wesnoth-ei - en to sr translation catalogue (277 entries)

note: [campaign]: id=Eastern_Invasion
en: The Eastern Invasion
sr: Najezda sa istoka

note: [campaign]: id=Eastern_Invasion
en: EI
sr: NsI

note: [campaign]: id=Eastern_Invasion
en: (Easy)
sr: (lako)

note: [campaign]: id=Eastern_Invasion
en: Spearman
sr: kopljanik

note: [campaign]: id=Eastern_Invasion
en: (Normal)
sr: (normalno)

note: [campaign]: id=Eastern_Invasion
en: Swordsman
sr: mačevalac

note: [campaign]: id=Eastern_Invasion
en: (Challenging)
sr: (izazovno)

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
sr: carigardejac

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
sr: Šire se glasine o upadima nemrtvih na istočnoj granici Vesnota. Tebe, oficira kraljevske vojske, poslaše na poprište zbivanja da zaštitiš seljane i izvidiš šta se događa.

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
sr: (Srednji nivo, 16 scenarija.)

note: [about]
en: Campaign Design
sr: Dizajn pohoda

note: [about]
en: Campaign Maintenance
sr: Održavanje pohoda

note: [about]
en: Campaign Epilogue and Continuity
sr: Epilog i usaglašenost pohoda

note: [about]
en: Artwork and Graphics Design
sr: Crteži i grafički dizajn

note: [scenario]: id=01_The_Outpost
en: The Outpost
sr: Ispostava

note: [part]
en: Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
sr: Stoka i tegleća marva nalaziše se mrtva po poljima, a ljudi nestajaše iz svojih domova, skoro bez ikakvih naznaka osim tankog traga crne krvi. Isprva, žitelji sumnjaše na pljačkaše iz velike pustinje, ali izvidnice poslate na istok ne nađoše ništa do omanjeg venca planina i kilometara močvare.

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
sr: Nestanci nisu prestajali, i svakog dana strah postajaše sve veći. Konačno, žitelji istočnih sela poslaše glasnika kralju, ištući pomoć. Glasnik je jahao neumorno mnogo dana i noći, i tako stiže u grad Veldin.

note: [part]
en: When the King received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks were connected to similar ones that occurred earlier on the far southern border, attacks by undead. Dacyn outlined a plan to combat these intrusions.
sr: Pošto je kralj primio vest o problemu, njegov savetnik Desin imaše puno toga da kaže. Očito, ovi napadi behu u vezi sa sličnima koji se ranije događaše na dalekoj južnoj granici, napadima nemrtvih. Desin izloži plan borbe protiv ovih upada.

note: [part]
en: In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.
sr: U danima kralja Gararda I, dva uporišta bejahu podignuta duž bliže obale Veldina, južno od Soradoka, da bi se sprečili upadi razbojnika i orkovskih pljačkaša iz Estmarka na teritoriju Vesnota. Ali u kasnijim godinama postaje Rečne garde behu napuštene, kako se naseljenici raširiše kroz Estmark, a orkovi prisilno povukoše severno od Velike reke.

note: [part]
en: With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-build and re-man the River Guard outposts, and use them to keep the Crown’s eye and hand firmly on the settled country to either side of the lower Weldyn. He sent two of the most promising young officers to them.
sr: Suočen sa nepoznatim neprijateljima što nagrnuše na Vesnot sa istoka, Konrad Drugi odluči da obnovi i popuni postaje Rečne garde, kako bi čvrsto držale pasku Krune nad naseljenom zemljom s obe strane donjeg toka Veldina. Na zadatak otposla dvojicu darovitih mladih oficira.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
sr: Sve pođe kako valja pošto su kraljeve snage pristigle. Nekoliko sedmica ne beše nijednog napada, te Gvedrijevi vojnici počeše da se opuštaju. I onda, jednog dana u zoru, Gvedrija i njegove ljude trgoše zapanjeni krici noćne straže...

note: [side]: race=Humans, type=Lieutenant, id=Gweddry [side]: type=General, id=Gweddry [side]: type=Lieutenant, id=Gweddry [side]: type=Sergeant, id=Gweddry
en: Gweddry
sr: Gvedri

note: [side] [side]: race=Humans, type=Lieutenant, id=Gweddry [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=General, id=Gweddry [side]: type=General, id=Halrad [side]: type=General, id=Halric [side]: type=General, id=Halrod [side]: type=General, id=Konrad II [side]: type=Great Mage, id=Kaldor [s
en: Wesnothians
sr: Vesnoćani

note: [unit]: type=White Mage, id=Dacyn
en: Dacyn
sr: Desin

note: [side]: type=Dark Sorcerer, id=Mal-Sakkat
en: Mal-Sakkat
sr: mal Sakat

note: [side] [side]: type=Ancient Lich, id=Mal-Ravanal [side]: type=Dark Adept, id=Mal-Tar [side]: type=Dark Sorcerer, id=Mal-Galkar [side]: type=Dark Sorcerer, id=Mal-Kallat [side]: type=Dark Sorcerer, id=Mal-Marak [side]: type=Dark Sorcerer, id=Mal-Sakkat [side]: type=Dark Sorcerer, id=Mal-Skraat [side]
en: Undead
sr: Nemrtvi

note: [side]: type=Dark Sorcerer, id=Mal-Talar
en: Mal-Talar
sr: mal Talar

note: [side]: type=Lich, id=Mal-Uldhar
en: Mal-Uldhar
sr: mal Uldhar

note: [objective]: condition=lose
en: Death of Gweddry
sr: Nastrada li Gvedri

note: [objective]: condition=lose
en: Death of Dacyn
sr: Nastrada li Desin

note: [message]: speaker=Gweddry
en: What? What is going on?
sr: Šta? Šta se to dešava?

note: [event] [modify_unit]: type=Lich Lord, id=Mal-Ravanal [side]: type=Ancient Lich, id=Mal-Ravanal [side]: type=Lich Lord, id=Mal-Ravanal [unit]: type=Lich Lord, id=Mal-Ravanal [variable]
en: Mal-Ravanal
sr: mal Ravanal

note: [message]: speaker=Dacyn
en: Gweddry? Good! You are still alive. Quickly, we must leave this place!
sr: Gvedri? Baš dobro! Još uvek si živ. Brzo, moramo napustiti ovo mesto!

note: [message]: speaker=Gweddry
en: Where did you go?! And where did you come from?
sr: Kuda ste otišli?! I odakle sada dolazite?

note: [message]: speaker=Dacyn
en: There is no time to explain. If you wish to survive, you will escape through this trapdoor.
sr: Nema vremena za razjašnjavanja. Ako želiš da i ostaneš živ, umaknućeš kroz ova podna vrata.

note: [message]: speaker=Gweddry
en: But what about the outpost?
sr: Ali šta će biti od ispostave?

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
sr: Pomeriš li Gvedrija na podna vrata

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
sr: Pratite me, ljudi! Kroz ova vrata!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
sr: Hodnik za beg

note: [side]: type=Gryphon, id=Kraagak [side]: type=Ogre, id=Grug [side]: type=Orcish Warrior, id=Gruga-Har [side]: type=Troll Warrior, id=Darg [side]: type=Troll, id=Kabak
en: Monsters
sr: Nemani

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
sr: Gde smo to? Ne mogu da vidim kuda se krećemo.

note: [message]: speaker=Gweddry
en: Wait, before we go anywhere — who were those undead?
sr: Samo malo, pre nego što krenemo ikuda — ko su ovi nemrtvi?

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
sr: TROLOVO JAZBINU S BLAGO: NE ULAZ

note: [message]: speaker=unit
en: Who goes there?
sr: Ko ide tamo?

note: [message]: speaker=unit
en: Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think.
sr: Nego šta, pomoći ćemo vam, jer ni mi ne ljubimo trolove. Ko god ih napadne zaslužuje malu pomoć, mišljenja sam.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind.
sr: Hvala vam. Pozivam vas da nam se pridružite. Nemrtvi su krenuli za nama u ove pećine, i pobiće vas ako zaostanete iza nas.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves.
sr: Hvala vam. Pozivam vas da nam se pridružite. Nemrtvi su ovim zemljama, pronaći će ove pećine pre ili kasnije.

note: [message]: speaker=unit
en: My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead.
sr: Moj klan živ’ u ovim pećinama već v’jekovima. Neće nas sad razbacat šač’ca nemrtvi’.

note: [message]: speaker=Dacyn
en: Very well. The best of luck in your battle.
sr: Dobro onda. Najbolje vam želim u vašoj borbi.

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> damage!
sr: Ko ponese ovu amajliju, svaki će mu udar biti <i>volšeban</i>!

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Take it
sr: Uzmi je

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Leave it
sr: Ostavi je

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: I am not suited to using this item! Let another take it.
sr: Meni ne pristaje nošenje ovoga! Neka je ko drugi preuzme.

note: [object]
en: Holy Amulet
sr: sveta amajlija

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold.
sr: Veliko bogatsvo leži u ovoj škrinji s blagom! Prebrojah oko dve stotine zlatnika.

note: [unit]: type=Dark Sorcerer, id=Mal-Bakral
en: Mal-Bakral
sr: mal Bakral

note: [message]: speaker=Mal-Bakral
en: We have found you, fleshbag! Prepare to die!
sr: Nađosmo vas, mesopodbuli! Spremite se da umrete!

note: [message]: speaker=Gweddry
en: We have reached the end of the tunnel. I see daylight above us!
sr: Stigosmo do kraja hodnika. Vidim obdanicu pred nama!

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
sr: Neočekivana pojava

note: [side]: type=Dark Sorcerer, id=Mal-Skraat
en: Mal-Skraat
sr: mal Skrat

note: [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
sr: mal Tar

note: [side]: type=Dark Sorcerer, id=Mal-Kallat
en: Mal-Kallat
sr: mal Kalat

note: [objective]: condition=win
en: Defeat either enemy dark sorcerer
sr: Poraziš li bilo kojeg mračnog čarobnjaka

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
sr: Izvukosmo se iz hodnika mračnih! Ali gde se sada nalazimo?

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
sr: Ha, ha, ha! Opkoljeni ste!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
sr: Zašto ne bismo iskušali novog regruta? Na posletku, tek ih je dvojica!

note: [message]: speaker=Mal-Tar
en: No!! They’ll kill me!
sr: Ne!! Ubiće me!

note: [message]: speaker=Mal-Kallat
en: That would be your problem, then.
sr: To bi bio tvoj problem.

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
sr: Ne! Poraziste me, i možete dalje u Vesnot!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
sr: Uništili ste mog brata, ali znajte da ću vas pohvatati i pobiti!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
sr: Vilenjački savez

note: [side]: type=Elvish Ranger, id=Volas [side]: type=Lieutenant, id=Gweddry
en: Allies
sr: Saveznici

note: [objective]: condition=win
en: Defeat enemy leader
sr: Poraziš li neprijateljskog vođu

note: [objective]: condition=lose
en: Death of Volas
sr: Nastrada li Volas

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
sr: Pozdravi putnicima! Dobro došli u moj zabran.

note: [message]: speaker=Volas
en: Certainly.
sr: Svakako.

note: [message]: speaker=Volas
en: I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.
sr: Zahvaljujem vam na ponudi. Ali neću napustiti sopstvenu domovinu. Ne mogu ti nemrtvi biti moćni koliko kažete. Borićemo se.

note: [message]: speaker=Dacyn
en: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
sr: Nije to mudar izbor, ali je vaš da ga načinite. Ako nećete sa nama, možete li nam bar pomoći da stignemo do severnjačke ispostave? Želimo da upozorimo naše sadruge tamo.

note: [message]: speaker=Volas
en: I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.
sr: Pomoći ću vam. Iako mislim da je vaš izbor taj koji je nepromišljen. Treba da ostanete i borite se.

note: [message]: speaker=Dacyn
en: After we rest for a short while, we will leave. We have little time to spare.
sr: Pošto se nakratko odmorimo, poći ćemo. Vremena nam je malo na raspolaganju.

note: [message]: speaker=Gruga-Har
en: Intruders!
sr: Uljezi!

note: [message]: speaker=Dacyn
en: What? Orcs! Where did they come from?
sr: Šta? Orkovi! Otkuda se oni stvoriše?

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
sr: Napred sa ubicama, možda ih možemo potrovati!

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
sr: Vaše Ratogospodarstvo, ja sam jedini preostali ubica! Želite li da pođem otrovati njihovog vođu?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
sr: Izvrsno! Idi, u šumu!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
sr: Otposlaše ubicu u šumu. Moraćemo da budemo oprezni, da ne bi iskočio i udario kada se najmanje nadamo.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
sr: Ha, ha, ha! Nafga će pobiti vilenjake!

note: [message]: speaker=Gruga-Har
en: My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!
sr: Moj ubica je mrtav! Vilenjaci će platiti, ne što ga ubiše, nego što sprečiše da dovrši moj naum!

note: [message]: speaker=Volas
en: You have failed me, man of Wesnoth...
sr: Izneveri me, čoveče iz Vesnota...

note: [message]: speaker=Dacyn
en: We have not the time. This battle has wasted too much of it already. We must leave now.
sr: Nemamo više vremena za to. Ova nas je bitka već previše zadržala. Moramo krenuti odmah.

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
sr: Nemrtva pogranična straža

note: [side]: type=Lich, id=Mal-Telnarad
en: Mal-Telnarad
sr: mal Telnarad

note: [objective]: condition=win
en: Defeat either enemy leader
sr: Poraziš li jednog od neprijateljskih vođa

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
sr: Beže od mene! Bez obzira, neće se izvući, pogranična straža će ih uništiti. Mogu čak dobiti unapređenje!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
sr: Ništa nema od mog unapređenja!

note: [message]: speaker=Gweddry
en: Hmm...
sr: Hm...

note: [option]: speaker=Gweddry
en: I wish to destroy the evil before it can spread. East we go!
sr: Želim da satrem zlo pre nego što se raširi. Idemo na istok!

note: [message]: speaker=Mal-Skraat
en: Noo!! I can’t be promoted if they run away!
sr: Ne! Ne mogu dobiti unapređenje ako mi pobegnu!

note: [message]: speaker=Mal-Skraat
en: Good! If I defeat them, I can become a lich!
sr: Odlično! Kad ih pogazim, mogu postati i kosac!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
sr: Nemamo više vremena za trošenje na mal Skrata. Voleli to ili ne, moramo produžiti u ove nemrtve zemlje.

note: [message]: speaker=Mal-Skraat
en: Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for letting him escape!
sr: Ne!! Dosegnuće sve do prestonice mal Ravanala, a mene će kazniti što sam ih propustio!

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
sr: Prestonica mal Ravanala

note: [side]: type=Dark Sorcerer, id=Mal-Marak
en: Mal-Marak
sr: mal Marak

note: [side]: type=Dark Sorcerer, id=Mal-Galkar
en: Mal-Galkar
sr: mal Galkar

note: [unit]: type=Paladin, id=Terraent
en: Terraent
sr: Tarent

note: [message]: speaker=Gweddry
en: The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s capital lies before us!
sr: Ozloglašenost Grče močvare je, čini se, dobro zaslužena. Prestonica mal Ravanala leži pred nama!

note: [message]: speaker=Mal-Ravanal
en: These humans have dared foolishly to come this far into my land. Crush them!
sr: Ovi se ljudi budalasto drznuše da zađu preduboko u moje zemlje. Zdrobite ih!

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
sr: Večna hvala što uništiste tog ćele-ratnika! Kad god ubijete jednog od vraćenika, jedan od nas vitezova biva oslobođen!

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
sr: Zašto? Da li ste vi zatočenici nemrtvih?

note: [message]: speaker=$freed_prisoner.id
en: Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game — whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
sr: Da. Moji saveznici i ja smo bili u pohodu, kada nas nemrtvi sačekaše u zasedi. Stražari se zabavljaju bolesnom igrom — kad god jedan od njihovih ratnika strada, oslobađaju jednog od nas, ali kad god vi izgubite borca, ubijaju jednog od nas.

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
sr: Zvuči opasno. Pokušaćemo što više vas da oslobodimo, pre nego što umaknemo odavde.

note: [message]: speaker=narrator
en: Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
sr: Gvedrijevi ljudi se hitro povukoše iz Grče močvare, pojurivši ka severu i zapadu kao da im je vatra pod petama. Pošto su pronašli useklinu kroz istočni Estmark, pade im kamen sa srca kako spaziše veldinsku dolinu što se otvarala na drugoj strani.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
sr: Severna ispostava

note: [side]: type=Mounted Fighter, id=Owaec [unit]: id=Owaec, type=$stored_Owaec.type
en: Owaec
sr: Ovaek

note: [side] [side]: type=Dark Sorcerer, id=Mal-Arnai [side]: type=Orcish Warlord, id=Draka-Kura [side]: type=Orcish Warlord, id=Ran-Lar [side]: type=Orcish Warlord, id=Varrak-Klar [side]: type=Orcish Warlord, id=Wak-Rano [side]: type=Troll Warrior, id=Unhk
en: Evil
sr: Zlo

note: [objective]: condition=win
en: Defeat the undead leader
sr: Poraziš li vođu nemrtvih

note: [objective]: condition=lose
en: Death of Owaec
sr: Nastrada li Ovaek

note: [message]: speaker=Owaec
en: Hail, Gweddry!
sr: Pozdrav, Gvedri!

note: [message]: speaker=Gweddry
en: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
sr: Pozdravi, Ovaeče! Potisnu nas sa naših položaja najezda nemrtvih. Za nam su i sad dok pričamo.

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
sr: Bežite, bežite daleko odavde! Ali ću vas ja progoniti, i na kraju sve pobiti!

note: [message]: speaker=unit
en: They’re here!
sr: Evo ih stižu!

note: [unit]: type=Assassin, id=Shodrano
en: Shodrano
sr: Šodrano

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
sr: Tako, nađoste moje mesto za skrivanje. Ništa onda, valjda ću morati da vas pobijem!

note: [message]: speaker=unit
en: No outlaws in this village.
sr: Nema odmetnika u ovom selu.

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
sr: Poražen sam! Nema mi više strahovlade u ovim selima...

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
sr: I dalje nam je poraziti nemrtve da bi seljani bili bezbedni.

note: [message]: speaker=Owaec
en: There are still these outlaws to take care of — we must continue fighting here.
sr: Još se moramo pobrinuti za odmetnike — moramo nastaviti borbu.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
sr: Pa, pobeđeni su i odmetnici i nemrtvi. Imamo nešto vremena na raspolaganju pre nego što stigne još nemrtvih.

note: [scenario]: id=06_Two_Paths
en: Two Paths
sr: Dva puta

note: [side]: type=Orcish Warlord, id=Wak-Rano
en: Wak-Rano
sr: Vak-Rano

note: [side]: type=Dark Sorcerer, id=Mal-Arnai
en: Mal-Arnai
sr: mal Arnaj

note: [message]: speaker=Mal-Arnai
en: Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?
sr: Dobro, orče, možemo ili nastaviti borbu, ili prvo smrviti ljude, a boj ostaviti za kasnije. Kako će biti?

note: [message]: speaker=Wak-Rano
en: Hmm... I know. We will make a pact to destroy these men, and continue our fight later.
sr: Hm... znam. Udružimo se da uništimo ove ljude, a sukob među nama neka sačeka.

note: [message]: speaker=Wak-Rano
en: Perhaps he will die, and I will win our battle without fighting.
sr: Možda će poginuti, a ja ću dobiti i našu bitku bez borbe.

note: [message]: speaker=Mal-Arnai
en: This foolish orc will surely perish.
sr: Budalasti ork će zasigurno stradati.

note: [message]: speaker=Mal-Arnai
en: Very well, we are allies, for now.
sr: Vrlo dobro, onda smo saveznici, za sada.

note: [message]: speaker=Wak-Rano
en: Arrgh! I have failed to defend the northern homeland!
sr: Argh! Ne uspedoh da odbranim našu severnu domovinu!

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
sr: Trebalo je da vas sve pobijem! Propao sam.

note: [scenario]: id=07a_The_Crossing
en: The Crossing
sr: Prelaz

note: [side]: type=Orcish Warlord, id=Draka-Kura
en: Draka-Kura
sr: Draka-Kjura

note: [side]: type=Ogre, id=Grug [unit]: type=Ogre, id=Grug
en: Grug
sr: Grag

note: [message]: speaker=Owaec
en: Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us — but the orcs will definitely attack us before that happens.
sr: Preko reke leži Severozemlje. Ako se prebacimo tamo, možemo pokušati da ubedimo neke ogrove da nam pomognu. Ali će nas orkovi jamačno napasti pre nego što se to ostvari.

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
sr: Grag kaže mi ne pomogni vama! Mi prvo sa orkovi bitku dovršimo!

note: [message]: speaker=Draka-Kura
en: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
sr: Razumede li ko ovo? Tišina, blesavi ogre. S tobom ću se razračunati kasnije. Sada, eno ljudi gde pokušavaju da pređu preko reke ovamo.

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
sr: Orkovi blesavo! Umri vi sada!

note: [unit]: type=Lich, id=Mal-Hakralan
en: Mal-Hakralan
sr: mal Hakralan

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
sr: Nemrtva pojačanja su pristigla! Moramo bez oklevanja preko reke!

note: [message]: speaker=unit
en: Hurry up. We must get across before these undead slaughter us!
sr: Požurite. Moramo se prebaciti pre nego što nas nemrtvi pokolju!

note: [message]: speaker=Dacyn
en: Good! We have crossed. Now let’s see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again.
sr: Odlično! Evo nas na drugoj obali. Pokušajmo sada da ubedimo ogrove da nam se pridruže. Već je uspevalo ranije da ih ubede da rade za Krunu — možda možemo to ponovo izvesti.

note: [message]: speaker=Grug
en: Grug say join you will he.
sr: Grag kaže on vi pridruži se.

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
sr: Nemrtvački prelaz

note: [side]: type=Necromancer, id=Mal-un-Karad
en: Mal-un-Karad
sr: mal-un Karad

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
sr: Ove zapreke izgledaju nepremostivo. Ne verujem da možemo nastaviti ovim putem. Vreme je da se okrenemo na sever, dalje od nemrtvih.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
sr: Moramo onda preći reku. Pohitajmo, već smo straćili previše vremena. Nemrtvi su se postavili usred gaza.

note: [message]: speaker=Owaec
en: Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still.
sr: Preko ove reke leži Severna zemlja. Tamo žive ogrovi, kao i orkovi. Moramo nastupati s oprezom. Nemrtvi su opasni, ali orkovi mogu biti još opasniji.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
sr: Ostaviću vaša tela da istrunu reci, a zatim ću vas podići da služite u nemrtvoj vojsci moga Gospodara!

note: [message]: speaker=Mal-un-Karad
en: I summon from the depths of the river beasts to destroy you!
sr: Prizivam iz dubina reke zveri da vas unište!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
sr: Izgleda da je pored podizanja nemrtvih, ovaj ogavni čarobnjak spoznao i kako da prizove dubinske nemani!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
sr: Jedan uspe da nam umakne. Nadajmo se da neće tako svi!

note: [scenario]: id=09_Xenophobia
en: Xenophobia
sr: Ksenofobija

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
sr: Pelatsil

note: [objective]: condition=win
en: Defeat all enemy leaders
sr: Poraziš li neprijateljske vođe

note: [message]: speaker=Prok-Bak
en: You human! Call us foul, will you?!
sr: Ti čoveče! Zoveš nas poganim, tako?!

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
sr: Što b’smo vam pomogl’? Niste patuljc’!

note: [message]: speaker=Gweddry
en: Your people helped us in the past, in the tunnels in the south. Will you not help us now?
sr: Vaš nam je narod već jednom pomogao, u pećinama na jugu. Zašto nam ne biste i vi sada?

note: [message]: speaker=Pelathsil
en: Impossible! I canna’ believe any of my kin would ha’ helped a human!
sr: Nemoguće! Ne morem vjerovat’ da b’ neko od naši’ sadruga pomogô̂ čo’jeku!

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
sr: Uistinu. Zašto bi iko od nas pomagao nekome ko nije naš?

note: [message]: speaker=Owaec
en: Will you but let us pass, so that we may fight the orcs on our own?
sr: Hoćete li nas onda koliko propustiti, pa da se sami za sebe bijemo sa orkovima?

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
sr: Bojim se da to... nije moguće.

note: [message]: speaker=Prok-Bak
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
sr: Pobijte ih sve! Ljude, vilenjake ili patuljke, koga još to briga!

note: [message]: speaker=Elandin
en: These orcs will die. But so will you, human. You have trespassed on elvish land.
sr: Ovi će orkovi umreti. Ali ćeš i ti, čoveče. Zagazio si na vilenjačku zemlju.

note: [message]: speaker=Pelathsil
en: Oh, elvish land is it now? Die, ye elf-dog! And you too, human!
sr: Sad je vilenjačka zemlja, je l’? Umri, vilin-pseto! A i ti, čo’ječe!

note: [message]: speaker=Gweddry
en: True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.
sr: Vredi. Koliko god mi smetalo da ubijem nekog osim orkova i nemrtvih, izgleda da ćemo morati ove vilenjake i patuljke, pre nego oni nas.

note: [message]: speaker=Pelathsil
en: Argh! I’m dead! Well, dwarves are still the best!
sr: Argh! Gotov sam! Neka, patuljci ostaju najbolji!

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
sr: Umirem? Orkovi nad svima!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
sr: Čini se da su ovi ljudi moćniji nego što mišljah. Ugh.

note: [message]: speaker=Elandin
en: Cursed dwarves! Perhaps we should have allied with the humans...
sr: Kleti patuljci! Možda se trebasmo udružiti s ljudima...

note: [message]: speaker=Elandin
en: Foul orcs! Perhaps we should have allied with the humans...
sr: Pogani orkovi! Možda se trebasmo udružiti s ljudima...

note: [message]: speaker=Pelathsil
en: It seems yon humans are mightier than I kenned...
sr: Čini m’se da su ovi ljud’ jači neg’ što sam mislio...

note: [message]: speaker=Pelathsil
en: Foul orcs! Perhaps we should ha’ allied wi’ the humans...
sr: Pogani orkovi! Možda b’ bilo bolje da se udruž’smo s ljud’ma...

note: [message]: speaker=Pelathsil
en: Cursed elves! Perhaps we should have allied wi’ the humans...
sr: Kleti vilenjaci! Možda b’ bilo bolje da se udruž’smo s ljud’ma...

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
sr: jezero Vrug

note: [side]: type=Gryphon, id=Kraagak
en: Kraagak
sr: Kragak

note: [message]: speaker=narrator
en: You find 100 gold in the fortress!
sr: Nađe 100 zlatnika u tvrđavi!

note: [unit]: type=Troll Warrior, id=Groog
en: Groog
sr: Grug

note: [message]: speaker=Groog
en: Be not going too fast. You gonna come wid us.
sr: Ne ide tako brzo. Ti sa nam pođe.

note: [scenario]: id=11_Captured
en: Captured
sr: Zarobljen

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
sr: Kralj Dra-Nak

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
sr: Stražarima odluta pažnja! Sad je vreme za beg!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
sr: Konačno! Izbismo iz ovih prokletih pećinčina!

note: [scenario]: id=12_Evacuation
en: Evacuation
sr: Evakuacija

note: [side]: type=Orcish Warlord, id=Varrak-Klar
en: Varrak-Klar
sr: Varak-Klar

note: [side]: type=Troll Warrior, id=Unhk
en: Unhk
sr: Unk

note: [objective]: condition=win
en: Destroy the bridge OR defeat all enemies
sr: Oboriš li most ILI poraziš sve neprijatelje

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
sr: inženjer

note: [message]: speaker=Engineer This is thickly accented English
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
sr: Ja sam inženjer. Čini m’se da će vam trebat’ moje usluge. Kladim se da ćete šćet’ da porušim taj most.

note: [message]: speaker=Owaec
en: Why would we want to do that?!
sr: A zašto bismo to želeli?!

note: [message]: speaker=Engineer
en: Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape.
sr: Pa, vidim da vas gone neki orkovi, i ako oborim most, on’ ne mogu prijeć’. Tak’ ćete lakše pobjeć’.

note: [message]: speaker=Dacyn
en: I see... I think it is a good idea to hire him. How much?
sr: A tako... Mislim da je dobra ideja unajmiti ga. Koliko?

note: [message]: speaker=Engineer
en: I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, undead. ’T’ain’t safe ’round ’ere!
sr: Ma neć’a zlata — tražim zaštitu. Đe god krenem, vidim orke i nemrtve. Nije sigurno voj!

note: [message]: speaker=Engineer
en: Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll be killed by the orcs fa’ sure!
sr: Valja. Diću ga u vazduh čim stignem do’nog znaka tam’, đem’ je oprema. Ali svi što ne budu na onoj strani kad pukne, pob’će orkovi sigurno!

note: [message]: speaker=Engineer
en: So, d’ya want me to blow up der bridge yet, Cap’n?
sr: Pa, ’oćeš me već jednom pust’t’ da srušim most, šefe?

note: [option]: speaker=Gweddry
en: Yes, blow it up.
sr: Da, ruši ga.

note: [message]: speaker=Engineer
en: All right! Blast’n time!
sr: Tako! Sad će puć’!

note: [message]: speaker=narrator
en: <big><i>BOOM!!</i></big>
sr: <big><i>BUM!!</i></big>

note: [option]: speaker=Gweddry
en: No, wait until later.
sr: Ne, sačekaj malo.

note: [message]: speaker=Engineer
en: Neh? A’right then, we’ll wait fa’ later, eh?
sr: Ne? Dobro, onda ostav’ćemo za kasnije, a?

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
sr: Most nije srušen na vreme! Orkovi će nas sve pobiti!

note: [message]: speaker=Engineer
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
sr: Ja ću vas od sad’ prat’t’. Nadam se da ćete stić’ do Veld’na pa da mogu prestat’ bježat’...

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
sr: Potopljene ravnice

note: [objective]: condition=win
en: Defeat Khrakrahs
sr: Poraziš li Krakrasa

note: [message] [unit]: type=Skeletal Dragon, id=Khrakrahs
en: Khrakrahs
sr: Krakras

note: [message]: speaker=Owaec
en: What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!
sr: Šta?! Močvare?! Ti nemrtvi su uništili pašnjake moga Doma, i ima da plate za to!

note: [message]: speaker=Dacyn
en: The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.
sr: Mora da je gospodar-kosac potopio dolinu. Nemrtvima prija močvara. Označava smrt, raspadanje, sve ono što su oni i sami. Osećam ih gde vrebaju u močvarama, da nas zaskoče iz stupice.

note: [message]: speaker=Engineer
en: I s’ppose we’ll hav’ to wade across it anyway... ugh.
sr: Vjerovatno ćemo morat’ gacat’ preko svêdno... ugh.

note: [message]
en: Findshhhh... slayhhhh... killhhhh...
sr: Nađisss... posecisssh... ubijhhh....

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
sr: Na prilazu Veldinu

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
sr: mal-un Darak

note: [side]: type=Necromancer, id=Mal-un-Zanrad
en: Mal-un-Zanrad
sr: mal-un Zanrad

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
sr: mal-un Ksadruks

note: [side]: type=General, id=Konrad II [unit]: id=Konrad, type=General
en: Konrad II
sr: Konrad Drugi

note: [objective]: condition=lose
en: Death of Konrad II
sr: Nastrada li Konrad Drugi

note: [message]: speaker=Konrad II
en: Come, into the castle.
sr: Hajdete, u zamak.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
sr: Veldin je zarobljen, Vesnotu je došao kraj...

note: [scenario]: id=15_The_Council
en: The Council
sr: Veće

note: [part]
en: The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor.
sr: Najveći vidovnjak u kraljevstvu, Galdren, predvide da će se jednog dana, uskoro, veliko zlo raširiti zemljom. Kralj, prirodno, beše zabrinut. Vidovnjak mu kaza da je jedini način da se zlo zaustavi, taj da se imenuje jedan mag, dobro upućen u veštine borbe protiv duhova tame, za kraljevog savetnika.

note: [message]: speaker=Konrad II
en: So what should we do now?
sr: Pa šta nam je onda činiti?

note: [message]: speaker=Kaldor
en: We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!
sr: Moramo se boriti, toliko je jasno. Jamačno sila Vesnota može nadjačati jednog bednog kosca!

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
sr: Po tvojim rečima mogu zaključiti da nisi lično video horde mraka na delu. To izgleda kao da su se svi mrtvi ratnici iz svih vekova podigli i krenuli na nas. Nema kraja kolonama marširajućih skeleta, naricajućih duhova, paklenih šišmiša, vođenih poganim nekromantima što ih izdigoše.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
sr: Gospodari, vojske nemrtvih kreću u napad!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
sr: To je onda kraj ovome većanju. Krenimo u boj!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
sr: Veldin na udaru

note: [side]: type=General, id=Halric
en: Halric
sr: Halrik

note: [side]: type=Lich, id=Mal-Grekulak
en: Mal-Grekulak
sr: mal Grekulak

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
sr: mal Ksakralan

note: [side]: type=Lich, id=Mal-Uknalu
en: Mal-Uknalu
sr: mal Uknalu

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
sr: Dobro. Ali taj... mal Ravanal, o kome zboriste, da li je on ovde?

note: [scenario]: id=17a_The_Duel
en: The Duel
sr: Dvoboj

note: [message]: speaker=Gweddry
en: Wait — what just happened? He called more warriors out of the ground! That’s not allowed!
sr: Čekaj — šta se to zbi? Podigao je još ratnika iz zemlje! To nije dozvoljeno!

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
sr: Veldin pod opsadom

note: [objective]: condition=lose
en: Death of Konrad
sr: Nastrada li Konrad

note: [event]
en: Mal-Hadanak
sr: mal Hadanak

note: [event]
en: Mal-Katklagad
sr: mal Katklagad

note: [event]
en: Mal-Xaskanat
sr: mal Ksaskanat

note: [event]
en: Mal-Akranbral
sr: mal Akranbral

note: [event]
en: Mal-Larakan
sr: mal Larakan

note: [event]
en: Mal-Drakanal
sr: mal Drakanal

note: [event]
en: You dare to attack me? Now you will pay!
sr: Usuđuješ se udariti na me? Platićeš!

note: [message]: speaker=Konrad
en: The Kingdom of Wesnoth dies with me!
sr: Vesnotsko kraljevstvo umire sa mnom!

note: [scenario]: id=18_Epilogue
en: Epilogue
sr: Epilog

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
sr: ...a zatim se istanjio, izbledeo, dok ga povetarac sa zapada ne razveja u pramičke, i svetlost dana obasja iznova neokaljani Veldin.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
sr: Toliki meseci borbi... Osećam kao da se budim posle duge noćne more.

note: [message]: speaker=Konrad II
en: We will be years... perhaps decades... recovering from the ill he has wrought.
sr: Trebaće godine... decenije možda... da se oporavimo zala koja nam je doneo.

note: [message]: speaker=Gweddry
en: Sire, we but did our duty.
sr: Gospodaru, tek obavismo svoju dužnost.

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Owaec.
sr: Uistinu. Sada me ne ometaj dok ja obavljam svoju... Klekni, Ovaeče.

note: [message]: speaker=Konrad II
en: Kneel, Gweddry.
sr: Klekni, Gvedri.

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry.
sr: Uistinu. Sada me ne ometaj dok ja obavljam svoju... Klekni, Gvedri.

note: [message]: speaker=Konrad II
en: And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
sr: I ustani, Gvedri, župane Estmarka. Zemlja za koju si prolivao krv daće se u tvoje ruke da se ponovo ozeleni.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
sr: gospodar konjice

note: [unit_type]: id=Horse Lord, race=human
en: The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
sr: Najveći među ravničarima, gospodari konjički su glave svojih domova i poštovani od sviju, prijatelja i neprijatelja. Svojim mačevima mogu dokrajčiti većinu neprijatelja, a severnjačama slomiti sve koji preostanu.

note: [attack]: type=blade
en: greatsword
sr: veliki mač

note: [attack]: type=impact
en: morning star
sr: severnjača

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
sr: borac-jahač

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
sr: Plemići ravničarski vežbaju sa ostalim konjanicima kako bi postali veliki ratnici. Međutim, takođe vežbaju zapovedanje svojim sadruzima, jer su oni ti koji će postati kapetani armija Klanova.

note: [attack]: type=blade
en: sword
sr: mač

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
sr: ratnik-jahač

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
sr: Vođi ravnica, ratnici jahači umešno koriste mač i severnjaču. Jašući na konju, mogu se kretati bojištem velikom brzinom, i tako pružati neophodnu pomoć na različitim frontovima.

note: [attacks]: id=shock
en: shock
sr: šok

note: [message]: speaker=Gweddry
en: No! I... die...
sr: Ne! Ja... umirem...

note: [message]: speaker=Dacyn
en: We are doomed...
sr: Svi smo propali...

note: [message]: speaker=Owaec
en: I... must— Argh...!
sr: Ja... moram... argh!

note: [message]: speaker=Grug
en: Grarrgghh...
sr: Grarrrghh...

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
sr: Šta? Niste m’ pružl’ mi zaštitu...

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to see the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
sr: Možda je bilo i bolje za ljude iz Gvedrijevog stroja što ne doživeše da vide groznu plimu nemrtvih kako se razvija k zapadu, u Vesnot, pustošeći sve na svom putu.

note: [message]: speaker=narrator
en: Wesnoth never learned the fate of Gweddry’s band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.
sr: Vesnot nikada ne dozna o sudbini Gvedrijeve družine, ali će ubrzo iskusiti bes i zlomišlje razbojničkih orkova i nemrtvih, u ratu koji će se okončati jedino mukom i smrću.

note: [message]: speaker=narrator
en: Their home country proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
sr: Domovina se ne pokaza utočištem za Gvedrije iscrpljene ljude, niti će to biti za ostale žitelje Vesnota kako neprijatelji pritiskaju sa svih strana, do konačnog kraha kraljevstva na izdisaju.

note: [message]: speaker=narrator
en: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
sr: Sa najodanijim braniocima Vesnota poraženim na domaćem terenu, nekada veliko kraljevstvo obruši se u konačnu tamu pod osvetničkom rukom mal Ravanala.
