killbots - en to zh_TW translation catalogue (45 entries)

note: i18n: ectx: tooltip, entry (MiddleClickAction), group (General)
en: The action performed on a middle-click
zh_TW: 點擊滑鼠中鍵時執行的動作

note: i18n: ectx: whatsthis, entry (MiddleClickAction), group (General)
en: Selects the action performed when middle-clicking on the main game area. If a middle mouse button is not available, this action can be performed by left- and right-clicking simultaneously or by left-clicking while holding the control key.
zh_TW: 選擇在遊戲區點擊滑鼠中鍵時的動作。若是沒有滑鼠中鍵，可以用左右鍵同時按，或是按住 ctrl 鍵再點滑鼠左鍵的方式來模擬。

note: i18n: ectx: tooltip, entry (RightClickAction), group (General)
en: The action performed on a right-click
zh_TW: 點擊滑鼠右鍵時執行的動作

note: i18n: ectx: whatsthis, entry (RightClickAction), group (General)
en: Selects the action performed when right-clicking on the main game area.
zh_TW: 選擇在遊戲區點擊滑鼠右鍵時的動作。

note: i18n: ectx: tooltip, entry (AnimationSpeed), group (General)
en: The speed used to display animations
zh_TW: 顯示動畫的速度

note: i18n: ectx: whatsthis, entry (AnimationSpeed), group (General)
en: Adjusts the speed at which the in game animations are displayed.
zh_TW: 調整動畫顯示的速度。

note: i18n: ectx: tooltip, entry (PreventUnsafeMoves), group (General)
en: Prevent the player from making fatal moves
zh_TW: 預防使用者做出致命的移動

note: i18n: ectx: whatsthis, entry (PreventUnsafeMoves), group (General)
en: If checked, the game will ignore any move that would result in the immediate death of the hero (other than random teleports and waiting out the round).
zh_TW: 勾選此選項的話，會避免使用者做出自殺的舉動，也就是避免讓他移動到會立即死亡的地方。

note: i18n: ectx: tooltip, entry (Ruleset), group (General)
en: The selected set of game rules
zh_TW: 選取的規則集

note: i18n: ectx: whatsthis, entry (Ruleset), group (General)
en: Selects the set of game rules to be used in the next game.
zh_TW: 選擇下次使用的規則集。

note: i18n: ectx: ToolBar (mainToolBar)
en: Main Toolbar
zh_TW: 主工具列

en: A KDE game of killer robots and teleportation.
zh_TW: KDE 的小遊戲，殺掉機器人並傳送。

en: Developer
zh_TW: 開發者

en: Author of Gnome Robots. Invented safe teleports, pushing junkheaps and fast robots.
zh_TW: Gnome Robots 作者。發明「安全傳送」，推車，與快速機器人等新玩意兒。

en: This is the main game area used to interact with Killbots. It shows the current state of the game grid and allows one to control the hero using the mouse. It also displays certain statistics about the game in progress.
zh_TW: 這裡是主遊戲區。上面有目前棋盤上的狀態，讓使用者用滑鼠控制主角。它也顯示遊戲進度與統計等等。

en: A new game type has been selected, but there is already a game in progress.
zh_TW: 已選取新的遊戲型態，但目前有遊戲進行中。

[ctx: Shortcut for teleport safely if possible. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain]
en: Space
zh_TW: 空白

note: i18n: ectx: label, entry (Rows), group (KillbotsRuleset)
en: Number of rows in game grid
zh_TW: 遊戲盤面的列數

note: i18n: ectx: label, entry (Columns), group (KillbotsRuleset)
en: Number of columns in game grid
zh_TW: 遊戲盤面的欄數

note: i18n: ectx: label, entry (EnemiesAtGameStart), group (KillbotsRuleset)
en: Number of regular enemies in first round
zh_TW: 第一回合的一般敵人數

note: i18n: ectx: label, entry (EnemiesAddedEachRound), group (KillbotsRuleset)
en: Number of regular enemies added in each new round
zh_TW: 每一回合會增加的一般敵人數

note: i18n: ectx: label, entry (FastEnemiesAtGameStart), group (KillbotsRuleset)
en: Number of fast enemies in first round
zh_TW: 第一回合的快速敵人數

note: i18n: ectx: label, entry (FastEnemiesAddedEachRound), group (KillbotsRuleset)
en: Number of fast enemies added in each new round
zh_TW: 每一回合會增加的快速敵人數

note: i18n: ectx: label, entry (FastEnemiesArePatient), group (KillbotsRuleset)
en: Fast enemies will skip their extra turn to avoid collisions with other robots
zh_TW: 快速敵人若多移動時會撞到其它機器人，則會停止移動

note: i18n: ectx: label, entry (EnergyEnabled), group (KillbotsRuleset)
en: Player can accumulate energy
zh_TW: 玩家可以累積能量

note: i18n: ectx: label, entry (EnergyAtGameStart), group (KillbotsRuleset)
en: Energy at start of first round
zh_TW: 第一回合開始時的能量

note: i18n: ectx: label, entry (EnergyAddedEachRound), group (KillbotsRuleset)
en: Energy awarded for completing a round
zh_TW: 完成一回合後可以得到的能量

note: i18n: ectx: label, entry (MaxEnergyAtGameStart), group (KillbotsRuleset)
en: Maximum energy cap in first round
zh_TW: 第一回合的最大能量點數

note: i18n: ectx: label, entry (MaxEnergyAddedEachRound), group (KillbotsRuleset)
en: Increase in maximum energy cap for each new round
zh_TW: 每一回合可以增加多少最大能量點數

note: i18n: ectx: label, entry (SafeTeleportEnabled), group (KillbotsRuleset)
en: Player can perform safe teleports
zh_TW: 玩家可以執行安全傳送

note: i18n: ectx: label, entry (CostOfSafeTeleport), group (KillbotsRuleset)
en: The cost of performing a safe teleport
zh_TW: 執行安全傳送的花費

note: i18n: ectx: label, entry (VaporizerEnabled), group (KillbotsRuleset)
en: Player can use vaporizer
zh_TW: 玩家可以使用蒸發器

note: i18n: ectx: label, entry (CostOfVaporizer), group (KillbotsRuleset)
en: Cost of using vaporizer
zh_TW: 使用蒸發器的花費

note: i18n: ectx: label, entry (PushableJunkheaps), group (KillbotsRuleset)
en: Number of junkheaps that can be pushed at once
zh_TW: 一次可以推動的垃圾堆數量

note: i18n: ectx: label, entry (SquaskKillsEnabled), group (KillbotsRuleset)
en: Player can destroy enemies with a pushed junkheap
zh_TW: 玩家推動垃圾堆可以毀滅敵人

note: i18n: ectx: label, entry (JunkheapsAtGameStart), group (KillbotsRuleset)
en: Junkheaps placed on grid at start of first round
zh_TW: 垃圾堆在第一回合開始時的數量

note: i18n: ectx: label, entry (JunkheapsAddedEachRound), group (KillbotsRuleset)
en: Junkheaps added to the grid for each new round
zh_TW: 垃圾堆在每一回合新增的數量

note: i18n: ectx: label, entry (PointsPerEnemyKilled), group (KillbotsRuleset)
en: Points awarded for each regular enemy destroyed
zh_TW: 每個一般敵人被消滅的得分

note: i18n: ectx: label, entry (PointsPerFastEnemyKilled), group (KillbotsRuleset)
en: Points awarded for each fast enemy destroyed
zh_TW: 每個快速敵人被消滅的得分

note: i18n: ectx: label, entry (WaitKillPointBonus), group (KillbotsRuleset)
en: Points awarded for each enemy destroyed while waiting out the round
zh_TW: 每個敵人在最後不再移動時被消滅的得分

note: i18n: ectx: label, entry (WaitKillEnergyBonus), group (KillbotsRuleset)
en: Energy awarded for each enemy destroyed while waiting out the round
zh_TW: 每個敵人在最後不再移動時被消滅可獲得多少能量

note: i18n: ectx: label, entry (SquashKillPointBonus), group (KillbotsRuleset)
en: Points awarded for each enemy destroyed with a pushed junkheap
zh_TW: 每個敵人被推動的垃圾堆消滅時的得分

note: i18n: ectx: label, entry (SquashKillEnergyBonus), group (KillbotsRuleset)
en: Energy awarded for each enemy destroyed with a pushed junkheap
zh_TW: 每個敵人被推動的垃圾堆消滅時獲得的能量

note: i18n: ectx: label, entry (PointsPerEnergyAboveMax), group (KillbotsRuleset)
en: Points awarded for each energy awarded above maximum energy cap
zh_TW: 能量已達最大後，繼續獲得能量時的得分

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en: %1:
zh_TW: %1：
