hitori help master - en to unknown language translation catalogue (45 entries)

en: Strategies for playing Hitori.
target: Strategije za igranje Hitori.

en: Gameplay Strategies
target: Strategije igranja

en: Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to paint out. One strategy is to use <key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then use <key>Ctrl</key>-clicking to highlight all the repeated numbers in each <em>row</em>.
target: Hitori je precej podoben Sudokuju, saj zahteva logično sklepanje s pomočjo katerega ugotovite katere celice je treba pobarvati. Ena strategija je uporaba <key>Shift</key> in klika za poudarjanje ponovljenih števil v vsakem <em>stolpcu</em>. nato uporabite <key>Ctrl</key> in klik za poudarjanje vseh ponovljenih števil v vsaki <em>vrstici</em>.

en: Once this is done for the entire board, the cells which have been highlighted both ways are good candidates for painting, although not always. When painting a cell, unhighlighting the other cells with the same number in the same row and column as that cell is a good way to keep track of which cells are still violating <link xref="game">rule 1 of Hitori</link>.
target: Ko je to storjeno za celotno ploščo so poudarjene celice, ki so poudarjene obakrat dobri kandidati za barvanje, čeprav ne vedno. Pri barvanju celice je odstranjevanje poudarjanja drugih celic z istim številom v isti vrstici in stolpcu kot ta celica dober način za sledenje celicam, ki kršijo <link xref="game">prvo pravilo igre Hitori</link>.

en: Always bear in mind that rule 2 of Hitori means that two adjacent cells can't both be painted. <app>Hitori</app> will highlight in red the cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other unpainted cells will be highlighted in red.
target: Vedno imejte v mislih, da pravilo 2 Hitorija pomeni, da dve sosednji celici ne moreta biti hkrati pobarvani.  <app>Hitori</app> v rdečem poudaril celice, ki kršijo pravilo 2. Podobno bodo skupine celic, ki kršijo pravilo 3 z ločevanjem ene ali več nepobarvanih celic z drugimi nepobarvanimi celicami, poudarjene z rdečo.

en: If you get stuck at any point, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Hint</gui></guiseq> for <app>Hitori</app> to flag a cell which should be painted or unpainted to move closer to a solution.
target: Če kadarkoli obtičite izberite <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Namig</gui></guiseq>. <app>Hitori</app> bo označil celico, ki jo je treba pobarvati ali pa odstraniti pobarvanost za približanje rešitvi.

en: Using <app>Hitori</app> to play a game.
target: Uporaba <app>Hitorija</app> za igranje igre.

en: Playing a Game
target: Igranje igre

en: To start a new game, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">New Game</gui></guiseq>. If you are already playing a game, <app>Hitori</app> will ask if you want to stop the current game.
target: Za začetek nove igre izberite <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Nova igra</gui></guiseq>. V primeru, da že igrate igro, vas bo <app>Hitori</app> vprašal, če želite ustaviti trenutno igro.

en: To paint a cell, click on it; to unpaint it again, click on it again. When cells are painted such that none of the three rules are broken, the game will end and the board may no longer be manipulated.
target: Za pobarvanje celice kliknite nanjo. Za odstranitev pobarvanosti ponovno kliknite nanjo. Ko so celice pobarvane tako, da ni prekršeno nobeno od treh pravil, se bo igra končala in z njo ne bo več mogoče upravljati.

en: <app>Hitori</app> also allows you to highlight cells for your own reference when solving a board. This can be achieved by holding <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both highlight cells differently, and cells can be highlighted in both manners at the same time. Highlighted cells can be de-highlighted by clicking on them again while holding either <key>Ctrl</key> or <key>Shift</key> again.
target: <app>Hitori</app> vam omogoča poudarjanje celic za vašo evidenco pri reševanju plošče. To lahko dosežete s pritiskom na <key>Ctrl</key> ali <key>Shift</key> in klikom na celico. Tipki celice različno poudarjata. Hkrati je celice mogoče poudariti na oba načina. Poudarjanje celic je mogoče  odstraniti s pritiskom na<key>Ctrl</key> ali <key>Shift</key> in ponovnim klikom na polje.

en: To undo or redo a move, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Undo</gui></guiseq> or <guiseq><gui style="menu">Game</gui><gui style="menuitem">Redo</gui></guiseq>. You may undo or redo as many moves as you like without restriction.
target: Za uveljavitev ali razveljavitev poteze izberite <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Razveljavi</gui></guiseq> ali <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Uveljavi</gui></guiseq>. Poteze lahko uveljavljate ali razveljavljate kot želite brez omejitev.

en: To get a hint on which cells to paint out, choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">Hint</gui></guiseq>. A cell will be highlighted with a flashing red outline. This shows that the current status of the cell (painted or unpainted) is incorrect, and should be changed for the game to be won.
target: Za namig katere celice pobarvati izberite <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Namig</gui></guiseq>. Celica bo bila poudarjena z bliskajočim rdečim obrisom. To pokaže, da je trenutno stanje celice (pobarvano ali nepobarvano) napačno in da ga je treba za zmago spremeniti.

en: Legal information.
target: Pravne podrobnosti.

en: License
target: Dovoljenje

en: This work is distributed under a CreativeCommons Attribution-Share Alike 3.0 Unported license.
target: To delo se distribuira pod licenco CreativeCommons Attribution-Share Alike 3.0 Unported.

en: You are free:
target: Lahko:

en: To share
target: Delite

en: To copy, distribute and transmit the work.
target: Kopirate, distribuirate, date v najem in priobčujete javnosti.

en: To remix
target: Predelate delo

en: To adapt the work.
target: Prilagodite delo.

en: Under the following conditions:
target: Pod naslednjimi pogoji:

en: Attribution
target: Priznanje avtorstva

en: You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
target: Avtorstvo morate priznati na način, ki ga je določil avtor ali lastnik licence (toda ne na način, ki na kakršenkoli način predlaga da podpirajo vas ali vašo uporabo dela).

en: Share Alike
target: Deljenje pod enakimi pogoji

en: If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license.
target: Če spremenite, prilagodite ali gradite na tem delu lahko nastalo delo razširjate samo pod enako, podobno ali združljivo licenco.

en: For the full text of the license, see the <link href="http://creativecommons.org/licenses/by-sa/3.0/legalcode">CreativeCommons website</link>, or read the full <link href="http://creativecommons.org/licenses/by-sa/3.0/">Commons Deed</link>.
target: Za polno besedilo licence si oglejte <link href="http://creativecommons.org/licenses/by-sa/3.0/legalcode">spletišče CreativeCommons </link> ali preberite polno  <link href="http://creativecommons.org/licenses/by-sa/3.0/">zavezo Commons</link>.

en: This work is licensed under a <link href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 Unported License</link>.
target: To delo je licencirano pod <link href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 Unported License</link>.

en: Hitori Help
target: Hitori pomoč

en: Basic Gameplay &amp; Usage
target: Osnovno igranje in uporaba

en: Tips &amp; Tricks
target: Namigi &amp; triki

en: Introduction to the game of Hitori.
target: Uvod v igro Hitori

en: Hitori the Game
target: Igra Hitori

en: Hitori is a small logic puzzle in a similar vein to the more popular Sudoku. In the game, the player starts with a square board of numbers, and has to <em>paint out</em> cells until there are no duplicate numbers in each row and column. The following rules apply:
target: Hitori je majhna logična igra, ki je podobna veliko bolj priljubljenemu Sudokuju. V igri igralec začne s kvadratno ploščo števil, ki jim mora <em>pobarvati</em> dokler v vsaki vrstici in stolpcu ni podvojenih števil. Veljajo naslednja pravila:

en: There must only be one of each number in the unpainted cells in each row and column.
target: Eno od vsakih števil morda biti v nepobarvanih celicah v vsaki vrstici in stolpcu.

en: No painted cell may be adjacent to another, vertically or horizontally.
target: Pobarvane celice ne smejo biti druga poleg druge niti navpično ali vodoravno.

en: All the unpainted cells must be joined together vertically and horizontally in one group.
target: Vse nepobarvane celice je treba združiti skupaj tako vodoravno kot navpično v eno skupino.

en: These are the only three rules of the game, and so there may well be multiple solutions to a Hitori puzzle board.
target: Obstajajo samo tri pravila igra zato lahko za rešitev uganke Hitori obstaja več rešitev.

en: Main game window
target: Glavno okno igre

en: <app>Hitori</app> main window
target: Glavno okno <app>Hitori</app>

en: <app>Hitori</app> main window.
target: Glavno okno <app>Hitori</app>.

en: Changing how the game appears and plays.
target: Spreminjanje videza in igranja igre.

en: Customizing the Game
target: Prilagajanje igre

en: The game can be customized by changing the board size — boards from 5–10 cells square are allowed.
target: Igro je mogoče prilagoditi s spremembo velikosti plošče - dovoljene so kvadratne plošče s stranico od 5 do 10 celic.

en: To change the board size, choose an option from <guiseq><gui style="menu">Game</gui><gui style="menuitem">Board Size</gui></guiseq>. <app>Hitori</app> will ask if you want to stop the current game if you're in the middle of one, then start a new game with the requested board size.
target: Za spremembo velikosti plošče izberite možnost v meniju <guiseq><gui style="menu">Igra</gui><gui style="menuitem">Velikost plošče</gui></guiseq>. <app>Hitori</app> vas bo v primeru da igrate igro vprašal ali jo želite ustaviti in nato začel novo igro z zahtevano velikostjo plošče.
