GNU Backgammon 0.13-devel - en to en_US translation catalogue (169 entries)

en: Analysing game; move:
en_US: Analyzing game; move:

en: Chequerplay statistics
en_US: Checkerplay statistics

en: Test connexion to the external relational database
en_US: Test connection to the external relational database

en: Specify parameters for the analysis of chequerplay
en_US: Specify parameters for the analysis of checkerplay

en: Select whether cube action will be analysed
en_US: Select whether cube action will be analyzed

en: Select whether dice rolls will be analysed
en_US: Select whether dice rolls will be analyzed

en: Select whether chequer play will be analysed
en_US: Select whether checker play will be analyzed

en: Automatically bear off as many chequers as possible
en_US: Automatically bear off as many checkers as possible

en: The U.S.A. spelling of `centre'
en_US: The U.S.A. spelling of ‘centre’

en: Blink chequers being moves
en_US: Blink checkers being moves

en: Do not animate moving chequers
en_US: Do not animate moving checkers

en: Slide chequers across board when moved
en_US: Slide checkers across board when moved

en: Specify animation rate for moving chequers
en_US: Specify animation rate for moving checkers

en: Control how moving chequers are displayed
en_US: Control how moving checkers are displayed

en: Permit dragging chequers to illegal points
en_US: Permit dragging checkers to illegal points

en: Give FIBS "boardstyle 3" output (on), or an ASCII board (off)
en_US: Give FIBS “boardstyle 3” output (on), or an ASCII board (off)

en: Specify parameters for chequerplay during later plies of rollouts
en_US: Specify parameters for checkerplay during later plies of rollouts

en: Specify parameters for chequerplay during rollouts
en_US: Specify parameters for checkerplay during rollouts

en: Synonym for `quasirandom'
en_US: Synonym for ‘quasirandom’

en: Set chequerplay evaluation when truncating a rollout
en_US: Set checkerplay evaluation when truncating a rollout

en: Set evaluation parameters for chequer play
en_US: Set evaluation parameters for checker play

en: Write stylesheet to external file ("gnubg.css")
en_US: Write stylesheet to external file (“gnubg.css”)

en: alias for 'set invert matchequitytable'
en_US: alias for ‘set invert matchequitytable’

en: Chequer movement
en_US: Checker movement

en: Warn about `doubtful' play
en_US: Warn about ‘doubtful’ play

en: Warn about `bad' play
en_US: Warn about ‘bad’ play

en: Warn about `very bad' play
en_US: Warn about ‘very bad’ play

en: Include chequer play in advice
en_US: Include checker play in advice

en: Synonym for `set appearance'
en_US: Synonym for ‘set appearance’

en: Synonym for `set matchequitytable'
en_US: Synonym for ‘set matchequitytable’

en: Synonym for `show matchequitytable'
en_US: Synonym for ‘show matchequitytable’

en: Synonym for `redouble'
en_US: Synonym for ‘redouble’

en: Convert normalised money equity to match winning chance
en_US: Convert normalized money equity to match winning chance

en: Convert match winning chance to normalised money equity
en_US: Convert match winning chance to normalized money equity

en: Synonym for `drop'
en_US: Synonym for ‘drop’

en: `simple' must be followed by 26 integers; found only %d
en_US: ‘simple’ must be followed by 26 integers; found only %d

en: Please answer `y' or `n'.
en_US: Please answer ‘y’ or ‘n’.

en: File "%s" exists. Overwrite?
en_US: File “%s” exists. Overwrite?

note: calling CommandPlay here may lead to crashes if * the click is in the small time frame between end * of player turn and next computer turn
en: It is the computer's turn -- type `play' to force it to move immediately.
en_US: It is the computer's turn -- type ‘play’ to force it to move immediately.

en: Show for moves marked 'very bad'
en_US: Show for moves marked ‘very bad’

en: Show for moves marked 'bad'
en_US: Show for moves marked ‘bad’

en: Show for moves marked 'doubtful'
en_US: Show for moves marked ‘doubtful’

en: Show for cube decisions marked 'very bad'
en_US: Show for cube decisions marked ‘very bad’

en: Show for cube decisions marked 'bad'
en_US: Show for cube decisions marked ‘bad’

en: Show for cube decisions marked 'doubtful'
en_US: Show for cube decisions marked ‘doubtful’

en: Chequer play
en_US: Checker play

en: GNU Backgammon cannot analyse neither beavers nor raccoons yet
en_US: GNU Backgammon cannot analyze neither beavers nor raccoons yet

en: Cubeful chequer evaluation
en_US: Cubeful checker evaluation

en: /_Analyse
en_US: /_Analyze

en: /_Analyse/_Evaluate
en_US: /_Analyze/_Evaluate

en: /_Analyse/_Hint
en_US: /_Analyze/_Hint

en: /_Analyse/-
en_US: /_Analyze/-

en: /_Analyse/Analyse move
en_US: /_Analyze/Analyze move

en: /_Analyse/Analyse game
en_US: /_Analyze/Analyze game

en: /_Analyse/Clear analysis
en_US: /_Analyze/Clear analysis

en: /_Analyse/Clear analysis/Move
en_US: /_Analyze/Clear analysis/Move

en: /_Analyse/Clear analysis/_Game
en_US: /_Analyze/Clear analysis/_Game

en: /_Analyse/_Market window
en_US: /_Analyze/_Market window

en: /_Analyse/M_atch equity table
en_US: /_Analyze/M_atch equity table

en: /_Analyse/Evaluation speed
en_US: /_Analyze/Evaluation speed

en: On a human player's turn in a non-contact bearoff, if there is an unambiguous move which bears off as many chequers as possible, then choose that move automatically.
en_US: On a human player's turn in a non-contact bearoff, if there is an unambiguous move which bears off as many checkers as possible, then choose that move automatically.

en: When the doubling cube is used, under certain conditions players may offer to raise the stakes of the game by using the "double" command.
en_US: When the doubling cube is used, under certain conditions players may offer to raise the stakes of the game by using the “double” command.

en: When doubled, a player may "beaver" (instantly redouble).  This option allows you to specify how many consecutive redoubles are permitted.  Beavers are only ever used in money games, not matches.
en_US: When doubled, a player may “beaver” (instantly redouble).  This option allows you to specify how many consecutive redoubles are permitted.  Beavers are only ever used in money games, not matches.

en: If the opening roll is a double, the players may choose to increase the cube value and reroll (an "automatic double").  This option allows you to control how many automatic doubles may be applied.  Automatic doubles are only ever used in money games, not matches.
en_US: If the opening roll is a double, the players may choose to increase the cube value and reroll (an “automatic double”).  This option allows you to control how many automatic doubles may be applied.  Automatic doubles are only ever used in money games, not matches.

en: When using the tutor, GNU Backgammon will analyse your decisions during play and prompt you if it thinks you are making a mistake.
en_US: When using the tutor, GNU Backgammon will analyze your decisions during play and prompt you if it thinks you are making a mistake.

en: Use the tutor for chequer play decisions.
en_US: Use the tutor for checker play decisions.

en: Orient up the board so that player 1's chequers advance clockwise (and player 0 moves anticlockwise).  Otherwise, player 1 moves anticlockwise and player 0 moves clockwise.
en_US: Orient up the board so that player 1's checkers advance clockwise (and player 0 moves anticlockwise).  Otherwise, player 1 moves anticlockwise and player 0 moves clockwise.

en: Do not display any kind of animation for automatically moved chequers.
en_US: Do not display any kind of animation for automatically moved checkers.

en: Blink moving chequers
en_US: Blink moving checkers

en: When automatically moving chequers, flash them between the original and final points.
en_US: When automatically moving checkers, flash them between the original and final points.

en: Slide moving chequers
en_US: Slide moving checkers

en: Show automatically moved chequers moving across the board between the points.
en_US: Show automatically moved checkers moving across the board between the points.

en: Control the rate at which blinking or sliding chequers are displayed.
en_US: Control the rate at which blinking or sliding checkers are displayed.

en: Specify the "seed" (generator state), which can be useful in some circumstances to provide duplicate dice sequences.
en_US: Specify the “seed” (generator state), which can be useful in some circumstances to provide duplicate dice sequences.

en: Die colour same as chequer colour
en_US: Die color same as checker color

en: Die colour:
en_US: Die color:

en: Pip colour:
en_US: Pip color:

en: Cube colour:
en_US: Cube color:

en: Colour:
en_US: Color:

en: Chequer shape:
en_US: Checker shape:

note: frame with colour selections for the dice
en: Die colour
en_US: Die color

en: Background colour:
en_US: Background color:

en: First point colour:
en_US: First point color:

en: Second point colour:
en_US: Second point color:

en: Chequers (0)
en_US: Checkers (0)

en: Chequers (1)
en_US: Checkers (1)

en: external file ("gnubg.css")
en_US: external file (“gnubg.css”)

en: No game in progress (type `new game' to start one).
en_US: No game in progress (type ‘new game’ to start one).

en: You must specify a file to export to (see `help export match html').
en_US: You must specify a file to export to (see ‘help export match html’).

en: You must specify a file to export to (see `help export position html').
en_US: You must specify a file to export to (see ‘help export position html’).

en: File not recognised as Jellyfish file.
en_US: File not recognized as Jellyfish file.

en: WARNING: Invalid move: "%s" encountered
en_US: WARNING: Invalid move: “%s” encountered

en: Unrecognised move "%s" in .mat file.
en_US: Unrecognized move “%s” in .mat file.

en: Unrecognised move "%s" in oldmoves file.
en_US: Unrecognized move “%s” in oldmoves file.

en: You must specify a position file to import (see `help import pos').
en_US: You must specify a position file to import (see ‘help import pos’).

en: You must specify a match file to import (see `help import mat').
en_US: You must specify a match file to import (see ‘help import mat’).

en: You must specify an oldmoves file to import (see `help import oldmoves').
en_US: You must specify an oldmoves file to import (see ‘help import oldmoves’).

en: You must specify an SGG file to import (see `help import sgg').
en_US: You must specify an SGG file to import (see ‘help import sgg’).

en: You must specify an TMG file to import (see `help import tmg').
en_US: You must specify an TMG file to import (see ‘help import tmg’).

en: You must specify a file to export to (see `help export game latex').
en_US: You must specify a file to export to (see ‘help export game latex’).

en: You must specify a file to export to (see `help export match latex').
en_US: You must specify a file to export to (see ‘help export match latex’).

en: Doubling is forbidden by the Crawford rule (see `help set crawford').
en_US: Doubling is forbidden by the Crawford rule (see ‘help set crawford’).

en: The doubling cube has been disabled (see `help set cube use').
en_US: The doubling cube has been disabled (see ‘help set cube use’).

en: You must specify a move (type `help move' for instructions).
en_US: You must specify a move (type ‘help move’ for instructions).

en: If you specify a parameter to the `next game' command, it must be a positive number (the count of games to step ahead).
en_US: If you specify a parameter to the ‘next game’ command, it must be a positive number (the count of games to step ahead).

en: If you specify a parameter to the `next' command, it must be a positive number (the count of moves to step ahead).
en_US: If you specify a parameter to the ‘next’ command, it must be a positive number (the count of moves to step ahead).

en: If you specify a parameter to the `previous game' command, it must be a positive number (the count of games to step back).
en_US: If you specify a parameter to the ‘previous game’ command, it must be a positive number (the count of games to step back).

en: If you specify a parameter to the `previous' command, it must be a positive number (the count of moves to step back).
en_US: If you specify a parameter to the ‘previous’ command, it must be a positive number (the count of moves to step back).

en: Beavers are disabled (see `help set beavers').
en_US: Beavers are disabled (see ‘help set beavers’).

en: Only one beaver is permitted (see `help set beavers').
en_US: Only one beaver is permitted (see ‘help set beavers’).

en: Illegal match ID '%s'
en_US: Illegal match ID ‘%s’

en: Seed initialised from system random data.
en_US: Seed initialized from system random data.

en: Seed initialised by system clock.
en_US: Seed initialized by system clock.

en: You must specify a valid modulus (see `help set rng bbs').
en_US: You must specify a valid modulus (see ‘help set rng bbs’).

en: You must specify two valid factors (see `help set rng bbs').
en_US: You must specify two valid factors (see ‘help set rng bbs’).

en: Cube action will be analysed.
en_US: Cube action will be analyzed.

en: Cube action will not be analysed.
en_US: Cube action will not be analyzed.

en: Dice rolls will be analysed.
en_US: Dice rolls will be analyzed.

en: Dice rolls will not be analysed.
en_US: Dice rolls will not be analyzed.

en: Chequer play will be analysed.
en_US: Checker play will be analyzed.

en: Chequer play will not be analysed.
en_US: Checker play will not be analyzed.

en: `%s' threshold set to %.3f.
en_US: ‘%s’ threshold set to %.3f.

en: Will automatically bear off as many chequers as possible.
en_US: Will automatically bear off as many checkers as possible.

en: Will not automatically bear off chequers.
en_US: Will not automatically bear off checkers.

en: The cube is disabled (see `help set cube use').
en_US: The cube is disabled (see ‘help set cube use’).

en: If you give a parameter to `set calibration', it must be a legal number of evaluations per second.
en_US: If you give a parameter to ‘set calibration’, it must be a legal number of evaluations per second.

en: You must specify which player owns the cube (see `help set cube owner').
en_US: You must specify which player owns the cube (see ‘help set cube owner’).

en: You must specify a legal cube value (see `help set cube value').
en_US: You must specify a legal cube value (see ‘help set cube value’).

en: You must specify a legal move delay (see `help set delay').
en_US: You must specify a legal move delay (see ‘help set delay’).

note: suppress unused parameter compiler warning
en: The `set delay' command applies only when using a window system.
en_US: The ‘set delay’ command applies only when using a window system.

en: Chequers may be dragged to illegal points.
en_US: Checkers may be dragged to illegal points.

en: Chequers may not be dragged to illegal points.
en_US: Checkers may not be dragged to illegal points.

en: (Note that this setting will have no effect until you `set player %s gnu'.)
en_US: (Note that this setting will have no effect until you ‘set player %s gnu’.)

en: `%c' is not a valid name.
en_US: ‘%c’ is not a valid name.

en: `both' is a reserved word; you can't call a player that.
en_US: ‘both’ is a reserved word; you can't call a player that.

en: Player %d is now known as `%s'.
en_US: Player %d is now known as ‘%s’.

en: The prompt has been set to `%s'.
en_US: The prompt has been set to ‘%s’.

en: Chequer play in rollouts
en_US: Checker play in rollouts

en: Chequer play for later moves in rollouts
en_US: Checker play for later moves in rollouts

en: Chequer play in rollouts (for player 1)
en_US: Checker play in rollouts (for player 1)

en: Chequer play in rollouts (for player 0)
en_US: Checker play in rollouts (for player 0)

en: Chequer play for later moves in rollouts (for player 1)
en_US: Checker play for later moves in rollouts (for player 1)

en: Chequer play for later moves in rollouts (for player 0)
en_US: Checker play for later moves in rollouts (for player 0)

en: Chequer play evaluations at rollout truncation point
en_US: Checker play evaluations at rollout truncation point

en: `%s' is now on roll.
en_US: ‘%s’ is now on roll.

en: No match in progress (type `new match n' to start one).
en_US: No match in progress (type ‘new match n’ to start one).

en: You must specify a filename. See "help set met".
en_US: You must specify a filename. See “help set met”.

en: (Note that this setting will have no effect until you
    `set %s type evaluation'.)
en_US: (Note that this setting will have no effect until you
    ‘set %s type evaluation’.)

en: (Note that this setting will have no effect until you
    `set %s type rollout.)'
en_US: (Note that this setting will have no effect until you
    ‘set %s type rollout.)’

en: Analysis chequerplay
en_US: Analysis checkerplay

en: `eval' and `hint' chequerplay
en_US: ‘eval’ and ‘hint’ checkerplay

en: `eval' and `hint' cube decisions
en_US: ‘eval’ and ‘hint’ cube decisions

en: %s is not a valid date (see `help set matchinfo date').
en_US: %s is not a valid date (see ‘help set matchinfo date’).

en: You must specify which player's rating to set (see `help set matchinfo rating').
en_US: You must specify which player's rating to set (see ‘help set matchinfo rating’).

en: Include advice on chequer play in tutor mode.
en_US: Include advice on checker play in tutor mode.

en: Exclude advice on chequer play from tutor mode.
en_US: Exclude advice on checker play from tutor mode.

en: You must specify a file to load from (see `help load game').
en_US: You must specify a file to load from (see ‘help load game’).

en: You must specify a file to load from (see `help load match').
en_US: You must specify a file to load from (see ‘help load match’).

en: You must specify a file to save to (see `help save game').
en_US: You must specify a file to save to (see ‘help save game’).

en: You must specify a file to save to (see `help save match').
en_US: You must specify a file to save to (see ‘help save match’).

en: You must specify a file to save to (see `help save position').
en_US: You must specify a file to save to (see ‘help save position’).

note: Cube different from Chequer
en: Chequer play parameters:
en_US: Checker play parameters:

en: Truncation point Chequer play evaluation:
en_US: Truncation point Checker play evaluation:

en:     Chequer play:
en_US:     Checker play:

en: `eval' and `hint' will use:
en_US: ‘eval’ and ‘hint’ will use:

en: The prompt is set to `%s'.
en_US: The prompt is set to ‘%s’.

en: `rollout' will use:
en_US: ‘rollout’ will use:

en: - for moves marked '%s'
en_US: - for moves marked ‘%s’

en: - for cube decisions marked '%s'
en_US: - for cube decisions marked ‘%s’
