en to hr translation catalogue (3538 entries)

[ctx: ActivityConfig|]
en: Automatic
hr: Automatski

[ctx: ActivityConfig|]
en: OK button
hr: Gumb "U redu"

[ctx: ActivityConfig|]
en: Validate answers
hr: Potvrdi odgovore

[ctx: ActivityInfo|]
note: Activity title
en: Find the adjacent numbers
hr: Pronađi susjedne brojeve

[ctx: ActivityInfo|]
note: Help title
en: Find the missing adjacent numbers.
hr: Pronađite susjedne brojeve koji nedostaju.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to order numbers.
hr: Nauči redoslijed brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: Find the requested numbers and drag them to the corresponding spot.
hr: Pronađi tražene brojeve i povuci ga na odgovarajuće mjesto.

[ctx: Data|]
en: Find numbers between 1 and 10.
hr: Pronađi brojeve između 1 i 10.

[ctx: Data|]
en: Find numbers between 0 and 20.
hr: Pronađi brojeve između 0 i 20.

[ctx: Data|]
en: Find numbers between 0 and 100.
hr: Pronađi brojeve između 0 i 100.

[ctx: Data|]
en: Find the next number.
hr: Pronađi sljedeći broj.

[ctx: Data|]
en: Find the previous number.
hr: Pronađi prethodni broj (prethodnik).

[ctx: Data|]
en: Find the in-between number.
hr: Pronađi broj između dva broja.

[ctx: Data|]
en: Find the missing numbers.
hr: Pronađi brojeve koji nedostaju.

[ctx: Data|]
en: Find the next numbers.
hr: Pronađi sljedeće brojeve (sljedbenike).

[ctx: Data|]
en: Find the previous numbers.
hr: Pronađi prethodni broj (prethodnik).

[ctx: Data|]
en: Find the in-between numbers.
hr: Pronađi brojeve između dva broja.

[ctx: Data|]
en: Find numbers between -10 and -1.
hr: Pronađi brojeve između -10 i -1.

[ctx: Data|]
en: Find numbers between -10 and 10.
hr: Pronađi brojeve između -10 i 10.

[ctx: ActivityInfo|]
note: Activity title
en: Advanced colors
hr: Napredne boje

[ctx: ActivityInfo|]
note: Help title
en: Select the butterfly of the correct color.
hr: Odaberi leptira tražene boje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize unusual colors.
hr: Nauči prepoznavati neobične boje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read.
hr: Može čitati.

[ctx: ActivityInfo|]
note: Help manual
en: You will see dancing butterflies of different colors and a question. You have to find the correct butterfly and touch it.
hr: Vidjeti ćeš pitanje u vezi leptira različitih boja koji plešu. Moraš pronaći leptira tražene boje i dodirnuti ga.

[ctx: ActivityInfo|]
en: <b>Keyboard controls:</b>
hr: <b>Kontrole pomoću tipkovnice:</b>

[ctx: ActivityInfo|]
en: Arrows: navigate
hr: Strelice: navigacija

[ctx: ActivityInfo|]
en: Space or Enter: select an item
hr: Razmaknica ili Enter: odabir stavke

[ctx: advanced_colors|]
note: Look at https://gcompris.net/wiki/Advanced_color_translation to see all the advanced colors Color #FF7F50 ---------- Color #FF7F50
en: Find the coral butterfly
hr: Pronađi leptira koralje boje

[ctx: advanced_colors|]
note: Color #7F1734
en: Find the claret butterfly
hr: Pronađi leptira boje klaret

[ctx: advanced_colors|]
note: Color #000080
en: Find the navy butterfly
hr: Pronađi leptira mornarske boje

[ctx: advanced_colors|]
note: Color #FBEC5D
en: Find the corn butterfly
hr: Pronađi leptira boje kukuruza

[ctx: advanced_colors|]
note: Color #0047AB
en: Find the cobalt butterfly
hr: Pronađi leptira boje kobalta

[ctx: advanced_colors|]
note: Color #00FFFF
en: Find the cyan butterfly
hr: Pronađi leptira cijan boje

[ctx: advanced_colors|]
note: Color #954535
en: Find the chestnut butterfly
hr: Pronađi leptira boje kestena

[ctx: advanced_colors|]
note: Color #AB784E
en: Find the almond butterfly
hr: Pronađi leptira boje badema

[ctx: advanced_colors|]
note: Color #0F52BA
en: Find the sapphire butterfly
hr: Pronađi leptira boje safira

[ctx: advanced_colors|]
note: Color #E0115F
en: Find the ruby butterfly
hr: Pronađi leptira boje rubina

[ctx: advanced_colors|]
note: Color #882D17
en: Find the sienna butterfly
hr: Pronađi leptira sienna boje

[ctx: advanced_colors|]
note: Color #BCB88A
en: Find the sage butterfly
hr: Pronađi leptira boje kadulje

[ctx: advanced_colors|]
note: Color #FF8C69
en: Find the salmon butterfly
hr: Pronađi leptira boje lososa

[ctx: advanced_colors|]
note: Color #704214
en: Find the sepia butterfly
hr: Pronađi leptira sepija boje

[ctx: advanced_colors|]
note: Color #E4BB25
en: Find the sulfur butterfly
hr: Pronađi leptira boje sumpora

[ctx: advanced_colors|]
note: Color #DB6D7B
en: Find the tea butterfly
hr: Pronađi leptira boje čaja

[ctx: advanced_colors|]
note: Color #BFFF00
en: Find the lime butterfly
hr: Pronađi leptira boje limete

[ctx: advanced_colors|]
note: Color #40E0D0
en: Find the turquoise butterfly
hr: Pronađi leptira tirkizne boje

[ctx: advanced_colors|]
note: Color #73B881
en: Find the absinthe butterfly
hr: Pronađi leptira boje pelina

[ctx: advanced_colors|]
note: Color #C04000
en: Find the mahogany butterfly
hr: Pronađi leptira boje mahagonija

[ctx: advanced_colors|]
note: Color #7FFFD4
en: Find the aquamarine butterfly
hr: Pronađi leptira boje akvamarina

[ctx: advanced_colors|]
note: Color #F2F0E6
en: Find the alabaster butterfly
hr: Pronađi leptira boje alabastera

[ctx: advanced_colors|]
note: Color #FFBF00
en: Find the amber butterfly
hr: Pronađi leptira boje gipsa

[ctx: advanced_colors|]
note: Color #9966CC
en: Find the amethyst butterfly
hr: Pronađi leptira ametist boje

[ctx: advanced_colors|]
note: Color #F5EACC
en: Find the anise butterfly
hr: Pronađi leptira boje anisa

[ctx: advanced_colors|]
note: Color #E34234
en: Find the vermilion butterfly
hr: Pronađi leptira rumene boje

[ctx: advanced_colors|]
note: Color #EEEBEB
en: Find the ceruse butterfly
hr: Pronađi leptira olovno bijele boje

[ctx: advanced_colors|]
note: Color #E5AA70
en: Find the fawn butterfly
hr: Pronađi leptira žutosmeđe boje

[ctx: advanced_colors|]
note: Color #7FFF00
en: Find the chartreuse butterfly
hr: Pronađi leptira šartrez boje

[ctx: advanced_colors|]
note: Color #50C878
en: Find the emerald butterfly
hr: Pronađi leptira smaragdne boje

[ctx: advanced_colors|]
note: Color #614051
en: Find the aubergine butterfly
hr: Pronađi leptira boje patlidžana

[ctx: advanced_colors|]
note: Color #CC397B
en: Find the fuchsia butterfly
hr: Pronađi leptira fuksija boje

[ctx: advanced_colors|]
note: Color #6082B6
en: Find the glaucous butterfly
hr: Pronađi leptira zelenkastoplave boje

[ctx: advanced_colors|]
note: Color #A52A2A
en: Find the auburn butterfly
hr: Pronađi leptira crvenkastosmeđe boje

[ctx: advanced_colors|]
note: Color #458AC6
en: Find the azure butterfly
hr: Pronađi leptira azurne boje

[ctx: advanced_colors|]
note: Color #9F7F58
en: Find the grayish brown butterfly
hr: Pronađi leptira sivkasto-smeđe boje

[ctx: advanced_colors|]
note: Color #3D2B1F
en: Find the bistre butterfly
hr: Pronađi leptira sivkasto-smeđe boje

[ctx: advanced_colors|]
note: Color #DC143C
en: Find the crimson butterfly
hr: Pronađi leptira grimizne boje

[ctx: advanced_colors|]
note: Color #ACE1AF
en: Find the celadon butterfly
hr: Pronađi leptira boje seladona

[ctx: advanced_colors|]
note: Color #007BA7
en: Find the cerulean butterfly
hr: Pronađi leptira tamnoplave boje

[ctx: advanced_colors|]
note: Color #8B8E8D
en: Find the dove butterfly
hr: Pronađi leptira boje golubice

[ctx: advanced_colors|]
note: Color #943543
en: Find the garnet butterfly
hr: Pronađi leptira granet boje

[ctx: advanced_colors|]
note: Color #4B0082
en: Find the indigo butterfly
hr: Pronađi leptira boje indiga

[ctx: advanced_colors|]
note: Color #FFFFF0
en: Find the ivory butterfly
hr: Pronađi leptira boje slonovače

[ctx: advanced_colors|]
note: Color #00A86B
en: Find the jade butterfly
hr: Pronađi leptira boje žada

[ctx: advanced_colors|]
note: Color #B57EDC
en: Find the lavender butterfly
hr: Pronađi leptira boje lavande

[ctx: advanced_colors|]
note: Color #9BC4AF
en: Find the lichen butterfly
hr: Pronađi leptira boje lišajeva

[ctx: advanced_colors|]
note: Color #722F37
en: Find the wine butterfly
hr: Pronađi leptira boje vina

[ctx: advanced_colors|]
note: Color #9955BB
en: Find the lilac butterfly
hr: Pronađi leptira lila boje

[ctx: advanced_colors|]
note: Color #FF00FF
en: Find the magenta butterfly
hr: Pronađi leptira purpurno-crvene boje

[ctx: advanced_colors|]
note: Color #0BDA51
en: Find the malachite butterfly
hr: Pronađi leptira boje malahita

[ctx: advanced_colors|]
note: Color #D9C3AD
en: Find the larch butterfly
hr: Pronađi leptira boje ariša

[ctx: advanced_colors|]
note: Color #EFC050
en: Find the mimosa butterfly
hr: Pronađi leptira boje mimoze

[ctx: advanced_colors|]
note: Color #CC7722
en: Find the ochre butterfly
hr: Pronađi leptira oker boje

[ctx: advanced_colors|]
note: Color #808000
en: Find the olive butterfly
hr: Pronađi leptira maslinaste boje

[ctx: advanced_colors|]
note: Color #F7F9F4
en: Find the opaline butterfly
hr: Pronađi leptira boje opala

[ctx: advanced_colors|]
note: Color #120A8F
en: Find the ultramarine butterfly
hr: Pronađi leptira ultramarin boje

[ctx: advanced_colors|]
note: Color #E0B0FF
en: Find the mauve butterfly
hr: Pronađi leptira ljubičaste boje

[ctx: advanced_colors|]
note: Color #91A3B0
en: Find the grayish blue butterfly
hr: Pronađi leptira sivkaste boje

[ctx: advanced_colors|]
note: Color #93C572
en: Find the pistachio butterfly
hr: Pronađi leptira zeleno-žute boje

[ctx: advanced_colors|]
note: Color #AEADA5
en: Find the platinum butterfly
hr: Pronađi leptira boje platine

[ctx: advanced_colors|]
note: Color #32004A
en: Find the purple butterfly
hr: Pronađi leptira ljubičaste boje

[ctx: advanced_colors|]
note: Color #5C3960
en: Find the plum butterfly
hr: Pronađi leptira boje šljive

[ctx: advanced_colors|]
note: Color #003153
en: Find the prussian blue butterfly
hr: Pronađi leptira prusko plave boje

[ctx: advanced_colors|]
note: Color #B7410E
en: Find the rust butterfly
hr: Pronađi leptira boje hrđe

[ctx: advanced_colors|]
note: Color #F4C430
en: Find the saffron butterfly
hr: Pronađi leptira boje šafrana

[ctx: advanced_colors|]
note: Color #F3E5AB
en: Find the vanilla butterfly
hr: Pronađi leptira boje vanilije

[ctx: advanced_colors|]
note: Color #40826D
en: Find the veronese butterfly
hr: Pronađi leptira veronese boje

[ctx: advanced_colors|]
note: Color #529371
en: Find the verdigris butterfly
hr: Pronađi leptira bakrene boje

[ctx: advanced_colors|]
note: Color #32004A
en: Find the dark purple butterfly
hr: Pronađi leptira tamnoljubičaste boje

[ctx: ActivityConfig|]
en: Speed
hr: Brzina

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication of numbers
hr: Množenje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Practice the multiplication operation.
hr: Vježbaj operaciju množenja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to multiply numbers within a limited period of time.
hr: Nauči množiti brojeve u zadanom vremenskom razdoblju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication tables from 1 to 10.
hr: Tablice množenja od 1 do 10.

[ctx: ActivityInfo|]
note: Help manual
en: A multiplication is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type the product of the numbers. You have to be fast and submit the answer before the penguins in their balloon land!
hr: Na ekranu se prikazuju zadaci množenja. Brzo izračunaj rezultat te koristeći tipkovnicu na računalu ili zaslonu upiši umnožak brojeva. Moraš biti brz i odgovoriti prije nego što pingvini u balonu slete!

[ctx: ActivityInfo|]
en: Digits: type your answer
hr: Znamenke: upisuješ odgovor

[ctx: ActivityInfo|]
en: Backspace: delete the last digit in your answer
hr: Backspace: brišeš posljednju upisanu znamenku u odgovoru

[ctx: ActivityInfo|]
en: Enter: validate your answer
hr: Enter: potvrđuješ odgovor

[ctx: Data|]
en: Learn multiplication table of 1.
hr: Nauči tablicu množenja brojem 1.

[ctx: Data|]
en: Learn multiplication table of 10.
hr: Nauči tablicu množenja brojem 10.

[ctx: Data|]
en: Practice multiplication tables from 1 to 10.
hr: Vježbanje tablice množenja od 1 do 10.

[ctx: Data|]
en: Learn multiplication table of 2.
hr: Nauči tablicu množenja brojem 2.

[ctx: Data|]
en: Learn multiplication table of 3.
hr: Nauči tablicu množenja brojem 3.

[ctx: Data|]
en: Learn multiplication table of 4.
hr: Nauči tablicu množenja brojem 4.

[ctx: Data|]
en: Learn multiplication table of 5.
hr: Nauči tablicu množenja brojem 5.

[ctx: Data|]
en: Learn multiplication table of 6.
hr: Nauči tablicu množenja brojem 6.

[ctx: Data|]
en: Learn multiplication table of 7.
hr: Nauči tablicu množenja brojem 7.

[ctx: Data|]
en: Learn multiplication table of 8.
hr: Nauči tablicu množenja brojem 8.

[ctx: Data|]
en: Learn multiplication table of 9.
hr: Nauči tablicu množenja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Division of numbers
hr: Dijeljenje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Practice the division operation.
hr: Vježbaj operaciju dijeljenja.

[ctx: ActivityInfo|]
note: Help goal
en: Find the result of the division within a limited period of time.
hr: Pronađi rezultat dijeljenja unutar zadanog vremenskog razdoblja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division of small numbers.
hr: Dijeljenje malih brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: A division is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!
hr: Na ekranu se prikazuju zadaci dijeljenja. Brzo izračunaj rezultat te upiši ga koristeći tipkovnicu na računalu ili zaslonu. Moraš biti brz i odgovoriti prije nego što pingvini u balonu slete!

[ctx: Data|]
en: Learn division table of 1.
hr: Nauči tablicu dijeljenja brojem 1.

[ctx: Data|]
en: Learn division table of 10.
hr: Nauči tablicu dijeljenja brojem 10.

[ctx: Data|]
en: Practice division tables from 1 to 10.
hr: Vježbanje tablice dijeljenja od 1 do 10.

[ctx: Data|]
en: Learn division table of 2.
hr: Nauči tablicu dijeljenja brojem 2.

[ctx: Data|]
en: Learn division table of 3.
hr: Nauči tablicu dijeljenja brojem 3.

[ctx: Data|]
en: Learn division table of 4.
hr: Nauči tablicu dijeljenja brojem 4.

[ctx: Data|]
en: Learn division table of 5.
hr: Nauči tablicu dijeljenja brojem 5.

[ctx: Data|]
en: Learn division table of 6.
hr: Nauči tablicu dijeljenja brojem 6.

[ctx: Data|]
en: Learn division table of 7.
hr: Nauči tablicu dijeljenja brojem 7.

[ctx: Data|]
en: Learn division table of 8.
hr: Nauči tablicu dijeljenja brojem 8.

[ctx: Data|]
en: Learn division table of 9.
hr: Nauči tablicu dijeljenja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction of numbers
hr: Oduzimanje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Practice the subtraction operation.
hr: Vježbaj operaciju oduzimanja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find the difference between two numbers within a limited period of time.
hr: Nauči pronaći razliku između dva broja unutar zadanog vremenskog razdoblja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction of small numbers.
hr: Oduzimanje malih brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!
hr: Na ekranu se prikazuju zadaci oduzimanja. Brzo izračunaj rezultat te upiši ga koristeći tipkovnicu na računalu ili zaslonu. Moraš biti brz i odgovoriti prije nego što pingvini u balonu slete!

[ctx: Data|]
en: Learn subtraction table of 1.
hr: Nauči tablicu oduzimanja brojem 1.

[ctx: Data|]
en: Learn subtraction table of 10.
hr: Nauči tablicu oduzimanja brojem 10.

[ctx: Data|]
en: Subtractions from number up to 10.
hr: Oduzimanje brojeva do 10.

[ctx: Data|]
en: Subtractions from number up to 20.
hr: Oduzimanje brojeva do 20.

[ctx: Data|]
en: Subtractions from number up to 100.
hr: Oduzimanje brojeva do 100.

[ctx: Data|]
en: Learn subtraction table of 2.
hr: Nauči tablicu oduzimanja brojem 2.

[ctx: Data|]
en: Learn subtraction table of 3.
hr: Nauči tablicu oduzimanja brojem 3.

[ctx: Data|]
en: Learn subtraction table of 4.
hr: Nauči tablicu oduzimanja brojem 4.

[ctx: Data|]
en: Learn subtraction table of 5.
hr: Nauči tablicu oduzimanja brojem 5.

[ctx: Data|]
en: Learn subtraction table of 6.
hr: Nauči tablicu oduzimanja brojem 6.

[ctx: Data|]
en: Learn subtraction table of 7.
hr: Nauči tablicu oduzimanja brojem 7.

[ctx: Data|]
en: Learn subtraction table of 8.
hr: Nauči tablicu oduzimanja brojem 8.

[ctx: Data|]
en: Learn subtraction table of 9.
hr: Nauči tablicu oduzimanja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Addition of numbers
hr: Zbrajanje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Practice the addition of numbers.
hr: Vježbaj zbrajanje brojeva.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find the sum of two numbers within a limited period of time.
hr: Nauči pronaći zbroj dvaju brojeva u zadanom vremenskom razdoblju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Simple addition. Can recognize written numbers.
hr: Jednostavno zbrajanje. Može prepoznati napisane brojeve.

[ctx: ActivityInfo|]
note: Help manual
en: An addition is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins land in their balloon!
hr: Na ekranu se prikazuju zadaci zbrajanja. Brzo izračunaj rezultat te upiši ga koristeći tipkovnicu na računalu ili zaslonu. Moraš biti brz i odgovoriti prije nego što pingvini u balonu slete!

[ctx: Data|]
en: Learn addition table of 1.
hr: Nauči tablicu zbrajanja brojem 1.

[ctx: Data|]
en: Learn addition table of 10.
hr: Nauči tablicu zbrajanja brojem 10.

[ctx: Data|]
en: Additions with numbers up to 10.
hr: Zbrajanje brojeva do 10.

[ctx: Data|]
en: Additions with numbers up to 15.
hr: Zbrajanje brojeva do 15.

[ctx: Data|]
en: Additions with result up to 100.
hr: Zbrajanje brojeva do 100.

[ctx: Data|]
en: Learn addition table of 2.
hr: Nauči tablicu zbrajanja brojem 2.

[ctx: Data|]
en: Learn addition table of 3.
hr: Nauči tablicu zbrajanja brojem 3.

[ctx: Data|]
en: Learn addition table of 4.
hr: Nauči tablicu zbrajanja brojem 4.

[ctx: Data|]
en: Learn addition table of 5.
hr: Nauči tablicu zbrajanja brojem 5.

[ctx: Data|]
en: Learn addition table of 6.
hr: Nauči tablicu zbrajanja brojem 6.

[ctx: Data|]
en: Learn addition table of 7.
hr: Nauči tablicu zbrajanja brojem 7.

[ctx: Data|]
en: Learn addition table of 8.
hr: Nauči tablicu zbrajanja brojem 8.

[ctx: Data|]
en: Learn addition table of 9.
hr: Nauči tablicu zbrajanja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Logical associations
hr: Logičke asocijacije

[ctx: ActivityInfo|]
note: Help title
en: Complete the arrangement of fruits.
hr: Dovrši raspored voća.

[ctx: ActivityInfo|]
note: Help goal
en: Logical association practice.
hr: Vježba logičkih asocijacija.

[ctx: ActivityInfo|]
note: Help manual
en: Look at the two sequences. Each fruit in the first sequence has been replaced by another fruit in the second sequence. Complete the second sequence by using the correct fruit, after studying this pattern.
hr: Pogledaj dva niza. Svako voće u prvom nizu zamijenjeno je drugim voćem u drugom nizu. Dovrši drugi niz koristeći točno voće, nakon što proučiš ovaj uzorak.

[ctx: ActivityInfo|]
note: Activity title
en: Align four (against Tux)
hr: 4 u nizu (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Line up four tokens.
hr: Poredajte četiri žetona u nizu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation and strategy skills.
hr: Razvijaj vještine predviđanja i strategije.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.
hr: Igraj se s Tuxom. Naizmjenično klikćete na red u koji želite ispustiti žeton. Pobjeđuje onaj igrač koji prvi napravi niz od 4 žetona.

[ctx: ActivityInfo|]
en: You can create a line of 4 tokens either horizontally (lying down), vertically (standing up), or diagonally.
hr: Formiraj liniju od 4 žetona horizontalno (vodoravno), uspravno (okomito) ili dijagonalno.

[ctx: ActivityInfo|]
en: You can use the arrow buttons to manually select the difficulty level. Tux will play better when you increase the level.
hr: Možeš koristiti tipke sa strelicama za ručni odabir razine težine. Tux će igrati bolje kada povećate razinu.

[ctx: ActivityInfo|]
en: Left arrow: move the token to the left
hr: Lijeva strelica: pomakni žeton ulijevo

[ctx: ActivityInfo|]
en: Right arrow: move the token to the right
hr: Desna strelica: pomakni žeton udesno

[ctx: ActivityInfo|]
en: Space or Down arrow: drop the token
hr: Razmaknica ili strelica prema dolje: ispusti žeton

[ctx: ActivityInfo|]
note: Activity title
en: Align four (with a friend)
hr: 4 u nizu (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.
hr: Igraj se s prijateljem. Naizmjenično klikćete na red u koji želite ispustiti žeton. Pobjeđuje onaj igrač koji prvi napravi niz od 4 žetona.

[ctx: ActivityInfo|]
note: Activity title
en: Alphabet sequence
hr: Abecedni redoslijed

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds following the order of the alphabet.
hr: Pomiči helikopter kako bi uhvatio oblake prema redoslijedu abecede.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the alphabetical order.
hr: Nauči abecedni redoslijed.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can decode letters.
hr: Može prepoznati slova.

[ctx: ActivityInfo|]
note: Help manual
en: Catch the alphabet letters. With a keyboard use the arrow keys to move the helicopter. With a pointing device you just click or tap on the target location. To know which letter you have to catch you can either remember it or check the bottom right corner.
hr: Uhvati slova abecede. Pomoću tipkovnice koristi tipke sa strelicama za pomicanje helikoptera. U slučaju da koristiš uređaj sa zaslonom osjetljivim na dodir, jednostavno klikni ili dodirni ciljnu lokaciju. Da bi znao koje slovo moraš uhvatiti, možeš ga zapamtiti ili provjeriti donji desni kut.

[ctx: ActivityInfo|]
en: Arrows: move the helicopter
hr: Strelice: pomakni helikopter

[ctx: AlphabetSequence|]
en: a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z
hr: a/b/c/č/ć/d/dž/đ/e/f/g/h/i/j/k/l/lj/m/n/nj/o/p/r/s/š/t/u/v/z/ž

[ctx: ActivityConfig|]
en: Tutorial Mode
hr: Način podučavanja

[ctx: ActivityConfig|]
en: Free Mode
hr: Slobodan način rada

[ctx: ActivityConfig|]
en: Select your mode
hr: Odaberi način rada

[ctx: ActivityInfo|]
note: Activity title
en: Analog electricity
hr: Električna energija

[ctx: ActivityInfo|]
note: Help title
en: Create and simulate an analog electric schema.
hr: Napravi i simuliraj analognu električnu shemu.

[ctx: ActivityInfo|]
note: Help goal
en: Create an analog electric schema with a real time simulation.
hr: Napravi električnu shemu sa simulacijom u stvarnom vremenu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Requires some basic understanding of the concept of electricity.
hr: Zahtijeva osnovno razumijevanje pojma električne energije.

[ctx: ActivityInfo|]
note: Help manual
en: Drag electrical components from the selector and drop them in the working area. In the working area, you can move the components by dragging them.
hr: Povuci električne komponente iz izbornika i ispusti ih u radno područje. U radnom području komponente možeš pomicati povlačenjem.

[ctx: ActivityInfo|]
en: To delete a component or wire, select the deletion tool on top of the component selector, and select the component or wire.
hr: Za brisanje komponente ili žice odaberi alat za brisanje na vrhu birača komponenti i odaberi komponentu ili žicu.

[ctx: ActivityInfo|]
en: You can click on the component and then on the rotate buttons to rotate it or on the info button to get information about it.
hr: Možeš kliknuti na komponentu, a zatim na gumbe za rotiranje da bi je zarotirao ili na gumb s informacijama da bi dobio informacije o njoj.

[ctx: ActivityInfo|]
en: You can click on the switch to open and close it. Likewise, you can change the rheostat value by dragging its slider.
hr: Možeš kliknuti na prekidač da bi ga uključili i isključili. Isto tako, možeš promijeniti vrijednost reostata povlačenjem njegovog klizača.

[ctx: ActivityInfo|]
en: To connect two terminals, click on the first terminal, then on the second terminal. To deselect a terminal, click on any empty area.
hr: Za spajanje dva terminala klikni na prvi terminal, zatim na drugi terminal. Za poništavanje odabira terminala klikni bilo koje prazno područje.

[ctx: ActivityInfo|]
en: For repairing a broken bulb or LED, click on it after disconnecting it from the circuit. The simulation is updated in real time by any user action.
hr: Za popravak pokvarene žarulje ili LED-a klikni na nju nakon što ju isključiš iz strujnog kruga. Simulacija se ažurira u stvarnom vremenu bilo kojom radnjom korisnika.

[ctx: ActivityInfo|]
en: The electric simulation engine is from edX:
hr: Simulator električne energije je preuzet iz edX-a:

[ctx: cktsim|]
en: Warning! Circuit has a voltage source loop or a source shorted by a wire, please remove the wire causing the short.
hr: Upozorenje! Strujni krug ima petlju izvora napona ili izvor kratko spojen žicom, ukloni žicu koja uzrokuje kratki spoj.

[ctx: cktsim|]
en: Warning! Simulator might produce meaningless results or no result with this circuit.
hr: Upozorenje! Simulator može proizvesti besmislene rezultate ili nikakve rezultate s ovim krugom.

[ctx: Battery|]
en: Battery is used for powering up electrical devices. It can supply voltage in a closed circuit. Which means there should be a path for the current to flow from one terminal of the battery to the other.
hr: Baterija služi za napajanje električnih uređaja. Može dati napon u zatvorenom krugu. Što znači da bi trebao postojati put kojim struja teče od jednog terminala baterije do drugog.

[ctx: Battery|]
en: If the current in a circuit is too high then the battery can be damaged.
hr: Ako je struja u krugu previsoka, baterija se može oštetiti.

[ctx: Bulb|]
en: Bulb glows when it has enough power. Its intensity is proportional to the supplied voltage. It will be broken if there is a power greater than a certain limit.
hr: Žarulja svijetli kada ima dovoljno snage. Njezin intenzitet proporcionalan je dovedenom naponu. Bit će prekinut ako postoji snaga veća od određene granice.

[ctx: Connection|]
en: A simple connection point to connect several wires in an electrical circuit.
hr: Jednostavna spojna točka za spajanje nekoliko žica u električni krug.

[ctx: RedLed|]
en: Red LED converts electrical energy into red light energy. It can glow only if the current flow is in the direction of the arrow. Electrical energy more than a certain limit can break it.
hr: Crvena LED dioda pretvara električnu energiju u energiju crvene svjetlosti. Može svijetliti samo ako struja teče u smjeru strelice. Električna energija veća od određene granice može ga prekinuti.

[ctx: Resistor|]
en: Resistors are used to reduce the current flow in an electrical circuit.
hr: Otpornici se koriste za smanjenje protoka struje u električnom krugu.

[ctx: Rheostat|]
en: Rheostat is used to vary resistance in an electrical circuit.
hr: Reostat se koristi za mijenjanje otpora u električnom krugu.

[ctx: Switch1|]
en: Switch can connect or disconnect the conducting path in an electrical circuit.
hr: Sklopka može spajati ili odvajati vodljivi put u električnom krugu.

[ctx: Switch2|]
en: A three points switch can toggle a circuit between two connection points.
hr: Sklopka s tri točke može prebacivati krug između dvije spojne točke.

[ctx: TutorialDataset|]
en: Battery
hr: Baterija

[ctx: TutorialDataset|]
en: Bulb
hr: Žarulja

[ctx: TutorialDataset|]
en: Switch
hr: Sklopka

[ctx: TutorialDataset|]
en: 3 points switch
hr: Prekidač s 3 točke

[ctx: TutorialDataset|]
en: Simple connector
hr: Jednostavan konektor

[ctx: TutorialDataset|]
en: Rheostat
hr: Reostat

[ctx: TutorialDataset|]
en: Resistor
hr: Otpornik

[ctx: TutorialDataset|]
en: Red LED
hr: Crvena LED

[ctx: TutorialDataset|]
en: A bulb glows when current travels through it. If there is a gap in the path, the current cannot travel and the electrical devices will not work.
hr: Žarulja svijetli kada kroz nju teče struja. Ako postoji praznina na putu, struja ne može putovati i električni uređaji neće raditi.

[ctx: TutorialDataset|]
en: The travelling path is called a circuit. Electrical devices can work only in a closed circuit. Wires can be used to connect devices and create the circuit.
hr: Staza putovanja naziva se strujni krug. Električni uređaji mogu raditi samo u zatvorenom krugu. Žice se mogu koristiti za spajanje uređaja i stvaranje kruga.

[ctx: TutorialDataset|]
en: For a detailed description of battery and bulb, click on those and then click on the info button.
hr: Za detaljan opis baterije i žarulje, kliknite na njih, a zatim kliknite na gumb info.

[ctx: TutorialDataset|]
en: Turn on the bulb using the provided battery. To connect two terminals, click on a terminal, then on a second terminal.
hr: Uključite žarulju koristeći priloženu bateriju. Za spajanje dva terminala kliknite na terminal, zatim na drugi terminal.

[ctx: TutorialDataset|]
en: When connecting two terminals which are not supposed to be connected, it creates a short circuit (also called short) in the electrical circuit.
hr: Kada spojite dva terminala koji ne bi trebali biti spojeni, stvara se kratki spoj (koji se naziva i kratki spoj) u električnom krugu.

[ctx: TutorialDataset|]
en: If both terminals of some batteries are directly connected together or they are shorted, then those batteries create a voltage source loop and they cannot act as a voltage source for the circuit.
hr: Ako su oba terminala nekih baterija izravno spojena zajedno ili su u kratkom spoju, tada te baterije stvaraju petlju izvora napona i ne mogu djelovati kao izvor napona za krug.

[ctx: TutorialDataset|]
en: For example, if two terminals of one battery are directly connected together, it creates a voltage source loop.
hr: Na primjer, ako su dva terminala jedne baterije izravno spojena zajedno, to stvara petlju izvora napona.

[ctx: TutorialDataset|]
en: Or, if two batteries are forming a closed circuit together, it creates a voltage source loop.
hr: Ili, ako dvije baterije zajedno tvore zatvoreni krug, to stvara petlju izvora napona.

[ctx: TutorialDataset|]
en: Create a voltage source loop with the provided batteries. Then click on the warning box to make it disappear and click on the OK button.
hr: Napravi petlju izvora napona s priloženim baterijama. Zatim klikni na okvir upozorenja kako bi nestao i klikni na gumb "U redu".

[ctx: TutorialDataset|]
en: Too much current in an electrical circuit can damage the connected devices.
hr: Previše struje u električnom krugu može oštetiti povezane uređaje.

[ctx: TutorialDataset|]
en: To repair a broken bulb in this activity, click on it after disconnecting it from the circuit. Don't forget to disable the delete button after removing the connected wires.
hr: Za popravak razbijene žarulje u ovoj aktivnosti klikni na nju nakon što si je isključio iz strujnog kruga. Ne zaboravi onemogućiti gumb za brisanje nakon uklanjanja povezanih žica.

[ctx: TutorialDataset|]
en: Break the bulb by connecting it with the two batteries.
hr: Razbij žarulju spajanjem s dvije baterije.

[ctx: TutorialDataset|]
en: A switch can connect or disconnect the current travelling path or a circuit.
hr: Prekidač može spojiti ili odspojiti trenutni put putovanja ili krug.

[ctx: TutorialDataset|]
en: You can click on the switch to open and close it.
hr: Možeš kliknuti na prekidač da bi ga uključio i isključio.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when the switch is on.
hr: Napravi strujni krug koristeći priložene komponente tako da žarulja svijetli samo kada je prekidač uključen.

[ctx: TutorialDataset|]
en: A simple connector can be used to connect several wires in an electrical circuit.
hr: Jednostavan konektor može se koristiti za spajanje nekoliko žica u električni krug.

[ctx: TutorialDataset|]
en: Create a circuit so that one bulb should be always lit and the other should be lit only when the switch is on.
hr: Napravi strujni krug tako da jedna žarulja uvijek svijetli, a druga samo kada je prekidač uključen.

[ctx: TutorialDataset|]
en: Electric current intensity or simply current is a flow of electric charge. One can imagine like a flow of electrons.
hr: Jakost električne struje ili jednostavno struja je tijek električnog naboja. Može se zamisliti kao tok elektrona.

[ctx: TutorialDataset|]
en: The conventional symbol for current is I. The unit of current is ampere under the International System of Units, which is denoted as A.
hr: Konvencionalni simbol za struju je I. Jedinica za struju je amper prema Međunarodnom sustavu jedinica, koji se označava kao A.

[ctx: TutorialDataset|]
en: Voltage or electric potential difference is what makes a current in a circuit. It is like a "push" or "pull" for electric charge.
hr: Razlika napona ili električnog potencijala je ono što stvara struju u krugu. To je poput "guranja" ili "povlačenja" za električni naboj.

[ctx: TutorialDataset|]
en: The conventional symbol for voltage is V. The unit of measure of voltage is volt under the International System of Units, which is denoted as V.
hr: Konvencionalni simbol za napon je V. Mjerna jedinica napona je volt prema Međunarodnom sustavu jedinica, koji se označava kao V.

[ctx: TutorialDataset|]
en: Light the bulb and observe the displayed values.
hr: Uključi žarulju i promatraj prikazane vrijednosti.

[ctx: TutorialDataset|]
en: A resistor restricts the flow of current in an electrical circuit. The restriction of current is called resistance.
hr: Otpornik ograničava protok struje u električnom krugu. Ograničenje struje naziva se otpor.

[ctx: TutorialDataset|]
en: The conventional symbol for resistance is R. The unit of measure of resistance is ohm under the International System of Units, which is denoted as Ω.
hr: Konvencionalni simbol za otpor je R. Mjerna jedinica otpora je ohm prema Međunarodnom sustavu jedinica, koji se označava kao Ω.

[ctx: TutorialDataset|]
en: Light the bulb so that the bulb glows with 5V using the provided components.
hr: Uključi žarulju tako da ona svijetli s 5V pomoću priloženih komponenti.

[ctx: TutorialDataset|]
en: A rheostat is used to vary resistance in an electrical circuit.
hr: Reostat se koristi za mijenjanje otpora u električnom krugu.

[ctx: TutorialDataset|]
en: You can change the rheostat value by dragging its slider.
hr: Vrijednost reostata možeš promijeniti povlačenjem njegovog klizača.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat so that the light intensity of the bulb can be changed while dragging the slider.
hr: Spoji žarulju na odgovarajuće priključke reostata tako da se jačina svjetla žarulje može mijenjati povlačenjem klizača.

[ctx: TutorialDataset|]
en: A rheostat can act as a simple resistor if the terminals of the extremities are connected in a circuit.
hr: Reostat može djelovati kao jednostavan otpornik ako su stezaljke ekstremiteta spojene u krug.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat so that the slider cannot change the light intensity of the bulb.
hr: Spoji žarulju na odgovarajuće priključke reostata tako da klizač ne može mijenjati intenzitet svjetla žarulje.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat and set the slider so that the voltage drop in the bulb should be 10V. Note that the bulb intensity should vary while dragging the slider.
hr: Spoji žarulju na odgovarajuće priključke reostata i postavi klizač tako da pad napona u žarulji bude 10V. Sjeti se kako bi intenzitet žarulje trebao varirati dok povlačiš klizač.

[ctx: TutorialDataset|]
en:  A red LED converts electrical energy into red light energy under particular conditions.
hr:  Crvena LED dioda pretvara električnu energiju u energiju crvene svjetlosti pod određenim uvjetima.

[ctx: TutorialDataset|]
en: The first condition is current flow in it should be in the direction of the arrow. That means the positive terminal of the battery connected to the terminal at the tail of the arrow shown, and the negative terminal to the head side. This condition is called forward bias.
hr: Prvi uvjet je da tok struje u njemu treba biti u smjeru strelice. To znači da je pozitivni terminal baterije spojen na terminal na kraju prikazane strelice, a negativni terminal na glavu. Ovo stanje se naziva prednapredak.

[ctx: TutorialDataset|]
en: Electrical energy more than a certain limit can break an LED. In this activity, you can click on the broken red LED after disconnecting from the circuit to repair it.
hr: Električna energija veća od određene granice može oštetiti LED. U ovoj aktivnosti možeš kliknuti na oštećenu crvenu LED diodu nakon odspajanja sa strujnog kruga kako bi je popravio.

[ctx: TutorialDataset|]
en: Connect the provided red LED to the battery in forward bias. Don't worry about the broken LED for now.
hr: Spoji isporučenu crvenu LED diodu na bateriju u prednjem smjeru. Za sada ne brini o oštećenoj LED diodi.

[ctx: TutorialDataset|]
en: The battery is providing too much energy to the LED.
hr: Baterija daje previše energije LED-u.

[ctx: TutorialDataset|]
en: One can limit the electrical energy by restricting the current flow in a circuit. That means using a resistor.
hr: Može se ograničiti električna energija ograničavanjem protoka struje u krugu. To znači korištenje otpornika.

[ctx: TutorialDataset|]
en: Light the red LED using the provided components.
hr: Uključi crvenu LED pomoću priloženih komponenti.

[ctx: TutorialDataset|]
en: Create a circuit so that the voltage drop in both bulbs are equal to the voltage source (battery).
hr: Napravi strujni krug tako da pad napona u obje žarulje bude jednak naponu izvora (baterije).

[ctx: ActivityInfo|]
note: Activity title
en: My first keyboard
hr: Moja prva tipkovnica

[ctx: ActivityInfo|]
note: Help title
en: A simple activity to discover the keyboard.
hr: Jednostavna aktivnost za otkrivanje tipkovnice.

[ctx: ActivityInfo|]
note: Help goal
en: Discover the keyboard.
hr: Otkrij mogućnosti tipkovnice.

[ctx: ActivityInfo|]
note: Help manual
en: Type any key on the keyboard.
        Letters, numbers and other character keys will display the corresponding character on the screen.
        If there is a corresponding voice it will be played, else it will play a bleep sound.
        Other keys will just play a click sound.
hr: Upiši bilo koju tipku na tipkovnici.
         Slova, brojke i druge znakovne tipke prikazat će odgovarajući znak na zaslonu.
         Ako postoji odgovarajući glas, on će se reproducirati, inače će se oglasiti zvučni signal.
         Druge tipke samo će reproducirati zvuk klika.

[ctx: ActivityInfo|]
note: Activity title
en: My first mouse
hr: Moj prvi miš

[ctx: ActivityInfo|]
note: Help title
en: Move the mouse or touch the screen and observe the result.
hr: Pomakni miša ili dodirni zaslon i promatraj rezultat.

[ctx: ActivityInfo|]
note: Help goal
en: Provide audio-visual feedback when using the mouse to help discovering its usage for young children.
hr: Pruži povratne audio-vizualne informacije pri korištenju miša kako bi mala djeca lakše savladala njegovu upotrebu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse-manipulation.
hr: Upravljanje mišem.

[ctx: ActivityInfo|]
note: Help manual
en: The screen has 3 sections:
hr: Zaslon ima 3 dijela:

[ctx: ActivityInfo|]
en: The leftmost column contains 4 ducks, clicking on one of them produces a sound and an animation.
hr: Krajnji lijevi stupac sadrži 4 patke, klik na jednu od njih proizvodi zvuk i animaciju.

[ctx: ActivityInfo|]
en: The central area contains a blue duck, moving the mouse cursor or doing a drag gesture on a touchscreen makes the blue duck move.
hr: Središnji stupac sadrži plavu patku, pomicanjem pokazivača miša ili povlačenjem na zaslonu osjetljivom na dodir uzrokuje pomicanje plave patke.

[ctx: ActivityInfo|]
en: The arrows area, clicking on one of them makes the blue duck move in the corresponding direction.
hr: Područje sa strelicama, klikni na jednu od njih čini da se plava patka pomiče u odgovarajućem smjeru.

[ctx: ActivityInfo|]
en: Doing a simple click in the central area shows a marker at the click position.
hr: Izvođenje jednostavnog klika u središnjem području prikazuje marker na mjestu klika.

[ctx: ActivityInfo|]
note: Activity title
en: Simple puzzle
hr: Jednostavna slagalica

[ctx: ActivityInfo|]
note: Help title
en: Match the objects with their shapes.
hr: Spoji objekte s odgovarajućim oblicima.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to match an object with its shape.
hr: Nauči upariti predmet s njegovim oblikom.

[ctx: ActivityInfo|]
note: Help manual
en: Move a piece by dragging it. Use the rotation button if necessary. More complicated levels can be found in tangram activity.
hr: Pomakni komad povlačenjem. Ako je potrebno, upotrijebi gumb za okretanje. Složenije razine mogu se pronaći u tangram aktivnosti.

[ctx: ActivityConfig|]
en: Play characters' sound when typed
hr: Reproduciraj zvuk znakova kada ih tipkaš

[ctx: ActivityInfo|]
note: Activity title
en: My first word processor
hr: Moj prvi program za obradu teksta

[ctx: ActivityInfo|]
note: Help title
en: Write your first texts.
hr: Napiši svoj prvi tekst.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to write a text using a word processor.
hr: Nauči pisati tekst pomoću programa za obradu teksta.

[ctx: ActivityInfo|]
note: Help manual
en: Just type on the real or virtual keyboard like in a word processor.
        Clicking on the 'Title' button will make the text bigger. Similarly, the 'subtitle' button will make the text slightly less bigger. Clicking on 'paragraph' will remove the formatting.
hr: Samo tipkaj na stvarnoj ili virtualnoj tipkovnici kao u programu za obradu teksta.
         Klikom na gumb 'Naslov' tekst će se povećati. Slično tome, gumb 'Podnaslov' malo će smanjiti tekst. Klikom na 'Odlomak' ukloniti ćeš oblikovanje.

[ctx: ActivityInfo|]
en: Arrows: navigate inside the text
hr: Strelice: kretanje unutar teksta

[ctx: ActivityInfo|]
en: Shift + Arrows: select a part of the text
hr: Shift + strelice: odabir dijela teksta

[ctx: ActivityInfo|]
en: Ctrl + A: select all the text
hr: Ctrl + A: odabir cijelog teksta

[ctx: ActivityInfo|]
en: Ctrl + C: copy selected text
hr: Ctrl + C: kopiranje odabranog teksta

[ctx: ActivityInfo|]
en: Ctrl + X: cut selected text
hr: Ctrl + X: izreži odabrani teksta

[ctx: ActivityInfo|]
en: Ctrl + V: paste copied or cut text
hr: Ctrl + V: zalijepi kopirani ili izrezani tekst

[ctx: ActivityInfo|]
en: Ctrl + D: delete selected text
hr: Ctrl + D: brisanje odabranog teksta

[ctx: ActivityInfo|]
en: Ctrl + Z: undo
hr: Ctrl + Z: poništi

[ctx: ActivityInfo|]
en: Ctrl + Shift + Z: redo
hr: Ctrl + Shift + Z: vrati

[ctx: BabyWordprocessor|]
en: Title
hr: Naslov

[ctx: BabyWordprocessor|]
en: Subtitle
hr: Podnaslov

[ctx: BabyWordprocessor|]
en: Paragraph
hr: Odlomak

[ctx: BabyWordprocessor|]
en: Load
hr: Učitaj

[ctx: BabyWordprocessor|]
en: Save
hr: Spremi

[ctx: ActivityInfo|]
note: Activity title
en: Matching items
hr: Upari predmete

[ctx: ActivityInfo|]
note: Help title
en: Drag and drop the items to match them.
hr: Povuci i ispusti predmete da ih upariš.

[ctx: ActivityInfo|]
note: Help goal
en: Motor coordination. Conceptual matching.
hr: Motorička koordinacija. Konceptualno podudaranje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Cultural references.
hr: Kulturne reference.

[ctx: ActivityInfo|]
note: Help manual
en: In the main board area, a set of objects is displayed. In the side panel, another set of objects is shown. Each object in the side panel corresponds logically to one object in the main board area. Drag each object from the side panel to the correct spot in the main area.
hr: U području glavne ploče prikazuje se skup objekata. Na bočnoj ploči prikazan je još jedan skup objekata. Svaki objekt na bočnoj ploči logično odgovara jednom objektu u području glavne ploče. Povuci svaki objekt s bočne ploče na ispravno mjesto u glavnom području.

[ctx: board1_0|]
en: Drag and drop the items to match them.
hr: Povuci i ispusti stavke kako bi ih uskladio.

[ctx: ActivityInfo|]
note: Activity title
en: Complete the puzzle
hr: Dovrši slagalicu

[ctx: ActivityInfo|]
note: Help title
en: Drag and drop the shapes on their respective targets.
hr: Povuci i ispusti oblike na njihove mete.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to match geometric shapes.
hr: Nauči upariti geometrijske oblike.

[ctx: ActivityInfo|]
note: Help manual
en: Complete the puzzle by dragging each piece on the side to the matching spot.
hr: Dovrši slagalicu povlačenjem svakog predmeta na odgovarajuće mjesto.

[ctx: ActivityInfo|]
en: The dog is provided by Andre Connes and released under the GPL
hr: Psa je omogućio Andre Connes i objavljen je pod licencom GPL

[ctx: board1_0|]
en: Drag and Drop the items to match them.
hr: Povuci i ispusti stavke kako bi ih uskladio.

[ctx: board5_0|]
en: Hello! My name is Lock.
hr: Zdravo! Moje ime je Lock.

[ctx: board6_0|]
en: Lock with colored shapes.
hr: Lock s oblicima u boji.

[ctx: board7_1|]
en: Pieter Bruegel the Elder, The peasants wedding - 1568
hr: Pieter Bruegel stariji, Seljačka svadba - 1568

[ctx: board7_2|]
en: The Lady and the Unicorn - XVe century
hr: Dama i jednorog - XV stoljeće

[ctx: board7_3|]
en: Vincent van Gogh, Bedroom in Arles - 1888
hr: Vincent van Gogh, Spavaća soba u Arlesu - 1888

[ctx: board7_4|]
en: Ambrosius Bosschaert the Elder, Flower Still Life - 1614
hr: Ambrosius Bosschaert Stariji, Mrtva priroda s cvijećem - 1614

[ctx: ActivityConfig|]
en: Built-in
hr: Ugrađena

[ctx: ActivityConfig|]
en: User
hr: Korisnik

[ctx: ActivityConfig|]
en: Select your level set
hr: Odaberi svoju razinu

[ctx: ActivityConfig|]
en: Start the editor
hr: Pokreni uređivač

[ctx: ActivityConfig|]
en: Start the activity to access the editor
hr: Pokreni aktivnost za pristup uređivaču

[ctx: ActivityConfig|]
en: Load saved levels
hr: Učitaj spremljene razine

[ctx: ActivityConfig|]
en: Start the activity to load your levels
hr: Pokreni aktivnost za učitavanje razina

[ctx: ActivityInfo|]
note: Activity title
en: Balance box
hr: Održavanje ravnoteže

[ctx: ActivityInfo|]
note: Help title
en: Navigate the ball to the door by tilting the box.
hr: Dovedi loptu do vrata naginjanjem kutije.

[ctx: ActivityInfo|]
note: Help goal
en: Practice fine motor skills and basic counting.
hr: Vježbaj finu motoriku i osnovno brojanje.

[ctx: ActivityInfo|]
note: Help manual
en: Navigate the ball to the door. Be careful not to make it fall into the holes. Numbered-contact buttons in the box need to be touched in the correct order to unlock the door. You can move the ball by tilting your mobile device. On desktop platforms use the arrow keys to simulate tilting.
hr: Dovedi loptu do vrata. Pazi da ne upadne u rupe. Tipke s brojevima u kutiji moraju se dodirivati ispravnim redoslijedom kako bi se otključala vrata. Loptu možeš pomicati naginjanjem mobilnog uređaja. Na stolnim platformama koristite tipke sa strelicama za simulaciju naginjanja.

[ctx: ActivityInfo|]
en: In the activity settings menu you can choose between the default 'Built-in' level set and one that you can define yourself ('User'). To create a level set, select the 'user' level set and start the level editor by clicking on the corresponding button.
hr: U izborniku postavki aktivnosti možeš birati između zadane 'Ugrađene' razine i one koju sami možete definirati ('Korisnik'). Za izradu skupa razina odaberi skup razina 'korisnik' i pokrenite uređivač razina klikom na odgovarajući gumb.

[ctx: ActivityInfo|]
en: In the <b>level editor</b> you can create your own levels. Choose one of the editing tools on the side to modify the map cells of the currently active level in the editor:
hr: U <b>uređivaču razina</b> možeš kreirati vlastite razine. Odaberi jedan od alata za uređivanje sa strane kako bi izmijenio ćelije karte trenutno aktivne razine u uređivaču:

[ctx: ActivityInfo|]
en: Cross: clear a map cell completely
hr: Križ: potpuno očistite ćeliju karte

[ctx: ActivityInfo|]
en: Horizontal Wall: add/remove a horizontal wall on the lower edge of a cell
hr: Horizontalni zid: dodaj/ukloni vodoravni zid na donjem rubu ćelije

[ctx: ActivityInfo|]
en: Vertical Wall: add/remove a vertical wall on the right edge of a cell
hr: Vertikalni zid: dodaj/ukloni okomiti zid na desnom rubu ćelije

[ctx: ActivityInfo|]
en: Hole: add/remove a hole on a cell
hr: Rupa: dodaj/ukloni rupu na ćeliji

[ctx: ActivityInfo|]
en: Ball: set the starting position of the ball
hr: Lopta: postavi početnu poziciju lopte

[ctx: ActivityInfo|]
en: Door: Set the door position
hr: Vrata: Postavi položaj vrata

[ctx: ActivityInfo|]
en: Contact: add/remove a contact button. With the spin-box you can adjust the value of the contact button. It is not possible to set a value more than once on a map.
hr: Kontakt: gumb za dodavanje/uklanjanje kontakta. Sa spin-boxom možeš prilagoditi vrijednost kontaktne tipke. Nije moguće postaviti vrijednost više od jednom na karti.

[ctx: ActivityInfo|]
en: All tools (except the clear-tool) toggle their respective target on the clicked cell: An item can be placed by clicking on an empty cell, and by clicking again on the same cell with the same tool, you can remove it again.
hr: Svi alati (osim alata za brisanje) mijenjaju svoj cilj na ćeliju na koju ste kliknuli: stavku možeš postaviti klikom na praznu ćeliju, a ponovnim klikom na istu ćeliju s istim alatom možeš je ponovno ukloniti.

[ctx: ActivityInfo|]
en: You can test a modified level by clicking on the 'Test' button on the side of the editor view. You can return from testing mode by clicking on the home-button on the bar or by pressing escape on your keyboard or the back-button on your mobile device.
hr: Možeš testirati izmijenjenu razinu klikom na gumb 'Test' sa strane prikaza uređivača. Možeš se vratiti iz načina testiranja klikom na gumb za početak na traci ili pritiskom na Escape na tipkovnici ili gumb za povratak na mobilnom uređaju.

[ctx: ActivityInfo|]
en: In the editor you can change the level currently edited by using the arrow buttons on the bar. Back in the editor you can continue editing the current level and test it again if needed.
hr: U uređivaču možeš promijeniti razinu koja se trenutno uređuje pomoću tipki sa strelicama na traci. Natrag u uređivaču možeš nastaviti s uređivanjem trenutne razine i ponovno je testirati ako je potrebno.

[ctx: ActivityInfo|]
en: When your level is finished you can save it to a file by clicking on the 'Save' button on the side.
hr: Kada je tvoja razina gotova, možeš je spremiti u datoteku klikom na gumb 'Spremi' sa strane.

[ctx: ActivityInfo|]
en: To return to the activity settings click on the home-button on the bar or press Escape on your keyboard or the back button on your mobile device.
hr: Da bi se vratio na postavke aktivnosti, klikni gumb za početak na traci ili pritisni Escape na tipkovnici ili gumb za povratak na mobilnom uređaju.

[ctx: ActivityInfo|]
en: Finally, to load your level set, click on the 'Load saved levels' button.
hr: Na kraju, za učitavanje vašeg skupa razina klikni na gumb "Učitaj spremljene razine".

[ctx: balancebox|]
en: Either create your levels by starting the level editor in the activity settings menu and then load your file, or choose the 'built-in' level set.
hr: Ili stvori vlastite razine pokretanjem uređivača razina u izborniku postavki aktivnosti i zatim učitaj datoteku ili odaberi 'ugrađeni' skup razina.

[ctx: balancebox|]
en: The file '%1' is missing!<br>Falling back to builtin levels.
hr: Datoteka '%1' nedostaje!<br>Vraćam se na ugrađene razine.

[ctx: Balancebox|]
en: You selected the user-defined level set, but you have not yet loaded any user level!
hr: Odabrao si korisnički definirani skup razina, ali još nisi učitao nijednu korisničku razinu!

[ctx: Balancebox|]
en: OK
hr: U redu

[ctx: balanceboxeditor|]
en: You have unsaved changes!<br/> Do you really want to leave this level and lose your changes?
hr: Imaš nespremljene promjene!<br/> Želiš li stvarno napustiti ovu razinu i izgubiti učinjene promjene?

[ctx: balanceboxeditor|]
en: Yes
hr: Da

[ctx: balanceboxeditor|]
en: No
hr: Ne

[ctx: BalanceboxEditor|]
en: Load
hr: Učitaj

[ctx: BalanceboxEditor|]
en: Save
hr: Spremi

[ctx: ActivityInfo|]
note: Activity title
en: Make the ball go to Tux
hr: Baci loptu Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Press the left and right arrow keys at the same time, to make the ball go in a straight line.
hr: Istovremeno pritisni lijevu i desnu tipku sa strelicama kako bi lopta išla u ravnoj liniji.

[ctx: ActivityInfo|]
note: Help goal
en: Synchronize left and right hands movements.
hr: Sinkroniziraj pokrete lijeve i desne ruke.

[ctx: ActivityInfo|]
note: Help manual
en: Press the left and right arrow keys at the same time, to make the ball go in a straight line. On a touch screen you have to touch the two hands at the same time.
hr: Istovremeno pritisni lijevu i desnu tipku sa strelicama kako bi lopta išla u ravnoj liniji. Na ekranu osjetljivom na dodir moraš dodirnuti sličice dvije ruke u isto vrijeme.

[ctx: Ballcatch|]
en: Tap both hands at the same time, to make the ball go in a straight line.
hr: Klikni na obje ruke u isto vrijeme kako bi lopta išla ravno prema Tuxu.

[ctx: Ballcatch|]
en: Press left and right arrow keys at the same time, to make the ball go in a straight line.
hr: Pritisni lijevo i desno tipke sa strelicama u isto vrijeme, kako bi lopta išla u ravnoj liniji.

[ctx: ActivityConfig|]
en: Easy
hr: Lako

[ctx: ActivityConfig|]
en: Medium
hr: Srednje

[ctx: ActivityConfig|]
en: Difficult
hr: Teško

[ctx: ActivityConfig|]
en: Select your difficulty
hr: Odaberi željenu težinu

[ctx: ActivityInfo|]
note: Activity title
en: Bargame (against Tux)
hr: Bargame (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Anticipate and force the other player to place a ball in the last hole.
hr: Planirati poteze tako da drugi igrač stavi lopticu u posljednju rupu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in strategic thinking, counting and subtracting.
hr: Razviti vještine strateškog razmišljanja, brojanja i oduzimanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Ability to count.
hr: Sposobnost brojanja.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if Tux has to place the last ball. If you want Tux to begin, just click on him.
hr: Klikni ikonu loptice da bi odabrao broj loptica, zatim klikni na gumb "U redu" da staviš loptice u rupe. Pobjeđuješ ako Tux mora postaviti posljednju kuglicu. Ako želite da Tux počne, samo klikni na njega.

[ctx: ActivityInfo|]
note: Activity title
en: Bargame (with a friend)
hr: Bargame (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help manual
en: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if your friend has to place the last ball.
hr: Klikni na ikonu loptice da bi odabrao broj loptica, zatim klikni na gumb "U redu" da staviš loptice u rupe. Pobjeđuješ ako tvoj prijatelj mora staviti posljednju lopticu.

[ctx: ActivityInfo|]
note: Activity title
en: Binary bulbs
hr: Binarne žarulje

[ctx: ActivityInfo|]
note: Help title
en: This activity helps you to learn the concept of conversion from decimal number system to binary number system.
hr: Ova aktivnost pomaže ti naučiti koncept pretvorbe iz dekadskog brojevnog sustava u binarni brojevni sustav.

[ctx: ActivityInfo|]
note: Help goal
en: To get familiar with the binary number system.
hr: Upoznaj binarni brojevni sustav.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Decimal number system.
hr: Dekadski brojevni sustav.

[ctx: ActivityInfo|]
note: Help manual
en: Turn on the right bulbs to represent the binary of the given decimal number. When you have achieved it, press OK.
hr: Uključi određene žarulje tako da one binarno predstavljaju zadani dekadski broj. Kada si to učinio, pritisni "U redu".

[ctx: BinaryBulb|]
en: This activity teaches how to convert decimal numbers to binary numbers.
hr: Ova aktivnost uči kako pretvoriti dekadske brojeve u binarne brojeve.

[ctx: BinaryBulb|]
en: Computers use transistors to count and transistors have only two states, 0 and 1. Mathematically, these states are represented by 0 and 1, which makes up the binary system of numeration.
hr: Računala koriste tranzistore za brojanje, a tranzistori imaju samo dva stanja, 0 i 1. Matematički, ta stanja su predstavljena s 0 i 1, što čini binarni sustav numeriranja.

[ctx: BinaryBulb|]
en: In the activity 0 and 1 are simulated by bulbs, switched on or off.
hr: U aktivnosti 0 i 1 predstavljene su žaruljama, koje mogu biti uključene ili isključene.

[ctx: BinaryBulb|]
en: Binary system uses these numbers very efficiently, allowing to count from 0 to 255 with 8 bits only.
hr: Binarni sustav vrlo učinkovito koristi ove brojeve, omogućujući brojanje od 0 do 255 sa samo 8 bita.

[ctx: BinaryBulb|]
en: Each bit adds a progressive value, corresponding to the powers of 2, ascending from right to left: bit 1 → 2⁰=1 , bit 2 → 2¹=2 , bit 3 → 2²=4 , bit 4 → 2³=8 , bit 5 → 2⁴=16 , bit 6 → 2⁵=32 , bit 7 → 2⁶=64 , bit 8 → 2⁷=128.
hr: Svaki bit dodaje progresivnu vrijednost, koja odgovara potencijama broja 2, rastući s desna na lijevo: bit 1 → 2⁰=1, bit 2 → 2¹=2, bit 3 → 2²=4, bit 4 → 2³=8, bit 5 → 2⁴=16 , bit 6 → 2⁵=32 , bit 7 → 2⁶=64 , bit 8 → 2⁷=128.

[ctx: BinaryBulb|]
en: To convert a decimal 5 to a binary value, 1 and 4 are added.
hr: Za pretvaranje dekadskog broja 5 u binarnu vrijednost, zbrajaju se 1 i 4.

[ctx: BinaryBulb|]
en: Their corresponding bits are set to 1, the others are set to 0. Decimal 5 is equal to binary 101.
hr: Stoga, odgovarajući bitovi postavljeni su na 1 dok ostali su postavljeni na 0. Dekadsko 5 jednako je binarnom 101.

[ctx: BinaryBulb|]
en: This image will help you to compute bits' value.
hr: Ova slika će ti pomoći da izračunaš vrijednost bitova.

[ctx: BinaryBulb|]
en: What is the binary representation of %1?
hr: Kakav je binarni prikaz broja %1?

[ctx: tutorial4|]
en: 0 to 255 with
hr: 0 do 255 s

[ctx: tutorial5|]
en: 0 to 255 with
hr: 0 do 255 s

[ctx: ActivityInfo|]
note: Activity title
en: Discover the braille system
hr: Otkrij Brailleov sustav

[ctx: ActivityInfo|]
note: Help title
en: Learn and memorize the braille system.
hr: Nauči i zapamti Brailleov sustav.

[ctx: ActivityInfo|]
note: Help goal
en: Let children discover the braille system.
hr: Učenje Brailleovog sustava (brajice).

[ctx: ActivityInfo|]
note: Help manual
en: The screen has 3 sections: an interactive braille cell, an instruction telling you the character to reproduce, and at the top the braille characters to use as a reference. Each level teaches a set of 10 characters.
hr: Zaslon ima 3 odjeljka: interaktivnu Brailleovu ćeliju, upute koje ti govore koji znak trebaš reproducirati i na vrhu Brailleove znakove koje koristiš kao referencu. Svaka razina uči skup od 10 znakova.

[ctx: ActivityInfo|]
en: Reproduce the requested character in the interactive braille cell.
hr: Reproduciraj traženi znak u interaktivnoj Brailleovoj ćeliji.

[ctx: ActivityInfo|]
en: You can open the braille chart by clicking on the blue braille cell icon.
hr: Brailleovu tablicu možeš otvoriti klikom na plavu ikonu Brailleove ćelije.

[ctx: ActivityInfo|]
en: Digits: 1 to 6 select/deselect the corresponding dots
hr: Znamenke: 1 do 6 odaberite/poništite odabir odgovarajućih točaka

[ctx: ActivityInfo|]
en: Space: open or close the braille chart
hr: Razmaknica: otvorite ili zatvorite Brailleov dijagram

[ctx: braille_alphabets|]
en: Now it's a little bit harder without the reference.
hr: Sada je malo teže bez reference.

[ctx: braille_alphabets|]
en: Look at the braille character chart and observe how similar the first and second lines are.
hr: Pogledaj dijagram Brailleovih znakova i uoči koliko su prvi i drugi redak slični.

[ctx: braille_alphabets|]
en: Again, similar to the first line in the character chart but take care, the 'W' letter was added afterward.
hr: Opet, slično prvom retku u dijagramu znakova, ali pazi, slovo 'W' dodano je nakon toga.

[ctx: braille_alphabets|]
en: This is easy, numbers are the same as letters from A to J.
hr: Ovo je jednostavno, brojevi su isti kao slova od A do J.

[ctx: FirstScreen|]
en: Braille: Unlocking the Code
hr: Brailleovo pismo: otključavanje kôda

[ctx: FirstScreen|]
en: The braille system is a method that is used by blind people to read and write.
hr: Brailleov sustav je metoda koju koriste slijepe osobe za čitanje i pisanje.

[ctx: FirstScreen|]
en: Each braille character, or cell, is made up of six dot positions, arranged in a rectangle containing two columns of three dots each. As seen on the left, each dot is referenced by a number from 1 to 6.
hr: Svaki Brailleov znak ili ćelija, sastoji se od šest točaka, raspoređenih u pravokutnik koji sadrži dva stupca sa po tri točke. Kao što se vidi na lijevoj strani, svaka točka je označena brojem od 1 do 6.

[ctx: FirstScreen|]
en: When you are ready, click on me and try reproducing braille characters.
hr: Kada budeš spreman, klikni na mene i pokušaj reproducirati Brailleove znakove.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the letter %1.
hr: Klikni na točkice u području Brailleovih ćelija da bi dobio slovo %1.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the number %1.
hr: Klikni na točkice u području Brailleovih ćelija da bi dobio broj %1.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the symbol %1.
hr: Klikni na točkice u području Brailleovih ćelija da bi dobio simbol %1.

[ctx: ActivityInfo|]
note: Activity title
en: Braille fun
hr: Brailleova zabava

[ctx: ActivityInfo|]
note: Help title
en: Practice braille letters.
hr: Vježbaj brajicu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice writing in braille.
hr: Vježbaj pisanje brajicom.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Braille alphabet.
hr: Brailleova abeceda.

[ctx: ActivityInfo|]
note: Help manual
en: Create the braille cells for the letters on the banner. Check the braille chart by clicking on the blue braille cell icon if you need some help.
hr: Napravi Brailleove ćelije za slova na natpisu. Provjeri Brailleov dijagram klikom na plavu ikonu Brailleove ćelije ako ti je potrebna pomoć.

[ctx: ActivityInfo|]
note: Activity title - the game is the KenKen but we cannot use KenKen as it is a trademark name
en: Calcudoku
hr: Kalkudoku

[ctx: ActivityInfo|]
note: Help title
en: Solve the Calcudoku.
hr: Riješi Kalkudoku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop some logical skills (data linking, deduction) and spatial visualization while using calculation.
hr: Razviti neke logičke vještine (povezivanje podataka, dedukcija) i prostornu vizualizaciju uz korištenje izračuna.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Completing the puzzle requires patience and arithmetic abilities.
hr: Dovršavanje slagalice zahtijeva strpljenje i aritmetičku sposobnost.

[ctx: ActivityInfo|]
note: Help manual
en: Select a number in the list and click on its target position to fill the grid. Each number must appear only once in a row and in a column. Cages are groups of cells providing information on how to fill them. Cages made of more than one cell provide a result and an operator: all the numbers in the cage, when combined using the operator, must produce the result. Cages made of only one cell directly provide the number to enter.
hr: Odaberi broj na popisu i klikni na njegov ciljni položaj da bi ispunio mrežu. Svaki broj se mora pojaviti samo u jednom retku i stupcu. Kavezi su skupine ćelija koje pružaju informacije o tome kako ih treba popuniti. Kavezi sastavljeni s više od jedne ćelije imaju u gornjem dijelu naveden rezultat i operator: svi brojevi u kavezu, u kombinaciji s operaterom, moraju dati navedeni rezultat. Kavezi sastavljeni od samo jedne ćelije izravno daju informaciju o broju koji treba upisati.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+)
en: Small grids with + operator.
hr: Mala mreža s operatorom +.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-)
en: Small grids with + and − operators.
hr: Mala mreža s operatorima +i −.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*)
en: Small grids with +, − and × operators.
hr: Mala mreža s operatorima +, − i ×.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*)
en: Medium grids with +, − and × operators.
hr: Srednja mreža s operatorima +, − i ×.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*), ∕ for division (:)
en: Large grids with +, −, × and ∕ operators.
hr: Velika mreža s operatorima +, −, × i /.

[ctx: ActivityInfo|]
note: Activity title
en: Calendar
hr: Kalendar

[ctx: ActivityInfo|]
note: Help title
en: Read the instructions and select the correct date on the calendar.
hr: Pročitaj upute i odaberi točan datum na kalendaru.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to use a calendar.
hr: Nauči koristiti kalendar.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Concept of week, month and year.
hr: Pojam tjedna, mjeseca i godine.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions and select the correct date on the calendar, and then validate your answer by clicking on the OK button.
hr: Pročitaj upute i odaberi točan datum na kalendaru, a zatim potvrdi tvoj odgovor klikom na gumb "U redu".

[ctx: ActivityInfo|]
en: In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.
hr: U nekim razinama moraš pronaći dan u tjednu za određeni datum. U tom slučaju klikni na odgovarajući dan u tjednu na popisu.

[ctx: ActivityInfo|]
en: Arrows: navigate through the answers
hr: Strelice: kretanje kroz odgovore

[ctx: ActivityInfo|]
en: Space or Enter: validate your answer
hr: Razmaknica ili Enter: potvrdi svoj odgovor

[ctx: Calendar|]
en: Sunday
hr: Nedjelja

[ctx: Calendar|]
en: Monday
hr: Ponedjeljak

[ctx: Calendar|]
en: Tuesday
hr: Utorak

[ctx: Calendar|]
en: Wednesday
hr: Srijeda

[ctx: Calendar|]
en: Thursday
hr: Četvrtak

[ctx: Calendar|]
en: Friday
hr: Petak

[ctx: Calendar|]
en: Saturday
hr: Subota

[ctx: calendar_dataset|]
en: Select the 23rd
hr: Odaberi 23.

[ctx: calendar_dataset|]
en: Select the 1st
hr: Odaberi 1.

[ctx: calendar_dataset|]
en: Select the 16th
hr: Odaberi 16.

[ctx: calendar_dataset|]
en: Select the 28th
hr: Odaberi 28.

[ctx: calendar_dataset|]
en: Select the 11th
hr: Odaberi 11.

[ctx: calendar_dataset|]
en: Select the 20th
hr: Odaberi 20.

[ctx: calendar_dataset|]
en: Which day of the week is the 4th of the given month?
hr: Koji dan u tjednu je 4. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 12th of the given month?
hr: Koji je dan u tjednu 12. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 20th of the given month?
hr: Koji dan u tjednu je 20. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 28th of the given month?
hr: Koji dan u tjednu je 28. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 22nd of the given month?
hr: Koji dan u tjednu je 22. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 16th of the given month?
hr: Koji je dan u tjednu 16. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 10th of the given month?
hr: Koji je dan u tjednu 10. u navedenom mjesecu?

[ctx: calendar_dataset|]
en: Select a Monday between days 1 and 7 of the given month
hr: Odaberi ponedjeljak između 1. i 7. dana zadanog mjeseca

[ctx: calendar_dataset|]
en: Select a Tuesday between days 8 and 16 of the given month
hr: Odaberi utorak između 8. i 16. dana zadanog mjeseca

[ctx: calendar_dataset|]
en: Select a Wednesday between days 15 and 22 of the given month
hr: Odaberi srijedu između 15. i 22. dana određenog mjeseca

[ctx: calendar_dataset|]
en: Select a Thursday between days 26 and 31 of the given month
hr: Odaberi četvrtak između 26. i 31. dana određenog mjeseca

[ctx: calendar_dataset|]
en: Select a Friday between days 20 and 25 of the given month
hr: Odaberi petak između 20. i 25. dana zadanog mjeseca

[ctx: calendar_dataset|]
en: Select a Saturday between days 13 and 23 of the given month
hr: Odaberi subotu između 13. i 23. dana zadanog mjeseca

[ctx: calendar_dataset|]
en: Select a Sunday between days 5 and 17 of the given month
hr: Odaberi nedjelju između 5. i 17. dana zadanog mjeseca

[ctx: calendar_dataset|]
en: Select the second day before the 15th of the given month
hr: Odaberi drugi dan prije 15. u navedenom mjesecu

[ctx: calendar_dataset|]
en: Select the fourth Sunday of the given month
hr: Odaberi četvrtu nedjelju zadanog mjeseca

[ctx: calendar_dataset|]
en: Select the day one week after 13th of the given month
hr: Odaberi dan tjedan dana nakon 13. u navedenom mjesecu

[ctx: calendar_dataset|]
en: Select the fifth Thursday of the given month
hr: Odaberi peti četvrtak u navedenom mjesecu

[ctx: calendar_dataset|]
en: Select the third day after 27th of the given month
hr: Odaberi treći dan nakon 27. u navedenom mjesecu

[ctx: calendar_dataset|]
en: Find the month starting a Thursday and having 28 days
hr: Pronađi mjesec koji počinje u četvrtak i ima 28 dana

[ctx: calendar_dataset|]
en: Find a month starting a Monday and having 31 days
hr: Pronađi mjesec koji počinje ponedjeljkom i ima 31 dan

[ctx: calendar_dataset|]
en: Find the month between June and August
hr: Pronađi mjesec između lipnja i kolovoza

[ctx: calendar_dataset|]
en: Find a month starting a Saturday
hr: Pronađi mjesec koji počinje subotom

[ctx: calendar_dataset|]
en: Find a month having 30 days
hr: Pronađi mjesec koji ima 30 dana

[ctx: calendar_dataset|]
en: Find the first Monday of January in the year 2019
hr: Pronađi prvi ponedjeljak u siječnju 2019

[ctx: calendar_dataset|]
en: Find the second Wednesday of February in the year 2019
hr: Pronađi drugu srijedu veljače 2019. godine

[ctx: calendar_dataset|]
en: Find the third Friday of March in the year 2019
hr: Pronađi treći petak u ožujku 2019

[ctx: calendar_dataset|]
en: Find the fifth Sunday of April in the year 2018
hr: Pronađi petu nedjelju travnja 2018. godine

[ctx: calendar_dataset|]
en: Find the fourth Tuesday of July in the year 2018
hr: Pronađi četvrti utorak u srpnju 2018

[ctx: calendar_dataset|]
en: Find the first Monday of August in the year 2018
hr: Pronađi prvi ponedjeljak u kolovozu 2018

[ctx: calendar_dataset|]
en: Find the third Thursday of September in the year 2017
hr: Pronađi treći četvrtak u rujnu 2017. godine

[ctx: calendar_dataset|]
en: Find the fifth Sunday of October in the year 2017
hr: Pronađi petu nedjelju listopada 2017. godine

[ctx: calendar_dataset|]
en: Find the second Friday of December in the year 2017
hr: Pronađi drugi petak u prosincu 2017. godine

[ctx: calendar_dataset|]
en: Human Rights Day is celebrated five days after December 5.<br> Find the date of Human Rights Day in 2017.
hr: Dan ljudskih prava obilježava se pet dana nakon 5. prosinca.<br> Pronađi datum Dana ljudskih prava u 2017. godini.

[ctx: calendar_dataset|]
en: Braille Day is celebrated one day before January 5.<br> Find the date of Braille Day in 2018
hr: Dan brajice obilježava se dan prije 5. siječnja.<br> Pronađi datum Dana brajice u 2018.

[ctx: calendar_dataset|]
en: Mark's birthday is on November 4. In 2017 his party was exactly two weeks later.<br> Find the date of his party in 2017
hr: Markov rođendan je 4. studenog. U 2017. organizirao je zabavu točno dva tjedna poslije rođendana.<br> Pronađi datum njegove zabave u 2017.

[ctx: calendar_dataset|]
en: International Women's Day is celebrated two days before March 10.<br> Find the date of International Women's Day in 2018.
hr: Međunarodni dan žena obilježava se dva dana prije 10. ožujka.<br> Pronađi datum obilježavanja Međunarodnog dana žena u 2018. godini.

[ctx: calendar_dataset|]
en: The sports competition was held on last Friday of September 2017.<br> Select the date of the sports competition on the calendar.
hr: Sportsko natjecanje održano je zadnji petak u rujnu 2017. godine.<br> Pronađi datum sportskog natjecanja u kalendaru.

[ctx: ActivityInfo|]
note: Activity title
en: Operate a canal lock
hr: Upravljaj kanalskim branama

[ctx: ActivityInfo|]
note: Help title
en: Tux is in trouble, and needs to take his boat through a lock. Help Tux and find out how a canal lock works.
hr: Tux je u nevolji i mora svoj brod odvesti kroz sustav brana. Pomozi Tuxu i saznaj kako funkcioniraju kanalske brane.

[ctx: ActivityInfo|]
note: Help goal
en: Understand how a canal lock works.
hr: Razumjeti kako funkcioniraju kanalske brane.

[ctx: ActivityInfo|]
note: Help manual
en: You are in charge of the canal lock. Open the gates and the locks in the right order, so that Tux can travel through the gates in both directions.
hr: Ti si zadužen za kanalsku branu. Otvori brane pravilnim redoslijedom, tako da Tux može proći u oba smjera.

[ctx: CanalLock|]
en: Your goal is to lead Tux across the canal lock to get the wooden logs, using the different types of water locks available.
hr: Tvoj cilj je prevesti Tuxa preko kanalske brane kako bi preuzeo drvene balvane, koristeći različite vrste dostupnih vodenih brana.

[ctx: CanalLock|]
en: The vertical colored bars represent the water locks, which can be operated by clicking on them. Two locks of the same type cannot be operated simultaneously.
hr: Okomite obojene trake predstavljaju vodene brane, kojima se može upravljati klikom na njih. Dvije brave iste vrste ne mogu se koristiti istovremeno.

[ctx: CanalLock|]
en: The water level inside the lock will change according to the side of the canal it is connected to. Use this property to help Tux get the job done.
hr: Razina vode unutar brane mijenjat će se ovisno o strani kanala na koju je spojena. Koristi ovo svojstvo da pomognete Tuxu da obavi posao.

[ctx: ActivityConfig|]
en: Put together all the items from a category (with score)
hr: Sastavi sve stavke iz kategorije (s rezultatom)

[ctx: ActivityConfig|]
en: Put together all the items from a category (without score)
hr: Sastavi sve stavke iz kategorije (bez rezultata)

[ctx: ActivityConfig|]
en: Discover a category, grouping items together
hr: Otkrij kategoriju, grupirajući stavke zajedno

[ctx: ActivityInfo|]
note: Activity title
en: Categorization
hr: Kategorizacija

[ctx: ActivityInfo|]
note: Help title
en: Categorize the items into correct and incorrect groups.
hr: Razvrstaj predmete u točne i netočne skupine.

[ctx: ActivityInfo|]
note: Help goal
en: Build conceptual thinking and enrich knowledge.
hr: Razvijaj konceptualno razmišljanje i obogati znanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can drag items using a mouse or touchscreen.
hr: Može povlačiti stavke pomoću miša ili dodirnog zaslona.

[ctx: ActivityInfo|]
note: Help manual
en: Review the instructions and then drag and drop the items as specified.
hr: Pregledaj upute, a zatim povuci i ispusti stavke kako je navedeno.

[ctx: Categorization|]
en: You don't have all the images for this activity. Click on 'Update the image set' to download the full word image set. Click on the cross or on 'Never show this dialog again' to play with the demo version.
hr: Nemaš sve slike za ovu aktivnost. Klikni na 'Ažuriraj skup slika' za preuzimanje kompletnog skupa slika riječi. Klikni na križić ili na "Nikad više ne prikazuj ovaj dijaloški okvir" za igranje s demo verzijom.

[ctx: Categorization|]
en: Update the image set
hr: Ažuriraj skup slika

[ctx: Categorization|]
en: Never show this dialog again
hr: Nikad više ne prikazuj ovaj dijalog

[ctx: CategoryReview|]
en: Place the majority category images to the right and other images to the left
hr: Postavi slike većinske kategorije s desne strane, a ostale slike s lijeve strane

[ctx: Data|]
en: Very familiar categories.
hr: Vrlo poznate kategorije.

[ctx: Data|]
en: Less familiar categories.
hr: Manje poznate kategorije.

[ctx: Data|]
en: Unfamiliar categories.
hr: Nepoznate kategorije.

[ctx: category_alphabets|]
en: Alphabets
hr: Abecede

[ctx: category_alphabets|]
en: Place the LETTERS to the right and other objects to the left
hr: Postavi SLOVA s desne strane, a ostale predmete s lijeve strane

[ctx: category_animals|]
en: Place the ANIMALS to the right and other objects to the left
hr: Postavi ŽIVOTINJE s desne strane, a ostale predmete s lijeve strane

[ctx: category_birds|]
en: Birds
hr: Ptice

[ctx: category_birds|]
en: Place the BIRDS to the right and other objects to the left
hr: Postavi PTICE s desne strane, a ostale predmete s lijeve strane

[ctx: category_colors|]
en: Colors
hr: Boje

[ctx: category_colors|]
en: Place the objects matching GREEN color to the right and others to the left
hr: Postavi objekte koji odgovaraju ZELENOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching WHITE color to the right and others to the left
hr: Postavi objekte koji odgovaraju BIJELOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching PINK color to the right and others to the left
hr: Postavi objekte koji odgovaraju RUŽIČASTOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching RED color to the right and others to the left
hr: Postavi objekte koji odgovaraju CRVENOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching BROWN color to the right and others to the left
hr: Postavi objekte koji odgovaraju SMEĐOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching PURPLE color to the right and others to the left
hr: Postavi objekte koji odgovaraju LJUBIČASTOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching GREY color to the right and others to the left
hr: Postavi objekte koji odgovaraju SIVOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching ORANGE color to the right and others to the left
hr: Postavi objekte koji odgovaraju NARANČASTOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_colors|]
en: Place the objects matching YELLOW color to the right and others to the left
hr: Postavi objekte koji odgovaraju ŽUTOJ boji na desnu, a ostale na lijevu stranu

[ctx: category_fishes|]
en: Fishes
hr: Ribe

[ctx: category_fishes|]
en: Place the FISHES to the right and other objects to the left
hr: Postavi RIBE s desne strane, a ostale predmete s lijeve strane

[ctx: category_flowers|]
en: Flowers
hr: Cvijeće

[ctx: category_flowers|]
en: Place the FLOWERS to the right and other objects to the left
hr: Postavi CVIJEĆE s desne strane, a ostale predmete s lijeve strane

[ctx: category_food|]
en: Food
hr: Hrana

[ctx: category_food|]
en: Place the FOOD ITEMS to the right and other objects to the left
hr: Postavi PREHRAMBENE STAVKE s desne strane, a ostale predmete s lijeve strane

[ctx: category_fruits|]
en: Fruits
hr: Voće

[ctx: category_fruits|]
en: Place the FRUITS to the right and other objects to the left
hr: Postavi VOĆE s desne strane, a ostale predmete s lijeve strane

[ctx: category_household_goods|]
en: Household goods
hr: Proizvodi za domaćinstvo

[ctx: category_household_goods|]
en: Place the HOUSEHOLD GOODS to the right and other objects to the left
hr: Postavi PROIZVODE ZA DOMAĆINSTVO s desne strane, a ostale predmete s lijeve strane

[ctx: category_insects|]
en: Insects
hr: Insekti

[ctx: category_insects|]
en: Place the INSECTS to the right and other objects to the left
hr: Postavi INSEKTE s desne strane, a ostale predmete s lijeve strane

[ctx: category_living_beings|]
en: Living
hr: Život

[ctx: category_living_beings|]
en: Place the living beings to the right and other objects to the left
hr: Postavi ŽIVA BIĆA s desne strane, a druge predmete s lijeve strane

[ctx: category_monuments|]
en: Monuments
hr: Spomenici

[ctx: category_monuments|]
en: Place the MONUMENTS to the right and other objects to the left
hr: Postavi SPOMENIKE s desne strane, a ostale predmete s lijeve strane

[ctx: category_nature|]
en: Nature
hr: Priroda

[ctx: category_nature|]
en: Place the NATURE images to the right and other objects to the left
hr: Postavi slike PRIRODE s desne strane, a druge objekte s lijeve strane

[ctx: category_numbers|]
en: Numbers
hr: Brojevi

[ctx: category_numbers|]
en: Place the NUMBERS to the right and other objects to the left
hr: Postavi BROJEVE s desne strane, a ostale predmete s lijeve strane

[ctx: category_odd_even|]
en: Odd even numbers
hr: Parni i neparni brojevi

[ctx: category_odd_even|]
en: Place the EVEN Numbers to the right and the ODD Numbers to the left
hr: Postavi PARNE brojeve s desne strane, a NEPARNE brojeve s lijeve strane

[ctx: category_renewable|]
en: Renewable
hr: Obnovljivo

[ctx: category_renewable|]
en: Place the RENEWABLE energy sources to the right and other objects to the left
hr: Postavi OBNOVLJIVE izvore energije s desne strane, a ostale predmete s lijeve strane

[ctx: category_shapes|]
en: Shapes
hr: Oblici

[ctx: category_shapes|]
en: Place the objects matching a CIRCLE to the right and others to the left
hr: Predmete koji odgovaraju KRUGU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a RECTANGLE to the right and others to the left
hr: Predmete koji odgovaraju PRAVOKUTNIKU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a SPHERE to the right and others to the left
hr: Predmete koji odgovaraju SFERI postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a TRAPEZOID to the right and others to the left
hr: Predmete koji odgovaraju TRAPEZOIDU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a TRIANGLE to the right and others to the left
hr: Predmete koji odgovaraju TROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a SEMICIRCLE to the right and others to the left
hr: Predmete koji odgovaraju POLUKRUGU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a PENTAGON to the right and others to the left
hr: Predmete koji odgovaraju PENTAGONU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a SQUARE to the right and others to the left
hr: Predmete koji odgovaraju KVADRATU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a CONE to the right and others to the left
hr: Predmete koji odgovaraju KONUSU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a PARALLELOGRAM to the right and others to the left
hr: Predmete koji odgovaraju PARALELOGRAMU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a HEPTAGON to the right and others to the left
hr: Predmete koji odgovaraju SEDMEROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a CUBE to the right and others to the left
hr: Predmete koji odgovaraju KOCKI postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a RHOMBUS to the right and others to the left
hr: Predmete koji odgovaraju ROMBU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a NONAGON to the right and others to the left
hr: Predmete koji odgovaraju DEVETEROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a CUBOID to the right and others to the left
hr: Predmete koji odgovaraju KUBOIDU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a HEXAGON to the right and others to the left
hr: Predmete koji odgovaraju ŠESTEROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching an OCTAGON to the right and others to the left
hr: Predmete koji odgovaraju OSMEROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a CYLINDER to the right and others to the left
hr: Predmete koji odgovaraju CILINDRU postavi na desnu stranu, a ostale na lijevu

[ctx: category_shapes|]
en: Place the objects matching a DECAGON to the right and others to the left
hr: Predmete koji odgovaraju DESETEROKUTU postavi na desnu stranu, a ostale na lijevu

[ctx: category_tools|]
en: Tools
hr: Alati

[ctx: category_tools|]
en: Place the TOOLS to the right and other objects to the left
hr: Postavi ALAT s desne strane, a ostale predmete s lijeve strane

[ctx: category_transports|]
en: Transport
hr: Prijevoz

[ctx: category_transports|]
en: Place the MEANS OF TRANSPORTATION to the right and other objects to the left
hr: Postavi PRIJEVOZNA SREDSTVA desno, a ostale predmete lijevo

[ctx: category_vegetables|]
en: Vegetables
hr: Povrće

[ctx: category_vegetables|]
en: Place the VEGETABLES to the right and other objects to the left
hr: Postavi POVRĆE desno, a ostale predmete lijevo

[ctx: ActivityInfo|]
note: Activity title
en: Play checkers (against Tux)
hr: Dama (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Capture all your opponent's pieces before your opponent captures all of yours.
hr: Uhvati sve protivnikove figure prije nego on uzme sve tvoje.

[ctx: ActivityInfo|]
note: Help goal
en: Practice playing checkers.
hr: Vježbaj igranje dame.

[ctx: ActivityInfo|]
note: Help manual
en: Checkers is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
    Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory. The player without pieces remaining, or who cannot move due to being blocked, loses the game.
    When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards. If there is a piece in a diagonal that a king can capture, he can move any distance along the diagonal, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
hr: Damu igraju dva protivnika, na suprotnim stranama igraće ploče. Jedan igrač ima tamne figure; drugi ima svjetlosne dijelove. Igrači se izmjenjuju. Igrač ne smije pomicati protivničku figuru. Potez se sastoji od pomicanja figure dijagonalno na susjedno nezauzeto polje. Ako susjedno polje sadrži protivničku figuru, a polje odmah iza njega je prazno, figura se može uzeti (i ukloniti iz igre) preskakanjem preko nje.
    Koriste se samo tamna polja karirane ploče. Figura se može kretati samo dijagonalno u nezauzeto polje. Hvatanje je obavezno. Igrač bez preostalih figura ili koji se ne može pomaknuti jer je blokiran gubi igru.
    Kada čovjek dođe do krune ili kraljevog reda (najudaljeniji red prema naprijed), postaje kralj i označava se stavljanjem dodatne figure na vrh prvog čovjeka i stječe dodatne moći uključujući mogućnost kretanja unatrag. Ako postoji figura u dijagonali koju kralj može uhvatiti, on se može pomaknuti na bilo koju udaljenost duž dijagonale i može uhvatiti protivnika na bilo kojoj udaljenosti skočivši na bilo koje od slobodnih polja odmah iza njega.

[ctx: ActivityInfo|]
en: This version of checkers follows the rules of international draughts.
hr: Ova verzija dame slijedi međunarodna pravila.

[ctx: ActivityInfo|]
en: The checkers library is draughts.js &lt;https://github.com/shubhendusaurabh/draughts.js&gt;. Manual is from wikipedia &lt;https://en.wikipedia.org/wiki/Draughts&gt;
hr: Biblioteka dama je draughts.js &lt;https://github.com/shubhendusaurabh/draughts.js&gt;. Priručnik je s Wikipedije &lt;https://en.wikipedia.org/wiki/Draughts&gt;

[ctx: checkers|]
en: Black's turn
hr: Crni je na redu

[ctx: checkers|]
en: White's turn
hr: Bijeli je na redu

[ctx: checkers|]
en: White wins
hr: Bijeli pobjeđuje

[ctx: checkers|]
en: Black wins
hr: Crni pobjeđuje

[ctx: ActivityInfo|]
note: Activity title
en: Play checkers (with a friend)
hr: Dama (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help manual
en: Checkers is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
    Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory. The player without pieces remaining, or who cannot move due to being blocked, loses the game.
    When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards. If there is a piece in a diagonal that a king can capture, he can move any distance along the diagonal, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
hr: Damu igraju dva protivnika, na suprotnim stranama igraće ploče. Jedan igrač ima tamne figure; drugi ima svjetlosne dijelove. Igrači se izmjenjuju. Igrač ne smije pomicati protivničku figuru. Potez se sastoji od pomicanja figure dijagonalno na susjedno nezauzeto polje. Ako susjedno polje sadrži protivničku figuru, a polje odmah iza njega je prazno, figura se može uzeti (i ukloniti iz igre) preskakanjem preko nje.
    Koriste se samo tamna polja karirane ploče. Figura se može kretati samo dijagonalno u nezauzeto polje. Hvatanje je obavezno. Igrač bez preostalih figura ili koji se ne može pomaknuti jer je blokiran gubi igru.
    Kada čovjek dođe do krune ili kraljevog reda (najudaljeniji red prema naprijed), postaje kralj i označava se stavljanjem dodatne figure na vrh prvog čovjeka i stječe dodatne moći uključujući mogućnost kretanja unatrag. Ako postoji figura u dijagonali koju kralj može uhvatiti, on se može pomaknuti na bilo koju udaljenost duž dijagonale i može uhvatiti protivnika na bilo kojoj udaljenosti skočivši na bilo koje od slobodnih polja odmah iza njega.

[ctx: ActivityInfo|]
note: Activity title
en: Play chess (against Tux)
hr: Šah (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Discover and practice chess.
hr: Otkrij i vježbaj šah.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to play chess.
hr: Nauči igrati šah.

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing against the computer. It displays the possible target positions for any selected piece which helps the children understand how pieces moves. At first level the computer is fully random to give more chances to the children. As level increases, the computer plays better. You can use the arrow buttons to manually select the difficulty level.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
hr: U ovoj aktivnosti otkrivaš igru šaha igrajući protiv računala. Program prikazuje moguće ciljne položaje za bilo koju odabranu figuru čime se pomaže djeci da razumiju kako se figure pomiču. Na prvoj razini računalo igra nasumično kako bi djeci dalo više prilika. Kako se razina povećava, računalo igra sve bolje. Možeš koristiti tipke sa strelicama za ručni odabir razine težine.
    
    Možeš prije dobiti partnera ako slijediš ova jednostavna pravila:
         Pokušavaj stjerati protivnikovog kralja u kut.
    <b>Objašnjenje</b>: na ovaj bi način protivnikov kralj imao samo 3 smjera za kretanje umjesto 8 s bolje pozicije.
         'Izrada zamke'. Koristi svoje pijune kao mamce.
    <b>Objašnjenje</b>: na ovaj način možeš izmamiti svog protivnika iz njegove 'zone udobnosti'.
         Budite dovoljno strpljivi.
    <b>Objašnjenje</b>: nemoj žuriti prebrzo, budi strpljiv. Dopusti sebi da malo razmisliš i pokušaj predvidjeti buduće poteze tvog protivnika, tako da ga možeš uhvatiti ili zaštiti tvoje figure od njegovih napada.

[ctx: ActivityInfo|]
en: Single click on undo button will undo one move. Single click on redo button will redo one move. To undo all the moves, press and hold the undo button for 3 seconds.
hr: Jedan klik na gumb za poništavanje poništit će jedan potez. Jednim klikom na gumb za ponavljanje ponovit ćeš jedan potez. Za poništavanje svih poteza pritisni i držite gumb za poništavanje 3 sekunde.

[ctx: ActivityInfo|]
en: The chess engine is p4wn &lt;https://github.com/douglasbagnall/p4wn&gt;.
hr: Šahovski algoritam je p4wn &lt;https://github.com/douglasbagnall/p4wn&gt;.

[ctx: chess|]
en: Black's turn
hr: Crni je na redu

[ctx: chess|]
en: White's turn
hr: Bijeli je na redu

[ctx: chess|white wins]
en: White mates
hr: Bijeli matira

[ctx: chess|black wins]
en: Black mates
hr: Crni matira

[ctx: chess|]
en: Drawn game
hr: Izvučena igra

[ctx: chess|black king is under attack]
en: White checks
hr: Bijeli - šah

[ctx: chess|white king is under attack]
en: Black checks
hr: Crni - šah

[ctx: chess|]
en: Invalid, your king may be in check
hr: Nevažeće, tvoj kralj je možda u šahu

[ctx: Chess|]
note: Translators: undo all the moves in chess activity
en: Do you really want to undo all the moves?
hr: Želiš li stvarno poništiti sve poteze?

[ctx: Chess|]
en: Yes
hr: Da

[ctx: Chess|]
en: No
hr: Ne

[ctx: ActivityInfo|]
note: Activity title
en: Play chess (with a friend)
hr: Šah (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing against a friend. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
hr: U ovoj aktivnosti upoznaješ igru šaha igrajući protiv prijatelja. Prikazuje se mogući ciljni položaje za bilo koju odabranu figuru što ti pomaže da razumiješ kako se figure pomiču.
    
    Možeš prije dobiti partnera ako slijediš ova jednostavna pravila:
         Pokušavaj stjerati protivnikovog kralja u kut.
    <b>Objašnjenje</b>: na ovaj bi način protivnikov kralj imao samo 3 smjera za kretanje umjesto 8 s bolje pozicije.
         'Izrada zamke'. Koristi svoje pijune kao mamce.
    <b>Objašnjenje</b>: na ovaj način možeš izmamiti svog protivnika iz njegove 'zone udobnosti'.
         Budi dovoljno strpljiv.
    <b>Objašnjenje</b>: nemoj žuriti prebrzo, budi strpljiv. Dopusti sebi da malo razmisliš i pokušaj predvidjeti buduće poteze tvog protivnika, tako da ga možeš uhvatiti ili zaštititi svoje figure od njegovih napada.

[ctx: ActivityInfo|]
note: Activity title
en: End of chess game
hr: Dovrši šahovsku partiju

[ctx: ActivityInfo|]
note: Help title
en: Play the end of a chess game against Tux.
hr: Odigraj kraj šahovske partije protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Finish a chess game.
hr: Dovrši šahovsku partiju.

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
hr: U ovoj aktivnosti upoznaješ igru šaha igrajući samo kraj partije. Prikazuju se mogući ciljni položaji za bilo koju odabranu figuru što ti pomaže da razumiješ kako se figure pomiču.
    
    Možeš prije dobiti partnera ako slijediš ova jednostavna pravila:
         Pokušavaj stjerati protivnikovog kralja u kut.
    <b>Objašnjenje</b>: na ovaj bi način protivnikov kralj imao samo 3 smjera za kretanje umjesto 8 s bolje pozicije.
         'Izrada zamke'. Koristi svoje pijune kao mamce.
    <b>Objašnjenje</b>: na ovaj način možeš izmamiti svog protivnika iz njegove 'zone udobnosti'.
         Budi dovoljno strpljiv.
    <b>Objašnjenje</b>: nemoj žuriti prebrzo, budi strpljiv. Dopustite si da malo razmisliš i pokušaj predvidjeti buduće poteze tvog protivnika, tako da ga možeš uhvatiti ili zaštititi svoje figure od njegovih napada.

[ctx: ActivityInfo|]
note: Activity title
en: Chronos
hr: Složi priču

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the items to organize the story.
hr: Povuci i ispusti stavke da organiziraš priču.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize the chronology of a story.
hr: Nauči prepoznati kronologiju priče.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Tell a short story.
hr: Ispričaj kratku priču.

[ctx: ActivityInfo|]
note: Help manual
en: Arrange the pictures to make a coherent story. Drag the pictures from the sidebar to the corresponding dots, then click the OK button to validate your answer.
hr: Rasporedi slike tako da napraviš koherentnu priču. Povuci slike s bočne trake do odgovarajućih točkica, a zatim klikni gumb "U redu" da bi potvrdio dani odgovor.

[ctx: ActivityInfo|]
en: Dates of Transportation are based on those found in &lt;https://www.wikipedia.org&gt;.
hr: Datumi prijevoza temelje se podacima pronađenim na &lt;https://www.wikipedia.org&gt;.

[ctx: Data|]
en: For children who can read numbers.
hr: Za djecu koja znaju čitati brojeve.

[ctx: Data|]
en: For children who can read words.
hr: Za djecu koja znaju čitati riječi.

[ctx: board1_0|]
en: Moonwalker
hr: Mjesečar

[ctx: board2_0|]
en: The 4 Seasons
hr: 4 godišnja doba

[ctx: board2_0|]
en: Spring
hr: Proljeće

[ctx: board2_0|]
en: Summer
hr: Ljeto

[ctx: board2_0|]
en: Autumn
hr: Jesen

[ctx: board2_0|]
en: Winter
hr: Zima

[ctx: board3_0|]
en: Gardening
hr: Vrtlarstvo

[ctx: board5_0|]
en: Place each object on the date it was invented.
hr: Stavi svaki predmet na datum kada je izumljen.

[ctx: board5_0|]
en: 1829 Stephenson's Rocket Steam locomotive
hr: 1829. Stephensonova parna lokomotiva Rocket

[ctx: board5_0|]
en: 1769 Cugnot's fardier
hr: 1769. Cugnotov fardier

[ctx: board5_0|]
en: Transportation
hr: Prijevoz

[ctx: board5_1|]
en: Transportation
hr: Prijevoz

[ctx: board5_1|]
en: 1783 Montgolfier brothers' hot air balloon
hr: 1783. Balon na vrući zrak braće Montgolfier

[ctx: board5_1|]
en: 1890 Clement Ader's Eole
hr: 1890. Eole Clementa Adera

[ctx: board5_1|]
en: 1907 Paul Cornu First helicopter flight
hr: 1907. Paul Cornu prvi let helikopterom

[ctx: board5_2|]
en: Transportation
hr: Prijevoz

[ctx: board5_2|]
en: 1769 Cugnot's fardier
hr: 1769. Cugnotov fardier

[ctx: board5_2|]
en: 1890 Clement Ader's Eole
hr: 1890. Eole Clementa Adera

[ctx: board5_3|]
en: Transportation
hr: Prijevoz

[ctx: board5_3|]
en: 1783 Montgolfier brothers' hot air balloon
hr: 1783. Balon na vrući zrak braće Montgolfier

[ctx: board5_3|]
en: 1829 Stephenson's Rocket Steam locomotive
hr: 1829. Stephensonova parna lokomotiva Rocket

[ctx: board5_4|]
en: Transportation
hr: Prijevoz

[ctx: board5_4|]
en: 1829 Stephenson's Rocket Steam locomotive
hr: 1829. Stephensonova parna lokomotiva Rocket

[ctx: board5_4|]
en: 1890 Clement Ader's Eole
hr: 1890. Eole Clementa Adera

[ctx: board5_4|]
en: 1769 Cugnot's fardier
hr: 1769. Cugnot's fardier

[ctx: board6_0|]
en: Aviation
hr: Zrakoplovstvo

[ctx: board6_0|]
en: 1890 Clement Ader's Eole
hr: 1890. Eole Clementa Adera

[ctx: board6_0|]
en: 1905 The Wright brothers' Flyer III
hr: 1905. Flyer III braće Wright

[ctx: board6_0|]
en: 1909 Louis Bleriot crosses the English Channel
hr: 1909. Louis Bleriot prelazi La Manche

[ctx: board6_1|]
en: Aviation
hr: Zrakoplovstvo

[ctx: board6_1|]
en: 1947 Chuck Yeager breaks the sound-barrier
hr: 1947. Chuck Yeager probija zvučni zid

[ctx: board6_1|]
en: 1927 Charles Lindbergh crosses the Atlantic Ocean
hr: 1927. Charles Lindbergh prelazi Atlantski ocean

[ctx: board6_1|]
en: 1934 Hélène Boucher's speed record of 445km/h
hr: 1934. Brzinski rekord Hélène Boucher od 445 km/h

[ctx: board6_2|]
en: Cars
hr: Auti

[ctx: board6_2|]
en: 1878 Amédée Bollée's La Mancelle
hr: 1878. La Mancelle Amédée Bollée

[ctx: board6_2|]
en: 1769 Cugnot's fardier
hr: 1769. Cugnotov fardier

[ctx: board6_2|]
en: 1885 The first petrol car by Benz
hr: 1885. Prvi benzinski automobil tvrtke Benz

[ctx: board6_3|]
en: Cars
hr: Auti

[ctx: board6_3|]
en: 1898 Renault voiturette
hr: 1898. Renault voiturette

[ctx: board6_3|]
en: 1923 Lancia Lambda
hr: 1923. Lancia Lambda

[ctx: board6_3|]
en: 1955 Citroën DS 19
hr: 1955. Citroën DS 19

[ctx: ActivityConfig|]
en: Select your locale
hr: Odaberi svoj jezik

[ctx: ActivityInfo|]
note: Activity title
en: Click on a lowercase letter
hr: Klikni na malo slovo

[ctx: ActivityInfo|]
note: Help title
en: Listen to a letter and click on it.
hr: Poslušaj i klikni na izgovoreno slovo.

[ctx: ActivityInfo|]
note: Help goal
en: Recognize the name of lowercase letters.
hr: Prepoznavanje naziva malih slova.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Visual letter-recognition.
hr: Vizualno prepoznavanje slova.

[ctx: ActivityInfo|]
note: Help manual
en: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.
hr: Izgovara se slovo. Klikni na odgovarajuće slovo u glavnom području. Slovo možeš ponovno poslušati klikom na ikonu usta.

[ctx: ActivityInfo|]
en: Space: select an item
hr: Razmaknica: odaberi stavku

[ctx: ActivityInfo|]
en: Tab: repeat the question
hr: Tab: ponovi pitanje

[ctx: ActivityInfo|]
note: Activity title
en: Click on an uppercase letter
hr: Klikni na veliko slovo

[ctx: ActivityInfo|]
note: Help goal
en: Recognize the name of uppercase letters.
hr: Prepoznavanje naziva velikih slova.

[ctx: ActivityConfig|]
en: Manual
hr: Ručno

[ctx: ActivityConfig|]
en: Go to the next level
hr: Idi na sljedeću razinu

[ctx: ActivityInfo|]
note: Activity title
en: Click and draw
hr: Klikni i nacrtaj

[ctx: ActivityInfo|]
note: Help title
en: Draw the picture by clicking on the selected points.
hr: Nacrtaj sliku klikom na odabrane točke.

[ctx: ActivityInfo|]
note: Help goal
en: Practice using a mouse or touchscreen to touch specific points.
hr: Vježbaj korištenje miša ili zaslona na dodir za dodirivanje određenih točaka.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move the mouse and click accurately on points.
hr: Može pomicati miša i točno kliknuti na točke.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the picture by clicking on each point in sequence. Each time a point is selected the next blue one appears. You can click and drag from one point to the next ones, or click on each point one after the other.
hr: Nacrtaj sliku klikom na svaku točku u nizu. Svaki put kad se odabere točka, pojavi se sljedeća plava. Možeš kliknuti i povući od jedne točke do sljedeće ili kliknuti točku po točku.

[ctx: ActivityInfo|]
note: Activity title
en: Click on me
hr: Uhvati ribe

[ctx: ActivityInfo|]
note: Help title
en: Catch all the swimming fish before they leave the fish tank.
hr: Uhvati sve ribe koje plivaju prije nego napuste akvarij.

[ctx: ActivityInfo|]
note: Help goal
en: Practice motor coordination, moving the hand precisely.
hr: Vježbaj motoričku koordinaciju, precizno pomicanje ruke.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move a mouse or use a touchscreen and click on the correct place.
hr: Može pomicati miš ili koristiti zaslon osjetljiv na dodir i kliknuti na pravo mjesto.

[ctx: ActivityInfo|]
note: Help manual
en: Catch all the moving fish by clicking or touching them with your finger.
hr: Uhvati sve ribe koje se kreću tako da ih klikneš ili dodirneš prstom.

[ctx: ActivityConfig|]
en: 12 hours
hr: 12 sati

[ctx: ActivityConfig|]
en: 24 hours
hr: 24 sata

[ctx: ActivityConfig|]
en: Select a clock system
hr: Odaberi satni sustav

[ctx: ActivityInfo|]
note: Activity title
en: Learning clock
hr: Upoznaj sat

[ctx: ActivityInfo|]
note: Help title
en: Learn how to tell the time on an analog clock.
hr: Nauči kako odrediti vrijeme na analognom satu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn units of time (hours, minutes and seconds). Set the time on an analog clock.
hr: Nauči jedinice vremena (sati, minute i sekunde). Postavi vrijeme na analognom satu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: The concept of time.
hr: Pojam vremena.

[ctx: ActivityInfo|]
note: Help manual
en: Set the clock to the given time. Drag the different hands to control their respective unit.
hr: Postavi sat na zadano vrijeme. Povuci različite ruke kako bi kontrolirao njihovu jedinicu.

[ctx: ActivityInfo|]
en: The shortest hand indicates the hours, a longer hand indicates the minutes, and the longest hand indicates the seconds.
hr: Najkraća kazaljka označava sate, duža kazaljka označava minute, a najduža kazaljka označava sekunde.

[ctx: Clockgame|]
en: Set the watch to:
hr: Postavi sat na:

[ctx: Clockgame|]
en: %n hour(s) | %n hour(s)
hr[0]: %n sat
hr[1]: %n sata
hr[2]: %n sati

[ctx: Clockgame|]
en: %n minute(s) | %n minute(s)
hr[0]: %n minuta
hr[1]: %n minute
hr[2]: %n minuta

[ctx: Clockgame|]
en: %n second(s) | %n second(s)
hr[0]: %n sekunda
hr[1]: %n sekunde
hr[2]: %n sekundi

[ctx: Data|]
en: Full hours.
hr: Pune sate.

[ctx: Data|]
en: Half hours.
hr: Pola sata.

[ctx: Data|]
en: Quarters of an hour.
hr: Četvrt sata.

[ctx: Data|]
en: Time containing minutes.
hr: Vrijeme koje sadrži minute.

[ctx: Data|]
en: Time containing minutes and seconds.
hr: Vrijeme koje sadrži minute i sekunde.

[ctx: Data|]
en: No hints.
hr: Bez savjeta.

[ctx: ActivityInfo|]
note: Activity title
en: Mixing paint colors
hr: Miješanje boja

[ctx: ActivityInfo|]
note: Help title
en: Discover paint color mixing.
hr: Otkrij miješanje boja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to mix primary paint colors to match a given color.
hr: Nauči miješati primarne boje kako bi odgovarale određenoj boji.

[ctx: ActivityInfo|]
note: Help manual
en: This activity teaches how mixing primary paint colors works (subtractive mixing).
hr: Ova aktivnost uči kako funkcionira miješanje primarnih boja (suptraktivno miješanje).

[ctx: ActivityInfo|]
en: Change the color by moving the sliders on the paint tubes or by clicking on the + and - buttons. Then click on the OK button to validate your answer.
hr: Promijeni boju pomicanjem klizača na svjetiljkama ili klikom na gumbe + i -. Zatim klikni gumb "U redu" kako bi provjerio dani odgovor.

[ctx: ActivityInfo|]
en: Paints and inks absorb different colors of the light falling on it, subtracting it from what you see. The more ink you add, the more light is absorbed, and the darker the resulting color becomes. We can mix just three primary colors to make many new colors. The primary colors for paint/ink are cyan (a special shade of blue), magenta (a special shade of pink), and yellow.
hr: Boje i tinte apsorbiraju različite boje svjetla koje pada na njih, oduzimajući ga od onoga što vidiš. Što više tinte dodaješ, više se svjetlosti apsorbira, a time nastala boja postaje tamnija. Možemo pomiješati samo tri osnovne boje da napravimo mnogo novih boja. Primarne boje za boju/tintu su cijan (posebna nijansa plave), magenta (posebna nijansa ružičaste) i žuta.

[ctx: ColorMix|]
en: Match the color
hr: Uskladi boju

[ctx: ColorMix|]
en: Not enough red
hr: Nema dovoljno crvene

[ctx: ColorMix|]
en: Too much red
hr: Previše crvene

[ctx: ColorMix|]
en: Not enough green
hr: Nije dovoljno zeleno

[ctx: ColorMix|]
en: Too much green
hr: Previše zelene

[ctx: ColorMix|]
en: Not enough blue
hr: Nema dovoljno plave

[ctx: ColorMix|]
en: Too much blue
hr: Previše plave

[ctx: ColorMix|]
en: Not enough magenta
hr: Nema dovoljno magente

[ctx: ColorMix|]
en: Too much magenta
hr: Previše magente

[ctx: ColorMix|]
en: Not enough yellow
hr: Nema dovoljno žute

[ctx: ColorMix|]
en: Too much yellow
hr: Previše žute

[ctx: ColorMix|]
en: Not enough cyan
hr: Nema dovoljno cijan

[ctx: ColorMix|]
en: Too much cyan
hr: Previše cijan

[ctx: ActivityInfo|]
note: Activity title
en: Mixing light colors
hr: Miješanje svijetlih boja

[ctx: ActivityInfo|]
note: Help title
en: Discover light color mixing.
hr: Otkrij lagano miješanje boja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to mix primary light colors to match a given color.
hr: Nauči miješati primarne svijetle boje kako bi odgovarale određenoj boji.

[ctx: ActivityInfo|]
note: Help manual
en: This activity teaches how mixing primary light colors works (additive mixing).
hr: Ova aktivnost uči kako funkcionira miješanje primarnih svjetlosnih boja (aditivno miješanje).

[ctx: ActivityInfo|]
en: Change the color by moving the sliders on the flashlights or by clicking on the + and - buttons. Then click on the OK button to validate your answer.
hr: Promijeni boju pomicanjem klizača na svjetiljkama ili klikom na gumbe + i -. Zatim klikni gumb "U redu" kako bi provjerio dani odgovor.

[ctx: ActivityInfo|]
en: Mixing light colors is just the opposite of mixing paint colors. The more light you add, the lighter the resulting color becomes. The primary colors of light are red, green and blue.
hr: Miješanje svijetlih boja upravo je suprotno od miješanja boja. Što više svijetle dodate, boja postaje svjetlija. Primarne svijetle boje su crvena, zelena i plava.

[ctx: ActivityInfo|]
note: Activity title
en: Colors
hr: Boje

[ctx: ActivityInfo|]
note: Help title
en: Click on the right color.
hr: Klikni na pravu boju.

[ctx: ActivityInfo|]
note: Help goal
en: Practice recognizing different colors.
hr: Nauči prepoznavati različite boje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Identifying colors.
hr: Prepoznavanje boja.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the color and click on the matching duck.
hr: Poslušajte izgovorenu boju i klikni odgovarajuću patku.

[ctx: ActivityInfo|]
en: Space or Enter: select an answer
hr: Razmaknica ili Enter: odaberi odgovor

[ctx: colors|]
en: Find the yellow duck
hr: Pronađi žutu patku

[ctx: colors|]
en: Find the black duck
hr: Pronađi crnu patku

[ctx: colors|]
en: Find the green duck
hr: Pronađi zelenu patku

[ctx: colors|]
en: Find the red duck
hr: Pronađi crvenu patku

[ctx: colors|]
en: Find the white duck
hr: Pronađi bijelu patku

[ctx: colors|]
en: Find the blue duck
hr: Pronađi plavu patku

[ctx: colors|]
en: Find the brown duck
hr: Pronađi smeđu patku

[ctx: colors|]
en: Find the grey duck
hr: Pronađi sivu patku

[ctx: colors|]
en: Find the orange duck
hr: Pronađi narančastu patku

[ctx: colors|]
en: Find the purple duck
hr: Pronađi ljubičastu patku

[ctx: colors|]
en: Find the pink duck
hr: Pronađi ružičastu patku

[ctx: FindIt|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: FindIt|]
en: Quit
hr: Zatvori

[ctx: FindIt|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: Compare numbers
hr: Usporedi brojeve

[ctx: ActivityInfo|]
note: Help title
en: Compare the numbers and choose the corresponding sign.
hr: Usporedi brojeve i odaberi odgovarajući znak.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to compare number values.
hr: Nauči kako usporediti brojčane vrijednosti.

[ctx: ActivityInfo|]
note: Help manual
en: Select a pair of numbers in the list. Then select the correct comparison symbol for this pair. When each line contains a symbol, select the OK button to validate the answers.
hr: Odaberi par brojeva na popisu. Zatim odaberi ispravan simbol usporedbe za ovaj par. Kada svaki redak sadrži simbol, odaberi gumb "U redu" za potvrdu odgovora.

[ctx: ActivityInfo|]
en: If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then select the OK button again.
hr: Ako su neki odgovori netočni, pojavit će se ikona križa u odgovarajućim redovima. Ispravi pogreške, zatim ponovno odaberi gumb "U redu".

[ctx: ActivityInfo|]
en: Up and Down arrows: select a pair of numbers in the list
hr: Strelice gore i dolje: odaberi par brojeva na popisu

[ctx: ActivityInfo|]
en: Left and Right arrows: select a symbol button
hr: Strelice lijevo i desno: odaberi gumb simbola

[ctx: ActivityInfo|]
en: Space: if a symbol button is selected, enter this symbol
hr: Razmaknica: ako je odabran gumb simbola, unesi ovaj simbol

[ctx: ActivityInfo|]
en: Return: validate the answers
hr: Return: potvrdi odgovore

[ctx: ActivityInfo|]
en: &lt;, &gt; or =: enter the corresponding symbol
hr: &lt;, &gt; ili =: unesi odgovarajući simbol

[ctx: Data|]
en: Numbers from 1 to 9.
hr: Brojevi od 1 do 9.

[ctx: Data|]
en: 3 decimal places between 0 and 999.999.
hr: 3 decimalna mjesta između 0 i 999,999.

[ctx: Data|]
en: Numbers from 1 to 19.
hr: Brojevi od 1 do 19.

[ctx: Data|]
en: Numbers from 1 to 100.
hr: Brojevi od 1 do 100.

[ctx: Data|]
en: Numbers from 1 to 1000.
hr: Brojevi od 1 do 1000.

[ctx: Data|]
en: Numbers from 1 to 1000000.
hr: Brojevi od 1 do 100000.

[ctx: Data|]
en: Numbers from 1 to 1 billion.
hr: Brojevi od 1 do 1 milijarde.

[ctx: Data|]
en: 1 decimal place between 0 and 9.9, same integer part.
hr: 1 decimalno mjesto između 0 i 9,9 - isti cijeli dio broja.

[ctx: Data|]
en: 1 decimal place between 0 and 9.9.
hr: 1 decimalno mjesto između 0 i 9,9.

[ctx: Data|]
en: 2 decimal places between 0 and 99.99.
hr: 2 decimalna mjesta između 0 i 99,99.

[ctx: ActivityInfo|]
note: Activity title
en: Build the same model
hr: Dupliciraj model

[ctx: ActivityInfo|]
note: Help title
en: Drive the crane and copy the model.
hr: Vozi dizalicu i kopiraj model.

[ctx: ActivityInfo|]
note: Help goal
en: Practice motor-coordination.
hr: Vježbaj motoričku koordinaciju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse/keyboard manipulation.
hr: Upravljanje mišem/tipkovnicom.

[ctx: ActivityInfo|]
note: Help manual
en: Move the items in the blue frame to match their position in the model frame. To select an item, just click on it. Next to the crane, you will find four arrows that let you move the selected item. You can also swipe up/down/left/right to move the selected item.
hr: Premjesti stavke u plavom okviru kako bi odgovarale njihovom položaju u okviru modela. Da bi odabrao stavku, samo klikni na nju. Pored dizalice pronaći ćeš četiri strelice pomoću kojih možeš pomicati odabrani predmet. Također možeš povući gore/dolje/lijevo/desno za pomicanje odabrane stavke.

[ctx: ActivityInfo|]
en: Arrows: move the selected item
hr: Strelice: pomakni odabranu stavku

[ctx: ActivityInfo|]
en: Space or Enter or Tab: select the next item
hr: Razmaknica ili Enter ili Tab: odaberi sljedeću stavku

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 15–25 simple 3-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: cat;dog;win;red;yes
en: cat;dog;win;red;yes;big;box;air;arm;car;bus;fun;day;eat;hat;leg;ice;old;egg
hr: lav;miš;sam;naš;put;top;osa;uho;rep;ris;led;svi;gle;dno;vrt;crv;grb;srp;trn;brk;krv;zlo;tlo;mir

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 10–20 simple 4-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: blue;best;good;area
en: blue;best;good;area;bell;coat;easy;farm;food;else;girl;give;hero;help;hour;sand;song
hr: baka;beba;boje;guma;deva;duda;foka;jaja;mama;tata;juha;riba;kino;kava;kuta;loza;more;nota;otok;sova

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 10–20 simple 5-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: happy;child;white;apple
en: happy;child;white;apple;brown;truth;fresh;green;horse;hotel;house;paper;shape;shirt;study
hr: torba;balon;jelen;lutka;zebra;lopta;mrkva;guska;vatra;glava;badem;limun;miris;prsti;pouka;ulica;cigla;novac;trava;zvono

[ctx: Data|]
en: Play with images.
hr: Igraj se slikama.

[ctx: Data|]
en: Play with words of 3 letters.
hr: Igrajte se riječima od 3 slova.

[ctx: Data|]
en: Play with words of 4 letters.
hr: Igrajte se riječima od 4 slova.

[ctx: Data|]
en: Play with words of 5 letters.
hr: Igrajte se riječima od 5 slova.

[ctx: ActivityInfo|]
note: Activity title
en: Find the details
hr: Pronađi detalje

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the shapes on their respective targets.
hr: Povuci i ispusti oblike na njihove ciljeve.

[ctx: ActivityInfo|]
note: Help goal
en: Develop observation and spatial visualization skills.
hr: Razvijati vještine zapažanja i prostorne vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: Find a picture detail in the sidebar, and drag it to the right spot on the picture.
hr: Pronađi detalj slike na bočnoj traci i povuci ga na točno mjesto na slici.

[ctx: ActivityInfo|]
en: The images are from Wikimedia Commons.
hr: Slike su iz Wikimedia Commons.

[ctx: Data|]
en: Play with paintings.
hr: Igraj se slikama.

[ctx: Data|]
en: Play with simple photographs.
hr: Igraj se jednostavnim fotografijama.

[ctx: Data|]
en: Play with complex photographs.
hr: Igraj se složenim fotografijama.

[ctx: board10_0|]
en: Eilean Donan castle
hr: Dvorac Eilean Donan

[ctx: board11_0|]
en: Gizah Pyramids, Egypt
hr: Piramide u Gizi, Egipat

[ctx: board12_0|]
en: Sydney Opera House, Australia
hr: Sydney Opera House, Australija

[ctx: board13_0|]
en: Tower Bridge in London
hr: Tower Bridge u Londonu

[ctx: board14_0|]
en: Eiffel Tower, seen from the champ de Mars, Paris, France
hr: Eiffelov toranj, pogled s Marsovog polja, Pariz, Francuska

[ctx: board15_0|]
en: Courtyard of the Museum of Louvre, and its pyramid
hr: Dvorište muzeja Louvre i njegova piramida

[ctx: board16_0|]
en: Panorama of Château de Chenonceau, Indre-et-Loire, France.
hr: Panorama Château de Chenonceau, Indre-et-Loire, Francuska.

[ctx: board17_0|]
en: Windmill in Sønderho, Fanø, Denmark
hr: Vjetrenjača u Sønderho, Fanø, Danska

[ctx: board18_0|]
en: Nagoya Castle, Aichi Prefecture, Japan.
hr: Dvorac Nagoya, prefektura Aichi, Japan.

[ctx: board19_0|]
en: Taj Mahal, Agra, India
hr: Taj Mahal, Agra, Indija

[ctx: board1_0|]
en: Vincent van Gogh, Entrance Hall of Saint-Paul Hospital - 1889
hr: Vincent van Gogh, Ulazna dvorana bolnice Saint-Paul - 1889

[ctx: board20_0|]
en: Castle Neuschwanstein at Schwangau, Bavaria, Germany
hr: Dvorac Neuschwanstein u Schwangau, Bavarska, Njemačka

[ctx: board21_0|]
en: Egeskov Castle, Denmark
hr: Dvorac Egeskov, Danska

[ctx: board2_0|]
en: Vincent van Gogh, The Bridge of Langlois at Arles with a lady with umbrella - 1888
hr: Vincent van Gogh, Langloisov most u Arlesu sa damom s kišobranom - 1888

[ctx: board3_0|]
en: Vincent van Gogh, The Church at Auvers-sur-Oise - 1890
hr: Vincent van Gogh, Crkva u Auvers-sur-Oise - 1890

[ctx: board4_0|]
en: Vincent van Gogh, Painter on His Way to Work - 1888
hr: Vincent van Gogh, slikar na putu za posao - 1888

[ctx: board5_0|]
en: Vincent van Gogh, The Harvest - 1888
hr: Vincent van Gogh, Žetva - 1888

[ctx: board6_0|]
en: Vincent van Gogh, Cafe Terrace at Night - 1888
hr: Vincent van Gogh, Terasa kafića noću - 1888

[ctx: board7_0|]
en: Vincent van Gogh, The Night Café - 1888
hr: Vincent van Gogh, Noćna kavana - 1888

[ctx: board8_0|]
en: Vincent van Gogh, Portrait of Pere Tanguy 1887-8
hr: Vincent van Gogh, Portret Pere Tanguya 1887-8

[ctx: board9_0|]
en: Notre Dame de Paris cathedral on the Île de la Cité in Paris, France.
hr: Katedrala Notre Dame de Paris na Île de la Cité u Parizu, Francuska.

[ctx: ActivityInfo|]
note: Activity title
en: Digital electricity
hr: Digitalni sklopovi

[ctx: ActivityInfo|]
note: Help title
en: Create and simulate a digital logic circuit
hr: Složi i simuliraj digitalnu električnu shemu

[ctx: ActivityInfo|]
note: Help goal
en: Create a digital logic circuit and simulate it in real time.
hr: Složi digitalni logički sklop sa simulacijom u stvarnom vremenu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Requires some basic understanding of the concept of digital electronics.
hr: Zahtijeva osnovno razumijevanje koncepta digitalne elektronike.

[ctx: ActivityInfo|]
note: Help manual
en: Drag electrical components from the side bar and drop them in the working area.
hr: Povuci električne komponente s bočne trake i ispusti ih u radno područje.

[ctx: ActivityInfo|]
en: To connect two terminals with a wire, click on a first terminal, then on a second terminal.
hr: Za spajanje dva terminala žicom, klikni na prvi terminal, zatim na drugi terminal.

[ctx: ActivityInfo|]
en: The simulation is updated in real time by any user action.
hr: Simulacija se ažurira u stvarnom vremenu bilo kojom radnjom korisnika.

[ctx: ActivityInfo|]
en: In the working area, you can move the components by dragging them.
hr: U radnom području komponente možeš pomicati povlačenjem.

[ctx: ActivityInfo|]
en: In the side bar, you can click on the tool icon to access the tool menu.
hr: Na bočnoj traci možeš kliknuti ikonu alata za pristup izborniku alata.

[ctx: ActivityInfo|]
en: To delete a component or a wire, select the delete tool (cross icon) from the tool menu, and click on the component or on the wire you want to delete.
hr: Za brisanje komponente ili žice odaberi alat za brisanje (ikona križa) iz izbornika alata i klikni na komponentu ili žicu koju želiš izbrisati.

[ctx: ActivityInfo|]
en: To deselect a terminal or the delete tool, click on any empty area.
hr: Za poništavanje odabira terminala ili alata za brisanje klikni bilo koje prazno područje.

[ctx: ActivityInfo|]
en: You can rotate the selected component using the rotate buttons (circle arrow icons) from the tool menu.
hr: Odabranu komponentu možeš rotirati pomoću gumba za rotiranje (kružne ikone strelica) iz izbornika alata.

[ctx: ActivityInfo|]
en: You can read information about the selected component using the info button (i icon) from the tool menu.
hr: Informacije o odabranoj komponenti možeš pročitati pomoću info gumba (ikona i) iz izbornika alata.

[ctx: ActivityInfo|]
en: You can zoom in or out the working area using the + and - keys, using the zoom buttons from the tool menu, or using pinch gestures on a touchscreen.
hr: Možeš povećati ili smanjiti radnu površinu pomoću tipki + i -, pomoću gumba za zumiranje iz izbornika alata ili pomoću pokreta štipanja na dodirnom zaslonu.

[ctx: ActivityInfo|]
en: You can pan the working area by clicking on an empty area and dragging it.
hr: Možeš pomicati radno područje klikom na prazno područje i povlačenjem.

[ctx: ActivityInfo|]
en: You can click on a switch component to open and close it.
hr: Možeš kliknuti na komponentu prekidača da bi je uključio i isključio.

[ctx: AndGate|]
en: An AND gate outputs 1 only if all its inputs are equal to 1. As soon as one input is equal to 0 the result is 0. The output for a 2 inputs AND gate is:
hr: AND vrata imaju izlaz 1 samo ako su svi njegovi ulazi jednaki 1. Čim je jedan ulaz jednak 0, rezultat je 0. Izlaz za vrata I s 2 ulaza je:

[ctx: BcdCounter|]
en: A BCD counter usually takes a signal generator as input. The output is a BCD number starting from 0 which is increased by one at each tick.
hr: BCD brojač obično uzima generator signala kao ulaz. Izlaz je BCD broj počevši od 0 koji se povećava za jedan pri svakom otkucaju.

[ctx: BCDToSevenSegment|]
en: A BCD to 7 segment converter takes 4 binary inputs and gives 7 binary outputs which allow to light BCD number segments (binary-coded decimal) to display numbers between 0 and 9. The output for a BCD To 7 Segment converter is:
hr: Pretvarač BCD u 7 segmenata ima 4 binarna ulaza i daje 7 binarnih izlaza koji omogućuju osvjetljavanje segmenata BCD brojeva (binarno kodirani decimalni) za prikaz brojeva između 0 i 9. Izlaz za pretvornik BCD u 7 segmenata je:

[ctx: Comparator|]
en: A comparator takes 2 numbers as input, A and B. It compares them and outputs 3 values. The first output is 1 if A < B, otherwise it's 0. The second output is 1 if A = B, otherwise it's 0. The third output is 1 if A > B, otherwise it's 0.
hr: Usporednik uzima 2 broja kao ulaz, A i B. Uspoređuje ih i daje 3 vrijednosti. Prvi izlaz je 1 ako je A < B, inače je 0. Drugi izlaz je 1 ako je A = B, inače je 0. Treći izlaz je 1 ako je A > B, inače je 0.

[ctx: DigitalLight|]
en: A digital light is used to check the output of other digital components. It turns green if the input is 1, and turns red if the input is 0.
hr: Digitalno svjetlo se koristi za provjeru izlaza drugih digitalnih komponenti. Postaje zeleno ako je unos 1, a postaje crven ako je unos 0.

[ctx: NandGate|]
en: A NAND gate outputs the opposite of an AND gate. If all the inputs are 1, the output is equal to 0 and as soon as one input is equal to 0 it gives a 1:
hr: NAND vrata imaju izlaz suprotan od AND vrata. Ako su svi ulazi 1, izlaz je jednak 0, a čim je jedan ulaz jednak 0 daje 1:

[ctx: NorGate|]
en: A NOR gate outputs the opposite of an OR gate. As soon as there is a 1 in an input the output is equal to 0. To obtain a 1 all the inputs must be equal to 0:
hr: NOR vrata imaju izlaz suprotan od vrata OR. Čim postoji 1 na ulazu, izlaz je jednak 0. Da bi dobo 1, svi ulazi moraju biti jednaki 0:

[ctx: NotGate|]
en: A Not gate (also known as inverter) outputs the opposite of the input. An input 0 gives an output 1. An Input 1 gives an output 0:
hr: Vrata NOT (također poznata kao inverter) imaju izlaz suprotan od ulaza. Ulaz 0 daje izlaz 1. Ulaz 1 daje izlaz 0:

[ctx: One|]
en: Digital circuits work with only two states: 0 and 1. It is the basics of computer technics. In reality, 0 is often the representation of a voltage nearly equal to ground voltage and 1 is the representation of the supply voltage of a circuit.
hr: Digitalni sklopovi rade sa samo dva stanja: 0 i 1. To je osnova računalne tehnike. U stvarnosti, 0 je često prikaz napona gotovo jednakog naponu uzemljenja, a 1 je prikaz napona napajanja kruga.

[ctx: OrGate|]
en: An OR gate outputs 1 if any of the inputs is 1, otherwise its output is 0:
hr: OR vrata imaju izlaz 1 ako je bilo koji od ulaza 1, inače je izlaz 0:

[ctx: SevenSegment|]
en: A 7 segment display takes 7 binary inputs. The display consists of 7 segments and each segment is lighted according to the input. By generating different combinations of binary inputs, the display can be used to display numbers from 0 to 9 and a few letters. The diagram is:
hr: Zaslon od 7 segmenata ima 7 binarnih ulaza. Zaslon se sastoji od 7 segmenata i svaki segment je osvijetljen prema unosu. Generiranjem različitih kombinacija binarnih ulaza, zaslon se može koristiti za prikaz brojeva od 0 do 9 i nekoliko slova. Dijagram je:

[ctx: SignalGenerator|]
en: A signal generator is used to generate alternating signals of 0 and 1. The time between two changes can be modified by pressing the arrows on the generator.
hr: Generator signala koristi se za generiranje izmjeničnih signala 0 i 1. Vrijeme između dvije promjene može se promijeniti pritiskom na strelice na generatoru.

[ctx: Switch|]
en: A switch is used to connect or disconnect two terminals. If the switch is turned on, the current can flow through the switch. If the switch is turned off, then the connection inside the switch is broken and the current can not flow through it.
hr: Prekidač se koristi za spajanje ili odspajanje dva terminala. Ako je sklopka uključena, struja može teći kroz sklopku. Ako je prekidač isključen, veza unutar prekidača je prekinuta i struja ne može teći kroz njega.

[ctx: XorGate|]
en: An XOR gate outputs 1 if the number of 1 in inputs is odd, and 0 if number of 1 in inputs is even. In this activity, a 2 inputs XOR gate is shown. The output for a 2 inputs XOR gate is:
hr: XOR vrata imaju izlaz 1 ako je broj 1 na ulazima neparan, a 0 ako je broj 1 na ulazima paran. U ovoj aktivnosti prikazana su XOR vrata s 2 ulaza. Izlaz za XOR vrata s 2 ulaza je:

[ctx: Zero|]
en: Digital circuits work with only two states: 0 and 1. It is the basics of computer technics. In reality, 0 is often the representation of a voltage nearly equal to ground voltage and 1 is the representation of the supply voltage of a circuit.
hr: Digitalni sklopovi rade sa samo dva stanja: 0 i 1. To je osnova računalne tehnike. U stvarnosti, 0 je često prikaz napona gotovo jednakog naponu uzemljenja, a 1 je prikaz napona napajanja kruga.

[ctx: DigitalElectricity|]
en: Input
hr: Ulaz

[ctx: DigitalElectricity|]
en: Output
hr: Izlaz

[ctx: TutorialDataset|]
en: Zero input
hr: Bez ulaza

[ctx: TutorialDataset|]
en: One input
hr: Jedan ulaz

[ctx: TutorialDataset|]
en: Digital light
hr: Digitalno svjetlo

[ctx: TutorialDataset|]
en: AND gate
hr: AND vrata

[ctx: TutorialDataset|]
en: OR gate
hr: ILI vrata

[ctx: TutorialDataset|]
en: NOT gate
hr: NOT vrata

[ctx: TutorialDataset|]
en: XOR gate
hr: XOR vrata

[ctx: TutorialDataset|]
en: NAND gate
hr: NAND vrata

[ctx: TutorialDataset|]
en: NOR gate
hr: NOR vrata

[ctx: TutorialDataset|]
en: Comparator
hr: Usporednik

[ctx: TutorialDataset|]
en: BCD to 7 segment
hr: BCD do 7 segmenta

[ctx: TutorialDataset|]
en: 7 segment display
hr: Zaslon sa 7 segmenata

[ctx: TutorialDataset|]
en: Signal generator
hr: Generator signala

[ctx: TutorialDataset|]
en: BCD counter
hr: BCD brojač

[ctx: TutorialDataset|]
en: The digital light glows when its terminal is connected with an input of 1.
hr: Digitalno svjetlo svijetli kada je njegov terminal spojen s ulazom 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using the provided inputs.
hr: Uključi digitalno svjetlo koristeći predviđene ulaze.

[ctx: TutorialDataset|]
en: To connect two terminals, click on a first terminal, then on a second terminal.
hr: Za spajanje dva terminala klikni na prvi terminal i zatim na drugi terminal.

[ctx: TutorialDataset|]
en: The AND gate produces an output of 1 when both of its input terminals are of value 1.
hr: Vrata AND proizvode izlaz 1 kada oba njegova ulazna terminala imaju vrijednost 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using an AND gate and the provided inputs.
hr: Uključi digitalno svjetlo pomoću AND vrata i predviđenih ulaza.

[ctx: TutorialDataset|]
en: The OR gate produces an output of 1 when at least one of its input terminals is of value 1.
hr: Vrata OR proizvode izlaz 1 kada barem jedan od njegovih ulaznih terminala ima vrijednost 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using an OR gate and the provided inputs.
hr: Uključi digitalno svjetlo pomoću OR vrata i predviđenih ulaza.

[ctx: TutorialDataset|]
en: You can draw multiple wires from the output terminal of a component.
hr: Možeš izvući više žica iz izlaznog terminala komponente.

[ctx: TutorialDataset|]
en: Turn on the digital light using the provided components.
hr: Uključi digitalno svjetlo pomoću dostupnih komponenti.

[ctx: TutorialDataset|]
en: The NOT gate takes a single binary input and flips the value in the output.
hr: Vrata NOT uzimaju jedan binarni ulaz i okreću vrijednost na izlazu.

[ctx: TutorialDataset|]
en: The NAND gate takes two binary inputs and produces one binary output.
hr: Vrata NAND uzimaju dva binarna ulaza i proizvode jedan binarni izlaz.

[ctx: TutorialDataset|]
en: The output of the NAND gate is zero if both of its inputs are 1. Else, the output is one.
hr: Izlaz NAND vrata je nula ako su oba njegova ulaza 1. Inače, izlaz je jedan.

[ctx: TutorialDataset|]
en: For a more detailed description about the NAND gate, select it and click on the info button.
hr: Za detaljniji opis NAND vrata, odaberi ga i klikni na info gumb.

[ctx: TutorialDataset|]
en: Light the bulb using the provided NAND gate.
hr: Upali žarulju koristeći dostupna NAND vrata.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when both of the switches are turned on.
hr: Napravi strujni krug koristeći priložene komponente tako da žarulja svijetli samo kada su oba prekidača uključena.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when either of the switch is turned on.
hr: Napravi strujni krug koristeći priložene komponente tako da žarulja svijetli kada je bilo koji od prekidača uključen.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows only if all the three switches are turned on.
hr: Upali žarulju pomoću tri prekidača tako da žarulja svijetli samo ako su sva tri prekidača uključena.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows if any of the switches are turned on.
hr: Upali žarulju pomoću tri prekidača tako da žarulja svijetli ako je bilo koji od prekidača uključen.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows only when the switch is on.
hr: Koristi vrata tako da žarulja svijetli samo kada je prekidač uključen.

[ctx: TutorialDataset|]
en: The XOR Gate takes two binary inputs and produces one binary output.
hr: Vrata XOR uzimaju dva binarna ulaza i proizvode jedan binarni izlaz.

[ctx: TutorialDataset|]
en: The output of the XOR gate is one if the number of 1 in the input is odd. Else, the output is zero.
hr: Izlaz XOR vrata je jedan ako je broj 1 na ulazu neparan. Inače, izlaz je nula.

[ctx: TutorialDataset|]
en: Light the bulb using the provided XOR gate.
hr: Upali žarulju koristeći priložena XOR vrata.

[ctx: TutorialDataset|]
en: Light the bulb using the two switches so that the bulb glows when one of the switch is on and the other is off.
hr: Zapali žarulju pomoću dva prekidača tako da žarulja svijetli kada je jedan prekidač uključen, a drugi isključen.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows when odd number of the switches are turned on.
hr: Upali žarulju pomoću tri prekidača tako da žarulja svijetli kada je neparan broj prekidača uključen.

[ctx: TutorialDataset|]
en: A NOR gate takes 2 binary inputs and outputs 1 if both of them are 0, otherwise produces an output of 0.
hr: Vrata NOR uzimaju 2 binarna ulaza i izlaze 1 ako su oba 0, inače daje izlaz 0.

[ctx: TutorialDataset|]
en: For a more detailed description about the NOR gate, select it and click on the info button.
hr: Za detaljniji opis NOR vrata odaberi ga i klikni na gumb info.

[ctx: TutorialDataset|]
en: Light the bulb using the provided NOR gate.
hr: Upali žarulju koristeći priložena NOR vrata.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows only when the switch is turned off and doesn't glow when the switch is turned on.
hr: Koristi vrata tako da žarulja svijetli samo kada je prekidač isključen, a ne svijetli kada je prekidač uključen.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when both of the switches are turned off.
hr: Napravi strujni krug koristeći priložene komponente tako da žarulja svijetli samo kada su oba prekidača isključena.

[ctx: TutorialDataset|]
en: Light the bulb using the provided components so that the bulb glows if the first switch is turned ON, or if both the second and the third switches are turned on.
hr: Upali žarulju pomoću priloženih komponenti tako da žarulja svijetli ako je prvi prekidač uključen ili ako su i drugi i treći prekidač uključeni.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows when the switch is turned off and doesn't glow when the switch is turned on.
hr: Koristi vrata tako da žarulja svijetli kada je prekidač isključen, a ne svijetli kada je prekidač uključen.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when either of the switches are turned on.
hr: Napravi strujni krug koristeći priložene komponente tako da žarulja svijetli kada je bilo koji od prekidača uključen.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when at least one of the switches is turned off.
hr: Napravi strujni krug pomoću priloženih komponenti tako da žarulja svijetli kada je barem jedan od prekidača isključen.

[ctx: TutorialDataset|]
en: A comparator takes two numbers (A and B) as input and produces 3 values as output. The first value is 1 if A < B, the second value is 1 if A = B and the third value is 1 if A > B.
hr: Usporednik uzima dva broja (A i B) kao ulaz i daje 3 vrijednosti kao izlaz. Prva vrijednost je 1 ako je A < B, druga vrijednost je 1 ako je A = B i treća vrijednost je 1 ako je A > B.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when the output of the first switch is less than or equal to the output of the second switch.
hr: Napravi strujni krug pomoću priloženih komponenti tako da žarulja svijetli kada je snaga prvog prekidača manja ili jednaka snazi druge sklopke.

[ctx: TutorialDataset|]
en: The component in the middle is a BCD to seven segment converter.
hr: Komponenta u sredini je pretvarač BCD u sedam segmenata.

[ctx: TutorialDataset|]
en: It takes 4 bits as input represented in the binary coded decimal (BCD) format and converts the BCD number into a seven segment code.
hr: Uzima 4 bita kao ulaz predstavljen u binarnom kodiranom decimalnom (BCD) formatu i pretvara BCD broj u kod od sedam segmenata.

[ctx: TutorialDataset|]
en: The output of the converter is connected to the seven segment display, to view the value of the input provided.
hr: Izlaz pretvarača spojen je na sedmosegmentni zaslon za pregled vrijednosti dostavljenog ulaza.

[ctx: TutorialDataset|]
en: Display the number 6 in the seven segment display.
hr: Prikaži broj 6 na sedmosegmentnom zaslonu.

[ctx: TutorialDataset|]
en: The signal generator on the left is used to generate alternating signals between 0 and 1 in a given time period taken as input. The time period by default is 1 second, but it can be changed between 0.25 and 2s.
hr: Generator signala s lijeve strane koristi se za generiranje izmjeničnih signala između 0 i 1 u zadanom vremenskom razdoblju koje se uzima kao ulaz. Zadani vremenski period je 1 sekunda, ali se može mijenjati između 0,25 i 2 s.

[ctx: TutorialDataset|]
en: The BCD counter placed under it is a special type of counter which can count from 0 to 9 and back to 0 on application of a clock signal.
hr: BCD brojač koji se nalazi ispod njega posebna je vrsta brojača koji može brojati od 0 do 9 i natrag do 0 nakon primjene signala sata.

[ctx: TutorialDataset|]
en: Connect the components to make sure that the count of 0 to 9 is visible in the provided seven segment display.
hr: Spoji komponente kako bi bio siguran da je brojač od 0 do 9 vidljiv na priloženom sedmosegmentnom zaslonu.

[ctx: TutorialDataset|]
en: Light the bulb using both the switches so that the bulb glows only when either the first switch is on and the second switch is off, or when the first switch is off and the second switch is on.
hr: Upali žarulju koristeći oba prekidača tako da žarulja svijetli samo kada je prvi prekidač uključen, a drugi isključen, ili kada je prvi prekidač isključen, a drugi uključen.

[ctx: ActivityInfo|]
note: Activity title
en: Draw letters
hr: Crtaj slova

[ctx: ActivityInfo|]
note: Help title
en: Connect the dots to draw the letters.
hr: Spoji točkice da nacrtaš slova.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to draw letters in a fun way.
hr: Nauči pisati slova na zabavan način.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the letters by connecting the dots in the correct order. You can click and drag from one point to the next ones, or click on each point one after the other.
hr: Nacrtaj slova spajajući točkice pravilnim redoslijedom. Možeš kliknuti i povući od jedne točke do sljedeće ili kliknuti svaku točku jednu za drugom.

[ctx: ActivityInfo|]
note: Activity title
en: Draw numbers
hr: Pisanje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Connect the dots to draw numbers from 0 to 9.
hr: Spoji točkice da nacrtaš brojeve od 0 do 9.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to draw numbers in a fun way.
hr: Nauči pisati brojeve na zabavan način.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the numbers by connecting the dots in the correct order. You can click and drag from one point to the next ones, or click on each point one after the other.
hr: Nacrtaj brojeve spajajući točke ispravnim redoslijedom. Možeš kliknuti i povući od jedne točke do sljedeće ili kliknuti svaku točku jednu za drugom.

[ctx: ActivityInfo|]
note: Activity title
en: Count the items
hr: Prebroji predmete

[ctx: ActivityInfo|]
note: Help title
en: Place the items in the best way to count them.
hr: Stavi predmete na najbolji način da ih najlakše prebrojiš.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting small quantities.
hr: Vježbaj brojanje malih količina.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Basic enumeration.
hr: Osnovno nabrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: First, properly organize the items so that you can count them. Then, click on an item of the answers list in the top left area and enter the corresponding answer with the keyboard.
hr: Prvo pravilno organiziraj predmete kako bi ih mogao prebrojati. Zatim klikni na stavku popisa odgovora u gornjem lijevom području i tipkovnicom unesi odgovarajući odgovor.

[ctx: ActivityInfo|]
en: Up arrow: select next item
hr: Strelica gore: odaberi sljedeću stavku

[ctx: ActivityInfo|]
en: Down arrow: select previous item
hr: Strelica prema dolje: odabir prethodne stavke

[ctx: ActivityInfo|]
en: Digits: enter your answer for the selected item
hr: Znamenke: unesi odgovor za odabranu stavku

[ctx: ActivityInfo|]
en: Enter: validate your answer (if the 'Validate answers' option is set to 'OK button')
hr: Enter: potvrdi odgovor (ako je opcija 'Potvrdi odgovore' postavljena na 'gumb U redu')

[ctx: Data|]
en: Enumerate up to 4 fruit.
hr: Nabroji do 4 voćke.

[ctx: Data|]
en: Enumerate up to 2 fruit.
hr: Nabroji do 2 voćke.

[ctx: Data|]
en: Enumerate up to 3 fruit.
hr: Nabroji do 3 voćke.

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (5 fruit max).
hr: Grupiraj 2 vrste voća i nabroji svaku skupinu (najviše 5 voća).

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (3 fruit max).
hr: Grupiraj 2 vrste voća i nabroji svaku skupinu (maksimalno 3 voća).

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (4 fruit max).
hr: Grupiraj 2 vrste voća i nabroji svaku skupinu (maksimalno 4 voća).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (6 fruit max).
hr: Grupiraj 3 vrste voća i nabroji svaku skupinu (maksimalno 6 voća).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (3 fruit max).
hr: Grupiraj 3 vrste voća i nabroji svaku skupinu (maksimalno 3 voća).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (4 fruit max).
hr: Grupiraj 3 vrste voća i nabroji svaku skupinu (maksimalno 4 voća).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (9 fruit max).
hr: Grupiraj 4 vrste voća i nabroji svaku skupinu (maksimalno 9 voća).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (6 fruit max).
hr: Grupiraj 4 vrste voća i nabroji svaku skupinu (maksimalno 6 voća).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (7 fruit max).
hr: Grupiraj 4 vrste voća i nabroji svaku skupinu (maksimalno 7 voća).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (8 fruit max).
hr: Grupiraj 4 vrste voća i nabroji svaku skupinu (maksimalno 8 voća).

[ctx: ActivityInfo|]
note: Activity title
en: Move the mouse or touch the screen
hr: Pomakni miša ili dodirni ekran

[ctx: ActivityInfo|]
note: Help title
en: Move the mouse or touch the screen to erase the blocks and discover the hidden picture.
hr: Pomiči miša ili dodirni zaslon kako bi izbrisao blokove i otkrio skrivenu sliku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop motor coordination skills.
hr: Razvijati sposobnosti motoričke koordinacije.

[ctx: ActivityInfo|]
note: Help manual
en: Move the mouse or touch the screen on the blocks to make them disappear.
hr: Pomiči miš ili dodirni zaslon na blokovima kako bi nestali.

[ctx: ActivityInfo|]
note: Activity title
en: Double tap or double click
hr: Dvaput dodirni ili klikni

[ctx: ActivityInfo|]
note: Help title
en: Double tap or double click to erase the blocks and discover the hidden picture.
hr: Dvaput dodirni ili klikni za brisanje blokova i otkrivanje skrivene slike.

[ctx: ActivityInfo|]
note: Help manual
en: Double tap or double click on the blocks to make them disappear.
hr: Dvaput dodirni ili klikni na blokove kako bi nestali.

[ctx: ActivityInfo|]
note: Activity title
en: Click or tap
hr: Klikni ili dodirni

[ctx: ActivityInfo|]
note: Help title
en: Click or tap to erase the blocks and discover the hidden picture.
hr: Klikni ili dodirni da obrišeš blokove i otkriješ skrivenu sliku.

[ctx: ActivityInfo|]
note: Help manual
en: Click or tap on the blocks to make them disappear.
hr: Klikni ili dodirni blokove kako bi nestali.

[ctx: ActivityInfo|]
note: Activity title
en: Explore farm animals
hr: Istraži domaće životinje

[ctx: ActivityInfo|]
note: Help title
en: Learn about farm animals, what sounds they make, and interesting facts.
hr: Nauči o domaćim životinjama, kakve zvukove proizvode i zanimljivim činjenicama.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to associate animal sounds with the animal name and what the animal looks like.
hr: Nauči povezati glasanje životinja s nazivom životinje i njezinim izgledom.

[ctx: ActivityInfo|]
note: Help manual
en: There are three levels in this game.
hr: Postoje tri razine u ovoj igri.

[ctx: ActivityInfo|]
en: In level one, players enjoy exploring each animal on the screen. Click on an animal and learn about it, what its name is, what sound it makes, and what it looks like. Study well this information, because you will be tested in level 2 and 3.
hr: U prvoj razini igrači uživaju istražujući svaku životinju na ekranu. Klikni na životinju i nauči o njoj, kako se zove, kakav zvuk ispušta i kako izgleda. Dobro prouči ove informacije, jer ćeš biti testiran u razini 2 i 3.

[ctx: ActivityInfo|]
en: In level two, a random animal sound is played and you must find which animal makes this sound. Click on the corresponding animal. If you'd like to hear the animal sound repeated, click on the play button.
hr: U drugoj razini reproducira se nasumični zvuk životinje i moraš pronaći koja životinja proizvodi taj zvuk. Klikni na odgovarajuću životinju. Ako želiš ponovno čuti zvuk životinje, klikni gumb za reprodukciju.

[ctx: ActivityInfo|]
en: In level three, a random text prompt is displayed and you must click on the animal that matches the text.
hr: U trećoj razini prikazuje se nasumični tekstualni upit i moraš kliknuti na životinju koja odgovara tekstu.

[ctx: ExploreLevels|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: ExploreLevels|]
en: Quit
hr: Zatvori

[ctx: ExploreLevels|]
en: Continue
hr: Nastavi

[ctx: board1|]
en: Horse
hr: Konj

[ctx: board1|]
en: The horse goes 'neigh'. Horses are adapted to run, allowing them to quickly escape predators, and possess an excellent sense of balance. They have single-toed hooves.
hr: Konj rže. Konji su prilagođeni trčanju, što im omogućuje brzi bijeg grabežljivcima, te imaju izvrstan osjećaj za ravnotežu. Imaju jednoprsta kopita.

[ctx: board1|]
en: This animal has single-toed hooves.
hr: Ova životinja ima kopita s jednim prstom.

[ctx: board1|]
en: Chicken
hr: Kokoš

[ctx: board1|]
en: The chicken goes 'cluck'. Domestic chickens have wings, but are not capable of long-distance flight. They have a comb on their head.
hr: Kokoš kvoca. Domaće kokoši imaju krila, ali nisu sposobne za let na velike udaljenosti. Na glavi imaju krestu.

[ctx: board1|]
en: This animal has a comb on its head.
hr: Ova životinja ima krestu na glavi.

[ctx: board1|]
en: Cow
hr: Krava

[ctx: board1|]
en: The cow goes 'moo'. Cows have a wide field of view of 330°. They have a well-developed sense of taste, with around 20,000 taste buds. They can detect odours 8km away.
hr: Krava muče. Krave imaju široko vidno polje od 330°. Imaju dobro razvijen osjet okusa, s oko 20.000 okusnih pupoljaka. Mogu detektirati mirise udaljene 8 km.

[ctx: board1|]
en: This animal has around 20,000 taste buds.
hr: Ova životinja ima oko 20.000 okusnih pupoljaka.

[ctx: board1|]
en: Cat
hr: Mačka

[ctx: board1|]
en: The cat goes 'meow'. Cats are valued by humans for companionship and their ability to chase mice and other rodents. They purr to communicate various emotions.
hr: Mačka mijauče. Ljudi cijene mačke zbog druženja i njihove sposobnosti da love miševe i druge glodavce. Predući izražavaju različite emocije.

[ctx: board1|]
en: This animal can purr.
hr: Ova životinja može presti.

[ctx: board1|]
en: Pig
hr: Svinja

[ctx: board1|]
en: The pig goes 'oink'. Pigs wallow in the mud, mainly to control their body temperature.
hr: Svinja rokće. Svinje se valjaju u blatu, uglavnom kako bi kontrolirale tjelesnu temperaturu.

[ctx: board1|]
en: This animal wallows in the mud to control its body temperature.
hr: Ova se životinja valja u blatu kako bi kontrolirala svoju tjelesnu temperaturu.

[ctx: board1|]
en: Duck
hr: Patka

[ctx: board1|]
en: The duck goes 'quack'. Ducks are mostly aquatic birds. They have waterproof feathers and webbed feet which enable them to swim on the water.
hr: Patka kvače. Patke su uglavnom vodene ptice. Imaju vodootporno perje i isprepletena stopala koja im omogućuju plivanje u vodi.

[ctx: board1|]
en: This animal has webbed feet and can swim on the water.
hr: Ova životinja ima isprepletena stopala i može plivati po vodi.

[ctx: board1|]
en: Owl
hr: Sova

[ctx: board1|]
en: The owl goes 'hoot'. Owls are nocturnal birds, they have excellent vision and hearing at night.
hr: Sova huče. Sove su noćne ptice, noću imaju odličan vid i sluh.

[ctx: board1|]
en: This animal is a nocturnal bird.
hr: Ova životinja je noćna ptica.

[ctx: board1|]
en: Dog
hr: Pas

[ctx: board1|]
en: The dog goes 'woof'. Dogs are probably the oldest domesticated species. They are descendants of the wolf.
hr: Pas laje. Psi su vjerojatno najstarija pripitomljena vrsta. Oni su potomci vuka.

[ctx: board1|]
en: This animal is a descendant of the wolf.
hr: Ova životinja je potomak vuka.

[ctx: board1|]
en: Sheep
hr: Ovca

[ctx: board1|]
en: The sheep goes 'baa'. Most sheep breeds bear a fleece of wool. The fleece can be sheared and used to produce textile fibre.
hr: Ovca bleji. Većina pasmina ovaca ima runo od vune. Runo se može šišati i koristiti za proizvodnju tekstilnih vlakana.

[ctx: board1|]
en: This animal produces wool.
hr: Ova životinja proizvodi vunu.

[ctx: board1|]
en: Click on each farm animal to discover them.
hr: Klikni na svaku domaću životinju da bi je otkrio.

[ctx: board1|]
en: Click on the farm animal that makes the sound you hear.
hr: Klikni na domaću životinju koja proizvodi zvuk da ga čuješ.

[ctx: board1|]
en: Click the animal that matches the description.
hr: Klikni na životinju koja odgovara opisu.

[ctx: ActivityInfo|]
note: Activity title
en: Explore monuments
hr: Istraži spomenike

[ctx: ActivityInfo|]
note: Help title
en: Explore monuments around the world.
hr: Istraži spomenike diljem svijeta.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about various monuments from around the world and remember their location.
hr: Saznaj više o raznim spomenicima iz cijelog svijeta i zapamti njihovu lokaciju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of different monuments.
hr: Poznavanje različitih spomenika.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the spots to learn about the monuments and then locate them on the map.
hr: Klikni na mjesta kako bi saznali više o spomenicima, a zatim ih lociraj na karti.

[ctx: ActivityInfo|]
en: Photos taken from Wikipedia.
hr: Fotografije preuzete s Wikipedije.

[ctx: board1|]
en: Chichen Itza, meaning “at the mouth of the Itza well”, is a Mayan City on the Yucatan Peninsula in Mexico, between Valladolid and Merida. It was established before the period of Christopher Colombus and probably served as the religion center of Yucatan for a while.
hr: Chichen Itza, što znači "na ušću bunara Itza", grad je Maja na poluotoku Yucatan u Meksiku, između Valladolida i Meride. Osnovan je prije razdoblja Kristofora Kolumba i vjerojatno je neko vrijeme služio kao religijsko središte Yucatana.

[ctx: board1|]
en: Colosseum
hr: Koloseum

[ctx: board1|]
en: The Colosseum or Coliseum is today the most recognizable of Rome's Classical buildings. Even 2000 years after it was built, and despite centuries when the abandoned building was pillaged for building materials, it is instantly recognizable as a classical template for the stadia of today. It was the first permanent amphitheatre to be raised in Rome, and the most impressive arena the Classical world had yet seen.
hr: Koloseum ili Koloseum danas je najprepoznatljivija rimska klasična građevina. Čak 2000 godina nakon što je sagrađena, i unatoč stoljećima kada je napuštena zgrada bila opljačkana zbog građevinskog materijala, odmah je prepoznatljiva kao klasični predložak za današnje stadione. Bio je to prvi stalni amfiteatar podignut u Rimu i najimpresivnija arena koju je klasični svijet dotad vidio.

[ctx: board1|]
en: Christ the Redeemer
hr: Krist spasitelj

[ctx: board1|]
en: Christ the Redeemer is an Art Deco statue of Jesus Christ in Rio de Janeiro, Brazil. A symbol of Christianity across the world, the statue has also become a cultural icon of both Rio de Janeiro and Brazil.
hr: Krist Otkupitelj je art deco kip Isusa Krista u Rio de Janeiru, Brazil. Kao simbol kršćanstva diljem svijeta, kip je također postao kulturna ikona Rio de Janeira i Brazila.

[ctx: board1|]
en: The Great Wall of China
hr: Veliki kineski zid

[ctx: board1|]
en: The Great Wall was listed as a World Heritage by UNESCO in 1987. Just like a gigantic dragon, it winds up and down across deserts, grasslands, mountains and plateaus, stretching approximately 13170 miles (21196 kilometers) from east to west of China.
hr: Kineski zid je 1987. godine uvršten na popis svjetske baštine UNESCO-a. Baš poput golemog zmaja, vijuga gore-dolje preko pustinja, travnjaka, planina i visoravni, protežući se otprilike 13170 milja (21196 kilometara) od istoka do zapada Kine.

[ctx: board1|]
en: The Machu Picchu stands 2430 meters above sea-level, in the middle of a tropical mountain forest, in an extraordinarily beautiful setting. It was probably the most amazing urban creation of the Inca Empire at its height, its giant walls, terraces and ramps seem as if they had been cut naturally in the continuous rock escarpments. The natural setting, on the eastern slopes of the Andes, encompasses the upper Amazon basin with its rich diversity of flora and fauna.
hr: Machu Picchu se nalazi na 2430 metara nadmorske visine, usred tropske planinske šume, u izuzetno lijepom okruženju. Bio je to vjerojatno najnevjerojatnija urbana tvorevina Carstva Inka na svom vrhuncu, njegovi divovski zidovi, terase i rampe izgledaju kao da su prirodno usječeni u neprekinute stijene. Prirodno okruženje, na istočnim padinama Anda, obuhvaća gornji sliv Amazone sa svojom bogatom raznolikošću flore i faune.

[ctx: board1|]
en: Petra is a historical and archaeological city in the southern Jordanian governorate of Ma'an that is famous for its rock-cut architecture and water conduit system. Established possibly as early as 312 BC as the capital city of the Arab Nabataeans, it is a symbol of Jordan, as well as Jordan's most-visited tourist attraction.
hr: Petra je povijesni i arheološki grad u južnoj jordanskoj pokrajini Ma'an koji je poznat po svojoj arhitekturi uklesanoj u stijene i sustavu vodovoda. Osnovan vjerojatno već 312. pr. Kr. kao glavni grad arapskih Nabatejaca, simbol je Jordana, kao i najposjećenija turistička atrakcija Jordana.

[ctx: board1|]
en: Taj Mahal, India
hr: Taj Mahal, Indija

[ctx: board1|]
en: The Taj Mahal is a white marble mausoleum located on the southern bank of the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife of three, Mumtaz Mahal.
hr: Taj Mahal je mauzolej od bijelog mramora koji se nalazi na južnoj obali rijeke Yamuna u indijskom gradu Agri. Naručio ju je 1632. godine mogulski car Shah Jahan koji je vladao da u njoj smjesti grobnicu svoje omiljene supruge troje djece, Mumtaz Mahal.

[ctx: board1|]
en: The New 7 Wonders of the World.
hr: Novih 7 svjetskih čuda.

[ctx: board1|]
en: Click on the location of the given monument.
hr: Klikni na mjesto zadanog spomenika.

[ctx: board2|]
en: Golden Temple
hr: Zlatni hram

[ctx: board2|]
en: Sri Harimandir Sahib, known as the Golden Temple in Amritsar, is one of the most revered spiritual sites of Sikhism. The construction was intended to build a place of worship for men and women from all walks of life and all religions to worship God equally.
hr: Sri Harimandir Sahib, poznat kao Zlatni hram u Amritsaru, jedno je od najcjenjenijih duhovnih mjesta sikhizma. Namjera izgradnje bila je izgraditi mjesto štovanja za muškarce i žene iz svih slojeva društva i svih religija kako bi jednako štovali Boga.

[ctx: board2|]
en: Hawa Mahal is a palace in Jaipur, India, so named because it was essentially a high screen wall built so that the women of the royal household could observe street festivals while unseen from the outside. Constructed of red and pink sandstone, the palace sits on the edge of the City Palace, and extends to the zenana, or women's chambers.
hr: Hawa Mahal je palača u Jaipuru u Indiji, nazvana tako jer je u biti bila visoki paravan izgrađen kako bi žene iz kraljevskog kućanstva mogle promatrati ulične festivale dok ih se ne vidi izvana. Izgrađena od crvenog i ružičastog pješčenjaka, palača se nalazi na rubu Gradske palače i proteže se do zenane, odnosno ženskih odaja.

[ctx: board2|]
en: Gateway of India
hr: Vrata Indije

[ctx: board2|]
en: The Gateway of India is one of India's most unique landmarks situated in the city of Mumbai. The colossal structure was constructed in 1924. Located at the tip of Apollo Bunder, the gateway overlooks the Mumbai harbor, bordered by the Arabian Sea in the Colaba district. The Gateway of India is a monument that marks India's chief ports and is a major tourist attraction for visitors who arrive in India for the first time.
hr: Vrata Indije jedna su od najjedinstvenijih indijskih znamenitosti koja se nalazi u gradu Mumbaiju. Kolosalna građevina izgrađena je 1924. godine. Smještena na vrhu Apollo Bundera, pristupnica gleda na luku Mumbai, omeđenu Arapskim morem u četvrti Colaba. Vrata Indije spomenik su koji označava glavne indijske luke i glavna je turistička atrakcija za posjetitelje koji po prvi put dolaze u Indiju.

[ctx: board2|]
en: The Great Stupa at Sanchi is the oldest stone structure in India and was originally commissioned by the emperor Ashoka the Great in the 3rd century BCE. Its nucleus was a simple hemispherical brick structure built over the relics of the Buddha. It was crowned by the chatra, a parasol-like structure symbolizing high rank, which was intended to honor and shelter the relics.
hr: Velika Stupa u Sanchiju najstarija je kamena građevina u Indiji, a izvorno ju je dao izgraditi car Ashoka Veliki u 3. stoljeću prije Krista. Njegova jezgra bila je jednostavna poluloptasta struktura od opeke izgrađena preko relikvija Bude. Bila je okrunjena čatrom, strukturom nalik suncobranu koja simbolizira visoki položaj, a koja je bila namijenjena odavanju počasti i zaklonu relikvija.

[ctx: board2|]
en: Ajanta Caves
hr: Špilje Ajanta

[ctx: board2|]
en: The Ajanta Caves are about 29 rock-cut Buddhist cave monuments which date from the 2nd century BCE to about 480 CE in Aurangabad district of Maharashtra state of India. The caves include paintings and rock cut sculptures described as among the finest surviving examples of ancient Indian art, particularly expressive paintings that present emotion through gesture, pose and form. Since 1983, the caves have been a UNESCO World Heritage Site.
hr: Špilje Ajanta su oko 29 budističkih pećinskih spomenika uklesanih u stijene koji datiraju od 2. stoljeća prije Krista do oko 480. godine nove ere u okrugu Aurangabad u državi Maharashtra u Indiji. Špilje uključuju slike i skulpture uklesane u stijene opisane kao među najboljim sačuvanim primjerima drevne indijske umjetnosti, posebno ekspresivne slike koje prikazuju emocije kroz geste, pozu i oblik. Od 1983. špilje su UNESCO-ve svjetske baštine.

[ctx: board2|]
en: Konark Sun Temple
hr: Hram sunca Konark

[ctx: board2|]
en: The Konark Sun Temple (also spelled Konarak) is a 13th-century Hindu temple dedicated to the Sun god. Shaped like a giant chariot, the temple is known for the exquisite stone carvings that cover the entire structure.
hr: Sunčev hram Konark (koji se također piše Konarak) hinduistički je hram iz 13. stoljeća posvećen bogu Sunca. Oblikovan poput divovske kočije, hram je poznat po izvrsnim rezbarijama u kamenu koje prekrivaju cijelu strukturu.

[ctx: board2|]
en: Mysore Palace
hr: Palača Mysore

[ctx: board2|]
en: Mysore Palace or Mysore Maharaja Palace is one of the largest and most spectacular monuments in India. Also known as Amba Vilas, it is located in the heart of the city of Mysore. The palace was initially built by the Wodeyar kings in the 14th century.
hr: Mysore Palace ili Mysore Maharaja Palace jedan je od najvećih i najspektakularnijih spomenika u Indiji. Također poznat kao Amba Vilas, nalazi se u srcu grada Mysore. Palaču su prvobitno sagradili kraljevi Wodeyara u 14. stoljeću.

[ctx: board2|]
en: The Charminar in Hyderabad was constructed in 1591 by Mohammed Quli Qutab Shah. He built the Charminar to mark the end of plague in the Hyderabad city. Since the construction of the Charminar, the Hyderabad city has almost become synonymous with the monument. The Charminar is a massive and impressive structure with four minarets.
hr: Charminar u Hyderabadu sagradio je 1591. Mohammed Quli Qutab Shah. Izgradio je Charminar kako bi obilježio kraj kuge u gradu Hyderabad. Od izgradnje Charminara, grad Hyderabad gotovo je postao sinonim za spomenik. Charminar je masivna i impresivna građevina s četiri minareta.

[ctx: board2|]
en: The Victoria Memorial was built to commemorate the peak of the British Empire in India. It represents the architectural climax of Kolkata city, and blends the best of the British and Mughal architecture. The Victoria Memorial hall was built with white Makrana marbles.
hr: Viktorijin spomenik izgrađen je u znak obilježavanja vrhunca Britanskog Carstva u Indiji. Predstavlja arhitektonski vrhunac grada Kalkute i spaja najbolje od britanske i mogulske arhitekture. Viktorijina memorijalna dvorana izgrađena je od bijelog Makrana mramora.

[ctx: board2|]
en: The Rang Ghar is a two-storied building which once served as the royal sports-pavilion where Ahom kings and nobles were spectators at games like buffalo fights and other sports at Rupahi Pathar - particularly during the Rongali Bihu festival in the Ahom capital of Rangpur.
hr: Rang Ghar je dvokatna zgrada koja je nekoć služila kao kraljevski sportski paviljon u kojem su kraljevi i plemići Ahoma bili gledatelji na igrama kao što su borbe bivola i drugi sportovi u Rupahi Patharu - posebno tijekom festivala Rongali Bihu u glavnom gradu Ahoma Rangpuru.

[ctx: board2|]
en: Qutub Minar, at 74 meters, is the tallest brick minaret in the world, and the second tallest minar in India after Fateh Burj at Mohali. Along with the ancient and medieval monuments surrounding it, they form the Qutb Complex, which is a UNESCO World Heritage Site. The tower, located in the Mehrauli area of Delhi, is made of red sandstone and marble.
hr: Qutub Minar, sa 74 metra, najviši je minaret od opeke na svijetu i drugi najviši minaret u Indiji nakon Fateh Burja u Mohaliju. Zajedno s antičkim i srednjovjekovnim spomenicima koji ga okružuju, oni čine kompleks Qutb, koji je UNESCO-va svjetska baština. Toranj, koji se nalazi u području Mehrauli u Delhiju, napravljen je od crvenog pješčenjaka i mramora.

[ctx: board2|]
en: Monuments of India
hr: Spomenici Indije

[ctx: board2|]
en: Click on the location of the given monument.
hr: Klikni na mjesto zadanog spomenika.

[ctx: board3|]
en: Mont Saint-Michel is a rocky tidal island located in Normandy, at the mouth of the Couesnon River, near the city of Avranches. The highest point of the island is the spire at the top of the Abbey’s bell tower, 170 meters above sea level. There are currently less than 50 people living on the island. The unique feature of Mont Saint-Michel is that it is completely surrounded by water and can only be accessed at low tide.
hr: Mont Saint-Michel je kameniti plimni otok koji se nalazi u Normandiji, na ušću rijeke Couesnon, u blizini grada Avranches. Najviša točka otoka je toranj na vrhu zvonika opatije, 170 metara nadmorske visine. Trenutno na otoku živi manje od 50 ljudi. Jedinstvena značajka Mont Saint-Michela je to što je potpuno okružen vodom i može mu se pristupiti samo za vrijeme oseke.

[ctx: board3|]
en: With more than 4 million visitors each year, Carcassonne is among the most prestigious tourist destinations in France, on a par with Mont Saint Michel and Paris’ Notre-Dame. A UNESCO World Heritage Site since 1997, Carcassonne is a dramatic representation of medieval architecture perched on a rocky spur that towers above the River Aude, southeast of the new town.
hr: S više od 4 milijuna posjetitelja svake godine, Carcassonne je jedno od najprestižnijih turističkih odredišta u Francuskoj, u rangu s Mont Saint Michelom i pariškom Notre-Dameom. Uvršten na UNESCO-ov popis svjetske baštine od 1997., Carcassonne je dramatičan prikaz srednjovjekovne arhitekture smješten na stjenovitom brežuljku koji se uzdiže iznad rijeke Aude, jugoistočno od novog grada.

[ctx: board3|]
en: Reims Cathedral
hr: Katedrala u Reimsu

[ctx: board3|]
en: By size, Reims Cathedral is quite an extraordinary construction: designed to accommodate huge crowds, its gigantic dimensions include a surface area of 6650 m2 and a length of 122m. A Gothic art masterpiece and the coronation site of the Kings of France, it has been listed as a UNESCO World Heritage Site since 1991. The Mecca for tourists in the Champagne region welcomes 1500000 visitors every year.
hr: Po veličini, katedrala u Reimsu je prilično izvanredna građevina: dizajnirana da primi velike mase, njezine divovske dimenzije uključuju površinu od 6650 m2 i dužinu od 122 m. Remek-djelo gotičke umjetnosti i mjesto krunidbe francuskih kraljeva, uvršteno je na UNESCO-ov popis svjetske baštine od 1991. Meka za turiste u regiji Champagne svake godine primi 1500000 posjetitelja.

[ctx: board3|]
en: The Pont du Gard was built shortly before the Christian era to allow the aqueduct of Nîmes (which is almost 50 km long) to cross the Gardon river. The Roman architects and hydraulic engineers who designed this bridge, which stands almost 50 m high and is on three levels – the longest measuring 275 m – created a technical as well as an artistic masterpiece.
hr: Pont du Gard izgrađen je nedugo prije kršćanske ere kako bi akvadukt u Nîmesu (koji je dug gotovo 50 km) mogao prijeći rijeku Gardon. Rimski arhitekti i hidrotehničari koji su projektirali ovaj most, visok gotovo 50 m i na tri razine – najduža je 275 m – stvorili su tehničko, ali i umjetničko remek-djelo.

[ctx: board3|]
en: This Roman amphitheatre dates back to the first century BC and was originally the setting for gladiator battles and chariot races during Antiquity. Modified many times, it was finally renovated during the 19th century.
hr: Ovaj rimski amfiteatar potječe iz prvog stoljeća prije Krista i izvorno je bio mjesto za bitke gladijatora i utrke dvokolica tijekom antike. Mnogo puta pregrađivan, konačno je obnovljen tijekom 19. stoljeća.

[ctx: board3|]
en: Prestigious, majestic, colossal, extravagant, are these adjectives enough to fully describe the splendour of Chambord? The largest château of the Loire Valley is indeed full of surprises for those who are lucky enough to explore its domain. This remarkable piece of architecture is certainly more than just a castle: it is the dream of a king, transformed into reality.
hr: Prestižan, veličanstven, kolosalan, ekstravagantan, jesu li ovi pridjevi dovoljni da u potpunosti opišu raskoš Chamborda? Najveći dvorac u dolini Loire doista je pun iznenađenja za one koji imaju dovoljno sreće istražiti njegovo područje. Ovo izvanredno arhitektonsko djelo svakako je više od običnog dvorca: to je san jednog kralja, pretvoren u stvarnost.

[ctx: board3|]
en: When coming from Cahors by road, Rocamadour suddenly appears clinging precariously against the cliff above the Alzou canyon. One of the most famous villages of Europe, Rocamadour seemingly defies the laws of gravity. The vertiginous Citadel of Faith is best summed up by an old local saying: “houses on the river, churches on the houses, rocks on the churches, castle on the rock”.
hr: Kada dolazite iz Cahorsa cestom, Rocamadour se iznenada pojavljuje nesigurno držeći se za liticu iznad kanjona Alzou. Jedno od najpoznatijih sela u Europi, Rocamadour naizgled prkosi zakonima gravitacije. Vrtoglava Citadela vjere najbolje je sažeta starom lokalnom izrekom: “kuće na rijeci, crkve na kućama, stijene na crkvama, dvorac na stijeni”.

[ctx: board3|]
en: The star attraction of Avignon is the Palais des Papes (Palace of the Popes), a vast castle of significant historic, religious and architectural importance. It is one of the largest and most important medieval Gothic buildings in Europe.
hr: Glavna atrakcija Avignona je Palais des Papes (Palača papa), golemi dvorac značajne povijesne, vjerske i arhitektonske važnosti. Jedna je od najvećih i najvažnijih srednjovjekovnih gotičkih građevina u Europi.

[ctx: board3|]
en: The Château de Chenonceau is among many of Loire Valley Châteaux that boast amazing architecture and historical significance drawing thousands of tourists from all over the world. Château de Chenonceau is sometimes called the Ladies Castle by some historians due to feminine figures having greatly influenced the construction and development of this French Château over the centuries.
hr: Château de Chenonceau jedan je od mnogih dvoraca u dolini Loire koji se mogu pohvaliti nevjerojatnom arhitekturom i povijesnim značajem koji privlače tisuće turista iz cijelog svijeta. Château de Chenonceau neki povjesničari ponekad nazivaju Damskim dvorcem zbog ženskih figura koje su uvelike utjecale na izgradnju i razvoj ovog francuskog Châteaua tijekom stoljeća.

[ctx: board3|]
en: Eiffel Tower
hr: Eiffelov toranj

[ctx: board3|]
en: The world-famous metallic tower was built for the Paris International Exhibition in 1889 for the centenary of the French Revolution. At the time of its inauguration, it was the world’s tallest monument.
hr: Svjetski poznati metalni toranj izgrađen je za Parišku međunarodnu izložbu 1889. za stotu obljetnicu Francuske revolucije. U vrijeme inauguracije bio je najviši spomenik na svijetu.

[ctx: board3|]
en: Monuments of France
hr: Spomenici Francuske

[ctx: board3|]
en: Click on the location of the given monument.
hr: Klikni na mjesto zadanog spomenika.

[ctx: board4|]
en: Neuschwanstein Castle
hr: Dvorac Neuschwanstein

[ctx: board4|]
en: The ultimate fairytale castle, Neuschwanstein is situated on a rugged hill near Füssen in southwest Bavaria. It was the inspiration for the Sleeping Beauty castles in the Disneyland parks. The castle was commissioned by King Ludwig II of Bavaria who was declared insane when the castle was almost completed in 1886 and found dead a few days later. Neuschwanstein is the most photographed building in the country and one of the most popular tourist attractions in Germany.
hr: Vrhunski dvorac iz bajke, Neuschwanstein, nalazi se na krševitom brežuljku blizu Füssena u jugozapadnoj Bavarskoj. To je bila inspiracija za dvorce Trnoružice u parkovima Disneylanda. Dvorac je dao izgraditi kralj Ludwig II od Bavarske koji je proglašen ludim kada je dvorac bio skoro dovršen 1886. i pronađen mrtav nekoliko dana kasnije. Neuschwanstein je najfotografiranija zgrada u zemlji i jedna od najpopularnijih turističkih atrakcija u Njemačkoj.

[ctx: board4|]
en: Trier Imperial Baths
hr: Trierske carske kupke

[ctx: board4|]
en: The Trier Imperial Baths are a large Roman bath complex in Trier, Germany. It is designated as part of the Roman Monuments, Cathedral of St. Peter and Church of Our Lady in Trier UNESCO World Heritage Site.
hr: Trierske carske terme veliki su kompleks rimskih kupelji u Trieru u Njemačkoj. Određena je kao dio rimskih spomenika, katedrale sv. Petra i crkve Naše Gospe u Trieru na popisu UNESCO-ve svjetske baštine.

[ctx: board4|]
en: Brandenburg Gate
hr: Brandenburška vrata

[ctx: board4|]
en: The Brandenburg Gate is the only surviving city gate of Berlin and symbolizes the reunification of East and West Berlin. Built in the 18th century, the Brandenburg Gate is the entry to Unter den Linden, the prominent boulevard of linden trees which once led directly to the palace of the Prussian monarchs. It is regarded as one of the most famous landmarks in Europe.
hr: Brandenburška vrata jedina su sačuvana gradska vrata Berlina i simboliziraju ponovno ujedinjenje Istočnog i Zapadnog Berlina. Izgrađena u 18. stoljeću, Brandenburška vrata su ulaz u Unter den Linden, istaknuti bulevar stabala lipa koji je nekoć vodio izravno do palače pruskih monarha. Smatra se jednom od najpoznatijih znamenitosti u Europi.

[ctx: board4|]
en: Berlin Cathedral
hr: Berlinska katedrala

[ctx: board4|]
en: The Cathedral of Berlin is the largest church in the city, and it serves as a vital center for the Protestant church of Germany. Reaching out well beyond the borders of the parish and of Berlin, the cathedral attracts thousands of visitors, year after year, from Germany and abroad.
hr: Berlinska katedrala je najveća crkva u gradu i služi kao vitalno središte Protestantske crkve u Njemačkoj. Proširujući daleko izvan granica župe i Berlina, katedrala privlači tisuće posjetitelja, iz godine u godinu, iz Njemačke i inozemstva.

[ctx: board4|]
en: Schwerin Palace
hr: Schwerinska palača

[ctx: board4|]
en: This romantic fairytale fortress, with all its many towers, domes and wings, is reflected in the waters of Lake Schwerin. It was completed in 1857 and symbolized the powerful dynasty of its founder, Friedrich Franz II.
hr: Ova romantična bajkovita utvrda, sa svim svojim brojnim tornjevima, kupolama i krilima, ogleda se u vodama Schwerinskog jezera. Dovršen je 1857. i simbolizirao je moćnu dinastiju svog utemeljitelja Friedricha Franza II.

[ctx: board4|]
en: The long, high-ceilinged brick structure was the throne hall of the Roman emperor until the destruction of the city by Germanic tribes. The invaders built a settlement inside the roofless ruin. In the 12th century, the apse was converted into a tower to accommodate the Archbishop of Trier.
hr: Dugačka građevina od opeke s visokim stropom bila je prijestolna dvorana rimskog cara sve do razaranja grada od strane germanskih plemena. Unutar ruševine bez krova osvajači su izgradili naselje. U 12. stoljeću apsida je pretvorena u toranj za smještaj nadbiskupa Triera.

[ctx: board4|]
en: Worms Cathedral (Wormser Dom) also known as the Cathedral of St Peter is a Romanesque cathedral in the German city of Worms. A sandstone structure with distinctive conical towers, Worms Cathedral was constructed in phases throughout the twelfth century and mostly completed by 1181.
hr: Katedrala u Wormsu (Wormser Dom) poznata i kao Katedrala svetog Petra romanička je katedrala u njemačkom gradu Wormsu. Katedrala u Wormsu, građena od pješčenjaka s prepoznatljivim stožastim tornjevima, građena je u fazama tijekom dvanaestog stoljeća i uglavnom dovršena do 1181.

[ctx: board4|]
en: Monuments of Germany
hr: Spomenici Njemačke

[ctx: board4|]
en: Click on the location of the given monument.
hr: Klikni na mjesto zadanog spomenika.

[ctx: board5|]
en: Situated on Point Loma in San Diego, California, Cabrillo National Monument commemorates the first European to land on the West Coast of the United States, Juan Rodriguez Cabrillo. Portuguese by birth, Cabrillo carried the Spanish flag in his conquests of the New World. He arrived at San Diego Bay in September 1542, three months after departing from Barra de Navidad on the west coast of Mexico.
hr: Smješten na Point Loma u San Diegu, Kalifornija, Nacionalni spomenik Cabrillo slavi prvog Europljanina koji se iskrcao na zapadnu obalu Sjedinjenih Država, Juana Rodrigueza Cabrilla. Rođeni Portugalac, Cabrillo je nosio španjolsku zastavu u svojim osvajanjima Novog svijeta. Stigao je u zaljev San Diego u rujnu 1542., tri mjeseca nakon odlaska iz Barra de Navidad na zapadnoj obali Meksika.

[ctx: board5|]
en: The stoic red ruins of Canyon de Chelly in northeastern Arizona are at once part of the National Park Service and the Navajo Nation, having been established as a national monument in 1931. A number of important early Native American sites are preserved in the nearly 84000 acres of parkland, and Canyon de Chelly also offers an array of Southwestern geological formations, including Spider Rock, an 800-foot-tall sandstone spire that rises eerily from the bottom of the canyon floor.
hr: Stoički crvene ruševine Canyon de Chelly u sjeveroistočnoj Arizoni istodobno su dio Službe nacionalnog parka i Navajo nacije, nakon što su uspostavljene kao nacionalni spomenik 1931. Niz važnih ranih indijanskih nalazišta sačuvan je na gotovo 84 000 hektara parkova, a Canyon de Chelly također nudi niz jugozapadnih geoloških formacija, uključujući Spider Rock, 800 stopa visok toranj od pješčenjaka koji se sablasno uzdiže s dna kanjona.

[ctx: board5|]
en: Set on more than 20 acres in St. Augustine, Florida, the Castillo de San Marcos was completed as the city's defensive fort in 1695, when Florida was still a Spanish territory. Constructed out of the rare coquina limestone, the star-shaped Castillo also is the oldest masonry fort in the country.
hr: Smješten na više od 20 hektara u St. Augustineu na Floridi, Castillo de San Marcos dovršen je kao gradska obrambena utvrda 1695. godine, kada je Florida još bila španjolski teritorij. Izgrađen od rijetkog vapnenca coquina, Castillo u obliku zvijezde također je najstarija zidana utvrda u zemlji.

[ctx: board5|]
en: Castle Clinton
hr: Dvorac Clinton

[ctx: board5|]
en: This round, sandstone fort sitting at the bottom of Manhattan Island predates Ellis Island by about 50 years as the first U.S. immigration checkpoint. Castle Clinton (nps.gov/cacl) was originally built as a fort to protect New York from a British invasion during the War of 1812, and was dedicated as a national monument in 1946.
hr: Ova okrugla utvrda od pješčenjaka koja se nalazi na dnu otoka Manhattan postoji prije otoka Ellis otprilike 50 godina kao prva američka imigracijska kontrolna točka. Dvorac Clinton (nps.gov/cacl) izvorno je izgrađen kao utvrda za zaštitu New Yorka od britanske invazije tijekom rata 1812., a proglašen je nacionalnim spomenikom 1946.

[ctx: board5|]
en: The George Washington Birthplace National Monument is in Westmoreland County, Virginia, United States. Originally settled by John Washington, George Washington's great-grandfather, George Washington was born here on February 22, 1732. He lived here until age three, returning later as a teenager.
hr: Nacionalni spomenik Rodno mjesto Georgea Washingtona nalazi se u okrugu Westmoreland, Virginia, Sjedinjene Države. Ovdje se prvobitno naselio John Washington, pradjed Georgea Washingtona, George Washington rođen je ovdje 22. veljače 1732. Ovdje je živio do treće godine, a vratio se kasnije kao tinejdžer.

[ctx: board5|]
en: Built in white stone with 36 iconic columns, The Lincoln Memorial is one of the most recognized structures in the United States. The memorial is at the west end of the National Mall, in West Potomac Park, and is an example in Neoclassical architecture. It features a solitary, 19-foot-tall statue of Abraham Lincoln sitting in contemplation, which is flanked on both side chambers with inscriptions of Lincoln’s Second Inaugural Address and arguably his most famous speech, the Gettysburg Address.
hr: Izgrađen od bijelog kamena s 36 kultnih stupova, Lincolnov spomenik jedna je od najprepoznatljivijih građevina u Sjedinjenim Državama. Spomenik se nalazi na zapadnom dijelu National Mall-a, u West Potomac Parku, i primjer je neoklasične arhitekture. Sadrži usamljenu, 19 stopa visoku statuu Abrahama Lincolna kako sjedi u kontemplaciji, koja je s obje bočne komore okružena natpisima Lincolnovog drugog inauguracijskog govora i vjerojatno njegovog najpoznatijeg govora, Govora iz Gettysburga.

[ctx: board5|]
en: Mount Rushmore
hr: Planina Rushmore

[ctx: board5|]
en: Mt. Rushmore stands as a shrine of democracy, a monument and memorial to George Washington, this country's birth, growth and ideals. Mount Rushmore symbolizes the greatness of this nation through the greatness of its leaders. The epic sculpture of Mount Rushmore depicts the faces of four exalted American presidents that symbolize this nation's rich history, rugged determination and lasting achievements.
hr: Planina Rushmore stoji kao svetište demokracije, spomenik i spomenik Georgeu Washingtonu, rođenju, razvoju i idealima ove zemlje. Mount Rushmore simbolizira veličinu ove nacije kroz veličinu njezinih vođa. Epska skulptura Mount Rushmore prikazuje lica četiri uzvišena američka predsjednika koji simboliziraju bogatu povijest ove nacije, čvrstu odlučnost i trajna postignuća.

[ctx: board5|]
en: Navajo National Monument is a National Monument located within the northwest portion of the Navajo Nation territory in northern Arizona, which was established to preserve three-well preserved cliff dwellings of the Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), and Inscription House (Tsʼah Biiʼ Kin). The monument is high on the Shonto plateau, overlooking the Tsegi Canyon system, west of Kayenta, Arizona. It features a visitor center with a museum, two short self-guided mesa top trails, two small campgrounds, and a picnic area. Rangers guide visitors on free tours of the Keet Seel and Betatakin cliff dwellings. The Inscription House site, further west, is currently closed to public access.
hr: Nacionalni spomenik Navajo je nacionalni spomenik koji se nalazi unutar sjeverozapadnog dijela teritorija Navajo nacije u sjevernoj Arizoni, koji je uspostavljen kako bi se očuvale tri dobro očuvane nastambe na liticama predaka naroda Puebloan: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin) i Kuća s natpisom (Tsʼah Biiʼ Kin). Spomenik je visoko na visoravni Shonto, s pogledom na sustav kanjona Tsegi, zapadno od Kayenta, Arizona. Sadrži centar za posjetitelje s muzejom, dvije kratke samovođene staze na vrhu planine, dva mala kampa i prostor za piknik. Rendžeri vode posjetitelje u besplatne obilaske Keet Seel i Betatakin nastambi na litici. Lokacija Kuće natpisa, zapadnije, trenutno je zatvorena za pristup javnosti.

[ctx: board5|]
en: Statue of Liberty
hr: Kip slobode

[ctx: board5|]
en: Perhaps the best-known monument and symbol of the United States is the Statue of Liberty, which sits on its own tiny island in New York City. The statue was a gift from the people of France and was dedicated in October 1886.
hr: Možda je najpoznatiji spomenik i simbol Sjedinjenih Država Kip slobode, koji se nalazi na vlastitom malenom otoku u New Yorku. Kip je bio dar naroda Francuske i posvećen je u listopadu 1886.

[ctx: board5|]
en: Originally built as a defensive structure following the War of 1812, it was at this oceanfront fortification in Charleston Harbor, South Carolina, that the first shots of the Civil War were fired. Inside Fort Sumter, a number of exhibits offer perspectives on U.S. history, particularly the divisions between North and South that eventually resulted in the war.
hr: Izvorno izgrađena kao obrambena građevina nakon rata 1812. godine, na ovu utvrdu na obali oceana u luci Charleston u Južnoj Karolini ispaljeni su prvi hici Građanskog rata. Unutar tvrđave Sumter brojni izlošci nude pogled na povijest SAD-a, posebno na podjele između Sjevera i Juga koje su na kraju rezultirale ratom.

[ctx: board5|]
en: Monuments of US
hr: Spomenici SAD

[ctx: board5|]
en: Click on the location of the given monument.
hr: Klikni na mjesto zadanog spomenika.

[ctx: board6|]
en: Great Pyramid of Giza
hr: Velika piramida u Gizi

[ctx: board6|]
en: The Great Pyramid of Giza is also known as the Pyramid of Khufu or the Pyramid of Cheops. It is considered to be the oldest of all the Seven Wonders of the Ancient World. It is also the largest of all the three pyramids in Giza. It is situated in the Giza Necropolis, in Egypt. The initial construction has been started by Egyptian Pharaoh Khufu, then it was continued by his son Khafre and finally completed by Menkaure. It took almost 20 years to build the pyramid and approximately 2 million blocks of stone have been used in the construction. The height of the pyramid is approximately 139 meters making it the highest pyramid of Egypt.
hr: Velika piramida u Gizi poznata je i kao Khufuova piramida ili Keopsova piramida. Smatra se najstarijim od svih sedam svjetskih čuda antičkog svijeta. Također je najveća od sve tri piramide u Gizi. Nalazi se u nekropoli Giza, u Egiptu. Početnu gradnju započeo je egipatski faraon Khufu, zatim ju je nastavio njegov sin Khafre i konačno dovršio Menkaure. Za izgradnju piramide bilo je potrebno gotovo 20 godina, au izgradnji je korišteno približno 2 milijuna kamenih blokova. Visina piramide je oko 139 metara što je čini najvišom piramidom u Egiptu.

[ctx: board6|]
en: Bent Pyramid
hr: Savijena piramida

[ctx: board6|]
en: The Bent Pyramid located at Dahshur was the second pyramid built by pharaoh Sneferu. Mysteriously, this true pyramid rises from the desert at an angle of 55 degrees and then suddenly changes to a more gradual angle of 43 degrees. One theory holds that due to the steepness of the original angle the weight to be added above the inner chambers and passageways became too large, forcing the builders to adopt a shallower angle. Today, the Bent Pyramid is the only pyramid in Egypt of which the outer casing of polished limestone is still largely intact.
hr: Savijena piramida koja se nalazi u Dahshuru bila je druga piramida koju je izgradio faraon Sneferu. Misteriozno, ova se prava piramida uzdiže iz pustinje pod kutom od 55 stupnjeva, a zatim se iznenada mijenja u postupniji kut od 43 stupnja. Jedna teorija kaže da je zbog strmosti izvornog kuta težina koju je trebalo dodati iznad unutarnjih komora i prolaza postala prevelika, prisiljavajući graditelje da prihvate plići kut. Danas je Savijena piramida jedina piramida u Egiptu čije je vanjsko kućište od poliranog vapnenca još uvijek uglavnom netaknuto.

[ctx: board6|]
en: Pyramid of Meidum
hr: Piramida Meidum

[ctx: board6|]
en: Five miles south of Saqqara in Egypt stands the mysterious tower-like pyramid of Meidum, which today scarcely resembles a typical pyramid at all. This pyramid was probably built during the reign of the 4th Dynasty pharaoh Sneferu, although it is believed by some that the pyramid may have been started by Sneferu’s predecessor, Huni. At some point during its construction the steps of the pyramid were filled with limestone encasing marking the first attempt by the ancient Egyptians at the construction of a true pyramid.
hr: Pet milja južno od Saqqare u Egiptu nalazi se tajanstvena piramida Meidum nalik tornju, koja danas jedva da uopće podsjeća na tipičnu piramidu. Ova je piramida vjerojatno izgrađena za vrijeme vladavine faraona Sneferua iz 4. dinastije, iako neki vjeruju da je piramidu možda započeo graditi Sneferuov prethodnik, Huni. U nekom trenutku tijekom njezine izgradnje stepenice piramide bile su ispunjene vapnenačkim omotačem, označavajući prvi pokušaj drevnih Egipćana u izgradnji prave piramide.

[ctx: board6|]
en: Red Pyramid
hr: Crvena piramida

[ctx: board6|]
en: The Red Pyramid was one of the finest and most successful attempts by Pharaoh Sneferu in building world’s first ever smooth sided pyramid during the Ancient Egypt period. The height of the pyramid is 104 meters making it the world’s 4th largest pyramid in Egypt. The pyramid has been built with red limestone stones, hence the name. The local people of Egypt called it as el-heram el-watwaat meaning the Bat Pyramid.
hr: Crvena piramida bila je jedan od najboljih i najuspješnijih pokušaja faraona Sneferua u izgradnji prve svjetske piramide s glatkim stranicama tijekom razdoblja starog Egipta. Visina piramide je 104 metra, što je čini četvrtom po veličini piramidom u Egiptu. Piramida je izgrađena od crvenog vapnenca, otuda i naziv. Lokalno stanovništvo Egipta nazvalo ga je el-heram el-watwaat što znači Piramida šišmiša.

[ctx: board6|]
en: Egyptian pyramids
hr: Egipatske piramide

[ctx: board6|]
en: Click on the location of the given pyramid.
hr: Klikni na lokaciju zadane piramide.

[ctx: ActivityInfo|]
note: Activity title
en: Explore world animals
hr: Istraži svijet životinja

[ctx: ActivityInfo|]
note: Help title
en: Learn about world animals, interesting facts and their location on a map.
hr: Nauči o svjetskim životinjama, zanimljivostima i njihovom položaju na karti.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about various wild animals from around the world and remember where they live.
hr: Nauči o raznim divljim životinjama diljem svijeta i zapamti gdje žive.

[ctx: ActivityInfo|]
note: Help manual
en: There are two levels in this game.
hr: Postoje dvije razine u ovoj igri.

[ctx: ActivityInfo|]
en: In level one, players enjoy exploring each animal on the screen. Click on the question mark, and learn about the animal, what its name is, and what it looks like. Study well this information, because you will be tested in level 2.
hr: U prvoj razini igrači uživaju istražujući svaku životinju na ekranu. Klikni na upitnik i saznaj više o životinji, kako se zove i kako izgleda. Dobro prouči ove informacije, jer ćeš biti testiran u 2. razini.

[ctx: ActivityInfo|]
en: In level two, a random text prompt is displayed and you must click on the animal that matches the text.
hr: U drugoj razini prikazuje se nasumični tekstualni upit i moraš kliknuti na životinju koja odgovara tekstu.

[ctx: board1|]
en: The jaguar's jaw is well developed. Because of this, it has the strongest bite of all the felines, being able to break even a tortoise shell!
hr: Čeljust jaguara je dobro razvijena. Zbog toga ima najjači ugriz od svih mačaka, može razbiti čak i kornjačin oklop!

[ctx: board1|]
en: Hedgehogs eat small animals, like frogs and insects, so many people keep them as useful pets. When in danger, they will curl up into a ball and stick up their coat of sharp spines.
hr: Ježevi jedu male životinje, poput žaba i kukaca, pa ih mnogi ljudi drže kao korisne kućne ljubimce. Kad su u opasnosti, sklupčat će se u loptu i izbočiti dlaku od oštrih bodlji.

[ctx: board1|]
en: Giraffe
hr: Žirafa

[ctx: board1|]
en: The giraffe lives in Africa and is the tallest mammal in the world. Just their legs, which are usually 1.8 meters long, are taller than most humans!
hr: Žirafa živi u Africi i najviši je sisavac na svijetu. Samo su njihove noge, koje su obično dugačke 1,8 metara, više od većine ljudi!

[ctx: board1|]
en: Bison
hr: Bizon

[ctx: board1|]
en: Bisons live on the plains of North America and were hunted by the Native Americans for food.
hr: Bizoni žive u ravnicama Sjeverne Amerike i Indijanci su ih lovili za hranu.

[ctx: board1|]
en: Narwhal
hr: Narval

[ctx: board1|]
en: Explore wild animals from around the world.
hr: Istraži divlje životinje iz cijelog svijeta.

[ctx: board1|]
en: Click on the location where the given animal lives.
hr: Klikni na mjesto gdje navedena životinja živi.

[ctx: board2|]
en: Chameleon
hr: Kameleon

[ctx: board2|]
en: The chameleon lives in Africa and Madagascar and is well-known for its ability to change its skin color in a couple of seconds.
hr: Kameleon živi u Africi i na Madagaskaru, a poznat je po svojoj sposobnosti da promijeni boju kože u nekoliko sekundi.

[ctx: board2|]
en: Polar bear
hr: Polarni medvjed

[ctx: board2|]
en: The polar bear is one of the world's largest predatory mammals. It weighs up to a ton and can be as long as 3 meters!
hr: Polarni medvjed jedan je od najvećih grabežljivih sisavaca na svijetu. Težak je do tone, a može biti dugačak čak 3 metra!

[ctx: board2|]
en: The kangaroo lives in Australia and is well-known for the pouch on its belly used to cradle baby kangaroos.
hr: Klokan živi u Australiji i dobro je poznat po vrećici na trbuhu koja se koristi za držanje mladunčadi klokana.

[ctx: board2|]
en: Scarlet macaw
hr: Grimizna ara

[ctx: board2|]
en: The scarlet macaw lives in South America and is a big and bright colored parrot, able to learn up to 100 words!
hr: Grimizna ara živi u Južnoj Americi i velika je papiga jarkih boja koja može naučiti do 100 riječi!

[ctx: board2|]
en: Moose
hr: Los

[ctx: board2|]
en: Being the largest of all the deers, the moose eats as much as 25 kg per day. However, it's not easy, so sometimes the moose has to stand on its hind legs to reach branches up to 4 meters!
hr: Budući da je najveći od svih jelena, los pojede čak 25 kg dnevno. No, to nije lako, pa ponekad los mora stati na stražnje noge kako bi dohvatio grane do 4 metra!

[ctx: board2|]
en: Explore wild animals from around the world.
hr: Istraži divlje životinje iz cijelog svijeta.

[ctx: board2|]
en: Click on the location where the given animal lives.
hr: Klikni na mjesto gdje navedena životinja živi.

[ctx: board3|]
en: Crocodile
hr: Krokodil

[ctx: board3|]
en: The crocodile is a large amphibious reptile. It lives mostly in large tropical rivers, where it is an ambush predator.
hr: Krokodil je veliki amfibijski gmaz. Živi uglavnom u velikim tropskim rijekama, gdje je grabežljivac iz zasjede.

[ctx: board3|]
en: Komodo dragon
hr: Komodo varan

[ctx: board3|]
en: The Komodo dragon is the largest living lizard (up to 3 meters). It lives in the Indonesian islands.
hr: Komodo varan je najveći živući gušter (do 3 metra). Živi na indonežanskim otocima.

[ctx: board3|]
en: Koalas are herbivore marsupials that live in the eucalyptus forests of eastern Australia.
hr: Koale su tobolčari biljojedi koji žive u šumama eukaliptusa u istočnoj Australiji.

[ctx: board3|]
en: Ring-tailed lemur
hr: Prstenorepi lemur

[ctx: board3|]
en: The ring-tailed lemur is a primate that lives in the dry regions of southwest Madagascar. Its striped tail makes it easy to recognize.
hr: Prstenorepi lemur je primat koji živi u suhim područjima jugozapadnog Madagaskara. Njegov prugasti rep olakšava prepoznavanje.

[ctx: board3|]
en: Explore wild animals from around the world.
hr: Istraži divlje životinje iz cijelog svijeta.

[ctx: board3|]
en: Click on the location where the given animal lives.
hr: Klikni na mjesto gdje navedena životinja živi.

[ctx: ActivityInfo|]
note: Activity title
en: Explore world music
hr: Istraži svjetsku glazbu

[ctx: ActivityInfo|]
note: Help title
en: Learn about the music of the world.
hr: Učite o glazbi svijeta.

[ctx: ActivityInfo|]
note: Help goal
en: Develop a better understanding of the variety of music present in the world.
hr: Razvijaj bolje razumijevanje raznolikosti glazbe u svijetu.

[ctx: ActivityInfo|]
en: In the first level, enjoy exploring music from around the world. Click on each suitcase to learn about the music from that area, and listen to a short sample. Study well, because you will be tested in level 2 and 3.
hr: Na prvoj razini uživaj u istraživanju glazbe iz cijelog svijeta. Klikni na svaki kofer kako bi saznao više o glazbi s tog područja i poslušao kratki primjer. Dobro uči, jer ćeš biti testirani u razini 2 i 3.

[ctx: ActivityInfo|]
en: In the second level you will hear a sample of music, and you must select the location that corresponds to this music. Click on the play button if you'd like to hear the music again.
hr: U drugoj razini čuti ćeš uzorak glazbe i morati ćeš odabrati mjesto koje odgovara toj glazbi. Pritisni gumb za reprodukciju ako želiš ponovno poslušati glazbu.

[ctx: ActivityInfo|]
en: In the third level, you must select the location that matches the text description on the screen.
hr: U trećoj razini moraš odabrati mjesto koje odgovara opisu teksta na ekranu.

[ctx: ActivityInfo|]
en: Images from https://commons.wikimedia.org/wiki, https://archive.org
hr: Slike s https://commons.wikimedia.org/wiki, https://archive.org

[ctx: board1|]
en: Australia
hr: Australija

[ctx: board1|]
en: Aboriginals were the first people to live in Australia. They sing and play instruments, like the didgeridoo. It is made from a log and can be up to five meters long!
hr: Aboridžini su bili prvi ljudi koji su živjeli u Australiji. Pjevaju i sviraju instrumente, poput didgeridooa. Izrađuje se od balvana i može biti duga čak pet metara!

[ctx: board1|]
en: Africa
hr: Afrika

[ctx: board1|]
en: Music is a part of everyday life in Africa. African music features a great variety of drums, and they believe it is a sacred and magical instrument.
hr: Glazba je dio svakodnevnog života u Africi. Afrička glazba ima veliki izbor bubnjeva, a vjeruju da je to sveti i magični instrument.

[ctx: board1|]
en: Middle East
hr: Bliski istok

[ctx: board1|]
en: Music is a very important part of middle eastern culture. Specific songs are played to call worshipers to prayer. The lute is an instrument invented thousands of years ago and still in use today.
hr: Glazba je vrlo važan dio kulture Bliskog istoka. Sviraju se posebne pjesme kako bi se vjernici pozvali na molitvu. Lutnja je instrument koji je izumljen prije više tisuća godina i koristi se i danas.

[ctx: board1|]
en: Taiko drumming comes from Japan. This type of drumming was originally used to scare enemies in battle. It is very loud, and performances are very exciting with crowds cheering and performers yelling!
hr: Taiko bubnjanje dolazi iz Japana. Ova vrsta bubnjanja izvorno se koristila za zastrašivanje neprijatelja u borbi. Vrlo je glasno, a nastupi su vrlo uzbudljivi uz navijanje publike i urlanje izvođača!

[ctx: board1|]
en: Scotland and Ireland
hr: Škotska i Irska

[ctx: board1|]
en: Folk music of this region is called celtic music. It often incorporates a narrative poem or story. Typical instruments include bagpipes, fiddles, flutes, harps, and accordions.
hr: Narodna glazba ovog kraja naziva se keltska glazba. Često uključuje narativnu pjesmu ili priču. Tipični instrumenti uključuju gajde, gusle, flaute, harfe i harmonike.

[ctx: board1|]
en: Italy
hr: Italija

[ctx: board1|]
en: Italy is famous for its Opera. Opera is a musical theater where actors tell a story by acting and singing. Opera singers, both male and female, learn special techniques to sing operas.
hr: Italija je poznata po svojoj operi. Opera je glazbeno kazalište u kojem glumci glumom i pjevanjem pričaju priču. Operni pjevači, i muškarci i žene, uče posebne tehnike pjevanja opera.

[ctx: board1|]
en: European Classical Music
hr: Europska klasična glazba

[ctx: board1|]
en: Europe is the home of classical music. Famous composers like Bach, Beethoven, and Mozart forever changed music history.
hr: Europa je dom klasične glazbe. Slavni skladatelji poput Bacha, Beethovena i Mozarta zauvijek su promijenili glazbenu povijest.

[ctx: board1|]
en: Mexico
hr: Meksiko

[ctx: board1|]
en: Mariachi is a famous type of Mexican music. It features guitars, trumpets, and violins. These bands play for many occasions, including weddings and parties.
hr: Mariachi je poznata vrsta meksičke glazbe. Sadrži gitare, trube i violine. Ovi bendovi sviraju u mnogim prigodama, uključujući vjenčanja i zabave.

[ctx: board1|]
en: United States of America
hr: Sjedinjene Američke Države

[ctx: board1|]
en: USA also has a wide variety of musical genres, but perhaps it is most famous for rock n' roll music. This music features vocalists, guitars, and drums.
hr: SAD također ima veliki izbor glazbenih žanrova, ali možda je najpoznatiji po rock n' roll glazbi. Ova glazba uključuje vokale, gitare i bubnjeve.

[ctx: board1|]
en: Explore world music. Click on the suitcases.
hr: Istraži svjetsku glazbu. Klikni na kofere.

[ctx: board1|]
en: Click on the location that matches the music you hear.
hr: Klikni na mjesto koje odgovara glazbi koju čujete.

[ctx: board1|]
en: Click on the location that matches the text.
hr: Klikni na mjesto koje odgovara tekstu.

[ctx: ActivityInfo|]
note: Activity title
en: Family
hr: Obitelj

[ctx: ActivityInfo|]
note: Help title
en: Select the name you should call this family member.
hr: Odaberi ime kojim nazivaš ovog člana obitelji.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the relationships in a family, according to the lineal system used in most Western societies.
hr: Nauči odnose u obitelji, prema linearnom sustavu koji se koristi u većini zapadnih društava.

[ctx: ActivityInfo|]
note: Help manual
en: A family tree is shown.
    The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.
    You are the person in the white circle. Select the name you should call the person in the orange circle.
hr: Prikazuje se obiteljsko stablo.
    Krugovi su povezani linijama koje označavaju relacije. Bračni parovi označeni su prstenom na poveznici.
    Ti si osoba u bijelom krugu. Odaberi ime kojim bi trebao nazvati osobu u narančastom krugu.

[ctx: Family|]
en: Me
hr: Ja

[ctx: Family|]
en: Select one of the pairs corresponding to: %1
hr: Odaberi jedan od parova koji odgovaraju: %1

[ctx: FamilyDataset|]
en: Father
hr: Otac

[ctx: FamilyDataset|]
en: Grandfather
hr: Djed

[ctx: FamilyDataset|]
en: Uncle
hr: Ujak

[ctx: FamilyDataset|]
en: Mother
hr: Majka

[ctx: FamilyDataset|]
en: Grandmother
hr: Baka

[ctx: FamilyDataset|]
en: Aunt
hr: Tetka

[ctx: FamilyDataset|]
en: Brother
hr: Brat

[ctx: FamilyDataset|]
en: Cousin
hr: Rođak

[ctx: FamilyDataset|]
en: Sister
hr: Sestra

[ctx: FamilyDataset|]
en: Granddaughter
hr: Unuka

[ctx: FamilyDataset|]
en: Grandson
hr: Unuk

[ctx: FamilyDataset|]
en: Nephew
hr: Nećak

[ctx: FamilyDataset|]
en: Niece
hr: Nećakinja

[ctx: FamilyDataset|]
en: Father-in-law
hr: Svekar

[ctx: FamilyDataset|]
en: Mother-in-law
hr: Svekrva

[ctx: FamilyDataset|]
en: Sister-in-law
hr: Šogorica

[ctx: FamilyDataset|]
en: Brother-in-law
hr: Šogor

[ctx: FamilyDataset|]
en: Daughter-in-law
hr: Snaha

[ctx: FamilyDataset|]
en: Son-in-law
hr: Zet

[ctx: ActivityInfo|]
note: Activity title
en: Point the relatives
hr: Odnosi u obitelji

[ctx: ActivityInfo|]
note: Help title
en: Select two people which have the given relationship.
hr: Odaberite dvije osobe koje imaju zadani odnos.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading, moving and clicking with the mouse.
hr: Čitanje, pomicanje i klikanje mišem.

[ctx: ActivityInfo|]
note: Help manual
en: A family tree is shown, with some instructions.
    The circles are linked with lines to mark the relationships. Married couples are marked with a ring on the link.
    Click on a pair of family members which have the given relationship.
hr: Prikazuje se obiteljsko stablo s određenim uputama.
    Krugovi su povezani linijama koje označavaju relacije. Bračni parovi označeni su prstenom na poveznici.
    Klikni na par članova obitelji koji odgovaraju zadanoj relaciji.

[ctx: ActivityInfo|]
note: Activity title
en: The fifteen game
hr: Igra 15

[ctx: ActivityInfo|]
note: Help title
en: Move each item to recreate the image.
hr: Pomakni svaku stavku kako bi ponovno stvorio sliku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation and spatial visualization skills.
hr: Razvijati sposobnosti predviđanja i prostorne vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: Click or drag on any piece next to the empty space, and it will move to the empty space.
hr: Klikni ili povuci na bilo koji dio pored praznog prostora, i on će se pomaknuti na prazan prostor.

[ctx: ActivityInfo|]
en: Arrows: move a piece to the empty space.
hr: Strelice: pomakni figuru u prazan prostor.

[ctx: ActivityInfo|]
note: Activity title
en: Find the day
hr: Pronađi dan

[ctx: ActivityInfo|]
note: Help title
en: Find the correct date and select it on the calendar.
hr: Pronađi točan datum i odaberi ga u kalendaru.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to count days and find a date on a calendar.
hr: Nauči brojati dane i pronaći datum na kalendaru.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Basics of calendar.
hr: Osnove kalendara.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions and perform the requested calculation to find the date. Then select this date on the calendar, and validate your answer by clicking on the OK button.
hr: Pročitaj upute i izvrši traženi izračun kako bi pronašao datum. Zatim odaberi pronađeni datum u kalendaru i potvrdi svoj odgovor klikom na gumb "U redu".

[ctx: find_the_day_dataset|]
en: Find the date 13 days after May 3rd.
hr: Pronađi datum 13 dana nakon 3. svibnja.

[ctx: find_the_day_dataset|]
en: Find the date 7 days after October 1st.
hr: Pronađi datum 7 dana nakon 1. listopada.

[ctx: find_the_day_dataset|]
en: Find the date 31 days after July 12th.
hr: Pronađi datum 31 dan nakon 12. srpnja.

[ctx: find_the_day_dataset|]
en: Find the date two weeks after November 27th.
hr: Pronađi datum dva tjedna nakon 27. studenog.

[ctx: find_the_day_dataset|]
en: Find the date 19 days before September 1st.
hr: Pronađi datum 19 dana prije 1. rujna.

[ctx: find_the_day_dataset|]
en: Find the date 5 days before December 8th.
hr: Pronađi datum 5 dana prije 8. prosinca.

[ctx: find_the_day_dataset|]
en: Find the day of the week 3 days after December 5th.
hr: Pronađi dan u tjednu 3 dana nakon 5. prosinca.

[ctx: find_the_day_dataset|]
en: Find the day of the week 12 days before November 12th.
hr: Pronađi dan u tjednu 12 dana prije 12. studenog.

[ctx: find_the_day_dataset|]
en: Find the day of the week 32 days after January 5th.
hr: Pronađi dan u tjednu 32 dana nakon 5. siječnja.

[ctx: find_the_day_dataset|]
en: Find the day of the week 5 days after February 23rd.
hr: Pronađi dan u tjednu 5 dana nakon 23. veljače.

[ctx: find_the_day_dataset|]
en: Find the day of the week 17 days before August 16th.
hr: Pronađi dan u tjednu 17 dana prije 16. kolovoza.

[ctx: find_the_day_dataset|]
en: Find the date 2 weeks and 3 days after January 12th.
hr: Pronađi datum 2 tjedna i 3 dana nakon 12. siječnja.

[ctx: find_the_day_dataset|]
en: Find the date 3 weeks and 2 days after March 22nd.
hr: Pronađi datum 3 tjedna i 2 dana nakon 22. ožujka.

[ctx: find_the_day_dataset|]
en: Find the date 5 weeks and 6 days after October 5th.
hr: Pronađi datum 5 tjedana i 6 dana nakon 5. listopada.

[ctx: find_the_day_dataset|]
en: Find the date 1 week and 1 day before August 8th.
hr: Pronađi datum 1 tjedan i 1 dan prije 8. kolovoza.

[ctx: find_the_day_dataset|]
en: Find the date 2 weeks and 5 days before July 2nd.
hr: Pronađi datum 2 tjedna i 5 dana prije 2. srpnja.

[ctx: find_the_day_dataset|]
en: Find the day of the week 5 months and 2 days after July 3rd.
hr: Pronađi dan u tjednu 5 mjeseci i 2 dana nakon 3. srpnja.

[ctx: find_the_day_dataset|]
en: Find the day of the week 2 months and 4 days after October 8th.
hr: Pronađi dan u tjednu 2 mjeseca i 4 dana nakon 8. listopada.

[ctx: find_the_day_dataset|]
en: Find the day of the week 1 month and 3 days before December 28th.
hr: Pronađi dan u tjednu 1 mjesec i 3 dana prije 28. prosinca.

[ctx: find_the_day_dataset|]
en: Find the day of the week 8 months and 7 days after February 28th.
hr: Pronađi dan u tjednu 8 mjeseci i 7 dana nakon 28. veljače.

[ctx: find_the_day_dataset|]
en: Find the day of the week 3 months and 3 days before September 15th.
hr: Pronađi dan u tjednu 3 mjeseca i 3 dana prije 15. rujna.

[ctx: find_the_day_dataset|]
en: Find the date 2 months, 1 week and 5 days after January 12th.
hr: Pronađi datum 2 mjeseca, 1 tjedan i 5 dana nakon 12. siječnja.

[ctx: find_the_day_dataset|]
en: Find the date 3 months, 2 weeks and 1 day after August 23rd.
hr: Pronađi datum 3 mjeseca, 2 tjedna i 1 dan nakon 23. kolovoza.

[ctx: find_the_day_dataset|]
en: Find the date 5 months, 3 weeks and 2 days after March 20th.
hr: Pronađi datum 5 mjeseci, 3 tjedna i 2 dana nakon 20. ožujka.

[ctx: find_the_day_dataset|]
en: Find the date 1 month 1 week and 1 day before September 10th.
hr: Pronađi datum 1 mjesec, 1 tjedan i 1 dan prije 10. rujna.

[ctx: find_the_day_dataset|]
en: Find the date 2 months, 1 week and 8 days before April 7th.
hr: Pronađi datum 2 mjeseca, 1 tjedan i 8 dana prije 7. travnja.

[ctx: ActivityInfo|]
note: Activity title
en: Control the hose-pipe
hr: Kontroliraj vatrogasni šmrk

[ctx: ActivityInfo|]
note: Help title
en: The fireman needs to stop the fire, but the hose is blocked.
hr: Vatrogasac mora zaustaviti vatru, ali vatrogasni šmrk je začepljen.

[ctx: ActivityInfo|]
note: Help goal
en: Fine motor coordination.
hr: Fina motorička koordinacija.

[ctx: ActivityInfo|]
note: Help manual
en: Move the mouse or your finger over the lock which is represented as a red part in the hose-pipe. This will move it, bringing it, part by part, up to the fire. Be careful, if you move off the hose, the lock will go backward.
hr: Pomakni miša ili prst preko brave koja je prikazana kao crveni dio u šmrku. To će ga pomaknuti, dovodeći ga, dio po dio, do vatre. Budi oprezan, ako se pomakneš sa šmrka, brava će se vratiti unatrag.

[ctx: ActivityInfo|]
note: Activity title
en: The football game
hr: Nogometna utakmica

[ctx: ActivityInfo|]
note: Help title
en: Kick the ball into the goal.
hr: Zabi loptu u gol.

[ctx: ActivityInfo|]
note: Help goal
en: Understand direction and speed.
hr: Razumjeti smjer i brzinu.

[ctx: ActivityInfo|]
note: Help manual
en: Press the ball, and drag behind it to draw the aiming line. The longer the line, the more powerful the kick. When you release the line, the ball will follow its direction. You score a goal when the ball reaches the other edge of the field.
hr: Pritisni loptu i povuci liniju iza nje kako bi iscrtali liniju ciljanja. Što je linija duža, to je udarac snažniji. Kada pustiš liniju, lopta će slijediti iscrtani smjer. Postižeš gol kada lopta dođe do drugog ruba igrališta.

[ctx: ActivityInfo|]
note: Activity title
en: Create the fractions
hr: Stvori razlomke

[ctx: ActivityInfo|]
note: Help title
en: Select the appropriate number of parts to represent the given fraction.
hr: Odaberi odgovarajući broj dijelova koji će predstavljati zadani razlomak.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to represent a given fraction of a shape.
hr: Naučite prikazati zadani dio oblika.

[ctx: ActivityInfo|]
note: Help manual
en: A shape split in equal parts is displayed. Select the appropriate number of parts to represent the given fraction.
hr: Prikazuje se oblik podijeljen na jednake dijelove. Odaberi odgovarajući broj dijelova koji će predstavljati zadani razlomak.

[ctx: fractions_create|]
en: Find the represented fraction.
hr: Pronađi prikazani razlomak.

[ctx: Data|]
en: Simplified fractions with a pie.
hr: Pojednostavljeni razlomci s tortom.

[ctx: Data|]
en: Select one half of the pie.
hr: Odaberi jednu polovicu torte.

[ctx: Data|]
en: Select one-third of the pie.
hr: Odaberi jednu trećinu torte.

[ctx: Data|]
en: Select two-thirds of the pie.
hr: Odaberi dvije trećine torte.

[ctx: Data|]
en: Select one-quarter of the pie.
hr: Odaberi jednu četvrtinu pite.

[ctx: Data|]
en: Select two-fifths of the pie.
hr: Odaberi dvije petine torte.

[ctx: Data|]
en: Select one pie and one-quarter of a pie.
hr: Odaberi jednu tortu i jednu četvrtinu torte.

[ctx: Data|]
en: Select one pie and two-fifths of a pie.
hr: Odaberi jednu tortu i dvije petine torte.

[ctx: Data|]
en: Select one pie and one-third of a pie.
hr: Odaberi jednu tortu i jednu trećinu torte.

[ctx: Data|]
en: Select one pie and one half of a pie.
hr: Odaberi jednu tortu i jednu polovicu torte.

[ctx: Data|]
en: Select one pie and three-quarters of a pie.
hr: Odaberi jednu tortu i tri četvrtine torte.

[ctx: Data|]
en: Specific questions with a square.
hr: Konkretna pitanja u vezi kvadrata.

[ctx: Data|]
en: Select as many parts as you can without taking more than half of the square.
hr: Odaberi onoliko dijelova koliko možeš, a ne više od polovice kvadrata.

[ctx: Data|]
en: Simplified fractions with a square.
hr: Pojednostavljeni razlomci s kvadratom.

[ctx: Data|]
en: Select one half of the square.
hr: Odaberi jednu polovicu kvadrata.

[ctx: Data|]
en: Select one-third of the square.
hr: Odaberi jednu trećinu kvadrata.

[ctx: Data|]
en: Select two-thirds of the square.
hr: Odaberi dvije trećine kvadrata.

[ctx: Data|]
en: Select one-quarter of the square.
hr: Odaberi jednu četvrtinu kvadrata.

[ctx: Data|]
en: Select two-fifths of the square.
hr: Odaberi dvije petine kvadrata.

[ctx: Data|]
en: Select one square and one-quarter of a square.
hr: Odaberi jedan kvadrat i jednu četvrtinu kvadrata.

[ctx: Data|]
en: Select one square and two-fifths of a square.
hr: Odaberi jedan kvadrat i dvije petine kvadrata.

[ctx: Data|]
en: Select one square and one-third of a square.
hr: Odaberi jedan kvadrat i jednu trećinu kvadrata.

[ctx: Data|]
en: Select one square and one half of a square.
hr: Odaberi jedan kvadrat i jednu polovicu kvadrata.

[ctx: Data|]
en: Select one square and three-quarters of a square.
hr: Odaberi jedan kvadrat i tri četvrtine kvadrata.

[ctx: Data|]
en: Non-simplified fractions with a pie.
hr: Nepojednostavljeni razlomci s tortom.

[ctx: Data|]
en: Select three-fifths of the pie.
hr: Odaberite tri petine torte.

[ctx: Data|]
en: Non-simplified fractions with a square.
hr: Nepojednostavljeni razlomci s kvadratom.

[ctx: Data|]
en: Select three-fifths of the square.
hr: Odaberi tri petine kvadrata.

[ctx: Data|]
en: Decimal numbers with a pie.
hr: Decimalni brojevi s tortom.

[ctx: Data|]
en: Select 0.5 pie.
hr: Odaberi 0,5 torte.

[ctx: Data|]
en: Select 0.25 pie.
hr: Odaberi 0,25 torte.

[ctx: Data|]
en: Select 0.4 pie.
hr: Odaberi 0,4 torte.

[ctx: Data|]
en: Select 0.75 pie.
hr: Odaberi 0,75 torte.

[ctx: Data|]
en: Select 0.8 pie.
hr: Odaberi 0,8 torte.

[ctx: Data|]
en: Select 1.25 pies.
hr: Odaberi 1,25 torte.

[ctx: Data|]
en: Select 1.4 pies.
hr: Odaberi 1,4 torte.

[ctx: Data|]
en: Select 1.5 pies.
hr: Odaberi 1,5 torte.

[ctx: Data|]
en: Select 1.75 pies.
hr: Odaberi 1,75 torte.

[ctx: Data|]
en: Decimal numbers with a square.
hr: Decimalni brojevi s kvadratom.

[ctx: Data|]
en: Select 0.5 square.
hr: Odaberi 0,5 kvadrata.

[ctx: Data|]
en: Select 0.25 square.
hr: Odaberi 0,25 kvadrata.

[ctx: Data|]
en: Select 0.4 square.
hr: Odaberi 0,4 kvadrata.

[ctx: Data|]
en: Select 0.75 square.
hr: Odaberi 0,75 kvadrata.

[ctx: Data|]
en: Select 0.8 square.
hr: Odaberi 0,8 kvadrata.

[ctx: Data|]
en: Select 1.25 squares.
hr: Odaberi 1,25 kvadrata.

[ctx: Data|]
en: Select 1.4 squares.
hr: Odaberi 1,4 kvadrata.

[ctx: Data|]
en: Select 1.5 squares.
hr: Odaberi 1,5 kvadrata.

[ctx: Data|]
en: Select 1.75 squares.
hr: Odaberi 1,75 kvadrata.

[ctx: Data|]
en: Percentages with a pie.
hr: Postoci s tortom.

[ctx: Data|]
note: Select %1 percent of the pie.
en: Select %1% of the pie.
hr: Odaberite %1% torte.

[ctx: Data|]
en: Percentages with a square.
hr: Postoci s kvadratom.

[ctx: Data|]
note: Select %1 percent of the square.
en: Select %1% of the square.
hr: Odaberi %1% kvadrata.

[ctx: Data|]
en: Specific questions with a pie.
hr: Konkretna pitanja u vezi torte.

[ctx: Data|]
en: Select as many parts as you can without taking more than half of the pie.
hr: Odaberi onoliko dijelova koliko možeš, a da ne uzmeš više od polovice torte.

[ctx: ActivityInfo|]
note: Activity title
en: Find the fractions
hr: Pronađi razlomke

[ctx: ActivityInfo|]
note: Help title
en: Find the correct numerator and denominator of the represented fraction.
hr: Odredi točan brojnik i nazivnik predstavljenog razlomka.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to write a fraction corresponding to a given fractional representation.
hr: Nauči napisati razlomak prema zadanom prikazu.

[ctx: ActivityInfo|]
note: Help manual
en: Write the fraction corresponding to the fractional representation: Count the total number of parts of the represented shape, and set it as the denominator. Then count the number of selected parts, and set it as the numerator.
hr: Napiši razlomak koji odgovara prikazu razlomaka: Izbroji ukupan broj dijelova prikazanog oblika i postavi ga kao nazivnik. Zatim izbroji odabrane dijelove i postavi ih kao brojnik.

[ctx: Data|]
en: Find numerator (with a pie).
hr: Pronađi brojnik (s tortom).

[ctx: Data|]
en: Find numerator (with a square).
hr: Pronađi brojnik (s kvadratom).

[ctx: Data|]
en: Find denominator (with a pie).
hr: Pronađi nazivnik (s tortom).

[ctx: Data|]
en: Find denominator (with a square).
hr: Pronađi nazivnik (s kvadratom).

[ctx: Data|]
en: Find numerator and denominator (with a pie).
hr: Pronađi brojnik i nazivnik (s tortom).

[ctx: Data|]
en: Find numerator and denominator (with a square).
hr: Pronađi brojnik i nazivnik (s kvadratom).

[ctx: ActivityInfo|]
note: Activity title
en: Frieze
hr: Niz

[ctx: ActivityInfo|]
note: Help title
en: Reproduce and complete the frieze.
hr: Reproduciraj i dovrši niz.

[ctx: ActivityInfo|]
note: Help goal
en: Learn algorithms.
hr: Nauči algoritme.

[ctx: ActivityInfo|]
note: Help manual
en: Reproduce the frieze on top. On some levels, you may have to complete the frieze or to reproduce it after you've memorized it.
hr: Reproduciraj zadani niz. Na nekim razinama možda ćeš morati dovršiti niz ili ga reproducirati nakon što ga zapamtiš.

[ctx: ActivityInfo|]
en: Left and right arrows: select a token
hr: Strelice ulijevo i udesno: odaberi simbol

[ctx: ActivityInfo|]
en: Space: add selected token to the frieze
hr: Razmaknica: dodaj odabrani simbol nizu

[ctx: ActivityInfo|]
en: Backspace or Delete: remove last token from the frieze
hr: Backspace ili Delete: ukloni zadnje dodani simbol iz niza

[ctx: ActivityInfo|]
en: Enter: validate the answer
hr: Enter: provjera valjanosti odgovora

[ctx: ActivityInfo|]
en: Tab: switch between editing the frieze and viewing the model
hr: Tab: prebacivanje između uređivanja niza i pregledavanja modela

[ctx: Frieze|]
en: I am Ready
hr: Spreman sam

[ctx: Data|]
en: Copy this frieze: 2 shapes with different colors/signs.
hr: Kopiraj ovaj niz: 2 oblika s različitim bojama / znakovima.

[ctx: Data|]
en: Copy this frieze.
hr: Kopiraj ovaj niz.

[ctx: Data|]
en: Remember and copy this frieze: any combination of shapes, colors/signs and sizes.
hr: Zapamti i kopiraj ovaj niz: bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Remember and copy this frieze.
hr: Zapamtite i kopirajte ovaj niz.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 4 and 7, any combination of shapes, colors/signs and sizes.
hr: Kopiraj i dovrši ovaj niz: uzorci između 4 i 7, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Copy and complete this frieze.
hr: Kopiraj i dovrši ovaj niz.

[ctx: Data|]
en: Remember and copy this frieze: patterns between 4 and 7, any combination of shapes, colors/signs and sizes.
hr: Zapamti i kopiraj ovaj niz: uzorci između 4 i 7, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 6 and 8, any combination of shapes, colors/signs and sizes.
hr: Kopiraj i dovrši ovaj niz: uzorci između 6 i 8, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Remember and copy this frieze: patterns between 6 and 8, any combination of shapes, colors/signs and sizes.
hr: Zapamti i kopiraj ovaj niz: uzorci između 6 i 8, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Copy and complete this frieze: 2 shapes with different colors/signs.
hr: Kopiraj i dovrši ovaj niz: 2 oblika s različitim bojama / znakovima.

[ctx: Data|]
en: Remember and copy this frieze: 2 shapes with different colors/signs.
hr: Zapamti i kopiraj ovaj niz: 2 oblika s različitim bojama / znakovima.

[ctx: Data|]
en: Copy this frieze: 3 or 4 shapes with different colors/signs.
hr: Kopiraj ovaj niz: 3 ili 4 oblika s različitim bojama / znakovima.

[ctx: Data|]
en: Copy this frieze: 3 or 4 shapes with 2 sizes and potentially same colors/signs.
hr: Kopiraj ovaj niz: 3 ili 4 oblika s 2 veličine i potencijalno istim bojama / znakovima.

[ctx: Data|]
en: Copy and complete this frieze: 3 or 4 shapes with 2 sizes and potentially same colors/signs.
hr: Kopiraj i dovrši ovaj niz: 3 ili 4 oblika s 2 veličine i potencijalno istim bojama / znakovima.

[ctx: Data|]
en: Copy this frieze: patterns between 12 and 15, any combination of shapes, colors/signs and sizes.
hr: Kopiraj ovaj niz: uzorci između 12 i 15, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 10 and 12, any combination of shapes, colors/signs and sizes.
hr: Kopiraj ovaj niz: uzorci između 10 i 12, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 16 and 20, any combination of shapes, colors/signs and sizes.
hr: Kopiraj ovaj niz: uzorci između 16 i 20, bilo koja kombinacija oblika, boja / znakova i veličina.

[ctx: ActivityInfo|]
note: Activity title
en: Locate the region
hr: Pronađi regiju

[ctx: ActivityInfo|]
note: Help title
en: Place the regions on the country maps.
hr: Postavi regije na karte država.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to locate and place the regions of countries.
hr: Nauči locirati i smjestiti regije država.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop the regions to their correct location to complete the map.
hr: Povuci i ispusti regije na njihovu točnu lokaciju kako bi dovršio kartu.

[ctx: Data|]
en: Countries of America.
hr: Države Amerike.

[ctx: Data|]
en: Countries of Asia.
hr: Države Azije.

[ctx: Data|]
en: Countries of Oceania.
hr: Države Oceanije.

[ctx: Data|]
en: Countries of Europe.
hr: Države Europe.

[ctx: board10_0|]
en: United States of America
hr: Sjedinjene Američke Države

[ctx: board10_0|]
note: State of America: South Dakota
en: South Dakota
hr: Južna Dakota

[ctx: board10_0|]
note: State of America: New Mexico
en: New Mexico
hr: Novi Meksiko

[ctx: board10_0|]
note: State of America: Alaska
en: Alaska
hr: Aljaska

[ctx: board10_0|]
note: State of America: Hawaii
en: Hawaii
hr: Havaji

[ctx: board10_0|]
note: State of America: Texas
en: Texas
hr: Teksas

[ctx: board10_0|]
note: State of America: West Virginia
en: West Virginia
hr: Zapadna Virginia

[ctx: board10_0|]
note: State of America: North Carolina
en: North Carolina
hr: Sjeverna Karolina

[ctx: board10_0|]
note: State of America: South Carolina
en: South Carolina
hr: Južna Karolina

[ctx: board11_0|]
en: Regions of Italy
hr: Talijanske regije

[ctx: board11_0|]
note: Region of Italy: Liguria
en: Liguria
hr: Ligurija

[ctx: board11_0|]
note: Region of Italy: Piedmont
en: Piedmont
hr: Pijemont

[ctx: board11_0|]
note: Region of Italy: Aosta Valley
en: Aosta Valley
hr: Valle d'Aosta

[ctx: board11_0|]
note: Region of Italy: Lombardy
en: Lombardy
hr: Lombardija

[ctx: board11_0|]
note: Region of Italy: Trentino-South Tyrol
en: Trentino-South Tyrol
hr: Trentino-Južni Tirol

[ctx: board11_0|]
note: Region of Italy: Friuli Venezia Giulia
en: Friuli Venezia Giulia
hr: Furlanija-Julijska krajina

[ctx: board11_0|]
note: Region of Italy: Tuscany
en: Tuscany
hr: Toskana

[ctx: board11_0|]
note: Region of Italy: Umbria
en: Umbria
hr: Umbrija

[ctx: board11_0|]
note: Region of Italy: Marche
en: Marche
hr: Marke

[ctx: board11_0|]
note: Region of Italy: Lazio
en: Lazio
hr: Lacij

[ctx: board11_0|]
note: Region of Italy: Campania
en: Campania
hr: Kampanija

[ctx: board11_0|]
note: Region of Italy: Apulia
en: Apulia
hr: Apulija

[ctx: board11_0|]
note: Region of Italy: Calabria
en: Calabria
hr: Kalabrija

[ctx: board11_0|]
note: Region of Italy: Sicily
en: Sicily
hr: Sicilija

[ctx: board11_0|]
note: Region of Italy: Sardinia
en: Sardinia
hr: Sardinija

[ctx: board12_0|]
en: States and Union Territories of India
hr: Države i teritoriji Indije

[ctx: board13_0|]
en: States and Territories of Australia
hr: Savezne države i teritoriji u Australiji

[ctx: board13_0|]
note: State of Australia: Western Australia
en: Western Australia
hr: Zapadna Australija

[ctx: board13_0|]
note: Territory of Australia: Northern Territory
en: Northern Territory
hr: Sjeverni teritorij

[ctx: board13_0|]
note: State of Australia: South Australia
en: South Australia
hr: Južna Australija

[ctx: board13_0|]
note: State of Australia: New South Wales
en: New South Wales
hr: Novi Južni Wales

[ctx: board13_0|]
note: State of Australia: Tasmania
en: Tasmania
hr: Tasmanija

[ctx: board13_0|]
note: Territory of Australia: Australian Capital Territory
en: Australian Capital Territory
hr: Teritorij australskog glavnog grada

[ctx: board14_0|]
en: Provinces of China
hr: Kineske pokrajine

[ctx: board15_0|]
en: Council areas of Scotland (North)
hr: Političke regije (Sjeverne) Škotske

[ctx: board15_0|]
note: Council area of Scotland: Shetland Islands
en: Shetland Islands
hr: Shetland otoci

[ctx: board15_1|]
en: Council areas of Scotland (South)
hr: Političke regije (Južne) Škotske

[ctx: board15_1|]
note: Council area of Scotland: Perth and Kinross
en: Perth and Kinross
hr: Perth i Kinross

[ctx: board15_1|]
note: Council areas of Scotland: East Lothian
en: East Lothian
hr: Istočni Lothian

[ctx: board15_1|]
note: Council areas of Scotland: West Lothian
en: West Lothian
hr: Zapadni Lothian

[ctx: board15_1|]
note: Council areas of Scotland: South Lanarkshire
en: South Lanarkshire
hr: Južni Lanarkshire

[ctx: board15_1|]
note: Council areas of Scotland: North Lanarkshire
en: North Lanarkshire
hr: Sjeverni Lanarkshire

[ctx: board15_1|]
note: Council areas of Scotland: Dumfries and Galloway
en: Dumfries and Galloway
hr: Dumfries i Galloway

[ctx: board15_1|]
note: Council areas of Scotland: South Ayrshire
en: South Ayrshire
hr: Južni Ayrshire

[ctx: board15_1|]
note: Council areas of Scotland: East Ayrshire
en: East Ayrshire
hr: Istočni Ayrshire

[ctx: board15_1|]
note: Council areas of Scotland: East Dunbartonshire
en: East Dunbartonshire
hr: Istočni Dunbartonshire

[ctx: board15_1|]
note: Council areas of Scotland: West Dunbartonshire
en: West Dunbartonshire
hr: Zapadni Dunbartonshire

[ctx: board15_1|]
note: Council areas of Scotland: East Renfrewshire
en: East Renfrewshire
hr: Istočni Renfrewshire

[ctx: board15_1|]
note: Council areas of Scotland: North Ayrshire
en: North Ayrshire
hr: Sjeverni Ayrshire

[ctx: board16_0|]
en: Historical regions of Romania
hr: Rumunjske povijesne pokrajine

[ctx: board16_0|]
note: Historical Region of Romania: Oltenia
en: Oltenia
hr: Oltenija

[ctx: board16_0|]
note: Historical Region of Romania: Muntenia
en: Muntenia
hr: Muntenija

[ctx: board16_0|]
note: Historical Region of Romania: Northern Dobruja
en: Northern Dobruja
hr: Sjeverna Dobrudža

[ctx: board16_0|]
note: Historical Region of Romania: Moldavia
en: Moldavia
hr: Moldavija

[ctx: board16_0|]
note: Historical Region of Romania: Transylvania
en: Transylvania
hr: Transilvanija

[ctx: board16_0|]
note: Historical Region of Romania: Maramureș
en: Maramureș
hr: Mamureš

[ctx: board17_0|]
en: Cultural regions of Lithuania
hr: Kulturne regije Litve

[ctx: board18_0|]
en: Autonomous communities or cities of Spain
hr: Španjolske autonomne zajednice ili gradovi

[ctx: board18_0|]
note: Autonomous communities of Spain: Andalusia
en: Andalusia
hr: Andaluzija

[ctx: board18_0|]
note: Autonomous communities of Spain: Galicia
en: Galicia
hr: Galicija

[ctx: board18_0|]
note: Autonomous communities of Spain: Castile and León
en: Castile and León
hr: Kastilja i León

[ctx: board18_0|]
note: Autonomous communities of Spain: Castilla-La Mancha
en: Castilla-La Mancha
hr: Kastilja-La Mancha

[ctx: board18_0|]
note: Autonomous communities of Spain: Catalonia
en: Catalonia
hr: Katalonija

[ctx: board18_0|]
note: Autonomous communities of Spain: Aragon
en: Aragon
hr: Aragonija

[ctx: board18_0|]
note: Autonomous communities of Spain: Valencia
en: Valencia
hr: Valencijska Zajednica

[ctx: board18_0|]
note: Autonomous communities of Spain: Murcia
en: Murcia
hr: Regija Murcia

[ctx: board18_0|]
note: Autonomous communities of Spain: Asturias
en: Asturias
hr: Kneževina Asturija

[ctx: board18_0|]
note: Autonomous communities of Spain: Basque Country
en: Basque Country
hr: Baskija

[ctx: board18_0|]
note: Autonomous communities of Spain: Cantabria
en: Cantabria
hr: Kantabrija

[ctx: board18_0|]
note: Autonomous communities of Spain: Navarre
en: Navarre
hr: Navarra

[ctx: board18_0|]
note: Autonomous communities of Spain: Extremadura
en: Extremadura
hr: Ekstremadura

[ctx: board18_0|]
note: Autonomous communities of Spain: Canary Islands
en: Canary Islands
hr: Kanari

[ctx: board18_0|]
note: Autonomous communities of Spain: Balearic Islands
en: Balearic Islands
hr: Baleari

[ctx: board1_0|]
en: Regions of France
hr: Francuske regije

[ctx: board1_0|]
note: Region of France: Corsica
en: Corsica
hr: Korzika

[ctx: board1_0|]
note: Region of France: Nouvelle-Aquitaine
en: Nouvelle-Aquitaine
hr: Nova Akvitanija

[ctx: board1_0|]
note: Region of France: Occitanie
en: Occitanie
hr: Okcitanija

[ctx: board1_0|]
note: Region of France: Provence-Alpes-Côte d'Azur
en: Provence-Alpes-Côte d'Azur
hr: Provansa-Alpe-Azurna obala

[ctx: board1_0|]
note: Region of France: Auvergne-Rhône-Alpes
en: Auvergne-Rhône-Alpes
hr: Auvergne-Rona-Alpe

[ctx: board1_0|]
note: Region of France: Pays de la Loire
en: Pays de la Loire
hr: Zemlja Loire

[ctx: board1_0|]
note: Region of France: Brittany
en: Brittany
hr: Bretanja

[ctx: board1_0|]
note: Region of France: Normandy
en: Normandy
hr: Normandija

[ctx: board1_0|]
note: Region of France: Bourgogne-Franche-Comté
en: Bourgogne-Franche-Comté
hr: Burgundija-Franche-Comté

[ctx: board2_0|]
en: States of Germany
hr: Njemačke savezne pokrajine

[ctx: board2_0|]
note: State of Germany: Thuringia
en: Thuringia
hr: Tirinška

[ctx: board2_0|]
note: State of Germany: Saxony
en: Saxony
hr: Saska

[ctx: board2_0|]
note: State of Germany: Saxony-Anhalt
en: Saxony-Anhalt
hr: Saska_anhalt

[ctx: board2_0|]
note: State of Germany: Rhineland-Palatinate
en: Rhineland-Palatinate
hr: Porajnje-Falačka

[ctx: board2_0|]
note: State of Germany: North Rhine-Westphalia
en: North Rhine-Westphalia
hr: Sjeverna Rajna-Vestfalija

[ctx: board2_0|]
note: State of Germany: Lower Saxony
en: Lower Saxony
hr: Donja Saska

[ctx: board2_0|]
note: State of Germany: Mecklenburg-Vorpommern
en: Mecklenburg-Vorpommern
hr: Mecklenburg-Zapadno Pomorje

[ctx: board2_0|]
note: State of Germany: Hesse
en: Hesse
hr: Hessen

[ctx: board2_0|]
note: State of Germany: Bavaria
en: Bavaria
hr: Bavarska

[ctx: board3_0|]
en: Provinces of Argentina
hr: Argentinske provincije

[ctx: board3_0|]
note: Province of Argentina: Tierra del Fuego
en: Tierra del Fuego
hr: Ognjena Zemlja

[ctx: board4_0|]
en: Provinces of Poland
hr: Poljska vojvodstva

[ctx: board4_0|]
note: Province of Poland: Lower Silesian
en: Lower Silesian
hr: Donjošlesko

[ctx: board4_0|]
note: Province of Poland: West Pomeranian
en: West Pomeranian
hr: Zapadnopomeransko

[ctx: board4_0|]
note: Province of Poland: Greater Poland
en: Greater Poland
hr: Velikopoljsko

[ctx: board4_0|]
note: Province of Poland: Warmian-Masurian
en: Warmian-Masurian
hr: Varminsko-mazursko

[ctx: board4_0|]
note: Province of Poland: Holy Cross
en: Holy Cross
hr: Svetokriško

[ctx: board4_0|]
note: Province of Poland: Silesian
en: Silesian
hr: Šlesko

[ctx: board4_0|]
note: Province of Poland: Pomeranian
en: Pomeranian
hr: Pomeransko

[ctx: board4_0|]
note: Province of Poland: Podlaskie
en: Podlaskie
hr: Podlasko

[ctx: board4_0|]
note: Province of Poland: Subcarpathian
en: Subcarpathian
hr: Potkarpatsko

[ctx: board4_0|]
note: Province of Poland: Opole
en: Opole
hr: Opolsko

[ctx: board4_0|]
note: Province of Poland: Masovian
en: Masovian
hr: Mazovjecko

[ctx: board4_0|]
note: Province of Poland: Lesser Poland
en: Lesser Poland
hr: Malopoljsko

[ctx: board4_0|]
note: Province of Poland: Łódź
en: Łódź
hr: Lodzko

[ctx: board4_0|]
note: Province of Poland: Lubusz
en: Lubusz
hr: Lubusko

[ctx: board4_0|]
note: Province of Poland: Lublin
en: Lublin
hr: Lublinsko

[ctx: board4_0|]
note: Province of Poland: Kuyavian-Pomeranian
en: Kuyavian-Pomeranian
hr: Kujavsko-pomeransko

[ctx: board5_0|]
en: Western Provinces of Turkey
hr: Zapadne pokrajine Turske

[ctx: board5_0|]
note: Province of Turkey: Tekirdağ
en: Tekirdağ
hr: Tekirdag

[ctx: board5_1|]
en: Eastern Provinces of Turkey
hr: Istočne pokrajine Turske

[ctx: board6_0|]
en: Counties of Norway
hr: Okruzi Norveške

[ctx: board7_0|]
en: Federative units of Brazil
hr: Federativne jedinice Brazila

[ctx: board8_0|]
en: Provinces and territories of Canada
hr: Kanadske provincije i teritorije

[ctx: board9_0|]
en: States of Mexico
hr: Savezne države Meksika

[ctx: ActivityInfo|]
note: Activity title
en: Locate the countries
hr: Pronađi države

[ctx: ActivityInfo|]
note: Help title
en: Place the continents and countries on the world map.
hr: Postavi kontinente i države na kartu svijeta.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to locate and place the continents and many countries on the world map.
hr: Nauči locirati i smjestiti kontinente i mnoge države na kartu svijeta.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop the map pieces to their correct location to complete the map.
hr: Povuci i ispusti dijelove karte na njihovu točnu lokaciju kako bi dovršio kartu.

[ctx: board10_0|]
en: Central Asia
hr: Srednja Azija

[ctx: board10_0|]
en: Kazakhstan
hr: Kazahstan

[ctx: board10_0|]
en: Kyrgyzstan
hr: Kirgistan

[ctx: board10_0|]
en: Tajikistan
hr: Tadžikistan

[ctx: board11_0|]
en: South Asia
hr: Južna Azija

[ctx: board11_0|]
en: India
hr: Indija

[ctx: board11_0|]
en: Sri Lanka
hr: Šri Lanka

[ctx: board11_0|]
en: Afghanistan
hr: Afganistan

[ctx: board11_0|]
en: Bangladesh
hr: Bangladeš

[ctx: board11_0|]
en: Bhutan
hr: Butan

[ctx: board11_0|]
en: Maldives
hr: Maldivi

[ctx: board12_0|]
en: Southeast Asia
hr: Jugoistočna Azija

[ctx: board12_0|]
en: Singapore
hr: Singapur

[ctx: board12_0|]
en: Indonesia
hr: Indonezija

[ctx: board12_0|]
en: Myanmar
hr: Mianmar

[ctx: board12_0|]
en: Thailand
hr: Tajland

[ctx: board12_0|]
en: Vietnam
hr: Vijetnam

[ctx: board12_0|]
en: Cambodia
hr: Kambodža

[ctx: board12_0|]
en: Malaysia
hr: Malezija

[ctx: board12_0|]
en: East Timor
hr: Istočni Timor

[ctx: board12_0|]
en: Philippines
hr: Filipini

[ctx: board13_0|]
en: East Asia
hr: Istočna Azija

[ctx: board13_0|]
en: China
hr: Kina

[ctx: board13_0|]
en: Mongolia
hr: Mongolija

[ctx: board13_0|]
en: North Korea
hr: Sjeverna Koreja

[ctx: board13_0|]
en: South Korea
hr: Južna Korea

[ctx: board13_0|]
en: Taiwan
hr: Tajvan

[ctx: board14_0|]
en: Oceania
hr: Oceanija

[ctx: board14_0|]
en: Pitcairn Islands
hr: Otoci Pitcairn

[ctx: board14_0|]
en: French Polynesia
hr: Francuska Polinezija

[ctx: board14_0|]
en: Papua New Guinea
hr: Papua Nova Gvineja

[ctx: board14_0|]
en: Mariana Islands
hr: Marijansko otočje

[ctx: board14_0|]
en: Micronesia
hr: Mikronezija

[ctx: board14_0|]
en: New Caledonia
hr: Nova Kaledonija

[ctx: board14_0|]
en: Marshall Islands
hr: Maršalovi otoci

[ctx: board14_0|]
en: Fiji
hr: Fidži

[ctx: board14_0|]
en: Solomon Islands
hr: Solomonski otoci

[ctx: board14_0|]
en: New Zealand
hr: Novi Zeland

[ctx: board14_0|]
en: Cook Islands
hr: Cookovi otoci

[ctx: board14_0|]
en: Samoan Islands
hr: Samoanski otoci

[ctx: board14_0|]
en: Australia
hr: Australija

[ctx: board14_0|]
en: United States Minor Outlying Islands
hr: Mali udaljeni otoci Sjedinjenih Država

[ctx: board14_0|]
en: Hawaii
hr: Havaji

[ctx: board14_0|]
en: Wallis and Futuna
hr: Wallis i Futuna

[ctx: board1_0|]
en: Continents
hr: Kontinenti

[ctx: board1_0|]
en: Oceania
hr: Oceanija

[ctx: board1_0|]
en: Europe
hr: Europa

[ctx: board1_0|]
en: Asia
hr: Azija

[ctx: board1_0|]
en: Antarctica
hr: Antarktika

[ctx: board1_0|]
en: America
hr: Amerika

[ctx: board1_0|]
en: Africa
hr: Afrika

[ctx: board2_0|]
en: North America
hr: Sjeverna Amerika

[ctx: board2_0|]
en: United States of America
hr: Sjedinjene Američke Države

[ctx: board2_0|]
en: Mexico
hr: Meksiko

[ctx: board2_0|]
en: Greenland
hr: Grenland

[ctx: board2_0|]
en: Canada
hr: Kanada

[ctx: board3_0|]
en: Central America
hr: Centralna Amerika

[ctx: board3_0|]
en: Puerto Rico
hr: Portoriko

[ctx: board3_0|]
en: Nicaragua
hr: Nikaragva

[ctx: board3_0|]
en: Mexico
hr: Meksiko

[ctx: board3_0|]
en: Cuba
hr: Kuba

[ctx: board3_0|]
en: Costa Rica
hr: Kostarika

[ctx: board3_0|]
en: Bahamas
hr: Bahami

[ctx: board4_0|]
en: South America
hr: Južna Amerika

[ctx: board4_0|]
en: Uruguay
hr: Urugvaj

[ctx: board4_0|]
en: Suriname
hr: Surinam

[ctx: board4_0|]
en: Paraguay
hr: Paragvaj

[ctx: board4_0|]
en: Guyana
hr: Gvajana

[ctx: board4_0|]
en: French Guiana
hr: Francuska Gvajana

[ctx: board4_0|]
en: Ecuador
hr: Ekvador

[ctx: board4_0|]
en: Colombia
hr: Kolumbija

[ctx: board4_0|]
en: Chile
hr: Čile

[ctx: board4_0|]
en: Bolivia
hr: Bolivija

[ctx: board5_0|]
en: Western Europe
hr: Zapadna Europa

[ctx: board5_0|]
en: United Kingdom
hr: Ujedinjeno Kraljevstvo

[ctx: board5_0|]
en: Switzerland
hr: Švicarska

[ctx: board5_0|]
en: Sweden
hr: Švedska

[ctx: board5_0|]
en: Spain
hr: Španjolska

[ctx: board5_0|]
en: Norway
hr: Norveška

[ctx: board5_0|]
en: The Netherlands
hr: Nizozemska

[ctx: board5_0|]
en: Luxembourg
hr: Luksemburg

[ctx: board5_0|]
en: Italy
hr: Italija

[ctx: board5_0|]
en: Ireland
hr: Irska

[ctx: board5_0|]
en: Iceland
hr: Island

[ctx: board5_0|]
en: Germany
hr: Njemačka

[ctx: board5_0|]
en: France
hr: Francuska

[ctx: board5_0|]
en: Finland
hr: Finska

[ctx: board5_0|]
en: Denmark
hr: Danska

[ctx: board5_0|]
en: Belgium
hr: Belgija

[ctx: board5_0|]
en: Austria
hr: Austrija

[ctx: board6_0|]
en: Eastern Europe
hr: Istočna Europa

[ctx: board6_0|]
en: Cyprus
hr: Cipar

[ctx: board6_0|]
en: Greece
hr: Grčka

[ctx: board6_0|]
en: Ukraine
hr: Ukrajina

[ctx: board6_0|]
en: Turkey
hr: Turska

[ctx: board6_0|]
en: Slovenia
hr: Slovenija

[ctx: board6_0|]
en: Slovak Republic
hr: Slovačka

[ctx: board6_0|]
en: Montenegro
hr: Crna gora

[ctx: board6_0|]
en: Serbia
hr: Srbija

[ctx: board6_0|]
en: Russia
hr: Rusija

[ctx: board6_0|]
en: Romania
hr: Rumunjska

[ctx: board6_0|]
en: Poland
hr: Poljska

[ctx: board6_0|]
en: Moldova
hr: Moldavija

[ctx: board6_0|]
en: North Macedonia
hr: Sjeverna Makedonija

[ctx: board6_0|]
en: Lithuania
hr: Litva

[ctx: board6_0|]
en: Latvia
hr: Latvija

[ctx: board6_0|]
en: Hungary
hr: Mađarska

[ctx: board6_0|]
en: Estonia
hr: Estonija

[ctx: board6_0|]
en: Czechia
hr: Češka

[ctx: board6_0|]
en: Croatia
hr: Hrvatska

[ctx: board6_0|]
en: Bulgaria
hr: Bugarska

[ctx: board6_0|]
en: Bosnia Herzegovina
hr: Bosna i Hercegovina

[ctx: board6_0|]
en: Belarus
hr: Bjelorusija

[ctx: board6_0|]
en: Albania
hr: Albanija

[ctx: board7_0|]
en: Northern Africa
hr: Sjeverna Afrika

[ctx: board7_0|]
en: Western Sahara
hr: Zapadna Sahara

[ctx: board7_0|]
en: Tunisia
hr: Tunis

[ctx: board7_0|]
en: South Sudan
hr: Južni Sudan

[ctx: board7_0|]
en: Sierra Leone
hr: Sijera Leone

[ctx: board7_0|]
en: Rwanda
hr: Ruanda

[ctx: board7_0|]
en: Nigeria
hr: Nigerija

[ctx: board7_0|]
en: Morocco
hr: Maroko

[ctx: board7_0|]
en: Mauritania
hr: Mauritanija

[ctx: board7_0|]
en: Libya
hr: Libija

[ctx: board7_0|]
en: Liberia
hr: Liberija

[ctx: board7_0|]
en: Kenya
hr: Kenija

[ctx: board7_0|]
en: Ivory Coast
hr: Obala Bjelokosti

[ctx: board7_0|]
en: Guinea
hr: Gvineja

[ctx: board7_0|]
en: Guinea Bissau
hr: Gvineja Bisau

[ctx: board7_0|]
en: Ghana
hr: Gana

[ctx: board7_0|]
en: Gambia
hr: Gambija

[ctx: board7_0|]
en: Eritrea
hr: Eritreja

[ctx: board7_0|]
en: Ethiopia
hr: Etiopija

[ctx: board7_0|]
en: Equatorial Guinea
hr: Ekvatorijalna Gvineja

[ctx: board7_0|]
en: Egypt
hr: Egipat

[ctx: board7_0|]
en: Djibouti
hr: Džibuti

[ctx: board7_0|]
en: Chad
hr: Čad

[ctx: board7_0|]
en: Central African Republic
hr: Centralna Afrička Republika

[ctx: board7_0|]
en: Cameroon
hr: Kamerun

[ctx: board7_0|]
en: Algeria
hr: Alžir

[ctx: board8_0|]
en: Southern Africa
hr: Južna Afrika

[ctx: board8_0|]
en: Zimbabwe
hr: Zimbabve

[ctx: board8_0|]
en: Zambia
hr: Zambija

[ctx: board8_0|]
en: Tanzania
hr: Tanzanija

[ctx: board8_0|]
en: Eswatini
hr: Svazi

[ctx: board8_0|]
en: South Africa
hr: Južnoafrička Republika

[ctx: board8_0|]
en: Rwanda
hr: Ruanda

[ctx: board8_0|]
en: Republic of the Congo
hr: Republika Kongo

[ctx: board8_0|]
en: Namibia
hr: Namibija

[ctx: board8_0|]
en: Mozambique
hr: Mozambik

[ctx: board8_0|]
en: Malawi
hr: Malavi

[ctx: board8_0|]
en: Madagascar
hr: Madagaskar

[ctx: board8_0|]
en: Lesotho
hr: Lesoto

[ctx: board8_0|]
en: Kenya
hr: Kenija

[ctx: board8_0|]
en: Equatorial Guinea
hr: Ekvatorijalna Gvineja

[ctx: board8_0|]
en: Democratic Republic of the Congo
hr: Demokratska Republika Kongo

[ctx: board8_0|]
en: Botswana
hr: Bocvana

[ctx: board9_0|]
en: Western Asia
hr: Zapadna Azija

[ctx: board9_0|]
en: Turkey
hr: Turska

[ctx: board9_0|]
en: Cyprus
hr: Cipar

[ctx: board9_0|]
note: Translators: Strip Asia| and translate only Georgia
en: Asia|Georgia
hr: Azija|Gruzija

[ctx: board9_0|]
en: Azerbaijan
hr: Azerbejdžan

[ctx: board9_0|]
en: Armenia
hr: Armenija

[ctx: board9_0|]
en: Iraq
hr: Irak

[ctx: board9_0|]
en: Syria
hr: Sirija

[ctx: board9_0|]
en: Israel
hr: Izrael

[ctx: board9_0|]
en: Palestine
hr: Palestina

[ctx: board9_0|]
en: Lebanon
hr: Libanon

[ctx: board9_0|]
en: Saudi Arabia
hr: Saudijska Arabija

[ctx: board9_0|]
en: Kuwait
hr: Kuvajt

[ctx: board9_0|]
en: Qatar
hr: Katar

[ctx: board9_0|]
en: United Arab Emirates
hr: Ujedinjeni Arapski Emirati

[ctx: board9_0|]
en: Yemen
hr: Jemen

[ctx: board9_0|]
en: Egypt
hr: Egipat

[ctx: board9_0|]
en: Bahrain
hr: Bahrein

[ctx: ActivityConfig|]
en: Uppercase only mode
hr: Samo velika slova

[ctx: ActivityInfo|]
note: Activity title
en: Simple letters
hr: Padajuća slova

[ctx: ActivityInfo|]
note: Help title
en: Type the falling letters before they reach the ground.
hr: Upiši padajuća slova prije nego što dotaknu tlo.

[ctx: ActivityInfo|]
note: Help goal
en: Match letters on the keyboard with letters on the screen.
hr: Upari slova na tipkovnici sa slovima na zaslonu.

[ctx: ActivityInfo|]
note: Help manual
en: Type the falling letters on the keyboard before they reach the ground.
hr: Upiši padajuća slova prije nego što dotaknu tlo.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch equality
hr: Grickalica jednakosti

[ctx: ActivityInfo|]
note: Help title ---------- Help manual
en: Guide the Number Muncher to the expressions that equal the number at the bottom of the screen.
hr: Vodi Grickalicu brojeva do izraza koji su jednaki broju na dnu ekrana.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, multiplication, division and subtraction.
hr: Vježbaj zbrajanje, množenje, dijeljenje i oduzimanje.

[ctx: ActivityInfo|]
note: Help manual
en: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.
hr: Ako imaš tipkovnicu, možeš koristiti tipke sa strelicama za kretanje i pritisnuti razmaknicu za gutanje brojeva. S mišem možeš kliknuti na blok pored svoje pozicije da bi se pomaknuo i klikni ponovo da progutaš brojeve. Sa zaslonom osjetljivim na dodir možeš raditi kao s mišem ili prijeći bilo gdje u smjeru u kojem se želiš pomaknuti i dodirnuti da progutaš brojeve.

[ctx: ActivityInfo|]
en: Take care to avoid the Troggles.
hr: Pazi da izbjegneš Troglove.

[ctx: ActivityInfo|]
en: Space: swallow the numbers
hr: Razmaknica: progutaj brojeve

[ctx: Data|]
en: Practice addition equality.
hr: Vježbaj jednakost zbrajanja.

[ctx: Data|]
en: Practice subtraction equality.
hr: Vježbaj jednakost oduzimanja.

[ctx: Data|]
en: Practice multiplication equality.
hr: Vježbaj jednakost množenja.

[ctx: Data|]
en: Practice division equality.
hr: Vježbaj jednakost dijeljenja.

[ctx: TopPanel|]
en: Equal to %1
hr: Jednako %1

[ctx: TopPanel|]
en: Not equal to %1
hr: Nije jednako %1

[ctx: TopPanel|]
en: Factor of %1
hr: Faktor od %1

[ctx: TopPanel|]
en: Multiple of %1
hr: Višekratnik od %1

[ctx: TopPanel|]
en: Primes less than %1
hr: Primarni brojevi manji od %1

[ctx: Warning|]
en: You were eaten by a Troggle.
hr: Pojeo te je Troggle.

[ctx: Warning|]
en: You ate a wrong number.
hr: Pojeo si krivi broj.

[ctx: Warning|]
en: 1 is not a prime number.
hr: 1 nije prost broj.

[ctx: Warning|]
note: the first argument corresponds to a number and the second argument corresponds to its divisors formatted as an unordered html format (<ul><li>number 1</li>...</ul>)
en: %1 is a non-prime number, its divisors are: %2
hr: %1 nije primarni broj, njegovi djelitelji su: %2

[ctx: Warning|]
note: %1 is the number to find, %2 and %3 are two multiples of the number, %4 is a wrong number and %5 is the number to find.
en: Multiples of %1 include %2 or %3 but %4 is not a multiple of %5.
hr: Višekratnik od %1 sadrži %2 ili %3 ali %4 nije višekratnik broja %5.

[ctx: Warning|]
note: the first argument corresponds to a number and the second argument corresponds to its divisors formatted as an unordered html format (<ul><li>number 1</li>...</ul>
en: Divisors of %1 are: %2
hr: Djelitelji broja %1 su: %2

[ctx: Warning|]
en: Press "Return" or click on me to continue.
hr: Pritisni "Povratak" ili klikni ovdje za nastavak.

[ctx: WarnMonster|]
en: Be careful, a troggle!
hr: Oprezno, trogl!

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch factors
hr: Grickalica faktora

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the factors of the number at the bottom of the screen.
hr: Vodi Grickalicu brojeva do svih faktora broja na dnu zaslona.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about multiples and factors.
hr: Nauči višekratnike i faktore.

[ctx: ActivityInfo|]
note: Help manual
en: The factors of a number are all the numbers that divide that number evenly. For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 because 6 cannot be divided into 4 equal pieces. If one number is a multiple of a second number, then the second number is a factor of the first number. You can think of multiples as families, and factors are the people in those families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to another family.
hr: Faktori broja su svi brojevi koji taj broj ravnomjerno dijele. Na primjer, faktori broja 6 su 1, 2, 3 i 6. 4 nije faktor broja 6 jer se 6 ne može podijeliti na 4 jednaka dijela. Ako je jedan broj višekratnik drugog broja, tada je drugi broj faktor prvog broja. Višestruke članove možeš zamisliti kao obitelji, a faktori su ljudi u tim obiteljima. Dakle, 1, 2, 3 i 6 svi se uklapaju u obitelj 6, ali 4 pripada drugoj obitelji.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch inequality
hr: Grickalica nejednakosti

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the expressions that do not equal the number at the bottom of the screen.
hr: Vodi Grickalicu brojeva do svih izraza koji nisu jednaki broju na dnu ekrana.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, subtraction, multiplication and division.
hr: Vježbaj zbrajanje, oduzimanje, množenje i dijeljenje.

[ctx: Data|]
en: Practice addition inequality.
hr: Vježbaj nejednakost zbrajanja.

[ctx: Data|]
en: Practice subtraction inequality.
hr: Vježbaj nejednakost oduzimanja.

[ctx: Data|]
en: Practice multiplication inequality.
hr: Vježbaj nejednakost množenja.

[ctx: Data|]
en: Practice division inequality.
hr: Vježbaj nejednakost dijeljenja.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch multiples
hr: Grickalica višekratnika

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the multiples of the number at the bottom of the screen.
hr: Vodi Grickalicu brojeva do svih višekratnika broja na dnu zaslona.

[ctx: ActivityInfo|]
note: Help manual
en: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.
hr: Višekratnici broja su svi brojevi koji su jednaki izvornom broju pomnoženom s drugim brojem. Na primjer, 24, 36, 48 i 60 su višekratnici broja 12. 25 nije višekratnik broja 12 jer ne postoji nijedan broj koji se može pomnožiti s 12 da bi se dobilo 25. Ako je jedan broj faktor drugog broja , onda je drugi broj višekratnik prvog broja. Višestruke članove možeš zamisliti kao obitelji, a faktori su ljudi koji pripadaju tim obiteljima. Faktor 5 ima roditelje 10, bake i djedove 15, prabake i pradjedove 20, praprabake i pradjedove 25, a svaki dodatni korak od 5 još je jedan prapra- ispred! Ali broj 5 ne pripada 8 ili 23 obitelji. Ne možeš smjestiti bilo koji broj 5 u 8 ili 23 a da ništa ne ostane. Dakle, 8 nije višekratnik broja 5, niti je 23. Samo su 5, 10, 15, 20, 25, ... višekratnici (ili obitelji ili koraci) broja 5.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch primes
hr: Grickalica prostih brojeva

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the prime numbers.
hr: Vodi Grickalicu brojeva do svih prostih brojeva.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about prime numbers.
hr: Nauči o prostim brojevima.

[ctx: ActivityInfo|]
note: Help manual
en: Prime numbers are numbers that are only divisible by themselves and 1. For example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You can think of prime numbers as very small families: they only ever have two people in them! Only themselves and 1. You can't fit any other numbers into them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = 5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × 3 = 6). So 6 is not a prime number.
hr: Prosti brojevi su brojevi koji su djeljivi samo sa sobom i s 1. Na primjer, 3 je prost broj, ali 4 nije (jer je 4 djeljiv s 2). Proste brojeve možeš zamisliti kao vrlo male obitelji: uvijek imaju samo dvoje ljudi! Samo oni sami i 1. U njih ne možeš smjestiti druge brojeve bez ičega viška. 5 je jedan od tih usamljenih brojeva (samo 5 × 1 = 5), ali možete vidjeti da 6 također ima 2 i 3 u svojoj obitelji (6 × 1 = 6, 2 × 3 = 6). Dakle, 6 nije prost broj.

[ctx: ActivityInfo|]
note: Activity title
en: Read a graduated line
hr: Očitaj brojevnu crtu

[ctx: ActivityInfo|]
note: Help title
en: Read values on a graduated line.
hr: Očitaj vrijednosti na brojevnoj crti.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to read a graduated line.
hr: Nauči čitati brojevnu crtu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading and ordering numbers.
hr: Čitanje i slaganje brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: Use the number pad or your keyboard to enter the value corresponding to the given spot on the graduated line.
hr: Pomoću numeričke tipkovnice ili tipkovnice unesi vrijednost koja odgovara zadanom mjestu na brojevnoj crti.

[ctx: ActivityInfo|]
en: Digits: enter digits
hr: Znamenke: unesi broj

[ctx: ActivityInfo|]
en: Backspace: delete the last digit
hr: Backspace: brišeš posljednju upisanu znamenku u odgovoru

[ctx: ActivityInfo|]
en: Delete: reset your answer
hr: Delete: obriši dani odgovor

[ctx: ActivityInfo|]
en: Space, Return or Enter: validate your answer
hr: Razmaknica ili Enter: provjera valjanosti odgovora

[ctx: graduated_line_read|]
en: (variable boundaries)
hr: (promjenjive granice)

[ctx: GraduatedLineRead|]
en: Find the requested number.
hr: Pronađi traženi broj.

[ctx: Data|]
en: Number to find between 1 and 5.
hr: Pronađi broj između 1 i 5.

[ctx: Data|]
en: Number to find between 1 and 7.
hr: Pronađi broj između 1 i 7.

[ctx: Data|]
en: Number to find between 1 and 10.
hr: Pronađi broj između 1 i 10.

[ctx: Data|]
en: Number to find between 0 and 20.
hr: Pronađi broj između 0 i 20.

[ctx: Data|]
en: Number to find between 0 and 50.
hr: Pronađi broj između 0 i 50.

[ctx: Data|]
en: Number to find between 0 and 100.
hr: Pronađi broj između 0 i 100.

[ctx: Data|]
en: Number to find between 0 and 1 000.
hr: Pronađi broj između 0 i 1.000.

[ctx: Data|]
en: Number to find between 0 and 10 000.
hr: Pronađi broj između 0 i 10.000.

[ctx: Data|]
en: Number to find between 0 and 1 000 000.
hr: Pronađi broj između 0 i 1.000.000.

[ctx: ActivityInfo|]
note: Activity title
en: Use a graduated line
hr: Koristi brojevnu crtu

[ctx: ActivityInfo|]
note: Help title
en: Place values on a graduated line.
hr: Postavi vrijednosti na brojevnu crtu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use a graduated line.
hr: Nauči koristiti brojevnu crtu.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrows to move the cursor to the position corresponding to the given value on the graduated line.
hr: Pomoću strelica pomakni pokazivač na mjesto koje odgovara zadanoj vrijednosti na brojevnoj crti.

[ctx: ActivityInfo|]
en: Left and Right arrows: move the cursor
hr: Strelice lijevo i desno: pomicanje pokazivača

[ctx: GraduatedLineUse|]
en: Place the given number on the graduated line.
hr: Postavi zadani broj na brojevnu crtu.

[ctx: Data|]
en: Graduation to find between 1 and 5.
hr: Pronađi broj između 1 i 5.

[ctx: Data|]
en: Graduation to find between 1 and 7.
hr: Pronađi broj između 1 i 7.

[ctx: Data|]
en: Graduation to find between 1 and 10.
hr: Pronađi broj između 1 i 10.

[ctx: Data|]
en: Graduation to find between 0 and 20.
hr: Pronađi broj između 0 i 20.

[ctx: Data|]
en: Graduation to find between 0 and 50.
hr: Pronađi broj između 0 i 50.

[ctx: Data|]
en: Graduation to find between 0 and 100.
hr: Pronađi broj između 0 i 100.

[ctx: Data|]
en: Graduation to find between 0 and 1 000.
hr: Pronađi broj između 0 i 1.000.

[ctx: Data|]
en: Graduation to find between 0 and 10 000.
hr: Pronađi broj između 0 i 10.000.

[ctx: Data|]
en: Graduation to find between 0 and 1 000 000.
hr: Pronađi broj između 0 i 1.000.000.

[ctx: ActivityInfo|]
note: Activity title
en: Grammatical analysis
hr: Gramatička analiza

[ctx: ActivityInfo|]
note: Help title
en: Identify grammatical classes in the given sentences.
hr: Identificiraj vrste riječi u danim rečenicama.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify grammatical classes.
hr: Nauči identificirati vrste riječi.

[ctx: ActivityInfo|]
note: Help manual
en: Assign the requested grammatical classes to the corresponding words.
hr: Dodijeli tražene vrste riječi odgovarajućim riječima.

[ctx: ActivityInfo|]
en: Select a grammatical class from the list, then select the box under a word and assign it the class.
hr: Odaberi vrstu riječi s popisa, zatim odaberi odgovarajući okvir ispod riječi i dodijelite mu vrstu riječi.

[ctx: ActivityInfo|]
en: Leave the box blank if no class matches.
hr: Ostavi okvir prazan ako se vrsta riječi ne podudara.

[ctx: ActivityInfo|]
en: Up and down arrows or tabulation: switch between classes and words
hr: Strelice gore i dolje ili tabulator: prebacivanje između vrste riječi i riječi

[ctx: ActivityInfo|]
en: Left and right arrows: select items in classes or words
hr: Strelice lijevo i desno: odaberi stavku u vrstama riječi ili riječi

[ctx: ActivityInfo|]
en: Space: assign the selected class to the selected word and then select the next word
hr: Razmaknica: dodijeli odabranu vrstu riječi označenoj riječi, a zatim odaberi sljedeću riječ

[ctx: ActivityInfo|]
en: Backspace: select the previous word
hr: Backspace: odabir prethodne riječi

[ctx: grammar_analysis|]
en: Empty
hr: Prazno

[ctx: GrammarAnalysis|]
en: Grammatical analysis
hr: Gramatička analiza

[ctx: GrammarAnalysis|]
en: Learn to identify grammatical classes.
hr: Nauči identificirati vrste riječi.

[ctx: GrammarAnalysis|]
en: Find all the words corresponding to the requested grammatical classes.
hr: Pronađi sve riječi koje odgovaraju traženim vrstama riječi.

[ctx: GrammarAnalysis|]
en: Select a grammatical class from the list, then select the box under a word and assign it the class.
hr: Odaberi vrstu riječi s popisa, zatim odaberi odgovarajući okvir ispod riječi i dodijeliti ćeš mu vrstu riječi.

[ctx: GrammarAnalysis|]
en: Leave the box blank if no class matches.
hr: Ostavi okvir prazan ako za određenu riječ nije potrebno identificirati vrstu riječi kojoj pripada.

[ctx: ActivityInfo|]
note: Activity title
en: Grammatical classes
hr: Nastava gramatike

[ctx: ActivityInfo|]
note: Help manual
en: Assign the requested grammatical class to the corresponding words.
hr: Dodijeli tražene vrste riječi odgovarajućim riječima.

[ctx: ActivityInfo|]
en: Select the grammatical class from the list, then select the box under a word and assign it the class.
hr: Odaberi vrstu riječi s popisa, zatim odaberi odgovarajući okvir ispod riječi i dodijelite mu vrstu riječi.

[ctx: ActivityInfo|]
en: Leave the box blank if the class doesn't match.
hr: Ostavi okvir prazan ako se vrsta riječi ne podudara.

[ctx: GrammarClasses|]
en: Grammatical classes
hr: Nastava gramatike

[ctx: GrammarClasses|]
en: Learn to identify grammatical classes.
hr: Nauči identificirati vrste riječi.

[ctx: GrammarClasses|]
en: Find all the words corresponding to the requested grammatical class.
hr: Pronađi sve riječi koje odgovaraju traženim vrstama riječi.

[ctx: GrammarClasses|]
en: Select the grammatical class from the list, then select the box under a word and assign it the class.
hr: Odaberi vrstu riječi s popisa, zatim odaberi odgovarajući okvir ispod riječi i dodijeliti ćeš mu vrstu riječi.

[ctx: GrammarClasses|]
en: Leave the box blank if the class doesn't match.
hr: Ostavi okvir prazan ako za određenu riječ nije potrebno identificirati vrstu riječi kojoj pripada.

[ctx: ActivityConfig|]
en: Colors
hr: Boje

[ctx: ActivityConfig|]
en: Shapes
hr: Oblici

[ctx: ActivityInfo|]
note: Activity title
en: Graph coloring
hr: Bojanje grafikona

[ctx: ActivityInfo|]
note: Help title
en: Color the graph so that no two adjacent nodes have the same color.
hr: Oboji graf tako da nijedna dva susjedna čvora nemaju istu boju.

[ctx: ActivityInfo|]
note: Help goal
en: Develop your sense of strategy, learn to distinguish colors and memorize relative positions.
hr: Razvijaj osjećaj za strategiju, nauči razlikovati boje i zapamtiti relativne položaje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Ability to distinguish different colors/shapes, sense of positions.
hr: Sposobnost razlikovanja različitih boja/oblika, osjećaj položaja.

[ctx: ActivityInfo|]
note: Help manual
en: Place colors/shapes on the graph so that no two adjacent nodes have the same color. Select a node, then select an item in the list to place it on the node.
hr: Postavi boje/oblike na graf tako da nijedna dva susjedna čvora nemaju istu boju. Odaberi čvor, zatim odaberi stavku na popisu da bi je smjestili na čvor.

[ctx: ActivityInfo|]
en: Right and Left arrows: navigate
hr: Strelice desno i lijevo: navigacija

[ctx: ActivityInfo|]
note: Activity title
en: Gravity
hr: Gravitacija

[ctx: ActivityInfo|]
note: Help title
en: Introduction to the concept of gravity.
hr: Uvod u pojam gravitacije.

[ctx: ActivityInfo|]
note: Help goal
en: Move the spaceship to avoid hitting the planets and reach the space station.
hr: Pomakni svemirski brod kako bi izbjegao udar u planete i stigao do svemirske postaje.

[ctx: ActivityInfo|]
note: Help manual
en: Move the spaceship with the left and right keys, or with the buttons on the screen for mobile devices. Try to stay near the center of the screen and anticipate by looking at the size and direction of the arrow showing the gravity force.
hr: Pomiči svemirski brod lijevom i desnom tipkom ili tipkama na ekranu za mobilne uređaje. Pokušaj ostati blizu središta zaslona i predvidi gravitaciju gledajući veličinu i smjer strelice koja pokazuje silu gravitacije.

[ctx: ActivityInfo|]
en: Left and Right arrows: move the spaceship
hr: Strelice lijevo i desno: pomakni svemirski brod

[ctx: Gravity|]
en: Gravity is universal and Newton's law of universal gravitation extends gravity beyond earth. This force of gravitational attraction is directly dependent upon the mass of both objects and inversely proportional to the square of the distance between their centers.
hr: Gravitacija je univerzalna i Newtonov zakon univerzalne gravitacije širi gravitaciju izvan Zemlje. Ta sila gravitacijske privlačnosti izravno ovisi o masi obaju tijela i obrnuto proporcionalna kvadratu udaljenosti između njihovih središta.

[ctx: Gravity|]
en: Since the gravitational force is directly proportional to the mass of both interacting objects, more massive objects will attract each other with a greater gravitational force.
hr: Budući da je gravitacijska sila izravno proporcionalna masi oba objekta u interakciji, masivniji objekti privlačit će jedni druge s većom gravitacijskom silom.

[ctx: Gravity|]
en: But as this force is inversely proportional to the square of the distance between the two interacting objects, more distance will result in weaker gravitational force.
hr: Ali budući da je ta sila obrnuto proporcionalna kvadratu udaljenosti između dva objekta u interakciji, veća udaljenost rezultirat će slabijom gravitacijskom silom.

[ctx: Gravity|]
en: Your goal is to move the spaceship and avoid hitting the planets until you reach the space station. The arrow indicates the direction and the intensity of the gravity on your ship.
hr: Vaš cilj je pomaknuti svemirski brod i izbjeći udarce u planete dok ne stignete do svemirske stanice. Strelica pokazuje smjer i intenzitet gravitacije na vašem brodu.

[ctx: Gravity|]
en: Try to stay near the center of the screen, and anticipate by looking at the size and direction of the arrow.
hr: Pokušaj ostati blizu središta zaslona i predvidi gravitaciju gledajući veličinu i smjer strelice.

[ctx: ActivityInfo|]
note: Activity title
en: Guess 24
hr: Pogodi 24

[ctx: ActivityInfo|]
note: Help title
en: Calculate to find 24.
hr: Izračunom dođi do broja 24.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to calculate using the four operators.
hr: Vježbaj algebarske izračune s četiri operatora.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Being able to calculate using addition, subtraction, multiplication and division.
hr: Moći računati korištenjem zbrajanja, oduzimanja, množenja i dijeljenja.

[ctx: ActivityInfo|]
note: Help manual
en: Use the four numbers with given operators to find 24.
hr: Koristeći četiri broja i dane operatore dođi do broja 24.

[ctx: ActivityInfo|]
en: Arrows: navigate inside numbers and operators
hr: Strelice: kretanje između brojeva i operatora

[ctx: ActivityInfo|]
en: Space, Return or Enter: select or deselect current value or operator
hr: Razmaknica ili Enter: odaberi ili poništi odabir vrijednosti ili operatora

[ctx: ActivityInfo|]
en: Operator keys (+, -, *, /): select operator
hr: Tipke operatora (+, -, *, /): odaberi operator

[ctx: ActivityInfo|]
en: Backspace or Delete: cancel last operation
hr: Backspace ili Delete: poništavanje zadnje operacije

[ctx: ActivityInfo|]
en: Tabulation: switch between numbers and operators
hr: Tabulator: prebacivanje između brojeva i operatora

[ctx: Guess24|]
en: Use the four numbers with given operators to find 24.
hr: Koristeći četiri broja i dane operatore dođi do broja 24.

[ctx: Data|]
en: Solvable with + and -.
hr: Rješivo s + i -.

[ctx: Data|]
en: Solvable with +, - and ×.
hr: Rješivo s +, - i ×.

[ctx: Data|]
en: Multiplication required.
hr: Operacija množenja je obavezna.

[ctx: Data|]
en: Solvable with all operators.
hr: Riješivo sa svim operatorima.

[ctx: Data|]
en: Division required.
hr: Operacija dijeljenja je obavezna.

[ctx: ActivityConfig|]
en: Admin
hr: Administrator

[ctx: ActivityConfig|]
en: BuiltIn
hr: Ugrađeno

[ctx: ActivityConfig|]
en: Selected
hr: Odabrano

[ctx: ActivityConfig|]
en: Not Selected
hr: Nije odabrano

[ctx: ActivityInfo|]
note: Activity title
en: Guesscount
hr: Pogodi izraz

[ctx: ActivityInfo|]
note: Help title
en: Find the operations to get the required result.
hr: Pronađi operacije kojima ćeš dobiti traženi rezultat.

[ctx: ActivityInfo|]
note: Help goal
en: Practice decomposed calculation.
hr: Vježbaj dekomponirani izračun.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of arithmetic operations.
hr: Poznavanje računskih operacija.

[ctx: ActivityInfo|]
note: Help manual
en: Drag the numbers and operators to the boxes to obtain the number given in the instructions.
hr: Povuci odgovarajuće brojeve i operatore u okvire kako bi dobili broj prema zadanoj uputi.

[ctx: Admin|]
en: Level %1
hr: Razina %1

[ctx: guesscount|]
en: result is not positive integer
hr: rezultat nije pozitivan cijeli broj

[ctx: guesscount|]
en: result is not an integer
hr: rezultat nije cijeli broj

[ctx: OperandRow|]
en: Numbers
hr: Brojevi

[ctx: OperatorRow|]
en: Operators
hr: Operatori

[ctx: Data|]
en: Practice algebraic calculations with a single operator.
hr: Vježbaj algebarske izračune s jednim operatorom.

[ctx: Data|]
en: Practice algebraic calculations with two operators.
hr: Vježbaj algebarske izračune s dva operatora.

[ctx: Data|]
en: Practice algebraic calculations with three operators.
hr: Vježbaj algebarske izračune s tri operatora.

[ctx: Data|]
en: Practice algebraic calculations with four operators.
hr: Vježbaj algebarske izračune s četiri operatora.

[ctx: ActivityInfo|]
note: Activity title
en: Guess a number
hr: Pogodi broj

[ctx: ActivityInfo|]
note: Help title
en: Help Tux escape the cave by finding the hidden number.
hr: Pomozi Tuxu da pobjegne iz špilje tako što ćeš pronaći skriveni broj.

[ctx: ActivityInfo|]
en: Practice comparing numbers.
hr: Vježbaj uspoređivanje brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower than the one to find. Then try again until you find the correct answer. The distance between Tux and the right side of the screen represents how far you are from the number to find. If Tux is over or under the vertical center of the screen, it means your number is over or under the number to find.
hr: Pročitaj upute koje ti daju raspon broja koji trebaš pronaći. Unesi broj u gornji desni okvir za unos. Biti će ti rečeno je li traženi broj veći ili niži od onog koji treba pronaći. Zatim pokušaj ponovno dok ne pronađeš točan odgovor. Udaljenost između Tuxa i desne strane zaslona predstavlja koliko si udaljen od broja koji treba pronaći. Ako je Tux iznad ili ispod okomitog središta zaslona, to znači da je tvoj broj iznad ili ispod broja koji treba pronaći.

[ctx: ActivityInfo|]
en: Digits: enter a number
hr: Znamenke: unesi broj

[ctx: ActivityInfo|]
en: Backspace: erase a number
hr: Backspace: brisanje broja

[ctx: guessnumber|]
en: Your number is too high
hr: Tvoj broj je previsok

[ctx: guessnumber|]
en: Your number is too low
hr: Tvoj broj je prenizak

[ctx: guessnumber|]
en: You found the number!
hr: Našao si broj!

[ctx: Data|]
en: Guess a number between 1 and %1.
hr: Pogodi broj između 1 i %1.

[ctx: ActivityConfig|]
en: Display the image to find as hint
hr: Prikaži traženu sliku kao savjet

[ctx: ActivityConfig|]
en: Speak the words to find (if available) when three attempts are remaining
hr: Izgovori riječi koje treba pronaći (ako su dostupne) kada preostanu tri pokušaja

[ctx: ActivityInfo|]
note: Activity title
en: The classic hangman game
hr: Igra vješala

[ctx: ActivityInfo|]
note: Help title
en: Guess the letters of the given word.
hr: Pogodi slova zadane riječi.

[ctx: ActivityInfo|]
note: Help goal
en: Improve your spelling and vocabulary.
hr: Poboljšaj svoj pravopis i rječnik.

[ctx: ActivityInfo|]
note: Help manual
en: You can enter the letters using the virtual keyboard on the screen or with the real keyboard.
hr: Slova možete unositi pomoću virtualne tipkovnice na ekranu ili pomoću stvarne tipkovnice.

[ctx: ActivityInfo|]
en: If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.
hr: Ako je opcija 'Prikaži traženu sliku kao savjet' aktivirana, pri svakom pogrešnom pokušaju otkrit će se dio slike koji predstavlja riječ.

[ctx: ActivityInfo|]
en: If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.
hr: Ako je uključena opcija 'Izgovori traženu riječ' i ako je odgovarajući glas dostupan, riječ koju pogađaš čuti ćeš kada preostanu tri pokušaja.

[ctx: hangman|]
en: Attempted: %1
hr: Pokušaj: %1

[ctx: Hangman|]
en: We are sorry, we don't have yet a translation for your language.
hr: Žao nam je ali još nemamo prijevod za tvoj jezik.

[ctx: Hangman|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
hr: GCompris je razvila KDE zajednica, možeš prevesti GCompris pridruživanjem prevoditeljskom timu na <a href="%2">%2</a>

[ctx: Hangman|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
hr: Prebacili smo se na engleski za ovu aktivnost, ali možeš odabrati drugi jezik u konfiguracijskom dijalogu.

[ctx: ActivityInfo|]
note: Activity title
en: Simplified Tower of Hanoi
hr: Pojednostavljeni Hanojski toranj

[ctx: ActivityInfo|]
note: Help title
en: Copy the tower on the right-hand side onto the empty peg.
hr: Reproduciraj toranj s desne strane u prazno područje.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic thinking.
hr: Razvijaj strateško razmišljanje.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop one top disc at a time, from one tower to another, to reproduce the tower on the right-hand side onto the empty peg.
hr: Povuci i ispusti najviše postavljeni disk, s jednog tornja na drugi, kako bi reproducirali toranj s desne strane u prazno područje.

[ctx: ActivityInfo|]
en: Concept taken from EPI games.
hr: Koncept preuzet iz EPIC igara.

[ctx: ActivityInfo|]
note: Activity title
en: The Tower of Hanoi
hr: Hanojski toranj

[ctx: ActivityInfo|]
note: Help title
en: Move the tower from the left-hand side onto the right-side peg.
hr: Premjesti toranj s lijevog na desni klin.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop one top disc at a time, from one tower to another, to reproduce the tower on the left-hand side onto the right-hand side peg. The discs can move back and forth freely on the pegs, following two rules: only one disc can be moved at a time, and a disc can never be placed on a smaller disc.
hr: Povuci i ispusti jedan po jedan gornji disk, s jednog tornja na drugi, kako bi reproducirao toranj s lijevog na desni klin. Diskovi se mogu slobodno kretati naprijed-nazad po klinovima prema sljedeća dva pravila: samo jedan disk se može pomicati u jednom trenutku, a veći disk ne može se staviti na manji disk.

[ctx: ActivityInfo|]
en: The puzzle was invented by the French mathematician Edouard Lucas in 1883. There is a legend about a Hindu temple whose priests were constantly engaged in moving a set of 64 discs according to the rules of the Tower of Hanoi puzzle. According to the legend, the world would end when the priests finished their work. The puzzle is therefore also known as the Tower of Brahma puzzle. It is not clear whether Lucas invented this legend or was inspired by it. (source Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)
hr: Zagonetku je izumio francuski matematičar Edouard Lucas 1883. godine. Postoji legenda o hinduističkom hramu čiji su svećenici neprestano pomicali skup od 64 diska prema pravilima zagonetke Tower of Hanoi. Prema legendi, kraj svijeta će biti kada svećenici završe svoj posao. Zagonetka je stoga poznata i kao zagonetka Tower of Brahma. Nije jasno je li Lucas izmislio ovu legendu ili je bio inspiriran njome. (izvor Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)

[ctx: HanoiReal|]
en: Move the entire stack to the right peg, one disc at a time.
hr: Premjesti cijeli toranj na desni klin, jedan po jedan disk.

[ctx: HanoiReal|]
en: Build the same tower in the empty area as the one you see on the right-hand side
hr: Izgradi isti toranj u praznom području kao onaj koji vidiš na desnoj strani

[ctx: ActivityInfo|]
note: Activity title
en: Hexagon
hr: Šesterokut

[ctx: ActivityInfo|]
note: Help title
en: Find the strawberry by clicking on the blue fields.
hr: Pronađi jagodu klikom na plava polja.

[ctx: ActivityInfo|]
note: Help goal
en: Logic-training activity.
hr: Aktivnost vježbanja logike.

[ctx: ActivityInfo|]
note: Help manual
en: Try to find the strawberry under the blue fields. The fields become redder as you get closer.
hr: Pokušaj pronaći jagodu ispod plavih polja. Što se više približavaš jagodi polja postaju crvenija.

[ctx: ActivityInfo|]
note: Activity title
en: Name the image
hr: Imenuj sliku

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop each item above its name.
hr: Povuci i ispusti svaku stavku iznad njenog naziva.

[ctx: ActivityInfo|]
note: Help goal
en: Enrich your vocabulary and practice reading.
hr: Obogati svoj rječnik i vježbaj čitanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading.
hr: Čitanje.

[ctx: ActivityInfo|]
note: Help manual
en: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.
hr: Povuci svaku sliku sa strane do odgovarajućeg naziva u glavnom području. Klikni na gumb "U redu" kako bi provjerio dani odgovor.

[ctx: board1_0|]
en: Drag and Drop each item above its name
hr: Povuci i ispusti svaku stavku iznad njenog naziva

[ctx: board1_0|]
en: mail box
hr: poštanski sandučić

[ctx: board1_0|]
en: sailing boat
hr: jedrilica

[ctx: board1_0|]
en: lamp
hr: lampa

[ctx: board1_0|]
en: postcard
hr: razglednica

[ctx: board1_0|]
en: fishing boat
hr: čamac za pecanje

[ctx: board1_0|]
en: bulb
hr: žarulja

[ctx: board2_0|]
en: bottle
hr: boca

[ctx: board2_0|]
en: glass
hr: čaša

[ctx: board2_0|]
en: egg
hr: jaje

[ctx: board2_0|]
en: eggcup
hr: šalica za jaje

[ctx: board2_0|]
en: flower
hr: cvijet

[ctx: board2_0|]
en: vase
hr: vaza

[ctx: board3_0|]
en: rocket
hr: raketa

[ctx: board3_0|]
en: star
hr: zvijezda

[ctx: board3_0|]
en: sofa
hr: kauč

[ctx: board3_0|]
en: house
hr: kuća

[ctx: board3_0|]
en: light house
hr: svjetionik

[ctx: board3_0|]
en: sailing boat
hr: jedrilica

[ctx: board4_0|]
en: apple
hr: jabuka

[ctx: board4_0|]
en: tree
hr: stablo

[ctx: board4_0|]
en: bicycle
hr: bicikl

[ctx: board4_0|]
en: car
hr: auto

[ctx: board4_0|]
en: carrot
hr: mrkva

[ctx: board4_0|]
en: grater
hr: ribež

[ctx: board5_0|]
en: pencil
hr: olovka

[ctx: board5_0|]
en: postcard
hr: razglednica

[ctx: board5_0|]
en: tree
hr: stablo

[ctx: board5_0|]
en: star
hr: zvijezda

[ctx: board5_0|]
en: truck
hr: kamion

[ctx: board5_0|]
en: van
hr: kombi

[ctx: board6_0|]
en: castle
hr: dvorac

[ctx: board6_0|]
en: crown
hr: kruna

[ctx: board6_0|]
en: sailing boat
hr: jedrilica

[ctx: board6_0|]
en: flag
hr: zastava

[ctx: board6_0|]
en: racket
hr: reket

[ctx: board6_0|]
en: ball
hr: lopta

[ctx: board7_0|]
en: tree
hr: stablo

[ctx: board7_0|]
en: mail box
hr: poštanski sandučić

[ctx: board7_0|]
en: sailing boat
hr: jedrilica

[ctx: board7_0|]
en: bulb
hr: žarulja

[ctx: board7_0|]
en: bottle
hr: boca

[ctx: board7_0|]
en: flower
hr: cvijet

[ctx: ActivityInfo|]
note: Activity title
en: Music instruments
hr: Glazbeni instrumenti

[ctx: ActivityInfo|]
note: Help title
en: Click on the correct musical instruments.
hr: Klikni na odgovarajuće glazbene instrumente.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize musical instruments.
hr: Nauči prepoznati glazbene instrumente.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the correct musical instrument.
hr: Klikni na odgovarajući glazbeni instrument.

[ctx: ActivityInfo|]
en: Tab: repeat the instrument sound
hr: Tab: ponovi zvuka instrumenta

[ctx: instruments|]
en: Find the clarinet
hr: Pronađi klarinet

[ctx: instruments|]
en: Find the transverse flute
hr: Pronađi uzdužnu flautu

[ctx: instruments|]
en: Find the guitar
hr: Pronađi gitaru

[ctx: instruments|]
en: Find the harp
hr: Pronađi harfu

[ctx: instruments|]
en: Find the piano
hr: Pronađi klavir

[ctx: instruments|]
en: Find the saxophone
hr: Pronađi saksofon

[ctx: instruments|]
en: Find the trombone
hr: Pronađi trombon

[ctx: instruments|]
en: Find the trumpet
hr: Pronađi trubu

[ctx: instruments|]
en: Find the violin
hr: Pronađi violinu

[ctx: instruments|]
en: Find the drum kit
hr: Pronađi bubnjeve

[ctx: instruments|]
en: Find the accordion
hr: Pronađi harmoniku

[ctx: instruments|]
en: Find the banjo
hr: Pronađi bendžo

[ctx: instruments|]
en: Find the bongos
hr: Pronađi bongove

[ctx: instruments|]
en: Find the electric guitar
hr: Pronađi električnu gitaru

[ctx: instruments|]
en: Find the castanets
hr: Pronađi kastanjete

[ctx: instruments|]
en: Find the cymbal
hr: Pronađi činelu

[ctx: instruments|]
en: Find the cello
hr: Pronađi violončelo

[ctx: instruments|]
en: Find the harmonica
hr: Pronađite usnu harmoniku

[ctx: instruments|]
en: Find the horn
hr: Pronađi rog

[ctx: instruments|]
en: Find the maracas
hr: Pronađi marake

[ctx: instruments|]
en: Find the organ
hr: Pronađi orgulje

[ctx: instruments|]
en: Find the snare drum
hr: Pronađi mali bubanj

[ctx: instruments|]
en: Find the timpani
hr: Pronađi timpane

[ctx: instruments|]
en: Find the triangle
hr: Pronađi trokut

[ctx: instruments|]
en: Find the tambourine
hr: Pronađi tamburu

[ctx: instruments|]
en: Find the tuba
hr: Pronađi tubu

[ctx: ActivityInfo|]
note: Activity title
en: Land safe
hr: Sigurno sleti

[ctx: ActivityInfo|]
note: Help title
en: Pilot the spaceship towards the green landing area.
hr: Upravljaj svemirskim brodom prema zelenom području za slijetanje.

[ctx: ActivityInfo|]
note: Help goal
en: Understand the acceleration caused by the gravity.
hr: Razumjeti ubrzanje uzrokovano gravitacijom.

[ctx: ActivityInfo|]
note: Help manual
en: The acceleration caused by the gravity experienced by the spaceship is directly proportional to the mass of the planet and inversely proportional to the square of the distance from the center of the planet. Thus, with every planet the acceleration will differ and as the spaceship comes closer and closer to the planet the acceleration increases.
hr: Ubrzanje uzrokovano gravitacijom koju doživljava svemirski brod izravno je proporcionalno masi planeta i obrnuto proporcionalno kvadratu udaljenosti od središta planeta. Dakle, sa svakim planetom ubrzanje će se razlikovati i kako se svemirski brod približava planetu, ubrzanje se povećava.

[ctx: ActivityInfo|]
en: In first levels, use the up/down keys to control the thrust and the right/left keys to control the direction. On touch screens you can control the rocket through the corresponding on-screen buttons.
hr: U prvim razinama koristi tipke gore/dolje za kontrolu potiska i tipke desno/lijevo za kontrolu smjera. Na dodirnim zaslonima možeš upravljati raketom putem odgovarajućih gumba na zaslonu.

[ctx: ActivityInfo|]
en: In higher levels, you can use the right/left keys to rotate the spaceship. By rotating the spaceship you can trigger an acceleration in non-vertical direction using the up/down keys.
hr: Na višim razinama možeš koristiti desnu/lijevu tipku za rotiranje svemirskog broda. Rotiranjem svemirskog broda možeš aktivirati ubrzanje u smjeru koji nije okomit pomoću tipki gore/dolje.

[ctx: ActivityInfo|]
en: The landing platform is green if your speed is fine for a safe landing.
hr: Platforma za slijetanje je zelena ako je brzina svemirskog broda dovoljna za sigurno slijetanje.

[ctx: ActivityInfo|]
en: The accelerometer on the right border shows your rocket's overall vertical acceleration including gravitational force. In the upper green area of the accelerometer your acceleration is higher than the gravitational force, in the lower red area it's lower, and on the blue baseline in the yellow middle area the two forces cancel each other out.
hr: Akcelerometar na desnom rubu pokazuje ukupno okomito ubrzanje svemirskog broda uključujući gravitacijsku silu. U gornjem zelenom području akcelerometra ubrzanje je veće od gravitacijske sile, u donjem crvenom području niže, dok na plavoj osnovnoj liniji u žutom srednjem području dvije se sile međusobno poništavaju.

[ctx: ActivityInfo|]
en: Up and Down arrows: control the thrust of the rear engine
hr: Strelice gore i dolje: kontroliraj potisak stražnjeg motora

[ctx: ActivityInfo|]
en: Left and Right arrows: at first levels, move to the sides; at higher levels, rotate the spaceship
hr: Strelice lijevo i desno: na prvim razinama pomiče brod u stranu; na višim razinama rotira svemirski brod

[ctx: LandSafe|]
en: Fuel: %1
hr: Gorivo: %1

[ctx: LandSafe|]
en: Altitude: %1
hr: Visina: %1

[ctx: LandSafe|]
en: Velocity: %1
hr: Brzina: %1

[ctx: LandSafe|]
en: Acceleration: %1
hr: Ubrzanje: %1

[ctx: LandSafe|]
en: Gravity: %1
hr: Gravitacija: %1

[ctx: Data|]
en: The spaceship translates when you use the direction keys.
hr: Svemirski brod prevodi kada koristiš tipke za smjer.

[ctx: Data|]
en: Use the up and down keys to control the thrust.<br/>Use the right and left keys to control the direction.<br/>You must drive Tux's ship towards the landing platform.<br/>The landing platform turns green when the velocity is safe to land.
hr: Koristi tipke gore i dolje za kontrolu potiska.<br/>Koristi desnu i lijevu tipku za kontrolu smjera.<br/>Moraš voziti Tuxov brod prema platformi za slijetanje.<br/>Platforma za slijetanje postaje zelene boje kada je brzina sigurna za slijetanje.

[ctx: Data|]
en: Pluto
hr: Pluton

[ctx: Data|]
en: Moon
hr: Mjesec

[ctx: Data|]
en: Venus
hr: Venera

[ctx: Data|]
en: Earth
hr: Zemlja

[ctx: Data|]
en: The spaceship rotates when you use the direction keys.
hr: Svemirski brod se okreće kada koristiš tipke za smjer.

[ctx: Data|]
en: The up and down keys control the thrust of the rear engine.<br/>The right and left keys now control the rotation of the ship.<br/>To move the ship in horizontal direction you must first rotate and then accelerate.
hr: Tipke gore i dolje kontroliraju potisak stražnjeg motora.<br/>Desna i lijeva tipka sada kontroliraju rotaciju broda.<br/>Da bi pomaknuo brod u vodoravnom smjeru, prvo se moraš okretati, a zatim ubrzati.

[ctx: ActivityInfo|]
note: Activity title
en: Enrich your vocabulary
hr: Obogati svoj rječnik

[ctx: ActivityInfo|]
note: Help title
en: Complete language learning activities.
hr: Kompletne aktivnosti učenja jezika.

[ctx: ActivityInfo|]
note: Help goal
en: Enrich your vocabulary in your native language or in a foreign one.
hr: Obogati svoj rječnik na materinjem ili stranom jeziku.

[ctx: ActivityInfo|]
note: Help manual
en: Review a set of words. Each word is shown with a voice, a text and an image.<br/>When done, you will have some exercises to recognize the text from the voice and the image, then only from the voice, and finally an exercise to type the text.
hr: Pregledaj skup riječi. Svaka riječ prikazana je s glasom, tekstom i slikom.<br/>Kada završiš, imati ćeš neke vježbe za prepoznavanje teksta iz glasa i slike, zatim samo iz glasa i na kraju vježbu za tipkanje teksta.

[ctx: ActivityInfo|]
en: In the configuration, you can select the language you want to learn.
hr: U konfiguraciji možeš odabrati jezik koji želiš učiti.

[ctx: ActivityInfo|]
en: Space or Enter: select an item from the list
hr: Razmaknica ili Enter: odaberi stavku s popisa

[ctx: ActivityInfo|]
en: Enter: validate your answer when the OK button is visible
hr: Enter: potvrdi odgovor kada se prikaže gumb "U redu"

[ctx: ActivityInfo|]
en: Tab: repeat the word
hr: Tab: ponovi riječ

[ctx: Lang|]
en: We are sorry, we don't have yet a translation for your language.
hr: Žao nam je, još nemamo prijevod za tvoj jezik.

[ctx: Lang|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
hr: GCompris je razvila KDE zajednica, možeš prevesti GCompris pridruživanjem prevoditeljskom timu na <a href="%2">%2</a>

[ctx: Lang|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
hr: Prebacili smo se na engleski za ovu aktivnost, ali možeš odabrati drugi jezik u konfiguracijskom dijalogu.

[ctx: Lang|]
en: other
hr: ostalo

[ctx: Lang|]
en: action
hr: akcija

[ctx: Lang|]
en: adjective
hr: pridjev

[ctx: Lang|]
en: color
hr: boja

[ctx: Lang|]
en: number
hr: broj

[ctx: Lang|]
en: people
hr: osobe

[ctx: Lang|]
en: bodyparts
hr: dijelovi tijela

[ctx: Lang|]
en: clothes
hr: odjeća

[ctx: Lang|]
en: emotion
hr: emocija

[ctx: Lang|]
en: job
hr: posao

[ctx: Lang|]
en: nature
hr: priroda

[ctx: Lang|]
en: animal
hr: životinja

[ctx: Lang|]
en: fruit
hr: voće

[ctx: Lang|]
en: plant
hr: biljka

[ctx: Lang|]
en: vegetables
hr: povrće

[ctx: Lang|]
en: object
hr: objekt

[ctx: Lang|]
en: construction
hr: konstrukcija

[ctx: Lang|]
en: furniture
hr: namještaj

[ctx: Lang|]
en: houseware
hr: posuđe za kućanstvo

[ctx: Lang|]
en: tool
hr: alat

[ctx: Lang|]
en: food
hr: hrana

[ctx: Lang|]
en: transport
hr: prijevoz

[ctx: ActivityInfo|]
note: Activity title
en: Learn addition
hr: Nauči zbrajanje

[ctx: ActivityInfo|]
note: Help title
en: Learn addition with small numbers.
hr: Nauči zbrajanje s malim brojevima.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition by adding quantities.
hr: Naučite zbrajanje dodavanjem količina.

[ctx: ActivityInfo|]
note: Help manual
en: An addition is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.
hr: Zbrajanje se prikazuje na ekranu. Izračunaj rezultat, ispuni odgovarajući broj kružića i potvrdi odgovor.

[ctx: ActivityInfo|]
en: Space: select or deselect a circle
hr: Razmaknica: odaberi ili poništi odabir kruga

[ctx: Data|]
en: Additions with 1 and 2.
hr: Zbrajanje s 1 i 2.

[ctx: Data|]
en: Additions with 1, 2 and 3.
hr: Zbrajanje s 1, 2 i 3.

[ctx: Data|]
en: Additions with 1, 2, 3 and 4.
hr: Zbrajanje s 1, 2,3 i 4.

[ctx: ActivityInfo|]
note: Activity title
en: Learn decimal numbers
hr: Nauči decimalne brojeve

[ctx: ActivityInfo|]
note: Help title
en: Represent the given decimal numbers.
hr: Prikaži zadane decimalne brojeve.

[ctx: ActivityInfo|]
note: Help goal
en: Associate the decimal form of a number with its graphic representation.
hr: Poveži decimalni oblik broja s njegovim grafičkim prikazom.

[ctx: ActivityInfo|]
note: Help manual
en: A decimal number is displayed. Drag the arrow to select a part of the unit bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the displayed decimal number. Then click on the OK button to validate your answer.
hr: Prikazuje se decimalni broj. Povuci strelicu da bi odabrao dio trake i povuci odabrani dio trake na prazno područje. Ponavljaj ove korake sve dok broj ispuštenih traka ne odgovara prikazanom decimalnom broju. Zatim klikni gumb "U redu" kako bi provjerio dani odgovor.

[ctx: Learn_decimals|]
en: A decimal number is displayed. The bar with the arrow represents a full unit, and each square in it represents one tenth of this unit.
hr: Prikazuje se decimalni broj. Traka sa strelicom predstavlja punu jedinicu, a svaki kvadrat u njoj predstavlja jednu desetinu te jedinice.

[ctx: Learn_decimals|]
en: Drag the arrow to select a part of the bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the displayed decimal number. Then click on the OK button to validate your answer.
hr: Povuci strelicu da b odabrao dio trake i povuci odabrani dio trake na prazno područje. Ponavljaj ove korake sve dok broj ispuštenih traka ne odgovara prikazanom decimalnom broju. Zatim klikni gumb "U redu" kako bi potvrdio odgovor.

[ctx: Learn_decimals|]
en: Display the number: %1
hr: Prikaži broj: %1

[ctx: Learn_decimals|]
en: Display the result of: %1 + %2
hr: Prikaži rezultat: %1 + %2

[ctx: Learn_decimals|]
en: Display the result of: %1 - %2
hr: Prikaži rezultata: %1 - %2

[ctx: Learn_decimals|]
en: Represent the quantity: %1
hr: Predstavi količinu: %1

[ctx: Learn_decimals|]
en: Enter the result: %1
hr: Unesi rezultat: %1

[ctx: Data|]
en: Between 0.1 and 1.
hr: Između 0,1 i 1.

[ctx: Data|]
en: Between 1 and 5.
hr: Između 1 i 5.

[ctx: ActivityInfo|]
note: Activity title
en: Addition with decimal numbers
hr: Zbrajanje decimalnih brojeva

[ctx: ActivityInfo|]
note: Help title
en: Learn addition with decimal numbers.
hr: Nauči zbrajati decimalne brojeve.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition with decimal numbers by manipulating their visual representation.
hr: Nauči zbrajati decimalne brojeve kroz njihov vizualni prikaz.

[ctx: ActivityInfo|]
note: Help manual
en: An addition with two decimal numbers is displayed. Drag the arrow to select a part of the unit bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the result of the addition, and click on the OK button to validate your answer.
hr: Prikazano je zbrajanje dva decimalna broja. Najprije povuci strelicu da bi odabrao dio trake te potom je povuci na prazno područje. Ponavljaj ove korake sve dok broj ispuštenih traka ne odgovara rezultatu zbrajanja, a zatim klikni gumb "U redu" za provjeru odgovora.

[ctx: ActivityInfo|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
hr: Ako je odgovor točan, upiši odgovarajući rezultat i klikni gumb "U redu" za potvrdu odgovora.

[ctx: ActivityInfo|]
en: Numbers: type the result
hr: Brojevi: upiši rezultat

[ctx: Learn_decimals_additions|]
en: An addition with two decimal numbers is displayed. The bar with the arrow represents a full unit, and each square in it represents one tenth of this unit.
hr: Prikazuje se zbrajanje s dva decimalna broja. Traka sa strelicom predstavlja punu jedinicu, a svaki kvadrat u njoj predstavlja jednu desetinu te jedinice.

[ctx: Learn_decimals_additions|]
en: Drag the arrow to select a part of the bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the result of the addition, and click on the OK button to validate your answer.
hr: Povuci strelicu da bi odabrao dio trake i povuci odabrani dio trake na prazno područje. Ponavljaj ove korake sve dok broj ispuštenih traka ne odgovara rezultatu zbrajanja, a zatim klikni gumb "U redu" za potvrdu odgovora.

[ctx: Learn_decimals_additions|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
hr: Ako je odgovor točan, upiši odgovarajući rezultat i klikni gumb "U redu" za potvrdu odgovora.

[ctx: Data|]
en: Add decimal numbers up to 1.
hr: Zbroji decimalne brojeve do 1.

[ctx: Data|]
en: Add decimal numbers up to 3.
hr: Zbroji decimalne brojeve do 3.

[ctx: Data|]
en: Add decimal numbers up to 5.
hr: Zbroji decimalne brojeve do 5.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction with decimal numbers
hr: Oduzimanje decimalnih brojeva

[ctx: ActivityInfo|]
note: Help title
en: Learn subtraction with decimal numbers.
hr: Nauči oduzimati decimalne brojeve.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction with decimal numbers by manipulating their visual representation.
hr: Nauči oduzimati decimalne brojeve kroz njihov vizualni prikaz.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction with two decimal numbers is displayed. The first number from the subtraction is represented with bars. Each bar represents one unit, and each square in the bar represent one tenth of this unit. Click on the squares to subtract the second number and represent the result of the operation
hr: Prikazuje se oduzimanje s dva decimalna broja. Prvi broj od oduzimanja predstavljen je prugama. Svaka traka predstavlja jednu jedinicu, a svaki kvadrat u traci predstavlja jednu desetinu ove jedinice. Klikni na kvadratiće da oduzmeš drugi broj i predstaviš rezultat operacije

[ctx: Learn_decimals_subtractions|]
en: A subtraction with two decimal numbers is displayed. Below it, the first number from the subtraction is represented with bars. One bar represents a full unit, and each square in it represents one tenth of this unit.
hr: Prikazuje se oduzimanje s dva decimalna broja. Ispod njega, prvi broj od oduzimanja predstavljen je prugama. Jedna traka predstavlja punu jedinicu, a svaki kvadrat u njoj predstavlja jednu desetinu te jedinice.

[ctx: Learn_decimals_subtractions|]
en: Click on the squares to subtract them and display the result of the operation, and click on the OK button to validate your answer.
hr: Klikni na kvadrate da ih oduzmeš i prikaže se rezultat operacije te potom klikni na gumb "U redu" da potvrdiš odgovor.

[ctx: Learn_decimals_subtractions|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
hr: Ako je odgovor točan, upiši odgovarajući rezultat i klikni gumb "U redu" za potvrdu odgovora.

[ctx: Data|]
en: Subtract decimal numbers up to 1.
hr: Oduzmi decimalne brojeve do 1.

[ctx: Data|]
en: Subtract decimal numbers up to 3.
hr: Oduzmi decimalne brojeve do 3.

[ctx: Data|]
en: Subtract decimal numbers up to 5.
hr: Oduzmi decimalne brojeve do 5.

[ctx: ActivityConfig|]
en: Arabic numerals
hr: Arapski brojevi

[ctx: ActivityConfig|]
en: Dots
hr: Točkice

[ctx: ActivityConfig|]
en: Fingers
hr: Prsti

[ctx: ActivityConfig|]
en: Digits representation
hr: Predstavljanje znamenki

[ctx: ActivityConfig|]
en: Enable voices
hr: Omogući glasove

[ctx: ActivityInfo|]
note: Activity title
en: Learn digits
hr: Nauči znamenke

[ctx: ActivityInfo|]
note: Help title
en: Represent the number corresponding to the given digit.
hr: Odaberi broj koji odgovara zadanoj znamenki.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numbers represented by a single digit and the corresponding quantities.
hr: Nauči brojeve predstavljene jednom znamenkom i odgovarajućim količinama.

[ctx: ActivityInfo|]
note: Help manual
en: A digit is displayed on the screen. Fill the number of circles corresponding to the number represented by the digit and validate your answer.
hr: Na ekranu se prikazuje znamenka. Ispuni broj kružića koji odgovara predstavljenom znamenkom i provjeri dani odgovor.

[ctx: ActivityInfo|]
en: Tab: say the digit again
hr: Tab: ponovo izgovori znamenku

[ctx: Data|]
en: Digits from 1 to 2.
hr: Znamenke od 1 do 2.

[ctx: Data|]
en: Digits from 1 to 3.
hr: Znamenke od 1 do 3.

[ctx: Data|]
en: Digits from 1 to 4.
hr: Znamenke od 1 do 4.

[ctx: Data|]
en: Digits from 1 to 5.
hr: Znamenke od 1 do 5.

[ctx: Data|]
en: Digits from 1 to 6.
hr: Znamenke od 1 do 6.

[ctx: Data|]
en: Digits from 1 to 7.
hr: Znamenke od 1 do 7.

[ctx: Data|]
en: Digits from 1 to 8.
hr: Znamenke od 1 do 8.

[ctx: Data|]
en: Digits from 1 to 9.
hr: Znamenke od 1 do 9.

[ctx: Data|]
en: Digits from 0 to 9.
hr: Znamenke od 0 do 9.

[ctx: ActivityInfo|]
note: Activity title
en: Learn quantities
hr: Nauči količine

[ctx: ActivityInfo|]
note: Help title
en: Learn to represent a quantity of objects.
hr: Nauči predstavljati količinu predmeta.

[ctx: ActivityInfo|]
note: Help goal
en: Learn quantities by counting how many oranges are needed to represent the requested quantity.
hr: Nauči količine brojeći koliko je naranči potrebno za traženu količinu.

[ctx: ActivityInfo|]
note: Help manual
en: A quantity is requested. Drag the arrow to select a number of oranges, and drag the selected oranges to the empty area. Repeat these steps until the number of dropped oranges corresponds to the requested quantity. Then click on the OK button to validate your answer.
hr: Traži se količina. Povuci strelicu za odabir određenog broja naranči i povuci odabrane naranče u prazno područje. Ponavljaj ove korake sve dok broj ispuštenih naranči ne odgovara traženoj količini. Zatim klikni gumb "U redu" kako bi potvrdio dani odgovor.

[ctx: Learn_quantities|]
en: A quantity is requested. The arrow allows to select up to 10 oranges.
hr: Traži se količina. Strelica omogućuje odabir do 10 naranči.

[ctx: Learn_quantities|]
en: Drag the arrow to select a number of oranges, and drag the selected oranges to the empty area. Repeat these steps until the number of oranges corresponds to the requested quantity. Then click on the OK button to validate your answer.
hr: Povuci strelicu za odabir određenog broja naranči i povuci odabrane naranče u prazno područje. Ponavljaj ove korake dok broj naranči ne odgovara traženoj količini. Zatim klikni gumb "U redu" kako bi potvrdio odgovor.

[ctx: Data|]
en: Between 1 and 3.
hr: Između 1 i 3.

[ctx: Data|]
en: Between 1 and 4.
hr: Između 1 i 4.

[ctx: Data|]
en: Between 1 and 6.
hr: Između 1 i 6.

[ctx: Data|]
en: Between 1 and 10.
hr: Između 1 i 10.

[ctx: Data|]
en: Between 10 and 20.
hr: Između 10 i 20.

[ctx: Data|]
en: Between 20 and 50.
hr: Između 20 i 50.

[ctx: ActivityInfo|]
note: Activity title
en: Learn subtraction
hr: Nauči oduzimanje

[ctx: ActivityInfo|]
note: Help title
en: Learn subtraction with small numbers.
hr: Nauči oduzimanje s malim brojevima.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction by counting their result.
hr: Naučite oduzimanje brojeći rezultat.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.
hr: Na ekranu se prikazuje oduzimanje. Izračunaj rezultat, ispuni odgovarajući broj kružića i potvrdi odgovor.

[ctx: Data|]
en: Subtractions with 1, 2 and 3.
hr: Oduzimanje s 1, 2 i 3.

[ctx: Data|]
en: Subtractions with 1, 2, 3 and 4.
hr: Oduzimanje s 1, 2, 3 i 4.

[ctx: Data|]
en: Subtractions with 1, 2, 3, 4 and 5.
hr: Oduzimanje s 1, 2, 3, 4 i 5.

[ctx: Data|]
en: Subtractions with 1, 2, 3, 4, 5, 6 and 7.
hr: Oduzimanje s 1, 2, 3, 4, 5, 6 i 7.

[ctx: Data|]
en: Subtractions with 1, 2, 3, 4, 5, 6, 7, 8 and 9.
hr: Oduzimanje s 1, 2, 3, 4, 5, 6, 7, 8 i 9.

[ctx: ActivityInfo|]
note: Activity title
en: Mouse click training
hr: Vježbaj korištenje miša

[ctx: ActivityInfo|]
note: Help title
en: Move animals to their homes using a left click or right click on your mouse.
hr: Premjesti životinje u njihove domove pomoću lijevog ili desnog klika miša.

[ctx: ActivityInfo|]
note: Help goal
en: Using the mouse. Left and right click training.
hr: Korištenje miša. Trening lijevog i desnog klika.

[ctx: ActivityInfo|]
note: Help manual
en: A left click on a fish will move it to the pond. A right click on a monkey will move it to the tree. A message will show if you make the wrong click.
hr: Lijevi klik na ribu će je premjestiti u jezerce. Desni klik na majmuna će ga premjestiti na stablo. Prikazat će se poruka ako napraviš pogrešan klik.

[ctx: ActivityInfo|]
note: Activity title
en: Find your left and right hands
hr: Razlikuj lijevu i desnu ruku

[ctx: ActivityInfo|]
note: Help title
en: Determine if a hand is a right or a left hand.
hr: Odredi je li ruka desna ili lijeva ruka.

[ctx: ActivityInfo|]
note: Help goal
en: Distinguish right and left hands from different points of view. Spatial representation.
hr: Razlikujte desnu i lijevu ruku s različitih točaka gledišta. Prostorni prikaz.

[ctx: ActivityInfo|]
note: Help manual
en: You can see a hand: is it a left hand or a right hand? Click on the left button, or the right button depending on the displayed hand.
hr: Možeš vidjeti ruku: je li to lijeva ili desna ruka? Klikni lijevi gumb ili desni gumb ovisno o prikazanoj ruci.

[ctx: ActivityInfo|]
en: Left arrow: left hand answer
hr: Lijeva strelica: lijeva ruka kao odgovor

[ctx: ActivityInfo|]
en: Right arrow: right hand answer
hr: Desna strelica: desna ruka kao odgovor

[ctx: Leftright|]
en: Left hand
hr: Lijeva ruka

[ctx: Leftright|]
en: Right hand
hr: Desna ruka

[ctx: ActivityConfig|]
en: All the words
hr: Sve riječi

[ctx: ActivityConfig|]
en: Only 5 words
hr: Samo 5 riječi

[ctx: ActivityConfig|]
en: Select the case for the letters to search
hr: Odaberite veličinu slova za pretraživanje

[ctx: ActivityConfig|]
en: Mixed Case
hr: Mješovita slova

[ctx: ActivityConfig|]
en: Upper Case
hr: Samo velika slova

[ctx: ActivityConfig|]
en: Lower Case
hr: Samo mala slova

[ctx: ActivityInfo|]
note: Activity title
en: Letter in which word
hr: Slovo u riječi

[ctx: ActivityInfo|]
note: Help title
en: Find the words with the given letter.
hr: Pronađi sve riječi sa zadanim slovom.

[ctx: ActivityInfo|]
note: Help goal
en: Train to find a given letter in words.
hr: Vježbaj pronaći zadano slovo u riječima.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Spelling, letter recognition.
hr: Pravopis, prepoznavanje slova.

[ctx: ActivityInfo|]
note: Help manual
en: A letter is displayed on the flag attached to the plane. Select all the words in the list containing this letter and then press the OK button.
hr: Na zastavi pričvršćenoj za avion prikazano je slovo. Odaberi sve riječi na popisu koje sadrže ovo slovo i zatim pritisni gumb "U redu".

[ctx: LetterInWord|]
en: We are sorry, we don't have yet a translation for your language.
hr: Žao nam je, još nemamo prijevod za tvoj jezik.

[ctx: LetterInWord|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
hr: GCompris je razvila KDE zajednica, možeš prevesti GCompris pridruživanjem prevoditeljskom timu na <a href="%2">%2</a>

[ctx: LetterInWord|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
hr: Prebacili smo se na engleski za ovu aktivnost, ali možeš odabrati drugi jezik u konfiguracijskom dijalogu.

[ctx: ActivityInfo|]
note: Activity title
en: Lights off
hr: Ugasi svjetla

[ctx: ActivityInfo|]
note: Help title
en: Turn off all the lights.
hr: Ugasi sva svjetla.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation, strategy and spatial visualization skills.
hr: Razviti vještine predviđanja, strategije i prostorne vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.
hr: Učinak klika na prozor je promjena stanja tog prozora i njegovih neposrednih okomitih i vodoravnih susjeda. Moraš ugasiti sva svjetla. Ako klikneš na Tuxa, prikazati će se rješenje.

[ctx: ActivityInfo|]
en: The solver algorithm is described on Wikipedia. To know more about the Lights Off game: &lt;https://en.wikipedia.org/wiki/Lights_Out_(game)&gt;
hr: Algoritam rješenja opisan je na Wikipediji. Da bi saznao više o igrici Lights Off: &lt;https://en.wikipedia.org/wiki/Lights_Out_(game)&gt;

[ctx: Data|]
en: 5×5 grids, Very easy.
hr: Mreža 5×5, vrlo jednostavno.

[ctx: Data|]
en: 5×5 grids, Easy.
hr: Mreža 5×5, jednostavno.

[ctx: Data|]
en: 5×5 grids, Medium.
hr: Mreža 5×5, srednje.

[ctx: Data|]
en: 5×5 grids, Difficult.
hr: Mreža 5×5, teško.

[ctx: Data|]
en: 5×5 grids, Very Difficult.
hr: Mreža 5×5, vrlo teško.

[ctx: Data|]
en: 6×6 grids, Very Difficult.
hr: Mreža 6×6, vrlo teško.

[ctx: Data|]
en: 7×7 grids, Very Difficult.
hr: Mreža 7×7, vrlo teško.

[ctx: Data|]
en: 8×8 grids, Very Difficult.
hr: Mreža 8×8, vrlo teško.

[ctx: Data|]
en: 9×9 grids, Very Difficult.
hr: Mreža 9x9, vrlo teško.

[ctx: ActivityInfo|]
note: Activity title
en: The history of Louis Braille
hr: Životopis Louisa Braillea

[ctx: ActivityInfo|]
note: Help title
en: Read about some key events in the life of the braille system inventor, and remember their chronological order.
hr: Pročitaj o nekim ključnim događajima u životu izumitelja brajičnog sustava i zapamti njihov kronološki redoslijed.

[ctx: ActivityInfo|]
note: Help goal
en: Remember the order of an event sequence. Learn about the life of Louis Braille.
hr: Zapamti redoslijed niza događaja. Saznaj više o životu Louisa Braillea.

[ctx: ActivityInfo|]
note: Help manual
en: Read the history of Louis Braille, his biography, and the invention of the braille system. Click on the previous and next buttons to move between the story pages. At the end, arrange the sequence in chronological order.
hr: Pročitaj životopis Louisa Braillea i o izumu brajice. Klikni na prethodnu i sljedeću tipku za pomicanje između stranica priče. Na kraju složi niz kronološkim redom.

[ctx: ActivityInfo|]
en: Space or Enter: select an item and change its position
hr: Razmak ili Enter: odaberi stavku i promijeni njezin položaj

[ctx: ActivityInfo|]
en: Louis Braille Video: &lt;https://www.youtube.com/watch?v=9bdfC2j_4x4&gt;
hr: Louis Brailleov videozapis: &lt;https://www.youtube.com/watch?v=9bdfC2j_4x4&gt;

[ctx: louis_braille_data|]
en: Born on January 4th 1809 in Coupvray near Paris in France.
hr: Rođen 4. siječnja 1809. u Coupvrayu blizu Pariza u Francuskoj.

[ctx: louis_braille_data|]
en: Louis Braille injured his right eye with a stitching awl from his father's workshop.
hr: Louis Braille ozlijedio je desno oko šilom za šivanje iz očeve radionice.

[ctx: louis_braille_data|]
en: At the age of three, Louis became blind due to a severe infection that spread to his left eye.
hr: U dobi od tri godine Louis je oslijepio zbog teške infekcije koja mu se proširila na lijevo oko.

[ctx: louis_braille_data|]
en: At the age of 10, he was sent to Paris to study at the Royal Institute for Blind Youth.
hr: U dobi od 10 godina poslan je u Pariz da studira na Kraljevskom institutu za slijepu mladež.

[ctx: louis_braille_data|]
en: He impressed his classmates and began to play the piano and the organ.
hr: Impresionirao je svoje kolege iz razreda i počeo svirati klavir i orgulje.

[ctx: louis_braille_data|]
en: Charles Barbier, a French soldier, visited his school and shared his invention of night writing, a code of 12 raised dots to share information on battlefields.
hr: Charles Barbier, francuski vojnik, posjetio je njegovu školu i podijelio svoj izum noćnog pisanja, šifre od 12 uzdignutih točaka za razmjenu informacija na bojnim poljima.

[ctx: louis_braille_data|]
en: Louis trimmed Barbier's 12 dots into 6 and invented the braille system.
hr: Louis je Barbierovih 12 točaka skratio u 6 i izumio Brailleov sustav.

[ctx: louis_braille_data|]
en: He became a teacher after graduating and promoted his method while secretly teaching it at the Institute.
hr: Postao je učitelj nakon što je diplomirao i promovirao svoju metodu dok ju je potajno predavao na Institutu.

[ctx: louis_braille_data|]
en: He revised and extended braille to include mathematics, symbols, punctuations and music notations.
hr: Revidirao je i proširio brajicu kako bi uključio matematiku, simbole, interpunkcijske znakove i notne zapise.

[ctx: louis_braille_data|]
en: He died of tuberculosis. He is buried in the Pantheon in Paris. A monument is erected to honor him.
hr: Umro je od tuberkuloze. Pokopan je u Panteonu u Parizu. Njemu u čast podignut je spomenik.

[ctx: louis_braille_data|]
en: Braille got accepted as a world wide standard. Louis Braille proved that if you have motivation you can do incredible things.
hr: Brailleovo pismo je prihvaćeno kao međunarodni standard. Louis Braille je dokazao da ako imate motivaciju možete učiniti nevjerojatne stvari.

[ctx: ReorderList|]
en: Arrange the events in the order in which they happened. Select the line to move, then select its target position.
hr: Poredajte događaje redom kojim su se dogodili. Odaberite liniju koju želite premjestiti, zatim odaberite njen ciljni položaj.

[ctx: ActivityInfo|]
note: Activity title
en: The magician hat
hr: Čarobnjakov šešir

[ctx: ActivityInfo|]
note: Help title
en: Calculate how many stars are under the magic hat.
hr: Izračunaj koliko je zvijezda ispod čarobnog šešira.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction.
hr: Nauči oduzimanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction.
hr: Oduzimanje.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.
hr: Klikni na šešir da ga otvoriš. Zvijezde ulaze i nekoliko zvijezda bježi. Moraš izračunati koliko je zvjezdica još ispod šešira. Klikni na donji dio za unos odgovora i na gumb "U redu" za potvrdu.

[ctx: MagicHat|]
en: Click on the hat to begin the game
hr: Klikni na šešir za početak igre

[ctx: Data|]
en: Calculate remaining stars up to 3.
hr: Izračunaj preostale zvjezdice do 3.

[ctx: Data|]
en: Calculate remaining stars up to 4.
hr: Izračunaj preostale zvjezdice do 4.

[ctx: Data|]
en: Calculate remaining stars up to 5.
hr: Izračunaj preostale zvjezdice do 5.

[ctx: Data|]
en: Calculate remaining stars up to 10.
hr: Izračunaj preostale zvjezdice do 10.

[ctx: Data|]
en: Calculate remaining stars up to 30.
hr: Izračunaj preostale zvjezdice do 30.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 100 with coefficients.
hr: Izračunaj preostale zvijezde do 100 s koeficijentima.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 1000 with coefficients.
hr: Izračunaj preostale zvijezde do 1000 s koeficijentima.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 10000 with coefficients.
hr: Izračunaj preostale zvijezde do 10000 s koeficijentima.

[ctx: ActivityInfo|]
note: Help title
en: Count how many stars are under the magic hat.
hr: Izbroji koliko je zvijezda ispod čarobnog šešira.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition.
hr: Nauči zbrajanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition.
hr: Zbrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.
hr: Klikni na šešir da ga otvoriš. Koliko je zvijezda prošlo ispod njega? Broji pažljivo. Klikni na donji dio za unos odgovora i na gumb "U redu" za potvrdu.

[ctx: Data|]
en: Add stars up to 3.
hr: Dodaj do 3 zvjezdice.

[ctx: Data|]
en: Add stars up to 4.
hr: Dodaj do 4 zvjezdice.

[ctx: Data|]
en: Add stars up to 5.
hr: Dodaj do 5 zvjezdica.

[ctx: Data|]
en: Add stars up to 10.
hr: Dodaj do 10 zvjezdica.

[ctx: Data|]
en: Add stars up to 30.
hr: Dodaj do 30 zvjezdica.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 100 with coefficients.
hr: Dodaj do 100 zvjezdica s koeficijentima.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 1000 with coefficients.
hr: Dodaj do 1000 zvjezdica s koeficijentima.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 10000 with coefficients.
hr: Dodaj do 1000 zvjezdica s koeficijentima.

[ctx: ActivityInfo|]
note: Activity title
en: Maze
hr: Labirint

[ctx: ActivityInfo|]
note: Help title
en: Help Tux get out of this maze.
hr: Pomozi Tuxu da izađe iz ovog labirinta.

[ctx: ActivityInfo|]
note: Help goal
en: Develop spatial visualization and pathfinding skills.
hr: Razvijati prostornu vizualizaciju i vještine pronalaženja puta.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow keys or swipe the screen to move Tux to the door.
hr: Upotrijebi tipke sa strelicama ili prijeđi prstom po zaslonu da pomakneš Tuxa do vrata.

[ctx: ActivityInfo|]
en: In first levels, Tux walks comfortably, one step on each move request, through the maze.
hr: U prvim razinama, Tux hoda udobno, jedan korak na svaki zahtjev za pomicanje, kroz labirint.

[ctx: ActivityInfo|]
en: For larger mazes, there is a special walking mode, called "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way automatically until he reaches a fork and you have to decide which way to go further.
hr: Za veće labirinte postoji poseban način hodanja, nazvan "brzi način trčanja". Ako je uključen ovaj brzi način rada, Tux će automatski trčati cijelim putem sve dok ne dođe do račvanja i moraš odlučiti kojim putem ići dalje.

[ctx: ActivityInfo|]
en: You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefoot, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.
hr: Možeš vidjeti je li ovaj način rada uključen ili ne, gledajući Tuxova stopala: Ako je Tux bos, "brzi način trčanja" je onemogućen. A ako nosi crvene sportske cipele, omogućen je "brzi način trčanja".

[ctx: ActivityInfo|]
en: At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.
hr: Na višim razinama, brzi način rada bit će omogućen automatski. Ako želiš koristiti ovu značajku na ranijim razinama ili je želiš onemogućiti na naprednim razinama, klikni na ikonu "bosonogi / sportska obuća" u gornjem lijevom kutu zaslona za prebacivanje u brzi način rada.

[ctx: Maze|]
en: Look at your position, then switch back to invisible mode to continue your moves
hr: Pogledaj svoju poziciju, a zatim se vrati u nevidljivi način rada da nastaviš svoje poteze

[ctx: ActivityInfo|]
note: Activity title
en: Invisible maze
hr: Nevidljivi labirint

[ctx: ActivityInfo|]
note: Help title
en: Guide Tux out of the invisible maze.
hr: Izvedi Tuxa iz nevidljivog labirinta.

[ctx: ActivityInfo|]
note: Help goal
en: Develop spatial visualization, pathfinding and visual memory skills.
hr: Razviti prostornu vizualizaciju, pronalaženje puta i vještine vizualnog pamćenja.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow keys or swipe the screen to move Tux to the door. Use the maze icon or the spacebar to switch between invisible and visible modes. Visible mode just gives you an indication of your position, like a map. You cannot move Tux in visible mode.
hr: Upotrijebi tipke sa strelicama ili prijeđi prstom po zaslonu da pomakneš Tuxa do vrata. Koristi ikonu labirinta ili razmaknicu za prebacivanje između nevidljivog i vidljivog načina rada. Vidljivi način samo ti daje naznaku tvog položaja, poput karte. Ne možeš pomicati Tuxa u vidljivom načinu rada.

[ctx: ActivityInfo|]
en: At the first levels, Tux walks comfortably, one step on each move request, through the maze.
hr: Na prvim razinama, Tux hoda udobno, jedan korak na svaki zahtjev za pomicanje, kroz labirint.

[ctx: ActivityInfo|]
en: You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefooted, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.
hr: Možeš vidjeti je li ovaj način rada omogućen ili ne, gledajući Tuxova stopala: Ako je Tux bos, "brzi način trčanja" je onemogućen. A ako nosi crvene sportske cipele, omogućen je "brzi način trčanja".

[ctx: ActivityInfo|]
en: Space: switch between invisible and visible modes
hr: Razmaknica: prebacivanje između nevidljivog i vidljivog načina rada

[ctx: ActivityInfo|]
note: Activity title
en: Relative maze
hr: Labirint (relativno)

[ctx: ActivityInfo|]
note: Help title
en: Help Tux get out of this maze (moves are relative).
hr: Pomozi Tuxu da izađe iz ovog labirinta (pokreti su relativni).

[ctx: ActivityInfo|]
en: In this maze, the moves are relative (first person). Left and right are used to turn and up to move forward.
hr: U ovom labirintu potezi su relativni (prvo lice). Lijevo i desno se koriste za okretanje, a gore za kretanje naprijed.

[ctx: ActivityInfo|]
en: Left and Right arrows: turn left and right
hr: Strelice lijevo i desno: skreni lijevo i desno

[ctx: ActivityInfo|]
en: Down arrow: turn backward
hr: Strelica prema dolje: okreni se unatrag

[ctx: ActivityInfo|]
en: Up arrow: move forward
hr: Strelica gore: pomakni se naprijed

[ctx: ActivityInfo|]
note: Activity title
en: Melody
hr: Odsviraj melodiju

[ctx: ActivityInfo|]
note: Help title
en: Reproduce a sound sequence.
hr: Reproduciraj zvučni niz.

[ctx: ActivityInfo|]
note: Help goal
en: Ear-training activity.
hr: Aktivnost vježbanja slušanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Move and click the mouse.
hr: Pomakni se i klikni mišem.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.
hr: Poslušaj zvučni slijed koji se reproducira i ponovi ga klikom na pločice ksilofona. Možeš ponovno poslušati zvučni niz klikom na gumb za ponavljanje.

[ctx: Melody|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: Melody|]
en: Quit
hr: Zatvori

[ctx: Melody|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: Case association memory game against Tux
hr: Igra pamćenja asocijacija protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.
hr: Okreni karte kako bi pronašli veliko i malo slovo istog slova, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Learn lowercase and uppercase letters.
hr: Učenje malih i velikih slova.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowing alphabets.
hr: Poznavanje abecede.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.
hr: Svaka karta krije slovo, malo ili veliko slovo. Moraš uskladiti mala i velika slova istog slova.

[ctx: ActivityInfo|]
en: Space or Enter: flip the selected card
hr: Razmaknica ili Enter: okreni odabranu karticu

[ctx: ActivityConfig|]
en: 1 player
hr: 1 igrač

[ctx: ActivityConfig|]
en: 2 players
hr: 2 igrača

[ctx: ActivityConfig|]
en: Choose number of players
hr: Odaberi broj igrača

[ctx: ActivityInfo|]
note: Activity title
en: Case association memory game
hr: Igra pamćenja asocijacija

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the uppercase and lowercase of the same letter.
hr: Okreni kartice kako bi pronašao veliko i malo slovo istog slova.

[ctx: ActivityInfo|]
note: Activity title
en: Enumeration memory game
hr: Igra pamćenja nabrajanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a number with a picture.
hr: Okreni karte kako bi spojili broj sa slikom.

[ctx: ActivityInfo|]
note: Help goal
en: Practice numeration.
hr: Vježbaj nabrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a picture with a number of items, or a number. You have to match the numbers with the corresponding pictures.
hr: Svaka kartica krije ili sliku s određenim brojem stavki ili broj. Moraš spojiti brojeve s odgovarajućim slikama.

[ctx: Data|]
en: Match the numbers up to 2.
hr: Spoji brojeve do 2.

[ctx: Data|]
en: Match the numbers up to 3.
hr: Spoji brojeve do 3.

[ctx: Data|]
en: Match the numbers up to 4.
hr: Spoji brojeve do 4.

[ctx: Data|]
en: Match the numbers up to 5.
hr: Spoji brojeve do 5.

[ctx: Data|]
en: Match the numbers up to 6.
hr: Spoji brojeve do 6.

[ctx: Data|]
en: Match the numbers up to 7.
hr: Spoji brojeve do 7.

[ctx: Data|]
en: Match the numbers up to 8.
hr: Spoji brojeve do 8.

[ctx: Data|]
en: Match the numbers up to 9.
hr: Spoji brojeve do 9.

[ctx: ActivityInfo|]
note: Activity title
en: All operations memory game against Tux
hr: Igra pamćenja svih operacija protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an operation with its result, playing against Tux.
hr: Okreni karte da povežeš operaciju s njezinim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, subtraction, multiplication, division.
hr: Vježbaj zbrajanje, oduzimanje, množenje i dijeljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition, subtraction, multiplication, division.
hr: Zbrajanje, oduzimanje, množenje, dijeljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation, or a result. You have to match the operations with their result.
hr: Svaka kartica skriva operaciju ili rezultat. Moraš uskladiti operacije s njihovim rezultatom.

[ctx: Data|]
en: Table of 1.
hr: Tablica broja 1.

[ctx: Data|]
en: Table of 10.
hr: Tablica broja 10.

[ctx: Data|]
en: Table of 2.
hr: Tablica broja 2.

[ctx: Data|]
en: Table of 3.
hr: Tablica broja 3.

[ctx: Data|]
en: Table of 4.
hr: Tablica broja 4.

[ctx: Data|]
en: Table of 5.
hr: Tablica broja 5.

[ctx: Data|]
en: Table of 6.
hr: Tablica broja 6.

[ctx: Data|]
en: Table of 7.
hr: Tablica broja 7.

[ctx: Data|]
en: Table of 8.
hr: Tablica broja 8.

[ctx: Data|]
en: Table of 9.
hr: Tablica broja 9.

[ctx: ActivityInfo|]
note: Activity title
en: All operations memory game
hr: Igra pamćenja svih operacija

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an operation with its result.
hr: Okreni karte kako bi spojili operaciju s njezinim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Addition and subtraction memory game against Tux
hr: Igra pamćenja zbrajanja i oduzimanja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition or a subtraction with its result, playing against Tux.
hr: Okreni karte kako bi spojili zbrajanje ili oduzimanje s njegovim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition and subtraction.
hr: Vježbaj zbrajanje i oduzimanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition and subtraction.
hr: Zbrajanje i oduzimanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.
hr: Svaka kartica skriva operaciju (zbrajanje ili oduzimanje) ili rezultat. Moraš uskladiti operacije s njihovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Addition and subtraction memory game
hr: Igra pamćenja zbrajanja i oduzimanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition or a subtraction with its result.
hr: Okreni karte kako bi spojili zbrajanje ili oduzimanje s njegovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Addition memory game against Tux
hr: Igra pamćenja zbrajanja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition with its result, playing against Tux.
hr: Okreni karte da spojiš zbrajanje s njegovim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition.
hr: Vježbaj zbrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an addition, or a result. You have to match the additions with their result.
hr: Svaka karta skriva zbrajanje ili rezultat. Moraš spojiti zbrajanja s njihovim rezultatom.

[ctx: Data|]
en: Addition table of 1.
hr: Tablica zbrajanja s 1.

[ctx: Data|]
en: Addition table of 10.
hr: Tablica zbrajanja s 10.

[ctx: Data|]
en: Addition table of 2.
hr: Tablica zbrajanja s 2.

[ctx: Data|]
en: Addition table of 3.
hr: Tablica zbrajanja s 3.

[ctx: Data|]
en: Addition table of 4.
hr: Tablica zbrajanja s 4.

[ctx: Data|]
en: Addition table of 5.
hr: Tablica zbrajanja s 5.

[ctx: Data|]
en: Addition table of 6.
hr: Tablica zbrajanja s 6.

[ctx: Data|]
en: Addition table of 7.
hr: Tablica zbrajanja s 7.

[ctx: Data|]
en: Addition table of 8.
hr: Tablica zbrajanja s 8.

[ctx: Data|]
en: Addition table of 9.
hr: Tablica zbrajanja s 9.

[ctx: ActivityInfo|]
note: Activity title
en: Addition memory game
hr: Igra pamćenja zbrajanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition with its result.
hr: Okreni karte kako bi spojili zbrajanje s njegovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Division memory game against Tux
hr: Igra pamćenja dijeljenja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a division with its result, playing against Tux.
hr: Okreni karte kako bi spojio dijeljenje s njenim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice division.
hr: Vježbaj dijeljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division.
hr: Dijeljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a division, or a result. You have to match the divisions with their result.
hr: Svaka karta skriva dijeljenje ili rezultat. Moraš spojiti dijeljenje s njihovim rezultatom.

[ctx: Data|]
en: Division table of 1.
hr: Tablica dijeljenja s 1.

[ctx: Data|]
en: Division table of 10.
hr: Tablica dijeljenja s 10.

[ctx: Data|]
en: Division table of 2.
hr: Tablica dijeljenja s 2.

[ctx: Data|]
en: Division table of 3.
hr: Tablica dijeljenja s 3.

[ctx: Data|]
en: Division table of 4.
hr: Tablica dijeljenja s 4.

[ctx: Data|]
en: Division table of 5.
hr: Tablica dijeljenja s 5.

[ctx: Data|]
en: Division table of 6.
hr: Tablica dijeljenja s 6.

[ctx: Data|]
en: Division table of 7.
hr: Tablica dijeljenja s 7.

[ctx: Data|]
en: Division table of 8.
hr: Tablica dijeljenja s 8.

[ctx: Data|]
en: Division table of 9.
hr: Tablica dijeljenja s 9.

[ctx: ActivityInfo|]
note: Activity title
en: Division memory game
hr: Igra pamćenja dijeljenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a division with its result.
hr: Okreni karte kako bi uskladili dijeljenje s njegovim rezultatom.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division
hr: Dijeljenje

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction memory game against Tux
hr: Igra pamćenja oduzimanja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a subtraction with its result, playing against Tux.
hr: Okreni karte kako bi spojio oduzimanje s njegovim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice subtraction.
hr: Vježbaj oduzimanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.
hr: Svaka karta skriva oduzimanje ili rezultat. Moraš spojiti oduzimanja s njihovim rezultatom.

[ctx: Data|]
en: Subtraction table of 1.
hr: Tablica oduzimanja brojem 1.

[ctx: Data|]
en: Subtraction table of 10.
hr: Tablica oduzimanja brojem 10.

[ctx: Data|]
en: Subtraction table of 2.
hr: Tablica oduzimanja brojem 2.

[ctx: Data|]
en: Subtraction table of 3.
hr: Tablica oduzimanja brojem 3.

[ctx: Data|]
en: Subtraction table of 4.
hr: Tablica oduzimanja brojem 4.

[ctx: Data|]
en: Subtraction table of 5.
hr: Tablica oduzimanja brojem 5.

[ctx: Data|]
en: Subtraction table of 6.
hr: Tablica oduzimanja brojem 6.

[ctx: Data|]
en: Subtraction table of 7.
hr: Tablica oduzimanja brojem 7.

[ctx: Data|]
en: Subtraction table of 8.
hr: Tablica oduzimanja brojem 8.

[ctx: Data|]
en: Subtraction table of 9.
hr: Tablica oduzimanja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction memory game
hr: Igra pamćenja oduzimanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a subtraction with its result.
hr: Okreni karte kako bi spojio oduzimanje s njegovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication and division memory game against Tux
hr: Igra pamćenja množenja i dijeljenja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication or a division with its result, playing against Tux.
hr: Okreni karte kako bi spojio množenje ili dijeljenje s njegovim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice multiplication and division.
hr: Vježbaj množenje i dijeljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication, division.
hr: Množenje, dijeljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.
hr: Svaka kartica skriva operaciju (množenje ili dijeljenje) ili rezultat. Moraš uskladiti operacije s njihovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication and division memory game
hr: Igra pamćenja množenja i dijeljenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication or a division with its result.
hr: Okreni karte kako bi spojio rezultat množenja ili dijeljenja.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication memory game against Tux
hr: Igra pamćenja množenja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication with its result, playing against Tux.
hr: Okreni karte kako bi spojio množenje s njegovim rezultatom, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Practice multiplication.
hr: Vježbaj množenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication.
hr: Množenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.
hr: Svaka karta krije množenje ili rezultat. Moraš spojiti množenja s njihovim rezultatom.

[ctx: Data|]
en: Multiplication table of 1.
hr: Tablica množenja brojem 1.

[ctx: Data|]
en: Multiplication table of 10.
hr: Tablica množenja brojem 10.

[ctx: Data|]
en: Multiplication table of 2.
hr: Tablica množenja brojem 2.

[ctx: Data|]
en: Multiplication table of 3.
hr: Tablica množenja brojem 3.

[ctx: Data|]
en: Multiplication table of 4.
hr: Tablica množenja brojem 4.

[ctx: Data|]
en: Multiplication table of 5.
hr: Tablica množenja brojem 5.

[ctx: Data|]
en: Multiplication table of 6.
hr: Tablica množenja brojem 6.

[ctx: Data|]
en: Multiplication table of 7.
hr: Tablica množenja brojem 7.

[ctx: Data|]
en: Multiplication table of 8.
hr: Tablica množenja brojem 8.

[ctx: Data|]
en: Multiplication table of 9.
hr: Tablica množenja brojem 9.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication memory game
hr: Igra pamćenja množenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication with its result.
hr: Okreni karte kako bi spojio množenje s njegovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Audio memory game against Tux
hr: Igra audio pamćenja protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match the sound pairs, playing against Tux.
hr: Okreni karte kako bi otkrio zvučne parove, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Train your audio memory.
hr: Treniraj svoje audio pamćenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.
hr: Svaka karta reproducira zvuk kada je okreneš, a svaka karta ima blizanku s potpuno istim zvukom. Klikni na karticu da čuješ njen skriveni zvuk i pokušaj spojiti blizance. Možeš okrenuti samo dvije karte odjednom, tako da moraš zapamtiti gdje je zvuk dok tražiš kartu blizanca. Kad okreneš blizance, oboje nestaju.

[ctx: ActivityInfo|]
note: Activity title
en: Audio memory game
hr: Igra audio pamćenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match the sound pairs.
hr: Okreni kartice kako biste otkrili zvučne parove.

[ctx: ActivityInfo|]
note: Activity title
en: Memory game with images against Tux
hr: Igra pamćenja slika protiv Tuxa

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the matching pairs, playing against Tux.
hr: Okreni karte kako bi pronašao odgovarajuće parove, igrajući protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Train your visual memory.
hr: Treniraj svoje vizualno pamćenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.
hr: Svaka karta ima sliku na skrivenoj strani, a svaka karta ima blizanca s potpuno istom slikom. Klikni na karticu kako bi vidio njezinu skrivenu sliku i pokušaj spojiti blizance. Možeš okrenuti samo dvije karte odjednom, tako da moraš zapamtiti gdje je slika, dok tražiš njezinog blizanca. Kad okreneš blizance, oboje nestaju.

[ctx: ActivityInfo|]
note: Activity title
en: Wordnumber memory game
hr: Igra pamćenja brojeva riječi

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a numeral with its number name.
hr: Okreni kartice kako bi spojio broj s njegovim nazivom broja.

[ctx: ActivityInfo|]
note: Help goal
en: Practice reading numbers.
hr: Vježbaj čitanje brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a numeral (a number written in figures), or a number name (a number written in words). You have to match the numerals with the corresponding number names.
hr: Svaka karta krije ili broj (broj napisan brojkama) ili naziv broja (broj napisan riječima). Moraš spojiti brojeve s odgovarajućim imenima brojeva.

[ctx: dataset|]
en: zero
hr: nula

[ctx: dataset|]
en: one
hr: jedan

[ctx: dataset|]
en: two
hr: dva

[ctx: dataset|]
en: three
hr: tri

[ctx: dataset|]
en: four
hr: četiri

[ctx: dataset|]
en: five
hr: pet

[ctx: dataset|]
en: six
hr: šest

[ctx: dataset|]
en: seven
hr: sedam

[ctx: dataset|]
en: eight
hr: osam

[ctx: dataset|]
en: nine
hr: devet

[ctx: dataset|]
en: ten
hr: deset

[ctx: dataset|]
en: eleven
hr: jedanaest

[ctx: dataset|]
en: twelve
hr: dvanaest

[ctx: dataset|]
en: thirteen
hr: trinaest

[ctx: dataset|]
en: fourteen
hr: četrnaest

[ctx: dataset|]
en: fifteen
hr: petnaest

[ctx: dataset|]
en: sixteen
hr: šesnaesti

[ctx: dataset|]
en: seventeen
hr: sedamnaest

[ctx: dataset|]
en: eighteen
hr: osamnaest

[ctx: dataset|]
en: nineteen
hr: devetnaest

[ctx: dataset|]
en: twenty
hr: dvadeset

[ctx: ActivityInfo|]
note: Activity title
en: Memory game with images
hr: Igra pamćenja slika

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the matching pairs.
hr: Okreni karte kako bi pronašao odgovarajuće parove.

[ctx: MemoryCommon|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: MemoryCommon|]
en: Quit
hr: Zatvori

[ctx: MemoryCommon|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: GCompris Main Menu
hr: GCompris glavni izbornik

[ctx: ActivityInfo|]
note: Help title
en: Select an activity to run it.
hr: Odaberi aktivnost da je pokreneš.

[ctx: ActivityInfo|]
note: Help goal
en: GCompris is a high quality educational software suite, including a large number of activities for children aged 2 to 10.
hr: GCompris je visokokvalitetni obrazovni programski paket koji uključuje velik broj aktivnosti za djecu od 2 do 10 godina.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Some of the activities are game orientated, but still educational.
hr: Neke od aktivnosti su orijentirane na igru, ali ipak su obrazovne.

[ctx: ActivityInfo|]
note: Help manual
en: Select an icon to enter an activity or to display a list of activities in a category.
    At the bottom of the screen is the GCompris control bar. Notice that you can hide or show the bar by touching its anchor.
hr: Odaberi ikonu za unos aktivnosti ili za prikaz popisa aktivnosti u kategoriji.
    Na dnu zaslona je kontrolna traka GCompris. Sjeti se kako traku možeš sakriti ili prikazati dodirivanjem njezinog sidra.

[ctx: ActivityInfo|]
en: The following icons are displayed:
    (note that each icon is displayed only if available in the current activity)
hr: Prikazuju se sljedeće ikone:
    (sjeti se kao svaka ikona će biti prikazana samo ako je dostupna u trenutnoj aktivnosti)

[ctx: ActivityInfo|]
en: Home - Exit an activity, go back to menu (Ctrl+W or Escape key)
hr: Početna - Izlaz iz aktivnosti, povratak na izbornik (Ctrl+W ili tipka Escape)

[ctx: ActivityInfo|]
en: Arrows - Display the current level. Click to select another level
hr: Strelice - Prikaz trenutne razine. Kliknite za odabir druge razine

[ctx: ActivityInfo|]
en: Lips - Repeat the question
hr: Usne - Ponovi pitanje

[ctx: ActivityInfo|]
en: Question Mark - Help
hr: Upitnik - Pomoć

[ctx: ActivityInfo|]
en: Reload - Start the activity from the beginning again
hr: Ponovno učitavanje - Aktivnost započni ispočetka

[ctx: ActivityInfo|]
en: Tool - The configuration menu
hr: Alat - Konfiguracijski izbornik

[ctx: ActivityInfo|]
en: Three lines - The activity settings menu
hr: Tri retka - Izbornik za postavke aktivnosti

[ctx: ActivityInfo|]
en: G - About GCompris
hr: G - O GComprisu

[ctx: ActivityInfo|]
en: Quit - Quit GCompris (Ctrl+Q)
hr: Zatvori - Zatvori GCompris (Ctrl+Q)

[ctx: ActivityInfo|]
en: The stars show suitable age groups for each activity:
hr: Zvjezdice pokazuju odgovarajuće dobne skupine za svaku aktivnost:

[ctx: ActivityInfo|]
en: 1, 2 or 3 yellow stars - from 2 to 6 years old
hr: 1, 2 ili 3 žute zvjezdice - od 2 do 6 godina

[ctx: ActivityInfo|]
en: 1, 2 or 3 red stars - 7 years and up
hr: 1, 2 ili 3 crvene zvjezdice - 7 godina i više

[ctx: ActivityInfo|]
en: If there are two different star icons on an activity, the first one shows the minimum difficulty, and the second one the maximum difficulty.
hr: Ako postoje dvije različite ikone zvjezdice na aktivnosti, prva prikazuje minimalnu težinu, a druga maksimalnu težinu.

[ctx: ActivityInfo|]
en: <b>Keyboard shortcuts:</b>
hr: <b>Tipkovni prečaci:</b>

[ctx: ActivityInfo|]
en: Ctrl+B: Show or Hide the control bar
hr: Ctrl+B: Prikaži ili sakrij kontrolnu traku

[ctx: ActivityInfo|]
en: Ctrl+F: Toggle full screen
hr: Ctrl+F: Prikaži na cijelom zaslonu

[ctx: ActivityInfo|]
en: Ctrl+S: Toggle the activity section bar
hr: Ctrl+S: prikaži traku s aktivnostima

[ctx: BackgroundMusicList|]
en: Background music
hr: Pozadinska glazba

[ctx: BackgroundMusicList|]
en: Disable the background music if you don't want to play them.
hr: Onemogući pozadinsku glazbu ako je ne želiš reproducirati.

[ctx: BackgroundMusicList|]
note: Current background music playing
en: Now Playing:
hr: Sada svira:

[ctx: BackgroundMusicList|]
note: Title of the current background music playing
en: Title: %1
hr: Naslov: %1

[ctx: BackgroundMusicList|]
note: Artist of the current background music playing
en: Artist: %1
hr: Izvođač: %1

[ctx: BackgroundMusicList|]
note: Year of the current background music playing
en: Year: %1
hr: Godina: %1

[ctx: BackgroundMusicList|]
note: Copyright of the current background music playing
en: Copyright: %1
hr: Autorska prava: %1

[ctx: ConfigurationItem|]
en: Difficulty filter
hr: Filtar težine

[ctx: ConfigurationItem|]
en: Language selector
hr: Izbornik jezika

[ctx: ConfigurationItem|]
en: Enable automatic downloads/updates of external assets
hr: Omogući automatsko preuzimanje/ažuriranje vanjskih sredstava

[ctx: ConfigurationItem|]
en: Localized voices
hr: Lokalizirani glasovi

[ctx: ConfigurationItem|]
en: Check for updates
hr: Provjeri ima li ažuriranja

[ctx: ConfigurationItem|]
en: Download
hr: Preuzimanje

[ctx: ConfigurationItem|]
en: Enable audio voices
hr: Omogući audio glasove

[ctx: ConfigurationItem|]
en: Enable audio effects
hr: Omogući audio efekte

[ctx: ConfigurationItem|]
en: Audio effects volume
hr: Glasnoća audio efekata

[ctx: ConfigurationItem|]
en: Download background music
hr: Preuzmi pozadinsku glazbu

[ctx: ConfigurationItem|]
en: Enable background music
hr: Omogući pozadinsku glazbu

[ctx: ConfigurationItem|]
en: Background Music
hr: Background music

[ctx: ConfigurationItem|]
en: Not playing
hr: Ne svira

[ctx: ConfigurationItem|]
en: Title: %1  Artist: %2
hr: Naslov: %1  Umjetnik: %2

[ctx: ConfigurationItem|]
en: Introduction music
hr: Uvodna glazba

[ctx: ConfigurationItem|]
en: Background music volume
hr: Glasnoća pozadinske glazbe

[ctx: ConfigurationItem|]
en: Full word image set is installed
hr: Instaliran je cjelovit slikovni rječnik

[ctx: ConfigurationItem|]
en: Full word image set is not installed
hr: Cjeloviti slikovni rječnik nije instaliran

[ctx: ConfigurationItem|]
en: Download full word image set
hr: Preuzmi cjeloviti slikovni rječnik

[ctx: ConfigurationItem|]
en: Fullscreen
hr: Cijeli zaslon

[ctx: ConfigurationItem|]
en: Virtual Keyboard
hr: Virtualna tipkovnica

[ctx: ConfigurationItem|]
en: The activity section menu is visible
hr: Vidljiv je izbornik aktivnosti

[ctx: ConfigurationItem|]
en: Ask for confirmation to exit
hr: Traži potvrdu za izlaz

[ctx: ConfigurationItem|]
en: Font selector
hr: Odabir fonta

[ctx: ConfigurationItem|]
en: Font size
hr: Veličina fonta

[ctx: ConfigurationItem|]
en: Default
hr: Zadano

[ctx: ConfigurationItem|]
en: Font Capitalization
hr: Velika slova u fontu

[ctx: ConfigurationItem|]
en: Font letter spacing
hr: Razmak slova fonta

[ctx: ConfigurationItem|]
en: Mixed case (default)
hr: Velika i mala slova (zadano)

[ctx: ConfigurationItem|]
en: All uppercase
hr: Samo velika slova

[ctx: ConfigurationItem|]
en: All lowercase
hr: Samo mala slova

[ctx: Menu|]
en: You selected a new locale, do you want to download the corresponding sound files now?
hr: Odabrao si drugi jezik, želiš li sada preuzeti odgovarajuće zvučne datoteke?

[ctx: Menu|]
en: Yes
hr: Da

[ctx: Menu|]
en: No
hr: Ne

[ctx: Menu|]
en: Logic
hr: Logika

[ctx: Menu|]
en: Fine Arts
hr: Likovna umjetnost

[ctx: Menu|]
en: Music
hr: Glazbena umjetnost

[ctx: Menu|]
en: Experiment
hr: Eksperimenti

[ctx: Menu|]
en: History
hr: Povijest

[ctx: Menu|]
en: Geography
hr: Geografija

[ctx: Menu|]
en: Numeration
hr: Računanje

[ctx: Menu|]
en: Arithmetic
hr: Aritmetika

[ctx: Menu|]
en: Measures
hr: Mjere

[ctx: Menu|]
en: Letters
hr: Slova

[ctx: Menu|]
en: Words
hr: Riječi

[ctx: Menu|]
en: Vocabulary
hr: Rječnik

[ctx: Menu|]
en: Put your favorite activities here by clicking on the sun at the top right of that activity.
hr: Ovdje postavi tvoje omiljene aktivnosti klikom na simbol sunca u gornjem desnom kutu željene aktivnosti.

[ctx: Menu|]
en: Search specific activities
hr: Pretraži aktivnosti

[ctx: Menu|]
en: Activity Settings
hr: Postavke aktivnosti

[ctx: ActivityInfo|]
note: Activity title
en: Mining for gold
hr: Kopanje zlata

[ctx: ActivityInfo|]
note: Help title
en: Use the mousewheel to approach the rockwall and look for gold nuggets.
hr: Koristi kotačić miša da priđeš kamenom zidu i potražiš zlatne grumenčiće.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out.
hr: Nauči koristiti kotačić miša ili gestu zumiranja za povećavanje i smanjivanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: You should be familiar with moving the mouse and clicking.
hr: Trebao bi biti upoznat s pomicanjem miša i klikanjem.

[ctx: ActivityInfo|]
note: Help manual
en: Looking at the rockwall, you can see a sparkle somewhere. Move next to this sparkle and use the mousewheel or the zoom gesture to zoom in. When you reach the maximum zoom level, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.
hr: Gledajući kameni zid, negdje možeš vidjeti svjetlucanje. Pomakni se pokraj ove iskre koristeći kotačić miša ili gestu zumiranja za povećanje. Kada dosegneš maksimalnu razinu zumiranja, zlatni grumen pojavit će se na mjestu iskre. Klikni na zlatni grumen da ga pokupiš.

[ctx: ActivityInfo|]
en: After collecting the nugget, use the mousewheel or the pinch gesture to zoom out again. When you reach the minimum zoom level, another sparkle will appear, showing the next gold nugget to collect. Collect enough nuggets to complete the level.
hr: Nakon što uzmeš grumen, upotrijebi kotačić miša ili štipanje prstiju za ponovno smanjivanje. Kada dosegneš minimalnu razinu zumiranja, pojavit će se još jedan sjaj, pokazujući sljedeći grumen zlata koji treba sakupiti. Sakupi dovoljno grumena da završite razinu.

[ctx: ActivityInfo|]
en: The wagon in the lower right corner of the screen will tell you the number of already collected nuggets and the total number of nuggets to collect in this level.
hr: Vagon u donjem desnom kutu zaslona prikazuje broj prikupljenih grumena i ukupan broj grumena koje treba sakupiti na ovoj razini.

[ctx: ActivityInfo|]
en: Thanks to the Tuxpaint team for providing the following sounds under GPL:
hr: Zahvaljujemo Tuxpaint timu na pružanju sljedećih zvukova pod GPL-om:

[ctx: ActivityInfo|]
en: realrainbow.ogg - used when a new gold nugget appears
hr: realrainbow.ogg - koristi se kada se pojavi novi grumen zlata

[ctx: ActivityInfo|]
en: metalpaint.wav - remixed and used when a gold nugget is collected
hr: metalpaint.wav - remiksiran i korišten kada se skuplja grumen zlata

[ctx: Mining|]
en: Find the sparkle and zoom in around it. If you have a mouse, point the cursor on the sparkle then use the scroll wheel. If you have a trackpad, point the cursor on the sparkle then drag one finger on the right area or two fingers on the center. On a touch area, drag two fingers away from the sparkle, one in each direction.
hr: Pronađi sjaj i zumiraj područje oko njega. Ako imaš miša, usmjeri kursor na sjaj, a zatim upotrijebi kotačić. Ako imaš trackpad, usmjeri kursor na sjaj, a zatim povuci jednim prstom na desno područje ili dva prsta na sredinu. Na području dodira povuci dva prsta od sjaja, po jedan u svakom smjeru.

[ctx: Mining|]
en: Perfect you are zooming. Continue until you see the nugget.
hr: Savršeno zumiraš. Nastavi dok ne vidiš grumen.

[ctx: Mining|]
en: Hum, take care, you are zooming too far from the sparkle.
hr: Hum, pazi, zumiraš predaleko od sjaja.

[ctx: Mining|]
en: Now you see the nugget, click on it to catch it.
hr: Sada vidiš grumen, klikni na njega da ga uhvatiš.

[ctx: Mining|]
en: Hum, you are too far from the nugget to see it. Unzoom then zoom again as close as you can from the sparkle.
hr: Hm, predaleko si od grumena da bi ga vidio. Ukloni zumiranje, a zatim ponovno zumiraj što bliže možeš od točke svjetlucanja.

[ctx: Mining|]
en: Now unzoom and try to find another sparkle.
hr: Sada smanji zumiranje i pokušaj pronaći drugu iskru.

[ctx: Mining|]
en: Continue to unzoom until you see the sparkle.
hr: Nastavi smanjivati zumiranje dok ne vidiš sjaj.

[ctx: Mining|]
en: Now you see the sparkle, go ahead, you can zoom on it.
hr: Sada vidiš iskru, samo naprijed, možeš je zumirati.

[ctx: ActivityInfo|]
note: Activity title
en: Missing letter
hr: Koje slovo nedostaje

[ctx: ActivityInfo|]
note: Help title
en: Find the missing letter to complete the word.
hr: Pronađi slovo koje nedostaje da dovršite riječ.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to spell words.
hr: Naučite sricati riječi.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Word reading.
hr: Čitanje riječi.

[ctx: ActivityInfo|]
note: Help manual
en: A picture is displayed in the main area, and an incomplete word is written under the picture. Click on the missing letter to complete the word, or type the letter on your keyboard.
hr: Slika je prikazana u glavnom području, a ispod slike je napisana nepotpuna riječ. Pritisni slovo koje nedostaje da dovršiš riječ ili upišiš slovo na tipkovnici.

[ctx: MissingLetter|]
en: We are sorry, we don't have yet a translation for your language.
hr: Žao nam je, još nemamo prijevod za tvoj jezik.

[ctx: MissingLetter|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
hr: GCompris je razvila KDE zajednica, možeš prevesti GCompris pridruživanjem prevoditeljskom timu na <a href="%2">%2</a>

[ctx: MissingLetter|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
hr: Prebacili smo se na engleski za ovu aktivnost, ali možeš odabrati drugi jezik u konfiguracijskom dijalogu.

[ctx: ActivityInfo|]
note: Activity title
en: Money
hr: Novac

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage.
hr: Vježbaj korištenje novca.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting and money usage.
hr: Vježbaj brojanje i korištenje novca.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can count.
hr: Zna brojati.

[ctx: ActivityInfo|]
note: Help manual
en: Click or tap on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click or tap on it on the upper screen area.
hr: Za plaćanje klikni ili dodirni novčić ili novčanicu na dnu zaslona. Ako želiš ukloniti novčić ili novčanicu, klikni ili dodirni ih u gornjem dijelu zaslona.

[ctx: ActivityInfo|]
en: Left and Right arrows: navigate inside an area
hr: Lijeva i desna strelica: kretanje unutar područja

[ctx: ActivityInfo|]
en: Tab: navigate between the bottom and the top areas
hr: Tab: kretanje između donjeg i gornjeg područja

[ctx: money|]
en: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.
hr: Za plaćanje klikni na novčić ili novčanicu na dnu ekrana. Ako želiš ukloniti novčić ili novčanicu, klikni na nju u gornjem dijelu zaslona.

[ctx: money|]
en: Tux just bought some items in your shop.
    He gives you %1, please give back his change.
hr: Tux je upravo kupio neke stvari u tvojoj trgovini.
    Daje ti %1, stoga molim te vrati mu ostatak.

[ctx: Data|]
en: Amount up to 10 units.
hr: Količina do 10 jedinica.

[ctx: Data|]
en: Amount up to 100 units.
hr: Količina do 100 jedinica.

[ctx: Data|]
en: Amount up to 1000 units.
hr: Količina do 1000 jedinica.

[ctx: ActivityInfo|]
note: Activity title
en: Give Tux his change
hr: Vrati Tuxu ostatak

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage by giving Tux his change.
hr: Vježbaj korištenje novca vraćajući Tuxu ostatak.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the coins or on the notes at the bottom of the screen to give Tux his change. If you want to remove a coin or a note, click on it on the upper area of the screen.
hr: Klikni na novčiće ili novčanice na dnu ekrana kako bi Tuxu vratili ostatak. Ako želiš ukloniti novčić ili novčanicu, klikni na nju u gornjem dijelu ekrana.

[ctx: ActivityInfo|]
note: Activity title
en: Give Tux his change, including cents
hr: Vrati Tuxu ostatak i u centima

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting and money usage, including cents.
hr: Vježbaj brojanje i korištenje novca, uključujući i cente.

[ctx: ActivityInfo|]
note: Activity title
en: Money with cents
hr: Novac s centima

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage including cents.
hr: Vježbaj korištenje novca uključujući cente.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.
hr: Za plaćanje klikni na novčić ili novčanice na dnu ekrana. Ako želiš ukloniti novčić ili novčanicu, klikni na nju u gornjem dijelu zaslona.

[ctx: ActivityInfo|]
note: Activity title
en: Discover the International Morse code
hr: Upoznaj međunarodni Morseov kôd

[ctx: ActivityInfo|]
note: Help title
en: Communicate with the International Morse code.
hr: Nauči upotrebljavati međunarodnu Morseovu abecedu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to send and receive messages using the International Morse code.
hr: Nauči slati i primati poruke korištenjem međunarodne Morseove abecede.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of alphabets and digits.
hr: Poznavanje abecede i znamenki.

[ctx: ActivityInfo|]
note: Help manual
en: You are either asked to send a message in Morse code or convert the received Morse code message to letters or digits. To learn Morse code, you can click on the Morse key icon to have a look at the translation map which contains the code for all the letters and digits.
hr: Od tebe se traži da pošalješ poruku Morseovom abecedom ili pretvoriš primljenu poruku u Morseovoj abecedi u slova ili znamenke. Kako bi naučio Morseovu abecedu, možeš kliknuti na ikonu Morseove tipke za pregled kôdove za sva slova i znamenke.

[ctx: FirstScreen|]
en: Exploring Morse Code
hr: Istraživanje Morseove abecede

[ctx: FirstScreen|]
en: Morse code was developed by Samuel Morse. It is a method of transmitting text information as a series of on-off tones, lights, or clicks.
hr: Morseov kôd je razvio Samuel Morse. To je metoda prijenosa tekstualnih informacija kao niza uključenih i isključenih tonova, svjetala ili klikova.

[ctx: FirstScreen|]
en: Each Morse code symbol represents either a text character (letter or numeral) or a prosign and is represented by a unique sequence of dots and dashes. The duration of a dash is three times the duration of a dot. To increase the speed of the communication, the code was designed so that the most common letters have the shorter sequences of dots and dashes.
    For example, the most common letter in English, the letter "E", has the shortest code, a single dot.
hr: Svaki simbol Morseove abecede predstavlja tekstualni znak (slovo ili broj) ili predznak i predstavljen je jedinstvenim nizom točaka i crtica. Trajanje crtice je tri puta duže od trajanja točke. Kako bi se povećala brzina komunikacije, kôd je dizajniran tako da najčešća slova imaju kraće nizove točaka i crtica.
    Na primjer, najčešće slovo u engleskom jeziku, slovo "E", ima najkraći kod, jednu točku.

[ctx: FirstScreen|]
en: When you are ready, click on Tux and we will converse in Morse code.
hr: Kada budeš spreman, klikni na Tuxa i razgovarat ćemo Morseovom abecedom.

[ctx: MorseCode|]
en: Morse value: %1
hr: Morseova vrijednost: %1

[ctx: MorseCode|]
en: Alphabet/Numeric value: %1
hr: Abecedna/numerička vrijednost: %1

[ctx: Data|]
en: Letters.
hr: Slova.

[ctx: Data|]
en: Send the message %1 in Morse code.
hr: Pošalji poruku %1 Morseovom abecedom.

[ctx: Data|]
en: Convert the message %1 to letters.
hr: Pretvori poruku %1 u slova.

[ctx: Data|]
en: Find the corresponding letter.
hr: Pronađi odgovarajuće slovo.

[ctx: Data|]
en: Digits.
hr: Znamenke.

[ctx: Data|]
en: Convert the message %1 to digits.
hr: Pretvori poruku %1 u znamenke.

[ctx: Data|]
en: Find the corresponding digit.
hr: Pronađi odgovarajuću znamenku.

[ctx: Data|]
en: Words.
hr: Riječi.

[ctx: Data|]
en: Write the Morse code you hear.
hr: Napiši Morseovu abecedu koju čuješ.

[ctx: Data|]
en: Convert the message in a word.
hr: Pretvori poruku u riječ.

[ctx: ActivityInfo|]
note: Activity title
en: Rebuild the mosaic
hr: Dupliciraj mozaik

[ctx: ActivityInfo|]
note: Help title
en: Put each item at the same place as in the given example.
hr: Stavi svaku stavku na isto mjesto kao u danom primjeru.

[ctx: ActivityInfo|]
note: Help goal
en: Train your observation and matching skills.
hr: Uvježbaj vještine zapažanja i povezivanja.

[ctx: ActivityInfo|]
note: Help manual
en: First select an item from the list, and then click on a spot of the mosaic to place the item.
hr: Najprije odaberi stavku s popisa, a zatim klikni na mjesto u mozaiku kako bi postavio stavku.

[ctx: ActivityInfo|]
en: Arrows: navigate inside an area
hr: Strelice: kretanje unutar područja

[ctx: ActivityInfo|]
en: Space or Enter: select or place an item
hr: Razmaknica ili Enter: odaberi ili postavi stavku

[ctx: ActivityInfo|]
en: Tab: navigate between the item list and the mosaic
hr: Tab: kretanje između popisa stavki i mozaika

[ctx: Data|]
en: Up to 5 items, on a single line.
hr: Do 5 stavki, u jednom retku.

[ctx: Data|]
en: Up to 8 items, on a single line.
hr: Do 8 stavki, u jednom retku.

[ctx: Data|]
en: Up to 16 items, on multiple lines.
hr: Do 16 stavki, u više redaka.

[ctx: Data|]
en: Up to 24 items, on multiple lines.
hr: Do 24 predmeta, u više redaka.

[ctx: ActivityInfo|]
note: Activity title
en: Nine men's morris (against Tux)
hr: Mlin (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Play the game Nine men's morris against Tux.
hr: Igraj Mlin protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic and spatial visualization skills.
hr: Razviti strateške vještine i prostornu vizualizaciju.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. First take turns to place nine pieces, and then take turns to move your pieces. If you have only 3 pieces left, you can make them fly to any vacant spot. A player wins when the other player can't move any piece or has only 2 pieces left.
hr: Igraj se s Tuxom. Prvo naizmjenično stavi devet figura, a zatim naizmjence pomiči svoje figure. Ako su ti ostala samo 3 komada, možeš ih natjerati da odlete na bilo koje slobodno mjesto. Igrač pobjeđuje kada drugi igrač ne može pomaknuti nijednu figuru ili ima samo 2 preostale figure.

[ctx: nine_men_morris|]
en: Place a piece
hr: Stavi komad

[ctx: nine_men_morris|]
en: Move a piece
hr: Pomakni komad

[ctx: nine_men_morris|]
en: Remove a piece
hr: Ukloni komad

[ctx: nine_men_morris|]
en: Congratulations
hr: Čestitamo

[ctx: nine_men_morris|]
en: Congratulations Player 1
hr: Čestitamo igraču 1

[ctx: nine_men_morris|]
en: Congratulations Player 2
hr: Čestitamo igraču 2

[ctx: nine_men_morris|]
en: Try again
hr: Pokušaj ponovno

[ctx: NineMenMorris|]
en: You and Tux start with 9 pieces each, and take turns to place your pieces on the empty spots of the board (by clicking on the spots).
hr: Ti i Tux počinjete s po 9 komada i naizmjence stavljate svoje figure na prazna mjesta na ploči (klikom na mjesta).

[ctx: NineMenMorris|]
en: If you form a mill (line of 3 pieces), then select one of Tux's pieces to remove it. Pieces of formed mill can not be removed unless no other pieces are left on the board.
hr: Ako formiraš mlin (niz od 3 komada), odaberi jedan od Tuxovih figura da bi ga uklonio. Figure formiranog mlina ne mogu se ukloniti osim ako na ploči nema drugih figura.

[ctx: NineMenMorris|]
en: After all the pieces are placed, you and Tux will take turns to move them. Click on one of your pieces, and then on an adjacent empty spot to move it there. Green color spots indicates where you can move.
hr: Nakon što su svi dijelovi postavljeni, ti i Tux ćete ih naizmjenično pomicati. Klikni na jedan od svojih dijelova, a zatim na susjedno prazno mjesto da ga premjestiš tamo. Točke zelene boje označavaju gdje se možete kretati.

[ctx: NineMenMorris|]
en: If you are left with 3 pieces, they gain the ability to 'fly' and can be moved to any vacant spot on the board.
hr: Ako ti ostanu 3 figure, oni dobivaju sposobnost 'letenja' i mogu se premjestiti na bilo koje slobodno mjesto na ploči.

[ctx: NineMenMorris|]
en: If you immobilize the computer or leave it with less than 3 pieces, then you win the game.
hr: Ako imobiliziraš računalo ili ga ostaviš s manje od 3 figure, tada si pobijedio.

[ctx: ActivityInfo|]
note: Activity title
en: Nine men's morris (with a friend)
hr: Mlin (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help title
en: Play the game Nine men's morris with a friend.
hr: Igraj Mlin protiv prijatelja.

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. First take turns to place nine pieces, and then take turns to move your pieces. If you have only 3 pieces left, you can make them fly to any vacant spot. A player wins when the other player can't move any piece or has only 2 pieces left.
hr: Igraj se s prijateljem. Prvo naizmjenično stavi devet figura, a zatim naizmjence pomiči svoje figure. Ako su ti ostala samo 3 komada, možeš ih natjerati da odlete na bilo koje slobodno mjesto. Igrač pobjeđuje kada drugi igrač ne može pomaknuti nijednu figuru ili ima samo 2 preostale figure.

[ctx: ActivityInfo|]
note: Activity title
en: Name that note
hr: Imenuj notu

[ctx: ActivityInfo|]
note: Help title
en: Learn the names of the notes, in bass and treble clef.
hr: Nauči nazive nota, u basovom i visokotonskom ključu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.
hr: Razvij solidno razumijevanje položaja nota na crtovlju i konvencije njihova imenovanja. Priprema za aktivnosti 'Sviraj klavir' i 'Klavirska kompozicija'.

[ctx: ActivityInfo|]
note: Help manual
en: Identify the notes, play them on the piano keyboard, and achieve a score of 100% to complete the level.
hr: Prepoznaj note, odsviraj ih na klavirskoj tipkovnici i postigni rezultat od 100% za dovršetak razine.

[ctx: NoteNames|]
en: New note: %1
hr: Nova nota: %1

[ctx: NoteNames|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: NoteNames|]
en: Quit
hr: Zatvori

[ctx: NoteNames|]
en: Continue
hr: Nastavi

[ctx: dataset_01|]
en: This activity will teach you to read notes from F1 in bass clef up to D6 in treble clef.<br>On each level you will learn new notes and practice the ones you have already learned.<br>Reference notes are colored in red and will help you to read the notes placed around them.
hr: Ova aktivnost će te naučiti čitati note od F1 u bas ključu do D6 u visokom ključu.<br>Na svakoj ćeš razini naučiti nove note i vježbati one koje si već naučio.<br>Referentne note obojene su crvenom i pomoći će ti da pročitaš note oko njih.

[ctx: ActivityConfig|]
en: Highlight next point
hr: Istakni sljedeću točku

[ctx: ActivityInfo|]
note: Activity title
en: Number sequence
hr: Slijedi niz brojeva

[ctx: ActivityInfo|]
note: Help title
en: Select the numbers one after the other according to the numerical sequence.
hr: Odaberi brojeve prema zadanom brojčanom nizu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numerical sequence.
hr: Nauči numerički niz.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the picture by clicking on the points in the numerical sequence order. You can click and drag from one point to the next ones, or click on each point one after the other.
hr: Nacrtaj sliku klikom na točke prema numeričkom redoslijedu. Možeš kliknuti i povući crtu od jedne točke do sljedeće ili kliknuti na svaku točku zasebno.

[ctx: ActivityInfo|]
note: Activity title
en: Even and odd numbers
hr: Parni i neparni brojevi

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds having even or odd numbers.
hr: Pomakni helikopter da uhvatiš oblake koji imaju parne ili neparne brojeve.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize even and odd numbers and their numerical order.
hr: Naučiti prepoznati parne i neparne brojeve i njihov numerički redoslijed.

[ctx: ActivityInfo|]
note: Help manual
en: Follow the instructions: catch the clouds with an odd or even number in the right order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. On the first levels, you can see which number you have to catch on the counter in the bottom right corner. On the later levels, you need to remember it.
hr: Slijedi upute: uhvati točnim redoslijedom oblake s neparnim ili parnim brojem. Pomoću tipkovnice koristi tipke sa strelicama za pomicanje helikoptera. U slučaju da koristiš uređaj sa zaslonom osjetljivim na dodir, samo klikni ili dodirni ciljnu lokaciju. Na početnim razinama u donjem desnom kutu možeš vidjeti koji broj moraš uhvatiti. Na višim razinama, moraš to zapamtiti.

[ctx: NumbersOddEven|]
en: Catch the even numbers.
hr: Uhvati parne brojeve.

[ctx: NumbersOddEven|]
en: Catch the odd numbers.
hr: Uhvati neparne brojeve.

[ctx: NumbersOddEven|]
en: This activity teaches about even and odd numbers.
hr: Ova aktivnost uči o parnim i neparnim brojevima.

[ctx: NumbersOddEven|]
en: Even numbers are numbers which leave a remainder of 0 when divided by 2.
hr: Parni brojevi su brojevi koji ostavljaju ostatak 0 kada se dijele sa 2.

[ctx: NumbersOddEven|]
en: What is meant by remainder?
hr: Što se podrazumijeva pod ostatkom?

[ctx: NumbersOddEven|]
en: Odd numbers are numbers which do not leave a remainder of 0 when divided by 2.
hr: Neparni brojevi su brojevi koji ne ostavljaju ostatak 0 kada se dijele sa 2.

[ctx: NumbersOddEven|]
en: Exercise to test your understanding.
hr: Vježbom provjeri razumijevanje.

[ctx: Tutorial1|]
en: The remainder is the amount "left over" after dividing a number with another number.
     If 6 is divided by 2 the result is 3 and the remainder is 0.
     If 7 is divided by 2 the result is 3 and the remainder is 1.
hr: Ostatak je iznos "preostao" nakon dijeljenja broja s drugim brojem.
      Ako se 6 podijeli s 2, rezultat je 3, a ostatak je 0.
      Ako se 7 podijeli s 2, rezultat je 3, a ostatak je 1.

[ctx: Tutorial2|]
en: For example: 12, 38, 52, 68, 102, 118, 168, 188, 502, 532, 700, 798, 842, 892, 1000. All of these numbers are even numbers as they leave a remainder of 0 when divided by 2.
hr: Na primjer: 12, 38, 52, 68, 102, 118, 168, 188, 502, 532, 700, 798, 842, 892, 1000. Svi ovi brojevi su parni brojevi jer ostavljaju ostatak 0 kada se dijele s 2.

[ctx: Tutorial3|]
en: For example: 15, 19, 51, 65, 103, 119, 169, 185, 505, 533, 701, 799, 845, 897, 1001. All of these numbers are odd numbers as they do not leave a remainder of 0 when divided by 2.
hr: Na primjer: 15, 19, 51, 65, 103, 119, 169, 185, 505, 533, 701, 799, 845, 897, 1001. Svi ovi brojevi su neparni brojevi jer ne ostavljaju ostatak od 0 kada podijeljeno sa 2.

[ctx: TutorialBase|]
en: Choose the even number:
hr: Odaberi parni broj:

[ctx: TutorialBase|]
en: Choose the odd number:
hr: Odaberi neparni broj:

[ctx: TutorialBase|]
en: Great
hr: Sjajno

[ctx: TutorialBase|]
en: There is an error: when divided by 2, %1 leaves a remainder of 1. Therefore this is an odd number.
hr: Postoji pogreška: kada se podijeli s 2, %1 ostavlja ostatak 1. Stoga je ovo neparan broj.

[ctx: TutorialBase|]
en: There is an error: when divided by 2, %1 leaves a remainder of 0. Therefore this is an even number.
hr: Postoji pogreška: kada se podijeli s 2, %1 ostavlja ostatak 0. Stoga je ovo paran broj.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering letters
hr: Slagalica slova

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given letters in alphabetical order or in reverse alphabetical order as requested.
hr: Rasporedi zadana slova abecednim redom ili obrnutim abecednim redom prema potrebi.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some letters. Drag and drop them to the upper area in alphabetical order or in reverse alphabetical order as requested.
hr: Prikazuju se neka slova. Povuci ih i ispusti u gornje područje abecednim redom ili obrnutim abecednim redom prema zahtjevu.

[ctx: Data|]
en: Ascending order, 5 defined letters.
hr: Uzlaznim redoslijedom, 5 definiranih slova.

[ctx: Data|]
en: Descending order, 5 defined letters.
hr: Silaznim redoslijedom, 5 definiranih slova.

[ctx: Data|]
en: Ascending order, 5 random letters.
hr: Uzlaznim redoslijedom, 5 nasumičnih slova.

[ctx: Data|]
en: Descending order, 5 random letters.
hr: Silaznim redoslijedom, 5 nasumičnih slova.

[ctx: Data|]
en: Ascending order, 8 random letters.
hr: Uzlaznim redoslijedom, 8 nasumičnih slova.

[ctx: Data|]
en: Descending order, 8 random letters.
hr: Silaznim redoslijedom, 8 nasumičnih slova.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering chronology
hr: Kronološko slaganje

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given events in their chronological order.
hr: Zadane događaje poredaj kronološkim redom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to order an event sequence in chronological order.
hr: Nauči poredati niz događaja kronološkim redom.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some images. Drag and drop them to the upper area in their chronological order.
hr: Prikazane su ti neke slike. Povuci ih i ispusti u gornje područje kronološkim redom.

[ctx: Data|]
en: Cycle of life of a flower.
hr: Životni ciklus cvijeta.

[ctx: Data|]
en: Travel to the Moon.
hr: Putovanje na Mjesec.

[ctx: Data|]
en: Tux gathers an apple.
hr: Tux skuplja jabuku.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering numbers
hr: Slaganje brojeva

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given numbers in ascending or descending order as requested.
hr: Poredaj zadane brojeve uzlaznim ili silaznim redoslijedom prema zahtjevu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice ordering numbers.
hr: Vježbaj redoslijed brojeva.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Counting.
hr: Brojanje.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some numbers. Drag and drop them to the upper area in ascending or descending order as requested.
hr: Prikazati će se neki brojevi. Povuci ih i ispusti u gornje područje uzlaznim ili silaznim redoslijedom prema zahtjevu.

[ctx: ordering|]
en: Drag and drop the items in ascending order.
hr: Povuci i ispusti stavke uzlaznim redoslijedom.

[ctx: ordering|]
en: Drag and drop the items in descending order.
hr: Povuci i ispusti stavke silaznim redoslijedom.

[ctx: ordering|]
en: Drag and drop the letters in alphabetical order.
hr: Povuci i ispusti slova abecednim redom.

[ctx: ordering|]
en: Drag and drop the letters in reverse alphabetical order.
hr: Povuci i ispusti slova obrnutim abecednim redom.

[ctx: ordering|]
en: Drag and drop the items in chronological order.
hr: Povuci i ispusti stavke kronološkim redom.

[ctx: ordering|]
en: Drag and drop the words to the upper box to form a meaningful sentence.
hr: Povuci i ispusti riječi u gornji okvir kako bi oblikovao smislenu rečenicu.

[ctx: Data|]
en: Ascending order, 5 defined numbers between 1 and 5.
hr: Uzlazni redoslijed, 5 definiranih brojeva između 1 i 5.

[ctx: Data|]
en: Descending order, 5 defined numbers between 1 and 5.
hr: Silazni redosliejd, 5 definiranih brojeva između 1 i 5.

[ctx: Data|]
en: Ascending order, 5 random numbers between 2 and 10.
hr: Uzlazni redoslijed, 5 nasumičnih brojeva između 2 i 10.

[ctx: Data|]
en: Descending order, 5 random numbers between 2 and 10.
hr: Silazni redoslijed, 5 nasumičnih brojeva između 2 i 10.

[ctx: Data|]
en: Ascending order, 5 random numbers between 8 and 20.
hr: Uzlazni redoslijed, 5 nasumičnih brojeva između 8 i 20.

[ctx: Data|]
en: Descending order, 5 random numbers between 8 and 20.
hr: Silazni redoslijed, 5 nasumičnih brojeva između 8 i 20.

[ctx: Data|]
en: Ascending order, 8 random numbers between 2 and 30.
hr: Uzlazni redoslijed, 8 nasumičnih brojeva između 2 i 30.

[ctx: Data|]
en: Descending order, 8 random numbers between 2 and 30.
hr: Silazni redoslijed, 8 nasumičnih brojeva između 2 i 30.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering sentences
hr: Redoslijed riječi u rečenici

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given words to form a meaningful sentence.
hr: Rasporedi zadane riječi tako da oblikuju smislenu rečenicu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice ordering words to form a meaningful sentence.
hr: Vježbaj redoslijed riječi kako bi oblikovao smislenu rečenicu.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some words. Drag and drop them to the upper area to form a meaningful sentence.
hr: Prikazane su neke riječi. Povuci ih i ispusti u gornje područje kako bi oblikovao smislenu rečenicu.

[ctx: Data|]
en: Below 5 words.
hr: Ispod 5 riječi.

[ctx: Data|]
note: These sentences should not need to be translated word by word. Please add at least 10 sentences, each one being between 3 and 5 words. Use | to separate group of words. The aim of the string is to shuffle the group of words and let the child reorder them correctly. We should not be able to form a co
en: The|dog|barks.
    The|house|is|red.
    The|boy|reads|a book.
    My|friend|is|nice.
    What|a|beautiful|sight!
    Steve|jumps|into|the|pool.
    Jessica|wants|a|new|book.
    Mom|made|me|a|sandwich.
    Tigers|live|in|forests.
    Football|is|a|team|game.
hr: Pas|laje.
    Kuća|je|crvena.
    Dječak čita knjigu.
    Moj|prijatelj|je|fin.
    Kakav|lijep|prizor!
    Steve|skače|u|bazen.
    Jessica|želi|novu|knjigu.
    Mama|je|napravila|sendvič.
    Tigrovi|žive|u|šumama.
    Nogomet|je|timska|igra.

[ctx: Data|]
en: Below 10 words.
hr: Ispod 10 riječi.

[ctx: Data|]
note: These sentences should not need to be translated word by word. Please add at least 10 sentences, each one being between 6 and 10 words. Use | to separate group of words. The aim of the string is to shuffle the group of words and let the child reorder them correctly. We should not be able to form a c
en: The|sun|is|shining|in|the|sky.
    Kids|enjoy|playing|outside|in|the|evening.
    Are|you|going|out|for|lunch?
    The|girl|tied|her|tennis|shoes|and|went|outside.
    Sam|felt|sick|after|eating|five|huge|candy|bars.
    Our|family|takes|a|vacation|to|the|beach|every|year.
    Uncle|Joe|gave|me|a|red|toy|truck.
    When|you|finish|your|rice|you|can|eat|dessert.
    Mom|has|asked|me|to|play|in|the|room.
    I|think|we|are|going|to|have|a|good|day.
hr: Sunce|sja|na|nebu.
    Djeca|uživaju|igrajući se|vani|svaku|večer.
    Idete\li|na|ručak?
    Djevojka|je|zavezala|tenisice|i|izašla|van.
    Sam|je osjetio|mučninu|nakon|što|je pojeo|pet|ogromnih|čokolada.
    Naša|obitelj|svake|godine|ide|na|odmor|uz|plažu.
    Ujak|Joe|mi je|dao|crveni|kamion|igračku.
    Kad|završiš|svoju|rižu|možeš|pojesti|desert.
    Mama|me|je|zamolila|da|se|igram|u|sobi.
    Mislim|da|ćemo|imati|dobar|dan.

[ctx: ActivityInfo|]
note: Activity title
en: Play oware (against Tux)
hr: Mankala (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Play the Oware strategy game against Tux.
hr: Igrajte stratešku igru Mankala protiv Tuxa.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic thinking skills.
hr: Razvijati vještine strateškog razmišljanja.

[ctx: ActivityInfo|]
note: Help manual
en: The game starts with four seeds in each house. The objective of the game is to capture more seeds than your opponent. Since the game has only 48 seeds, capturing 25 is sufficient to win the game. Since there is an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24.
hr: Igra počinje s četiri sjemena u svakom polju. Cilj igre je prikupiti više sjemenki nego drugi igrač. Budući da u igri ima samo 48 sjemenki, za pobjedu je dovoljno prikupiti 25 sjemenki. Budući da postoji paran broj sjemenki, moguće je da igra završi neriješeno što znači kako je svaki igrač prikupio 24 sjemenke.

[ctx: ActivityInfo|]
en: Players take turns moving the seeds. On each turn, a player chooses one of the six houses under their control. The player removes all seeds from that house and distributes them, in a process called sowing, into the following houses (counter-clockwise). Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house.
hr: Igrači naizmjence pomiču sjemenke. Igrač na potezu bira jednu od šest kuća pod svojom kontrolom. Igrač uklanja sve sjemenke iz te kuće i sije ih ispuštajući jedno po jedno sjeme u svaku kuću u smjeru suprotnom od kazaljke na satu. Sjemenke se ne stavljaju u krajnje kuće, niti u kuću iz koje ih se uzima. Početna kuća uvijek ostaje prazna: ako je sadržavala 12 (ili više) sjemenki, preskače se te dvanaesto sjeme se stavlja u sljedeću kuću.

[ctx: ActivityInfo|]
en: Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: if the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house. However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board.
hr: Hvatanje se događa samo kada igrač dovede broj protivnikove kuće na točno dva ili tri s posljednjim sjemenom koje je posijao u tom potezu. Ovo uvijek hvata sjemenke u odgovarajućoj kući, a moguće i više: ako je pretposljednja sjemenka također dovela protivničku kuću na dvije ili tri, one su također zarobljene, i tako dalje dok se ne dođe do kuće koja ne sadrži dva ili tri nositelja ili ne pripada protivniku. Uhvaćeni seedi se stavljaju u igračevu bodovnu kućicu. Međutim, ako bi potez uhvatio sve protivnikove sjemenke, hvatanje se gubi jer bi to spriječilo protivnika da nastavi igru, a sjemenke umjesto toga ostaju na ploči.

[ctx: ActivityInfo|]
en: If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.
hr: Ako su sve protivnikove kuće prazne, trenutni igrač mora napraviti potez koji protivniku daje sjemenke. Ako takav potez nije moguć, trenutni igrač hvata sve sjemenke na svom teritoriju, završavajući igru.

[ctx: oware|]
en: Invalid Move!
hr: Nevažeći potez!

[ctx: ActivityInfo|]
note: Activity title
en: Play oware (with a friend)
hr: Mankala (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help title
en: Play the Oware strategy game with a friend.
hr: Igraj stratešku igru Mankala s prijateljem.

[ctx: ActivityInfo|]
note: Activity title
en: Assemble the puzzle
hr: Sastavi slagalicu

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the pieces to rebuild the original paintings.
hr: Povuci i ispusti dijelove da obnoviš izvorne slike.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse-manipulation: movement, drag and drop.
hr: Upravljanje mišem: kretanje, povlačenje i ispuštanje.

[ctx: ActivityInfo|]
note: Help manual
en: Drag the pieces to the right place to rebuild the painting.
hr: Povuci dijelove na pravo mjesto kako bi ponovno izgradio sliku.

[ctx: board10_0|]
en: Katsushika Hokusai, Viewing Sunset over the Ryogoku Bridge from the Ommaya Embankment - 1830
hr: Katsushika Hokusai, Gledanje zalaska sunca preko mosta Ryogoku s nasipa Ommaya - 1830

[ctx: board11_0|]
en: Katsushika Hokusa, Poppies - 1833-1834
hr: Katsushika Hokusai, Puppies - 1833-1834

[ctx: board12_0|]
en: Katsushika Hokusai, Kazusa sea Route - 1830.
hr: Katsushika Hokusai, Kazusa toranj - 1830.

[ctx: board13_0|]
en: Michelangelo, Pieta - 1499
hr: Michelangelo, Milost - 1499

[ctx: board15_0|]
en: Giovanni Bellini, La Pala di Pesaro - 1475-85
hr: Giovanni Bellini, Oltarna pala iz Pesara - 1475-85

[ctx: board16_0|]
en: Albrecht Dürer, Lion - 1494
hr: Albrecht Dürer, Lav - 1494

[ctx: board17_0|]
en: Pieter Brugel, The Harvesters - 1565
hr: Pieter Bruegel, Žeteoci - 1565

[ctx: board18_0|]
en: Pierre-Auguste Renoir, Girls At The Piano - 1892
hr: Pierre-Auguste Renoir, Djevojke za klavirom - 1892

[ctx: board19_0|]
en: Wassily Kandinsky, Composition VIII - 1923
hr: Vasilij Kandinski, Kompozicija VIII - 1923

[ctx: board20_0|]
en: Bazille, The Ramparts at Aigues-Mortes - 1867
hr: Bazille, Bedemi u Aigues-Mortesu - 1867

[ctx: board21_0|]
en: Mary Cassatt, Summertime - 1894
hr: Mary Cassatt, Ljeto - 1894

[ctx: board22_0|]
en: Vincent Van Gogh, Village Street in Auvers - 1890
hr: Vincent Van Gogh, Seoska ulica u Auversu - 1890

[ctx: board2_0|]
en: Giuseppe Arcimboldo, Spring - 1573
hr: Giuseppe Arcimboldo, Proljeće - 1573

[ctx: board3_0|]
en: Giuseppe Arcimboldo, The Librarian - 1566
hr: Giuseppe Arcimboldo, Knjižničar - 1566

[ctx: ActivityInfo|]
note: Activity title
en: Path decoding
hr: Slijedi put

[ctx: ActivityInfo|]
note: Help title
en: Follow the given directions to help Tux reach the target.
hr: Slijedi zadane upute kako bi pomogao Tuxu doći do cilja.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in visualization and map reading, and learn to follow directions.
hr: Razvijati vještine vizualizacije i čitanja karte te naučite slijediti upute.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the grid squares to move Tux to the target following the arrow directions.
hr: Klikni na kvadrate rešetke da pomakneš Tuxa slijedeći dane upute.

[ctx: ActivityInfo|]
en: The directions are absolute, they do not depend on the current orientation of Tux.
hr: Smjerovi su apsolutni, ne ovise o trenutnoj orijentaciji Tuxa.

[ctx: Data|]
en: %1x%2 grids.
hr: %1x%2 mreža.

[ctx: ActivityInfo|]
note: Activity title
en: Relative path decoding
hr: Dekodiranje relativnog puta

[ctx: ActivityInfo|]
en: The directions are relative to the current orientation of Tux.
hr: Smjerovi su relativni u odnosu na trenutnu orijentaciju Tuxa.

[ctx: ActivityInfo|]
en: This means that UP moves forward, DOWN moves backward, LEFT moves to the left side of Tux and RIGHT moves to the right side of Tux.
hr: To znači da se GORE pomiče naprijed, DOLJE se pomiče unatrag, LIJEVO se pomiče na lijevu stranu Tuxa, a DESNO na desnu stranu Tuxa.

[ctx: ActivityInfo|]
note: Activity title
en: Path encoding
hr: Definiraj put

[ctx: ActivityInfo|]
note: Help title
en: Move Tux along the path to reach the target.
hr: Pomiči Tuxa po stazi kako bi došao do cilja.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow buttons to move Tux along the path until he reaches the target.
hr: Koristi tipke sa strelicama za pomicanje Tuxa po stazi dok ne dođe do cilja.

[ctx: ActivityInfo|]
en: Keyboard controls:
hr: Kontrole tipkovnice:

[ctx: ActivityInfo|]
en: Arrows: directions
hr: Strelice: smjerovi

[ctx: GridPath|]
en: Errors: %1
hr: Pogreške: %1

[ctx: ActivityInfo|]
note: Activity title
en: Relative path encoding
hr: Kodiranje relativnog puta

[ctx: ActivityInfo|]
note: Activity title
en: Penalty kick
hr: Kazneni udarac

[ctx: ActivityInfo|]
note: Help title
en: Double click or double tap on any side of the goal in order to score.
hr: Dvaput klikni ili dodirni bilo koju stranu gola kako bi postigao pogodak.

[ctx: ActivityInfo|]
note: Help manual
en: Double click or double tap on a side of the goal to kick the ball. You can double click the left, right or middle mouse button. If you do not double click fast enough, Tux catches the ball. You must click on it to bring it back to its initial position.
hr: Dvaput klikni ili dodirni bočnu stranu gola da udariš loptu. Možeš dvaput kliknuti lijevom, desnom ili srednjom tipkom miša. Ako ne klikneš dvaput dovoljno brzo, Tux će uhvatiti loptu. Moraš kliknuti na njega kako bi ga vratio u početni položaj.

[ctx: Penalty|]
en: Double click or double tap on the side of the goal you want to put the ball in.
hr: Dvaput klikni ili dodirni stranu gola u koju želiš ubaciti loptu.

[ctx: Penalty|]
en: Click or tap on the ball to bring it back to its initial position.
hr: Pritisni ili dodirni loptu kako bi je vratio u početni položaj.

[ctx: ActivityInfo|]
note: Activity title
en: Photo hunter
hr: Pronađi razlike

[ctx: ActivityInfo|]
note: Help title
en: Find the differences between the two pictures.
hr: Pronađi razlike između dvije slike.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in perceiving details.
hr: Razvijati vještine uočavanja detalja.

[ctx: ActivityInfo|]
note: Help manual
en: Observe the two pictures carefully. There are some slight differences. When you find a difference you must click on it.
hr: Pažljivo promotri dvije slike. Postoje neke male razlike. Kada pronađeš razliku moraš kliknuti na nju.

[ctx: PhotoHunter|]
en: Drag the slider to show the differences.
hr: Povuci klizač da bi prikazao razlike.

[ctx: PhotoHunter|]
en: Click on the differences between the two images.
hr: Klikni na razlike između dvije slike.

[ctx: ActivityInfo|]
note: Activity title
en: Piano composition
hr: Klavirska kompozicija

[ctx: ActivityInfo|]
note: Help title
en: Learn how the piano keyboard works, and how notes are written on a musical staff.
hr: Nauči kako radi klavirska tipkovnica i kako se note pišu na notnom crtovlju.

[ctx: ActivityInfo|]
note: Help goal
en: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.
hr: Razvijaj razumijevanje glazbene kompozicije i povećaj interes za skladanje glazbe pomoću klavirske tipkovnice. Ova aktivnost pokriva mnoge temeljne aspekte glazbe, ali ima još mnogo toga za istražiti o skladanju glazbe. Ako uživaš u ovoj aktivnosti, ali želiš napredniji alat, pokušaj preuzeti Minuet (https://minuet.kde.org/), softver otvorenog kôda za glazbeno obrazovanje ili MuseScore (https://musescore.org), otvoreni izvor alat za notne zapise.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Familiarity with note naming conventions.
hr: Upoznatost s konvencijama imenovanja nota.

[ctx: ActivityInfo|]
note: Help manual
en: This activity has several levels, each level adding a new functionality to the previous one.
hr: Ova aktivnost ima nekoliko razina, a svaka razina dodaje novu funkcionalnost prethodnoj.

[ctx: ActivityInfo|]
en: Level 1: Basic piano keyboard (white keys only) where users can experiment with clicking the colored rectangle keys to write music.
hr: Razina 1: Osnovna klavirska tipkovnica (samo bijele tipke) gdje korisnici mogu eksperimentirati s klikanjem obojenih pravokutnih tipki za pisanje glazbe.

[ctx: ActivityInfo|]
en: Level 2: The musical staff switches to bass clef, so notes are lower than in previous level.
hr: Razina 2: Glazbeno osoblje prelazi na bas ključ, tako da su note niže nego na prethodnoj razini.

[ctx: ActivityInfo|]
en: Level 3: Option to choose between treble and bass clef, addition of black keys (sharp keys).
hr: Razina 3: Mogućnost odabira između visokih i bas ključeva, dodavanje crnih tipki (oštre tipke).

[ctx: ActivityInfo|]
en: Level 4: Flat notation used for black keys.
hr: Razina 4: Ravna notacija koja se koristi za crne tipke.

[ctx: ActivityInfo|]
en: Level 5: Option to select a note duration (whole, half, quarter, eighth notes).
hr: Razina 5: Mogućnost odabira trajanja note (cijela, polovinka, četvrtinka, osminka).

[ctx: ActivityInfo|]
en: Level 6: Addition of rests (whole, half, quarter, eighth rests).
hr: Razina 6: Dodavanje pauza (cijela, polovinka, četvrtinka, osminka pauze).

[ctx: ActivityInfo|]
en: Level 7: Save your compositions and load pre-defined or saved melodies.
hr: Razina 7: Spremi svoje skladbe i učitaj unaprijed definirane ili spremljene melodije.

[ctx: ActivityInfo|]
en: Digits 1 to 7: white keys
hr: Znamenke od 1 do 7: bijele tipke

[ctx: ActivityInfo|]
en: F2 to F7: black keys
hr: F2 do F7: crne tipke

[ctx: ActivityInfo|]
en: Space: play
hr: Razmaknica: sviranje

[ctx: ActivityInfo|]
en: Left and Right arrows: switch keyboard octave
hr: Lijeva i desna strelica: mijenjanje oktave tipkovnice

[ctx: ActivityInfo|]
en: Backspace: undo
hr: Backspace: poništi

[ctx: ActivityInfo|]
en: Delete: erase selected note or everything
hr: Delete: brisanje odabrane note ili svega

[ctx: ActivityInfo|]
en: The synthesizer original code is from https://github.com/vsr83/miniSynth
hr: Izvorni kôd sintesajzera je dostupna na https://github.com/vsr83/miniSynth

[ctx: KeyOption|]
note: Treble clef and Bass clef are the notations to indicate the pitch of the sound written on it.
en: Treble clef
hr: Visoki ključ

[ctx: KeyOption|]
en: Bass clef
hr: Bas ključ

[ctx: KeyOption|]
en: Treble clef added
hr: Visoki ključ dodan

[ctx: KeyOption|]
en: Bass clef added
hr: Dodan bas ključ

[ctx: LyricsArea|]
en: Title: %1
hr: Naslov: %1

[ctx: LyricsArea|]
en: Origin: %1
hr: Podrijetlo: %1

[ctx: melodies|]
en: America: English Lullaby
hr: Amerika: Engleska uspavanka

[ctx: melodies|]
en: America: Patriotic
hr: Amerika: Domoljubna

[ctx: melodies|]
en: America: Shaker Tune
hr: Amerika: vjerska narodna glazba

[ctx: melodies|]
en: America: Nursery Rhyme
hr: Amerika: Pjesma za bebe

[ctx: melodies|]
en: Mexico
hr: Meksiko

[ctx: melodies|]
en: Italy
hr: Italija

[ctx: melodies|]
en: Spain
hr: Španjolska

[ctx: melodies|]
en: German Kid's Song
hr: Njemačka pjesma za djecu

[ctx: melodies|]
en: Children's Song from Brazil
hr: Dječja pjesma iz Brazila

[ctx: melodies|]
en: Germany
hr: Njemačka

[ctx: melodies|]
en: France
hr: Francuska

[ctx: melodies|]
en: Hungary, Nursery Rhyme
hr: Mađarska, pjesma za bebe

[ctx: melodies|]
en: Hungary, Children's Song
hr: Mađarska, dječja pjesmica

[ctx: melodies|]
en: Serbia
hr: Srbija

[ctx: melodies|]
en: Britain
hr: Britanija

[ctx: melodies|]
en: Poland
hr: Poljska

[ctx: melodies|]
en: Greece
hr: Grčka

[ctx: melodies|]
en: Ukraine
hr: Ukrajina

[ctx: melodies|]
en: Mexican song to break a piñata
hr: Meksička pjesma za razbijanje piñate

[ctx: melodies|]
en: Finland
hr: Finska

[ctx: MelodyList|]
en: Melodies
hr: Melodije

[ctx: OptionsRow|]
note: Whole note, Half note, Quarter note and Eighth note are the different length notes in the musical notation.
en: Whole note
hr: Cijela nota

[ctx: OptionsRow|]
en: Half note
hr: Polovinka

[ctx: OptionsRow|]
en: Quarter note
hr: Četvrtinka

[ctx: OptionsRow|]
en: Eighth note
hr: Osminka

[ctx: OptionsRow|]
note: Whole rest, Half rest, Quarter rest and Eighth rest are the different length rests (silences) in the musical notation.
en: Whole rest added
hr: Dodana cijela pauza

[ctx: OptionsRow|]
en: Half rest added
hr: Dodana polovinska pauza

[ctx: OptionsRow|]
en: Quarter rest added
hr: Dodana četvrtinska pauza

[ctx: OptionsRow|]
en: Eighth rest added
hr: Dodana osminska pauza

[ctx: OptionsRow|]
en: Whole rest
hr: Cijela pauza

[ctx: OptionsRow|]
en: Half rest
hr: Polovinska pauza

[ctx: OptionsRow|]
en: Quarter rest
hr: Četvrtinska pauza

[ctx: OptionsRow|]
en: Eighth rest
hr: Osminska pauza

[ctx: OptionsRow|]
en: Piano
hr: Klavir

[ctx: OptionsRow|]
en: Lyrics
hr: Tekst

[ctx: OptionsRow|]
en: Play melody
hr: Sviraj melodiju

[ctx: OptionsRow|]
en: Undo
hr: Poništi

[ctx: OptionsRow|]
note: Sharp notes and Flat notes represents the accidental style of the notes in the music.
en: Sharp notes
hr: Oštre note

[ctx: OptionsRow|]
en: Flat notes
hr: Ravne note

[ctx: piano_composition|]
en: This is the treble clef staff for high pitched notes.
hr: Ovo je visoki ključ za visoke tonove.

[ctx: piano_composition|]
en: This is the bass clef staff for low pitched notes.
hr: Ovo je bas ključ za niske tonove.

[ctx: piano_composition|]
en: The black keys are sharp and flat keys. Sharp notes have a ♯ sign.
hr: Crne tipke su oštre i ravne tipke. Oštre note imaju znak ♯.

[ctx: piano_composition|]
en: Each black key has two names: flat and sharp. Flat notes have ♭ sign.
hr: Svaka crna tipka ima dva imena: ravno i oštro. Ravne note imaju znak ♭.

[ctx: piano_composition|]
en: Click on the note symbol to write different length notes such as whole notes, half notes, quarter notes and eighth notes.
hr: Klikni na simbol note da bi zapisao različite duljine nota kao što su cijele note, polovinke, četvrtinke i osminke.

[ctx: piano_composition|]
en: Rests are equivalent to notes during which silence is maintained. Click on the rest symbol to select the rest length and then click on the add button to enter it to the staff.
hr: Pauze su ekvivalentni notama tijekom kojih se održava tišina. Klikni na simbol pauze kako bi odabrali duljinu odmora, a zatim klikni na gumb za dodavanje kako bi ga unijeli u crtovlje.

[ctx: piano_composition|]
en: Now you can load music and also save your compositions.
hr: Sada možeš učitati glazbu i također spremiti tvoje skladbe.

[ctx: piano_composition|]
en: Error saving melody to your file (%1)
hr: Pogreška prilikom spremanja melodije u datoteku (%1)

[ctx: piano_composition|]
en: Melody saved to your file (%1)
hr: Melodija spremljena u datoteku (%1)

[ctx: Piano_composition|]
en: You have not selected any note. Do you want to erase all the notes?
hr: Nisi odabrao nijednu notu. Želiš li izbrisati sve note?

[ctx: Piano_composition|]
en: Yes
hr: Da

[ctx: Piano_composition|]
en: No
hr: Ne

[ctx: Piano_composition|]
en: Select the type of melody to load.
hr: Odaberi vrstu melodije za učitavanje.

[ctx: Piano_composition|]
en: Pre-defined melodies
hr: Unaprijed definirane melodije

[ctx: Piano_composition|]
en: Your saved melodies
hr: Tvoje spremljene melodije

[ctx: Piano_composition|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: Piano_composition|]
en: Quit
hr: Zatvori

[ctx: Piano_composition|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: Numerical order
hr: Redoslijed brojeva

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds in the correct order.
hr: Pomiči helikopter kako bi uhvatili oblake pravilnim redoslijedom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numerical order.
hr: Nauči redoslijed brojeva.

[ctx: ActivityInfo|]
note: Help manual
en: Catch the clouds in increasing order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.
hr: Uhvati oblake u rastućem redoslijedu. Ukoliko koristiš tipkovnicu tada za pomicanje helikoptera upravljaš koristeći tipke sa strelicama. U slučaju da koristiš uređaj sa zaslonom osjetljivim na dodir, samo klikni ili dodirni ciljnu lokaciju. Da bi znao koji broj moraš uhvatiti, možeš ga zapamtiti ili provjeriti broj u donjem desnom kutu.

[ctx: Sequence|]
en: Catch the numbers starting from 0.
hr: Uhvati brojeve koji počinju od 0.

[ctx: Sequence|]
en: Catch the numbers starting from 10.
hr: Uhvati brojeve koji počinju od 10.

[ctx: ActivityConfig|]
en: Display colored notes.
hr: Prikaz nota u boji.

[ctx: ActivityConfig|]
en: Display colorless notes.
hr: Prikaz nota bez boja.

[ctx: ActivityInfo|]
note: Activity title
en: Play piano
hr: Sviraj klavir

[ctx: ActivityInfo|]
note: Help title
en: Read the score, and then play it on the keyboard.
hr: Pročitaj rezultat, a zatim ga odsviraj na tipkovnici.

[ctx: ActivityInfo|]
note: Help goal
en: Understand how the piano keyboard can play music as written on the musical staff.
hr: Razumjeti kako klavirska tipkovnica može reproducirati glazbu prema notnom zapisu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of musical notation and musical staff.
hr: Poznavanje notnog zapisa i glazbene notacije.

[ctx: ActivityInfo|]
note: Help manual
en: Some notes are played on the staff. Click on the keyboard keys matching the notes on the staff.
hr: Neke se note sviraju na zapisu. Klikni na tipke tipkovnice koje odgovaraju notama na zapisu.

[ctx: ActivityInfo|]
en: On levels 1 to 5 you will practice treble clef notes and on levels 6 to 10 you will practice bass clef notes.
hr: Na razinama od 1 do 5 vježbat ćeš note visokog ključa, a na razinama 6 do 10 vježbat ćete note bas ključa.

[ctx: ActivityInfo|]
en: Backspace or Delete: undo
hr: Backspace ili Delete: poništavanje

[ctx: PlayPiano|]
en: Click on the piano keys that match the given notes.
hr: Klikni na tipke klavira koje odgovaraju zadanim notama.

[ctx: PlayPiano|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: PlayPiano|]
en: Quit
hr: Zatvori

[ctx: PlayPiano|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: Play rhythm
hr: Prati ritam

[ctx: ActivityInfo|]
note: Help title
en: Follow the rhythm accurately.
hr: Točno slijedi ritam.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to follow a rhythm accurately.
hr: Nauči točno pratiti ritam.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Simple understanding of musical rhythm.
hr: Jednostavno razumijevanje glazbenog ritma.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the rhythm played. When you're ready, click on the drum following the same rhythm. If you clicked at correct times, another rhythm is played. If not, you must try again.
hr: Slušaj svirani ritam. Kada si spreman, klikni na bubanj u istom ritmu. Ako si kliknuo u točno vrijeme, svira se drugi ritam. Ako ne, moraš pokušati ponovno.

[ctx: ActivityInfo|]
en: Odd levels display a vertical line on the staff following the rhythm: click on the drum when the line is in the middle of the notes.
hr: Neparne razine prikazuju okomitu liniju na žici koja prati ritam: klikni na bubanj kada je linija u sredini nota.

[ctx: ActivityInfo|]
en: Even levels are harder, because there is no vertical line. You must read the notes length and play the rhythm accordingly. You can also click on the metronome to hear the quarter notes as reference.
hr: Čak su i razine teže jer nema okomite linije. Moraš pročitati duljinu nota i svirati ritam u skladu s tim. Također možeš kliknuti na metronom da bi čulo četvrtinske note kao referencu.

[ctx: ActivityInfo|]
en: Click on the reload button if you want to replay the rhythm.
hr: Klikni gumb za ponovno učitavanje ako želiš ponovno reproducirati ritam.

[ctx: ActivityInfo|]
en: Space bar: click on the drum
hr: Razmaknica: klikni na bubanj

[ctx: ActivityInfo|]
en: Enter or Return: replay the rhythm
hr: Enter ili Return: ponovi ritam

[ctx: ActivityInfo|]
en: Up and Down: increase or decrease the tempo
hr: Gore i dolje: povećanje ili smanjenje tempa

[ctx: ActivityInfo|]
en: Tab: Start or stop the metronome if it is visible
hr: Tab: Pokreni ili zaustavi metronom (ako je vidljiv)

[ctx: PlayRhythm|]
en: Use the metronome to estimate the time intervals and play the rhythm correctly.
hr: Pomoću metronoma procijeni vremenske intervale i pravilno  sviraj ritam.

[ctx: PlayRhythm|]
en: Follow the vertical line and click on the drum or press space key to play the rhythm correctly.
hr: Slijedi okomitu crtu i klikni na bubanj ili pritisni razmaknicu za ispravnu reprodukciju ritma.

[ctx: PlayRhythm|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
hr: Ova aktivnost zahtijeva zvuk, pa će reproducirati neke zvukove čak i ako su audio glasovi ili efekti onemogućeni u glavnoj konfiguraciji.

[ctx: PlayRhythm|]
en: Quit
hr: Zatvori

[ctx: PlayRhythm|]
en: Continue
hr: Nastavi

[ctx: ActivityInfo|]
note: Activity title
en: Positions
hr: Odredi položaj

[ctx: ActivityInfo|]
note: Help title
en: Find the boy's position in relation to the box.
hr: Pronađi položaj dječaka u odnosu na kutiju.

[ctx: ActivityInfo|]
note: Help goal
en: Describe the relative position of an object.
hr: Opišite relativni položaj predmeta.

[ctx: ActivityInfo|]
note: Help manual
en: You will see different images representing a boy and a box, you have to find out the position of the boy in relation to the box and select the correct answer.
hr: Vidjeti ćeš različite slike koje predstavljaju dječaka i kutiju, moraš razmisliti o položaju dječaka u odnosu na kutiju i odabrati točan odgovor.

[ctx: ActivityInfo|]
en: Space or Enter: validate selected answer
hr: Razmaknica ili Enter: potvrdi odabrani odgovor

[ctx: Data|]
en: Basic positions.
hr: Osnovni položaji.

[ctx: Data|]
note: it refers to the next to position
en: beside
hr: pored

[ctx: Data|]
en: Select the image where the child is beside the box.
hr: Odaberi sliku na kojoj je dijete pokraj kutije.

[ctx: Data|]
note: it refers to the behind position
en: behind
hr: iza

[ctx: Data|]
en: Select the image where the child is behind the box.
hr: Odaberi sliku na kojoj je dijete iza kutije.

[ctx: Data|]
note: it refers to the in front of position
en: in front of
hr: ispred

[ctx: Data|]
en: Select the image where the child is in front of the box.
hr: Odaberi sliku na kojoj je dijete ispred okvira.

[ctx: Data|]
note: it refers to the inside position
en: inside
hr: unutar

[ctx: Data|]
en: Select the image where the child is inside the box.
hr: Odaberi sliku na kojoj je dijete unutar okvira.

[ctx: Data|]
note: it refers to the above position
en: above
hr: iznad

[ctx: Data|]
en: Select the image where the child is above the box.
hr: Odaberi sliku na kojoj je dijete iznad okvira.

[ctx: Data|]
note: it refers to the beneath position
en: under
hr: ispod

[ctx: Data|]
en: Select the image where the child is under the box.
hr: Odaberi sliku na kojoj je dijete ispod okvira.

[ctx: Data|]
en: All positions (with left and right).
hr: Svi položaji (s lijevom i desnom).

[ctx: Data|]
note: it refers to the position on the right side
en: right
hr: desno

[ctx: Data|]
en: Select the image where the child is at the right of the box.
hr: Odaberi sliku na kojoj je dijete s desne strane okvira.

[ctx: Data|]
note: it refers to the position on the left side
en: left
hr: lijevo

[ctx: Data|]
en: Select the image where the child is at the left of the box.
hr: Odaberi sliku na kojoj je dijete s lijeve strane okvira.

[ctx: ActivityInfo|]
note: Activity title
en: Program the path
hr: Programiraj stazu

[ctx: ActivityInfo|]
note: Help title
en: Program the path to help Tux catch the fish.
hr: Programiraj put kako bi pomogao Tuxu uloviti ribu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to program instructions for moving along a path.
hr: Nauči kako programirati upute za kretanje po stazi.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read instructions, and think logically to find a path.
hr: Može čitati upute i logično razmišljati kako bi pronašao put.

[ctx: ActivityInfo|]
note: Help manual
en: Choose the instructions from the menu, and arrange them in order to lead Tux to his goal.
hr: Odaberi upute iz izbornika i posloži ih kako bi doveo Tuxa do cilja.

[ctx: ActivityInfo|]
en: Left and Right arrows: navigate inside selected area
hr: Strelice lijevo i desno: kretanje unutar odabranog područja

[ctx: ActivityInfo|]
en: Up and Down arrows: increase or decrease the loop counter if the loop area is selected
hr: Strelice gore i dolje: povećavaju ili smanjuju brojač petlji ako je odabrano područje petlje

[ctx: ActivityInfo|]
en: Space: select an instruction or append selected instruction in main/procedure/loop area
hr: Razmaknica: odaberi instrukciju ili dodaj odabranu instrukciju u područje glavne/procedure/petlje

[ctx: ActivityInfo|]
en: Tab: switch between instructions area and main/procedure/loop area
hr: Tab: prebacivanje između područja s uputama i područja glavnog/procedure/petlje

[ctx: ActivityInfo|]
en: Delete: remove selected instruction from main/procedure/loop area
hr: Delete: uklanja odabranu instrukciju iz područja glavne/procedure/petlje

[ctx: ActivityInfo|]
en: Enter: run the code or reset Tux when it fails to reach the fish
hr: Enter: pokreni kôd ili resetiraj Tuxa kada ne uspije doći do ribe

[ctx: ActivityInfo|]
en: To add an instruction in main/procedure/loop area, select it from instructions area, then switch to the main/procedure/loop area and press Space.
hr: Da bi dodao instrukciju u glavno područje/proceduru/petlju, odaberi je iz područja uputa, zatim prijeđi na glavno područje/proceduru/petlju i pritisni razmaknicu.

[ctx: ActivityInfo|]
en: To modify an instruction in main/procedure/loop area, select it from main/procedure/loop area, then switch to instructions area, choose the new instruction and press Space.
hr: Za izmjenu instrukcije u području glavne/procedure/petlje, odaberi je iz područja glavne/procedure/petlje, zatim prijeđi na područje instrukcija, odaberi novu instrukciju i pritisni razmaknicu.

[ctx: InstructionArea|]
en: Choose the instructions
hr: Odaberi upute

[ctx: ProgrammingMaze|]
en: Reach the fish in less than %1 instructions.
hr: Dohvati ribu za manje od %1 uputa.

[ctx: ProgrammingMaze|]
en: Main function
hr: Glavna funkcija

[ctx: ProgrammingMaze|]
en: Procedure
hr: Procedura

[ctx: ProgrammingMaze|]
en: Loop
hr: Petlja

[ctx: ProgrammingMaze|]
en: Instruction Area:
hr: Područje uputa:

[ctx: ProgrammingMaze|]
en: There are 3 instructions which you can use to code and lead Tux to the fish:
hr: Postoje 3 upute koje možeš koristiti za kodiranje i dovođenje Tuxa do ribe:

[ctx: ProgrammingMaze|]
en: <b>1. Move forward:</b> Moves Tux one step forward in the direction it is facing.
hr: <b>1. Kreni naprijed:</b> pomiče Tuxa jedan korak naprijed u smjeru u kojem je okrenut.

[ctx: ProgrammingMaze|]
en: <b>2. Turn left:</b> Turns Tux to the left.
hr: <b>2. Skreni lijevo:</b> okreće Tuxa lijevo.

[ctx: ProgrammingMaze|]
en: <b>3. Turn right:</b> Turns Tux to the right.
hr: <b>3. Skreni desno:</b> okreće Tuxa desno.

[ctx: ProgrammingMaze|]
en: Main Function:
hr: Glavna funkcija:

[ctx: ProgrammingMaze|]
en: The execution of the code starts here.
hr: Izvršavanje kôda počinje ovdje.

[ctx: ProgrammingMaze|]
en: -Click on any instruction in the <b>instruction area</b> to add it to the <b>Main Function</b>.
hr: -Klikni bilo koju uputu u <b>području s uputama</b> da je dodaš u <b>Glavnu funkciju</b>.

[ctx: ProgrammingMaze|]
en: -The instructions will execute in order until there's none left, or until a dead-end, or when Tux reaches the fish.
hr: -Upute će se izvršavati po redoslijedu sve dok ništa ne preostane, ili do slijepe ulice, ili kada Tux stigne do ribe.

[ctx: ProgrammingMaze|]
en: Procedure:
hr: Procedura:

[ctx: ProgrammingMaze|]
en: <b>Procedure</b> is a reusable set of instructions which can be <b>used in the code by calling it where needed</b>.
hr: <b>Procedura</b> je višekratni skup uputa koje se mogu <b>upotrebljavati u kôdu pozivanjem gdje je potrebno</b>.

[ctx: ProgrammingMaze|]
en: -To <b>switch</b> between the <b>Procedure area</b> and the <b>Main Function area</b> to add your code, click on the <b>Procedure</b> or <b>Main Function</b> label.
hr: -Za <b>prebacivanje</b> između <b>područja procedura</b> i <b>područja glavne funkcije</b> za dodavanje kôda, klikni na <b>Procedura</b> ili na <b>Glavna funkcija</b>.

[ctx: ProgrammingMaze|]
en: Loop:
hr: Petlja:

[ctx: ProgrammingMaze|]
en: <b>Loop</b> is a sequence of instructions that is <b>continually repeated the number of times defined by the number inside it</b>.
hr: <b>Petlja</b> je slijed uputa koje se <b>stalno ponavljaju onoliko puta koliko je definirano brojem unutar njega</b>.

[ctx: ProgrammingMaze|]
en: -To <b>switch</b> between the <b>Loop area</b> and the <b>Main Function area</b> to add your code, click on the <b>Loop</b> or <b>Main Function</b> label.
hr: -Za <b>prebacivanje</b> između <b>područja petlje</b> i <b>područja glavne funkcije</b> za dodavanje kôda, klikni na <b>Petlja</b> ili na <b>Glavna funkcija</b>.

[ctx: Data|]
en: Using the main area only.
hr: Korištenje samo glavne funkcije.

[ctx: Data|]
en: Using both the main area and the procedure area.
hr: Korištenje glavne funkcije i područja procedura.

[ctx: Data|]
en: Using both the main area and the loop area.
hr: Korištenje glavne funkcije i područja petlje.

[ctx: ActivityInfo|]
note: Activity title
en: Railroad
hr: Željeznica

[ctx: ActivityInfo|]
note: Help title
en: Rebuild the train model at the top of the screen.
hr: Na vrhu zaslona ponovno izgradi model vlaka.

[ctx: ActivityInfo|]
note: Help goal
en: Memory training.
hr: Vježba pamćenja.

[ctx: ActivityInfo|]
note: Help manual
en: A train is displayed for a few seconds. Rebuild it at the top of the screen by dragging the appropriate items. Remove an item from the answer area by dragging it down.
hr: Vlak se prikazuje nekoliko sekundi. Ponovno ga izgradi na vrhu zaslona povlačenjem odgovarajućih stavki. Ukloni stavku iz područja odgovora povlačenjem prema dolje.

[ctx: ActivityInfo|]
en: <b>Keyboard Controls:</b>
hr: <b>Kontrole tipkovnice:</b>

[ctx: ActivityInfo|]
en: Arrows: navigate in the sample area and in the answer area
hr: Strelice: kretanje u području uzorka i području odgovora

[ctx: ActivityInfo|]
en: Space: add an item from the samples to the answer area, or swap two items in the answer area
hr: Razmaknica: dodaj stavku iz uzoraka u područje za odgovore ili zamijeni dvije stavke u području za odgovore

[ctx: ActivityInfo|]
en: Delete or Backspace: remove the selected item from the answer area
hr: Delete ili Backspace: ukloni odabranu stavku iz područja odgovora

[ctx: ActivityInfo|]
en: Enter or Return: submit your answer
hr: Enter ili Return: pošalji svoj odgovor

[ctx: Railroad|]
en: Observe and remember the train before the timer ends and then drag the items to set up a similar train.
hr: Promatraj i zapamti vlak prije nego tajmer završi, a zatim povuci stavke da biste postavili sličan vlak.

[ctx: Railroad|]
en: If you forgot the model, you can click on the Hint button to view it again.
hr: Ako si zaboravio model, možeš kliknuti na gumb Savjet kako bi ga ponovno pogledao.

[ctx: ActivityInfo|]
note: Activity title
en: Horizontal reading practice
hr: Vježbanje horizontalnog čitanja

[ctx: ActivityInfo|]
note: Help title
en: Read a list of words and say if a given word is in it.
hr: Pročitaj popis riječi i reci nalazi li se neka riječ u njemu.

[ctx: ActivityInfo|]
note: Help goal
en: Reading training in a limited time.
hr: Vježbanje čitanja u zadanom vremenu.

[ctx: ActivityInfo|]
note: Help manual
en: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?
hr: Riječ je prikazana na ploči. Popis riječi, prikazan vodoravno, pojavit će se i nestati. Je li se navedena riječ pojavila na popisu?

[ctx: Readingh|]
en: <font color="#373737">Check if the word<br/></font><b><font color="#315AAA">%1</font></b><br/><font color="#373737">is displayed</font>
hr: <font color="#373737">Provjeri je li riječ<br/></font><b><font color="#315AAA">%1</font></b><br/><font color="#373737">prikazana</font>

[ctx: Readingh|]
en: Yes, I saw it!
hr: Da, vidio sam!

[ctx: Readingh|]
en: No, it was not there!
hr: Ne, nije bila tamo!

[ctx: ActivityInfo|]
note: Activity title
en: Vertical reading practice
hr: Vježbanje okomitog čitanja

[ctx: ActivityInfo|]
note: Help title
en: Read a vertical list of words and say if a given word is in it.
hr: Pročitaj okomiti popis riječi i reci nalazi li se određena riječ u njemu.

[ctx: ActivityInfo|]
note: Help manual
en: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?
hr: Riječ je prikazana na ploči. Popis riječi, prikazan okomito, pojavit će se i nestati. Je li se navedena riječ pojavila na popisu?

[ctx: ActivityInfo|]
note: Activity title
en: Redraw the given image
hr: Nacrtaj sliku

[ctx: ActivityInfo|]
note: Help title
en: Draw perfectly the given image on the empty grid.
hr: Savršeno nacrtajte zadanu sliku na praznoj mreži.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify a location in a grid and to reproduce a model.
hr: Nauči identificirati mjesto u mreži i reproducirati model.

[ctx: ActivityInfo|]
note: Help manual
en: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.
hr: Najprije odaberi odgovarajuću boju na alatnoj traci. Klikni na rešetku i povuci za slikanje, zatim otpusti klik za zaustavljanje slikanja.

[ctx: ActivityInfo|]
en: Digits: select a color
hr: Znamenke: odabir boje

[ctx: ActivityInfo|]
en: Arrows: navigate in the grid
hr: Strelice: kretanje kroz mrežu

[ctx: ActivityInfo|]
en: Space or Enter: paint
hr: Razmaknica ili Enter: crtanje

[ctx: Data|]
en: Small grids.
hr: Male rešetke.

[ctx: Data|]
en: Medium grids.
hr: Srednje rešetke.

[ctx: Data|]
en: Large grids.
hr: Velike rešetke.

[ctx: ActivityInfo|]
note: Activity title
en: Mirror the given image
hr: Zrcalna slika

[ctx: ActivityInfo|]
note: Help title
en: Reproduce the image symmetrically on the empty grid.
hr: Reproduciraj sliku simetrično u prazno područje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify a location in a grid and to reproduce a model symmetrically.
hr: Nauči identificirati mjesto u mreži i simetrično reproducirati model.

[ctx: Data|]
en: Small grids (3×3).
hr: Male rešetke (3×3).

[ctx: Data|]
en: Medium grids (5×5).
hr: Srednje rešetke (5×5).

[ctx: Data|]
en: Large grids (7×7).
hr: Velike rešetke (7×7).

[ctx: ActivityInfo|]
note: Activity title
en: Renewable energy
hr: Obnovljiva energija

[ctx: ActivityInfo|]
note: Help title
en: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.
hr: Tux se vratio s pecanja svojim brodom. Vrati električni sustav kako bi mogao imati svjetla u svom domu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about an electrical system based on renewable energy.
hr: Nauči o električnom sustavu koji se temelji na obnovljivoj energiji.

[ctx: ActivityInfo|]
note: Help manual
en: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.
hr: Klikni na različite aktivne elemente: sunce, oblak, branu, solarni niz, vjetroelektranu i transformatore, kako bi ponovno aktivirao cijeli električni sustav. Kada se sustav ponovno pokrene i Tux je u svom domu, pritisni gumb za svjetlo umjesto njega. Za pobjedu moraš uključiti sve potrošače dok svi proizvođači rade.

[ctx: RenewableEnergy|]
en: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.
hr: Tux se vratio s pecanja svojim brodom. Vrati električni sustav kako bi mogao imati svjetla u svom domu.

[ctx: RenewableEnergy|]
en: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system.
hr: Klikni na različite aktivne elemente: sunce, oblak, branu, solarni niz, vjetroelektranu i transformatore, kako bi ponovno aktivirao cijeli električni sustav.

[ctx: RenewableEnergy|]
en: When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.
hr: Kada se sustav ponovno pokrene i Tux je u svom domu, pritisni gumb za svjetlo umjesto njega. Za pobjedu moraš uključiti sve potrošače dok svi proizvođači rade.

[ctx: RenewableEnergy|]
en: Learn about an electrical system based on renewable energy. Enjoy.
hr: Nauči o električnom sustavu koji se temelji na obnovljivoj energiji. Uživaj.

[ctx: RenewableEnergy|]
en: It is not possible to consume more electricity than what is produced. There is a key limitation in the distribution of electricity, with minor exceptions, electrical energy cannot be stored, and therefore it must be generated as it is needed. A sophisticated system of control is therefore required to ensure electric generation very closely matches the demand. If supply and demand are not in balance, generation plants and transmission equipment can shut down which, in the worst cases, can lead to a major regional blackout.
hr: Ne može se potrošiti više električne energije nego što se proizvede. Postoji ključno ograničenje u distribuciji električne energije, uz male iznimke, električna energija se ne može skladištiti, pa se mora proizvesti koliko je potrebno. Stoga je potreban sofisticirani sustav kontrole kako bi se osiguralo da proizvodnja električne energije u potpunosti odgovara potražnji. Ako ponuda i potražnja nisu u ravnoteži, proizvodna postrojenja i prijenosna oprema mogu se zatvoriti, što u najgorem slučaju može dovesti do velikog regionalnog nestanka struje.

[ctx: ActivityConfig|]
en: Arabic numbers
hr: Arapski brojevi

[ctx: ActivityConfig|]
en: Roman numbers
hr: Rimski brojevi

[ctx: ActivityConfig|]
en: Images
hr: Slike

[ctx: ActivityConfig|]
en: Select Domino Representation
hr: Odaberite Domino reprezentaciju

[ctx: ActivityInfo|]
note: Activity title
en: Count intervals
hr: Brojanje intervala

[ctx: ActivityInfo|]
note: Help title
en: Tux is hungry. Help him find fish by counting to the correct ice spot.
hr: Tux je gladan. Pomozi mu pronaći ribu brojeći put do točne točke leda.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to count intervals.
hr: Nauči brojati intervale.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read numbers on a domino.
hr: Može čitati brojeve na dominu.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the domino to show how many ice spots there are between Tux and the fish. Click the domino with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key.
hr: Klikni na domino da se pokaže koliko ledenih točaka ima između Tuxa i ribe. Pritisni domino desnom tipkom miša za brojanje unatrag. Kada završiš, klikni gumb "U redu" ili pritisni tipku Enter.

[ctx: Data|]
en: Numbers between %1 and %2.
hr: Brojevi između %1 i %2.

[ctx: ActivityInfo|]
note: Activity title
en: Roman numerals
hr: Rimski brojevi

[ctx: ActivityInfo|]
note: Help title
en: Learn to read and write Roman numerals.
hr: Nauči čitati i pisati rimske brojeve.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to read and write Roman numerals and convert them to Arabic numerals.
hr: Nauči čitati i pisati rimske brojeve te pretvoriti ih u arapske brojeve.

[ctx: ActivityInfo|]
note: Help manual
en: Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers in this system are represented by combinations of letters from the Latin alphabet.
hr: Rimski brojevi su brojčani sustav koji je nastao u starom Rimu i ostao je uobičajeni način pisanja brojeva diljem Europe sve do kasnog srednjeg vijeka. Brojevi u ovom sustavu predstavljeni su kombinacijama slova latinične abecede.

[ctx: ActivityInfo|]
en: Learn the rules to read Roman numerals and practice converting numbers to and from Arabic numerals. Click on the OK button to validate your answer.
hr: Nauči pravila čitanja rimskih brojeva i vježbaj pretvaranje u i iz arapskih brojeva. Klikni gumb "U redu" da potvrdiš odgovor.

[ctx: ActivityInfo|]
en: Digits: type arabic numerals
hr: Znamenke: upiši arapske brojke

[ctx: ActivityInfo|]
en: Letters: type roman numerals (with I, V, X, L, C, D and M)
hr: Slova: upiši rimske brojeve (koristi I, V, X, L, C, D i M)

[ctx: RomanNumerals|]
en: The roman numbers are all built out of these 7 numbers:
    I and V (units, 1 and 5)
    X and L (tens, 10 and 50)
    C and D (hundreds, 100 and 500)
     and M (1000).
     An interesting observation here is that the roman numeric system lacks the number 0.
hr: Svi rimski brojevi sastoje se od ovih 7 brojeva:
    I i V (jedinice, 1 i 5)
    X i L (desetice, 10 i 50)
    C i D (stotine, 100 i 500)
      i M (1000).
      Ovdje je zanimljivo opažanje da rimskom numeričkom sustavu nedostaje broj 0.

[ctx: RomanNumerals|]
en: Convert the roman number %1 to arabic.
hr: Pretvorite rimski broj %1 u arapski.

[ctx: RomanNumerals|]
en: Convert the arabic number %1 to roman.
hr: Pretvorite arapski broj %1 u rimski.

[ctx: RomanNumerals|]
en: All the units except 4 and 9 are built using sums of I and V:
    I, II, III, V, VI, VII, VIII.
     The 4 and the 9 units are built using differences:
    IV (5 – 1) and IX (10 – 1).
hr: Sve jedinice osim 4 i 9 izgrađene su korištenjem zbrojeva I i V:
    I, II, III, V, VI, VII, VIII.
      Jedinice 4 i 9 izgrađene su pomoću razlika:
    IV (5 – 1) i IX (10 – 1).

[ctx: RomanNumerals|]
en: All the tens except 40 and 90 are built using sums of X and L:
    X, XX, XXX, L, LX, LXX, LXXX.
    The 40 and the 90 tens are built using differences:
    XL (10 taken from 50) and XC (10 taken from 100).
hr: Sve desetice osim 40 i 90 izgrađene su korištenjem zbrojeva X i L:
    X, XX, XXX, L, LX, LXX, LXXX.
    40 i 90 desetica izgrađene su pomoću razlika:
    XL (10 preuzeto od 50) i XC (10 preuzeto od 100).

[ctx: RomanNumerals|]
en: All the hundreds except 400 and 900 are built using sums of C and D:
    C, CC, CCC, D, DC, DCC, DCCC.
    The 400 and the 900 hundreds are built using differences:
    CD (100 taken from 500) and CM (100 taken from 1000).
hr: Sve stotice osim 400 i 900 izgrađene su pomoću zbrojeva C i D:
    C, CC, CCC, D, DC, DCC, DCCC.
    Brojevi 400 i 900 izgrađene su na temelju razlika:
    CD (100 preuzeto od 500) i CM (100 preuzeto od 1000).

[ctx: RomanNumerals|]
en: Sums of M are used for building thousands: M, MM, MMM.
    Notice that you cannot join more than three identical symbols. The first implication of this rule is that you cannot use just sums for building all possible units, tens or hundreds, you must use differences too. On the other hand, it limits the maximum roman number to 3999 (MMMCMXCIX).
hr: Zbrojevi M koriste se za izgradnju tisućica: M, MM, MMM.
    Imaj na umu da ne možete spojiti više od tri identična simbola. Prva implikacija ovog pravila je da ne možete koristiti samo zbrojeve za sastavljanje svih mogućih jedinica, desetica ili stotina, morate koristiti i razlike. S druge strane, ograničava najveći rimski broj na 3999 (MMMCMXCIX).

[ctx: RomanNumerals|]
en: Now you know the rules, you can read and write numbers in roman numerals.
hr: Sada znate pravila, možeš čitati i pisati brojeve rimskim brojevima.

[ctx: RomanNumerals|]
en: Roman value: %1
hr: Rimski broj: %1

[ctx: RomanNumerals|]
en: Arabic value: %1
hr: Arapski broj: %1

[ctx: ActivityInfo|]
note: Activity title
en: Balance the scales properly
hr: Uravnoteži vagu

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop some weights to balance the scales.
hr: Povuci i ispusti neke utege kako bi uravnotežio vagu.

[ctx: ActivityInfo|]
note: Help goal
en: Mental calculation, arithmetic equality.
hr: Mentalno računanje, aritmetička jednakost.

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.
hr: Da bi uravnotežio vagu, pomakni neke utege na lijevu ili desnu stranu (na višim razinama). Utezi se mogu poredati bilo kojim redoslijedom.

[ctx: Data|]
en: Balance up to %1.
hr: Stanje do %1.

[ctx: Data|]
en: Drop weights on the left side to balance the scales.
hr: Spusti utege na lijevu stranu kako bi uravnotežili vagu.

[ctx: Data|]
en: Take care, you can drop weights on both sides of the scales.
hr: Pazi, možeš ispustiti utege s obje strane vage.

[ctx: Data|]
en: Now you have to guess the weight of the gift.
hr: Sada moraš pogoditi težinu dara.

[ctx: Data|]
en: Enter the weight of the gift: %1
hr: Unesi težinu dara: %1

[ctx: Data|]
en: Balance up to 20.
hr: Uravnoteži do 20.

[ctx: Data|]
en: Balance up to 50.
hr: Uravnoteži do 50.

[ctx: Data|]
en: Balance up to 100.
hr: Uravnoteži do 100.

[ctx: ActivityInfo|]
note: Activity title
en: Balance using the International System of Units
hr: Uravnoteži pomoću međunarodnog sustava jedinica

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop some masses to balance the scales and calculate the weight.
hr: Povuci i ispusti neke mase kako bi uravnotežio vagu i izračunao težinu.

[ctx: ActivityInfo|]
note: Help goal
en: Mental calculation, arithmetic equality, unit conversion.
hr: Mentalno računanje, aritmetička jednakost, pretvorba jedinica.

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).
hr: Da bi uravnotežio vagu, pomakni neke mase na lijevu ili desnu stranu (na višim razinama). Mogu se poredati bilo kojim redoslijedom. Vodi računa o težini i jedinici za masu, zapamti da je 1 kilogram (kg) 1000 grama (g).

[ctx: Data|]
en: Balance up to 5 grams.
hr: Uravnoteži do 5 grama.

[ctx: Data|]
en: The "g" symbol at the end of a number means gram.
hr: Simbol "g" na kraju broja znači gram.

[ctx: Data|]
en: Take care, you can drop weights on both sides of the scale.
hr: Pazi, možeš ispustiti utege s obje strane vage.

[ctx: Data|]
en: Enter the weight of the gift in grams: %1
hr: Unesi težinu dara u gramima: %1

[ctx: Data|]
en: Balance up to 10 grams.
hr: Uravnoteži do 10 grama.

[ctx: Data|]
en: The "g" symbol at the end of a number means gram. 
     Drop weights on the left side to balance the scales.
hr: Simbol "g" na kraju broja znači gram.
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: Data|]
en: Enter the weight of the gift in gram: %1
hr: Unesi težinu dara u gramima: %1

[ctx: Data|]
en: Balance up to 20 grams.
hr: Uravnoteži do 20 grama.

[ctx: Data|]
en: Balance up to 10 kilograms.
hr: Uravnoteži do 10 kilograma.

[ctx: Data|]
en: The "kg" symbol at the end of a number means kilogram.
hr: Simbol "kg" na kraju broja označava kilogram.

[ctx: Data|]
en: The kilogram is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. 
     Drop weights on the left side to balance the scales.
hr: Kilogram je jedinica mase, svojstvo koje odgovara uobičajenoj percepciji koliko je neki predmet "težak".
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: Data|]
en: Enter the weight of the gift in kilogram: %1
hr: Unesi težinu dara u kilogramima: %1

[ctx: Data|]
en: Balance up to 100 grams.
hr: Uravnoteži do 100 grama.

[ctx: Data|]
en: Balance up to 10 kilograms including grams.
hr: Uravnoteži do 10 kilograma uključujući grame.

[ctx: Data|]
en: The "kg" symbol at the end of a number means kilogram. The kilogram is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. 
     Drop weights on the left side to balance the scales.
hr: Simbol "kg" na kraju broja označava kilogram. Kilogram je jedinica mase, svojstvo koje odgovara uobičajenoj percepciji koliko je neki predmet "težak".
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: Data|]
en: Remember, one kilogram ("kg") equals 1000 grams ("g"). 
     Drop weights on the left side to balance the scales.
hr: Zapamti, jedan kilogram ("kg") jednak je 1000 grama ("g").
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: ActivityInfo|]
note: Activity title
en: Balance using the imperial system of units
hr: Uravnoteži pomoću imperijalnog sustava jedinica

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).
hr: Da bi uravnotežio vagu, pomakni neke mase na lijevu ili desnu stranu (na višim razinama). Mogu se poredati bilo kojim redoslijedom. Vodi računa o težini i jedinici za mase, zapamti da je funta (lb) 16 unca (oz).

[ctx: Data|]
en: Balance up to 5 ounces.
hr: Uravnoteži do 5 unci.

[ctx: Data|]
en: The "oz" symbol at the end of a number means ounce. One pound equals sixteen ounces. 
     Drop weights on the left side to balance the scales.
hr: Simbol "oz" na kraju broja označava uncu. Jedna funta jednaka je šesnaest unci.
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: Data|]
en: Enter the weight of the gift in ounce: %1
hr: Unesi težinu dara u uncama: %1

[ctx: Data|]
en: Balance up to 10 ounces.
hr: Uravnoteži do 10 unci.

[ctx: Data|]
en: Balance up to 20 ounces.
hr: Uravnoteži do 20 unci.

[ctx: Data|]
en: Balance up to 10 pounds.
hr: Uravnoteži do 10 funti.

[ctx: Data|]
en: The "lb" symbol at the end of a number means pound. The pound is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. This unit is used in the USA.
hr: Simbol "lb" na kraju broja znači funta. Funta je jedinica za masu, svojstvo koje odgovara uobičajenoj percepciji koliko je neki predmet "težak". Ova jedinica se koristi u SAD-u.

[ctx: Data|]
en: Enter the weight of the gift in pound: %1
hr: Unesi težinu dara u funtama: %1

[ctx: Data|]
en: Balance up to 100 ounces.
hr: Uravnoteži do 100 unci.

[ctx: Data|]
en: The "oz" symbol at the end of a number means ounce. 
     Drop weights on the left side to balance the scales.
hr: Simbol "oz" na kraju broja označava uncu.
      Spusti utege na lijevu stranu kako bi uravnotežio vagu.

[ctx: Data|]
en: Balance up to 10 pounds including ounces.
hr: Uravnoteži do 10 funti uključujući unce.

[ctx: Data|]
en: Remember, one pound ("lb") equals sixteen ounces ("oz"). 
     Drop the weights on the left side of the scales to balance it.
hr: Zapamti, jedna funta ("lb") jednaka je šesnaest unci ("oz").
      Spusti utege na lijevu stranu vage kako bi je uravnotežio.

[ctx: ActivityConfig|]
en: Display counters
hr: Prikaz brojača

[ctx: ActivityInfo|]
note: Activity title
en: Share pieces of candy
hr: Podijeli slatkiše

[ctx: ActivityInfo|]
note: Help title
en: Try to split the pieces of candy between a given number of children.
hr: Pokušaj podijeliti slatkiše između određenog broja djece.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to share, practice division.
hr: Nauči dijeliti, vježbaj dijeljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Know how to count.
hr: Znati brojati.

[ctx: ActivityInfo|]
note: Help manual
en: Follow the instructions shown on the screen: first, drag the given number of boys/girls to the center, then drag pieces of candy to each child's rectangle.
hr: Slijedi upute prikazane na ekranu: prvo povuci zadani broj dječaka/djevojčica u središte, zatim povuci slatkiše u pravokutnik svakog djeteta.

[ctx: ActivityInfo|]
en: If there is a rest, it needs to be placed inside the candy jar.
hr: Ako postoji ostatak, potrebno ga je staviti u staklenku slatkiša.

[ctx: Data|]
en: Maximum 25 pieces of candy and 5 kids, no rest.
hr: Maksimalno 25 bombona i 5 djece, bez ostatka.

[ctx: Data|]
en: Paul wants to share 2 pieces of candy equally between 2 of his girl friends. Can you help him? First, place the children in the center, then drag the pieces of candy to each of them.
hr: Paolo želi podijeliti 2 bombona na jednake dijelove između 2 svoje prijateljice. Možeš li mu pomoći? Prvo stavi djecu u sredinu, a zatim dovuci slatkiše do svakog od njih.

[ctx: Data|]
en: Now he wants to share 4 pieces of candy equally among his friends.
hr: Sada on želi podijeliti 4 bombona ravnopravno među svojim prijateljima.

[ctx: Data|]
en: Can you now share 6 of Paul's pieces of candy equally among his friends?
hr: Možeš li sada podijeliti 6 Paolovih bombona ravnopravno među njegovim prijateljima?

[ctx: Data|]
en: Some of his friends already have pieces of candy. He wants to give them 7 more pieces so that they all have the same amount.
hr: Neki od njegovih prijatelja već imaju slatkiše. Želi im dati još 7 komada kako bi svi imali isto.

[ctx: Data|]
en: Paul has only 12 pieces of candy left. He eats 2 pieces of candy and he gives the rest to his friends. Can you help him split equally the 10 remaining pieces of candy?
hr: Paolu je ostalo samo 12 bombona. Pojede 2 bombona, a ostatak da svojim prijateljima. Možeš li mu pomoći da jednako podijeli 10 preostalih slatkiša?

[ctx: Data|]
en: George wants to share 3 pieces of candy equally between 3 of his girl friends. Can he split the pieces of candy equally?
hr: Đuro želi podijeliti 3 bombona na jednake dijelove između 3 svoje prijateljice. Može li jednako podijeliti bombone?

[ctx: Data|]
en: Maria wants to share 6 pieces of candy equally between 3 of her friends: 1 girl and 2 boys. Can she split the pieces of candy equally?
hr: Marija želi podijeliti 6 bombona na jednake dijelove između 3 svoja prijatelja: 1 djevojčicu i 2 dječaka. Može li jednako podijeliti slatkiše?

[ctx: Data|]
en: John wants to share 8 pieces of candy equally between 3 of his friends: 1 boy and 2 girls. The boy already has one. Can he make sure that they all have the same amount?
hr: Ivan želi podijeliti 8 bombona na jednake dijelove između 3 svoja prijatelja: 1 dječaka i 2 djevojčice. Dječak već ima jednu. Može li se pobrinuti da svi imaju isti iznos?

[ctx: Data|]
en: Paul wants to share 12 pieces of candy equally between 3 of his friends: 2 boys and 1 girl. Can he split the pieces of candy equally?
hr: Paolo želi podijeliti 12 bombona na jednake dijelove između 3 svoja prijatelja: 2 dječaka i 1 djevojčicu. Može li jednako podijeliti bombone?

[ctx: Data|]
en: Maria wants to share 11 pieces of candy between 3 of her friends: 1 boy and 2 girls. The girls already have some pieces of candy. Can she split the pieces of candy so that they all have the same amount?
hr: Marija želi podijeliti 11 slatkiša između 3 svoja prijatelja: 1 dječaka i 2 djevojčice. Djevojke već imaju neke slatkiše. Može li podijeliti bombone tako da svi imaju jednaku količinu?

[ctx: Data|]
en: Alice wants to share 4 pieces of candy equally between 4 of her girl friends. Can you help her?
hr: Alisa želi podijeliti 4 bombona na jednake dijelove između 4 svoje prijateljice. Možeš li joj pomoći?

[ctx: Data|]
en: Now, Alice wants to give 8 pieces of candy to her friends.
hr: Sada, Alisa želi dati 8 bombona svojim prijateljima.

[ctx: Data|]
en: Alice wants to give 10 pieces of candy to her friends, 1 girl and 3 boys, so that they all have the same amount. The girls already have some pieces of candy.
hr: Alisa želi dati 10 bombona svojim prijateljima, 1 djevojčici i 3 dječaka, tako da svi imaju jednaku količinu. Djevojke već imaju neke slatkiše.

[ctx: Data|]
en: Alice wants to give 16 pieces of candy to her friends.
hr: Alisa želi dati 16 bombona svojim prijateljima.

[ctx: Data|]
en: Alice wants to give pieces of candy to 4 friends. Some of them already have some pieces of candy. Can you help her split 14 pieces of candy so that all her friends have the same amount?
hr: Alisa želi dati bombone 4 prijatelja. Neki od njih već imaju poneki slatkiš. Možeš li joj pomoći da podijeli 14 bombona tako da svi njezini prijatelji imaju isti iznos?

[ctx: Data|]
en: Michael wants to share 5 pieces of candy equally between 5 of his girl friends. Can you help him?
hr: Mihael želi podijeliti 5 slatkiša na jednake dijelove između 5 svojih prijateljica. Možeš li mu pomoći?

[ctx: Data|]
en: Helen has 5 friends: 2 boys and 3 girls. She wants to give them 10 pieces of candy. Help her split the pieces of candy equally between her friends.
hr: Helena ima 5 prijatelja: 2 dječaka i 3 djevojčice. Želi im dati 10 bombona. Pomozi joj da ravnomjerno podijeli slatkiše među svojim prijateljima.

[ctx: Data|]
en: Michelle wants to share 12 pieces of candy equally between her 4 brothers and 1 sister, so that they all have the same amount. Her sister already has some pieces of candy.
hr: Mihaela želi podijeliti 12 bombona na jednake dijelove između svoja 4 brata i 1 sestre, tako da svi imaju jednaku količinu. Njezina sestra već ima neke bombone.

[ctx: Data|]
en: Thomas wants to share his 20 pieces of candy with his friends: 1 boy and 4 girls. Can you help him?
hr: Tomas želi podijeliti svojih 20 slatkiša sa svojim prijateljima: 1 dječakom i 4 djevojčice. Možeš li mu pomoći?

[ctx: Data|]
en: Paul wants to share 20 pieces of candy equally between 5 of his friends. They already have one piece of candy each. Can you help him?
hr: Paolo želi podijeliti 20 bombona na jednake dijelove između 5 svojih prijatelja. Već imaju svaki po jedan slatkiš. Možeš li mu pomoći?

[ctx: Data|]
en: Charles wants to share his 6 pieces of candy equally with 2 of his girl friends. Can he split the pieces of candy equally?
hr: Ćiro želi podijeliti svojih 6 slatkiša ravnopravno s 2 svoje prijateljice. Može li jednako podijeliti bombone?

[ctx: Data|]
en: For her birthday, Elizabeth has 8 pieces of candy to share with 3 of her friends: 2 girls and 1 boy. The girls already have some pieces of candy. How should she split the pieces of candy so that they all have the same amount?
hr: Za svoj rođendan Elizabeta ima 8 slatkiša koje može podijeliti s 3 svoja prijatelja: 2 djevojčice i 1 dječak. Djevojke već imaju neke slatkiše. Kako bi trebala podijeliti bombone tako da svi imaju jednaku količinu?

[ctx: Data|]
en: Jason's father gave him 16 pieces of candy to share equally with his friends: 2 boys and 2 girls. Help him give the pieces of candy to his friends.
hr: Jasenov otac dao mu je 16 bombona koje je ravnopravno podijelio sa svojim prijateljima: 2 dječaka i 2 djevojčice. Pomozi mu da podijeli slatkiše svojim prijateljima.

[ctx: Data|]
en: George wants to share 14 pieces of candy between 4 of his friends: 2 girls and 2 boys. The boys already have one piece of candy each. He wants all of them to have the same amount.
hr: Đuro želi podijeliti 14 bombona između 4 svoja prijatelja: 2 djevojčice i 2 dječaka. Dečki već imaju svaki po jedan slatkiš. Želi da svi imaju isti iznos.

[ctx: Data|]
en: Maria wants to share 25 pieces of candy equally between 5 of her friends: 3 girls and 2 boys. Can she split the pieces of candy equally?
hr: Marija želi podijeliti 25 bombona na jednake dijelove između 5 svojih prijatelja: 3 djevojčice i 2 dječaka. Može li jednako podijeliti slatkiše?

[ctx: Data|]
en: Maximum 25 pieces of candy and 5 kids, possible rest.
hr: Maksimalno 25 bombona i 5 djece, moguć ostatak.

[ctx: Data|]
en: Now he wants to share 5 pieces of candy among his friends.
hr: Sada on želi podijeliti 5 bombona svojim prijateljima.

[ctx: Data|]
en: Can you now share 7 of Paul's pieces of candy among his friends?
hr: Možeš li sada podijeliti 7 Paolovih bombona među njegovim prijateljima?

[ctx: Data|]
en: Can you now share 8 of Paul's pieces of candy among his friends?
hr: Možeš li sada podijeliti 8 Paolovih bombona među njegovim prijateljima?

[ctx: Data|]
en: Paul has only 11 pieces of candy left. He eats 2 pieces of candy and he gives the rest to his friends. Can you help him split equally the 9 remaining pieces of candy?
hr: Paolu je ostalo samo 11 bombona. Pojede 2 bombona, a ostatak da svojim prijateljima. Možeš li mu pomoći da jednako podijeli 9 preostalih slatkiša?

[ctx: Data|]
en: Bob wants to share 3 pieces of candy equally between 3 of his girl friends. Can he split the pieces of candy equally?
hr: Bobi želi podijeliti 3 bombona na jednake dijelove između 3 svoje prijateljice. Može li jednako podijeliti bombone?

[ctx: Data|]
en: Harry wants to share 8 pieces of candy between 3 of his friends: 1 boy and 2 girls. The boy already has one piece of candy. Can he split the pieces of candy so that they all have the same amount?
hr: Hrvoje želi podijeliti 8 bombona između 3 svoja prijatelja: 1 dječaka i 2 djevojčice. Dječak već ima jedan slatkiš. Može li podijeliti slatkiše tako da svi imaju jednaku količinu?

[ctx: Data|]
en: Maria wants to share 8 pieces of candy between 3 of her friends: 1 boy and 2 girls. The girls already have some pieces of candy. Can she split the pieces of candy so that they all have the same amount?
hr: Marija želi podijeliti 8 bombona između 3 svoja prijatelja: 1 dječaka i 2 djevojčice. Djevojke već imaju neke slatkiše. Može li podijeliti bombone tako da svi imaju jednaku količinu?

[ctx: Data|]
en: Harry wants to share 12 pieces of candy between 3 of his friends: 1 boy and 2 girls. The boy already has some pieces of candy. Can he split the pieces of candy so that they all have the same amount?
hr: Hrvoje želi podijeliti 12 bombona između 3 svoja prijatelja: 1 dječaka i 2 djevojčice. Dječak već ima neke bombone. Može li podijeliti slatkiše tako da svi imaju jednaku količinu?

[ctx: Data|]
en: Now, Alice wants to share 8 pieces of candy equally among her friends.
hr: Sada, Alisa želi podijeliti 8 bombona ravnopravno među svojim prijateljima.

[ctx: Data|]
en: Can you help Alice share 10 pieces of candy equally among her friends: 1 girl and 3 boys? The girl already has some pieces of candy.
hr: Možeš li pomoći Alisi da podijeli 10 bombona ravnopravno među svojim prijateljima: 1 djevojčica i 3 dječaka? Djevojčica već ima neke bombone.

[ctx: Data|]
en: Alice wants to share 16 pieces of candy equally among her friends.
hr: Alisa želi podijeliti 16 bombona ravnopravno među svojim prijateljima.

[ctx: Data|]
en: Alice has 14 pieces of candy left. She wants to share them equally among her friends. The boys already have some pieces of candy. Can you help her split the pieces of candy equally?
hr: Alisi je ostalo 14 bombona. Želi ih ravnopravno podijeliti među svojim prijateljima. Dečki već imaju neke slatkiše. Možeš li joj pomoći da jednako podijeli slatkiše?

[ctx: Data|]
en: Help Jon share 11 pieces of candies equally between five girls. The rest will remain to Jon.
hr: Pomozite Jerku da podijeli 11 bombona na jednake dijelove između pet djevojaka. Ostalo će ostati Jerku.

[ctx: Data|]
en: Jon wants to share the rest of his pieces of candies with his brothers and his sisters. Can you split them equally, knowing that his brothers already have 2 pieces of candy?
hr: Jerko želi podijeliti ostatak svojih bombona sa svojom braćom i sestrama. Možeš li ih jednako podijeliti, znajući da njegova braća već imaju 2 bombona?

[ctx: Data|]
en: Help Tux split 19 pieces of candies between his friends: 4 boys and 1 girl.
hr: Pomozi Tuxu da podijeli 19 bombona među svojim prijateljima: 4 dječaka i 1 djevojčicu.

[ctx: Data|]
en: Help Maria share 18 pieces of candy equally between 3 boys and 2 girls.
hr: Pomozi Mariji da podijeli 18 bombona ravnopravno između 3 dječaka i 2 djevojčice.

[ctx: Data|]
en: Charles wants to share his 6 pieces of candy equally between 2 of his girl friends. Can he split the pieces of candy equally?
hr: Ćiro želi podijeliti svojih 6 slatkiša na jednake dijelove između 2 svoje prijateljice. Može li jednako podijeliti bombone?

[ctx: Data|]
en: For her birthday, Elizabeth has 8 pieces of candy to share with 3 of her friends equally: 2 girls and 1 boy. How should she split the pieces of candy between her friends?
hr: Za svoj rođendan, Elizabeta ima 8 bombona koje će podijeliti s 3 svoja prijatelja na jednake dijelove: 2 djevojčice i 1 dječak. Kako bi trebala podijeliti slatkiše među svojim prijateljima?

[ctx: Data|]
en: Jason's father gave him 17 pieces of candy to share equally between his friends: 2 boys and 2 girls. Help him give the pieces of candy to his friends.
hr: Jasenov otac dao mu je 17 bombona koje je ravnopravno podijelio svojim prijateljima: 2 dječaka i 2 djevojčice. Pomozi mu da podijeli slatkiše svojim prijateljima.

[ctx: Data|]
en: George wants to share 14 pieces of candy equally between 4 of his friends: 2 girls and 2 boys. Can he equally split the pieces of candy between his friends?
hr: Đuro želi podijeliti 14 bombona na jednake dijelove između 4 svoja prijatelja: 2 djevojčice i 2 dječaka. Može li ravnopravno podijeliti slatkiše među svojim prijateljima?

[ctx: Data|]
en: Maria wants to share 23 pieces of candy equally between 5 of her friends: 3 girls and 2 boys. Can she share the pieces of candy equally between her friends?
hr: Marija želi podijeliti 23 bombona na jednake dijelove između 5 svojih prijatelja: 3 djevojčice i 2 dječaka. Može li podijeliti slatkiše ravnopravno među svojim prijateljima?

[ctx: Data|]
en: Maximum 30 pieces of candy and 6 kids, possible rest.
hr: Maksimalno 30 bombona i 6 djece, moguć ostatak.

[ctx: share|First part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: Place %n boy(s)  | Place %n boy(s)
hr[0]: Stavi %n dječaka
hr[1]: Stavi %n dječaka
hr[2]: Stavi %n dječaka

[ctx: share|Second part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: and %n girl(s) in the center.  | and %n girl(s) in the center.
hr[0]: i %n djevojku u sredinu.
hr[1]: i %n djevojke u sredinu.
hr[2]: i %n djevojaka u sredinu.

[ctx: share|Third part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: Then split %n pieces of candy equally between them. | Then split %n pieces of candy equally between them.
hr[0]: Zatim podijeli %n komad slatkiša na jednake dijelove među njima.
hr[1]: Zatim podijeli %n komada slatkiša na jednake dijelove među njima.
hr[2]: Zatim podijeli %n komada slatkiša na jednake dijelove među njima.

[ctx: Share|]
en: You can't put more than %1 pieces of candy in the same rectangle
hr: Ne možeš staviti više od %1 komada slatkiša u isti pravokutnik

[ctx: ActivityInfo|]
note: Activity title
en: Draw in a grid
hr: Crtaj u mreži

[ctx: ActivityInfo|]
note: Help title
en: Create your own drawing.
hr: Izradi vlastiti crtež.

[ctx: ActivityInfo|]
note: Help goal
en: Express your creativity through drawing.
hr: Izrazi svoju kreativnost crtanjem.

[ctx: ActivityInfo|]
note: Help manual
en: Select a color and paint the rectangles as you like to create a drawing.
hr: Odaberi boju i oboji pravokutnike kako želiš da napraviš crtež.

[ctx: ActivityInfo|]
en: Tab: switch between the color selector and the painting area
hr: Tab: prebacivanje između birača boja i područja slikanja

[ctx: ActivityInfo|]
en: Use the various digital painting tools to draw images.
hr: Koristi razne alate za crtanje digitalnih slika.

[ctx: ActivityInfo|]
en: Learn about some digital painting tools.
hr: Saznaj više o nekim alatima za digitalno slikanje.

[ctx: ActivityInfo|]
en: Select tools and colors from the foldable panels and draw images.<br><br>
hr: Odaberi alate i boje i nacrtaj slike.<br><br>

[ctx: ActivityInfo|]
en: Ctrl + Z: undo last action
hr: Ctrl + Z: poništi zadnju akciju

[ctx: ActivityInfo|]
en: Ctrl + Y: redo last action
hr: Ctrl + Y: ponovi posljednju radnju

[ctx: ActivityInfo|]
en: Ctrl + S: save the image
hr: Ctrl + A: spremi sliku

[ctx: ActivityInfo|]
en: Ctrl + O: open an image
hr: Ctrl + O: učitaj sliku

[ctx: ActivityInfo|]
en: Ctrl + N, Delete or Backspace: create a new image
hr: Ctrl + N, Delete ili Backspace: stvaranje nove slike

[ctx: ActivityInfo|]
en: Brush smoothing concept from:
hr: Koncept zaglađivanja četkom:

[ctx: ActivityInfo|]
en: Sketch brush concept from:
hr: Koncept kista za skicu:

[ctx: BackgroundColorSelector|]
en: Background color
hr: Boja pozadine

[ctx: BackgroundSelector|]
en: Background image
hr: Slika pozadina

[ctx: BrushToolPanel|]
en: Eraser Tools
hr: Alati za brisanje

[ctx: BrushToolPanel|]
en: Drawing Tools
hr: Alati za crtanje

[ctx: ColorSelector|]
en: Palette Colors
hr: Paleta boja

[ctx: ColorSelector|]
en: Reset palette
hr: Ponovno postavi paletu

[ctx: ColorSelector|]
en: Selected Color
hr: Odabrana boja

[ctx: ColorSelector|color hue]
note: Color hue
en: Hue
hr: Nijansa

[ctx: ColorSelector|color saturation]
note: Color saturation
en: Saturation
hr: Zasićenost

[ctx: ColorSelector|color lightness]
note: Color lightness
en: Lightness
hr: Svjetlina

[ctx: ColorSelector|]
note: Reload default color for selected slot
en: Reset Color
hr: Ponovno postavi boju

[ctx: ColorsPanel|]
en: Palettes
hr: Palete

[ctx: FilesPanel|]
en: Save your image
hr: Spremi sliku

[ctx: FilesPanel|]
en: Open an image
hr: Učitaj sliku

[ctx: FilesPanel|]
en: New image settings
hr: Postavke nove slike

[ctx: FilesPanel|]
en: Background color
hr: Boja pozadine

[ctx: FilesPanel|]
en: Background image
hr: Slika pozadine

[ctx: FilesPanel|]
en: Create a new image
hr: Stvori novu sliku

[ctx: GeometryTool|]
note: Rectangle or Square radius size
en: Rounded Corners
hr: Zaobljeni kutovi

[ctx: GeometryToolPanel|]
en: Geometry Tools
hr: Alati za geometriju

[ctx: GradientTool|]
en: Inner Circle Size
hr: Veličina unutarnjeg kruga

[ctx: GradientToolPanel|]
en: Gradient Tools
hr: Alati za nijansiranje

[ctx: Sketch|]
en: You did not save this image. Do you want to close this activity?
hr: Nisi spremio ovu sliku. Želiš li uistinu zatvoriti ovu aktivnost?

[ctx: Sketch|]
en: Do you want to erase this image?
hr: Želiš li obrisati ovu sliku?

[ctx: Sketch|]
en: Yes
hr: Da

[ctx: Sketch|]
en: No
hr: Ne

[ctx: StampToolPanel|]
en: Stamp Tool
hr: Alat za pečat

[ctx: TextToolPanel|]
en: Text Tool
hr: Alat za tekst

[ctx: TextToolPanel|]
en: Type your text here
hr: Ovdje upiši tekst

[ctx: ToolsPanel|]
en: Tools
hr: Alati

[ctx: ToolsPanel|]
en: Reset tool settings
hr: Ponovno postavi postavke alata

[ctx: ToolsPanel|]
en: Opacity
hr: Neprozirnost

[ctx: ToolsPanel|]
en: Size
hr: Veličina

[ctx: ToolsPanel|]
en: Speed
hr: Brzina

[ctx: ToolsPanel|]
en: Density
hr: Gustoća

[ctx: ToolsPanel|]
en: Dots Size
hr: Veličina točke

[ctx: ToolsPanel|]
en: Smoothing
hr: Zaglađivanje

[ctx: ToolsPanel|]
en: Rotation
hr: Rotacija

[ctx: ToolsPanel|]
en: Mirror image
hr: Zrcali sliku

[ctx: ActivityInfo|]
note: Activity title
en: Numbers with dice
hr: Brojevi s kockicama

[ctx: ActivityInfo|]
note: Help title
en: Count the number of dots on the dice before it reaches the ground.
hr: Izbroji točkice na kocki prije nego što padne na tlo.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting with a time limit.
hr: Vježbaj brojanje s vremenskim ograničenjem.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Counting skills.
hr: Vještine brojanja.

[ctx: ActivityInfo|]
note: Help manual
en: Type the number of dots you see on each falling dice.
hr: Upiši broj točaka koje vidiš na svakoj padajućoj kockici.

[ctx: Data|]
en: Numbers up to 3.
hr: Brojevi do 3.

[ctx: Data|]
en: Type the number on the dice, 1 or 2.
hr: Upišite broj na kockici, 1 ili 2.

[ctx: Data|]
en: Type the number on the dice, from 1 to 3.
hr: Upišite broj na kockici, od 1 do 3.

[ctx: Data|]
en: Numbers up to 4.
hr: Brojevi do 4.

[ctx: Data|]
en: Type the number on the dice, from 1 to 4.
hr: Upišite broj na kockici, od 1 do 4.

[ctx: Data|]
en: Numbers up to 5.
hr: Brojevi do 5.

[ctx: Data|]
en: Type the number on the dice, from 1 to 5.
hr: Upišite broj na kockici, od 1 do 5.

[ctx: Data|]
en: Numbers up to 6.
hr: Brojevi do 6.

[ctx: Data|]
en: Type the number on the dice, from 1 to 6.
hr: Upišite broj na kockici, od 1 do 6.

[ctx: Data|]
en: Numbers up to 7.
hr: Brojevi do 7.

[ctx: Data|]
en: Type the number on the dice, from 1 to 7.
hr: Upišite broj na kockici, od 1 do 7.

[ctx: Data|]
en: Numbers up to 8.
hr: Brojevi do 8.

[ctx: Data|]
en: Type the number on the dice, from 1 to 8.
hr: Upišite broj na kockici, od 1 do 8.

[ctx: Data|]
en: Numbers up to 9.
hr: Brojevi do 9.

[ctx: Data|]
en: Type the number on the dice, from 1 to 9.
hr: Upišite broj na kockici, od 1 do 9.

[ctx: Data|]
en: Numbers from 0 to 9.
hr: Brojevi od 0 do 9.

[ctx: Data|]
en: Type the number on the dice, from 0 to 9.
hr: Upišite broj na kockici, od 0 do 9.

[ctx: ActivityInfo|]
note: Activity title
en: Numbers with dominoes
hr: Brojevi s dominom

[ctx: ActivityInfo|]
note: Help title
en: Count the number of dots on the domino before it reaches the ground.
hr: Izbroji točkice na dominu prije nego što dotakne tlo.

[ctx: ActivityInfo|]
note: Help manual
en: Type the number of dots you see on each falling domino.
hr: Upiši broj točaka koje vidiš na svakom padajućem dominu.

[ctx: Data|]
en: Type the number on the domino, 1 or 2.
hr: Upišite broj na dominu, 1 ili 2.

[ctx: Data|]
en: Type the number on the domino, from 1 to 3.
hr: Upišite broj na dominu, od 1 do 3.

[ctx: Data|]
en: Type the number on the domino, from 1 to 4.
hr: Upišite broj na dominu, od 1 do 4.

[ctx: Data|]
en: Type the number on the domino, from 1 to 5.
hr: Upišite broj na dominu, od 1 do 5.

[ctx: Data|]
en: Type the number on the domino, from 1 to 6.
hr: Upišite broj na dominu, od 1 do 6.

[ctx: Data|]
en: Type the number on the domino, from 1 to 7.
hr: Upišite broj na dominu, od 1 do 7.

[ctx: Data|]
en: Type the number on the domino, from 1 to 8.
hr: Upišite broj na dominu, od 1 do 8.

[ctx: Data|]
en: Type the number on the domino, from 1 to 9.
hr: Upišite broj na dominu, od 1 do 9.

[ctx: Data|]
en: Type the number on the domino, from 0 to 9.
hr: Upišite broj na dominu, od 0 do 9.

[ctx: ActivityConfig|]
en: Learning Mode
hr: Način učenja

[ctx: ActivityConfig|]
en: Assessment Mode
hr: Način ocjenjivanja

[ctx: ActivityInfo|]
note: Activity title
en: Solar system
hr: Sunčev sustav

[ctx: ActivityInfo|]
note: Help title
en: Learn about the solar system.
hr: Nauči o Sunčevom sustavu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.
hr: Saznaj informacije o Sunčevom sustavu. Ako želiš naučiti više o astronomiji, pokušaj preuzeti KStars (https://edu.kde.org/kstars/) ili Stellarium (https://stellarium.org/), besplatni softver o astronomiji.

[ctx: ActivityInfo|]
note: Help manual
en: Click on a planet or on the Sun, and answer the corresponding questions. Each question contains 4 options. One of those is 100% correct. Try to answer the questions until you get 100% in the closeness meter.
hr: Klikni na planet ili na Sunce i odgovori na pitanja. Svako pitanje sadrži 4 opcije. Jedan od njih je 100% točan. Pokušaj odgovoriti na pitanja dok ne dobiješ 100% u mjeraču blizine.

[ctx: ActivityInfo|]
en: Space or Enter: select
hr: Razmaknica ili Enter: odabir

[ctx: ActivityInfo|]
en: Escape: return to previous screen
hr: Escape: povratak na prethodni ekran

[ctx: ActivityInfo|]
en: Tab: view the hint (only when the hint icon is visible)
hr: Tab: pogledaj savjet (samo kada je ikona savjeta vidljiva)

[ctx: Dataset|]
en: Sun
hr: Sunce

[ctx: Dataset|]
en: How large is the Sun compared to the planets in our Solar System?
hr: Koliko je Sunce veliko u usporedbi s planetima u našem Sunčevom sustavu?

[ctx: Dataset|]
en: Sixth largest
hr: Šesti po veličini

[ctx: Dataset|]
en: Largest
hr: Najveće

[ctx: Dataset|]
en: Seventh largest
hr: Sedmo po veličini

[ctx: Dataset|]
en: The temperature of the Sun is around:
hr: Temperatura Sunca je oko:

[ctx: Dataset|]
en: How old is the Sun?
hr: Koliko je staro Sunce?

[ctx: Dataset|]
en: 1.2 billion years
hr: 1,2 milijarde godina

[ctx: Dataset|]
en: 3 billion years
hr: 3 milijarde godina

[ctx: Dataset|]
en: 7 billion years
hr: 7 milijardi godina

[ctx: Dataset|]
en: 4.5 billion years
hr: 4,5 milijardi godina

[ctx: Dataset|]
en: How long does it take for the Sun’s light to reach the Earth?
hr: Koliko je vremena potrebno da Sunčeva svjetlost stigne do Zemlje?

[ctx: Dataset|]
en: 8 minutes
hr: 8 minuta

[ctx: Dataset|]
en: 30 minutes
hr: 30 minuta

[ctx: Dataset|]
en: 60 minutes
hr: 60 minuta

[ctx: Dataset|]
en: 15 minutes
hr: 15 minuta

[ctx: Dataset|]
en: The Sun is as big as:
hr: Sunce je veliko kao:

[ctx: Dataset|]
en: 1 million Earths
hr: 1 milijun Zemlje

[ctx: Dataset|]
en: 2.6 million Earths
hr: 2,6 milijuna Zemlje

[ctx: Dataset|]
en: 1.3 million Earths
hr: 1,3 milijuna Zemlje

[ctx: Dataset|]
en: 5 million Earths
hr: 5 milijuna Zemlje

[ctx: Dataset|]
en: Mercury
hr: Merkur

[ctx: Dataset|]
en: The maximum temperature on Earth is 58 °C.
hr: Najviša temperatura na Zemlji je 58 °C.

[ctx: Dataset|]
en: The length of a year on Venus is 225 Earth days.
hr: Dužina godine na Veneri je 225 zemaljskih dana.

[ctx: Dataset|]
en: At which position is Mercury in the Solar System?
hr: Na kojem je položaju Merkur u Sunčevom sustavu?

[ctx: Dataset|]
en: Sixth
hr: Šesti

[ctx: Dataset|]
en: First
hr: Prvi

[ctx: Dataset|]
en: Fourth
hr: Četvrti

[ctx: Dataset|]
en: How small is Mercury compared to other planets in our Solar System?
hr: Koliko je Merkur mali u usporedbi s drugim planetima u našem Sunčevom sustavu?

[ctx: Dataset|]
en: Smallest
hr: Najmanji

[ctx: Dataset|]
en: Second smallest
hr: Drugi najmanji

[ctx: Dataset|]
en: Third smallest
hr: Treći najmanji

[ctx: Dataset|]
en: Fifth smallest
hr: Peti najmanji

[ctx: Dataset|]
en: How many moons has Mercury?
hr: Koliko mjeseca ima Merkur?

[ctx: Dataset|]
en: The maximum temperature on Mercury is:
hr: Najviša temperatura na Merkuru je:

[ctx: Dataset|]
en: How long is a year on Mercury?
hr: Koliko traje godina na Merkuru?

[ctx: Dataset|]
en: 365 Earth days
hr: 365 zemaljskih dana

[ctx: Dataset|]
en: 433 Earth days
hr: 433 zemaljskih dana

[ctx: Dataset|]
en: 88 Earth days
hr: 88 zemaljskih dana

[ctx: Dataset|]
en: 107 Earth days
hr: 107 zemaljskih dana

[ctx: Dataset|]
en: How long is one rotation on Mercury?
hr: Koliko traje jedna rotacija na Merkuru?

[ctx: Dataset|]
en: 50 Earth days
hr: 50 zemaljskih dana

[ctx: Dataset|]
en: 59 Earth days
hr: 59 zemaljskih dana

[ctx: Dataset|]
en: Venus
hr: Venera

[ctx: Dataset|]
en: The length of a year on Earth is 365 days.
hr: Dužina godine na Zemlji je 365 dana.

[ctx: Dataset|]
en: At which position is Venus in the Solar System?
hr: Na kojem je položaju Venera u Sunčevom sustavu?

[ctx: Dataset|]
en: Second
hr: Druga

[ctx: Dataset|]
en: Venus is as heavy as:
hr: Venera je teška kao:

[ctx: Dataset|]
en: 0.7 Earths
hr: 0,7 Zemlje

[ctx: Dataset|]
en: 0.8 Earths
hr: 0,8 Zemlje

[ctx: Dataset|]
en: 1.3 Earths
hr: 1,3 Zemlje

[ctx: Dataset|]
en: 2.5 Earths
hr: 2,5 Zemlje

[ctx: Dataset|]
en: How large is Venus compared to other planets in our Solar System?
hr: Koliko je Venera velika u usporedbi s drugim planetima u našem Sunčevom sustavu?

[ctx: Dataset|]
en: Fifth largest
hr: Peti najveći

[ctx: Dataset|]
en: Fourth largest
hr: Četvrti najveći

[ctx: Dataset|]
en: How long is a year on Venus?
hr: Koliko traje godina na Veneri?

[ctx: Dataset|]
en: 225 Earth days
hr: 225 zemaljskih dana

[ctx: Dataset|]
en: 116 Earth days
hr: 116 zemaljskih dana

[ctx: Dataset|]
en: How long is one rotation on Venus?
hr: Koliko traje jedna rotacija na Veneri?

[ctx: Dataset|]
en: 243 Earth days
hr: 243 zemaljska dana

[ctx: Dataset|]
en: The maximum temperature on Venus is:
hr: Najviša temperatura na Veneri je:

[ctx: Dataset|]
en: How many moons has Venus?
hr: Koliko mjeseca ima Venera?

[ctx: Dataset|]
en: Earth
hr: Zemlja

[ctx: Dataset|]
en: The maximum temperature on Mars is 20 °C.
hr: Najviša temperatura na Marsu je 20 °C.

[ctx: Dataset|]
en: At which position is Earth in the Solar System?
hr: Na kojem se položaju nalazi Zemlja u Sunčevom sustavu?

[ctx: Dataset|]
en: Third
hr: Treći

[ctx: Dataset|]
en: Fifth
hr: Peta

[ctx: Dataset|]
en: How long does it take for Earth to make one revolution around the Sun?
hr: Koliko vremena je potrebno Zemlji da napravi jedan krug oko Sunca?

[ctx: Dataset|]
en: 200 days
hr: 200 dana

[ctx: Dataset|]
en: 30 days
hr: 30 dana

[ctx: Dataset|]
en: 7 days
hr: 7 dana

[ctx: Dataset|]
en: 365 days
hr: 365 dana

[ctx: Dataset|]
en: How many moons has Earth?
hr: Koliko mjeseca ima Zemlja?

[ctx: Dataset|]
en: How long is one rotation on Earth?
hr: Koliko traje jedna rotacija na Zemlji?

[ctx: Dataset|]
en: 12 hours
hr: 12 sati

[ctx: Dataset|]
en: 24 hours
hr: 24 sata

[ctx: Dataset|]
en: 365 hours
hr: 365 sati

[ctx: Dataset|]
en: 48 hours
hr: 48 sati

[ctx: Dataset|]
en: How many seasons has Earth?
hr: Koliko godišnjih doba ima Zemlja?

[ctx: Dataset|]
en: The maximum temperature on Earth is:
hr: Najviša temperatura na Zemlji je:

[ctx: Dataset|]
en: How large is Earth compared to other planets in our Solar System?
hr: Koliko je velika Zemlja u usporedbi s drugim planetima u našem Sunčevom sustavu?

[ctx: Dataset|]
en: At which position is Mars in the Solar System?
hr: Na kojem je položaju Mars u Sunčevom sustavu?

[ctx: Dataset|]
en: The maximum temperature on Mars is:
hr: Najviša temperatura na Marsu je:

[ctx: Dataset|]
en: How big is the size of Mars compared to Earth?
hr: Kolika je veličina Marsa u usporedbi sa Zemljom?

[ctx: Dataset|]
en: The same
hr: Ista

[ctx: Dataset|]
en: Half
hr: Pola

[ctx: Dataset|]
en: Two times
hr: Dva puta

[ctx: Dataset|]
en: Three times
hr: Tri puta

[ctx: Dataset|]
en: How many moons has Mars?
hr: Koliko mjeseca ima Mars?

[ctx: Dataset|]
en: How long is one rotation on Mars?
hr: Koliko traje jedna rotacija na Marsu?

[ctx: Dataset|]
en: 24.5 hours
hr: 24,5 sati

[ctx: Dataset|]
en: How long does it take for Mars to make one revolution around the Sun?
hr: Koliko vremena je potrebno Marsu da napravi jedan krug oko Sunca?

[ctx: Dataset|]
en: 687 Earth days
hr: 687 zemaljskih dana

[ctx: Dataset|]
en: 30 Earth days
hr: 30 zemaljskih dana

[ctx: Dataset|]
en: 7 Earth days
hr: 7 zemaljskih dana

[ctx: Dataset|]
en: How small is Mars compared to other planets in our Solar System?
hr: Koliko je Mars mali u usporedbi s drugim planetima u našem Sunčevom sustavu?

[ctx: Dataset|]
en: The length of a year on Saturn is 29.5 Earth years.
hr: Dužina godine na Saturnu je 29,5 zemaljskih godina.

[ctx: Dataset|]
en: At which position is Jupiter in the Solar System?
hr: Na kojem je položaju Jupiter u Sunčevom sustavu?

[ctx: Dataset|]
en: How large is Jupiter compared to other planets in the Solar System?
hr: Koliko je velik Jupiter u usporedbi s drugim planetima Sunčevog sustava?

[ctx: Dataset|]
en: Second largest
hr: Drugi najveći

[ctx: Dataset|]
en: The minimum temperature on Jupiter is:
hr: Najniža temperatura na Jupiteru je:

[ctx: Dataset|]
en: How many moons has Jupiter?
hr: Koliko mjeseca ima Jupiter?

[ctx: Dataset|]
en: How long is one rotation on Jupiter?
hr: Koliko traje jedna rotacija na Jupiteru?

[ctx: Dataset|]
en: 10 hours
hr: 10 sati

[ctx: Dataset|]
en: How long does it take for Jupiter to make one revolution around the Sun?
hr: Koliko je vremena potrebno Jupiteru da napravi jedan krug oko Sunca?

[ctx: Dataset|]
en: 5 Earth years
hr: 5 zemaljskih godina

[ctx: Dataset|]
en: 12 Earth years
hr: 12 zemaljskih godina

[ctx: Dataset|]
en: 30 Earth years
hr: 30 zemaljskih godina

[ctx: Dataset|]
en: 1 Earth year
hr: 1 zemaljska godina

[ctx: Dataset|]
en: The minimum temperature on Jupiter is -145 °C.
hr: Najniža temperatura na Jupiteru je -145 °C.

[ctx: Dataset|]
en: The length of a year on Jupiter is 12 Earth years.
hr: Dužina godine na Jupiteru je 12 zemaljskih godina.

[ctx: Dataset|]
en: At which position is Saturn in the Solar System?
hr: Na kojem je položaju Saturn u Sunčevom sustavu?

[ctx: Dataset|]
en: How large is Saturn compared to other planets in the Solar System?
hr: Koliko je velik Saturn u usporedbi s drugim planetima u Sunčevom sustavu?

[ctx: Dataset|]
en: How many moons has Saturn?
hr: Koliko mjeseca ima Saturn?

[ctx: Dataset|]
en: How long is one rotation on Saturn?
hr: Koliko traje jedna rotacija na Saturnu?

[ctx: Dataset|]
en: 10.5 hours
hr: 10,5 sati

[ctx: Dataset|]
en: The minimum temperature on Saturn is:
hr: Najniža temperatura na Saturnu je:

[ctx: Dataset|]
en: How long does it take for Saturn to make one revolution around the Sun?
hr: Koliko je vremena potrebno Saturnu da napravi jedan krug oko Sunca?

[ctx: Dataset|]
en: 29.5 Earth years
hr: 29,5 zemaljskih godina

[ctx: Dataset|]
en: 20 Earth years
hr: 20 zemaljskih godina

[ctx: Dataset|]
en: 10 Earth years
hr: 10 zemaljskih godina

[ctx: Dataset|]
en: Uranus
hr: Uran

[ctx: Dataset|]
en: The temperature on Saturn is -178 °C.
hr: Temperatura na Saturnu je -178 °C.

[ctx: Dataset|]
en: At which position is Uranus in the Solar System?
hr: Na kojem je položaju Uran u Sunčevom sustavu?

[ctx: Dataset|]
en: Eighth
hr: Osmi

[ctx: Dataset|]
en: How many years does it take for Uranus to go once around the Sun?
hr: Koliko je godina potrebno da Uran jednom obiđe oko Sunca?

[ctx: Dataset|]
en: 24 Earth years
hr: 24 zemaljske godine

[ctx: Dataset|]
en: 68 Earth years
hr: 68 zemaljskih godina

[ctx: Dataset|]
en: 84 Earth years
hr: 84 zemaljske godine

[ctx: Dataset|]
en: How many moons has Uranus?
hr: Koliko mjeseca ima Uran?

[ctx: Dataset|]
en: How long is one rotation on Uranus?
hr: Koliko traje jedna rotacija na Uranu?

[ctx: Dataset|]
en: 27 hours
hr: 27 sati

[ctx: Dataset|]
en: 17 hours
hr: 17 sati

[ctx: Dataset|]
en: How large is Uranus compared to other planets in the Solar System?
hr: Koliko je velik Uran u usporedbi s drugim planetima Sunčevog sustava?

[ctx: Dataset|]
en: The maximum temperature on Uranus is:
hr: Najviša temperatura na Uranu je:

[ctx: Dataset|]
en: Neptune
hr: Neptun

[ctx: Dataset|]
en: The maximum temperature on Saturn is -178 °C.
hr: Najviša temperatura na Saturnu je -178 °C.

[ctx: Dataset|]
en: At which position is Neptune in the Solar System?
hr: Na kojem je položaju Neptun u Sunčevom sustavu?

[ctx: Dataset|]
en: How long does it take for Neptune to make one revolution around the Sun?
hr: Koliko vremena je potrebno Neptunu da napravi jedan krug oko Sunca?

[ctx: Dataset|]
en: 165 Earth years
hr: 165 zemaljskih godina

[ctx: Dataset|]
en: 3 Earth years
hr: 3 zemaljske godine

[ctx: Dataset|]
en: 100 Earth years
hr: 100 zemaljskih godina

[ctx: Dataset|]
en: How many moons has Neptune?
hr: Koliko mjeseca ima Neptun?

[ctx: Dataset|]
en: How long is one rotation on Neptune?
hr: Koliko traje jedna rotacija na Neptunu?

[ctx: Dataset|]
en: 16 hours
hr: 16 sati

[ctx: Dataset|]
en: The average temperature on Neptune is:
hr: Prosječna temperatura na Neptunu je:

[ctx: Dataset|]
en: How large is Neptune compared to other planets in the Solar System?
hr: Koliko je velik Neptun u usporedbi s drugim planetima Sunčevog sustava?

[ctx: QuizScreen|]
en: Accuracy: %1%
hr: Preciznost: %1%

[ctx: QuizScreen|]
en: Your final score is: <font color="#3bb0de">%1%</font>.<br><br>%2
hr: Tvoj konačni rezultat je: <font color="#3bb0de">%1%</font>.<br><br>%2

[ctx: QuizScreen|]
en: You should score above 90% to become a Solar System expert!<br>Retry to test your skills again or train in normal mode to learn more about the Solar System.
hr: Trebaš ostvariti više od 90% da bi postao stručnjak za Sunčev sustav!<br>Pokušaj ponovno testirati tvoje vještine ili treniraj u normalnom načinu rada da bi saznao više o Sunčevom sustavu.

[ctx: QuizScreen|]
en: Great! You can replay the assessment to test your knowledge on more questions.
hr: Sjajno! Možeš ponoviti procjenu kako bi provjerio tvoje znanje na više pitanja.

[ctx: SolarSystem|]
en: Mode: <font color="#3bb0de">%1</font><br><br>There are two modes in the activity which you can switch from the configuration window:<br><b>1. Learning mode</b> - In this mode you can play and learn about the Solar System.<br><b>2. Assessment mode</b> - In this mode you can test your knowledge about the Solar System.
hr: Način: <font color="#3bb0de">%1</font><br><br>Postoje dva načina u aktivnosti koje možeš promijeniti iz konfiguracijskog prozora:<br><b>1. Način učenja</b> - U ovom načinu rada možeš se igrati i učiti o Sunčevom sustavu.<br><b>2. Način ocjenjivanja</b> - U ovom načinu možeš testirati svoje znanje o Sunčevom sustavu.

[ctx: SolarSystem|]
en: Assessment
hr: Ocjenjivanje

[ctx: SolarSystem|]
en: Learning
hr: Učenje

[ctx: SolarSystem|]
en: Click on the Sun or any planet to reveal questions. Each question has 4 options, out of which one is correct.
hr: Klikni na Sunce ili bilo koji planet da bi se prikazala pitanja. Svako pitanje ima 4 opcije od kojih je jedna točna.

[ctx: SolarSystem|]
en: After a planet is clicked, the Closeness meter at the bottom-right corner of the screen represents the degree of correctness of your selected answer. The least correct answer is represented by 1%. Try again until you reach a 100% closeness by following the closeness meter. If the hint button is visible, you can click on it to get a hint to find the answer.
hr: Nakon klika na planet, mjerač blizine u donjem desnom kutu zaslona predstavlja stupanj točnosti vašeg odabranog odgovora. Najmanje točan odgovor je zastupljen sa 1%. Pokušaj ponovo dok ne postigneš blizinu od 100% prateći mjerač blizine. Ako je gumb savjeta vidljiv, možeš kliknuti na njega da bi dobio savjet za pronalaženje odgovora.

[ctx: SolarSystem|]
en: There are 20 questions initially with 4 options each. The progress bar at the bottom right of the screen shows your percentage score.
hr: Postoji 20 pitanja s 4 opcije. Traka napretka u donjem desnom kutu zaslona prikazuje vaš postotni rezultat.

[ctx: SolarSystem|]
en: If your answer is correct, your score increases.<br>If your answer is wrong, your score decreases and one more question will be asked in the end along with the incorrectly answered question.<br>A maximum of 25 questions will be asked after which no more question will be added.
hr: Ako je tvoj odgovor točan, rezultat se povećava.<br>Ako je tvoj odgovor pogrešan, rezultat se smanjuje i na kraju će biti postavljeno još jedno netočno odgovoreno pitanje.<br>Postavit će se najviše 25 pitanja nakon čega više neće biti dodano nijedno pitanje.

[ctx: SolarSystem|]
en: You should score above 90% to pass the assessment and become a Solar System expert!
hr: Trebaš ostvariti više od 90% da bi prošao procjenu i postao stručnjak za Sunčev sustav!

[ctx: SolarSystem|]
en: 1. The <b>farther</b> a planet from the Sun, the <b>lower</b> is its temperature.<br><font color="#3bb0de">%1</font>
hr: 1. Što je planet <b>dalje</b> od Sunca, to je <b>niža</b> njegova temperatura.<br><font color="#3bb0de">%1</font>

[ctx: SolarSystem|]
en: 2. The duration of a year on a planet <b>increases as we go away from the Sun</b>.<br><font color="#3bb0de">%1</font>
hr: 2. Trajanje godine na planetu <b>se povećava kako se udaljavamo od Sunca</b>.<br><font color="#3bb0de">%1</font>

[ctx: SolarSystem|]
note: find an equivalent rhyme in your language where the first letter of each word corresponds to the first letter of the planet in proper sequence
en: 3. Always remember this rhyme to learn the position of planets, examine the first letter in each word - <b>M</b>y <b>V</b>ery <b>E</b>xcellent <b>M</b>other <b>J</b>ust <b>S</b>erved <b>U</b>s <b>N</b>oodles.<br>
hr: 3. Uvijek zapamti kraticu <b>Mevezema Jusaune</b> da naučiš položaj planeta: <b>ME</b>rkur <b>VE</b>nera <b>ZE</b>mlja <b >MA</b>rs <b>JU</b>piter <b>SA</b>turn <b>U</b>ran <b>NE</b>ptun.<br>

[ctx: SolarSystem|]
en: Hint
hr: Savjet

[ctx: SolarSystem|]
en: View the solar system
hr: Pogledaj Sunčev sustav

[ctx: ActivityInfo|]
note: Activity title
en: Pilot a submarine
hr: Upravljaj podmornicom

[ctx: ActivityInfo|]
note: Help title
en: Drive the submarine to the end point.
hr: Vozi podmornicu do krajnje točke.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to control a submarine.
hr: Nauči upravljati podmornicom.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Move and click using the mouse, physics basics.
hr: Pomiči se i klikni pomoću miša, osnove fizike.

[ctx: ActivityInfo|]
note: Help manual
en: Control the various parts of the submarine (the engine, ballast tanks and diving planes) to reach the end point.
hr: Upravljaj različitim dijelovima podmornice (motor, balastni spremnici i avioni za ronjenje) kako bi došao do krajnje točke.

[ctx: ActivityInfo|]
en: <b>Engine</b>
hr: <b>Motor</b>

[ctx: ActivityInfo|]
en: D or Right arrow: increase the velocity
hr: D ili desna strelica: povećaj brzinu

[ctx: ActivityInfo|]
en: A or Left arrow: decrease the velocity
hr: A ili strelica lijevo: smanji brzinu

[ctx: ActivityInfo|]
en: <b>Ballast tanks</b>
hr: <b>Balastni tankovi</b>

[ctx: ActivityInfo|]
en: W or Up arrow: switch filling of the central ballast tank
hr: W ili strelica gore: uključi punjenje središnjeg balastnog spremnika

[ctx: ActivityInfo|]
en: S or Down arrow: switch flushing of the central ballast tank
hr: S ili strelica prema dolje: uključi pražnjenje središnjeg balastnog spremnika

[ctx: ActivityInfo|]
en: R: switch filling of the left ballast tank
hr: R: uključi punjenje lijevog balastnog spremnika

[ctx: ActivityInfo|]
en: F: switch flushing of the left ballast tank
hr: F: uključi ispiranje lijevog balastnog spremnika

[ctx: ActivityInfo|]
en: T: switch filling of the right ballast tank
hr: T: uključi punjenje desnog balastnog spremnika

[ctx: ActivityInfo|]
en: G: switch flushing of the right ballast tank
hr: G: uključite pražnjenje desnog balastnog spremnika

[ctx: ActivityInfo|]
en: <b>Diving planes</b>
hr: <b>Ronilački avioni</b>

[ctx: ActivityInfo|]
en: +: increase diving planes angle
hr: +: povećaj kut ronjenja

[ctx: ActivityInfo|]
en: -: decrease diving planes angle
hr: -: smanji kut ronjenja

[ctx: Controls|]
en: Left Ballast Tank
hr: Lijevi balastni spremnik

[ctx: Controls|]
en: Central Ballast Tank
hr: Središnji balastni spremnik

[ctx: Controls|]
en: Right Ballast Tank
hr: Desni balastni spremnik

[ctx: Submarine|]
en: Move the submarine to the other side of the screen.
hr: Pomakni podmornicu na drugu stranu ekrana.

[ctx: Submarine|]
en: The leftmost item in the control panel is the engine of the submarine, indicating the current speed of the submarine.
hr: Krajnja lijeva stavka na upravljačkoj ploči je motor podmornice, koji pokazuje trenutnu brzinu podmornice.

[ctx: Submarine|]
en: Increase or decrease the velocity of the submarine using the engine.
hr: Povećaj ili smanji brzinu podmornice pomoću motora.

[ctx: Submarine|]
en: Press the + button to increase the velocity, or the - button to decrease the velocity.
hr: Pritisni gumb + za povećanje brzine ili gumb - za smanjenje brzine.

[ctx: Submarine|]
en: The item next to the engine is the ballast tank.
hr: Objekt pored motora je balastni spremnik.

[ctx: Submarine|]
en: The ballast tanks are used to float or dive under water.
hr: Balastni tankovi se koriste za plutanje ili ronjenje pod vodom.

[ctx: Submarine|]
en: If the ballast tanks are empty, the submarine will float. If the ballast tanks are full of water, the submarine will dive underwater.
hr: Ako su balastni tankovi prazni, podmornica će plutati. Ako su balastni tankovi puni vode, podmornica će zaroniti pod vodu.

[ctx: Submarine|]
en: Turning the upper valve on or off will alternatively allow or stop the water from filling in the ballast tank, thus allowing it to dive underwater.
hr: Okretanjem gornjeg ventila uključuje se ili isključuje dotok vode u balastni tank, čime se omogućuje podmornici da zaroni pod vodu.

[ctx: Submarine|]
en: Turning the lower valve on or off will alternatively allow or stop the water from flushing out the ballast tank, thus allowing it to float on the surface of the water.
hr: Okretanjem donjeg ventila uključuje se ili isključuje ispuštanje vode iz balastnog tanka, čime se omogućuje podmornici da pluta na površini vode.

[ctx: Submarine|]
en: The rightmost item in the control panel controls the diving planes of the submarine.
hr: Desni element na kontrolnoj ploči upravlja kormilima za zaranjanje podmornice.

[ctx: Submarine|]
en: The diving planes in a submarine are used to control the depth of the submarine accurately once it is underwater.
hr: Kormila za zaranjanje u podmornici koriste se za preciznu kontrolu dubine podmornice nakon što je pod vodom.

[ctx: Submarine|]
en: Once the submarine is moving underwater, increasing or decreasing the angle of the planes will increase and decrease the depth of the submarine.
hr: Kada se podmornica kreće pod vodom, povećavanje ili smanjivanje kuta zaronih kormila povećava ili smanjuje dubinu podmornice.

[ctx: Submarine|]
en: The + button will increase the depth of the submarine, while the - button will decrease the depth of the submarine.
hr: Tipka + povećat će dubinu podmornice, dok će tipka - smanjiti dubinu podmornice.

[ctx: Submarine|]
en: Grab the crown to open the gate.
hr: Uzmi krunu kako bi otvorio vrata.

[ctx: Submarine|]
en: Check out the help menu for the keyboard controls.
hr: Pogledaj izbornik za pomoć kako bi saznao kontrole na tipkovnici.

[ctx: ActivityInfo|]
note: Help title
en: Solve the Sudoku.
hr: Riješi Sudoku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop some skills in logical thinking (data linking, deduction) and spatial visualization.
hr: Razvijaj svoje vještine logičkog razmišljanja (povezivanje podataka, dedukcija) i prostornu vizualizaciju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Completing the puzzle requires patience and logical ability.
hr: Dovršavanje slagalice zahtijeva strpljenje i logičku sposobnost.

[ctx: ActivityInfo|]
note: Help manual
en: Select a number or a symbol and click its target position. Each symbol must appear only once in a row, in a column and in a subregion if any. If an action is not allowed, the game will show why. But beware: if you can place something in a square, it might not be correct for the whole Sudoku. It can still be a mistake.
hr: Odaberi broj ili simbol i klikni na ciljnu poziciju. Svaki se simbol mora pojaviti samo jednom u retku, u stupcu i u regiji (ako postoji). Ako radnja nije dopuštena, igra će pokazati zašto. Ali pazi: ako nešto možeš smjestiti u kvadrat, to možda neće biti točno na razini Sudoka. Još uvijek može postojati greška.

[ctx: Data|]
en: Small grids using symbols.
hr: Male mreže pomoću simbola.

[ctx: Data|]
en: Medium grids using symbols.
hr: Srednje mreže pomoću simbola.

[ctx: Data|]
en: Medium grids using numbers and symbols.
hr: Srednje mreže s brojevima i simbolima.

[ctx: Data|]
en: Large grids using numbers.
hr: Velike mreže s brojevima.

[ctx: ActivityInfo|]
note: Activity title
en: Super brain
hr: Super mozak

[ctx: ActivityInfo|]
note: Help title
en: Tux has hidden several items. Find them in the correct order.
hr: Tux je sakrio nekoliko predmeta. Pronađi ih ispravnim redoslijedom.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in logical thinking, distinguishing colors, and memorizing positions.
hr: Razviti vještine logičkog razmišljanja, razlikovanja boja i pamćenja položaja.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.<br/>You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.
hr: Klikni na stavke dok ne pronađeš ono što misliš da je točan odgovor. Zatim klikni na gumb "U redu". Crna točka znači da si pronašao ispravnu stavku na ispravnom položaju, dok bijela točka znači da je stavka ispravna, ali na pogrešnoj poziciji. Na nižim razinama, Tux ti također daje indikaciju s crnim kvadratom na točnim stavkama u ispravnom položaju i bijelim kvadratom na ispravnim stavkama u pogrešnom položaju. Na razinama 4 i 8 stavka može biti skrivena nekoliko puta.<br/>Možeš koristiti desnu tipku miša da okreneš stavke u suprotnom redoslijedu ili birač stavki da izravno odaberete stavku s popisa. Pritisni dvije sekunde na stavku za automatski odabir zadnje odabrane stavke na ovom mjestu. Dvaput klikni na prethodno odabranu stavku u svojoj povijesti nagađanja da bi je označio kao "točnu". Takve označene stavke automatski se odabiru u tvojim trenutnim i budućim pogađanjima dok ih ne poništiš ponovnim dvostrukim klikom na njih.

[ctx: Superbrain|]
en: This item is well placed.
hr: Ova stavka je dobro postavljena.

[ctx: Superbrain|]
en: This item is misplaced.
hr: Ova stavka nije dobro postavljena.

[ctx: ActivityInfo|]
note: Activity title
en: The tangram puzzle game
hr: Tangram

[ctx: ActivityInfo|]
note: Help title
en: Move the objects to reproduce the given shape.
hr: Pomiči objekte da bi reproducirao zadani oblik.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in spatial visualization, memorizing positions, and reproducing models.
hr: Razviti vještine prostorne vizualizacije, pamćenja položaja i reprodukcije modela.

[ctx: ActivityInfo|]
note: Help manual
en: Move a piece by dragging it. The symmetrical button appears on items that support it. Drag the rotation button or around selected piece to rotate it. Check the activity 'Baby Puzzle' for a simpler introduction to tangram.
hr: Pomakni komad povlačenjem. Simetrični gumb pojavljuje se na stavkama koje ga podržavaju. Pritisni gumb za rotaciju ili povuci oko njega da bi zakrenuli odabrani dio. Provjeri aktivnost 'Baby Puzzle' za jednostavniji uvod u tangram.

[ctx: ActivityInfo|]
note: Activity title
en: Practice addition with a target game
hr: Vježbaj zbrajanje uz pikado

[ctx: ActivityInfo|]
note: Help title
en: Throw darts at a target and count your score.
hr: Bacaj strelice u metu i zbrajaj ostvareni rezultat.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition of several numbers.
hr: Vježbaj zbrajanje nekoliko brojeva.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move the mouse, can read numbers and count up to 15 for the first level.
hr: Može pomicati miša, može čitati brojeve i brojati do 15 za prvu razinu.

[ctx: ActivityInfo|]
note: Help manual
en: Check the speed and direction of the target, and then click on it to launch a dart. When all your darts are thrown, you are asked to count your score. Enter the score with the keyboard.
hr: Provjeri brzinu i smjer mete, a zatim klikni na nju da baciš strelicu. Kada su sve tvoje strelice bačene, od tebe se traži da prebrojiš rezultat. Unesi rezultat pomoću tipkovnice.

[ctx: Data|]
en: Maximum value: 10.
hr: Najveća vrijednost: 10.

[ctx: Data|]
en: Maximum value: 50.
hr: Najveća vrijednost: 50.

[ctx: Data|]
en: Maximum value: 500.
hr: Najveća vrijednost: 500.

[ctx: Data|]
en: Maximum value: 50000.
hr: Najveća vrijednost: 50000.

[ctx: Data|]
en: Maximum value: 500000.
hr: Najveća vrijednost: 500000.

[ctx: ActivityInfo|]
note: Activity title
en: Calculate with ten's complement
hr: Računaj s komplementom desetica

[ctx: ActivityInfo|]
note: Help title
en: Swap the numbers to create pairs equal to ten and input the answer of the final sum.
hr: Zamijeni brojeve kako bi stvorili parove čiji je zbroj deset te potom unesi izračunati zbroj.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use ten's complement to optimize the order of numbers in an operation and calculate the result.
hr: Nauči koristiti komplement desetica za optimiziranje redoslijeda brojeva u operaciji i izračunavanje rezultata.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 30 and additions.
hr: Brojevi od 1 do 30 i dodaci.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. On each line, input the final sum in last box. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
hr: Napravi parove brojeva jednakih deset unutar svake zagrade. Odaberi broj, zatim odaberi drugi broj iste operacije da bi zamijenili njihov položaj. U svakom retku u zadnji okvir unesi ukupan zbroj. Kada su svi redovi ispunjeni, pritisnite gumb "U redu" za potvrdu valjanosti odgovora. Ako su neki odgovori netočni, pojavit će se ikona križića u retku netočnog odgovora. Ispravi pogreške te zatim ponovno pritisnite gumb "U redu".

[ctx: Data|]
en: 1 pair to make from 3 numbers.
hr: Napravi 1 par od 3 broja.

[ctx: Data|]
en: 2 pairs to make from 5 numbers.
hr: Napravi 2 para od 5 broja.

[ctx: ActivityInfo|]
note: Activity title
en: Find ten's complement
hr: Nađi komplement desetica

[ctx: ActivityInfo|]
note: Help title
en: Find the ten's complement of each number.
hr: Pronađite komplement desetice svakog broja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find ten's complement.
hr: Nauči pronaći komplement desetica.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 10 and addition.
hr: Brojevi od 1 do 10 i zbrajanje.

[ctx: ActivityInfo|]
en: When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. To correct the errors, click on the wrong numbers to remove them and repeat the previous steps.
hr: Kada su svi redovi ispunjeni, pritisni gumb "U redu" za potvrdu valjanosti odgovora. Ako su neki odgovori netočni, pojavit će se ikona križa u odgovarajućim redovima. Da bi ispravili pogreške, klikni na pogrešne brojeve kako bi ih uklonili i ponovi prethodne korake.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten. Select a number in the list, then select an empty spot of an operation to move the selected number there.
hr: Sastavi parove brojeva jednakih deset. Odaberi broj na popisu, zatim odaberi prazno mjesto operacije kako bi tamo premjestio odabrani broj.

[ctx: Data|]
en: First number from 1 to 4.
hr: Prvi broj od 1 do 4.

[ctx: Data|]
en: First number from 5 to 9.
hr: Prvi broj od 5 do 9.

[ctx: Data|]
en: Find both numbers.
hr: Pronađi oba broja.

[ctx: ActivityInfo|]
note: Activity title
en: Swap ten's complement
hr: Zamijeni komplement desetica

[ctx: ActivityInfo|]
note: Help title
en: Swap the numbers to create pairs equal to ten.
hr: Zamijeni brojeve kako bi stvorio parove jednake deset.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use ten's complement to optimize the order of numbers in an operation.
hr: Nauči koristiti komplement desetica za optimiziranje redoslijeda brojeva u operaciji.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 30 and addition.
hr: Brojevi od 1 do 30 i zbrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
hr: Napravi parove brojeva jednakih deset unutar svake zagrade. Odaberi broj, zatim odaberi drugi broj iste operacije da bi zamijenili njihov položaj. Kada su svi redovi ispunjeni, pritisni gumb "U redu" za potvrdu valjanosti odgovora. Ako su neki odgovori netočni, pojavit će se ikona križa u odgovarajućim redovima. Ispravi pogreške, a zatim ponovno pritisni gumb OK.

[ctx: Data|]
en: 2 pairs to make from 4 numbers.
hr: Napravi 2 para od 4 broja.

[ctx: Data|]
en: 3 pairs to make from 6 numbers.
hr: Napravi 3 para od 6 broja.

[ctx: ActivityInfo|]
note: Activity title
en: Use ten's complement
hr: Koristi komplement desetica

[ctx: ActivityInfo|]
note: Help title
en: Use a ten's complement to simplify the operation.
hr: Upotrijebite komplement desetica da pojednostavite operaciju.

[ctx: ActivityInfo|]
note: Help goal
en: Learn a practical use of ten's complement.
hr: Nauči praktičnu upotrebu komplementa desetica.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 50 and addition.
hr: Brojevi od 1 do 50 i zbrajanje.

[ctx: ActivityInfo|]
note: Help manual
en: Decompose the additions to create pairs of numbers equal to ten within each parentheses. Select a number in the list, then select an empty spot of an operation to move the selected number there.
hr: Rastavite brojnike kako biste stvorili parove brojeva jednakih deset unutar svake zagrade. Odaberi broj na popisu, zatim odaberi prazno mjesto operacije kako bi tamo premjestio odabrani broj.

[ctx: Data|]
en: Result between 11 and 19.
hr: Rezultat između 11 i 19.

[ctx: Data|]
en: Result between 20 and 29.
hr: Rezultat između 20 i 29.

[ctx: Data|]
en: Result between 30 and 50.
hr: Rezultat između 30 i 50.

[ctx: ActivityInfo|]
note: Activity title
en: Tic tac toe (against Tux)
hr: Križić-kružić (protiv Tuxa)

[ctx: ActivityInfo|]
note: Help title
en: Place three marks in a row.
hr: Postavite tri oznake u nizu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop your strategy skills.
hr: Razvijte svoje strateške vještine.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
hr: Igraj se s Tuxom. Naizmjenično klikni na kvadratić koji želiš označiti. Pobjeđuje prvi igrač koji napravi liniju od 3 oznake.

[ctx: ActivityInfo|]
en: Tux will play better when you increase the level.
hr: Tux će igrati bolje kada povećaš razinu.

[ctx: ActivityInfo|]
note: Activity title
en: Tic tac toe (with a friend)
hr: Križić-kružić (protiv prijatelja)

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
hr: Igraj se s prijateljem. Naizmjenično klikni na kvadratić koji želiš označiti. Pobjeđuje prvi igrač koji napravi liniju od 3 oznake.

[ctx: ActivityInfo|]
note: Activity title
en: A sliding-block puzzle game
hr: Klizna slagalica

[ctx: ActivityInfo|]
note: Help title
en: Remove the red car from the parking lot through the gate on the right.
hr: Ukloni crveni auto s parkirališta kroz vrata s desne strane.

[ctx: ActivityInfo|]
note: Help manual
en: Each car can only move either horizontally or vertically. You must make some room in order to let the red car move through the gate on the right.
hr: Svaki se automobil može kretati samo vodoravno ili okomito. Moraš napraviti malo mjesta kako bi pustilo crveni auto da prođe kroz vrata s desne strane.

[ctx: ActivityInfo|]
note: Activity title
en: Vertical addition
hr: Okomito zbrajanje

[ctx: ActivityInfo|]
note: Help title
en: Solve the given addition.
hr: Riješi zadatak zbrajanja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical additions.
hr: Nauči rješavati okomita zbrajanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition tables.
hr: Tablica zbrajanja.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical addition, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The result is written on the bottom line. To solve the addition, start by adding up the numbers of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the result gives a two digit number, write only the units digit on the result, and add the tens digit next to the top number of the next column: this is called the carry. Then add up the numbers of the next column, including the carry number, and repeat the process until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
hr: Kod okomitog zbrajanja brojevi se pišu jedan ispod drugog. Treba ih pravilno poredati, počevši od stupca s desne strane. Rezultat se ispisuje u donjoj liniji. Kako bi riješio zbrajanje, počni tako da zbrojiš brojeve prvog stupca (s desne strane) i zapišeš rezultat u donji redak istog stupca. Ako rezultat daje dvoznamenkasti broj, napišeš samo znamenku jedinica na rezultat i dodaješ znamenku desetica pokraj gornjeg broja sljedećeg stupca - to se zove prijenos. Zatim zbrojiš brojeve sljedećeg stupca, uključujući preneseni broj, i ponavljaš postupak dok operacija ne završi. Nakon što si pronašao  rezultat, klikni na gumb "U redu" za potvrdu odgovora. Na nekim razinama morat ćeš napisati zadanu operaciju prije nego što je riješiš; u tom slučaju klikni na gumb "Spreman sam" kada je operacija ispravno napisana i zatim je riješi.

[ctx: Data|]
en: Solve addition, 2 digits, 2 lines, without carry.
hr: Zbrajanje: 2 znamenke, 2 retka, bez prijenosa.

[ctx: Data|]
en: Solve addition, 4 digits, 3 lines.
hr: Zbrajanje: 4 znamenke, 3 retka.

[ctx: Data|]
en: Solve addition, 4 digits, 4 lines.
hr: Zbrajanje: 4 znamenke, 4 retka.

[ctx: Data|]
en: Write your own addition and solve it.
hr: Napiši svoj zadatak zbrajanja i riješi ga.

[ctx: Data|]
en: Write and solve addition, 2 digits, 2 lines, without carry.
hr: Napiši zadatak za zbrajanje: 2 znamenke, 2 retka, bez prijenosa.

[ctx: Data|]
en: Solve addition, 2 digits, 2 lines.
hr: Zbrajanje: 2 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve addition, 2 digits, 2 lines.
hr: Napiši zadatak za zbrajanje: 2 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve addition, 2 digits, 3 lines.
hr: Napiši zadatak za zbrajanje: 2 znamenke, 3 retka.

[ctx: Data|]
en: Solve addition, 3 digits, 2 lines.
hr: Zbrajanje: 3 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve addition, 3 digits, 2 lines.
hr: Napiši zadatak za zbrajanje: 3 znamenke, 2 retka.

[ctx: Data|]
en: Solve addition, 3 digits, 3 lines.
hr: Zbrajanje: 3 znamenke, 3 retka.

[ctx: Data|]
en: Solve addition, 4 digits, 2 lines.
hr: Zbrajanje: 4 znamenke, 2 retka.

[ctx: ActivityInfo|]
note: Activity title
en: Vertical subtraction
hr: Okomito oduzimanje

[ctx: ActivityInfo|]
note: Help title
en: Solve the given subtraction.
hr: Riješi zadatak oduzimanja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical subtractions, with the borrowing by regrouping method.
hr: Nauči rješavati okomito oduzimanje, metodom posuđivanja pregrupiranjem.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction tables.
hr: Tablica oduzimanja.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical subtraction, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The top number is called the minuend: it is the amount that we are starting with, that another number is being subtracted from to get the difference. The number below is called the subtrahend: it is the amount to substract from the minuend to get the difference. The result is written on the bottom line. To solve the subtraction, start by subtracting the bottom number of the first column from the top number of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the top number is smaller than the bottom number, you can borrow from the minuend on the next column: for example, if you add 10 units to the top number, you need to remove one unit from the top number of the next column. This is called the borrowing by regrouping method. To do that in this activity, click on the empty rectangle on the left of the top number, select 1, and on the next column click on the empty rectangle on the right of the top number and select -1. Then write the result of the column on the bottom line, and do the same on the next columns until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
hr: Kod okomitog oduzimanja brojevi se pišu jedan ispod drugog. Treba ih pravilno poredati, počevši od stupca s desne strane. Gornji broj naziva se umanjenik: to je iznos s kojim počinjemo, od kojeg se oduzima drugi broj da bi se dobila razlika. Broj ispod naziva se umanjitelj: to je iznos koji treba oduzeti od umanjenika da bi se dobila razlika. Rezultat se ispisuje u donjoj liniji. Da bi riješio oduzimanje, počni oduzimanjem donjeg broja prvog stupca od gornjeg broja prvog stupca (s desne strane) i zapiši rezultat u donji redak istog stupca. Ako je gornji broj manji od donjeg broja, može posuditi iz umanjenika u sljedećem stupcu: na primjer, ako dodaš 10 jedinica gornjem broju, trebaš ukloniti jednu jedinicu s gornjeg broja sljedećeg stupca. To se zove metoda posuđivanja pregrupiranjem. Da bi to učinio u ovoj aktivnosti, klikni na prazan pravokutnik s lijeve strane gornjeg broja, odaberi 1, a u sljedećem stupcu klikni na prazan pravokutnik s desne strane gornjeg broja i odaberi -1. Zatim upiši rezultat stupca u donji redak, te isto učini u sljedećim stupcima dok operacija ne završi. Nakon što si pronašao rezultat, kliknite na gumb "U redu" za potvrdu danog odgovora. Na nekim razinama morati ćeš napisati zadanu operaciju prije nego što je riješiš; u tom slučaju klikni na gumb "Spreman sam" kada je operacija ispravno napisana i zatim je riješi.

[ctx: Data|]
en: Solve subtraction, 2 digits, 2 lines, without carry.
hr: Oduzimanje: 2 znamenke, 2 retka, bez prijenosa.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 3 lines.
hr: Oduzimanje: 4 ili 5 znamenaka, 3 retka.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 4 lines.
hr: Oduzimanje: 4 ili 5 znamenaka, 4 retka.

[ctx: Data|]
en: Write your own subtraction and solve it.
hr: Napiši svoj zadatak oduzimanja i riješi ga.

[ctx: Data|]
en: Write and solve subtraction, 2 digits, 2 lines, without carry.
hr: Napiši zadatak za oduzimanje: 2 znamenke, 2 retka, bez prijenosa.

[ctx: Data|]
en: Solve subtraction, 2 or 3 digits, 2 lines.
hr: Oduzimanje: 2 ili 3 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve subtraction, 2 or 3 digits, 2 lines.
hr: Napiši zadatak za oduzimanje: 2 ili 3 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve subtraction, 2 or 3 digits, 3 lines.
hr: Napiši zadatak za oduzimanje: 2 ili 3 znamenke, 3 retka.

[ctx: Data|]
en: Solve subtraction, 3 or 4 digits, 2 lines.
hr: Oduzimanje: 3 ili 4 znamenke, 2 retka.

[ctx: Data|]
en: Write and solve subtraction, 3 or 4 digits, 2 lines.
hr: Napiši zadatak za oduzimanje: 3 ili 4 znamenke, 2 retka.

[ctx: Data|]
en: Solve subtraction, 3 or 4 digits, 3 lines.
hr: Oduzimanje: 3 ili 4 znamenke, 3 retka.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 2 lines.
hr: Oduzimanje: 4 ili 5 znamenaka, 2 retka.

[ctx: subtraction|]
en: Write:
hr: Napiši:

[ctx: subtraction|]
en: Solve:
hr: Riješi:

[ctx: subtraction|]
note: Solve (= Find the result of): %1 (= the operation to solve)
en: Solve: %1
hr: Riješi: %1

[ctx: VerticalSubtraction|]
en: Ready
hr: Spreman sam

[ctx: ActivityInfo|]
note: Activity title
en: Vertical subtraction (compensation)
hr: Okomito oduzimanje (kompenzacija)

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical subtractions, with the borrowing by compensation method.
hr: Nauči rješavati okomito oduzimanje, metodom posuđivanja kompenzacijom.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical subtraction, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The top number is called the minuend: it is the amount that we are starting with, that another number is being subtracted from to get the difference. The number below is called the subtrahend: it is the amount to substract from the minuend to get the difference. The result is written on the bottom line. To solve the subtraction, start by subtracting the bottom number of the first column from the top number of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the top number is smaller than the bottom number, you can borrow from the subtrahend on the next column: for example, if you add 10 units to the top number, you need to add one unit to the bottom number of the next column. This is called the borrowing by compensation method. To do that in this activity, click on the empty rectangle on the left of the top number, select 1, and on the next column click on the empty rectangle on the right of the bottom number and select +1. Then write the result of the column on the bottom line, and do the same on the next columns until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
hr: Kod okomitog oduzimanja brojevi se pišu jedan ispod drugog. Treba ih pravilno poredati, počevši od stupca s desne strane. Gornji broj naziva se umanjenik: to je iznos s kojim počinjemo, od kojeg se oduzima drugi broj da bi se dobila razlika. Broj ispod naziva se umanjitelj: to je iznos koji treba oduzeti od umanjenika da bi se dobila razlika. Rezultat se ispisuje u donjoj liniji. Da bi riješio oduzimanje, počni oduzimanjem donjeg broja prvog stupca od gornjeg broja prvog stupca (s desne strane) i zapiši rezultat u donji redak istog stupca. Ako je gornji broj manji od donjeg broja, možeš posuditi od umanjitelja u sljedećem stupcu: na primjer, ako dodaš 10 jedinica gornjem broju, trebaš dodati jednu jedinicu donjem broju sljedećeg stupca. To se zove metoda posudbe kompenzacijom. Da bi to učinio u ovoj aktivnosti, klikni na prazan pravokutnik s lijeve strane gornjeg broja, odaberi 1, a u sljedećem stupcu klikni na prazan pravokutnik s desne strane donjeg broja i odaberi +1. Zatim upiši rezultat stupca u donji redak, te isto učini u sljedećim stupcima dok operacija ne završi. Nakon što si pronašao rezultat, klikni na gumb "U redu" za potvrdu danog odgovora. U nekim razinama morati ćeš napisati zadanu operaciju prije nego što je riješiš; u tom slučaju klikni na gumb "Spreman sam" kada je operacija ispravno napisana i zatim je riješi.

[ctx: ActivityInfo|]
note: Activity title
en: Watercycle
hr: Ciklus vode

[ctx: ActivityInfo|]
note: Help title
en: Tux has come back from fishing on his boat. Bring the water system back up so he can take a shower.
hr: Tux se vratio s pecanja svojim brodom. Vrati sustav vode kako bi se mogao istuširati.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about the water cycle.
hr: Nauči ciklus vode.

[ctx: ActivityInfo|]
note: Help manual
en: Click on different active elements: sun, cloud, pumping station, and the sewage treatment plant, in order to reactivate the entire water system. When the system is back up and Tux is in the shower, push the shower button for him.
hr: Klikni na različite aktivne elemente: sunce, oblak, crpnu stanicu i uređaj za pročišćavanje otpadnih voda, kako bi ponovno aktivirao cijeli vodni sustav. Kad se sustav ponovno pokrene i Tux bude pod tušem, pritisni tipku za tuš umjesto njega.

[ctx: Watercycle|]
en: The sun is the main component of the water cycle. Click on the sun to start the water cycle.
hr: Sunce je glavna komponenta ciklusa vode. Klikni na Sunce da pokreneš ciklus vode.

[ctx: Watercycle|]
en: As the sun rises, the water of the sea starts heating and evaporates.
hr: Kako sunce izlazi, morska voda se počinje zagrijavati i isparavati.

[ctx: Watercycle|]
en: Water vapor condenses to form clouds and when clouds become heavy, it rains. Click on the cloud.
hr: Vodena para se kondenzira stvarajući oblake, a kada oblaci postanu teški onda pada kiša. Klikni na oblak.

[ctx: Watercycle|]
en: The rain causes rivers to swell up and this water is transported to us via motor pumps through water-towers. Click on the motor pump to supply water to residents.
hr: Kiša uzrokuje nabujale rijeke, a ova voda se preko vodotornjeva transportira do nas preko motornih pumpi. Klikni na motornu pumpu za opskrbu vodom stanovnika.

[ctx: Watercycle|]
en: See the tower filled with water. Activate the sewage treatment station by clicking on it.
hr: Vidite toranj napunjen vodom. Aktiviraj stanicu za pročišćavanje otpadnih voda klikom na nju.

[ctx: Watercycle|]
en: Great, click on the shower, as Tux arrives home.
hr: Super, klikni na tuš, dok Tux stiže kući.

[ctx: Watercycle|]
en: Fantastic, you have completed the water cycle. You can continue playing.
hr: Fantastično, završio si vodeni ciklus. Možeš se nastaviti igrati.

[ctx: Watercycle|]
en: The water cycle (also known as the hydrologic cycle) is the journey water takes as it circulates from the land to the sky and back again. The sun's heat provides energy to evaporate water from water bodies like oceans.
hr: Ciklus vode (također poznat kao hidrološki ciklus) je putovanje kojim voda prolazi dok cirkulira od kopna do neba i natrag. Sunčeva toplina daje energiju za isparavanje vode iz vodenih tijela poput oceana.

[ctx: Watercycle|]
en: Plants also lose water to the air through transpiration. The water vapor cools down forming tiny droplets in clouds. When the clouds meet cool air over the land, precipitation is triggered and falls down as rain.
hr: Biljke također transpiracijom gube vodu u zrak. Vodena para se hladi stvarajući sitne kapljice u oblacima. Kada se oblaci susreću s hladnim zrakom iznad kopna, stvaraju se oborine te počne padati kiša.

[ctx: Watercycle|]
en: Some of the water is trapped between rock or clay layers, called groundwater. But most of the water flows as runoff, eventually returning to the seas via rivers.
hr: Dio vode zarobljen je između slojeva stijena ili gline, što se zove podzemna voda. Ali većina vode teče kao otjecanje, vraćajući se na kraju u mora preko rijeka.

[ctx: Watercycle|]
en: Your goal is to complete the water cycle before Tux reaches home. Click on the different components which make up the water cycle. First click on the sun, then on the cloud, the water pumping station near the river, the sewage treatment, and at last regulate the switch to provide water to Tux's shower.
hr: Tvoj cilj je završiti vodeni ciklus prije nego što Tux stigne kući. Klikni na različite komponente koje čine ciklus vode. Prvo klikni na Sunce, zatim na oblak, vodocrpilište u blizini rijeke, pročišćivač otpadnih voda i na kraju reguliraj slavinu da voda stigne na Tuxov tuš.

[ctx: ActivityInfo|]
note: Activity title
en: Falling words
hr: Padajuće riječi

[ctx: ActivityInfo|]
note: Help title
en: Type the falling words before they reach the ground.
hr: Upiši riječi koje padaju prije nego što dotaknu tlo.

[ctx: ActivityInfo|]
note: Help goal
en: Practice using a keyboard.
hr: Vježbaj korištenje tipkovnice.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Keyboard manipulation.
hr: Korištenje tipkovnice.

[ctx: ActivityInfo|]
note: Help manual
en: Type the complete word as it falls, before it reaches the ground.
hr: Upišite cijelu riječ dok pada, prije nego što dotakne tlo.

[ctx: ChangeLog|]
en: Many usability improvements
hr: Mnoga poboljšanja upotrebljivosti

[ctx: ChangeLog|]
en: Many bug fixes
hr: Mnogi ispravci grešaka

[ctx: ChangeLog|]
en: Translation added for Sanskrit
hr: Dodan prijevod na sanskrt

[ctx: ChangeLog|]
en: Many new images
hr: Mnogo novih slika

[ctx: ChangeLog|]
en: Automatic application of new language when changing it in the menu (no need to restart GCompris)
hr: Automatska primjena novog jezika nakon promjene u izborniku (nema potrebe za ponovnim pokretanjem GComprisa)

[ctx: ChangeLog|]
en: Add splash screen at startup
hr: Prikaži početni zaslon pri pokretanju

[ctx: ChangeLog|]
en: New command-line option to switch the renderer (--renderer renderer)
hr: Nova opcija naredbenog retka za promjenu renderiranja (--renderer renderer)

[ctx: ChangeLog|]
en: Translation added for Latvian
hr: Dodan latvijski prijevod

[ctx: ChangeLog|]
en: Translations added for Bulgarian, Galician and Swahili
hr: Dodani prijevodi za bugarski, galicijski i svahili

[ctx: ChangeLog|]
en: New command-line option to directly start an activity at a specific level (--start-level level, to be used with --launch activity)
hr: Nova mogućnost naredbenog retka za izravno pokretanje aktivnosti na određenoj razini (--start-level razina, koja će se koristiti s --launch aktivnost)

[ctx: ChangeLog|]
en: Translations added for Arabic and Esperanto
hr: Dodani prijevodi za arapski i esperanto

[ctx: ChangeLog|]
en: Many translation updates
hr: Mnoga ažuriranja prijevoda

[ctx: ChangeLog|]
en: New command-line option (--difficulty {value|min-max}) to start GCompris at specific difficulty
hr: Nova opcija naredbenog retka (--difficulty {value|min-max}) za pokretanje GComprisa na određenim razinama složenosti

[ctx: ChangeLog|]
en: Fix issue in comparator activity
hr: Riješi problem u aktivnosti Usporednik

[ctx: ChangeLog|]
en: Map of Spain added for geography activity
hr: Karta Španjolske dodana je za geografsku aktivnost

[ctx: ChangeLog|]
en: Voices added for Ukrainian
hr: Dodani glasovi za ukrajinski

[ctx: ChangeLog|]
en: New command-line option to list all the activities and start on a specific one
hr: Nova opcija naredbenog retka za popis svih aktivnosti i početak na određenoj

[ctx: ChangeLog|]
en: Reduce the size of the packages for all platforms and of the external word images set
hr: Smanjena veličinu paketa za sve platforme i vanjski skup slika riječi

[ctx: ChangeLog|]
en: Improve images quality in several activities
hr: Poboljšana kvalitetu slika u nekoliko aktivnosti

[ctx: ChangeLog|]
en: Fix some transitions in renewable_energy/watercycle on some platforms
hr: Popravljeni neki prijelazi u renewable_energy/watercycle na nekim platformama

[ctx: ChangeLog|]
en: Fix dead keys ignored on Linux for typing activities
hr: Popravljene mrtve tipke zanemarene na Linuxu za aktivnosti tipkanja

[ctx: ChangeLog|]
en: Fix level reset when changing level manually in Logical associations
hr: Popravljeno poništavanje razine prilikom ručne promjene razine u logičkim asocijacijama

[ctx: ChangeLog|]
en: Fix Alphabet sequence, Even and odd numbers and Numbers in order activities
hr: Popravljen redoslijed abecede, parnih i neparnih brojeva i aktivnosti brojeva u redoslijedu

[ctx: ChangeLog|]
en: Several bug fixes
hr: Nekoliko ispravaka grešaka

[ctx: ChangeLog|]
en: Translation updated for Russian
hr: Ažuriran prijevod za ruski

[ctx: ChangeLog|]
en: New voices for Norwegian Nynorsk
hr: Novi glasovi za norveški nynorsk

[ctx: ChangeLog|]
en: Translations added for Breton, Czech and Macedonian
hr: Dodani prijevodi za bretonski, češki i makedonski

[ctx: ChangeLog|]
en: Translation added for Azerbaijani
hr: Prijevod dodan za azerbajdžanski

[ctx: ChangeLog|]
en: New maps and update of the maps for geography activities
hr: Nove karte i ažuriranje karata za geografske aktivnosti

[ctx: ChangeLog|]
en: New dataset containing loops operations for programming maze, and make tutorial images translated
hr: Novi skup podataka koji sadrži operacije petlji za programiranje labirinta i prevođenje slika vodiča

[ctx: ChangeLog|]
en: Addition of a level to teach voltage source loop in analog electricity activity
hr: Dodavanje razine za podučavanje petlje izvora napona u analognoj električnoj aktivnosti

[ctx: ChangeLog|]
en: New Activity Settings menu, with dataset selection
hr: Novi izbornik Postavke aktivnosti, s odabirom skupa podataka

[ctx: ChangeLog|]
en: New sub-categories to organize activities
hr: Nove potkategorije za organiziranje aktivnosti

[ctx: ChangeLog|]
en: Translation added for Macedonian.
hr: Dodan prijevod za makedonski.

[ctx: ChangeLog|]
en: New activities Programming Maze and Baby Tangram
hr: Nove aktivnosti Programiranje Maze i Baby Tangram

[ctx: ChangeLog|]
en: New background music and volume settings.
hr: Nova pozadinska glazba i postavke glasnoće.

[ctx: ChangeLog|]
en: New speed setting in several activities.
hr: Nova postavka brzine u nekoliko aktivnosti.

[ctx: ChangeLog|]
en: New option in chess to display captured pieces.
hr: Nova opcija u šahu za prikaz uhvaćenih figura.

[ctx: ChangeLog|]
en: New images in Colors, Advanced colors and Target game.
hr: Nove slike u bojama, naprednim bojama i igrici Target.

[ctx: ChangeLog|]
en: New voices for US English.
hr: Novi glasovi za američki engleski.

[ctx: ChangeLog|]
en: Many little fixes and improvements.
hr: Mnogo malih popravaka i poboljšanja.

[ctx: ChangeLog|]
en: Translation updated for multiple languages (Breton, Brazilian Portuguese, Finnish...).
hr: Prijevod ažuriran za više jezika (bretonski, brazilski portugalski, finski...).

[ctx: ChangeLog|]
en: Add Russian dataset for Click on letter activity.
hr: Dodavanje ruskog skupa podataka za aktivnost Click on letter.

[ctx: ChangeLog|]
en: Lang activity now available in Dutch.
hr: Jezična aktivnost sada je dostupna na nizozemskom.

[ctx: ChangeLog|]
en: Merge Norwegian counties Nord-Trøndelag and Sør-Trøndelag into Trøndelag in geo-country activity.
hr: Spojene norveške županije Nord-Trøndelag i Sør-Trøndelag u Trøndelag u geo-državnoj aktivnosti.

[ctx: ChangeLog|]
en: Fix in braille activities where the cells start at 1, not 0.
hr: Ispravljene aktivnosti na brajici gdje ćelije počinju s 1, a ne s 0.

[ctx: ChangeLog|]
en: Translation added for Basque, Hungarian and Malayalam.
hr: Prijevod dodan za baskijski, mađarski i malajalamski.

[ctx: ChangeLog|]
en: Loading/saving of creations (Baby Wordprocessor, Balance Box and Piano Composition).
hr: Učitavanje/spremanje kreacija (Baby Wordprocessor, Balance Box i Piano Composition).

[ctx: ChangeLog|]
en: Translations added for Scottish Gaelic.
hr: Prijevodi dodani za škotski galski.

[ctx: ChangeLog|]
en: License page added in configuration.
hr: Stranica s licencom dodana je u konfiguraciji.

[ctx: ChangeLog|]
en: Multiple changes on layouts to improve the ergonomy.
hr: Višestruke promjene na izgledima za poboljšanje ergonomije.

[ctx: ChangeLog|]
en: Lang activity now available in Polish, Swedish and Ukrainian.
hr: Lang aktivnost je sada dostupna na poljskom, švedskom i ukrajinskom.

[ctx: ChangeLog|]
en: A Changelog.
hr: Dnevnik promjena.

[ctx: ChangeLog|]
en: Many little fixes.
hr: Mnogo malih popravaka.

[ctx: ChangeLog|]
en: Lang activity now available in French.
hr: Jezična aktivnost sada je dostupna na francuskom.

[ctx: ChangeLog|]
en: Adding a loading overlay to let the user know that some actions are taking place (loading an activity for example) and can take some seconds.
hr: Dodana preklapanja za učitavanje kako bi korisnik znao da se odvijaju neke radnje (na primjer, učitavanje aktivnosti) i može potrajati nekoliko sekundi.

[ctx: ChangeLog|]
en: Translations added for: Catalan (Valencian), Chinese Traditional, Finnish (92% translated), Russian (98% translated), Slovak (92% translated), Turkish.
hr: Prijevodi dodani za: katalonski (valencijski), tradicionalni kineski, finski (92% prevedeno), ruski (98% prevedeno), slovački (92% prevedeno), turski.

[ctx: ChangeLog|]
en: Translations added for: Slovenian, German, Galician.
hr: Dodani prijevodi za: slovenski, njemački, galicijski.

[ctx: ChangeLog|]
en: Version %1:
hr: Verzija %1:

[ctx: core|]
en: Missing sound files!
hr: Nedostaju zvučne datoteke!

[ctx: core|]
en: This activity uses language sound files, that are not yet installed on your system.
hr: Ova aktivnost koristi jezične zvučne datoteke koje još nisu instalirane na ovom sustavu.

[ctx: core|]
en: For downloading the needed sound files go to the Configuration dialog.
hr: Za preuzimanje potrebnih zvučnih zapisa idi na konfiguraciju.

[ctx: core|]
en: Download in progress
hr: Preuzimanje u tijeku

[ctx: core|]
en: Download in progress.<br/>'Abort' it to quit immediately.
hr: Preuzimanje u tijeku.<br/>'Prekinite' ga da odmah napustite.

[ctx: core|]
en: Quit?
hr: Zatvori?

[ctx: core|]
en: Do you really want to quit GCompris?
hr: Želite li stvarno napustiti GCompris?

[ctx: core|]
en: Yes
hr: Da

[ctx: core|]
en: No
hr: Ne

[ctx: DialogAbout|]
en: About GCompris
hr: O GComprisu

[ctx: DialogAbout|]
en: License
hr: Licenca

[ctx: DialogAbout|]
en: Based on Qt %1 and %2
hr: je baziran na Qt %1 i %2

[ctx: DialogAbout|]
en: GCompris Home Page: https://gcompris.net
hr: GCompris početna stranica: https://gcompris.net

[ctx: DialogAbout|]
note: Replace the link with the page in your language if it exists, else keep the english page link
en: You can provide financial support for the development of <b>GCompris</b>, please visit <a href='https://gcompris.net/donate-en.html'>https://gcompris.net/donate-en.html</a>.
hr: Možeš pružiti financijsku podršku za razvoj <b>GComprisa</b>, posjeti <a href='https://gcompris.net/donate-hr.html'>https://gcompris.net/donate-hr.html</a>.

[ctx: DialogAbout|]
en: <b>GCompris</b> is a Free Software developed within the KDE community.
hr: <b>GCompris</b> je besplatni softver razvijen unutar KDE zajednice.

[ctx: DialogAbout|]
en: <b>KDE</b> is a world-wide network of software engineers, artists, writers, translators and facilitators who are committed to <a href="%1">Free Software</a> development. This community has created hundreds of Free Software applications as part of the KDE frameworks, workspaces and applications.<br /><br />KDE is a cooperative enterprise in which no single entity controls the efforts or products of KDE to the exclusion of others. Everyone is welcome to join and contribute to KDE, including you.<br /><br />Visit <a href="%2">%2</a> for more information about the KDE community and the software we produce.
hr: <b>KDE</b> je svjetska mreža softverskih inženjera, umjetnika, pisaca, prevoditelja i voditelja koji su predani razvoju <a href="%1">slobodnog softvera</a>. Ova je zajednica stvorila stotine aplikacija slobodnog softvera kao dio KDE okvira, radnih prostora i aplikacija.<br /><br />KDE je kooperativno trgovačko društvo u kojem niti jedan entitet ne kontrolira napore ili proizvode KDE-a isključujući druge . Svatko je dobrodošao pridružiti se i pridonijeti KDE-u, uključujući i tebe.<br /><br />Posjeti <a href="%2">%2</a> za više informacija o KDE zajednici i softveru koji proizvodimo.

[ctx: DialogAbout|]
en: Software can always be improved, and the KDE team is ready to do so. However, you - the user - must tell us when something does not work as expected or could be done better.<br /><br />KDE has a bug tracking system. Visit <a href="%1">%1</a> to report a bug.<br /><br />If you have a suggestion for improvement then you are welcome to use the bug tracking system to register your wish. Make sure you use the severity called "Wishlist".
hr: Softver se uvijek može poboljšati, a KDE tim je spreman to učiniti. Međutim, ti - korisnik - trebaš nam reći kada nešto ne radi kako se očekuje ili se može učiniti bolje.<br /><br />KDE ima sustav za praćenje grešaka. Posjeti <a href="%1">%1</a> da bi prijavio grešku.<br /><br />Ako imaš prijedlog za poboljšanje, slobodno upotrijebi sustav praćenja grešaka da nam opišeš tvoju želju . Za prijedloge koristi opciju "Popis želja".

[ctx: DialogAbout|]
en: You do not have to be a software developer to be a member of the KDE team. You can join the language teams that translate program interfaces. You can provide graphics, themes, sounds, and improved documentation. You decide!<br /><br />Visit <a href="%1">%1</a> for information on some projects in which you can participate.<br /><br />If you need more information or documentation, then a visit to <a href="%2">%2</a> will provide you with what you need.
hr: Ne moraš biti programer softvera da bi bio član KDE tima. Možeš se pridružiti nacionalnim timovima koji prevode programska sučelja. Možeš osigurati grafiku, teme, zvukove ili poboljšati dokumentaciju. Ti odlučuješ!<br /><br />Posjeti <a href="%1">%1</a> za informacije o nekim projektima u kojima možeš sudjelovati.<br /><br />Ako trebaš više informacija ili želiš pročitati dokumentaciju, tada posjeti <a href="%2">%2</a> za više informacija.

[ctx: DialogAbout|]
en: To support development the KDE community has formed the KDE e.V., a non-profit organization legally founded in Germany. KDE e.V. represents the KDE community in legal and financial matters. See <a href="%1">%1</a> for information on KDE e.V.<br /><br />KDE benefits from many kinds of contributions, including financial. We use the funds to reimburse members and others for expenses they incur when contributing. Further funds are used for legal support and organizing conferences and meetings. <br /> <br />We would like to encourage you to support our efforts with a financial donation, using one of the ways described at <a href="%2">%2</a>.<br /><br />Thank you very much in advance for your support.
hr: Kako bi podržala razvoj KDE zajednica je osnovala KDE e.V., neprofitnu organizaciju legalno registriranu u Njemačkoj. KDE e.V. predstavlja KDE zajednicu u pravnim i financijskim stvarima. Pogledajte <a href="%1">%1</a> za informacije o KDE e.V.<br /><br />KDE ima koristi od mnogih vrsta doprinosa, uključujući financijske. Sredstva koristimo kako bismo članovima i drugima nadoknadili troškove koje imaju prilikom davanja doprinosa. Određena sredstva koriste se i za pravnu potporu te organiziranje konferencija i sastanaka. <br /> <br />Željeli bismo te potaknuti da podržiš naše napore financijskom donacijom, koristeći jedan od načina opisanih na <a href="%2">%2</a>.<br /> <br />Unaprijed ti puno zahvaljujemo na tvojoj podršci.

[ctx: DialogAbout|]
en: <b>A big thanks to the development team:</b> %1
hr: <b>Veliko hvala razvojnom timu:</b> %1

[ctx: DialogAbout|]
en: <b>A big thanks to the translation team:</b> %1
hr: <b>Veliko hvala prevoditelju:</b> %1

[ctx: DialogActivityConfig|]
en: %1 configuration
hr: %1 konfiguracija

[ctx: DialogActivityConfig|]
en: Configuration
hr: Konfiguracija

[ctx: DialogChooseLevel|]
en: %1 settings
hr: %1 postavke

[ctx: DialogChooseLevel|]
en: Dataset
hr: Skup podataka

[ctx: DialogChooseLevel|]
en: Options
hr: Mogućnosti

[ctx: DialogChooseLevel|]
en: Cancel
hr: Odustani

[ctx: DialogChooseLevel|]
en: Save
hr: Spremi

[ctx: DialogChooseLevel|]
en: Save and start
hr: Spremi i pokeni

[ctx: DialogHelp|]
en: Author:
hr: Autor:

[ctx: DialogHelp|]
en: Prerequisite:
hr: Preduvjet:

[ctx: DialogHelp|]
en: Goal:
hr: Cilj:

[ctx: DialogHelp|]
en: Manual:
hr: Uputa:

[ctx: DialogHelp|]
en: Credit:
hr: Zahvala:

[ctx: DialogHelp|]
en: Section:
hr: Kategorija:

[ctx: Domino|]
note: "Dots" is for representation of the points in a domino in the form of dots
en: Dots
hr: Točkice

[ctx: Domino|]
note: "Arabic Numbers" is for representation of the points in a domino in the form of integer numbers
en: Arabic Numbers
hr: Arapski brojevi

[ctx: Domino|]
note: "Roman Numbers" is for representation of the points in a domino in the form of roman numbers
en: Roman Numbers
hr: Rimski brojevi

[ctx: Domino|]
note: "Images" is for representation of the points in a domino in the form of an image (containing a specific count of same elements)
en: Images
hr: Slike

[ctx: DownloadDialog|]
en: Downloading...
hr: Preuzimanje...

[ctx: DownloadDialog|]
note: Run this task in background
en: Background
hr: Pozadina

[ctx: DownloadDialog|]
en: Abort
hr: Prekid

[ctx: DownloadDialog|]
en: Download error (code: %1): %2
hr: Pogreška preuzimanja (kôd: %1): %2

[ctx: DownloadDialog|]
en: Your download finished successfully. The data files are now available.
hr: Tvoje preuzimanje je uspješno završeno. Podatkovne datoteke su sada dostupne.

[ctx: DownloadDialog|]
en: Restart any currently active activity.
hr: Ponovno pokreni bilo koju trenutno aktivnu aktivnost.

[ctx: DownloadDialog|]
en: Your local data files are up-to-date.
hr: Tvoje lokalne podatkovne datoteke su ažurne.

[ctx: QObject|]
en: Download cancelled by user
hr: Preuzimanje je otkazao korisnik

[ctx: QObject|]
en: Could not create resource path
hr: Nije moguće stvoriti putanju resursa

[ctx: QObject|]
en: Could not open target file %1
hr: Nije moguće otvoriti ciljnu datoteku %1

[ctx: QObject|]
en: Invalid format of Contents file
hr: Nevažeći format datoteke sadržaja

[ctx: QObject|]
en: The url %1 does not exist.
hr: URL %1 ne postoji.

[ctx: QObject|]
en: Checksum of downloaded file does not match: %1
hr: Kontrolni zbroj preuzete datoteke ne odgovara: %1

[ctx: QObject|]
en: No voices found for %1.
hr: Za %1 nisu pronađeni zvučni zapisi.

[ctx: QObject|]
en: No data found for %1.
hr: Za %1 nisu pronađeni podaci.

[ctx: GCCreationHandler|]
en: %1 deleted successfully!
hr: %1 uspješno izbrisan!

[ctx: GCCreationHandler|]
en: OK
hr: U redu

[ctx: GCCreationHandler|]
en: Unable to delete %1!
hr: Nije moguće izbrisati %1!

[ctx: GCCreationHandler|]
en: A file with this name already exists. Do you want to replace it?
hr: Datoteka s ovim nazivom već postoji. Želiš li to zamijeniti?

[ctx: GCCreationHandler|]
en: Yes
hr: Da

[ctx: GCCreationHandler|]
en: No
hr: Ne

[ctx: GCCreationHandler|]
en: Do you really want to delete this file?
hr: Želiš li uistinu obrisati ovu datoteku?

[ctx: GCCreationHandler|]
en: Saved successfully!
hr: Uspješno spremljeno!

[ctx: GCCreationHandler|]
en: Enter file name
hr: Unesi naziv datoteke

[ctx: GCCreationHandler|]
en: Search
hr: Traži

[ctx: GCCreationHandler|]
en: Save
hr: Spremi

[ctx: GCCreationHandler|]
en: Load
hr: Učitaj

[ctx: GCCreationHandler|]
en: Delete
hr: Obriši

[ctx: IntroMessage|]
en: Previous
hr: Prethodno

[ctx: IntroMessage|]
en: Next
hr: Sljedeće

[ctx: IntroMessage|]
en: Skip
hr: Preskoči

[ctx: LanguageList|]
en: Your system default
hr: Zadana vrijednost sustava

[ctx: LanguageList|]
en: GCompris' language
hr: GComprisov jezik

[ctx: QObject|]
en: Run GCompris with the default system cursor.
hr: Pokreni GCompris sa zadanim pokazivačem sustava.

[ctx: QObject|]
en: Run GCompris without cursor (touch screen mode).
hr: Pokreni GCompris bez kursora (način zaslona osjetljivog na dodir).

[ctx: QObject|]
en: Run GCompris in fullscreen mode.
hr: Pokreni GCompris na cijelom zaslonu.

[ctx: QObject|]
en: Run GCompris in window mode.
hr: Pokreni GCompris u prozoru.

[ctx: QObject|]
en: Run GCompris with sound enabled.
hr: Pokreni GCompris s uključenim zvukom.

[ctx: QObject|]
en: Run GCompris without sound.
hr: Pokreni GCompris bez zvuka.

[ctx: QObject|]
en: Disable the kiosk mode (default).
hr: Onemogući kiosk način rada (zadano).

[ctx: QObject|]
en: Enable the kiosk mode.
hr: Omogući kiosk način rada.

[ctx: QObject|]
en: Use software renderer instead of openGL (slower but should run with any graphical card). Deprecated, use --renderer=software instead.
hr: Koristi softversko renderiranje umjesto openGL-a (sporije, ali trebao bi raditi s bilo kojom grafičkom karticom). Zastarjelo, umjesto toga koristi --renderer=software.

[ctx: QObject|]
en: Use openGL renderer instead of software (faster but crash potentially depending on your graphical card). Deprecated, use --renderer=opengl instead.
hr: Koristi openGL renderiranje umjesto softvera (brži, ali aplikacije se može rušiti ovisno o grafičkoj kartici). Zastarjelo, umjesto toga koristi --renderer=software.

[ctx: QObject|]
en: Select renderer (opengl, software, Direct3D11, Direct3D12, Metal).
hr: Odaberite renderer (opengl, softver, Direct3D11, Direct3D12, Metal).

[ctx: QObject|]
en: Specify the activity when starting GCompris.
hr: Odaberi aktivnost prilikom pokretanja GComprisa.

[ctx: QObject|]
en: Outputs all the available activities on the standard output.
hr: Ispisuje sve dostupne aktivnosti na standardni izlaz.

[ctx: QObject|]
en: Specify the range of activity difficulty to display for the session. Either a single value (2), or a range (3-6). Values must be between 1 and 6.
hr: Odredi raspon složenosti aktivnosti za trenutnu sesiju. Unesi jednu vrijednost (2) ili raspon (3-6). Vrijednosti moraju biti između 1 i 6.

[ctx: QObject|]
en: Specify on which level to start the activity. Only used when --launch option is used.
hr: Odredi na kojoj razini želiš pokrenuti aktivnost. Vrijedi samo ako se koristi i opcija --launch.

[ctx: main|]
en: Do you want to automatically download or update the following external assets when starting GCompris?
hr: Želiš li automatski preuzeti ili ažurirati sljedeća vanjska sredstva prilikom pokretanja GComprisa?

[ctx: main|]
en: Voices for your language
hr: Glasovi za tvoj jezik

[ctx: main|]
en: Full word image set
hr: Potpun slikovni rječnik

[ctx: main|]
en: Background music
hr: Pozadinska glazba

[ctx: main|]
en: Yes
hr: Da

[ctx: main|]
en: No
hr: Ne

[ctx: main|]
en: Some activities have new dataset available. Do you want to reset their dataset selection?
hr: Neke aktivnosti imaju dostupan novi skup podataka. Želiš li poništiti postojeće skupove podataka?

[ctx: main|]
en: Apply
hr: Primijeni

[ctx: main|]
en: Cancel
hr: Odustani

[ctx: main|]
en: Welcome to GCompris!
hr: Dobrodošao u GCompris!

[ctx: main|]
en: You are running GCompris for the first time.
hr: Po prvi put pokrećeš GCompris.

[ctx: main|]
en: You should verify that your application settings especially your language is set correctly. You can do this in the Configuration dialog.
hr: Trebaš provjeriti jesu li postavke tvoje aplikacije, posebno jezik, ispravno odabran. To možeš učiniti u dijaloškom okviru konfiguracije.

[ctx: main|]
en: Have Fun!
hr: Zabavi se!

[ctx: main|]
en: Your current language is %1 (%2).
hr: Tvoj trenutni jezik je %1 (%2).

[ctx: main|]
en: GCompris has been updated! Here are the new changes:<br/>
hr: GCompris je ažuriran! Evo novih promjena:<br/>

[ctx: ReadyButton|]
en: I am Ready
hr: Spreman sam

[ctx: Tutorial|]
en: Previous
hr: Prethodno

[ctx: Tutorial|]
en: Next
hr: Sljedeće

[ctx: Tutorial|]
en: Skip
hr: Preskoči
