Wesnoth Latin 1.2 - en to la translation catalogue (112 entries)

note: [multiplayer]: id=multiplayer_A_New_Land
en: 4p — A New Land
la: 4l — Terra Nova

note: [multiplayer]: id=multiplayer_A_New_Land
en: This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. The recommended starting gold is 100.
la: Hoc scaenarium superandum te sinit ut aedifices et terram mutes. Utere electionibus chartae. Aurum probatum initio centum est.

note: [part]
en: In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces.
la: Virum reliquiae ob eventum belli magni ad nemus obscurum remotumque refugerunt. Etsi sciebant se non ab exercitibus vehementibus celare patriam oppressis posse, duces resistentium tantum sperabant tempus ad copias restituendum fore.

note: [objectives]
en: Right-click on your leader during your turn for help
la: Vicem tuam prime manum dextrum muris in ducem auxilio.

note: [objective]: condition=win
en: You must survive until turn 25.
la: Necesse est usque ad vicem XXV vivere.

note: [side]
en: teamname^Team 1
la: Manus I

note: [side]: type=Death Knight [side]: type=Orcish Sovereign
en: teamname^Team 2
la: Manus II

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam inmortuum inter occidentem et septentrionem decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam orcium inter orientem et septentrionem decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam orcium inter occidentem et austrum decem decrescit.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
la: Metallum fungorum delevisti. Fructus iam inmortuum inter orientem et austrum decem decrescit.

note: [message]: speaker=narrator
en: One of your peasants has happened upon some spiders’ nests in the north and south.
la: Unus rusticorum in borea austroque aliquos nidos aranearum invenit.

note: [message]: type=Peasant
en: I swear I saw somebody trapped in the spider’s web. Maybe we should rescue him?
la: Vere puto me nescioquem in araneo captum vidisse. Fortasse debemus subvenire?

note: [message]: speaker=narrator
en: Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them.
la: Si captivo appropinquaveris tecum coniunget. Quia iam araneae quemque captivum custodientes vulnerantur, quo citius adveneris, eo facilius interficies.

note: [message]: speaker=narrator
en: Your men report strange sounds coming from some caves to the east and west.
la: Manus tui refert sonitus mirabiles ex aliquibus cavernis in oriente occidenteque edere.

note: [message]
en: It would seem the enemy has built some underground mushroom mines nearby — it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn’t nearly be so slim.
la: Hostis viditur haud procul aliquae metalla fungorum aedificasse — certe est locus, ubi plerumque copiarum comparantur. Si illae deleamus, fortuna nostra non tam mala esse videatur.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
la: Move ullum actorem ad illos viculos ut metallum deleas, quod fructum hostis decem decrescit.

note: [message]
en: This battle is nearly at an end. Victory is close at hand!
la: Proelium haud multum abest quin finiatur. Victoria ad manus est!

note: [message]
en: We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!
la: Incursus superavimus! Circumagitur hic orbis; iam nos non possunt evitare victoria!

note: [message]: speaker=narrator
en: You have won the game, but you may continue if you wish...
la: Ludum vicisti, sed pergas si vis...

note: [message]: speaker=unit
en: I have fallen, but all is not lost!
la: Cecidi, at non omnia ceduntur!

note: [message]: speaker=unit
en: I am done for, but we have yet to lose this battle!
la: Ruor, sed etiam proelio non desumus!

note: [message]: speaker=unit
en: Comrades, avenge me!
la: Comites, me vindicate!

note: [message]: speaker=unit
en: Do not fear, there is hope for us still!
la: Noli timere, spes etiam nobis est!

note: [message]: speaker=narrator
en: The chest contains $oc_treasure gold.
la: Arca $oc_treasure auri continet.

note: [option]
en: Return to menu
la: Ad tabulam redire

note: [message]: speaker=narrator [option]: speaker=narrator
en: Peasants
la: Rustici

note: [message]: speaker=narrator
en: Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities.
la: Rustici operarii tui sut. Si premis manum dextrum in rusticum in quibusdam terris, terram mutas vel castella, aut metalla, fundos, viculos aut universitates aedifices.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mages
la: Magi

note: [message]: speaker=narrator
en: Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment.
la: Magi sunt sapientes tui. In universitate studere possunt, fodiendum et colendum adlegendumque proficientes.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Farms
la: Fundi

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
la: Fundi modo in campo condabtur. Si rusticus ad fundum fuerit sua sponte auro messem metere incipiet.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Villages
la: Viculi

note: [message]: speaker=narrator
en: Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university.
la: Viculi modo in campo aedificari possunt, qui ut adsolet fructum et sanandum comparant. Si manum sinistrum muris in rusticum premis universitatem condere potes.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mines
la: Metalla

note: [message]: speaker=narrator
en: Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn.
la: Metalla in collibus montibusve instrui possunt. Initium vicis rusticus in metallo auro sua sponte fodiet

note: [message]: speaker=narrator [option]: speaker=narrator
en: Universities
la: Universitates

note: [message]: speaker=narrator
en: Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target.
la: Ullus viculus Dryadalium universitates indicat, ubi magi initium vicis tuae sua sponte in studiis materiae electae proficiunt. Preme manum dextrum muris in universitate ut materiam studii mutes.

note: [message]: speaker=narrator [option]: speaker=narrator [set_menu_item]: id=anl_diplomacy
en: Diplomacy
la: Legatio

note: [message]: speaker=narrator
en: Right-clicking on your leader when in a university allows you to select special diplomatic options.
la: Preme manum dextrum muris in ducem cum in universitate stes ut acta legationis videas.

note: [set_menu_item]: id=anl_help
en: Help
la: Auxilium

note: [message]: speaker=narrator
en: A New Land — Help
la: Terra Nova — Auxilium

note: [message]: speaker=narrator
en: Select a topic.
la: Elige materiam.

note: [option]: speaker=narrator
en: Done
la: Perficere

note: [message]: speaker=unit
en: I hereby donate 20 gold to the coffers of $df_player_name|.
la: Hic XX auri thesauro $df_player_name|sis dono.

note: [message]: speaker=unit
en: $sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture.
la: $sf_player_name|, cum te sapientia nostra praestemus, viris doctis praecepi ut scientiae tuae agri culturae prosint.

note: [message]: speaker=unit
en: $sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining.
la: $sm_player_name|, cum te sapientia populi mei praestemus, viris doctis praecepi ut studio tuo artis fodiendi discendi prosint.

note: [message]: speaker=unit
en: You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter.
la: Minimum de arte militare intellegis, $sw_player_name|. Necesse est mihi te de materia gravissima docere.

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of agriculture
la: <span color='green'>$player_name</span>
    Scientiam agri culturae communicare

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of mining
la: <span color='green'>$player_name</span>
    Scientiam fossiendi communicare

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of warfare
la: <span color='green'>$player_name</span>
    Scientiam belli communicare

note: [message]: speaker=unit
en: Diplomatic Options
la: Optiones Legationis

note: [message]: speaker=unit
en: What shall I do?
la: Quod faciam?

note: [option]: speaker=unit
en: Nothing
la: Nihil

note: [option]: speaker=unit
en: <span color='green'>Donate Funds</span>
    Give 20 gold to another player
la: <span color='green'>Pecuniam Dare</span>
    XX auri lusori alio datur

note: [message]: speaker=unit
en: Who will you donate funds to?
la: Cui pecuniam dabo?

note: [option]: speaker=unit
en: Back
la: Rursus

note: [option]: speaker=unit
en: <span color='green'>Share Knowledge</span>
    Help an ally with their research
la: <span color='green'>Scientiam Communicare</span>
    Socium cum proficiendo adiuvare

note: [message]: speaker=unit
en: Who will you share knowledge with?
la: Cum quibus scientiam communicabis?

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Dwarves</span>
    Lets you recruit a Dwarvish unit
    Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target
la: <span color='green'>Cum Nanis Pacisci</span>
    Te sinere actorem Nanorum adlegere
    Paciscendum proficit: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Elves</span>
    Lets you recruit an Elvish unit
    Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target
la: <span color='green'>Cum Dryadalibus Pacisci</span>
    Te sinere actorem Dryadalium adlegere
    Paciscendum proficit: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target

note: [message]: speaker=narrator
en: Negotiation Complete
la: Pacti Sumus

note: [message]: speaker=narrator
en: Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?
la: Constat — Nani libenter tecum pugnabunt. Quos sodalium nostrum adlegere vis?

note: [message]: speaker=narrator
en: Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?
la: Constat — Dryadales te in proelio iuvabunt. Quos sodalium nostrum adlegere vis?

note: [set_menu_item]: id=anl_choose_new_recruit
en: Choose New Recruit
la: Tironem Eligere

note: [message]: speaker=narrator [message]: speaker=unit
en: Study Complete
la: Studia Finita Sunt

note: [message]: speaker=unit
en: Which type of unit would you like to be able to recruit?
la: Qualis actor adlegere posse vis?

note: [set_menu_item]: id=anl_oversee_research
en: Oversee Research
la: Exquisitioni Praeesse

note: [message]: speaker=unit
en: Research
la: Exquisitio

note: [message]: speaker=unit
en: We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds?
    
    Our farms produce $player_$side_number|.farming.gold|g
    Our mines produce $player_$side_number|.mining.gold|g
la: $player_$side_number|.research.target_language_name| est studium praeens, Ad quid finem viri docti animadvertant?
    
    Fundi nostri $player_$side_number|.farming.gold|a comparant
    Metalla nostra $player_$side_number|.mining.gold|a comparant

note: [option]: speaker=unit
en: Continue as before
la: Ut ante pergere

note: [option]: speaker=unit
en: <span color='green'>Agriculture</span>
    Farmers produce +1 gold
    Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target
la: <span color='green'>Agri Cultura</span>
    Agricolae +I auri faciunt
    In studiis profecerunt: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target

note: [command] [research]
en: agriculture
la: agri cultura

note: [option]: speaker=unit
en: <span color='green'>Mining</span>
    Miners produce +1 gold
    Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target
la: <span color='green'>Fodere</span>
    Fossores +I auri faciunt
    In studiis profecerunt: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target

note: [command]
en: mining
la: fodere

note: [option]: speaker=unit
en: <span color='green'>Warfare</span>
    Allows you to recruit a new type of unit
    Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target
la: <span color='green'>Ars Militaris</span>
    Te sinit ut novum modum actoris adlegas
    In studiis profecerunt: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target

note: [command]
en: warfare
la: ars militaris

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold.
la: Fundi $player_$side_number|.name|sis iam $side_number|.farming.gold auri faciunt.

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold.
la: Metalla $player_$side_number|.name|sis iam $side_number|.mining.gold auri faciunt.

note: [message]: speaker=narrator
en: $player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit.
la: $player_$side_number|.name|, studia artis militaris peregemus. Preme manum dextrum muris in mago ut actorem ad adlegendum eligas.

note: [message]: speaker=unit
en: Let’s cut you free!
la: Te solvamus!

note: [message]: speaker=narrator
en: You release the creature from the web and it agrees to help you.
la: Creata ab araneo soluta constat se te iuturam esse.

note: [set_menu_item]: id=anl_get_to_work
en: Get to Work!
la: Labora!

note: [message]: speaker=unit
en: What shall I do my liege?
la: Quod faciam domine mi?

note: [option]: speaker=unit
en: Convert to Grassland
la: In Caespitem Convertere

note: [option]: speaker=unit
en: Cost: 0g
la: Sumptus: 0a

note: [option]: speaker=unit
en: Plant Farm
la: Rurem Pangere

note: [option]: speaker=unit
en: Build Village
la: Viculum Instruere

note: [option]: speaker=unit
en: Cost: 15g
la: Sumptus: 15a

note: [option]: speaker=unit
en: Build Castle
la: Castellum Instruere

note: [option]: speaker=unit
en: Cost: 6g
la: Sumptus: 6a

note: [option]: speaker=unit
en: Cost: 4g
la: Sumptus: 1a

note: [option]: speaker=unit
en: Flood the Field
la: Agrum Perfundere

note: [option]: speaker=unit
en: Cost: 1g
la: Sumptus: 1a

note: [option]: speaker=unit
en: Plant Saplings
la: Arbusculam Constituere

note: [option]: speaker=unit
en: Chop Down Forest
la: Silvam Caedere

note: [option]: speaker=unit
en: Earns: 1g
la: Reditus: 1a

note: [option]: speaker=unit
en: Build Mine
la: Metallum Instruere

note: [option]: speaker=unit
en: Cost: 25g
la: Sumptus: 25a

note: [option]: speaker=unit
en: Cost: 3g
la: Sumptus: 3a

note: [option]: speaker=unit
en: Make a Ford
la: Vadum Facere

note: [option]: speaker=unit
en: Cost: 5g
la: Sumptus: 5a

note: [option]: speaker=unit
en: Landfill
la: Quisquiliae

note: [option]: speaker=unit
en: Destroy the Ford
la: Vadum Perdere

note: [option]: speaker=unit
en: Cost: 2g
la: Sumptus: 2a

note: [option]: speaker=unit
en: Smash Cave Floor
la: Solium Cavernae Frangere

note: [option]: speaker=unit
en: Earns: 3g
la: Reditus: 3a

note: [option]: speaker=unit
en: Harvest Mushrooms
la: Fungos Colligere

note: [option]: speaker=unit
en: Build a Keep
la: Arcem Instruere

note: [option]: speaker=unit
en: Cost: 7g
la: Sumptus: 7a

note: [option]: speaker=unit
en: Establish University
la: Universitatem Condere

note: [option]: speaker=unit
en: Clear the Ground
la: Terram Deficare
