Gnome-games GNOME TRUNK - en to af translation catalogue (198 entries)

en: _Preferences
af: _Voorkeure

en: _Keyboard Shortcuts
af: _Sleutelbordkortpaaie

en: _Help
af: _Hulp

en: _About Chess
af: _Aangaande skaak

en: Chess
af: Skaak

en: _New Game
af: _Nuwe speletjie

en: Undo your most recent move
af: Ontdoen jou mees onlangse skuif

en: Open a saved game
af: Open 'n gestoorde spelitjie

note: Tooltip on the show first move (i.e. game start) navigation button
en: Rewind to the game start
af: Draai terug tot by spelbegin

note: Tooltip on the show previous move navigation button
en: Show the previous move
af: Wys die vorige skuif

note: Tooltip on the show next move navigation button
en: Show the next move
af: Wys die volgende skuif

note: Tooltip on the show current move navigation button
en: Show the current move
af: Wys die huidige skuif

[ctx: shortcut window]
en: General
af: Algemeen

[ctx: shortcut window]
en: Start a new game
af: Begin 'n nuwe speletjie

[ctx: shortcut window]
en: Open a saved game
af: Open 'n gestoorde spelitjie

[ctx: shortcut window]
en: Pause the game
af: Laat die speletjie wag

[ctx: shortcut window]
en: Save the game
af: Stoor die speletjie

[ctx: shortcut window]
en: Save the game with a different name
af: Stoor speletjie onder 'n nuwe naam

[ctx: shortcut window]
en: Undo move
af: Ontdoen skuif

[ctx: shortcut window]
en: Quit
af: Sluit af

[ctx: shortcut window]
en: Help
af: Hulp

[ctx: shortcut window]
en: Show Help
af: Vertoon hulp

[ctx: shortcut window]
en: Show Keyboard Shortcuts
af: Vertoon sleutelbordkortpaaie

[ctx: shortcut window]
en: History
af: Geskiedenis

[ctx: shortcut window]
en: Rewind to the game start
af: Draai terug tot by spelbegin

[ctx: shortcut window]
en: Show the previous move
af: Wys die vorige skuif

[ctx: shortcut window]
en: Show the next move
af: Wys die volgende skuif

[ctx: shortcut window]
en: Show the current move
af: Wys die huidige skuif

en: GNOME Chess
af: GNOME-skaak

en: The GNOME Project
af: Die GNOME-projek

note: Translators: Search terms to find this application. Do NOT translate or localize the semicolons! The list MUST also end with a semicolon!
en: game;strategy;
af: speletjie;strategie;logika;

en: The width of the window
af: Die wydte van die venster

en: The width of the main window in pixels.
af: Die wydte van die hoofvenster in beeldpunte.

en: The height of the window
af: Die hoogte van die venster

en: The height of the main window in pixels.
af: Die hoogte van die hoofvenster in beeldpunte.

en: A flag to enable maximized mode
af: 'n Vlag om gemaksimeerde modus te aktiveer

en: The piece theme to use
af: Die stuk-tema wat gebruik moet word

en: A flag to enable move hints
af: 'n Vlag om skuifwenke te aktiveer

en: A flag to enable board numbering
af: 'n Vlag om bordnumering te aktiveer

en: The directory to open the save game dialog in
af: Die gids waarin die "stoor speletjie"-dialoog geopen word

en: The directory to open the load game dialog in
af: Die gids waarin die "laai speletjie"-dialoog geopen word

en: The format to display moves in
af: Die formaat vir die vertoon van skuiwe

en: The side of the board that is in the foreground
af: Die kant van die bord wat in die voorgrond is

en: The duration of a game in seconds (0 for no limit)
af: Die duur van 'n spel in sekondes (0 vir geen limiet)

en: The type of clock (simple/fischer/bronstein)
af: Die tipe horlosie (wwnvoudig/fischer/bronstein)

en: The opponent player
af: Die teenstander

en: Can be 'human' (play against another human player), '' (use the first available chess engine) or the name of a specific engine to play against
af: Kan 'n "mens" wees (speel teen 'n ander speler), '' (gebruik die eerste beskikbare skaakenjin) of die naam van 'n spesifieke enjin om teen te speel

en: Difficulty of the opponent chess engine
af: Moeilikheidsgraad van die skaakenjin teen wie gespeel gaan word

[ctx: custom_duration_units]
note: Preferences dialog: Combo box entry for time limit Preferences dialog: Combo box entry for timer increment
en: minutes
af: minute

[ctx: custom_duration_units]
note: Preferences dialog: Combo box entry for time limit
en: hours
af: ure

[ctx: custom_duration_units]
note: Preferences dialog: Combo box entry for timer increment
en: seconds
af: sekondes

[ctx: custom_duration_units]
note: Preferences dialog: Combo box entry for clock type
en: Simple
af: Eenvoudig

[ctx: difficulty]
note: Preferences Dialog: Combo box entry for easy game difficulty
en: Easy
af: Maklik

[ctx: difficulty]
note: Preferences Dialog: Combo box entry for normal game difficulty
en: Normal
af: Normaal

[ctx: difficulty]
note: Preferences Dialog: Combo box entry for hard game difficulty
en: Hard
af: Moeilik

note: Preferences Dialog: Combo box entry for no game timer
en: No limit
af: Geen limiet

note: Preferences Dialog: Combo box entry for game timer of five minutes
en: Five minutes
af: Vyf minute

note: Preferences Dialog: Combo box entry for game timer of ten minutes
en: Ten minutes
af: Tien minute

note: Preferences Dialog: Combo box entry for game timer of thirty minutes
en: Thirty minutes
af: Dertig minute

note: Preferences Dialog: Combo box entry for game timer of one hour
en: One hour
af: Een uur

note: Preferences Dialog: Combo box entry for game timer of two hours
en: Two hours
af: Twee ure

note: Preferences Dialog: Combo box entry for game timer of three hours
en: Three hours
af: Drie ure

note: Preferences Dialog: Combo box entry for custom game timer
en: Custom
af: Pasmaak

[ctx: chess-move-format]
note: Preferences Dialog: Combo box entry for setting the notation type to human readable descriptions
en: Human
af: Mens-leesbaar

[ctx: chess-move-format]
note: Preferences Dialog: Combo box entry for setting the notation type to standard algebraic (SAN)
en: Standard Algebraic
af: Standaard algebraïes

[ctx: chess-move-format]
note: Preferences Dialog: Combo box entry for setting the notation type to long figurine notation (FAN)
en: Figurine
af: Simbool

[ctx: chess-move-format]
note: Preferences Dialog: Combo box entry for setting the notation type to long algebraic (LAN)
en: Long Algebraic
af: Lang algebraïes

[ctx: chess-opponent]
note: Preferences Dialog: Combo box entry for human opponent
en: Human
af: Mens

[ctx: chess-side]
note: Preferences Dialog: Combo box entry for setting the board orientation to the white side
en: White Side
af: Wit kant

[ctx: chess-side]
note: Preferences Dialog: Combo box entry for setting the board orientation to the black side
en: Black Side
af: Swart kant

[ctx: chess-side]
note: Preferences Dialog: Combo box entry for setting the board orientation to the side the human player is on
en: Human Side
af: Mens se kant

[ctx: chess-side]
note: Preferences Dialog: Combo box entry for setting the board orientation to the side the current active player is on
en: Current Player
af: Huidige speler

note: Preferences Dialog: Combo box entry for simple theme
en: Simple
af: Eenvoudig

note: Preferences Dialog: Combo box entry for fancy theme
en: Fancy
af: Sierlik

note: Title for preferences dialog
en: Preferences
af: Voorkeure

note: Preferences Dialog: Label before clock type (Fischer/Bronstein) combo box
en: _Clock type:
af: _Horlosie:

note: Preferences Dialog: Label before player side (white/black) combo box
en: _Play as:
af: _Speel as:

note: Preferences Dialog: Label before opposing player combo box
en: _Opposing player:
af: Teenstander:

note: Preferences Dialog: Label before difficulty level combo box
en: _Difficulty:
af: _Moeilikheidsgraad:

note: Preferences Dialog: Label before game timer settings
en: _Time limit:
af: _Tydsbeperking:

note: Preferences dialog: Label to notify user that the settings are applied for the next game
en: Changes will take effect for the next game.
af: Veranderinge sal met die volgende spel in werking tree.

note: Preferences Dialog: Tab title for game preferences
en: _Game
af: _Speletjie

note: Preferences Dialog: Check box for selecting if move hints are visible
en: _Move hints
af: _Skuifwenke

note: Preferences Dialog: Title of appearance options tab
en: _Appearance
af: _Voorkoms

[ctx: chess-player]
note: Preferences Dialog: Combo box entry for playing as white
en: White
af: Wit

[ctx: chess-player]
note: Preferences Dialog: Combo box entry for playing as black
en: Black
af: Swart

[ctx: chess-player]
note: Preferences Dialog: Combo box entry for alterning between black and white
en: Alternate
af: Alternatiewe

en: Select Promotion Type
af: Kies bevorderingstipe

en: _Queen
af: _Dame

en: _Knight
af: _Ruiter

en: _Bishop
af: _Biskop

en: Paused
af: Tydelik gestop

note: Help string for command line --version flag
en: Show release version
af: Wys weergawenommer

note: Move History Combo: Go to the start of the game
en: Game Start
af: Begin van spel

note: Note there are no move formats for pieces taking kings and this is not allowed in Chess rules Human Move String: Description of a white pawn moving from %1$s to %2s, e.g. 'c2 to c4'
en: White pawn moves from %1$s to %2$s
af: Wit pion skuif van %1$s na %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a pawn at %2$s
en: White pawn at %1$s takes the black pawn at %2$s
af: Wit pion op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a rook at %2$s
en: White pawn at %1$s takes the black rook at %2$s
af: Wit pion op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a knight at %2$s
en: White pawn at %1$s takes the black knight at %2$s
af: Wit pion op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a bishop at %2$s
en: White pawn at %1$s takes the black bishop at %2$s
af: Wit pion op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a queen at %2$s
en: White pawn at %1$s takes the black queen at %2$s
af: Wit pion op %1$s neem swart dame op %2$s

note: Human Move String: Description of a white rook moving from %1$s to %2$s, e.g. 'a1 to a5'
en: White rook moves from %1$s to %2$s
af: Wit toring skuif van %1$s na %2$s

note: Human Move String: Description of a white rook at %1$s capturing a pawn at %2$s
en: White rook at %1$s takes the black pawn at %2$s
af: Wit toring op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white rook at %1$s capturing a rook at %2$s
en: White rook at %1$s takes the black rook at %2$s
af: Wit toring op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white rook at %1$s capturing a knight at %2$s
en: White rook at %1$s takes the black knight at %2$s
af: Wit toring op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white rook at %1$s capturing a bishop at %2$s
en: White rook at %1$s takes the black bishop at %2$s
af: Wit toring op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white rook at %1$s capturing a queen at %2$s"
en: White rook at %1$s takes the black queen at %2$s
af: Wit toring op %1$s neem swart dame op %2$s

note: Human Move String: Description of a white knight moving from %1$s to %2$s, e.g. 'b1 to c3'
en: White knight moves from %1$s to %2$s
af: Wit ruiter skuif van %1$s na %2$s

note: Human Move String: Description of a white knight at %1$s capturing a pawn at %2$s
en: White knight at %1$s takes the black pawn at %2$s
af: Wit ruiter op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white knight at %1$s capturing a rook at %2$s
en: White knight at %1$s takes the black rook at %2$s
af: Wit ruiter op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white knight at %1$s capturing a knight at %2$s
en: White knight at %1$s takes the black knight at %2$s
af: Wit ruiter op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white knight at %1$s capturing a bishop at %2$s
en: White knight at %1$s takes the black bishop at %2$s
af: Wit ruiter op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white knight at %1$s capturing a queen at %2$s
en: White knight at %1$s takes the black queen at %2$s
af: Wit ruiter op %1$s neem swart dame op %2$s

note: Human Move String: Description of a white bishop moving from %1$s to %2$s, e.g. 'f1 to b5'
en: White bishop moves from %1$s to %2$s
af: Wit loper skuif van %1$s na %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a pawn at %2$s
en: White bishop at %1$s takes the black pawn at %2$s
af: Wit loper op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a rook at %2$s
en: White bishop at %1$s takes the black rook at %2$s
af: Wit loper op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a knight at %2$s
en: White bishop at %1$s takes the black knight at %2$s
af: Wit loper op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a bishop at %2$s
en: White bishop at %1$s takes the black bishop at %2$s
af: Wit loper op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a queen at %2$s
en: White bishop at %1$s takes the black queen at %2$s
af: Wit loper op %1$s neem swart dame op %2$s

note: Human Move String: Description of a white queen moving from %1$s to %2$s, e.g. 'd1 to d4'
en: White queen moves from %1$s to %2$s
af: Wit dame skuif van %1$s na %2$s

note: Human Move String: Description of a white queen at %1$s capturing a pawn at %2$s
en: White queen at %1$s takes the black pawn at %2$s
af: Wit dame op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white queen at %1$s capturing a rook at %2$s
en: White queen at %1$s takes the black rook at %2$s
af: Wit dame op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white queen at %1$s capturing a knight at %2$s
en: White queen at %1$s takes the black knight at %2$s
af: Wit dame op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white queen at %1$s capturing a bishop at %2$s
en: White queen at %1$s takes the black bishop at %2$s
af: Wit dame op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white queen at %1$s capturing a queen at %2$s
en: White queen at %1$s takes the black queen at %2$s
af: Wit dame op %1$s neem swart dame op %2$s

note: Human Move String: Description of a white king moving from %1$s to %2$s, e.g. 'e1 to f1'
en: White king moves from %1$s to %2$s
af: Wit heer skuif van %1$s na %2$s

note: Human Move String: Description of a white king at %1$s capturing a pawn at %2$s
en: White king at %1$s takes the black pawn at %2$s
af: Wit heer op %1$s neem swart pion op %2$s

note: Human Move String: Description of a white king at %1$s capturing a rook at %2$s
en: White king at %1$s takes the black rook at %2$s
af: Wit heer op %1$s neem swart toring op %2$s

note: Human Move String: Description of a white king at %1$s capturing a knight at %2$s
en: White king at %1$s takes the black knight at %2$s
af: Wit heer op %1$s neem swart ruiter op %2$s

note: Human Move String: Description of a white king at %1$s capturing a bishop at %2$s
en: White king at %1$s takes the black bishop at %2$s
af: Wit heer op %1$s neem swart loper op %2$s

note: Human Move String: Description of a white king at %1$s capturing a queen at %2$s
en: White king at %1$s takes the black queen at %2$s
af: Wit heer op %1$s neem swart dame op %2$s

note: Human Move String: Description of a black pawn moving from %1$s to %2$s, e.g. 'c8 to c6'
en: Black pawn moves from %1$s to %2$s
af: Swart pion skuif van %1$s na %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a pawn at %2$s
en: Black pawn at %1$s takes the white pawn at %2$s
af: Swart pion op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a rook at %2$s
en: Black pawn at %1$s takes the white rook at %2$s
af: Swart pion op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a knight at %2$s
en: Black pawn at %1$s takes the white knight at %2$s
af: Swart pion op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a bishop at %2$s
en: Black pawn at %1$s takes the white bishop at %2$s
af: Swart pion op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a queen at %2$s
en: Black pawn at %1$s takes the white queen at %2$s
af: Swart pion op %1$s neem wit dame op %2$s

note: Human Move String: Description of a black rook moving from %1$s to %2$s, e.g. 'a8 to a4'
en: Black rook moves from %1$s to %2$s
af: Swart toring skuif van %1$s na %2$s

note: Human Move String: Description of a black rook at %1$s capturing a pawn at %2$s
en: Black rook at %1$s takes the white pawn at %2$s
af: Swart toring op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black rook at %1$s capturing a rook at %2$s
en: Black rook at %1$s takes the white rook at %2$s
af: Swart toring op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black rook at %1$s capturing a knight at %2$s
en: Black rook at %1$s takes the white knight at %2$s
af: Swart toring op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black rook at %1$s capturing a bishop at %2$s
en: Black rook at %1$s takes the white bishop at %2$s
af: Swart toring op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black rook at %1$s capturing a queen at %2$s
en: Black rook at %1$s takes the white queen at %2$s
af: Swart toring op %1$s neem wit dame op %2$s

note: Human Move String: Description of a black knight moving from %1$s to %2$s, e.g. 'b8 to c6'
en: Black knight moves from %1$s to %2$s
af: Swart ruiter skuif van %1$s na %2$s

note: Human Move String: Description of a black knight at %1$s capturing a pawn at %2$s
en: Black knight at %1$s takes the white pawn at %2$s
af: Swart ruiter op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black knight at %1$s capturing a rook at %2$s
en: Black knight at %1$s takes the white rook at %2$s
af: Swart ruiter op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black knight at %1$s capturing a knight at %2$s
en: Black knight at %1$s takes the white knight at %2$s
af: Swart ruiter op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black knight at %1$s capturing a bishop at %2$s
en: Black knight at %1$s takes the white bishop at %2$s
af: Swart ruiter op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black knight at %1$s capturing a queen at %2$s
en: Black knight at %1$s takes the white queen at %2$s
af: Swart ruiter op %1$s neem wit dame op %2$s

note: Human Move String: Description of a black bishop moving from %1$s to %2$s, e.g. 'f8 to b3'
en: Black bishop moves from %1$s to %2$s
af: Swart loper skuif van %1$s na %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a pawn at %2$s
en: Black bishop at %1$s takes the white pawn at %2$s
af: Swart loper op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a rook at %2$s
en: Black bishop at %1$s takes the white rook at %2$s
af: Swart loper op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a knight at %2$s
en: Black bishop at %1$s takes the white knight at %2$s
af: Swart loper op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a bishop at %2$s
en: Black bishop at %1$s takes the white bishop at %2$s
af: Swart loper op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a queen at %2$s
en: Black bishop at %1$s takes the white queen at %2$s
af: Swart loper op %1$s neem wit dame op %2$s

note: Human Move String: Description of a black queen moving from %1$s to %2$s, e.g. 'd8 to d5'
en: Black queen moves from %1$s to %2$s
af: Swart dame skuif van %1$s na %2$s

note: Human Move String: Description of a black queen at %1$s capturing a pawn at %2$s
en: Black queen at %1$s takes the white pawn at %2$s
af: Swart dame op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black queen at %1$s capturing a rook at %2$s
en: Black queen at %1$s takes the white rook at %2$s
af: Swart dame op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black queen at %1$s capturing a knight at %2$s
en: Black queen at %1$s takes the white knight at %2$s
af: Swart dame op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black queen at %1$s capturing a bishop at %2$s
en: Black queen at %1$s takes the white bishop at %2$s
af: Swart dame op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black queen at %1$s capturing a queen at %2$s
en: Black queen at %1$s takes the white queen at %2$s
af: Swart dame op %1$s neem wit dame op %2$s

note: Human Move String: Description of a black king moving from %1$s to %2$s, e.g. 'e8 to f8'
en: Black king moves from %1$s to %2$s
af: Swart heer skuif van %1$s na %2$s

note: Human Move String: Description of a black king at %1$s capturing a pawn at %2$s
en: Black king at %1$s takes the white pawn at %2$s
af: Swart heer op %1$s neem wit pion op %2$s

note: Human Move String: Description of a black king at %1$s capturing a rook at %2$s
en: Black king at %1$s takes the white rook at %2$s
af: Swart heer op %1$s neem wit toring op %2$s

note: Human Move String: Description of a black king at %1$s capturing a knight at %2$s
en: Black king at %1$s takes the white knight at %2$s
af: Swart heer op %1$s neem wit ruiter op %2$s

note: Human Move String: Description of a black king at %1$s capturing a bishop at %2$s
en: Black king at %1$s takes the white bishop at %2$s
af: Swart heer op %1$s neem wit loper op %2$s

note: Human Move String: Description of a black king at %1$s capturing a queen at %2$s"
en: Black king at %1$s takes the white queen at %2$s
af: Swart heer op %1$s neem wit dame op %2$s

note: Window title on White's turn if White is a computer
en: White is Thinking…
af: Wit dink tans…

note: Window title on Black's turn if Black is a computer
en: Black is Thinking…
af: Swart dink tans…

en: Pause the game
af: Laat die speletjie wag

note: Window title when the white player wins
en: White Wins
af: Wit wen

note: Window title when the black player wins
en: Black Wins
af: Swart wen

note: Window title when the game is drawn
en: Game is Drawn
af: Gelykopspel

note: * Window title when something goes wrong with the engine... * or when the engine says something is wrong with us! Translators, * please test to make sure this does not get ellipsized -- you don't * have much room. Set your opponent to GNU Chess, set a time limit * because the pause button eats up so
en: Oops! Something has gone wrong.
af: Oeps! Iets het verkeerd geloop.

note: Window subtitle when the game is drawn due to the fifty move rule
en: No piece was taken or pawn moved in fifty moves.
af: Geen stuk is geneem of pion geskuif in die laaste 50 skuiwe nie.

note: Window subtitle when the game is drawn due to the 75 move rule
en: No piece was taken or pawn moved in 75 moves.
af: Geen stuk is geneem of pion geskuif in die laaste 75 skuiwe nie.

note: Window subtitle when the game ends due to Black's clock stopping
en: Black has run out of time.
af: Swart se tyd is verstreke.

note: Window subtitle when the game ends due to White's clock stopping
en: White has run out of time.
af: Wit se tyd is verstreke.

note: Window subtitle when the game ends due to the black player resigning
en: Black has resigned.
af: Die swart speler het bedank.

note: Window subtitle when the game ends due to the white player resigning
en: White has resigned.
af: Die wit speler het bedank.

en: _Cancel
af: _Kanselleer

en: _Abandon game
af: _Verlaat spel sonder om te stoor

en: _Save game for later
af: _Stoor spel vir later

note: Option in claim draw dialog Option on warning dialog when player clicks resign
en: _Keep Playing
af: _Hou aan speel

note: Option in claim draw dialog
en: _Claim Draw
af: _Eis gelykopspel

en: Save this game before starting a new one?
af: Stoor hierdie spel voor die aanvang van 'n nuwe een?

note: Title of warning dialog when player clicks Resign
en: Are you sure you want to resign?
af: Is jy seker jy wil bedank?

note: Option on warning dialog when player clicks resign
en: _Resign
af: _Gee op

note: Preferences Dialog: Combo box entry for a custom game timer set in minutes Preferences Dialog: Combo box entry for a custom clock type set in minutes
en: minute | minutes
af[0]: minuut
af[1]: minute

note: Preferences Dialog: Combo box entry for a custom game timer set in hours
en: hour | hours
af[0]: uur
af[1]: ure

note: Preferences Dialog: Combo box entry for a custom clock type set in seconds
en: second | seconds
af[0]: sekonde
af[1]: sekondes

note: Title of save game dialog
en: Save Chess Game
af: Stoor skaakspel

en: _Save
af: _Stoor

note: Default filename for the save game dialog
en: Untitled Chess Game
af: Ongetitelde skaakspel

note: Save Game Dialog: Name of filter to show only PGN files Load Game Dialog: Name of filter to show only PGN files
en: PGN files
af: PGN-lêers

note: Save Game Dialog: Name of filter to show all files Load Game Dialog: Name of filter to show all files
en: All files
af: Alle lêers

en: Failed to save game: %s
af: Kon nie spel stoor nie: %s

en: Save this game before loading another one?
af: Stoor hierdie spel voor die aanvang van 'n nuwe een?

note: Title of load game dialog
en: Load Chess Game
af: Laai skaakspel
