en to unknown language translation catalogue (428 entries)

en: Join Game
target: j0iN gamE

en: en_US_l33t
target: l337

en: translator
target: Dave Brosius

en: Find Server
target: f1nD $erV3R

en: Connect
target: C0nn3ct

en: Callsign:
target: c@LL519N:

en: Team:
target: +e4m:

en: Server:
target: $erver:

en: Port:
target: POR+:

en: Start Server
target: s+ar+ $3Rv3r

en: Up/Down arrows to move, Enter to select, Esc to dismiss
target: up/down 4rrOW5 t0 mOVe, 3NtER To $3lEc+, e$c t0 d15mI$$

en: Options
target: 0P+Ions

en: Help
target: H31P

en: Quit
target: KwIT

en: on
target: Awn

en: Dithering:
target: dItH3RIng:

en: off
target: awlf

en: Off
target: 0pHph

en: On
target: on

en: Blending:
target: 8l3NDiN9:

en: Smoothing:
target: 5MOO+hIN9:

en: Lighting:
target: lIGht1n9:

en: Texturing:
target: TexTuR1n9:

en: Nearest
target: n3@re5+

en: Linear
target: L1Ne4R

en: Nearest Mipmap Nearest
target: n3@Re5+ M1pmAp n3@Re$+

en: Linear Mipmap Nearest
target: l1NeAR MIPM4P NE4Re5t

en: Nearest Mipmap Linear
target: NEaRes+ m1PM4P l1N34R

en: Linear Mipmap Linear
target: LiNe4r Mipm@P l1nE4R

en: Quality:
target: KWAl1+y:

en: Low
target: loW

en: Medium
target: M3D1uM

en: High
target: H19h

en: Shadows:
target: SH@D0W$:

en: Depth Buffer:
target: deptH BUFPHEr:

en: Not available
target: nOt 4v@1l4BLe

en: Change Video Format
target: Ch@N93 vID30 F0rM4+

en: Brightness:
target: 8RI9h+n355:

en: Sound Volume:
target: 5OUnD VOlUmE:

en: Off / Backup Mode
target: Awlf / B4C|<u9 |\/|0c|3

en: 5 Minutes
target: 5 m1nu735

en: 15 Minutes
target: 15 m1nu735

en: 30 Minutes
target: 30 m1nu735

en: 1 Hour
target: 1 h0uR

en: 5 Hours
target: 5 h0uR5

en: 15 Hours
target: 15 h0uR5

en: 1 day
target: 1 c|4y

en: 15 days
target: 15 c|4Y5

en: 30 days
target: 30 c|4Y5

en: UDP network connection:
target: uDP nEtw0rK cOnNect1on:

en: Server List Cache:
target: 53rV3R li5T CaCh3:

en: Clear Server List Cache
target: clE@r sERVEr l15+ C4CHe

en: Change Key Mapping
target: Ch4n9e KEY M4PP1N9

en: GUI Options
target: 9UI opTi0Ns

en: Enhanced radar:
target: 3nHanced r@D4r:

en: Controlpanel & Score FontSize:
target: CoNTR0LP4n3L & $cOr3 PhONtSizE:

en: normal
target: N0rm4L

en: bigger
target: b1Gg3R

en: Radar & Panel Opacity:
target: R@dAR & P@N3l 0P@CitY:

en: Mouse Box Size:
target: M0uS3 B0Xor 51ZE:

en: Colored shots on radar:
target: c0LORed sHO+S On R@d4R:

en: Radar Shot Length:
target: r@d4r Sh0T L3nGTh:

en: Radar Size:
target: r@d4r 51z3:

en: Panel Height:
target: p@n31 h31gh7:

en: Control panel coloring:
target: c0n+r0L p4N3l COLOriNG:

en: Underline color:
target: Und3Rl1N3 COlOR:

en: Killer Highlight:
target: K1LL3R HI9hLI9H+:

en: Page Down for next page
target: P493 DOWN Phor nexT P493

en: Page Up for previous page
target: p@G3 uP Ph0r PR3VIoU$ p4Ge

en: Rogue
target: R09u3

en: Red Team
target: REd te@M

en: Green Team
target: GrE3n t3@M

en: Blue Team
target: 8lU3 TE@M

en: Purple Team
target: PURPLE t34m

en: Enter to quit, Esc to resume
target: 3Nter +O kW1+, 3$C t0 r3SumE

en: Really quit?
target: R3@llY kW1T?

en: Video Format
target: vIdeo f0rmA+

en: Current Format:
target: curr3n+ F0rM4+:

en: Key Mapping
target: K3Y m@Pp1NG

en: Reset Defaults
target: RE$et DeF4ul+$

en: Fire shot:
target: pHIrE $hot:

en: Drop flag:
target: Dr0P Fl49:

en: Identify/Lock On:
target: 1d3n+IPHy/L0cK 0N:

en: Radar Short:
target: r4D4R 5h0R+:

en: Radar Medium:
target: r@D@r M3D1Um:

en: Radar Long:
target: R4D4r L0N9:

en: Send to All:
target: $3nD +O 4lL:

en: Send to Teammates:
target: 5enD t0 TE4mm@+3$:

en: Send to Nemesis:
target: 5eND +o n3m3$i$:

en: Send to Recipient:
target: 53ND To R3C1p1En+:

en: Jump:
target: JUmp:

en: Binoculars:
target: 8in0cuL4r$:

en: Toggle Score:
target: +099l3 $COR3:

en: Tank Labels:
target: T@nk l48ELs:

en: Flag Help:
target: pHl@9 H3LP:

en: Time Forward:
target: T1me forW4rD:

en: Time Backward:
target: +Im3 BaCKw@RD:

en: Pause/Resume:
target: P4u5e/r3SuM3:

en: SelfDestruct/Cancel:
target: $3LpH deStrUCT/c4NcEl:

en: Fast Quit:
target: Ph45T KWIT:

en: Scroll Backward:
target: 5CROLL BACkW@RD:

en: Scroll Forward:
target: 5cr0ll pH0rW@Rd:

en: Slow Keyboard Motion:
target: 5l0w keYBO@rd M0t10n:

en: loading {1}
target: L04D1nG {1}

en: controls tank motion
target: coN+rOl$ t4NK mo+i0N

en: Mouse Position:
target: m0U$3 p05I+10n:

en: fires shot
target: pHIre5 $H0+

en: drops flag (if not bad)
target: dr0p5 FL@g (1F No+ B4D)

en: identifies player (locks on GM)
target: ID3N+iF1e$ PL@Y3R (loCks 0N gM)

en: jump (if allowed)
target: Jump (iph 4lL0wED)

en: short radar range
target: sHOR+ R@D4R r@N93

en: medium radar range
target: MEdIum R4D@r R4n93

en: long radar range
target: L0n9 r@DaR r4n93

en: toggle binoculars
target: t0gGL3 B1n0CuL4r5

en: toggle heads-up flag help
target: +0G9L3 hE4d$-UP phl@G H3lP

en: send message to teammates
target: $ENd M3$$4g3 t0 t34mMA+3$

en: send message to everybody
target: $3nD mE55@ge To evERy80dY

en: send message to nemesis
target: 5end M35$4ge t0 nem3515

en: send message to recipient
target: $end ME$$ag3 +0 rECiPien+

en: toggle score sheet
target: t09glE 5cOr3 $h33t

en: toggle tank labels
target: TOggLe +4Nk l4BEL5

en: set time of day backward
target: 5E+ +IM3 0F d4y b@ckw@Rd

en: set time of day forward
target: 5e+ +1mE 0ph D@y Ph0rw@RD

en: pause/resume
target: p@U5E/Re$UME

en: self Destruct/Cancel
target: 5elPh d35truc+/C4Nc3l

en: quit
target: kwi+

en: scroll message log backward
target: $CR0lL m35$493 loG B@ckWArd

en: scroll message log forward
target: $cr0LL mE5S4g3 lo9 PHOrw4rD

en: Slow Keyboard Motion
target: 5LOw key804RD Mo+IoN

en: Toggle Radar Flags
target: +OGglE R4daR fl@95

en: Toggle Main Flags
target: t0GGL3 M41N fL4G5

en: Silence/Unsilence
target: $1LenCE/UN5il3nCE

en: Server Admin
target: $ERv3r @dmIn

en: Hunt
target: hUn7

en: autopilot enabled
target: aU+OPiL0+ En4BL3D

en: autopilot disabled
target: @u+OP1LO+ di5@Bl3d

en: show/dismiss menu
target: 5H0w/DI5Mis$ MENU

en: Esc:
target: 3$c:

en: Maintainer:
target: m@1n+41ner:

en: Original Author:
target: 0ri91Nal @u+H0r:

en: Code Contributors:
target: c0d3 cON+r18UtOr$:

en: Tank Models:
target: T@NK ModEL5:

en: Special Thanks:
target: 5P3c14L +h4Nk5:

en: Send:
target: 53nd:

en: Servers
target: 53rv3rs

en: Players
target: Pl4y3rs

en: Red
target: R3d

en: Green
target: Gr33n

en: Blue
target: 8lu3

en: Purple
target: Purpl3

en: Controls
target: CONtROL$

en: General
target: GeNer@l

en: Environment
target: 3nV1RONmEnT

en: Flags I
target: phl@gS 1

en: Flags II
target: phl@gS 11

en: Flags III
target: phl@gS 111

en: Readouts I
target: R34d0UT5 1

en: Readouts II
target: R34d0UT5 11

en: Credits
target: Cr3D1+S

en: Press Enter to select and T to test a format. Esc to exit.
target: Pr3s$ 3n+ER tO $EleC+ 4nD + +0 T35t 4 FoRM4+. e5C +0 3X1+.

en: Free-style
target: FR33-$+yl3

en: Capture-the-Flag
target: C4PtuRe-+h3-phl49

en: Rabbit Chase
target: R4Bb1T CH@53

en: Super Flags
target: SUper PHL49$

en: Antidote Flags
target: @NT1d0T3 FL495

en: Trying...
target: TRY1n9...

en: Press %s to start
target: pRes5 %s to 5t4r+

en: Dead
target: d34d

en: Ready
target: Re4Dy

en: Reloaded in %.1f
target: r310@d3d 1n %.1f

en: Sealed
target: $EaL3d

en: Zoned
target: z0Ned

en: You are now the rabbit.
target: j00 @rE n0w +HE R4BB1T.

en: Servers found: {1}
target: 5eRv3R5 PhOund: {1}

en: {1} Shot
target: {1} $H0T

en: {1} Shots
target: {1} 5H07$

en: {1} sec To Drop Bad Flag
target: {1} 5eC t0 DR0p 84D PHl4g

en: {1} secs To Drop Bad Flag
target: {1} 5eC$ t0 DR0p 84D PHl4g

en: {1} Win Drops Bad Flag
target: {1} Win DROP$ 84D pHL@G

en: {1} Wins Drops Bad Flag
target: {1} Win5 DROP$ 84D pHL@G

en: Time limit: {1}
target: t1ME L1m1+: {1}

en: Max team score: {1}
target: m@x T34M 5c0r3: {1}

en: Max player score: {1}
target: M@X Pl4YeR $C0re: {1}

en: Page {1} of {2}
target: p@g3 {1} 0f {2}

en: openBroadcast: No udp service {1}
target: op3nbR04DC45T: NO udp 53rviCE {1}

en: Server did send endpoint information, UDP connection up
target: 5ERvER dID 53ND ENDp0in+ 1NpHOrM@+Ion, uDp c0NN3CTi0n uP

en: joystick '{1}' not supported...
target: j0Y5+ICk '{1}' N0+ 5UPp0rt3D...

en: Ignoring Finder argument '{1}'
target: 1gnORiNG PhINDEr 4rGuM3N+ '{1}'

en: Can't open list server: {1}
target: C4n'+ 0p3n L15T s3rVer: {1}

en: Server sent downlink endpoint information, port {1}
target: 5erv3r 5En+ d0wnlInK 3ndPOiNt 1nf0rm@+IOn, P0RT {1}

en: Server sent UDP request, UDP up. Info: [{1}:{2}:{3}]
target: 5Erv3r 53NT uDP R3KWe$t, Udp UP. 1NPh0: [{1}:{2}:{3}]

en: Communication error joining game [Wrong Code {1}].
target: C0Mmunic@T1ON 3rRoR j0Inin9 94m3 [wR0N9 c0D3 {1}].

en: Configuration file:  Error on line {1}: Stream failure
target: COnf1GUR4TIon PHiLE: Err0R 0N l1n3 {1}: $+re@M pH4ILuR3

en: Configuration file:  Error on line {1}: Line too long
target: C0nFIgUr4tiON F1LE: ERR0R On LiNe {1}: l1N3 To0 L0NG

en: Network: Created local UDP downlink port {1}
target: n3TWOrK: Cr3AT3D LOC4L Udp dowNlink P0RT {1}

en: More Info: [{1}:{2}:{3}]
target: m0R3 1nF0: [{1}:{2}:{3}]

en: msgid
target: M$9iD

en: cannot load texture: {1}
target: c@NN0t lO4D +3X+UR3: {1}

en: Connection failed.
target: CoNnECTIoN f41LeD.

en: Server forced a disconnect
target: 5eRvEr f0Rc3D 4 DiSc0NN3C+

en: Rogues not allowed.  Try another team.
target: rO9u35 n0T @llOW3d. TRY AnOTh3r T34M.

en: This team is full.  Try another team.
target: +H15 +34m 15 fuLl. TRy @NOThER +EAm.

en: This game is full.  Try again later.
target: +H15 G@M3 I$ pHuLL. +ry @G@1n LA+3R.

en: Game is full or over.  Try again later.
target: G4M3 1$ fULL OR 0v3R. try 49@iN L4+er.

en: Error connecting to server.
target: 3RR0R c0NN3c+iNG T0 5ErveR.

en: Error downloading world database
target: 3Rr0r DOwnlo4d1ng W0rlD D4T48@53

en: Score
target: $c0R3

en: Kills
target: k1115

en: Team Score
target: t3@m $c0r3

en: Player
target: p1@y3r

en: Locale:
target: 10c@13:

en: High Speed
target: h1GH $pe3d

en: Quick Turn
target: kw1cK TURn

en: Oscillation Overthruster
target: 05C1ll4TIOn OVerTHRU$+er

en: Rapid Fire
target: R4P1d FIRe

en: Machine Gun
target: M@cH1nE 9Un

en: Guided Missile
target: 9u1d3D mI551LE

en: Laser
target: L4$3R

en: Ricochet
target: rIcOCHEt

en: Super Bullet
target: 5UpER BuLl3T

en: Your team's flag:  prevent other teams from capturing it!
target: Joor 73@M'5 f149:  9R3v3n7 07H3r 734m5 fr0m c497uRiN9 iT!

en: Opponent's team flag:  take it to your base to capture it!
target: 099on3n7'5 734m fl49:  73k3 iT t0 jour B4s3 70 c497uR3 iT!

en: Invisible Bullet
target: InVi$I8L3 Bulle+

en: Stealth
target: 573@17h

en: Tiny
target: +iny

en: Narrow
target: N4RRoW

en: Shield
target: $HIeLD

en: Steamroller
target: 5+E4mR0LL3R

en: Shock Wave
target: sh0Ck w@Ve

en: Phantom Zone
target: Ph4N+0m ZON3

en: Genocide
target: 9ENOC1D3

en: Jumping
target: JuMP1n9

en: Identify
target: 1dEn+iFY

en: Cloaking
target: clO4K1N9

en: Colorblindness
target: COLorBL1NDNE$$

en: Obesity
target: o83$1ty

en: Left Turn Only
target: l3f+ +UrN onlY

en: Right Turn Only
target: ri9HT tuRN ONLY

en: Momentum
target: MOM3nTuM

en: Blindness
target: 8LINDNE$5

en: Jamming
target: jAMMin9

en: Velocity (V):  Tank moves faster.  Outrun bad guys.
target: V310ci7y (V):  74nK m0v35 f457eR.  0u7run b4d 9uy$

en: Wide Angle
target: WIde @NglE

en: Useless
target: U5ELE$5

en: Thief
target: tHi3ph

en: Masquerade
target: M@5Kw3r4dE

en: Seer
target: 533R

en: Burrow
target: 8URroW

en: Oscillation Overthruster (OO):  Can drive through buildings.  Can't back up or shoot while inside.
target: O$cILL@+1on 0VErthrU5TEr (OO):  C4n dR1v3 8hr0u9H bU1lc|1n9s.  C4n'7 b4cK uP 0r 5h007 wHi13 iN$ic|3

en: You have no flag.
target: J00 H@V3 n0 phl49.

en: Team flag:  If it's yours, prevent other teams from taking it.  If it's not take it to your base to capture it!
target: t3Am FL@9: iF 1+'5 yOUR5, pREV3nT oThER t3@m$ PhrOM +4k1ng IT. iF IT'5 N0T T@K3 iT +0 j00R bA53 tO c4p+UR3 I+!

en: Velocity (+V):  Tank moves faster.  Outrun bad guys.
target: Veloc1Ty (+V): t@nk M0V3$ Ph@5TER. OUtruN 8aD GUy$.

en: Angular velocity (+A):  Tank turns faster.  Dodge quicker.
target: 4n9ULAr VELOC1+Y (+A): +4NK +uRN$ F@$t3R. D0dG3 KW1cK3R.

en: Oscillation Overthruster (+OO):  Can drive through buildings.  Can't back up or shoot while inside.
target: 0$CILl4TI0N 0V3RthRU$t3R (+OO): c4N DrIVE +HRoU9h Bu1LD1N95. c4N'+ b4CK up OR 5H00+ WhiLE 1n$1dE.

en: rapid Fire (+F):  Shoots more often.  Shells go faster but not as far.
target: R4PID F1Re (+F): $h0o+5 morE OFTeN. $heLL5 9O F@5+3r bUT nOT 4$ F4R.

en: Machine Gun (+MG):  Very fast reload and very short range.
target: M4Ch1ne GuN (+MG): VErY PH4$T rELo4D @nd V3rY 5H0rT r4NG3.

en: Guided Missile (+GM):  Shots track a target.  Lock on with right button.  Can lock on or retarget after firing.
target: GuIDeD MI551L3 (+GM): 5hOT5 +r4Ck @ t4r93T. Lock 0n W1TH R1ght BU+ton. C4n LOCK 0N 0R r3+@RGE+ aPHter PH1rinG.

en: Laser (+L):  Shoots a laser.  Infinite speed and range but long reload time.
target: LAS3R (+L): 5HO0Ts 4 l@$3r. INf1Ni+3 5Pe3d @ND R@nG3 8U+ LOnG R3l0@d TIMe.

en: Ricochet (+R):  Shots bounce off walls.  Don't shoot yourself!
target: r1coCH3+ (+R): $H0t5 bOUNcE OFF W4LlS. d0n'+ $H00T y0UR5elf!

en: SuperBullet (+SB):  Shoots through buildings.  Can kill Phantom Zone.
target: $uPERbuLLe+ (+SB): 5H00+S +Hr0UGH buiLd1N95. C4n k1LL Ph4NT0M Zon3.

en: Invisible Bullet (+IB):  Your shots don't appear on other radars.  Can still see them out window.
target: inv1S18L3 8ULLE+ (+IB): J00R 5HO+$ D0N'T @pP34R On 0TheR R4daRs. C@n 5TILL 533 th3m oU+ wINDOw.

en: STealth (+ST):  Tank is invisible on radar.  Shots are still visible.  Sneak up behind enemies!
target: 5T34l+h (+ST): t4NK I$ 1NV15IBL3 0n R4DaR. 5H0+$ 4rE $T1LL Vi5I8l3. $NE@K Up B3h1nd 3N3M135!

en: Tiny (+T):  Tank is small and can get through small openings.  Very hard to hit.
target: t1Ny (+T): +4nk 1$ SM4lL @Nd c4N 93t +HrougH $M@ll OPEN1N9S. VerY H4RD +o Hi+.

en: Narrow (+N):  Tank is super thin.  Very hard to hit from front but is normal size from side.  Can get through small openings.
target: N4Rr0W (+N): tAnk I$ 5UPEr +hIN. vERY h4rD TO h1t PHR0M FRon+ bu+ I$ nORM4L 51Ze PhROm $IDE. C4n g3T THrouGH 5M4ll 0P3nIN9$.

en: SHield (+SH):  Getting hit only drops flag.  Flag flys an extra-long time.
target: SH1eLD (+SH): 93++In9 H1T 0NLY DROp5 PhLa9. PHl49 fLy$ AN 3X+r@-L0n9 +IM3.

en: SteamRoller (+SR):  Destroys tanks you touch but you have to get really close.
target: 5tE@mRoLL3r (+SR): D3$+R0Y5 +4NKS j00 tOUch BUT j00 h@V3 To 93+ RE@lLy ClO5e.

en: Shock Wave (+SW):  Firing destroys all tanks nearby.  Don't kill teammates!  Can kill tanks on/in buildings.
target: $hOcK W@VE (+SW): pH1R1n9 D35+R0Y5 4LL T4nK5 Ne@R8Y. dOn'+ K1lL Te@mM4te$! C@N K1Ll +4NK$ oN/1N Bu1lDing5.

en: Phantom Zone (+PZ):  Teleporting toggles Zoned effect.  Zoned tank can drive through buildings.  Zoned tank can't shoot or be shot (except by superbullet and shock wave).
target: pH4nT0m ZONe (+PZ): t3LEpOR+1n9 +09gL3$ z0n3d EPhpH3cT. ZON3D T4nk C4N Dr1VE THR0UGH bU1LD1n95. Z0NED T@nK cAn'T $H00+ 0R B3 $H0+ (EXCEp+ 8Y 5uPeRbuLLE+ 4nD 5h0cK W@vE).

en: Genocide (+G):  Killing one tank kills that tank's whole team.
target: G3NOC1DE (+G): K1Ll1Ng oNe +4nk KilL5 TH4+ T4NK'S Wh0L3 T34M.

en: JumPing (+JP):  Tank can jump.  Use Tab key.  Can't steer in the air.
target: jUMPiN9 (+JP): T4Nk C@n JuMP. U53 +4B K3Y. C4N't S+E3R in +H3 4iR.

en: IDentify (+ID):  Identifies type of nearest flag.
target: 1D3nt1fY (+ID): id3nT1f1E$ +yP3 0ph N34Re5t Phl@9.

en: CLoaking (+CL):  Makes your tank invisible out-the-window.  Still visible on radar.
target: cLoAkIN9 (+CL): M@k35 J00r TANk iNv15I8L3 OU+-THe-w1nD0w. 5+Ill viS1BL3 0N r4D@r.

en: ColorBlindness (-CB):  Can't tell team colors.  Don't shoot teammates!
target: COlorBliNDNE$$ (-CB): c4N'+ T3ll T34M cOL0r$. D0N't $HO0+ +e4MmA+E5!

en: Obesity (-O):  Tank becomes very large.  Can't fit through teleporters.
target: 0BE5iTy (-O): +4NK becOM3s vERY L4rgE. c@n'T F1+ THR0UGh T3l3P0RTerS.

en: left turn only (- <-):  Can't turn right.
target: L3pH+ tURn 0Nly (- <-): c4n'+ +URn ri9h+.

en: right turn only (- ->):  Can't turn left.
target: RIGht tUrn 0NLY (- ->): C4n'+ +URN left.

en: Momentum (-M):  Tank has inertia.  Acceleration is limited.
target: MoM3n+UM (-M): t4nK hA$ INeR+14. @ccELer4T10n 15 L1Mi+3D.

en: Blindness (-B):  Can't see out window.  Radar still works.
target: 8liNDN3$$ (-B): C4n'+ $33 0u+ w1NDoW. r@D4R 5TIll WORK5.

en: JaMming (-JM):  Radar doesn't work.  Can still see.
target: J4MM1n9 (-JM): R4D@R Do35n'+ W0rK. C@n 5T1LL $3e.

en: Wide Angle (-WA):  Fish-eye lens distorts view.
target: W1D3 4n9l3 (-WA): Phi$H-eY3 l3nS dI5+0Rt$ Vi3w.

en: BZFlag is a multi-player networked tank battle game.  There are five teams:
target: BzFlag i$ @ mUL+1-pl4YER NEtWoRKed +@Nk 8@+TLE 9@m3. Th3r3 4Re PH1Ve +E4m5:

en: red, green, blue, purple, and rogues (rogue tanks are black).  Destroying a
target: RED, gRE3N, 8LUE, pUrpL3, 4nD Ro9U35 (r0gUe +ANk$ @Re BL4Ck). DEs+ROY1N9 4

en: player on another team scores a win, while being destroyed or destroying a
target: PLAY3R 0N @nOTHEr +e4m 5C0R35 4 WIN, WHIL3 beiN9 DE$trOyEd oR deS+r0y1Ng 4

en: teammate scores a loss.  Individual and aggregate team scores are tallied.
target: +3@Mm@Te $COR3$ 4 lOS$. INDivIDu4L 4Nd 499r394T3 t34M scOr3$ 4Re +4LLieD.

en: Rogues have no teammates (not even other rogues),so they cannot shoot
target: R09uE5 hAv3 N0 T3Amm4T3$ (nO+ 3V3n OTH3r R0gue5),50 th3Y C4NNo+ $HOoT

en: teammates and they don't have a team score.
target: +E@mM@T3S @nd Th3Y DON'+ h@V3 4 T3@M 5C0r3.

en: There are two styles of play, determined by the server configuration:  capture-
target: +HeRe 4RE +W0 5TyLe5 0PH pL4Y, d3+ErM1nED By TEh 5ERv3R C0nfiGUR4t10n: c@P+URe-

en: the-flag and free-for-all.  In free-for-all the object is simply to get the
target: Th3-pHL@9 anD PhR33-PH0R-4LL. iN FrEE-F0R-4ll ThE 0BJeCT 1$ $ImPLY +o G3T t3H

en: highest score by shooting opponents.  The object in capture-the-flag is to
target: H19H35+ 5c0r3 BY 5h0OTIn9 oPpOneNT$. +3H objeCT In c4p+uRE-+HE-fL@9 I5 tO

en: capture enemy flags while preventing opponents from capturing yours.  In this
target: C4P+URE 3n3my FL@9S WHiL3 pR3V3n+1N9 0Pp0N3Nt5 pHrOM c4ptUR1nG Y0UR5. 1N TH15

en: style, each team (but not rogues) has a team base and each team with at least
target: $TylE, e4cH +E4M (bU+ NO+ R09UE$) H45 4 te@m B@se @ND 3ACh tE4M w1TH 4+ lE45T

en: one player has a team flag which has the color of the team.  To capture a flag,
target: oN3 pl4Y3R h45 4 +34m fl4G wHiCH H45 +3h colOR 0F +H3 +3aM. t0 c4pTUr3 @ PHl49,

en: you must grab it and bring it back to your team base (you must be on the ground
target: J00 mU$T 9r4b i+ 4nD briNG 1+ 8@cK T0 J00r +34m 8A5E (Y0u Mu$+ bE 0N +h3 9ROUNd

en: in your base to register the capture).  Capturing a flag destroys all the players
target: iN j00r 8453 +0 r3915+ER The caP+uR3). C4p+UrINg 4 FL4g d35tRoYs 4LL +h3 PL@Y3r$

en: on that team and gives your team score a bonus;  the players will restart on
target: oN tH4+ t34M 4ND GIVES j00r tE@M $C0re @ 8onu5; +H3 pL4YER5 w1ll r35T@R+ 0N

en: their team base.  Taking your flag onto an enemy base counts as a capture against
target: +HE1R te4M 8A53. +@kIN9 j00r FL4g oN+O 4n EnEmy b@$e COUN+5 45 4 C4PTure @9A1Ns+

en: your team but not for the enemy team.
target: J00R +E4M 8u+ nOt F0R tH3 En3mY +3@M.

en: The world environment contains an outer wall and several buildings.
target: tEh WOrld 3NV1R0Nm3N+ C0NT41n$ 4N 0uT3R W4ll 4ND $EV3RAl 8UILd1n9$.

en: You cannot go outside the outer wall (you can't even jump over it).
target: J00 C@NnOT gO ouT5ID3 +hE Ou+3r w@Ll (Y0U c@N'+ 3V3N jUMp 0vEr 1+).

en: You cannot normally drive or shoot through buildings.
target: J00 CanNOt noRm@LLY DRIVe Or $h0O+ ThrOU9h 8uiLdiN95.

en: The server may be configured to include teleporters:  large transparent
target: Teh 5ERVeR MaY be CoNPhi9uR3D +O INcLUde T3l3p0R+eR5: L4R9e +R4N5PArEn+

en: black slabs.  Objects entering one side of a teleporter are instantly
target: Bl4cK sl4b5. O8J3Ct5 3n+eR1NG 0ne 51D3 0PH A +3Lep0R+3r 4r3 1N5+AN+lY

en: moved to one side of another (or possibly the same) teleporter.  The
target: moveD +0 ON3 SIDE Of 4n0+h3R (OR pOs$i8LY +HE 54ME) TeL3pORt3R. +hE

en: teleport is reversible;  reentering the same side of the destination
target: +3LeP0Rt 15 REV3R5iblE; re3N+ERin9 +He 54m3 $1d3 0F +H3 d3$tin4t10N

en: teleporter brings you back to where you started.  Teleport connections
target: TELEPORTER br1N95 j00 84CK +0 WHEr3 J00 5+4R+ed. +3lEP0Rt C0nN3c+I0N5

en: are fixed at the start of the game and don't change during the game.
target: @Re pH1XEd 4+ +H3 St@RT 0PH T3H gAMe 4ND DOn'+ CH4n93 DUR1N9 +H3 94mE.

en: The connections are always the same in the capture-the-flag style.
target: t3h C0nnEcTI0N5 aR3 @LW4Y$ +3H 54M3 1N tHE c@P+URe-+HE-FL@G $TYl3.

en: Each side of a teleporter teleports independently of the other side.
target: E4CH 51D3 0F @ +3lEp0r+ER +EL3P0RTs iNDEp3ND3ntLY 0F TH3 Oth3R $1d3.

en: It's possible for a teleporter to teleport to the opposite side of
target: i+'5 p0$518L3 PhOr @ +3lEP0RtEr +0 tElEP0R+ +0 +h3 OPP0$I+3 5iDE OF

en: itself.  Such a thru-teleporter acts almost as if it wasn't there.
target: ITseLPH. 5UCh 4 THRu-+el3P0r+eR @C+5 almO5t 4s 1ph it w45N'T THEre.

en: A teleporter can also teleport to the same side of itself.  This is a
target: @ +3lEpOrT3R CaN AL$O TELEPOR+ T0 +H3 S@M3 51D3 0f i+$3Lf. ThI$ 1$ @

en: reverse teleporter.  Shooting at a reverse teleporter is likely to be
target: R3v3r5e +elEPor+Er. 5HooT1n9 @+ 4 R3V3r53 T3LEpor+Er 15 l1kELY +0 BE

en: self destructive;  shooting a laser at one is invariably fatal.
target: 5ELF D3$+RUc+IV3; $H0O+1nG 4 l45ER 4+ OnE IS 1nv4R14BLY F4+4L.

en: Flags come in two varieties:  team flags and super flags.  Team flags
target: Phl4GS c0M3 in tw0 V4R1Et1E$: +34m FL4g$ @Nd 5uP3r pHL495. +34M PhL49S

en: are used only in the capture-the-flag style.  The server may also be
target: 4R3 U5Ed oNLY 1N +hE C4P+UR3-+h3-phL@9 5TYL3. Th3 $3rVER m@Y 4L5o BE

en: configured to supply super flags, which give your tank some advantage
target: CONf1GurEd +O 5UPPLy $Uper pHl4G5, WH1ch 9IV3 J00R +4Nk 50M3 4Dv4N+A93

en: or disadvantage.  You normally can't tell which until you pick one up,
target: 0R D1$4Dv4n+@9e. j00 NORM4LlY C4N'+ t3Ll whIcH UNT1L J00 piCK 0N3 Up,

en: but good flags generally outnumber bad flags two to one.
target: bUT Go0D FL49s G3N3R@LlY 0U+NUMbeR 84d fL495 +W0 +0 One.

en: Team flags are not allowed to be in Bad Places.  Bad Places are:  on
target: +e@m Phl495 @R3 N0+ @llow3D +0 BE In B4D pl@c35. B4d pL4CeS 4R3: 0n

en: a building or on an enemy base.  Team flags dropped in a Bad Place are
target: a bUiLDInG OR On @N 3n3MY 8@53. +3aM Fl@9S DR0PP3D In @ B4d PlaCE 4re

en: moved to a safety position.  Captured flags are placed back on their
target: MOV3D +0 4 S4PhEtY p05itI0n. CaP+UreD fL@g$ 4RE PL4cED b4Ck 0n ThEIr

en: team base.  Super flags dropped above a building always disappear.
target: Te@M b4$3. SuP3R fl@g5 dR0PP3d 4bov3 4 8uiLd1N9 4LW4Ys Di5apPE4R.

en: A random good super flag will remain for up to 4 possessions.  After
target: A R@nd0m Go0D 5uP3R PhL@G wIlL R3m41N fOR Up TO 4 po5s3S$10n5. 4PH+3R

en: that it'll disappear and will eventually be replaced by a new random
target: +haT 1t'Ll DI5ApP3@R 4nd w1Ll 3VEntU4lLy b3 REPL@CED By @ neW R4NDoM

en: flag.  Bad random super flags disappear after the first possession.
target: Phl49. 8@D R4nd0M 5uP3r Phl495 D15@pP34R AF+3R +H3 F1R5T p0$53551oN.

en: Bad super flags can't normally be dropped.  The server can be set to
target: B4d sUp3r fLa9S cAN'+ norm4lly BE DRoPP3d. +3H 53rVer C4N Be 53+ To

en: automatically drop the flag for you after some time, after you destroy
target: 4UT0M4t1C@lLy DR0P +3h FLA9 Phor J00 4pHTeR 50M3 +1m3, @PH+Er j00 d3sTr0Y

en: a certain number of enemies, and/or when you grab an antidote flag.
target: A c3R+4In NUMb3R 0pH eNem13S, 4nD/Or wh3n j00 GR@8 4n @n+1doTE Fl4g.

en: Antidote flags are yellow and only appear when you have a bad flag.
target: @nTIdO+3 fL49S 4r3 y3lLOW 4nD oNly @Ppe@r when j00 H4V3 A B@D PhL@g.

en: Good Flags:
target: 9ood FL@G5:

en: boosts top speed
target: Bo05T$ +Op $P3eD

en: High Speed (V)
target: H1GH 5pE3D (V)

en: boosts turn rate
target: BO05+$ +URn r4T3

en: Quick Turn (A)
target: kW1cK TUrN (A)

en: can drive through buildings
target: c@N dR1V3 THRou9H bu1Ld1NG5

en: Oscillation Overthruster (OO)
target: O$cILL@+1on 0VErthrU5TEr (OO)

en: faster shots more often
target: Ph@5+eR 5hOTs M0re 0F+3n

en: Rapid Fire (F)
target: R4piD F1r3 (F)

en: very fast reload, very short range
target: VerY pH4$t REL0@D, veRy 5hOrt R4n9E

en: Machine Gun (MG)
target: m4chIne 9un (MG)

en: shots guide themselves (right mouse locks on)
target: 5HOt5 GUID3 tHEM5eLv3S (RiGHT M0U53 Lock5 0n)

en: Guided Missile (GM)
target: 9u1D3D Mi$$iLe (GM)

en: infinite shot speed and range, long reload time
target: INf1nITE 5h0T 5PEEd 4ND rAn9E, LOn9 R3LO4D T1mE

en: Laser (L)
target: l45ER (L)

en: shots ricochet
target: SHOt5 rICOCh3t

en: Ricochet (R)
target: rICOcH3+ (R)

en: shoots through buildings
target: $ho0+5 tHRough Bu1LDIng5

en: Super Bullet (SB)
target: 5uPER BUlLET (SB)

en: tank invisible on enemy radar
target: +4Nk INV151bl3 0N 3neMY R4d@R

en: Stealth (ST)
target: 5+E@l+H (ST)

en: tank invisible out the window
target: taNk inV151BL3 oU+ +H3 wInD0w

en: Cloaking (CL)
target: CL04K1N9 (CL)

en: shots invisible on radar
target: sH0+5 INv1$1bL3 ON r@d4r

en: Invisible Bullet (IB)
target: 1Nv151ble bULLe+ (IB)

en: tank becomes smaller
target: t@NK 83C0Me5 5M4LlER

en: Tiny (T)
target: t1Ny (T)

en: tank becomes paper thin
target: +4nK beCOM35 p4P3r +hIn

en: Narrow (N)
target: N4RR0W (N)

en: getting hit just drops the flag
target: G3+t1NG Hi+ JUST drOP$ tEh Phla9

en: Shield (SH)
target: $hIELd (SH)

en: destroy tanks by touching them
target: D35+rOY +ank$ BY ToUch1n9 +H3m

en: Steamroller (SR)
target: $+Eamr0lL3r (SR)

en: expanding spherical shell of destruction
target: EXPANDIN9 Sph3R1C4l SH3LL 0Ph de$+ruCt10N

en: Shock Wave (SW)
target: 5h0cK W4v3 (SW)

en: teleport to enter/leave zone
target: +3l3PoR+ +0 ENT3R/LE4V3 z0Ne

en: Phantom Zone (PZ)
target: PH@N+OM ZoN3 (PZ)

en: destroys player and all player's teammates
target: D3$Tr0Y$ PL@YeR @ND @lL Pl4YEr's +34MM@TE$

en: Genocide (G)
target: GEn0ciDE (G)

en: allows tank to jump
target: 4Ll0W$ +@nK +O JUMP

en: Jumping (JP)
target: jUMP1n9 (JP)

en: shows type of nearest superflag
target: 5hoW5 +yp3 Of N3Are5T Superfl@G

en: Identify (ID)
target: 1D3nt1Fy (ID)

en: Bad Flags:
target: 8@D fL@9S:

en: can't identify tanks
target: C4N't iDen+IphY t@nk$

en: Colorblindness (CB)
target: c0LOR8L1NdnE55 (CB)

en: makes tank very large
target: M4KE5 t@nK v3rY l4R9E

en: Obesity (O)
target: OBe$i+Y (0)

en: tank can't turn right
target: t@NK c@n'+ Turn R1GhT

en: Left Turn Only (<-)
target: LePH+ +urN 0NlY (<-)

en: tank can't turn left
target: +4NK c4N'T +uRN lePht

en: Right Turn Only (->)
target: R1gH+ +UrN ONLY (->)

en: tank has lots of momentum
target: +4NK H45 l0+s Of m0M3N+UM

en: Momentum (M)
target: M0m3n+uM (M)

en: can't see out the window
target: C4n't $EE 0U+ +3H w1Nd0W

en: Blindness (B)
target: 8LINdn3$$ (B)

en: can't see anything on radar
target: c4n'+ 53E aNYtHIN9 ON RAd4R

en: Jamming (JM)
target: j4mm1N9 (JM)

en: fish eye view out the window
target: fI$h EY3 v13W OUT +he w1ndOW

en: Wide Angle (WA)
target: WIde 4N9L3 (WA)

en: The radar is on the left side of the control panel.  It shows an overhead
target: T3h R4D4r 1$ 0N +H3 L3F+ 51D3 oF tH3 COnTRol P4nEl. I+ 5hoW5 4n 0vErH34d

en: x-ray view of the game.  Buildings and the outer wall are shown in light
target: X-R4y V13W OpH +HE 94mE. 8UILDiN95 aND +H3 0u+3R W4lL 4Re 5H0Wn IN L19hT

en: blue.  Team bases are outlined in the team color.  Teleporters are short
target: blUE. +E@M B45E$ @RE 0UTL1nEd in th3 tE4M C0l0r. +ELEp0RtER$ @R3 $HOR+

en: yellow lines.  Tanks are dots in the tank's team color, except rogues are
target: YelL0w l1NE$. +4NKS 4rE Do+S 1N +H3 +aNK'5 +e@m c0Lor, 3xC3p+ rO9UE5 AR3

en: yellow.  The size of the tank's dot is a rough indication of the tank's
target: Y3LL0w. +eh 5IZ3 0F THE T4nk'5 dOT iS @ r0u9h 1NDic4Ti0N 0PH +h3 t4Nk'5

en: altitude:  higher tanks have larger dots.  Flags are small crosses.  Team
target: 4L+1TUd3: hi9h3R +4NK$ H4V3 L4rG3R DOtS. phL@9$ 4R3 $M@LL CR055e$. +34M

en: flags are in the team color, superflags are white, and the antidote flag
target: PHL4G5 4R3 1n The TE4M COlor, 5UpeRFL49$ @R3 Whi+E, And Th3 4n+Ido+3 FL@G

en: is yellow.  Shots are small dots (or lines or circles, for lasers and
target: 1s YelloW. 5Ho+s aRE $m@LL do+$ (Or lin3$ 0R CiRCl35, phOr L453R5 4ND

en: shock waves, respectively).  Your tank is always dead center and forward
target: 5h0CK W4v35, r3$P3C+1V3Ly). j00R t4NK 1$ ALW4Y$ de4D cEnTER @ND Ph0RW@RD

en: is always up on the radar.  The yellow V is your field of view.  North
target: i5 @LW@Y5 Up 0N THe r4d4R. TH3 YELL0w v 15 J00R PH1ELd oPH vIEw. N0rtH

en: is indicated by the letter N.
target: I5 1Nd1C@TED bY +3H L3t+ER n.

en: The heads-up-display (HUD) has several displays.  The two boxes in the
target: tHE HE@DS-uP-di5PlAY (HUd) H45 53VER@L D15PL4y$. TH3 two B0xe5 1N +h3

en: center of the view are the motion control boxes;  within the small box
target: c3NtEr OPH +Eh viEw @R3 +hE M0+IOn cONtR0l BOX3$; w1+hIN +H3 $M@ll B0x0r

en: your tank won't move, outside the large box you don't move any faster than
target: J00R +4Nk W0N'T mOve, oUTs1D3 +H3 l4R93 B0Xor J00 dOn't MoV3 AnY PH@5tER +H4n

en: at the edge of the large box.  Moving the mouse above or below the small
target: AT +hE 3DGe OPH the L4R93 80x. M0v1NG THe m0US3 @80v3 0R b3L0w tEH 5mALL

en: box moves forward or backward, respectively.  Similarly for left and right.
target: b0xOR Mov35 FOrW4Rd Or b@CKW@RD, r35p3C+1V3LY. 5im1l4Rly ph0R leph+ @nd R1GHt.

en: The distance away from the small box determines the speed.
target: thE d15+@NC3 4w4y FRoM tH3 $m4LL BoXor DE+3rMine5 +h3 5PE3D.

en: Above the larger box is a tape showing your current heading.  North is
target: @BOV3 T3H L@rGeR 8oXOR 1$ 4 +@P3 5HOwINg j00R cuRRENt H3AdInG. nor+H I5

en: 0, east is 90, etc.  If jumping is allowed or you have the jumping flag,
target: 0, 345T 1$ 90, E+C. If JumPiN9 i$ 4LlOweD oR j00 H@V3 THe jumP1NG FL4g,

en: an altitude tape appears to the right of the larger box.
target: @n ALtI+ud3 +ap3 4PpE4R$ tO +H3 rIght oph +H3 L4r9Er 8OX.

en: Small colored diamonds or arrows may appear on the heading tape.  An
target: $M4LL C0L0reD D14M0nD$ Or @RRoW5 M@Y 4pPeaR On t3H H34D1n9 t@p3. @N

en: arrow pointing left means that a particular flag is to your left, an
target: 4RROW P0INt1NG L3Ft ME4n$ +H4T @ P4R+iCUL@R PhlAG 15 To j00R LeF+, @N

en: arrow pointing right means that the flag is to your right, and a diamond
target: 4Rr0W p0INT1n9 RigH+ ME4ns +Ha+ the PHL49 I$ To J00R R19HT, @ND 4 dI4m0nd

en: indicates the heading to the flag by its position on the heading tape.
target: 1nd1c@T35 +he h34DiN9 +O tH3 Phl49 BY IT$ po$1+1On 0N Th3 HE@D1Ng t4P3.

en: In capture-the-flag mode a marker always shows where your team flag is.
target: In c4PTuRe-+he-PHl4g m0D3 4 M4rKER 4LW@Y$ 5HOWS wHere J00R +3am pHlaG 15.

en: A yellow marker shows the way to the antidote flag.
target: A yeLL0W m@RKEr $HOW5 T3H w@Y to +Eh 4NtID0+3 fl49.

en: At the top of the display are, from left to right, your callsign and
target: At ThE +0P Of +He Di5Pl4y @rE, PHRom LEFT +O R1GHT, j00R C4LL$IgN 4ND

en: score, your status, and the flag you have.  Your callsign is in the
target: 5C0r3, J00R 5+4Tu5, @nd +He fL49 J00 h4Ve. j00R CAll5IGN 15 1N +H3

en: color of your team.  Your status is one of:  ready, dead, sealed, zoned
target: C0loR 0ph J00R +e@M. J00r 5t4+U5 I5 onE Of: rE4Dy, DE4D, 5EALED, Z0n3D

en: or reloading (showing the time until reloaded).  It can also show the
target: 0r R3lo@D1N9 (sH0W1N9 THE tim3 UN+iL R3L04Ded). 1t C4n @L5O $h0w THE

en: time until a bad flag is dropped (if there's a time limit).
target: +iMe UN+1L 4 b@d PHL49 1$ drOpPEd (IPH +H3R3'5 @ +1ME L1miT).

en: Other informational messages may occasionally flash on the HUD.
target: O+HER inPH0RM4+1ON@L M355@9e$ m@Y 0Cc4s10naLLY FL@$H 0N t3H HUD.

en: You are now an administrator!
target: J00 4rE N0W @N 4DMIni5tr@+or!

en: Wrong Password!
target: wRONg pa55W0rD!

en: unknown command
target: UNkn0WN cOmm4nd

en: Countdown started.
target: c0UN+Down $T@rT3D.

en: IP pattern added to banlist
target: 1P P4++3RN 4dD3D t0 B4NlI$T

en: malformed address
target: M@Lf0RMED 4Ddr3S$

en: removed IP pattern
target: r3m0VeD 1P P4++3RN
