en to is translation catalogue (677 entries)

en: Unable to read file: %s
is: Gat ekki lesið skrá: %s

en: Unknown GeglOption mode: %d
is: Óþekktur GeglOption hamur: %d

en: ERROR: '%s' option expected argument
is: Villa: '%s' valkosturinn bjóst við færibreytu

en: Display on screen
is: Birta á skjá

en: Print XML
is: Skrifa XML

en: Output in a file
is: Skrifa í skrá

en: Display help information
is: Birta hjálparupplýsingar

en: unknown mode
is: óþekktur hamur

en: Properties:
is: Eiginleikar:

en: None
is: Ekkert

en: Clamp
is: Festa

en: Loop
is: Endurtaka

en: Black
is: Svart

en: White
is: Hvítt

en: Read
is: Lesa

en: Write
is: Skrifa

en: Read/Write
is: Lesa / Skrifa

en: Nearest
is: Næsta

en: Linear
is: Línulegt

en: Cubic
is: Fernings

en: NoHalo
is: Enginn ljósbaugur

en: LoHalo
is: Lítill ljósbaugur

en: Random
is: Slembið

en: Euclidean
is: Evklíðskt

en: Horizontal
is: Lárétt

en: Vertical
is: Lóðrétt

en: Float
is: Fleyta

en: Non-linear
is: Ólínulegt

en: Perceptual
is: Skynjanlegt

en: Auto
is: Sjálfvirkt

en: Never
is: Aldrei

en: Always
is: Ávallt

en: Where GEGL stores its swap
is: Þar sem GEGL geymir diskminnið (swap)

en: Disable OpenCL
is: Gera OpenCL óvirkt

en: Module error
is: Villa í einingu

en: Loaded
is: Lesið inn

en: Load failed
is: Lestur mistókst

en: Not loaded
is: Ólesið

en: Module '%s' load error: %s
is: Villa við hleðslu '%s' einingar: %s

en: Absolute
is: Algilt

en: Color model
is: Litakerfi

en: What color model used for the transformation
is: Hvaða litakerfi er notað fyrir ummyndunina

en: Component 1 frequency
is: Litþáttur 1 tíðni

en: Red frequency
is: Tíðni rauðs

en: Hue frequency
is: Tíðni litblæs

en: Component 2 frequency
is: Litþáttur 2 tíðni

en: Green frequency
is: Tíðni græns

en: Saturation frequency
is: Tíðni litmettunar

en: Component 3 frequency
is: Litþáttur 3 tíðni

en: Blue frequency
is: Tíðni blás

en: Lightness frequency
is: Tíðni ljósleika

en: Component 1 phase shift
is: Litþáttur 1 fasaskipti

en: Red phase shift
is: Fasaskipti rauðs

en: Hue phase shift
is: Fasaskipti litblæs

en: Component 2 phase shift
is: Litþáttur 2 fasaskipti

en: Green phase shift
is: Fasaskipti græns

en: Saturation phase shift
is: Fasaskipti litmettunar

en: Component 3 phase shift
is: Litþáttur 3 fasaskipti

en: Blue phase shift
is: Fasaskipti blás

en: Lightness phase shift
is: Fasaskipti ljósleika

en: Keep component 1
is: Halda litþætti 1

en: Keep red component
is: Halda rauðum litþætti

en: Keep hue component
is: Halda litþætti litblæs

en: Keep component 2
is: Halda litþætti 2

en: Keep green component
is: Halda grænum litþætti

en: Keep saturation component
is: Halda litþætti litmettunar

en: Keep component 3
is: Halda litþætti 3

en: Keep blue component
is: Halda bláum litþætti

en: Keep lightness component
is: Halda litþætti ljósleika

en: Alien Map
is: Geimveru-gljái

en: Blur radius
is: Radíus afskerpingar

en: Edge preservation
is: Verndun jaðra

en: Radius
is: Radíus

note: Here in the top of the file the properties of the operation is declared, *  this causes the declaration of a structure for containing the data. * *  The first member of each property_ macro becomes a struct member *  in the GeglProperties struct used when processing.
en: Contrast
is: Birtuskil

en: Brightness
is: Birtustig

en: Brightness Contrast
is: Birtustig Birtuskil

en: Buffer location
is: Staðsetning biðminnis

en: babl format
is: Snið babl

en: Input buffer
is: Inntaksbiðminni

en: Samples
is: Litsýni

en: Iterations
is: Ítrekanir

en: Enhance Shadows
is: Bæta skugga

en: Width
is: Breidd

en: Height
is: Hæð

en: Offset X
is: Hliðrun X

en: Offset Y
is: Hliðrun Y

en: Color 1
is: Litur 1

en: Color 2
is: Litur 2

en: Babl Format
is: Snið Babl

en: Checkerboard
is: Reitir

en: Render a checkerboard pattern
is: Myndgera köflótta reiti

en: Color
is: Litur

en: Color Enhance
is: Bæta liti

en: Color Overlay
is: Litayfirlag

en: Treat as this
is: Meðhöndla eins og þetta

en: Change to this
is: Breyta í þetta

en: Clockwise
is: Réttsælis

en: Switch to clockwise
is: Skipta yfir í réttsælis

en: From
is: Frá

en: To
is: Til

en: Gray threshold
is: Grátónalitmörk

en: Gray mode
is: Grátónahamur

en: Hue
is: Litblær

en: Saturation
is: Litmettun

en: Color Rotate
is: Snúa litum

en: Replace a range of colors with another
is: Skipta út sviði lita fyrir aðra

en: Original temperature
is: Upprunalegt lithitastig

en: Intended temperature
is: Ætlað hitastig

en: Color Temperature
is: Hitastig litar

en: From 0
is: Frá 0

en: To 0
is: Til 0

en: weight 0
is: þyngd 0

en: From 1
is: Frá 1

en: To 1
is: Til 1

en: weight 1
is: þyngd 1

en: From 2
is: Frá 2

en: To 2
is: Til 2

en: weight 2
is: þyngd 2

en: From 3
is: Frá 3

en: To 3
is: Til 3

en: weight 3
is: þyngd 3

en: From 4
is: Frá 4

en: To 4
is: Til 4

en: weight 4
is: þyngd 4

en: From 5
is: Frá 5

en: To 5
is: Til 5

en: weight 5
is: þyngd 5

en: From 6
is: Frá 6

en: To 6
is: Til 6

en: weight 6
is: þyngd 6

en: From 7
is: Frá 7

en: To 7
is: Til 7

en: weight 7
is: þyngd 7

en: amount
is: magn

en: RGB Red
is: RGB Rautt

en: RGB Green
is: RGB Grænt

en: RGB Blue
is: RGB Blátt

en: HSV Saturation
is: HSV-litmettun

en: HSV Value
is: HSV-litgildi

en: HSL Saturation
is: HSL-litmettun

en: HSL Lightness
is: HSL-ljósleiki

en: CMYK Cyan
is: CMYK-blágrænt

en: CMYK Magenta
is: CMYK-blárautt

en: CMYK Yellow
is: CMYK-gult

en: CMYK Key
is: CMYK-svertulykill

en: Alpha
is: Alfa-gegnsæi

en: Component
is: Litþáttur

en: Component to extract
is: Litþáttur sem á að ná í

en: Invert component
is: Umhverfa litþætti

en: Extract Component
is: Ná í litþátt (component)

en: Extract a color model component
is: Ná í litþátt úr litakerfi

en: Sample points
is: Sýnatökupunktar

en: Curve
is: Ferill

en: Divisor
is: Deilir

en: Offset
is: Hliðrun

en: Red channel
is: Rauð litrás

en: Green channel
is: Græn litrás

en: Blue channel
is: Blá litrás

en: Alpha channel
is: Alfa gegnsæisrás

en: Normalize
is: Samræma

en: Border
is: Jaðar

en: Convolution Matrix
is: Fléttunarfylki

en: Buffer
is: Biðminni

en: Radius 1
is: Radíus 1

en: Radius 2
is: Radíus 2

en: Difference of Gaussians
is: Mismunur Gaussískra

en: Window title
is: Gluggatitill

en: Display
is: Birting

en: Red levels
is: Rauð litatíðnidreifing

en: Green levels
is: Græn litatíðnidreifing

en: Blue levels
is: Blá litatíðnidreifing

en: Alpha levels
is: Alfa-gegnsæis litatíðnidreifing

en: Random seed
is: Slembið sáðkorn

en: Dither
is: Litfléttun

en: Horizontal shadow offset
is: Lárétt hliðrun skugga

en: Vertical shadow offset
is: Lóðrétt hliðrun skugga

note: It does make sense to sometimes have opacities > 1 (see GEGL logo * for example)
en: Opacity
is: Ógegnsæi

en: Intensity
is: Styrkur

en: Strength of Effect
is: Styrkur sjónbrellu

en: Neon Edge Detection
is: Greining neon-brúna

en: Sobel Edge Detection
is: Sobel-greining brúna

en: Specialized direction-dependent edge detection
is: Sértæk stefnuháð greining brúna

en: Exposure values
is: Lýsingargildi

en: Black level
is: Vægi svarts

en: Exposure
is: Lýsingartími

en: Noise
is: Suð

en: Size X
is: Stærð X

en: Size Y
is: Stærð Y

en: Filter
is: Sía

en: Abyss policy
is: Stefna varðandi gögn sem lenda utan myndsviðs (abyss policy)

en: Gaussian Blur
is: Gauss mýking

en: Size
is: Stærð

en: Orientation
is: Stefna

en: 1D Gaussian-blur
is: 1D Gauss mýking

en: File
is: Skrá

en: GEGL graph
is: GEGL graf

en: Line width
is: Línubreidd

en: Line height
is: Línuhæð

en: Grid
is: Rúður

en: Std. Dev.
is: Staðalfrávik

en: Chroma
is: Litgildi

en: Lightness
is: Ljósleiki

en: Lightness adjustment
is: Aðlögun ljósleika

en: Hue-Chroma
is: Litblær-Litróf

en: Wrong pixels
is: Rangir mynddílar

en: Direction
is: Stefna

en: Both
is: Bæði

en: Output mode
is: Úttakshamur

en: Output Mode
is: Úttakshamur

en: Image Gradient
is: Litstigull myndar

en: Node
is: Liður

en: Invert
is: Umhverfa

en: Operation
is: Aðgerð

en: Scale
is: Kvarði

en: Scale 1:1 size
is: Kvarða í stærð 1:1

en: Source
is: Uppruni

en: Layer
is: Lag

en: A layer in the traditional sense
is: Hefðbundið lag

en: Low input
is: Lág-inntak

en: High input
is: Há-inntak

en: Low output
is: Lág-úttak

en: High output
is: Há-úttak

en: Levels
is: Litatíðnistig

en: Pan
is: Hliðra

en: Tilt
is: Halli

en: Zoom
is: Aðdráttur

en: Zoom level
is: Rennistig

en: Inverse transform
is: Viðsnúin ummyndun

en: Little Planet
is: Lítil pláneta

en: Infinite
is: Óendanlegt

en: Shadow only
is: Eingöngu skuggi

en: Style
is: Stíll

note: FIXME: With a large angle, we lose AreaFilter's flavours
en: Angle
is: Horn

en: Length
is: Lengd

en: Shadow color
is: Litur skugga

en: Composition
is: Samsetning

en: Output composition
is: Samsetning úttaks

en: Long Shadow
is: Langur skuggi

en: Creates a long-shadow effect
is: Útbýr brellu með löngum skugga

en: Detail
is: Nánar

en: Scaling
is: Kvörðun

en: Matting Global
is: Víðvær möttun

en: Controls the number of iterations
is: Stýrir fjölda ítrekana

en: Square
is: Ferningur

en: Circle
is: Hringur

en: Diamond
is: Tígull

en: Percentile
is: Hundraðshluti

en: Alpha percentile
is: Hundraðshluti alfa-gegnsæis

en: Median Blur
is: Miðgildis-afskerping

en: Mirrors
is: Speglar

en: Center X
is: Miðja X

en: Center Y
is: Miðja Y

en: Expand
is: Stækka

en: Ratio
is: Hlutfall

en: Preserve luminosity
is: Varðveita skærleika

en: Mono Mixer
is: Einlitarblandari

en: Linear Motion Blur
is: Línuleg hreyfingarafskerping

en: Line
is: Lína

en: White on Black
is: Hvítt á svörtu

en: Black on White
is: Svart á hvítu

en: Color Model
is: Litakerfi

en: Pattern
is: Mynstur

en: Period
is: Umferðartími

en: Turbulence
is: Iða

en: Blocksize
is: Stærð blokka

en: Green angle
is: Grænt horn

en: Black angle
is: Svart horn

en: Red and cyan angle
is: Rautt og blágrænt horn

en: Red angle
is: Rautt horn

en: Blue angle
is: Blátt horn

en: Magenta angle
is: Blárautt horn

en: Newsprint
is: Dagblaðaprent

en: Shape
is: Lögun

en: Rank
is: Staða

en: Cell Noise
is: Reitasuð

en: Value
is: Gildi

en: Repeat
is: Endurtaka

en: Perlin Noise
is: Perlin suð

en: Strength
is: Styrkur

en: Noise Reduction
is: Truflanasía

en: Linear RGB
is: Línulegt RGB

en: Red
is: Rautt

en: Green
is: Grænt

en: Blue
is: Blátt

en: Simplex Noise
is: Simplex suð

en: Panorama Projection
is: Víðmyndarvörpun

en: Round
is: Rúnnað

en: Background color
is: Bakgrunnslitur

en: Pixelize
is: Gera stöllótt

en: Posterize
is: Þrykkja

en: Radial Gradient
is: Hringlaga litstigull

en: Horizontal position
is: Lárétt staðsetning

en: Vertical position
is: Lóðrétt staðsetning

en: Rectangle
is: Rétthyrningur

en: Transform
is: Ummynda

en: First iteration
is: Fyrsta ítrekun

en: Number of iterations
is: Fjöldi ítrekana

en: Fade color
is: Deyfa lit

en: Fade opacity
is: Deyfa ógegnsæi

en: Recursive Transform
is: Endurkvæm ummyndun

en: Scale, strength of effect
is: Kvarði, styrkur sjónbrellu

en: Changes the saturation
is: Breytir litmettuninni

en: Save
is: Vista

en: Effect strength
is: Styrkur sjónbrellu

en: Sepia
is: Sepía

en: Compactness
is: Þjöppun

en: Cluster size
is: Klasastærð

en: Simple Linear Iterative Clustering
is: Einföld línuleg ítrekuð klösun

en: Pairs
is: Pör

en: Radial
is: Frá miðju

en: Mode
is: Hamur

en: Displacement mode
is: Tilfærsluhamur

en: Curvature
is: Sveigja

note: note that the code can handle negative curvatures * (in the [-1, 0) range), in which case the image is * wrapped around the back face, rather than the front * face, of the spherical cap.  we disable negative * curvatures atm, in particular, since they produce * the same result when the angle of view
en: Amount
is: Magn

en: Spherize
is: Hnattgera

en: Stretch Contrast
is: Teygja birtuskil

en: Stretch Contrast HSV
is: Teygja HSV birtuskil

en: Values
is: Gildi

en: SVG Saturate
is: SVG-litmettun

en: Threshold
is: Litmörk

en: Horizontal offset
is: Lárétt hliðrun

en: Vertical offset
is: Lóðrétt hliðrun

en: Tile
is: Flísaleggja

en: Sharpen (Unsharp Mask)
is: Skerpa (Afskerpa hulu)

en: Value Invert
is: Snúa við litgildum

en: Softness
is: Mýking

en: Gamma
is: Litróf (gamma)

en: Proportion
is: Hlutfall

en: Rotation
is: Snúningur

en: Vignette
is: Hornskygging

en: Average
is: Meðaltal

en: Waterpixels
is: Vatnsdílar

en: Metric to use for the distance calculation
is: Mæling sem á að nota við útreikning fjarlægða

en: Move pixels
is: Færa mynddíla

en: Grow area
is: Stækka flöt

en: Shrink area
is: Minnka flöt

en: Swirl clockwise
is: Þyrla réttsælis

en: Swirl counter-clockwise
is: Þyrla rangsælis

en: Erase warping
is: Stroka út beyglun

en: Smooth warping
is: Mýkt beyglun

en: Hardness
is: Harka

en: Spacing
is: Millibil

en: Stroke
is: Útlína

en: Behavior
is: Hegðun

en: Warp
is: Völsun

en: Antialias using the Scale3X edge-extrapolation algorithm
is: Afstöllun með Scale3X jaðarútskots (edge-extrapolation) algrími

en: Apply Lens
is: Beita linsu

en: Compensate for darkening
is: Bæta upp fyrir dekkingu

en: Invert bumpmap
is: Snúa ójöfnuvörpun við

en: Tiled
is: Flísalagt

en: Azimuth
is: Áttarhorn

en: Elevation
is: Hæð

en: Depth
is: Dýpt

en: Waterlevel
is: Vatnsborð

en: Bump Map
is: Ójöfnuvörpun

en: Mask radius
is: Radíus maska

en: Percent black
is: Hlutfall svarts

en: Cartoon
is: Teiknimynd

en: Channel Mixer
is: Rásablandari

en: From Color
is: Upprunalitur

en: To Color
is: Úttakslitur

en: Red Threshold
is: Rauð litmörk

en: Green Threshold
is: Græn litmörk

en: Blue Threshold
is: Blá litmörk

en: Transparency threshold
is: Litmörk gegnsæis

en: Opacity threshold
is: Litmörk ógegnsæis

en: Color to Alpha
is: Litur í gegnsæi

en: Tile size
is: Reitastærð

en: Tile saturation
is: Litmettun reita

en: Cubism
is: Kúbismi

en: Keep even fields
is: Halda slétttölusviðum

en: Keep odd fields
is: Halda oddatölusviðum

en: Keep
is: Halda

en: Block size
is: Stærð blokka

en: Deinterlace
is: Afflétta

en: Scattering
is: Tvístrun

en: Polarization
is: Skautun

en: Diffraction Patterns
is: Ljósbrotsmynstur

en: Cartesian
is: Rétthyrnd hnit

en: Polar
is: Pólhnit

en: X displacement
is: X-hliðrun

en: Horizontal displacement
is: Lárétt hliðrun

en: Pinch
is: Klípa

en: Y displacement
is: Y-hliðrun

en: Vertical displacement
is: Lóðrétt hliðrun

en: Whirl
is: Hvirfill

en: Center displacement
is: Miðja hliðrun

en: Displace
is: Tilfærsla

en: Displace pixels as indicated by displacement maps
is: Færa til mynddíla samkvæmt tilfærsluvörpunum (displacement maps)

en: Prewitt compass
is: Prewitt áttaviti

en: Gradient
is: Litstigull

en: Differential
is: Diffurfall

en: Algorithm
is: Reiknirit

en: Edge Detection
is: Greining brúna

en: Several simple methods for detecting edges
is: Ýmsar einfaldar aðferðir við að finna brúnir/útlínur

en: High-resolution edge detection
is: Háupplausn við greiningu brúna

en: Emboss
is: Upphleypt

en: Emboss Type
is: Tegund upphleypingar

en: Limit line width
is: Takmarka línubreidd

en: Engrave
is: Myndrista

en: Simulate an antique engraving
is: Líkir eftir gamaldags tré- eða málmristu

en: Julia
is: Júlía

en: Fractal type
is: Tegund brotamyndar

en: Shift X
is: X hliðrun

en: Shift Y
is: Y hliðrun

en: Sine
is: Sínus

en: Cosine
is: Kósínus

en: Number of colors
is: Fjöldi lita

en: Fractal Explorer
is: Brotamyndaskoðari

en: X1 value, position
is: X1 gildi, staða

en: X2 value, position
is: X2 gildi, staða

en: Y1 value, position
is: Y1 gildi, staða

en: Y2 value, position
is: Y2 gildi, staða

en: Fractal Trace
is: Línugerð brotamynd

en: Max. delta
is: Hámarksmunur (delta)

en: Selective Gaussian Blur
is: Valkvæð Gaussísk afskerping

en: Blur neighboring pixels, but only in low-contrast areas
is: Móða næstu mynddíla, en aðeins á svæðum með litlum birtuskilum

en: Type 1
is: Gerð 1

en: Type 2
is: Gerð 2

en: Division
is: Deiling

en: Illusion
is: Sjónblekking

en: Main
is: Aðal

en: Edge
is: Kantur

en: Brighten
is: Lýsa

en: Lens Distortion
is: Linsubjögun

en: X position
is: X staðsetning

en: Y position
is: Y staðsetning

en: Lens Flare
is: Linsuglampi

en: Depth first
is: Fyrst dýpt

en: Prim's algorithm
is: Prim reiknirit

en: Foreground Color
is: Forgrunnslitur

en: Background Color
is: Bakgrunnslitur

en: Maze
is: Völundarhús

en: Draw a labyrinth
is: Teiknaðu völundarhús

en: Squares
is: Ferningar

en: Hexagons
is: Sexhyrningar

en: Octagons
is: Átthyrningar

en: Triangles
is: Þríhyrningar

en: Antialiasing
is: Afstöllun

en: Mosaic
is: Mósaík

en: Circular Motion Blur
is: Hringlaga hreyfingarafskerping

en: Circular motion blur
is: Hringlaga hreyfingarafskerping

en: Zoom motion blur
is: Aðdráttur við hreyfingarafskerpingu

en: X Size
is: X-stærð

en: Y Size
is: Y-stærð

en: Detail level
is: Stig smáatriða

en: Turbulent
is: Hrært

en: Solid Noise
is: Gegnheilt suð

en: Mask Radius
is: Radíus maska

en: Exponent
is: Veldisvísir

en: Oilify
is: Olíulitun

en: Sharpness
is: Skerpa

en: Percent Black
is: Hlutfall svarts

en: Percent White
is: Hlutfall hvíts

en: Photocopy
is: Ljósritun

en: Simulate color distortion produced by a copy machine
is: Herma eftir litabjögun sem verður við notkun ljósritunarvéla

en: To polar
is: Í pólhnit

en: Polar Coordinates
is: Pólhnit

en: Red Eye Removal
is: Laga rauð augu

en: Remove the red eye effect caused by camera flashes
is: Fjarlægja rauða augnlitinn sem leifturljós myndavéla geta valdið

en: Triangle
is: Þríhyrningur

en: Sawtooth
is: Sagtennt

en: Amplitude
is: Útslag

en: Phase shift
is: Fasaskipti

en: Wave type
is: Gerð bylgju

en: Ripple
is: Gárur

en: Displace pixels in a ripple pattern
is: Færa til mynddíla í gárað mynstur

en: Shadows
is: Skuggar

en: Highlights
is: Hátónar

en: Shift white point
is: Hnika hvítpunkti

en: Compress
is: Þjappa

en: Shadows-Highlights
is: Skuggar-Hátónar

en: Shift
is: Hnikun

en: Shift direction
is: Stefna hnikunar

en: X Scale
is: X-kvarði

en: Y Scale
is: Y-kvarði

en: Complexity
is: Flækjustig

en: Distorted
is: Bjagað

en: Blend Mode
is: Blöndunarhamur

en: Sinus
is: Sínus

en: Glow radius
is: Geislunarradíus

en: Softglow
is: Mjúkljómi

en: Logarithmic
is: Lógaritmískt

en: Spiral type
is: Tegund spírals

en: Spiral origin X coordinate
is: X-upprunahnit spírals

en: Spiral origin Y coordinate
is: Y-upprunahnit spírals

en: Spiral radius
is: Radíus spírals

en: Base
is: Grunnur

en: Balance
is: Jafnvægi

en: Spiral rotation
is: Snúningur spírals

en: Counter-clockwise
is: Rangsælis

en: Spiral swirl direction
is: Stefna þyrlunar spírals

en: Spiral
is: Spírall

en: Random hue
is: Slembinn litblær

en: Supernova
is: Sprengistjarna

en: Top-right
is: Efst til hægri

en: Top-left
is: Efst til vinstri

en: Bottom-left
is: Neðst til vinstri

en: Bottom-right
is: Neðst til hægri

en: Tile Width
is: Breidd flísa

en: Transparent
is: Gegnsætt

en: Inverted image
is: Viðsnúin mynd

en: Image
is: Mynd

en: Background
is: Bakgrunnslitur

en: Ignore
is: Hunsa

en: Force
is: Þvinga

en: Wrap around
is: Umbrjóta í kringum

en: Centering
is: Miðjað

en: Background type
is: Bakgrunnstegund

en: Paper Tile
is: Pappírsflís

en: More opaque
is: Meira ógegnsætt

en: More transparent
is: Meira gegnsætt

en: Lower threshold
is: Lægri mörk

en: Upper threshold
is: Efri mörk

en: To top
is: Efst

en: To left
is: Til vinstri

en: To right
is: Til hægri

en: To bottom
is: Neðst

en: Value Propagate
is: Áframsenda gildi

en: Striped
is: Röndótt

en: Large 3x3
is: Stórt 3x3

en: Dots
is: Punktar

en: Additive
is: Samanlagt

en: Rotated
is: Snúið

en: Video Degradation
is: Skemmd myndmerkis

en: Aspect ratio
is: Stærðarhlutföll

en: Waves
is: Bylgjur

en: Whirl angle (degrees)
is: Þyrlunarhorn (gráður)

en: Pinch amount
is: Klípistyrkur

en: Distort an image by whirling and pinching
is: Aflaga mynd með því að þyrla og klípa

en: Wind
is: Vindur

en: Blast
is: Blástur

en: Left
is: Vinstri

en: Right
is: Hægri

en: Top
is: Efst

en: Bottom
is: Neðst

en: Leading
is: Á undan

en: Trailing
is: Á eftir

en: Edge Affected
is: Hefur áhrif á brúnir

en: Edge behavior
is: Hegðun jaðars

en: Cache
is: Skyndiminni

en: Input format
is: Inntakssnið

en: Output format
is: Úttakssnið

en: Name
is: Heiti

en: Pointer
is: Bendill

en: Path
is: Slóð

en: Cast color space
is: Varpa litarýmd

en: Reference
is: Tilvísun

en: Clone
is: Klóna

en: Convert Format
is: Umbreyta sniði

en: Crop
is: Utansníða

en: tile size to use.
is: flísastærð sem á að nota.

en: Frame number
is: Rammanúmer

en: frames
is: rammar

en: frame-rate
is: rammatíðni

en: video-codec
is: myndkóðunarlykill

en: audio-codec
is: hljóðkóðunarlykill

en: audio
is: hljóð

en: Audio codec
is: Hljóðkóðunarlykill

en: Video codec
is: Myndkóðunarlykill

en: noise reduction
is: truflanasía

en: frame
is: rammi

en: frame number to decode
is: númer ramma sem á að afkóða

en: Unknown JPEG 2000 image format
is: Óþekkt JPEG 2000 myndskráarsnið

en: Unable to open JPEG 2000 image
is: Get ekki opnað JPEG 2000 mynd

en: Unable to create output color profile
is: Get ekki búið til úttakslitasnið

en: Unable to convert image to sRGB color space
is: Get ekki umbreytt mynd í sRGB litarýmd

en: Unsupported non-RGB JPEG 2000 file with %d components
is: Óstudd ekki-RGB JPEG 2000 skrá með %d litþáttum

en: Unsupported JPEG 2000 file with depth %d
is: Óstudd JPEG 2000 skrá með litadýpt %d

en: failed to open JPEG 2000 from %s
is: Mistókst að opna JPEG 2000 mynd úr %s

en: Quality
is: Gæði

en: JPEG compression quality (between 1 and 100)
is: JPEG þjöppunargæði (milli 1 og 100)

en: Smoothing
is: Mýking

en: Smoothing factor from 1 to 100; 0 disables smoothing
is: Mýkingarstuðull frá 1 til 100: 0 gerir mýkingu óvirka

en: Optimize
is: Bestað

en: Use optimized huffman tables
is: Nota bestaðar huffman-töflur

en: Progressive
is: Vaxandi (progressive)

en: Create progressive JPEG images
is: Gera progressive-JPEG myndir

en: Grayscale
is: Grátóna

en: Create a grayscale (monochrome) image
is: Búa til grátóna (einlita) mynd

en: Relative Colorimetric
is: Afstæð litmæling

en: Absolute Colorimetric
is: Algild litmæling

en: Rendering intent
is: Myndgerðarmarkmið

en: Black point compensation
is: BPC svartgildismótvægi

en: Number of downsampled levels to use
is: Fjöldi niðursöfnunarstiga sem á að nota

en: Active levels
is: Virk stig

en: Number of levels to perform solving
is: Fjöldi stiga til útreiknings

en: Matting Levin
is: Levin-möttun

en: Model
is: Gerð

en: Rigidity
is: Stífleiki

en: The number of deformation iterations
is: Hámarksfjöldi ítrekana við aflögun

en: Fill Color
is: Fyllilitur

en: Stroke Color
is: Útlínulitur

en: Stroke width
is: Breidd útlínu

en: Fill opacity
is: Ógegnsæi fyllingar

en: Vector
is: Vigur

en: Page
is: Síða

en: Pages
is: Síður

en: PPI
is: pát

en: Password
is: Lykilorð

en: pdf loader
is: pdf lesari

en: Pixbuf
is: Myndminni (pixbuf)

en: Compression
is: Þjöppun

en: Raw format
is: RAW-snið

en: Color space
is: Litarýmd

en: Text
is: Texti

en: String to display (utf8)
is: Strengur sem á að birta (utf8)

en: Font family
is: Leturtegund

en: Font family (utf8)
is: Leturtegund (utf8)

en: Font size in pixels.
is: Stærð leturs í mynddílum.

en: Justification
is: Hliðjöfnun

en: Vertical justification
is: Lóðrétt hliðjöfnun

en: Directory
is: Mappa

en: Frame
is: Rammi

en: FPS
is: R/sek

en: Fill Path
is: Fylla feril

en: Refinement scale
is: Fínstillingarkvarði

en: Maximal scale of refinement points to be used for the interpolation mesh
is: Hámarkskvarði fínstillingarpunkta til að nota fyrir hnitanet brúunar (interpolation mesh)

en: Error message
is: Villuskilaboð

en: Degrees
is: Gráður

en: Rotate
is: Snúa

en: origin-x
is: upphafs-X

en: origin-y
is: upphafs-Y

en: Scale ratio
is: Hlutfall kvarða

en: Scale size
is: Kvarða stærð

en: Shear
is: Skekkja

en: Origin-x
is: Upphaf X

en: Origin-y
is: Upphaf Y

en: Translate
is: Þýða

en: Subdivisions
is: Uppskipting

en: Number of subdivisions
is: Fjöldi uppskiptinga

en: Horizontal pattern scale
is: Láréttur kvarði mynsturs

en: Vertical pattern scale
is: Lóðréttur kvarði mynsturs

en: Value offset
is: Hliðrun gildis

en: X Offset
is: X-hliðrun

en: Y Offset
is: Y-hliðrun

en: Generate a Bayer matrix pattern
is: Búa til Bayer-fylkismynstur

en: Smoothness
is: Mýking

en: Level of smoothness
is: Styrkur mýkingar

en: Separator
is: Aðgreinir

en: Step
is: Skref

en: Script
is: Skrifta

en: Lua error
is: Villa í Lua

en: User value
is: Gildi notanda

en: Maker
is: Framleiðandi

en: Camera
is: Myndavél

en: Lens
is: Linsa

en: Center
is: Miðjað

en: Min
is: Lágm.

en: Value at bottom
is: Gildi neðst

en: Max
is: Hám.

en: Value at top
is: Gildi efst

en: Spyrograph
is: Spírógraf

en: Curve Type
is: Tegund ferils

en: Curve type
is: Tegund ferils

en: Fixed Gear Teeth
is: Fastur fjöldi tanna

en: Hole Percent
is: Holuprósenta

en: Pattern rotation
is: Snúningur mynsturs

en: Stop 1
is: Stopp 1

en: Stop 2
is: Stopp 2

en: Color 3
is: Litur 3

en: Stop 3
is: Stopp 3

en: Color 4
is: Litur 4

en: Stop 4
is: Stopp 4

en: Color 5
is: Litur 5

en: Stop 5
is: Stopp 5

en: Gradient Map
is: Litstigulsvörpun

en: X Amplitude
is: Útslag X

en: Y Amplitude
is: Útslag Y

en: Supersampling
is: Ofursöfnun

en: Linear Sinusoid
is: Línulegt sínusfall

en: Number of clusters
is: Fjöldi klasa

en: Max. Iterations
is: Hám. ítrekanir

en: Maximum number of iterations
is: Hámarksfjöldi ítrekana

en: Saturation adjustment
is: Aðlögun litmettunar

en: Mask
is: Hula

en: Invert mask
is: Umhverfa hulu
