎﻓ ﮈﺭﮉﻨﯾﺭ

en: Use Freestyle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Draw stylized strokes using Freestyle
ur: ﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮈﺰﺋﻼﺋﺎﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Use high quality tangent space at the cost of lower performance
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮕﺟ ﭧﻨﺠﻨﯿﭨ ﯽﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻢﮐ

en: Lock Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﮎﻻ

en: Lock interface during rendering in favor of giving more memory to the renderer
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺲﯿﻓﺮﭩﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯿﻣ ﻖﺣ ﮯﮐ ﮯﻨﯾﺩ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻮﮐ ﮦﺪﻨﻨﮐ ﺶﯿﭘ

en: Use multi-sampled 3D scene motion blur
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ  ﻦﯿﺳ 3D ﮉﻠﭙﻤﯿﺳ ﯽﭩﻠﻣ

en: Use multiple views in the scene
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮮﺭﺎﻈﻧ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Overwrite existing files while rendering
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Persistent Data
ur: ﺎﭩﯾﮈ ﻞﻘﺘﺴﻣ

en: Keep render data around for faster re-renders and animation renders, at the cost of increased memory usage
ur: ﮟﯿﮭﮐﺭ ﺩﺮﮔ ﺩﺭﺍ ﮯﻨﭘﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﺕﺎﯿﮐﺮﺣ  ﺭﻭﺍ ﺯﺭﮉﻨﯾﺭ ﯼﺭ ﮯﺳ ﯼﺰﯿﺗ ،ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ

en: Placeholders
ur: ﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ

en: Create empty placeholder files while rendering frames (similar to Unix 'touch')
ur: (ﺡﺮﻃ ﯽﮐ 'ﭻﭨ' ﺲﮑﻧﻮﯾ) ﮟﯿﺋﺎﻨﺑ ﮟﯿﻠﺋﺎﻓ ﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ ﯽﻟﺎﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﻢﯾﺮﻓ

en: Cache Result
ur: ﮧﺠﯿﺘﻧ ﺎﮐ ﮯﺸﯿﮐ

en: Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﻇﺎﻨﻣ ﮯﺌﮔ ﮈﺭﮉﻨﯾﺭ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ :ﭦﻮﻧ ،ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﯼﺭﺎﮭﺑ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ EXR ﻮﮐ ﮯﺸﯿﮐ ﺭﮉﻨﯾﺭ

en: Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
ur: ﮟﯾﺮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮧﺠﯿﺘﻧ (ﭦﺯﻮﭙﻤﮐ ﺭﻭﺍ) ﺭﮉﻨﯾﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺋﻻ ﭗﺋﺎﭘ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ ﻮﺗ ﮟﯿﮨ ﺩﻮﺟﻮﻣ ﺲﭘﺮﭩﺳ ﺮﺴﻨﺋﻮﮑﯿﺳ ﺮﮔﺍ

en: Override Scene Settings
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﻈﻨﻣ

en: Use workbench render settings from the sequencer scene, instead of each individual scene used in the strip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﭻﻨﯿﺑ ﮎﺭﻭ ﮯﺳ ﻦﯿﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮯﺋﺎﺠﺑ ﮯﮐﻮﯾﻭ ﯼﺩﺍﺮﻔﻧﺍ ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭖﺮﭩﺳ

en: Use Simplify
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﺳﺁ

en: Enable simplification of scene for quicker preview renders
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ  ﺰﯿﺗ

en: Mesh Normals
ur: ﺕﻻﻮﻤﻌﻣ ﺶﯿﻣ

en: Skip computing custom normals and face corner normals for displaying meshes in the viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ in the ﺲﺸﯿﻣ for displaying ﺕﻻﻮﻤﻌﻣ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼ and ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ computing ﮟﯾﮌﻮﮭﭼ

en: Render Single Layer
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺕﺮﭘ ﻞﮕﻨﺳ

en: Only render the active layer. Only affects rendering from the interface, ignored for rendering from command line.
ur: .ﻦﺋﻻ command ﮯﺳ ﮓﻧﺭﮉﻨﯾﺭ ignored for ,ﺲﯿﻓﺮﭩﻧﺍ the ﮯﺳ ﮓﻧﺭﮉﻨﯾﺭ affects ﻑﺮﺻ .ﺕﺮﭘ ﻝﺎﻌﻓ the ﺭﮉﻨﯾﺭ ﻑﺮﺻ

en: Use Spherical Stereo
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﺮﯿﭩﺳ ﯼﻭﺮﮐ

en: Active render engine supports spherical stereo rendering
ur: ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻮﯾﺮﯿﭩﺳ ﯼﻭﺮﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ

en: Stamp Output
ur: ﭧﭘ ﭦﺅﺁ ﭗﻤﯿﭩﺳ

en: Render the stamp info text in the rendered image
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻦﺘﻣ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﮑﭨ ﮎﺍﮈ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺶﯿﭘ

en: Stamp Camera
ur: ﮦﺮﻤﯿﮐ ﭗﻤﯿﭩﺳ

en: Include the name of the active camera in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺞﯿﻣﺍ

en: Stamp Date
ur: ﺦﯾﺭﺎﺗ ﯽﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the current date in image/video metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺦﯾﺭﺎﺗ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗ

en: Stamp Filename
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﭗﻤﯿﭩﺳ

en: Include the .blend filename in image/video metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ blend. ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗ

en: Stamp Frame
ur: ﻢﯾﺮﻓ ﺎﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the frame number in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Include the rendered frame range in image/video metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗ

en: Stamp Hostname
ur: ﻡﺎﻧ ﻥﺎﺑﺰﯿﻣ ﺎﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the hostname of the machine that rendered the frame
ur: ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﮯﻧ ﺲﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﻥﺎﺑﺰﯿﻣ ﺎﮐ ﻦﯿﺸﻣ ﺱﺍ

en: Stamp Labels
ur: ﺰﻠﺒﯿﻟ ﭗﻤﯿﭩﺳﺍ

en: Display stamp labels ("Camera" in front of camera name, etc.)
ur: (.etc ,ﻡﺎﻧ ﮦﺮﻤﯿﮐ ﮯﮐ ﮯﻨﻣﺎﺳ "ﮦﺮﻤﯿﮐ") ﺰﻠﺒﯿﻟ ﭗﻤﯿﭩﺳﺍ ﮯﻠﭙﺳﮈ

en: Stamp Lens
ur: ﺲﻨﯿﻟ ﭗﻤﯿﭩﺳ

en: Include the active camera's lens in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺰﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Stamp Marker
ur: ﺮﮐﺭﺎﻣ ﭧﮑﭨ ﮎﺍﮈ

en: Include the name of the last marker in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ ﯼﺮﺧﺁ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Stamp Peak Memory
ur: ﺖﺷﺍﺩﺩﺎﯾ ﯽﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the peak memory usage in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺞﯿﻣﺍ

en: Include a custom note in image/video metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻮﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗ

en: Stamp Render Time
ur: ﺖﻗﻭ ﺎﮐ ﺭﮉﻨﯾﺭ ﭗﻤﯿﭩﺳ

en: Include the render time in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﻗﻭ ﺎﮐ ﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Stamp Scene
ur: ﺮﻈﻨﻣ ﺎﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the name of the active scene in image/video metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐﻮﯾﻭ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗ

en: Stamp Sequence Strip
ur: ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the name of the foreground sequence strip in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ ﺶﯿﭘ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯼﺮﯾﻮﺼﺗ

en: Stamp Time
ur: ﺖﻗﻭ ﺎﮐ ﭧﮑﭨ ﮎﺍﮈ

en: Include the rendered frame timecode as HH:MM:SS.FF in image metadata
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﮐ ﻢﺋﺎﭨ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭ ﺭﻮﻄﺑ ﮯﮐ HH:MM:SS.FF ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯼﺮﯾﻮﺼﺗ

en: Setup Stereo Mode
ur: ﮟﯾﺮﮐ ﭖﺍ ﭧﯿﺳ ﺭﻮﻃ ﻮﯾﺮﯿﭩﺳ

en: Single stereo camera system, adjust the stereo settings in the camera panel
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﻮﯾﺮﯿﭩﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﮦﺮﻤﯿﮐ ،ﻢﭩﺴﺳ ﮦﺮﻤﯿﮐ ﻮﯾﺮﯿﭩﺳ ﻞﮕﻨﺳ

en: Multi camera system, adjust the cameras individually
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ﮞﻭﺮﻤﯿﮐ ،ﻢﭩﺴﺳ ﮦﺮﻤﯿﮐ ﯽﭩﻠﻣ

en: Render Slot
ur: ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Parameters defining the render slot
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Render slot name
ur: ﻡﺎﻧ ﺎﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Collection of render layers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ ﺭﮉﻨﯾﺭ

en: Active render slot of the image
ur: ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Render View
ur: ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Collection of render views
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺍﺭﺁ ﺭﮉﻨﯾﺭ

en: Active Render View
ur: ﻮﯾﻭ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ

en: Active View Index
ur: ﺲﮑﯾﮉﻧﺍ ﻮﯾﻭ ﻝﺎﻌﻓ

en: Active index in render view array
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺭﺍ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Repeat Item
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﻢﭩﺋﺁ

en: Retiming Key
ur: ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Key mapped to particular frame that can be moved to change playback speed
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺴﺟ ﺎﯿﮔ ﺎﯿﮐ ﺶﻘﻧ ﮟﯿﻣ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﺪﯿﻠﮐ

en: Position of retiming key in timeline
ur: ﻡﺎﻘﻣ  ﯽﮐ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﮟﯿﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Collection of RetimingKey
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﯽﮑﮕﻨﻤﺋﺎﭩﯾﺭ

en: Constraint influencing Objects inside Rigid Body Simulation
ur: ﭦﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺭﺪﻧﺍ ﮯﮐ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﺖﺨﺳ

en: Breaking Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﮑﯾﺮﺑ

en: Impulse threshold that must be reached for the constraint to break
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﻮﺟ ﺪﺣ ﯽﮐ ﻞﺴﻠﺴﺗ

en: Disable Collisions
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺩﺎﺼﺗ

en: Disable collisions between constrained rigid bodies
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺩﺎﺼﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺩﻭﺪﺤﻣ

en: Enable this constraint
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﺱﺍ

en: Lower X Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ X ﮟﯾﺮﯾﺯ

en: Lower limit of X axis rotation
ur: X ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Upper X Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ X ﯼﺮﭘﻭﺍ

en: Upper limit of X axis rotation
ur: X ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Lower Y Angle Limit
ur: ﺪﺣ ﯽﮐ ﻞﮕﻨﯾﺍ Y ﺮﺋﻮﻟ

en: Lower limit of Y axis rotation
ur: Y ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Upper Y Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Y ﯼﺮﭘﻭﺍ

en: Upper limit of Y axis rotation
ur: Y ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Lower Z Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Z ﮟﯾﺮﯾﺯ

en: Lower limit of Z axis rotation
ur: Z ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Upper Z Angle Limit
ur: ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Z ﯼﺮﭘﻭﺍ

en: Upper limit of Z axis rotation
ur: Z ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ

en: Lower X Limit
ur: ﺪﺣ ﯽﮐ X ﺮﺋﻮﻟ

en: Lower limit of X axis translation
ur: X ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Upper X Limit
ur: ﺪﺣ X ﯼﺮﭘﻭﺍ

en: Upper limit of X axis translation
ur: X ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Lower Y Limit
ur: ﺪﺣ ﯽﮐ Y ﻢﮐ

en: Lower limit of Y axis translation
ur: Y ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Upper Y Limit
ur: ﺪﺣ Y ﯼﺮﭘﻭﺍ

en: Upper limit of Y axis translation
ur: Y ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Lower Z Limit
ur: ﺪﺣ Z ﮟﯾﺮﯾﺯ

en: Lower limit of Z axis translation
ur: Z ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Upper Z Limit
ur: ﺪﺣ Z ﯼﺮﭘﻭﺍ

en: Upper limit of Z axis translation
ur: Z ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ

en: Max Impulse
ur: ﻞﺴﻠﺴﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximum angular motor impulse
ur: ﺲﻠﭙﻣﺍ ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Target Velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻑﺪﮨ

en: Target angular motor velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐ ﻑﺪﮨ

en: Maximum linear motor impulse
ur: ﻞﺴﻠﺴﺗ ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Target linear motor velocity
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟ ﭧﮔﺭﺎﭨ

en: Object 1
ur: 1 ﺽﺍﺮﺘﻋﺍ

en: First Rigid Body Object to be constrained
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺲﺟ ﮯﺷ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﻠﮩﭘ

en: Object 2
ur: 2 ﺽﺍﺮﺘﻋﺍ

en: Second Rigid Body Object to be constrained
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺲﺟ ﮯﺷ ﯼﮈﺎﺑ ﮉﮔﺭ ﯼﺮﺳﻭﺩ

en: Solver Iterations
ur: ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)
ur: (ﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺮﭘ ﻡﺪﻗ ﯽﻠﻘﻧ ﯽﻓ

en: Damping X Angle
ur: ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﮓﻨﭙﻤﯾﮈ

en: Damping on the X rotational axis
ur: X ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Damping Y Angle
ur: ﻞﮕﻨﯾﺍ Y ﮓﻨﭙﻤﯾﮈ

en: Damping on the Y rotational axis
ur: Y ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Damping Z Angle
ur: ﻞﮕﻨﯾﺍ ﮉﯾﺯ ﮓﻨﭙﻤﯾﮈ

en: Damping on the Z rotational axis
ur: Z ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Damping X
ur: ﺲﮑﯾﺍ ﮓﻨﭙﻤﯾﮈ

en: Damping on the X axis
ur: ﮓﻨﭙﻤﯾﮈ ﺮﭘ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Damping Y
ur: Y ﮓﻨﭙﻤﯾﮈ

en: Damping on the Y axis
ur: Y ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ

en: Damping Z
ur: ﮉﯾﺯ ﮓﻨﭙﻤﯾﮈ

en: Damping on the Z axis
ur: Z ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ

en: X Angle Stiffness
ur: X ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Stiffness on the X rotational axis
ur: X ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Y Angle Stiffness
ur: Y ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Stiffness on the Y rotational axis
ur: Y ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Z Angle Stiffness
ur: Z ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Stiffness on the Z rotational axis
ur: Z ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: X Axis Stiffness
ur: ﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Stiffness on the X axis
ur: ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Y Axis Stiffness
ur: Y ﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣ

en: Stiffness on the Y axis
ur: Y ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ

en: Z Axis Stiffness
ur: Z ﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣ

en: Stiffness on the Z axis
ur: Z ﯽﺘﺨﺳ ﺮﭘ ﺭﻮﺤﻣ

en: Spring Type
ur: ﻢﺴﻗ ﯽﮐ ﺭﺎﮩﺑ

en: Which implementation of spring to use
ur: ﺫﺎﻔﻧ ﺎﺳ ﻥﻮﮐ ﮯﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Blender 2.7
ur: 2.7 ﺭﮉﻨﯿﻠﺑ

en: Spring implementation used in Blender 2.7. Damping is capped at 1.0
ur: ﮯﮨ ﺩﻭﺪﺤﻣ ﺮﭘ 1.0 ﮓﻨﭙﻤﯾﮈ ﺫﺎﻔﻧ ﺎﮐ ﺭﺎﮩﺑ ﮟﯿﻣ 2.7 ﺭﮉﻨﯿﻠﺑ

en: Blender 2.8
ur: 2.8 ﺭﮉﻨﯿﻠﺑ

en: New implementation available since 2.8
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺫﺎﻔﻧ ﺎﯿﻧ ﮯﺳ 2.8

en: Type of Rigid Body Constraint
ur: ﻢﺴﻗ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Breakable
ur: ﻻﺍﻭ ﮯﻨﭨﻮﭨ

en: Constraint can be broken if it receives an impulse above the threshold
ur: ﮯﮨ ﺎﺘﻠﻣ ﻞﺴﻠﺴﺗ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﮯﺳﺍ ﺮﮔﺍ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﺗ ﻮﮐ ﭦﻭﺎﮐﺭ

en: X Angle
ur: ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ

en: Limit rotation around X axis
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Y Angle
ur: ﻞﮕﻨﯾﺍ ﯽﺋﺍﻭ

en: Limit rotation around Y axis
ur: Y ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Z Angle
ur: ﻞﮕﻨﯾﺍ ﮉﯾﺯ

en: Limit rotation around Z axis
ur: Z ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Limit translation on X axis
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﺭﻮﺤﻣ X ﻮﮐ ﮧﻤﺟﺮﺗ

en: Limit translation on Y axis
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﺭﻮﺤﻣ Y ﻮﮐ ﮧﻤﺟﺮﺗ

en: Limit translation on Z axis
ur: Z ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮧﻤﺟﺮﺗ ﺮﭘ ﺭﻮﺤﻣ

en: Angular Motor
ur: ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐ

en: Enable angular motor
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐ

en: Linear Motor
ur: ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟ

en: Enable linear motor
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟ

en: Override Solver Iterations
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Override the number of solver iterations for this constraint
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﺱﺍ

en: X Angle Spring
ur: ﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ

en: Enable spring on X rotational axis
ur: X ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Y Angle Spring
ur: Y ﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍ

en: Enable spring on Y rotational axis
ur: Y ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: Z Angle Spring
ur: ﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍ ﮉﯾﺯ

en: Enable spring on Z rotational axis
ur: Z ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔ

en: X Spring
ur: ﺭﺎﮩﺑ ﺲﮑﯾﺍ

en: Enable spring on X axis
ur: X ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ

en: Y Spring
ur: Y ﺭﺎﮩﺑ

en: Enable spring on Y axis
ur: Y ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ

en: Z Spring
ur: ﮓﻧﺮﭙﺳﺍ ﮉﯾﺯ

en: Enable spring on Z axis
ur: Z ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ

en: Rigid Body Object
ur: ﭧﮑﯿﺠﺑﺁ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Settings for object participating in Rigid Body Simulation
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﮉﮔﺭ

en: Angular Damping
ur: ﮓﻨﭙﻤﯾﮈ ﯽﯿﻧﻮﮐ

en: Amount of angular velocity that is lost over time
ur: ﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﺭﺎﺘﻓﺭ ﮧﯾﻭﺍﺯ

en: Collision Collections
ur: ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻡﺩﺎﺼﺗ

en: Collision collections rigid body belongs to
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﻢﺴﺟ ﺮﭩﮐ ﮧﻋﻮﻤﺠﻣ ﻡﺩﺎﺼﺗ

en: Collision Margin
ur: ﻦﺟﺭﺎﻣ ﻡﺩﺎﺼﺗ

en: Threshold of distance near surface where collisions are still considered (best results when non-zero)
ur: (ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺐﺟ ﺞﺋﺎﺘﻧ ﻦﯾﺮﺘﮩﺑ) ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﯽﮭﺑ ﯽﮭﺑﺍ ﻮﮐ ﻡﺩﺎﺼﺗ ﮞﺎﮩﺟ ﺪﺣ ﯽﮐ ﮯﻠﺻﺎﻓ ﺐﯾﺮﻗ ﮯﮐ ﺢﻄﺳ

en: Collision Shape
ur: ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Collision Shape of object in Rigid Body Simulations
ur: ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﯽﮐ ﮯﺷ ﮟﯿﻣ ﺰﻨﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﮉﮔﺭ

en: Angular Velocity Deactivation Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﻦﺸﯾﻮﯿﭩﮐﺎﯾﮈ ﯽﭩﺴﻠﯾﻭ ﺮﻟﻮﮕﻧﺍ

en: Angular Velocity below which simulation stops simulating object
ur: ﮯﮨ ﯽﺘﮐﻭﺭ ﻮﮐ ﻞﻘﻧ ﯽﮐ ﮯﺷ ﻦﭘﻭﺮﺨﺗ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﯽﭩﺴﻠﯾﻭ ﺮﻟﻮﮕﻧﺍ

en: Linear Velocity Deactivation Threshold
ur: ﺪﺣ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟ

en: Linear Velocity below which simulation stops simulating object
ur: ﮯﮨ ﯽﺘﮐﻭﺭ ﻮﮐ ﻞﻘﻧ ﯽﮐ ﮯﺷ ﻦﭘﻭﺮﺨﺗ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟ

en: Rigid Body actively participates to the simulation
ur: ﮯﮨ ﺎﺘﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﻢﺴﺟ ﺖﺨﺳ

en: Resistance of object to movement
ur: ﺖﻤﺣﺍﺰﻣ ﯽﮐ ﺽﺍﺮﺘﻋﺍ ﻑﻼﺧ ﮯﮐ ﺖﮐﺮﺣ

en: Kinematic
ur: ﮏﭩﯿﻤﯿﻨﯿﮐ

en: Allow rigid body to be controlled by the animation system
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻈﻧ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ

en: Linear Damping
ur: ﮓﻨﭙﻤﯾﮈ ﯼﺮﯿﮑﻟ

en: Amount of linear velocity that is lost over time
ur: ﮯﮨ ﯽﺗﻮﮨ ﻊﺋﺎﺿ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟ

en: How much the object 'weighs' irrespective of gravity
ur: ﮯﮨ ﺎﻨﺘﮐ ﻥﺯﻭ ﺎﮐ ﮯﺷ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﻞﻘﺛ ﺶﺸﮐ

en: Mesh Source
ur: ﺱﺭﻮﺳ ﺶﯿﻣ

en: Source of the mesh used to create collision shape
ur: ﺬﺧﺎﻣ ﺎﮐ ﻝﺎﺟ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Base mesh
ur: ﻝﺎﺟ ﺲﯿﺑ

en: Deformations (shape keys, deform modifiers)
ur: (ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ،ﺰﯿﮐ ﻞﮑﺷ) ﺰﻨﺸﯿﻣﺭﺎﻔﯾﮈ

en: All modifiers
ur: ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺎﻤﺗ

en: Bounciness
ur: ﻦﭘ ﻝﺎﮭﭼﺍ

en: Tendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)
ur: (ﺭﺍﺪﮑﭽﻟ ﻞﮑﻟﺎﺑ = 1 ،ﮯﮨ ﺎﺘﮨﺭ ﻦﮐﺎﺳ = 0) ﻥﺎﺤﺟﺭ ﺎﮐ ﮯﻨﻟﺎﮭﭼﺍ ﮯﮐ ﮯﺷ ﯽﺴﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﺍﺮﮑﭨ ﮯﺳ ﮮﺮﺳﻭﺩ ﯽﺴﮐ

en: Role of object in Rigid Body Simulations
ur: ﺭﺍﺩﺮﮐ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﺰﻨﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﮉﮔﺭ

en: Enable Deactivation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Enable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﻦﺑ ﺐﺒﺳ ﺎﮐ ﮞﻮﯿﺑﺍﺮﺧ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﻡﺎﮑﺤﺘﺳﺍ ﺭﻭﺍ ﯽﮔﺩﺮﮐﺭﺎﮐ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺍﺭﺁ

en: Deforming
ur: ﺎﻧﮌﺎﮕﺑ

en: Rigid body deforms during simulation
ur: ﮯﮨ ﺎﺗﺎﺟ ﮍﮕﺑ ﻢﺴﺟ ﺖﺨﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Use custom collision margin (some shapes will have a visible gap around them)
ur: (ﺎﮔﻮﮨ ﻕﺮﻓ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻥﺍ ﮟﯿﻠﮑﺷ ﮫﭽﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺟﺭﺎﻣ ﮯﮐ ﻡﺩﺎﺼﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Start Deactivated
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Deactivate rigid body at the start of the simulation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﻦﭘﻭﺮﺨﺗ

en: Self-contained rigid body simulation environment and settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﺭﻭﺍ ﻝﻮﺣﺎﻣ ﯽﻠﻘﻧ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮧﺘﺧﺎﺳ ﺩﻮﺧ

en: Collection containing objects participating in this simulation
ur: ﮧﻋﻮﻤﺠﻣ ﻞﻤﺘﺸﻣ ﺮﭘ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺱﺍ

en: Collection containing rigid body constraint objects
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣ

en: Simulation will be evaluated
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﻦﭘﻭﺮﺨﺗ

en: Substeps Per Frame
ur: ﻢﯾﺮﻓ ﯽﻓ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ

en: Number of simulation steps taken per frame (higher values are more accurate but slower)
ur: (ﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﯽﻠﻘﻧ ﮯﺌﮔ ﮯﺋﺎﮭﭨﺍ ﻢﯾﺮﻓ ﯽﻓ

en: Change the speed of the simulation
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﭘﻭﺮﺨﺗ

en: Split Impulse
ur: ﺲﻠﭙﻣﺍ ﭧﻠﭙﺳ

en: Reduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﮐ ﺕﺭﻭﺮﺿ ﻑﺮﺻ ﺍﺬﮩﻟ ﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﺍﮌﻮﮭﺗ ﻮﮐ ﻡﺎﮑﺤﺘﺳﺍ ﯽﻘﯿﻠﺨﺗ) ﮯﮨ ﺎﺘﮑﺳ ﻦﺑ ﺮﭘ ﮯﻧﺍﺮﮑﭨ ﮟﯿﻣ ﺲﭘﺁ ﮯﮐ ءﺎﯿﺷﺍ ﻮﺟ ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﻓﺎﺿﺍ

en: Settings for particle fluids physics
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﺲﮐﺰﻓ ﮉﺋﻮﻠﻓ ﻞﮑﯿﭨﺭﺎﭘ

en: Buoyancy
ur: ﯽﺟﺍﺰﻣ ﺵﻮﺧ

en: Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
ur: ﺕﻮﻗ ﺅﺎﮩﺑ ﯽﻋﻮﻨﺼﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻔﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮯﮐ ﺅﺎﺑﺩ ﺭﺪﻧﺍ ﮯﮐ ﺖﺑﻮﻃﺭ

en: Interaction Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗ

en: Fluid interaction radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗ ﻝﺎﯿﺳ

en: Viscosity
ur: ﯽﭩﺳﺎﮑﺳﻭ

en: Linear viscosity
ur: ﯽﭩﺳﻮﮑﺳﻭ ﯼﺮﯿﮑﻟ

en: Plasticity
ur: ﯽﭩﮑﭩﺳﻼﭘ

en: How much the spring rest length can change after the elastic limit is crossed
ur: ﮯﮨ ﯽﺘﮑﺳ ﻝﺪﺑ ﯽﻨﺘﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺭﺎﮩﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﻋ ﻮﮐ ﺪﺣ ﺭﺍﺪﮑﭽﻟ

en: Repulsion Factor
ur: ﺮﭩﮑﯿﻓ ﻦﺠﻠﭙﯾﺭ

en: How strongly the fluid tries to keep from clustering (factor of stiffness)
ur: (ﺮﺼﻨﻋ ﺎﮐ ﯽﺘﺨﺳ) ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﭧﻣﺮﮭﺟ ﮯﺳ ﯽﻃﻮﺒﻀﻣ ﯽﻨﺘﮐ ﻝﺎﯿﺳ

en: Rest Density
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﻡﺍﺭﺁ

en: Fluid rest density
ur: ﺖﻓﺎﺜﮐ ﯽﮐ ﻡﺍﺭﺁ ﻝﺎﯿﺳ

en: Spring rest length (factor of particle radius)
ur: (ﺮﺼﻨﻋ ﺎﮐ ﺱﺍﺩﺭ ﮦﺭﺫ) ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺭﺎﮩﺑ

en: SPH Solver
ur: SPH ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: The code used to calculate internal forces on particles
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺗﻮﻗ ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﺕﺍﺭﺫ ﻮﺟ ﮈﻮﮐ

en: Double-Density
ur: ﺖﻓﺎﺜﮐ ﻞﺑﮈ

en: An artistic solver with strong surface tension effects (original)
ur: (ﻞﺻﺍ) ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮧﻧﺍﺭﺎﮑﻨﻓ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺅﺎﻨﺗ ﮯﮐ ﺢﻄﺳ ﻁﻮﺒﻀﻣ

en: Classical
ur: ﻞﮑﯿﺳﻼﮐ

en: A more physically-accurate solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺖﺳﺭﺩ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮦﺩﺎﯾﺯ ﮏﯾﺍ

en: Spring Force
ur: ﺱﺭﻮﻓ ﮓﻧﺮﭙﺳ

en: Spring force
ur: ﺕﻮﻗ ﯽﮐ ﺭﺎﮩﺑ

en: Spring Frames
ur: ﻢﯾﺮﻓ ﮯﮐ ﺭﺎﮩﺑ

en: Create springs for this number of frames since particles birth (0 is always)
ur: (ﮯﮨ ﺎﺗﻮﮨ ﮧﺸﯿﻤﮨ 0) ﮟﯿﺋﺎﻨﺑ ﮯﻤﺸﭼ ﮯﯿﻟ ﮯﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﺪﻌﺑ ﮯﮐ ﺶﺋﺍﺪﯿﭘ ﯽﮐ ﺕﺍﺭﺫ

en: Stiff Viscosity
ur: ﯽﭩﺳﻮﮑﺳﻭ ﺖﺨﺳ

en: Creates viscosity for expanding fluid
ur: ﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﯽﭩﺳﻮﮑﺳﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﻝﺎﯿﺳ

en: How incompressible the fluid is (speed of sound)
ur: (ﺭﺎﺘﻓﺭ ﯽﮐ ﺯﺍﻭﺁ) ﮯﮨ ﺮﯿﺨﺴﺗ ﻞﺑﺎﻗﺎﻧ ﺎﻨﺘﮐ ﻝﺎﯿﺳ

en: Factor Density
ur: ﺖﻓﺎﺜﮐ ﺮﭩﮑﯿﻓ

en: Density is calculated as a factor of default density (depends on particle size)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﺖﻓﺎﺜﮐ ﮦﺪﺷ ﮯﻃ  ﺏﺎﺴﺣ ﺎﮐ ﺖﻓﺎﺜﮐ

en: Factor Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﺮﺼﻨﻋ

en: Interaction radius is a factor of 4 * particle size
ur: ﮯﮨ ﺮﺼﻨﻋ ﺎﮐ ﺰﺋﺎﺳ ﮦﺭﺫ * 4 ﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗ

en: Factor Repulsion
ur: ﻦﺸﻠﭙﯾﺭ ﺮﭩﮑﯿﻓ

en: Repulsion is a factor of stiffness
ur: ﮯﮨ ﺮﺼﻨﻋ ﮏﯾﺍ ﺎﮐ ﯽﺘﺨﺳ ﻦﺸﯿﻠﭙﯾﺭ

en: Factor Rest Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺮﭩﮑﯿﻓ

en: Spring rest length is a factor of 2 * particle size
ur: ﮯﮨ ﺮﺼﻨﻋ ﺎﮐ ﺰﺋﺎﺳ ﮦﺭﺫ * 2 ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺭﺎﮩﺑ

en: Factor Stiff Viscosity
ur: ﯽﭨﺎﺜﻌﮑﺳﺍﻭ ﺖﺨﺳ ﺮﭩﮑﯿﻓ

en: Stiff viscosity is a factor of normal viscosity
ur: ﮯﮨ ﺮﺼﻨﻋ ﮏﯾﺍ ﺎﮐ ﯽﭩﺳﻮﮑﺳﻭ ﻡﺎﻋ ﯽﭩﺳﻮﮑﺳﻭ ﺖﺨﺳ

en: Initial Rest Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﯽﺋﺍﺪﺘﺑﺍ

en: Use the initial length as spring rest length instead of 2 * particle size
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﺴﯾﺭ ﮓﻧﺮﭙﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺰﺋﺎﺳ ﮦﺭﺫ *2 ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﺋﺍﺪﺘﺑﺍ

en: Use viscoelastic springs instead of Hooke's springs
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺮﭙﺳﺍ ﮏﯿﭩﺳﻮﮑﺳﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﮐ ﺲﮐﻮﮨ

en: Elastic Limit
ur: ﺪﺣ ﺭﺍﺪﮑﭽﻟ

en: How much the spring has to be stretched/compressed in order to change its rest length
ur: ﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﺲﯾﺮﭙﻤﮐ/ﺎﻨﭽﻨﯿﮭﮐ ﺎﻨﺘﮐ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﻗﺎﺑ ﯽﮐ ﮓﻧﺮﭙﺳﺍ

en: Light Direction
ur: ﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Direction of the light for shadows and highlights
ur: ﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﮑﻠﮭﺟ ﺭﻭﺍ ﮯﺋﺎﺳ

en: Attenuation constant
ur: ﻞﺴﻠﺴﻣ ﮧﺟﻮﺗ

en: Number of samples
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ

en: Render Anti-Aliasing
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ

en: Method of anti-aliasing when rendering final image
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﺮﯾﻮﺼﺗ ﯽﻤﺘﺣ

en: Shading Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﮕﻧﺭ

en: Shading settings for OpenGL render engine
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﮕﻧﺭ  ﮯﯿﻟ ﮯﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Shadow Focus
ur: ﺲﮐﻮﻓ ﻭﮉﯿﺷ

en: Shadow factor hardness
ur: ﯽﺘﺨﺳ ﺮﭩﮑﯿﻓ ﻭﮉﯿﺷ

en: Shadow Shift
ur: ﭧﻔﺷ ﻭﮉﯿﺷ

en: Shadow termination angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻭﮉﯿﺷ

en: Method of anti-aliasing when rendering 3d viewport
ur: 3d ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Max Size
ur: ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Max size of the bokeh shape for the depth of field (lower is faster)
ur: (ﮯﮨ ﺰﯿﺗ ﻢﮐ) ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮯﮐﻮﺑ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ

en: Neighbor Rejection
ur: ﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﯽﺳﻭﮍﭘ

en: Maximum brightness to consider when rejecting bokeh sprites based on neighborhood (lower is faster)
ur: (ﮯﮨ ﺰﯿﺗ ﻢﮐ) ﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﮏﻤﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺖﻗﻭ ﮯﺗﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺲﭩﺋﺍﺮﭙﺳﺍ ﮧﯿﮐﻮﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺱﻭﮍﭘ

en: Over-blur
ur: ﺮﻠﺑ ﺭﻭﻭﺍ

en: Apply blur to each jittered sample to reduce under-sampling artifacts
ur: ﮟﯿﺋﺎﮕﻟ ﺮﻠﺑ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﯼﺮﮭﺟﺮﮭﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﻧﻮﻤﻧ ﺮﯾﺯ

en: Sprite Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﭧﺋﺍﺮﭙﺳ

en: Brightness threshold for using sprite base depth of field
ur: ﺪﺣ ﯽﮐ ﮏﻤﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺘﭙﯾﮈ ﺲﯿﺑ ﭧﺋﺍﺮﭙﺳﺍ ﯽﮐ ﮉﻠﯿﻓ

en: Clamp Surface Direct
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺢﻄﺳ ﭗﻤﯿﻠﮐ

en: If non-zero, the maximum value for lights contribution on a surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮑﻠﮨ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺢﻄﺳ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Clamp Surface Indirect
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﺢﻄﺳ ﭗﻤﯿﻠﮐ

en: If non-zero, the maximum value for indirect lighting on surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by ray-tracing and light-probes.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﺭﻭﺍ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺮﭘ ﺢﻄﺳ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Clamp Volume Direct
ur: ﭧﮑﯾﺮﺋﺍﮈ ﻡﻮﯿﻟﺍﻭ ﭗﻤﯿﻠﮐ

en: If non-zero, the maximum value for lights contribution in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮑﻠﮨ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﮟﯿﻣ ﻢﺠﺣ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Clamp Volume Indirect
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﻡﻮﯿﻟﺍﻭ ﭗﻤﯿﻠﮐ

en: If non-zero, the maximum value for indirect lighting in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light-probes.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﻢﺠﺣ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Bias
ur: ﺐﺼﻌﺗ

en: Bias the shading normal to reduce self intersection artifacts
ur: ﮟﯾﺮﮐ ﻡﺎﻋ ﻮﮐ ﮓﻧﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺲﭩﮑﯿﻔﭨﺭﺁ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ

en: If non-zero, the maximum distance at which other surfaces will contribute to the fast GI approximation
ur: ﯽﮔ ﮟﯿﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮯﻧﻮﮨ ﺐﯾﺮﻗ ﮯﮐ GI ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﺤﻄﺳ ﺮﮕﯾﺩ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍ

en: Use ambient occlusion instead of full global illumination
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﮊﻮﻠﮐﻭﺍ ﭧﻨﺌﯿﺒﻤﯾﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﻞﻤﮑﻣ

en: Global Illumination
ur: ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ

en: Compute global illumination taking into account light bouncing off surrounding objects
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻨﻟﺎﮭﭼﺍ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ

en: Trace Precision
ur: ﻦﺠﺴﯾﺮﭘ ﺲﯾﺮﭨ

en: Precision of the fast GI ray marching
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﭼﺭﺎﻣ ﮮﺭ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Ray Count
ur: Ray ﺭﺎﻤﺷ

en: Amount of GI ray to trace for each pixel
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮮﺭ GI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ

en: Control the quality of the fast GI lighting. Higher resolution uses more memory.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮓﻨﭩﺋﻻ GI ﺰﯿﺗ

en: Step Count
ur: ﺭﺎﻤﺷ ﻡﺪﻗ

en: Amount of screen sample per GI ray
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮮﺭ GI ﯽﻓ

en: Far Thickness
ur: Far ﯽﺋﺎﭨﻮﻣ

en: Angular thickness of the surfaces when computing fast GI and ambient occlusion. Reduces energy loss and missing occlusion of far geometry.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺩ ﺭﻭﺍ ﻥﺎﺼﻘﻧ ﮯﮐ ﯽﺋﺎﻧﺍﻮﺗ ﯽﺋﺎﭨﻮﻣ ﯽﯿﻧﻮﮐ ﯽﮐ ﮞﻮﺤﻄﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺭﻭﺍ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Near Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﺐﯾﺮﻗ

en: Geometric thickness of the surfaces when computing fast GI and ambient occlusion. Reduces light leaking and missing contact occlusion.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮔﺩﻮﺟﻮﻣ ﯽﮐ ﮯﻄﺑﺍﺭ ﮧﺘﭘﻻ ﺭﻭﺍ ﺅﺎﺳﺭ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﺋﺎﭨﻮﻣ ﯽﺳﺪﻨﮨ ﯽﮐ ﮞﻮﺤﻄﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺭﻭﺍ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ

en: Cubemap Size
ur: ﺰﺋﺎﺳ ﭗﯿﻣ ﺏﻮﯿﮐ

en: Size of every cubemaps
ur: ﺰﺋﺎﺳ ﺎﮐ ﺲﭙﯿﻣ ﺏﻮﯿﮐ ﺮﮨ

en: Number of times the light is reinjected inside light grids, 0 disable indirect diffuse light
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ 0 ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺎﮕﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯽﻨﺷﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﺯﮈﺮﮔ ﭧﺋﻻ

en: Clamp Glossy
ur: ﺭﺍﺪﮑﻤﭼ ﭗﻤﯿﻠﮐ

en: Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disable)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ 0) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺭﺪﻧﺍ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﺍﺪﮑﻤﭼ ﮯﺳ ﺲﭙﯿﻣ ﺏﻮﯿﮐ ﯽﺳﺎﮑﻋ

en: Irradiance Pool Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻝﻮﭘ ﯼﺰﯾﺭ ﻉﺎﻌﺷ

en: Size of the irradiance pool, a bigger pool size allows for more irradiance grid in the scene but might not fit into GPU memory and decrease performance
ur: ﻮﮨ ﻊﻗﺍﻭ ﯽﻤﮐ ﮟﯿﻣ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺭﻭﺍ ﻮﮨ ﮧﻧ ﭧﻓ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ GPU ﮧﮐ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻦﮑﯿﻟ ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮈﺮﮔ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﺪﯾﺰﻣ ﮟﯿﻣﻮﯾﻭ ﺰﺋﺎﺳ ﻝﻮﭘ ﺍﮍﺑ ﮏﯾﺍ ،ﺰﺋﺎﺳ ﺎﮐ ﻝﻮﭘ ﯼﺰﯾﺭ ﻉﺎﻌﺷ

en: Irradiance Visibility Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﯼﺰﯾﺭ ﻉﺎﻌﺷ

en: Size of the shadow map applied to each irradiance sample
ur: ﺰﺋﺎﺳ ﺎﮐ ﭗﯿﻣ ﻭﮉﯿﺷ ﮯﺌﮔ ﮯﺋﺎﮕﻟ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﮐ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﺮﮨ

en: Light Threshold
ur: ﺪﺣ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Minimum light intensity for a light to contribute to the lighting
ur: ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﺕﺪﺷ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Bleeding Bias
ur: ﺐﺼﻌﺗ ﮯﮨ ﺎﮨﺭ ﮧﮩﺑ ﻥﻮﺧ

en: Lower values will reduce background bleeding onto foreground elements
ur: ﯽﮔ ﮮﺩ ﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮐﻮﯾﻭ ﺲﭘ ﺮﭘ ﺮﺻﺎﻨﻋ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧ

en: Maximum blur distance a pixel can spread over
ur: ﮯﮨ ﺎﺘﮑﺳ ﻞﯿﮭﭘ ﻞﺴﮑﭘ ﮏﯾﺍ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Motion steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﺖﮐﺮﺣ

en: Controls accuracy of motion blur, more steps means longer render time
ur: ﺖﻗﻭ ﮦﺩﺎﯾﺯ ﺎﮐ ﺭﮉﻨﯾﺭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺕﺎﻣﺍﺪﻗﺍ ﺪﯾﺰﻣ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Overscan Size
ur: ﺰﺋﺎﺳ ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍ

en: Percentage of render size to add as overscan to the internal render buffers
ur: ﺪﺼﯿﻓ ﺎﮐ ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍ ﮟﯿﻣ ﺯﺮﻔﺑ ﺭﮉﻨﯾﺭ ﯽﻧﻭﺭﺪﻧﺍ

en: Tracing Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﯾﺮﭨ

en: Select the tracing method used to find scene-ray intersections
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮮﺭ ﻦﯿﺳ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﯾﺮﭨ

en: Use light probes to find scene intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺮﻈﻨﻣ ﮟﯾﺮﮐ ﺵﻼﺗ probes to ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭ

en: Screen-Trace
ur: ﺲﯾﺮﭨ ﻦﯾﺮﮑﺳﺍ

en: Raytrace against the depth buffer. Fallback to light probes for invalid rays.
ur: ﮏﯿﺑ ﻝﺎﻓ ﻑﺮﻃ ﯽﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﺎﻌﺷ ﻂﻠﻏ .Raytrace ﻑﻼﺧ ﮯﮐ ﺮﻔﺑ ﯽﺋﺍﺮﮩﮔ

en: Reflection Trace Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﯾﺮﭨ ﯽﺳﺎﮑﻋ

en: EEVEE settings for tracing reflections
ur: ﺕﺎﺒﯿﺗﺮﺗ EEVEE ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺮﮨﺎﻈﻣ

en: Shadow Pool Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻝﻮﭘ ﻭﮉﯿﺷ

en: Size of the shadow pool, a bigger pool size allows for more shadows in the scene but might not fit into GPU memory
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﻓ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ GPU ﻦﮑﯿﻟ ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﺋﺎﺳ ﺪﯾﺰﻣ ﮟﯿﻣﻮﯾﻭ ﺰﺋﺎﺳ ﺍﮍﺑ ﺎﮐ ﻝﻮﭘ ،ﺰﺋﺎﺳ ﺎﮐ ﻝﻮﭘ ﻭﮉﯿﺷ

en: Shadow Ray Count
ur: ﭧﻧﺅﺎﮐ ﮮﺭ ﻭﮉﯿﺷ

en: Amount of shadow ray to trace for each light
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮮﺭ ﻭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﮨ

en: Shadows Resolution Scale
ur: ﻞﯿﮑﺳﺍ  ﻦﺷﻮﻟﻭﺰﯾﺭ ﮯﺋﺎﺳ

en: Resolution percentage of shadow maps
ur: ﺪﺼﯿﻓ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮞﻮﺸﻘﻧ ﻭﮉﯿﺷ

en: Shadow Step Count
ur: ﭧﻧﺅﺎﮐ ﭗﯿﭩﺳ ﻭﮉﯿﺷ

en: Amount of shadow map sample per shadow ray
ur: ﮮﺭ ﻭﮉﯿﺷ ﯽﻓ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﭗﯿﻣ ﻭﮉﯿﺷ

en: Render Samples
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮯﻧﻮﻤﻧ

en: Number of samples per pixel for rendering
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Number of samples, unlimited if 0
ur: 0 ﺮﮔﺍ ﺩﻭﺪﺤﻣﻻ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ

en: Jitter Camera
ur: ﮦﺮﻤﯿﮐ ﺮﭩﯿﺟ

en: Jitter camera position to create accurate blurring using render samples (only for final render)
ur: (ﺭﮉﻨﯾﺭ ﻞﻨﺋﺎﻓ for ﻑﺮﺻ)  ﻡﺎﻘﻣ  ﯽﮐ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﻦﭘ ﻻﺪﻨﮬﺩ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﺭﮉﻨﯾﺭ

en: Use faster global illumination technique for high roughness surfaces
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﻨﮑﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺮﺗ ﺰﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﺤﻄﺳ ﯼﺭﺩﺮﮭﮐ ﯽﻠﻋﺍ

en: Internally render past the image border to avoid screen-space effects disappearing
ur: ﮟﯾﺭﺰﮔ ﮯﺳ ﺪﺣﺮﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ

en: Use Ray-Tracing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Enable the ray-tracing module
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﻮﯾﮈﺎﻣ ﮓﻨﺴﯾﺮﭨ ﮮﺭ

en: Jittered Shadows (Viewport)
ur: (ﭦﺭﻮﭘ ﻮﯾﻭ) ﮯﺋﺎﺳ ﭧﮨﻼﮭﺠﻨﮭﺟ

en: Enable jittered shadows on the viewport. (Jittered shadows are always enabled for final renders).
ur: (ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ ﮧﺸﯿﻤﮨ ﮯﺋﺎﺳ ﮯﺋﻮﮨ ﮮﮍﮕﮭﺟ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺋﺎﺳ ﮯﺋﻮﮨ ﮯﺋﺍﺮﺒﮭﮔ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Enable shadow casting from lights
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮯﺳ ﺲﭩﺋﻻ

en: Viewport Denoising
ur: ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Denoise image using temporal reprojection (can leave some ghosting)
ur: (ﮯﮨ ﺎﺘﮑﺳ ﮌﻮﮭﭼ ﺕﻮﮭﺑ ﮫﭽﮐ) ﺞﯿﻣﺍ ﺰﺋﺍﻮﻨﯾﮈ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﯽﺿﺭﺎﻋ

en: Volume Custom Range
ur: ﺪﺣ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻢﺠﺣ

en: Enable custom start and end clip distances for volume computation
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﭗﻠﮐ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﻢﺠﺣ

en: Volumetric Shadows
ur: ﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: End distance of the volumetric effect
ur: ﮧﻠﺻﺎﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﺮﺛﺍ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Maximum light contribution, reducing noise
ur: ﺎﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ،ﺖﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Volume Max Ray Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻢﺠﺣ

en: Maximum surface intersection count used by the accurate volume intersection method. Will create artifact if it is exceeded. Higher count increases VRAM usage.
ur: ﮯﮨ ﯽﺗﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ VRAM ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﺎﮔ ﮯﺋﺎﻨﺑ ﮯﻧﻮﻤﻧ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺮﮔﺍ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻊﯿﻄﻘﺗ ﮯﮐ ﺢﻄﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻡﻮﯿﻟﺍﻭ ﺖﺳﺭﺩ

en: Exponential Sampling
ur: ﮓﻨﻠﭙﻤﯿﺳ ﻞﻨﺸﯿﻧﻮﭙﺴﮑﯾﺍ

en: Distribute more samples closer to the camera
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﻧﻮﻤﻧ ﺪﯾﺰﻣ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﻤﯿﮐ

en: Number of steps to compute volumetric effects. Higher step count increase VRAM usage and quality.
ur: ﮯﮨ ﯽﺗﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺎﯿﻌﻣ ﺭﻭﺍ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ VRAM ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻣﺪﻗ ﯽﻠﻋﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺕﺍﺮﺛﺍ ﯽﻤﺠﺣ

en: Volumetric Shadow Samples
ur: ﮯﻧﻮﻤﻧ ﮯﮐ ﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Number of samples to compute volumetric shadowing
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﮓﻧﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Start distance of the volumetric effect
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮧﻠﺻﺎﻓ ﺎﮐ ﺮﺛﺍ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ

en: Control the quality of the volumetric effects. Higher resolution uses more memory.
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﺕﺍﺮﺛﺍ ﯽﻤﺠﺣ

en: Grease Pencil Render
ur: Grease Pencil ﺭﮉﻨﯾﺭ

en: Render settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ

en: Threshold for edge detection algorithm (higher values might over-blur some part of the image)
ur: (ﮟﯿﮨ ﯽﺘﮑﺳ ﺮﮐ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﻮﮐ ﮯﺼﺣ ﮫﭽﮐ ﮯﮐ ﺮﯾﻮﺼﺗ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺪﺣ ﮯﯿﻟ ﮯﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﻟﺍﻭ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Scene Hydra
ur: ﺍﺭﮉﯿﺋﺎﮨ ﺮﻈﻨﻣ

en: Scene Hydra render engine settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺍﺭﮉﯿﺋﺎﮨ ﺮﻈﻨﻣ

en: Export Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺮﺑ

en: How to export the Blender scene to the Hydra render engine
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺍﺭﮉﯿﺋﺎﮨ ﻮﮐ ﻦﯿﺳ ﺭﮉﻨﯿﻠﺑ

en: Fast interactive editing through native Hydra integration
ur: ﻢﯿﻣﺮﺗ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﺰﯿﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﺍﺭﮉﯿﺋﺎﮨ ﯽﻣﺎﻘﻣ

en: Export scene through USD file, for accurate comparison with USD file export
ur: USD ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﻮﯾﻭ ﮯﻌﯾﺭﺫ ﮯﮐ ﻞﺋﺎﻓ، USD ﮯﯿﻟ ﮯﮐ ﮧﻧﺯﺍﻮﻣ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻞﺋﺎﻓ

en: Scene Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺮﻈﻨﻣ

en: All of the scene objects
ur: ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﮐ ﺮﻈﻨﻣ

en: Scene Render View
ur: ﻮﯾﻭ ﺭﮉﻨﯾﺭ ﻦﯿﺳ

en: Render viewpoint for 3D stereo and multiview rendering
ur: 3D ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﻈﻧ ﮧﻄﻘﻧ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻮﯾﻭ ﯽﭩﻠﻣ ﺭﻭﺍ ﻮﯾﺮﯿﭩﺳ

en: Camera Suffix
ur: ﮧﻘﺣﻻ ﺎﮐ ﮮﺮﻤﯿﮐ

en: Suffix to identify the cameras to use, and added to the render images for this view
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﺠﯿﻣﺍ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ ﺭﻭﺍ ،ﮧﻘﺣﻻ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﻨﺷ ﯽﮐ ﮞﻭﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: File Suffix
ur: ﮧﻘﺣﻻ ﻞﺋﺎﻓ

en: Suffix added to the render images for this view
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮧﻘﺣﻻ ﮟﯿﻣ ﺰﺠﯿﻣﺍ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ

en: Render view name
ur: ﻡﺎﻧ ﺎﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Disable or enable the render view
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺎﯾ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Scopes for statistical view of an image
ur: ﺭﺎﮐ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﻈﻧ ﯽﺗﺎﯾﺭﺎﻤﺷ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﺴﮐ

en: Proportion of original image source pixel lines to sample
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﮞﻮﻨﺋﻻ ﻞﺴﮑﭘ ﺬﺧﺎﻣ ﯼﺮﯾﻮﺼﺗ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ

en: Histogram for viewing image statistics
ur: ﻡﺍﺮﮔﻮﭩﺴﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﯼﺮﯾﻮﺼﺗ

en: Sample every pixel of the image
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻞﺴﮑﭘ ﺮﮨ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Vectorscope Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﭖﻮﮑﺳﺮﭩﮑﯾﻭ

en: Opacity of the points
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Vectorscope Mode
ur: ﮈﻮﻣ ﭖﻮﮑﺳﺮﭩﮑﯾﻭ

en: Waveform Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻡﺭﺎﻓﻮﯾﻭ

en: Waveform Mode
ur: ﮈﻮﻣ ﻡﺭﺎﻓﻮﯾﻭ

en: Parade
ur: ﮉﯾﺮﭘ

en: Alternate script path, matching the default layout with sub-directories: startup, add-ons, modules, and presets (requires restart)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ) ﭧﯿﺳ ﯼﺮﭘ ﺭﻭﺍ ،ﺰﻟﻮﯾﮈﺎﻣ ،ﺰﻧﺁ ﮉﯾﺍ ،ﭖﺍ ﭦﺭﺎﭩﺳ :ﻞﺛﺎﻤﻣ ﮯﺳ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ  ﮫﺗﺎﺳ ﮯﮐ ﺰﯾﺮﭩﮐﺮﺋﺍﮈ ﯽﻠﯾﺫ ،ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﭘﺮﮑﺳﺍ ﻝﺩﺎﺒﺘﻣ

en: Identifier for the Python scripts directory
ur: Python ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ

en: Python Scripts Directories
ur: Pythonﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﭧﭘﺮﮑﺳ

en: Sequence editing data for a Scene data-block
ur: ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻦﯿﺳ

en: Active Strip
ur: ﯽﭩﭘ ﻝﺎﻌﻓ

en: Sequencer's active strip
ur: ﯽﭩﭘ ﻝﺎﻌﻓ ﯽﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Meta Stack
ur: ﮏﯿﭩﺳﺍ ﺎﭩﯿﻣ

en: Meta strip stack, last is currently edited meta strip
ur: ﮯﮨ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﯼﺮﺧﺁ ،ﮏﯿﭩﺳﺍ ﭖﺮﭩﺳ ﺎﭩﯿﻣ

en: Overlay Offset
ur: ﭧﯿﺴﻓﺁ ﮯﻟﺭﻭﻭﺍ

en: Number of frames to offset
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ

en: Proxy Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺴﮐﺍﺮﭘ

[ctx: Sequence]
en: Proxy Storage
ur: ﺞﯾﺭﻮﭩﺳﺍ ﯽﺴﮐﺍﺮﭘ

en: How to store proxies for this project
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﭩﺳﺍ ﮯﺴﯿﮐ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺱﺍ

[ctx: Sequence]
en: Per Strip
ur: ﯽﭩﭘ ﯽﻓ

en: Store proxies using per strip settings
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﯽﺴﮐﺍﺮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﭩﭘ ﯽﻓ

[ctx: Sequence]
en: Project
ur: ﭧﮑﯿﺟﻭﺮﭘ

en: Store proxies using project directory
ur: ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﯽﺴﮐﺍﺮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﮑﯿﺟﻭﺮﭘ

en: Retiming Key Selection Status
ur: ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﯼﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Show Missing Media
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﯾﮉﯿﻣ ﮦﺪﺷ ﻢﮔ

en: Render missing images/movies with a solid magenta color
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺎﭩﻨﺠﯿﻣ ﺱﻮﮭﭨ ﻮﮐ ﮞﻮﻤﻠﻓ/ﺮﯾﻭﺎﺼﺗ ﮦﺪﺸﻤﮔ

en: Show Overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ

en: Partial overlay on top of the sequencer with a frame offset
ur: ﮯﻟﺭﻭﻭﺍ ﯼﻭﺰﺟ ﺮﭘﻭﺍ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓ

en: Top-level strips only
ur: ﺲﭘﺮﭩﺳ ﻝﻮﯿﻟ ﭖﺎﭨ ﻑﺮﺻ

en: All strips, recursively including those inside metastrips
ur: ﺖﯿﻤﺳ ﮯﻟﺍﻭ ﺭﺪﻧﺍ ﮯﮐ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ ﺭﺎﺑ ﺭﺎﺑ ،ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ

en: Cache Final
ur: ﻞﻨﺋﺎﻓ ﮯﺸﯿﮐ

en: Cache final image for each frame
ur: ﮟﯾﺮﮐ ﺶﯿﮐ ﺮﯾﻮﺼﺗ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨ

en: Cache Raw
ur: ﺍﺭ ﮯﺸﯿﮐ

en: Cache raw images read from disk, for faster tweaking of strip parameters at the cost of memory usage
ur: ﮯﺸﯿﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﺧ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮬﮍﭘ ﮯﺳ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﺖﻘﻓﺍﻮﻣ ﺮﺗ ﺰﯿﺗ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﯽﭩﭘ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ

en: Overlay Lock
ur: ﮎﻻ ﮯﻟﺭﻭﻭﺍ

en: Prefetch Frames
ur: ﺰﻤﯾﺮﻓ ﭻﯿﻓ ﯼﺮﭘ

en: Render frames ahead of current frame in the background for faster playback
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﻢﯾﺮﻓ ﮯﮔﺁ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺰﯿﺗ

en: Lock channel
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻞﻨﯿﭼ

en: Mute channel
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻞﻨﯿﭼ

en: Cache Overlay Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮯﺸﯿﮐ

en: Show Cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ

en: Visualize cached images on the timeline
ur: ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﺰﺠﯿﻣﺍ ﮉﺸﯿﮐ ﺮﭘ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Final Images
ur: ﺰﺠﯿﻣﺍ ﻞﻨﺋﺎﻓ

en: Visualize cached complete frames
ur: ﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﻞﻤﮑﻣ ﮉﺸﯿﮐ

en: Raw Images
ur: ﺮﯾﻭﺎﺼﺗ ﻡﺎﺧ

en: Visualize cached raw images
ur: ﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﺧ ﮦﺪﺷ ﺶﯿﮐ

en: Preview Overlay Settings
ur: ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ

en: Show Annotation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺢﯾﺮﺸﺗ

en: Show annotations for this view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺤﯾﺮﺸﺗ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ

en: Image Outline
ur: ﮧﮐﺎﺧ ﯼﺮﯾﻮﺼﺗ

en: Show Metadata
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Show metadata of first visible strip
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺎﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﯽﻠﮩﭘ

en: Show TV title safe and action safe areas in preview
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻗﻼﻋ ﻅﻮﻔﺤﻣ ﻡﺍﺪﻗﺍ ﺭﻭﺍ ﻅﻮﻔﺤﻣ ﻞﭩﺋﺎﭨ TV ﮟﯿﻣ ﻮﯾﻮﯾﺮﭘ

en: Timeline Overlay Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Show F-Curves
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻤﺧ-ﻑ

en: Display strip opacity/volume curve
ur: ﻢﺧ ﻢﺠﺣ/ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﯽﭩﭘ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Show Grid
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ

en: Show vertical grid lines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﮈﺮﮔ ﯼﺩﻮﻤﻋ

en: Show Duration
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯿﻧﺍﺭﻭﺩ

en: Show Offsets
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﯿﺴﻓﺁ

en: Display strip in/out offsets
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﯽﭩﭘ ﭦﺅﺁ/ﺭﺪﻧﺍ ﮯﮐ ﺲﭩﯿﺳ ﻑﺁ

en: Show Retiming Keys
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Display retiming keys on top of strips
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﺮﭘﻭﺍ ﮯﮐ ﺲﭘﺮﭩﺳ

en: Show Source
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺬﺧﺎﻣ

en: Show Color Tags
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﮕﯿﭨ ﻦﯿﮕﻧﺭ

en: Display the strip color tags in the sequencer
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﮕﯿﭨ ﮓﻧﺭ ﭖﺮﭩﺳ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Show Thumbnails
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻠﯿﻧ ﺐﻤﮭﺗ

en: Show strip thumbnails
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﮯﮐ ﯽﭩﭘ

en: Waveform Style
ur: ﺯﺍﺪﻧﺍ ﻡﺭﺎﻓﻮﯾﻭ

en: How Waveforms are displayed
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺰﻣﺭﺎﻓﻮﯾﻭ

en: Display full waveform
ur: ﻡﺭﺎﻓﻮﯾﻭ ﺎﯿﮔﺮﮭﭘ ﮯﻠﭙﺳﮈ

en: Display upper half of the absolute value waveform
ur: ﻡﺭﺎﻓﻮﯾﻭ ﺭﺪﻗ ﻖﻠﻄﻣ of the ﺎﮬﺩﺁ ﯼﺮﭘﻭﺍ ﮯﻠﭙﺳﮈ

en: Waveform Display
ur: ﮯﻠﭙﺳﮈ ﻡﺭﺎﻓﻮﯾﻭ

en: Display waveforms for all sound strips
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻣﺭﺎﻓﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﻡﺎﻤﺗ

en: Display waveforms depending on strip setting
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﮑﺷ ﯽﺗﺍﺮﮩﻟ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﭩﭘ

en: Don't display waveforms for any sound strips
ur: ﮟﯾﺮﮐ ﮧﻧ ﮯﻧﺎﮭﮐﺩ ﺰﻣﺭﺎﻓﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﯽﮭﺑ ﯽﺴﮐ

en: Sequencer Tool Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﺍﺯﻭﺍ  ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Scale fit method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﭧﻓ ﮧﻧﺎﻤﯿﭘ

en: Overlap Mode
ur: ﮈﻮﻣ ﭗﯿﻟﺭﻭﻭﺍ

en: How to resolve overlap after transformation
ur: ﮟﯾﺮﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Move strips so transformed strips fit
ur: ﮞﻮﮨ ﭧﻓ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Trim or split strips to resolve overlap
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺎﯾ ﮟﯿﺷﺍﺮﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ

en: Shuffle
ur: ﻞﻔﺷ

en: Move transformed strips to nearest free space to resolve overlap
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮧﮕﺟ ﯽﻟﺎﺧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ

en: Rotation or scaling pivot point
ur: ﭦﻮﯿﭘ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﺎﯾ ﺵﺩﺮﮔ

en: Bounding Box Center
ur: ﺮﭩﻨﯿﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ

en: Median Point
ur: ﭧﻨﺋﺍﻮﭘ ﻦﯾﮉﯿﻣ

en: Pivot around the 2D cursor
ur: 2D ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ

en: Individual Origins
ur: ﺬﺧﺎﻣ ﯼﺩﺍﺮﻔﻧﺍ

en: Pivot around each selected island's own median point
ur: ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮧﻄﻘﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﻨﭘﺍ ﮯﮐ ﮮﺮﯾﺰﺟ ﺐﺨﺘﻨﻣ ﺮﮨ

en: Snapping Distance
ur: ﮧﻠﺻﺎﻓ ﮓﻨﭙﯿﻨﺳ

en: Maximum distance for snapping in pixels
ur: ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ ﮟﯿﻣ ﺰﻠﺴﮑﭘ

en: Ignore Muted Strips
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧ

en: Don't snap to hidden strips
ur: ﮟﯿﺋﺎﺟ ﮧﻧ ﺮﭘ ﮞﻮﯿﭩﭘ ﯽﺋﻮﮨ ﯽﭙﮭﭼ

en: Ignore Sound Strips
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ

en: Don't snap to sound strips
ur: ﮟﯾﺮﮐ ﮧﻧ ﭗﯿﻨﺳﺍ ﺮﭘ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ

en: Borders
ur: ﮟﯾﺪﺣﺮﺳ

en: Snap to preview borders
ur: borders ﻮﯾﻮﯾﺮﭘ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: Snap to preview center
ur: ﺰﮐﺮﻣ ﻮﯾﻮﯾﺮﭘ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: Snap to current frame
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Hold Offset
ur: ﮟﯾﺮﮐ ﮉﻟﻮﮨ ﭧﯿﺴﻓﺁ

en: Snap to strip hold offsets
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺭﺎﺗﺍ ﻮﮐ ﺲﭩﯿﺴﻓﺁ ﮉﻟﻮﮨ

en: Markers
ur: ﺮﮐﺭﺎﻣ

en: Snap to markers
ur: ﺮﮐﺭﺎﻣ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: Retiming Keys
ur: ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: Other Strips
ur: ﺲﭘﺮﭩﺳ ﺮﮕﯾﺩ

en: Snap to borders and origins of deselected, visible strips
ur: ﺲﭘﺮﭩﺳ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ,ﺐﺨﺘﻨﻣ ﺮﯿﻏ of ﻞﺻﺍ borders and ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: Snap Current Frame to Strips
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﻢﯾﺮﻓ ﭧﻧﺮﮐ

en: Snap current frame to strip start or end
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﺎﯾ ﻉﻭﺮﺷ

en: Effect name
ur: ﻡﺎﻧ ﺎﮐ ﺮﺛﺍ

en: Set effect expansion in the user interface
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻊﯿﺳﻮﺗ ﯽﮐ ﺮﺛﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ

en: Display effect in Edit mode
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﺛﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Use effect during render
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺭﮉﻨﯾﺭ

en: Display effect in viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺛﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Gaussian Blur Effect
ur: ﺮﺛﺍ ﺮﻠﺑ ﯽﺳﻭﺎﮔ

en: Gaussian Blur effect
ur: ﺮﺛﺍ ﺮﻠﺑ ﯽﺳﻭﺎﮔ

en: Rotation of the effect
ur: ﺵﺩﺮﮔ ﯽﮐ ﺮﺛﺍ

en: Number of Blur Samples (zero, disable blur)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ،ﺮﻔﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Factor of Blur
ur: ﺮﺼﻨﻋ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Use as Depth Of Field
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ

en: Blur using camera depth of field
ur: ﮟﯾﺮﮐ ﺮﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈ ﮦﺮﻤﯿﮐ

en: Colorize Effect
ur: ﺮﺛﺍ ﻦﯿﮕﻧﺭ

en: Colorize effect
ur: ﺮﺛﺍ ﻦﯿﮕﻧﺭ

en: Mix factor
ur: ﺮﺼﻨﻋ ﺐﮐﺮﻣ

en: High Color
ur: ﺮﻠﮐ ﯽﺋﺎﮨ

en: Second color used for effect
ur: ﮓﻧﺭ ﺍﺮﺳﻭﺩ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ

en: Low Color
ur: ﮓﻧﺭ ﻢﮐ

en: First color used for effect
ur: ﮓﻧﺭ ﻼﮩﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ

en: Effect mode
ur: ﺯﺍﺪﻧﺍ ﺮﺛﺍ

en: Gray Scale
ur: ﻞﯿﮑﺳﺍ  ﮮﺮﮔ

en: Sepia
ur: ﺎﯿﭙﯿﺳ

en: Duotone
ur: ﻥﻮﭨﻭﮈ

en: Flip Effect
ur: ﺮﺛﺍ ﮟﯿﺋﺎﭩﻠﭘ

en: Flip effect
ur: ﺮﺛﺍ ﮟﯿﺋﺎﭩﻠﭘ

en: Flip image horizontally
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Flip image vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Glow Effect
ur: ﺮﺛﺍ ﻮﻠﮔ

en: Glow effect
ur: ﺮﺛﺍ ﮏﻤﭼ

en: Glow Color
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻨﮑﻤﭼ

en: Color used for generated glow
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮏﻤﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Glow mode
ur: ﮈﻮﻣ ﻮﻠﮔ

en: Effect Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﺛﺍ

en: Number of Blur Samples
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Select Color
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ

en: Color selected to apply glow
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮏﻤﭼ

en: Size of the effect
ur: ﺰﺋﺎﺳ ﺎﮐ ﺮﺛﺍ

en: Limit to select color for glow effect
ur: ﺪﺣ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮏﻤﭼ

en: Glow Under
ur: ﺭﮉﻧﺍ ﻮﻠﮔ

en: Glow only areas with alpha (not supported with Regular blend mode)
ur: (ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﻃ ﮉﻨﯿﻠﺑ ﮦﺪﻋﺎﻗﺎﺑ) ﮟﯿﺋﺎﮑﻤﭼ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﻟﺍﻭ ﺎﻔﻟﺍ ﻑﺮﺻ

en: Pixelate Effect
ur: ﺮﺛﺍ ﭧﯿﻠﺴﮑﭘ

en: Pixelate effect
ur: ﺮﺛﺍ ﭧﯿﻠﺴﮑﭘ

en: Pixel size
ur: ﺰﺋﺎﺳ ﻞﺴﮑﭘ

en: Antialias pixels
ur: ﺰﻠﺴﮑﭘ ﺱﺎﯿﻟﺎﯿﭩﻨﯾﺍ

en: Rim Effect
ur: ﺮﺛﺍ ﻡﺭ

en: Rim effect
ur: ﺮﺛﺍ ﻡﺭ

en: Number of pixels for blurring rim (set to 0 to disable)
ur: (ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ

en: Mask Color
ur: ﮓﻧﺭ ﺎﮐ ﮏﺳﺎﻣ

en: Color that must be kept
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﮭﮐﺭ ﻮﺟ ﮓﻧﺭ

en: Offset of the rim
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Rim Color
ur: ﮓﻧﺭ ﺎﮐ ﻡﺭ

en: Color used for Rim
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺭ

en: Shadow Effect
ur: ﺮﺛﺍ ﻭﮉﯿﺷ

en: Shadow effect
ur: ﺮﺛﺍ ﺎﮐ ﮯﺋﺎﺳ

en: Amplitude of Wave
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺮﮩﻟ

en: Number of pixels for blurring shadow (set to 0 to disable)
ur: (ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﺋﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ

en: Object to determine center of rotation
ur: ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔ

en: Offset of the shadow
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﮯﺋﺎﺳ

en: Direction of the wave
ur: ﺖﻤﺳ ﯽﮐ ﺮﮩﻟ

en: Period of Wave
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﮩﻟ

en: Phase Shift of Wave
ur: ﭧﻔﺷ ﺰﯿﻓ ﯽﮐ ﺮﮩﻟ

en: Rotation around center or object
ur: ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﮯﺷ ﺎﯾ ﺰﮐﺮﻣ

en: Scale of the shadow
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮯﺋﺎﺳ

en: Shadow Color
ur: ﮓﻧﺭ ﺎﮐ ﻭﮉﯿﺷ

en: Color used for Shadow
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻭﮉﯿﺷ

en: Use Object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﯿﭼ

en: Use object as center of rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔ

[ctx: GPencil]
en: Wave
ur: ﺮﮩﻟ

en: Use wave effect
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺛﺍ ﺮﮩﻟ

en: Swirl Effect
ur: ﺮﺛﺍ ﺎﮐ ﮯﻧﺮﮭﭘ ﮯﻨﻣﻮﮭﮔ

en: Swirl effect
ur: ﺮﺛﺍ ﺅﺎﻤﮭﮔ

en: Angle of rotation
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ

en: Object to determine center location
ur: ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﺰﮐﺮﻣ

en: Make image transparent outside of radius
ur: ﮟﯿﺋﺎﻨﺑ ﻑﺎﻔﺷ ﺮﮨﺎﺑ ﮯﺳ ﺱﺍﺩﺭ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Wave Deformation Effect
ur: ﺮﺛﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﺮﮩﻟ

en: Wave Deformation effect
ur: ﺮﺛﺍ ﯽﺗﺮﺘﺧﺍ ﺮﮩﻟ

en: Shape key in a shape keys data-block
ur: ﺪﯿﻠﮐ ﻞﮑﺷ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮏﯾﺍ

en: Frame for absolute keys
ur: ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻄﻣ

en: Interpolation type for absolute shape keys
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻖﻠﻄﻣ

en: Lock Shape
ur: ﻞﮑﺷ ﻻﺎﺗ

en: Protect the shape key from accidental sculpting and editing
ur: ﮟﯿﺋﺎﭽﺑ ﮯﺳ ﻢﯿﻣﺮﺗ ﺭﻭﺍ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺗﺎﺛﺩﺎﺣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Toggle this shape key
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﺱﺍ

en: Name of Shape Key
ur: ﻡﺎﻧ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Optimized access to shape keys point data, when using foreach_get/foreach_set accessors. Warning: Does not support legacy Curve shape keys.
ur: foreach_get/foreach_set ﯽﺛﺍﺮﯿﻣ :ﮦﺎﺒﺘﻧﺍ ﯽﺋﺎﺳﺭ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮏﺗ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﺰﯿﮐ ﭗﯿﺷ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﺴﯿﺴﮑﯾﺍ Curve ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ

en: Relative Key
ur: ﺪﯿﻠﮐ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Shape used as a relative key
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺪﯿﻠﮐ ﺭﺍﺩ ﮧﺘﺷﺭ ﺭﻮﻄﺑ ﻞﮑﺷ

en: Slider Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﮉﯿﺋﻼﺳ

en: Maximum for slider
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺭﮉﯿﺋﻼﺳ

en: Slider Min
ur: ﭧﻨﻣ ﺭﮉﯿﺋﻼﺳ

en: Minimum for slider
ur: ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺭﮉﯿﺋﻼﺳ

en: Value of shape key at the current frame
ur: ﺭﺪﻗ ﯽﮐ ﺪﯿﻠﮐ ﻞﮑﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Vertex weight group, to blend with basis shape
ur: ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﺩﺎﯿﻨﺑ ،ﮦﻭﺮﮔ ﻥﺯﻭ ﯼﺩﻮﻤﻋ

en: Shape Key Bézier Point
ur: ﮧﻄﻘﻧ ﺮﯾﺰﯿﺑ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: Point in a shape key for Bézier curves
ur: ﮟﯾﺮﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺧ ﺮﯾﺰﯿﺑ

en: Handle 1 Location
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ 1

en: Handle 2 Location
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ 2

en: Shape Key Curve Point
ur: ﻞﮑﺷ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﯼﺪﯿﻠﮐ

en: Point in a shape key for curves
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ

en: Shape Key Point
ur: ﻞﮑﺷ ﯽﮐ ﮧﻄﻘﻧ ﯼﺪﯿﻠﮐ

en: Point in a shape key
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ

en: Simulation Item
ur: ﻢﭩﺋﺁ ﯽﻠﻘﻧ

en: Attribute domain where the attribute is stored in the simulation state
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﻠﻘﻧ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮞﺎﮩﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: Soft body simulation settings for an object
ur: ﺰﮕﻨﭩﯿﺳ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﻡﺮﻧ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ

en: Aero
ur: ﻭﺮﯾﺍ

en: Make edges 'sail'
ur: ﮟﯿﺋﺎﻨﺑ 'ﻞﯿﺳ' ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Aerodynamics Type
ur: ﻢﺴﻗ ﯽﮐ ﺲﮑﻣﺎﻨﯾﮈﻭﺮﯾﺍ

en: Method of calculating aerodynamic interaction
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺎﻌﺗ ﮏﻣﺎﻨﯾﮈﻭﺮﯾﺍ

en: Edges receive a drag force from surrounding media
ur: ﮯﮨ ﯽﺘﻠﻣ ﺱﺭﻮﻓ ﮓﯾﺭﮈ ﮯﺳ ﺎﯾﮉﯿﻣ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Lift Force
ur: ﺱﺭﻮﻓ ﭧﻔﻟ

en: Edges receive a lift force when passing through surrounding media
ur: ﮯﮨ ﯽﺘﻠﻣ ﺱﺭﻮﻓ ﭧﻔﻟ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺖﻗﻭ ﮯﺗﺭﺰﮔ ﮯﺳ ﺎﯾﮉﯿﻣ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ

en: Dampening
ur: ﺎﻧﺮﮐ ﻼﯿﮔ

en: Blending to inelastic collision
ur: ﭦﻭﻼﻣ ﮟﯿﻣ ﻡﺩﺎﺼﺗ ﺭﺍﺪﮑﭽﻟ ﺮﯿﻏ

en: Ball Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ

en: Absolute ball size or factor if not manually adjusted
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﺟﮉﯾﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺮﮔﺍ ﺮﺼﻨﻋ ﺎﯾ ﺰﺋﺎﺳ ﺎﮐ ﻝﺎﺑ ﻖﻠﻄﻣ

en: Ball inflating pressure
ur: ﺅﺎﺑﺩ ﺍﻮﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺪﻨﯿﮔ

en: Bending
ur: ﺎﻨﮑﮭﺟ

en: Choke
ur: ﺎﻨﭩﮭﮔ ﻡﺩ

en: 'Viscosity' inside collision target
ur: ﻑﺪﮨ ﺅﺍﺮﮑﭨ ﺭﺪﻧﺍ 'ﯽﭩﺳﺎﮑﺳﻭ'

en: Collision Type
ur: ﻢﺴﻗ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Choose Collision Type
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻡﺩﺎﺼﺗ

en: Manual adjust
ur: ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩ

en: Average Spring length * Ball Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﻂﺳﻭﺍ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ

en: Minimal
ur: ﻢﮐ ﮯﺳ ﻢﮐ

en: Minimal Spring length * Ball Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐ

en: Maximal
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Maximal Spring length * Ball Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ

en: (Min+Max)/2 * Ball Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * 2/(ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ+ﻢﮐ ﮯﺳ ﻢﮐ)

en: Edge spring friction
ur: ﮍﮔﺭ ﯽﮐ ﺭﺎﮩﺑ ﮮﺭﺎﻨﮐ

en: Error Limit
ur: ﺪﺣ ﯽﮐ ﯽﻄﻠﻏ

en: The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
ur: ﺲﮑﯿﻣ ﻦﻣ ﻮﯾﺍ

en: General media friction for point movements
ur: ﮍﮔﺭ ﺎﯾﮉﯿﻣ ﻡﺎﻋ ﮯﺌﻟ ﮯﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﮧﻄﻘﻧ

en: Fuzziness while on collision, high values make collision handling faster but less stable
ur: ﮟﯿﮨ ﯽﺗﺎﻨﺑ ﻢﮑﺤﺘﺴﻣ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ ﻮﮐ ﮯﻨﭩﻤﻧ ﮯﺳ ﻡﺩﺎﺼﺗ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﻦﭘ ﻻﺪﻨﮬﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ

en: Default Goal (vertex target position) value
ur: ﺭﺪﻗ ( ﻡﺎﻘﻣ  ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔ ﭧﻟﺎﻔﯾﮈ

en: Goal maximum, vertex weights are scaled to match this range
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺛﺎﻤﻣ ﮯﺳ ﺞﻨﯾﺭ ﺱﺍ ،ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻝﻮﮔ

en: Goal minimum, vertex weights are scaled to match this range
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺛﺎﻤﻣ ﮯﺳ ﺞﻨﯾﺭ ﺱﺍ ،ﻢﮐ ﺯﺍ ﻢﮐ ﻝﻮﮔ

en: Gravitation
ur: ﻞﻘﺛ ﺶﺸﮐ

en: Apply gravitation to point movement
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﺮﭘ ﺖﮐﺮﺣ ﮧﻄﻘﻧ

en: Center of Mass
ur: ﺰﮐﺮﻣ ﺎﮐ ﺱﺎﻣ

en: Location of center of mass
ur: ﻡﺎﻘﻣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ

en: General Mass value
ur: ﻮﯿﻠﯾﻭ ﺱﺎﻣ ﻝﺮﻨﺟ

en: Permanent deform
ur: ﯽﺑﺍﺮﺧ ﻞﻘﺘﺴﻣ

en: Pull
ur: ﺎﻨﭽﻨﯿﮭﮐ

en: Edge spring stiffness when longer than rest length
ur: ﮯﮨ ﯽﺗﻮﮨ ﯽﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺐﺟ ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮮﺭﺎﻨﮐ

en: Push
ur: ﺎﮑﮬﺩ

en: Edge spring stiffness when shorter than rest length
ur: ﻮﮨ ﻢﮐ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺐﺟ ﯽﺘﺨﺳ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Rotation Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺵﺩﺮﮔ

en: Estimated rotation matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺵﺩﺮﮔ ﯽﻨﯿﻤﺨﺗ

en: Scale Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮧﻧﺎﻤﯿﭘ

en: Estimated scale matrix
ur: ﺲﮐﺮﭩﯿﻣ ﮧﻧﺎﻤﯿﭘ ﯽﻨﯿﻤﺨﺗ

en: Tweak timing for physics to control frequency and speed
ur: ﺖﻗﻭ ﺎﮐ ﺖﻘﻓﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﺩﺪﻌﺗ

en: Spring Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ

en: Alter spring length to shrink/blow up (unit %) 0 to disable
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ 0 (% ﭧﻧﻮﯾ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺍﮌﺍ/ﮯﻧﮍﮑﺳ

en: Maximal # solver steps/frame
ur: ﻢﯾﺮﻓ/ﺕﺎﻣﺍﺪﻗﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ # ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Minimal # solver steps/frame
ur: ﻢﯾﺮﻓ/ﺕﺎﻣﺍﺪﻗﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ # ﻢﮐ ﮯﺳ ﻢﮐ

en: Use velocities for automagic step sizes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﺘﻓﺭ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﮞﻮﻣﺪﻗ ﺭﺎﮐﺩﻮﺧ

en: Print Performance to Console
ur: ﮟﯾﺮﮐ ﭧﻧﺮﭘ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﭘ ﻝﻮﺴﻨﮐ

en: Turn on SB diagnose console prints
ur: SB ﮟﯾﺮﮐ ﻥﺁ ﻮﮐ ﺲﭩﻧﺮﭘ ﻝﻮﺴﻨﮐ ﺺﯿﺨﺸﺗ

en: Edge Collision
ur: ﻡﺩﺎﺼﺗ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edges collide too
ur: ﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﯽﮭﺑ ﮮﺭﺎﻨﮐ

en: Use Edges
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ

en: Use Edges as springs
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻤﺸﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Estimate Transforms
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﮧﻨﯿﻤﺨﺗ

en: Store the estimated transforms in the soft body settings
ur: ﮟﯾﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﮧﻨﯿﻤﺨﺗ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﺴﺟ ﻡﺮﻧ

en: Face Collision
ur: ﻡﺩﺎﺼﺗ ﺎﮐ ﮮﺮﮩﭼ

en: Faces collide too, can be very slow
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺖﺴﺳ ﺖﮩﺑ ،ﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﯽﮭﺑ ﮮﺮﮩﭼ

en: Use Goal
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﻮﮔ

en: Define forces for vertices to stick to animated position
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺗﻮﻗ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻨﮨﺭ ﻢﺋﺎﻗ ﺮﭘ  ﻡﺎﻘﻣ  ﮎﺮﺤﺘﻣ

en: Enable naive vertex ball self collision
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ ﻝﺎﺑ ﮯﻧﻮﮐ ﯽﻟﻮﺑ

en: Stiff Quads
ur: ﺍﮍﮐﻮﭼ ﺖﺨﺳ

en: Add diagonal springs on 4-gons
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮕﻧﺮﭙﺳﺍ ﻥﺮﺘﺧﺍ ﺮﭘ 4-ﻥﻮﮔ

en: Goal Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﻮﮔ

en: Control point weight values
ur: ﺭﺍﺪﻗﺍ ﯽﮐ ﻥﺯﻭ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Mass Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺎﻣ

en: Control point mass values
ur: ﺯﻮﯿﻠﯾﻭ ﺱﺎﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Spring Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺎﮩﺑ

en: Control point spring strength values
ur: ﺭﺍﺪﻗﺍ ﯽﮐ ﺖﻗﺎﻃ ﯽﮐ ﺭﺎﮩﺑ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Space data for a screen area
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﺎﯾﺮﯾﺍ ﻦﯾﺮﮑﺳﺍ

en: Sync Visible Range
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﺪﺣ ﯽﺋﺮﻣ

en: Synchronize the visible timeline range with other time-based editors
ur: ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﻮﮐ ﺞﻨﯾﺭ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﺋﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﯽﻨﺒﻣ ﺮﭘ ﺖﻗﻭ ﮮﺮﺳﻭﺩ

en: Space data type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﯽﺋﻼﺧ

en: Space Clip Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﺲﯿﭙﺳﺍ

en: Clip editor space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

[ctx: MovieClip]
en: Annotation Source
ur: ﺬﺧﺎﻣ ﺢﯾﺮﺸﺗ

en: Where the annotation comes from
ur: ﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺢﯾﺮﺸﺗ

en: Show annotation data-block which belongs to movie clip
ur: ﮯﮨ ﮯﺳ ﭗﻠﮐ ﯼﻭﻮﻣ ﻖﻠﻌﺗ ﺎﮐ ﺲﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ

en: Show annotation data-block which belongs to active track
ur: ﮯﮨ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻖﻠﻌﺗ ﺎﮐ ﺲﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ

en: Blending Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ

en: Overlay blending factor of rasterized mask
ur: ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﮯﻟﺭﻭﻭﺍ ﺎﮐ ﮏﺳﺎﻣ ﮈﺰﺋﺍﺮﭩﺳﺍﺭ

en: 2D Cursor Location
ur: 2D ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ

en: 2D cursor location for this view
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ 2D ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ

en: Lock to Selection
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Lock viewport to selected markers during playback
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﭘ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ

en: Lock to Time Cursor
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺳﺮﮐ ﻢﺋﺎﭨ

en: Lock curves view to time cursor during playback and tracking
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ  ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐ ﻢﺋﺎﭨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﺭﻭﺍ ﮏﯿﺑ ﮯﻠﭘ

en: Mask displayed and edited in this space
ur: ﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﺭﻭﺍ ﮯﻧﺎﮭﮐﺩ ﮏﺳﺎﻣ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍ

en: Edge Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯾﺍ

en: Display type for mask splines
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮏﺳﺎﻣ

en: Display white edges with black outline
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺪﯿﻔﺳ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻻ ﭦﺅﺁ ﮦﺎﯿﺳ

en: Display dashed black-white edges
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﯿﻔﺳ ﮦﺎﯿﺳ ﮦﺪﺷ ﺶﯾﮈ

en: Display black edges
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﮦﺎﯿﺳ

en: Display white edges
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﯿﻔﺳ

en: Overlay mode of rasterized mask
ur: ﮈﻮﻣ ﮯﻟﺭﻭﻭﺍ ﺎﮐ ﮏﺳﺎﻣ ﮈﺰﺋﺍﺮﭩﺳﺍﺭ

en: Alpha Channel
ur: ﻞﻨﯿﭼ ﺎﻔﻟﺍ

en: Show alpha channel of the mask
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﺎﮐ ﮏﺳﺎﻣ

en: Combine space background image with the mask
ur: ﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﯽﺋﻼﺧ

en: Editing context being displayed
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﻤﯿﻣﺮﺗ

en: Overlay Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ

en: Path Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭ

en: Length of displaying path, in frames
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ

en: Pivot center for rotation/scaling
ur: ﺰﮐﺮﻣ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ /ﺵﺩﺮﮔ

en: Pivot around bounding box center of selected object(s)
ur: ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ (ﭧﮑﯿﺟﺁ) ﮯﺷ ﺐﺨﺘﻨﻣ

en: Pivot around each object's own origin
ur: ﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﺖﯿﻠﺻﺍ ﯽﻨﭘﺍ ﯽﮐ ﮯﺷ ﺮﮨ

en: Pivot around the median point of selected objects
ur: ﮟﯿﺋﺎﻨﺑ ﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﮧﻄﻘﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Scopes to visualize movie clip statistics
ur: ﺭﺎﮐ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Show Blue Channel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﻮﯿﻠﺑ

en: Show blue channel in the frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﻼﯿﻧ ﮟﯿﻣ ﻢﯾﺮﻓ

en: Show Bundles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﮉﻨﺑ

en: Show projection of 3D markers into footage
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺎﮐ ﺮﮐﺭﺎﻣ 3D ﮟﯿﻣ ﺞﯿﭨﻮﻓ

en: Show Disabled
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Show disabled tracks from the footage
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳ ﺞﯿﭨﻮﻓ

en: Show Filters
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﭩﻠﻓ

en: Show filters for graph editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Show Gizmo
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻣﺰﮔ

en: Show gizmos of all types
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﻮﻣﺰﯿﮔ ﮯﮐ ﻢﺴﻗ ﺮﮨ

en: Navigate Gizmo
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﻣﺰﮔ

en: Viewport navigation gizmo
ur: ﻮﻣﺰﯿﮔ ﻦﺸﯿﮕﯾﻮﯿﻧ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Show Frames
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ

en: Show curve for per-frame average error (camera motion should be solved first)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﺣ ﮯﻠﮩﭘ ﺖﮐﺮﺣ  ﮦﺮﻤﯿﮐ) ﮟﯿﺋﺎﮭﮐﺩ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﻂﺳﻭﺍ ﻢﯾﺮﻓ ﯽﻓ

en: Show Tracks Error
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯽﺑﺍﺮﺧ ﯽﮐ ﺲﮑﯾﺮﭨ

en: Display the reprojection error curve for selected tracks
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﺑ ﺭﺮﯾﺍ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ

en: Show Tracks Motion
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﮐﺮﺣ  ﺲﮑﯾﺮﭨ

en: Show Green Channel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

en: Show green channel in the frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﻦﯾﺮﮔ ﮟﯿﻣ ﻢﯾﺮﻓ

en: Show grid showing lens distortion
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﻒﯾﺮﺤﺗ ﯽﮐ ﺲﻨﯿﻟ

en: Show Marker Pattern
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻥﺮﭩﯿﭘ ﺮﮐﺭﺎﻣ

en: Show pattern boundbox for markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑ ﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Show Marker Search
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺵﻼﺗ ﺮﮐﺭﺎﻣ

en: Show search boundbox for markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑ ﭺﺮﺳ ﮯﯿﻟ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Show Mask Overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﮏﺳﺎﻣ

en: Show Mask Spline
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣ

en: Show metadata of clip
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺎﮐ ﭗﻠﮐ

en: Show track names and status
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﯿﺜﯿﺣ ﺭﻭﺍ ﻡﺎﻧ ﮯﮐ ﮏﯾﺮﭨ

en: Show Red Channel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﺥﺮﺳ

en: Show red channel in the frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﻨﯿﭼ ﺥﺮﺳ ﮟﯿﻣ ﻢﯾﺮﻓ

en: Adjust Last Operation
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﯼﺮﺧﺁ

en: Toolbar
ur: ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: Use Timecode
ur: Use ﮈﻮﮐ ﻢﺋﺎﭨ

en: Show timing as a timecode instead of frames
ur: ﻢﯾﺮﻓ instead of ﮈﻮﮐ ﻢﺋﺎﭨ as a ﮟﯿﺋﺎﮭﮐﺩ ﮓﻨﻤﺋﺎﭨ

en: Show Stable
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﮑﺤﺘﺴﻣ

en: Show stable footage in editor (if stabilization is enabled)
ur: (ﻮﮨ ﻝﺎﻌﻓ ﻡﺎﮑﺤﺘﺳﺍ ﺮﮔﺍ) ﮟﯿﺋﺎﮭﮐﺩ ﺞﯿﭨﻮﻓ ﻢﮑﺤﺘﺴﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ

en: Show Tiny Markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﮯﭨﻮﮭﭼ

en: Show markers in a more compact manner
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﭧﮑﯿﭙﻤﮐ ﮦﺩﺎﯾﺯ

en: Show Track Path
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﺘﺳﺍﺭ ﮏﯾﺮﭨ

en: Show path of how track moves
ur: ﮯﮨ ﺎﺘﻠﭼ ﮯﺴﯿﮐ ﮏﯾﺮﭨ ﮧﮐ ﮟﯿﺋﺎﮭﮐﺩ ﮧﺘﺳﺍﺭ

en: Display frame in grayscale mode
ur: ﻢﯾﺮﻓ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﮧﻧﺎﻤﯿﭘ  ﮮﺮﮔ

en: Manual Calibration
ur: ﻦﺸﯾﺮﺒﯿﻠﯿﮐ ﯽﺘﺳﺩ

en: Use manual calibration helpers
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺎﮔﺩﺪﻣ ﻦﺸﯾﺮﺒﯿﻠﯿﮐ ﯽﺘﺳﺩ

en: Mute Footage
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺞﯿﭨﻮﻓ

en: Mute footage and show black background instead
ur: ﮟﯿﺋﺎﮭﮐﺩﻮﯾﻭ ﺲﭘ ﮦﺎﯿﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺞﯿﭨﻮﻓ

[ctx: MovieClip]
en: View
ur: ﮟﯿﮭﮑﯾﺩ

en: Type of the clip editor view
ur: ﻢﺴﻗ ﯽﮐﻮﯾﻭ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

en: Show editing clip preview
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﭗﻠﮐ ﯽﻤﯿﻣﺮﺗ

[ctx: MovieClip]
en: Graph
ur: ﻑﺍﺮﮔ

en: Show graph view for active element
ur: ﮟﯿﺋﺎﮭﮐﺩﻮﯾﻭ ﺎﮐ ﻑﺍﺮﮔ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ

[ctx: MovieClip]
en: Dope Sheet
ur: ﭧﯿﺷ ﭖﻭﮈ

en: Dope Sheet view for tracking data
ur: ﺮﻈﻨﻣ ﺎﮐ ﭧﯿﺷ ﭖﻭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﺎﭩﯾﮈ

en: Zoom percentage
ur: ﺪﺼﯿﻓ ﻡﻭﺯ

en: Space Console
ur: ﻝﻮﺴﻨﮐ ﯽﺋﻼﺧ

en: Interactive Python console
ur: ﻝﻮﺴﻨﮐPython ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Font size to use for displaying the text
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﻦﺘﻣ

en: Command history
ur: ﺦﯾﺭﺎﺗ ﯽﮐ ﮉﻧﺎﻤﮐ

en: Command line prompt language
ur: ﻥﺎﺑﺯ ﭧﭙﻣﺍﺮﭘ ﻦﺋﻻ ﮉﻧﺎﻤﮐ

en: Prompt
ur: ﭧﭙﻣﺍﺮﭘ

en: Command line prompt
ur: ﭧﭙﻣﺍﺮﭘ ﻦﺋﻻ ﮉﻧﺎﻤﮐ

en: Command output
ur: ﭧﭘ ﭦﺅﺁ ﮉﻧﺎﻤﮐ

en: Space Dope Sheet Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﺲﯿﭙﺳﺍ

en: Dope Sheet space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﭧﯿﺷ ﭖﻭﮈ

en: Show the active object's cloth point cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﻼﮐ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Show the active object's Dynamic Paint cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Show the active object's particle point cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﮦﺭﺫ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Show the active object's Rigid Body cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﯼﮈﺎﺑ ﮉﮔﺭ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Show the active object's simulation nodes cache and bake data
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﮏﯿﺑ ﺭﻭﺍ ﮯﺸﯿﮐ ﺱﮈﻮﻧ ﻦﺸﯿﻟﻮﻤﺳ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Show the active object's smoke cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﮞﺍﻮﮬﺩ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Softbody
ur: ﻢﺴﺟ ﻡﺮﻧ

en: Show the active object's softbody point cache
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﯼﮈﺎﺑ ﭧﻓﺎﺳ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Settings for filtering animation data
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

en: Edit all keyframes in scene
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Action Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻡﺍﺪﻗﺍ

en: Edit keyframes in active object's Object-level action
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻝﻮﯿﻟ ﮯﺷ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Shape Key Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﺪﯿﻠﮐ ﻞﮑﺷ

en: Edit keyframes in active object's Shape Keys action
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﺰﯿﮐ ﭗﯿﺷ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Edit timings for all Grease Pencil sketches in file
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﮞﻮﮐﺎﺧ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻡﺎﻤﺗ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Edit timings for Mask Editor splines
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮏﺳﺎﻣ

en: Edit timings for Cache File data-blocks
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﻓ ﺶﯿﮐ

en: Settings for display of overlays
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﻟﺭﻭﻭﺍ

en: Show the status of cached frames in the timeline
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﯿﺜﯿﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮉﺸﯿﮐ ﮟﯿﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Show Curve Extremes
ur: ﮟﯿﺋﺎﮭﮐﺩ  ﮟﯿﻤﺧ

en: Mark keyframes where the key value flow changes direction, based on comparison with adjacent keys
ur: ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻧﺯﺍﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﮧﻘﺤﻠﻣ ،ﮯﮨ ﺎﺘﻟﺪﺑ ﺖﻤﺳ ﺅﺎﮩﺑ ﺎﮐ ﺭﺪﻗ ﯼﺪﯿﻠﮐ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Show Handles and Interpolation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﻭﺍ ﻝﮉﻨﯿﮨ

en: Display keyframe handle types and non-Bézier interpolation modes
ur: ﺯﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ and non-Bézier ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Show Markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ

en: If any exists, show markers in a separate row at the bottom of the editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﺭﺎﻄﻗ ﮓﻟﺍ ﮏﯾﺍ ﮯﭽﯿﻧ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ،ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍ

en: Show Pose Markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﺯﻮﭘ

en: Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)
ur: (ﺯﺮﭩﯾﮉﯾﺍ ﯽﮐ ﭗﯿﺷ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﻑﺮﺻ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﺮﮐﺭﺎﻣ ﻦﯿﺳ

en: Show Sliders
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺭﮉﯿﺋﻼﺳ

en: Show sliders beside F-Curve channels
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺭﮉﯿﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﻨﯿﭼ ﻢﺧ-ﻒﯾﺍ

en: Auto-Merge Keyframes
ur: ﮟﯾﺮﮐ ﻢﺿ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Automatically merge nearby keyframes
ur: ﮟﯾﺮﮐ ﻢﺿ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺒﯾﺮﻗ

en: Sync Markers
ur: ﺮﮐﺭﺎﻣ ﯽﮕﻨﮨﺁ ﻢﮨ

en: Sync Markers with keyframe edits
ur: ﮟﯿﺋﺎﻨﺑ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﻣﺍﺮﺗ ﻢﯾﺮﻓ ﯽﮐ

en: Realtime Updates
ur: ﺲﭩﯾﮉﭘﺍ ﻢﺋﺎﭨ ﻞﺌﯾﺭ

en: When transforming keyframes, changes to the animation data are flushed to other views
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮏﻨﯿﮭﭘ ﮟﯿﻣ ﮞﻭﺭﺎﻈﻧ ﮮﺮﺳﻭﺩ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Space File Browser
ur: ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﺲﯿﭙﺳﺍ

en: File browser space data
ur: ﮟﯾﺮﮐ ﻞﺋﺎﻓ ﺎﭩﯾﮈ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺭﺯﺅﺍﺮﺑ

en: Active Operator
ur: ﺮﭩﯾﺮﭘﺁ ﻝﺎﻌﻓ

en: User's bookmarks
ur: ﺲﮐﺭﺎﻣ ﮏﺑُ ﮯﮐ ﻑﺭﺎﺻ

en: Active Bookmark
ur: ﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓ

en: Index of active bookmark (-1 if none)
ur: (ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓ

en: Browsing Mode
ur: ﮈﻮﻣ ﮓﻧﺯﺅﺍﺮﺑ

en: Type of the File Editor view (regular file browsing or asset browsing)
ur: (ﮓﻧﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﺎﯾ ﮓﻧﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﮦﺪﻋﺎﻗﺎﺑ) ﻢﺴﻗ ﯽﮐ ﻮﯾﻭ ﺮﭩﯾﮉﯾﺍ ﻞﺋﺎﻓ

en: Asset Browser
ur: ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: Filebrowser Parameter
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Parameters and Settings for the Filebrowser
ur: ﺰﮕﻨﭩﯿﺳ ﺭﻭﺍ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Recent Folders
ur: ﺯﺭﮉﻟﻮﻓ ﮧﯿﻟﺎﺣ

en: Active Recent Folder
ur: ﺭﮉﻟﻮﻓ ﮧﯿﻟﺎﺣ ﻝﺎﻌﻓ

en: Index of active recent folder (-1 if none)
ur: (ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﮉﻟﻮﻓ ﮧﯿﻟﺎﺣ ﻝﺎﻌﻓ

en: System Bookmarks
ur: ﺲﮐﺭﺎﻣ ﮏﺑُ ﻢﭩﺴﺳ

en: System's bookmarks
ur: ﺲﮐﺭﺎﻣ ﮏﺑُ ﮯﮐ ﻢﭩﺴﺳ

en: Active System Bookmark
ur: ﮎﺭﺎﻣ ﮏﺑ ﻢﭩﺴﺳ ﻝﺎﻌﻓ

en: Index of active system bookmark (-1 if none)
ur: (ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮎﺭﺎﻣ ﮏﺑ ﻢﭩﺴﺳ ﻝﺎﻌﻓ

en: System Folders
ur: ﺯﺭﮉﻟﻮﻓ ﻢﭩﺴﺳ

en: System's folders (usually root, available hard drives, etc)
ur: (ﮦﺮﯿﻏﻭ ﺯﻮﯿﺋﺍﺭﮈ ﮈﺭﺎﮨ ﺏﺎﯿﺘﺳﺩ ،ﭦﻭﺭ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﺯﺭﮉﻟﻮﻓ ﮯﮐ ﻢﭩﺴﺳ

en: Active System Folder
ur: ﺭﮉﻟﻮﻓ ﻢﭩﺴﺳ ﻝﺎﻌﻓ

en: Index of active system folder (-1 if none)
ur: (ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﮉﻟﻮﻓ ﻢﭩﺴﺳ ﻝﺎﻌﻓ

en: Space Graph Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﯽﺋﻼﺧ

en: Graph Editor space data
ur: ﺎﭩﯾﮈ ﯽﺋﻼﺧ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Cursor X-Value
ur: ﻮﯿﻠﯾﻭ ﺲﮑﯾﺍ ﺮﺳﺮﮐ

en: Graph Editor 2D-Value cursor - X-Value component
ur: ﻭﺰﺟ ﻮﯿﻠﯾﻭ ﺲﮑﯾﺍ - ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ-2D ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Cursor Y-Value
ur: ﺭﺪﻗ -Y ﺮﺳﺮﮐ

en: Graph Editor 2D-Value cursor - Y-Value component
ur: ﻭﺰﺟ Y-Value - ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ-2D ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Has Ghost Curves
ur: ﮯﮨ ﺯﻭﺮﮐ ﭧﺳﻮﮭﮔ

en: Graph Editor instance has some ghost curves stored
ur: ﮟﯿﮨ ﻅﻮﻔﺤﻣ  ﮟﯿﻤﺧ ﺕﻮﮭﺑ ﮫﭽﮐ ﮟﯿﻣ ﻝﺎﺜﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Edit animation/keyframes displayed as 2D curves
ur: 2D ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ/ﻦﺸﯿﻤﯿﻨﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﮟﯿﻤﺧ

en: Individual Centers
ur: ﺰﮐﺍﺮﻣ ﯼﺩﺍﺮﻔﻧﺍ

en: Show Cursor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺳﺮﮐ

en: Show 2D cursor
ur: 2D ﮟﯿﺋﺎﮭﮐﺩ ﺮﺳﺮﮐ

en: Show Extrapolation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ

en: Show Handles
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﮉﻨﯿﮨ

en: Show handles of Bézier control points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ of Bézier ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﮉﻨﯿﮨ

en: Auto-Lock Key Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﺪﯿﻠﮐ ﮎﻻ ﻮﭨﺁ

en: Automatically locks the movement of keyframes to the dominant axis
ur: ﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﮎﻻ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺭﻮﺤﻣ ﺐﻟﺎﻏ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Auto Normalization
ur: ﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁ

en: Automatically recalculate curve normalization on every curve edit
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﻝﻮﻤﻌﻣ  ﻢﺧ  ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ  ﻢﺧ  ﺮﮨ

en: Use Normalization
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧ

en: Display curves in normalized range from -1 to 1, for easier editing of multiple curves with different ranges
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮏﺗ 1 ﮯﺳ 1- ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﮐ  ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﯽﻧﺎﺳﺁ ﮟﯿﻣ  ﮟﯿﻤﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺰﺠﻨﯾﺭ ﻒﻠﺘﺨﻣ

en: Only Selected Keyframes Handles
ur: ﺰﻟﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only show and edit handles of selected keyframes
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Space Image Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﺲﯿﭙﺳﺍ

en: Image and UV editor space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ ﺭﻭﺍ ﺞﯿﻣﺍ

en: Display Channels
ur: ﺰﻠﻨﯿﭼ ﮯﻠﭙﺳﮈ

en: Channels of the image to display
ur: ﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻠﭙﺳﮈ

en: Color & Alpha
ur: ﺎﻔﻟﺍ ﺭﻭﺍ ﮓﻧﺭ

en: Display image with RGB colors and alpha transparency
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺭﻭﺍ ﮞﻮﮕﻧﺭ ﯽﺒﯿﺟﺭﺁ

en: Display image with RGB colors
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯽﺒﯿﺟﺭﺁ

en: Display alpha transparency channel
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻨﯿﭼ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ

en: Z-Buffer
ur: ﺮﻔﺑ ﮉﯾﺯ

en: Display Z-buffer associated with image (mapped from camera clip start to end)
ur: (ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﮏﺗ ﺮﺧﺁ ﮯﺳ ﻉﻭﺮﺷ ﭗﻠﮐ ﮦﺮﻤﯿﮐ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﻔﺑ ﮉﯾﺯ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ

en: UV Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ

en: Settings for display of overlays in the UV/Image editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﻟﺭﻭﻭﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ/ ﯼﻭﻮﯾ

en: Rotation/Scaling Pivot
ur: ﭦﻮﯿﭘ ﮓﻨﻠﯿﮑﺳﺍ /ﺵﺩﺮﮔ

en: Pivot around the 3D cursor
ur: 3D ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ

en: Pivot around active object
ur: ﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Line Sample
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺋﻻ

en: Sampled colors along line
ur: ﮓﻧﺭ ﮯﻟﺍﻭ ﮯﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻻ

en: Scopes to visualize image statistics
ur: ﺭﺎﮐ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﯼﺮﯾﻮﺼﺗ

en: Show Mask Editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﮉﯾﺍ ﮏﺳﺎﻣ

en: Show Mask editing related properties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﻖﻠﻌﺘﻣ ﮯﺳ ﺐﺗﺮﻣ  ﮏﺳﺎﻣ

en: Show Paint
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﻨﯿﭘ

en: Show paint related properties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﻖﻠﻌﺘﻣ ﮯﺳ ﭧﻨﯿﭘ

en: Show Render
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﮉﻨﯾﺭ

en: Show render related properties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﻖﻠﻌﺘﻣ ﮯﺳ ﺭﮉﻨﯾﺭ

en: Display Repeated
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺭﺎﺑ ﺭﺎﺑ

en: Display the image repeated outside of the main view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﯽﺌﮔ ﯽﺋﺍﺮﮨﺩ ﺮﮨﺎﺑ ﮯﮐﻮﯾﻭ ﯼﺰﮐﺮﻣ

en: Show Stereo
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﺮﯿﭩﺳ

en: Display the image in Stereo 3D
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ 3D ﻮﯾﺮﯿﭩﺳ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Show UV Editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ

en: Show UV editing related properties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﻖﻠﻌﺘﻣ ﮯﺳ ﺐﺗﺮﻣ   ﯼﻭﻮﯾ

en: Image Pin
ur: ﻦﭘ ﯼﺮﯾﻮﺼﺗ

en: Display current image regardless of object selection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Update Automatically
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Update other affected window spaces automatically to reflect changes during interactive operations such as transform
ur: ﮯﮑﺳ ﻮﮨ ﯽﺳﺎﮑﻋ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺴﯿﺟ ﺰﻨﺸﯾﺮﭘﺁ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﺴﯿﭙﺳﺍ ﯽﮐﮍﮭﮐ ﮦﺮﺛﺎﺘﻣ ﮮﺮﺳﻭﺩ

en: UV editor settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ  ﯼﻭﻮﯾ

en: Zoom factor
ur: ﺮﭩﮑﯿﻓ ﻡﻭﺯ

en: Space Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﺋﻼﺧ

en: Info space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ

en: Show Debug
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﺒﯾﮈ

en: Display debug reporting info
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﻨﭨﺭﻮﭘﺭ ﮓﺒﯾﮈ

en: Show Error
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯽﺑﺍﺮﺧ

en: Display error text
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻦﺘﻣ ﺎﮐ ﯽﺑﺍﺮﺧ

en: Show Info
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ

en: Display general information
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﻡﺎﻋ

en: Show Operator
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﺮﭘﺁ

en: Display the operator log
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮒﻻ ﺮﭩﯾﺮﭘﺁ

en: Show Warn
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻨﻧﺭﺍﻭ

en: Display warnings
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﮨﺎﺒﺘﻧﺍ

en: Space Nla Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﺲﯿﭙﺳﺍ

en: NLA editor space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

en: Show Local Markers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﯽﻣﺎﻘﻣ

en: Show action-local markers on the strips, useful when synchronizing timing across strips
ur: ﺪﯿﻔﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺰﺋﺎﻧﻭﺮﮑﻨﺳ ﻮﮐ ﮓﻨﻤﺋﺎﭨ ﺮﭘ ﺲﭘﺮﭩﺳ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﻞﮐﻮﻟ-ﻡﺍﺪﻗﺍ ﺮﭘ ﺲﭘﺮﭩﺳ

en: Show Control F-Curves
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻤﺧ-ﻑ ﻝﻭﺮﭩﻨﮐ

en: Show influence F-Curves on strips
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻤﺧ-ﻑ ﺮﺛﺍ ﺮﭘ ﺲﭘﺮﭩﺳ

en: When transforming strips, changes to the animation data are flushed to other views
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮏﻨﯿﮭﭘ ﮟﯿﻣ ﮞﻭﺭﺎﻈﻧ ﮮﺮﺳﻭﺩ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ

en: Space Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺲﯿﭙﺳﺍ

en: Node editor space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Channels of the image to draw
ur: ﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ

en: Backdrop Offset
ur: ﭧﯿﺴﻓﺁ ﭖﺍﺭﮈ ﮏﯿﺑ

en: Backdrop offset
ur: ﭧﯿﺴﻓﺁ ﭖﺍﺭﮈ ﮏﯿﺑ

en: Backdrop Zoom
ur: ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑ

en: Backdrop zoom factor
ur: ﺮﭩﮑﯿﻓ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑ

en: Cursor Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ

en: Location for adding new nodes
ur: ﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﮯﺌﻧ

en: Edit Tree
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺧﺭﺩ

en: Node tree being displayed and edited
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﺎﯾﺎﮭﮐﺩ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧ

en: Data-block whose nodes are being edited
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﮯﮐ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ

en: ID From
ur: ID ﮯﺳ

en: Data-block from which the edited data-block is linked
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Auto-offset Direction
ur: ﻦﺸﮑﯾﺮﺋﺍﮈ ﭧﯿﺴﻓﺁ ﻮﭨﺁ

en: Direction to offset nodes on insertion
ur: ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺱﮈﻮﻧ ﺮﭘ ﮯﻧﺮﮐ ﻞﺧﺍﺩ

en: Settings for display of overlays in the Node Editor
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﻟﺭﻭﻭﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Path from the data-block to the currently edited node tree
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮏﺗ ﯼﺮﭨ ﮈﻮﻧ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Use the pinned node tree
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﮉﻨﭘ

[ctx: ID]
en: Shader Type
ur: ﻢﺴﻗ ﯽﮑﺘﮕﻧﺭ

en: Type of data to take shader from
ur: ﮯﮨ ﺎﻨﯿﻠﺘﮕﻧﺭ ﮯﺳ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Edit shader nodes from Object
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﺰﯿﭼ

en: Edit shader nodes from World
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﺎﯿﻧﺩ

en: Edit shader nodes from Line Style
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Use active Viewer Node output as backdrop for compositing nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﭘ ﭦﺅﺁ ﮈﻮﻧ ﺭﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭖﺍﺭﮈ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ﺱﮈﻮﻧ

en: Supports Previews
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Whether the node editor's type supports displaying node previews
ur: ﮯﮨ ﯽﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﮞﻭﺭﺎﻈﻧ ﺶﯿﭘ ﮯﮐ ﮈﻮﻧ ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺎﯾﺁ

[ctx: ID]
en: Texture Type
ur: ﻢﺴﻗ ﯽﮐ ﺖﺧﺎﺳ

en: Type of data to take texture from
ur: ﮯﮨ ﺎﻨﯿﻟ  ﺖﺧﺎﺳ ﮯﺳ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Edit texture nodes from World
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ  ﺖﺧﺎﺳ ﮯﺳ ﺎﯿﻧﺩ

en: Edit texture nodes from Brush
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ  ﺖﺧﺎﺳ ﮯﺳ ﺵﺮﺑ

en: Edit texture nodes from Line Style
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ  ﺖﺧﺎﺳ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Node tree type to display and edit
ur: ﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈ

en: Geometry Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Shader Editor
ur: ﺮﭩﯾﮉﯾﺎﺘﮕﻧﺭ

en: Texture Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ

en: Space Outliner
ur: ﺮﻨﺋﻻ ﭦﺅﺁ ﯽﺋﻼﺧ

en: Outliner space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Type of information to display
ur: ﻢﺴﻗ ﯽﮐ ﺕﺎﻣﻮﻠﻌﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ

en: Display scenes and their view layers, collections and objects
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ،ﮞﻮﮩﺗ ﯽﮐﻮﯾﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﺮﻇﺎﻨﻣ

en: Display collections and objects in the view layer
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ

en: Display data belonging to the Video Sequencer
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻨﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ

en: Blender File
ur: ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ

en: Display data of current file and linked libraries
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: Data API
ur: API ﺎﭩﯾﮈ

en: Display low level Blender data and its properties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﺎﭩﯾﮈ ﺭﮉﻨﯿﻠﺑ ﮯﮐ ﺢﻄﺳ ﻢﮐ

en: Library Overrides
ur: ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Display data-blocks with library overrides and list their overridden properties
ur: ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Unused Data
ur: ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Display data that is unused and/or will be lost when the file is reloaded
ur: ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﺮﭘ ﮯﻧﻮﮨ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﮐ ﻞﺋﺎﻓ ﺎﯾ/ﺭﻭﺍ ﮯﮨ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﮦﻭ

[ctx: ID]
en: Filter by Type
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: Data-block type to show
ur: ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ

en: Invert the object state filter
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﭩﻠﻓ ﭧﯿﭩﺳﺍ ﺰﯿﭼ

en: Object State Filter
ur: ﺮﭩﻠﻓ ﭧﯿﭩﺳﺍ ﺰﯿﭼ

en: Show all objects in the view layer
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ

en: Show visible objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ

en: Show selected objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Show only the active object
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﺷ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Show only selectable objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻑﺮﺻ

en: Live search filtering string
ur: ﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﭺﺮﺳ ﻮﯿﺋﻻ

en: Library Override View Mode
ur: ﮈﻮﻣ ﻮﯾﻭ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Choose different visualizations of library override data
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺍﺭﻮﺼﺗ ﻒﻠﺘﺨﻣ ﮯﮐ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Display all local override data-blocks with their overridden properties and buttons to edit them
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻨﭩﺑ ﺭﻭﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﮐ ﻥﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﻡﺎﻤﺗ

en: Hierarchies
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ

en: Display library override relationships
ur: ﺕﺎﻘﻠﻌﺗ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﻠﭙﺳﮈ

en: Show Mode Column
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﻟﺎﮐ ﮈﻮﻣ

en: Show the mode column for mode toggle and activation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﻟﺎﮐ ﺭﻮﻃ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﺭﻭﺍ ﻞﮔﻮﭨ ﮈﻮﻣ

en: Indirect only
ur: ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ

en: Case Sensitive Matches Only
ur: ﺰﭽﯿﻣ ﺱﺎﺴﺣ ﺲﯿﮐ ﻑﺮﺻ

en: Only use case sensitive matches of search string
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﭽﯿﻣ ﺱﺎﺴﺣ ﺲﯿﮐ ﮯﮐ ﮓﻧﺮﭩﺳ ﭺﺮﺳ ﻑﺮﺻ

en: Show Object Children
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻮﭽﺑ ﺰﯿﭼ

en: Show children
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻮﭽﺑ

en: Show Collections
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻋﻮﻤﺠﻣ

en: Show collections
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻋﻮﻤﺠﻣ

en: Complete Matches Only
ur: ﺰﭽﯿﻣ ﻞﻤﮑﻣ ﻑﺮﺻ

en: Only use complete matches of search string
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭻﯿﻣ ﻞﻤﮑﻣ ﮯﮐ ﮓﻧﺮﭩﺳ ﭺﺮﺳ ﻑﺮﺻ

en: Show only data-blocks of one type
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﮏﯾﺍ ﻑﺮﺻ

en: Show System Overrides
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: For libraries with overrides created, show the overridden values that are defined/controlled automatically (e.g. to make users of an overridden data-block point to the override data, not the original linked data)
ur: (ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻞﺻﺍ ﮧﮐ ﮧﻧ ،ﺎﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻝﻭﺮﭩﻨﮐ/ﻦﺋﺎﻔﯾﮈ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺭﺍﺪﻗﺍ ﮦﺪﺷ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯽﻟﺍﻭ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Filter Objects
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﯿﭼ

en: Show objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ

en: Show Armatures
ur: ﮟﯿﺋﺎﮭﮐﺩ s ﺮﭽﯿﻣﺭﺁ

en: Show armature objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﺮﭽﻣﺭﺁ

en: Show Cameras
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﻤﯿﮐ

en: Show camera objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Show Object Contents
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﻻﻮﻤﺸﻣ ﮯﮐ ﺰﯿﭼ

en: Show what is inside the objects elements
ur: ﮯﮨ ﺎﯿﮐ ﺭﺪﻧﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ءﺎﯿﺷﺍ ﮧﮐ ﮟﯿﺋﺎﮭﮐﺩ

en: Show Empties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ

en: Show empty objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﻟﺎﺧ

en: Show Grease Pencil
ur: Grease Pencil ﮟﯿﺋﺎﮭﮐﺩ

en: Show Lights
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﺋﻻ

en: Show light objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﮑﻠﮨ

en: Show Meshes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﺸﯿﻣ

en: Show mesh objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﺶﯿﻣ

en: Show Other Objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ

en: Show curves, lattices, light probes, fonts, ...
ur: ﮟﯿﺋﺎﮭﮐﺩ ... ،ﭧﻧﻮﻓ ،ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ،ﯽﻟﺎﺟ ، ﺭﺍﺩ ﻢﺧ

en: Show All View Layers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﺗﺮﭘ ﻮﯾﻭ ﻡﺎﻤﺗ

en: Show all the view layers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯ ﺕﺮﭘ  ﻮﯾﻭ ﻡﺎﻤﺗ

en: Sort Alphabetically
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣ

en: Sync Outliner Selection
ur: ﮟﯾﺮﮐ ﮏﻨﺳ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Sync outliner selection with other editors
ur: ﮟﯾﺮﮐ ﮏﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﮮﺮﺳﻭﺩ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Space Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﯽﺋﻼﺧ

en: Blender preferences space data
ur: ﺎﭩﯾﮈ ﯽﺋﻼﺧ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ

en: Search term for filtering in the UI
ur: UI ﮟﯾﺮﮐ ﺵﻼﺗ ﺡﻼﻄﺻﺍ ﯽﮐ ﮓﻧﺮﭩﻠﻓ ﮟﯿﻣ

en: Filter method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺮﭩﻠﻓ

en: Filter based on the operator name
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﺮﭩﯾﺮﭘﺁ

en: Key-Binding
ur: ﺪﻨﺑﺎﭘ ﯼﺪﯿﻠﮐ

en: Filter based on key bindings
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﯾﺪﻨﺑﺎﭘ ﯼﺪﯿﻠﮐ

en: Properties Space
ur: ﺲﯿﭙﺳﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Properties space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ

[ctx: ID]
en: Tool
ur: ﻝﻮﭨ

en: Active Tool and Workspace settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﺭﻭﺍ ﺭﺍﺯﻭﺍ  ﻝﺎﻌﻓ

en: Scene Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﻈﻨﻣ

[ctx: ID]
en: Render
ur: ﺭﮉﻨﯾﺭ

en: Render Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺭﮉﻨﯾﺭ

[ctx: ID]
en: Output
ur: ﭧﭘ ﭦﺅﺁ

en: Output Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﭧﭘ ﭦﺅﺁ

[ctx: ID]
en: View Layer
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺮﭘ

en: View Layer Properties
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺮﭘ

en: World Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﻟﺭﻭ

en: Collection Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻦﺸﮑﯿﻠﮐ

[ctx: ID]
en: Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Object Constraint Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﭧﻧﺮﭩﺴﻨﮐ ﺰﯿﭼ

[ctx: ID]
en: Modifiers
ur: ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Modifier Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ

[ctx: ID]
en: Data
ur: ﺎﭩﯾﮈ

en: Object Data Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺎﭩﯾﮈ ﺰﯿﭼ

[ctx: ID]
en: Bone
ur: ﯼﮉﮨ

en: Bone Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﮉﮨ

[ctx: ID]
en: Bone Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Bone Constraint Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Material Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯼﺩﺎﻣ

en: Texture Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺖﺧﺎﺳ

[ctx: ID]
en: Particles
ur: ﺕﺍﺭﺫ

en: Particle Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: ID]
en: Physics
ur: ﺕﺎﯿﻌﯿﺒﻃ

en: Physics Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺎﯿﻌﯿﺒﻃ

[ctx: ID]
en: Effects
ur: ﺕﺍﺮﺛﺍ

en: Visual Effects Properties
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺍﺮﺛﺍ ﯼﺮﺼﺑ

en: Outliner Sync
ur: ﮏﻨﺳ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Change to the corresponding tab when outliner data icons are clicked
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺐﯿﭨ ﮧﻘﻠﻌﺘﻣ ﺮﭘ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘ ﺰﻨﮑﯿﺋﺁ ﺎﭩﯾﮈ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Always change tabs when clicking an icon in an outliner
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺒﯿﭨ ﮧﺸﯿﻤﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﮑﯿﺋﺁ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Never change tabs when clicking an icon in an outliner
ur: ﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﯽﮭﺑ ﯽﮭﺒﮐ ﻮﮐ ﺰﺒﯿﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﮑﯿﺋﺁ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Change tabs only when this editor shares a border with an outliner
ur: ﮮﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺭﮈﺭﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﺮﻨﺋﻻ ﭦﺅﺁ ﺮﭩﯾﮉﯾﺍ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﯽﮨ ﺐﺗ ﻮﮐ ﺰﺒﯿﭨ

en: Strip Modifiers
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘ

en: Tab Search Results
ur: ﺞﺋﺎﺘﻧ ﮯﮐ ﺵﻼﺗ ﺐﯿﭨ

en: Whether or not each visible tab has a search result
ur: ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﮧﺠﯿﺘﻧ ﺎﮐ ﺵﻼﺗ ﮟﯿﻣ ﺐﯿﭨ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺮﮨ

en: Pin ID
ur: ﯼﮈ ﯽﺋﺁ ﻦﭘ

en: Use the pinned context
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺪﺷ ﻦﭘ

en: Space Sequence Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ ﯽﺋﻼﺧ

en: Sequence editor space data
ur: ﺎﭩﯾﮈ ﯽﺋﻼﺧ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ

en: Display Channel
ur: ﻞﻨﯿﭼ ﮯﻠﭙﺳﮈ

en: View mode to use for displaying sequencer output
ur: ﮈﻮﻣ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Luma Waveform
ur: ﻡﺭﺎﻓﻮﯾﻭ ﺎﻣﻮﻟ

en: RGB Parade
ur: RGB ﮉﯾﺮﭘ

en: Chroma Vectorscope
ur: ﭖﻮﮑﺳﺮﭩﮑﯾﻭ ﺎﻣﻭﺮﮐ

en: Overlay Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ

en: Overlay display method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ

en: Show rectangle area overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺎﯾﺮﯾﺍ ﻞﯿﻄﺘﺴﻣ

en: Show reference frame only
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﮧﻟﺍﻮﺣ ﻑﺮﺻ

en: Show current frame only
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ

en: Channels of the preview to display
ur: ﺰﻠﻨﯿﭼ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻠﭙﺳﮈ

en: No display
ur: ﮟﯿﮩﻧ ﮯﻧﺎﮭﮐﺩ ﯽﺋﻮﮐ

en: Scene size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺮﻈﻨﻣ

en: Display Frames
ur: ﻢﯾﺮﻓ ﮯﻠﭙﺳﮈ

en: Display frames rather than seconds
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﻨﮑﯿﺳ

en: Context Gizmo
ur: ﻮﻣﺰﮔ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Context sensitive gizmos for the active item
ur: ﺯﻮﻣﺰﯿﮔ ﺱﺎﺴﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

en: Tool Gizmo
ur: ﻮﻣﺰﯿﮔ ﺭﺍﺯﻭﺍ

en: Active tool gizmo
ur: ﻮﻣﺰﮔ ﺭﺍﺯﻭﺍ  ﻝﺎﻌﻓ

en: Show Overexposed
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺯﻮﭙﺴﮑﯾﺍ ﺭﻭﻭﺍ

en: Show overexposed areas with zebra stripes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﺯﻮﭙﺴﮑﯾﺍ ﺭﻭﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭩﭘ ﯽﮐ ﺍﺮﺒﯾﺯ

en: Show Overlays
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ

en: Transform Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﯽﻠﯾﺪﺒﺗ

en: Limit View to Contents
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺩﺍﻮﻣ ﻮﮐ ﮯﻨﮭﮑﯾﺩ

en: Limit timeline height to maximum used channel slot
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﭦﻼﺳ ﻞﻨﯿﭼ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Transform markers as well as strips
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Use Proxies
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﺴﮐﺍﺮﭘ

en: Use optimized files for faster scrubbing when available
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﺋﺎﻓ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﺑﺮﮑﺳﺍ ﺰﯿﺗ ﺮﭘ ﮯﻧﻮﮨ ﺏﺎﯿﺘﺳﺩ

en: Zoom to Fit
ur: ﮟﯾﺮﮐ ﭧﻓ ﻮﭨ ﻡﻭﺯ

en: Automatically zoom preview image to make it fully fit the region
ur: ﮯﮑﺳ ﺮﮐ ﭧﻓ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻡﻭﺯ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺶﯿﭘ

en: View Type
ur: ﻢﺴﻗ ﯽﮐ ﮟﯿﮭﮑﯾﺩ

en: Type of the Sequencer view (sequencer, preview or both)
ur: (ﮞﻮﻧﻭﺩ ﺎﯾ ﻮﯾﻮﯾﺮﭘ  ،ﺮﺴﻨﯾﻮﮑﯿﺳ) ﻢﺴﻗ ﯽﮐ ﻮﯾﻭ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Sequencer & Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﺭﻭﺍ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

en: Space Spreadsheet
ur: ﭧﯿﺷ ﮉﯾﺮﭙﺳﺍ ﺲﯿﭙﺳﺍ

en: Spreadsheet space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Attribute domain to display
ur: ﮟﯾﺮﮐ ﺏﻮﺴﻨﻣ ﻮﮐ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ

en: Geometry Component
ur: ﻭﺰﺟ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Part of the geometry to display data from
ur: ﮯﮨ ﺎﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﮧﺼﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Is Pinned
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻦﭘ

en: Context path is pinned
ur: ﮯﮨ ﻦﭘ ﮧﺘﺳﺍﺭ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Object Evaluation State
ur: ﭧﯿﭩﺳﺍ ﻦﺸﯾﺍﻮﯿﻠﯾﻮﯾﺍ ﺰﯿﭼ

en: Use data from fully or partially evaluated object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ ﺎﯾ ﻞﻤﮑﻣ

en: Use data from original object without any modifiers applied
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮯﺳ ﮯﺷ ﻞﺻﺍ ﮯﯿﮐ ﻮﮔﻻ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﮐ ﺮﯿﻐﺑ

en: Use intermediate data from viewer node
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ

en: Row Filters
ur: ﺯﺮﭩﻠﻓ ﮯﮐ ﺭﺎﻄﻗ

en: Filters to remove rows from the displayed data
ur: ﺯﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻭﺭﺎﻄﻗ ﮯﺳ ﺎﭩﯾﮈ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

en: Show Only Selected
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only include rows that correspond to selected elements
ur: ﮞﻮﮨ ﯽﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺎﻄﻗ ﮦﻭ ﻑﺮﺻ

en: Use Filter
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻠﻓ

en: Viewer Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻦﯾﺮﻇﺎﻧ

en: Path to the data that is displayed in the spreadsheet
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Space Text Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﺲﯿﭙﺳﺍ

en: Text editor space data
ur: ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Find Text
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣ

en: Text to search for with the find tool
ur: ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ  ﮉﻨﺋﺎﻓ

en: Margin Column
ur: ﻢﻟﺎﮐ ﻦﺟﺭﺎﻣ

en: Column number to show right margin at
ur: ﺮﺒﻤﻧ ﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻦﺟﺭﺎﻣ ﮟﯿﺋﺍﺩ

en: Replace Text
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺘﻣ

en: Text to replace selected text with using the replace tool
ur: ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺯﻭﺍ  ﻝﺩﺎﺒﺘﻣ

en: Highlight Line
ur: ﻦﺋﻻ ﭧﺋﻻ ﯽﺋﺎﮨ

en: Highlight the current line
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣ

en: Line Numbers
ur: ﺯﺮﺒﻤﻧ ﻦﺋﻻ

en: Show line numbers next to the text
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﻦﺋﻻ ﮯﮔﺁ ﮯﮐ ﻦﺘﻣ

en: Show Margin
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺟﺭﺎﻣ

en: Show right margin
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺟﺭﺎﻣ ﮟﯿﺋﺍﺩ

en: Syntax Highlight
ur: ﭧﺋﻻ ﯽﺋﺎﮨ ﻮﺤﻧ

en: Syntax highlight for scripting
ur: ﮞﺎﯾﺎﻤﻧ ﯼﻮﺤﻧ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﭘﺮﮑﺳﺍ

en: Word Wrap
ur: ﺎﻨﭩﯿﭙﻟ ﻆﻔﻟ

en: Wrap words if there is not enough horizontal space
ur: ﮟﯿﭩﯿﭙﻟ ﻮﮐ ﻅﺎﻔﻟﺍ ﻮﺗ ﻮﮨ ﮧﻧ ﮧﮕﺟ ﯽﻘﻓﺍ ﯽﻓﺎﮐ ﺮﮔﺍ

en: Tab Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺐﯿﭨ

en: Number of spaces to display tabs with
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺰﺒﯿﭨ

en: Text displayed and edited in this space
ur: ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻧﺎﮭﮐﺩ ﻦﺘﻣ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍ

en: Top Line
ur: ﻦﺋﻻ ﭖﺎﭨ

en: Top line visible
ur: ﮯﮨ ﯽﺗﺁ ﺮﻈﻧ ﺮﯿﮑﻟ ﯽﮐ ﺮﭘﻭﺍ

en: Search in all text data-blocks, instead of only the active one
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Find Wrap
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﭧﯿﭙﻟ

en: Search again from the start of the file when reaching the end
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﻉﻭﺮﺷ ﮯﮐ ﻞﺋﺎﻓ ﺮﭘ ﮯﻨﭽﻨﮩﭘ ﮏﺗ ﺮﺧﺁ

en: Live Edit
ur: ﭧﯾﮉﯾﺍ ﻮﯿﺋﻻ

en: Run Python while editing
ur: ﮟﯿﺋﻼﭼPython ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: Match Case
ur: ﺲﯿﮐ ﭻﯿﻣ

en: Search string is sensitive to uppercase and lowercase letters
ur: ﮯﮨ ﺱﺎﺴﺣ ﮯﯿﻟ ﮯﮐ ﻑﻭﺮﺣ ﮯﭨﻮﮭﭼ ﺭﻭﺍ ﮮﮍﺑ ﮓﻧﺮﭩﺳ ﭺﺮﺳ

en: Overwrite characters when typing rather than inserting them
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﻑﻭﺮﺣ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﺋﺎﭨ

en: Visible Lines
ur: ﮟﯾﺮﯿﮑﻟ ﯽﺋﺮﻣ

en: Amount of lines that can be visible in current editor
ur: ﮯﮨ ﯽﺘﮑﺳ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻨﺋﻻ

en: 3D View Space
ur: 3D ﺲﯿﭙﺳﺍ ﻮﯾﻭ

en: 3D View space data
ur: 3D ﮟﯿﮭﮑﯾﺩ ﺎﭩﯾﮈ ﯽﺋﻼﺧ

en: Active camera used in this view (when unlocked from the scene's active camera)
ur: (ﻮﮨ ﻞﻔﻘﻣ ﺮﯿﻏ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐﻮﯾﻭ ﺐﺟ) ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣﻮﯾﻭ ﺱﺍ

en: 3D View far clipping distance
ur: 3D ﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻨﺷﺍﺮﺗ ﺭﻭﺩ ﻮﯾﻭ

en: 3D View near clipping distance (perspective view only)
ur: (ﮦﺭﺎﻈﻧ ﺎﮐ ﮦﺎﮕﻧ ﻑﺮﺻ)ﻮﯾﻭ 3D ﺐﯾﺮﻗ ﮯﮐ ﯼﺭﻭﺩ ﯽﮐ ﮯﻨﺷﺍﺮﺗ

en: Visibility Icon
ur: ﻦﮑﯿﺋﺁ ﺎﮐ ﺖﯿﺋﺮﻣ

en: Lens
ur: ﺲﻨﯿﻟ

en: Viewport lens angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﺲﻨﯿﻟ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Display an isolated subset of objects, apart from the scene visibility
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﺐﺳ ﮓﻠﮭﺗ ﮓﻟﺍ ﺎﮐ ءﺎﯿﺷﺍ ﮦﻭﻼﻋ ﮯﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﺮﻈﻨﻣ

en: Lock to Bone
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﯼﮉﮨ

en: 3D View center is locked to this bone's position
ur: 3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﺱﺍ ﯽﮐ ﯼﮉﮨ ﺮﭩﻨﯿﺳ ﻮﯾﻭ

en: Lock Camera to View
ur: ﮟﯾﺮﮐ ﮎﻻ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ

en: Enable view navigation within the camera view
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ

en: Lock to Cursor
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺳﺮﮐ

en: 3D View center is locked to the cursor's position
ur: 3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﺮﭩﻨﯿﺳ ﻮﯾﻭ

en: Lock to Object
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺰﯿﭼ

en: 3D View center is locked to this object's position
ur: 3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﮯﺷ ﺱﺍ ﺮﭩﻨﯿﺳ ﻮﯾﻭ

en: Mirror VR Session
ur: ﻦﺸﯿﺳ ﺭﺁ ﯼﻭ ﮧﻨﯿﺋﺁ

en: Synchronize the viewer perspective of virtual reality sessions with this 3D viewport
ur: ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﻮﮐ ﮦﺎﮕﻧ ﮯﮐ ﻦﯾﺮﻇﺎﻧ ﮯﮐ ﺰﻨﺸﯿﺳ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭ ﮫﺗﺎﺳ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺱﺍ

en: Settings for display of overlays in the 3D viewport
ur: 3D ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﻟﺭﻭﻭﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: 3D Region
ur: 3D ﮧﻗﻼﻋ

en: 3D region for this space. When the space is in quad view, the camera region
ur: ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﻤﯿﮐ ،ﻮﮨ ﮟﯿﻣ ﻮﯾﻭﺍﮍﮐﻮﭼ  ﮧﮕﺟ ﺐﺟ ﮧﻗﻼﻋ 3D ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﺱﺍ

en: Quad View Regions
ur: ﺰﻨﺠﯾﺭ ﻮﯾﻭﺍﮍﮐﻮﭼ

en: 3D regions (the third one defines quad view settings, the fourth one is same as 'region_3d')
ur: 3D ﺎﮭﺗﻮﭼ ،ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮕﻨﭩﯿﺳ ﻮﯾﻭﺍﮍﮐﻮﭼ  ﺍﺮﺴﯿﺗ) ﮯﻗﻼﻋ 'region_3d' ﮯﮨ ﯽﮨ ﺎﺴﯿﺟ)

en: Settings for shading in the 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﮕﻧﺭ  ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Show 3D Marker Names
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Show names for reconstructed tracks objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﮯﮐ ءﺎﯿﺷﺍ ﺲﮑﯾﺮﭨ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

en: Show Camera Path
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮦﺮﻤﯿﮐ

en: Show reconstructed camera path
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮦﺮﻤﯿﮐ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

en: Show Camera Focus Distance
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ ﮦﺮﻤﯿﮐ

en: Gizmo to adjust camera focus distance (depends on limits display)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﮯﻧﺎﮭﮐﺩ ﺩﻭﺪﺣ) ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﺟﻮﺗ ﯽﮐ ﮮﺮﻤﯿﮐ ﻮﻣﺰﮔ

en: Show Camera Lens
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: Gizmo to adjust camera focal length or orthographic scale
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ  ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﺎﯾ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ ﻮﻣﺰﮔ

en: Show Empty Force Field
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮉﻠﯿﻓ ﺱﺭﻮﻓ ﯽﻟﺎﺧ

en: Gizmo to adjust the force field
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮉﻠﯿﻓ ﺕﻮﻗ

en: Show Empty Image
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ

en: Gizmo to adjust image size and position
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ  ﻡﺎﻘﻣ  ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Show Light Look-At
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯾﺍ ﮏﻟِ ﭧﺋﻻ

en: Gizmo to adjust the direction of the light
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Show Light Size
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﺋﺎﺳ ﺎﮑﻠﮨ

en: Gizmo to adjust spot and area size
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮯﻗﻼﻋ ﺭﻭﺍ ﮧﮕﺟ

en: Modifier Gizmo
ur: ﻮﻣﺰﯿﮔ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Gizmos for the active modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ for the ﺯﻮﻣﺰﮔ

en: Show Object Rotation
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼ

en: Gizmo to adjust rotation
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺵﺩﺮﮔ

en: Show Object Scale
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧﺎﻤﯿﭘ  ﺰﯿﭼ

en: Gizmo to adjust scale
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﻮﻣﺰﮔ

en: Show Object Location
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺸﯿﮐﻮﻟ ﺰﯿﭼ

en: Gizmo to adjust location
ur: ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻡﺎﻘﻣ

en: Allow selection of armatures
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺯﺮﭽﻣﺭﺁ

en: Allow selection of cameras
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﻤﯿﮐ

en: Allow selection of curves
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ  ﮟﯿﻤﺧ

en: Allow selection of hair curves
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Allow selection of empties
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: Allow selection of text objects
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻨﺘﻣ

en: Allow selection of lattices
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯿﻟﺎﺟ

en: Allow selection of lights
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺲﭩﺋﻻ

en: Allow selection of light probes
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Allow selection of mesh objects
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣ

en: Meta
ur: ﺎﭩﯿﻣ

en: Allow selection of metaballs
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣ

en: Allow selection of point clouds
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Speaker
ur: ﺮﮑﯿﭙﺳ

en: Allow selection of speakers
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻦﯾﺭﺮﻘﻣ

en: Allow selection of surfaces
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﺤﻄﺳ

en: Allow selection of volumes
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺪﻠﺟ

en: Show armatures
ur: ﮟﯿﺋﺎﮭﮐﺩ s ﺮﭽﯿﻣﺭﺁ

en: Show cameras
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﻤﯿﮐ

en: Show curves
ur: ﮟﯿﺋﺎﮭﮐﺩ  ﮟﯿﻤﺧ

en: Show hair curves
ur: ﮟﯿﺋﺎﮭﮐﺩ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Show empties
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ

en: Show text objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﻨﺘﻣ

en: Show lattices
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯽﻟﺎﺟ

en: Show lights
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﺋﻻ

en: Show light probes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Show metaballs
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﺎﺑ ﺎﭩﯿﻣ

en: Show point clouds
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﺩﺎﺑ ﮧﻄﻘﻧ

en: Show speakers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﮑﯿﭙﺳﺍ

en: Show surfaces
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﺤﻄﺳ

en: Show volumes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﺠﺣ

en: Show Reconstruction
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Display reconstruction data from active movie clip
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﮐ ﻮﻧ ﺮﯿﻤﻌﺗ ﮯﺳ ﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓ

en: Show the left and right cameras
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﻤﯿﮐ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ

en: Show the stereo 3D convergence plane
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﯿﻠﭘ ﺲﻨﺟﺭﻮﻨﮐ 3D ﻮﯾﺮﯿﭩﺳ

en: Show the stereo 3D frustum volume
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﻢﭩﺳﺮﻓ 3D ﻮﯾﺮﯿﭩﺳ

en: Show Viewer
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﻦﯾﺮﻇﺎﻧ

en: Display non-final geometry from viewer nodes
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻤﺘﺣ ﺮﯿﻏ ﮯﺳ ﺱﮈﻮﻧ ﺭﻮﯾﻭ

en: Plane Alpha
ur: ﺎﻔﻟﺍ ﻦﯿﻠﭘ

en: Opacity (alpha) of the convergence plane
ur: (ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻦﯿﻠﭘ ﯽﺴﻨﺟﺭﻮﻨﮐ

en: Stereo Eye
ur: ﯽﺋﺁ ﻮﯾﺮﯿﭩﺳ

en: Current stereo eye being displayed
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮫﮑﻧﺁ ﻮﯾﺮﯿﭩﺳ ﮦﺩﻮﺟﻮﻣ

en: Left Eye
ur: ﮫﮑﻧﺁ ﮟﯿﺋﺎﺑ

en: Right Eye
ur: ﮫﮑﻧﺁ ﮟﯿﺋﺍﺩ

en: Volume Alpha
ur: ﺎﻔﻟﺍ ﻡﻮﯿﻟﺍﻭ

en: Opacity (alpha) of the cameras' frustum volume
ur: (ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻡﻮﯿﻟﺍﻭ ﻢﭩﺳﺮﻓ ﮯﮐ ﮞﻭﺮﻤﯿﮐ

en: Tracks Size
ur: ﺰﺋﺎﺳ ﺲﮑﯾﺮﭨ

en: Display size of tracks from reconstructed data
ur: ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮯﺳ ﺎﭩﯾﮈ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

en: Tracks Display Type
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮑﯾﺮﭨ

en: Viewport display style for tracks
ur: ﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﭩﭘ

en: Use Local Camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣ

en: Use a local camera in this view, rather than scene's active camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐﻮﯾﻭ ﮟﯿﻣﻮﯾﻭ ﺱﺍ

en: Local Collections
ur: ﮯﻋﻮﻤﺠﻣ ﯽﻣﺎﻘﻣ

en: Display a different set of collections in this viewport
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺱﺍ

en: Use a region within the frame size for rendered viewport (when not viewing through the camera)
ur: (ﮞﻮﮨ ﮯﮨﺭ ﮫﮑﯾﺩ ﮟﯿﮩﻧ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺮﻤﯿﮐ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﺰﺋﺎﺳ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﮈﺭﮉﻨﯾﺭ

en: Display Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﮯﻠﭙﺳﮈ

en: Show the grid background and borders
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺭﮈﺭﺎﺑ ﺭﻭﺍﻮﯾﻭ ﺲﭘ ﺎﮐ ﮈﺮﮔ

en: Display overlays like UV Maps and Metadata
ur: ﺎﭩﯾﮈٰ ﺎﭩﯿﻣ ﺭﻭﺍﮯﺸﻘﻧ ﯼﻭ ﻮﯾﮯﺴﯿﺟ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ

en: Text Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻦﺘﻣ

en: Display overlay text
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﺴﮑﯿﭨ ﮯﻟﺭﻭﻭﺍ

en: Get the node tree path as a string
ur: ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻧﺮﭩﺳ ﻮﮐ ﮧﺘﺳﺍﺭ ﯼﺮﭨ ﮈﻮﻧ

en: Preview Shape
ur: ﻞﮑﺷ ﻮﯾﻮﯾﺮﭘ

en: Preview shape used by the node previews
ur: ﻞﮑﺷ ﻮﯾﻮﯾﺮﭘ  ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻧ

en: Use the default flat previews
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﻮﯾﺮﭘ  ﭧﯿﻠﻓ ﮦﺪﺷ ﮯﻃ

en: Use the material preview scene for the node previews
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﻮﯾﻮﯾﺮﭘ  ﮯﮐ ﺩﺍﻮﻣ ﮯﺌﻟ ﮯﮐ ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻧ

en: Show Tree Path
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﺖﺧﺭﺩ

en: Display breadcrumbs for the editor's context
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺐﻣﺮﮐ ﮉﯾﺮﺑ ﮯﯿﻟ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮐ ﺮﭩﯾﮉﯾﺍ

en: Show Named Attributes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ

en: Show when nodes are using named attributes
ur: ﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻡﺎﻧ ﺱﮈﻮﻧ ﺐﺟ ﮟﯿﺋﺎﮭﮐﺩ

en: Display overlays like colored or dashed wires
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﮯﺴﯿﺟ ﮞﻭﺭﺎﺗ ﮉﺸﯾﮈ ﺎﯾ ﻦﯿﮕﻧﺭ

en: Show Node Previews
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﮈﻮﻧ

en: Display each node's preview if node is toggled
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﮈﻮﻧ ﺮﮨ ﻮﺗ ﻮﮨ ﻞﮔﻮﭨ ﮈﻮﻧ ﺮﮔﺍ

en: Show Reroute Auto Labels
ur: ﺰﻠﺒﯿﻟ ﻮﭨﺁ ﺎﻨﻟﺪﺑ ﮧﺘﺳﺍﺭ ﮟﯿﺋﺎﮭﮐﺩ

en: Label reroute nodes based on the label of connected reroute nodes
ur: ﮟﯾﺮﮐ ﻞﺒﯿﻟ ﻮﮐ ﺱﮈﻮﻧ ﭦﻭﺭ ﯼﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻞﺒﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﭦﻭﺮﯾﺭ ﮏﻠﺴﻨﻣ

en: Show Timing
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻨﻤﺋﺎﭨ

en: Display each node's last execution time
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﻗﻭ ﺎﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﯼﺮﺧﺁ ﮯﮐ ﮈﻮﻧ ﺮﮨ

en: Show Wire Colors
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﺭﺎﺗ

en: Color node links based on their connected sockets
ur: ﺲﮑﻨﻟ ﮈﻮﻧ ﮓﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﮯﮐ ﻥﺍ

en: Space UV Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ ﺲﯿﭙﺳﺍ

en: UV editor data for the image editor space
ur: ﺎﭩﯾﮈ ﺎﮐ ﺮﭩﯾﮉﯾﺎﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: Dynamic Grid Size
ur: ﺰﺋﺎﺳ ﮈﺮﮔ ﮎﺮﺤﺘﻣ

en: Number of grid units in UV space that make one UV Unit
ur: ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﭧﻧﻮﯿﯾﻭ ﻮﯿﮑﯾﺍ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻧﻮﯾ ﮈﺮﮔ ﮟﯿﻣ ﮧﮕﺟ  ﯼﻭﻮﯾ

[ctx: Mesh]
en: Display Stretch Type
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭗﺋﺎﭨ ﭻﯾﺮﭩﺳﺍ

en: Type of stretch to display
ur: ﻢﺴﻗ ﯽﮐ ﭻﯾﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻠﭙﺳﮈ

[ctx: Mesh]
en: Angle
ur: ﮧﯾﻭﺍﺯ

en: Angular distortion between UV and 3D angles
ur: ﺦﺴﻣ ﯽﯿﻧﻮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﻭﺍﺯ 3D ﺭﻭﺍ  ﯼﻭﻮﯾ

en: Area distortion between UV and 3D faces
ur: ﺦﺴﻣ ﯽﮐ ﮯﻗﻼﻋ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ 3D ﺭﻭﺍ  ﯼﻭﻮﯾ

en: Display style for UV edges
ur: ﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ  ﯼﻭﻮﯾ

en: Grid Shape Source
ur: ﺬﺧﺎﻣ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮈﺮﮔ

en: Specify source for the grid shape
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺬﺧﺎﻣ ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﮈﺮﮔ

en: Dynamic grid
ur: ﮈﺮﮔ ﮎﺮﺤﺘﻣ

en: Manually set grid divisions
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﺰﻧﮋﯾﻭﮈ ﮈﺮﮔ

en: Grid aligns with pixels from image
ur: ﮯﮨ ﺎﺗﺁ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﮈﺮﮔ

en: Constrain to Image Bounds
ur: ﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺩﻭﺪﺣ ﯼﺮﯾﻮﺼﺗ

en: Constraint to stay within the image bounds while editing
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻨﮨﺭ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗ

en: Round to Pixels
ur: ﺰﻠﺴﮑﭘ ﻮﭨ ﻝﻮﮔ

en: Round UVs to pixels while editing
ur: ﮟﯾﺮﮐ ﻝﻮﮔ ﮏﺗ ﺰﻠﺴﮑﭘ ﻮﮐ s ﯼﻭﻮﯾ  ﻥﺍﺭﻭﺩ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Don't round to pixels
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﻮﮔ ﮏﺗ ﺰﻠﺴﮑﭘ

en: Round to pixel corners
ur: ﮏﺗ ﮞﻮﻧﻮﮐ ﻞﺴﮑﭘ ﮯﺳ ﻝﻮﮔ

en: Round to pixel centers
ur: ﺯﺮﭩﻨﯿﺳ ﻞﺴﮑﭘ ﻮﭨ ﻝﻮﮔ

en: Display Faces
ur: ﮮﺮﮩﭼ ﮯﻠﭙﺳﮈ

en: Display faces over the image
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﮩﭼ ﺮﭘ ﺮﯾﻮﺼﺗ

en: Grid Over Image
ur: ﮈﺮﮔ ﺮﭘ ﺮﯾﻮﺼﺗ

en: Show the grid over the image
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﺮﭘ ﺮﯾﻮﺼﺗ

en: Display metadata properties of the image
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Display Modified Edges
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺪﺷ ﻞﯾﺪﺒﺗ

en: Display edges after modifiers are applied
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Pixel Coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﻞﺴﮑﭘ

en: Display UV coordinates in pixels rather than from 0.0 to 1.0
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﮯﺋﺎﺠﺑ ﮯﮐ 1.0 ﮯﺳ 0.0 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﯼﻭﻮﯾ

en: Display Stretch
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭻﯾﺮﭩﺳﺍ

en: Display faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
ur: (ﺥﺮﺳ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﮦﺩﺎﯾﺯ ،ﻼﯿﻧ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﻢﮐ) ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﮩﭼ ﻦﯿﮕﻧﺭ ﻖﺑﺎﻄﻣ ﮯﮐ ﻕﺮﻓ ﮯﮐ ﻞﮑﺷ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ 3D ﮯﮐ ﻥﺍ ﺭﻭﺍ s ﯼﻭﻮﯾ

en: Stretch Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﺎﻨﭽﻨﯿﮭﮐ

en: Opacity of the UV Stretch overlay
ur: UV ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﭻﯾﺮﭩﺳﺍ

en: Tile Grid Shape
ur: ﻞﮑﺷ ﮈﺮﮔ ﻞﺋﺎﭨ

en: How many tiles will be shown in the background
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﭨ ﯽﻨﺘﮐ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

en: Live Unwrap
ur: ﭗﯾﺮﻧﺍ ﻮﯿﺋﻻ

en: Continuously unwrap the selected UV island while transforming pinned vertices
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺴﻠﺴﻣ ﻮﮐ ﮮﺮﯾﺰﺠﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺋﻮﮨ ﯽﮐ ﻦﭘ

en: UV Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ  ﯼﻭﻮﯾ

en: Opacity of UV overlays
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺰﯿﻟﺭﻭﻭﺍ  ﯼﻭﻮﯾ

en: Element of a curve, either NURBS, Bézier or Polyline or a character with text objects
ur: ﺭﺍﺩﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﭧﺴﮑﯿﭨ ﺎﯾ Polyline ﺎﯾ NURBS، Bézier ﻮﺗ ﺎﯾ ،ﺮﺼﻨﻋ ﺎﮐ ﺮﮐﻭ

en: Bézier Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺮﯾﺰﯿﺑ

en: Collection of points for Bézier curves only
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺧ ﺮﯾﺰﯿﺑ ﻑﺮﺻ

en: Character Index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﭩﮑﯾﺮﮐ

en: Location of this character in the text data (only for text curves)
ur: (ﮯﯿﻟ ﮯﮐ  ﮟﯿﻤﺧ ﮯﮐ ﻦﺘﻣ ﻑﺮﺻ) ﻡﺎﻘﻣ ﺎﮐ ﺭﺍﺩﺮﮐ ﺱﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Hide this curve in Edit mode
ur: ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﻮﮐ ﻞﺑ ﺱﺍ

en: Material slot index of this curve
ur: ﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﯼﺩﺎﻣ ﺎﮐ ﻞﺑ ﺱﺍ

en: Order U
ur: ﻮﯾ ﺭﮈﺭﺁ

en: NURBS order in the U direction. Higher values make each point influence a greater area, but have worse performance.
ur: NURBS ﺭﮈﺭﺁ U ﮯﮨ ﯽﺗﻮﮨ ﺮﺗﺪﺑ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ﮟﯿﻣ ﺖﻤﺳ

en: Order V
ur: ﯼﻭ ﺭﮈﺭﺁ

en: NURBS order in the V direction. Higher values make each point influence a greater area, but have worse performance.
ur: NURBS ﻢﮑﺣ V ﮯﮨ ﯽﺗﻮﮨ ﺮﺗﺪﺑ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮟﯿﻣ ﺖﻤﺳ

en: Points U
ur: ﻮﯾ ﺲﭩﻨﺋﺍﻮﭘ

en: Total number points for the curve or surface in the U direction
ur: U ﺲﭩﻨﺋﺍﻮﭘ ﺮﺒﻤﻧ ﻞﮐ ﮯﮐ ﺢﻄﺳ ﺎﯾ ﻞﺑ ﮟﯿﻣ ﺖﻤﺳ

en: Points V
ur: V ﺲﭩﻨﺋﺍﻮﭘ

en: Total number points for the surface on the V direction
ur: V ﺲﭩﻨﺋﺍﻮﭘ ﺮﺒﻤﻧ ﻞﮐ ﮯﮐ ﺢﻄﺳ ﺮﭘ ﺖﻤﺳ

en: Collection of points that make up this poly or nurbs spline
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳﺍﺰﺑﺮﻧ ﺎﯾ ﯽﻟﻮﭘ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Radius Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺱﺍﺩﺭ

en: The type of radius interpolation for Bézier curves
ur: The ﻢﺴﻗ of ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺱﺍﺩﺭ for Bézier   ﺭﺍﺩ ﻢﺧ

en: Curve or Surface subdivisions per segment
ur: ﭧﻨﻤﮕﯿﺳ ﯽﻓ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﺢﻄﺳ ﺎﯾ  ﮟﯿﻤﺧ

en: Surface subdivisions per segment
ur: ﭧﻨﻤﮕﯿﺳ ﯽﻓ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﺢﻄﺳ

en: Tilt Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺅﺎﮑﮭﺟ

en: The type of tilt interpolation for 3D, Bézier curves
ur: 3D، Bézier   ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﺅﺎﮑﮭﺟ ﮯﯿﻟ ﮯﮐ  ﺭﺍﺩ ﻢﺧ

en: The interpolation type for this curve element
ur: ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ  ﻢﺧ  ﺱﺍ

en: Bézier U
ur: U ﺮﺌﯾﺰﯿﺑ

en: Make this nurbs curve or surface act like a Bézier spline in the U direction
ur: ﮟﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﮏﯾﺍ ﮟﯿﻣ ﺖﻤﺳ U ﻮﮐ ﺢﻄﺳ ﺎﯾ  ﻢﺧ  nurbs ﺱﺍ

en: Bézier V
ur: V ﺮﯾﺰﯿﺑ

en: Make this nurbs surface act like a Bézier spline in the V direction
ur: ﮟﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﮏﯾﺍ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﯽﮐ nurbs ﺱﺍ

en: Make this curve or surface a closed loop in the U direction
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﮟﯿﻣ ﺖﻤﺳ U ﻮﮐ ﺢﻄﺳ ﺎﯾ ﻢﺧ ﺱﺍ

en: Make this surface a closed loop in the V direction
ur: ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﺱﺍ

en: Endpoint U
ur: U ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Make this nurbs curve or surface meet the endpoints in the U direction
ur: ﮟﯿﺋﺎﻨﺑ ﮯﻨﻠﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﺖﻤﺳ U ﺢﻄﺳ ﺎﯾ  ﻢﺧ  nurbs ﺱﺍ

en: Endpoint V
ur: V ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Make this nurbs surface meet the endpoints in the V direction
ur: ﮟﯿﺋﺎﻨﺑ ﻻﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﯽﮐ nurbs ﺱﺍ

en: Smooth the normals of the surface or beveled curve
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﻢﺧ ﮉﻟﻮﯿﺑ ﺎﯾ ﺢﻄﺳ

en: Spline Bézier Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺮﺌﯾﺰﯿﺑ ﻦﺋﻼﭙﺳ

en: Collection of spline Bézier points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﺌﯾﺰﯿﺑ ﻦﺋﻼﭙﺳﺍ

en: Spline point without handles
ur: ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﺮﯿﻐﺑ ﮯﮐ ﺰﻟﮉﻨﯿﮨ

en: NURBS weight
ur: NURBS ﻥﺯﻭ

en: Spline Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ

en: Collection of spline points
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ

en: Spreadsheet Column
ur: ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Persistent data associated with a spreadsheet column
ur: ﺎﭩﯾﮈ ﻞﻘﺘﺴﻣ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: The data type of the corresponding column visible in the spreadsheet
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﯽﮐ ﻢﻟﺎﮐ ﮧﻘﻠﻌﺘﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Data used to identify the corresponding data from the data source
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﻨﺷ ﯽﮐ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ﮯﺳ ﺬﺧﺎﻣ ﺎﭩﯾﮈ

en: Spreadsheet Column ID
ur: ID ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Data used to identify a spreadsheet column
ur: ﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﻨﺷ ﯽﮐ ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Column Name
ur: ﻡﺎﻧ ﺎﮐ ﻢﻟﺎﮐ

en: Spreadsheet Row Filter
ur: ﺮﭩﻠﻓ ﺎﮐ ﺭﺎﻄﻗ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: How close float values need to be to be equal
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺐﯾﺮﻗ ﺎﻨﺘﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﭦﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﺑﺍﺮﺑ

en: Boolean Value
ur: ﻮﯿﻠﯾﻭ ﻦﯿﻟﻮﺑ

en: Color Value
ur: ﺭﺪﻗ ﯽﮐ ﮓﻧﺭ

en: Float Value
ur: ﻮﯿﻠﯾﻭ ﭦﻮﻠﻓ

en: 2D Vector Value
ur: 2D ﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ

en: Vector Value
ur: ﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ

en: Integer Value
ur: ﺭﺪﻗ ﯼﺩﺪﻋ

en: 8-Bit Integer Value
ur: ﻮﯿﻠﯾﻭ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8

en: Text Value
ur: ﺭﺪﻗ ﯽﮐ ﻦﺘﻣ

en: Columns
ur: ﻢﻟﺎﮐ

en: Stereo 3D Display
ur: ﮯﻠﭙﺳﮈ 3D ﻮﯾﺮﯿﭩﺳ

en: Settings for stereo 3D display
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ 3D ﻮﯾﺮﯿﭩﺳ

en: Stereo Output
ur: ﭧﭘ ﭦﺅﺁ ﻮﯾﺮﯿﭩﺳ

en: Settings for stereo output
ur: ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﺮﯿﭩﺳ

en: Stereo Mode
ur: ﮈﻮﻣ ﻮﯾﺮﯿﭩﺳ

en: Squeezed Frame
ur: ﻢﯾﺮﻓ ﺍﻮﮨ ﺍﮌﻮﭽﻧ

en: Combine both views in a squeezed image
ur: ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺕﻻﺎﯿﺧ ﮞﻮﻧﻭﺩ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮌﻮﭽﻧ

en: String Attribute Value
ur: ﺭﺪﻗ ﭦﻮﯿﺒﯾﺮﭩﯾﺍ ﮓﻧﺮﭩﺳ

en: String value in geometry attribute
ur: ﻮﯿﻠﯾﻭ ﮓﻧﺮﭩﺳﺍ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Sequence strip in the sequence editor
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ

en: Blend Opacity
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ

en: Percentage of how much the strip's colors affect other strips
ur: ﺪﺼﯿﻓ ﺎﮐ ﺱﺍ ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﺲﭘﺮﭩﺳ ﺮﮕﯾﺩ ﮓﻧﺭ ﮯﮐ ﯽﭩﭘ

en: Method for controlling how the strip combines with other strips
ur: ﮯﮨ ﯽﺘﻠﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﺲﭘﺮﭩﺳ ﮮﺮﺳﻭﺩ ﯽﭩﭘ ﮧﮐ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮧﯾ

[ctx: Color]
en: Value
ur: ﺭﺪﻗ

en: Y position of the sequence strip
ur: ﻡﺎﻘﻣ  Y ﯽﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Strip Color
ur: ﮓﻧﺭ ﺎﮐ ﯽﭩﭘ

en: Color tag for a strip
ur: ﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﮏﯾﺍ

en: Effect Fader Position
ur: ﻡﺎﻘﻣ  ﺭﺩﺎﻓ ﭧﮑﯿﻔﯾﺍ

en: Custom fade value
ur: ﺖﻤﯿﻗ ﻻﺪﻨﮬﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: The length of the contents of this strip before the handles are applied
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﯽﭩﭘ ﺱﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﮕﻟ ﺰﻟﮉﻨﯿﮨ

en: The length of the contents of this strip after the handles are applied
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﯽﭩﭘ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺰﻟﮉﻨﯿﮨ

en: End frame displayed in the sequence editor after offsets are applied
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﭧﯿﺳ ﻑﺁ

en: Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ ﻞﺻﺍ ،ﮯﮨ ﻑﺩﺍﺮﺘﻣ ﮯﮐ ﮯﻨﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﻝﮉﻨﯿﮨ ﺐﯿﺗﺮﺗ ﮧﯾ ،ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺲﭩﯿﺳ ﻑﺁ

en: End Offset
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﭧﯿﺴﻓﺁ

en: X position where the strip begins
ur: X  ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﯽﭩﭘ ﮯﺳ ﮞﺎﮩﺟ  ﻡﺎﻘﻣ

en: Lock strip so that it cannot be transformed
ur: ﮯﮑﺳﺎﺟ ﺎﯿﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﮧﮐﺎﺗ ﯽﭩﭘ ﮎﻻ

en: Modifiers affecting this strip
ur: ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﭩﭘ ﺱﺍ

en: Disable strip so that it cannot be viewed in the output
ur: ﮯﮑﺳﺎﺟ ﺎﮭﮑﯾﺩ ﮧﻧ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﮯﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﭩﭘ

en: Left Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ

en: Right Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ

en: Show retiming keys, so they can be moved
ur: ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﮧﮐﺎﺗ ،ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

[ctx: Sequence]
en: Image
ur: ﺮﯾﻮﺼﺗ

[ctx: Sequence]
en: Meta
ur: ﺎﭩﯿﻣ

[ctx: Sequence]
en: Scene
ur: ﺮﻈﻨﻣ

[ctx: Sequence]
en: Movie
ur: ﻢﻠﻓ

[ctx: Sequence]
en: Clip
ur: ﭗﻠﮐ

[ctx: Sequence]
en: Mask
ur: ﮏﺳﺎﻣ

[ctx: Sequence]
en: Sound
ur: ﺯﺍﻭﺁ

en: Use Default Fade
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﯿﻓ ﭧﻟﺎﻔﯾﮈ

en: Fade effect using the built-in default (usually makes the transition as long as the effect strip)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﯽﻠﻘﺘﻨﻣ ﮏﺗ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﺮﺛﺍ ﻻﺪﻨﮬﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻟﺎﻔﯾﮈ ﻥﺍ ﭧﻠﺑ

en: Use Linear Modifiers
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻨﺋﻻ

en: Calculate modifiers in linear space instead of sequencer's space
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯼﺮﯿﮑﻟ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Sequence strip applying an effect on the images created by other strips
ur: ﮯﮨ ﯽﺘﻟﺍﮈ ﺮﺛﺍ ﺮﭘ ﺮﯾﻭﺎﺼﺗ ﯽﺌﮔ ﯽﺋﺎﻨﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭘﺮﭩﺳ ﯼﺮﺳﻭﺩ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ

en: Representation of alpha information in the RGBA pixels
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺕﺎﻣﻮﻠﻌﻣ ﺎﻔﻟﺍ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en: RGB channels in transparent pixels are unaffected by the alpha channel
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﺰﻠﻨﯿﭼ ﯽﺑ ﯽﺟ ﺭﺁ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﻑﺎﻔﺷ

en: RGB channels in transparent pixels are multiplied by the alpha channel
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺏﺮﺿ ﮯﺳ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﯽﺑ ﯽﺟ ﺭﺁ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﻑﺎﻔﺷ

en: Multiply Colors
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮞﻮﮕﻧﺭ

en: Adjust the intensity of the input's color
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﭧﭘ ﻥﺍ

en: Multiply alpha along with color channels
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺎﻔﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ

en: Strobe
ur: ﺏﻭﺮﭩﺳ

en: Only display every nth frame
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻢﯾﺮﻓ ﮟﯾﻮﻧ ﺮﮨ ﻑﺮﺻ

en: Remove fields from video movies
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺯﮉﻠﯿﻓ ﮯﺳ ﮞﻮﻤﻠﻓ ﻮﯾﮉﯾﻭ

en: Flip X
ur: ﺲﮑﯾﺍ ﮟﯿﺋﺎﭩﻠﭘ

en: Flip on the X axis
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Flip Y
ur: Y ﮟﯿﺋﺎﭩﻠﭘ

en: Flip on the Y axis
ur: Y ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣ

en: Convert Float
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭦﻮﻠﻓ

en: Convert input to float data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﭦﻮﻠﻓ ﻮﮐ ﭧﭘ ﻥﺍ

en: Use a preview proxy and/or time-code index for this strip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺎﯾ/ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ ﻮﯾﻮﯾﺮﭘ  ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﺱﺍ

en: Reverse Frames
ur: ﻢﯾﺮﻓ ﺱﺭﻮﯾﺭ

en: Reverse frame order
ur: ﺭﮈﺭﺁ ﻢﯾﺮﻓ ﺱﺭﻮﯾﺭ

en: Input 1
ur: 1 ﭧﭘ ﻥﺍ

en: First input for the effect strip
ur: ﭧﭘ ﻥﺍ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

en: Input 2
ur: 2 ﭧﭘ ﻥﺍ

en: Second input for the effect strip
ur: ﭧﭘ ﻥﺍ ﺍﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

en: Sequence strip to perform filter adjustments to layers below
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﺮﭩﻠﻓ ﮟﯿﻣ ﮞﻮﮩﺗ ﯽﮐ ﮯﭽﯿﻧ

en: Animation End Offset
ur: ﭧﯿﺴﻓﺁ ﮉﻨﯾﺍ ﺕﺎﯿﮐﺮﺣ

en: Animation end offset (trim end)
ur: (ﮉﻨﯾﺍ ﻡﺮﭨ) ﭧﯿﺴﻓﺁ ﮉﻨﯾﺍ ﺕﺎﯿﮐﺮﺣ

en: Animation Start Offset
ur: ﭧﯿﺴﻓﺁ ﻉﻭﺮﺷ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Animation start offset (trim start)
ur: (ﭦﺭﺎﭩﺳﺍ ﻡﺮﭨ) ﭧﯿﺳ ﻑﺁ ﭦﺭﺎﭩﺳﺍ ﺕﺎﯿﮐﺮﺣ

en: Color Strip
ur: ﯽﭩﭘ ﯽﮐ ﮓﻧﺭ

en: Sequence strip creating an image filled with a single color
ur: ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮯﺳ ﮓﻧﺭ ﯽﮨ ﮏﯾﺍ

en: Effect Strip color
ur: ﮓﻧﺭ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ

en: Sequence strip creating a gaussian blur
ur: ﮯﮨ ﯽﺗﺎﻨﺑ ﺮﻠﺑ ﯽﺳﻭﺎﮔ ﮏﯾﺍ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: Size of the blur along X axis
ur: X ﺰﺋﺎﺳ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Size of the blur along Y axis
ur: Y ﺰﺋﺎﺳ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Sequence strip creating a glow effect
ur: ﮯﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺮﺛﺍ ﮏﻤﭼ ﮏﯾﺍ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: Blur Distance
ur: ﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩ

en: Radius of glow effect
ur: ﺱﺍﺩﺭ ﺎﮐ ﺮﺛﺍ ﮏﻤﭼ

en: Boost Factor
ur: ﺮﭩﮑﯿﻓ ﭧﺳﻮﺑ

en: Brightness multiplier
ur: ﺏﺮﺿ ﮏﻤﭼ

en: Brightness limit of intensity
ur: ﺪﺣ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﮏﻤﭼ

en: Accuracy of the blur effect
ur: ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﺛﺍ ﻻﺪﻨﮬﺩ

en: Minimum intensity to trigger a glow
ur: ﺕﺪﺷ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﮏﻤﭼ

en: Only Boost
ur: ﭧﺳﻮﺑ ﻑﺮﺻ

en: Show the glow buffer only
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﻔﺑ ﻮﻠﮔ ﻑﺮﺻ

en: Sequence strip to perform multicam editing
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺗﺮﻣ  ﻢﯿﮐ ﯽﭩﻠﻣ

en: Multicam Source Channel
ur: ﻞﻨﯿﭼ ﺱﺭﻮﺳ ﻢﯿﮐ ﯽﭩﻠﻣ

en: Sequence strip to control the speed of other strips
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﺲﭘﺮﭩﺳ ﯼﺮﺳﻭﺩ

en: Speed Control
ur: ﻝﻭﺮﭩﻨﮐ ﮉﯿﭙﺳ

en: Speed control method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﺭﺎﺘﻓﺭ

en: Adjust input playback speed, so its duration fits strip length
ur: ﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺱﺍ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﭧﭘ ﻥﺍ

en: Multiply with the speed factor
ur: ﮟﯾﺮﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﺭﺎﺘﻓﺭ

en: Frame number of the input strip
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍ

en: Percentage of the input strip length
ur: ﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍ

en: Multiply Factor
ur: ﺮﭩﮑﯿﻓ ﺏﺮﺿ

en: Frame number of input strip
ur: ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍ

en: Percentage of input strip length
ur: ﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍ

en: Frame Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓ

en: Do crossfade blending between current and next frame
ur: ﮟﯾﺮﮐ ﭦﻭﻼﻣ ﮉﯿﻓ ﺱﺍﺮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮯﻠﮔﺍ ﺭﻭﺍ ﮦﺩﻮﺟﻮﻣ

en: Text Strip
ur: ﯽﭩﭘ ﯽﮐ ﻦﺘﻣ

en: Sequence strip creating text
ur: ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻦﺘﻣ

en: Align X
ur: ﺲﮑﯾﺍ ﻦﺋﻼﯾﺍ

en: Anchor X
ur: ﺲﮑﯾﺍ ﺮﮑﻨﯾﺍ

en: Box Color
ur: ﮓﻧﺭ ﺎﮐ ﺲﮐﺎﺑ

en: Box Margin
ur: ﻦﺟﺭﺎﻣ ﺲﮐﺎﺑ

en: Box margin as factor of image width
ur: ﻦﺟﺭﺎﻣ ﺲﮐﺎﺑ ﺭﻮﻄﺑ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Text color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺘﻣ

en: Size of the text
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﺘﻣ

en: Location of the text
ur: ﻡﺎﻘﻣ ﺎﮐ ﻦﺘﻣ

en: Outline Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﭦﺅﺁ

en: Outline Width
ur: ﯽﺋﺍﮌﻮﭼ ﻦﺋﻻ ﭦﺅﺁ

en: Shadow Angle
ur: ﮧﯾﻭﺍﺯ ﮧﯾﺎﺳ

en: Shadow Blur
ur: ﻻﺪﻨﮬﺩ ﮧﯾﺎﺳ

en: Shadow Offset
ur: ﭧﯿﺴﻓﺁ ﮧﯾﺎﺳ

en: Text that will be displayed
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺮﮨﺎﻇ ﻮﺟ ﻦﺘﻣ

en: Display text as bold
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﻟﻮﺑ ﻮﮐ ﻦﺘﻣ

en: Display colored box behind text
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺎﺑ ﻦﯿﮕﻧﺭ ﮯﮭﭽﯿﭘ ﮯﮐ ﻦﺘﻣ

en: Display text as italic
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﮭﭼﺮﺗ ﻮﮐ ﻦﺘﻣ

en: Display outline around text
ur: ﻦﺘﻣ around ﮧﮐﺎﺧ ﮯﻠﭙﺳﮈ

en: Display shadow behind text
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯾﺎﺳ ﮯﮭﭽﯿﭘ ﮯﮐ ﻦﺘﻣ

en: Wrap Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﭧﯿﭙﻟ

en: Word wrap width as factor, zero disables
ur: ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﻔﺻ ،ﺮﺼﻨﻋ ﺭﻮﻄﺑ ﯽﺋﺍﮌﻮﭼ ﭧﯿﭙﻟ ﮈﺭﻭ

en: Sequence strip creating a wipe transition
ur: ﮯﮨ ﯽﺗﺎﻨﺑ ﻦﺸﯾﺰﻧﺍﺮﭨ ﭗﺋﺍﻭ ﮏﯾﺍ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Angle of the transition
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻠﻘﺘﻨﻣ

en: Blur Width
ur: ﯽﺋﺍﮌﻮﭼ ﺮﻠﺑ

en: Width of the blur for the transition, in percentage relative to the image size
ur: ﮟﯿﻣ ﺪﺼﯿﻓ ﺖﺒﺴﻧ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ،ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣ

[ctx: Sequence]
en: Direction
ur: ﺖﻤﺳ

en: Whether to fade in or out
ur: ﺮﮨﺎﺑ ﺎﯾ ﮯﺋﺎﺟ ﻻﺪﻨﮬﺩ ﮯﮨﺎﭼ

[ctx: Sequence]
en: Out
ur: ﺮﮨﺎﺑ

[ctx: Sequence]
en: In
ur: ﮟﯿﻣ

[ctx: Sequence]
en: Transition Type
ur: ﻢﺴﻗ ﯽﮐ ﯽﻠﻘﺘﻨﻣ

[ctx: Sequence]
en: Single
ur: ﻞﮕﻨﺳ

[ctx: Sequence]
en: Double
ur: ﻞﺑﮈ

[ctx: Sequence]
en: Iris
ur: ﺱﺮﯾﺍ

[ctx: Sequence]
en: Clock
ur: ﯼﮍﮭﮔ

en: Image Strip
ur: ﯽﭩﭘ ﯼﺮﯾﻮﺼﺗ

en: Sequence strip to load one or more images
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ

en: Mask Strip
ur: ﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣ

en: Sequence strip to load a video from a mask
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﯾﮉﯾﻭ ﮯﺳ ﮏﺳﺎﻣ

en: Meta Strip
ur: ﯽﭩﭘ ﺎﭩﯿﻣ

en: Sequence strip to group other strips as a single sequence strip
ur: ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﻭﺮﮔ ﻮﮐ ﺲﭘﺮﭩﺳ ﯼﺮﺳﻭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﮏﯾﺍ

en: Sequence strip to load a video from the clip editor
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﯾﮉﯾﻭ ﮯﺳ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

en: Frames per second
ur: ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ

en: Stabilize 2D Clip
ur: 2D ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﭗﻠﮐ

en: Use the 2D stabilized version of the clip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﮊﺭﻭ ﻢﮑﺤﺘﺴﻣ 2D ﺎﮐ ﭗﻠﮐ

en: Undistort Clip
ur: ﭗﻠﮐ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ

en: Use the undistorted version of the clip
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﮊﺭﻭ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﺎﮐ ﭗﻠﮐ

en: Sequence strip to load a video
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﯾﮉﯾﻭ

en: Stream Index
ur: ﺲﮑﯾﮉﻧﺍ ﻢﯾﺮﭩﺳ

en: For files with several movie streams, use the stream with the given index
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯾﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﺌﮔ ﮯﯾﺩ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻟﺍﻭ ﺰﻤﯾﺮﭩﺳﺍ ﯼﻭﻮﻣ ﺩﺪﻌﺘﻣ

en: Mode to load movie views
ur: ﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﺯﻮﯾﻭ ﯼﻭﻮﻣ

en: Scene Strip
ur: ﯽﭩﭘ ﯽﮐ ﺮﻈﻨﻣ

en: Sequence strip using the rendered image of a scene
ur: ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭ ﯽﮐﻮﯾﻭ ﯽﺴﮐ

en: Camera Override
ur: ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮦﺮﻤﯿﮐ

en: Override the scene's active camera
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐ ﺮﻈﻨﻣ

en: Input type to use for the Scene strip
ur: ﻢﺴﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻦﯿﺳ

en: Use the Scene's 3D camera as input
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﮦﺮﻤﯿﮐ 3D ﮯﮐ ﻦﯿﺳ

en: Use the Scene's Sequencer timeline as input
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮯﮐ ﻦﯿﺳ

en: Use Annotations
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺤﯾﺮﺸﺗ

en: Show Annotations in OpenGL previews
ur: OpenGL  ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺤﯾﺮﺸﺗ ﮟﯿﻣ ﻮﯾﻮﯾﺮﭘ

en: Playback volume of the sound
ur: ﻡﻮﯿﻟﺍﻭ ﮏﯿﺑ ﮯﻠﭘ ﺎﮐ ﺯﺍﻭﺁ

en: Sequence strip defining a sound to be played over a period of time
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯾﻼﭼ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﮯﺴﺟ ﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﻭﺁ ﮏﯾﺍ ﻮﺟ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

[ctx: Sound]
en: Pan
ur: ﻦﯿﭘ

en: Playback panning of the sound (only for Mono sources)
ur: (ﮯﯿﻟ ﮯﮐ ﻊﺋﺍﺭﺫ ﻮﻧﻮﻣ ﻑﺮﺻ) ﮓﻨﻨﯿﭘ ﮏﯿﺑ ﮯﻠﭘ ﯽﮐ ﺯﺍﻭﺁ

en: Display Waveform
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻡﺭﺎﻓﻮﯾﻭ

en: Display the audio waveform inside the strip
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺭﺎﻓﻮﯾﻭ ﻮﯾﮈﺁ ﺭﺪﻧﺍ ﮯﮐ ﯽﭩﭘ

[ctx: Sound]
en: Sound Offset
ur: ﭧﯿﺴﻓﺁ ﺯﺍﻭﺁ

en: Offset of the sound from the beginning of the strip, expressed in seconds
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ ،ﭧﯿﺴﻓﺁ ﺎﮐ ﺯﺍﻭﺁ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﯽﭩﭘ

en: Color balance parameters for a sequence strip and its modifiers
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ

en: Correction Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺢﯿﺤﺼﺗ

en: Lift/Gamma/Gain
ur: ﻦﯿﮔ/ﺎﻣﺎﮔ/ﭧﻔﻟ

en: Offset/Power/Slope (ASC-CDL)
ur: (ASC-CDL) ﻥﺍﻮﻠﮬﮈ/ﺭﻭﺎﭘ/ﭧﯿﺴﻓﺁ

en: ASC-CDL standard color correction
ur: ASC-CDL ﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭ ﯼﺭﺎﯿﻌﻣ

en: Color balance gain (highlights)
ur: (ﮞﺎﯿﮑﻠﮭﺟ) ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ

en: Color balance gamma (midtones)
ur: (ﺰﻧﻮﭨ ﮉﻣ) ﺎﻣﺎﮔ ﺲﻨﻠﯿﺑ ﺮﻠﮐ

en: Inverse Gain
ur: ﮦﺪﺋﺎﻓ ﺎﭩﻟﺍ

en: Invert the gain color
ur: ﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﻞﺻﺎﺣ

en: Inverse Gamma
ur: ﺎﻣﺎﮔ ﺎﭩﻟﺍ

en: Invert the gamma color
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﺎﻣﺎﮔ

en: Inverse Lift
ur: ﭧﻔﻟ ﺎﭩﻟﺍ

en: Invert the lift color
ur: ﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﭧﻔﻟ

en: Inverse Offset
ur: ﭧﯿﺴﻓﺁ ﺎﭩﻟﺍ

en: Invert the offset color
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﭧﯿﺴﻓﺁ

en: Inverse Power
ur: ﺖﻗﺎﻃ ﯽﭩﻟﺍ

en: Invert the power color
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﺭﻭﺎﭘ

en: Inverse Slope
ur: ﻥﺍﻮﻠﮬﮈ ﺎﭩﻟﺍ

en: Invert the slope color
ur: ﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﻥﺍﻮﻠﮬﮈ

en: Lift
ur: ﭧﻔﻟ

en: Color balance lift (shadows)
ur: (ﮯﺋﺎﺳ) ﭧﻔﻟ ﺲﻨﻠﯿﺑ ﺮﻠﮐ

en: Correction for entire tonal range
ur: ﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﺞﻨﯾﺭ ﻞﻧﻮﭨ ﯼﺭﻮﭘ

en: Correction for midtones
ur: ﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﺰﻧﻮﭨ ﮉﻣ

en: Slope
ur: ﻥﺍﻮﻠﮬﮈ

en: Correction for highlights
ur: ﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﮑﻠﮭﺟ

en: Color balance parameters for a sequence strip
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ

en: Cropping parameters for a sequence strip
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ

en: Number of pixels to crop from the right side
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺐﻧﺎﺟ ﮟﯿﺋﺍﺩ

en: Number of pixels to crop from the top
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺮﭘﻭﺍ

en: Number of pixels to crop from the left side
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺐﻧﺎﺟ ﮟﯿﺋﺎﺑ

en: Number of pixels to crop from the bottom
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﮯﭽﯿﻧ

en: Sequence strip data for a single frame
ur: ﺎﭩﯾﮈ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮏﯾﺍ

en: Name of the source file
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﺱﺭﻮﺳ

en: Original frames per second
ur: ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ ﻞﺻﺍ

en: Orig Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﯾﺭﻭﺍ

en: Original image height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﻞﺻﺍ

en: Orig Width
ur: ﯽﺋﺍﮌﻮﭼ ﻞﺻﺍ

en: Original image width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ ﻞﺻﺍ

en: Modifier for sequence strip
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Mask ID used as mask input for the modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﮏﺳﺎﻣ

en: Strip used as mask input for the modifier
ur: ﯽﭩﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Type of input data used for mask
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮏﺳﺎﻣ

en: Use sequencer strip as mask input
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﻮﮐ ﯽﭩﭘ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Use mask ID as mask input
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﺭﻮﻄﺑ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﮏﺳﺎﻣ

en: Mask Time
ur: ﻢﺋﺎﭨ ﮏﺳﺎﻣ

en: Time to use for the Mask animation
ur: ﺖﻗﻭ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﮏﺳﺎﻣ

en: Mask animation is offset to start of strip
ur: ﮯﮨ ﭧﯿﺳ ﻑﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﯽﭩﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮏﺳﺎﻣ

en: Mask animation is in sync with scene frame
ur: ﮯﮨ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﯾﺮﻓ ﻦﯿﺳ ﺕﺎﯿﮐﺮﺣ  ﮏﺳﺎﻣ

en: Mute this modifier
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ

en: Mute expanded settings for the modifier
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Tone Map
ur: ﭗﯿﻣ ﻥﻮﭨ

en: Sound Equalizer
ur: ﺭﺰﺋﻼﯾﻮﮑﯾﺍ ﮉﻧﺅﺎﺳ

en: Bright/contrast modifier data for sequence strip
ur: ﺎﭩﯾﮈ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﺳﺍﺮﭩﻨﮐ/ﭧﺋﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: Adjust the luminosity of the colors
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﮕﻧﺭ

en: Adjust the difference in luminosity between pixels
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻕﺮﻓ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ

en: Color balance modifier for sequence strip
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﻠﯿﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: Multiply the intensity of each pixel
ur: ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ﺮﮨ

en: RGB curves modifier for sequence strip
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ  ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Hue correction modifier for sequence strip
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﮑﯾﺮﮐ ﻮﯿﮨ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Tone mapping modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﭙﯿﻣ ﻥﻮﭨ

en: Adaptation
ur: ﺖﻘﻓﺍﻮﻣ

en: If 0, global; if 1, based on pixel intensity
ur: ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ،1 ﺮﮔﺍ ؛ﯽﻤﻟﺎﻋ ،0 ﺮﮔﺍ

en: Set to 0 to use estimate from input image
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻨﯿﻤﺨﺗ ﮯﺳ ﺞﯿﻣﺍ ﭧﭘ ﻥﺍ

en: If 0, same for all channels; if 1, each independent
ur: ﺩﺍﺯﺁ ﮏﯾﺍ ﺮﮨ ،1 ﺮﮔﺍ ؛ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ،0 ﺮﮔﺍ

en: If not used, set to 1
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 1 ﻮﺗ ﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮔﺍ

en: If less than zero, darkens image; otherwise, makes it brighter
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﻦﺷﻭﺭ ﮧﯾ ،ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﺍﺮﮩﮔ ﻮﮐ ﺮﯾﻮﺼﺗ ﻮﺗ ﻮﮨ ﻢﮐ ﮯﺳ ﺮﻔﺻ ﺮﮔﺍ

en: The value the average luminance is mapped to
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﯽﻨﺷﻭﺭ ﻂﺳﻭﺍ ﺮﭘ ﺲﺟ ﺭﺪﻗ ﮦﻭ

en: Normally always 1, but can be used as an extra control to alter the brightness curve
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺑ ﮏﻤﭼ ﻦﮑﯿﻟ ،1 ﮧﺸﯿﻤﮨ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ

en: Tonemap Type
ur: ﻢﺴﻗ ﯽﮐ ﭗﯿﻣ ﻥﻮﭨ

en: Tone mapping algorithm
ur: ﻢﮭﺗﺭﻮﮕﻟﺍ ﮓﻨﭙﯿﻣ ﻥﻮﭨ

en: R/D Photoreceptor
ur: R/D ﺮﭩﭙﯿﺴﯾﺭ ﻮﭨﻮﻓ

en: Rh Simple
ur: Rh ﮦﺩﺎﺳ

en: Equalize audio
ur: ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﻮﯾﮈﺁ

en: Graphical definition equalization
ur: ﺕﺍﻭﺎﺴﻣ ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ

en: White balance modifier for sequence strip
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: White Value
ur: ﻮﯿﻠﯾﻭ ﭧﺋﺍﻭ

en: This color defines white in the strip
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺪﯿﻔﺳ ﮟﯿﻣ ﯽﭩﭘ ﮓﻧﺭ ﮧﯾ

en: Collection of strip modifiers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘ

en: Proxy parameters for a sequence strip
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﮏﯾﺍ

en: Build 100% proxy resolution
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 100%

en: Build 25% proxy resolution
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 25%

en: Build 50% proxy resolution
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 50%

en: Build 75% proxy resolution
ur: ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 75%

en: Location of custom proxy file
ur: ﻡﺎﻘﻣ ﺎﮐ ﻞﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Quality of proxies to build
ur: ﺭﺎﯿﻌﻣ ﺎﮐ ﮞﻮﯿﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: Method for reading the inputs timecode
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﮬﮍﭘ ﻮﮐ ﮈﻮﮐ ﻢﺋﺎﭨ ﭧﭘ ﻥﺍ

en: Overwrite existing proxy files when building
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺮﯿﻤﻌﺗ

en: Use a custom directory to store data
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺎﭩﯾﮈ

en: Proxy Custom File
ur: ﻞﺋﺎﻓ ﻢﭩﺴﮐ ﯽﺴﮐﺍﺮﭘ

en: Use a custom file to read proxy data from
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﺎﭩﯾﮈ ﯽﺴﮐﺍﺮﭘ

en: Transform parameters for a sequence strip
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Type of filter to use for image transformation
ur: ﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

en: Automatically choose filter based on scaling factor
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﭩﻠﻓ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭩﮑﯿﻓ ﮓﻨﻠﯿﮑﺳﺍ

en: Use nearest sample
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﻮﻤﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Interpolate between 2×2 samples
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻧﻮﻤﻧ 2×2

en: Cubic Mitchell
ur: ﻞﭽﻣ ﮏﺑﻮﯿﮐ

en: Cubic Mitchell filter on 4×4 samples
ur: ﺮﭩﻠﻓ ﻞﭽﻣ ﮏﺑﻮﯿﮐ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 4×4

en: Cubic B-Spline
ur: ﻦﺋﻼﭙﺳﺍ ﯽﺑ ﮏﺑﻮﯿﮐ

en: Cubic B-Spline filter (blurry but no ringing) on 4×4 samples
ur: (ﮟﯿﮩﻧ ﺎﺘﺠﺑ ﯽﺋﻮﮐ ﻦﮑﯿﻟ ﻻﺪﻨﮬﺩ) ﺮﭩﻠﻓ B-Spline ﮏﺑﻮﯿﮐ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 4×4

en: Averages source image samples that fall under destination pixel
ur: ﮟﯿﮨ ﮯﺗﺁ ﮯﭽﯿﻧ ﮯﮐ ﻞﺴﮑﭘ ﮯﮐ ﻝﺰﻨﻣ ﻮﺟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺮﯾﻮﺼﺗ ﺬﺧﺎﻣ ﺎﻄﺳﻭﺍ

en: Translate X
ur: ﺲﮑﯾﺍ ﮧﻤﺟﺮﺗ

en: Move along X axis
ur: ﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Translate Y
ur: Y ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ

en: Move along Y axis
ur: Y ﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Origin of image for transformation
ur: ﻞﺻﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Rotate around image center
ur: ﮟﯿﺋﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﺮﯾﻮﺼﺗ

en: Scale along X axis
ur: ﮧﻧﺎﻤﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Scale along Y axis
ur: Y ﮧﻧﺎﻤﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Studio Light
ur: ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Studio light
ur: ﯽﻨﺷﻭﺭ ﯽﮐ ﻮﯾﮈﻮﭩﺳﺍ

en: Has Specular Highlight
ur: ﮯﮨ ﭧﺋﻻ ﯽﺋﺎﮨ ﺮﻟﻮﮑﯿﭙﺳﺍ

en: Studio light image file has separate "diffuse" and "specular" passes
ur: ﮯﮨ ﺎﺗﺭﺰﮔ "ﺮﻟﻮﮑﯿﭙﺳ" ﮉﻨﯾﺍ "ﺎﻧﻼﯿﮭﭘ" ﮓﻟﺍ ﮯﮨ ﻞﺋﺎﻓ ﺮﯾﻮﺼﺗ ﯽﻨﺷﻭﺭ ﯽﮐ ﻮﯾﮈﻮﭩﺳﺍ

en: Lights used to display objects in solid draw mode
ur: ﮈﻮﻣ ﺍﺭﮈ ﺱﻮﮭﭨ in ءﺎﯿﺷﺍ ﮯﻠﭙﺳﮈ used to ﺲﭩﺋﻻ

[ctx: Light]
en: Studio
ur: ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Light]
en: World
ur: ﺎﯿﻧﺩ

[ctx: Light]
en: MatCap
ur: ﭗﯿﮐ ﭧﯿﻣ

en: Collection of studio lights
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Image]
en: Mapping
ur: ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Map X and Y coordinates directly
ur: ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ Y ﺭﻭﺍ X ﮧﺸﻘﻧ

[ctx: Image]
en: Cube
ur: ﺐﻌﮑﻣ

en: Map using the normal vector
ur: ﮧﺸﻘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋ

en: Map with Z as central axis
ur: ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣ

en: X Mapping
ur: ﮓﻨﭙﯿﻣ ﺲﮑﯾﺍ

en: Y Mapping
ur: ﮓﻨﭙﯿﻣ ﯽﺋﺍﻭ

en: Z Mapping
ur: ﮓﻨﭙﯿﻣ ﮉﯾﺯ

en: Maximum value for clipping
ur: ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ

en: Minimum value for clipping
ur: ﺖﻤﯿﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ

en: Has Maximum
ur: ﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Whether to use maximum clipping value
ur: ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻨﺷﺍﺮﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﯾﺁ

en: Has Minimum
ur: ﮯﮨ ﻢﮐ ﺯﺍ ﻢﮐ

en: Whether to use minimum clipping value
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮓﻨﭙﻠﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﯾﺁ

en: Texture Paint Slot
ur: ﭦﻼﺳ ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

en: Slot that contains information about texture painting
ur: ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮓﻨﭩﻨﯿﭘ  ﺖﺧﺎﺳ ﻮﺟ ﭦﻼﺳ

en: Icon
ur: ﻦﮑﯿﺋﺁ

en: Paint slot icon
ur: ﻦﮑﯿﺋﺁ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘ

en: Slot has a valid image and UV map
ur: ﮯﮨ ﮧﺸﻘﻨﯾﻭ ﻮﯾﺭﻭﺍ ﺮﯾﻮﺼﺗ ﺖﺳﺭﺩ ﮏﯾﺍ ﮟﯿﻣ ﭦﻼﺳ

en: Name of the slot
ur: ﻡﺎﻧ ﺎﮐ ﭦﻼﺳ

en: Text Box
ur: ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Text bounding box for layout
ur: ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﭧﺴﮑﯿﭨ ﮯﯿﻟ ﮯﮐ ﭦﺅﺁ ﮯﻟ

en: Textbox Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Textbox Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Textbox X Offset
ur: ﭧﯿﺴﻓﺁ ﺲﮑﯾﺍ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Textbox Y Offset
ur: ﭧﯿﺴﻓﺁ Y ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Text Character Format
ur: ﭧﯿﻣﺭﺎﻓ ﺮﭩﮑﯾﺮﮐ ﭧﺴﮑﯿﭨ

en: Text character formatting settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﭩﯿﻣﺭﺎﻓ ﺮﭩﮑﯾﺮﮐ ﭧﺴﮑﯿﭨ

en: Spacing between characters
ur: ﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﻭﺮﺣ

en: Material slot index of this character
ur: ﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﺭﺍﺩﺮﮐ ﺱﺍ

en: Text Line
ur: ﻦﺋﻻ ﭧﺴﮑﯿﭨ

en: Line of text in a Text data-block
ur: ﻦﺋﻻ ﯽﮐ ﻦﺘﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ

en: Texture slot defining the mapping and influence of a texture
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺭﻭﺍ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﺖﺧﺎﺳ

en: Mode used to apply the texture
ur: ﮈﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺖﺧﺎﺳ

en: Default color for textures that don't return RGB or when RGB to intensity is enabled
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﻮﮐ RGB to intensity ﺐﺟ ﺎﯾ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺲﭘﺍﻭ RGB ﻮﺟ ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ

en: Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
ur: Ref، Spec، Amb، Emit، Alpha، RayMir، TransLu ﺭﻭﺍ Hard ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ

en: Texture slot name
ur: ﻡﺎﻧ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺖﺧﺎﺳ

en: Fine tune of the texture mapping X, Y and Z locations
ur: ﻦﮬﺩ ﮦﺪﻤﻋ ﯽﮐ ﺕﺎﻣﺎﻘﻣ Z ﺭﻭﺍ X، Y ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: Which output node to use, for node-based textures
ur: ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Set scaling for the texture's X, Y and Z sizes
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻨﻠﯿﮑﺳﺍ  ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ Z ﺭﻭﺍ X، Y ﮯﮐ ﺮﭽﺴﮑﯿﭨ

en: Texture data-block used by this texture slot
ur: ﮎﻼﺑ ﺎﭩﯾﮈ  ﺖﺧﺎﺳ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ  ﺖﺧﺎﺳ ﺱﺍ

en: Brush Texture Slot
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﺵﺮﺑ

en: Texture slot for textures in a Brush data-block
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ  ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑ

en: Brush texture rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺵﺮﺑ

en: Has Texture Angle Source
ur: ﮯﮨ ﺬﺧﺎﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﺖﺧﺎﺳ

en: Stencil
ur: ﻞﺴﻨﯿﭩﺳ

en: Random Angle
ur: ﮧﯾﻭﺍﺯ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Brush texture random angle
ur: ﮧﯾﻭﺍﺯ ﺐﯿﺗﺮﺗ ﮯﺑ ﺖﺧﺎﺳ ﺵﺮﺑ

en: LineStyle Texture Slot
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Texture slot for textures in a LineStyle data-block
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ  ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: Alpha Factor
ur: ﺮﭩﮑﯿﻓ ﺎﻔﻟﺍ

en: Amount texture affects alpha
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﻔﻟﺍ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Diffuse Color Factor
ur: ﺮﭩﮑﯿﻓ ﮓﻧﺭ ﺯﻮﯿﻓﮈ

en: Amount texture affects diffuse color
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭ ﺕﺮﺳﻭ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

[ctx: Texture]
en: Texture Coordinates
ur: ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Texture coordinates used to map the texture onto the background
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺖﺧﺎﺳ ﺮﭘﻮﯾﻭ ﺲﭘ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ

[ctx: Texture]
en: Window
ur: ﯽﮐﮍﮭﮐ

en: Use screen coordinates as texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

[ctx: Texture]
en: Global
ur: ﯽﻤﻟﺎﻋ

en: Use global coordinates for the texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

[ctx: Texture]
en: Along stroke
ur: ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Use stroke length for texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ

en: Use the original undeformed coordinates of the object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮯﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺮﯿﻏ ﻞﺻﺍ ﮯﮐ ﺰﯿﭼ

en: The texture affects the alpha value
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﺪﻗ ﺎﻔﻟﺍ ﺖﺧﺎﺳ

en: The texture affects basic color of the stroke
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﮐ ﺞﻟﺎﻓ ﺖﺧﺎﺳ

en: Particle Settings Texture Slot
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Texture slot for textures in a Particle Settings data-block
ur: ﭦﻼﺳ  ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ  ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Clump Factor
ur: ﺮﭩﮑﯿﻓ ﭗﻤﻠﮐ

en: Amount texture affects child clump
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻣﺮﮭﺟ ﮯﮐ ﮞﻮﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Damp Factor
ur: ﺮﺼﻨﻋ ﻢﻧ

en: Amount texture affects particle damping
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻨﭙﻤﯾﮈ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Density Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺖﻓﺎﺜﮐ

en: Amount texture affects particle density
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻓﺎﺜﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Field Factor
ur: ﺮﭩﮑﯿﻓ ﮉﻠﯿﻓ

en: Amount texture affects particle force fields
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Gravity Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ

en: Amount texture affects particle gravity
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Kink Amplitude Factor
ur: ﺮﭩﮑﯿﻓ ﮈﻮﯿﭩﯿﻠﭙﻤﯾﺍ ﮏﻨﮐ

en: Amount texture affects child kink amplitude
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Kink Frequency Factor
ur: ﺮﭩﮑﯿﻓ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ

en: Amount texture affects child kink frequency
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ ﮯﮐ ﮞﻮﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Length Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺎﺒﻤﻟ

en: Amount texture affects child hair length
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Life Time Factor
ur: ﺮﭩﮑﯿﻓ ﻢﺋﺎﭨ ﻒﺋﻻ

en: Amount texture affects particle life time
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻢﺋﺎﭨ ﻒﺋﻻ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Object to use for mapping with Object texture coordinates
ur: ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﺰﯿﭼ

en: Rough Factor
ur: ﺮﺼﻨﻋ ﺍﺭﺩﺮﮭﮐ

en: Amount texture affects child roughness
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Size Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺰﺋﺎﺳ

en: Amount texture affects physical particle size
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ ﯽﻧﺎﻤﺴﺟ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

[ctx: Texture]
en: Object
ur: ﺰﯿﭼ

en: Use linked object's coordinates for texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨ

en: Use UV coordinates for texture coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ

[ctx: Texture]
en: Strand / Particle
ur: ﻞﮑﯿﭨﺭﺎﭘ / ﮉﻨﯾﺮﭩﺳﺍ

en: Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ (Y)  ﻡﺎﻘﻣ  ﻞﯾﺮﭨ ﺭﻭﺍ (X) ﺞﯾﺍ ﮦﺭﺫ ﺎﯾ (1D) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ  ﺖﺧﺎﺳ ﮉﻨﯾﺮﭩﺳﺍ ﮈﺰﺋﻼﻣﺭﺎﻧ

en: Emission Time Factor
ur: ﺮﺼﻨﻋ ﺎﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ

en: Amount texture affects particle emission time
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺕﺍﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: Twist Factor
ur: ﺮﭩﮑﯿﻓ ﭧﺴﺋﻮﭨ

en: Amount texture affects child twist
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮌﻮﻣ ﮯﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭ

en: Affect the child clumping
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻨﻤﺟ ﮯﮐ ﮯﭽﺑ

en: Affect the particle velocity damping
ur: ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮓﻨﭙﻣﮈ ﺭﺎﺘﻓﺭ ﮦﺭﺫ

en: Affect the density of the particles
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﺕﺍﺭﺫ

en: Force Field
ur: ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Affect the particle force fields
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﻞﮑﯿﭨﺭﺎﭘ

en: Affect the particle gravity
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐ ﮦﺭﺫ

en: Kink Amplitude
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐ

en: Affect the child kink amplitude
ur: ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐ ﮯﭽﺑ

en: Kink Frequency
ur: ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ

en: Affect the child kink frequency
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ ﮯﭽﺑ

en: Affect the child hair length
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﮯﭽﺑ

en: Life Time
ur: ﻢﺋﺎﭨ ﻒﺋﻻ

en: Affect the life time of the particles
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﯽﮔﺪﻧﺯ ﯽﮐ ﺕﺍﺭﺫ

en: Rough
ur: ﺍﺭﺩﺮﮭﮐ

en: Affect the child rough
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﺖﺨﺳ ﻮﮐ ﮯﭽﺑ

en: Affect the particle size
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺕﺍﺭﺫ

en: Emission Time
ur: ﺖﻗﻭ ﺎﮐ ﺝﺍﺮﺧﺍ

en: Affect the emission time of the particles
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺕﺍﺭﺫ

en: Affect the child twist
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮌﻮﻣ ﮯﮐ ﮯﭽﺑ

en: Affect the particle initial velocity
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﮦﺭﺫ

en: UV map to use for mapping with UV texture coordinates
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ  ﯼﻭﻮﯾ

en: Amount texture affects particle initial velocity
ur: ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣ

en: User interface styling and color settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ ﻞﺋﺎﭩﺳﺍ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Clip Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

en: The path to the preset loaded into this theme (if any)
ur: (ﮯﮨ ﯽﺋﻮﮐ ﺮﮔﺍ) ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﯿﺳ ﺶﯿﭘ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮟﯿﻣ ﻢﯿﮭﺗ ﺱﺍ

en: Name of the theme
ur: ﻡﺎﻧ ﺎﮐ ﻢﯿﮭﺗ

en: Active Theme Area
ur: ﺎﯾﺮﯾﺍ ﻢﯿﮭﺗ ﻝﺎﻌﻓ

en: Theme Bone Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﻥﻮﺑ ﻢﯿﮭﺗ

en: Theme settings for bone color sets
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﯼﮉﮨ

en: Color used for active bones
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ

en: Color used for the surface of bones
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Color used for selected bones
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Colored Constraints
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ ﻦﯿﮕﻧﺭ

en: Allow the use of colors indicating constraints/keyed status
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺲﭩﯿﭩﺳﺍ ﮉﯿﮐ/ﮞﻮﭨﻭﺎﮐﺭ ﻮﺟ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﮞﻮﮕﻧﺭ

en: Theme Clip Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﻢﯿﮭﺗ

en: Theme settings for the Movie Clip Editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Active Marker
ur: ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ

en: Color of active marker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ

en: Disabled Marker
ur: ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Color of disabled marker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Locked Marker
ur: ﺮﮐﺭﺎﻣ ﻞﻔﻘﻣ

en: Color of locked marker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻞﻔﻘﻣ

en: Color of marker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ

en: Marker Outline
ur: ﻦﺋﻻ ﭦﺅﺁ ﺮﮐﺭﺎﻣ

en: Color of marker's outline
ur: ﮓﻧﺭ ﺎﮐ ﮧﮐﺎﺧ ﯽﮐ ﺮﮐﺭﺎﻣ

en: Metadata Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Metadata Text
ur: ﭧﺴﮑﯿﭨ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Path After
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﺪﻌﺑ ﮯﮐ

en: Color of path after current frame
ur: ﮓﻧﺭ ﺎﮐ ﮯﺘﺳﺍﺭ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Path Before
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

en: Color of path before current frame
ur: ﮓﻧﺭ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Selected Marker
ur: ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Color of selected marker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

en: Settings for space
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ

en: Theme Collection Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺸﮑﯿﻠﮐ ﻢﯿﮭﺗ

en: Theme settings for collection colors
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Collection Color Tag
ur: ﮓﯿﭨ ﮓﻧﺭ ﻦﺸﮑﯿﻠﮐ

en: Channel Group
ur: ﮦﻭﺮﮔ ﻞﻨﯿﭼ

en: Active Channel Group
ur: ﮦﻭﺮﮔ ﻞﻨﯿﭼ ﻝﺎﻌﻓ

en: Breakdown Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: Color of breakdown keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: Breakdown Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ

en: Color of selected breakdown keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﺐﺨﺘﻨﻣ

en: Extreme Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻢﯾﺮﭩﺴﮑﯾﺍ

en: Color of extreme keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﺎﮩﺘﻧﺍ

en: Extreme Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯽﮐ ﻢﯾﺮﭩﺴﮑﯾﺍ

en: Color of selected extreme keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﺎﮩﺘﻧﺍ ﺐﺨﺘﻨﻣ

en: Generated Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﺎﯿﮐ ﺍﺪﯿﭘ

en: Color of generated keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﺮﮐ ﺭﺎﯿﺗ

en: Generated Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺎﯿﮐ ﺍﺪﯿﭘ

en: Color of selected generated keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Jitter Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟ

en: Color of jitter keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟ

en: Jitter Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻔﯿﮐ ﺮﭩﺟ

en: Color of selected jitter keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟ ﺐﺨﺘﻨﻣ

en: Moving Hold Keyframe
ur: ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ

en: Color of moving hold keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣ

en: Moving Hold Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣ

en: Color of selected moving hold keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣ ﺐﺨﺘﻨﻣ

en: Keyframe Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Color of selected keyframe
ur: ﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Long Key
ur: ﯽﺑﺎﭼ ﯽﺒﻤﻟ

en: Long Key Selected
ur: ﯽﺌﮔ ﯽﮐ ﺐﺨﺘﻨﻣ ﺪﯿﻠﮐ ﯽﺒﻤﻟ

en: Preview Range
ur: ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Color of preview range overlay
ur: ﮓﻧﺭ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺞﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ

en: Align Handle
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻝﮉﻨﯿﮨ

en: Align Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮟﯿﻣ ﮪﺪﯿﺳ

en: Auto Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﻮﭨﺁ

en: Auto-Clamped Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮉﭙﻤﯿﻠﮐ ﻮﭨﺁ

en: Free Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﺖﻔﻣ

en: Vector Handle Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭ

en: Handle Vertex
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﯿﭨﺭﻭ

en: Handle Vertex Select
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: Handle Vertex Size
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﺋﺎﺳ ﺲﮑﯿﭨﺭﻭ

en: Theme Console
ur: ﻝﻮﺴﻨﮐ ﻢﯿﮭﺗ

en: Theme settings for the Console
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﻝﻮﺴﻨﮐ

en: Line Error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺋﻻ

en: Line Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻦﺋﻻ

en: Line Input
ur: ﭧﭘ ﻥﺍ ﻦﺋﻻ

en: Line Output
ur: ﭧﭘ ﭦﺅﺁ ﻦﺋﻻ

en: Theme Dope Sheet
ur: ﭧﯿﺷ ﭖﻭﮈ ﻢﯿﮭﺗ

en: Theme settings for the Dope Sheet
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﯿﺷ ﭖﻭﮈ

en: Interpolation Line
ur: ﻦﺋﻻ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Color of lines showing non-Bézier interpolation modes
ur: ﮯﮨ ﺎﮨﺭ ﺎﮭﮐﺩ ﺯﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﺌﯾﺰﯿﺑ ﺮﯿﻏ ﮓﻧﺭ ﺎﮐ ﮞﻭﺮﯿﮑﻟ

en: Keyframe Border
ur: ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐ

en: Color of keyframe border
ur: ﮓﻧﺭ ﺎﮐ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐ

en: Keyframe Border Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐ

en: Color of selected keyframe border
ur: ﮓﻧﺭ ﺎﮐ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

en: Keyframe Scale Factor
ur: ﺮﭩﮑﯿﻓ ﮧﻧﺎﻤﯿﭘ  ﻢﯾﺮﻓ ﯽﮐ

en: Scale factor for adjusting the height of keyframes
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Simulated Frames
ur: ﻢﯾﺮﻓ ﯽﻠﻘﻧ

en: Summary
ur: ﮧﺻﻼﺧ

en: Color of summary channel
ur: ﮓﻧﺭ ﺎﮐ ﻞﻨﯿﭼ ﯼﺮﻤﺳ

en: Theme File Browser
ur: ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﻢﯿﮭﺗ

en: Theme settings for the File Browser
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Alternate Rows
ur: ﮟﯾﺭﺎﻄﻗ ﻝﺩﺎﺒﺘﻣ

en: Overlay color on every other row
ur: ﮟﯿﺋﺎﮬﮍﭼ ﮓﻧﺭ ﺮﭘ ﺭﺎﻄﻗ ﯼﺮﺳﻭﺩ ﺮﮨ

en: Selected File
ur: ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣ

en: Font Style
ur: ﻞﺋﺎﭩﺳﺍ ﭧﻧﻮﻓ

en: Theme settings for Font
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﻧﻮﻓ

en: Character Weight
ur: ﻥﺯﻭ ﺎﮐ ﺭﺍﺩﺮﮐ

en: Weight of the characters. 100-900, 400 is normal.
ur: .ﻞﻣﺭﺎﻧ is 400 ,900-100 .ﺭﺍﺩﺮﮐ of the ﻥﺯﻭ

en: Font size in points
ur: ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ

en: Shadow Size
ur: ﺰﺋﺎﺳ ﻭﮉﯿﺷ

en: Shadow type (0 none, 3, 5 blur, 6 outline)
ur: (ﮧﮐﺎﺧ 6 ,ﻻﺪﻨﮬﺩ 5 ,3 ,ﮟﯿﮩﻧ ﯽﺋﻮﮐ 0) ﻢﺴﻗ ﮧﯾﺎﺳ

en: Shadow Alpha
ur: ﺎﻔﻟﺍ ﻭﮉﯿﺷ

en: Shadow X Offset
ur: ﭧﯿﺴﻓﺁ ﺲﮑﯾﺍ ﻭﮉﯿﺷ

en: Shadow offset in pixels
ur: ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﭧﯿﺳ ﻑﺁ ﻭﮉﯿﺷ

en: Shadow Y Offset
ur: ﭧﯿﺴﻓﺁ ﯽﺋﺍﻭ ﻭﮉﯿﺷ

en: Shadow Brightness
ur: ﮏﻤﭼ ﯽﮐ ﮯﺋﺎﺳ

en: Shadow color in gray value
ur: ﮓﻧﺭ ﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ﺭﺪﻗ ﯽﺌﻣﺮﺳ

en: Theme Background Color
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻢﯿﮭﺗ

en: Theme settings for background colors and gradient
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﻥﻼﯿﻣ ﺭﻭﺍ ﮞﻮﮕﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Background Type
ur: ﻢﺴﻗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Type of background in the 3D viewport
ur: 3D ﻢﺴﻗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Single Color
ur: ﮓﻧﺭ ﻞﮕﻨﺳ

en: Use a solid color as viewport background
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺱﻮﮭﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Linear Gradient
ur: ﭧﻨﯾﮉﯾﺮﮔ ﯼﺮﯿﮑﻟ

en: Use a screen space vertical linear gradient as viewport background
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﯾﮉﯾﺮﮔ ﯼﺮﯿﮑﻟ ﯼﺩﻮﻤﻋ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Vignette
ur: ﭧﯿﻨﮕﯾﻭ

en: Use a radial gradient as viewport background
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﻞﯾﮉﯾﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Gradient Low
ur: ﻢﮐ ﭧﻨﯾﮈﺍﺮﮔ

en: Gradient High/Off
ur: ﻑﺁ/ﯽﺋﺎﮨ ﭧﻨﯾﮉﯾﺮﮔ

en: Theme Graph Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻢﯿﮭﺗ

en: Theme settings for the graph editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Vertex Select
ur: ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: Vertex Size
ur: ﺰﺋﺎﺳ ﺲﮑﯿﭨﺭﻭ

en: Theme Image Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﻢﯿﮭﺗ

en: Theme settings for the Image Editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: Edge Select
ur: ﭧﮑﯿﻠﺳ ﺞﯾﺍ

en: Edge Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Active Vertex/Edge/Face
ur: ﮦﺮﮩﭼ/ﺞﯾﺍ/ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

en: Face Mode Selection
ur: ﺏﺎﺨﺘﻧﺍ ﮈﻮﻣ ﮦﺮﮩﭼ

en: Face Selection
ur: ﺏﺎﺨﺘﻧﺍ ﮦﺮﮩﭼ

en: Face Dot Size
ur: ﺰﺋﺎﺳ ﭦﺍﮈ ﺎﮐ ﮮﺮﮩﭼ

en: Stitch Preview Active Island
ur: ﮦﺮﯾﺰﺟ ﻝﺎﻌﻓ ﻮﯾﻮﯾﺮﭘ  ﯽﺋﻼﺳ

en: Stitch Preview Edge
ur: ﮟﯾﺮﮐ ﯽﺋﻼﺳ ﺞﯾﺍ ﻮﯾﻮﯾﺮﭘ

en: Stitch Preview Face
ur: ﮟﯾﺮﮐ ﯽﺋﻼﺳ ﮦﺮﮩﭼ ﻮﯾﻮﯾﺮﭘ

en: Stitch Preview Stitchable
ur: ﻞﺒﯿﯿﭩﺳﺍ ﯼﻮﯾﺮﭘ ﭻﭩﺳﺍ

en: Stitch Preview Unstitchable
ur: ﻞﺒﯿﭽﯿﭩﺳﺍ ﻥﺍ ﻮﯾﻮﯾﺮﭘ  ﯽﺋﻼﺳ

en: Stitch Preview Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﻮﯾﻮﯾﺮﭘ  ﯽﺋﻼﺳ

en: Scope Region Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﺭﺎﮐ ﮦﺮﺋﺍﺩ

en: Texture Paint/Modifier UVs
ur: s ﯼﻭﻮﯾ  ﺮﺋﺎﻔﯾﮈﻮﻣ/ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

en: Wire Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺎﺗ

en: Theme Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﯿﮭﺗ

en: Theme settings for Info
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ

en: Debug Icon Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈ

en: Background color of Debug icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈ

en: Debug Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈ

en: Foreground color of Debug icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈ

en: Error Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺎﮐ ﯽﺑﺍﺮﺧ

en: Foreground color of Error icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﺮﯾﺍ

en: Info Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ

en: Foreground color of Info icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ

en: Operator Icon Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁ

en: Background color of Operator icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁ

en: Operator Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁ

en: Foreground color of Operator icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁ

en: Property Icon Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Background color of Property icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Property Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Foreground color of Property icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘ

en: Selected Line Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﺋﻻ ﺐﺨﺘﻨﻣ

en: Background color of selected line
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﺋﻻ ﺐﺨﺘﻨﻣ

en: Selected Line Text Color
ur: ﮓﻧﺭ ﺎﮐ ﻦﺘﻣ ﻦﺋﻻ ﺐﺨﺘﻨﻣ

en: Text color of selected line
ur: ﮓﻧﺭ ﺎﮐ ﻦﺘﻣ ﺎﮐ ﻦﺋﻻ ﺐﺨﺘﻨﻣ

en: Warning Icon Foreground
ur: ﺮﻈﻨﻣ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭ

en: Foreground color of Warning icon
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭ

en: Theme Nonlinear Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺮﻨﺋﻻ ﻥﺎﻧ ﻢﯿﮭﺗ

en: Theme settings for the NLA Editor
ur: NLA ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ

en: Active Action
ur: ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ

en: Animation data-block has active action
ur: ﮯﮨ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ

en: No Active Action
ur: ﮟﯿﮩﻧ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Meta Strips
ur: ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ

en: Unselected Meta Strip (for grouping related strips)
ur: (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﻭﺮﮔ ﻮﮐ ﺲﭘﺮﭩﺳ ﮧﻘﻠﻌﺘﻣ) ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Meta Strips Selected
ur: ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ

en: Selected Meta Strip (for grouping related strips)
ur: (ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮦﻭﺮﮔ ﯽﮐ ﺲﭘﺮﭩﺳ ﮧﻘﻠﻌﺘﻣ) ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ

en: Sound Strips
ur: ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ

en: Unselected Sound Strip (for timing speaker sounds)
ur: (ﮯﯿﻟ ﮯﮐ ﮞﻭﺯﺍﻭﺁ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺮﻘﻣ ﺖﻗﻭ) ﯽﭩﭘ ﯽﺗﻮﺻ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Sound Strips Selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﺐﺨﺘﻨﻣ ﮞﺎﯿﭩﭘ ﯽﺗﻮﺻ

en: Selected Sound Strip (for timing speaker sounds)
ur: (ﮯﯿﻟ ﮯﮐ ﮞﻭﺯﺍﻭﺁ ﯽﮐ ﺮﮑﯿﭙﺳﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺮﻘﻣ ﺖﻗﻭ) ﯽﭩﭘ ﯽﺗﻮﺻ ﺐﺨﺘﻨﻣ

en: Unselected Action-Clip Strip
ur: ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Strips Selected
ur: ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ

en: Selected Action-Clip Strip
ur: ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﻡﺍﺪﻗﺍ ﺐﺨﺘﻨﻣ

en: Transitions
ur: ﺰﻨﺸﯾﺰﻧﺍﺮﭨ

en: Unselected Transition Strip
ur: ﭖﺮﭩﺳ ﻦﺸﯾﺰﻧﺍﺮﭨ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Transitions Selected
ur: ﺐﺨﺘﻨﻣ ﺰﻨﺸﯾﺰﻧﺍﺮﭨ

en: Selected Transition Strip
ur: ﭖﺮﭩﺳ ﻦﺸﯾﺰﻧﺍﺮﭨ ﺐﺨﺘﻨﻣ

en: Color for strip/action being "tweaked" or edited
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯾ  ﻖﻓﺍﻮﻣ  ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ/ﯽﭩﭘ

en: Tweak Duplicate Flag
ur: ﮟﯾﺩ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﻢﭼﺮﭘ ﭧﯿﮑﯿﻠﭘﮈ

en: Warning/error indicator color for strips referencing the strip being tweaked
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﭧﯾﻮﭨ ﻮﮐ ﯽﭩﭘ ﻮﺟ ﮓﻧﺭ ﺎﮐ ﮮﺭﺎﺷﺍ ﮯﮐ ﯽﺑﺍﺮﺧ/ﮦﺎﺒﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ

en: Theme Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﻢﯿﮭﺗ

en: Theme settings for the Node Editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Attribute Node
ur: ﮈﻮﻧ ﺏﺎﺴﺘﻧﺍ

en: Color Node
ur: ﮈﻮﻧ ﮓﻧﺭ

en: Converter Node
ur: ﮈﻮﻧ ﺮﭨﺭﻮﻨﮐ

en: Dashed Lines Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺰﻨﺋﻻ ﮉﺸﯾﮈ

en: Opacity for the dashed lines in wires
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ ﮟﯿﻣ ﮞﻭﺭﺎﺗ

en: Distort Node
ur: ﮈﻮﻧ ﭦﺭﻮﭩﺳﮈ

en: Filter Node
ur: ﮈﻮﻧ ﺮﭩﻠﻓ

en: Frame Node
ur: ﮈﻮﻧ ﻢﯾﺮﻓ

en: Grid Levels
ur: ﺰﻟﻮﯿﻟ ﮈﺮﮔ

en: Number of subdivisions for the dot grid displayed in the background
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﭦﺍﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

en: Group Node
ur: ﮈﻮﻧ ﮦﻭﺮﮔ

en: Group Socket Node
ur: ﮈﻮﻧ ﭧﮐﺎﺳ ﮦﻭﺮﮔ

en: Matte Node
ur: ﮈﻮﻧ ﭧﯿﻣ

en: Node Backdrop
ur: ﭖﺍﺭﮈ ﮏﯿﺑ ﮈﻮﻧ

en: Node Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻧ

en: Noodle Curving
ur: ﮓﻧﻭﺮﮐ ﻝﮈﻮﻧ

en: Curving of the noodle
ur: ﺎﻧﻮﮨ  ﻢﺧ  ﺎﮐ ﻝﮈﻮﻧ

en: Repeat Zone
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﻥﻭﺯ

en: Script Node
ur: ﮈﻮﻧ ﭧﭘﺮﮑﺳﺍ

en: Simulation Zone
ur: ﻥﻭﺯ ﯽﻠﻘﻧ

en: Vector Node
ur: ﮈﻮﻧ ﺮﭩﮑﯾﻭ

en: Wires
ur: ﮟﯾﺭﺎﺗ

en: Wire Color
ur: ﮓﻧﺭ ﺎﮐ ﺭﺎﺗ

en: Wire Select
ur: ﭧﮑﯿﻠﺳ ﺮﺋﺍﻭ

en: Theme Outliner
ur: ﺮﻨﺋﻻ ﭦﺅﺁ ﻢﯿﮭﺗ

en: Theme settings for the Outliner
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Active Highlight
ur: ﭧﺋﻻ ﯽﺋﺎﮨ ﻝﺎﻌﻓ

en: Edited Object
ur: ﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Filter Match
ur: ﭻﯿﻣ ﺮﭩﻠﻓ

en: Selected Highlight
ur: ﭧﺋﻻ ﯽﺋﺎﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Theme Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﯿﮭﺗ

en: Theme settings for the Blender Preferences
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ

en: Theme Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﻢﯿﮭﺗ

en: Theme settings for the Properties
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: Search Match
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﭻﯿﻣ

en: Theme settings for asset shelves
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Header Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﺭﮉﯿﮨ

en: Selected Text
ur: ﻦﺘﻣ ﺐﺨﺘﻨﻣ

en: Theme Sequence Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﻢﯿﮭﺗ

en: Theme settings for the Sequence Editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗ

en: Audio Strip
ur: ﯽﭩﭘ ﻮﯾﮈﺁ

en: Clip Strip
ur: ﯽﭩﭘ ﭗﻠﮐ

en: Preview Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﻮﯾﻮﯾﺮﭘ

en: Selected Strips
ur: ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Transition Strip
ur: ﯽﭩﭘ ﯽﮐ ﯽﻠﻘﺘﻨﻣ

en: Theme Space Settings
ur: ﺰﮕﻨﭩﯿﺳ ﺲﯿﭙﺳﺍ ﻢﯿﮭﺗ

en: Window Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻭﮉﻧﻭ

en: Header Text Highlight
ur: ﭧﺋﻻ ﯽﺋﺎﮨ ﭧﺴﮑﯿﭨ ﺭﮉﯿﮨ

en: Text Highlight
ur: ﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻦﺘﻣ

en: Theme Spreadsheet
ur: ﭧﯿﺷﮉﯾﺮﭙﺳﺍ ﻢﯿﮭﺗ

en: Theme settings for the Spreadsheet
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ

en: Theme Status Bar
ur: ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ ﻢﯿﮭﺗ

en: Theme settings for the Status Bar
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ

en: Theme Strip Color
ur: ﮓﻧﺭ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﻢﯿﮭﺗ

en: Theme settings for strip colors
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﯽﭩﭘ

en: Theme settings for style sets
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﻞﺋﺎﭩﺳ

en: Panel Title Font
ur: ﭧﻧﻮﻓ ﻞﭩﺋﺎﭨ ﻞﻨﯿﭘ

en: Tooltip Style
ur: ﺯﺍﺪﻧﺍ ﭗﭨِ ﺭﺍﺯﻭﺍ

en: Widget Style
ur: ﻞﺋﺎﭩﺳﺍ ﭧﯿﺠﯾﻭ

en: Theme Text Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﻢﯿﮭﺗ

en: Theme settings for the Text Editor
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Line Numbers Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﺯﺮﺒﻤﻧ ﻦﺋﻻ

en: Syntax Built-In
ur: ﻥﺍ ﭧﻠﺑ ﻮﺤﻧ

en: Syntax Comment
ur: ﮦﺮﺼﺒﺗ ﯼﻮﺤﻧ

en: Syntax Numbers
ur: ﺮﺒﻤﻧ ﯼﻮﺤﻧ

en: Syntax Preprocessor
ur: ﺮﺴﯿﺳﻭﺮﭘ ﯼﺮﭘ ﺲﮑﯿﭩﻨﺳ

en: Syntax Reserved
ur: ﻅﻮﻔﺤﻣ ﻮﺤﻧ

en: Syntax Special
ur: ﯽﺻﻮﺼﺧ ﻮﺤﻧ

en: Syntax String
ur: ﮓﻧﺮﭩﺳﺍ ﺲﮑﯿﭩﻨﺳ

en: Syntax Symbols
ur: ﮟﯿﺘﻣﻼﻋ ﯼﻮﺤﻧ

en: Theme Top Bar
ur: ﺭﺎﺑ ﭖﺎﭨ ﻢﯿﮭﺗ

en: Theme settings for the Top Bar
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺭﺎﺑ ﭖﺎﭨ

en: Theme User Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﻢﯿﮭﺗ

en: Theme settings for user interface elements
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ

en: Editor Outline
ur: ﻦﺋﻻ ﭦﺅﺁ ﺮﭩﯾﮉﯾﺍ

en: Gizmo A
ur: A ﻮﻣﺰﮔ

en: Gizmo B
ur: ﯽﺑ ﻮﻣﺰﯿﮔ

en: Gizmo Highlight
ur: ﭧﺋﻻ ﯽﺋﺎﮨ ﻮﻣﺰﮔ

en: Gizmo Primary
ur: ﯼﺮﻤﺋﺍﺮﭘ ﻮﻣﺰﮔ

en: Gizmo Secondary
ur: ﯼﺭﮉﻨﮑﯿﺳ ﻮﻣﺰﯿﮔ

en: Gizmo View Align
ur: ﻦﺋﻻﺍ ﻮﯾﻭ ﻮﻣﺰﯿﮔ

en: Icon Alpha
ur: ﺎﻔﻟﺍ ﻦﮑﯿﺋﺁ

en: Transparency of icons in the interface, to reduce contrast
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ،ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﮟﯿﮩﯿﺒﺷ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Auto Keying Indicator
ur: ﺮﭩﯿﮑﯾﮉﻧﺍ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Color of Auto Keying indicator when enabled
ur: ﮓﻧﺭ ﺎﮐ ﮮﺭﺎﺷﺍ ﮓﻨﯿﮐ ﻮﭨﺁ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ

en: Icon Border
ur: ﺭﮈﺭﺎﺑ ﻦﮑﯿﺋﺁ

en: Control the intensity of the border around themes icons
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﺭﮈﺭﺎﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺰﻨﮑﯿﺋﺁ ﺰﻤﯿﮭﺗ

en: File Folders
ur: ﺯﺭﮉﻟﻮﻓ ﻞﺋﺎﻓ

en: Color of folders in the file browser
ur: ﮓﻧﺭ ﺎﮐ ﺯﺭﮉﻟﻮﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

en: Icon Saturation
ur: ﻦﺸﯾﺭﻮﭽﯿﺳ ﻦﮑﯿﺋﺁ

en: Saturation of icons in the interface
ur: ﯽﺘﭘﺮﺘﻨﺳ ﯽﮐ ﮟﯿﮩﯿﺒﺷ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ

en: Panel Roundness
ur: ﯽﺋﻻﻮﮔ ﯽﮐ ﻞﻨﯿﭘ

en: Roundness of the corners of panels and sub-panels
ur: ﻦﭘ ﻝﻮﮔ ﯽﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﺰﻠﻨﯿﭘ ﯽﻠﯾﺫ ﺭﻭﺍ ﺰﻠﻨﯿﭘ

en: Panel Title
ur: ﻥﺍﻮﻨﻋ ﺎﮐ ﻞﻨﯿﭘ

en: Primary Color
ur: ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ

en: Primary color of checkerboard pattern indicating transparent areas
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻗﻼﻋ ﻑﺎﻔﺷ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﺎﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﻁﺎﺴﺑ

en: Secondary color of checkerboard pattern indicating transparent areas
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻗﻼﻋ ﻑﺎﻔﺷ ﮓﻧﺭ ﯼﻮﻧﺎﺛ ﺎﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﻁﺎﺴﺑ

en: Checkerboard Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻁﺎﺴﺑ

en: Size of checkerboard pattern indicating transparent areas
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻗﻼﻋ ﻑﺎﻔﺷ ﺰﺋﺎﺳ ﺎﮐ ﻥﺮﭩﯿﭘ ﻁﺎﺴﺑ

en: Box Backdrop Colors
ur: ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﺲﮐﺎﺑ

en: List Item Colors
ur: ﮓﻧﺭ ﮯﮐ ﻢﭩﺋﺁ ﺖﺳﺮﮩﻓ

en: Menu Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻮﻨﯿﻣ

en: Menu Backdrop Colors
ur: ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻮﻨﯿﻣ

en: Menu Item Colors
ur: ﮓﻧﺭ ﮯﮐ ﻢﭩﺋﺁ ﻮﻨﯿﻣ

en: Number Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺮﺒﻤﻧ

en: Slider Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺭﮉﯿﺋﻼﺳ

en: Option Widget Colors
ur: ﮓﻧﺭ ﭧﯿﺠﯾﻭ ﺭﺎﯿﺘﺧﺍ

en: Pie Menu Colors
ur: ﮓﻧﺭ ﮯﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Progress Bar Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺭﺎﺑ ﺲﯾﺮﮔﻭﺮﭘ

en: Pulldown Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻥﺅﺍﮈ ﻞﭘ

en: Radio Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻮﯾﮉﯾﺭ

en: Regular Widget Colors
ur: ﮓﻧﺭ ﮦﺪﻋﺎﻗﺎﺑ ﮯﮐ ﭧﯿﺠﯾﻭ

en: Scroll Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻝﻭﺮﮑﺳﺍ

en: State Colors
ur: ﮓﻧﺭ ﯽﺘﺳﺎﯾﺭ

en: Tab Colors
ur: ﮓﻧﺭ ﮯﮐ ﺐﯿﭨ

en: Text Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﭧﺴﮑﯿﭨ

en: Toggle Widget Colors
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ

en: Tool Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺭﺍﺯﻭﺍ

en: Toolbar Item Widget Colors
ur: ﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻢﭩﺋﺁ ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: Tooltip Colors
ur: ﮓﻧﺭ ﭗﭨ ﺭﺍﺯﻭﺍ

en: Widget Emboss
ur: ﺲﺒﻤﯾﺍ ﭧﯿﺠﯾﻭ

en: Color of the 1px shadow line underlying widgets
ur: 1px ﮓﻧﺭ ﺎﮐ ﺲﭩﺠﯾﻭ ﮓﻨﻨﺋﻻﺭﮉﻧﺍ ﻦﺋﻻ ﻭﮉﯿﺷ

en: Text Cursor
ur: ﺮﺳﺮﮐ ﭧﺴﮑﯿﭨ

en: Color of the text insertion cursor (caret)
ur: (ﭧﯾﺮﯿﮐ) ﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣ

en: Theme 3D Viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻢﯿﮭﺗ

en: Theme settings for the 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: The color for things after the current frame (for onion skinning, motion paths, etc.)
ur: (ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ،ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ) ﮓﻧﺭ ﺎﮐ ﮞﻭﺰﯿﭼ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: The color for things before the current frame (for onion skinning, motion paths, etc.)
ur: (ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ،ﮯﻧﺭﺎﺗﺍ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ) ﮓﻧﺭ ﺎﮐ ﮞﻭﺰﯿﭼ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Bone Locked Weight
ur: ﻥﺯﻭ ﻞﻔﻘﻣ ﯼﮉﮨ

en: Shade for bones corresponding to a locked weight group during painting
ur: ﮧﯾﺎﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﮦﻭﺮﮔ ﮯﻟﺍﻭ ﻥﺯﻭ ﻞﻔﻘﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘ

en: Bone Pose Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺯﺍﺪﻧﺍ ﻥﻮﺑ

en: Outline color of selected pose bones
ur: ﮓﻧﺭ ﮧﮐﺎﺧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣ

en: Bone Pose Active
ur: ﻝﺎﻌﻓ ﺯﺍﺪﻧﺍ ﻥﻮﺑ

en: Outline color of active pose bones
ur: ﮓﻧﺭ ﮧﮐﺎﺧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ

en: Bone Solid
ur: ﺱﻮﮭﭨ ﯼﮉﮨ

en: Default color of the solid shapes of bones
ur: ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﻠﮑﺷ ﺱﻮﮭﭨ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Bundle Solid
ur: ﺱﻮﮭﭨ ﻝﮉﻨﺑ

en: Camera Passepartout
ur: ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ ﮦﺮﻤﯿﮐ

en: Camera Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﮮﺮﻤﯿﮐ

en: Clipping Border
ur: ﺭﮈﺭﺎﺑ ﺎﻨﺷﺍﺮﺗ

en: Edge Mode Selection
ur: ﺏﺎﺨﺘﻧﺍ ﮈﻮﻣ ﮦﺭﺎﻨﮐ

en: Edge Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edge Angle Text
ur: ﻦﺘﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edge Length Text
ur: ﻦﺘﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Face Angle Text
ur: ﻦﺘﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ

en: Face Area Text
ur: ﻦﺘﻣ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

en: Face Orientation Back
ur: ﺲﭘﺍﻭ ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮮﺮﮩﭼ

en: Face Orientation Front
ur: ﭧﻧﺮﻓ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﮦﺮﮩﭼ

en: Face Retopology
ur: ﯽﺟﻮﻟﻮﭘﻮﭩﯾﺭ ﺲﯿﻓ

en: Grease Pencil Vertex
ur: Grease Pencil ﺲﮑﯿﭨﺭﻭ

en: Grease Pencil Vertex Select
ur: Grease Pencil ﮟﯾﺮﮐ ﭧﮑﯿﻠﺳ ﮯﻧﻮﮐ

en: Grease Pencil Vertex Size
ur: Grease Pencil ﺰﺋﺎﺳ ﮯﻧﻮﮐ

en: Face Normal
ur: ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ

en: NURBS Active U Lines
ur: NURBS ﺰﻨﺋﻻ ﻮﯾ ﻝﺎﻌﻓ

en: NURBS Active V Lines
ur: NURBS ﺰﻨﺋﻻ ﯼﻭ ﻝﺎﻌﻓ

en: NURBS U Lines
ur: NURBS U ﺰﻨﺋﻻ

en: NURBS V Lines
ur: NURBS V ﺰﻨﺋﻻ

en: Object Origin Size
ur: ﺰﺋﺎﺳ ﻦﺠﯾﺭﻭﺍ ﺰﯿﭼ

en: Diameter in pixels for object/light origin display
ur: ﺮﻄﻗ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻞﺻﺍ ﯽﻨﺷﻭﺭ/ﭧﮑﯿﺠﺑﺁ

en: Object Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺰﯿﭼ

en: Skin Root
ur: ﮍﺟ ﯽﮐ ﺪﻠﺟ

en: Grease Pencil Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Color for indicating Grease Pencil keyframes
ur: Grease Pencil ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ

en: Vertex Group Unreferenced
ur: ﮦﺪﺷ ﮧﻟﺍﻮﺣ ﺮﯿﻏ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: View Overlay
ur: ﮟﯿﮭﮑﯾﺩ ﮯﻟﺭﻭﻭﺍ

en: Color for wireframe when in edit mode, but edge selection is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﻦﮑﯿﻟ ،ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Theme Widget Color Set
ur: ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﭧﯿﺠﯾﻭ ﻢﯿﮭﺗ

en: Theme settings for widget color sets
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮓﻧﺭ ﭧﯿﺠﯾﻭ

en: Inner
ur: ﯽﻧﻭﺭﺪﻧﺍ

en: Inner Selected
ur: ﺐﺨﺘﻨﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Outline Selected
ur: ﺐﺨﺘﻨﻣ ﻦﺋﻻ ﭦﺅﺁ

en: Roundness
ur: ﻦﭘ ﻝﻮﮔ

en: Amount of edge rounding
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﻝﻮﮔ ﮮﺭﺎﻨﮐ

en: Shade Down
ur: ﮯﭽﯿﻧ ﮧﯾﺎﺳ

en: Shade Top
ur: ﭖﺎﭨ ﮉﯿﺷ

en: Theme Widget State Color
ur: ﺮﻠﮐ ﭧﯿﭩﺳﺍ ﭧﯿﺠﯾﻭ ﻢﯿﮭﺗ

en: Theme settings for widget state colors
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﮕﻧﺭ ﯽﺘﺳﺎﯾﺭ ﭧﯿﺠﯾﻭ

en: Animated
ur: ﮎﺮﺤﺘﻣ

en: Animated Selected
ur: ﺐﺨﺘﻨﻣ ﮎﺮﺤﺘﻣ

en: Changed
ur: ﺎﯿﮔ ﻝﺪﺑ

en: Changed Selected
ur: ﺐﺨﺘﻨﻣ ﮦﺪﺷ ﻞﯾﺪﺒﺗ

en: Driven
ur: ﺎﻣﺮﻓﺭﺎﮐ

en: Driven Selected
ur: ﺐﺨﺘﻨﻣ ﺎﻣﺮﻓﺭﺎﮐ

en: Overridden
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Overridden Selected
ur: ﺐﺨﺘﻨﻣ ﮦﺪﺷ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Marker for noting points in the timeline
ur: ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﻮﻧ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Camera that becomes active on this frame
ur: ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ ﻮﺟ ﮦﺮﻤﯿﮐ

en: The frame on which the timeline marker appears
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ

en: Marker selection state
ur: ﺖﻟﺎﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Window event timer
ur: ﺮﻤﺋﺎﭨ ﭧﻧﻮﯾﺍ ﻭﮉﻧﻭ

en: Time since last step in seconds
ur: ﺖﻗﻭ ﺮﮐ ﮯﻟ ﮯﺳ ﮧﻠﺣﺮﻣ ﯼﺮﺧﺁ ﮟﯿﻣ ﮉﻨﮑﯿﺳ

en: Time since the timer started seconds
ur: ﺯﮉﻨﮑﯿﺳ ﮯﺳ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﺮﻤﺋﺎﭨ

en: Time Step
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﺖﻗﻭ

en: Mirror Bone
ur: ﯼﮉﮨ ﯽﮐ ﮧﻨﯿﺋﺁ

en: Bone to use for the mirroring
ur: ﯼﮉﮨ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﻨﯿﺋﺁ

en: Object to mirror over. Leave empty and name a bone to always mirror over that bone of the active armature
ur: ﻮﮨ ﮧﻨﯿﺋﺁ ﺮﭘ ﯼﮉﮨ ﺱﺍ ﯽﮐ ﻭﺯﺎﺑ ﻝﺎﻌﻓ ﮧﺸﯿﻤﮨ ﮧﮐﺎﺗ ﮟﯾﺩ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮏﯾﺍ ﺭﻭﺍ ﮟﯾﮌﻮﮭﭼ ﯽﻟﺎﺧ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻨﯿﺋﺁ

en: Relative Object
ur: ﺽﺍﺮﺘﻋﺍ ﺭﺍﺩ ﮧﺘﺷﺭ

en: Object to which matrices are made relative
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﺮﭘ ﺲﺟ ﮯﺷ

en: Stroke Placement (2D View)
ur: (ﺮﻈﻨﻣ 2D) ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ

en: Stick stroke to the image
ur: ﮟﯿﺋﺎﮕﻟ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﺮﯾﻮﺼﺗ

en: Stick stroke to the view
ur: ﮟﯿﮭﮐﺭ ﺮﭘﻮﯾﻭ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Annotation Stroke Placement (3D View)
ur: (ﺮﻈﻨﻣ 3D) ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ

en: How annotation strokes are orientated in 3D space
ur: 3D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺤﯾﺮﺸﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ

en: Draw stroke at 3D cursor location
ur: 3D ﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺮﺳﺮﮐ

en: Stick stroke to surfaces
ur: ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﮞﻮﺤﻄﺳ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Annotation Stroke Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ

en: Auto-Keying Mode
ur: ﮈﻮﻣ ﮓﻨﯿﮐ ﻮﭨﺁ

en: Mode of automatic keyframe insertion for objects, bones and masks
ur: ﺝﺍﺭﺪﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮏﺳﺎﻣ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ،ﭧﮑﯿﺠﺑﺁ of ﮈﻮﻣ

en: Add & Replace
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Curves Sculpt
ur: ﮧﻤﺴﺠﻣ  ﻢﺧ

en: Curve Profile Widget
ur: ﭧﯿﺠﯾﻭ ﻞﺋﺎﻓﻭﺮﭘ ﻢﺧ

en: Used for defining a profile's path
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Threshold distance for Auto Merge
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺪﺣ ﮯﯿﻟ ﮯﮐ ﺝﺮﻣ ﻮﭨﺁ

en: Grease Pencil Interpolate
ur: Grease Pencil ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Grease Pencil Sculpt
ur: Grease Pencil ﮧﻤﺴﺠﻣ

en: Settings for stroke sculpting tools and brushes
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﺭﻭﺍ ﺭﺍﺯﻭﺍ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﮎﻭﺮﭩﺳﺍ

en: Select Mode
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻣ

en: Stroke Placement (3D View)
ur: (ﺮﻈﻨﻣ 3D) ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ

en: Draw stroke at Object origin
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Stick stroke to other strokes
ur: ﮟﯿﺋﺎﮕﻟ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩ

en: Stroke Snap
ur: ﭗﯿﻨﺳ ﮎﻭﺮﭩﺳﺍ

en: All Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ

en: Snap to all points
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ

en: Snap to first and last points and interpolate
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﺟ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﯼﺮﺧﺁ ﺭﻭﺍ ﮯﻠﮩﭘ

en: First Point
ur: ﮧﺘﮑﻧ ﻼﮩﭘ

en: Snap to first point
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮯﻠﮩﭘ

en: Offset along the normal when drawing on surfaces
ur: ﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﺮﭘ ﮞﻮﺤﻄﺳ

en: Type of keyframes to create when inserting keyframes
ur: ﻢﺴﻗ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Lock Markers
ur: ﺮﮐﺭﺎﻣ ﮎﻻ

en: Prevent marker editing
ur: ﮟﯿﮐﻭﺭ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﮐﺭﺎﻣ

en: Lock Object Modes
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺯﮈﻮﻣ ﺰﯿﭼ

en: Restrict selection to objects using the same mode as the active object, to prevent accidental mode switch when selecting
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﮈﻮﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﭻﺋﻮﺳ ﮈﻮﻣ ﯽﺗﺎﺛﺩﺎﺣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ

en: Mesh Selection Mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺶﯿﻣ

en: Which mesh elements selection works on
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺟ ﺮﭘ ﺲﺟ

en: Normal Vector
ur: ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ

en: Normal vector used to copy, add or multiply
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺏﺮﺿ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ،ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋ

en: Plane Axis
ur: ﺭﻮﺤﻣ ﺎﮐ ﻦﯿﻠﭘ

en: The axis used for placing the base region
ur: ﺭﻮﺤﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮧﻄﺧ ﯼﺩﺎﯿﻨﺑ

en: Auto Axis
ur: ﺲﺴﮑﯾﺍ ﻮﭨﺁ

en: Select the closest axis when placing objects (surface overrides)
ur: (ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺢﻄﺳ) ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺭﻮﺤﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺖﻗﻭ ﮯﺘﮭﮐﺭ ﻮﮐ ءﺎﯿﺷﺍ

en: The initial depth used when placing the cursor
ur: ﯽﺋﺍﺮﮩﮔ ﯽﺋﺍﺪﺘﺑﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﺳﺮﮐ

en: Start placing on the surface, using the 3D cursor position as a fallback
ur: 3D ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻨﮭﮐﺭ ﺮﭘ ﺢﻄﺳ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﺑ ﻝﺎﻓ ﻮﮐ  ﻡﺎﻘﻣ  ﺮﺳﺮﮐ

en: Cursor Plane
ur: ﮦﺭﺎﯿﻃ ﺮﺳﺮﮐ

en: Start placement using a point projected onto the orientation axis at the 3D cursor position
ur: 3D ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻄﻘﻧ ﮦﺩﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ

en: Cursor View
ur: ﻮﯾﻭ ﺮﺳﺮﮐ

en: Start placement using a point projected onto the view plane at the 3D cursor position
ur: 3D ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﻨﻤﺴﯿﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮯﺌﮔ ﮯﯿﮐ ﺶﯿﭘ ﺮﭘ ﻦﯿﻠﭘ ﻮﯾﻭ ﺮﭘ  ﻡﺎﻘﻣ  ﺮﺳﺮﮐ

en: Use the surface normal (using the transform orientation as a fallback)
ur: (ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳ

en: Use the current transform orientation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺩﻮﺟﻮﻣ

en: Display size for proportional editing circle
ur: ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮮﺮﺋﺍﺩ ﯽﻤﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ

[ctx: Curve]
en: Proportional Editing Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: UV Local View
ur: ﻮﯾﻭ ﻞﮐﻮﻟ  ﯼﻭﻮﯾ

en: Display only faces with the currently displayed image assigned
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺾﯾﻮﻔﺗ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺮﮨﺎﻇ ﻝﺎﺤﻟﺍ ﯽﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺟ ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍ ﻑﺮﺻ

en: Rotation Increment
ur: ﮧﻓﺎﺿﺍ ﺵﺩﺮﮔ

en: Angle used for rotation increments in 2D editors
ur: 2D ﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ

en: Rotation Precision Increment
ur: ﮧﻓﺎﺿﺍ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺵﺩﺮﮔ

en: Precision angle used for rotation increments in 2D editors
ur: 2D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ

en: Angle used for rotation increments in 3D editors
ur: 3D ﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ

en: Precision angle used for rotation increments in 3D editors
ur: 3D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ

[ctx: Unit]
en: Snap Animation Element
ur: ﺮﺼﻨﻋ ﺕﺎﯿﮐﺮﺣ  ﭗﯿﻨﺳ

en: Type of element to snap to
ur: ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭗﯿﻨﺳﺍ

en: Snap to frame
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳﺍ ﺮﭘ ﻢﯾﺮﻓ

en: Snap to seconds
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮏﺗ ﮉﻨﮑﯿﺳ

[ctx: Unit]
en: Nearest Marker
ur: ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap to nearest marker
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳﺍ ﺮﭘ ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Snap Element
ur: ﺮﺼﻨﻋ ﭗﯿﻨﺳ

en: Type of element for the "Snap Base" to snap to
ur: ﮯﮨ ﺎﻧﺎﺟ ﺮﭘ ﺲﺟ ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﺲﯿﺑ ﭗﯿﻨﺳﺍ

en: Project Mode
ur: ﮈﻮﻣ ﭧﮑﯿﺟﻭﺮﭘ

en: Type of element for individual transformed elements to snap to
ur: ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭗﯿﻨﺳﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ

en: Snap to
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: The target to use while snapping
ur: ﻑﺪﮨ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﯿﻨﺳ

en: Snap to all geometry
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗ

en: Use the current snap settings
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭗﯿﻨﺳ ﮦﺩﻮﺟﻮﻣ

en: Face Nearest Steps
ur: ﮟﯾﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﻞﺣﺍﺮﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Number of steps to break transformation into for face nearest snapping
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ

en: Snap to Strips
ur: ﺲﭘﺮﭩﺳ ﻮﭨ ﭗﯿﻨﺳﺍ

en: Snap Target
ur: ﭧﮔﺭﺎﭨ ﭗﯿﻨﺳ

en: Which part to snap onto the target
ur: ﮯﮨ ﺎﻨﯿﻟ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺮﭘ ﻑﺪﮨ

en: Snap UV Element
ur: ﺮﺼﻨﻌﯾﻭ ﻮﯿﭙﯿﻨﺳ

en: Snap to increments of grid
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮯﻓﺎﺿﺍ ﮯﮐ ﮈﺮﮔ

en: Mesh Statistics Visualization
ur: ﺭﻮﺼﺗ ﺎﮐ ﺕﺎﯾﺭﺎﻤﺷ ﺶﯿﻣ

en: Transform Pivot Point
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ

en: Only Endpoints
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﻑﺮﺻ

en: Only use the first and last parts of the stroke for snapping
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺼﺣ ﯼﺮﺧﺁ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ

en: Weight Paint Auto-Normalize
ur: ﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁ ﭧﻨﯿﭘ ﭧﯾﻭ

en: Changing edge seams recalculates UV unwrap
ur: ﮯﮨ ﯽﺗﻮﮨ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﮯﻨﻟﻮﮭﮑﯾﻭ ﻮﯾﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻥﻮﯿﺳ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Automerge
ur: ﺝﺮﻣ ﺭﺎﮐﺩﻮﺧ

en: Join the last drawn stroke with previous strokes in the active layer by distance
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﯼﺮﺧﺁ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻠﮭﭽﭘ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓ

en: Use Additive Drawing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺋﺍﺭﮈ ﯽﻓﺎﺿﺍ

en: When creating new frames, the strokes from the previous/active frame are included as the basis for the new one
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﯾﺮﻓ ﮯﺌﻧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﻢﯾﺮﻓ ﻮﭩﮑﯾﺍ/ﮯﻠﮭﭽﭘ ،ﺖﻗﻭ ﮯﺗﺎﻨﺑ ﻢﯾﺮﻓ ﮯﺌﻧ

en: Draw Strokes on Back
ur: ﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﮫﭩﯿﭘ

en: New strokes are drawn below of all strokes in the layer
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﭽﯿﻧ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﮩﺗ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Selection Mask
ur: ﮏﺳﺎﻣ ﻦﺸﮑﯿﻠﺳ

en: Only sculpt selected stroke points
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only sculpt selected stroke points between other strokes
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩ

en: Only sculpt selected strokes
ur: ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﮧﻤﺴﺠﻣ ﻑﺮﺻ

en: Compact List
ur: ﭧﺴﻟ ﭧﮑﯿﭙﻤﮐ

en: Show compact list of colors instead of thumbnails
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺳﺮﮩﻓ ﭧﮑﯿﭙﻤﮐ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ

en: Only paint selected stroke points
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Only paint selected stroke points between other strokes
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩ

en: Only paint selected strokes
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ

en: Add weight data for new strokes
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Weight data for new strokes is added according to the current vertex group and weight. If no vertex group selected, weight is not added.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﺯﻭ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻤﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﺮﮔﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﻥﺯﻭ ﺭﻭﺎﮨﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮦﺩﻮﺟﻮﻣ ﺎﭩﯾﮈ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ

en: Multi-frame Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﻢﯾﺮﻓ ﯽﭩﻠﻣ

en: Enable multi-frame editing
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﯾﮉﯾﺍ ﻢﯾﺮﻓ ﯽﭩﻠﻣ

en: Cycle-Aware Keying
ur: ﮓﻨﯿﮐ ﮦﺎﮔﺁ ﮯﺳ ﻞﮑﯿﺋﺎﺳ

en: For channels with cyclic extrapolation, keyframe insertion is automatically remapped inside the cycle time range, and keeps ends in sync. Curves newly added to actions with a Manual Frame Range and Cyclic Animation are automatically made cyclic.
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﮏﻠﮑﯿﺋﺎﺳ ﺩﻮﺨﺑ ﺩﻮﺧ  ﺭﺍﺩ ﻢﺧ   ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ ﮟﯿﻣ ﺰﻨﺸﮑﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﮏﻠﮑﺋﺎﺳ ﺭﻭﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻞﺋﻮﻨﯿﻣ ﮯﮨ ﺎﺘﮭﮐﺭ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﻢﺋﺎﭨ ﻞﮑﯿﺋﺎﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ،ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﮯﻟﺍﻭ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﮏﻠﮑﺋﺎﺳ

en: Auto Keying
ur: ﮓﻨﯿﮐ ﻮﭨﺁ

en: Automatic keyframe insertion for objects, bones and masks
ur: ﺝﺍﺭﺪﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮏﺳﺎﻣ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ،ءﺎﯿﺷﺍ

en: Auto Keyframe Insert Keying Set
ur: ﭧﯿﺳ ﮓﻨﯿﮐ ﭦﺮﺴﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁ

en: Automatic keyframe insertion using active Keying Set only
ur: ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻑﺮﺻ

en: Weight Paint Lock-Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ-ﮎﻻ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Display bone-deforming groups as if all locked deform groups were deleted, and the remaining ones were re-normalized
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻣﺭﺎﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮧﯿﻘﺑ ﺭﻭﺍ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈ ﻞﻔﻘﻣ ﻡﺎﻤﺗ ﮯﺴﯿﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺡﺮﻃ ﺱﺍ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Auto Merge Vertices
ur: ﯼﺩﻮﻤﻋ ﻢﺿ ﻮﭨﺁ

en: Automatically merge vertices moved to the same location
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﺳﺍ ﻮﮐ ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻢﺿ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ

en: Split Edges & Faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮮﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ

en: Automatically split edges and faces
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺩﻮﺨﺑ ﺩﻮﺧ

en: Weight Paint Multi-Paint
ur: ﭧﻨﯿﭘ ﯽﭩﻠﻣ ﭧﻨﯿﭘ ﭧﯾﻭ

en: Paint across the weights of all selected bones, maintaining their relative influence
ur: ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺮﺛﺍ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﮐ ﻥﺍ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ

en: Proportional Editing Actions
ur: ﻝﺎﻤﻋﺍ ﯽﻤﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ

en: Proportional editing in action editor
ur: ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻡﺍﺪﻗﺍ

en: Proportional Editing using connected geometry only
ur: ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮏﻠﺴﻨﻣ ﻑﺮﺻ

en: Proportional edit mode
ur: ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: Proportional Editing Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: Proportional editing mask mode
ur: ﮈﻮﻣ ﮏﺳﺎﻣ ﺐﺗﺮﻣ  ﺐﺳﺎﻨﺘﻣ

en: Proportional editing object mode
ur: ﮈﻮﻣ ﮯﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: Proportional Editing F-Curves
ur: ﮟﯿﻤﺧ-ﻑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣ

en: Proportional editing in F-Curve editor
ur: ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻢﺧ-ﻒﯾﺍ

en: Projected from View
ur: ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳ ﺮﻈﻨﻣ

en: Proportional Editing using screen space locations
ur: ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ

en: Layered
ur: ﺭﺍﺩ ﮧﮩﺗ

en: Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
ur: ﮯﮑﺳ ﺎﺟ ﯼﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﻘﻓﺍﻮﻣ ﻦﮐ ﮦﺎﺒﺗ ﺮﯿﻏ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ + ﮏﯾﺮﭨ NLA ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ/ﭖﻮﻟ ﺮﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﺮﭘ ﺕﺎﯿﮐﺮﺣ

en: Snap during transform
ur: ﭗﯿﻨﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Align Rotation to Target
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﻑﺪﮨ ﻮﮐ ﺵﺩﺮﮔ

en: Align rotation with the snapping target
ur: ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ ﭧﮔﺭﺎﭨ ﮓﻨﭙﯿﻨﺳﺍ

en: Enable snapping when transforming keyframes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭙﯿﻨﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Exclude back facing geometry from snapping
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮓﻨﭙﯿﻨﺳ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﮭﭽﯿﭘ

en: Snap onto Edited
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Snap onto non-active objects in edit mode (edit mode only)
ur: (ﻑﺮﺻ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ) ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ in ءﺎﯿﺷﺍ onto non-active ﭗﯿﻨﺳ

en: Snap Node during transform
ur: ﮈﻮﻧ ﭗﯿﻨﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Snap onto Non-edited
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ

en: Snap onto objects not in edit mode (edit mode only)
ur: (ﻑﺮﺻ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ) ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ not in ءﺎﯿﺷﺍ onto ﭗﯿﻨﺳ

en: Snap Peel Object
ur: ﭧﮑﯿﺠﺑﺁ ﻞﯿﭘ ﭗﯿﻨﺳﺍ

en: Consider objects as whole when finding volume center
ur: ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺵﻼﺗ ﺰﮐﺮﻣ ﺎﮐ ﻢﺠﺣ

en: Use Snap for Rotation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ

en: Rotate is affected by the snapping settings
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﺰﮕﻨﭩﯿﺳ ﮓﻨﭙﯿﻨﺳ ﺅﺎﻤﮭﮔ

en: Use Snap for Scale
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮧﻧﺎﻤﯿﭘ

en: Scale is affected by snapping settings
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﺰﮕﻨﭩﯿﺳ ﮓﻨﭙﯿﻨﺳﺍ ﮧﻧﺎﻤﯿﭘ

en: Snap onto Selectable Only
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻑﺮﺻ

en: Snap only onto objects that are selectable
ur: ﮟﯿﮨ ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻮﺟ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ءﺎﯿﺷﺍ ﻥﺍ ﻑﺮﺻ

en: Snap onto Active
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﻝﺎﻌﻓ

en: Snap onto itself only if enabled (edit mode only)
ur: (ﮈﻮﻣ ﻢﯿﻣﺮﺗ ﻑﺮﺻ) ﻮﮨ ﻝﺎﻌﻓ ﺐﺟ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺩﻮﺧ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ

en: Snap strips during transform
ur: ﺲﭘﺮﭩﺳ ﭗﯿﻨﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Absolute Time Snap
ur: ﺮﯾﻮﺼﺗ ﯽﮐ ﺖﻗﻭ ﻖﻠﻄﻣ

en: Absolute time alignment when transforming keyframes
ur: ﮪﺪﯿﺳ ﯽﮐ ﺖﻗﻭ ﻖﻠﻄﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Snap to Same Target
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﻑﺪﮨ ﯽﮨ ﮏﯾﺍ

en: Snap only to target that source was initially near ("Face Nearest" only)
ur: (ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻑﺮﺻ) ﺎﮭﺗ ﺐﯾﺮﻗ ﺮﭘ ﺭﻮﻃ ﯽﺋﺍﺪﺘﺑﺍ ﻮﺟ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﮧﻌﯾﺭﺫ ﺱﺍ ﻑﺮﺻ

en: Use Snap for Translation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﯿﻨﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻤﺟﺮﺗ

en: Move is affected by snapping settings
ur: ﮯﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺖﮐﺮﺣ ﮯﺳ ﺰﮕﻨﭩﯿﺳ ﮓﻨﭙﯿﻨﺳﺍ

en: Snap UV during transform
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺴﯾﻭ ﻮﯿﻧﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

en: Correct Face Attributes
ur: ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺕﺎﻔﺻ ﯽﮐ ﮮﺮﮩﭼ

en: Correct data such as UVs and color attributes when transforming
ur: ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ s ﯼﻭﻮﯾ  ﮯﺴﯿﺟ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ

en: Keep Connected
ur: ﮟﯿﮨﺭ ﮮﮍﺟ

en: During the Face Attributes correction, merge attributes connected to the same vertex
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﺎﻔﺻ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﯽﮨ ﮏﯾﺍ ،ﻥﺍﺭﻭﺩ ﮯﮐ ﺡﻼﺻﺍ ﯽﮐ ﻑﺎﺻﻭﺍ ﮯﮐ ﮮﺮﮩﭼ

en: Transform Origins
ur: ﺖﯿﻠﺻﺍ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

en: Transform object origins, while leaving the shape in place
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﮯﺷ ﮯﺋﻮﮨ ﮯﺗﮌﻮﮭﭼ ﺮﭘ ﮧﮕﺟ ﻮﮐ ﻞﮑﺷ

en: Only Locations
ur: ﺕﺎﻣﺎﻘﻣ ﻑﺮﺻ

en: Only transform object locations, without affecting rotation or scaling
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﻑﺮﺻ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﺎﯾ ﺵﺩﺮﮔ

en: Transform Parents
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: Transform the parents, leaving the children in place
ur: ﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﮧﮕﺟ ﻮﮐ ﮞﻮﭽﺑ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: UV Sync Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ  ﯼﻭﻮﯾ

en: Keep UV and edit mode mesh selection in sync
ur: ﮟﯿﮭﮐﺭ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻝﺎﺟ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ  ﯼﻭﻮﯾ

en: UV Sculpt
ur: ﮧﻤﺴﺠﻣ  ﯼﻭﻮﯾ

en: Sculpt All Islands
ur: ﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﺎﮐ ﺮﺋﺍﺰﺟ ﻡﺎﻤﺗ

en: Brush operates on all islands
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺮﺋﺍﺰﺟ ﻡﺎﻤﺗ ﺵﺮﺑ

en: Lock Borders
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺯﺭﮈﺭﺎﺑ

en: Disable editing of boundary edges
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ

en: UV Selection Mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ  ﯼﻭﻮﯾ

en: UV selection and display mode
ur: ﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﺭﻭﺍ ﺏﺎﺨﺘﻧﺍ  ﯼﻭﻮﯾ

en: Sticky Selection Mode
ur: ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﯽﮑﭩﺳ

en: Method for extending UV vertex selection
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﯼﺩﻮﻤﻋ  ﯼﻭﻮﯾ

en: Sticky vertex selection disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯽﭨﻮﭼ ﮞﺎﭙﺴﭼ

en: Shared Location
ur: ﻡﺎﻘﻣ ﮧﮐﺮﺘﺸﻣ

en: Select UVs that are at the same location and share a mesh vertex
ur: ﮟﯾﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﺭﻭﺍ ﮟﯿﮨ ﺮﭘ ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ

en: Select UVs that share a mesh vertex, whether or not they are at the same location
ur: ﮞﻮﮨ ﺮﭘ ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﮯﮨﺎﭼ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﮏﯾﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ

en: Filter Vertex groups for Display
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻠﭙﺳﮈ

en: All Vertex Groups
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ

en: Vertex Groups assigned to Deform Bones
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺭﺎﻔﯾﮈ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Vertex Groups assigned to non Deform Bones
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﻡﺭﺎﻔﯾﮈ ﺮﯿﻏ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Mask Non-Group Vertices
ur: ﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮦﻭﺮﮔ ﺮﯿﻏ

en: Display unweighted vertices
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﺯﻭ ﺮﯿﻏ

en: Show vertices with no weights in the active group
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺯﻭ ﺮﯿﻐﺑ ﮟﯿﻣ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

en: Show vertices with no weights in any group
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺯﻭ ﺮﯿﻐﺑ ﮟﯿﻣ ﮦﻭﺮﮔ ﯽﮭﺑ ﯽﺴﮐ

en: Vertex Group Weight
ur: ﻥﺯﻭ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Weight to assign in vertex groups
ur: ﻥﺯﻭ ﺎﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ

[ctx: View3D]
en: Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ

en: Action when dragging in the viewport
ur: ﻡﺍﺪﻗﺍ ﺖﻗﻭ ﮯﺘﭩﯿﺴﮭﮔ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: View3D]
en: Active Tool
ur: ﻝﻮﭨ ﻝﺎﻌﻓ

[ctx: View3D]
en: Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Name of the custom transform orientation
ur: ﻡﺎﻧ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻢﭩﺴﮐ

en: Orientation Slot
ur: ﭦﻼﺳ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ

en: Current Transform Orientation
ur: ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﮐ

en: Use scene orientation instead of a custom setting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐﻮﯾﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﺐﯿﺗﺮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: UDIM Tile
ur: UDIM ﻞﺋﺎﭨ

en: Properties of the UDIM tile
ur: UDIM ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻞﺋﺎﭨ

en: Number of channels in the tile pixels buffer
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﺮﻔﺑ ﺰﻠﺴﮑﭘ ﻞﺋﺎﭨ

en: Is Generated Tile
ur: ۔ﮯﮨ ﻞﺋﺎﭨ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Tile label
ur: ﻞﺒﯿﻟ ﺎﮐ ﻞﺋﺎﭨ

en: Number of the position that this tile covers
ur: ﺩﺍﺪﻌﺗ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﻞﺋﺎﭨ ﺱﺍ

en: Collection of UDIM tiles
ur: UDIM ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻠﺋﺎﭨ

en: Active Image Tile
ur: ﻞﺋﺎﭨ ﺞﯿﻣﺍ ﻝﺎﻌﻓ

en: Active Tile Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﺋﺎﭨ ﻝﺎﻌﻓ

en: Active index in tiles array
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﻒﺻ ﯽﮐ ﮞﻮﻠﺋﺎﭨ

en: UI list containing the elements of a collection
ur: ﺖﺳﺮﮩﻓ UI ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: FILTER_ITEM
ur: ﻢﭩﺋﺂـﺮﭩﻠﻓ

en: The value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)
ur: (ﮟﯿﻣ ﮞﻭﺭﺪﻗ ﯽﮐ ﮓﯿﻠﻓ_ﺮﭩﻠﻓ) ﺭﺪﻗ ﯽﮐ 'ﻢﭩﯿﺋﺁ_ﺮﭩﻠﻓ' ﮓﯿﻠﻓ ﭧﺑ ﻅﻮﻔﺤﻣ

en: If this is set, the uilist gets a custom ID, otherwise it takes the name of the class used to define the uilist (for example, if the class name is "OBJECT_UL_vgroups", and bl_idname is not set by the script, then bl_idname = "OBJECT_UL_vgroups")
ur: (bl_idname = OBJECT_UL_vgroups ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ OBJECT_UL_vgroups ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ uilist ﻮﺟ ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺱﺍ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺗﺎﺟ ﻞﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ uilist ،ﻮﺗ ﮯﮨ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ

en: Filter by Name
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻡﺎﻧ

en: Only show items matching this name (use '*' as wildcard)
ur: (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ ﺭﻮﻄﺑ '*') ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﭩﺋﺁ ﻞﺛﺎﻤﻣ ﮯﺳ ﻡﺎﻧ ﺱﺍ ﻑﺮﺻ

en: Default Layout
ur: ﭦﺅﺁ ﮯﻟ ﭧﻟﺎﻔﯾﮈ

en: Use the default, multi-rows layout
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﺎﮐ ﮞﻭﺭﺎﻄﻗ ﺮﯿﺜﮐ ،ﮦﺪﺷ ﮯﻃ

en: Compact Layout
ur: ﭦﺅﺁ ﮯﻟ ﭧﮑﯿﭙﻣﻮﮐ

en: Use the compact, single-row layout
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺭﺎﻄﻗ ﺪﺣﺍﻭ ،ﭧﮑﯿﭙﻤﮐ

en: List Name
ur: ﻡﺎﻧ ﺎﮐ ﺖﺳﺮﮩﻓ

en: Identifier of the list, if any was passed to the "list_id" parameter of "template_list()"
ur: ﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ()ﭧﺴﻟ_ﭧﯿﻠﭙﻤﯿﭨ id_ﭧﺴﻟ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺖﺳﺮﮩﻓ

en: Invert filtering (show hidden items, and vice versa)
ur: (ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﺋﻮﮨ ﯽﭙﮭﭼ) ﮓﻧﺮﭩﻠﻓ ﺎﭩﻟﺍ

en: Show Filter
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﻠﻓ

en: Show filtering options
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻧﺮﭩﻠﻓ

en: Sort by Name
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻡﺎﻧ

en: Sort items by their name
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﻥﺍ ﻮﮐ ءﺎﯿﺷﺍ

en: Lock Order
ur: ﺭﮈﺭﺁ ﮎﻻ

en: Lock the order of shown items (user cannot change it)
ur: (ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﻑﺭﺎﺻ) ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺭﮈﺭﺁ ﮯﮐ ﺰﻤﭩﺋﺁ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

en: Reverse the order of shown items
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺰﻤﭩﺋﺁ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

en: USD Hook
ur: USD ﮏﮨ

en: Defines callback functions to extend USD IO
ur: USD IO ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﻨﺸﮑﻨﻓ ﮏﯿﺑ ﻝﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ

en: A short description of the USD hook
ur: USD ﻞﯿﺼﻔﺗ ﺮﺼﺘﺨﻣ ﯽﮐ ﮏﮨ

en: UV Map Layers
ur: ﮟﯿﺗﺮﭘ ﯽﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Collection of UV map layers
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Active UV Map Layer
ur: ﮧﮩﺗ ﯽﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: Active UV Map layer
ur: ﺕﺮﭘ ﯽﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: Active UV Map Index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: Active UV map index
ur: ﺲﮑﯾﮉﻧﺍ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: UV projector used by the UV project modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭙﯾﻭ ﻮﯾﺮﭩﮑﯿﺟﻭﺮﭘ  ﯼﻭﻮﯾ

en: Object to use as projector transform
ur: ﺽﺍﺮﺘﻋﺍ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﮑﯿﺟﻭﺮﭘ

en: Overrides for some of the active brush's settings
ur: ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﻝﺎﻌﻓ ﮫﭽﮐ

en: Use Unified Color
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﮉﯿﺋﺎﻔﯿﻧﻮﯾ

en: Instead of per-brush color, the color is shared across brushes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﭧﻧﺎﺑ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﮓﻧﺭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮓﻧﺭ ﺵﺮﺑ ﯽﻓ

en: Use Unified Input Samples
ur: Use ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍ ﺪﺤﺘﻣ

en: Instead of per-brush input samples, the value is shared across brushes
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺮﺌﯿﺷ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﺭﺪﻗ ،ﮯﺋﺎﺠﺑ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﭧﭘ ﻥﺍ ﺵﺮﺑ ﯽﻓ

en: Use Unified Strength
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﺎﻃ ﺪﺤﺘﻣ

en: Instead of per-brush strength, the strength is shared across brushes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﺵﺮﺑ ﯽﻓ

en: Use Unified Weight
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﺪﺤﺘﻣ

en: Instead of per-brush weight, the weight is shared across brushes
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﭧﻧﺎﺑ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﻥﺯﻭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﻥﺯﻭ ﺵﺮﺑ ﯽﻓ

en: Length Unit
ur: ﭧﻧﻮﯾ ﯽﺋﺎﺒﻤﻟ

en: Unit that will be used to display length values
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭ

en: Mass Unit
ur: ﭧﻧﻮﯾ ﺱﺎﻣ

en: Unit that will be used to display mass values
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭ

en: Unit Scale
ur: ﮧﻧﺎﻤﯿﭘ ﭧﻧﻮﯾ

en: Scale to use when converting between Blender units and dimensions. When working at microscopic or astronomical scale, a small or large unit scale respectively can be used to avoid numerical precision problems
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﭧﻧﻮﯾ ﮮﮍﺑ ﺎﯾ ﮯﭨﻮﮭﭼ ﺐﯿﺗﺮﺘﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻞﺋﺎﺴﻣ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯼﺩﺪﻋ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﯽﺗﺎﯿﮑﻠﻓ ﺎﯾ ﯽﻨﯿﺑﺩﺭﻮﺧ ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺭﻭﺍ ﺲﭩﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ

en: Unit System
ur: ﻢﭩﺴﺳ ﭧﻧﻮﯾ

en: The unit system to use for user interface controls
ur: ﻢﭩﺴﺳ ﭧﻧﻮﯾ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

en: Metric
ur: ﮎﺮﭩﯿﻣ

en: Imperial
ur: ﻞﯾﺮﯿﭙﻣﺍ

en: Rotation Units
ur: ﺲﭩﻧﻮﯾ ﺵﺩﺮﮔ

en: Unit to use for displaying/editing rotation values
ur: ﯽﺋﺎﮐﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ/ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ

en: Use degrees for measuring angles and rotations
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯾﺮﮔﮈ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻭﺍ ﮞﻮﯾﻭﺍﺯ

en: Radians
ur: ﺰﻨﯾﮉﯾﺭ

en: Temperature Unit
ur: ﭧﻧﻮﯾ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ

en: Unit that will be used to display temperature values
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﻮﺟ ﭧﻧﻮﯾ

en: Time Unit
ur: ﭧﻧﻮﯾ ﻢﺋﺎﭨ

en: Unit that will be used to display time values
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺖﻗﻭ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭ

en: Separate Units
ur: ﺲﭩﻧﻮﯾ ﮦﺪﺤﯿﻠﻋ

en: Display units in pairs (e.g. 1m 0cm)
ur: (1m 0cm ﮯﺴﯿﺟ) ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮞﻭﮌﻮﺟ ﻮﮐ ﺲﭩﻧﻮﯾ

en: Settings to define a reusable library for Asset Browsers to use
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺯﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: Default Import Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺭﺩ ﮦﺪﺷ ﮯﻃ

en: Determine how the asset will be imported, unless overridden by the Asset Browser
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮧﮐ ﮏﺗ ﺐﺟ ،ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﺡﺮﻃ ﺲﮐ ﮧﺛﺎﺛﺍ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ

en: Import the assets as copied data-block, with no link to the original asset data-block
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﻨﻟ ﯽﺋﻮﮐ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﻞﺻﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ

en: Import the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don't have to be copied every time this asset is imported. The instances of the asset share the data instead.
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺎﭩﯾﮈ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮧﺛﺎﺛﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﮧﺛﺎﺛﺍ ﮧﯾ ﺐﺟ ﺭﺎﺑ ﺮﮨ ،ﺶﯿﻣ ﯽﮐ ﮧﺛﺎﺛﺍ ﭧﮑﯿﺠﺑﺁ ﯽﺴﮐ ﺎﯾ ،ﺖﺧﺎﺳ ﯽﮐ ﮯﺛﺎﺛﺍ ﯼﺩﺎﻣ ﯽﺴﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮞﻮﯿﭘﺎﮐ ﺩﺪﻌﺘﻣ ﯽﮐ ﺎﭩﯾﮈ ﯼﺭﺎﮭﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮉﭩﺴﯿﻧ

en: Identifier (not necessarily unique) for the asset library
ur: (ﻮﮨ ﺩﺮﻔﻨﻣ ﮧﮐ ﮟﯿﮩﻧ ﯼﺭﻭﺮﺿ) ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Path to a directory with .blend files to use as an asset library
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻟﺍﻭ ﮞﻮﻠﺋﺎﻓ blend. ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮏﯾﺍ

en: Use relative path when linking assets from this asset library
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻨﻟ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Extension Repository
ur: ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Settings to define an extension repository
ur: ﺰﮕﻨﭩﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: File browser]
en: Custom Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: File browser]
en: Directory
ur: ﯼﺮﭩﮐﺮﺋﺍﮈ

en: Enable the repository
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮦﺮﯿﺧﺫ

en: Unique module identifier
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮧﻧﻮﻤﻧ ﺩﺮﻔﻨﻣ

en: Select if the repository is in a user managed or system provided directory
ur: ﮯﮨ ﮟﯿﻣ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﻡﺎﻈﻧ ﺎﯾ ﻡﺎﻈﺘﻧﺍ ﺮﯾﺯ ﮯﮐ ﻑﺭﺎﺻ ﮦﺮﯿﺧﺫ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Repository managed by the user, stored in user directories
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﮐ ﻑﺭﺎﺻ ،ﯼﺮﭨﺯﻮﭙﯾﺭ ﻡﺎﻈﺘﻧﺍ ﺮﯾﺯ ﮯﮐ ﻑﺭﺎﺻ

en: Read-only repository provided by the system
ur: ﮦﺮﯿﺧﺫ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻢﭩﺴﺳ

en: Clean Files After Install
ur: ۔ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺪﻌﺑ ﮯﮐ ﮟﯿﻠﺋﺎﻓ ﻑﺎﺻ

en: Downloaded package files are deleted after installation
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩﺮﮐ ﻑﺬﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺞﯿﮑﯿﭘ ﮦﺩﺮﮐ ﮈﻮﻟ ﻥﺅﺍﮈ

en: Use Remote
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﻮﻤﯾﺭ

en: Synchronize the repository with a remote URL
ur: ﮟﯾﺮﮐ ﺰﺋﺎﻧﻭﺮﮑﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﯾﺍ ﺭﺁ ﻮﯾ ﭦﻮﻤﯾﺭ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

en: User Extension Repositories
ur: ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺯﻮﯾ

en: Collection of user extension repositories
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﮯﮐ ﻑﺭﺎﺻ

en: Solid Light
ur: ﯽﻨﺷﻭﺭ ﺱﻮﮭﭨ

en: Light used for Studio lighting in solid shading mode
ur: ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ

en: Color of the light's diffuse highlight
ur: ﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Direction that the light is shining
ur: ﮯﮨ ﯽﮨﺭ ﮏﻤﭼ ﯽﻨﺷﻭﺭ ﮧﮐ ﺖﻤﺳ

en: Smooth the lighting from this light
ur: ﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﺳ ﯽﻨﺷﻭﺭ ﺱﺍ

en: Color of the light's specular highlight
ur: ﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﺹﻮﺼﺨﻣ ﯽﮐ ﯽﻨﺷﻭﺭ

en: Enable this light in solid shading mode
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ ﻮﮐ ﯽﻨﺷﻭﺭ ﺱﺍ

en: UV Sculpting
ur: ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ  ﯼﻭﻮﯾ

en: Group of vertices, used for armature deform and other purposes
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﺮﮕﯾﺩ ﺭﻭﺍ ﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁ ﻮﺟ ،ﮦﻭﺮﮔ ﺎﮐ ﮞﻮﯿﭨﻮﭼ

en: Index number of the vertex group
ur: ﺮﺒﻤﻧ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Maintain the relative weights for the group
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻥﺯﻭ ﮧﻘﻠﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ

en: Vertex Group Element
ur: ﺮﺼﻨﻋ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Weight value of a vertex in a vertex group
ur: ﺭﺪﻗ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮏﯾﺍ

en: Group Index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ

en: Collection of vertex groups
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: Active Vertex Group
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Active Vertex Group Index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Active index in vertex group array
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﻒﺻ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Scroll and zoom for a 2D region
ur: 2D ﮟﯾﺮﮐ ﻡﻭﺯ ﺭﻭﺍ ﻝﻭﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻗﻼﻋ

en: Transform Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Matrix combining location and rotation of the cursor
ur: ﺲﮐﺮﭩﯿﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﻡﺎﻘﻣ

en: 3D rotation
ur: 3D ﺵﺩﺮﮔ

en: 3D View Overlay Settings
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﻮﯾﻭ

en: Bone Wireframe Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﻥﻮﺑ

en: Maximum opacity of bones in wireframe display mode
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺭﻮﻃ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Display Handles
ur: ﺰﻟﮉﻨﯿﮨ ﮯﻠﭙﺳﮈ

en: Limit the display of curve handles in edit mode
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻞﺑ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Strength of the fade effect
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﻻﺪﻨﮬﺩ

en: Fade layer opacity for Grease Pencil layers except the active one
ur: Grease Pencil ﮯﮐ ﮏﯾﺍ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘ ﯽﻟﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﺗ ﯽﮐ

en: Fade factor
ur: ﺮﺼﻨﻋ ﻻﺪﻨﮬﺩ

en: Canvas grid opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮈﺮﮔ ﺱﻮﻨﯿﮐ

en: Vertex Paint mix factor
ur: ﺮﭩﮑﯿﻓ ﺲﮑﻣ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Grid Lines
ur: ﺰﻨﺋﻻ ﮈﺮﮔ

en: Number of grid lines to display in perspective view
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﮦﺎﮕﻧ

en: Grid Scale
ur: ﻞﯿﮑﺳﺍ  ﮈﺮﮔ

en: Multiplier for the distance between 3D View grid lines
ur: 3D ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔ ﻮﯾﻭ

en: Grid Scale Unit
ur: ﭧﻧﻮﯾ ﮧﻧﺎﻤﯿﭘ  ﮈﺮﮔ

en: Grid cell size scaled by scene unit system settings
ur: ﺎﭨﻮﮭﭼ ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳ ﮈﺮﮔ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﻧ ﮯﮐ ﭧﻧﻮﯾ ﺮﻈﻨﻣ

en: Grid Subdivisions
ur: ﺰﻧﮋﯾﻭﮈ ﺐﺳ ﮈﺮﮔ

en: Number of subdivisions between grid lines
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔ

en: Normal Screen Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻦﯾﺮﮑﺳ ﻡﺎﻋ

en: Screen size for normals in the 3D view
ur: 3D ﺰﺋﺎﺳ ﺎﮐ ﻦﯾﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﻮﻤﻌﻣ ﮟﯿﻣﻮﯾﻭ

en: Normal Size
ur: ﺰﺋﺎﺳ ﻞﻣﺭﺎﻧ

en: Display size for normals in the 3D view
ur: 3D ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻞﻣﺭﺎﻧ ﮟﯿﻣﻮﯾﻭ

en: Retopology Offset
ur: ﭧﯿﺴﻓﺁ ﯽﺠﯿﻟﻮﭘﻮﭩﯾﺭ

en: Offset used to draw edit mesh in front of other geometry
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﭧﯾﮉﯾﺍ ﮯﻨﻣﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮮﺮﺳﻭﺩ ﭧﯿﺴﻓﺁ

en: Curves Sculpt Cage Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺞﯿﮐ ﻢﺴﺠﻣ  ﮟﯿﻤﺧ

en: Opacity of the cage overlay in curves sculpt mode
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﺞﯿﮐ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ  ﮟﯿﻤﺧ

en: Sculpt Face Sets Opacity
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻦﭘﻻﺪﻨﮬﺩ ﮦﺮﮩﭼ ﻢﺴﺠﻣ

en: Sculpt Mask Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮏﺳﺎﻣ ﮧﻤﺴﺠﻣ

en: Display X Axis
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍ

en: Show the X axis line
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Display Y Axis
ur: Y Axis ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ

en: Show the Y axis line
ur: Y ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﺭﻮﺤﻣ

en: Display Z Axis
ur: Z Axis ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ

en: Show the Z axis line
ur: Z ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﺭﻮﺤﻣ

en: Show Bones
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮞﺎﯾﮉﮨ

en: Display bones (disable to show motion paths only)
ur: (ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯾﮉﮨ

en: Show Camera Guides
ur: ﺯﮉﯿﺋﺎﮔ ﮦﺮﻤﯿﮐ ﮟﯿﺋﺎﮭﮐﺩ

en: Show camera composition guides
ur: ﺯﮉﯿﺋﺎﮔ  ﻡﺎﻘﻣ ﻢﮐ ﮦﺮﻤﯿﮐ ﮟﯿﺋﺎﮭﮐﺩ

en: Show camera passepartout
ur: ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ ﮦﺮﻤﯿﮐ ﮟﯿﺋﺎﮭﮐﺩ

en: Show 3D Cursor
ur: 3D ﮟﯿﺋﺎﮭﮐﺩ ﺮﺳﺮﮐ

en: Display 3D Cursor Overlay
ur: 3D ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺮﺳﺮﮐ

en: Draw Normals
ur: ﮟﯾﺮﮐ ﺍﺭﮈ ﻞﻣﺭﺎﻧ

en: Display 3D curve normals in editmode
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻣﺭﺎﻧ ﻞﺑ 3D ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Display Bevel Weights
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻥﺯﻭ ﻝﻮﯿﺑ

en: Display weights created for the Bevel modifier
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻥﺯﻭ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ

en: Display Creases
ur: ﺯﺰﯾﺮﮐ ﮯﻠﭙﺳﮈ

en: Display creases created for Subdivision Surface modifier
ur: ﺯﺰﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Display Seams
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻥﻮﯿﺳ

en: Display UV unwrapping seams
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﻤﯿﺳ ﮓﻨﭙﯾﺮﻧﺍ  ﯼﻭﻮﯾ

en: Display Sharp
ur: ﮯﻠﭙﺳﮈ ﺰﯿﺗ

en: Display sharp edges, used with the Edge Split modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﻖﺷ ﺍﺭﺎﻨﮐ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Display selected edge angle, using global values when set in the transform panel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Display selected edge lengths, using global values when set in the transform panel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Face Angles
ur: ﮯﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼ

en: Display the angles in the selected edges, using global values when set in the transform panel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﯾﻭﺍﺯ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Display the area of selected faces, using global values when set in the transform panel
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﺒﻗﺭ ﺎﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Indices
ur: ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ

en: Display the index numbers of selected vertices, edges, and faces
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ

en: Extras
ur: ﯽﻓﺎﺿﺍ

en: Object details, including empty wire, cameras and other visual guides
ur: ﺯﮉﯿﺋﺎﮔ ﯼﺮﺼﺑ ﺮﮕﯾﺩ ﺭﻭﺍ ﮮﺮﻤﯿﮐ ،ﺭﺎﺗ ﯽﻟﺎﺧ ﻝﻮﻤﺸﺑ ،ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﺰﯿﭼ

en: Display Face Center
ur: ﺮﭩﻨﯿﺳ ﺲﯿﻓ ﮯﻠﭙﺳﮈ

en: Display face center when face selection is enabled in solid shading modes
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﮐﺮﻣ ﮦﺮﮩﭼ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﺯﮈﻮﻣ ﺖﮕﻧﺭ  ﺱﻮﮭﭨ

en: Display Normals
ur: ﺰﻠﻣﺭﺎﻧ ﮯﻠﭙﺳﮈ

en: Display face normals as lines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺮﯿﮑﻟ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼ

en: Face Orientation
ur: ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮮﺮﮩﭼ

en: Show the Face Orientation Overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﮦﺮﮩﭼ

en: Display a face selection overlay
ur: ۔ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﮯﻟﺭﻭﻭﺍ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ

en: Fade Inactive Objects
ur: ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Fade inactive geometry using the viewport background color
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Display Grid Floor
ur: ﺭﻮﻠﻓ ﮈﺮﮔ ﮯﻠﭙﺳﮈ

en: Show the ground plane grid
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﺎﮐ ﻦﯿﻠﭘ ﻦﯿﻣﺯ

en: Display Freestyle Edge Marks
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Display Freestyle edge marks, used with the Freestyle renderer
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺭﮉﻨﯾﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Display Freestyle Face Marks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Display Freestyle face marks, used with the Freestyle renderer
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺭﮉﻨﯾﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Light Colors
ur: ﮓﻧﺭ ﮯﮑﻠﮨ

en: Show light colors
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮑﻠﮨ

en: Show the Motion Paths Overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ

en: Object Origins
ur: ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼ

en: Show object center dots
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭨﺍﮈ ﺮﭩﻨﯿﺳ ﺰﯿﭼ

en: All Object Origins
ur: ﺰﻨﺠﯾﺭﻭﺍ ﮯﺷ ﻡﺎﻤﺗ

en: Show the object origin center dot for all (selected and unselected) objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭦﺍﮈ ﺮﭩﻨﯿﺳ ﻦﺠﯾﺭﻭﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﺷ (ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺭﻭﺍ ﺐﺨﺘﻨﻣ) ﻡﺎﻤﺗ

en: Onion Skins
ur: ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ

en: Show the Onion Skinning Overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺎﮐ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ

en: Display Grid
ur: ﮈﺮﮔ ﮯﻠﭙﺳﮈ

en: Show grid in orthographic side view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﮟﯿﻣ ﻮﯾﻭ ﮉﺋﺎﺳ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Show an outline highlight around selected objects
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮞﺎﯾﺎﻤﻧ ﮧﮐﺎﺧ ﮏﯾﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Display overlays like gizmos and outlines
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ ﮯﺴﯿﺟ ﺰﻨﺋﻻ ﭦﺅﺁ ﺭﻭﺍ ﺯﻮﻣﺰﯿﮔ

en: Show Wire
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺎﺗ

en: Use wireframe display in painting modes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ

en: Relationship Lines
ur: ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﮯﺘﺷﺭ

en: Show dashed lines indicating parent or constraint relationships
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﭦﻭﺎﮐﺭ ﺎﯾ ﻦﯾﺪﻟﺍﻭ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﮉﺸﯾﮈ

en: Retopology
ur: ﯽﺟﻮﻟﻮﭘﻮﭩﯾﺭ

en: Hide the solid mesh and offset the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled
ur: ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﮮﺭ ﺲﮑﯾﺍ ﮧﮐ ﮏﺗ ﺐﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮎﻭﺭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮯﻟﺭﻭﻭﺍ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﺭﻭﺍ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻝﺎﺟ ﺱﻮﮭﭨ

en: Sculpt Curves Cage
ur: ﺍﺮﺠﻨﭘ  ﮟﯿﻤﺧ ﻢﺴﺠﻣ

en: Show original curves that are currently being edited
ur: ﮯﮨ ﯽﮨﺭ ﻮﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﮟﯿﻣ ﻦﺟ ﮟﯿﺋﺎﮭﮐﺩ  ﮟﯿﻤﺧ ﻞﺻﺍ

en: Sculpt Show Face Sets
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﻮﺷ ﮧﻤﺴﺠﻣ

en: Sculpt Show Mask
ur: ﮏﺳﺎﻣ ﻮﺷ ﮧﻤﺴﺠﻣ

en: Display vertex-per-face normals as lines
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ-ﯽﻓ-ﯼﺩﻮﻤﻋ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﺮﯿﮑﻟ

en: Display scene statistics overlay text
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﺴﮑﯿﭨ ﮯﻟﺭﻭﻭﺍ ﺭﺎﻤﺷ ﻭ ﺩﺍﺪﻋﺍ ﮯﮐ ﺮﻈﻨﻣ

en: Mesh Analysis
ur: ﮧﯾﺰﺠﺗ ﻝﺎﺟ

en: Display statistical information about the mesh
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺗﺎﯾﺭﺎﻤﺷ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺶﯿﻣ

en: Show Text
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺘﻣ

en: Display Vertex Normals
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ

en: Display vertex normals as lines
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﺮﯿﮑﻟ

en: Show attribute overlay for active viewer node
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﻦﯾﺮﻇﺎﻧ ﻝﺎﻌﻓ

en: View Attribute Text
ur: ﻦﺘﻣ ﻒﺻﻭ ﮟﯿﮭﮑﯾﺩ

en: Show attribute values as text in viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ in ﻦﺘﻣ as ﺭﺍﺪﻗﺍ ﻒﺻﻭ ﮟﯿﺋﺎﮭﮐﺩ

en: Show Weights
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻥﺯﻭ

en: Display weights in editmode
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Show face edges wires
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺭﺎﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮮﺮﮩﭼ

en: Show Weight Contours
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻞﮑﺷ ﯽﮐ ﻥﺯﻭ

en: Show contour lines formed by points with the same interpolated weight
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﭺﻮﻤﺳ ﯽﺋﻮﮨ ﯽﻨﺑ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮨ ﮏﯾﺍ

en: Show Bone X-Ray
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺭ ﺲﮑﯾﺍ ﻥﻮﺑ

en: Show the bone selection overlay
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Stencil Mask Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮏﺳﺎﻣ ﻞﺴﻨﯿﭩﺳ

en: Opacity of the texture paint mode stencil mask overlay
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮏﺳﺎﻣ ﻞﺴﻨﯿﭩﺳ ﮈﻮﻣ ﭧﻨﯿﭘ ﺖﺧﺎﺳ

en: Freeze Culling
ur: ﮓﻨﻟﻮﮐ ﺪﻤﺠﻨﻣ

en: Freeze view culling bounds
ur: ﺩﻭﺪﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐﻮﯾﻭ ﺪﻤﺠﻨﻣ

en: Canvas X-Ray
ur: ﮮﺭ ﺲﮑﯾﺍ ﺱﻮﻨﯿﮐ

en: Show Canvas grid in front
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮈﺮﮔ ﺱﻮﻨﯿﮐ ﮯﻨﻣﺎﺳ

en: Show Edit Lines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﻢﯿﻣﺮﺗ

en: Show Edit Lines when editing strokes
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ

en: Fade Grease Pencil Objects
ur: ﭧﮑﯿﺠﺑﺁ Grease Pencil ﻻﺪﻨﮬﺩ

en: Fade Grease Pencil Objects, except the active one
ur: ﮯﮐ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ،ﭧﮑﯿﺠﺑﺁ Grease Pencil ﻻﺪﻨﮬﺩ

en: Fade Layers
ur: ﮟﯿﺗﺮﭘ ﯽﻟﺪﻨﮬﺩ

en: Toggle fading of Grease Pencil layers except the active one
ur: Grease Pencil ﮯﮐ ﮏﯾﺍ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﮨﻻﺪﻨﮬﺩ ﮯﮐ ﮞﻮﮩﺗ ﯽﮐ

en: Fade Objects
ur: ﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩ

en: Fade all viewport objects with a full color layer to improve visibility
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﮧﮩﺗ ﯽﮐ ﮓﻧﺭ ﻞﻤﮑﻣ ﻮﮐ ﮯﺷ ﭦﺭﻮﭘﻮﯾﻭ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺖﯿﺋﺮﻣ

en: Use Grid
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺮﮔ

en: Lines Only
ur: ﺰﻨﺋﻻ ﻑﺮﺻ

en: Show Edit Lines only in multiframe
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﭩﻠﻣ ﻑﺮﺻ

en: Show ghosts of the keyframes before and after the current frame
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﻮﮭﺑ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Stroke Direction
ur: ﺖﻤﺳ ﯽﮐ ﺞﻟﺎﻓ

en: Show stroke drawing direction with a bigger green dot (start) and smaller red dot (end) points
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﻤﺳ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ (ﻡﺎﺘﺘﺧﺍ) ﮯﻄﻘﻧ ﺥﺮﺳ ﮯﭨﻮﮭﭼ ﺭﻭﺍ (ﻉﻭﺮﺷ) ﮯﻄﻘﻧ ﺰﺒﺳ ﮮﮍﺑ ﮏﯾﺍ

en: Stroke Material Name
ur: ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: Show material name assigned to each stroke
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ

en: Constant Screen Size Normals
ur: ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻦﯾﺮﮑﺳ ﻞﻘﺘﺴﻣ

en: Keep size of normals constant in relation to 3D view
ur: 3D ﮟﯿﮭﮐﺭ ﻞﻘﺘﺴﻣ ﺰﺋﺎﺳ ﺎﮐ ﻞﻣﺭﺎﻧ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﻮﯾﻭ

en: Vertex Opacity
ur: ﯽﭩﺴﯿﭘﻭﺍ ﺲﮑﯿﭨﺭﻭ

en: Opacity for edit vertices
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺩﻮﻤﻋ

en: Viewer Attribute Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺮﻇﺎﻧ

en: Opacity of the attribute that is currently visualized
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺭﻮﺼﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﻮﺟ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻒﺻﻭ ﺱﺍ

en: Weight Paint Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﭧﻨﯿﭘ ﻥﺯﻭ

en: Opacity of the weight paint mode overlay
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮈﻮﻣ ﭧﻨﯿﭘ ﭧﯾﻭ

en: Wireframe Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Opacity of the displayed edges (1.0 for opaque)
ur: (1.0 ﮯﯿﻟ ﮯﮐ ﻢﮩﺒﻣ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ

en: Wireframe Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Adjust the angle threshold for displaying edges (1.0 for all)
ur: (1.0 ﮯﯿﻟ ﮯﮐ ﺐﺳ) ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: Opacity to use for bone selection
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯾﮉﮨ

en: 3D View Shading Settings
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﮕﻧﺭ  ﻮﯾﻭ

en: Shader AOV Name
ur: ﻡﺎﻧ ﻕﺁﺍ ﺖﮕﻧﺭ

en: Name of the active Shader AOV
ur: ﻡﺎﻧ ﺎﮐ ﻕﺁﺍ ﺖﮕﻧﺭ ﻝﺎﻌﻓ

en: Background Color
ur: ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ

en: Color for custom background color
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: View3D]
en: Background
ur: ﺮﻈﻨﻣ ﺲﭘ

en: Way to display the background
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐﻮﯾﻭ ﺲﭘ

[ctx: View3D]
en: Theme
ur: ﻢﯿﮭﺗ

en: Use the theme for background color
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ

[ctx: View3D]
en: World
ur: ﺎﯿﻧﺩ

en: Use the world for background color
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ

en: Use a custom color limited to this viewport only
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺩﻭﺪﺤﻣ ﮏﺗ ﭦﺭﻮﭘ ﻮﯾﻭ ﺱﺍ ﻑﺮﺻ

en: Cavity Ridge
ur: ﺝﺭ ﯽﭨﻮﯿﮐ

en: Factor for the cavity ridges
ur: ﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺎﮩﮔ

[ctx: View3D]
en: Cavity Type
ur: ﻢﺴﻗ ﯽﮐ ﺎﮩﮔ

en: Way to display the cavity shading
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺖﮕﻧﺭ  ﯽﮐ ﺎﮩﮔ

en: Cavity shading computed in world space, useful for larger-scale occlusion
ur: ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ،ﯽﺘﻨﮔ ﯽﮐ ﺖﮕﻧﺭ  ﯽﭩﯾﻮﯿﮐ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺎﯿﻧﺩ

[ctx: View3D]
en: Screen
ur: ﻦﯾﺮﮑﺳ

en: Curvature-based shading, useful for making fine details more visible
ur: ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﺋﺮﻣ ﺪﯾﺰﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﮦﺪﻤﻋ ،ﺖﮕﻧﺭ  ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔ

[ctx: View3D]
en: Both
ur: ﮞﻮﻧﻭﺩ

en: Use both effects simultaneously
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮏﯿﺑ ﻮﮐ ﺕﺍﺮﺛﺍ ﮞﻮﻧﻭﺩ

en: Cavity Valley
ur: ﯽﻠﯾﻭ ﯽﭨﻮﯿﮐ

en: Factor for the cavity valleys
ur: ﻞﻣﺎﻋ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺩﺍﻭ ﯽﮐ ﺎﮩﮔ

en: Show material color
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﯼﺩﺎﻣ

en: Show object color
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺎﮐ ﺰﯿﭼ

en: Show random object color
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺎﮐ ﮯﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Show active color attribute
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Show the texture from the active image texture node using the active UV map coordinates
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺧﺎﺳ  ﮯﺳ ﮈﻮﻧ  ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﻝﺎﻌﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮯﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓ

en: Curvature Ridge
ur: ﺝﺭ ﺍﻮﮨ ﺎﻤﮭﮔ

en: Factor for the curvature ridges
ur: ﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔ

en: Curvature Valley
ur: ﯼﺩﺍﻭ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔ

en: Factor for the curvature valleys
ur: ﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯾﺩﺍﻭ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔ

en: Cycles Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﮑﯿﺋﺎﺳ

en: Lighting Method for Solid/Texture Viewport Shading
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﺖﮕﻧﺭ  ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﭽﮑﯿﭨ/ﺱﻮﮭﭨ

en: Display using studio lighting
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Display using matcap material and lighting
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﺭﻭﺍ ﻞﯾﺮﭩﯿﻣ ﭗﯿﮐ ﭧﯿﻣ

en: Display using flat lighting
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﭧﯿﻠﻓ

en: Color for object outline
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻦﺋﻻ ﭦﺅﺁ ﺰﯿﭼ

en: Render Pass to show in the viewport
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺱﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Selected StudioLight
ur: ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Shadow Intensity
ur: ﺕﺪﺷ ﯽﮐ ﮯﺋﺎﺳ

en: Darkness of shadows
ur: ﺍﺮﯿﮬﺪﻧﺍ ﺎﮐ ﮯﺋﺎﺳ

en: Show Cavity
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺎﮩﮔ

en: Show Object Outline
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﭦﺅﺁ ﺰﯿﭼ

en: Show Shadow
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﯾﺎﺳ

en: Specular Highlights
ur: ﮞﺎﯿﮑﻠﮭﺟ ﺹﻮﺼﺨﻣ

en: Render specular highlights
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮞﺎﯿﮑﻠﮭﺟ ﺹﻮﺼﺨﻣ

en: Show X-Ray
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮮﺭ ﺲﮑﯾﺍ

en: Show whole scene transparent
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻑﺎﻔﺷ ﻮﮐﻮﯾﻭ ﮮﺭﻮﭘ

en: Color for single color mode
ur: ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﮓﻧﺭ ﻞﮕﻨﺳ

en: Studiolight
ur: ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Studio lighting setup
ur: ﭖﺍ ﭧﯿﺳ ﮓﻨﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: World Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﻤﻟﺎﻋ

en: Show the studiolight in the background
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

en: Blur the studiolight in the background
ur: ﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣﻮﯾﻭ ﺲﭘ

en: Strength of the studiolight
ur: ﺖﻗﺎﻃ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Studiolight Rotation
ur: ﺵﺩﺮﮔ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Rotation of the studiolight around the Z-Axis
ur: Z-ﺵﺩﺮﮔ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ

en: Viewport Shading
ur: ﺖﮕﻧﺭ  ﭦﺭﻮﭘ ﻮﯾﻭ

en: Method to display/shade objects in the 3D View
ur: 3D ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮧﯾﺎﺳ/ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣﻮﯾﻭ

en: When to preview the compositor output inside the viewport
ur: ﮯﮨ ﺎﻧﺮﮐ ﺐﮐ ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﭧﭘ ﭦﺅﺁ ﺮﭩﯾﺯﻮﭙﻤﮐ ﺭﺪﻧﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: The compositor is disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: The compositor is enabled only in camera view
ur: ﮯﮨ ﻝﺎﻌﻓ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ ﻑﺮﺻ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: The compositor is always enabled regardless of the view
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻌﻓ ﮧﺸﯿﻤﮨ ﺮﭩﯾﺯﻮﭙﻤﮐ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺮﻈﻧ

en: Use depth of field on viewport using the values from the active camera
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻮﯿﻠﯾﻭ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: Scene Lights
ur: ﺲﭩﺋﻻ ﻦﯿﺳ

en: Render lights and light probes of the scene
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﺭﻭﺍ ﯽﻨﺷﻭﺭ ﯽﮐ ﺮﻈﻨﻣ

en: Scene World
ur: ﺎﯿﻧﺩ ﯽﮐ ﺮﻈﻨﻣ

en: Use scene world for lighting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﯽﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ

en: World Space Lighting
ur: ﮓﻨﭩﺋﻻ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ

en: Make the HDR rotation fixed and not follow the camera
ur: HDR ﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﮮﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺖﺳﺭﺩ ﻮﮐ ﺵﺩﺮﮔ

en: Make the lighting fixed and not follow the camera
ur: ﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﮮﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮓﻨﭩﺋﻻ

en: Show VR Controllers
ur: VR ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﻟﻭﺮﭩﻨﮐ

en: Show Landmarks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮞﺎﯿﻧﺎﺸﻧ

en: Show VR Camera
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮦﺮﻤﯿﮐ ﺭﺁ ﯼﻭ

en: Wire Color Type
ur: ﻢﺴﻗ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺗ

en: Show scene wireframes with the theme's wire color
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮯﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺗ ﮯﮐ ﻢﯿﮭﺗ

en: Show object color on wireframe
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺎﮐ ﮯﺷ ﺮﭘ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Show random object color on wireframe
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺎﮐ ﮯﺷ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: View layer
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺮﭘ

en: Active AOV
ur: ﻕﺁﺍ ﻝﺎﻌﻓ

en: Active AOV Index
ur: ﺲﮑﯾﮉﻧﺍ  ﻕﺁﺍ ﻝﺎﻌﻓ

en: Index of active AOV
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ  ﻕﺁﺍ ﻝﺎﻌﻓ

en: Active Layer Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ ﻝﺎﻌﻓ

en: Active layer collection in this view layer's hierarchy
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍ

en: Active Lightgroup
ur: ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓ

en: Active Lightgroup Index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓ

en: Index of active lightgroup
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓ

en: Cycles ViewLayer Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﻞﮑﯿﺋﺎﺳ

en: Dependencies in the scene data
ur: ﺭﺎﺼﺤﻧﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﮐ ﺮﻈﻨﻣ

en: EEVEE Settings
ur: EEVEE ﺕﺎﺒﯿﺗﺮﺗ

en: View layer settings for EEVEE
ur: EEVEE ﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ

en: Has export collections
ur: Has ﮯﻋﻮﻤﺠﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: At least one Collection in this View Layer has an exporter
ur: ﮯﮨ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮏﯾﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮟﯿﻣ ﺮﺌﯿﻟ ﻮﯾﻭ ﺱﺍ

en: Root of collections hierarchy of this view layer, its 'collection' pointer property is the same as the scene's master collection
ur: ﮯﮨ ﯽﮨ ﯽﺴﯿﺟ ﻦﺸﮑﯿﻠﮐ ﺮﭩﺳﺎﻣ ﮯﮐ ﻦﯿﺳ ﯽﭨﺮﭘﺍﺮﭘ ﺮﭩﻨﺋﺍﻮﭘ 'ﻦﺸﮑﯿﻠﮐ' ﯽﮐ ﺱﺍ ،ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﻦﺸﮑﯿﻠﮐ ﮯﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

en: Material Override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻞﯾﺮﭩﯿﻣ

en: Material to override all other materials in this view layer
ur: ﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﺩﻮﺟﻮﻣ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

en: All the objects in this layer
ur: ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Alpha Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﺎﻔﻟﺍ

en: Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ ﺮﺑﺍﺮﺑ ﮯﮐ ﺪﺣ ﺱﺍ ﻑﺮﺻ ﺱﺎﭘ ﺮﭩﮑﯾﻭ ﺭﻭﺍ ﯼﻭﻮﯾ ،ﻞﻣﺭﺎﻧ ،ﺲﮑﯾﮉﻧﺍ ،ﮉﯾﺯ

en: Cryptomatte Levels
ur: ﺰﻟﻮﯿﻟ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Sets how many unique objects can be distinguished per pixel
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺰﯿﻤﺗ ﯽﮐ ءﺎﯿﺷﺍ ﺩﺮﻔﻨﻣ ﯽﻨﺘﮐ ﻞﺴﮑﭘ ﯽﻓ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﮧﯾ

en: Override number of render samples for this view layer, 0 will use the scene setting
ur: ﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ 0 ،ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

en: Enable or disable rendering of this View Layer
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯽﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﺱﺍ

en: Render stylized strokes in this Layer
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮈﺰﺋﻼﺋﺎﭩﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Cryptomatte Accurate
ur: ﺖﺳﺭﺩ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Generate a more accurate cryptomatte pass
ur: ﮟﯿﺋﺎﻨﺑ ﺱﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮏﯾﺍ

en: Cryptomatte Asset
ur: ﮧﺛﺎﺛﺍ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Render cryptomatte asset pass, for isolating groups of objects with the same parent
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺱﺎﭘ ﮧﺛﺎﺛﺍ ﭧﯿﻣ ﻮﭩﭘﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﮯﮐ ءﺎﯿﺷﺍ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﯽﮨ ﮏﯾﺍ

en: Cryptomatte Material
ur: ﺩﺍﻮﻣ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Render cryptomatte material pass, for isolating materials in compositing
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺱﺎﭘ ﻞﯾﺮﭩﯿﻣ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﮓﻨﭨﺯﻮﭙﻤﮐ

en: Cryptomatte Object
ur: ﭧﮑﯿﺠﺑﺁ ﭧﯿﻣﻮﭩﭘﺮﮐ

en: Render cryptomatte object pass, for isolating objects in compositing
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺱﺎﭘ ﮯﺷ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮓﻨﭨﺯﻮﭙﻤﮐ

en: World Override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯿﻧﺩ

en: Override world in this view layer
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺮﭘ in this ﺎﯿﻧﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: View Layer settings for EEVEE
ur: EEVEE ﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ

en: Distance of object that contribute to the ambient occlusion effect
ur: ﮯﮨ ﺎﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺮﺛﺍ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﻮﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺰﯿﭼ

en: Bloom
ur: ﺎﻨﻠﮭﮐ

en: Deliver bloom pass (deprecated)
ur: (deprecated) ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻡﻮﻠﺑ

en: Deliver alpha blended surfaces in a separate pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﮟﯿﻣ ﺱﺎﭘ ﮓﻟﺍ ﻮﮐ ﮞﻮﺤﻄﺳ ﮦﺪﺷ ﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ

en: Volume Light
ur: ﭧﺋﻻ ﻡﻮﯿﻟﺍﻭ

en: Deliver volume direct light pass
ur: ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﭧﺋﻻ ﭧﮑﯾﺮﺋﺍﮈ ﻡﻮﯿﻟﺍﻭ

en: Path to data that is viewed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮑﯾﺩ ﻮﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﺎﭩﯾﮈ

en: Viewer Path Element
ur: ﺮﺼﻨﻋ ﮧﺘﺳﺍﺭ ﺭﻮﯾﻭ

en: Element of a viewer path
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Type of the path element
ur: ﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮫﺗﺎﭘ

en: Name that can be displayed in the UI for this element
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ UI ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ ﻮﺟ ﻡﺎﻧ ﮦﻭ

en: Node ID
ur: ID ﮈﻮﻧ

en: Repeat Output Node ID
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ID ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ

en: Simulation Output Node ID
ur: ID ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﯽﻠﻘﻧ

en: Volume Display
ur: ﮯﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭ

en: Volume object display settings for 3D viewport
ur: 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Thickness of volume display in the viewport
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Interpolation method to use for volumes in solid mode
ur: ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮟﯿﻣ ﺭﻮﻃ ﺱﻮﮭﭨ

en: Wireframe Detail
ur: ﻞﯿﺼﻔﺗ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Amount of detail for wireframe display
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Coarse
ur: ﮯﭨﻮﻣ

en: Display one box or point for each intermediate tree node
ur: ﮟﯿﺋﺎﮭﮐﺩ ﭧﻨﺋﺍﻮﭘ ﺎﯾ ﺲﮐﺎﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﯼﺮﭨ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﺮﮨ

en: Fine
ur: ﮯﮨ ﮏﯿﮭﭨ

en: Display box for each leaf node containing 8×8 voxels
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ﺰﻠﺴﮐﻭ 8×8 ﮟﯿﻣ ﺲﺟ ﺲﮐﺎﺑ ﮯﻠﭙﺳﮈ ﮯﺌﻟ ﮯﮐ ﮈﻮﻧ ﮯﮐ ﮯﺘﭘ ﺮﮨ

en: Type of wireframe display
ur: ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Don't display volume in wireframe mode
ur: ﮟﯾﺮﮐ ﮧﻧ ﮯﻧﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﺭﻮﻃ ﻢﯾﺮﻓ ﺮﺋﺍﻭ

en: Display single bounding box for the entire grid
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﮮﺭﻮﭘ

en: Boxes
ur: ﺲﮑﺑ

en: Display bounding boxes for nodes in the volume tree
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮑﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮯﮐ ﻢﺠﺣ

en: Display points for nodes in the volume tree
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮯﮐ ﻢﺠﺣ

en: Volume Grid
ur: ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: 3D volume grid
ur: 3D ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Number of dimensions of the grid data type
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮈﺮﮔ

[ctx: Volume]
en: Data Type
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ

en: Data type of voxel values
ur: ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﺭﺍﺪﻗﺍ ﻞﯿﺴﮐﻭﻭ

[ctx: Volume]
en: Boolean
ur: ﻦﯿﻟﻮﺑ

[ctx: Volume]
en: Float
ur: ﺎﻧﺮﯿﺗ

[ctx: Volume]
en: Double
ur: ﻞﺑﮈ

[ctx: Volume]
en: Integer
ur: ﺩﺪﻋ

[ctx: Volume]
en: Integer 64-bit
ur: ﭧﺑ 64 ﺮﺠﯿﭩﻧﺍ

[ctx: Volume]
en: Mask
ur: ﮏﺳﺎﻣ

[ctx: Volume]
en: Double Vector
ur: ﺮﭩﮑﯾﻭ ﻞﺑﮈ

[ctx: Volume]
en: Integer Vector
ur: ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ

[ctx: Volume]
en: Points (Unsupported)
ur: (ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ) ﺲﭩﻨﺋﺍﻮﭘ

[ctx: Volume]
en: Unknown
ur: ﻡﻮﻠﻌﻣﺎﻧ

en: Is Loaded
ur: ﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ

en: Grid tree is loaded in memory
ur: ﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﯼﺮﭨ ﮈﺮﮔ

en: Matrix Object
ur: ﭧﮑﯿﺠﺑﺁ ﺲﮐﺮﭩﯿﻣ

en: Transformation matrix from voxel index to object space
ur: ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﮯﺳ ﺖﺳﺮﮩﻓ ﻞﯿﺴﮐﻭﻭ

en: Volume grid name
ur: ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Volume Grids
ur: ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ

en: Active Grid Index
ur: ﺲﮑﯾﮉﻧﺍ ﮈﺮﮔ ﻝﺎﻌﻓ

en: Index of active volume grid
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﻝﺎﻌﻓ

en: Error Message
ur: ﻡﺎﻐﯿﭘ ﺎﮐ ﯽﻄﻠﻏ

en: If loading grids failed, error message with details
ur: ﻡﺎﻐﯿﭘ ﺎﮐ ﯽﺑﺍﺮﺧ ﮫﺗﺎﺳ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ﻮﺗ ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺯﮈﺮﮔ ﺮﮔﺍ

en: Frame number that volume grids will be loaded at, based on scene time and volume parameters
ur: ﯽﮔ ﮞﻮﮨ ﮈﻮﻟ ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﺮﭘ ﺲﺟ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﺖﻗﻭ ﮯﮐ ﺮﻈﻨﻣ

en: Frame File Path
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﻢﯾﺮﻓ

en: Volume file used for loading the volume at the current frame. Empty if the volume has not be loaded or the frame only exists in memory.
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻑﺮﺻ ﻢﯾﺮﻓ ﺎﯾ ﮯﮨ ﺍﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﺮﮔﺍ ﯽﻟﺎﺧ ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ

en: List of grids and metadata are loaded in memory
ur: ﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺭﻭﺍ ﺯﮈﺮﮔ

en: Volume Render
ur: ﺭﮉﻨﯾﺭ ﻡﻮﯿﻟﺍﻭ

en: Volume object render settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﮯﺷ ﻡﻮﯿﻟﺍﻭ

en: Specify volume data precision. Lower values reduce memory consumption at the cost of detail.
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﺖﭙﮭﮐ ﯽﮐ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﻞﯿﺼﻔﺗ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺎﭩﯾﮈ ﻢﺠﺣ

en: Variable
ur: ﺮﯿﻐﺘﻣ

en: Use variable bit quantization
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﭧﺑ ﺮﯿﻐﺘﻣ

en: Specify volume density and step size in object or world space
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﻡﺪﻗ ﺭﻭﺍ ﺖﻓﺎﺜﮐ ﯽﮐ ﻢﺠﺣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﺎﯾ ﺰﯿﭼ

en: Keep volume opacity and detail the same regardless of object scale
ur: ﮟﯿﮭﮐﺭ ﮞﺎﺴﮑﯾ ﻮﮐ ﻞﯿﺼﻔﺗ ﺭﻭﺍ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﺠﺣ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﺰﯿﭼ

en: Specify volume step size and density in world space
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺖﻓﺎﺜﮐ ﺭﻭﺍ ﺰﺋﺎﺳ ﭗﯿﭩﺳ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Walk navigation settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ

en: Jump Height
ur: ﺎﻧﺩﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ

en: Maximum height of a jump
ur: ﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮓﻧﻼﮭﭼ

en: Mouse Sensitivity
ur: ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺱﺅﺎﻣ

en: Speed factor for when looking around, high values mean faster mouse movement
ur: ﮯﮨ ﺖﮐﺮﺣ ﺰﯿﺗ ﯽﮐ ﺱﺅﺎﻣ ﺐﻠﻄﻣ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﺖﻗﻭ ﮯﺘﮭﮑﯾﺩ ﺩﺮﮔ ﺩﺭﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﻓ ﮉﯿﭙﺳﺍ

en: Teleport Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﭦﺭﻮﭘ ﯽﻠﯿﭨ

en: Interval of time warp when teleporting in navigation mode
ur: ﮧﻔﻗﻭ ﺎﮐ ﺖﻗﻭ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭘ ﯽﻠﯿﭨ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Walk with gravity, or free navigate
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺖﻔﻣ ﺎﯾ ،ﮟﯿﻠﭼ ﮫﺗﺎﺳ ﮯﮐ ﻞﻘﺛ ﺶﺸﮐ

en: Reverse Mouse
ur: ﺱﺅﺎﻣ ﺱﺭﻮﯾﺭ

en: Reverse the vertical movement of the mouse
ur: ﮟﯾﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺖﮐﺮﺣ ﯼﺩﻮﻤﻋ ﯽﮐ ﺱﺅﺎﻣ

en: View Height
ur: ﮟﯿﮭﮑﯾﺩ ﯽﺋﺎﭽﻧﻭﺍ

en: View distance from the floor when walking
ur: ﮟﯿﮭﮑﯾﺩ ﮧﻠﺻﺎﻓ ﮯﺳ ﺵﺮﻓ ﺖﻗﻭ ﮯﺘﻠﭼ

en: Walk Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮯﻨﻠﭼ

en: Base speed for walking and flying
ur: ﺭﺎﺘﻓﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﺍ ﺭﻭﺍ ﮯﻨﻠﭼ

en: Multiplication factor when using the fast or slow modifiers
ur: ﺮﺼﻨﻋ ﺎﮐ ﺏﺮﺿ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﺴﺳ ﺎﯾ ﺰﯿﺗ

en: Open window
ur: ﮟﯿﻟﻮﮭﮐ ﯽﮐﮍﮭﮐ

en: Window height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﯽﮐﮍﮭﮐ

en: Modal Operators
ur: ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ

en: A list of currently running modal operators
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﮯﮨﺭ ﻞﭼ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Parent Window
ur: ﻭﮉﻧﻭ ﭧﻧﺮﯿﭘ

en: Active workspace and scene follow this window
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯽﮐﮍﮭﮐ ﺱﺍﻮﯾﻭ ﺭﻭﺍ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ ﻝﺎﻌﻓ

en: Active scene to be edited in the window
ur: ﺮﻈﻨﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻭﮉﻧﻭ

[ctx: Screen]
en: Screen
ur: ﻦﯾﺮﮑﺳ

en: Active workspace screen showing in the window
ur: ﮯﮨ ﯽﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﻦﯾﺮﮑﺳﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻝﺎﻌﻓ

en: The active workspace view layer showing in the window
ur: ﮯﮨ ﯽﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﺕﺮﭘ ﻮﯾﻭ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻝﺎﻌﻓ

en: Window width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﯽﮐﮍﮭﮐ

en: Active workspace showing in the window
ur: ﮯﮨ ﯽﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﻭﮉﻧﻭ

en: Horizontal location of the window
ur: ﻡﺎﻘﻣ ﯽﻘﻓﺍ ﺎﮐ ﯽﮐﮍﮭﮐ

en: Vertical location of the window
ur: ﻡﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺎﮐ ﯽﮐﮍﮭﮐ

en: Work Space Tool
ur: ﮧﻟﺁ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ

en: Has Data-Block
ur: ﮯﮨ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Identifier Fallback
ur: ﮏﯿﺑ ﻝﺎﻓ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ

en: Tool Mode
ur: ﮈﻮﻣ ﺭﺍﺯﻭﺍ

en: Uses Brushes
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺵﺮﺑ

en: Use Paint Canvas
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ

en: Does this tool use a painting canvas
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﻮﻨﯿﮐ ﮓﻨﭩﻨﯿﭘ ﺭﺍﺯﻭﺍ  ﮧﯾ ﺎﯿﮐ

en: Lighting for a World data-block
ur: ﮓﻨﭩﺋﻻ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ

en: Factor for ambient occlusion blending
ur: ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ

en: Length of rays, defines how far away other faces give occlusion effect
ur: ﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﺎﮐ ﮯﻧﻮﮨ ﺭﻭﺩ ﮏﺗ ﺪﺣ ﺲﮐ ﮯﺳ ﮞﻭﺮﮩﭼ ﮮﺮﺳﻭﺩ ﮧﮐ ﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ،ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻋﺎﻌﺷ

en: World Mist
ur: ﺪﻨﮬﺩ ﯽﻤﻟﺎﻋ

en: Mist settings for a World data-block
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ

en: Distance over which the mist effect fades in
ur: ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﺪﻨﮬﺩ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ

en: Type of transition used to fade mist
ur: ﻢﺴﻗ ﯽﮐ ﯽﻠﻘﺘﻨﻣ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺪﻨﮬﺩ

en: Use quadratic progression
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ

en: Use linear progression
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﯼﺮﯿﮑﻟ

en: Inverse Quadratic
ur: ﺭﻮﮐﻮﭼ ﺎﭩﻟﺍ

en: Use inverse quadratic progression
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﺎﭩﻟﺍ

en: Control how much mist density decreases with height
ur: ﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﯽﻨﺘﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ

en: Overall minimum intensity of the mist effect
ur: ﺕﺪﺷ ﻢﮐ ﺯﺍ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﺪﻨﮬﺩ

en: Starting distance of the mist, measured from the camera
ur: ﮧﻠﺻﺎﻓ ﻻﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﺎﮐ ﺪﻨﮬﺩ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﺎﭘﺎﻣ ﮯﺳ ﮦﺮﻤﯿﮐ

en: Use Mist
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﻨﮬﺩ

en: Occlude objects with the environment color as they are further away
ur: ﮟﯿﮨ ﺭﻭﺩ ﺪﯾﺰﻣ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ءﺎﯿﺷﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﻝﻮﺣﺎﻣ

en: XR Action Map
ur: XR ﮧﺸﻘﻧ ﺎﮐ ﻡﺍﺪﻗﺍ

en: Items in the action map, mapping an XR event to an operator, pose, or haptic output
ur: ﺎﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﭧﻧﻮﯾﺍ XR ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮏﭩﭙﮨ ﺎﯾ ،ﺯﻮﭘ ،ﺮﭩﯾﺮﭘﺁ ،ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Name of the action map
ur: ﻡﺎﻧ ﺎﮐ ﮯﺸﻘﻧ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Selected Item
ur: ﻢﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: XR Action Map Binding
ur: XR ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Binding in an XR action map item
ur: XR ﮓﻧﮉﻨﺋﺎﺑ ﮟﯿﻣ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Axis 0 Region
ur: ﮧﻗﻼﻋ 0 ﺭﻮﺤﻣ

en: Action execution region for the first input axis
ur: ﻦﺠﯾﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﭧﭘ ﻥﺍ ﮯﻠﮩﭘ

en: Use any axis region for operator execution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁ

en: Use positive axis region only for operator execution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻑﺮﺻ

en: Use negative axis region only for operator execution
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻑﺮﺻ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﯽﻔﻨﻣ

en: Axis 1 Region
ur: ﮧﻗﻼﻋ 1 ﺭﻮﺤﻣ

en: Action execution region for the second input axis
ur: ﻦﺠﯾﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩ

en: Component Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ءﺍﺰﺟﺍ

en: OpenXR component paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﻭﺰﺟ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: Name of the action map binding
ur: ﻡﺎﻧ ﺎﮐ ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Pose Location Offset
ur: ﭧﯿﺴﻓﺁ ﻦﺸﯿﮐﻮﻟ ﺯﻮﭘ

en: Pose Rotation Offset
ur: ﭧﯿﺴﻓﺁ ﻦﺸﯿﭨﻭﺭ ﺯﻮﭘ

en: OpenXR interaction profile path
ur: ﮫﺗﺎﭘ ﻞﺋﺎﻓﻭﺮﭘ ﻡﺍﺪﻗﺍﺮﭩﻧﺍ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: Input threshold for button/axis actions
ur: ﺪﺣ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺭﻮﺤﻣ/ﻦﭩﺑ

en: XR Action Map Bindings
ur: XR ﺰﮕﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Collection of XR action map bindings
ur: XR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: XR Action Map Item
ur: XR ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Bimanual
ur: ﯽﺘﺳﺩ

en: The action depends on the states/poses of both user paths
ur: ﮯﮨ ﺮﭘ ﺯﻮﭘ/ﮞﻮﺘﺳﺎﯾﺭ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﻑﺭﺎﺻ ﮞﻮﻧﻭﺩ ﺭﺎﺼﺤﻧﺍ ﺎﮐ ﻞﻤﻋ

en: Bindings
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Bindings for the action map item, mapping the action to an XR input
ur: ﺎﻧﺮﮐ ﭗﯿﻣ ﺮﭘ ﭧﭘ ﻥﺍ XR ﻮﮐ ﻡﺍﺪﻗﺍ ،ﮞﺎﯾﺪﻨﺑﺎﭘ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Haptic Amplitude
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﭩﭙﯿﮨ

en: Intensity of the haptic vibration, ranging from 0.0 to 1.0
ur: ﮏﺗ 1.0 ﮯﺳ 0.0 ،ﺕﺪﺷ ﯽﮐ ﻦﭙﻤﮐ ﮏﭩﭙﮨ

en: Haptic Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﮏﭩﭙﯿﮨ

en: Haptic duration in seconds. 0.0 is the minimum supported duration.
ur: .ﮧﯿﻧﺍﺭﻭﺩ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻢﮐ ﺯﺍ ﻢﮐ is the 0,0 .ﺯﮉﻨﮑﯿﺳ in ﮧﯿﻧﺍﺭﻭﺩ ﮏﭩﭙﯿﮨ

en: Haptic Frequency
ur: ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﭩﭙﯿﮨ

en: Frequency of the haptic vibration in hertz. 0.0 specifies the OpenXR runtime's default frequency.
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻢﺋﺎﭨ ﻥﺭ OpenXR 0.0 ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﻦﭙﻤﮐ ﮏﭩﭙﯿﮨ ﮟﯿﻣ ﺰﭨﺮﮨ

en: Haptic Match User Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﭻﯿﻣ ﮏﭩﭙﯿﮨ

en: Apply haptics to the same user paths for the haptic action and this action
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﮏﭩﭙﯿﮨ

en: Haptic mode
ur: ﮈﻮﻣ ﮏﭩﭙﯿﮨ

en: Haptic application mode
ur: ﮈﻮﻣ ﻦﺸﯿﮐ ﯽﻠﭙﯾﺍ ﮏﭩﭙﯿﮨ

en: Apply haptics on button press
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﮯﻧﺎﺑﺩ ﻦﭩﺑ

en: Apply haptics on button release
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﯽﺋﺎﮨﺭ ﯽﮐ ﻦﭩﺑ

en: Press Release
ur: ﺰﯿﻠﯾﺭ ﺲﯾﺮﭘ

en: Apply haptics on button press and release
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﺰﯿﻠﯾﺭ ﺭﻭﺍ ﮯﻧﺎﺑﺩ ﻦﭩﺑ

en: Apply haptics repeatedly for the duration of the button press
ur: ﮟﯿﺋﺎﮕﻟ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﺲﮑﭩﭙﯿﮨ ﮏﺗ ﺕﺪﻣ ﯽﮐ ﮯﻧﺎﺑﺩ ﻦﭩﺑ

en: Haptic Name
ur: ﻡﺎﻧ ﮏﭩﭙﯿﮨ

en: Name of the haptic action to apply when executing this action
ur: ﻡﺎﻧ ﺎﮐ ﻡﺍﺪﻗﺍ ﮏﭩﭙﯿﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻮﮔﻻ ﺖﻗﻭ ﮯﺘﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﺱﺍ

en: Name of the action map item
ur: ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Identifier of operator to call on action event
ur: ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﻡﺍﺪﻗﺍ

en: Operator Mode
ur: ﮈﻮﻣ ﺮﭩﯾﺮﭘﺁ

en: Operator execution mode
ur: ﮈﻮﻣ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﺮﭩﯾﺮﭘﺁ

en: Execute operator on button press (non-modal operators only)
ur: (ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﺮﯿﻏ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺮﭘ ﮯﻧﺎﺑﺩ ﻦﭩﺑ

en: Execute operator on button release (non-modal operators only)
ur: (ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﺮﯿﻏ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺮﭘ ﯽﺋﺎﮨﺭ ﯽﮐ ﻦﭩﺑ

en: Modal
ur: ﻝﮈﻮﻣ

en: Use modal execution (modal operators only)
ur: (ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻝﮈﻮﻣ

en: Name of operator (translated) to call on action event
ur: (ﮧﻤﺟﺮﺗ) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﻡﺍﺪﻗﺍ

en: Operator Properties
ur: ﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﭩﯾﺮﭘﺁ

en: Is Controller Aim
ur: ﮯﮨ ﺪﺼﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐ

en: The action poses will be used for the VR controller aims
ur: ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﮐ ﺮﻟﻭﺮﭩﻨﮐ VR ﺯﺍﺪﻧﺍ ﻡﺍﺪﻗﺍ

en: Is Controller Grip
ur: ﮯﮨ ﺖﻓﺮﮔ ﺮﻟﻭﺮﭩﻨﮐ

en: The action poses will be used for the VR controller grips
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻓﺮﮔ ﺮﻟﻭﺮﭩﻨﮐ VR ﻮﮐ ﺯﺍﺪﻧﺍ ﻡﺍﺪﻗﺍ

en: Selected Binding
ur: ﮓﻧﮉﻨﺋﺎﺑ ﺐﺨﺘﻨﻣ

en: Currently selected binding
ur: ﮓﻧﮉﻨﺋﺎﺑ ﺐﺨﺘﻨﻣ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Action type
ur: ﻢﺴﻗ ﯽﮐ ﻡﺍﺪﻗﺍ

en: Float action, representing either a digital or analog button
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﻦﭩﺑ ﮒﻻﺎﻨﯾﺍ ﺎﯾ ﻞﭩﯿﺠﯾﮈ ﻮﺗ ﺎﯾ ،ﻡﺍﺪﻗﺍ ﭦﻮﻠﻓ

en: Vector2D
ur: 2D ﺮﭩﮑﯾﻭ

en: 2D float vector action, representing a thumbstick or trackpad
ur: 2D ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮉﯿﭘ ﮏﯾﺮﭨ ﺎﯾ ﮏﭩﺳﺍ ﺐﻤﮭﺗ ،ﻡﺍﺪﻗﺍ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓ

en: 3D pose action, representing a controller's location and rotation
ur: 3D ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﺮﻟﻭﺮﭩﻨﮐ ،ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ

en: Vibration
ur: ﻦﭙﻤﮐ

en: Haptic vibration output action, to be applied with a duration, frequency, and amplitude
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮫﺗﺎﺳ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺭﻭﺍ ،ﺩﺪﻌﺗ ،ﺕﺪﻣ ،ﻡﺍﺪﻗﺍ ﭧﭘ ﭦﺅﺁ ﻦﺸﯾﺮﺒﺋﺍﻭ ﮏﭩﭙﯿﮨ

en: User Paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ

en: OpenXR user paths
ur: ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: XR Action Map Items
ur: XR ﺰﻤﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Collection of XR action map items
ur: XR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: XR Action Maps
ur: XR ﺲﭙﯿﻣ ﻡﺍﺪﻗﺍ

en: Collection of XR action maps
ur: XR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﻘﻧ ﻡﺍﺪﻗﺍ

en: XR Component Path
ur: XR ﮧﺘﺳﺍﺭ ﺎﮐ ءﺍﺰﺟﺍ

en: OpenXR component path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻭﺰﺟ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: XR Component Paths
ur: XR ﮯﺘﺳﺍﺭ ﮯﮐ ءﺍﺰﺟﺍ

en: Collection of OpenXR component paths
ur: OpenXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻭﺰﺟ

en: XR Data for Window Manager Event
ur: ﺎﭩﯾﮈ XR ﮯﯿﻟ ﮯﮐ ﭧﻧﻮﯾﺍ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭ

en: XR action name
ur: XR ﻡﺎﻧ ﺎﮐ ﻡﺍﺪﻗﺍ

en: Action Set
ur: ﭧﯿﺳ ﻡﺍﺪﻗﺍ

en: XR action set name
ur: XR ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻡﺍﺪﻗﺍ

en: Whether bimanual interaction is occurring
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻞﻣﺎﻌﺗ ﯽﺘﺳﺩ ﻭﺩ ﺎﯾﺁ

en: Controller Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐ

en: Location of the action's corresponding controller aim in world space
ur: ﻡﺎﻘﻣ ﺎﮐ ﺪﺼﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Controller Location Other
ur: ﺮﮕﯾﺩ ﻡﺎﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ

en: Controller aim location of the other user path for bimanual actions
ur: ﻡﺎﻘﻣ ﺪﺼﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺘﺳﺩ ﻭﺩ

en: Controller Rotation
ur: ﺵﺩﺮﮔ ﺮﻟﻭﺮﭩﻨﮐ

en: Rotation of the action's corresponding controller aim in world space
ur: ﺵﺩﺮﮔ ﯽﮐ ﺪﺼﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Controller Rotation Other
ur: ﺮﮕﯾﺩ ﺵﺩﺮﮔ ﺮﻟﻭﺮﭩﻨﮐ

en: Controller aim rotation of the other user path for bimanual actions
ur: ﮯﮨ ﺎﻧﺮﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺘﺳﺩ ﻭﺩ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﺪﺼﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐ

en: Float Threshold
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﭦﻮﻠﻓ

en: Input threshold for float/2D vector actions
ur: ﮉﻟﻮﺸﯾﺮﮭﺗ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺰﻣﺍﺪﻗﺍ ﺮﭩﮑﯾﻭ 2D/ﭦﻮﻠﻓ

en: XR action values corresponding to type
ur: ﮟﯾﺭﺪﻗ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ XR ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺴﻗ

en: State Other
ur: ﺮﮕﯾﺩ ﺖﺳﺎﯾﺭ

en: State of the other user path for bimanual actions
ur: ﺖﻟﺎﺣ ﯽﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺘﺳﺩ ﻭﺩ

en: XR action type
ur: XR ﻢﺴﻗ ﯽﮐ ﻡﺍﺪﻗﺍ

en: User Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ

en: User path of the action. E.g. "/user/hand/left"
ur: "ﮟﯿﺋﺎﺑ / ﮫﺗﺎﮨ / ﻑﺭﺎﺻ /" ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ .ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ ﮯﮐ ﻞﻤﻋ

en: User Path Other
ur: ﺍﺮﺳﻭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ

en: Other user path, for bimanual actions. E.g. "/user/hand/right"
ur: "ﮟﯿﺋﺍﺩ / ﮫﺗﺎﮨ / ﻑﺭﺎﺻ /" ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ .ﮯﺌﻟ ﮯﮐ ﺕﺎﻣﺍﺪﻗﺍ ﻞﺋﻮﻨﯿﻣ ﯽﺋﺎﺑ ،ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ

en: Rotation angle around the Z-Axis to apply the rotation deltas from the VR headset to
ur: Z-ﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ VR ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺎﭩﻠﯾﮈ ﺅﺎﻤﮭﮔ ﮯﺳ ﭧﯿﺳﮉﯿﮨ

en: Coordinates to apply translation deltas from the VR headset to
ur: VR ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ

en: Base Pose Object
ur: ﭧﮑﯿﺠﺑﺁ ﺯﺍﺪﻧﺍ ﺲﯿﺑ

en: Object to take the location and rotation to which translation and rotation deltas from the VR headset will be applied to
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ VR ﺮﭘ ﺲﺟ ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ

en: Base Pose Type
ur: ﻢﺴﻗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ

en: Define where the location and rotation for the VR view come from, to which translation and rotation deltas from the VR headset will be applied to
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ VR ﺮﭘ ﺲﺟ ،ﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐﻮﯾﻭ VR ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ

en: Follow the active scene camera to define the VR view's base pose
ur: VR ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭ

en: Follow the transformation of an object to define the VR view's base pose
ur: VR ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭ

en: Follow a custom transformation to define the VR view's base pose
ur: VR ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭ

en: Uniform scale to apply to VR view
ur: VR ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘﻮﯾﻭ

en: VR viewport far clipping distance
ur: ﮧﻠﺻﺎﻓ ﺎﻨﺷﺍﺮﺗ ﺭﻭﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﺁ ﯼﻭ

en: VR viewport near clipping distance
ur: ﭦﺭﻮﭘ ﻮﯾﻭ VR ﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐ

[ctx: Color]
en: Controller Draw Style
ur: ﻞﺋﺎﭩﺳﺍ ﺍﺭﮈ ﺮﻟﻭﺮﭩﻨﮐ

en: Style to use when drawing VR controllers
ur: VR ﺯﺍﺪﻧﺍ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﺯﺮﻟﻭﺮﭩﻨﮐ

[ctx: Color]
en: Dark
ur: ﺍﺮﯿﮬﺪﻧﺍ

en: Draw dark controller
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﮏﯾﺭﺎﺗ

[ctx: Color]
en: Light
ur: ﯽﻨﺷﻭﺭ

en: Draw light controller
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﭧﺋﻻ

[ctx: Color]
en: Dark + Ray
ur: ﮮﺭ + ﺍﺮﮩﮔ

en: Draw dark controller with aiming axis ray
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﺍﺮﮩﮔ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﮐ ﯽﮐ ﺭﻮﺤﻣ

[ctx: Color]
en: Light + Ray
ur: ﮮﺭ + ﯽﻨﺷﻭﺭ

en: Draw light controller with aiming axis ray
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﭧﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﮐ ﯽﮐ ﺭﻮﺤﻣ

en: Show Controllers
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﻟﻭﺮﭩﻨﮐ

en: Show VR controllers (requires VR actions for controller poses)
ur: VR ﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ) ﮟﯿﺋﺎﮭﮐﺩ ﺯﺮﻟﻭﺮﭩﻨﮐ VR ﮯﮨ ﺭﺎﮐﺭﺩ ﻡﺍﺪﻗﺍ)

en: Show Custom Overlays
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Show custom VR overlays
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ VR ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Show Object Extras
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺍﺮﭩﺴﮑﯾﺍ ﺰﯿﭼ

en: Show object extras, including empties, lights, and cameras
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺰﯿﭼ ﯽﻓﺎﺿﺍ ﮯﺷ ﺖﯿﻤﺳ ﮞﻭﺮﻤﯿﮐ ﺭﻭﺍ ﺲﭩﺋﻻ ،ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ

en: Show Passthrough
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻭﺮﮭﺗ ﺱﺎﭘ

en: Show the passthrough view
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻭ ﻭﺮﮭﺗ ﺱﺎﭘ

en: Show Selection
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺏﺎﺨﺘﻧﺍ

en: Show selection outlines
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮧﮐﺎﺧ ﺎﮐ ﺏﺎﺨﺘﻧﺍ

en: Absolute Tracking
ur: ﮓﻨﮑﯾﺮﭨ ﻖﻠﻄﻣ

en: Allow the VR tracking origin to be defined independently of the headset location
ur: VR ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ ﮯﺳ ﻡﺎﻘﻣ ﮯﮐ ﭧﯿﺳﮉﯿﮨ ﻮﮐ ﻞﺻﺍ ﯽﮐ ﮓﻨﮑﯾﺮﭨ

en: Positional Tracking
ur: ﮓﻨﮑﯾﺮﭨ ﯼ ﻡﺎﻘﻣ

en: Allow VR headsets to affect the location in virtual space, in addition to the rotation
ur: VR ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺎﻘﻣ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﻞﺋﻮﭼﺭﻭ ﮦﻭﻼﻋ ﮯﮐ ﺵﺩﺮﮔ ﻮﮐ ﺲﭩﯿﺳ ﮉﯿﮨ

en: Session State
ur: ﭧﯿﭩﺳﺍ ﻦﺸﯿﺳ

en: Active Action Map
ur: ﮧﺸﻘﻧ ﺎﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ

en: Navigation Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Location offset to apply to base pose when determining viewer location
ur: ﭧﯿﺴﻓﺁ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﻦﯾﺮﻇﺎﻧ

en: Navigation Rotation
ur: ﺵﺩﺮﮔ ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Rotation offset to apply to base pose when determining viewer rotation
ur: ﭧﯿﺴﻓﺁ ﻦﺸﯿﭨﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﺮﻇﺎﻧ

en: Navigation Scale
ur: ﻞﯿﮑﺳﺍ  ﻦﺸﯿﮕﯾﻮﯿﻧ

en: Additional scale multiplier to apply to base scale when determining viewer scale
ur: ﺏﺮﺿ ﮧﻧﺎﻤﯿﭘ  ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﮧﻧﺎﻤﯿﭘ  ﺲﯿﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺮﻇﺎﻧ

en: Selected Action Map
ur: ﮧﺸﻘﻧ ﺎﮐ ﻡﺍﺪﻗﺍ ﺐﺨﺘﻨﻣ

en: Viewer Pose Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺯﺍﺪﻧﺍ ﻦﯾﺮﻇﺎﻧ

en: Last known location of the viewer pose (center between the eyes) in world space
ur: ﻡﺎﻘﻣ ﻡﻮﻠﻌﻣ ﯼﺮﺧﺁ ﺎﮐ (ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮭﮑﻧﺁ) ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: Viewer Pose Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﺯﺍﺪﻧﺍ ﻦﯾﺮﻇﺎﻧ

en: Last known rotation of the viewer pose (center between the eyes) in world space
ur: ﺵﺩﺮﮔ ﻡﻮﻠﻌﻣ ﯼﺮﺧﺁ ﯽﮐ (ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮭﮑﻧﺁ) ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ

en: XR User Path
ur: XR ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ

en: OpenXR user path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍ

en: XR User Paths
ur: XR ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ

en: Collection of OpenXR user paths
ur: OpenXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ

en: Work Space UI Tag
ur: ﮓﯿﭨ UI ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ

en: WorkSpace UI Tags
ur: ﺰﮕﯿﭨ UI ﺲﯿﭙﺳﺍ ﮎﺭﻭ

en: Activation event for gizmos that support drag motion
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺖﮐﺮﺣ  ﮓﯾﺭﮈ ﻮﺟ ﭧﻧﻮﯾﺍ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺯﻮﻣﺰﮔ

en: Press causes immediate activation, preventing click being passed to the tool
ur: ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺎﺟ ﮏﺗ ﺭﺍﺯﻭﺍ  ﻮﮐ ﮏﻠﮐ ،ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﺲﯾﺮﭘ

en: Drag allows click events to pass through to the tool, adding a small delay
ur: ﮯﮨ ﯽﺗﻮﮨ ﺮﯿﺧﺎﺗ ﯼﮌﻮﮭﺗ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮏﺗ ﺭﺍﺯﻭﺍ  ﻮﮐ ﺲﭩﻧﻮﯾﺍ ﮏﻠﮐ ﮓﯾﺭﮈ

en: Right Mouse Select Action
ur: ﻡﺍﺪﻗﺍ ﭧﮑﯿﻠﺳ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ

en: Default action for the right mouse button
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺪﺷ ﮯﻃ  ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ

en: Select & Tweak
ur: ﮟﯾﺮﮐ ﺖﻘﻓﺍﻮﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Right mouse always tweaks
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻘﻓﺍﻮﻣ ﮧﺸﯿﻤﮨ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ

en: Selection Tool
ur: ﻝﻮﭨ ﻦﺸﮑﯿﻠﺳ

en: Right mouse uses the selection tool
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺯﻭﺍ  ﻦﺸﮑﯿﻠﺳ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ

en: Select Mouse
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﺅﺎﻣ

en: Mouse button used for selection
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ

en: Use left mouse button for selection. The standard behavior that works well for mouse, trackpad and tablet devices
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺎﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺰﺴﺋﺍﻮﯾﮈ ﭧﯿﻠﺒﯿﭨ ﺭﻭﺍ ﮉﯿﭘ ﮏﯾﺮﭨ ،ﺱﺅﺎﻣ ﻮﺟ ﮧﯾﻭﺭ ﯼﺭﺎﯿﻌﻣ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Use right mouse button for selection, and left mouse button for actions. This works well primarily for keyboard and mouse devices
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺰﺴﺋﺍﻮﯾﮈ ﺱﺅﺎﻣ ﺭﻭﺍ ﮈﺭﻮﺑ ﯽﮐ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻋﺍ ﺭﻭﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Spacebar Action
ur: ﻡﺍﺪﻗﺍ ﺭﺎﺑ ﺲﯿﭙﺳﺍ

en: Action when 'Space' is pressed
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﺑﺩ ﻮﮐ 'ﺲﯿﭙﺳﺍ' ﺐﺟ ﻡﺍﺪﻗﺍ

en: Search
ur: ﮟﯾﺮﮐ ﺵﻼﺗ

en: Open the operator search popup
ur: ﮟﯿﻟﻮﮭﮐ ﭖﺍ ﭖﺎﭘ ﭺﺮﺳ ﺮﭩﯾﺮﭘﺁ

en: Tool Keys
ur: ﺰﯿﮐ ﺭﺍﺯﻭﺍ

en: The method of keys to activate tools such as move, rotate & scale (G, R, S)
ur: (G, R, S) ﮧﻧﺎﻤﯿﭘ  ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﺖﮐﺮﺣ ﮧﮐ ﮯﺴﯿﺟ ﮧﻘﯾﺮﻃ ﺎﮐ ﮞﻭﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺰﻟﻮﭨ

en: Immediate
ur: ﯼﺭﻮﻓ

en: Activate actions immediately
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ

en: Activate the tool for editors that support tools
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺍﺯﻭﺍ  ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺰﻟﻮﭨ

en: Alt Click Tool Prompt
ur: Alt ﭧﭙﻣﺍﺮﭘ ﺭﺍﺯﻭﺍ  ﮏﻠﮐ

en: Tapping Alt (without pressing any other keys) shows a prompt in the status-bar, prompting a second keystroke to activate the tool
ur: Alt ﮯﮨ ﺎﺘﻠﻣ ﮦﺭﺎﺷﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﯽﮐ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺭﺍﺯﻭﺍ  ﮯﺳ ﺲﺟ ،ﮯﮨ ﺎﺗﺎﮭﮐﺩ ﭧﭙﻣﺍﺮﭘ ﮏﯾﺍ ﮟﯿﻣ ﺭﺎﺑ ﺲﭩﯿﭩﺳﺍ (ﺮﯿﻐﺑ ﮯﺋﺎﺑﺩ ﻮﮐ ﺪﯿﻠﮐ ﯼﺮﺳﻭﺩ ﯽﺴﮐ) ﮯﺳ ﮯﻧﺎﭙﮭﺘﭙﮭﺗ ﻮﮐ

en: Alt Cursor Access
ur: Alt ﯽﺋﺎﺳﺭ ﮏﺗ ﺮﺳﺮﮐ

en: Hold Alt-LMB to place the Cursor (instead of LMB), allows tools to activate on press instead of drag.
    Incompatible with the input preference "Emulate 3 Button Mouse" when the "Alt" key is used
ur: ۔ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ "ﺱﺅﺎﻣ ﻦﭩﺑ 3" ﺢﯿﺟﺮﺗ ﭧﭘ ﻥﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﯿﻠﮐ "ﭧﻟﺁ" ﺐﺟ n۔ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺮﭘ ﮟﯿﺋﺎﺑﺩ ﮯﺋﺎﺠﺑ ﮯﮐ ﮓﯾﺭﮈ ﻮﮐ ﺰﻟﻮﭨ ، ﮟﯾﮍﮑﭘ ﻮﮐ ﯽﺑ ﻢﯾﺍ ﻞﯾﺍ-ﭧﻟﺁ ﮯﺌﻟ ﮯﮐ ﮯﻨﮭﮐﺭ (ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﺑ ﻢﯾﺍ ﻞﯾﺍ) ﺮﺳﺮﮐ

en: Transform Navigation with Alt
ur: Alt ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮫﺗﺎﺳ ﮯﮐ

en: During transformations, use Alt to navigate in the 3D View. Note that if disabled, hotkeys for Proportional Editing, Automatic Constraints, and Auto IK Chain Length will require holding Alt
ur: ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻨﮭﮐﺭ Alt ﻮﮐ ﺰﯿﮑﭨﺎﮨ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ IK ﻮﭨﺁ ﺭﻭﺍ ،ﮞﻮﭨﻭﺎﮐﺭ ﺭﺎﮐﺩﻮﺧ ،ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ،ﻮﺗ ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﮔﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﮟﯿﻣﻮﯾﻭ 3D ،ﻥﺍﺭﻭﺩ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Alt Tool Access
ur: Alt  ﯽﺋﺎﺳﺭ ﮏﺗ ﺭﺍﺯﻭﺍ

en: Hold Alt to use the active tool when the gizmo would normally be required
    Incompatible with the input preference "Emulate 3 Button Mouse" when the "Alt" key is used
ur: ۔ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ "ﺱﺅﺎﻣ ﻦﭩﺑ 3" ﺢﯿﺟﺮﺗ ﭧﭘ ﻥﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﯿﻠﮐ "ﭧﻟﺁ" ﺐﺟ n ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻮﻣﺰﯿﮔ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺐﺟ ﮟﯾﮍﮑﭘ ﻮﮐ ﭧﻟﺁ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﮯﻟﺁ ﻝﺎﻌﻓ

en: Open Folders on Single Click
ur: ﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓ ﺮﭘ ﮏﻠﮐ ﻞﮕﻨﺳ

en: Navigate into folders by clicking on them once instead of twice
ur: ﮟﯿﺋﺎﺟ ﮟﯿﻣ ﻥﺍ ﮯﮐﺮﮐ ﮏﻠﮐ ﺭﺎﺑ ﮏﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺭﺎﺑ ﻭﺩ ﮟﯿﻣ ﺯﺭﮉﻟﻮﻓ

en: Pie Menu on Drag
ur: ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺮﭘ ﮓﯾﺭﮈ

en: Activate some pie menus on drag,
    allowing the tapping the same key to have a secondary action.
    
    • Tapping Tab in the 3D view toggles edit-mode, drag for mode menu.
    • Tapping Z in the 3D view toggles wireframe, drag for draw modes.
    • Tapping Tilde in the 3D view for first person navigation, drag for view axes
ur: ۔ﺎﻧﺮﮐ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺍ ﻮﯾﻭ ،ﺎﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﮮﮉﻠﭨ ﮟﯿﻣ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻦﺳﺮﭘ ﭧﺳﺮﻓ •n ۔ﺎﻧﺮﮐ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﺍﺭﮈ ،ﺎﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﮉﯾﺯ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺰﻠﮔﻮﭨ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ •n۔ﻮﻨﯿﻣ ﮈﻮﻣ ﺭﺎﻓ ﮓﯾﺭﮈ ،ﮈﻮﻣ ﭦﮉﯾﺍ ﮈﻮﻣ ﮯﺳ ﮯﻧﺮﮐ ﭗﯿﭨ ﺐﯿﭨ ﮟﯿﻣ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ •nn ۔ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺸﮑﯾﺍ ﯼﻮﻧﺎﺛ ﻮﮐ ﮯﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﺪﯿﻠﮐ ﯽﺳﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮫﭽﮐ ﺮﭘ ﮓﯾﺭﮈ

en: Region Toggle Pie
ur: ﯽﺋﺎﭘ ﻞﮔﻮﭨ ﻦﺠﯾﺭ

en: N-key opens a pie menu to toggle regions
ur: N-key ﮯﮨ ﺎﺘﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮞﻮﻗﻼﻋ

en: Select All Toggles
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻠﮔﻮﭨ ﻡﺎﻤﺗ

en: Causes select-all ('A' key) to de-select in the case a selection exists
ur: ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ (ﺪﯿﻠﮐ 'A') ﻝﺁ ﭧﮑﯿﻠﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﻮﮨ ﺩﻮﺟﻮﻣ ﻦﺸﮑﯿﻠﺳ

en: Extra Shading Pie Menu Items
ur: ﺰﻤﭩﺋﺁ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺖﮕﻧﺭ  ﯽﻓﺎﺿﺍ

en: Show additional options in the shading menu ('Z')
ur: ('Z') ﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﻮﻨﯿﻣ ﺖﮕﻧﺭ

en: Tab for Pie Menu
ur: ﺐﯿﭨ ﮯﯿﻟ ﮯﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ

en: Causes tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')
ur: (ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ 'Tab' / 'Ctrl-Tab') ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻨﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﻮﮐ ﺐﯿﭨ

en: Alt-MMB Drag Action
ur: Alt-MMB ﻡﺍﺪﻗﺍ ﮓﯾﺭﮈ

en: Action when Alt-MMB dragging in the 3D viewport
ur: 3D ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ Alt-MMB ﻡﺍﺪﻗﺍ ﺮﭘ ﮯﻨﭩﯿﺴﮭﮔ

en: Set the view axis where each mouse direction maps to an axis relative to the current orientation
ur: ﮯﮨ ﯽﺗﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺖﺒﺴﻧ ﯽﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺩﻮﺟﻮﻣ ﺖﻤﺳ ﯽﮐ ﺱﺅﺎﻣ ﺮﮨ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﺤﻣ ﺎﮐ ﺮﻈﻨﻣ

en: Set the view axis where each mouse direction always maps to the same axis
ur: ﮯﮨ ﯽﺗﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﮨ ﮏﯾﺍ ﮧﺸﯿﻤﮨ ﺖﻤﺳ ﯽﮐ ﺱﺅﺎﻣ ﺮﮨ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﺤﻣ ﺎﮐ ﺮﻈﻨﻣ

en: MMB Action
ur: ﻡﺍﺪﻗﺍ ﯽﺑ ﻢﯾﺍ ﻢﯾﺍ

en: The action when Middle-Mouse dragging in the viewport. Shift-Middle-Mouse is used for the other action. This applies to trackpad as well
ur: ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﯽﮭﺑ ﺮﭘ ﮉﯿﭘ ﮏﯾﺮﭨ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯼﺮﺳﻭﺩ ﺱﺅﺎﻣ ﻝﮉﻣ ﭧﻔﺷ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﻨﭩﯿﺴﮭﮔ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺱﺅﺎﻣ ﯽﻧﺎﯿﻣﺭﺩ

en: Tilde Action
ur: ﻡﺍﺪﻗﺍ ﮉﻠﭨ

en: Action when 'Tilde' is pressed
ur: ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﻧﺎﺑﺩ 'ﮉﻠﺋﺎﭨ'

en: Navigate
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ

en: View operations (useful for keyboards without a numpad)
ur: (ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮈﺭﻮﺑ ﯽﮐ ﺮﯿﻐﺑ ﮯﮐ ﮉﯿﭘ ﭗﻤﻧ) ﮟﯿﮭﮑﯾﺩ ﺰﻨﺸﯾﺮﭘﺁ

en: Control transform gizmos
ur: ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺱﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

[ctx: WindowManager]
en: Window
ur: ﯽﮐﮍﮭﮐ

[ctx: WindowManager]
en: Screen
ur: ﻦﯾﺮﮑﺳ

[ctx: WindowManager]
en: Screen Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﻦﯾﺮﮑﺳﺍ

[ctx: WindowManager]
en: Region Context Menu
ur: ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺋﺎﻗﻼﻋ

[ctx: WindowManager]
en: View2D Buttons List
ur: 2D ﮟﯿﮭﮑﯾﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻨﭩﺑ

[ctx: WindowManager]
en: User Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

[ctx: WindowManager]
en: 3D View
ur: 3D ﺮﻈﻨﻣ

[ctx: WindowManager]
en: Object Mode
ur: ﮈﻮﻣ ﺰﯿﭼ

[ctx: WindowManager]
en: 3D View Tool: Tweak
ur: 3D ﺖﻘﻓﺍﻮﻣ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Tweak (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﺖﻘﻓﺍﻮﻣ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Select Box
ur: 3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Select Box (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Select Circle
ur: 3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Select Circle (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Select Lasso
ur: 3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Select Lasso (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Cursor
ur: 3D ﺮﺳﺮﮐ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Cursor (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺳﺮﮐ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Move
ur: 3D ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Move (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Rotate
ur: 3D ﮟﯿﺋﺎﻤﮭﮔ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Rotate (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯿﺋﺎﻤﮭﮔ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Scale
ur: 3D ﻞﯿﮑﺳﺍ  :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Scale (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﺎﻤﯿﭘ  :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Transform
ur: 3D ﻡﺭﺎﻔﺴﻧﺍﺮﭨ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Transform (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﻡﺭﺎﻔﺴﻧﺍﺮﭨ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: Generic Tool: Annotate
ur: ﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Line
ur: ﻦﺋﻻ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Line (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻦﺋﻻ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Polygon
ur: ﻥﻮﮕﯿﻟﻮﭘ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Polygon (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻥﻮﮕﯿﻟﻮﭘ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Eraser
ur: ﺭﺰﯾﺮﯾﺍ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: Generic Tool: Annotate Eraser (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﯽﻓﺎﺻ ﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋ

[ctx: WindowManager]
en: 3D View Tool: Measure
ur: 3D ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Measure (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﺶﺋﺎﻤﯿﭘ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Object, Add Primitive
ur: 3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﭩﯿﻤﺋﺍﺮﭘ ،ﭧﮑﯿﺠﺑﺁ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Object, Add Primitive (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﭩﯿﻤﺋﺍﺮﭘ ،ﭧﮑﯿﺠﺑﺁ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: Mesh
ur: ﻝﺎﺟ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Region
ur: 3D ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Region (fallback)
ur: 3D ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Manifold
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Manifold (fallback)
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Along Normals
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Along Normals (fallback)
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Individual
ur: 3D ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude Individual (fallback)
ur: 3D ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude to Cursor
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Extrude to Cursor (fallback)
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Inset Faces
ur: 3D ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Inset Faces (fallback)
ur: 3D ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Bevel
ur: 3D ﻝﻮﯿﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Bevel (fallback)
ur: 3D ﻝﻮﯿﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Loop Cut
ur: 3D ﭧﮐ ﭖﻮﻟ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Loop Cut (fallback)
ur: 3D ﭧﮐ ﭖﻮﻟ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ(fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Offset Edge Loop Cut
ur: 3D ﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Offset Edge Loop Cut (fallback)
ur: 3D ﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Knife
ur: 3D ﻮﻗﺎﭼ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Knife (fallback)
ur: 3D ﻮﻗﺎﭼ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Bisect
ur: 3D ﮧﻓﺮﻃ ﻭﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Bisect (fallback)
ur: 3D ﮧﻓﺮﻃ ﻭﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Poly Build
ur: 3D ﮉﻠﺑ ﯽﻟﻮﭘ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Poly Build (fallback)
ur: 3D ﮉﻠﺑ ﯽﻟﻮﭘ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Spin
ur: 3D ﺅﺎﻤﮭﮔ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Spin (fallback)
ur: 3D ﺅﺎﻤﮭﮔ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Smooth
ur: 3D ﺭﺍﻮﻤﮨ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Smooth (fallback)
ur: 3D ﺭﺍﻮﻤﮨ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Randomize
ur: 3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Randomize (fallback)
ur: 3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Edge Slide
ur: 3D ﮉﯿﺋﻼﺳ ﺞﯾﺍ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Edge Slide (fallback)
ur: 3D ﮉﯿﺋﻼﺳ ﺞﯾﺍ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Vertex Slide
ur: 3D ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Vertex Slide (fallback)
ur: 3D ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Shrink/Fatten
ur: 3D ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Shrink/Fatten (fallback)
ur: 3D ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Push/Pull
ur: 3D ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Push/Pull (fallback)
ur: 3D ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Shear
ur: 3D ﺮﺌﯿﺷ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Shear (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺌﯿﺷ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, To Sphere
ur: 3D ﮏﺗ ﮦﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, To Sphere (fallback)
ur: 3D ﮏﺗ ﮦﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Rip Region
ur: 3D ﻦﺠﯾﺭ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Rip Region (fallback)
ur: 3D ﻦﺠﯾﺭ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Rip Edge
ur: 3D ﺞﯾﺍ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Mesh, Rip Edge (fallback)
ur: 3D ﺞﯾﺍ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Curve
ur: ﻢﺧ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Draw
ur: 3D ﺍﺭﮈ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Draw (fallback)
ur: 3D ﺍﺭﮈ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Curve Pen
ur: 3D ﻢﻠﻗ  ﻢﺧ  ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Curve Pen (fallback)
ur: 3D ﻢﻠﻗ  ﻢﺧ  ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Extrude
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Extrude (fallback)
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Extrude to Cursor
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Extrude to Cursor (fallback)
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Radius
ur: 3D ﺱﺍﺩﺭ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Radius (fallback)
ur: 3D ﺱﺍﺩﺭ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Tilt
ur: 3D ﺅﺎﮑﮭﺟ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Tilt (fallback)
ur: 3D ﺅﺎﮑﮭﺟ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Randomize
ur: 3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Curve, Randomize (fallback)
ur: 3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Curves
ur: ﮟﯿﻤﺧ

[ctx: WindowManager]
en: Armature
ur: ﺮﭽﻣﺭﺁ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Roll
ur: 3D ﻝﻭﺭ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Roll (fallback)
ur: 3D ﻝﻭﺭ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Bone Size
ur: 3D ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Bone Size (fallback)
ur: 3D ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Bone Envelope
ur: 3D ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Bone Envelope (fallback)
ur: 3D ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Extrude
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Extrude (fallback)
ur: 3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Extrude to Cursor
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Armature, Extrude to Cursor (fallback)
ur: 3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Metaball
ur: ﻝﺎﺑ ﺎﭩﯿﻣ

[ctx: WindowManager]
en: Lattice
ur: ﯽﻟﺎﺟ

[ctx: WindowManager]
en: Font
ur: ﭧﻧﻮﻓ

[ctx: WindowManager]
en: 3D View Tool: Edit Text, Select Text
ur: 3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ,ﻦﺘﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Edit Text, Select Text (fallback)
ur: 3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ,ﻦﺘﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Pose
ur: ﺯﺍﺪﻧﺍ

[ctx: WindowManager]
en: 3D View Tool: Pose, Breakdowner
ur: 3D ﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Pose, Breakdowner (fallback)
ur: 3D ﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Pose, Push
ur: 3D ﺎﮑﮬﺩ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Pose, Push (fallback)
ur: 3D ﺎﮑﮬﺩ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Pose, Relax
ur: 3D ﻭﺮﮐ ﻡﺍﺭﺁ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Pose, Relax (fallback)
ur: 3D ﻭﺮﮐ ﻡﺍﺭﺁ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Vertex Paint
ur: ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

[ctx: WindowManager]
en: Weight Paint
ur: ﭧﻨﯿﭘ ﭧﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Gradient
ur: 3D ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Gradient (fallback)
ur: 3D ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Sample Weight
ur: 3D ﻥﺯﻭ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Sample Weight (fallback)
ur: 3D ﻥﺯﻭ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Sample Vertex Group
ur: 3D ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Paint Weight, Sample Vertex Group (fallback)
ur: 3D ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Paint Vertex Selection (Weight, Vertex)
ur: (ﺲﮑﯿﭨﺭﻭ ،ﻥﺯﻭ) ﻦﺸﮑﯿﻠﺳ ﮯﻧﻮﮐ ﭧﻨﯿﭘ

[ctx: WindowManager]
en: Paint Face Mask (Weight, Vertex, Texture)
ur: (ﭦﻭﺎﻨﺑ ،ﺲﮑﯿﭨﺭﻭ ،ﻥﺯﻭ) ﮏﺳﺎﻣ ﺲﯿﻓ ﭧﻨﯿﭘ

[ctx: WindowManager]
en: Image Paint
ur: ﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Sculpt
ur: ﮧﻤﺴﺠﻣ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Mask
ur: 3D ﮏﺳﺎﻣ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Mask (fallback)
ur: 3D ﮏﺳﺎﻣ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Mask
ur: 3D ﮏﺳﺎﻣ ﻮﺴﻟ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Mask (fallback)
ur: 3D ﮏﺳﺎﻣ ﻮﺴﻟ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Mask
ur: 3D ﮏﺳﺎﻣ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Mask (fallback)
ur: 3D ﮏﺳﺎﻣ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Mask
ur: 3D ﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Mask (fallback)
ur: 3D ﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Hide
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Hide (fallback)
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Hide
ur: 3D ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ, Lasso ﮟﯿﺋﺎﭙﮭﭼ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Hide (fallback)
ur: 3D ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ, Lasso ﮟﯿﺋﺎﭙﮭﭼ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Hide
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Hide (fallback)
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Hide
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Hide (fallback)
ur: 3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Face Set
ur: 3D ﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Face Set (fallback)
ur: 3D ﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Face Set
ur: 3D ﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Face Set (fallback)
ur: 3D ﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Face Set
ur: 3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Face Set (fallback)
ur: 3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Face Set
ur: 3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Face Set (fallback)
ur: 3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Trim
ur: 3D ﻡﺮﭨ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Box Trim (fallback)
ur: 3D ﻡﺮﭨ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Trim
ur: 3D ﻡﺮﭨ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Lasso Trim (fallback)
ur: 3D ﻡﺮﭨ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Trim
ur: 3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Trim (fallback)
ur: 3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Trim
ur: 3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Polyline Trim (fallback)
ur: 3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Project
ur: 3D ﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Line Project (fallback)
ur: 3D ﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Mesh Filter
ur: 3D ﺮﭩﻠﻓ ﺶﯿﻣ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Mesh Filter (fallback)
ur: 3D ﺮﭩﻠﻓ ﺶﯿﻣ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Cloth Filter
ur: 3D ﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Cloth Filter (fallback)
ur: 3D ﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Color Filter
ur: 3D ﺮﭩﻠﻓ ﻦﯿﮕﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Color Filter (fallback)
ur: 3D ﺮﭩﻠﻓ ﻦﯿﮕﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Face Set Edit
ur: 3D ﻢﯿﻣﺮﺗ ﭧﯿﺳ ﮦﺮﮩﭼ ،ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﻮﯾﻭ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Face Set Edit (fallback)
ur: 3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﺳ ﮦﺮﮩﭼ ،ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﻮﯾﻭ)

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Mask by Color
ur: 3D ﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ

[ctx: WindowManager]
en: 3D View Tool: Sculpt, Mask by Color (fallback)
ur: 3D ﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)

[ctx: WindowManager]
en: Sculpt Curves
ur: Sculpt curves

[ctx: WindowManager]
en: Particle
ur: ﮦﺭﺫ

[ctx: WindowManager]
en: Primitive Tool Modal Map
ur: ﭗﯿﻣ ﻝﮈﻮﻣ ﻝﻮﭨ ﻮﭩﯿﻤﺋﺍﺮﭘ

[ctx: WindowManager]
en: Cancel
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ

[ctx: WindowManager]
en: Confirm
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ

[ctx: WindowManager]
en: Panning
ur: ﮓﻨﻨﯿﭘ

[ctx: WindowManager]
en: Extrude
ur: ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ

[ctx: WindowManager]
en: Grab
ur: ﻭﮍﮑﭘ

[ctx: WindowManager]
en: Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ

[ctx: WindowManager]
en: Scale
ur: ﮧﻧﺎﻤﯿﭘ

[ctx: WindowManager]
en: Increase Subdivision
ur: Increase ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: WindowManager]
en: Decrease Subdivision
ur: Decrease ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ

[ctx: WindowManager]
en: Move Entire Point
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮮﺭﻮﭘ

en: Move the entire point using its handles
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﻄﻘﻧ ﮮﺭﻮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ

[ctx: WindowManager]
en: Knife Tool Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﮧﻟﺁ ﺎﮐ ﻮﻗﺎﭼ

[ctx: WindowManager]
en: Undo
ur: ﻡﺪﻌﻟﺎﮐ

[ctx: WindowManager]
en: Snap to Midpoints On
ur: ﮟﯾﺮﮐ ﻥﺁ ﭗﯿﻨﺳ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ

[ctx: WindowManager]
en: Snap to Midpoints Off
ur: ﻑﺁ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ ﻮﭨ ﭗﯿﻨﺳﺍ

[ctx: WindowManager]
en: Ignore Snapping On
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻥﺁ ﮓﻨﭙﯿﻨﺳ

[ctx: WindowManager]
en: Ignore Snapping Off
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻑﺁ ﮓﻨﭙﯿﻨﺳ

[ctx: WindowManager]
en: Toggle Angle Snapping
ur: ﮓﻨﭙﯿﻨﺳ ﻞﮕﻨﯾﺍ ﻞﮔﻮﭨ

[ctx: WindowManager]
en: Cycle Angle Snapping Relative Edge
ur: ﮮﺭﺎﻨﮐ ﺭﺍﺩ ﮧﺘﺷﺭ ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﻞﮑﯿﺋﺎﺳ

[ctx: WindowManager]
en: Toggle Cut Through
ur: ﻭﺮﮭﺗ ﭧﮐ ﻞﮔﻮﭨ

[ctx: WindowManager]
en: Toggle Distance and Angle Measurements
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮧﻠﺻﺎﻓ

[ctx: WindowManager]
en: Toggle Depth Testing
ur: ﮓﻨﭩﺴﯿﭨ ﮫﺘﭙﯾﮈ ﻞﮔﻮﭨ

[ctx: WindowManager]
en: End Current Cut
ur: ﮟﯾﺮﮐ ﻢﺘﺧ ﭧﮐ ﭧﻧﺮﮐ

[ctx: WindowManager]
en: Add Cut
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﮐ

[ctx: WindowManager]
en: Add Cut Closed
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﻨﺑ ﭧﮐ

[ctx: WindowManager]
en: X Axis Locking
ur: ﮓﻨﮐﻻ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍ

[ctx: WindowManager]
en: Y Axis Locking
ur: Y ﮓﻨﮐﻻ ﺲﺴﮑﯾﺍ

[ctx: WindowManager]
en: Z Axis Locking
ur: Z ﮓﻨﮐﻻ ﺲﺴﮑﯾﺍ

[ctx: WindowManager]
en: Custom Normals Modal Map
ur: ﭗﯿﻣ ﻝﮈﻮﻣ ﺰﻠﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: WindowManager]
en: Reset
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Reset normals to initial ones
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺕﻻﻮﻤﻌﻣ

[ctx: WindowManager]
en: Invert
ur: ﺎﭩﻟﺍ

en: Toggle inversion of affected normals
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﻟﺍ ﮯﮐ ﻝﻮﻤﻌﻣ ﮦﺮﺛﺎﺘﻣ

[ctx: WindowManager]
en: Spherize
ur: ﺰﺋﺍﺮﭙﺳﺍ

en: Interpolate between new and original normals
ur: ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﻞﺻﺍ ﺭﻭﺍ ﮯﺌﻧ

[ctx: WindowManager]
en: Align
ur: ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ

[ctx: WindowManager]
en: Use Mouse
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ

en: Follow mouse cursor position
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ

[ctx: WindowManager]
en: Use Pivot
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﻮﯿﭘ

en: Use current rotation/scaling pivot point coordinates
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮓﻨﻠﯿﮑﺳﺍ /ﺵﺩﺮﮔ ﮦﺩﻮﺟﻮﻣ

[ctx: WindowManager]
en: Use Object
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﯿﭼ

en: Use current edited object's location
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﺎﮐ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ

[ctx: WindowManager]
en: Set and Use 3D Cursor
ur: 3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﭧﯿﺳ ﺮﺳﺮﮐ

en: Set new 3D cursor position and use it
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﭧﯿﺳ  ﻡﺎﻘﻣ  ﺮﺳﺮﮐ 3D ﯽﺌﻧ

[ctx: WindowManager]
en: Select and Use Mesh Item
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﭩﺋﺁ ﺶﯿﻣ

en: Select new active mesh element and use its location
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻝﺎﺟ ﻝﺎﻌﻓ ﺎﯿﻧ

[ctx: WindowManager]
en: Bevel Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻝﻮﯿﺑ

en: Cancel bevel
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﻝﻮﯿﺑ

en: Confirm bevel
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﻝﻮﯿﺑ

[ctx: WindowManager]
en: Change Offset
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﯿﺴﻓﺁ

en: Value changes offset
ur: ﭧﯿﺴﻓﺁ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺭﺪﻗ

[ctx: WindowManager]
en: Change Profile
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓﻭﺮﭘ

en: Value changes profile
ur: ﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓﻭﺮﭘ ﺭﺪﻗ

[ctx: WindowManager]
en: Change Segments
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ

en: Value changes segments
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺭﺪﻗ

[ctx: WindowManager]
en: Increase Segments
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮞﻮﺼﺣ

en: Increase segments
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮞﻮﺼﺣ

[ctx: WindowManager]
en: Decrease Segments
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﺼﺣ

en: Decrease segments
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﺼﺣ

[ctx: WindowManager]
en: Change Offset Mode
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﭧﯿﺴﻓﺁ

en: Cycle through offset modes
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻘﯾﺮﻃ ﭧﯿﺴﻓﺁ

[ctx: WindowManager]
en: Toggle Clamp Overlap
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﭗﻤﯿﻠﮐ

en: Toggle clamp overlap flag
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻢﭼﺮﭘ ﭗﯿﻟﺭﻭﻭﺍ ﭗﻤﯿﻠﮐ

[ctx: WindowManager]
en: Change Affect Type
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﺛﺍ

en: Change which geometry type the operation affects, edges or vertices
ur: ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺲﮐ ﻦﺸﯾﺮﭘﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ

[ctx: WindowManager]
en: Toggle Harden Normals
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﻥﮈﺭﺎﮨ

en: Toggle harden normals flag
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻢﭼﺮﭘ ﻞﻣﺭﺎﻧ ﺖﺨﺳ

[ctx: WindowManager]
en: Toggle Mark Seam
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻥﻮﯿﺳ ﮎﺭﺎﻣ

en: Toggle mark seam flag
ur: ﻢﭼﺮﭘ ﻥﻮﯿﺳ ﻥﺎﺸﻧ ﻞﮔﻮﭨ

[ctx: WindowManager]
en: Toggle Mark Sharp
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭖﺭﺎﺷ ﮎﺭﺎﻣ

en: Toggle mark sharp flag
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮮﮉﻨﮭﺟ ﺰﯿﺗ

[ctx: WindowManager]
en: Change Outer Miter
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑ

en: Cycle through outer miter kinds
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﺴﻗ ﯽﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑ

[ctx: WindowManager]
en: Change Inner Miter
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Cycle through inner miter kinds
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﺴﻗ ﯽﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: WindowManager]
en: Cycle through profile types
ur: ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

[ctx: WindowManager]
en: Change Intersection Method
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Cycle through intersection methods
ur: ﻞﮑﯿﺋﺎﺳ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

[ctx: WindowManager]
en: Paint Stroke Modal
ur: ﻝﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ

en: Cancel and undo a stroke in progress
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﺭﻭﺍ ﺥﻮﺴﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯼﺭﺎﺟ

[ctx: WindowManager]
en: Sculpt Expand Modal
ur: Sculpt ﻝﮈﻮﻣ ﻊﯿﺳﻮﺗ

[ctx: WindowManager]
en: Toggle Preserve State
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﺳﺎﯾﺭ ﻅﻮﻔﺤﻣ

[ctx: WindowManager]
en: Toggle Gradient
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﭧﻨﯾﮉﯾﺮﮔ

[ctx: WindowManager]
en: Geodesic recursion step
ur: ﮧﻠﺣﺮﻣ ﺭﺍﺮﮑﺗ ﮏﺴﯾﮈﻮﯿﺟ

[ctx: WindowManager]
en: Topology recursion Step
ur: ﮧﻠﺣﺮﻣ ﺭﺍﺮﮑﺗ ﯽﺟﻮﻟﻮﭘﻮﭨ

[ctx: WindowManager]
en: Move Origin
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻞﺻﺍ

[ctx: WindowManager]
en: Geodesic Falloff
ur: ﻑﺁ ﻝﺎﻓ ﮏﺴﯾﮈﻮﯿﺟ

[ctx: WindowManager]
en: Topology Falloff
ur: ﻑﺁ ﻝﺎﻓ ﯽﺟﻮﻟﻮﭘﻮﭨ

[ctx: WindowManager]
en: Diagonals Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺰﻠﻨﮕﯿﺋﺍﮈ

[ctx: WindowManager]
en: Spherical Falloff
ur: Falloff ﯼﻭﺮﮐ

[ctx: WindowManager]
en: Snap expand to Face Sets
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﻮﮐ ﭗﯿﻨﺳﺍ

[ctx: WindowManager]
en: Loop Count Increase
ur: ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﻧﺅﺎﮐ ﭖﻮﻟ

[ctx: WindowManager]
en: Loop Count Decrease
ur: ﯽﻤﮐ ﮟﯿﻣ ﯽﺘﻨﮔ ﯽﮐ ﭖﻮﻟ

[ctx: WindowManager]
en: Toggle Brush Gradient
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﻨﯾﮉﯾﺮﮔ ﺵﺮﺑ

[ctx: WindowManager]
en: Texture Distortion Increase
ur: ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮌﺎﮕﺑ ﯽﮐ ﺖﺧﺎﺳ

[ctx: WindowManager]
en: Texture Distortion Decrease
ur: ﯽﻤﮐ ﮟﯿﻣ ﮌﺎﮕﺑ ﯽﮐ ﺖﺧﺎﺳ

[ctx: WindowManager]
en: Paint Curve
ur: ﻢﺧ ﭧﻨﯿﭘ

[ctx: WindowManager]
en: Curve Pen Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻢﻠﻗ ﻢﺧ

[ctx: WindowManager]
en: Free-Align Toggle
ur: ﻞﮔﻮﭨ ﮪﺪﯿﺳ ﯼﺮﻓ

en: Move handle of newly added point freely
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ ﻮﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧ

[ctx: WindowManager]
en: Move Adjacent Handle
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮧﻘﺤﻠﻣ

en: Move the closer handle of the adjacent vertex
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﺐﯾﺮﻗ ﮯﮐ ﮯﻧﻮﮐ ﮧﻘﺤﻠﻣ

[ctx: WindowManager]
en: Link Handles
ur: ﺰﻟﮉﻨﯿﮨ ﮏﻨﻟ

en: Mirror the movement of one handle onto the other
ur: ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺮﭘ ﮮﺮﺳﻭﺩ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﮉﻨﯿﮨ ﮏﯾﺍ

[ctx: WindowManager]
en: Lock Angle
ur: ﻞﮕﻨﯾﺍ ﮎﻻ

en: Move the handle along its current angle
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﯾﻭﺍﺯ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﻝﮉﻨﯿﮨ

[ctx: WindowManager]
en: Object Non-modal
ur: ﻝﮈﻮﻣ ﻥﺎﻧ ﺰﯿﭼ

[ctx: WindowManager]
en: View3D Placement Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﭧﻨﻤﺴﯿﻠﭘ

[ctx: WindowManager]
en: Snap On
ur: ﻥﺁ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Snap Off
ur: ﻑﺁ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Fixed Aspect On
ur: ﻥﺁ ﭧﮑﯿﭙﺳﺍ ﮉﺴﮑﻓ

[ctx: WindowManager]
en: Fixed Aspect Off
ur: ﻑﺁ ﭧﮑﯿﭙﺳﺍ ﮉﺴﮑﻓ

[ctx: WindowManager]
en: Center Pivot On
ur: ﻥﺁ ﭦﻮﯿﭘ ﺮﭩﻨﯿﺳ

[ctx: WindowManager]
en: Center Pivot Off
ur: ﻑﺁ ﭦﻮﯿﭘ ﺮﭩﻨﯿﺳ

[ctx: WindowManager]
en: View3D Walk Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﮎﺍﻭ

[ctx: WindowManager]
en: Forward
ur: ﮯﮔﺁ

[ctx: WindowManager]
en: Backward
ur: ﮦﺪﻧﺎﻤﺴﭘ

[ctx: WindowManager]
en: Left
ur: ﮟﯿﺋﺎﺑ

[ctx: WindowManager]
en: Right
ur: ﮯﮨ ﮏﯿﮭﭨ

[ctx: WindowManager]
en: Up
ur: ﺮﭘﻭﺍ

[ctx: WindowManager]
en: Down
ur: ﮯﭽﯿﻧ

[ctx: WindowManager]
en: Local Up
ur: Up ﯽﻣﺎﻘﻣ

[ctx: WindowManager]
en: Local Down
ur: ﮯﭽﯿﻧ ﯽﻣﺎﻘﻣ

[ctx: WindowManager]
en: Stop Move Forward
ur: ﻭﺮﮐ ﺪﻨﺑ ﺎﻨﮬﮍﺑ ﮯﮔﺁ

[ctx: WindowManager]
en: Stop Move Backward
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻨﭩﮨ ﮯﮭﭽﯿﭘ

[ctx: WindowManager]
en: Stop Move Left
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﺋﺎﺑ

[ctx: WindowManager]
en: Stop Move Right
ur: Stop ﮯﮨ ﮏﯿﮭﭨ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: WindowManager]
en: Stop Move Global Up
ur: Stop ﯽﻤﻟﺎﻋ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ Up

[ctx: WindowManager]
en: Stop Move Global Down
ur: Stop ﮯﭽﯿﻧ ﯽﻤﻟﺎﻋ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: WindowManager]
en: Stop Move Local Up
ur: Stop ﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ Up

[ctx: WindowManager]
en: Stop Move Local Down
ur: Stop ﮯﭽﯿﻧ ﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: WindowManager]
en: Teleport
ur: ﭦﺭﻮﭘ ﯽﻠﯿﭨ

en: Move forward a few units at once
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮯﮔﺁ ﻮﮐ ﮞﻮﯿﺋﺎﮐﺍ ﺪﻨﭼ ﮫﺗﺎﺳ ﮏﯾﺍ

[ctx: WindowManager]
en: Accelerate
ur: ﺎﻧﺮﮐ ﺰﯿﺗ

[ctx: WindowManager]
en: Decelerate
ur: ﺎﻧﺮﮐ ﺖﺴﺳ

[ctx: WindowManager]
en: Fast
ur: ﺰﯿﺗ

en: Move faster (walk or fly)
ur: (ﮟﯾﮌﺍ ﺎﯾ ﮟﯿﻠﭼ) ﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗ

[ctx: WindowManager]
en: Fast (Off)
ur: (ﻑﺁ) ﺰﯿﺗ

en: Resume regular speed
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﺎﺘﻓﺭ ﮦﺪﻋﺎﻗﺎﺑ

[ctx: WindowManager]
en: Slow
ur: ﺖﺴﺳ

en: Move slower (walk or fly)
ur: (ﺎﻧﮌﺍ ﺎﯾ ﺎﻨﻠﭼ) ﺎﻨﻠﭼ ﮧﺘﺴﮨﺁ

[ctx: WindowManager]
en: Slow (Off)
ur: (ﻑﺁ) ﺖﺴﺳ

[ctx: WindowManager]
en: Jump
ur: ﺎﻧﺎﮕﻟ ﮓﻧﻼﮭﭼ

en: Jump when in walk mode
ur: ﮟﯿﺋﺎﮕﻟ ﮓﻧﻼﮭﭼ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﮎﺍﻭ ﺐﺟ

[ctx: WindowManager]
en: Jump (Off)
ur: (ﻑﺁ) ﮓﻧﻼﮭﭼ

en: Stop pushing jump
ur: ﻭﺮﮐ ﺪﻨﺑ ﺎﻧﺎﮕﻟ ﮓﻧﻼﮭﭼ

[ctx: WindowManager]
en: Toggle Gravity
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐ

en: Toggle gravity effect
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﻞﻘﺛ ﺶﺸﮐ

[ctx: WindowManager]
en: Z Axis Correction
ur: Z ﺢﯿﺤﺼﺗ ﯽﮐ ﺭﻮﺤﻣ

en: Z axis correction
ur: Z ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ

[ctx: WindowManager]
en: Increase Jump Height
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼ

en: Increase jump height
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼ

[ctx: WindowManager]
en: Decrease Jump Height
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼ

en: Decrease jump height
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼ

[ctx: WindowManager]
en: View3D Fly Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﯽﺋﻼﻓ

[ctx: WindowManager]
en: Pan
ur: ﻦﯿﭘ

[ctx: WindowManager]
en: Pan (Off)
ur: (ﻑﺁ) ﻦﯿﭘ

[ctx: WindowManager]
en: X Axis Correction
ur: ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: X axis correction (toggle)
ur: (ﻞﮔﻮﭨ) ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en: Z axis correction (toggle)
ur: Z ﻞﮔﻮﭨ) ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ)

[ctx: WindowManager]
en: Precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ

[ctx: WindowManager]
en: Precision (Off)
ur: (ﻑﺁ) ﯽﮕﺘﺳﺭﺩ

[ctx: WindowManager]
en: Rotation
ur: ﺵﺩﺮﮔ

[ctx: WindowManager]
en: Rotation (Off)
ur: (ﻑﺁ) ﺵﺩﺮﮔ

[ctx: WindowManager]
en: View3D Rotate Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﭧﯿﭨﻭﺭ

[ctx: WindowManager]
en: Axis Snap (Off)
ur: Axis Snap (ﻑﺁ)

[ctx: WindowManager]
en: Switch to Zoom
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﻡﻭﺯ

[ctx: WindowManager]
en: Switch to Move
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﻞﻘﺘﻨﻣ

[ctx: WindowManager]
en: View3D Move Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﻭﻮﻣ

[ctx: WindowManager]
en: Switch to Rotate
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮟﯿﺋﺎﻤﮭﮔ

[ctx: WindowManager]
en: View3D Zoom Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﻡﻭﺯ

[ctx: WindowManager]
en: View3D Dolly Modal
ur: 3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﯽﻟﻭﮈ

[ctx: WindowManager]
en: 3D View Generic
ur: 3D ﮎﺮﻨﺟ ﻮﯾﻭ

[ctx: WindowManager]
en: Graph Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

[ctx: WindowManager]
en: Graph Editor Generic
ur: ﮎﺮﻨﺟ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

[ctx: WindowManager]
en: Dopesheet
ur: ﭧﯿﺷ ﭖﻭﮈ

[ctx: WindowManager]
en: Dopesheet Generic
ur: ﮎﺮﻨﺟ ﭧﯿﺷ ﭖﻭﮈ

[ctx: WindowManager]
en: NLA Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

[ctx: WindowManager]
en: NLA Tracks
ur: ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

[ctx: WindowManager]
en: NLA Generic
ur: ﮎﺮﻨﺟ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ

[ctx: WindowManager]
en: Image
ur: ﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: UV Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Tweak
ur: ﮏﯾﻮﭨ ،ﯼﻭﻮﯾ :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Tweak (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) Uv، Tweak :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Box
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Box (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﺲﮐﺎﺑ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Circle
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Circle (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻞﮐﺮﺳ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Lasso
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Select Lasso (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻮﺳﻻ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Cursor
ur: ﺮﺳﺮﮐ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Cursor (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﺮﺳﺮﮐ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Move
ur: ﻭﻮﻣ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Move (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻭﻮﻣ ،Uv:ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Rotate
ur: ﭧﯿﭨﻭﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Rotate (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﭧﯿﭨﻭﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Scale
ur: ﻞﯿﮑﺳﺍ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Scale (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﺎﻤﯿﭘ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Rip Region
ur: ﻦﺠﯾﺭ ﭖﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Rip Region (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﻦﺠﯾﺭ ﭖﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Grab
ur: ﺏﺍﺮﮔ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Grab (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﺏﺍﺮﮔ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Relax
ur: ﺲﮑﯿﻠﯾﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Relax (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﺲﮑﯿﻠﯾﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Pinch
ur: ﯽﮑﭩﭼ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Image Editor Tool: Uv, Pinch (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﯽﮑﭩﭼ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: UV Sculpt
ur: ﮧﻤﺴﺠﻣ  ﯼﻭﻮﯾ

[ctx: WindowManager]
en: Image View
ur: ﺮﻈﻨﻣ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Image Editor Tool: Sample
ur: ﮧﻧﻮﻤﻧ :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Image Editor Tool: Sample (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﻮﻤﻧ :ﮧﻟﺁ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

[ctx: WindowManager]
en: Image Generic
ur: ﮎﺮﻨﺟ ﺞﯿﻣﺍ

[ctx: WindowManager]
en: Outliner
ur: ﺮﻨﺋﻻ ﭦﺅﺁ

[ctx: WindowManager]
en: Node Editor
ur: ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

[ctx: WindowManager]
en: Node Generic
ur: ﮎﺮﻨﺟ ﮈﻮﻧ

[ctx: WindowManager]
en: Sequencer
ur: ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

[ctx: WindowManager]
en: Sequencer Tool: Blade
ur: ﮉﯿﻠﺑ :ﮧﻟﺁ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

[ctx: WindowManager]
en: Sequencer Tool: Blade (fallback)
ur: (ﮏﯿﺑ ﻝﺎﻓ) ﮉﯿﻠﺑ :ﻝﻮﭨ ﺮﺴﻨﯾﻮﮑﯿﺳ

[ctx: WindowManager]
en: File Browser
ur: ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

[ctx: WindowManager]
en: File Browser Main
ur: ﻦﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

[ctx: WindowManager]
en: File Browser Buttons
ur: ﻦﭩﺑ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ

[ctx: WindowManager]
en: Info
ur: ﺕﺎﻣﻮﻠﻌﻣ

[ctx: WindowManager]
en: Property Editor
ur: ﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘ

[ctx: WindowManager]
en: Text
ur: ﻦﺘﻣ

[ctx: WindowManager]
en: Text Generic
ur: ﻡﺎﻋ ﻦﺘﻣ

[ctx: WindowManager]
en: Console
ur: ﻝﻮﺴﻨﮐ

[ctx: WindowManager]
en: Clip
ur: ﭗﻠﮐ

[ctx: WindowManager]
en: Clip Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ

[ctx: WindowManager]
en: Clip Graph Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﭗﻠﮐ

[ctx: WindowManager]
en: Clip Dopesheet Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﭗﻠﮐ

[ctx: WindowManager]
en: Grease Pencil Paint Mode
ur: Grease Pencil ﮈﻮﻣ ﭧﻨﯿﭘ

[ctx: WindowManager]
en: Grease Pencil Brush Stroke
ur: Grease Pencil ﮎﻭﺮﭩﺳﺍ ﺵﺮﺑ

[ctx: WindowManager]
en: Grease Pencil Edit Mode
ur: ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

[ctx: WindowManager]
en: Grease Pencil Sculpt Mode
ur: Grease Pencil ﮈﻮﻣ ﮧﻤﺴﺠﻣ

[ctx: WindowManager]
en: Grease Pencil Weight Paint
ur: Grease Pencil ﭧﻨﯿﭘ ﻥﺯﻭ

[ctx: WindowManager]
en: Grease Pencil Vertex Paint
ur: Grease Pencil ﭧﻨﯿﭘ ﮯﻧﻮﮐ

[ctx: WindowManager]
en: Grease Pencil Fill Tool
ur: Grease Pencil ﻝﻮﭨ ﮟﯾﺮﮭﺑ

[ctx: WindowManager]
en: Mask Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﮏﺳﺎﻣ

[ctx: WindowManager]
en: Frames
ur: ﻢﯾﺮﻓ

[ctx: WindowManager]
en: Markers
ur: ﺮﮐﺭﺎﻣ

[ctx: WindowManager]
en: Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

[ctx: WindowManager]
en: Animation Channels
ur: ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ

[ctx: WindowManager]
en: View3D Gesture Circle
ur: 3D ﮟﯿﮭﮑﯾﺩ ﮧﻘﻠﺣ ﮦﺭﺎﺷﺍ

[ctx: WindowManager]
en: Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: WindowManager]
en: Subtract
ur: ﮟﯿﺋﺎﭩﮭﮔ

[ctx: WindowManager]
en: Size
ur: ﺰﺋﺎﺳ

[ctx: WindowManager]
en: Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: WindowManager]
en: Deselect
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: WindowManager]
en: No Operation
ur: ﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﯽﺋﻮﮐ

[ctx: WindowManager]
en: Gesture Straight Line
ur: ﻦﺋﻻ ﯽﮬﺪﯿﺳ ﮦﺭﺎﺷﺍ

[ctx: WindowManager]
en: Begin
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ

[ctx: WindowManager]
en: Move
ur: ﻞﻘﺘﻨﻣ

[ctx: WindowManager]
en: Snap
ur: ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Flip
ur: ﮟﯿﺋﺎﭩﻠﭘ

[ctx: WindowManager]
en: Gesture Zoom Border
ur: ﺭﮈﺭﺎﺑ ﻡﻭﺯ ﮦﺭﺎﺷﺍ

[ctx: WindowManager]
en: In
ur: ﮟﯿﻣ

[ctx: WindowManager]
en: Out
ur: ﺮﮨﺎﺑ

[ctx: WindowManager]
en: Gesture Box
ur: ﮧﻧﺎﺧ ﮦﺭﺎﺷﺍ

[ctx: WindowManager]
en: Standard Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﯼﺭﺎﯿﻌﻣ

[ctx: WindowManager]
en: Apply
ur: ﮟﯿﺋﺎﮕﻟ

[ctx: WindowManager]
en: Transform Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻞﯾﺪﺒﺗ

[ctx: WindowManager]
en: X Axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ

[ctx: WindowManager]
en: Y Axis
ur: Y ﺭﻮﺤﻣ

[ctx: WindowManager]
en: Z Axis
ur: Z ﺲﺴﮑﯾﺍ

[ctx: WindowManager]
en: X Plane
ur: ﻦﯿﻠﭘ ﺲﮑﯾﺍ

[ctx: WindowManager]
en: Y Plane
ur: Y ﻦﯿﻠﭘ

[ctx: WindowManager]
en: Z Plane
ur: ﻦﯿﻠﭘ ﮉﯾﺯ

[ctx: WindowManager]
en: Clear Constraints
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮞﺎﯾﺪﻨﺑﺎﭘ

[ctx: WindowManager]
en: Set Snap Base
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﺑ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Set Snap Base (Off)
ur: (ﻑﺁ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﺑ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Snap Invert
ur: ﺎﭩﻟﺍ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Snap Invert (Off)
ur: (ﻑﺁ) ﭦﺭﻮﻧﺍ ﭗﯿﻨﺳﺍ

[ctx: WindowManager]
en: Snap Toggle
ur: ﻞﮔﻮﭨ ﭗﯿﻨﺳﺍ

[ctx: WindowManager]
en: Add Snap Point
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﭗﯿﻨﺳ

[ctx: WindowManager]
en: Remove Last Snap Point
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﭗﯿﻨﺳ ﯼﺮﺧﺁ

[ctx: WindowManager]
en: Numinput Increment Up
ur: ﺮﭘﻭﺍ ﭧﻨﻤﯾﺮﮑﻧﺍ ﭧﭘ ﻦﯿﻣﻮﯿﻧ

[ctx: WindowManager]
en: Numinput Increment Down
ur: ﮯﭽﯿﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﭧﭘ ﻦﯿﻣﻮﯿﻧ

[ctx: WindowManager]
en: Increase Proportional Influence
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣ

[ctx: WindowManager]
en: Decrease Proportional Influence
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣ

[ctx: WindowManager]
en: Adjust Proportional Influence
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣ

[ctx: WindowManager]
en: Increase Max AutoIK Chain Length
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ AutoIK ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

[ctx: WindowManager]
en: Decrease Max AutoIK Chain Length
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ AutoIK ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

[ctx: WindowManager]
en: Toggle Direction for Node Auto-Offset
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺖﻤﺳ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﻮﭨﺁ ﮈﻮﻧ

[ctx: WindowManager]
en: Node Attachment
ur: ﭧﻨﻤﭽﯿﭨﺍ ﮈﻮﻧ

[ctx: WindowManager]
en: Node Attachment (Off)
ur: (ﻑﺁ) ﭧﻨﻤﭽﯿﭨﺍ ﮈﻮﻧ

[ctx: WindowManager]
en: Vert/Edge Slide
ur: ﮉﯿﺋﻼﺳ ﺞﯾﺍ/ﭦﺭﻭ

[ctx: WindowManager]
en: Resize
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

[ctx: WindowManager]
en: Rotate Normals
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺰﻠﻣﺭﺎﻧ

[ctx: WindowManager]
en: Automatic Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﺭﺎﮐﺩﻮﺧ

[ctx: WindowManager]
en: Automatic Constraint Plane
ur: ﮦﺭﺎﯿﻃ ﭦﻭﺎﮐﺭ ﺭﺎﮐﺩﻮﺧ

[ctx: WindowManager]
en: Precision Mode
ur: ﮈﻮﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ

[ctx: WindowManager]
en: Navigate
ur: ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ

[ctx: WindowManager]
en: Eyedropper Modal Map
ur: Eyedropper ﮧﺸﻘﻧ ﻝﮈﻮﻣ

[ctx: WindowManager]
en: Confirm Sampling
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

[ctx: WindowManager]
en: Start Sampling
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻨﯿﻟ ﮯﻧﻮﻤﻧ

[ctx: WindowManager]
en: Reset Sampling
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳ

[ctx: WindowManager]
en: Eyedropper ColorRamp PointSampling Map
ur: ﮧﺸﻘﻧ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﭧﻨﺋﺍﻮﭘ ﭗﻤﯾﺭ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁ

[ctx: WindowManager]
en: Sample a Point
ur: ﮧﻧﻮﻤﻧ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ

[ctx: WindowManager]
en: Mesh Filter Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﺮﭩﻠﻓ ﺶﯿﻣ

[ctx: WindowManager]
en: Fill Tool Modal Map
ur: ﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻝﻮﭨ ﻞﻓ

[ctx: WindowManager]
en: Toggle Extension Mode
ur: ۔ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮈﻮﻣ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: WindowManager]
en: Lengthen Extensions
ur: ۔ﮟﯾﺮﮐ ﺎﺒﻤﻟ ﻮﮐ ﺕﺎﻌﯿﺳﻮﺗ

[ctx: WindowManager]
en: Shorten Extensions
ur: ﺕﺎﻌﯿﺳﻮﺗ ﺮﺼﺘﺨﻣ

[ctx: WindowManager]
en: Drag Extensions
ur: ۔ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: WindowManager]
en: Collide Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻡﺩﺎﺼﺗ

en: Checking for Extension Updates
ur: Checking for ﺲﭩﯾﮉﭘﺍ ﻊﯿﺳﻮﺗ

en: Repository "{:s}": {:s}{:s}
ur: {s}": {:s}{:s:}" ﮦﺮﯿﺧﺫ

en: No repositories available
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮦﺮﯿﺧﺫ ﯽﺋﻮﮐ

en: The dropped extension comes from a disabled repository.
ur: ﮯﮨ ﺎﺗﺁ ﮯﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻝﺎﻌﻓ ﺮﯿﻏ ﮏﯾﺍ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺎﯿﮔ ﺎﯾﺩ ﺍﺮﮔ

en: Enable the repository and try again.
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

en: Unlocked: {:s}
ur: {s:} :ﻞﻔﻘﻣ ﺮﯿﻏ

en: Warning! Before unlocking, ensure another instance of Blender is not running.
ur: ﮯﮨ ﯽﮨﺭ ﻞﭼ ﮟﯿﮩﻧ ﻝﺎﺜﻣ ﯼﺮﺳﻭﺩ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﮎﻼﻧﺍ !ﮓﻨﻧﺭﺍﻭ

en: Force unlocking may be necessary in the case of a crash or power failure,
ur: ،ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮎﻼﻧﺍ ﯽﺘﺳﺩﺮﺑﺯ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﯽﻠﺠﺑ ﺎﯾ ﺶﯾﺮﮐ

en: otherwise it should be avoided.
ur: .ﮯﺌﮨﺎﭼ ﺎﻨﭽﺑ ﮯﺳ ﺱﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ

en: Legacy Add-ons
ur: Legacy ﺰﻧﺁ ﮉﯾﺍ

en: Legacy Add-on
ur: ﻥﺁ ﮉﯾﺍ ﯽﺴﯿﮕﯿﻟ

en: The dropped extension comes from an unknown repository.
ur: ﮯﮨ ﺎﺗﺁ ﮯﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻡﻮﻠﻌﻣﺎﻧ ﮏﯾﺍ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺎﯿﮔ ﺎﯾﺩ ﺍﺮﮔ

en: If you trust its source, add the repository and try again.
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﻮﺗ ﮯﮨ ﮧﺳﻭﺮﮭﺑ ﺮﭘ ﺬﺧﺎﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﭖﺁ ﺮﮔﺍ

[ctx: Operator]
en: Add Repository...
ur: ...ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ

en: System extensions are read-only and cannot be uninstalled
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﻮﮐ ﻥﺍ ﺭﻭﺍ ﮟﯿﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻢﭩﺴﺳ

en: Disabling themes is not yet supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮏﺗ ﯽﮭﺑﺍ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺰﻤﯿﮭﺗ

en: Locked {:d} repos(s)
ur: ﺯﻮﭙﯾﺭ {d:} ﻞﻔﻘﻣ

en: Unlocked {:d} repos(s)
ur: ﺯﻮﭙﯾﺭ {d:} ﻞﻔﻘﻣ ﺮﯿﻏ

en: Active repository is disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ

en: Refresh the list of extensions for the active repository
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻮﭩﮑﯾﺍ

en: Force unlock failed: {:s}
ur: {s:} :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯ

en: Upgrade all the extensions to their latest version for the active repository
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻥﮊﺭﻭ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ

en: No installed packages to update
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺰﺠﮑﯿﭘ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ

en: No uninstalled packages marked
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﺰﺠﮑﯿﭘ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﯽﺋﻮﮐ

en: No installed packages marked
ur: ﮯﮨ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﺞﯿﮑﯿﭘ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ ﯽﺋﻮﮐ

en: Repository not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ

en: There must be at least one user repository set to install extensions into
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﭧﯿﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻑﺭﺎﺻ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

en: Repository
ur: ﻥﺰﺨﻣ

en: Package ID not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ID ﺞﯿﮑﯿﭘ

en: Alternatively, download the extension to Install from Disk.
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﻥﺅﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ ،ﺮﭘ ﺭﻮﻃ ﻝﺩﺎﺒﺘﻣ

en: Lock not held!
ur: !ﺎﯿﮔ ﺍﮍﮑﭘ ﮟﯿﮩﻧ ﻻﺎﺗ

en: Command interrupted
ur: ﺍﮍﭘ ﻞﻠﺧ ﮟﯿﻣ ﮉﻧﺎﻤﮐ

en: The active repository has invalid settings
ur: ﮟﯿﮨ ﺕﺎﺒﯿﺗﺮﺗ ﻂﻠﻏ ﮟﯿﻣ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ

en: Upgrade is not supported for local repositories
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮉﯾﺮﮔ ﭖﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﯿﺧﺫ ﯽﻣﺎﻘﻣ

en: No user repositories
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﻑﺭﺎﺻ ﯽﺋﻮﮐ

en: Error in manifest {:s}
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ {s:} ﭧﺴﯿﻓ ﯽﻨﯿﻣ

en: Online access required to install or update. Launch Blender without --offline-mode
ur: ﮟﯾﺮﮐ ﭻﻧﻻ ﺭﮉﻨﯿﻠﺑ ﺮﯿﻐﺑ ﮯﮐ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ-- ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍ

en: Online access required to install or update. Enable online access in System preferences
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍ

en: Add-on "{:s}" is already installed!
ur: !ﮯﮨ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮯﻠﮩﭘ "{s:}" ﻥﺁ ﮉﯾﺍ

en: Blender was launched in offline mode, which cannot be changed at runtime
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﻢﺋﺎﭨ ﻥﺭ ﮯﺴﺟ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﭻﻧﻻ ﮟﯿﻣ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ ﺭﮉﻨﯿﻠﺑ

en: Online access required to install or update.
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍ

en: Launch Blender without --offline-mode
ur: ﮟﯾﺮﮐ ﭻﻧﻻ ﺭﮉﻨﯿﻠﺑ ﺮﯿﻐﺑ ﮯﮐ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ--

en: Internet access is required to install extensions from the internet.
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﭧﯿﻧﺮﭩﻧﺍ

en: Online access required to check for updates.
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﺲﭩﯾﮈ ﭖﺍ

en: Online access required to install updates.
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺲﭩﯾﮈ ﭖﺍ

en: Enable online access in System preferences
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ

en: Unable to install from disk, no paths were defined
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺘﺳﺍﺭ ﯽﺴﮐ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ

en: Theme "{:s}" is already installed!
ur: !ﮯﮨ ﻝﺎﭩﺴﻧﺍ ﯽﮨ ﮯﻠﮩﭘ "{s:}" ﻢﯿﮭﺗ

en: Name: {:s}
ur: {s:} :ﻡﺎﻧ

en: Path: {:s}
ur: {s:} :ﮧﺘﺳﺍﺭ

en: Unable to install from relative path
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ

en: Unable to install a directory
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ

en: Do you want to install the following {:s}?
ur: ؟ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ {s:} ﻞﯾﺫ ﺝﺭﺩ ﭖﺁ ﺎﯿﮐ

en: Repository: {:s}
ur: {s:} :ﮦﺮﯿﺧﺫ

en: Size: {:s}
ur: {s:} :ﺰﺋﺎﺳ

en: Age: {:s}
ur: {s:} :ﺮﻤﻋ

en: Error: {:s}
ur: {s:} :ﯽﺑﺍﺮﺧ

en: Missing Built-in Add-ons
ur: ﮟﯿﮨ ﺐﺋﺎﻏ ﺰﻧﺁ ﮉﯾﺍ ﻥﺍ ﭧﻠﺑ

en: Add-ons previously shipped with Blender are now available from extensions.blender.org.
ur: ﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﺮﭘ extensions.blender.org ﺏﺍ ﺰﻧﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﺠﯿﮭﺑ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Missing Add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ ﺐﺋﺎﻏ

en: Multiple add-ons with the same name found!
ur: !ﮯﻠﻣ ﻥﺁ ﮉﯾﺍ ﺩﺪﻌﺘﻣ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍ

en: Delete one of each pair to resolve:
ur: :ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮮﮌﻮﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ

en: Search Add-ons
ur: ﮟﯾﺮﮐ ﺵﻼﺗ ﺰﻧﺁ ﮉﯾﺍ

en: Enabled Only
ur: ﻝﺎﻌﻓ ﻑﺮﺻ

en: Online Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻦﺋﻻ ﻥﺁ

en: While offline, use "Install from Disk" instead.
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﻦﺋﻻ ﻑﺁ

[ctx: Operator]
en: Continue Offline
ur: ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﻦﺋﻻ ﻑﺁ

[ctx: Operator]
en: Allow Online Access
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ

en: Search Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯾﺮﮐ ﺵﻼﺗ

en: Show Tags
ur: ﺰﮕﯿﭨ ﮟﯿﺋﺎﮭﮐﺩ

[ctx: Operator]
en: All
ur: ﻡﺎﻤﺗ

[ctx: Operator]
en: None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ

en: Built-in
ur: ﻥﺍ ﭧﻠﺑ

en: Website
ur: ﭧﺋﺎﺳ ﺐﯾﻭ

[ctx: Preferences]
en: Feedback
ur: ﺕﺍﺮﺛﺎﺗ

en: Maintainer
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﮭﺑ ﮫﮑﯾﺩ

en: Blender's extension repository not found!
ur: Blender's ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ!

en: Repository Alert:
ur: :ﭦﺮﻟﺍ ﻥﺰﺨﻣ

en: Internet access is required to install and update online extensions.
ur:  ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺭﻭﺍ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻦﺋﻻ ﻥﺁ

en: You can adjust this later from "System" preferences.
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ "ﻢﭩﺴﺳ" ﮟﯿﻣ ﺪﻌﺑ ﮯﺳﺍ ﭖﺁ

[ctx: Operator]
en: Install from Disk...
ur: ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ

[ctx: Operator]
en: Force Unlock Repository...
ur: ...ﮦﺮﯿﺧﺫ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯ

en: No visible tags.
ur: ﮟﯿﮩﻧ ﮓﯿﭨ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﯽﺋﻮﮐ

[ctx: Operator]
en: Report a Bug
ur: ﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮓﺑ

en: Blender's extension repository must be enabled to install extensions!
ur: !ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﻝﺎﻌﻓ ﺎﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Install
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Blocked
ur:    ﺩﻭﺪﺴﻣ

en: Orphan
ur:    ﻢﯿﺘﯾ

en: Blocked
ur: ﺩﻭﺪﺴﻣ

en: Permissions
ur: ﮟﯿﺗﺯﺎﺟﺍ

[ctx: Operator]
en: Visit Extensions Platform
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻡﺭﺎﻓ ﭧﯿﻠﭘ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Mark All
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Unmark All
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Uninstall Marked
ur: ﺩﺯ ﻥﺎﺸﻧ ﻝﺎﭩﺴﻧﺍ ﻥﺍ

en: Blender's extension repository must be refreshed!
ur: !ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: No permissions specified
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﺕﺯﺎﺟﺍ ﯽﺋﻮﮐ

[ctx: Operator]
en: Install Marked
ur: ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺩﺯ ﻥﺎﺸﻧ

[ctx: Operator]
en: Visit Website
ur: ﮟﯾﺮﮐ ﮧﻈﺣﻼﻣ ﭧﺋﺎﺳ ﺐﯾﻭ

[ctx: Operator]
en: Update
ur: ﮟﯾﺮﮐ ﭧﯾﮉﭘﺍ

en: Installed
ur: ﻝﺎﭩﺴﻧﺍ

[ctx: Operator]
en: View Details
ur: ﮟﯿﮭﮑﯾﺩ ﺕﻼﯿﺼﻔﺗ

[ctx: Operator]
en: Clear Theme
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯿﮭﺗ

[ctx: Operator]
en: Set Theme
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯿﮭﺗ

en: {:s} ({:s} available)
ur: {:s} ({:s} ﮯﮨ ﺏﺎﯿﺘﺳﺩ)

[ctx: Operator]
en: Add-on Enabled
ur: ﻝﺎﻌﻓ ﻥﺁ ﮉﯾﺍ

en: Demo
ur: ﻮﻤﯾﮈ

en: Downloading...
ur: ...ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟ ﻥﺅﺍﮈ

en: Downloading "{:s}"
ur: "{s:}" ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟ ﻥﺅﺍﮈ

en: OSL support disabled in this build
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﭦﺭﻮﭙﺳ OSL ﮟﯿﻣ ﺮﯿﻤﻌﺗ ﺱﺍ

en: Denoising completed
ur: ﯽﺌﮔ ﻮﮨ ﻞﻤﮑﻣ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ

en: Frame '%s' not found, animation must be complete
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﻤﮑﻣ ﺕﺎﯿﮐﺮﺣ  ،ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﻢﯾﺮﻓ

en: OSL shader compilation succeeded
ur: OSL ﯽﺌﮔ ﻮﮨ ﺏﺎﯿﻣﺎﮐ ﻒﯿﻟﺎﺗ ﯽﮑﺘﮕﻧﺭ

en: OSL script compilation failed, see console for errors
ur: OSL ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻄﻠﻏ ،ﯽﺌﮔﻮﮨ ﻡﺎﮐﺎﻧ ﻒﯿﻟﺎﺗ ﯽﮐ ﭧﭘﺮﮑﺳﺍ

en: No text or file specified in node, nothing to compile
ur: ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺗﺮﻣ ،ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﻞﺋﺎﻓ ﺎﯾ ﻦﺘﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻧ

en: OSL query failed to open %s
ur: OSL ﺭﺎﺴﻔﺘﺳﺍ ‪%s‬ ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻮﮐ

en: External shader script must have .osl or .oso extension, or be a module name
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﺎﯾ ،ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ oso. ﺎﯾ osl. ﮟﯿﻣ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﯽﻧﻭﺮﯿﺑ

en: Use Intel OpenImageDenoise AI denoiser
ur: Intel OpenImageDenoise AI denoiser ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use the OptiX AI denoiser with GPU acceleration, only available on NVIDIA GPUs when configured in the system tab in the user preferences
ur: GPU ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍ OptiX AI denoiser ﻑﺮﺻ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ NVIDIA GPUs ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﺐﺟ ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺮﭘ

en: Use GPU accelerated denoising if supported, for the best performance. Prefer OpenImageDenoise over OptiX
ur: ﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ OpenImageDenoise ﺮﭘ OptiX ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﮉﭩﯾﺮﻠﺴﮑﯾﺍ GPU ﻮﺗ ﻮﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﮔﺍ ،ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﯾﺮﺘﮩﺑ

en: Blender was compiled without a viewport denoiser
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺭﮉﻨﯿﻠﺑ

en: No compatible GPUs found for Cycles
ur: ﮯﻠﻣ ﮟﯿﮩﻧ GPU ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ

en: Requires NVIDIA GPU with compute capability %s
ur: ‬%s‪ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ NVIDIA GPU ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﺣﻼﺻ ﯽﮐ ﭦﻮﯿﭙﻤﮐ

en: and NVIDIA driver version %s or newer
ur: ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ %s‬‪ ﻥﮊﺭﻭ ﺭﻮﯿﺋﺍﺭﮈ NVIDIA ﺭﻭﺍ

en: Requires Intel GPU with Xe-HPG architecture
ur: Xe-HPG ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﻤﻌﺗ ﻦﻓ Intel GPU ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ

en: and AMD driver version %s or newer
ur: ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ %s‬‪ ﻥﮊﺭﻭ ﺭﻮﯿﺋﺍﺭﮈ AMD ﺭﻭﺍ

en: and Windows driver version %s or newer
ur: ﺎﯿﻧ ﮯﺳ ﺱﺍ ﺎﯾ %s‬‪ ﻥﮊﺭﻭ ﺭﻮﯿﺋﺍﺭﮈ ﺯﻭﮉﻧﻭ ﺭﻭﺍ

en: Requires Intel GPU with Xe-HPG architecture and
ur: Xe-HPG ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﻤﻌﺗ ﻦﻓ Intel GPU ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ

en:   - intel-level-zero-gpu or intel-compute-runtime version
ur:   - intel-level-zero-gpu ﺎﯾ intel-compute-runtime ﻥﮊﺭﻭ

en:   - oneAPI Level-Zero Loader
ur:   - oneAPI ﺭﮈﻮﻟ ﻭﺮﯾﺯ ﻝﻮﯿﻟ

en: Requires Apple Silicon with macOS %s or newer
ur: MacOS ‪%s‬ ﮫﺗﺎﺳ ﮯﮐ ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ Apple Silicon ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ

en:     %s or newer
ur:     ‪%s‬ ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ

en: Noise Threshold
ur: ﺪﺣ ﯽﮐ ﺭﻮﺷ

en: Start Sample
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮧﻧﻮﻤﻧ

en: Distribution Type
ur: ﻢﺴﻗ ﯽﮐ ﻢﯿﺴﻘﺗ

en: Multiplier
ur: ﺏﺭﺎﺿ

en: Dicing Rate Render
ur: ﺭﮉﻨﯾﺭ ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ

en: Offscreen Scale
ur: ﻞﯿﮑﺳﺍ  ﻦﯾﺮﮑﺳﺍ ﻑﺁ

en: Direct Light
ur: ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Indirect Light
ur: ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Reflective
ur: ﺱﺎﮑﻋ

en: Refractive
ur: ﯽﺗﺭﻮﭘﺍ

en: Rolling Shutter
ur: ﺮﭩﺷ ﮓﻨﻟﻭﺭ

en: Roughness Threshold
ur: ﺪﺣ ﯼﺭﺩﺮﮭﮐ

en: Surfaces
ur: ﮟﯿﺤﻄﺳ

en: Denoising Data
ur: ﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺎﭩﯾﮈ

en: Indexes
ur: ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ

en: Pipeline
ur: ﻦﺋﻻ ﭗﺋﺎﭘ

en: Focus on Object
ur: ﮟﯾﺮﮐ ﺲﮐﻮﻓ ﺮﭘ ﺰﯿﭼ

en: Show In
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ

en: Viewports
ur: ﭦﺭﻮﭘ ﻮﯾﻭ

en: Renders
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ

en: No output node
ur: ﮟﯿﮩﻧ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﻮﮐ

en: Cast Shadow
ur: ﻭﮉﯿﺷ ﭧﺳﺎﮐ

en: BVH
ur: ﭻﯾﺍ ﯼﻭ ﯽﺑ

en: Viewport BVH
ur: BVH ﭦﺭﻮﭘ ﻮﯾﻭ

en: Max Subdivision
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Texture Limit
ur: ﺪﺣ ﯽﮐ ﺖﺧﺎﺳ

en: Volume Resolution
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﻡﻮﯿﻟﺍﻭ

en: Camera Culling
ur: ﮓﻨﻠﮐ ﮦﺮﻤﯿﮐ

en: Distance Culling
ur: ﮓﻨﻠﮐ ﺲﻨﭩﺳﮈ

en: Max Samples
ur: ﮯﻧﻮﻤﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Min Samples
ur: ﮯﻧﻮﻤﻧ ﻢﮐ ﺯﺍ ﻢﮐ

en: Prefilter
ur: ﺮﭩﻠﻓ ﯼﺮﭘ

en: Use GPU
ur: GPU ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Curve Subdivisions
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ  ﻢﺧ

en: AO Factor
ur: ﺮﭩﮑﯿﻓ ﻭﺍ ﮮﺍ

en: Viewport Bounces
ur: ﺲﻧﺅﺎﺑ ﭦﺭﻮﭘﻮﯾﻭ

en: Render Bounces
ur: ﺲﻧﺅﺎﺑ ﺭﮉﻨﯾﺭ

en: Incompatible output node
ur: ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﺮﯿﻏ

en: Portal
ur: ﻞﭨﺭﻮﭘ

en: Swizzle R
ur: ﺭﺁ ﻝﺰﺋﻮﺳ

en: Extrusion
ur: ﺝﺍﺮﺧﺍ

en: Clear Image
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻮﺼﺗ

en: Module Debug
ur: ﮓﺒﯾﮈ ﮧﻧﻮﻤﻧ

en: Cycles built without Embree support
ur: ﻞﮑﯿﺋﺎﺳ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﯼﺮﺒﻤﯾﺍ

en: CPU raytracing performance will be poor
ur: CPU raytracing ﯽﮔﻮﮨ ﺺﻗﺎﻧ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐ

[ctx: Operator]
en: Assign
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ

[ctx: Operator]
en: Deselect
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Contributions
ur: ﮟﯿﺘﮐﺍﺮﺷ

en: Step Size Lightning
ur: ﮓﻨﻨﭩﺋﻻ ﺰﺋﺎﺳ ﭗﯿﭩﺳ

en: Transparent Background
ur: ﺮﻈﻨﻣ ﺲﭘ ﻑﺎﻔﺷ

[ctx: Operator]
en: Motion Capture (.bvh)
ur: (bvh.) ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣ

en: The BVH file does not contain frame duration in its MOTION section, assuming the BVH and Blender scene have the same frame rate
ur: BVH ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ﮧﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﻢﯾﺮﻓ ﮟﯿﻣ ﻦﺸﮑﯿﺳ ﺖﮐﺮﺣ  ﮯﮐ ﺱﺍ ﮟﯿﻣ ﻞﺋﺎﻓ BVH ﮯﮨ ﺎﺴﯿﺟ ﮏﯾﺍ ﭧﯾﺭ ﻢﯾﺮﻓ ﺎﮐ ﻦﯿﺳ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ

en: Unable to update scene frame rate, as the BVH file contains a zero frame duration in its MOTION section
ur: ﮯﮨ ﺮﻔﺻ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﻢﯾﺮﻓ ﮟﯿﻣ ﻦﺸﮑﯿﺳ MOTION ﮯﮐ ﺱﺍ ﮟﯿﻣ ﻞﺋﺎﻓ BVH ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺡﺮﺷ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣ

en: Unable to extend the scene duration, as the BVH file does not contain the number of frames in its MOTION section
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮟﯿﻣ ﻦﺸﮑﯿﺳ ﺖﮐﺮﺣ  ﮯﮐ ﺱﺍ ﮟﯿﻣ ﻞﺋﺎﻓ BVH ﮧﮑﻧﻮﯿﮐ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﮬﮍﺑ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﻈﻨﻣ

en: Invalid target %r (must be 'ARMATURE' or 'OBJECT')
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'OBJECT' ﺎﯾ ' ﺮﭽﯿﻣﺭﺁ ') r% ﻑﺪﮨ ﻂﻠﻏ

[ctx: Operator]
en: Scalable Vector Graphics (.svg)
ur: (svg.) ﺲﮑﻓﺍﺮﮔ ﺮﭩﮑﯾﻭ ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗ

en: Unable to parse XML, %s:%s for file %r
ur: XML ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺱﺭﺎﭘ ﻮﮐ، ‪%s‬:‪%s‬ ﻞﺋﺎﻓ %r ﮯﯿﻟ ﮯﮐ

en: Limit to
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ

en: %s could not be set out of Edit Mode, so cannot be exported
ur: ‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﭦﮉﯾﺍ ﻮﮐ

en: Mesh '%s' has polygons with more than 4 vertices, cannot compute/export tangent space for it
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ/ﯽﺘﻨﮔ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﮟﯿﮨ ﻢﺴﺠﻣ ﮯﻟﺍﻭ ﯼﺩﻮﻤﻋ ﮦﺩﺎﯾﺯ ﮯﺳ 4 ﮟﯿﻣ '%s‬‪' ﺶﯿﻣ

en: Collection '%s' was not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: %s in %s could not be set out of Edit Mode, so cannot be exported
ur: ‪%s‬ ﮟﯿﻣ ‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﭧﯾﮉﯾﺍ ﻮﮐ

en: ASCII FBX files are not supported %r
ur: ASCII FBX ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻠﺋﺎﻓ %r

en: Version %r unsupported, must be %r or later
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﺪﻌﺑ ﺎﯾ r% ،ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ r% ﻥﮊﺭﻭ

en: No 'GlobalSettings' found in file %r
ur: ﯽﻠﻣ ﮟﯿﮩﻧ 'ﺰﮕﻨﭩﯿﺳ ﻞﺑﻮﻠﮔ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓ

en: No 'Objects' found in file %r
ur: ﻼﻣ ﮟﯿﮩﻧ 'ﭧﮑﯿﺠﺑﺁ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓ

en: No 'Connections' found in file %r
ur: ﻼﻣ ﮟﯿﮩﻧ 'ﻦﺸﮑﻨﮐ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓ

en: Couldn't open file %r (%s)
ur: ﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ (r (‪%s‬% ﻞﺋﺎﻓ

en: Scene Graph
ur: ﻑﺍﺮﮔ ﺎﮐ ﺮﻈﻨﻣ

en: Notes
ur: ﺲﭨﻮﻧ

en: Rest & Ranges
ur: ﺩﻭﺪﺣ ﺭﻭﺍ ﻡﺍﺭﺁ

en: Shape Keys Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﯿﮐ ﭗﯿﺷ

en: Sampling Animations
ur: ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮓﻨﻠﭙﻤﯿﺳ

en: Animation Pointer (Experimental)
ur: (ﯽﺗﺎﺑﺮﺠﺗ) ﺮﭩﻨﺋﺍﻮﭘ ﺕﺎﯿﮐﺮﺣ

en: Optimize Animations
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ

en: Extra Animations
ur: ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﯽﻓﺎﺿﺍ

en: This is the least efficient of the available forms, and should only be used when required.
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﮐ ﺕﺭﻭﺮﺿ ﻑﺮﺻ ﺭﻭﺍ ،ﮯﮨ ﺮﺛﻮﻣ ﻢﮐ ﮯﺳ ﺐﺳ ﮟﯿﻣ ﺰﻣﺭﺎﻓ ﺏﺎﯿﺘﺳﺩ ﮧﯾ

en: Unused Textures & Images
ur: Unused ﺰﺠﯿﻣﺍ & ،ﭦﻭﺎﻨﺑ

en: Optimize Shape Keys
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ

en: Quantize Position
ur: ﻡﺎﻘﻣ  ﺰﺋﺎﭩﻧﺍﻮﮐ

en: Tex Coord
ur: ﮈﺭﻮﮐ ﺲﮑﯿﭨ

en: Vertex positions
ur: ﺕﺎﻣﺎﻘﻣ ﺲﮑﯿﭨﺭﻭ

en: Shader Editor Add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ ﺮﭩﯾﮉﯾﺎﺘﮕﻧﺭ

en: Material Variants
ur: ﮟﯿﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣ

en: Animation UI
ur: UI ﺕﺎﯿﮐﺮﺣ

en: Path to gltfpack
ur: gltfpack ﮧﺘﺳﺍﺭ ﺎﮐ

en: Export only deformation bones is not possible when not sampling animation
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻ ﺮﭘ ﮯﻨﯿﻟ ﮧﻧ ﮯﻧﻮﻤﻧ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Scene mode uses full bake mode:
ur: :ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮏﯿﺑ ﻞﻤﮑﻣ ﺭﻮﻃ ﺮﻈﻨﻣ

en: - sampling is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﻞﻤﻋ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ -

en: - baking all objects is active
ur: ﮯﮨ ﻝﺎﻌﻓ ﺎﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ -

en: - Using scene frame range
ur: ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻦﯿﺳ -

en: Note that fully compliant glTF 2.0 engine/viewer will use it as multiplicative factor for base color.
ur: ﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﯽﺑﺮﺿ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﺳﺍ ﺮﻇﺎﻧ/ﻦﺠﻧﺍ glTF 2.0 ﻻﺍﻭ ﮯﻨﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ

en: If you want to use VC for any other purpose than vertex color, you should use custom attributes.
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺎﺻﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﮐ ﭖﺁ ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ VC ﮯﯿﻟ ﮯﮐ ﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺴﮐ ﮦﻭﻼﻋ ﮯﮐ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﭖﺁ ﺮﮔﺍ

en: Track mode uses full bake mode:
ur: :ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮏﯿﺑ ﻞﻤﮑﻣ ﮈﻮﻣ ﮏﯾﺮﭨ

en: Loading export settings failed. Removed corrupted settings
ur: ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﺏﺍﺮﺧ ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻣﺁﺮﺑ

en: Action Filter
ur: ﺮﭩﻠﻓ ﻡﺍﺪﻗﺍ

[ctx: Operator]
en: Display Variant
ur: ﭧﻨﯾﺮﯾﻭ ﮯﻠﭙﺳﮈ

[ctx: Operator]
en: Assign To Variant
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺮﯿﻐﺘﻣ

[ctx: Operator]
en: Reset To Original
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻞﺻﺍ

[ctx: Operator]
en: Assign as Original
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺻﺍ

[ctx: Operator]
en: Add Material Variant
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﻗ ﯽﮐ ﺩﺍﻮﻣ

en: No glTF Animation
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺎﯿﮐﺮﺣ  glTF ﯽﺋﻮﮐ

en: No Actions in .blend file
ur: No ﻝﺎﻤﻋﺍ in .blend ﻞﺋﺎﻓ

en: Variant
ur: ﺮﯿﻐﺘﻣ

en: Please Create a Variant First
ur: ﮟﯿﺋﺎﻨﺑ ﭧﻨﯾﺮﯾﻭ ﮏﯾﺍ ﮯﻠﮩﭘ ﻡﺮﮐ ﮦﺍﺮﺑ

[ctx: Operator]
en: Add a new Variant Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯾﺮﯾﻭ ﺎﯿﻧ ﮏﯾﺍ

[ctx: Operator]
en: Multiple Images
ur: ﺮﯾﻭﺎﺼﺗ ﺩﺪﻌﺘﻣ

[ctx: Operator]
en: Image Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Add Texture Setup
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﺮﭽﺴﮑﯿﭨ

[ctx: Operator]
en: Add Principled Setup
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﯽﻟﻮﺻﺍ

en: (Quick access: Shift+W)
ur: (Shift+W :ﯽﺋﺎﺳﺭ ﯼﺭﻮﻓ)

en: To Socket
ur: ﻮﮐ ﭧﮐﺎﺳ

[ctx: Operator]
en: Settings from Active
ur: ﻝﺎﻌﻓ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ

[ctx: Operator]
en: Do Not Replace Links
ur: Do Not ﺲﮑﻨﻟ ﮟﯾﺩ ﻝﺪﺑ

[ctx: Operator]
en: Replace Links
ur: ﺲﮑﻨﻟ ﮟﯾﺩ ﻝﺪﺑ

[ctx: Operator]
en: Select frame's members (children)
ur: (ﮯﭽﺑ) frame's members ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Select parent frame
ur: ﻢﯾﺮﻓ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Reset Nodes in Frame
ur: ﻢﯾﺮﻓ in ﺱﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Reset Node
ur: ﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Use Shaders
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ

en: Use Geometry Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Use Math Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﮯﮐ ﯽﺿﺎﯾﺭ

en: Use Mix Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﺲﮑﻣ

[ctx: Operator]
en: Use Z-Combine Nodes
ur: Z-combine Nodes ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

[ctx: Operator]
en: Use Alpha Over Nodes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍ

[ctx: Operator]
en: From Active Node's Label
ur: ﮯﺳ ﻞﺒﯿﻟ ﮯﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍ

[ctx: Operator]
en: From Linked Node's Label
ur: ﮯﺳ ﻞﺒﯿﻟ ﮯﮐ ﮈﻮﻧ ﮉﮑﻨﻟ

[ctx: Operator]
en: From Linked Output's Name
ur: ﮯﺳ ﻡﺎﻧ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮉﮑﻨﻟ

[ctx: Operator]
en: To All Outputs
ur: ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﻡﺎﻤﺗ

[ctx: Operator]
en: To Loose Outputs
ur: ﮯﯿﻟ ﮯﮐ ﺲﭩﭘ ﭦﺅﺁ ﮯﻠﯿﮬﮈ

[ctx: Operator]
en: To Linked Outputs
ur: ﮏﺗ ﺲﭩﭘ ﭦﺅﺁ ﮉﮑﻨﻟ

en: No attributes on objects with this material
ur: ﮟﯿﮩﻧ ﻑﺎﺻﻭﺍ ﯽﺋﻮﮐ ﺮﭘ ءﺎﯿﺷﺍ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍ

en: View3D not found, cannot run operator
ur: View3D ﺎﺘﮑﺳ ﻼﭼ ﮟﯿﮩﻧ ﺮﭩﯾﺮﭘﺁ ،ﻼﻣ ﮟﯿﮩﻧ

en: Node {} deleted
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ {} ﮈﻮﻧ

en: Nothing to delete
ur: ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ

en: Reloaded images
ur: ﺮﯾﻭﺎﺼﺗ ﯽﺌﮔ ﯽﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: No images found to reload in this node tree
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍ

en: Selected nodes are not of the same type as {}
ur: {} ﮯﺴﯿﺟ ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﮐ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ ﺱﮈﻮﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: No folder selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺭﮉﻟﻮﻓ ﯽﺋﻮﮐ

en: No files selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮟﯿﻠﺋﺎﻓ ﯽﺋﻮﮐ

en: No matching images found
ur: ﮟﯿﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻭﺎﺼﺗ ﻞﺛﺎﻤﻣ ﯽﺋﻮﮐ

en: No file chosen
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓ ﯽﺋﻮﮐ

en: {} does not exist
ur: ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ {}

en: {} does not seem to be part of a sequence
ur: ﺎﺘﮕﻟ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﺴﮐ {}

en: Deleted {} nodes
ur: ﺱﮈﻮﻧ {} ﮦﺪﺷ ﻑﺬﺣ

en: Deleted 1 node
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﮈﻮﻧ 1

en: Successfully copied attributes from {} to {}
ur: ﮯﺌﮔ ﻮﮨ ﯽﭘﺎﮐ ﻑﺎﺻﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ ﮟﯿﻣ {} ﮯﺳ {}

en: No free inputs for node {}
ur: ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﺖﻔﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ {} ﮈﻮﻧ

en: Unsupported node tree type
ur: ﻢﺴﻗ ﯼﺮﭨ ﮈﻮﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Please select only 1 frame to reset
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ 1 ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻡﺮﮐ ﮦﺍﺮﺑ

en: No valid node(s) in selection
ur: ﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

en: Successfully reset {}
ur: {} ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮯﺳ ﯽﺑﺎﯿﻣﺎﮐ

en: One of the nodes has no outputs
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﻮﮐ ﮟﯿﻣ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺱﮈﻮﻧ

en: Neither of the nodes have outputs
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﮭﺑ ﯽﺋﻮﮐ ﮯﺳ ﮟﯿﻣ ﺱﮈﻮﻧ

en: Cannot swap inputs of a multi-input socket
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﮯﮐ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣ

en: This node has no inputs to swap
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮈﻮﻧ ﺱﺍ

en: Ignored {} (not of the same type as {})
ur: ({} ﮧﮐ ﺎﺴﯿﺟ ﮟﯿﮩﻧ ﺎﮐ ﻢﺴﻗ ﯽﺳﺍ) {} ﺎﯿﮔ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

en: Ignored {}
ur: {} ﺎﯿﮔ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

en: This node has no input connections to swap
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﺸﮑﻨﮐ ﭧﭘ ﻥﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻟﺩﺎﺒﺗ ﮟﯿﻣ ﮈﻮﻧ ﺱﺍ

en: Some connections have been lost due to differing numbers of output sockets
ur: ﮟﯿﮨ ﮯﺌﮔ ﻮﮨ ﻊﻄﻘﻨﻣ ﻦﺸﮑﻨﮐ ﮫﭽﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺩﺍﺪﻌﺗ ﻒﻠﺘﺨﻣ ﯽﮐ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ

en: Edit tags for auto texture detection in Principled BSDF setup
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﮕﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺮﭽﺴﮑﯿﭨ ﻮﭨﺁ ﮟﯿﻣ ﭖﺍ ﭧﯿﺳ BSDF ﯽﻟﻮﺻﺍ

[ctx: UI_Events_KeyMaps]
en: Shift
ur: ﭧﻔﺷ

en: Current editor is not a node editor.
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ

en: No node tree was found in the current node editor.
ur: ﻼﻣ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: Current node tree is linked from another .blend file.
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﺳﻭﺩ ﯼﺮﭨ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: Current node tree does not contain any nodes.
ur: ﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: No active node.
ur: ﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Current node has no visible outputs.
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﺮﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ

en: Viewer image not found.
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻇﺎﻧ

en: At least one node must be selected.
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻧ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Active node should not be of type {:s}.
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺎﮐ ﻢﺴﻗ {s:} ﮈﻮﻧ ﻝﺎﻌﻓ

en: Active node should be of type {:s}.
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﻢﺴﻗ {s:} ﮈﻮﻧ ﻮﭩﮑﯾﺍ

[ctx: Operator]
en: Select Pose Bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘ

[ctx: Operator]
en: Deselect Pose Bones
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘ

[ctx: Operator]
en: Apply Pose
ur: ﮟﯿﺋﺎﮕﻟ ﺯﻮﭘ

[ctx: Operator]
en: Apply Pose Flipped
ur: ﮟﯿﺋﺎﮕﻟ ﺮﮐ ﭧﻠﭘ ﺯﻮﭘ

[ctx: Operator]
en: Remove Selected Bones
ur: ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Blend Pose
ur: ﺯﻮﭘ ﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Blend Pose Flipped
ur: ﺎﭩﻠﭘ ﺯﻮﭘ ﮉﻨﯿﻠﺑ

en: Pose Asset copied, use Paste As New Asset in any Asset Browser to paste
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﺴﯾﺍ ﻮﯿﻧ ﺭﻮﻄﺑ ﭧﺴﯿﭘ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ،ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮧﺛﺎﺛﺍ ﺯﻮﭘ

en: Pasted %d assets
ur: ‪%d‬ ﮯﺌﮔ ﮯﯿﮐ ﭧﺴﯿﭘ ﮯﺛﺎﺛﺍ

en: Deselect those bones that are used in this pose
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺯﻮﭘ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍ

en: No animation data found to create asset from
ur: ﻼﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺛﺎﺛﺍ ﮯﺳ

en: Unexpected non-zero user count for the asset, please report this as a bug
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭘﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﺑ ﮏﯾﺍ ﮯﺳﺍ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﯽﺘﻨﮔ ﯽﮐ ﻑﺭﺎﺻ ﺮﻔﺻ ﺮﯿﻏ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Current editor is not an asset browser
ur: ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ is not an ﺮﭩﯾﮉﯾﺍ ﭧﻧﺮﮐ

en: Asset Browser must be set to the Current File library
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﯿﺳ ﺮﭘ ﯼﺮﯾﺮﺒﺋﻻ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ

en: Clipboard is empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Clipboard does not contain an asset
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Did not find any assets on clipboard
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Selected asset %s could not be located inside the asset library
ur: ﺎﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻊﻗﺍﻭ ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ %s‬‪ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Selected asset %s is not an Action
ur: ﮯﮨ ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﯾﺍ %s‬‪ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Selected bones from %s
ur: ‪%s‬ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ

en: Deselected bones from %s
ur: ‪%s‬ ﮞﺎﯾﮉﮨ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳ

en: Description:
ur: :ﻞﯿﺼﻔﺗ

en: Internet:
ur: :ﭧﯿﻧﺮﭩﻧﺍ

en: Feature Sets:
ur: :ﭧﯿﺳ ﺮﭽﯿﻓ

[ctx: Operator]
en: Install Feature Set from File...
ur: ...ﻞﺋﺎﻓ ﮯﺳ ﭧﯿﺳ ﺮﭽﯿﻓ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Error:
ur: :ﯽﺑﺍﺮﺧ

en: This feature set failed to load correctly.
ur: This ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ، ﭧﯿﺳ ﺮﭽﯿﻓ correctly.

en: Author:
ur: :ﻒﻨﺼﻣ

en: Version:
ur: :ﻥﮊﺭﻭ

en: Warning:
ur: :ﮦﺎﺒﺘﻧﺍ

[ctx: Operator]
en: Repository
ur: ﻥﺰﺨﻣ

[ctx: Operator]
en: Documentation
ur: ﯼﺰﯾﻭﺎﺘﺳﺩ

en:  (not installed)
ur: (ﺍﻮﮨ ﮟﯿﮩﻧ ﻝﺎﭩﺴﻧﺍ)

en: File:
ur: :ﻞﺋﺎﻓ

en: This feature set depends on the following feature set to work properly:
ur: :ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﭧﯿﺳ ﺮﭽﯿﻓ ﻞﯾﺫ ﺝﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺐﺳﺎﻨﻣ ﭧﯿﺳ ﺮﭽﯿﻓ ﮧﯾ

en: This feature set requires Blender {:s} or newer to work properly.
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﺗ ﺪﯾﺪﺟ ﮯﺳ ﺱﺍ ﺎﯾ {Blender {:s ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﻮﮐ ﭧﯿﺳ ﺮﭽﯿﻓ ﺱﺍ

en: The feature set archive must contain one base directory
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯼﺩﺎﯿﻨﺑ ﮏﯾﺍ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﭧﯿﺳ ﺮﭽﯿﻓ

en: The feature set archive has no rigs or metarigs, or is missing __init__.py
ur: ﮯﮨ ﺐﺋﺎﻏ init__.py__ ﺎﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﮓﯾﺮﭩﯿﻣ ﺎﯾ ﮒﺭ ﯽﺋﻮﮐ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﭧﯿﺳ ﺮﭽﯿﻓ

en: The feature set archive base directory name is not a valid identifier: '{:s}'
ur: '{s:}' :ﮯﮨ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺖﺳﺭﺩ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺲﯿﺑ ﻮﯿﺋﺎﮐﺭﺁ ﭧﯿﺳ ﺮﭽﯿﻓ

en: The name '{:s}' is not allowed for feature sets
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﻡﺎﻧ '{s:}' ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﺮﭽﯿﻓ

en: Feature set directory already exists: '{:s}'
ur: '{s:}' :ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﯿﺳ ﺮﭽﯿﻓ

en: Status:
ur: :ﺖﯿﺜﯿﺣ

en: Action not in list
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Cannot verify bone name without a generated rig
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻖﯾﺪﺼﺗ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﯼﮉﮨ ﮯﮐ ﮒﺭ ﮦﺪﺷ ﺍﺪﯿﭘ ﺮﯿﻐﺑ

en: Min and max values are the same!
ur: !ﮟﯿﮨ ﯽﺴﯿﺟ ﮏﯾﺍ ﮟﯾﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Start and end frame cannot be the same!
ur: !ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﺎﺴﯿﺟ ﮏﯾﺍ ﻢﯾﺮﻓ ﺎﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ

en: Symmetrical ({:s})
ur: ({s:}) ﻝﻭﮉﺳ

en: Will be stuck reading frame {:d}!
ur: !{d:} ﮯﮔ ﮟﯿﺋﺎﺟ ﺲﻨﮭﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮯﻨﮬﮍﭘ

en: Default Frame: {:.0f}
ur: {0f.:} :ﻢﯾﺮﻓ ﭧﻟﺎﻔﯾﮈ

en: Default Frame: {:.02f} (Should be a whole number!)
ur: (!ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﺒﻤﻧ ﺍﺭﻮﭘ) {02f.:} :ﻢﯾﺮﻓ ﭧﻟﺎﻔﯾﮈ

en: Bone not found: {:s}
ur: {s:} :ﯽﻠﻣ ﮟﯿﮩﻧ ﯼﮉﮨ

[ctx: Operator]
en: Copy Only Parameters
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﻑﺮﺻ

[ctx: Operator]
en: Copy Type & Parameters
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﭗﺋﺎﭨ ﯽﭘﺎﮐ

[ctx: Operator]
en: Mirror Type & Parameters
ur: ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﮯﻨﯿﺋﺁ

en: No suitable selected bones to copy to
ur: ﮟﯿﮩﻧ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮞﻭﺯﻮﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: Mirrored parameters of {:d} bones
ur: {:d} ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺍﺩ ﮧﻨﯿﺋﺁ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Copied {:s} parameters to {:d} bones
ur: {:s} ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ {:d} ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ

en: Copied the value to {:d} bones
ur: ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ {d:} ﻮﮐ ﺭﺪﻗ

en: Cannot find class {:s} in {:s}
ur: {:s} ﺱﻼﮐ ﮟﯿﻣ {:s} ﯽﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ

en: Bone {:s} selected on both sides, mirroring would be ambiguous, aborting. Only select the left or right side, not both
ur: ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﻧﻭﺩ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﻑﺮﺻ ﺎﮔﻮﮨ ﻁﺎﻘﺳﺍ ،ﺎﮔﻮﮨ ﻢﮩﺒﻣ ﮧﻨﯿﺋﺁ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻑﺮﻃ ﮞﻮﻧﻭﺩ ﻮﮐ {s:} ﯼﮉﮨ

en: Master Control
ur: ﻝﻭﺮﭩﻨﮐ ﺮﭩﺳﺎﻣ

en: Deform Bone
ur: ﯼﮉﮨ ﺎﻧﮌﺎﮕﺑ

en: Pivot Control
ur: ﻝﻭﺮﭩﻨﮐ ﺭﻮﺤﻣ

en: This rig type does not add the ORG prefix.
ur: ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻘﺑﺎﺳ ﺎﮐ ORG ﻢﺴﻗ ﮒﺭ ﮧﯾ

en: Manually add ORG, MCH or DEF as needed.
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ DEF ﺎﯾ ORG، MCH ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ

en: Constraint names have special meanings.
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﯽﻨﻌﻣ ﺹﺎﺧ ﮯﮐ ﮞﻮﻣﺎﻧ ﺩﻭﺪﺤﻣ

en: 'CTRL:...' constraints are moved to the control bone.
ur: CTRL:...' ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻥﻮﺑ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: 'DEF:...' constraints are moved to the deform bone.
ur: DEF:...' ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﮉﮨ ﻡﺭﺎﻔﯾﮈ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Convergence Bone
ur: ﯼﮉﮨ ﯽﺴﻨﺟﺭﻮﻨﮐ

en: Eyeball And Iris Deforms
ur: ﺰﻣﺭﺎﻔﯾﮈ ﺱﺮﯾﺍ ﺭﻭﺍ ﻝﺎﺑ ﯽﺋﺁ

en: Follow X
ur: X ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ

en: Follow Z
ur: Z ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ

en: Eyelids Follow{}
ur: {}ﮟﯾﺮﮐ ﻮﻟﺎﻓ ﮟﯿﮑﻠﭘ

en: Eyelids Attached{}
ur: {}ﮏﻠﺴﻨﻣ ﮟﯿﮑﻠﭘ

en: This monolithic face rig is deprecated.
ur: ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﮒﺭ ﮦﺮﮩﭼ ﯽﮕﻨﺳ ﮏﯾ ﮧﯾ

en: Custom IK Pivot
ur: ﺭﻮﺤﻣ IK ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Auto Align End
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﻮﭨﺁ

en: Auto Align {:s}
ur: {s:} ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﭨﺁ

en: A straight line rest shape works best.
ur: A ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﻦﯾﺮﺘﮩﺑ ﻞﮑﺷ ﯽﮐ ﻡﺍﺭﺁ ﻦﺋﻻ ﯽﮬﺪﯿﺳ ﮏﯾﺍ

en: Bend rotation axis:
ur: :ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﺎﻨﮑﮭﺟ

en: IK Control
ur: IK ﻝﻭﺮﭩﻨﮐ

en: Primary rotation axis:
ur: :ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﯼﺮﻤﺋﺍﺮﭘ

en: Extra FK Controls
ur: ﺰﻟﻭﺮﭩﻨﮐ FK ﯽﻓﺎﺿﺍ

en: Generate Deform Bone
ur: ﯼﮉﮨ ﺎﻧﮌﺎﮕﺑ ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: All constraints are moved to the control bone.
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗ

en: Use Scale:
ur: Use ﮧﻧﺎﻤﯿﭘ:

en: Connect Mirror:
ur: :ﮧﻨﯿﺋﺁ ﮟﯾﮍﺟ

en: Connect Next:
ur: :ﻼﮔﺍ ﮟﯾﮍﺟ

en: Sharpen:
ur: :ﺎﻧﺮﮐ ﺰﯿﺗ

en: Falloff:
ur: :ﻑﺁ ﻝﺎﻓ

en: Propagate:
ur: :ﻎﯿﻠﺒﺗ

en: To Controls
ur: ﮯﯿﻟ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ

en: Generate Control
ur: ﻝﻭﺮﭩﻨﮐ ﮟﯾﺮﮐ ﺍﺪﯿﭘ

en: Note: this combined rig is deprecated.
ur: ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﮒﺭ ﮧﮐﺮﺘﺸﻣ ﮧﯾ :ﭦﻮﻧ

en: Warning: Some features may change after generation
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﻞﯾﺪﺒﺗ ﻞﺴﻧ ﺭﺩ ﻞﺴﻧ ﺕﺎﯿﺻﻮﺼﺧ ﮫﭽﮐ :ﮦﺎﺒﺘﻧﺍ

en: Rig Name
ur: ﻡﺎﻧ ﺎﮐ ﮒﺭ

en: Overwrite Existing:
ur: :ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ

en: Target Rig
ur: ﮒﺭ ﭧﮔﺭﺎﭨ

en: Rig UI Script
ur: ﭧﭘﺮﮑﺳﺍ UI ﮒﺭ

en: Run Script
ur: ﮟﯿﺋﻼﭼ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Add sample
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ

en: Unified select/active colors
ur: ﮓﻧﺭ ﻝﺎﻌﻓ/ﺐﺨﺘﻨﻣ ﺪﺤﺘﻣ

[ctx: Operator]
en: Apply
ur: ﮟﯿﺋﺎﮕﻟ

[ctx: Operator]
en: Add From Theme
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺳ ﻢﯿﮭﺗ

[ctx: Operator]
en: Add Standard
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺭﺎﯿﻌﻣ

en: Rig type
ur: ﻢﺴﻗ ﯽﮐ ﮒﺭ

en: This metarig requires upgrading to Bone Collections
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﻥﻮﺑ ﻮﮐ ﮓﯾﺮﭩﯿﻣ ﺱﺍ

[ctx: Operator]
en: Upgrade Metarig
ur: ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮓﯾﺮﭩﯿﻣ

en: WARNING: This metarig contains deprecated Rigify rig-types and cannot be upgraded automatically.
ur: ﮟﯿﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﮉﯾﺮﮔ ﭖﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﺭﻭﺍ ﮟﯿﮨ ﮟﯿﻤﺴﻗ ﮒﺭ ﯽﺋﺎﻔﮔﺭ ﮦﺩﻮﺳﺮﻓ ﮟﯿﻣ ﮓﯾﺮﭩﯿﻣ ﺱﺍ :ﮦﺎﺒﺘﻧﺍ

[ctx: Operator]
en: Re-Generate Rig
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮒﺭ

[ctx: Operator]
en: Generate Rig
ur: ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮒﺭ

en: Click a button to select a collection:
ur: :ﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﭩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ

en: Permanently hidden collections:
ur: :ﮯﻋﻮﻤﺠﻣ ﮦﺪﯿﺷﻮﭘ ﺮﭘ ﺭﻮﻃ ﻞﻘﺘﺴﻣ

[ctx: Operator]
en: IK2FK Pose
ur: IK2FK ﺯﺍﺪﻧﺍ

[ctx: Operator]
en: FK2IK Pose
ur: FK2IK ﺯﺍﺪﻧﺍ

[ctx: Operator]
en: IK2FK Action
ur: IK2FK ﻡﺍﺪﻗﺍ

[ctx: Operator]
en: FK2IK Action
ur: FK2IK ﻡﺍﺪﻗﺍ

[ctx: Operator]
en: Switch to pole
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺐﻄﻗ

[ctx: Operator]
en: Switch to rotation
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺵﺩﺮﮔ

en: Incorrect armature...
ur: ...ﺮﭽﻣﺭﺁ ﻂﻠﻏ

en: No bone collections have UI buttons assigned - please check the Bone Collections UI sub-panel
ur: ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﻞﻨﯿﭘ ﯽﻠﯾﺫ UI ﮯﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺮﮐ ﮦﺍﺮﺑ - ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻦﭩﺑ UI ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐ ﮯﮐ ﮞﻮﯾﮉﮨ

en: No issues detected
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﻠﺌﺴﻣ ﯽﺋﻮﮐ

en: You must select a rig type to create a sample of
ur: ﺎﮔﻮﮨ ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﻮﮐ ﭖﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﻮﻤﻧ ﺎﮐ

[ctx: Operator]
en: Encode Metarig
ur: ﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﻮﮐ ﮓﯾﺮﭩﯿﻣ

[ctx: Operator]
en: Encode Metarig Sample
ur: ﮧﻧﻮﻤﻧ Metarg ﮈﻮﮑﻧﺍ

en: This metarig contains old rig-types that can be automatically upgraded to benefit from new rigify features.
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮉﯾﺮﮔ ﭖﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﭨﺍ ﮦﺪﺋﺎﻓ ﮯﺳ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺋﺎﻔﮔﺭ ﯽﺌﻧ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﺟ ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻤﺴﻗ ﮒﺭ ﯽﻧﺍﺮﭘ ﮓﯾﺮﭩﯿﻣ ﮧﯾ

en: Click to assign the button here:
ur: :ﮟﯾﺮﮐ ﮏﻠﮐ ﮞﺎﮩﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﻦﭩﺑ

[ctx: Operator]
en: Encode Metarig to Python
ur: Metarig ﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐ

[ctx: Operator]
en: Encode Sample to Python
ur: ﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Encode Mesh Widget to Python
ur: ﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐ ﭧﯿﺠﯾﻭ ﺶﯿﻣ

[ctx: Operator]
en: Clear IK Action
ur: IK ﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺸﮑﯾﺍ

[ctx: Operator]
en: Clear FK Action
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺸﮑﯾﺍ ﮯﮐ ﻒﯾﺍ

en: Metarig written to text datablock {:s}
ur: {s:} ﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻮﮐ ﮓﯾﺭﺎﭩﯿﻣ

en: Metarig Sample written to text datablock {:s}
ur: {s:} ﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﯾﺮﯿﭩﯿﻣ

en: ({:s} on bone {:s})
ur: ({:s} ﺮﭘ ﯼﮉﮨ {:s})

en: This metarig uses the old face rig.
ur: ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮒﺭ ﯽﮐ ﮮﺮﮩﭼ ﮯﻧﺍﺮﭘ ﮓﯾﺮﭩﯿﻣ ﮧﯾ

en: The '{:s}' collection will be added upon generation
ur: {:s}' ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﺪﻌﺑ ﮯﮐ ﻞﺴﻧ ﮧﻋﻮﻤﺠﻣ

en: No options
ur: ﮟﯿﮩﻧ ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﺋﻮﮐ

en: Options:
ur: :ﺕﺍﺭﺎﯿﺘﺧﺍ

en: Incorrect armature for type '{:s}'
ur: ﺮﭽﻣﺭﺁ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ '{s:}' ﻢﺴﻗ

en: Generation has thrown an exception:
ur:  :ﮯﮨ ﺎﯾﺩ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﻧ ﻦﺸﯾﺮﻨﺟ

en: Successfully generated: "{:s}"
ur: "{s:}" :ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ

en: ERROR: type "{:s}" does not exist!
ur: !ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ "{s:}" ﻢﺴﻗ :ﯽﺑﺍﺮﺧ

[ctx: Operator]
en: Action
ur: ﻦﺸﮑﯾﺍ

en: Use the plus button to add list entries
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭩﺑ ﺲﻠﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺕﺎﺟﺍﺭﺪﻧﺍ ﺖﺳﺮﮩﻓ

en: Collection {:s} has the same uid {:d} as {:s}
ur: {s:} ﮧﮐ ﺎﺴﯿﺟ ﮯﮨ {uid {:d ﯽﮨﻭ ﮟﯿﻣ {s:} ﮧﻋﻮﻤﺠﻣ

en: Bone {:s} has a broken reference to {:s} collection '{:s}'
ur: ﮯﮨ ﮧﻟﺍﻮﺣ ﺍﻮﮨ ﺎﭨﻮﭨ ﺎﮐ '{s:}' ﮧﻋﻮﻤﺠﻣ {s:} ﮟﯿﻣ {s:} ﯼﮉﮨ

en: WARNING: preferences are lost when add-on is disabled, be sure to use "Save Persistent" if you want to keep your settings!
ur: !ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻞﻘﺘﺴﻣ" ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻨﭘﺍ ﭖﺁ ﺮﮔﺍ ، ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮭﮐ ﺕﺎﺤﯿﺟﺮﺗ ﻮﺗ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻥﺁ ﮉﯾﺍ ﺐﺟ :ﮦﺎﺒﺘﻧﺍ

[ctx: Operator]
en: Save Persistent To...
ur: ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﻨﭩﺴﺳﺮﭘ

[ctx: Operator]
en: Load Persistent From...
ur: ...ﻞﺴﻠﺴﻣ ﮈﻮﻟ ﮯﺳ

[ctx: Operator]
en: Load
ur: ﮈﻮﻟ

en: No add-on module given!
ur: !ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻧﻮﻤﻧ ﻥﺁ ﮉﯾﺍ ﯽﺋﻮﮐ

en: Add-on '{}' not found!
ur: !ﻼﻣ ﮟﯿﮩﻧ '{}' ﻥﺁ ﮉﯾﺍ

en: Info written to %s text datablock!
ur: ‪%s‬ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺌﮔ ﯽﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ!

en: Message extraction process failed!
ur: !ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﺎﮐ ﮯﻨﻟﺎﮑﻧ ﻡﺎﻐﯿﭘ

en: Could not init languages data!
ur: !ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﻧﺎﺑﺯ

en: Please edit the preferences of the UI Translate add-on
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻥﺁ ﮉﯾﺍ ﭧﯿﻠﺴﻧﺍﺮﭨ UI ﻡﺮﮐ ﮦﺍﺮﺑ

[ctx: Operator]
en: Init Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻉﻭﺮﺷ

[ctx: Operator]
en: Reset Settings
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

[ctx: Operator]
en: Update Work Repository
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭ

[ctx: Operator]
en: Clean up Work Repository
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭ

[ctx: Operator]
en: Update Blender Repository
ur: Repository ﺭﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ

[ctx: Operator]
en: Statistics
ur: ﺕﺎﯾﺭﺎﻤﺷ

en: Add-ons:
ur: :ﺰﻧﺁ ﮉﯾﺍ

[ctx: Operator]
en: Refresh I18n Data...
ur: I18n ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﺎﭩﯾﮈ...

[ctx: Operator]
en: Export PO...
ur: PO ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ...

[ctx: Operator]
en: Import PO...
ur: PO ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ...

[ctx: Operator]
en: Invert Selection
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ

en: Positional
ur: ﯼ ﻡﺎﻘﻣ

en: Passthrough
ur: ﻭﺮﮭﺗ ﺱﺎﭘ

en: Controllers
ur: ﺯﺮﻟﻭﺮﭩﻨﮐ

en: Custom Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Object Extras
ur: ﺍﺮﭩﺴﮑﯾﺍ ﺰﯿﭼ

en: Controller Style
ur: ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ

en: Gamepad
ur: ﮉﯿﭘ ﻢﯿﮔ

en: HTC Vive Focus
ur: HTC Vive ﺲﮐﻮﻓ

en: Huawei
ur: ﮮﻭﺍﻮﮨ

en: Note:
ur: :ﭦﻮﻧ

en: Settings here may have a significant
ur: ﮟﯿﮨ ﯽﺘﮑﺳﻮﮨ ﻢﮨﺍ ﮏﯾﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮞﺎﮩﯾ

en: performance impact!
ur: !ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ

en: Start VR Session
ur: VR ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻦﺸﯿﺳ

en: Stop VR Session
ur: ﮟﯿﮐﻭﺭ ﻦﺸﯿﺳ ﺭﺁ ﯼﻭ

en: * Missing Paths *
ur: *ﮯﺘﺳﺍﺭ ﮦﺪﺸﻤﮔ*

[ctx: Operator]
en: Import...
ur: ...ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

[ctx: Operator]
en: Export...
ur: ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ

en: Search by Name
ur: ﮯﺳ ﻡﺎﻧ ﮟﯾﺮﮐ ﺵﻼﺗ

[ctx: Operator]
en: Restore
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ

[ctx: WindowManager]
en: Add New
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ

en: Search by Key-Binding
ur: ﺪﻨﺑﺎﭘ ﯼﺪﯿﻠﮐ by ﮟﯾﺮﮐ ﺵﻼﺗ

en: {:s} (Global)
ur: {:s} (ﯽﻤﻟﺎﻋ)

[ctx: Operator]
en: Edit Value
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ

en: API Defined
ur: API ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ

en: Select with Mouse Button
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﭩﺑ ﺱﺅﺎﻣ

en: 3D View
ur: 3D ﺮﻈﻨﻣ

en: Grave Accent / Tilde Action
ur: ﻡﺍﺪﻗﺍ ﮉﻠﯿﭨ / ﮧﺠﮩﻟ ﺎﮐ ﺮﺒﻗ

en: Middle Mouse Action
ur: ﻡﺍﺪﻗﺍ ﺱﺅﺎﻣ ﯽﻧﺎﯿﻣﺭﺩ

en: Alt Middle Mouse Drag Action
ur: Alt ﻡﺍﺪﻗﺍ ﮓﯾﺭﮈ ﺱﺅﺎﻣ

en: Activate Gizmo Event
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﻧﻮﯾﺍ ﻮﻣﺰﮔ

en: Torus
ur: ﺱﺭﻮﭨ

en: Removed {:d} empty and/or fake-user only Actions
ur: ﻦﺸﮑﯾﺍ ﻑﺮﺻ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﺎﯾ/ﺭﻭﺍ ﯽﻟﺎﺧ {d:} ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ

en: Removed {:d} of {:d} bone collections
ur: {:d} ﮯﺳ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ {:d} ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ

en: Nothing to bake
ur: ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ

en: No active bone to copy from
ur: ﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ

en: No selected bones to copy to
ur: ﮟﯿﮩﻧ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: Bone colors were synced; for {:d} bones this will not be visible due to pose bone color overrides
ur: ﺎﮔ ﮯﺋﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐ ﻥﻮﺑ ﺯﻮﭘ ﮧﯾ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ {d:} ﮯﮭﺗ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ

en: None of the bone collections is marked 'solo'
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ 'ﻮﻟﻮﺳ' ﯽﮭﺑ ﻮﮐ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: All bone collections are in use
ur: ﮟﯿﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Action slots are only supported by layered Actions. Upgrade this Action first
ur: ۔ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﻦﺸﮑﯾﺍ ﺱﺍ ﮯﻠﮩﭘ ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭦﺭﻮﭙﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﮑﯾﺍ ﺭﺍﺩ ﮧﮩﺗ ﻑﺮﺻ ﻮﮐ ﺲﭨﻼﺳ ﻦﺸﮑﯾﺍ

en: This data-block has no Action slot assigned
ur: ۔ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ

en: No objects selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯽﺋﻮﮐ

en: Go to pose mode to copy pose bone colors
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﮈﻮﻣ ﺯﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﯼﮉﮨ ﺯﻮﭘ

en: Cannot do anything in mode {!r}
ur: {r!} ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﮫﭽﮐ ﮟﯿﻣ ﮈﻮﻣ

en: Could not find material or light using Shader Node Tree - {:s}
ur: {s:} - ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﯽﻨﺷﻭﺭ ﺎﯾ ﺩﺍﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﺭﮉﯿﺷ

en: Could not find scene using Compositor Node Tree - {:s}
ur: {s:} - ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: No asset selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ

en: Selected asset is contained in the current file
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﮧﺛﺎﺛﺍ ﺐﺨﺘﻨﻣ

en: Selected asset is contained in a file managed by the asset system, manual edits should be avoided
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺰﯾﺮﮔ ﮯﺳ ﻢﯿﻣﺮﺗ ﯽﺘﺳﺩ ،ﮯﮨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﻡﺎﻈﺘﻧﺍ ﺮﯾﺯ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﮧﺛﺎﺛﺍ ﺐﺨﺘﻨﻣ

en: This asset is stored in the current blend file
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﮧﺛﺎﺛﺍ ﮧﯾ

en: Unable to find any running process
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻞﻤﻋ ﻻﺍﻭ ﮯﻨﻠﭼ ﯽﺋﻮﮐ

en: Blender sub-process exited with error code {:d}
ur: ﺎﯿﮔ ﻮﮨ ﻢﺘﺧ ﮫﺗﺎﺳ ﮯﮐ {d:} ﮈﻮﮐ ﯽﻄﻠﻏ ﻞﻤﻋ ﯽﻠﯾﺫ ﺭﮉﻨﯿﻠﺑ

en: Selection pair not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺍﮌﻮﺟ ﯽﺑﺎﺨﺘﻧﺍ

en: No single next item found
ur: ﻼﻣ ﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻼﮔﺍ ﮏﯾﺍ ﯽﺋﻮﮐ

en: Next element is hidden
ur: ﮯﮨ ﮦﺪﯿﺷﻮﭘ ﺮﺼﻨﻋ ﻼﮔﺍ

en: Last selected not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ

en: Copied Selection Set(s) to clipboard
ur: ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: The clipboard does not contain a Selection Set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Identified {:d} problematic tracks
ur: ﮏﯾﺮﭨ ﮯﻟﺍﻭ ﯽﻧﺎﺸﯾﺮﭘ {d:} ﮦﺪﺷ ﺖﺧﺎﻨﺷ

en: No usable tracks selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﯽﺋﻮﮐ

en: Motion Tracking constraint to be converted not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Movie clip to use tracking data from isn't set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﮯﺳ

en: Motion Tracking object not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

en: (Viewer)
ur: (ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ)

en: No selected keys, pasting over scene range
ur: ﺎﻧﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺪﺣ ﯽﮐﻮﯾﻭ ،ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: Select an object or pose bone
ur: ﮟﯾﺮﮐ ﺯﻮﭘ ﻮﮐ ﯼﮉﮨ ﺎﯾ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﯿﭼ ﯽﺴﮐ

en: This mode requires auto-keying to work properly
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮓﻨﯿﮐ ﻮﭨﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺐﺳﺎﻨﻣ ﻮﮐ ﮈﻮﻣ ﺱﺍ

en: No selected frames found
ur: ﻼﻣ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: No selected keys, pasting over preview range
ur: ﺎﻧﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺪﺣ ﯽﮐﻮﯾﻭ ﺶﯿﭘ ،ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: Switch to Pose or Object mode
ur: ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮈﻮﻣ ﭧﮑﯿﺠﺑﺁ ﺎﯾ ﺯﻮﭘ

en: The Scene needs a camera
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮮﺮﻤﯿﮐ ﻮﮐ ﺮﻈﻨﻣ

en: Unable to mirror, no mirror object/bone configured
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ ﯼﮉﮨ/ﭧﮑﯿﺠﺑﺁ ﮧﻨﯿﺋﺁ ﯽﺋﻮﮐ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮧﻨﯿﺋﺁ

en: Some strings were fixed, don't forget to save the .blend file to keep those changes
ur: ﮟﯿﻟﻮﮭﺑ ﮧﻧ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ blend. ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻥﺍ ،ﮟﯿﮭﺗ ﯽﺌﮔ ﯽﮐ ﮯﻃ ﺰﮕﻧﺮﭩﺳ ﮫﭽﮐ

en: Previews generation process failed for file '{:s}'!
ur: !ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﺎﮐ ﮯﻧﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ '{s:}' ﻞﺋﺎﻓ

en: Previews clear process failed for file '{:s}'!
ur: !ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﻑﺎﺻ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ '{s:}' ﻞﺋﺎﻓ

en: No active camera in the scene
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Target object not specified
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺷ ﻑﺪﮨ

en: Node group must have a geometry output
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: GeometryNodes
ur: ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Image path not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Image path {!r} not found, image may be packed or unsaved
ur: ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﺎﯾ ﮏﯿﭘ ﺮﯾﻮﺼﺗ ،ﻼﻣ ﮟﯿﮩﻧ {r!} ﮧﺘﺳﺍﺭ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Image is packed, unpack before editing
ur: ﮟﯾﺩ ﻝﻮﮭﮐ ﮏﯿﭘ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﺮﯾﻮﺼﺗ

en: Could not make new image
ur: ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﺌﻧ

en: Could not find image '{:s}'
ur: ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ '{s:}' ﺮﯾﻮﺼﺗ

en: Image editor could not be launched, ensure that the path in User Preferences > File is valid, and Blender has rights to launch it
ur: ﮟﯿﮨ ﻕﻮﻘﺣ ﮯﮐ ﮯﻧﺮﮐ ﭻﻧﻻ ﮯﺳﺍ ﺱﺎﭘ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ ،ﮯﮨ ﺖﺳﺭﺩ ﮧﺘﺳﺍﺭ ﮟﯿﻣ ﻞﺋﺎﻓ < ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭻﻧﻻ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ

en: Context incorrect, image not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ،ﻂﻠﻏ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Added {:d} Image Plane(s)
ur: ﮦﺭﺎﯿﻃ ﯼﺮﯾﻮﺼﺗ {d:} ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ

en: {:d} image(s) converted to mesh plane(s)
ur: {:d} ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺶﯿﻣ (ﺮﯾﻭﺎﺼﺗ)ﺮﯾﻮﺼﺗ

en: Cannot generate materials for unknown {:s} render engine
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ {s:} ﻡﻮﻠﻌﻣﺎﻧ

en: Generating Cycles/EEVEE compatible material, but won't be visible with {:s} engine
ur: ﺎﮔ ﮯﺋﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﮫﺗﺎﺳ ﮯﮐ ﻦﺠﻧﺍ {s:} ﻦﮑﯿﻟ ،ﺎﻧﺮﮐ ﺭﺎﯿﺗ ﺩﺍﻮﻣ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ EEVEE/ﺰﻠﮑﯿﺋﺎﺳ

en: Please select at least one image
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻡﺮﮐ ﮦﺍﺮﺑ

en: No images converted
ur: ﮟﯿﺋﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮐ

en: {:s} is not supported
ur: {:s} ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ

en: Node has no attribute {:s}
ur: {s:} ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﯽﺋﻮﮐ ﺎﮐ ﮈﻮﻧ

en: Active editor is not a node editor.
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺮﭩﯾﮉﯾﺍ ﻮﭩﮑﯾﺍ

en: Node tree was not found in the active node editor.
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﻝﺎﻌﻓ ﯼﺮﭨ ﮈﻮﻧ

en: Active node tree is linked from another .blend file.
ur: ﮯﮨ ﺎﯿﮔ ﺍﮌﻮﺟ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﺳﻭﺩ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧ ﻮﭩﮑﯾﺍ

en: Active node tree does not contain any nodes.
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﻮﭩﮑﯾﺍ

en: No camera found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ

en: Other object is not a mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﮯﺷ ﯼﺮﺳﻭﺩ

en: Other object has no shape key
ur: ﮯﮨ ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﻞﮑﺷ ﯽﺋﻮﮐ ﯽﮐ ﮯﺷ ﯼﺮﺳﻭﺩ

en: Object: {:s}, Mesh: '{:s}' has no UVs
ur: ﮯﮨ ﮟﯿﮩﻧ UVs ﯽﺋﻮﮐ ﮟﯿﻣ '{s:}' :ﺶﯿﻣ ،{s:} :ﭧﮑﯿﺠﺑﺁ

en: Active camera is not in this scene
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﻈﻨﻣ ﺱﺍ ﮦﺮﻤﯿﮐ ﻮﭩﮑﯾﺍ

en: Skipping '{:s}', not a mesh
ur: {:s}' ﮟﯿﮩﻧ ﺶﯿﻣ ،ﺎﻧﮌﻮﮭﭼ ﻮﮐ

en: Skipping '{:s}', vertex count differs
ur: {:s}' ﮯﮨ ﯽﺗﻮﮨ ﻒﻠﺘﺨﻣ ﯽﺘﻨﮔ ﯽﮐ ﺲﮑﯿﭨﺭﻭ ،ﺎﻧﮌﻮﮭﭼ ﻮﮐ

en: Expected one other selected mesh object to copy from
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮏﯾﺍ

en: No animation data to convert on object: {!r}
ur: {r!} :ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﭧﮑﯿﺠﺑﺁ

en: Object: {:s}, Mesh: '{:s}' has {:d} loops (for {:d} faces), expected {:d}
ur: {d:} ﻊﻗﻮﺘﻣ ،(ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ {d:}) ﮟﯿﮨ ﺲﭘﻮﻟ {d:} ﮟﯿﻣ '{s:}' :ﺶﯿﻣ ،{s:} :ﭧﮑﯿﺠﺑﺁ

en: Object {!r} already has {!r} F-Curve(s). Remove these before trying again
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮨ ﺩﻮﺟﻮﻣ (r} F-Curve(s!} ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ {r!} ﭧﮑﯿﺠﺑﺁ

en: Could not add a new UV map to object '{:s}' (Mesh '{:s}')
ur: ('{s:}' ﺶﯿﻣ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﺸﻘﻧ UV ﺎﯿﻧ ﮟﯿﻣ '{s:}' ﭧﮑﯿﺠﺑﺁ

en: No objects with bound-box selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑ

en: Select at least one mesh object
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺷ ﻝﺎﺟ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ

en: Fur Material
ur: ﺩﺍﻮﻣ ﺎﮐ ﻝﺎﮭﮐ

en: Mesh has no face area
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻗﻼﻋ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﺎﮐ ﺶﯿﻣ

en: Mesh UV map required
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﮧﺸﻘﻨﯾﻭ ﻮﯿﺸﯿﻣ

en: Active object is not a mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﮯﺷ ﻝﺎﻌﻓ

en: Select two mesh objects
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﻭﺩ

en: Built without Fluid modifier
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﻓ

en: Object {!r} already has a particle system
ur: ﮯﮨ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ {r!} ﭧﮑﯿﺠﺑﺁ

en: Set Hair Curve Profile
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺋﺎﻓﻭﺮﭘ ﻮﯾﺮﮐ ﺮﺌﯿﮨ

en: Interpolate Hair Curves
ur: ﺯﻭﺮﮐ ﺮﺌﯿﮨ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ

en: Hair Curves Noise
ur: ﺭﻮﺷ  ﻢﺧ  ﻝﺎﺑ

en: Frizz Hair Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺎﯾﺮﮕﻨﮭﮔ

en: New Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﺎﯿﻧ

en: Unknown file type: {!r}
ur: {r!} :ﻢﺴﻗ ﻞﺋﺎﻓ ﻡﻮﻠﻌﻣﺎﻧ

en: Built-in themes cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﻤﯿﮭﺗ ﻥﺍ ﭧﻠﺑ

en: Built-in themes cannot be overwritten
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﻤﯿﮭﺗ ﻥﺍ ﭧﻠﺑ

en: Built-in keymap configurations cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﻥﺍ ﭧﻠﺑ

en: Failed to create presets path
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﺶﯿﭘ

en: Unable to remove default presets
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻮﭩﯿﺳ ﺶﯿﭘ ﮦﺪﺷ ﮯﻃ

en: Unable to overwrite preset: {:s}
ur: {s:} :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﭧﯿﺳ ﺶﯿﭘ

en: Unable to remove preset: {!r}
ur: {r!} :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﺶﯿﭘ

en: No other objects selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐ

en: File {!r} not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ {r!} ﻞﺋﺎﻓ

en: The selected strips don't overlap
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﭗﯿﻟﺭﻭﻭﺍ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Added fade animation to {:d} {:s}
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ {d} {:s:} ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﯽﻟﺪﻨﮬﺩ

en: Select 2 sound strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ 2

en: Current frame not within strip framerange
ur: ﮯﮨ ﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮯﮐ ﯽﭩﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Reload Start-Up file to restore settings
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺰﮕﻨﭩﯿﺳ

en: Filepath not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ

en: Failed to get themes path
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﺎﮐ ﺰﻤﯿﮭﺗ

en: Failed to get add-ons path
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﺰﻧﺁ ﮉﯾﺍ

en: Add-on path {!r} could not be found
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ {r!}ﮧﺘﺳﺍﺮﻧﺁ ﮉﯾﺍ

en: Expected a zip-file {!r}
ur: {r!} ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﻞﺋﺎﻓ ﭖﺯ ﮏﯾﺍ

en: Failed to create Studio Light path
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Failed to get Studio Light path
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Warning, file already exists. Overwrite existing file?
ur: ؟ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓ ،ﮓﻨﻧﺭﺍﻭ

en: Installing keymap failed: {:s}
ur: {s:} :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﭗﯿﻣ ﯽﮐ

en: File already installed to {!r}
ur: ﮯﮨ ﻝﺎﭩﺴﻧﺍ ﺮﭘ {r!} ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓ

en: Source file is in the add-on search path: {!r}
ur: {r!} :ﮟﯾﺮﮐ ﺵﻼﺗ ﮦﺍﺭ ﻥﺁ ﮉﯾﺍ is in the ﻞﺋﺎﻓ ﺬﺧﺎﻣ

en: ZIP packaged incorrectly; __init__.py should be in a directory, not at top-level
ur: ﮟﯿﮩﻧ ﺮﭘ ﺢﻄﺳ ﯽﻠﻋﺍ ،ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮏﯾﺍ init__.py__ ؛ﺎﯿﮔ ﺎﯿﮐ ﮏﯿﭘ ﮯﺳ ﮯﻘﯾﺮﻃ ﻂﻠﻏ ﭖﺯ

en: Modules Installed ({:s}) from {!r} into {!r}
ur: {!r} ﮯﺳ {!r} ﺰﻟﻮﯾﮈﺎﻣ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﻣ ({:s})

en: Template Installed ({:s}) from {!r} into {!r}
ur: ﮟﯿﻣ {r!} ﮯﺳ {s}) {!r:}) ﺍﻮﮨ ﻝﺎﭩﺴﻧﺍ ﮧﭽﻧﺎﺳ

en: StudioLight Installed {!r} into {!r}
ur: ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﻣ {r!} ﻮﮐ {r!} ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Remove Add-on: {!r}?
ur: ?{r!} :ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺁ ﮉﯾﺍ

en: Path: {!r}
ur: {r!} :ﮧﺘﺳﺍﺭ

en: Active face must be a quad
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨﺍﮍﮐﻮﭼ  ﮦﺮﮩﭼ ﻝﺎﻌﻓ

en: Active face not selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼ ﻝﺎﻌﻓ

en: No selected faces
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: No UV layers
ur: ﮟﯿﮩﻧ ﮧﮩﺗ UV ﯽﺋﻮﮐ

en: No active face
ur: ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No mesh object
ur: ﮟﯿﮩﻧ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﯽﺋﻮﮐ

en: Data values without special behavior
ur: ﮟﯾﺭﺪﻗ ﯽﮐ ﺎﭩﯾﮈ ﺮﯿﻐﺑ ﮯﮐ ﮯﯾﻭﺭ ﯽﺻﻮﺼﺧ

en: Time specified in seconds
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ ﺖﻗﻭ

en: Color in the linear space
ur: ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯼﺮﯿﮑﻟ

en: Color in the gamma corrected space
ur: ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﺖﺳﺭﺩ ﺎﻣﺎﮔ

en: See OperatorList.txt text block
ur: OperatorList.txt ﮟﯿﮭﮑﯾﺩ ﮎﻼﺑ ﭧﺴﮑﯿﭨ

en: Renamed {:d} of {:d} {:s}
ur: {:d} ﺎﮐ {:d} {:s} ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ

[ctx: Operator]
en: Open...
ur: ...ﮟﯿﻟﻮﮭﮐ

en: Blender is free software
ur: ﮯﮨ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﺖﻔﻣ ﺭﮉﻨﯿﻠﺑ

en: Licensed under the GNU General Public License
ur: GNU ﮧﺘﻓﺎﯾ ﺲﻨﺴﺋﻻ ﺖﺤﺗ ﮯﮐ ﺲﻨﺴﺋﻻ ﮏﻠﺒﭘ ﻝﺮﻨﺟ

en: Nothing to operate on: {:s}[ ].{:s}
ur: {s}[ ].{:s:} :ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ

en: File path was not set
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: File '{:s}' not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '{s:}' ﻞﺋﺎﻓ

en: Direct execution not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Cannot edit properties from override data
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Data path not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ

en: Properties from override data cannot be edited
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Cannot add properties to override data
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ

en: Cannot remove properties from override data
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Tool {!r} not found for space {!r}
ur: {r!} ﻼﻣ ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ {r!} ﻝﻮﭨ

en: Import Preferences From Previous Version
ur: ﻥﮊﺭﻭ ﻼﮭﭽﭘ ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Create New Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ New ﮟﯿﺋﺎﻨﺑ

en: Mouse Select
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺱﺅﺎﻣ

[ctx: Operator]
en: Save New Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ New ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

[ctx: Operator]
en: Continue
ur: ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ

en: Getting Started
ur: ﺎﻧﺮﮐ ﻉﻭﺮﺷ

[ctx: Operator]
en: What's New
ur: ﮯﮨ ﺎﯿﮐ ﺎﯿﻧ

en: Running in Offline Mode
ur: ﮯﮨ ﺎﮨﺭ ﻞﭼ ﮟﯿﻣ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ

[ctx: Operator]
en: Donate
ur: ﮟﯾﺮﮐ ﮧﯿﻄﻋ

[ctx: Operator]
en: Credits
ur: ﺲﭨﮉﯾﺮﮐ

[ctx: Operator]
en: License
ur: ﺲﻨﺴﺋﻻ

[ctx: Operator]
en: Blender Store
ur: ﺭﻮﭩﺳﺍ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Blender Website
ur: ﭧﺋﺎﺳ ﺐﯾﻭ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Link...
ur: ...ﮏﻨﻟ

[ctx: Operator]
en: Append...
ur: ...ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Assign
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ

en: Operator not found: bpy.ops.{:s}
ur: {bpy.ops{:s :ﻼﻣ ﮟﯿﮩﻧ ﺮﭩﯾﺮﭘﺁ

en: Bug
ur: ﮓﺑ

en: Report a bug with pre-filled version information
ur: ﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮓﺑ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻥﮊﺭﻭ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﮯﺳ ﮯﻠﮩﭘ

en: Release Notes
ur: ﺲﭨﻮﻧ ﺰﯿﻠﯾﺭ

en: Read about what's new in this version of Blender
ur: ﮯﮨ ﺎﯿﻧ ﺎﯿﮐ ﮟﯿﻣ ﻥﮊﺭﻭ ﺱﺍ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﮧﮐ ﮟﯿﮬﮍﭘ ﮟﯿﻣ ﮮﺭﺎﺑ ﺱﺍ

en: User Manual
ur: ﯽﺘﺳﺩ ﻑﺭﺎﺻ

en: The reference manual for this version of Blender
ur: ﯽﺘﺳﺩ ﮧﻟﺍﻮﺣ ﮯﯿﻟ ﮯﮐ ﻥﮊﺭﻭ ﺱﺍ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Python API Reference
ur: Python API ﮧﻟﺍﻮﺣ

en: The API reference manual for this version of Blender
ur: ﯽﺘﺳﺩ ﮧﻟﺍﻮﺣ API ﮯﯿﻟ ﮯﮐ ﻥﮊﺭﻭ ﺱﺍ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Development Fund
ur: ﮉﻨﻓ ﯽﺗﺎﯿﻗﺮﺗ

en: The donation program to support maintenance and improvements
ur: ﻡﺍﺮﮔﻭﺮﭘ ﺎﮐ ﮧﯿﻄﻋ ﮯﯿﻟ ﮯﮐ ﺩﺪﻣ ﮟﯿﻣ ﯼﺮﺘﮩﺑ ﺭﻭﺍ ﻝﺎﮭﺑ ﮫﮑﯾﺩ

en: Blender's official web-site
ur: ﭧﺋﺎﺳ ﺐﯾﻭ ﯼﺭﺎﮐﺮﺳ ﯽﮐ ﺭﮉﻨﯿﻠﺑ

en: Credits
ur: ﺲﭨﮉﯾﺮﮐ

en: Lists committers to Blender's source code
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﭩﭩﻤﮐ ﮟﯿﻣ ﮈﻮﮐ ﺬﺧﺎﻣ ﮯﮐ ﺭﮉﻨﯿﻠﺑ

en: Extensions Platform
ur: ﻡﺭﺎﻓ ﭧﯿﻠﭘ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: Online directory of free and open source extensions
ur: ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﻦﺋﻻ ﻥﺁ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺱﺭﻮﺳ ﻦﭘﻭﺍ ﺭﻭﺍ ﺖﻔﻣ

en: Fallback Tool
ur: ﻝﻮﭨ ﮏﯿﺑ ﻝﺎﻓ

en: Mesh(es)
ur: ﺶﯿﻣ

en: Curve(s)
ur: ﺭﺍﺩ ﻢﺧ

en: Metaball(s)
ur: ﻝﺎﺑ ﺎﭩﯿﻣ

en: Volume(s)
ur: ﻡﻮﯿﻟﺍﻭ

en: Grease Pencil(s)
ur: ﻞﺴﻨﭘ ﯽﻟﺍﻭ ﯽﺋﺎﻨﮑﭼ

en: Armature(s)
ur: ﺮﭽﻣﺭﺁ

en: Lattice(s)
ur: ﯽﻟﺎﺟ

en: Light(s)
ur: ﯽﻨﺷﻭﺭ

en: Light Probe(s)
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ

en: Camera(s)
ur: ﮮﺮﻤﯿﮐ

en: Speaker(s)
ur: ﻦﯾﺭﺮﻘﻣ

[ctx: Operator]
en: Manual
ur: ﯽﺘﺳﺩ

[ctx: Operator]
en: Support
ur: ﺖﯾﺎﻤﺣ

[ctx: Operator]
en: User Communities
ur: ﺰﯿﭩﻧﻮﯿﻤﮐ ﻑﺭﺎﺻ

en: Non boolean value found: {:s}[ ].{:s}
ur: {s}[ ].{:s:} :ﯽﻠﻣ ﮟﯿﮩﻧ ﺭﺪﻗ ﻦﯿﻟﻮﺑ ﺮﯿﻏ

en: Python evaluation failed:
ur: Pythonﯽﺌﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺺﯿﺨﺸﺗ ﯽﮐ:

en: Strip(s)
ur: ﯽﭩﭘ

en: Object(s)
ur: ﺽﺍﺮﺘﻋﺍ

en: Characters
ur: ﺭﺍﺩﺮﮐ

en: Strip From
ur: ﯽﭩﭘ ﮯﺳ

en:  (delta)
ur: (ﺎﭩﻠﯾﮈ)

en: Node(s)
ur: ﮈﻮﻧ

en: Collection(s)
ur: ﮧﻋﻮﻤﺠﻣ

en: Rename {:d} {:s}
ur: {d} {:s:} ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

en: Version: {:s}
ur: {s:} :ﻥﮊﺭﻭ

en: Date: {:s} {:s}
ur: {s} {:s:} :ﺦﯾﺭﺎﺗ

en: Hash: {:s}
ur: {s:} :ﺶﯿﮨ

en: Branch: {:s}
ur: {s:} :ﭻﻧﺍﺮﺑ

en: Type "{:s}" cannot be found
ur: ﯽﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ "{s:}" ﻢﺴﻗ

en: Material(s)
ur: ﺩﺍﻮﻣ

[ctx: Operator]
en: Import Blender {:d}.{:d} Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ {d}.{:d:} ﺭﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: Windowing Environment: {:s}
ur: Windowing ﺕﺎﯿﻟﻮﺣﺎﻣ: {:s}

en: Bone(s)
ur: (ﮞﺎﯾﮉﮨ) ﯼﮉﮨ

en: Action(s)
ur: ﻞﻤﻋ

en: Edit Bone(s)
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯾﮉﮨ

en: Scene(s)
ur: ﺮﻈﻨﻣ

en: Brush(es)
ur: ﺵﺮﺑ

[ctx: Operator]
en: Location
ur: ﻡﺎﻘﻣ

[ctx: Operator]
en: Available
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ

[ctx: Operator]
en: Rotation
ur: ﺵﺩﺮﮔ

en: Calculation Range
ur: ﺪﺣ ﯽﮐ ﺏﺎﺴﺣ

en: Bake to Active Camera
ur: ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ to ﺎﻧﺎﮑﭘ

[ctx: Operator]
en: Update All Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻡﺎﻤﺗ

en: Frame Numbers
ur: ﺯﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Keyframe Numbers
ur: ﺯﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯽﮐ

en: Frame Range Before
ur: ﮯﻠﮩﭘ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: After
ur: ﺪﻌﺑ ﮯﮐ

en: Cached Range
ur: ﺞﻨﯾﺭ ﮉﺸﯿﮐ

[ctx: Operator]
en: Update Path
ur: ﮫﺗﺎﭘ ﭧﯾﮈ ﭖﺍ

en: Nothing to show yet...
ur: ...ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﯽﮭﺑﺍ

[ctx: Operator]
en: Calculate...
ur: ...ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ

en: + Non-Grouped Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮑﮨﻭﺮﮔ ﺮﯿﻏ +

en: Before
ur: ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

en: Frame Range Start
ur: ﻉﻭﺮﺷ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: Collection Mask
ur: ﮏﺳﺎﻣ ﮧﻋﻮﻤﺠﻣ

[ctx: Operator]
en: Add Object Constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﯿﭼ

[ctx: Operator]
en: Add Bone Constraint
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﯼﮉﮨ

[ctx: Operator]
en: Animate Path
ur: ﮧﺘﺳﺍﺭ ﮎﺮﺤﺘﻣ

[ctx: Constraint]
en: Mix
ur: ﺲﮑﻣ

en: Clamp Region
ur: ﮧﻗﻼﻋ ﺎﮐ ﭗﻤﯿﻠﮐ

en: Volume Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﻢﺠﺣ

en: Min/Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ

en: Rotation Range
ur: ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ

[ctx: Operator]
en: Add Target Bone
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻮﺑ ﭧﮔﺭﺎﭨ

en: Z Min
ur: Z ﭧﻨﻣ

en: X Source Axis
ur: ﺲﺴﮑﯾﺍ ﺱﺭﻮﺳ ﺲﮑﯾﺍ

en: Y Source Axis
ur: Y ﺭﻮﺤﻣ ﺬﺧﺎﻣ

en: Z Source Axis
ur: Z ﺭﻮﺤﻣ ﺬﺧﺎﻣ

en: Align to Normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧ

en: Pivot Offset
ur: ﭧﯿﺴﻓﺁ ﺭﻮﺤﻣ

en: No target bones added
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﮐ ﻑﺪﮨ ﯽﺋﻮﮐ

en: Weight Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﻥﺯﻭ

en: Shapes
ur: ﮟﯿﻠﮑﺷ

en: Axes
ur: ﯼﮌﺎﮩﻠﮐ

[ctx: Operator]
en: Remove Unused
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Remove Unused Collections
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Assign Selected Bones
ur: ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ

[ctx: Operator]
en: Deselect Bones
ur: ﮞﺎﯾﮉﮨ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: New Selection Set
ur: New ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ

en: Damping Max
ur: ﺲﮑﯿﻣ ﮓﻨﭙﻤﯾﮈ

en: Damping Epsilon
ur: ﻥﻮﻠﯿﺴﭙﯾﺍ ﮓﻨﭙﻤﯾﮈ

en: Steps Min
ur: ﭧﻨﻣ ﺲﭙﯿﭩﺳﺍ

en: Display Size X
ur: X ﺰﺋﺎﺳ ﮯﻠﭙﺳﮈ

en: Curve In X
ur: ﻢﺧ ﮟﯿﻣ ﺲﮑﯾﺍ

en: Curve Out X
ur: ﺲﮑﯾﺍ ﭦﺅﺁ ﻢﺧ

[ctx: Armature]
en: Out
ur: ﺮﮨﺎﺑ

en: Start Handle
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻝﮉﻨﯿﮨ

[ctx: Armature]
en: Ease
ur: ﯽﻧﺎﺳﺁ

en: End Handle
ur: ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ

en: Bone Color
ur: ﮓﻧﺭ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Pose Bone Color
ur: ﺮﻠﮐ ﻥﻮﺑ ﺯﻮﭘ

en: Lock IK X
ur: IK X ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ

en: Stiffness X
ur: ﺲﮑﯾﺍ ﯽﺘﺨﺳ

en: Envelope Distance
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻓﺎﻔﻟ

en: Envelope Weight
ur: ﻥﺯﻭ ﺎﮐ ﮯﻓﺎﻔﻟ

en: Envelope Multiply
ur: ﺏﺮﺿ ﮧﻓﺎﻔﻟ

en: Radius Head
ur: ﮉﯿﮨ ﺱﺍﺩﺭ

en: Cannot figure out which object this bone belongs to.
ur: ﮯﮨ ﯽﮐ ﮯﺷ ﺲﮐ ﯼﮉﮨ ﮧﯾ ﮧﮐ ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮧﺘﭘ

en: Please file a bug report.
ur: Please ﻞﺋﺎﻓ a bug ﭦﺭﻮﭘﺭ.

en: Not assigned to any bone collection.
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﯽﮭﺑ ﯽﺴﮐ

en: Override Transform
ur: ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ

en: Control Rotation
ur: ﺵﺩﺮﮔ ﻝﻭﺮﭩﻨﮐ

[ctx: Operator]
en: Add Image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ

en: Passepartout
ur: ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ

en: Golden
ur: ﯼﺮﮩﻨﺳ

en: Triangle A
ur: ﮮﺍ ﺚﻠﺜﻣ

en: Triangle B
ur: B ﺚﻠﺜﻣ

en: Harmony
ur: ﯽﮕﻨﮨﺁ ﻢﮨ

en: Pole Merge Angle Start
ur: ﻉﻭﺮﺷ ﮧﯾﻭﺍﺯ ﻢﺿ ﺐﻄﻗ

en: Focus on Bone
ur: ﮟﯾﺩ ﮧﺟﻮﺗ ﺮﭘ ﯼﮉﮨ

[ctx: Image]
en: Flip
ur: ﮟﯿﺋﺎﭩﻠﭘ

en: Not Set
ur: ﮟﯿﮩﻧ ﭧﯿﺳ

en: Views Format:
ur: :ﻞﮑﺷ ﯽﮐ ﺕﺎﻈﺣﻼﻣ

en: Latitude Min
ur: ﭧﻨﻣ ﺪﻠﺒﻟﺍ ﺽﺮﻋ

en: Longitude Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺪﻠﺒﻟﺍ ﺽﺮﻋ

en: Height Min
ur: Min ﯽﺋﺎﭽﻧﻭﺍ

en: Resolution Preview U
ur: U ﻮﯾﻮﯾﺮﭘ  ﺩﺍﺩﺭﺍﺮﻗ

en: Render U
ur: ﻮﯾ ﺭﮉﻨﯾﺭ

en: Factor Start
ur: ﭦﺭﺎﭩﺳﺍ ﺮﭩﮑﯿﻓ

en: Mapping Start
ur: ﺯﺎﻏﺁ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Bold & Italic
ur: ﮏﻟﺎﭨﺍ ﺭﻭﺍ ﮉﻟﻮﺑ

en: Small Caps Scale
ur: ﻞﯿﮑﺳﺍ  ﺲﭙﯿﮐ ﻝﺎﻤﺳ

en: Character Spacing
ur: ﮓﻨﺴﯿﭙﺳ ﺮﭩﮑﯾﺮﮐ

en: Word Spacing
ur: ﮧﻔﻗﻭ ﺎﮐ ﮞﻮﻈﻔﻟ

en: Line Spacing
ur: ﮓﻨﺴﯿﭙﺳﺍ ﻦﺋﻻ

en: Offset X
ur: ﺲﮑﯾﺍ ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Bold
ur: ﮉﻟﻮﺑ

[ctx: Operator]
en: Italic
ur: ﺎﮭﭼﺮﺗ

[ctx: Operator]
en: Underline
ur: ﻦﺋﻻ ﺭﮉﻧﺍ

[ctx: Operator]
en: Small Caps
ur: ﺲﭙﯿﮐ ﻝﺎﻤﺳ

[ctx: Operator]
en: Custom...
ur: ...ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Only Axis Aligned
ur: ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﻑﺮﺻ

en: Stroke Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ

en: Autolock Inactive Layers
ur: ﮟﯿﺗﺮﭘ ﻝﺎﻌﻓ ﺮﯿﻏ ﮎﻻ ﻮﭨﺁ

en: No layers to add
ur: ﮟﯿﮩﻧ ﮧﮩﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

[ctx: Operator]
en: Duplicate Empty Keyframes
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Hide Others
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻭﺮﺳﻭﺩ

[ctx: Operator]
en: Lock All
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Unlock All
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Merge Down
ur: ﮟﯾﺮﮐ ﻢﺿ ﮯﭽﯿﻧ

[ctx: Operator]
en: Merge All
ur: ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Copy Layer to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺮﭘ

[ctx: Operator]
en: Copy All Layers to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Delete Group
ur: ﮦﻭﺮﮔ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Keyframes Before
ur: ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

en: Keyframes After
ur: ﺪﻌﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Interpolation U
ur: ﻮﯾ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Overblur
ur: ﺮﻠﺑﺭﻭﻭﺍ

en: Resolution Limit
ur: ﺪﺣ ﺩﺍﺩﺭﺍﺮﻗ

[ctx: ID]
en: Volume Scatter
ur: ﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭ

en: Clipping Offset
ur: ﭧﯿﺴﻓﺁ ﮓﻨﭙﻠﮐ

en: Clipping Start
ur: ﻉﻭﺮﺷ ﺎﻨﺷﺍﺮﺗ

en: Bleed Bias
ur: ﺐﺼﻌﺗ ﮉﯿﻠﺑ

en: Arrow Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﺮﯿﺗ

[ctx: Operator]
en: Lock Invert All
ur: ﮟﯾﺮﮐ ﮎﻻ ﺎﭩﻟﺍ ﻮﮐ ﻡﺎﻤﺗ

[ctx: Operator]
en: Sort by Name
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻡﺎﻧ

[ctx: Operator]
en: Sort by Bone Hierarchy
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﯼﮉﮨ

[ctx: Operator]
en: Mirror Vertex Group (Topology)
ur: (ﯽﺟﻮﻟﻮﭘﺎﭨ) ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁ

[ctx: Operator]
en: Remove from All Groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﻡﺎﻤﺗ

[ctx: Operator]
en: Clear Active Group
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Delete All Unlocked Groups
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻞﻔﻘﻣ ﺮﯿﻏ ﻡﺎﻤﺗ

[ctx: Operator]
en: Delete All Groups
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻡﺎﻤﺗ

[ctx: Operator]
en: Flip
ur: ﮟﯿﺋﺎﭩﻠﭘ

en: Auto Normalize
ur: ﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁ

en: Name collisions:
ur:  :ﻡﺩﺎﺼﺗ ﮯﮐ ﮞﻮﻣﺎﻧ

en: Resolution Viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Influence Threshold
ur: ﺪﺣ ﯽﮐ ﺮﺛﺍ

en: Update on Edit
ur: ﭧﯾﮈ ﭖﺍ ﺮﭘ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Search...
ur: ...ﮟﯾﺮﮐ ﺵﻼﺗ

en: Distance Reference
ur: ﮧﻟﺍﻮﺣ ﯽﺗﻼﺻﺎﻓ

en: Angle Outer
ur: ﯽﻧﻭﺮﯿﺑ ﮧﯾﻭﺍﺯ

en: Detail
ur: ﻞﯿﺼﻔﺗ

en: Failed to load volume:
ur: :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ

en: Negation
ur: ﯽﻔﻧ

en: Combination
ur: ﺝﺍﺰﺘﻣﺍ

en: Condition
ur: ﺖﻟﺎﺣ

en: Line Set Collection
ur: ﮧﻋﻮﻤﺠﻣ ﭧﯿﺳ ﻦﺋﻻ

en: Base Transparency
ur: ﺖﯿﻓﺎﻔﺷ ﯼﺩﺎﯿﻨﺑ

en: Base Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﺲﯿﺑ

en: Spacing Along Stroke
ur: ﺎﻧﺮﮐ ﮧﻔﻗﻭ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ

en: Priority
ur: ﺢﯿﺟﺮﺗ

en: Select by
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ

en: Image Border
ur: ﺪﺣﺮﺳ ﯼﺮﯾﻮﺼﺗ

en: Angle Min
ur: ﭧﻨﻣ ﮧﯾﻭﺍﺯ

en: Curvature Min
ur: ﺩﻭﺪﺤﻣ ﯼ ﮟﯿﻤﺧ

en: Draw:
ur: :ﺍﺭﮈ

en: Stroke Placement:
ur: :ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ

[ctx: Operator]
en: New Layer
ur: ﺕﺮﭘ ﯽﺌﻧ

[ctx: Operator]
en: Selection to Grid
ur: ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ

[ctx: Operator]
en: Cursor to Selected
ur: ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Cursor to World Origin
ur: ﺮﺳﺮﮐ ﺎﮐ ﺖﯿﻠﺻﺍ ﯽﻤﻟﺎﻋ

[ctx: Operator]
en: Cursor to Grid
ur: ﺮﺳﺮﮐ ﺮﭘ ﮈﺮﮔ

[ctx: Operator]
en: Poly
ur: ﯽﻟﻮﭘ

en: Display Cursor
ur: ﺮﺳﺮﮐ ﮯﻠﭙﺳﮈ

en: Data Source:
ur: :ﺬﺧﺎﻣ ﺎﭩﯾﮈ

en: No annotation source
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻌﯾﺭﺫ ﯽﺋﻮﮐ ﺎﮐ ﺢﯾﺮﺸﺗ

[ctx: Operator]
en: Selection to Cursor
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Selection to Cursor (Keep Offset)
ur: (ﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁ) ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Delete Active Keyframe (Active Layer)
ur: (ﺕﺮﭘ ﻝﺎﻌﻓ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Delete Active Keyframes (All Layers)
ur: (ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ

en: Show Fill Color While Drawing
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﻞﻓ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﺋﺍﺭﮈ

en: Cursor Color
ur: ﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ

en: Lock Frame
ur: ﻢﯾﺮﻓ ﮎﻻ

en: Inverse Color
ur: ﮓﻧﺭ ﺎﭩﻟﺍ

en: Unlocked
ur: ﻞﻔﻘﻣ ﺮﯿﻏ

en: Stroke Color
ur: ﮓﻧﺭ ﺎﮐ ﮎﻭﺮﭩﺳﺍ

en: Frame: {:d} ({:s})
ur: ({d} ({:s:} :ﻢﯾﺮﻓ

[ctx: Operator]
en: Re-Key Shape Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻞﮑﺷ ﯼﺪﯿﻠﮐ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Reset Feather Animation
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﺕﺎﯿﮐﺮﺣ  ﺭﺪﯿﻓ

en: Parent:
ur: :ﻦﯾﺪﻟﺍﻭ

en: Transform:
ur: :ﯽﻠﯾﺪﺒﺗ

en: Spline:
ur: :ﻦﺋﻼﭙﺳ

en: Parenting:
ur: :ﺵﺭﻭﺮﭘ

[ctx: Operator]
en: Clear
ur: ﻑﺎﺻ

en: Animation:
ur: :ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

[ctx: Operator]
en: Insert Key
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﯿﻠﮐ

[ctx: Operator]
en: Clear Key
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺪﯿﻠﮐ

[ctx: Operator]
en: Square
ur: ﻊﺑﺮﻣ

en: Holes
ur: ﺥﺍﺭﻮﺳ

[ctx: Operator]
en: Scale Feather
ur: ﺭﺪﯿﻓ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Hide Unselected
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Light Probe Volume
ur: ﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ

en: Intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ

en: Volume Intersection
ur: ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﺠﺣ

en: Unsupported displacement method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Transparency Overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ ﺖﯿﻓﺎﻔﺷ

en: From Shadow
ur: ﮧﯾﺎﺳ ﮯﺳ

en: Material Mask
ur: ﮏﺳﺎﻣ ﯼﺩﺎﻣ

en: Custom Occlusion
ur: ﺖﯿﻟﻮﻤﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Raytraced Transmission
ur: Raytraced ﯽﻠﻘﺘﻨﻣ

[ctx: Operator]
en: Lock Unselected
ur: ﻞﻔﻘﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Lock Unused
ur: ﻻﺎﺗ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Copy All Materials to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ

en: Flip Colors
ur: ﮓﻧﺭ ﮟﯿﺋﺎﭩﻠﭘ

en: Clip Image
ur: ﺞﯿﻣﺍ ﭗﻠﮐ

en: Tracking Axis
ur: ﺲﺴﮑﯾﺍ ﮓﻨﮑﯾﺮﭨ

en: Override Crease
ur: ﺰﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Geometry Offset
ur: ﭧﯿﺴﻓﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: All Edges
ur: ﮮﺭﺎﻨﮐ ﻡﺎﻤﺗ

en: Align to Vertex Normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ

en: Show Instancer
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﺴﯿﭩﺴﻧﺍ

en: Shading Offset
ur: ﭧﯿﺴﻓﺁ ﺖﮕﻧﺭ

[ctx: Time]
en: Old
ur: ﺎﻧﺍﺮﭘ

[ctx: Time]
en: New
ur: ﺎﯿﻧ

en: Date
ur: ﺦﯾﺭﺎﺗ

en: Hostname
ur: ﻡﺎﻧ ﻥﺎﺑﺰﯿﻣ

en: Include Labels
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﺒﯿﻟ

en: Saving
ur: ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Strip Name
ur: ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ

en: Max B-frames
ur: ﻢﯾﺮﻓ ﯽﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Buffer
ur: ﺮﻔﺑ

en: Custom ({:.4g} fps)
ur: (4g} fps.:}) ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Mask Mapping
ur: ﮓﻨﭙﯿﻣ ﮏﺳﺎﻣ

en: Pressure Masking
ur: ﮓﻨﮑﺳﺎﻣ ﺮﺸﯾﺮﭘ

en: Falloff Opacity
ur: ﯽﭩﺴﯿﭘﻭﺍ ﻑﺁ ﻝﺎﻓ

en: Mesh Boundary
ur: ﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣ

en: Face Sets Boundary
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﮦﺮﮩﭼ

en: Cavity (inverted)
ur: (ﯽﭩﻟﺍ) ﺎﮩﮔ

en: Sculpt Curves
ur: Sculpt curves

en: Sample Bias
ur: ﺐﺼﻌﺗ ﮧﻧﻮﻤﻧ

en: Edge to Edge
ur: ﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐ

en: Texture Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺖﺧﺎﺳ

en: Mask Texture Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣ

[ctx: Operator]
en: Create Mask
ur: ﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ

en: Caps Type
ur: ﻢﺴﻗ ﯽﮐ ﺲﭙﯿﮐ

en: Thickness Profile
ur: ﻞﺋﺎﻓﻭﺮﭘ ﺎﮐ ﯽﺋﺎﭨﻮﻣ

en: Use Thickness Profile
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺎﮐ ﯽﺋﺎﭨﻮﻣ

en: Source Clone Slot
ur: ﭦﻼﺳ ﻥﻮﻠﮐ ﺬﺧﺎﻣ

en: Source Clone Image
ur: ﺞﯿﻣﺍ ﻥﻮﻠﮐ ﺬﺧﺎﻣ

en: Source Clone UV Map
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯿﻧﻮﻠﮐ ﺬﺧﺎﻣ

en: Gradient Mapping
ur: ﮓﻨﭙﯿﻣ ﭧﻨﯾﮉﯾﺮﮔ

en: Point Count
ur: ﺭﺎﻤﺷ ﭧﻨﺋﺍﻮﭘ

en: Count Max
ur: ﮟﯾﺮﮐ ﺭﺎﻤﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Mask Value
ur: ﻮﯿﻠﯾﻭ ﮏﺳﺎﻣ

[ctx: Operator]
en: Copy Active to Selected Objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Copy All to Selected Objects
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ

en: Quality Steps
ur: ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﺭﺎﯿﻌﻣ

en: Pin Goal Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﻝﻮﮔ ﻦﭘ

en: Air Drag
ur: ﮓﯾﺭﮈ ﺮﺌﯾﺍ

en: Density Target
ur: ﻑﺪﮨ ﺎﮐ ﺖﻓﺎﺜﮐ

en: Density Strength
ur: ﺖﻗﺎﻃ ﯽﮐ ﺖﻓﺎﺜﮐ

en: Tangent Phase
ur: ﺰﯿﻓ ﭧﻨﺠﻨﯿﭨ

en: Randomize Phase
ur: ﺰﯿﻓ ﺰﺋﺎﻣﮉﻨﯾﺭ

en: Render As
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﺡﺮﻃ ﺱﺍ

en: Parent Particles
ur: ﺕﺍﺭﺫ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Global Coordinates
ur: ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ

en: Object Rotation
ur: ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼ

en: Object Scale
ur: ﻞﯿﮑﺳﺍ  ﺰﯿﭼ

en: Display Amount
ur: ﻢﻗﺭ ﯽﮐ ﮯﻠﭙﺳﮈ

en: Render Amount
ur: ﻢﻗﺭ ﺭﮉﻨﯾﺭ

en: Kink Type
ur: ﻢﺴﻗ ﯽﮐ ﮏﻨﮐ

en: Effector Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﺛﺍ

en: Roughness End
ur: ﻢﺘﺧ ﯼﺭﺩﺮﮭﮐ

en: Strand Shape
ur: ﻞﮑﺷ ﮉﻨﯾﺮﭩﺳﺍ

en: Diameter Root
ur: ﮍﺟ ﯽﮐ ﺮﻄﻗ

[ctx: Operator]
en: Convert to Curves
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ  ﮟﯿﻤﺧ

en: Lifetime Randomness
ur: ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺮﮭﺑ ﯽﮔﺪﻧﺯ

en: Random Order
ur: ﺐﯿﺗﺮﺗ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Hair dynamics disabled
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Multiply Mass with Size
ur: ﮟﯾﺩ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺰﺋﺎﺳ ﻮﮐ ﺱﺎﻣ

en: Show Emitter
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯿﻤﯾﺍ

en: Fade Distance
ur: ﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩ

en: Strand Steps
ur: ﺲﭙﯿﭩﺳﺍ ﮉﻨﯾﺮﭩﺳﺍ

en: Randomize Size
ur: ﺰﺋﺎﺳ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Parting not available with virtual parents
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﯽﺋﺍﺪﺟ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﻞﺋﻮﭼﺭﻭ

en: Endpoint
ur: ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ

en: Randomize Amplitude
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Randomize Axis
ur: ﺭﻮﺤﻣ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Settings used for fluid
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﺌﮔ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﯿﺳ

en: Jittering Amount
ur: ﻢﻗﺭ ﯽﮐ ﻞﭽﻠﮨ

en: Scale Randomness
ur: ﯽﺒﯿﺗﺮﺗ ﮯﺑ ﮧﻧﺎﻤﯿﭘ

en: Coordinate System
ur: ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

[ctx: Operator]
en: Delete Edit
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯿﻣﺮﺗ

en: Use Timing
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻤﺋﺎﭨ

en: Display percentage makes dynamics inaccurate without baking
ur: ﮯﮨ ﺎﺗﺎﻨﺑ ﻂﻠﻏ ﻮﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﯿﻐﺑ ﮯﮐ ﮓﻨﮑﯿﺑ ﺪﺼﯿﻓ ﮯﻠﭙﺳﮈ

en: Not yet functional
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮏﺗ ﯽﮭﺑﺍ

[ctx: Operator]
en: Connect All
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Disconnect All
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ

en: Iterations: {:d} .. {:d} (avg. {:d})
ur: ({d} .. {:d} (avg. {:d:} :ﺭﺍﺮﮑﺗ

en: Error: {:.5f} .. {:.5f} (avg. {:.5f})
ur: ({5f} .. {:.5f} (avg. {:.5f.:} :ﯽﺑﺍﺮﺧ

en: Spacing: {:g}
ur: {g:} :ﯼﺭﺎﮐ ﮧﻔﻗﻭ

en: {:d} fluid particles for this frame
ur: ﺕﺍﺭﺫ ﻝﺎﯿﺳ {d:} ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺱﺍ

en: Speed Multiplier
ur: ﺏﺮﺿ ﮉﯿﭙﺳ

en: Air Viscosity
ur: ﯽﭩﯿﺳﺎﮑﺳﺍﻭ ﺮﺌﯾﺍ

en: Max Spring Creation Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻖﯿﻠﺨﺗ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Max Creation Diversion
ur: ﻥﮊﺭﻮﯿﺋﺍﮈ ﻦﺸﯾﺮﮐ ﺲﮑﯿﻣ

en: Check Surface Normals
ur: ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ

en: Max Tension
ur: ﺅﺎﻨﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Max Compression
ur: ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Custom Volume
ur: ﻡﻮﯿﻟﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Pin Group
ur: ﮦﻭﺮﮔ ﻦﭘ

en: Sewing
ur: ﯽﺋﻼﺳ

en: Max Sewing Force
ur: ﺱﺭﻮﻓ ﯽﺋﻼﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shrinking Factor
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﮍﮑﺳ

en: Dynamic Mesh
ur: ﻝﺎﺟ ﮎﺮﺤﺘﻣ

en: Structural Group
ur: ﮦﻭﺮﮔ ﯽﺘﺧﺎﺳ

en: Shear Group
ur: ﮦﻭﺮﮔ ﺮﺌﯿﺷ

en: Max Shearing
ur: ﺎﻧﮉﻧﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Bending Group
ur: ﮦﻭﺮﮔ ﻻﺍﻭ ﮯﻧﮌﻮﻣ

en: Max Bending
ur: ﮯﻧﮌﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Shrinking Group
ur: ﮦﻭﺮﮔ ﻻﺍﻭ ﮯﻧﮍﮑﺳ

en: Max Shrinking
ur: ﺎﻧﮍﮑﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Structural
ur: ﯽﺘﺧﺎﺳ

en: Noise Amount
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ

en: Min Distance
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ

[ctx: Operator]
en: Current Cache to Bake
ur: ﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ

[ctx: Operator]
en: Delete All Bakes
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯿﺑ ﻡﺎﻤﺗ

[ctx: Operator]
en: Force Field
ur: ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Simulation Start
ur: ﺯﺎﻏﺁ ﯽﻠﻘﻧ

en: Use Library Path
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ

[ctx: Operator]
en: Bake (Disk Cache mandatory)
ur: (ﯽﻣﺯﻻ ﮯﺸﯿﮐ ﮏﺳﮈ) ﮟﯾﺮﮐ ﮏﯿﺑ

[ctx: Operator]
en: Calculate to Frame
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮟﯿﻣ ﻢﯾﺮﻓ

[ctx: Operator]
en: Bake All Dynamics
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﻡﺎﻤﺗ

[ctx: Operator]
en: Update All to Frame
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﻢﯾﺮﻓ ﻮﮐ ﯽﮭﺒﺳ

en: Cache is disabled until the file is saved
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺸﯿﮐ ﮏﺗ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ

en: Options are disabled until the file is saved
ur: ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮏﺗ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ

en: Linked object baking requires Disk Cache to be enabled
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺸﯿﮐ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﮯﺷ ﮦﺪﺷ ﮏﻨﻟ

[ctx: Operator]
en: Delete Bake
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ

[ctx: Simulation]
en: Scale Influence
ur: ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Bake Image Sequence
ur: ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮏﯿﺑ

[ctx: Operator]
en: Remove Canvas
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺱﻮﻨﯿﮐ

en: Wetness
ur: ﻦﭘ ﻼﯿﮔ

en: Paintmap Layer
ur: ﮧﮩﺗ ﯽﮐ ﭗﯿﻣ ﭧﻨﯿﭘ

en: Wetmap Layer
ur: ﮧﮩﺗ ﯽﮐ ﮯﺸﻘﻧ ﮯﻠﯿﮔ

en: Effect Solid Radius
ur: ﺱﺍﺩﺭ ﺱﻮﮭﭨ ﺮﺛﺍ

en: Use Particle's Radius
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﺎﮐ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Add Canvas
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﻮﻨﯿﮐ

[ctx: Operator]
en: Remove Brush
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺵﺮﺑ

en: Displace Type
ur: ﻢﺴﻗ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Color Layer
ur: ﮧﮩﺗ ﯽﮐ ﮓﻧﺭ

[ctx: Operator]
en: Add Brush
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺵﺮﺑ

en: Wave Clamp
ur: ﭗﻤﯿﻠﮐ ﺮﮩﻟ

en: No collision settings available
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﯽﺋﻮﮐ

en: Use Min Angle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ

en: Use Max Angle
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Use Minimum
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐ

en: Use Maximum
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Field Absorption
ur: ﺏﺬﺟ ﮉﻠﯿﻓ

en: Thickness Outer
ur: ﯽﻧﻭﺮﯿﺑ ﯽﺋﺎﭨﻮﻣ

en: Clumping Amount
ur: ﻢﻗﺭ ﮓﻨﭙﻤﻠﮐ

en: Heat
ur: ﯽﻣﺮﮔ

en: Reaction Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﻞﻤﻋ ﺩﺭ

en: Flame Smoke
ur: ﮞﺍﻮﮬﺩ ﮧﻠﻌﺷ

en: Temperature Maximum
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Particle Radius
ur: ﺱﺍﺩﺭ ﻞﮑﯿﭨﺭﺎﭘ

en: Particles Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺕﺍﺭﺫ

en: Narrow Band Width
ur: ﯽﺋﺍﮌﻮﭼ ﮉﻨﯿﺑ ﮓﻨﺗ

en: Add Resolution
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Upres Factor
ur: ﺮﭩﮑﯿﻓ ﺲﯾﺮﭘﻮﯾ

en: Mesh Generator
ur: ﺮﭩﯾﺮﻨﺟ ﺶﯿﻣ

en: Bubbles
ur: ﮯﻠﺒﻠﺑ

en: Wave Crest Potential Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﻮﯾﻭ

en: Trapped Air Potential Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺸﻨﯿﭨﻮﭘ ﺮﺌﯾﺍ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ

en: Kinetic Energy Potential Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐ

en: Particle Update Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﭧﯾﮈ ﭖﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Wave Crest Particle Sampling
ur: ﮓﻨﻠﭙﻤﯿﺳ ﮦﺭﺫ ﭧﺴﯾﺮﮐ ﻮﯾﻭ

en: Trapped Air Particle Sampling
ur: ﺎﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮦﺭﺫ ﺮﺌﯾﺍ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ

en: Particle Life Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮔﺪﻧﺯ ﮦﺭﺫ

en: Exponent
ur: ﭧﻨﻧﻮﭙﺴﮑﯾﺍ

en: Surface Tension
ur: ﺅﺎﻨﺗ ﺎﮐ ﺢﻄﺳ

en: Velocity Source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﺭﺎﺘﻓﺭ

en: Resolution Divisions
ur: ﺰﻧﮋﯾﻭﮈ ﻦﺷﻮﻟﻭﺰﯾﺭ

en: CFL Number
ur: ﺮﺒﻤﻧ ﻞﯾﺍ ﻒﯾﺍ ﯽﺳ

en: Timesteps Maximum
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺲﭙﯿﭩﺳ ﻢﺋﺎﭨ

en: Delete in Obstacle
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮟﯿﻣ ﭦﻭﺎﮐﺭ

en: Smoothing Positive
ur: ﺖﺒﺜﻣ ﺭﺍﻮﻤﮨ

en: Concavity Upper
ur: ﯼﺮﭘﻭﺍ ﯽﭨﻮﯿﮑﻨﮐ

en: Lower
ur: ﮟﯾﺮﯾﺯ

en: Guide Parent
ur: ﮟﯾﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﻦﯾﺪﻟﺍﻭ

en: Enable Guides first! Defaulting to Fluid Velocity
ur: ﮦﺪﺷ ﮯﻃ ﮯﺳ ﺭﺎﺘﻓﺭ ﻝﺎﯿﺳ !ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﯿﺋﺎﮔ ﮯﻠﮩﭘ

en: Empty Space
ur: ﮧﮕﺟ ﯽﻟﺎﺧ

en: Sampling Substeps
ur: ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ

[ctx: Operator]
en: Resume
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Free
ur: ﺩﺍﺯﺁ

en: Surface Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺢﻄﺳ

en: Use Effector
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ

[ctx: Operator]
en: Baking Noise - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺭﻮﺷ ﮓﻨﮑﯿﺑ

[ctx: Operator]
en: Baking Mesh - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﻝﺎﺟ ﮓﻨﮑﯿﺑ

[ctx: Operator]
en: Baking Particles - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ -  ﺕﺍﺭﺫ  ﮓﻨﮑﯿﺑ

[ctx: Operator]
en: Baking All - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﻝﺁ ﮓﻨﮑﯿﺑ

en: Enable Grid Display to use range highlighting!
ur: !ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨ ﺞﻨﯾﺭ

en: Range highlighting for flags is not available!
ur: !ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨ ﺞﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮞﻭﮉﻨﮭﺟ

[ctx: Operator]
en: Baking Data - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺎﭩﯾﮈ ﮓﻨﮑﯿﺑ

en: Initial Temperature
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﯽﺋﺍﺪﺘﺑﺍ

en: Fuel
ur: ﻦﮬﺪﻨﯾﺍ

en: Guide Mode
ur: ﮈﻮﻣ ﮉﯿﺋﺎﮔ

[ctx: Operator]
en: Baking Guides - ESC to pause
ur: ESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺯﮉﯿﺋﺎﮔ ﮓﻨﮑﯿﺑ

[ctx: Simulation]
en: Cache
ur: ﮯﺸﯿﮐ

en: Calculate Selected to Frame
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻢﯾﺮﻓ ﻮﭨ ﮉﭩﮑﯿﻠﺳ

en: Bake Selected
ur: ﺐﺨﺘﻨﻣ ﺎﻧﺎﮑﭘ

en: Calculate to Frame
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮟﯿﻣ ﻢﯾﺮﻓ

en: Damping Translation
ur: ﮧﻤﺟﺮﺗ ﮓﻨﭙﻤﯾﮈ

en: Velocity Linear
ur: ﯼﺮﯿﮑﻟ ﺭﺎﺘﻓﺭ

en: This object is part of a compound shape
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﻞﮑﺷ ﺐﮐﺮﻣ ﮏﯾﺍ ﮯﺷ ﮧﯾ

en: Second
ur: ﺍﺮﺳﻭﺩ

en: X Stiffness
ur: ﯽﺘﺨﺳ ﺲﮑﯾﺍ

en: Y Stiffness
ur: Y ﯽﺘﺨﺳ

en: Z Stiffness
ur: Z ﯽﺘﺨﺳ

en: X Lower
ur: X ﺮﺋﻮﻟ

en: Upper
ur: ﯼﺮﭘﻭﺍ

en: Z Lower
ur: ﺮﺋﻮﻟ ﮉﯾﺯ

en: Y Lower
ur: Y ﺮﺋﻮﻟ

en: Calculation Type
ur: ﻢﺴﻗ ﯽﮐ ﺏﺎﺴﺣ

en: Step Size Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﺰﺋﺎﺳ ﭗﯿﭩﺳ

en: Auto-Step
ur: ﻡﺪﻗ ﺭﺎﮐﺩﻮﺧ

en: Max Depth
ur: Max ﯽﺋﺍﺮﮩﮔ

en: Rays
ur: ﮟﯿﻧﺮﮐ

en: Thickness Near
ur: ﺐﯾﺮﻗ ﯽﺋﺎﭨﻮﻣ

en: Tracing
ur: ﮓﻨﺴﯾﺮﭨ

en: Volume Shadows
ur: ﮯﺋﺎﺳ ﻢﺠﺣ

en: Temporal Reprojection
ur: ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﯽﺿﺭﺎﻋ

en: Jittered Shadows
ur: ﮯﺋﺎﺳ ﭧﮨﻼﮭﺠﻨﮭﺟ

en: Shadow Pool
ur: Pool ﮧﯾﺎﺳ

en: Light Probes Volume Pool
ur: Pool ﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ

en: Max Child Particles
ur: ﺕﺍﺭﺫ   ﮧﭽﺑ  ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Render Engine
ur: ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ

en: General Override
ur: ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻝﺮﻨﺟ

en: Paths:
ur: :ﮯﺘﺳﺍﺭ

en: Doppler Speed
ur: ﮉﯿﭙﺳ ﺮﻠﭘﻭﮈ

en: Simulation Range
ur: ﺪﺣ ﯽﮐ ﻦﭘﻭﺮﺨﺗ

en: Spheres Resolution
ur: Spheres ﺩﺍﺩﺭﺍﺮﻗ

en: Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ

en: Visual
ur: ﯼﺮﺼﺑ

en: Active Set Override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﭧﯿﺳ ﻝﺎﻌﻓ

en: Target ID-Block
ur: ﮎﻼﺑ ﯼﮈ ﯽﺋﺁ ﭧﮔﺭﺎﭨ

en: Array All Items
ur: ﮟﯾﺮﮐ ﯼﺪﻨﺑ ﻒﺻ ﯽﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ

en: F-Curve Grouping
ur: ﮓﻨﮨﻭﺮﮔ ﻞﺑ ﻒﯾﺍ

[ctx: Operator]
en: Bake All Light Probe Volumes
ur: ﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗ

[ctx: Operator]
en: Export to File
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﻞﺋﺎﻓ

[ctx: Sound]
en: Strip Volume
ur: ﻢﺠﺣ ﯽﭩﭘ

en: Position X
ur: X  ﻡﺎﻘﻣ

en: Convert to Float
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭦﻮﻠﻓ

en: Default Fade
ur: ﻻﺪﻨﮬﺩ ﮦﺪﺷ ﮯﻃ

en: 2D Stabilized Clip
ur: 2D ﭗﻠﮐ ﻢﮑﺤﺘﺴﻣ

en: Undistorted Clip
ur: ﭗﻠﮐ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ

en: Strip Offset Start
ur: ﻉﻭﺮﺷ ﭧﯿﺴﻓﺁ ﯽﭩﭘ

en: Hold Offset Start
ur: ﮟﯾﺮﮐ ﮉﻟﻮﮨ ﻮﮐ ﭦﺭﺎﭩﺳﺍ ﭧﯿﺴﻓﺁ

en: Effect Fader
ur: ﺭﺩﺎﻓ ﭧﮑﯿﻔﯾﺍ

en: Original Frame Range
ur: ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻞﺻﺍ

en: Pan Angle
ur: ﻞﮕﻨﯾﺍ ﻦﯿﭘ

en: Unpack
ur: ﮟﯿﻟﻮﮭﮐ ﮏﯿﭘ

en: Source Channel
ur: ﻞﻨﯿﭼ ﺬﺧﺎﻣ

en: Original frame range: {:d}-{:d} ({:d})
ur: ({d}-{:d} ({:d:} :ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻞﺻﺍ

en: Cut To
ur: ﻮﭨ ﭧﮐ

en: Two or more channels are needed below this strip
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺰﻠﻨﯿﭼ ﮦﺩﺎﯾﺯ ﺎﯾ ﻭﺩ ﮯﭽﯿﻧ ﮯﮐ ﯽﭩﭘ ﺱﺍ

en: Linear Modifiers
ur: ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﯼﺮﯿﮑﻟ

en: Second Basis
ur: ﺩﺎﯿﻨﺑ ﯼﺮﺳﻭﺩ

en: Calculate
ur: ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ

en: Flip Axes
ur: ﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘ

en: Dimension
ur: ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: Third
ur: ﺍﺮﺴﯿﺗ

en: Fourth
ur: ﺎﮭﺗﻮﭼ

en: Multiply R
ur: R ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ

en: Enable the Color Ramp first
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭗﻤﯾﺭ ﮓﻧﺭ ﮯﻠﮩﭘ

en: Tiles
ur: ﮟﯿﻠﺋﺎﭨ

[ctx: Amount]
en: Even
ur: ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ

en: Odd
ur: ﺐﯿﺠﻋ

en: Mapping X
ur: X ﯼﺯﺎﺳ ﮧﺸﻘﻧ

en: Map
ur: ﮧﺸﻘﻧ

en: Use for Rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Occlusion Distance
ur: ﮧﻠﺻﺎﻓ ﺖﯿﻟﻮﻤﺷ

en: Conflicts with another render pass with the same name
ur: ﺕﺎﻋﺯﺎﻨﺗ ﮫﺗﺎﺳ ﮯﮐ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮮﺮﺳﻭﺩ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍ

en: Unknown add-ons
ur: ﺰﻧﺁ ﮉﯾﺍ ﻡﻮﻠﻌﻣﺎﻧ

en: category
ur: ﮦﺮﻣﺯ

en: name
ur: ﻡﺎﻧ

en: Calibration
ur: ﻦﮑﻧﺎﺸﻧﺍ

[ctx: Operator]
en: Prefetch
ur: ﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﯽﮕﺸﯿﭘ

en: Match
ur: ﭻﯿﻣ

[ctx: Operator]
en: Copy from Active Track
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ

en: Track:
ur: :ﮏﯾﺮﭨ

en: Clear:
ur: :ﮟﯾﺮﮐ ﻑﺎﺻ

en: Refine:
ur: :ﻦﺋﺎﻔﯾﺭ

en: Merge:
ur: :ﮟﯾﺮﮐ ﻢﺿ

en: Tripod
ur: ﯽﺋﺎﭙﺗ

en: Optical Center
ur: ﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁ

en: Radial Distortion
ur: ﺦﺴﻣ ﯽﻋﺎﻌﺷ

en: Tangential Distortion
ur: ﻦﺷﺭﻮﭩﺳﮈ ﻞﭩﻨﯿﺠﻨﯿﭨ

[ctx: Operator]
en: Solve Camera Motion
ur: ﮟﯾﺮﮐ ﻞﺣ ﺖﮐﺮﺣ  ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Solve Object Motion
ur: ﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﺖﮐﺮﺣ  ﺰﯿﭼ

en: Pixel Aspect
ur: ﻮﻠﮩﭘ ﻞﺴﮑﭘ

en: Build Original:
ur: :ﮟﯿﺋﺎﻨﺑ ﻞﺻﺍ

en: Build Undistorted:
ur: :ﮟﯿﺋﺎﻨﺑ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ

[ctx: Operator]
en: Build Proxy / Timecode
ur: ﮟﯿﺋﺎﻨﺑ ﮈﻮﮐ ﻢﺋﺎﭨ / ﯽﺴﮐﺍﺮﭘ

[ctx: Operator]
en: Build Proxy
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺴﮐﺍﺮﭘ

en: Proxy Size
ur: ﺰﺋﺎﺳ ﯽﺴﮐﺍﺮﭘ

[ctx: Operator]
en: Backwards
ur: ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ

[ctx: Operator]
en: Frame Backwards
ur: ﻢﯾﺮﻓ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ

[ctx: Operator]
en: Forwards
ur: ﺯﮈﺭﻭﺭﺎﻓ

[ctx: Operator]
en: Frame Forwards
ur: ﺯﮈﺭﻭﺭﺎﻓ ﻢﯾﺮﻓ

[ctx: Operator]
en: Before
ur: ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ

[ctx: Operator]
en: After
ur: ﺪﻌﺑ ﮯﮐ

[ctx: Operator]
en: Track Path
ur: ﮫﺗﺎﭘ ﮏﯾﺮﭨ

[ctx: Operator]
en: Solution
ur: ﻞﺣ

[ctx: Operator]
en: Copy Settings to Defaults
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﭩﻟﺎﻔﯾﮈ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ

[ctx: Operator]
en: Apply Default Settings
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ

[ctx: Operator]
en: Stabilization Tracks
ur: ﺲﮑﯾﺮﭨ ﻡﺎﮑﺤﺘﺳﺍ

[ctx: Operator]
en: Stabilization Rotation Tracks
ur: ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺵﺩﺮﮔ ﻡﺎﮑﺤﺘﺳﺍ

[ctx: Operator]
en: Affine
ur: ﻦﺋﺎﻓﺍ

[ctx: Operator]
en: Set Viewport Background
ur: ﮟﯾﺮﮐ ﭧﯿﺳﻮﯾﻭ ﺲﭘ ﺎﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Set Floor
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺵﺮﻓ

en: Display Thin
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻼﺘﭘ

en: Viewport Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Viewport Gizmos
ur: ﺱﻮﻣﺰﯿﮔ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Aspect Ratio
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﻮﻠﮩﭘ

[ctx: Operator]
en: Floor
ur: ﺵﺮﻓ

[ctx: Operator]
en: Wall
ur: ﺭﺍﻮﯾﺩ

[ctx: Operator]
en: Set X Axis
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍ

[ctx: Operator]
en: Set Y Axis
ur: Y Axis ﮟﯾﺮﮐ ﭧﯿﺳ

en: No active track
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Custom Color Presets
ur: ﭧﯿﺳ ﺶﯿﭘ ﻦﯿﮕﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: No active plane track
ur: ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ ﻦﯿﻠﭘ

en: Tracks for Stabilization
ur: ﺲﮑﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻡﺎﮑﺤﺘﺳﺍ

en: Tracks for Location
ur: ﺲﮑﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ

en: Timecode Index
ur: ﺲﮑﯾﮉﻧﺍ ﮈﻮﮐ ﻢﺋﺎﭨ

[ctx: Operator]
en: Zoom to Fit
ur: ﮟﯾﺮﮐ ﭧﻓ ﻮﭨ ﻡﻭﺯ

[ctx: Operator]
en: Set Wall
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻝﺍﻭ

[ctx: Operator]
en: Inverse
ur: ﺎﭩﻟﺍ

[ctx: Operator]
en: Show Tracks
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺲﮑﯾﺮﭨ

en: Normalization
ur: ﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧ

en: Use Brute Force
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺭﻮﻓ ﭦﻭﺮﺑ

[ctx: Operator]
en: Match Previous
ur: ﭻﯿﻣ ﻼﮭﭽﭘ

[ctx: Operator]
en: Match Keyframe
ur: ﮟﯾﺮﮐ ﭻﯿﻣ ﻢﯾﺮﻓ ﯽﮐ

en: Tripod Solver
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﯽﺋﺎﭙﺗ

[ctx: Operator]
en: Set Keyframe A
ur: Keyframe A ﮟﯾﺮﮐ ﭧﯿﺳ

[ctx: Operator]
en: Set Keyframe B
ur: ﮟﯾﺮﮐ ﭧﯿﺳ B ﻢﯾﺮﻓ ﯽﮐ

en: 3D Markers
ur: 3D ﺮﮐﺭﺎﻣ

en: Tracks for Rotation/Scale
ur: ﺲﮑﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﮧﻧﺎﻤﯿﭘ /ﺵﺩﺮﮔ

[ctx: Operator]
en: Enable Markers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﺭﺎﻣ

[ctx: Operator]
en: Unlock Tracks
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﮑﯾﺮﭨ

[ctx: Operator]
en: Frame All Fit
ur: ﭧﻓ ﻝﺁ ﻢﯾﺮﻓ

en: Average Error: {:.2f} px
ur: 2f} px.:} :ﯽﺑﺍﺮﺧ ﻂﺳﻭﺍ

en: Solve error: {:.2f} px
ur: 2f} px.:} :ﯽﺑﺍﺮﺧ ﮟﯾﺮﮐ ﻞﺣ

[ctx: Operator]
en: Copy as Script
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﻮﻄﺑ ﮯﮐ ﭧﭘﺮﮑﺳﺍ

[ctx: Operator]
en: Autocomplete
ur: ﻞﻤﮑﻣ ﺩﻮﺨﺑ ﺩﻮﺧ

[ctx: Operator]
en: Move to Previous Word
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻆﻔﻟ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Move to Next Word
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﻆﻔﻟ ﮯﻠﮔﺍ

[ctx: Operator]
en: Move to Line Begin
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻉﻭﺮﺷ ﻦﺋﻻ

[ctx: Operator]
en: Move to Line End
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﮉﻨﯾﺍ ﻦﺋﻻ

[ctx: Operator]
en: Delete Previous Word
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻆﻔﻟ ﻼﮭﭽﭘ

[ctx: Operator]
en: Delete Next Word
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻆﻔﻟ ﻼﮔﺍ

[ctx: Operator]
en: Backward in History
ur: ﮦﺪﻧﺎﻤﺴﭘ ﮟﯿﻣ ﺦﯾﺭﺎﺗ

[ctx: Operator]
en: Forward in History
ur: ﮯﮔﺁ ﮟﯿﻣ ﺦﯾﺭﺎﺗ

en: Filter by Type:
ur: :ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

en: Snap To
ur: ﻮﭨ ﭗﯿﻨﺳﺍ

en: Multi-Word Match Search
ur: ﭺﺮﺳ ﭻﯿﻣ ﮈﺭﻭ ﯽﭩﻠﻣ

[ctx: Operator]
en: Toggle Graph Editor
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

[ctx: Operator]
en: Before Current Frame
ur: ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: After Current Frame
ur: ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Extrapolation Mode
ur: ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Move...
ur: ...ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: Operator]
en: Snap
ur: ﭗﯿﻨﺳ

[ctx: Operator]
en: Keyframe Type
ur: ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

[ctx: Operator]
en: Handle Type
ur: ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ

[ctx: Operator]
en: Interpolation Mode
ur: ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

[ctx: Operator]
en: Easing Mode
ur: ﮈﻮﻣ ﺎﮐ ﯽﻣﺮﻧ

[ctx: Operator]
en: Discontinuity (Euler) Filter
ur: ﺮﭩﻠﻓ (ﺮﻟﻮﯾﺍ) ﻞﻄﻌﺗ

en: Grease Pencil Objects
ur: Grease Pencil ﭧﮑﯿﺠﺑﺁ

[ctx: Operator]
en: Frame Preview Range
ur: ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ ﻢﯾﺮﻓ

[ctx: Operator]
en: Frame Scene Range
ur: ﺞﻨﯾﺭ ﺮﻈﻨﻣ ﻢﯾﺮﻓ

[ctx: Operator]
en: Box Select (Axis Range)
ur: (ﺪﺣ ﯽﮐ ﺭﻮﺤﻣ) ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑ

[ctx: Operator]
en: More
ur: ﺪﯾﺰﻣ

[ctx: Operator]
en: Less
ur: ﻢﮐ

[ctx: Operator]
en: Columns on Selected Keys
ur: ﻢﻟﺎﮐ ﺮﭘ ﮞﻭﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Column on Current Frame
ur: ﻢﻟﺎﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Columns on Selected Markers
ur: ﻢﻟﺎﮐ ﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Between Selected Markers
ur: ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Clean Channels
ur: ﺰﻠﻨﯿﭼ ﻑﺎﺻ

[ctx: Operator]
en: Paste Flipped
ur: ﺎﯿﮔ ﭧﻠﭘ ﭧﺴﯿﭘ

[ctx: Operator]
en: Extend
ur: ﺎﻧﺎﮬﮍﺑ

[ctx: Operator]
en: Slide
ur: ﮉﯿﺋﻼﺳ

[ctx: Operator]
en: Mute Channels
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺰﻠﻨﯿﭼ

[ctx: Operator]
en: Unmute Channels
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺰﻠﻨﯿﭼ

[ctx: Operator]
en: Protect Channels
ur: ﮟﯾﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﺰﻠﻨﯿﭼ

[ctx: Operator]
en: Unprotect Channels
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﻮﮐ ﺰﻠﻨﯿﭼ

[ctx: Operator]
en: Selection to Current Frame
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Selection to Nearest Frame
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

[ctx: Operator]
en: Selection to Nearest Second
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮉﻨﮑﯿﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

[ctx: Operator]
en: Selection to Nearest Marker
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

[ctx: Operator]
en: Hide Selected Curves
ur: ﮟﯿﺋﺎﭙﮭﭼ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Hide Unselected Curves
ur: ﮟﯿﺋﺎﭙﮭﭼ  ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Recursions
ur: ﺭﺍﺮﮑﺗ

en: Sort By
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ

en: Folders
ur: ﺯﺭﮉﻟﻮﻓ

[ctx: Operator]
en: Cleanup
ur: ﯽﺋﺎﻔﺻ

[ctx: Operator]
en: Clear Recent Items
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﻤﭩﺋﺁ ﮧﯿﻟﺎﺣ

en: Source List
ur: ﺖﺳﺮﮩﻓ ﯽﮐ ﺬﺧﺎﻣ

[ctx: Operator]
en: Back
ur: ﮯﮭﭽﯿﭘ

[ctx: Operator]
en: Forward
ur: ﮯﮔﺁ

[ctx: Operator]
en: Go to Parent
ur: ﮟﯿﺋﺎﺟ ﺱﺎﭘ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: New Folder
ur: ﺭﮉﻟﻮﻓ ﺎﯿﻧ

en: Asset Details
ur: ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﮞﻮﺛﺎﺛﺍ

[ctx: Operator]
en: Render Active Object
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺷ ﻝﺎﻌﻓ

en: .blend Files
ur: .blend ﺰﻠﺋﺎﻓ

en: Backup .blend Files
ur: ﺰﻠﺋﺎﻓ blend. ﭖﺍ ﮏﯿﺑ

en: Image Files
ur: ﮟﯿﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ

en: Movie Files
ur: ﺰﻠﺋﺎﻓ ﯼﻭﻮﻣ

en: Script Files
ur: ﮟﯿﻠﺋﺎﻓ ﭧﭘﺮﮑﺳﺍ

en: Font Files
ur: ﮟﯿﻠﺋﺎﻓ ﭧﻧﻮﻓ

en: Sound Files
ur: ﺰﻠﺋﺎﻓ ﮉﻧﺅﺎﺳ

en: Text Files
ur: ﺰﻠﺋﺎﻓ ﭧﺴﮑﯿﭨ

en: Volume Files
ur: ﺰﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ

en: Blender IDs
ur: ﺰﯾﮈ ﯽﺋﺁ ﺭﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Move to Top
ur: ﮟﯿﺋﺎﺟ ﺮﭘﻭﺍ

[ctx: Operator]
en: Move to Bottom
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ

[ctx: Operator]
en: Increase Number
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺩﺍﺪﻌﺗ

[ctx: Operator]
en: Decrease Number
ur: ﯽﻤﮐ ﮟﯿﻣ ﺩﺍﺪﻌﺗ

en: No active asset
ur: ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

[ctx: Operator]
en: Clear Asset (Set Fake User)
ur: (ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻑﺭﺎﺻ ﯽﻠﻌﺟ) ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍ

en: Asset Catalog:
ur: :ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﺛﺎﺛﺍ

en: Simple Name
ur: ﻡﺎﻧ ﮦﺩﺎﺳ

[ctx: Operator]
en: Toggle Dope Sheet
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﯿﺷ ﭖﻭﮈ

[ctx: Operator]
en: Box Select (Include Handles)
ur: (ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨ) ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑ

[ctx: Operator]
en: Select Key
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ

[ctx: Operator]
en: Ease
ur: ﯽﻧﺎﺳﺁ

[ctx: Operator]
en: Blend Offset
ur: ﭧﯿﺳ ﻑﺁ ﮉﻨﯿﻠﺑ

[ctx: Operator]
en: Blend to Ease
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﺳﺁ

[ctx: Operator]
en: Push Pull
ur: ﻞﭘ ﺶﭘ

[ctx: Operator]
en: Shear Keys
ur: ﺰﯿﮐ ﺮﺌﯿﺷ

[ctx: Operator]
en: Scale Average
ur: ﻂﺳﻭﺍ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Time Offset
ur: ﭧﯿﺴﻓﺁ ﻢﺋﺎﭨ

[ctx: Operator]
en: Smooth (Gaussian)
ur: (ﯽﺳﻭﺎﮔ) ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Smooth (Legacy)
ur: (ﺖﺛﺍﺭﻭ) ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Jump to Selected
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Easing Type
ur: ﻢﺴﻗ ﯽﮐ ﯽﻣﺮﻧ

[ctx: Operator]
en: Cursor to Selection
ur: ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

[ctx: Operator]
en: Cursor Value to Selection
ur: ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Drivers:
ur: :ﺯﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Decimate (Ratio)
ur: (ﺐﺳﺎﻨﺗ) ﯽﻟﺰﻨﺗ

[ctx: Operator]
en: Selection to Cursor Value
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ

[ctx: Operator]
en: Flatten Handles
ur: ﺰﻟﮉﻨﯿﮨ ﮯﭩﭙﭼ

[ctx: Operator]
en: Decimate (Allowed Change)
ur: (ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﻠﯾﺪﺒﺗ) ﮟﯾﺮﮐ ﻢﺘﺧ

[ctx: Operator]
en: Zoom Region...
ur: ...ﻦﺠﯾﺭ ﻡﻭﺯ

[ctx: Operator]
en: Select Pinned
ur: ﺍﻮﮨ ﺎﮕﻟ ﻦﭘ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Linked
ur: ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Shortest Path
ur: ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

[ctx: Operator]
en: Save All Images
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Invert Image Colors
ur: ﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﮯﮐ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: At Center
ur: ﮟﯿﻣ ﺰﮐﺮﻣ

[ctx: Operator]
en: By Distance
ur: ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓ

[ctx: Operator]
en: Selection
ur: ﺏﺎﺨﺘﻧﺍ

en: Island
ur: ﮦﺮﯾﺰﺟ

en: Modified Edges
ur: ﮮﺭﺎﻨﮐ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Render Slot Cycle Next
ur: ﻼﮔﺍ ﻞﮑﯿﺋﺎﺳ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

en: Show Same Material
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺩﺍﻮﻣ ﯽﮨ ﮏﯾﺍ

[ctx: Operator]
en: Box Select Pinned
ur: ﮦﺪﺷ ﻦﭘ ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑ

[ctx: Operator]
en: Edit Externally
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Save As...
ur: ...ﺭﻮﻄﺑ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

[ctx: Operator]
en: Extract Palette
ur: ﮟﯿﻟﺎﮑﻧ ﭧﯿﻠﯿﭘ

[ctx: Operator]
en: Flip Horizontally
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ

[ctx: Operator]
en: Flip Vertically
ur: ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Rotate 90° Clockwise
ur: ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ° 90 ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Operator]
en: Rotate 90° Counter-Clockwise
ur: ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﯽﮐ ﯼﮍﮭﮔ ° 90 ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Operator]
en: Rotate 180°
ur: ° 180 ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Operator]
en: Invert Red Channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺥﺮﺳ

[ctx: Operator]
en: Invert Green Channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻦﯾﺮﮔ

[ctx: Operator]
en: Invert Blue Channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻮﯿﻠﺑ

[ctx: Operator]
en: Invert Alpha Channel
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ

[ctx: Operator]
en: Selected to Pixels
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺰﻠﺴﮑﭘ

[ctx: Operator]
en: Selected to Cursor
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Selected to Cursor (Offset)
ur: (ﭧﯿﺴﻓﺁ) ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: Selected to Adjacent Unselected
ur: ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮧﻘﺤﻠﻣ

[ctx: Operator]
en: Cursor to Pixels
ur: ﺮﺳﺮﮐ ﮏﺗ ﺰﻠﺴﮑﭘ

[ctx: Operator]
en: Cursor to Origin
ur: ﻦﺠﯾﺭﻭﺍ ﻮﭨ ﺮﺳﺮﮐ

[ctx: Operator]
en: At Cursor
ur: ﺮﭘ ﺮﺳﺮﮐ

[ctx: Operator]
en: Unpin
ur: ﮟﯾﺩ ﻝﻮﮭﮐ ﻦﭘ

[ctx: Operator]
en: Invert Pins
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻮﻨﭘ

[ctx: Operator]
en: Clear Seam
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻥﻮﯿﺳ

[ctx: Operator]
en: Vertex
ur: ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Edge
ur: ﮦﺭﺎﻨﮐ

[ctx: Operator]
en: Face
ur: ﻞﮑﺷ

[ctx: Operator]
en: Zoom 1:1
ur: 1:1 ﻡﻭﺯ

en: Image*
ur: *ﺮﯾﻮﺼﺗ

en: Repeat Image
ur: ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Over Image
ur: ﺞﯿﻣﺍ ﺭﻭﻭﺍ

en: Fixed Subdivisions
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮉﺴﮑﻓ

[ctx: Operator]
en: Render Slot Cycle Previous
ur: ﻼﮭﭽﭘ ﻞﮑﯿﺋﺎﺳ ﭦﻼﺳ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Replace...
ur: ...ﮟﯾﺩ ﻝﺪﺑ

[ctx: Operator]
en: Save a Copy...
ur: ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐ ﮏﯾﺍ

[ctx: Operator]
en: Pack
ur: ﮏﯿﭘ

[ctx: Operator]
en: X Axis
ur: ﺭﻮﺤﻣ ﺲﮑﯾﺍ

[ctx: Operator]
en: Y Axis
ur: Y ﺭﻮﺤﻣ

[ctx: Image]
en: Mix
ur: ﺲﮑﻣ

[ctx: Operator]
en: Unpack
ur: ﮟﯿﻟﻮﮭﮐ ﮏﯿﭘ

[ctx: Operator]
en: Mirror X
ur: ﺲﮑﯾﺍ ﮧﻨﯿﺋﺁ

[ctx: Operator]
en: Mirror Y
ur: Y ﮧﻨﯿﺋﺁ

[ctx: Operator]
en: Toggle Selection
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﮑﯿﻠﺳ

[ctx: Operator]
en: Horizontal Split
ur: ﻢﯿﺴﻘﺗ ﯽﻘﻓﺍ

[ctx: Operator]
en: Vertical Split
ur: ﻢﯿﺴﻘﺗ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Transition
ur: ﯽﻠﻘﺘﻨﻣ

[ctx: Operator]
en: Sound
ur: ﺯﺍﻭﺁ

[ctx: Operator]
en: Selected Objects
ur: ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Make Meta
ur: ﺎﭩﯿﻣ ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: Remove Meta
ur: ﺎﭩﯿﻣ ﮟﯾﺩ ﺎﭩﮨ

[ctx: Operator]
en: Move Up
ur: Up ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: Operator]
en: Move Down
ur: ﮯﭽﯿﻧ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

[ctx: Operator]
en: Rename...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

[ctx: Operator]
en: Track Ordering...
ur: ...ﮓﻧﺭﮈﺭﺁ ﮏﯾﺮﭨ

[ctx: Operator]
en: Add Above Selected
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘﻭﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Linked Duplicate
ur: ﻞﻘﻧ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Stop Tweaking Strip Actions
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯽﭩﭘ

[ctx: Operator]
en: Add Track
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨ

[ctx: Operator]
en: Add Track Above Selected
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨ ﺮﭘﻭﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Stop Editing Stashed Action
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮉﺸﯿﭩﺳﺍ

[ctx: Operator]
en: Start Editing Stashed Action
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮉﺸﯿﭩﺳﺍ

[ctx: Operator]
en: Start Tweaking Strip Actions (Full Stack)
ur: (ﮏﯿﭩﺳﺍ ﻞﻤﮑﻣ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻡﺍﺪﻗﺍ ﭖﺮﭩﺳ ﮓﻨﮑﯾﻮﭨ

[ctx: Operator]
en: Start Tweaking Strip Actions (Lower Stack)
ur: (ﮏﯿﭩﺳﺍ ﺮﺋﻮﻟ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻡﺍﺪﻗﺍ ﯽﭩﭘ ﮓﻨﮑﯾﻮﭨ

[ctx: Operator]
en: Linked from
ur: ﮯﺳ ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Linked to
ur: to ﮏﻠﺴﻨﻣ

[ctx: Operator]
en: Find Node...
ur: ...ﮈﻮﻧ ﮟﯾﺮﮐ ﺵﻼﺗ

[ctx: Operator]
en: Join in New Frame
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﺌﻧ

[ctx: Operator]
en: Remove from Frame
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﻢﯾﺮﻓ

[ctx: Operator]
en: Mute
ur: ﺵﻮﻣﺎﺧ

[ctx: Operator]
en: Node Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮈﻮﻧ

[ctx: Operator]
en: Unconnected Sockets
ur: ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﺮﯿﻏ

en: Projection X
ur: ﺲﮑﯾﺍ ﻦﺸﮑﯿﺟﻭﺮﭘ

[ctx: Operator]
en: Fit
ur: ﭧﻓ

en: Node Editor Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ

en: Wire Colors
ur: ﮓﻧﺭ ﮯﮐ ﺭﺎﺗ

en: Reroute Auto Labels
ur: ﺰﻠﺒﯿﻟ ﻮﭨﺁ ﺎﻨﻟﺪﺑ ﮧﺘﺳﺍﺭ

en: Context Path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Node Width
ur: ﯽﺋﺍﮌﻮﭼ ﮈﻮﻧ

[ctx: Operator]
en: Backdrop Move
ur: ﻭﻮﻣ ﭖﺍﺭﮈ ﮏﯿﺑ

[ctx: Operator]
en: Fit Backdrop to Available Space
ur: ﮟﯾﺮﮐ ﭧﻓ ﭖﺍﺭﮈ ﮏﯿﺑ ﺮﭘ ﮧﮕﺟ ﺏﺎﯿﺘﺳﺩ

[ctx: Operator]
en: Activate Same Type Previous
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﯽﻠﮭﭽﭘ ﯽﮐ ﻢﺴﻗ ﯽﺳﺍ

[ctx: Operator]
en: Activate Same Type Next
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻢﺴﻗ ﯽﺳﺍ ﻼﮔﺍ

[ctx: Operator]
en: Make and Replace Links
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺲﮑﻨﻟ

[ctx: Operator]
en: Insert Into Group
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮦﻭﺮﮔ

[ctx: Operator]
en: Node Preview
ur: ﻮﯾﻮﯾﺮﭘ  ﺎﮐ ﮈﻮﻧ

[ctx: Operator]
en: Select Grouped...
ur: ...ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﺮﮐ ﮦﻭﺮﮔ

[ctx: Operator]
en: Find...
ur: ...ﮟﯾﺮﮐ ﺵﻼﺗ

[ctx: Operator]
en: Link to Viewer
ur: ﮏﻨﻟ ﮯﺳ ﺮﻇﺎﻧ

[ctx: Operator]
en: Online Manual
ur: ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁ

en: Previews
ur: ﻮﯾﻮﯾﺮﭘ

en: Timings
ur: ﺕﺎﻗﻭﺍ

en: Named Attributes
ur: ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ

[ctx: Operator]
en: Backdrop Zoom In
ur: ﻥﺍ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑ

[ctx: Operator]
en: Backdrop Zoom Out
ur: ﭦﺅﺁ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑ

[ctx: Operator]
en: Exit Group
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮦﻭﺮﮔ

en: Slot {:d}
ur: {d:} ﭦﻼﺳ

[ctx: Operator]
en: Clear Viewer
ur: ﺮﻇﺎﻧ ﻑﺎﺻ

en: Types
ur: ﻡﺎﺴﻗﺍ

[ctx: Operator]
en: Show Object Hierarchy
ur: ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺽﺍﺮﺘﻋﺍ ﮟﯿﺋﺎﮭﮐﺩ

[ctx: Operator]
en: Show One Level
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻝﻮﯿﻟ ﮏﯾﺍ

[ctx: Operator]
en: Isolate
ur: ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ

[ctx: Operator]
en: Show
ur: ﮟﯿﺋﺎﮭﮐﺩ

[ctx: Operator]
en: Show All Inside
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﺪﻧﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Hide All Inside
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻧﺍ ﻡﺎﻤﺗ

[ctx: Operator]
en: Enable in Viewports
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Disable in Viewports
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

[ctx: Operator]
en: Enable in Render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Disable in Render
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Instance to Scene
ur: ﻝﺎﺜﻣ ﯽﮐ ﺮﻈﻨﻣ

[ctx: Operator]
en: Paste Data-Blocks
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: All View Layers
ur: ﮟﯿﺗﺮﭘ ﻮﯾﻭ ﻡﺎﻤﺗ

en: Object Contents
ur: ﺩﺍﻮﻣ ﺰﯿﭼ

en: Object Children
ur: ﮞﻮﭽﺑ ﺽﺍﺮﺘﻋﺍ

en: Empties
ur: ﮯﮨ ﺎﺗﺮﮐ ﯽﻟﺎﺧ

[ctx: Operator]
en: Hide One Level
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺢﻄﺳ ﮏﯾﺍ

[ctx: Collection]
en: New
ur: ﺎﯿﻧ

[ctx: Operator]
en: Link to Scene
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﻈﻨﻣ

[ctx: Operator]
en: Make
ur: ﮟﯿﺋﺎﻨﺑ

[ctx: Operator]
en: Troubleshoot
ur: ﺎﻧﺎﮕﻟ ﻍﺍﺮﺳ ﺎﮐ ﯽﺑﺍﺮﺧ

en: Restriction Toggles
ur: ﺰﻠﮔﻮﭨ ﯼﺪﻨﺑﺎﭘ

en: Sync Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: System Overrides
ur: ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: Others
ur: ﮮﺮﺳﻭﺩ

[ctx: Operator]
en: Purge
ur: ﺎﻧﺮﮐ ﻑﺎﺻ

en: No Keying Set Active
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐ

en: Sync with Outliner
ur: ﮟﯾﺮﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﻨﺋﻻ ﭦﺅﺁ

en: No animatable data-block, please report as bug
ur: ۔ﮟﯾﺮﮐ ﭦﺭﻮﭘﺭ ﺭﻮﻄﺑ ﮯﮐ ﮓﺑ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮎﺮﺤﺘﻣ ﯽﺋﻮﮐ

en: Active Tools
ur: ﺰﻟﻮﭨ ﻝﺎﻌﻓ

en: Animation Curves
ur: ﺕﺎﯿﮐﺮﺣ  ﮟﯿﻤﺧ

en: Color Tags
ur: ﺰﮕﯿﭨ ﻦﯿﮕﻧﺭ

en: Offsets
ur: ﺲﭩﯿﺴﻓﺁ

[ctx: Operator]
en: Set Frame Range to Strips
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

[ctx: Operator]
en: Setup
ur: ﭖﺍ ﭧﯿﺳ

[ctx: Operator]
en: Rebuild
ur: ﮟﯾﺮﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Refresh All
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Toggle Sequencer/Preview
ur: ﻮﯾﻮﯾﺮﭘ /ﺮﺴﻨﯾﻮﮑﯿﺳ ﻞﮔﻮﭨ

[ctx: Operator]
en: Path/Files
ur: ﺰﻠﺋﺎﻓ/ﮫﺗﺎﭘ

[ctx: Operator]
en: Jump to Previous Strip
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Jump to Next Strip
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮔﺍ

[ctx: Operator]
en: Jump to Previous Strip (Center)
ur: (ﺰﮐﺮﻣ) ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Jump to Next Strip (Center)
ur: (ﺰﮐﺮﻣ) ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮔﺍ

[ctx: Operator]
en: Movie
ur: ﻢﻠﻓ

[ctx: Operator]
en: Image/Sequence
ur: ﺐﯿﺗﺮﺗ/ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Fade
ur: ﻻﺪﻨﮬﺩ

en: No Items Available
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﻢﭩﺋﺁ ﯽﺋﻮﮐ

[ctx: Operator]
en: Sound Crossfade
ur: ﮉﯿﻓ ﺱﺍﺮﮐ ﮉﻧﺅﺎﺳ

[ctx: Operator]
en: Change Keying Set...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﭧﯿﺳ ﮓﻨﯿﮐ

[ctx: Operator]
en: Delete Keyframes...
ur: ...ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

[ctx: Operator]
en: Clear Keyframes...
ur: ...ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Interactive Mirror
ur: ﮧﻨﯿﺋﺁ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

[ctx: Operator]
en: Change Path/Files
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﺋﺎﻓ / ﮧﺘﺳﺍﺭ

[ctx: Operator]
en: Swap Data
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺎﭩﯾﮈ

[ctx: Operator]
en: Toggle Retiming Keys
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

[ctx: Operator]
en: Slip Strip Contents
ur: ﺩﺍﻮﻣ ﯽﭩﭘ ﯽﭼﺮﭘ

en: Raw
ur: ﻡﺎﺧ

en: Storage
ur: ﮦﺮﯿﺧﺫ

[ctx: Operator]
en: Set Overlay Region
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺠﯾﺭ ﮯﻟﺭﻭﻭﺍ

en: Muted Strips
ur: ﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧ

[ctx: Operator]
en: Set Preview Range to Strips
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ

en: Preview During Transform
ur: ﻮﯾﻮﯾﺮﭘ  ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Fit Preview in Window
ur: ﮟﯾﺮﮐ ﭧﻓ ﻮﯾﻮﯾﺮﭘ  ﮟﯿﻣ ﻭﮉﻧﻭ

en: Auto Zoom
ur: ﻡﻭﺯ ﻮﭨﺁ

[ctx: Operator]
en: Both
ur: ﮞﻮﻧﻭﺩ

[ctx: Operator]
en: Left
ur: ﮟﯿﺋﺎﺑ

[ctx: Operator]
en: Right
ur: ﮯﮨ ﮏﯿﮭﭨ

[ctx: Operator]
en: Both Neighbors
ur: ﯽﺳﻭﮍﭘ ﮞﻮﻧﻭﺩ

[ctx: Operator]
en: Left Neighbor
ur: ﯽﺳﻭﮍﭘ ﮟﯿﺋﺎﺑ

[ctx: Operator]
en: Right Neighbor
ur: ﯽﺳﻭﮍﭘ ﺢﯿﺤﺻ

[ctx: Operator]
en: Both Sides
ur: ﻑﺮﻃ ﮞﻮﻧﻭﺩ

[ctx: Operator]
en: Side of Frame...
ur: ...ﻑﺮﻃ ﯽﮐ ﻢﯾﺮﻓ

en: Handle
ur: ﺎﻨﻟﺎﮭﺒﻨﺳ

[ctx: Operator]
en: Clip...
ur: ...ﭗﻠﮐ

[ctx: Operator]
en: Mask...
ur: ...ﮏﺳﺎﻣ

[ctx: Operator]
en: Color
ur: ﮓﻧﺭ

[ctx: Operator]
en: Text
ur: ﻦﺘﻣ

[ctx: Operator]
en: Adjustment Layer
ur: ﺕﺮﭘ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ

[ctx: Operator]
en: Wipe
ur: ﺎﻧﺮﮐ ﺢﺴﻣ

[ctx: Operator]
en: Multicam Selector
ur: ﺮﭩﮑﯿﻠﺳ ﻢﯿﮐ ﯽﭩﻠﻣ

[ctx: Operator]
en: Speed Control
ur: ﻝﻭﺮﭩﻨﮐ ﮉﯿﭙﺳ

[ctx: Operator]
en: Glow
ur: ﮏﻤﭼ

[ctx: Operator]
en: Gaussian Blur
ur: ﺮﻠﺑ ﯽﺳﻭﺎﮔ

[ctx: Operator]
en: Insert Keyframe with Keying Set
ur: ﭧﯿﺳ ﮓﻨﯿﮐ with ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

[ctx: Operator]
en: Reload Strips and Adjust Length
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﺭﻭﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳ

[ctx: Operator]
en: Mute Unselected Strips
ur: ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Unmute Deselected Strips
ur: ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: All Transforms
ur: ﮞﺎﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ

[ctx: Operator]
en: Scale To Fit
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ

[ctx: Operator]
en: Scale to Fill
ur: ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

[ctx: Operator]
en: Stretch To Fill
ur: ﺎﻨﭽﻨﯿﮭﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ

en: Resolutions
ur: ﮟﯾﺩﺍﺩﺭﺍﺮﻗ

en: Preview Zoom
ur: ﻡﻭﺯ ﻮﯾﻮﯾﺮﭘ

[ctx: Operator]
en: Change Scene...
ur: ...ﮟﯿﻟﺪﺑ ﺮﻈﻨﻣ

[ctx: Operator]
en: Clip
ur: ﭗﻠﮐ

[ctx: Operator]
en: Move/Extend from Current Frame
ur: ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ/ﻞﻘﺘﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

[ctx: Operator]
en: Delete Strip & Data
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺭﻭﺍ ﯽﭩﭘ

[ctx: Operator]
en: Clear Fade
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻻﺪﻨﮬﺩ

[ctx: Operator]
en: Toggle Meta
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺎﭩﯿﻣ

en: Custom Proxy
ur: ﯽﺴﮐﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Add Transition
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ

en: All Data-Blocks
ur: ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻤﺗ

[ctx: Text]
en: New
ur: ﺎﯿﻧ

[ctx: Operator]
en: Word
ur: ﻡﻼﮐ

[ctx: Operator]
en: Find & Replace...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ

[ctx: Operator]
en: Jump To...
ur: ...ﮟﯿﺋﺎﺟ ﺮﭘ

[ctx: Operator]
en: Replace All
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Top
ur: ﺮﭘﻭﺍ

[ctx: Operator]
en: Bottom
ur: ﮯﭽﯿﻧ

[ctx: Operator]
en: Line Begin
ur: ﻉﻭﺮﺷ ﻦﺋﻻ

[ctx: Operator]
en: Line End
ur: ﮉﻨﯾﺍ ﻦﺋﻻ

[ctx: Operator]
en: Previous Line
ur: ﻦﺋﻻ ﯽﻠﮭﭽﭘ

[ctx: Operator]
en: Next Line
ur: ﻦﺋﻻ ﯽﻠﮔﺍ

[ctx: Operator]
en: Previous Word
ur: ﻆﻔﻟ ﻼﮭﭽﭘ

[ctx: Operator]
en: Next Word
ur: ﻡﻼﮐ ﻼﮔﺍ

[ctx: Operator]
en: One Object
ur: ﭧﮑﯿﺠﺑﺁ ﮏﯾﺍ

[ctx: Operator]
en: One Object Per Line
ur: ﻦﺋﻻ ﯽﻓ ﮯﺷ ﮏﯾﺍ

[ctx: Operator]
en: Move Line(s) Up
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﻮﮐ (ﮞﻮﻨﺋﻻ) ﻦﺋﻻ

[ctx: Operator]
en: Move Line(s) Down
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ (ﮞﻮﻨﺋﻻ) ﻦﺋﻻ

en: Text: External
ur: ﯽﻧﻭﺮﯿﺑ :ﻦﺘﻣ

en: Text: Internal
ur: ﯽﻧﻭﺭﺪﻧﺍ :ﻦﺘﻣ

en: File: *{:s} (unsaved)
ur: (ﻅﻮﻔﺤﻣ ﺮﯿﻏ) {s:}* :ﻞﺋﺎﻓ

en: File: {:s}
ur: {s:} :ﻞﺋﺎﻓ

[ctx: Operator]
en: Move Marker
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮐﺭﺎﻣ

[ctx: Operator]
en: Duplicate Marker
ur: ﺮﮐﺭﺎﻣ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Jump to Previous Marker
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Jump to Next Marker
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮔﺍ

[ctx: Operator]
en: Duplicate Marker to Scene...
ur: ...ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﮐﺭﺎﻣ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Duplicate Marker to Scene
ur: ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﺮﻈﻨﻣ

en: Scrubbing
ur: ﺎﻧﮌﺎﮭﺟ

en: Limit to Frame Range
ur: ﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﻢﯾﺮﻓ

en: Follow Current Frame
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Play In
ur: ﮟﯿﻠﯿﮭﮐ ﮟﯿﻣ

en: Active Editor
ur: ﺮﭩﯾﮉﯾﺍ ﻝﺎﻌﻓ

en: Properties and Sidebars
ur: ﺯﺭﺎﺑﮉﺋﺎﺳ ﺭﻭﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ

en: New Keyframe Type
ur: ﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Only Active Keying Set
ur: ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻑﺮﺻ

[ctx: WindowManager]
en: Keying
ur: ﮓﻨﯿﻠﮐ

en: Layered Recording
ur: ﮓﻧﮈﺭﺎﮑﯾﺭ ﯽﻟﺍﻭ ﮞﻮﺗﺮﭘ

en: Unable to find toolbar group
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﮦﻭﺮﮔ ﺭﺎﺑ ﺭﺍﺯﻭﺍ

en: Taper Start
ur: ﭦﺭﺎﭩﺳﺍ ﺮﭙﯿﭨ

en: Style Start
ur: ﻉﻭﺮﺷ ﺯﺍﺪﻧﺍ

en: Gizmos:
ur: :ﺯﻮﻣﺰﮔ

en: Miter Outer
ur: ﺮﭨﺅﺁ ﺮﭩﯿﻣ

en: Intersections
ur: ﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍ

en: Snap Increment
ur: ﮧﻓﺎﺿﺍ ﭗﯿﻨﺳ

en: Annotation:
ur: :ﺢﯾﺮﺸﺗ

en: Add cube to mesh interactively
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻮﯿﮐ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Add cone to mesh interactively
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﻨﺷ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Add cylinder to mesh interactively
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Add sphere to mesh interactively
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍ

en: Weight: {:.3f}
ur: {3f.:} :ﻥﺯﻭ

[ctx: Operator]
en: Install Application Template...
ur: ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺸﯿﮑﯿﻠﭙﯾﺍ

[ctx: Operator]
en: Purge Unused Data...
ur: ...ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﺎﻧﺮﮐ ﻑﺎﺻ

[ctx: Operator]
en: Manage Unused Data...
ur: ...ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: WindowManager]
en: New
ur: ﺎﯿﻧ

[ctx: Operator]
en: Quit
ur: ﻭﮌﻮﮭﭼ

[ctx: Operator]
en: Last Session
ur: ﻦﺸﯿﺳ ﯼﺮﺧﺁ

[ctx: Operator]
en: Auto Save...
ur: ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Find Missing Files...
ur: ...ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﮦﺪﺷ ﻢﮔ

[ctx: Operator]
en: Clear Data-Block Previews...
ur: ...ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯾﺮﮐ ﻑﺎﺻ

[ctx: Operator]
en: Render Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Render Audio...
ur: ...ﮟﯾﺮﮐ ﺶﯿﭘ ﻮﯾﮈﺁ

[ctx: Operator]
en: View Render
ur: ﮟﯿﮭﮑﯾﺩ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: View Animation
ur: ﮟﯿﮭﮑﯾﺩ ﺕﺎﯿﮐﺮﺣ

[ctx: Operator]
en: Adjust Last Operation...
ur: ...ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﯼﺮﺧﺁ

[ctx: Operator]
en: Repeat History...
ur: ...ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺦﯾﺭﺎﺗ

[ctx: Operator]
en: Menu Search...
ur: ...ﺵﻼﺗ ﻮﻨﯿﻣ

[ctx: Operator]
en: Rename Active Item...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ

[ctx: Operator]
en: Batch Rename...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﭻﯿﺑ

[ctx: Operator]
en: Preferences...
ur: ...ﺕﺎﺤﯿﺟﺮﺗ

[ctx: Operator]
en: Reorder to Front
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻨﻣﺎﺳ

[ctx: Operator]
en: Reorder to Back
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

[ctx: Operator]
en: Previous Workspace
ur: ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻼﮭﭽﭘ

[ctx: Operator]
en: Next Workspace
ur: ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻼﮔﺍ

en: Marker Name
ur: ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ

[ctx: Operator]
en: Back to Previous
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﮯﻠﮭﭽﭘ

[ctx: Operator]
en: Save Copy...
ur: ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐ

[ctx: Operator]
en: Save Incremental
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﭩﻨﻤﯾﺮﮑﻧﺍ

[ctx: Operator]
en: General
ur: ﻝﺮﻨﺟ

en: More...
ur: ...ﺪﯾﺰﻣ

[ctx: Operator]
en: Load Factory Blender Settings
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓ

[ctx: Operator]
en: Alembic (.abc)
ur: (abc.) ﮏﺒﻤﯿﻟﺍ

[ctx: Operator]
en: Universal Scene Description (.usd*)
ur: (*usd.) ﻞﯿﺼﻔﺗ ﯽﮐﻮﯾﻭ ﺮﯿﮕﻤﻟﺎﻋ

[ctx: Operator]
en: SVG as Grease Pencil
ur: Grease Pencil ﺭﻮﻄﺑ ﯽﺟ ﯼﻭ ﺲﯾﺍ

[ctx: Operator]
en: Wavefront (.obj)
ur: (obj.) ﭧﻧﺮﻓ ﻮﯾﻭ

[ctx: Operator]
en: Stanford PLY (.ply)
ur: (PLY (.ply ﮈﺭﻮﻔﻨﯿﭩﺳ

[ctx: Operator]
en: Render Image
ur: ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﯾﻮﺼﺗ

[ctx: Operator]
en: Operator Search...
ur: ...ﺵﻼﺗ ﯽﮐ ﺮﭩﯾﺮﭘﺁ

[ctx: Operator]
en: Release Notes
ur: ﺲﭨﻮﻧ ﺰﯿﻠﯾﺭ

en: Sequence Strip Name
ur: ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗ

en: No active item
ur: ﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No active marker
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

[ctx: Operator]
en: Grease Pencil as SVG
ur: Grease Pencil ﺭﻮﻄﺑ ﮯﮐ ﯽﺟ ﯼﻭ ﺲﯾﺍ

[ctx: Operator]
en: Grease Pencil as PDF
ur: Grease Pencil ﺭﻮﻄﺑ ﮯﮐ ﻒﯾﺍ ﯼﮈ ﯽﭘ

[ctx: Operator]
en: Developer Documentation
ur: ﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﯽﮐ ﺮﭙﻠﯾﻭﮈ

[ctx: Operator]
en: Developer Community
ur: ﯽﭩﻧﻮﯿﻤﮐ ﺮﭙﻠﯾﻭﮈ

[ctx: Operator]
en: Python API Reference
ur: Python API ﮧﻟﺍﻮﺣ

en: Node Label
ur: ﻞﺒﯿﻟ ﮈﻮﻧ

en: NLA Strip Name
ur: NLA ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ

[ctx: Operator]
en: Load Factory {:s} Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ {s:} ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟ

en: Auto-Save Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Revert to Saved Preferences
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ

en: Splash Screen
ur: ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ

en: User Tooltips
ur: ﺲﭙﭨ ﺭﺍﺯﻭﺍ  ﺭﺯﻮﯾ

en: Sort by Most Recent
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﯿﻟﺎﺣ

en: Subpixel Anti-Aliasing
ur: ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﻞﺴﮑﭘ ﺐﺳ

en: Hinting
ur: ﺎﻧﺮﮐ ﮦﺭﺎﺷﺍ

[ctx: Preferences]
en: Translate
ur: ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ

en: Reports
ur: ﺲﭨﺭﻮﭘﺭ

en: New Data
ur: ﺎﭩﯾﮈ ﺎﯿﻧ

en: Render In
ur: ﻥﺍ ﺭﮉﻨﯾﺭ

en: Scene Statistics
ur: ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﺮﻈﻨﻣ

en: Scene Duration
ur: ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﻈﻨﻣ

en: System Memory
ur: ﯼﺭﻮﻤﯿﻣ ﻢﭩﺴﺳ

en: Video Memory
ur: ﯼﺭﻮﻤﯿﻣ ﻮﯾﮉﯾﻭ

en: Blender Version
ur: ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ

en: Top Level
ur: ﻝﻮﯿﻟ ﭖﺎﭨ

en: Sub Level
ur: ﺢﻄﺳ ﯽﻠﯾﺫ

en: Link Materials To
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﺩﺍﻮﻣ

en: Align To
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ

en: Instance Empty Size
ur: ﺰﺋﺎﺳ ﯽﻟﺎﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Lock Adjust
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮎﻻ

en: Default Color
ur: ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ

en: Eraser Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﯽﻓﺎﺻ

en: Custom Gradient
ur: ﭧﻨﯾﮉﯾﺮﮔ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Auto-Offset
ur: ﭧﯿﺴﻓﺁ ﻮﭨﺁ

en: Preview Resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ ﻮﯾﻮﯾﺮﭘ

en: Sculpt Overlay Color
ur: ﮓﻧﺭ ﮯﻟﺭﻭﻭﺍ ﮧﻤﺴﺠﻣ

en: Minimum Grid Spacing
ur: ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﮈﺮﮔ ﻢﮐ ﺯﺍ ﻢﮐ

en: Only Insert Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻ

en: Keyframing
ur: ﮓﻨﻤﯾﺮﻓ ﯽﮐ

en: Auto-Keyframing
ur: ﮓﻨﻤﯾﺮﻓ ﯽﮐ ﻮﭨﺁ

en: Enable in New Scenes
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺮﻇﺎﻨﻣ ﮯﺌﻧ

en: Show Warning
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮓﻨﻧﺭﺍﻭ

en: Only Insert Available
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻ

en: Unselected Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Default Smoothing Mode
ur: ﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ ﮦﺪﺷ ﮯﻃ

en: Default Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺪﺷ ﮯﻃ

en: Default Handles
ur: ﺰﻟﮉﻨﯿﮨ ﭧﻟﺎﻔﯾﮈ

en: XYZ to RGB
ur: XYZ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳ

en: Mixing Buffer
ur: ﺮﻔﺑ ﮓﻨﺴﮑﻣ

en: Sample Format
ur: ﻞﮑﺷ ﯽﮐ ﮧﻧﻮﻤﻧ

en: Time Out
ur: ﭦﺅﺁ ﻢﺋﺎﭨ

en: Connection Limit
ur: ﺪﺣ ﯽﮐ ﻦﺸﮑﻨﮐ

en: Undo Memory Limit
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺪﺣ ﯽﮐ ﺖﺷﺍﺩﺩﺎﯾ

en: Console Scrollback Lines
ur: ﺰﻨﺋﻻ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ ﻝﻮﺴﻨﮐ

en: Garbage Collection Rate
ur: ﺡﺮﺷ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﺍﺮﭽﮐ

en: Text Info Overlay
ur: ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨ

en: View Name
ur: ﮟﯿﮭﮑﯾﺩ ﻡﺎﻧ

en: Playback Frame Rate (FPS)
ur: (FPS) ﭧﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ

en: 3D Viewport Axes
ur: 3D ﺭﻮﺤﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Smooth Wires
ur: ﮟﯾﺭﺎﺗ ﺭﺍﻮﻤﮨ

en: Limit Size
ur: ﺰﺋﺎﺳ ﺩﻭﺪﺤﻣ

[ctx: Operator]
en: Install...
ur: ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ

en: Shadow Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮯﺋﺎﺳ

en: Axis X
ur: ﺲﮑﯾﺍ ﺲﺴﮑﯾﺍ

en: View Align
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﮪﺪﯿﺳ

en: B
ur: ﯽﺑ

[ctx: Text]
en: Weight
ur: ﻥﺯﻭ

en: Shadow Offset X
ur: ﺲﮑﯾﺍ ﭧﯿﺴﻓﺁ ﻭﮉﯿﺷ

en: Temporary Files
ur: ﮟﯿﻠﺋﺎﻓ ﯽﺿﺭﺎﻋ

en: Render Output
ur: ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ

en: Render Cache
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺸﯿﮐ

en: Program
ur: ﻡﺍﺮﮔﻭﺮﭘ

en: Arguments
ur: ﻞﺋﻻﺩ

en: I18n Branches
ur: I18n ﺰﭽﻧﺍﺮﺑ

en: Excluded Paths
ur: ﮯﺘﺳﺍﺭ ﮦﺪﺷ ﺝﺭﺎﺧ

en: Auto-Save
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧ

en: Timer (Minutes)
ur: (ﭧﻨﻣ) ﺮﻤﺋﺎﭨ

en: Default To
ur: ﻮﭨ ﭧﻟﺎﻔﯾﮈ

en: Show Locations
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﺎﻘﻣ

en: Double Click Speed
ur: ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﻠﮐ ﻞﺑﮈ

en: Zoom Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﻡﻭﺯ

[ctx: Operator]
en: Remove Repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

en:  Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ

en: No custom MatCaps configured
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ MatCaps ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ

en: No custom HDRIs configured
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ HDRIs ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ

en: No custom Studio Lights configured
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ

en: Use Light
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭ

[ctx: Operator]
en: Save as Studio light
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

[ctx: Operator]
en: Load Factory Blender Preferences
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓ

en: Cycles is disabled in this build
ur: Cycles is ﺭﻭﺬﻌﻣ in this ﮟﯾﺮﮐ ﺮﯿﻤﻌﺗ

en: A restart of Blender is required
ur: Blender  ۔ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐ

en: Open blend files with this Blender version
ur: ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﺱﺍ

[ctx: Operator]
en: Register
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ

[ctx: Operator]
en: Unregister
ur: ﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﺮﯿﻏ

en: For All Users
ur: ﮯﯿﻟ ﮯﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ

en: Player
ur: ﯼﮌﻼﮭﮐ

en: Scroll Direction
ur: ﺖﻤﺳ ﻝﻭﺮﮑﺳ

en: Wheel
ur: ﻞﯿﮨﻭ

en: Invert Wheel Zoom Direction
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯ ﻞﯿﮨﻭ

en: Lock Horizon
ur: ﻥﺰﺋﺍﺭﻮﮨ ﮎﻻ

en: Invert Pan Axis
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺲﺴﮑﯾﺍ ﻦﯿﭘ

[ctx: Operator]
en: Remove Repository & Files
ur: ﮟﯾﺩ ﺎﭩﮨ ﮟﯿﻠﺋﺎﻓ ﺭﻭﺍ ﮦﺮﯿﺧﺫ

en: Repository URL
ur: URL ﮦﺮﯿﺧﺫ

en: Enable Cycles Render Engine add-on to use Cycles
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺰﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﮑﯿﺋﺎﺳ

en: Microsoft Store installation
ur: ﺐﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ

en: Use Windows 'Default Apps' to associate with blend files
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ 'ﺲﭙﯾﺍ ﭧﻟﺎﻔﯾﮈ' ﺯﻭﮉﻧﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: System Installation
ur: ﺐﯿﺼﻨﺗ ﯽﮐ ﻢﭩﺴﺳ

en: File association is handled by the package manager
ur: ﮯﮨ ﺎﺗﺎﺟ ﻻﺎﮭﺒﻨﺳ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺠﯿﻨﯿﻣ ﺞﯿﮑﯿﭘ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ

en: Snap Package Installation
ur: ﺐﯿﺼﻨﺗ ﯽﮐ ﺞﯿﮑﯿﭘ ﭗﯿﻨﺳ

en: Enabled on startup, overriding the preference.
ur: ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺢﯿﺟﺮﺗ

en: Disabled on startup, overriding the preference.
ur: ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺢﯿﺟﺮﺗ

en: Authentication
ur: ﻖﯾﺪﺼﺗ

en: Error (see console)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ) ﯽﺑﺍﺮﺧ

en: Missing script files
ur: ﮟﯿﮨ ﺐﺋﺎﻏ ﮟﯿﻠﺋﺎﻓ ﭧﭘﺮﮑﺳﺍ

en: No custom {:s} configured
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ {s:} ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ

en: Location:
ur: :ﻡﺎﻘﻣ

en: User:
ur: :ﻑﺭﺎﺻ

en: Load Factory {:s} Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ {s:} ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟ

en: Color Set {:d}
ur: {d:} ﭧﯿﺳ ﮓﻧﺭ

en: Color {:d}
ur: {d:} ﮓﻧﺭ

[ctx: Operator]
en: Selection to Active
ur: ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Cursor to Active
ur: ﺮﺳﺮﮐ ﺮﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Perspective/Orthographic
ur: ﺖﺳﺍﺭ / ﮦﺎﮕﻧ

[ctx: Operator]
en: Toggle Local View
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐﻮﯾﻭ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Active Camera
ur: ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

[ctx: View3D]
en: Camera
ur: ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Orbit Opposite
ur: ﻒﻟﺎﺨﻣ ﺭﺍﺪﻣ

[ctx: Operator]
en: Dolly View...
ur: ...ﻮﯾﻭ ﯽﻟﻭﮈ

[ctx: Operator]
en: Align Active Camera to View
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Align Active Camera to Selected
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Clipping Region...
ur: ...ﮧﻗﻼﻋ ﺎﻨﺷﺍﺮﺗ

[ctx: Operator]
en: Render Region...
ur: ...ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ

[ctx: Operator]
en: Child
ur: ﮧﭽﺑ

[ctx: Operator]
en: Extend Parent
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Extend Child
ur: ﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﮯﭽﺑ

[ctx: Operator]
en: Select Active Camera
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

en: More/Less
ur: ﻢﮐ/ﮦﺩﺎﯾﺯ

[ctx: Operator]
en: Select All by Type
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ

[ctx: Operator]
en: Select Pattern...
ur: ...ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺮﭩﯿﭘ

en: Bone Selection Set
ur: ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﯼﮉﮨ

[ctx: Operator]
en: Constraint Target
ur: ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ

[ctx: Operator]
en: Roots
ur: ﮟﯾﮍﺟ

[ctx: Operator]
en: Tips
ur: ﺰﯾﻭﺎﺠﺗ

[ctx: Operator]
en: Face Regions
ur: ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ

[ctx: Operator]
en: Loose Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﻼﯿﮬﮈ

[ctx: Operator]
en: Interior Faces
ur: ﮮﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍ

[ctx: Operator]
en: Faces by Sides
ur: ﮮﺮﮩﭼ ﻮﻠﮩﭘ ﮧﺑ ﻮﻠﮩﭘ

[ctx: Operator]
en: Ungrouped Vertices
ur: ﯼﺩﻮﻤﻋ ﮦﺪﺷ ﮦﻭﺮﮔ ﺮﯿﻏ

[ctx: Operator]
en: Next Active
ur: ﻝﺎﻌﻓ ﻼﮔﺍ

[ctx: Operator]
en: Previous Active
ur: ﻝﺎﻌﻓ ﻼﮭﭽﭘ

[ctx: Operator]
en: Linked Flat Faces
ur: ﮮﺮﮩﭼ ﭧﯿﻠﻓ ﮯﺋﻮﮨ ﮮﮍﺟ

[ctx: Operator]
en: Sharp Edges
ur: ﮮﺭﺎﻨﮐ ﺰﯿﺗ

[ctx: Operator]
en: Side of Active
ur: ﻑﺮﻃ ﯽﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: By Attribute
ur: ﻒﺻﻭ ﮧﻌﯾﺭﺬﺑ

[ctx: Operator]
en: Control Point Row
ur: ﺭﺎﻄﻗ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

[ctx: Operator]
en: First
ur: ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ

[ctx: Operator]
en: Last
ur: ﯼﺮﺧﺁ

[ctx: Operator]
en: Set Color Attribute
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻒﺻﻭ ﺎﮐ ﮓﻧﺭ

[ctx: Operator]
en: Levels
ur: ﮟﯿﺤﻄﺳ

[ctx: Operator]
en: Hue/Saturation/Value
ur: ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ

[ctx: Operator]
en: Brightness/Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ / ﮏﻤﭼ

[ctx: Operator]
en: Endpoints
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ

[ctx: Operator]
en: Grow Selection
ur: ﺏﺎﺨﺘﻧﺍ ﻮﮬﮍﺑ

[ctx: Operator]
en: Plane
ur: ﻦﯿﻠﭘ

[ctx: Operator]
en: Cube
ur: ﺐﻌﮑﻣ

[ctx: Operator]
en: UV Sphere
ur: ﮦﺮﮐ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Cylinder
ur: ﺭﮉﻨﻠﺳ

[ctx: Operator]
en: Cone
ur: ﻁﻭﺮﺨﻣ

[ctx: Operator]
en: Torus
ur: ﺱﺭﻮﭨ

[ctx: Operator]
en: Grid
ur: ﮈﺮﮔ

[ctx: Operator]
en: Bézier
ur: ﺮﺌﯾﺰﯿﺑ

[ctx: Operator]
en: Nurbs Curve
ur: ﻢﺧﺰﺑﺮﻧ

[ctx: Operator]
en: Nurbs Circle
ur: ﻞﮐﺮﺳ ﺲﺑﺭﻮﻧ

[ctx: Operator]
en: Path
ur: ﮧﺘﺳﺍﺭ

[ctx: Operator]
en: Empty Hair
ur: ﻝﺎﺑ ﯽﻟﺎﺧ

[ctx: Operator]
en: Fur
ur: ﻝﺎﮭﮐ

[ctx: Operator]
en: Nurbs Surface
ur: ﺢﻄﺳ ﺰﺑﺮﻧ

[ctx: Operator]
en: Nurbs Cylinder
ur: ﺭﮉﻨﻠﺳ ﺲﺑﺮﻧ

[ctx: Operator]
en: Nurbs Sphere
ur: ﺮﺌﯿﻔﺳﺍ ﺰﺑﺮﻧ

[ctx: Operator]
en: Nurbs Torus
ur: ﺱﺭﻮﭨ ﺲﺑﺭﻮﻧ

[ctx: Operator]
en: Single Bone
ur: ﯼﮉﮨ ﻞﮕﻨﺳ

[ctx: Operator]
en: Camera
ur: ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: Import OpenVDB...
ur: OpenVDB ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ...

[ctx: Volume]
en: Empty
ur: ﯽﻟﺎﺧ

[ctx: Operator]
en: Point Cloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

[ctx: Operator]
en: Speaker
ur: ﺮﮑﯿﭙﺳ

[ctx: Operator]
en: Mesh Plane
ur: ﮦﺭﺎﯿﻃ ﻝﺎﺟ

[ctx: Operator]
en: Make Local...
ur: ...ﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ

[ctx: Operator]
en: Bake Action...
ur: ...ﻡﺍﺪﻗﺍ ﮏﯿﺑ

[ctx: Operator]
en: Bake Object Transform to Grease Pencil...
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ...

[ctx: Operator]
en: Change Shape
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﮑﺷ

[ctx: Operator]
en: Copy from Active
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﻝﺎﻌﻓ

[ctx: Operator]
en: Apply Transformation
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Connect
ur: ﮟﯾﮍﺟ

[ctx: Operator]
en: Origin
ur: ﻞﺻﺍ

[ctx: Operator]
en: Rename Active Object...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Flat
ur: ﭧﯿﻠﻓ

en: Visual Transform
ur: ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ

en: Parent Inverse
ur: ﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭ

[ctx: Operator]
en: Remove Unused Material Slots
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ ﮯﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

[ctx: Operator]
en: Object
ur: ﺰﯿﭼ

[ctx: Operator]
en: Object & Data
ur: ﺎﭩﯾﮈ ﺭﻭﺍ ﺰﯿﭼ

[ctx: Operator]
en: Object & Data & Materials
ur: ﺩﺍﻮﻣ ﺭﻭﺍ ﺎﭩﯾﮈ ﺭﻭﺍ ﺰﯿﭼ

[ctx: Operator]
en: Materials
ur: ﺩﺍﻮﻣ

[ctx: Operator]
en: Object Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﯿﭼ

[ctx: Operator]
en: Object Data Animation
ur: ﻦﺸﯿﻤﯿﻨﯾﺍ ﺎﭩﯾﮈ ﺰﯿﭼ

[ctx: Operator]
en: Copy UV Maps
ur: UV ﮟﯾﺮﮐ ﯽﭘﺎﮐ  ﮧﺸﻘﻧ

[ctx: Operator]
en: Add New Group
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺎﯿﻧ

[ctx: Operator]
en: Lock Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮎﻻ

[ctx: Operator]
en: Lock Only Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮎﻻ

[ctx: Operator]
en: Lock Only Unselected
ur: ﮎﻻ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻑﺮﺻ

[ctx: Operator]
en: Unlock Selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻞﻔﻘﻣ ﺮﯿﻏ

[ctx: Operator]
en: Unlock Unselected
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

[ctx: Operator]
en: Invert Locks
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ

[ctx: Operator]
en: Normalize All
ur: ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Normalize
ur: ﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣ

[ctx: Operator]
en: Clean
ur: ﻑﺎﺻ

[ctx: Operator]
en: Quantize
ur: ﺎﻧﺮﮐ ﺰﺋﺎﭩﻧﺍﻮﮐ

[ctx: Operator]
en: Limit Total
ur: ﺪﺣ ﻞﮐ

en: Locks
ur: ﮯﻟﺎﺗ

[ctx: Operator]
en: Toggle Visibility
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣ

[ctx: Operator]
en: Hide Active Face Set
ur: ﮟﯿﺋﺎﭙﮭﭼ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ

[ctx: Operator]
en: Invert Visible
ur: ﯽﺋﺮﻣ ﺎﭩﻟﺍ

[ctx: Operator]
en: Hide Masked
ur: ﺵﻮﭘ ﺏﺎﻘﻧ ﮟﯿﺋﺎﭙﮭﭼ

[ctx: Operator]
en: Grow Visibility
ur: ﺖﯿﺋﺮﻣ ﻮﮬﮍﺑ

[ctx: Operator]
en: Shrink Visibility
ur: ﺖﯿﺋﺮﻣ ﺎﻧﮍﮑﺳ

[ctx: Operator]
en: Fair Positions
ur: ﺕﺎﻣﺎﻘﻣ ﮧﻧﺎﻔﺼﻨﻣ

[ctx: Operator]
en: Fair Tangency
ur: ﯽﺴﻨﺠﻨﯿﭨ ﺮﺌﯿﻓ

en: Set Pivot
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﭦﻮﯿﭘ

[ctx: Operator]
en: Dynamic Topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ

[ctx: Operator]
en: Transfer Sculpt Mode
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍ

[ctx: Operator]
en: Box Show
ur: ﻮﺷ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Show
ur: ﻮﺷ ﻮﺳﻻ

[ctx: Operator]
en: Line Show
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ

[ctx: Operator]
en: Polyline Show
ur: ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Box Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑ

[ctx: Operator]
en: Lasso Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﺴﻟ

[ctx: Operator]
en: Polyline Add
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻻ ﯽﻟﻮﭘ

[ctx: Operator]
en: Convert to Particle System
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Fill Mask
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮏﺳﺎﻣ

[ctx: Operator]
en: Clear Mask
ur: ﮏﺳﺎﻣ ﻑﺎﺻ

[ctx: Operator]
en: Invert Mask
ur: ﮏﺳﺎﻣ ﺎﭩﻟﺍ

[ctx: Operator]
en: Smooth Mask
ur: ﮏﺳﺎﻣ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Sharpen Mask
ur: ﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﮏﺳﺎﻣ

[ctx: Operator]
en: Grow Mask
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮏﺳﺎﻣ

[ctx: Operator]
en: Shrink Mask
ur: ﮏﺳﺎﻣ ﮍﮑﺳ

[ctx: Operator]
en: Increase Contrast
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﺳﺍﺮﭩﻨﮐ

[ctx: Operator]
en: Decrease Contrast
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺩﺎﻀﺗ

[ctx: Operator]
en: Expand Mask by Topology
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ

[ctx: Operator]
en: Expand Mask by Normals
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ

[ctx: Operator]
en: Mask Slice and Fill Holes
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺭﻭﺍ ﺲﺋﻼﺳ ﮏﺳﺎﻣ

[ctx: Operator]
en: Mask Slice to New Object
ur: ﺮﭘ ﮯﺷ ﮯﺌﻧ ﻮﮐ ﺲﺋﻼﺳ ﮏﺳﺎﻣ

[ctx: Operator]
en: Mask from Cavity
ur: ﺎﮩﮔ ﮯﺳ ﮏﺳﺎﻣ

[ctx: Operator]
en: Face Set from Masked
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺵﻮﭘ ﺏﺎﻘﻧ

[ctx: Operator]
en: Face Set from Visible
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﯽﺋﺮﻣ

[ctx: Operator]
en: Face Set from Edit Mode Selection
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﻦﺸﮑﯿﻠﺳ ﮈﻮﻣ ﭧﯾﮉﯾﺍ

en: Initialize Face Sets
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

[ctx: Operator]
en: Grow Face Set
ur: ﭧﯿﺳ ﮦﺮﮩﭼ ﻮﮬﮍﺑ

[ctx: Operator]
en: Shrink Face Set
ur: ﮟﯾﮍﮑﺳ ﭧﯿﺳ ﮦﺮﮩﭼ

[ctx: Operator]
en: Expand Face Set by Topology
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ

[ctx: Operator]
en: Expand Active Face Set
ur: ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓ

[ctx: Operator]
en: Extract Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﭧﮑﯾﺮﭩﺴﮑﯾﺍ

[ctx: Operator]
en: Randomize Colors
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻮﮕﻧﺭ

[ctx: Operator]
en: Pivot to Origin
ur: ﺭﻮﺤﻣ ﻑﺮﻃ ﯽﮐ ﻞﺻﺍ

[ctx: Operator]
en: Pivot to Unmasked
ur: ﺭﻮﺤﻣ ﺮﭘ ﺏﺎﻘﻧ ﮯﺑ

[ctx: Operator]
en: Pivot to Mask Border
ur: ﺭﻮﺤﻣ ﺮﭘ ﺭﮈﺭﺎﺑ ﮏﺳﺎﻣ

[ctx: Operator]
en: Pivot to Active Vertex
ur: ﺭﻮﺤﻣ ﺮﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Pivot to Surface Under Cursor
ur: ﺭﻮﺤﻣ ﺮﭘ ﺢﻄﺳ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ

[ctx: Operator]
en: By Loose Parts
ur: ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈ

[ctx: Operator]
en: By Face Set Boundaries
ur: ﺰﯾﺭﮉﻧﺅﺎﺑ ﭧﯿﺳ ﺲﯿﻓ ﮧﻌﯾﺭﺬﺑ

[ctx: Operator]
en: By Materials
ur: ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺩﺍﻮﻣ

[ctx: Operator]
en: By Normals
ur: ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻠﻣﺭﺎﻧ

[ctx: Operator]
en: By UV Seams
ur: ﮧﻌﯾﺭﺫ ﮯﮐ Seams  ﯼﻭﻮﯾ

[ctx: Operator]
en: By Edge Creases
ur: ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﯾﺮﮐ ﺞﯾﺍ

[ctx: Operator]
en: By Edge Bevel Weight
ur: ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﭧﯾﻭ ﻝﻮﯿﺑ ﺞﯾﺍ

[ctx: Operator]
en: By Sharp Edges
ur: ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

[ctx: Operator]
en: Per Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﯽﻓ

[ctx: Operator]
en: Per Face Set
ur: ﭧﯿﺳ ﺲﯿﻓ ﯽﻓ

[ctx: Operator]
en: Per Loose Part
ur: ﭦﺭﺎﭘ ﺯﻮﻟ ﯽﻓ

en: Bone Settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﮉﮨ

[ctx: Operator]
en: Reset Unkeyed
ur: Unkeyed ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ

[ctx: Operator]
en: Calculate
ur: ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ

[ctx: Operator]
en: Assign to New Collection
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ

[ctx: Operator]
en: Add (with Targets)...
ur: ...(ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ

[ctx: Operator]
en: Rename Active Bone...
ur: ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﻝﺎﻌﻓ

[ctx: Operator]
en: Calculate Motion Paths
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

[ctx: Operator]
en: Clear Motion Paths
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ

[ctx: Operator]
en: Update Armature Motion Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ  ﺮﭽﻣﺭﺁ

[ctx: Operator]
en: Update All Motion Paths
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ  ﻡﺎﻤﺗ

[ctx: Operator]
en: Sort Elements...
ur: ...ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺮﺻﺎﻨﻋ

[ctx: Operator]
en: Extrude Vertices
ur: ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: New Edge/Face from Vertices
ur: ﮦﺮﮩﭼ/ﺞﯾﺍ ﺎﯿﻧ ﮯﺳ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Connect Vertex Path
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﮧﺘﺳﺍﺭ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Connect Vertex Pairs
ur: ﮟﯾﮌﻮﺟ ﻮﮐ ﺯﺮﺌﯿﭘ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Rip Vertices
ur: ﯼﺩﻮﻤﻋ ﭗﯾﺭ

[ctx: Operator]
en: Rip Vertices and Fill
ur: ﮟﯾﺮﮭﺑ ﺭﻭﺍ ﮟﯾﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

[ctx: Operator]
en: Rip Vertices and Extend
ur: ﮟﯿﺋﺎﮬﮍﺑ ﺭﻭﺍ ﮟﯾﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

[ctx: Operator]
en: Slide Vertices
ur: ﯼﺩﻮﻤﻋ ﮉﯿﺋﻼﺳ

[ctx: Operator]
en: Smooth Vertices (Laplacian)
ur: (ﻦﺌﯿﺴﯿﻠﭙﯿﻟ) ﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Propagate to Shapes
ur: ﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﮞﻮﻠﮑﺷ

[ctx: Operator]
en: Extrude Edges
ur: ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

[ctx: Operator]
en: Clear Sharp from Vertices
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺰﯿﺗ ﮯﺳ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Extrude Faces
ur: ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Extrude Faces Along Normals
ur: ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻮﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Solidify Faces
ur: ﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Weak
ur: ﺭﻭﺰﻤﮐ

[ctx: Operator]
en: Medium
ur: ﮧﻧﺎﯿﻣﺭﺩ

[ctx: Operator]
en: Strong
ur: ﻁﻮﺒﻀﻣ

[ctx: Operator]
en: Set from Faces
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺳ ﮞﻭﺮﮩﭼ

[ctx: Operator]
en: Rotate...
ur: ...ﮟﯿﺋﺎﻤﮭﮔ

[ctx: Operator]
en: Point to Target...
ur: ...ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ

[ctx: Operator]
en: Smooth Vectors
ur: ﺮﭩﮑﯾﻭ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Smooth Faces
ur: ﮮﺮﮩﭼ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Flat Faces
ur: ﮮﺮﮩﭼ ﭧﯿﻠﻓ

[ctx: Operator]
en: Edge Loops
ur: ﺲﭘﻮﻟ ﺞﯾﺍ

[ctx: Operator]
en: Move to Bone Collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Bones
ur: ﮞﺎﯾﮉﮨ

[ctx: Operator]
en: Dissolve Bones
ur: ﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Insert Blank Keyframe (Active Layer)
ur: (ﺕﺮﭘ ﻝﺎﻌﻓ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ

[ctx: Operator]
en: Arrange
ur: ﮟﯾﺮﮐ ﺖﺴﺑﻭﺪﻨﺑ

[ctx: Operator]
en: Set Caps
ur: Set ﺲﭙﯿﮐ

en: Scale Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: View Selected
ur: ﮟﯿﮭﮑﯾﺩ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Show Gizmos
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺯﻮﻣﺰﮔ

en: Toggle Overlays
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺰﯿﻟﺭﻭﻭﺍ

en: Local Camera
ur: ﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣ

en: Camera to View
ur: ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ

en: Object Gizmos
ur: s ﻮﻣﺰﮔﺰﯿﭼ

en: Look At
ur: ﻮﮭﮑﯾﺩ

[ctx: View3D]
en: Floor
ur: ﺵﺮﻓ

en: Statistics
ur: ﺕﺎﯾﺭﺎﻤﺷ

en: Origins
ur: ﻞﺻﺍ

en: Origins (All)
ur: (ﻡﺎﻤﺗ) ﻞﺻﺍ

en: Color Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮓﻧﺭ

en: Attribute Text
ur: ﻦﺘﻣ ﻒﺻﻭ

en: Mesh Edit Mode Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺶﯿﻣ

[ctx: Plural]
en: Sharp
ur: ﺰﯿﺗ

en: Vertex Group Weights
ur: ﻥﺯﻭ ﮦﻭﺮﮔ ﮟﯿﻧﻮﮐ

en: Face Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ

en: Edge Marks
ur: ﺲﮐﺭﺎﻣ ﺞﯾﺍ

en: Curve Edit Mode Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ

en: Sculpt Mode Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﮈﻮﻣ ﮧﻤﺴﺠﻣ

en: Curve Sculpt Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﮧﻤﺴﺠﻣ ﻢﺧ

en: Selection Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺏﺎﺨﺘﻧﺍ

en: Cage Opacity
ur: ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺞﯿﮐ

en: Armature Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﺮﭽﻣﺭﺁ

en: Texture Paint Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

en: Vertex Paint Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ

en: Weight Paint Overlays
ur: ﺰﯿﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ ﭧﯾﻭ

en: Zero Weights
ur: ﻥﺯﻭ ﺮﻔﺻ

en: Snap Target for Individual Elements
ur: ﭧﮔﺭﺎﭨ ﭗﯿﻨﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﯼﺩﺍﺮﻔﻧﺍ

en: Fade Inactive Layers
ur: ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﮩﺗ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Brush Falloff
ur: ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ

en: Curve Falloff
ur: ﻑﺁ ﻝﺎﻓ ﻢﺧ

[ctx: Operator]
en: Move Texture Space
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ

[ctx: Operator]
en: Scale Texture Space
ur: ﺲﯿﭙﺳﺍ  ﺖﺧﺎﺳ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Align to Transform Orientation
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﯽﻠﯾﺪﺒﺗ

[ctx: Operator]
en: Project from View (Bounds)
ur: (ﺪﺣ) ﭧﮑﯿﺟﻭﺮﭘ ﮯﺳ ﺮﻈﻨﻣ

[ctx: Operator]
en: Roll Left
ur: ﮟﯾﺮﮐ ﻝﻭﺭ ﮟﯿﺋﺎﺑ

[ctx: Operator]
en: Roll Right
ur: ﭧﺋﺍﺭ ﻝﻭﺭ

[ctx: Operator]
en: Center Cursor and Frame All
ur: ﯽﮭﺒﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﺮﺳﺮﮐ ﺮﭩﻨﯿﺳ

[ctx: Operator]
en: Non Manifold
ur: ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ

[ctx: Operator]
en: Edge Rings
ur: ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐ

[ctx: Operator]
en: Previous Block
ur: ﮎﻼﺑ ﻼﮭﭽﭘ

[ctx: Operator]
en: Next Block
ur: ﮎﻼﺑ ﻼﮔﺍ

[ctx: Operator]
en: Armature
ur: ﺮﭽﻣﺭﺁ

[ctx: Operator]
en: Collection Instance...
ur: ...ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

[ctx: Operator]
en: No Collections to Instance
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ

[ctx: Operator]
en: Collection Instance
ur: ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

[ctx: Operator]
en: Reference
ur: ﮧﻟﺍﻮﺣ

[ctx: Operator]
en: Background
ur: ﺮﻈﻨﻣ ﺲﭘ

[ctx: Operator]
en: Delete Global
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻞﺑﻮﻠﮔ

[ctx: Operator]
en: Add Active
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓ

[ctx: Operator]
en: Add Passive
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Location to Deltas
ur: ﻡﺎﻘﻣ ﺎﮐ ﺱﺎﭩﻠﯾﮈ

en: Rotation to Deltas
ur: ﺵﺩﺮﮔ ﻑﺮﻃ ﯽﮐ ﺎﭩﻠﯾﮈ

en: Scale to Deltas
ur: ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﺎﭩﻠﯾﮈ

en: All Transforms to Deltas
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﺎﭩﻠﯾﮈ ﻡﺎﻤﺗ

en: Visual Geometry to Mesh
ur: ﻝﺎﺟ ﻮﭨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺮﺼﺑ

[ctx: Operator]
en: Make Parent without Inverse (Keep Transform)
ur: (ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ) ﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﺎﭩﻟﺍ

[ctx: Operator]
en: Limit Total Vertex Groups
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻞﮐ

[ctx: Operator]
en: Particle System
ur: ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

[ctx: Operator]
en: Link Objects to Scene...
ur: ...ﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻮﮐ ﺰﯿﭼ

[ctx: Operator]
en: Hook to Selected Object Bone
ur: ﮏﮨ ﮯﺳ ﻥﻮﺑ ﮯﺷ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Transfer Weights
ur: ﻥﺯﻭ ﯽﻠﻘﺘﻨﻣ

[ctx: Operator]
en: Sample Group
ur: ﮦﻭﺮﮔ ﮧﻧﻮﻤﻧ

[ctx: Operator]
en: Snap to Deformed Surface
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺢﻄﺳ ﯽﺋﻮﮨ ﯼﮍﮕﺑ

[ctx: Operator]
en: Snap to Nearest Surface
ur: ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺢﻄﺳ ﯽﺒﯾﺮﻗ

[ctx: Operator]
en: Paste Pose Flipped
ur: ﺎﯿﮔ ﭧﻠﭘ ﺯﺍﺪﻧﺍ ﭧﺴﯿﭘ

[ctx: Operator]
en: To Next Keyframe
ur: ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ

[ctx: Operator]
en: To Last Keyframe (Make Cyclic)
ur: (ﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳ) ﮏﺗ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ

[ctx: Operator]
en: On Selected Keyframes
ur: ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: On Selected Markers
ur: ﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Auto-Name Left/Right
ur: ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Auto-Name Front/Back
ur: ﮯﮭﭽﯿﭘ /ﮯﻨﻣﺎﺳ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Auto-Name Top/Bottom
ur: ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ

[ctx: Operator]
en: Apply Selected as Rest Pose
ur: ﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﮉﭩﮑﯿﻠﺳ ﺭﻮﻄﺑ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ

[ctx: Operator]
en: Paste X-Flipped Pose
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺯﺍﺪﻧﺍ ﮉﭙﻠﻓ ﺲﮑﯾﺍ

[ctx: Operator]
en: Smooth Laplacian
ur: ﻦﺌﯿﺴﯿﻠﭙﯿﻟ ﺭﺍﻮﻤﮨ

en: Mirror Vertices
ur: ﯼﺩﻮﻤﻋ ﮯﮐ ﮯﻨﯿﺋﺁ

en: Snap Vertices
ur: ﯼﺩﻮﻤﻋ ﭗﯿﻨﺳ

en: UV Unwrap Faces
ur: ﺎﻨﻟﻮﮭﮐ ﻮﮐ ﮞﻭﺮﮩﭼ  ﯼﻭﻮﯾ

[ctx: Operator]
en: Bevel Vertices
ur: ﯼﺩﻮﻤﻋ ﻝﻮﯿﺑ

[ctx: Operator]
en: Bevel Edges
ur: ﺰﺠﯾﺍ ﻝﻮﯿﺑ

[ctx: Operator]
en: Rotate Edge CW
ur: Edge CW ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ

[ctx: Operator]
en: Rotate Edge CCW
ur: Edge CCW ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ

[ctx: Operator]
en: Clear Sharp
ur: ﺰﯿﺗ ﻑﺎﺻ

[ctx: Operator]
en: Mark Sharp from Vertices
ur: ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺰﯿﺗ ﮯﺳ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Custom Normal
ur: ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

[ctx: Operator]
en: Face Area
ur: ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ

[ctx: Operator]
en: Corner Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮯﻧﻮﮐ

[ctx: Operator]
en: Recalculate Outside
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺮﮨﺎﺑ

[ctx: Operator]
en: Recalculate Inside
ur: ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﺭﺪﻧﺍ

[ctx: Operator]
en: Copy Vector
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭩﮑﯾﻭ

[ctx: Operator]
en: Paste Vector
ur: ﺮﭩﮑﯾﻭ ﭧﺴﯿﭘ

[ctx: Operator]
en: Reset Vectors
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﭩﮑﯾﻭ

[ctx: Operator]
en: Smooth Edges
ur: ﮮﺭﺎﻨﮐ ﺭﺍﻮﻤﮨ

[ctx: Operator]
en: Sharp Vertices
ur: ﯼﺩﻮﻤﻋ ﺰﯿﺗ

[ctx: Operator]
en: Delete Segment
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﻨﻤﮕﯿﺳ

[ctx: Operator]
en: Delete Point
ur: ﭧﻨﺋﺍﻮﭘ ﭧﯿﻠﯾﮈ

[ctx: Operator]
en: Copyright ©
ur: © ﭧﺋﺍﺭ ﯽﭘﺎﮐ

[ctx: Operator]
en: Registered Trademark ®
ur: ® ﮎﺭﺎﻣ ﮉﯾﺮﭨ ﮈﺮﭩﺴﺟﺭ

[ctx: Operator]
en: Degree °
ur: ° ﯼﺮﮔﮈ

[ctx: Operator]
en: Multiplication ×
ur: × ﺏﺮﺿ

[ctx: Operator]
en: Circle •
ur: • ﮦﺮﺋﺍﺩ

[ctx: Operator]
en: Superscript ¹
ur: ¹ ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳ

[ctx: Operator]
en: Superscript ²
ur: ² ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳ

[ctx: Operator]
en: Superscript ³
ur: ³ ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳ

[ctx: Operator]
en: Guillemet «
ur: Guillemet »

[ctx: Operator]
en: Per Mille ‰
ur: ‰ ﯽﻠﻣ ﯽﻓ

[ctx: Operator]
en: Euro €
ur: € ﻭﺭﻮﯾ

[ctx: Operator]
en: Florin ƒ
ur: ƒ ﻦﯾﺭﻮﻠﻓ

[ctx: Operator]
en: Pound £
ur: £ ﮉﻧﺅﺎﭘ

[ctx: Operator]
en: Yen ¥
ur: ¥ ﻦﯾ

[ctx: Operator]
en: German Eszett ß
ur: Eszett ß ﻦﻣﺮﺟ

[ctx: Operator]
en: Inverted Question Mark ¿
ur: ¿ ﻥﺎﺸﻧ Question ﺎﭩﻟﺍ

[ctx: Operator]
en: Inverted Exclamation Mark ¡
ur: ¡ ﻥﺎﺸﻧ Exclamation ﺎﭩﻟﺍ

[ctx: Operator]
en: Decrease Kerning
ur: ﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﻧﺮﮐ

[ctx: Operator]
en: Increase Kerning
ur: ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮓﻨﻧﺮﮐ

[ctx: Operator]
en: Reset Kerning
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻧﺮﮐ

[ctx: Operator]
en: Previous Character
ur: ﺭﺍﺩﺮﮐ ﻼﮭﭽﭘ

[ctx: Operator]
en: Next Character
ur: ﺭﺍﺩﺮﮐ ﻼﮔﺍ

[ctx: Operator]
en: To Uppercase
ur: ﮏﺗ ﺲﯿﮐ ﺮﭘﺍ

[ctx: Operator]
en: To Lowercase
ur: ﮟﯿﻣ ﻑﻭﺮﺣ ﮯﭨﻮﮭﭼ

[ctx: Operator]
en: Toggle Bold
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮉﻟﻮﺑ

[ctx: Operator]
en: Toggle Italic
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮏﻟﺎﭨﺍ

[ctx: Operator]
en: Toggle Underline
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺋﻻ ﺭﮉﻧﺍ

[ctx: Operator]
en: Toggle Small Caps
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺲﭙﯿﮐ ﻝﺎﻤﺳ

[ctx: Operator]
en: Set Roll
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻝﻭﺭ

[ctx: Operator]
en: Insert Blank Keyframe (All Layers)
ur: (ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ

[ctx: Operator]
en: Duplicate Active Keyframe (Active Layer)
ur: (ﺕﺮﭘ ﻝﺎﻌﻓ) ﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ ﭧﯿﮑﯿﻠﭘﮈ

[ctx: Operator]
en: Hide Active Layer
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺕﺮﭘ ﻝﺎﻌﻓ

[ctx: Operator]
en: Hide Inactive Layers
ur: ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﮩﺗ ﻝﺎﻌﻓ ﺮﯿﻏ

[ctx: Operator]
en: Close
ur: ﺪﻨﺑ

en: Toggle X-Ray
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮮﺭ ﺲﮑﯾﺍ

en: To 3D Cursor
ur: 3D ﮏﺗ ﺮﺳﺮﮐ

en: Specular Lighting
ur: ﮓﻨﭩﺋﻻ ﺮﻟﻮﮑﯿﭙﺳ

en: Camera Guides
ur: ﺯﮉﯿﺋﺎﮔ ﮦﺮﻤﯿﮐ

en: Fade Inactive Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﻻﺪﻨﮬﺩ

en: Marker Names
ur: ﻡﺎﻧ ﮯﮐ ﺮﮐﺭﺎﻣ

en: Fade Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﻻﺪﻨﮬﺩ

en: Target Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻑﺪﮨ

en: Exclude Non-Selectable
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ

en: Reference Point
ur: ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ

en: Only in Multiframe
ur: ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﭩﻠﻣ ﻑﺮﺻ

en: Material Name
ur: ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ

en: No Materials
ur: No ﺩﺍﻮﻣ،

[ctx: Operator]
en: Simplify
ur: ﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ

[ctx: Operator]
en: Set as Active Material
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ

[ctx: Operator]
en: Smooth Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺭﺍﻮﻤﮨ

en: Multiframe
ur: ﻢﯾﺮﻓ ﯽﭩﻠﻣ

en: Curve Shape
ur: ﻞﮑﺷ  ﻢﺧ

[ctx: View3D]
en: Mix
ur: ﺲﮑﻣ

[ctx: Operator]
en: Frame Selected (Quad View)
ur: (ﻮﯾﻭﺍﮍﮐﻮﭼ ) ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ

[ctx: Operator]
en: Set Active Camera
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ

[ctx: Operator]
en: Convert to Mesh Plane
ur: ﮦﺭﺎﯿﻃ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣ

[ctx: Operator]
en: Assign to Active Group
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove Active Group
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove All Groups
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﻡﺎﻤﺗ

[ctx: Operator]
en: Assign Automatic from Bones
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Assign from Bone Envelopes
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﺳ ﮞﻮﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

[ctx: Operator]
en: Gradient (Linear)
ur: (ﯼﺮﯿﮑﻟ) ﻥﻼﯿﻣ

[ctx: Operator]
en: Gradient (Radial)
ur: (ﻞﯾﮉﯾﺭ) ﭧﻨﯾﮉﯾﺮﮔ

en: Surface Smooth
ur: ﺢﻄﺳ ﺭﺍﻮﻤﮨ

en: Inflate
ur: ﺎﻧﻼﮭﭘ

en: Relax Topology
ur: ﯽﺟﻮﻟﻮﭘﻮﭨ ﺲﮑﻠﯾﺭ

en: Relax Face Sets
ur: ﮟﯾﺮﮐ ﻡﺍﺭﺁ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ

en: Sharpen
ur: ﺎﻧﺮﮐ ﺰﯿﺗ

en: Enhance Details
ur: ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺕﻼﯿﺼﻔﺗ

en: Erase Multires Displacement
ur: ﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺰﯾﺮﯿﭩﻠﻣ

[ctx: Operator]
en: Randomize Vertices
ur: ﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: Delete Vertices
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺩﻮﻤﻋ

[ctx: Operator]
en: New Face from Edges
ur: ﮦﺮﮩﭼ ﺎﯿﻧ ﮯﺳ ﮞﻭﺭﺎﻨﮐ

[ctx: Operator]
en: Delete Edges
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

[ctx: Operator]
en: Bridge Faces
ur: ﮮﺮﮩﭼ ﮯﮐ ﻞﭘ

[ctx: Operator]
en: Delete Faces
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﮮﺮﮩﭼ

[ctx: Operator]
en: Clear Freestyle Edge
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

[ctx: Operator]
en: Clear Freestyle Face
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮦﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Ridge
ur: ﺝﺭ

en: Valley
ur: ﯼﺩﺍﻭ

en: Screen Space
ur: ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ

en: Include Active
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓ

en: Include Edited
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Include Non-Edited
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ

en: Custom Location
ur: ﻡﺎﻘﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Interpolation Tilt
ur: ﺅﺎﮑﮭﺟ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Scaling
ur: ﯼﺭﺎﮐ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Scale BBone
ur: ﻥﻮﺑ ﯽﺑ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Adjust Focal Length
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ

[ctx: Operator]
en: Camera Lens Scale
ur: ﻞﯿﮑﺳﺍ  ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐ

en: Camera Lens Scale: %.3f
ur: ‬%.3f‪ :ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺲﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ

[ctx: Operator]
en: Adjust Extrusion
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺝﺍﺮﺧﺍ

en: Extrude: %.3f
ur: ‬%.3f‪ :ﺎﻨﻟﺎﮑﻧ

[ctx: Operator]
en: Adjust Offset
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﭧﯿﺴﻓﺁ

en: Offset: %.3f
ur: ‬%.3f‪ :ﭧﯿﺴﻓﺁ

[ctx: Operator]
en: Remove from Active Group
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

[ctx: Operator]
en: Remove from All
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺐﺳ

en: Disable Studio Light Edit
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ

en: Object Location
ur: ﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼ

[ctx: Operator]
en: Scale Envelope Distance
ur: ﮧﻠﺻﺎﻓ ﮧﻓﺎﻔﻟ ﮧﻧﺎﻤﯿﭘ

[ctx: Operator]
en: Scale Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﮯﻧﺎﻤﯿﭘ

en: Camera Focal Length: %.1fmm
ur: %.1f‬mm‪ :ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Camera Focal Length: %.1f°
ur: °%.1f‬‪ :ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮐﻮﻓ ﮦﺮﻤﯿﮐ

[ctx: Operator]
en: DOF Distance (Pick)
ur: DOF ﺅﺎﻨﭼ) ﮧﻠﺻﺎﻓ)

[ctx: Operator]
en: Adjust Focus Distance
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ

en: Focus Distance: %.3f
ur: ‬%.3f‪ :ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ

[ctx: Operator]
en: Adjust Empty Display Size
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧ

en: Empty Display Size: %.3f
ur: ‬%.3f‪ :ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧ

en: No object selected, using cursor
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ

en: Draw Grease Pencil
ur: ﮟﯿﭽﻨﯿﮭﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Weight Grease Pencil
ur: Grease Pencil ﻥﺯﻭ

en: Sculpt Grease Pencil
ur: Grease Pencil ﮧﻤﺴﺠﻣ ﺎﮐ

en: Vertex Grease Pencil
ur: ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﺲﮑﯿﭨﺭﻭ

[ctx: Operator]
en: Adjust Light Power
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﻭﺎﭘ ﭧﺋﻻ

en: Light Power: %.3f
ur: ‬%.3f‪ :ﺭﻭﺎﭘ ﭧﺋﻻ

[ctx: Operator]
en: Adjust Spot Light Blend
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮉﻨﯿﻠﺑ ﭧﺋﻻ ﭦﺎﭙﺳﺍ

en: Spot Blend: %.2f
ur: ‬%.2f‪ :ﮉﻨﯿﻠﺑ ﭦﺎﭙﺳ

[ctx: Operator]
en: Adjust Area Light X Size
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﺲﮑﯾﺍ ﭧﺋﻻ ﺎﯾﺮﯾﺍ

en: Light Size X: %.3f
ur: ‬X: ‪%.3f ﺰﺋﺎﺳ ﺎﮑﻠﮨ

[ctx: Operator]
en: Adjust Area Light Y Size
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ Y ﭧﺋﻻ ﺎﯾﺮﯾﺍ

en: Light Size Y: %.3f
ur: ‬Y: ‪%.3f ﺰﺋﺎﺳ ﺎﮑﻠﮨ

[ctx: Operator]
en: Adjust Area Light Size
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﭧﺋﻻ ﺎﯾﺮﯾﺍ

en: Light Size: %.3f
ur: ‬%.3f‪ :ﺰﺋﺎﺳ ﺎﮑﻠﮨ

[ctx: Operator]
en: Adjust Light Radius
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Light Radius: %.3f
ur: ‬%.3f‪ :ﺱﺍﺩﺭ ﺎﮐ ﯽﻨﺷﻭﺭ

[ctx: Operator]
en: Adjust Sun Light Angle
ur: ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺳ

en: Light Angle: %.3f
ur: ‬%.3f‪ :ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻨﺷﻭﺭ

en: Distance Min
ur: ﻢﮐ ﮯﺳ ﻢﮐ ﮧﻠﺻﺎﻓ

[ctx: Operator]
en: Mirrored
ur: ﺭﺍﺩ ﮧﻨﯿﺋﺁ

en: These require auto-key:
ur: :ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺪﯿﻠﮐ ﻮﭨﺁ ﻮﮐ ﻥﺍ

[ctx: Operator]
en: Paste to Selected Keys
ur: ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺰﯿﮐ ﺐﺨﺘﻨﻣ

[ctx: Operator]
en: Paste and Bake
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺭﻭﺍ ﭧﺴﯿﭘ

en: Using Active Scene Camera
ur: ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻮﭩﮑﯾﺍ

[ctx: Operator]
en: Edit Metadata...
ur: ...ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Edit Preview Image...
ur: ...ﺮﯾﻮﺼﺗ ﻮﯾﻮﯾﺮﭘ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

[ctx: Operator]
en: Revert to Asset
ur: ﮧﺛﺎﺛﺍ to ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭ

en: Affect Only
ur: ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻑﺮﺻ

en: Locations
ur: ﺕﺎﻣﺎﻘﻣ

en: Refine Method
ur: ﮧﻘﯾﺮﻃ ﻦﺋﺎﻔﯾﺭ

en: Detailing
ur: ﻞﯿﺼﻔﺗ

[ctx: Operator]
en: Remesh
ur: ﺶﯿﻤﯾﺭ

en: Tile Offset
ur: ﭧﯿﺴﻓﺁ ﻞﺋﺎﭨ

en: Symmetrize
ur: ﺎﻧﺮﮐ ﮓﻨﮨﺁ ﻢﮨ

en: Lock-Relative
ur: ﺭﺍﺩ ﮧﺘﺷﺭ-ﮎﻻ

en: Multi-Paint
ur: ﭧﻨﯿﭘ ﯽﭩﻠﻣ

[ctx: Operator]
en: Quick Edit
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺭﻮﻓ

[ctx: Operator]
en: Apply Camera Image
ur: ﮟﯿﺋﺎﮕﻟ ﺞﯿﻣﺍ ﮦﺮﻤﯿﮐ

en: Editing Type
ur: ﻢﺴﻗ ﯽﮐ ﻢﯿﻣﺮﺗ

en: Strand Lengths
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮉﻨﯾﺮﭩﺳﺍ

en: Root Positions
ur: ﺕﺎﻣﺎﻘﻣ ﭦﻭﺭ

en: Path Steps
ur: ﻞﺣﺍﺮﻣ ﮯﮐ ﮯﺘﺳﺍﺭ

[ctx: GPencil]
en: Boundary
ur: ﯼﺭﮉﻧﺅﺎﺑ

en: No brush selected
ur: No ﺐﺨﺘﻨﻣ ﺵﺮﺑ

[ctx: Operator]
en: Duplicate Asset...
ur: ...ﮧﺛﺎﺛﺍ ﻞﻘﻧ

[ctx: Operator]
en: Delete Asset
ur: ﮧﺛﺎﺛﺍ ﮟﯾﺮﮐ ﻑﺬﺣ

[ctx: Operator]
en: Save As Asset...
ur: ...ﮧﺛﺎﺛﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ

en: UV Map Needed
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Point cache must be baked
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺎﮑﭘ ﻮﮐ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ

en: in memory to enable editing!
ur: !ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﻣﺮﺗ

en: Auto-Velocity
ur: ﺭﺎﺘﻓﺭ ﻮﭨﺁ

en: Ignore Transparent
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻑﺎﻔﺷ

en: No Textures
ur: ﮟﯿﮩﻧ ﺖﺧﺎﺳ  ﯽﺋﻮﮐ

[ctx: Operator]
en: Add UVs
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾ

en: Cannot change action, as it is still being edited in NLA
ur: ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ NLA ﯽﮭﺑ ﯽﮭﺑﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: %sAction
ur: ‪%s‬ ﻦﺸﮑﯾﺍ

en: There were {:d} keying failures for unknown reasons.
ur: ﮟﯿﮭﺗ ﮞﺎﯿﻣﺎﮐﺎﻧ ﯼﺪﯿﻠﮐ {d:} ﺮﭘ ءﺎﻨﺑ ﯽﮐ ﺕﺎﮨﻮﺟﻭ ﻡﻮﻠﻌﻣﺎﻧ

en: Could not create {:d} F-Curve(s). This can happen when only inserting to available F-Curves.
ur: ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺧﺍﺩ ﮟﯿﻣ F-Curves ﺏﺎﯿﺘﺳﺩ ﻑﺮﺻ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺖﻗﻭ ﺱﺍ ﮧﯾ (d} F-Curve(s:} ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ

en: {:d} F-Curve(s) are not keyframeable. They might be locked or sampled.
ur: {:d} F-Curve(s) ﮟﯿﮨ ﮯﺘﮑﺳ ﺎﺟ ﮯﯿﻟ ﮯﻧﻮﻤﻧ ﺎﯾ ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻞﻔﻘﻣ ﮦﻭ ﮟﯿﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Due to the setting 'Only Insert Needed', {:d} keyframe(s) have not been inserted.
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ {d:} ،ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ 'ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻ

en: Due to the NLA stack setup, {:d} keyframe(s) have not been inserted.
ur: NLA ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭖﺍ ﭧﯿﺳ ﮏﯿﭩﺳﺍ، {:d} ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Inserting keys on {:d} data-block(s) has been skipped because they are not editable.
ur: {:d} ﮎﻼﺑ ﺎﭩﯾﮈ(s) ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﺮﭘ

en: Inserting keys on {:d} data-block(s) has been skipped because they cannot be animated.
ur: {:d} ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﻮﮐ ﻥﺍ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮟﯿﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈ

en: Inserting keys on {:d} data-block(s) has been skipped because the RNA path wasn't valid for them.
ur: {:d} ﮎﻼﺑ ﺎﭩﯾﮈ(s) ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﺰﯿﮐ ﺮﭘ RNAﺎﮭﺗ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﻥﺎﮩﺘﺳﺍﺭ

en: Inserting keys on {:d} data-block(s) has been skipped because there were no layers that could accept the keys.
ur: {:d} ﮟﯿﮑﺳ ﺮﮐ ﻝﻮﺒﻗ ﮞﺎﯿﺑﺎﭼ ﻮﺟ ﮟﯿﮭﺗ ﮟﯿﮩﻧ ﮟﯿﺗﺮﭘ ﯽﺋﻮﮐ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﺯ)ﮎﻼﺑ ﺎﭩﯾﮈ

en: Inserting keys on {:d} data-block(s) has been skipped because there were no strips that could accept the keys.
ur: {:d} ﮟﯿﮑﺳ ﺮﮐ ﻝﻮﺒﻗ ﮞﺎﯿﺑﺎﭼ ﻮﺟ ﮟﯿﮭﺗ ﮟﯿﮩﻧ ﺲﭘﺮﭩﺳ ﯽﺋﻮﮐ ﮞﺎﮨﻭ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮟﯿﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈ

en: Inserting keys on {:d} data-block(s) has been skipped because of missing action slots.
ur: {:d} ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﺲﭨﻼﺳ ﻦﺸﮑﯾﺍ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮞﻮﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈ

en: Inserting keyframes failed:
ur: :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: <No ID pointer>
ur: <ﮟﯿﮩﻧ ﺮﭩﻨﺋﺍﻮﭘ ID ﯽﺋﻮﮐ>

en: Encountered unhandled error during keyframing
ur: ﺍﮍﭘ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﯽﻄﻠﻏ ﻝﮉﻨﯿﮨ ﺮﯿﻏ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﻤﯾﺮﻓ ﯽﮐ

en: No F-Curve to add keyframes to
ur: ﮯﮨ ﮟﯿﮩﻧ  ﻢﺧ-ﻒﯾﺎﯿﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: No RNA pointer available to retrieve values for keyframing from
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﭩﻨﺋﺍﻮﭘ RNA ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: No ID block and/or AnimData to delete keyframe from
ur: ﮯﮨ ﮟﯿﮩﻧ AnimData ﺎﯾ/ﺭﻭﺍ ﮎﻼﺑ ID ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ

en: No keys have been inserted and no errors have been reported.
ur: ﮯﮨ ﯽﺌﮔ ﯼﺩ ﮟﯿﮩﻧ ﻉﻼﻃﺍ ﯽﮐ ﯽﻄﻠﻏ ﯽﺴﮐ ﺭﻭﺍ ﮟﯿﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﯽﺋﻮﮐ

en: Could not insert %i keyframe(s) due to zero NLA influence, base value, or value remapping failed: %s.%s for indices [%s]
ur: ﮯﯿﻟ ﮯﮐ [%s‬‪] ﺖﺳﺮﮩﻓ %s‬. ‪%s‬‪ :ﻡﺎﮐﺎﻧ ﮓﻨﭙﯿﻣ ﯼﺭ ﻮﯿﻠﯾﻭ ﺎﯾ ،ﺭﺪﻗ ﯼﺩﺎﯿﻨﺑ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ (s) ﻢﯾﺮﻓ ﯽﮐ i% ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ NLA ﺮﻔﺻ

en: Could not insert keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ

en: Failed to insert keys on F-Curve with path '%s[%d]', ensure that it is not locked or sampled, and try removing F-Modifiers
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﭩﮨ ﻮﮐ F-Modifiers ﺭﻭﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﻧﻮﻤﻧ ﺎﯾ ﻞﻔﻘﻣ ﮧﯾ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﯿﮐ ﺮﭘ F-Curve ﮫﺗﺎﺳ ﮯﮐ '[%s‬[‪%d‬‪' ﮫﺗﺎﭘ

en: Could not delete keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: No action to delete keyframes from for ID = %s
ur: ID = ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ

en: Not deleting keyframe for locked F-Curve '%s' for %s '%s'
ur: ‪%s‬ '‪%s‬' ﻢﺧ-ﻒﯾﺍﺪﻨﺑ ﮯﯿﻟ ﮯﮐ  '‪%s‬' ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ

en: Could not clear keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ

en: Not clearing all keyframes from locked F-Curve '%s' for %s '%s'
ur: ‪%s‬ '‪%s‬' ﻢﺧ-ﻒﯾﺍﺪﻨﺑ ﮯﯿﻟ ﮯﮐ  '‪%s‬' ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻡﺎﻤﺗ ﮯﺳ

en: Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')
ur: ('[%s‬[‪%d‬‪' = ﮧﺘﺳﺍﺭ ،'KS = '‪%s‬) ﮯﮨ ﮟﯿﮩﻧ ID ﯽﺋﻮﮐ ﮟﯿﻣ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ،ﺎﻧﮌﻮﮭﭼ ﮧﺘﺳﺍﺭ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Named Layer node
ur: Named ﮈﻮﻧ ﮧﮩﺗ

en: User Library
ur: ﯼﺮﯾﺮﺒﺋﻻ ﺭﺯﻮﯾ

en: KeyingSet
ur: ﭧﯿﺳ ﮓﻨﯿﮐ

en: , cannot have single-frame paths
ur: ﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮯﺘﺳﺍﺭ ﻢﯾﺮﻓ ﻞﮕﻨﺳ ،

en: Motion path frame extents invalid for %s (%d to %d)%s
ur: ﮟﯿﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ %d‬)‪%s‬‪ ﮯﺳ %s‬ (‪%d‬‪ ﺲﭩﻨﯿﭩﺴﮑﯾﺍ ﻢﯾﺮﻓ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ

en: Documents
ur: ﺕﺍﺰﯾﻭﺎﺘﺳﺩ

en: armatures
ur: ﮞﺅﻭﺯﺎﺑ

en: Failed to create asset library directory to save asset
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﮧﺛﺎﺛﺍ

en: Failed to write to asset library
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Failed to delete asset library file
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Saved "%s"
ur: "%s‬‪" ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ

en: Attribute name cannot be empty
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ

en: Attribute is not part of this geometry
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﺍ ﻒﺻﻭ

en: Attribute domain not supported by this geometry type
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﺳ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﺍ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ

en: The attribute name must not be empty
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ

en: Layer '%s' could not be created
ur: ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ '%s‬‪' ﺕﺮﭘ

en: This attribute cannot be accessed in a procedural context
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﻒﺻﻭ ﺱﺍ ﮟﯿﻣ ﺮﻇﺎﻨﺗ ﮯﮐ ﺭﺎﮐ ﮧﻘﯾﺮﻃ

en: Can only unpack bake if the current .blend file is saved
ur: ۔ﮟﯿﮨ ﮯﺘﮑﺳ ﻝﻮﮭﮐ ﻮﮐ ﮏﯿﺑ ﯽﮨ ﺮﭘ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ

en: LIB: %s: '%s' missing from '%s', parent '%s'
ur: LIB: ‪%s‬: '‪%s‬' '‪%s‬' ﻦﯾﺪﻟﺍﻭ ،ﮯﮨ ﺐﺋﺎﻏ ﮯﺳ '‪%s‬'

en: This file is managed by the asset system, you cannot overwrite it (using "Save As" is possible)
ur: (ﮯﮨ ﻦﮑﻤﻣ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "Save As") ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﭖﺁ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﻡﺎﻈﺘﻧﺍ ﺎﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Library file, loading empty scene
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟﻮﯾﻭ ﯽﻟﺎﺧ ،ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ

en: Preferences saved
ur: ﮟﯿﺌﮔ ﻮﮨ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Saving preferences failed
ur: ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﺤﯿﺟﺮﺗ

en: Unable to create userpref path
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﻒﯾﺮﭘﺭﺯﻮﯾ

en: Unable to create app-template userpref path
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺒﮩﺘﺳﺍﺮﻔﯾﺮﭘ ﻑﺭﺎﺻ ﭧﯿﻠﭙﻤﯿﭨ ﭗﯾﺍ

en: File written by newer Blender binary (%d.%d), expect loss of data!
ur: !ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﻮﮨ ﻊﺋﺎﺿ ﮯﮐ ﺎﭩﯾﮈ ،ﻞﺋﺎﻓ ﯽﺌﮔ ﯽﮭﮑﻟ ﮯﻌﯾﺭﺫ ﮯﮐ (%d‬.‪%d‬‪) ﯼﺮﻨﺋﺎﺑ ﺭﮉﻨﯿﻠﺑ ﯽﺌﻧ

en: File could not be read, critical data corruption detected
ur: ﻼﭼ ﮧﺘﭘ ﺎﮐ ﯽﺑﺍﺮﺧ ﻢﮨﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ،ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﮬﮍﭘ ﻮﮐ ﻞﺋﺎﻓ

en: Loading failed:
ur:  :ﻡﺎﮐﺎﻧ ﮓﻧﮈﻮﻟ

en: Linked Data
ur: ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ

en: Appended Data
ur: ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ

en: Linking or appending from a very old .blend file format (%d.%d), no animation conversion will be done! You may want to re-save your lib file with current Blender
ur: ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻞﺋﺎﻓ lib ﯽﻨﭘﺍ ﭖﺁ !ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻥﮊﺭﻮﻨﮐ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ،ﺎﻧﺮﮐ ﮏﻠﺴﻨﻣ ﺎﯾ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ (%d‬.‪%d‬‪) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ blend. ﮯﻧﺍﺮﭘ ﺖﮩﺑ ﮏﯾﺍ

en: Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, old one (%d remaining users) had to be kept and was renamed to '%s'
ur: Lib ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻧﺍﺮﭘ :ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ '‪%s‬' ﮯﻟﺍﻭ ﮯﻧﺍﺮﭘ ،ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﮐﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻟﺍﻮﺣ ﻡﺎﻤﺗ ﮯﮐ (‪%d‬ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﺍﮍﭘ ﺎﻨﮭﮐﺭ ﻮﮐ (ﻦﯿﻓﺭﺎﺻ ﯽﻗﺎﺑ '‪%s‬' ﺎﯿﮔ ﺎﯾﺩﺮﮐ

en: Total files %d | Changed %d | Failed %d
ur: ‬%d‪ ﻡﺎﮐﺎﻧ | %d‬‪ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ | %d‬‪ ﮟﯿﻠﺋﺎﻓ ﻞﮐ

en: No missing files
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺋﺎﻏ ﮟﯿﻠﺋﺎﻓ ﯽﺋﻮﮐ

en: Could not open the directory '%s'
ur: ﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ '%s‬‪' ﯼﺮﭩﮑﯾﺮﺋﺍﮈ

en: Could not find '%s' in '%s'
ur: '‪%s‬' ﻮﮐ '‪%s‬' ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮟﯿﻣ

en: Path '%s' cannot be made absolute
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻖﻠﻄﻣ ﻮﮐ '%s‬‪' ﮫﺗﺎﭘ

en: Path '%s' cannot be made relative for %s '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﯿﻟ ﮯﮐ '%s‬ '‪%s‬‪ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭ

en: Path '%s' cannot be made absolute for %s '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻖﻠﻄﻣ ﮯﯿﻟ ﮯﮐ '%s‬ '‪%s‬‪ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭ

en: brushes
ur: ﺵﺮﺑ

en: cameras
ur: ﮮﺮﻤﯿﮐ

en: Null cloth object
ur: ﺰﯿﭼ ﯽﮐ ﮮﮍﭙﮐ ﻝﺎﻧ

en: Out of memory on allocating cloth object
ur: ﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﭧﮑﯿﺠﺑﺁ ﺍﮍﭙﮐ

en: Cannot build springs
ur: ﮯﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﮯﻤﺸﭼ

en: Out of memory on allocating vertices
ur: ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﯼﺩﻮﻤﻋ

en: Out of memory on allocating triangles
ur: ﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﺚﻠﺜﻣ

en: Scene Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﻈﻨﻣ

en: Collection %d
ur: ‬%d‪ ﮧﻋﻮﻤﺠﻣ

en: collections
ur: ﮯﻋﻮﻤﺠﻣ

en: Const
ur: ﭧﺴﻧﻮﮐ

en: IK
ur: ﮯﮐ ﯽﺋﺁ

en: Crazyspace transformation is only available for Mesh type of objects
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﻢﺴﻗ ﻝﺎﺟ ﻑﺮﺻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ ﺰﯾﺮﮐ

en: Invalid vertex index %d (expected to be within 0 to %d range)
ur: (ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ %d‬‪ ﮯﺳ 0 ﮯﮨ ﻊﻗﻮﺘﻣ) %d‬‪ ﺖﺳﺮﮩﻓ ﮯﻧﻮﮐ ﻂﻠﻏ

en: At least two points required
ur: ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩ ﻢﮐ ﺯﺍ ﻢﮐ

en: Must have more control points than Order
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﮈﺭﺁ

en: %d more %s row(s) needed for Bézier
ur: Bézier ﮯﯿﻟ ﮯﮐ ‪%d‬ ﺪﯾﺰﻣ ‪%s‬ ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﮟﯾﺭﺎﻄﻗ

en: %d more point(s) needed for Bézier
ur: Bézier ﮯﯿﻟ ﮯﮐ ‪%d‬ ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﺲﭩﻨﺋﺍﻮﭘ ﺪﯾﺰﻣ

en: curves
ur: ﺭﺍﺩ ﻢﺧ

en: hair_curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: UVMap
ur: ﮧﺸﻘﻧ ﯼﻭﻮﯾ

en: Col
ur: ﻞﻧﺮﮐ

en: Int
ur: ﺮﭩﻧﺍ

en: 4 by 4 Float Matrix
ur: ﺲﮐﺮﭩﯿﻣ ﺎﻧﺮﯿﺗ 4 ﮯﺋﺎﺑ  4

en: Recast
ur: ﺎﻧﺮﮐ ﭧﺳﺎﮐ ﮦﺭﺎﺑﻭﺩ

en: NGon Face
ur: ﮦﺮﮩﭼ ﻥﻮﮔ ﻦﯾﺍ

en: NGon Face-Vertex
ur: ﺎﻧﻮﮐ- ﻞﮑﺷ ﻥﻮﮕﻨﯾﺍ

en: ShapeKey
ur: ﯽﮐ ﭗﯿﺷ

en: OS Loop
ur: OS ﭖﻮﻟ

en: Int8
ur: 8 ﭧﻧﺍ

en: Int 2D
ur: 2D ﭧﻧﺍ

en: Source and destination meshes do not have the same number of vertices, 'Topology' mapping cannot be used in this case
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻨﭙﯿﻣ 'ﯽﺟﻮﻟﻮﯿﭘﻮﭨ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﺴﯿﺟ ﮏﯾﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Source mesh does not have any edges, none of the 'Edge' mappings can be used in this case
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮭﺑ ﯽﺋﻮﮐ ﮯﺳ ﮟﯿﻣ ﮓﻨﭙﯿﻣ 'ﺞﯾﺍ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐ ﺎﮐ ﻝﺎﺟ ﺱﺭﻮﺳ

en: Source mesh does not have any faces, none of the 'Face' mappings can be used in this case
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮭﺑ ﯽﺋﻮﮐ ﮯﺳ ﮟﯿﻣ ﮓﻨﭙﯿﻣ 'ﮦﺮﮩﭼ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﺎﮐ ﻝﺎﺟ ﺱﺭﻮﺳ

en: Source or destination meshes do not have any vertices, cannot transfer vertex data
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﻮﮐ ﺎﭩﯾﮈ ﮯﻧﻮﮐ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﯽﺋﻮﮐ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺎﯾ ﺬﺧﺎﻣ

en: Source and destination meshes do not have the same number of edges, 'Topology' mapping cannot be used in this case
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ 'ﯽﺟﻮﻟﻮﯿﭘﻮﭨ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﺩﺍﺪﻌﺗ ﯽﺴﯿﺟ ﮏﯾﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Source or destination meshes do not have any edges, cannot transfer edge data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺎﮐ ﮮﺭﺎﻨﮐ ،ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺎﯾ ﺬﺧﺎﻣ

en: Source and destination meshes do not have the same number of face corners, 'Topology' mapping cannot be used in this case
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ 'ﯽﺟﻮﻟﻮﯿﭘﻮﭨ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﺴﯿﺟ ﮏﯾﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Source or destination meshes do not have any faces, cannot transfer corner data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺎﮐ ﮯﻧﻮﮐ ،ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﺎﮐ ﮞﻮﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺎﯾ ﺬﺧﺎﻣ

en: Source and destination meshes do not have the same number of faces, 'Topology' mapping cannot be used in this case
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ 'ﯽﺟﻮﻟﻮﭘﺎﭨ' ﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﺱﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﺴﯿﺟ ﮏﯾﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮞﻮﻟﺎﺟ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ

en: Source or destination meshes do not have any faces, cannot transfer face data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼ ،ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﮮﺮﮩﭼ ﯽﺋﻮﮐ ﮯﮐ ﺰﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺎﯾ ﺬﺧﺎﻣ

en: Not enough free memory
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﺖﻔﻣ ﯽﻓﺎﮐ

en: Canvas mesh not updated
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻝﺎﺟ ﺱﻮﻨﯿﮐ

en: Cannot bake non-'image sequence' formats
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﺑ ﻮﮐ ﺲﭩﯿﻣﺭﺎﻓ 'ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ' ﺮﯿﻏ

en: No UV data on canvas
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮉﯾﻭ ﻮﯿﯿﺋﻮﮐ ﺮﭘ ﺱﻮﻨﯿﮐ

en: Invalid resolution
ur: ﺩﺍﺩﺭﺍﺮﻗ ﻂﻠﻏ

en: Image save failed: invalid surface
ur: ﺢﻄﺳ ﻂﻠﻏ :ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗ

en: Image save failed: not enough free memory
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﺖﻔﻣ ﯽﻓﺎﮐ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗ

[ctx: Brush]
en: Surface
ur: ﺢﻄﺳ

en: Untitled
ur: ﻥﺍﻮﻨﻋ ﻼﺑ

[ctx: Action]
en: Stepped
ur: ﺎﮭﮐﺭ ﻡﺪﻗ

en: LineStyle
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: LineSet %i
ur: i% ﭧﯿﺳ ﻦﺋﻻ

en: LineSet
ur: ﭧﯿﺳ ﻦﺋﻻ

en: Spline Length node
ur: ﮈﻮﻧ ﮫﺘﻨﯿﻟ ﻦﺋﻼﭙﺳ

en: "{}" attribute from geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺳ ﻒﺻﻭ "{}"

en: ID / Index
ur: ID/ﺲﮑﯾﮉﻧﺍ

en: True Normal
ur: ﻞﻣﺭﺎﻧ ﯽﭽﺳ

en: Socket_2
ur: 2_ﭧﮐﺎﺳ

en: Socket_3
ur: 3_ﭧﮐﺎﺳ

en: Slot %d
ur: ‬%d‪ ﭦﻼﺳ

en: Cannot pack multiview images from raw data currently...
ur: ...ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﺰﺠﯿﻣﺍ ﻮﯾﻭ ﯽﭩﻠﻣ ﮯﺳ ﺎﭩﯾﮈ ﻡﺎﺧ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Cannot pack tiled images from raw data currently...
ur: ...ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨ ﮯﺳ ﺎﭩﯾﮈ ﻡﺎﺧ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Did not write, no Multilayer Image
ur: ﮟﯿﮩﻧ ﺞﯿﻣﺍ  ﺕﺮﭘ  ﯽﭩﻠﻣ ﯽﺋﻮﮐ ،ﺎﮭﮑﻟ ﮟﯿﮩﻧ

en: Did not write, unexpected error when saving stereo image
ur: ﯽﻄﻠﻏ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺞﯿﻣﺍ ﻮﯾﺮﯿﭩﺳ ،ﺎﮭﮑﻟ ﮟﯿﮩﻧ

en: Could not write image: %s
ur: ‬%s‪ :ﯽﮑﺳ ﺎﺟ ﯽﮭﮑﻟ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ

en: When saving a tiled image, the path '%s' must contain a valid UDIM marker
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﮐﺭﺎﻣ UDIM ﺖﺳﺭﺩ ﮏﯾﺍ ﮟﯿﻣ '%s‬‪' ﮧﺘﺳﺍﺭ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨ

en: Error writing render result, %s (see console)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ) %s‬‪ ،ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﮧﺠﯿﺘﻧ ﺭﮉﻨﯾﺭ

en: Render error (%s) cannot save: '%s'
ur: '%s‬‪' :ﯽﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ (%s‬‪) ﯽﺑﺍﺮﺧ ﯽﮐ ﺭﮉﻨﯾﺭ

en: Basis
ur: ﺩﺎﯿﻨﺑ

en: Key %d
ur: ‬%d‪ ﺪﯿﻠﮐ

en: shape_keys
ur: ﺰﯿﮐ_ﻞﮑﺷ

en: lattices
ur: ﮞﻮﯿﻟﺎﺟ

en: AOV
ur: ﯼﻭ ﻭﺍ ﮮﺍ

en: link_placeholders
ur: ﺭﮉﻟﻮﮨ ﺲﯿﻠﭙــﮑﻨﻟ

en: Impossible to resync data-block %s and its dependencies, as its linked reference is missing
ur: ﮯﮨ ﺐﺋﺎﻏ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﺎﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﻦﮑﻤﻣﺎﻧ ﺎﻧﺮﮐ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﺱﺍ ﺭﻭﺍ %s‬‪ ﮎﻼﺑ ﺎﭩﯾﮈ

en: During resync of data-block %s, %d obsolete overrides were deleted, that had local changes defined by user
ur: ﮟﯿﮭﺗ ﯽﺌﮔ ﯽﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ ﯽﮐ ﻦﺟ ،ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮎﻭﺮﺘﻣ %d‬‪ ،ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﯽﮐ %s‬‪ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Library override templates have been removed: removing all override data from the data-block '%s'
ur: ﺎﻧﺎﭩﮨ ﻮﮐ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻡﺎﻤﺗ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭩﯿﻠﭙﻤﯿﭨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Data corruption: data-block '%s' is using itself as library override reference, removing all override data
ur: ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ removing all ,ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ﺩﻮﺧ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﭧﭘﺮﮐ ﺎﭩﯾﮈ

en: Data corruption: data-block '%s' is using another local data-block ('%s') as library override reference, removing all override data
ur: ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ removing all ,ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ('%s‬‪') ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﮏﯾﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﭧﭘﺮﮐ ﺎﭩﯾﮈ

en: libraries
ur: ﮞﺎﯾﺮﯾﺮﺒﺋﻻ

en: lights
ur: ﺲﭩﺋﻻ

en: Light Linking for %s
ur: ‪%s‬ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ

en: Shadow Linking for %s
ur: ‪%s‬ ﮓﻨﮑﻨﻟ ﻭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ

en: Cannot unlink unsupported '%s' from light linking collection '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﭧﺋﻻ

en: lightprobes
ur: ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ

en: linestyles
ur: ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ

en: MaskLayer
ur: ﺕﺮﭘ  ﮏﺳﺎﻣ

en: masks
ur: ﮏﺳﺎﻣ

en: materials
ur: ﺩﺍﻮﻣ

en: metaballs
ur: ﺰﻟﺎﺑ ﺎﭩﯿﻣ

en: meshes
ur: ﺰﺸﯿﻣ

en: Modifier requires original data, bad stack position
ur: ﮯﮨ ﺭﺎﮐﺭﺩ  ﻡﺎﻘﻣ  ﺏﺍﺮﺧ ﯽﮐ ﮏﯿﭩﺳﺍ ،ﺎﭩﯾﮈ ﻞﺻﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Not supported in dyntopo
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮧﮕﺟ ﻞﮑﺸﻣ

en: Not supported in sculpt mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﻊﺿﻭ ﮧﻤﺴﺠﻣ

en: Tangent space can only be computed for tris/quads, aborting
ur: ﻞﻤﺣ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮯﯿﻟ ﮯﮐ tris/quads ﻑﺮﺻ ﯽﺘﻨﮔ ﯽﮐ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ

en: Possible data loss when saving this file! %s modifier is deprecated (Object: %s)
ur: (%s‬‪ :ﭧﮑﯿﺠﺑﺁ) ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ %s‬‪ !ﻥﺎﺼﻘﻧ ﮧﻨﮑﻤﻣ ﺎﮐ ﺎﭩﯾﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: movieclips
ur: ﺲﭙﻠﮐ ﯽﻤﻠﻓ

en: <No Action>
ur: <ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺋﻮﮐ>

en: [Action Stash]
ur: [ﺶﯿﭩﺳﺍ ﻡﺍﺪﻗﺍ]

en: node_groups
ur: ﮦﻭﺮﮔ_ﮈﻮﻧ

en: Use node groups to reuse the same menu multiple times
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭘﻭﺮﮔ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﺭﺎﺑ ﯽﺌﮐ ﻮﮐ ﻮﻨﯿﻣ ﯽﮨ ﮏﯾﺍ

en: The links form a cycle which is not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻮﺟ ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﻞﮑﯿﺋﺎﺳ ﮏﯾﺍ ﻂﺑﺍﻭﺭ

en: Conversion is not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﯽﻠﯾﺪﺒﺗ

en: Object %s lost data
ur: ﺎﯿﮔ ﻮﮭﮐ ﺎﭩﯾﮈ %s‬‪ ﺰﯿﭼ

en: Surf
ur: ﻑﺮﺳ

en: PointCloud
ur: ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: LightProbe
ur: ﺏﻭﺮﭘ ﭧﺋﻻ

en: GreasePencil
ur: ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: objects
ur: ءﺎﯿﺷﺍ

en: No new files have been packed
ur: ﮟﯿﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﮟﯿﻠﺋﺎﻓ ﯽﺌﻧ ﯽﺋﻮﮐ

en: Unable to pack file, source path '%s' not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮧﺘﺳﺍﺭ ﺱﺭﻮﺳ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮏﯿﭘ ﻞﺋﺎﻓ

en: Unable to access the size of, source path '%s'
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺰﺋﺎﺳ ﮯﮐ '%s‬‪' ﮧﺘﺳﺍﺭ ﺱﺭﻮﺳ

en: Unable to pack files over 2gb, source path '%s'
ur: '%s‬‪' ﮧﺘﺳﺍﺭ ﺱﺭﻮﺳ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮏﯿﭘ ﮟﯿﻠﺋﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺑ ﯽﺟ 2

en: Image '%s' skipped, packing movies or image sequences not supported
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﮓﻨﮑﯿﭘ ﯽﮐ ﮞﻮﻤﻠﻓ ،ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﻮﮐ '%s‬‪' ﺮﯾﻮﺼﺗ

en: Packed %d file(s)
ur: (ﺯ)ﻞﺋﺎﻓ %d‬‪ ﮦﺪﺷ ﮏﯿﭘ

en: Error creating file '%s'
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ '%s‬‪' ﻞﺋﺎﻓ

en: Error writing file '%s'
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ '%s‬‪' ﻞﺋﺎﻓ

en: Saved packed file to: %s
ur: ‬%s‪ :ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺱﺍ ﻮﮐ ﻞﺋﺎﻓ ﮉﮑﯿﭘ

en: Error restoring temp file (check files '%s' '%s')
ur: (ﮟﯾﺮﮐ ﮏﯿﭼ '%s‬' '‪%s‬‪' ﺰﻠﺋﺎﻓ) ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻞﺋﺎﻓ ﯽﺿﺭﺎﻋ

en: Error deleting '%s' (ignored)
ur: '‪%s‬' ﺯﺍﺪﻧﺍ ﺮﻈﻧ) ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ)

en: Use existing file (instead of packed): %s
ur: ‬%s‪ :(ﮉﮑﯿﭘ ﮯﺋﺎﺠﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: Cannot pack absolute file: '%s'
ur: '%s‬‪' :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﻞﺋﺎﻓ ﻖﻠﻄﻣ

en: Cannot unpack individual Library file, '%s'
ur: '%s‬‪' ،ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﻝﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﯼﺩﺍﺮﻔﻧﺍ

en: palettes
ur: ﭧﯿﻠﯿﭘ

en: paint_curves
ur: ﻭﺮﮐ_ﭧﻨﯿﭘ

en: ParticleSystem
ur: ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: ParticleSettings
ur: ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: particles
ur: ﺕﺍﺭﺫ

en: %i frames found!
ur: %i ﮯﻠﻣ ﺰﻤﯾﺮﻓ!

en: %i points found!
ur: %i ﮯﻠﻣ ﺲﭩﻨﺋﺍﻮﭘ!

en: No valid data to read!
ur: !ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ

en: %i cells + High Resolution cached
ur: %i ﮉﺸﯿﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺋﺎﮨ + ﺰﻠﯿﺳ

en: %i cells cached
ur: %i ﮯﺌﮔ ﮯﯿﮐ ﺶﯿﮐ ﺰﻠﯿﺳ

en: %i frames on disk
ur: ﺰﻤﯾﺮﻓ i% ﺮﭘ ﮏﺳﮈ

en: %s frames in memory (%s)
ur: (%s‬‪) ﻢﯾﺮﻓ %s‬‪ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ

en: %s, cache is outdated!
ur: ‪%s‬، ﮯﮨ ﺎﻧﺍﺮﭘ ﮯﺸﯿﮐ!

en: %s, not exact since frame %i
ur: ‪%s‬، ﻢﯾﺮﻓ %i ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﻞﮑﻟﺎﺑ ﮯﺳ

en: pointclouds
ur: ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Invalid Input Error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﭧﭘ ﻥﺍ ﻂﻠﻏ

en: Invalid Context Error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ

en: Out Of Memory Error
ur: ﯽﺑﺍﺮﺧ ﯽﮐ ﯼﺭﻮﻤﯿﻣ

en: Undefined Type
ur: ﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ

en: Compiled without Bullet physics engine
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﻦﺠﻧﺍ ﺲﮐﺰﻓ ﭧﻠﺑ

en: LIB: object lost from scene: '%s'
ur: LIB: ﺰﯿﭼ ﮦﺪﺷ ﻢﮔ ﮯﺳﻮﯾﻭ: '‪%s‬'

en: RenderView
ur: ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: screens
ur: ﺰﻨﯾﺮﮑﺳﺍ

en: sounds
ur: ﮟﯾﺯﺍﻭﺁ

en: speakers
ur: ﻦﯾﺭﺮﻘﻣ

en: texts
ur: ﺹﻮﺼﻧ

en: textures
ur: ﭦﻭﺎﻨﺑ

[ctx: MovieClip]
en: Plane Track
ur: ﮏﯾﺮﭨ ﻦﯿﻠﭘ

en: At least 8 common tracks on both keyframes are needed for reconstruction
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺲﮑﯾﺮﭨ ﻡﺎﻋ 8 ﻢﮐ ﺯﺍ ﻢﮐ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮞﻮﻧﻭﺩ ﮯﯿﻟ ﮯﮐ ﻮﻧ ﺮﯿﻤﻌﺗ

en: Blender is compiled without motion tracking library
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ  ﺭﮉﻨﯿﻠﺑ

en: Original Mode
ur: ﮈﻮﻣ ﻞﺻﺍ

en: 100 Meters
ur: ﺮﭩﯿﻣ 100

en: 10 Meters
ur: ﺮﭩﯿﻣ 10

en: 10 Centimeters
ur: ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ 10

en: Micrometers
ur: ﺯﺮﭩﯿﻣ ﻭﺮﮑﺋﺎﻣ

en: Nanometers
ur: ﺯﺮﭩﯿﻣ ﻮﻨﯿﻧ

en: Picometers
ur: ﺮﭩﯿﻣﻮﮑﭘ

en: Miles
ur: ﻞﯿﻣ

en: Furlongs
ur: ﮓﻧﻻﺮﻓ

en: Chains
ur: ﮟﯾﺮﯿﺠﻧﺯ

en: Thou
ur: ﻢﺗ

en: Square Kilometers
ur: ﺮﭩﯿﻣﻮﻠﮐ ﻊﺑﺮﻣ

en: Square Hectometers
ur: ﺮﭩﯿﻣ ﺮﭩﮑﯿﮨ ﻊﺑﺮﻣ

en: Square Dekameters
ur: ﺮﭩﯿﻣﺎﮑﯾﮈ ﻊﺑﺮﻣ

en: Square Meters
ur: ﺮﭩﯿﻣ ﻊﺑﺮﻣ

en: Square Decimeters
ur: ﺮﭩﯿﻣ ﯽﺴﯾﮈ ﻊﺑﺮﻣ

en: Square Centimeters
ur: ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ ﻊﺑﺮﻣ

en: Square Millimeters
ur: ﺮﭩﯿﻣ ﯽﻠﻣ ﻊﺑﺮﻣ

en: Square Micrometers
ur: ﺮﭩﯿﻣ ﻭﺮﮑﯿﺋﺎﻣ ﻊﺑﺮﻣ

en: Square Miles
ur: ﻞﯿﻣ ﻊﺑﺮﻣ

en: Square Furlongs
ur: ﮓﻧﻻﺮﻓ ﻊﺑﺮﻣ

en: Square Chains
ur: ﮟﯾﺮﯿﺠﻧﺯ ﻊﺑﺮﻣ

en: Square Yards
ur: ﺰﮔ ﻊﺑﺮﻣ

en: Square Feet
ur: ﭧﻓ ﻊﺑﺮﻣ

en: Square Inches
ur: ﭻﻧﺍ ﻊﺑﺮﻣ

en: Square Thou
ur: ﻢﺗ ﻊﺑﺮﻣ

en: Cubic Kilometers
ur: ﺮﭩﯿﻣﻮﻠﮐ ﮏﺑﻮﯿﮐ

en: Cubic Hectometers
ur: ﺮﭩﯿﻣﻭﺮﭩﮑﯿﮨ ﮏﺑﻮﯿﮐ

en: Cubic Dekameters
ur: ﺮﭩﯿﻣﺎﮑﯾﮈ ﮏﺑﻮﯿﮐ

en: Cubic Meters
ur: ﺮﭩﯿﻣ ﮏﺑﻮﯿﮐ

en: Cubic Decimeters
ur: ﺮﭩﯿﻣ ﯽﺴﯾﮈ ﮏﺑﻮﯿﮐ

en: Cubic Centimeters
ur: ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ ﮏﺑﻮﯿﮐ

en: Cubic Millimeters
ur: ﺮﭩﯿﻣ ﯽﻠﻣ ﮏﺑﻮﯿﮐ

en: Cubic Micrometers
ur: ﺮﭩﯿﻣ ﻭﺮﮑﺋﺎﻣ ﮏﺑﻮﯿﮐ

en: Cubic Miles
ur: ﻞﯿﻣ ﮏﺑﻮﯿﮐ

en: Cubic Furlongs
ur: ﮓﻧﻻﺮﻓ ﮏﺑﻮﯿﮐ

en: Cubic Chains
ur: ﺰﻨﯿﭼ ﮏﺑﻮﯿﮐ

en: Cubic Yards
ur: ﺰﮔ ﮏﺑﻮﯿﮐ

en: Cubic Feet
ur: ﭧﻓ ﮏﺑﻮﯿﮐ

en: Cubic Inches
ur: ﭻﻧﺍ ﮏﺑﻮﯿﮐ

en: Cubic Thou
ur: ﻢﺗ ﮏﺑﻮﯿﮐ

en: Tonnes
ur: ﻦﭨ

en: 100 Kilograms
ur: ﻡﺍﺮﮔﻮﻠﮐ 100

en: Kilograms
ur: ﻡﺍﺮﮔﻮﻠﮐ

en: Hectograms
ur: ﺲﻣﺍﺮﮔﻮﭩﮑﯿﮨ

en: 10 Grams
ur: ﻡﺍﺮﮔ 10

en: Grams
ur: ﻡﺍﺮﮔ

en: Milligrams
ur: ﻡﺍﺮﮔ ﯽﻠﻣ

en: Tons
ur: ﻦﭨ

en: Centum weights
ur: ﻥﺯﻭ ﻢﭩﻨﯿﺳ

en: Stones
ur: ﺮﮭﺘﭘ

en: Pounds
ur: ﺯﮉﻧﺅﺎﭘ

en: Ounces
ur: ﺲﻧﻭﺍ

en: Meters per second
ur: ﮉﻨﮑﯿﺳ ﯽﻓ ﺮﭩﯿﻣ

en: Kilometers per hour
ur: ﮧﭩﻨﮭﮔ ﯽﻓ ﺮﭩﯿﻣﻮﻠﮐ

en: Feet per second
ur: ﮉﻨﮑﯿﺳ ﯽﻓ ﭧﻓ

en: Miles per hour
ur: ﮧﭩﻨﮭﮔ ﯽﻓ ﻞﯿﻣ

en: Meters per second squared
ur: ﻊﺑﺮﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﺮﭩﯿﻣ

en: Feet per second squared
ur: ﻊﺑﺮﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﭧﻓ

en: Days
ur: ﻥﺩ

en: Hours
ur: ﮯﭩﻨﮭﮔ

en: Minutes
ur: ﺲﭩﻨﻣ

en: Milliseconds
ur: ﺯﮉﻨﮑﯿﺳ ﯽﻠﻣ

en: Microseconds
ur: ﺯﮉﻨﮑﯿﺳ ﻭﺮﮑﯿﺋﺎﻣ

en: Arcminutes
ur: ﺲﭩﻨﻣ ﮎﺭﺁ

en: Arcseconds
ur: ﺯﮉﻨﮑﯿﺳ ﮎﺭﺁ

en: Gigawatts
ur: ﺲﭨﺍﻭ ﺎﮕﯿﮔ

en: Megawatts
ur: ﭦﺍﻭﺎﮕﯿﻣ

en: Kilowatts
ur: ﭦﺍﻭ ﻮﻠﮐ

en: Watts
ur: ﺲﭨﺍﻭ

en: Milliwatts
ur: ﺲﭨﺍﻭ ﯽﻠﻣ

en: Microwatts
ur: ﺲﭨﺍﻭ ﻭﺮﮑﯿﺋﺎﻣ

en: Nanowatts
ur: ﺲﭨﺍﻭ ﻮﻨﯿﻧ

en: Kelvin
ur: ﻥﻮﻠﯿﮐ

en: Celsius
ur: ﺲﯿﺴﻠﯿﺳ

en: Fahrenheit
ur: ﭧﯿﺋﺎﮨ ﻥﺭﺎﻓ

en: Hertz
ur: ﺰﭨﺮﮨ

en: Kilohertz
ur: ﺰﭨﺮﮨﻮﻠﮐ

en: fonts
ur: ﺲﭩﻧﻮﻓ

en: volumes
ur: ﮟﯾﺪﻠﺟ

en: Could not load volume for writing
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺮﯾﺮﺤﺗ

en: Could not write volume: %s
ur: ‬%s‪ :ﺎﮑﺳ ﺎﺟ ﺎﮭﮑﻟ ﮟﯿﮩﻧ ﻡﻮﯿﻟﺍﻭ

en: Could not write volume: Unknown error writing VDB file
ur: ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﻞﺋﺎﻓ VDB :ﺎﮑﺳ ﺎﺟ ﺎﮭﮑﻟ ﮟﯿﮩﻧ ﻡﻮﯿﻟﺍﻭ

en: workspaces
ur: ﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐ

en: worlds
ur: ﺎﯿﻧﺩ

en: Library database with null library data-block pointer!
ur: null ﺲﯿﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ!

en: ID %s is in local database while being linked from library %s!
ur: !ﮯﮨ ﮟﯿﻣ ﺲﯿﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ID ‪%s‬ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ

en: Library ID %s not found at expected path %s!
ur: !%s‬‪ ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﭘ ﮯﺘﺳﺍﺭ ﻊﻗﻮﺘﻣ ID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻ

en: Library ID %s in library %s, this should not happen!
ur: !ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺎﺴﯾﺍ ،ID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯿﻣ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ

en: ID %s has null lib pointer while being in library %s!
ur: !ﮯﮨ ﺮﭩﻨﺋﺍﻮﭘ null lib ﮟﯿﻣ ID ‪%s‬ ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﮟﯿﻣ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ

en: ID %s has mismatched lib pointer!
ur: ID ‪%s‬ ﮟﯿﻣ lib ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﮯﺳ ﺮﭩﻨﺋﺍﻮﭘ!

en: ID %s not found in library %s anymore!
ur: ID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻ ﺏﺍ ‪%s‬ ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ!

en: ID %s uses shapekey %s, but its 'from' pointer is invalid (%p), fixing...
ur: ID ‪%s‬ ﯽﮐ ﭗﯿﺷ ‪%s‬ ﺎﮐ ﺱﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ 'from' ﮯﮨ ﻂﻠﻏ ﺮﭩﻨﺋﺍﻮﭘ (%p)، ﮓﻨﺴﮑﻓ...

en: insufficient content
ur: ﺩﺍﻮﻣ ﯽﻓﺎﮐﺎﻧ

en: unknown error reading file
ur: ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﻞﺋﺎﻓ

en: Unable to read
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﮬﮍﭘ

en: Unable to open
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ

en: Library '%s', '%s' had multiple instances, save and reload!
ur: !ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ،ﮟﯿﮭﺗ ﮟﯿﻟﺎﺜﻣ ﺩﺪﻌﺘﻣ ﮟﯿﻣ '%s‬'، '‪%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ

en: LIB: Data refers to main .blend file: '%s' from %s
ur: LIB: ﻦﯿﻣ ﺩﺍﺮﻣ ﮯﺳ ﺎﭩﯾﮈ .blend ﮯﮨ ﻞﺋﺎﻓ: '‪%s‬' ﮯﺳ ‪%s‬

en: LIB: %s: '%s' is directly linked from '%s' (parent '%s'), but is a non-linkable data type
ur: LIB: ‪%s‬: '‪%s‬' ﺖﺳﺍﺭ ﮦﺍﺮﺑ '‪%s‬' (ﻦﯾﺪﻟﺍﻭ '‪%s‬') ﮯﮨ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮏﯾﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ

en: Read packed library: '%s', parent '%s'
ur: '%s‬‪' ﻦﯾﺪﻟﺍﻭ ،'%s‬‪' :ﮟﯿﮬﮍﭘ ﯼﺮﯾﺮﺒﺋﻻ ﮉﮑﯿﭘ

en: Read library: '%s', '%s', parent '%s'
ur: '%s‬‪' ﻦﯾﺪﻟﺍﻭ ،'%s‬'، '‪%s‬‪' :ﮟﯿﮬﮍﭘ ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot find lib '%s'
ur: lib '‪%s‬' ﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ

en: Unable to open blend <memory>
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﻮﮐ <ﯼﺭﻮﻤﯿﻣ> ﭦﻭﻼﻣ

en: Critical blend-file corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻂﻠﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﯾ/ﺭﻭﺍ ﺕﺎﻋﺯﺎﻨﺗ :ﯽﻧﺍﻮﻨﻋﺪﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﯼﺪﯿﻘﻨﺗ

en: The file was saved by a newer version, open it with Blender %s or later
ur: ﮟﯿﻟﻮﮭﮐ ﮫﺗﺎﺳ ﮯﮐ ﺪﻌﺑ ﺎﯾ %s‬‪ ﺭﮉﻨﯿﻠﺑ ﮯﺳﺍ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﻥﮊﺭﻭ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﻞﺋﺎﻓ

en: Failed to read blend file '%s': %s
ur: ‬%s‪ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ '%s‬‪' ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ

en: Unable to read '%s': %s
ur: '‪%s‬' ﮟﯿﮩﻧ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮬﮍﭘ: ‪%s‬

en: Unrecognized file format '%s'
ur: '%s‬‪' ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮦﺪﺷ ﻢﯿﻠﺴﺗ ﺮﯿﻏ

en: Unable to open '%s': %s
ur: '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ: ‪%s‬

en: Non-Empty object '%s' cannot duplicate collection '%s' anymore in Blender 2.80 and later, removed instancing
ur: ﻝﺎﺜﻣ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ،ﺎﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﻞﻘﻧ ﯽﮐ '%s‬‪' ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺪﻌﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ 2.80 ﺭﮉﻨﯿﻠﺑ '%s‬‪' ﮯﺷ ﯽﻟﺎﺧ ﺮﯿﻏ

en: Hidden %d
ur: ‬%d‪ ﮦﺪﯿﺷﻮﭘ

en: Eevee material conversion problem. Error in console
ur: Eevee ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﻝﻮﺴﻨﮐ ﮧﻠﺌﺴﻣ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺩﺍﻮﻣ

en: Proxy lost from object %s lib %s
ur: ﯽﺌﮔ ﻮﮨ ﻢﮔ ﯽﺴﮐﺍﺮﭘ ﮯﺳ %s‬ lib ‪%s‬‪ ﺰﯿﭼ

en: Proxy lost from object %s lib <NONE>
ur: ﯽﺌﮔﻮﮨ ﻢﮔ ﯽﺴﮐﺍﺮﭘ ﮯﺳ <%s‬ lib <NONE‪ ﺰﯿﭼ

en: Material %s could not be converted because of different Blend Mode and Shadow Mode (need manual adjustment)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ %s‬‪ ﺩﺍﻮﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮈﻮﻣ ﻭﮉﯿﺷ ﺭﻭﺍ ﮈﻮﻣ ﮉﻨﯿﻠﺑ ﻒﻠﺘﺨﻣ

en: Material %s could not be converted because of non-trivial alpha blending (need manual adjustment)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ %s‬‪ ﺩﺍﻮﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮓﻧﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ ﯽﻟﻮﻤﻌﻣ ﺮﯿﻏ

en: %s contains a volume shader that might need to be converted to object (see world volume panel)
ur: ‪%s‬ ﮟﯿﮭﮑﯾﺩ ﻞﻨﯿﭘ ﻡﻮﯿﻟﺍﻭ ﯽﻤﻟﺎﻋ) ﮯﮨ ﯽﺘﮑﺳ ﮍﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﮯﺴﺟ ﮯﮨ ﺭﮉﯿﺷ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﮟﯿﻣ)

en: 2D_Animation
ur: 2D_ﻦﺸﯿﻤﯿﻨﯾﺍ

en: Sculpting
ur: ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ

en: VFX
ur: ﺲﮑﯾﺍ ﻒﯾﺍ ﯼﻭ

en: Video_Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ_ﻮﯾﮉﯾﻭ

en: Unable to make version backup: filename too short
ur: ﮯﮨ ﺎﭨﻮﮭﭼ ﺖﮩﺑ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﭖﺍ ﮏﯿﺑ ﺎﮐ ﻥﮊﺭﻭ

en: Unable to make version backup
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﭖﺍ ﮏﯿﺑ ﺎﮐ ﻥﮊﺭﻭ

en: Checking validity of current .blend file *BEFORE* save to disk
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ *ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ

en: Critical data corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻂﻠﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﯾ/ﺭﻭﺍ ﺕﺎﻋﺯﺎﻨﺗ :ﯽﻧﺍﻮﻨﻋﺪﺑ ﺎﭩﯾﮈ ﻢﮨﺍ

en: Version backup failed (file saved with @)
ur: (ﯽﺌﮔ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ @ ﻞﺋﺎﻓ) ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﭖﺍ ﮏﯿﺑ ﺎﮐ ﻥﮊﺭﻭ

en: Cannot change old file (file saved with @)
ur: (ﯽﺌﮔ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ @ ﻞﺋﺎﻓ) ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺋﺎﻓ ﯽﻧﺍﺮﭘ

en: Cannot save normal file (%s) as asset system file
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﻮﮐ (%s‬‪) ﻞﺋﺎﻓ ﻡﺎﻋ

en: Cannot open file %s for writing: %s
ur: ‬%s‪ :ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ %s‬‪ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟ

en: Zero normal given
ur: ﺎﯿﮔ ﺎﯾﺩ ﻞﻣﺭﺎﻧ ﺮﻔﺻ

en: Select at least two edge loops
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭖﻮﻟ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻭﺩ ﻢﮐ ﺯﺍ ﻢﮐ

en: Select an even number of loops to bridge pairs
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﮞﺎﺴﮑﯾ ﯽﮐ ﺲﭘﻮﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺝﺮﺑ ﻮﮐ ﮞﻭﮌﻮﺟ

en: Selected loops must have equal edge counts
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺮﺑﺍﺮﺑ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﺲﭘﻮﻟ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Could not connect vertices
ur: ﺎﮑﺳ ﮟﯿﮩﻧ ﮌﻮﺟ ﻮﮐ ﮞﻮﯿﭨﻮﭼ

en: Select two edge loops or a single closed edge loop from which two edge loops can be calculated
ur: ﮯﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭖﻮﻟ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻭﺩ ﮯﺳ ﺲﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭖﻮﻟ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﺪﻨﺑ ﮏﯾﺍ ﺎﯾ ﭖﻮﻟ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻭﺩ

en: Closed loops unsupported
ur: ﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺲﭘﻮﻟ ﺪﻨﺑ

en: Loops are not connected by wire/boundary edges
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ/ﺭﺎﺗ ﺲﭘﻮﻟ

en: Connecting edge loops overlap
ur: ﭗﯿﻟﺭﻭﻭﺍ ﺲﭘﻮﻟ ﺞﯾﺍ ﮓﻨﭩﮑﯿﻨﮐ

en: Requires at least three vertices
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﻦﯿﺗ ﻢﮐ ﺯﺍ ﻢﮐ

en: No edge rings found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐ ﯽﺋﻮﮐ

en: Edge-ring pair isn't connected
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺍﮌﻮﺟ ﮧﻘﻠﺣ-ﺭﺎﻨﮐ

en: Edge-rings are not connected
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐ

en: color_index is invalid
ur: ﮯﮨ ﻂﻠﻏ ﺖﺳﺮﮩﻓ_ﮓﻧﺭ

en: Compositor node tree has cyclic links!
ur: !ﮟﯿﮨ ﻂﺑﺍﻭﺭ ﯽﺗﺍﺮﮑﭼ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Compositor node tree has undefined nodes or sockets!
ur: !ﮟﯿﮨ ﭧﮐﺎﺳ ﺎﯾ ﺱﮈﻮﻧ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Error: Too many lights in the scene.
ur: ۔ﮟﯿﮨ ﺲﭩﺋﻻ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﮟﯿﻣ ﺮﻈﻨﻣ :ﯽﺑﺍﺮﺧ

en: Error: Too many grid visible
ur: ۔ﮯﮨ ﺎﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮈﺮﮔ ﮦﺩﺎﯾﺯ ﺖﮩﺑ :ﯽﺑﺍﺮﺧ

en: Error: Not enough memory to bake {}.
ur: ۔{} ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ :ﯽﺑﺍﺮﺧ

en: Not enough available video memory to bake "{}" ({} / {} MBytes).
    Try reducing surfel resolution or capture distance to lower the size of the allocation.
ur: "{}" ({} / {} MBytes) ۔ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﻮﯾﮉﯾﻭ ﺏﺎﯿﺘﺳﺩ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ
    ۔ﮟﯾﺮﮐ ﺮﭽﭙﯿﮐ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺰﺋﺎﺳ ﺎﮐ ﺺﺘﺨﻣ ﺎﯾ ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻞﯿﻓﺮﺳ

en: Error: Shadow buffer full, may result in missing shadows and lower performance. ({} / {})
ur: ({} / {}) ۔ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻢﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺐﺋﺎﻏ ﮯﺋﺎﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺱﺍ ،ﺍﻮﮨ ﺍﺮﮭﺑ ﺮﻔﺑ ﻭﮉﯿﺷ :ﯽﺑﺍﺮﺧ

en: Workbench
ur: ﭻﻨﯿﺑ ﮎﺭﻭ

en: Create
ur: ﮟﯿﺋﺎﻨﺑ

en: Failed to load asset library
ur: ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ،

en: Asset blend file is not editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮧﺛﺎﺛﺍ

en: NLA Strip Controls
ur: NLA ﺰﻟﻭﺮﭩﻨﮐ ﯽﭩﭘ

en: F-Curve visibility in Graph Editor
ur: ﺖﯿﺋﺮﻣ ﯽﮐ  ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

en: Grease Pencil layer is visible in the viewport
ur: ﮯﮨ ﯽﺗﺁ ﺮﻈﻧ ﺕﺮﭘ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Toggle visibility of Channels in Graph Editor for editing
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Display channel regardless of object selection
ur: ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻨﯿﭼ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼ

en: Enable F-Curve modifiers
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Make channels grouped under this channel visible
ur: ﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﻮﮐ ﺰﻠﻨﯿﭼ ﮦﺩﺮﮐ ﮦﻭﺮﮔ ﺖﺤﺗ ﮯﮐ ﻞﻨﯿﭼ ﺱﺍ

en: NLA Track is the only one evaluated in this animation data-block, with all others muted
ur: ﮟﯿﮨ ﺵﻮﻣﺎﺧ ﯽﮭﺒﺳ ﯽﻗﺎﺑ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮏﯾﺮﭨ NLA ﻑﺮﺻ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺱﺍ

en: Editability of keyframes for this channel
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭼ ﺱﺍ

en: Editability of NLA Strips in this track
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﮐ ﺲﭘﺮﭩﺳ NLA ﮟﯿﻣ ﮏﯾﺮﭨ ﺱﺍ

en: Temporarily disable NLA stack evaluation (i.e. only the active action is evaluated)
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﻝﺎﻌﻓ ﻑﺮﺻ ﯽﻨﻌﯾ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﮏﯿﭩﺳﺍ NLA ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ

en: Show all keyframes during animation playback and enable all frames for editing (uncheck to use only the current keyframe during animation playback and editing)
ur: (ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ ﻥﺍﺭﻭﺩ ﮯﮐ ﺐﺗﺮﻣ  ﺭﻭﺍ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺐﺗﺮﻣ  ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﺭﻭﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﻡﺎﻤﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ

en: Do channels contribute to result (toggle channel muting)
ur: (ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺎﻧﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻞﻨﯿﭼ) ﮟﯿﮨ ﮯﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮧﺠﯿﺘﻧ ﺰﻠﻨﯿﭼ ﺎﯿﮐ

en: Display action without any time remapping (when unpinned)
ur: (ﮯﺋﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﻦﭘ ﺐﺟ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻡﺍﺪﻗﺍ ﮯﮐ ﮓﻨﭙﯿﻣ ﯼﺭ ﻢﺋﺎﭨ ﯽﺴﮐ ﺮﯿﻐﺑ

en: No active object
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: <no path>
ur: <ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ>

en: Marker %.2f offset %s
ur: ‬%s‪ ﭧﯿﺴﻓﺁ %.2f‬‪ ﺮﮐﺭﺎﻣ

en: Marker %d offset %s
ur: ‬%s‪ ﭧﯿﺴﻓﺁ %d‬‪ ﺮﮐﺭﺎﻣ

en: Marker offset %s
ur: ‬%s‪ ﭧﯿﺴﻓﺁ ﺮﮐﺭﺎﻣ

en: Delete selected markers?
ur: ?ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Rename Selected Time Marker
ur: ﺮﮐﺭﺎﻣ ﺖﻗﻭ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

en: Selecting the camera is only supported in object mode
ur: ﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﮯﺷ ﻑﺮﺻ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﻤﯿﮐ

en: Scene not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ

en: Cannot re-link markers into the same scene
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣﻮﯾﻭ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺮﮐﺭﺎﻣ

en: Target scene has locked markers
ur: ﮯﮨ ﺎﯾﺩ ﺮﮐ ﮎﻻ ﻮﮐ ﺯﺮﮐﺭﺎﻣ ﮯﻧ ﻦﯿﺳ ﭧﮔﺭﺎﭨ

en: Select a camera to bind to a marker on this frame
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ

en: No markers are selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﯽﺋﻮﮐ

en: Markers are locked
ur: ﮟﯿﮨ ﻞﻔﻘﻣ ﺮﮐﺭﺎﻣ

en: Start frame clamped to valid rendering range
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺪﻨﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ ﺖﺳﺭﺩ ﻮﮐ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳ

en: End frame clamped to valid rendering range
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺪﻨﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ ﺖﺳﺭﺩ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ

en: The action %s is not editable
ur: ۔ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ %s‬‪ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Expected an animation area to be active
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮯﮐ ﺎﯾﺮﯾﺍ ﺕﺎﯿﮐﺮﺣ  ﮏﯾﺍ

en: Action is already layered
ur: ﮯﮨ ﺭﺍﺩ ﮧﮩﺗ ﯽﮨ ﮯﻠﮩﭘ ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Active object has no action
ur: ۔ﮯﮨ ﮟﯿﮩﻧ ﻞﻤﻋ ﯽﺋﻮﮐ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: Paste driver: no driver to paste
ur: ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ :ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ

en: No driver to copy variables from
ur: ﮯﮨ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ

en: Driver has no variables to copy
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﯿﻐﺘﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺱﺎﭘ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: No driver variables in the internal clipboard to paste
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: Cannot paste driver variables without a driver
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﺮﯿﻐﺑ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Could not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Could not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Out
ur: ﺮﮨﺎﺑ

en: <Unknown Modifier>
ur: <ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﻮﻠﻌﻣﺎﻧ>

en: Add Control Point
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Delete Modifier
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Add a new control-point to the envelope on the current frame
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﻓﺎﻔﻟ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Delete envelope control point
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻓﺎﻔﻟ

en: Coefficient
ur: ﺩﺪﻋ

[ctx: Action]
en: A
ur: ﮮﺍ

[ctx: Action]
en: B
ur: ﯽﺑ

en: Remove animation from selected objects?
ur: ?ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮯﺳ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

en: Delete keyframes from selected objects?
ur: ?ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮯﺳ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: No RNA pointer available to retrieve values for this F-curve
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﭩﻨﺋﺍﻮﭘ RNA ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﻭﺮﮐ-F ﺱﺍ

en: No suitable context info for active keying set
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺐﺳﺎﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ

en: Keying set failed to insert any keyframes
ur: ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﮭﺑ ﯽﺋﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Keying set failed to remove any keyframes
ur: ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﮭﺑ ﯽﺴﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ

en: This property cannot be animated as it will not get updated correctly
ur: ﯽﮔ ﻮﮨ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﻤﯿﻨﯾﺍ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ

en: Failed to resolve path to property, try manually specifying this using a Keying Set instead
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: No active Keying Set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Could not update flags for this F-curve, as RNA path is invalid for the given ID (ID = %s, path = %s)
ur: (%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻭﮉﻨﮭﺟ ﮯﯿﻟ ﮯﮐ ﻭﺮﮐ-F ﺱﺍ

en: Keying set '%s' - successfully added %d keyframes
ur: ﮯﺌﮔ ﮯﯾﺩ ﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ %d‬‪ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ - '%s‬‪' ﭧﯿﺳ ﮓﻨﯿﮐ

en: Unsupported context mode
ur: ﮈﻮﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Nothing selected to key
ur: to key ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮫﭽﮐ

en: Could not insert keyframe, as this type does not support animation data (ID = %s)
ur: (ID = ‪%s‬) ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺎﭩﯾﮈ ﻦﺸﯿﻤﯿﻨﯾﺍ ﻢﺴﻗ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Not deleting keyframe for locked F-Curve '%s', object '%s'
ur: ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ '%s‬‪' ﮯﺷ ،'%s‬‪'  ﻢﺧ-ﻒﯾﻼﻔﻘﻣ

en: %d object(s) successfully had %d keyframes removed
ur: ‪%d‬ ﭧﮑﯿﺠﺑﺁ(s) ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ ﮯﻧ ‪%d‬ ﮯﮨ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: No keyframes removed from %d object(s)
ur: ‪%d‬ ﺎﯿﮔ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯽﮐ ﯽﺋﻮﮐ ﮯﺳ ﮯﺷ

en: "%s" property cannot be animated
ur: ‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Not deleting keyframe for locked F-Curve for NLA Strip influence on %s - %s '%s'
ur: ‪%s‬ - ‪%s‬ '‪%s‬' ﺮﭘ NLA ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ  ﻢﺧ-ﻒﯾﺍﺪﻨﺑ ﮯﯿﻟ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﭩﭘ

en: Keying set '%s' not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﭧﯿﺳ ﯼﺪﯿﻠﮐ

en: No active Keying Set to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Cannot remove built in keying set
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ

en: No active Keying Set to add empty path to
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﯽﻟﺎﺧ

en: No active Keying Set to remove a path from
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﮯﺘﺳﺍﺭ ﯽﺴﮐ

en: No active Keying Set path to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Cannot add property to built in keying set
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ

en: No active Keying Set to remove property from
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Cannot remove property from built in keying set
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ

en: Property removed from keying set
ur: ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Property added to Keying Set: '%s'
ur: '%s‬‪' :ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Delete selected bones?
ur: ?ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: No region view3d available
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ 3d ﻮﯾﻭ ﮧﻗﻼﻋ ﯽﺋﻮﮐ

en: No active bone set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No joints selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮌﻮﺟ ﯽﺋﻮﮐ

en: Bones for different objects selected
ur: ﮞﺎﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻒﻠﺘﺨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Same bone selected...
ur: ...ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ ﯽﮨ ﮏﯾﺍ

en: Operation requires an active bone
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Too many points selected: %d
ur: ‬%d‪ :ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺩﺎﯾﺯ ﺖﮩﺑ

en: Aligned bone '%s' to parent
ur: ﺎﯿﮔ ﺎﯿﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﻮﮐ '%s‬‪' ﯼﮉﮨ

en: %d bones aligned to bone '%s'
ur: ‪%d‬ ﯼﮉﮨ ﮞﺎﯾﮉﮨ '‪%s‬' ﮟﯿﮨ ﮏﻠﺴﻨﻣ ﮯﺳ

en: Active object is not a selected armature
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﭽﻣﺭﺁ ﺐﺨﺘﻨﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Separated bones
ur: ﮞﺎﯾﮉﮨ ﮦﺪﺤﯿﻠﻋ

en: Unselectable bone in chain
ur: ﯼﮉﮨ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮟﯿﻣ ﺮﯿﺠﻧﺯ

en: Move to New Bone Collection
ur: ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ to New ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Bone collection with index %d not found on Armature %s
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﭘ %s‬‪ ﺮﭽﻣﺭﺁ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮫﺗﺎﺳ ﮯﮐ %d‬‪ ﺲﮑﯾﮉﻧﺍ

en: Bone collection %s is not editable, maybe add an override on the armature Data?
ur: ?ﺎﭩﯾﮈ ؟ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﯿﻣﺭﺁ ﺪﯾﺎﺷ ،ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: No object found to operate on
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ

en: Cannot add bone collections to a linked Armature without an override on the Armature Data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮉﮑﻨﻟ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﯿﻐﺑ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ

en: Cannot add bone collections to a linked Armature with a system override; explicitly create an override on the Armature Data
ur: ﺎﭩﯾﮈ ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: Cannot update a linked Armature with a system override; explicitly create an override on the Armature Data
ur: ﺎﭩﯾﮈ ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: Armature has no active bone collection, select one first
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﯾﺍ ﮯﻠﮩﭘ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﻣﺭﺁ

en: Cannot edit bone collections that are linked from another blend file
ur: ﮞﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﻮﺟ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Bone collections can only be edited on an Armature
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﭘ ﺮﭽﻣﺭﺁ ﻑﺮﺻ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Cannot edit bone collections on linked Armatures without override
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﺯﺮﭽﻣﺭﺁ ﮉﮑﻨﻟ ﺮﯿﻐﺑ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Cannot edit bone collections on a linked Armature with a system override; explicitly create an override on the Armature Data
ur: ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ۔ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ

en: Linked bone collections are not editable
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮏﻠﺴﻨﻣ

en: Cannot (de)select bones on linked object, that would need an override
ur: ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ (ﯼﮈ) ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﮯﺷ ﮏﻠﺴﻨﻣ

en: No active bone collection
ur: ﮟﯿﮩﻧ ﻊﻤﺟ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: This needs a local Armature or an override
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﺮﭽﻣﺭﺁ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺱﺍ

en: Bone Heat Weighting: failed to find solution for one or more bones
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻞﺣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ :ﻥﺯﻭ ﺎﮐ ﺕﺭﺍﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ

en: Failed to find bind solution (increase precision?)
ur: (؟ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺖﺤﺻ) ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻞﺣ ﮉﻨﺋﺎﺑ

en: Calculate Paths for the Selected Bones
ur: ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ for the ﮯﺘﺳﺍﺭ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ

en: Clear motion paths of selected bones
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ

en: Clear motion paths of all bones
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ

en: Cannot pose libdata
ur: libdata ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ

en: Pose lib is only for armatures in pose mode
ur: ﮯﮨ ﮯﯿﻟ ﮯﮐ ﺯﺮﭽﻣﺭﺁ ﮟﯿﻣ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﻑﺮﺻ ﺐﯿﻟ ﺯﻮﭘ

en: Internal pose library error, canceling operator
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ،ﯽﺑﺍﺮﺧ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺯﺍﺪﻧﺍ ﯽﻧﻭﺭﺪﻧﺍ

en: No active Keying Set to use
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use another Keying Set, as the active one depends on the currently selected items or cannot find any targets due to unsuitable context
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺵﻼﺗ ﻑﺪﮨ ﯽﺋﻮﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮞﻭﺯﻮﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﻝﺎﻌﻓ ﮧﮑﻧﻮﯿﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺭﻭﺍ ﮏﯾﺍ

en: Keying Set does not contain any paths
ur: ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Push Pose
ur: ﺯﻮﭘ ﺶﭘ

en: Relax Pose
ur: ﺯﻮﭘ ﺲﮑﯿﻠﯾﺭ

en: Blend to Neighbor
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺳﻭﮍﭘ

en: Sliding-Tool
ur: ﻝﻮﭨ ﮓﻧﮉﯿﺋﻼﺳ

en: Cancel
ur: ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ

en: No keyframes to slide between
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﻼﺳ ﻥﺎﯿﻣﺭﺩ

en: No keyframed poses to propagate to
ur: ﮯﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﮉﻨﮕﯿﭘﻭﺮﭘ

en: Cannot apply pose to lib-linked armature
ur: lib-linked ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﺮﭽﯿﻣﺭﺁ

en: Actions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest pose
ur: ﮟﯿﮨ ﺖﺒﺴﻧ ﯽﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﻧﺍﺮﭘ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﮧﮑﻧﻮﯿﮐ ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﮦﺎﺒﺗ ﮯﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﺌﻧ ﺱﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﭘ ﺮﭽﻣﺭﺁ ﺱﺍ

en: No pose to copy
ur: ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﺎﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: Copied pose to internal clipboard
ur: ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺯﻮﭘ

en: Internal clipboard is empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal clipboard is not from pose mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal clipboard has no pose
ur: ﮯﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Programming error: missing clear transform function or keying set name
ur: ﮯﮨ ﺐﺋﺎﻏ ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﺎﯾ ﻦﺸﮑﻨﻓ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺢﺿﺍﻭ :ﯽﺑﺍﺮﺧ ﯽﮐ ﮓﻨﻣﺍﺮﮔﻭﺮﭘ

en: Asset loading is unfinished
ur: ﮯﮨ ﻞﻤﮑﻣﺎﻧ ﮓﻧﮈﻮﻟ ﯽﮐ ﮞﻮﺛﺎﺛﺍ

en: No asset found at path "%s"
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺮﭘ %s‬‪ ﮧﺘﺳﺍﺭ

en: Delete all asset metadata, turning the selected asset data-blocks back into normal data-blocks, and set Fake User to ensure the data-blocks will still be saved
ur: ﮯﮔ ﮟﯿﮨﺭ ﻅﻮﻔﺤﻣ ﯽﮭﺑ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﯽﻨﯿﻘﯾ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ،ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗ

en: Data-block is not marked as asset
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: No data-block selected that is marked as asset
ur: ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺴﺟ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺋﻮﮐ

en: Selected data-blocks are already assets (or do not support use as assets)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻄﺑ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺎﯾ) ﮟﯿﮨ ﮯﺛﺎﺛﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: No data-blocks to create assets for found (or do not support use as assets)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻄﺑ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺎﯾ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮯﺛﺎﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﺎﯾﺎﭘ

en: No asset data-blocks from the current file selected (assets must be stored in the current file to be able to edit or clear them)
ur: (ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺎﯾ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮧﮐﺎﺗ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮟﯿﻣ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﮯﺳ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: No asset data-blocks selected/focused
ur: ﮯﮨ ﮟﯿﮩﻧ ﺯﻮﮐﺮﻣ/ﺐﺨﺘﻨﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ

en: Path is empty, cannot save
ur: ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﺎﭽﺑ ،ﮯﮨ ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭ

en: Path too long, cannot save
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ﮧﺘﺳﺍﺭ

en: Data-block '%s' is now an asset
ur: ﮯﮨ ﮧﺛﺎﺛﺍ ﮏﯾﺍ ﺏﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ

en: %i data-blocks are now assets
ur: %i ﮟﯿﮨ ﮯﺛﺎﺛﺍ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Data-block '%s' is not an asset anymore
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺏﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ

en: %i data-blocks are not assets anymore
ur: %i ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺛﺎﺛﺍ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ

en: Selected path is outside of the selected asset library
ur: ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Unable to copy bundle due to external dependency: "%s"
ur: \%s‬‪ :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻝﮉﻨﺑ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺭﺎﺼﺤﻧﺍ ﯽﻧﻭﺮﯿﺑ

en: Unable to copy bundle due to %zu external dependencies; more details on the console
ur: %zu ﺕﻼﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻝﮉﻨﺑ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺭﺎﺼﺤﻧﺍ ﯽﻧﻭﺮﯿﺑ

en: Asset catalogs cannot be edited in this asset library
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Cannot save asset catalogs before the Blender file is saved
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﮒﻼﭩﯿﮐ ﯽﮐ ﮞﻮﺛﺎﺛﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﮯﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ

en: No changes to be saved
ur: ﮟﯿﮩﻧ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ

en: Enable catalog, making contained assets visible in the asset shelf
ur: ﮟﯿﻣ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮯﺛﺎﺛﺍ making contained ,ﮒﻼﭩﯿﮐ ﮟﯾﺮﮐ ﻝﺎﻌﻓ

en: Toggle catalog visibility in the asset shelf
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﮒﻼﭩﯿﮐ ﮟﯿﻣ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: No applicable assets found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﯽﺋﻮﮐ

en: Catalog Selector
ur: ﺮﭩﮑﯿﻠﺳ ﮒﻼﭩﯿﮐ

en: Select the asset library and the contained catalogs to display in the asset shelf
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮒﻼﭩﯿﮐ ﻞﻣﺎﺷ ﺭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﻒﻠﯿﺷ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Asset Shelf Panel
ur: ﻞﻨﯿﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Display an asset shelf in a popover panel
ur: ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﮏﯾﺍ ﮟﯿﻣ ﻞﻨﯿﭘ ﺭﻭﻭﺍ ﭖﺎﭘ

en: Unable to load %s from %s
ur: ‪%s‬ ﮯﺳ ‪%s‬ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮈﻮﻟ

en: No point was selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ ﯽﺋﻮﮐ

en: Could not separate selected curve(s)
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ  ﮟﯿﻤﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Cannot separate curves with shape keys
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ  ﮟﯿﻤﺧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ

en: Cannot separate current selection
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Cannot split current selection
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: No points were selected
ur: ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺋﻮﮐ

en: Could not make new segments
ur: ﮯﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﭧﻨﻤﮕﯿﺳ ﮯﺌﻧ

en: Too few selections to merge
ur: ﮟﯿﮨ ﺏﺎﺨﺘﻧﺍ ﻢﮐ ﺖﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ

en: Resolution does not match
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﺩﺍﺩﺭﺍﺮﻗ

en: Cannot make segment
ur: ﮯﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﭧﻨﻤﮕﯿﺳ

en: Cannot spin
ur: ﺎﺘﮑﺳ ﻡﻮﮭﮔ ﮟﯿﮩﻧ

en: Cannot duplicate current selection
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﻧ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ

en: Only Bézier curves are supported
ur: ﮦﺪﺷ ﺪﯿﺋﺎﺗ are  ﺭﺍﺩ ﻢﺧ   Bézier ﻑﺮﺻ

en: Active object is not a selected curve
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺑ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮯﺷ ﻝﺎﻌﻓ

en: %d curve(s) could not be separated
ur: ‪%d‬ ﻢﺧ(s) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ

en: %d curves could not make segments
ur: ‪%d‬ ﮯﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ  ﮟﯿﻤﺧ

[ctx: Curve]
en: BézierCircle
ur: ﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑ

[ctx: Curve]
en: CurvePath
ur: ﮧﺘﺳﺍﺭ ﻢﺧ

[ctx: Curve]
en: NurbsCurve
ur: ﻢﺧ ﺏﺮﻧ

[ctx: Curve]
en: NurbsCircle
ur: ﻞﮐﺮﺳ ﺲﺑﺮﻧ

[ctx: Curve]
en: NurbsPath
ur: ﮧﺘﺳﺍﺭ ﺲﺑﺮﻧ

[ctx: Curve]
en: SurfCurve
ur: ﻢﺧ ﯽﺤﻄﺳ

[ctx: Curve]
en: SurfCircle
ur: ﻞﮐﺮﺳ ﻑﺮﺳ

[ctx: Curve]
en: SurfPatch
ur: ﭻﯿﭘ ﻑﺮﺳ

[ctx: Curve]
en: SurfCylinder
ur: ﺭﮉﻨﻠﺳ ﻑﺮﺳ

[ctx: Curve]
en: SurfSphere
ur: ﯽﺋﻻﻮﮔ ﯽﺤﻄﺳ

[ctx: Curve]
en: SurfTorus
ur: ﺱﺭﻮﭨ ﻑﺮﺳ

[ctx: Curve]
en: Surface
ur: ﺢﻄﺳ

en: Unable to access 3D viewport
ur: 3D ﺮﺻﺎﻗ ﮯﺳ ﯽﺋﺎﺳﺭ ﮏﺗ ﭦﺭﻮﭘ ﻮﯾﻭ

en: The "stroke" cannot be empty
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﮎﻭﺮﭩﺳ

en: Unable to access depth buffer, using view plane
ur: ﺮﺻﺎﻗ ﮯﺳ ﯽﺋﺎﺳﺭ ﮏﺗ ﺮﻔﺑ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻠﭘ ﯽﺋﺍﻮﮨ ﻮﯾﻭ

en: Surface(s) have no active point
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻄﻘﻧ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ ﺢﻄﺳ

en: Curve(s) have no active point
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻄﻘﻧ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ (ﺲﯾﺍ) ﻢﺧ

en: No control point selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﺋﻮﮐ

en: Control point belongs to another spline
ur: ﮯﮨ ﮯﺳ ﻦﺋﻼﭙﺳﺍ ﮮﺮﺳﻭﺩ ﻖﻠﻌﺗ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Unicode codepoint hex value
ur: ﻮﯿﻠﯾﻭ ﺲﮑﯿﮨ ﭧﻨﺋﺍﻮﭘﮈﻮﮐ ﮈﻮﮑﯿﻧﻮﯾ

en: Enter a Unicode codepoint hex value
ur: ﮟﯾﺮﮐ ﺝﺭﺩ ﻮﯿﻠﯾﻭ ﺲﮑﯿﮨ ﭧﻨﺋﺍﻮﭘﮈﻮﮐ ﮈﻮﮑﯿﻧﻮﯾ

en: Text too long
ur: ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ﻦﺘﻣ

en: Clipboard too long
ur: ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Incorrect context for running font unlink
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﭧﻧﻮﻓ

en: Failed to open file '%s'
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ '%s‬‪' ﻞﺋﺎﻓ

en: File too long %s
ur: ‬%s‪ ﮯﮨ ﯽﺒﻤﻟ ﺖﮩﺑ ﻞﺋﺎﻓ

en: Some curves could not be converted because they were not attached to the surface
ur: ﮯﮭﺗ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﺢﻄﺳ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ  ﮟﯿﻤﺧ ﮫﭽﮐ

en: Curves do not have attachment information that can be used for deformation
ur: ﮟﯿﮨ ﯽﺘﮑﺳﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﻮﺟ ﮟﯿﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﮏﻠﺴﻨﻣ ﮟﯿﻣ  ﮟﯿﻤﺧ

en: Could not snap some curves to the surface
ur: ﮯﮑﺳ ﭻﻨﯿﮭﮐ ﮟﯿﮩﻧ  ﮟﯿﻤﺧ ﮫﭽﮐ ﺮﭘ ﺢﻄﺳ

en: Curves must have a mesh surface object set
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﺷ ﺢﻄﺳ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ  ﮟﯿﻤﺧ

en: Only available in point selection mode
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘ ﻑﺮﺻ

en: Add Color Attribute
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮓﻧﺭ

en: Convert Attribute Domain
ur: ﻦﯿﻣﻭﮈ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ

en: Convert Color Attribute Domain
ur: ﻦﯿﻣﻭﮈ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: Cannot convert to the selected type
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﺴﻗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: No active attribute
ur: ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: The active attribute has an unsupported type
ur: ﮯﮨ ﻢﺴﻗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮏﯾﺍ ﮟﯿﻣ ﻒﺻﻭ ﻝﺎﻌﻓ

en: Operation is not allowed in edit mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Non-Assets
ur: ﮯﺛﺎﺛﺍ ﺮﯿﻏ

en: Tool node group assets not assigned to a catalog.
    Catalogs can be assigned in the Asset Browser
ur: ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﻮﮐ ﮒﻼﭩﯿﮐ
    ۔ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﭖﻭﺮﮔ ﮈﻮﻧ ﻝﻮﭨ

en: Asset is not a geometry node group
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﺛﺎﺛﺍ

en: Cannot evaluate node group
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node group must have a group output node
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﮦﻭﺮﮔ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node group's first output must be a geometry
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﭦﺅﺁ ﻼﮩﭘ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Erase
ur: ﺎﻧﺎﭩﻣ

en: Cannot paint stroke
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮎﻭﺮﭩﺳﺍ

en: Nothing to erase
ur: ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﻣ

en: Failed to find Annotation data to draw into
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ

en: Active region not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﻗﻼﻋ ﻝﺎﻌﻓ

en: Cannot delete locked layers
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﮞﻮﮩﺗ ﻞﻔﻘﻣ

en: No active frame to delete
ur: ﮯﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ

en: Grey
ur: ﮮﺮﮔ

en: Skin_light
ur: ﯽﻨﺷﻭﺭ_ﺪﻠﺟ

en: Skin_shadow
ur: ﮧﯾﺎﺳ_ﺪﻠﺟ

en: Eyes
ur: ﮟﯿﮭﮑﻧﺁ

en: Pupils
ur: ﺩﺮﮔﺎﺷ

en: Bake Object Transform to Grease Pencil
ur: Grease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ

en: Remove Loose Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺯﻮﻟ ﮟﯾﺩ ﺎﭩﮨ

en: Move to New Layer
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ ﯽﺌﻧ

en: Material '%s' could not be found
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ '%s‬‪' ﺩﺍﻮﻣ

en: Nothing selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮫﭽﮐ

en: The object has only one material
ur: ﮯﮨ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ

en: The object has only one layer
ur: ﮯﮨ ﺕﺮﭘ ﮏﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ

en: No Grease Pencil frame to draw on
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ

en: There is no layer '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ '%s‬‪' ﺕﺮﭘ ﯽﺋﻮﮐ

en: '%s' Layer is locked
ur: ‪%s‬' ﮯﮨ ﻞﻔﻘﻣ ﺕﺮﭘ

en: Copied %d selected curve(s)
ur: ‪%d‬ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﺮﮐﻭ ﺐﺨﺘﻨﻣ

en: Copied %d selected point(s)
ur: ‪%d‬ ﮯﺌﮔ ﮯﯿﮐ ﯽﭘﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ

en: Add New Grease Pencil Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﯽﺌﻧ

en: Cannot add active layer as mask
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ

en: Layer already added
ur: ﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﮐ ﻞﻣﺎﺷ ﯽﮨ ﮯﻠﮩﭘ ﺕﺮﭘ

en: Unable to find layer to add
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

en: No active layer to duplicate
ur: ﮟﯿﮩﻧ ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ

en: All Line Art objects are now cleared of bakes
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺎﺻ ﮯﺳ ﺲﮑﯿﺑ ﺏﺍ ﻮﮐ ءﺎﯿﺷﺍ ﭦﺭﺁ ﻦﺋﻻ ﻡﺎﻤﺗ

en: Baked strokes are cleared
ur: ﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﻑﺎﺻ ﮎﻭﺮﭩﺳ ﮉﮑﯿﺑ

en: No active Grease Pencil layer
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺮﭘ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Active layer is locked or hidden
ur: ﮯﮨ ﮦﺪﯿﺷﻮﭘ ﺎﯾ ﻞﻔﻘﻣ ﺕﺮﭘ ﻝﺎﻌﻓ

en: Active Vertex Group is locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Active vertex group is locked
ur: ۔ﮯﮨ ﻞﻔﻘﻣ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ

en: Could not resolve path '%s'
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺣ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭ

en: Failed to set value
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻗ

en: Property from path '%s' is not a float
ur: ﮯﮨ ﮟﯿﮩﻧ ﭦﻮﻠﻓ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ '%s‬‪' ﮫﺗﺎﭘ

en: Current:
ur:  :ﮦﺩﻮﺟﻮﻣ

en: , Ctrl: Stroke, Shift: Fill, Shift+Ctrl: Both
ur: , Ctrl: ﺎﻧﺮﮭﺑ :ﭧﻔﺷ ,ﮎﻭﺮﭩﺳﺍ, Shift+Ctrl: ﮞﻮﻧﻭﺩ

en: Press a key
ur: ﮟﯿﺋﺎﺑﺩ ﺪﯿﻠﮐ ﮏﯾﺍ

en: Error evaluating number, see Info editor for details
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺮﺒﻤﻧ

en: Missing Panel
ur: ﻞﻨﯿﭘ ﮧﺘﭘﻻ

en: Missing Menu: %s
ur: ‬%s‪ :ﻮﻨﯿﻣ ﺐﺋﺎﻏ

en: Unknown Property
ur: ﺩﺍﺪﯿﺋﺎﺟ ﻡﻮﻠﻌﻣﺎﻧ

[ctx: WindowManager]
en: Search
ur: ﮟﯾﺮﮐ ﺵﻼﺗ

en: %s: %s
ur: ‪%s‬: ‪%s‬

en: Non-Keyboard Shortcut
ur: ﭧﮐ ﭦﺭﺎﺷ ﮈﺭﻮﺑ ﯽﮐ ﺮﯿﻏ

en: Pin
ur: ﻦﭘ

en: Shift Left Mouse
ur: ﮟﯾﺮﮐ ﭧﻔﺷ ﻮﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺎﺑ

en: Add to a user defined context menu (stored in the user preferences)
ur: (ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ

en: Only keyboard shortcuts can be edited that way, please use User Preferences otherwise
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮐ ﭦﺭﺎﺷ ﮈﺭﻮﺑ ﯽﮐ ﻑﺮﺻ ﺡﺮﻃ ﺱﺍ

[ctx: Operator]
en: Change Shortcut
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﭧﮐ ﭦﺭﺎﺷ

[ctx: Operator]
en: Assign Shortcut
ur: ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭧﮐ ﭦﺭﺎﺷ

[ctx: Operator]
en: Open File Externally
ur: ﮟﯿﻟﻮﮭﮐ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ ﻮﮐ ﻞﺋﺎﻓ

[ctx: Operator]
en: Open Location Externally
ur: ﮟﯿﻟﻮﮭﮐ ﻡﺎﻘﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Replace Keyframes
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

[ctx: Operator]
en: Replace Single Keyframe
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: Delete Single Keyframe
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: Replace Keyframe
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ

[ctx: Operator]
en: Insert Single Keyframe
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: Clear Keyframes
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

[ctx: Operator]
en: Clear Single Keyframes
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: View All in Graph Editor
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻮﮐ ﻡﺎﻤﺗ

[ctx: Operator]
en: View Single in Graph Editor
ur: ﮟﯿﮭﮑﯾﺩ ﻞﮕﻨﺳ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

[ctx: Operator]
en: View in Graph Editor
ur: ﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ

[ctx: Operator]
en: Delete Drivers
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Delete Single Driver
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻞﮕﻨﺳ

[ctx: Operator]
en: Delete Driver
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Copy Drivers to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Copy All Drivers to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﻡﺎﻤﺗ

[ctx: Operator]
en: Open Drivers Editor
ur: ﮟﯿﻟﻮﮭﮐ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Add All to Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﮐ ﺐﺳ

[ctx: Operator]
en: Add Single to Keying Set
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮕﻨﺳ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ

[ctx: Operator]
en: Remove Overrides
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

[ctx: Operator]
en: Remove Single Override
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻞﮕﻨﺳ

[ctx: Operator]
en: Reset All to Default Values
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﺯﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﯽﮭﺒﺳ

[ctx: Operator]
en: Reset Single to Default Value
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: Copy All to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﺎﻤﺗ

[ctx: Operator]
en: Copy Single to Selected
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﮕﻨﺳ

[ctx: Operator]
en: Copy Full Data Path
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻞﻤﮑﻣ

[ctx: Operator]
en: Open File Location
ur: ﻡﺎﻘﻣ ﻞﺋﺎﻓ ﮟﯿﻟﻮﮭﮐ

[ctx: Operator]
en: Remove from Quick Favorites
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﺪﯾﺪﻨﺴﭘ ﯼﺭﻮﻓ

[ctx: Operator]
en: Add to Quick Favorites
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﺪﯾﺪﻨﺴﭘ ﯼﺭﻮﻓ

[ctx: Operator]
en: Remove Shortcut
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮐ ﭦﺭﺎﺷ

[ctx: Operator]
en: Online Python Reference
ur: ﮧﻟﺍﻮﺣ ﺎﮐPython ﻦﺋﻻ ﻥﺁ

en: Drop {} on slot {} (replacing {}) of {}
ur: (ﮧﮕﺟ ﯽﮐ {}) ﮟﯿﺋﺍﺮﮔ ﺮﭘ {} ﭦﻼﺳ ﯽﮐ {} ﻮﮐ {}

en: Drop {} on slot {} (active slot) of {}
ur: Drop {} on ﭦﻼﺳ ﻝﺎﻌﻓ) {} ﭦﻼﺳ) of {}

en: Drop {} on slot {} of {}
ur: ﮟﯿﺋﺍﺮﮔ {} ﺮﭘ ﭦﻼﺳ {} ﮯﮐ {}

[ctx: UI_Events_KeyMaps]
en: Space
ur: ﻼﺧ

en: Animate property
ur: ﺩﺍﺪﯿﺋﺎﺟ ﮎﺮﺤﺘﻣ

en: Menu Missing:
ur: :ﺐﺋﺎﻏ ﻮﻨﯿﻣ

en: Active button is not from a script, cannot edit source
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺬﺧﺎﻣ ،ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﭧﭘﺮﮑﺳﺍ ﻦﭩﺑ ﻝﺎﻌﻓ

en: Active button match cannot be found
ur: ﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﭻﯿﻣ ﻦﭩﺑ ﻝﺎﻌﻓ

en: Active button not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﻦﭩﺑ ﻝﺎﻌﻓ

en: Could not compute a valid data path
ur: ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﺖﺳﺭﺩ

en: Failed to create the override operation
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: %d items
ur: ‪%d‬ ﺰﻤﭩﺋﺁ

en: Red:
ur: :ﺥﺮﺳ

en: Green:
ur: :ﺰﺒﺳ

en: Blue:
ur: :ﻼﯿﻧ

en: Hue:
ur: :ﺖﮕﻧﺭ

en: Saturation:
ur: :ﻦﺸﯾﺭﻮﭽﯿﺳ

en: Lightness:
ur: :ﻦﭘ ﺎﮑﻠﮨ

en: Value:
ur: :ﺭﺪﻗ

en: Alpha:
ur: :ﺎﻔﻟﺍ

en: Hex
ur: ﺲﮑﯿﮨ

en: Hue, Saturation, Lightness
ur: ﻦﭘ ﺎﮑﻠﮨ ،ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭ

en: Lightness
ur: ﻦﭘ ﺎﮑﻠﮨ

en: Redo
ur: ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ

en: OK
ur: ﮯﮨ ﮏﯿﮭﭨ

en: Menu "%s" not found
ur: ﻼﻣ ﮟﯿﮩﻧ %s‬‪" ﻮﻨﯿﻣ

en: Panel "%s" not found
ur: ‪%s‬ ﻼﻣ ﮟﯿﮩﻧ

en: No results found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﺠﯿﺘﻧ ﯽﺋﻮﮐ

en: Unsupported context
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Internal error!
ur: !ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍ

en: Shortcut: {}
ur: {} :ﭧﮐ ﭦﺭﺎﺷ

en: Python: {}
ur: {} :ﺮﮔﺯﺍ

en: Shortcut Cycle: {}
ur: {} :ﻞﮑﯿﺋﺎﺳ ﭧﮐ ﭦﺭﺎﺷ

en: Tool Keymap:
ur: :ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻝﻮﭨ

en: Python: {}.{}
ur: {}.{} :ﺮﮔﺯﺍ

en: (Shift-Click/Drag to select multiple)
ur: (ﮟﯾﺮﮐ ﮓﯾﺭﮈ/ﮏﻠﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺪﻌﺘﻣ)

en: Value: {}
ur: {} :ﺭﺪﻗ

en: Radians: {}
ur: {} :ﺰﻨﯾﮉﯾﺭ

en: Expression: {}
ur: {} :ﺭﺎﮩﻇﺍ

en: Disabled: {}
ur: {} :ﻝﺎﻌﻓ ﺮﯿﻏ

en: Movie
ur: ﻢﻠﻓ

en: Users: {}
ur: {} :ﻦﯿﻓﺭﺎﺻ

en: File not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﻞﺋﺎﻓ

en: Choose {} data-block to be assigned to this user
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ {} ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﻑﺭﺎﺻ ﺱﺍ

en: Source library: {}
    {}
ur: 
    {} :ﯼﺮﯾﺮﺒﺋﻻ ﺬﺧﺎﻣ{}

[ctx: Operator]
en: Click
ur: ﮟﯾﺮﮐ ﮏﻠﮐ

[ctx: Operator]
en: Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ

en: Asset shelf popover panel type not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﻢﺴﻗ ﯽﮐ ﻞﻨﯿﭘ ﺭﻭﻭﺍ ﭖﺎﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Move {} into {}
ur: {} into {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Move {} above {}
ur: {} ﺮﭘﻭﺍ {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Move {} below {}
ur: {} ﮯﭽﯿﻧ {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Manual Scale
ur: ﮧﻧﺎﻤﯿﭘ ﯽﺘﺳﺩ

en: Sort By:
ur: :ﮟﯾﺩ ﺐﯿﺗﺮﺗ

en: Flip Color Ramp
ur: ﭗﻤﯾﺭ ﮓﻧﺭ ﭗﻠﻓ

en: Distribute Stops from Left
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭘﺎﭩﺳﺍ ﮯﺳ ﻑﺮﻃ ﮟﯿﺋﺎﺑ

en: Distribute Stops Evenly
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺲﭘﺎﭩﺳﺍ

en: Eyedropper
ur: ﺮﭘﺍﺭﮈ ﯽﺋﺁ

en: Reset Color Ramp
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﭗﻤﯾﺭ ﺮﻠﮐ

en: Pos
ur: ﻡﺎﻘﻣ

en: Add a new color stop to the color ramp
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﭗﻤﯾﺭ ﺮﻠﮐ

en: Delete the active position
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ  ﻡﺎﻘﻣ  ﻝﺎﻌﻓ

en: Choose active color stop
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﻝﺎﻌﻓ

en: Move to First
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﮯﻠﮩﭘ

en: Move to Last
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﺮﺧﺁ

en: Min X:
ur: :X ﻢﮐ ﺯﺍ ﻢﮐ

en: Min Y:
ur: :Y ﻢﮐ ﺯﺍ ﻢﮐ

en: Max X:
ur: :X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Max Y:
ur: :Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Reset View
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻈﻨﻣ

en: Extend Horizontal
ur: ﮟﯿﺋﺎﮬﮍﺑ ﯽﻘﻓﺍ

en: Extend Extrapolated
ur: ﺎﻧﺎﮬﮍﺑ ﻮﮐ ﮉﭩﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ

en: Reset Curve
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﺧ

en: H
ur: ﭻﯾﺍ

en: S
ur: ﺲﯾﺍ

en: Combined channels
ur: ﺰﻠﻨﯿﭼ ﮧﮐﺮﺘﺸﻣ

en: Red channel
ur: Red ﻞﻨﯿﭼ

en: Green channel
ur: ﻞﻨﯿﭼ ﺰﺒﺳ

en: Blue channel
ur: ﻞﻨﯿﭼ ﻼﯿﻧ

en: Hue level
ur: Hue ﺢﻄﺳ

en: Saturation level
ur: ﺢﻄﺳ ﻦﺸﯾﺭﻮﭽﯿﺳ

en: Value level
ur: ﺢﻄﺳ ﺭﺪﻗ

en: Zoom in
ur: ﮟﯾﺮﮐ ﻥﺍ ﻡﻭﺯ

en: Zoom out
ur: ﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ

en: Delete points
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ

[ctx: Color]
en: C
ur: ﯽﺳ

en: Preset
ur: ﭧﯿﺳ ﺶﯿﭘ

en: Apply Preset
ur: ﭧﯿﺳ ﺶﯿﭘ ﮟﯿﺋﺎﮕﻟ

en: Reapply and update the preset, removing changes
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﭧﯿﺳ ﺶﯿﭘ ﺭﻭﺍ ﮟﯾﺮﮐ ﻮﮔﻻ ﮦﺭﺎﺑﻭﺩ ،ﮯﺋﻮﮨ ﮯﺗﺎﭩﮨ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ

en: Reverse Path
ur: ﮫﺗﺎﭘ ﺱﺭﻮﯾﺭ

en: Toggle Profile Clipping
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮓﻨﭙﻠﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Move {} {} into {}
ur: {} into {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Move {} {} above {}
ur: {} ﺮﭘﻭﺍ {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Move {} {} below {}
ur: {} ﮯﭽﯿﻧ {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ

en: Layer is locked or not visible
ur: ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ or not ﻞﻔﻘﻣ is ﮧﮩﺗ

en: Layer Group is locked or not visible
ur: ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ or not ﻞﻔﻘﻣ is ﮦﻭﺮﮔ ﮧﮩﺗ

en: Indirect library data-block, cannot be made local, Shift + Click to create a library override hierarchy
ur: ﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﯽﻣﺎﻘﻣ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Direct linked library data-block, click to make local, Shift + Click to create a library override
ur: ﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻣﺎﻘﻣ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟ ﺖﺳﺍﺭ ﮦﺍﺮﺑ

en: Library override of linked data-block, click to make fully local, Shift + Click to clear the library override and toggle if it can be edited
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﺗ ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﺍ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻣﺎﻘﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ،ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟ

en: Display number of users of this data (click to make a single-user copy)
ur: (ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﭘﺎﮐ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﮏﯾﺍ) ﮟﯿﺋﺎﮭﮐﺩ ﺩﺍﺪﻌﺗ ﯽﮐ ﻦﯿﻓﺭﺎﺻ ﮯﮐ ﺎﭩﯾﮈ ﺱﺍ

en: Packed File, click to unpack
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ ،ﻞﺋﺎﻓ ﮉﮑﯿﭘ

en: Unlink data-block (Shift + Click to set users to zero, data will then not be saved)
ur: (ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﺮﮭﭘ ،ﮟﯾﺮﮐ ﮏﻠﮐ + ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﻮﮐ ﻦﯿﻓﺭﺎﺻ) ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Browse Scene to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse Object to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Mesh Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Curve Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ

en: Browse Metaball Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Material to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Texture to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺖﺧﺎﺳ  ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Image to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Line Style Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Lattice Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺲﯿﭩﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Light Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Camera Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ

en: Browse World Settings to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮉﻟﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Choose Screen layout
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﻦﯾﺮﮑﺳﺍ

en: Browse Text to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Speaker Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Sound to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺯﺍﻭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Armature data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Action to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Node Tree to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse Brush to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse Particle Settings to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse Grease Pencil Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Movie Clip to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ﻮﮐ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Browse Mask to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Palette Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﭧﯿﻠﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Paint Curve Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻮﯾﺮﮐ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ

en: Browse Cache Files to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Workspace to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse LightProbe to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟ

en: Browse Curves Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺯﻭﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ

en: Browse Point Cloud Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse Volume Data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Browse ID data to be linked
ur: ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ID ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ

[ctx: Action]
en: New
ur: ﺎﯿﻧ

[ctx: Armature]
en: New
ur: ﺎﯿﻧ

[ctx: Brush]
en: New
ur: ﺎﯿﻧ

[ctx: Camera]
en: New
ur: ﺎﯿﻧ

[ctx: Curves]
en: New
ur: ﺎﯿﻧ

[ctx: Curve]
en: New
ur: ﺎﯿﻧ

[ctx: FreestyleLineStyle]
en: New
ur: ﺎﯿﻧ

[ctx: GPencil]
en: New
ur: ﺎﯿﻧ

[ctx: Image]
en: New
ur: ﺎﯿﻧ

[ctx: Lattice]
en: New
ur: ﺎﯿﻧ

[ctx: Light]
en: New
ur: ﺎﯿﻧ

[ctx: LightProbe]
en: New
ur: ﺎﯿﻧ

[ctx: Mask]
en: New
ur: ﺎﯿﻧ

[ctx: Material]
en: New
ur: ﺎﯿﻧ

[ctx: Mesh]
en: New
ur: ﺎﯿﻧ

[ctx: Metaball]
en: New
ur: ﺎﯿﻧ

[ctx: NodeTree]
en: New
ur: ﺎﯿﻧ

[ctx: Object]
en: New
ur: ﺎﯿﻧ

[ctx: PaintCurve]
en: New
ur: ﺎﯿﻧ

[ctx: Palette]
en: New
ur: ﺎﯿﻧ

[ctx: ParticleSettings]
en: New
ur: ﺎﯿﻧ

[ctx: PointCloud]
en: New
ur: ﺎﯿﻧ

[ctx: Screen]
en: New
ur: ﺎﯿﻧ

[ctx: Sound]
en: New
ur: ﺎﯿﻧ

[ctx: Speaker]
en: New
ur: ﺎﯿﻧ

[ctx: Texture]
en: New
ur: ﺎﯿﻧ

[ctx: Volume]
en: New
ur: ﺎﯿﻧ

[ctx: WorkSpace]
en: New
ur: ﺎﯿﻧ

[ctx: World]
en: New
ur: ﺎﯿﻧ

en: Add to linking collection
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ

en: Add to linking collection before {}
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﮯﻠﮩﭘ ﮯﺳ {}

en: Add to linking collection after {}
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﺪﻌﺑ ﮯﮐ {}

en: Select List Item (Double click to rename)
ur: (ﮟﯾﺮﮐ ﮏﻠﮐ ﻞﺑﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ) ﻢﭩﺋﺁ ﺖﺳﺮﮩﻓ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Select List Item
ur: ﻢﭩﺋﺁ ﺖﺳﺮﮩﻓ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Hide filtering options
ur: ﮟﯿﺋﺎﭙﮭﭼ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻧﺮﭩﻠﻓ

en: Insert before socket
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘ ﮯﺳ ﭧﮐﺎﺳ

en: Insert after socket
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﭧﮐﺎﺳ

en: Insert into panel
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﻞﻨﯿﭘ

en: Insert before panel
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘ ﮯﺳ ﻞﻨﯿﭘ

en: Insert after panel
ur: ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﻞﻨﯿﭘ

en: No Properties
ur: ﮟﯿﮩﻧ ﺰﯿﭨﺮﭘﺍﺮﭘ ﯽﺋﻮﮐ

en: Reset operator defaults
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﻟﺎﻔﯾﮈ ﺮﭩﯾﺮﭘﺁ

en: Operator cannot redo
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﺮﭩﯾﺮﭘﺁ

en: File Not Found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﻞﺋﺎﻓ

en: Today
ur: ﺝﺁ

en: Yesterday
ur: ﻞﮐ

en: Modified
ur: ﮦﺪﺷ ﻢﯿﻣﺮﺗ

en: Anim Player
ur: ﺕﺮﭘ ﭖ ﻢﯿﻨﯾﺍ

en: Stop this job
ur: ﻭﺮﮐ ﺪﻨﺑ ﻡﺎﮐ ﮧﯾ

en: Stop animation playback
ur: ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣ

en: Split/Dock
ur: ﯼﺩﻮﮔ/ﻢﯿﺴﻘﺗ

en: Duplicate into Window
ur: ﯽﮐﮍﮭﮐ into ﻞﻘﻧ

en: Swap Areas
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻗﻼﻋ

en: Resize Region
ur: ﮧﻗﻼﻋ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ

en: Show Hidden Region
ur: ﮧﻗﻼﻋ ﮟﯿﺋﺎﮭﮐﺩ ﮦﺪﯿﺷﻮﭘ

en: Click to open the info editor
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ

en: Show in Info Log
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮒﻻ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ

en: This file is managed by the Blender asset system and cannot be overridden
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻢﻈﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﺭﮉﻨﯿﻠﺑ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ

en: Cannot edit external library data
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑ

en: Samples Transform
ur: ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﻮﻤﻧ

en: Use Schema
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻤﯿﮑﺳﺍ

en: Method Quads
ur: ﺍﮍﮐﻮﭼ ﮧﻘﯾﺮﻃ

en: No filepath given
ur: ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯽﺋﻮﮐ

en: Unable to determine ABC sequence length
ur: ABC ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺐﯿﺗﺮﺗ

en: Multiple file handlers can be used, drop to pick which to use
ur: ﮟﯾﺮﮐ ﭖﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮟﯿﮨ ﮯﺘﮑﺳﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: Scene Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺮﻈﻨﻣ

en: Export Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺪﻣﺁﺮﺑ

en: Unable to find valid 3D View area
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﯾﺮﯾﺍ ﻮﯾﻭ 3D ﺖﺳﺭﺩ

en: Unable to export PDF
ur: PDF ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Unable to import '%s'
ur: '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ

en: Curves as NURBS
ur: NURBS ﺭﻮﻄﺑ  ﮟﯿﻤﺧ

en: Triangulated Mesh
ur: ﻝﺎﺟ ﯽﺧﺭ ﮧﺳ

en: Grouping
ur: ﯼﺪﻨﺑ ﮦﻭﺮﮔ

en: Object Groups
ur: ﮦﻭﺮﮔ ﺰﯿﭼ

en: Material Groups
ur: ﮦﻭﺮﮔ ﯼﺩﺎﻣ

en: Smooth Groups
ur: ﮦﻭﺮﮔ ﺭﺍﻮﻤﮨ

en: Smooth Group Bitflags
ur: ﮓﯿﻠﻓ ﭧﺑ ﮦﻭﺮﮔ ﺭﺍﻮﻤﮨ

en: PBR Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘ

en: Path Mode
ur: ﮈﻮﻣ ﮫﺗﺎﭘ

en: Batch
ur: ﭻﯿﺑ

en: No filename given
ur: No ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ given

en: Blender Data
ur: ﺎﭩﯾﮈ ﺭﮉﻨﯿﻠﺑ

en: File References
ur: ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﻞﺋﺎﻓ

en: Rigging
ur: ﯽﻟﺪﻧﺎﮬﺩ

en: Particles and Instancing
ur: ﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﺭﻭﺍ ﺕﺍﺭﺫ

en: Import {} files
ur: ﮟﯿﻠﺋﺎﻓ {} ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ

en: No weights/vertex groups on object(s)
ur: ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﺯﻭ ﯽﺋﻮﮐ ﺮﭘ ﺰﯿﭼ

en: Delete selected control points and splines?
ur: ؟ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ

[ctx: Mesh]
en: Plane
ur: ﻦﯿﻠﭘ

[ctx: Mesh]
en: Cube
ur: ﺐﻌﮑﻣ

[ctx: Mesh]
en: Circle
ur: ﮦﺮﺋﺍﺩ

[ctx: Mesh]
en: Cylinder
ur: ﺭﮉﻨﻠﺳ

[ctx: Mesh]
en: Cone
ur: ﻁﻭﺮﺨﻣ

[ctx: Mesh]
en: Grid
ur: ﮈﺮﮔ

[ctx: Mesh]
en: Suzanne
ur: ﻦﯾﺯﻮﺳ

[ctx: Mesh]
en: Sphere
ur: ﮦﺮﮐ

en: Harden
ur: ﺖﺨﺳ

en: Outer
ur: ﯽﻧﻭﺮﯿﺑ

en: Seams
ur: ﮞﺎﯿﺋﻼﺳ

en: Intersection Type
ur: ﻢﺴﻗ ﯽﮐ ﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍ

en: Selected edges/faces required
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻭﺮﮩﭼ/ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ

en: Not a valid selection for extrude
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﺨﺘﻧﺍ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﺝﺍﺮﺧﺍ

en: Invalid/unset axis
ur: ﺭﻮﺤﻣ ﭧﯿﺳ ﺮﯿﻏ/ﻂﻠﻏ

en: You have to select a string of connected vertices too
ur: ﺎﮔﻮﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮓﻧﺮﭩﺳ ﮏﯾﺍ ﺎﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﻮﮐ ﭖﺁ

en: Thickness: %s, Depth: %s
ur: ‬%s‪ :ﯽﺋﺍﺮﮩﮔ ,%s‬‪ :ﯽﺋﺎﭨﻮﻣ

en: Compiled without GMP, using fast solver
ur: GMP ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﭧﺳﺎﻓ ،ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ

en: No intersections found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﺋﻮﮐ

en: Close
ur: ﺪﻨﺑ

en: Stop
ur: ﺅﺎﺟ ﮎﺭ

en: Undo
ur: ﻡﺪﻌﻟﺎﮐ

en: Pan View
ur: ﻮﯾﻭ ﻦﯿﭘ

en: Midpoint Snap
ur: ﭗﯿﻨﺳ ﭧﻨﺋﺍﻮﭘ ﮉﻣ

en: Ignore Snap
ur: ﭗﯿﻨﺳ ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

en: Measure
ur: ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ

en: Angle Constraint
ur: ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Selected faces required
ur: ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: No other selected objects have wire or boundary edges to use for projection
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺰﺠﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﺎﯾ ﺭﺎﺗ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﯼﺮﺳﻭﺩ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ

en: Cuts: %s, Smoothness: %s
ur: ‬%s‪ : ﯼﺭﺍﻮﻤﮨ ,%s‬‪ :ﯽﺗﻮﭩﮐ

en: Loop cut does not work well on deformed edit mesh display
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﺮﭘ ﮯﻧﺎﮭﮐﺩ ﻝﺎﺟ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﮑﺷ ﺖﺳﺭﺩ ﭧﮐ ﭖﻮﻟ

en: Create Mesh From Paint Mask
ur: ﮏﺳﺎﻣ ﭧﻨﯿﭘ ﮯﺳ ﺶﯿﻣ ﮟﯿﺋﺎﻨﺑ

en: Extract
ur: ﺎﻨﻟﺎﮑﻧ

en: The geometry cannot be extracted with dyntopo activated
ur: ﺎﺘﮑﺳ ﺎﺟ ﻻﺎﮑﻧ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻮﭙﭩﻨﺋﺍﮈ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Path selection requires two matching elements to be selected
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻞﺛﺎﻤﻣ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮯﺘﺳﺍﺭ

en: Cannot rip multiple disconnected vertices
ur: ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻊﻄﻘﻨﻣ ﺩﺪﻌﺘﻣ

en: Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection
ur: ﻦﺸﮑﯿﻠﺳ ﺲﭩﮑﯾﺮﭩﻨﮐ Shift-Click، Ctrl-Click ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: Edge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection depending on the current mode
ur: ﮯﮨ ﺎﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗ Ctrl-Click ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﭧﮑﯿﻠﺳ ﺞﯾﺍ

en: Face select - Shift-Click for multiple modes, Ctrl-Click expands selection
ur: ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ Shift-Click، Ctrl-Click ﮯﯿﻟ ﮯﮐ ﮞﻮﻘﯾﺮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ

en: No face regions selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯽﺋﻮﮐ ﺎﮐ ﮮﺮﮩﭼ

en: No matching face regions found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ ﻞﺛﺎﻤﻣ ﯽﺋﻮﮐ

en: Mesh object(s) have no active vertex/edge/face
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ/ﮦﺭﺎﻨﮐ/ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ (ﮟﯿﻧﺎﺑﺯ) ﮯﺷ ﺶﯿﻣ

en: This operator requires an active vertex (last selected)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺭﺎﺑ ﯼﺮﺧﺁ) ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮏﯾﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ

en: Must be in vertex selection mode
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: No weights/vertex groups on object
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﺯﻭ ﯽﺋﻮﮐ ﺮﭘ ﺰﯿﭼ

en: There must be an active attribute
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﻒﺻﻭ ﻝﺎﻌﻓ ﮏﯾﺍ

en: The active attribute must have a boolean type
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﺎﮐ ﻢﺴﻗ ﻦﯿﻟﻮﺑ ﮟﯿﻣ ﻒﺻﻭ ﻝﺎﻌﻓ

en: The active attribute must be on the vertex, edge, or face domain
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﭘ ﻦﯿﻣﻭﮈ ﮯﮐ ﮮﺮﮩﭼ ﺎﯾ ،ﮮﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺏﺎﺴﺘﻧﺍ ﻝﺎﻌﻓ

en: No face selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼ ﯽﺋﻮﮐ

en: No edge selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐ

en: No vertex selected
ur: ﮯﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﭨﻮﭼ ﯽﺋﻮﮐ

en: No vertex group among the selected vertices
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Invalid selection order
ur: ﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ ﻂﻠﻏ

en: Select edges or face pairs for edge loops to rotate about
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﭖﻮﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﻮﮐ ﮮﮌﻮﺟ ﮯﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ

en: Could not find any selected edges that can be rotated
ur: ﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻤﮭﮔ ﮯﺴﺟ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮦﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: No selected vertex
ur: ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: Mesh(es) do not have shape keys
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ (es) ﺶﯿﻣ

en: Active mesh does not have shape keys
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ

en: Selection not supported in object mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﮯﺷ ﺏﺎﺨﺘﻧﺍ

en: No edges selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐ

en: No faces filled
ur: ﺍﺮﮭﺑ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ

en: No active vertex group
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: View not found, cannot sort by view axis
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ،ﻼﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ

en: Does not support Individual Origins as pivot
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺖﯿﻠﺻﺍ ﯼﺩﺍﺮﻔﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻮﯿﭘ

en: Can only copy one custom normal, vertex normal or face normal
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﯽﭘﺎﮐ ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ ﺎﯾ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ،ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻑﺮﺻ

en: Removed: %d vertices, %d edges, %d faces
ur: ﮮﺮﮩﭼ %d‬‪ ،ﮮﺭﺎﻨﮐ %d‬‪ ،ﯼﺩﻮﻤﻋ %d‬‪ :ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ

en: Unable to rotate %d edge(s)
ur: ‪%d‬ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮮﺭﺎﻨﮐ

en: %d already symmetrical, %d pairs mirrored, %d failed
ur: ‪%d‬ ﺭﺍﻮﻤﮨ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ، ‪%d‬ ﺪﻨﺑ ﺲﮑﻋ ﮮﮌﻮﺟ، ‪%d‬ ﻡﺎﮐﺎﻧ

en: %d already symmetrical, %d pairs mirrored
ur: ‪%d‬ ﻝﻭﮉﺳ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ، ‪%d‬ ﺪﻨﺑ ﺲﮑﻋ ﮮﮌﻮﺟ

en: Parse error in %s
ur: ‪%s‬ ﯽﺑﺍﺮﺧ ﯽﮐ ﮧﯾﺰﺠﺗ ﮟﯿﻣ

en: Cannot add vertices in edit mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Cannot add edges in edit mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Cannot add loops in edit mode
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺲﭘﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Cannot add faces in edit mode
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮮﺮﮩﭼ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Cannot remove vertices in edit mode
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Cannot remove more vertices than the mesh contains
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣ

en: Cannot remove edges in edit mode
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Cannot remove more edges than the mesh contains
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣ

en: Cannot remove loops in edit mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺲﭘﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Cannot remove more loops than the mesh contains
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺲﭘﻮﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺶﯿﻣ

en: Cannot remove polys in edit mode
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺲﻟﻮﭘ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Cannot remove more polys than the mesh contains
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺲﻟﻮﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣ

en: Cannot add more than %i UV maps
ur: %i ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮯﺸﻘﻨﯾﻭ ﻮﯿﮨﺩﺎﯾﺯ ﮯﺳ

en: %d %s mirrored, %d failed
ur: ‪%d‬ ‪%s‬ ﺪﻨﺑ ﺲﮑﻋ، ‪%d‬ ﻡﺎﮐﺎﻧ

en: %d %s mirrored
ur: ‪%d‬ ‪%s‬ ﺪﻨﺑ ﺲﮑﻋ

en: Cannot join while in edit mode
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Active object is not a selected mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﮯﺷ ﻝﺎﻌﻓ

en: No mesh data to join
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻝﺎﺟ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ

en: Joining results in %d vertices, limit is %ld
ur: ‪%d‬ ﺪﺣ ،ﺞﺋﺎﺘﻧ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺩﻮﻤﻋ ‪%l‬d ﮯﮨ

en: No additional selected meshes with equal vertex count to join
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﯽﻓﺎﺿﺍ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﯽﭨﻮﭼ ﯼﻭﺎﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ

en: Delete selected metaball elements?
ur: ?ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Loading Asset Libraries
ur: ﮟﯿﮨ ﯽﮨﺭ ﻮﮨ ﮈﻮﻟ ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Unassigned
ur: ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ

en: Modifier node group assets not assigned to a catalog.
    Catalogs can be assigned in the Asset Browser
ur: ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﻮﮐ ﮒﻼﭩﯿﮐ
    ۔ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﭖﻭﺮﮔ ﮈﻮﻧ ﻝﻮﭨ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Delete selected objects?
ur: ?ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: SoundTrack
ur: ﮏﯾﺮﭨ ﮉﻧﺅﺎﺳ

[ctx: Light]
en: Volume
ur: ﻢﺠﺣ

[ctx: Light]
en: Plane
ur: ﻦﯿﻠﭘ

[ctx: Light]
en: Sphere
ur: ﮦﺮﮐ

[ctx: Light]
en: LightProbe
ur: ﺏﻭﺮﭘ ﭧﺋﻻ

[ctx: Object]
en: Force
ur: ﯽﺘﺳﺩﺮﺑﺯ

[ctx: Object]
en: Vortex
ur: ﺲﮑﯿﭨﺭﻭ

[ctx: Object]
en: Magnet
ur: ﺲﯿﻃﺎﻨﻘﻣ

[ctx: Object]
en: Wind
ur: ﺍﻮﮨ

[ctx: Object]
en: TextureField
ur: ﮉﻠﯿﻓ ﺮﭽﺴﮑﯿﭨ

[ctx: Object]
en: Harmonic
ur: ﮏﻧﻮﻣﺭﺎﮨ

[ctx: Object]
en: Charge
ur: ﺝﺭﺎﭼ

[ctx: Object]
en: Lennard-Jones
ur: ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟ

[ctx: Object]
en: Turbulence
ur: ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ

[ctx: Object]
en: Drag
ur: ﮟﯿﭩﯿﺴﮭﮔ

[ctx: Object]
en: FluidField
ur: ﮉﻠﯿﻓ ﮉﺋﻮﻠﻓ

[ctx: Object]
en: Field
ur: ﻥﺍﺪﯿﻣ

[ctx: GPencil]
en: GPencil
ur: ﻞﺴﻨﯿﭘ ﯽﺟ

[ctx: GPencil]
en: Suzanne
ur: ﻦﯾﺯﻮﺳ

[ctx: GPencil]
en: LineArt
ur: ﭦﺭﺁ ﻦﺋﻻ

en: Cannot create editmode armature
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺮﭽﯿﻣﺭﺁ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Converting some non-editable object/object data, enforcing 'Keep Original' option to True
ur: ﺎﻧﺮﮐ ﺬﻓﺎﻧ ﮟﯿﻣ ﺖﺳﺭﺩ ﻮﮐ ﺭﺎﯿﺘﺧﺍ 'ﻞﻨﺠﯾﺭﻭﺍ ﭗﯿﮐ' ،ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ/ﭧﮑﯿﺠﺑﺁ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﮫﭽﮐ

en: Object not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺰﯿﭼ

en: Object could not be duplicated
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﻧ ﻮﮐ ﺰﯿﭼ

en: This data does not support joining in edit mode
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﭩﯾﮈ ﮧﯾ

en: Active object final transform has one or more zero scaled axes
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﺭﻮﺤﻣ ﮉﻠﯿﮑﺳ ﺮﻔﺻ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ ﮟﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﻨﺋﺎﻓ ﮯﺷ ﻝﺎﻌﻓ

en: Cannot delete indirectly linked object '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮯﺷ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Cannot delete object '%s' as it is used by override collections
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻑﺭﺎﺻ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮯﺷ ﮯﺳ '%s‬‪' ﺮﻈﻨﻣ

en: Deleted %u object(s)
ur: ﭧﮑﯿﺠﺑﺁ u% ﮦﺪﺷ ﻑﺬﺣ

en: Object '%s' has no evaluated mesh or curves data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ  ﻢﺧ  ﺎﯾ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Object '%s' has no evaluated curves data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ  ﻢﺧ  ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Cannot edit object '%s' as it is used by override collections
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﮧﮑﻧﻮﯿﮐ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: No active mesh object
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﺟ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Baking of multires data only works with an active mesh object
ur: ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻝﺎﺟ ﻝﺎﻌﻓ ﮏﯾﺍ ﻑﺮﺻ ﮓﻨﮑﯿﺑ ﯽﮐ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣ

en: Multires data baking requires multi-resolution object
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﺷ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣ

en: Mesh should be unwrapped before multires data baking
ur: ﮯﯿﮨﺎﭼ ﺎﻨﻟﻮﮭﮐ ﻮﮐ ﻝﺎﺟ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣ

en: You should have active texture to use multires baker
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺖﺧﺎﺳ ﻝﺎﻌﻓ ﺱﺎﭘ ﮯﮐ ﭖﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮑﯿﺑ ﺰﯾﺮﯿﭩﻠﻣ

en: Baking should happen to image with image buffer
ur: ﮯﺌﮨﺎﭼ ﯽﻧﻮﮨ ﺮﭘ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﻔﺑ ﺞﯿﻣﺍ ﮓﻨﮑﯿﺑ

en: Baking to unsupported image type
ur: ﮓﻨﮑﯿﺑ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: No objects found to bake from
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ

en: Bake pass requires Direct, Indirect, or Color contributions to be enabled
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﻭﺎﻌﺗ ﻦﯿﮕﻧﺭ ﺎﯾ ،ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﮏﯿﺑ

en: No valid selected objects
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: No active image found, add a material or bake to an external file
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﯽﺴﮐ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ،ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No active image found, add a material or bake without the Split Materials option
ur: ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﯿﻐﺑ ﮯﮐ ﺭﺎﯿﺘﺧﺍ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﭧﻠﭙﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ،ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Baking map saved to internal image, save it externally or pack it
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮯﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ ﮯﺳﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﻧﻭﺭﺪﻧﺍ ﮧﺸﻘﻧ ﺎﮐ ﮓﻨﮑﯿﺑ

en: Color attribute baking is only supported for mesh objects
ur: ﮯﮨ ﻥﻭﺎﻌﻣ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﻑﺮﺻ ﮓﻨﮑﯿﺑ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ

en: No active color attribute to bake to
ur: ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ

en: Current render engine does not support baking
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮓﻨﮑﯿﺑ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﮦﺩﻮﺟﻮﻣ

en: No valid cage object
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﺞﯿﮐ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: Invalid cage object, the cage mesh must have the same number of faces as the active object
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯽﮨ ﯽﻨﺗﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﻝﺎﺟ ﺞﯿﮐ ،ﭧﮑﯿﺠﺑﺁ ﺞﯿﮐ ﻂﻠﻏ

en: Error handling selected objects
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Object "%s" is not enabled for rendering
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ %s‬‪ ﺰﯿﭼ

en: No faces found in the object "%s"
ur: \%s‬‪ ﮯﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻠﮑﺷ ﯽﺋﻮﮐ ﮟﯿﻣ ﺰﯿﭼ

en: Mesh does not have an active color attribute "%s"
ur: \%s‬‪ ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﮏﯾﺍ ﮟﯿﻣ ﻝﺎﺟ

en: No active UV layer found in the object "%s"
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯼﻭ ﻮﯾ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺰﯿﭼ

en: Circular dependency for image "%s" from object "%s"
ur: ﺭﺎﺼﺤﻧﺍ ﺮﻠﮐﺮﺳ ﮯﯿﻟ ﮯﮐ %s‬‪ ﺮﯾﻮﺼﺗ ﮯﺳ %s‬‪ ﺰﯿﭼ

en: Uninitialized image "%s" from object "%s"
ur: ﮈﺰﺋﻻﺎﭩﺴﻧﺍ ﻥﺍ %s‬‪ ﺮﯾﻮﺼﺗ ﮯﺳ %s‬‪ ﺰﯿﭼ

en: Uninitialized image %s
ur: ‬%s‪ ﺮﯾﻮﺼﺗ ﮈﺰﺋﻻﺎﭩﺴﻧﺍ ﻥﺍ

en: Problem saving the bake map internally for object "%s"
ur: ﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﭗﯿﻣ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ %s‬‪ ﺰﯿﭼ

en: Problem saving baked map in "%s"
ur: ﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ %s‬‪ ﻮﮐ ﮧﺸﻘﻧ ﮉﮑﯿﺑ

en: Baking map written to "%s"
ur: ﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ %s‬‪ ﮧﺸﻘﻧ ﺎﮐ ﮓﻨﮑﯿﺑ

en: No UV layer named "%s" found in the object "%s"
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯼﻭ ﻮﯿﯾ ﺉﻮﮐ ﯽﮐ ﻡﺎﻧ %s‬‪ ﮟﯿﻣ %s‬‪ ﺰﯿﭼ

en: Error baking from object "%s"
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮓﻨﮑﯿﺑ ﮯﺳ %s‬‪ ﺰﯿﭼ

en: Problem baking object "%s"
ur: \%s‬‪ ﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺎﮑﭘ ﻮﮐ ﺰﯿﭼ

en: Overwrite existing bake data?
ur: ?ﺎﭩﯾﮈ ﮏﯿﺑ existing ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Modifier containing the node is disabled
ur: ﺭﻭﺬﻌﻣ is ﮈﻮﻧ containing the ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Failed to remove metadata directory %s
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ %s‬‪ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺎﭩﯾﮈ ﺎﭩﯿﻣ

en: Failed to remove blobs directory %s
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ %s‬‪ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺏﻼﺑ

en: Bake directory of object %s, modifier %s is empty, setting default path
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﭧﻟﺎﻔﯾﮈ ،ﮯﮨ ﯽﻟﺎﺧ %s‬‪ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯼﺮﭩﮐﺮﺋﺍﮈ ﮏﯿﺑ ﯽﮐ %s‬‪ ﺰﯿﭼ

en: Path conflict: %d caches set to path %s
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯿﺳ ﺮﭘ %s‬‪ ﮧﺘﺳﺍﺭ ﻮﮐ ﺰﺸﯿﮐ %d‬‪ :ﮧﻋﺯﺎﻨﺗ ﺎﮐ ﮫﺗﺎﭘ

en: Cache has to be enabled
ur: ﻝﺎﻌﻓ has to be ﮯﺸﯿﮐ

en: Remove exporter?
ur: ؟ﮟﯿﺋﺎﭩﮨ ﻮﮐ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ

en: No file handlers available
ur: No ﻞﺋﺎﻓ handlers ﮯﮨ ﺏﺎﯿﺘﺳﺩ

en: Add Exporter
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ

en: Skipped some collections because of cycle detected
ur: ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮫﭽﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻨﻠﭼ ﮧﺘﭘ ﺎﮐ ﻞﮑﯿﺋﺎﺳ

en: Active object contains no collections
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Could not add the collection because it is overridden
ur: ﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ

en: Could not add the collection because it is linked
ur: ﮯﮨ ﮏﻨﻟ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ

en: Could not add the collection because of dependency cycle detected
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻨﻠﭼ ﮧﺘﭘ ﺎﮐ ﻞﮑﯿﺋﺎﺳ ﺭﺎﺼﺤﻧﺍ

en: Cannot remove an object from a linked or library override collection
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ﮦﺪﺷ ﮏﻨﻟ ﻮﮐ ﮯﺷ ﯽﺴﮐ

en: Cannot unlink a library override collection which is not the root of its override hierarchy
ur: ﮯﮨ ﮟﯿﮩﻧ ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﺱﺍ ﻮﺟ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻥﺍ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: File handler '%s' not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ

en: File handler operator '%s' not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ

en: File path '%s' is not a valid file
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﺖﺳﺭﺩ ﮏﯾﺍ '%s‬‪'ﮧﺘﺳﺍﺮﻠﺋﺎﻓ

en: Exported '%s'
ur: '%s‬‪' ﺎﯿﮔ ﺎﯿﮐ ﺪﻣﺁﺮﺑ

en: Exported %d files from %d collections
ur: ‪%d‬ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ‪%d‬ ﮟﯿﺌﮔ ﯽﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﻓ

en: Add IK
ur: IK ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Could not find constraint data for Child-Of Set Inverse
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﺱﺭﻮﻧﺍ ﭧﯿﺳ ﻑﺁ  ﮧﭽﺑ

en: Child Of constraint not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﭽﺑ ﺎﮐ ﭦﻭﺎﮐﺭ

en: Follow Path constraint not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮧﺘﺳﺍﺭ ﻮﻟﺎﻓ

en: Path is already animated
ur: ﮯﮨ ﮎﺮﺤﺘﻣ ﯽﮨ ﮯﻠﮩﭘ ﮧﺘﺳﺍﺭ

en: Could not find constraint data for ObjectSolver Set Inverse
ur: ObjectSolver Set Inverse ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ

en: Applied constraint was not first, result may not be as expected
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﻊﻗﻮﺗ ﮧﺠﯿﺘﻧ ،ﯽﮭﺗ ﮟﯿﮩﻧ ﮯﻠﮩﭘ ﭦﻭﺎﮐﺭ ﻮﮔﻻ

en: No constraints for copying
ur: ﮟﯿﮩﻧ ﯼﺪﻨﺑﺎﭘ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻘﻧ

en: No active bone with constraints for copying
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻘﻧ

en: No active pose bone to add a constraint to
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺱﺍ

en: No active object to add constraint to
ur: ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ

en: Must have an active bone to add IK constraint to
ur: IK ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯼﮉﮨ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭦﻭﺎﮐﺭ

en: Bone already has an IK constraint
ur: ﮯﮨ ﭦﻭﺎﮐﺭ ﯽﮐ IK ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﯼﮉﮨ

en: Removed constraint: %s
ur: ‬%s‪ :ﭦﻭﺎﮐﺭ ﯽﺌﮔ ﯽﺋﺎﭩﮨ

en: Applied constraint: %s
ur: ‬%s‪ :ﯼﺪﻨﺑﺎﭘ ﻮﮔﻻ

en: Copied constraint: %s
ur: ‬%s‪ :ﭦﻭﺎﮐﺭ ﯽﺌﮔ ﯽﮐ ﯽﭘﺎﮐ

en: Cannot edit library data
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot edit constraints coming from linked data in a library override
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: No other bones are selected
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮞﺎﯾﮉﮨ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐ

en: No selected object to copy from
ur: ﮟﯿﮩﻧ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: No other objects are selected
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐ

en: Transfer data layer(s) (weights, edge sharp, etc.) from selected meshes to active one
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻝﺎﻌﻓ ﮯﺳ ﮞﻮﻟﺎﺟ ﺐﺨﺘﻨﻣ ﻮﮐ (ﮦﺮﯿﻏﻭ ،ﺰﯿﺗ ﮮﺭﺎﻨﮐ ،ﻥﺯﻭ) (ﮟﯿﻧﺎﺑﺯ)  ﺕﺮﭘ  ﺎﭩﯾﮈ

en: Operator is frozen, changes to its settings won't take effect until you unfreeze it
ur: ﮯﺘﯾﺩ ﺮﮐ ﮟﯿﮩﻧ ﺪﻤﺠﻨﻣ ﺮﯿﻏ ﮯﺳﺍ ﭖﺁ ﮏﺗ ﺐﺟ ﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﮏﺗ ﺖﻗﻭ ﺱﺍ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﺍ ،ﮯﮨ ﺪﻤﺠﻨﻣ ﺮﭩﯾﺮﭘﺁ

en: Skipping object '%s', linked or override data '%s' cannot be modified
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ '%s‬‪' ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﮏﻠﺴﻨﻣ ،ﺎﻧﮌﻮﮭﭼ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Skipping object '%s', data '%s' has already been processed with a previous object
ur: ﮯﮨ ﯽﮑﭼ ﻮﮨ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﯽﻠﮭﭽﭘ ﮏﯾﺍ ﯽﮨ ﮯﻠﮩﭘ ﺮﭘ '%s‬‪' ﺎﭩﯾﮈ ،ﺎﻧﮌﻮﮭﭼ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Calculate Object Motion Paths
ur: ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ  ﺰﯿﭼ

en: Move to New Collection
ur: ﮟﯿﺋﺎﺟ ﺮﭘ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ

en: Clear motion paths of selected objects
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ

en: Clear motion paths of all objects
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ

en: No collection selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐ

en: Unexpected error, collection not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ،ﯽﺑﺍﺮﺧ ﻊﻗﻮﺘﻣ ﺮﯿﻏ

en: Cannot add objects to a library override or linked collection
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﻠﺴﻨﻣ ﺎﯾ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: %s already in %s
ur: ‪%s‬ ﯽﮨ ﮯﻠﮩﭘ ‪%s‬ ﮯﮨ ﮟﯿﻣ

en: %s linked to %s
ur: ‪%s‬ ‪%s‬ ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ

en: Objects linked to %s
ur: ‪%s‬ ﭧﮑﯿﺠﺑﺁ ﮏﻠﺴﻨﻣ ﮯﺳ

en: %s moved to %s
ur: ‪%s‬ ﻮﮐ ‪%s‬ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ

en: Objects moved to %s
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ %s‬‪ ﻮﮐ ﺰﯿﭼ

en: Requires selected vertices or active vertex group
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﺎﯾ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ

en: Armature has no active object bone
ur: ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﭽﻣﺭﺁ

en: Cannot add hook with no other selected objects
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮏﮨ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﯽﺴﮐ

en: Cannot add hook bone for a non armature object
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﻮﺑ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﭽﯿﻣﺭﺁ ﺮﯿﻏ

en: Could not find hook modifier
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ

en: Unable to execute '%s', error changing modes
ur: ‪%s‬' ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻘﯾﺮﻃ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻤﻋ ﺮﭘ

en: No target object to transfer the mode to
ur: No ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ to ﯽﻠﻘﺘﻨﻣ the ﮈﻮﻣ to

en: Unable to transfer mode, the source and/or target objects are not editable
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ءﺎﯿﺷﺍ ﯽﮐ ﻑﺪﮨ ﺎﯾ/ﺭﻭﺍ ﮧﻌﯾﺭﺫ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻣ

en: Current mode of source object '%s' is not compatible with target liboverride object '%s'
ur: ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ liboverride ﭧﮔﺭﺎﭨ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ ﺎﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﺱﺭﻮﺳ

en: Current mode of source object '%s' is not compatible with target object '%s'
ur: ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﻑﺪﮨ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ ﺎﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﺱﺭﻮﺳ

en: Apply Modifier
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Make data single-user, apply modifier, and remove it from the list.
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺖﺳﺮﮩﻓ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈ

en: Apply modifier as a new shapekey and keep it in the stack
ur: ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﮐ ﭗﯿﺷ ﯽﺌﻧ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Only one modifier of this type is allowed
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﺱﺍ

en: Cannot move above a modifier requiring original data
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺮﭘﻭﺍ ﮯﺳ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﺕﺭﻭﺮﺿ ﯽﮐ ﺎﭩﯾﮈ ﻞﺻﺍ

en: Cannot move modifier beyond the start of the list
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﺭﺎﮐ ﻢﯿﻣﺮﺗ

en: Cannot move beyond a non-deforming modifier
ur: ﺎﺘﮑﺳ ﮪﮍﺑ ﮟﯿﮩﻧ ﮯﮔﺁ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﻥﺎﻧ

en: Cannot move modifier beyond the end of the list
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Cannot move modifier beyond the end of the stack
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Evaluated geometry from modifier does not contain a mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Modifier is disabled, skipping apply
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﮑﺳﺍ ،ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Only deforming modifiers can be applied to shapes
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﻑﺮﺻ ﺮﭘ ﮞﻮﻠﮑﺷ

en: Modifier is disabled or returned error, skipping apply
ur: ﺎﻧﮌﻮﮭﭼ ﻮﮔﻻ ،ﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﮐ ﺲﭘﺍﻭ ﯽﻄﻠﻏ ﺎﯾ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Cannot apply modifier for this object type
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﮯﺷ ﺱﺍ

en: Modifier cannot be applied to a mesh with shape keys
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﻝﺎﺟ ﮯﻟﺍﻭ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Multires modifier returned error, skipping apply
ur: ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﮑﺳﺍ ،ﯽﺋﺎﭨﻮﻟ ﯽﻄﻠﻏ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣ

en: Cannot apply constructive modifiers on curve. Convert curve to mesh in order to apply
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ ﺮﭘ ﻢﺧ

en: Applied modifier only changed CV points, not tessellated/bevel vertices
ur: ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻝﻮﯿﺑ/ﮉﭩﯿﻠﯿﺴﯿﭨ ،ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ CV ﻑﺮﺻ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍ

en: Constructive modifiers cannot be applied
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ

en: Evaluated geometry from modifier does not contain curves
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻤﺘﺸﻣ ﺮﭘ  ﮟﯿﻤﺧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Evaluated geometry from modifier does not contain a point cloud
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Modifiers cannot be applied in edit mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Modifiers cannot be applied to multi-user data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﻑﺭﺎﺻ ﺩﺪﻌﺘﻣ

en: Constructive modifier cannot be applied to multi-res data in sculpt mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﺰﯾﺭ ﯽﭩﻠﻣ ﮟﯿﻣ ﺭﻮﻃ ﮧﻤﺴﺠﻣ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ

en: Applied modifier was not first, result may not be as expected
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﻊﻗﻮﺗ ﮧﺠﯿﺘﻧ ،ﺎﮭﺗ ﮟﯿﮩﻧ ﮯﻠﮩﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍ

en: Modifier is disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Modifiers cannot be added to object '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﮯﺷ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ

en: Modifier '%s' not in object '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Object '%s' does not support %s modifiers
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ %s‬' ‪%s‬‪' ﺰﯿﭼ

en: Modifier can only be added once to object '%s'
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﺽﺍﺮﺘﻋﺍ ﺭﺎﺑ ﮏﯾﺍ ﻑﺮﺻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Copying modifier '%s' to object '%s' failed
ur: ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ '%s‬‪' ﮯﺷ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Removed modifier: %s
ur: ‬%s‪ :ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ

en: Applied modifier: %s
ur: ‬%s‪ :ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍ

en: Modifier '%s' was not copied to any objects
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ '%s‬‪' ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: Mesh '%s' has no skin vertex data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﺎﮐ ﯽﭨﻮﭼ ﯽﮐ ﺪﻠﺟ ﮟﯿﻣ '%s‬‪' ﺶﯿﻣ

en: Cannot edit modifiers coming from linked data in a library override
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: This modifier operation is not allowed from Edit mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ ﮯﺳ ﺭﻮﻃ ﻢﯿﻣﺮﺗ

en: Modifiers cannot be applied on override data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: No selected object is active
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ

en: Object type of source object is not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻢﺴﻗ ﮯﺷ ﯽﮐ ﮯﺷ ﺬﺧﺎﻣ

en: No supported objects were selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﯽﺋﻮﮐ

en: Active object has no modifiers
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻮﭩﮑﯾﺍ

en: Reshape can work only with higher levels of subdivisions
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻡﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻑﺮﺻ ﻞﮑﺷ ﯽﺌﻧ

en: Second selected mesh object required to copy shape from
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻞﮑﺷ ﮯﺳ ﺲﺟ ﮯﺷ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﯼﺮﺳﻭﺩ

en: Objects do not have the same number of vertices
ur: ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﺴﯿﺟ ﮏﯾﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺰﯿﭼ

en: No valid subdivisions found to rebuild a lower level
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺢﻄﺳ ﯽﻠﭽﻧ

en: No valid subdivisions found to rebuild lower levels
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﭽﻧ

en: %d new levels rebuilt
ur: ‪%d‬ ﮟﯿﺌﮔ ﯽﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﮟﯿﺤﻄﺳ ﯽﺌﻧ

en: Set Parent To
ur: ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ

en: Object (Keep Transform)
ur: (ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ) ﺰﯿﭼ

en: Object (Without Inverse)
ur: (ﺎﭩﻟﺍ ﺮﯿﻐﺑ) ﺽﺍﺮﺘﻋﺍ

en: Object (Keep Transform Without Inverse)
ur: (ﮟﯿﮭﮐﺭ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﺮﯿﻐﺑ ﮯﮐ ﯽﭩﻟﺍ) ﺰﯿﭼ

en: Make Selected Objects Single-User
ur: Single-User ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺎﻨﺑ

en: Make Single
ur: ﻞﮕﻨﺳ ﮟﯿﺋﺎﻨﺑ

en: Drop {} on {} (slot {}, replacing {})
ur: (ﮧﮕﺟ ﯽﮐ {} ،{} ﭦﻼﺳ) ﮟﯿﺋﺍﺮﮔ ﺮﭘ {} ﻮﮐ {}

en: Drop {} on {} (slot {})
ur: ({} ﭦﻼﺳ) ﮟﯾﺩ ﺍﺮﮔ ﺮﭘ {} ﻮﮐ {}

en: Add modifier with node group "{}" on object "{}"
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ ﮫﺗﺎﺳ ﮯﮐ "{}"ﮦﻭﺮﮔ ﮈﻮﻧ ﺮﭘ ﮯﺷ "{}"

en: Select either 1 or 3 vertices to parent to
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ 3 ﺎﯾ 1 ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ

en: Loop in parents
ur: ﭖﻮﻟ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭ

en: No active bone
ur: ﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Not enough vertices for vertex-parent
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﻧﻮﮐ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ-ﺎﻧﻮﮐ

en: Operation cannot be performed in edit mode
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Could not find scene
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ

en: Cannot link objects into the same scene
ur: ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﻮﺟ ﮯﺳﻮﯾﻭ ﯽﮨ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ

en: Cannot link objects into a linked scene
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮟﯿﻣﻮﯾﻭ ﮦﺩﺮﮐ ﮏﻨﻟ ﻮﮐ ءﺎﯿﺷﺍ

en: Skipped editing library object data
ur: ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﺷ ﯼﺮﯾﺮﺒﺋﻻ

en: Orphan library objects added to the current scene to avoid loss
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻢﯿﺘﯾ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻥﺎﺼﻘﻧ

en: Cannot make library override from a local object
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ ﮯﺷ ﯽﻣﺎﻘﻣ ﯽﺴﮐ

en: The node group must have a geometry output socket
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: The first output must be a geometry socket
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﮐﺎﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﭦﺅﺁ ﻼﮩﭘ

en: Node group must be a geometry node tree
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Could not add geometry nodes modifier
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Incorrect context for running object data unlink
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Collection '%s' (instantiated by the active object) is not overridable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ (ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﮯﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ) '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Could not find an overridable root hierarchy for object '%s'
ur: ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮍﺟ ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ '%s‬‪' ﺰﯿﭼ

en: Too many potential root collections (%d) for the override hierarchy, please use the Outliner instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻨﺋﻻ ﭦﺅﺁ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﻡﺮﮐ ﮦﺍﺮﺑ ،(%d‬‪) ﺰﻨﺸﮑﯿﻠﮐ ﭦﻭﺭ ﮧﻨﮑﻤﻣ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Change Size
ur: ﺰﺋﺎﺳ ﯽﻠﯾﺪﺒﺗ

en: Precision Mode
ur: ﮈﻮﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ

en: QuadriFlow Remesh the Selected Mesh
ur: ﺶﯿﻣ ﺐﺨﺘﻨﻣ the ﺶﯿﻤﯾﺭ ﻮﻠﻔﯾﺭﮈﺍﻮﮐ

en: Voxel remesher cannot run with a voxel size of 0.0
ur: ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮯﮐ 0.0 ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭ

en: Voxel remesher failed to create mesh
ur: ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﺮﺸﯿﻤﯾﺭ ﻞﺴﮐﻭﻭ

en: QuadriFlow: Remeshing canceled
ur: QuadriFlow: Remeshing ﯽﺌﮔ ﯼﺩ ﺮﮐ ﺥﻮﺴﻨﻣ

en: QuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent direction
ur: QuadriFlow: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺖﻤﺳ ﻞﻘﺘﺴﻣ ﮏﯾﺍ ﻮﺟ ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﻮﮨ ﺎﻨﮔ ﯽﺌﮐ ﻮﮐ ﻝﺎﺟ

en: QuadriFlow: Remeshing completed
ur: QuadriFlow: Remeshing ﺎﯿﮔ ﻮﮨ ﻞﻤﮑﻣ

en: QuadriFlow: Remeshing failed
ur: QuadriFlow: Remeshing ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ

en: The remesher cannot work on linked or override data
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﺮﭘ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﮏﻠﺴﻨﻣ ﺮﺸﯿﻤﯾﺭ

en: The remesher cannot run from edit mode
ur: ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮯﺳ ﺭﻮﻃ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺸﯿﻤﯾﺭ

en: The remesher cannot run with dyntopo activated
ur: ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻮﭘﻮﭩﻨﯾﮈ ﺮﺸﯿﻤﯾﺭ

en: The remesher cannot run with a Multires modifier in the modifier stack
ur: ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺸﯿﻤﯾﺭ

en: Select Collection
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ

en: Use another Keying Set, as the active one depends on the currently selected objects or cannot find any targets due to unsuitable context
ur: ﺎﺘﮑﺳ ﺎﭘ ﮟﯿﮩﻧ ﻑﺪﮨ ﯽﺋﻮﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮞﻭﺯﻮﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﻝﺎﻌﻓ ﮧﮑﻧﻮﯿﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺭﻭﺍ ﮏﯾﺍ

en: Active object must be a light
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﯽﻨﺷﻭﺭ ﮏﯾﺍ ﮯﺷ ﻝﺎﻌﻓ

en: Only one Effect of this type is allowed
ur: ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺛﺍ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﺱﺍ

en: Cannot move effect beyond the end of the stack
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺛﺍ

en: Effect cannot be added to object '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﺛﺍ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Effect '%s' not in object '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﺮﺛﺍ

en: Removed effect: %s
ur: ‬%s‪ :ﺮﺛﺍ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ

en: Cannot edit shaderfxs in a library override
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ shaderfxs ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Object type is not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Cannot edit library or override data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﺎﯾ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot edit shaderfxs coming from linked data in a library override
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ shaderfxs ﮯﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﮏﻨﻟ ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Apply current visible shape to the object data, and delete all shape keys
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﺰﯿﭼ

en: Lock all shape keys of the active object
ur: ﮟﯾﺮﮐ ﮎﻻ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: Unlock all shape keys of the active object
ur: ﮟﯿﻟﻮﮭﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ

en: The active shape key of %s is locked
ur: ‪%s‬ ﮯﮨ ﻞﻔﻘﻣ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻝﺎﻌﻓ ﯽﮐ

en: The object %s has locked shape keys
ur: ﮟﯿﮨ ﻞﻔﻘﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ %s‬‪ ﭧﮑﯿﺠﺑﺁ

en: Apply Object Transformations
ur: ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﮑﯿﺠﺑﺁ

en: Objects have no data to transform
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺱﺎﭘ ﮯﮐ ﺰﯿﭼ

en: Cannot apply to a multi user armature
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﺮﭽﻣﺭﺁ ﺭﺯﻮﯾ ﯽﭩﻠﻣ

en: Curves Object does not support this set origin operation
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﮟﯾﺰﯿﭼ  ﮟﯿﻤﺧ

en: Grease Pencil Object does not support this set origin operation
ur: ۔ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﭧﮑﯿﺠﺑﺁ ﻞﺴﻨﭘ ﺲﯾﺮﮔ

en: Point cloud object does not support this set origin operation
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﮯﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ

en: Text objects can only have their scale applied: "%s"
ur: \%s‬‪ :ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻮﮔﻻ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻥﺍ ﻑﺮﺻ ﺮﭘ ءﺎﯿﺷﺍ ﯽﻨﺘﻣ

en: Area Lights can only have scale applied: "%s"
ur: \%s‬‪ :ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﻮﮔﻻ ﮧﻧﺎﻤﯿﭘ  ﻑﺮﺻ ﮟﯿﻣ ﺲﭩﺋﻻ ﺎﯾﺮﯾﺍ

en: %i object(s) not centered, %i changed:
ur: %i ﮟﯿﮩﻧ ﮟﯿﻣ ﺰﮐﺮﻣ (ﮟﯿﻧﺎﺑﺯ) ﮯﺷ، %i ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ:

en: |%i linked library object(s)
ur: |%i ﺯ)ﭧﮑﯿﺠﺑﺁ ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ)

en: |%i multiuser armature object(s)
ur: |%i ﭧﮑﯿﺠﺑﺁ ﺮﭽﯿﻣﺭﺁ ﺭﺯﻮﯾ ﯽﭩﻠﻣ

en: Lock all vertex groups of the active object
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Lock selected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Lock unselected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Lock selected and unlock unselected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Unlock all vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Unlock selected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Unlock unselected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Unlock selected and lock unselected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ

en: Toggle locks of all vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Toggle locks of selected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Toggle locks of unselected vertex groups of the active object
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Toggle locks of all and invert unselected vertex groups of the active object
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﻡﺎﻤﺗ

en: Invert locks of all vertex groups of the active object
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Invert locks of selected vertex groups of the active object
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: Invert locks of unselected vertex groups of the active object
ur: ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ

en: All groups are locked
ur: ﮟﯿﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﻡﺎﻤﺗ

en: No vertex groups to operate on
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ

en: Editmode lattice is not supported yet
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮏﺗ ﯽﮭﺑﺍ ﯽﻟﺎﺟ ﺭﻮﻃ ﭧﯾﮉﯾﺍ

en: Invalid vertex group index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻂﻠﻏ

en: Vertex group is locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: %d vertex weights limited
ur: ‪%d‬ ﺩﻭﺪﺤﻣ ﻥﺯﻭ ﮯﻧﻮﮐ

en: Copy vertex groups to selected: %d done, %d failed (object data must support vertex groups and have matching indices)
ur: (ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺖﺳﺮﮩﻓ ﻞﺛﺎﻤﻣ ﮟﯿﻣ ﺱﺍ ﺭﻭﺍ ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ) ﺍﻮﮨ ﻡﺎﮐﺎﻧ %d‬‪ ،ﻞﻤﮑﻣ %d‬‪ :ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ

en: No active editable object
ur: ﮟﯿﮩﻧ ﮯﺷ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Object type does not support vertex groups
ur: ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type "%s" does not have editable data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮟﯿﻣ %s‬‪ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object has no vertex groups
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﺎﮐ ﺰﯿﭼ

en: Vertex select needs to be enabled in weight paint mode
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﻥﺯﻭ ﻮﮐ ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭ

en: The active vertex group is locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Volume "%s" failed to load: %s
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ '%s‬: '‪%s‬‪" ﻢﺠﺣ

en: Volume "%s" contains points, only voxel grids are supported
ur: ﮟﯿﮨ ﭦﺭﻮﭙﺳ ﮈﺮﮔ ﻞﯿﺴﮐﻭﻭ ﻑﺮﺻ ،ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ %s‬‪ ﻡﻮﯿﻟﺍﻭ

en: No frames to bake
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ

en: Bake failed: no Dynamic Paint modifier found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﯽﺋﻮﮐ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑ

en: Bake failed: invalid canvas
ur: ﺱﻮﻨﯿﮐ ﻂﻠﻏ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑ

en: Removed %d double particle(s)
ur: ﻞﮑﯿﭨﺭﺎﭘ ﻞﺑﮈ %d‬‪ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ

en: Copy particle systems to selected: %d done, %d failed
ur: ﻡﺎﮐﺎﻧ %d‬‪ ،ﻞﻤﮑﻣ %d‬‪ :ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ

en: Bake failed: no Fluid modifier found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﺋﻮﻠﻓ ﯽﺋﻮﮐ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑ

en: Bake failed: invalid domain
ur: ﻦﯿﻣﻭﮈ ﻂﻠﻏ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑ

en: Bake free failed: no Fluid modifier found
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﺋﻮﻠﻓ ﯽﺋﻮﮐ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑ

en: Bake free failed: invalid domain
ur: ﻦﯿﻣﻭﮈ ﻂﻠﻏ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑ

en: Bake free failed: pending bake jobs found
ur: ﮟﯿﺌﮔ ﻞﻣ ﺰﺑﺎﺟ ﮓﻨﮑﯿﺑ ءﺍﻮﺘﻟﺍ ﺮﯾﺯ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑ

en: Fluid: Empty cache path, reset to default '%s'
ur: ﭧﯿﺳ ﯼﺭ ﺮﭘ '%s‬‪' ﭧﻟﺎﻔﯾﮈ ،ﮫﺗﺎﭘ ﺶﯿﮐ ﯽﻟﺎﺧ :ﻝﺎﯿﺳ

en: Fluid: Could not create cache directory '%s', reset to default '%s'
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ '%s‬‪' ﭧﻟﺎﻔﯾﮈ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ '%s‬‪' ﯼﺮﭩﮐﺮﺋﺍﮈ ﮯﺸﯿﮐ :ﻝﺎﯿﺳ

en: Fluid: Could not use default cache directory '%s', please define a valid cache path manually
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﺘﺳﺍﺭ ﺶﯿﮐ ﺖﺳﺭﺩ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ '%s‬‪' ﯼﺮﭩﮐﺮﺋﺍﮈ ﺶﯿﮐ ﭧﻟﺎﻔﯾﮈ :ﮉﺋﻮﻠﻓ

en: Library override data-blocks only support Disk Cache storage
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺞﯾﺭﻮﭩﺳﺍ ﺶﯿﮐ ﮏﺳﮈ ﻑﺮﺻ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Linked data-blocks do not allow editing caches
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﭽﯿﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ

en: Linked or library override data-blocks do not allow adding or removing caches
ur: ﮟﯿﮨ ﮯﺘﯾﺩ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﭩﮨ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺰﭽﯿﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ﮉﮑﻨﻟ

en: No Rigid Body World to add Rigid Body Constraint to
ur: ﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ

en: Object has no Rigid Body Constraint to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﺰﯿﭼ

en: Object '%s' already has a Rigid Body Constraint
ur: ﮯﮨ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Acrylic
ur: ﮏﻠﯾﺮﮑﯾﺍ

en: Asphalt (Crushed)
ur: (ﮯﺋﻮﮨ ﮯﺴﭘ) ﭧﻟﺎﻔﺳﺍ

en: Bark
ur: ﻝﺎﮭﭼ

en: Beans (Cocoa)
ur: (ﻮﮐﻮﮐ) ﮞﺎﯿﻠﮭﭘ

en: Beans (Soy)
ur: (ﺎﯾﻮﺳ) ﮞﺎﯿﻠﮭﭘ

en: Brick (Pressed)
ur: (ﺍﻮﮨ ﺎﺑﺩ) ﭧﻨﯾﺍ

en: Brick (Common)
ur: (ﻡﺎﻋ) ﭧﻨﯾﺍ

en: Brick (Soft)
ur: (ﻡﺮﻧ) ﭧﻨﯾﺍ

en: Brass
ur: ﻞﺘﯿﭘ

en: Bronze
ur: ﯽﺴﻧﺎﮐ

en: Carbon (Solid)
ur: (ﺱﻮﮭﭨ) ﻦﺑﺭﺎﮐ

en: Cardboard
ur: ﮯﺘﮔ

en: Cast Iron
ur: ﻥﺮﺋﺁ ﭧﺳﺎﮐ

en: Cement
ur: ﭧﻨﻤﯿﺳ

en: Chalk (Solid)
ur: (ﺱﻮﮭﭨ) ﮎﺎﭼ

en: Coffee (Fresh/Roast)
ur: (ﭧﺳﻭﺭ/ﮦﺯﺎﺗ) ﯽﻓﺎﮐ

en: Concrete
ur: ﭧﯾﺮﮑﻨﮐ

en: Charcoal
ur: ﻝﻮﮐﺭﺎﭼ

en: Cork
ur: ﮎﺭﺎﮐ

en: Copper
ur: ﺎﺒﻧﺎﺗ

en: Garbage
ur: ﭧﮐﺮﮐ ﺍﮌﻮﮐ

en: Glass (Broken)
ur: (ﺍﻮﮨ ﺎﭨﻮﭨ) ﮧﺸﯿﺷ

en: Glass (Solid)
ur: (ﺱﻮﮭﭨ) ﺱﻼﮔ

en: Gold
ur: ﺎﻧﻮﺳ

en: Granite (Broken)
ur: (ﺍﻮﮨ ﺎﭨﻮﭨ) ﭧﺋﺎﻨﯾﺮﮔ

en: Granite (Solid)
ur: (ﺱﻮﮭﭨ) ﭧﺋﺎﻨﯾﺮﮔ

en: Gravel
ur: ﺮﮑﻨﮐ

en: Ice (Crushed)
ur: (ﯽﺋﻮﮨ ﯽﺴﭘ) ﻑﺮﺑ

en: Ice (Solid)
ur: (ﺱﻮﮭﭨ) ﻑﺮﺑ

en: Iron
ur: ﺎﮨﻮﻟ

en: Lead
ur: ﮉﯿﻟ

en: Limestone (Broken)
ur: (ﺍﻮﮨ ﺎﭨﻮﭨ) ﺮﮭﺘﭘ ﺎﻧﻮﭼ

en: Limestone (Solid)
ur: (ﺱﻮﮭﭨ) ﺮﮭﺘﭘ ﺎﻧﻮﭼ

en: Marble (Broken)
ur: (ﺍﻮﮨ ﺎﭨﻮﭨ) ﺮﻣﺮﻣ ﮓﻨﺳ

en: Marble (Solid)
ur: (ﺱﻮﮭﭨ) ﺮﻣﺮﻣ ﮓﻨﺳ

en: Paper
ur: ﺬﻏﺎﮐ

en: Peanuts (Shelled)
ur: (ﺎﮑﻠﮭﭼ) ﯽﻠﮭﭘ ﮓﻧﻮﻣ

en: Peanuts (Not Shelled)
ur: (ﮟﯿﮩﻧ ﺎﮑﻠﮭﭼ) ﯽﻠﮭﭘ ﮓﻧﻮﻣ

en: Plaster
ur: ﺮﭩﺳﻼﭘ

en: Plastic
ur: ﮏﭩﺳﻼﭘ

en: Polystyrene
ur: ﻦﯾﺮﯿﭩﺴﯿﻟﻮﭘ

en: Rubber
ur: ﮍﺑﺭ

en: Silver
ur: ﯼﺪﻧﺎﭼ

en: Steel
ur: ﻞﯿﭩﺳ

en: Stone
ur: ﺮﮭﺘﭘ

en: Stone (Crushed)
ur: (ﮯﺋﻮﮨ ﮯﺴﭘ) ﺮﮭﺘﭘ

en: Timber
ur: ﯼﮍﮑﻟ

en: Object has no Rigid Body settings to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﮓﻨﭩﯿﺳ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﺱﺎﭘ ﮯﮐ ﺰﯿﭼ

en: No Rigid Body World to remove
ur: ﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: No Rigid Body World to export
ur: ﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Rigid Body World has no associated physics data to export
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺲﮐﺰﻓ ﮧﻘﻠﻌﺘﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺱﺎﭘ ﮯﮐ ﮉﻟﺭﻭ ﯼﮈﺎﺑ ﮉﮔﺭ

en: Render active scene
ur: ﮟﯾﺮﮐ ﺶﯿﭘﻮﯾﻭ ﻝﺎﻌﻓ

en: 3D Local View
ur: 3D ﻮﯾﻭ ﻞﮐﻮﻟ

en: 3D View
ur: 3D ﺮﻈﻨﻣ

en: Frame:
ur: :ﻢﯾﺮﻓ

en: Time:
ur: :ﺖﻗﻭ

en: Cannot write a single file with an animation format selected
ur: ﺎﺘﮑﺳ ﮫﮑﻟ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﻣﺭﺎﻓ ﺕﺎﯿﮐﺮﺣ  ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Render the viewport for the animation range of this scene
ur: ﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺞﻨﯾﺭ ﺕﺎﯿﮐﺮﺣ  ﯽﮐﻮﯾﻭ ﺱﺍ

en: Cannot use OpenGL render in background mode (no opengl context)
ur: (ﮟﯿﮩﻧ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﯽﺋﻮﮐ) ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮈﻮﻣ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﻮﮐ ﺭﮉﻨﯾﺭ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Scene has no camera
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ﮟﯿﻣ ﻦﯿﺳ

en: Failed to create OpenGL off-screen buffer, %s
ur: ‬%s‪ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﻔﺑ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Write error: cannot save %s
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ %s‬‪ :ﯽﻄﻠﻏ ﯽﮐ ﮯﻨﮭﮑﻟ

en: Skipping existing frame "%s"
ur: \%s‬‪ ﺎﻧﮌﻮﮭﭼ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ

en: Node groups do not support automatic previews
ur: ۔ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﺲﭘﻭﺮﮔ ﮈﻮﻧ

en: Object type does not support automatic previews
ur: ۔ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ

en: Collection does not contain object types that can be rendered for the automatic preview
ur: ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﮟﯿﮩﻨﺟ ﮟﯿﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻤﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ

en: Data-block type does not support automatic previews
ur: ۔ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: No active lineset and associated line style to manipulate the modifier
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: The active lineset does not have a line style (indicating data corruption)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﻦﺸﭘﺮﮐ ﺎﭩﯾﮈ) ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﭩﺳ ﻦﺋﻻ ﮟﯿﻣ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ

en: No active lineset to add a new line style to
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﺎﯿﻧ

en: Unknown line color modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﻡﻮﻠﻌﻣﺎﻧ

en: Unknown alpha transparency modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﻡﻮﻠﻌﻣﺎﻧ

en: Unknown line thickness modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﻡﻮﻠﻌﻣﺎﻧ

en: Unknown stroke geometry modifier type
ur: ﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﻡﻮﻠﻌﻣﺎﻧ

en: The object the data pointer refers to is not a valid modifier
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﺳﺭﺩ ﮦﻭ ﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮯﺷ ﺲﺟ ﺮﭩﻨﺋﺍﻮﭘ ﺎﭩﯾﮈ

en: No active line style in the current scene
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ

en: Copied material to internal clipboard
ur: ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺩﺍﻮﻣ

en: Cannot paste without a material
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﺮﯿﻐﺑ ﮯﮐ ﺩﺍﻮﻣ

en: Internal clipboard is not from a material
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﺩﺍﻮﻣ ﯽﺴﮐ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Removed %d slots
ur: ‪%d‬ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ

en: Unable to remove material slot in edit mode
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗ

en: Blender Render
ur: ﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑ

en: Failed to open window!
ur: !ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻭﮉﻧﻭ

en: View layer '%s' could not be removed from scene '%s'
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﮯﺳ '%s‬‪'ﻮﯾﻭ ﻮﮐ '%s‬‪' ﺕﺮﭘ ﺮﻈﻨﻣ

en: Join Areas
ur: ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻮﻗﻼﻋ

en: A narrow vertical area interferes with this operation
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻠﺧﺍﺪﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ ﮧﻗﻼﻋ ﯼﺩﻮﻤﻋ ﮓﻨﺗ ﮏﯾﺍ

en: A narrow horizontal area interferes with this operation
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﻠﺧﺍﺪﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ ﮧﻗﻼﻋ ﯽﻘﻓﺍ ﮓﻨﺗ ﮏﯾﺍ

en: Select Area
ur: ﮧﻗﻼﻋ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Restore Areas
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮞﻮﻗﻼﻋ

en: Maximize Area
ur: ﮧﺒﻗﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Select Split
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯿﺴﻘﺗ

en: Select Location
ur: ﻡﺎﻘﻣ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ

en: Join Up
ur: Up ﺖﯿﻟﻮﻤﺷ

en: Join Right
ur: ﮯﮨ ﮏﯿﮭﭨ ﺖﯿﻟﻮﻤﺷ

en: Join Down
ur: ﮯﭽﯿﻧ ﺖﯿﻟﻮﻤﺷ

en: Join Left
ur: ﺎﯾﺩ ﮌﻮﮭﭼ ﺖﯿﻟﻮﻤﺷ

en: Move/Split Area
ur: ﮧﻗﻼﻋ ﻢﯿﺴﻘﺗ/ﻞﻘﺘﻨﻣ

en: Show Header
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺭﮉﯿﮨ

en: Show Tool Settings
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﺍﺯﻭﺍ

en: Show Footer
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺮﭨﻮﻓ

en: Flip to Right
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩ

en: Flip to Left
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﮟﯿﺋﺎﺑ

en: Flip to Top
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ

en: Flip to Bottom
ur: ﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﯽﮐ ﮯﭽﯿﻧ

en: Blender Drivers Editor
ur: ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺭﮉﻨﯿﻠﺑ

en: Blender Info Log
ur: ﮒﻻ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﺭﮉﻨﯿﻠﺑ

en: Show {} preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ {} ﮟﯿﺋﺎﮭﮐﺩ

en: Area not found in the active screen
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﻗﻼﻋ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﻝﺎﻌﻓ

en: Unable to close area
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺪﻨﺑ ﮧﻗﻼﻋ

en: Can only scale region size from an action zone
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﮯﻗﻼﻋ ﻑﺮﺻ ﮯﺳ ﻥﻭﺯ ﻡﺍﺪﻗﺍ

en: No more keyframes to jump to in this direction
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ ﺖﻤﺳ ﺱﺍ

en: No more markers to jump to in this direction
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮐﺭﺎﻣ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ ﮟﯿﻣ ﺖﻤﺳ ﺱﺍ

en: Only window region can be 4-split
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﭧﻠﭙﺳﺍ-4 ﮧﻗﻼﻋ ﺎﮐ ﯽﮐﮍﮭﮐ ﻑﺮﺻ

en: Only last region can be 4-split
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﯿﺴﻘﺗ 4 ﮧﻄﺧ ﯼﺮﺧﺁ ﻑﺮﺻ

en: No fullscreen areas were found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ ﯽﺋﻮﮐ

en: Removed amount of editors: %d
ur: ‬%d‪ :ﻢﻗﺭ ﯽﺌﮔ ﯽﺋﺎﭩﮨ ﯽﮐ ﺯﺮﭩﯾﮉﯾﺍ

en: Only supported in object mode
ur: ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﮯﺷ ﻑﺮﺻ

en: expected a view3d region
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻄﺧ view3d ﮏﯾﺍ

en: expected a timeline/animation area to be active
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮯﮐ ﺎﯾﺮﯾﺍ ﺕﺎﯿﮐﺮﺣ /ﻦﺋﻻ ﻢﺋﺎﭨ ﮏﯾﺍ

en: Expected an active Outliner
ur: Expected an ﺮﻨﺋﻻ ﭦﺅﺁ ﻝﺎﻌﻓ

en: Expected an Outliner region
ur: Expected an ﮧﻗﻼﻋ ﺮﻨﺋﻻ ﭦﺅﺁ

en: Context missing active object
ur: ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﺐﺋﺎﻏ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Cannot edit library linked or non-editable override object
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﺎﯾ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot edit hidden object
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﮦﺪﯿﺷﻮﭘ

en: expected a view3d region & editmesh
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﻝﺎﺟ ﭦﮉﯾﺍ ﺭﻭﺍ ﻦﺠﯾﺭ ﯼﮈ 3 ﻮﯾﻭ

en: No object, or not exclusively in pose mode
ur: ﮟﯿﮩﻧ ﮟﯿﻣ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﺮﭘ ﺭﻮﻃ ﯽﺻﻮﺼﺧ ﺎﯾ ،ﮟﯿﮩﻧ ﺽﺍﺮﺘﻋﺍ ﯽﺋﻮﮐ

en: Object is a local library override
ur: ﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺰﯿﭼ

en: expected a view3d region & editcurve
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﻞﺑ ﭧﯾﮉﯾﺍ ﺭﻭﺍ ﻦﺠﯾﺭ ﯼﮈ 3 ﻮﯾﻭ

en: Toggling regions in the Top-bar is not allowed
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮞﻮﻗﻼﻋ ﮟﯿﻣ ﺭﺎﺑ ﭖﺎﭨ

en: Flipping regions in the Top-bar is not allowed
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﭩﻠﭘ ﻮﮐ ﮞﻮﻗﻼﻋ ﮟﯿﻣ ﺭﺎﺑ ﭖﺎﭨ

en: Missing: %s
ur: ‬%s‪ :ﺐﺋﺎﻏ

en: Missing: %s.%s
ur: ‬%s‬.‪%s‪ :ﺐﺋﺎﻏ

en: No menu items found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﺰﻤﭩﺋﺁ ﻮﻨﯿﻣ ﯽﺋﻮﮐ

en: Right click on buttons to add them to this menu
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮟﯿﺋﺍﺩ ﺮﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻮﻨﯿﻣ ﺱﺍ ﻮﮐ ﮞﻮﻨﭩﺑ

en: Quick Favorites
ur: ﮦﺪﯾﺪﻨﺴﭘ ﯼﺭﻮﻓ

en: screen
ur: ﻦﯾﺮﮑﺳ

[ctx: Operator]
en: Duplicate Current
ur: ﭧﻧﺮﮐ ﭧﯿﮑﯿﻠﭘﮈ

en: Edit Metadata
ur: ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

en: Delete Brush Asset
ur: ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Unable to activate brush, wrong object mode
ur: ﮈﻮﻣ ﭧﮑﯿﺠﺑﺁ ﻂﻠﻏ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺵﺮﺑ

en: Unable to activate just-saved brush asset
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﯽﮭﺑﺍ

en: File not found '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﻞﺋﺎﻓ

en: Asset library is not editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Asset file is not editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﻞﺋﺎﻓ ﮧﺛﺎﺛﺍ

en: Original surface mesh is empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺟ ﺎﮐ ﺢﻄﺳ ﻞﺻﺍ

en: Evaluated surface mesh is empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺟ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Missing surface mesh
ur: ﮯﮨ ﺐﺋﺎﻏ ﻝﺎﺟ ﺢﻄﺳ

en: Missing UV map for attaching curves on original surface
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯿﺒﺋﺎﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ  ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳ ﻞﺻﺍ

en: Missing UV map for attaching curves on evaluated surface
ur: ﮧﺸﻘﻨﯾﻭ ﻮﯿﺒﺋﺎﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ  ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Invalid UV map: UV islands must not overlap
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮟﯿﮩﻧ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﮞﻭﺮﯾﺰﺠﯾﻭ ﻮﯾ:ﮧﺸﻘﻨﯾﻭ ﻮﯿﻄﻠﻏ

en: Curves do not have surface attachment information
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮧﮑﻠﺴﻨﻣ ﮯﮐ ﺢﻄﺳ ﮟﯿﻣ  ﮟﯿﻤﺧ

en: UV map or surface attachment is invalid
ur: ﮯﮨ ﻂﻠﻏ ﮧﮑﻠﺴﻨﻣ ﺎﮐ ﺢﻄﺳ ﺎﯾ ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: No Grease Pencil frame to draw weight on
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ Grease Penci ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ ﻥﺯﻭ

en: Active group is locked, aborting
ur: ﻞﻤﺣ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﻝﺎﻌﻓ

en: Fill tool needs active material
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻮﮐ ﮯﻟﺁ ﮯﮐ ﮯﻧﺮﮭﺑ

en: GPencil Interpolation:
ur:  :ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﺴﻨﯿﭘ ﯽﺟ

en: ESC/RMB to cancel, Enter/LMB to confirm, WHEEL/MOVE to adjust factor
ur: WHEEL/MOVE ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺼﻨﻋ ،Enter/LMB ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ ،ESC/RMB ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺥﻮﺴﻨﻣ

en: Standard transitions between keyframes
ur: ﻦﺸﯾﺰﻧﺍﺮﭨ ﯼﺭﺎﯿﻌﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Predefined inertial transitions, useful for motion graphics (from least to most "dramatic")
ur: (ﮏﺗ ﯽﺋﺎﻣﺍﺭﮈ  ﮦﺩﺎﯾﺯ ﮯﺳ ﻢﮐ ﮯﺳ ﻢﮐ) ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺲﮑﻓﺍﺮﮔ ﺖﮐﺮﺣ  ،ﯽﻠﻘﺘﻨﻣ ﯼﮍﺟ ﮦﺪﺷ ﮯﻃ

en: Simple physics-inspired easing effects
ur: ﺕﺍﺮﺛﺍ ﮯﮐ ﯽﻣﺮﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺕﺎﯿﻌﯿﺒﻃ ﮦﺩﺎﺳ

[ctx: GPencil]
en: Interpolation
ur: ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

[ctx: GPencil]
en: Easing (by strength)
ur: (ﮯﺳ ﺖﻗﺎﻃ) ﯽﻣﺮﻧ

[ctx: GPencil]
en: Dynamic Effects
ur: ﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣ

en: Trace
ur: ﺲﯾﺮﭨ

en: Target object library-data, ignoring!
ur: !ﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ،ﺎﭩﯾﮈ-ﯼﺮﯾﺮﺒﺋﻻ ﮯﺷ ﭧﮔﺭﺎﭨ

en: No image empty selected
ur: ﯽﺌﮔ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ

en: No valid image format selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﯿﻣﺭﺎﻓ ﯼﺮﯾﻮﺼﺗ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: PaintCurve
ur: ﻮﯾﺮﮐ ﭧﻨﯿﭘ

en: Packed MultiLayer files cannot be painted
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮞﻮﻠﺋﺎﻓ  ﺕﺮﭘ  ﯽﭩﻠﻣ ﮉﮑﯿﭘ

en: Image requires 4 color channels to paint
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ 4 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Image requires 4 color channels to paint: %s
ur: ‬%s‪ :ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ 4 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗ

en: Packed MultiLayer files cannot be painted: %s
ur: ‬%s‪ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮞﻮﻠﺋﺎﻓ  ﺕﺮﭘ  ﯽﭩﻠﻣ ﮉﮑﯿﭘ

en: Add Paint Slot
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘ

en:  Textures (or linked),
ur: (ﮏﻠﺴﻨﻣ ﺎﯾ) ﭦﻭﺎﻨﺑ

en: Image could not be found
ur: ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ

en: Image data could not be found
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﺮﯾﻮﺼﺗ

en: Image project data invalid
ur: ﮯﮨ ﻂﻠﻏ ﺎﭩﯾﮈ ﭧﮑﯿﺟﻭﺮﭘ ﯼﺮﯾﻮﺼﺗ

en: No active camera set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Could not get valid evaluated mesh
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﺖﺳﺭﺩ

en: No 3D viewport found to create image from
ur: ﻼﻣ ﮟﯿﮩﻧ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﯾﻮﺼﺗ

en: Failed to create OpenGL off-screen buffer: %s
ur: ‬%s‪ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﻔﺑ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ

en: Missing%s%s%s%s detected!
ur: !ﻼﭼ ﮧﺘﭘ ﺎﮐ %s‬‪%s‬‪%s‬‪%s‬‪ﺐﺋﺎﻏ

en: Palette created
ur: ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﭧﯿﻠﯿﭘ

en: Sample color for %s
ur: ‪%s‬ ﮓﻧﺭ ﮧﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ

en: Brush. Use Left Click to sample for palette instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﻠﮐ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﯿﻠﯿﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﺵﺮﺑ

en: Palette. Use Left Click to sample more colors
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﻠﮐ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﮕﻧﺭ ﺪﯾﺰﻣ ﭧﯿﻠﯿﭘ

en: The modifier used does not support deformed locations
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﮩﮕﺟ ﺏﺍﺮﺧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: No vertex group data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ

en: No vertex groups found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ

en: No active vertex group for painting, aborting
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻞﻤﺣ ﻁﺎﻘﺳﺍ ،ﮓﻨﭩﻨﯿﭘ

en: Mirror group is locked, aborting
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﮧﻨﯿﺋﺁ

en: Multipaint group is locked, aborting
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﭧﻨﯿﭘ ﯽﭩﻠﻣ

en: Not supported in dynamic topology mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈ

en: Not supported in multiresolution mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ

en: Only supported in multiresolution mode
ur: ﮈﻮﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ in ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻ

en: Click on the mesh to set the detail
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻞﯿﺼﻔﺗ

en: Sample Mode
ur: ﮈﻮﻣ ﮧﻧﻮﻤﻧ

en: Move the mouse to change the dyntopo detail size. LMB: confirm size, ESC/RMB: cancel, SHIFT: precision mode, CTRL: sample detail size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﮧﻧﻮﻤﻧ :CTRL ،ﮈﻮﻣ ﯽﮕﺘﺳﺭﺩ :ﭧﻔﺷ ،ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ :ESC/RMB ،ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﺰﺋﺎﺳ :LMB ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗ ﻮﭘﻮﭩﻨﺋﺍﮈ

en: Attribute Data Detected
ur: ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺎﭩﯾﮈ ﺏﺎﺴﺘﻧﺍ

en: Dyntopo will not preserve colors, UVs, or other attributes
ur: ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﻔﺻ ﺮﮕﯾﺩ ﺎﯾ ،s ﯼﻭﻮﯾ  ،ﮞﻮﮕﻧﺭ ﻮﭘﺎﻨﯿﺋﺍﮈ

en: Generative Modifiers Detected!
ur: !ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﭩﯾﺮﻨﺟ

en: Keeping the modifiers will increase polycount when returning to object mode
ur: ﺎﮔ ﮯﺋﺎﺟ ﮪﮍﺑ ﭧﻧﺅﺎﮐ ﯽﻟﻮﭘ ﺮﭘ ﮯﻧﺁ ﺲﭘﺍﻭ ﺮﭘ ﺭﻮﻃ ﮯﺷ ﮯﺳ ﮯﻨﮭﮐﺭ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Active brush does not contain any texture to distort the expand boundary
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺦﺴﻣ ﻮﮐ ﺪﺣ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺵﺮﺑ ﻝﺎﻌﻓ

en: Texture mapping not set to 3D, results may be unpredictable
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﺞﺋﺎﺘﻧ ،ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﭘ 3D ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨ

en: non-triangle face
ur: ﮦﺮﮩﭼ ﺚﻠﺜﻣ ﺮﯿﻏ

en: multi-res modifier
ur: ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺭ ﯽﭩﻠﻣ

en: vertex data
ur: ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ

en: edge data
ur: ﺎﭩﯾﮈ ﮮﺭﺎﻨﮐ

en: face data
ur: ﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼ

en: constructive modifier
ur: ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ

en: Object has non-uniform scale, sculpting may be unpredictable
ur: ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ،ﮯﮨ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮟﯿﻣ ﺰﯿﭼ

en: Object has negative scale, sculpting may be unpredictable
ur: ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ،ﮯﮨ ﯽﻔﻨﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼ

en: No active brush
ur: ﮯﮨ ﮟﯿﮩﻧ ﺵﺮﺑ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Dynamic Topology found: %s, disabled
ur: ﻝﺎﻌﻓ ﺮﯿﻏ ،%s‬‪ :ﯽﻠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈ

en: Compiled without sound support
ur: ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺯﺍﻭﺁ

en: Sound is not editable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺯﺍﻭﺁ

en: AutoPack is enabled, so image will be packed again on file save
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮏﯿﭘ ﮦﺭﺎﺑﻭﺩ ﺮﯾﻮﺼﺗ ﺮﭘ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ ﺍﺬﮩﻟ ،ﮯﮨ ﻝﺎﻌﻓ ﮏﯿﭘ ﻮﭨﺁ

en: Active F-Curve
ur: ﻢﺧ-ﻒﯾﻻﺎﻌﻓ

en: Active Keyframe
ur: ﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ

en: Action '%s' will not be saved, create Fake User or Stash in NLA Stack to retain
ur: ﮟﯿﺋﺎﻨﺑ ﺶﯿﭩﺳﺍ ﺎﯾ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ،ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ '%s‬‪' ﻡﺍﺪﻗﺍ

en: Delete selected keyframes?
ur: ?ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: No keyframes copied to the internal clipboard
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Keyframe pasting is not available for mask mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﻊﺿﻭ ﮏﺳﺎﻣ ﺎﻧﺮﮐ ﭧﺴﯿﭘ ﻢﯾﺮﻓ ﯽﮐ

en: No data in the internal clipboard to paste
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻠﺧﺍﺩ

en: No selected F-Curves to paste into
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: Insert Keyframes is not yet implemented for this mode
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻮﮐ ﻢﯾﺮﻔﯿﮐ ﮏﺗ ﯽﮭﺑﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺱﺍ

en: Not implemented
ur: ﺍﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻ

en: Not implemented for Masks
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﮯﯿﻟ ﮯﮐ ﮏﺳﺎﻣ

en: Cannot activate a file selector dialog, one already open
ur: ﮯﮨ ﺍﻮﮨ ﻼﮭﮐ ﮯﺳ ﮯﻠﮩﭘ ﮏﯾﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﻟﺎﭼ ﻮﮐ ﮒﻼﯿﺋﺍﮈ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ

en: Property is not editable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘ

en: Property is not editable: %s
ur: ‬%s‪ :ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘ

en: Texture Field
ur: ﻥﺍﺪﯿﻣ ﺎﮐ ﺖﺧﺎﺳ

en: Brush Mask
ur: ﮏﺳﺎﻣ ﺵﺮﺑ

en: No textures in context
ur: ﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Show texture in texture tab
ur: ﮟﯿﺋﺎﮭﮐﺩ ﺖﺧﺎﺳ ﮟﯿﻣ ﺐﯿﭨ ﺮﭽﺴﮑﯿﭨ

en: Fields
ur: ﺯﮉﻠﯿﻓ

en: No (unpinned) Properties Editor found to display texture in
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﭘ ﻥﺍ) ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺖﺧﺎﺳ ﮟﯿﻣ

en: No texture user found
ur: ﻼﻣ ﮟﯿﮩﻧ ﻑﺭﺎﺻ  ﺖﺧﺎﺳ ﯽﺋﻮﮐ

en: File Path:
ur: :ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Track is locked
ur: ﮯﮨ ﻞﻔﻘﻣ ﮏﯾﺮﭨ

en: Position:
ur: : ﻡﺎﻘﻣ

en: Offset:
ur: :ﭧﯿﺴﻓﺁ

en: Pattern Area:
ur: :ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘ

en: Width:
ur: :ﯽﺋﺍﮌﻮﭼ

en: Height:
ur: :ﯽﺋﺎﭽﻧﻭﺍ

en: Search Area:
ur: :ﮧﻗﻼﻋ ﺎﮐ ﺵﻼﺗ

en: Marker is disabled at current frame
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﮐﺭﺎﻣ

en: Marker is enabled at current frame
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﮐﺭﺎﻣ

en: X-position of marker at frame in screen coordinates
ur: ﻡﺎﻘﻣ  X ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: Y-position of marker at frame in screen coordinates
ur: ﻡﺎﻘﻣ  Y ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: X-offset to parenting point
ur: ﭧﯿﺴﻓﺁ ﺲﮑﯾﺍ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺵﺭﻭﺮﭘ

en: Y-offset to parenting point
ur: ﭧﯿﺴﻓﺁ-Y ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭩﻧﺮﯿﭘ

en: Width of marker's pattern in screen coordinates
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: Height of marker's pattern in screen coordinates
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: X-position of search at frame relative to marker's position
ur: ﻡﺎﻘﻣ  X ﯽﮐ ﺵﻼﺗ ﺮﭘ ﻢﯾﺮﻓ ﺖﺒﺴﻧ ﯽﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﮐﺭﺎﻣ

en: Y-position of search at frame relative to marker's position
ur: ﻡﺎﻘﻣ  Y ﯽﮐ ﺵﻼﺗ ﺮﭘ ﻢﯾﺮﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ  ﻡﺎﻘﻣ  ﯽﮐ ﺮﮐﺭﺎﻣ

en: Width of marker's search in screen coordinates
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺵﻼﺗ ﯽﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: Height of marker's search in screen coordinates
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺵﻼﺗ ﯽﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍ

en: %d x %d
ur: ‪%d‬x ‪%d‬

en: , %d float channel(s)
ur: , ‪%d‬ ﻞﻨﯿﭼ ﭦﻮﻠﻓ

en: , RGBA float
ur: ﭦﻮﻠﻓ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ،

en: , RGB float
ur: ﭦﻮﻠﻓ ﯽﺒﯿﺟﺭﺁ ،

en: , RGBA byte
ur: ﭧﺋﺎﺑ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ،

en: , RGB byte
ur: ﭧﺋﺎﺑ ﯽﺑ ﯽﺟ ﺭﺁ ،

en: , %.2f fps
ur: ، ‪%.2f‬ fps

en: , failed to load
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ،

en: Frame: %d / %d
ur: ‬%d‬ / ‪%d‪ :ﻢﯾﺮﻓ

en: Frame: - / %d
ur: ‬%d‪ / - :ﻢﯾﺮﻓ

en: File: %s
ur: ‬%s‪ :ﻞﺋﺎﻓ

en: Delete track corresponding to the selected curve?
ur: ؟ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: unsupported movie clip format
ur: ﭧﯿﻣﺭﺎﻓ ﭗﻠﮐ ﯼﻭﻮﻣ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: No files selected to be opened
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ

en: Cannot read '%s': %s
ur: '‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬

en: Delete selected tracks?
ur: ?ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Delete marker for current frame from selected tracks?
ur: ?ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ for ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ

en: No active track to join to
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ

en: Object used for camera tracking cannot be deleted
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﮯﺷ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮨﺭ ﺮﺒﺧﺎﺑ ﮯﺳ ﮮﺮﻤﯿﮐ

en: Feature detection requires valid clip frame
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻢﯾﺮﻓ ﭗﻠﮐ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺖﯿﺻﻮﺼﺧ

en: At least one track with bundle should be selected to define origin position
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮏﯾﺮﭨ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮫﺗﺎﺳ ﮯﮐ ﻝﮉﻨﺑ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﻞﺻﺍ

en: No object to apply orientation on
ur: ﮯﮨ ﮟﯿﮩﻧ ﺽﺍﺮﺘﻋﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺖﯿﻔﻗﺍﻭ

en: Three tracks with bundles are needed to orient the floor
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺮﭨ ﻦﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺖﻤﺳ ﻮﮐ ﺵﺮﻓ

en: Single track with bundle should be selected to define axis
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮏﯾﺮﭨ ﻞﮕﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﻝﮉﻨﺑ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﻮﺤﻣ

en: Two tracks with bundles should be selected to set scale
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﮑﯾﺮﭨ ﻭﺩ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮧﻧﺎﻤﯿﭘ

en: Need at least 4 selected point tracks to create a plane
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺮﭨ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ 4 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻦﯿﻠﭙﮨ

en: Some data failed to reconstruct (see console for details)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﯾﺩ ﻞﯿﮑﺸﺗ ﮦﺭﺎﺑﻭﺩ ﺎﭩﯾﮈ ﮫﭽﮐ

en: Average re-projection error: %.2f px
ur: %.2f‬ px‪ :ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻂﺳﻭﺍ

en: Track the selected markers backward for the entire clip
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﻮﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﮮﺭﻮﭘ

en: Track the selected markers backward by one frame
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﮯﺳ ﻢﯾﺮﻓ ﮏﯾﺍ ﻮﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

en: Track the selected markers forward for the entire clip
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮯﮔﺁ ﻮﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﮮﺭﻮﭘ

en: Track the selected markers forward by one frame
ur: ﮟﯾﺮﮐ ﮏﯾﺮﭨ ﮯﮔﺁ ﮯﺳ ﻢﯾﺮﻓ ﮏﯾﺍ ﻮﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ

en: New lines unsupported, call this operator multiple times
ur: ﮟﯾﺮﮐ ﻝﺎﮐ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ،ﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮟﯿﻨﺋﻻ ﯽﺌﻧ

en: New Catalog
ur: New ﮒﻼﭩﯿﮐ

en: Delete Catalog
ur: ﮒﻼﭩﯿﮐ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Move catalog {} into {}
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ {} ﻮﮐ {} ﮒﻼﭩﯿﮐ

en: Move assets to catalog
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ

en: Move asset to catalog
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﻮﮐ ﮧﺛﺎﺛﺍ

en: Move catalog {} to the top level of the tree
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺢﻄﺳ ﯼﺮﭘﻭﺍ ﯽﮐ ﺖﺧﺭﺩ ﻮﮐ {} ﮒﻼﭩﯿﮐ

en: Move assets out of any catalog
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ

en: Move asset out of any catalog
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺛﺎﺛﺍ ﮯﺳ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐ

en: Catalog cannot be dropped into itself
ur: ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﻨﭘﺍ ﻮﮐ ﮒﻼﭩﯿﮐ

en: Catalog is already placed inside this catalog
ur: ﮯﮨ ﺍﻮﮨ ﺎﮭﮐﺭ ﺭﺪﻧﺍ ﮯﮐ ﮒﻼﭩﯿﮐ ﺱﺍ ﯽﮨ ﮯﻠﮩﭘ ﮒﻼﭩﯿﮐ

en: Only assets from this current file can be moved between catalogs
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮒﻼﭩﯿﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺱﺍ ﻑﺮﺻ

en: Catalogs cannot be edited in this asset library
ur: ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍ

en: Catalog is already placed at the highest level
ur: ﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﺮﭘ ﺢﻄﺳ ﻦﯾﺮﺗ ﯽﻠﻋﺍ ﯽﮨ ﮯﻠﮩﭘ ﮒﻼﭩﯿﮐ

en: Loading...
ur: ...ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟ

en: No results match the search filter
ur: No results ﭻﯿﻣ the ﺮﭩﻠﻓ ﮟﯾﺮﮐ ﺵﻼﺗ

en: No items
ur: No ءﺎﯿﺷﺍ

en: File path
ur: ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Path to asset library does not exist:
ur: :ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Asset Libraries are local directories that can contain .blend files with assets inside.
    Manage Asset Libraries from the File Paths section in Preferences
ur: ۔ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﺳ ﻦﺸﮑﯿﺳ ﺰﮭﺗﺎﭘ ﻞﺋﺎﻓ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ
    ۔ﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻠﺋﺎﻓ blend. ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﻮﺟ ﮟﯿﮨ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻣﺎﻘﻣ ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Unreadable Blender library file:
ur: :ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﺭﮉﻨﯿﻠﺑ ﮯﻨﮬﮍﭘ ﻞﺑﺎﻗﺎﻧ

en: Link target
ur: ﻑﺪﮨ ﮏﻨﻟ

en: This file is offline
ur: ﮯﮨ ﻦﺋﻻ ﻑﺁ ﻞﺋﺎﻓ ﮧﯾ

en: This file is read-only
ur: ﮯﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﻞﺋﺎﻓ ﮧﯾ

en: This is a restricted system file
ur: ﮯﮨ ﻞﺋﺎﻓ ﻢﭩﺴﺳ ﺩﻭﺪﺤﻣ ﮏﯾﺍ ﮧﯾ

en: seconds
ur: ﮉﻨﮑﯿﺳ

en: bytes
ur: ﺲﭩﺋﺎﺑ

en: Delete selected files?
ur: ?ﮟﯿﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Unable to create configuration directory to write bookmarks
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟ ﺲﮐﺭﺎﻣ ﮏﺑُ

en: File does not exist
ur: ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﻞﺋﺎﻓ

en: No parent directory given
ur: ﯽﺌﮔ ﯼﺩ ﮟﯿﮩﻧ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻦﯾﺪﻟﺍﻭ ﯽﺋﻮﮐ

en: Could not create new folder name
ur: ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻡﺎﻧ ﺎﮐ ﺭﮉﻟﻮﻓ ﮯﺌﻧ

en: Unable to open or write bookmark file "%s"
ur: \%s‬‪ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﮭﮑﻟ ﺎﯾ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮎﺭﺎﻣ ﮏﺑُ

en: Failure to perform external file operation on "%s"
ur: ‪%s‬ ﯽﻣﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﺮﭘ

en: '%s' given path is OS-invalid, creating '%s' path instead
ur: ‪%s‬' ﮧﺘﺳﺍﺭ ﺍﻮﮨ ﺎﯾﺩ OS-ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ،ﮯﮨ ﻂﻠﻏ '‪%s‬' ﮯﮨ ﺎﮨﺭ ﺎﻨﺑ ﮧﺘﺳﺍﺭ

en: Could not create new folder: %s
ur: ‬%s‪ :ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﻟﻮﻓ ﺎﯿﻧ

en: %s%s, %s
ur: ‪%s‬‪%s‬، ‪%s‬

en: More than one item is selected
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﻢﭩﺋﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: No items are selected
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺰﻤﭩﺋﺁ ﯽﺋﻮﮐ

en: File name, overwrite existing
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ،ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

en: File name
ur: ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ

en: Asset Catalogs
ur: ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ

en: Date Modified
ur: ﺦﯾﺭﺎﺗ ﯽﮐ ﻢﯿﻣﺮﺗ

en: Desktop
ur: ﭖﺎﭨ ﮏﺴﯾﮈ

en: Downloads
ur: ﺯﮈﻮﻟ ﻥﺅﺍﮈ

en: Music
ur: ﯽﻘﯿﺳﻮﻣ

en: Pictures
ur: ﮟﯾﺮﯾﻮﺼﺗ

en: Videos
ur: ﺯﻮﯾﮉﯾﻭ

en: Movies
ur: ﮟﯿﻤﻠﻓ

en: Cursor X
ur: ﺲﮑﯾﺍ ﺮﺳﺮﮐ

en: Cursor to Selection
ur: ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Cursor Value to Selection
ur: ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ

en: Handle Smoothing
ur: ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Interpolation:
ur: :ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: None for Enum/Boolean
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﯿﻟﻮﺑ/ﻡﻮﻨﯾﺍ

en: Key Frame
ur: ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Prop:
ur: :ﺍﺭﺎﮩﺳ

en: Driver Value:
ur: :ﺭﺪﻗ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Expression:
ur: :ﺭﺎﮩﻇﺍ

en: Add Input Variable
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ ﭧﭘ ﻥﺍ

en: Update Dependencies
ur: ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺎﺼﺤﻧﺍ

en: Driven Property:
ur: :ﺩﺍﺪﯿﺋﺎﺟ ﺎﻣﺮﻓﺭﺎﮐ

en: Driver:
ur: :ﺭﻮﯿﺋﺍﺭﮈ

en: Show in Drivers Editor
ur: ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ

en: Let the driver determine this property's value
ur: ﮟﯾﺩ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻤﯿﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Add a Driver Variable to keep track of an input used by the driver
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮏﯾﺮﭨ ﺎﮐ ﭧﭘ ﻥﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈ

en: Invalid variable name, click here for details
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮞﺎﮩﯾ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،ﻡﺎﻧ ﺮﯿﻐﺘﻣ ﻂﻠﻏ

en: Delete target variable
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﯿﻐﺘﻣ ﻑﺪﮨ

en: Force updates of dependencies - Only use this if drivers are not updating correctly
ur: ﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺭﻮﯿﺋﺍﺭﮈ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ - ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﯼﺭﺎﮐ ﮦﺯﺎﺗ ﯽﮐ ﺭﺎﺼﺤﻧﺍ

en: F-Curve only has F-Modifiers
ur: ﮟﯿﮨ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ

en: See Modifiers panel below
ur: ﮟﯿﮭﮑﯾﺩ ﻞﻨﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﯾﺫ

en: No active keyframe on F-Curve
ur: ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺮﭘ ﻢﺧ-ﻒﯾﺍ

en: It cannot be left blank
ur: ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﮯﺳﺍ

en: It cannot start with a number
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﺮﺒﻤﻧ ﮧﯾ

en: It cannot start with a special character, including '$', '@', '!', '~', '+', '-', '_', '.', or ' '
ur: '' ﺎﯾ ،'.' ،'_' ،'-' ،'+' ،'~' ،'!' ،'@' ،'$' ﻝﻮﻤﺸﺑ ،ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﺭﺍﺩﺮﮐ ﺹﺎﺧ ﯽﺴﮐ ﮧﯾ

en: It cannot contain spaces (e.g. 'a space')
ur: ('ﺲﯿﭙﺳﺍ ﮏﯾﺍ' ﮯﺴﯿﺟ) ﮟﯿﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﮟﯿﻣ ﺱﺍ

en: It cannot contain dots (e.g. 'a.dot')
ur: ('a.dot' ﮯﺴﯿﺟ) ﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮯﻄﻘﻧ ﮟﯿﻣ ﺱﺍ

en: It cannot contain special (non-alphabetical/numeric) characters
ur: ﮟﯿﮨ ﮯﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻑﻭﺮﺣ (ﯼﺩﺪﻋ / ﯽﺠﮩﺗ ﻑﻭﺮﺣ ﺮﯿﻏ) ﯽﺻﻮﺼﺧ ﮟﯿﻣ ﺱﺍ

en: It cannot be a reserved keyword in Python
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻆﻔﻟ ﮧﺑﻮﻠﻄﻣ ﻅﻮﻔﺤﻣ ﮟﯿﻣ Python ﮧﯾ

en: Python restricted for security
ur: Python ﮯﮨ ﺩﻭﺪﺤﻣ ﮯﯿﻟ ﮯﮐ ﯽﭨﺭﻮﮑﯿﺳ

en: Slow Python expression
ur: ﺭﺎﮩﻇﺍ ﺎﮐPython ﺖﺴﺳ

en: ERROR: Invalid Python expression
ur: ﺭﺎﮩﻇﺍ Python ﻂﻠﻏ :ﯽﺑﺍﺮﺧ

en: WARNING: Driver expression may not work correctly
ur: ﮮﺮﮐ ﮧﻧ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺭﺎﮩﻇﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ :ﮦﺎﺒﺘﻧﺍ

en: TIP: Use variables instead of bpy.data paths (see below)
ur: (ﮟﯿﮭﮑﯾﺩ ﮯﭽﯿﻧ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﺘﺳﺍﺭ bpy.data :ﭗﭨ

en: TIP: bpy.context is not safe for renderfarm usage
ur: ﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻡﺭﺎﻓ ﺭﮉﻨﯾﺭ bpy.context :ﭗﭨ

en: ERROR: Invalid target channel(s)
ur: (ﺯ)ﻞﻨﯿﭼ ﻑﺪﮨ ﻂﻠﻏ :ﯽﺑﺍﺮﺧ

en: ERROR: Driver is useless without any inputs
ur: ﮯﮨ ﺭﺎﮑﯿﺑ ﮯﮐ ﭧﭘ ﻥﺍ ﯽﺴﮐ ﺮﯿﻐﺑ ﺭﻮﯿﺋﺍﺭﮈ :ﯽﺑﺍﺮﺧ

en: TIP: Use F-Curves for procedural animation instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣ  ﻝﺮﺠﯿﺳﻭﺮﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ :ﭗﭨ

en: F-Modifiers can generate curves for those too
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺍﺪﯿﭘ  ﮟﯿﻤﺧ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻥﺍ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ

en: Driven Property
ur: ﯽﭨﺮﭘﺍﺮﭘ ﺎﻣﺮﻓﺭﺎﮐ

en: Add/Edit Driver
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ/ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ

[ctx: Operator]
en: Invalid Variable Name
ur: ﻡﺎﻧ ﺮﯿﻐﺘﻣ ﻂﻠﻏ

en: <No ID>
ur: <ﮟﯿﮩﻧ ID ﯽﺋﻮﮐ>

en: No active F-Curve to add a keyframe to. Select an editable F-Curve first
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ  ﻢﺧ-ﻒﯾﺎﻨﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻠﮩﭘ ﮯﮨ ﮟﯿﮩﻧ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: No selected F-Curves to add keyframes to
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: No channels to add keyframes to
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻨﯿﭼ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ

en: Keyframes cannot be added to sampled F-Curves
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﻮﻤﻧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Active F-Curve is not editable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ  ﻢﺧ-ﻒﯾﻻﺎﻌﻓ

en: Remove F-Modifiers from F-Curve to add keyframes
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ  ﻢﺧ-ﻒﯾﺍﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ

en: Unsupported audio format
ur: ﭧﯿﻣﺭﺎﻓ ﻮﯾﮈﺁ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: No Euler Rotation F-Curves to fix up
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺵﺩﺮﮔ Euler ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﮭﭨ

en: No Euler Rotations could be corrected
ur: Euler ﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺵﺩﺮﮔ ﯽﺋﻮﮐ ﯽﮐ

en: No Euler Rotations could be corrected, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selected
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮟﯿﻣ ﺐﯿﺗﺮﺗ XYZ ﻞﺴﻠﺴﻣ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﻥﺍ ﮧﮐ ﮧﯾ ﺭﻭﺍ ،ﮟﯿﮨ ﮟﯾﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺵﺩﺮﮔ ﺮﮨ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﻮﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﯽﮭﺑ ﯽﺴﮐ

en: The rotation channel was filtered
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺮﭩﻠﻓ ﻮﮐ ﻞﻨﯿﭼ ﺵﺩﺮﮔ

en: No control points are selected
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﺋﻮﮐ

en: Modifier could not be added (see console for details)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: No F-Modifiers available to be copied
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: No F-Modifiers to paste
ur: ﮟﯿﮩﻧ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: Euler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)
ur: Euler ﮯﮨ ﺖﺳﺮﮩﻓ ﻂﻠﻏ ﮟﯿﻣ  ﻢﺧ-ﻒﯾﺍ ﺵﺩﺮﮔ (ID='‪%s‬', Path='‪%s‬', Index=‪%d‬)

en: Missing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'
ur: ID='‪%s‬' ﺭﻭﺍ RNA-Path='‪%s‬' ﮯﮐ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﮯﯿﻟ ﮯﮐ ‪%s‬‪%s‬‪%s‬ ﺰﺟ(s) ﮟﯿﮨ ﺐﺋﺎﻏ

en: XYZ rotations not equally keyed for ID='%s' and RNA-Path='%s'
ur: XYZ ﮟﯿﺷﺩﺮﮔ ID='‪%s‬' ﺭﻭﺍ RNA-Path='‪%s‬' ﮟﯿﮨ ﮟﯿﮩﻧ ﯼﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐ

en: %d of %d rotation channels were filtered (see the Info window for details)
ur: ‪%d‬ ﮯﺳ ﮟﯿﻣ ‪%d‬ ﮟﯿﮭﮑﯾﺩ ﯽﮐﮍﮭﮐ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ)

en: All %d rotation channels were filtered
ur: ﮯﮭﺗ ﮯﺌﮔ ﮯﯿﮐ ﺮﭩﻠﻓ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ %d‬‪ ﻡﺎﻤﺗ

en: Decimate F-Curves by specifying how much they can deviate from the original curve
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﭧﮨ ﺎﻨﺘﮐ ﮯﺳ ﻞﺑ ﻞﺻﺍ ﮦﻭ ﮧﮐ ﺮﮐ ﺎﺘﺑ ﮧﯾ ﻮﮐ ﮟﯿﻤﺧ-ﻑ

en: There is no animation data to operate on
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ

en: Composite
ur: ﻊﻣﺎﺟ

en: Discard
ur: ﮟﯾﺩ ﺮﮐ ﺩﺭ

en: Select Slot
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭦﻼﺳ

en: Select Layer
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺮﭘ

en: Select Pass
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﺎﭘ

en: Select View
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮟﯿﮭﮑﯾﺩ

en: Hard coded Non-Linear, Gamma:1.7
ur: 1.7 :ﺎﻣﺎﮔ ،ﯼﺮﯿﮑﻟ ﺮﯿﻏ ﮦﺪﺷ ﮈﻮﮐ ﮈﺭﺎﮨ

en: %d float channel(s)
ur: ‪%d‬ ﻞﻨﯿﭼ ﭦﻮﻠﻓ

en:  RGBA float
ur: ﭦﻮﻠﻓ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en:  RGB float
ur: ﭦﻮﻠﻓ ﯽﺒﯿﺟﺭﺁ

en:  RGBA byte
ur: ﭧﺋﺎﺑ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ

en:  RGB byte
ur: ﭧﺋﺎﺑ ﯽﺑ ﯽﺟ ﺭﺁ

en: , %s
ur: ، ‪%s‬

en: Frame %d / %d
ur: ‬%d‬ / ‪%d‪ ﻢﯾﺮﻓ

en: Frame %d: %s
ur: ‬%d‬: ‪%s‪ ﻢﯾﺮﻓ

en: Frame %d
ur: ‬%d‪ ﻢﯾﺮﻓ

en: Create a New Image
ur: ﺮﯾﻮﺼﺗ ﯽﺌﻧ a ﮟﯿﺋﺎﻨﺑ

en: New Image
ur: ﺮﯾﻮﺼﺗ ﯽﺌﻧ

en: Scale Image to New Size
ur: ۔ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﺰﺋﺎﺳ ﮯﺌﻧ ﻮﮐ ﺮﯾﻮﺼﺘﭘ

en: Add Tile to Image
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨ ﮟﯿﻣ ﺮﯾﻮﺼﺗ

en: Fill Tile With Generated Image
ur: ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ With ﮟﯾﺮﮭﺑ ﻞﺋﺎﭨ

en: unsupported image format
ur: ﻞﮑﺷ ﯼﺮﯾﻮﺼﺗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Can only save sequence on image sequences
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺮﭘ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﻑﺮﺻ

en: Cannot save multilayer sequences
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺴﻨﯾﻮﮑﯿﺳ  ﺕﺮﭘ  ﯽﭩﻠﻣ

en: No images have been changed
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ

en: Images cannot be copied while rendering
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Image is not editable
ur: ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﺮﯾﻮﺼﺗ

en: Unpacking movies or image sequences not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺎﻨﻟﻮﮭﮐ ﮏﯿﭘ ﻮﮐ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﮞﻮﻤﻠﻓ

en: Invalid UDIM index range was specified
ur: ﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﻦﯿﻌﺘﻣ ﺪﺣ ﯽﮐ ﺖﺳﺮﮩﻓ UDIM ﻂﻠﻏ

en: No UDIM tiles were created
ur: ﮯﮭﺗ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮟﯿﮩﻧ ﻞﺋﺎﭨ UDIM ﯽﺋﻮﮐ

en: Packed to memory image "%s"
ur: \%s‬‪ ﮏﯿﭘ ﮟﯿﻣ ﺞﯿﻣﺍ ﯼﺭﻮﻤﯿﻣ

en: Cannot save image, path "%s" is not writable
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗ

en: %d image(s) will be saved in %s
ur: ‪%d‬ ﮟﯾﺮﯾﻮﺼﺗ ‪%s‬ ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ

en: Saved %s
ur: ‬%s‪ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ

en: No images available
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮐ

en: Image Editor not found
ur: not found ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ

en: No compatible images are on the clipboard
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺮﯾﻭﺎﺼﺗ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ

en: Restore Packed Linked Data to Their Original Locations
ur: ﺕﺎﻣﺎﻘﻣ ﻞﺻﺍ to Their ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮏﯿﭘ ﮟﯾﺮﮐ ﻝﺎﺤﺑ

en: Will create directories so that all paths are valid.
ur: ﮞﻮﮨ ﺖﺳﺭﺩ ﮯﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮧﮐﺎﺗ ﮯﮔ ﮟﯿﺋﺎﻨﺑ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ

en: Pack all used external files into this .blend file
ur: ﻞﺋﺎﻓ ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗ

en: Warning: Some images are modified and these changes will be lost.
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮧﯾ ﺭﻭﺍ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺮﯾﻭﺎﺼﺗ ﮫﭽﮐ :ﮦﺎﺒﺘﻧﺍ

en: Unpack - Files: {}, Bakes: {}
ur: {} :ﺲﮑﯿﺑ ،{} :ﮟﯿﻠﺋﺎﻓ - ﮟﯿﻟﻮﮭﮐ ﮏﯿﭘ

en: No packed files to unpack
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯿﭘ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ

en: No packed file
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯿﭘ ﯽﺋﻮﮐ

en: Cannot set relative paths with an unsaved blend file
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ

en: Cannot set absolute paths with an unsaved blend file
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ

en: Layers:%s | Frames:%s | Strokes:%s | Points:%s
ur: ‬%s‪:ﺲﭩﻨﺋﺍﻮﭘ | %s‬‪:ﮎﻭﺮﭩﺳﺍ | %s‬‪:ﻢﯾﺮﻓ | %s‬‪:ﮟﯿﺗﺮﭘ

en: (Key)
ur:  (ﺪﯿﻠﮐ)

en: Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s
ur: ‬%s‬/‪%s‬ | Tris:‪%s‪:ﮮﺮﮩﭼ | %s‬/‪%s‬‪:ﮮﺭﺎﻨﮐ | %s‬/‪%s‬‪:ﯼﺩﻮﻤﻋ

en: Joints:%s/%s | Bones:%s/%s
ur: ‬%s‬/‪%s‪:ﮞﺎﯾﮉﮨ | %s‬/‪%s‬‪:ﮌﻮﺟ

en: Verts:%s/%s
ur: ‬%s‬/‪%s‪:ﯼﺩﻮﻤﻋ

en: Bones:%s/%s
ur: ‬%s‬/‪%s‪:ﮞﺎﯾﮉﮨ

en: Verts:%s | Tris:%s
ur: ‬%s‬ | Tris:‪%s‪:ﯼﺩﻮﻤﻋ

en: Verts:%s | Faces:%s
ur: ‬%s‪:ﮮﺮﮩﭼ | %s‬‪:ﯼﺩﻮﻤﻋ

en: Verts:%s | Faces:%s | Tris:%s
ur: ‬%s‬ | Tris:‪%s‪:ﮮﺮﮩﭼ | %s‬‪:ﯼﺩﻮﻤﻋ

en:  | Objects:%s/%s
ur: ‬%s‬/‪%s‪:ﭧﮑﯿﺠﺑﺁ |

en: Duration: %s (Frame %i/%i)
ur: (i/%i% ﻢﯾﺮﻓ) %s‬‪ :ﮧﯿﻧﺍﺭﻭﺩ

en: Memory: %s
ur: ‬%s‪ :ﺖﺷﺍﺩﺩﺎﯾ

en: VRAM: %.1f/%.1f GiB
ur: VRAM: ‪%.1f‬/‪%.1f‬ GiB

en: VRAM: %.1f GiB Free
ur: VRAM: ‪%.1f‬ GiB ﺖﻔﻣ

en: Joints
ur: ﮌﻮﺟ

en: Sync Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ

en: Now
ur: ﺏﺍ

en: Playback Scale
ur: ﻞﯿﮑﺳﺍ  ﮏﯿﺑ ﮯﻠﭘ

en: Active Strip Name
ur: ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ ﻝﺎﻌﻓ

en: Action Clip
ur: ﭗﻠﮐ ﻡﺍﺪﻗﺍ

en: Make Selected Strips Single-User
ur: Single-User ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺎﻨﺑ

en: Linked actions will be duplicated for each selected strip.
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮏﻨﻟ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﺐﺨﺘﻨﻣ ﺮﮨ

en: No AnimData blocks to enter tweak mode for
ur: ﮟﯿﮩﻧ ﺲﮐﻼﺑ AnimData ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮏﯾﻮﭨ

en: No active strip(s) to enter tweak mode on
ur: ﮟﯿﮩﻧ (ﮟﯿﻧﺎﺑﺯ) ﯽﭩﭘ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣ

en: No AnimData blocks in tweak mode to exit from
ur: ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ AnimData ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﮑﻧ ﺮﮨﺎﺑ

en: No active track(s) to add strip to, select an existing track or add one before trying again
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺍ ﺎﯾ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﮦﺩﻮﺟﻮﻣ ،(ﮏﯾﺮﭨ) ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﯽﭩﭘ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ

en: No valid action to add
ur: ﮯﮨ ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ

en: Needs at least a pair of adjacent selected strips with a gap between them
ur: ﮯﮨ ﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮮﮌﻮﺟ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮧﻘﺤﻠﻣ

en: Cannot swap selected strips because they will overlap each other in their new places
ur: ﮯﮔ ﮟﯾﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Cannot swap selected strips as they will not be able to fit in their new places
ur: ﯽﮔ ﮟﯿﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﻓ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ

en: Action '%s' does not specify what data-blocks it can be used on (try setting the 'ID Root Type' setting from the data-blocks editor for this action to avoid future problems)
ur: (ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮓﻨﭩﯿﺳ 'ﭗﺋﺎﭨ ﭦﻭﺭ ID' ﮯﺳ ﺮﭩﯾﮉﯾﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻞﺋﺎﺴﻣ ﮯﮐ ﻞﺒﻘﺘﺴﻣ) ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻦﮐ ﮯﺳﺍ ﮧﮐ ﺎﺗﺎﺘﺑ ﮟﯿﮩﻧ ﮧﯾ '%s‬‪' ﻡﺍﺪﻗﺍ

en: Could not add action '%s' as it cannot be used relative to ID-blocks of type '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺒﺴﻧ ﮯﮐ ﺲﮐﻼﺑ ID ﮯﮐ ﻢﺴﻗ '%s‬‪' ﮯﺳﺍ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ '%s‬‪' ﻡﺍﺪﻗﺍ

en: Too many clusters of strips selected in NLA Track (%s): needs exactly 2 to be selected
ur: NLA ﮏﯾﺮﭨ (‪%s‬) ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ 2 ﻞﮑﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ :ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺯﺮﭩﺴﻠﮐ ﮮﺭﺎﺳ ﺖﮩﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﮟﯿﻣ

en: Too few clusters of strips selected in NLA Track (%s): needs exactly 2 to be selected
ur: NLA ﮏﯾﺮﭨ (‪%s‬) ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ 2 ﻞﮑﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ :ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺯﺮﭩﺴﻠﮐ ﻢﮐ ﺖﮩﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﮟﯿﻣ

en: Cannot swap '%s' and '%s' as one or both will not be able to fit in their new places
ur: ‪%s‬' ﺭﻭﺍ '‪%s‬' ﮯﮔ ﮟﯿﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﻓ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮞﻮﻧﻭﺩ ﺎﯾ ﮏﯾﺍ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ

en: Modifier could not be added to (%s : %s) (see console for details)
ur: (ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ (%s‬ : ‪%s‬‪) ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ

en: No active AnimData block to use (select a data-block expander first or set the appropriate flags on an AnimData block)
ur: (ﮟﯾﺮﮐ ﭧﯿﺳ ﮮﮉﻨﮭﺟ ﺐﺳﺎﻨﻣ ﺮﭘ ﮎﻼﺑ AnimData ﺎﯾ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺭﮉﻨﯿﭙﺴﮑﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻠﮩﭘ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ AnimData ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Internal Error - AnimData block is not valid
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮎﻼﺑ AnimData - ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍ

en: Cannot push down actions while tweaking a strip's action, exit tweak mode first
ur: ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﮏﯾﻮﭨ ﮯﻠﮩﭘ ،ﺎﺘﮑﺳ ﺎﺟ ﻼﯿﮑﮬﺩ ﮟﯿﮩﻧ ﮯﭽﯿﻧ ﻮﮐ ﻡﺍﺪﻗﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﻡﺍﺪﻗﺍ ﮯﮐ ﯽﭩﭘ

en: No active action to push down
ur: ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﯿﮑﮬﺩ ﮯﭽﯿﻧ

en: Select an existing NLA Track or an empty action line first
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺋﻻ ﻡﺍﺪﻗﺍ ﯽﻟﺎﺧ ﺎﯾ ﮏﯾﺮﭨ NLA ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﮯﻠﮩﭘ

en: No animation track found at index %d
ur: ﻼﻣ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﺕﺎﯿﮐﺮﺣ  ﯽﺋﻮﮐ ﺮﭘ %d‬‪ ﺲﮑﯾﮉﻧﺍ

en: Animation track at index %d is not a NLA 'Active Action' track
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ 'ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ' NLA ﮏﯾﺮﭨ ﺕﺎﯿﮐﺮﺣ ﺮﭘ %d‬‪ ﺲﮑﯾﮉﻧﺍ

en: Node group assets not assigned to a catalog.
    Catalogs can be assigned in the Asset Browser
ur: ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﻮﮐ ﮒﻼﭩﯿﮐ
    ۔ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﭖﻭﺮﮔ ﮈﻮﻧ ﻝﻮﭨ

en: The internal clipboard is empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ

en: Some nodes references to other IDs could not be restored, will be left empty
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﯽﻟﺎﺧ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﺤﺑ ﻮﮐ ﺱﮈﻮﻧ ﮫﭽﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ IDs ﺮﮕﯾﺩ

en: Cannot add node %s into node tree %s: %s
ur: ‬%s‪ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ %s‬‪ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ %s‬‪ ﮈﻮﻧ

en: Cannot add node %s into node tree %s
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ %s‬‪ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ %s‬‪ ﮈﻮﻧ

en: Label Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻞﺒﯿﻟ

en: Frame: %d
ur: ‬%d‪ :ﻢﯾﺮﻓ

en: Matte Objects:
ur: :ﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩ

en: Add Crypto Layer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﭩﭘﺮﮐ

en: Remove Crypto Layer
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﻮﭩﭘﺮﮐ

en: Matte ID:
ur: :ﯼﮈ ﯽﺋﺁ ﭧﯿﻣ

en: Squash
ur: ﻭﺪّﮐ ﯽﮑﯾﺮﻣﺍ

en: Undefined Socket Type
ur: ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ

en: No Items
ur: No ءﺎﯿﺷﺍ

en: Menu Error
ur: ﯽﺑﺍﺮﺧ ﻮﻨﯿﻣ

en: Menu Undefined
ur: ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﻮﻨﯿﻣ

en: Subtype
ur: ﻢﺴﻗ ﯽﻠﯾﺫ

en: Could not determine type of group node
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺗ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﮦﻭﺮﮔ

en: Could not add node group
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Could not add node object
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﮈﻮﻧ

en: Could not add node collection
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮈﻮﻧ

en: Could not find node collection socket
ur: ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﭧﮐﺎﺳ ﻦﺸﮑﯿﻠﮐ ﮈﻮﻧ

en: Could not add an image node
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﯼﺮﯾﻮﺼﺗ

en: Could not add a mask node
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣ

en: Could not add material
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺩﺍﻮﻣ

en: Cannot add node group '%s' to '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪'ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node tree type %s undefined
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ %s‬‪ ﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ

en: Adding node groups isn't supported for custom (Python defined) node trees
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﭨ ﮈﻮﻧ (ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐPython) ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Accessed named attributes:
ur: :ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻡﺎﻧ ﮦﺪﺷ ﯽﺋﺎﺳﺭ

en: read
ur: ﮟﯿﮬﮍﭘ

en: write
ur: ﺎﻨﮭﮑﻟ

en: remove
ur: ﮟﯾﺩ ﺎﭩﮨ

en: Attributes with these names used within the group may conflict with existing attributes
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﺕﺎﻔﺻ ﮦﺩﻮﺟﻮﻣ ﻑﺎﺻﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻣﺎﻧ ﻥﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮦﻭﺮﮔ

en: The execution time from the node tree's latest evaluation. For frame and group nodes, the time for all sub-nodes
ur: ﺖﻗﻭ ﺎﮐ ﺱﮈﻮﻧ ﯽﻠﯾﺫ ﻡﺎﻤﺗ ،ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮦﻭﺮﮔ ﺭﻭﺍ ﻢﯾﺮﻓ ﺖﻗﻭ ﺎﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﮯﺳ ﺺﯿﺨﺸﺗ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ

en:  Named Attribute
ur: ﺖﻔﺻ ﯽﮐ ﻡﺎﻧ

en:  Named Attributes
ur: ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ

en: Render size too large for GPU, use CPU compositor instead
ur: GPU ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮯﮨ ﺍﮍﺑ ﺖﮩﺑ ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ CPU ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Not inside node group
ur: ﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Cannot separate nodes
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ

en: Cannot add node '%s' in a group
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﮟﯿﻤﮨﻭﺮﮔ

en: Cannot add zone input node '%s' to a group without its paired output '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﯿﻐﺑ ﮯﮐ '%s‬‪' ﭧﭘ ﭦﺅﺁ ﺍﮌﻮﺟ ﮟﯿﻤﮨﻭﺮﮔ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﭧﭘ ﻥﺍ ﻥﻭﺯ

en: Cannot add zone output node '%s' to a group without its paired input '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﯿﻐﺑ ﮯﮐ '%s‬‪' ﭧﭘ ﻥﺍ ﺍﮌﻮﺟ ﮟﯿﻤﮨﻭﺮﮔ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻥﻭﺯ

en: Cannot insert group '%s' in '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪'ﮦﻭﺮﮔ

en: There is no parent group node in this context
ur: ﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻨﮨﻭﺮﮔ ﭧﻧﺮﯿﭘ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﻇﺎﻨﺗ ﺱﺍ

en: positions
ur: ﺕﺎﻣﺎﻘﻣ

en: no positions
ur: ﮟﯿﮩﻧ ﻡﺎﻘﻣ ﯽﺋﻮﮐ

en: matrices
ur: ﺲﮐﺮﭩﯿﻣ

en: no matrices
ur: ﮟﯿﮩﻧ ﮎﺮﭩﯿﻣ ﯽﺋﻮﮐ

en: no gizmos
ur: ﮟﯿﮩﻧ ﺱﻮﻣﺰﯿﮔ ﯽﺋﻮﮐ

en: Disconnect
ur: ﺎﻧﺮﮐ ﻊﻄﻘﻨﻣ

en: Add node to input
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﭧﭘ ﻥﺍ

en: Remove nodes connected to the input
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﭘ ﻥﺍ

en: Disconnect nodes connected to the input
ur: ﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﭘ ﻥﺍ

en: Dependency Loop
ur: ﭖﻮﻟ ﺭﺎﺼﺤﻧﺍ

en: Closed by Default
ur: ﺪﻨﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﭧﻟﺎﻔﯾﮈ

en: Group Sockets
ur: ﭧﮐﺎﺴﮨﻭﺮﮔ

en: More than one collection is selected
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ

en: No active collection
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Cannot add a collection to a linked/override collection/scene
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮟﯿﻣ ﺮﻈﻨﻣ/ﻦﺸﮑﯿﻠﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ/ﮦﺪﺷ ﮏﻨﻟ

en: Cannot delete collection '%s', it is either a linked one used by other linked scenes/collections, or a library override one
ur: ﮏﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻋﻮﻤﺠﻣ/ﺮﻇﺎﻨﻣ ﮦﺩﺮﮐ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﮯﺴﺟ ﮯﮨ ﮦﺪﺷ ﮏﻨﻟ ﮏﯾﺍ ﻮﺗ ﺎﯾ ﮧﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Reorder
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ

en: Copy to bone
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﮉﮨ

en: Copy to object
ur: ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﺽﺍﺮﺘﻋﺍ

en: Link all to bone
ur: ﮟﯾﮌﻮﺟ ﮯﺳ ﯼﮉﮨ ﻮﮐ ﺐﺳ

en: Link all to object
ur: ﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺽﺍﺮﺘﻋﺍ ﻮﮐ ﺐﺳ

en: Link before collection
ur: ﮏﻨﻟ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Move before collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Link between collections
ur: ﻂﺑﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Move between collections
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ

en: Link after collection
ur: ﮏﻨﻟ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Move after collection
ur: ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Link inside collection
ur: ﮏﻨﻟ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Move inside collection (Ctrl to link, Shift to parent)
ur: (ﭧﻔﺷ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭ ،Ctrl ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Move inside collection (Ctrl to link)
ur: (Ctrl ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ

en: Use view layer for rendering
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﺕﺮﭘ  ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ

en: Temporarily hide in viewport
     • Shift to set children
ur: ﭧﻔﺷ • 
    ﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ to set ﮯﭽﺑ

en: Disable selection in viewport
     • Shift to set children
ur: ۔ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﮞﻮﭽﺑ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Globally disable in viewports
     • Shift to set children
ur: ﭧﻔﺷ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭ to set ﮯﭽﺑ

en: Globally disable in renders
     • Shift to set children
ur: ﭧﻔﺷ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ to set ﮯﭽﺑ

en: Restrict visibility in the 3D View
     • Shift to set children
ur: 3D ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﯿﺋﺮﻣ ﮟﯿﻣ ﺮﻈﻨﻣ
    ۔ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﮞﻮﭽﺑ •

en: Restrict selection in the 3D View
     • Shift to set children
ur: 3D ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﺮﻈﻨﻣ
    ۔ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﮞﻮﭽﺑ •

en: Restrict visibility in the 3D View
ur: 3D ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﯿﺋﺮﻣ ﮟﯿﻣﻮﯾﻭ

en: Restrict editing of strokes and keyframes in this layer
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍ

en: Temporarily hide in viewport
     • Ctrl to isolate collection
     • Shift to set inside collections and objects
ur: 
    ﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ • Ctrl to ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ collection
     • ﭧﻔﺷ to set ﮯﻋﻮﻤﺠﻣ ﺭﺪﻧﺍ and ءﺎﯿﺷﺍ

en: Mask out objects in collection from view layer
     • Ctrl to isolate collection
     • Shift to set inside collections
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﻦﺸﮑﯿﻠﮐ • 
    ﮟﯾﺮﮐ ﭦﺅﺁ ﮏﺳﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﮯﺳ ﺮﺌﯿﻟ ﻮﯾﻭ Ctrl
     • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ﻦﺸﮑﯿﻠﮐ

en: Objects in collection only contribute indirectly (through shadows and reflections) in the view layer
     • Ctrl to isolate collection
     • Shift to set inside collections
ur: 
    ﮟﯿﮨ ﮯﺘﻟﺍﮈ ﮧﺼﺣ (ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ) ﮧﻄﺳﺍﻮﻟﺎﺑ ﮟﯿﻣ  ﺕﺮﭘ  ﻮﯾﻭ ﻑﺮﺻ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ • Ctrl to ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ collection
     • ﭧﻔﺷ to set ﮯﻋﻮﻤﺠﻣ ﺭﺪﻧﺍ

en: Globally disable in viewports
     • Ctrl to isolate collection
     • Shift to set inside collections and objects
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭ Ctrl
     • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ

en: Globally disable in renders
     • Ctrl to isolate collection
     • Shift to set inside collections and objects
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ Ctrl
     • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ

en: Disable selection in viewport
     • Ctrl to isolate collection
     • Shift to set inside collections and objects
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • 
    ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ Ctrl
     • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ

en: Number of users
ur: ﻦﯿﻓﺭﺎﺻ of ﺮﺒﻤﻧ

en: Item is protected from deletion
ur: ﮯﮨ ﻅﻮﻔﺤﻣ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ ﻢﭩﺋﺁ

en: Click to remove protection from deletion
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﻆﻔﺤﺗ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ

en: Item is not protected from deletion
ur: ﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ ﻢﭩﺋﺁ

en: Click to add protection from deletion
ur: ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻆﻔﺤﺗ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ

en: Item has no users and will be removed
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﻑﺭﺎﺻ ﯽﺋﻮﮐ ﺎﮐ ﻢﭩﺋﺁ

en: Another object has this shared data in edit mode
ur: ﮯﮨ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ ﺎﭩﯾﮈ ﮧﮐﺮﺘﺸﻣ ﮧﯾ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﺭﻭﺍ ﮏﯾﺍ

en: Change the object in the current mode
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ

en: Remove from the current mode
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ

en: Change the object in the current mode
     • Ctrl to add to the current mode
ur: ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ • 
    ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ Ctrl ۔ﮟﯾﺮﮐ

en: Library path '%s' is now valid, please reload the library
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﮯﮨ ﺖﺳﺭﺩ ﺏﺍ '%s‬‪' ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: Remap Data ID
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ID ﺎﭩﯾﮈ

en: Remap
ur: ﭗﯿﻣ ﯼﺭ

en: Purge Unused Data from This File
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﮯﺳ ﻞﺋﺎﻓ ﺱﺍ

en: Manage Unused Data
ur: ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ

en: Not an editable name
ur: ﮯﮨ ﮟﯿﮩﻧ ﻡﺎﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗ

en: External library data is not editable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑ

en: Overridden data-blocks names are not editable
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮈﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Library path is not editable, use the Relocate operation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ Relocate ،ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ

en: No active item to rename
ur: ﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ

en: No selected data-blocks to copy
ur: ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ

en: No data to paste
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: Operation requires an active keying set
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: No orphaned data-blocks to purge
ur: ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﯿﺘﯾ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ

en: Cannot delete library override id '%s', it is part of an override hierarchy
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot delete indirectly linked library '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Cannot delete indirectly linked id '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Cannot delete id '%s', indirectly used data-blocks need at least one user
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻑﺭﺎﺻ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ

en: Cannot delete currently visible workspace id '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻝﺎﺤﻟﺍ ﯽﻓ

en: Invalid old/new ID pair ('%s' / '%s')
ur: ('%s‬' / '‪%s‬‪') ﯼﮌﻮﺟ ID ﯽﺌﻧ/ﯽﻧﺍﺮﭘ ﻂﻠﻏ

en: Old ID '%s' is linked from a library, indirect usages of this data-block will not be remapped
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮏﯾﺍ 'ID '‪%s‬ ﯽﻧﺍﺮﭘ

en: Copied %d selected data-block(s)
ur: (ﺯ)ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ %d‬‪ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ

en: %d data-block(s) pasted
ur: ‪%d‬ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﺴﯿﭘ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Cannot relocate indirectly linked library '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ

en: Deleted %d data-block(s)
ur: (s)ﮎﻼﺑ ﺎﭩﯾﮈ %d‬‪ ﮦﺪﺷ ﻑﺬﺣ

en: Cannot pose non-editable data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ ﺎﭩﯾﮈ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ

en: Not yet implemented
ur: ﺍﻮﮨ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮏﺗ ﯽﮭﺑﺍ

en: Cannot unlink action '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﯽﺋﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻮﻄﺑ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﯽﺋﺍﻭﺭﺭﺎﮐ

en: Cannot unlink material '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﯽﺋﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻮﻄﺑ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﺩﺍﻮﻣ

en: Cannot unlink the material '%s' from linked object data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﺩﺍﻮﻣ ﮯﺳ ﺎﭩﯾﮈ ﭧﮑﯿﺠﺑﺁ ﮏﻠﺴﻨﻣ

en: Cannot unlink collection '%s'. It's not clear which scene, collection or instance empties it should be unlinked from, there's no scene, collection or instance empties as parent in the Outliner tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ،ﺮﻈﻨﻣ ﯽﺋﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮯﺳﺍ ﮯﺳ ﺲﺟ ﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ،ﺮﻈﻨﻣ ﺎﺳ ﻥﻮﮐ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Cannot unlink collection '%s' parented to another linked collection '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Cannot unlink object '%s' parented to another linked object '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮯﺷ ﮦﺪﺷ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﯽﺴﮐ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Cannot unlink object '%s' from linked collection or scene '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮯﺷ ﮯﺳ '%s‬‪'ﻮﯾﻭ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ﮏﻠﺴﻨﻣ

en: Cannot unlink world '%s'. It's not clear which scene it should be unlinked from, there's no scene as parent in the Outliner tree
ur: ﮯﮨ ﮟﯿﮩﻧﻮﯾﻭ ﯽﺋﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳﻮﯾﻭ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻥﺍ ﻮﮐ '%s‬‪' ﮯﮐ ﺎﯿﻧﺩ

en: Could not create library override from data-block '%s', as it is not overridable
ur: ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ

en: Invalid anchor ('%s') found, needed to create library override from data-block '%s'
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ ،ﻼﻣ ('%s‬‪') ﺮﮑﻨﯾﺍ ﻂﻠﻏ

en: Could not create library override from data-block '%s', one of its parents is not overridable ('%s')
ur: ('%s‬‪') ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ

en: Invalid hierarchy root ('%s') found, needed to create library override from data-block '%s'
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ ،ﯽﻠﻣ ('%s‬‪') ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻂﻠﻏ

en: Could not create library override from one or more of the selected data-blocks
ur: ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: Cannot clear embedded library override '%s', only overrides of real data-blocks can be directly cleared
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﯽﮨ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻠﺻﺍ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ '%s‬‪' ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮈﮉﯿﺒﻤﯾﺍ

en: Cannot clear linked library override '%s', only local overrides can be directly cleared
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ '%s‬‪' ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟ

en: No Library Overrides
ur: ﮯﮨ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺋﻮﮐ

en: Contains linked library overrides that need to be resynced, updating the library is recommended
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ،ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮩﻨﺟ ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟ

en: Missing library
ur: ﮯﮨ ﺐﺋﺎﻏ ﯼﺮﯾﺮﺒﺋﻻ

en: This override data-block is not needed anymore, but was detected as user-edited
ur: ﻼﭼ ﮧﺘﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﻦﮑﯿﻟ ،ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﺪﯾﺰﻣ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺱﺍ

en: This override data-block is unused
ur: ﮯﮨ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ

en: This override property does not exist in current data, it will be removed on next .blend file save
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﺮﭘ ﻮﯿﺳ ﻞﺋﺎﻓ blend. ﯽﻠﮔﺍ ﮯﺳﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﮦﺩﻮﺟﻮﻣ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ

en: Added through override
ur: ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Protected from override
ur: ﻅﻮﻔﺤﻣ ﮯﺳ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: Additive override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻓﺎﺿﺍ

en: Subtractive override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻻﺍﻭ ﮯﻧﺎﭩﮭﮔ

en: Multiplicative override
ur: ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﯿﭩﮑﯿﻠﭙﯿﭩﻠﻣ

en: (empty)
ur: (ﯽﻟﺎﺧ)

en: Strip None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﯽﭩﭘ

en: Add a color strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Add a multicam selector effect strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ ﺮﭩﮑﯿﻠﺳ ﻢﯿﮐ ﯽﭩﻠﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Add an adjustment layer effect strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ  ﺕﺮﭘ  ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Add a text strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﺴﮑﯿﭨ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Add a color mix effect strip to the sequencer
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ ﺲﮑﻣ ﮓﻧﺭ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ

en: Movie clip not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﭗﻠﮐ ﺎﮐ ﻢﻠﻓ

en: Mask not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮏﺳﺎﻣ

en: File '%s' could not be loaded
ur: ﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻟ '%s‬‪' ﻞﺋﺎﻓ

en: Could not create the copy paste file!
ur: !ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﭧﺴﯿﭘ ﯽﭘﺎﮐ

en: Copied the selected Video Sequencer strips to internal clipboard
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ

en: No clipboard scene to paste Video Sequencer data from
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﻈﻨﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ﺎﭩﯾﮈ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ

en: No strips to paste
ur: ﮟﯿﮩﻧ ﺲﭘﺮﭩﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: %d strips pasted
ur: ‪%d‬ ﮟﯿﺌﮔ ﯽﮐ ﭧﺴﯿﭘ ﺲﭘﺮﭩﺳ

en: Separate Sequence Images
ur: ﺰﺠﯿﻣﺍ ﺐﯿﺗﺮﺗ ﮓﻟﺍ

en: MetaStrip
ur: ﭗﯾﺮﭩﺳﺍ ﺎﭩﯿﻣ

en: Cannot reassign inputs: strip has no inputs
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﯽﭩﭘ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍ

en: Cannot reassign inputs: recursion detected
ur: ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺭﺍﺮﮑﺗ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍ

en: Please select two strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﻭﺩ ﻡﺮﮐ ﮦﺍﺮﺑ

en: No subtitles (text strips) to export
ur: ﮟﯿﮨ ﮟﯿﮩﻧ (ﺲﭘﺮﭩﺳ ﭧﺴﮑﯿﭨ) ﺰﻠﭩﺋﺎﭨ ﺐﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ

en: Select one or more strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ

en: Set Selected Strip Proxies
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘ ﭖﺮﭩﺳ ﮉﭩﮑﯿﻠﺳ

en: Proxy is not enabled for %s, skipping
ur: ﮓﻨﭙﮑﺳﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ %s‬‪ ﯽﺴﮐﺍﺮﭘ

en: Resolution is not selected for %s, skipping
ur: ‪%s‬ ﺎﻧﮌﻮﮭﭼ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﮯﯿﻟ ﮯﮐ

en: Overwrite is not checked for %s, skipping
ur: ﺎﻧﮌﻮﮭﭼ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ

en: Select movie or image strips
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﺞﯿﻣﺍ ﺎﯾ ﯼﻭﻮﻣ

en: Cannot create key inside of speed transition
ur: ﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺭﺪﻧﺍ ﮯﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺭﺎﺘﻓﺭ

en: Cannot create freeze frame
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣ

en: Cannot create transition from first or last key
ur: ﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﯽﻠﻘﺘﻨﻣ ﮯﺳ ﺪﯿﻠﮐ ﯼﺮﺧﺁ ﺎﯾ ﯽﻠﮩﭘ

en: Cannot create transition
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻖﯿﻠﺨﺗ ﯽﻠﻘﺘﻨﻣ

en: Retiming key must be selected
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ

en: No keys or strips selected
ur: ﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮞﺎﯿﭩﭘ ﺎﯾ ﮞﺎﯿﺑﺎﭼ ﯽﺋﻮﮐ

en: This strip type cannot be retimed
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺋﺎﭨ ﯼﺭ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﯽﭩﭘ ﺱﺍ

en: Rows:
ur: :ﮟﯾﺭﺎﻄﻗ

en: Columns:
ur: :ﻢﻟﺎﮐ

en: Fog Volume
ur: ﻢﺠﺣ ﺎﮐ ﺪﻨﮬﺩ

en: Level Set
ur: ﭧﯿﺳ ﻝﻮﯿﻟ

en: Class
ur: ﺱﻼﮐ

en: Byte Color (sRGB encoded):
    {}  {}  {}  {}
ur: 
    :(sRGB encoded) ﺮﻠﮐ ﭧﺋﺎﺑ{}  {}  {}  {}

en: Data Set
ur: ﭧﯿﺳ ﺎﭩﯾﮈ

en: Unsupported column type
ur: ﻢﺴﻗ ﯽﮐ ﻢﻟﺎﮐ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Reload active text file?
ur: ?ﻞﺋﺎﻓ ﻦﺘﻣ ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ

en: Delete active text file?
ur: ?ﻞﺋﺎﻓ ﻦﺘﻣ ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﻑﺬﺣ

en: Jump to Line Number
ur: ﺮﺒﻤﻧ ﻦﺋﻻ ﮟﯿﺋﺎﺟ ﺮﭘ

en: File Modified Outside and Inside Blender
ur: ﺭﮉﻨﯿﻠﺑ ﺭﺪﻧﺍ ﺭﻭﺍ ﺮﮨﺎﺑ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Reload from disk (ignore local changes)
ur: (ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮏﺳﮈ

en: Save to disk (ignore outside changes)
ur: (ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻧﻭﺮﯿﺑ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ

en: Make text internal (separate copy)
ur: (ﯽﭘﺎﮐ ﮓﻟﺍ) ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻦﺘﻣ

en: File Modified Outside Blender
ur: ﺭﮉﻨﯿﻠﺑ ﺮﮨﺎﺑ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ

en: Reload from disk
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮏﺳﮈ

en: File Deleted Outside Blender
ur: ﯽﺌﮔ ﯼﺩ ﺮﮐ ﻑﺬﺣ ﺮﮨﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻞﺋﺎﻓ

en: Make text internal
ur: ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻦﺘﻣ

en: Recreate file
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻞﺋﺎﻓ

en: unknown error writing file
ur: ﻞﺋﺎﻓ ﯽﮐ ﮯﻨﮭﮑﻟ ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ

en: unknown error statting file
ur: ﻞﺋﺎﻓ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ

en: This text has not been saved
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻦﺘﻣ ﮧﯾ

en: Could not reopen file
ur: ﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ

en: Python disabled in this build
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏPython ﮟﯿﻣ ﺮﯿﻤﻌﺗ ﺱﺍ

en: File path property not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯽﭨﺮﭘﺍﺮﭘ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ

en: No file path for "%s"
ur: ‪%s‬ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ

en: Cannot save text file, path "%s" is not writable
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ

en: Unable to save '%s': %s
ur: '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ: ‪%s‬

en: Saved text "%s"
ur: ‬%s‪ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ

en: Unable to stat '%s': %s
ur: '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻥﺎﯿﺑ: ‪%s‬

en: Text not found: %s
ur: ‬%s‪ :ﻼﻣ ﮟﯿﮩﻧ ﻦﺘﻣ

en: See '%s' in the external editor
ur: ﮟﯿﮭﮑﯾﺩ '%s‬‪' ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﯽﻧﻭﺮﯿﺑ

en: File '%s' cannot be opened
ur: ﺎﺘﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ '%s‬‪' ﻞﺋﺎﻓ

en: See '%s' in the text editor
ur: ﮟﯿﮭﮑﯾﺩ '%s‬‪' ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

en: Clear Recent Files List...
ur: ...ﮟﯾﺮﮐ ﻑﺎﺻ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ

en: No Recent Files
ur: ﮟﯿﮩﻧ ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﯽﺋﻮﮐ

en: Open Recent
ur: ﮟﯿﻟﻮﮭﮐ ﮧﯿﻟﺎﺣ

en: Undo History
ur: ﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺷﺰﮔﺮﺳ

en: Add New Extension Repository
ur: ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ

en: Remove all files in:
ur: :ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ

en: Remove, local files not found.
ur: ﮟﯿﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻠﺋﺎﻓ ﯽﻣﺎﻘﻣ ،ﮟﯿﺋﺎﭩﮨ

en: Remove, keeping local files.
ur: ﮟﯾﺩ ﺎﭩﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻣﺎﻘﻣ

en: Remove Repository & Files
ur: ﮟﯾﺩ ﺎﭩﮨ ﮟﯿﻠﺋﺎﻓ ﺭﻭﺍ ﮦﺮﯿﺧﺫ

en: Remove Repository
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ

en: Unable to remove files for "System" repositories
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﮞﻭﺮﯿﺧﺫ ﮯﮐ "ﻢﭩﺴﺳ"

en: Registration not possible from Microsoft Store installations
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﻦﺸﯾﺮﭩﺴﺟﺭ ﮯﺳ ﺕﺎﺒﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ

en: File association registered
ur: ﮈﺮﭩﺴﺟﺭ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ

en: Unregistration not possible from Microsoft Store installations
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﻦﺸﯾﺮﭩﺴﺟﺭ ﺮﯿﻏ ﮯﺳ ﺕﺎﺒﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ

en: File association unregistered
ur: ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﺮﯿﻏ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ

en: Added %s "%s"
ur: "%s‬ "‪%s‬‪ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ

en: Unable to remove directory: %s
ur: ‬%s‪ :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ

en: Extension operator not found "%s"
ur: ﻼﻣ ﮟﯿﮩﻧ "%s‬‪" ﺮﭩﯾﺮﭘﺁ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ

en: There is no asset library to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: There is no extension repository to remove
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Not available for Microsoft Store installations
ur: Microsoft ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ

en: Windows & Linux only operator
ur: ﺮﭩﯾﺮﭘﺁ ﻑﺮﺻ Linux & ﺯﻭﮉﻧﻭ

en: Control Point:
ur: :ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Vertex:
ur: :ﺲﮑﯿﭨﺭﻭ

en: Median:
ur: :ﯽﻧﺎﯿﻣﺭﺩ

en: Vertex Data:
ur: :ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ

en: Vertices Data:
ur: :ﺎﭩﯾﮈ ﯼﺩﻮﻤﻋ

en: Bevel Weight:
ur: :ﻥﺯﻭ ﻝﻮﯿﺑ

en: Mean Bevel Weight:
ur: :ﻥﺯﻭ ﻝﻮﯿﺑ ﻂﺳﻭﺍ

en: Vertex Crease:
ur: :ﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭ

en: Mean Vertex Crease:
ur: :ﺰﯾﺮﮐ ﮯﻧﻮﮐ ﻂﺳﻭ

en: Radius X:
ur: :X ﺱﺍﺩﺭ

en: Mean Radius X:
ur: :X ﺱﺍﺩﺭ ﻂﺳﻭﺍ

en: Radius Y:
ur: :Y ﺱﺍﺩﺭ

en: Mean Radius Y:
ur: :Y ﺱﺍﺩﺭ ﻂﺳﻭﺍ

en: Edge Data:
ur: :ﺎﭩﯾﮈ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edges Data:
ur: :ﺎﭩﯾﮈ ﺎﮐ ﮞﻭﺭﺎﻨﮐ

en: Crease:
ur: :ﺰﯾﺮﮐ

en: Mean Crease:
ur: :ﺰﯾﺮﮐ ﻂﺳﻭﺍ

en: Radius:
ur: :ﺱﺍﺩﺭ

en: Mean Radius:
ur: :ﺱﺍﺩﺭ ﻂﺳﻭﺍ

en: Tilt:
ur: :ﺅﺎﮑﮭﺟ

en: Mean Tilt:
ur: :ﺅﺎﮑﮭﺟ ﺐﻠﻄﻣ

en: Weight:
ur: :ﻥﺯﻭ

en: Mean Weight:
ur: :ﻥﺯﻭ ﻂﺳﻭﺍ

en: Dimensions:
ur: :ﺽﺮﻋ ﻭ ﻝﻮﻃ

en: No Bone Active
ur: ﮟﯿﮩﻧ ﻮﯿﭩﮑﯾﺍ ﯼﮉﮨ ﯽﺋﻮﮐ

en: Radius (Parent)
ur: (ﻦﯾﺪﻟﺍﻭ) ﺱﺍﺩﺭ

en: Size:
ur: :ﺰﺋﺎﺳ

en: Displays global values
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ

en: Displays local values
ur: ﮯﮨ ﺎﺗﺎﮭﮐﺩ ﺭﺍﺪﻗﺍ ﯽﻣﺎﻘﻣ

en: Vertex weight used by Bevel modifier
ur: ﻥﺯﻭ ﮯﻧﻮﮐ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ

en: Weight used by the Subdivision Surface modifier
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳ

en: X radius used by Skin modifier
ur: ﺱﺍﺩﺭ X ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳ

en: Y radius used by Skin modifier
ur: Y ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳ ﺱﺍﺩﺭ

en: Edge weight used by Bevel modifier
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ ﻥﺯﻭ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Radius of curve control points
ur: ﺱﺍﺩﺭ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻢﺧ

en: Tilt of curve control points
ur: ﺅﺎﮑﮭﺟ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻢﺧ

en: Weight used for Soft Body Goal
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺪﺼﻘﻣ ﯽﻧﺎﻤﺴﺟ ﻡﺮﻧ

en: Normalize weights of active vertex (if affected groups are unlocked)
ur: (ﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮦﺮﺛﺎﺘﻣ ﺮﮔﺍ) ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Copy active vertex to other selected vertices (if affected groups are unlocked)
ur: (ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮦﺮﺛﺎﺘﻣ ﺮﮔﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓ

en: Vertex Weights
ur: ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: No active object found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: Front Orthographic
ur: ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﭧﻧﺮﻓ

en: Front Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮯﻨﻣﺎﺳ

en: Back Orthographic
ur: ﺖﺳﺍﺭ ﮯﮭﭽﯿﭘ

en: Back Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮯﮭﭽﯿﭘ

en: Top Orthographic
ur: ﺖﺳﺍﺭ ﯽﮐ ﺮﭘﻭﺍ

en: Top Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﺮﭘﻭﺍ

en: Bottom Orthographic
ur: ﺖﺳﺍﺭ ﯽﮐ ﮯﭽﯿﻧ

en: Bottom Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮯﭽﯿﻧ

en: Right Orthographic
ur: ﺖﺳﺍﺭ ﮟﯿﺋﺍﺩ

en: Right Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮟﯿﺋﺍﺩ

en: Left Orthographic
ur: ﺖﺳﺍﺭ ﯽﮐ ﮟﯿﺋﺎﺑ

en: Left Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮟﯿﺋﺎﺑ

en: Camera Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﮮﺮﻤﯿﮐ

en: Camera Orthographic
ur: ﺖﺳﺍﺭ ﺎﮐ ﮦﺮﻤﯿﮐ

en: Camera Panoramic
ur: ﮏﻣﺍﺭﻮﻨﯿﭘ ﮦﺮﻤﯿﮐ

en: Object as Camera
ur: ﺰﯿﭼ ﺭﻮﻄﺑ ﮮﺮﻤﯿﮐ

en: User Orthographic
ur: ﺖﺳﺍﺭ ﻑﺭﺎﺻ

en: User Perspective
ur: ﮦﺎﮕﻧ ﯽﮐ ﻑﺭﺎﺻ

en:  (Local)
ur: (ﯽﻣﺎﻘﻣ)

en:  (Clipped)
ur: (ﺎﯿﮔ ﺎﯿﮐ ﭗﻠﮐ)

en:  (Viewer)
ur: (ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ)

en: fps: %.2f
ur: fps: ‪%.2f‬

en: Create object instance from object-data
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺜﻣ ﮯﺷ ﮯﺳ ﺎﭩﯾﮈ ﺰﯿﭼ

en: X-Ray not available in current mode
ur: ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ ﮮﺭ ﺲﮑﯾﺍ

en: Gizmos hidden in this view
ur: ﮯﮨ ﺍﻮﮨ ﺎﭙﮭﭼ ﮟﯿﻣ ﮮﺭﺎﻈﻧ ﺱﺍ ﺯﻮﻣﺰﮔ

en: Cannot navigate a camera from an external library or non-editable override
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﮦﺮﻤﯿﮐ ﮯﺳ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﺎﯾ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑ ﯽﺴﮐ

en: Cannot fly when the view offset is locked
ur: ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﺍ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ ﺐﺟ

en: Cannot fly an object with constraints
ur: ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﺍ ﻮﮐ ﮯﺷ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Cannot dolly when the view offset is locked
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﻟﻭﮈ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ ﺐﺟ

en: Cannot navigate when the view offset is locked
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﺮﭘ ﮯﻧﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ

en: Cannot navigate an object with constraints
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﮯﺷ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Depth too large
ur: ﮯﮨ ﯼﮍﺑ ﺖﮩﺑ ﯽﺋﺍﺮﮩﮔ

en: No objects to paste
ur: ﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ

en: Copied %d selected object(s)
ur: ‪%d‬ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮯﺷ ﺐﺨﺘﻨﻣ

en: %d object(s) pasted
ur: ‪%d‬ ﮯﺌﮔ ﮯﯾﺩ ﺮﮐ ﮞﺎﭙﺴﭼ ﮯﺷ

en: No active element found!
ur: !ﻼﻣ ﮟﯿﮩﻧ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No active camera
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ

en: No more than 16 local views
ur: ﮟﯿﮩﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ءﺍﺭﺁ ﯽﻣﺎﻘﻣ 16

en: No object selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐ

en: along X
ur: ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﮑﯾﺍ

en: along %s X
ur: ‪%s‬ X ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ

en: along Y
ur: Y ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ

en: along %s Y
ur: ‪%s‬ Y ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ

en: along Z
ur: Z ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ

en: along %s Z
ur: ‪%s‬ Z ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ

en: locking %s X
ur: ‪%s‬ X ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ

en: locking %s Y
ur: ‪%s‬ Y ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ

en: locking %s Z
ur: ‪%s‬ Z ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ

en: along local Z
ur: ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ Z ﯽﻣﺎﻘﻣ

en: Auto Keying On
ur: ﻥﺁ ﮓﻨﯿﮐ ﻮﭨﺁ

en:  along Y axis
ur:  Y ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en:  along X axis
ur: ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ

en:  locking %s X axis
ur:  ‪%s‬ X ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ

en:  along %s X axis
ur:  ‪%s‬ X ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en:  locking %s Y axis
ur:  ‪%s‬ Y ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ

en:  along %s Y axis
ur:  ‪%s‬ Y ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en:  locking %s Z axis
ur:  ‪%s‬ Z ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ

en:  along %s Z axis
ur:  ‪%s‬ Z ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ

en: Cannot change Pose when 'Rest Position' is enabled
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ' ﻡﺎﻘﻣ  ﭧﺴﯾﺭ

en: Bone selection count error
ur: ﯽﻄﻠﻏ ﯽﮐ ﯽﺘﻨﮔ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯾﮉﮨ

en: (Sharp)
ur: (ﺰﯿﺗ)

en: (Smooth)
ur: (ﺭﺍﻮﻤﮨ)

en: (Root)
ur: (ﮍﺟ)

en: (Linear)
ur: (ﯼﺮﯿﮑﻟ)

en: (Constant)
ur: (ﻞﺴﻠﺴﻣ)

en: (Sphere)
ur: (ﮦﺮﮐ)

en: (Random)
ur: (ﺐﯿﺗﺮﺗ ﮯﺑ)

en: Rotation: %s %s %s
ur: ‬%s‬ ‪%s‬ ‪%s‪ :ﺵﺩﺮﮔ

en: Rotation: %.2f%s %s
ur: ‬%.2f‬‪%s‬ ‪%s‪ :ﺵﺩﺮﮔ

en:  Proportional size: %.2f
ur: ‬%.2f‪ :ﺰﺋﺎﺳ ﺐﺳﺎﻨﺘﻣ

en: Scale: %s%s %s
ur: ‬%s‬‪%s‬ ‪%s‪ :ﮧﻧﺎﻤﯿﭘ

en: Scale: %s : %s%s %s
ur: ‬%s‬ : ‪%s‬‪%s‬ ‪%s‪ :ﮧﻧﺎﻤﯿﭘ

en: Scale: %s : %s : %s%s %s
ur: ‬%s‬ : ‪%s‬ : ‪%s‬‪%s‬ ‪%s‪ :ﮧﻧﺎﻤﯿﭘ

en: Scale X: %s   Y: %s%s %s
ur: ‬X: ‪%s‬   Y: ‪%s‬‪%s‬ ‪%s ﮧﻧﺎﻤﯿﭘ

en: Scale X: %s   Y: %s  Z: %s%s %s
ur: ‬X: ‪%s‬   Y: ‪%s‬  Z: ‪%s‬‪%s‬ ‪%s ﮧﻧﺎﻤﯿﭘ

en: Time: +%s %s
ur: ‬%s‬ ‪%s‪+ :ﺖﻗﻭ

en: Time: %s %s
ur: ‬%s‬ ‪%s‪ :ﺖﻗﻭ

en: Time: +%.3f %s
ur: ‬%.3f‬ ‪%s‪+ :ﺖﻗﻭ

en: Time: %.3f %s
ur: ‬%.3f‬ ‪%s‪ :ﺖﻗﻭ

en: ScaleB: %s%s %s
ur: ‬%s‬‪%s‬ ‪%s‪ :ﯽﺑ ﮧﻧﺎﻤﯿﭘ

en: ScaleB: %s : %s : %s%s %s
ur: ‬%s‬ : ‪%s‬ : ‪%s‬‪%s‬ ‪%s‪ :ﯽﺑ ﮧﻧﺎﻤﯿﭘ

en: ScaleB X: %s  Y: %s  Z: %s%s %s
ur: ‬X: ‪%s‬ Y: ‪%s‬ Z: ‪%s‬‪%s‬ ‪%s ﯽﺑ ﮧﻧﺎﻤﯿﭘ

en: Bend Angle: %s, Radius: %s, Alt: Clamp %s
ur: ‬%s‪ ﭗﻤﯿﻠﮐ :%s‬, Alt‪ :ﺱﺍﺩﺭ ,%s‬‪ :ﮧﯾﻭﺍﺯ ﺎﻨﮑﮭﺟ

en: Bend Angle: %.3f, Radius: %.4f, Alt: Clamp %s
ur: ‬%s‪ ﭗﻤﯿﻠﮐ :%.4f‬, Alt‪ :ﺱﺍﺩﺭ ,%.3f‬‪ :ﮧﯾﻭﺍﺯ ﺎﻨﮑﮭﺟ

en: Envelope: %s
ur: ‬%s‪ :ﮧﻓﺎﻔﻟ

en: Envelope: %3f
ur: 3f% :ﮧﻓﺎﻔﻟ

en: Roll: %s
ur: ‬%s‪ :ﻝﻭﺭ

en: Roll: %.2f
ur: ‬%.2f‪ :ﻝﻭﺭ

en: Shrink/Fatten: %s
ur: ‬%s‪ :ﮟﯾﺮﮐ ﺎﭨﻮﻣ/ﮟﯾﮍﮑﺳ

en: Shrink/Fatten: %3f
ur: 3f% :ﺎﭨﻮﻣ / ﮍﮑﺳ

en: Sequence Slide: %s%s
ur: ‬%s‬‪%s‪ :ﮉﯿﺋﻼﺳ ﻞﺴﻠﺴﺗ

en: Snap Invert
ur: ﺎﭩﻟﺍ ﭗﯿﻨﺳ

en: Set Snap Base
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﺑ ﭗﯿﻨﺳ

en: Edge Slide:
ur:  :ﮉﯿﺋﻼﺳ ﮮﺭﺎﻨﮐ

en: Opacity: %s
ur: ‬%s‪ :ﻦﭘﻻﺪﻨﮬﺩ

en: Opacity: %3f
ur: 3f% :ﻦﭘﻻﺪﻨﮬﺩ

en: Feather Shrink/Fatten: %s
ur: ‬%s‪ :ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ﮫﮑﻨﭘ

en: Feather Shrink/Fatten: %3f
ur: 3f% :ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ﮫﮑﻨﭘ

en: Mirror%s
ur: ‬%s‪ﮧﻨﯿﺋﺁ

en: Select a mirror axis (X, Y)
ur: (X، Y) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻮﺤﻣ ﺎﮐ ﮯﻨﯿﺋﺁ

en: Select a mirror axis (X, Y, Z)
ur: (X، Y، Z) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻮﺤﻣ ﺎﮐ ﮯﻨﯿﺋﺁ

en: Push/Pull: %s%s %s
ur: ‬%s‬‪%s‬ ‪%s‪ :ﻞﭘُ/ﺶﭘ

en: Push/Pull: %.4f%s %s
ur: ‬%.4f‬‪%s‬ ‪%s‪ :ﻞﭘُ/ﺶﭘ

en: Rotation is not supported in the Dope Sheet Editor
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺅﺎﻤﮭﮔ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ

en: Shear: %s %s
ur: ‬%s‬ ‪%s‪ :ﮟﯾﺮﮐ ﺮﺌﯿﺷ

en: Shear: %.3f %s
ur: ‬%.3f‬ ‪%s‪ :ﯽﭽﻨﯿﻗ

en: Shear Axis
ur: ﺭﻮﺤﻣ ﯽﭽﻨﯿﻗ

en: Swap Axes
ur: ﯼﮌﺎﮩﻠﮐ ﮧﻟﺩﺎﺒﺗ

en: Shrink/Fatten:
ur:  :ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ

en: 'Shrink/Fatten' meshes is only supported in edit mode
ur: ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻ is ﺲﺸﯿﻣ 'ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ

en: ScaleX: %s
ur: ‬%s‪ :ﺲﮑﯾﺍ ﮧﻧﺎﻤﯿﭘ

en: TimeSlide: %s
ur: ‬%s‪ :ﮉﯿﺋﻼﺳ ﻢﺋﺎﭨ

en: DeltaX: %s
ur: ‬%s‪ :ﺲﮑﯾﺍ ﺎﭩﻠﯾﮈ

en: To Sphere: %s %s
ur: ‬%s‬ ‪%s‪ :ﮏﺗ ﮦﺮﮐ

en: To Sphere: %.4f %s
ur: ‬%.4f‬ ‪%s‪ :ﮏﺗ ﮦﺮﮐ

en: Trackball: %s %s %s
ur: ‬%s‬ ‪%s‬ ‪%s‪ :ﻝﺎﺑ ﮏﯾﺮﭨ

en: Trackball: %.2f %.2f %s
ur: ‬%.2f‬ ‪%.2f‬ ‪%s‪ :ﻝﺎﺑ ﮏﯾﺮﭨ

en: Auto IK Length: %d
ur: ‬%d‪ :ﯽﺋﺎﺒﻤﻟ IK ﻮﭨﺁ

en: right
ur: ﺢﯿﺤﺻ

en: left
ur: ﺎﯾﺩ ﮌﻮﮭﭼ

en: Auto-offset direction: %s
ur: ‬%s‪ :ﺖﻤﺳ ﭧﯿﺳ ﻑﺁ ﻮﭨﺁ

en: Use 'Time_Translate' transform mode instead of 'Translation' mode for translating keyframes in Dope Sheet Editor
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ 'Time_Translate' ﮯﺋﺎﺠﺑ ﮯﮐ ﮈﻮﻣ 'ﻦﺸﯿﻠﺴﻧﺍﺮﭨ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ

en: Vertex Slide:
ur:  :ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ

en: Create Orientation's 'use' parameter only valid in a 3DView context
ur: ﮯﮨ ﺖﺳﺭﺩ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ 3DView ﻑﺮﺻ ﮟﯿﺋﺎﻨﺑ ﺮﭩﯿﻣﺍﺮﯿﭘ 'ﻝﺎﻤﻌﺘﺳﺍ' ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ

en: Unable to create orientation
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﺖﯿﻔﻗﺍﻭ

en: global
ur: ﯽﻤﻟﺎﻋ

en: gimbal
ur: ﻞﺒﻤﺟ

en: normal
ur: ﻡﺎﻋ

en: local
ur: ﯽﻣﺎﻘﻣ

en: view
ur: ﮟﯿﮭﮑﯾﺩ

en: cursor
ur: ﺮﺳﺮﮐ

en: parent
ur: ﻦﯾﺪﻟﺍﻭ

en: custom
ur: ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Custom View
ur: ﮟﯿﮭﮑﯾﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

[ctx: Scene]
en: Space
ur: ﻼﺧ

en: Cannot use zero-length bone
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﯼﮉﮨ ﯽﻟﺍﻭ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻ

en: Cannot use zero-length curve
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑ ﮫﺘﻨﯿﻟ ﻭﺮﯾﺯ

en: Cannot use vertex with zero-length normal
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻ

en: Cannot use zero-length edge
ur: ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯾﺍ ﮫﺘﻨﯿﻟ ﻭﺮﯾﺯ

en: Cannot use zero-area face
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﮩﭼ ﻻﺍﻭ ﺎﯾﺮﯾﺍ ﻭﺮﯾﺯ

en: Checking validity of current .blend file *BEFORE* undo step
ur: ﻡﺪﻗ ﯽﺴﭘﺍﻭ *ﮯﻠﮩﭘ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ

en: Checking validity of current .blend file *AFTER* undo step
ur: ﻡﺪﻗ ﯽﺴﭘﺍﻭ *ﺪﻌﺑ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ

en: Undo disabled at startup in background-mode (call `ed.undo_push()` to explicitly initialize the undo-system)
ur: (ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ `()ed.undo_push` ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﻮﮐ ﻢﭩﺴﺳ ﻭﮉﻧﺍ) ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ

en: [E] - Disable overshoot
ur: [E] - ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭦﻮﺷ ﺭﻭﻭﺍ

en: [E] - Enable overshoot
ur: [E] - ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭦﻮﺷ ﺭﻭﻭﺍ

en: Overshoot disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﭦﻮﺷ ﺭﻭﻭﺍ

en: [Shift] - Precision active
ur: ﻝﺎﻌﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ - [ﭧﻔﺷ]

en: Shift - Hold for precision
ur: ﻭﮍﮑﭘ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ - ﭧﻔﺷ

en:  | [Ctrl] - Increments active
ur:  | [Ctrl] - ﻝﺎﻌﻓ ﮧﻓﺎﺿﺍ

en: Unpack File
ur: ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ

en: Create %s
ur: ‪%s‬ ﮟﯿﺋﺎﻨﺑ

en: Use %s (identical)
ur: (ﯽﺴﯿﺟ ﮏﯾﺍ) %s‬‪ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Use %s (differs)
ur: (ﻒﻠﺘﺨﻣ) %s‬‪ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Overwrite %s
ur: ‪%s‬ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ

en: Failed to set preview: no ID in context (incorrect context?)
ur: (؟ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ) ﮯﮨ ﮟﯿﮩﻧ ID ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﯾﻮﯾﺮﭘ

en: Incorrect context for running data-block fake user toggling
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮓﻨﻠﮔﻮﭨ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Data-block type does not support fake user
ur: ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Numeric input evaluation
ur: ﺺﯿﺨﺸﺗ ﯽﮐ ﭧﭘ ﻥﺍ ﯼﺩﺪﻋ

[ctx: Operator]
en: Circle Select (Extend)
ur: (ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ

[ctx: Operator]
en: Circle Select (Deselect)
ur: (ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ

en: UV Vertex
ur: ﺲﮑﯿﭨﺭﻭ  ﯼﻭﻮﯾ

en: Skipped %d of %d island(s), geometry was too complicated to detect a match
ur: ‪%d‬ ﮯﺳ ﮟﯿﻣ ﮞﻭﺮﯾﺰﺟ ‪%d‬ ﯽﮭﺗ ﮦﺪﯿﭽﯿﭘ ﺖﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﭻﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ،ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﻮﮐ

en: Rip failed
ur: ﯽﺌﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺮﯿﭼ

en: Pinned vertices can be selected in Vertex Mode only
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮈﻮﻣ ﮯﻧﻮﮐ ﻑﺮﺻ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺋﻮﮨ ﯽﮐ ﻦﭘ

en: Could not initialize stitching on any selected object
ur: ﯽﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﯽﺋﻼﺳ ﺮﭘ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﯽﺴﮐ

en: Stitching only works with less than %i objects selected (%i selected)
ur: (ﺐﺨﺘﻨﻣ i%) ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻢﮐ ﮯﺳ i% ﻑﺮﺻ ﯽﺋﻼﺳ

en: Minimize Stretch. Blend %.2f
ur: ‬%.2f‪ ﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﭻﯾﺮﭩﺳﺍ

en: Press + and -, or scroll wheel to set blending
ur: ﻞﯿﮨﻭ ﻝﻭﺮﮑﺳﺍ ﺎﯾ ،ﮟﯿﺋﺎﺑﺩ - ﺭﻭﺍ + ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﮉﻨﯿﻠﺑ

en: Lock Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﻻﺎﺗ

en: Pack Islands
ur: ﺮﺋﺍﺰﺟ ﮏﯿﭘ

en: Smart UV Project
ur: ﭧﮑﯿﺟﻭﺮﭘ ﯼﻭﻮﯾ ﭦﺭﺎﻤﺳﺍ

en: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh
ur: ﺎﮔ ﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﻥﮊﺭﻭ ﮦﺪﺷ ﮧﻧﺎﻤﯿﭘ  ﺮﯿﻏ ﮯﮐ ﻝﺎﺟ ﺎﻨﻟﻮﮭﮐ ،ﮯﮨ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮟﯿﻣ ﺰﯿﭼ

en: Object has negative scale, unwrap will operate on a non-flipped version of the mesh
ur: ﺎﮔ ﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﻥﮊﺭﻭ ﮯﺌﮔ ﮯﺋﺎﭩﻠﭘ ﺮﯿﻐﺑ ﮯﮐ ﻝﺎﺟ ﺎﻨﭩﯿﭙﻟ ،ﮯﮨ ﯽﻔﻨﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼ

en: Subdivision Surface modifier needs to be first to work with unwrap
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Unwrap could not solve any island(s), edge seams may need to be added
ur: ﮯﮨ ﯽﺘﮑﺳ ﮍﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻥﻮﯿﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ،ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺣ ﻮﮐ ﮮﺮﯾﺰﺟ ﯽﮭﺑ ﯽﺴﮐ ﺎﻨﻟﻮﮭﮐ

en: Unwrap failed to solve %d of %d island(s), edge seams may need to be added
ur: ‪%d‬ ﮯﺳ ﮟﯿﻣ ﮞﻭﺮﯾﺰﺟ ‪%d‬ ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻥﻮﯿﺳ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ،ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﭗﯾﺭ ﻥﺍ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ

en: Freestyle: Mesh loading
ur: ﮓﻧﮈﻮﻟ ﻝﺎﺟ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle: View map creation
ur: ﮟﯿﮭﮑﯾﺩ ﻖﯿﻠﺨﺗ ﯽﮐ ﮧﺸﻘﻧ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Freestyle: Stroke rendering
ur: ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ

en: Error writing frame
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﻢﯾﺮﻓ

en: No valid formats found
ur: ﮯﻠﻣ ﮟﯿﮩﻧ ﺲﭩﯿﻣﺭﺎﻓ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: Render width has to be 720 pixels for DV!
ur: !ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺰﻠﺴﮑﭘ 720 ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﯼﻭ ﯼﮈ

en: Render height has to be 480 pixels for DV-NTSC!
ur: DV-NTSC ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺰﻠﺴﮑﭘ 480 ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ!

en: Render height has to be 576 pixels for DV-PAL!
ur: DV-PAL ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺰﻠﺴﮑﭘ 576 ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ!

en: FFmpeg only supports 48khz / stereo audio for DV!
ur: FFmpeg ﻑﺮﺻ DV 48 ﮯﯿﻟ ﮯﮐkhz / ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﻮﯾﮈﺁ ﻮﯾﺮﯿﭩﺳ!

en: Error initializing video stream
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮧﻠﺴﻠﺳ ﻮﯾﮉﯾﻭ

en: Error initializing audio stream
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮧﻠﺴﻠﺳ ﻮﯾﮈﺁ

en: Could not open file for writing
ur: ﯽﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟ

en: Could not initialize streams, probably unsupported codec combination
ur: ﮧﻋﻮﻤﺠﻣ ﮏﯾﮈﻮﮐ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺪﯾﺎﺷ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐ ﺰﻤﯾﺮﭩﺳﺍ

en: Object type mismatch, Alembic object path pointed to Camera when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to Camera
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path pointed to Curves when importing, but not anymore.
ur: ﮟﯿﮩﻧ ﺏﺍ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻨﮩﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ

en: Object type mismatch, Alembic object path points to Curves.
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ  ﺭﺍﺩ ﻢﺧ  ﮧﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ

en: Object type mismatch, Alembic object path pointed to PolyMesh when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻝﺎﺟ ﯽﻟﻮﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to PolyMesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻝﺎﺟ ﯽﻟﻮﭘ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Error reading mesh sample; more detail on the console
ur: ﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﮧﻧﻮﻤﻧ ﺶﯿﻣ

en: Invalid mesh; more detail on the console
ur: ﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﻝﺎﺟ ﻂﻠﻏ

en: Topology has changed, perhaps by triangulating the mesh. Only vertices will be read!
ur: !ﺎﮔ ﮯﺋﺎﺟ ﺎﮬﮍﭘ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻ ﺮﮐ ﺎﻨﺑ ﺚﻠﺜﻣ ﻮﮐ ﻝﺎﺟ ﺪﯾﺎﺷ ،ﮯﮨ ﯽﺌﮔ ﻝﺪﺑ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Object type mismatch, Alembic object path pointed to SubD when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ SubD ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to SubD
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ SubD ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﯿﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path pointed to NURBS when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ NURBS ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to NURBS
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ NURBS ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﯿﺒﻤﻠﯾﺍ ،ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path pointed to Points when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮔ ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to Points.
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭙﮩﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ

en: Error reading points sample; more detail on the console
ur: ﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﮧﻧﻮﻤﻧ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Object type mismatch, Alembic object path pointed to XForm when importing, but not any more
ur: ﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮔ ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ XForm ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Object type mismatch, Alembic object path points to XForm
ur: ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ XForm ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ

en: Invalid object: verify object path
ur: ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﮯﺷ :ﭧﮑﯿﺠﺑﺁ ﻂﻠﻏ

en: Could not open SVG
ur: SVG ﺎﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ

en: Unable to create new object
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﭧﮑﯿﺠﺑﺁ ﺎﯿﻧ

en: SVG has gradients, Grease Pencil color will be approximated
ur: SVG ﺎﮔ ﻮﮨ ﺎًﺒﯾﺮﻘﺗ ﮓﻧﺭ ﺎﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ،ﮟﯿﮨ ﭧﻨﯾﮉﯾﺮﮔ ﮟﯿﻣ

en: PLY Export: Unable to find collection '%s'
ur: PLY ﮧﻋﻮﻤﺠﻣ :ﺪﻣﺁﺮﺑ '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ

en: PLY Export: Cannot open file '%s'
ur: PLY ﻞﺋﺎﻓ :ﭦﺭﻮﭙﺴﮑﯾﺍ '‪%s‬' ﯽﺘﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ

en: PLY Importer: failed importing, unknown error
ur: PLY ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ،ﺪﻣﺁﺭﺩ ﻡﺎﮐﺎﻧ :ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩ

en: PLY Importer: failed importing, no vertices
ur: PLY ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﯽﺋﻮﮐ ،ﺪﻣﺁﺭﺩ ﻡﺎﮐﺎﻧ :ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩ

en: PLY Importer: %s: %s
ur: PLY ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩ: ‪%s‬: ‪%s‬

en: STL Export: Cannot open file '%s'
ur: STL ﻞﺋﺎﻓ :ﭦﺭﻮﭙﺴﮑﯾﺍ '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ

en: STL Export: Unable to find collection '%s'
ur: STL ﮧﻋﻮﻤﺠﻣ :ﺪﻣﺁﺮﺑ '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ

en: STL Import: Cannot open file '%s'
ur: STL ﻞﺋﺎﻓ :ﺪﻣﺁﺭﺩ '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ

en: STL Import: Failed to read file '%s'
ur: STL ﻞﺋﺎﻓ :ﺪﻣﺁﺭﺩ '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ

en: STL Import: Failed to import mesh from file '%s'
ur: STL ﻞﺋﺎﻓ :ﺪﻣﺁﺭﺩ '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﺶﯿﻣ ﮯﺳ

en: %s: Couldn't determine package-relative file name from path %s
ur: ‪%s‬:%s‬‪ﮧﺘﺳﺍﺭ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺗ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﺞﮑﯿﭘ ﮯﺳ

en: %s: Couldn't copy file %s to %s
ur: ‪%s‬: ﻞﺋﺎﻓ ‪%s‬ ﻮﮐ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ

en: %s: Couldn't split UDIM pattern %s
ur: ‪%s‬: UDIM ﻥﺮﭩﯿﭘ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﻮﮐ

en: %s: Will not overwrite existing asset %s
ur: ‪%s‬: ﮧﺛﺎﺛﺍ ﮦﺩﻮﺟﻮﻣ ‪%s‬ ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ

en: %s: Will not copy zero size source asset %s
ur: ‪%s‬: ﮧﺛﺎﺛﺍ ﺱﺭﻮﺳ ﺰﺋﺎﺳ ﻭﺮﯾﺯ ‪%s‬ ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ

en: %s: Null buffer for source asset %s
ur: ‪%s‬: ﮧﺛﺎﺛﺍ ﺱﺭﻮﺳ ‪%s‬ ﺮﻔﺑ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ

en: %s: Error writing to destination asset %s
ur: ‪%s‬: ﮯﺛﺎﺛﺍ ﮯﮐ ﻝﺰﻨﻣ ‪%s‬ ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﺮﭘ

en: %s: Couldn't close destination asset %s
ur: ‪%s‬: ﮧﺛﺎﺛﺍ ﮯﮐ ﻝﺰﻨﻣ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻨﺑ ﻮﮐ

en: %s: Texture import directory path empty, couldn't import %s
ur: ‪%s‬: ﮯﮨ ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭦﺭﻮﭙﻣﺍ ﺮﭽﺴﮑﯿﭨ، ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺩ ﻮﮐ

en: %s: Couldn't create texture import directory %s
ur: ‪%s‬: ﯼﺮﭩﮐﺮﺋﺍﮈ ﭦﺭﻮﭙﻣﺍ ﺮﭽﺴﮑﯿﭨ ‪%s‬ ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ

en: Error writing to destination asset %s
ur: ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﺮﭘ %s‬‪ ﮧﺛﺎﺛﺍ ﻝﺰﻨﻣ

en: Couldn't close destination asset %s
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻨﺑ %s‬‪ ﮧﺛﺎﺛﺍ ﺎﮐ ﻝﺰﻨﻣ

en: USD Export: Unable to delete existing usdz file %s
ur: USD ﮦﺩﻮﺟﻮﻣ :ﭦﺭﻮﭙﺴﮑﯾﺍ usdz ﻞﺋﺎﻓ ‪%s‬ ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ

en: USD Export: Couldn't move new usdz file from temporary location %s to %s
ur: USD ﯽﺌﻧ :ﭦﺭﻮﭙﺴﮑﯾﺍ usdz ﻡﺎﻘﻣ ﯽﺿﺭﺎﻋ ﻮﮐ ﻞﺋﺎﻓ ‪%s‬ ﮯﺳ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ

en: USD Export: unable to find suitable USD plugin to write %s
ur: USD ﭦﺭﻮﭙﺴﮑﯾﺍ: ‪%s‬ ﺐﺳﺎﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟ USD ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻥﺍ ﮓﻠﭘ

en: USD Export: Unable to find collection '%s'
ur: USD ﮧﻋﻮﻤﺠﻣ :ﺪﻣﺁﺮﺑ '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ

en: Could not open USD archive for reading, see console for detail
ur: ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﻞﯿﺼﻔﺗ ،ﺎﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ ﻮﯿﺋﺎﮐﺭﺁ USD ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ

en: USD Import: unable to open stage to read %s
ur: USD ﺪﻣﺁﺭﺩ: ‪%s‬ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﺞﯿﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ

en: An exception occurred invoking USD hook '%s'. Please see the console for details
ur: USD ﮏﮨ '‪%s‬' ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﻡﺮﮐ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ﺎﯾﺁ ﺶﯿﭘ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ

en: An exception occurred invoking USD hook '%s'
ur: USD ﮏﮨ '‪%s‬' ﺎﯾﺁ ﺶﯿﭘ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ

en: Primvar '%s' (interpolation %s, type %s) cannot be converted to Blender
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﻮﮐ (%s‬‪ ﭗﺋﺎﭨ ،%s‬‪ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ) '%s‬‪' ﺭﺍﻮﻤﺋﺍﺮﭘ

en: %s: Error: Couldn't get input socket %s for node %s
ur: ‪%s‬: ﮈﻮﻧ :ﯽﺑﺍﺮﺧ ‪%s‬ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ

en: USD Import: UV attribute value '%s' count inconsistent with interpolation type
ur: USD ﺭﺪﻗ ﺏﺎﺴﺘﻧﺎﯾﻭ ﻮﯾ:ﺪﻣﺁﺭﺩ '‪%s‬' ﯽﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺎﻤﺷ

en: USD Import: couldn't add UV attribute '%s'
ur: USD ﺏﺎﺴﺘﻧﺎﯾﻭ ﻮﯾ:ﺪﻣﺁﺭﺩ '‪%s‬' ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ

en: Fixed mesh for prim: %s
ur: ‬%s‪ :ﺶﯿﻣ ﮉﺴﮑﻓ ﮯﯿﻟ ﮯﮐ ﻢﺋﺍﺮﭘ

en: %s: Couldn't compute geom bind transform for %s
ur: ‪%s‬: ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﺏﺎﺴﺣ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻨﺋﺎﺑ ﻡﻮﯿﺟ ﮯﯿﻟ ﮯﮐ

en: Unhandled Gprim type: %s (%s)
ur: (%s‬ (‪%s‬‪ :ﻢﺴﻗ Gprim ﻝﮉﻨﯿﮨ ﺮﯿﻏ

en: %s: Couldn't find armature object corresponding to USD skeleton %s
ur: ‪%s‬: USD ﻦﭩﯿﻠﯿﮑﺳ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮯﺷ ﺮﭽﯿﻣﺭﺁ ﻖﻠﻌﺘﻣ ﮯﺳ

en: %s: Couldn't get world bind transforms for skeleton %s
ur: ‪%s‬: ﻝﺎﮑﻨﮐ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻨﺋﺎﺑ ﮉﻟﺭﻭ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't get blendshape targets for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﻑﺍﺪﮨﺍ ﮯﮐ ﻞﮑﺷ ﺐﮐﺮﻣ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't get stage for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺞﯿﭩﺳﺍ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't get offsets for blend shape %s
ur: ‪%s‬: ﻞﮑﺷ ﯽﮐ ﮉﻨﯿﻠﺑ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ

en: %s: No offsets for blend shape %s
ur: ‪%s‬: ﻞﮑﺷ ﺐﮐﺮﻣ ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺴﻓﺁ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ

en: %s: Number of offsets greater than number of mesh vertices for blend shape %s
ur: ‪%s‬: ﻞﮑﺷ ﯽﮐ ﭦﻭﻼﻣ ‪%s‬ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﯿﺴﻓﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't query skeleton %s
ur: ‪%s‬: ﻦﭩﯿﻠﯿﮑﺳ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﺴﻔﺘﺳﺍ ﮯﺳ

en: %s: Topology and joint order size mismatch for skeleton %s
ur: ‪%s‬: ﻝﺎﮑﻨﮐ ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﺭﮈﺭﺁ ﭧﻨﺋﺍﻮﺟ ﺭﻭﺍ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't add bone for joint %s
ur: ‪%s‬: ﮌﻮﺟ ‪%s‬ ﯽﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ

en: %s: Mismatch in bind xforms and joint counts for skeleton %s
ur: ‪%s‬: ﻝﺎﮑﻨﮐ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﻡﺭﺎﻓ ﺲﮑﯾﺍ ﮉﻨﺋﺎﺑ ‪%s‬ ﺭﺎﻤﺷ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ

en: %s: Joint weights and joint indices element size mismatch for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮨ ﻞﺛﺎﻤﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐ ﺮﺼﻨﻋ ﺖﺳﺮﮩﻓ ﮧﮐﺮﺘﺸﻣ ﺭﻭﺍ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ

en: %s: Joint weights and joint indices size mismatch for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮨ ﻞﺛﺎﻤﻣ ﺰﺋﺎﺳ ﺎﮐ ﮧﯾﺭﺎﺷﺍ ﮧﮐﺮﺘﺸﻣ ﺭﻭﺍ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ

en: %s: Unexpected joint weights interpolation type %s for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ‪%s‬

en: %s: Joint weights of unexpected size for vertex interpolation for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﺎﮐ ﺰﺋﺎﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ

en: %s: Joint weights of unexpected size for constant interpolation for prim %s
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﺎﮐ ﺰﺋﺎﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ

en: %s: Error creating deform group data for mesh %s
ur: ‪%s‬: ﻝﺎﺟ ‪%s‬ ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ

en: %s: Couldn't find a common Xform ancestor for skinned prim %s and skeleton %s to convert to a USD SkelRoot. This can be addressed by setting a root primitive in the export options
ur: ‪%s‬: ﻢﺋﺍﺮﭘ ﮉﻨﮑﺳﺍ ‪%s‬ ﻦﭩﯿﻠﯿﮑﺳ ﺭﻭﺍ ‪%s‬ ﮯﯿﻟ ﮯﮐ USD SkelRoot ﻡﺎﻋ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ Xform ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﺣ ﻮﮐ ﺱﺍ ﮯﮐ ﺮﮐ ﭧﯿﺳ ﻮﭩﯿﻤﺋﺍﺮﭘ ﭦﻭﺭ ﮟﯿﻣ ﺰﻨﺸﭘﺁ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ

en: Curve width size not supported for USD interpolation
ur: USD ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺰﺋﺎﺳ ﺎﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Cannot export mixed curve types in the same Curves object
ur: ﮟﯿﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﮟﯿﻤﺴﻗ ﯽﮐ ﻞﺑ ﻁﻮﻠﺨﻣ ﮟﯿﻣ ﮯﺷ Curves ﯽﮨ ﮏﯾﺍ

en: Cannot export mixed cyclic and non-cyclic curves in the same Curves object
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﻮﮐ  ﮟﯿﻤﺧ ﯼﺮﮑﭼ ﺮﯿﻏ ﺭﻭﺍ ﯽﺗﺍﺮﮑﭼ ﻁﻮﻠﺨﻣ ﮟﯿﻣ ﮯﺷ Curves ﯽﮨ ﮏﯾﺍ

en: Attribute '%s' (Blender domain %d, type %d) cannot be converted to USD
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ USD ﻮﮐ (%d‬‪ ﭗﺋﺎﭨ ،%d‬‪ ﻦﯿﻣﻭﮈ ﺭﮉﻨﯿﻠﺑ) '%s‬‪' ﺏﺎﺴﺘﻧﺍ

en: %s: Couldn't create USD shader for UV map
ur: ‪%s‬: ﮯﯿﻟ ﮯﮐ ﭗﯿﻣ ﯼﻭﻮﯾ USD ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯿﺷ

en: %s: Couldn't create USD shader for mapping node
ur: ‪%s‬: ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﮧﺸﻘﻧ USD ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯿﺷ

en: USD export: couldn't export in-memory texture to %s
ur: USD ﺪﻣﺁﺮﺑ: ‪%s‬ ﯽﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﺖﺧﺎﺳ ﯽﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ

en: USD export: could not copy texture tile from %s to %s
ur: USD ﻮﮐ ﻞﺋﺎﭨ  ﺖﺧﺎﺳ :ﺪﻣﺁﺮﺑ ‪%s‬ ﮯﺳ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ

en: USD export: could not copy texture from %s to %s
ur: USD ﻮﮐ  ﺖﺧﺎﺳ :ﭦﺭﻮﭙﺴﮑﯾﺍ ‪%s‬ ﮯﺳ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ

en: Mesh '%s', Attribute '%s' (domain %d, type %d) cannot be converted to USD
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ USD ﻮﮐ (%d‬‪ ﻢﺴﻗ ،%d‬‪ ﻦﯿﻣﻭﮈ) '%s‬‪' ﺏﺎﺴﺘﻧﺍ ،'%s‬‪' ﺶﯿﻣ

en: USD export: Simple subdivision not supported, exporting subdivided mesh
ur: USD ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﺳ :ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ not ﮦﺪﺷ ﺪﯿﺋﺎﺗ, exporting subdivided ﺶﯿﻣ

en: USD Export: failed to resolve .vdb file for object: %s
ur: USD ﮯﯿﻟ ﮯﮐ ﺽﺍﺮﺘﻋﺍ :ﭦﺭﻮﭙﺴﮑﯾﺍ .vdb ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﻞﺋﺎﻓ: ‪%s‬

en: USD Export: couldn't construct relative file path for .vdb file, absolute path will be used instead
ur: USD ﭦﺭﻮﭙﺴﮑﯾﺍ: .vdb ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﻖﻠﻄﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﺎﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮧﻘﻠﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ

en: OBJ Export: Cannot open file '%s'
ur: OBJ ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ :ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ: ‪%s‬'

en: OBJ Export: Cannot create mtl file for '%s'
ur: OBJ ﭦﺭﻮﭙﺴﮑﯾﺍ: '‪%s‬' ﮯﯿﻟ ﮯﮐ mtl ﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﻞﺋﺎﻓ

en: OBJ Export: Unable to find collection '%s'
ur: OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ: Unable to ﮧﻋﻮﻤﺠﻣ ﮟﯾﺮﮐ ﺵﻼﺗ '‪%s‬'

en: OBJ Import: Cannot open file '%s'
ur: OBJ ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ :ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ: ‪%s‬'

en: Linked data-blocks cannot be renamed
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ

en: Built-in fonts cannot be renamed
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺲﭩﻧﻮﻓ ﻥﺍ ﭧﻠﺑ

en: %s is not compatible with the specified 'refresh' options
ur: ‪%s‬ ﮯﮨ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ 'ﺶﯾﺮﻔﯾﺭ' ﺹﻮﺼﺨﻣ

en: %s is not compatible with any 'refresh' options
ur: ‪%s‬ ﮯﮨ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ 'ﺶﯾﺮﻔﯾﺭ' ﯽﮭﺑ ﯽﺴﮐ

en: Asset data can only be assigned to assets. Use asset_mark() to mark as an asset.
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ()asset_mark ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﻑﺮﺻ ﺎﭩﯾﮈ ﺎﮐ ﮧﺛﺎﺛﺍ

en: Asset data cannot be None
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ

en: No new override property created, property already exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﯽﭨﺮﭘﺍﺮﭘ ،ﯽﺌﮔ ﯽﺋﺎﻨﺑ ﮟﯿﮩﻧ ﯽﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﺌﻧ ﯽﺋﻮﮐ

en: Override property cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: No new override operation created, operation already exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻦﺸﯾﺮﭘﺁ ،ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯿﻧ ﯽﺋﻮﮐ

en: Override operation cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ

en: Index out of range
ur: ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﺲﮑﯾﮉﻧﺍ

en: No material to removed
ur: ﮟﯿﮩﻧ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Registering id property class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﯽﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﺱﻼﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯼﮈ ﯽﺋﺁ ﯼﺮﭩﺴﺟﺭ

en: '%s' is of a type that cannot be an asset
ur: '‪%s‬' ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﻮﺟ ﮯﮨ ﺎﮐ ﻢﺴﻗ ﮏﯾﺍ

en: ID '%s' isn't an override
ur: ID '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ

en: ID '%s' is linked, cannot edit its overrides
ur: ID '‪%s‬' ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﺱﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ

en: Data-block '%s' is not a library override, or not part of a library override hierarchy
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ

en: Only boolean, int, float, and enum properties supported
ur: ﮟﯿﮨ ﭦﺭﻮﭙﺳ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﺭﻭﺍ ،ﭦﻮﻠﻓ ،ﭧﻧﺍ ،ﻦﯿﻟﻮﺑ ﻑﺮﺻ

en: Only boolean, int, float and enum properties supported
ur: ﮟﯿﮨ ﭦﺭﻮﭙﺳ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﺭﻭﺍ ﭦﻮﻠﻓ ،ﭧﻧﺍ ،ﻦﯿﻟﻮﺑ ﻑﺮﺻ

en: %s: expected %s type, not %s
ur: ‪%s‬: ﻊﻗﻮﺘﻣ ‪%s‬ ﻢﺴﻗ، ‪%s‬ ﮟﯿﮩﻧ

en: %s: expected ID type, not %s
ur: ‪%s‬: ﻊﻗﻮﺘﻣ ID ﻢﺴﻗ ﯽﮐ، ‪%s‬ ﮟﯿﮩﻧ

en: %s: cannot assign an embedded ID to an IDProperty
ur: ‪%s‬: ﯽﺴﮐ IDProperty ﮈﮉﯿﺒﻤﯾﺍ ﻮﮐ ID ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ

en: Array length mismatch (expected %d, got %d)
ur: (%d‬‪ ﻼﻣ ،%d‬‪ ﻊﻗﻮﺘﻣ) ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ

en: Property named '%s' not found
ur: '‪%s‬' ﯽﻠﻣ ﮟﯿﮩﻧ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮐ ﻡﺎﻧ

en: Array length mismatch (got %d, expected more)
ur: (ﻊﻗﻮﺘﻣ ﺪﯾﺰﻣ ،ﻼﻣ %d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ

en: An Action may not have more than one layer
ur: ﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﺕﺮﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﻦﺸﮑﯾﺍ ﮏﯾﺍ

en: This layer does not belong to this Action
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﻦﺸﮑﯾﺍ ﺱﺍ ﻖﻠﻌﺗ ﺎﮐ ﺕﺮﭘ ﺱﺍ

en: A layer may not have more than one strip
ur: ﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﯽﭩﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﺕﺮﭘ ﮏﯾﺍ

en: This strip does not belong to this layer
ur: ﯽﺘﮭﮐﺭ ﮟﯿﮩﻧ ﻖﻠﻌﺗ ﮯﺳ ﮧﮩﺗ ﺱﺍ ﯽﭩﭘ ﮧﯾ

en: A channelbag for this slot already exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﮓﯿﺑ ﻞﻨﯿﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭦﻼﺳ ﺱﺍ

en: This channelbag does not belong to this strip
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﯽﭩﭘ ﺱﺍ ﻖﻠﻌﺗ ﺎﮐ ﮓﯿﺑ ﻞﻨﯿﭼ ﺱﺍ

en: Slot cannot be None
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﭦﻼﺳ

en: F-Curve data path empty, invalid argument
ur: ﻞﯿﻟﺩ ﻂﻠﻏ ،ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻢﺧ-ﻒﯾﺍ

en: Cannot add slots to a legacy Action '%s'. Convert it to a layered Action first.
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﺸﮑﯾﺍ ﺭﺍﺩ ﮧﮩﺗ ﮯﻠﮩﭘ ﮯﺳﺍ ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﭦﻼﺳ ﮟﯿﻣ '%s‬‪' ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻧﺍﺮﭘ ﮏﯾﺍ

en: Cannot add layers to a legacy Action '%s'. Convert it to a layered Action first.
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﺸﮑﯾﺍ ﺭﺍﺩ ﮧﮩﺗ ﮯﻠﮩﭘ ﮯﺳﺍ ﮟﯿﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻧﺍﺮﭘ ﮏﯾﺍ ﮟﯿﺗﺮﭘ

en: F-Curve '%s[%d]' already exists in this channelbag
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ '[F-Curve '‪%s‬[‪%d‬ ﮟﯿﻣ ﮓﯿﺑ ﻞﻨﯿﭼ ﺱﺍ

en: F-Curve not found
ur: F-Curve ﻼﻣ ﮟﯿﮩﻧ

en: Timeline marker '%s' not found in action '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﯽﺋﺍﻭﺭﺭﺎﮐ '%s‬‪' ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Only armature objects are supported
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ءﺎﯿﺷﺍ ﺮﭽﯿﻣﺭﺁ ﻑﺮﺻ

en: Cannot set slot without an assigned Action.
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﭦﻼﺳ ﺮﯿﻐﺑ ﮯﮐ ﻦﺸﮑﯾﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ

en: Keying set path could not be added
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Keying set path could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Keying set paths could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﮭﺗﺎﭘ ﭧﯿﺳ ﮓﻨﯿﮐ

en: No valid driver data to create copy of
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﭘﺎﮐ

en: Driver not found in this animation data
ur: ﻼﻣ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ  ﺱﺍ

en: %s '%s' is too long, maximum length is %d
ur: ‪%s‬ '‪%s‬' ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ‪%d‬ ﮯﮨ

en: %s '%s', bl_idname '%s' has been registered before, unregistering previous
ur: ‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ﻢﺘﺧ ﻦﺸﯾﺮﭩﺴﺟﺭ ﯽﻠﮭﭽﭘ ،ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﮯﻠﮩﭘ

en: %s '%s', bl_idname '%s' %s
ur: ‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ‪%s‬

en: NlaTrack '%s' cannot be removed
ur: NlaTrack '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ

en: Driver '%s[%d]' already exists
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ '[%s‬[‪%d‬‪' ﺭﻮﯿﺋﺍﺭﮈ

en: Invalid context for keying set
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Incomplete built-in keying set, appears to be missing type info
ur: ﮯﮨ ﺐﺋﺎﻏ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﺴﻗ ﮧﮐ ﮯﮨ ﺎﺘﮕﻟ ﺎﺴﯾﺍ ،ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ ﻞﻤﮑﻣﺎﻧ

en: Frame not found in annotation layer
ur: ﻼﻣ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﮟﯿﻣ ﺕﺮﭘ ﺢﯾﺮﺸﺗ

en: Layer not found in annotation data
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﮟﯿﻣ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ

en: Frame already exists on this frame number %d
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻢﯾﺮﻓ ﺮﭘ %d‬‪ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺱﺍ

en: Cannot make a bone collection a descendant of itself
ur: ﺎﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﺩﻻﻭﺍ ﯽﻨﭘﺍ ﻮﮐ ﮮﺮﯿﺧﺫ ﮯﮐ ﮞﻮﯾﮉﮨ

en: Armature '%s' not in edit mode, cannot add an editbone
ur: ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﻮﺑ ﭦﮉﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ '%s‬‪' ﺮﭽﻣﺭﺁ

en: Armature '%s' not in edit mode, cannot remove an editbone
ur: ﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﻥﻮﺑ ﭦﮉﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ '%s‬‪' ﺮﭽﻣﺭﺁ

en: Armature '%s' does not contain bone '%s'
ur: ﯽﺗﻮﮨ ﮟﯿﮩﻧ '%s‬‪' ﯼﮉﮨ ﮟﯿﻣ '%s‬‪' ﺮﭽﻣﺭﺁ

en: Bone collection '%s' not found in Armature '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﺮﭽﻣﺭﺁ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ

en: Cannot move collection from index '%d' to '%d'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ '%d‬‪' ﮯﺳ '%d‬‪' ﺲﮑﯾﮉﻧﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ

en: `Collection.bones` is not available in armature edit mode
ur: `Collection.bones` ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁ

en: Invalid color palette index: %d
ur: ‬%d‪ :ﺲﮑﯾﮉﻧﺍ ﭧﯿﻠﯿﭘ ﮓﻧﺭ ﻂﻠﻏ

en: %s is not supported, pass a Bone, PoseBone, or EditBone
ur: ‪%s‬ ﮟﯾﺮﮐ ﺱﺎﭘ ﻥﻮﺑ ﭧﯾﮉﯾﺍ ﺎﯾ ،ﻥﻮﺑ ﺯﺍﺪﻧﺍ ،ﻥﻮﺑ ﮏﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ

en: Tag '%s' already present for given asset
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﺛﺎﺛﺍ ﮯﺌﮔ ﮯﯾﺩ '%s‬‪' ﮓﯿﭨ

en: Tag '%s' not found in given asset
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﮯﺛﺎﺛﺍ ﮯﺌﮔ ﮯﯾﺩ '%s‬‪' ﮓﯿﭨ

en: Cannot modify name of required geometry attribute
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﺑﻮﻠﻄﻣ

en: Attribute per point/vertex
ur: ﻕﻭﺮﻋ/ﮧﻄﻘﻧ ﯽﻓ ﺏﺎﺴﺘﻧﺍ

en: Layer '%s' not found in object '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﺕﺮﭘ

en: Cannot add a layer to CacheFile '%s'
ur: CacheFile '‪%s‬' ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺕﺮﭘ ﮏﯾﺍ ﮟﯿﻣ

en: Background image cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ

en: Collection '%s' is not an original ID
ur: ﮯﮨ ﮟﯿﮩﻧ ID ﻞﺻﺍ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Could not (un)link the object '%s' because the collection '%s' is overridden
ur: ﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Could not (un)link the object '%s' because the collection '%s' is linked
ur: ﮯﮨ ﮏﻠﺴﻨﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﺰﯿﭼ

en: Object '%s' already in collection '%s'
ur: ﮯﮨ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ '%s‬‪' ﺰﯿﭼ

en: Object '%s' not in collection '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ '%s‬‪' ﺰﯿﭼ

en: Could not (un)link the collection '%s' because the collection '%s' is overridden
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Could not (un)link the collection '%s' because the collection '%s' is linked
ur: ﮯﮨ ﮏﻠﺴﻨﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Collection '%s' already in collection '%s'
ur: ﮯﮨ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Collection '%s' not in collection '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ

en: Element not found in element collection or last element
ur: ﻼﻣ ﮟﯿﮩﻧ ﺮﺼﻨﻋ ﮟﯿﻣ ﺮﺼﻨﻋ ﯼﺮﺧﺁ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ﺮﺼﻨﻋ

en: Unable to remove curve point
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧ

en: CurveMapping does not own CurveMap
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﻟﺎﻣ ﺎﮐ ﮧﺸﻘﻧ ﻢﺧ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧ

en: Unable to add element to colorband (limit %d)
ur: (%d‬‪ ﺪﺣ) ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺼﻨﻋ ﮟﯿﻣ ﮉﻨﯿﺑ ﮓﻧﺭ

en: Relationship
ur: ﮧﺘﺷﺭ

en: Target is not in the constraint target list
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻑﺪﮨ ﺩﻭﺪﺤﻣ ﻑﺪﮨ

[ctx: Action]
en: Easing (by strength)
ur: (ﮯﺳ ﺖﻗﺎﻃ) ﯽﻣﺮﻧ

[ctx: Action]
en: Dynamic Effects
ur: ﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣ

en: Bézier spline cannot have points added
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮧﻓﺎﺿﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ

en: Only Bézier splines can be added
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﻮﮐ Bézier splines ﻑﺮﺻ

en: Curve '%s' does not contain spline given
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ '%s‬‪' ﻢﺧ

en: Unable to remove path point
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﭘ

en: CurveProfile table not initialized, call initialize()
ur: ()ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﺰﺋﻼﯿﺸﯿﻧﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐ ﻞﺒﯿﭨ ﻞﺋﺎﻓﻭﺮﭘ ﻢﺧ

en: Curve sizes must be greater than zero
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺮﻔﺻ ﺰﺋﺎﺳ ﮯﮐ ﻢﺧ

en: Indices must be in range
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮟﯿﻣ ﺞﻨﯾﺭ ﮯﯾﺭﺎﺷﺍ

en: Sizes must be greater than zero
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺮﻔﺻ ﺰﺋﺎﺳ

en: Dependency graph update requested during evaluation
ur: ﯽﺌﮔ ﯽﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﭧﯾﮈ ﭖﺍ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺺﯿﺨﺸﺗ

en: Variable does not exist in this driver
ur: ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﺮﯿﻐﺘﻣ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈ ﺱﺍ

en: Keyframe not in F-Curve
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ  ﻢﺧ-ﻒﯾﺎﻤﯾﺮﻓ ﯽﮐ

en: Control point not in Envelope F-Modifier
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﻓﺎﻔﻟ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: F-Curve modifier '%s' not found in F-Curve
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ  ﻢﺧ-ﻒﯾﺍ'%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍ

en: Already a control point at frame %.6f
ur: ﮯﮨ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﺮﭘ %.6f‬‪ ﻢﯾﺮﻓ

en: F-Curve already has sample points
ur: ﮟﯿﮨ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ

en: F-Curve has no keyframes
ur: ﮯﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ

en: F-Curve already has keyframes
ur: ﮟﯿﮨ ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ

en: F-Curve has no sample points
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ

en: Invalid frame range (%d - %d)
ur: (%d‬ - ‪%d‬‪) ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻂﻠﻏ

en: Invalid frame range (%d - %d). Start Frame is larger than End Frame
ur: ﮯﮨ ﺍﮍﺑ ﮯﺳ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ (%d‬ - ‪%d‬‪) ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻂﻠﻏ

en: Binary Object
ur: ﭧﮑﯿﺠﺑﺁ ﯼﺮﻨﺋﺎﺑ

en: Binary object file format (.bobj.gz)
ur: (bobj.gz.) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﺷ ﯼﺮﻨﺋﺎﺑ

en: Object file format (.obj)
ur: (obj.) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﺰﯿﭼ

en: Uni file format
ur: ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﯽﻧﻮﯾ

en: Pressure field of the fluid domain
ur: ﮉﻠﯿﻓ ﺮﺸﯾﺮﭘ ﺎﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳ

en: X Velocity
ur: ﺭﺎﺘﻓﺭ ﺲﮑﯾﺍ

en: X component of the velocity field
ur: ﻭﺰﺟ X ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Y Velocity
ur: Y ﺭﺎﺘﻓﺭ

en: Y component of the velocity field
ur: ﻭﺰﺟ Y ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: Z Velocity
ur: Z ﺭﺎﺘﻓﺭ

en: Z component of the velocity field
ur: ﻭﺰﺟ Z ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ

en: X Force
ur: ﺱﺭﻮﻓ ﺲﮑﯾﺍ

en: X component of the force field
ur: ﻭﺰﺟ X ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Y Force
ur: ﺱﺭﻮﻓ ﮯﺋﺍﻭ

en: Y component of the force field
ur: ﻭﺰﺟ Y ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Z Force
ur: ﺱﺭﻮﻓ ﮉﯾﺯ

en: Z component of the force field
ur: ﻭﺰﺟ Z ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓ

en: Red component of the color field
ur: ﻭﺰﺟ ﺥﺮﺳ ﺎﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮓﻧﺭ

en: Green component of the color field
ur: ﻭﺰﺟ ﺰﺒﺳ ﺎﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮓﻧﺭ

en: Blue component of the color field
ur: ﻭﺰﺟ ﻼﯿﻧ ﺎﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮓﻧﺭ

en: Quantity of soot in the fluid
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﺟﺎﮐ ﮟﯿﻣ ﻝﺎﯿﺳ

en: Flame
ur: ﮧﻠﻌﺷ

en: Flame field
ur: ﻥﺍﺪﯿﻣ ﮧﻠﻌﺷ

en: Fuel field
ur: ﻥﺍﺪﯿﻣ ﺎﮐ ﻦﮬﺪﻨﯾﺍ

en: Temperature of the fluid
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﺎﮐ ﻝﺎﯿﺳ

en: Fluid Level Set
ur: ﭧﯿﺳ ﻝﻮﯿﻟ ﻝﺎﯿﺳ

en: Level set representation of the fluid
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﯿﺳ

en: Inflow Level Set
ur: ﭧﯿﺳ ﻝﻮﯿﻟ ﻮﻠﻔﻧﺍ

en: Level set representation of the inflow
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺪﻣﺁ

en: Outflow Level Set
ur: ﭧﯿﺳ ﻝﻮﯿﻟ ﻮﻠﻓ ﭦﺅﺁ

en: Level set representation of the outflow
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﺢﻄﺳ ﯽﮐ ﺝﺍﺮﺧﺍ

en: Obstacle Level Set
ur: ﭧﯿﺳ ﻝﻮﯿﻟ ﭦﻭﺎﮐﺭ

en: Level set representation of the obstacles
ur: ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ

en: Mini
ur: ﯽﻨﻣ

en: Emit fluid from mesh surface or volume
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻝﺎﯿﺳ ﮯﺳ ﻢﺠﺣ ﺎﯾ ﺢﻄﺳ ﺶﯿﻣ

en: Emit smoke from particles
ur: ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮞﺍﻮﮬﺩ ﮯﺳ ﺕﺍﺭﺫ

en: Frame already exists on frame number %d
ur: ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻢﯾﺮﻓ ﺮﭘ %d‬‪ ﺮﺒﻤﻧ ﻢﯾﺮﻓ

en: Image not packed
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯿﭘ ﺮﯾﻮﺼﺗ

en: Could not save packed file to disk as '%s'
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﺭﻮﻄﺑ ﮯﮐ '%s‬‪' ﻮﮐ ﻞﺋﺎﻓ ﮉﮑﯿﭘ

en: Image '%s' could not be saved to '%s'
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪' ﺮﯾﻮﺼﺗ

en: Image '%s' does not have any image data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺮﯾﻮﺼﺗ

en: Image '%s' failed to load image buffer
ur: ﺮﻔﺑ ﺮﯾﻮﺼﺗ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ، '%s‬‪' ﺮﯾﻮﺼﺗ

en: Failed to load image texture '%s'
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ '%s‬‪' ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ

[ctx: Key]
en: Key
ur: ﯽﺑﺎﭼ

en: ViewLayer '%s' does not contain object '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ '%s‬‪' ﮯﺷ ﮟﯿﻣ '%s‬‪'  ﺕﺮﭘ  ﻮﯾﻭ

en: AOV not found in view-layer '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪'  ﺕﺮﭘ  ﻮﯾﻭ ﻕﺁﺍ

en: Failed to add the color modifier
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ

en: Failed to add the alpha modifier
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ

en: Failed to add the thickness modifier
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ

en: Failed to add the geometry modifier
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Color modifier '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻠﮐ

en: Alpha modifier '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ

en: Thickness modifier '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ '%s‬‪' ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ

en: Geometry modifier '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: unsupported font format
ur: ﭧﯿﻣﺭﺎﻓ ﭧﻧﻮﻓ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: unable to load text
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮈﻮﻟ ﻦﺘﻣ

en: unable to load movie clip
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮈﻮﻟ ﭗﻠﮐ ﯼﻭﻮﻣ

en: Cannot create object in main database with an evaluated data data-block
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ ﮫﺗﺎﺳ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺎﭩﯾﮈ ﮦﺪﺷ ﭻﻧﺎﺟ

en: Object does not have geometry data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ

en: %s '%s' is outside of main database and cannot be removed from it
ur: ‪%s‬ '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﮯﺳ ﺱﺍ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ

en: %s '%s' must have zero users to be removed, found %d (try with do_unlink=True parameter)
ur: ‪%s‬ '‪%s‬' ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﺎﮐ ﻦﯿﻓﺭﺎﺻ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ، ‪%d‬ ﻼﻣ (do_unlink=True ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ)

en: Scene '%s' is the last local one, cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ،ﮯﮨ ﯽﻣﺎﻘﻣ ﯼﺮﺧﺁ '%s‬‪' ﺮﻈﻨﻣ

en: ID type '%s' is not valid for an object
ur: ID ﻢﺴﻗ ﯽﮐ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ

en: Mask layer not found for given spline
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯽﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﯽﺌﮔ ﯼﺩ

en: Point is not found in given spline
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﻦﺋﻼﭙﺳ ﮯﺌﮔ ﮯﯾﺩ ﭧﻨﺋﺍﻮﭘ

en: Mask layer '%s' not found in mask '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮏﺳﺎﻣ '%s‬‪' ﺕﺮﭘ ﮏﺳﺎﻣ

en: Mask layer '%s' does not contain spline given
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ '%s‬‪' ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣ

en: Mtex not found for this type
ur: ﻼﻣ ﮟﯿﮩﻧ Mtex ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﺱﺍ

en: Maximum number of textures added %d
ur: ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ %d‬‪ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺯﺮﭽﺴﮑﯿﭨ

en: Index %d is invalid
ur: ﮯﮨ ﻂﻠﻏ %d‬‪ ﺲﮑﯾﮉﻧﺍ

en: UV map '%s' not found
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮧﺸﻘﻧ  ﯼﻭﻮﯾ

en: Tangent space computation needs a UV Map, "%s" not found, aborting
ur: ﮯﮨ ﺎﮨﺭ ﻮﮨ ﻁﺎﻘﺳﺍ ،ﻼﻣ ﮟﯿﮩﻧ "%s‬‪" ،ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭗﯿﻣ ﯼﻭﻮﯾ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭨﻮﯿﭙﻤﮐ ﻼﺧ ﭧﻨﺠﻨﯿﭨ

en: Number of custom normals is not number of loops (%f / %d)
ur: (%f‬ / ‪%d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭘﻮﻟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Number of custom normals is not number of vertices (%f / %d)
ur: (%f‬ / ‪%d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Metaball '%s' does not contain spline given
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﻦﺋﻼﭙﺳﺍ ﮟﯿﻣ '%s‬‪' ﻝﺎﺑ ﺎﭩﯿﻣ

en: Modify
ur: ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ

en: Negative vertex index in vertex_indices_set
ur: ﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﯽﻔﻨﻣ ﮟﯿﻣ ﭧﯿﺳ_ﺲﺴﯿﺋﺍﮉﻧﺍ_ﮯﻧﻮﮐ

en: Duplicate index %d in vertex_indices_set
ur: ‬%d‪ ﺖﺳﺮﮩﻓ ﻞﻘﻧ ﮟﯿﻣ ﭧﯿﺳ_ﺲﺴﯿﺋﺍﮉﻧﺍ_ﮯﻧﻮﮐ

en: Unable to create new strip
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﯽﭩﭘ ﯽﺌﻧ

en: Unable to add strip (the track does not have any space to accommodate this new strip)
ur: (ﮯﮨ ﮟﯿﮩﻧ ﮧﮕﺟ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﭩﭘ ﯽﺌﻧ ﺱﺍ ﮟﯿﻣ ﮏﯾﺮﭨ) ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ

en: NLA strip '%s' not found in track '%s'
ur: NLA ﯽﭩﭘ '‪%s‬' ﮏﯾﺮﭨ '‪%s‬' ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ

en: Registering node socket class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﭧﮐﺎﺳ ﮈﻮﻧ

en: Parent is not part of the interface
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﺲﯿﻓﺮﭩﻧﺍ ﻦﯾﺪﻟﺍﻭ

en: Unknown socket type
ur: ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﻡﻮﻠﻌﻣﺎﻧ

en: Could not find supported socket type
ur: ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ

en: Unable to create socket
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﭧﮐﺎﺳ

en: Unable to create panel
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﻞﻨﯿﭘ

en: Unable to copy item
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻢﭩﺋﺁ

en: Anisotropic
ur: ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

[ctx: NodeTree]
en: Functions
ur: ﻝﺎﻌﻓﺍ

[ctx: NodeTree]
en: Comparison
ur: ﮧﻧﺯﺍﻮﻣ

[ctx: NodeTree]
en: Rounding
ur: ﺎﻧﺮﮐ ﻝﻮﮔ

[ctx: NodeTree]
en: Trigonometric
ur: ﺚﻠﺜﻣ

[ctx: NodeTree]
en: Conversion
ur: ﯽﻠﯾﺪﺒﺗ

en: Same input/output direction of sockets
ur: ﺖﻤﺳ ﭧﭘ ﭦﺅﺁ/ﭧﭘ ﻥﺍ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﭧﮐﺎﺳ

en: Unable to locate link in node tree
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﮏﻨﻟ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ

en: The links must be siblings
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﯽﺋﺎﮭﺑ ﻦﮩﺑ ﻂﺑﺍﻭﺭ

en: Cannot add socket to built-in node
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﭧﮐﺎﺳ ﮟﯿﻣ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ

en: Output sockets cannot be multi-input
ur: ﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ

en: Unable to remove socket from built-in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﮐﺎﺳ ﮯﺳ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ

en: Unable to remove sockets from built-in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﭧﮐﺎﺳ ﮯﺳ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ

en: Unable to move sockets in built-in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﭧﮐﺎﺳ ﮟﯿﻣ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ

en: Unable to locate item in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﻢﭩﺋﺁ ﮟﯿﻣ ﮈﻮﻧ

en: Unable to create item with this socket type
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﻢﭩﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺴﻗ ﭧﮐﺎﺳ ﺱﺍ

en: Registering node tree class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﺱﻼﮐ ﯼﺮﭨ ﮈﻮﻧ ﮓﻧﺮﭩﺴﺟﺭ

en: Registering node tree class: '%s', bl_idname '%s' has been registered before, unregistering previous
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻢﺘﺧ ﻦﺸﯾﺮﭩﺴﺟﺭ ﯽﻠﮭﭽﭘ ،ﮯﮨ ﺎﮑﭼ ﻮﮨ ﺮﭩﺴﺟﺭ ﮯﻠﮩﭘ '%s‬'، bl_idname '‪%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﯼﺮﭨ ﮈﻮﻧ

en: Registering node tree class: '%s', bl_idname '%s' could not be unregistered
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺮﭩﺴﺟﺭ ﺮﯿﻏ ﻮﮐ '%s‬'، bl_idname '‪%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﯼﺮﭨ ﮈﻮﻧ

en: Node tree '%s' has undefined type %s
ur: ﮯﮨ %s‬‪ ﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧ

en: Node type %s undefined
ur: ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ %s‬‪ ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ

en: Cannot add node of type %s to node tree '%s'
      %s
ur: 
    ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ %s‬‪ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧ  ‪%s‬

en: Cannot add node of type %s to node tree '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ %s‬‪ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧ

en: Unable to locate node '%s' in node tree
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ

en: Registering node class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﯽﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﺱﻼﮐ ﮈﻮﻧ ﮓﻧﺮﭩﺴﺟﺭ

en: Registering node class: '%s', bl_idname '%s' is a builtin node
ur: ﮯﮨ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ ﮏﯾﺍ '%s‬'، bl_idname '‪%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﮈﻮﻧ

en: Registering node class: '%s', bl_idname '%s' has been registered before, unregistering previous
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻢﺘﺧ ﻦﺸﯾﺮﭩﺴﺟﺭ ﯽﻠﮭﭽﭘ ،ﮯﮨ ﺎﮑﭼ ﻮﮨ ﺮﭩﺴﺟﺭ ﮯﻠﮩﭘ '%s‬'، bl_idname '‪%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﮈﻮﻧ

en: Registering node class: '%s', bl_idname '%s' could not be unregistered
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺮﭩﺴﺟﺭ ﺮﯿﻏ ﻮﮐ '%s‬'، bl_idname '‪%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﮈﻮﻧ

en: Unable to locate socket '%s' in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ '%s‬‪' ﭧﮐﺎﺳ ﮟﯿﻣ ﮈﻮﻧ

en: The output node %s is already paired with %s
ur: ﮯﮨ ﺍﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ %s‬‪ ﯽﮨ ﮯﻠﮩﭘ %s‬‪ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ

en: Unable to locate item '%s' in node
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ '%s‬‪' ﻢﭩﺋﺁ ﮟﯿﻣ ﮈﻮﻧ

en: Can only assign evaluated data to evaluated object, or original data to original object
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮯﺷ ﻞﺻﺍ ﻮﮐ ﺎﭩﯾﮈ ﻞﺻﺍ ﺎﯾ ،ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻑﺮﺻ ﻮﮐ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Only empty objects support collection instances
ur: ﮟﯿﮨ ﯽﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ءﺎﯿﺷﺍ ﯽﻟﺎﺧ ﻑﺮﺻ

en: Cannot set instance-collection as object belongs in collection being instanced, thus causing a cycle
ur: ﮯﮨ ﺎﺘﻨﺑ ﻞﮑﯿﺋﺎﺳ ﮏﯾﺍ ﺡﺮﻃ ﺱﺍ ،ﮯﮨ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﻖﻠﻌﺗ ﺎﮐ ﮯﺷ ﮧﮐ ﮞﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﻮﮐ ﮧﻋﻮﻤﺠﻣ-ﻝﺎﺜﻣ

en: VertexGroup.add(): cannot be called while object is in edit mode
ur: VertexGroup.add(): ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻝﺎﮐ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﮯﺷ ﺐﺟ

en: VertexGroup.remove(): cannot be called while object is in edit mode
ur: VertexGroup.remove(): ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻝﺎﮐ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﮯﺷ ﺐﺟ

en: Vertex not in group
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: VertexGroup '%s' not found in object '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: Constraint '%s' not found in object '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Could not move constraint from index '%d' to '%d'
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%d‬‪' ﮯﺳ '%d‬‪' ﺲﮑﯾﮉﻧﺍ

en: Invalid original modifier index '%d'
ur: '%d‬‪' ﺖﺳﺮﮩﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺻﺍ ﻂﻠﻏ

en: Modifier "%s" is not in the object's modifier list
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮯﺷ %s‬‪ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: %s is not supported for '%s' objects
ur: ‪%s‬ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ

en: DeformGroup '%s' not in object '%s'
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈ

en: Viewport not in local view
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣﻮﯾﻭ ﯽﻣﺎﻘﻣ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Object is not a curve or a text
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﺘﻣ ﺎﯾ ﻞﺑ ﺰﯿﭼ

en: Invalid depsgraph
ur: ﻑﺍﺮﮔ ﺲﭙﯾﮈ ﻂﻠﻏ

en: ShapeKey not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﯽﮐ-ﭗﯿﺷ

en: Could not remove ShapeKey
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﯽﮐ-ﭗﯿﺷ

en: Object should be of mesh type
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﻢﺴﻗ ﻝﺎﺟ ﺰﯿﭼ

en: No vertex groups assigned to mesh
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﻮﮐ ﺶﯿﻣ

en: Bad assignment mode
ur: ﮈﻮﻣ ﭧﻨﻤﻨﺋﺎﺳﺍ ﻂﻠﻏ

en: Bad vertex index in list
ur: ﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﺏﺍﺮﺧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ

en: Object %s not in view layer %s
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ %s‬‪ ﺕﺮﭘ ﻮﯾﻭ %s‬‪ ﺰﯿﭼ

en: 'from_space' '%s' is invalid when no pose bone is given!
ur: !ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ 'space' '‪%s‬ﻼﺧ_ﮯﺳ

en: 'from_space' '%s' is invalid when no custom space is given!
ur: !ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﮟﯿﮩﻧ ﮧﮕﺟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ '%s‬‪' 'ﻼﺧ_ﮯﺳ'

en: 'to_space' '%s' is invalid when no custom space is given!
ur: !ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﮟﯿﮩﻧ ﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ '%s‬‪' 'ﻼﺧ_ﮏﺗ'

en: Object '%s' does not support shapes
ur: ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻠﮑﺷ '%s‬‪' ﺰﯿﭼ

en: Object '%s' has no evaluated mesh data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼ

en: Object '%s' could not create internal data for finding nearest point
ur: ﺎﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ '%s‬‪' ﺰﯿﭼ

en: Palette '%s' does not contain color given
ur: ﮯﮨ ﮟﯿﮩﻧ ﮓﻧﺭ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ '%s‬‪' ﭧﯿﻠﯿﭘ

en: Invalid target!
ur: !ﻑﺪﮨ ﻂﻠﻏ

en: uv_on_emitter() requires a modifier from an evaluated object
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﭻﻧﺎﺟ ﮏﯾﺍ ﻮﮐ ()ﺮﭩﻣﺍ_ﻥﺁ_ﯼﻭﻮﯾ

en: Mesh has no UV data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮉﯾﻭ ﻮﯿﯿﺋﻮﮐ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣ

en: Object was not yet evaluated
ur: ﺎﯿﮔ ﺎﯿﻟ ﮟﯿﮩﻧ ﮦﺰﺋﺎﺟ ﮏﺗ ﯽﮭﺑﺍ ﺎﮐ ﺽﺍﺮﺘﻋﺍ

en: Mesh has no VCol data
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ VCol ﯽﺋﻮﮐ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣ

en: Cannot edit bone groups for library overrides
ur: ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﻥﻮﺑ ﮯﯿﻟ ﮯﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ

en: Constraint '%s' not found in pose bone '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%s‬‪' ﯼﮉﮨ ﺯﻮﭘ

en: Bone '%s' is not a B-Bone!
ur: !ﮯﮨ ﮟﯿﮩﻧ ﻥﻮﺑ-ﯽﺑ '%s‬‪' ﯼﮉﮨ

en: Bone '%s' has out of date B-Bone segment data - depsgraph update required!
ur: !ﮯﮨ ﺭﺎﮐﺭﺩ ﭧﯾﮈ ﭖﺍ depsgraph - ﮯﮨ ﺎﻧﺍﺮﭘ ﺎﭩﯾﮈ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﻥﻮﺑ-ﯽﺑ ﮟﯿﻣ '%s‬‪' ﻥﻮﺑ

en: A non convex collision shape was passed to the function, use only convex collision shapes
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻠﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﺏﺪﺤﻣ ﻑﺮﺻ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻦﺸﮑﻨﻓ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﺏﺪﺤﻣ ﺮﯿﻏ ﮏﯾﺍ

en: Rigidbody world was not properly initialized, need to step the simulation first
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺎﮭﭨﺍ ﻡﺪﻗ ﯽﻠﻘﻧ ﮯﻠﮩﭘ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﮯﻘﯾﺮﻃ ﺐﺳﺎﻨﻣ ﻮﮐ ﺎﯿﻧﺩ ﯼﮈﺎﺑﮉﺠﯾﺭ

en: Use the scene orientation
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﺮﻈﻨﻣ

en: Keying set could not be added
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ

en: Style module could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﮧﻧﻮﻤﻧ ﺯﺮﻃ

en: View Layer '%s' not found in scene '%s'
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﺕﺮﭘ ﮟﯿﻣ '%s‬‪' ﺮﻈﻨﻣ

en: Render view '%s' could not be removed from scene '%s'
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﮯﺳ '%s‬‪'ﻮﯾﻭ ﻮﮐ '%s‬‪'ﻮﯾﻭ ﺭﮉﻨﯾﺭ

en: Timeline marker '%s' not found in scene '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪'ﻮﯾﻭ '%s‬‪' ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨ

en: Line set '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﭧﯿﺳ ﻦﺋﻻ

en: Style module '%s' could not be removed
ur: ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ

en: Could not move layer from index '%d' to '%d'
ur: Could not ﺲﮑﯾﮉﻧﺍ ﮯﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ '‪%d‬' to '‪%d‬'

en: Only supported for "TEMPORARY" type regions (pop-ups)
ur: (pop-ups) ﺰﻨﺠﯾﺭ ﻢﺴﻗ "ﯽﺿﺭﺎﻋ" for ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻ

en: Modifier was not found in the stack
ur: ﻼﻣ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﯿﭩﺳﺍ

en: Recursion detected, cannot use this strip
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﯽﭩﭘ ﺱﺍ ،ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺭﺍﺮﮑﺗ

en: Blender compiled without Audaspace support
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﺲﯿﭙﺳﺍﮈﺁ ﺭﮉﻨﯿﻠﺑ

en: Sound not packed
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯿﭘ ﺯﺍﻭﺁ

en: Scripting
ur: ﮓﻨﭩﭘﺮﮑﺳ

en: 'show_locked_time' is not supported for the '%s' editor
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ '%s‬‪' 'ﺖﻗﻭ_ﻞﻔﻗ_ﮟﯿﺋﺎﮭﮐﺩ

en: Track '%s' is not found in the tracking object %s
ur: ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮏﯾﺮﭨ ﮟﯿﻣ %s‬‪ ﮯﺷ ﮓﻨﮑﯾﺮﭨ

en: Plane track '%s' is not found in the tracking object %s
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ %s‬‪ ﮯﺷ ﮓﻨﮑﯾﺮﭨ '%s‬‪' ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ

en: MovieTracking '%s' cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ

en: Registering panel class:
ur: :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﻞﻨﯿﭘ

en: Region not found in space type
ur: ﻼﻣ ﮟﯿﮩﻧ ﮧﻗﻼﻋ ﮟﯿﻣ ﻢﺴﻗ ﯽﺋﻼﺧ

en: %s '%s' has category '%s'
ur: ‪%s‬ '‪%s‬' ﮦﺮﻣﺯ ﮟﯿﻣ '‪%s‬' ﮯﮨ

en: %s '%s', bl_idname '%s' could not be unregistered
ur: ‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺝﺍﺭﺪﻧﺍ ﺎﮐ

en: %s parent '%s' for '%s' not found
ur: ‪%s‬' ﮯﯿﻟ ﮯﮐ ‪%s‬ ﻦﯾﺪﻟﺍﻭ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ

en: Registering asset shelf class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ

en: Registering asset shelf class: '%s' has been registered before, unregistering previous
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻢﺘﺧ ﻦﺸﯾﺮﭩﺴﺟﺭ ﯽﻠﮭﭽﭘ ،ﮯﮨ ﺎﮑﭼ ﻮﮨ ﺮﭩﺴﺟﺭ ﮯﻠﮩﭘ '%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﻒﻠﯿﺷ ﯽﮐ ﮞﻮﺛﺎﺛﺍ

en: Registering file handler class: '%s' is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﯽﺒﻤﻟ ﺖﮩﺑ '%s‬‪' :ﮯﮨ ﯽﮨﺭ ﻮﮨ ﺮﭩﺴﺟﺭ ﺱﻼﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ

en: Layout panels can not be used in this context
ur: ﮯﺘﮑﺳ ﺎﺟ ﮯﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﻨﯿﭘ ﭦﺅﺁ ﮯﻟ ﮟﯿﻣ ﺮﻇﺎﻨﺗ ﺱﺍ

en: template_popup_confirm used outside of a popup
ur: template_popup_confirm ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﭖﺍ ﭖﺎﭘ

en: Script directory not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ

en: Asset Library not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ

en: Extension repository not found
ur: ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ

en: Add-on is no longer valid
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺏﺍ ﻥﺁ ﮉﯾﺍ

en: Excluded path is no longer valid
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺏﺍ ﮧﺘﺳﺍﺭ ﮦﺩﺮﮐ ﺝﺭﺎﺧ

en: Font not packed
ur: ﮯﮨ ﮟﯿﮩﻧ ﮏﯿﭘ ﭧﻧﻮﻓ

en: Font is not editable
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﭧﻧﻮﻓ

[ctx: UI_Events_KeyMaps]
en: Left
ur: ﮟﯿﺋﺎﺑ

[ctx: UI_Events_KeyMaps]
en: Middle
ur: ﯽﻧﺎﯿﻣﺭﺩ

[ctx: UI_Events_KeyMaps]
en: Right
ur: ﮯﮨ ﮏﯿﮭﭨ

[ctx: UI_Events_KeyMaps]
en: Move
ur: ﻞﻘﺘﻨﻣ

[ctx: UI_Events_KeyMaps]
en: Motion
ur: ﺖﮐﺮﺣ

[ctx: UI_Events_KeyMaps]
en: Menu
ur: ﻮﻨﯿﻣ

[ctx: UI_Events_KeyMaps]
en: Fit
ur: ﭧﻓ

[ctx: UI_Events_KeyMaps]
en: Top
ur: ﺮﭘﻭﺍ

[ctx: UI_Events_KeyMaps]
en: Bottom
ur: ﮯﭽﯿﻧ

[ctx: UI_Events_KeyMaps]
en: Front
ur: ﻻﺍﻭ ﮯﻨﻣﺎﺳ

[ctx: UI_Events_KeyMaps]
en: Back
ur: ﮯﮭﭽﯿﭘ

[ctx: UI_Events_KeyMaps]
en: Isometric 1
ur: 1 ﮎﺮﭩﯿﻣﻮﺴﺋﺁ

[ctx: UI_Events_KeyMaps]
en: Isometric 2
ur: 2 ﮎﺮﭩﯿﻣﻮﺴﺋﺁ

[ctx: UI_Events_KeyMaps]
en: Roll CW
ur: CW ﻝﻭﺭ

[ctx: UI_Events_KeyMaps]
en: Roll CCW
ur: CCW ﻝﻭﺭ

[ctx: UI_Events_KeyMaps]
en: Spin CW
ur: CW ﺅﺎﻤﮭﮔ

[ctx: UI_Events_KeyMaps]
en: Spin CCW
ur: CCW ﺅﺎﻤﮭﮔ

[ctx: UI_Events_KeyMaps]
en: Tilt CW
ur: CW ﺅﺎﮑﮭﺟ

[ctx: UI_Events_KeyMaps]
en: Tilt CCW
ur: CCW ﺅﺎﮑﮭﺟ

[ctx: UI_Events_KeyMaps]
en: Rotate
ur: ﮟﯿﺋﺎﻤﮭﮔ

[ctx: UI_Events_KeyMaps]
en: Pan/Zoom
ur: ﻡﻭﺯ/ﻦﯿﭘ

[ctx: UI_Events_KeyMaps]
en: Dominant
ur: ﺐﻟﺎﻏ

[ctx: UI_Events_KeyMaps]
en: Plus
ur: ﺲﻠﭘ

[ctx: UI_Events_KeyMaps]
en: Minus
ur: ﺲﻨﺋﺎﻣ

[ctx: UI_Events_KeyMaps]
en: View 1
ur: 1 ﮟﯿﮭﮑﯾﺩ

[ctx: UI_Events_KeyMaps]
en: View 2
ur: 2 ﮟﯿﮭﮑﯾﺩ

[ctx: UI_Events_KeyMaps]
en: View 3
ur: 3 ﮟﯿﮭﮑﯾﺩ

[ctx: UI_Events_KeyMaps]
en: Button 1
ur: 1 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 2
ur: 2 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 3
ur: 3 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 4
ur: 4 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 5
ur: 5 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 6
ur: 6 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 7
ur: 7 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 8
ur: 8 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 9
ur: 9 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 10
ur: 10 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 11
ur: 11 ﻦﭩﺑ

[ctx: UI_Events_KeyMaps]
en: Button 12
ur: 12 ﻦﭩﺑ

en: No active window in context!
ur: !ﮯﮨ ﮟﯿﮩﻧ ﯽﮐﮍﮭﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Not a non-modal keymap
ur: ﮯﮨ ﮟﯿﮩﻧ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ ﺮﯿﻏ

en: Cannot mix modal/non-modal items
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺲﮑﻣ ﻮﮐ ﺰﻤﭩﺋﺁ ﻝﮈﺎﻣ ﻥﺎﻧ/ﻝﮈﻮﻣ

en: Not a modal keymap
ur: ﮟﯿﮩﻧ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ

en: Property value not in enumeration
ur: ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺭﺎﻤﺷ ﺖﻤﯿﻗ ﯽﮐ ﺩﺍﺪﯿﺋﺎﺟ

en: context "window" is None
ur: ﮟﯿﮩﻧ ﯽﺋﻮﮐ is "ﯽﮐﮍﮭﮐ" ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Not running with '--enable-event-simulate' enabled
ur: ﮯﮨ ﺎﮨﺭ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﻌﻓ 'ﭧﯿﻟﻮﯿﻤﯿﺳ-ﭧﻧﻮﯾﺍ-ﻞﺒﯿﻨﯾﺍ-

en: Value: only 'PRESS/RELEASE/NOTHING' are supported
ur: ﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ 'ﮟﯿﮩﻧ ﮫﭽﮐ/ﺰﯿﻠﯾﺭ/ﺲﯾﺮﭘ' ﻑﺮﺻ :ﺭﺪﻗ

en: Value: must be 'PRESS/RELEASE' for keyboard/buttons
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﺰﯿﻠﯾﺭ/ﺲﯾﺮﭘ' ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ/ﮈﺭﻮﺑ ﯽﮐ :ﺭﺪﻗ

en: Value: must be 'NOTHING' for motion
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﮟﯿﮩﻧ ﮫﭽﮐ' ﮯﯿﻟ ﮯﮐ ﺖﮐﺮﺣ :ﺭﺪﻗ

en: Value: must be 'PRESS' when unicode is set
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﺲﯾﺮﭘ' ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮈﻮﮑﯿﻧﻮﯾ :ﺭﺪﻗ

en: Only a single character supported
ur: ﯽﺌﮔ ﯽﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺭﺍﺩﺮﮐ ﮏﯾﺍ ﻑﺮﺻ

en: Gizmo group type '%s' not found!
ur: !ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﻢﺴﻗ ﯽﮐ ﮦﻭﺮﮔ ﻮﻣﺰﮔ

en: Gizmo group '%s' has 'PERSISTENT' option set!
ur: !ﮯﮨ ﭧﯿﺳ ﺭﺎﯿﺘﺧﺍ 'ﻞﻘﺘﺴﻣ' ﺱﺎﭘ ﮯﮐ '%s‬‪' ﮦﻭﺮﮔ ﻮﻣﺰﮔ

en: KeyMapItem '%s' not found in KeyMap '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﭗﯿﻣ ﯽﮐ '%s‬‪' ﻢﭩﯿﺋﺁ ﭗﯿﻣ ﯽﮐ

en: Modal key-maps not supported for add-on key-config
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﻞﯿﮑﺸﺗ ﯼﺪﯿﻠﮐ ﻥﺁ ﮉﯾﺍ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻝﮈﻮﻣ

en: KeyMap '%s' not found in KeyConfig '%s'
ur: ﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮓﯿﻔﻧﻮﮐ ﯽﮐ '%s‬‪' ﭗﯿﻣ ﯽﮐ

en: KeyConfig '%s' cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﮓﯿﻔﻧﻮﮐ ﯽﮐ

en: GizmoType '%s' not known
ur: ﮯﮨ ﮟﯿﮩﻧ ﻡﻮﻠﻌﻣ '%s‬‪' ﭗﺋﺎﭨ ﻮﻣﺰﮔ

en: GizmoType '%s' is for a 3D gizmo-group. The 'draw_select' callback is set where only 'test_select' will be used.
ur: GizmoType '‪%s‬' 3 ﮏﯾﺍD gizmo-ﮯﮨ ﮯﯿﻟ ﮯﮐ ﭖﻭﺮﮔ 'draw_select' ﻑﺮﺻ ﮞﺎﮩﺟ ﮯﮨ ﭧﯿﺳ ﮏﯿﺑ ﻝﺎﮐ 'test_select' ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: %s area type does not support gizmos
ur: ‪%s‬ ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺱﻮﻣﺰﯿﮔ ﻢﺴﻗ ﯽﮐ ﺎﯾﺮﯾﺍ

en: Operator missing srna
ur: srna ﮧﺘﭘﻻ ﺮﭩﯾﺮﭘﺁ

en: Unknown operator
ur: ﺮﭩﯾﺮﭘﺁ ﻡﻮﻠﻌﻣﺎﻧ

en: Gizmo target property '%s.%s' not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔ

en: Property '%s.%s' not found
ur: ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ

en: Gizmo target '%s.%s' expects '%s', '%s.%s' is '%s'
ur: ﮯﮨ '%s‬. ‪%s‬' '‪%s‬‪' ،ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ '%s‬‪' ﻮﮐ '%s‬. ‪%s‬‪' ﻑﺪﮨ ﻮﻣﺰﮔ

en: Gizmo target property '%s.%s' expects an array of length %d, found %d
ur: ﻼﻣ %d‬‪ ،ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔ

en: Gizmo target property '%s.%s' expects an array of length %d
ur: ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔ

en: Gizmo target property '%s.%s', index %d must be below %d
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻢﮐ ﮯﺳ %d‬ ‪%d‬‪ ﺖﺳﺮﮩﻓ ،'%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔ

en: %s '%s'
ur: ‪%s‬ '‪%s‬'

en: wmOwnerID '%s' not in workspace '%s'
ur: wmOwnerID '‪%s‬' ﺲﯿﭙﺳﺍ ﮎﺭﻭ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ

en: Operator '%s' not found!
ur: !ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁ

en: Gizmo group '%s' not found!
ur: !ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮦﻭﺮﮔ ﻮﻣﺰﮔ

en: ActionMapBinding '%s' cannot be removed from '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ '%s‬‪' ﻮﮐ '%s‬‪' ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: ActionMapItem '%s' cannot be removed from '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ '%s‬‪' ﻮﮐ '%s‬‪' ﻢﭩﺋﺁ ﭗﯿﻣ ﺶﮑﯾﺍ

en: ActionMap '%s' cannot be removed
ur: ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﭗﯿﻣ ﻡﺍﺪﻗﺍ

en: Bind To
ur: ﮟﯾﺮﮐ ﺪﻨﺑﺎﭘ

en: Bone Envelopes
ur: ﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨ

en: First and Last Copies
ur: ﮞﺎﯿﭘﺎﮐ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘ

en: Offset U
ur: ﻮﯾ ﭧﯿﺴﻓﺁ

en: Cap Start
ur: ﭦﺭﺎﭩﺳﺍ ﭗﯿﮐ

en: The offset is too small, we cannot generate the amount of geometry it would require
ur: ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﮯﺳﺍ ﯽﮐ ﺲﺟ ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺍﺪﯿﭘ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻢﮨ ،ﮯﮨ ﺎﭨﻮﮭﭼ ﺖﮩﺑ ﭧﯿﺴﻓﺁ

en: The amount of copies is too high, we cannot generate the amount of geometry it would require
ur: ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺲﺟ ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺍﺪﯿﭘ ﺭﺍﺪﻘﻣ ﯽﻨﺗﺍ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻢﮨ ،ﮯﮨ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﯿﭘﺎﮐ

en: Miter Shape
ur: ﻞﮑﺷ ﯽﮐ ﺮﭩﯿﻣ

en: Cannot execute, intersect only available using exact solver
ur: ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭦﻮﯿﮑﯿﺴﮑﯾﺍ

en: Cannot execute, the selected collection contains non mesh objects
ur: ﮟﯿﮨ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺮﯿﻏ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻤﻋ

en: Cannot execute boolean operation
ur: ﺎﺘﮑﺳ ﮮﺩ ﮟﯿﮩﻧ ﻡﺎﺠﻧﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ

en: Solver Options
ur: ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ

en: Settings are inside the Physics tab
ur: ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﺐﯿﭨ ﺲﮐﺰﻓ ﺕﺎﺒﯿﺗﺮﺗ

en: Unbind
ur: ﺎﻧﺮﮐ ﺪﻨﺑ

en: Bind
ur: ﺎﻨﮬﺪﻧﺎﺑ

en: CorrectiveSmooth
ur: ﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍ

en: Attempt to bind from inactive dependency graph
ur: ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮬﺪﻧﺎﺑ ﮯﺳ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Bind data required
ur: ﮯﮨ ﺭﺎﮐﺭﺩ ﺎﭩﯾﮈ ﮉﻨﺋﺎﺑ

en: Bind vertex count mismatch: %u to %u
ur: u% ﮯﺳ u% :ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﯽﺘﻨﮔ ﮯﻧﻮﮐ ﮉﻨﺋﺎﺑ

en: Object is not a mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺰﯿﭼ

en: Original vertex count mismatch: %u to %u
ur: u% ﮯﺳ u% :ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋ ﻞﺻﺍ

en: Curve Object
ur: ﭧﮑﯿﺠﺑﺁ  ﻢﺧ

en: Generate Data Layers
ur: ﮟﯿﺋﺎﻨﺑ ﺯ ﺕﺮﭘ  ﺎﭩﯾﮈ

en: Layer Mapping
ur: ﮓﻨﭙﯿﻣ  ﺕﺮﭘ

en: DataTransfer
ur: ﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈ

en: Topology Mapping
ur: ﮓﻨﭙﯿﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ

en: Face Count: %d
ur: ‬%d‪ :ﺩﺍﺪﻌﺗ ﯽﮐ ﮮﺮﮩﭼ

en: Modifier requires more than 3 input faces
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻭﺮﮩﭼ ﭧﭘ ﻥﺍ ﮦﺩﺎﯾﺯ ﮯﺳ 3 ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: EdgeSplit
ur: ﻖﺷﺭﺎﻨﮐ

en: Refresh
ur: ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ

en: Weight Output
ur: ﭧﭘ ﭦﺅﺁ ﭧﯾﻭ

en: Offset Start
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﯿﺴﻓﺁ

en: Curvature
ur: ﺅﺎﻤﮭﮔ

en: Stroke Step
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﺞﻟﺎﻓ

en: Material Step
ur: ﮧﻠﺣﺮﻣ ﯼﺩﺎﻣ

en: Layer Step
ur: ﮧﻠﺣﺮﻣ ﺎﮐ ﺕﺮﭘ

en: Outline requires an active camera
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮏﯾﺍ ﻮﮐ ﻦﺋﻻ ﭦﺅﺁ

en: Stroke Fit Method
ur: ﮧﻘﯾﺮﻃ ﺎﮐ ﭧﻓ ﮎﻭﺮﭩﺳﺍ

en: TimeOffset
ur: ﭧﯿﺴﻓﺁ ﻢﺋﺎﭨ

en: Weight Angle
ur: ﮧﯾﻭﺍﺯ ﻥﺯﻭ

en: Weight Proximity
ur: ﺖﺑﺮﻗ ﻥﺯﻭ

en: Recenter
ur: ﺎﻧﺮﮐ ﺰﮐﺮﻣ ﮦﺭﺎﺑﻭﺩ

en: LaplacianDeform
ur: ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺳﻼﭙﯿﻟ

en: Vertices changed from %d to %d
ur: ﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﯼﺩﻮﻤﻋ

en: Edges changed from %d to %d
ur: ﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﮮﺭﺎﻨﮐ

en: Vertex group '%s' is not valid, or maybe empty
ur: ﮯﮨ ﯽﻟﺎﺧ ﺪﯾﺎﺷ ﺎﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ '%s‬‪' ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ

en: The system did not find a solution
ur: ﻼﻣ ﮟﯿﮩﻧ ﻞﺣ ﯽﺋﻮﮐ ﻮﮐ ﻡﺎﻈﻧ

en: LaplacianSmooth
ur: ﮫﺗﻮﻤﺳﺍ ﻥﺎﯿﺳﻼﭙﯿﻟ

en: Illumination Filtering
ur: ﮓﻧﺮﭩﻠﻓ ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ

en: Crease (Angle Cached)
ur: (ﮉﺸﯿﮐ ﮧﯾﻭﺍﺯ) ﺰﯾﺮﮐ

en: Material Borders
ur: ﮟﯾﺪﺣﺮﺳ ﯼﺩﺎﻣ

en: Light Contour
ur: ﺭﻮﭩﻧﻮﮐ ﭧﺋﻻ

en: Type overlapping cached
ur: ﮟﯾﺮﮐ ﭗﺋﺎﭨ ﮉﺸﯿﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Allow Overlapping Types
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻡﺎﺴﻗﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ

en: Custom Camera
ur: ﮦﺮﻤﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ

en: Overlapping Edges As Contour
ur: ﮞﻭﺭﺎﻨﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻨﮐ

en: Crease On Smooth
ur: ﺰﯾﺮﮐ ﺮﭘ ﺭﺍﻮﻤﮨ

en: Crease On Sharp
ur: ﺰﯾﺮﮐ ﻥﺁ ﺰﯿﺗ

en: Force Backface Culling
ur: ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ

en: Collection Masks
ur: ﮏﺳﺎﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ

en: Face Mark Filtering
ur: ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ

en: Loose Edges As Contour
ur: ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻨﮐ

en: Geometry Space
ur: ﺲﯿﭙﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Geometry Threshold
ur: ﺪﺣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Filter Source
ur: ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺬﺧﺎﻣ

en: Continue Without Clearing
ur: ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﺮﯿﻐﺑ ﮯﯿﮐ ﻑﺎﺻ

en: Depth Offset
ur: ﭧﯿﺴﻓﺁ ﮫﺘﭙﯾﮈ

en: Towards Custom Camera
ur: ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ

en: Cached from the first Line Art modifier
ur: Cached ﮯﺳ the ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ

en: Object is not in front
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﻨﻣﺎﺳ ﺽﺍﺮﺘﻋﺍ

en: Modifier has baked data
ur: ﮯﮨ ﺎﯿﮐ ﮏﯿﺑ ﺎﭩﯾﮈ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ

en: Object is shown in front
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮯﻨﻣﺎﺳ ﺽﺍﺮﺘﻋﺍ

en: Lineart
ur: ﭦﺭﺎﻨﺋﻻ

[ctx: GPencil]
en: Cast Shadow
ur: ﻭﮉﯿﺷ ﭧﺳﺎﮐ

en: Edge Types
ur: ﻡﺎﺴﻗﺍ ﯽﮐ ﮮﺭﺎﻨﮐ

en: Light Reference
ur: ﮧﻟﺍﻮﺣ ﺎﮐ ﯽﻨﺷﻭﺭ

en: Geometry Processing
ur: ﮓﻨﺴﯿﺳﻭﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Vertex Weight Transfer
ur: ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭ

en: Composition
ur: ﻡﺎﻘﻣ ﻢﮐ

en: Compiled without OpenVDB
ur: ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ

en: MeshCache
ur: ﭻﯿﮐ ﺶﯿﻣ

en: 'Integrate' only valid for Mesh objects
ur: ﮯﮨ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣ ﻑﺮﺻ 'ﭧﯾﺮﮕﯿﭩﻧﺍ

en: 'Integrate' original mesh vertex mismatch
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﻞﺻﺍ 'ﭧﯾﺮﮕﯿﭩﻧﺍ

en: 'Integrate' requires faces
ur: ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﻠﮑﺷ ﮯﯿﻟ ﮯﮐ 'ﭧﯾﺮﮕﯿﭩﻧﺍ

en: Time Remapping
ur: ﮓﻨﭙﯿﻣ ﯼﺭ ﻢﺋﺎﭨ

en: Axis Mapping
ur: ﮓﻨﭙﯿﻣ ﺲﺴﮑﯾﺍ

en: Missing header
ur: ﺭﮉﯿﮨ ﺐﺋﺎﻏ

en: Vertex count mismatch
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋ

en: Invalid frame total
ur: ﻞﭨﻮﭨ ﻢﯾﺮﻓ ﻂﻠﻏ

en: Timestamp read failed
ur: ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻨﮬﮍﭘ ﭗﻤﯿﭩﺳﺍ ﻢﺋﺎﭨ

en: Header seek failed
ur: ﯽﺌﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺵﻼﺗ ﯽﮐ ﺭﮉﯿﮨ

en: Failed to seek frame
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻢﯾﺮﻓ

en: Failed to read frame
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﻢﯾﺮﻓ

en: Vertex coordinate read failed
ur: ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻨﮬﮍﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﮑﯿﭨﺭﻭ

en: Unknown error opening file
ur: ﯽﺑﺍﺮﺧ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻞﺋﺎﻓ

en: Invalid header
ur: ﺭﮉﯿﮨ ﻂﻠﻏ

en: MeshDeform
ur: ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣ

en: Cannot get mesh from cage object
ur: ﯽﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻝﺎﺟ ﮯﺳ ﮯﺷ ﺞﯿﮐ

en: Cage vertices changed from %d to %d
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮮﺮﺠﻨﭘ

en: Bind data missing
ur: ﮯﮨ ﺐﺋﺎﻏ ﺎﭩﯾﮈ ﮉﻨﺋﺎﺑ

en: MeshSequenceCache
ur: ﮯﺸﯿﮐ ﺲﻨﺋﻮﮑﯿﺳ ﺶﯿﻣ

en: Could not create cache reader for file %s
ur: ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯾﺭ ﺶﯿﮐ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻞﺋﺎﻓ

en: Could not create reader for file %s
ur: ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯾﺭ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻞﺋﺎﻓ

en: Bisect
ur: ﮧﻓﺮﻃ ﻭﺩ

en: Flip UDIM
ur: UDIM ﮟﯿﺋﺎﭩﻠﭘ

[ctx: Mesh]
en: Clipping
ur: ﺎﻨﺷﺍﺮﺗ

en: Levels Viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ ﺰﻟﻮﯿﻟ

en: Unsubdivide
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ

en: Delete Higher
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﯿﺋﺎﮨ

en: Reshape
ur: ﺎﻨﯾﺩ ﻞﮑﺷ ﯽﺌﻧ

en: Apply Base
ur: ﮟﯿﺋﺎﮕﻟ ﺲﯿﺑ

en: Rebuild Subdivisions
ur: ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ

en: Pack External
ur: ﮏﯿﭘ ﯽﻧﻭﺮﯿﺑ

en: Save External...
ur: ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﻧﻭﺮﯿﺑ

en: Multires
ur: ﺰﯾﺮﯿﭩﻠﻣ

en: Disabled, built without OpenSubdiv
ur: ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﻮﯾﮈ ﺐﺳ ﻦﭘﻭﺍ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Cannot load the baked data
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮈﻮﻟ ﺎﭩﯾﮈ ﮉﮑﯿﺑ

en: Missing property for input socket "%s"
ur: ﮯﮨ ﺐﺋﺎﻏ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ %s‬‪ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ

en: Property type does not match input socket "(%s)"
ur: \(%s‬‪) ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﮯﺳ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﻢﺴﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Node group's geometry input must be the first
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻼﮩﭘ ﭧﭘ ﻥﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Node group must have an output socket
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ

en: NormalEdit
ur: ﭧﯾﮉﯾﺍ ﻞﻣﺭﺎﻧ

en: Invalid target settings
ur: ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻑﺪﮨ ﻂﻠﻏ

en: Coverage
ur: ﺞﯾﺭﻮﮐ

en: Delete Bake
ur: ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ

en: Built without Ocean modifier
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﺷﻭﺍ

[ctx: Mesh]
en: Spray
ur: ﮮﺮﭙﺳ

en: Failed to allocate memory
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﯼﺭﻮﻤﯿﻣ

en: Create Instances
ur: ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ

en: Coordinate Space
ur: ﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: Create Along Paths
ur: ﮟﯿﺋﺎﻨﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ

en: ParticleInstance
ur: ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘ

en: Settings are inside the Particles tab
ur: ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﺐﯿﭨ ﺰﻠﮑﯿﭨﺭﺎﭘ ﺕﺎﺒﯿﺗﺮﺗ

[ctx: Operator]
en: Convert to Mesh
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣ

en: Built without Remesh modifier
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﻤﯾﺭ

en: Axis Object
ur: ﭧﮑﯿﺠﺑﺁ ﺭﻮﺤﻣ

en: Steps Viewport
ur: ﭦﺭﻮﭘ ﻮﯾﻭ ﺲﭙﯿﭩﺳ

en: Stretch UVs
ur: s ﯼﻭﻮﯾ  ﭻﯾﺮﭩﺳﺍ

en: SimpleDeform
ur: ﻞﮑﺷ ﮦﺩﺎﺳ

en: Restrictions
ur: ﮞﺎﯾﺪﻨﺑﺎﭘ

en: Create Armature
ur: ﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁ

en: Mark Loose
ur: ﺯﻮﻟ ﮎﺭﺎﻣ

en: Clear Loose
ur: ﺯﻮﻟ  ﺕﺮﭘ ﮎ

en: Mark Root
ur: ﭦﻭﺭ ﮎﺭﺎﻣ

en: Equalize Radii
ur: Radii ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ

en: No valid root vertex found (you need one per mesh island you want to skin)
ur: (ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺪﻠﺟ ﭖﺁ ﯽﮐ ﺲﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺍ ﮟﯿﻣ ﮮﺮﯾﺰﺟ ﻝﺎﺟ ﯽﻓ ﻮﮐ ﭖﺁ) ﯽﻠﻣ ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﯽﮐ ﮍﺟ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: Hull error
ur: ﯽﻄﻠﻏ ﯽﮐ ﻞﮨ

en: Crease Inner
ur: ﯽﻧﻭﺭﺪﻧﺍ ﺰﯾﺮﮐ

en: Shell
ur: ﻞﯿﺷ

[ctx: Mesh]
en: Rim
ur: ﻡﺭ

en: Thickness Clamp
ur: ﭗﻤﯿﻠﮐ ﯽﺋﺎﭨﻮﻣ

en: Output Vertex Groups
ur: ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁ

en: Internal Error: edges array wrong size: %u instead of %u
ur: u% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ ﻒﺻ ﯽﮐ ﮞﻭﺭﺎﻨﮐ :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal Error: faces array wrong size: %u instead of %u
ur: u% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ ﻒﺻ ﯽﮐ ﮮﺮﮩﭼ :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍ

en: Internal Error: loops array wrong size: %u instead of %u
ur: u% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ loops array :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍ

en: Adaptive Subdivision
ur: ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻟﻮﮑﻧﺍ

en: Sharp edges or custom normals detected, disabling GPU subdivision
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ GPU ،ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ

en: Using both CPU and GPU subdivision
ur: CPU ﺭﻭﺍ GPU ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻭﺩ ﻥﮋﯾﻭﮈ ﺐﺳ

en: SurfaceDeform
ur: ﻡﺭﺎﻔﯾﮈ ﺲﯿﻓﺮﺳ

en: Out of memory
ur: ﺮﮨﺎﺑ ﮯﺳ ﺖﺷﺍﺩﺩﺎﯾ

en: Target has edges with more than two polygons
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﮮﺭﺎﻨﮐ ﮯﮐ ﻢﺴﺠﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﻭﺩ ﮟﯿﻣ ﻑﺪﮨ

en: Target contains concave polygons
ur: ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﻢﺴﺠﻣ ﺮﻌﻘﻣ ﻑﺪﮨ

en: Target contains overlapping vertices
ur: ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ ﭧﮔﺭﺎﭨ

en: Target contains invalid polygons
ur: ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﻢﺴﺠﻣ ﻂﻠﻏ ﻑﺪﮨ

en: No vertices were bound
ur: ﮯﮭﺗ ﮟﯿﮩﻧ ﺪﻨﺑﺎﭘ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ

en: No valid target mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﭧﮔﺭﺎﭨ ﺖﺳﺭﺩ ﯽﺋﻮﮐ

en: Attempt to unbind from inactive dependency graph
ur: ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﮯﺳ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻝﺎﻌﻓ ﺮﯿﻏ

en: Vertices changed from %u to %u
ur: ﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ u% ﮯﺳ u% ﯼﺩﻮﻤﻋ

en: Target polygons changed from %u to %u
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ u% ﮯﺳ u% ﻮﮐ ﻢﺴﺠﻣ ﮯﻟﺍﻭ ﻑﺪﮨ

en: Target vertices changed from %u to %u
ur: ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ u% ﮯﺳ u% ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﻑﺪﮨ

en: External library data
ur: ﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑ

[ctx: Operator]
en: Apply as Shape Key
ur: ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﻞﮑﺷ

[ctx: Operator]
en: Save as Shape Key
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ

en: This modifier can only deform filled curve/surface, not the control points
ur: ﮟﯿﮩﻧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ،ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺢﻄﺳ/ﻢﺧ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﻑﺮﺻ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ

en: This modifier can only deform control points, not the filled curve/surface
ur: ﮟﯿﮩﻧ ﻮﮐ ﺢﻄﺳ/ﻢﺧ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ،ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻑﺮﺻ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ

en: UVProject
ur: ﭧﮑﯿﺟﻭﺮﭘ ﯼﻭ ﻮﯾ

en: Axis U
ur: ﻮﯾ ﺲﺴﮑﯾﺍ

en: UVWarp
ur: ﭗﯾﺭ ﯼﻭﻮﯾ

en: Sample Radius
ur: ﺱﺍﺩﺭ ﮧﻧﻮﻤﻧ

en: Mid Level
ur: Mid ﺢﻄﺳ

en: Cannot find '%s' grid
ur: '‪%s‬' ﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮈﺮﮔ

en: Could not generate mesh from grid
ur: ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﻝﺎﺟ ﮯﺳ ﮈﺮﮔ

en: Motion
ur: ﺖﮐﺮﺣ

en: Along Normals
ur: ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ

en: Life
ur: ﯽﮔﺪﻧﺯ

en: Start Position
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ  ﻡﺎﻘﻣ

en: WeightedNormal
ur: ﻞﻣﺭﺎﻧ ﯽﻧﺯﻭ

en: Global Influence:
ur: :ﺮﺛﺍ ﯽﻤﻟﺎﻋ

en: VertexWeightEdit
ur: ﭦﮉﯾﺍ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭ

en: VertexWeightMix
ur: ﺲﮑﻣ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭ

en: VertexWeightProximity
ur: ﺖﺑﺮﻗ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭ

en: Replace Original
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺻﺍ

en: Crease Edges
ur: ﮞﻭﺭﺎﻨﮐ ﺰﯾﺮﮐ

en: Not a compositor node tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐ

en: Contrast Limit
ur: ﺪﺣ ﯽﮐ ﭧﺳﺍﺮﭩﻨﮐ

en: Corner Rounding
ur: ﮓﻧﮉﻧﺅﺍﺭ ﺮﻧﺭﺎﮐ

en: Determinator
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ

en: Extend Bounds
ur: ﮟﯿﺋﺎﮬﮍﺑ ﮟﯾﺪﺣ

en: Bokeh
ur: ﮯﮐﻮﺑ

en: Flaps
ur: ﺲﭙﯿﻠﻓ

en: Key Color
ur: ﮓﻧﺭ ﯼﺪﯿﻠﮐ

en: Correction for shadows
ur: ﺡﻼﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﺋﺎﺳ

en: Color temperature of the input's white point
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﻥﺍ

en: Color tint of the input's white point (the default of 10 matches daylight)
ur: (ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺪﮨﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﻥﺍ

en: Color temperature of the output's white point
ur: ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: Color tint of the output's white point (the default of 10 matches daylight)
ur: (ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺪﮨﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﺮﻠﮐ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: Midtones Start
ur: ﭦﺭﺎﭩﺳﺍ ﺰﻧﻮﭨ ﮉﻣ

en: Midtones End
ur: ﮉﻨﯾﺍ ﺰﻧﻮﭨ ﮉﻣ

en: Master
ur: ﺮﭩﺳﺎﻣ

en: Highlights
ur: ﮞﺎﯿﮑﻠﮭﺟ

en: Midtones
ur: ﺰﻧﻮﭨ ﮉﻣ

en: Disabled, built without OpenColorIO
ur: ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ OpenColorIO ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Upper Left
ur: ﮟﯿﺋﺎﺑ ﯼﺮﭘﻭﺍ

en: Upper Right
ur: ﮟﯿﺋﺍﺩ ﯼﺮﭘﻭﺍ

en: Lower Left
ur: ﮟﯿﺋﺎﺑ ﮯﭽﯿﻧ

en: Lower Right
ur: ﮟﯿﺋﺍﺩ ﮯﭽﯿﻧ

en: Pick
ur: ﻮﻨﭼ

en: Image/Color input on which RGB color transformation will be applied
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﻠﮐ ﯽﺑ ﯽﺟ ﺭﺁ ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﮓﻧﺭ/ﺮﯾﻮﺼﺗ

en: Amount of influence the node exerts on the image
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﺮﯾﻮﺼﺗ

en: Input color that should be mapped to black
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﭘ ﮦﺎﯿﺳ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﮓﻧﺭ ﺎﮐ ﭧﭘ ﻥﺍ

en: Input color that should be mapped to white
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﭘ ﺪﯿﻔﺳ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﮓﻧﺭ ﺎﮐ ﭧﭘ ﻥﺍ

en: Bokeh Type:
ur: :ﻢﺴﻗ ﯽﮐ ﮧﯿﮐﻮﺑ

en: Result
ur: ﮧﺠﯿﺘﻧ

en: Image 1
ur: 1 ﺮﯾﻮﺼﺗ

en: Image 2
ur: 2 ﺮﯾﻮﺼﺗ

en: Outer Mask
ur: ﮏﺳﺎﻣ ﯽﻧﻭﺮﯿﺑ

en: Inner Mask
ur: ﮏﺳﺎﻣ ﯽﻧﻭﺭﺪﻧﺍ

en: Soften
ur: ﺎﻧﺮﮐ ﻡﺮﻧ

en: Box Sharpen
ur: ﺎﻧﺮﮐ ﺰﯿﺗ ﺲﮐﺎﺑ

en: Laplace
ur: ﺲﯿﻠﭘﻻ

en: Sobel
ur: ﻞﺑﻮﺳ

en: Prewitt
ur: ﭦﻮﯾﺮﭘ

en: Kirsch
ur: ﺵﺮﮐ

en: Diamond Sharpen
ur: ﺰﯿﺗ ﮉﻨﻤﺋﺍﮈ

en: Simple Star
ur: ﮦﺭﺎﺘﺳ ﮦﺩﺎﺳ

en: Fog Glow
ur: ﮏﻤﭼ ﯽﮐ ﺪﻨﮬﺩ

en: Streaks
ur: ﮟﯾﺮﯿﮑﻟ

en: Sun Beams
ur: ﮟﯿﻧﺮﮐ ﯽﮐ ﺝﺭﻮﺳ

en: Color Modulation
ur: ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﻦﯿﮕﻧﺭ

en: Streak fade-out factor
ur: ﺮﭩﮑﯿﻓ ﭦﺅﺁ ﮉﯿﻓ ﮏﯾﺮﭩﺳﺍ

en: ID value
ur: ID ﺭﺪﻗ

en: Garbage Matte
ur: ﭧﯿﻣ ﺍﺮﭽﮐ

en: Core Matte
ur: ﭧﯿﻣ ﺭﻮﮐ

en: Uniformity
ur: ﺖﯿﻧﺎﺴﮑﯾ

en: Eccentricity
ur: ﻦﭘ ﯽﮑﻨﺳ

en: High Precision
ur: ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﯽﻠﻋﺍ

en: Uses a more precise but slower method. Use if the output contains undesirable noise.
ur: .ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺭﻮﺷ ﮦﺪﯾﺪﻨﺴﭘﺎﻨﭩﭘ ﭦﺅﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ

en: Dispersion
ur: ﯼﺯﺎﺑ

en: Standard Deviation
ur: ﻑﺍﺮﺤﻧﺍ ﯼﺭﺎﯿﻌﻣ

en: Size Source
ur: ﮧﻌﯾﺭﺫ ﺎﮐ ﺰﺋﺎﺳ

en: Use feather information from the mask
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮞﻮﮭﮑﻨﭘ ﮯﺳ ﮏﺳﺎﻣ

en: Use multi-sampled motion blur of the mask
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ  ﻞﭙﻤﯿﺳ ﯽﭩﻠﻣ ﺎﮐ ﮏﺳﺎﻣ

en: Number of motion blur samples
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺮﻠﺑ ﺖﮐﺮﺣ

en: Exposure for motion blur as a factor of FPS
ur: FPS ﺶﺋﺎﻤﻧ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ  ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﮏﯾﺍ ﮯﮐ

en: Offset Y
ur: Y ﭧﯿﺴﻓﺁ

en: Cb
ur: ﯽﺑ ﯽﺳ

en: Cr
ur: ﮌﻭﺮﮐ

en: Val
ur: ﻞﯾﻭ

en: Not a geometry node tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Use the "Align Rotation to Vector" node instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻧ "ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﮟﯿﻣ ﺮﭩﮑﯾﻭ" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ

en: The primary and secondary axis have to be different
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﻒﻠﺘﺨﻣ ﺭﻮﺤﻣ ﯼﻮﻧﺎﺛ ﺭﻭﺍ ﯼﺩﺎﯿﻨﺑ

en: Equal Axes
ur: ﯼﮌﺎﮩﻠﮐ ﺮﺑﺍﺮﺑ

en: Column 1 Row 1
ur: Row 1 1 ﻢﻟﺎﮐ

en: Column 1 Row 2
ur: Row 2 1 ﻢﻟﺎﮐ

en: Column 1 Row 3
ur: Row 3 1 ﻢﻟﺎﮐ

en: Column 1 Row 4
ur: Row 4 1 ﻢﻟﺎﮐ

en: Column 2 Row 1
ur: Row 1 2 ﻢﻟﺎﮐ

en: Column 2 Row 2
ur: Row 2 2 ﻢﻟﺎﮐ

en: Column 2 Row 3
ur: Row 3 2 ﻢﻟﺎﮐ

en: Column 2 Row 4
ur: Row 4 2 ﻢﻟﺎﮐ

en: Column 3 Row 1
ur: Row 1 3 ﻢﻟﺎﮐ

en: Column 3 Row 2
ur: Row 2 3 ﻢﻟﺎﮐ

en: Column 3 Row 3
ur: Row 3 3 ﻢﻟﺎﮐ

en: Column 3 Row 4
ur: Row 4 3 ﻢﻟﺎﮐ

en: Column 4 Row 1
ur: Row 1 4 ﻢﻟﺎﮐ

en: Column 4 Row 2
ur: Row 2 4 ﻢﻟﺎﮐ

en: Column 4 Row 3
ur: Row 3 4 ﻢﻟﺎﮐ

en: Column 4 Row 4
ur: Row 4 4 ﻢﻟﺎﮐ

en: Column 1
ur: 1 ﻢﻟﺎﮐ

en: Column 2
ur: 2 ﻢﻟﺎﮐ

en: Column 3
ur: 3 ﻢﻟﺎﮐ

en: Column 4
ur: 4 ﻢﻟﺎﮐ

en: C
ur: ﯽﺳ

[ctx: NodeTree]
en: A
ur: ﮮﺍ

[ctx: NodeTree]
en: B
ur: ﯽﺑ

[ctx: NodeTree]
en: Unknown
ur: ﻡﻮﻠﻌﻣﺎﻧ

en: Line Break
ur: ﮏﯾﺮﺑ ﻦﺋﻻ

en: Addend
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Invertible
ur: ﯽﭩﻟﺍ

en: The inverted matrix or the identity matrix if the input is not invertible
ur: ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﻟﺍ ﭧﭘ ﻥﺍ ﺮﮔﺍ ﺲﮐﺮﭩﯿﻣ ﯽﺘﺧﺎﻨﺷ ﺎﯾ ﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍ

en: True if the input matrix is invertible
ur: ﮯﮨ ﺎﭩﻟﺍ ﺲﮐﺮﭩﯿﻣ ﭧﭘ ﻥﺍ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ

en: The string to find in the input string
ur: ﮓﻧﺮﭩﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﮓﻧﺮﭩﺳ ﭧﭘ ﻥﺍ

en: The string to replace each match with
ur: ﮯﮨ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭻﯿﻣ ﺮﮨ ﮯﺳ ﺲﺟ ﮓﻧﺮﭩﺳ

en: Use the "Rotate Rotation" node instead
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ "Rotate Rotation" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ

en: Rotate By
ur: ﮟﯿﺋﺎﻤﮭﮔ ﮯﺳ ﻑﺮﻃ ﯽﮐ

en: Decimals
ur: ﮧﯾﺭﺎﺸﻋﺍ

en: Node must be run as tool
ur: ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯾﻼﭼ ﺭﺍﺯﻭﺍ  ﺭﻮﻄﺑ ﻮﮐ ﮈﻮﻧ

en: Disabled, Blender was compiled without OpenVDB
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Leading
ur: ﻑﻭﺮﻌﻣ

en: Trailing
ur: ﮓﻨﻠﯾﺮﭨ

en: Group ID
ur: ﯼﮈ ﯽﺋﺁ ﮦﻭﺮﮔ

en: The values to be accumulated
ur: ﺭﺍﺪﻗﺍ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﻊﻤﺟ

en: An index used to group values together for multiple separate accumulations
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﻭﺮﮔ ﻮﮐ ﺭﺍﺪﻗﺍ ﮫﺗﺎﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮓﻟﺍ ﮓﻟﺍ ﺩﺪﻌﺘﻣ ﻮﺟ ﺖﺳﺮﮩﻓ ﮏﯾﺍ

en: The running total of values in the corresponding group, starting at the first value
ur: ﻞﮐ ﺎﮨﺭ ﻞﭼ ﺎﮐ ﮞﻭﺭﺪﻗ ﮟﯿﻣ ﮦﻭﺮﮔ ﮧﻘﻠﻌﺘﻣ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺭﺪﻗ ﯽﻠﮩﭘ

en: The running total of values in the corresponding group, starting at zero
ur: ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺮﻔﺻ ،ﻞﮐ ﺎﮨﺭ ﻞﭼ ﺎﮐ ﮞﻭﺭﺪﻗ ﮟﯿﻣ ﮦﻭﺮﮔ ﮧﻘﻠﻌﺘﻣ

en: The total of all of the values in the corresponding group
ur: ﻞﮐ ﺎﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﮦﻭﺮﮔ ﮧﻘﻠﻌﺘﻣ

en: Capture Items
ur: ﺰﻤﭩﺋﺁ ﺮﭽﭙﯿﮐ

en: The attribute output cannot be used without the geometry output
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻐﺑ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﺏﺎﺴﺘﻧﺍ

en: Edge Count
ur: ﺭﺎﻤﺷ ﮮﺭﺎﻨﮐ

en: Face Corner Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼ

en: Spline Count
ur: ﭧﻧﺅﺎﮐ ﻦﺋﻼﭙﺳ

en: Instance Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﻝﺎﺜﻣ

en: Layer Count
ur: ﺭﺎﻤﺷ ﺕﺮﭘ

en: Sum
ur: ﻢﻗﺭ

en: Variance
ur: ﺮﯿﻐﺗ

en: Bake Items
ur: ءﺎﯿﺷﺍ ﺎﻧﺎﮑﭘ

en: Bake to Disk
ur: ۔ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﮏﺳﮈ

en: Bake Packed
ur: ﮏﯿﭘ ﺎﻧﺎﮑﭘ

en: Data-Block References
ur: ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮎﻼﺑ ﺎﭩﯾﮈ

en: Baked Frame {}
ur: {} ﻢﯾﺮﻓ ﺍﻮﮨ ﺎﮑﻨﯿﺳ

en: Baked {} - {}
ur: {} - {} ﺍﻮﮨ ﺎﮑﻨﯿﺳ

en: {} ({} on disk)
ur: (ﺮﭘ ﮏﺳﮈ {}) {}

en: Frames {} - {}
ur: {} - {} ﻢﯾﺮﻓ

en: How many times to blur the values for all elements
ur: ﮯﮨ ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﺭﺎﺑ ﯽﻨﺘﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ

en: Relative mix weight of neighboring elements
ur: ﻥﺯﻭ ﺐﮐﺮﻣ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﺮﺻﺎﻨﻋ ﮧﯾﺎﺴﻤﮨ

en: Mesh 1
ur: 1 ﺶﯿﻣ

en: Mesh 2
ur: 2 ﺶﯿﻣ

en: Intersecting Edges
ur: ﮮﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﺘﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ

en: Is Orthographic
ur: ﮯﮨ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ

en: Collection contains current object
ur: ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮯﺷ ﮦﺩﻮﺟﻮﻣ ﮧﻋﻮﻤﺠﻣ

en: Separate Children
ur: ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﭽﺑ

en: Reset Children
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﭽﺑ

en: Output each child of the collection as a separate instance, sorted alphabetically
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮓﻟﺍ ﻮﮐ ﮯﭽﺑ ﺮﮨ ﮯﮐ ﮯﻋﻮﻤﺠﻣ

en: Reset the transforms of every child instance in the output. Only used when Separate Children is enabled
ur: ﮞﻮﮨ ﻝﺎﻌﻓ ﮯﭽﺑ ﮦﺪﺤﯿﻠﻋ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﭽﺑ ﺮﮨ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ

en: Disabled, Blender was compiled without Bullet
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﭧﯿﻠﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Start Size
ur: ﺰﺋﺎﺳ ﺎﮐ ﻉﻭﺮﺷ

en: End Size
ur: ﺰﺋﺎﺳ ﯽﻣﺎﺘﺘﺧﺍ

en: The amount of points to select from the start of each spline
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨ

en: The amount of points to select from the end of each spline
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﻦﺋﻼﭙﺳ ﺮﮨ

en: The selection from the start and end of the splines based on the input sizes
ur: ﺏﺎﺨﺘﻧﺍ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﺋﺎﺳ ﭧﭘ ﻥﺍ

en: Endpoint Selection node
ur: ﮈﻮﻧ ﻦﺸﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ

en: An index used to group curves together. Filling is done separately for each group
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﮓﻟﺍ ﮯﯿﻟ ﮯﮑﮨﻭﺮﮔ ﺮﮨ ﺎﻧﺮﮭﺑ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮑﮨﻭﺮﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﻮﺟ ﺲﮑﯾﮉﻧﺍ ﮏﯾﺍ

en: Limit Radius
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺱﺍﺩﺭ

en: Limit the maximum value of the radius in order to avoid overlapping fillets
ur: ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﺲﭩﻠﻓ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ

en: How to choose number of vertices on fillet
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﭧﯿﻠﻓ

en: Handle Type Selection node
ur: ﮈﻮﻧ ﻦﺸﮑﯿﻠﺳ ﻢﺴﻗ ﻝﮉﻨﯿﮨ

en: Start Angle
ur: ﮧﯾﻭﺍﺯ ﻉﻭﺮﺷ

en: Sweep Angle
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﻭﮌﺎﮭﺟ

en: Connect Center
ur: ﮟﯾﮍﺟ ﮯﺳ ﺰﮐﺮﻣ

en: Invert Arc
ur: ﺱﻮﻗ ﺎﭩﻟﺍ

en: The number of points on the arc
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮎﺭﺁ

en: Position of the first control point
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻠﮩﭘ

en: Position of the middle control point
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩ

en: Position of the last control point
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯼﺮﺧﺁ

en: Distance of the points from the origin
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻞﺻﺍ

en: Starting angle of the arc
ur: ﮧﯾﻭﺍﺯ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﺱﻮﻗ

en: Length of the arc
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﻮﻗ

en: Offset angle of the arc
ur: ﭧﯿﺴﻓﺁ ﮧﯾﻭﺍﺯ ﺎﮐ ﮎﺭﺁ

en: Connect the arc at the center
ur: ﮟﯾﮌﻮﺟ ﮟﯿﻣ ﺰﮐﺮﻣ ﻮﮐ ﮎﺭﺁ

en: Invert and draw opposite arc
ur: ﮟﯿﭽﻨﯿﮭﮐ ﺱﻮﻗ ﻒﻟﺎﺨﻣ ﺭﻭﺍ ﺎﭩﻟﺍ

en: The center of the circle described by the three points
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ ﺰﮐﺮﻣ ﺎﮐ ﮮﺮﺋﺍﺩ

en: The normal direction of the plane described by the three points, pointing towards the positive Z axis
ur: ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﻦﯿﻠﭘ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺭﻮﺤﻣ Z ﺖﺒﺜﻣ

en: The radius of the circle described by the three points
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ ﺱﺍﺩﺭ ﺎﮐ ﮮﺮﺋﺍﺩ

en: The number of evaluated points on the curve
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﺮﭘ ﻢﺧ

en: Position of the start control point of the curve
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﻢﺧ

en: Position of the start handle used to define the shape of the curve. In Offset mode, relative to Start point
ur: ﺖﺒﺴﻧ ﮯﮐ ﺯﺎﻏﺁ ﮧﻄﻘﻧ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁ  ﻡﺎﻘﻣ  ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻢﺧ

en: Position of the end handle used to define the shape of the curve. In Offset mode, relative to End point
ur: ﺖﺒﺴﻧ ﮯﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁ ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻞﺑ  ﻡﺎﻘﻣ  ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍ

en: Position of the end control point of the curve
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﻢﺧ

en: Point 3
ur: 3 ﭧﻨﺋﺍﻮﭘ

en: Number of points on the circle
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮮﺮﺋﺍﺩ

en: One of the three points on the circle. The point order determines the circle's direction
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﺋﺍﺩ ﺭﮈﺭﺁ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ ﺮﭘ ﮮﺮﺋﺍﺩ

en: Position of the second control point
ur: ﻡﺎﻘﻣ  ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮮﺮﺳﻭﺩ

en: Direction the line is going in. The length of this vector does not matter
ur: ﺎﺗﮍﭘ ﮟﯿﮩﻧ ﻕﺮﻓ ﯽﺋﻮﮐ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﭩﮑﯾﻭ ﺱﺍ ﮯﮨ ﯽﮨﺭ ﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﺲﺟ ﻦﺋﻻ

en: Distance between the two points
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩ

en: The number of edges on the curve
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘ ﻢﺧ

en: Bottom Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮯﭽﯿﻧ

en: Top Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﭘﻭﺍ

en: Bottom Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮯﭽﯿﻧ

en: Top Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﭘﻭﺍ

en: Point 4
ur: 4 ﭧﻨﺋﺍﻮﭘ

en: The X axis size of the shape
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺤﻣ X ﺎﮐ ﻞﮑﺷ

en: The Y axis size of the shape
ur: ﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺤﻣ Y ﺎﮐ ﻞﮑﺷ

en: For Parallelogram, the relative X difference between the top and bottom edges. For Trapezoid, the amount to move the top edge in the positive X axis
ur: ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﯼﺮﭘﻭﺍ ﮟﯿﻣ ﺭﻮﺤﻣ X ﺖﺒﺜﻣ ،ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺰﭙﯾﺮﭨ ﻕﺮﻓ X ﮧﻘﻠﻌﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ،ﮯﯿﻟ ﮯﮐ ﻡﺍﺮﮔﻮﻟ ﯼﺯﺍﻮﺘﻣ

en: The distance between the bottom point and the X axis
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﻮﺤﻣ X ﺭﻭﺍ ﮧﻄﻘﻧ ﮯﮐ ﮯﭽﯿﻧ

en: The distance between the top point and the X axis
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﻮﺤﻣ X ﺭﻭﺍ ﮧﻄﻘﻧ ﯼﺮﭘﻭﺍ

en: The exact location of the point to use
ur: ﻡﺎﻘﻣ ﺢﯿﺤﺻ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ

en: Start Radius
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺱﺍﺩﺭ

en: End Radius
ur: ﺱﺍﺩﺭ ﯽﻣﺎﺘﺘﺧﺍ

[ctx: NodeTree]
en: Rotations
ur: ﮟﯿﺷﺩﺮﮔ

en: Number of points in one rotation of the spiral
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺵﺩﺮﮔ ﮏﯾﺍ ﯽﮐ ﻞﭘﺮﺳ

en: Number of times the spiral makes a full rotation
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﺵﺩﺮﮔ ﻞﻤﮑﻣ ﻞﭘﺮﺳ

en: Horizontal Distance from the Z axis at the start of the spiral
ur: ﮧﻠﺻﺎﻓ ﯽﻘﻓﺍ ﮯﺳ ﺭﻮﺤﻣ Z ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﻞﭘﺮﺳ

en: Horizontal Distance from the Z axis at the end of the spiral
ur: ﮧﻠﺻﺎﻓ ﯽﻘﻓﺍ ﮯﺳ ﺭﻮﺤﻣ Z ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻞﭘﺮﺳ

en: The height perpendicular to the base of the spiral
ur: ﮯﮨ ﯼﮍﮭﮐ ﯽﺋﺎﭽﻧﻭﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻞﭘﺮﺳ

en: Switch the direction from clockwise to counterclockwise
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﮯﺳ ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﻮﮐ ﺖﻤﺳ

en: Inner Radius
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍ

en: Outer Radius
ur: ﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑ

en: Outer Points
ur: ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺮﯿﺑ

en: Number of points on each of the circles
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﮞﻮﻘﻠﺣ

en: Radius of the inner circle; can be larger than outer radius
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺍﮍﺑ ﮯﺳ ﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑ ؛ﺱﺍﺩﺭ ﺎﮐ ﮮﺮﺋﺍﺩ ﯽﻧﻭﺭﺪﻧﺍ

en: Radius of the outer circle; can be smaller than inner radius
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺎﭨﻮﮭﭼ ﮯﺳ ﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍ ؛ﺱﺍﺩﺭ ﺎﮐ ﮮﺮﺋﺍﺩ ﯽﻧﻭﺮﯿﺑ

en: The counterclockwise rotation of the inner set of points
ur: ﺵﺩﺮﮔ ﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ﻒﻟﺎﺨﻣ ﯽﮐ ﭧﯿﺳ ﯽﻧﻭﺭﺪﻧﺍ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: An attribute field with a selection of the outer points
ur: ﮉﻠﯿﻓ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺮﯿﺑ

en: How to specify the amount of samples
ur: ﮟﯾﺮﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻧﻮﻤﻧ

en: Curve Index
ur: ﺲﮑﯾﮉﻧﺍ ﻢﺧ

en: Input curves do not have Bézier type
ur: ﮯﮨ ﮟﯿﮩﻧ ﻢﺴﻗ ﺮﯾﺰﯿﺑ ﮟﯿﻣ  ﺭﺍﺩ ﻢﺧ   ﭧﭘ ﻥﺍ

en: For points, the portion of the spline's total length at the control point. For Splines, the factor of that spline within the entire curve
ur: ﺮﺼﻨﻋ ﺎﮐ ﻦﺋﻼﭙﺳ ﺱﺍ ﺭﺪﻧﺍ ﮯﮐ ﻞﺑ ﮮﺭﻮﭘ ،ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﺼﺣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: For points, the distance along the control point's spline, For splines, the distance along the entire curve
ur: ﮧﻠﺻﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮮﺭﻮﭘ ،ﮯﯿﻟ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ،ﮧﻠﺻﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ

en: Each control point's index on its spline
ur: ﺮﭘ ﻦﺋﻼﭙﺳﺍ ﮯﮐ ﺱﺍ ﺖﺳﺮﮩﻓ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨ

en: Spline Parameter node
ur: ﮈﻮﻧ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻦﺋﻼﭙﺳ

en: Curve Length node
ur: ﮈﻮﻧ ﯽﺋﺎﺒﻤﻟ ﻢﺧ

en: Spline Index
ur: ﺲﮑﯾﮉﻧﺍ ﻦﺋﻼﭙﺳ

en: Cuts
ur: ﯽﺗﻮﭩﮐ

en: The number of control points to create on the segment following each point
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﭘ ﭧﻨﻤﮕﯿﺳ ﺪﻌﺑ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨ

en: Profile Curve
ur: ﻢﺧ ﻞﺋﺎﻓﻭﺮﭘ

en: If the profile spline is cyclic, fill the ends of the generated mesh with N-gons
ur: ﮟﯾﺮﮭﺑ ﮯﺳ ﻥﻮﮔ-ﻦﯾﺍ ﻮﮐ ﮞﻭﺮﺳ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻮﺗ ،ﮯﮨ ﮏﻠﮑﯿﺋﺎﺳ ﻦﺋﻼﭙﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮔﺍ

en: Point Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘ

en: Index in Curve
ur: ﺲﮑﯾﮉﻧﺍ ﮟﯿﻣ ﻢﺧ

en: The control point to retrieve data from
ur: ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: The curve the control point is part of
ur: ﮯﮨ ﮧﺼﺣ ﺎﮐ ﻞﺑ ﺲﺟ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: How far along the control point is along its curve
ur: ﮯﮨ ﺭﻭﺩ ﺎﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮯﮐ ﺱﺍ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Point Curve Index
ur: ﺲﮑﯾﮉﻧﺍ ﻞﺑ ﭧﻨﺋﺍﻮﭘ

en: Point Index in Curve
ur: ﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻢﺧ

en: Sort Index
ur: ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﺲﮑﯾﮉﻧﺍ

en: The curve to retrieve data from. Defaults to the curve from the context
ur: ﮦﺪﺷ ﮯﻃ ﺮﭘ  ﮟﯿﻤﺧ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﻢﺧ

en: Values used to sort the curve's points. Uses indices by default
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯾﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻢﺧ

en: Which of the sorted points to output
ur: ﺎﺳ ﻥﻮﮐ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﮯﺌﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: A point of the curve, chosen by the sort index
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﺐﯿﺗﺮﺗ ، ﺭﺍﺩ ﻢﺧ

en: The number of points in the curve
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻢﺧ

en: Point of Curve
ur: ﮧﻄﻘﻧ ﺎﮐ ﻢﺧ

en: Curve Point Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧ

en: Start (Factor)
ur: (ﺮﭩﮑﯿﻓ) ﻉﻭﺮﺷ

en: End (Factor)
ur: (ﺮﭩﮑﯿﻓ) ﻡﺎﺘﺘﺧﺍ

en: Start (Length)
ur: (ﯽﺋﺎﺒﻤﻟ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ

en: End (Length)
ur: (ﯽﺋﺎﺒﻤﻟ) ﻡﺎﺘﺘﺧﺍ

en: Non-instance curves are ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﯽﻟﺎﺜﻣ ﺮﯿﻏ

en: Instances are ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻟﺎﺜﻣ

en: Instances as Layers
ur: ﮟﯿﮩﺗ as ﮟﯿﻟﺎﺜﻣ

en: Either plain curves or curve instances
ur: Either ﺭﺍﺩ ﻢﺧ   ﮦﺩﺎﺳ  or ﮟﯿﻟﺎﺜﻣ ﻢﺧ

en: Either a curve or instance selection
ur: Either a ﻢﺧ or ﺏﺎﺨﺘﻧﺍ ﻝﺎﺜﻣ

en: Create a separate layer for each instance
ur: ﻝﺎﺜﻣ for each ﮧﮩﺗ ﮓﻟﺍ a ﮟﯿﺋﺎﻨﺑ

en: Node only works for curves objects
ur: ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ  ﻢﺧ  ﻑﺮﺻ ﮈﻮﻧ

en: Surface UV map not defined
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﮐ ﺢﻄﺳ

en: Curves not attached to a surface
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﺢﻄﺳ ﯽﺴﮐ  ﮟﯿﻤﺧ

en: Surface has no mesh
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﯽﺋﻮﮐ ﺮﭘ ﺢﻄﺳ

en: Evaluated surface missing UV map: "{}"
ur: \{} :ﮧﺸﻘﻧ ﯼﻭ ﻮﯾ ﺐﺋﺎﻏ ﺎﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Original surface missing UV map: "{}"
ur: \{} :ﮧﺸﻘﻧ ﯼﻭ ﻮﯾ ﺐﺋﺎﻏ ﺢﻄﺳ ﻞﺻﺍ

en: Evaluated surface missing attribute: "rest_position"
ur: \ ﻡﺎﻘﻣ _ﻡﺍﺭﺁ :ﺖﻔﺻ ﮦﺪﺸﻤﮔ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ

en: Curves are not attached to any UV map
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺸﻘﻨﯾﻭ ﻮﯿﯿﮭﺑ ﯽﺴﮐ  ﮟﯿﻤﺧ

en: Invalid surface UVs on {} curves
ur: ﺰﯾﻭﻮﯾ  ﺢﻄﺳ ﻂﻠﻏ ﺮﭘ  ﮟﯿﻤﺧ {}

en: The parts of the geometry to be deleted
ur: ﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﮟﯿﮩﻨﺟ ﮯﺼﺣ ﮦﻭ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: When combined with each voxel's value, determines the number of points to sample per unit volume
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﻢﺠﺣ ﭧﻧﻮﯾ ﯽﻓ ،ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﻞﯿﺴﮐﻭﻭ ﺮﮨ ﺐﺟ

en: Seed used by the random number generator to generate random points
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯾﺮﻨﺟ ﺮﺒﻤﻧ ﻡﮉﻨﯾﺭ

en: Spacing between grid points
ur: ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮈﺮﮔ

en: Minimum density of a voxel to contain a grid point
ur: ﺖﻓﺎﺜﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻞﺴﮐﻭﻭ ﻞﻤﺘﺸﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮈﺮﮔ

en: Number of points to sample per unit volume
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﻡﻮﯿﻟﺍﻭ ﭧﻧﻮﯾ ﯽﻓ

en: Minimum density of a volume cell to contain a grid point
ur: ﺖﻓﺎﺜﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻞﯿﺳ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮈﺮﮔ

en: Density Max
ur: ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺖﻓﺎﺜﮐ

en: Keep non-manifold boundaries of the input mesh in place by avoiding the dual transformation there
ur: ﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﯽﻨﭘﺍ ﻮﮐ ﺩﻭﺪﺣ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﯼﺮﮨﻭﺩ

en: Duplicate Index
ur: ﺲﮑﯾﮉﻧﺍ ﭧﯿﮑﯿﻠﭘﮈ

en: The number of duplicates to create for each element
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ

en: The duplicated geometry, not including the original geometry
ur: ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺻﺍ ﮟﯿﻣ ﺲﺟ ،ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻞﻘﻧ

en: The indices of the duplicates for each element
ur: ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ

en: Start Vertices
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯼﺩﻮﻤﻋ

en: Next Vertex Index
ur: ﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﻼﮔﺍ

en: Boundary Edges
ur: ﺰﺠﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ

en: Face Group ID
ur: ID ﮦﻭﺮﮔ ﮦﺮﮩﭼ

en: Edges used to split faces into separate groups
ur: ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮞﻭﺮﮩﭼ

en: Index of the face group inside each boundary edge region
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﮯﮐ ﮮﺮﮩﭼ ﺭﺪﻧﺍ ﮯﮐ ﻦﺠﯾﺭ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﺮﮨ

en: Offset Scale
ur: ﻞﯿﮑﺳﺍ  ﭧﯿﺴﻓﺁ

[ctx: NodeTree]
en: Top
ur: ﺮﭘﻭﺍ

en: Local rotation of the gizmo. Only used if the local transforms are used in the 3D view
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﻈﻨﻣ 3D ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﺵﺩﺮﮔ ﯽﻣﺎﻘﻣ ﯽﮐ ﻮﻣﺰﯿﮔ

en: Layers as Instances
ur: ﻝﺎﺜﻣ ﺭﻮﻄﺑ ﮟﯿﺗﺮﭘ

en: Select the layers to convert
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﮩﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ

en: Create a separate curve instance for every layer
ur: ﮟﯿﺋﺎﻨﺑ ﻝﺎﺜﻣ ﻢﺧ ﮦﺪﺤﯿﻠﻋ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺮﮨ

en: Revert
ur: ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭ

en: Values larger than the threshold are inside the generated mesh
ur: ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯾﺭﺪﻗ ﯼﮍﺑ ﮯﺳ ﺪﺣ

en: Frame Count
ur: ﺭﺎﻤﺷ ﻢﯾﺮﻓ

en: Which frame to use for videos. Note that different frames in videos can have different resolutions
ur: ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﺯﻮﯾﮉﯾﻭ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﺯﻮﯾﮉﯾﻭ

en: Whether the image has an alpha channel
ur: ﮯﮨ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺎﯾﺁ

en: The number of animation frames. If a single image, then 1
ur: 1 ﻮﺗ ،ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﺮﮔﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺕﺎﯿﮐﺮﺣ

en: Animation playback speed in frames per second. If a single image, then 0
ur: 0 ﻮﺗ ،ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﺮﮔﺍ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ

en: Texture coordinates from 0 to 1
ur: ﮏﺗ 1 ﮯﺳ 0 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ

en: Delimiter
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﯼﺪﻨﺑ ﺪﺣ

en: Disabled, Blender was compiled without OBJ I/O
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ OBJ I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Path to a OBJ file
ur: ﻞﺋﺎﻓ to a OBJ ﮧﺘﺳﺍﺭ

en: Disabled, Blender was compiled without PLY I/O
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ PLY I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Path to a PLY file
ur: ﻞﺋﺎﻓ to a PLY ﮧﺘﺳﺍﺭ

en: Disabled, Blender was compiled without STL I/O
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ STL I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Path to a STL file
ur: ﻞﺋﺎﻓ to a STL ﮧﺘﺳﺍﺭ

en: Has Neighbor
ur: ﮯﮨ ﯽﺳﻭﮍﭘ

en: Index of nearest element
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﺼﻨﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Add Item
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ

en: The camera used for rendering the scene
ur: ﮦﺮﻤﯿﮐ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﻈﻨﻣ

en: Output the handle positions relative to the corresponding control point instead of in the local space of the geometry
ur: ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮞﻮﻣﺎﻘﻣ ﻝﮉﻨﯿﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻘﻠﻌﺘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The values from the "id" attribute on points, or the index if that attribute does not exist
ur: ﺲﮑﯾﮉﻧﺍ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﺖﯿﺻﻮﺼﺧ ﮦﻭ ﺮﮔﺍ ﺎﯾ ، ﮟﯾﺭﺪﻗ ﯽﮐ ﺖﻔﺻ "ﯼﮈ ﯽﺋﺁ" ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ

en: Unsigned Angle
ur: ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ

en: Signed Angle
ur: ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ

en: The shortest angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Computing this value is faster than the signed angle
ur: ﮯﮨ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺭﺪﻗ ﺱﺍ ﮯﮨ ﺎﺗﻮﮨ ﺮﻔﺻ ﮧﯾﻭﺍﺯ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﭧﯿﻠﻓ ﮟﯿﮨ ﮯﺘﻠﻣ ﺮﭘ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮦﻭ ﮞﺎﮩﺟ ﮧﯾﻭﺍﺯ ﺎﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻭﺩ

en: The signed angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Concave angles are positive and convex angles are negative. Computing this value is slower than the unsigned angle
ur: ﮯﮨ ﺖﺴﺳ ﮯﺳ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﯽﺘﻨﮔ ﯽﮐ ﺭﺪﻗ ﺱﺍ ﮟﯿﮨ ﯽﻔﻨﻣ ﮧﯾﻭﺍﺯ ﺏﺪﺤﻣ ﺭﻭﺍ ﮟﯿﮨ ﺖﺒﺜﻣ ﮧﯾﻭﺍﺯ ﺮﻌﻘﻣ ﮯﮨ ﺎﺗﻮﮨ ﺮﻔﺻ ﮧﯾﻭﺍﺯ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﭧﯿﻠﻓ ﮟﯿﮨ ﮯﺘﻠﻣ ﺮﭘ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮦﻭ ﮞﺎﮩﺟ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻭﺩ

en: Unsigned Angle Field
ur: ﮉﻠﯿﻓ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ

en: Signed Angle Field
ur: ﮉﻠﯿﻓ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ

en: The number of faces that use each edge as one of their sides
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﻑﺍﺮﻃﺍ ﮯﻨﭘﺍ ﻮﮐ ﮮﺭﺎﻨﮐ ﺮﮨ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ ﻥﺍ

en: Edge Neighbor Count Field
ur: ﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺮﺒﯿﻧ ﺞﯾﺍ

en: Vertex Index 1
ur: 1 ﺖﺳﺮﮩﻓ ﺲﮑﯿﭨﺭﻭ

en: Vertex Index 2
ur: 2 ﺖﺳﺮﮩﻓ ﺲﮑﯿﭨﺭﻭ

en: Position 1
ur: 1  ﻡﺎﻘﻣ

en: Position 2
ur: 2  ﻡﺎﻘﻣ

en: The index of the first vertex in the edge
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮯﻠﮩﭘ ﮟﯿﻣ ﮮﺭﺎﻨﮐ

en: The index of the second vertex in the edge
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮮﺮﺳﻭﺩ ﮟﯿﻣ ﮮﺭﺎﻨﮐ

en: The position of the first vertex in the edge
ur: ﻡﺎﻘﻣ  ﯽﮐ ﯽﭨﻮﭼ ﮯﻠﮩﭘ ﮟﯿﻣ ﮮﺭﺎﻨﮐ

en: The position of the second vertex in the edge
ur: ﻡﺎﻘﻣ  ﯽﮐ ﮮﺮﺳ ﮮﺮﺳﻭﺩ ﮟﯿﻣ ﮮﺭﺎﻨﮐ

en: Edge Vertices Field
ur: ﮉﻠﯿﻓ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺭﺎﻨﮐ

en: Edge Position Field
ur: ﮉﻠﯿﻓ  ﻡﺎﻘﻣ  ﺞﯾﺍ

[ctx: Amount]
en: Area
ur: ﮧﻗﻼﻋ

en: The surface area of each of the mesh's faces
ur: ﮧﺒﻗﺭ ﯽﺤﻄﺳ ﺎﮐ ﮮﺮﮩﭼ ﺮﮨ ﮯﮐ ﺶﯿﻣ

en: Face Area Field
ur: ﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ

en: Planar
ur: ﺮﻧﻼﭘ

[ctx: NodeTree]
en: Planar
ur: ﺮﻧﻼﭘ

en: The distance a point can be from the surface before the face is no longer considered planar
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮟﯿﮩﻧ ﺮﻧﻼﭘ ﺏﺍ ﻮﮐ ﮮﺮﮩﭼ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺳ ﺢﻄﺳ

en: Vertex Count
ur: ﭧﻧﺅﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Number of edges or points in the face
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﮮﺮﮩﭼ

en: Number of faces which share an edge with the face
ur: ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﮩﭼ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ

en: Face Neighbor Count Field
ur: ﮟﯾﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﯽﺳﻭﮍﭘ

en: Vertex Count Field
ur: ﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Island Index
ur: ﺲﮑﯾﮉﻧﺍ ﮦﺮﯾﺰﺟ

en: Island Count
ur: ﺭﺎﻤﺷ ﺎﮐ ﮮﺮﯾﺰﺟ

en: The index of the each vertex's island. Indices are based on the lowest vertex index contained in each island
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﯽﻨﺒﻣ ﺮﭘ ﺖﺳﺮﮩﻓ ﮯﻧﻮﮐ ﻢﮐ ﮯﺳ ﺐﺳ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮮﺮﯾﺰﺟ ﺮﮨ ﺖﺳﺮﮩﻓ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﯾﺰﺟ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ

en: The total number of mesh islands
ur: ﺩﺍﺪﻌﺗ ﻞﮐ ﯽﮐ ﺮﺋﺍﺰﺟ ﺶﯿﻣ

en: The number of vertices connected to this vertex with an edge, equal to the number of connected edges
ur: ﺮﺑﺍﺮﺑ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮮﮍﺟ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﯽﭨﻮﭼ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ

en: Number of faces that contain the vertex
ur: ﮯﮨ ﯽﺗﻮﮨ ﯽﭨﻮﭼ ﮟﯿﻣ ﻦﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ

en: Vertex Face Count Field
ur: ﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺲﯿﻓ ﺲﮑﯿﭨﺭﻭ

en: End Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﮉﻨﯾﺍ

en: Edge Cost
ur: ﺖﮔﻻ ﺞﯾﺍ

en: Total Cost
ur: ﺖﮔﻻ ﻞﮐ

en: Shortest Edge Paths Next Vertex Field
ur: ﮉﻠﯿﻓ ﮯﻧﻮﮐ ﻼﮔﺍ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Shortest Edge Paths Cost Field
ur: ﻥﺍﺪﯿﻣ ﺎﮐ ﺖﮔﻻ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ

en: Spline Point Count
ur: ﭧﻧﺅﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ

en: Tangent node
ur: ﮈﻮﻧ ﭧﻨﺠﻨﯿﭨ

en: Realized geometry is not used when pick instances is true
ur: ﮞﻮﮨ ﺖﺳﺭﺩ ﮟﯿﻟﺎﺜﻣ ﮏﭘ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻘﯿﻘﺣ

en: Pick Instance
ur: ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻝﺎﺜﻣ

en: Instance Index
ur: ﺲﮑﯾﮉﻧﺍ ﻝﺎﺜﻣ

en: Points to instance on
ur: ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Geometry that is instanced on the points
ur: ﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﻮﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Choose instances from the "Instance" input at each point instead of instancing the entire geometry
ur: ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻟﺎﺜﻣ ﮯﺳ ﭧﭘ ﻥﺍ ﻝﺎﺜﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺭﻮﭘ

en: Index of the instance used for each point. This is only used when Pick Instances is on. By default the point index is used
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ  ﻮﮨ ﻥﺁ ﺲﻨﯿﭩﺴﻧﺍ ﮏﭘ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮧﯾ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻝﺎﺜﻣ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨ

en: Rotation of the instances
ur: ﺵﺩﺮﮔ ﯽﮐ ﮞﻮﻟﺎﺜﻣ

en: Scale of the instances
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮞﻮﻟﺎﺜﻣ

en: Guide Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮉﯿﺋﺎﮔ

en: Guide Up
ur: ﭖﺍ ﮉﯿﺋﺎﮔ

en: Guide Group ID
ur: ID ﮦﻭﺮﮔ ﮉﯿﺋﺎﮔ

en: Point Up
ur: ﺮﭘﻭﺍ ﭧﻨﺋﺍﻮﭘ

en: Point Group ID
ur: ID ﮦﻭﺮﮔ ﭧﻨﺋﺍﻮﭘ

en: Max Neighbors
ur: ﯽﺳﻭﮍﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Closest Index
ur: ﺲﮑﯾﮉﻧﺍ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Closest Weight
ur: ﻥﺯﻭ ﻦﯾﺮﺗ ﺐﯾﺮﻗ

en: Base curves that new curves are interpolated between
ur: ﮟﯿﮨ ﮯﺋﻮﮨ ﮮﮍﺟ  ﮟﯿﻤﺧ ﮯﺌﻧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺟ  ﮟﯿﻤﺧ ﯼﺩﺎﯿﻨﺑ

en: Optional up vector that is typically a surface normal
ur: ﮯﮨ ﺎﺗﻮﮨ ﻞﻣﺭﺎﻧ ﺢﻄﺳ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﻮﺟ ﺮﭩﮑﯾﻭ ﭖﺍ ﯼﺭﺎﯿﺘﺧﺍ

en: Splits guides into separate groups. New curves interpolate existing curves from a single group
ur: ﮟﯿﮨ ﮯﺗﮌﻮﺟ ﻮﮐ  ﮟﯿﻤﺧ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮦﻭﺮﮔ ﯽﮨ ﮏﯾﺍ  ﮟﯿﻤﺧ ﮯﺌﻧ ﮯﮨ ﺎﺗﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮦﻭﺮﮔ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﺯﮉﯿﺋﺎﮔ

en: First control point positions for new interpolated curves
ur: ﺕﺎﻣﺎﻘﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻠﮩﭘ ﮯﺌﻟ ﮯﮐ  ﮟﯿﻤﺧ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺌﻧ

en: The curve group to interpolate in
ur: ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮟﯿﻣ ﺲﺟ ﮦﻭﺮﮔ ﻢﺧ

en: Maximum amount of close guide curves that are taken into account for interpolation
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺮﻈﻧﺪﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ  ﮟﯿﻤﺧ ﮉﯿﺋﺎﮔ ﯽﺒﯾﺮﻗ

en: Index of the closest guide curve for each generated curve
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻞﺑ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﺮﮨ

en: Weight of the closest guide curve for each generated curve
ur: ﻥﺯﻭ ﺎﮐ ﻞﺑ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﺮﮨ

en: Old
ur: ﺎﻧﺍﺮﭘ

en: Material Selection node
ur: ﮈﻮﻧ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺩﺍﻮﻣ

en: Menu Items
ur: ءﺎﯿﺷﺍ ﻮﻨﯿﻣ

en: An identifier for the group of each face. All contiguous faces with the same value are in the same region
ur: ﮟﯿﮨ ﮟﯿﻣ ﮯﻄﺧ ﯽﮨ ﮏﯾﺍ ﮮﺮﮩﭼ ﻞﺼﺘﻣ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﮨ ﮏﯾﺍ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ

en: The edges that lie on the boundaries between the different face groups
ur: ﮟﯿﮨ ﮮﮍﭘ ﺮﭘ ﺩﻭﺪﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﮮﺮﮩﭼ ﻒﻠﺘﺨﻣ ﻮﺟ ﮮﺭﺎﻨﮐ ﮦﻭ

en: Vertices must be at least 3
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 3 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﯼﺩﻮﻤﻋ

en: Number of vertices on the circle
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﮮﺮﺋﺍﺩ

en: Distance of the vertices from the origin
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻞﺻﺍ

en: Side Segments must be at least 1
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮉﯿﺋﺎﺳ

en: Fill Segments must be at least 1
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺑ

en: Side Segments
ur: ﺲﭩﻨﻤﮕﯿﺳ ﮉﯿﺋﺎﺳ

en: Fill Segments
ur: ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺼﺣ

en: Radius Top
ur: ﭖﺎﭨ ﺱﺍﺩﺭ

en: Radius Bottom
ur: ﮯﭽﯿﻧ ﺱﺍﺩﺭ

[ctx: NodeTree]
en: Bottom
ur: ﮯﭽﯿﻧ

en: Number of points on the circle at the top and bottom
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮮﺮﺋﺍﺩ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ

en: The number of edges running vertically along the side of the cone
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻟﺍﻭ ﮯﻨﻠﭼ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﮏﻨﺷ

en: Number of concentric rings used to fill the round face
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻘﻠﺣ ﺰﮑﺗﺮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮮﺮﮩﭼ ﻝﻮﮔ

en: Radius of the top circle of the cone
ur: ﺱﺍﺩﺭ ﺎﮐ ﮮﺮﺋﺍﺩ ﯼﺮﭘﻭﺍ ﮯﮐ ﮏﻨﺷ

en: Radius of the bottom circle of the cone
ur: ﺱﺍﺩﺭ ﺎﮐ ﮮﺮﺋﺍﺩ ﮯﭽﯿﻧ ﮯﮐ ﮏﻨﺷ

en: Height of the generated cone
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮏﻨﺷ ﮦﺪﺷ ﺍﺪﯿﭘ

en: Vertices must be at least 1
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﯼﺩﻮﻤﻋ

en: Vertices X
ur: X ﯼﺩﻮﻤﻋ

en: Vertices Y
ur: Y ﯼﺩﻮﻤﻋ

en: Vertices Z
ur: Z ﯼﺩﻮﻤﻋ

en: Side length along each axis
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺮﮨ

en: Number of vertices for the X side of the shape
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ X ﮯﮐ ﻞﮑﺷ

en: Number of vertices for the Y side of the shape
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ Y ﮯﮐ ﻞﮑﺷ

en: Number of vertices for the Z side of the shape
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ Z ﮯﮐ ﻞﮑﺷ

en: The number of vertices on the top and bottom circles
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﺮﭘ ﮞﻭﺮﺋﺍﺩ ﮯﮐ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ

en: The number of rectangular segments along each side
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﻞﯿﻄﺘﺴﻣ ﻑﺮﻃ ﺮﮨ

en: The number of concentric rings used to fill the round faces
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻘﻠﺣ ﺰﮑﺗﺮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﻝﻮﮔ

en: The radius of the cylinder
ur: ﺱﺍﺩﺭ ﺎﮐ ﺭﮉﻨﻠﺳ

en: The height of the cylinder
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺭﮉﻨﻠﺳ

en: Side length of the plane in the X direction
ur: X ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺮﻃ ﯽﮐ ﻦﯿﻠﭘ ﮟﯿﻣ ﺖﻤﺳ

en: Side length of the plane in the Y direction
ur: Y ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮉﯿﺋﺎﺳ ﯽﮐ ﻦﯿﻠﭘ ﮟﯿﻣ ﺖﻤﺳ

en: Number of vertices in the X direction
ur: X ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺖﻤﺳ

en: Number of vertices in the Y direction
ur: Y ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺖﻤﺳ

en: Distance from the generated points to the origin
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮏﺗ ﻞﺻﺍ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺩﺮﮐ ﺍﺪﯿﭘ

en: Number of subdivisions on top of the basic icosahedron
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﭘﻭﺍ ﮯﮐ icosahedron ﯼﺩﺎﯿﻨﺑ

en: Start Location
ur: ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻡﺎﻘﻣ

en: End Location
ur: ﻡﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ

en: Number of vertices on the line
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﻦﺋﻻ

en: Length of each individual edge
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﯼﺩﺍﺮﻔﻧﺍ ﺮﮨ

en: Position of the first vertex
ur: ﻡﺎﻘﻣ  ﯽﮐ ﯽﭨﻮﭼ ﯽﻠﮩﭘ

en: In offset mode, the distance between each socket on each axis. In end points mode, the position of the final vertex
ur: ﻡﺎﻘﻣ  ﯽﮐ ﯽﭨﻮﭼ ﯼﺮﺧﺁ ،ﮟﯿﻣ ﺭﻮﻃ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﮐﺎﺳ ﺮﮨ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁ

en: Segments must be at least 3
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 3 ﻢﮐ ﺯﺍ ﻢﮐ ﺲﭩﻨﻤﮕﯿﺳ

en: Rings must be at least 3
ur: ﮟﯿﺌﮨﺎﭼ ﯽﻧﻮﮨ 3 ﻢﮐ ﺯﺍ ﻢﮐ ﮞﺎﯿﮭﭨﻮﮕﻧﺍ

en: Horizontal resolution of the sphere
ur: ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﻘﻓﺍ ﯽﮐ ﮦﺮﮐ

en: The number of horizontal rings
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻘﻠﺣ ﯽﻘﻓﺍ

en: Disabled, Blender was compiled without OpenSubdiv
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﻮﯾﮉﺒﺳ ﻦﭘﻭﺍ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏ

en: Gradient Width
ur: ﯽﺋﺍﮌﻮﭼ ﻥﻼﯿﻣ

en: Band Width
ur: Band ﯽﺋﺍﮌﻮﭼ

en: SDF Grid
ur: SDF ﮈﺮﮔ

en: Width of the active voxel surface, in voxels
ur: ﮟﯿﻣ ﺰﻠﺴﮐﻭﻭ ،ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺢﻄﺳ ﻞﯿﺴﮐﻭﻭ ﻝﺎﻌﻓ

en: How the voxel size is specified
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ

en: Corner Index
ur: ﺲﮑﯾﮉﻧﺍ ﺮﻧﺭﺎﮐ

en: The edge to retrieve data from. Defaults to the edge from the context
ur: ﮦﺪﺷ ﮯﻃ  ﺮﭘ ﮮﺭﺎﻨﮐ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﮮﺭﺎﻨﮐ ﺲﺟ

en: Values that sort the corners attached to the edge
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﮮﺭﺎﻨﮐ ﻮﺟ ﮟﯾﺭﺪﻗ

en: Which of the sorted corners to output
ur: ﺎﺳ ﻥﻮﮐ ﮯﺳ ﮟﯿﻣ ﮞﻮﻧﻮﮐ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: A corner of the input edge in its face's winding order, chosen by the sort index
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﻟﺍﻭ ﮯﻨﭩﻧﺎﮭﭼ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﺟ ،ﮟﯿﻣ ﺭﮈﺭﺁ ﮓﻧﮉﻨﺋﺍﻭ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺱﺍ ﺎﻧﻮﮐ ﮏﯾﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﭧﭘ ﻥﺍ

en: The number of faces or corners connected to each edge
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﮐ ﺎﯾ ﮞﻭﺮﮩﭼ ﮮﮍﺟ ﮯﺳ ﮮﺭﺎﻨﮐ ﺮﮨ

en: Corner of Edge
ur: ﺎﻧﻮﮐ ﺎﮐ ﮮﺭﺎﻨﮐ

en: Edge Corner Count
ur: ﯽﺘﻨﮔ ﯽﮐ ﮯﻧﻮﮐ ﮮﺭﺎﻨﮐ

en: The face to retrieve data from. Defaults to the face from the context
ur: ﮦﺪﺷ ﮯﻃ  ﺮﭘ ﮮﺮﮩﭼ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﮦﺮﮩﭼ ﮦﻭ

en: Values used to sort the face's corners. Uses indices by default
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮟﯾﺭﺪﻗ

en: A corner of the face, chosen by the sort index
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﺎﻧﻮﮐ ﮏﯾﺍ ﺎﮐ ﮮﺮﮩﭼ

en: The number of corners in the face
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﮐ ﮟﯿﻣ ﮮﺮﮩﭼ

en: Corner of Face
ur: ﺎﻧﻮﮐ ﺎﮐ ﮮﺮﮩﭼ

en: Vertex Index
ur: ﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭ

en: The vertex to retrieve data from. Defaults to the vertex from the context
ur: ﮦﺪﺷ ﮯﻃ ﺮﭘ ﯽﭨﻮﭼ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﯽﭨﻮﭼ ﮦﻭ

en: Values used to sort corners attached to the vertex. Uses indices by default
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯾﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺩﻮﻤﻋ

en: A corner connected to the face, chosen by the sort index
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﺎﻧﻮﮐ ﮏﯾﺍ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﮩﭼ

en: The number of faces or corners connected to each vertex
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﮐ ﺎﯾ ﮞﻭﺮﮩﭼ ﮮﮍﺟ ﮯﺳ ﯽﭨﻮﭼ ﺮﮨ

en: Corner of Vertex
ur: ﺎﻧﻮﮐ ﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Vertex Corner Count
ur: ﭧﻧﺅﺎﮐ ﺮﻧﺭﺎﮐ ﺲﮑﯿﭨﺭﻭ

en: Next Edge Index
ur: ﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ ﭧﺴﮑﯿﻧ

en: Previous Edge Index
ur: ﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ ﻼﮭﭽﭘ

en: The corner to retrieve data from. Defaults to the corner from the context
ur: ﮦﺪﺷ ﮯﻃ ﮟﯿﻣ ﮯﻧﻮﮐ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺎﭩﯾﮈ ﮯﺳ ﮯﻧﻮﮐ

en: The edge after the corner in the face, in the direction of increasing indices
ur: ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺖﺳﺮﮩﻓ ﯽﺋﻮﮨ ﯽﺘﮬﮍﺑ ،ﮮﺭﺎﻨﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮐ ﮟﯿﻣ ﮮﺮﮩﭼ

en: The edge before the corner in the face, in the direction of decreasing indices
ur: ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺖﺳﺮﮩﻓ ﯽﺋﻮﮨ ﯽﺘﭩﮭﮔ ،ﮦﺭﺎﻨﮐ ﺎﮐ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮐ ﮟﯿﻣ ﮮﺮﮩﭼ

en: Corner Next Edge
ur: ﮦﺭﺎﻨﮐ ﻼﮔﺍ ﺎﮐ ﮯﻧﻮﮐ

en: Corner Previous Edge
ur: ﮦﺭﺎﻨﮐ ﻼﮭﭽﭘ ﺎﮐ ﮯﻧﻮﮐ

en: Values used to sort the edges connected to the vertex. Uses indices by default
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﺳ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺪﻗ

en: Which of the sorted edges to output
ur: ﺎﺳ ﻥﻮﮐ ﮯﺳ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮦﺩﺮﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ

en: An edge connected to the face, chosen by the sort index
ur: ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﮦﺭﺎﻨﮐ ﮏﯾﺍ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﮩﭼ

en: The number of edges connected to each vertex
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮮﮍﺟ ﮯﺳ ﯽﭨﻮﭼ ﺮﮨ

en: Edge of Vertex
ur: ﮦﺭﺎﻨﮐ ﺎﮐ ﮯﻧﻮﮐ

en: Corner Face Index
ur: ﺲﮑﯾﮉﻧﺍ ﺲﯿﻓ ﺮﻧﺭﺎﮐ

en: Index in Face
ur: ﺲﯿﻓ ﻥﺍ ﺲﮑﯾﮉﻧﺍ

en: The index of the face the corner is a part of
ur: ﮯﮨ ﮧﺼﺣ ﮏﯾﺍ ﺎﮐ ﮯﻧﻮﮐ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ

en: The index of the corner starting from the first corner in the face
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﻧﻮﮐ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮯﻧﻮﮐ ﮯﻠﮩﭘ ﮯﮐ ﮮﺮﮩﭼ

en: Corner Index In Face
ur: ﺲﮑﯾﮉﻧﺍ ﺮﻧﺭﺎﮐ ﮟﯿﻣ ﮮﺮﮩﭼ

en: The number of corners to move around the face before finding the result, circling around the start of the face if necessary
ur: ﺎﻧﺎﮕﻟ ﺮﮑﭼ ﺩﺮﮔ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﮮﺮﮩﭼ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﮐ ﮯﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ ﮯﮐ ﮮﺮﮩﭼ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﮧﺠﯿﺘﻧ

en: The index of the offset corner
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﻧﻮﮐ ﭧﯿﺴﻓﺁ

en: The vertex the corner is attached to
ur: ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﯼﺩﻮﻤﻋ

en: Corner Vertex
ur: ﺲﮑﯿﭨﺭﻭ ﺮﻧﺭﺎﮐ

en: Region Width
ur: ﯽﺋﺍﮌﻮﭼ ﮧﻗﻼﻋ

en: Region Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﮧﻗﻼﻋ

en: The region-space mouse X location, in pixels, increasing from 0 at the left
ur: ﮯﮨ ﺎﮨﺭ ﮪﮍﺑ ﮯﺳ 0 ﻑﺮﻃ ﮟﯿﺋﺎﺑ ،ﮟﯿﻣ ﺰﻠﺴﮑﭘ ،ﻦﺸﯿﮐﻮﻟ X ﺱﺅﺎﻣ ﺲﯿﭙﺳﺍ ﻦﺠﯾﺭ

en: The region-space mouse Y location, in pixels, increasing from 0 at the bottom
ur: ﮯﮨ ﺎﮨﺭ ﮪﮍﺑ ﮯﺳ 0 ﮯﺳ ﮯﭽﯿﻧ ،ﮟﯿﻣ ﺰﻠﺴﮑﭘ ،ﻦﺸﯿﮐﻮﻟ Y ﺱﺅﺎﻣ ﺲﯿﭙﺳﺍ ﻦﺠﯾﺭ

en: The total X size of the region in pixels
ur: The ﻞﮐ X ﺰﺋﺎﺳ of the ﮧﻗﻼﻋ in ﺰﻠﺴﮑﭘ

en: The total Y size of the region in pixels
ur: The ﻞﮐ Y ﺰﺋﺎﺳ of the ﮧﻗﻼﻋ in ﺰﻠﺴﮑﭘ

en: Geometry cannot be retrieved from the edited object itself
ur: ﺎﺘﮑﺳﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﻓﺎﯾﺯﺎﺑ ﯽﮨ ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻢﯿﻣﺮﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Geometry cannot be retrieved from the modifier object
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﻓﺎﯾﺯﺎﺑ ﮯﺳ ﮯﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: As Instance
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ

en: Output the entire object as single instance. This allows instancing non-geometry object types
ur: ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮯﺷ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﯿﻏ ﮧﯾ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮯﺷ ﯼﺭﻮﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮏﯾﺍ

en: Transformation matrix containing the location, rotation and scale of the object
ur: ﮯﮨ ﺎﺗﻮﮨ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﺲﺟ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ

en: Is Valid Offset
ur: ﮯﮨ ﭧﯿﺴﻓﺁ ﺖﺳﺭﺩ

en: The index of the control point to evaluate. Defaults to the current index
ur: ﺲﭩﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺖﺳﺮﮩﻓ ﮦﺩﻮﺟﻮﻣ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ

en: The number of control points along the curve to traverse
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﻋ ﻮﮐ  ﮟﯿﻤﺧ

en: Whether the input control point plus the offset is a valid index of the original curve
ur: ﮯﮨ ﮧﯾﺭﺎﺷﺍ ﺖﺳﺭﺩ ﮏﯾﺍ ﺎﮐ ﻞﺑ ﻞﺻﺍ ﭧﯿﺳ ﻑﺁ ﺲﻠﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﭧﭘ ﻥﺍ ﺎﯾﺁ

en: The index of the control point plus the offset within the entire curves data-block
ur: ﭧﯿﺴﻓﺁ ﺭﺪﻧﺍ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ  ﻢﺧ  ﮮﺭﻮﭘ ﺲﻠﭘ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ

en: Offset Valid
ur: ﺖﺳﺭﺩ ﭧﯿﺴﻓﺁ

en: The number of points to create
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ

en: The positions of the new points
ur: ﺕﺎﻣﺎﻘﻤﭘ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺌﻧ

en: The radii of the new points
ur: ﯽﺋﺎﯾﮉﯾﺭ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺌﻧ

en: Curve Group ID
ur: ID ﮦﻭﺮﮔ ﻢﺧ

en: Points to generate curves from
ur: ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﺮﻨﺟ  ﮟﯿﻤﺧ

en: A curve is created for every distinct group ID. All points with the same ID are put into the same curve
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﻟﺍﮈ ﮟﯿﻣ ﻞﺑ ﯽﮨ ﮏﯾﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ID ﯽﮨ ﮏﯾﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ID ﮦﻭﺮﮔ ﮓﻟﺍ ﮓﻟﺍ ﺮﮨ

en: Determines the order of points in each curve
ur: ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻞﺑ ﺮﮨ

en: Sample Position
ur: ﻡﺎﻘﻣ  ﯽﮐ ﮧﻧﻮﻤﻧ

en: Sample Group ID
ur: ID ﮦﻭﺮﮔ ﮧﻧﻮﻤﻧ

en: Is Valid
ur: ﮯﮨ ﺰﺋﺎﺟ

en: Splits the elements of the input geometry into groups which can be sampled individually
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﻟ ﮧﻧﻮﻤﻧ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﺎﮐ ﻦﺟ ﮯﮨ ﺎﺗﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺲﭘﻭﺮﮔ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ

en: Whether the sampling was successful. It can fail when the sampled group is empty
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻡﺎﮐﺎﻧ ﮧﯾ ﻮﺗ ﻮﮨ ﯽﻟﺎﺨﮨﻭﺮﮔ ﮦﺪﺷ ﮧﻧﻮﻤﻧ ﺐﺟ ﯽﮨﺭ ﺏﺎﯿﻣﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﺎﯾﺁ

en: The target mesh must have faces
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮮﺮﮩﭼ ﮯﮐ ﻝﺎﺟ ﭧﮔﺭﺎﭨ

en: Source Position
ur: ﻡﺎﻘﻣ  ﺬﺧﺎﻣ

en: Ray Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭ

en: Is Hit
ur: ﮯﮨ ﭧﮨ

en: Hit Position
ur: ﻭﺭﺎﻣ ﻮﮐ  ﻡﺎﻘﻣ

en: Hit Normal
ur: ﻭﺭﺎﻣ ﻮﮐ ﻞﻣﺭﺎﻧ

en: Hit Distance
ur: ﻭﺭﺎﻣ ﮧﻠﺻﺎﻓ

en: Mapping from the target geometry to hit points
ur: ﮓﻨﭙﯿﻣ ﮏﺗ ﺲﭩﻨﺋﺍﻮﭘ ﭧﮨ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﮔﺭﺎﭨ

en: Realize All
ur: ﮟﯾﺮﮐ ﺱﺎﺴﺣﺍ ﺎﮐ ﺐﺳ

en: Which top-level instances to realize
ur: ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮯﺟﺭﺩ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺍﺭﺩﺍ ﺎﮐ ﺲﺟ

en: Realize all levels of nested instances for a top-level instances. Overrides the value of the Depth input
ur: ﮯﮨ ﺎﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮫﺘﭙﯾﮈ ﮟﯾﺮﮐ ﺱﺎﺴﺣﺍ ﺎﮐ ﮞﻮﺤﻄﺳ ﻡﺎﻤﺗ ﯽﮐ ﮞﻮﻟﺎﺜﻣ ﮉﭩﺴﯿﻧ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ

en: Number of levels of nested instances to realize for each top-level instance
ur: ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﮞﻮﻟﺎﺜﻣ ﮉﭩﺴﯿﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺱﻮﺴﺤﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ ﺮﮨ

en: Only one * is supported in the pattern
ur: ﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ * ﮏﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﻥﺮﭩﯿﭘ

en: Cannot remove built-in attributes: {}
ur: {} :ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﻑﺎﺻﻭﺍ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ

en: Attribute does not exist: "{}"
ur: \{} :ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﻒﺻﻭ

en: Pattern Mode
ur: ﮈﻮﻣ ﻥﺮﭩﯿﭘ

en: How the attributes to remove are chosen
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺴﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ

en: Repeat Items
ur: ءﺎﯿﺷﺍ ﮟﯿﺋﺍﺮﮨﺩ

en: How to interpolate the values between neighboring voxels
ur: ﮯﮨ ﺎﻧﮌﻮﺟ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺭﺍﺪﻗﺍ ﻦﯿﺑﺎﻣ ﮯﮐ ﺰﻠﺴﮐﻭﻭ ﮧﯾﺎﺴﻤﮨ

en: Which element to retrieve a value from on the geometry
ur: ﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺪﻗ ﯽﺴﮐ ﺮﺼﻨﻋ ﺎﺳ ﻥﻮﮐ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The source geometry must contain a mesh or a point cloud
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﺎﯾ ﻝﺎﺟ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺬﺧﺎﻣ

en: The source mesh must have faces
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮮﺮﮩﭼ ﮯﮐ ﻝﺎﺟ ﺬﺧﺎﻣ

en: Splits the faces of the input mesh into groups which can be sampled individually
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﻟ ﮧﻧﻮﻤﻧ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﺎﮐ ﻦﺟ ﮯﮨ ﺎﺗﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺲﭘﻭﺮﮔ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺶﯿﻣ ﭧﭘ ﻥﺍ

en: Sample UV
ur: ﯼﻭﻮﯾ  ﮧﻧﻮﻤﻧ

en: The mesh UV map to sample. Should not have overlapping faces
ur: ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮟﯿﮩﻧ ﮮﺮﮩﭼ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ

en: The coordinates to sample within the UV map
ur: ﻁﺎﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﺭﺪﻧﺍ ﮯﮐ ﮯﺸﻘﻧ  ﯼﻭﻮﯾ

en: Whether the node could find a single face to sample at the UV coordinate
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺵﻼﺗ ﮦﺮﮩﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮈﻮﻧ ﺎﯾﺁ

en: Scale Mode
ur: ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ

en: Origin of the scaling for each element. If multiple elements are connected, their center is averaged
ur: ﮯﮨ ﺎﺗﻮﮨ ﻂﺳﻭﺍ ﺰﮐﺮﻣ ﺎﮐ ﻥﺍ ﻮﺗ ،ﮟﯿﮨ ﮯﺋﻮﮨ ﮮﮍﺟ ﺮﺻﺎﻨﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﺮﮔﺍ ﻞﺻﺍ ﯽﮐ ﮓﻨﻠﯿﮑﺳﺍ  ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ

en: Direction in which to scale the element
ur: ﮯﮨ ﺎﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺮﺼﻨﻋ ﮟﯿﻣ ﺲﺟ ﺖﻤﺳ

en: Grid 1
ur: 1 ﮈﺮﮔ

en: Grid 2
ur: 2 ﮈﺮﮔ

en: Inverted
ur: ﺎﭩﻟﺍ

en: The parts of the geometry that go into the first output
ur: ﮟﯿﮨ ﮯﺗﺎﺟ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﮯﻠﮩﭘ ﻮﺟ ﮯﺼﺣ ﮦﻭ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: The parts of the geometry in the selection
ur: ﮯﺼﺣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ

en: The parts of the geometry not in the selection
ur: ﮟﯿﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮯﺼﺣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ

en: Mode for curve normal evaluation
ur: ﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﻞﻣﺭﺎﻧ ﻢﺧ

en: Mesh has no faces for material assignment
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﺾﯾﻮﻔﺗ ﯼﺩﺎﻣ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣ

en: Volumes only support a single material; selection input cannot be a field
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ؛ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﻢﺠﺣ

en: Point clouds only support a single material; selection input cannot be a field
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ؛ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﻝﺩﺎﺑ ﮧﻄﻘﻧ

en: Curves only support a single material; selection input cannot be a field
ur: ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ  ﺭﺍﺩ ﻢﺧ

en: Shade Smooth
ur: ﮧﯾﺎﺳ ﺭﺍﻮﻤﮨ

en: Simulation State
ur: ﺖﻟﺎﺣ ﯽﻠﻘﻧ

en: Skip
ur: ﮟﯾﮌﻮﮭﭼ

en: Delta Time
ur: ﻢﺋﺎﭨ ﺎﭩﻠﯾﮈ

en: Forward the output of the simulation input node directly to the output node and ignore the nodes in the simulation zone
ur: ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﮈﺭﻭﺭﺎﻓ ﺮﭘ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﻦﺸﯿﻟﻮﻤﺳ

en: Domain and geometry type combination is unsupported
ur: ﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺝﺍﺰﺘﻣﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺍ ﻦﯿﻣﻭﮈ

en: Sort Weight
ur: ﻥﺯﻭ ﺎﻨﭩﻧﺎﮭﭼ

en: All geometry groups as separate instances
ur: ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮓﻟﺍ ﻮﮐ ﺲﭘﻭﺮﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗ

en: The group ID of each group instance
ur: The ﯼﮈ ﯽﺋﺁ ﮦﻭﺮﮔ of each ﻝﺎﺜﻣ ({}) '{}' ﮦﻭﺮﮔ

en: Failed to write to attribute "{}" with domain "{}" and type "{}"
ur: \{} ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭗﺋﺎﭨ ﺭﻭﺍ {} ﮫﺗﺎﺳ ﮯﮐ ﻦﯿﻣﻭﮈ {} ﺏﺎﺴﺘﻧﺍ

en: Strings
ur: ﮓﻧﺮﭩﺳ

en: Font not specified
ur: ﮯﮨ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﭧﻧﻮﻓ

en: Text Box Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Text Box Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ

en: Curve Instances
ur: ﮟﯿﻟﺎﺜﻣ ﻢﺧ

en: Remainder
ur: ﯽﻗﺎﺑ

en: Edge Crease
ur: ﺰﯾﺮﮐ ﺞﯾﺍ

en: The location of the scene's 3D cursor, in the local space of the modified object
ur: ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ 3D ﮯﮐ ﺮﻈﻨﻣ

en: The rotation of the scene's 3D cursor, in the local space of the modified object
ur: ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ 3D ﮯﮐ ﺮﻈﻨﻣ

en: Index of the active element in the specified domain
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺹﻮﺼﺨﻣ

en: True if an active element exists in the mesh, false otherwise
ur: ﻂﻠﻏ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ،ﮯﮨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺶﯿﻣ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﮏﯾﺍ ﺮﮔﺍ ﺖﺳﺭﺩ

en: Volume scale is lower than permitted by OpenVDB
ur: ﮯﮨ ﻢﮐ ﮯﺳ ﺕﺯﺎﺟﺍ ﯽﮐ VDBﻼﮭﮐ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻢﺠﺣ

en: How the transformation is specified
ur: ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﻠﯾﺪﺒﺗ

en: Faces to consider when packing islands
ur: ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﭘ ﻮﮐ ﮞﻭﺮﯾﺰﺟ

en: Rotate islands for best fit
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﮯﯿﻟ ﮯﮐ ﭧﻓ ﻦﯾﺮﺘﮩﺑ

en: Pack UV Islands Field
ur: ﮟﯾﺮﮐ ﮏﯿﭘ ﮉﻠﯿﻓ ﺎﮐ ﺮﺋﺍﺰﺟ  ﯼﻭﻮﯾ

en: Faces to participate in the unwrap operation
ur: ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﮯﮐ ﮯﻨﻟﻮﮭﮐ

en: Edges to mark where the mesh is "cut" for the purposes of unwrapping
ur: ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮯﮨ ﭧﮐ ﻝﺎﺟ ﮞﺎﮩﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ

en: UV coordinates between 0 and 1 for each face corner in the selected faces
ur: ﮯﮨ ﺎﺗﻮﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ

en: UV Unwrap Field
ur: ﮉﻠﯿﻓ ﭗﯾﺮﻧﺍ  ﯼﻭﻮﯾ

en: No color overlay
ur: ﮯﮨ ﮟﯿﮩﻧ ﮯﻟﺭﻭﻭﺍ ﮓﻧﺭ ﯽﺋﻮﮐ

en: Rotation values can only be displayed with the text overlay in the 3D view
ur: ﮟﯿﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮫﺗﺎﺳ ﮯﮐ ﮯﻟﺭﻭﻭﺍ ﭧﺴﮑﯿﭨ ﮟﯿﻣ ﺮﻈﻨﻣ 3D ﻑﺮﺻ ﮟﯾﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ

en: Whether the viewport is using orthographic projection
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﯾﺁ

en: Resolution must be greater than 1
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ 1 ﻦﺷﻮﻟﻭﺰﯾﺭ

en: Bounding box volume must be greater than 0
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ 0 ﻡﻮﯿﻟﺍﻭ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ

en: Volume density per voxel
ur: ﻞﯿﺴﮐﻭﻭ ﯽﻓ ﺖﻓﺎﺜﮐ ﯽﮐ ﻢﺠﺣ

en: Value for voxels outside of the cube
ur: ﺭﺪﻗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﺮﮨﺎﺑ ﮯﺳ ﺏﻮﯿﮐ

en: Minimum boundary of volume
ur: ﺪﺣ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻢﺠﺣ

en: Maximum boundary of volume
ur: ﺪﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻢﺠﺣ

en: Number of voxels in the X axis
ur: X ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Number of voxels in the Y axis
ur: Y ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Number of voxels in the Z axis
ur: Z ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣ

en: Bake Path
ur: ﮧﺘﺳﺍﺭ ﺎﻧﺎﮑﭘ

en: Output Attributes
ur: ﻑﺎﺻﻭﺍ ﭧﭘ ﭦﺅﺁ

en: Manage
ur: ﮟﯾﺮﮐ ﻡﺎﻈﺘﻧﺍ

en: No named attributes used
ur: ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ ﯽﺋﻮﮐ

en: "{}" from {}
ur: ﮯﺳ ﻮﭩﮑﯾﺍ

en: Group '{}' ({})
ur: ({}) '{}' ﮦﻭﺮﮔ

en: Inspection index is out of range
ur: ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﺖﺳﺮﮩﻓ ﮧﻨﺋﺎﻌﻣ

en: Nesting a node group inside of itself is not allowed
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﻨﺑ ﻼﺴںﻮﮭﮔ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺭﺪﻧﺍ ﮯﻨﭘﺍ

en: Node group has different type
ur: ﮟﯿﮨ ﮟﯿﻤﺴﻗ ﻒﻠﺘﺨﻣ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧ

en: Instances in input geometry are ignored
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ

en: Realized data in input geometry is ignored
ur: ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺎﭩﯾﮈ ﯽﻘﯿﻘﺣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ

en: Input geometry has unsupported type:
ur:  :ﮯﮨ ﻢﺴﻗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ

en: Undefined Node Tree Type
ur: ﻢﺴﻗ ﯽﮐ ﺖﺧﺭﺩ ﮈﻮﻧ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ

en:  (Deprecated)
ur: (ﮦﺩﻮﺳﺮﻓ)

en: Not a shader node tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺭﺩ ﮈﻮﻧ ﺭﺍﺩ ﮧﯾﺎﺳ

en: AO
ur: ﻭﺍ ﮮﺍ

en: Color of the emitted light
ur: ﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ

en: Strength of the emitted light
ur: ﺖﻗﺎﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ

en: Color input on which correction will be applied
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻮﮔﻻ ﺢﯿﺤﺼﺗ ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﺮﻠﮐ

en: Contrast correction value.
    A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Use a negative number to decrease contrast, and a positive number to increase it
ur: ۔ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺒﻤﻧ ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﮯﺳﺍ ﺭﻭﺍ ﺮﺒﻤﻧ ﯽﻔﻨﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ ۔ﺎﻨﮭﮐﺭ ﺍﺮﮩﮔ ﻮﮐ ﺰﻠﺴﮑﭘ ﮮﺮﮩﮔ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﻦﺷﻭﺭ ﻮﮐ ﺰﻠﺴﮑﭘ ﻦﺷﻭﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﭩﮑﯿﻓ ﭗﺋﺎﭨ ﮓﻨﻠﯿﮑﺳﺍ ﮏﯾﺍ
    ۔ﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﭧﺳﺍﺮﭩﻨﮐ

en: BSDF
ur: ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ

en: IOR
ur: ﺭﺁ ﻭﺍ ﯽﺋﺁ

en: Thin Film Thickness
ur: ﯽﺋﺎﭨﻮﻣ ﻢﻠﻓ ﻼﺘﭘ

en: Thin Film IOR
ur: IOR ﻢﻠﻓ ﻼﺘﭘ

en: Thin Film
ur: ﻢﻠﻓ ﻼﺘﭘ

en: Anisotropy
ur: ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: RoughnessU
ur: U ﯼﺭﺩﺮﮭﮐ

en: RoughnessV
ur: V ﯼﺭﺩﺮﮭﮐ

en: Melanin
ur: ﻦﯿﻧﻼﯿﻣ

en: Melanin Redness
ur: ﯽﻟﻻ ﻦﯿﻧﻼﯿﻣ

en: Radial Roughness
ur: ﯼﺭﺩﺮﮭﮐ ﻞﯾﮉﯾﺭ

en: Coat
ur: ﭦﻮﮐ

en: Random Color
ur: ﮓﻧﺭ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Random Roughness
ur: ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Secondary Reflection
ur: ﯽﺳﺎﮑﻋ ﯼﻮﻧﺎﺛ

en: The RGB color of the strand. Only used in Direct Coloring
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮓﻧﺮﻠﮐ ﭧﮑﯾﺮﺋﺍﮈ ﻑﺮﺻ ﮓﻧﺭ ﯽﺑ ﯽﺟ ﺭﺁ ﺎﮐ ﮉﻨﯾﺮﭩﺳﺍ

en: Hair pigment. Specify its absolute quantity between 0 and 1
ur: ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﻖﻠﻄﻣ ﯽﮐ ﺱﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻦﻏﻭﺭ ﺎﮐ ﮞﻮﻟﺎﺑ

en: Fraction of pheomelanin in melanin, gives yellowish to reddish color, as opposed to the brownish to black color of eumelanin
ur: ﺲﮑﻋﺮﺑ ﮯﮐ ﮓﻧﺭ ﮦﺎﯿﺳ ﮯﺳ ﮮﺭﻮﮭﺑ ﮯﮐ ﻦﻨﯿﻠﯿﻣﻮﯾ ﮧﮐ ﺎﺴﯿﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﮓﻧﺭ ﻞﺋﺎﻣ ﯽﺧﺮﺳ ﮯﺳ ﺩﺭﺯ ،ﮧﺼﺣ ﺎﮐ ﻦﻨﯿﻠﯿﻣﻮﯿﻓ ﮟﯿﻣ ﻦﯿﻧﻼﯿﻣ

en: Additional color used for dyeing the hair
ur: ﮓﻧﺭ ﯽﻓﺎﺿﺍ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﮞﻮﻟﺎﺑ

en: Specifies energy absorption per unit length as light passes through the hair. A higher value leads to a darker color
ur: ﮯﮨ ﯽﺗﺎﺟ ﮯﻟ ﻑﺮﻃ ﯽﮐ ﮓﻧﺭ ﮮﺮﮩﮔ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺏﺬﺟ ﮯﮐ ﯽﺋﺎﻧﺍﻮﺗ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﻓ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺭﺰﮔ ﮯﺳ ﮞﻮﻟﺎﺑ ﮯﮐ ﯽﻨﺷﻭﺭ

en: The ratio of the minor axis to the major axis of an elliptical cross-section. Recommended values are 0.8~1 for Asian hair, 0.65~0.9 for Caucasian hair, 0.5~0.65 for African hair. The major axis is aligned with the curve normal, which is not supported in particle hair
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺑ ﮦﺭﺫ ﻮﺟ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻞﺑ ﺭﻮﺤﻣ ﻢﮨﺍ ﮟﯿﮨ 0.65~0.5 ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﯽﻘﯾﺮﻓﺍ ،0.9~0.65 ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﻦﯿﺸﯿﮐﺎﮐ ،1~0.8 ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﯽﺋﺎﯿﺸﯾﺍ ﮟﯾﺭﺪﻗ ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﺐﺳﺎﻨﺗ ﺎﮐ ﺭﻮﺤﻣ ﮯﭨﻮﮭﭼ ﮯﺳ ﺭﻮﺤﻣ ﮮﮍﺑ ﮯﮐ ﻦﺸﮑﯿﺳ ﺱﺍﺮﮐ ﯼﻮﻀﯿﺑ

en: Hair roughness. A low value leads to a metallic look
ur: ﮯﮨ ﺎﺗﺎﺟ ﻑﺮﻃ ﯽﮐ ﻞﮑﺷ ﯽﺗﺎﮬﺩ ﺖﻤﯿﻗ ﻢﮐ ﮏﯾﺍ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﮐ ﮞﻮﻟﺎﺑ

en: Simulate a shiny coat by reducing the roughness to the given factor only for the first light bounce (diffuse). Range [0, 1] is equivalent to a reduction of [0%, 100%] of the original roughness
ur: ﮯﮨ ﺮﺑﺍﺮﺑ ﮯﮐ ﯽﻤﮐ ﯽﮐ [%100 ,%0] ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﻞﺻﺍ [1 ,0] ﺞﻨﯾﺭ ﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﭦﻮﮐ ﺭﺍﺪﮑﻤﭼ ﮏﯾﺍ ﮯﮐﺮﮐ ﻢﮐ ﻮﮐ ﯼﺭﺩﺮﮭﮐ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﻓ ﮯﺌﮔ ﮯﯾﺩ ﮯﯿﻟ ﮯﮐ (ﺯﻮﯿﻔﻓﮈ) ﺲﻧﺅﺎﺑ ﭧﺋﻻ ﮯﻠﮩﭘ ﻑﺮﺻ

en: Index of refraction determines how much the ray is bent. At 1.0 rays pass straight through like in a transparent material; higher values cause larger deflection in angle. Default value is 1.55 (the IOR of keratin)
ur: (IOR ﺎﮐ ﻦﭩﯾﺮﯿﮐ) ﮯﮨ 1.55 ﺭﺪﻗ ﮦﺪﺷ ﮯﻃ  ﮟﯿﮨ ﯽﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﻑﺍﺮﺤﻧﺍ ﮮﮍﺑ ﮟﯿﻣ ﮧﯾﻭﺍﺯ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﺩﺍﻮﻣ ﻑﺎﻔﺷ ﯽﺴﮐ ﮯﺴﯿﺟ ﮟﯿﮨ ﯽﺗﺭﺰﮔ ﯽﮬﺪﯿﺳ ﮟﯿﻋﺎﻌﺷ ﺮﭘ 1.0 ﮯﮨ ﺍﻮﮨ ﺎﮑﮭﺟ ﺎﻨﺘﮐ ﻥﺮﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ

en: The tilt angle of the cuticle scales (the outermost part of the hair). They are always tilted towards the hair root. The value is usually between 2 and 4 for human hair
ur: ﮯﮨ ﯽﺗﻮﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 4 ﺭﻭﺍ 2 ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﯽﻧﺎﺴﻧﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺖﻤﯿﻗ ﮟﯿﮨ ﮯﺘﮨﺭ ﮯﮑﮭﺟ ﻑﺮﻃ ﯽﮐ ﮍﺟ ﯽﮐ ﮞﻮﻟﺎﺑ ﮧﺸﯿﻤﮨ ﮦﻭ (ﮧﺼﺣ ﯽﻧﻭﺮﯿﺑ ﮯﺳ ﺐﺳ ﺎﮐ ﮞﻮﻟﺎﺑ) ﮧﯾﻭﺍﺯ ﺎﮐ ﺅﺎﮑﮭﺟ ﺎﮐ ﻭﺯﺍﺮﺗ ﻞﮑﯿﭩﮐ

en: Vary the melanin concentration for each strand
ur: ﮟﯾﺮﮐ ﻕﺮﻓ ﮟﯿﻣ ﯽﺘﺳﺍﺮﺣ ﯽﮐ ﻦﯿﻧﻼﯿﻣ ﮯﯿﻟ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺮﮨ

en: Vary roughness values for each strand
ur: ﮟﯾﺮﮐ ﻒﻠﺘﺨﻣ ﮟﯾﺭﺪﻗ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﮯﯿﻟ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺮﮨ

en: Optional factor for modulating the first light bounce off the hair surface. The color of this component is always white. Keep this 1.0 for physical correctness
ur: ﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺗﻮﮨ ﺪﯿﻔﺳ ﮧﺸﯿﻤﮨ ﮓﻧﺭ ﺎﮐ ﻭﺰﺟ ﺱﺍ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﭼﺍ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻠﮩﭘ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Optional factor for modulating the transmission component. Picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctness
ur: ﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺗﺎﮭﭨﺍ ﮓﻧﺭ ﺎﮐ ﻦﻏﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻟﺎﺑ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻭﺰﺟ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Optional factor for modulating the component which is transmitted into the hair, reflected off the backside of the hair and then transmitted out of the hair. This component is oriented approximately around the incoming direction, and picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctness
ur: ﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺘﻨﭼ ﮓﻧﺭ ﺎﮐ ﻦﻏﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻟﺎﺑ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﻮﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺖﻤﺳ ﯽﻟﺍﻭ ﮯﻧﺁ ﺎًﺒﯾﺮﻘﺗ ﻭﺰﺟ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳ ﮞﻮﻟﺎﺑ ﺮﮭﭘ ﺭﻭﺍ ﮯﮨ ﺎﺗﻮﮨ ﺲﮑﻌﻨﻣ ﮯﺳ ﮯﺼﺣ ﮯﻠﮭﭽﭘ ﮯﮐ ﮞﻮﻟﺎﺑ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺑ ﻮﺟ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ءﺍﺰﺟﺍ

en: Edge Tint
ur: ﺖﮕﻧﺭ ﮦﺭﺎﻨﮐ

en: Color of the material
ur: ﮓﻧﺭ ﺎﮐ ﺩﺍﻮﻣ

en: Tint reflection at near-grazing incidence to simulate complex index of refraction
ur: ﻦﺸﮑﯿﻠﻔﯾﺭ ﭧﻨﭨِ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮯﻧﺮﭼ ﺐﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﮧﯾﺭﺎﺷﺍ ﮦﺪﯿﭽﯿﭘ ﮯﮐ ﺏﺍﺮﻄﺿﺍ

en: Microfacet roughness of the surface (0.0 is a perfect mirror reflection, 1.0 is completely rough)
ur: (ﮯﮨ ﯼﺭﺩﺮﮭﮐ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0 ،ﮯﮨ ﯽﺳﺎﮑﻋ ﯽﮐ ﮯﻨﯿﺋﺁ ﻞﻣﺎﮐ ﮏﯾﺍ 0.0) ﯼﺭﺩﺮﮭﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ ﯽﮐ ﺢﻄﺳ

en: Amount of anisotropy for reflection. Higher values give elongated highlights along the tangent direction
ur: ۔ﮟﯿﮨ ﯽﺘﯾﺩ ﮞﺎﯿﮑﻠﮭﺟ ﯽﺒﻤﻟ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳ ﺱﺎﻤﻣ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ۔ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﮯﯿﻟ ﮯﮐ ﯽﺳﺎﮑﻋ

en: Rotates the direction of anisotropy, with 1.0 going full circle
ur: ﮯﮨ ﺎﺗﺎﻤﮭﮔ ﻮﮐ ﺖﻤﺳ ﯽﮐ anisotropy ،ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﺋﺍﺩ ﮮﺭﻮﭘ 1.0

en: Diffuse Roughness
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﻧﻼﯿﮭﭘ

en: Subsurface Weight
ur: ﻥﺯﻭ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface Radius
ur: ﺱﺍﺩﺭ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface IOR
ur: IOR ﺢﻄﺳ ﯽﻠﯾﺫ

en: Subsurface Anisotropy
ur: ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Anisotropic Rotation
ur: ﺵﺩﺮﮔ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: Transmission Weight
ur: ﻥﺯﻭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Coat Weight
ur: ﻥﺯﻭ ﺎﮐ ﭦﻮﮐ

en: Coat Roughness
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﭦﻮﮐ

en: Coat IOR
ur: IOR ﭦﻮﮐ

en: Coat Normal
ur: ﻞﻣﺭﺎﻧ ﭦﻮﮐ

en: Sheen Weight
ur: ﻥﺯﻭ ﻦﯿﺷ

en: Sheen Roughness
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﻦﯿﺷ

en: Emission Color
ur: ﮓﻧﺭ ﺎﮐ ﺝﺍﺮﺧﺍ

[ctx: NodeTree]
en: Specular Tint
ur: ﭧﻨﭨ ﺮﻟﻮﮑﯿﭙﺳ

[ctx: NodeTree]
en: Coat Tint
ur: ﭧﻨﭨ ﭦﻮﮐ

[ctx: NodeTree]
en: Sheen Tint
ur: ﭧﻨﭨ ﻦﯿﺷ

en: Color of the material used for diffuse, subsurface, metallic and transmission
ur: ﮓﻧﺭ ﺎﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﺭﻭﺍ ﯽﺗﺎﮬﺩ ،ﻦﯿﻣﺯ ﺮﯾﺯ ،ﺕﺮﺳﻭ

en: Blends between a dielectric and metallic material model. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission
ur: ﮯﮨ ﯽﺘﯾﺩ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ،ﮯﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺎﯾ ﯽﺳﺎﮑﻋ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﯽﺴﮐ ﺮﯿﻐﺑ ﺭﺪﻗ ﯽﮐ 1.0 ﮯﮨ ﯽﺗﻮﮨ ﺕﺮﭘ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺌﯿﻟ ﺲﯿﺑ ﻮﯿﺴﯿﻤﺴﻧﺍﺮﭨ ﺎﯾ ﺍﻮﮨ ﻼﯿﮭﭘ ﮏﯾﺍ ﺩﺍﻮﻣ ﺮﭘ 0.0 ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻝﮈﺎﻣ ﮯﮐ ﺩﺍﻮﻣ ﯽﺗﺎﮬﺩ ﺭﻭﺍ ﮎﺮﭩﮑﯿﻟﺍ ﯽﺋﺍﮈ

en: Specifies microfacet roughness of the surface for specular reflection and transmission (0.0 is a perfect mirror reflection, 1.0 is completely rough)
ur: (ﮯﮨ ﯼﺭﺩﺮﮭﮐ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0 ،ﮯﮨ ﯽﺳﺎﮑﻋ ﯽﮐ ﺲﮑﻋ ﻞﻣﺎﮐ ﮏﯾﺍ 0.0) ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯼﺭﺩﺮﮭﮐ ﭧﯿﺳﺎﻓ ﻭﺮﮑﯿﺋﺎﻣ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ

en: Index of Refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glass
ur: ﮯﮨ ﮧﻨﯿﻤﺨﺗ ﺎﮭﭼﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﺸﯿﺷ ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﯽﮐ 1.5 ﮯﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ (ﻢﯿﻨﯿﻣﺮﺟ) 4.0 ﺭﻭﺍ (ﺍﻮﮨ ﺭﻭﺍ ﻡﻮﯿﮑﯾﻭ) IOR 1.0 ،ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺮﺗ ﮦﺩﺎﯾﺯ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ

en: Controls the transparency of the surface, with 1.0 fully opaque
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﻢﮩﺒﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0

en: Specifies microfacet roughness of the diffuse base (0.0 is perfect lambertian reflection, 1.0 is completely rough)
ur: (ﮯﮨ ﯼﺭﺩﺮﮭﮐ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0 ،ﮯﮨ ﯽﺳﺎﮑﻋ ﻦﺌﯿﭨﺮﺒﻤﯿﻟ ﻞﻣﺎﮐ 0.0) ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ ﯽﮐ ﺲﯿﺑ ﺯﻮﯿﻓﮈ

en: Blend between diffuse surface and subsurface scattering. Typically should be zero or one (either fully diffuse or subsurface)
ur: (ﻦﯿﻣﺯ ﺮﯾﺯ ﺎﯾ ﺍﻮﮨ ﻼﯿﮭﭘ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﺗ ﺎﯾ) ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮏﯾﺍ ﺎﯾ ﺮﻔﺻ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ ﺭﻭﺍ ﺢﻄﺳ ﺍﻮﮨ ﻼﯿﮭﭘ

en: Index of Refraction (IOR) used for rays that enter the subsurface component
ur: ﮟﯿﮨ ﯽﺗﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﻭﺰﺟ ﻦﯿﻣﺯ ﺮﯾﺯ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﺎﻌﺷ ﻥﺍ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ

en: Directionality of volume scattering within the subsurface medium. Zero scatters uniformly in all directions, with higher values scattering more strongly forward. For example, skin has been measured to have an anisotropy of 0.8
ur: ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮯﯿﻟ ﮯﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﯽﮐ 0.8 ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺪﻠﺟ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮯﮨ ﯽﺗﺮﮭﮑﺑ ﮯﮔﺁ ﮯﺳ ﯽﻃﻮﺒﻀﻣ ﮦﺩﺎﯾﺯ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﮯﮨ ﺎﺗﺮﮭﮑﺑ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﻡﺎﻤﺗ ﺮﻔﺻ ﺖﯿﺘﻤﺳ ﯽﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﺭﺪﻧﺍ ﮯﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ

en: Adjustment to the Index of Refraction (IOR) to increase or decrease specular intensity (0.5 means no adjustment, 0 removes all reflections, 1 doubles them at normal incidence)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺎﻨﮔﻭﺩ ﮟﯿﮩﻧﺍ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻋ 1 ،ﮯﮨ ﺎﺗﺎﭩﮨ ﻮﮐ ﺱﺎﮑﻌﻧﺍ ﻡﺎﻤﺗ 0 ،ﮟﯿﮩﻧ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺋﻮﮐ ﺐﻠﻄﻣ ﺎﮐ 0.5) ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﮟﯿﻣ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺎﯾ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺕﺪﺷ ﺮﻟﻮﮑﯿﭙﺳ

en: Tint dielectric reflection at normal incidence for artistic control, and metallic reflection at near-grazing incidence to simulate complex index of refraction
ur: ﮯﯿﻟ ﮯﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﺖﺳﺮﮩﻓ ﮦﺪﯿﭽﯿﭘ ﮯﮐ ﻦﺸﮑﯾﺮﻔﯾﺭ ﻮﮐ ﻦﺸﮑﯿﻠﻔﯾﺭ ﯽﺗﺎﮬﺩ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺮﭼ ﺐﯾﺮﻗ ﺭﻭﺍ ،ﻦﺸﮑﯿﻠﻔﯾﺭ ﮎﺮﭩﮑﯿﻟﺍ ﯽﺋﺍﮈ ﭧﻨﭨ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﭩﺴﭨﺭﺁ

en: Amount of anisotropy for specular reflection. Higher values give elongated highlights along the tangent direction
ur: ﮟﯿﮨ ﯽﺘﯾﺩ ﮞﺎﯿﮑﻠﮭﺟ ﯽﺒﻤﻟ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳ ﺱﺎﻤﻣ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﮯﯿﻟ ﮯﮐ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ

en: Controls the tangent direction for anisotropy
ur: anisotropy ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻤﺳ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ

en: Blend between transmission and other base layer components
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺍﺰﺟﺍ ﺮﮕﯾﺩ ﮯﮐ  ﺕﺮﭘ  ﺲﯿﺑ ﺭﻭﺍ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Controls the intensity of the coat layer, both the reflection and the tinting. Typically should be zero or one for physically-based materials
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮏﯾﺍ ﺎﯾ ﺮﻔﺻ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮞﻮﻧﻭﺩ ﺖﮕﻧﺭ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﮧﮩﺗ ﯽﮐ ﭦﻮﮐ

en: The roughness of the coat layer
ur: ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﭦﻮﮐ

en: The Index of Refraction (IOR) of the coat layer (affects its reflectivity as well as the falloff of coat tinting)
ur: (ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﻮﮐ ﮯﻧﺮﮔ ﮯﮐ ﮓﻨﭩﻨﭨِ ﭦﻮﮐ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﯽﺳﺎﮑﻋ ﯽﮐ ﺱﺍ) (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ ﺎﮐ ﮧﮩﺗ ﯽﮐ ﭦﻮﮐ

en: Adds a colored tint to the coat layer by modeling absorption in the layer. Saturation increases at shallower angles, as the light travels farther through the medium (depending on the Coat IOR)
ur: (ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ IOR ﭦﻮﮐ) ﮯﮨ ﯽﺗﺎﺟ ﺭﻭﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﯽﻨﺷﻭﺭ ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﯽﺗﺎﺟ ﮪﮍﺑ ﯽﺘﭘﺮﺘﻨﺳ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮑﻠﮨ ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﭧﻨﭨ ﻦﯿﮕﻧﺭ ﮟﯿﻣ ﮧﮩﺗ ﯽﮐ ﭦﻮﮐ ﮯﮐﺮﮐ ﯼﺯﺎﺳ ﮧﻧﻮﻤﻧ ﻮﮐ ﺏﺬﺟ ﮟﯿﻣ ﺕﺮﭘ

en: Color of light emission from the surface
ur: ﺢﻄﺳ the ﮯﺳ ﺝﺍﺮﺧﺍ ﯽﻨﺷﻭﺭ of ﮓﻧﺭ) ({} ،{} ،{} ،

en: Strength of the emitted light. A value of 1.0 ensures that the object in the image has the exact same color as the Emission Color
ur: ﮯﮨ ﮓﻧﺭ ﺎﮐ ﺝﺍﺮﺧﺍ ﻮﺟ ﮯﮨ ﮓﻧﺭ ﯽﮨﻭ ﻞﮑﻟﺎﺑ ﺎﮐ ﮯﺷ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮧﮐ ﮯﮨ ﯽﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ ﺭﺪﻗ ﯽﮐ 1.0 ﺖﻗﺎﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ

en: IOR Level
ur: IOR ﻝﻮﯿﻟ

en: Subsurface
ur: ﺢﻄﺳ ﯽﻠﯾﺫ

en: Sheen
ur: ﻦﯿﺷ

[ctx: NodeTree]
en: Tint
ur: ﺖﮕﻧﺭ

en: Strength of the bump mapping effect, interpolating between no bump mapping and full bump mapping
ur: ﮓﻨﭩﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ ﻞﻤﮑﻣ ﺭﻭﺍ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ ﺮﯿﻐﺑ ،ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﮯﮐ ﮯﻧﺍﺮﮑﭨ

en: Multiplier for the height value to control the overall distance for bump mapping
ur: ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮯﻠﺻﺎﻓ ﯽﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨ

en: View Vector
ur: ﮟﯿﮭﮑﯾﺩ ﺮﭩﮑﯾﻭ

en: View Z Depth
ur: Z ﮟﯿﮭﮑﯾﺩ ﯽﺋﺍﺮﮩﮔ ﯽﮐ

en: View Distance
ur: ﮟﯿﮭﮑﯾﺩ ﮧﻠﺻﺎﻓ

en: The value used to map onto the color gradient. 0.0 results in the leftmost color, while 1.0 results in the rightmost
ur: ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮧﺠﯿﺘﻧ ﺎﮐ 1.0 ﮧﮑﺒﺟ ،ﮯﮨ ﺎﺗﺁ ﮟﯿﻣ ﮓﻧﺭ ﮟﯿﺋﺎﺑ ﮯﺳ ﺐﺳ ﮧﺠﯿﺘﻧ ﺎﮐ 0.0 ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﻥﻼﯿﻣ ﮯﮐ ﮓﻧﺭ

en: Amount of influence the node exerts on the output vector
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﺮﭩﮑﯾﻭ ﻞﺻﺎﺣ

en: Vector which would be mapped to the curve
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﮕﻟ ﺮﭘ ﻢﺧ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﺮﭩﮑﯾﻭ

en: Amount of influence the node exerts on the output color
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﮓﻧﺭ ﻞﺻﺎﺣ

en: Distance to displace the surface along the normal
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻋ

en: Increase or decrease the amount of displacement
ur: ﯽﻤﮐ ﺎﯾ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Emissive Color
ur: ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ

en: Transparency
ur: ﺖﯿﻓﺎﻔﺷ

en: Clear Coat
ur: ﭦﻮﮐ ﻑﺎﺻ

en: Clear Coat Roughness
ur: ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﭦﻮﮐ

en: Clear Coat Normal
ur: ﻞﻣﺭﺎﻧ ﭦﻮﮐ ﻑﺎﺻ

en: Incoming
ur: ﻻﺍﻭ ﮯﻧﺁ

en: Parametric
ur: ﮎﺮﭩﯿﻣﺍﺮﯿﭘ

en: Backfacing
ur: ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﮭﭽﯿﭘ

en: Pointiness
ur: ﯽﻨﯿﭼ ﮧﺘﮑﻧ

en: Random Per Island
ur: ﮦﺮﯾﺰﺟ ﯽﻓ ﻡﮉﻨﯾﺭ

en: Is Strand
ur: ﮯﮨ ﯼﮍﻟ

en: Intercept
ur: ﺎﻨﮐﻭﺭ

en: Tangent Normal
ur: ﻞﻣﺭﺎﻧ ﭧﻨﺠﻨﯿﭨ

en: Hue rotation offset, from 0 (-180°) to 1 (+180°). Note that 0 and 1 have the same result
ur: ﮯﮨ ﯽﮨ ﮏﯾﺍ ﮧﺠﯿﺘﻧ ﺎﮐ 1 ﺭﻭﺍ 0 ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮏﺗ (°180+) 1 ﮯﺳ (°180-) 0 ،ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﻮﯿﮨ

en: Value of 0 removes color from the image, making it black-and-white. A value greater than 1.0 increases saturation
ur: ﮯﮨ ﯽﺗﺎﮬﮍﺑ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ 1.0 ﮯﮨ ﯽﺘﯾﺩ ﺎﻨﺑ ﺪﯿﻔﺳ ﺭﻭﺍ ﮦﺎﯿﺳ ﮯﺳﺍ ،ﮯﮨ ﯽﺗﺎﭩﮨ ﮓﻧﺭ ﮯﺳ ﺮﯾﻮﺼﺗ ﺭﺪﻗ ﯽﮐ 0

en: Value shift. 0 makes the color black, 1 keeps it the same, and higher values make it brighter
ur: ﮟﯿﮨ ﯽﺗﺎﻨﺑ ﻦﺷﻭﺭ ﮯﺳﺍ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﺎﺴﯿﺟ ﮏﯾﺍ ﮯﺳﺍ 1 ،ﮯﮨ ﺎﺗﺎﻨﺑ ﮦﺎﯿﺳ ﻮﮐ ﮓﻧﺭ 0 ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺭﺪﻗ

en: Color input on which HSV color transformation will be applied
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﻠﮐ HSV ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﺮﻠﮐ

en: Strength of the light source
ur: ﺖﻗﺎﻃ ﯽﮐ ﻊﺒﻨﻣ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Facing
ur: ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ

en: Light strength before applying falloff modification
ur: ﺖﻗﺎﻃ ﯽﮑﻠﮨ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻢﯿﻣﺮﺗ ﻑﺁ ﻝﺎﻓ

en: Smooth intensity of light near light sources.
    This can avoid harsh highlights, and reduce global illumination noise. 0.0 corresponds to no smoothing; higher values smooth more
ur: ﺭﺍﻮﻤﮨ ﮦﺩﺎﯾﺯ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ۔ﮯﮨ ﯼﻭﺎﺴﻣ ﮯﮐ ﮯﻧﻮﮨ ﮧﻧ ﺭﺍﻮﻤﮨ 0.0 ۔ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﮑﺳ ﭻﺑ ﮯﺳ ﮞﻮﯿﮑﻠﮭﺟ ﺖﺨﺳ ﮧﯾ
    ۔ﺕﺪﺷ ﺭﺍﻮﻤﮨ ﯽﮐ ﯽﻨﺷﻭﺭ ﺐﯾﺮﻗ ﮯﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ

en: Is Camera Ray
ur: ﮯﮨ ﮮﺭ ﮦﺮﻤﯿﮐ

en: Is Shadow Ray
ur: ﮯﮨ ﮮﺭ ﻭﮉﯿﺷ

en: Is Diffuse Ray
ur: ﮯﮨ ﮮﺭ ﺯﻮﯿﻓﮈ

en: Is Glossy Ray
ur: ﮯﮨ ﮮﺭ ﺭﺍﺪﮑﻤﭼ

en: Is Singular Ray
ur: ﮯﮨ ﮮﺭ ﺪﺣﺍﻭ

en: Is Reflection Ray
ur: ﮯﮨ ﮮﺭ ﻦﺸﮑﯿﻠﻔﯾﺭ

en: Is Transmission Ray
ur: ﮯﮨ ﮮﺭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ

en: Ray Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮞﻮﻋﺎﻌﺷ

en: Diffuse Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺕﺮﺳﻭ

en: Glossy Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﻠﯿﮑﻤﭼ

en: Transparent Depth
ur: ﯽﺋﺍﺮﮩﮔ ﻑﺎﻔﺷ

en: Transmission Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻞﯿﺳﺮﺗ

en: From Min
ur: ﮯﺳ ﭧﻨﻣ

en: From Max
ur: ﮯﺳ ﺲﮑﯿﻣ

en: To Min
ur: ﮏﺗ ﭧﻨﻣ

en: To Max
ur: ﻮﮐ ﺲﮑﯿﻣ

en: The vector to be transformed
ur: ﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﮑﯾﻭ

en: The amount of translation along each axis
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻤﺟﺮﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺮﮨ

en: The amount of rotation along each axis, XYZ order
ur: ﺭﮈﺭﺁ XYZ ،ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: The amount of scaling along each axis
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: Factor (Non-Uniform)
ur: (ﻡﺭﺎﻔﯿﻧﻮﯾ ﺮﯿﻏ) ﺮﭩﮑﯿﻓ

en: Amount of mixing between the A and B inputs
ur: A ﺭﻭﺍ B ﺭﺍﺪﻘﻣ ﯽﮐ ﻁﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﭘ ﻥﺍ

en: Amount of mixing between the A and B vector inputs
ur: A ﺭﻭﺍ B ﺭﺍﺪﻘﻣ ﯽﮐ ﻁﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭ

en: Value of the first floating number input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﺒﻤﻧ ﮓﻨﭨﻮﻠﻓ ﮯﻠﮩﭘ

en: Value of the second floating number input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﺒﻤﻧ ﮓﻨﭨﻮﻠﻓ ﮮﺮﺳﻭﺩ

en: Value of the first vector input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭ ﮯﻠﮩﭘ

en: Value of the second vector input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭ ﮮﺮﺳﻭﺩ

en: Value of the first color input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﮐ ﮓﻧﺭ ﮯﻠﮩﭘ

en: Value of the second color input
ur: ﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﮐ ﮓﻧﺭ ﮮﺮﺳﻭﺩ

en: Color1
ur: 1 ﮓﻧﺭ

en: Color2
ur: 2 ﮓﻧﺭ

en: Blend weight to use for mixing two shaders. At zero it uses the first shader entirely and at one the second shader
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﮉﯿﺷ ﺍﺮﺳﻭﺩ ﺮﭘ ﮏﯾﺍ ﺭﻭﺍ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺭﮉﯿﺷ ﮯﻠﮩﭘ ﮧﯾ ﺮﭘ ﺮﻔﺻ ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﮞﻭﺭﮉﯿﺷ ﻭﺩ

en: Dot
ur: ﭦﺍﮈ

en: Strength of the normal mapping effect
ur: ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻡﺎﻋ

en: Color that encodes the normal map in the specified space
ur: ﮯﮨ ﺎﺗﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﮧﮕﺟ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﺸﻘﻧ ﻡﺎﻋ ﻮﺟ ﮓﻧﺭ ﮦﻭ

en: Object Index
ur: ﺲﮑﯾﮉﻧﺍ ﺰﯿﭼ

en: Color Fac
ur: Fac ﮓﻧﺭ

en: Alpha Fac
ur: ﮏﯿﻓ ﺎﻔﻟﺍ

en: Age
ur: ﺮﻤﻋ

en: BSSRDF
ur: ﻒﯾﺍ ﯼﮈ ﺭﺁ ﺲﯾﺍ ﺲﯾﺍ ﯽﺑ

en: Mortar
ur: ﺮﭨﺭﺎﻣ

en: Mortar Size
ur: ﺰﺋﺎﺳ ﺮﭨﺭﺎﻣ

en: Mortar Smooth
ur: ﺭﺍﻮﻤﮨ ﺮﭨﺭﺎﻣ

en: Brick Width
ur: ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮞﻮﭩﻨﯾﺍ

en: Row Height
ur: ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺭﺎﻄﻗ

en: Color of the first reference brick
ur: ﮓﻧﺭ ﺎﮐ ﭧﻨﯾﺍ ﮧﻟﺍﻮﺣ ﯽﻠﮩﭘ

en: Color of the second reference brick
ur: ﮓﻧﺭ ﺎﮐ ﭧﻨﯾﺍ ﮧﻟﺍﻮﺣ ﯼﺮﺳﻭﺩ

en: Color of the area between bricks
ur: ﮓﻧﺭ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﭩﻨﯾﺍ

en: Scale of the texture
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ

en: Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮫﺗﺎﺳ ﮯﮐ ﭦﻭﺎﻨﺑ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺭﻭﺍ ﺖﺧﺎﺳ ﮏﯾﺍ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﻡﺮﻧ/ﻻﺪﻨﮬﺩ ﻮﮐ ﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﭩﻨﯾﺍ ﺭﻭﺍ ﺮﭨﺭﺎﻣ

en: The color variation between Color1 and Color2. Values of -1 and 1 only use one of the two colors. Values in between mix the colors
ur: Color1 ﺭﻭﺍ Color2 ﮟﯿﮨ ﯽﺗﻼﻣ ﻮﮐ ﮞﻮﮕﻧﺭ ﮟﯾﺭﺪﻗ ﯽﮐ ﻥﺎﯿﻣﺭﺩ ﮟﯿﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮞﻮﮕﻧﺭ ﻭﺩ ﻑﺮﺻ ﮟﯾﺭﺪﻗ ﯽﮐ 1 ﺭﻭﺍ 1- ﻕﺮﻓ ﺎﮐ ﮓﻧﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ

en: Ratio of brick's width relative to the texture scale
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮞﻮﭩﻨﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺧﺎﺳ

en: Ratio of brick's row height relative to the texture scale
ur: ﺐﺳﺎﻨﺗ ﺎﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺭﺎﻄﻗ ﯽﮐ ﮞﻮﭩﻨﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺧﺎﺳ

en: Color of the first checker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮑﯿﭼ ﮯﻠﮩﭘ

en: Color of the second checker
ur: ﮓﻧﺭ ﺎﮐ ﺮﮑﯿﭼ ﮮﺮﺳﻭﺩ

en: Overall texture scale.
    The scale is a factor of the bounding box of the face divided by the Scale value
ur: ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍ ﮯﺴﺟ ﮯﮨ ﺮﺼﻨﻋ ﮏﯾﺍ ﺎﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﮮﺮﮩﭼ ﮧﻧﺎﻤﯿﭘ
    ۔ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﻋﻮﻤﺠﻣ

en: The coordinates at which Gabor noise will be evaluated. The Z component is ignored in the 2D case
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮟﯿﻣ ﺲﯿﮐ 2D ﻮﮐ ﻭﺰﺟ Z ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﻮﺷ ﺮﺒﯿﮔ ﺮﭘ ﻦﺟ ﻁﺎﻘﻧ ﮦﻭ

en: The scale of the Gabor noise
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷ ﺮﺒﯿﮔ

en: The rate at which the Gabor noise changes across space. This is different from the Scale input in that it only scales perpendicular to the Gabor noise direction
ur: ﮯﮨ ﺎﺗﻮﮨ ﺍﮍﮭﮐ ﮯﯿﻟ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﺭﻮﺷ ﺮﺒﯿﮔ ﻑﺮﺻ ﮧﯾ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﭧﭘ ﻥﺍ ﮧﻧﺎﻤﯿﭘ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻞﯾﺪﺒﺗ ﺭﻮﺷ ﺮﺒﯿﮔ ﮟﯿﻣ ﻼﺧ ﮮﺭﻮﭘ ﺮﭘ ﺲﺟ ﺡﺮﺷ ﮦﻭ

en: The directionality of Gabor noise. 1 means the noise is completely directional, while 0 means the noise is omnidirectional
ur: ﮯﮨ ﯽﺘﮩﺟ ﮧﻤﮨ ﺭﻮﺷ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 0 ﮧﮑﺒﺟ ،ﮯﮨ ﮏﻤﺗﺎﺷﺩ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﺭﻮﺷ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 1 ﺖﯿﺘﻤﺳ ﯽﮐ ﺭﻮﺷ ﺮﺒﯿﮔ

en: The direction of the anisotropic Gabor noise
ur: ﺖﻤﺳ ﯽﮐ ﺭﻮﺷ ﺮﺒﯿﮔ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍ

en: The Gabor noise value with both random intensity and phase. This is equal to sine the phase multiplied by the intensity
ur: ﮯﮨ ﺮﺑﺍﺮﺑ ﮯﮐ ﻦﺋﺎﺳ ﮯﮐ ﮯﻠﺣﺮﻣ ﮯﻟﺍﻭ ﺏﺮﺿ ﮯﺳ ﺕﺪﺷ ﮧﯾ ﺭﺪﻗ ﯽﮐ ﺭﻮﺷ ﺮﺒﯿﮔ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻧﻭﺩ ﮯﻠﺣﺮﻣ ﺭﻭﺍ ﺕﺪﺷ ﺐﯿﺗﺮﺗ ﮯﺑ

en: The phase of the Gabor noise, which has no random intensity
ur: ﮯﮨ ﮟﯿﮩﻧ ﺕﺪﺷ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﺋﻮﮐ ﯽﮐ ﺲﺟ ،ﮧﻠﺣﺮﻣ ﺎﮐ ﺭﻮﺷ ﺮﺑﺎﮔ

en: The intensity of the Gabor noise, which has no random phase
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﻠﺣﺮﻣ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﺋﻮﮐ ﺎﮐ ﺲﺟ ،ﺕﺪﺷ ﯽﮐ ﺭﻮﺷ ﺮﺒﯿﮔ

en: Scale of the base noise octave
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻮﯿﭩﮐﺁ ﺭﻮﺷ ﺲﯿﺑ

en: The number of noise octaves. Higher values give more detailed noise but increase render time
ur: ﮟﯿﮨ ﯽﺗﺎﮬﮍﺑ ﺖﻗﻭ ﺎﮐ ﺭﮉﻨﯾﺭ ﻦﮑﯿﻟ ﮟﯿﮨ ﯽﺘﯾﺩ ﺭﻮﺷ ﯽﻠﯿﺼﻔﺗ ﮦﺩﺎﯾﺯ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﻮﯿﭩﮐﺁ ﺭﻮﺷ

en: Blend factor between an octave and its previous one. A value of zero corresponds to zero detail
ur: ﮯﮨ ﯼﻭﺎﺴﻣ ﮯﺳ ﻞﯿﺼﻔﺗ ﯽﮐ ﺮﻔﺻ ﺭﺪﻗ ﯽﮐ ﺮﻔﺻ ﺮﺼﻨﻋ ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﯾﺍ ﮯﻠﮭﭽﭘ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻮﯿﭩﮐﺁ ﮏﯾﺍ

en: The difference between the scale of each two consecutive octaves. Larger values corresponds to larger scale for higher octaves
ur: ﮟﯿﮨ ﯼﻭﺎﺴﻣ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﯿﻟ ﮯﮐ ﻮﯿﭩﮐﺁ ﮯﭽﻧﻭﺍ ﮟﯾﺭﺪﻗ ﯼﮍﺑ ﻕﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻮﯿﭩﮐﺁ ﺭﺎﺗﺎﮕﻟ ﻭﺩ ﺮﮨ

en: An added offset to each octave, determines the level where the highest octave will appear
ur: ﺎﮔﻮﮨ ﺮﮨﺎﻇ ﻮﯿﭩﮐﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮞﺎﮩﺟ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺢﻄﺳ ﺱﺍ ،ﭧﯿﺴﻓﺁ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮟﯿﻣ ﻮﯿﭩﮐﻭﺍ ﺮﮨ

en: An extra multiplier to tune the magnitude of octaves
ur: ﺏﺮﺿ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﻮﯿﭨ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻮﯿﭩﮐﺁ

en: Sun disc not available in EEVEE
ur: EEVEE ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮏﺳﮈ ﻦﺳ ﮟﯿﻣ

en: The number of Voronoi layers to sum
ur: Voronoi ﮯﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮩﺗ

en: The influence of a Voronoi layer relative to that of the previous layer
ur: ﺮﺛﺍ ﺎﮐ ﺕﺮﭘ ﯽﺋﻮﻧﻭﺭﻭ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺕﺮﭘ ﯽﻠﮭﭽﭘ

en: The scale of a Voronoi layer relative to that of the previous layer
ur: ﺖﺒﺴﻧ ﯽﮐ ﺕﺮﭘ ﯽﻠﮭﭽﭘ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺕﺮﭘ ﯽﺋﻮﻧﻭﺭﻭ

en: Detail Scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﯿﺼﻔﺗ

en: Detail Roughness
ur: ﯼﺭﺩﺮﮭﮐ ﻞﯿﺼﻔﺗ

en: Overall texture scale
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﻋﻮﻤﺠﻣ

en: Amount of distortion of the wave
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺦﺴﻣ ﯽﮐ ﺮﮩﻟ

en: Amount of distortion noise detail
ur: ﻞﯿﺼﻔﺗ ﺭﻮﺷ ﺭﺍﺪﻘﻣ ﯽﮐ ﻒﯾﺮﺤﺗ

en: Scale of distortion noise
ur: ﺭﻮﺷ ﮌﺎﮕﺑ of ﮧﻧﺎﻤﯿﭘ

en: Blend between a smoother noise pattern, and rougher with sharper peaks
ur: ﯼﺭﺩﺮﮭﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﺰﯿﺗ ﺭﻭﺍ ،ﮟﯾﺩ ﻼﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺭﻮﺷ ﺭﺍﻮﻤﮨ

en: Value used as seed in 1D and 4D dimensions
ur: 1D 4 ﺭﻭﺍD ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﺭﻮﻄﺑ ﮟﯿﻣ ﺰﻨﺸﻨﯿﻤﺋﺍﮈ

en: Incident
ur: ﮧﻌﻗﺍﻭ

en: Point to rotate around
ur: ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ

en: Angle to rotate the input vector by
ur: ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﺮﭩﮑﯾﻭ ﺎﯿﮔ ﻻﺍﮈ

en: The amount of rotation on each axis, around the X, Y, then Z axes in that order
ur: ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ Z ﺮﮭﭘ ،X، Y ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺱﺍ ،ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ

en: No mesh in active object
ur: ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ

en: Density Attribute
ur: ﻒﺻﻭ ﺖﻓﺎﺜﮐ

en: Absorption Color
ur: ﮓﻧﺭ ﺎﮐ ﺏﺬﺟ

en: Blackbody Intensity
ur: ﺕﺪﺷ ﯽﮐ ﯼﮈﺎﺑ ﮏﯿﻠﺑ

en: Blackbody Tint
ur: ﭧﻨﭨ ﯼﮈﺎﺑ ﮏﯿﻠﺑ

en: Temperature Attribute
ur: ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ

en: Patterns
ur: ﻥﺮﭩﯿﭘ

en: Not a texture node tree
ur: ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ

en: Bricks 1
ur: 1 ﮟﯿﭩﻨﯾﺍ

en: Bricks 2
ur: 2 ﮟﯿﭩﻨﯾﺍ

en: Coordinate 1
ur: 1 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: Coordinate 2
ur: 2 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ

en: iScale
ur: i ﻞﯿﮑﺳﺍ

en: %s: %.*s
    Location: %s:%d
ur: ‪%s‬: %.*s
    Location: ‪%s‬:‪%d‬

en: %s: %.*s
ur: ‪%s‬: %.*s

en: Text '%s'
ur: '%s‬‪' ﻦﺘﻣ

en: Could not resolve path (%s)
ur: (%s‬‪) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺣ ﮧﺘﺳﺍﺭ

en: Cannot initialize the GPU
ur: GPU ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐ

en: Failed allocate render result, out of memory
ur: ﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﮧﺠﯿﺘﻧ ﺎﮐ ﺭﮉﻨﯾﺭ

en: Image too small
ur: ﮯﮨ ﯽﭨﻮﮭﭼ ﺖﮩﺑ ﺮﯾﻮﺼﺗ

en: Cannot render, no camera
ur: ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﮉﻨﯾﺭ

en: No border area selected
ur: ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯼﺪﺣﺮﺳ ﯽﺋﻮﮐ

en: Border rendering is not supported by sequencer
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮓﻧﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ

en: All render layers are disabled
ur: ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﺗﺮﭘ ﺭﮉﻨﯾﺭ ﻡﺎﻤﺗ

en: No frames rendered, skipped to not overwrite
ur: ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ ﻢﯾﺮﻓ ﯽﺋﻮﮐ

en: No camera found in scene "%s" (used in compositing of scene "%s")
ur: (ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺐﯿﮐﺮﺗ ﯽﮐ %s‬‪ ﺮﻈﻨﻣ) ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣ

en: No camera found in scene "%s"
ur: ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣ

en: Camera "%s" is not a multi-view camera
ur: ﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻮﯾﻭ ﯽﭩﻠﻣ ﮏﯾﺍ %s‬‪ ﺍﺮﻤﯿﮐ

en: No active view found in scene "%s"
ur: ﻼﻣ ﮟﯿﮩﻧﻮﯾﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣ

en: %s: no Combined pass found in the render layer '%s'
ur: ‪%s‬: ﺕﺮﭘ ﺭﮉﻨﯾﺭ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ ﺱﺎﭘ ﮧﮐﺮﺘﺸﻣ ﯽﺋﻮﮐ ﮟﯿﻣ

en: %s: failed to allocate clip buffer '%s'
ur: ‪%s‬: ﺮﻔﺑ ﭗﻠﮐ '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ

en: %s: incorrect dimensions for partial copy '%s'
ur: ‪%s‬: ﯽﭘﺎﮐ ﯼﻭﺰﺟ '‪%s‬' ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ

en: %s: failed to load '%s'
ur: ‪%s‬: '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ

en: Reading render result: dimensions don't match, expected %dx%d
ur: ‬%d‬x‪%d‪ ﻊﻗﻮﺘﻣ ،ﮟﯿﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﺽﺮﻋ ﻭ ﻝﻮﻃ :ﺎﻨﮬﮍﭘ ﮧﺠﯿﺘﻧ ﺎﮐ ﺭﮉﻨﯾﺭ

en: Reading render result: expected channel "%s.%s" not found
ur: ﻼﻣ ﮟﯿﮩﻧ %s‬.‪%s‬‪ ﻞﻨﯿﭼ ﻊﻗﻮﺘﻣ :ﺎﻨﮬﮍﭘ ﮧﺠﯿﺘﻧ ﺎﮐ ﺭﮉﻨﯾﺭ

en: Channel %d
ur: ‬%d‪ ﻞﻨﯿﭼ

[ctx: Sequence]
en: Brightness/Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ / ﮏﻤﭼ

[ctx: Sequence]
en: Color Balance
ur: ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ

[ctx: Sequence]
en: Curves
ur: ﮟﯿﻤﺧ

[ctx: Sequence]
en: Hue Correct
ur: ﺖﺳﺭﺩ ﻮﯿﮨ

[ctx: Sequence]
en: Equalizer
ur: ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺑﺍﺮﺑ

[ctx: Sequence]
en: Tonemap
ur: ﭗﯿﻣ ﻥﻮﭨ

[ctx: Sequence]
en: White Balance
ur: ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ

en: Strips must be the same length
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯽﮨ ﮏﯾﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺲﭘﺮﭩﺳ

en: Strips were not compatible
ur: ﮟﯿﮭﺗ ﯽﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮞﺎﯿﭩﭘ

en: Strips must have the same number of inputs
ur: ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺩﺍﺪﻌﺗ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺲﭘﺮﭩﺳ

en: Cannot move strip to non-meta strip
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﻥﺎﻧ ﻮﮐ ﯽﭩﭘ

en: Strip cannot be moved into itself
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﺭﺪﻧﺍ ﮯﻨﭘﺍ ﻮﮐ ﯽﭩﭘ

en: Moved strip is already inside provided meta strip
ur: ﮯﮨ ﺭﺪﻧﺍ ﮯﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﮯﺳ ﮯﻠﮩﭘ ﯽﭩﭘ ﮦﺪﺷ ﻞﻘﺘﻨﻣ

en: Moved strip is parent of provided meta strip
ur: ﮯﮨ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﯽﭩﭘ ﮦﺪﺷ ﻞﻘﺘﻨﻣ

en: Cannot move strip to different scene
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺮﻈﻨﻣ ﻒﻠﺘﺨﻣ ﻮﮐ ﯽﭩﭘ

en: Recursion detected in video sequencer. Strip %s at frame %d will not be rendered
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ ﺮﭘ %d‬‪ ﻢﯾﺮﻓ ﻮﮐ %s‬‪ ﯽﭩﭘ ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺭﺍﺮﮑﺗ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ

[ctx: Sequence]
en: Audio
ur: ﻮﯾﮈﺁ

[ctx: Sequence]
en: Multicam
ur: ﻢﯿﮐ ﯽﭩﻠﻣ

[ctx: Sequence]
en: Adjustment
ur: ﭧﻨﻤﭩﺴﺟﮉﯾﺍ

en: Colorize
ur: ﺎﻧﺮﮐ ﻦﯿﮕﻧﺭ

en: Glow
ur: ﮏﻤﭼ

en: Blur X
ur: ﺲﮑﯾﺍ ﺮﻠﺑ

en: Rim
ur: ﻡﺭ

en: Object Pivot
ur: ﭦﻮﯿﭘ ﺰﯿﭼ

en: Wave Effect
ur: ﺮﺛﺍ ﺎﮐ ﺮﮩﻟ

en: Swirl
ur: ﺎﻨﻣﻮﮭﮔ

en: WaveDistortion
ur: ﻦﺷﺭﻮﭩﺳﮈ ﻮﯾﻭ

en: window_managers
ur: ﺯﺮﺠﯿﻨﯿﻤـﻭﮉﻧﻭ

en: Dragging {} files
ur: ﺎﻨﭩﯿﺴﮭﮔ ﻮﮐ ﮞﻮﻠﺋﺎﻓ {}

en: Input pending
ur:  ﮯﮨ ءﺍﻮﺘﻟﺍ ﺮﯾﺯ ﭧﭘ ﻥﺍ

en: Blender File View
ur: ﻮﯾﻭ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ

en: Missing 'window' in context
ur: ﮯﮨ ﺐﺋﺎﻏ 'ﻭﮉﻧﻭ' ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Overwrite Template Startup File
ur: ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﯿﻠﭙﻤﯿﭨ

en: Load Factory "{}" Preferences.
ur: .ﺕﺎﺤﯿﺟﺮﺗ "{}" Factory ﮈﻮﻟ

en: Load Factory Blender Preferences
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓ

en: To make changes to Preferences permanent, use "Save Preferences"
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗ" ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Load
ur: ﮈﻮﻟ

en: Load Factory "{}" Startup File and Preferences
ur: ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ "{}" ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟ

en: Load Factory Default Startup File and Preferences
ur: ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓ

en: To make changes to Preferences permanent, use "Save Preferences".
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﺤﯿﺟﺮﺗ" ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ

en: Trusted Source [Untrusted Path]
ur: [ﮧﺘﺳﺍﺭ ﺩﺎﻤﺘﻋﺍ ﻞﺑﺎﻗﺎﻧ] ﺱﺭﻮﺳ ﮉﭩﺳﺮﭨ

en: Any unsaved changes will be lost.
ur: ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﯽﮭﺑ ﯽﺋﻮﮐ

en: Warning: There are unsaved external image(s).
ur: ﮟﯿﮨ (ﮟﯾﺮﯾﻭﺎﺼﺗ) ﺮﯾﻮﺼﺗ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ :ﮦﺎﺒﺘﻧﺍ

en: Revert to the Saved File
ur: ﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ

en: Clear Recent Files List
ur: List ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﮟﯾﺮﮐ ﻑﺎﺻ

en: Allow Execution
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺴﻧﺎﮭﭘ

en: Save As...
ur: ...ﺭﻮﻄﺑ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ

en: Don't Save
ur: ﮟﯾﺮﮐ ﮧﻧ ﻅﻮﻔﺤﻣ

en: Save the current file in the desired location but do not make the saved file active
ur: ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻌﻓ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﮧﮕﺟ ﮧﺑﻮﻠﻄﻣ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: Reload file with execution of Python scripts enabled
ur: Python ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ

en: Enable scripts
ur: ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ

en: Continue using file without Python scripts
ur: Python ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﻓ ﺮﯿﻐﺑ ﮯﮐ ﭧﭘﺮﮑﺳﺍ

en: unable to open the file
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ

en: For security reasons, automatic execution of Python scripts in this file was disabled:
ur: :ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﺎﮐ ﭧﭘﺮﮑﺳﺍ ﮯﮐPython ﮟﯿﻣ ﻞﺋﺎﻓ ﺱﺍ ،ﺮﭘ ءﺎﻨﺑ ﯽﮐ ﺕﺎﮨﻮﺟﻭ ﯽﺘﻇﺎﻔﺣ

en: This may lead to unexpected behavior
ur: ﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺕﺩﺎﯿﻗ ﯽﮐ ﮯﯾﻭﺭ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮧﯾ

en: Permanently allow execution of scripts
ur: ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﻞﻘﺘﺴﻣ ﯽﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﺲﭩﭘﺮﮑﺳﺍ

en: This file is managed by the Blender asset system. It can only be
ur: ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻑﺮﺻ ﮧﯾ ﮯﮨ ﻡﺎﻈﺘﻧﺍ ﺮﯾﺯ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﺭﮉﻨﯿﻠﺑ ﻞﺋﺎﻓ ﮧﯾ

en: saved as a new, regular file.
ur: ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﻋﺎﻗﺎﺑ ،ﯽﺌﻧ ﮏﯾﺍ

en: Cannot overwrite asset system files. Save as new file
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﯽﺌﻧ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ

en: with an older Blender version?
ur: ؟ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﮯﻧﺍﺮﭘ

en: Overwrite file with an older Blender version?
ur: ؟ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﮯﻧﺍﺮﭘ

en: Cannot overwrite asset system files. Save as new file?
ur: ؟ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﯽﺌﻧ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ

en: Save changes before closing?
ur: ؟ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺪﻨﺑ

en: Cannot overwrite files that are managed by the asset system
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﻢﻈﻧ ﺎﮐ ﻦﺟ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻥﺍ

en: Unable to create user config path
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﯿﮑﺸﺗ ﯽﮐ ﻑﺭﺎﺻ

en: Startup file saved
ur: ﯽﺌﮔ ﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳ

en: Context window not set
ur: ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯽﮐﮍﮭﮐ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Unable to save an unsaved file with an empty or unset "filepath" property
ur: ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ "ﮫﺗﺎﭘ ﻞﺋﺎﻓ" ﭧﯿﺳ ﺮﯿﻏ ﺎﯾ ﯽﻟﺎﺧ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮏﯾﺍ

en: Unable to find an available incremented file name
ur: ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﮧﻓﺎﺿﺍ ﺏﺎﯿﺘﺳﺩ ﮏﯾﺍ

en: Engine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)
ur: (ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺎﯾ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ ﮏﯾﺍ) ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ '%s‬‪'ﻮﯾﻭ '%s‬‪' ﻦﺠﻧﺍ

en: Library "%s" needs overrides resync
ur: ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ

en: %d libraries have overrides needing resync (auto resynced in %.0fm%.2fs), please check the Info editor for details
ur: ‪%d‬ ﮟﯿﮨ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ (‪%.0f‬m‪%.2f‬s ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﻡﺮﮐ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،(ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ

en: Proxies have been removed from Blender (%d proxies were automatically converted to library overrides, %d proxies could not be converted and were cleared). Consider re-saving any library .blend file with the newest Blender version
ur: ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ ﯽﮭﺑ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﮐ ﺭﮉﻨﯿﻠﺑ (ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺎﺻ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ %d‬‪ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ %d‬‪) ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﮯﺳ ﺭﮉﻨﯿﻠﺑ

en: %d sequence strips were not read because they were in a channel larger than %d
ur: ‪%d‬ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﯿﮔ ﮟﯿﮩﻧ ﺎﮬﮍﭘ ﻮﮐ ﮞﻮﯿﭩﭘ ﯽﻟﺍﻭ ﻞﺴﻠﺴﺗ ‪%d‬ ﮯﮭﺗ ﮟﯿﻣ ﻞﻨﯿﭼ ﮮﮍﺑ ﮯﺳ

en: Cannot read file "%s": %s
ur: '‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬

en: File format is not supported in file "%s"
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮟﯿﻣ %s‬‪ ﻞﺋﺎﻓ

en: File path "%s" invalid
ur: ﻂﻠﻏ "%s‬‪" ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ

en: Unknown error loading "%s"
ur: \%s‬‪ ﯽﺑﺍﺮﺧ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ

en: Application Template "%s" not found
ur: ﻼﻣ ﮟﯿﮩﻧ %s‬‪" ﮧﭽﻧﺎﺳ ﺎﮐ ﺖﺳﺍﻮﺧﺭﺩ

en: Could not read "%s"
ur: \%s‬‪ ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﮬﮍﭘ

en: Cannot overwrite used library '%.240s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ '%.240s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ

en: Cannot save blend file, path "%s" is not writable
ur: ﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ

en: Not a library
ur: ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ

en: Nothing indicated
ur: ﺎﯿﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺷﺍ ﮫﭽﮐ

en: '%s': cannot use current file as library
ur: '‪%s‬': ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ

en: '%s': nothing indicated
ur: ‪%s‬': ﺎﯿﮔ ﺎﯾﺎﺘﺑ ﮟﯿﮩﻧ ﯽﮭﺑ ﮫﭽﮐ

en: '%s': not a library
ur: ‪%s‬': ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ

en: Scene '%s' is linked, instantiation of objects is disabled
ur: ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻦﺷﻮﯿﭩﯿﭩﺴﻧﺍ ﯽﮐ ءﺎﯿﺷﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ '%s‬‪' ﺮﻈﻨﻣ

en: '%s' is not a valid library filepath
ur: ‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﺖﺳﺭﺩ ﮏﯾﺍ

en: Trying to reload library '%s' from invalid path '%s'
ur: ﮯﮨ ﺎﮨﺭ ﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ '%s‬‪' ﮯﺘﺳﺍﺭ ﻂﻠﻏ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ

en: Trying to reload or relocate library '%s' to invalid path '%s'
ur: ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ '%s‬‪' ﮯﺘﺳﺍﺭ ﻂﻠﻏ ﺎﯾ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ

en: Cannot relocate library '%s' to current blend file '%s'
ur: ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ '%s‬‪' ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ

en: Win
ur: ﻮﺘﯿﺟ

en: Bksp
ur: ﯽﭘ ﺲﯾﺍ ﮯﮐ ﯽﺑ

en: dbl-
ur: -ﻞﯾﺍ ﯽﺑ ﯼﮈ

en: drag-
ur: -ﮟﯿﭩﯿﺴﮭﮔ

en: ON
ur: ﻥﺁ

en: OFF
ur: ﻑﺁ

en: Set Debug Value
ur: Set ﻮﯿﻠﯾﻭ ﮓﺒﯾﮈ

en: unsupported format
ur: ﭧﯿﻣﺭﺎﻓ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ

en: Toggle System Console
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻝﻮﺴﻨﮐ ﻢﭩﺴﺳ

[ctx: Operator]
en: Toggle System Console
ur: ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻝﻮﺴﻨﮐ ﻢﭩﺴﺳ

en: No operator in context
ur: ﮟﯿﮩﻧ ﺮﭩﯾﺮﭘﺁ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ

en: Property cannot be both boolean and float
ur: ﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﮞﻮﻧﻭﺩ ﭦﻮﻠﻓ ﺭﻭﺍ ﻦﯿﻟﻮﺑ ﯽﭨﺮﭘﺍﺮﭘ

en: Pointer from path image_id is not an ID
ur: ﮯﮨ ﮟﯿﮩﻧ ID ﮏﯾﺍ ﺮﭩﻨﺋﺍﻮﭘ ﮯﺳ image_id ﮫﺗﺎﭘ

en: Property must be an integer or a float
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭦﻮﻠﻓ ﺎﯾ ﺩﺪﻋ ﮏﯾﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Property must be a none, distance, factor, percentage, angle, or pixel
ur: ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﺴﮑﭘ ﺎﯾ ،ﮧﯾﻭﺍﺯ ،ﺪﺼﯿﻓ ،ﺮﺼﻨﻋ ،ﮧﻠﺻﺎﻓ ،ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ

en: Registering operator class: '%s', invalid bl_idname '%s', at position %d
ur: ﺮﭘ %d‬‪  ﻡﺎﻘﻣ  ،'bl_idname '‪%s‬ ﻂﻠﻏ ،'%s‬‪' :ﺱﻼﮐ ﺮﭩﯾﺮﭘﺁ ﻦﺸﯾﺮﭩﺴﺟﺭ

en: Registering operator class: '%s', invalid bl_idname '%s', is too long, maximum length is %d
ur: ﮯﮨ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ،'bl_idname '‪%s‬ ﻂﻠﻏ ،'%s‬‪' :ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﺱﻼﮐ ﺮﭩﯾﺮﭘﺁ

en: Registering operator class: '%s', invalid bl_idname '%s', must contain 1 '.' character
ur: ﺭﺍﺩﺮﮐ 'ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﻣﺎﺷ' bl_idname '‪%s‬'، 1 ﻂﻠﻏ ،'%s‬‪' :ﺱﻼﮐ ﺮﭩﯾﺮﭘﺁ ﻦﺸﯾﺮﭩﺴﺟﺭ

en: Cannot read %s '%s': %s
ur: ‪%s‬ '‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬

en: %s '%s' not found
ur: ‪%s‬ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ

en: %s not found
ur: ‪%s‬ ﻼﻣ ﮟﯿﮩﻧ

en: Operator '%s' does not have register enabled, incorrect invoke function
ur: ﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﺮﭩﺴﺟﺭ ﺱﺎﭘ ﮯﮐ '%s‬‪' ﺮﭩﯾﺮﭘﺁ

en: Operator '%s' does not have undo enabled, incorrect invoke function
ur: ﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﻮﮐ ﻭﮉﻧﺍ ﮯﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁ

en: Operator redo '%s' does not have register enabled, incorrect invoke function
ur: ﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﺮﭩﺴﺟﺭ ﮟﯿﻣ '%s‬‪' ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺮﭩﯾﺮﭘﺁ

en: Operator redo '%s': wrong context
ur: ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ :ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ '%s‬‪' ﺮﭩﯾﺮﭘﺁ

en: Property from path '%s' has length %d instead of %d
ur: ﮯﮨ %d‬‪ ﮯﺋﺎﺠﺑ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ '%s‬‪' ﮫﺗﺎﭘ

en: %d × %s: %.4f ms, average: %.8f ms
ur: ‪%d‬ Ã— ‪%s‬: ‪%.4f‬ ms، ﻂﺳﻭﺍ: ‪%.8f‬ ms

[ctx: WindowManager]
en: Limited Platform Support
ur: ﭦﺭﻮﭙﺳ ﻡﺭﺎﻓ ﭧﯿﻠﭘ ﺩﻭﺪﺤﻣ

[ctx: WindowManager]
en: Graphics card:
ur: :ﮈﺭﺎﮐ ﺲﮑﻓﺍﺮﮔ

[ctx: WindowManager]
en: Platform Unsupported
ur: ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﻡﺭﺎﻓ ﭧﯿﻠﭘ

[ctx: WindowManager]
en: Your graphics card or macOS version is not supported
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻥﮊﺭﻭ macOS ﺎﯾ ﮈﺭﺎﮐ ﺲﮑﻓﺍﺮﮔ ﺎﮐ ﭖﺁ

[ctx: WindowManager]
en: Upgrading to the latest macOS version may improve Blender support
ur: ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﭦﺭﻮﭙﺳ ﺭﮉﻨﯿﻠﺑ ﮯﺳ ﮯﻧﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻥﮊﺭﻭ macOS ﻦﯾﺮﺗ ﮦﺯﺎﺗ

en: Set Stereo 3D
ur: ﮟﯾﺮﮐ ﭧﯿﺳ 3D ﻮﯾﺮﯿﭩﺳ

en: Failed to create a window without quad-buffer support, you may experience flickering
ur: ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺱﻮﺴﺤﻣ ﭧﮨﺎﻤﭩﻤﭨ ﻮﮐ ﭖﺁ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯽﮐﮍﮭﮐ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﺮﻔﺑﺍﮍﮐﻮﭼ

en: Failed to switch to Time Sequential mode when in fullscreen
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮈﻮﻣ ﻞﺸﻨﯾﻮﮑﯿﺳ ﻢﺋﺎﭨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ

en: Quad-buffer window successfully created
ur: ﯽﺌﮔ ﻦﺑ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ ﯽﮐﮍﮭﮐ ﺮﻔﺑﺍﮍﮐﻮﭼ

en: Quad-buffer not supported by the system
ur: ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﺮﻔﺑﺍﮍﮐﻮﭼ

en: Failed to create a window compatible with the time sequential display method
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯽﮐﮍﮭﮐ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﻧﺎﮭﮐﺩ ﻞﺸﻨﯾﻮﮑﯿﺳ ﻢﺋﺎﭨ

en: Stereo 3D Mode requires the window to be fullscreen
ur: ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﻦﯾﺮﮑﺳ ﻞﻓ ﺎﮐ ﯽﮐﮍﮭﮐ ﮯﯿﻟ ﮯﮐ ﮈﻮﻣ 3D ﻮﯾﺮﯿﭩﺳ

en: (Unsaved)
ur: (ﻅﻮﻔﺤﻣ ﺮﯿﻏ)

en:  (Recovered)
ur: (ﺪﻣﺁﺮﺑ)

en: Failed to load using Vulkan, using OpenGL instead.
ur: ۔ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﮑﻟﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ

en: Failed to create window
ur: ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻭﮉﻧﻭ

en: 1/1.8 inch
ur: ﭻﻧﺍ 1/1.8

en: 1/2.3 inch
ur: ﭻﻧﺍ 1/2.3

en: 1/2.5 inch
ur: ﭻﻧﺍ 1/2.5

en: 1/2.7 inch
ur: ﭻﻧﺍ 1/2.7

en: 1/3.2 inch
ur: ﭻﻧﺍ 1/3.2

en: 2/3 inch
ur: ﭻﻧﺍ 2/3

en: APS-C (Canon)
ur: APS-C (ﻦﻨﯿﮐ)

en: APS-H (Canon)
ur: APS-H (ﻦﻨﯿﮐ)

en: Analog 16mm
ur: ﺮﭩﯿﻣ ﯽﻠﻣ 16 ﮒﻻﺎﻨﯾ

en: Analog 35mm
ur: ﺮﭩﯿﻣ ﯽﻠﻣ 35 ﮒﻻﺎﻨﯾ

en: Analog 65mm
ur: ﺮﭩﯿﻣ ﯽﻠﻣ 65 ﮒﻻﺎﻨﯾ

en: Analog IMAX
ur: IMAX ﮒﻻﺎﻨﯾﺍ

en: Analog Super 16
ur: 16 ﺮﭙﺳ ﮒﻻﺎﻨﯾﺍ

en: Analog Super 35
ur: 35 ﺮﭙﺳ ﮒﻻﺎﻨﯾﺍ

en: Arri Alexa 65
ur: 65 ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍ

en: Arri Alexa LF
ur: ﻒﯾﺍ ﻞﯾﺍ ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍ

en: Arri Alexa Mini & SXT
ur: ﯽﭨ ﺲﮑﯾﺍ ﺲﯾﺍ ﺭﻭﺍ ﯽﻨﻣ ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍ

en: Blackmagic Pocket & Studio
ur: ﻮﯾﮈﻮﭩﺳﺍ ﮉﻨﯾﺍ ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑ

en: Blackmagic Pocket 4K
ur: 4K ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑ

en: Blackmagic Pocket 6k
ur: 6k ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑ

en: Blackmagic URSA 4.6K
ur: URSA 4.6K ﮏﺠﯿﻣ ﮏﯿﻠﺑ

en: Foveon (Sigma)
ur: (ﺎﻤﮕﺳ) ﻥﻭﻮﻓ

en: Fullframe
ur: ﻢﯾﺮﻓ ﻞﻓ

en: MFT
ur: ﯽﭨ ﻒﯾﺍ ﻢﯾﺍ

en: Medium-format (Hasselblad)
ur: (Hasselblad) ﭧﯿﻣﺭﺎﻓ ﻢﯾﮉﯿﻣ

en: RED Dragon 5K
ur: 5K ﻦﮕﯾﺭﮈ ﮉﯾﺭ

en: RED Dragon 6K
ur: 6K ﻦﮕﯾﺭﮈ ﮉﯾﺭ

en: RED Helium 8K
ur: 8K ﻢﯿﻠﯿﮨ ﮉﯾﺭ

en: RED Monstro 8K
ur: 8K ﻭﺮﭩﺴﻧﻮﻣ ﮉﯾﺭ

en: Cotton
ur: ﺱﺎﭙﮐ

en: Denim
ur: ﻢﻨﯾﮈ

en: Leather
ur: ﺍﮍﻤﭼ

en: Silk
ur: ﻢﺸﯾﺭ

en: Illuminant A
ur: ﮮﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant B
ur: ﯽﺑ ﻦﺷﻭﺭ

en: Illuminant C
ur: ﯽﺳ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant D50
ur: D50 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant D55
ur: D55 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant D65
ur: D65 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant D75
ur: D75 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant D93
ur: D93 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant E
ur: ﯼﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F1
ur: F1 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F10
ur: F10 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F11
ur: F11 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F12
ur: F12 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F2
ur: F2 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F3
ur: F3 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F4
ur: F4 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F5
ur: F5 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F6
ur: F6 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F7
ur: F7 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F8
ur: F8 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant F9
ur: F9 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant LED-B1
ur: ﭧﻨﻨﯿﻣﻮﯿﻟﺍ B1-ﯼﮈ ﯼﺍ ﻞﯾﺍ

en: Illuminant LED-B2
ur: ﭧﻨﻨﯿﻣﻮﯿﻟﺍ B2-ﯼﮈ ﯼﺍ ﻞﯾﺍ

en: Illuminant LED-B3
ur: ﭧﻨﻨﯿﻣﻮﯿﻟﺍ B3-ﯼﮈ ﯼﺍ ﻞﯾﺍ

en: Illuminant LED-B4
ur: LED-B4 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant LED-B5
ur: LED-B5 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant LED-BH1
ur: BH1-ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﯼﮈ ﯼﺍ ﻞﯾﺍ

en: Illuminant LED-RGB1
ur: ﭧﻨﻨﯿﻣﻮﯿﻟﺍ 1 ﯽﺑ ﯽﺟ ﺭﺁ ﯼﮈ ﯼﺍ ﻞﯾﺍ

en: Illuminant LED-V1
ur: LED-V1 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Illuminant LED-V2
ur: LED-V2 ﭧﻨﻨﯿﻣﻮﯿﻟﺍ

en: Fast Global Illumination
ur: ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﭧﺳﺎﻓ

en: Full Global Illumination
ur: ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﻞﻤﮑﻣ

en: Limited Global Illumination
ur: ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﺩﻭﺪﺤﻣ

en: Faster Render
ur: ﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ

en: Lower Memory
ur: ﯼﺭﻮﻤﯿﻣ ﺮﺋﻮﻟ

en: DVD (note: this changes render resolution)
ur: DVD (ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ ﮧﯾ :ﭦﻮﻧ)

en: H264 in Matroska
ur: H264 ﮟﯿﻣ ﺎﮑﺳﻭﺮﭩﯿﻣ

en: H264 in Matroska for scrubbing
ur: H264 ﮯﯿﻟ ﮯﮐ ﮓﻨﺑﺮﮑﺳﺍ ﮟﯿﻣ ﺎﮑﺳﻭﺮﭩﯿﻣ

en: Ogg Theora
ur: ﺍﺭﻮﯿﮭﺗ ﮒﻭﺍ

en: Honey
ur: ﺪﮩﺷ

en: Oil
ur: ﻞﯿﺗ

en: Water
ur: ﯽﻧﺎﭘ

en: Fill Only
ur: ﮟﯾﺮﮭﺑ ﻑﺮﺻ

en: Stroke Only
ur: ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ

en: Stroke and Fill
ur: ﮟﯾﺮﮭﺑ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ

en: Blender 27x
ur: 27x ﺭﮉﻨﯿﻠﺑ

en: Industry Compatible
ur: ﮓﻨﮨﺁ ﻢﮨ ﮯﺳ ﺖﻌﻨﺻ

en: blender default
ur: ﭧﻟﺎﻔﯾﮈ ﺭﮉﻨﯿﻠﺑ

en: industry compatible data
ur: ﺎﭩﯾﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﻌﻨﺻ

en: 4K DCI 2160p
ur: 4 K DCI 2160p

en: 4:3 in 16:9
ur: 4:3 ﮟﯿﻣ 16:9

en: Visual Studio Code
ur: ﮈﻮﮐ ﻮﯾﮈﻮﭩﺳﺍ ﯼﺮﺼﺑ

en: Blurry Footage
ur: ﺞﯿﭨﻮﻓ ﯽﻟﺪﻨﮬﺩ

en: Fast Motion
ur: ﺖﮐﺮﺣ  ﭧﺳﺎﻓ

en: Far Plane
ur: ﻦﯿﻠﭘ ﺭﻭﺩ

en: Near Plane
ur: ﺐﯾﺮﻗ ﮯﮐ ﻦﯿﻠﭘ

[ctx: WorkSpace]
en: 2D Animation
ur: 2D ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

[ctx: WorkSpace]
en: 2D Full Canvas
ur: 2D ﺱﻮﻨﯿﮐ ﻞﻤﮑﻣ

[ctx: WorkSpace]
en: Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

[ctx: WorkSpace]
en: Compositing
ur: ﮓﻨﭨﺯﻮﭙﻤﮐ

[ctx: WorkSpace]
en: Geometry Nodes
ur: ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: WorkSpace]
en: Layout
ur: ﭦﺅﺁ ﮯﻟ

[ctx: WorkSpace]
en: Masking
ur: ﮓﻨﮑﺳﺎﻣ

[ctx: WorkSpace]
en: Modeling
ur: ﮓﻨﻟﮈﺎﻣ

[ctx: WorkSpace]
en: Motion Tracking
ur: ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ

[ctx: WorkSpace]
en: Rendering
ur: ﮓﻧﺭﮉﻨﯾﺭ

[ctx: WorkSpace]
en: Scripting
ur: ﮓﻨﭩﭘﺮﮑﺳ

[ctx: WorkSpace]
en: Sculpting
ur: ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ

[ctx: WorkSpace]
en: Shading
ur: ﺖﮕﻧﺭ

[ctx: WorkSpace]
en: Texture Paint
ur: ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ

[ctx: WorkSpace]
en: UV Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ

[ctx: WorkSpace]
en: Video Editing
ur: ﮓﻨﭩﯾﮉﯾﺍ ﻮﯾﮉﯾﻭ

en: BioVision Motion Capture (BVH) format
ur: ﭧﯿﻣﺭﺎﻓ (BVH) ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣ  ﻥﮋﯾﻭ ﻮﯿﺋﺎﺑ

en: Import-Export BVH from armature objects
ur: ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍ BVH ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﺮﭽﻣﺭﺁ

en: Blender Extensions
ur: ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﮉﻨﯿﻠﺑ

en: Extension repository support for remote repositories
ur: ﭦﺭﻮﭙﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﭦﻮﻤﯾﺭ

en: Cycles Render Engine
ur: ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: Cycles renderer integration
ur: ﻡﺎﻤﻀﻧﺍ ﺭﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳ

en: FBX format
ur: FBX ﭧﯿﻣﺭﺎﻓ

en: FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions
ur: FBX IO meshes، UVs، ﺰﻨﺸﮑﯾﺍ ﺭﻭﺍ ﭗﻤﯿﻟ ،ﮮﺮﻤﯿﮐ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ،ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ

en: glTF 2.0 format
ur: glTF 2.0 ﭧﯿﻣﺭﺎﻓ

en: Import-Export as glTF 2.0
ur: glTF 2.0 ﺭﻮﻄﺑ ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍ

en: Hydra Storm render engine
ur: ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨ

en: USD's high performance rasterizing renderer
ur: USD ﺭﺭﮉﻨﯾﺭ ﮓﻧﺰﺋﺍﺮﭩﺳﺍﺭ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻠﻋﺍ ﺎﮐ

en: Manage UI translations
ur: UI ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﮧﻤﺟﺮﺗ

en: Allows managing UI translations directly from Blender (update main .po files, update scripts' translations, etc.)
ur: (ﮦﺮﯿﻏﻭ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻤﺟﺮﺗ ﮯﮐ ﭧﭘﺮﮑﺳﺍ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ po. ﻦﯿﻣ) ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻡﺎﻈﺘﻧﺍ ﺎﮐ ﮧﻤﺟﺮﺗ UI ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑ

en: Various tools to enhance and speed up node-based workflow
ur: ﺰﻟﻮﭨ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﺭﻭﺍ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﻮﻠﻓ ﮎﺭﻭ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ

en: Pose Library
ur: ﯼﺮﯾﺮﺒﺋﻻ ﺯﻮﭘ

en: Pose Library based on the asset system.
ur: ﯼﺮﯾﺮﺒﺋﻻ ﺯﺍﺪﻧﺍ ﯽﻨﺒﻣ ﺮﭘ ﻡﺎﻈﻧ ﮯﮐ ﮧﺛﺎﺛﺍ

en: Automatic rigging from building-block components
ur: ﯽﻟﺪﻧﺎﮬﺩ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ءﺍﺰﺟﺍ ﮯﮐ ﮎﻼﺑ ﮓﻧﮉﻠﺑ

en: Scalable Vector Graphics (SVG) 1.1 format
ur: ﭧﯿﻣﺭﺎﻓ SVG) 1.1) ﺲﮑﻓﺍﺮﮔ ﺮﭩﮑﯾﻭ ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗ

en: Import SVG as curves
ur: SVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ  ﮟﯿﻤﺧ ﻮﮐ

en: UV Layout
ur: ﭦﺅﺁ ﮯﻟ  ﯼﻭﻮﯾ

en: Export the UV layout as a 2D graphic
ur: ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﻓﺍﺮﮔ 2D ﻮﮐ ﺐﯿﺗﺮﺗ  ﯼﻭﻮﯾ

en: VR Scene Inspection
ur: VR ﮧﻨﺋﺎﻌﻣ ﺎﮐﻮﯾﻭ

en: View the viewport with virtual reality glasses (head-mounted displays)
ur: (ﮯﻠﭙﺳﮈ ﮉﭩﻧﻭﺎﻣ ﮉﯿﮨ) ﮟﯿﮭﮑﯾﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺸﯿﺷ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭ

en: All Add-ons Installed by User
ur: ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﺰﻧﺁ ﮉﯾﺍ ﻡﺎﻤﺗ

en: Import-Export
ur: ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍ

[ctx: Preferences]
en: 3D View
ur: 3D ﺮﻈﻨﻣ

[ctx: Preferences]
en: Add Curve
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺧ

[ctx: Preferences]
en: Add Mesh
ur: ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺶﯿﻣ

[ctx: Preferences]
en: All
ur: ﻡﺎﻤﺗ

[ctx: Preferences]
en: Animation
ur: ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ

[ctx: Preferences]
en: Bake
ur: ﺎﻧﺎﮑﭘ

[ctx: Preferences]
en: Camera
ur: ﮦﺮﻤﯿﮐ

[ctx: Preferences]
en: Compositing
ur: ﮓﻨﭨﺯﻮﭙﻤﮐ

[ctx: Preferences]
en: Development
ur: ﯽﻗﺮﺗ

[ctx: Preferences]
en: Game Engine
ur: Game ﻦﺠﻧﺍ

[ctx: Preferences]
en: Geometry Nodes
ur: ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ

[ctx: Preferences]
en: Import-Export
ur: ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍ

[ctx: Preferences]
en: Lighting
ur: ﮓﻨﭩﺋﻻ

[ctx: Preferences]
en: Material
ur: ﺩﺍﻮﻣ

[ctx: Preferences]
en: Mesh
ur: ﻝﺎﺟ

[ctx: Preferences]
en: Modeling
ur: ﮓﻨﻟﮈﺎﻣ

[ctx: Preferences]
en: Node
ur: ﮈﻮﻧ

[ctx: Preferences]
en: Object
ur: ﺰﯿﭼ

[ctx: Preferences]
en: Paint
ur: ﭧﻨﯿﭘ

[ctx: Preferences]
en: Physics
ur: ﺕﺎﯿﻌﯿﺒﻃ

[ctx: Preferences]
en: Pipeline
ur: ﻦﺋﻻ ﭗﺋﺎﭘ

[ctx: Preferences]
en: Render
ur: ﺭﮉﻨﯾﺭ

[ctx: Preferences]
en: Rigging
ur: ﯽﻟﺪﻧﺎﮬﺩ

[ctx: Preferences]
en: Scene
ur: ﺮﻈﻨﻣ

[ctx: Preferences]
en: Sculpt
ur: ﮧﻤﺴﺠﻣ

[ctx: Preferences]
en: Sequencer
ur: ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ

[ctx: Preferences]
en: System
ur: ﻢﭩﺴﺳ

[ctx: Preferences]
en: Text Editor
ur: ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ

[ctx: Preferences]
en: Tracking
ur: ﮓﻨﮑﯾﺮﭨ

[ctx: Preferences]
en: UV
ur: ﯼﻭﻮﯾ

[ctx: Preferences]
en: User Interface
ur: ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ

[ctx: Preferences]
en: Accessibility
ur: ﯽﺋﺎﺳﺭ

[ctx: Preferences]
en: Colorful
ur: ﻦﯿﮕﻧﺭ

[ctx: Preferences]
en: Dark
ur: ﺍﺮﯿﮬﺪﻧﺍ

[ctx: Preferences]
en: High Contrast
ur: ﭧﺳﺍﺮﭩﻨﮐ ﯽﻠﻋﺍ

[ctx: Preferences]
en: Inspired By
ur: ﺮﺛﺎﺘﻣ ﮯﺳ

[ctx: Preferences]
en: Light
ur: ﯽﻨﺷﻭﺭ

[ctx: Preferences]
en: Print
ur: ﭧﻧﺮﭘ

en: camera
ur: ﮮﺮﻤﯿﮐ

en: clipboard
ur: ﮈﺭﻮﺑ ﭗﻠﮐ

en: files
ur: ﮟﯿﻠﺋﺎﻓ

en: microphone
ur: ﻥﻮﻓﻭﺮﮑﺋﺎﻣ

en: network
ur: ﮎﺭﻭ ﭧﯿﻧ

en: Add & Subtract
ur: ﮟﯿﺋﺎﭩﮭﮔ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ

en: Curve Sculpt
ur: ﮧﻤﺴﺠﻣ ﺮﮐﻭ

en: Generation
ur: ﻞﺴﻧ

en: Mesh Sculpt
ur: ﮧﻤﺴﺠﻣ ﺶﯿﻣ

en: Mesh Texture Paint
ur: ﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ ﺶﯿﻣ

en: Mesh Vertex Paint
ur: ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ ﺶﯿﻣ

en: Mesh Weight Paint
ur: ﭧﻨﯿﭘ ﭧﯾﻭ ﺶﯿﻣ

en: Utility
ur: ﺖﯾﺩﺎﻓﺍ

en: Offset Vector
ur: ﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁ

en: Smooth by Angle
ur: ﺭﺍﻮﻤﮨ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮧﯾﻭﺍﺯ

en: Maximum face angle for smooth edges
ur: ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺭﺍﻮﻤﮨ

en: Ignore Sharpness
ur: ﺖﺳﺎﻔﻧ ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ

en: Attach Hair Curves to Surface
ur: ﮟﯾﮌﻮﺟ ﺮﭘ ﺢﻄﺳ ﻮﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Attaches hair curves to a surface mesh
ur: ﮯﮨ ﺎﺗﮌﻮﺟ ﮯﺳ ﯽﻟﺎﺟ ﯽﺤﻄﺳ ﻮﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Align to Surface Normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ

en: Align the curve to the surface normal (needs a guide as reference)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮉﯿﺋﺎﮔ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ) ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ ﺮﮐﻭ

en: Blend along Curve
ur: ﮟﯿﺋﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﻭ

en: Blend deformation along each curve from the root
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮍﺟ

en: Sample Attachment UV
ur: UV ﭧﻨﻤﭽﯿﭨﺍ ﮧﻧﻮﻤﻧ

en: Sample the surface UV map at the attachment point
ur: ﮟﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮯﺸﻘﻧ UV ﮯﮐ ﺢﻄﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﭧﻨﻤﭽﯿﭨﺍ

en: Snap to Surface
ur: ﺢﻄﺳ ﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ

en: Snap the root of each curve to the closest surface point
ur: ﮟﯿﺋﺎﺟ ﮯﻟ ﮏﺗ ﮧﻄﻘﻧ ﮯﮐ ﺢﻄﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﮍﺟ ﯽﮐ  ﻢﺧ  ﺮﮨ

en: Surface Object to attach to (needs to have matching transforms)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻞﺛﺎﻤﻣ) ﭧﮑﯿﺠﺑﺁ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ

en: Surface geometry to attach hair curves to
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Surface Normal
ur: ﻞﻣﺭﺎﻧ ﺢﻄﺳ

en: Surface normal at the attachment point
ur: ﻞﻣﺭﺎﻧ ﺢﻄﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﭧﻨﻤﭽﯿﭨﺍ

en: Surface Rest Position
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻡﺍﺭﺁ ﯽﺤﻄﺳ

en: Set the surface mesh into its rest position before attachment
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﮟﯿﻣ ﻦﺸﯾﺯﻮﭘ ﯽﻗﺎﺑ ﯽﮐ ﺱﺍ ﻮﮐ ﺶﯿﻣ ﯽﮐ ﺢﻄﺳ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ

en: Surface UV Coordinate
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ UV ﺢﻄﺳ

en: Surface UV coordinates at the attachment point
ur: ﭧﯿﻨﯾﮈﺭﺁﻮﮐ UV ﺢﻄﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﭧﻨﻤﭽﯿﭨﺍ

en: Surface UV map used for attachment
ur: ﮧﺸﻘﻧ UV ﺎﮐ ﺢﻄﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﭽﯿﭨﺍ

en: Blend Hair Curves
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Blends shape between multiple hair curves in a certain radius
ur: ﮯﮨ ﺎﺘﯾﺩ ﻼﻣ ﻮﮐ ﻞﮑﺷ ﻥﺎﯿﻣﺭﺩ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﺩﺪﻌﺘﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﺱﺍﺩﺭ ﺹﻮﺼﺨﻣ ﮏﯾﺍ

en: Blend Neighbors
ur: ﮟﯾﺩ ﻼﻣ ﻮﮐ ﮞﻮﯿﺳﻭﮍﭘ

en: Amount of neighbors used for blending
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﯿﺳﻭﮍﭘ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﻼﻣ

en: Blend Radius
ur: ﺱﺍﺩﺭ ﺐﮐﺮﻣ

en: Radius to select neighbors for blending
ur: ﺱﺍﺩﺭ ﺎﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﺳﻭﮍﭘ ﮯﯿﻟ ﮯﮐ ﭦﻭﻼﻣ

en: Factor to blend overall effect
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﺛﺍ ﯽﻋﻮﻤﺠﻣ

en: Preserve Length
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ

en: Preserve each curve's length during deformation
ur: ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ ﺮﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺗﺮﺘﺧﺍ

en: Braid Hair Curves
ur: ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﯽﭨﻮﭼ

en: Deforms existing hair curves into braids using guide curves
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﺭﺍﺩ ﻢﺧ   ﮉﯿﺋﺎﮔ

en: Braid Start
ur: ﻉﻭﺮﺷ ﯽﭨﻮﭼ

en: Percentage along each curve to blend deformation from the root
ur: ﺪﺼﯿﻓ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﮍﺟ

en: Existing Guide Map
ur: ﮧﺸﻘﻧ ﺎﮐ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣ

en: Use the existing guide map attribute if available
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻒﺻﻭ ﭗﯿﻣ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ

en: Factor Max
ur: ﺲﮑﯿﻣ ﺮﭩﮑﯿﻓ

en: Factor of the maximum radius of the braids
ur: ﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

en: Factor Min
ur: ﭧﻨﻣ ﺮﭩﮑﯿﻓ

en: Factor of the minimum radius of the braids
ur: ﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

en: Flare Length
ur: ﯽﺋﺎﺒﻤﻟ ﺎﻨﮭﭨﺍ ﮎﮍﮭﺑ

en: Length of the flare at the end of the braid
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﯽﭨﻮﭼ

en: Flare Opening
ur: ﺎﻨﮭﭨﺍ ﮎﮍﮭﺑ

en: Opening radius of the flare at the tip of the braid
ur: ﺱﺍﺩﺭ ﺎﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑ ﺮﭘ ﮮﺮﺳ ﮯﮐ ﯽﭨﻮﭼ

en: Flare Parameter
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﺎﻨﮭﭨﺍ ﮎﮍﮭﺑ

en: Parameter from 0 to 1 along the flare
ur: ﺮﭩﯿﻣﺍﺮﯿﭘ ﮏﺗ 1 ﮯﺳ 0 ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑ

en: Frequency factor of the braids
ur: ﺮﺼﻨﻋ ﺎﮐ ﺩﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ

en: Guide Distance
ur: ﮧﻠﺻﺎﻓ ﮉﯿﺋﺎﮔ

en: Minimum distance between two guides for new guide map
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﯿﺋﺎﮔ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﭗﯿﻣ ﮉﯿﺋﺎﮔ ﮯﺌﻧ

en: Guide Index
ur: ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔ

en: Guide index map that was used for the operation
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻮﺟ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔ

en: Guide index map to be used. This input has priority
ur: ﮯﮨ ﻞﺻﺎﺣ ﺢﯿﺟﺮﺗ ﻮﮐ ﭧﭘ ﻥﺍ ﺱﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔ

en: Guide Mask
ur: ﮏﺳﺎﻣ ﮉﯿﺋﺎﮔ

en: Mask for which curves are eligible to be selected as guides
ur: ﮟﯿﮨ ﻞﮨﺍ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯿﺋﺎﮔ  ﺭﺍﺩ ﻢﺧ   ﮯﯿﻟ ﮯﮐ ﺲﺟ ﮏﺳﺎﻣ

en: Hair Tie
ur: ﯽﺋﺎﭨ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Geometry used for the hair tie instance (priority)
ur: (ﺢﯿﺟﺮﺗ) ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻨﮬﺪﻧﺎﺑ ﻝﺎﺑ

en: Object used for the hair tie instance
ur: ﭧﮑﯿﺠﺑﺁ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﺋﺎﭨ ﻝﺎﺑ

en: Hair Tie Scale
ur: ﻞﯿﮑﺳﺍ ﯽﺋﺎﭨ ﺮﺌﯿﮨ

en: Scale of the hair tie instance
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻝﺎﺜﻣ ﯽﺋﺎﭨ ﻝﺎﺑ

en: Overall radius of the braids
ur: ﺱﺍﺩﺭ ﯽﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﭨﻮﭼ

en: Shape of the braid radius along each curve
ur: ﻞﮑﺷ ﯽﮐ ﺱﺍﺩﺭ ﮯﮐ ﯽﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﻂﺧ  ﻢﺧ  ﺮﮨ

en: Shape Asymmetry
ur: ﺖﻘﺑﺎﻄﻣ ﯽﮐ ﻞﮑﺷ

en: Asymmetry of the shape adjustment of the strand thickness
ur: ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﮉﻨﯾﺮﭩﺳﺍ

en: Strand Index
ur: ﺲﮑﯾﮉﻧﺍ ﮉﻨﯾﺮﭩﺳﺍ

en: Index of the strand within a braid that each curve belongs to
ur: ﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ  ﻢﺧ  ﮏﯾﺍ ﺮﮨ ﮯﺳ ﺲﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺭﺪﻧﺍ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍ

en: Subdivision level applied before deformation
ur: ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﯽﺗﺮﺘﺧﺍ ﻝﻮﯿﻟ ﻥﮋﯾﻭﮈ ﺐﺳ

en: Thickness of each strand of hair
ur: ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺮﮨ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Thickness Shape
ur: ﻞﮑﺷ ﯽﮐ ﯽﺋﺎﭨﻮﻣ

en: Shape adjustment of the strand thickness for the braids
ur: ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﮉﻨﯾﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ

en: Clump Hair Curves
ur: ﺯﻭﺮﮐ ﺮﺌﯿﮨ ﭗﻤﻠﮐ

en: Clumps together existing hair curves using guide curves
ur: ﮯﮨ ﺎﺗﮌﻮﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﺭﺍﺩ ﻢﺧ   ﮉﯿﺋﺎﮔ

en: Clump Offset
ur: ﭧﯿﺴﻓﺁ ﭗﻤﻠﮐ

en: Offset of each clump in a random direction
ur: ﭧﯿﺴﻓﺁ ﺎﮐ ﭗﻤﻠﮐ ﺮﮨ ﮟﯿﻣ ﺖﻤﺳ ﺐﯿﺗﺮﺗ ﮯﺑ

en: Distance Falloff
ur: Falloff ﮧﻠﺻﺎﻓ

en: Falloff distance for the clumping effect (0 means no falloff)
ur: (ﮟﯿﮩﻧ ﻑﺁ ﻝﺎﻓ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 0) ﮧﻠﺻﺎﻓ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮓﻨﭙﻤﻠﮐ

en: Distance Threshold
ur: ﺪﺣ ﮧﻠﺻﺎﻓ

en: Distance threshold for the falloff around the guide
ur: ﺪﺣ ﯽﮐ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮉﯿﺋﺎﮔ

en: Random seed for the operation
ur: ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Shape of the influence along curves (0=constant, 0.5=linear)
ur: (ﯼﺮﯿﮑﻟ = 0.5 ،ﻞﻘﺘﺴﻣ = 0) ﻞﮑﺷ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮫﺗﺎﺳ ﮯﮐ  ﺭﺍﺩ ﻢﺧ

en: Tip Spread
ur: ﮉﯾﺮﭙﺳﺍ ﭗﭨ

en: Distance of random spread at the curve tips
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺅﻼﯿﮭﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ  ﺭﺍﺩ ﻢﺧ

en: Create Guide Index Map
ur: ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔ

en: Creates an attribute that maps each curve to its nearest guide via index
ur: ﮯﮨ ﺎﺗﺮﮐ ﺶﻘﻧ ﺮﭘ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺱﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﮑﯾﮉﻧﺍ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﺮﮨ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﻠﺨﺗ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ

en: ID to group curves together for guide map creation
ur: ID ﮯﯿﻟ ﮯﮐ  ﺭﺍﺩ ﻢﺧ  ﮦﻭﺮﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭗﯿﻣ ﮉﯿﺋﺎﮔ

en: Minimum distance between two guides
ur: ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﯿﺋﺎﮔ ﻭﺩ

en: Guide Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮉﯿﺋﺎﮔ

en: Guide curves or points used for the selection of guide curves
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮉﯿﺋﺎﮔ ﺎﯾ  ﺭﺍﺩ ﻢﺧ   ﮉﯿﺋﺎﮔ

en: Curl Hair Curves
ur: ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﻝﺮﮐ

en: Deforms existing hair curves into curls using guide curves
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ curls ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ  ﺭﺍﺩ ﻢﺧ   ﮉﯿﺋﺎﮔ

en: Curl Start
ur: ﭦﺭﺎﭩﺳﺍ ﻝﺮﮐ

en: Factor End
ur: ﮉﻨﯾﺍ ﺮﭩﮑﯿﻓ

en: Factor for the radius at the curl end
ur: ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻝﺮﮐ

en: Factor for the radius at the curl start
ur: ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﻝﺮﮐ

en: Frequency factor of the curls
ur: curls ﺮﺼﻨﻋ ﺎﮐ ﺩﺪﻌﺗ ﯽﮐ

en: Overall radius of the curls
ur: curls ﺱﺍﺩﺭ ﯽﻋﻮﻤﺠﻣ ﺎﮐ

en: Amount of random offset per curve
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﻢﺧ ﯽﻓ

en: Random Seed for the operation
ur: ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Curve Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺮﮐﻭ

en: Reads information about each curve
ur: ﮯﮨ ﺎﺘﮬﮍﭘ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﻢﺧ ﺮﮨ

en: Curve ID
ur: ID ﺮﮐﻭ

en: ID of each curve
ur: ID ﯽﮐ ﻢﺧ ﺮﮨ

en: Index of each Curve
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﺧ ﺮﮨ

en: Direction from root to tip of each curve
ur: ﺖﻤﺳ ﮏﺗ ﮮﺮﺳ ﮯﺳ ﮍﺟ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﺮﮨ

en: Length of each curve
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ ﺮﮨ

en: Random vector for each curve
ur: ﺮﭩﮑﯾﻭ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﻢﺧ ﺮﮨ

en: Surface UV
ur: UV ﺢﻄﺳ

en: Attachment surface UV coordinates of each curve
ur: ﻁﺎﻘﻧ UV ﺢﻄﺳ ﮏﻠﺴﻨﻣ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﺮﮨ

en: Curve Root
ur: ﮍﺟ  ﻢﺧ

en: Reads information about each curve's root point
ur: ﮯﮨ ﺎﺘﮬﮍﭘ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮧﻄﻘﻧ ﮯﮐ ﮍﺟ ﮯﮐ ﻢﺧ ﺮﮨ

en: Root Direction
ur: ﺖﻤﺳ ﯽﮐ ﮍﺟ

en: Direction of the root segment of a curve
ur: ﺖﻤﺳ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﮍﺟ ﮯﮐ ﺮﮐﻭ

en: Root Index
ur: ﺲﮑﯾﮉﻧﺍ ﭦﻭﺭ

en: Index of the root point of a curve
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮍﺟ ﯽﮐ  ﺭﺍﺩ ﻢﺧ

en: Root Position
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﮍﺟ

en: Position of the root point of a curve
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﮧﻄﻘﻧ ﮯﮐ ﮍﺟ ﮯﮐ ﺮﮐﻭ

en: Root Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮍﺟ

en: Boolean selection of curve root points
ur: ﺏﺎﺨﺘﻧﺍ ﻦﯿﻟﻮﺑ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮍﺟ  ﻢﺧ

en: Curve Segment
ur: ﭧﻨﻤﮕﯿﺳ  ﻢﺧ

en: Reads information each point's previous curve segment
ur: ﮯﮨ ﺎﺘﮬﮍﭘ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮯﺼﺣ  ﻢﺧ  ﮯﻠﮭﭽﭘ ﮯﮐ ﮧﻄﻘﻧ ﺮﮨ

en: Neighbor Index
ur: ﺲﮑﯾﮉﻧﺍ ﯽﺳﻭﮍﭘ

en: Index of previous neighboring point on segment
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﯽﺳﻭﮍﭘ ﮯﻠﮭﭽﭘ ﺮﭘ ﭧﻨﻤﮕﯿﺳ

en: Segment Direction
ur: ﺖﻤﺳ ﯽﮐ ﭧﻨﻤﮕﯿﺳ

en: Direction from previous neighboring point on segment
ur: ﺖﻤﺳ ﮯﺳ ﮧﻄﻘﻧ ﯽﺳﻭﮍﭘ ﮯﻠﮭﭽﭘ ﺮﭘ ﭧﻨﻤﮕﯿﺳ

en: Segment Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻨﻤﮕﯿﺳ

en: Distance to previous point on curve
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﻄﻘﻧ ﮯﻠﮭﭽﭘ ﺮﭘ ﺮﮐﻭ

en: Curve Tip
ur: ﭗﭨ ﺮﮐﻭ

en: Reads information about each curve's tip point
ur: ﮯﮨ ﺎﺘﮬﮍﭘ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭗﭨ ﮯﮐ ﻢﺧ ﺮﮨ

en: Tip Direction
ur: ﺖﻤﺳ ﯽﮐ ﭗﭨ

en: Direction of the tip segment of a curve
ur: ﺖﻤﺳ ﯽﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﮮﺮﺳ ﮯﮐ ﺮﮐﻭ

en: Tip Index
ur: ﺲﮑﯾﮉﻧﺍ ﭗﭨ

en: Index of the tip point of a curve
ur: ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭗﭨ ﮯﮐ ﺮﮐﻭ

en: Tip Position
ur: ﻦﺸﯾﺯﻮﭘ ﭗﭨ

en: Position of the tip point of a curve
ur: ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭗﭨ ﮯﮐ ﺮﮐﻭ

en: Tip Selection
ur: ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭗﭨ

en: Boolean selection of curve tip points
ur: ﺏﺎﺨﺘﻧﺍ ﻦﯿﻟﻮﺑ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﭗﭨ ﺮﮐﻭ

en: Displace Hair Curves
ur: ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Displaces hair curves by a vector based on various options
ur: ﮯﮨ ﺎﺗﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ ﯽﻨﺒﻣ ﺮﭘ ﺕﺍﺭﺎﯿﺘﺧﺍ ﻒﻠﺘﺨﻣ

en: Displace Vector
ur: ﮟﯾﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺮﭩﮑﯾﻭ

en: Vector for displacement
ur: ﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Factor to scale overall displacement
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻋﻮﻤﺠﻣ

en: Object used to define the displacement space
ur: ﭧﮑﯿﺠﺑﺁ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ

en: Surface geometry used to sample the normal for displacement
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﻞﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺢﻄﺳ

en: Surface object used to sample the normal for displacement
ur: ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﺢﻄﺳ

en: Amount of displacemement along the surface normal
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻋ ﺢﻄﺳ

en: Surface UV map used to sample the normal for displacement
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﻞﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮧﺸﻘﻧ UV ﺎﮐ ﺢﻄﺳ

en: Duplicate Hair Curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﭧﯿﮑﯿﻠﭘﮈ

en: Duplicates hair curves a certain number of times within a radius
ur: ﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﻮﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﺭﺪﻧﺍ ﮯﮐ ﺱﺍﺩﺭ

en: Amount of duplicates per curve
ur: ﻢﺧ ﯽﻓ ﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ

en: Distribution Shape
ur: ﻞﮑﺷ ﯽﮐ ﻢﯿﺴﻘﺗ

en: Shape of distribution from center to the edge around the guide
ur: ﻞﮑﺷ ﯽﮐ ﻢﯿﺴﻘﺗ ﮏﺗ ﮮﺭﺎﻨﮐ ﮯﺳ ﺰﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮉﯿﺋﺎﮔ

en: Keep an even thickness of the distribution of duplicates
ur: ﮟﯿﮭﮐﺭ ﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ

en: Radius in which the duplicate curves are offset from the guides
ur: ﮟﯿﮨ ﮯﺗﻮﮨ ﭧﯿﺴﻓﺁ ﮯﺳ ﺯﮉﯿﺋﺎﮔ  ﺭﺍﺩ ﻢﺧ   ﭧﯿﮑﯿﻠﭘﮈ ﮟﯿﻣ ﺲﺟ ﺱﺍﺩﺭ

en: Offset of the curves to round the tip
ur: ﭧﯿﺳ ﻑﺁ ﺎﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻮﮔ ﻮﮐ ﮮﺮﺳ

en: Viewport Amount
ur: ﻢﻗﺭ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Percentage of amount used for the viewport
ur: ﺪﺼﯿﻓ ﺎﮐ ﻢﻗﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Deforms hair curves using a random vector per point to frizz them
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﺮﭩﮑﯾﻭ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﺎﮕﺑ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Cumulative Offset
ur: ﭧﯿﺴﻓﺁ ﯽﻋﻮﻤﺠﻣ

en: Apply offset cumulatively (previous points affect points after)
ur: (ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﺪﻌﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﮭﭽﭘ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ

en: Overall distance factor for the deformation
ur: ﺮﺼﻨﻋ ﺎﮐ ﮯﻠﺻﺎﻓ ﯽﻋﻮﻤﺠﻣ ﮯﺌﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍ

en: Vector by which each point was offset during deformation
ur: ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﭩﮑﯾﻭ

en: Generate Hair Curves
ur: ﮟﯾﺮﮐ ﺭﺎﯿﺗ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Generates new hair curves on a surface mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ  ﺭﺍﺩ ﻢﺧ   ﮯﺌﻧ ﮯﮐ ﮞﻮﻟﺎﺑ ﺮﭘ ﺶﯿﻣ ﯽﺤﻄﺳ

en: Amount of control points of the generated hair curves
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Surface density of generated hair curves
ur: ﺭﺎﺗ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﺎﯿﮐ ﺍﺪﯿﭘ of ﺖﻓﺎﺜﮐ ﺢﻄﺳ

en: Density Mask
ur: ﮏﺳﺎﻣ ﺖﻓﺎﺜﮐ

en: Factor applied on the density for curve distribution
ur: ﺮﭩﮑﯿﻓ ﻮﮔﻻ ﺮﭘ ﺖﻓﺎﺜﮐ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﮐﻭ

en: Use Poisson disk distribution method to keep a minimum distance
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﮏﺳﮈ ﻦﺳﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ

en: Length of the generated hair curves
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Hair Material
ur: ﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻟﺎﺑ

en: Material of the generated hair curves
ur: ﺩﺍﻮﻣ ﺎﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ

en: Discard points based on a mask texture after distribution
ur: ﮟﯾﺮﮐ ﻊﺋﺎﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣ ﺪﻌﺑ ﮯﮐ ﻢﯿﺴﻘﺗ

en: Surface geometry for generation
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﻞﺴﻧ

en: Surface object for generation (needs matching transforms)
ur: (ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻞﺛﺎﻤﻣ) ﭧﮑﯿﺠﺑﺁ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﻞﺴﻧ

en: Normal direction of the surface mesh at the attachment point
ur: ﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﺶﯿﻣ ﺢﻄﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﭧﻨﻤﭽﯿﭨﺍ

en: Factor applied on the density for the viewport
ur: ﺮﭩﮑﯿﻓ ﻮﮔﻻ ﺮﭘ ﺖﻓﺎﺜﮐ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ

en: Hair Attachment Info
ur: ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﻨﻤﭽﯿﭨﺍ ﯽﮐ ﮞﻮﻟﺎﺑ

en: Reads attachment information regarding a surface mesh
ur: ﮯﮨ ﺎﺘﮬﮍﭘ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﮏﻠﺴﻨﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺶﯿﻣ ﯽﺤﻄﺳ

en: Attachment UV
ur: UV ﭧﻨﻤﭽﯿﭨﺍ

en: Surface attachment UV coordinates stored on each curve
ur: ﮯﮨ ﺎﺗﻮﮨ ﻅﻮﻔﺤﻣ ﺮﭘ  ﺭﺍﺩ ﻢﺧ   ﮏﯾﺍ ﺮﮨ ﻁﺎﻘﻧ UV ﮧﮑﻠﺴﻨﻣ ﺎﮐ ﺢﻄﺳ

en: Attachment is Valid
ur: ﮯﮨ ﺖﺳﺭﺩ ﮧﮑﻠﺴﻨﻣ

en: Whether the stored attachment UV coordinate is valid
ur: ﮯﮨ ﺖﺳﺭﺩ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ UV ﮧﮑﻠﺴﻨﻣ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺎﯾﺁ

en: Surface Geometry
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ

en: Surface geometry of the curve attachment
ur: ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ ﯽﮐ ﮧﮑﻠﺴﻨﻣ ﺮﮐﻭ

en: Deforms hair curves using a noise texture
ur: ﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ

en: Overall factor for the deformation
ur: ﺮﺼﻨﻋ ﯽﻋﻮﻤﺠﻣ ﺎﮐ ﯽﺗﺮﺘﺧﺍ

en: Offset per Curve
ur: ﺮﮐﻭ ﯽﻓ ﭧﯿﺳ ﻑﺁ

en: Random offset of noise texture for each curve
ur: ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﻢﺧ ﺮﮨ

en: Preserve the length of the curves on a segment basis
ur: ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻘﺒﻃ ﮏﯾﺍ

en: Scale of the noise texture by root position
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻦﺸﯾﺯﻮﭘ ﭦﻭﺭ

en: Scale along Curve
ur: ﮧﻧﺎﻤﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﻭ

en: Scale of noise texture along each curve
ur: ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﮨ

en: Seed value for randomization
ur: ﺖﻤﯿﻗ ﯽﮐ ﺞﯿﺑ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ

en: Shape of amount along each curve (0=constant, 0.5=linear)
ur: (ﯼﺮﯿﮑﻟ = 0.5 ،ﻞﻘﺘﺴﻣ = 0) ﻞﮑﺷ ﯽﮐ ﻢﻗﺭ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﮨ

en: Interpolates existing guide curves on a surface mesh
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺶﯿﻣ ﯽﺤﻄﺳ

en: Distance to Guides
ur: ﮧﻠﺻﺎﻓ ﺎﮐ ﺯﮉﯿﺋﺎﮔ

en: Distance around each guide to spawn interpolated curves
ur: ﮧﻠﺻﺎﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮉﯿﺋﺎﮔ ﺮﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ  ﺭﺍﺩ ﻢﺧ   ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ

en: Follow Surface Normal
ur: ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﻣﺭﺎﻧ ﺲﯿﻓﺮﺳ

en: Align the interpolated curves to the surface normal
ur: ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ

en: Index of the main guide curve per curve
ur: ﺮﮐﻭ ﯽﻓ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﺧ ﮉﯿﺋﺎﮔ ﯼﺰﮐﺮﻣ

en: Interpolation Guides
ur: ﺯﮉﯿﺋﺎﮔ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ

en: Amount of guides to be used for interpolation per curve
ur: ﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﺧ ﯽﻓ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺯﮉﯿﺋﺎﮔ

en: Part by Mesh Islands
ur: ﺮﺋﺍﺰﺟ ﺶﯿﻣ ﮧﻌﯾﺭﺬﺑ ﮧﺼﺣ

en: Use mesh islands of the surface geometry for parting
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﯾﺰﺟ ﺶﯿﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺪﺟ

en: Redistribute Curve Points
ur: ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ  ﻢﺧ

en: Redistributes existing control points evenly along each curve
ur: ﮯﮨ ﺎﺗﺮﮐ ﻢﯿﺴﻘﺗ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﺮﮨ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺩﻮﺟﻮﻣ

en: Feature Awareness
ur: ﯼﺭﺍﺪﯿﺑ ﺮﭽﯿﻓ

en: Use simple feature awareness to keep feature definition
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺭﺍﺪﯿﺑ ﺮﭽﯿﻓ ﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﯿﺻﻮﺼﺧ

en: Restore Curve Segment Length
ur: ﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺼﺣ  ﻢﺧ

en: Restores the length of each curve segment using a previous state after deformation
ur: ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺼﺣ  ﻢﺧ  ﺮﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻟﺎﺣ ﯽﻠﮭﭽﭘ ﺪﻌﺑ ﮯﮐ ﯽﺗﺮﺘﺧﺍ

en: Pin at Parameter
ur: ﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﺮﭩﯿﻣﺍﺮﯿﭘ

en: Pin each curve at a certain point for the operation
ur: ﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﮧﻄﻘﻧ ﺹﺎﺧ ﮏﯾﺍ ﻮﮐ ﻢﺧ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Reference Position
ur: ﻡﺎﻘﻣ  ﮧﻟﺍﻮﺣ

en: Reference position before deformation
ur: ﯽﺗﺮﺘﺧﺍ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ  ﻡﺎﻘﻣ  ﮧﻟﺍﻮﺣ

en: Only affect selected elements
ur: ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻑﺮﺻ

en: Roll Hair Curves
ur: ﮟﯾﺮﮐ ﻝﻭﺭ ﻮﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Rolls up hair curves starting from their tips
ur: ﮯﮨ ﺎﺗﺮﮐ ﻉﻭﺮﺷ ﮯﺳ ﮞﻭﺮﺳ ﮯﮐ ﻥﺍ ﻮﮐ  ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Amount of randomization of the direction of the roll
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﻝﻭﺭ

en: Retain Overall Shape
ur: ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷ ﯽﻋﻮﻤﺠﻣ

en: Offset the roll along the original curve to retain shape
ur: ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﻞﺻﺍ ﻮﮐ ﻝﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷ

en: Roll Depth
ur: ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻝﻭﺭ

en: Depth offset of the roll
ur: ﭧﯿﺴﻓﺁ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻝﻭﺭ

en: Roll Direction
ur: ﺖﻤﺳ ﯽﮐ ﻝﻭﺭ

en: Axis around which each curve is rolled
ur: ﮯﮨ ﺍﻮﮨ ﺎﻤﮭﮔ  ﻢﺧ  ﮏﯾﺍ ﺮﮨ ﺩﺮﮔ ﮯﮐ ﺲﺟ ﺭﻮﺤﻣ

en: Roll Length
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻝﻭﺭ

en: Length of each curve to be rolled
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﮏﯾﺍ ﺮﮨ

en: Roll Radius
ur: ﺱﺍﺩﺭ ﻝﻭﺭ

en: Radius of the rolls
ur: ﺱﺍﺩﺭ ﺎﮐ ﺰﻟﻭﺭ

en: Roll Taper
ur: ﺮﭙﯿﭨ ﻝﻭﺭ

en: Taper of the roll
ur: ﺮﭙﯿﭨ ﺎﮐ ﻝﻭﺭ

en: Variation Level
ur: ﺢﻄﺳ ﯽﮐ ﺮﯿﻐﺗ

en: Level of smoothing on the roll path to include shape variation
ur: ﺢﻄﺳ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺮﭙﮩﺘﺳﺍﺮﻟﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻞﮑﺷ

en: Rotate Hair Curves
ur: ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Rotates each hair curve around an axis
ur: ﮯﮨ ﺎﺗﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﻮﮐ ﻢﺧ ﺮﮨ ﮯﮐ ﮞﻮﻟﺎﺑ

en: Rotation axis (default: tangent at root)
ur: (ﭧﻨﺠﻨﯿﭨ ﮟﯿﻣ ﮍﺟ :ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ) ﺭﻮﺤﻣ ﺵﺩﺮﮔ

en: Factor to influence the rotation angle
ur: ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﺵﺩﺮﮔ

en: Lock Ends
ur: ﺯﮉﻨﯾﺍ ﮎﻻ

en: Lock rotation to the axis between the curve ends
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﺳ ﮯﮐ ﺮﮐﻭ

en: Random offset to the rotation angle per curve
ur: ﭧﯿﺳ ﻑﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ  ﻢﺧ  ﯽﻓ ﮧﯾﻭﺍﺯ ﺅﺎﻤﮭﮔ

en: Sets the radius attribute of hair curves according to a profile shape
ur: ﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺖﯿﺻﻮﺼﺧ ﯽﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ

en: Factor of the radius at the maximum
ur: ﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ

en: Factor of the radius at the minimum
ur: ﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐ

en: Base radius to be set if 'Replace Radius' is enabled
ur: ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﺎﮐ ﺩﺎﯿﻨﺑ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ 'ﺲﺌﯾﮉﯾﺭ ﺲﯿﻠﭙﯾﺭ' ﺮﮔﺍ

en: Replace Radius
ur: ﮟﯿﻟﺪﺑ ﺱﺍﺩﺭ

en: Replace the original radius
ur: ﮟﯾﺩ ﻝﺪﺑ ﺱﺍﺩﺭ ﻞﺻﺍ

en: Shape of the radius along the curve
ur: ﻞﮑﺷ ﯽﮐ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﻭ

en: Shrinkwrap Hair Curves
ur: ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﺮﮐ ﮍﮑﺳ

en: Shrinkwraps hair curves to a mesh surface from below and optionally from above
ur: ﮯﮨ ﺎﺘﭩﯿﻤﺳ ﺮﭘ ﺢﻄﺳ ﺶﯿﻣ ﮏﯾﺍ ﮯﺳ ﺮﭘﻭﺍ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ ﮯﺳ ﮯﭽﯿﻧ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Blend shrinkwrap for points above the surface
ur: ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﭧﯿﭙﻟ ﯽﻟﺍﻭ ﮯﻧﮍﮑﺳ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳ

en: Lock Roots
ur: ﮟﯾﮍﺟ ﻻﺎﺗ

en: Lock the position of root points
ur: ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮍﺟ

en: Distance from the surface used for shrinkwrap
ur: ﮧﻠﺻﺎﻓ ﮯﺳ ﺢﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ

en: Smoothing Steps
ur: ﻡﺪﻗ ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Amount of steps of smoothing applied after shrinkwrap
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﮯﻧﮍﮑﺳ

en: Surface geometry used for shrinkwrap
ur: ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﻮﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺲﯿﻓﺮﺳ

en: Surface object used for shrinkwrap
ur: ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﭧﮑﯿﺠﺑﺁ ﺢﻄﺳ

en: Smooth Hair Curves
ur: ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﺭﺍﻮﻤﮨ

en: Smoothes the shape of hair curves
ur: ﮯﮨ ﺎﺗﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Amount of smoothing
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Amount of smoothing steps
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻣﺪﻗ ﺭﺍﻮﻤﮨ

en: Lock Tips
ur: ﺲﭙﭨ ﮎﻻ

en: Lock tip position when smoothing
ur: ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﭗﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﺍﻮﻤﮨ

en: Weight used for smoothing
ur: ﻥﺯﻭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ

en: Straighten Hair Curves
ur: ﮟﯾﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Straightens hair curves between root and tip
ur: ﮯﮨ ﺎﺗﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻮﻧ ﺭﻭﺍ ﮍﺟ

en: Amount of straightening
ur: ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺎﮬﺪﯿﺳ

en: Trim Hair Curves
ur: ﮟﯿﺷﺍﺮﺗ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Trims or scales hair curves to a certain length
ur: ﻭﺯﺍﺮﺗ ﺎﯾ ﻭﺯﺍﺮﺗ ﮏﺗ ﯽﺋﺎﺒﻤﻟ ﺹﺎﺧ ﮏﯾﺍ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Target length for the operation
ur: ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ

en: Multiply the original length by a factor
ur: ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺮﭩﮑﯿﻓ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍ

en: Mask to blend overall effect
ur: ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﺛﺍ ﯽﻋﻮﻤﺠﻣ

en: Trim hair curves randomly up to a certain amount
ur: ﮟﯿﺷﺍﺮﺗ ﮏﺗ ﺭﺍﺪﻘﻣ ﺹﺎﺧ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﻮﮐ  ﺭﺍﺩ ﻢﺧ   ﮯﮐ ﮞﻮﻟﺎﺑ

en: Replace Length
ur: ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﺒﻤﻟ

en: Use the length input to fully replace the original length
ur: ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍ

en: Scale each curve uniformly to reach the target length
ur: ﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﻢﺧ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﮩﭘ ﮏﺗ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺪﮨ
