gnome-games - en to en@shaw translation catalogue (109 entries)

en: Chess
en@shaw: 𐑗𐑧𐑕

en: _New Game
en@shaw: _𐑯𐑿 𐑜𐑱𐑥

note: Tooltip on the show first move (i.e. game start) navigation button
en: Rewind to the game start
en@shaw: 𐑮𐑰𐑢𐑲𐑯𐑛 𐑑 𐑞 𐑜𐑱𐑥 𐑕𐑑𐑸𐑑

note: Tooltip on the show previous move navigation button
en: Show the previous move
en@shaw: 𐑖𐑴 𐑞 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑥𐑵𐑝

note: Tooltip on the show next move navigation button
en: Show the next move
en@shaw: 𐑖𐑴 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑵𐑝

note: Tooltip on the show current move navigation button
en: Show the current move
en@shaw: 𐑖𐑴 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑥𐑵𐑝

note: Title for preferences dialog
en: Preferences
en@shaw: 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: The width of the window
en@shaw: 𐑞 𐑢𐑦𐑛𐑔 𐑝 𐑞 𐑢𐑦𐑯𐑛𐑴

en: The width of the main window in pixels.
en@shaw: 𐑞 𐑢𐑦𐑛𐑔 𐑝 𐑞 𐑥𐑱𐑯 𐑢𐑦𐑯𐑛𐑴 𐑦𐑯 𐑐𐑦𐑒𐑕𐑩𐑤𐑟.

en: The height of the window
en@shaw: 𐑞 𐑣𐑲𐑑 𐑝 𐑞 𐑢𐑦𐑯𐑛𐑴

en: The height of the main window in pixels.
en@shaw: 𐑞 𐑣𐑲𐑑 𐑝 𐑞 𐑥𐑱𐑯 𐑢𐑦𐑯𐑛𐑴 𐑦𐑯 𐑐𐑦𐑒𐑕𐑩𐑤𐑟.

en: A flag to enable move hints
en@shaw: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑥𐑵𐑝 𐑣𐑦𐑯𐑑𐑕

en: A flag to enable board numbering
en@shaw: 𐑩 𐑓𐑤𐑨𐑜 𐑑 𐑦𐑯𐑱𐑚𐑩𐑤 𐑚𐑹𐑛 𐑯𐑳𐑥𐑚𐑼𐑦𐑙

en: The directory to open the save game dialog in
en@shaw: 𐑞 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑑 𐑴𐑐𐑩𐑯 𐑞 𐑕𐑱𐑝 𐑜𐑱𐑥 𐑛𐑲𐑩𐑤𐑪𐑜 𐑦𐑯

en: The directory to open the load game dialog in
en@shaw: 𐑞 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑑 𐑴𐑐𐑩𐑯 𐑞 𐑤𐑴𐑛 𐑜𐑱𐑥 𐑛𐑲𐑩𐑤𐑪𐑜 𐑦𐑯

en: The format to display moves in
en@shaw: 𐑞 𐑓𐑹𐑥𐑨𐑑 𐑑 𐑛𐑦𐑕𐑐𐑤𐑱 𐑥𐑵𐑝𐑟 𐑦𐑯

[ctx: difficulty]
note: Preferences Dialog: Combo box entry for easy game difficulty
en: Easy
en@shaw: 𐑰𐑟𐑦

[ctx: difficulty]
note: Preferences Dialog: Combo box entry for hard game difficulty
en: Hard
en@shaw: 𐑣𐑸𐑛

note: Preferences Dialog: Combo box entry for game timer of five minutes
en: Five minutes
en@shaw: 𐑓𐑲𐑝 𐑥𐑦𐑯𐑦𐑑𐑕

note: Preferences Dialog: Combo box entry for game timer of one hour
en: One hour
en@shaw: 𐑢𐑳𐑯 𐑬𐑼

note: Preferences Dialog: Combo box entry for custom game timer
en: Custom
en@shaw: 𐑒𐑳𐑕𐑑𐑩𐑥

note: Preferences Dialog: Combo box entry for simple theme
en: Simple
en@shaw: 𐑕𐑦𐑥𐑐𐑩𐑤

note: Preferences Dialog: Combo box entry for fancy theme
en: Fancy
en@shaw: 𐑓𐑨𐑯𐑕𐑦

note: Preferences Dialog: Label before difficulty level combo box
en: _Difficulty:
en@shaw: _𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦:

note: Preferences Dialog: Tab title for game preferences
en: _Game
en@shaw: _𐑜𐑱𐑥

note: Preferences Dialog: Title of appearance options tab
en: _Appearance
en@shaw: _𐑩𐑐𐑽𐑩𐑯𐑕

en: Paused
en@shaw: 𐑐𐑷𐑟𐑛

note: Move History Combo: Go to the start of the game
en: Game Start
en@shaw: 𐑜𐑱𐑥 𐑕𐑑𐑸𐑑

note: Note there are no move formats for pieces taking kings and this is not allowed in Chess rules Human Move String: Description of a white pawn moving from %1$s to %2s, e.g. 'c2 to c4'
en: White pawn moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a pawn at %2$s
en: White pawn at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a rook at %2$s
en: White pawn at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a knight at %2$s
en: White pawn at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a bishop at %2$s
en: White pawn at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white pawn at %1$s capturing a queen at %2$s
en: White pawn at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white rook moving from %1$s to %2$s, e.g. 'a1 to a5'
en: White rook moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white rook at %1$s capturing a pawn at %2$s
en: White rook at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white rook at %1$s capturing a rook at %2$s
en: White rook at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white rook at %1$s capturing a knight at %2$s
en: White rook at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white rook at %1$s capturing a bishop at %2$s
en: White rook at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white rook at %1$s capturing a queen at %2$s"
en: White rook at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white knight moving from %1$s to %2$s, e.g. 'b1 to c3'
en: White knight moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white knight at %1$s capturing a pawn at %2$s
en: White knight at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white knight at %1$s capturing a rook at %2$s
en: White knight at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white knight at %1$s capturing a knight at %2$s
en: White knight at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white knight at %1$s capturing a bishop at %2$s
en: White knight at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white knight at %1$s capturing a queen at %2$s
en: White knight at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white bishop moving from %1$s to %2$s, e.g. 'f1 to b5'
en: White bishop moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a pawn at %2$s
en: White bishop at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a rook at %2$s
en: White bishop at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a knight at %2$s
en: White bishop at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a bishop at %2$s
en: White bishop at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white bishop at %1$s capturing a queen at %2$s
en: White bishop at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white queen moving from %1$s to %2$s, e.g. 'd1 to d4'
en: White queen moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white queen at %1$s capturing a pawn at %2$s
en: White queen at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white queen at %1$s capturing a rook at %2$s
en: White queen at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white queen at %1$s capturing a knight at %2$s
en: White queen at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white queen at %1$s capturing a bishop at %2$s
en: White queen at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white queen at %1$s capturing a queen at %2$s
en: White queen at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white king moving from %1$s to %2$s, e.g. 'e1 to f1'
en: White king moves from %1$s to %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a white king at %1$s capturing a pawn at %2$s
en: White king at %1$s takes the black pawn at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a white king at %1$s capturing a rook at %2$s
en: White king at %1$s takes the black rook at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a white king at %1$s capturing a knight at %2$s
en: White king at %1$s takes the black knight at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a white king at %1$s capturing a bishop at %2$s
en: White king at %1$s takes the black bishop at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a white king at %1$s capturing a queen at %2$s
en: White king at %1$s takes the black queen at %2$s
en@shaw: 𐑢𐑲𐑑 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black pawn moving from %1$s to %2$s, e.g. 'c8 to c6'
en: Black pawn moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a pawn at %2$s
en: Black pawn at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a rook at %2$s
en: Black pawn at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a knight at %2$s
en: Black pawn at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a bishop at %2$s
en: Black pawn at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black pawn at %1$s capturing a queen at %2$s
en: Black pawn at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑐𐑷𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black rook moving from %1$s to %2$s, e.g. 'a8 to a4'
en: Black rook moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black rook at %1$s capturing a pawn at %2$s
en: Black rook at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black rook at %1$s capturing a rook at %2$s
en: Black rook at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black rook at %1$s capturing a knight at %2$s
en: Black rook at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black rook at %1$s capturing a bishop at %2$s
en: Black rook at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black rook at %1$s capturing a queen at %2$s
en: Black rook at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑮𐑫𐑒 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black knight moving from %1$s to %2$s, e.g. 'b8 to c6'
en: Black knight moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black knight at %1$s capturing a pawn at %2$s
en: Black knight at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black knight at %1$s capturing a rook at %2$s
en: Black knight at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black knight at %1$s capturing a knight at %2$s
en: Black knight at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black knight at %1$s capturing a bishop at %2$s
en: Black knight at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black knight at %1$s capturing a queen at %2$s
en: Black knight at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑯𐑲𐑑 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black bishop moving from %1$s to %2$s, e.g. 'f8 to b3'
en: Black bishop moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a pawn at %2$s
en: Black bishop at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a rook at %2$s
en: Black bishop at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a knight at %2$s
en: Black bishop at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a bishop at %2$s
en: Black bishop at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black bishop at %1$s capturing a queen at %2$s
en: Black bishop at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black queen moving from %1$s to %2$s, e.g. 'd8 to d5'
en: Black queen moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black queen at %1$s capturing a pawn at %2$s
en: Black queen at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black queen at %1$s capturing a rook at %2$s
en: Black queen at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black queen at %1$s capturing a knight at %2$s
en: Black queen at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black queen at %1$s capturing a bishop at %2$s
en: Black queen at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black queen at %1$s capturing a queen at %2$s
en: Black queen at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑢𐑰𐑯 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black king moving from %1$s to %2$s, e.g. 'e8 to f8'
en: Black king moves from %1$s to %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑥𐑵𐑝𐑟 𐑓𐑮𐑪𐑥 %1$s 𐑑 %2$s

note: Human Move String: Description of a black king at %1$s capturing a pawn at %2$s
en: Black king at %1$s takes the white pawn at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑐𐑷𐑯 𐑨𐑑 %2$s

note: Human Move String: Description of a black king at %1$s capturing a rook at %2$s
en: Black king at %1$s takes the white rook at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑮𐑫𐑒 𐑨𐑑 %2$s

note: Human Move String: Description of a black king at %1$s capturing a knight at %2$s
en: Black king at %1$s takes the white knight at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑯𐑲𐑑 𐑨𐑑 %2$s

note: Human Move String: Description of a black king at %1$s capturing a bishop at %2$s
en: Black king at %1$s takes the white bishop at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑚𐑦𐑖𐑩𐑐 𐑨𐑑 %2$s

note: Human Move String: Description of a black king at %1$s capturing a queen at %2$s"
en: Black king at %1$s takes the white queen at %2$s
en@shaw: 𐑚𐑤𐑨𐑒 𐑒𐑦𐑙 𐑨𐑑 %1$s 𐑑𐑱𐑒𐑕 𐑞 𐑢𐑲𐑑 𐑒𐑢𐑰𐑯 𐑨𐑑 %2$s

en: Pause the game
en@shaw: 𐑐𐑷𐑟 𐑞 𐑜𐑱𐑥

en: _Cancel
en@shaw: _𐑒𐑨𐑯𐑕𐑩𐑤

en: _Abandon game
en@shaw: _𐑩𐑚𐑨𐑯𐑛𐑩𐑯 𐑜𐑱𐑥

en: _Save game for later
en@shaw: _𐑕𐑱𐑝 𐑜𐑱𐑥 𐑓𐑹 𐑤𐑱𐑑𐑼

note: Option on warning dialog when player clicks resign
en: _Resign
en@shaw: _𐑮𐑩𐑟𐑲𐑯

en: _OK
en@shaw: _𐑴𐑒𐑱

note: Title of save game dialog
en: Save Chess Game
en@shaw: 𐑕𐑱𐑝 𐑗𐑧𐑕 𐑜𐑱𐑥

note: Save Game Dialog: Name of filter to show all files Load Game Dialog: Name of filter to show all files
en: All files
en@shaw: 𐑷𐑤 𐑓𐑲𐑤𐑟

note: Title of load game dialog
en: Load Chess Game
en@shaw: 𐑤𐑴𐑛 𐑗𐑧𐑕 𐑜𐑱𐑥
