en to sl translation catalogue (3644 entries)

[ctx: ActivityConfig|]
en: Automatic
sl: Samodejno

[ctx: ActivityConfig|]
en: OK button
sl: Gumb V redu

[ctx: ActivityConfig|]
en: Validate answers
sl: Potrdite odgovore

[ctx: ActivityInfo|]
note: Activity title
en: Find the adjacent numbers
sl: Poiščite sosednji števili

[ctx: ActivityInfo|]
note: Help title
en: Find the missing adjacent numbers.
sl: Poiščite manjkajoči sosednji števili.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to order numbers.
sl: Naučite se razvrstiti števila.

[ctx: ActivityInfo|]
note: Help manual
en: Find the requested numbers and drag them to the corresponding spot.
sl: Poiščite zahtevane številke in jih povlecite na ustrezno mesto.

[ctx: Adjacent_numbers|]
note: One or more numbers to find, all at the beginning of the list. Don't display the %n in the translation if possible (actual English strings are "Find the previous number" and "Find the previous numbers")
en: Find the %n previous number(s). | Find the %n previous number(s).
sl[0]: Poiščite %n prejšnje število.
sl[1]: Poiščite %n prejšnji števili.
sl[2]: Poiščite %n prejšnja števila.
sl[3]: Poiščite %n prejšnjih števil.

[ctx: Adjacent_numbers|]
note: One or more numbers to find, at the end of the list. Don't display the %n in the translation if possible (actual English strings are "Find the next number" and "Find the next numbers")
en: Find the %n next number(s). | Find the %n next number(s).
sl[0]: Poiščite %n naslednje število.
sl[1]: Poiščite %n naslednja števila.
sl[2]: Poiščite %n naslednja števila.
sl[3]: Poiščite %n naslednjih števil.

[ctx: Adjacent_numbers|]
note: One or more numbers to find, not at the beginning nor at the end of the list. Don't display the %n in the translation if possible (actual English strings are "Find the in-between number" and "Find the in-between numbers")
en: Find the %n in-between number(s) | Find the %n in-between number(s)
sl[0]: Poiščite %n vmesno število.
sl[1]: Poiščite %n vmesna števila.
sl[2]: Poiščite %n vmesna števila.
sl[3]: Poiščite %n vmesnih števil.

[ctx: Adjacent_numbers|]
note: More than one number to find, with at least one number at the beginning or at the end of the list. Don't display the %n in the translation if possible (actual English string is "Find the missing numbers")
en: Find the %n missing numbers | Find the %n missing numbers
sl[0]: Poiščite %n manjkajoče število
sl[1]: Poiščite %n manjkajoči števili
sl[2]: Poiščite %n manjkajoča števila
sl[3]: Poiščite %n manjkajočih števil

[ctx: Data|]
en: Find numbers between 1 and 10.
sl: Poiščite števila med 1 in 10.

[ctx: Data|]
en: Find numbers between 0 and 20.
sl: Poiščite števila med 0 in 20.

[ctx: Data|]
en: Find numbers between 0 and 100.
sl: Poiščite števila med 0 in 100.

[ctx: Data|]
en: Find numbers between -10 and -1.
sl: Poiščite števila med -10 in -1.

[ctx: Data|]
en: Find numbers between -10 and 10.
sl: Poiščite števila med -10 in 10.

[ctx: ActivityInfo|]
note: Activity title
en: Advanced colors
sl: Napredne barve

[ctx: ActivityInfo|]
note: Help title
en: Select the butterfly of the correct color.
sl: Izberite metuljčka ustrezne barve.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize unusual colors.
sl: Nauči se prepoznati nenavadne barve.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read.
sl: Lahko berete.

[ctx: ActivityInfo|]
note: Help manual
en: You will see dancing butterflies of different colors and a question. You have to find the correct butterfly and touch it.
sl: Videli boste poplesavajoče metuljčke raznolikih barv in vprašanje. Najti morate pravega metuljčka in se ga dotakniti.

[ctx: ActivityInfo|]
en: <b>Keyboard controls:</b>
sl: <b>Nadzor tipkovnice:</b>

[ctx: ActivityInfo|]
en: Arrows: navigate
sl: Puščice: navigacija

[ctx: ActivityInfo|]
en: Space or Enter: select an item
sl: Preslednica ali Enter: izbor

[ctx: advanced_colors|]
note: Look at https://gcompris.net/wiki/Advanced_color_translation to see all the advanced colors Color #FF7F50 ---------- Color #FF7F50
en: Find the coral butterfly
sl: Najdi metuljčka koralno oranžne barve

[ctx: advanced_colors|]
note: Color #7F1734
en: Find the claret butterfly
sl: Najdi metuljčka bordojsko rdeče barve

[ctx: advanced_colors|]
note: Color #000080
en: Find the navy butterfly
sl: Najdi metuljčka mornariško modre barve

[ctx: advanced_colors|]
note: Color #FBEC5D
en: Find the corn butterfly
sl: Najdi metuljčka koruzno rumene barve

[ctx: advanced_colors|]
note: Color #0047AB
en: Find the cobalt butterfly
sl: Najdi metuljčka kobaltovo modre barve

[ctx: advanced_colors|]
note: Color #00FFFF
en: Find the cyan butterfly
sl: Najdi metuljčka sinje barve

[ctx: advanced_colors|]
note: Color #954535
en: Find the chestnut butterfly
sl: Najdi metuljčka kostanjevo rjave barve

[ctx: advanced_colors|]
note: Color #AB784E
en: Find the almond butterfly
sl: Najdi metuljčka mandljevo rjave barve

[ctx: advanced_colors|]
note: Color #0F52BA
en: Find the sapphire butterfly
sl: Najdi metuljčka safirno modre barve

[ctx: advanced_colors|]
note: Color #E0115F
en: Find the ruby butterfly
sl: Najdi metuljčka rubinasto rdeče barve

[ctx: advanced_colors|]
note: Color #882D17
en: Find the sienna butterfly
sl: Najdi metuljčka glineno-rdeče-rjave barve

[ctx: advanced_colors|]
note: Color #BCB88A
en: Find the sage butterfly
sl: Najdi metuljčka žajbljevo zelene barve

[ctx: advanced_colors|]
note: Color #FF8C69
en: Find the salmon butterfly
sl: Najdi metuljčka barve lososa

[ctx: advanced_colors|]
note: Color #704214
en: Find the sepia butterfly
sl: Najdi metuljčka barve sepije

[ctx: advanced_colors|]
note: Color #E4BB25
en: Find the sulfur butterfly
sl: Najdi metuljčka žvepleno rumene barve

[ctx: advanced_colors|]
note: Color #DB6D7B
en: Find the tea butterfly
sl: Najdi metuljčka barve čaja

[ctx: advanced_colors|]
note: Color #BFFF00
en: Find the lime butterfly
sl: Najdi metuljčka limetno zelene barve

[ctx: advanced_colors|]
note: Color #40E0D0
en: Find the turquoise butterfly
sl: Najdi metuljčka turkizno zelene barve

[ctx: advanced_colors|]
note: Color #73B881
en: Find the absinthe butterfly
sl: Najdi metuljčka barve absinta

[ctx: advanced_colors|]
note: Color #C04000
en: Find the mahogany butterfly
sl: Najdi metuljčka barve mahagonija

[ctx: advanced_colors|]
note: Color #7FFFD4
en: Find the aquamarine butterfly
sl: Najdi metuljčka akvamarinske barve

[ctx: advanced_colors|]
note: Color #F2F0E6
en: Find the alabaster butterfly
sl: Najdi metuljčka barve alabastra

[ctx: advanced_colors|]
note: Color #FFBF00
en: Find the amber butterfly
sl: Najdi metuljčka barve jantarja

[ctx: advanced_colors|]
note: Color #9966CC
en: Find the amethyst butterfly
sl: Najdi metuljčka barve ametista

[ctx: advanced_colors|]
note: Color #F5EACC
en: Find the anise butterfly
sl: Najdi metuljčka barve janeža

[ctx: advanced_colors|]
note: Color #E34234
en: Find the vermilion butterfly
sl: Najdi metuljčka cinober rdeče barve

[ctx: advanced_colors|]
note: Color #EEEBEB
en: Find the ceruse butterfly
sl: Najdi metuljčka češnjevo rožnate barve

[ctx: advanced_colors|]
note: Color #E5AA70
en: Find the fawn butterfly
sl: Najdi metuljčka srnje rjave barve

[ctx: advanced_colors|]
note: Color #7FFF00
en: Find the chartreuse butterfly
sl: Najdi metuljčka rumeno zelene barve

[ctx: advanced_colors|]
note: Color #50C878
en: Find the emerald butterfly
sl: Najdi metuljčka smaragdno zelene barve

[ctx: advanced_colors|]
note: Color #614051
en: Find the aubergine butterfly
sl: Najdi metuljčka barve jajčevca

[ctx: advanced_colors|]
note: Color #CC397B
en: Find the fuchsia butterfly
sl: Najdi metuljčka barve fuksije

[ctx: advanced_colors|]
note: Color #6082B6
en: Find the glaucous butterfly
sl: Najdi metuljčka sivkaste modrozelene barve

[ctx: advanced_colors|]
note: Color #A52A2A
en: Find the auburn butterfly
sl: Najdi metuljčka rdečkastorjave barve

[ctx: advanced_colors|]
note: Color #458AC6
en: Find the azure butterfly
sl: Najdi metuljčka azurne barve

[ctx: advanced_colors|]
note: Color #9F7F58
en: Find the grayish brown butterfly
sl: Najdi metuljčka sivkasto rjave barve

[ctx: advanced_colors|]
note: Color #3D2B1F
en: Find the bistre butterfly
sl: Najdi metuljčka temno sivo rjave barve

[ctx: advanced_colors|]
note: Color #DC143C
en: Find the crimson butterfly
sl: Najdi metuljčka temno rdeče barve

[ctx: advanced_colors|]
note: Color #ACE1AF
en: Find the celadon butterfly
sl: Najdi metuljčka barve zeleno rjave keramike

[ctx: advanced_colors|]
note: Color #007BA7
en: Find the cerulean butterfly
sl: Najdi metuljčka nebeško modre barve

[ctx: advanced_colors|]
note: Color #8B8E8D
en: Find the dove butterfly
sl: Najdi metuljčka barve golobice

[ctx: advanced_colors|]
note: Color #943543
en: Find the garnet butterfly
sl: Najdi metuljčka vinsko rdeče barve

[ctx: advanced_colors|]
note: Color #4B0082
en: Find the indigo butterfly
sl: Najdi metuljčka indigo modre barve

[ctx: advanced_colors|]
note: Color #FFFFF0
en: Find the ivory butterfly
sl: Najdi metuljčka slonokoščene barve

[ctx: advanced_colors|]
note: Color #00A86B
en: Find the jade butterfly
sl: Najdi metuljčka žadasto zelene barve

[ctx: advanced_colors|]
note: Color #B57EDC
en: Find the lavender butterfly
sl: Najdi metuljčka barve sivke

[ctx: advanced_colors|]
note: Color #9BC4AF
en: Find the lichen butterfly
sl: Najdi metuljčka barve lišaja

[ctx: advanced_colors|]
note: Color #722F37
en: Find the wine butterfly
sl: Najdi metuljčka barve vina

[ctx: advanced_colors|]
note: Color #9955BB
en: Find the lilac butterfly
sl: Najdi metuljčka lila barve

[ctx: advanced_colors|]
note: Color #FF00FF
en: Find the magenta butterfly
sl: Najdi metuljčka škrlatno rdeče barve

[ctx: advanced_colors|]
note: Color #0BDA51
en: Find the malachite butterfly
sl: Najdi metuljčka malahitno zelene barve

[ctx: advanced_colors|]
note: Color #D9C3AD
en: Find the larch butterfly
sl: Najdi metuljčka barve macesna

[ctx: advanced_colors|]
note: Color #EFC050
en: Find the mimosa butterfly
sl: Najdi metuljčka barve mimoze

[ctx: advanced_colors|]
note: Color #CC7722
en: Find the ochre butterfly
sl: Najdi metuljčka oker rjave barve

[ctx: advanced_colors|]
note: Color #808000
en: Find the olive butterfly
sl: Najdi metuljčka olivno zelene barve

[ctx: advanced_colors|]
note: Color #F7F9F4
en: Find the opaline butterfly
sl: Najdi metuljčka opalne barve

[ctx: advanced_colors|]
note: Color #120A8F
en: Find the ultramarine butterfly
sl: Najdi metuljčka ultramarinske barve

[ctx: advanced_colors|]
note: Color #E0B0FF
en: Find the mauve butterfly
sl: Najdi metuljčka bledo vijolične barve

[ctx: advanced_colors|]
note: Color #91A3B0
en: Find the grayish blue butterfly
sl: Najdi metuljčka sivkasto modre barve

[ctx: advanced_colors|]
note: Color #93C572
en: Find the pistachio butterfly
sl: Najdi metuljčka barve pistacije

[ctx: advanced_colors|]
note: Color #AEADA5
en: Find the platinum butterfly
sl: Najdi metuljčka barve platine

[ctx: advanced_colors|]
note: Color #32004A
en: Find the purple butterfly
sl: Najdi metuljčka škrlatne barve

[ctx: advanced_colors|]
note: Color #5C3960
en: Find the plum butterfly
sl: Najdi metuljčka barve slive

[ctx: advanced_colors|]
note: Color #003153
en: Find the prussian blue butterfly
sl: Najdi metuljčka prusko modre barve

[ctx: advanced_colors|]
note: Color #B7410E
en: Find the rust butterfly
sl: Najdi metuljčka barve rje

[ctx: advanced_colors|]
note: Color #F4C430
en: Find the saffron butterfly
sl: Najdi metuljčka barve žafrana

[ctx: advanced_colors|]
note: Color #F3E5AB
en: Find the vanilla butterfly
sl: Najdi metuljčka barve vanilije

[ctx: advanced_colors|]
note: Color #40826D
en: Find the veronese butterfly
sl: Najdi metuljčka veroneško zelene barve

[ctx: advanced_colors|]
note: Color #529371
en: Find the verdigris butterfly
sl: Najdi metuljčka barve zelenega volka

[ctx: advanced_colors|]
note: Color #32004A
en: Find the dark purple butterfly
sl: Najdi metuljčka temno škrlatne barve

[ctx: ActivityConfig|]
en: Speed
sl: Hitrost

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication of numbers
sl: Množenje števil

[ctx: ActivityInfo|]
note: Help title
en: Practice the multiplication operation.
sl: Vaje množenja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to multiply numbers within a limited period of time.
sl: Naučite se množiti števila znotraj omejenega časovnega obdobja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication tables from 1 to 10.
sl: Poštevanka za množenje števil od 1 do 10.

[ctx: ActivityInfo|]
note: Help manual
en: A multiplication is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type the product of the numbers. You have to be fast and submit the answer before the penguins in their balloon land!
sl: Na zaslonu sta prikazani dve števili. Hitro ju zmnoži in uporabi računalnikovo ali zaslonsko tipkovnico za vpis zmnožka. Biti moraš hiter in vpisati odgovor še preden pingvini v balonu pristanejo!

[ctx: ActivityInfo|]
en: Digits: type your answer
sl: Števke: vnesite vaš odgovor

[ctx: ActivityInfo|]
en: Backspace: delete the last digit in your answer
sl: Backspace: zbriše zadnjo števko vašega odgovora

[ctx: ActivityInfo|]
en: Enter: validate your answer
sl: Enter: potrdite odgovor

[ctx: Data|]
en: Learn multiplication table of 1.
sl: Uči se poštevanko za množenje števila 1.

[ctx: Data|]
en: Learn multiplication table of 10.
sl: Uči se poštevanko za množenje števila 10.

[ctx: Data|]
en: Practice multiplication tables from 1 to 10.
sl: Vaje iz poštevanke za množenje števil od 1 do 10.

[ctx: Data|]
en: Learn multiplication table of 2.
sl: Uči se poštevanko za množenje števila 2.

[ctx: Data|]
en: Learn multiplication table of 3.
sl: Uči se poštevanko za množenje števila 3.

[ctx: Data|]
en: Learn multiplication table of 4.
sl: Uči se poštevanko za množenje števila 4.

[ctx: Data|]
en: Learn multiplication table of 5.
sl: Uči se poštevanko za množenje števila 5.

[ctx: Data|]
en: Learn multiplication table of 6.
sl: Uči se poštevanko za množenje števila 6.

[ctx: Data|]
en: Learn multiplication table of 7.
sl: Uči se poštevanko za množenje števila 7.

[ctx: Data|]
en: Learn multiplication table of 8.
sl: Uči se poštevanko za množenje števila 8.

[ctx: Data|]
en: Learn multiplication table of 9.
sl: Uči se poštevanko za množenje števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Division of numbers
sl: Deljenje števil

[ctx: ActivityInfo|]
note: Help title
en: Practice the division operation.
sl: Vaje deljenja.

[ctx: ActivityInfo|]
note: Help goal
en: Find the result of the division within a limited period of time.
sl: Naučite se najti kvocient dveh števil znotraj omejenega časovnega obdobja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division of small numbers.
sl: Deljenje majhnih števil.

[ctx: ActivityInfo|]
note: Help manual
en: A division is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!
sl: Na zaslonu sta prikazani dve števili. Hitro ju zdeli in uporabi računalnikovo ali zaslonsko tipkovnico za vpis kvocienta. Biti moraš hiter in vpisati odgovor še preden pingvini v balonu pristanejo!

[ctx: Data|]
en: Learn division table of 1.
sl: Deljenje števila 1.

[ctx: Data|]
en: Learn division table of 10.
sl: Deljenje števila 10.

[ctx: Data|]
en: Practice division tables from 1 to 10.
sl: Vaje iz tabel deljenja števil od 1 do 10.

[ctx: Data|]
en: Learn division table of 2.
sl: Deljenje števila 2.

[ctx: Data|]
en: Learn division table of 3.
sl: Deljenje števila 3.

[ctx: Data|]
en: Learn division table of 4.
sl: Deljenje števila 4.

[ctx: Data|]
en: Learn division table of 5.
sl: Deljenje števila 5.

[ctx: Data|]
en: Learn division table of 6.
sl: Deljenje števila 6.

[ctx: Data|]
en: Learn division table of 7.
sl: Deljenje števila 7.

[ctx: Data|]
en: Learn division table of 8.
sl: Deljenje števila 8.

[ctx: Data|]
en: Learn division table of 9.
sl: Deljenje števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction of numbers
sl: Odštevanje števil

[ctx: ActivityInfo|]
note: Help title
en: Practice the subtraction operation.
sl: Vaje odštevanja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find the difference between two numbers within a limited period of time.
sl: Naučite se najti razliko med dvema številoma znotraj omejenega časovnega obdobja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction of small numbers.
sl: Odštevanje majhnih števil.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!
sl: Na zaslonu je prikazano odštevanje dveh števil. Hitro poišči rezultat in uporabi računalnikovo ali zaslonsko tipkovnico za vpis rezultata. Biti moraš hiter in vpisati odgovor še preden pingvini v balonu pristanejo!

[ctx: Data|]
en: Learn subtraction table of 1.
sl: Nauči se tabelo odštevanja števila 1.

[ctx: Data|]
en: Learn subtraction table of 10.
sl: Nauči se tabelo odštevanja števila 10.

[ctx: Data|]
en: Subtractions from number up to 10.
sl: Odštevanje od števil do 10.

[ctx: Data|]
en: Subtractions from number up to 20.
sl: Odštevanje od števil do 20.

[ctx: Data|]
en: Subtractions from number up to 100.
sl: Odštevanje od števil do 100.

[ctx: Data|]
en: Learn subtraction table of 2.
sl: Nauči se tabelo odštevanja števila 2.

[ctx: Data|]
en: Learn subtraction table of 3.
sl: Nauči se tabelo odštevanja števila 3.

[ctx: Data|]
en: Learn subtraction table of 4.
sl: Nauči se tabelo odštevanja števila 4.

[ctx: Data|]
en: Learn subtraction table of 5.
sl: Nauči se tabelo odštevanja števila 5.

[ctx: Data|]
en: Learn subtraction table of 6.
sl: Nauči se tabelo odštevanja števila 6.

[ctx: Data|]
en: Learn subtraction table of 7.
sl: Nauči se tabelo odštevanja števila 7.

[ctx: Data|]
en: Learn subtraction table of 8.
sl: Nauči se tabelo odštevanja števila 8.

[ctx: Data|]
en: Learn subtraction table of 9.
sl: Nauči se tabelo odštevanja števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Addition of numbers
sl: Seštevanje števil

[ctx: ActivityInfo|]
note: Help title
en: Practice the addition of numbers.
sl: Vaje seštevanja.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find the sum of two numbers within a limited period of time.
sl: Nauči se najti vsoto dveh števil znotraj omejenega časovnega obdobja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Simple addition. Can recognize written numbers.
sl: Preprosto seštevanje. Prepoznavanje zapisanih števil.

[ctx: ActivityInfo|]
note: Help manual
en: An addition is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins land in their balloon!
sl: Na zaslonu sta prikazani dve števili. Hitro najdi rezultat in uporabi računalnikovo ali zaslonsko tipkovnico za vpis rezultata. Biti moraš hiter in vpisati odgovor še preden pingvini v balonu pristanejo!

[ctx: Data|]
en: Learn addition table of 1.
sl: Nauči tabelo seštevanja števila 1.

[ctx: Data|]
en: Learn addition table of 10.
sl: Nauči tabelo seštevanja števila 10.

[ctx: Data|]
en: Additions with numbers up to 10.
sl: Seštevanje s števili do 10.

[ctx: Data|]
en: Additions with numbers up to 15.
sl: Seštevanje s števili do 15.

[ctx: Data|]
en: Additions with result up to 100.
sl: Seštevanje s števili do vsote 100.

[ctx: Data|]
en: Learn addition table of 2.
sl: Nauči tabelo seštevanja števila 2.

[ctx: Data|]
en: Learn addition table of 3.
sl: Nauči tabelo seštevanja števila 3.

[ctx: Data|]
en: Learn addition table of 4.
sl: Nauči tabelo seštevanja števila 4.

[ctx: Data|]
en: Learn addition table of 5.
sl: Nauči tabelo seštevanja števila 5.

[ctx: Data|]
en: Learn addition table of 6.
sl: Nauči tabelo seštevanja števila 6.

[ctx: Data|]
en: Learn addition table of 7.
sl: Nauči tabelo seštevanja števila 7.

[ctx: Data|]
en: Learn addition table of 8.
sl: Nauči tabelo seštevanja števila 8.

[ctx: Data|]
en: Learn addition table of 9.
sl: Nauči tabelo seštevanja števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Logical associations
sl: Logične asociacije

[ctx: ActivityInfo|]
note: Help title
en: Complete the arrangement of fruits.
sl: Dopolnite razporeditev sadežev.

[ctx: ActivityInfo|]
note: Help goal
en: Logical association practice.
sl: Vaje iz logičnih asociacij.

[ctx: ActivityInfo|]
note: Help manual
en: Look at the two sequences. Each fruit in the first sequence has been replaced by another fruit in the second sequence. Complete the second sequence by using the correct fruit, after studying this pattern.
sl: Oglejte si dve zaporedji. Vsak sadež v prvem zaporedju je bil zamenjan s sadežem iz drugega zaporedja. Dopolnite drugo  zaporedje s pravilnimi sadeži po študiju tega vzorca.

[ctx: ActivityInfo|]
note: Activity title
en: Align four (against Tux)
sl: Štiri v vrsto (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Line up four tokens.
sl: Razporedite štiri žetone v vrsto.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation and strategy skills.
sl: Razvijte sposobnosti predvidevanja in strategije.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.
sl: Igrajte s Tuxom. Izmenično klikajta na vrstico na katero želita spustiti žeton. Prvi igralec, ki ustvari vrstico s 4 žetoni, zmaga.

[ctx: ActivityInfo|]
en: You can create a line of 4 tokens either horizontally (lying down), vertically (standing up), or diagonally.
sl: Ustvarite lahko vrsto 4 žetonov vodoravno (ležeče), navpično (stoječe) ali diagonalno.

[ctx: ActivityInfo|]
en: You can use the arrow buttons to manually select the difficulty level. Tux will play better when you increase the level.
sl: Lahko uporabljate tipke s puščicami za ročno izbiro ravni težavnosti. Tux bo igral bolje, če zvišate raven.

[ctx: ActivityInfo|]
en: Left arrow: move the token to the left
sl: Puščica levo: premakni žeton v levo

[ctx: ActivityInfo|]
en: Right arrow: move the token to the right
sl: Puščica desno: pomakni žeton na desno

[ctx: ActivityInfo|]
en: Space or Down arrow: drop the token
sl: Preslednica ali puščica dol: spusti žeton

[ctx: ActivityInfo|]
note: Activity title
en: Align four (with a friend)
sl: Štiri v vrsto (s prijateljem)

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.
sl: Igrajte s prijateljem. Izmenično klikajta na kvadratek, ki ga želita označiti. Zmaga prvi igralec, ki ustvari vrsto 4 oznak.

[ctx: ActivityInfo|]
note: Activity title
en: Alphabet sequence
sl: Zaporedje abecede

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds following the order of the alphabet.
sl: Pomikajte helikopter, da ujame oblake, ki sledijo zaporedju abecede.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the alphabetical order.
sl: Naučite se abecednega reda.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can decode letters.
sl: Prepoznavanje črk.

[ctx: ActivityInfo|]
note: Help manual
en: Catch the alphabet letters. With a keyboard use the arrow keys to move the helicopter. With a pointing device you just click or tap on the target location. To know which letter you have to catch you can either remember it or check the bottom right corner.
sl: Ujemi črke abecede. S smernimi tipkami na tipkovnicami pomikaj helikopter. Z miško ali sledilno ploščico klikni ali tapni na ciljno mesto. Če se ne moreš spomniti, katero črko loviš naslednjo, poglej v desni spodnji kot zaslona.

[ctx: ActivityInfo|]
en: Arrows: move the helicopter
sl: Puščice: premikajte helikopter

[ctx: AlphabetSequence|]
en: a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z
sl: a/b/c/č/d/e/f/g/h/i/j/k/l/m/n/o/p/r/s/š/t/u/v/z/ž

[ctx: ActivityConfig|]
en: Tutorial Mode
sl: Učni način

[ctx: ActivityConfig|]
en: Free Mode
sl: Prosti način

[ctx: ActivityConfig|]
en: Select your mode
sl: Izberite vaš način

[ctx: ActivityInfo|]
note: Activity title
en: Analog electricity
sl: Analogna elektrika

[ctx: ActivityInfo|]
note: Help title
en: Create and simulate an analog electric schema.
sl: Ustvarite in simulirajte analogno električno shemo.

[ctx: ActivityInfo|]
note: Help goal
en: Create an analog electric schema with a real time simulation.
sl: Prosto ustvarite analogno električno shemo z njeno simulacijo v realnem času.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Requires some basic understanding of the concept of electricity.
sl: Zahteva nekaj osnovnega razumevanja koncepta električnih vezij.

[ctx: ActivityInfo|]
note: Help manual
en: Drag electrical components from the selector and drop them in the working area. In the working area, you can move the components by dragging them.
sl: Povlecite električne komponente iz izbirnika in jih spustite v delovno območje. V delovnem območju lahko komponente premikate tako, da jih vlečete.

[ctx: ActivityInfo|]
en: To delete a component or wire, select the deletion tool on top of the component selector, and select the component or wire.
sl: Če želite izbrisati komponento ali žico, izberite orodje za brisanje na vrhu izbirnika komponent in izberite komponento ali žico.

[ctx: ActivityInfo|]
en: You can click on the component and then on the rotate buttons to rotate it or on the info button to get information about it.
sl: Lahko kliknete na komponento in nato gumbe za sukanje ali na gumb z informacijami, če želite dobiti informacije o njej.

[ctx: ActivityInfo|]
en: You can click on the switch to open and close it. Likewise, you can change the rheostat value by dragging its slider.
sl: Lahko kliknete na stikalo, da ga prižgete ali ugasnete. Vrednost reostata spremenite z vlečenjem njegovega drsnika.

[ctx: ActivityInfo|]
en: To connect two terminals, click on the first terminal, then on the second terminal. To deselect a terminal, click on any empty area.
sl: Če želite povezati dva terminala, kliknite na prvi terminal in nato na drugi terminal. Če želite preklicati izbiro terminala, kliknite na katerokoli prazno območje.

[ctx: ActivityInfo|]
en: For repairing a broken bulb or LED, click on it after disconnecting it from the circuit. The simulation is updated in real time by any user action.
sl: Da bi popravili pokvarjeno žarnico ali LED, kliknite nanjo po odklopu iz vezja. Simulacijo posodobimo v realnem času s katerim koli uporabniškim dejanjem.

[ctx: ActivityInfo|]
en: The electric simulation engine is from edX:
sl: Električni simulator je iz edX:

[ctx: cktsim|]
en: Warning! Circuit has a voltage source loop or a source shorted by a wire, please remove the wire causing the short.
sl: Opozorilo! Vezje vsebuje kratek stik - odstranite vir ali žico, ki povzroča kratek stik.

[ctx: cktsim|]
en: Warning! Simulator might produce meaningless results or no result with this circuit.
sl: Opozorilo! Simulator lahko s tem vezjem prikazuje nesmiselne rezultate ali pa sploh nobenega rezultata.

[ctx: Battery|]
en: Battery is used for powering up electrical devices. It can supply voltage in a closed circuit. Which means there should be a path for the current to flow from one terminal of the battery to the other.
sl: Baterija se uporablja za napajanje električnih naprav. Lahko napaja napetost v zaprto vezje. Kar pomeni, da mora obstajati tokokrog, da teče tok od enega terminala baterije do drugega.

[ctx: Battery|]
en: If the current in a circuit is too high then the battery can be damaged.
sl: Če je tok v vezju previsok, se lahko baterija poškoduje.

[ctx: Bulb|]
en: Bulb glows when it has enough power. Its intensity is proportional to the supplied voltage. It will be broken if there is a power greater than a certain limit.
sl: Žarnica sveti, ko ima dovolj moči. Intenzivnost svetlobe je sorazmerna z napajalno napetostjo. Če je moč večja od določene meje, žarnica pregori.

[ctx: Connection|]
en: A simple connection point to connect several wires in an electrical circuit.
sl: Preprosta priključna točka za priključitev več žic v električnem vezju.

[ctx: RedLed|]
en: Red LED converts electrical energy into red light energy. It can glow only if the current flow is in the direction of the arrow. Electrical energy more than a certain limit can break it.
sl: Rdeča LED pretvori električno energijo v energijo rdeče svetlobe. Lahko sveti samo, če je smer toka v smeri puščice. Električna energija nad določeno mejo jo prebije.

[ctx: Resistor|]
en: Resistors are used to reduce the current flow in an electrical circuit.
sl: Upori se uporabljajo za zmanjšanje toka v električnem vezju.

[ctx: Rheostat|]
en: Rheostat is used to vary resistance in an electrical circuit.
sl: Reostat se uporablja za spreminjanje upora v električnem vezju.

[ctx: Switch1|]
en: Switch can connect or disconnect the conducting path in an electrical circuit.
sl: Stikalo lahko vklopi ali izklopi tokokrog v električnem vezju.

[ctx: Switch2|]
en: A three points switch can toggle a circuit between two connection points.
sl: Menjalno stikalo lahko preklaplja vezje med dvema priključnima točkama.

[ctx: TutorialDataset|]
en: Battery
sl: Baterija

[ctx: TutorialDataset|]
en: Bulb
sl: Žarnica

[ctx: TutorialDataset|]
en: Switch
sl: Stikalo

[ctx: TutorialDataset|]
en: 3 points switch
sl: Menjalno stikalo

[ctx: TutorialDataset|]
en: Simple connector
sl: Enostavna zveza

[ctx: TutorialDataset|]
en: Rheostat
sl: Reostat

[ctx: TutorialDataset|]
en: Resistor
sl: Upor

[ctx: TutorialDataset|]
en: Red LED
sl: Rdeči LED

[ctx: TutorialDataset|]
en: A bulb glows when current travels through it. If there is a gap in the path, the current cannot travel and the electrical devices will not work.
sl: Žarnica gori, če tok teče skoznjo. Če je v krogotoku prekinitev, tok ne teče in električne naprave ne delujejo.

[ctx: TutorialDataset|]
en: The travelling path is called a circuit. Electrical devices can work only in a closed circuit. Wires can be used to connect devices and create the circuit.
sl: Pot električnega toka se imenuje krogotok. Električne naprave lahko delujejo samo v zaprtem vezju. Žice se lahko uporabljajo za povezovanje naprav in ustvarjanje vezja.

[ctx: TutorialDataset|]
en: For a detailed description of battery and bulb, click on those and then click on the info button.
sl: Za podroben opis baterije in žarnice kliknite nanjo in nato kliknite gumb z informacijami.

[ctx: TutorialDataset|]
en: Turn on the bulb using the provided battery. To connect two terminals, click on a terminal, then on a second terminal.
sl: Vklopite žarnico z uporabo priložene baterije. Če želite povezati dva terminala, kliknite na en terminal, nato še na drugi terminal.

[ctx: TutorialDataset|]
en: When connecting two terminals which are not supposed to be connected, it creates a short circuit (also called short) in the electrical circuit.
sl: Ko priključite dva terminala, ki naj ne bi bila povezana, se ustvari kratek stik v električnem vezju.

[ctx: TutorialDataset|]
en: If both terminals of some batteries are directly connected together or they are shorted, then those batteries create a voltage source loop and they cannot act as a voltage source for the circuit.
sl: Če sta oba terminala nekaterih baterij neposredno kratko povezana skupaj, potem te baterije ustvarijo zanko vira napetosti in ne morejo delovati kot vir napetosti za vezje.

[ctx: TutorialDataset|]
en: For example, if two terminals of one battery are directly connected together, it creates a voltage source loop.
sl: Na primer, če sta neposredno skupaj priključena dva terminala ene baterije, je ustvarjena zanka vira napetosti.

[ctx: TutorialDataset|]
en: Or, if two batteries are forming a closed circuit together, it creates a voltage source loop.
sl: Ali, če dve bateriji skupaj tvorita zaprt krog, se ustvari zanka vira napetosti.

[ctx: TutorialDataset|]
en: Create a voltage source loop with the provided batteries. Then click on the warning box to make it disappear and click on the OK button.
sl: S priloženimi baterijami ustvarite tokokrog. Nato kliknite na opozorilno polje, da izgine, in kliknite gumb V redu.

[ctx: TutorialDataset|]
en: Too much current in an electrical circuit can damage the connected devices.
sl: Prevelik tok v električnem vezju lahko poškoduje priključene naprave.

[ctx: TutorialDataset|]
en: To repair a broken bulb in this activity, click on it after disconnecting it from the circuit. Don't forget to disable the delete button after removing the connected wires.
sl: Če želite popraviti pokvarjeno žarnico pri tej dejavnosti, kliknite nanjo potem, ko ste jo odklopili iz vezja. Ne pozabite onemogočiti gumba za brisanje po odstranitvi priključenih žic.

[ctx: TutorialDataset|]
en: Break the bulb by connecting it with the two batteries.
sl: Pokvarite žarnico, tako da jo povežete z dvema baterijama.

[ctx: TutorialDataset|]
en: A switch can connect or disconnect the current travelling path or a circuit.
sl: Stikalo lahko sklopi ali odklopi trenutno pot ali vezje.

[ctx: TutorialDataset|]
en: You can click on the switch to open and close it.
sl: Kliknite na stikalo, da ga odprete ali zaprete.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when the switch is on.
sl: Ustvarite krogotok z danimi komponentami, tako da žarnica sveti samo, ko je stikalo vklopljeno.

[ctx: TutorialDataset|]
en: A simple connector can be used to connect several wires in an electrical circuit.
sl: Preprost konektor lahko uporabite za priključitev več žic v električno vezje.

[ctx: TutorialDataset|]
en: Create a circuit so that one bulb should be always lit and the other should be lit only when the switch is on.
sl: Ustvarite vezje, tako da je ena žarnica vedno prižgana, druga pa sveti samo takrat, kadar je stikalo vklopljeno.

[ctx: TutorialDataset|]
en: Electric current intensity or simply current is a flow of electric charge. One can imagine like a flow of electrons.
sl: Intenzivnost električnega toka ali preprosto tok je gibanje električnega naboja. Lahko si ga predstavljamo kot pretok elektronov.

[ctx: TutorialDataset|]
en: The conventional symbol for current is I. The unit of current is ampere under the International System of Units, which is denoted as A.
sl: Običajni simbol za tok je I. Enota toka je amper v okviru Mednarodnega sistema enot, ki je označen kot A.

[ctx: TutorialDataset|]
en: Voltage or electric potential difference is what makes a current in a circuit. It is like a "push" or "pull" for electric charge.
sl: Razlika napetosti ali električnega potenciala je tista, ki ustvarja tok v vezju. To je kot poriv ali poteg za električni naboj.

[ctx: TutorialDataset|]
en: The conventional symbol for voltage is V. The unit of measure of voltage is volt under the International System of Units, which is denoted as V.
sl: Običajni simbol napetosti je V. Merska enota napetosti je volt po mednarodnem sistemu enot, ki je označen kot V.

[ctx: TutorialDataset|]
en: Light the bulb and observe the displayed values.
sl: Prižgite žarnico in opazujte prikazane vrednosti.

[ctx: TutorialDataset|]
en: A resistor restricts the flow of current in an electrical circuit. The restriction of current is called resistance.
sl: Upor omejuje pretok toka v električnem tokokrogu. Omejitev toka se imenuje upor.

[ctx: TutorialDataset|]
en: The conventional symbol for resistance is R. The unit of measure of resistance is ohm under the International System of Units, which is denoted as Ω.
sl: Običajni simbol za odpornost je R. Merska enota upornost je ohm po mednarodnem sistemu enot, ki je označen kot Ω.

[ctx: TutorialDataset|]
en: Light the bulb so that the bulb glows with 5V using the provided components.
sl: Prižgite žarnico tako, da žarnica sveti s 5V z danimi komponentami.

[ctx: TutorialDataset|]
en: A rheostat is used to vary resistance in an electrical circuit.
sl: Reostat se uporablja za spreminjanje upora v električnem vezju.

[ctx: TutorialDataset|]
en: You can change the rheostat value by dragging its slider.
sl: Vrednost reostata spremenite z vlečenjem njegovega drsnika.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat so that the light intensity of the bulb can be changed while dragging the slider.
sl: Žarnico priključite na ustrezne sponke reostata, tako da intenzivnost svetlobe žarnice lahko spreminjate z vlečenjem drsnika.

[ctx: TutorialDataset|]
en: A rheostat can act as a simple resistor if the terminals of the extremities are connected in a circuit.
sl: Reostat lahko deluje kot preprost upor, če so sponke na skrajnih mestih povezane v vezje.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat so that the slider cannot change the light intensity of the bulb.
sl: Žarnico priključite na ustrezne sponke reostata, tako da drsnik ne more spremeniti jakosti svetlobe žarnice.

[ctx: TutorialDataset|]
en: Connect the bulb to the appropriate terminals of the rheostat and set the slider so that the voltage drop in the bulb should be 10V. Note that the bulb intensity should vary while dragging the slider.
sl: Žarnico priključite na ustrezne sponke reostata in nastavite drsnik, tako da je padec napetosti v žarnici 10V. Upoštevajte, da se moramoč svetlobe žarnice med vlečenjem drsnika spreminjati.

[ctx: TutorialDataset|]
en:  A red LED converts electrical energy into red light energy under particular conditions.
sl:  Rdeča LED pretvori električno energijo v energijo rdeče svetlobe pri določenih pogojih.

[ctx: TutorialDataset|]
en: The first condition is current flow in it should be in the direction of the arrow. That means the positive terminal of the battery connected to the terminal at the tail of the arrow shown, and the negative terminal to the head side. This condition is called forward bias.
sl: Prvi pogoj je smer toka, ki naj bo v smeri puščice. To pomeni, da je pozitivna sponka akumulatorja priključena na na koncu repa prikazane puščice, negativna pa na stran glave. Ta pogoj se imenuje prevodna smer.

[ctx: TutorialDataset|]
en: Electrical energy more than a certain limit can break an LED. In this activity, you can click on the broken red LED after disconnecting from the circuit to repair it.
sl: Električna energija, ki preseže določeno mejo, lahko pokvari LED. V tej dejavnosti, lahko po prekinitvi povezave s klikom na pokvarjeno rdečo LED, diodo popravimo.

[ctx: TutorialDataset|]
en: Connect the provided red LED to the battery in forward bias. Don't worry about the broken LED for now.
sl: Priloženo rdečo LED priklopite na akumulator v prevodni smeri. za zdaj ne skrbite o pokvarjeni diodi LED.

[ctx: TutorialDataset|]
en: The battery is providing too much energy to the LED.
sl: Baterija zagotavlja preveč energije LED.

[ctx: TutorialDataset|]
en: One can limit the electrical energy by restricting the current flow in a circuit. That means using a resistor.
sl: Električno energijo lahko omejimo z omejevanjem toka v vezju. To pomeni uporabo upora.

[ctx: TutorialDataset|]
en: Light the red LED using the provided components.
sl: Prižgite rdečo LED z danimi komponentami.

[ctx: TutorialDataset|]
en: Create a circuit so that the voltage drop in both bulbs are equal to the voltage source (battery).
sl: Ustvarite vezje, tako da bo padec napetosti v obeh žarnicah enak viru napetosti (baterija).

[ctx: ActivityInfo|]
note: Activity title
en: My first keyboard
sl: Moja prva tipkovnica

[ctx: ActivityInfo|]
note: Help title
en: A simple activity to discover the keyboard.
sl: Preprosta dejavnost za raziskovanje tipkovnice.

[ctx: ActivityInfo|]
note: Help goal
en: Discover the keyboard.
sl: Razišči tipkovnico.

[ctx: ActivityInfo|]
note: Help manual
en: Type any key on the keyboard.
        Letters, numbers and other character keys will display the corresponding character on the screen.
        If there is a corresponding voice it will be played, else it will play a bleep sound.
        Other keys will just play a click sound.
sl: Pritisnite katerokoli tipko na tipkovnici.
        Črke, številke in drugi znaki bodo na zaslonu prikazale ustrezen znak.
        Če za tipko obstaja ustrezen glas, se bo predvajal, sicer pa se bo predvajal utripajoč zvok.
        Ostale tipke bodo samo predvajale zvok klika.

[ctx: ActivityInfo|]
note: Activity title
en: My first mouse
sl: Moja prva miška

[ctx: ActivityInfo|]
note: Help title
en: Move the mouse or touch the screen and observe the result.
sl: Premaknite miško ali se dotaknite zaslona in si oglejte rezultat.

[ctx: ActivityInfo|]
note: Help goal
en: Provide audio-visual feedback when using the mouse to help discovering its usage for young children.
sl: Zagotavlja zvočno-vidni odziv ob uporabi miške za pomoč pri odkrivanju njene uporabe za mladega otroka.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse-manipulation.
sl: Manipulacije z miško.

[ctx: ActivityInfo|]
note: Help manual
en: The screen has 3 sections:
sl: Zaslon ima 3 razdelke:

[ctx: ActivityInfo|]
en: The leftmost column contains 4 ducks, clicking on one of them produces a sound and an animation.
sl: Skrajno levi stolpec vsebuje 4 race, klik na eno od njih sproži zvok in animacijo.

[ctx: ActivityInfo|]
en: The central area contains a blue duck, moving the mouse cursor or doing a drag gesture on a touchscreen makes the blue duck move.
sl: Srednji stolpec vsebuje modro raco, premik miškinega kazalca ali pomikanje prsta na zaslonu na dotik premakne raco.

[ctx: ActivityInfo|]
en: The arrows area, clicking on one of them makes the blue duck move in the corresponding direction.
sl: Območje puščic, klik na eno od njih premakne modro raco v ustrezno smer.

[ctx: ActivityInfo|]
en: Doing a simple click in the central area shows a marker at the click position.
sl: Enostavni klik v osrednjem območju prikaže oznako na točki klika.

[ctx: ActivityInfo|]
note: Activity title
en: Simple puzzle
sl: Enostavna izrezanka

[ctx: ActivityInfo|]
note: Help title
en: Match the objects with their shapes.
sl: Uskladite predmete z njihovimi oblikami.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to match an object with its shape.
sl: Naučite se uskladiti predmet z njegovo obliko.

[ctx: ActivityInfo|]
note: Help manual
en: Move a piece by dragging it. Use the rotation button if necessary. More complicated levels can be found in tangram activity.
sl: Košček premaknite tako, da ga povlečete. Če je potrebno, uporabite gumb za vrtenje. Bolj zapletene ravni lahko najdete v aktivnosti tangrama.

[ctx: ActivityConfig|]
en: Play characters' sound when typed
sl: Predvajaj zvoke znakov ob tipkanju

[ctx: ActivityInfo|]
note: Activity title
en: My first word processor
sl: Moj prvi urejevalnik besedil

[ctx: ActivityInfo|]
note: Help title
en: Write your first texts.
sl: Napišite vaša prva besedila.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to write a text using a word processor.
sl: Naučite se pisati besedilo z urejevalnikom besedil.

[ctx: ActivityInfo|]
note: Help manual
en: Just type on the real or virtual keyboard like in a word processor.
        Clicking on the 'Title' button will make the text bigger. Similarly, the 'subtitle' button will make the text slightly less bigger. Clicking on 'paragraph' will remove the formatting.
sl: Kar tipkajte na pravi ali navidezni tipkovnici, kot v urejevalniku besedil.
        S klikom na gumb 'Naslov' se besedilo poveča. Podobno bo z gumbom 'podnaslov' besedilo samo nekoliko večje. S klikom na 'odstavek' odstranite oblikovanje.

[ctx: ActivityInfo|]
en: Arrows: navigate inside the text
sl: Puščice: navigacija znotraj besedila

[ctx: ActivityInfo|]
en: Shift + Arrows: select a part of the text
sl: Shift + puščice: izberi del besedila

[ctx: ActivityInfo|]
en: Ctrl + A: select all the text
sl: Ctrl + A: izberi vse besedilo

[ctx: ActivityInfo|]
en: Ctrl + C: copy selected text
sl: Ctrl + C: kopiraj izbrano besedilo

[ctx: ActivityInfo|]
en: Ctrl + X: cut selected text
sl: Ctrl + X: izreži izbrano besedilo

[ctx: ActivityInfo|]
en: Ctrl + V: paste copied or cut text
sl: Ctrl + V: prilepi kopirano ali izrezano besedilo

[ctx: ActivityInfo|]
en: Ctrl + D: delete selected text
sl: Ctrl + D: zbriši izbrano besedilo

[ctx: ActivityInfo|]
en: Ctrl + Z: undo
sl: Ctrl + Z: razveljavi

[ctx: ActivityInfo|]
en: Ctrl + Shift + Z: redo
sl: Ctrl + Shift + Z: uveljavi

[ctx: BabyWordprocessor|]
en: Title
sl: Naslov

[ctx: BabyWordprocessor|]
en: Subtitle
sl: Podnaslov

[ctx: BabyWordprocessor|]
en: Paragraph
sl: Odstavek

[ctx: BabyWordprocessor|]
en: Load
sl: Naloži

[ctx: BabyWordprocessor|]
en: Save
sl: Shrani

[ctx: ActivityInfo|]
note: Activity title
en: Matching items
sl: Predmeta, ki se ujemata

[ctx: ActivityInfo|]
note: Help title
en: Drag and drop the items to match them.
sl: Povlecite in spustite ujemajoče se elemente.

[ctx: ActivityInfo|]
note: Help goal
en: Motor coordination. Conceptual matching.
sl: Motorična koordinacija. Pojmovno ujemanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Cultural references.
sl: Kulturne reference.

[ctx: ActivityInfo|]
note: Help manual
en: In the main board area, a set of objects is displayed. In the side panel, another set of objects is shown. Each object in the side panel corresponds logically to one object in the main board area. Drag each object from the side panel to the correct spot in the main area.
sl: Na območju glavne plošče je prikazan nabor predmetov. Na stranski plošči je prikazan drug nabor predmetov. Vsakemu predmetu na stranski plošči logično ustreza na en objekt na območju glavne plošče. Povlecite vsak predmet iz stranske plošče na pravilno mesto v glavnem območju.

[ctx: board1_0|]
en: Drag and drop the items to match them.
sl: Povlecite in spustite predmete, ki se ujemajo.

[ctx: ActivityInfo|]
note: Activity title
en: Complete the puzzle
sl: Dokončaj sestavljanko

[ctx: ActivityInfo|]
note: Help title
en: Drag and drop the shapes on their respective targets.
sl: Povlecite in spustite oblike na njihove cilje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to match geometric shapes.
sl: Naučite se usklajevati geometrijske like.

[ctx: ActivityInfo|]
note: Help manual
en: Complete the puzzle by dragging each piece on the side to the matching spot.
sl: Dokončajte sestavljanko z vlečenjem predmetov iz stolpca na levi na ustrezni prostor na desni.

[ctx: ActivityInfo|]
en: The dog is provided by Andre Connes and released under the GPL
sl: Sliko psa je priskrbel in izdal pod GPL Andre Connes

[ctx: board1_0|]
en: Drag and Drop the items to match them.
sl: Povlecite in spustite ujemajočih se predmete z miško.

[ctx: board5_0|]
en: Hello! My name is Lock.
sl: Zdravo! Ime mi je Zaklepko.

[ctx: board6_0|]
en: Lock with colored shapes.
sl: Zakleni s pobarvanimi oblikami.

[ctx: board7_1|]
en: Pieter Bruegel the Elder, The peasants wedding - 1568
sl: Pieter Bruegel starejši, Kmečka poroka - 1568

[ctx: board7_2|]
en: The Lady and the Unicorn - XVe century
sl: Dama in samorog - 15. stoletje

[ctx: board7_3|]
en: Vincent van Gogh, Bedroom in Arles - 1888
sl: Vincent Van Gogh, Spalnica v Arles-u - 1888

[ctx: board7_4|]
en: Ambrosius Bosschaert the Elder, Flower Still Life - 1614
sl: Ambrosius Bosschaert starejši, Tihožitje rož - 1614

[ctx: ActivityConfig|]
en: Built-in
sl: Vgrajeno

[ctx: ActivityConfig|]
en: User
sl: Uporabnik

[ctx: ActivityConfig|]
en: Select your level set
sl: Izberite vaš nabor stopenj

[ctx: ActivityConfig|]
en: Start the editor
sl: Zaženi urejevalnik

[ctx: ActivityConfig|]
en: Start the activity to access the editor
sl: Zaženi dejavnost za dostop do urejevalnika

[ctx: ActivityConfig|]
en: Load saved levels
sl: Naloži shranjene ravni

[ctx: ActivityConfig|]
en: Start the activity to load your levels
sl: Zaženi dejavnost za nalaganje vaših ravni

[ctx: ActivityInfo|]
note: Activity title
en: Balance box
sl: Ravnovesna škatla

[ctx: ActivityInfo|]
note: Help title
en: Navigate the ball to the door by tilting the box.
sl: Z nagibanjem škatle usmerjaj žogo do vrat.

[ctx: ActivityInfo|]
note: Help goal
en: Practice fine motor skills and basic counting.
sl: Vaja fine motorike in osnovnega štetja.

[ctx: ActivityInfo|]
note: Help manual
en: Navigate the ball to the door. Be careful not to make it fall into the holes. Numbered-contact buttons in the box need to be touched in the correct order to unlock the door. You can move the ball by tilting your mobile device. On desktop platforms use the arrow keys to simulate tilting.
sl: Krmilite žogo do vrat. Pazite, da ne pade v luknje. Številčnih kontaktnih gumbov v polju se je treba pravilno dotakniti, da odklenete vrata. Žogo lahko premikate tako, da nagibate napravo svojega mobilnega telefona. Na namiznih platformah uporabite puščične tipke za simulacijo nagibanja.

[ctx: ActivityInfo|]
en: In the activity settings menu you can choose between the default 'Built-in' level set and one that you can define yourself ('User'). To create a level set, select the 'user' level set and start the level editor by clicking on the corresponding button.
sl: V meniju z nastavitvami dejavnosti lahko izbirate med privzeto vgrajeno nastavljeno zbirko ravni in tisto, ki ga lahko določite sami ('Uporabnik'). Če želite ustvariti zbirko ravni, izberite uporabniško zbirko ravni in zaženite urejevalnik ravni s klikom na ustrezni gumb.

[ctx: ActivityInfo|]
en: In the <b>level editor</b> you can create your own levels. Choose one of the editing tools on the side to modify the map cells of the currently active level in the editor:
sl: V <b>urejevalniku ravni</b> lahko ustvarite svoje ravni. Izberite enega od orodij za urejanje na strani za spreminjanje načrta celic trenutno aktivnih ravni v urejevalniku:

[ctx: ActivityInfo|]
en: Cross: clear a map cell completely
sl: Križ: popolnoma očisti celico načrta

[ctx: ActivityInfo|]
en: Horizontal Wall: add/remove a horizontal wall on the lower edge of a cell
sl: Vodoravna stena: dodajte / odstranite vodoravno steno na spodnjem robu celice

[ctx: ActivityInfo|]
en: Vertical Wall: add/remove a vertical wall on the right edge of a cell
sl: Navpična stena: dodajte / odstranite navpično steno na desnem robu celice

[ctx: ActivityInfo|]
en: Hole: add/remove a hole on a cell
sl: Luknja: dodajte / odstranite luknjo na celici

[ctx: ActivityInfo|]
en: Door: Set the door position
sl: Vrata: nastavite položaj vrat

[ctx: ActivityInfo|]
en: Contact: add/remove a contact button. With the spin-box you can adjust the value of the contact button. It is not possible to set a value more than once on a map.
sl: Stik: dodajte/odstranite gumb za stik. S spin-boxom lahko prilagodite vrednost gumba za stik. Ni mogoče nastaviti več kot ene vrednosti na načrtu.

[ctx: ActivityInfo|]
en: All tools (except the clear-tool) toggle their respective target on the clicked cell: An item can be placed by clicking on an empty cell, and by clicking again on the same cell with the same tool, you can remove it again.
sl: Vsa orodja (razen orodja za čiščenje) preklapljajo svoj cilj na kliknjeni celici: Element lahko postavite s klikom na prazno celico in jo s ponovnim klikom na isto celico z istim orodjem lahko znova odstranite.

[ctx: ActivityInfo|]
en: You can test a modified level by clicking on the 'Test' button on the side of the editor view. You can return from testing mode by clicking on the home-button on the bar or by pressing escape on your keyboard or the back-button on your mobile device.
sl: Preizkusite lahko spremenjeno stopnjo s klikom na gumb 'Test' na strani pogleda urejevalnika. Iz načina testiranja se lahko vrnete s klikom na gumb domov na vrstici ali s pritiskom gumba Escape na tipkovnici ali gumba nazaj v mobilni napravi.

[ctx: ActivityInfo|]
en: In the editor you can change the level currently edited by using the arrow buttons on the bar. Back in the editor you can continue editing the current level and test it again if needed.
sl: V urejevalniku lahko s puščico spremenite trenutno urejeno raven gumbov na vrstici. V urejevalniku lahko nadaljujete z urejanjem trenutne ravni po potrebi in znova preizkusite, če je potrebno.

[ctx: ActivityInfo|]
en: When your level is finished you can save it to a file by clicking on the 'Save' button on the side.
sl: Ko je vaša raven končana, jo lahko shranite v datoteko s klikom na gumb 'Shrani' ob strani.

[ctx: ActivityInfo|]
en: To return to the activity settings click on the home-button on the bar or press Escape on your keyboard or the back button on your mobile device.
sl: Če se želite vrniti v dejavnosti nastavitev, kliknite gumb za začetni zaslon na vrstici oz. pritisnite tipko Escape na tipkovnici ali gumb za nazaj na mobilni napravi.

[ctx: ActivityInfo|]
en: Finally, to load your level set, click on the 'Load saved levels' button.
sl: Na koncu, da naložite nabor ravni, kliknite gumb "Naloži shranjene ravni".

[ctx: balancebox|]
en: Either create your levels by starting the level editor in the activity settings menu and then load your file, or choose the 'built-in' level set.
sl: Ustvarite ravni, tako da v dejavnosti zaženete urejevalnik ravni v meniju z nastavitvami in nato naložite svojo datoteko ali izberite vgrajen nabor ravni.

[ctx: balancebox|]
en: The file '%1' is missing!<br>Falling back to builtin levels.
sl: Datoteka '%1' manjka!<br>Vračanje na vgrajene ravni.

[ctx: Balancebox|]
en: You selected the user-defined level set, but you have not yet loaded any user level!
sl: Izbrali ste uporabniško določen nabor ravni, vendar še niste naložili nobene uporabniške ravni!

[ctx: Balancebox|]
en: OK
sl: V redu

[ctx: balanceboxeditor|]
en: You have unsaved changes!<br/> Do you really want to leave this level and lose your changes?
sl: Imate neshranjene spremembe!<br/> Naj resnično zapustim to raven in izgubim spremembe?

[ctx: balanceboxeditor|]
en: Yes
sl: Da

[ctx: balanceboxeditor|]
en: No
sl: Ne

[ctx: BalanceboxEditor|]
en: Load
sl: Naloži

[ctx: BalanceboxEditor|]
en: Save
sl: Shrani

[ctx: BalanceboxEditor|]
en: Test
sl: Preizkusi

[ctx: ActivityInfo|]
note: Activity title
en: Make the ball go to Tux
sl: Podaj žogo Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Press the left and right arrow keys at the same time, to make the ball go in a straight line.
sl: Sočasno pritisni levo in desno smerno tipko, da se žoga zakotali v ravni črti.

[ctx: ActivityInfo|]
note: Help goal
en: Synchronize left and right hands movements.
sl: Sinhronizirajte gibanje leve in desne roke.

[ctx: ActivityInfo|]
note: Help manual
en: Press the left and right arrow keys at the same time, to make the ball go in a straight line. On a touch screen you have to touch the two hands at the same time.
sl: Sočasno pritisnite levo in desno smerno tipko, da se žoga zakotali v ravni črti. Na zaslonu z dotikom morate tapniti z dvema rokama naenkrat.

[ctx: Ballcatch|]
en: Tap both hands at the same time, to make the ball go in a straight line.
sl: Tapni z obema rokama naenkrat, da se žoga zakotali v ravni črti.

[ctx: Ballcatch|]
en: Press left and right arrow keys at the same time, to make the ball go in a straight line.
sl: Sočasno pritisni levo in desno smerno tipko, da se žoga zakotali v ravni črti.

[ctx: ActivityConfig|]
en: Easy
sl: Enostavno

[ctx: ActivityConfig|]
en: Medium
sl: Srednje

[ctx: ActivityConfig|]
en: Difficult
sl: Težavno

[ctx: ActivityConfig|]
en: Select your difficulty
sl: Izberite svojo težavnost

[ctx: ActivityInfo|]
note: Activity title
en: Bargame (against Tux)
sl: Igra stolpcev (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Anticipate and force the other player to place a ball in the last hole.
sl: Predvidite in prisilite drugega igralca, da položi žogico v zadnjo luknjo.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in strategic thinking, counting and subtracting.
sl: Razvijte spretnosti strateškega razmišljanja, štetja in odštevanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Ability to count.
sl: Sposobnost štetja.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if Tux has to place the last ball. If you want Tux to begin, just click on him.
sl: Kliknite na ikono kroglice, da izberete število kroglic, nato kliknite gumb V redu, da postavite kroglice v luknje. Zmagate, če mora Tux postaviti zadnjo žogo. Če želite, da Tux začne, preprosto kliknite nanj.

[ctx: ActivityInfo|]
note: Activity title
en: Bargame (with a friend)
sl: Igra stolpcev (s prijateljem)

[ctx: ActivityInfo|]
note: Help manual
en: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if your friend has to place the last ball.
sl: Kliknite na ikono, da izberete število kroglic, nato kliknite gumb V redu za postavitev kroglic v luknje. Zmagate, če mora vaš prijatelj postavitizadnjo kroglo.

[ctx: ActivityInfo|]
note: Activity title
en: Binary bulbs
sl: Binarne žarnice

[ctx: ActivityInfo|]
note: Help title
en: This activity helps you to learn the concept of conversion from decimal number system to binary number system.
sl: Ta dejavnost vam pomaga, da se naučite koncepta pretvorbe decimalnih števil v binarna števila.

[ctx: ActivityInfo|]
note: Help goal
en: To get familiar with the binary number system.
sl: Seznanite s sistemom binarnih števil.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Decimal number system.
sl: Decimalni številski sistem.

[ctx: ActivityInfo|]
note: Help manual
en: Turn on the right bulbs to represent the binary of the given decimal number. When you have achieved it, press OK.
sl: Vklopite žarnice na desni, tako da predstavljajo dvojiško številko danega decimalnega števila. Ko ste to dosegli, pritisnite V redu.

[ctx: BinaryBulb|]
en: This activity teaches how to convert decimal numbers to binary numbers.
sl: Ta dejavnost uči pretvorbo decimalnih števil v dvojiška števila.

[ctx: BinaryBulb|]
en: Computers use transistors to count and transistors have only two states, 0 and 1. Mathematically, these states are represented by 0 and 1, which makes up the binary system of numeration.
sl: Računalniki za štetje uporabljajo tranzistorje, tranzistorji pa imajo samo dve stanji, 0 in 1. Matematično sta ta stanja predstavljena z 0 in 1, kar pomeni, da uporabljajo binarni sistem števil.

[ctx: BinaryBulb|]
en: In the activity 0 and 1 are simulated by bulbs, switched on or off.
sl: V dejavnosti sta 0 in 1 predstavljeni z žarnico, ki je bodisi prižgana ali ugasnjena.

[ctx: BinaryBulb|]
en: Binary system uses these numbers very efficiently, allowing to count from 0 to 255 with 8 bits only.
sl: Binarni sistem te številke uporablja zelo učinkovito in omogoča štetje od 0 do 255 s samo 8 biti.

[ctx: BinaryBulb|]
en: Each bit adds a progressive value, corresponding to the powers of 2, ascending from right to left: bit 1 → 2⁰=1 , bit 2 → 2¹=2 , bit 3 → 2²=4 , bit 4 → 2³=8 , bit 5 → 2⁴=16 , bit 6 → 2⁵=32 , bit 7 → 2⁶=64 , bit 8 → 2⁷=128.
sl: Vsak bit doda večjo vrednost, ki ustreza potenci 2, naraščajoče od desne proti levi: bit 1 → 2⁰ = 1, bit 2 → 2¹ = 2, bit 3 → 2² = 4, bit 4 → 2³ = 8, bit 5 → 2⁴ = 16, bit 6 → 2⁵ = 32, bit 7 → 2⁶ = 64, bit 8 → 2⁷ = 128.

[ctx: BinaryBulb|]
en: To convert a decimal 5 to a binary value, 1 and 4 are added.
sl: Če želite decimalno vrednost 5 pretvoriti v dvojiško vrednost, seštejete 1 in 4.

[ctx: BinaryBulb|]
en: Their corresponding bits are set to 1, the others are set to 0. Decimal 5 is equal to binary 101.
sl: Njihovi ustrezni biti so nastavljeni na 1, ostali pa na 0. Decimalno 5 enako binarnemu 101.

[ctx: BinaryBulb|]
en: This image will help you to compute bits' value.
sl: Ta slika vam bo pomagala izračunati vrednost bitov.

[ctx: BinaryBulb|]
en: What is the binary representation of %1?
sl: Kakšen je binarni prikaz %1?

[ctx: Data|]
en: Count up to 3 (with counter and with values visible).
sl: Štejte do 3 (s števcem in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 3 (without counter and with values visible).
sl: Štejte do 3 (brez števca in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 15 (with counter and with values visible).
sl: Štejte do 15 (s števcem in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 15 (without counter and with values visible).
sl: Štejte do 15 (brez števca in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 255 (with counter and with values visible).
sl: Štejte do 255 (s števcem in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 255 (without counter and with values visible).
sl: Štejte do 255 (brez števca in z vidnimi vrednostmi).

[ctx: Data|]
en: Count up to 15 (without counter and without values visible).
sl: Štejte do 15 (brez števca in brez vidnih vrednosti).

[ctx: Data|]
en: Count up to 255 (without counter and without values visible).
sl: Štejte do 255 (brez števca in brez vidnih vrednosti).

[ctx: tutorial4|]
en: 0 to 255 with
sl: 0 do 255 z

[ctx: tutorial5|]
en: 0 to 255 with
sl: 0 do 255 z

[ctx: ActivityInfo|]
note: Activity title
en: Discover the braille system
sl: Odkrij brajico

[ctx: ActivityInfo|]
note: Help title
en: Learn and memorize the braille system.
sl: Učenje in pomnjenje brajice.

[ctx: ActivityInfo|]
note: Help goal
en: Let children discover the braille system.
sl: Otroci spoznavajo brajico.

[ctx: ActivityInfo|]
note: Help manual
en: The screen has 3 sections: an interactive braille cell, an instruction telling you the character to reproduce, and at the top the braille characters to use as a reference. Each level teaches a set of 10 characters.
sl: Zaslon ima 3 odseke: interaktivno braillovo celico, navodila z znako, ki ga morate reproducirati, na vrhu pa znak v brajici, ki se uporablja kot referenca. Vsaka stopnja nudi učenje nabor 10 znakov.

[ctx: ActivityInfo|]
en: Reproduce the requested character in the interactive braille cell.
sl: Reproducirajte zahtevani znak v interaktivni braillovi celici.

[ctx: ActivityInfo|]
en: You can open the braille chart by clicking on the blue braille cell icon.
sl: Tabelo brajice lahko odprete s klikom na modro ikono celice braillove pisave.

[ctx: ActivityInfo|]
en: Digits: 1 to 6 select/deselect the corresponding dots
sl: Števke: 1 do 6 izberite/ne izberite ustrezne pikice

[ctx: ActivityInfo|]
en: Space: open or close the braille chart
sl: Presledek: odpri ali zapri tabelo brajice

[ctx: braille_alphabets|]
en: Now it's a little bit harder without the reference.
sl: Zdaj je malo težje brez referenčne razpredelnice znakov.

[ctx: braille_alphabets|]
en: Look at the braille character chart and observe how similar the first and second lines are.
sl: Oglejte si tabelo znakov brajice in opazujte kako podobna sta si prva in druga vrstica.

[ctx: braille_alphabets|]
en: Again, similar to the first line in the character chart but take care, the 'W' letter was added afterward.
sl: Še enkrat, podobno kot prva vrstica v tabeli znakov, vendar bodite pozorni, črka 'W' je bila dodana naknadno.

[ctx: braille_alphabets|]
en: This is easy, numbers are the same as letters from A to J.
sl: To je enostavno, števila so enaka kot črke od A do J.

[ctx: FirstScreen|]
en: Braille: Unlocking the Code
sl: Brajica: Odklepanje kode

[ctx: FirstScreen|]
en: The braille system is a method that is used by blind people to read and write.
sl: Brajica je pisava, ki jo slepi ljudje uporabijo za branje in pisanje.

[ctx: FirstScreen|]
en: Each braille character, or cell, is made up of six dot positions, arranged in a rectangle containing two columns of three dots each. As seen on the left, each dot is referenced by a number from 1 to 6.
sl: Vsak znak brajice, celica, je sestavljen iz šestih položajev pik, ki so razporejene v dveh stolpcih in treh vrsticah. Kot lahko vidite na levi, jevsaka pika označena s številom od 1 do 6.

[ctx: FirstScreen|]
en: When you are ready, click on me and try reproducing braille characters.
sl: Ko boste pripravljeni, kliknite name in poskusite ponoviti znake brajice.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the letter %1.
sl: Kliknite na pike v področju brajeve celice, da ustvarite mrežo črke %1.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the number %1.
sl: Kliknite na pike v področju brajeve celice, da ustvarite mrežo številke %1.

[ctx: questions|]
en: Click on the dots in the braille cell area to produce the symbol %1.
sl: Kliknite na pike v področju brajeve celice, da ustvarite mrežo simbola %1.

[ctx: ActivityInfo|]
note: Activity title
en: Braille fun
sl: Zabava z brajico

[ctx: ActivityInfo|]
note: Help title
en: Practice braille letters.
sl: Vaja črk v brajici.

[ctx: ActivityInfo|]
note: Help goal
en: Practice writing in braille.
sl: Vadite pisanje v brajici.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Braille alphabet.
sl: Abeceda v brajici.

[ctx: ActivityInfo|]
note: Help manual
en: Create the braille cells for the letters on the banner. Check the braille chart by clicking on the blue braille cell icon if you need some help.
sl: Ustvarite braillove celice za črke na napisu. Preverite tabelo brajice tako da kliknete ikono modre braillove celice, če potrebujete pomoč.

[ctx: ActivityInfo|]
note: Help title
en: Solve the Calcudoku.
sl: Reši Calcudoku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop some logical skills (data linking, deduction) and spatial visualization while using calculation.
sl: Razvijte nekaj logičnih veščin (povezovanje podatkov, sklepanje) in prostorske vizualizacije ob uporabi računanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Completing the puzzle requires patience and arithmetic abilities.
sl: Dokončanje igre zahteva potrpežljivost in sposobnost aritmetičnega razmisleka.

[ctx: ActivityInfo|]
note: Help manual
en: Select a number in the list and click on its target position to fill the grid. Each number must appear only once in a row and in a column. Cages are groups of cells providing information on how to fill them. Cages made of more than one cell provide a result and an operator: all the numbers in the cage, when combined using the operator, must produce the result. Cages made of only one cell directly provide the number to enter.
sl: Izberite številko na seznamu in kliknite njen ciljni položaj, da zapolnite mrežo. Vsaka številka se mora pojaviti samo enkrat v vrstici in stolpcu. Kletke so skupine celic, ki zagotavljajo informacije o tem, kako jih napolniti. Kletke, sestavljene iz več kot ene celice, zagotavljajo rezultat in operatorja: vse številke v kletki, ko se združijo z uporabo operatorja, morajo dati rezultat. Kletke, narejene samo iz ene celice, neposredno zagotavljajo številko za vnos.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+)
en: Small grids with + operator.
sl: Drobne mreže z operatorjem +.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-)
en: Small grids with + and − operators.
sl: Drobne mreže z operatorjema + in -.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*)
en: Small grids with +, − and × operators.
sl: Drobne mreže z operatorji +, - in ×.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*)
en: Medium grids with +, − and × operators.
sl: Srednje mreže z operatorji +, - in ×.

[ctx: Data|]
note: + is the unicode character for addition mathematical operator (+), − for subtraction (-), × for multiplication (*), ∕ for division (:)
en: Large grids with +, −, × and ∕ operators.
sl: Velike mreže z operatorji +, -, × in /.

[ctx: ActivityInfo|]
note: Activity title
en: Calendar
sl: Koledar

[ctx: ActivityInfo|]
note: Help title
en: Read the instructions and select the correct date on the calendar.
sl: Preberite navodila in izberite pravi datum na koledarju.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to use a calendar.
sl: Naučite se uporabljati koledar.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Concept of week, month and year.
sl: Koncept tedna, meseca in leta.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions and select the correct date on the calendar, and then validate your answer by clicking on the OK button.
sl: Preberite navodila in izberite pravi datum na koledarju, nato pa preverite vaš odgovor s klikom na gumb V redu.

[ctx: ActivityInfo|]
en: In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.
sl: V nekaterih ravneh morate najti dan v tednu za določen datum. V tem primeru kliknite na ustrezen dan v tednu na seznamu.

[ctx: ActivityInfo|]
en: Arrows: navigate through the answers
sl: Puščice: krmarite skozi odgovore

[ctx: ActivityInfo|]
en: Space or Enter: validate your answer
sl: Preslednica ali Enter: preverite vaš odgovor

[ctx: Calendar|]
en: Sunday
sl: Nedelja

[ctx: Calendar|]
en: Monday
sl: Ponedeljek

[ctx: Calendar|]
en: Tuesday
sl: Torek

[ctx: Calendar|]
en: Wednesday
sl: Sreda

[ctx: Calendar|]
en: Thursday
sl: Četrtek

[ctx: Calendar|]
en: Friday
sl: Petek

[ctx: Calendar|]
en: Saturday
sl: Sobota

[ctx: calendar_dataset|]
en: Select the 23rd
sl: Izberite 23-ti dan

[ctx: calendar_dataset|]
en: Select the 1st
sl: Izberite prvi dan

[ctx: calendar_dataset|]
en: Select the 16th
sl: Izberite 16-ti dan

[ctx: calendar_dataset|]
en: Select the 28th
sl: Izberite 28-ti dan

[ctx: calendar_dataset|]
en: Select the 11th
sl: Izberite 11-ti dan

[ctx: calendar_dataset|]
en: Select the 20th
sl: Izberite 20-ti dan

[ctx: calendar_dataset|]
en: Which day of the week is the 4th of the given month?
sl: Kateri dan v tednu je 4. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 12th of the given month?
sl: Kateri dan v tednu je 12. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 20th of the given month?
sl: Kateri dan v tednu je 20. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 28th of the given month?
sl: Kateri dan v tednu je 28. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 22nd of the given month?
sl: Kateri dan v tednu je 22. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 16th of the given month?
sl: Kateri dan v tednu je 16. v danem mesecu?

[ctx: calendar_dataset|]
en: Which day of the week is the 10th of the given month?
sl: Kateri dan v tednu je 10. v danem mesecu?

[ctx: calendar_dataset|]
en: Select a Monday between days 1 and 7 of the given month
sl: Izberite ponedeljek med 1. in 7. danega meseca

[ctx: calendar_dataset|]
en: Select a Tuesday between days 8 and 16 of the given month
sl: Izberite torek med 8. in 16. danega meseca

[ctx: calendar_dataset|]
en: Select a Wednesday between days 15 and 22 of the given month
sl: Izberite sredo med 15. in 22. danega meseca

[ctx: calendar_dataset|]
en: Select a Thursday between days 26 and 31 of the given month
sl: Izberite četrtek med 26. in 31. danega meseca

[ctx: calendar_dataset|]
en: Select a Friday between days 20 and 25 of the given month
sl: Izberite petek med 20. in 25. danega meseca

[ctx: calendar_dataset|]
en: Select a Saturday between days 13 and 23 of the given month
sl: Izberite soboto med 13. in 23. danega meseca

[ctx: calendar_dataset|]
en: Select a Sunday between days 5 and 17 of the given month
sl: Izberite nedeljo med 5. in 17. danega meseca

[ctx: calendar_dataset|]
en: Select the second day before the 15th of the given month
sl: Izberite drugi dan pred 15. v določenem mesecu

[ctx: calendar_dataset|]
en: Select the fourth Sunday of the given month
sl: Izberite četrto nedeljo danega meseca

[ctx: calendar_dataset|]
en: Select the day one week after 13th of the given month
sl: Izberite dan en teden po 13. danega meseca

[ctx: calendar_dataset|]
en: Select the fifth Thursday of the given month
sl: Izberite peti četrtek danega meseca

[ctx: calendar_dataset|]
en: Select the third day after 27th of the given month
sl: Izberite tretji dan po 27. danega meseca

[ctx: calendar_dataset|]
en: Find the month starting a Thursday and having 28 days
sl: Poiščite mesec, ki se začne s četrtkom in ima 28 dni

[ctx: calendar_dataset|]
en: Find a month starting a Monday and having 31 days
sl: Poiščite mesec, ki se začne s ponedeljkom in ima 31 dni

[ctx: calendar_dataset|]
en: Find the month between June and August
sl: Poiščite mesec med junijem in avgustom

[ctx: calendar_dataset|]
en: Find a month starting a Saturday
sl: Poiščite mesec, ki se začne s soboto

[ctx: calendar_dataset|]
en: Find a month having 30 days
sl: Poiščite mesec, ki ima 30 dni

[ctx: calendar_dataset|]
en: Find the first Monday of January in the year 2019
sl: Poiščite prvi ponedeljek meseca januarja leta 2019

[ctx: calendar_dataset|]
en: Find the second Wednesday of February in the year 2019
sl: Poiščite drugo sredo meseca februarja leta 2019

[ctx: calendar_dataset|]
en: Find the third Friday of March in the year 2019
sl: Poiščite tretji petek meseca marca leta 2019

[ctx: calendar_dataset|]
en: Find the fifth Sunday of April in the year 2018
sl: Poiščite peto nedeljo meseca aprila leta 2018

[ctx: calendar_dataset|]
en: Find the fourth Tuesday of July in the year 2018
sl: Poiščite četrti torek meseca julija leta 2018

[ctx: calendar_dataset|]
en: Find the first Monday of August in the year 2018
sl: Poiščite prvi ponedeljek meseca avgusta leta 2018

[ctx: calendar_dataset|]
en: Find the third Thursday of September in the year 2017
sl: Poiščite tretji četrtek meseca septembra leta 2017

[ctx: calendar_dataset|]
en: Find the fifth Sunday of October in the year 2017
sl: Poiščite peto nedeljo meseca oktobra leta 2017

[ctx: calendar_dataset|]
en: Find the second Friday of December in the year 2017
sl: Poiščite drugi petek meseca decembra leta 2017

[ctx: calendar_dataset|]
en: Human Rights Day is celebrated five days after December 5.<br> Find the date of Human Rights Day in 2017.
sl: Dan človekovih pravic se praznuje pet dni po 5 decembru.<br>Poišči datum Dneva človekovih pravic leta 2017.

[ctx: calendar_dataset|]
en: Braille Day is celebrated one day before January 5.<br> Find the date of Braille Day in 2018
sl: Svetovni dan brajice je en dan pred 5. januarjem.<br>Poišči datum dneva brajice leta 2018

[ctx: calendar_dataset|]
en: Mark's birthday is on November 4. In 2017 his party was exactly two weeks later.<br> Find the date of his party in 2017
sl: Marko rojstni dan je 4. novembra. V letu 2017 je bilo praznovanje natančno dva tedna po tem.<br>Poišči datum praznovanja v letu 2017

[ctx: calendar_dataset|]
en: International Women's Day is celebrated two days before March 10.<br> Find the date of International Women's Day in 2018.
sl: Mednarodni dan žena se praznuje dva dni pred 10. marcem.<br>Poišči datum mednarodnega dneva žena v letu 2018.

[ctx: calendar_dataset|]
en: The sports competition was held on last Friday of September 2017.<br> Select the date of the sports competition on the calendar.
sl: Športno tekmovanje je potekalo zadnji petek septembra 2017.<br>Izberite datum športnega tekmovanja na koledarju.

[ctx: ActivityInfo|]
note: Activity title
en: Operate a canal lock
sl: Upravljaj z zapornico kanala

[ctx: ActivityInfo|]
note: Help title
en: Tux is in trouble, and needs to take his boat through a lock. Help Tux and find out how a canal lock works.
sl: Tux je v težavah, saj mora prestaviti ladjo skozi zaporo. Pomagaj mu in se nauči, kako delujejo zapornice kanala.

[ctx: ActivityInfo|]
note: Help goal
en: Understand how a canal lock works.
sl: Razumevanje delovanja rečne zapornice.

[ctx: ActivityInfo|]
note: Help manual
en: You are in charge of the canal lock. Open the gates and the locks in the right order, so that Tux can travel through the gates in both directions.
sl: Ste vodja zapornice kanala. Odprite zapornice in zapore v pravilnem vrstnem redu in spustite Tuxa skozi vrata v obe smeri.

[ctx: CanalLock|]
en: Your goal is to lead Tux across the canal lock to get the wooden logs, using the different types of water locks available.
sl: Vaš cilj je, da spravite Tuxa skozi zapornico na kanalu, da dobite lesene hlode z uporabo različnih vrst vodnih jezov.

[ctx: CanalLock|]
en: The vertical colored bars represent the water locks, which can be operated by clicking on them. Two locks of the same type cannot be operated simultaneously.
sl: Navpične barvne palice predstavljajo vodne zapornice, s katerimi lahko upravljate s klikom nanje. Dve zapornici iste vrste ni mogoče upravljati hkrati.

[ctx: CanalLock|]
en: The water level inside the lock will change according to the side of the canal it is connected to. Use this property to help Tux get the job done.
sl: Raven vode pred zapornico se bo spremenila glede na stran kanala, s katerim je povezan. S to lastnostjo lahko Tuxu pomagate do konca.

[ctx: ActivityConfig|]
en: Put together all the items from a category (with score)
sl: Postavite skupaj vse elemente iz kategorije (z oceno)

[ctx: ActivityConfig|]
en: Put together all the items from a category (without score)
sl: Postavite skupaj vse elemente iz kategorije (brez ocene)

[ctx: ActivityConfig|]
en: Discover a category, grouping items together
sl: Raziščite kategorijo z grupiranjem vseh elementov skupaj

[ctx: ActivityInfo|]
note: Activity title
en: Categorization
sl: Kategorizacija

[ctx: ActivityInfo|]
note: Help title
en: Categorize the items into correct and incorrect groups.
sl: Elemente kategorizirajte v pravilne in napačne skupine.

[ctx: ActivityInfo|]
note: Help goal
en: Build conceptual thinking and enrich knowledge.
sl: Gradite konceptualno razmišljanje in bogatite znanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can drag items using a mouse or touchscreen.
sl: Lahko vlečete elemente z miško ali s prtom po zaslonu.

[ctx: ActivityInfo|]
note: Help manual
en: Review the instructions and then drag and drop the items as specified.
sl: Proučite navodila in povlecite in spustite elemente, kot je določeno.

[ctx: Categorization|]
en: You don't have all the images for this activity. Click on 'Update the image set' to download the full word image set. Click on the cross or on 'Never show this dialog again' to play with the demo version.
sl: Nimate vseh slik za to dejavnost. Pritisnite Posodobi zbirko slik, da dobite popolno zbirko podatkov. Pritisnite na križ, če želite igrati z demo različico ali 'Nikoli ne pokaži tega pogovornega okna kasneje', če ne želite nikoli več videti tega pogovornega okna.

[ctx: Categorization|]
en: Update the image set
sl: Posodobi zbirko slik

[ctx: Categorization|]
en: Never show this dialog again
sl: Nikoli več ne kaži tega pogovornega okna

[ctx: CategoryReview|]
en: Place the majority category images to the right and other images to the left
sl: Postavite slike večinske kategorije na desno in druge slike na levo

[ctx: Data|]
en: Very familiar categories.
sl: Zelo znane kategorije.

[ctx: Data|]
en: Less familiar categories.
sl: Manj znane kategorije.

[ctx: Data|]
en: Unfamiliar categories.
sl: Neznane kategorije.

[ctx: category_alphabets|]
en: Alphabets
sl: Abecede

[ctx: category_alphabets|]
en: Place the LETTERS to the right and other objects to the left
sl: Postavite ČRKE na desno in druge predmete na levo

[ctx: category_animals|]
en: Animals
sl: Živali

[ctx: category_animals|]
en: Place the ANIMALS to the right and other objects to the left
sl: Postavite ŽIVALI na desno in druge predmete na levo

[ctx: category_birds|]
en: Birds
sl: Ptice

[ctx: category_birds|]
en: Place the BIRDS to the right and other objects to the left
sl: Postavite PTICE na desno in druge predmete na levo

[ctx: category_colors|]
en: Colors
sl: Barve

[ctx: category_colors|]
en: Place the objects matching GREEN color to the right and others to the left
sl: Postavite predmete, ki ustrezajo ZELENI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching WHITE color to the right and others to the left
sl: Postavite predmete, ki ustrezajo BELI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching PINK color to the right and others to the left
sl: Postavite predmete, ki ustrezajo ROŽNATI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching RED color to the right and others to the left
sl: Postavite predmete, ki ustrezajo RDEČI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching BROWN color to the right and others to the left
sl: Postavite predmete, ki ustrezajo RJAVI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching PURPLE color to the right and others to the left
sl: Postavite predmete, ki ustrezajo VIJOLIČNI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching GREY color to the right and others to the left
sl: Postavite predmete, ki ustrezajo SIVI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching ORANGE color to the right and others to the left
sl: Postavite predmete, ki ustrezajo ORANŽNI barvi na desno in ostale na levo

[ctx: category_colors|]
en: Place the objects matching YELLOW color to the right and others to the left
sl: Postavite predmete, ki ustrezajo RUMENI barvi na desno in ostale na levo

[ctx: category_fishes|]
en: Fishes
sl: Ribe

[ctx: category_fishes|]
en: Place the FISHES to the right and other objects to the left
sl: Postavite RIBE na desno in druge predmete na levo

[ctx: category_flowers|]
en: Flowers
sl: Rože

[ctx: category_flowers|]
en: Place the FLOWERS to the right and other objects to the left
sl: Postavite ROŽE na desno in druge predmete na levo

[ctx: category_food|]
en: Food
sl: Hrana

[ctx: category_food|]
en: Place the FOOD ITEMS to the right and other objects to the left
sl: Postavite PREDMETE HRANE na desno in druge predmete na levo

[ctx: category_fruits|]
en: Fruits
sl: Sadje

[ctx: category_fruits|]
en: Place the FRUITS to the right and other objects to the left
sl: Postavite SADJE na desno in druge predmete na levo

[ctx: category_household_goods|]
en: Household goods
sl: Gospodinjski izdelki

[ctx: category_household_goods|]
en: Place the HOUSEHOLD GOODS to the right and other objects to the left
sl: Postavite GOSPODINJSKE IZDELKE na desno in druge predmete na levo

[ctx: category_insects|]
en: Insects
sl: Žuželke

[ctx: category_insects|]
en: Place the INSECTS to the right and other objects to the left
sl: Postavite ŽUŽELKE na desno in druge predmete na levo

[ctx: category_living_beings|]
en: Living
sl: Življenje

[ctx: category_living_beings|]
en: Place the living beings to the right and other objects to the left
sl: Postavite ŽIVE STVARI na desno in druge predmete na levo

[ctx: category_monuments|]
en: Monuments
sl: Spomeniki

[ctx: category_monuments|]
en: Place the MONUMENTS to the right and other objects to the left
sl: Postavite SPOMENIKE na desno in druge predmete na levo

[ctx: category_nature|]
en: Nature
sl: Narava

[ctx: category_nature|]
en: Place the NATURE images to the right and other objects to the left
sl: Postavite SLIKE NARAVE na desno in druge predmete na levo

[ctx: category_numbers|]
en: Numbers
sl: Števila

[ctx: category_numbers|]
en: Place the NUMBERS to the right and other objects to the left
sl: Postavite ŠTEVILA na desno in druge predmete na levo

[ctx: category_odd_even|]
en: Odd even numbers
sl: Liha in soda števila

[ctx: category_odd_even|]
en: Place the EVEN Numbers to the right and the ODD Numbers to the left
sl: Postavite SODA števila na desno in LIHA števila na levo

[ctx: category_renewable|]
en: Renewable
sl: Obnovljiva energija

[ctx: category_renewable|]
en: Place the RENEWABLE energy sources to the right and other objects to the left
sl: Postavite vire OBNOVLJIVE ENERGIJE na desno in druge predmete na levo

[ctx: category_shapes|]
en: Shapes
sl: Oblike

[ctx: category_shapes|]
en: Place the objects matching a CIRCLE to the right and others to the left
sl: Postavite predmete, ki ustrezajo KROGU na desno in druge predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a RECTANGLE to the right and others to the left
sl: Postavite predmete, ki ustrezajo PRAVOKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a SPHERE to the right and others to the left
sl: Postavite predmete, ki ustrezajo KROGLI na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a TRAPEZOID to the right and others to the left
sl: Postavite predmete, ki ustrezajo TRAPEZOIDU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a TRIANGLE to the right and others to the left
sl: Postavite predmete, ki ustrezajo TRIKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a SEMICIRCLE to the right and others to the left
sl: Postavite predmete, ki ustrezajo POLKROGU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a PENTAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo PETEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a SQUARE to the right and others to the left
sl: Postavite predmete, ki ustrezajo KVADRATU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a CONE to the right and others to the left
sl: Postavite predmete, ki ustrezajo STOŽCU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a PARALLELOGRAM to the right and others to the left
sl: Postavite predmete, ki ustrezajo PARALELOGRAMU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a HEPTAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo SEDMEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a CUBE to the right and others to the left
sl: Postavite predmete, ki ustrezajo KOCKI na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a RHOMBUS to the right and others to the left
sl: Postavite predmete, ki ustrezajo ROMBU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a NONAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo DEVETEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a CUBOID to the right and others to the left
sl: Postavite predmete, ki ustrezajo KOCKASTI OBLIKI na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a HEXAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo ŠESTEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching an OCTAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo OSMEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a CYLINDER to the right and others to the left
sl: Postavite predmete, ki ustrezajo VALJU na desno in ostale predmete na levo

[ctx: category_shapes|]
en: Place the objects matching a DECAGON to the right and others to the left
sl: Postavite predmete, ki ustrezajo DESETEROKOTNIKU na desno in ostale predmete na levo

[ctx: category_tools|]
en: Tools
sl: Orodja

[ctx: category_tools|]
en: Place the TOOLS to the right and other objects to the left
sl: Postavite ORODJA na desno in druge predmete na levo

[ctx: category_transports|]
en: Transport
sl: Prevoz

[ctx: category_transports|]
en: Place the MEANS OF TRANSPORTATION to the right and other objects to the left
sl: Postavite PREVOZNA SREDSTVA na desno in druge predmete na levo

[ctx: category_vegetables|]
en: Vegetables
sl: Zelenjava

[ctx: category_vegetables|]
en: Place the VEGETABLES to the right and other objects to the left
sl: Postavite ZELENJAVO na desno in druge predmete na levo

[ctx: ActivityInfo|]
note: Activity title
en: Play checkers (against Tux)
sl: Igraj damo (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Capture all your opponent's pieces before your opponent captures all of yours.
sl: Zajemite vse figure svojega nasprotnika, preden vaš nasprotnik zajame vse vaše.

[ctx: ActivityInfo|]
note: Help goal
en: Practice playing checkers.
sl: Vadite igranje igre dame.

[ctx: ActivityInfo|]
note: Help manual
en: Checkers is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
    Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory. The player without pieces remaining, or who cannot move due to being blocked, loses the game.
    When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards. If there is a piece in a diagonal that a king can capture, he can move any distance along the diagonal, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
sl: Damo igrata dva nasprotnika na nasprotnih straneh igralne plošče. En igralec ima temne figure; drugi ima svetle figure. Igralca igrata izmenično. Igralec ne sme premakniti nasprotnikove figure. Poteza je sestavljena premika figure diagonalno na sosednji nezasedeni kvadrat. Če sosednji kvadrat vsebuje nasprotnikovo figuro, kvadrat takoj zunaj tega pa je prost, se figura lahko ujame (in odstrani iz igre) s skokom čez njo.
    Uporabljajo se le temni kvadratki na plošči. Figura se lahko premika samo diagonalno v nezasedeni kvadrat. Zajem je obvezen. Igralec brez figur ali preostalih figur, ki se zaradi blokiranja ne morejo premikati, izgubi igro.
    Ko človek doseže krono ali kraljevo vrsto (najbolj oddaljeno vrsto naprej), postane kralj in je označen tako, da na vrh postavi dodatno figuro na prvo in pridobi dodatno moč, vključno s sposobnostjo gibanja nazaj. Če je v diagonali figura, ki ga kralj lahko zajame, lahko premika poljubno razdaljo po diagonali in lahko zajame nasprotnika poljubno daleč s skokom na kateri koli nezasedeni kvadrat takoj za njim.

[ctx: ActivityInfo|]
en: This version of checkers follows the rules of international draughts.
sl: Ta različica dame sledi pravilom mednarodnega žrebanja.

[ctx: ActivityInfo|]
en: The checkers library is draughts.js &lt;https://github.com/shubhendusaurabh/draughts.js&gt;. Manual is from wikipedia &lt;https://en.wikipedia.org/wiki/Draughts&gt;
sl: Knjižnica checkers library je draughts.js &lt;https://github.com/shubhendusaurabh/draughts.js&gt;. Navodila so iz wikipedije &lt;https://en.wikipedia.org/wiki/Draughts&gt;

[ctx: checkers|]
en: Black's turn
sl: Na potezi je črni

[ctx: checkers|]
en: White's turn
sl: Na potezi je beli

[ctx: checkers|]
en: White wins
sl: Beli zmaga

[ctx: checkers|]
en: Black wins
sl: Črni zmaga

[ctx: ActivityInfo|]
note: Activity title
en: Play checkers (with a friend)
sl: Igraj damo (s prijateljem)

[ctx: ActivityInfo|]
note: Help manual
en: Checkers is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
    Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory. The player without pieces remaining, or who cannot move due to being blocked, loses the game.
    When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards. If there is a piece in a diagonal that a king can capture, he can move any distance along the diagonal, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.
sl: Damo igrata dva nasprotnika na nasprotnih straneh igralne plošče. En igralec ima temne figure; drugi ima svetle figure. Igralca igrata izmenično. Igralec ne sme premakniti nasprotnikove figure. Poteza je sestavljena premika figure diagonalno na sosednji nezasedeni kvadrat. Če sosednji kvadrat vsebuje nasprotnikovo figuro, kvadrat takoj zunaj tega pa je prost, se figura lahko ujame (in odstrani iz igre) s skokom čez njo.
    Uporabljajo se le temni kvadratki na plošči. Figura se lahko premika samo diagonalno v nezasedeni kvadrat. Zajem je obvezen. Igralec brez figur ali preostalih figur, ki se zaradi blokiranja ne morejo premikati, izgubi igro.
    Ko človek doseže krono ali kraljevo vrsto (najbolj oddaljeno vrsto naprej), postane kralj in je označen tako, da na vrh postavi dodatno figuro na prvo in pridobi dodatno moč, vključno s sposobnostjo gibanja nazaj. Če je v diagonali figura, ki ga kralj lahko zajame, lahko premika poljubno razdaljo po diagonali in lahko zajame nasprotnega človeka poljubno daleč s skokom na kateri koli nezasedeni kvadrat takoj za njim.

[ctx: ActivityInfo|]
note: Activity title
en: Play chess (against Tux)
sl: Igraj šah (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Discover and practice chess.
sl: Odkrijte in vadite šah.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to play chess.
sl: Nauči se igrati šah.

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing against the computer. It displays the possible target positions for any selected piece which helps the children understand how pieces moves. At first level the computer is fully random to give more chances to the children. As level increases, the computer plays better. You can use the arrow buttons to manually select the difficulty level.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
sl: V tej dejavnosti raziskujete igro šaha z igranjem proti računalniku. Računalnik prikazuje možen ciljni položaj za katerokoli izbrano figuro, kar otrokom pomaga razumeti, kako se figure premikajo. Na prvi ravni igre je računalnik povsem naključen, da otrokom omogoči največ možnosti. Lahko uporabljate tipke s puščicami za ročno nastavitev ravni zahtevnosti.
    
    Mat lahko dosežete prej, če upoštevate ta preprosta pravila:
        Poskušate nagnati nasprotnikovega kralja v kot.
    <b>Pojasnilo</b>: na ta način bi nasprotnikova figura imela le 3 smeri premika namesto 8 iz boljšega položaja.
        'Izdelava pasti'. Uporabite svoje kmete kot vabe.
    <b>Pojasnilo</b>: tako lahko nasprotnika zvabite iz njegove 'cone udobja'.
        Bodite dovolj potrpežljivi.
    <b>Pojasnilo</b>: ne igrajte prehitro, bodite potrpežljivi. Pustite si nekaj časa za premislek in poskusite predvideti nasprotnikove bodoče poteze, da boste lahko ujeli pri tem ali zavarujte svoje figure pred njegovimi napadi.

[ctx: ActivityInfo|]
en: Single click on undo button will undo one move. Single click on redo button will redo one move. To undo all the moves, press and hold the undo button for 3 seconds.
sl: Enkratni klik na gumb Razveljavi bo razveljavil eno potezo. Enkratni klik na gumb Uveljavi bo ponovil eno potezo. Če želite razveljaviti vse poteze, pritisnite in držite gumb Razveljavi 3 sekunde.

[ctx: ActivityInfo|]
en: The chess engine is p4wn &lt;https://github.com/douglasbagnall/p4wn&gt;.
sl: Šahovski pogon je p4wn &lt;https://github.com/douglasbagnall/p4wn&gt;.

[ctx: chess|]
en: Black's turn
sl: Na potezi je črni

[ctx: chess|]
en: White's turn
sl: Na potezi je beli

[ctx: chess|white wins]
en: White mates
sl: Beli napove mat

[ctx: chess|black wins]
en: Black mates
sl: Črni napove mat

[ctx: chess|]
en: Drawn game
sl: Igra je neodločena

[ctx: chess|black king is under attack]
en: White checks
sl: Beli napove šah

[ctx: chess|white king is under attack]
en: Black checks
sl: Črni napove šah

[ctx: chess|]
en: Invalid, your king may be in check
sl: Neveljavno, tvoj kralj je v šahu

[ctx: Chess|]
note: Translators: undo all the moves in chess activity
en: Do you really want to undo all the moves?
sl: Ali res želite razveljaviti vse poteze?

[ctx: Chess|]
en: Yes
sl: Da

[ctx: Chess|]
en: No
sl: Ne

[ctx: ActivityInfo|]
note: Activity title
en: Play chess (with a friend)
sl: Igrajte šah (s prijateljem)

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing against a friend. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
sl: V tej dejavnosti raziskujete igro šaha z igranjem proti prijatelju. Računalnik prikaže možen ciljni položaj za katerokoli izbrano figuro, kar otrokom pomaga razumeti, kako se figure premikajo.
    
    Mat lahko dosežete prej, če upoštevate ta preprosta pravila:
        Poskušate nagnati nasprotnikovega kralja v kot.
    <b>Pojasnilo</b>: na ta način bi nasprotnikova figura imela le 3 smeri premika namesto 8 iz boljšega položaja.
        'Izdelava pasti'. Uporabite svoje kmete kot vabe.
    <b>Pojasnilo</b>: tako lahko nasprotnika zvabite iz njegove 'cone udobja'.
        Bodite dovolj potrpežljivi.
    <b>Pojasnilo</b>: ne igrajte prehitro, bodite potrpežljivi. Pustite si nekaj časa za premislek in poskusite predvideti nasprotnikove bodoče poteze, da boste lahko ujeli pri tem ali zavarujte svoje figure pred njegovimi napadi.

[ctx: ActivityInfo|]
note: Activity title
en: End of chess game
sl: Zaključni del šahovske igre

[ctx: ActivityInfo|]
note: Help title
en: Play the end of a chess game against Tux.
sl: Igrajte končnico šahovske igre proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Finish a chess game.
sl: Končajte šahovsko igro.

[ctx: ActivityInfo|]
note: Help manual Much of this string is shared across the three activities "chess", "chess_partyend", and "chess_2players".
en: In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.
    
    You can achieve a mate sooner if you follow these simple rules:
        Trying to drive your opponent's king in the corner.
    <b>Explanation</b>: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
        'Making a trap'. Use your pawns as baits.
    <b>Explanation</b>: this way you can lure your opponent out of his 'comfort zone'.
        Be patient enough.
    <b>Explanation</b>: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.
sl: V tej dejavnosti raziskujete igro šaha z igranjem samo končnice igre. Prikaže možen ciljni položaj za katerokoli izbrano figuro, kar otrokom pomaga razumeti, kako se figure premikajo.
    
    Mat lahko dosežete prej, če upoštevate ta preprosta pravila:
        Poskušate nagnati nasprotnikovega kralja v kot.
    <b>Pojasnilo</b>: na ta način bi nasprotnikova figura imela le 3 smeri premika namesto 8 iz boljšega položaja.
        'Izdelava pasti'. Uporabite svoje kmete kot vabe.
    <b>Pojasnilo</b>: tako lahko nasprotnika zvabite iz njegove 'cone udobja'.
        Bodite dovolj potrpežljivi.
    <b>Pojasnilo</b>: ne igrajte prehitro, bodite potrpežljivi. Pustite si nekaj časa za premislek in poskusite predvideti nasprotnikove bodoče poteze, da boste lahko ujeli pri tem ali zavarujte svoje figure pred njegovimi napadi.

[ctx: ActivityInfo|]
note: Activity title
en: Chronos
sl: Časovno zaporedje

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the items to organize the story.
sl: Povlecite in spustite predmete, da sestavite zgodbo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize the chronology of a story.
sl: Naučite se prepoznati kronologijo zgodbe.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Tell a short story.
sl: Povejte kratko zgodbo.

[ctx: ActivityInfo|]
note: Help manual
en: Arrange the pictures to make a coherent story. Drag the pictures from the sidebar to the corresponding dots, then click the OK button to validate your answer.
sl: Razporedite slike tako, da dobite skladno zgodbo. Povlecite slike iz stranske vrstice do ustreznih pik, nato kliknite gumb V redu, da preverite svoj odgovor.

[ctx: ActivityInfo|]
en: Dates of Transportation are based on those found in &lt;https://www.wikipedia.org&gt;.
sl: Datumi prevoza temeljijo na datumih v &lt;https://www.wikipedia.org&gt;.

[ctx: Data|]
en: For children who can read numbers.
sl: Za otroke, ki znajo brati številke.

[ctx: Data|]
en: For children who can read words.
sl: Za otroke, ki znajo brati besede.

[ctx: board1_0|]
en: Moonwalker
sl: Hoja po luni

[ctx: board2_0|]
en: The 4 Seasons
sl: Štirje letni časi

[ctx: board2_0|]
en: Spring
sl: Pomlad

[ctx: board2_0|]
en: Summer
sl: Poletje

[ctx: board2_0|]
en: Autumn
sl: Jesen

[ctx: board2_0|]
en: Winter
sl: Zima

[ctx: board3_0|]
en: Gardening
sl: Vrtnarjenje

[ctx: board4_0|]
en: Tux and the apple tree
sl: Tux in jablana

[ctx: board5_0|]
en: Place each object on the date it was invented.
sl: Vsak predmet postavite na datum, ko je bil izumljen.

[ctx: board5_0|]
en: 1829 Stephenson's Rocket Steam locomotive
sl: 1829 Stephensonova parna lokomotiva Raketa

[ctx: board5_0|]
en: 1769 Cugnot's fardier
sl: 1769 Cugnotov parni stroj

[ctx: board5_0|]
en: Transportation
sl: Prevoz

[ctx: board5_1|]
en: Transportation
sl: Prevoz

[ctx: board5_1|]
en: 1783 Montgolfier brothers' hot air balloon
sl: 1783 Balon na vroči zrak bratov Montgolfier

[ctx: board5_1|]
en: 1890 Clement Ader's Eole
sl: 1890 Eole Clementa Aderja

[ctx: board5_1|]
en: 1907 Paul Cornu First helicopter flight
sl: 1907 Paul Cornu prvi polet s helikopterjem

[ctx: board5_2|]
en: Transportation
sl: Prevoz

[ctx: board5_2|]
en: 1769 Cugnot's fardier
sl: 1769 Cugnotov parni stroj

[ctx: board5_2|]
en: 1890 Clement Ader's Eole
sl: 1890 Eole Clementa Aderja

[ctx: board5_3|]
en: Transportation
sl: Prevoz

[ctx: board5_3|]
en: 1783 Montgolfier brothers' hot air balloon
sl: 1783 Balon na vroči zrak bratov Montgolfier

[ctx: board5_3|]
en: 1829 Stephenson's Rocket Steam locomotive
sl: 1829 Stephensonova parna lokomotiva Raketa

[ctx: board5_4|]
en: Transportation
sl: Prevoz

[ctx: board5_4|]
en: 1829 Stephenson's Rocket Steam locomotive
sl: 1829 Stephensonova parna lokomotiva Raketa

[ctx: board5_4|]
en: 1890 Clement Ader's Eole
sl: 1890 Eole Clementa Aderja

[ctx: board5_4|]
en: 1769 Cugnot's fardier
sl: 1769 Cugnotov parni stroj

[ctx: board6_0|]
en: Aviation
sl: Letenje

[ctx: board6_0|]
en: 1890 Clement Ader's Eole
sl: 1890 Eole Clementa Aderja

[ctx: board6_0|]
en: 1905 The Wright brothers' Flyer III
sl: 1905 Brata Wright Flyer III

[ctx: board6_0|]
en: 1909 Louis Bleriot crosses the English Channel
sl: 1909 Louis Bleriot prečka Rokavski preliv

[ctx: board6_1|]
en: Aviation
sl: Letenje

[ctx: board6_1|]
en: 1947 Chuck Yeager breaks the sound-barrier
sl: 1947 Chuck Yeager prebije zvočni zid

[ctx: board6_1|]
en: 1927 Charles Lindbergh crosses the Atlantic Ocean
sl: 1927 Charles Lindbergh prečka Atlantski ocean

[ctx: board6_1|]
en: 1934 Hélène Boucher's speed record of 445km/h
sl: 1934 Hélène Boucher hitrostni rekord 445 km/h

[ctx: board6_2|]
en: Cars
sl: Avtomobili

[ctx: board6_2|]
en: 1878 Amédée Bollée's La Mancelle
sl: 1878 Avtomobil La Mancelle izumitelja Amédéeja Bolléeja

[ctx: board6_2|]
en: 1769 Cugnot's fardier
sl: 1769 Cugnotov parni stroj

[ctx: board6_2|]
en: 1885 The first petrol car by Benz
sl: 1885 Prvi bencinski avtomobil tovarne Benz

[ctx: board6_3|]
en: Cars
sl: Avtomobili

[ctx: board6_3|]
en: 1898 Renault voiturette
sl: 1898 Renaultov miniaturni avtomobil

[ctx: ActivityConfig|]
en: Select your locale
sl: Izberite vašo jezikovno oznako

[ctx: ActivityInfo|]
note: Activity title
en: Click on a lowercase letter
sl: Klikanje malih črk

[ctx: ActivityInfo|]
note: Help title
en: Listen to a letter and click on it.
sl: Poslušajte črko in kliknite nanjo.

[ctx: ActivityInfo|]
note: Help goal
en: Recognize the name of lowercase letters.
sl: Prepoznajte imena malih črk.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Visual letter-recognition.
sl: Vidno prepoznavanje črk.

[ctx: ActivityInfo|]
note: Help manual
en: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.
sl: Izgovorjena je črka. Klikni na pravo črko v glavnem oknu. Izgovorjavo črke lahko slišiš še enkrat, če klikneš na usta.

[ctx: ActivityInfo|]
en: Space: select an item
sl: Preslednica: izberite postavko

[ctx: ActivityInfo|]
en: Tab: repeat the question
sl: Tab: ponovite vprašanje

[ctx: ActivityInfo|]
note: Activity title
en: Click on an uppercase letter
sl: Kliknite na veliko črko

[ctx: ActivityInfo|]
note: Help goal
en: Recognize the name of uppercase letters.
sl: Prepoznajte imena velikih črk.

[ctx: ActivityConfig|]
en: Manual
sl: Priročnik

[ctx: ActivityConfig|]
en: Go to the next level
sl: Pojdite na naslednjo raven

[ctx: ActivityInfo|]
note: Activity title
en: Click and draw
sl: Klikajte in rišite

[ctx: ActivityInfo|]
note: Help title
en: Draw the picture by clicking on the selected points.
sl: Izrišite sliko s klikanjem na izbrane točke.

[ctx: ActivityInfo|]
note: Help goal
en: Practice using a mouse or touchscreen to touch specific points.
sl: Vadite uporabo miške ali zaslona na dotik za dotik določenih točk.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move the mouse and click accurately on points.
sl: Lahko premikate miško in natančno klikate na točke.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the picture by clicking on each point in sequence. Each time a point is selected the next blue one appears. You can click and drag from one point to the next ones, or click on each point one after the other.
sl: Narišite sliko tako, da kliknete vsako točko v zaporedju. Vsakič, ko je izbrana točka, se pojavi naslednja modra. Lahko kliknete in povlečete od ene točke do naslednje ali klikate vsako točko drugo za drugo.

[ctx: ActivityInfo|]
note: Activity title
en: Click on me
sl: Klikni name

[ctx: ActivityInfo|]
note: Help title
en: Catch all the swimming fish before they leave the fish tank.
sl: Ulovite vse plavajoče ribe, preden zapustijo akvarij.

[ctx: ActivityInfo|]
note: Help goal
en: Practice motor coordination, moving the hand precisely.
sl: Vadite motorično koordinacijo, natančno premikanje roke.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move a mouse or use a touchscreen and click on the correct place.
sl: Lahko premaknete miško ali uporabite zaslon na dotik in kliknete na pravo mesto.

[ctx: ActivityInfo|]
note: Help manual
en: Catch all the moving fish by clicking or touching them with your finger.
sl: Ujemite vse premikajoče se ribe, tako da jih kliknete ali se jih dotaknete s prstom.

[ctx: ActivityConfig|]
en: 12 hours
sl: 12 ur

[ctx: ActivityConfig|]
en: 24 hours
sl: 24 ur

[ctx: ActivityConfig|]
en: Select a clock system
sl: Izberite urni sistem

[ctx: ActivityInfo|]
note: Activity title
en: Learning clock
sl: Učenje poznavanja na uro

[ctx: ActivityInfo|]
note: Help title
en: Learn how to tell the time on an analog clock.
sl: Naučite se razpoznati čas na analogni uri.

[ctx: ActivityInfo|]
note: Help goal
en: Learn units of time (hours, minutes and seconds). Set the time on an analog clock.
sl: Naučite se časovne enote (ure, minute in sekunde). Nastavite čas na analogni uri.

[ctx: ActivityInfo|]
note: Help prerequisite
en: The concept of time.
sl: Koncept časa.

[ctx: ActivityInfo|]
note: Help manual
en: Set the clock to the given time. Drag the different hands to control their respective unit.
sl: Nastavite uro na dani čas. Vlecite različne kazalce, da nadzorujete njihove časovne enote.

[ctx: ActivityInfo|]
en: The shortest hand indicates the hours, a longer hand indicates the minutes, and the longest hand indicates the seconds.
sl: Najkrajši kazalec kaže ure, daljši kazalec minute in najdaljši kazalec kaže sekunde.

[ctx: Clockgame|]
en: Set the watch to:
sl: Nastavi uro na:

[ctx: Clockgame|]
en: %n hour(s) | %n hour(s)
sl[0]: %n ura
sl[1]: %n uri
sl[2]: %n ur
sl[3]: %n ur

[ctx: Clockgame|]
en: %n minute(s) | %n minute(s)
sl[0]: %n minut
sl[1]: %n minuta
sl[2]: %n minuti
sl[3]: %n minute

[ctx: Clockgame|]
en: %n second(s) | %n second(s)
sl[0]: %n sekund
sl[1]: %n sekunda
sl[2]: %n sekundi
sl[3]: %n sekunde

[ctx: Data|]
en: Full hours.
sl: Polne ure.

[ctx: Data|]
en: Half hours.
sl: Pol ure.

[ctx: Data|]
en: Quarters of an hour.
sl: Čert ure.

[ctx: Data|]
en: Time containing minutes.
sl: Čas, ki vsebuje minute.

[ctx: Data|]
en: Time containing minutes and seconds.
sl: Čas, ki vsebuje minute in sekunde.

[ctx: Data|]
en: No hints.
sl: Ni namigov.

[ctx: ActivityInfo|]
note: Activity title
en: Mixing paint colors
sl: Mešanje barv

[ctx: ActivityInfo|]
note: Help title
en: Discover paint color mixing.
sl: Odkrijte mešanje barv.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to mix primary paint colors to match a given color.
sl: Naučite se mešati osnovne barve, da se ujemajo z določeno barvo.

[ctx: ActivityInfo|]
note: Help manual
en: This activity teaches how mixing primary paint colors works (subtractive mixing).
sl: Ta dejavnost uči, kako deluje mešanje osnovnih barv (subtraktivno mešanje).

[ctx: ActivityInfo|]
en: Change the color by moving the sliders on the paint tubes or by clicking on the + and - buttons. Then click on the OK button to validate your answer.
sl: Spreminjajte barvo s premikanjem drsnikov na barvnih tubah ali s klikom na gumba + in -. Nato kliknite gumb V redu, da preverite svoj odgovor.

[ctx: ActivityInfo|]
en: Paints and inks absorb different colors of the light falling on it, subtracting it from what you see. The more ink you add, the more light is absorbed, and the darker the resulting color becomes. We can mix just three primary colors to make many new colors. The primary colors for paint/ink are cyan (a special shade of blue), magenta (a special shade of pink), and yellow.
sl: Barve in črnila absorbirajo različne barve svetlobe, ki pada nanjo, odštevalno od tega, kar vidite. Več kot črnila dodate, več svetlobe seabsorbira in temnejša nastaja barva. Zmešamo lahko samo tri primarne barve za izdelavo številnih novih barv. Osnovne barve za barvo/črnilo socijan (poseben odtenek modre), magenta (poseben odtenek rožnate) in rumena.

[ctx: ColorMix|]
en: Match the color
sl: Zadenite barvo

[ctx: ColorMix|]
en: Not enough red
sl: Premalo rdeče

[ctx: ColorMix|]
en: Too much red
sl: Preveč rdeče

[ctx: ColorMix|]
en: Not enough green
sl: Premalo zelene

[ctx: ColorMix|]
en: Too much green
sl: Preveč zelene

[ctx: ColorMix|]
en: Not enough blue
sl: Premalo modre

[ctx: ColorMix|]
en: Too much blue
sl: Preveč modre

[ctx: ColorMix|]
en: Not enough magenta
sl: Premalo škrlatno rdeče

[ctx: ColorMix|]
en: Too much magenta
sl: Preveč škrlatno rdeče

[ctx: ColorMix|]
en: Not enough yellow
sl: Premalo rumene

[ctx: ColorMix|]
en: Too much yellow
sl: Preveč rumene

[ctx: ColorMix|]
en: Not enough cyan
sl: Premalo sinje modre

[ctx: ColorMix|]
en: Too much cyan
sl: Preveč sinje modre

[ctx: ActivityInfo|]
note: Activity title
en: Mixing light colors
sl: Mešanje barv svetlobe

[ctx: ActivityInfo|]
note: Help title
en: Discover light color mixing.
sl: Odkrijte mešanje barv svetlobe.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to mix primary light colors to match a given color.
sl: Naučite se mešati primarne svetle barve, da se ujemajo z določeno barvo.

[ctx: ActivityInfo|]
note: Help manual
en: This activity teaches how mixing primary light colors works (additive mixing).
sl: Ta dejavnost uči, kako deluje mešanje primarnih barv svetlobe (aditivno mešanje).

[ctx: ActivityInfo|]
en: Change the color by moving the sliders on the flashlights or by clicking on the + and - buttons. Then click on the OK button to validate your answer.
sl: Spremenite barvo s premikanjem drsnikov na svetilkah ali s klikom na gumba + in -. Nato kliknite gumb V redu, da preverite svoj odgovor.

[ctx: ActivityInfo|]
en: Mixing light colors is just the opposite of mixing paint colors. The more light you add, the lighter the resulting color becomes. The primary colors of light are red, green and blue.
sl: Mešanje barv svetlobe je ravno nasprotno od mešanja barvnih pigmentov. Več svetlobe ko dodate, svetlejša postane barva. Primarne barve svetlobe so rdeča, zelena in modra.

[ctx: ActivityInfo|]
note: Activity title
en: Colors
sl: Barve

[ctx: ActivityInfo|]
note: Help title
en: Click on the right color.
sl: Kliknite na pravo barvo.

[ctx: ActivityInfo|]
note: Help goal
en: Practice recognizing different colors.
sl: Vadite prepoznavanje različnih barv.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Identifying colors.
sl: Prepoznavanje barv.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the color and click on the matching duck.
sl: Poslušajte barve in se dotaknite ustrezne račke.

[ctx: ActivityInfo|]
en: Space or Enter: select an answer
sl: Preslednica ali Enter: izbira odgovora

[ctx: colors|]
en: Find the yellow duck
sl: Najdi rumeno račko

[ctx: colors|]
en: Find the black duck
sl: Najdi črno račko

[ctx: colors|]
en: Find the green duck
sl: Najdi zeleno račko

[ctx: colors|]
en: Find the red duck
sl: Najdi rdečo račko

[ctx: colors|]
en: Find the white duck
sl: Najdi belo račko

[ctx: colors|]
en: Find the blue duck
sl: Najdi modro račko

[ctx: colors|]
en: Find the brown duck
sl: Najdi rjavo račko

[ctx: colors|]
en: Find the grey duck
sl: Najdi sivo račko

[ctx: colors|]
en: Find the orange duck
sl: Najdi oranžno račko

[ctx: colors|]
en: Find the purple duck
sl: Najdi škrlatno račko

[ctx: colors|]
en: Find the pink duck
sl: Najdi rožnato račko

[ctx: FindIt|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: FindIt|]
en: Quit
sl: Izhod

[ctx: FindIt|]
en: Continue
sl: Nadaljujte

[ctx: ActivityInfo|]
note: Activity title
en: Compare numbers
sl: Primerjaj števila

[ctx: ActivityInfo|]
note: Help title
en: Compare the numbers and choose the corresponding sign.
sl: Primerjajte števila in in izberite ustrezni znak primerjave.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to compare number values.
sl: Naučite se primerjati številske vrednosti.

[ctx: ActivityInfo|]
note: Help manual
en: Select a pair of numbers in the list. Then select the correct comparison symbol for this pair. When each line contains a symbol, select the OK button to validate the answers.
sl: Izberite par števil v seznamu. Izberite pravilni znak primerjave za ta par. Ko vsaka vrstica vsebuje znak, izberite gumb OK za ovrednotenje odgovorov.

[ctx: ActivityInfo|]
en: If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then select the OK button again.
sl: Če je odgovor napačen, se bo v tej vrstici pojavila ikona s križem. Popravite napake in spet izberite gumb OK.

[ctx: ActivityInfo|]
en: Up and Down arrows: select a pair of numbers in the list
sl: Puščici gor in dol: izberite par števil v seznamu

[ctx: ActivityInfo|]
en: Left and Right arrows: select a symbol button
sl: Puščici levo in desno: izberite gumb s simbolom

[ctx: ActivityInfo|]
en: Space: if a symbol button is selected, enter this symbol
sl: Preslednica: če je gumb s simbolom izbran, vnesite ta simbol

[ctx: ActivityInfo|]
en: Return: validate the answers
sl: Return: ovrednotite odgovore

[ctx: ActivityInfo|]
en: &lt;, &gt; or =: enter the corresponding symbol
sl: &lt;, &gt; ali =: vnesite ustrezni simbol

[ctx: Data|]
en: Numbers from 1 to 9.
sl: Števila od 1 do 9.

[ctx: Data|]
en: 3 decimal places between 0 and 999.999.
sl: 3 decimalna mesta med 0 in 999,999.

[ctx: Data|]
en: Numbers from 1 to 19.
sl: Števila od 1 do 19.

[ctx: Data|]
en: Numbers from 1 to 100.
sl: Števila od 1 do 100.

[ctx: Data|]
en: Numbers from 1 to 1000.
sl: Števila od 1 do 1000.

[ctx: Data|]
en: Numbers from 1 to 1000000.
sl: Števila od 1 do 1000000.

[ctx: Data|]
en: Numbers from 1 to 1 billion.
sl: Števila od 1 do 1 bilijon.

[ctx: Data|]
en: 1 decimal place between 0 and 9.9, same integer part.
sl: 1 decimalno mesto med 0 in 9, enak celi del.

[ctx: Data|]
en: 1 decimal place between 0 and 9.9.
sl: 1 decimalno mesto med 0 in 9,9.

[ctx: Data|]
en: 2 decimal places between 0 and 99.99.
sl: 2 decimalni mesti med 0 in 99,99.

[ctx: ActivityInfo|]
note: Activity title
en: Build the same model
sl: Izgradite enak model

[ctx: ActivityInfo|]
note: Help title
en: Drive the crane and copy the model.
sl: Z upravljanjem žerjava prekopirajte enak model.

[ctx: ActivityInfo|]
note: Help goal
en: Practice motor-coordination.
sl: Vadite koordinacijo gibov.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse/keyboard manipulation.
sl: Upravljanje s tipkovnico/miško.

[ctx: ActivityInfo|]
note: Help manual
en: Move the items in the blue frame to match their position in the model frame. To select an item, just click on it. Next to the crane, you will find four arrows that let you move the selected item. You can also swipe up/down/left/right to move the selected item.
sl: Premaknite elemente v modrem okvirju, da se ujemajo z njihovim položajem v okvirju modela.Če želite izbrati element, ga preprosto kliknite. Poleg žerjava boste našli štiri puščice, ki vam omogočajo premikanje izbranega predmeta. Lahko tudi povlečete gor/dol/levo/desno, da premaknete izbrani element.

[ctx: ActivityInfo|]
en: Arrows: move the selected item
sl: Puščice: premikajte izbrani predmet

[ctx: ActivityInfo|]
en: Space or Enter or Tab: select the next item
sl: Preslednica ali Enter ali Tab: izberite naslednji element

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 15–25 simple 3-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: cat;dog;win;red;yes
en: cat;dog;win;red;yes;big;box;air;arm;car;bus;fun;day;eat;hat;leg;ice;old;egg
sl: muc;pes;bel;pok;meh;lim;mil;lep;pih;pol;dur;mol;ven;kol;zel;mel;sol;dol;jed;ura;sam;ata;sin

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 10–20 simple 4-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: blue;best;good;area
en: blue;best;good;area;bell;coat;easy;farm;food;else;girl;give;hero;help;hour;sand;song
sl: muca;juha;zvon;kmet;pesa,doba;gozd;hram;tram;vran;belo;konj;znoj;gnoj;osel;konj;pila;mila;vila;hala;mala;ovca;koza;roza;opna;kmet;stol;pena;mama;brat;svak;prag;plug;zvin;zvok;zven;koma

[ctx: crane|]
note: Translators: NOTE: Word list for crane activity. Translate this into a list of 10–20 simple 5-letter words separated by semi-colons. The words can only contain lowercase ASCII letters (a–z). Example: happy;child;white;apple
en: happy;child;white;apple;brown;truth;fresh;green;horse;hotel;house;paper;shape;shirt;study
sl: otrok;rjavo;hotel;papir;kozel;vozel;torta;sorta;metla;temna;opeka;smreka;jelka;belka;pevka;cevka;rovka;zanka;sanke;krava

[ctx: Data|]
en: Play with images.
sl: Igraj se s slikami.

[ctx: Data|]
en: Play with words of 3 letters.
sl: Igraj se z besedami s 3 črkami.

[ctx: Data|]
en: Play with words of 4 letters.
sl: Igraj se z besedami s 4 črkami.

[ctx: Data|]
en: Play with words of 5 letters.
sl: Igraj se z besedami s 5 črkami.

[ctx: ActivityInfo|]
note: Activity title
en: Find the details
sl: Najdi podrobnosti

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the shapes on their respective targets.
sl: Povlecite in spustite oblike na prave cilje.

[ctx: ActivityInfo|]
note: Help goal
en: Develop observation and spatial visualization skills.
sl: Razvijte sposobnosti opazovanja in prostorske vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: Find a picture detail in the sidebar, and drag it to the right spot on the picture.
sl: Poiščite podrobnost slike v stranski vrstici in jo povlecite na pravo mesto na sliki.

[ctx: ActivityInfo|]
en: The images are from Wikimedia Commons.
sl: Slike so iz spletne strani Wikipedia Commons.

[ctx: Data|]
en: Play with paintings.
sl: Igrajte se s slikami.

[ctx: Data|]
en: Play with simple photographs.
sl: Igrajte se z enostavnimi fotografijami.

[ctx: Data|]
en: Play with complex photographs.
sl: Igrajte se z zapletenimi fotografijami.

[ctx: board10_0|]
en: Eilean Donan castle
sl: Grad Eileana Donana

[ctx: board11_0|]
en: Gizah Pyramids, Egypt
sl: Piramide v Gazi, Egipt

[ctx: board12_0|]
en: Sydney Opera House, Australia
sl: Sydneyjska operna hiša, Avstralija

[ctx: board13_0|]
en: Tower Bridge in London
sl: Most Tower v Londonu

[ctx: board14_0|]
en: Eiffel Tower, seen from the champ de Mars, Paris, France
sl: Eifflov stolp, viden z Marsovega polja, Pariz, Francija

[ctx: board15_0|]
en: Courtyard of the Museum of Louvre, and its pyramid
sl: Dvorišče muzeja v Louvru in njegova piramida

[ctx: board16_0|]
en: Panorama of Château de Chenonceau, Indre-et-Loire, France.
sl: Panorama gradu Château de Chenonceau, Indre-et-Loire, Francija.

[ctx: board17_0|]
en: Windmill in Sønderho, Fanø, Denmark
sl: Mlin na veter v Sønderho, Fanø, Danska

[ctx: board18_0|]
en: Nagoya Castle, Aichi Prefecture, Japan.
sl: Grad Nagoya, prefektura Aichi, Japonska.

[ctx: board19_0|]
en: Taj Mahal, Agra, India
sl: Tadž Mahal, Agra, Indija

[ctx: board1_0|]
en: Vincent van Gogh, Entrance Hall of Saint-Paul Hospital - 1889
sl: Vincent Van Gogh, Vstopna dvorana bolnišnice Saint-Paul - 1889

[ctx: board20_0|]
en: Castle Neuschwanstein at Schwangau, Bavaria, Germany
sl: Grad Novi labodji kamen v Schwangau, Bavarska, Nemčija

[ctx: board21_0|]
en: Egeskov Castle, Denmark
sl: Grad Egeskov, Danska

[ctx: board2_0|]
en: Vincent van Gogh, The Bridge of Langlois at Arles with a lady with umbrella - 1888
sl: Vincent van Gogh, Most Langlois v Arlesu z gospodično z dežnikom - 1888

[ctx: board3_0|]
en: Vincent van Gogh, The Church at Auvers-sur-Oise - 1890
sl: Vincent Van Gogh, Cerkev v Auvers-sur-Oise-ju - 1890

[ctx: board4_0|]
en: Vincent van Gogh, Painter on His Way to Work - 1888
sl: Vincent Van Gogh, Slikar na poti v službo - 1888

[ctx: board5_0|]
en: Vincent van Gogh, The Harvest - 1888
sl: Vincent Van Gogh, Žetev - 1888

[ctx: board6_0|]
en: Vincent van Gogh, Cafe Terrace at Night - 1888
sl: Vincent Van Gogh, Terasa kavarne ponoči - 1888

[ctx: board7_0|]
en: Vincent van Gogh, The Night Café - 1888
sl: Vincent Van Gogh, Nočna kavarna - 1888

[ctx: board8_0|]
en: Vincent van Gogh, Portrait of Pere Tanguy 1887-8
sl: Vincent Van Gogh, Portret Pera Tanguya - 1887- 8

[ctx: board9_0|]
en: Notre Dame de Paris cathedral on the Île de la Cité in Paris, France.
sl: Katedrala Notre Dame de Paris na Île de la Cité v Parizu, Francija.

[ctx: ActivityInfo|]
note: Activity title
en: Digital electricity
sl: Digitalna elektronika

[ctx: ActivityInfo|]
note: Help title
en: Create and simulate a digital logic circuit.
sl: Ustvarite in simulirajte digitalno logično vezje.

[ctx: ActivityInfo|]
note: Help goal
en: Create a digital logic circuit and simulate it in real time.
sl: Ustvarite digitalno električno vezje ga sprotno simulirajte.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Requires some basic understanding of the concept of digital electronics.
sl: Zahteva nekaj osnovnega razumevanja koncepta digitalne elektronike.

[ctx: ActivityInfo|]
note: Help manual
en: Drag electrical components from the side bar and drop them in the working area.
sl: Povlecite električne komponente s stranske letve in jih spustite v delovno območje.

[ctx: ActivityInfo|]
en: To connect two terminals with a wire, click on a first terminal, then on a second terminal.
sl: Da bi dva terminala povezali z žico, kliknite na prvi terminal nato pa na drugi terminal.

[ctx: ActivityInfo|]
en: The simulation is updated in real time by any user action.
sl: Simulacija se sproti posodablja ob poljubnem dejanju uporabnika.

[ctx: ActivityInfo|]
en: In the working area, you can move the components by dragging them.
sl: V delovnem območju lahko premikate komponente tako, da jih vlečete.

[ctx: ActivityInfo|]
en: In the side bar, you can click on the tool icon to access the tool menu.
sl: V stranski letvici lahko kliknete na ikono orodja za dostop do orodnega menija.

[ctx: ActivityInfo|]
en: To delete a component or a wire, select the delete tool (cross icon) from the tool menu, and click on the component or on the wire you want to delete.
sl: Če želite izbrisati komponento ali žico, izberite orodje za brisanje (ikono križa) na vrhu orodnega menija in izberite komponento ali žico, ki jo želite izbrisati.

[ctx: ActivityInfo|]
en: To deselect a terminal or the delete tool, click on any empty area.
sl: Za preklic izbire terminala ali orodja za brisanje, kliknite na prazen prostor.

[ctx: ActivityInfo|]
en: You can rotate the selected component using the rotate buttons (circle arrow icons) from the tool menu.
sl: Izbrano komponento lahko zasukate z gumbi za vrtenje (ikona puščice v krogu) v orodnem meniju.

[ctx: ActivityInfo|]
en: You can read information about the selected component using the info button (i icon) from the tool menu.
sl: Informacije o izbrani komponenti lahko preberete z gumbom za informacije (ikona i) v orodnem meniju.

[ctx: ActivityInfo|]
en: You can zoom in or out the working area using the + and - keys, using the zoom buttons from the tool menu, or using pinch gestures on a touchscreen.
sl: Delovno območje lahko povečate ali pomanjšate s tipkama + in -, z gumboma za povečavo v orodnem meniju ali z uporabo potez s stiskanjem na zaslonu na dotik.

[ctx: ActivityInfo|]
en: You can pan the working area by clicking on an empty area and dragging it.
sl: Delovno območje lahko premikate tako, da kliknete prazno območje in ga vlečete.

[ctx: ActivityInfo|]
en: You can click on a switch component to open and close it.
sl: Kliknite na komponento stikala, da jo odprete in zaprete.

[ctx: AndGate|]
en: An AND gate outputs 1 only if all its inputs are equal to 1. As soon as one input is equal to 0 the result is 0. The output for a 2 inputs AND gate is:
sl: Vrata AND imajo izhod 1, če in samo če sta oba vhoda enaka 1. Čim je en od vhodov enak 0, je rezultat 0. Izhod za 2 vhoda vrat AND je:

[ctx: BcdCounter|]
en: A BCD counter usually takes a signal generator as input. The output is a BCD number starting from 0 which is increased by one at each tick.
sl: Števec BCD običajno vzame generator signalov za vhod. Izhod je število BCD z začetkom 0, ki se poveča z vsakim impulzom.

[ctx: BCDToSevenSegment|]
en: A BCD to 7 segment converter takes 4 binary inputs and gives 7 binary outputs which allow to light BCD number segments (binary-coded decimal) to display numbers between 0 and 9. The output for a BCD To 7 Segment converter is:
sl: Pretvornik BCD v 7 segmentov sprejema v svoje vhodne terminale 4 binarne vhode in daje 7 binarnih izhodov, ki omogočajo osvetlitev številskih segmentov BCD (binarno-kodirano decimalno številko) za prikaz števil med 0 in 9. Izhod BCD v pretvorjenih 7 segmentov je:

[ctx: Comparator|]
en: A comparator takes 2 numbers as input, A and B. It compares them and outputs 3 values. The first output is 1 if A < B, otherwise it's 0. The second output is 1 if A = B, otherwise it's 0. The third output is 1 if A > B, otherwise it's 0.
sl: Primerjalnik (komparator) kot vhod vzame 2 številki, A in B. Primerja ju in da na izhod 3 možne vrednosti. Prvi izhod je 1, če je A <B, 0 sicer. Drugi je 1, če je A = B, 0 sicer. Tretji je 1, če je A> B, 0 sicer.

[ctx: DigitalLight|]
en: A digital light is used to check the output of other digital components. It turns green if the input is 1, and turns red if the input is 0.
sl: Digitalna svetloba se uporablja za preverjanje izhoda drugih digitalnih komponent. Ta postane zelena, če je vhod 1, in rdeča če je vhod 0.

[ctx: NandGate|]
en: A NAND gate outputs the opposite of an AND gate. If all the inputs are 1, the output is equal to 0 and as soon as one input is equal to 0 it gives a 1:
sl: Vrata NAND imajo izhod kot nasprotje vrat AND. Če so vsi vhodi 1, je izhod enak 0 in čim je en vhod enak 0 dajo 1:

[ctx: NorGate|]
en: A NOR gate outputs the opposite of an OR gate. As soon as there is a 1 in an input the output is equal to 0. To obtain a 1 all the inputs must be equal to 0:
sl: Vrata NOR imajo izhod kot nasprotje vrat ALI. Čim je vhod 1 je izhod enak 0. Za pridobitev izhoda 1 morajo biti vsi vhodi enaki 0:

[ctx: NotGate|]
en: A Not gate (also known as inverter) outputs the opposite of the input. An input 0 gives an output 1. An Input 1 gives an output 0:
sl: Vrata NOT (znana tudi kot inverter) imajo izhod kot nasprotje od vhoda. Vhod 0 daje izhod 1. Vhod 1 daje izhod 0:

[ctx: One|]
en: Digital circuits work with only two states: 0 and 1. It is the basics of computer technics. In reality, 0 is often the representation of a voltage nearly equal to ground voltage and 1 is the representation of the supply voltage of a circuit.
sl: Digitalna vezja delujejo samo z dvema stanjema: 0 in 1. To je osnova računalniške tehnike. V resnici je 0 pogosto predstavitev napetosti, ki je skoraj enaka napetosti ozemljitve, 1 pa predstavitev napajalne napetosti vezja.

[ctx: OrGate|]
en: An OR gate outputs 1 if any of the inputs is 1, otherwise its output is 0:
sl: Vrata OR dajo izhod 1, če je katerikoli vhod enak 1 sicer pa 0:

[ctx: SevenSegment|]
en: A 7 segment display takes 7 binary inputs. The display consists of 7 segments and each segment is lighted according to the input. By generating different combinations of binary inputs, the display can be used to display numbers from 0 to 9 and a few letters. The diagram is:
sl: 7 segmentni prikazovalnik vzame 7 binarnih vhodov. Prikazovalnik sestavlja 7 segmentov in vsak segment je osvetljen glede na vhod. Z generiranjem različnih kombinacij binarnih vhodov, lahko prikazovalnik prikazuje števke od 0 do 9 in nekaj črk. Diagram je:

[ctx: SignalGenerator|]
en: A signal generator is used to generate alternating signals of 0 and 1. The time between two changes can be modified by pressing the arrows on the generator.
sl: Generator signala se uporablja za ustvarjanje izmeničnih signalov 0 in 1. Čas med dvema spremembama lahko spreminjate s pritiskom puščic na generatorju.

[ctx: Switch|]
en: A switch is used to connect or disconnect two terminals. If the switch is turned on, the current can flow through the switch. If the switch is turned off, then the connection inside the switch is broken and the current can not flow through it.
sl: Stikalo se uporablja za priključitev ali razklop dveh terminalov. Če je stikalo vklopljeno, skozi stikalo lahko teče tok. Če je stikalo izklopljeno, potem je povezava med terminaloma prekinjena in tok ne more teči skozi.

[ctx: XorGate|]
en: An XOR gate outputs 1 if the number of 1 in inputs is odd, and 0 if number of 1 in inputs is even. In this activity, a 2 inputs XOR gate is shown. The output for a 2 inputs XOR gate is:
sl: Izhod vrat XOR je 1, če je število enk na vhodu liho in 0, če je število enk sodo. V tej dejavnosti sta prikazana dva vhoda v vrata XOR. Izhod za 2 vhoda v XOR je:

[ctx: Zero|]
en: Digital circuits work with only two states: 0 and 1. It is the basics of computer technics. In reality, 0 is often the representation of a voltage nearly equal to ground voltage and 1 is the representation of the supply voltage of a circuit.
sl: Digitalna vezja delujejo samo z dvema stanjema: 0 in 1. To je osnova računalniške tehnike. V resnici je 0 pogosto predstavitev napetosti, ki je skoraj enaka napetosti ozemljitve, 1 pa predstavitev napajalne napetosti vezja.

[ctx: DigitalElectricity|]
en: Input
sl: Vhod

[ctx: DigitalElectricity|]
en: Output
sl: Izhod

[ctx: TutorialDataset|]
en: Zero input
sl: Vhod nič

[ctx: TutorialDataset|]
en: One input
sl: Vhod ena

[ctx: TutorialDataset|]
en: Digital light
sl: DIgitalna svetilka

[ctx: TutorialDataset|]
en: AND gate
sl: Vrata AND

[ctx: TutorialDataset|]
en: OR gate
sl: Vrata OR

[ctx: TutorialDataset|]
en: NOT gate
sl: Vrata NOT

[ctx: TutorialDataset|]
en: XOR gate
sl: Vrata XOR

[ctx: TutorialDataset|]
en: NAND gate
sl: Vrata NAND

[ctx: TutorialDataset|]
en: NOR gate
sl: Vrata NOT

[ctx: TutorialDataset|]
en: Comparator
sl: Primerjalnik

[ctx: TutorialDataset|]
en: BCD to 7 segment
sl: BCD v 7 segmentov

[ctx: TutorialDataset|]
en: 7 segment display
sl: 7 segmentni prikazovalnik

[ctx: TutorialDataset|]
en: Signal generator
sl: Generator signala

[ctx: TutorialDataset|]
en: BCD counter
sl: Števec BCD

[ctx: TutorialDataset|]
en: The digital light glows when its terminal is connected with an input of 1.
sl: Digitalna svetilka sveti, kadar je njen terminal povezan z vhodom 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using the provided inputs.
sl: S pomočjo danih vhodov vklopite digitalno svetilko.

[ctx: TutorialDataset|]
en: To connect two terminals, click on a first terminal, then on a second terminal.
sl: Če želite povezati dva terminala, kliknite na prvi terminal in nato na drugi terminal.

[ctx: TutorialDataset|]
en: The AND gate produces an output of 1 when both of its input terminals are of value 1.
sl: Vrata AND ustvarijo izhod 1, kadar sta oba njegova vhodna terminala vrednosti 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using an AND gate and the provided inputs.
sl: Vklopite digitalno svetilko s pomočjo vrat AND in danimi vhodi.

[ctx: TutorialDataset|]
en: The OR gate produces an output of 1 when at least one of its input terminals is of value 1.
sl: Vrata OR ustvarijo izhod 1, če je vsaj en od njegovih vhodnih terminalov vrednosti 1.

[ctx: TutorialDataset|]
en: Turn on the digital light using an OR gate and the provided inputs.
sl: Vklopite digitalno svetilko s pomočjo vrat OR in danimi vhodi.

[ctx: TutorialDataset|]
en: You can draw multiple wires from the output terminal of a component.
sl: Iz izhodnega terminala komponente lahko narišete več žic.

[ctx: TutorialDataset|]
en: Turn on the digital light using the provided components.
sl: S pomočjo danih komponent vklopite digitalno svetilko.

[ctx: TutorialDataset|]
en: The NOT gate takes a single binary input and flips the value in the output.
sl: Vrata NOT sprejmejo en binarni vhod in to vrednost obrnejo na izhodu.

[ctx: TutorialDataset|]
en: The NAND gate takes two binary inputs and produces one binary output.
sl: Vrata NAND imajo dva binarna vhoda in ustvarjajo en binarni izhod.

[ctx: TutorialDataset|]
en: The output of the NAND gate is zero if both of its inputs are 1. Else, the output is one.
sl: Izhod za vrata NAND bo enak ničli, če sta oba njegova vhoda 1. Sicer bo izhod enka.

[ctx: TutorialDataset|]
en: For a more detailed description about the NAND gate, select it and click on the info button.
sl: Če želite podrobnejši opis vrat, jih izberite in kliknite na gumb info.

[ctx: TutorialDataset|]
en: Light the bulb using the provided NAND gate.
sl: Prižgite žarnico z danimi vrati NAND.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when both of the switches are turned on.
sl: Ustvarite vezje z danimi komponentami, tako da žarnica sveti samo, ko sta obe stikali vklopljeni.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when either of the switch is turned on.
sl: Ustvarite vezje z danimi komponentami, da žarnica sveti, ko je katerokoli od stikal vklopljeno.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows only if all the three switches are turned on.
sl: Žarnico prižgite s tremi stikali, tako da žarnica sveti, samo če so vklopljena vsa tri stikala.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows if any of the switches are turned on.
sl: Žarnico prižgite s tremi stikali, tako da žarnica sveti, če je vklopljeno katerokoli stikalo.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows only when the switch is on.
sl: Uporabite vrata tako, da bo žarnica svetila samo, ko je stikalo vklopljeno.

[ctx: TutorialDataset|]
en: The XOR Gate takes two binary inputs and produces one binary output.
sl: Vrata XOR imajo dva binarna vhoda in ustvarjajo en binarni izhod.

[ctx: TutorialDataset|]
en: The output of the XOR gate is one if the number of 1 in the input is odd. Else, the output is zero.
sl: Izhod vrat XOR bo enak ena, če je na vhodu liho število enk. Sicer je izhod ničla.

[ctx: TutorialDataset|]
en: Light the bulb using the provided XOR gate.
sl: Prižgite žarnico z danimi vrati XOR.

[ctx: TutorialDataset|]
en: Light the bulb using the two switches so that the bulb glows when one of the switch is on and the other is off.
sl: Prižgite žarnico z dvema stikaloma, tako da žarnica sveti, kadar je eno od stikal vklopljeno drugo pa izklopljeno.

[ctx: TutorialDataset|]
en: Light the bulb using the three switches so that the bulb glows when odd number of the switches are turned on.
sl: Prižgite žarnico s tremi stikali, tako da žarnica sveti, če je vklopljeno liho število stikal.

[ctx: TutorialDataset|]
en: A NOR gate takes 2 binary inputs and outputs 1 if both of them are 0, otherwise produces an output of 0.
sl: Vrata NOR imajo 2 binarna vhoda in izhod je 1, če sta oba 0, sicer pa ustvarijo izhod 0.

[ctx: TutorialDataset|]
en: For a more detailed description about the NOR gate, select it and click on the info button.
sl: Če želite podrobnejši opis vrat NOR, jih izberite in kliknite na gumb info.

[ctx: TutorialDataset|]
en: Light the bulb using the provided NOR gate.
sl: Prižgite žarnico z danimi vrati NOR.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows only when the switch is turned off and doesn't glow when the switch is turned on.
sl: Uporabite vrata tako, da bo žarnica svetila samo, kadar je stikalo izklopljeno in ne bo svetila, kadar je stikalo vklopljeno.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows only when both of the switches are turned off.
sl: Ustvarite vezje s danimi komponentami, tako da žarnica sveti samo, ko sta obe stikali izklopljeni.

[ctx: TutorialDataset|]
en: Light the bulb using the provided components so that the bulb glows if the first switch is turned ON, or if both the second and the third switches are turned on.
sl: Prižgite žarnico s priloženimi komponentami, tako da žarnica sveti, če je prvo stikalo vklopljeno ali če sta vključeni tako drugo kot tretje stikalo.

[ctx: TutorialDataset|]
en: Use the gates so that the bulb glows when the switch is turned off and doesn't glow when the switch is turned on.
sl: Uporabite vrata tako, da bo žarnica svetila takrat, ko je stikalo izklopljeno in ne bo svetila, ko je stikalo vklopljeno.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when either of the switches are turned on.
sl: Ustvarite vezje s takšnimi komponentami, da žarnica sveti, kadar je katerokoli od stikal vklopljeno.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when at least one of the switches is turned off.
sl: Ustvarite vezje s takšnimi komponentami, da bo žarnica svetila, kadar je vsaj eno od stikal izključeno.

[ctx: TutorialDataset|]
en: A comparator takes two numbers (A and B) as input and produces 3 values as output. The first value is 1 if A < B, the second value is 1 if A = B and the third value is 1 if A > B.
sl: Primerjalnik kot vhod vzame dve številki (A in B) in ustvari 3 vrednosti kot izhod. Prva vrednost je 1, če je A <B, druga vrednost je 1 za A = B in tretja vrednost je 1 če A > B.

[ctx: TutorialDataset|]
en: Create a circuit using the provided components so that the bulb glows when the output of the first switch is less than or equal to the output of the second switch.
sl: Ustvarite vezje s priloženimi komponentami, tako da žarnica sveti, ko je izhod prvega stikala manjši ali enak izhodu drugega stikala.

[ctx: TutorialDataset|]
en: The component in the middle is a BCD to seven segment converter.
sl: Komponenta na sredini je pretvornik BCD v sedem segmentov.

[ctx: TutorialDataset|]
en: It takes 4 bits as input represented in the binary coded decimal (BCD) format and converts the BCD number into a seven segment code.
sl: Štirje biti kot vhod v predstavljajo format binarnega kodiranega decimalnega zapisa (BCD) pretvori številko BCD v kodo sedmih segmentov.

[ctx: TutorialDataset|]
en: The output of the converter is connected to the seven segment display, to view the value of the input provided.
sl: Izhod pretvornika je povezan s prikazovalnikom sedmih segmentov, da si ogledate vrednost vnesenega vnosa.

[ctx: TutorialDataset|]
en: Display the number 6 in the seven segment display.
sl: Prikažite številko 6 na prikazovalniku s sedmimi segmenti.

[ctx: TutorialDataset|]
en: The signal generator on the left is used to generate alternating signals between 0 and 1 in a given time period taken as input. The time period by default is 1 second, but it can be changed between 0.25 and 2s.
sl: Generator signala na levi strani je uporabljen za generiranje izmeničnih signalov med 0 in 1 v določenem časovnem obdobju, vzetem kot vhod. Privzeto časovno obdobje je 1 sekunda, vendar se lahko spremeni med 0,25 in 2s.

[ctx: TutorialDataset|]
en: The BCD counter placed under it is a special type of counter which can count from 0 to 9 and back to 0 on application of a clock signal.
sl: Števec BCD nameščen pod njim, je posebna vrsta števca s katerim lahko štejemo od 0 do 9 in nazaj do 0 ob uporabi urnega signala.

[ctx: TutorialDataset|]
en: Connect the components to make sure that the count of 0 to 9 is visible in the provided seven segment display.
sl: Priključite komponente in se prepričajte, da je štetje od 0 do 9 vidno na priloženem prikazovalniku sedmih segmentov.

[ctx: TutorialDataset|]
en: Light the bulb using both the switches so that the bulb glows only when either the first switch is on and the second switch is off, or when the first switch is off and the second switch is on.
sl: Žarnico prižgite s pomočjo obeh stikal, tako da bo žarnica svetila samo, kadar je vklopljeno prvo stikalo in je drugo stikalo izklopljeno ali pa je prvo stikalo izklopljeno in drugo stikalo vklopljeno.

[ctx: ActivityConfig|]
en: Number of undo: %1
sl: Število razveljavitev: %1

[ctx: ActivityConfig|]
en: Warning: setting the number of undo too high can make the application crash if your device doesn't have enough memory.
sl: Opozorilo: če nastavite preveliko število razveljavitev, se lahko aplikacija sesuje, če vaša naprava nima dovolj pomnilnika.

[ctx: ActivityInfo|]
note: Activity title
en: Drawing wheels
sl: Risalna kolesa

[ctx: ActivityInfo|]
note: Help title
en: Roll the gear in the cogwheel to draw.
sl: Za risanje zavrtite zobnik v zobniku.

[ctx: ActivityInfo|]
note: Help goal
en: Discover hypotrochoids and use them as digital painting tools.
sl: Odkrijte hipotrohoide in jih uporabite kot orodja za digitalno slikanje.

[ctx: ActivityInfo|]
note: Help manual
en: Make beautiful drawings by rolling the gear in the cogwheel with the chosen pen. Select a wheel size, a gear size, pen's settings and color from the popup panels, and press the play button to roll the gear. You can use the file menu to save your image, open a previously saved image, or create a new image with selected background color. Saving an image will save it in an SVG file (vector format), along with a PNG file (pixel format). Only the SVG file can be opened again from the activity.
sl: Ustvarite čudovite risbe tako, da z izbranim peresom zavrtite zobnik v zobniku. V pojavnih ploščah izberite velikost kolesa, velikost zobnika, nastavitve peresa in barvo ter pritisnite gumb za predvajanje, da zavrtite zobnik. Meni Datoteka lahko uporabite za shranjevanje slike, odpiranje predhodno shranjene slike ali ustvarjanje nove slike z izbrano barvo ozadja. Shranjevanje slike jo bo shranilo v datoteko SVG (vektorska oblika) skupaj z datoteko PNG (rastrska oblika). Iz dejavnosti je mogoče ponovno odpreti samo datoteko SVG.

[ctx: ActivityInfo|]
en: Ctrl + Z: undo last action
sl: Ctrl + Z: razveljavi zadnje dejanje

[ctx: ActivityInfo|]
en: Ctrl + Y: redo last action
sl: Ctrl + Y: uveljavi zadnje dejanje

[ctx: ActivityInfo|]
en: Ctrl + S: save the image
sl: Ctrl + S: shrani sliko

[ctx: ActivityInfo|]
en: Ctrl + O: open an image
sl: Ctrl + O: odpri sliko

[ctx: DrawingWheels|]
en: File menu
sl: Datotečni mei

[ctx: DrawingWheels|]
en: Wheel and gear
sl: Kolo in mehanizem

[ctx: DrawingWheels|]
en: Pencil size and position
sl: Velikost in položaj svinčnika

[ctx: DrawingWheels|]
en: Color selector
sl: Izbirnik barve

[ctx: DrawingWheels|]
en: Undo
sl: Razveljavi

[ctx: DrawingWheels|]
en: Redo
sl: Uveljavi

[ctx: DrawingWheels|]
en: Stop drawing
sl: Nehaj risati

[ctx: DrawingWheels|]
en: Start drawing
sl: Začni risati

[ctx: DrawingWheels|]
en: Show wheel and gear
sl: Prikaži kolo in mehanizem

[ctx: DrawingWheels|]
en: Hide wheel and gear
sl: Skrij kolo in mehanizem

[ctx: DrawingWheels|]
en: Save your image
sl: Shrani svojo sliko

[ctx: DrawingWheels|]
en: Open an image
sl: Odpri sliko

[ctx: DrawingWheels|]
en: Create a new image
sl: Ustvari novo sliko

[ctx: DrawingWheels|]
en: Background color
sl: Barva ozadja

[ctx: DrawingWheels|]
en: Wheel
sl: Kolo

[ctx: DrawingWheels|]
en: Gear
sl: Mehenizem

[ctx: DrawingWheels|]
en: %1 spikes
sl: %1 konic

[ctx: DrawingWheels|]
en: Speed
sl: Hitrost

[ctx: DrawingWheels|]
en: Slow
sl: Počasi

[ctx: DrawingWheels|]
en: Fast
sl: Hitro

[ctx: DrawingWheels|]
en: Pen size
sl: Velikost peresa

[ctx: DrawingWheels|]
en: Opacity
sl: Neprosojnost

[ctx: DrawingWheels|]
en: Offset
sl: Odmik

[ctx: DrawingWheels|]
en: Start tooth
sl: Začetni zob

[ctx: DrawingWheels|]
en: You did not save this image. Do you want to close this activity?
sl: Te slike niste shranili. Ali želite zapreti to dejavnost?

[ctx: DrawingWheels|]
en: Do you want to erase this image?
sl: Ali želite izbrisati to sliko?

[ctx: DrawingWheels|]
en: Yes
sl: Da

[ctx: DrawingWheels|]
en: No
sl: Ne

[ctx: ActivityInfo|]
note: Activity title
en: Draw letters
sl: Rišite črke

[ctx: ActivityInfo|]
note: Help title
en: Connect the dots to draw the letters.
sl: Povežite pike, da bi narisali črke.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to draw letters in a fun way.
sl: Naučite se risati črke na zabaven način.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the letters by connecting the dots in the correct order. You can click and drag from one point to the next ones, or click on each point one after the other.
sl: Narišite črke tako, da povežete pike v pravilnem vrstnem redu. Lahko kliknete in povlečete od ene točke do naslednje ali kliknete vsako točko eno za drugo.

[ctx: ActivityInfo|]
note: Activity title
en: Draw numbers
sl: Rišite številke

[ctx: ActivityInfo|]
note: Help title
en: Connect the dots to draw numbers from 0 to 9.
sl: Povežite pike in narišite številke od 0 do 9.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to draw numbers in a fun way.
sl: Naučite se risati številke na zabaven način.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the numbers by connecting the dots in the correct order. You can click and drag from one point to the next ones, or click on each point one after the other.
sl: Narišite številke tako, da povežete pike v pravilnem vrstnem redu. Lahko kliknete in povlečete od ene točke do naslednje ali kliknete vsako točko eno za drugo.

[ctx: ActivityInfo|]
note: Activity title
en: Count the items
sl: Štetje predmetov

[ctx: ActivityInfo|]
note: Help title
en: Place the items in the best way to count them.
sl: Postavite predmete na najboljši način, da jih lahko preštejete.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting small quantities.
sl: Vadite štetje majhnih količin.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Basic enumeration.
sl: Osnove poznavanja števil.

[ctx: ActivityInfo|]
note: Help manual
en: First, properly organize the items so that you can count them. Then, click on an item of the answers list in the top left area and enter the corresponding answer with the keyboard.
sl: Najprej urejeno postavite predmete, tako da jih lahko preštejete. Nato kliknite na elementu seznama odgovorov v zgornjem levem delu in vnesite ustrezen odgovor prek tipkovnice.

[ctx: ActivityInfo|]
en: Up arrow: select next item
sl: Puščica gor: izberite naslednjo postavko

[ctx: ActivityInfo|]
en: Down arrow: select previous item
sl: Puščica dol: izberite prejšnjo postavko

[ctx: ActivityInfo|]
en: Digits: enter your answer for the selected item
sl: Števke: vnesite vaš odgovor za izbran predmet

[ctx: ActivityInfo|]
en: Enter: validate your answer (if the 'Validate answers' option is set to 'OK button')
sl: Enter: preverite svoj odgovor (če je možnost 'Preveri odgovore' nastavljena na gumb 'V redu')

[ctx: Data|]
en: Enumerate up to 4 fruit.
sl: Naštejte do 4 plodove.

[ctx: Data|]
en: Enumerate up to 2 fruit.
sl: Naštejte do 2 ploda.

[ctx: Data|]
en: Enumerate up to 3 fruit.
sl: Naštejte do 3 plodove.

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (5 fruit max).
sl: Grupirajte 2 vrsti sadja in naštejte vsako skupino (največ 5 plodov).

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (3 fruit max).
sl: Grupirajte 2 vrsti sadja in naštejte vsako skupino (največ 3 plodove).

[ctx: Data|]
en: Group 2 types of fruit and enumerate each group (4 fruit max).
sl: Grupirajte 2 vrsti sadja in naštejte vsako skupino (največ 4 plodove).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (6 fruit max).
sl: Grupirajte 3 vrste sadja in naštejte vsako skupino (največ 6 plodov).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (3 fruit max).
sl: Grupirajte 3 vrste sadja in naštejte vsako skupino (največ 3 plodove).

[ctx: Data|]
en: Group 3 types of fruit and enumerate each group (4 fruit max).
sl: Grupirajte 3 vrste sadja in naštejte vsako skupino (največ 4 plodove).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (9 fruit max).
sl: Grupirajte 4 vrste sadja in naštejte vsako skupino (največ 9 plodov).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (6 fruit max).
sl: Grupirajte 4 vrste sadja in naštejte vsako skupino (največ 6 plodov).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (7 fruit max).
sl: Grupirajte 4 vrste sadja in naštejte vsako skupino (največ 7 plodov).

[ctx: Data|]
en: Group 4 types of fruit and enumerate each group (8 fruit max).
sl: Grupirajte 4 vrste sadja in naštejte vsako skupino (največ 8 plodov).

[ctx: ActivityInfo|]
note: Activity title
en: Move the mouse or touch the screen
sl: Premaknite miško ali se dotaknite zaslona

[ctx: ActivityInfo|]
note: Help title
en: Move the mouse or touch the screen to erase the blocks and discover the hidden picture.
sl: Premaknite miško ali se dotaknite zaslona, ​​da izbrišete bloke in odkrijete skrito sliko.

[ctx: ActivityInfo|]
note: Help goal
en: Develop motor coordination skills.
sl: Razvijte veščine motorične koordinacije.

[ctx: ActivityInfo|]
note: Help manual
en: Move the mouse or touch the screen on the blocks to make them disappear.
sl: Premikajte miško ali se dotikajte zaslona na blokih, dokler vsi ne izginejo.

[ctx: ActivityInfo|]
note: Activity title
en: Double tap or double click
sl: Dvojno tapnite ali dvojno kliknite

[ctx: ActivityInfo|]
note: Help title
en: Double tap or double click to erase the blocks and discover the hidden picture.
sl: Dvakrat tapnite ali dvakrat kliknite, da izbrišete bloke in odkrijete skrito sliko.

[ctx: ActivityInfo|]
note: Help manual
en: Double tap or double click on the blocks to make them disappear.
sl: Dvakrat tapnite ali dvakrat kliknite miško na blokih, dokler vsi ne izginejo.

[ctx: ActivityInfo|]
note: Activity title
en: Click or tap
sl: Kliknite ali tapnite

[ctx: ActivityInfo|]
note: Help title
en: Click or tap to erase the blocks and discover the hidden picture.
sl: Kliknite ali tapnite, da izbrišete bloke in odkrijete skrito sliko.

[ctx: ActivityInfo|]
note: Help manual
en: Click or tap on the blocks to make them disappear.
sl: Kliknite ali tapnite na bloke, da izginejo.

[ctx: ActivityInfo|]
note: Activity title
en: Explore farm animals
sl: Raziščite domače živali

[ctx: ActivityInfo|]
note: Help title
en: Learn about farm animals, what sounds they make, and interesting facts.
sl: Naučite se nekaj zanimivih dejstev o živalih s kmetije in o tem kako se oglašajo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to associate animal sounds with the animal name and what the animal looks like.
sl: Naučite se povezati živalske glasove z imenom živali in njenim videzom.

[ctx: ActivityInfo|]
note: Help manual
en: There are three levels in this game.
sl: V tej igri so tri ravni.

[ctx: ActivityInfo|]
en: In level one, players enjoy exploring each animal on the screen. Click on an animal and learn about it, what its name is, what sound it makes, and what it looks like. Study well this information, because you will be tested in level 2 and 3.
sl: Na prvi ravni igralci uživajo v raziskovanju vsake živali na zaslonu. Kliknite nanjo in ugotovite kako ji je ime, kakšen glas daje in kako izgleda. Dobro preučite te informacije, ker vas bodo o tem preizkusili v ravni 2 in 3.

[ctx: ActivityInfo|]
en: In level two, a random animal sound is played and you must find which animal makes this sound. Click on the corresponding animal. If you'd like to hear the animal sound repeated, click on the play button.
sl: Na drugi ravni se predvaja naključni živalski zvok in morate poiskati katero žival ima ta zvok. Kliknite na ustrezno žival. Če bi ponovno radi slišalizvok živali, kliknite na gumb za predvajanje.

[ctx: ActivityInfo|]
en: In level three, a random text prompt is displayed and you must click on the animal that matches the text.
sl: Na tretji ravni se prikaže poziv z naključnim besedilom, vi pa morate klikniti na žival, ki se ujema z besedilom.

[ctx: ExploreLevels|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: ExploreLevels|]
en: Quit
sl: Izhod

[ctx: ExploreLevels|]
en: Continue
sl: Nadaljuj

[ctx: board1|]
en: Horse
sl: Konj

[ctx: board1|]
en: The horse goes 'neigh'. Horses are adapted to run, allowing them to quickly escape predators, and possess an excellent sense of balance. They have single-toed hooves.
sl: Konj se oglaša s hrzanjem. Konji so prilagojeni ta tek, kar jim omogoča, da hitro pobegnejo pred plenilci in imajo odličen občutek za ravnotežje. Imajo eno-prsta kopita.

[ctx: board1|]
en: This animal has single-toed hooves.
sl: Ta žival ima eno-prsta kopita.

[ctx: board1|]
en: Chicken
sl: Kokoš

[ctx: board1|]
en: The chicken goes 'cluck'. Domestic chickens have wings, but are not capable of long-distance flight. They have a comb on their head.
sl: Piščancek se oglaša s čivkom. Domači piščanci imajo krila, vendar niso sposobni letenja na dolge razdalje. Na glavi imajo pečo.

[ctx: board1|]
en: This animal has a comb on its head.
sl: To žival ima pečo na glavi.

[ctx: board1|]
en: Cow
sl: Krava

[ctx: board1|]
en: The cow goes 'moo'. Cows have a wide field of view of 330°. They have a well-developed sense of taste, with around 20,000 taste buds. They can detect odours 8km away.
sl: Krava se oglaša z mukanjem. Krave imajo široko vidno polje 330°. Imajo dobro razvit občutek okusa s približno 20.000 brsti za okus. Lahko zaznajo vonj 8 km stran.

[ctx: board1|]
en: This animal has around 20,000 taste buds.
sl: Ta žival ima približno 20.000 brstov za okus.

[ctx: board1|]
en: Cat
sl: Mačka

[ctx: board1|]
en: The cat goes 'meow'. Cats are valued by humans for companionship and their ability to chase mice and other rodents. They purr to communicate various emotions.
sl: Mačka se oglaša z mijavkanjem. Ljudje cenijo mačke zaradi druženja in njihove sposobnosti preganjanja miši in drugih glodalcev. S predenjem komunicirajo njihova različna čustva.

[ctx: board1|]
en: This animal can purr.
sl: Ta žival lahko prede.

[ctx: board1|]
en: Pig
sl: Svinja

[ctx: board1|]
en: The pig goes 'oink'. Pigs wallow in the mud, mainly to control their body temperature.
sl: Pujs se oglaša s kruljenjem. Pujsi se valjajo v blatu, večinoma zato, da kontrolirajo njihovo telesno temperaturo.

[ctx: board1|]
en: This animal wallows in the mud to control its body temperature.
sl: Ta žival se valja po blatu, da kontrolira svojo telesno temperaturo.

[ctx: board1|]
en: Duck
sl: Raca

[ctx: board1|]
en: The duck goes 'quack'. Ducks are mostly aquatic birds. They have waterproof feathers and webbed feet which enable them to swim on the water.
sl: Raca se oglaša z gaganjem. Race so večinoma vodne ptice. Imajo vodoodporno perje in kožico med stopali, ki jim omogoča plavanje po vodi.

[ctx: board1|]
en: This animal has webbed feet and can swim on the water.
sl: Ta žival ima kožico med stopali, da lažje plava po vodi.

[ctx: board1|]
en: Owl
sl: Sova

[ctx: board1|]
en: The owl goes 'hoot'. Owls are nocturnal birds, they have excellent vision and hearing at night.
sl: Sova se oglaša s skovikanjem. Sove so nočne ptice, ponoči imajo odličen vid in sluh.

[ctx: board1|]
en: This animal is a nocturnal bird.
sl: To žival je nočna ptica.

[ctx: board1|]
en: Dog
sl: Pes

[ctx: board1|]
en: The dog goes 'woof'. Dogs are probably the oldest domesticated species. They are descendants of the wolf.
sl: Pes se oglaša z lajanjem. Psi so verjetno najstarejše udomačene vrste. So potomci volka.

[ctx: board1|]
en: This animal is a descendant of the wolf.
sl: Ta žival je potomec volka.

[ctx: board1|]
en: Sheep
sl: Ovca

[ctx: board1|]
en: The sheep goes 'baa'. Most sheep breeds bear a fleece of wool. The fleece can be sheared and used to produce textile fibre.
sl: Ovca se oglaša z meketanjem. Večina pasme ovc nosi volneno krzno. Krzno lahko strižemo in uporabimo za izdelavo tekstilnih vlaken.

[ctx: board1|]
en: This animal produces wool.
sl: Ta žival prideluje volno.

[ctx: board1|]
en: Click on each farm animal to discover them.
sl: Klikni na vsako žival na kmetiji, da jih raziščeš.

[ctx: board1|]
en: Click on the farm animal that makes the sound you hear.
sl: Klikni na žival s kmetije, ki jo trenutno slišiš.

[ctx: board1|]
en: Click the animal that matches the description.
sl: Klikni na žival, ki se ujema z opisom.

[ctx: ActivityInfo|]
note: Activity title
en: Explore monuments
sl: Raziščite spomenike

[ctx: ActivityInfo|]
note: Help title
en: Explore monuments around the world.
sl: Raziščite spomenike po svetu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about various monuments from around the world and remember their location.
sl: Naučite se nekaj zanimivih dejstev o različnih spomenikih sveta in zapomnite si njihove kraje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of different monuments.
sl: Poznavanje različnih spomenikov.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the spots to learn about the monuments and then locate them on the map.
sl: Kliknite na točke, če želite izvedeti več o spomenikih in jih nato poiščite na zemljevidu.

[ctx: ActivityInfo|]
en: Photos taken from Wikipedia.
sl: Slike so izbrane iz Wikipedije.

[ctx: board1|]
en: Chichen Itza, meaning “at the mouth of the Itza well”, is a Mayan City on the Yucatan Peninsula in Mexico, between Valladolid and Merida. It was established before the period of Christopher Columbus and probably served as the religion center of Yucatan for a while.
sl: Chichen Itza, ki pomeni "na ustju vodnjaka Itze", je majevsko mesto na polotoku Jukatan v Mehiki, med Valladolidom in Merido. Bilo je ustanovljeno pred obdobjem Krištofa Kolumba in je verjetno služil nekaj časa kot religiozno središče Jukatana.

[ctx: board1|]
en: Colosseum
sl: Kolosej

[ctx: board1|]
en: The Colosseum or Coliseum is today the most recognizable of Rome's Classical buildings. Even 2000 years after it was built, and despite centuries when the abandoned building was pillaged for building materials, it is instantly recognizable as a classical template for the stadia of today. It was the first permanent amphitheatre to be raised in Rome, and the most impressive arena the Classical world had yet seen.
sl: Kolosej ali Kolizej je danes najbolj prepoznavna rimska klasična stavba. Celo 2000 let po tem, ko je bila zgrajena, in to kljub stoletjem, ko je bila zapuščena stavba vir gradbenega materiala, je takoj prepoznavna kot klasična predloga za današnje stadione. To je bil prvi stalni amfiteater, ki je bil postavljen v Rimu, in najbolj impresivna arena, kakršne klasični svet še ni videl.

[ctx: board1|]
en: Christ the Redeemer
sl: Kristus

[ctx: board1|]
en: Christ the Redeemer is an Art Deco statue of Jesus Christ in Rio de Janeiro, Brazil. A symbol of Christianity across the world, the statue has also become a cultural icon of both Rio de Janeiro and Brazil.
sl: Kristus je kip Art Deco Jezusa Kristusa v Riu de Janeiru, Brazilija. Kip kot simbol krščanstva po vsem svetupostaja kulturna ikona Ria de Janeira in Brazilije.

[ctx: board1|]
en: The Great Wall of China
sl: Veliki kitajski zid

[ctx: board1|]
en: The Great Wall was listed as a World Heritage by UNESCO in 1987. Just like a gigantic dragon, it winds up and down across deserts, grasslands, mountains and plateaus, stretching approximately 13170 miles (21196 kilometers) from east to west of China.
sl: Veliki zid, ki ga je Unesco leta 1987 uvrstil na seznam svetovne dediščine. Kot velikanski zmaj se vije navzgor in navzdol prek puščav, travnikov, gora in planot, ki se raztezajo približno 21.196 kilometrov (13.170 milj) od vzhoda do zahoda Kitajske.

[ctx: board1|]
en: The Machu Picchu stands 2430 meters above sea-level, in the middle of a tropical mountain forest, in an extraordinarily beautiful setting. It was probably the most amazing urban creation of the Inca Empire at its height, its giant walls, terraces and ramps seem as if they had been cut naturally in the continuous rock escarpments. The natural setting, on the eastern slopes of the Andes, encompasses the upper Amazon basin with its rich diversity of flora and fauna.
sl: Machu Picchu stoji na 2.430 m nadmorske višine, sredi tropskega gorskega gozda, v izjemno lepem okolju. Verjetno je bilo najbolj neverjetna urbana stvaritev na vrhuncu inkovskega cesarstva; velikanski zidovi, terase in klančine so videti, kot da bi bili naravno vsekani v neprekinjeno skalovje. Naravna postavitev na vzhodnih pobočjih Andov, obsega bogato porečje Amazonije s svojo bogato raznolikostjo flore in favne.

[ctx: board1|]
en: Petra is a historical and archaeological city in the southern Jordanian governorate of Ma'an that is famous for its rock-cut architecture and water conduit system. Established possibly as early as 312 BC as the capital city of the Arab Nabataeans, it is a symbol of Jordan, as well as Jordan's most-visited tourist attraction.
sl: Petra je zgodovinsko in arheološko mesto na južno jordanski pokrajini Ma'an, ki slovi po svoji kamniti arhitekturi in sistemu vodne oskrbe. Ustanovljena je bila morda že leta 312 pred našim štetjem kot glavno mesto arabskih Nabatejcev, je simbol Jordanije in najbolj obiskana turistična atrakcija.

[ctx: board1|]
en: Taj Mahal, India
sl: Taj Mahal, Indija

[ctx: board1|]
en: The Taj Mahal is a white marble mausoleum located on the southern bank of the Yamuna River in the Indian city of Agra. It was commissioned in 1632 by the Mughal emperor Shah Jahan reigned to house the tomb of his favorite wife of three, Mumtaz Mahal.
sl: Taj Mahal je mavzolej iz belega marmorja, ki se nahaja na južnem bregu reke Yamuna v indijskem mestu Agra. Naročil jo je leta 1632 mogulski cesar Shah Jahan kot grobnico svoje najljubše žene od treh, Mumtaz Mahal.

[ctx: board1|]
en: The New 7 Wonders of the World.
sl: Novih 7 čudes sveta.

[ctx: board1|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board2|]
en: Golden Temple
sl: Zlati tempelj

[ctx: board2|]
en: Sri Harimandir Sahib, known as the Golden Temple in Amritsar, is one of the most revered spiritual sites of Sikhism. The construction was intended to build a place of worship for men and women from all walks of life and all religions to worship God equally.
sl: Šri Harimandir Sahib, znan kot Zlati tempelj v Amritsarju, je eden izmed najbolj odmevnih duhovnih mest sikhizma. Gradnja je bila namenjena prostoru bogoslužja za moške in ženske vseh slojev življenja in vseh religij, da bi enakovredno častili Boga.

[ctx: board2|]
en: Hawa Mahal is a palace in Jaipur, India, so named because it was essentially a high screen wall built so that the women of the royal household could observe street festivals while unseen from the outside. Constructed of red and pink sandstone, the palace sits on the edge of the City Palace, and extends to the zenana, or women's chambers.
sl: Hawa Mahal, je palača v Jaipurju v Indiji, tako je imenovana, ker je bila v bistvu visoka stena, zgrajena zato, da so ženske kraljevega gospodinjstva lahko opazovale ulične festivale, a niso bile vidne od zunaj. Palača izdelana iz rdečega in rožnatega peščenjaka, stoji na robu Mestne palače in sega do zenana ali ženskih soban.

[ctx: board2|]
en: Gateway of India
sl: Prehod Indije (Gateway of India)

[ctx: board2|]
en: The Gateway of India is one of India's most unique landmarks situated in the city of Mumbai. The colossal structure was constructed in 1924. Located at the tip of Apollo Bunder, the gateway overlooks the Mumbai harbor, bordered by the Arabian Sea in the Colaba district. The Gateway of India is a monument that marks India's chief ports and is a major tourist attraction for visitors who arrive in India for the first time.
sl: Indijski prehod je ena najbolj edinstvenih indijskih znamenitosti, ki se nahaja v mestu Mumbai. Velikanska zgradba je bila zgrajena leta 1924. Nahaja se na na vrhu Apolla Bunderja in nudi pogled na pristanišče Mumbaj, meji na Arabsko morje v okrožju Colaba. Indijski prehod je spomenik, ki označuje glavna pristanišča v Indiji in je glavna turistična atrakcija za obiskovalce, ki v prvič prihahajo v Indijo.

[ctx: board2|]
en: Great Stupa
sl: Velika stupa

[ctx: board2|]
en: The Great Stupa at Sanchi is the oldest stone structure in India and was originally commissioned by the emperor Ashoka the Great in the 3rd century BCE. Its nucleus was a simple hemispherical brick structure built over the relics of the Buddha. It was crowned by the chatra, a parasol-like structure symbolizing high rank, which was intended to honor and shelter the relics.
sl: Velika Stupa na Sanchiju je najstarejša kamnita zgradba v Indiji in jo je prvotno naročil cesar Ašoka Veliki v 3. stoletju pr. n. št. Njegovo jedro je bila preprosta zgradba opeke s polkrogom, zgrajena nad relikvijo Bude. Okronala ga je chatra, zgradbi podobna sončniku ki simbolizira visok čin, katerega namen je bil čaščenje in zavetje relikvij.

[ctx: board2|]
en: Ajanta Caves
sl: Jame Ajanta

[ctx: board2|]
en: The Ajanta Caves are about 29 rock-cut Buddhist cave monuments which date from the 2nd century BCE to about 480 CE in Aurangabad district of Maharashtra state of India. The caves include paintings and rock cut sculptures described as among the finest surviving examples of ancient Indian art, particularly expressive paintings that present emotion through gesture, pose and form. Since 1983, the caves have been a UNESCO World Heritage Site.
sl: V jamah Ajanta je približno 29 izklesanih kamnitih budističnih jamskih spomenikov, ki datirajo iz 2. stoletja pred našim štetjem do približno 480 našega štetja v okrožju Aurangabad v indijski državi Maharaštra. V jamah so slike in kipi, ki so opisani kot najlepši ohranjeni primeri stare indijske umetnosti, še posebej ekspresivne slike, ki predstavljajo čustva skozi geste, poze in oblike. Jame je Unesco leta 1983 razglasil za svetovno dediščino.

[ctx: board2|]
en: Konark Sun Temple
sl: Sončni tempelj Konark

[ctx: board2|]
en: The Konark Sun Temple (also spelled Konarak) is a 13th-century Hindu temple dedicated to the Sun god. Shaped like a giant chariot, the temple is known for the exquisite stone carvings that cover the entire structure.
sl: Sončni tempelj Konark (napisan tudi Konarak) je hindujski tempelj iz 13. stoletja posvečen bogu Sonca. Oblikovan kot velikanska kočija, tempelj je znan po izvrstni kamniti rezbariji, ki pokriva celotno konstrukcijo.

[ctx: board2|]
en: Mysore Palace
sl: Palača Misore

[ctx: board2|]
en: Mysore Palace or Mysore Maharaja Palace is one of the largest and most spectacular monuments in India. Also known as Amba Vilas, it is located in the heart of the city of Mysore. The palace was initially built by the Wodeyar kings in the 14th century.
sl: Palača Mysore ali palača Mysore Maharaja je ena največjih in najbolj spektakularnih spomenikov v Indiji. Znan tudi kot Amba Vilas, nahaja se v srcu mesta Mysore. Palačo so sprva dal zgraditi kralji Wodeyar v 14. stoletju.

[ctx: board2|]
en: The Charminar in Hyderabad was constructed in 1591 by Mohammed Quli Qutab Shah. He built the Charminar to mark the end of plague in the Hyderabad city. Since the construction of the Charminar, the Hyderabad city has almost become synonymous with the monument. The Charminar is a massive and impressive structure with four minarets.
sl: Charminar v Hyderabadu je leta 1591 zgradil Šah Mohammed Quli Qutab. Zgradil je Charminar, da bi označil konec kuge v mestu Hyderabad. Od izgradnje Charminarja je mesto Hyderabad skorajpostanejo sinonim za ta spomenik. Charminar je velika in impresivna zgradba s štirimi minareti.

[ctx: board2|]
en: Victoria Memorial
sl: Viktorijin memorial

[ctx: board2|]
en: The Victoria Memorial was built to commemorate the peak of the British Empire in India. It represents the architectural climax of Kolkata city, and blends the best of the British and Mughal architecture. The Victoria Memorial hall was built with white Makrana marbles.
sl: Victoria Memorial je bil zgrajen v spomin na vrhunec britanskega imperija v Indiji. Predstavlja arhitekturni vrhunec mesta Kalkuta in meša najboljše vplive britanske in mughalske arhitekture. Viktoria memorial je bil zgrajen iz belega makranskega marmorja.

[ctx: board2|]
en: Rang Ghar
sl: Rang gar

[ctx: board2|]
en: The Rang Ghar is a two-storied building which once served as the royal sports-pavilion where Ahom kings and nobles were spectators at games like buffalo fights and other sports at Rupahi Pathar - particularly during the Rongali Bihu festival in the Ahom capital of Rangpur.
sl: Rang Ghar je dvonadstropna stavba, ki je nekoč služila kot kraljevi športni paviljon, kjer so bili kralji in plemiči Ahom gledalci na igrah borb z bivoli in drugih športov v Rupahi Patharju - zlasti medFestival Rongali Bihu v glavnem mestu Ahom v Rangpurju.

[ctx: board2|]
en: Qutub Minar, at 74 meters, is the tallest brick minaret in the world, and the second tallest minar in India after Fateh Burj at Mohali. Along with the ancient and medieval monuments surrounding it, they form the Qutb Complex, which is a UNESCO World Heritage Site. The tower, located in the Mehrauli area of Delhi, is made of red sandstone and marble.
sl: Qutub Minar s 74 metri je najvišji opečni minaret na svetu in drugi najvišji minar v Indiji za Fateh Burjem pri Mohaliju. Skupaj s starodavnimi srednjeveškimi spomeniki, ki ga obdajajo, tvorijo kompleks Qutb,ki je Unescova svetovna dediščina. Stolp, ki se nahaja v območju Delhija Mehrauli, je izdelan iz rdečega peščenjaka in marmorja.

[ctx: board2|]
en: Monuments of India
sl: Indijski spomeniki

[ctx: board2|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board3|]
en: Mont Saint-Michel is a rocky tidal island located in Normandy, at the mouth of the Couesnon River, near the city of Avranches. The highest point of the island is the spire at the top of the Abbey’s bell tower, 170 meters above sea level. There are currently less than 50 people living on the island. The unique feature of Mont Saint-Michel is that it is completely surrounded by water and can only be accessed at low tide.
sl: Mont Saint-Michel je skalnat otok, ki ga obliva plima in se nahaja v Normandiji ob ustju reke Couesnon blizu mesta Avranches. Najvišja točka otoka je špica na vrhu zvonika opatije 170 metrov nad morsko gladino. Trenutno na otoku živi manj kot 50 ljudi. Edinstvenost Mont Saint-Michela je, da je popolnoma obdan z vodo in do njega je mogoče dostopati le ob oseki.

[ctx: board3|]
en: Cité de Carcassonne
sl: Mesto Carcassonne

[ctx: board3|]
en: With more than 4 million visitors each year, Carcassonne is among the most prestigious tourist destinations in France, on a par with Mont Saint Michel and Paris’ Notre-Dame. A UNESCO World Heritage Site since 1997, Carcassonne is a dramatic representation of medieval architecture perched on a rocky spur that towers above the River Aude, southeast of the new town.
sl: Carcassonne je z več kot 4 milijoni obiskovalcev vsako leto ena izmed najbolj prestižnih turističnih destinacij v Franciji, skupaj z Mont Saint Michel in pariško katedralo Notre-Dame. Unescova svetovna dediščina je od leta 1997. Carcassonne je dramatična upodobitev srednjeveške arhitekture, ki leži na skali, ki se dviga nad reko Aude jugovzhodno od novega mesta.

[ctx: board3|]
en: Reims Cathedral
sl: Katedrala v Reimsu

[ctx: board3|]
en: By size, Reims Cathedral is quite an extraordinary construction: designed to accommodate huge crowds, its gigantic dimensions include a surface area of 6650 m2 and a length of 122m. A Gothic art masterpiece and the coronation site of the Kings of France, it has been listed as a UNESCO World Heritage Site since 1991. The Mecca for tourists in the Champagne region welcomes 1500000 visitors every year.
sl: Po velikosti je katedrala Reims kar izjemna konstrukcija: zasnovana da lahko sprejme veliko množico ljudi, njene velikanske dimenzije obsegajo kar 6.650 m2 in dolžino 122m. Gotska umetniška mojstrovina in mesto kronanja francoskih kraljev je uvrščeno med Unescovo svetovno dediščino že od leta 1991. Meka za turiste v regiji Šampanje gosti 1.500.000 obiskovalcev vsako leto.

[ctx: board3|]
en: The Pont du Gard was built shortly before the Christian era to allow the aqueduct of Nîmes (which is almost 50 km long) to cross the Gardon river. The Roman architects and hydraulic engineers who designed this bridge, which stands almost 50 m high and is on three levels – the longest measuring 275 m – created a technical as well as an artistic masterpiece.
sl: Pont du Gard je bil zgrajen tik pred dobo krščanstva, da bi to omogočil akvaduktu Nîmes (ki je dolg skoraj 50 km) prečkati reko Gardon. Rimski arhitekti in inženirji hidravlike, ki so zasnovali ta most, ki stoji skoraj 50 m visoko in je na treh nivojih - najdaljša meri 275 m - so ustvaril tako tehnično kot tudi umetniško mojstrovino.

[ctx: board3|]
en: Arles Amphitheatre
sl: Amfiteater v Arlesu

[ctx: board3|]
en: This Roman amphitheatre dates back to the first century BC and was originally the setting for gladiator battles and chariot races during Antiquity. Modified many times, it was finally renovated during the 19th century.
sl: Ta rimski amfiteater sega v prvo stoletje pred našim štetjem je bil sprva namenjen za gladiatorske bitke in dirke vozov v antiki. Večkrat spremenjen, je bil dokončno obnovljen v 19. stoletju.

[ctx: board3|]
en: Château de Chambord
sl: Grad Chambord

[ctx: board3|]
en: Prestigious, majestic, colossal, extravagant, are these adjectives enough to fully describe the splendour of Chambord? The largest château of the Loire Valley is indeed full of surprises for those who are lucky enough to explore its domain. This remarkable piece of architecture is certainly more than just a castle: it is the dream of a king, transformed into reality.
sl: So pridevniki prestižni, veličastni, kolosalni, ekstravagantni dovolj, da v celoti opišejo sijaj Chamborda? Največji dvorec v dolini Loire je res poln presenečenj za tiste, ki imajo srečo, da raziskujejo njegovo okolico. Ta izjemen del arhitekture je zagotovo več kot samo grad: to so sanje kralja, spremenjene v resničnost.

[ctx: board3|]
en: When coming from Cahors by road, Rocamadour suddenly appears clinging precariously against the cliff above the Alzou canyon. One of the most famous villages of Europe, Rocamadour seemingly defies the laws of gravity. The vertiginous Citadel of Faith is best summed up by an old local saying: “houses on the river, churches on the houses, rocks on the churches, castle on the rock”.
sl: Ko se iz Cahorsa pripeljete po cesti, se Rocamadour nenadoma prikaže negotovo proti pečini nad kanjonom Alzou. Ena najbolj znanih evropskih vasi, Rocamadour na videz kljubuje gravitacijskim zakonom. Vrtoglava citadela vere je najbolje povzeta po starem lokalnem pregovoru: "Hiše na reki, cerkve na hišah, skale na cerkvah, grad na skali".

[ctx: board3|]
en: The star attraction of Avignon is the Palais des Papes (Palace of the Popes), a vast castle of significant historic, religious and architectural importance. It is one of the largest and most important medieval Gothic buildings in Europe.
sl: Glavna atrakcija Avignona je Palais des Papes (palača Papežev), ogromen grad pomembnega zgodovinskega, verskega in arhitekturnega pomena. Je en od največjih in najpomembnejših srednjeveških gotskih stavb v Evropi.

[ctx: board3|]
en: Château de Chenonceau
sl: Grad Chenonceau

[ctx: board3|]
en: The Château de Chenonceau is among many of Loire Valley Châteaux that boast amazing architecture and historical significance drawing thousands of tourists from all over the world. Château de Chenonceau is sometimes called the Ladies Castle by some historians due to feminine figures having greatly influenced the construction and development of this French Château over the centuries.
sl: Grad Château de Chenonceau je en izmed številnih gradov v dolini Loare, ki se ponašajo neverjetno arhitekturo in zgodovinskim pomenom, ki privlači na tisoče turistov iz vsega sveta. Včasih nekateri zgodovinarji grad Chenonceau imenujejo tudi damski grad zaradi ženskih figur, ki so zelo vplivale na gradnjo in razvoj tega francoskega gradu v preteklih stoletjih.

[ctx: board3|]
en: Eiffel Tower
sl: Eifflov stolp

[ctx: board3|]
en: The world-famous metallic tower was built for the Paris International Exhibition in 1889 for the centenary of the French Revolution. At the time of its inauguration, it was the world’s tallest monument.
sl: Svetovno znan kovinski stolp je bil zgrajen za pariško mednarodno razstavo leta 1889 ob stoletnici francoske revolucije. Ob času odprtja je bil najvišji spomenik na svetu.

[ctx: board3|]
en: Monuments of France
sl: Spomeniki Francije

[ctx: board3|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board4|]
en: Neuschwanstein Castle
sl: Grad Neuschwanstein

[ctx: board4|]
en: The ultimate fairytale castle, Neuschwanstein is situated on a rugged hill near Füssen in southwest Bavaria. It was the inspiration for the Sleeping Beauty castles in the Disneyland parks. The castle was commissioned by King Ludwig II of Bavaria who was declared insane when the castle was almost completed in 1886 and found dead a few days later. Neuschwanstein is the most photographed building in the country and one of the most popular tourist attractions in Germany.
sl: Pravljični grad Neuschwanstein se nahaja na razgibanem griču v bližini Füssena v jugozahodni Bavarski. Bil je navdih za gradove Sneguljčice v parkih Disneyland. Grad je naročil kralj Ludvik II Bavarski, ki je bil razglašen za norega, ko je bil grad skoraj dokončan leta 1886 in nekaj dni pozneje najden mrtev. Neuschwanstein je najbolj fotografirana stavba v državi in ena najbolj priljubljenih turističnih atrakcij v Nemčiji.

[ctx: board4|]
en: Trier Imperial Baths
sl: Cesarske toplice v Trierju

[ctx: board4|]
en: The Trier Imperial Baths are a large Roman bath complex in Trier, Germany. It is designated as part of the Roman Monuments, Cathedral of St. Peter and Church of Our Lady in Trier UNESCO World Heritage Site.
sl: Cesarske toplice v Trierju so velik rimski kopališki kompleks v Trierju v Nemčiji. Označeni kot del rimskih spomenikov, sta katedrala sv. Petra in cerkev matere božje v Trieru Unescova svetovna dediščina.

[ctx: board4|]
en: Brandenburg Gate
sl: Brandenburška vrata

[ctx: board4|]
en: The Brandenburg Gate is the only surviving city gate of Berlin and symbolizes the reunification of East and West Berlin. Built in the 18th century, the Brandenburg Gate is the entry to Unter den Linden, the prominent boulevard of linden trees which once led directly to the palace of the Prussian monarchs. It is regarded as one of the most famous landmarks in Europe.
sl: Brandenburška vrata so edina preživela mestna vrata Berlina in simbolizirajo ponovno združitev vzhodnega in zahodnega Berlina. Zgrajena v 18 stoletju so Brandenburška vrata vhod v Unter den Linden znamenit bulevar lip, ki je nekoč vodil neposredno do palače v pruskih monarhov. Velja za eno najbolj znanih znamenitosti v Evropi.

[ctx: board4|]
en: Berlin Cathedral
sl: Katedrala v Berlinu

[ctx: board4|]
en: The Cathedral of Berlin is the largest church in the city, and it serves as a vital center for the Protestant church of Germany. Reaching out well beyond the borders of the parish and of Berlin, the cathedral attracts thousands of visitors, year after year, from Germany and abroad.
sl: Berlinska katedrala je največja cerkev v mestu in služi kot vitalno središče nemške protestantske cerkve. Njen vpliv sega veliko čez mejo župnije in Berlina, saj katedrala privlači na tisoče obiskovalcev iz leta v leto iz Nemčije in tujine.

[ctx: board4|]
en: Schwerin Palace
sl: Palača Schwerin

[ctx: board4|]
en: This romantic fairytale fortress, with all its many towers, domes and wings, is reflected in the waters of Lake Schwerin. It was completed in 1857 and symbolized the powerful dynasty of its founder, Friedrich Franz II.
sl: Ta romantična pravljična trdnjava z vsemi številnimi stolpi, kupolami in krili odseva v vodah jezera Schwerin. Dokončana je bila leta 1857 in je simbolizirala močno dinastijo njenega ustanovitelja Friedricha Franza II.

[ctx: board4|]
en: The long, high-ceilinged brick structure was the throne hall of the Roman emperor until the destruction of the city by Germanic tribes. The invaders built a settlement inside the roofless ruin. In the 12th century, the apse was converted into a tower to accommodate the Archbishop of Trier.
sl: Dolga visoka stropna opečna konstrukcija je bila prestolna dvorana rimskega cesarja do uničenja mesta s strani nemških plemen. Napadalci so zgradili naselje znotraj ruševin brez strehe. V 12. stoletju je bila apsida spremenjena v stolp, v katerem je bil trierski nadškof.

[ctx: board4|]
en: Worms Cathedral
sl: Katedrala v Wormsu

[ctx: board4|]
en: Worms Cathedral (Wormser Dom) also known as the Cathedral of St Peter is a Romanesque cathedral in the German city of Worms. A sandstone structure with distinctive conical towers, Worms Cathedral was constructed in phases throughout the twelfth century and mostly completed by 1181.
sl: Katedrala v Wormsu (Kupola v Wormsu) znana tudi kot Stolnica svetega Petra v Wormsu je romanska katedrala v nemškem mestu Worms. Iz peščenjaka s karakterističnimi stožčastimi stolpi, je bila zgrajena v fazah v dvanajstem stoletju in večinoma dokončana leta 1181.

[ctx: board4|]
en: Monuments of Germany
sl: Spomeniki Nemčije

[ctx: board4|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board5|]
en: Situated on Point Loma in San Diego, California, Cabrillo National Monument commemorates the first European to land on the West Coast of the United States, Juan Rodriguez Cabrillo. Portuguese by birth, Cabrillo carried the Spanish flag in his conquests of the New World. He arrived at San Diego Bay in September 1542, three months after departing from Barra de Navidad on the west coast of Mexico.
sl: Nahaja se na točki Loma v San Diegu v Kaliforniji, nacionalni spomenik Cabrillo je v spomin na prvega Evropejca, ki je pristal na zahodni obali Združenih držav, Juan Rodriguez Cabrillo po rodu Portugalec je nosil špansko zastavo v svojih osvajanjih Novega sveta. Prispel je v zaliv San Diego septembra 1542 tri mesece po odhodu iz Barra de Navidad na zahodni obali Mehike.

[ctx: board5|]
en: The stoic red ruins of Canyon de Chelly in northeastern Arizona are at once part of the National Park Service and the Navajo Nation, having been established as a national monument in 1931. A number of important early Native American sites are preserved in the nearly 84000 acres of parkland, and Canyon de Chelly also offers an array of Southwestern geological formations, including Spider Rock, an 800-foot-tall sandstone spire that rises eerily from the bottom of the canyon floor.
sl: Stoične rdeče ruševine kanjona de Chelly v severovzhodni Arizoni so postali skupaj del Narodnega parka in ljudstva Navajo, razglašene kot nacionalni spomenik leta 1931. Številni pomembni ostanki zgodnjih ameriških domorodcev so ohranjeni na skoraj 84.000 jutrih parkovnih površin in kanjon de Chelly ponuja tudi paleto jugozahodnih geoloških tvorb, vključno s Spider Rockom, 800 čevljev visok stolp iz peščenjaka, ki se dviga prav z dna kanjona.

[ctx: board5|]
en: Set on more than 20 acres in St. Augustine, Florida, the Castillo de San Marcos was completed as the city's defensive fort in 1695, when Florida was still a Spanish territory. Constructed out of the rare coquina limestone, the star-shaped Castillo also is the oldest masonry fort in the country.
sl: Postavljen na več kot 20 jutrih v St. Augustine na Floridi, je bil Castillo de San Marcos obrambna utrdba mesta dokončana leta 1695, ko je bila Florida še špansko ozemlje. Izdelan iz redkega apnenca coquina,je zvezdasti Castillo tudi najstarejša zidana utrdba v državi.

[ctx: board5|]
en: This round, sandstone fort sitting at the bottom of Manhattan Island predates Ellis Island by about 50 years as the first U.S. immigration checkpoint. Castle Clinton (nps.gov/cacl) was originally built as a fort to protect New York from a British invasion during the War of 1812, and was dedicated as a national monument in 1946.
sl: Ta okrogla utrdba s peščenjakom, ki stoji na dnu otoka Manhattan od predhodnik prve kontrolne točke za priseljevanje na otoku Ellis pred približno 50 leti. Grad Clinton (nps.gov/cacl) je bil prvotno zgrajen kot utrdba za zaščito New Yorka pred britansko invazijo med vojno 1812, in bil razglašen kot državni spomenik leta 1946.

[ctx: board5|]
en: George Washington Birthplace
sl: Rojstni kraj Georga Washingtona

[ctx: board5|]
en: The George Washington Birthplace National Monument is in Westmoreland County, Virginia, United States. Originally settled by John Washington, George Washington's great-grandfather, George Washington was born here on February 22, 1732. He lived here until age three, returning later as a teenager.
sl: Državni spomenik rojstni kraj Georgea Washingtona je v okrožju Westmoreland, v državi Virginija, Združene države Amerike. Prvotno se je tja naselil John Washington, praded Georgea Washingtona, George Washington, se je rodil tukaj 22. februarja 1732. Tam je živel do tretjega leta in se je vrnil pozneje kot najstnik.

[ctx: board5|]
en: Lincoln Memorial
sl: Linkolnov spomenik

[ctx: board5|]
en: Built in white stone with 36 iconic columns, The Lincoln Memorial is one of the most recognized structures in the United States. The memorial is at the west end of the National Mall, in West Potomac Park, and is an example in Neoclassical architecture. It features a solitary, 19-foot-tall statue of Abraham Lincoln sitting in contemplation, which is flanked on both side chambers with inscriptions of Lincoln’s Second Inaugural Address and arguably his most famous speech, the Gettysburg Address.
sl: Lincolnov spomenik je zgrajen iz belega kamna s 36 ikoničnimi stebri in je ena od najbolj znanih kipov v ZDA. Spomenik je na zahodnem koncu National Mall v parku West Potomac in je primer neoklasicistične arhitekture. Odlikuje ga sam kip Abrahama Lincolna visok 19 čevljev kako sedi v premišljevanju in je obojestransko bočno obdano z napisi Lincolnovega drugega inavguralnega govora in zagotovo njegovega najbolj slavnega govora v Gettysburgu.

[ctx: board5|]
en: Mount Rushmore
sl: Gora Rushmore

[ctx: board5|]
en: Mt. Rushmore stands as a shrine of democracy, a monument and memorial to George Washington, this country's birth, growth and ideals. Mount Rushmore symbolizes the greatness of this nation through the greatness of its leaders. The epic sculpture of Mount Rushmore depicts the faces of four exalted American presidents that symbolize this nation's rich history, rugged determination and lasting achievements.
sl: Mt. Rushmore stoji kot svetišče demokracije, spomenik in spomin na Georga Washingtona, rojstvo, rast in ideale te države. Gora Rushmore simbolizira veličino tega naroda s svojo veličino voditeljev. Epska skulptura Mount Rushmore prikazuje obraze štirih vzvišenih ameriških predsednikov, ki simbolizirajo bogato zgodovino tega naroda, krepko odločnost in trajne dosežke.

[ctx: board5|]
en: Navajo National Monument is a National Monument located within the northwest portion of the Navajo Nation territory in northern Arizona, which was established to preserve three-well preserved cliff dwellings of the Ancestral Puebloan People: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin), and Inscription House (Tsʼah Biiʼ Kin). The monument is high on the Shonto plateau, overlooking the Tsegi Canyon system, west of Kayenta, Arizona. It features a visitor center with a museum, two short self-guided mesa top trails, two small campgrounds, and a picnic area. Rangers guide visitors on free tours of the Keet Seel and Betatakin cliff dwellings. The Inscription House site, further west, is currently closed to public access.
sl: Navajo National Monument je državni spomenik, ki se nahaja na severozahodnem del ozemlja ljudstva Navajo v severni Arizoni, ki je bil ustanovljen za ohranitev treh dobro ohranjenih bivališč v klifu ljudstva Pueblo: Keet Seel (Kitsʼiil), Betatakin (Bitátʼahkin) in hiša napisov (Tsʼah Biiʼ Kin). Spomenik je visoko na planoti Šonta, s pogledom na sistem kanjonov Tsegi, zahodno od Kayenta, Arizona. Tam je center za obiskovalce z muzejem, dva kratka z vodeno potjo, dva majhna kampa in prostor za piknik. Čuvaji vodijo obiskovalce naprej brezplačni ogledi obzidja Keet Seel in Betatakin. Hiša napisov, zahodno od tam je trenutno zaprta za javni dostop.

[ctx: board5|]
en: Statue of Liberty
sl: Kip svobode

[ctx: board5|]
en: Perhaps the best-known monument and symbol of the United States is the Statue of Liberty, which sits on its own tiny island in New York City. The statue was a gift from the people of France and was dedicated in October 1886.
sl: Morda je najbolj znan spomenik in simbol Združenih držav Amerike, kip svobode, ki stoji na svojem majhnem otoku v New Yorku. Kip je bilo darilo prebivalcev Francije in je bil predan v oktobru 1886.

[ctx: board5|]
en: Originally built as a defensive structure following the War of 1812, it was at this oceanfront fortification in Charleston Harbor, South Carolina, that the first shots of the Civil War were fired. Inside Fort Sumter, a number of exhibits offer perspectives on U.S. history, particularly the divisions between North and South that eventually resulted in the war.
sl: V prvotno zgrajeni obrambni struktura po vojni 1812 so bili na tej utrdbi ob obali oceana v Charleston Harboru v Južni Karolini izstreljeni prvi streli državljanske vojne. Znotraj Fort Sumterja več razstavnih predmetov ponuja perspektive ameriške zgodovine, zlasti delitev med severom in jugom, kar je na koncu povzročilo vojno.

[ctx: board5|]
en: Monuments of US
sl: Spomeniki v ZDA

[ctx: board5|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board6|]
en: Great Pyramid of Giza
sl: Velika piramida v Gizi

[ctx: board6|]
en: The Great Pyramid of Giza is also known as the Pyramid of Khufu or the Pyramid of Cheops. It is considered to be the oldest of all the Seven Wonders of the Ancient World. It is also the largest of all the three pyramids in Giza. It is situated in the Giza Necropolis, in Egypt. The initial construction has been started by Egyptian Pharaoh Khufu, then it was continued by his son Khafre and finally completed by Menkaure. It took almost 20 years to build the pyramid and approximately 2 million blocks of stone have been used in the construction. The height of the pyramid is approximately 139 meters making it the highest pyramid of Egypt.
sl: Velika piramida v Gizi je znana tudi kot Khufujska piramida oz. Keopsova piramida. Velja za najstarejšega od vseh sedem čudes starodavnega sveta. Je tudi največja od vseh treh piramid v Gizi. Nahaja se v nekropoli Giza v Egiptu. Prvotno gradnjo je začel egiptovski faraon Khufu, nadaljeval njegov sin Khafre in končno dokončal Menkaure. Gradnja piramide je trajala skoraj 20 let in porabljeno je bilo približno 2 milijona kamnitih blokov. Višina piramide je približno 139 metrov, kar je najvišja piramida v Egiptu.

[ctx: board6|]
en: Bent Pyramid
sl: Zlomljena piramida

[ctx: board6|]
en: The Bent Pyramid located at Dahshur was the second pyramid built by pharaoh Sneferu. Mysteriously, this true pyramid rises from the desert at an angle of 55 degrees and then suddenly changes to a more gradual angle of 43 degrees. One theory holds that due to the steepness of the original angle the weight to be added above the inner chambers and passageways became too large, forcing the builders to adopt a shallower angle. Today, the Bent Pyramid is the only pyramid in Egypt of which the outer casing of polished limestone is still largely intact.
sl: Zlomljena piramida, ki se nahaja v Dahshurju, je bila druga piramida, ki jo je zgradil faraon Sneferu. Skrivnostno se ta prava piramida dviga iz puščave pod kotom 55 stopinj in se nato nenadoma spremeni v bolj položen kot 43 stopinj. Ena teorija drži, da je zaradi strmine prvotnega kota teža, ki jo je treba dodati nad notranjo komoro in prehode, postala prevelika, kar je prisililo gradbenike, da sprejmejo položnejši kot. Danes je zlomljena piramida je edina piramida v Egiptu, katere zunanje ohišje je poliranapnenec in še vedno v veliki meri nedotaknjen.

[ctx: board6|]
en: Pyramid of Meidum
sl: Piramida v Meidumu

[ctx: board6|]
en: Five miles south of Saqqara in Egypt stands the mysterious tower-like pyramid of Meidum, which today scarcely resembles a typical pyramid at all. This pyramid was probably built during the reign of the 4th Dynasty pharaoh Sneferu, although it is believed by some that the pyramid may have been started by Sneferu’s predecessor, Huni. At some point during its construction the steps of the pyramid were filled with limestone encasing marking the first attempt by the ancient Egyptians at the construction of a true pyramid.
sl: Pet milj južno od Saqqara v Egiptu stoji skrivnostni piramida v Meidumu podobna stolpu, ki danes komajda spominja na značilno piramido. Piramida je bila verjetno zgrajena v času vladavine faraona 4. dinastije Sneferu, čeprav nekateri verjamejo, da je gradnjo začel Sneferov predhodnik Huni. V nekem trenutku med gradbenimi fazami piramide so bili napolnjeni z apnencem, kar bi bil lahko znak prvega poskusa starih Egipčanov za gradnjo prave piramide.

[ctx: board6|]
en: Red Pyramid
sl: Rdeča piramida

[ctx: board6|]
en: The Red Pyramid was one of the finest and most successful attempts by Pharaoh Sneferu in building world’s first ever smooth sided pyramid during the Ancient Egypt period. The height of the pyramid is 104 meters making it the world’s 4th largest pyramid in Egypt. The pyramid has been built with red limestone stones, hence the name. The local people of Egypt called it as el-heram el-watwaat meaning the Bat Pyramid.
sl: Rdeča piramida je bila eden najboljših in uspešnih poskusov faraona Sneferuja pri gradnji prve gladke enostranske piramide v obdobju Starega Egipta. Višina piramide je 104 metre, kar je četrta največja piramida na svetu v Egiptu. Piramida je zgrajena iz kamnov rdečega apnenca in od tod tudi ime. Lokalni prebivalci Egipta so jo imenovali el-heram el-watwaat pomeni piramida netopirjev.

[ctx: board6|]
en: Egyptian pyramids
sl: Egiptovske piramide

[ctx: board6|]
en: Click on the location of the given pyramid.
sl: Kliknite na mesto, kjer se nahaja dana piramida.

[ctx: board7|]
en: Forbidden City
sl: Prepovedano mesto

[ctx: board7|]
en: The Forbidden City, located in the heart of Beijing, China, is a magnificent imperial palace complex that served as the home of Chinese emperors and the political center of the nation for nearly 500 years, from the Ming dynasty (1368–1644) to the end of the Qing dynasty (1644–1912). Built between 1406 and 1420, this sprawling architectural masterpiece spans 180 acres and features over 980 preserved buildings with 8,700 rooms, showcasing traditional Chinese palatial design. Surrounded by a moat and a massive wall, the Forbidden City was once inaccessible to the general public, symbolizing imperial power and exclusivity.
sl: Prepovedano mesto, ki se nahaja v osrčju Pekinga na Kitajskem, je veličasten kompleks cesarskih palač, ki je služil kot dom kitajskih cesarjev in politično središče naroda skoraj 500 let, od dinastije Ming (1368–1644) do konca dinastije Qing (1644–1912). Ta obsežna arhitekturna mojstrovina, zgrajena med letoma 1406 in 1420, se razteza na 180 hektarjih in ima več kot 980 ohranjenih zgradb z 8700 sobami, ki prikazujejo tradicionalno kitajsko zasnovo palač. Prepovedano mesto, obdano z jarkom in masivnim obzidjem, je bilo nekoč nedostopno širši javnosti in je simboliziralo imperialno moč in ekskluzivnost.

[ctx: board7|]
en: Leshan Giant Buddha
sl: Velikanski Buda iz Leshana

[ctx: board7|]
en: The Leshan Giant Buddha, located in Sichuan Province, China, is a colossal statue carved into a cliff at the confluence of the Min, Dadu, and Qingyi rivers. Standing at 71 meters (233 feet), it is the tallest pre-modern statue in the world and a UNESCO World Heritage Site. Built during the Tang Dynasty (713–803 AD), the statue represents Maitreya, the Buddha of the future, and was created to calm the turbulent waters threatening local boat traffic. Ingeniously designed, the statue includes a hidden drainage system to prevent erosion. Its serene expression and intricate craftsmanship make it a symbol of spiritual and artistic achievement.
sl: Velikanski Buda iz Leshana, ki se nahaja v provinci Sichuan na Kitajskem, je ogromen kip, vklesan v pečino na sotočju rek Min, Dadu in Qingyi. Z višino 71 metrov (233 čevljev) je najvišji predmoderni kip na svetu in uvrščen na Unescov seznam svetovne dediščine. Kip, ki je bil zgrajen med dinastijo Tang (713–803 n. š.), predstavlja Maitrejo, Budo prihodnosti, in je bil ustvarjen za umirjanje nemirnih voda, ki ogrožajo lokalni ladijski promet. Genialno zasnovan kip vključuje skriti drenažni sistem za preprečevanje erozije. Zaradi njegovega spokojnega izraza in zapletene izdelave je simbol duhovnega in umetniškega dosežka.

[ctx: board7|]
en: Potala Palace
sl: Palača Potala

[ctx: board7|]
en: The Potala Palace, perched on Red Hill in Lhasa, Tibet, is an iconic symbol of Tibetan culture and a UNESCO World Heritage Site. Originally built in the 7th century and expanded in the 17th century, it served as the winter residence of the Dalai Lamas and the center of Tibetan governance. Rising 13 stories high with over 1,000 rooms, the palace combines intricate Tibetan architecture, vibrant murals, and sacred relics. It is divided into the White Palace, housing administrative areas, and the Red Palace, dedicated to religious studies and prayer. The Potala Palace stands as a testament to Tibet's spiritual and historical legacy.
sl: Palača Potala, ki leži na Rdečem hribu v Lhasi v Tibetu, je ikonični simbol tibetanske kulture in Unescov seznam svetovne dediščine. Prvotno zgrajen v 7. stoletju in razširjen v 17. stoletju je služil kot zimska rezidenca dalajlam in središče tibetanskega upravljanja. Palača, ki se dviga 13 nadstropij z več kot 1000 sobami, združuje zapleteno tibetansko arhitekturo, živahne stenske poslikave in svete relikvije. Razdeljen je na Belo palačo, v kateri so upravni prostori, in Rdečo palačo, namenjeno verskim študijem in molitvi. Palača Potala je dokaz duhovne in zgodovinske dediščine Tibeta.

[ctx: board7|]
en: Terracotta Army
sl: Vojska iz terakote

[ctx: board7|]
en: The Terracotta Army is a collection of thousands of life-sized clay soldiers, horses, and chariots buried with China's first emperor, Qin Shi Huang, to accompany him in the afterlife. Discovered in 1974 near Xi'an, the figures date back to approximately 210 BCE and are celebrated for their incredible detail, with each warrior uniquely crafted to represent the diverse ranks and roles of an ancient Chinese army.
sl: Vojska iz terakote je zbirka na tisoče glinenih vojakov, konjev in bojnih vozov v naravni velikosti, ki so pokopani s prvim kitajskim cesarjem Qin Shi Huangom, da bi ga spremljali v posmrtnem življenju. Figure, ki so bile odkrite leta 1974 v bližini Xi'ana, segajo približno v leto 210 pr. n. št. in so slavne zaradi svojih neverjetnih podrobnosti, pri čemer je vsak bojevnik edinstveno oblikovan, da predstavlja različne vrste in vloge starodavne kitajske vojske.

[ctx: board7|]
en: Sun and Moon Pagodas
sl: Pagodi sonca in lune

[ctx: board7|]
en: The Sun and Moon Pagodas, located in Guilin, China, are iconic twin towers that symbolize the city's cultural and spiritual heritage. Originally built during the Tang Dynasty, they were reconstructed in the 20th century as striking landmarks on Shanhu Lake. The Sun Pagoda, standing 41 meters tall, is a bronze structure—the tallest of its kind in the world—while the Moon Pagoda, at 35 meters, is built of glazed tiles. These pagodas represent the harmony of yin and yang and are connected by an underwater glass tunnel. Illuminated at night, they are popular attractions showcasing traditional Chinese architecture and modern ingenuity.
sl: Pagodi Sonca in Lune, ki se nahajata v Guilinu na Kitajskem, sta ikonična stolpa dvojčka, ki simbolizirata kulturno in duhovno dediščino mesta. Prvotno sta bili zgrajeni v času dinastije Tang, v 20. stoletju pa so bili rekonstruirani kot osupljive znamenitosti ob jezeru Shanhu. Pagoda sonca, visoka 41 metrov, je bronasta zgradba – najvišja te vrste na svetu – medtem ko je Pagoda lune visoka 35 metrov, zgrajena iz glaziranih ploščic. Te pagode predstavljajo harmonijo jina in janga in so povezane s podvodnim steklenim tunelom. Ponoči osvetljeni sta priljubljeni atrakciji, ki prikazujejo tradicionalno kitajsko arhitekturo in sodobno iznajdljivost.

[ctx: board7|]
en: Diaolou Towers
sl: Stolpi Diaolou

[ctx: board7|]
en: The Diaolou Towers, found in Kaiping, Guangdong Province, China, are fortified multi-story structures built from the late 19th to early 20th centuries to protect against bandits and floods. Blending Western architectural styles like Romanesque and Baroque with traditional Chinese elements, they reflect the wealth and influence of overseas Chinese emigrants. Constructed with reinforced concrete, these towers symbolize a period of cultural and economic transition in rural China. Designated a UNESCO World Heritage Site in 2007, around 1,800 of the original 3,000 towers remain, offering insight into this unique architectural heritage.
sl: Stolpi Diaolou, najdeni v Kaipingu v provinci Guangdong na Kitajskem, so utrjene večnadstropne strukture, zgrajene od konca 19. do začetka 20. stoletja za zaščito pred razbojniki in poplavami. Združujejo zahodne arhitekturne sloge, kot sta romanika in barok, s tradicionalnimi kitajskimi elementi ter odražajo bogastvo in vpliv čezmorskih kitajskih izseljencev. Ti stolpi, zgrajeni iz armiranega betona, simbolizirajo obdobje kulturnega in gospodarskega prehoda na kitajskem podeželju. Leta 2007 je bil Unescov seznam svetovne dediščine, okoli 1800 od prvotnih 3000 stolpov pa je ostalo, kar ponuja vpogled v to edinstveno arhitekturno dediščino.

[ctx: board7|]
en: Monuments of China
sl: Spomeniki Kitajske

[ctx: board7|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board8|]
en: The Pantheon
sl: Panteon

[ctx: board8|]
en: The Pantheon in Rome, Italy, is an iconic ancient temple built around 126 AD during Emperor Hadrian's reign, on the site of earlier structures commissioned by Marcus Agrippa. Renowned for its architectural brilliance, it features a massive domed roof with a central oculus, symbolizing the heavens, allowing natural light to illuminate the interior. Originally dedicated to all Roman gods, it was later converted into a Christian church, known as the Basilica of St. Mary and the Martyrs (Santa Maria ad Martyres), in 609 AD. Its dome, the largest unreinforced concrete dome in the world, showcases remarkable engineering and symmetry, inspiring architects for centuries. The Pantheon’s harmonious proportions and historical significance make it a timeless masterpiece of classical architecture.
sl: Panteon v Rimu v Italiji je ikonični starodavni tempelj, zgrajen okoli leta 126 našega štetja v času vladavine cesarja Hadrijana na mestu prejšnjih zgradb, ki jih je naročil Marcus Agrippa. Slovi po svoji arhitekturni briljantnosti in ima masivno kupolasto streho z okulusom v sredini, ki simbolizira nebesa in omogoča, da naravna svetloba osvetljuje notranjost. Prvotno je bila posvečena vsem rimskim bogovom, kasneje pa je bila leta 609 pretvorjena v krščansko cerkev, znano kot bazilika sv. Marije in mučencev (Santa Maria ad Martyres). Njegova kupola, največja kupola iz nearmiranega betona na svetu, prikazuje izjemno tehniko in simetrijo, ki že stoletja navdihuje arhitekte. Panteon je zaradi skladnih razmerij in zgodovinskega pomena brezčasna mojstrovina klasične arhitekture.

[ctx: board8|]
en: Duomo Di Milano
sl: Katedrala v Milanu

[ctx: board8|]
en: The Duomo di Milano, also known as the Milan Cathedral, is an iconic Gothic masterpiece located in the heart of Milan, Italy. Constructed over nearly six centuries, it is one of the largest cathedrals in the world and a symbol of Milan's artistic and cultural heritage. Its intricate façade is adorned with countless statues, spires, and gargoyles, reflecting the grandeur of Gothic architecture. Visitors can explore its stunning interiors, featuring beautiful stained glass windows and intricate marble details, or ascend to the rooftop for breathtaking views of the city and the Alps. The Duomo stands as a testament to Italy's rich history and architectural brilliance.
sl: Duomo di Milano, znan tudi kot milanska katedrala, je ikonična gotska mojstrovina v središču Milana v Italiji. Gradili so jo skoraj šest stoletij in je ena največjih katedral na svetu ter simbol umetniške in kulturne dediščine Milana. Njegovo zapleteno pročelje krasijo nešteti kipi, zvoniki in gargojli, ki odražajo veličino gotske arhitekture. Obiskovalci lahko raziskujejo njegovo osupljivo notranjost s čudovitimi vitraži in zapletenimi detajli iz marmorja ali pa se povzpnejo na streho za dih jemajoče razglede na mesto in Alpe. Duomo je dokaz bogate italijanske zgodovine in arhitekturnega sijaja.

[ctx: board8|]
en: Florence Cathedral
sl: Katedrala v Firencah

[ctx: board8|]
en: The Florence Cathedral, officially known as the Cattedrale di Santa Maria del Fiore, is a renowned masterpiece of Gothic and Renaissance architecture located in Florence, Italy. Completed in 1436, it is famous for its massive red-tiled dome designed by Filippo Brunelleschi, which remains an engineering marvel and a symbol of the city. The cathedral's intricate marble facade, added in the 19th century, complements its richly decorated interior and artistic treasures. Together with Giotto’s Campanile and the Baptistery of St. John, it forms part of a UNESCO World Heritage Site, drawing millions of visitors annually for its historical, cultural, and architectural significance.
sl: Katedrala v Firencah, uradno znana kot Cattedrale di Santa Maria del Fiore, je znana mojstrovina gotske in renesančne arhitekture v Firencah v Italiji. Dokončana leta 1436, je znana po masivni kupoli z rdečimi ploščicami, ki jo je oblikoval Filippo Brunelleschi, ki ostaja inženirski čudež in simbol mesta. Zapleteno marmornato pročelje katedrale, dodano v 19. stoletju, dopolnjuje njeno bogato okrašeno notranjost in umetniške zaklade. Skupaj z Giottovim zvonikom in krstilnico sv. Janeza je del Unescove svetovne dediščine, ki zaradi svojega zgodovinskega, kulturnega in arhitekturnega pomena vsako leto pritegne milijone obiskovalcev.

[ctx: board8|]
en: Leaning Tower of Pisa
sl: Poševni stolp v Pizi

[ctx: board8|]
en: The Leaning Tower of Pisa, located in the Italian city of Pisa, is a globally renowned architectural marvel. Constructed as the freestanding bell tower for the city's cathedral, it is famous for its unintended tilt, caused by unstable foundation soil. Begun in 1173, the tower's construction spanned nearly 200 years, during which efforts were made to stabilize its inclination. Standing at approximately 56 meters (183 feet), the tower's Romanesque design features eight stories, including a bell chamber, adorned with intricately carved columns and arches. Recognized as a UNESCO World Heritage Site, it remains a symbol of resilience and ingenuity.
sl: Poševni stolp v Pizi, ki se nahaja v italijanskem mestu Pisa, je svetovno znano arhitekturno čudo. Zgrajen kot samostoječi zvonik za mestno katedralo, je znan po nenamernem nagibu, ki ga povzročajo nestabilna temeljna tla. Gradnja stolpa, ki se je začela leta 1173, je trajala skoraj 200 let, med katerimi so si prizadevali stabilizirati njegov naklon. Stolp, ki stoji na približno 56 metrih (183 čevljev), ima romansko zasnovo osem nadstropij, vključno s komoro za zvonjenje, okrašeno z zapleteno izrezljanimi stebri in loki. Priznan kot Unescov seznam svetovne dediščine, ostaja simbol odpornosti in iznajdljivosti.

[ctx: board8|]
en: St Mark's Basilica
sl: Bazilika Sv. Marka

[ctx: board8|]
en: St. Mark's Basilica, located in Venice, Italy, is an iconic masterpiece of Byzantine architecture and one of the city's most famous landmarks. Originally built in 828 to house the relics of St. Mark the Evangelist, it was rebuilt in its current form in the 11th century. Known for its opulent design, the basilica features a blend of Eastern and Western influences, evident in its five domes, intricate mosaics, and ornate facade adorned with statues and carvings. The interior is richly decorated with gold mosaics and marble floors, showcasing the wealth and power of the Venetian Republic. Adjacent to St. Mark's Square, it remains a symbol of Venice's historical, cultural, and religious heritage.
sl: Bazilika svetega Marka, ki se nahaja v Benetkah v Italiji, je ikonična mojstrovina bizantinske arhitekture in ena najbolj znanih znamenitosti mesta. Prvotno zgrajena leta 828 za hrambo relikvij sv. Marka Evangelista, je bila v sedanji obliki obnovljena v 11. stoletju. Bazilika, znana po svoji razkošni zasnovi, predstavlja mešanico vzhodnih in zahodnih vplivov, kar je razvidno iz njenih petih kupol, zapletenih mozaikov in okrašene fasade, okrašene s kipi in rezbarijami. Notranjost je bogato okrašena z zlatimi mozaiki in marmornimi tlemi, ki prikazujejo bogastvo in moč Beneške republike. Ob Trgu svetega Marka ostaja simbol zgodovinske, kulturne in verske dediščine Benetk.

[ctx: board8|]
en: Pompeii
sl: Pompeji

[ctx: board8|]
en: Pompeii was an ancient Roman city located near modern-day Naples, Italy, famously preserved after being buried by the eruption of Mount Vesuvius in 79 AD. The eruption unleashed a deadly combination of ash, pumice, and pyroclastic flows, which engulfed the city and its inhabitants, preserving buildings, artifacts, and even human remains in incredible detail. Excavations of Pompeii have provided valuable insights into daily Roman life, architecture, and society, revealing a city with well-planned streets, homes, public baths, and temples. The site is now a UNESCO World Heritage Site and remains one of the most important archaeological discoveries in history.
sl: Pompeji so bili starodavno rimsko mesto v bližini današnjega Neaplja v Italiji, slavno ohranjeno, potem ko ga je zasul izbruh Vezuva leta 79 našega štetja. Izbruh je sprožil smrtonosno kombinacijo pepela, plovca in piroklastičnih tokov, ki so zajeli mesto in njegove prebivalce ter ohranili zgradbe, artefakte in celo človeške ostanke v neverjetnih podrobnostih. Izkopavanja Pompejev so zagotovila dragocen vpogled v vsakdanje rimsko življenje, arhitekturo in družbo ter razkrila mesto z dobro načrtovanimi ulicami, domovi, javnimi kopališči in templji. Najdišče je zdaj Unescov seznam svetovne dediščine in ostaja eno najpomembnejših arheoloških odkritij v zgodovini.

[ctx: board8|]
en: Monuments of Italy
sl: Spomeniki v Italiji

[ctx: board8|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: board9|]
en: Himeji Castle
sl: Grad Himeji

[ctx: board9|]
en: Himeji-jo is the finest surviving example of early 17th-century Japanese castle architecture, comprising 83 buildings with highly developed systems of defence and ingenious protection devices dating from the beginning of the Shogun period. It is a masterpiece of construction in wood, combining function with aesthetic appeal, both in its elegant appearance unified by the white plastered earthen walls and in the subtlety of the relationships between the building masses and the multiple roof layers.
sl: Himeji-jo je najboljši ohranjeni primer japonske grajske arhitekture iz zgodnjega 17. stoletja, ki obsega 83 stavb z visoko razvitimi obrambnimi sistemi in domiselnimi zaščitnimi napravami iz začetka obdobja šogunov. Je mojstrovina gradnje v lesu, ki združuje funkcijo z estetsko privlačnostjo, tako v elegantnem videzu, ki ga poenotijo ​​belo ometani zemeljski zidovi, kot v subtilnosti odnosov med gradbenimi masami in večplastnimi strehami.

[ctx: board9|]
en: Hiroshima Peace Memorial Park
sl: Spominski park miru v Hirošimi

[ctx: board9|]
en: Hiroshima Peace Memorial Park is a symbol of peace and a reminder of the devastating consequences of war. Located in Hiroshima, Japan, the park commemorates the victims of the atomic bombing on August 6, 1945. The park features several monuments, including the iconic Atomic Bomb Dome, which was once a government building and now stands as a UNESCO World Heritage Site. The park also houses the Hiroshima Peace Memorial Museum, which educates visitors about the events surrounding the bombing and promotes a message of peace, nonviolence, and the importance of nuclear disarmament. It serves as a solemn space for reflection, honoring the lives lost and advocating for global peace.
sl: Spominski park miru v Hirošimi je simbol miru in opomnik na uničujoče posledice vojne. Park v Hirošimi na Japonskem spominja na žrtve atomskega bombardiranja 6. avgusta 1945. V parku je več spomenikov, vključno z ikonično kupolo atomske bombe, ki je bila nekoč vladna stavba, zdaj pa je na Unescovem seznamu svetovne dediščine. V parku je tudi spominski muzej miru v Hirošimi, ki obiskovalce izobražuje o dogodkih v zvezi z bombnim napadom in promovira sporočilo miru, nenasilja in pomembnosti jedrske razorožitve. Služi kot slovesen prostor za razmišljanje, spoštovanje izgubljenih življenj in zagovarjanje svetovnega miru.

[ctx: board9|]
en: Arakura Fuji Sengen Shrine
sl: Svetišče Arkura Fuji Sengen

[ctx: board9|]
en: The shrine was founded in 705 to enshrine the deity of the site. Following the great eruption of Mt. Fuji in 807, the emperor dispatched an imperial envoy to this shrine to perform a ritual to halt the eruption. It is said that during the Warring States Period, when Takeda Nobutora, the father of a famous warlord Takeda Shingen, battled with the Hojo Family, he set up camp here, prayed for victory, and won the battle. He then dedicated his sword to this shrine. Today, locals and those from afar visit the shrine to ward off evil, to pray for family happiness, and safe childbirth. In the spring, the cherry blossom trees bloom and crowds gather to enjoy the stunning view of Mt. Fuji.
sl: Svetišče je bilo ustanovljeno leta 705, da bi ohranilo božanstvo mesta. Po velikem izbruhu gore Fuji leta 807 je cesar poslal cesarskega odposlanca v to svetišče, da izvede obred za zaustavitev izbruha. Rečeno je, da je med obdobjem vojskujočih držav, ko se je Takeda Nobutora, oče slavnega vojskovodje Takede Shingena, bojeval z družino Hojo, tukaj postavil tabor, molil za zmago in zmagal v bitki. Temu svetišču je nato posvetil svoj meč. Danes domačini in tisti od daleč obiskujejo svetišče, da bi odgnali zlo, molili za družinsko srečo in varen porod. Spomladi zacvetijo češnje in množice se zbirajo, da bi uživale v osupljivem razgledu na goro Fuji.

[ctx: board9|]
en: Okinawa Shuri Castle
sl: Grad Okinawa Shuri

[ctx: board9|]
en: Shuri Castle, located in Naha, Okinawa, Japan, is a UNESCO World Heritage Site and a symbol of the Ryukyu Kingdom's rich cultural history. Originally constructed in the 14th century, the castle served as the political, economic, and cultural hub of the kingdom for centuries. Renowned for its distinctive fusion of Chinese and Japanese architectural styles, Shuri Castle features vermilion lacquered structures, ornate decorations, and a commanding hilltop position. Though destroyed during World War II, it was meticulously reconstructed and became a key tourist attraction. Tragically, much of the castle was lost in a fire in 2019, but efforts to restore it are ongoing, reflecting its enduring importance to Okinawa's heritage.
sl: Grad Shuri, ki se nahaja v Nahi na Okinawi na Japonskem, je Unescov seznam svetovne dediščine in simbol bogate kulturne zgodovine kraljestva Ryukyu. Grad, ki je bil prvotno zgrajen v 14. stoletju, je stoletja služil kot politično, gospodarsko in kulturno središče kraljestva. Slovi po značilni fuziji kitajskega in japonskega arhitekturnega sloga, grad Shuri ima barvno lakirane zgradbe, bogate okraske in veličastno lego na hribu. Čeprav je bil uničen med drugo svetovno vojno, je bil natančno rekonstruiran in je postal ključna turistična atrakcija. Žal je bil velik del gradu izgubljen v požaru leta 2019, vendar se prizadevanja za njegovo obnovo nadaljujejo, kar odraža njegov trajni pomen za dediščino Okinave.

[ctx: board9|]
en: Monuments of Japan
sl: Spomeniki Japonske

[ctx: board9|]
en: Click on the location of the given monument.
sl: Kliknite na mesto, kjer se nahaja dan spomenik.

[ctx: ActivityInfo|]
note: Activity title
en: Explore world animals
sl: Raziščite živali sveta

[ctx: ActivityInfo|]
note: Help title
en: Learn about world animals, interesting facts and their location on a map.
sl: Naučite se nekaj zanimivih dejstev o živalih sveta in kje so na zemljevidu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about various wild animals from around the world and remember where they live.
sl: Spoznajte različne divje živali z vsega sveta in si zapomnite, kje živijo.

[ctx: ActivityInfo|]
note: Help manual
en: There are two levels in this game.
sl: V tej igri sta dve ravni.

[ctx: ActivityInfo|]
en: In level one, players enjoy exploring each animal on the screen. Click on the question mark, and learn about the animal, what its name is, and what it looks like. Study well this information, because you will be tested in level 2.
sl: Na prvi stopnji igralci uživajo v raziskovanju vsake živali na zaslonu. Kliknite na vprašaj in spoznajte žival, kako se imenuje in kakoizgleda. Dobro preučite te informacije, ker boste preizkušeni v ravni 2.

[ctx: ActivityInfo|]
en: In level two, a random text prompt is displayed and you must click on the animal that matches the text.
sl: Na drugi ravni se prikaže poziv z naključnim besedilom in klikniti morate na žival, ki se ujema z besedilom.

[ctx: board1|]
en: The jaguar's jaw is well developed. Because of this, it has the strongest bite of all the felines, being able to break even a tortoise shell!
sl: Jaguarjeva čeljust je dobro razvita. Zaradi tega ima najmočnejši ugriz od vseh mačk, saj bi lahko zlomil celo lupino želve!

[ctx: board1|]
en: Hedgehog
sl: Jež

[ctx: board1|]
en: Hedgehogs eat small animals, like frogs and insects, so many people keep them as useful pets. When in danger, they will curl up into a ball and stick up their coat of sharp spines.
sl: Ježi jedo majhne živali kot so žabe in žuželke, zato jih marsikateri udomačijo. V primeru nevarnosti se jež zvije v bodičasto kepico.

[ctx: board1|]
en: Giraffe
sl: Žirafa

[ctx: board1|]
en: The giraffe lives in Africa and is the tallest mammal in the world. Just their legs, which are usually 1.8 meters long, are taller than most humans!
sl: Najvišji sesalec na svetu, žirafa, živi v Afriki. Noge odrasle žirafe so dolge okrog 1,8 metra in tako presegajo višino večine ljudi!

[ctx: board1|]
en: Bison
sl: Bizon

[ctx: board1|]
en: Bisons live on the plains of North America and were hunted by the Native Americans for food.
sl: Bizoni živijo na planjavah Severne Amerike. Ameriški staroselci so jih nekoč lovili za hrano.

[ctx: board1|]
en: Narwhal
sl: Enorog

[ctx: board1|]
en: Narwhals are whales that live in the Arctic Ocean and have long tusks. These tusks remind many people of the mythical unicorn's horn.
sl: Enorogi so posebna vrsta kitov, ki imajo nenavadno dolge sekalce (rogove) in živijo v Arktičnem oceanu. Ti rogovi marsikatere ljudi spominjajo na rogove samorogov iz legend.

[ctx: board1|]
en: Explore wild animals from around the world.
sl: Razišči divje živali po svetu.

[ctx: board1|]
en: Click on the location where the given animal lives.
sl: Kliknite na mesto, kjer ta žival živi.

[ctx: board2|]
en: Chameleon
sl: Kameleon

[ctx: board2|]
en: The chameleon lives in Africa and Madagascar and is well-known for its ability to change its skin color in a couple of seconds.
sl: Kameleon živi v Afriki in na Madagaskarju in je znan po svojih sposobnosti, da v nekaj sekundah spremeni barvo kože.

[ctx: board2|]
en: Polar bear
sl: Polarni medved

[ctx: board2|]
en: The polar bear is one of the world's largest predatory mammals. It weighs up to a ton and can be as long as 3 meters!
sl: Polarni medved je en od največjih plenilskih sesalcev na svetu. Tehta do ene tone in je lahko dolg kar 3 metre!

[ctx: board2|]
en: Kangaroo
sl: Kenguru

[ctx: board2|]
en: The kangaroo lives in Australia and is well-known for the pouch on its belly used to cradle baby kangaroos.
sl: Kenguru živi v Avstraliji in je dobro znan po vreči na trebuhu, ki jo uporablja kot zibelko kengurujevih otrok.

[ctx: board2|]
en: Scarlet macaw
sl: Škrlatni mako

[ctx: board2|]
en: The scarlet macaw lives in South America and is a big and bright colored parrot, able to learn up to 100 words!
sl: Škrlatni mako živi v Južni Ameriki in je velika in svetlo obarvana papiga, ki se je sposobna naučiti do 100 besed!

[ctx: board2|]
en: Moose
sl: Los

[ctx: board2|]
en: Being the largest of all the deers, the moose eats as much as 25 kg per day. However, it's not easy, so sometimes the moose has to stand on its hind legs to reach branches up to 4 meters!
sl: Los je največji izmed vseh jelenov in na dan poje kar 25 kg. A to ni enostavno, zato mora včasih los stati na zadnjih nogah, da dosežete veje do 4 metre visoko!

[ctx: board2|]
en: Explore wild animals from around the world.
sl: Raziščite divje živali po svetu.

[ctx: board2|]
en: Click on the location where the given animal lives.
sl: Kliknite na mesto, kjer ta žival živi.

[ctx: board3|]
en: Crocodile
sl: Krokodil

[ctx: board3|]
en: The crocodile is a large amphibious reptile. It lives mostly in large tropical rivers, where it is an ambush predator.
sl: Krokodil je velik amfibijski plazilec. Živi večinoma v velikih tropskih rekah, kjer je plenilec iz zasede.

[ctx: board3|]
en: Komodo dragon
sl: Komodoški varan

[ctx: board3|]
en: The Komodo dragon is the largest living lizard (up to 3 meters). It lives in the Indonesian islands.
sl: Komodoški varan je največji živi kuščar (do 3 metre). Živi na indonezijskih otokih.

[ctx: board3|]
en: Koalas are herbivore marsupials that live in the eucalyptus forests of eastern Australia.
sl: Koale so rastlinojedi vrečarji, ki živijo v gozdovih evkaliptusa v vzhodni Avstraliji.

[ctx: board3|]
en: Ring-tailed lemur
sl: Črtasto repi lemur

[ctx: board3|]
en: The ring-tailed lemur is a primate that lives in the dry regions of southwest Madagascar. Its striped tail makes it easy to recognize.
sl: Lemur je primat, ki živi v suhih predelih jugozahodnega Madagaskarja. Črtast rep omogoča enostavno prepoznavanje.

[ctx: board3|]
en: The panda is a bear with black and white fur that lives in a few mountain ranges in central China. Pandas mostly eat bamboo.
sl: Panda je medved s črno-belim krznom, ki živi v nekaj gorskih verigah v osrednji Kitajski. Pande večinoma jedo bambus.

[ctx: board3|]
en: Explore wild animals from around the world.
sl: Raziščite divje živali po svetu.

[ctx: board3|]
en: Click on the location where the given animal lives.
sl: Kliknite na mesto, kjer ta žival živi.

[ctx: ActivityInfo|]
note: Activity title
en: Explore world music
sl: Raziščite glasbo sveta

[ctx: ActivityInfo|]
note: Help title
en: Learn about the music of the world.
sl: Naučite se o glasbi sveta.

[ctx: ActivityInfo|]
note: Help goal
en: Develop a better understanding of the variety of music present in the world.
sl: Razvijte boljše razumevanje raznolikosti glasbe na svetu.

[ctx: ActivityInfo|]
note: Help manual
en: There are three levels in this activity.
sl: V tej dejavnosti obstajajo tri ravni.

[ctx: ActivityInfo|]
en: In the first level, enjoy exploring music from around the world. Click on each suitcase to learn about the music from that area, and listen to a short sample. Study well, because you will be tested in level 2 and 3.
sl: Na prvi ravni uživajte v raziskovanju glasbe z vsega sveta. Kliknite na vsak kovček, da se seznanite z glasbo s tega območja in poslušate kratekvzorec. Dobro se naučite, saj vas bodo preizkusili na 2. in 3. ravni.

[ctx: ActivityInfo|]
en: In the second level you will hear a sample of music, and you must select the location that corresponds to this music. Click on the play button if you'd like to hear the music again.
sl: Na drugi ravni boste slišali vzorec glasbe in izbrati morate lokacijo, ki ustreza tej glasbi. Kliknite na gumb za predvajanje, če bi radi ponovno poslušali glasbo.

[ctx: ActivityInfo|]
en: In the third level, you must select the location that matches the text description on the screen.
sl: Na tretji ravni morate izbrati lokacijo, ki se ujema z besedilom opisa na zaslonu.

[ctx: ActivityInfo|]
en: Images from https://commons.wikimedia.org/wiki, https://archive.org
sl: Slike s spletišč https://commons.wikimedia.org/wiki, https://archive.org

[ctx: board1|]
en: Australia
sl: Avstralija

[ctx: board1|]
en: Aboriginals were the first people to live in Australia. They sing and play instruments, like the didgeridoo. It is made from a log and can be up to five meters long!
sl: Avstralski domorodci so prvi ljudje, ki so živeli v Avstraliji. Za ustvarjanje glasbe med drugim uporabljajo do pet metrski inštrument ustvarjen iz debla, ki se imenuje didžeridu!

[ctx: board1|]
en: Africa
sl: Afrika

[ctx: board1|]
en: Music is a part of everyday life in Africa. African music features a great variety of drums, and they believe it is a sacred and magical instrument.
sl: Glasba je v Afriki del vsakdana. V Afriški glasbi so močno zastopani raznoliki bobni, saj menijo, da gre za sveti in čarobni inštrument.

[ctx: board1|]
en: Middle East
sl: Srednji vzhod

[ctx: board1|]
en: Music is a very important part of middle eastern culture. Specific songs are played to call worshipers to prayer. The lute is an instrument invented thousands of years ago and still in use today.
sl: Glasba je pomemben del kulture Srednjega vzhoda. Določene skladbe služijo za priklic vernikov k molitvi. Lutnja je tisočletja star inštrument, ki se uporablja še dandanes.

[ctx: board1|]
en: Japan
sl: Japonska

[ctx: board1|]
en: Taiko drumming comes from Japan. This type of drumming was originally used to scare enemies in battle. It is very loud, and performances are very exciting with crowds cheering and performers yelling!
sl: Boben Učiva daiko izvira iz Japonske. Z bobnanjem na ta inštrument so spočetka strašili sovražnike v boju. Gre za zelo glasen inštrument, ki se dobro ujema s kričanjem množice!

[ctx: board1|]
en: Scotland and Ireland
sl: Škotska in Irska

[ctx: board1|]
en: Folk music of this region is called celtic music. It often incorporates a narrative poem or story. Typical instruments include bagpipes, fiddles, flutes, harps, and accordions.
sl: Ljudska glasba s tega območja se imenuje keltska glasba in pogosto vključuje govorjeno pesem ali zgodbo. Tipični inštrumenti so dude, violine, piščali, harfe in harmonike.

[ctx: board1|]
en: Italy
sl: Italija

[ctx: board1|]
en: Italy is famous for its Opera. Opera is a musical theater where actors tell a story by acting and singing. Opera singers, both male and female, learn special techniques to sing operas.
sl: Italija je slavna zaradi svojih Oper. Opera je glasbena predstava, kjer igralci zgodbo pripovedujejo s petjem in igranjem. Za petje v operi se morajo pevci in pevke naučiti posebnih tehnik.

[ctx: board1|]
en: European Classical Music
sl: Evropska klasična glasba

[ctx: board1|]
en: Europe is the home of classical music. Famous composers like Bach, Beethoven, and Mozart forever changed music history.
sl: Evropa je dom klasične glasbe. Na glasbeno zgodovino so močno vplivali slavni skladatelji kot so Bach, Beethoven in Mozart.

[ctx: board1|]
en: Mexico
sl: Mehika

[ctx: board1|]
en: Mariachi is a famous type of Mexican music. It features guitars, trumpets, and violins. These bands play for many occasions, including weddings and parties.
sl: Mariači je slavna vrsta mehiške glasbe. Vključuje kitare, trobente in violine. Mariači se igra ob številni priložnostih, vključno s porokami in zabavami.

[ctx: board1|]
en: United States of America
sl: Združene države Amerike

[ctx: board1|]
en: USA also has a wide variety of musical genres, but perhaps it is most famous for rock n' roll music. This music features vocalists, guitars, and drums.
sl: V ZDA obstajajo številne zvrsti glasbe, najbolj slavna izmed njih pa je najbrž rokenrol. V tej glasbi pevcu na pomoč priskočijo kitaristi in bobnarji.

[ctx: board1|]
en: Explore world music. Click on the suitcases.
sl: Raziščite glasbo sveta, tako da kliknete na kovčke.

[ctx: board1|]
en: Click on the location that matches the music you hear.
sl: Kliknite na lokacijo, za katero je značilna glasba, ki jo trenutno slišite.

[ctx: board1|]
en: Click on the location that matches the text.
sl: Kliknite na lokacijo, ki se ujema z besedilom.

[ctx: ActivityInfo|]
note: Activity title
en: Family
sl: Družina

[ctx: ActivityInfo|]
note: Help title
en: Select the name you should call this family member.
sl: Izberite poimenovanje za tega družinskega člana.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the relationships in a family, according to the lineal system used in most Western societies.
sl: Naučite se odnosov v družini v skladu z rodbinskim sistemom, ki se uporablja v večini zahodnih družb.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading skills.
sl: Bralne sposobnosti.

[ctx: ActivityInfo|]
note: Help manual
en: A family tree is shown.
    The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.
    You are the person in the white circle. Select the name you should call the person in the orange circle.
sl: Prikazano je družinsko drevo.
    Krogi so povezani s črtami za označevanje odnosov. Poročeni pari so označeni z obročkom na povezavi.
    Ste oseba iz belega kroga. Izberite ime, ki ga želite uporabiti za osebo v oranžnem krogu.

[ctx: Family|]
en: Me
sl: Jaz

[ctx: Family|]
en: Select one of the pairs corresponding to: %1
sl: Izberite enega od parov, ki ustreza: %1

[ctx: FamilyDataset|]
en: Father
sl: Oče

[ctx: FamilyDataset|]
en: Grandfather
sl: Ded

[ctx: FamilyDataset|]
en: Uncle
sl: Stric

[ctx: FamilyDataset|]
en: Mother
sl: Mati

[ctx: FamilyDataset|]
en: Grandmother
sl: Babica

[ctx: FamilyDataset|]
en: Aunt
sl: Teta

[ctx: FamilyDataset|]
en: Brother
sl: Brat

[ctx: FamilyDataset|]
en: Cousin
sl: Bratranec

[ctx: FamilyDataset|]
en: Sister
sl: Sestra

[ctx: FamilyDataset|]
en: Granddaughter
sl: Vnukinja

[ctx: FamilyDataset|]
en: Grandson
sl: Vnuk

[ctx: FamilyDataset|]
en: Nephew
sl: Nečak

[ctx: FamilyDataset|]
en: Niece
sl: Nečakinja

[ctx: FamilyDataset|]
en: Father-in-law
sl: Tast

[ctx: FamilyDataset|]
en: Mother-in-law
sl: Tašča

[ctx: FamilyDataset|]
en: Sister-in-law
sl: Svakinja

[ctx: FamilyDataset|]
en: Brother-in-law
sl: Svak

[ctx: FamilyDataset|]
en: Daughter-in-law
sl: Snaha

[ctx: FamilyDataset|]
en: Son-in-law
sl: Zet

[ctx: ActivityInfo|]
note: Activity title
en: Point the relatives
sl: Pokaži sorodnike

[ctx: ActivityInfo|]
note: Help title
en: Select two people which have the given relationship.
sl: Izberite dve osebi, ki imata dano razmerje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading, moving and clicking with the mouse.
sl: Branje, premikanje in klikanje z miško.

[ctx: ActivityInfo|]
note: Help manual
en: A family tree is shown, with some instructions.
    The circles are linked with lines to mark the relationships. Married couples are marked with a ring on the link.
    Click on a pair of family members which have the given relationship.
sl: Prikazano je družinsko drevo z nekaj navodili.
    Krogi so povezani s črtami, ki označujejo razmerja. Poročeni pari so označeni s prstanom na povezavi.
    Kliknite na par družinskih članov, ki imajo dano razmerje.

[ctx: ActivityInfo|]
note: Activity title
en: The fifteen game
sl: Igra petnajst kosov

[ctx: ActivityInfo|]
note: Help title
en: Move each item to recreate the image.
sl: Pomakni vsak predmet, da poustvariš sliko.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation and spatial visualization skills.
sl: Razvijte sposobnosti predvidevanja in prostorske vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: Click or drag on any piece next to the empty space, and it will move to the empty space.
sl: Kliknite ali povlecite katerikoli kos, poleg katerega je prazen prostor, da se bosta njuna položaja zamenjala.

[ctx: ActivityInfo|]
en: Arrows: move a piece to the empty space.
sl: Puščice: premaknite kos na prazen prostor.

[ctx: ActivityInfo|]
note: Activity title
en: Find the day
sl: Najdi dan

[ctx: ActivityInfo|]
note: Help title
en: Find the correct date and select it on the calendar.
sl: Poiščite pravi datum in ga izberite na koledarju.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to count days and find a date on a calendar.
sl: Naučite se šteti dni in poiskati datum v koledarju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Basics of calendar.
sl: Osnove koledarja.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions and perform the requested calculation to find the date. Then select this date on the calendar, and validate your answer by clicking on the OK button.
sl: Preberite navodila in izvedite zahtevani izračun, da poiščete datum. Nato izberite ta datum v koledarju in preverite svoj odgovor s klikom na gumb V redu.

[ctx: find_the_day_dataset|]
en: Find the date 13 days after May 3rd.
sl: Poiščite datum 13 dni po 3. maju.

[ctx: find_the_day_dataset|]
en: Find the date 7 days after October 1st.
sl: Poiščite datum 7 dni po 1. oktobru.

[ctx: find_the_day_dataset|]
en: Find the date 31 days after July 12th.
sl: Poiščite datum 31 dni po 12. juliju.

[ctx: find_the_day_dataset|]
en: Find the date two weeks after November 27th.
sl: Poiščite datum dva tedna po 27. novembru.

[ctx: find_the_day_dataset|]
en: Find the date 19 days before September 1st.
sl: Poiščite datum 19 dni pred 1. septembrom.

[ctx: find_the_day_dataset|]
en: Find the date 5 days before December 8th.
sl: Poiščite datum 5 dni pred 8. decembrom.

[ctx: find_the_day_dataset|]
en: Find the day of the week 3 days after December 5th.
sl: Poiščite dan v tednu 3 dni po 5. decembru.

[ctx: find_the_day_dataset|]
en: Find the day of the week 12 days before November 12th.
sl: Poiščite dan v tednu 12 dni pred 12. novembrom.

[ctx: find_the_day_dataset|]
en: Find the day of the week 32 days after January 5th.
sl: Poiščite dan v tednu 32 dni po 5. januarju.

[ctx: find_the_day_dataset|]
en: Find the day of the week 5 days after February 23rd.
sl: Poiščite dan v tednu 5 dni po 23. februarju.

[ctx: find_the_day_dataset|]
en: Find the day of the week 17 days before August 16th.
sl: Poiščite dan v tednu 17 dni pred 16. avgustom.

[ctx: find_the_day_dataset|]
en: Find the date 2 weeks and 3 days after January 12th.
sl: Poiščite datum 2 tedna in 3 dni po 12. januarju.

[ctx: find_the_day_dataset|]
en: Find the date 3 weeks and 2 days after March 22nd.
sl: Poiščite datum 3 tedne in dva dni po 22. marcu.

[ctx: find_the_day_dataset|]
en: Find the date 5 weeks and 6 days after October 5th.
sl: Poiščite datum 5 tednov in 6 dni po 5. oktobru.

[ctx: find_the_day_dataset|]
en: Find the date 1 week and 1 day before August 8th.
sl: Poiščite datum 1 teden in 1 dan pred 8. avgustom.

[ctx: find_the_day_dataset|]
en: Find the date 2 weeks and 5 days before July 2nd.
sl: Poiščite datum 2 tedna in 5 dni pred 2. julijem.

[ctx: find_the_day_dataset|]
en: Find the day of the week 5 months and 2 days after July 3rd.
sl: Poiščite dan v tednu 5 mesecev in 2 dni po 3. juliju.

[ctx: find_the_day_dataset|]
en: Find the day of the week 2 months and 4 days after October 8th.
sl: Poiščite dan v tednu 2 meseca in 4 dni po 8. oktobru.

[ctx: find_the_day_dataset|]
en: Find the day of the week 1 month and 3 days before December 28th.
sl: Poiščite dan v tednu 1 mesec in 3 dni pred 28. decembrom.

[ctx: find_the_day_dataset|]
en: Find the day of the week 8 months and 7 days after February 28th.
sl: Poiščite dan v tednu 8 mesecev in 7 dni po 28. februarju.

[ctx: find_the_day_dataset|]
en: Find the day of the week 3 months and 3 days before September 15th.
sl: Poiščite dan v tednu 3 mesece in 3 dni pred 15. septembrom.

[ctx: find_the_day_dataset|]
en: Find the date 2 months, 1 week and 5 days after January 12th.
sl: Poiščite datum 2 meseca, 1 teden in 5 dni po 12. januarju.

[ctx: find_the_day_dataset|]
en: Find the date 3 months, 2 weeks and 1 day after August 23rd.
sl: Poiščite datum 3 mesece, dva tedna in 1 dan po 23. avgustu.

[ctx: find_the_day_dataset|]
en: Find the date 5 months, 3 weeks and 2 days after March 20th.
sl: Poiščite datum 5 mesecev, 3 tedne in 2 dni po 20. marcu.

[ctx: find_the_day_dataset|]
en: Find the date 1 month 1 week and 1 day before September 10th.
sl: Poiščite datum 1 mesec 1 teden in 1 dan pred 10. septembrom.

[ctx: find_the_day_dataset|]
en: Find the date 2 months, 1 week and 8 days before April 7th.
sl: Poiščite datum 2 meseca, 1 teden in 8 dni pred 7. aprilom.

[ctx: ActivityInfo|]
note: Activity title
en: Control the hose-pipe
sl: Upravljajte gumijasto cev

[ctx: ActivityInfo|]
note: Help title
en: The fireman needs to stop the fire, but the hose is blocked.
sl: Gasilec potrebuje vodo za zaustavitev požara, vendar je cev zamašena.

[ctx: ActivityInfo|]
note: Help goal
en: Fine motor coordination.
sl: Fina koordinacija gibov.

[ctx: ActivityInfo|]
note: Help manual
en: Move the mouse or your finger over the lock which is represented as a red part in the hose-pipe. This will move it, bringing it, part by part, up to the fire. Be careful, if you move off the hose, the lock will go backward.
sl: Premaknite miško ali prst nad zaklep, ki ga predstavlja rdeči del cevi. S tem se bo voda premaknila bližje, korak za korakom, k ognju. Treba pa je biti pozoren. Če se odmakne s cevi, se bo zaklep pomaknil nazaj.

[ctx: ActivityInfo|]
note: Activity title
en: The football game
sl: Nogometna igra

[ctx: ActivityInfo|]
note: Help title
en: Kick the ball into the goal.
sl: Brcnite žogo v gol.

[ctx: ActivityInfo|]
note: Help goal
en: Understand direction and speed.
sl: Razumevajte smer in hitrost.

[ctx: ActivityInfo|]
note: Help manual
en: Press the ball, and drag behind it to draw the aiming line. The longer the line, the more powerful the kick. When you release the line, the ball will follow its direction. You score a goal when the ball reaches the other edge of the field.
sl: Pritisnite žogo in povlecite za njo, da narišete ciljno črto. Daljša kot je črta, močnejši je udarec. Ko spustite črto, bo žogica sledila tej smeri. Gol dosežete, ko žoga doseže drugi rob igrišča.

[ctx: ActivityInfo|]
note: Activity title
en: Create the fractions
sl: Ustvari ulomke

[ctx: ActivityInfo|]
note: Help title
en: Select the appropriate number of parts to represent the given fraction.
sl: Izberite ustrezno število delov, ki bodo predstavljali dani ulomek.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to represent a given fraction of a shape.
sl: Naučite se predstaviti dani delček oblike.

[ctx: ActivityInfo|]
note: Help manual
en: A shape split in equal parts is displayed. Select the appropriate number of parts to represent the given fraction.
sl: Prikaže se oblika, razdeljena na enake dele. Izberite ustrezno število delov, ki bodo predstavljali dani ulomek.

[ctx: fractions_create|]
en: Find the represented fraction.
sl: Najdite predstavljen ulomek.

[ctx: Data|]
en: Simplified fractions with a pie.
sl: Poenostavite ulomke s torto.

[ctx: Data|]
en: Select one half of the pie.
sl: Izberite eno polovico torte.

[ctx: Data|]
en: Select one-third of the pie.
sl: Izberite eno tretjino torte.

[ctx: Data|]
en: Select two-thirds of the pie.
sl: Izberite dve tretjini torte.

[ctx: Data|]
en: Select one-quarter of the pie.
sl: Izberite eno četrtino torte.

[ctx: Data|]
en: Select two-fifths of the pie.
sl: Izberite dve petini torte.

[ctx: Data|]
en: Select one pie and one-quarter of a pie.
sl: Izberite eno torto in eno četrtino torte.

[ctx: Data|]
en: Select one pie and two-fifths of a pie.
sl: Izberite eno torto in dve petini torte.

[ctx: Data|]
en: Select one pie and one-third of a pie.
sl: Izberite eno torto in eno tretjino torte.

[ctx: Data|]
en: Select one pie and one half of a pie.
sl: Izberite eno torto in eno polovico torte.

[ctx: Data|]
en: Select one pie and three-quarters of a pie.
sl: Izberite eno torto in tri četrtine torte.

[ctx: Data|]
en: Specific questions with a square.
sl: Specifična vprašanja s kvadratom.

[ctx: Data|]
en: Select as many parts as you can without taking more than half of the square.
sl: Izberite kolikor je mogoče delov ne da bi pobrali več kot polovico kvadrata.

[ctx: Data|]
en: Simplified fractions with a square.
sl: Poenostavljeni ulomki s kvadratom.

[ctx: Data|]
en: Select one half of the square.
sl: Izberite eno polovico kvadrata.

[ctx: Data|]
en: Select one-third of the square.
sl: Izberite eno tretjino kvadrata.

[ctx: Data|]
en: Select two-thirds of the square.
sl: Izberite dve tretjini kvadrata.

[ctx: Data|]
en: Select one-quarter of the square.
sl: Izberite eno četrtino kvadrata.

[ctx: Data|]
en: Select two-fifths of the square.
sl: Izberite dve petini kvadrata.

[ctx: Data|]
en: Select one square and one-quarter of a square.
sl: Izberite en kvadrat in eno četrtino kvadrata.

[ctx: Data|]
en: Select one square and two-fifths of a square.
sl: Izberite en kvadrat in dve petini kvadrata.

[ctx: Data|]
en: Select one square and one-third of a square.
sl: Izberite en kvadrata in eno tretjino kvadrata.

[ctx: Data|]
en: Select one square and one half of a square.
sl: Izberite en kvadrat in eno polovico kvadrata.

[ctx: Data|]
en: Select one square and three-quarters of a square.
sl: Izberite en kvadrat in tri četrtine kvadrata.

[ctx: Data|]
en: Non-simplified fractions with a pie.
sl: Ne-poenostavljeni ulomki s torto.

[ctx: Data|]
en: Select three-fifths of the pie.
sl: Izberite tri petine torte.

[ctx: Data|]
en: Non-simplified fractions with a square.
sl: Ne-poenostavljeni ulomki s kvadratom.

[ctx: Data|]
en: Select three-fifths of the square.
sl: Izberite tri petine kvadrata.

[ctx: Data|]
en: Decimal numbers with a pie.
sl: Decimalna števila s torto.

[ctx: Data|]
en: Select 0.5 pie.
sl: Izberite 0,5 torte.

[ctx: Data|]
en: Select 0.25 pie.
sl: Izberite 0,25 torte.

[ctx: Data|]
en: Select 0.4 pie.
sl: Izberite 0,4 torte.

[ctx: Data|]
en: Select 0.75 pie.
sl: Izberite 0,75 torte.

[ctx: Data|]
en: Select 0.8 pie.
sl: Izberite 0,8 torte.

[ctx: Data|]
en: Select 1.25 pies.
sl: Izberite 1,25 tort.

[ctx: Data|]
en: Select 1.4 pies.
sl: Izberite 1,4 tort.

[ctx: Data|]
en: Select 1.5 pies.
sl: Izberite 1,5 tort.

[ctx: Data|]
en: Select 1.75 pies.
sl: Izberite 1,75 tort.

[ctx: Data|]
en: Decimal numbers with a square.
sl: Decimalna števila s kvadratom.

[ctx: Data|]
en: Select 0.5 square.
sl: Izberite 0,5 kvadrata.

[ctx: Data|]
en: Select 0.25 square.
sl: Izberite 0,25 kvadrata.

[ctx: Data|]
en: Select 0.4 square.
sl: Izberite 0,4 kvadrata.

[ctx: Data|]
en: Select 0.75 square.
sl: Izberite 0,75 kvadrata.

[ctx: Data|]
en: Select 0.8 square.
sl: Izberite 0,8 kvadrata.

[ctx: Data|]
en: Select 1.25 squares.
sl: Izberite 1,25 kvadrata.

[ctx: Data|]
en: Select 1.4 squares.
sl: Izberite 1,4 kvadrata.

[ctx: Data|]
en: Select 1.5 squares.
sl: Izberite 1,5 kvadratov.

[ctx: Data|]
en: Select 1.75 squares.
sl: Izberite 1,75 kvadratov.

[ctx: Data|]
en: Percentages with a pie.
sl: Odstotki s torto.

[ctx: Data|]
note: Select %1 percent of the pie.
en: Select %1% of the pie.
sl: Izberite %1% torte.

[ctx: Data|]
en: Percentages with a square.
sl: Odstotki s kvadratom.

[ctx: Data|]
note: Select %1 percent of the square.
en: Select %1% of the square.
sl: Izberite %1% kvadrata.

[ctx: Data|]
en: Specific questions with a pie.
sl: Specifična vprašanja s torto.

[ctx: Data|]
en: Select as many parts as you can without taking more than half of the pie.
sl: Izberite kolikor je mogoče delov ne da bi pobrali več kot polovico torte.

[ctx: ActivityInfo|]
note: Activity title
en: Find the fractions
sl: Najdite ulomke

[ctx: ActivityInfo|]
note: Help title
en: Find the correct numerator and denominator of the represented fraction.
sl: Poiščite pravilnega števca in imenovalca predstavljenega ulomka.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to write a fraction corresponding to a given fractional representation.
sl: Naučite se napisati ulomek, ki ustreza dani predstavitvi ulomka.

[ctx: ActivityInfo|]
note: Help manual
en: Write the fraction corresponding to the fractional representation: Count the total number of parts of the represented shape, and set it as the denominator. Then count the number of selected parts, and set it as the numerator.
sl: Zapišite ulomek, ki ustreza predstavitvi ulomka: Preštejte skupno število delov predstavljene oblike in ga nastavite kot imenovalec. Nato preštejte število izbranih delov in ga nastavite kot števec.

[ctx: Data|]
en: Find numerator (with a pie).
sl: Najdite števec (s torto).

[ctx: Data|]
en: Find numerator (with a square).
sl: Najdite števec (s kvadratom).

[ctx: Data|]
en: Find denominator (with a pie).
sl: Najdite imenovalec (s torto).

[ctx: Data|]
en: Find denominator (with a square).
sl: Najdite imenovalec (s kvadratom).

[ctx: Data|]
en: Find numerator and denominator (with a pie).
sl: Najdite števec in imenovalec (s torto).

[ctx: Data|]
en: Find numerator and denominator (with a square).
sl: Najdite števec in imenovalec (s kvadratom).

[ctx: ActivityInfo|]
note: Activity title
en: Frieze
sl: Friz

[ctx: ActivityInfo|]
note: Help title
en: Reproduce and complete the frieze.
sl: Reproducirajte in dokončajte friz.

[ctx: ActivityInfo|]
note: Help goal
en: Learn algorithms.
sl: Naučite se algoritmov.

[ctx: ActivityInfo|]
note: Help manual
en: Reproduce the frieze on top. On some levels, you may have to complete the frieze or to reproduce it after you've memorized it.
sl: Reproducirajte friz na vrhu. Na nekaterih ravneh boste morda morali dokončati friz ali ga reproducirati, potem ko ste si ga zapomnili.

[ctx: ActivityInfo|]
en: Left and right arrows: select a token
sl: Puščici levo in desno: izberite žeton

[ctx: ActivityInfo|]
en: Space: add selected token to the frieze
sl: Preslednica: dodajte izbrani žeton k frizu

[ctx: ActivityInfo|]
en: Backspace or Delete: remove last token from the frieze
sl: Backspace ali Delete: odstranite zadnji žeton s friza

[ctx: ActivityInfo|]
en: Enter: validate the answer
sl: Enter: preverite odgovor

[ctx: ActivityInfo|]
en: Tab: switch between editing the frieze and viewing the model
sl: Tabulator: preklop urejanjem friza in pogledom modela

[ctx: Frieze|]
en: I am Ready
sl: Pripravljen(-a) sem

[ctx: Data|]
en: Copy this frieze: 2 shapes with different colors/signs.
sl: Kopirajte ta friz: 2 obliki z različnimi barvami/znaki.

[ctx: Data|]
en: Copy this frieze.
sl: Kopirajte ta friz.

[ctx: Data|]
en: Remember and copy this frieze: any combination of shapes, colors/signs and sizes.
sl: Zapomnite si in kopirajte ta friz: poljubna kombinacija oblik, barv/znakov in velikosti.

[ctx: Data|]
en: Remember and copy this frieze.
sl: Zapomnite si in kopirajte ta friz.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 4 and 7, any combination of shapes, colors/signs and sizes.
sl: Kopirajte in dokončajte ta friz: vzorci med 4 in 7, poljubna kombinacija oblike, barve/znake in velikosti.

[ctx: Data|]
en: Copy and complete this frieze.
sl: Kopirajte in dokončajte ta friz.

[ctx: Data|]
en: Remember and copy this frieze: patterns between 4 and 7, any combination of shapes, colors/signs and sizes.
sl: Zapomnite si in kopirajte ta friz: vzorci med 4 in 7, poljubna kombinacija oblik, barv/znakov in velikosti.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 6 and 8, any combination of shapes, colors/signs and sizes.
sl: Kopirajte si in dokončajte ta friz: vzorci med 6 in 8, poljubna kombinacija oblik, barv/znakov in velikosti.

[ctx: Data|]
en: Remember and copy this frieze: patterns between 6 and 8, any combination of shapes, colors/signs and sizes.
sl: Zapomnite si in kopirajte ta friz: vzorci med 6 in 8, poljubna kombinacija oblik, barv/znakov in velikosti.

[ctx: Data|]
en: Copy and complete this frieze: 2 shapes with different colors/signs.
sl: Kopirajte si in dokončajte ta friz: 2 obliki z različnimi barvami/znaki.

[ctx: Data|]
en: Remember and copy this frieze: 2 shapes with different colors/signs.
sl: Zapomnite si in kopirajte ta friz: 2 obliki z različnimi barvami/znaki.

[ctx: Data|]
en: Copy this frieze: 3 or 4 shapes with different colors/signs.
sl: Kopirajte ta friz: 3 ali 4 oblike z različnimi barvami/znaki.

[ctx: Data|]
en: Copy this frieze: 3 or 4 shapes with 2 sizes and potentially same colors/signs.
sl: Kopirajte ta friz: 3 ali 4 oblike z 2 velikostma in potencialno enakimi barvami/znaki.

[ctx: Data|]
en: Copy and complete this frieze: 3 or 4 shapes with 2 sizes and potentially same colors/signs.
sl: Kopirajte in dokončajte ta friz: 3 ali 4 oblike z 2 velikostma in potencialno enakimi barvami/znaki.

[ctx: Data|]
en: Copy this frieze: patterns between 12 and 15, any combination of shapes, colors/signs and sizes.
sl: Kopirajte in dokončajte ta friz: vzorci med 12 in 15, poljubna kombinacija oblike, barve/znake in velikosti.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 10 and 12, any combination of shapes, colors/signs and sizes.
sl: Kopirajte in dokončajte ta friz: vzorci med 10 in 12, poljubna kombinacija oblike, barve/znake in velikosti.

[ctx: Data|]
en: Copy and complete this frieze: patterns between 16 and 20, any combination of shapes, colors/signs and sizes.
sl: Kopirajte si in dokončajte ta friz: vzorci med 16 in 20, poljubna kombinacija oblik, barv/znakov in velikosti.

[ctx: ActivityInfo|]
note: Activity title
en: Locate the region
sl: Najdite območje

[ctx: ActivityInfo|]
note: Help title
en: Place the regions on the country maps.
sl: Postavite regije na zemljevide držav.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to locate and place the regions of countries.
sl: Naučite se poiskati in postaviti regije držav.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop the regions to their correct location to complete the map.
sl: Povlecite in spustite regije na pravilno lokacijo, da dokončate zemljevid.

[ctx: Data|]
en: Countries of America.
sl: Države v Ameriki.

[ctx: Data|]
en: Countries of Asia.
sl: Države v Aziji.

[ctx: Data|]
en: Countries of Oceania.
sl: Države Oceanije.

[ctx: Data|]
en: Countries of Europe.
sl: Države v Evropi.

[ctx: board10_0|]
en: United States of America
sl: Združene države Amerike

[ctx: board10_0|]
note: State of America: North Dakota
en: North Dakota
sl: Severna Dakota

[ctx: board10_0|]
note: State of America: South Dakota
en: South Dakota
sl: Južna Dakota

[ctx: board10_0|]
note: State of America: New Mexico
en: New Mexico
sl: Nova Mehika

[ctx: board10_0|]
note: State of America: Hawaii
en: Hawaii
sl: Havaji

[ctx: board10_0|]
note: State of America: Texas
en: Texas
sl: Teksas

[ctx: board10_0|]
note: State of America: North Carolina
en: North Carolina
sl: Severna Carolina

[ctx: board10_0|]
note: State of America: South Carolina
en: South Carolina
sl: Južna Carolina

[ctx: board11_0|]
en: Regions of Italy
sl: Regije Italije

[ctx: board11_0|]
note: Region of Italy: Piedmont
en: Piedmont
sl: Piemonte

[ctx: board11_0|]
note: Region of Italy: Aosta Valley
en: Aosta Valley
sl: Dolina Aoste

[ctx: board11_0|]
note: Region of Italy: Lombardy
en: Lombardy
sl: Lombardia

[ctx: board11_0|]
note: Region of Italy: Trentino-South Tyrol
en: Trentino-South Tyrol
sl: Trentino-Južna Tirolska

[ctx: board11_0|]
note: Region of Italy: Tuscany
en: Tuscany
sl: Toscana

[ctx: board11_0|]
note: Region of Italy: Sicily
en: Sicily
sl: Sicilija

[ctx: board11_0|]
note: Region of Italy: Sardinia
en: Sardinia
sl: Sardinija

[ctx: board12_0|]
en: States and Union Territories of India
sl: Države in skupna ozemlja Indije

[ctx: board12_0|]
note: Union Territory of India: Dadra and Nagar Haveli and Daman and Diu
en: Dadra and Nagar Haveli and Daman and Diu
sl: Dadra in Nagar Haveli in Daman in Diu

[ctx: board12_0|]
note: Union Territory of India: Jammu and Kashmir
en: Jammu and Kashmir
sl: Jammu in Kašmir

[ctx: board13_0|]
en: States and Territories of Australia
sl: Države in ozemlja Avstralije

[ctx: board13_0|]
note: State of Australia: Western Australia
en: Western Australia
sl: Zahodna Avstralija

[ctx: board13_0|]
note: Territory of Australia: Northern Territory
en: Northern Territory
sl: Severni teritorij

[ctx: board13_0|]
note: State of Australia: South Australia
en: South Australia
sl: Južna Avstralija

[ctx: board13_0|]
note: State of Australia: New South Wales
en: New South Wales
sl: Novi južni Wales

[ctx: board13_0|]
note: State of Australia: Tasmania
en: Tasmania
sl: Tasmanija

[ctx: board14_0|]
en: Provinces of China
sl: Province Kitajske

[ctx: board14_0|]
note: Province of China: Inner Mongolia
en: Inner Mongolia
sl: Notranja Mongolija

[ctx: board15_0|]
en: Council areas of Scotland (North)
sl: Pokrajine Škotske (Sever)

[ctx: board15_0|]
note: Council area of Scotland: Orkney Islands
en: Orkney Islands
sl: Orkneyski otoki

[ctx: board15_0|]
note: Council area of Scotland: Shetland Islands
en: Shetland Islands
sl: Shetlandski otoki

[ctx: board15_1|]
en: Council areas of Scotland (South)
sl: Pokrajine Škotske (Jug)

[ctx: board15_1|]
note: Council area of Scotland: Perth and Kinross
en: Perth and Kinross
sl: Perth in Kinross

[ctx: board15_1|]
note: Council area of Scotland: Argyll and Bute
en: Argyll and Bute
sl: Argyll in Bute

[ctx: board16_0|]
en: Historical regions of Romania
sl: Zgodovinske pokrajine Romunije

[ctx: board16_0|]
note: Historical Region of Romania: Northern Dobruja
en: Northern Dobruja
sl: Severna Dobruja

[ctx: board16_0|]
note: Historical Region of Romania: Moldavia
en: Moldavia
sl: Moldavija

[ctx: board16_0|]
note: Historical Region of Romania: Transylvania
en: Transylvania
sl: Transilvanija

[ctx: board17_0|]
en: Cultural regions of Lithuania
sl: Kulturne regije Litve

[ctx: board17_0|]
note: Cultural region of Lithuania: Lithuania Minor
en: Lithuania Minor
sl: Mala Litva

[ctx: board18_0|]
en: Autonomous communities or cities of Spain
sl: Avtonomne občine ali mesta Španije

[ctx: board18_0|]
note: Autonomous communities of Spain: Andalusia
en: Andalusia
sl: Andaluzija

[ctx: board18_0|]
note: Autonomous communities of Spain: Galicia
en: Galicia
sl: Galicija

[ctx: board18_0|]
note: Autonomous communities of Spain: Castile and León
en: Castile and León
sl: Kastilja in Leon

[ctx: board18_0|]
note: Autonomous communities of Spain: Castilla-La Mancha
en: Castilla-La Mancha
sl: Kastilja-La mancha

[ctx: board18_0|]
note: Autonomous communities of Spain: Catalonia
en: Catalonia
sl: Katalonija

[ctx: board18_0|]
note: Autonomous communities of Spain: Valencia
en: Valencia
sl: Valencija

[ctx: board18_0|]
note: Autonomous communities of Spain: Murcia
en: Murcia
sl: Murcija

[ctx: board18_0|]
note: Autonomous communities of Spain: Asturias
en: Asturias
sl: Asturija

[ctx: board18_0|]
note: Autonomous communities of Spain: Basque Country
en: Basque Country
sl: Baskija

[ctx: board18_0|]
note: Autonomous communities of Spain: Cantabria
en: Cantabria
sl: Kantabrija

[ctx: board18_0|]
note: Autonomous communities of Spain: Extremadura
en: Extremadura
sl: Ekstremadura

[ctx: board18_0|]
note: Autonomous communities of Spain: Canary Islands
en: Canary Islands
sl: Kanarski otoki

[ctx: board18_0|]
note: Autonomous communities of Spain: Balearic Islands
en: Balearic Islands
sl: Balearski otoki

[ctx: board1_0|]
en: Regions of France
sl: Regije Francije

[ctx: board1_0|]
note: Region of France: Corsica
en: Corsica
sl: Korzika

[ctx: board1_0|]
note: Region of France: Normandy
en: Normandy
sl: Normandija

[ctx: board1_0|]
note: Region of France: Hauts de France
en: Hauts de France
sl: Haut de France

[ctx: board2_0|]
en: States of Germany
sl: Dežele Nemčije

[ctx: board2_0|]
note: State of Germany: Saxony
en: Saxony
sl: Saška

[ctx: board2_0|]
note: State of Germany: Saxony-Anhalt
en: Saxony-Anhalt
sl: Sachsen-Anhalt

[ctx: board2_0|]
note: State of Germany: North Rhine-Westphalia
en: North Rhine-Westphalia
sl: Severno Porenje-Westphalia

[ctx: board2_0|]
note: State of Germany: Lower Saxony
en: Lower Saxony
sl: Spodnja Saška

[ctx: board2_0|]
note: State of Germany: Bavaria
en: Bavaria
sl: Bavarska

[ctx: board3_0|]
en: Provinces of Argentina
sl: Province Argentine

[ctx: board4_0|]
en: Provinces of Poland
sl: Province Poljske

[ctx: board4_0|]
note: Province of Poland: Lower Silesian
en: Lower Silesian
sl: Spodnja Šlezija

[ctx: board4_0|]
note: Province of Poland: Greater Poland
en: Greater Poland
sl: Večja Poljska

[ctx: board4_0|]
note: Province of Poland: Warmian-Masurian
en: Warmian-Masurian
sl: Warminsko-Mazurskie

[ctx: board4_0|]
note: Province of Poland: Holy Cross
en: Holy Cross
sl: Sveti križ

[ctx: board4_0|]
note: Province of Poland: Silesian
en: Silesian
sl: Šlezija

[ctx: board4_0|]
note: Province of Poland: Lesser Poland
en: Lesser Poland
sl: Manjša Poljska

[ctx: board5_0|]
en: Western Provinces of Turkey
sl: Zahodne province Turčije

[ctx: board5_1|]
en: Eastern Provinces of Turkey
sl: Vzhodne province Turčije

[ctx: board6_0|]
en: Counties of Norway
sl: Norveška okrožja

[ctx: board7_0|]
en: Federative units of Brazil
sl: Federativne enote Brazilije

[ctx: board8_0|]
en: Provinces and territories of Canada
sl: Province in ozemlja Kanade

[ctx: board9_0|]
en: States of Mexico
sl: Države Mehike

[ctx: ActivityInfo|]
note: Activity title
en: Locate the countries
sl: Najdi države

[ctx: ActivityInfo|]
note: Help title
en: Place the continents and countries on the world map.
sl: Postavite celine in države na zemljevid sveta.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to locate and place the continents and many countries on the world map.
sl: Naučite se poiskati in postaviti celine in številne države na zemljevid sveta.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop the map pieces to their correct location to complete the map.
sl: Povlecite in spustite dele zemljevida na pravilno lokacijo, da dokončate zemljevid.

[ctx: board10_0|]
en: Central Asia
sl: Srednja Azija

[ctx: board10_0|]
en: Kazakhstan
sl: Kazakstan

[ctx: board10_0|]
en: Kyrgyzstan
sl: Kirgizija

[ctx: board10_0|]
en: Tajikistan
sl: Tadžikistan

[ctx: board11_0|]
en: South Asia
sl: Južna Azija

[ctx: board11_0|]
en: India
sl: Indija

[ctx: board11_0|]
en: Sri Lanka
sl: Šrilanka

[ctx: board11_0|]
en: Afghanistan
sl: Afganistan

[ctx: board11_0|]
en: Bangladesh
sl: Bangladeš

[ctx: board11_0|]
en: Bhutan
sl: Butan

[ctx: board11_0|]
en: Maldives
sl: Maldivi

[ctx: board12_0|]
en: Southeast Asia
sl: Jugovzhodna Azija

[ctx: board12_0|]
en: Singapore
sl: Singapur

[ctx: board12_0|]
en: Indonesia
sl: Indonezija

[ctx: board12_0|]
en: Myanmar
sl: Mjanmar

[ctx: board12_0|]
en: Thailand
sl: Tajska

[ctx: board12_0|]
en: Cambodia
sl: Kambodža

[ctx: board12_0|]
en: Malaysia
sl: Malezija

[ctx: board12_0|]
en: Brunei
sl: Brunej

[ctx: board12_0|]
en: East Timor
sl: Vzhodni Timor

[ctx: board12_0|]
en: Philippines
sl: Filipini

[ctx: board13_0|]
en: East Asia
sl: Vzhodna Azija

[ctx: board13_0|]
en: Japan
sl: Japonska

[ctx: board13_0|]
en: China
sl: Kitajska

[ctx: board13_0|]
en: Mongolia
sl: Mongolija

[ctx: board13_0|]
en: North Korea
sl: Severna Koreja

[ctx: board13_0|]
en: South Korea
sl: Južna Koreja

[ctx: board13_0|]
en: Taiwan
sl: Tajvan

[ctx: board14_0|]
en: Oceania
sl: Oceanija

[ctx: board14_0|]
en: Pitcairn Islands
sl: Pitcairnovi otoki

[ctx: board14_0|]
en: French Polynesia
sl: Francoska Polinezija

[ctx: board14_0|]
en: Papua New Guinea
sl: Papua Nova Gvineja

[ctx: board14_0|]
en: Mariana Islands
sl: Marianski otoki

[ctx: board14_0|]
en: Micronesia
sl: Mikronezija

[ctx: board14_0|]
en: New Caledonia
sl: Nova Kaledonija

[ctx: board14_0|]
en: Marshall Islands
sl: Marshallovi otoki

[ctx: board14_0|]
en: Fiji
sl: Fidži

[ctx: board14_0|]
en: Solomon Islands
sl: Salomonovi otoki

[ctx: board14_0|]
en: New Zealand
sl: Nova Zelandija

[ctx: board14_0|]
en: Cook Islands
sl: Cookovi otoki

[ctx: board14_0|]
en: Samoan Islands
sl: Otoki Samoa

[ctx: board14_0|]
en: Australia
sl: Avstralija

[ctx: board14_0|]
en: United States Minor Outlying Islands
sl: Manjši zunanji otoki Združenih držav Amerike

[ctx: board14_0|]
en: Hawaii
sl: Havaji

[ctx: board14_0|]
en: Wallis and Futuna
sl: Wallis in Futuna

[ctx: board1_0|]
en: Continents
sl: Celine

[ctx: board1_0|]
en: Oceania
sl: Oceanija

[ctx: board1_0|]
en: Europe
sl: Evropa

[ctx: board1_0|]
en: Asia
sl: Azija

[ctx: board1_0|]
en: Antarctica
sl: Antarktika

[ctx: board1_0|]
en: America
sl: Amerika

[ctx: board1_0|]
en: Africa
sl: Afrika

[ctx: board2_0|]
en: North America
sl: Severna Amerika

[ctx: board2_0|]
en: United States of America
sl: Združene države Amerike

[ctx: board2_0|]
en: Mexico
sl: Mehika

[ctx: board2_0|]
en: Greenland
sl: Grenlandija

[ctx: board2_0|]
en: Canada
sl: Kanada

[ctx: board3_0|]
en: Central America
sl: Srednja Amerika

[ctx: board3_0|]
en: Puerto Rico
sl: Portoriko

[ctx: board3_0|]
en: Nicaragua
sl: Nikaragva

[ctx: board3_0|]
en: Mexico
sl: Mehika

[ctx: board3_0|]
en: Jamaica
sl: Jamajka

[ctx: board3_0|]
en: Guatemala
sl: Gvatemala

[ctx: board3_0|]
en: El Salvador
sl: Salvador

[ctx: board3_0|]
en: Dominican Republic
sl: Dominikanska republika

[ctx: board3_0|]
en: Cuba
sl: Kuba

[ctx: board3_0|]
en: Costa Rica
sl: Kostarika

[ctx: board3_0|]
en: Bahamas
sl: Bahami

[ctx: board4_0|]
en: South America
sl: Južna Amerika

[ctx: board4_0|]
en: Uruguay
sl: Urugvaj

[ctx: board4_0|]
en: Suriname
sl: Surinam

[ctx: board4_0|]
en: Paraguay
sl: Paragvaj

[ctx: board4_0|]
en: Guyana
sl: Gvajana

[ctx: board4_0|]
en: French Guiana
sl: Francoska Gvajana

[ctx: board4_0|]
en: Ecuador
sl: Ekvador

[ctx: board4_0|]
en: Colombia
sl: Kolumbija

[ctx: board4_0|]
en: Chile
sl: Čile

[ctx: board4_0|]
en: Brazil
sl: Brazilija

[ctx: board4_0|]
en: Bolivia
sl: Bolivija

[ctx: board5_0|]
en: Western Europe
sl: Zahodna Evropa

[ctx: board5_0|]
en: United Kingdom
sl: Združeno kraljestvo

[ctx: board5_0|]
en: Switzerland
sl: Švica

[ctx: board5_0|]
en: Sweden
sl: Švedska

[ctx: board5_0|]
en: Spain
sl: Španija

[ctx: board5_0|]
en: Portugal
sl: Portugalska

[ctx: board5_0|]
en: Norway
sl: Norveška

[ctx: board5_0|]
en: The Netherlands
sl: Nizozemska

[ctx: board5_0|]
en: Luxembourg
sl: Luksemburg

[ctx: board5_0|]
en: Italy
sl: Italija

[ctx: board5_0|]
en: Ireland
sl: Irska

[ctx: board5_0|]
en: Iceland
sl: Islandija

[ctx: board5_0|]
en: Germany
sl: Nemčija

[ctx: board5_0|]
en: France
sl: Francija

[ctx: board5_0|]
en: Finland
sl: Finska

[ctx: board5_0|]
en: Denmark
sl: Danska

[ctx: board5_0|]
en: Belgium
sl: Belgija

[ctx: board5_0|]
en: Austria
sl: Avstrija

[ctx: board6_0|]
en: Eastern Europe
sl: Vzhodna Evropa

[ctx: board6_0|]
en: Cyprus
sl: Ciper

[ctx: board6_0|]
en: Greece
sl: Grčija

[ctx: board6_0|]
en: Ukraine
sl: Ukrajina

[ctx: board6_0|]
en: Turkey
sl: Turčija

[ctx: board6_0|]
en: Slovenia
sl: Slovenija

[ctx: board6_0|]
en: Slovak Republic
sl: Slovaška

[ctx: board6_0|]
en: Montenegro
sl: Črna gora

[ctx: board6_0|]
en: Serbia
sl: Srbija

[ctx: board6_0|]
en: Russia
sl: Rusija

[ctx: board6_0|]
en: Romania
sl: Romunija

[ctx: board6_0|]
en: Poland
sl: Poljska

[ctx: board6_0|]
en: Moldova
sl: Moldavija

[ctx: board6_0|]
en: North Macedonia
sl: Severna Makedonija

[ctx: board6_0|]
en: Lithuania
sl: Litva

[ctx: board6_0|]
en: Latvia
sl: Latvija

[ctx: board6_0|]
en: Hungary
sl: Madžarska

[ctx: board6_0|]
en: Estonia
sl: Estonija

[ctx: board6_0|]
en: Czechia
sl: Češka

[ctx: board6_0|]
en: Croatia
sl: Hrvaška

[ctx: board6_0|]
en: Bulgaria
sl: Bolgarija

[ctx: board6_0|]
en: Bosnia Herzegovina
sl: Bosna in Hercegovina

[ctx: board6_0|]
en: Belarus
sl: Belorusija

[ctx: board6_0|]
en: Albania
sl: Albanija

[ctx: board7_0|]
en: Northern Africa
sl: Severna Afrika

[ctx: board7_0|]
en: Western Sahara
sl: Zahodna Sahara

[ctx: board7_0|]
en: Tunisia
sl: Tunizija

[ctx: board7_0|]
en: South Sudan
sl: Južni Sudan

[ctx: board7_0|]
en: Somalia
sl: Somalija

[ctx: board7_0|]
en: Rwanda
sl: Ruanda

[ctx: board7_0|]
en: Nigeria
sl: Nigerija

[ctx: board7_0|]
en: Morocco
sl: Maroko

[ctx: board7_0|]
en: Mauritania
sl: Mavretanija

[ctx: board7_0|]
en: Libya
sl: Libija

[ctx: board7_0|]
en: Liberia
sl: Liberija

[ctx: board7_0|]
en: Kenya
sl: Kenija

[ctx: board7_0|]
en: Ivory Coast
sl: Slonokoščena obala

[ctx: board7_0|]
en: Guinea
sl: Gvineja

[ctx: board7_0|]
en: Guinea Bissau
sl: Gvineja Bissau

[ctx: board7_0|]
en: Ghana
sl: Gana

[ctx: board7_0|]
en: Gambia
sl: Gambija

[ctx: board7_0|]
en: Eritrea
sl: Eritreja

[ctx: board7_0|]
en: Ethiopia
sl: Etiopija

[ctx: board7_0|]
en: Equatorial Guinea
sl: Ekvatorialna Gvineja

[ctx: board7_0|]
en: Egypt
sl: Egipt

[ctx: board7_0|]
en: Djibouti
sl: Džibuti

[ctx: board7_0|]
en: Chad
sl: Čad

[ctx: board7_0|]
en: Central African Republic
sl: Srednjeafriška republika

[ctx: board7_0|]
en: Cameroon
sl: Kamerun

[ctx: board7_0|]
en: Algeria
sl: Alžirija

[ctx: board8_0|]
en: Southern Africa
sl: Južna Amerika

[ctx: board8_0|]
en: Zimbabwe
sl: Zimbabve

[ctx: board8_0|]
en: Zambia
sl: Zambija

[ctx: board8_0|]
en: Tanzania
sl: Tanzanija

[ctx: board8_0|]
en: Eswatini
sl: Esvatini

[ctx: board8_0|]
en: South Africa
sl: Južna Afrika

[ctx: board8_0|]
en: Rwanda
sl: Ruanda

[ctx: board8_0|]
en: Republic of the Congo
sl: Republika Kongo

[ctx: board8_0|]
en: Namibia
sl: Namibija

[ctx: board8_0|]
en: Mozambique
sl: Mozambik

[ctx: board8_0|]
en: Malawi
sl: Malavi

[ctx: board8_0|]
en: Madagascar
sl: Madagaskar

[ctx: board8_0|]
en: Lesotho
sl: Lesoto

[ctx: board8_0|]
en: Kenya
sl: Kenija

[ctx: board8_0|]
en: Equatorial Guinea
sl: Ekvatorialna Gvineja

[ctx: board8_0|]
en: Democratic Republic of the Congo
sl: Demokratična republika Kongo

[ctx: board8_0|]
en: Botswana
sl: Bocvana

[ctx: board9_0|]
en: Western Asia
sl: Zahodna Azija

[ctx: board9_0|]
en: Turkey
sl: Turčija

[ctx: board9_0|]
en: Cyprus
sl: Ciper

[ctx: board9_0|]
note: Translators: Strip Asia| and translate only Georgia
en: Asia|Georgia
sl: Gruzija

[ctx: board9_0|]
en: Azerbaijan
sl: Azerbajdžan

[ctx: board9_0|]
en: Armenia
sl: Armenija

[ctx: board9_0|]
en: Iraq
sl: Irak

[ctx: board9_0|]
en: Syria
sl: Sirija

[ctx: board9_0|]
en: Jordan
sl: Jordanija

[ctx: board9_0|]
en: Israel
sl: Izrael

[ctx: board9_0|]
en: Palestine
sl: Palestina

[ctx: board9_0|]
en: Lebanon
sl: Libanon

[ctx: board9_0|]
en: Saudi Arabia
sl: Saudova Arabija

[ctx: board9_0|]
en: Kuwait
sl: Kuvajt

[ctx: board9_0|]
en: Qatar
sl: Katar

[ctx: board9_0|]
en: United Arab Emirates
sl: Združeni arabski emirati

[ctx: board9_0|]
en: Yemen
sl: Jemen

[ctx: board9_0|]
en: Egypt
sl: Egipt

[ctx: ActivityConfig|]
en: Uppercase only mode
sl: Način samo v velikih črkah

[ctx: ActivityInfo|]
note: Activity title
en: Simple letters
sl: Enostavne črke

[ctx: ActivityInfo|]
note: Help title
en: Type the falling letters before they reach the ground.
sl: Natipkajte padajoče črke še preden dosežejo tla.

[ctx: ActivityInfo|]
note: Help goal
en: Match letters on the keyboard with letters on the screen.
sl: Uskladite črke na tipkovnici s črkami na zaslonu.

[ctx: ActivityInfo|]
note: Help manual
en: Type the falling letters on the keyboard before they reach the ground.
sl: Vtipkajte padajoče črke na tipkovnici, preden dosežejo tla.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch equality
sl: Enakost Gnumch

[ctx: ActivityInfo|]
note: Help title ---------- Help manual
en: Guide the Number Muncher to the expressions that equal the number at the bottom of the screen.
sl: Vodite žerko števil na vse izraze, ki so enaki številu na dnu zaslona.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, multiplication, division and subtraction.
sl: Vaje seštevanja, odštevanja, množenja in deljenja.

[ctx: ActivityInfo|]
note: Help manual
en: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.
sl: Če imate tipkovnico, se lahko s smernimi tipkami premikate in s preslednico pogoltnete številko. Z miško lahko kliknete na blok ob svojem položaju in znova kliknete, da pogoltnete številko. Na zaslonu na dotik lahko storite kot z miško ali drsenjem v poljubno smer, kamor se želite premakniti, s tapom pa pogoltnete številko.

[ctx: ActivityInfo|]
en: Take care to avoid the Troggles.
sl: Pazi, da se izogneš poškam.

[ctx: ActivityInfo|]
en: Space: swallow the numbers
sl: Preslednica: pogoltni številke

[ctx: Data|]
en: Practice addition equality.
sl: Vadite enakost seštevanja.

[ctx: Data|]
en: Practice subtraction equality.
sl: Vadite enakost odštevanja.

[ctx: Data|]
en: Practice multiplication equality.
sl: Vadite enakost množenja.

[ctx: Data|]
en: Practice division equality.
sl: Vadite enakost deljenja.

[ctx: TopPanel|]
en: Equal to %1
sl: Enako %1

[ctx: TopPanel|]
en: Not equal to %1
sl: Ni enako %1

[ctx: TopPanel|]
en: Factor of %1
sl: Delitelj %1

[ctx: TopPanel|]
en: Multiple of %1
sl: Večkratnik %1

[ctx: TopPanel|]
en: Primes less than %1
sl: Praštevila, manjša od %1

[ctx: Warning|]
en: You were eaten by a Troggle.
sl: Pojedla te je poška.

[ctx: Warning|]
en: You ate a wrong number.
sl: Pojedel si napačno število.

[ctx: Warning|]
en: 1 is not a prime number.
sl: 1 ni praštevilo.

[ctx: Warning|]
note: the first argument corresponds to a number and the second argument corresponds to its divisors formatted as an unordered html format (<ul><li>number 1</li>...</ul>)
en: %1 is a non-prime number, its divisors are: %2
sl: %1 ni praštevilo, njegovi delitelji so: %2

[ctx: Warning|]
note: %1 is the number to find, %2 and %3 are two multiples of the number, %4 is a wrong number and %5 is the number to find.
en: Multiples of %1 include %2 or %3 but %4 is not a multiple of %5.
sl: Večkratniki %1 vključujejo %2 ali %3, vendar %4 ni večkratnik %5.

[ctx: Warning|]
note: the first argument corresponds to a number and the second argument corresponds to its divisors formatted as an unordered html format (<ul><li>number 1</li>...</ul>
en: Divisors of %1 are: %2
sl: Delitelji %1 so: %2

[ctx: Warning|]
en: Press "Return" or click on me to continue.
sl: Za nadaljevanje pritisni »vračalko« ali klikni mene.

[ctx: WarnMonster|]
en: Be careful, a troggle!
sl: Pazite se trogla!

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch factors
sl: Faktorji Gnumč

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the factors of the number at the bottom of the screen.
sl: Vodi žerko števil k vsem deliteljem števila na dnu zaslona.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about multiples and factors.
sl: Nauči se o večkratnikih in deliteljih.

[ctx: ActivityInfo|]
note: Help manual
en: The factors of a number are all the numbers that divide that number evenly. For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 because 6 cannot be divided into 4 equal pieces. If one number is a multiple of a second number, then the second number is a factor of the first number. You can think of multiples as families, and factors are the people in those families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to another family.
sl: Delitelji oz. faktorji števila so vsa števila, ki to število delijo. Delitelji števila 6 so npr. 1, 2, 3 in 6. 4 ni delitelj števila 6, ker 6 ni mogoče razdeliti na 4 enake dele. Če je prvo število večkratnik drugega, potem je drugo število delitelj prvega. O večkratnikih lahko razmišljaš kot o družinah, kjer so delitelji družinski člani. Tako so 1, 2, 3 in 6 člani družine 6, toda 4 sodi v drugo družino.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch inequality
sl: Neenakost Gnumč

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the expressions that do not equal the number at the bottom of the screen.
sl: Vodi žerko števil na vse izraze, ki niso enaki številu na dnu zaslona.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, subtraction, multiplication and division.
sl: Vaje seštevanja, odštevanja, množenja in deljenja.

[ctx: Data|]
en: Practice addition inequality.
sl: Vadite neenakost seštevanja.

[ctx: Data|]
en: Practice subtraction inequality.
sl: Vadite neenakost odštevanja.

[ctx: Data|]
en: Practice multiplication inequality.
sl: Vadite neenakost množenja.

[ctx: Data|]
en: Practice division inequality.
sl: Vadite neenakost deljenja.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch multiples
sl: Večkratniki Gnumč

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the multiples of the number at the bottom of the screen.
sl: Vodi žerko števil k vsem večkratnikom števila na dnu zaslona.

[ctx: ActivityInfo|]
note: Help manual
en: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.
sl: Večkratnik nekega števila je število, ki je pomnoženo s poljubnim naravnim številom. 24, 36, 48 in 60 so npr. večkratniki števila 12. Število 25 ni večkratnik števila 12, ker ni naravnega števila, s katerim lahko pomnožili 12, da bi dobili 25. Če je prvo število delitelj drugega števila, je drugo število večkratnik prvega števila. O večkratnikih lahko razmišljate kot o družinah. Delitelji so ljudje, ki živijo v teh družinah. Delitelj 5 ima starše 10, stare starše 15, stare stare starše 20, stare stare starše 25 in za vsak korak 5, je spredaj še en »stare«! Toda število 5 ne sodi v družini 8 in 23. V število 8 ali 23 ni mogoče spraviti nobenega števila petic brez ostanka. Zato 8 ni večkratnik števila 5, tako kot ni 23. Samo 5, 10, 15, 20, 25 ... so večkratniki (ali družine ali koraki) števila 5.

[ctx: ActivityInfo|]
note: Activity title
en: Gnumch primes
sl: Praštevila Gnumč

[ctx: ActivityInfo|]
note: Help title
en: Guide the Number Muncher to all the prime numbers.
sl: Vodi žerko števil k vsem praštevilom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about prime numbers.
sl: Nauči se o praštevilih.

[ctx: ActivityInfo|]
note: Help manual
en: Prime numbers are numbers that are only divisible by themselves and 1. For example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You can think of prime numbers as very small families: they only ever have two people in them! Only themselves and 1. You can't fit any other numbers into them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = 5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × 3 = 6). So 6 is not a prime number.
sl: Praštevila so števila, ki so deljiva le sama s sabo in 1. 3 je npr. praštevilo, a 4 ni (ker je 4 deljivo z 2). O praštevilih lahko razmišljaš kot o zelo majhnih družinah: vedno imajo samo dva člana! Samo same sebe in 1. V to družino ne moreš spraviti nobenih drugih števil. 5 je eno od teh osamljenih števil (samo 5 x 1 = 5), toda 6 ima v svoji družini tudi 2 in 3 (6 x 1 = 6, 2 x 3 = 6), zato 6 ni praštevilo.

[ctx: ActivityInfo|]
note: Activity title
en: Read a graduated line
sl: Berite mersko lestvico

[ctx: ActivityInfo|]
note: Help title
en: Read values on a graduated line.
sl: Berite vrednosti na merski lestvici.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to read a graduated line.
sl: Naučite se brati mersko lestvico.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading and ordering numbers.
sl: Branje in razvrščanje števil.

[ctx: ActivityInfo|]
note: Help manual
en: Use the number pad or your keyboard to enter the value corresponding to the given spot on the graduated line.
sl: Vnesite vrednost s številsko tipkovnico ali tipkovnico, ki ustreza določenemu mestu na merski lestvici.

[ctx: ActivityInfo|]
en: Digits: enter digits
sl: Števke: vnesite številke

[ctx: ActivityInfo|]
en: Backspace: delete the last digit
sl: Backspace: zbriše zadnjo števko

[ctx: ActivityInfo|]
en: Delete: reset your answer
sl: Delete: ponovno nastavite vaš odgovor

[ctx: ActivityInfo|]
en: Space, Return or Enter: validate your answer
sl: Preslednica, Return ali Enter: preverite vaš odgovor

[ctx: graduated_line_read|]
en: (variable boundaries)
sl: (spremenljive meje)

[ctx: GraduatedLineRead|]
en: Find the requested number.
sl: Poiščite zahtevano število.

[ctx: Data|]
en: Number to find between 1 and 5.
sl: Najdite število med 1 in 5.

[ctx: Data|]
en: Decimal number to find between 0 and 4.
sl: Najdite decimalno število med 0 in 4.

[ctx: Data|]
en: Number to find between 1 and 7.
sl: Najdite število med 1 in 7.

[ctx: Data|]
en: Number to find between 1 and 10.
sl: Najdite število med 1 in 10.

[ctx: Data|]
en: Number to find between 0 and 20.
sl: Najdite število med 0 in 20.

[ctx: Data|]
en: Number to find between 0 and 50.
sl: Najdite število med 0 in 50.

[ctx: Data|]
en: Number to find between 0 and 100.
sl: Najdite število med 0 in 100.

[ctx: Data|]
en: Number to find between 0 and 1 000.
sl: Najdite število med 0 in 1 000.

[ctx: Data|]
en: Number to find between 0 and 10 000.
sl: Najdite število med 0 in 10 000.

[ctx: Data|]
en: Number to find between 0 and 1 000 000.
sl: Najdite število med 0 in 1 000 000.

[ctx: ActivityInfo|]
note: Activity title
en: Use a graduated line
sl: Uporabite mersko lestvico

[ctx: ActivityInfo|]
note: Help title
en: Place values on a graduated line.
sl: Postavite vrednost na mersko lestvico.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use a graduated line.
sl: Naučite se uporabljati mersko lestvico.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrows to move the cursor to the position corresponding to the given value on the graduated line.
sl: S puščicami premaknite kazalec na položaj, ki ustreza dani vrednosti na merski lestvici.

[ctx: ActivityInfo|]
en: Left and Right arrows: move the cursor
sl: Puščici levo in desno: premaknite kazalnik

[ctx: GraduatedLineUse|]
en: Place the given number on the graduated line.
sl: Postavite dano število v mersko letvico.

[ctx: Data|]
en: Graduation to find between 1 and 5.
sl: Poiščite stopnje med 1 in 5.

[ctx: Data|]
en: Graduation to find between 1 and 7.
sl: Poiščite stopnje med 1 in 7.

[ctx: Data|]
en: Graduation to find between 1 and 10.
sl: Poiščite stopnje med 1 in 10.

[ctx: Data|]
en: Graduation to find between 0 and 20.
sl: Poiščite stopnje med 0 in 20.

[ctx: Data|]
en: Graduation to find between 0 and 50.
sl: Poiščite stopnje med 0 in 50.

[ctx: Data|]
en: Graduation to find between 0 and 100.
sl: Poiščite stopnje med 30 in 50.

[ctx: Data|]
en: Graduation to find between 0 and 1 000.
sl: Poiščite stopnje med 0 in 1 000.

[ctx: Data|]
en: Graduation to find between 0 and 10 000.
sl: Poiščite stopnje med 0 in 10 000.

[ctx: Data|]
en: Graduation to find between 0 and 1 000 000.
sl: Poiščite stopnje med 0 in 1 000 000.

[ctx: ActivityInfo|]
note: Activity title
en: Grammatical analysis
sl: Slovnična analiza

[ctx: ActivityInfo|]
note: Help title
en: Identify grammatical classes in the given sentences.
sl: Prepoznajte slovnične razrede v danih povedih.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify grammatical classes.
sl: Naučite se prepoznati slovnične razrede.

[ctx: ActivityInfo|]
note: Help manual
en: Assign the requested grammatical classes to the corresponding words.
sl: Dodelite zahtevane slovnične razrede ustreznim besedam.

[ctx: ActivityInfo|]
en: Select a grammatical class from the list, then select the box under a word and assign it the class.
sl: S seznama izberite slovnični razred, nato izberite polje pod besedo in ji dodelite razred.

[ctx: ActivityInfo|]
en: Leave the box blank if no class matches.
sl: Pustite polje prazno, če se noben razred ne ujema.

[ctx: ActivityInfo|]
en: Up and down arrows or tabulation: switch between classes and words
sl: Puščici gor in dol ali tabulator: preklapljajte med razredi in besedami

[ctx: ActivityInfo|]
en: Left and right arrows: select items in classes or words
sl: Puščici levo in desno: izberite elemente v razredih ali besedah

[ctx: ActivityInfo|]
en: Space: assign the selected class to the selected word and then select the next word
sl: Preslednica: izbrani besedi dodelite izbrani razred in nato izberite naslednjo besedo

[ctx: ActivityInfo|]
en: Backspace: select the previous word
sl: Vračalka: izberi prejšnjo besedo

[ctx: grammar_analysis|]
en: Empty
sl: Prazno

[ctx: GrammarAnalysis|]
en: Grammatical analysis
sl: Slovnična analiza

[ctx: GrammarAnalysis|]
en: Learn to identify grammatical classes.
sl: Naučite se prepoznati slovnične razrede.

[ctx: GrammarAnalysis|]
en: Find all the words corresponding to the requested grammatical classes.
sl: Poiščite vse besede, ki ustrezajo zahtevanim slovničnim razredom.

[ctx: GrammarAnalysis|]
en: Select a grammatical class from the list, then select the box under a word and assign it the class.
sl: Izberite slovnični razred iz seznama, nato izberite polje pod besedo in ji dodelite razred.

[ctx: GrammarAnalysis|]
en: Leave the box blank if no class matches.
sl: Pustite polje prazno, če se noben razred ne ujema.

[ctx: ActivityInfo|]
note: Activity title
en: Grammatical classes
sl: Slovnični razredi

[ctx: ActivityInfo|]
note: Help manual
en: Assign the requested grammatical class to the corresponding words.
sl: Dodelite zahtevanim slovnični razred ustreznim besedam.

[ctx: ActivityInfo|]
en: Select the grammatical class from the list, then select the box under a word and assign it the class.
sl: S seznama izberite slovnični razred, nato izberite polje pod besedo in ji dodelite razred.

[ctx: ActivityInfo|]
en: Leave the box blank if the class doesn't match.
sl: Pustite polje prazno, če se razred ne ujema.

[ctx: GrammarClasses|]
en: Grammatical classes
sl: Slovnični razredi

[ctx: GrammarClasses|]
en: Learn to identify grammatical classes.
sl: Naučite se prepoznati slovnične razrede.

[ctx: GrammarClasses|]
en: Find all the words corresponding to the requested grammatical class.
sl: Poiščite vse besede, ki ustrezajo zahtevanemu slovničnemu razredu.

[ctx: GrammarClasses|]
en: Select the grammatical class from the list, then select the box under a word and assign it the class.
sl: Izberite slovnični razred iz seznama, nato izberite polje pod besedo in ji dodelite razred.

[ctx: GrammarClasses|]
en: Leave the box blank if the class doesn't match.
sl: Pustite polje prazno, če se razred ne ujema.

[ctx: ActivityConfig|]
en: Colors
sl: Barve

[ctx: ActivityConfig|]
en: Shapes
sl: Oblike

[ctx: ActivityInfo|]
note: Activity title
en: Graph coloring
sl: Barvanje grafa

[ctx: ActivityInfo|]
note: Help title
en: Color the graph so that no two adjacent nodes have the same color.
sl: Pobarvaj graf tako, da nobeni sosednji vozlišči nimata enakih barv.

[ctx: ActivityInfo|]
note: Help goal
en: Develop your sense of strategy, learn to distinguish colors and memorize relative positions.
sl: Razvijte svoj smisel za strategijo, naučite se razlikovati barve in si zapomnite relativne položaje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Ability to distinguish different colors/shapes, sense of positions.
sl: Sposobnost razlikovanja med različnimi barvami/oblikami, občutek za položaje.

[ctx: ActivityInfo|]
note: Help manual
en: Place colors/shapes on the graph so that no two adjacent nodes have the same color. Select a node, then select an item in the list to place it on the node.
sl: Barve/oblike postavite na graf, tako da nobena dva sosednja vozlišča nimata enakih barv. Izberite vozlišče in nato na seznamu izberite element, ki ga želite postaviti v vozlišče.

[ctx: ActivityInfo|]
en: Right and Left arrows: navigate
sl: Puščice desno in levo: krmarjenje

[ctx: ActivityInfo|]
note: Activity title
en: Gravity
sl: Težnost

[ctx: ActivityInfo|]
note: Help title
en: Introduction to the concept of gravity.
sl: Uvod v koncept težnosti.

[ctx: ActivityInfo|]
note: Help goal
en: Move the spaceship to avoid hitting the planets and reach the space station.
sl: Premaknite se s vesoljsko ladjo, da da bi udarili planetov in dosegli vesoljsko postajo.

[ctx: ActivityInfo|]
note: Help manual
en: Move the spaceship with the left and right keys, or with the buttons on the screen for mobile devices. Try to stay near the center of the screen and anticipate by looking at the size and direction of the arrow showing the gravity force.
sl: Premikajte vesoljsko ladjo z levo in desno tipko ali z gumbi na zaslon na mobilni napravi. Poskusite ostati blizu sredine zaslona in predvidevajte tako, da si ogledujete velikost in smer puščice, ki prikazuje gravitacijsko silo.

[ctx: ActivityInfo|]
en: Left and Right arrows: move the spaceship
sl: Puščici levo in desno: premaknite vesoljko ladjo

[ctx: Gravity|]
en: Gravity is universal and Newton's law of universal gravitation extends gravity beyond earth. This force of gravitational attraction is directly dependent upon the mass of both objects and inversely proportional to the square of the distance between their centers.
sl: Težnost je univerzalna in Newtonov splošni gravitacijski zakon velja tudi za druga telesa v vesolju. Sila težnosti med dvema telesoma je neposredno odvisna od njunih mas in obratno sorazmerna z kvadratom razdalje med njunima središčema.

[ctx: Gravity|]
en: Since the gravitational force is directly proportional to the mass of both interacting objects, more massive objects will attract each other with a greater gravitational force.
sl: Ker je težnostna sila neposredno odvisna od mase dveh predmetov, ki vplivata drug na drugega, bodo predmeti z večjo maso imeli tudi večjo silo težnosti. Če predmetu povečaš maso, se bo hkrati povečala tudi sila težnosti.

[ctx: Gravity|]
en: But as this force is inversely proportional to the square of the distance between the two interacting objects, more distance will result in weaker gravitational force.
sl: Ker je ta sila obratno sorazmerna s kvadratom razdalje med dvema predmetoma, bo šibkejša, če se predmeta oddaljita drug od drugega.

[ctx: Gravity|]
en: Your goal is to move the spaceship and avoid hitting the planets until you reach the space station. The arrow indicates the direction and the intensity of the gravity on your ship.
sl: Vaš cilj je, premakniti vesoljsko ladjo in se ob tem izogibati trkov s planeti, dokler ne dosežete vesoljske postaje. Puščica kaže smer in intenzivnost sile težnosti na vašo ladjo.

[ctx: Gravity|]
en: Try to stay near the center of the screen, and anticipate by looking at the size and direction of the arrow.
sl: Poskusite ostati v centru zaslona in predvidevajte tako, da gledate velikost in smer puščice.

[ctx: ActivityInfo|]
note: Activity title
en: Guess 24
sl: Ugani 24

[ctx: ActivityInfo|]
note: Help title
en: Calculate to find 24.
sl: Izračunajte, da najdete 24.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to calculate using the four operators.
sl: Vaje računanja s štirimi operatorji.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Being able to calculate using addition, subtraction, multiplication and division.
sl: Znati računati z uporabo seštevanja, odštevanja, množenja in deljenja.

[ctx: ActivityInfo|]
note: Help manual
en: Use the four numbers with given operators to find 24.
sl: Uporabite štiri števila z danimi operatorji, da poiščete 24.

[ctx: ActivityInfo|]
en: Arrows: navigate inside numbers and operators
sl: Puščice: pomikanje po številih in operatorjih

[ctx: ActivityInfo|]
en: Space, Return or Enter: select or deselect current value or operator
sl: Preslednica, vnašalka ali Enter: izbira ali preklic izbire trenutne vrednosti ali operatorja

[ctx: ActivityInfo|]
en: Operator keys (+, -, *, /): select operator
sl: Operatorske tipke (+, -, *, /): izbira operatorja

[ctx: ActivityInfo|]
en: Backspace or Delete: cancel last operation
sl: Backspace ali Delete: prekliči zadnjo operacijo

[ctx: ActivityInfo|]
en: Tabulation: switch between numbers and operators
sl: Tabulator: preklop med števili in operatorji

[ctx: Guess24|]
en: Use the four numbers with given operators to find 24.
sl: Uporabite štiri števila z danimi operatorji, da najdete 24.

[ctx: Data|]
en: Solvable with + and -.
sl: Rešljivo z + in -.

[ctx: Data|]
en: Solvable with +, - and ×.
sl: Rešljivo z +, - in ×.

[ctx: Data|]
en: Multiplication required.
sl: Zahtevano množenje.

[ctx: Data|]
en: Solvable with all operators.
sl: Rešljivo z vsemi operatorji.

[ctx: Data|]
en: Division required.
sl: Zahtevano deljenje.

[ctx: Data|]
en: All operators required.
sl: Zahtevani so vsi operatorji.

[ctx: ActivityConfig|]
en: BuiltIn
sl: Vgrajeno

[ctx: ActivityConfig|]
en: Selected
sl: Izbrano

[ctx: ActivityConfig|]
en: Not Selected
sl: Ni izbrano

[ctx: ActivityInfo|]
note: Help title
en: Find the operations to get the required result.
sl: Poiščite operacije, da dobite želeni rezultat.

[ctx: ActivityInfo|]
note: Help goal
en: Practice decomposed calculation.
sl: Vadite dekomponirano računanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of arithmetic operations.
sl: Poznavanje aritmetičnih operacij.

[ctx: ActivityInfo|]
note: Help manual
en: Drag the numbers and operators to the boxes to obtain the number given in the instructions.
sl: Povlecite števila in operatorje v polja, da dobite število navedeno v navodilih.

[ctx: Admin|]
en: Level %1
sl: Raven %1

[ctx: guesscount|]
en: result is not positive integer
sl: rezultat ni pozitivno celo število

[ctx: guesscount|]
en: result is not an integer
sl: rezultat ni celo število

[ctx: Guesscount|]
en: Guesscount: %1
sl: Števec poskusov: %1

[ctx: OperandRow|]
en: Numbers
sl: Števila

[ctx: OperatorRow|]
en: Operators
sl: Operatorji

[ctx: Data|]
en: Practice algebraic calculations with a single operator.
sl: Vaja algebrajskih operacij z enim operatorjem.

[ctx: Data|]
en: Practice algebraic calculations with two operators.
sl: Vaje algebrajski računov z dvema operatorjema.

[ctx: Data|]
en: Practice algebraic calculations with three operators.
sl: Vaje algebrajski računov z tremi operatorji.

[ctx: Data|]
en: Practice algebraic calculations with four operators.
sl: Vaje algebrajski računov s štirimi operatorji.

[ctx: ActivityInfo|]
note: Activity title
en: Guess a number
sl: Uganite število

[ctx: ActivityInfo|]
note: Help title
en: Help Tux escape the cave by finding the hidden number.
sl: Pomagajte Tuxu pri iskanju poti iz jame, tako da najdete skrita števila.

[ctx: ActivityInfo|]
note: Help goal
en: Practice comparing numbers.
sl: Vadite primerjanje števil.

[ctx: ActivityInfo|]
note: Help manual
en: Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower than the one to find. Then try again until you find the correct answer. The distance between Tux and the right side of the screen represents how far you are from the number to find. If Tux is over or under the vertical center of the screen, it means your number is over or under the number to find.
sl: Preberite navodila, ki vam dajo obseg, v katerem se nahaja iskano število. Vnesite število v modro polje desno zgoraj. Tux vam bo povedal, ali je vaše število preveliko ali premajhno. Nato vnesite drugo število. Razdalja med Tuxom in izhodom na desni pove, kako daleč ste od pravega števila. Če je Tux nad ali pod izhodom, to pomeni, da je vaše število preveliko ali premajhno, da bi ga našel.

[ctx: ActivityInfo|]
en: Digits: enter a number
sl: Števke: vnesite število

[ctx: ActivityInfo|]
en: Backspace: erase a number
sl: Backspace: zbrišite število

[ctx: guessnumber|]
en: Your number is too high
sl: Vaše število je preveliko

[ctx: guessnumber|]
en: Your number is too low
sl: Vaše število je premajhno

[ctx: guessnumber|]
en: You found the number!
sl: Našli ste število!

[ctx: Data|]
en: Guess a number between 1 and %1.
sl: Uganite število med 1 in %1.

[ctx: ActivityConfig|]
en: Display the image to find as hint
sl: Prikaži iskano sliko kot namig

[ctx: ActivityConfig|]
en: Speak the words to find (if available) when three attempts are remaining
sl: Izgovorite iskane besede, (če so na voljo), ko ostanejo še trije poskusi

[ctx: ActivityInfo|]
note: Activity title
en: The classic hangman game
sl: Klasična igra vislic

[ctx: ActivityInfo|]
note: Help title
en: Guess the letters of the given word.
sl: Uganite črke dane besede.

[ctx: ActivityInfo|]
note: Help goal
en: Improve your spelling and vocabulary.
sl: Izboljšajte svoje črkovanje in besedni zaklad.

[ctx: ActivityInfo|]
note: Help manual
en: You can enter the letters using the virtual keyboard on the screen or with the real keyboard.
sl: Črke lahko vnesete z navidezno zaslonsko tipkovnico ali pa s pravo tipkovnico.

[ctx: ActivityInfo|]
en: If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.
sl: Če je dejavna možnost "Prikaži iskano sliko kot namig", bo pri vsakem napačnem poskusu razkril del slike, ki predstavlja besedo.

[ctx: ActivityInfo|]
en: If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.
sl: Če je vključena možnost "Izgovori iskane besede...", in če je je na voljo ustrezen glas, boste zaslišali besedo, ko so preostali le še trije poskusi.

[ctx: hangman|]
en: Attempted: %1
sl: Poskusov: %1

[ctx: Hangman|]
en: We are sorry, we don't have yet a translation for your language.
sl: Žal še ni prevoda za vaš jezik.

[ctx: Hangman|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
sl: GCompris razvija skupnost KDE, za prevajanje GCompris se pridružite ekipi prevajanja na <a href="%2">%2</a>

[ctx: Hangman|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
sl: Za to dejavnost smo preklopili na angleški jezik, a lahko v pogovornem oknu nastavitev izberete drug jezik.

[ctx: ActivityInfo|]
note: Activity title
en: Simplified Tower of Hanoi
sl: Poenostavljeni Hanojski stolpi

[ctx: ActivityInfo|]
note: Help title
en: Copy the tower on the right-hand side onto the empty peg.
sl: Kopirajte stolp na desni strani na prazen klin.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic thinking.
sl: Razvijte strateško razmišljanje.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop one top disc at a time, from one tower to another, to reproduce the tower on the right-hand side onto the empty peg.
sl: Povlecite in spustite en zgornji disk naenkrat, iz enega stolpa v drugega, da reproducirate stolp na desni strani na prazen klin.

[ctx: ActivityInfo|]
en: Concept taken from EPI games.
sl: Koncept vzet iz iger EPI.

[ctx: ActivityInfo|]
note: Activity title
en: The Tower of Hanoi
sl: Hanojski stolpi

[ctx: ActivityInfo|]
note: Help title
en: Move the tower from the left-hand side onto the right-side peg.
sl: Premaknite stolp z leve strani na desni klin.

[ctx: ActivityInfo|]
note: Help manual
en: Drag and drop one top disc at a time, from one tower to another, to reproduce the tower on the left-hand side onto the right-hand side peg. The discs can move back and forth freely on the pegs, following two rules: only one disc can be moved at a time, and a disc can never be placed on a smaller disc.
sl: Povlecite in spustite en zgornji disk naenkrat iz enega stolpa v drugega, da reproducirate stolp na levi strani na desni stranski klin. Diski se lahko prosto premikajo naprej in nazaj po klinih, pri čemer upoštevata dve pravili: naenkrat se lahko premika samo en disk in diska nikoli ne smete postaviti na manjši disk.

[ctx: ActivityInfo|]
en: The puzzle was invented by the French mathematician Edouard Lucas in 1883. There is a legend about a Hindu temple whose priests were constantly engaged in moving a set of 64 discs according to the rules of the Tower of Hanoi puzzle. According to the legend, the world would end when the priests finished their work. The puzzle is therefore also known as the Tower of Brahma puzzle. It is not clear whether Lucas invented this legend or was inspired by it. (source Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)
sl: Sestavljanko je leta 1883 izumil francoski matematik Edouard Lucas. Obstaja legenda o hindujskih svečenikih, ki premikajo nabor 64 ploščic po pravilih sestavljanke Hanojski stolpi. Legenda pravi, da bo konec sveta, ko svečeniki končajo s svojim delom, zato to sestavljanko poznamo tudi pod imenom brahmanska uganka. Ni poznano ali je to legendo izumil Lucas ali pa je iz nje dobil navdih. (vir Wikipedija https://sl.wikipedia.org/wiki/Hanojski_stolpi)

[ctx: HanoiReal|]
en: Move the entire stack to the right peg, one disc at a time.
sl: S premikanjem ene ploščice naenkrat, premaknite celoten sklad na desno palico.

[ctx: HanoiReal|]
en: Build the same tower in the empty area as the one you see on the right-hand side
sl: Izgradite enak stolp kot ga vidite na desni strani na praznem območju

[ctx: ActivityInfo|]
note: Activity title
en: Hexagon
sl: Šesterokotnik

[ctx: ActivityInfo|]
note: Help title
en: Find the strawberry by clicking on the blue fields.
sl: Poiščite jagodo s klikanjem na modra polja.

[ctx: ActivityInfo|]
note: Help goal
en: Logic-training activity.
sl: Dejavnost vaje logičnega razmišljanja.

[ctx: ActivityInfo|]
note: Help manual
en: Try to find the strawberry under the blue fields. The fields become redder as you get closer.
sl: Poskusite najti jagodo pod modrimi polji. Bližje ste, bolj rdeča postajajo polja.

[ctx: ActivityInfo|]
note: Activity title
en: Name the image
sl: Poimenujte sliko

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop each item above its name.
sl: Povlecite in spustite predmet nad njegovo ime.

[ctx: ActivityInfo|]
note: Help goal
en: Enrich your vocabulary and practice reading.
sl: Obogatite svoj besedni zaklad in vadite branje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Reading.
sl: Branje.

[ctx: ActivityInfo|]
note: Help manual
en: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.
sl: Povlecite vsako sliko s strani na ustrezno ime v glavnem območju. Kliknite na gumb V redu, da preverite svoj odgovor.

[ctx: board1_0|]
en: Drag and Drop each item above its name
sl: Povlecite in spustite vsak predmet nad njegovo ime

[ctx: board1_0|]
en: mail box
sl: poštni predal

[ctx: board1_0|]
en: sailing boat
sl: jadrnica

[ctx: board1_0|]
en: lamp
sl: svetilka

[ctx: board1_0|]
en: postcard
sl: pismo

[ctx: board1_0|]
en: fishing boat
sl: ribiška ladja

[ctx: board1_0|]
en: bulb
sl: žarnica

[ctx: board2_0|]
en: bottle
sl: steklenica

[ctx: board2_0|]
en: glass
sl: steklo

[ctx: board2_0|]
en: egg
sl: jajce

[ctx: board2_0|]
en: eggcup
sl: jajčni podstavek

[ctx: board2_0|]
en: flower
sl: roža

[ctx: board2_0|]
en: vase
sl: vaza

[ctx: board3_0|]
en: rocket
sl: raketa

[ctx: board3_0|]
en: star
sl: zvezda

[ctx: board3_0|]
en: sofa
sl: kavč

[ctx: board3_0|]
en: house
sl: hiša

[ctx: board3_0|]
en: light house
sl: svetilnik

[ctx: board3_0|]
en: sailing boat
sl: jadrnica

[ctx: board4_0|]
en: apple
sl: jabolko

[ctx: board4_0|]
en: tree
sl: drevo

[ctx: board4_0|]
en: bicycle
sl: kolo

[ctx: board4_0|]
en: car
sl: avto

[ctx: board4_0|]
en: carrot
sl: korenje

[ctx: board4_0|]
en: grater
sl: strgalo

[ctx: board5_0|]
en: pencil
sl: svinčnik

[ctx: board5_0|]
en: postcard
sl: dopisnica

[ctx: board5_0|]
en: tree
sl: drevo

[ctx: board5_0|]
en: star
sl: zvezda

[ctx: board5_0|]
en: truck
sl: tovornjak

[ctx: board5_0|]
en: van
sl: kombi

[ctx: board6_0|]
en: castle
sl: grad

[ctx: board6_0|]
en: crown
sl: krona

[ctx: board6_0|]
en: sailing boat
sl: jadrnica

[ctx: board6_0|]
en: flag
sl: zastava

[ctx: board6_0|]
en: racket
sl: lopar

[ctx: board6_0|]
en: ball
sl: žoga

[ctx: board7_0|]
en: tree
sl: drevo

[ctx: board7_0|]
en: mail box
sl: poštni predal

[ctx: board7_0|]
en: sailing boat
sl: jadrnica

[ctx: board7_0|]
en: bulb
sl: žarnica

[ctx: board7_0|]
en: bottle
sl: steklenica

[ctx: board7_0|]
en: flower
sl: roža

[ctx: ActivityInfo|]
note: Activity title
en: Music instruments
sl: Glasbeni inštrumenti

[ctx: ActivityInfo|]
note: Help title
en: Click on the correct musical instruments.
sl: Kliknite na ustrezna glasbila.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize musical instruments.
sl: Naučite se prepoznavati glasbila.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the correct musical instrument.
sl: Kliknite na pravilno glasbilo.

[ctx: ActivityInfo|]
en: Tab: repeat the instrument sound
sl: Tab: ponovite zvok glasbila

[ctx: instruments|]
en: Find the clarinet
sl: Najdite klarinet

[ctx: instruments|]
en: Find the transverse flute
sl: Najdite prečno flavto

[ctx: instruments|]
en: Find the guitar
sl: Najdite kitaro

[ctx: instruments|]
en: Find the harp
sl: Najdite harfo

[ctx: instruments|]
en: Find the piano
sl: Najdite klavir

[ctx: instruments|]
en: Find the saxophone
sl: Najdite saksofon

[ctx: instruments|]
en: Find the trombone
sl: Najdite pozavno

[ctx: instruments|]
en: Find the trumpet
sl: Najdite trobento

[ctx: instruments|]
en: Find the violin
sl: Najdite violino

[ctx: instruments|]
en: Find the drum kit
sl: Najdite bobne

[ctx: instruments|]
en: Find the accordion
sl: Najdite harmoniko

[ctx: instruments|]
en: Find the banjo
sl: Najdite bendžo

[ctx: instruments|]
en: Find the bongos
sl: Najdite bobne bongo

[ctx: instruments|]
en: Find the electric guitar
sl: Najdite električno kitaro

[ctx: instruments|]
en: Find the castanets
sl: Najdite kastanjete

[ctx: instruments|]
en: Find the cymbal
sl: Najdite činele

[ctx: instruments|]
en: Find the cello
sl: Najdite violončelo

[ctx: instruments|]
en: Find the harmonica
sl: Najdite orglice

[ctx: instruments|]
en: Find the horn
sl: Najdite rog

[ctx: instruments|]
en: Find the maracas
sl: Najdite marake

[ctx: instruments|]
en: Find the organ
sl: Najdite orgle

[ctx: instruments|]
en: Find the snare drum
sl: Najdite mali boben

[ctx: instruments|]
en: Find the timpani
sl: Najdite pavke

[ctx: instruments|]
en: Find the triangle
sl: Najdite triangel

[ctx: instruments|]
en: Find the tambourine
sl: Najdite tamburin

[ctx: instruments|]
en: Find the tuba
sl: Najdite tubo

[ctx: ActivityInfo|]
note: Activity title
en: Land safe
sl: Varno pristanite

[ctx: ActivityInfo|]
note: Help title
en: Pilot the spaceship towards the green landing area.
sl: Krmarite vesoljsko ladjo proti zeleni pristajalni površini.

[ctx: ActivityInfo|]
note: Help goal
en: Understand the acceleration caused by the gravity.
sl: Razumevanje pospeška povzročenega zaradi težnosti.

[ctx: ActivityInfo|]
note: Help manual
en: The acceleration caused by the gravity experienced by the spaceship is directly proportional to the mass of the planet and inversely proportional to the square of the distance from the center of the planet. Thus, with every planet the acceleration will differ and as the spaceship comes closer and closer to the planet the acceleration increases.
sl: Pospešek, ki ga povzroča gravitacija vesoljske ladje, je premo sorazmerna masi planeta in obratno sorazmerna kvadratu razdalje od središča planeta. Tako se bo pospešek razlikoval na vsakem planetu in s približevanjem vesoljske ladje bližje planetu se bo pospešek povečal.

[ctx: ActivityInfo|]
en: In first levels, use the up/down keys to control the thrust and the right/left keys to control the direction. On touch screens you can control the rocket through the corresponding on-screen buttons.
sl: Na prvih nivojih uporabite tipke gor/dol za nadzor potiska in desno/leve tipke za nadzor smeri. Na zaslonih na dotik lahko nadzorujete raketo prek ustreznih gumbov na zaslonu.

[ctx: ActivityInfo|]
en: In higher levels, you can use the right/left keys to rotate the spaceship. By rotating the spaceship you can trigger an acceleration in non-vertical direction using the up/down keys.
sl: Na višjih nivojih lahko vesoljsko ladjo zasukate s tipkama desno/levo. S sukanjem vesoljske ladje lahko sprožite pospešek v ne vertikalni smeri s tipkama gor/dol.

[ctx: ActivityInfo|]
en: The landing platform is green if your speed is fine for a safe landing.
sl: Pristajalna ploščad je zelena, če je vaša hitrost primerna za varen pristanek.

[ctx: ActivityInfo|]
en: The accelerometer on the right border shows your rocket's overall vertical acceleration including gravitational force. In the upper green area of the accelerometer your acceleration is higher than the gravitational force, in the lower red area it's lower, and on the blue baseline in the yellow middle area the two forces cancel each other out.
sl: Merilnik pospeška na desni meji prikazuje celotni navpični pospešek vaše rakete vključno s silo gravitacije. V zgornjem zelenem območjumerilnika pospeška je vaš pospešek večji od sile gravitacije, v spodnjem rdečem območje je nižji in na modri osnovni črti v rumenem osrednjem območju se sili medsebojno izničita.

[ctx: ActivityInfo|]
en: Up and Down arrows: control the thrust of the rear engine
sl: Puščici gor in dol: nadzor potiska zadnjega motorja

[ctx: ActivityInfo|]
en: Left and Right arrows: at first levels, move to the sides; at higher levels, rotate the spaceship
sl: Puščici levo in desno: na prvih nivojih se pomaknete na stran; na višjih ravneh, zasukate vesoljsko ladjo

[ctx: LandSafe|]
en: Fuel: %1
sl: Gorivo: %1

[ctx: LandSafe|]
en: Altitude: %1
sl: Višina: %1

[ctx: LandSafe|]
en: Velocity: %1
sl: Hitrost: %1

[ctx: LandSafe|]
en: Acceleration: %1
sl: Pospešek: %1

[ctx: LandSafe|]
en: Gravity: %1
sl: Težnost: %1

[ctx: Data|]
en: The spaceship translates when you use the direction keys.
sl: Vesoljska ladja se prestavlja, ko uporabljate smerne tipke.

[ctx: Data|]
en: Use the up and down keys to control the thrust.<br/>Use the right and left keys to control the direction.<br/>You must drive Tux's ship towards the landing platform.<br/>The landing platform turns green when the velocity is safe to land.
sl: Za krmiljenje potiska uporabite tipki gor in dol.<br/> Uporabite desno in levo tipko za nadzor smeri.<br/>Tuxovo ladjo morate zapeljati proti pristajalni ploščadi.<br/>Pristajalna ploščad postane zelena, ko je hitrost varna za pristanek.

[ctx: Data|]
en: Pluto
sl: Pluton

[ctx: Data|]
en: Moon
sl: Luna

[ctx: Data|]
en: Venus
sl: Venera

[ctx: Data|]
en: Earth
sl: Zemlja

[ctx: Data|]
en: The spaceship rotates when you use the direction keys.
sl: Vesoljska ladja se zasuka, ko uporabite smerne tipke.

[ctx: Data|]
en: The up and down keys control the thrust of the rear engine.<br/>The right and left keys now control the rotation of the ship.<br/>To move the ship in horizontal direction you must first rotate and then accelerate.
sl: Tipki gor in dol nadzirata potisk zadnjega motorja.<br/>Tipki desno in levo zdaj nadzirata sukanje ladje.<br/>Za premik ladje v vodoravni smeri jo morate najprej zasukati in nato pospešiti.

[ctx: ActivityInfo|]
note: Activity title
en: Enrich your vocabulary
sl: Obogati svoje besedišče

[ctx: ActivityInfo|]
note: Help title
en: Complete language learning activities.
sl: Izvedi dejavnosti učenja jezika.

[ctx: ActivityInfo|]
note: Help goal
en: Enrich your vocabulary in your native language or in a foreign one.
sl: Obogati svoje besedišče maternega ali tujega jezika.

[ctx: ActivityInfo|]
note: Help manual
en: Review a set of words. Each word is shown with a voice, a text and an image.<br/>When done, you will have some exercises to recognize the text from the voice and the image, then only from the voice, and finally an exercise to type the text.
sl: Preučite nabor besed. Vsaka beseda je prikazana z glasom, besedilom in sliko.<br/>Ko končate, bo predstavljena vaja, v kateri boste morali preko podanega glasu najti pravo besedo. V nastavitvah lahko izberete jezik, ki bi se ga radi naučili.

[ctx: ActivityInfo|]
en: In the configuration, you can select the language you want to learn.
sl: V nastavitvah lahko izberete jezik, ki se ga želite naučiti.

[ctx: ActivityInfo|]
en: Space or Enter: select an item from the list
sl: Preslednica ali Enter: izberite predmet iz seznama

[ctx: ActivityInfo|]
en: Enter: validate your answer when the OK button is visible
sl: Enter: preverite odgovor, ko je viden gumb V redu

[ctx: ActivityInfo|]
en: Tab: repeat the word
sl: Tab: ponovite besedo

[ctx: Lang|]
en: We are sorry, we don't have yet a translation for your language.
sl: Žal še ni prevoda za tvoj jezik.

[ctx: Lang|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
sl: GCompris razvija skupnost KDE, za prevajanje GCompris se pridruži ekipi prevajanja na <a href="%2">%2</a>

[ctx: Lang|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
sl: Za to dejavnost smo preklopili na angleški jezik, a lahko v pogovornem oknu nastavitev izbereš drug jezik.

[ctx: Lang|]
en: other
sl: drugo

[ctx: Lang|]
en: action
sl: dejanje

[ctx: Lang|]
en: adjective
sl: pridevnik

[ctx: Lang|]
en: color
sl: barva

[ctx: Lang|]
en: number
sl: številka

[ctx: Lang|]
en: people
sl: ljudje

[ctx: Lang|]
en: bodyparts
sl: deli telesa

[ctx: Lang|]
en: clothes
sl: oblačila

[ctx: Lang|]
en: emotion
sl: čustvo

[ctx: Lang|]
en: job
sl: poklic

[ctx: Lang|]
en: sport
sl: šport

[ctx: Lang|]
en: nature
sl: narava

[ctx: Lang|]
en: animal
sl: žival

[ctx: Lang|]
en: fruit
sl: sadež

[ctx: Lang|]
en: plant
sl: rastlina

[ctx: Lang|]
en: vegetables
sl: zelenjava

[ctx: Lang|]
en: object
sl: predmet

[ctx: Lang|]
en: construction
sl: grajenje

[ctx: Lang|]
en: furniture
sl: pohištvo

[ctx: Lang|]
en: houseware
sl: gospodinjski izdelek

[ctx: Lang|]
en: tool
sl: orodje

[ctx: Lang|]
en: food
sl: hrana

[ctx: Lang|]
en: transport
sl: prevoz

[ctx: ActivityInfo|]
note: Activity title
en: Learn addition
sl: Naučite se seštevanja

[ctx: ActivityInfo|]
note: Help title
en: Learn addition with small numbers.
sl: Naučite se seštevanja majhnih števil.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition by adding quantities.
sl: Naučite se seštevanja z dodajanjem količin.

[ctx: ActivityInfo|]
note: Help manual
en: An addition is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.
sl: Na zaslonu se prikaže seštevanje. Izračunajte rezultat, izpolnite ustrezno število krogov in preverite odgovor.

[ctx: ActivityInfo|]
en: Space: select or deselect a circle
sl: Preslednica: izberite ali počistite izbor kroga

[ctx: Data|]
en: Additions with 1 and 2.
sl: Seštevanje števil 1 in 2.

[ctx: Data|]
en: Additions with 1, 2 and 3.
sl: Seštevanja števil 1, 2 in 3.

[ctx: Data|]
en: Additions with 1, 2, 3 and 4.
sl: Seštevanja z 1, 2, 3 in 4.

[ctx: ActivityInfo|]
note: Activity title
en: Learn decimal numbers
sl: Naučite se decimalnih števil

[ctx: ActivityInfo|]
note: Help title
en: Represent the given decimal numbers.
sl: Predstavite dana decimalna števila.

[ctx: ActivityInfo|]
note: Help goal
en: Associate the decimal form of a number with its graphic representation.
sl: Povežite decimalno obliko števila z njegovo grafično predstavitvijo.

[ctx: ActivityInfo|]
note: Help manual
en: A decimal number is displayed. Drag the arrow to select a part of the unit bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the displayed decimal number. Then click on the OK button to validate your answer.
sl: Prikaže se decimalno število. Povlecite puščico, da izberete del vrstice enote, in povlecite izbrani del vrstice na prazno območje. Ponavljajte te korake, dokler število izpuščenih palic ne ustreza prikazanemu decimalnemu številu. Nato kliknite gumb V redu, da potrdite svoj odgovor.

[ctx: Learn_decimals|]
en: A decimal number is displayed. The bar with the arrow represents a full unit, and each square in it represents one tenth of this unit.
sl: Prikaže se decimalno število. Vrstica s puščico predstavlja polno enoto, vsak kvadrat v njej pa predstavlja desetino te enote.

[ctx: Learn_decimals|]
en: Drag the arrow to select a part of the bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the displayed decimal number. Then click on the OK button to validate your answer.
sl: Povlecite puščico, da izberete del vrstice in povlecite izbrani del vrstice na prazno območje. Ponavljajte te korake, dokler število padlih vrstic ne ustreza prikazani decimalni številki. Nato kliknite gumb V redu, da preverite svoj odgovor.

[ctx: Learn_decimals|]
en: Display the number: %1
sl: Prikaži število: %1

[ctx: Learn_decimals|]
en: Display the result of: %1 + %2
sl: Prikaži rezultat: %1 + %2

[ctx: Learn_decimals|]
en: Display the result of: %1 - %2
sl: Prikaži rezultat: %1 - %2

[ctx: Learn_decimals|]
en: Represent the quantity: %1
sl: Predstavite količino: %1

[ctx: Learn_decimals|]
en: Enter the result: %1
sl: Vnesite rezultat: %1

[ctx: Data|]
en: Between 0.1 and 1.
sl: Med 0,1 in 1.

[ctx: Data|]
en: Between 1 and 5.
sl: Med 1 in 5.

[ctx: ActivityInfo|]
note: Activity title
en: Addition with decimal numbers
sl: Seštevanja decimalnih števil

[ctx: ActivityInfo|]
note: Help title
en: Learn addition with decimal numbers.
sl: Naučite se seštevanja decimalnih števil.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition with decimal numbers by manipulating their visual representation.
sl: Naučite se seštevati z decimalnimi števili z manipulacijo njihove vizualne predstavitve.

[ctx: ActivityInfo|]
note: Help manual
en: An addition with two decimal numbers is displayed. Drag the arrow to select a part of the unit bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the result of the addition, and click on the OK button to validate your answer.
sl: Prikaže se seštevanje dveh decimalnih števil. Povlecite puščico, da izberete del vrstice enote, in povlecite izbrani del vrstice na prazno območje. Ponavljajte te korake, dokler število izpuščenih palic ne ustreza rezultatu seštevanja, in kliknite gumb V redu, da preverite svoj odgovor.

[ctx: ActivityInfo|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
sl: Če je rezultat pravilen, vnesite ustrezni rezultat in kliknite gumb V redu, da potrdite svoj odgovor.

[ctx: ActivityInfo|]
en: Numbers: type the result
sl: Števila: vnesite rezultat

[ctx: Learn_decimals_additions|]
en: An addition with two decimal numbers is displayed. The bar with the arrow represents a full unit, and each square in it represents one tenth of this unit.
sl: Prikaže se seštevanje z dvema decimalnima številoma. Vrstica s puščico predstavlja celotno enoto in vsak kvadrat v njem predstavlja desetino te enote.

[ctx: Learn_decimals_additions|]
en: Drag the arrow to select a part of the bar, and drag the selected part of the bar to the empty area. Repeat these steps until the number of dropped bars corresponds to the result of the addition, and click on the OK button to validate your answer.
sl: Povlecite puščico, da izberete del vrstice in povlecite izbrani del vrstice na prazno območje. Ponavljajte te korake, dokler število padlih vrstic ne ustreza rezultatu seštevanja in kliknite gumb V redu da potrdite svoj odgovor.

[ctx: Learn_decimals_additions|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
sl: Če je rezultat pravilen, vnesite ustrezni rezultat in kliknite gumb V redu, da potrdite svoj odgovor.

[ctx: Data|]
en: Add decimal numbers up to 1.
sl: Dodajte decimalna števila do 1.

[ctx: Data|]
en: Add decimal numbers up to 3.
sl: Dodajte decimalna števila do 3.

[ctx: Data|]
en: Add decimal numbers up to 5.
sl: Dodajte decimalna števila do 5.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction with decimal numbers
sl: Odštevanja decimalnih števil

[ctx: ActivityInfo|]
note: Help title
en: Learn subtraction with decimal numbers.
sl: Naučite se odštevati decimalna števila.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction with decimal numbers by manipulating their visual representation.
sl: Naučite se odštevanja z decimalnimi števili z manipulacijo njihove vizualne predstavitve.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction with two decimal numbers is displayed. The first number from the subtraction is represented with bars. Each bar represents one unit, and each square in the bar represent one tenth of this unit. Click on the squares to subtract the second number and represent the result of the operation
sl: Prikazano je odštevanje dveh decimalnih števil. Prvo število odštevanja je predstavljeno s stolpci. Vsak stolpec predstavlja eno enoto in vsak kvadrat v stolpcu eno desetino enote. Kliknite na kvadrate, da odštejete drugo število in prikažete rezultat operacije

[ctx: Learn_decimals_subtractions|]
en: A subtraction with two decimal numbers is displayed. Below it, the first number from the subtraction is represented with bars. One bar represents a full unit, and each square in it represents one tenth of this unit.
sl: Prikaže se odštevanje z dvema decimalnima številkama. Pod njim je prvo število odštevanja predstavljeno s stolpci. Ena vrstica predstavlja polno enoto, vsak kvadrat v njej pa predstavlja desetino te enote.

[ctx: Learn_decimals_subtractions|]
en: Click on the squares to subtract them and display the result of the operation, and click on the OK button to validate your answer.
sl: Kliknite kvadrate, da jih odštejete in prikažete rezultat operacije, in kliknite gumb V redu, da preverite svoj odgovor.

[ctx: Learn_decimals_subtractions|]
en: If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.
sl: Če je rezultat pravilen, vnesite ustrezni rezultat in kliknite gumb V redu, da potrdite svoj odgovor.

[ctx: Data|]
en: Subtract decimal numbers up to 1.
sl: Odštevajte decimalna števila do 1.

[ctx: Data|]
en: Subtract decimal numbers up to 3.
sl: Odštevajte decimalna števila do 3.

[ctx: Data|]
en: Subtract decimal numbers up to 5.
sl: Odštevajte decimalna števila do 5.

[ctx: ActivityConfig|]
en: Arabic numerals
sl: Arabske števke

[ctx: ActivityConfig|]
en: Dots
sl: Pike

[ctx: ActivityConfig|]
en: Fingers
sl: Prsti

[ctx: ActivityConfig|]
en: Digits representation
sl: Predstavitev števk

[ctx: ActivityConfig|]
en: Enable voices
sl: Omogoči zvoke

[ctx: ActivityInfo|]
note: Activity title
en: Learn digits
sl: Naučite se števk

[ctx: ActivityInfo|]
note: Help title
en: Represent the number corresponding to the given digit.
sl: Predstavite število, ki ustreza dani števki.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numbers represented by a single digit and the corresponding quantities.
sl: Naučite se števila, ki jih predstavlja ena števka, in pripadajoče količine.

[ctx: ActivityInfo|]
note: Help manual
en: A digit is displayed on the screen. Fill the number of circles corresponding to the number represented by the digit and validate your answer.
sl: Na zaslonu se prikaže števka. Izpolnite število krogcev, ki ustreza številu, ki ga predstavlja števka, in preverite svoj odgovor.

[ctx: ActivityInfo|]
en: Tab: say the digit again
sl: Tab: ponovno izgovorite številko

[ctx: Data|]
en: Digits from 1 to 2.
sl: Števke od 1 do 2.

[ctx: Data|]
en: Digits from 1 to 3.
sl: Števke od 1 do 3.

[ctx: Data|]
en: Digits from 1 to 4.
sl: Števke od 1 do 4.

[ctx: Data|]
en: Digits from 1 to 5.
sl: Števke od 1 do 5..

[ctx: Data|]
en: Digits from 1 to 6.
sl: Števke od 1 do 6.

[ctx: Data|]
en: Digits from 1 to 7.
sl: Števke od 1 do 7.

[ctx: Data|]
en: Digits from 1 to 8.
sl: Števke od 1 do 8.

[ctx: Data|]
en: Digits from 1 to 9.
sl: Števke od 1 do 9.

[ctx: Data|]
en: Digits from 0 to 9.
sl: Številke od 0 do 9.

[ctx: ActivityInfo|]
note: Activity title
en: Learn quantities
sl: Naučite se količin

[ctx: ActivityInfo|]
note: Help title
en: Learn to represent a quantity of objects.
sl: Naučite se predstavljanja količine predmetov.

[ctx: ActivityInfo|]
note: Help goal
en: Learn quantities by counting how many oranges are needed to represent the requested quantity.
sl: Naučite se količin s štetjem pomaranč, ki so potrebne za predstavitev zahtevane količine.

[ctx: ActivityInfo|]
note: Help manual
en: A quantity is requested. Drag the arrow to select a number of oranges, and drag the selected oranges to the empty area. Repeat these steps until the number of dropped oranges corresponds to the requested quantity. Then click on the OK button to validate your answer.
sl: Zahtevana je količina. Povlecite puščico za izbiro števila pomaranč in povlecite izbrane pomaranče na prazno območje. Ponavljajte te korake, dokler število padlih pomaranč ne ustreza zahtevani količini. Potem kliknite gumb V redu da potrdite svoj odgovor.

[ctx: Learn_quantities|]
en: A quantity is requested. The arrow allows to select up to 10 oranges.
sl: Zahtevana je količina. Puščica dovoljuje izbiro do 10 pomaranč.

[ctx: Learn_quantities|]
en: Drag the arrow to select a number of oranges, and drag the selected oranges to the empty area. Repeat these steps until the number of oranges corresponds to the requested quantity. Then click on the OK button to validate your answer.
sl: Povlecite puščico, da izberete številne pomaranče, in povlecite izbrane pomaranče na prazno območje. Ponovite te korake, dokler število pomaranč ne ustreza zahtevani količini. Nato kliknite gumb V redu, da preverite svoj odgovor.

[ctx: Data|]
en: Between 1 and 3.
sl: Med 1 in 3.

[ctx: Data|]
en: Between 1 and 4.
sl: Med 1 in 4.

[ctx: Data|]
en: Between 1 and 6.
sl: Med 1 in 6.

[ctx: Data|]
en: Between 1 and 10.
sl: Med 1 in 10.

[ctx: Data|]
en: Between 10 and 20.
sl: Med 10 in 20.

[ctx: Data|]
en: Between 20 and 50.
sl: Med 20 in 50.

[ctx: ActivityInfo|]
note: Activity title
en: Learn subtraction
sl: Naučite se odštevanja

[ctx: ActivityInfo|]
note: Help title
en: Learn subtraction with small numbers.
sl: Naučite se odštevati majhna števila.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction by counting their result.
sl: Naučite se odštevanja s štetjem rezultata.

[ctx: ActivityInfo|]
note: Help manual
en: A subtraction is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.
sl: Na zaslonu je prikazano odštevanje. Izračunajte rezultat, izpolnite ustrezno število krogov in preverite odgovor.

[ctx: Data|]
en: Subtractions with 1, 2 and 3.
sl: Odštevanja števil 1, 2 in 3.

[ctx: Data|]
en: Subtractions with 1, 2, 3 and 4.
sl: Odštevanja števil 1, 2, 3 in 4.

[ctx: Data|]
en: Subtractions with 1, 2, 3, 4, 5, 6 and 7.
sl: Odštevanja z 1, 2, 3, 4, 5, 6 in 7.

[ctx: Data|]
en: Subtractions with 1, 2, 3, 4, 5, 6, 7, 8 and 9.
sl: Odštevanja z 1, 2, 3, 4, 5, 6, 7, 8 in 9.

[ctx: ActivityInfo|]
note: Activity title
en: Mouse click training
sl: Urjenje klikanja z miško

[ctx: ActivityInfo|]
note: Help title
en: Move animals to their homes using a left click or right click on your mouse.
sl: Premaknite živali v njihove domove levim ali desnim klikom miške.

[ctx: ActivityInfo|]
note: Help goal
en: Using the mouse. Left and right click training.
sl: Uporaba miške. Urjenje levega in desnega klika.

[ctx: ActivityInfo|]
note: Help manual
en: A left click on a fish will move it to the pond. A right click on a monkey will move it to the tree. A message will show if you make the wrong click.
sl: Levi klik na ribo jo bo prestavil v ribnik. Desni klik na opico jo bo premaknil na drevo. Prikazalo se bo sporočilo, če boste napravili napačen klik.

[ctx: ActivityInfo|]
note: Activity title
en: Find your left and right hands
sl: Iskanje leve in desne roke

[ctx: ActivityInfo|]
note: Help title
en: Determine if a hand is a right or a left hand.
sl: Določite, ali je roka desna ali leva roka.

[ctx: ActivityInfo|]
note: Help goal
en: Distinguish right and left hands from different points of view. Spatial representation.
sl: Razlikovanje leve in desne roke iz različnih pogledov. Prostorska predstava.

[ctx: ActivityInfo|]
note: Help manual
en: You can see a hand: is it a left hand or a right hand? Click on the left button, or the right button depending on the displayed hand.
sl: Vidite lahko roko: je to leva ali desna roka? Kliknite na levi ali desni gumb, glede na to, katero roko vidite.

[ctx: ActivityInfo|]
en: Left arrow: left hand answer
sl: Puščica levo: odgovor je leva roka

[ctx: ActivityInfo|]
en: Right arrow: right hand answer
sl: Puščica desno: odgovor je desna roka

[ctx: Leftright|]
en: Left hand
sl: Leva roka

[ctx: Leftright|]
en: Right hand
sl: Desna roka

[ctx: ActivityConfig|]
en: All the words
sl: Vse besede

[ctx: ActivityConfig|]
en: Only 5 words
sl: Samo 5 besed

[ctx: ActivityConfig|]
en: Select the case for the letters to search
sl: Izberite velike ali male črke za iskanje

[ctx: ActivityConfig|]
en: Mixed Case
sl: Velike in male črke

[ctx: ActivityConfig|]
en: Upper Case
sl: Velike črke

[ctx: ActivityConfig|]
en: Lower Case
sl: Male črke

[ctx: ActivityInfo|]
note: Activity title
en: Letter in which word
sl: V kateri besedi je črka

[ctx: ActivityInfo|]
note: Help title
en: Find the words with the given letter.
sl: Najdite besede z dano črko.

[ctx: ActivityInfo|]
note: Help goal
en: Train to find a given letter in words.
sl: Vadite iskanje dane črke v besedah.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Spelling, letter recognition.
sl: Črkovanje, prepoznavanje črk.

[ctx: ActivityInfo|]
note: Help manual
en: A letter is displayed on the flag attached to the plane. Select all the words in the list containing this letter and then press the OK button.
sl: Črka je prikazana na zastavi pritrjeni na letalo. izberite vse besede ali predmete, v katerih se črka pojavlja, in nato pritisnite V redu.

[ctx: LetterInWord|]
en: We are sorry, we don't have yet a translation for your language.
sl: Žal še ni prevoda za vaš jezik.

[ctx: LetterInWord|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
sl: GCompris razvija skupnost KDE, za prevajanje GCompris se lahko pridružite ekipi prevajanja na <a href="%2">%2</a>

[ctx: LetterInWord|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
sl: Za to dejavnost smo preklopili na angleški jezik, a lahko v pogovornem oknu nastavitev izberete drug jezik.

[ctx: ActivityInfo|]
note: Activity title
en: Lights off
sl: Ugasnite luči

[ctx: ActivityInfo|]
note: Help title
en: Turn off all the lights.
sl: Izklopite vse luči.

[ctx: ActivityInfo|]
note: Help goal
en: Develop anticipation, strategy and spatial visualization skills.
sl: Razvijte sposobnosti predvidevanja, strategije in prostorske vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.
sl: Učinek pritiska na okno je preklop stanja tega okna in njegovih neposrednih navpičnih in vodoravnih sosedov. Izklopiti morate vse luči. Če kliknete na Tuxa, se prikaže rešitev.

[ctx: ActivityInfo|]
en: The solver algorithm is described on Wikipedia. To know more about the Lights Off game: &lt;https://en.wikipedia.org/wiki/Lights_Out_(game)&gt;
sl: Algoritem reševalnika je opisan na Wikipediji. Za več podrobnosti o igri Izklopi luči: &lt;https://en.wikipedia.org/wiki/Lights_Out_(game)&gt;

[ctx: Data|]
en: 5×5 grids, Very easy.
sl: Mreže 5*5. Zelo lahko.

[ctx: Data|]
en: 5×5 grids, Easy.
sl: Mreže 5*5. Lahko.

[ctx: Data|]
en: 5×5 grids, Medium.
sl: Mreže 5*5. Srednje.

[ctx: Data|]
en: 5×5 grids, Difficult.
sl: Mreže 5*5. Težavno.

[ctx: Data|]
en: 5×5 grids, Very Difficult.
sl: Mreže 5*5. Zelo težko.

[ctx: Data|]
en: 6×6 grids, Very Difficult.
sl: Mreže 6*6. Zelo težko.

[ctx: Data|]
en: 7×7 grids, Very Difficult.
sl: Mreže 7*7. Zelo težko.

[ctx: Data|]
en: 8×8 grids, Very Difficult.
sl: Mreže 8*8. Zelo težko.

[ctx: Data|]
en: 9×9 grids, Very Difficult.
sl: Mreže 9*9. Zelo težko.

[ctx: ActivityInfo|]
note: Activity title
en: The history of Louis Braille
sl: Zgodovina Louisa Braillea

[ctx: ActivityInfo|]
note: Help title
en: Read about some key events in the life of the braille system inventor, and remember their chronological order.
sl: Preberite o nekaterih ključnih dogodkih v življenju izumitelja Braillovega sistema in si zapomnite njihov kronološki vrstni red.

[ctx: ActivityInfo|]
note: Help goal
en: Remember the order of an event sequence. Learn about the life of Louis Braille.
sl: Zapomnite si vrstni red dogodkov. Spoznajte življenje Louisa Brailla.

[ctx: ActivityInfo|]
note: Help manual
en: Read the history of Louis Braille, his biography, and the invention of the braille system. Click on the previous and next buttons to move between the story pages. At the end, arrange the sequence in chronological order.
sl: Preberite si življenjepis Louisa Braillea in njegovem izumu brajice. Kliknite na gumbe za nazaj in naprej, da se premaknete po straneh zgodbe. Na koncu razvrstite zaporedje v času.

[ctx: ActivityInfo|]
en: Space or Enter: select an item and change its position
sl: Preslednica ali Enter: izbor elementa in sprememba njegove lege

[ctx: ActivityInfo|]
en: Louis Braille Video: &lt;https://www.youtube.com/watch?v=9bdfC2j_4x4&gt;
sl: Video o Louisu Brailleu: &lt;https://www.youtube.com/watch?v=9bdfC2j_4x4&gt;

[ctx: louis_braille_data|]
en: Born on January 4th 1809 in Coupvray near Paris in France.
sl: Louis Braille se je rodil 4. januarja leta 1809 v kraju Coupvray blizu Pariza v Franciji.

[ctx: louis_braille_data|]
en: Louis Braille injured his right eye with a stitching awl from his father's workshop.
sl: Med igro v očetovi delavnici si je Louis s šilom poškodoval desno oko.

[ctx: louis_braille_data|]
en: At the age of three, Louis became blind due to a severe infection that spread to his left eye.
sl: Pri starosti treh let je oslepel zaradi okužbe, ki se je razširila na njegovo levo oko.

[ctx: louis_braille_data|]
en: At the age of 10, he was sent to Paris to study at the Royal Institute for Blind Youth.
sl: Pri desetih letih je bil poslan v Pariz na šolanje na Kraljevem zavodu za slepe otroke v Parizu.

[ctx: louis_braille_data|]
en: He impressed his classmates and began to play the piano and the organ.
sl: Na sošolce je napravil velik vtis in pričel z igranjem klavirja ter orgel.

[ctx: louis_braille_data|]
en: Charles Barbier, a French soldier, visited his school and shared his invention of night writing, a code of 12 raised dots to share information on battlefields.
sl: Francoski vojak, Charles Barbier, je ob obisku njegove šole predstavil kodo 12 dvignjenih pik (nočno pisavo), ki je na bojišču omogočala skrivno prenašanje povelj v temi.

[ctx: louis_braille_data|]
en: Louis trimmed Barbier's 12 dots into 6 and invented the braille system.
sl: Louis je poenostavil Barbierjev sistem iz 12 pik na samo 6 pik in izumil brajico.

[ctx: louis_braille_data|]
en: He became a teacher after graduating and promoted his method while secretly teaching it at the Institute.
sl: Postal je učitelj in tako promoviral brajico in jo na inštitutu tudi na skrivaj učil.

[ctx: louis_braille_data|]
en: He revised and extended braille to include mathematics, symbols, punctuation and music notations.
sl: Brajico je revidiral in razširil, da je vključil matematiko, simbole, ločila in glasbene zapise.

[ctx: louis_braille_data|]
en: He died of tuberculosis. He is buried in the Pantheon in Paris. A monument is erected to honor him.
sl: Umrl je zaradi tuberkuloze. Pokopan je v Panteonu, postavili pa so mu tudi spomenik.

[ctx: louis_braille_data|]
en: Braille got accepted as a world wide standard. Louis Braille proved that if you have motivation you can do incredible things.
sl: Brajica je postala svetovni standard, Louis Braille pa je potrdil, da lahko z motivacijo dosežeš neverjetne stvari.

[ctx: ReorderList|]
en: Arrange the events in the order in which they happened. Select the line to move, then select its target position.
sl: Razporedite dogodke v pravi vrstni red. Izberite vrstico, ki jo želite premakniti, nato pa izberite ciljno mesto.

[ctx: ActivityInfo|]
note: Activity title
en: The magician hat (subtraction)
sl: Čarovnikov klobuk (odštevanje)

[ctx: ActivityInfo|]
note: Help title
en: Calculate how many stars are under the magic hat.
sl: Preštejte koliko zvezd je pod čarobnim klobukom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn subtraction.
sl: Naučite se odštevanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction.
sl: Odštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.
sl: Kliknite na klobuk, da ga odprete. Zvezde gredo noter in nekaj zvezd pobegne. Morate prešteti, koliko jih je še pod klobukom. Kliknite na spodnje območje za vnos vašega odgovora in na gumb V redu, da preverite svoj odgovor.

[ctx: MagicHat|]
en: Click on the hat to begin the game
sl: Kliknite na klobuk, da začnete igro

[ctx: Data|]
en: Calculate remaining stars up to 3.
sl: Preračunajte preostale zvezdice do 3.

[ctx: Data|]
en: Calculate remaining stars up to 4.
sl: Preračunajte preostale zvezdice do 4.

[ctx: Data|]
en: Calculate remaining stars up to 5.
sl: Preračunajte preostale zvezdice do 5.

[ctx: Data|]
en: Calculate remaining stars up to 10.
sl: Preračunajte preostale zvezdice do 10.

[ctx: Data|]
en: Calculate remaining stars up to 30.
sl: Preračunajte preostale zvezdice do 30.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 100 with coefficients.
sl: Preračunajte preostale zvezdice do 100 s koeficienti.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 1000 with coefficients.
sl: Preračunajte preostale zvezdice do 1000 s koeficienti.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Calculate remaining stars up to 10000 with coefficients.
sl: Preračunajte preostale zvezdice do 10000 s koeficienti.

[ctx: ActivityInfo|]
note: Activity title
en: The magician hat (addition)
sl: Čarovnikov klobuk (seštevanje)

[ctx: ActivityInfo|]
note: Help title
en: Count how many stars are under the magic hat.
sl: Preštejte koliko zvezdic je pod čarobnim klobukom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn addition.
sl: Naučite se seštevanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition.
sl: Seštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.
sl: Kliknite klobuk, da ga odprete. Koliko zvezd je šlo pod njo? Previdno štejte. Kliknite na spodnji del, da vnesete svoj odgovor, in gumb V redu, dapreverite.

[ctx: Data|]
en: Add stars up to 3.
sl: Dodajte zvezdice do 3.

[ctx: Data|]
en: Add stars up to 4.
sl: Dodajte zvezdice do 4.

[ctx: Data|]
en: Add stars up to 5.
sl: Dodajte zvezdice do 5.

[ctx: Data|]
en: Add stars up to 10.
sl: Dodajte zvezdice do 10.

[ctx: Data|]
en: Add stars up to 30.
sl: Dodajte zvezdice do 30.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 100 with coefficients.
sl: Dodajte zvezdice do 100 s koeficienti.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 1000 with coefficients.
sl: Dodajte zvezdice do 1000 s koeficienti.

[ctx: Data|]
note: Coefficients are the numbers by which the numbers of stars are multiplied to get the total
en: Add stars up to 10000 with coefficients.
sl: Dodajte zvezdice do 10000 s koeficienti.

[ctx: ActivityInfo|]
note: Activity title
en: Maze
sl: Blodnjak

[ctx: ActivityInfo|]
note: Help title
en: Help Tux get out of this maze.
sl: Pomagajte Tuxu najti izhod iz blodnjaka.

[ctx: ActivityInfo|]
note: Help goal
en: Develop spatial visualization and pathfinding skills.
sl: Razvijte prostorsko vizualizacijo in spretnosti iskanja poti.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow keys or swipe the screen to move Tux to the door.
sl: Uporabite smerne tipke ali podrsajte po zaslonu na dotik, da pomaknete Tuxa proti vratom.

[ctx: ActivityInfo|]
en: In first levels, Tux walks comfortably, one step on each move request, through the maze.
sl: Na prvih ravneh se Tux udobno sprehaja, po en korak na vsako zahtevo za premik skozi labirint.

[ctx: ActivityInfo|]
en: For larger mazes, there is a special walking mode, called "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way automatically until he reaches a fork and you have to decide which way to go further.
sl: Pri večjih blodnjakih je na voljo tudi poseben način, imenovan "hitri tek". Ko je ta način omogočen, Tux samodejno steče do naslednjega križišča. Tam ga je treba znova usmeriti za nadaljevanje.

[ctx: ActivityInfo|]
en: You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefoot, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.
sl: Ali je ta način omogočen ali ne, lahko vidite, če pogledate Tuxove noge: Če Tux je bos, je "hitri način" onemogočen. In če nosi rdeče športne čevlje, je omogočen "run-fast-mode".

[ctx: ActivityInfo|]
en: At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.
sl: Na višjih ravneh je ta način samodejno omogočen. Za uporabo tega načina na nižjih ravneh ali onemogočanje na višjih, je možnost mogoče preklopiti s klikom na ikono "bosonog/obut" v levem zgornjem kotu zaslona.

[ctx: Maze|]
en: Look at your position, then switch back to invisible mode to continue your moves
sl: Oglejte si položaj in nato preklopite v nevidni način za nadaljevanje premikanja

[ctx: ActivityInfo|]
note: Activity title
en: Invisible maze
sl: Nevidni blodnjak

[ctx: ActivityInfo|]
note: Help title
en: Guide Tux out of the invisible maze.
sl: Pomagajte Tuxu poiskati izhod iz nevidnega blodnjaka.

[ctx: ActivityInfo|]
note: Help goal
en: Develop spatial visualization, pathfinding and visual memory skills.
sl: Razvijte spretnosti prostorske vizualizacije, iskanja poti in vizualnega spomina.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow keys or swipe the screen to move Tux to the door. Use the maze icon or the spacebar to switch between invisible and visible modes. Visible mode just gives you an indication of your position, like a map. You cannot move Tux in visible mode.
sl: Uporabite tipke puščic ali drsanje po zaslona, da premaknete Tuxa do vrat. Uporabite ikono labirinta ali preslednico za preklop med nevidnim in vidnim načinom. Vidni način samo prikaže vaš položaj, npr. kot zemljevid. Ne morete premakniti Tuxa v vidnem načinu.

[ctx: ActivityInfo|]
en: At the first levels, Tux walks comfortably, one step on each move request, through the maze.
sl: Na prvi ravni hodi Tux korak po korak po blodnjaku ob vsakem pritisku tipke.

[ctx: ActivityInfo|]
en: You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefooted, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.
sl: Ali je ta način omogočen, je prikazano na zaslonu. Če je Tux bos, je možnost "hitrega teka" onemogočena, če ima obuto rdečo športno obutev, pa je "hitri tek" omogočen.

[ctx: ActivityInfo|]
en: Space: switch between invisible and visible modes
sl: Preslednica: preklop med nevidnimi in vidnimi načini

[ctx: ActivityInfo|]
note: Activity title
en: Relative maze
sl: Relativni blodnjak

[ctx: ActivityInfo|]
note: Help title
en: Help Tux get out of this maze (moves are relative).
sl: Pomagajte Tuxu poiskati pot iz blodnjaka (z relativnim premikanjem).

[ctx: ActivityInfo|]
en: In this maze, the moves are relative (first person). Left and right are used to turn and up to move forward.
sl: V tem blodnjaku je pomikanje relativno (prvoosebno). Leva in desna se uporabljata za obrat, tipka gor pa za pomik naprej.

[ctx: ActivityInfo|]
en: Left and Right arrows: turn left and right
sl: Puščici levo in desno: obrnite se levo in desno

[ctx: ActivityInfo|]
en: Down arrow: turn backward
sl: Puščica dol: obrni se nazaj

[ctx: ActivityInfo|]
en: Up arrow: move forward
sl: Puščica gor: pomakni se naprej

[ctx: ActivityInfo|]
note: Activity title
en: Melody
sl: Melodije

[ctx: ActivityInfo|]
note: Help title
en: Reproduce a sound sequence.
sl: Poustvari zaporedje zvokov.

[ctx: ActivityInfo|]
note: Help goal
en: Ear-training activity.
sl: Slušne vaje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Move and click the mouse.
sl: Premikanje in klikanje miške.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.
sl: Poslušajte predvajano zaporedje zvokov in ga ponovite s kliki na ksilofon. Zaporedje lahko slišite znova s klikom na gumb za ponovitev.

[ctx: Melody|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: Melody|]
en: Quit
sl: Izhod

[ctx: Melody|]
en: Continue
sl: Nadaljuj

[ctx: ActivityInfo|]
note: Activity title
en: Case association memory game against Tux
sl: Primer spominske igre proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.
sl: Pomaknite kartice, da poiščete velike in male črke iste črke za igranje proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn lowercase and uppercase letters.
sl: Naučite se malih in velikih črk.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowing alphabets.
sl: Poznavanje abeced.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.
sl: Vsaka karta skriva črko, malo ali veliko črko. Morate najti ujemajoče male in velike črke iste črke.

[ctx: ActivityInfo|]
en: Space or Enter: flip the selected card
sl: Preslednica ali Enter: obrni izbrano kartico

[ctx: ActivityConfig|]
en: 1 player
sl: 1 igralec

[ctx: ActivityConfig|]
en: 2 players
sl: 2 igralca

[ctx: ActivityConfig|]
en: Choose number of players
sl: Izberite število igralcev

[ctx: ActivityInfo|]
note: Activity title
en: Case association memory game
sl: Igra asociacij velikih in malih črk

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the uppercase and lowercase of the same letter.
sl: Pomaknite karte, da poiščete velike in male črke iste črke.

[ctx: ActivityInfo|]
note: Activity title
en: Enumeration memory game
sl: Spominska igra štetja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a number with a picture.
sl: Obrnite karte tako, da se bo številka ujemala z narisano sliko.

[ctx: ActivityInfo|]
note: Help goal
en: Practice numeration.
sl: Vadite številčenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a picture with a number of items, or a number. You have to match the numbers with the corresponding pictures.
sl: Vsaka kartica skriva sliko s številnimi predmeti ali številko. Poiščite številke, ki ustrezajo ustreznim slikam.

[ctx: Data|]
en: Match the numbers up to 2.
sl: Ujemanje številk do 2.

[ctx: Data|]
en: Match the numbers up to 3.
sl: Ujemanje številk do 4.

[ctx: Data|]
en: Match the numbers up to 4.
sl: Ujemanje številk do 4.

[ctx: Data|]
en: Match the numbers up to 5.
sl: Ujemanje številk do 5.

[ctx: Data|]
en: Match the numbers up to 6.
sl: Ujemanje številk do 6.

[ctx: Data|]
en: Match the numbers up to 7.
sl: Ujemanje številk do 7.

[ctx: Data|]
en: Match the numbers up to 8.
sl: Ujemanje številk do 8.

[ctx: Data|]
en: Match the numbers up to 9.
sl: Ujemanje številk do 9.

[ctx: ActivityInfo|]
note: Activity title
en: All operations memory game against Tux
sl: Spominska igra vseh računskih operacij proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an operation with its result, playing against Tux.
sl: Obrnite karte, da operacije se ujemajo z njenim rezultatom, igrajte proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition, subtraction, multiplication, division.
sl: Vadite seštevanje, odštevanje, množenje, deljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition, subtraction, multiplication, division.
sl: Seštevanje, odštevanje, množenje, deljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation, or a result. You have to match the operations with their result.
sl: Vsaka karta skriva bodisi operacijo bodisi rezultat. Poiščite karte, kjer se operacije ujemajo z njihovim rezultatom.

[ctx: Data|]
en: Table of 1.
sl: Tabela števila 1.

[ctx: Data|]
en: Table of 10.
sl: Tabelo števila 10.

[ctx: Data|]
en: Table of 2.
sl: Tabela števila 2.

[ctx: Data|]
en: Table of 3.
sl: Tabela števila 3.

[ctx: Data|]
en: Table of 4.
sl: Tabela števila 4.

[ctx: Data|]
en: Table of 5.
sl: Tabela števila 5.

[ctx: Data|]
en: Table of 6.
sl: Tabela števila 6.

[ctx: Data|]
en: Table of 7.
sl: Tabela števila 7.

[ctx: Data|]
en: Table of 8.
sl: Tabela števila 8.

[ctx: Data|]
en: Table of 9.
sl: Tabela števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: All operations memory game
sl: Spominska igra vseh operacij

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an operation with its result.
sl: Obrnite karte in poiščite kartice, kjer se operacije ujemajo z rezultati.

[ctx: ActivityInfo|]
note: Activity title
en: Addition and subtraction memory game against Tux
sl: Spominska igra seštevanja in odštevanja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition or a subtraction with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema s seštevanjem ali odštevanjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition and subtraction.
sl: Vadite seštevanje in odštevanje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition and subtraction.
sl: Seštevanje in odštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.
sl: Vsaka karta skriva bodisi operacijo (seštevanje ali odštevanje) bodisi rezultat. Uskladiti morate karte z operacijami z njihovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Addition and subtraction memory game
sl: Spominska igra seštevanja in odštevanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition or a subtraction with its result.
sl: Karte obrnite tako, da se rezultat ujema s seštevanjem ali odštevanjem.

[ctx: ActivityInfo|]
note: Activity title
en: Addition memory game against Tux
sl: Spominska igra seštevanja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema s seštevanjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition.
sl: Vadite seštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an addition, or a result. You have to match the additions with their result.
sl: Vsaka karta skriva bodisi seštevanje bodisi rezultat. Uskladiti morate karte s seštevanji z njihovim rezultatom.

[ctx: Data|]
en: Addition table of 1.
sl: Tabela seštevanja števila 1.

[ctx: Data|]
en: Addition table of 10.
sl: Tabelo seštevanja števila 10.

[ctx: Data|]
en: Addition table of 2.
sl: Tabela seštevanja števila 2.

[ctx: Data|]
en: Addition table of 3.
sl: Tabela seštevanja števila 3.

[ctx: Data|]
en: Addition table of 4.
sl: Tabela seštevanja števila 4.

[ctx: Data|]
en: Addition table of 5.
sl: Tabela seštevanja števila 5.

[ctx: Data|]
en: Addition table of 6.
sl: Tabela seštevanja števila 6.

[ctx: Data|]
en: Addition table of 7.
sl: Tabela seštevanja števila 7.

[ctx: Data|]
en: Addition table of 8.
sl: Tabela seštevanja števila 8.

[ctx: Data|]
en: Addition table of 9.
sl: Tabela seštevanja števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Addition memory game
sl: Spominska igra seštevanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match an addition with its result.
sl: Karte obrnite tako, da se rezultat ujema s seštevanjem.

[ctx: ActivityInfo|]
note: Activity title
en: Division memory game against Tux
sl: Spominska igra deljenja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a division with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema s deljenjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice division.
sl: Vadite deljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division.
sl: Deljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a division, or a result. You have to match the divisions with their result.
sl: Vsaka karta skriva bodisi deljenje bodisi rezultat. Uskladiti morate karte z deljenji z njihovim rezultatom.

[ctx: Data|]
en: Division table of 1.
sl: Tabela deljenja števila 1.

[ctx: Data|]
en: Division table of 10.
sl: Tabela deljenja števila 10.

[ctx: Data|]
en: Division table of 2.
sl: Tabela deljenja števila 2.

[ctx: Data|]
en: Division table of 3.
sl: Tabela deljenja števila 3.

[ctx: Data|]
en: Division table of 4.
sl: Tabela deljenja števila 4.

[ctx: Data|]
en: Division table of 5.
sl: Tabela deljenja števila 5.

[ctx: Data|]
en: Division table of 6.
sl: Tabela deljenja števila 6.

[ctx: Data|]
en: Division table of 7.
sl: Tabela deljenja števila 7.

[ctx: Data|]
en: Division table of 8.
sl: Tabela deljenja števila 8.

[ctx: Data|]
en: Division table of 9.
sl: Tabela deljenja števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Division memory game
sl: Spominska igra deljenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a division with its result.
sl: Karte obrnite tako, da se rezultat ujema z deljenjem.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Division
sl: Deljenje

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction memory game against Tux
sl: Spominska igra odštevanja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a subtraction with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema z odštevanjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice subtraction.
sl: Vadite odštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.
sl: Vsaka karta skriva bodisi odštevanje bodisi rezultat. Uskladiti morate karte z odštevanji z njihovim rezultatom.

[ctx: Data|]
en: Subtraction table of 1.
sl: Tabela odštevanja števila 1.

[ctx: Data|]
en: Subtraction table of 10.
sl: Tabela odštevanja števila 10.

[ctx: Data|]
en: Subtraction table of 2.
sl: Tabela odštevanja števila 2.

[ctx: Data|]
en: Subtraction table of 3.
sl: Tabela odštevanja števila 3.

[ctx: Data|]
en: Subtraction table of 4.
sl: Tabela odštevanja števila 4.

[ctx: Data|]
en: Subtraction table of 5.
sl: Tabela odštevanja števila 5.

[ctx: Data|]
en: Subtraction table of 6.
sl: Tabela odštevanja števila 6.

[ctx: Data|]
en: Subtraction table of 7.
sl: Tabela odštevanja števila 7.

[ctx: Data|]
en: Subtraction table of 8.
sl: Tabela odštevanja števila 8.

[ctx: Data|]
en: Subtraction table of 9.
sl: Tabela odštevanja števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Subtraction memory game
sl: Spominska igra odštevanja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a subtraction with its result.
sl: Karte obrnite tako, da se rezultat ujema z odštevanjem.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication and division memory game against Tux
sl: Spominska igra množenja in deljenja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication or a division with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema z množenjem ali deljenjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice multiplication and division.
sl: Vadite množenje in deljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication, division.
sl: Množenje, deljenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.
sl: Vsaka karta skriva bodisi operacijo (množenja ali deljenja) bodisi rezultat. Uskladiti morate karte z operacijami z njihovim rezultatom.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication and division memory game
sl: Spominska igra množenja in deljenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication or a division with its result.
sl: Karte obrnite tako, da se rezultat ujema z množenjem ali deljenjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication memory game against Tux
sl: Spominska igra množenja proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication with its result, playing against Tux.
sl: Karte obrnite tako, da se rezultat ujema z množenjem v igri proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Practice multiplication.
sl: Vadite množenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Multiplication.
sl: Množenje.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.
sl: Vsaka karta skriva bodisi množenje bodisi rezultat. Uskladiti morate karte z množenji z njihovim rezultatom.

[ctx: Data|]
en: Multiplication table of 1.
sl: Poštevanka za množenje števila 1.

[ctx: Data|]
en: Multiplication table of 10.
sl: Poštevanka za množenje števila 10.

[ctx: Data|]
en: Multiplication table of 2.
sl: Poštevanka za množenje števila 2.

[ctx: Data|]
en: Multiplication table of 3.
sl: Poštevanka za množenje števila 3.

[ctx: Data|]
en: Multiplication table of 4.
sl: Poštevanka za množenje števila 4.

[ctx: Data|]
en: Multiplication table of 5.
sl: Poštevanka za množenje števila 5.

[ctx: Data|]
en: Multiplication table of 6.
sl: Poštevanka za množenje števila 6.

[ctx: Data|]
en: Multiplication table of 7.
sl: Poštevanka za množenje števila 7.

[ctx: Data|]
en: Multiplication table of 8.
sl: Poštevanka za množenje števila 8.

[ctx: Data|]
en: Multiplication table of 9.
sl: Poštevanka za množenje števila 9.

[ctx: ActivityInfo|]
note: Activity title
en: Multiplication memory game
sl: Spominska igra množenja

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a multiplication with its result.
sl: Karte obrnite tako, da se rezultat ujema z množenjem.

[ctx: ActivityInfo|]
note: Activity title
en: Audio memory game against Tux
sl: Zvočna spominska igra proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match the sound pairs, playing against Tux.
sl: Obrnite karte in poiščite pare, ki zvenijo enako, tekmujte s Tuxom.

[ctx: ActivityInfo|]
note: Help goal
en: Train your audio memory.
sl: Vadite svoj zvočni spomin.

[ctx: ActivityInfo|]
note: Help manual
en: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.
sl: Vsaka karta predvaja zvok, ko jo obrnete in vsaka karta ima dvojnico s popolnoma enakim zvokom. Kliknite na kartico, da zaslišite njen skriti zvok, in najti njeno dvojnico. Naenkrat lahko obrnete samo dve karti, zato si morate zapomniti od kod je zvok, medtem ko iščete dvojnico. Ko obrnete dvojnici, obe izgineta.

[ctx: ActivityInfo|]
note: Activity title
en: Audio memory game
sl: Zvočna spominska igra

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match the sound pairs.
sl: Obrnite karte, da najdete zvočno enake pare.

[ctx: ActivityInfo|]
note: Activity title
en: Memory game with images against Tux
sl: Spominska igra s slikami proti Tuxu

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the matching pairs, playing against Tux.
sl: Obrnite karte, da najdete ustrezne pare, tekmujte s Tuxom.

[ctx: ActivityInfo|]
note: Help goal
en: Train your visual memory.
sl: Trenirajte svoj vizualni spomin.

[ctx: ActivityInfo|]
note: Help manual
en: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.
sl: Vsaka karta ima na skriti strani sliko in vsaka ima dvojnico s popolnoma enako sliko. Kliknite kartico, da si ogledate njeno skrito sliko, in poskusite najti ujemajočo dvojnico. Naenkrat lahko obrnete samo dve karti, zato si morate zapomniti, kje je slika, ko iščete dvojnico. Ko obrnete dvojnici, obe izgineta.

[ctx: ActivityInfo|]
note: Activity title
en: Wordnumber memory game
sl: Spominska igra števil in besed

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to match a numeral with its number name.
sl: Kartici obrnite tako, da se številka ujema z imenom števila.

[ctx: ActivityInfo|]
note: Help goal
en: Practice reading numbers.
sl: Vadite branje števil.

[ctx: ActivityInfo|]
note: Help manual
en: Each card is hiding either a numeral (a number written in figures), or a number name (a number written in words). You have to match the numerals with the corresponding number names.
sl: Vsaka karta skriva ali številko (zapisano s števkami) ali ime številke (zapisano z besedami). Kartici s številko morate najti ustrezno kartico z imenom številke.

[ctx: dataset|]
en: zero
sl: nič

[ctx: dataset|]
en: one
sl: ena

[ctx: dataset|]
en: two
sl: dva

[ctx: dataset|]
en: three
sl: tri

[ctx: dataset|]
en: four
sl: štiri

[ctx: dataset|]
en: five
sl: pet

[ctx: dataset|]
en: six
sl: šest

[ctx: dataset|]
en: seven
sl: sedem

[ctx: dataset|]
en: eight
sl: osem

[ctx: dataset|]
en: nine
sl: devet

[ctx: dataset|]
en: ten
sl: deset

[ctx: dataset|]
en: eleven
sl: enajst

[ctx: dataset|]
en: twelve
sl: dvanajst

[ctx: dataset|]
en: thirteen
sl: trinajst

[ctx: dataset|]
en: fourteen
sl: štirinajst

[ctx: dataset|]
en: fifteen
sl: petnajst

[ctx: dataset|]
en: sixteen
sl: šestnajst

[ctx: dataset|]
en: seventeen
sl: sedemnajst

[ctx: dataset|]
en: eighteen
sl: osemnajst

[ctx: dataset|]
en: nineteen
sl: devetnajst

[ctx: dataset|]
en: twenty
sl: dvajset

[ctx: ActivityInfo|]
note: Activity title
en: Memory game with images
sl: Spominska igra s slikami

[ctx: ActivityInfo|]
note: Help title
en: Flip the cards to find the matching pairs.
sl: Obrnite karte in poiščite ustrezne pare.

[ctx: MemoryCommon|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: MemoryCommon|]
en: Quit
sl: Izhod

[ctx: MemoryCommon|]
en: Continue
sl: Nadaljuj

[ctx: ActivityInfo|]
note: Activity title
en: GCompris Main Menu
sl: Glavni meni GCompris

[ctx: ActivityInfo|]
note: Help title
en: Select an activity to run it.
sl: Izberite igro, ki jo želite igrati.

[ctx: ActivityInfo|]
note: Help goal
en: GCompris is a high quality educational software suite, including a large number of activities for children aged 2 to 10.
sl: Program GCompris je visokokakovostna zbirka izobraževalnih dejavnosti, namenjenih otrokom med drugim in desetim letom starosti.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Some of the activities are game orientated, but still educational.
sl: Nekatere dejavnosti so bolj podobne igram, a še vedno poučne.

[ctx: ActivityInfo|]
note: Help manual
en: Select an icon to enter an activity or to display a list of activities in a category.
    At the bottom of the screen is the GCompris control bar. Notice that you can hide or show the bar by touching its anchor.
sl: Izberite ikono, če želite vstopiti v dejavnost ali prikazati seznam dejavnosti v kategoriji.
    Na dnu zaslona je nadzorna letvica GCompris. Vedite, da lahko letvico skrijete ali pokažete tako, da se dotaknete njenega sidra.

[ctx: ActivityInfo|]
en: The following icons are displayed:
    (note that each icon is displayed only if available in the current activity)
sl: Prikazane so naslednje ikone:
    (upoštevajte, da je vsaka ikona prikazana samo, če je tudi na voljo v trenutni dejavnosti)

[ctx: ActivityInfo|]
en: Home - Exit an activity, go back to menu (Ctrl+W or Escape key)
sl: Domov - zapustite dejavnost, vrnite se v meni (Ctrl+W ali tipka Escape)

[ctx: ActivityInfo|]
en: Arrows - Display the current level. Click to select another level
sl: Puščice - Prikaži trenutno raven. Kliknite, da izberete drugo raven

[ctx: ActivityInfo|]
en: Lips - Repeat the question
sl: Ustnice - ponovite vprašanje

[ctx: ActivityInfo|]
en: Question Mark - Help
sl: Vprašaj - Pomoč

[ctx: ActivityInfo|]
en: Reload - Start the activity from the beginning again
sl: Ponovno naloži - znova začnite dejavnost od začetka

[ctx: ActivityInfo|]
en: Tool - The configuration menu
sl: Orodje - Nastavitveni meni

[ctx: ActivityInfo|]
en: Three lines - The activity settings menu
sl: Tri vrstice - meni z nastavitvami dejavnosti

[ctx: ActivityInfo|]
en: G - About GCompris
sl: G - O programu GCompris

[ctx: ActivityInfo|]
en: Quit - Quit GCompris (Ctrl+Q)
sl: Zapusti - Zapusti GCompris (Ctrl+Q)

[ctx: ActivityInfo|]
en: The stars show suitable age groups for each activity:
sl: Zvezdice prikazujejo primerne starostne skupine za vsako dejavnost:

[ctx: ActivityInfo|]
en: 1, 2 or 3 yellow stars - from 2 to 6 years old
sl: 1, 2 ali 3 rumene zvezde - za stare od 2 do 6 let

[ctx: ActivityInfo|]
en: 1, 2 or 3 red stars - 7 years and up
sl: 1, 2 ali 3 rdeče zvezde - za 7 let in več

[ctx: ActivityInfo|]
en: If there are two different star icons on an activity, the first one shows the minimum difficulty, and the second one the maximum difficulty.
sl: Če sta pri dejavnosti dve različni ikoni zvezd, prva kaže najmanjšo težavnost, druga pa največjo težavnost.

[ctx: ActivityInfo|]
en: <b>Keyboard shortcuts:</b>
sl: <b>Bližnjice na tipkovnici:</b>

[ctx: ActivityInfo|]
en: Ctrl+B: Show or Hide the control bar
sl: Ctrl+B: Prikaži ali Skrij nadzorno letvico

[ctx: ActivityInfo|]
en: Ctrl+F: Toggle full screen
sl: Ctrl+F: Preklop v celozaslonski način

[ctx: ActivityInfo|]
en: Ctrl+S: Toggle the activity section bar
sl: Ctrl+S: Preklop letvice z odseki dejavnosti

[ctx: BackgroundMusicList|]
en: Background music
sl: Glasba v ozadju

[ctx: BackgroundMusicList|]
en: Disable the background music if you don't want to play them.
sl: Onemogočite glasbo v ozadju, če je ne želite predvajati.

[ctx: BackgroundMusicList|]
note: Current background music playing
en: Now Playing:
sl: Sedaj se predvaja:

[ctx: BackgroundMusicList|]
note: Title of the current background music playing
en: Title: %1
sl: Naslov: %1

[ctx: BackgroundMusicList|]
note: Artist of the current background music playing
en: Artist: %1
sl: Umetnik: %1

[ctx: BackgroundMusicList|]
note: Year of the current background music playing
en: Year: %1
sl: Leto: %1

[ctx: ConfigurationItem|]
en: Difficulty filter
sl: Filter težavnosti

[ctx: ConfigurationItem|]
en: Language selector
sl: Izbirnik jezika

[ctx: ConfigurationItem|]
en: Enable automatic downloads/updates of external assets
sl: Omogoči samodejne prejeme/posodobitve zunanjih sredstev

[ctx: ConfigurationItem|]
en: Localized voices
sl: Sinhronizacija

[ctx: ConfigurationItem|]
en: Check for updates
sl: Preveri za posodobitvami

[ctx: ConfigurationItem|]
en: Download
sl: Prejmi

[ctx: ConfigurationItem|]
en: Enable audio voices
sl: Omogoči zvočne glasove

[ctx: ConfigurationItem|]
en: Enable audio effects
sl: Omogoči zvočne učinke

[ctx: ConfigurationItem|]
en: Audio effects volume
sl: Glasnost zvočnih učinkov

[ctx: ConfigurationItem|]
en: Download background music
sl: Prenesi sem glasbo v ozadju

[ctx: ConfigurationItem|]
en: Enable background music
sl: Omogoči glasbo v ozadju

[ctx: ConfigurationItem|]
en: Background Music
sl: Glasba v ozadju

[ctx: ConfigurationItem|]
en: Not playing
sl: Zdaj se predvaja

[ctx: ConfigurationItem|]
en: Title: %1  Artist: %2
sl: Naslov: %1  avtor: %2

[ctx: ConfigurationItem|]
en: Introduction music
sl: Uvodna glasba

[ctx: ConfigurationItem|]
en: Background music volume
sl: Glasnost glasbe v ozadju

[ctx: ConfigurationItem|]
en: Full word image set is installed
sl: Celotna zbirka slik je nameščena

[ctx: ConfigurationItem|]
en: Full word image set is not installed
sl: Celotni niz slik ni nameščen

[ctx: ConfigurationItem|]
en: Download full word image set
sl: Uporabite celoten slikovni niz

[ctx: ConfigurationItem|]
en: Fullscreen
sl: Celozaslonski način

[ctx: ConfigurationItem|]
en: Virtual Keyboard
sl: Navidezna tipkovnica

[ctx: ConfigurationItem|]
en: The activity section menu is visible
sl: Meni odseka dejavnosti je viden

[ctx: ConfigurationItem|]
en: Ask for confirmation to exit
sl: Prosi za potrditev izhoda

[ctx: ConfigurationItem|]
en: Font selector
sl: Izbirnik pisave

[ctx: ConfigurationItem|]
en: Font size
sl: Velikost pisave

[ctx: ConfigurationItem|]
en: Default
sl: Privzeto

[ctx: ConfigurationItem|]
en: Font Capitalization
sl: Velikost črk

[ctx: ConfigurationItem|]
en: Font letter spacing
sl: Razmik med črkami pisave

[ctx: ConfigurationItem|]
en: Teacher's server config
sl: Konfiguracija učiteljevega strežnika

[ctx: ConfigurationItem|]
en: Mixed case (default)
sl: Mešana velikost (privzeto)

[ctx: ConfigurationItem|]
en: All uppercase
sl: VELIKE ČRKE

[ctx: ConfigurationItem|]
en: All lowercase
sl: Samo male črke

[ctx: Menu|]
en: You selected a new locale, do you want to download the corresponding sound files now?
sl: Izbrali ste novo lokalno nastavitev, ali želite zdaj prenesti ustrezne zvočne datoteke?

[ctx: Menu|]
en: Yes
sl: Da

[ctx: Menu|]
en: No
sl: Ne

[ctx: Menu|]
en: Logic
sl: Logika

[ctx: Menu|]
en: Fine Arts
sl: Umetnost

[ctx: Menu|]
en: Music
sl: Glasba

[ctx: Menu|]
en: Experiment
sl: Poskus

[ctx: Menu|]
en: History
sl: Zgodovina

[ctx: Menu|]
en: Geography
sl: Zemljepis

[ctx: Menu|]
en: Numeration
sl: Štetje

[ctx: Menu|]
en: Arithmetic
sl: Aritmetika

[ctx: Menu|]
en: Measures
sl: Mere

[ctx: Menu|]
en: Letters
sl: Črke

[ctx: Menu|]
en: Words
sl: Besede

[ctx: Menu|]
en: Vocabulary
sl: Besedišče

[ctx: Menu|]
en: GCompris is not connected to teacher's server.
sl: GCompris ni povezan učiteljevim strežnikom.

[ctx: Menu|]
en: GCompris is connected to teacher's server, but the password entered for selected user is wrong.
sl: GCompris je povezan z učiteljevim strežnikom, a je vneseno geslo za izbranega uporabnika napačno.

[ctx: Menu|]
en: GCompris is connected to teacher's server, and the user is authenticated.
sl: GCompris je povezan z učiteljevim strežnikom in uporabnik je avtenticiran.

[ctx: Menu|]
en: GCompris has lost the connection to teacher's server.
sl: GCompris je izgubil povezavo z učiteljevim sttrežnikom.

[ctx: Menu|]
en: GCompris has been disconnected from teacher's server.
sl: GCompris je bil odklopljen od učiteljevega strežnika.

[ctx: Menu|]
en: GCompris is connected to teacher's server, but the user is not yet authenticated.
sl: GCompris je povezan z učiteljevim strežnikom, vendar uporabnik še ni avtenticiran.

[ctx: Menu|]
en: Put your favorite activities here by clicking on the sun at the top right of that activity.
sl: Postavite svoje najljubše dejavnosti sem tako, da kliknete na sonce zgoraj desno pri tej dejavnosti.

[ctx: Menu|]
en: Search specific activities
sl: Poišči posebne dejavnosti

[ctx: Menu|]
en: Activity Settings
sl: Nastavitve dejavnosti

[ctx: ServerConfigPage|]
en: Teacher's server settings
sl: Nastavitve učiteljevega strežnika

[ctx: ServerConfigPage|]
en: Teacher's identifier
sl: Učiteljev določilnik

[ctx: ServerConfigPage|]
en: Server port
sl: Vrata strežnika

[ctx: ServerConfigPage|]
en: Server port must be a number between 0 and 65535.
sl: Vrata strežnika mora biti število med 0 in 65535.

[ctx: ActivityInfo|]
note: Activity title
en: Mining for gold
sl: Rudarjenje za zlatom

[ctx: ActivityInfo|]
note: Help title
en: Use the mousewheel to approach the rockwall and look for gold nuggets.
sl: Z miškinim koleščkom se približaj skalni steni in išči zlate kepe.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use the mousewheel or the zoom / pinch gesture to zoom in and out.
sl: Nauči se uporabljati miškin kolešček ali kretnjo približanja/ščipanja za približanje in oddaljevanje pogleda.

[ctx: ActivityInfo|]
note: Help prerequisite
en: You should be familiar with moving the mouse and clicking.
sl: Znati moraš premikati miško in z njo klikati.

[ctx: ActivityInfo|]
note: Help manual
en: Looking at the rockwall, you can see a sparkle somewhere. Move next to this sparkle and use the mousewheel or the zoom gesture to zoom in. When you reach the maximum zoom level, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.
sl: Ob pogledu na skalni zid, nekje zasledimo iskrico. Premaknite se zraven tega iskrice in za povečavo uporabite kolesce miške ali potezo za povečavo. Ko dosežete največjo stopnjo povečave, se na položaju iskrice prikaže zlata gruda. Kliknite na zlato grudo, da jo zberete.

[ctx: ActivityInfo|]
en: After collecting the nugget, use the mousewheel or the pinch gesture to zoom out again. When you reach the minimum zoom level, another sparkle will appear, showing the next gold nugget to collect. Collect enough nuggets to complete the level.
sl: Ko zberete grudo, za povečavo uporabite kolesce miške ali potezo s stiskanjem prstov na zaslonu. Ko dosežete najnižjo raven povečave, se zasveti še ena iskrica in se prikaže naslednja zlata gruda, ki jo je treba pobrati. Zberite dovolj grud, da dokončajte nivo.

[ctx: ActivityInfo|]
en: The wagon in the lower right corner of the screen will tell you the number of already collected nuggets and the total number of nuggets to collect in this level.
sl: Voz v spodnjem desnem kotu zaslona vam bo povedal število že zbranih grud in skupno število grud, ki jih je treba zbrati na tej ravni.

[ctx: ActivityInfo|]
en: Thanks to the Tuxpaint team for providing the following sounds under GPL:
sl: Zahvaljujemo se ekipi Tuxpaint, ker je pod licenco GPL zagotovila naslednje zvoke:

[ctx: ActivityInfo|]
en: realrainbow.ogg - used when a new gold nugget appears
sl: realrainbow.ogg - se uporablja, ko se pojavi nova zlata gruda

[ctx: ActivityInfo|]
en: metalpaint.wav - remixed and used when a gold nugget is collected
sl: metalpaint.wav - ponovno zmiksan in uporabljen pri zbiranju zlate grude

[ctx: Mining|]
en: Find the sparkle and zoom in around it. If you have a mouse, point the cursor on the sparkle then use the scroll wheel. If you have a trackpad, point the cursor on the sparkle then drag one finger on the right area or two fingers on the center. On a touch area, drag two fingers away from the sparkle, one in each direction.
sl: Poiščite iskrico in jo približajte. Če imate miško, usmerite kazalko na iskrico nato uporabite kolesce. Če imate sledilno ploščico, usmerite kazalko na iskrico in nato povlecite en prst na desno območje oz. dva prsta na sredino. Na območju dotika povlecite dva prsta stran od iskrice v vsako smer.

[ctx: Mining|]
en: Perfect you are zooming. Continue until you see the nugget.
sl: Krasno, približujete pogled. Nadaljujte, dokler ne vidite zlate grude.

[ctx: Mining|]
en: Hum, take care, you are zooming too far from the sparkle.
sl: Hm, pazite, pogled ste oddaljili predaleč od iskrenja.

[ctx: Mining|]
en: Now you see the nugget, click on it to catch it.
sl: Zdaj vidite zlato grudo, kliknite jo, da je vaša.

[ctx: Mining|]
en: Hum, you are too far from the nugget to see it. Unzoom then zoom again as close as you can from the sparkle.
sl: Hm, predaleč ste od zlate grude, da bi jo videli. Oddaljite se in nato znova čim bolj približajte pogled iskrenju.

[ctx: Mining|]
en: Now unzoom and try to find another sparkle.
sl: Zdaj oddaljite pogled in poskušajte najti drugo iskrenje.

[ctx: Mining|]
en: Continue to unzoom until you see the sparkle.
sl: Nadaljujte z oddaljevanjem, dokler ne vidite iskrenja.

[ctx: Mining|]
en: Now you see the sparkle, go ahead, you can zoom on it.
sl: Zdaj vidite iskrenje, tako, zdaj mu lahko približate pogled.

[ctx: ActivityInfo|]
note: Activity title
en: Missing letter
sl: Manjkajoča črka

[ctx: ActivityInfo|]
note: Help title
en: Find the missing letter to complete the word.
sl: Poiščite manjkajočo črko, da dopolnite besedo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to spell words.
sl: Naučite se črkovati besede.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Word reading.
sl: Branje besed.

[ctx: ActivityInfo|]
note: Help manual
en: A picture is displayed in the main area, and an incomplete word is written under the picture. Click on the missing letter to complete the word, or type the letter on your keyboard.
sl: Na glavnem območju se prikaže slika in napiše se nepopolna beseda pod sliko. Kliknite na manjkajočo črko, da dokončate besedo ali vtipkajte črko na tipkovnici.

[ctx: MissingLetter|]
en: We are sorry, we don't have yet a translation for your language.
sl: Se opravičujemo, žal še ni prevoda za vaš jezik.

[ctx: MissingLetter|]
en: GCompris is developed by the KDE community, you can translate GCompris by joining a translation team on <a href="%2">%2</a>
sl: GCompris razvija skupnost KDE, za prevajanje GCompris se pridružite ekipi prevajanja na <a href="%2">%2</a>

[ctx: MissingLetter|]
en: We switched to English for this activity but you can select another language in the configuration dialog.
sl: Za to dejavnost smo preklopili na angleški jezik, a lahko v pogovornem oknu nastavitev izberete drug jezik.

[ctx: ActivityInfo|]
note: Activity title
en: Money
sl: Denar

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage.
sl: Vadite porabo denarja.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting and money usage.
sl: Vadite štetje in rabo denarja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can count.
sl: Znate šteti.

[ctx: ActivityInfo|]
note: Help manual
en: Click or tap on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click or tap on it on the upper screen area.
sl: Za plačilo kliknite ali tapnite na kovance ali bankovce na dnu zaslona. Če želite odstraniti kovanec ali bankovec, kliknite ali tapnite nanj na zgornjem delu zaslona.

[ctx: ActivityInfo|]
en: Left and Right arrows: navigate inside an area
sl: Puščici levo in desno: krmarite znotraj območja

[ctx: ActivityInfo|]
en: Tab: navigate between the bottom and the top areas
sl: Tab: krmilite med spodnjim in zgornjim delom

[ctx: money|]
en: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.
sl: Za plačilo kliknite ali tapnite na kovance ali bankovce na dnu zaslona. Če želite odstraniti kovanec ali bankovec, kliknite ali tapnite nanj na zgornjem delu zaslona.

[ctx: money|]
en: Tux just bought some items in your shop.
    He gives you %1, please give back his change.
sl: Tux je ravno kupil nekaj stvari v vaši trgovini.
    Plačal je %1, vrnite mu preostali drobiž.

[ctx: Data|]
en: Amount up to 10 units.
sl: Znesek do 10 enot.

[ctx: Data|]
en: Amount up to 100 units.
sl: Znesek do 100 enot.

[ctx: Data|]
en: Amount up to 1000 units.
sl: Znesek do 1000 enot.

[ctx: ActivityInfo|]
note: Activity title
en: Give Tux his change
sl: Vrnite Tuxu drobiž

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage by giving Tux his change.
sl: Vaja uporabe denarja z vračanjem drobiža Tuxu.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the coins or on the notes at the bottom of the screen to give Tux his change. If you want to remove a coin or a note, click on it on the upper area of the screen.
sl: Kliknite na kovance ali na bankovce na dnu zaslona, ​​da daste Tuxu drobiž. Če želite odstraniti kovanec ali bankovec, kliknite nanj v zgornjem delu zaslona.

[ctx: ActivityInfo|]
note: Activity title
en: Give Tux his change, including cents
sl: Vrnite Tuxu njegov drobiž, vključno s centi

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting and money usage, including cents.
sl: Vadite štetje in rabo denarja, vključno s centi.

[ctx: ActivityInfo|]
note: Activity title
en: Money with cents
sl: Denar z drobižem

[ctx: ActivityInfo|]
note: Help title
en: Practice money usage including cents.
sl: Vadite rabo denarja vključno s centi.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.
sl: Za plačilo kliknite ali tapnite na kovance ali bankovce na dnu zaslona. Če želite odstraniti kovanec ali bankovec, kliknite ali tapnite nanj na zgornjem delu zaslona.

[ctx: ActivityInfo|]
note: Activity title
en: Discover the International Morse code
sl: Odkrij mednarodno Morsejevo kodo

[ctx: ActivityInfo|]
note: Help title
en: Communicate with the International Morse code.
sl: Komunicirajte z mednarodno Morsejevo kodo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to send and receive messages using the International Morse code.
sl: Naučite se pošiljati in prejemati sporočila z uporabo mednarodne Morsejeve abecede.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of alphabets and digits.
sl: Poznavanje abeced in številk.

[ctx: ActivityInfo|]
note: Help manual
en: You are either asked to send a message in Morse code or convert the received Morse code message to letters or digits. To learn Morse code, you can click on the Morse key icon to have a look at the translation map which contains the code for all the letters and digits.
sl: Od vas zahtevajo, da pošljete sporočilo v Morsejevi abecedi ali pretvorite prejeto sporočilo v črke ali številke. Če se želite naučiti Morsejeve abecede, lahko kliknete ikono Morsejeve tipke in si ogledate preslikavo prevoda, ki vsebuje kodo za vse črke in številke.

[ctx: FirstScreen|]
en: Exploring Morse Code
sl: Raziskovanje Morsejeve kode

[ctx: FirstScreen|]
en: Morse code was developed by Samuel Morse. It is a method of transmitting text information as a series of on-off tones, lights, or clicks.
sl: Morsejevo kodo je razvil Samuel Morse. Je metoda prenašanja besedne informacije kot zaporedja zvokov, bliskov ali klikov.

[ctx: FirstScreen|]
en: Each Morse code symbol represents either a text character (letter or numeral) or a prosign and is represented by a unique sequence of dots and dashes. The duration of a dash is three times the duration of a dot. To increase the speed of the communication, the code was designed so that the most common letters have the shorter sequences of dots and dashes.
    For example, the most common letter in English, the letter "E", has the shortest code, a single dot.
sl: Vsak simbol v Morsejevi kodi predstavlja bodisi besedilni znak (črko ali številko) ali uvodno zaporedje, ki je predstavljeno z edinstvenim zaporedjem pik in črt. Trajanje črte je trikrat večje od trajanja pike. Da bi povečal hitrost komunikacije, je bila koda je bila zasnovana tako, da imajo najpogostejše črke imajo krajše zaporedje pik in črt.
    Na primer, najpogostejša črka v angleščini, črka "E", ima najkrajšo kodo, eno piko.

[ctx: FirstScreen|]
en: When you are ready, click on Tux and we will converse in Morse code.
sl: Ko boste pripravljeni, kliknite na Tuxa in se bomo pogovarjali v Morsejevi kodi.

[ctx: MorseCode|]
en: Morse value: %1
sl: Morsejeva vrednost: %1

[ctx: MorseCode|]
en: Alphabet/Numeric value: %1
sl: Črkovna/Številska vrednost: %1

[ctx: Data|]
en: Letters.
sl: Črke.

[ctx: Data|]
en: Send the message %1 in Morse code.
sl: Pošljite sporočilo %1 v Morsejevi kodi.

[ctx: Data|]
en: Convert the message %1 to letters.
sl: Pretvorite sporočilo %1 v črke.

[ctx: Data|]
en: Find the corresponding letter.
sl: Najdite ustrezno črko.

[ctx: Data|]
en: Digits.
sl: Številke.

[ctx: Data|]
en: Convert the message %1 to digits.
sl: Pretvorite sporočilo %1 v številke.

[ctx: Data|]
en: Find the corresponding digit.
sl: Najdi ustrezno številko.

[ctx: Data|]
en: Words.
sl: Besede.

[ctx: Data|]
en: Write the Morse code you hear.
sl: Napišite Morsejevo kodo, ki jo slišite.

[ctx: Data|]
en: Convert the message in a word.
sl: Pretvorite sporočilo v besedo.

[ctx: ActivityInfo|]
note: Activity title
en: Rebuild the mosaic
sl: Ponovno sestavite mozaik

[ctx: ActivityInfo|]
note: Help title
en: Put each item at the same place as in the given example.
sl: Postavite vsak predmet na enako mesto kot v danem primeru.

[ctx: ActivityInfo|]
note: Help goal
en: Train your observation and matching skills.
sl: Urite svoje sposobnosti opazovanja in ujemanja.

[ctx: ActivityInfo|]
note: Help manual
en: First select an item from the list, and then click on a spot of the mosaic to place the item.
sl: Najprej izberite element s seznama in nato kliknite na mesto mozaika da tja postavite predmet.

[ctx: ActivityInfo|]
en: Arrows: navigate inside an area
sl: Puščice: krmarjenje znotraj območja

[ctx: ActivityInfo|]
en: Space or Enter: select or place an item
sl: Preslednica ali Enter: izbor ali postavitev predmeta

[ctx: ActivityInfo|]
en: Tab: navigate between the item list and the mosaic
sl: Tab: preklapljaj med predmetom in mozaikom

[ctx: Data|]
en: Up to 5 items, on a single line.
sl: Do 5 elementov v eno vrstico.

[ctx: Data|]
en: Up to 8 items, on a single line.
sl: Do 8 elementov v eno vrstico.

[ctx: Data|]
en: Up to 16 items, on multiple lines.
sl: Do 16 elementov v več vrsticah.

[ctx: Data|]
en: Up to 24 items, on multiple lines.
sl: Do 24 elementov v več vrsticah.

[ctx: ActivityInfo|]
note: Activity title
en: Multiple-choice questions
sl: Vprašanja z več možnimi odgovori

[ctx: ActivityInfo|]
note: Help title
en: A generic activity for multiple-choice questions.
sl: Splošna dejavnost za vprašanja z več možnimi odgovori.

[ctx: ActivityInfo|]
note: Help goal
en: Answer questions sent by the teacher.
sl: Odgovorite na vprašanja, ki jih je poslal učitelj.

[ctx: ActivityInfo|]
note: Help manual
en: Click an answer to select it, then press the OK button to validate. Some questions require a single answer, other questions require multiple answers. For some questions, after validating the answer, a feedback text panel will be displayed: click anywhere to close this panel after reading it.
sl: Kliknite odgovor, da ga izberete, nato pa pritisnite gumb V redu za potrditev. Nekatera vprašanja zahtevajo en sam odgovor, druga pa več odgovorov. Pri nekaterih vprašanjih se po potrditvi odgovora prikaže okno s povratnimi informacijami: kliknite kamor koli, da zaprete to okno po branju.

[ctx: ActivityInfo|]
en: Up and Down arrows: navigate through the answer list
sl: Puščice gor in dol: krmarite skozi seznam odgovorov

[ctx: ActivityInfo|]
en: Space: select or deselect the highlighted answer
sl: Preslednica: izberite ali prekličite izbiro označenega odgovora

[ctx: ActivityInfo|]
en: Enter: validate your answer, or close the feedback text panel
sl: Enter: potrdite svoj odgovor ali zaprite ploščo s povratnimi informacijami

[ctx: ActivityInfo|]
note: Activity title
en: Nine men's morris (against Tux)
sl: Devet moških moris (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Play the game Nine men's morris against Tux.
sl: Igrajte igro Devet mož morris proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic and spatial visualization skills.
sl: Razvijte veščine strateške in prostorske vizualizacije.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. First take turns to place nine pieces, and then take turns to move your pieces. If you have only 3 pieces left, you can make them fly to any vacant spot. A player wins when the other player can't move any piece or has only 2 pieces left.
sl: Igrajte se s Tuxom. Najprej izmenično postavite devet figur, nato pa izmenično premikajte svoje figure. Če imate le še 3 figure, lahko naredite, da odletijo na katero koli prosto mesto. Igralec zmaga, ko drugi igralec ne more premakniti nobene figure ali ima samo še 2 figuri.

[ctx: nine_men_morris|]
en: Place a piece
sl: Postavi figuro

[ctx: nine_men_morris|]
en: Move a piece
sl: Prestavi figuro

[ctx: nine_men_morris|]
en: Remove a piece
sl: Odstrani figuro

[ctx: nine_men_morris|]
en: Congratulations
sl: Čestitke

[ctx: nine_men_morris|]
en: Congratulations Player 1
sl: Čestitke igralcu 1

[ctx: nine_men_morris|]
en: Congratulations Player 2
sl: Čestitke igralcu 2

[ctx: nine_men_morris|]
en: Try again
sl: Poskusite ponovno

[ctx: NineMenMorris|]
en: You and Tux start with 9 pieces each, and take turns to place your pieces on the empty spots of the board (by clicking on the spots).
sl: Vi in Tux začnete z 9 figurami in po vrsti svoje figure postavljajte na prazna mesta table (s klikom na pike).

[ctx: NineMenMorris|]
en: If you form a mill (line of 3 pieces), then select one of Tux's pieces to remove it. Pieces of formed mill can not be removed unless no other pieces are left on the board.
sl: Če oblikujete mlinček (linija 3 figur), izberite Tuxovo figuro in jo odstranite. Figur oblikovanega mlina ni mogoče odstraniti, razen če ni drugih figur, ki ostanejo na tabli.

[ctx: NineMenMorris|]
en: After all the pieces are placed, you and Tux will take turns to move them. Click on one of your pieces, and then on an adjacent empty spot to move it there. Green color spots indicates where you can move.
sl: Ko so položene vse figure, jih boste z Tuxom premikali. Kliknite na eno od svojih figur in nato na sosednji prazen prostor, da jo premaknete tja. Zelena barvna pega označuje, kam se lahko premikate.

[ctx: NineMenMorris|]
en: If you are left with 3 pieces, they gain the ability to 'fly' and can be moved to any vacant spot on the board.
sl: Če vam ostanejo 3 figure, bodo vaše figure pridobile možnost 'letenja' in jih je mogoče premakniti na katero koli prosto mesto na tabli.

[ctx: NineMenMorris|]
en: If you immobilize the computer or leave it with less than 3 pieces, then you win the game.
sl: Če računalnik imobilizirate ali ga pustite z manj kot 3 figurami, potem ste zmagali v igri.

[ctx: ActivityInfo|]
note: Activity title
en: Nine men's morris (with a friend)
sl: Devet moških moris (s prijateljem)

[ctx: ActivityInfo|]
note: Help title
en: Play the game Nine men's morris with a friend.
sl: Igrajte igro Devet mož morris s prijateljem.

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. First take turns to place nine pieces, and then take turns to move your pieces. If you have only 3 pieces left, you can make them fly to any vacant spot. A player wins when the other player can't move any piece or has only 2 pieces left.
sl: Igrajte se s prijateljem. Najprej izmenično postavite devet figur, nato pa izmenično premikajte svoje figure. Če imate le še 3 figure, lahko naredite, da odletijo na katero koli prosto mesto. Igralec zmaga, ko drugi igralec ne more premakniti nobene figure ali ima samo še 2 figuri.

[ctx: ActivityInfo|]
note: Activity title
en: Name that note
sl: Poimenujte to noto

[ctx: ActivityInfo|]
note: Help title
en: Learn the names of the notes, in bass and treble clef.
sl: Naučite se imena not v basovskem in violinskem ključu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.
sl: Razvijte dobro razumevanje lege note in običajnega poimenovanja. Za pripravo igranja na klavir in dejavnost komponiranja.

[ctx: ActivityInfo|]
note: Help manual
en: Identify the notes, play them on the piano keyboard, and achieve a score of 100% to complete the level.
sl: Prepoznajte note, jih igrajte na klavirsko tipkovnico in dosežete 100 % rezultat, da dokončate raven.

[ctx: NoteNames|]
en: New note: %1
sl: Nova nota: %1

[ctx: NoteNames|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: NoteNames|]
en: Quit
sl: Zapusti

[ctx: NoteNames|]
en: Continue
sl: Nadaljuj

[ctx: dataset_01|]
en: This activity will teach you to read notes from F1 in bass clef up to D6 in treble clef.<br>On each level you will learn new notes and practice the ones you have already learned.<br>Reference notes are colored in red and will help you to read the notes placed around them.
sl: Ta dejavnost vas bo naučila brati note od F1 v basovskem ključu do D6 v violinskem ključu.<br>Na vsaki ravni se boste naučili nove note in vadili že naučene.<br>Referenčne note so obarvane rdeče in bodo vam pomagale pri branju not, ki so postavljene okoli njih.

[ctx: ActivityConfig|]
en: Highlight next point
sl: Osvetli naslednjo točko

[ctx: ActivityInfo|]
note: Activity title
en: Number sequence
sl: Številsko zaporedje

[ctx: ActivityInfo|]
note: Help title
en: Select the numbers one after the other according to the numerical sequence.
sl: Izberite števila eno za drugo glede na številčno zaporedje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numerical sequence.
sl: Naučite se številskega zaporedja.

[ctx: ActivityInfo|]
note: Help manual
en: Draw the picture by clicking on the points in the numerical sequence order. You can click and drag from one point to the next ones, or click on each point one after the other.
sl: Narišite sliko tako, da kliknete točke v številčnem zaporedju. Lahko kliknete in povlečete od ene točke do naslednje ali kliknete vsako točko eno za drugo.

[ctx: ActivityInfo|]
note: Activity title
en: Even and odd numbers
sl: Soda in liha števila

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds having even or odd numbers.
sl: Premikajte helikopter in z njim lovite oblake, ki imajo sode ali lihe številke.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to recognize even and odd numbers and their numerical order.
sl: Naučite se prepoznati soda in liha števila ter njihov vrstni red.

[ctx: ActivityInfo|]
note: Help manual
en: Follow the instructions: catch the clouds with an odd or even number in the right order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. On the first levels, you can see which number you have to catch on the counter in the bottom right corner. On the later levels, you need to remember it.
sl: Sledite navodilom: ujemite oblake z lihim ali sodim številom v pravilnem vrstnem redu. S tipkovnico uporabite tipke puščic za premikanje helikopterja. S kazalno napravo samo kliknite ali tapnite ciljno lokacijo. Na prvih ravneh lahko v spodnjem desnem kotu na števcu vidite, katero število morate ujeti. Na poznejših ravneh si ga morate zapomniti.

[ctx: NumbersOddEven|]
en: Catch the even numbers.
sl: Ujemite soda števila.

[ctx: NumbersOddEven|]
en: Catch the odd numbers.
sl: Ujemite liha števila.

[ctx: NumbersOddEven|]
en: This activity teaches about even and odd numbers.
sl: Ta dejavnost vas nauči o neparnih in neparnih številih.

[ctx: NumbersOddEven|]
en: Even numbers are numbers which leave a remainder of 0 when divided by 2.
sl: Soda števila so števila, ki po deljenju z 2 imajo ostanek 0.

[ctx: NumbersOddEven|]
en: What is meant by remainder?
sl: Kaj je ostanek po deljenju?

[ctx: NumbersOddEven|]
en: Odd numbers are numbers which do not leave a remainder of 0 when divided by 2.
sl: Liha števila so števila, ki nimajo ostanka 0 po deljenju z 2.

[ctx: NumbersOddEven|]
en: Exercise to test your understanding.
sl: Vadite, da preizkusite vaše razumevanje.

[ctx: Tutorial1|]
en: The remainder is the amount "left over" after dividing a number with another number.
     If 6 is divided by 2 the result is 3 and the remainder is 0.
     If 7 is divided by 2 the result is 3 and the remainder is 1.
sl: Preostanek je znesek, ki ostane po deljenju števila z drugim številom.
     Če 6 delimo z 2, je rezultat 3, preostanek pa 0.
     Če 7 delimo z 2, je rezultat 3, preostanek pa 1.

[ctx: Tutorial2|]
en: For example: 12, 38, 52, 68, 102, 118, 168, 188, 502, 532, 700, 798, 842, 892, 1000. All of these numbers are even numbers as they leave a remainder of 0 when divided by 2.
sl: Na primer: 12, 38, 52, 68, 102, 118, 168, 188, 502, 532, 700, 798, 842, 892, 1000. Vsa ta števila so soda števila, saj imajo ostanek 0 po deljenju 2.

[ctx: Tutorial3|]
en: For example: 15, 19, 51, 65, 103, 119, 169, 185, 505, 533, 701, 799, 845, 897, 1001. All of these numbers are odd numbers as they do not leave a remainder of 0 when divided by 2.
sl: Na primer: 15, 19, 51, 65, 103, 119, 169, 185, 505, 533, 701, 799, 845, 897, 1001. Vsa ta števila so liha števila, saj nimajo ostanka 0 po deljenju 2.

[ctx: TutorialBase|]
en: Choose the even number:
sl: Izberite sodo število:

[ctx: TutorialBase|]
en: Choose the odd number:
sl: Izberite liho število:

[ctx: TutorialBase|]
en: Great
sl: Odlično

[ctx: TutorialBase|]
en: There is an error: when divided by 2, %1 leaves a remainder of 1. Therefore this is an odd number.
sl: Tu je napaka: če %1 delimo z 2, da preostanek 1. Torej je liho število.

[ctx: TutorialBase|]
en: There is an error: when divided by 2, %1 leaves a remainder of 0. Therefore this is an even number.
sl: Tu je napaka: če %1 delimo z 2, da preostanek 0. Torej je sodo število.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering letters
sl: Razvrščanje abecede

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given letters in alphabetical order or in reverse alphabetical order as requested.
sl: Uredite dane črke v naraščajočem ali padajočem abecednem redu, kot je zahtevano.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some letters. Drag and drop them to the upper area in alphabetical order or in reverse alphabetical order as requested.
sl: V spodnjem polju imate nekaj črk. Povlecite in spustite te slike v zgornjem polju v njihovem naraščajočem ali padajočem abecednem redu kot je zahtevano.

[ctx: Data|]
en: Ascending order, 5 defined letters.
sl: V naraščajočem redu, 5 določenih črk.

[ctx: Data|]
en: Descending order, 5 defined letters.
sl: V padajočem redu, 5 določenih črk.

[ctx: Data|]
en: Ascending order, 5 random letters.
sl: V naraščajočem redu, 5 slučajnih črk.

[ctx: Data|]
en: Descending order, 5 random letters.
sl: V padajočem  redu, 5 slučajnih črk.

[ctx: Data|]
en: Ascending order, 8 random letters.
sl: V naraščajočem redu, 8 slučajnih črk.

[ctx: Data|]
en: Descending order, 8 random letters.
sl: V padajočem redu, 8 slučajnih črk.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering chronology
sl: Kronologija razvrščanja

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given events in their chronological order.
sl: Dotaknite se danih dogodkov v njihovem kronološkem zaporedju.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to order an event sequence in chronological order.
sl: Naučite se razporediti zaporedje dogodkov v kronološkem vrstnem redu.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some images. Drag and drop them to the upper area in their chronological order.
sl: V spodnjem polju imate nekaj slik. Povlecite in spustite te slike v zgornjem polju v njihovem kronološkem vrstnem redu.

[ctx: Data|]
en: Cycle of life of a flower.
sl: Cikel življenja rože.

[ctx: Data|]
en: Travel to the Moon.
sl: Potovanje na luno.

[ctx: Data|]
en: Tux gathers an apple.
sl: Tux zbira jabolka.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering numbers
sl: Razvrščanje števil

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given numbers in ascending or descending order as requested.
sl: Razvrstite dana števila v naraščajočem ali padajočem vrstnem redu kot je zahtevano.

[ctx: ActivityInfo|]
note: Help goal
en: Practice ordering numbers.
sl: Vadite razvrščanje števil.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Counting.
sl: Štetje.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some numbers. Drag and drop them to the upper area in ascending or descending order as requested.
sl: Dano vam je nekaj števil. Povlecite in spustite števila v zgornjem polju v naraščajočem ali padajočem vrstnem redu kot je zahtevano.

[ctx: ordering|]
en: Drag and drop the items in ascending order.
sl: Povlecite in spustite postavke v naraščajočem vrstnem redu.

[ctx: ordering|]
en: Drag and drop the items in descending order.
sl: Povlecite in spustite postavke v padajočem vrstnem redu.

[ctx: ordering|]
en: Drag and drop the letters in alphabetical order.
sl: Povlecite in spustite črke v abecednem vrstnem redu.

[ctx: ordering|]
en: Drag and drop the letters in reverse alphabetical order.
sl: Povlecite in spustite črke v padajočem abecednem redu.

[ctx: ordering|]
en: Drag and drop the items in chronological order.
sl: Povlecite in spustite črke v kronološkem vrstnem redu.

[ctx: ordering|]
en: Drag and drop the words to the upper box to form a meaningful sentence.
sl: Povlecite in spustite besede v zgornje polje, da ustvarite smiseln stavek.

[ctx: Data|]
en: Ascending order, 5 defined numbers between 1 and 5.
sl: Naraščajoči vrstni red, 5 določenih števil med 1 in 5.

[ctx: Data|]
en: Descending order, 5 defined numbers between 1 and 5.
sl: Padajoči vrstni red, 5 določenih števil med 1 in 5.

[ctx: Data|]
en: Ascending order, 5 random numbers between 2 and 10.
sl: Naraščajoči vrstni red, 5 določenih števil med 2 in 10.

[ctx: Data|]
en: Descending order, 5 random numbers between 2 and 10.
sl: Padajoči vrstni red, 5 določenih števil med 2 in 10.

[ctx: Data|]
en: Ascending order, 5 random numbers between 8 and 20.
sl: Naraščajoči vrstni red, 5 določenih števil med 8 in 20.

[ctx: Data|]
en: Descending order, 5 random numbers between 8 and 20.
sl: Padajoči vrstni red, 5 določenih števil med 8 in 20.

[ctx: Data|]
en: Ascending order, 8 random numbers between 2 and 30.
sl: Naraščajoči vrstni red, 8 določenih števil med 2 in 30.

[ctx: Data|]
en: Descending order, 8 random numbers between 2 and 30.
sl: Padajoči vrstni red, 8 določenih števil med 2 in 30.

[ctx: ActivityInfo|]
note: Activity title
en: Ordering sentences
sl: Razvrščanje stavkov

[ctx: ActivityInfo|]
note: Help title
en: Arrange the given words to form a meaningful sentence.
sl: Dane besede razporedite tako, da tvorijo smiseln stavek.

[ctx: ActivityInfo|]
note: Help goal
en: Practice ordering words to form a meaningful sentence.
sl: Razvrstite besede, tako da tvorijo smiselne stavke.

[ctx: ActivityInfo|]
note: Help manual
en: You are provided with some words. Drag and drop them to the upper area to form a meaningful sentence.
sl: Dano vam je nekaj besed. Povlecite in spustite besede v zgornji del, da tvorijo smiselne stavke.

[ctx: Data|]
en: Below 5 words.
sl: Spodnjih 5 besed.

[ctx: Data|]
note: These sentences should not need to be translated word by word. Please add at least 10 sentences, each one being between 3 and 5 words. Use | to separate group of words. The aim of the string is to shuffle the group of words and let the child reorder them correctly. We should not be able to form a co
en: The|dog|barks.
    The|house|is|red.
    The|boy|reads|a book.
    My|friend|is|nice.
    What|a|beautiful|sight!
    Steve|jumps|into|the|pool.
    Jessica|wants|a|new|book.
    Mom|made|me|a|sandwich.
    Tigers|live|in|forests.
    Football|is|a|team|game.
sl: Ta|pes|laja.
    Ta|hiša|je|rdeča.
    Ta|fant|bere|knjigo.
    Moj|prijatelj|je|prijazen.
    Kako|lep|pogled!
    Janez |skače|v|globok|bazen.
    Jožica|si|želi|nove|knjige.
    Mama|me|je|naredila|sendvič.
    Medvedje|živijo|v|gozdovih.
    Nogomet|je|skupinska|igra.

[ctx: Data|]
en: Below 10 words.
sl: Spodnjih 10 besed.

[ctx: Data|]
note: These sentences should not need to be translated word by word. Please add at least 10 sentences, each one being between 6 and 10 words. Use | to separate group of words. The aim of the string is to shuffle the group of words and let the child reorder them correctly. We should not be able to form a c
en: The|sun|is|shining|in|the|sky.
    Kids|enjoy|playing|outside|in|the|evening.
    Are|you|going|out|for|lunch?
    The|girl|tied|her|tennis|shoes|and|went|outside.
    Sam|felt|sick|after|eating|five|huge|candy|bars.
    Our|family|takes|a|vacation|to|the|beach|every|year.
    Uncle|Joe|gave|me|a|red|toy|truck.
    When|you|finish|your|rice|you|can|eat|dessert.
    Mom|has|asked|me|to|play|in|the|room.
    I|think|we|are|going|to|have|a|good|day.
sl: Sonce|sije|na|nebu.
    Otroci|uživajo|ko|se|igrajo|zunaj|zvečer.
    Ali|greste|ven|na|kosilo?
    To|dekle|si|je|zavezalo|svoje|copate|za|tenis|in|je|šlo|ven.
    Samo|se|je|počutil|slabo|ko|je|pojedel|pet|velikih|sladoledov.
    Naša|družina|si|privošči|počitnice|na|obali|vsako|leto.
    Stric|Jože|mi|je|podaril|rdeč|avtomobilček|kot|igračo.
    Ko|boš|pojedel|tvoj|riž|boš|lahko|pojedel||še|sladico.
    Mama|me|je|prosila|da|se|igram|v|sobi.
    Jaz|menim|da|bomo|imeli|zelo|uspešen|dan.

[ctx: ActivityInfo|]
note: Activity title
en: Play oware (against Tux)
sl: Igraj oware (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Play the Oware strategy game against Tux.
sl: Igrajte strateško igro oware proti Tuxu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop strategic thinking skills.
sl: Razvijte sposobnosti strateškega razmišljanja.

[ctx: ActivityInfo|]
note: Help manual
en: The game starts with four seeds in each house. The objective of the game is to capture more seeds than your opponent. Since the game has only 48 seeds, capturing 25 is sufficient to win the game. Since there is an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24.
sl: Igra se začne s štirimi semeni v vsaki hiši. Cilj igre je zajeti več semen kot nasprotnik. Ker ima igra le 48 semen, je zajetje 25 semen dovolj za zmago v igri. Ker je število semen sodo, je možno, da se igra konča enakovredno, kjer bi vsak igralec nabral 24 semen.

[ctx: ActivityInfo|]
en: Players take turns moving the seeds. On each turn, a player chooses one of the six houses under their control. The player removes all seeds from that house and distributes them, in a process called sowing, into the following houses (counter-clockwise). Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house.
sl: Igralci ob vsaki rundi premikajo semena. Igralec, ki je na vrsti, izbere eno od šest hiš pod njihovim nadzorom. Igralec odstrani vsa semena iz te hiše in jih distribuira tako, da spusti po eno seme v vsaki hiši od te hiše (v nasprotni smeri urinega kazalca) v postopku, ki se imenuje setev. Semena niso podeljena v končno hišo, niti v hišo iz katere so prišla. Začetna hiša je vedno puščena prazna; če je vsebovala 12 (ali več) semen, se preskoči, in dvanajsto seme se poseje v naslednjo hišo.

[ctx: ActivityInfo|]
en: Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: if the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house. However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board.
sl: Zajemanje se pojavi samo, če igralec prinese število semen nasprotnikove hiše na natanko dva ali tri s končnim semenom, ki ga je posejal v tej rundi. To vedno zajame semena v ustrezni hiši in morda več: če je predzadnje seme spravilo nasprotno hišo hišo na dva ali tri semena, to tudi ti zajeti in tako naprej, dokler ne dosežete hiše, ki ne vsebuje dveh ali treh semen ali ne pripada nasprotniku. Ujeta semena so nameščena v hiši kot točke igralca. Vendar, če je bi poteza zajela vsa nasprotnikova semena, je zajemanje preprečeno saj bi to preprečilo nasprotniku, da nadaljuje igro in namesto tega semena ostanejo na plošči.

[ctx: ActivityInfo|]
en: If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.
sl: Če so vse nasprotnikove hiše prazne, mora trenutni igralec narediti premik, ki da nasprotniku semena. Če taka poteza ni mogoča, trenutniigralec zajame vsa semena na svojem ozemlju in konča igro.

[ctx: oware|]
en: Invalid Move!
sl: Neveljaven pomik!

[ctx: ActivityInfo|]
note: Activity title
en: Play oware (with a friend)
sl: Igrajte oware (s prijateljem)

[ctx: ActivityInfo|]
note: Help title
en: Play the Oware strategy game with a friend.
sl: Igrajte strateško igro oware s prijateljem.

[ctx: ActivityInfo|]
note: Activity title
en: Assemble the puzzle
sl: Sestavite sestavljanko

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop the pieces to rebuild the original paintings.
sl: Povlecite in spustite predmete, da ponovno narišete izvirne slike.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Mouse-manipulation: movement, drag and drop.
sl: Upravljanje z miško: premikanje, povleci in spusti.

[ctx: ActivityInfo|]
note: Help manual
en: Drag the pieces to the right place to rebuild the painting.
sl: Povlecite kose na pravo mesto, da ponovno sestavite sliko.

[ctx: board10_0|]
en: Katsushika Hokusai, Viewing Sunset over the Ryogoku Bridge from the Ommaya Embankment - 1830
sl: Katsushika Hokusai, Sončni zahod nad mostom Ryogoku iz nabrežja Onmaya - 1830

[ctx: board11_0|]
en: Katsushika Hokusa, Poppies - 1833-1834
sl: Katsushika Hokusai, Maki - 1833-1834

[ctx: board12_0|]
en: Katsushika Hokusai, Kazusa sea Route - 1830.
sl: Katsushika Hokusai, Morska pot province Kazusa - 1830.

[ctx: board15_0|]
en: Giovanni Bellini, La Pala di Pesaro - 1475-85
sl: Giovanni Bellini : Oltarna podoba v Pesaru - 1475-85

[ctx: board16_0|]
en: Albrecht Dürer, Lion - 1494
sl: Albrecht Dürer, Lev - 1494

[ctx: board17_0|]
en: Pieter Brugel, The Harvesters - 1565
sl: Pieter Brugel, Žanjci - 1565

[ctx: board18_0|]
en: Pierre-Auguste Renoir, Girls At The Piano - 1892
sl: Pierre-Auguste Renoir, Deklice pri klavirju - 1892

[ctx: board19_0|]
en: Wassily Kandinsky, Composition VIII - 1923
sl: Wassily Kandinsky, Sestava VIII - 1923

[ctx: board1_0|]
en: Pierre-Auguste Renoir, Bal du moulin de la Galette - 1876
sl: Pierre-Auguste Renoir, Bal du Moulin de la Galette - 1876

[ctx: board20_0|]
en: Bazille, The Ramparts at Aigues-Mortes - 1867
sl: Bazille, Ramparti v Aigues-Mortes - 1867

[ctx: board21_0|]
en: Mary Cassatt, Summertime - 1894
sl: Cassat, Mary, Poletni čas - 1894

[ctx: board22_0|]
en: Vincent Van Gogh, Village Street in Auvers - 1890
sl: Vincent Van Gogh, Vaška ulica v Auversu - 1890

[ctx: board2_0|]
en: Giuseppe Arcimboldo, Spring - 1573
sl: Giuseppe Arcimboldo, Pomlad - 1573

[ctx: board3_0|]
en: Giuseppe Arcimboldo, The Librarian - 1566
sl: Giuseppe Arcimboldo, Knjižničar - 1566

[ctx: board4_0|]
en: Katsushika Hokusai, Oiran and Kamuro
sl: Katsushika Hokusai, Oiran in Kamuro

[ctx: board5_0|]
en: Katsushika Hokusai, Woman holding a fan
sl: Katsushika Hokusai, Ženska, ki drži pahljačo

[ctx: board6_0|]
en: Katsushika Hokusai, Ejiri in Suruga Province - 1830-1833
sl: Katsushika Hokusai, Ejiri v pokrajini Suruga - 1830-1833

[ctx: board7_0|]
en: Katsushika Hokusai, The Great Wave off Kanagawa - 1823-1829
sl: Katsushika Hokusai, Veliki val Kanagawe - 1823-1829

[ctx: board8_0|]
en: Utagawa Hiroshige, The Benzaiten Shrine at Inokashira in Snow - 1760-70
sl: Utagawa Hiroshige, Tempelj Benten pri ribniku Inokashira v snegu - 1760-70

[ctx: board9_0|]
en: Utagawa Hiroshige, Horse-mackerel and Prawn - 1840
sl: Utagawa Hiroshige, Konj-skuša in kozica - 1840

[ctx: ActivityInfo|]
note: Activity title
en: Path decoding
sl: Dekodiranje poti

[ctx: ActivityInfo|]
note: Help title
en: Follow the given directions to help Tux reach the target.
sl: Sledite navodilom, da pomagate Tuxu doseči cilj.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in visualization and map reading, and learn to follow directions.
sl: Razvijte veščine vizualizacije in branja zemljevidov ter se naučite slediti navodilom.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the grid squares to move Tux to the target following the arrow directions.
sl: Kliknite na mrežne kvadrate, da premaknete Tuxa do tarče, tako da sledite navodilom puščic.

[ctx: ActivityInfo|]
en: The directions are absolute, they do not depend on the current orientation of Tux.
sl: Smeri so absolutne in niso odvisne od trenutne orientacije Tuxa.

[ctx: Data|]
en: %1x%2 grids.
sl: Mreže %1x%2.

[ctx: ActivityInfo|]
note: Activity title
en: Relative path decoding
sl: Relativno dekodiranje poti

[ctx: ActivityInfo|]
en: The directions are relative to the current orientation of Tux.
sl: Smeri so relativne glede na trenutno orientacijo Tuxa.

[ctx: ActivityInfo|]
en: This means that UP moves forward, DOWN moves backward, LEFT moves to the left side of Tux and RIGHT moves to the right side of Tux.
sl: To pomeni da GOR pomika naprej, DOL pomika nazaj, LEVO pomika proti levi in DESNO pomika na desno stran Tuxa.

[ctx: ActivityInfo|]
note: Activity title
en: Path encoding
sl: Kodiranje poti

[ctx: ActivityInfo|]
note: Help title
en: Move Tux along the path to reach the target.
sl: Pomikajte Tuxa po poti, da doseže cilj.

[ctx: ActivityInfo|]
note: Help manual
en: Use the arrow buttons to move Tux along the path until he reaches the target.
sl: Uporabite tipke puščic za pomikanje Tuxa po poti dokler ne doseže cilja.

[ctx: ActivityInfo|]
en: Keyboard controls:
sl: Nadzor tipkovnice:

[ctx: ActivityInfo|]
en: Arrows: directions
sl: Puščice: smeri

[ctx: GridPath|]
en: Errors: %1
sl: Napake: %1

[ctx: ActivityInfo|]
note: Activity title
en: Relative path encoding
sl: Relativno kodiranje poti

[ctx: ActivityInfo|]
note: Activity title
en: Penalty kick
sl: Kazenski strel

[ctx: ActivityInfo|]
note: Help title
en: Double click or double tap on any side of the goal in order to score.
sl: Z dvojnim klikom ali dvojnim tapom na katerikoli strani gola zadeni točko.

[ctx: ActivityInfo|]
note: Help manual
en: Double click or double tap on a side of the goal to kick the ball. You can double click the left, right or middle mouse button. If you do not double click fast enough, Tux catches the ball. You must click on it to bring it back to its initial position.
sl: Z miško brcnete žogo tako, da nanjo dvakrat kliknete ali jo dvakrat tapnete. Dvoklik lahko naredite z levim, desnim ali srednjim gumbom miške. Če ne kliknete dovolj hitro, Tux žogo ujame. S klikom na žogo jo vrnete na začetno pozicijo.

[ctx: Penalty|]
en: Double click or double tap on the side of the goal you want to put the ball in.
sl: Z dvojnim klikom ali dvojnim tapom na katerikoli strani gola spravite žogo v gol.

[ctx: Penalty|]
en: Click or tap on the ball to bring it back to its initial position.
sl: Kliknite ali tapnite žogo, da jo povrnete na začetni položaj.

[ctx: ActivityInfo|]
note: Activity title
en: Photo hunter
sl: Lovec na fotografije

[ctx: ActivityInfo|]
note: Help title
en: Find the differences between the two pictures.
sl: Poiščite razlike med dvema slikama.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in perceiving details.
sl: Razvijte spretnosti zaznavanja podrobnosti.

[ctx: ActivityInfo|]
note: Help manual
en: Observe the two pictures carefully. There are some slight differences. When you find a difference you must click on it.
sl: Pozorno opazujte ti dve sliki. Obstaja nekaj majhnih razlik. Ko najdete razliko, kliknite nanjo.

[ctx: PhotoHunter|]
en: Drag the slider to show the differences.
sl: Potegnite drsnik za prikaz razlik.

[ctx: PhotoHunter|]
en: Click on the differences between the two images.
sl: Kliknite na razlike med obema slikama.

[ctx: ActivityInfo|]
note: Activity title
en: Piano composition
sl: Komponiranje za klavir

[ctx: ActivityInfo|]
note: Help title
en: Learn how the piano keyboard works, and how notes are written on a musical staff.
sl: Naučite, kako deluje klaviatura in kako so napisane note na notnem črtovju.

[ctx: ActivityInfo|]
note: Help goal
en: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.
sl: Razvijte razumevanje glasbene kompozicije in povečajte zanimanje za ustvarjanje glasbe s klaviaturo klavirja. Ta dejavnost pokriva številne temeljne vidike glasbe, vendar obstaja še veliko več možnosti raziskovanja o skladanju glasbe. Če uživate v tej dejavnosti in želite napredno orodje, poskusite prenesti Minuet (https://minuet.kde.org/), odprtokodno programsko opremo za glasbeno izobraževanje ali MuseScore (https://musescore.org/en/download), odprtokodno orodje za zapisovanje glasbe.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Familiarity with note naming conventions.
sl: Poznavanje konvencij o poimenovanju not.

[ctx: ActivityInfo|]
note: Help manual
en: This activity has several levels, each level adding a new functionality to the previous one.
sl: Ta dejavnost ima več ravni, pri čemer vsaka raven doda novo funkcionalnost prejšnji.

[ctx: ActivityInfo|]
en: Level 1: Basic piano keyboard (white keys only) where users can experiment with clicking the colored rectangle keys to write music.
sl: 1. raven: Osnovna klaviatura klavirja (samo bele tipke), kjer lahko uporabniki eksperimentirajo s klikom na barvne pravokotne tipke za pisanje glasbe.

[ctx: ActivityInfo|]
en: Level 2: The musical staff switches to bass clef, so notes are lower than in previous level.
sl: 2. stopnja: Preklop notnega črtovja v basovski ključ, zato so note nižje kot pri prejšnji ravni.

[ctx: ActivityInfo|]
en: Level 3: Option to choose between treble and bass clef, addition of black keys (sharp keys).
sl: 3. raven: možnost izbire med visokimi in nizkimi toni, dodajanje tipk črne barve (povišane note).

[ctx: ActivityInfo|]
en: Level 4: Flat notation used for black keys.
sl: 4. raven: zapis z nižajem, ki se uporablja za črne tipke.

[ctx: ActivityInfo|]
en: Level 5: Option to select a note duration (whole, half, quarter, eighth notes).
sl: 5. raven: možnost izbire trajanja note (celinka, polovinka, četrtinka, osminka).

[ctx: ActivityInfo|]
en: Level 6: Addition of rests (whole, half, quarter, eighth rests).
sl: 6. raven: dodajanje pavz (celinska, polovinska, četrtinska, osminska pavza).

[ctx: ActivityInfo|]
en: Level 7: Save your compositions and load pre-defined or saved melodies.
sl: 7. raven: shranite svoje skladbe in naložite vnaprej določene ali shranjene melodije.

[ctx: ActivityInfo|]
en: Digits 1 to 7: white keys
sl: Številke 1 do 7: bele tipke

[ctx: ActivityInfo|]
en: F2 to F7: black keys
sl: F2 do F7: črne tipke

[ctx: ActivityInfo|]
en: Space: play
sl: Preslednica: igraj

[ctx: ActivityInfo|]
en: Left and Right arrows: switch keyboard octave
sl: Puščici levo in desno: preklopi oktavo na klaviaturi

[ctx: ActivityInfo|]
en: Backspace: undo
sl: Backspace: razveljavi

[ctx: ActivityInfo|]
en: Delete: erase selected note or everything
sl: Delete: izbriši izbrano noto ali vse

[ctx: ActivityInfo|]
en: The synthesizer original code is from https://github.com/vsr83/miniSynth
sl: Izvirna koda sintetizatorja je od https://github.com/vsr83/miniSynth

[ctx: KeyOption|]
note: Treble clef and Bass clef are the notations to indicate the pitch of the sound written on it.
en: Treble clef
sl: Violinski ključ

[ctx: KeyOption|]
en: Bass clef
sl: Basovski ključ

[ctx: KeyOption|]
en: Treble clef added
sl: Dodan violinski ključ

[ctx: KeyOption|]
en: Bass clef added
sl: Dodan basovski ključ

[ctx: LyricsArea|]
en: Title: %1
sl: Naslov: %1

[ctx: LyricsArea|]
en: Origin: %1
sl: Izvirno: %1

[ctx: melodies|]
en: America: English Lullaby
sl: Amerika: angleška uspavanka

[ctx: melodies|]
en: America: Patriotic
sl: Ameriška: patriotska

[ctx: melodies|]
en: America: Nursery Rhyme
sl: Amerika: uspavanka

[ctx: melodies|]
en: Mexico
sl: Mehika

[ctx: melodies|]
en: Italy
sl: Italija

[ctx: melodies|]
en: Spain
sl: Španija

[ctx: melodies|]
en: German Kid's Song
sl: Nemška otroška pesem

[ctx: melodies|]
en: Children's Song from Brazil
sl: Otroška pesem iz Brazilije

[ctx: melodies|]
en: Germany
sl: Nemčija

[ctx: melodies|]
en: France
sl: Francija

[ctx: melodies|]
en: Brazil
sl: Brazilija

[ctx: melodies|]
en: Hungary, Nursery Rhyme
sl: Madžarska

[ctx: melodies|]
en: Hungary, Children's Song
sl: Madžarska, otroška pesem

[ctx: melodies|]
en: Serbia
sl: Srbija

[ctx: melodies|]
en: Britain
sl: Britanija

[ctx: melodies|]
en: Poland
sl: Poljska

[ctx: melodies|]
en: Greece
sl: Grčija

[ctx: melodies|]
en: Ukraine
sl: Ukrajina

[ctx: melodies|]
en: Mexican song to break a piñata
sl: Mehiška pesem za zlom piñate

[ctx: melodies|]
en: Finland
sl: Finska

[ctx: MelodyList|]
en: Melodies
sl: Melodije

[ctx: OptionsRow|]
note: Whole note, Half note, Quarter note and Eighth note are the different length notes in the musical notation.
en: Whole note
sl: Nota celinka

[ctx: OptionsRow|]
en: Half note
sl: Nota polovinka

[ctx: OptionsRow|]
en: Quarter note
sl: Nota četrtinka

[ctx: OptionsRow|]
en: Eighth note
sl: Nota osminka

[ctx: OptionsRow|]
note: Whole rest, Half rest, Quarter rest and Eighth rest are the different length rests (silences) in the musical notation.
en: Whole rest added
sl: Dodana celinska pavza

[ctx: OptionsRow|]
en: Half rest added
sl: Dodana polovinska pavza

[ctx: OptionsRow|]
en: Quarter rest added
sl: Dodana četrtinska pavza

[ctx: OptionsRow|]
en: Eighth rest added
sl: Dodana osminska pavza

[ctx: OptionsRow|]
en: Whole rest
sl: Celinska pavza

[ctx: OptionsRow|]
en: Half rest
sl: Polovinska pavza

[ctx: OptionsRow|]
en: Quarter rest
sl: Četrtinska pavza

[ctx: OptionsRow|]
en: Eighth rest
sl: Osminska pavza

[ctx: OptionsRow|]
en: Piano
sl: Klavir

[ctx: OptionsRow|]
en: Lyrics
sl: Besedilo pesmi

[ctx: OptionsRow|]
en: Play melody
sl: Predvajaj melodijo

[ctx: OptionsRow|]
en: Undo
sl: Razveljavi

[ctx: OptionsRow|]
note: Sharp notes and Flat notes represents the accidental style of the notes in the music.
en: Sharp notes
sl: Povišane note

[ctx: OptionsRow|]
en: Flat notes
sl: Znižane note

[ctx: piano_composition|]
en: This is the treble clef staff for high pitched notes.
sl: To je zvočni material v violinskem ključu visokih not.

[ctx: piano_composition|]
en: This is the bass clef staff for low pitched notes.
sl: To je zvočni material v basovskem ključu nizkih not.

[ctx: piano_composition|]
en: The black keys are sharp and flat keys. Sharp notes have a ♯ sign.
sl: Črne tipke so povišane in znižane note. Povišane note imajo višaj♯.

[ctx: piano_composition|]
en: Each black key has two names: flat and sharp. Flat notes have ♭ sign.
sl: Vsaka črna tipka ima dve imeni: kot povišana in kot znižana. Znižane note imajo nižaj ♭.

[ctx: piano_composition|]
en: Click on the note symbol to write different length notes such as whole notes, half notes, quarter notes and eighth notes.
sl: Kliknite na simbol note, da napišete note različnih dolžin, na primer celinke, polovinke, četrtinke in osminke.

[ctx: piano_composition|]
en: Rests are equivalent to notes during which silence is maintained. Click on the rest symbol to select the rest length and then click on the add button to enter it to the staff.
sl: Pavza je enakovredna notam, med katerimi se ohranja tišina. Kliknite na simbol pavze izberite njeno dolžino in kliknite na gumb za dodajanje, da jo vpišete na notno črtovje.

[ctx: piano_composition|]
en: Now you can load music and also save your compositions.
sl: Zdaj lahko naložite glasbo in tudi shranite vaše komponirane skladbe.

[ctx: piano_composition|]
en: Error saving melody to your file (%1)
sl: Napaka pri shranjevanju skladbe na datoteko (%1)

[ctx: piano_composition|]
en: Melody saved to your file (%1)
sl: Skladba shranjena na datoteko (%1)

[ctx: Piano_composition|]
en: You have not selected any note. Do you want to erase all the notes?
sl: Niste izbrali nobene note. Ali želite zbrisati vse note?

[ctx: Piano_composition|]
en: Yes
sl: Da

[ctx: Piano_composition|]
en: No
sl: Ne

[ctx: Piano_composition|]
en: Select the type of melody to load.
sl: Izberite zvrst skladbe za nalaganje.

[ctx: Piano_composition|]
en: Pre-defined melodies
sl: Vnaprej določene skladbe

[ctx: Piano_composition|]
en: Your saved melodies
sl: Vase shranjene skladbe

[ctx: Piano_composition|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: Piano_composition|]
en: Quit
sl: Izhod

[ctx: Piano_composition|]
en: Continue
sl: Nadaljuj

[ctx: ActivityInfo|]
note: Activity title
en: Numerical order
sl: Številčni vrstni red

[ctx: ActivityInfo|]
note: Help title
en: Move the helicopter to catch the clouds in the correct order.
sl: Premikajte helikopter, da ujamete oblake v pravilnem vrstnem redu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn the numerical order.
sl: Naučite se številčnega vrstnega reda.

[ctx: ActivityInfo|]
note: Help manual
en: Catch the clouds in increasing order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.
sl: Ujemite oblake v naraščajočem zaporedju. Uporabite smerne tipke za premikanje helikopterja. S kazalno napravo samo kliknite ali tapnite na ciljno mesto. Poskušajte si zapomniti, katero številko morate ujeti; če ste pozabili, preverite v desnem spodnjem kotu.

[ctx: Sequence|]
en: Catch the numbers starting from 0.
sl: Ujemite števila, ki se začnejo z 0.

[ctx: Sequence|]
en: Catch the numbers starting from 10.
sl: Ujemite števila, ki se začnejo z 10.

[ctx: ActivityConfig|]
en: Display colored notes.
sl: Prikažite obarvane note.

[ctx: ActivityConfig|]
en: Display colorless notes.
sl: Prikažite note brez barv.

[ctx: ActivityInfo|]
note: Activity title
en: Play piano
sl: Zaigraj klavir

[ctx: ActivityInfo|]
note: Help title
en: Read the score, and then play it on the keyboard.
sl: Preberite partituro in jo nato zaigrajte na klaviaturi.

[ctx: ActivityInfo|]
note: Help goal
en: Understand how the piano keyboard can play music as written on the musical staff.
sl: Razlaga, kako klaviatura predvaja glasbo, kot je napisana na notnem črtovju.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Knowledge of musical notation and musical staff.
sl: Znanje o zapisu not in notnem črtovju.

[ctx: ActivityInfo|]
note: Help manual
en: Some notes are played on the staff. Click on the keyboard keys matching the notes on the staff.
sl: Nekatere note se predvajajo na notnem črtovju. Kliknite tipke na tipkovnici, ki ustrezajo notam na črtovju.

[ctx: ActivityInfo|]
en: On levels 1 to 5 you will practice treble clef notes and on levels 6 to 10 you will practice bass clef notes.
sl: V ravneh od 1 do 5 boste vadili note v visokih tonih, v ravneh od 6 do 10 pa boste vadili note basovskih ključev.

[ctx: ActivityInfo|]
en: Backspace or Delete: undo
sl: Backspace ali Delete: razveljavi

[ctx: PlayPiano|]
en: Click on the piano keys that match the given notes.
sl: Kliknite na tipke klaviature, ki ustrezajo danim notam.

[ctx: PlayPiano|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: PlayPiano|]
en: Quit
sl: Izhod

[ctx: PlayPiano|]
en: Continue
sl: Nadaljuj

[ctx: ActivityInfo|]
note: Activity title
en: Play rhythm
sl: Predvajaj ritem

[ctx: ActivityInfo|]
note: Help title
en: Follow the rhythm accurately.
sl: Natančno sledite ritmu.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to follow a rhythm accurately.
sl: Naučite se natančno slediti ritmu.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Simple understanding of musical rhythm.
sl: Preprosto razumevanje glasbenega ritma.

[ctx: ActivityInfo|]
note: Help manual
en: Listen to the rhythm played. When you're ready, click on the drum following the same rhythm. If you clicked at correct times, another rhythm is played. If not, you must try again.
sl: Poslušajte predvajani ritem. Ko ste pripravljeni, klikajte na spodnji boben v istem ritmu. Če ste klikali ob pravem času, se potem predvaja drug ritem. V nasprotnem primeru morate poskusiti znova.

[ctx: ActivityInfo|]
en: Odd levels display a vertical line on the staff following the rhythm: click on the drum when the line is in the middle of the notes.
sl: Neparne ravni prikazujejo navpično črto na črtovju, ki sledi ritmu: kliknite na boben, ko je črta na sredini not.

[ctx: ActivityInfo|]
en: Even levels are harder, because there is no vertical line. You must read the notes length and play the rhythm accordingly. You can also click on the metronome to hear the quarter notes as reference.
sl: Sode ravni so težje, ker ni navpične črte. Morate prebrati dolžino note in temu primerno zaigrati ritem. Lahko tudi kliknete na metronom, da slišite note četrtinke kot referenco.

[ctx: ActivityInfo|]
en: Click on the reload button if you want to replay the rhythm.
sl: Kliknite gumb za ponovno nalaganje, če želite ponovno predvajati ritem.

[ctx: ActivityInfo|]
en: Space bar: click on the drum
sl: Preslednica: udari na boben

[ctx: ActivityInfo|]
en: Enter or Return: replay the rhythm
sl: Enter ali Return: ponovno zaigraj ritem

[ctx: ActivityInfo|]
en: Up and Down: increase or decrease the tempo
sl: Gor ali dol: pospeši ali upočasni tempo

[ctx: ActivityInfo|]
en: Tab: Start or stop the metronome if it is visible
sl: Tab: Zaženi ali zaustavi metronom, če je viden

[ctx: PlayRhythm|]
en: Use the metronome to estimate the time intervals and play the rhythm correctly.
sl: Uporabite metronom, da ocenite časovne intervale in pravilno igrate ritem.

[ctx: PlayRhythm|]
en: Follow the vertical line and click on the drum or press space key to play the rhythm correctly.
sl: Sledite navpični črti in klikajte na boben ali pritiskajte na preslednico, da igrate ritem pravilno.

[ctx: PlayRhythm|]
en: This activity requires sound, so it will play some sounds even if the audio voices or effects are disabled in the main configuration.
sl: Za to dejavnost je potreben zvok, zato bo računalnik predvajal nekatere zvoke, četudi če so zvoki ali zvočni učinki v glavni nastavitvi onemogočeni.

[ctx: PlayRhythm|]
en: Quit
sl: Izhod

[ctx: PlayRhythm|]
en: Continue
sl: Nadaljuj

[ctx: ActivityInfo|]
note: Activity title
en: Positions
sl: Pozicije

[ctx: ActivityInfo|]
note: Help title
en: Find the boy's position in relation to the box.
sl: Najdi fantovo pozicijo glede na škatlo.

[ctx: ActivityInfo|]
note: Help goal
en: Describe the relative position of an object.
sl: Opišite relativno pozicijo glede na predmet.

[ctx: ActivityInfo|]
note: Help manual
en: You will see different images representing a boy and a box, you have to find out the position of the boy in relation to the box and select the correct answer.
sl: Videli boste različne slike, ki kažeta fanta in škatlo, najti morate pozicijo fanta glede na škatlo in izbrati pravilen odgovor.

[ctx: ActivityInfo|]
en: Space or Enter: validate selected answer
sl: Preslednica ali Enter: potrdite izbrani odgovor

[ctx: Data|]
en: Basic positions.
sl: Osnovne pozicije.

[ctx: Data|]
note: it refers to the next to position
en: beside
sl: zraven

[ctx: Data|]
en: Select the image where the child is beside the box.
sl: Izberite sliko, kjer je otrok zraven škatle.

[ctx: Data|]
note: it refers to the behind position
en: behind
sl: zadaj

[ctx: Data|]
en: Select the image where the child is behind the box.
sl: Izberite sliko, kjer je otrok za škatlo.

[ctx: Data|]
note: it refers to the in front of position
en: in front of
sl: spredaj

[ctx: Data|]
en: Select the image where the child is in front of the box.
sl: Izberite sliko, kjer je otrok pred škatlo.

[ctx: Data|]
note: it refers to the inside position
en: inside
sl: znotraj

[ctx: Data|]
en: Select the image where the child is inside the box.
sl: Izberite sliko, kjer je otrok v škatli.

[ctx: Data|]
note: it refers to the above position
en: above
sl: nad

[ctx: Data|]
en: Select the image where the child is above the box.
sl: Izberite sliko, kjer je otrok nad škatlo.

[ctx: Data|]
note: it refers to the beneath position
en: under
sl: pod

[ctx: Data|]
en: Select the image where the child is under the box.
sl: Izberite sliko, kjer je otrok pod škatlo.

[ctx: Data|]
en: All positions (with left and right).
sl: Vse pozicije (z levo in desno)

[ctx: Data|]
note: it refers to the position on the right side
en: right
sl: desno

[ctx: Data|]
en: Select the image where the child is at the right of the box.
sl: Izberite sliko, kjer je otrok desno od škatle.

[ctx: Data|]
note: it refers to the position on the left side
en: left
sl: levo

[ctx: Data|]
en: Select the image where the child is at the left of the box.
sl: Izberite sliko, kjer je otrok levo od škatle.

[ctx: ActivityInfo|]
note: Activity title
en: Program the path
sl: Programirajte pot

[ctx: ActivityInfo|]
note: Help title
en: Program the path to help Tux catch the fish.
sl: Programirajte pot, da Tuxu pomagate ujeti ribo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to program instructions for moving along a path.
sl: Naučite se programirati navodila za premikanje po poti.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read instructions, and think logically to find a path.
sl: Lahko preberete navodila in logično razmislite kako najti pot.

[ctx: ActivityInfo|]
note: Help manual
en: Choose the instructions from the menu, and arrange them in order to lead Tux to his goal.
sl: Izberite navodila iz menija in jih uredite tako, da bodo Tux vodile proti cilju.

[ctx: ActivityInfo|]
en: Left and Right arrows: navigate inside selected area
sl: Levi in desni puščici: krmarite znotraj izbranega območja

[ctx: ActivityInfo|]
en: Up and Down arrows: increase or decrease the loop counter if the loop area is selected
sl: Puščici gor in dol: pospeši ali upočasni števec zank, če je izbrano območje zanke

[ctx: ActivityInfo|]
en: Space: select an instruction or append selected instruction in main/procedure/loop area
sl: Preslednica: izberite navodilo ali dodajte izbrano navodilo v glavno/postopkovno območje oz. območje zanke

[ctx: ActivityInfo|]
en: Tab: switch between instructions area and main/procedure/loop area
sl: Tab: preklop med območjem navodil in glavnim/postopkovnim območjem

[ctx: ActivityInfo|]
en: Delete: remove selected instruction from main/procedure/loop area
sl: Delete: odstrani izbrano navodilo iz glavnega/postopkovnega območja oz. območja zanke

[ctx: ActivityInfo|]
en: Enter: run the code or reset Tux when it fails to reach the fish
sl: Enter: požene kodo ali ponastavi Tuxa, ko ribe ne doseže

[ctx: ActivityInfo|]
en: To add an instruction in main/procedure/loop area, select it from instructions area, then switch to the main/procedure/loop area and press Space.
sl: Za dodajanje ukaza v glavno/postopkovno območje, ga izberite iz območja ukazov, potem se preklopite v glavno/postopkovno območje oz. območje zanke in pritisnite preslednico.

[ctx: ActivityInfo|]
en: To modify an instruction in main/procedure/loop area, select it from main/procedure/loop area, then switch to instructions area, choose the new instruction and press Space.
sl: Če želite spremeniti ukaz v glavnem/postopkovnem območju oz. območju zanke, ga izberite v glavnem/postopkovnem območju oz. območju zanke, nato se preklopite v območje z ukazov, izberite nov ukaz in pritisnite preslednico.

[ctx: InstructionArea|]
en: Choose the instructions
sl: Izberite navodila

[ctx: ProgrammingMaze|]
en: Reach the fish in less than %1 instructions.
sl: Doseg do ribe v manj kot %1 korakih.

[ctx: ProgrammingMaze|]
en: Main function
sl: Glavna funkcija

[ctx: ProgrammingMaze|]
en: Procedure
sl: Procedura

[ctx: ProgrammingMaze|]
en: Loop
sl: Zanka

[ctx: ProgrammingMaze|]
en: Instruction Area:
sl: Območje navodil:

[ctx: ProgrammingMaze|]
en: There are 3 instructions which you can use to code and lead Tux to the fish:
sl: Obstajajo 3 navodila, s katerimi lahko programirate in vodite Tuxa do rib:

[ctx: ProgrammingMaze|]
en: <b>1. Move forward:</b> Moves Tux one step forward in the direction it is facing.
sl: <b>1. Premakni se naprej:</b> Tux se premakne za en korak naprej v smeri, v katero je obrnjen.

[ctx: ProgrammingMaze|]
en: <b>2. Turn left:</b> Turns Tux to the left.
sl: <b>2. Zavij v levo:</b> Obrne Tuxa v levo.

[ctx: ProgrammingMaze|]
en: <b>3. Turn right:</b> Turns Tux to the right.
sl: <b>3. Zavij v desno:</b> Obrne Tuxa v desno.

[ctx: ProgrammingMaze|]
en: Main Function:
sl: Glavna funkcija:

[ctx: ProgrammingMaze|]
en: The execution of the code starts here.
sl: Izvajanje navodil se začne tukaj.

[ctx: ProgrammingMaze|]
en: -Click on any instruction in the <b>instruction area</b> to add it to the <b>Main Function</b>.
sl: -Kliknite katero koli navodilo v <b>območju z navodili</b>, da ga dodate v <b>Glavno funkcijo</b>.

[ctx: ProgrammingMaze|]
en: -The instructions will execute in order until there's none left, or until a dead-end, or when Tux reaches the fish.
sl: -Navodila se bodo izvajala po vrstnem redu, dokler ne ostane nobene več ali so navodila v slepi ulici ali ko Tux doseže ribo.

[ctx: ProgrammingMaze|]
en: Procedure:
sl: Procedura:

[ctx: ProgrammingMaze|]
en: <b>Procedure</b> is a reusable set of instructions which can be <b>used in the code by calling it where needed</b>.
sl: <b>Procedura</b> je niz navodil za večkratno uporabo, ki jih je mogoče <b>uporabiti v kodi tako, da jo pokličete, kjer je to potrebno</b>.

[ctx: ProgrammingMaze|]
en: -To <b>switch</b> between the <b>Procedure area</b> and the <b>Main Function area</b> to add your code, click on the <b>Procedure</b> or <b>Main Function</b> label.
sl: -Za <b>preklop</b> med <b>območjem procedure</b> in <b>Območjem glavne funkcije</b> da dodate korak navodil, kliknite oznako <b>Procedura</b> ali <b>Glavna funkcija</b>.

[ctx: ProgrammingMaze|]
en: Loop:
sl: Zanka:

[ctx: ProgrammingMaze|]
en: <b>Loop</b> is a sequence of instructions that is <b>continually repeated the number of times defined by the number inside it</b>.
sl: <b>Zanka</b> je zaporedje ukazov, ki se<b>stalno ponavlja tolikokrat kot določa število v zanki</b>.

[ctx: ProgrammingMaze|]
en: -To <b>switch</b> between the <b>Loop area</b> and the <b>Main Function area</b> to add your code, click on the <b>Loop</b> or <b>Main Function</b> label.
sl: -Za <b>preklop</b> med <b>območjem zanke</b> in <b>območjem glavne funkcije</b> da dodate korak navodil, kliknite na oznako <b>Zanka</b> ali <b>Glavna funkcija</b>.

[ctx: Data|]
en: Using the main area only.
sl: Uporaba samo glavnega območja.

[ctx: Data|]
en: Using both the main area and the procedure area.
sl: Uporaba obeh glavnega območja in proceduralnega območja.

[ctx: Data|]
en: Using both the main area and the loop area.
sl: Uporaba obeh glavnega območja in območja zanke.

[ctx: ActivityInfo|]
note: Activity title
en: Railroad
sl: Železnica

[ctx: ActivityInfo|]
note: Help title
en: Rebuild the train model at the top of the screen.
sl: Ponovno sestavite prikazan vlak na vrhu zaslona.

[ctx: ActivityInfo|]
note: Help goal
en: Memory training.
sl: Urjenje spomina.

[ctx: ActivityInfo|]
note: Help manual
en: A train is displayed for a few seconds. Rebuild it at the top of the screen by dragging the appropriate items. Remove an item from the answer area by dragging it down.
sl: Na vrhu glavnega območja se za nekaj sekund prikaže vlak. Ponovno ga sestavite ga na vrhu zaslona z vlečenjem ustreznih elementov. Odstranite element z območja odgovorov tako, da ga povlečete navzdol.

[ctx: ActivityInfo|]
en: <b>Keyboard Controls:</b>
sl: <b>Nadzor tipkovnice:</b>

[ctx: ActivityInfo|]
en: Arrows: navigate in the sample area and in the answer area
sl: -Puščice: krmarite po območju vzorca in v območju odgovorov

[ctx: ActivityInfo|]
en: Space: add an item from the samples to the answer area, or swap two items in the answer area
sl: Preslednica: dodajte element iz vzorcev v območje odgovorov ali zamenjajte dva predmeta na območju odgovorov

[ctx: ActivityInfo|]
en: Delete or Backspace: remove the selected item from the answer area
sl: Delete ali Backspace: odstrani izbran element iz območja odgovorov

[ctx: ActivityInfo|]
en: Enter or Return: submit your answer
sl: Enter ali Return: pošlji odgovor

[ctx: Railroad|]
en: Observe and remember the train before the timer ends and then drag the items to set up a similar train.
sl: Opazujte in zapomnite si vlak, preden se konča merilnik časa, in nato povlecite predmete, da bi postavili podoben vlak.

[ctx: Railroad|]
en: If you forgot the model, you can click on the Hint button to view it again.
sl: Če ste pozabili model, lahko kliknete na gumb Namig za ponovni pogled.

[ctx: ActivityInfo|]
note: Activity title
en: Horizontal reading practice
sl: Vaja vodoravnega branja

[ctx: ActivityInfo|]
note: Help title
en: Read a list of words and say if a given word is in it.
sl: Preberite seznam besed in povejte ali se v njem nahaja dana beseda.

[ctx: ActivityInfo|]
note: Help goal
en: Reading training in a limited time.
sl: Vaja v branju v omejenem času.

[ctx: ActivityInfo|]
note: Help manual
en: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?
sl: Na tabli je prikazana beseda. Seznam besed, prikazan vodoravno, se bo pojavil in izginil. Ali je se dana beseda pokazala v seznamu ali ne?

[ctx: Readingh|]
en: <font color="#373737">Check if the word<br/></font><b><font color="#315AAA">%1</font></b><br/><font color="#373737">is displayed</font>
sl: <font color="#373737">Preverite, če je beseda<br/></font><b><font color="#315AAA">%1</font></b><br/><font color="#373737">prikazana</font>

[ctx: Readingh|]
en: Yes, I saw it!
sl: Da, videl sem jo!

[ctx: Readingh|]
en: No, it was not there!
sl: Ne, nisem je videl!

[ctx: ActivityInfo|]
note: Activity title
en: Vertical reading practice
sl: Vaja iz navpičnega branja

[ctx: ActivityInfo|]
note: Help title
en: Read a vertical list of words and say if a given word is in it.
sl: Preberite seznam besed in povejte ali se v njem nahaja dana beseda.

[ctx: ActivityInfo|]
note: Help manual
en: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?
sl: Na tabli je prikazana beseda. Seznam besed, prikazan navpično, se bo pojavil in izginil. Ali se je dana beseda pojavila na seznamu ali ne?

[ctx: ActivityInfo|]
note: Activity title
en: Redraw the given image
sl: Ponovno nariši dano sliko

[ctx: ActivityInfo|]
note: Help title
en: Draw perfectly the given image on the empty grid.
sl: Popolnoma preriši dano sliko na prazno mrežo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify a location in a grid and to reproduce a model.
sl: Naučite se identificirati lokacijo v mreži in reproducirati model.

[ctx: ActivityInfo|]
note: Help manual
en: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.
sl: Najprej v orodni vrstici izberite ustrezno barvo. Nato kliknite na mrežo in povlecite za barvanje, nato pa spustite gumb, da prenehate barvati.

[ctx: ActivityInfo|]
en: Digits: select a color
sl: Številke: izberite barvo

[ctx: ActivityInfo|]
en: Arrows: navigate in the grid
sl: Puščice: krmarjenje v mreži

[ctx: ActivityInfo|]
en: Space or Enter: paint
sl: Preslednica ali Enter: pobarvaj

[ctx: Data|]
en: Small grids.
sl: Drobne mreže.

[ctx: Data|]
en: Medium grids.
sl: Srednje mreže.

[ctx: Data|]
en: Large grids.
sl: Velike mreže.

[ctx: ActivityInfo|]
note: Activity title
en: Mirror the given image
sl: Zrcali dano sliko

[ctx: ActivityInfo|]
note: Help title
en: Reproduce the image symmetrically on the empty grid.
sl: Reproducirajte sliko simetrično na prazno mrežo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to identify a location in a grid and to reproduce a model symmetrically.
sl: Naučite se identificirati lokacijo v mreži in simetrično reproducirati model.

[ctx: Data|]
en: Small grids (3×3).
sl: Drobne mreže (3x3).

[ctx: Data|]
en: Medium grids (5×5).
sl: Srednje mreže (5x5).

[ctx: Data|]
en: Large grids (7×7).
sl: Velike mreže (7x7).

[ctx: ActivityInfo|]
note: Activity title
en: Renewable energy
sl: Obnovljiva energija

[ctx: ActivityInfo|]
note: Help title
en: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.
sl: Tux se je s čolnom vrnil iz ribarjenja na svojem čolnu. Vklopi nazaj električni sistem, da bo lahko imel osvetljen dom.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about an electrical system based on renewable energy.
sl: Naučite se o električnem sistemu, ki temelji na obnovljivi energiji.

[ctx: ActivityInfo|]
note: Help manual
en: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.
sl: Kliknite na različne aktivne elemente: sonce, oblak, jez, sončne panele, farme vetrnic in transformatorjev, da ponovno aktivirate celotni električni sistem. Ko je sistem spet pripravljen in je Tux v svojem domu, zanj pritisnite gumb za luč. Da bi zmagali morate vključiti vsa električna trošila, medtem ko proizvajalci elektrike delujejo.

[ctx: RenewableEnergy|]
en: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.
sl: Tux se je s čolnom vrnil iz ribarjenja na svojem čolnu. Vklopi nazaj električni sistem, da bo lahko imel osvetljen dom.

[ctx: RenewableEnergy|]
en: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system.
sl: Kliknite na različne aktivne elemente: sonce, oblak, jez, sončne panele, farma vetrnic in transformatorji, da ponovno aktivirate celotni električni sistem.

[ctx: RenewableEnergy|]
en: When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.
sl: Ko je sistem spet pripravljen in je Tux v svojem domu, zanj pritisnite gumb za luč. Da bi zmagali morate vključiti vsa električna trošila, ko vsi proizvajalci elektrike delujejo.

[ctx: RenewableEnergy|]
en: Learn about an electrical system based on renewable energy. Enjoy.
sl: Nauči se o električnem sistemu, ki temelji na obnovljivi energiji.

[ctx: RenewableEnergy|]
en: It is not possible to consume more electricity than what is produced. There is a key limitation in the distribution of electricity, with minor exceptions, electrical energy cannot be stored, and therefore it must be generated as it is needed. A sophisticated system of control is therefore required to ensure electric generation very closely matches the demand. If supply and demand are not in balance, generation plants and transmission equipment can shut down which, in the worst cases, can lead to a major regional blackout.
sl: Ni mogoče porabiti več električne energije, kot je proizvedemo. Tam je ključna omejitev pri distribuciji električne energije, z manjšimi izjemami, električne energije ni mogoče shranjevati, zato mora biti proizvedeno toliko, kot jo je potrebno. Zato je potreben prefinjen sistem nadzora za zagotovitev, da proizvodnjo električne energije, ki dobro ustreza povpraševanju. Če ponudba in povpraševanje nista v ravnovesju, se lahko proizvodni obrati in prenosna oprema lahko izklopijo, kar lahko v najhujših primerih vodi do večjega regionalnega električnega mrka.

[ctx: ActivityConfig|]
en: Arabic numbers
sl: Arabske številke

[ctx: ActivityConfig|]
en: Roman numbers
sl: Rimske številke

[ctx: ActivityConfig|]
en: Images
sl: Slike

[ctx: ActivityConfig|]
en: Select Domino Representation
sl: Izberite predstavitev domin

[ctx: ActivityInfo|]
note: Activity title
en: Count intervals
sl: Štejte intervale

[ctx: ActivityInfo|]
note: Help title
en: Tux is hungry. Help him find fish by counting to the correct ice spot.
sl: Ribarjenje s štetjem do prave ledene plošče.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to count intervals.
sl: Naučite se šteti intervale.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can read numbers on a domino.
sl: Lahko bere števila na dominu.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the domino to show how many ice spots there are between Tux and the fish. Click the domino with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key.
sl: Kliknite na domino in pokažite, koliko ledenih mest je med Tuxom in ribo. Če želite prešteti nazaj, kliknite domino z desnim gumbom miške. Ko je končano, kliknite gumb V redu ali pritisnite tipko Enter.

[ctx: Data|]
en: Numbers between %1 and %2.
sl: Števila med %1 in %2.

[ctx: ActivityInfo|]
note: Activity title
en: Roman numerals
sl: Rimska števila

[ctx: ActivityInfo|]
note: Help title
en: Learn to read and write Roman numerals.
sl: Naučite se brati in pisati rimske številke.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to read and write Roman numerals and convert them to Arabic numerals.
sl: Naučite se brati in pisati rimske številke ter jih pretvoriti v arabske številke.

[ctx: ActivityInfo|]
note: Help manual
en: Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers in this system are represented by combinations of letters from the Latin alphabet.
sl: Rimske številke so številski sistem, ki je nastal v starem Rimu in ostal običajni način pisanja številk po vsej Evropi do konca poznega srednjega veka. Številke v tem sistemu so predstavljene s kombinacijami črk iz latinske abecede.

[ctx: ActivityInfo|]
en: Learn the rules to read Roman numerals and practice converting numbers to and from Arabic numerals. Click on the OK button to validate your answer.
sl: Naučite se pravil za branje rimskih številk in vadite pretvarjanje števil v arabske številke in iz njih. Kliknite gumb V redu, da preverite svoj odgovor.

[ctx: ActivityInfo|]
en: Digits: type arabic numerals
sl: Števke: vnesite arabske številke

[ctx: ActivityInfo|]
en: Letters: type roman numerals (with I, V, X, L, C, D and M)
sl: Črke: vnesite rimske številke (z I, V, X, L, C, D in M)

[ctx: RomanNumerals|]
en: The roman numbers are all built out of these 7 numbers:
    I and V (units, 1 and 5)
    X and L (tens, 10 and 50)
    C and D (hundreds, 100 and 500)
     and M (1000).
     An interesting observation here is that the roman numeric system lacks the number 0.
sl: Rimske številke so sestavljene iz teh 7 števil:
    I in V (enoti, 1 in 5)
    X in L (desetice, 10 in 50)
    C in D (stotice, 100 in 500)
     in M (1000).
     Tu je zanimiva podrobnost, da rimski številčni sistem nima številke 0.

[ctx: RomanNumerals|]
en: Convert the roman number %1 to arabic.
sl: Pretvori rimsko številko %1 v arabsko.

[ctx: RomanNumerals|]
en: Convert the arabic number %1 to roman.
sl: Pretvori arabsko številko %1 v rimsko.

[ctx: RomanNumerals|]
en: All the units except 4 and 9 are built using sums of I and V:
    I, II, III, V, VI, VII, VIII.
     The 4 and the 9 units are built using differences:
    IV (5 – 1) and IX (10 – 1).
sl: Vse enote razen 4 in 9 so zgrajene s pomočjo vsot I in V:
    I, II, III, V, VI, VII, VIII.
     Enoti 4 in 9 sta zgrajeni z uporabo razlik:
    IV (5 - 1) in IX (10 - 1).

[ctx: RomanNumerals|]
en: All the tens except 40 and 90 are built using sums of X and L:
    X, XX, XXX, L, LX, LXX, LXXX.
    The 40 and the 90 tens are built using differences:
    XL (10 taken from 50) and XC (10 taken from 100).
sl: Vse desetice razen 40 in 90 so sestavljene s pomočjo vsot X in L:
    X, XX, XXX, L, LX, LXX, LXXX.
    Desetici 40 in 90 sta sestavljeni s pomočjo razlik:
    XL (10 od 50) in XC (10 od 100).

[ctx: RomanNumerals|]
en: All the hundreds except 400 and 900 are built using sums of C and D:
    C, CC, CCC, D, DC, DCC, DCCC.
    The 400 and the 900 hundreds are built using differences:
    CD (100 taken from 500) and CM (100 taken from 1000).
sl: Vse stotice razen 400 in 900 so sestavljene s pomočjo vsot C in D:
    C, CC, CCC, D, DC, DCC, DCCC.
    Stotici 400 in 900 sta sestavljeni s pomočjo razlik:
    CD (100 od pobrana iz 500) in CM (100 pobrana iz 1000).

[ctx: RomanNumerals|]
en: Sums of M are used for building thousands: M, MM, MMM.
    Notice that you cannot join more than three identical symbols. The first implication of this rule is that you cannot use just sums for building all possible units, tens or hundreds, you must use differences too. On the other hand, it limits the maximum roman number to 3999 (MMMCMXCIX).
sl: Vsote M se uporabijo za gradnjo tisočic: M, MM, MMM.
    Upoštevajte, da se ne morete združiti več kot tri enake simbole. Prva posledica tega pravila je, da za gradnjo vseh števil ne morete uporabiti samo vsote možnih enot, desetic ali stotic, ampak morate uporabiti tudi razlike. To omeji največje rimsko število na 3999 (MMMCMXCIX).

[ctx: RomanNumerals|]
en: Now you know the rules, you can read and write numbers in roman numerals.
sl: Zdaj ko poznate pravila, lahko berete in pišete števila v rimskih številkah.

[ctx: RomanNumerals|]
en: Roman value: %1
sl: Rimska vrednost: %1

[ctx: RomanNumerals|]
en: Arabic value: %1
sl: Arabska vrednost: %1

[ctx: ActivityInfo|]
note: Activity title
en: Balance the scales properly
sl: Uravnoteženje tehtnice

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop some weights to balance the scales.
sl: Povlecite in spustite uteži in uravnotežite tehtnico.

[ctx: ActivityInfo|]
note: Help goal
en: Mental calculation, arithmetic equality.
sl: Računanje na pamet, enakost.

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.
sl: Da bo tehtnica uravnotežena, premaknite uteži na levo ali desno stran (na višjih ravneh). Uteži so lahko urejene v poljubnem vrstnem redu.

[ctx: Data|]
en: Balance up to %1.
sl: Ravnotežje do %1.

[ctx: Data|]
en: Drop weights on the left side to balance the scales.
sl: Spustite uteži na levi strani, da uravnotežite tehtnico.

[ctx: Data|]
en: Take care, you can drop weights on both sides of the scales.
sl: Pazite, uteži je mogoče spustiti na obeh straneh tehtnice.

[ctx: Data|]
en: Now you have to guess the weight of the gift.
sl: Zdaj morate uganiti maso darila.

[ctx: Data|]
en: Enter the weight of the gift: %1
sl: Vnesite maso darila: %1

[ctx: Data|]
en: Balance up to 20.
sl: Ravnotežje do 20.

[ctx: Data|]
en: Balance up to 50.
sl: Ravnotežje do 50.

[ctx: Data|]
en: Balance up to 100.
sl: Ravnotežje do 100.

[ctx: ActivityInfo|]
note: Activity title
en: Balance using the International System of Units
sl: Ravnotežje z uporabo mednarodnega sistema enot

[ctx: ActivityInfo|]
note: Help title
en: Drag and Drop some masses to balance the scales and calculate the weight.
sl: Povlecite in spustite uteži, da uravnotežite tehtnico in izračunajte maso.

[ctx: ActivityInfo|]
note: Help goal
en: Mental calculation, arithmetic equality, unit conversion.
sl: Računanje na pamet, enakost, pretvarjanje enot.

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).
sl: Da uravnotežite tehtnico, premaknite nekatere uteži na levo ali desno stran (na višjih ravneh). Uteži so lahko postavljene v kakršnemkoli vrstnem redu. Pazite na uteži in enote mase, zapomnite si, da je 1 kilogram (kg) enako 1000 gramov (g).

[ctx: Data|]
en: Balance up to 5 grams.
sl: Ravnotežje do 5 gramov.

[ctx: Data|]
en: The "g" symbol at the end of a number means gram.
sl: Simbol "g", ki sledi številu, pomeni gram.

[ctx: Data|]
en: Take care, you can drop weights on both sides of the scale.
sl: Pazite, uteži je mogoče spustiti na obeh straneh tehtnice.

[ctx: Data|]
en: Enter the weight of the gift in grams: %1
sl: Vnesite maso darila v gramih: %1

[ctx: Data|]
en: Balance up to 10 grams.
sl: Ravnotežje do 10 gramov.

[ctx: Data|]
en: The "g" symbol at the end of a number means gram. 
     Drop weights on the left side to balance the scales.
sl: Simbol "g", ki sledi številu, pomeni gram.
    Odložite uteži na levi strani za uravnoteženje tehtnice.

[ctx: Data|]
en: Enter the weight of the gift in gram: %1
sl: Vnesite maso darila v gramih: %1

[ctx: Data|]
en: Balance up to 20 grams.
sl: Ravnotežje do 20 gramov.

[ctx: Data|]
en: Balance up to 10 kilograms.
sl: Ravnotežje do 10 kilogramov.

[ctx: Data|]
en: The "kg" symbol at the end of a number means kilogram.
sl: Simbol "kg", ki sledi številu, pomeni kilogram.

[ctx: Data|]
en: The kilogram is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. 
     Drop weights on the left side to balance the scales.
sl: Kilogram je enota mase, lastnost, ki ustreza skupnemu dojemanju, kako "težak" je predmet.
      Spustite uteži na levi strani, da uravnotežite tehtnico.

[ctx: Data|]
en: Enter the weight of the gift in kilogram: %1
sl: Vnesite maso darila v kilogramih: %1

[ctx: Data|]
en: Balance up to 100 grams.
sl: Ravnotežje do 100 gramov.

[ctx: Data|]
en: Balance up to 10 kilograms including grams.
sl: Ravnotežje do 10 kilogramov vključno z grami.

[ctx: Data|]
en: The "kg" symbol at the end of a number means kilogram. The kilogram is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. 
     Drop weights on the left side to balance the scales.
sl: Simbol "kg" na koncu številk pomeni kilogram. Kilogram je enota mase, lastnost, ki ustreza skupnemu dojemanju, koliko je predmet "težak".
     Spustite uteži na levi strani, da uravnotežite tehtnico.

[ctx: Data|]
en: Remember, one kilogram ("kg") equals 1000 grams ("g"). 
     Drop weights on the left side to balance the scales.
sl: Zapomnite si, da je en kilogram ("kg") enak 1000 gramov ("g").
     Spustite uteži na levi strani, da uravnotežite tehtnico.

[ctx: ActivityInfo|]
note: Activity title
en: Balance using the imperial system of units
sl: Ravnotežje z uporabo imperialnega sistema enot

[ctx: ActivityInfo|]
note: Help manual
en: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).
sl: Da bo tehtnica uravnotežena, premaknite uteži na levo ali desno stran (na višjih nivojih). Uteži so lahko postavljene v kakršnemkoli vrstnem redu. Pazite na mase in enote uteži. Zapomnite si, da je 1 funt (lb) enak 16 unčam (oz).

[ctx: Data|]
en: Balance up to 5 ounces.
sl: Ravnotežje do 5 unč.

[ctx: Data|]
en: The "oz" symbol at the end of a number means ounce. One pound equals sixteen ounces. 
     Drop weights on the left side to balance the scales.
sl: Simbol "oz", ki sledi številu, pomeni unče. En funt predstavlja šestnajst unč.
     Spustite uteži na levi strani, da bi uravnotežili tehtnico.

[ctx: Data|]
en: Enter the weight of the gift in ounce: %1
sl: Vnesite težo darila v unčah: %1

[ctx: Data|]
en: Balance up to 10 ounces.
sl: Ravnotežje do 10 unč.

[ctx: Data|]
en: Balance up to 20 ounces.
sl: Ravnotežje do 20 unč.

[ctx: Data|]
en: Balance up to 10 pounds.
sl: Ravnotežje do 10 funtov.

[ctx: Data|]
en: The "lb" symbol at the end of a number means pound. The pound is a unit of mass, a property which corresponds to the common perception of how "heavy" an object is. This unit is used in the USA.
sl: Simbol "lb" za številko pomenu funt. Funt je merska enota mase, lastnost, ki ustreza splošni zaznavi, kako "težak" je predmet. To enoto uporabljajo v Združenih državah Amerike.

[ctx: Data|]
en: Enter the weight of the gift in pound: %1
sl: Vnesite maso darila v funtih: %1

[ctx: Data|]
en: Balance up to 100 ounces.
sl: Ravnotežje do 100 unč.

[ctx: Data|]
en: The "oz" symbol at the end of a number means ounce. 
     Drop weights on the left side to balance the scales.
sl: Simbol "oz", ki sledi številu, pomeni unče.
     Spustite uteži na levi strani, da bi uravnotežili tehtnico.

[ctx: Data|]
en: Balance up to 10 pounds including ounces.
sl: Ravnotežje do 10 funtov vključno z unčami.

[ctx: Data|]
en: Remember, one pound ("lb") equals sixteen ounces ("oz"). 
     Drop the weights on the left side of the scales to balance it.
sl: Zapomnite si, da je 1 funt ("lb") enak 16 unčam ("oz").
     Spustite uteži na levi strani, da bi uravnotežili tehtnico.

[ctx: ActivityConfig|]
en: Display counters
sl: Prikaži števce

[ctx: ActivityInfo|]
note: Activity title
en: Share pieces of candy
sl: Razdelite dele slaščic

[ctx: ActivityInfo|]
note: Help title
en: Try to split the pieces of candy between a given number of children.
sl: Poskusite razdeliti dele slaščice danemu številu otrok.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to share, practice division.
sl: Naučite se deliti, vadite deljenje.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Know how to count.
sl: Veste, kako se šteje.

[ctx: ActivityInfo|]
note: Help manual
en: Follow the instructions shown on the screen: first, drag the given number of boys/girls to the center, then drag pieces of candy to each child's rectangle.
sl: Sledite navodilom na zaslonu: najprej povlecite dano število fantov/deklet do sredine, nato povlecite koščke slaščic v pravokotnik vsakega otroka.

[ctx: ActivityInfo|]
en: If there is a rest, it needs to be placed inside the candy jar.
sl: Če je po deljenju ostal ostanek, ga postavite nazaj v skledo s slaščicami.

[ctx: Data|]
en: Maximum 25 pieces of candy and 5 kids, no rest.
sl: Maksimalno 25 slaščic in 5 otrok, brez ostanka.

[ctx: Data|]
en: Paul wants to share 2 pieces of candy equally between 2 of his girl friends. Can you help him? First, place the children in the center, then drag the pieces of candy to each of them.
sl: Pavel želi v enakih deležih razdeliti 2 koščka slaščic med 2 prijateljici. Ali mu lahko pomagate? Najprej postavite otroke v sredino, nato pa povlecite koščke slaščic k vsakemu od njih.

[ctx: Data|]
en: Now he wants to share 4 pieces of candy equally among his friends.
sl: Zdaj želi v enakih deležih dati 4 dele slaščic svojim prijateljem.

[ctx: Data|]
en: Can you now share 6 of Paul's pieces of candy equally among his friends?
sl: Ali lahko zdaj daste v enakih deležih svojim prijateljem 6 Pavlovih kosov slaščic?

[ctx: Data|]
en: Some of his friends already have pieces of candy. He wants to give them 7 more pieces so that they all have the same amount.
sl: Nekateri njegovi prijatelji že imajo slaščice. Želi jim dati še 7 kosov, tako da imajo vsi enako število.

[ctx: Data|]
en: Paul has only 12 pieces of candy left. He eats 2 pieces of candy and he gives the rest to his friends. Can you help him split equally the 10 remaining pieces of candy?
sl: Pavlu je ostalo samo še 12 kosov slaščic. Poje 2 kosa slaščic in do ostalo svojim prijateljem. Ali mu lahko pomagate enako razdeliti 10 preostalih kosov slaščic?

[ctx: Data|]
en: George wants to share 3 pieces of candy equally between 3 of his girl friends. Can he split the pieces of candy equally?
sl: Jurij želi razdeliti svojih 3 kose slaščic v enakih deležih 3 prijateljicam. Ali lahko slaščice razdeli enako?

[ctx: Data|]
en: Maria wants to share 6 pieces of candy equally between 3 of her friends: 1 girl and 2 boys. Can she split the pieces of candy equally?
sl: Marija želi svojih 6 kosov slaščic razdeliti 3 prijateljem: 1 dekletu in 2 fantoma. Ali lahko kose slaščic razdeli vsem enako?

[ctx: Data|]
en: John wants to share 8 pieces of candy equally between 3 of his friends: 1 boy and 2 girls. The boy already has one. Can he make sure that they all have the same amount?
sl: Janez si želi razdeliti 8 kosov slaščic trem prijateljem: enim fantom in dvema dekletoma. Fant že ima en kos. Ali lahko poskrbi, da imajo vsi enako število slaščic?

[ctx: Data|]
en: Paul wants to share 12 pieces of candy equally between 3 of his friends: 2 boys and 1 girl. Can he split the pieces of candy equally?
sl: Pavel želi svojih 12 kosov slaščic razdeliti 3 prijateljem: dvema fantoma in enemu dekletu. Ali lahko kose slaščic razdeli vsem enako?

[ctx: Data|]
en: Maria wants to share 11 pieces of candy between 3 of her friends: 1 boy and 2 girls. The girls already have some pieces of candy. Can she split the pieces of candy so that they all have the same amount?
sl: Marija želi razdeliti 11 kosov slaščic trem svojimi prijateljem: 1 fantu in 2 deklicama. Dekleta že imajo nekaj slaščic. Ali lahko razdeli kose slaščic, tako da imajo vsi enako?

[ctx: Data|]
en: Alice wants to share 4 pieces of candy equally between 4 of her girl friends. Can you help her?
sl: Alica želi razdeliti 4 kose slaščic svojim 4 prijateljicam. Ali je lahko pomagate?

[ctx: Data|]
en: Now, Alice wants to give 8 pieces of candy to her friends.
sl: Zdaj želi Alica razdeliti 8 delov slaščic svojim prijateljicam.

[ctx: Data|]
en: Alice wants to give 10 pieces of candy to her friends, 1 girl and 3 boys, so that they all have the same amount. The girls already have some pieces of candy.
sl: Alica želi dati 10 kosov slaščic svojim prijateljem, 1 dekletu in 3 fantom, tako da imajo enako količino. Dekleta že imajo nekaj slaščic.

[ctx: Data|]
en: Alice wants to give 16 pieces of candy to her friends.
sl: Alica želi razdeliti 16 kosov slaščic svojim prijateljem.

[ctx: Data|]
en: Alice wants to give pieces of candy to 4 friends. Some of them already have some pieces of candy. Can you help her split 14 pieces of candy so that all her friends have the same amount?
sl: Alica želi podariti slaščice 4 prijateljem. Nekateri od njih slaščice že imajo. Ali ji lahko pomagate razdeliti 14 kosov slaščic, tako da imajo vsi njeni prijatelji enako?

[ctx: Data|]
en: Michael wants to share 5 pieces of candy equally between 5 of his girl friends. Can you help him?
sl: Michael si želi 5 kosov slaščic enakomerno deliti svojim 5 prijateljicam. Ali mu lahko pomagate?

[ctx: Data|]
en: Helen has 5 friends: 2 boys and 3 girls. She wants to give them 10 pieces of candy. Help her split the pieces of candy equally between her friends.
sl: Helena ima 5 prijateljev: 2 fanta in 3 dekleta. Hoče jim jih razdeliti 10 kosov slaščic. Pomagajte ji enakomerno razdeliti kose slaščic med prijatelje.

[ctx: Data|]
en: Michelle wants to share 12 pieces of candy equally between her 4 brothers and 1 sister, so that they all have the same amount. Her sister already has some pieces of candy.
sl: Mihela želi razdeliti 12 kosov slaščic in v enakem deležu razdeliti s 4 brati in 1 sestro, tako da imajo vsi enako. Njena sestra že ima nekaj slaščic.

[ctx: Data|]
en: Thomas wants to share his 20 pieces of candy with his friends: 1 boy and 4 girls. Can you help him?
sl: Tomaž želi svojih 20 kosov slaščic deliti s prijatelji: 1 fantom in 4 dekleti. Ali mu lahko pomagate?

[ctx: Data|]
en: Paul wants to share 20 pieces of candy equally between 5 of his friends. They already have one piece of candy each. Can you help him?
sl: Pavel želi 20 kosov slaščic enakomerno razdeliti svojim 5 prijateljem. Vsak od njih ima že en kos. Ali mu lahko pomagate?

[ctx: Data|]
en: Charles wants to share his 6 pieces of candy equally with 2 of his girl friends. Can he split the pieces of candy equally?
sl: Karel želi v enakih deležih razdeliti svojih 6 kosov slaščic 2 prijateljicama. Ali lahko kose slaščic razdeli enako?

[ctx: Data|]
en: For her birthday, Elizabeth has 8 pieces of candy to share with 3 of her friends: 2 girls and 1 boy. The girls already have some pieces of candy. How should she split the pieces of candy so that they all have the same amount?
sl: Elizabeta ima za svoj rojstni dan 8 kosov slaščic, ki jih lahko razdeli svojim 3 prijateljem: 2 dekletoma in 1 fantu. Dekleta že imajo nekaj slaščic. Kako naj razdeli kose slaščic, tako da imajo vsi enako?

[ctx: Data|]
en: Jason's father gave him 16 pieces of candy to share equally with his friends: 2 boys and 2 girls. Help him give the pieces of candy to his friends.
sl: Jasonov oče mu je dal 16 kosov slaščic, ki jih je razdelil s prijatelji: 2 fantoma in 2 dekletoma. Pomagaj mu razdeliti slaščice svojim prijateljem.

[ctx: Data|]
en: George wants to share 14 pieces of candy between 4 of his friends: 2 girls and 2 boys. The boys already have one piece of candy each. He wants all of them to have the same amount.
sl: Jurij želi razdeliti 14 kosov slaščic med 4 prijatelje: 2 dekletoma in 2 fantoma. Vsak fant že ima po en kos slaščice. Želi, da ima vsak od njih enako število.

[ctx: Data|]
en: Maria wants to share 25 pieces of candy equally between 5 of her friends: 3 girls and 2 boys. Can she split the pieces of candy equally?
sl: Marija želi svojih 25 kosov slaščic razdeliti svojim 5 prijateljem: 3 dekletoma in 2 fantoma. Ali lahko kose slaščic razdeli vsem enako?

[ctx: Data|]
en: Maximum 25 pieces of candy and 5 kids, possible rest.
sl: Maksimalno 25 slaščic in 5 otrok, možni ostanki.

[ctx: Data|]
en: Now he wants to share 5 pieces of candy among his friends.
sl: Zdaj želi v enakih deležih dati 4 delov slaščic svojim prijateljem.

[ctx: Data|]
en: Can you now share 7 of Paul's pieces of candy among his friends?
sl: Ali lahko zdaj razdelite 7 Pavlovih kosov slaščic med svoje prijatelje?

[ctx: Data|]
en: Can you now share 8 of Paul's pieces of candy among his friends?
sl: Ali lahko zdaj razdelite 8 Pavlovih kosov slaščic med svoje prijatelje?

[ctx: Data|]
en: Paul has only 11 pieces of candy left. He eats 2 pieces of candy and he gives the rest to his friends. Can you help him split equally the 9 remaining pieces of candy?
sl: Pavel ima samo še 11 kosov slaščic. Poje 2 kosa slaščic in ostalo da svojim prijateljem. Ali mu lahko pomagate enako razdeliti 9 preostali kosov slaščic?

[ctx: Data|]
en: Bob wants to share 3 pieces of candy equally between 3 of his girl friends. Can he split the pieces of candy equally?
sl: Bob želi razdeliti svojih 3 kose slaščic v enakih deležih 3 prijateljicam. Ali lahko slaščice razdeli enako?

[ctx: Data|]
en: Harry wants to share 8 pieces of candy between 3 of his friends: 1 boy and 2 girls. The boy already has one piece of candy. Can he split the pieces of candy so that they all have the same amount?
sl: Harry želi razdeliti 8 kosov slaščic 3 svojimi prijateljem: 1 fantu in 2 deklicama. Fant že ima 1 kos slaščic. Ali lahko razdeli kose slaščic, tako da imajo vsi enako?

[ctx: Data|]
en: Maria wants to share 8 pieces of candy between 3 of her friends: 1 boy and 2 girls. The girls already have some pieces of candy. Can she split the pieces of candy so that they all have the same amount?
sl: Marija želi razdeliti 8 kosov slaščic trem svojimi prijateljem: 1 fantu in 2 deklicama. Dekleta že imajo nekaj slaščic. Ali lahko razdeli kose slaščic, tako da imajo vsi enako?

[ctx: Data|]
en: Harry wants to share 12 pieces of candy between 3 of his friends: 1 boy and 2 girls. The boy already has some pieces of candy. Can he split the pieces of candy so that they all have the same amount?
sl: Harry želi razdeliti 12 kosov slaščic 3 svojimi prijateljem: 1 fantu in 2 deklicama. Dekleta že imajo nekaj slaščic. Ali lahko razdeli kose slaščic, tako da imajo vsi enako?

[ctx: Data|]
en: Now, Alice wants to share 8 pieces of candy equally among her friends.
sl: Zdaj Alica želi v enakih deležih dati 8 delov slaščic svojim prijateljem.

[ctx: Data|]
en: Can you help Alice share 10 pieces of candy equally among her friends: 1 girl and 3 boys? The girl already has some pieces of candy.
sl: Ali lahko pomagaš Alici, da svojim prijateljem razdeli 10 kosov slaščic: 1 dekletu in 3 fantom? Dekle že ima nekaj kosov slaščic.

[ctx: Data|]
en: Alice wants to share 16 pieces of candy equally among her friends.
sl: Alica želi v enakih deležih razdeliti 16 delov slaščic svojim prijateljem.

[ctx: Data|]
en: Alice has 14 pieces of candy left. She wants to share them equally among her friends. The boys already have some pieces of candy. Can you help her split the pieces of candy equally?
sl: Alici je preostalo še 14 kosov slaščic. Vse želi razdeliti med svoje prijatelje. Fantje že imajo nekaj kosov slaščic. Ali ji lahko pomagate enako razdeliti kose slaščic?

[ctx: Data|]
en: Help Jon share 11 pieces of candies equally between five girls. The rest will remain to Jon.
sl: Pomagajte Jonu razdeliti 11 bonbonov med pet deklet. Ostanek bo ostal za Jona.

[ctx: Data|]
en: Jon wants to share the rest of his pieces of candies with his brothers and his sisters. Can you split them equally, knowing that his brothers already have 2 pieces of candy?
sl: Jon želi ostanek svojih preostalih bombonov deliti z brati in sestrami. Ali jih lahko razdelite enako, če veste, da so bratje že imajo 2 kosa slaščic?

[ctx: Data|]
en: Help Tux split 19 pieces of candies between his friends: 4 boys and 1 girl.
sl: Pomagajte Tuxu razdeliti 19 kosov slaščic med svoje prijatelje: 4 fante in 1 dekle.

[ctx: Data|]
en: Help Maria share 18 pieces of candy equally between 3 boys and 2 girls.
sl: Pomagajte Mariji razdeliti 18 kosov slaščic med 3 fante in 2 deklici.

[ctx: Data|]
en: Charles wants to share his 6 pieces of candy equally between 2 of his girl friends. Can he split the pieces of candy equally?
sl: Karel želi v enakih deležih razdeliti svojih 6 kosov slaščic 2 prijateljicama. Ali lahko kose slaščic razdeli enako?

[ctx: Data|]
en: For her birthday, Elizabeth has 8 pieces of candy to share with 3 of her friends equally: 2 girls and 1 boy. How should she split the pieces of candy between her friends?
sl: Elizabeta ima za svoj rojstni dan 8 kosov slaščic, ki jih lahko razdeli s svojimi 3 prijatelji: 2 dekleti in 1 fantom. Kako naj razdeli kose slaščic svojim prijateljem?

[ctx: Data|]
en: Jason's father gave him 17 pieces of candy to share equally between his friends: 2 boys and 2 girls. Help him give the pieces of candy to his friends.
sl: Jasonov oče mu je dal 17 kosov slaščic, ki naj si jih razdeli s prijatelji: 2 fantoma in 2 dekletoma. Pomagaj mu razdeliti slaščice svojim prijateljem.

[ctx: Data|]
en: George wants to share 14 pieces of candy equally between 4 of his friends: 2 girls and 2 boys. Can he equally split the pieces of candy between his friends?
sl: Jurij želi enakomerno deliti 14 kosov slaščic svojim 4 prijateljem: 2 deklicam in 2 fantoma. Ali lahko enako razdeli kose slaščic svojim prijateljem?

[ctx: Data|]
en: Maria wants to share 23 pieces of candy equally between 5 of her friends: 3 girls and 2 boys. Can she share the pieces of candy equally between her friends?
sl: Marija želi svojih 23 kosov slaščic razdeliti 5 prijateljem: 3 dekletom in 2 fantoma. Ali lahko kose slaščic razdeli vsem prijateljem enako?

[ctx: Data|]
en: Maximum 30 pieces of candy and 6 kids, possible rest.
sl: Maksimalno 30 bombonov in 6 otrok, možen ostanek.

[ctx: share|First part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: Place %n boy(s)  | Place %n boy(s)
sl[0]: Postavite %n fanta
sl[1]: Postavite %n fanta
sl[2]: Postavite %n fante
sl[3]: Postavite %n fantov

[ctx: share|Second part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: and %n girl(s) in the center.  | and %n girl(s) in the center.
sl[0]: in %n dekle v center.
sl[1]: in %n dekleti v center.
sl[2]: in %n dekleta v center.
sl[3]: in %n deklet v center.

[ctx: share|Third part of Place %n boy(s) and %n girl(s) in the center. Then split %n pieces of candy equally between them.]
en: Then split %n pieces of candy equally between them. | Then split %n pieces of candy equally between them.
sl[0]: Nato enako razdelite %n kos slaščic med njih.
sl[1]: Nato enako razdelite %n kosa slaščic med njih.
sl[2]: Nato enako razdelite %n kose slaščic med njih.
sl[3]: Nato enako razdelite %n kosov slaščic med njih.

[ctx: Share|]
en: You can't put more than %1 pieces of candy in the same rectangle
sl: V isti pravokotnik ne morete postaviti več kot %1 kosov slaščic

[ctx: ActivityInfo|]
note: Activity title
en: Draw in a grid
sl: Narišite v mreži

[ctx: ActivityInfo|]
note: Help title
en: Create your own drawing.
sl: Ustvarite lastno risbo.

[ctx: ActivityInfo|]
note: Help goal
en: Express your creativity through drawing.
sl: Izrazite svojo ustvarjalnost skozi risanje.

[ctx: ActivityInfo|]
note: Help manual
en: Select a color and paint the rectangles as you like to create a drawing.
sl: Izberite barvo in narišite poljubne pravokotnike, da ustvarite risbo.

[ctx: ActivityInfo|]
en: Tab: switch between the color selector and the painting area
sl: Tab: preklopi med izbiro barve in območjem za barvanje

[ctx: ActivityInfo|]
note: Activity title
en: Sketch
sl: Skica

[ctx: ActivityInfo|]
note: Help title
en: Use the various digital painting tools to draw images.
sl: Uporabite različna digitalna orodja za risanje slik.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about some digital painting tools.
sl: Spoznajte nekaj orodij za digitalno slikanje.

[ctx: ActivityInfo|]
note: Help manual
en: Select tools and colors from the foldable panels and draw images.<br><br>
sl: Izberite orodja in barve iz zložljivih plošč in narišite slike.<br><br>

[ctx: ActivityInfo|]
en: Ctrl + N, Delete or Backspace: create a new image
sl: Ctrl + N, Delete ali Backspace: ustvari novo sliko

[ctx: ActivityInfo|]
en: Brush smoothing concept from:
sl: Koncept glajenja čopičev iz:

[ctx: ActivityInfo|]
en: Sketch brush concept from:
sl: Koncept čopiča za skico iz:

[ctx: BackgroundColorSelector|]
en: Background color
sl: Barva ozadja

[ctx: BackgroundSelector|]
en: Background image
sl: Slika ozadja

[ctx: BrushToolPanel|]
en: Eraser Tools
sl: Orodja brisanja

[ctx: BrushToolPanel|]
en: Drawing Tools
sl: Orodja risanja

[ctx: ColorSelector|]
en: Palette Colors
sl: Barve palete

[ctx: ColorSelector|]
en: Reset palette
sl: Ponovno nastavi paleto

[ctx: ColorSelector|]
en: Selected Color
sl: Izbrana barva

[ctx: ColorSelector|color hue]
note: Color hue
en: Hue
sl: Odtenek

[ctx: ColorSelector|color saturation]
note: Color saturation
en: Saturation
sl: Nasičenje

[ctx: ColorSelector|color lightness]
note: Color lightness
en: Lightness
sl: Svetlost

[ctx: ColorSelector|]
note: Reload default color for selected slot
en: Reset Color
sl: Ponovno nastavi barvo

[ctx: FilesPanel|]
en: Save your image
sl: Shrani svojo sliko

[ctx: FilesPanel|]
en: Open an image
sl: Odpri sliko

[ctx: FilesPanel|]
en: New image settings
sl: Nastavitve nove slike

[ctx: FilesPanel|]
en: Background color
sl: Barva ozadja

[ctx: FilesPanel|]
en: Background image
sl: Slika ozadja

[ctx: FilesPanel|]
en: Create a new image
sl: Ustvari novo sliko

[ctx: GeometryTool|]
note: Rectangle or Square radius size
en: Rounded Corners
sl: Zaokroženi koti

[ctx: GeometryToolPanel|]
en: Geometry Tools
sl: Geometrijska orodja

[ctx: GradientTool|]
en: Inner Circle Size
sl: Velikost notranjega kroga

[ctx: GradientToolPanel|]
en: Gradient Tools
sl: Orodja za gradient

[ctx: PaletteSelector|]
en: Palettes
sl: Palete

[ctx: Sketch|]
en: You did not save this image. Do you want to close this activity?
sl: Te slike niste shranili. Ali želite zapreti to dejavnost?

[ctx: Sketch|]
en: Do you want to erase this image?
sl: Ali želite izbrisati to sliko?

[ctx: Sketch|]
en: Yes
sl: Da

[ctx: Sketch|]
en: No
sl: Ne

[ctx: StampToolPanel|]
en: Stamp Tool
sl: Orodje za žigosanje

[ctx: TextToolPanel|]
en: Text Tool
sl: Orodje za besedila

[ctx: TextToolPanel|]
en: Type your text here
sl: Tukaj vnesite svoje besedilo

[ctx: ToolsPanel|]
en: Tools
sl: Orodja

[ctx: ToolsPanel|]
en: Reset tool settings
sl: Ponovno nastavite orodja

[ctx: ToolsPanel|]
en: Opacity
sl: Neprosojnost

[ctx: ToolsPanel|]
en: Size
sl: Velikost

[ctx: ToolsPanel|]
en: Speed
sl: Hitrost

[ctx: ToolsPanel|]
en: Density
sl: Gostota

[ctx: ToolsPanel|]
en: Dots Size
sl: Velikost pike

[ctx: ToolsPanel|]
en: Smoothing
sl: Glajenje

[ctx: ToolsPanel|]
en: Rotation
sl: Vrtenje

[ctx: ToolsPanel|]
en: Mirror image
sl: Zrcalna slika

[ctx: ActivityInfo|]
note: Activity title
en: Numbers with dice
sl: Števila s kocko

[ctx: ActivityInfo|]
note: Help title
en: Count the number of dots on the dice before it reaches the ground.
sl: Preštejte pike na kockah preden dosežejo tla.

[ctx: ActivityInfo|]
note: Help goal
en: Practice counting with a time limit.
sl: Vadite štetje s časovno omejitvijo.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Counting skills.
sl: Sposobnost štetja.

[ctx: ActivityInfo|]
note: Help manual
en: Type the number of dots you see on each falling dice.
sl: Vnesite število pik, ki jih vidite na vsaki padajoči kocki.

[ctx: Data|]
en: Numbers up to 3.
sl: Števila do 3.

[ctx: Data|]
en: Type the number on the dice, 1 or 2.
sl: Vnesite število na kocki 1 ali 2.

[ctx: Data|]
en: Type the number on the dice, from 1 to 3.
sl: Vnesite število na kocki od 1 do 3.

[ctx: Data|]
en: Numbers up to 4.
sl: Števila do 4.

[ctx: Data|]
en: Type the number on the dice, from 1 to 4.
sl: Vnesite število na kocki od 1 do 4.

[ctx: Data|]
en: Numbers up to 5.
sl: Števila do 5.

[ctx: Data|]
en: Type the number on the dice, from 1 to 5.
sl: Vnesite število na kocki od 1 do 5.

[ctx: Data|]
en: Numbers up to 6.
sl: Števila do 6.

[ctx: Data|]
en: Type the number on the dice, from 1 to 6.
sl: Vnesite število na kocki od 1 do 6.

[ctx: Data|]
en: Numbers up to 7.
sl: Števila do 7.

[ctx: Data|]
en: Type the number on the dice, from 1 to 7.
sl: Vnesite število na kocki od 1 do 7.

[ctx: Data|]
en: Numbers up to 8.
sl: Števila do 8.

[ctx: Data|]
en: Type the number on the dice, from 1 to 8.
sl: Vnesite število na kocki od 1 do 8.

[ctx: Data|]
en: Numbers up to 9.
sl: Števila do 9.

[ctx: Data|]
en: Type the number on the dice, from 1 to 9.
sl: Vnesite število na kocki od 1 do 9.

[ctx: Data|]
en: Numbers from 0 to 9.
sl: Števila od 0 do 9.

[ctx: Data|]
en: Type the number on the dice, from 0 to 9.
sl: Vnesite število na kocki od 0 do 9.

[ctx: ActivityInfo|]
note: Activity title
en: Numbers with dominoes
sl: Števila z dominami

[ctx: ActivityInfo|]
note: Help title
en: Count the number of dots on the domino before it reaches the ground.
sl: Preštejte število pik na domini, preden doseže tla.

[ctx: ActivityInfo|]
note: Help manual
en: Type the number of dots you see on each falling domino.
sl: Vnesite število pik, ki jih vidite na vsaki padajoči domini.

[ctx: Data|]
en: Type the number on the domino, 1 or 2.
sl: Vnesite število na domini, 1 ali 2.

[ctx: Data|]
en: Type the number on the domino, from 1 to 3.
sl: Vnesite število na domini od 1 do 3.

[ctx: Data|]
en: Type the number on the domino, from 1 to 4.
sl: Vnesite število na domini od 1 do 4.

[ctx: Data|]
en: Type the number on the domino, from 1 to 5.
sl: Vnesite število na domini od 1 do 5.

[ctx: Data|]
en: Type the number on the domino, from 1 to 6.
sl: Vnesite število na domini od 1 do 6.

[ctx: Data|]
en: Type the number on the domino, from 1 to 7.
sl: Vnesite število na domini od 1 do 7.

[ctx: Data|]
en: Type the number on the domino, from 1 to 8.
sl: Vnesite število na domini od 1 do 8.

[ctx: Data|]
en: Type the number on the domino, from 1 to 9.
sl: Vnesite število na domini od 1 do 9.

[ctx: Data|]
en: Type the number on the domino, from 0 to 9.
sl: Vnesite število na domini od 1 do 9.

[ctx: ActivityConfig|]
en: Learning Mode
sl: Učni način

[ctx: ActivityConfig|]
en: Assessment Mode
sl: Ocenjevalni način

[ctx: ActivityInfo|]
note: Activity title
en: Solar system
sl: Sončni sistem

[ctx: ActivityInfo|]
note: Help title
en: Learn about the solar system.
sl: Spoznajte sončni sistem.

[ctx: ActivityInfo|]
note: Help goal
en: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.
sl: Naučite se nekaj informacij o sončnem sistemu. Če želite izvedeti več o astronomiji, poskusite prenesti KStars (https://edu.kde.org/kstars/) ali Stellarium (https://stellarium.org/), ki sta prosta programa iz astronomije.

[ctx: ActivityInfo|]
note: Help manual
en: Click on a planet or on the Sun, and answer the corresponding questions. Each question contains 4 options. One of those is 100% correct. Try to answer the questions until you get 100% in the closeness meter.
sl: Kliknite na planet ali na Sonce in odgovorite na ustrezna vprašanja. Vsako vprašanje vsebuje 4 možnosti. Eden od teh je stoodstotno pravilen. Poskusite odgovoriti na vprašanja, dokler v merilniku bližine ne dosežete 100%.

[ctx: ActivityInfo|]
en: Space or Enter: select
sl: Preslednica ali Enter: izbor

[ctx: ActivityInfo|]
en: Escape: return to previous screen
sl: Escape: vrni se na prejšnji zaslon

[ctx: ActivityInfo|]
en: Tab: view the hint (only when the hint icon is visible)
sl: Tab: poglejte namig (samo kadar je vidna ikona namiga)

[ctx: Dataset|]
en: Sun
sl: Sonce

[ctx: Dataset|]
en: How large is the Sun compared to the planets in our Solar System?
sl: Kako veliko je Sonce v primerjavi s planeti v našem Osončju?

[ctx: Dataset|]
en: Sixth largest
sl: Šesti največji

[ctx: Dataset|]
en: Third largest
sl: Tretji največji

[ctx: Dataset|]
en: Largest
sl: Največji

[ctx: Dataset|]
en: Seventh largest
sl: Sedmi največji

[ctx: Dataset|]
en: The temperature of the Sun is around:
sl: Temperatura na Soncu je približno:

[ctx: Dataset|]
en: How old is the Sun?
sl: Kako staro je Sonce?

[ctx: Dataset|]
en: 1.2 billion years
sl: 1,2 bilijona let

[ctx: Dataset|]
en: 3 billion years
sl: 3 bilijone let

[ctx: Dataset|]
en: 7 billion years
sl: 7 bilijonov let

[ctx: Dataset|]
en: 4.5 billion years
sl: 4,5 bilijonov let

[ctx: Dataset|]
en: How long does it take for the Sun’s light to reach the Earth?
sl: Koliko časa traja, da sončna svetloba doseže Zemljo?

[ctx: Dataset|]
en: 8 minutes
sl: 8 minut

[ctx: Dataset|]
en: 30 minutes
sl: 30 minut

[ctx: Dataset|]
en: 60 minutes
sl: 60 minut

[ctx: Dataset|]
en: 15 minutes
sl: 15 minut

[ctx: Dataset|]
en: The Sun is as big as:
sl: Sonce je enako veliko kot:

[ctx: Dataset|]
en: 1 million Earths
sl: 1 milijon Zemelj

[ctx: Dataset|]
en: 2.6 million Earths
sl: 2,6 milijona Zemelj

[ctx: Dataset|]
en: 1.3 million Earths
sl: 1,3 milijona Zemelj

[ctx: Dataset|]
en: 5 million Earths
sl: 5 milijonov Zemelj

[ctx: Dataset|]
en: Mercury
sl: Merkur

[ctx: Dataset|]
en: The maximum temperature on Earth is 58 °C.
sl: Najvišja temperatura na Zemlji je 58 °C.

[ctx: Dataset|]
en: The length of a year on Venus is 225 Earth days.
sl: Dolžina leta na Veneri je 225 zemeljskih dni.

[ctx: Dataset|]
en: At which position is Mercury in the Solar System?
sl: Na katerem položaju je Merkur v Osončju?

[ctx: Dataset|]
en: Seventh
sl: Sedmi

[ctx: Dataset|]
en: Sixth
sl: Šesti

[ctx: Dataset|]
en: First
sl: Prvi

[ctx: Dataset|]
en: Fourth
sl: Četrti

[ctx: Dataset|]
en: How small is Mercury compared to other planets in our Solar System?
sl: Kako majhen je Merkur v primerjavi z drugimi planeti v našem Osončju?

[ctx: Dataset|]
en: Smallest
sl: Najmanjši

[ctx: Dataset|]
en: Second smallest
sl: Drugi najmanjši

[ctx: Dataset|]
en: Third smallest
sl: Tretji najmanjši

[ctx: Dataset|]
en: Fifth smallest
sl: Peti najmanjši

[ctx: Dataset|]
en: How many moons has Mercury?
sl: Koliko lun ima Merkur?

[ctx: Dataset|]
en: The maximum temperature on Mercury is:
sl: Najvišja temperatura na Merkurju je:

[ctx: Dataset|]
en: How long is a year on Mercury?
sl: Kako dolgo traja leto na Merkurju?

[ctx: Dataset|]
en: 365 Earth days
sl: 365 zemeljskih dni

[ctx: Dataset|]
en: 433 Earth days
sl: 433 zemeljskih dni

[ctx: Dataset|]
en: 88 Earth days
sl: 88 zemeljskih dni

[ctx: Dataset|]
en: 107 Earth days
sl: 107 zemeljskih dni

[ctx: Dataset|]
en: How long is one rotation on Mercury?
sl: Kako dolgo traja ena rotacija Merkurja?

[ctx: Dataset|]
en: 50 Earth days
sl: 50 zemeljskih dni

[ctx: Dataset|]
en: 59 Earth days
sl: 59 zemeljskih dni

[ctx: Dataset|]
en: Venus
sl: Venera

[ctx: Dataset|]
en: The length of a year on Earth is 365 days.
sl: Dolžina leta na Zemlji je 365 dni.

[ctx: Dataset|]
en: At which position is Venus in the Solar System?
sl: Na katerem položaju je Venera v Osončju?

[ctx: Dataset|]
en: Second
sl: Drugem

[ctx: Dataset|]
en: Venus is as heavy as:
sl: Venera je enako težka kot:

[ctx: Dataset|]
en: 0.7 Earths
sl: 0,7 Zemlje

[ctx: Dataset|]
en: 0.8 Earths
sl: 0,8 Zemlje

[ctx: Dataset|]
en: 1.3 Earths
sl: 1,3 Zemlje

[ctx: Dataset|]
en: 2.5 Earths
sl: 2,5 Zemlje

[ctx: Dataset|]
en: How large is Venus compared to other planets in our Solar System?
sl: Kako velika je Venera v primerjavi z drugimi planeti v našem Osončju?

[ctx: Dataset|]
en: Fifth largest
sl: Peta največja

[ctx: Dataset|]
en: Fourth largest
sl: Četrta največja

[ctx: Dataset|]
en: How long is a year on Venus?
sl: Kako dolgo traja leto na Veneri?

[ctx: Dataset|]
en: 225 Earth days
sl: 225 zemeljskih dni

[ctx: Dataset|]
en: 116 Earth days
sl: 116 zemeljskih dni

[ctx: Dataset|]
en: 100 Earth days
sl: 100 zemeljskih dni

[ctx: Dataset|]
en: How long is one rotation on Venus?
sl: Kako dolgo traja ena rotacija Venere?

[ctx: Dataset|]
en: 243 Earth days
sl: 243 zemeljskih dni

[ctx: Dataset|]
en: The maximum temperature on Venus is:
sl: Maksimalna temperatura na Veneri je:

[ctx: Dataset|]
en: How many moons has Venus?
sl: Koliko lun ima Venera?

[ctx: Dataset|]
en: Earth
sl: Zemlja

[ctx: Dataset|]
en: The maximum temperature on Mars is 20 °C.
sl: Maksimalna temperatura na Marsu je 20 °C.

[ctx: Dataset|]
en: At which position is Earth in the Solar System?
sl: Na katerem položaju je Zemlja v Osončju?

[ctx: Dataset|]
en: Third
sl: Tretji

[ctx: Dataset|]
en: Fifth
sl: Peti

[ctx: Dataset|]
en: How long does it take for Earth to make one revolution around the Sun?
sl: Koliko časa traja, da Zemlja opravi en obhod okoli Sonca?

[ctx: Dataset|]
en: 200 days
sl: 200 dni

[ctx: Dataset|]
en: 30 days
sl: 30 dni

[ctx: Dataset|]
en: 7 days
sl: 7 dni

[ctx: Dataset|]
en: 365 days
sl: 365 dni

[ctx: Dataset|]
en: How many moons has Earth?
sl: Koliko lun ima Zemlja?

[ctx: Dataset|]
en: How long is one rotation on Earth?
sl: Kako dolgo traja en obrat Zemlje?

[ctx: Dataset|]
en: 12 hours
sl: 12 ur

[ctx: Dataset|]
en: 24 hours
sl: 24 ur

[ctx: Dataset|]
en: 365 hours
sl: 365 ur

[ctx: Dataset|]
en: 48 hours
sl: 48 ur

[ctx: Dataset|]
en: How many seasons has Earth?
sl: Koliko letnih časov je na Zemlji?

[ctx: Dataset|]
en: The maximum temperature on Earth is:
sl: Maksimalna temperatura na Zemlji je:

[ctx: Dataset|]
en: How large is Earth compared to other planets in our Solar System?
sl: Kako velika je Zemlja v primerjavi z drugimi planeti v našem Osončju?

[ctx: Dataset|]
en: At which position is Mars in the Solar System?
sl: Na katerem položaju je Mars v Osončju?

[ctx: Dataset|]
en: The maximum temperature on Mars is:
sl: Maksimalna temperatura na Marsu je:

[ctx: Dataset|]
en: How big is the size of Mars compared to Earth?
sl: Kako je velik Mars v primerjavi z Zemljo?

[ctx: Dataset|]
en: The same
sl: Enako velik

[ctx: Dataset|]
en: Half
sl: Polovica

[ctx: Dataset|]
en: Two times
sl: Dvakrat večji

[ctx: Dataset|]
en: Three times
sl: Trikrat večji

[ctx: Dataset|]
en: How many moons has Mars?
sl: Koliko lun ima Mars?

[ctx: Dataset|]
en: How long is one rotation on Mars?
sl: Koliko časa traja en obrat Marsa?

[ctx: Dataset|]
en: 24.5 hours
sl: 24,5 ur

[ctx: Dataset|]
en: How long does it take for Mars to make one revolution around the Sun?
sl: Koliko časa traja en obhod Marsa okoli Sonca?

[ctx: Dataset|]
en: 687 Earth days
sl: 687 zemeljskih dni

[ctx: Dataset|]
en: 30 Earth days
sl: 30 zemeljskih dni

[ctx: Dataset|]
en: 7 Earth days
sl: 7 zemeljskih dni

[ctx: Dataset|]
en: How small is Mars compared to other planets in our Solar System?
sl: Kako majhen je Mars proti drugim planetom v Osončju?

[ctx: Dataset|]
en: The length of a year on Saturn is 29.5 Earth years.
sl: Dolžina leta na Saturnu je 29,5 zemeljskih let.

[ctx: Dataset|]
en: At which position is Jupiter in the Solar System?
sl: Na katerem položaju je Jupiter v Osončju?

[ctx: Dataset|]
en: How large is Jupiter compared to other planets in the Solar System?
sl: Kako velik je Jupiter v primerjavi z drugimi planeti v Osončju?

[ctx: Dataset|]
en: Second largest
sl: Drugi največji

[ctx: Dataset|]
en: The minimum temperature on Jupiter is:
sl: Minimalna temperatura na Jupitru je:

[ctx: Dataset|]
en: How many moons has Jupiter?
sl: Koliko lun ima Jupiter?

[ctx: Dataset|]
en: How long is one rotation on Jupiter?
sl: Koliko časa traja en obrat Jupitra?

[ctx: Dataset|]
en: 10 hours
sl: 10 ur

[ctx: Dataset|]
en: How long does it take for Jupiter to make one revolution around the Sun?
sl: Koliko časa traja, da Jupiter napravi en obhod okoli Sonca?

[ctx: Dataset|]
en: 5 Earth years
sl: 5 zemeljskih let

[ctx: Dataset|]
en: 12 Earth years
sl: 12 zemeljskih let

[ctx: Dataset|]
en: 30 Earth years
sl: 30 zemeljskih let

[ctx: Dataset|]
en: 1 Earth year
sl: 1 zemeljsko leto

[ctx: Dataset|]
en: The minimum temperature on Jupiter is -145 °C.
sl: Minimalna temperatura na Jupitru je -145 °C.

[ctx: Dataset|]
en: The length of a year on Jupiter is 12 Earth years.
sl: Dolžina leta na Jupitru je 12 zemeljskih let.

[ctx: Dataset|]
en: At which position is Saturn in the Solar System?
sl: Na katerem mestu je Jupiter v Osončju?

[ctx: Dataset|]
en: How large is Saturn compared to other planets in the Solar System?
sl: Kako velik je Jupiter v primerjavi z drugimi planeti v Osončju?

[ctx: Dataset|]
en: How many moons has Saturn?
sl: Koliko lun ima Saturn?

[ctx: Dataset|]
en: How long is one rotation on Saturn?
sl: Kako dolgo traja en obrat Saturna?

[ctx: Dataset|]
en: 10.5 hours
sl: 10,5 ur

[ctx: Dataset|]
en: The minimum temperature on Saturn is:
sl: Minimalna temperatur na Saturnu je:

[ctx: Dataset|]
en: How long does it take for Saturn to make one revolution around the Sun?
sl: Koliko časa traja, da Saturn opravi en obhod okoli Sonca?

[ctx: Dataset|]
en: 29.5 Earth years
sl: 29.5 zemeljskih let

[ctx: Dataset|]
en: 20 Earth years
sl: 20 zemeljskih let

[ctx: Dataset|]
en: 10 Earth years
sl: 10 zemeljskih let

[ctx: Dataset|]
en: Uranus
sl: Uran

[ctx: Dataset|]
en: The temperature on Saturn is -178 °C.
sl: Temperatura na Saturnu je -178 °C.

[ctx: Dataset|]
en: At which position is Uranus in the Solar System?
sl: Na katerem mestu je Uran v Osončju?

[ctx: Dataset|]
en: Eighth
sl: Osmi

[ctx: Dataset|]
en: How many years does it take for Uranus to go once around the Sun?
sl: Koliko let traja, da Uran enkrat obhodi okoli Sonca?

[ctx: Dataset|]
en: 24 Earth years
sl: 24 zemeljskih let

[ctx: Dataset|]
en: 68 Earth years
sl: 68 zemeljskih let

[ctx: Dataset|]
en: 84 Earth years
sl: 84 zemeljskih let

[ctx: Dataset|]
en: How many moons has Uranus?
sl: Koliko lun ima Uran?

[ctx: Dataset|]
en: How long is one rotation on Uranus?
sl: Koliko časa traja en obrat Urana?

[ctx: Dataset|]
en: 27 hours
sl: 27 ur

[ctx: Dataset|]
en: 17 hours
sl: 17 ur

[ctx: Dataset|]
en: How large is Uranus compared to other planets in the Solar System?
sl: Kako velik je Uran v primerjavi z drugimi planeti Osončja?

[ctx: Dataset|]
en: The maximum temperature on Uranus is:
sl: Maksimalna temperatura na Uranu je:

[ctx: Dataset|]
en: Neptune
sl: Neptun

[ctx: Dataset|]
en: The maximum temperature on Saturn is -178 °C.
sl: Maksimalna temperatura na Saturnu je -178 °C.

[ctx: Dataset|]
en: The length of a year on Uranus is 84 Earth years.
sl: Dolžina leta na Uranu je 84 zemeljskih let.

[ctx: Dataset|]
en: At which position is Neptune in the Solar System?
sl: Na katerem mestu je Neptun v Osončju?

[ctx: Dataset|]
en: How long does it take for Neptune to make one revolution around the Sun?
sl: Koliko časa traja, da Neptun opravi en obhod okoli Sonca?

[ctx: Dataset|]
en: 165 Earth years
sl: 165 zemeljskih let

[ctx: Dataset|]
en: 3 Earth years
sl: 3 zemeljska leta

[ctx: Dataset|]
en: 100 Earth years
sl: 100 zemeljskih let

[ctx: Dataset|]
en: How many moons has Neptune?
sl: Koliko lun ima Neptun?

[ctx: Dataset|]
en: How long is one rotation on Neptune?
sl: Koliko časa traja en obrat Neptuna?

[ctx: Dataset|]
en: 16 hours
sl: 16 ur

[ctx: Dataset|]
en: The average temperature on Neptune is:
sl: Povprečna temperatura na Neptunu je:

[ctx: Dataset|]
en: How large is Neptune compared to other planets in the Solar System?
sl: Kako velik je Neptun v primerjavi z drugimi planeti v Osončju?

[ctx: QuizScreen|]
en: Accuracy: %1%
sl: Natančnost: %1

[ctx: QuizScreen|]
en: Your final score is: <font color="#3bb0de">%1%</font>.<br><br>%2
sl: Vaša končna ocene je: <font color="#3bb0de">%1%</font>.<br><br>%2

[ctx: QuizScreen|]
en: You should score above 90% to become a Solar System expert!<br>Retry to test your skills again or train in normal mode to learn more about the Solar System.
sl: Če želite postati strokovnjak za Osončje, bi morali doseči oceno več kot 90%!<br>Ponovite poskus svojih sposobnosti ali vadite v običajnem načinu, da raziščete Osončje.

[ctx: QuizScreen|]
en: Great! You can replay the assessment to test your knowledge on more questions.
sl: Super! Ocenjevanje lahko ponovite, da preverite svoje znanje na še več vprašanjih.

[ctx: SolarSystem|]
en: Mode: <font color="#3bb0de">%1</font><br><br>There are two modes in the activity which you can switch from the configuration window:<br><b>1. Learning mode</b> - In this mode you can play and learn about the Solar System.<br><b>2. Assessment mode</b> - In this mode you can test your knowledge about the Solar System.
sl: Način: <font color="#3bb0de">%1</font><br><br>Obstajata dva načina dejavnosti, ki jo lahko preklopite iz nastavitvenega okna:<br><b>1.Način učenja</b> - V tem načinu lahko igrate in se učite o Osončju.<br><b>2. Način ocenjevanja</b> - v tem načinu lahko preizkusite svoje znanje o Osončju.

[ctx: SolarSystem|]
en: Assessment
sl: Ocenjevanje

[ctx: SolarSystem|]
en: Learning
sl: Učenje

[ctx: SolarSystem|]
en: Click on the Sun or any planet to reveal questions. Each question has 4 options, out of which one is correct.
sl: Kliknite na Sonce ali kateri koli planet, da razkrijete vprašanja. Vsako vprašanje bo imelo 4 možnosti, od katerih je ena pravilna.

[ctx: SolarSystem|]
en: After a planet is clicked, the Closeness meter at the bottom-right corner of the screen represents the degree of correctness of your selected answer. The least correct answer is represented by 1%. Try again until you reach a 100% closeness by following the closeness meter. If the hint button is visible, you can click on it to get a hint to find the answer.
sl: Ko kliknete na planet, merilnik bližine v spodnjem desnem kotu zaslona predstavlja stopnjo pravilnosti vašega izbranega odgovora. Najmanj pravilen odgovor predstavlja 1%. Poskusite znova, dokler ne dosežete bližino 100%, če sledite merilniku bližine ali namigu, ki označuje pravilen odgovor.

[ctx: SolarSystem|]
en: There are 20 questions initially with 4 options each. The progress bar at the bottom right of the screen shows your percentage score.
sl: Na začetku je 20 vprašanj s po štirimi možnostmi. Vrstica napredka spodaj desno na zaslonu kaže vaš dosežen odstotek.

[ctx: SolarSystem|]
en: If your answer is correct, your score increases.<br>If your answer is wrong, your score decreases and one more question will be asked in the end along with the incorrectly answered question.<br>A maximum of 25 questions will be asked after which no more question will be added.
sl: Če je vaš odgovor pravilen, se bo vaš rezultat povečal.<br>Če je vaš odgovor napačen, se bo vaš rezultat zmanjšal in na koncu vam bo postavljeno še eno vprašanje skupaj z napačno odgovorjenim vprašanjem.<br>Vse skupaj boste dobili največ 25 vprašanj, po tem pa ne bo več nobenega dodatnega vprašanja.

[ctx: SolarSystem|]
en: You should score above 90% to pass the assessment and become a Solar System expert!
sl: Da bi opraviti izpit in postali ekspert za Osončje, morate doseči več kot 90% rezultat!

[ctx: SolarSystem|]
en: 1. The <b>farther</b> a planet from the Sun, the <b>lower</b> is its temperature.<br><font color="#3bb0de">%1</font>
sl: 1. <b>Dlje</b> kot je planet od Sonca, <b>nižja</b> je njegova temperatura.<br><font color="#3bb0de">%1</font>

[ctx: SolarSystem|]
en: 2. The duration of a year on a planet <b>increases as we go away from the Sun</b>.<br><font color="#3bb0de">%1</font>
sl: 2. Dolžina leta planeta <b>se povečuje, bolj ko gremo stran od Sonca</b>.<br><font color="#3bb0de">%1</font>

[ctx: SolarSystem|]
note: find an equivalent rhyme in your language where the first letter of each word corresponds to the first letter of the planet in proper sequence
en: 3. Always remember this rhyme to learn the position of planets, examine the first letter in each word - <b>M</b>y <b>V</b>ery <b>E</b>xcellent <b>M</b>other <b>J</b>ust <b>S</b>erved <b>U</b>s <b>N</b>oodles.<br>
sl: 3. Z rimo si lahko zapomnite lege planetov, če si zapomnite prve črke teh angleških besed - <b>M</b>y <b>V</b>ery <b>E</b>xcellent <b>M</b>other <b>J</b>ust <b>S</b>erved <b>U</b>s <b>N</b>oodles.<br>

[ctx: SolarSystem|]
en: Hint
sl: Namig

[ctx: SolarSystem|]
en: View the solar system
sl: Poglejte Osončje

[ctx: ActivityInfo|]
note: Activity title
en: Pilot a submarine
sl: Krmarite podmornico

[ctx: ActivityInfo|]
note: Help title
en: Drive the submarine to the end point.
sl: Vodite podmornico do končne točke.

[ctx: ActivityInfo|]
note: Help goal
en: Learn how to control a submarine.
sl: Naučite se upravljati s podmornico.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Move and click using the mouse, physics basics.
sl: Premikajte in klikajte z miško, osnove fizike.

[ctx: ActivityInfo|]
note: Help manual
en: Control the various parts of the submarine (the engine, ballast tanks and diving planes) to reach the end point.
sl: Nadzirajte različne dele podmornice (motor, balastne tanke in podvodna krmila), da dosežete končno točko.

[ctx: ActivityInfo|]
en: <b>Engine</b>
sl: <b>Motor</b>

[ctx: ActivityInfo|]
en: D or Right arrow: increase the velocity
sl: D ali puščica desno: povečaj hitrost

[ctx: ActivityInfo|]
en: A or Left arrow: decrease the velocity
sl: A ali puščica levo: zmanjšaj hitrost

[ctx: ActivityInfo|]
en: <b>Ballast tanks</b>
sl: <b>Balastni tanki</b>

[ctx: ActivityInfo|]
en: W or Up arrow: switch filling of the central ballast tank
sl: W ali puščica gor: stikalo za polnjenje osrednjega balastnega tanka

[ctx: ActivityInfo|]
en: S or Down arrow: switch flushing of the central ballast tank
sl: S ali puščica dol: stikalo za splakovanje osrednjega balastnega tanka

[ctx: ActivityInfo|]
en: R: switch filling of the left ballast tank
sl: R: stikalo za polnjenje levega balastnega tanka

[ctx: ActivityInfo|]
en: F: switch flushing of the left ballast tank
sl: F: stikalo za splakovanje levega balastnega tanka

[ctx: ActivityInfo|]
en: T: switch filling of the right ballast tank
sl: T: stikalo za polnjenje desnega balastnega tanka

[ctx: ActivityInfo|]
en: G: switch flushing of the right ballast tank
sl: G: stikalo za splakovanje desnega balastnega tanka

[ctx: ActivityInfo|]
en: <b>Diving planes</b>
sl: <b>Podvodna krmila</b>

[ctx: ActivityInfo|]
en: +: increase diving planes angle
sl: +: povečanje kota podvodnih krmil

[ctx: ActivityInfo|]
en: -: decrease diving planes angle
sl: +: zmanjšanje kota podvodnih krmil

[ctx: Controls|]
en: Left Ballast Tank
sl: Levi balastni tank

[ctx: Controls|]
en: Central Ballast Tank
sl: Osrednji balastni tank

[ctx: Controls|]
en: Right Ballast Tank
sl: Desni balastni tank

[ctx: Submarine|]
en: Move the submarine to the other side of the screen.
sl: Premakni podmornico na drugo stran zaslona.

[ctx: Submarine|]
en: The leftmost item in the control panel is the engine of the submarine, indicating the current speed of the submarine.
sl: Najbolj levi element kontrolne plošče je motor podmornice, ki kaže trenutno hitrost podmornice.

[ctx: Submarine|]
en: Increase or decrease the velocity of the submarine using the engine.
sl: Povečajte in zmanjšajte hitrost podmornice z uporabo motorja.

[ctx: Submarine|]
en: Press the + button to increase the velocity, or the - button to decrease the velocity.
sl: Pritisnite gumb + za povečanje hitrosti, ali gumb - za zmanjšanje hitrosti.

[ctx: Submarine|]
en: The item next to the engine is the ballast tank.
sl: Naslednji element zraven motorja je balastni tank.

[ctx: Submarine|]
en: The ballast tanks are used to float or dive under water.
sl: Balastni tanki so namenjeni plavanju na ali potapljanju pod vodo.

[ctx: Submarine|]
en: If the ballast tanks are empty, the submarine will float. If the ballast tanks are full of water, the submarine will dive underwater.
sl: Če so balastni tanki prazni, bo podmornica plavala. Če so balastni tanki polni vode, se bo podmornica potopila pod vodo.

[ctx: Submarine|]
en: Turning the upper valve on or off will alternatively allow or stop the water from filling in the ballast tank, thus allowing it to dive underwater.
sl: Vklop ali izklop zgornjega ventila bo ali omogočil ali zaustavil vodo, da bi napolnila balastne tanke, in tako omogočil potapljanje pod vodo.

[ctx: Submarine|]
en: Turning the lower valve on or off will alternatively allow or stop the water from flushing out the ballast tank, thus allowing it to float on the surface of the water.
sl: Vklop ali izklop spodnjega ventila bo omogočil ali zaustavil vodo pred izplakovanjem balastnih tankov in s tem omogočil plavanje na površino vode.

[ctx: Submarine|]
en: The rightmost item in the control panel controls the diving planes of the submarine.
sl: Skrajni desni element na nadzorni plošči nadzoruje potapljaška krmila podmornice.

[ctx: Submarine|]
en: The diving planes in a submarine are used to control the depth of the submarine accurately once it is underwater.
sl: Potapljaška krmila v podmornici se uporabljajo za nadzor natančne globine podmornice, ko je pod vodo.

[ctx: Submarine|]
en: Once the submarine is moving underwater, increasing or decreasing the angle of the planes will increase and decrease the depth of the submarine.
sl: Ko se podmornica premika pod vodo se bo s povečanjem ali zmanjšanjem kota krmil, povečala ali zmanjšala globina podmornice.

[ctx: Submarine|]
en: The + button will increase the depth of the submarine, while the - button will decrease the depth of the submarine.
sl: Gumb + bo povečal globino podmornice, gumb - pa zmanjšal globino podmornice.

[ctx: Submarine|]
en: Grab the crown to open the gate.
sl: Zgrabite krono, da odprete vrata.

[ctx: Submarine|]
en: Check out the help menu for the keyboard controls.
sl: Oglejte si meni za pomoč za tipkovnice.

[ctx: ActivityInfo|]
note: Help title
en: Solve the Sudoku.
sl: Rešite Sudoku.

[ctx: ActivityInfo|]
note: Help goal
en: Develop some skills in logical thinking (data linking, deduction) and spatial visualization.
sl: Razvijte nekaj veščin logičnega razmišljanja (povezovanje podatkov, sklepanje) in prostorske vizualizacije.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Completing the puzzle requires patience and logical ability.
sl: Dokončanje igre zahteva potrpežljivost in sposobnost logičnega razmisleka.

[ctx: ActivityInfo|]
note: Help manual
en: Select a number or a symbol and click its target position. Each symbol must appear only once in a row, in a column and in a subregion if any. If an action is not allowed, the game will show why. But beware: if you can place something in a square, it might not be correct for the whole Sudoku. It can still be a mistake.
sl: Izberite števillo ali simbol in kliknite njegov ciljni položaj. Vsak simbol se mora pojaviti samo enkrat v vrstici, v stolpcu in v podregiji, če je. Če dejanje ni dovoljeno, bo igra pokazala, zakaj. Toda pozor: če lahko nekaj postavite v kvadrat, to morda ne bo pravilno za cel Sudoku. Še vedno je lahko napaka.

[ctx: Data|]
en: Small grids using symbols.
sl: Majhne mreže z uporabo simbolov.

[ctx: Data|]
en: Medium grids using symbols.
sl: Srednje mreže z uporabo simbolov.

[ctx: Data|]
en: Medium grids using numbers and symbols.
sl: Srednje mreže z uporabo števil in simbolov.

[ctx: Data|]
en: Large grids using numbers.
sl: Velike mreže z uporabo števil.

[ctx: ActivityInfo|]
note: Activity title
en: Super brain
sl: Super možgani

[ctx: ActivityInfo|]
note: Help title
en: Tux has hidden several items. Find them in the correct order.
sl: Tux je skril več predmetov. Poiščite jih v pravilnem vrstnem redu.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in logical thinking, distinguishing colors, and memorizing positions.
sl: Razvijte spretnosti logičnega razmišljanja, razlikovanja barv in pomnjenja položajev.

[ctx: ActivityInfo|]
note: Help manual
en: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.<br/>You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.
sl: Klikajte na predmete, dokler se vam ne zdi, da ste našli pravilni odgovor. Nato kliknite gumb V redu. Na nižjih stopnjah vam bo Tux nakazal, da ste našli skrivališče, tako da bo predmet označil s črnim okvirjem. Na stopnjah štiri in osem je lahko predmet skrit večkrat.<br/>Z desnim miškinim klikom lahko predmetom spremenite vrstni red ali pa predmet izberete preko izbirnika. Pritisnite in držite miškino tipko ali prst na zaslonu za samodejno izbiro zadnjega izbranega predmeta stolpca. Dvokliknite ali tapnite na predhodno izbran predmet v zgodovini ugibanj, da ga označite kot »pravilnega«. Tako označeni predmeti so samodejno izbrani v trenutnih in prihodnjih ugibanjih, dokler jim ne odstranite oznake z dvoklikom ali pritiskom zaslona.

[ctx: Superbrain|]
en: This item is well placed.
sl: Ta predmet je prav postavljen.

[ctx: Superbrain|]
en: This item is misplaced.
sl: Ta predmet je postavljen narobe.

[ctx: ActivityInfo|]
note: Activity title
en: The tangram puzzle game
sl: Sestavljanka tangram

[ctx: ActivityInfo|]
note: Help title
en: Move the objects to reproduce the given shape.
sl: Premaknite predmete za reprodukcijo danega lika.

[ctx: ActivityInfo|]
note: Help goal
en: Develop skills in spatial visualization, memorizing positions, and reproducing models.
sl: Razvijte veščine prostorske vizualizacije, pomnjenja položajev in reprodukcije modelov.

[ctx: ActivityInfo|]
note: Help manual
en: Move a piece by dragging it. The symmetrical button appears on items that support it. Drag the rotation button or around selected piece to rotate it. Check the activity 'Baby Puzzle' for a simpler introduction to tangram.
sl: Premaknite lik tako, da ga povlečete. Simetrični gumb se prikaže na elementih, ki ga podpirajo. Povlecite gumb za vrtenje ali okoli izbranega lika, da ga zavrtite. Oglejte si dejavnost 'Baby Puzzle' za preprostejši uvod v tangram.

[ctx: ActivityInfo|]
note: Activity title
en: Practice addition with a target game
sl: Vadite seštevanje z igro tarč

[ctx: ActivityInfo|]
note: Help title
en: Throw darts at a target and count your score.
sl: Vrzite puščice v tarčo in preštejte svoje točke.

[ctx: ActivityInfo|]
note: Help goal
en: Practice addition of several numbers.
sl: Vadite seštevanje več števil.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Can move the mouse, can read numbers and count up to 15 for the first level.
sl: Lahko premikate miško, lahko berete številke in štejete do 15 za prvo raven.

[ctx: ActivityInfo|]
note: Help manual
en: Check the speed and direction of the target, and then click on it to launch a dart. When all your darts are thrown, you are asked to count your score. Enter the score with the keyboard.
sl: Najprej preverite hitrost in smer tarče, nato kliknite na tarčo in vrzite puščico. Ko ste porabili vse puščice, se pojavi okno, kjer seštejete zbrane točke. Vnesite rezultat s tipkovnico.

[ctx: Data|]
en: Maximum value: 10.
sl: Maksimalna vrednost: 10.

[ctx: Data|]
en: Maximum value: 50.
sl: Maksimalna vrednost:50.

[ctx: Data|]
en: Maximum value: 500.
sl: Maksimalna vrednost: 500.

[ctx: Data|]
en: Maximum value: 50000.
sl: Maksimalna vrednost: 50000.

[ctx: Data|]
en: Maximum value: 500000.
sl: Maksimalna vrednost: 500000.

[ctx: ActivityInfo|]
note: Activity title
en: Calculate with ten's complement
sl: Izračunajte z dopolnilom števila deset

[ctx: ActivityInfo|]
note: Help title
en: Swap the numbers to create pairs equal to ten and input the answer of the final sum.
sl: Zamenjajte števila, da ustvarite pare enake deset in vnesite odgovor končne vsote.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use ten's complement to optimize the order of numbers in an operation and calculate the result.
sl: Naučite se uporabljati dopolnila števila deset za optimizacijo vrstnega reda števil v operaciji in izračunajte rezultat.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 30 and additions.
sl: Števila od 1 do 30 in seštevanja.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. On each line, input the final sum in last box. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
sl: Ustvarite pare števil enakih deset v vsakem oklepaju. Izberite število, nato izberite drugo število iste operacije, da zamenjate njun položaj. V vsako vrstico v zadnje polje vnesite končno vsoto. Ko so vse vrstice izpolnjene, pritisnite gumb OK za potrditev odgovorov. Če so nekateri odgovori napačni, se v ustreznih vrsticah pojavi ikona križca. Popravite napake in znova pritisnite gumb OK.

[ctx: Data|]
en: 1 pair to make from 3 numbers.
sl: naredite 1 par iz 3 števil.

[ctx: Data|]
en: 2 pairs to make from 5 numbers.
sl: naredite 2 para iz 5 števil.

[ctx: ActivityInfo|]
note: Activity title
en: Find ten's complement
sl: Najdite dopolnilo števila deset

[ctx: ActivityInfo|]
note: Help title
en: Find the ten's complement of each number.
sl: Najdite dopolnilo števila deset za vsako število.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to find ten's complement.
sl: Naučite se najti dopolnilo števila deset.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 10 and addition.
sl: Števila od 1 do 10 in seštevanje.

[ctx: ActivityInfo|]
en: When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. To correct the errors, click on the wrong numbers to remove them and repeat the previous steps.
sl: Ko so vse vrstice dokončane, pritisnite gumb V redu, da preverite odgovore. Če so nekateri odgovori napačni, se bo tam prikazala ikona križa. Če želite odpraviti napake, kliknite na napačne številke, jih odstranite in ponovite prejšnje korake.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten. Select a number in the list, then select an empty spot of an operation to move the selected number there.
sl: Ustvarite pare številk, ki so enake deset. Izberite število na seznamu, nato izberite prazno mesto operacije in premaknite izbrano število tja.

[ctx: Data|]
en: First number from 1 to 4.
sl: Prvo število od 1 do 4.

[ctx: Data|]
en: First number from 5 to 9.
sl: Prvo število od 5 do 9.

[ctx: Data|]
en: Find both numbers.
sl: Najdi obe števili.

[ctx: ActivityInfo|]
note: Activity title
en: Swap ten's complement
sl: Zamenjajte med sabo dopolnili števila deset

[ctx: ActivityInfo|]
note: Help title
en: Swap the numbers to create pairs equal to ten.
sl: Zamenjajte med sabo števila, da ustvarite pare enake deset.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to use ten's complement to optimize the order of numbers in an operation.
sl: Naučite se uporabiti dopolnila števila deset za optimiziranje razvrstitve števil v operaciji.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 30 and addition.
sl: Števila od 1 do 30 in seštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
sl: Ustvarite pare števil enakih deset v vsakem oklepaju. Izberite število, nato izberite drugo število iste operacije, da zamenjate njun položaj. Ko so vse vrstice končane, pritisnite gumb V redu, da preverite odgovore. Če so nekateri odgovori napačni, se bo na tam prikazala ikona križa. Popravite napake, nato spet pritisnite gumb V redu.

[ctx: Data|]
en: 2 pairs to make from 4 numbers.
sl: naredite 2 para iz 4 števil.

[ctx: Data|]
en: 3 pairs to make from 6 numbers.
sl: naredite 3 pare iz 6 števil.

[ctx: ActivityInfo|]
note: Activity title
en: Use ten's complement
sl: Uporabite dopolnilo števila deset

[ctx: ActivityInfo|]
note: Help title
en: Use a ten's complement to simplify the operation.
sl: Uporabite dopolnilo števila deset, da poenostavite operacijo.

[ctx: ActivityInfo|]
note: Help goal
en: Learn a practical use of ten's complement.
sl: Naučite se praktične rabe dopolnila števila deset.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Numbers from 1 to 50 and addition.
sl: Števila od 1 do 50 in seštevanje.

[ctx: ActivityInfo|]
note: Help manual
en: Decompose the additions to create pairs of numbers equal to ten within each parentheses. Select a number in the list, then select an empty spot of an operation to move the selected number there.
sl: Razgradite seštevanja, da ustvarite pare številk, ki so enake deset v vsakem oklepaju. Na seznamu izberite številko, nato izberite prazno mesto operacije za premik izbrane številke tja.

[ctx: Data|]
en: Result between 11 and 19.
sl: Rezultat med 11 in 19.

[ctx: Data|]
en: Result between 20 and 29.
sl: Rezultat med 20 in 29.

[ctx: Data|]
en: Result between 30 and 50.
sl: Rezultat med 30 in 50.

[ctx: ActivityInfo|]
note: Activity title
en: Tic tac toe (against Tux)
sl: Križci in krožci (proti Tuxu)

[ctx: ActivityInfo|]
note: Help title
en: Place three marks in a row.
sl: Postavi tri oznake v vrsto.

[ctx: ActivityInfo|]
note: Help goal
en: Develop your strategy skills.
sl: Razvijte svoje strateške sposobnosti.

[ctx: ActivityInfo|]
note: Help manual
en: Play with Tux. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
sl: Igrajte s Tuxom. Izmenično klikajta na kvadratek, ki ga želita označiti. Zmaga prvi igralec, ki ustvari vrsto 3 oznak.

[ctx: ActivityInfo|]
en: Tux will play better when you increase the level.
sl: Tux bo igral bolje, ko povišate raven.

[ctx: ActivityInfo|]
note: Activity title
en: Tic tac toe (with a friend)
sl: Križci in krožci (s prijateljem)

[ctx: ActivityInfo|]
note: Help manual
en: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
sl: Igrajte s prijateljem. Izmenično klikajta na kvadratek, ki ga želita označiti. Zmaga prvi igralec, ki ustvari vrsto 3 oznak.

[ctx: ActivityInfo|]
note: Activity title
en: A sliding-block puzzle game
sl: Sestavljanka z drsečimi bloki

[ctx: ActivityInfo|]
note: Help title
en: Remove the red car from the parking lot through the gate on the right.
sl: Odstranite rdeči avto iz parkirišča skozi vrata na desni.

[ctx: ActivityInfo|]
note: Help manual
en: Each car can only move either horizontally or vertically. You must make some room in order to let the red car move through the gate on the right.
sl: Avtomobili se lahko premikajo le vodoravno ali navpično. Narediti je treba nekaj prostora, da se rdeči avto lahko premakne skozi vrata na desni.

[ctx: ActivityInfo|]
note: Activity title
en: Vertical addition
sl: Navpično seštevanje

[ctx: ActivityInfo|]
note: Help title
en: Solve the given addition.
sl: Rešite dano seštevanje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical additions.
sl: Naučite se reševati navpična seštevanja.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Addition tables.
sl: Tabela seštevanj.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical addition, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The result is written on the bottom line. To solve the addition, start by adding up the numbers of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the result gives a two digit number, write only the units digit on the result, and add the tens digit next to the top number of the next column: this is called the carry. Then add up the numbers of the next column, including the carry number, and repeat the process until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
sl: Pri navpičnem seštevanju so števke zapisane ena pod drugo. Morajo biti pravilno poravnane, od prvega stolpca na desni strani. Rezultat je zapisan na spodnji vrstici. Seštevanje rešite tako, da seštejete števke prvega stolpca (na desni strani) in rezultat zapišete v spodnjo vrstico istega stolpca. Če je rezultat dvomestno število, na rezultat zapišite samo števko enote in dodajte desetico poleg zgornje števke naslednjega stolpca: to se imenuje prenos. Nato seštejte števke naslednjega stolpca, vključno s števko prenosa in ponavljajte postopek, dokler operacija ni končana. Ko najdete rezultat, kliknite gumb V redu, da potrdite svoj odgovor. Na nekaterih stopnjah boste morali napisati dano operacijo, preden jo rešite; v tem primeru kliknite na gumb Pripravljen, ko je operacija pravilno zapisana in jo nato rešite.

[ctx: Data|]
en: Solve addition, 2 digits, 2 lines, without carry.
sl: Rešite seštevanje 2 števki, 2 vrstici brez prenosa.

[ctx: Data|]
en: Solve addition, 4 digits, 3 lines.
sl: Rešite seštevanje 4 števke, 3 vrstice.

[ctx: Data|]
en: Solve addition, 4 digits, 4 lines.
sl: Rešite seštevanje 4 števke, 4 vrstice.

[ctx: Data|]
en: Write your own addition and solve it.
sl: Napišite svoj seštevek in ga rešite.

[ctx: Data|]
en: Write and solve addition, 2 digits, 2 lines, without carry.
sl: Napišite in rešite seštevanje 2 števki, 2 vrstici brez prenosa.

[ctx: Data|]
en: Solve addition, 2 digits, 2 lines.
sl: Rešite seštevanje 2 števki, 2 vrstici.

[ctx: Data|]
en: Write and solve addition, 2 digits, 2 lines.
sl: Napišite in rešite seštevanje 2 števki, 2 vrstici.

[ctx: Data|]
en: Write and solve addition, 2 digits, 3 lines.
sl: Napišite in rešite seštevanje 2 števki, 3 vrstice.

[ctx: Data|]
en: Solve addition, 3 digits, 2 lines.
sl: Rešite seštevanje 3 števke, 2 vrstici.

[ctx: Data|]
en: Write and solve addition, 3 digits, 2 lines.
sl: Napišite in rešite seštevanje 3 števke, 2 vrstici.

[ctx: Data|]
en: Solve addition, 3 digits, 3 lines.
sl: Rešite seštevanje 3 števke, 3 vrstice.

[ctx: Data|]
en: Solve addition, 4 digits, 2 lines.
sl: Rešite seštevanje 4 števke, 2 vrstici.

[ctx: ActivityInfo|]
note: Activity title
en: Vertical subtraction
sl: Navpično odštevanje

[ctx: ActivityInfo|]
note: Help title
en: Solve the given subtraction.
sl: Rešite dano odštevanje.

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical subtractions, with the borrowing by regrouping method.
sl: Naučite se reševati navpično odštevanje, z metodo izposoje z združevanjem.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Subtraction tables.
sl: Tabela odštevanja.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical subtraction, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The top number is called the minuend: it is the amount that we are starting with, that another number is being subtracted from to get the difference. The number below is called the subtrahend: it is the amount to subtract from the minuend to get the difference. The result is written on the bottom line. To solve the subtraction, start by subtracting the bottom number of the first column from the top number of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the top number is smaller than the bottom number, you can borrow from the minuend on the next column: for example, if you add 10 units to the top number, you need to remove one unit from the top number of the next column. This is called the borrowing by regrouping method. To do that in this activity, click on the empty rectangle on the left of the top number, select 1, and on the next column click on the empty rectangle on the right of the top number and select -1. Then write the result of the column on the bottom line, and do the same on the next columns until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
sl: Pri navpičnem odštevanju so števke zapisane ena pod drugo. Morajo biti pravilno poravnane, od prvega stolpca na desni strani. Zgornje število se imenuje zmanjševanec ali minuend: to je znesek, s katerim začnemo, od katerega se odšteje drugo število, da dobimo razliko. Spodnje število se imenuje odštevanec ali subtrahend: to je znesek, ki ga odštejemo od zmanjševanca, da dobimo razliko ali diferenco. Rezultat je zapisan na spodnji vrstici. Če želite rešiti odštevanje, začnite tako, da odštejete spodnjo števko prvega stolpca od zgornje števke prvega stolpca (na desni strani) in zapišite rezultat v spodnjo vrstico istega stolpca. Če je zgornja števka manjša od spodnje števke, si lahko izposodite zmanjševanec v naslednjem stolpcu: na primer, če dodate 10 enot zgornji števki, morate odstraniti eno enoto iz zgornje števke naslednjega stolpca. To se imenuje metoda izposoje po prerazporeditvi. Če želite to narediti v tej dejavnosti, kliknite na prazen pravokotnik na levi strani zgornje števke, izberite 1 in v naslednjem stolpcu kliknite na prazen pravokotnik na desni strani zgornje števke in izberite -1. Nato v spodnjo vrstico zapišite rezultat stolpca in enako naredite v naslednjih stolpcih, dokler operacija ni končana. Ko najdete rezultat, kliknite gumb V redu, da potrdite svoj odgovor. Na nekaterih stopnjah boste morali napisati dano operacijo, preden jo rešite; v tem primeru kliknite na gumb Pripravljen, ko je operacija pravilno zapisana in jo nato rešite.

[ctx: Data|]
en: Solve subtraction, 2 digits, 2 lines, without carry.
sl: Rešite odštevanje 2 števki, 2 vrstici brez prenosa.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 3 lines.
sl: Rešite odštevanje 4 ali 5 števk, 3 vrstice.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 4 lines.
sl: Rešite odštevanje 4 ali 5 števk, 4 vrstice.

[ctx: Data|]
en: Write your own subtraction and solve it.
sl: Napišite svoje odštevanje in ga rešite.

[ctx: Data|]
en: Write and solve subtraction, 2 digits, 2 lines, without carry.
sl: Pišite in rešite odštevanje 2 števki, 2 vrstici brez prenosa.

[ctx: Data|]
en: Solve subtraction, 2 or 3 digits, 2 lines.
sl: Rešite odštevanje 2 ali 3 števke, 2 vrstici.

[ctx: Data|]
en: Write and solve subtraction, 2 or 3 digits, 2 lines.
sl: Zapišite in rešite odštevanje 2 ali 3 števke, 2 vrstici.

[ctx: Data|]
en: Write and solve subtraction, 2 or 3 digits, 3 lines.
sl: Zapišite in rešite odštevanje 2 ali 3 števke,3 vrstice.

[ctx: Data|]
en: Solve subtraction, 3 or 4 digits, 2 lines.
sl: Rešite odštevanje 3 ali 4 števke, 2 vrstici.

[ctx: Data|]
en: Write and solve subtraction, 3 or 4 digits, 2 lines.
sl: Zapišite in rešite odštevanje 3 ali 4 števke, 2 vrstici.

[ctx: Data|]
en: Solve subtraction, 3 or 4 digits, 3 lines.
sl: Rešite odštevanje 3 ali 4 števke, 3 vrstice.

[ctx: Data|]
en: Solve subtraction, 4 or 5 digits, 2 lines.
sl: Rešite odštevanje 4 ali 5 števk, 2 vrstici.

[ctx: subtraction|]
en: Write:
sl: Zapišite:

[ctx: subtraction|]
en: Solve:
sl: Rešite:

[ctx: subtraction|]
note: Solve (= Find the result of): %1 (= the operation to solve)
en: Solve: %1
sl: Rešite: %1

[ctx: VerticalSubtraction|]
en: Write your own addition and solve it.
sl: Napišite svoje seštevanje in ga rešite.

[ctx: VerticalSubtraction|]
en: Write your own subtraction and solve it.
sl: Napišite svoje odštevanje in ga rešite.

[ctx: VerticalSubtraction|]
en: Ready
sl: Pripravljeni

[ctx: VerticalSubtraction|]
en: The result should not be a negative number.
sl: Rezultat ne bi smel biti negativno število.

[ctx: ActivityInfo|]
note: Activity title
en: Vertical subtraction (compensation)
sl: Navpično odštevanje (kompenzacija)

[ctx: ActivityInfo|]
note: Help goal
en: Learn to solve vertical subtractions, with the borrowing by compensation method.
sl: Naučite se reševati navpično odštevanje, z metodo izposoje po kompenzaciji.

[ctx: ActivityInfo|]
note: Help manual
en: In a vertical subtraction, numbers are written one below the other. They need to be lined-up properly, starting from the column on the right-hand side. The top number is called the minuend: it is the amount that we are starting with, that another number is being subtracted from to get the difference. The number below is called the subtrahend: it is the amount to subtract from the minuend to get the difference. The result is written on the bottom line. To solve the subtraction, start by subtracting the bottom number of the first column from the top number of the first column (on the right-hand side), and write the result on the bottom line of the same column. If the top number is smaller than the bottom number, you can borrow from the subtrahend on the next column: for example, if you add 10 units to the top number, you need to add one unit to the bottom number of the next column. This is called the borrowing by compensation method. To do that in this activity, click on the empty rectangle on the left of the top number, select 1, and on the next column click on the empty rectangle on the right of the bottom number and select +1. Then write the result of the column on the bottom line, and do the same on the next columns until the operation is finished. Once you have found the result, click on the OK button to validate your answer. In some levels, you will be need to write the given operation before solving it; in this case, click on the Ready button when the operation is written correctly and then solve it.
sl: Pri navpičnem odštevanju so števke zapisane ena pod drugo. Morajo biti pravilno poravnane od prvega stolpca na desni strani. Zgornje število se imenuje zmanjševanec ali minuend: to je znesek, s katerim začnemo, od katerega se odšteje drugo število, da dobimo razliko. Spodnje število se imenuje odštevanec ali subtrahend: to je znesek, ki ga odštejemo od zmanjševanca, da dobimo razliko ali diferenco. Rezultat je zapisan na spodnji vrstici. Če želite rešiti odštevanje, začnite tako, da odštejete spodnjo števko prvega stolpca od zgornje števke prvega stolpca (na desni strani) in zapišite rezultat v spodnjo vrstico istega stolpca. Če je zgornja števka manjša od spodnje števke, si lahko izposodite odštevanca v naslednjem stolpcu: na primer, če dodate 10 enot zgornji števki, morate dodati eno enoto spodnji števki naslednjega stolpca. To se imenuje metoda izposoje s kompenzacijo. Če želite to narediti v tej dejavnosti, kliknite na prazen pravokotnik na levi strani zgornje števke, izberite 1 in v naslednjem stolpcu kliknite na prazen pravokotnik na desni strani spodnje števke in izberite +1. Nato v spodnjo vrstico zapišite rezultat stolpca in enako naredite v naslednjih stolpcih, dokler operacija ni končana. Ko najdete rezultat, kliknite gumb V redu, da potrdite svoj odgovor. Na nekaterih stopnjah boste morali napisati dano operacijo, preden jo rešite; v tem primeru kliknite na gumb Pripravljen, ko je operacija pravilno zapisana in jo nato rešite.

[ctx: ActivityInfo|]
note: Activity title
en: Watercycle
sl: Vodni krog

[ctx: ActivityInfo|]
note: Help title
en: Tux has come back from fishing on his boat. Bring the water system back up so he can take a shower.
sl: Tux se je s čolnom vrnil iz ribiške odprave Vklopite vodni sistem, da se bo lahko tuširal.

[ctx: ActivityInfo|]
note: Help goal
en: Learn about the water cycle.
sl: Naučite se vodni krog.

[ctx: ActivityInfo|]
note: Help manual
en: Click on different active elements: sun, cloud, pumping station, and the sewage treatment plant, in order to reactivate the entire water system. When the system is back up and Tux is in the shower, push the shower button for him.
sl: Za ponovno zaganjanje celotnega vodnega sistema kliknite na različne dejavne predmete: Sonce, oblak, črpalka in čistilna naprava. Ko sistem ponovno deluje in je Tux v tuš kabini, zanj pritisnite gumb za tuširanje.

[ctx: Watercycle|]
en: The sun is the main component of the water cycle. Click on the sun to start the water cycle.
sl: Sonce je osnovni sestavni del vodnega kroga. Kliknite na Sonce, da vklopite začetek kroženja.

[ctx: Watercycle|]
en: As the sun rises, the water of the sea starts heating and evaporates.
sl: Ko je Sonce višje na nebu, se voda v morju začne segrevati in izhlapi.

[ctx: Watercycle|]
en: Water vapor condenses to form clouds and when clouds become heavy, it rains. Click on the cloud.
sl: Vodni hlapi se kondenzirajo ter oblikujejo oblake in ko oblaki postanejo težki, dežuje. Kliknite na oblak.

[ctx: Watercycle|]
en: The rain causes rivers to swell up and this water is transported to us via motor pumps through water-towers. Click on the motor pump to supply water to residents.
sl: Dež povzroči povišanje nivoja vode v rekah, to vodo pa črpalka prečrpa k odjemalcem. Kliknite na črpalko, da prečrpate vodo k odjemalcem.

[ctx: Watercycle|]
en: See the tower filled with water. Activate the sewage treatment station by clicking on it.
sl: Oglejte si stolp napolnjen z vodo. Kliknite na čistilno napravo, da jo vklopite.

[ctx: Watercycle|]
en: Great, click on the shower, as Tux arrives home.
sl: Odlično! Kliknite na tuš, ko Tux prispe domov.

[ctx: Watercycle|]
en: Fantastic, you have completed the water cycle. You can continue playing.
sl: Čudovito. Vodni krog je uspešno zaključen. Sedaj lahko nadaljujete z igro.

[ctx: Watercycle|]
en: The water cycle (also known as the hydrologic cycle) is the journey water takes as it circulates from the land to the sky and back again. The sun's heat provides energy to evaporate water from water bodies like oceans.
sl: Vodni krog je pot, ki jo voda prepotuje od zemlje do neba in nazaj. Sonce priskrbi energijo za izhlapevanje vode iz vodnih površin, npr. oceanov.

[ctx: Watercycle|]
en: Plants also lose water to the air through transpiration. The water vapor cools down forming tiny droplets in clouds. When the clouds meet cool air over the land, precipitation is triggered and falls down as rain.
sl: Tudi rastline izgubljajo vodo v zrak preko transpiracije. Vodni hlapi se shladijo in oblikuje drobne kapljice v oblakih. Ko oblaki srečajo hladen zrak nad kopnim, se sprožijo padavine in padajo kot dež.

[ctx: Watercycle|]
en: Some of the water is trapped between rock or clay layers, called groundwater. But most of the water flows as runoff, eventually returning to the seas via rivers.
sl: Nekaj vode ostane ujete med plastmi kamnin ali gline: gre za podtalnico, večino vode pa odteče preko rek nazaj v morja.

[ctx: Watercycle|]
en: Your goal is to complete the water cycle before Tux reaches home. Click on the different components which make up the water cycle. First click on the sun, then on the cloud, the water pumping station near the river, the sewage treatment, and at last regulate the switch to provide water to Tux's shower.
sl: Tvoj cilj je zaključiti vodni krog preden Tux doseže dom. Kliknite na različne sestavne dele vodnega kroga. Najprej Sonce, nato oblak, črpalko v bližini reke, čistilno napravo in na koncu še preklopite stikalo, da voda steče v Tuxov tuš.

[ctx: ActivityInfo|]
note: Activity title
en: Falling words
sl: Padajoče besede

[ctx: ActivityInfo|]
note: Help title
en: Type the falling words before they reach the ground.
sl: Natipkajte padajoče besede preden dosežejo tla.

[ctx: ActivityInfo|]
note: Help goal
en: Practice using a keyboard.
sl: Vadite uporabo tipkovnice.

[ctx: ActivityInfo|]
note: Help prerequisite
en: Keyboard manipulation.
sl: Upravljanje s tipkovnico.

[ctx: ActivityInfo|]
note: Help manual
en: Type the complete word as it falls, before it reaches the ground.
sl: Natipkajte celo besedo, preden pade na tla.

[ctx: ChangeLog|]
en: Many bug fixes
sl: Veliko popravljenih napak

[ctx: ChangeLog|]
en: Translation added for Kannada and Tamil
sl: Dodan prevod v Kannada in tamilščino

[ctx: ChangeLog|]
en: New command-line option to set the locale (--locale locale)
sl: Nova možnost ukazne vrstice za nastavitev lokalnega okolja (--locale locale)

[ctx: ChangeLog|]
en: New command-line option to show/hide the Home button (--hide-home-button/--show-home-button)
sl: Nova možnost ukazne vrstice za prikaz/skrivanje gumba Domov (--hide-home-button/--show-home-button)

[ctx: ChangeLog|]
en: Many usability improvements
sl: Veliko uporabnih izboljšav

[ctx: ChangeLog|]
en: Translation added for Sanskrit
sl: Dodan prevod v Sanskrit

[ctx: ChangeLog|]
en: Many new images
sl: Veliko novih slik

[ctx: ChangeLog|]
en: Automatic application of new language when changing it in the menu (no need to restart GCompris)
sl: Samodejna uporaba novega jezika, ko ga spremenite v meniju (ni potrebe po ponovnem zagonu GComprisa)

[ctx: ChangeLog|]
en: Add splash screen at startup
sl: Dodajte začetni zaslon ob zagonu

[ctx: ChangeLog|]
en: New command-line option to switch the renderer (--renderer renderer)
sl: Nova možnost ukazne vrstice za preklop upodobilnika (--renderer renderer)

[ctx: ChangeLog|]
en: Translation added for Latvian
sl: Dodan prevod v latvijščino

[ctx: ChangeLog|]
en: Translations added for Bulgarian, Galician and Swahili
sl: Dodani prevodi za bolgarščino, galicijščino in Svahili

[ctx: ChangeLog|]
en: New command-line option to directly start an activity at a specific level (--start-level level, to be used with --launch activity)
sl: Nova možnost ukaza za zagon GComprisa pri določeni zahtevnosti (--start-level level, mora biti uporabljeno z možnostjo --launch activity)

[ctx: ChangeLog|]
en: Translations added for Arabic and Esperanto
sl: Dodan prevod v arabščino in Esperanto

[ctx: ChangeLog|]
en: Many translation updates
sl: Več posodobljenih prevodov

[ctx: ChangeLog|]
en: New command-line option (--difficulty {value|min-max}) to start GCompris at specific difficulty
sl: Nova možnost ukaza (--difficulty {value|min-max}) za zagon GComprisa pri določeni zahtevnosti

[ctx: ChangeLog|]
en: Fix issue in comparator activity
sl: Popravek napake v dejavnosti primerjanja

[ctx: ChangeLog|]
en: Map of Spain added for geography activity
sl: Dodan zemljevid Španije za dejavnosti pri geografiji

[ctx: ChangeLog|]
en: Voices added for Ukrainian
sl: Dodani glasovi za Ukrajino

[ctx: ChangeLog|]
en: New command-line option to list all the activities and start on a specific one
sl: Nova možnost ukaza za seznam vseh aktivnosti in zagon določene aktivnosti

[ctx: ChangeLog|]
en: Reduce the size of the packages for all platforms and of the external word images set
sl: Zmanjšajte velikost paketov za vse platforme in zunanjih zbirk slik besed

[ctx: ChangeLog|]
en: Improve images quality in several activities
sl: Izboljšanje kakovosti slik v več dejavnostih

[ctx: ChangeLog|]
en: Fix some transitions in renewable_energy/watercycle on some platforms
sl: Popravki prehodov v obnovljivi energiji/vodnem krogu na nekaterih platformah

[ctx: ChangeLog|]
en: Fix dead keys ignored on Linux for typing activities
sl: Popravljene neodzivne tipke na Linuxu pri dejavnostih tipkanja

[ctx: ChangeLog|]
en: Fix level reset when changing level manually in Logical associations
sl: Popravek ponastavljanja ravni pri ročnem spreminjanju ravni pri logičnih asociacijah

[ctx: ChangeLog|]
en: Fix Alphabet sequence, Even and odd numbers and Numbers in order activities
sl: Popravi abecedno zaporedje, soda in liha števila in dejavnosti urejanja števil po velikosti

[ctx: ChangeLog|]
en: Several bug fixes
sl: Več popravljenih napak

[ctx: ChangeLog|]
en: Translation updated for Russian
sl: Posodobljen prevod v ruščino

[ctx: ChangeLog|]
en: New voices for Norwegian Nynorsk
sl: Novi glasovi za norveški jezil (nynorsk)

[ctx: ChangeLog|]
en: Translations added for Breton, Czech and Macedonian
sl: Dodan prevod v bretonščino, češčino in makedonščino

[ctx: ChangeLog|]
en: Translation added for Azerbaijani
sl: Dodan prevod v azarbejžanščino

[ctx: ChangeLog|]
en: New maps and update of the maps for geography activities
sl: Novi zemljevidi in osveženi zemljevidi za dejavnosti pri geografiji

[ctx: ChangeLog|]
en: New dataset containing loops operations for programming maze, and make tutorial images translated
sl: Nove zbirke podatkov, ki vsebujejo zanke za programiranje labirintov in izdelani prevodi slik učbenika

[ctx: ChangeLog|]
en: Addition of a level to teach voltage source loop in analog electricity activity
sl: Dodana raven poučevanja napetostne zanke v dejavnosti analogne elektrike

[ctx: ChangeLog|]
en: New Activity Settings menu, with dataset selection
sl: Meni Nastavitve novih dejavnosti z izbiro nabora podatkov

[ctx: ChangeLog|]
en: New sub-categories to organize activities
sl: Nove podkategorije za organizacijo dejavnosti

[ctx: ChangeLog|]
en: Translation added for Macedonian.
sl: Dodan prevod v makedonščino.

[ctx: ChangeLog|]
en: New activities Programming Maze and Baby Tangram
sl: Nove dejavnosti programiranje labirinta in baby Tangram

[ctx: ChangeLog|]
en: New background music and volume settings.
sl: Novo glasbeno ozadje in nastavljanje glasnosti.

[ctx: ChangeLog|]
en: New speed setting in several activities.
sl: Novo nastavljanje hitrosti pri mnogih aktivnostih.

[ctx: ChangeLog|]
en: New option in chess to display captured pieces.
sl: Nova možnost pri šahu za prikaz ujetih figur.

[ctx: ChangeLog|]
en: New images in Colors, Advanced colors and Target game.
sl: Nove slike v Barvah, Naprednih barvah in igri Cilj.

[ctx: ChangeLog|]
en: New voices for US English.
sl: Novi glasovi za US Angleščino.

[ctx: ChangeLog|]
en: Many little fixes and improvements.
sl: Veliko majhnih popravkov in izboljšav.

[ctx: ChangeLog|]
en: Translation updated for multiple languages (Breton, Brazilian Portuguese, Finnish...).
sl: Osveženi prevodi za več jezikov (Bretonsko, Brazilska portugalščina, Finščina...)

[ctx: ChangeLog|]
en: Add Russian dataset for Click on letter activity.
sl: Dodaj ruski nabor podatkov za dejavnost Klik na črko.

[ctx: ChangeLog|]
en: Lang activity now available in Dutch.
sl: Jezikovne dejavnosti so sedaj na voljo v nizozemščini.

[ctx: ChangeLog|]
en: Merge Norwegian counties Nord-Trøndelag and Sør-Trøndelag into Trøndelag in geo-country activity.
sl: Združite norveške županije Nord-Trøndelag in Sør-Trøndelag v Trøndelag in geo-državna dejavnost.

[ctx: ChangeLog|]
en: Fix in braille activities where the cells start at 1, not 0.
sl: Popravek v dejavnostih brajice, ker se celica začne z 1 in ne z 0.

[ctx: ChangeLog|]
en: Translation added for Basque, Hungarian and Malayalam.
sl: Dodani prevodi za baskovščino, madžarščino in malajščino.

[ctx: ChangeLog|]
en: Loading/saving of creations (Baby Wordprocessor, Balance Box and Piano Composition).
sl: Nalaganje / shranjevanje stvaritev (Baby Wordprocesor, Balance Box in Kompozicija s klavirjem)

[ctx: ChangeLog|]
en: Translations added for Scottish Gaelic.
sl: Dodani prevodi za škotsko galščino.

[ctx: ChangeLog|]
en: License page added in configuration.
sl: Stran z licenco je dodana v nastavitvah.

[ctx: ChangeLog|]
en: Multiple changes on layouts to improve the ergonomy.
sl: Več sprememb v postavitvah za izboljšanje ergonomije.

[ctx: ChangeLog|]
en: Lang activity now available in Polish, Swedish and Ukrainian.
sl: Dejavnosti jezika so zdaj na voljo v now available in Polish, Swedish and Ukrainian.

[ctx: ChangeLog|]
en: Search feature.
sl: Išči zmožnosti.

[ctx: ChangeLog|]
en: A Changelog.
sl: Dnevnik sprememb.

[ctx: ChangeLog|]
en: Many little fixes.
sl: Več manjših popravkov.

[ctx: ChangeLog|]
en: Lang activity now available in French.
sl: Jezikovne dejavnosti so sedaj na voljo v francoščini.

[ctx: ChangeLog|]
en: Adding a loading overlay to let the user know that some actions are taking place (loading an activity for example) and can take some seconds.
sl: Dodajanje naloženega prekrivnega elementa, da bo uporabnik seznanjen z izvajanjem nekaterih dejanj (na primer nalaganje dejavnosti), in lahko trajajo nekaj sekund.

[ctx: ChangeLog|]
en: Translations added for: Catalan (Valencian), Chinese Traditional, Finnish (92% translated), Russian (98% translated), Slovak (92% translated), Turkish.
sl: Dodani prevodi: katalonski (valencianski), tradicionalni kitajski, finski (92% prevedeno), ruski (98% prevedeno), slovaški (92% prevedeno), turški.

[ctx: ChangeLog|]
en: Translations added for: Slovenian, German, Galician.
sl: Dodani prevodi: slovenščina, nemščina, galicijščina.

[ctx: ChangeLog|]
en: Version %1:
sl: Različica %1:

[ctx: core|]
en: Missing sound files!
sl: Zvočne datoteke manjkajo!

[ctx: core|]
en: This activity uses language sound files, that are not yet installed on your system.
sl: Ta dejavnost uporablja jezikovne zvočne datoteke, ki na tem sistemu niso nameščene.

[ctx: core|]
en: For downloading the needed sound files go to the Configuration dialog.
sl: Za prenos potrebnih zvočnih datotek pojdite v pogovorno okno konfiguracije.

[ctx: core|]
en: Download in progress
sl: Prejemanje poteka

[ctx: core|]
en: Download in progress.<br/>'Abort' it to quit immediately.
sl: Prejem je v teku.<br/>Izberite 'Prekini', da nemudoma končate.

[ctx: core|]
en: Quit?
sl: Izhod?

[ctx: core|]
en: Do you really want to quit GCompris?
sl: Ali resnično želite končati GCompris?

[ctx: core|]
en: Yes
sl: Da

[ctx: core|]
en: No
sl: Ne

[ctx: DialogAbout|]
en: About GCompris
sl: O programu

[ctx: DialogAbout|]
en: License
sl: Licenca

[ctx: DialogAbout|]
en: Based on Qt %1 and %2
sl: Temelji na Qt %1 in %2

[ctx: DialogAbout|]
en: GCompris Home Page: https://gcompris.net
sl: Domača stran GCompris: https://gcompris.net

[ctx: DialogAbout|]
note: Replace the link with the page in your language if it exists, else keep the english page link
en: You can provide financial support for the development of <b>GCompris</b>, please visit <a href='https://gcompris.net/donate-en.html'>https://gcompris.net/donate-en.html</a>.
sl: Zagotovite lahko finančno podporo za razvoj <b>GCompris</b>, obiščite <a href='https://gcompris.net/donate-en.html'> https://gcompris.net/donate-en.html</a>.

[ctx: DialogAbout|]
en: <b>GCompris</b> is a Free Software developed within the KDE community.
sl: <b>GCompris</b> je prosta programska oprema, ki jo razvija skupnost KDE.

[ctx: DialogAbout|]
en: <b>KDE</b> is a world-wide network of software engineers, artists, writers, translators and facilitators who are committed to <a href="%1">Free Software</a> development. This community has created hundreds of Free Software applications as part of the KDE frameworks, workspaces and applications.<br /><br />KDE is a cooperative enterprise in which no single entity controls the efforts or products of KDE to the exclusion of others. Everyone is welcome to join and contribute to KDE, including you.<br /><br />Visit <a href="%2">%2</a> for more information about the KDE community and the software we produce.
sl: <b>KDE</b> je po vsem svetu razširjeno omrežje programerjev, umetnikov, piscev, prevajalcev in izvajalcev, ki so predani razvoju <a href="%1">prostih programov</a>. Ta skupnost je ustvarila na stotine prostih programov, kot del KDE-jevih ogrodij, delovnih prostorov in programov.<br /><br />KDE je skupinski podvig, v katerem nobena posamezna enota ne nadzira vložka ali produkta na račun ostalih. Vsakdo je vabljen, da se pridruži in prispeva h KDE, tudi vi.<br /><br />Za več podrobnosti o projektu KDE obiščite stran <a href="%2">%2</a>.

[ctx: DialogAbout|]
en: Software can always be improved, and the KDE team is ready to do so. However, you - the user - must tell us when something does not work as expected or could be done better.<br /><br />KDE has a bug tracking system. Visit <a href="%1">%1</a> to report a bug.<br /><br />If you have a suggestion for improvement then you are welcome to use the bug tracking system to register your wish. Make sure you use the severity called "Wishlist".
sl: Programsko opremo je vedno mogoče izboljšati in skupnost KDE je to pripravljena storiti. Vendar nam morate vi – uporabniki – povedati, če kaj ne dela kot je pričakovano ali pa bi lahko bilo narejeno bolje.<br /><br />KDE ima sistem sledenja hroščev. Obiščite <a href="%1">%1</a> za poročanje o hroščih.<br /><br />Če imate predloge za izboljšanje, ste vabljeni, da v sistem sledenja hroščev vnesete svojo željo. Pazite le, da boste uporabili raven resnosti »Želja«.

[ctx: DialogAbout|]
en: You do not have to be a software developer to be a member of the KDE team. You can join the language teams that translate program interfaces. You can provide graphics, themes, sounds, and improved documentation. You decide!<br /><br />Visit <a href="%1">%1</a> for information on some projects in which you can participate.<br /><br />If you need more information or documentation, then a visit to <a href="%2">%2</a> will provide you with what you need.
sl: Ni potrebno biti razvijalec programske opreme, da postanete član ekipe KDE. Pridružite se lahko jezikovnim ekipam, ki prevajajo vmesnike programov. Zagotovite lahko grafike, teme, zvoke in izboljšano dokumentacijo. O tem odločate vi!<br /><br />Obiščite <a href="%1">%1</a> za podrobnosti o projektih v katerih lahko sodelujete.<br /><br />Če potrebujete več podrobnosti ali dokumentacijo, obiščite <a href="%2">%2</a>, ki bo zagotovila, kar potrebujete.

[ctx: DialogAbout|]
en: To support development the KDE community has formed the KDE e.V., a non-profit organization legally founded in Germany. KDE e.V. represents the KDE community in legal and financial matters. See <a href="%1">%1</a> for information on KDE e.V.<br /><br />KDE benefits from many kinds of contributions, including financial. We use the funds to reimburse members and others for expenses they incur when contributing. Further funds are used for legal support and organizing conferences and meetings. <br /> <br />We would like to encourage you to support our efforts with a financial donation, using one of the ways described at <a href="%2">%2</a>.<br /><br />Thank you very much in advance for your support.
sl: Za podporo pri razvoju je skupnost KDE oblikovala KDE e.V., neprofitno organizacijo, pravno ustanovljeno v Nemčiji. KDE e.V. predstavlja skupnost KDE v pravnih in finančnih zadevah. Za več podrobnosti o KDE e.V. obiščite <a href="%1">%1</a>.<br /><br />Skupnosti KDE koristijo različne vrste prispevkov, vključno s finančnimi. Sredstva porabimo za povrnitev stroškov ki jih imajo člani in ostali, ko prispevajo na različne načine. Dodatna sredstva porabimo za pravno podporo in organiziranje konferenc in sestankov.<br /><br />Vabimo vas, da naša prizadevanja podprete z denarno donacijo na enega od načinov, ki so opisani na <a href="%2">%2</a>.<br /><br />Najlepša hvala vnaprej za vašo podporo.

[ctx: DialogAbout|]
en: <b>A big thanks to the development team:</b> %1
sl: <b>Velika zahvala velja razvojni ekipi:</b> %1

[ctx: DialogAbout|]
en: <b>A big thanks to the translation team:</b> %1
sl: <b>Velika zahvala velja tudi prevajalcem:</b> %1

[ctx: DialogActivityConfig|]
en: %1 configuration
sl: Nastavitev %1

[ctx: DialogActivityConfig|]
en: Configuration
sl: Nastavitve

[ctx: DialogChooseLevel|]
en: %1 settings
sl: %1 nastavitve

[ctx: DialogChooseLevel|]
en: Dataset
sl: Zbirka podatkov

[ctx: DialogChooseLevel|]
en: Options
sl: Možnosti

[ctx: DialogChooseLevel|]
en: Cancel
sl: Prekliči

[ctx: DialogChooseLevel|]
en: Save
sl: Shrani

[ctx: DialogChooseLevel|]
en: Save and start
sl: Shrani in začni

[ctx: DialogHelp|]
en: Author:
sl: Avtor:

[ctx: DialogHelp|]
en: Prerequisite:
sl: Zahtevano predznanje:

[ctx: DialogHelp|]
en: Goal:
sl: Cilj:

[ctx: DialogHelp|]
en: Manual:
sl: Priročnik:

[ctx: DialogHelp|]
en: Credit:
sl: Zasluge:

[ctx: DialogHelp|]
en: Section:
sl: Odsek:

[ctx: Domino|]
note: "Dots" is for representation of the points in a domino in the form of dots
en: Dots
sl: Pike

[ctx: Domino|]
note: "Arabic Numbers" is for representation of the points in a domino in the form of integer numbers
en: Arabic Numbers
sl: Arabska števila

[ctx: Domino|]
note: "Roman Numbers" is for representation of the points in a domino in the form of roman numbers
en: Roman Numbers
sl: Rimska števila

[ctx: Domino|]
note: "Images" is for representation of the points in a domino in the form of an image (containing a specific count of same elements)
en: Images
sl: Slike

[ctx: DownloadDialog|]
en: Downloading...
sl: Prejemanje...

[ctx: DownloadDialog|]
note: Run this task in background
en: Background
sl: Ozadje

[ctx: DownloadDialog|]
en: Abort
sl: Prekini

[ctx: DownloadDialog|]
en: Download error (code: %1): %2
sl: Napaka med prejemom (koda: %1): %2

[ctx: DownloadDialog|]
en: Your download finished successfully. The data files are now available.
sl: Prejem se je uspešno zaključil. Datoteke s podatki so sedaj na voljo.

[ctx: DownloadDialog|]
en: Restart any currently active activity.
sl: Znova zaženi vse trenutno dejavne dejavnosti.

[ctx: DownloadDialog|]
en: Your local data files are up-to-date.
sl: Krajevne datoteke s podatki so posodobljene.

[ctx: QObject|]
en: Download cancelled by user
sl: Uporabnik je preklical prenos

[ctx: QObject|]
en: Could not create resource path
sl: Ni bilo mogoče ustvariti pot virov

[ctx: QObject|]
en: Could not open target file %1
sl: Ni bilo mogoče odpreti ciljne datoteke %1

[ctx: QObject|]
en: Invalid format of Contents file
sl: Neveljavna oblika datoteke vsebine

[ctx: QObject|]
en: The url %1 does not exist.
sl: Spletni naslov %1 ne obstaja.

[ctx: QObject|]
en: Checksum of downloaded file does not match: %1
sl: Kontrolna vsota prenesene datoteke ne ustreza: %1

[ctx: QObject|]
en: No voices found for %1.
sl: Ni najdenih glasov za %1.

[ctx: QObject|]
en: No data found for %1.
sl: Ni najdenih podatkov za %1.

[ctx: GCCreationHandler|]
en: File deleted successfully!
sl: Datoteka uspešno izbrisana!

[ctx: GCCreationHandler|]
en: OK
sl: V redu

[ctx: GCCreationHandler|]
en: Unable to delete the file!
sl: Ni mogoče izbrisati datoteke!

[ctx: GCCreationHandler|]
en: A file with this name already exists. Do you want to replace it?
sl: Datoteka s tem imenom že obstaja. Ali jo želite zamenjati?

[ctx: GCCreationHandler|]
en: Yes
sl: Da

[ctx: GCCreationHandler|]
en: No
sl: Ne

[ctx: GCCreationHandler|]
en: Do you really want to delete this file?
sl: Ali res želite izbrisati to datoteko?

[ctx: GCCreationHandler|]
en: Saved successfully!
sl: Uspešno shranjeno!

[ctx: GCCreationHandler|]
en: Enter file name
sl: Vnesite ime datoteke

[ctx: GCCreationHandler|]
en: Search
sl: Išči

[ctx: GCCreationHandler|]
en: Save
sl: Shrani

[ctx: GCCreationHandler|]
en: Load
sl: Naloži

[ctx: GCCreationHandler|]
en: Delete
sl: Izbriši

[ctx: GCCreationHandler|]
en: Open folder
sl: Odpri mapo

[ctx: IntroMessage|]
en: Previous
sl: Prejšnji

[ctx: IntroMessage|]
en: Next
sl: Naslednji

[ctx: IntroMessage|]
en: Skip
sl: Preskoči

[ctx: IntroMessage|]
en: Start
sl: Začni

[ctx: LanguageList|]
en: Your system default
sl: Sistemsko privzeto

[ctx: LanguageList|]
en: GCompris' language
sl: Jezik GComprisa

[ctx: QObject|]
en: Run GCompris with the default system cursor.
sl: Zaženi GCompris s privzeto sistemsko kazalko.

[ctx: QObject|]
en: Run GCompris without cursor (touch screen mode).
sl: Zaženi GCompris brez kazalke (način za dotik).

[ctx: QObject|]
en: Run GCompris in fullscreen mode.
sl: Zaženi GCompris v celozaslonskem načinu.

[ctx: QObject|]
en: Run GCompris in window mode.
sl: Zaženi GCompris v okenskem načinu.

[ctx: QObject|]
en: Run GCompris with sound enabled.
sl: Zaženi GCompris z omogočenimi zvoki.

[ctx: QObject|]
en: Run GCompris without sound.
sl: Zaženi GCompris brez zvokov.

[ctx: QObject|]
en: Disable the kiosk mode (default).
sl: Onemogoči način kioska (privzeto).

[ctx: QObject|]
en: Enable the kiosk mode.
sl: Omogoči način kioska.

[ctx: QObject|]
en: Use software renderer instead of openGL (slower but should run with any graphical card). Deprecated, use --renderer=software instead.
sl: Uporaba programske upodobitve namesto openGL (je počasneje, a bi moralo delovati s katerokoli grafično kartico). Zastarelo, namesto tega uporabite --renderer=software.

[ctx: QObject|]
en: Use openGL renderer instead of software (faster but crash potentially depending on your graphical card). Deprecated, use --renderer=opengl instead.
sl: Uporabi openGL namesto programja (je hitreje, je možen potencialen izpad odvisno od vaše grafične kartice). Zastarelo, namesto tega uporabite --renderer=opengl.

[ctx: QObject|]
en: Select renderer (opengl, software, Direct3D11, Direct3D12, Metal).
sl: Izberite renderer (opengl, software, Direct3D11, Direct3D12, Metal).

[ctx: QObject|]
en: Specify the activity when starting GCompris.
sl: Določi dejavnost ob zagonu programa GCompris.

[ctx: QObject|]
en: Outputs all the available activities on the standard output.
sl: Usmeri izhod vseh razpoložljivih dejavnosti na standardni izhod.

[ctx: QObject|]
en: Specify the range of activity difficulty to display for the session. Either a single value (2), or a range (3-6). Values must be between 1 and 6.
sl: Določite obseg zahtevnosti dejavnosti prikaza seje. Lahko je le ena vrednost (2) ali obseg (3-6). Vrednosti morajo biti med 1 in 6.

[ctx: QObject|]
en: Specify on which level to start the activity. Only used when --launch option is used.
sl: Določite, na kateri ravni naj se aktivnost začne. Uporabljeno samo, če je uporabljena možnost --launch.

[ctx: QObject|]
en: Specify the locale when starting GCompris.
sl: Določi lokalno okolje ob zagonu programa GCompris.

[ctx: QObject|]
en: Hide the Home button in the bar.
sl: Skrij gumb Domov v vrstici.

[ctx: QObject|]
en: Show the Home button in the bar (default).
sl: Skrij gumb Domov v vrstici (privzeto).

[ctx: main|]
en: Do you want to automatically download or update the following external assets when starting GCompris?
sl: Ali želite ob zagonu GCompris samodejno prenesti ali posodobiti naslednja zunanja sredstva?

[ctx: main|]
en: Voices for your language
sl: Glasovi vašega jezika

[ctx: main|]
en: Full word image set
sl: Popolna množica slik besed

[ctx: main|]
en: Background music
sl: Glasba v ozadju

[ctx: main|]
en: Yes
sl: Da

[ctx: main|]
en: No
sl: Ne

[ctx: main|]
en: Some activities have new dataset available. Do you want to reset their dataset selection?
sl: Za nekatere dejavnosti je na voljo nov nabor podatkov. Ali želite ponastaviti njihov izbor nabora podatkov?

[ctx: main|]
en: Apply
sl: Uveljavi

[ctx: main|]
en: Cancel
sl: Prekliči

[ctx: main|]
en: Welcome to GCompris!
sl: Dobrodošli v GCompris!

[ctx: main|]
en: You are running GCompris for the first time.
sl: GCompris se je zagnal prvič.

[ctx: main|]
en: You should verify that your application settings especially your language is set correctly. You can do this in the Configuration dialog.
sl: Preverite, ali so nastavitve vaše aplikacije, zlasti jezik, pravilno nastavljene. To lahko storite v pogovornem oknu konfiguracije.

[ctx: main|]
en: Have Fun!
sl: Uživajte!

[ctx: main|]
en: Your current language is %1 (%2).
sl: Trenutno je izbran jezik %1 (%2).

[ctx: main|]
en: GCompris has been updated! Here are the new changes:<br/>
sl: GCompris je bil posodobljen! Tukaj so novosti:<br/>

[ctx: main|]
en: Do you want to connect to server %1?
sl: Ali se želite povezati s strežnikom %1?

[ctx: main|]
en: Password rejected by server %1
sl: Strežnik %1 je zavrnil geslo

[ctx: main|]
en: OK
sl: V redu

[ctx: main|]
en: Select your username
sl: Izberite svoje uporabniško ime

[ctx: main|]
en: Please select your username in the list or cancel.
sl: Izberite svoje uporabniško ime na seznamu ali prekličite.

[ctx: main|]
en: Enter your password
sl: Vnesite svoje geslo

[ctx: ReadyButton|]
en: I am Ready
sl: Pripravljen(-a) sem

[ctx: Tutorial|]
en: Previous
sl: Prejšnji

[ctx: Tutorial|]
en: Next
sl: Naslednji

[ctx: Tutorial|]
en: Skip
sl: Preskoči

[ctx: Tutorial|]
en: Start
sl: Zaženi
