wesnoth - en to zh translation catalogue (180 entries)

note: [generic_multiplayer]: id=user_map
en: User Map
zh: 玩家地圖

note: [multiplayer_side]: id=Random
en: Random
zh: 隨機

note: [era]: id=era_default
en: Default
zh: 預設

note: [era]: id=era_heroes
en: Age of Heroes
zh: 英雄時代

note: [multiplayer_side]: id=Drakes, type=random
en: Drakes
zh: 龍族

note: [multiplayer_side]: id=Knalgan Alliance, type=random
en: Knalgan Alliance
zh: 納爾迦聯盟

note: [multiplayer_side]: id=Loyalists, type=random
en: Loyalists
zh: 保皇派

note: [multiplayer_side]: id=Northerners, type=random
en: Northerners
zh: 北方民族

note: [multiplayer_side]: id=Rebels, type=random
en: Rebels
zh: 反抗者

note: [multiplayer_side]: id=Undead, type=random
en: Undead
zh: 不死族

note: [side]
en: teamname^North
zh: 北部

note: [side]
en: teamname^South
zh: 南部

note: [side]
en: teamname^East
zh: 東部

note: [side]
en: teamname^West
zh: 西部

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
zh: 2p — 蛇怪之穴

note: [multiplayer]: id=multiplayer_Basilisk
en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
zh: 這些洞穴曾經是具有傳奇色彩的古老蛇怪「查克索‧內伊克斯」的藏身之處。那些被他所石化的受害者們，至今仍然是他那狂暴力量的紀念碑。

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
zh: 漆黑的天空下，陣陣的寒風吹起，
    明月高高在上，而夜已深沉。
    勇敢的龍族勇士啊，
    竟棄家遠行，要去盜取蛇怪的黃金。
    
    在天色昏濁的暗夜裡，
    他將畢生所學置之度外，
    有勇無謀地進入了蛇怪之穴，
    他振翅飛翔，烈火在他的體內燃燒。
    
    啊，他體內的烈火不再燃燒，
    因為，蛇怪的振聲長嘯，
    使他肝膽俱碎，化為石像，
    他將永遠無法恢復原形。
    
    漆黑的天空下，陣陣的寒風吹起，
    明月高高在上，而夜已深沉。
    站在這裡的龍族勇士啊，
    曾棄家遠行，要去盜取蛇怪的黃金。
    
    （【火焰騎兵】題）

note: [side]
en: Xikkrisx
zh: 西克雷斯克斯

note: [unit]
en: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.
zh: 希雷茲克的西克雷斯克斯是一位強大的蜥蜴人戰士，被裡斯裡爾雷羅茲克氏族（人類語翻譯：「在沸騰的大河中獵殺敵人的氏族」）的長老們送到了這個區域。長老們正在準備對一個人類前哨站發動戰爭，因而需要歐克斯雷斯克的強大魔力。歐克斯雷斯克是一位蜥蜴人秘術師，人們最後一次見到他時他正在前往拉斯科庫林湖。西克雷斯克斯發現了歐克斯雷斯克被石化的軀體以及一個被仔細包好的卷軸，那卷軸顯然是被丟進了洞穴地面上的一個小縫隙裡。他打開卷軸，粗略地讀到了中間的一段文字：「當查克索被束縛起來，並被『上層世界』放逐之後，他暴怒的靈魂渴求著解放，而且他還是能在上層世界的某些區域裡造成破壞性的影響。通過『石之小徑』的聯結，這種影響從地表一直深入到『地底之河』。這無比的怒火改變了大蜥蜴們的蛋，將他們的身軀和靈魂塑造成了查克索的仇恨的具現物。」疑惑中，西克雷斯克斯把注意力集中到了當前的任務上。想到長者們或許可以找到救回歐克斯雷斯克的方法，他開始了漫長而費力的任務——把歐克斯雷斯克的雕像拖回裡斯裡爾雷羅茲克氏族的領地。西克雷斯克斯已經精疲力盡，卻還沒有離開湖多遠，他把雕像放進一個小洞穴裡，就躺下休息了。他是被一聲顫透骨髓的長嘯聲驚醒的。

note: [side]
en: Oxsrrsk
zh: 歐克斯雷斯克

note: [unit]
en: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...
zh: 歐克斯雷斯克是一位強大的蜥蜴人先知，曾在襲擊勁敵斯拉克斯氏族之時，（從現在已經不在人世的先知黑斯克斯‧拉茲克的地窖裡）獲得了一個最讓人著迷的卷軸。卷軸的標題是「『石之注視者』的『內伊克斯』」，並描述了某種被稱為「查克索‧內伊克斯」的生物，這個名字在古蜥蜴人語裡，意味著「查克索的長子」。查克索被認為是「地底之河」的一位強有力的半神，在精靈的歷史裡被形容為「大地之惡魔」。根據這些歷史記載，查克索曾經試圖把星球上的所有生物都變成石頭。他對有血有肉的生命竟有如此之大的仇恨。雖然他最終被強大的魔法擊敗並束縛，然而在他被流放（到一個遠遠低於地表世界的區域裡）幾個世紀之後，一種新的生物開始出現在歷史上——一種可以把任何血肉之軀變成石頭的生物。曾有一段時期，這些蛇怪（他們後來的稱謂）在生命的世界大肆破壞，將成千上萬生物變成了石頭。在付出巨大代價之後，蛇怪們一個接一個地被打敗了。似乎所有的蛇怪都完了，但其實還是有一隻倖存，那只被稱為「內伊克斯」，或者現代語「長子」的蛇怪。歐克斯雷斯克對自己的能力非常有信心，確信自己能夠找到這強大的生物並抓住它，讓它為自己服務。因此，歐克斯雷斯克踏上了自己的旅程……

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
zh: 纖細的身形，靈巧的手
    ——七塊石頭，十一位英豪
    留給對手幾近渺茫的機會
    ——七塊石頭，十一位英豪
    神射手號稱為龍之剋星
    但在這裡的雕像，訴說著殺戮的發生
    ——七塊石頭，以及精靈們
    （【高堤阿穆斯】題）

note: [side]
en: Blum Duk
zh: 布拉姆．達克

note: [unit]
en: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)
zh: 布拉姆．達克由於馴服了山脈中的一隻恐怖巨狼，而在自己的地精氏族裡威名顯赫；並且他的勇氣也確實名副其實。地精們的領地，能夠在人類和精靈的威脅之下堅持下來，完全是靠他的領導力和技能所賜。有傳言說道，他的巨狼已經殺死了五十個人類和一百個精靈。
    因此，在聽說了有關居住在這片區域裡的可怕怪物的事情以後，自然而然地，他便騎著狼獨自前往對付這怪物了。所有其他的地精，都期待著他輕鬆地宰掉那生物，並將它帶回來當大餐。
    在看到那蛇怪的一瞬間，他就被震懾住了。布拉姆．達克因驚恐而畏縮了。他試著要騎著狼掉頭逃走，但狼卻一動不動。那蛇怪向他步步進逼，他尖叫著自己最後的話語：「好高格，我的狗，你的腳是石頭做的嗎？！」
    （【精靈劫掠者】題）

note: [side]
en: Rah Ihn Mar
zh: 拉．伊亨．瑪

note: [unit]
en: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt.....
zh: 拉．伊亨．瑪，來自「燃燒丘陵」的鬥士，來到了拉斯科庫林湖區域以追殺被精靈們稱為「龍之剋星」的精靈英雄特洛伊德利斯洛爾。據說特洛伊德利斯洛爾殺死了一條威脅精靈村莊的烈火巨龍，並發起了一場「反擊」。在這場「反擊」中，居住在附近狹長山谷中的大約37名龍族被屠殺了，因為他們被認為和那條巨龍是一夥的。拉‧伊亨‧瑪深知這些龍族是無辜的，他來到拉斯科庫林湖，以追蹤並殺掉特洛伊德利斯洛爾。那個混蛋前一天剛剛被人看到進入了這一區域。胸中燃燒著復仇的火焰，拉．伊亨．瑪開始了狩獵……

note: [unit]
en: He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
    (inscribed by Turin)
zh: 它已經在此生活了漫長的歲月，在深深的湖水裡，它獵食各種魚、蛙還有進入他的領域的人魚們。這是它的湖，而不是別人的。儘管這個湖並不大，它仍然是湖的主人。接著，那只蛇怪出現了，它注視著巨蛇的眼睛。巨蛇並沒有死，但它也不再活著。於是，湖的新主人到來了。
    （【杜林】題）

note: [unit]
en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
zh: 他是韋諾黃金時代的一位勇敢的英雄，這位偉大的騎兵兼人類指揮官，在奇襲半獸人時，來到了這邪惡的地方。他們被那些邪惡的生物打了一個措手不及，他的許多部下都英勇犧牲了，但他仍然勇敢地戰鬥，殺死了無數敵人。可惜！在殺死最後一個半獸人的瞬間，他被邪惡的蛇怪變成了石頭。現在，只餘下一尊僵硬的石像，讓人們憶起他曾經的翩翩風度與力量。
    （【菲恩米爾】題）

note: [side]
en: Bramwythl
zh: 布拉姆維斯爾

note: [unit]
en: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)
zh: 樹人布拉姆維斯爾總被認為是一位動作緩慢而沉默寡言的同伴，甚至其他樹人都這麼想。他比其他的樹人更喜歡獨自一人站在陽光之下，就只是伸展雙臂，對空蕩蕩的藍天之美表示敬意。甚至有一次，他向一位同伴吐露心聲說，他最大的願望，就是能夠永遠沐浴在太陽的榮光之下。
    然而不久之後，當地的樹人團體聽說一隻可怕的怪物就要來了。這怪物很強大，能輕而易舉地把這片區域內為數不多的樹人全部都毀掉。他們很快地離開了（至少對樹人而言很快），但布拉姆維斯爾卻被留下了——其他樹人太匆忙了，沒有人想到要去找他，並告訴他危險即將來臨。
    他被蛇怪出其不意地襲擊了，甚至在他能辨認出這野獸之前，就被變成了石頭。直至今天，他被石化的身體仍然站在那裡，在開闊的天空之下被陽光溫暖著。他最大的願望實現了。
    （【精靈劫掠者】題）

note: [side]
en: Talael Ryndoc
zh: 塔拉埃爾‧林多克

note: [unit]
en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
zh: 塔拉埃爾‧林多克將軍來到這個地方與大元帥艾西克‧科林決鬥，但是這兩人再也沒有找到過對方。

note: [side]
en: Aethec Corryn
zh: 艾西克‧科林

note: [unit]
en: The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”
    
    Perhaps he should not have shouted quite so loudly....
zh: 大元帥艾西克‧科林的遺言是：「塔拉埃爾‧林多克！我正在翻遍每一寸土地找你！我應該回到哈德里克大廳，告訴王室你是個不敢參加決鬥的懦夫！那樣你的恥辱比之被我在此殺死，會更讓你痛苦萬分！】
    
    也許他不應該喊得這麼響……

note: [side]
en: Rilhon
zh: 里爾洪

note: [unit]
en: This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
    (inscribed by Paterson)
zh: 這位在納迦族人中被稱為里爾洪的勇敢武士，聽說了有關失落於這些充滿著水的洞穴中的巨大寶藏的傳聞——那是一把矛，矛頭據說是用查克索‧內伊克斯的牙齒製成的。那是一隻古老的蛇怪，在很久以前就被精靈英雄艾羅拉爾多伊爾殺死了。根據傳說所言，這武器正在這個湖（拉斯科庫林湖，是根據一條以此為家的著名大海蛇來命名的）的水底某處長眠著。他做好了與巨蛇搏鬥的準備，卻遇到了兩件非常意外的東西。其一是巨蛇拉斯科庫林被石化的軀體。其二是查克索‧內伊克斯，它活得好好的，而且，很奇怪的是，它還擁有著自己全部的牙齒。
    （【帕特森 】題）

note: [unit]
en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
zh: 在海浪和岩石渠道之間，
    激起藍白交錯的浪花；
    她撥弄著潮來潮往，
    並教魚兒和星星說話。
    綠翡翠般的色澤，
    閃著魔法的光輝，
    從她的靈魂流淌到海藻的外皮和蝸牛的外殼之上。
    蜷曲尾巴，合攏雙手，
    她讓歌聲奔馳在那尖腳爬過的沙灘之上。
    而今，
    而今這最奇異的休止，
    年復一年，
    她的雙眼再也不曾回望。
    
    （【MJQ】題）

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: 2p — Cynsaun Battlefield
zh: 2p — 辛薩恩戰場

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
zh: 辛薩恩省得名於武士女王辛薩恩一世，她在韋諾紀元961年將死靈法師們驅離這片土地。

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
zh: 6p — 黑暗預測（生存）

note: [message]: speaker=narrator
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
zh: 當您把浴血的劍刃，從最後一個反抗者身上拔出來時，尖叫聲和求饒聲最終都消散了。再也不會有來自本地敗類的阻力，您的統治終於得到了穩定。

note: [message]
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
zh: 這些怪物裡，最後也是最強一隻就要出現了。我想如果我們能在時限內解決他們的話，那我們就贏了！

note: [case]
en: Heavy Snowfall
zh: 大雪

note: [case]
en: Snowfall
zh: 降雪

note: [case]
en: Heavy Rains
zh: 大雨

note: [case]
en: Drought
zh: 乾旱

note: [else]
en: Clear Weather
zh: 晴天

note: [side]
en: teamname^Revolt
zh: 反抗者

note: [side]
en: teamname^Human
zh: 人類

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
zh: 黑暗預想——隨機的生存場景

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
zh: 傳聞說這裡的居民是一個人與野獸的奇怪聯盟，而我們的主張是不會被自動實現的。我們必須為這片土地上一切不可知的東西作好準備。。

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
zh: 那就讓我們看看是什麼東西在等著我們，還有教導他們不要反對我們的主張。

note: [message]: speaker=unit
en: Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me...
zh: 哦呃！怎麼會這樣？敗給微不足道的野蠻人！神哪，你拋棄了我……

note: [message]: speaker=second_unit
en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
zh: 敵人的歡呼，是你在墮入死亡前，最後所聽到的聲音……他們的歡樂，讓你在臨終之前，充滿了完完全全的憎恨。

note: [message]
en: The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over.
zh: 敵人的歡呼聲，像從地面上升起的黑暗薄霧一樣，將你完全吞噬。如同鬼魂一般的輕煙，吸走了你的意志，你明白了，自己在這片土地上的時間已經結束了。

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: 2p — Den of Onis
zh: 2p — 鬼之巢穴

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
zh: 這些非常不同尋常的洞穴曾經被稱為「狂笑惡魔之密室」，也曾是卡‧魯克鬼族的內部堡壘。卡‧魯克是一族邪惡又狡猾的食人惡魔。在從伊迪亞悄無聲息地消失之前，他們曾讓東部大陸的居民恐懼了長達四百年的時間。從那時起，很多派系都參與了對鬼之巢穴統治權的爭奪，他們希望能解開洞穴創造者們奇怪而又神秘的魔力的秘密。

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: 2p — Elensefar Courtyard
zh: 2p — 埃仁撒伐庭院

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
zh: 在迴廊與花園之間殺出一條血路，將曾經輝煌過的都市埃仁撒伐的東側庭院置於您的支配之下。

note: [time]: id=underground_illum
en: Underground
zh: 地下

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: 2p — Fallenstar Lake
zh: 2p — 墜星湖

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
zh: 很久以前，一顆來自天堂的星辰墜落下來，在這片針葉林中留下了印記。

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
zh: 2p — 小村莊

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: 2p — Hornshark Island
zh: 2p — 角鯊島

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
zh: 2p — 鬼嚎荒地

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
zh: 幾乎已經看不出來這裡曾經是繁華的採礦聚落，現在則是搶劫者和盜賊的天堂。

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: 2p — Sablestone Delta
zh: 2p — 黑石三角洲

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
zh: 兩支軍隊在這個佈滿隱藏洞穴和交錯的河流的雜亂海岸地形上遭遇了。

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: 2p — Silverhead Crossing
zh: 2p — 銀頭渡口

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
zh: 在這個戰線眾多的決鬥地圖上，玩家必須穿越各種地形來取得勝利。

note: [trait]: id=remove_hp
en: statue
zh: 雕像

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
zh: 這是一座石像。

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: 2p — Sulla’s Ruins
zh: 2p — 蘇拉的遺跡

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
zh: 經過洪水的摧殘和嚴冬的洗禮，這個曾經強大的王國的殘影裡只剩下廢墟、水、還有冰。

note: [side]
en: Statue of Sulla
zh: 蘇拉之像

note: [unit]
en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
zh: 這是蘇拉大帝的石像。她也被稱為正義的蘇拉、暴君蘇拉、沉沒之塔的女皇、移動冰川之仕女、焚燒者蘇拉、高傲的蘇拉、以及公正的蘇拉。

note: [side]
en: Statue of Lhun-dup
zh: 勒亨‧達普之像

note: [unit]
en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
zh: 蘇拉的侍從勒亨‧達普的石像。

note: [side]
en: Statue of Ri-nzen
zh: 日‧恩曾之像

note: [unit]
en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
zh: 蘇拉的侍從日‧恩曾的石像。

note: [side]
en: Statue of Ten-zin
zh: 坦‧辛之像

note: [unit]
en: A stone-carved likeness of Ten-zin, Servant of Sulla.
zh: 蘇拉的侍從坦‧辛的石像。

note: [side]
en: Statue of Lo-bsang
zh: 羅‧巴桑之像

note: [unit]
en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
zh: 蘇拉的侍從羅‧巴桑的石像。

note: [multiplayer]: id=multiplayer_The_Freelands
en: 2p — The Freelands
zh: 2p — 自由之地

note: [multiplayer]: id=multiplayer_The_Freelands
en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
zh: 自由之地，也被遠東的人民稱為「沒有國王的土地」，位於荒蠻之地和卡羅拉斯王國之間，隔開了完全法制之地與完全野蠻之地。自由之地上的居民和想征服他們土地的入侵者已經戰鬥了幾百年，他們不斷地擊退著來自西部邊界的巨大野獸和來自和東部邊界的卡羅拉斯帝國主義者。

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: 2p — Weldyn Channel
zh: 2p — 維爾帝水道

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
zh: 這個關鍵的運輸通道，在韋諾的許多偉大的戰役中都起著關鍵作用。

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: 3p — Alirok Marsh
zh: 3p — 埃爾洛克沼澤

note: [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_4p_Hamlets [multiplayer]: id=multiplayer_4p_Morituri [multiplayer]: id=multiplayer_4p_Underworld [multiplayer]: id=multiplayer_8p_Mokena_Prairie [multiplayer]: id=multiplayer_8p_Morituri [multiplayer]: id=multiplayer_Alirok_Mars
en:  Recommended setting of 2 gold per village.
zh:   建議設定每座村莊提供2個金幣。

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
zh: 三位玩家在這個被水面割裂的戰場上對峙。

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: 3p — Island of the Horatii
zh: 3p — 霍拉蒂之島

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map.
zh: 在這幅21x21的3人自由對戰地圖上，掌控中央的島嶼通常是獲得勝利的關鍵。

note: [multiplayer]: id=multiplayer_3p_Morituri
en: 3p — Morituri
zh: 3p — 垂死之人

note: [multiplayer]: id=multiplayer_3p_Morituri
en: Only one faction will emerge victorious from this tightly bordered three-player map.
zh: 只有一個團隊能夠在這個緊湊的3人對戰地圖中取勝。

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
zh: 4p — 藍水省

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
zh: 根據歷史記載，藍水省曾被摧毀並重建了大約二十多次。現在，當軍隊再一次集結在這個有著峭谷野溪和白雪蓋頂山脈的小小省份裡，村民們看上去似乎根本沒注意到軍隊的存在。

note: [side]
en: teamname^Team 1
zh: 隊伍1

note: [side]
en: teamname^Team 2
zh: 隊伍2

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
zh: 4p — 跳堡之島

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
zh: 從一座城堡趕往另一座城堡，為中央的島嶼而戰。

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
zh: 4p — 衝突

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
zh: 適合於2v2對戰的小型地圖。

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
zh: 4p — 小村莊

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
zh: 戰爭把普通的農場和寧靜的村莊化為一塊精巧的戰場。

note: [multiplayer]: id=multiplayer_Isars_Cross
en: 4p — Isar’s Cross
zh: 4p — 伊薩爾交叉口

note: [multiplayer]: id=multiplayer_Isars_Cross
en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
zh: 這是一張非常小的2v2對戰地圖。在近距離對戰中，如何支援前線、計劃您的行動將顯得非常重要。隊伍設定是1號和4號對2號和3號（東北對西南）。起始資源建議75個金幣，地圖上有20個村莊。

note: [side]
en: teamname^Southwest
zh: 西南

note: [side]
en: teamname^Northeast
zh: 東北

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
zh: 4p — 山丘之王

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
zh: 建議起始資源設定為150個金幣，每座村莊提供2個金幣。

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages.
zh: 在這個36x36的4人自由對戰地圖上，控制中央的要塞有很大好處。也很適合2v2對戰。圖上有36座村莊。

note: [side]
en: teamname^Southeast
zh: 東南

note: [side]
en: teamname^Northwest
zh: 西北

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
zh: 4p — 洛里斯河

note: [multiplayer]: id=multiplayer_Loris_River
en: A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages.
zh: 這是一個25x25的2v2地圖，中間是河流，雙方的要塞處在對角綫上。適合玩家1和玩家4對陣玩家2和玩家3。地圖上有28座村莊。

note: [multiplayer]: id=multiplayer_4p_Morituri
en: 4p — Morituri
zh: 4p — 垂死之人

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
zh: 誰能在這片危機四伏的戰場上獲勝呢？

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
zh: 4p — 匕首小道

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
zh: 地圖上有28座村莊。建議設置每座村莊提供2個金幣。

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA.
zh: 這是一個35x27的2v2地圖，有五條交戰路線。建議玩家組隊為東部對陣西部（即玩家1、4對玩家2、3），但是其他組隊方式或自由對戰（FFA）也没有問題。

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
zh: 4p — 泰拉‧德維爾夫遺跡

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2vs2 set in a vast underground complex.
zh: 發生在具有傳奇色彩的遠古泰拉‧德維爾夫遺跡上的戰鬥。這是設定在廣闊而複雜的地下空間中的大型多戰線2v2地圖。

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
zh: 4p — 城堡圍攻

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
zh: 4p — 地下世界

note: [multiplayer]: id=multiplayer_4p_Underworld
en: A fast-paced 2 vs. 2 map set deep below the surface.
zh: 一個快節奏的2v2地圖，設定在地下深處。

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
zh: 4p — 桑希之混沌

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
zh: 這是一個24X28的2v2地圖, 地圖中央有城堡輔助和激烈的戰鬥.

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
zh: 5p — 公開出價－X

note: [multiplayer]: id=multiplayer_Auction-X
en: 4 players surround a central keep, play vs the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.
zh: 這個地圖上，四個玩家分佈在城堡四周，可以以生存模式、自由對抗或者4v1的模式進行遊戲。在自由組隊（FFA）模式或者4v1模式中，中央的玩家需要更多的金幣，決定這個額外金幣數值的最好方法是公開出價，最低出價者獲得中央位置。地圖不大，所以其他4個玩家的推薦初始資金為75金幣。

note: [side]
en: teamname^Center
zh: 中部

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
zh: 5p — 恐懼森林

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
zh: 在這混合了多種地形的地方，五支部隊為爭奪霸權而戰鬥著。

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: 5p — The Wilderlands
zh: 5p — 蠻荒之地

note: [multiplayer]: id=multiplayer_Crusaders_Field [multiplayer]: id=multiplayer_The_Wilderlands
en:  Recommended setting of 1 gold per village.
zh: 建議設定每座村莊提供1個金幣。

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
zh: 這是一大片充斥著野蠻和無法馴服的荒涼的區域。森林、洞穴、河流、以及古代要塞遺跡星羅棋佈。

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
zh: 6p — 十字軍的戰場

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers.
zh: 在這片飽經風霜的戰場上，戰鬥的吶喊聲再次響起。數以千計的勇士們的陰魂飄蕩於山嶺、樹林與河流之間。

note: [multiplayer]: id=multiplayer_Hexcake
en: 6p — Hexcake
zh: 6p — 六角蛋糕

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
zh: 2v2或3v3團隊對戰。

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
zh: 6p — 團隊生存

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
zh: 任務目標是儘可能地存活更長的時間。

note: [side]
en: Attacker
zh: 進攻者

note: [side]
en: Defender
zh: 防禦者

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
zh: 提示：獲知敵人刷新點的位置和敵人的種類會有很大幫助。

note: [label]
en: Turn 2: Loyalists
zh: 回合2：星羅棋佈

note: [label]
en: Turn 5: Knalgans
zh: 回合5：納爾迦聯盟

note: [label]
en: Turn 8: Rebels
zh: 回合8：反抗者

note: [label]
en: Turn 11: Northerners
zh: 回合11：北方民族

note: [label]
en: Turn 14: Drakes
zh: 回合14：龍族

note: [label]
en: Turn 17: Undead
zh: 回合17：不死族

note: [label]
en: Tower of Doom
zh: 末日之塔

note: [message]: speaker=narrator
en: Faery
zh: 仙境

note: [message]: speaker=narrator
en: Congratulations for surviving the map that so many people claim is impossible. Frankly, I haven’t got a clue as to how you did it, so send me the replay by mail to: roze@roze.mine.nu. Thank You!
zh: 恭喜您在這個地圖中生存了下來，儘管這被許多人認為是個不可能達成的任務。坦白地說，我無法想像您是怎麼做到的，所以請把錄影寄給：roze@roze.mine.nu。非常感謝您！

note: [message]: speaker=narrator
en: Death
zh: 死亡

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
zh: 您輸了，不過別氣餒。您隨時可以再試一次，再一次，再一次…… （笑）

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: 6p — The Manzivan Traps
zh: 6p — 曼西凡陷阱

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 starting gold, has 33 villages.
zh: 這是一個40x20的3v3對戰地圖。曼西凡陷阱以讓人迷惑的困難地形而著稱，在這種地形上，很容易因站錯位置或過分擴張而失敗。玩家1、4、5組隊對陣玩家2、3、6（東部對陣西部）。適合100金幣的起始資源，地圖上有33座村莊。

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
zh: 6p — 滑鐵盧日落

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
zh: 這是一個40x30的3v3對戰地圖。必須靈活地與隊友協調進攻與防守，否則就有被圍攻的危險。玩家1、4、5組隊對陣玩家2、3、6（北部對陣南部），但是由玩家1、4、6或1、3、6組隊也很有意思。適合150金幣的起始資源。地圖上有44座村莊。

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: 8p — Mokena Prairie
zh: 8p — 摩科納大草原

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense.
zh: 根據從「垂死之人」中得到的靈感，這個8人地圖創造了一個史詩般戰爭的場景，這需要兩個團隊分別在進攻和防守上進行協同作戰。

note: [multiplayer]: id=multiplayer_8p_Morituri
en: 8p — Morituri
zh: 8p — 垂死之人

note: [multiplayer]: id=multiplayer_8p_Morituri
en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
zh: 在這片不尋常的戰場上，八支軍隊將對抗到底，團隊合作與戰術技巧才是致勝關鍵。

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: 9p — Merkwuerdigliebe
zh: 9p — 陌生的愛

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
zh: 這是一幅非常小的3v3v3對戰地圖。因為玩家數量多，建議設置60秒的時限。玩家1、5、9一隊，2、6、7一隊，3、4、8一隊（北部對東南對西南）。每個玩家平均擁有的村莊數很少，所以建議設定每座村莊提供3個金幣。

note: [multiplayer]: id=multiplayer_Random_Map [scenario]: id=multiplayer_Random_Map
en: Random map
zh: 隨機地圖

note: [multiplayer]: id=multiplayer_Random_Map
en: Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 隨機生成的地圖。注意：隨機地圖往往不太平衡，但是如果您有足夠的時間，可以不斷地重新生成，直到得到一個平衡的地圖。

note: [multiplayer]: id=multiplayer_Random_Map_Desert [scenario]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
zh: 隨機地圖（沙漠）

note: [multiplayer]: id=multiplayer_Random_Map_Desert
en: A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個以沙漠作為主要地形的隨機地圖。注意：隨機地圖往往不太平衡，但是如果您有足夠的時間，可以不斷地重新生成，直到得到一幅平衡的地圖。

note: [multiplayer]: id=multiplayer_Random_Map_Marsh [scenario]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
zh: 隨機地圖（沼澤）

note: [multiplayer]: id=multiplayer_Random_Map_Marsh
en: A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個以沼澤作為主要地形的隨機地圖。注意：隨機地圖往往不太平衡，但是如果您有足夠的時間，可以不斷地重新生成，直到得到一幅平衡的地圖。

note: [multiplayer]: id=multiplayer_Random_Map_Winter [scenario]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
zh: 隨機地圖（冬天）

note: [multiplayer]: id=multiplayer_Random_Map_Winter
en: A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個設定在冬去春來的時節，以雪地為主要地形的隨機地圖。注意：隨機地圖往往不太平衡，但是如果您有足夠的時間，可以不斷地重新生成，直到得到一幅平衡的地圖。

note: [multiplayer]: id=wesbench_ai
en: Wesnoth Benchmark: AI
zh: 韋諾之戰標準圖：AI

note: [multiplayer]: id=wesbench_ai
en: A wesnoth benchmark, use --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.
zh: 這是韋諾之戰標準圖。命令行參數為：--nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end。

note: [multiplayer]: id=wesbench_scroll
en: Wesnoth Benchmark: Scrolling
zh: 韋諾之戰標準圖：滚動

note: [multiplayer]: id=wesbench_scroll
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.
zh: 這是韋諾之戰標準圖，命令行參數為：--no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end。

note: [multiplayer]: id=wesbench_shroud_walk
en: Wesnoth Benchmark: Walking through Shroud
zh: 韋諾之戰標準圖：穿越迷霧

note: [multiplayer]: id=wesbench_shroud_walk
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
zh: 這是韋諾之戰標準圖，命令行參數為：--no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end。
