en to unknown language translation catalogue (119 entries)

note: [command] [option]: speaker=narrator [side]: type=Fighter, id=student
en: Konrad
target: ·𐑒𐑭𐑯𐑮𐑩𐑛

note: [event] [unit]: id=Delfador, type=Elder Mage
en: Delfador
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹

note: [objectives]
en: You will learn the basics of:
    Movement
    Attacking
    Healing
    Recruiting
target: 𐑿 𐑢𐑦𐑤 𐑤𐑻𐑯 𐑞 𐑚𐑱𐑕𐑦𐑒𐑕 𐑝:
    𐑥𐑵𐑝𐑥𐑩𐑯𐑑
    𐑩𐑑𐑨𐑒𐑦𐑙
    𐑣𐑰𐑤𐑦𐑙
    𐑮𐑩𐑒𐑮𐑵𐑑𐑦𐑙

note: [objective]: condition=win
en: Destroy a fierce enemy
target: 𐑛𐑩𐑕𐑑𐑮𐑶 𐑩 𐑓𐑽𐑕 𐑧𐑯𐑩𐑥𐑦

note: [objective]: condition=lose
en: Get yourself killed
target: 𐑜𐑧𐑑 𐑿𐑼𐑕𐑧𐑤𐑓 𐑒𐑦𐑤𐑛

note: [message]: speaker=narrator
en: Who would you like to play?
target: 𐑣𐑵 𐑢𐑫𐑛 𐑿 𐑤𐑲𐑒 𐑑 𐑐𐑤𐑱?

note: [command] [option]: speaker=narrator [unit]: type=Fighteress, id=student
en: Li’sar
target: ·𐑤𐑦𐑕𐑸

note: [event] [event]: id=student moves 0} [then]
en: Left click on Konrad
target: 𐑤𐑧𐑓𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 ·𐑒𐑭𐑯𐑮𐑩𐑛

note: [event] [event]: id=student moves 0} [then]
en: Left click on Li’sar
target: 𐑤𐑧𐑓𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 ·𐑤𐑦𐑕𐑸

note: [message]: speaker=narrator
en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
target: <big>𐑿 𐑣𐑨𐑝 𐑕𐑩𐑤𐑧𐑒𐑑𐑩𐑛 ·𐑒𐑭𐑯𐑮𐑩𐑛.</big>
    𐑞 𐑐𐑤𐑱𐑕𐑩𐑟 𐑣𐑰 𐑒𐑨𐑯 𐑥𐑵𐑝 𐑑 𐑸 𐑣𐑲𐑤𐑲𐑑𐑩𐑛.

note: [message]: speaker=narrator
en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
target: <big>𐑿 𐑣𐑨𐑝 𐑕𐑩𐑤𐑧𐑒𐑑𐑩𐑛 ·𐑤𐑦𐑕𐑸.</big>
    𐑞 𐑐𐑤𐑱𐑕𐑩𐑟 𐑖𐑰 𐑒𐑨𐑯 𐑥𐑵𐑝 𐑑 𐑸 𐑣𐑲𐑤𐑲𐑑𐑩𐑛.

note: [message]: id=student
en: Good morning, Delfador! Is it time to attack things?
target: 𐑜𐑫𐑛 𐑥𐑹𐑯𐑦𐑙, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑦𐑟 𐑦𐑑 𐑑𐑲𐑥 𐑑 𐑩𐑑𐑨𐑒 𐑔𐑦𐑙𐑟?

note: [message]: id=Delfador
en: Um, well...
target: 𐑩𐑥, 𐑢𐑧𐑤...

note: [message]: id=student
en: Have you found an orc for me to fight, huh? A troll?
target: 𐑣𐑨𐑝 𐑿 𐑓𐑬𐑯𐑛 𐑩𐑯 𐑹𐑒 𐑓𐑹 𐑥𐑰 𐑑 𐑓𐑲𐑑, 𐑣𐑩? 𐑩 𐑑𐑮𐑴𐑤?

note: [message]: id=Delfador
en: Quiet! I will summon an enemy for you...
target: 𐑒𐑢𐑲𐑧𐑑! 𐑲 𐑢𐑦𐑤 𐑕𐑳𐑥𐑩𐑯 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹 𐑿...

note: [event]: id=student moves 0} [unit_type]: id=Quintain, race=mechanical
en: Quintain
target: 𐑒𐑫𐑦𐑯𐑑𐑧𐑯

note: [message]: id=Delfador
en: ... this quintain!
target: ... 𐑞𐑦𐑕 𐑒𐑫𐑦𐑯𐑑𐑧𐑯!

note: [event]
en: Click on the quintain to attack it
target: 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑑 𐑩𐑑𐑨𐑒 𐑦𐑑

note: [message]: id=student
en: Hey! This quintain fights back!
target: 𐑣𐑱! 𐑞𐑦𐑕 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑓𐑲𐑑𐑕 𐑚𐑨𐑒!

note: [message]: id=student
en: Should I retreat?
target: 𐑖𐑫𐑛 𐑲 𐑮𐑦𐑑𐑮𐑰𐑑?

note: [message]: id=Delfador
en: Good idea!
target: 𐑜𐑫𐑛 𐑲𐑛𐑾!

note: [message]: id=Delfador
en: Yes. It’s a magical quintain.
    Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every time, you’ll drop from $student_hp to $future_hp hit points. Brace yourself!
target: 𐑘𐑧𐑕. 𐑦𐑑'𐑕 𐑩 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑫𐑦𐑯𐑑𐑧𐑯.
    𐑯𐑬, 𐑞𐑦𐑕 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑜𐑧𐑑𐑕 5 𐑗𐑭𐑯𐑕𐑩𐑟 𐑑 𐑣𐑦𐑑 𐑿 𐑓𐑹 3 𐑛𐑨𐑥𐑦𐑡 𐑰𐑗. 𐑦𐑓 𐑦𐑑 𐑣𐑦𐑑𐑕 𐑧𐑝𐑮𐑦 𐑑𐑲𐑥, 𐑿'𐑤 𐑛𐑮𐑪𐑐 𐑓𐑮𐑪𐑥 $student_hp 𐑑 $future_hp 𐑣𐑦𐑑 𐑐𐑶𐑯𐑑𐑕. 𐑚𐑮𐑱𐑕 𐑿𐑼𐑕𐑧𐑤𐑓!

note: [message]: id=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
target: 𐑬𐑗! 𐑲 𐑯𐑰𐑛 𐑑 𐑣𐑰𐑤! 𐑴𐑯𐑤𐑦 $student_hp 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕 𐑤𐑧𐑓𐑑!

note: [event] [then]
en: Village
target: 𐑝𐑦𐑤𐑦𐑡

note: [message]: id=Delfador
en: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
target: 𐑞𐑺 𐑦𐑟 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼. 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾, 𐑯 𐑧𐑯𐑛𐑦𐑙 𐑿𐑼 𐑑𐑻𐑯 𐑦𐑯 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑣𐑰𐑤 𐑿. 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡!

note: [message]: id=Delfador
en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
target: 𐑞𐑺 𐑦𐑟 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼. 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾, 𐑯 𐑧𐑯𐑛𐑦𐑙 𐑿𐑼 𐑑𐑻𐑯 𐑦𐑯 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑣𐑰𐑤 𐑿. 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡!

note: [event]
en: Click on the village to move Konrad
target: 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑥𐑵𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛

note: [event]
en: Click on the village to move Li’sar
target: 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑥𐑵𐑝 ·𐑤𐑦𐑕𐑸

note: [message]: id=student
en: I’ll recruit some elves!
target: 𐑲'𐑤 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑧𐑤𐑝𐑟!

note: [event] [then]
en: Keep
target: 𐑒𐑰𐑐

note: [message]: id=Delfador
en: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
target: 𐑩 𐑕𐑐𐑤𐑧𐑯𐑛𐑦𐑛 𐑲𐑛𐑾. 𐑿 𐑒𐑨𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑑𐑵 𐑿𐑯𐑦𐑑𐑕 𐑦𐑓 𐑿 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑒𐑰𐑐. 𐑿 𐑣𐑨𐑝 𐑐𐑤𐑧𐑯𐑑𐑰 𐑝 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑞𐑨𐑑.

note: [message]: id=Delfador
en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
target: 𐑩 𐑕𐑐𐑤𐑧𐑯𐑛𐑦𐑛 𐑲𐑛𐑾. 𐑿 𐑒𐑨𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑑𐑵 𐑿𐑯𐑦𐑑𐑕 𐑦𐑓 𐑿 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑒𐑰𐑐. 𐑿 𐑣𐑨𐑝 𐑐𐑤𐑧𐑯𐑑𐑰 𐑝 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑞𐑨𐑑.

note: [then]
en: Move Konrad to the keep
target: 𐑥𐑵𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑞 𐑒𐑰𐑐

note: [then]
en: Move Li’sar to the keep
target: 𐑥𐑵𐑝 ·𐑤𐑦𐑕𐑸 𐑑 𐑞 𐑒𐑰𐑐

note: [message]: id=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
target: 𐑣𐑱, 𐑞 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑡𐑳𐑕𐑑 𐑣𐑰𐑤𐑛 2 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕! 𐑲'𐑛𐑰 𐑚𐑧𐑑𐑼 𐑩𐑑𐑨𐑒 𐑦𐑑 𐑨𐑑 𐑢𐑳𐑯𐑕!

note: [message]: id=Delfador
en: Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal.
target: 𐑣𐑨𐑛 𐑞 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑕𐑻𐑝𐑲𐑝𐑛 𐑿𐑼 𐑪𐑯𐑕𐑤𐑪𐑑, 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑮𐑰𐑜𐑱𐑯𐑛 𐑑𐑵 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕. 𐑦𐑓 𐑩 𐑿𐑯𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑛𐑵 𐑧𐑯𐑦𐑔𐑦𐑙 𐑓𐑹 𐑩 𐑑𐑻𐑯, 𐑦𐑑 𐑢𐑦𐑤 𐑕𐑤𐑴𐑤𐑦 𐑣𐑰𐑤.

note: [message]: id=Delfador
en: But before you send your fighters against the quintain, you should know they have two kinds of attack...
target: 𐑚𐑳𐑑 𐑚𐑦𐑓𐑹 𐑿 𐑕𐑧𐑯𐑛 𐑿𐑼 𐑓𐑲𐑑𐑻𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑫𐑦𐑯𐑑𐑧𐑯, 𐑿 𐑖𐑫𐑛 𐑯𐑴 𐑞𐑱 𐑣𐑨𐑝 𐑑𐑵 𐑒𐑲𐑯𐑛𐑟 𐑝 𐑩𐑑𐑨𐑒...

note: [message]: id=student
en: I’ll tell them to use the one that does the most damage!
target: 𐑲'𐑤 𐑑𐑧𐑤 𐑞𐑧𐑥 𐑑 𐑿𐑕 𐑞 𐑢𐑳𐑯 𐑞𐑨𐑑 𐑛𐑴𐑟 𐑞 𐑥𐑴𐑕𐑑 𐑛𐑨𐑥𐑦𐑡!

note: [message]: id=Delfador
en: And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll find out...
target: 𐑯 𐑢𐑦𐑗 𐑢𐑫𐑛 𐑞𐑨𐑑 𐑚𐑰? 𐑞 𐑕𐑹𐑛 (5-4) 𐑹 𐑞 𐑚𐑴 (3-3)? 𐑲 𐑕𐑩𐑐𐑴𐑟 𐑿'𐑤 𐑓𐑲𐑯𐑛 𐑬𐑑...

note: [then]
en: Left click on an Elvish Fighter
target: 𐑤𐑧𐑓𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼

note: [then]
en: End your turn and attack again.
target: 𐑧𐑯𐑛 𐑿𐑼 𐑑𐑻𐑯 𐑯 𐑩𐑑𐑨𐑒 𐑩𐑜𐑱𐑯.

note: [message]: id=Delfador
en: You wouldn’t do anything stupid like charging that quintain yourself again, now would you?
    Use the fighters you recruited first; they’ll be a lot of help.
target: 𐑿 𐑢𐑫𐑛𐑯𐑑 𐑛𐑵 𐑧𐑯𐑦𐑔𐑦𐑙 𐑕𐑑𐑵𐑐𐑦𐑛 𐑤𐑲𐑒 𐑗𐑸𐑡𐑦𐑙 𐑞𐑨𐑑 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑿𐑼𐑕𐑧𐑤𐑓 𐑩𐑜𐑱𐑯, 𐑯𐑬 𐑢𐑫𐑛 𐑿?
    𐑿𐑟 𐑞 𐑓𐑲𐑑𐑻𐑟 𐑿 𐑮𐑦𐑒𐑮𐑵𐑑𐑩𐑛 𐑓𐑻𐑕𐑑; 𐑞𐑱𐑤 𐑚𐑰 𐑩 𐑤𐑪𐑑 𐑝 𐑣𐑧𐑤𐑐.

note: [message]: id=Delfador
en: Keep attacking with both elves until the quintain is finished!
target: 𐑒𐑰𐑐 𐑩𐑑𐑨𐑒𐑦𐑙 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑧𐑤𐑝𐑟 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑒𐑫𐑦𐑯𐑑𐑧𐑯 𐑦𐑟 𐑓𐑦𐑯𐑦𐑖𐑑!

note: [message]: id=Delfador
en: Maybe you should recruit another elf?
target: 𐑥𐑱𐑚𐑰 𐑿 𐑖𐑫𐑛 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯𐑳𐑞𐑼 𐑧𐑤𐑓?

note: [option]: speaker=narrator
en: Yes, I’m still figuring it out.
target: 𐑘𐑧𐑕, 𐑲'𐑧𐑥 𐑕𐑑𐑦𐑤 𐑓𐑦𐑜𐑘𐑻𐑦𐑙 𐑦𐑑 𐑬𐑑.

note: [option]: speaker=narrator
en: No, I think I’ve got it.
target: 𐑯𐑴, 𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑝 𐑜𐑪𐑑 𐑦𐑑.

note: [then]
en: Patch of forest
target: 𐑐𐑨𐑗 𐑝 𐑓𐑹𐑦𐑕𐑑

note: [then]
en: Can one unit survive against all those enemies?
target: 𐑒𐑨𐑯 𐑢𐑳𐑯 𐑿𐑯𐑦𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑷𐑤 𐑞𐑴𐑟 𐑧𐑯𐑦𐑥𐑦𐑟?

note: [then]
en: With a little help, yes. If you move your Shaman next to the defending unit, she will heal it 4 hitpoints per turn. Just be careful not to expose the Shaman to attack since she is fairly weak herself.
target: 𐑢𐑦𐑞 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑣𐑧𐑤𐑐, 𐑘𐑧𐑕. 𐑦𐑓 𐑿 𐑥𐑵𐑝 𐑿𐑼 𐑖𐑱𐑥𐑩𐑯 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞 𐑛𐑦𐑓𐑧𐑯𐑛𐑦𐑙 𐑿𐑯𐑦𐑑, 𐑖𐑰 𐑢𐑦𐑤 𐑣𐑰𐑤 𐑦𐑑 4 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕 𐑐𐑻 𐑑𐑻𐑯. 𐑡𐑳𐑕𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤 𐑯𐑪𐑑 𐑑 𐑦𐑒𐑕𐑐𐑴𐑟 𐑞 𐑖𐑱𐑥𐑩𐑯 𐑑 𐑩𐑑𐑨𐑒 𐑕𐑦𐑯𐑕 𐑖𐑰 𐑦𐑟 𐑓𐑺𐑤𐑦 𐑢𐑰𐑒 𐑣𐑻𐑕𐑧𐑤𐑓.

note: [then]
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
target: 𐑞𐑨𐑑 𐑿𐑯𐑦𐑑 𐑦𐑟 𐑩𐑚𐑬𐑑 𐑢𐑳𐑯 𐑒𐑦𐑤 (8 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑𐑕) 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑜𐑱𐑯𐑦𐑙 𐑩 𐑤𐑧𐑝𐑩𐑤! 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑦𐑑 𐑛𐑲!

note: [message]: speaker=second_unit
en: I hope I have a chance to retreat after this!
target: 𐑲 𐑣𐑴𐑐 𐑲 𐑣𐑨𐑝 𐑩 𐑗𐑭𐑯𐑕 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑 𐑭𐑓𐑑𐑼 𐑞𐑦𐑕!

note: [message]: speaker=second_unit
en: One lucky attack by an Orcish Grunt, and I’m done for!
target: 𐑢𐑳𐑯 𐑤𐑳𐑒𐑦 𐑩𐑑𐑨𐑒 𐑚𐑲 𐑩𐑯 𐑹𐑒𐑦𐑖 𐑜𐑮𐑳𐑯𐑑, 𐑯 𐑲'𐑧𐑥 𐑛𐑳𐑯 𐑓𐑹!

note: [message]: speaker=second_unit
en: Ouch! I could make use of some healing in a village.
target: 𐑬𐑗! 𐑲 𐑒𐑫𐑛 𐑥𐑱𐑒 𐑿𐑟 𐑝 𐑕𐑳𐑥 𐑣𐑰𐑤𐑦𐑙 𐑦𐑯 𐑩 𐑝𐑦𐑤𐑦𐑡.

note: [then]
en: I have $side.gold gold; enough to recruit!
target: 𐑲 𐑣𐑨𐑝 $side.gold 𐑜𐑴𐑤𐑛; 𐑦𐑯𐑳𐑓 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑!

note: [then]
en: Yes, keep recruiting more units: I think you might need them!
target: 𐑘𐑧𐑕, 𐑒𐑰𐑐 𐑮𐑩𐑒𐑮𐑵𐑑𐑦𐑙 𐑥𐑹 𐑿𐑯𐑦𐑑𐑕: 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑥𐑲𐑑 𐑯𐑰𐑛 𐑞𐑧𐑥!

note: [tutorial]: id=2_Tutorial
en: Wesnoth Tutorial Part II
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑑𐑵𐑑𐑹𐑰𐑩𐑤 𐑐𐑸𐑑 2

note: [side]: type=Orcish Warrior, id=Thrag
en: Thrag
target: ·𐑞𐑮𐑩𐑜

note: [objective]: condition=win
en: Defeat the Orc Leader
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑹𐑒 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Konrad
target: 𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛

note: [objective]: condition=lose
en: Death of Li’sar
target: 𐑛𐑧𐑔 𐑝 ·𐑤𐑦𐑕𐑸

note: [unit]: id=Galdrad, type=Elvish Captain
en: Galdrad
target: ·𐑜𐑭𐑤𐑛𐑮𐑫𐑛

note: [event]
en: This is no game, Konrad!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑜𐑱𐑥, ·𐑒𐑭𐑯𐑮𐑩𐑛!

note: [event]
en: Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you.
target: 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑧𐑯𐑒𐑨𐑥𐑐𐑑 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼. 𐑞𐑦𐑕 𐑦𐑟 𐑧𐑤𐑝𐑧𐑯 𐑒𐑳𐑯𐑑𐑮𐑰; 𐑞𐑱 𐑸 𐑓𐑵𐑤𐑟 𐑑 𐑧𐑯𐑑𐑼 𐑣𐑽. 𐑢𐑰 𐑧𐑤𐑝𐑟 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑣𐑸𐑛 𐑑 𐑣𐑦𐑑 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑿 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑺 𐑤𐑰𐑛𐑻 𐑕𐑴 𐑞𐑱 𐑯𐑧𐑝𐑼 𐑔𐑮𐑧𐑑𐑩𐑯 𐑳𐑕 𐑩𐑜𐑱𐑯. 𐑲 𐑢𐑦𐑤 𐑨𐑛𐑝𐑲𐑟 𐑿.

note: [event]
en: This is no game, Li’sar!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑜𐑱𐑥, ·𐑤𐑦𐑕𐑸!

note: [event]
en: What should I do?
target: 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑲 𐑛𐑵?

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
target: 𐑓𐑻𐑕𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑦𐑖 𐑜𐑮𐑳𐑯𐑑 𐑕𐑑𐑱𐑖𐑩𐑯𐑛 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑮𐑦𐑝𐑼. 𐑣𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑤𐑦𐑑𐑩𐑤 𐑑𐑮𐑳𐑚𐑩𐑤.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
target: 𐑞 𐑥𐑹 𐑤𐑲𐑒𐑤𐑦 𐑩𐑑𐑨𐑒, 𐑞𐑧𐑯, 𐑦𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑚𐑮𐑦𐑡. 𐑞𐑨𐑑 𐑥𐑦𐑛𐑩𐑤 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑞 𐑒𐑰: 𐑦𐑑 𐑣𐑨𐑟 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑓𐑹 𐑣𐑰𐑤𐑦𐑙 𐑦𐑯𐑡𐑻𐑛 𐑿𐑯𐑦𐑑𐑕 𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑦𐑯 𐑢𐑦𐑗 𐑢𐑰 𐑓𐑲𐑑 𐑕𐑴 𐑢𐑧𐑤.

note: [else]
en: During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway).
target: 𐑛𐑘𐑫𐑼𐑦𐑙 𐑿𐑼 𐑑𐑵𐑑𐑹𐑰𐑩𐑤, $recall_name1 𐑜𐑱𐑯𐑛 $recall_xp1 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑𐑕. 𐑿 𐑖𐑫𐑛 𐑮𐑰𐑒𐑷𐑤 𐑞𐑨𐑑 𐑿𐑯𐑦𐑑 𐑯𐑬, 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑕𐑧𐑒𐑩𐑯𐑛 𐑢𐑳𐑯 (𐑢𐑦𐑗 𐑦𐑟 𐑗𐑰𐑐𐑼 𐑞𐑨𐑯 𐑮𐑦𐑒𐑪𐑤𐑦𐑙, 𐑧𐑯𐑦𐑢𐑱).

note: [then]
en: RECALL $recall_name1
target: 𐑮𐑰𐑒𐑷𐑤 $recall_name1

note: [else]
en: Elvish Fighter
target: 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼

note: [else]
en: Right click on the tile north-east of you and recruit an Elvish Fighter
target: 𐑮𐑲𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑑𐑲𐑤 𐑯𐑹𐑔-𐑰𐑕𐑑 𐑝 𐑿 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼

note: [else]
en: So, should I end my turn now?
target: 𐑕𐑴, 𐑖𐑫𐑛 𐑲 𐑧𐑯𐑛 𐑥𐑲 𐑑𐑻𐑯 𐑯𐑬?

note: [else]
en: While none of your recruited units can move, you still can. Your five units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more income.
target: 𐑢𐑲𐑤 𐑯𐑳𐑯 𐑝 𐑿𐑼 𐑮𐑦𐑒𐑮𐑵𐑑𐑩𐑛 𐑿𐑯𐑦𐑑𐑕 𐑒𐑨𐑯 𐑥𐑵𐑝, 𐑿 𐑕𐑑𐑦𐑤 𐑒𐑨𐑯. 𐑿𐑼 𐑓𐑲𐑝 𐑿𐑯𐑦𐑑𐑕 𐑒𐑪𐑕𐑑 𐑿 5 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑳𐑐𐑒𐑰𐑐, 𐑤𐑰𐑝𐑦𐑙 𐑿 3 𐑜𐑴𐑤𐑛 𐑐𐑫𐑮𐑻 𐑐𐑻 𐑑𐑻𐑯. 𐑿 𐑯𐑰𐑛 𐑥𐑹 𐑦𐑯𐑒𐑳𐑥.

note: [else]
en: Move Konrad to capture a village
target: 𐑥𐑵𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑩 𐑝𐑦𐑤𐑦𐑡

note: [else]
en: Move Li’sar to capture a village
target: 𐑥𐑵𐑝 ·𐑤𐑦𐑕𐑸 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑩 𐑝𐑦𐑤𐑦𐑡

note: [else] [unit]: id=Eowynial, type=Elvish Archer
en: Eowynial
target: ·𐑰𐑴𐑢𐑦𐑯𐑾𐑤

note: [else]
en: Shaman
target: 𐑖𐑱𐑥𐑩𐑯

note: [else]
en: Recruit an Elvish Shaman to your north
target: 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯 𐑑 𐑿𐑼 𐑯𐑹𐑔

note: [else] [unit]: id=Elriend, type=Elvish Archer
en: Elriend
target: ·𐑧𐑤𐑮𐑰𐑧𐑯𐑐

note: [else]
en: Archer #1
target: 𐑸𐑗𐑻 #1

note: [else]
en: Archer #2
target: 𐑸𐑗𐑻 #2

note: [else] [unit]: id=Golir, type=Elvish Fighter
en: Golir
target: ·𐑜𐑴𐑤𐑽

note: [then]
en: No! I said recall $recall_name1, not $recall_name2|! Now try again...
target: 𐑯𐑴! 𐑲 𐑕𐑧𐑛 𐑮𐑰𐑒𐑷𐑤 $recall_name1, 𐑯𐑪𐑑 $recall_name2|! 𐑯𐑬 𐑑𐑮𐑲 𐑩𐑜𐑱𐑯...

note: [then]
en: Right click on the tile east of you and recall $recall_name2
target: 𐑮𐑲𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑑𐑲𐑤 𐑰𐑕𐑑 𐑝 𐑿 𐑯 𐑮𐑰𐑒𐑷𐑤 $recall_name2

note: [then]
en: RECALL $recall_name2
target: 𐑮𐑰𐑒𐑷𐑤 $recall_name2

note: [else]
en: Right click on the tile east of you and recruit an Elvish Fighter
target: 𐑮𐑲𐑑 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑑𐑲𐑤 𐑰𐑕𐑑 𐑝 𐑿 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼

note: [else] [unit]: id=Elindel, type=Elvish Fighter
en: Elindel
target: ·𐑧𐑤𐑦𐑯𐑛𐑧𐑤

note: [then]
en: You’ve learned well, Konrad!
target: 𐑿'𐑝 𐑤𐑻𐑯𐑛 𐑢𐑧𐑤, ·𐑒𐑭𐑯𐑮𐑩𐑛!

note: [then]
en: The village supports one unit and pays 1 gold per turn. You’re only losing 1 gold per turn now.
target: 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑕𐑩𐑐𐑹𐑑𐑕 𐑢𐑳𐑯 𐑿𐑯𐑦𐑑 𐑯 𐑐𐑱𐑟 1 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑑𐑻𐑯. 𐑿'𐑼 𐑴𐑯𐑤𐑦 𐑤𐑵𐑟𐑦𐑙 1 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑑𐑻𐑯 𐑯𐑬.

note: [then]
en: You’ve learned well, Li’sar!
target: 𐑿'𐑝 𐑤𐑻𐑯𐑛 𐑢𐑧𐑤, ·𐑤𐑦𐑕𐑸!

note: [event] [then]
en: End your turn
target: 𐑧𐑯𐑛 𐑿𐑼 𐑑𐑻𐑯

note: [then]
en: You’ve captured all the villages around the keep, but stay near so you can recruit more units.
target: 𐑿'𐑝 𐑒𐑨𐑐𐑗𐑻𐑛 𐑷𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑒𐑰𐑐, 𐑚𐑳𐑑 𐑕𐑑𐑱 𐑯𐑽 𐑕𐑴 𐑿 𐑒𐑨𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑹 𐑿𐑯𐑦𐑑𐑕.

note: [event]
en: Attack the orc with an Archer
target: 𐑩𐑑𐑨𐑒 𐑞 𐑹𐑒 𐑢𐑦𐑞 𐑩𐑯 𐑸𐑗𐑻

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit when the enemy counter-attacks! Cancel!
target: 𐑦𐑑'𐑕 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑦𐑯 𐑢𐑷𐑑𐑼 𐑢𐑧𐑯 𐑞𐑺 𐑸 𐑧𐑯𐑦𐑥𐑦𐑟 𐑩𐑚𐑬𐑑! 𐑿𐑼 𐑿𐑯𐑦𐑑 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩𐑯 80% 𐑗𐑭𐑯𐑕 𐑝 𐑚𐑰𐑦𐑙 𐑣𐑦𐑑 𐑢𐑧𐑯 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑒𐑬𐑯𐑑𐑼-𐑩𐑑𐑨𐑒𐑕! 𐑒𐑨𐑯𐑕𐑩𐑤!

note: [event]
en: Fighter to HERE
target: 𐑓𐑲𐑑𐑼 𐑑 𐑣𐑽

note: [event]
en: Tell a Fighter to move to the far east village
target: 𐑑𐑧𐑤 𐑩 𐑓𐑲𐑑𐑼 𐑑 𐑥𐑵𐑝 𐑑 𐑞 𐑓𐑸 𐑰𐑕𐑑 𐑝𐑦𐑤𐑦𐑡

note: [event]
en: Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!
target: 𐑕𐑧𐑯𐑛 𐑞 𐑳𐑞𐑼 𐑓𐑲𐑑𐑼 𐑯 𐑞 𐑖𐑱𐑥𐑩𐑯 𐑕𐑬𐑔 𐑕𐑴 𐑞𐑱 𐑒𐑨𐑯 𐑩𐑑𐑨𐑒 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯, 𐑞𐑧𐑯 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑒𐑰𐑐 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑹 𐑿𐑯𐑦𐑑𐑕!

note: [event]
en: Recruit another Archer and a Fighter
target: 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯𐑳𐑞𐑼 𐑸𐑗𐑻 𐑯 𐑩 𐑓𐑲𐑑𐑼

note: [then]
en: I have no more money to recruit!
target: 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑥𐑹 𐑥𐑳𐑯𐑦 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑!

note: [then]
en: Move Konrad to another (unowned) village
target: 𐑥𐑵𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑩𐑯𐑳𐑞𐑼 (𐑳𐑯𐑴𐑯𐑛) 𐑝𐑦𐑤𐑦𐑡

note: [then]
en: Move Li’sar to another (unowned) village
target: 𐑥𐑵𐑝 ·𐑤𐑦𐑕𐑸 𐑑 𐑩𐑯𐑳𐑞𐑼 (𐑳𐑯𐑴𐑯𐑛) 𐑝𐑦𐑤𐑦𐑡

note: [event]
en: That Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it.
target: 𐑞𐑨𐑑 𐑜𐑮𐑳𐑯𐑑 𐑦𐑟 𐑚𐑤𐑪𐑒𐑦𐑙 𐑞 𐑚𐑮𐑦𐑡! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑪𐑒𐑘𐑫𐑐𐑲 𐑞𐑨𐑑 𐑲𐑤𐑩𐑯𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼𐑟 𐑮𐑰𐑗 𐑦𐑑.

note: [event]
en: Can’t our units just move around him?
target: 𐑒𐑭𐑯𐑑 𐑬𐑼 𐑿𐑯𐑦𐑑𐑕 𐑡𐑳𐑕𐑑 𐑥𐑵𐑝 𐑩𐑮𐑬𐑯𐑛 𐑣𐑦𐑥?

note: [else]
en: Move your Shaman onto the bridge to stand behind your other unit
target: 𐑥𐑵𐑝 𐑿𐑼 𐑖𐑱𐑥𐑩𐑯 𐑪𐑯𐑑𐑵 𐑞 𐑚𐑮𐑦𐑡 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑚𐑦𐑣𐑲𐑯𐑛 𐑿𐑼 𐑳𐑞𐑼 𐑿𐑯𐑦𐑑

note: [then]
en: Be careful: if you stand on the bridge you are exposed to attack from multiple directions!
target: 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤: 𐑦𐑓 𐑿 𐑕𐑑𐑨𐑯𐑛 𐑪𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑿 𐑸 𐑦𐑒𐑕𐑐𐑴𐑟𐑛 𐑑 𐑩𐑑𐑨𐑒 𐑓𐑮𐑪𐑥 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟!

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit! Cancel, and wait for them to attack you!
target: 𐑦𐑑'𐑕 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑦𐑯 𐑢𐑷𐑑𐑼 𐑢𐑧𐑯 𐑞𐑺 𐑸 𐑧𐑯𐑦𐑥𐑦𐑟 𐑩𐑚𐑬𐑑! 𐑿𐑼 𐑿𐑯𐑦𐑑 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩𐑯 80% 𐑗𐑭𐑯𐑕 𐑝 𐑚𐑰𐑦𐑙 𐑣𐑦𐑑! 𐑒𐑨𐑯𐑕𐑩𐑤, 𐑯 𐑢𐑱𐑑 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑑𐑨𐑒 𐑿!

note: [event]
en: Defend here
target: 𐑛𐑦𐑓𐑧𐑯𐑛 𐑣𐑽

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
target: 𐑞𐑺 𐑤𐑰𐑛𐑻 𐑣𐑨𐑟 𐑥𐑵𐑝𐑛 𐑦𐑯𐑑𐑫 𐑞𐑨𐑑 𐑝𐑦𐑤𐑦𐑡! 𐑣𐑰'𐑟 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑑𐑵𐑐𐑦𐑛 𐑨𐑟 𐑲 𐑔𐑷𐑑. 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑣𐑰𐑤𐑟 𐑣𐑦𐑥 𐑰𐑗 𐑑𐑻𐑯 𐑯 𐑐𐑮𐑩𐑝𐑲𐑛𐑟 𐑜𐑫𐑛 𐑛𐑦𐑓𐑧𐑯𐑕.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
target: 𐑞𐑨𐑑 𐑿𐑯𐑦𐑑 𐑣𐑨𐑟 𐑒𐑨𐑐𐑗𐑻𐑛 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡! 𐑿'𐑛 𐑚𐑧𐑑𐑼 𐑜𐑧𐑑 𐑣𐑦𐑥 𐑬𐑑; 𐑦𐑑 𐑣𐑰𐑤𐑟 𐑣𐑦𐑥 𐑰𐑗 𐑑𐑻𐑯 𐑯 𐑐𐑮𐑩𐑝𐑲𐑛𐑟 𐑜𐑫𐑛 𐑛𐑦𐑓𐑧𐑯𐑕.

note: [message]: speaker=unit
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
target: 𐑿𐑟𐑦𐑙 𐑥𐑰 𐑑 𐑩𐑑𐑨𐑒 𐑦𐑟 𐑮𐑦𐑕𐑒𐑦! 𐑲 𐑒𐑨𐑯 𐑕𐑤𐑴 𐑞 𐑩𐑐𐑴𐑯𐑩𐑯𐑑 𐑢𐑦𐑞 𐑥𐑲 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑚𐑳𐑑 𐑲 𐑣𐑴𐑐 𐑿 𐑣𐑨𐑝 𐑩 𐑐𐑤𐑨𐑯 𐑦𐑓 𐑲 𐑥𐑦𐑕!

note: [then]
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
target: 𐑤𐑵𐑟𐑦𐑙 𐑩 𐑣𐑰𐑤𐑼 𐑣𐑻𐑑𐑕 𐑷𐑤 𐑞 𐑑𐑮𐑵𐑐𐑕! 𐑒𐑰𐑐 𐑞𐑧𐑥 𐑬𐑑 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦'𐑟 𐑮𐑰𐑗!

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am particularly good with the sword, dealing 8 damage in 4 attacks.
target: 𐑩𐑛𐑝𐑭𐑯𐑕𐑦𐑙 𐑩 𐑤𐑧𐑝𐑩𐑤 𐑣𐑨𐑟 𐑓𐑫𐑤𐑦 𐑣𐑰𐑤𐑛 𐑥𐑰!
    𐑲 𐑨𐑥 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑜𐑫𐑛 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛, 𐑛𐑰𐑤𐑦𐑙 8 𐑛𐑨𐑥𐑦𐑡 𐑦𐑯 4 𐑩𐑑𐑨𐑒𐑕.

note: [unit_type]: id=Fighter, race=human
en: Fighter
target: 𐑓𐑲𐑑𐑼

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
target: 𐑘𐑳𐑙 𐑯 𐑚𐑮𐑨𐑖, 𐑓𐑲𐑑𐑻𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑹𐑛𐑟 𐑯 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑩𐑑𐑨𐑒 𐑓𐑮𐑪𐑥 𐑧𐑯𐑦𐑥𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑐𐑩𐑑𐑧𐑯𐑖𐑩𐑤 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑳𐑯 𐑛𐑱.

note: [attack]: type=blade
en: sword
target: 𐑕𐑹𐑛

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
target: 𐑓𐑲𐑑𐑼

note: [attack]: type=blade
en: saber
target: 𐑕𐑱𐑚𐑻

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
target: 𐑒𐑫𐑦𐑯𐑑𐑧𐑯𐑕 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑕𐑹𐑛𐑐𐑤𐑱 𐑯 𐑡𐑬𐑕𐑑𐑦𐑙 𐑪𐑯. 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑦𐑒𐑕𐑑𐑮𐑰𐑥𐑤𐑦 𐑳𐑯𐑿𐑠𐑫𐑩𐑤 𐑑 𐑚𐑰 𐑩𐑑𐑨𐑒𐑑 𐑚𐑲 𐑢𐑳𐑯.

note: [attack]: type=impact
en: flail
target: 𐑓𐑤𐑱𐑤
