en to unknown language translation catalogue (353 entries)

note: [campaign]: id=The_South_Guard
en: The South Guard
target: 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛

note: [campaign]: id=The_South_Guard
en: A young Knight, Deoran, is dispatched to take command of the South Guard... Note: This campaign is designed as an introduction to Wesnoth. The ‘Civilian’ difficulty level is aimed at first-time players.
target: 𐑩 𐑘𐑳𐑙 𐑯𐑲𐑑, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑦𐑟 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛... 𐑯𐑴𐑑: 𐑞𐑦𐑕 𐑒𐑨𐑥𐑐𐑱𐑯 𐑦𐑟 𐑛𐑩𐑟𐑲𐑯𐑛 𐑨𐑟 𐑩𐑯 𐑦𐑯𐑑𐑮𐑩𐑛𐑳𐑒𐑖𐑩𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 '𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯' 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑤𐑧𐑝𐑩𐑤 𐑦𐑟 𐑱𐑥𐑛 𐑨𐑑 𐑓𐑻𐑕𐑑-𐑑𐑲𐑥 𐑐𐑤𐑱𐑼𐑟.

note: [campaign]: id=The_South_Guard
en: (Beginner)
target: (𐑚𐑦𐑜𐑦𐑯𐑻)

note: [campaign]: id=The_South_Guard
en: Civilian
target: 𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯

note: [campaign]: id=The_South_Guard
en: (Easy)
target: (𐑰𐑟𐑦)

note: [campaign]: id=The_South_Guard
en: Recruit
target: 𐑮𐑩𐑒𐑮𐑵𐑑

note: [campaign]: id=The_South_Guard
en: (Normal)
target: (𐑯𐑹𐑥𐑩𐑤)

note: [campaign]: id=The_South_Guard
en: Soldier
target: 𐑕𐑴𐑤𐑡𐑼

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [scenario]: id=01_Born_to_the_Banner
en: Born to the Banner
target: ·𐑚𐑹𐑯 𐑑 𐑞 ·𐑚𐑨𐑯𐑻

note: [side]: id=Deoran [side]: type=Horseman Commander, id=Deoran
en: Deoran
target: ·𐑛𐑰𐑴𐑮𐑨𐑯

note: [side] [side]: id=Deoran [side]: type=Horseman Commander, id=Deoran [side]: type=Lieutenant, id=Plynry [side]: type=Troll Hero, id=Grek
en: South Guard
target: ·𐑕𐑬𐑔 ·𐑜𐑸𐑛

note: [side]: type=Bandit, id=Urza Mathin
en: Urza Mathin
target: ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯

note: [side] [side]: type=Bandit, id=Urza Mathin [side]: type=Outlaw, id=Tharzo Kalain [side]: type=Outlaw, id=Urza Afalas [side]: type=Outlaw, id=Urza Nalmath [side]: type=Rogue, id=Urza Fastik
en: Bandits
target: 𐑚𐑨𐑯𐑛𐑩𐑑𐑕

note: [label]
en: The River Fort
target: 𐑞 ·𐑮𐑦𐑝𐑼 ·𐑓𐑹𐑑

note: [objective]: condition=win
en: Investigate the river fort
target: 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑

note: [objective]: condition=win
en: Defeat Urza Mathin
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯

note: [objective]: condition=lose
en: Death of Deoran
target: 𐑛𐑧𐑔 𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯

note: [unit]: id=Moreth
en: Moreth
target: ·𐑥𐑹𐑧𐑔

note: [message]: speaker=Moreth
en: Sorry, sir! I thought you were one of the bandits who have been ransacking the towns and killing the villagers. What are you doing here? Sir Gerrick and I were the last of the South Guard...
target: 𐑕𐑪𐑮𐑦, 𐑕𐑻! 𐑲 𐑔𐑷𐑑 𐑿 𐑢𐑻 𐑢𐑳𐑯 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑮𐑨𐑯𐑕𐑨𐑒𐑦𐑙 𐑞 𐑑𐑬𐑯𐑟 𐑯 𐑒𐑦𐑤𐑦𐑙 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑢𐑪𐑑 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑣𐑽? ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 𐑲 𐑢𐑻 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛...

note: [message]: speaker=Deoran
en: I have been sent to take command of the South Guard and set things right. We must arm the villagers and drive off the bandits before they can do any more harm!
target: 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑯 𐑕𐑧𐑑 𐑔𐑦𐑙𐑟 𐑮𐑲𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑸𐑥 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑒𐑨𐑯 𐑛𐑵 𐑧𐑯𐑦 𐑥𐑹 𐑣𐑸𐑥!

note: [message]: speaker=Moreth
en: You should head to the river fort! Sir Gerrick will want to know that reinforcements have arrived!
target: 𐑿 𐑖𐑫𐑛 𐑣𐑧𐑛 𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑! ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑢𐑦𐑤 𐑢𐑪𐑯𐑑 𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛!

note: [message]: speaker=Urza Mathin
en: Ha! This new commander is a mere boy. He will soon share the fate of that swine Loris!
target: 𐑣𐑭! 𐑞𐑦𐑕 𐑯𐑿 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑩 𐑥𐑽 𐑚𐑶. 𐑣𐑰 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑖𐑺 𐑞 𐑓𐑱𐑑 𐑝 𐑞𐑨𐑑 𐑕𐑢𐑲𐑯 𐑤𐑹𐑦𐑕!

note: [unit]: type=Infantry Lieutenant, id=Sir Gerrick
en: Sir Gerrick
target: ·𐑕𐑻 ·𐑡𐑺𐑦𐑒

note: [message]: speaker=Sir Gerrick
en: My lord, it is good that King Haldric has sent you to our lands! Bandits have overrun the whole countryside, and are killing and pillaging without pity. You must raise the South Guard again and drive off the bandits!
target: 𐑥𐑲 𐑤𐑹𐑛, 𐑦𐑑 𐑦𐑟 𐑜𐑫𐑛 𐑞𐑨𐑑 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑕𐑧𐑯𐑑 𐑿 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟! 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 𐑣𐑴𐑤 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛, 𐑯 𐑸 𐑒𐑦𐑤𐑦𐑙 𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑢𐑦𐑞𐑬𐑑 𐑐𐑦𐑑𐑦. 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑱𐑟 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑩𐑜𐑱𐑯 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕!

note: [message]: speaker=narrator
en: Sir Gerrick is an infantry commander. He is a strong warrior in his own right, but when he is near less experienced troops, he makes their attack better too!
target: ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑦𐑟 𐑩𐑯 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼. 𐑣𐑰 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑢𐑪𐑮𐑦𐑼 𐑦𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑮𐑲𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 𐑣𐑰 𐑦𐑟 𐑯𐑽 𐑤𐑧𐑕 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑑𐑮𐑵𐑐𐑕, 𐑣𐑰 𐑥𐑱𐑒𐑕 𐑞𐑺 𐑩𐑑𐑨𐑒 𐑚𐑧𐑑𐑼 𐑑𐑵!

note: [objective]: condition=lose
en: Death of Sir Gerrick
target: 𐑛𐑧𐑔 𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒

note: [message]: speaker=narrator
en: Head back to the encampment where you started and recruit some troops!
target: 𐑣𐑧𐑛 𐑚𐑨𐑒 𐑑 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑢𐑺 𐑿 𐑕𐑑𐑸𐑑𐑩𐑛 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑑𐑮𐑵𐑐𐑕!

note: [message]: speaker=narrator
en: Bowmen have a strong ranged attack, and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks.
target: 𐑚𐑴𐑥𐑩𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑤𐑨𐑒 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑤𐑲𐑒 𐑔𐑰𐑝𐑟 𐑯 𐑔𐑩𐑜𐑟. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑩 𐑕𐑹𐑛 𐑯 𐑒𐑨𐑯 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒𐑕.

note: [message]: speaker=narrator
en: Spearmen have a strong melee attack, and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard.
target: 𐑕𐑐𐑽𐑥𐑧𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑴𐑕𐑑 𐑿𐑯𐑦𐑑𐑕. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑣𐑨𐑝 𐑩 𐑢𐑰𐑒 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑞𐑱 𐑓𐑹𐑥 𐑞 𐑚𐑨𐑒𐑚𐑴𐑯 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛.

note: [message]: speaker=narrator
en: The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen.
target: 𐑞 𐑚𐑧𐑕𐑑 𐑸𐑥𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩 𐑥𐑦𐑒𐑕 𐑝 𐑿𐑯𐑦𐑑𐑕 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 𐑦𐑯𐑒𐑬𐑯𐑑𐑻. 𐑓𐑹 𐑯𐑬, 𐑒𐑭𐑯𐑕𐑩𐑯𐑑𐑮𐑱𐑑 𐑪𐑯 𐑒𐑮𐑦𐑱𐑑𐑦𐑙 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑹 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑚𐑴𐑥𐑩𐑯.

note: [message]: speaker=Sir Gerrick
en: Sir, bandits are most dangerous at night. Let us hold the north bank of the river until dawn and press our attack in the morning!
target: 𐑕𐑻, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑸 𐑥𐑴𐑕𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑤𐑛 𐑞 𐑯𐑹𐑔 𐑚𐑨𐑙𐑒 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑳𐑯𐑑𐑦𐑤 𐑛𐑷𐑯 𐑯 𐑐𐑮𐑧𐑕 𐑬𐑼 𐑩𐑑𐑨𐑒 𐑦𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙!

note: [message]: speaker=Deoran
en: We welcome your aid in the fight against these criminals! The rivers of this land are yours if you will aid us in our battles.
target: 𐑢𐑰 𐑢𐑧𐑤𐑒𐑩𐑥 𐑿𐑼 𐑲𐑛 𐑦𐑯 𐑞 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑞 𐑮𐑦𐑝𐑼𐑟 𐑝 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑸 𐑿𐑼𐑟 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑚𐑨𐑑𐑩𐑤𐑟.

note: [unit]: type=Longbowman, id=Aleron [unit]: type=Peasant, id=Aleron
en: Aleron
target: 𐑭𐑤𐑺𐑪𐑯

note: [message]: speaker=unit
en: Who goes there! Come out of the house now!
target: 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺! 𐑒𐑳𐑥 𐑬𐑑 𐑝 𐑞 𐑣𐑬𐑕 𐑯𐑬!

note: [message]: speaker=Sir Gerrick
en: I am glad to find you alive Aleron, we feared the worst when you did not return after the battle!
target: 𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑿 𐑩𐑤𐑲𐑝 𐑭𐑤𐑺𐑪𐑯, 𐑢𐑰 𐑓𐑽𐑛 𐑞 𐑢𐑻𐑕𐑑 𐑢𐑧𐑯 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑮𐑦𐑑𐑻𐑯 𐑭𐑓𐑑𐑼 𐑞 𐑚𐑨𐑑𐑩𐑤!

note: [message]: speaker=Aleron
en: Let us punish these bandits for their crimes and murders! My wounds are healed and I am ready for battle!
target: 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑳𐑯𐑦𐑖 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑹 𐑞𐑺 𐑒𐑮𐑲𐑥𐑟 𐑯 𐑥𐑻𐑛𐑼𐑟! 𐑥𐑲 𐑢𐑵𐑯𐑛𐑟 𐑸 𐑣𐑰𐑤𐑛 𐑯 𐑲 𐑨𐑥 𐑮𐑧𐑛𐑦 𐑓𐑹 𐑚𐑨𐑑𐑩𐑤!

note: [message]: speaker=Aleron
en: Not more bandits... We have nothing left. Begone!
target: 𐑯𐑪𐑑 𐑥𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕... 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑. 𐑚𐑰𐑜𐑪𐑯!

note: [message]: speaker=unit
en: We are no bandits. The banner of the South Guard flies again! Help us drive these criminals from your land.
target: 𐑢𐑰 𐑸 𐑯𐑴 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑞 𐑚𐑨𐑯𐑻 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑤𐑲𐑟 𐑩𐑜𐑱𐑯! 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑤𐑨𐑯𐑛.

note: [message]: speaker=Aleron
en: However I can, I will help you!
target: 𐑣𐑬𐑧𐑝𐑼 𐑲 𐑒𐑨𐑯, 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿!

note: [message]: speaker=Sir Gerrick
en: Garrison the villages behind our lines and keep the enemy from slipping around us at night.
target: 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑯 𐑒𐑰𐑐 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑓𐑮𐑪𐑥 𐑕𐑤𐑦𐑐𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑳𐑕 𐑨𐑑 𐑯𐑲𐑑.

note: [message]: speaker=Glasar
en: This village is ours to plunder! Begone or I will kill you all!
target: 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡 𐑦𐑟 𐑬𐑼𐑟 𐑑 𐑐𐑤𐑳𐑯𐑛𐑼! 𐑚𐑰𐑜𐑪𐑯 𐑹 𐑲 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑿 𐑷𐑤!

note: [message]: speaker=unit
en: Do you not see the banners flying in the wind? The South Guard fights again. Flee while you can, or you will meet swift death on our spears!
target: 𐑛𐑵 𐑿 𐑯𐑪𐑑 𐑕𐑰 𐑞 𐑚𐑨𐑯𐑻𐑟 𐑓𐑤𐑲𐑦𐑙 𐑦𐑯 𐑞 𐑢𐑦𐑯𐑛? 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑲𐑑𐑕 𐑩𐑜𐑱𐑯. 𐑓𐑤𐑰 𐑢𐑲𐑤 𐑿 𐑒𐑨𐑯, 𐑹 𐑿 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑕𐑢𐑦𐑓𐑑 𐑛𐑧𐑔 𐑪𐑯 𐑬𐑼 𐑕𐑐𐑽𐑟!

note: [message]: speaker=narrator
en: Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!
target: 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, ·𐑥𐑹𐑧𐑔 𐑑𐑴𐑤𐑛 𐑿 𐑞𐑨𐑑 𐑿 𐑖𐑫𐑛 𐑜𐑴 𐑥𐑰𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑨𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑. 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑞𐑺 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑣𐑨𐑟 𐑑 𐑕𐑱!

note: [message]: speaker=narrator
en: Remember, your job is to defeat Urza Mathin. He should be your main target. Archers will be especially effective against him, because he has no ranged attack. Surround him, and kill him!
target: 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑿𐑼 𐑡𐑪𐑚 𐑦𐑟 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯. 𐑣𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑥𐑱𐑯 𐑑𐑸𐑜𐑧𐑑. 𐑸𐑗𐑻𐑕 𐑢𐑦𐑤 𐑚𐑰 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑦𐑥, 𐑚𐑦𐑒𐑪𐑟 𐑣𐑰 𐑣𐑨𐑟 𐑯𐑴 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑕𐑼𐑬𐑯𐑛 𐑣𐑦𐑥, 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑥!

note: [message]: speaker=Urza Mathin
en: My days of pillage and plunder are over! My brothers will avenge me...
target: 𐑥𐑲 𐑛𐑱𐑟 𐑝 𐑐𐑦𐑤𐑦𐑡 𐑯 𐑐𐑤𐑳𐑯𐑛𐑼 𐑸 𐑴𐑝𐑼! 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰...

note: [message]: speaker=Deoran
en: No. I have been sent by King Haldric to take command of the South Guard. The King has heard no news in weeks. How long have you and your men been shut up in the citadel?
target: 𐑯𐑴. 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛. 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑦𐑯 𐑢𐑰𐑒𐑕. 𐑣𐑬 𐑤𐑪𐑙 𐑣𐑨𐑝 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑚𐑰𐑯 𐑖𐑳𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤?

note: [message]: speaker=Sir Gerrick
en: Almost two months. Sir Loris took one of our patrols along the Westin road and never returned; and the next night, bandits struck and killed eight of my men. We held the citadel, and held out vain hope for reinforcement from Westin. We never thought we would see men sent from the King!
target: 𐑷𐑤𐑥𐑴𐑕𐑑 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑑𐑫𐑒 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑩𐑤𐑪𐑙 𐑞 𐑢𐑧𐑕𐑑𐑦𐑯 𐑮𐑴𐑛 𐑯 𐑯𐑧𐑝𐑼 𐑮𐑦𐑑𐑻𐑯𐑛; 𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑯𐑲𐑑, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑕𐑑𐑮𐑳𐑒 𐑯 𐑒𐑦𐑤𐑛 𐑱𐑑 𐑝 𐑥𐑲 𐑥𐑧𐑯. 𐑢𐑰 𐑣𐑧𐑤𐑛 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤, 𐑯 𐑣𐑧𐑤𐑛 𐑬𐑑 𐑝𐑱𐑯 𐑣𐑴𐑐 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑢𐑰 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑰 𐑥𐑧𐑯 𐑕𐑧𐑯𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑦𐑙!

note: [message]: speaker=Deoran
en: This is worse than even my darkest fears. We must ride to Westin at once, and hope that Sir Loris is there and well! Come men! Ride for Westin!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑰𐑝𐑩𐑯 𐑥𐑲 𐑛𐑸𐑒𐑩𐑕𐑑 𐑓𐑽𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑑 𐑢𐑳𐑯𐑕, 𐑯 𐑣𐑴𐑐 𐑞𐑨𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑦𐑟 𐑞𐑺 𐑯 𐑢𐑧𐑤! 𐑒𐑳𐑥 𐑥𐑧𐑯! 𐑮𐑲𐑛 𐑓𐑹 𐑢𐑧𐑕𐑑𐑦𐑯!

note: [scenario]: id=02_Proven_by_the_Sword
en: Proven by the Sword
target: 𐑐𐑮𐑵𐑝𐑩𐑯 𐑚𐑲 𐑞 𐑕𐑹𐑛

note: [label]
en: Westin
target: 𐑢𐑧𐑕𐑑𐑦𐑯

note: [side]: type=Outlaw, id=Urza Nalmath
en: Urza Nalmath
target: ·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔

note: [side]
en: Criminal
target: 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤

note: [message]: speaker=Deoran
en: Look! There is smoke coming from Westin. That can only mean that bandits have overrun the garrison and are sacking the city!
target: 𐑤𐑫𐑒! 𐑞𐑺 𐑦𐑟 𐑕𐑥𐑴𐑒 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑥𐑰𐑯 𐑞𐑨𐑑 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑸 𐑕𐑨𐑒𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦!

note: [message]: speaker=Sir Gerrick
en: If too much time passes and they are unchecked, they will leave the city in ruins and make a great slaughter of all who live therein. We must act quickly.
target: 𐑦𐑓 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑐𐑭𐑕𐑩𐑟 𐑯 𐑞𐑱 𐑸 𐑩𐑯𐑗𐑧𐑒𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑮𐑵𐑦𐑯𐑟 𐑯 𐑥𐑱𐑒 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑤𐑷𐑑𐑼 𐑝 𐑷𐑤 𐑣𐑵 𐑤𐑲𐑝 𐑞𐑺𐑦𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑨𐑒𐑑 𐑒𐑢𐑦𐑒𐑤𐑦.

note: [objective]: condition=win
en: Take the Citadel at Westin by the end of the ninth turn
target: 𐑑𐑱𐑒 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑨𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑲𐑯𐑔 𐑑𐑻𐑯

note: [message]: speaker=unit
en: At last the citadel is secured.
target: 𐑨𐑑 𐑤𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑦𐑟 𐑕𐑦𐑒𐑘𐑫𐑼𐑛.

note: [message]: speaker=Sir Gerrick
en: Now, Deoran, take your post of command at the Citadel of Westin.
target: 𐑯𐑬, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑑𐑱𐑒 𐑿𐑼 𐑐𐑴𐑕𐑑 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛 𐑨𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯.

note: [unit]: type=White Mage, id=Minister Hylas
en: Minister Hylas
target: 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕

note: [message]: speaker=Deoran
en: Indeed, our arrival was timely. But where is Sir Loris? Where is the garrison of the city? I was sent by Haldric to relieve him and take command of the South Guard, for the King has heard no news from Westin in two months.
target: 𐑦𐑯𐑛𐑰𐑛, 𐑬𐑼 𐑨𐑮𐑲𐑝𐑩𐑤 𐑢𐑪𐑟 𐑑𐑲𐑥𐑤𐑰. 𐑚𐑳𐑑 𐑢𐑺 𐑦𐑟 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕? 𐑢𐑺 𐑦𐑟 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑝 𐑞 𐑕𐑦𐑑𐑦? 𐑲 𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑮𐑦𐑤𐑰𐑝 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑓𐑹 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯 𐑦𐑯 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕.

note: [message]: speaker=Minister Hylas
en: Alas, Sir Loris will find no relief now. He is buried northwest of the city where he fell. For weeks we warned him of the new power of these bandits. And yet he would never lead his men against them until their strength had waxed and ours waned.
target: 𐑩𐑤𐑨𐑕, ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑯𐑴 𐑮𐑦𐑤𐑰𐑓 𐑯𐑬. 𐑣𐑰 𐑦𐑟 𐑚𐑧𐑮𐑦𐑛 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑺 𐑣𐑰 𐑓𐑧𐑤. 𐑓𐑹 𐑢𐑰𐑒𐑕 𐑢𐑰 𐑢𐑹𐑯𐑛 𐑣𐑦𐑥 𐑝 𐑞 𐑯𐑿 𐑐𐑬𐑼 𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑯 𐑘𐑧𐑑 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑤𐑰𐑛 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔 𐑣𐑨𐑛 𐑢𐑨𐑒𐑕𐑑 𐑯 𐑬𐑼𐑟 𐑢𐑱𐑯𐑛.

note: [message]: speaker=Deoran
en: It grieves me to learn of his death, foolish though he may have been! Now, though, there are more pressing matters. Rise, men of Wesnoth! We must drive these bandits from our city!
target: 𐑦𐑑 𐑜𐑮𐑰𐑝𐑟 𐑥𐑰 𐑑 𐑤𐑻𐑯 𐑝 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑓𐑵𐑤𐑦𐑖 𐑞𐑴 𐑣𐑰 𐑥𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯! 𐑯𐑬, 𐑞𐑴, 𐑞𐑺 𐑸 𐑥𐑹 𐑐𐑮𐑧𐑕𐑦𐑙 𐑥𐑨𐑑𐑼𐑟. 𐑮𐑲𐑟, 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑕𐑦𐑑𐑦!

note: [objective]: condition=win
en: Kill Urza Nalmath, the bandit leader
target: 𐑒𐑦𐑤 ·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔, 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Minister Hylas
target: 𐑛𐑧𐑔 𐑝 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕

note: [message]: speaker=Sir Gerrick
en: They are almost to the great hall! Hurry, Deoran! You must reach the citadel or all will be lost!
target: 𐑞𐑱 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑣𐑷𐑤! 𐑣𐑳𐑮𐑦, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑹 𐑷𐑤 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑪𐑕𐑑!

note: [message]: speaker=narrator
en: You must move Deoran here by the end of the next turn, or Westin will fall and you will be defeated!
target: 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑣𐑽 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯, 𐑹 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

note: [message]: speaker=Urza Nalmath
en: Now the Guard will feel the wrath of my new friends! It is time for the dead to wage war! Rise, warriors!
target: 𐑯𐑬 𐑞 𐑜𐑸𐑛 𐑢𐑦𐑤 𐑓𐑰𐑤 𐑞 𐑮𐑪𐑔 𐑝 𐑥𐑲 𐑯𐑿 𐑓𐑮𐑧𐑯𐑛𐑟! 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞 𐑛𐑧𐑛 𐑑 𐑢𐑱𐑡 𐑢𐑹! 𐑮𐑲𐑟, 𐑢𐑪𐑮𐑦𐑼𐑟!

note: [message]: speaker=Deoran
en: However he has done this fell thing, we must defeat him!
target: 𐑣𐑬𐑧𐑝𐑼 𐑣𐑰 𐑣𐑨𐑟 𐑛𐑳𐑯 𐑞𐑦𐑕 𐑓𐑧𐑤 𐑔𐑦𐑙, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑣𐑦𐑥!

note: [message]: speaker=Urza Nalmath
en: Leave nothing standing! Burn their villages down and kill them all!
target: 𐑤𐑰𐑝 𐑯𐑳𐑔𐑦𐑙 𐑕𐑑𐑨𐑯𐑛𐑦𐑙! 𐑚𐑻𐑯 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑛𐑬𐑯 𐑯 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤!

note: [message]: speaker=Sir Gerrick
en: They are burning our villages! We must stop them!
target: 𐑞𐑱 𐑸 𐑚𐑻𐑯𐑦𐑙 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥!

note: [message]: speaker=Deoran [message]: speaker=second_unit
en: How can a bandit have summoned undead?
target: 𐑣𐑬 𐑒𐑨𐑯 𐑩 𐑚𐑨𐑯𐑛𐑩𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛?

note: [message]: speaker=Minister Hylas
en: Just before the bandit raids began, an ambassador came to Sir Loris from the elves of the Aethenwood west of here. He asked that a knight be sent to discuss a new threat to Wesnoth.
target: 𐑡𐑳𐑕𐑑 𐑚𐑦𐑓𐑹 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑮𐑱𐑛𐑟 𐑚𐑩𐑜𐑨𐑯, 𐑩𐑯 𐑨𐑥𐑚𐑨𐑕𐑩𐑛𐑻 𐑒𐑱𐑥 𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛 𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽. 𐑣𐑰 𐑭𐑕𐑒𐑑 𐑞𐑨𐑑 𐑩 𐑯𐑲𐑑 𐑚𐑰 𐑕𐑧𐑯𐑑 𐑑 𐑛𐑦𐑕𐑒𐑳𐑕 𐑩 𐑯𐑿 𐑔𐑮𐑧𐑑 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Deoran
en: And did Sir Loris go to the elves?
target: 𐑯 𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑜𐑴 𐑑 𐑞 𐑧𐑤𐑝𐑟?

note: [message]: speaker=Minister Hylas
en: No. He suspected the elves of some trickery and made no reply to them. Perhaps they know the origin of these dead warriors we now face.
target: 𐑯𐑴. 𐑣𐑰 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒𐑻𐑰 𐑯 𐑥𐑱𐑛 𐑯𐑴 𐑮𐑦𐑐𐑤𐑲 𐑑 𐑞𐑧𐑥. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑯𐑴 𐑞 𐑪𐑮𐑦𐑡𐑦𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑯𐑬 𐑓𐑱𐑕.

note: [message]: speaker=Deoran
en: My men have been trained to fight the living. I do not know that we can protect the city from foes so dark as these. I shall go meet the elves and see if they can be of any aid!
target: 𐑥𐑲 𐑥𐑧𐑯 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑓𐑲𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙. 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑓𐑮𐑪𐑥 𐑓𐑴𐑟 𐑕𐑴 𐑛𐑸𐑒 𐑨𐑟 𐑞𐑰𐑟. 𐑲 𐑖𐑨𐑤 𐑜𐑴 𐑥𐑰𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑯 𐑕𐑰 𐑦𐑓 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑝 𐑧𐑯𐑦 𐑲𐑛!

note: [message]: speaker=Minister Hylas
en: I will accompany you, my lord. I have studied the arts of holy magic and my skill may be of some use against the dark ones.
target: 𐑲 𐑢𐑦𐑤 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑿, 𐑥𐑲 𐑤𐑹𐑛. 𐑲 𐑣𐑨𐑝 𐑕𐑑𐑳𐑛𐑦𐑛 𐑞 𐑸𐑑𐑕 𐑝 𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑥𐑲 𐑕𐑒𐑦𐑤 𐑥𐑱 𐑚𐑰 𐑝 𐑕𐑳𐑥 𐑿𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑛𐑸𐑒 𐑢𐑳𐑯𐑟.

note: [message]: speaker=narrator
en: Deoran sent a rider to request mounted reinforcements and set out at once towards the Aethenwood...
target: ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑧𐑯𐑑 𐑩 𐑮𐑲𐑛𐑼 𐑑 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑯 𐑕𐑧𐑑 𐑬𐑑 𐑨𐑑 𐑢𐑳𐑯𐑕 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛...

note: [scenario]: id=03_A_Desperate_Errand
en: A Desperate Errand
target: 𐑩 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑺𐑩𐑯𐑛

note: [message]: speaker=narrator
en: Deoran and his men came to the eastern border of the Aethenwood...
target: ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑱𐑥 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛...

note: [message]: speaker=Deoran
en: Look, men! There is the forest of the Elves to the northwest. Let us hasten across the river and the hills.
target: 𐑤𐑫𐑒, 𐑥𐑧𐑯! 𐑞𐑺 𐑦𐑟 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑱𐑕𐑩𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑞 𐑣𐑦𐑤𐑟.

note: [message]: speaker=Minister Hylas
en: Be careful, Deoran. No man has set foot in the elvish woods for many a year. We do not know how they will receive us. Sir Loris thought that it was some trick of theirs trying to bring him into the woods...
target: 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯. 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑢𐑫𐑛𐑟 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑩 𐑘𐑽. 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑣𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑮𐑦𐑕𐑰𐑝 𐑳𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒 𐑝 𐑞𐑺𐑟 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟...

note: [message]: speaker=Deoran
en: But if we do not discover the source of these undead warriors, the whole province shall surely be swallowed up by them, and then their bandit masters will fare no better. We cannot allow it!
target: 𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑖𐑨𐑤 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑕𐑢𐑪𐑤𐑴𐑛 𐑳𐑐 𐑚𐑲 𐑞𐑧𐑥, 𐑯 𐑞𐑧𐑯 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑 𐑥𐑭𐑕𐑑𐑻𐑟 𐑢𐑦𐑤 𐑓𐑺 𐑯𐑴 𐑚𐑧𐑑𐑼. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑦𐑑!

note: [message]: speaker=narrator
en: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!
target: 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑩𐑛𐑧𐑤. 𐑚𐑰 𐑖𐑫𐑼 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑓𐑹𐑕 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑥𐑵𐑝𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!

note: [objective]: condition=win
en: Move Deoran to the elvish city in the northern woods
target: 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑢𐑫𐑛𐑟

note: [message]: speaker=Deoran
en: There is so much ground to cover. If only our riders would arrive!
target: 𐑞𐑺 𐑦𐑟 𐑕𐑴 𐑥𐑳𐑗 𐑜𐑮𐑬𐑯𐑛 𐑑 𐑒𐑳𐑝𐑼. 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑬𐑼 𐑮𐑲𐑛𐑼𐑟 𐑢𐑫𐑛 𐑩𐑮𐑲𐑝!

note: [message]: speaker=Jarek
en: Commander, I received your request for reinforcements, and I have brought my riders with me!
target: 𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑲 𐑮𐑦𐑕𐑰𐑝𐑛 𐑿𐑼 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑲 𐑮𐑲𐑛𐑼𐑟 𐑢𐑦𐑞 𐑥𐑰!

note: [message]: speaker=narrator
en: You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and hills. They can keep up with Deoran, so use them to guard him!
target: 𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯. 𐑞𐑱 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑛𐑧𐑛𐑤𐑰 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰𐑒 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑣𐑦𐑤𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑳𐑐 𐑢𐑦𐑞 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑕𐑴 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑜𐑸𐑛 𐑣𐑦𐑥!

note: [message]: speaker=unit
en: What have we done?! Even our undead allies cannot stand against this commander!
target: 𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯?! 𐑰𐑝𐑩𐑯 𐑬𐑼 𐑳𐑯𐑛𐑧𐑛 𐑨𐑤𐑲𐑟 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑦𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼!

note: [message]: speaker=Deoran
en: If we are to check the advance of the dead, I must reach the home of the elves!
target: 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑗𐑧𐑒 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕 𐑝 𐑞 𐑛𐑧𐑛, 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑣𐑴𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑟!

note: [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel
en: Ethiliel
target: ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤

note: [message]: speaker=Linderion
en: Halt! Who has entered our citadel without leave?
target: 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑣𐑨𐑟 𐑧𐑯𐑑𐑻𐑛 𐑬𐑼 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑢𐑦𐑞𐑬𐑑 𐑤𐑰𐑝?

note: [message]: speaker=Deoran
en: De...
target: 𐑛𐑰...

note: [message]: speaker=Linderion
en: Speak carefully, for the penalty for trespass on our lands is death, and your life is thus forfeit.
target: 𐑕𐑐𐑰𐑒 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑞 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑓𐑹 𐑑𐑮𐑧𐑕𐑐𐑩𐑕 𐑪𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑦𐑟 𐑛𐑧𐑔, 𐑯 𐑿𐑼 𐑤𐑲𐑓 𐑦𐑟 𐑞𐑳𐑕 𐑓𐑹𐑓𐑦𐑑.

note: [message]: speaker=Deoran
en: My lady, we have come to the elves to seek guidance. Bandits and criminals in our land have summoned the dead to help them plunder our farms and villages. They are coming across the river from the great forest to the south of our lands, where no man has yet traveled.
target: 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑕𐑰𐑒 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑛𐑧𐑛 𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥 𐑐𐑤𐑳𐑯𐑛𐑼 𐑬𐑼 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑒𐑳𐑥𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑢𐑺 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑘𐑧𐑑 𐑑𐑮𐑨𐑝𐑩𐑤𐑛.

note: [message]: speaker=Ethiliel
en: The elves know of the great southern forest, and have walked its paths many times. What would you do, Deoran?
target: 𐑞 𐑧𐑤𐑝𐑟 𐑯𐑴 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑, 𐑯 𐑣𐑨𐑝 𐑢𐑷𐑒𐑑 𐑦𐑑𐑕 𐑐𐑭𐑞𐑟 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟. 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑿 𐑛𐑵, ·𐑛𐑰𐑴𐑮𐑨𐑯?

note: [message]: speaker=Deoran
en: I would lead my men south of the river to find the source of these beings of darkness that we might destroy it. For surely, ere that be done, we cannot stand against them for long.
target: 𐑲 𐑢𐑫𐑛 𐑤𐑧𐑛 𐑥𐑲 𐑥𐑧𐑯 𐑕𐑬𐑔 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑲𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑. 𐑓𐑹 𐑖𐑫𐑼𐑤𐑦, 𐑺 𐑞𐑨𐑑 𐑚𐑰 𐑛𐑳𐑯, 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑓𐑹 𐑤𐑪𐑙.

note: [message]: speaker=Ethiliel
en: Indeed you are brave to face such foes. But I fear that alone you will fail and fall. One elf now lives who remembers the secrets of the undead that we learned when Haldric I came to our land. His name is Mebrin, and he lives, secluded in the hills, near here. I will take you to him.
target: 𐑦𐑯𐑛𐑰𐑛 𐑿 𐑸 𐑚𐑮𐑱𐑝 𐑑 𐑓𐑱𐑕 𐑕𐑳𐑗 𐑓𐑴𐑟. 𐑚𐑳𐑑 𐑲 𐑓𐑽 𐑞𐑨𐑑 𐑩𐑤𐑴𐑯 𐑿 𐑢𐑦𐑤 𐑓𐑱𐑤 𐑯 𐑓𐑷𐑤. 𐑢𐑳𐑯 𐑧𐑤𐑓 𐑯𐑬 𐑤𐑦𐑝𐑟 𐑣𐑵 𐑮𐑦𐑥𐑧𐑥𐑚𐑻𐑟 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑢𐑧𐑯 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑲 𐑒𐑱𐑥 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛. 𐑣𐑦𐑟 𐑯𐑱𐑥 𐑦𐑟 ·𐑥𐑧𐑚𐑮𐑦𐑯, 𐑯 𐑣𐑰 𐑤𐑦𐑝𐑟, 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑦𐑯 𐑞 𐑣𐑦𐑤𐑟, 𐑯𐑽 𐑣𐑽. 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 𐑑 𐑣𐑦𐑥.

note: [message]: speaker=Deoran
en: My thanks, lady.
target: 𐑥𐑲 𐑔𐑨𐑙𐑒𐑕, 𐑤𐑱𐑛𐑦.

note: [scenario]: id=04_Vale_of_Tears
en: Vale of Tears
target: 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟

note: [side] [side]: type=Ancient Lich, id=Mal M'Brin [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai [side]: type=Lich, id=Mal M'Brin [side]: type=Lich, id=Mal Tera [side]: type=Outlaw, id=Jera Ilras [side]: type=Soulless, id=Groth [side]: type=Soulless, id=Gruth
en: Undead
target: 𐑳𐑯𐑛𐑧𐑛

note: [message]: speaker=Deoran
en: We have followed you away from our homes and left them unguarded. Now, where can we find this sage who knows the southern forest well?
target: 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑿 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑯 𐑤𐑧𐑓𐑑 𐑞𐑧𐑥 𐑩𐑯𐑜𐑸𐑛𐑦𐑛. 𐑯𐑬, 𐑢𐑺 𐑒𐑨𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 𐑕𐑱𐑡 𐑣𐑵 𐑯𐑴𐑟 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑢𐑧𐑤?

note: [message]: speaker=Ethiliel
en: This is the Vale of Blossoming Trees. Our great sages come here to live when they feel that it is time for them to allow others to lead our people. The sage you speak of lives in a secluded village between the two lakes.
target: 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑚𐑤𐑭𐑕𐑩𐑥𐑦𐑙 𐑑𐑮𐑰𐑟. 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡𐑦𐑟 𐑒𐑳𐑥 𐑣𐑽 𐑑 𐑤𐑲𐑝 𐑢𐑧𐑯 𐑞𐑱 𐑓𐑰𐑤 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑤𐑬 𐑳𐑞𐑼𐑟 𐑑 𐑤𐑧𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑞 𐑕𐑱𐑡 𐑿 𐑕𐑐𐑰𐑒 𐑝 𐑤𐑲𐑝𐑟 𐑦𐑯 𐑩 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑝𐑦𐑤𐑦𐑡 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑑𐑵 𐑤𐑱𐑒𐑕.

note: [message]: speaker=Sir Gerrick
en: Why, my lady, are there humans camped to the south of us? Are they friends of the elves? I had thought that no humans had set foot in this valley.
target: 𐑢𐑲, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑸 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯𐑟 𐑒𐑨𐑥𐑐𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑳𐑕? 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟? 𐑲 𐑣𐑨𐑛 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑯𐑴 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑛 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰.

note: [message]: speaker=Deoran
en: Perhaps they are allied with the bandits who have been sacking our towns! They have grown bold to attack the elves!
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑸 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑨𐑒𐑦𐑙 𐑬𐑼 𐑑𐑬𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑜𐑮𐑴𐑯 𐑚𐑴𐑤𐑛 𐑑 𐑩𐑑𐑨𐑒 𐑞 𐑧𐑤𐑝𐑟!

note: [message]: speaker=Sir Gerrick
en: Sounds like a charming fellow...
target: 𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑗𐑸𐑥𐑦𐑙 𐑓𐑧𐑤𐑴...

note: [message]: speaker=Jera Ilras
en: Now your blood and tears will join that of the elves!
target: 𐑯𐑬 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑯 𐑑𐑽𐑟 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑞𐑨𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟!

note: [objective]: condition=win
en: Cleanse the Vale of Tears
target: 𐑒𐑤𐑧𐑯𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟

note: [objective]: condition=lose
en: Death of Ethiliel
target: 𐑛𐑧𐑔 𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤

note: [message]: speaker=unit
en: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!
target: 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟 𐑸 𐑿𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑓𐑹 𐑬𐑼 𐑖𐑶𐑓𐑑𐑕 𐑑 𐑐𐑽𐑕 𐑚𐑳𐑑 𐑺!

note: [message]: speaker=Ethiliel
en: For now, I can slow them down. Where are the elves who used to live in this valley? They should come to our aid!
target: 𐑓𐑹 𐑯𐑬, 𐑲 𐑒𐑨𐑯 𐑕𐑤𐑴 𐑞𐑧𐑥 𐑛𐑬𐑯. 𐑢𐑺 𐑸 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰? 𐑞𐑱 𐑖𐑫𐑛 𐑒𐑳𐑥 𐑑 𐑬𐑼 𐑲𐑛!

note: [message]: speaker=Deoran
en: You said this valley would be safe, and we find it filled with skeletal foes! Cannot some of your elf friends help us in our struggle?
target: 𐑿 𐑕𐑧𐑛 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑱𐑓, 𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑓𐑴𐑟! 𐑒𐑨𐑯𐑪𐑑 𐑕𐑳𐑥 𐑝 𐑿𐑼 𐑧𐑤𐑓 𐑓𐑮𐑧𐑯𐑛𐑟 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑕𐑑𐑮𐑳𐑜𐑩𐑤?

note: [message]: speaker=unit
en: I shall not join these accursed undead! Bury me deeply my friends...
target: 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑳𐑯𐑛𐑧𐑛! 𐑚𐑧𐑮𐑦 𐑥𐑰 𐑛𐑰𐑐𐑤𐑦 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟...

note: [message]: speaker=Ethiliel
en: You shall not die in vain! My bodyguard will avenge you!
target: 𐑿 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑛𐑲 𐑦𐑯 𐑝𐑱𐑯! 𐑥𐑲 𐑚𐑭𐑛𐑰𐑜𐑸𐑛 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑿!

note: [message]: speaker=Deoran [message]: speaker=Sir Gerrick
en: You have a bodyguard?!
target: 𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑭𐑛𐑰𐑜𐑸𐑛?!

note: [unit]: role=Elvish Bodyguard, type=Elvish Ranger
en: Elvish Bodyguard
target: 𐑧𐑤𐑝𐑦𐑖 𐑚𐑭𐑛𐑰𐑜𐑸𐑛

note: [message]: role=Elvish Bodyguard
en: We stand ready, my lady, to protect you! We shall lead these men of Wesnoth into the fray!
target: 𐑢𐑰 𐑕𐑑𐑨𐑯𐑛 𐑮𐑧𐑛𐑦, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿! 𐑢𐑰 𐑖𐑨𐑤 𐑤𐑧𐑛 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑮𐑱!

note: [message]: speaker=unit
en: For my lady I fall...
target: 𐑓𐑹 𐑥𐑲 𐑤𐑱𐑛𐑦 𐑲 𐑓𐑷𐑤...

note: [message]: speaker=Mal A'kai
en: Finally, release! Thank you, my friends...
target: 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑮𐑦𐑤𐑰𐑕! 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟...

note: [message]: speaker=second_unit
en: You, at least, will trouble us no more!
target: 𐑿, 𐑨𐑑 𐑤𐑰𐑕𐑑, 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑹!

note: [message]: speaker=Ethiliel
en: Mebrin! Are you there? We have come to seek your aid!
target: ·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑸 𐑿 𐑞𐑺? 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑕𐑰𐑒 𐑿𐑼 𐑲𐑛!

note: [message]: speaker=Ethiliel
en: Mebrin! Where are you?!
target: ·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑢𐑺 𐑸 𐑿?!

note: [message]: speaker=Ethiliel
en: His home is empty... There are footprints leading away to the south... What can have happened here?
target: 𐑣𐑦𐑟 𐑣𐑴𐑥 𐑦𐑟 𐑧𐑥𐑐𐑑𐑦... 𐑞𐑺 𐑸 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑤𐑰𐑛𐑦𐑙 𐑩𐑢𐑱 𐑑 𐑞 𐑕𐑬𐑔... 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑣𐑨𐑐𐑩𐑯𐑛 𐑣𐑽?

note: [message]: speaker=Sir Gerrick
en: Maybe whoever summoned these undead knows where he is?
target: 𐑥𐑱𐑚𐑰 𐑣𐑵𐑧𐑝𐑼 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑯𐑴𐑟 𐑢𐑺 𐑣𐑰 𐑦𐑟?

note: [message]: speaker=Ethiliel
en: There is no blood here, yet no Mebrin. Someone must have kidnapped him. But the undead would have slain him and made him one of them. Who then can have taken him?
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑚𐑤𐑳𐑛 𐑣𐑽, 𐑘𐑧𐑑 𐑯𐑴 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑣𐑦𐑥. 𐑚𐑳𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑕𐑤𐑱𐑯 𐑣𐑦𐑥 𐑯 𐑥𐑱𐑛 𐑣𐑦𐑥 𐑢𐑳𐑯 𐑝 𐑞𐑧𐑥. 𐑣𐑵 𐑞𐑧𐑯 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑣𐑦𐑥?

note: [message]: speaker=Sir Gerrick
en: Maybe the bandits who have been summoning the undead took him?
target: 𐑥𐑱𐑚𐑰 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑑𐑫𐑒 𐑣𐑦𐑥?

note: [message]: speaker=Ethiliel
en: We must follow these footprints into the woods! Whoever took our greatest sage must pay! Nothing will stop the vengeance of the elves!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑪𐑤𐑴 𐑞𐑰𐑟 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟! 𐑣𐑵𐑧𐑝𐑼 𐑑𐑫𐑒 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑱𐑡 𐑥𐑳𐑕𐑑 𐑐𐑱! 𐑯𐑳𐑔𐑦𐑙 𐑢𐑦𐑤 𐑕𐑑𐑪𐑐 𐑞 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑝 𐑞 𐑧𐑤𐑝𐑟!

note: [message]: speaker=Deoran
en: Well, vengeance or no, if you will lead us into the forest, we will follow you and battle the undead!
target: 𐑢𐑧𐑤, 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑹 𐑯𐑴, 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑞 𐑳𐑯𐑛𐑧𐑛!

note: [scenario]: id=05_Choice_in_the_Fog
en: Choice in the Fog
target: 𐑗𐑶𐑕 𐑦𐑯 𐑞 𐑓𐑪𐑜

note: [side]: type=Outlaw, id=Urza Afalas
en: Urza Afalas
target: ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [message]: speaker=Deoran
en: The heat in this forest is oppressive, and this fog cannot be natural. I wonder what evil lurks nearby?
target: 𐑞 𐑣𐑰𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑦𐑟 𐑩𐑐𐑮𐑧𐑕𐑦𐑝, 𐑯 𐑞𐑦𐑕 𐑓𐑪𐑜 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑯𐑨𐑗𐑼𐑩𐑤. 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤 𐑤𐑻𐑒𐑕 𐑯𐑽𐑚𐑲?

note: [message]: speaker=Minister Hylas
en: I fear the fog emanates from some powerful lord of the undead. We may be overmatched...
target: 𐑲 𐑓𐑽 𐑞 𐑓𐑪𐑜 𐑧𐑥𐑩𐑯𐑱𐑑𐑕 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑐𐑬𐑼𐑓𐑩𐑤 𐑤𐑹𐑛 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑴𐑝𐑻𐑥𐑨𐑗𐑑...

note: [message]: speaker=Sir Gerrick
en: This is quite a change from fighting bandits in the farmland near Westin!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑩 𐑗𐑱𐑯𐑡 𐑓𐑮𐑪𐑥 𐑓𐑲𐑑𐑦𐑙 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑦𐑯 𐑞 𐑓𐑸𐑥𐑤𐑨𐑯𐑛 𐑯𐑽 𐑢𐑧𐑕𐑑𐑦𐑯!

note: [message]: speaker=Ethiliel
en: I have brought many of my people along to aid us. My soldiers and shamans will now fight at your command.
target: 𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑩𐑤𐑪𐑙 𐑑 𐑲𐑛 𐑳𐑕. 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟 𐑯 𐑖𐑱𐑥𐑩𐑯𐑟 𐑢𐑦𐑤 𐑯𐑬 𐑓𐑲𐑑 𐑨𐑑 𐑿𐑼 𐑒𐑩𐑥𐑭𐑯𐑛.

note: [message]: speaker=narrator
en: Elvish Fighters are at home in the thick forests. They have both a sword and a bow and are deadly with both. They are quick and can hold their own against just about anything.
target: 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑻𐑟 𐑸 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑔𐑦𐑒 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑴𐑔 𐑩 𐑕𐑹𐑛 𐑯 𐑩 𐑚𐑴 𐑯 𐑸 𐑛𐑧𐑛𐑤𐑰 𐑢𐑦𐑞 𐑚𐑴𐑔. 𐑞𐑱 𐑸 𐑒𐑢𐑦𐑒 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑞𐑺 𐑴𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑡𐑳𐑕𐑑 𐑩𐑚𐑬𐑑 𐑧𐑯𐑦𐑔𐑦𐑙.

note: [message]: speaker=narrator
en: Elvish Shamans are no match for most enemies in single combat. They do, however, heal units next to them every turn. Use them to bolster your weakening lines and heal wounded soldiers.
target: 𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯𐑟 𐑸 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑥𐑴𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑦𐑯 𐑕𐑦𐑙𐑜𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑱 𐑛𐑵, 𐑣𐑬𐑧𐑝𐑼, 𐑣𐑰𐑤 𐑿𐑯𐑦𐑑𐑕 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞𐑧𐑥 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯. 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑚𐑴𐑤𐑕𐑑𐑻 𐑿𐑼 𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑤𐑲𐑯𐑟 𐑯 𐑣𐑰𐑤 𐑢𐑵𐑯𐑛𐑩𐑛 𐑕𐑴𐑤𐑡𐑼𐑟.

note: [message]: speaker=Deoran
en: Why did we stop and make camp here?
target: 𐑢𐑲 𐑛𐑦𐑛 𐑢𐑰 𐑕𐑑𐑪𐑐 𐑯 𐑥𐑱𐑒 𐑒𐑨𐑥𐑐 𐑣𐑽?

note: [message]: speaker=Ethiliel
en: The Black River is before us. No elf, still living, has crossed it. If the undead come from across the river, then we must search for them carefully, for I know not the way.
target: 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼 𐑦𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕. 𐑯𐑴 𐑧𐑤𐑓, 𐑕𐑑𐑦𐑤 𐑤𐑦𐑝𐑦𐑙, 𐑣𐑨𐑟 𐑒𐑮𐑪𐑕𐑛 𐑦𐑑. 𐑦𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑻𐑗 𐑓𐑹 𐑞𐑧𐑥 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑲 𐑯𐑴 𐑯𐑪𐑑 𐑞 𐑢𐑱.

note: [message]: speaker=Sir Gerrick
en: I fear no forests. Let us find this river and whatever enemies lie beyond.
target: 𐑲 𐑓𐑽 𐑯𐑴 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑯 𐑢𐑪𐑑𐑧𐑝𐑼 𐑧𐑯𐑦𐑥𐑦𐑟 𐑤𐑲 𐑚𐑦𐑘𐑪𐑯𐑛.

note: [message]: speaker=Deoran
en: Very well. We will seek the river and probe its secrets.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑰𐑒 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑐𐑮𐑴𐑚 𐑦𐑑𐑕 𐑕𐑰𐑒𐑮𐑩𐑑𐑕.

note: [objective]: condition=win
en: Investigate the areas to the south of the Black River
target: 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑺𐑰𐑩𐑟 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼

note: [message]: speaker=Sir Gerrick [message]: speaker=second_unit
en: The master of the undead is defeated!
target: 𐑞 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑟 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

note: [message]: speaker=Deoran
en: Surely the undead infestation cannot be dispatched so easily. We have merely destroyed a servant of a far darker master.
target: 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑕𐑴 𐑰𐑟𐑦𐑤𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑩 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 𐑩 𐑓𐑸 𐑛𐑸𐑒𐑻 𐑥𐑭𐑕𐑑𐑼.

note: [message]: speaker=second_unit
en: I think I see something moving in the fog... it looks like an encampment!
target: 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑕𐑰 𐑕𐑳𐑥𐑔𐑦𐑙 𐑥𐑵𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑪𐑜... 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩𐑯 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!

note: [message]: speaker=Ethiliel
en: Save your thanks! We are here to root out all the evil from these woods, and that means you!
target: 𐑕𐑱𐑝 𐑿𐑼 𐑔𐑨𐑙𐑒𐑕! 𐑢𐑰 𐑸 𐑣𐑽 𐑑 𐑮𐑵𐑑 𐑬𐑑 𐑷𐑤 𐑞 𐑰𐑝𐑩𐑤 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟, 𐑯 𐑞𐑨𐑑 𐑥𐑰𐑯𐑟 𐑿!

note: [message]: speaker=Sir Gerrick
en: Draw your swords and say your prayers! You cannot stand against us! You will pay for your crimes!
target: 𐑛𐑮𐑷 𐑿𐑼 𐑕𐑹𐑛𐑟 𐑯 𐑕𐑱 𐑿𐑼 𐑐𐑮𐑺𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕! 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟!

note: [message]: speaker=Urza Afalas
en: But have you not seen the undead in these forests? I know you have seen them under the control of the many bandit leaders before...
target: 𐑚𐑳𐑑 𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑓𐑪𐑮𐑦𐑕𐑑𐑕? 𐑲 𐑯𐑴 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞𐑧𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑥𐑧𐑯𐑦 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑼𐑟 𐑚𐑦𐑓𐑹...

note: [message]: speaker=Deoran
en: What of them?
target: 𐑢𐑪𐑑 𐑝 𐑞𐑧𐑥?

note: [message]: speaker=Urza Afalas
en: A year ago we ventured into the land of the elves in secret, and we captured a great sage. We forced him to teach us the secrets of this forest and of the undead.
target: 𐑩 𐑘𐑽 𐑩𐑜𐑴 𐑢𐑰 𐑝𐑧𐑯𐑑𐑿𐑮𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑕𐑰𐑒𐑮𐑩𐑑, 𐑯 𐑢𐑰 𐑒𐑨𐑐𐑗𐑻𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡. 𐑢𐑰 𐑓𐑹𐑕𐑑 𐑣𐑦𐑥 𐑑 𐑑𐑰𐑡 𐑳𐑕 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Urza Afalas
en: Hear me out! He taught us to summon the dead to fight for us. We were weak and foolish and soon summoned undead that we could not control. Mebrin too fell sway to the influence of the undead, and now he leads them. For a time he served us, but now he has gone mad and is attacking us as well!
target: 𐑣𐑽 𐑥𐑰 𐑬𐑑! 𐑣𐑰 𐑑𐑷𐑑 𐑳𐑕 𐑑 𐑕𐑳𐑥𐑩𐑯 𐑞 𐑛𐑧𐑛 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑳𐑕. 𐑢𐑰 𐑢𐑻 𐑢𐑰𐑒 𐑯 𐑓𐑵𐑤𐑦𐑖 𐑯 𐑕𐑵𐑯 𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤. ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑑𐑵 𐑓𐑧𐑤 𐑕𐑢𐑱 𐑑 𐑞 𐑦𐑯𐑓𐑤𐑫𐑩𐑯𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑯𐑬 𐑣𐑰 𐑤𐑰𐑛𐑟 𐑞𐑧𐑥. 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑣𐑰 𐑕𐑻𐑝𐑛 𐑳𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑣𐑰 𐑣𐑨𐑟 𐑜𐑪𐑯 𐑥𐑨𐑛 𐑯 𐑦𐑟 𐑩𐑑𐑨𐑒𐑦𐑙 𐑳𐑕 𐑨𐑟 𐑢𐑧𐑤!

note: [message]: speaker=Ethiliel
en: Lies! Mebrin would never fight for the undead, much less lead them!
target: 𐑤𐑲𐑟! ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑓𐑲𐑑 𐑓𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑥𐑳𐑗 𐑤𐑧𐑕 𐑤𐑰𐑛 𐑞𐑧𐑥!

note: [message]: speaker=Deoran
en: But what do you want us to do about it? You are criminals!
target: 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑳𐑕 𐑑 𐑛𐑵 𐑩𐑚𐑬𐑑 𐑦𐑑? 𐑿 𐑸 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟!

note: [message]: speaker=Urza Afalas
en: Join us in the fight! Together we can drive off these cruel undead and restore peace to the land.
target: 𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑞 𐑓𐑲𐑑! 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞𐑰𐑟 𐑒𐑮𐑫𐑩𐑤 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑮𐑩𐑕𐑑𐑹 𐑐𐑰𐑕 𐑑 𐑞 𐑤𐑨𐑯𐑛.

note: [message]: speaker=Sir Gerrick
en: My lord, they could be valuable allies, and the undead are a greater threat to our lands. Justice can wait until we are all safely in Westin.
target: 𐑥𐑲 𐑤𐑹𐑛, 𐑞𐑱 𐑒𐑫𐑛 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑤𐑲𐑟, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑔𐑮𐑧𐑑 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑡𐑳𐑕𐑑𐑦𐑕 𐑒𐑨𐑯 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑸 𐑷𐑤 𐑕𐑱𐑓𐑤𐑦 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯.

note: [message]: speaker=Ethiliel
en: But think of the destruction they wrought on your borders! You cannot ally yourselves with these evil men! Vengeance!
target: 𐑚𐑳𐑑 𐑔𐑦𐑙𐑒 𐑝 𐑞 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑞𐑱 𐑮𐑷𐑑 𐑪𐑯 𐑿𐑼 𐑚𐑹𐑛𐑼𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑨𐑤𐑲 𐑿𐑼𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑰𐑝𐑩𐑤 𐑥𐑧𐑯! 𐑝𐑧𐑯𐑡𐑩𐑯𐑕!

note: [option]: speaker=Deoran
en: Very well. All men must unite against the undead.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑷𐑤 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑿𐑯𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Ethiliel
en: You are no better than these criminals! We shall see if you can find your own way out of the forest! Come, my people, let us return to our lands. We were foolish to ever have any dealings with these humans. Do not set foot in our land ever again, Deoran, for you have brought us nothing but grief.
target: 𐑿 𐑸 𐑯𐑴 𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑰 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑿𐑼 𐑴𐑯 𐑢𐑱 𐑬𐑑 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑! 𐑒𐑳𐑥, 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤, 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑢𐑰 𐑢𐑻 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑧𐑝𐑼 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑛𐑰𐑤𐑦𐑙𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 𐑧𐑝𐑼 𐑩𐑜𐑱𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑓𐑹 𐑿 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑳𐑕 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑜𐑮𐑰𐑓.

note: [message]: speaker=Sir Gerrick
en: The elves have abandoned us in this accursed forest! We are surely lost!
target: 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑩𐑒𐑻𐑕𐑑 𐑓𐑹𐑦𐑕𐑑! 𐑢𐑰 𐑸 𐑖𐑫𐑼𐑤𐑦 𐑤𐑪𐑕𐑑!

note: [message]: speaker=Urza Afalas
en: Do not fear, I can lead you out when the time is right.
target: 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑬𐑑 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑦𐑟 𐑮𐑲𐑑.

note: [objective]: condition=win
en: Find the source of the undead and destroy it
target: 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑

note: [objective]: condition=lose
en: Death of Urza Afalas
target: 𐑛𐑧𐑔 𐑝 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [option]: speaker=Deoran
en: Your crimes are too great. You will fall with the rest of the foul undead!
target: 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟 𐑸 𐑑𐑵 𐑜𐑮𐑱𐑑. 𐑿 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛!

note: [message]: speaker=Urza Afalas
en: Then this parley is over! You may have sounded the doom of all of us!
target: 𐑞𐑧𐑯 𐑞𐑦𐑕 𐑐𐑸𐑤𐑰 𐑦𐑟 𐑴𐑝𐑼! 𐑿 𐑥𐑱 𐑣𐑨𐑝 𐑕𐑬𐑯𐑛𐑩𐑛 𐑞 𐑛𐑵𐑥 𐑝 𐑷𐑤 𐑝 𐑳𐑕!

note: [message]: speaker=Ethiliel
en: You will pay for taking Mebrin from us! If he is harmed...
target: 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑓𐑮𐑪𐑥 𐑳𐑕! 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑣𐑸𐑥𐑛...

note: [objective]: condition=win
en: Defeat Urza Afalas
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [message]: speaker=Urza Afalas [message]: speaker=unit
en: Now I pay for my crimes. But how many others will also suffer for them?
target: 𐑯𐑬 𐑲 𐑐𐑱 𐑓𐑹 𐑥𐑲 𐑒𐑮𐑲𐑥𐑟. 𐑚𐑳𐑑 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑕𐑳𐑓𐑼 𐑓𐑹 𐑞𐑧𐑥?

note: [message]: speaker=Urza Afalas
en: Fools! That lich will be the death of us all! You have sealed our doom!
target: 𐑓𐑵𐑤𐑟! 𐑞𐑨𐑑 𐑤𐑦𐑗 𐑢𐑦𐑤 𐑚𐑰 𐑞 𐑛𐑧𐑔 𐑝 𐑳𐑕 𐑷𐑤! 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑤𐑛 𐑬𐑼 𐑛𐑵𐑥!

note: [unit]: type=Water Serpent, id=Beast of the Lake
en: Beast of the Lake
target: 𐑚𐑰𐑕𐑑 𐑝 𐑞 𐑤𐑱𐑒

note: [message]: speaker=Deoran
en: Indeed. The dark king has fallen.
target: 𐑦𐑯𐑛𐑰𐑛. 𐑞 𐑛𐑸𐑒 𐑒𐑦𐑙 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯.

note: [message]: speaker=Sir Gerrick
en: Perhaps we should correct that error now.
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑩𐑮𐑧𐑒𐑑 𐑞𐑨𐑑 𐑻𐑹 𐑯𐑬.

note: [message]: speaker=Urza Afalas
en: Then you would surely be lost in these woods forever at the mercy of the undead. I can lead you and your men back to the lands of Wesnoth if you will grant me pardon.
target: 𐑞𐑧𐑯 𐑿 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑓𐑹𐑧𐑝𐑼 𐑨𐑑 𐑞 𐑥𐑻𐑕𐑦 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑚𐑨𐑒 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑜𐑮𐑭𐑯𐑑 𐑥𐑰 𐑐𐑸𐑛𐑩𐑯.

note: [message]: speaker=Deoran
en: Now that the elves have abandoned us, that would seem to be our only choice. But what about Mebrin? The undead will keep attacking our homes unless we root them out at the source.
target: 𐑯𐑬 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕, 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥 𐑑 𐑚𐑰 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑶𐑕. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯? 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑰𐑐 𐑩𐑑𐑨𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑳𐑯𐑤𐑧𐑕 𐑢𐑰 𐑮𐑵𐑑 𐑞𐑧𐑥 𐑬𐑑 𐑨𐑑 𐑞 𐑕𐑹𐑕.

note: [message]: speaker=Urza Afalas
en: I do not know. But if we cannot storm his underground fastness we must either flee or wait here and certainly perish fighting him on his own terms. I know that he will march to ravage your city of Westin with all his might soon, and that the city cannot hold out against such a force unprepared.
target: 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑹𐑥 𐑣𐑦𐑟 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑓𐑨𐑕𐑑𐑯𐑩𐑕 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑲𐑞𐑼 𐑓𐑤𐑰 𐑹 𐑢𐑱𐑑 𐑣𐑽 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑐𐑧𐑮𐑦𐑖 𐑓𐑲𐑑𐑦𐑙 𐑣𐑦𐑥 𐑪𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑑𐑻𐑥𐑟. 𐑲 𐑯𐑴 𐑞𐑨𐑑 𐑣𐑰 𐑢𐑦𐑤 𐑥𐑸𐑗 𐑑 𐑮𐑨𐑝𐑦𐑡 𐑿𐑼 𐑕𐑦𐑑𐑦 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑞 𐑷𐑤 𐑣𐑦𐑟 𐑥𐑲𐑑 𐑕𐑵𐑯, 𐑯 𐑞𐑨𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑒𐑨𐑯𐑪𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑳𐑗 𐑩 𐑓𐑹𐑕 𐑩𐑯𐑐𐑮𐑰𐑐𐑺𐑛.

note: [message]: speaker=Deoran
en: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today.
target: 𐑞𐑧𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑮𐑰𐑑 𐑑𐑫𐑢𐑹𐑛𐑟 𐑢𐑧𐑕𐑑𐑦𐑯 𐑯 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑪𐑯𐑒𐑳𐑥𐑦𐑙 𐑚𐑨𐑑𐑩𐑤. 𐑲 𐑐𐑮𐑱 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑭𐑯𐑕 𐑨𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑 𐑑𐑫𐑛𐑱.

note: [message]: speaker=Sir Gerrick
en: We have beaten them both, criminals and undead!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑑𐑩𐑯 𐑞𐑧𐑥 𐑚𐑴𐑔, 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛!

note: [message]: speaker=Deoran
en: We should make haste to return to Wesnoth before the harvest. Fall arrived some time ago.
target: 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑸𐑝𐑧𐑕𐑑. 𐑓𐑷𐑤 𐑩𐑮𐑲𐑝𐑛 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑩𐑜𐑴.

note: [message]: speaker=Ethiliel
en: Do not be so hasty; great mages are no mere tricksters to be easily defeated. I fear that there are tunnels and catacombs buried beneath his fortress and that we have merely defeated a specter. If we wish to cleanse the land of his evil, we must enter the darkness and root him out from within.
target: 𐑛𐑵 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑴 𐑣𐑱𐑕𐑑𐑦; 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑯𐑴 𐑥𐑽 𐑑𐑮𐑦𐑒𐑕𐑑𐑻𐑟 𐑑 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑲 𐑓𐑽 𐑞𐑨𐑑 𐑞𐑺 𐑸 𐑑𐑳𐑯𐑩𐑤𐑟 𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑚𐑧𐑮𐑦𐑛 𐑚𐑦𐑯𐑰𐑔 𐑣𐑦𐑟 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑞𐑨𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑩 𐑕𐑐𐑧𐑒𐑑𐑻. 𐑦𐑓 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑒𐑤𐑧𐑯𐑟 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑧𐑯𐑑𐑼 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑮𐑵𐑑 𐑣𐑦𐑥 𐑬𐑑 𐑓𐑮𐑪𐑥 𐑢𐑦𐑞𐑦𐑯.

note: [message]: speaker=Ethiliel
en: There are strong magical wards placed here that would prevent you from entering, but I am capable of opening them to let us all pass.
target: 𐑞𐑺 𐑸 𐑕𐑑𐑮𐑪𐑙 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑢𐑹𐑛𐑟 𐑐𐑤𐑱𐑕𐑑 𐑣𐑽 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑐𐑮𐑦𐑝𐑧𐑯𐑑 𐑿 𐑓𐑮𐑪𐑥 𐑧𐑯𐑑𐑼𐑦𐑙, 𐑚𐑳𐑑 𐑲 𐑨𐑥 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑴𐑐𐑩𐑯𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑷𐑤 𐑐𐑭𐑕.

note: [message]: speaker=Deoran
en: My men are not dwarves! How are we to fight in catacombs and tunnels?
target: 𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑛𐑢𐑹𐑝𐑟! 𐑣𐑬 𐑸 𐑢𐑰 𐑑 𐑓𐑲𐑑 𐑦𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑯 𐑑𐑳𐑯𐑩𐑤𐑟?

note: [message]: speaker=Sir Gerrick
en: Someone must take news back to Wesnoth of this new evil that lurks near our borders. Who knows how many more of these undead are hiding in the forest?
target: 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑯𐑿𐑟 𐑚𐑨𐑒 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝 𐑞𐑦𐑕 𐑯𐑿 𐑰𐑝𐑩𐑤 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑯𐑽 𐑬𐑼 𐑚𐑹𐑛𐑼𐑟. 𐑣𐑵 𐑯𐑴𐑟 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑?

note: [message]: speaker=Deoran
en: Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will permit it.
target: 𐑜𐑴, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒, 𐑯 𐑑𐑱𐑒 𐑢𐑦𐑞 𐑿 𐑩𐑯 𐑧𐑕𐑒𐑹𐑑 𐑝 𐑧𐑤𐑝𐑟, 𐑦𐑓 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑢𐑦𐑤 𐑐𐑻𐑥𐑦𐑑 𐑦𐑑.

note: [message]: speaker=Sir Gerrick
en: Fare well, Deoran! I will be there to greet you when you return to Kerlath Province.
target: 𐑓𐑺 𐑢𐑧𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑲 𐑢𐑦𐑤 𐑚𐑰 𐑞𐑺 𐑑 𐑜𐑮𐑰𐑑 𐑿 𐑢𐑧𐑯 𐑿 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕.

note: [scenario]: id=06a_Tidings_Good_and_Ill The ogre purposely has very bad grammar, because he is very stupid.
en: Tidings, Good and Ill
target: 𐑑𐑲𐑛𐑦𐑙𐑟, 𐑜𐑫𐑛 𐑯 𐑦𐑤

note: [side]
en: Enemies
target: 𐑧𐑯𐑦𐑥𐑦𐑟

note: [side]
en: Scorpion
target: 𐑕𐑒𐑹𐑐𐑰𐑩𐑯

note: [side]
en: Zarr
target: 𐑟𐑨𐑮

note: [side]
en: Queen Xeila
target: 𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩

note: [side]
en: Kallen
target: 𐑒𐑪𐑤𐑩𐑯

note: [message]: speaker=Sir Gerrick
en: With the bandits and undead vanquished behind us, what foes can there be ahead? Let us hope this is a speedy journey, for the specter of winter looms.
target: 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕, 𐑢𐑪𐑑 𐑓𐑴𐑟 𐑒𐑨𐑯 𐑞𐑺 𐑚𐑰 𐑩𐑣𐑧𐑛? 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑕𐑐𐑰𐑛𐑦 𐑡𐑻𐑯𐑰, 𐑓𐑹 𐑞 𐑕𐑐𐑧𐑒𐑑𐑻 𐑝 𐑢𐑦𐑯𐑑𐑼 𐑤𐑵𐑥𐑟.

note: [objective]: condition=win
en: Move Sir Gerrick to the north end of the woods
target: 𐑥𐑵𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑑 𐑞 𐑯𐑹𐑔 𐑧𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑛𐑟

note: [message]: speaker=Queen Xeila
en: Hss... Here are the humans who have made a pact with the cursed mermen! Hss...
target: 𐑣𐑕𐑕... 𐑣𐑽 𐑸 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑩 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑻𐑕𐑛 𐑥𐑻𐑥𐑧𐑯! 𐑣𐑕𐑕...

note: [message]: speaker=Eliomir
en: We have stumbled into a den of nagas!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑑𐑩𐑥𐑚𐑩𐑤𐑛 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑧𐑯 𐑝 𐑯𐑭𐑜𐑩𐑟!

note: [message]: speaker=Queen Xeila
en: Hss... We will kill them all, my brood. Hss...
target: 𐑣𐑕𐑕... 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤, 𐑥𐑲 𐑚𐑮𐑵𐑛. 𐑣𐑕𐑕...

note: [message]: speaker=Sir Gerrick
en: We must clear this road for Deoran and Ethiliel! We must destroy the naga lair!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑯𐑭𐑜𐑩 𐑤𐑺!

note: [message]: speaker=Queen Xeila
en: Hss... elves! Are they friends or enemies? Hss...
target: 𐑣𐑕𐑕... 𐑧𐑤𐑝𐑟! 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑹 𐑧𐑯𐑦𐑥𐑦𐑟? 𐑣𐑕𐑕...

note: [message]: speaker=Sir Gerrick
en: We are weary travelers, seeking our homes. If you but let us pass...
target: 𐑢𐑰 𐑸 𐑢𐑽𐑦 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟, 𐑕𐑰𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑦𐑓 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕...

note: [message]: speaker=Queen Xeila
en: Hss... And humans! Humans drained our swamps and made them fields for farms, and now they have found my winter nest. The Land-Walkers must die! Hss...
target: 𐑣𐑕𐑕... 𐑯 𐑣𐑿𐑥𐑩𐑯𐑟! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑛𐑮𐑱𐑯𐑛 𐑬𐑼 𐑕𐑢𐑭𐑥𐑐𐑕 𐑯 𐑥𐑱𐑛 𐑞𐑧𐑥 𐑓𐑰𐑤𐑛𐑟 𐑓𐑹 𐑓𐑸𐑥𐑟, 𐑯 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑥𐑲 𐑢𐑦𐑯𐑑𐑼 𐑯𐑧𐑕𐑑. 𐑞 𐑤𐑨𐑯𐑛-𐑢𐑪𐑒𐑻𐑟 𐑥𐑳𐑕𐑑 𐑛𐑲! 𐑣𐑕𐑕...

note: [objective]: condition=win
en: Defeat the Queen Xeila
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩

note: [message]: speaker=Sir Gerrick
en: if they are hostile to us, they could endanger Deoran and Ethiliel as well. Perhaps their leader can be reasoned with.
target: 𐑦𐑓 𐑞𐑱 𐑸 𐑣𐑪𐑕𐑑𐑲𐑤 𐑑 𐑳𐑕, 𐑞𐑱 𐑒𐑫𐑛 𐑦𐑯𐑛𐑱𐑯𐑡𐑼 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑨𐑟 𐑢𐑧𐑤. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑺 𐑤𐑰𐑛𐑻 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑰𐑟𐑩𐑯𐑛 𐑢𐑦𐑞.

note: [message]: speaker=Queen Xeila
en: Hss... Who will watch over my brood now? Hss...
target: 𐑣𐑕𐑕... 𐑣𐑵 𐑢𐑦𐑤 𐑢𐑪𐑡 𐑴𐑝𐑼 𐑥𐑲 𐑚𐑮𐑵𐑛 𐑯𐑬? 𐑣𐑕𐑕...

note: [message]: speaker=Kramak
en: Ho! Me see elves. Elves tasty? Me take elves to eat.
target: 𐑣𐑴! 𐑥𐑰 𐑕𐑰 𐑧𐑤𐑝𐑟. 𐑧𐑤𐑝𐑟 𐑑𐑱𐑕𐑑𐑰? 𐑥𐑰 𐑑𐑱𐑒 𐑧𐑤𐑝𐑟 𐑑 𐑰𐑑.

note: [message]: race=elf
en: Err, Mr. Ogre, we are not very tasty.
target: 𐑺, 𐑥𐑦𐑕𐑑𐑼. 𐑴𐑜𐑻, 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑝𐑧𐑮𐑦 𐑑𐑱𐑕𐑑𐑰.

note: [message]: speaker=Kramak
en: Oh. Me only want tasty food. Go away.
target: 𐑴. 𐑥𐑰 𐑴𐑯𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑𐑱𐑕𐑑𐑰 𐑓𐑵𐑛. 𐑜𐑴 𐑩𐑢𐑱.

note: [message]: speaker=Kramak
en: Wait! Me not believe you. Me eat you!
target: 𐑢𐑱𐑑! 𐑥𐑰 𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑿. 𐑥𐑰 𐑰𐑑 𐑿!

note: [message]: speaker=Abdur
en: Travelers in this desolate land! I seek that dark Sage who is rumored to dwell in these lands. Surely you have come from him?
target: 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑛𐑧𐑕𐑩𐑤𐑩𐑑 𐑤𐑨𐑯𐑛! 𐑲 𐑕𐑰𐑒 𐑞𐑨𐑑 𐑛𐑸𐑒 𐑕𐑱𐑡 𐑣𐑵 𐑦𐑟 𐑮𐑵𐑥𐑻𐑛 𐑑 𐑛𐑢𐑧𐑤 𐑦𐑯 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟. 𐑖𐑫𐑼𐑤𐑦 𐑿 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥?

note: [message]: speaker=Sir Gerrick
en: Indeed! I just left my comrades, who were preparing to kill the vile Necromancer.
target: 𐑦𐑯𐑛𐑰𐑛! 𐑲 𐑡𐑳𐑕𐑑 𐑤𐑧𐑓𐑑 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑣𐑵 𐑢𐑻 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑒𐑦𐑤 𐑞 𐑝𐑲𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻.

note: [message]: speaker=Sir Gerrick
en: These naga are still in control of the road. We must clear the way for Deoran and Ethiliel!
target: 𐑞𐑰𐑟 𐑯𐑭𐑜𐑩 𐑸 𐑕𐑑𐑦𐑤 𐑦𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑮𐑴𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞 𐑢𐑱 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤!

note: [message]: speaker=Sir Gerrick
en: I will hasten back to Kerlath Province now and seek the advice of the Council of Westin...
target: 𐑲 𐑢𐑦𐑤 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑯𐑬 𐑯 𐑕𐑰𐑒 𐑞 𐑩𐑛𐑝𐑲𐑕 𐑝 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯...

note: [message]: speaker=Eliomir
en: We too will return to our councils. We have much to tell them... Much indeed.
target: 𐑢𐑰 𐑑𐑵 𐑢𐑦𐑤 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑳𐑗 𐑑 𐑑𐑧𐑤 𐑞𐑧𐑥... 𐑥𐑳𐑗 𐑦𐑯𐑛𐑰𐑛.

note: [scenario]: id=06b_The_Long_March
en: The Long March
target: 𐑞 𐑤𐑪𐑙 𐑥𐑸𐑗

note: [side]
en: Elves
target: 𐑧𐑤𐑝𐑟

note: [message]: speaker=Deoran
en: Will this forest ever end? How can we know what path to take?!
target: 𐑢𐑦𐑤 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑧𐑝𐑼 𐑧𐑯𐑛? 𐑣𐑬 𐑒𐑨𐑯 𐑢𐑰 𐑯𐑴 𐑢𐑪𐑑 𐑐𐑭𐑔 𐑑 𐑑𐑱𐑒?!

note: [message]: speaker=Urza Afalas
en: You have to follow me! I have often traveled these woods avoiding the elves with my comrades, and I know a secret path through it.
target: 𐑿 𐑣𐑨𐑝 𐑑 𐑓𐑪𐑤𐑴 𐑥𐑰! 𐑲 𐑣𐑨𐑝 𐑪𐑓𐑩𐑯 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑩𐑝𐑶𐑛𐑦𐑙 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 𐑲 𐑯𐑴 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑭𐑔 𐑔𐑮𐑵 𐑦𐑑.

note: [message]: speaker=Sir Gerrick
en: Can we trust him? His people are murderers and thieves!
target: 𐑒𐑨𐑯 𐑢𐑰 𐑑𐑮𐑳𐑕𐑑 𐑣𐑦𐑥? 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑥𐑻𐑛𐑼𐑼𐑟 𐑯 𐑔𐑰𐑝𐑟!

note: [message]: speaker=Minister Hylas
en: Do we have any choice? Our food is running out, and it will be winter soon...
target: 𐑛𐑵 𐑢𐑰 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑗𐑶𐑕? 𐑬𐑼 𐑓𐑵𐑛 𐑦𐑟 𐑮𐑳𐑯𐑦𐑙 𐑬𐑑, 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑢𐑦𐑯𐑑𐑼 𐑕𐑵𐑯...

note: [message]: speaker=Minister Hylas
en: Beware! I sense that there are many undead creatures chasing us. We should move quickly.
target: 𐑚𐑰𐑢𐑺! 𐑲 𐑕𐑧𐑯𐑕 𐑞𐑨𐑑 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑰𐑗𐑼𐑟 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑒𐑢𐑦𐑒𐑤𐑦.

note: [message]: speaker=Urza Afalas
en: Let us go quickly, then. I will show you the way.
target: 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑞𐑧𐑯. 𐑲 𐑢𐑦𐑤 𐑖𐑴 𐑿 𐑞 𐑢𐑱.

note: [objective]: condition=win
en: Move Deoran through the woods and over the river
target: 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑯 𐑴𐑝𐑼 𐑞 𐑮𐑦𐑝𐑼

note: [message]: speaker=Urza Afalas
en: Just a little further!
target: 𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑓𐑻𐑞𐑼!

note: [message]: speaker=Urza Afalas
en: Come on! Hurry!
target: 𐑒𐑳𐑥 𐑪𐑯! 𐑣𐑳𐑮𐑦!

note: [message]: speaker=Urza Afalas
en: Keep moving!
target: 𐑒𐑰𐑐 𐑥𐑵𐑝𐑦𐑙!

note: [message]: speaker=Urza Afalas
en: From here you can see the banks of the river! Across it we will find the sun again, and an end to these cursed trees!
target: 𐑓𐑮𐑪𐑥 𐑣𐑽 𐑿 𐑒𐑨𐑯 𐑕𐑰 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑮𐑦𐑝𐑼! 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑳𐑯 𐑩𐑜𐑱𐑯, 𐑯 𐑩𐑯 𐑧𐑯𐑛 𐑑 𐑞𐑰𐑟 𐑒𐑻𐑕𐑛 𐑑𐑮𐑰𐑟!

note: [message]: race=elf
en: You humans have kidnapped Mebrin the Sage. You will pay for your crimes.
target: 𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞 𐑕𐑱𐑡. 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟.

note: [message]: id=Deoran
en: Your sage Mebrin is the criminal. He practices necromancy and now commands an army of undead. By the laws of Wesnoth, the punishment for his crimes is death!
target: 𐑿𐑼 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑞 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤. 𐑣𐑰 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑩𐑟 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑯 𐑯𐑬 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑩𐑯 𐑸𐑥𐑦 𐑝 𐑳𐑯𐑛𐑧𐑛. 𐑚𐑲 𐑞 𐑤𐑷𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞 𐑐𐑳𐑯𐑦𐑖𐑥𐑩𐑯𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑒𐑮𐑲𐑥𐑟 𐑦𐑟 𐑛𐑧𐑔!

note: [message]: race=elf
en: It is you who is a criminal and who is in a company of criminals. We will not let you kill Mebrin!
target: 𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑦𐑟 𐑩 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤 𐑯 𐑣𐑵 𐑦𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑿 𐑒𐑦𐑤 ·𐑥𐑧𐑚𐑮𐑦𐑯!

note: [message]: race=elf
en: We cannot allow you bandits and criminals to pass through our lands!
target: 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑿 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑑 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟!

note: [message]: speaker=Urza Afalas
en: We wish only to return to our homes!
target: 𐑢𐑰 𐑢𐑦𐑖 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑣𐑴𐑥𐑟!

note: [message]: race=elf
en: Nevertheless, we will have vengeance for Mebrin!!
target: 𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕, 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯!!

note: [message]: race=elf
en: Get them!
target: 𐑜𐑧𐑑 𐑞𐑧𐑥!

note: [message]: speaker=Deoran
en: Thank heaven we have escaped that awful forest!
target: 𐑔𐑨𐑙𐑒 𐑣𐑧𐑝𐑩𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑨𐑑 𐑷𐑓𐑩𐑤 𐑓𐑹𐑦𐑕𐑑!

note: [message]: speaker=Urza Afalas
en: I can only hope for mercy when I return to Westin.
target: 𐑲 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑓𐑹 𐑥𐑻𐑕𐑦 𐑢𐑧𐑯 𐑲 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯.

note: [message]: speaker=narrator
en: But there was a dark cloud looming behind Deoran and his men...
target: 𐑚𐑳𐑑 𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑛𐑸𐑒 𐑒𐑤𐑬𐑛 𐑤𐑵𐑥𐑦𐑙 𐑚𐑦𐑣𐑲𐑯𐑛 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯...

note: [scenario]: id=07a_Into_the_Depths
en: Into the Depths
target: 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕

note: [side]: type=Soulless, id=Groth
en: Groth
target: 𐑜𐑮𐑭𐑔

note: [unit]: type=Eyestalk, id=Eye Guardian
en: Eye Guardian
target: 𐑲 𐑜𐑸𐑛𐑦𐑩𐑯

note: [message]: speaker=Ethiliel
en: Proceed slowly, who knows what evils inhabited these parts before Mebrin was turned! We cannot be too careful.
target: 𐑐𐑮𐑩𐑕𐑰𐑛 𐑕𐑤𐑴𐑤𐑦, 𐑣𐑵 𐑯𐑴𐑟 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤𐑟 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑛 𐑞𐑰𐑟 𐑐𐑸𐑑𐑕 𐑚𐑦𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑪𐑟 𐑑𐑻𐑯𐑛! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑒𐑺𐑓𐑩𐑤.

note: [objective]: condition=win
en: Find the source of the undead under the citadel
target: 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤

note: [message]: speaker=Deoran
en: We mean no trespass. We are hunting the undead.
target: 𐑢𐑰 𐑥𐑰𐑯 𐑯𐑴 𐑑𐑮𐑧𐑕𐑐𐑩𐑕. 𐑢𐑰 𐑸 𐑣𐑳𐑯𐑑𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Grek
en: Gold is good. We can trade gold for weapons and fire. We will help you defeat the undead now.
target: 𐑜𐑴𐑤𐑛 𐑦𐑟 𐑜𐑫𐑛. 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑱𐑛 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑢𐑧𐑐𐑩𐑯𐑟 𐑯 𐑓𐑲𐑼. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬.

note: [message]: speaker=Deoran
en: What aid can you offer us? We are not well suited to fighting in the caves.
target: 𐑢𐑪𐑑 𐑲𐑛 𐑒𐑨𐑯 𐑿 𐑪𐑓𐑼 𐑳𐑕? 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑢𐑧𐑤 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟.

note: [message]: speaker=Grek
en: We already planned to kill the undead ourselves... First we kill dwarves though! Now we have dwarvish thunder fire and many trolls ready for fighting. They come too and help you smash them undead.
target: 𐑢𐑰 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑤𐑨𐑯𐑛 𐑑 𐑒𐑦𐑤 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑬𐑼𐑕𐑧𐑤𐑝𐑟... 𐑓𐑻𐑕𐑑 𐑢𐑰 𐑒𐑦𐑤 𐑛𐑢𐑹𐑝𐑟 𐑞𐑴! 𐑯𐑬 𐑢𐑰 𐑣𐑨𐑝 𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼 𐑓𐑲𐑼 𐑯 𐑥𐑧𐑯𐑦 𐑑𐑮𐑴𐑤𐑟 𐑮𐑧𐑛𐑦 𐑓𐑹 𐑓𐑲𐑑𐑦𐑙. 𐑞𐑱 𐑒𐑳𐑥 𐑑𐑵 𐑯 𐑣𐑧𐑤𐑐 𐑿 𐑕𐑥𐑨𐑖 𐑞𐑧𐑥 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Deoran
en: What should we offer them for their help?
target: 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑪𐑓𐑼 𐑞𐑧𐑥 𐑓𐑹 𐑞𐑺 𐑣𐑧𐑤𐑐?

note: [option]: speaker=Deoran
en: We will give you $troll_help_cost gold pieces if you help us defeat the undead.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑿 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑐𐑰𐑕𐑩𐑟 𐑦𐑓 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [objective]: condition=win
en: Meet with and pay the troll leader $troll_help_cost gold to receive their help
target: 𐑥𐑰𐑑 𐑢𐑦𐑞 𐑯 𐑐𐑱 𐑞 𐑑𐑮𐑴𐑤 𐑤𐑰𐑛𐑻 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑑 𐑮𐑦𐑕𐑰𐑝 𐑞𐑺 𐑣𐑧𐑤𐑐

note: [option]: speaker=Deoran
en: We will offer you freedom and a place in our lands.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑪𐑓𐑼 𐑿 𐑓𐑮𐑰𐑛𐑩𐑥 𐑯 𐑩 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟.

note: [message]: speaker=Grek
en: Ha! Who wants stupid human lands!
target: 𐑣𐑭! 𐑣𐑵 𐑢𐑪𐑯𐑑𐑕 𐑕𐑑𐑵𐑐𐑦𐑛 𐑣𐑿𐑥𐑩𐑯 𐑤𐑨𐑯𐑛𐑟!

note: [message]: speaker=Minister Hylas
en: Then you will not aid us in our quest to destroy the undead menace?
target: 𐑞𐑧𐑯 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕?

note: [message]: speaker=Grek
en: Bah! We destroy the undead when we want. Maybe wait for a few years first. If you want troll help, you come see me and give proper payment!
target: 𐑚𐑭! 𐑢𐑰 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑪𐑯𐑑. 𐑥𐑱𐑚𐑰 𐑢𐑱𐑑 𐑓𐑹 𐑩 𐑓𐑿 𐑘𐑽𐑟 𐑓𐑻𐑕𐑑. 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐, 𐑿 𐑒𐑳𐑥 𐑕𐑰 𐑥𐑰 𐑯 𐑜𐑦𐑝 𐑐𐑮𐑪𐑐𐑼 𐑐𐑱𐑥𐑩𐑯𐑑!

note: [message]: speaker=Grek
en: Ha, you can afford troll help this time?
target: 𐑣𐑭, 𐑿 𐑒𐑨𐑯 𐑩𐑓𐑹𐑛 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐 𐑞𐑦𐑕 𐑑𐑲𐑥?

note: [option]: speaker=Grek
en: No, sorry.
target: 𐑯𐑴, 𐑕𐑪𐑮𐑦.

note: [message]: speaker=Ethiliel
en: Mebrin! My teacher of old! Can that truly be you?
target: ·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑥𐑲 𐑑𐑰𐑗𐑼 𐑝 𐑴𐑤𐑛! 𐑒𐑨𐑯 𐑞𐑨𐑑 𐑑𐑮𐑵𐑤𐑰 𐑚𐑰 𐑿?

note: [message]: speaker=Ethiliel
en: How did you come to be here, you of all people, shut away from the trees and the light of the sun?
target: 𐑣𐑬 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑑 𐑚𐑰 𐑣𐑽, 𐑿 𐑝 𐑷𐑤 𐑐𐑰𐑐𐑩𐑤, 𐑖𐑳𐑑 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑰𐑟 𐑯 𐑞 𐑤𐑲𐑑 𐑝 𐑞 𐑕𐑳𐑯?

note: [message]: speaker=Deoran
en: What is this? Elves bear steel swords.
target: 𐑢𐑪𐑑 𐑦𐑟 𐑞𐑦𐑕? 𐑧𐑤𐑝𐑟 𐑚𐑺 𐑕𐑑𐑰𐑤 𐑕𐑹𐑛𐑟.

note: [message]: speaker=Ethiliel
en: They are but warriors. All elves feel the shadow of iron, and to those who walk our higher paths it is a bane, interfering with our magic. But this touches on mysteries that are not for men to know, human. I bind you never to speak of it.
target: 𐑞𐑱 𐑸 𐑚𐑳𐑑 𐑢𐑪𐑮𐑦𐑼𐑟. 𐑷𐑤 𐑧𐑤𐑝𐑟 𐑓𐑰𐑤 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑲𐑼𐑯, 𐑯 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑷𐑒 𐑬𐑼 𐑣𐑲𐑼 𐑐𐑭𐑞𐑟 𐑦𐑑 𐑦𐑟 𐑩 𐑚𐑱𐑯, 𐑦𐑯𐑑𐑼𐑓𐑽𐑦𐑙 𐑢𐑦𐑞 𐑬𐑼 𐑥𐑨𐑡𐑦𐑒. 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑑𐑳𐑗𐑩𐑟 𐑪𐑯 𐑥𐑦𐑕𐑑𐑼𐑦𐑟 𐑞𐑨𐑑 𐑸 𐑯𐑪𐑑 𐑓𐑹 𐑥𐑧𐑯 𐑑 𐑯𐑴, 𐑣𐑿𐑥𐑩𐑯. 𐑲 𐑚𐑲𐑯𐑛 𐑿 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑.

note: [message]: speaker=Ethiliel
en: Your servants! Your servants are abominations worse than any human. They stink of the grave. This cannot be the sage Mebrin that I knew and revered speaking. He would never have allied himself with the dead against the living!
target: 𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕! 𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑸 𐑩𐑚𐑪𐑥𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯. 𐑞𐑱 𐑕𐑑𐑦𐑙𐑒 𐑝 𐑞 𐑜𐑮𐑱𐑝. 𐑞𐑦𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞𐑨𐑑 𐑲 𐑯𐑿 𐑯 𐑮𐑦𐑝𐑽𐑛 𐑕𐑐𐑰𐑒𐑦𐑙. 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑞 𐑛𐑧𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙!

note: [message]: speaker=Mal M'Brin
en: Join me! Stand by my side! We shall rise and sweep the humans from the green world. Their corpses will serve us; their bones will dance for our pleasure.
target: 𐑡𐑶𐑯 𐑥𐑰! 𐑕𐑑𐑨𐑯𐑛 𐑚𐑲 𐑥𐑲 𐑕𐑲𐑛! 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑲𐑟 𐑯 𐑕𐑢𐑰𐑐 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑰𐑯 𐑢𐑻𐑤𐑛. 𐑞𐑺 𐑒𐑹𐑐𐑕𐑩𐑟 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑳𐑕; 𐑞𐑺 𐑚𐑴𐑯𐑟 𐑢𐑦𐑤 𐑛𐑭𐑯𐑕 𐑓𐑹 𐑬𐑼 𐑐𐑤𐑧𐑠𐑼.

note: [message]: speaker=Ethiliel
en: And when we were done, what would we have become? Unlife. Hungering shadows, devouring all we once cherished.
target: 𐑯 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑛𐑳𐑯, 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥? 𐑩𐑯𐑤𐑲𐑓. 𐑣𐑩𐑙𐑜𐑻𐑦𐑙 𐑖𐑨𐑛𐑴𐑟, 𐑛𐑦𐑝𐑬𐑻𐑦𐑙 𐑷𐑤 𐑢𐑰 𐑢𐑳𐑯𐑕 𐑗𐑺𐑦𐑖𐑑.

note: [message]: speaker=Ethiliel
en: No. It shall not be. The sage Mebrin is dead. It is time to put him to rest.
target: 𐑯𐑴. 𐑦𐑑 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑰. 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑛𐑧𐑛. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑐𐑫𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑧𐑕𐑑.

note: [message]: speaker=Mal M'Brin
en: You, destroy me? Fool human. You will die, and the elves you have seduced with you. And you shall serve me beyond death, forever.
target: 𐑿, 𐑛𐑩𐑕𐑑𐑮𐑶 𐑥𐑰? 𐑓𐑵𐑤 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑢𐑦𐑤 𐑛𐑲, 𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑿 𐑣𐑨𐑝 𐑕𐑦𐑛𐑵𐑕𐑑 𐑢𐑦𐑞 𐑿. 𐑯 𐑿 𐑖𐑨𐑤 𐑕𐑻𐑝 𐑥𐑰 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔, 𐑓𐑹𐑧𐑝𐑼.

note: [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin
en: Pebbles in the Flood
target: 𐑐𐑧𐑚𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑓𐑤𐑳𐑛

note: [event]
en: Lt. Meris
target: ·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. 𐑥𐑺𐑩𐑕

note: [event]
en: Death Guard
target: 𐑛𐑧𐑔 𐑜𐑸𐑛

note: [message]: speaker=Sir Gerrick
en: My lord, you must hasten back to Westin to prepare a defense against them. I will command the defense of the border forts.
target: 𐑥𐑲 𐑤𐑹𐑛, 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑑 𐑐𐑮𐑰𐑐𐑺 𐑩 𐑛𐑦𐑓𐑧𐑯𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥. 𐑲 𐑢𐑦𐑤 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑𐑕.

note: [message]: speaker=Sir Gerrick
en: Make no promises you know you cannot keep. Organize the defense of Westin, and if you survive, remember those who fell here.
target: 𐑥𐑱𐑒 𐑯𐑴 𐑐𐑮𐑪𐑥𐑦𐑕𐑩𐑟 𐑿 𐑯𐑴 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑒𐑰𐑐. 𐑹𐑜𐑩𐑯𐑲𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑯 𐑦𐑓 𐑿 𐑕𐑻𐑝𐑲𐑝, 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑧𐑤 𐑣𐑽.

note: [message]: speaker=Deoran
en: Your name will be sounded in the roll of heroes, and you will be avenged. Thank you, my friend.
target: 𐑿𐑼 𐑯𐑱𐑥 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑬𐑯𐑛𐑩𐑛 𐑦𐑯 𐑞 𐑮𐑴𐑤 𐑝 𐑣𐑽𐑴𐑟, 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑩𐑝𐑧𐑯𐑡𐑛. 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛.

note: [message]: speaker=Lt. Illan
en: We are yours to command, Sir Gerrick. Our men are not the great warriors that you and Deoran are, but we will hold our lines staunchly, until the bitter end.
target: 𐑢𐑰 𐑸 𐑿𐑼𐑟 𐑑 𐑒𐑩𐑥𐑭𐑯𐑛, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒. 𐑬𐑼 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑿 𐑯 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑸, 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑕𐑑𐑪𐑯𐑗𐑤𐑰, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛.

note: [objective]: condition=win
en: Hold the line: Keep Sir Gerrick alive as long as possible
target: 𐑣𐑴𐑤𐑛 𐑞 𐑤𐑲𐑯: 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤

note: [objectives]
en: No gold carried over to the next scenario.
target: 𐑯𐑴 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

note: [message]: speaker=narrator
en: There is no way to win this scenario, and no way to lose. Hold off the undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. Every turn that passes strengthens the defenses of Westin.
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑑 𐑢𐑦𐑯 𐑞𐑦𐑕 𐑕𐑦𐑯𐑺𐑰𐑴, 𐑯 𐑯𐑴 𐑢𐑱 𐑑 𐑤𐑵𐑟. 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑿 𐑒𐑨𐑯. 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑿 𐑒𐑨𐑯. 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯 𐑞𐑨𐑑 𐑐𐑭𐑕𐑩𐑟 𐑕𐑑𐑮𐑧𐑙𐑔𐑩𐑯𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯.

note: [message]: speaker=Urza Afalas
en: Now I will never see my home again... Hold back the undead, Gerrick!
target: 𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑥𐑲 𐑣𐑴𐑥 𐑩𐑜𐑱𐑯... 𐑣𐑴𐑤𐑛 𐑚𐑨𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑡𐑺𐑦𐑒!

note: [message]: speaker=Sir Gerrick
en: I only hope we have bought Deoran enough time to secure Westin for the onslaught!
target: 𐑲 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑷𐑑 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑹 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑!

note: [message]: speaker=Mal M'Brin
en: We will crush Westin as we have crushed you! No one shall stand between us and our home.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑮𐑳𐑖 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑳𐑖𐑑 𐑿! 𐑯𐑴 𐑢𐑳𐑯 𐑖𐑨𐑤 𐑕𐑑𐑨𐑯𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕 𐑯 𐑬𐑼 𐑣𐑴𐑥.

note: [scenario]: id=08a_Return_to_Kerlath
en: Return to Kerlath
target: 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔

note: [objective]: condition=win
en: Move Deoran into Kerlath Province
target: 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑑𐑫 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕

note: [event]
en: Border Guard
target: 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛

note: [message]: speaker=Tharzo Kalain
en: The dark gods have put revenge in our laps. Destroy them all before they reach the border fort!
target: 𐑞 𐑛𐑸𐑒 𐑜𐑪𐑛𐑟 𐑣𐑨𐑝 𐑐𐑫𐑑 𐑮𐑦𐑝𐑧𐑯𐑡 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑐𐑕. 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 𐑷𐑤 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑!

note: [message]: speaker=Plynry
en: Halt! Who comes to the border of Wesnoth?
target: 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑒𐑳𐑥𐑟 𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔?

note: [message]: speaker=Deoran
en: It is I, Deoran, commander of the South Guard, and my men.
target: 𐑦𐑑 𐑦𐑟 𐑲, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑯 𐑥𐑲 𐑥𐑧𐑯.

note: [message]: speaker=Deoran
en: We, and our elvish allies, have won a great battle against a lich.
target: 𐑢𐑰, 𐑯 𐑬𐑼 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟, 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑦𐑗.

note: [message]: speaker=Plynry
en: Elvish allies? I think you had best make haste to Westin. There are rumors of trouble with the elves of the Aethenwood.
target: 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟? 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑣𐑨𐑛 𐑚𐑧𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛.

note: [scenario]: id=08b_The_Tides_of_War
en: The Tides of War
target: 𐑞 𐑑𐑲𐑛𐑟 𐑝 𐑢𐑹

note: [value]
en: Provincial Guard
target: 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛

note: [message]: speaker=Moreth
en: Since I was a boy, Gerrick was my leader, and there was no one braver. Today we shall defend our homes, and avenge him!
target: 𐑕𐑦𐑯𐑕 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑡𐑺𐑦𐑒 𐑢𐑪𐑟 𐑥𐑲 𐑤𐑰𐑛𐑻, 𐑯 𐑞𐑺 𐑢𐑪𐑟 𐑯𐑴 𐑢𐑳𐑯 𐑚𐑮𐑱𐑝𐑼. 𐑑𐑫𐑛𐑱 𐑢𐑰 𐑖𐑨𐑤 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑯 𐑩𐑝𐑧𐑯𐑡 𐑣𐑦𐑥!

note: [message]: speaker=Deoran
en: But in the narrow window his valiant stand gave us, we have roused some of the provincial guard and reinforced our defenses!
target: 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑕𐑳𐑥 𐑝 𐑞 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!

note: [message]: speaker=Deoran
en: But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and reinforced our defenses!
target: 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!

note: [message]: speaker=Deoran
en: But in the narrow window his valiant stand gave us, we have roused the whole provincial guard and fully embattled the city!
target: 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛 𐑯 𐑓𐑫𐑤𐑦 𐑧𐑥𐑚𐑨𐑑𐑩𐑤𐑛 𐑞 𐑕𐑦𐑑𐑦!

note: [message]: speaker=Lt. Nilaf
en: Indeed, Lord, we are ready to defend our homes!
target: 𐑦𐑯𐑛𐑰𐑛, 𐑤𐑹𐑛, 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑟!

note: [message]: speaker=Minister Hylas
en: I have summoned the great Council of Westin!
target: 𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯!

note: [message]: speaker=Minister Mefel
en: Hylas, I have made all possible haste, but my Council brethren are not as swift as I. It will take more time for them to arrive.
target: ·𐑣𐑲𐑤𐑨𐑕, 𐑲 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑷𐑤 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑣𐑱𐑕𐑑, 𐑚𐑳𐑑 𐑥𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑸 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑢𐑦𐑓𐑑 𐑨𐑟 𐑲. 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑥𐑹 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑮𐑲𐑝.

note: [message]: speaker=Minister Hylas
en: And I have summoned the great Council of Westin! They will battle with all their might!
target: 𐑯 𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯! 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑷𐑤 𐑞𐑺 𐑥𐑲𐑑!

note: [message]: speaker=Minister Mefel [message]: speaker=Minister Romand
en: We have heard your summons, and we shall send these dark foes back to the abyss that spawned them!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑿𐑼 𐑕𐑳𐑥𐑩𐑯𐑟, 𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑧𐑯𐑛 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑓𐑴𐑟 𐑚𐑨𐑒 𐑑 𐑞 𐑩𐑚𐑦𐑕 𐑞𐑨𐑑 𐑕𐑐𐑪𐑯𐑛 𐑞𐑧𐑥!

note: [message]: speaker=Deoran
en: Council of Westin, we are cheered by your presence. Your aid will be most welcome.
target: 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑢𐑰 𐑸 𐑗𐑽𐑛 𐑚𐑲 𐑿𐑼 𐑐𐑮𐑧𐑟𐑩𐑯𐑕. 𐑿𐑼 𐑲𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑴𐑕𐑑 𐑢𐑧𐑤𐑒𐑩𐑥.

note: [objectives]
en: The Council of Westin will arrive on turn $council_arrive_turn|.
target: 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑪𐑯 𐑑𐑻𐑯 $council_arrive_turn|.

note: [message]: speaker=unit
en: I have failed my kingdom and duty...
target: 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑛𐑿𐑑𐑦...

note: [message]: speaker=unit
en: Now I will never see Westin free again...
target: 𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑮𐑰 𐑩𐑜𐑱𐑯...

note: [scenario]: id=09a_Vengeance
en: Vengeance
target: 𐑝𐑧𐑯𐑡𐑩𐑯𐑕

note: [side]: type=Horseman Commander, id=Deoran
en: Westin Guard
target: 𐑢𐑧𐑕𐑑𐑦𐑯 𐑜𐑸𐑛

note: [side]: type=Elvish Marshal, id=Ithelden
en: Ithelden
target: ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯

note: [side]: type=Elvish Marshal, id=Ithelden
en: Enraged Elves
target: 𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟

note: [message]: speaker=Sir Gerrick
en: Commander! I took your message to the council, and your deeds have pleased them. Are the undead finally gone from our lands?
target: 𐑒𐑩𐑥𐑭𐑯𐑛𐑼! 𐑲 𐑑𐑫𐑒 𐑿𐑼 𐑥𐑧𐑕𐑦𐑡 𐑑 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑯 𐑿𐑼 𐑛𐑰𐑛𐑟 𐑣𐑨𐑝 𐑐𐑤𐑰𐑟𐑛 𐑞𐑧𐑥. 𐑸 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑓𐑲𐑯𐑩𐑤𐑦 𐑜𐑪𐑯 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟?

note: [message]: speaker=Deoran
en: The undead are gone! Perhaps now there will be peace for a time in Westin. You have our thanks Lady Ethiliel.
target: 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑜𐑪𐑯! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑬 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑐𐑰𐑕 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑿 𐑣𐑨𐑝 𐑬𐑼 𐑔𐑨𐑙𐑒𐑕 𐑤𐑱𐑛𐑦 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤.

note: [message]: speaker=Ethiliel
en: Though the undead are vanquished, they have brought us much sorrow. Deoran, your people have restored their honor. Let us part in peace.
target: 𐑞𐑴 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑳𐑕 𐑥𐑳𐑗 𐑕𐑪𐑮𐑴. ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑮𐑩𐑕𐑑𐑹𐑛 𐑞𐑺 𐑪𐑯𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑸𐑑 𐑦𐑯 𐑐𐑰𐑕.

note: [message]: speaker=Deoran
en: Indeed. Neither the bandits nor the undead will trouble us for some time. We will tend our wounds and you yours.
target: 𐑦𐑯𐑛𐑰𐑛. 𐑯𐑲𐑞𐑼 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑓𐑹 𐑕𐑳𐑥 𐑑𐑲𐑥. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑧𐑯𐑛 𐑬𐑼 𐑢𐑵𐑯𐑛𐑟 𐑯 𐑿 𐑿𐑼𐑟.

note: [message]: speaker=narrator
en: Help!
target: 𐑣𐑧𐑤𐑐!

note: [unit]: type=Peasant, id=Poor Farmer
en: Poor Farmer
target: 𐑐𐑫𐑼 𐑓𐑸𐑥𐑼

note: [message]: speaker=Ithelden
en: You must pay for killing Mebrin!
target: 𐑿 𐑥𐑳𐑕𐑑 𐑐𐑱 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯!

note: [message]: speaker=Poor Farmer
en: I am just a farmer! What did I do?!
target: 𐑲 𐑨𐑥 𐑡𐑳𐑕𐑑 𐑩 𐑓𐑸𐑥𐑼! 𐑢𐑪𐑑 𐑛𐑦𐑛 𐑲 𐑛𐑵?!

note: [message]: speaker=Ithelden
en: What did you do?! Your people kidnapped and murdered our greatest leader! And now you will pay!
target: 𐑢𐑪𐑑 𐑛𐑦𐑛 𐑿 𐑛𐑵?! 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑯 𐑥𐑻𐑛𐑼𐑛 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑤𐑰𐑛𐑻! 𐑯 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!

note: [message]: speaker=Sir Gerrick
en: He just killed that innocent farmer! We must stop him!
target: 𐑣𐑰 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤𐑛 𐑞𐑨𐑑 𐑦𐑯𐑩𐑕𐑩𐑯𐑑 𐑓𐑸𐑥𐑼! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑣𐑦𐑥!

note: [message]: speaker=Ethiliel
en: Stop, Ithelden! I have traveled with these humans, and they are not the ones who harmed Mebrin. They are our allies!
target: 𐑕𐑑𐑪𐑐, ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯! 𐑲 𐑣𐑨𐑝 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑯 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑞 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑣𐑸𐑥𐑛 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑞𐑱 𐑸 𐑬𐑼 𐑨𐑤𐑲𐑟!

note: [message]: speaker=Ithelden
en: You too, Ethiliel? All these humans are the same! They fell trees to till the earth; now they have felled our leader! We cannot brook such deeds! You will die with them!
target: 𐑿 𐑑𐑵, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤? 𐑷𐑤 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑞 𐑕𐑱𐑥! 𐑞𐑱 𐑓𐑧𐑤 𐑑𐑮𐑰𐑟 𐑑 𐑑𐑦𐑤 𐑞 𐑻𐑔; 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 𐑓𐑧𐑤𐑛 𐑬𐑼 𐑤𐑰𐑛𐑻! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑚𐑮𐑫𐑒 𐑕𐑳𐑗 𐑛𐑰𐑛𐑟! 𐑿 𐑢𐑦𐑤 𐑛𐑲 𐑢𐑦𐑞 𐑞𐑧𐑥!

note: [event] [unit]: type=$unit_type
en: Disciple of Mebrin
target: 𐑛𐑦𐑕𐑲𐑐𐑫𐑤 𐑝 ·𐑥𐑧𐑚𐑮𐑦𐑯

note: [message]: speaker=Ethiliel
en: We won’t be able to hold them off for long. I should go reason with them!
target: 𐑢𐑰 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑓𐑹 𐑤𐑪𐑙. 𐑲 𐑖𐑫𐑛 𐑜𐑴 𐑮𐑰𐑟𐑩𐑯 𐑢𐑦𐑞 𐑞𐑧𐑥!

note: [message]: speaker=Deoran
en: Are you sure that the elves will greet you any more kindly than they have met us? After all, you did lead us into the forests...
target: 𐑸 𐑿 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑮𐑰𐑑 𐑿 𐑧𐑯𐑦 𐑥𐑹 𐑒𐑲𐑯𐑛𐑤𐑦 𐑞𐑨𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑥𐑧𐑑 𐑳𐑕? 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑿 𐑛𐑦𐑛 𐑤𐑰𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕...

note: [message]: speaker=Ethiliel
en: Perhaps not, but it is your only hope. I must reach Ithelden!
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑪𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐. 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯!

note: [objective]: condition=win
en: Send Ethiliel to the Great Tree and parley with Ithelden
target: 𐑕𐑧𐑯𐑛 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑑𐑮𐑰 𐑯 𐑐𐑸𐑤𐑰 𐑢𐑦𐑞 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯

note: [message]: speaker=$new_elf.id
en: For every one of us you strike down, more will rise!
target: 𐑓𐑹 𐑧𐑝𐑮𐑦 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑿 𐑕𐑑𐑮𐑲𐑒 𐑛𐑬𐑯, 𐑥𐑹 𐑢𐑦𐑤 𐑮𐑲𐑟!

note: [message]: speaker=unit
en: I have given my all for my kingdom! Avenge me, Deoran!
target: 𐑲 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑥𐑲 𐑷𐑤 𐑓𐑹 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥! 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰, ·𐑛𐑰𐑴𐑮𐑨𐑯!

note: [scenario]: id=09b_Bandit_Epilogue [scenario]: id=10a_Elf_Epilogue
en: Epilogue
target: 𐑧𐑐𐑩𐑤𐑪𐑜

note: [attack]: type=impact
en: smash
target: 𐑕𐑥𐑨𐑖

note: [attack]: type=arcane
en: gaze
target: 𐑜𐑱𐑟

note: [unit_type]: id=Horseman Commander, race=human
en: Horseman Commander
target: 𐑣𐑹𐑕𐑥𐑩𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Horseman Commander, race=human
en: Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
target: 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [attack]: type=pierce
en: lance
target: 𐑤𐑭𐑯𐑕

note: [attack]: type=impact
en: mace
target: 𐑥𐑱𐑕

note: [unit_type]: id=Infantry Commander, race=human
en: Infantry Commander
target: 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Infantry Commander, race=human
en: Veteran commanders have faced battle many times and led their men with steady hands and calm determination.
target: 𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑣𐑨𐑝 𐑓𐑱𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑯 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑕𐑑𐑧𐑛𐑦 𐑣𐑨𐑯𐑛𐑟 𐑯 𐑒𐑭𐑥 𐑛𐑦𐑑𐑻𐑥𐑩𐑯𐑱𐑖𐑩𐑯.

note: [attack]: type=impact
en: shield
target: 𐑖𐑰𐑤𐑛

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Infantry Lieutenant
target: 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.
target: 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 𐑞 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑑𐑬𐑯𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑛𐑮𐑷𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯𐑪𐑑 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑯 𐑷𐑤 𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑯 𐑒𐑳𐑮𐑦𐑡 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.

note: [unit_type]: id=Junior Commander, race=human
en: Junior Commander
target: 𐑡𐑵𐑯𐑘𐑻 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Junior Commander, race=human
en: Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth.
target: 𐑕𐑒𐑺𐑕𐑤𐑦 17 𐑹 18 𐑘𐑽𐑟 𐑴𐑤𐑛, 𐑞 𐑕𐑳𐑯𐑟 𐑝 𐑯𐑲𐑑𐑕 𐑯 𐑤𐑹𐑛𐑟 𐑢𐑻 𐑜𐑦𐑝𐑩𐑯 𐑥𐑬𐑯𐑑𐑕 𐑯 𐑕𐑹𐑛𐑟 𐑯 𐑑𐑴𐑤𐑛 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑯. 𐑞𐑴𐑟 𐑣𐑵𐑟 𐑥𐑧𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 𐑑𐑭𐑕𐑒 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [attack]: type=pierce
en: spear
target: 𐑕𐑐𐑽

note: [unit_type]: id=Mounted General, race=human
en: Mounted General
target: 𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤

note: [unit_type]: id=Mounted General, race=human
en: Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
target: 𐑚𐑰𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑱𐑚𐑩𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Deoran
en: Taste cold steel!
target: 𐑑𐑱𐑕𐑑 𐑒𐑴𐑤𐑛 𐑕𐑑𐑰𐑤!

note: [message]: speaker=unit
en: I have lost all helping the humans... Now they will surely perish!
target: 𐑲 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑷𐑤 𐑣𐑧𐑤𐑐𐑦𐑙 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟... 𐑯𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖!

note: [part]
en: During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I had driven off the orcs in the north. The eastern forts were quiet and almost deserted. The elves in the western forest kept to their own affairs. In the prosperous south men built new towns and farms.
target: 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 ·𐑕𐑧𐑝𐑩𐑯𐑔, 𐑞 𐑤𐑨𐑯𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑪𐑟 𐑐𐑰𐑕𐑓𐑩𐑤. 𐑒𐑭𐑯𐑮𐑩𐑛 𐑲 𐑣𐑨𐑛 𐑛𐑮𐑦𐑝𐑩𐑯 𐑪𐑓 𐑞 𐑹𐑒𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔. 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑹𐑑𐑕 𐑢𐑻 𐑒𐑢𐑲𐑧𐑑 𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑛𐑩𐑟𐑻𐑑𐑩𐑛. 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑒𐑧𐑐𐑑 𐑑 𐑞𐑺 𐑴𐑯 𐑩𐑓𐑺𐑟. 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑕𐑐𐑼𐑩𐑕 𐑕𐑬𐑔 𐑥𐑧𐑯 𐑚𐑦𐑤𐑑 𐑯𐑿 𐑑𐑬𐑯𐑟 𐑯 𐑓𐑸𐑥𐑟.

note: [part]
en: King Haldric knighted young Deoran, and when he rose tasked him to ride to Westin, to demand an accounting from Sir Loris, the commander of the South Guard...
target: ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯𐑲𐑑𐑦𐑛 𐑘𐑳𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑯 𐑢𐑧𐑯 𐑣𐑰 𐑮𐑴𐑟 𐑑𐑭𐑕𐑒𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑑 𐑛𐑦𐑥𐑭𐑯𐑛 𐑩𐑯 𐑩𐑒𐑬𐑯𐑑𐑦𐑙 𐑓𐑮𐑪𐑥 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕, 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛...

note: [part]
en: Having defeated Urza Mathin, Deoran immediately sent scouts out into the whole countryside. His men reported bandits roaming freely over the border, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard.
target: 𐑣𐑨𐑝𐑦𐑙 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑬𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑣𐑴𐑤 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛. 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑮𐑴𐑥𐑦𐑙 𐑓𐑮𐑰𐑤𐑦 𐑴𐑝𐑼 𐑞 𐑚𐑹𐑛𐑼, 𐑑𐑺𐑻𐑲𐑟𐑦𐑙 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑯 𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑯𐑪𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑓𐑲𐑯𐑛 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛.

note: [part]
en: Deoran and his men approached the old city, and they saw that their fears were well founded...
target: ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑴𐑤𐑛 𐑕𐑦𐑑𐑦, 𐑯 𐑞𐑱 𐑕𐑷 𐑞𐑨𐑑 𐑞𐑺 𐑓𐑽𐑟 𐑢𐑻 𐑢𐑧𐑤 𐑓𐑬𐑯𐑛𐑩𐑛...

note: [part]
en: Ethiliel led the men of the South Guard into the southern forest. Shadows soon covered their paths day and night, and a thick fog filled the air.
target: ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑤𐑧𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. 𐑖𐑨𐑛𐑴𐑟 𐑕𐑵𐑯 𐑒𐑳𐑝𐑼𐑛 𐑞𐑺 𐑐𐑭𐑞𐑟 𐑛𐑱 𐑯 𐑯𐑲𐑑, 𐑯 𐑩 𐑔𐑦𐑒 𐑓𐑪𐑜 𐑓𐑦𐑤𐑛 𐑞 𐑺.

note: [part]
en: For many weeks they marched down nameless paths that no man had trod before. From time to time they saw ghostly images of elven villages and halls in the deep woods, but as they advanced, even those became scarce.
target: 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞𐑱 𐑥𐑸𐑗𐑑 𐑛𐑬𐑯 𐑯𐑱𐑥𐑤𐑩𐑕 𐑐𐑭𐑞𐑟 𐑞𐑨𐑑 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑛 𐑑𐑮𐑭𐑛 𐑚𐑦𐑓𐑹. 𐑓𐑮𐑪𐑥 𐑑𐑲𐑥 𐑑 𐑑𐑲𐑥 𐑞𐑱 𐑕𐑷 𐑜𐑴𐑕𐑑𐑤𐑰 𐑦𐑥𐑦𐑡𐑩𐑟 𐑝 𐑧𐑤𐑝𐑧𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑣𐑪𐑤𐑟 𐑦𐑯 𐑞 𐑛𐑰𐑐 𐑢𐑫𐑛𐑟, 𐑚𐑳𐑑 𐑨𐑟 𐑞𐑱 𐑩𐑛𐑝𐑭𐑯𐑕𐑑, 𐑰𐑝𐑩𐑯 𐑞𐑴𐑟 𐑚𐑦𐑒𐑱𐑥 𐑕𐑒𐑺𐑕.

note: [part]
en: Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great southern forest. An oppressive silence hung over the land, and an ominous gloom followed close behind the men of the South Guard.
target: 𐑕𐑯𐑴 𐑓𐑧𐑤 𐑨𐑟 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. 𐑩𐑯 𐑩𐑐𐑮𐑧𐑕𐑦𐑝 𐑕𐑲𐑤𐑩𐑯𐑕 𐑣𐑳𐑙 𐑴𐑝𐑼 𐑞 𐑤𐑨𐑯𐑛, 𐑯 𐑩𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑜𐑤𐑵𐑥 𐑓𐑪𐑤𐑴𐑛 𐑒𐑤𐑴𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛.

note: [part]
en: Finally they arrived at the southern border of Wesnoth and the forts that guarded it. The undead were close on their heels...
target: 𐑓𐑲𐑯𐑩𐑤𐑦 𐑞𐑱 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑞 𐑓𐑹𐑑𐑕 𐑞𐑨𐑑 𐑜𐑸𐑛𐑩𐑛 𐑦𐑑. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 𐑒𐑤𐑴𐑟 𐑪𐑯 𐑞𐑺 𐑣𐑰𐑤𐑟...

note: [part]
en: Finally the sun broke the horizon and its rays breathed new life into the weary defenders of Westin. A great cry echoed through the valley as the men of the South Guard pressed their elven foes back from the walls. Suddenly the field was covered in a great fog...
target: 𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑕𐑳𐑯 𐑚𐑮𐑴𐑒 𐑞 𐑣𐑼𐑲𐑟𐑩𐑯 𐑯 𐑦𐑑𐑕 𐑮𐑱𐑟 𐑚𐑮𐑰𐑞𐑛 𐑯𐑿 𐑤𐑲𐑓 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑽𐑦 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑮𐑲 𐑧𐑒𐑴𐑛 𐑔𐑮𐑵 𐑞 𐑝𐑨𐑤𐑰 𐑨𐑟 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑐𐑮𐑧𐑕𐑑 𐑞𐑺 𐑧𐑤𐑝𐑧𐑯 𐑓𐑴𐑟 𐑚𐑨𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑷𐑤𐑟. 𐑕𐑳𐑛𐑩𐑯𐑤𐑦 𐑞 𐑓𐑰𐑤𐑛 𐑢𐑪𐑟 𐑒𐑳𐑝𐑼𐑛 𐑦𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑪𐑜...

note: [part]
en: Thus an uneasy peace was consummated between man and elf. For many weeks the South Guard patrolled the borders of the elven woods and watched over the growing farms and villages. Finally, as the snow melted and the roads bore their burdens again, a messenger came from King Haldric.
target: 𐑞𐑳𐑕 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑢𐑪𐑟 𐑒𐑭𐑯𐑕𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑥𐑨𐑯 𐑯 𐑧𐑤𐑓. 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑐𐑩𐑑𐑮𐑴𐑤𐑛 𐑞 𐑚𐑹𐑛𐑼𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑢𐑫𐑛𐑟 𐑯 𐑢𐑪𐑗𐑑 𐑴𐑝𐑼 𐑞 𐑜𐑮𐑴𐑦𐑙 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒.

note: [part]
en: Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the storm...
target: ·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑕𐑑𐑹𐑥...

note: [part]
en: Exhausted, Deoran dropped his lance to the ground. The men around him slowly lifted their helmets from their brows. The moans of the wounded overshadowed the rustling of the north wind in the distance. The undead were gone.
target: 𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑛𐑮𐑪𐑐𐑑 𐑣𐑦𐑟 𐑤𐑭𐑯𐑕 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑞 𐑥𐑧𐑯 𐑩𐑮𐑬𐑯𐑛 𐑣𐑦𐑥 𐑕𐑤𐑴𐑤𐑦 𐑤𐑦𐑓𐑑𐑩𐑛 𐑞𐑺 𐑣𐑧𐑤𐑥𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑮𐑬𐑟. 𐑞 𐑥𐑴𐑯𐑟 𐑝 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑴𐑝𐑼𐑖𐑨𐑛𐑴𐑛 𐑞 𐑮𐑳𐑕𐑤𐑦𐑙 𐑝 𐑞 𐑯𐑹𐑔 𐑢𐑲𐑯𐑛 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 𐑜𐑪𐑯.

note: [part]
en: For days the healers of Westin worked feverishly to save as many of the valiant soldiers as they were able. Many mounds, though, were raised as homes for the fallen in the fields north of the city, and to the roll of fallen heroes many names were added.
target: 𐑓𐑹 𐑛𐑱𐑟 𐑞 𐑣𐑰𐑤𐑻𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑻𐑒𐑑 𐑓𐑧𐑝𐑻𐑦𐑖𐑤𐑰 𐑑 𐑕𐑱𐑝 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑨𐑟 𐑞𐑱 𐑢𐑻 𐑱𐑚𐑩𐑤. 𐑥𐑧𐑯𐑦 𐑥𐑬𐑯𐑛𐑟, 𐑞𐑴, 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑨𐑟 𐑣𐑴𐑥𐑟 𐑓𐑹 𐑞 𐑓𐑷𐑤𐑩𐑯 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑯𐑹𐑔 𐑝 𐑞 𐑕𐑦𐑑𐑦, 𐑯 𐑑 𐑞 𐑮𐑴𐑤 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑣𐑽𐑴𐑟 𐑥𐑧𐑯𐑦 𐑯𐑱𐑥𐑟 𐑢𐑻 𐑨𐑛𐑩𐑛.

note: [part]
en: Deoran spent his days visiting the wounded and directing the men as they rebuilt the shattered walls and ramparts of the city. Finally, as the snow melted and the roads bore their burdens again, a messenger came from King Haldric.
target: ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑐𐑧𐑯𐑑 𐑣𐑦𐑟 𐑛𐑱𐑟 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑯 𐑛𐑲𐑮𐑧𐑒𐑑𐑦𐑙 𐑞 𐑥𐑧𐑯 𐑨𐑟 𐑞𐑱 𐑮𐑰𐑚𐑦𐑤𐑑 𐑞 𐑖𐑨𐑑𐑻𐑛 𐑢𐑷𐑤𐑟 𐑯 𐑮𐑨𐑥𐑐𐑸𐑑𐑕 𐑝 𐑞 𐑕𐑦𐑑𐑦. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒.

note: [part]
en: Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the onslaught...
target: ·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑...
