hitori master - en to fur translation catalogue (33 entries)

note: (itstool) path: info/desc
en: Changing how the game appears and plays.
fur: Cambiant l'aspiet e il mût di zuiâ.

note: (itstool) path: page/title
en: Customizing the Game
fur: Personalizant il zûc

note: (itstool) path: page/p
en: The game can be customized by changing the board size — boards from 5–10 cells square are allowed.
fur: Il zûc al pues jessi personalizât cambiant la dimension de taule — a son permetudis lis taulis di 5 a 10 caselis.

note: (itstool) path: page/p
en: To change the board size, choose an option from <guiseq><gui style="menu">Game</gui><gui style="menuitem">Board Size</gui></guiseq>. <app>Hitori</app> will ask if you want to stop the current game if you're in the middle of one, then start a new game with the requested board size.
fur: Par cambiâ la dimension de taule, sielç une opzion di <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Dimension taule</gui></guiseq>. Se o sês tal mieç di une partide <app>Hitori</app> us domandarà se o desiderais fermâ il zûc in vore e tacâ une gnove partide cun la dimension de taule domandade.

note: (itstool) path: info/desc
en: Introduction to the game of Hitori.
fur: Introduzion al zûc di Hitori.

note: (itstool) path: page/title
en: Hitori the Game
fur: Hitori il zûc

note: (itstool) path: page/p
en: Hitori is a small logic puzzle in a similar vein to the more popular Sudoku. In the game, the player starts with a square board of numbers, and has to <em>paint out</em> cells until there are no duplicate numbers in each row and column. The following rules apply:
fur: Hitori al è un piçul berdei logjic de stesse risme dal plui famôs Sudoku. Intal zûc il zuiadôr al tache cuntune taule cuadrade di numars e al à di <em>scrivi</em> tes caselis fintremai che no son numars compagns in ogni rie e colone. Si aplichin lis regulis chi daurman:

note: (itstool) path: item/p
en: There must only be one of each number in the unpainted cells in each row and column.
fur: Al scugne jessi dome un di ogni numar tes caselis vueidis in ogni rie e colone.

note: (itstool) path: item/p
en: No painted cell may be adjacent to another, vertically or horizontally.
fur: Nissune casele scrite e pues stâ in bande a une altre, sedi verticâl che orizontâl.

note: (itstool) path: item/p
en: All the unpainted cells must be joined together vertically and horizontally in one group.
fur: Dutis lis caselis vueidis a scugnin jessi unidis in verticâl o orizontâl intun grup.

note: (itstool) path: page/p
en: These are the only three rules of the game, and so there may well be multiple solutions to a Hitori puzzle board.
fur: Indi son dome trê regulis dal zûc e cusì si pues vê plui soluzions aes taulis dal berdei Hitori.

note: (itstool) path: figure/title
en: Main game window
fur: Barcon principâl dal zûc

note: (itstool) path: figure/desc
en: <app>Hitori</app> main window
fur: Barcon principâl di <app>Hitori</app>

note: (itstool) path: media/p
en: <app>Hitori</app> main window.
fur: Barcon principâl di <app>Hitori</app>.

note: (itstool) path: license/p
en: This work is licensed under a <link href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 Unported License</link>.
fur: Chest lavôr al è in licence sot di une <link href="http://creativecommons.org/licenses/by-sa/3.0/">Licence Creative Commons Atribuzion-condivision compagne 3.0 Unported</link>.

note: (itstool) path: page/title
en: Hitori Help
fur: Jutori di Hitori

note: (itstool) path: section/title
en: Basic Gameplay &amp; Usage
fur: Ûs di fonde dal zûc

note: (itstool) path: section/title
en: Tips &amp; Tricks
fur: Dretis e trucs

note: (itstool) path: p/link
en: Creative Commons Attribution-ShareAlike 3.0 Unported License
fur: Licence Creative Commons Atribuzion-condivision compagne 3.0 Unported

note: (itstool) path: license/p
en: This work is licensed under a <_:link-1/>.
fur: Chest lavôr al è in licence sot de <_:link-1/>.

note: (itstool) path: info/desc
en: Using <app>Hitori</app> to play a game.
fur: Doprant <app>Hitori</app> par zuiâ une partide.

note: (itstool) path: page/title
en: Playing a Game
fur: Zuiâ une partide

note: (itstool) path: page/p
en: To start a new game, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">New Game</gui></guiseq>. If you are already playing a game, <app>Hitori</app> will ask if you want to stop the current game.
fur: Par tacâ une gnove partide, sielç <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Gnove partide</gui></guiseq>. Se si sta za zuiant a une partide, <app>Hitori</app> al domandarà se si desidere fermâ la partide in cors.

note: (itstool) path: page/p
en: To paint a cell, click on it; to unpaint it again, click on it again. When cells are painted such that none of the three rules are broken, the game will end and the board may no longer be manipulated.
fur: Par scrivi une casele, fâs clic parsore di une; par scancelâle, fâs clic parsore di chê di gnûf. Cuant che lis caselis a vegnin scritis siche nissune des trê regulis a vegnin violadis, il zûc al finìs e la taule no pues jessi plui modificade.

note: (itstool) path: page/p
en: <app>Hitori</app> also allows you to highlight cells for your own reference when solving a board. This can be achieved by holding <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both highlight cells differently, and cells can be highlighted in both manners at the same time. Highlighted cells can be de-highlighted by clicking on them again while holding either <key>Ctrl</key> or <key>Shift</key> again.
fur: <app>Hitori</app> al permet ancje di evidenziâ caselis par fâ in mût di vê riferiments cuant che si risolf une taule. Chest si pues fâ tignint fracât <key>Ctrl</key> o <key>Maiusc</key> e fasint clic suntune casele. I doi tascj a evidenzin lis caselis in manieris diferentis e si pues evidenziâ la stesse casele in dutis dôs lis manieris. Si pues gjavâ la evidenziazion fasint di gnûf clic su lis caselis intant che si ten fracât di gnûf o <key>Ctrl</key> o <key>Maiusc</key>.

note: (itstool) path: page/p
en: To undo or redo a move, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Undo</gui></guiseq> or <guiseq><gui style="menu">Game</gui><gui style="menuitem">Redo</gui></guiseq>. You may undo or redo as many moves as you like without restriction.
fur: Par disfâ o tornâ a fâ une mosse, sielzeit <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Disfe</gui></guiseq> o <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Torne fâs</gui></guiseq>. Si pues disfâ o tornâ a fâ dutis lis mossis che si vûl cence restrizions.

note: (itstool) path: page/p
en: To get a hint on which cells to paint out, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Hint</gui></guiseq>. A cell will be highlighted with a flashing red outline. This shows that the current status of the cell (painted or unpainted) is incorrect, and should be changed for the game to be won.
fur: Par vê un sugjeriment su cuale casele scrivi, sielç <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Sugjeriment</gui></guiseq>. Une casele e si evidenziarà cuntun contor lampant di ros. Chest al indiche che il stât atuâl de casele (scrite o no) nol è just e che al varès di jessi cambiât par podê vinci.

note: (itstool) path: info/desc
en: Strategies for playing Hitori.
fur: Strategjiis par zuiâ a Hitori.

note: (itstool) path: page/title
en: Gameplay Strategies
fur: Strategjiis di zûc

note: (itstool) path: page/p
en: Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to paint out. One strategy is to use <key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then use <key>Ctrl</key>-clicking to highlight all the repeated numbers in each <em>row</em>.
fur: Hitori al è une vore simil a Sudoku, parcè che i covente deduzion logjiche par capî cualis caselis scrivi. Une strategjie e je chê di fâ <key>Shift</key>-clic par evidenziâ ducj i numars ripetûts in ogni <em>colone</em>, dopo fâ <key>Ctrl</key>-clic par evidenziâ ducj i numars ripetûts in ogni <em>rie</em>.

note: (itstool) path: page/p
en: Once this is done for the entire board, the cells which have been highlighted both ways are good candidates for painting, although not always. When painting a cell, unhighlighting the other cells with the same number in the same row and column as that cell is a good way to keep track of which cells are still violating <link xref="game">rule 1 of Hitori</link>.
fur: Une volte fat pe taule interie, lis caselis che a son stadis evidenziadis in dutis dôs lis manieris a son buinis pe scriture, ma no simpri. Cuant che si scrîf une casele, il gjavâ la evidenziazion des altris caselis, cul stes numar inte stesse rie e colone di chê casele, al è une buine maniere par tignî cont di cualis caselis a stan violant la <link xref="game">regule 1 di Hitori</link>.

note: (itstool) path: page/p
en: Always bear in mind that rule 2 of Hitori means that two adjacent cells can't both be painted. <app>Hitori</app> will highlight in red the cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other unpainted cells will be highlighted in red.
fur: Ten iniments che la regule 2 di Hitori al significhe che dôs caselis vicinis no puedin jessi dutis dôs scritis. <app>Hitori</app> al evidenziarà in ros lis caselis che a violin la regule 2. Te stesse maniere, i grups di caselis che a violin la regule 3 separant une o plui caselis vueidis des altris caselis vueidis a vignaran evidenziadis in ros.

note: (itstool) path: page/p
en: If you get stuck at any point, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Hint</gui></guiseq> for <app>Hitori</app> to flag a cell which should be painted or unpainted to move closer to a solution.
fur: Se si reste impantanâts intun pont, sielzeit <guiseq><gui style="menu">Zûc</gui><gui style="menuitem">Sugjeriment</gui></guiseq> par fâ in mût che <app>Hitori</app> al segni une casele di scrivi o scancelâ par rivâ plui dongje ae soluzion.
