Wesnoth 1.10 - en to gd translation catalogue (254 entries)

en: 
    <big>Click a mouse button or press the spacebar to continue...</big>
gd: 
    <big>Briog air an luchag no brùth air an spacebar gus leantainn air adhart...</big>

note: [tutorial]: id=tutorial Hello, translators! The tutorial is meant to be a bit funny at the start, welcoming new players. Please keep the friendly fun feeling! If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
en: Wesnoth Tutorial Part I
gd: Oideachadh Pàirt I

note: [command] [option]: speaker=narrator [side]: type=Fighter, id=student
en: Konrad
gd: Conall

note: [event] [unit]: id=Delfador, type=Elder Mage
en: Delfador
gd: Deilfeadar

note: [objectives]
en: You will learn the basics of:
    Movement
    Attacking
    Healing
    Recruiting
gd: Ionnsaichidh tu na tha bunaiteach le:
    Gluasad
    Ionnsaighean
    Slànachadh
    Trusadh

note: [objective]: condition=win
en: Destroy a fierce enemy
gd: Sgrios nàmhaid cunnartach

note: [objective]: condition=lose
en: Get yourself killed
gd: Faigh bàs

note: [message]: speaker=narrator
en: Who would you like to play?
gd: Cò am bu toil leat cluiche?

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
gd: Fàilte gu Beasnad!

note: [message]: speaker=narrator
en: For this tutorial, you are playing Konrad.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
gd: San oideachadh seo, cluichidh tu Conall.
    Tha thu san daingean is tha Deilfeadar, am fear-comhairle agad air taobh an ear na h-aibhne.

note: [message]: speaker=narrator
en: For this tutorial, you are playing Li’sar.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
gd: San oideachadh seo, cluichidh tu Li’sar.
    Tha thu san daingean is tha Deilfeadar, am fear-comhairle agad air taobh an ear na h-aibhne.

note: [event] [event]: id=student moves 0} [then]
en: Left click on Konrad
gd: Dèan briogadh clì air Conall

note: [event] [event]: id=student moves 0} [then]
en: Left click on Li’sar
gd: Dèan briogadh clì air Li’sar

note: [message]: speaker=narrator
en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
gd: <big>Tha thu air Conall a thaghadh.</big>
    Tha na h-àiteachan dhan urrainn dha gluasad soillsichte.

note: [message]: speaker=narrator
en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
gd: <big>Tha thu air Li’sar a thaghadh.</big>
    Tha na h-àiteachan dhan urrainn dhi gluasad soillsichte.

note: [event]
en: Here
gd: An-seo

note: [message]: speaker=narrator
en: Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>.
gd: Briog air an leac air a bheil <b>An-seo</b> gus Conall a ghluasad ri taobh Dheilfeadair.

note: [message]: speaker=narrator
en: Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>.
gd: Briog air an leac air a bheil <b>An-seo</b> gus Li’sar a ghluasad ri taobh Dheilfeadair.

note: [event]
en: Left click on tile labeled <b>Here</b>
gd: Dèan briogadh clì air an leac air a bheil <b>An-seo</b>.

note: [message]: speaker=narrator
en: Oops!
gd: Oich!

note: [message]: speaker=narrator
en: You moved to the wrong place! After this message, you can press <b>u</b> to undo, then try again.
gd: Ghluais thu dhan àite cheàrr! An dèidh na teachdaireachd seo, faodaidh tu <b>u</b> a bhrùthadh is feuchainn ris a-rithist.

note: [message]: id=student
en: Good morning, Delfador! Is it time to attack things?
gd: Sin sibh, a Dheilfeadair! An tàinig an t-àm gus gabhail air rudeigin?

note: [message]: id=Delfador
en: Um, well...
gd: Uill...

note: [message]: id=student
en: Have you found an orc for me to fight, huh? A troll?
gd: An do lorg sibh deamhan ris am b’ urrainn dhomh sabaid, an do lorg? No athach?

note: [message]: id=Delfador
en: Quiet! I will summon an enemy for you...
gd: Ist! Gairmidh mi nàmhaid dhut...

note: [event]: id=student moves 0} [unit_type]: id=Quintain, race=mechanical
en: Quintain
gd: Dumaidh

note: [message]: id=Delfador
en: ... this quintain!
gd: ... an dumaidh seo!

note: [message]: id=student
en: A quintain? You want me to fight a dummy?
gd: Dumaidh? ’Eil sibh ag iarraidh gun sabaidinn an aghaidh caochaige?

note: [message]: id=Delfador
en: You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win.
gd: Tha 32 phuing-bheatha is claidheamh agad, a sheòid. Tha mi reusanta cinnteach gun dèan thu a’ chùis air.

note: [message]: id=Delfador
en: female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.
gd: Tha 32 phuing-bheatha is claidheamh agad, a nigheann-uasail. Tha mi reusanta cinnteach gun dèan thu a’ chùis air.

note: [message]: speaker=narrator
en: Attacking
gd: Ionnsaighean

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack.
gd: Gus ionnsaigh a thoirt air an dumaidh, tagh an t-ionnsaighear (Conall) an toiseach is an uair sin an t-amas (an dumaidh). Chì thu tuairisgeul na h-ionnsaighe. Nuair a nì thu briogadh air <b>Ceart ma-thà</b>, bheir Conall ionnsaigh.

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack.
gd: Gus ionnsaigh a thoirt air an dumaidh, tagh an t-ionnsaighear (Li’sar) an toiseach is an uair sin an t-amas (an dumaidh). Chì thu tuairisgeul na h-ionnsaighe. Nuair a nì thu briogadh air <b>Ceart ma-thà</b>, bheir Li’sar ionnsaigh.

note: [event]
en: Click on the quintain to attack it
gd: Briog air an dumaidh gus ionnsaigh a thoirt air

note: [message]: id=student
en: Hey! This quintain fights back!
gd: Hè! Tha comas sabaide aig an dumaidh seo!

note: [message]: id=Delfador
en: Hmm, perhaps we should have started with a doll.
gd: Na can rium, ‘s dòcha gum bu chòir dhuinn tòiseachadh le doileig.

note: [message]: id=student
en: Should I retreat?
gd: An dèan mi cùlachadh?

note: [message]: id=Delfador
en: Good idea!
gd: Deagh bheachd!

note: [message]: speaker=narrator
en: Crowns
gd: Crùin

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed.
gd: Is ciall dhan chrùnan meatailt os cionn Dheilfeadair gun caill thu an geama ma gheibh e bàs. Caillidh tu an geama cuideachd ma gheibh an ceannard agad (Conall) bàs.

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Li’sar) is killed.
gd: Tha an crùnan meatailt os cionn Deilfeadar a’ ciallachadh gun caill thu an geama ma gheibh e bàs. Caillidh tu an geama cuideachd ma gheibh an ceannard agad (Li’sar) bàs.

note: [message]: id=Delfador
en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
gd: Gu mì-fhortanach, tha thu air a’ chuairt agad a chaitheamh a’ toirt ionnsaigh air an dumaidh. Gheibh esan cothrom ort a-nis.

note: [message]: id=Delfador
en: female^Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
gd: Gu mì-fhortanach, tha thu air a’ chuairt agad a chaitheamh a’ toirt ionnsaigh air an dumaidh. Gheibh esan cothrom ort a-nis.

note: [message]: id=student
en: The <i>dummy</i> gets a turn?
gd: Na can rium gu bheil <i>a’ chaochag</i> a’ faighinn cuairt?

note: [message]: id=Delfador
en: Yes. It’s a magical quintain.
    Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every time, you’ll drop from $student_hp to $future_hp hit points. Brace yourself!
gd: Seadh. ‘S e dumaidh draoidheach a th’ ann.
    Nise, gheibh an dumaidh 5 cothroman gus do bhualadh airson 3 dochannan. Ma thèid e leis gach turas, tuitidh na puingean-beatha agad bho $student_hp gu $future_hp. Ullaich!

note: [event]
en: Click on the <b>End Turn</b> button in the bottom right of the screen
gd: Briog air a’ phutan <b>Cuairt deiseil</b> oisean dheas gu h-ìosal air an sgrìn

note: [message]: id=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
gd: Oich! Tha slànachadh a dhìth orm! Chan eil ach $student_hp puingean-beatha air fhàgail dhomh!

note: [event] [then]
en: Village
gd: Baile

note: [message]: id=Delfador
en: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
gd: Tha baile taobh thall na h-aibhne. ‘S e deagh bheachd a th’ ann a’ tadhail air bailtean, is ma chuireas tu crìoch air cuairt ann am fear dhiubh, gheibh thu slànachadh. Dhan bhaile!

note: [message]: id=Delfador
en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
gd: Tha baile taobh thall na h-aibhne. ‘S e deagh bheachd a th’ ann a’ tadhail air bailtean, is ma chuireas tu crìoch air cuairt ann am fear dhiubh, gheibh thu slànachadh. Siuthad, dhan bhaile!

note: [event]
en: Click on the village to move Konrad
gd: Briog air a’ bhaile gus Conall a ghluasad.

note: [event]
en: Click on the village to move Li’sar
gd: Dèan briogadh air a’ bhaile gus Li’sar a ghluasad.

note: [message]: speaker=narrator
en: Villages
gd: Bailtean

note: [message]: speaker=narrator
en: You have captured a village! It now flies your flag and has been added to your total village count. (The house icon at the top of the screen shows how many villages you currently control.) Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own.
gd: Ghabh thu baile! Tha do bhratach a’ snàmh air is chaidh a chur ri àireamh iomlan nam bailtean agad (Seallaidh an ìomhaigheag taighe air bàrr an sgrìn cò mheud bailtean a tha fo do chumhachd). Bheir bailtean an t-òr dhut a bhios a dhìth ort gus aonadan a thrusadh. Gach cuairt, gheibh thu dà bhonn òir is fear a bharrachd airson gach baile a th’ agad.

note: [else] [event] [then]
en: Click on the <b>End Turn</b> button
gd: Briog air a’ phutan <b>Cuairt deiseil</b>

note: [message]: id=Delfador
en: You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
gd: Tha thu gu bhith faighinn $hp_difference puingean-beatha dhe shlànachadh, ach thàinig an t-àm gus cuideachadh fhaighinn an aghaidh an dumaidh ud.

note: [message]: id=Delfador
en: female^You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
gd: Tha thu gu bhith faighinn $hp_difference puingean-beatha dhe shlànachadh, ach thàinig an t-àm gus cuideachadh fhaighinn an aghaidh an dumaidh ud.

note: [message]: id=student
en: I’ll recruit some elves!
gd: Trusaidh mi sìthichean!

note: [event] [then]
en: Keep
gd: Daingean

note: [message]: id=Delfador
en: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
gd: Deagh bheachd. Faodaidh tu dà aonad a thrusadh ma thilleas tu dhan daingean. Tha òr gu leòr agad gus seo a dhèanamh.

note: [message]: id=Delfador
en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
gd: Deagh bheachd. Faodaidh tu dà aonad a thrusadh ma thilleas tu dhan daingean. Tha òr gu leòr agad gus seo a dhèanamh.

note: [then]
en: Move Konrad to the keep
gd: Gluais Conall dhan daingean

note: [then]
en: Move Li’sar to the keep
gd: Gluais Li’sar dhan daingean

note: [message]: speaker=narrator
en: Recruiting
gd: Trusadh

note: [message]: speaker=narrator
en: Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter.
gd: Nuair a bhios tu ann an <i>daingean</i>, faodaidh tu trusadh dha na leacan mu thimcheall air, a’ dèanamh briogadh deas is a’ taghadh <b>Trus</b>. An turas seo, chan fhaigh thu roghainn ach air aon seòrsa dhe dh’aonad: An Cathach Sìthiche.

note: [event]
en: Right click on a castle tile and select <b>Recruit</b>
gd: Dèan briogadh deas air aon dhe na leacan sa chaisteil is tagh <b>Trus</b>

note: [message]: speaker=narrator
en: New Recruits
gd: Aonadan air ùr-thrusadh

note: [message]: speaker=narrator
en: New units cannot act in the turn they appear; you will gain control of them next turn.
    After this dialog, you can move the mouse over a unit to see a summary of its abilities on the right of the screen.
gd: Chan urrainn dha dh’aonadan ùra gnìomh a dhèanamh sa chuairt a nochdas iad; gheibh thu smachd orra an ath-chuairt.
    An dèidh a’ chòmhraidh seo, ’s urrainn dhut an luchag agad a ghluasad os cionn aonaid gus gearr-iomradh nam feartan aige fhaicinn taobh deas an sgrìn.

note: [else]
en: Right click on the other castle tile and recruit another unit
gd: Dèan briogadh deas air leac eile a’ chaisteil is trus aonad eile

note: [message]: id=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
gd: Hè, fhuair an dumaidh slànachadh dhe 2 phuing-bheatha! Bu chòir dhomh gabhail air sa bhad!

note: [message]: id=Delfador
en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
gd: Aidh, mura dèan aonad gnìomh sam bith fad cuairte, gheibh e slànachadh beag air bheag.

note: [message]: id=Delfador
en: Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal.
gd: Nan robh an dumaidh air mairsinn beò an dèidh na h-ionnsaighe agad, bhios e air 2 phuing-bheatha fhaighinn air ais. Mura dèan aonad gnìomh sam bith fad cuairte, gheibh e slànachadh beag air bheag.

note: [message]: id=Delfador
en: But before you send your fighters against the quintain, you should know they have two kinds of attack...
gd: Ach mus cuir thu na cathaich agad an tòir an dumaidh, thoir an aire gu bheil dà sheòrsa dhe dh’ionnsaigh aca...

note: [message]: id=student
en: I’ll tell them to use the one that does the most damage!
gd: Innsidh mi dhaibh gun cleachd iad an tè a nì an dochann as motha!

note: [message]: id=Delfador
en: And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll find out...
gd: Is cò an tè seo? An claidheamh (5-4) no am bogha (3-3)? Saoilidh mi gum faigh thu a-mach...

note: [then]
en: Left click on an Elvish Fighter
gd: Dèan briogadh clì air Cathach Sìthiche

note: [then]
en: End your turn and attack again.
gd: Crìochnaich an cuairt agad is thoir ionnsaigh a-rithist.

note: [message]: id=Delfador
en: You wouldn’t do anything stupid like charging that quintain yourself again, now would you?
    Use the fighters you recruited first; they’ll be a lot of help.
gd: Cha dèanadh tu fhèin rudeigin gòrach a leithid cruinn-leum air an dumaidh ud a-rithist, an dèanadh?
    Cleachd na cathaich a thrus thu an toiseach; bheir iad cuideachadh mòr dhut.

note: [event]
en: Left click on the quintain to attack it.
gd: Dèan briogadh clì air an dumaidh gus ionnsaigh a thoirt air.

note: [message]: id=Delfador
en:  The ranged attack would have been safer.
gd: Bhiodh an ionnsaigh astair a bu shàbhailte.

note: [message]: id=Delfador
en: Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3–5).
gd: Chleachd an sìthiche agad claidheamh (5-4; no 5 dochannan, 4 ionnsaighean); ’s e ionnsaigh <i>dhlùth</i> a th’ ann. Rinn an dumaidh dìon leis an ionnsaigh dhlùth (3-5) aige fhèin.

note: [message]: id=Delfador
en: 
    End your turn, then attack again.
gd: 
    Crìochnaich an cuairt agad is an uair sin thoir ionnsaigh a-rithist.

note: [message]: id=Delfador
en: 
    You should tell the other elf to use the bow.
gd: 
    Bu chòir dhut innse dhan t-sìthiche eile gun cleachd e am bogha.

note: [else]
en: Attack with the other elf
gd: Thoir ionnsaigh leis an t-sìthiche eile

note: [message]: id=Delfador
en: Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
gd: Chleachd an sìthiche agad bogha; ’s e ionnsaigh <i>astair</i> a th’ ann (3-3; no 3 dochannan, 3 ionnsaighean). Chan eil ach ionnsaigh dhlùth is gun ionnsaigh astair aig an dumaidh, mar sin cha b’ urrainn dha a dhìon fhèin.

note: [message]: id=Delfador
en: Keep attacking with both elves until the quintain is finished!
gd: Thoir ionnsaigh leis an dà shìthiche gus an cuir thu crìoch air an dumaidh!

note: [message]: id=Delfador
en: Maybe you should recruit another elf?
gd: ’S dòcha gum bu chòir dhut sìthiche eile a thrusadh?

note: [message]: speaker=narrator
en: Unit Descriptions
gd: Tuairisgeulan nan aonadan

note: [message]: speaker=narrator
en: You can right click on a unit to see a detailed <b>Unit Description</b>.
gd: ’S urrainn dhut briogadh deas a dhèanamh air aonad gus <b>Tuairisgeul an aonaid</b> mionaideach fhaicinn.

note: [message]: speaker=narrator
en: Protect Your Troops
gd: Dìon na saighdearan agad

note: [message]: speaker=narrator
en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
gd: Cuimhnich gun cùlaich thu aonadan leònta dha na bailtean is gun trus thu a bharrachd nuair a bhios iad a dhìth. Thoir an dlùth-aire air na h-aonadan aig a bheil na <i>puingean eòlais (PE)</i> as motha ach an coisinn iad rangan is am fàs iad nas cumhachdaiche.

note: [message]: speaker=narrator
en: Support
gd: Taic

note: [message]: speaker=narrator
en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
gd: Cuiridh gach baile <i>taic</i> ri aonad an asgaidh. An dèidh seo, cosgaidh gach aonad bonn òir sa chuairt.

note: [message]: speaker=narrator
en: Advancement
gd: Àrdachadh

note: [message]: speaker=narrator
en: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.
gd: Nuair a choisinneas aonad puingean eòlais gu leòr (tha am <i>bàr-eòlais</i>, ma tha e ann, taobh <b>deas</b> a’ </i>bhàir-phuingean-beatha</i>), thèid e suas rang. Tha dà roghainn dhe dh’àrdachadh aig Cathaich Shìthiche is ’s urrainn dhut taghadh dè am fear a dh’iarras tu. Co-dhiù, bidh an dà chuid dhe chosgaisean an lùib aonadan an dàrna rang na an lùib aonadan a’ chiad rang.

note: [message]: speaker=narrator
en: Defenses
gd: Dìon

note: [message]: speaker=narrator
en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.
gd: Gach turas a thaghas tu aon dhe na h-aonadan agad, chì thu àireamhan sa cheud nuair a ghluaiseas tu an luchag mu thimcheall. Mar as àirde an t-àireamh, ’s ann nas motha a tha an <i>dìon</i> a gheibh an t-aonad air an t-seòrsa dhe chruth-thìre seo. Mar eisimpleir, tha dìon math aig a’ mhòrchuid dhe dh’aonadan ann an caistealan is bailtean ach dìon lag ann an aibhnean. Co-dhiù no co-dheth, cleachdaidh na dumaidhean seo ionnsaigh <i>dhraoidheach</i> aig a bheil seans bualaidh dhe 70% ge b’ e càite am bi an t-amas.

note: [message]: speaker=second_unit
en: The quintain is destroyed, and I have gained more experience!
gd: Chaidh an dumaidh a mhilleadh is fhuair mi eòlas a bharrachd!

note: [message]: id=Delfador
en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do...
gd: Tha sin ceart, gheibh thu eòlas ann an cath, gu h-araidh ma bheir thu bàs air nàmhaid. Ma gheibh thu eòlas gu leòr, fàsaidh tu nas cumhachdaiche.
    Nise, a Chonaill, fàgaidh mi thu le barrachd dumaidhean gus cleachdadh fhaighinn. An dèidh seo, bidh fìor-obair againn ri dèanamh...

note: [message]: id=Delfador
en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Li’sar, I will leave you with more dummies to practice on! After that, we have real work to do...
gd: Tha sin ceart, gheibh thu eòlas ann an cath, gu h-araidh ma bheir thu bàs air nàmhaid. Ma gheibh thu eòlas gu leòr, fàsaidh tu nas cumhachdaiche.
    Nise, a Li’sar, fàgaidh mi thu le barrachd dumaidhean gus cleachdadh fhaighinn. An dèidh seo, bidh fìor-obair againn ri dèanamh...

note: [message]: speaker=narrator
en: Note
gd: Aire

note: [message]: speaker=narrator
en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
gd: Cha toir na dumaidhean seo ionnsaigh ach nuair a bhios tu air leac ri an taobh. Ma tha thu faiceallach, nì thu a’ chùis orra fear mu seach.

note: [set_menu_item]: id=skip_item
en: End Scenario
gd: Cnàmh-sgeul deiseil

note: [message]: speaker=narrator
en: Do you want to keep practicing? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu.
gd: Am bu toil leat leantainn air adhart leis a’ chleachdadh? ’S urrainn dhut sgur dhen chnàmh-sgeul seo uair sam bith ’s tu a' briogadh air <b>Cnàmh-sgeul deiseil</b> sa chlàr-taice co-theags.

note: [option]: speaker=narrator
en: Yes, I’m still figuring it out.
gd: Bu toil, tha mi ’ga obrachadh a-mach fhathast.

note: [option]: speaker=narrator
en: No, I think I’ve got it.
gd: Cha bu toil, tha e agam.

note: [message]: speaker=narrator
en: Victory
gd: Buaidh

note: [message]: speaker=narrator
en: After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.
gd: An dèidh a’ bratha bhuaidhe agad, liathaichidh am mapa mar chomharra gu bheil an cnàmh-sgeul deiseil, ach faodaidh tu fhathast sùil a thoirt air na suidheachaidhean is staid nan saighdearan agad is nan nàimhdean a mhair beò. Tha <i>modh fuirich</i> air seo. Nuair a bhios tu deiseil, brùth air a’ phutan <i>Cnàmh-sgeul deiseil</i> gus dol dha dh’ath chnàmh-sgeul na h-iomairte.

note: [message]: speaker=narrator
en: Undo
gd: Neo-dhèan

note: [message]: speaker=narrator
en: Don’t forget, you can press <b>u</b> to undo most things; useful for correcting mistakes.
gd: Cùm an aire gur urrainn dhut brùthadh air <b>u</b> gus a’ mhòrchuid dhe ghnìomhan a neo-dhèanamh; tha seo feumail gus mearachdan a chur gu ceart.

note: [then] This string used as follows: "<unit name>', your new recruit, has two traits...'"
en: , your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. ‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs less experience to advance a level.
gd: , an t-aonad air ùr-thrusadh, tha dà fheart aige: <i>làidir</i> is <i>glic</i>. Tha ‘làidir’ a’ ciallachadh gun dèan an t-aonad barrachd dochainn, is ‘glic’ gu bheil as lugha dhe eòlas a dhìth air gus àrdachadh dha rang ùr.

note: [then] This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
en:  has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can move one tile further each turn, and ‘resilient’ means it has more hitpoints.
gd: , tha dà fheart aige: <i>luath</i> is <i>spionnadail</i>. Tha ‘luath’ a’ ciallachadh gun gluais e leac a bharrachd gach cuairt, is ‘spionnadail’ gu bheil barrachd phuingean-beatha aige.

note: [then]
en: Patch of forest
gd: Badan coille

note: [then]
en: Now put an unwounded unit, preferably a Fighter, in that patch of forest on the south-east of the island; a nice, defensible spot.
gd: Nise, cuir aonad slàn, Cathach mas urrainn dhut, sa bhadan choille ceann ear-dheas an eilein; bad snog, do-dhìon.

note: [then]
en: Can one unit survive against all those enemies?
gd: An urrainn dha dh’aonad a-mhàin a mhairsinn beò an aghaidh nan nàimhdean uile ud?

note: [then]
en: With a little help, yes. If you move your Shaman next to the defending unit, she will heal it 4 hitpoints per turn. Just be careful not to expose the Shaman to attack since she is fairly weak herself.
gd: Le beagan cuideachaidh, ’s urrainn. Ma ghluaiseas tu a’ Bhan-seuman agad ri taobh an aonaid a tha a’ dìon, bheir i slànachadh dhe 4 puingean-beatha dha gach cuairt. Ach bi faiceallach nach gabh ionnsaigh a thoirt oirrese oir tha i fhèin caran lag.

note: [then]
en: Move a unit (a Fighter if possible) to the patch of forest
gd: Gluais aonad (Cathach mas urrainn dhut) dhan bhadan choille

note: [event]
en: Advance other units onto the island or to capture villages, then <b>End Turn</b>
gd: Tarraing aonadan eile dhan eilean no gus bailtean a ghabhail is an uair sin brùth air <b>Cuairt deiseil</b>

note: [then]
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
gd: Chan eil ach mu aon mharbhadh (8 puingean-eòlais) a dhìth air an aonad seo gus rang fhaighinn! Na leig leis bàsachadh!

note: [message]: speaker=second_unit
en: I hope I have a chance to retreat after this!
gd: Tha mi ’n dòchas gum faigh mi cothrom air cùlachadh an dèidh seo!

note: [message]: speaker=second_unit
en: One lucky attack by an Orcish Grunt, and I’m done for!
gd: Chan eil ach aon ionnsaigh fortanach aig Madagan Deamhain a dhìth ach am faigh mi bàs!

note: [message]: speaker=second_unit
en: Ouch! I could make use of some healing in a village.
gd: Oich! dhèanadh slànachadh ann am baile feum dhomh.

note: [then]
en: I have $side.gold gold; enough to recruit!
gd: Tha $side.gold buinn oìr agam; foghnaidh seo airson trusaidh!

note: [then]
en: Yes, keep recruiting more units: I think you might need them!
gd: Aidh, lean ort a’ trusadh saighdearan: Saoilidh mi gum bi feum agad orra!

note: [tutorial]: id=2_Tutorial
en: Wesnoth Tutorial Part II
gd: Oideachadh Pàirt II

note: [side]: type=Orcish Warrior, id=Thrag
en: Thrag
gd: Trag

note: [objective]: condition=win
en: Defeat the Orc Leader
gd: Thoir buaidh air ceannard nan deamhan

note: [objective]: condition=lose
en: Death of Konrad
gd: Bàs Chonaill

note: [objective]: condition=lose
en: Death of Li’sar
gd: Bàs Li’sar

note: [event]
en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
gd: Hò, a Ghaldraid! An do ghairm Deilfeadar rudeigin eile gus mo bhualadh? Ealt bhodach-ròcais, ’s dòcha?

note: [event]
en: This is no game, Konrad!
gd: Chan e geama a th’ ann, a Chonaill!

note: [event]
en: Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you.
gd: Tha deamhain a’ campachadh taobh thall na h-aibhne. ’S e tìr nan sìthichean a tha seo; tha iad gòrach tighinn ann. Tha sinne, na sìthichean, luath is doirbh bualadh ann an coilltean. Feumaidh tu buaidh a thoirt air an ceannard ach nach maoidh iad oirnn a-rithist gu bràth tuilleadh. Bheir mi comhairle dhut.

note: [event]
en: This is no game, Li’sar!
gd: Chan e geama a th’ ann, a Li’sar!

note: [event]
en: What should I do?
gd: Dè bu chòir dhomh dèanamh?

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
gd: An toiseach, feumaidh sinn dèiligeadh ris a’ Mhadagan Deamhain ’na sheasamh ann am meadhan na h-aibhne. Chan e trioblaid mhòr a bhios ann.

note: [event]
en: By then, their leader will have recruited more units to send against us and the real fight will begin.
gd: Aig an àm sin, bidh an ceannard aca air barrachd shaighdearan a thrusadh gus cur nar n-aghaidh is tòisichidh an fhìor-chath.

note: [event]
en: Shallow
gd: Tanalach

note: [event]
en: Deep water
gd: Uisge domhain

note: [event]
en: See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.
gd: Am faic thu an t-uisge dubh-ghorm ud? Tha e ro dhomhain ach an tèid duine troimhe. Tha mi ’n dùil gun grunndaich na deamhain gu slaodach thar an àth dhe thalanach bàn-ghorm taobh an ear; ach b’ urrainn dhuinn seasamh air a’ chladaich is toirt orra sabaid bhon uisge far a bheil iad fosgailte is sinne ’gar dìon leis a’ choille.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
gd: Mar sin, tha iad nas buailtiche tighinn thairis air an drochaid. ’S e an t-eilean meadhanach a th’ anns an iuchair: tha baile ann gus aonadan leònta a shlànachadh is coilltean sa shabaidicheas sinn cho math.

note: [event]
en: To start, we will need some units:
    two Elvish Fighters
    two Elvish Archers
    one Elvish Shaman
gd: An toiseach, tha aonadan a dhìth oirnn:
    Dà Chathach Sìthiche
    Dà Bhoghadair Sìthiche
    Ban-seuman Shìthiche

note: [then]
en: During your tutorial, both $recall_name1 and $recall_name2 gained $recall_xp1 experience points. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
gd: San oideachadh, fhuair an dà chuid $recall_name1 is $recall_name2 $recall_xp1 puingean-eòlais. Seach Cathaich ùra a thrusadh, bu chòir dhut an ais-ghairm a-nis ach am faigh iad eòlas a bharrachd.

note: [else]
en: During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
gd: San oideachadh, fhuair $recall_name1  $recall_xp1 puingean-eòlais is $recall_name2 $recall_xp2 puingean-eòlais. Bu chòir dhut an ais-ghairm a-nis ach am faigh iad eòlas a bharrachd seach Cathaich ùra a thrusadh.

note: [else]
en: During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway).
gd: San oideachadh, fhuair $recall_name1 is $recall_name2 $recall_xp1 puingean-eòlais. Bu chòir dhut ais-ghairm a-nis is aonad eile ùr a thrusadh (tha seo nas saoire na ais-ghairm co-dhiù).

note: [then]
en: RECALL $recall_name1
gd: AIS-GHAIRM $recall_name1

note: [then]
en: Right click on the tile north-east of you and <i>recall</i> $recall_name1
gd: Dèan briogadh deas air an leac ceann ear-thuath bhuat is <i>ais-ghairm</i> $recall_name1

note: [then]
en: If any Elvish Fighters from your last battle had experience, we would <i>recall</i> them to the current battlefield. However, your veterans gained no experience so it’s cheaper to recruit new units instead. Recruit an Elvish Fighter.
gd: Nan robh eòlas aig Cathach Sìthiche sam bith on chath mu dheireadh agad, bhiodh sinn an <i>ais-ghairm</i> dhan bhlàr seo. Co-dhiù, cha d’ fhuair na seann-ghaisgich agad eòlas is mar sin tha e nas saoire aonadan ùra a thrusadh. Trus Cathach Sìthiche.

note: [else]
en: If you had any experienced units alive from your last battle we would <i>recall</i> them. Instead we must recruit some new Elvish Fighters.
gd: Nan robh gin dhe na h-aonadan eòlaiche air mairsinn beò sa chath mu dheireadh agad, bhiodh sinn an <i>ais-ghairm</i>. Feumaidh sinn Cathaich Shìthiche ùra a thrusadh ’nan àite.

note: [else]
en: Elvish Fighter
gd: Cathach Sìthiche

note: [else]
en: Right click on the tile north-east of you and recruit an Elvish Fighter
gd: Dèan briogadh deas air an leac ceann ear-thuath bhuat is trus Cathach Sìthiche

note: [then]
en: No! I said recruit an Elvish <i>Shaman</i>! Now try again...
gd: Obh obh! ’S ann gun tuirt mi <i>Ban-seuman</i> Shìthiche! Nise, feuch ris a-rithist...

note: [else]
en: The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> friendly units around her. She also has a special attack which <i>slows</i> enemies, halving the damage they do.
gd: ’S e aonad caran lag a th’ anns a’ Bhan-sheuman Shìthiche, ach tha an comas aice gus aonadan càirdeil eile mu a cuairt a <i>shlànachadh</i>. Cuideachd, tha ionnsaigh sònraichte aice a bheir <i>maille</i> air nàimhdean gus nach dèan iad ach leth-dhochann.

note: [else]
en: So, should I end my turn now?
gd: Mar sin, am bu chòir dhomh crìoch a chur air a’ chuairt agam a-nis?

note: [else]
en: While none of your recruited units can move, you still can. Your five units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more income.
gd: Ged nach urrainn dha na h-aonadan ùra agad gluasad, ’s urrainn dhutsa fhathast. Tha na còig aonadan agad a’ cosg 5 buinn òir dhe bheathachadh is mar sin fàsaidh tu 3 buinn òir nas bochda gach cuairt. Tha barrachd teachd a-steach a dhìth ort.

note: [else]
en: Move Konrad to capture a village
gd: Gluais Conall gus baile a ghabhail.

note: [else]
en: Move Li’sar to capture a village
gd: Gluais Li’sar gus baile a ghabhail.

note: [then]
en: No! I said recruit an Elvish <i>Archer</i>! Now try again...
gd: Obh obh! ’S ann gun tuirt mi <i>Boghadair</i> Sìthiche! Nise, feuch ris a-rithist...

note: [else] [unit]: id=Eowynial, type=Elvish Archer
en: Eowynial
gd: Eòbhainneal

note: [else]
en: Shaman
gd: Ban-seuman

note: [else]
en: Recruit an Elvish Shaman to your north
gd: Trus Ban-seuman Shìthiche taobh tuath bhuat

note: [else] [unit]: id=Elriend, type=Elvish Archer
en: Elriend
gd: Elriann

note: [then]
en: No! I said <i>recall</i> $recall_name2|! Now try again...
gd: Obh obh! ’S ann gun tuirt mi <i>ais-ghairm</i> $recall_name2|! Nise, feuch ris a-rithist...

note: [else]
en: Archer #1
gd: Boghadair 1

note: [else]
en: Archer #2
gd: Boghadair 2

note: [else]
en: Recruit two Elvish Archers in the tiles to your west
gd: Trus dà Bhoghadair Sìthiche sna leacan taobh an iar bhuat

note: [then]
en: No! I said recruit an Elvish <i>Fighter</i>! Now try again...
gd: Obh obh! ’S ann gun tuirt mi trus <i>Cathach</i> Sìthiche! Nise, feuch ris a-rithist...

note: [else] [unit]: id=Golir, type=Elvish Fighter
en: Golir
gd: Goilir

note: [then]
en: No! I said recall $recall_name1, not $recall_name2|! Now try again...
gd: Obh obh! ’S ann gun tuirt mi ais-ghairm $recall_name1 is cha tuirt $recall_name2|! Nise, feuch ris a-rithist...

note: [else]
en: No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again...
gd: Obh obh! ’S ann gun tuirt mi <i>ais-ghairm</i> $recall_name1 bhon chath mu dheireadh is cha tuirt mi trus $recruit.language_name| ùr! Nise, feuch ris a-rithist...

note: [then]
en: Right click on the tile east of you and recall $recall_name2
gd: Dèan briogadh deas air an leac taobh an ear bhuat is <i>ais-ghairm</i> $recall_name2

note: [then]
en: RECALL $recall_name2
gd: AIS-GHAIRM $recall_name2

note: [else]
en: Right click on the tile east of you and recruit an Elvish Fighter
gd: Dèan briogadh deas air an leac taobh an ear bhuat is trus Cathach Sìthiche

note: [then]
en: $recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. Now try again...
gd: $recruit.language_name|? ’S ann gun tuirt mi <i>trus Cathach Sìthiche</i> ùr! Nise, feuch ris a-rithist...

note: [else] [unit]: id=Elindel, type=Elvish Fighter
en: Elindel
gd: Elindeal

note: [then]
en: You’ve learned well, Konrad!
gd: Dh’ionnsaich thu gu math, a Chonaill!

note: [then]
en: The village supports one unit and pays 1 gold per turn. You’re only losing 1 gold per turn now.
gd: Cuiridh am baile taic ri aonad is pàighidh e 1 bhonn òir gach cuairt. Chan eil thu a’ call ach 1 bhonn òir sa chuairt,

note: [then]
en: You’ve learned well, Li’sar!
gd: Dh’ionnsaich thu gu math, a Li’sar!

note: [event] [then]
en: End your turn
gd: Cuir crìoch air a’ chuairt agad

note: [then]
en: You’ve captured all the villages around the keep, but stay near so you can recruit more units.
gd: Ghabh thu a h-uile baile timcheall air an daingean, ach fuirich faisg air co-dhiù ach an trus thu barrachd aonadan.

note: [event]
en: You should leave the villages near your keep for Konrad to capture. He needs to stay nearby to recruit more units anyway.
gd: Fàg na bailtean faisg air an daingean ach an gabh Conall iad. Feumaidh e fuireach faisg air co-dhiù gus aonadan ùra a thrusadh.

note: [event]
en: You should leave the villages near your keep for Li’sar to capture. She needs to stay nearby to recruit more units anyway.
gd: Fàg na bailtean faisg air an daingean ach an gabh Li’sar iad. Feumaidh i fuireach faisg air co-dhiù gus aonadan ùra a thrusadh.

note: [event]
en: Orcish Grunts have no ranged attacks, so use your archers against them.
gd: Chan eil ionnsaighean astair aig Madagain Dheamhain, mar sin cleachd na boghadairean agad an aghaidh.

note: [event]
en: Attack the orc with an Archer
gd: Thoir ionnsaigh air an deamhain le Boghadair

note: [event]
en: To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen
gd: Gus sùil a thoirt air feartan aig aonad sam bith - a’ gabhail a-steach aonadan nàmhad - gluais an luchag os a chionn is chì thu gearr-iomradh an aonaid air taobh deas an sgrìn

note: [event]
en: Unit Summaries
gd: Gearr-iomradh nan aonad

note: [event]
en: Excellent. Elves are well-protected in the forest. There’s only a 30% chance of hitting an Elvish Archer in that tile.
gd: Math dha-rìribh. Tha dìon glè mhath aig sìthichean sa choille. Chan eil ach 30% dhe sheans gun tèid bualadh air a’ Bhoghadair Shìthiche air an leac seo.

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit when the enemy counter-attacks! Cancel!
gd: Tha e glè chunnartach a bhith ’nad sheasamh ann an uisge nuair a bhios nàimhdean faisg ort! Tha seans dhe 80% gun tèid do bhualadh nuair a nì an nàmhaid frith-ionnsaigh! Sguir dheth!

note: [event]
en: Attack the orc with the other Archer
gd: Thoir ionnsaigh air an deamhain leis a’ Bhoghadair eile

note: [event]
en: Fighter to HERE
gd: Cathach AN-SEO

note: [event]
en: Your other units cannot reach the orc this turn. Send a Fighter to the village in the far east of the map. It will take two turns to reach it.
gd: Cha ruig na h-aonadan eile agad an deamhan sa chuairt seo. Cuir Cathach dhan bhaile taobh thall an ear air a’ mhapa. Bheir e dà chuairt faighinn ann.

note: [event]
en: Long-distance Movement
gd: Gluasad fad às

note: [event]
en: You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.
gd: ’S urrainn dhut òrdugh a chur air aonad gus iomadh chuairt a ghluasad ma nì tu briogadh air an aonad is air a’ cheann-uidhe. Seallaidh àireamh dhut cò mheud cuairt a bheir e an t-àite ud ruigsinn.

note: [event]
en: Tell a Fighter to move to the far east village
gd: Thoir air Cathach gluasad dhan bhaile taobh thall an ear

note: [event]
en: Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!
gd: Cuir an Cathach eile is a’ Bhan-seuman gu deas ach an toir iad ionnsaigh an ath chuairt, is an uair sin till dhan daingean gus barrachd aonadan a thrusadh!

note: [event]
en: Move your Fighter and Shaman south, then return Konrad to the keep
gd: Gluais an Cathach is a’ Bhan-seuman agad gu deas is an uair sin till Conall dhan daingean

note: [event]
en: Move your Fighter and Shaman south, then return Li’sar to the keep
gd: Gluais an Cathach is a’ Bhan-seuman agad gu deas is an uair sin till Li’sar dhan daingean

note: [event]
en: Recruit another Archer and a Fighter
gd: Trus Boghadair is Cathach eile

note: [then]
en: I have no more money to recruit!
gd: Chan eil airgead airson trusaidh air fhàgail dhomh!

note: [then]
en: That is often a problem, which is why owning villages is important.
gd: Nochdaidh an trioblaid seo gu tric. ’S e seo carson a tha e cudromach bailtean a ghabhail.

note: [then]
en: Move Konrad to another (unowned) village
gd: Gluais Conall gu baile (saor) eile

note: [then]
en: Move Li’sar to another (unowned) village
gd: Gluais Li’sar gu baile (saor) eile

note: [event]
en: That Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it.
gd: Tha am Madagan seo a’ bacadh an drochaid! Feumaidh sinn an t-eilean ud a ghabhail mus ruig na Marcaichean Madaidh e.

note: [event]
en: Can’t our units just move around him?
gd: Nach urrainn na h-aonadan gluasad timcheall air gu simplidh?

note: [event]
en: ZoC
gd: RS

note: [event]
en: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn.
    To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.
gd: Chan urrainn. Nuair a ghluaiseas tu faisg air aonad, bidh thu san <i>Raon-Smachd</i> aige is chan urrainn dhut gluasad tuilleadh sa chuairt seo.
    Gus na h-aonadan agad a ghluasad dhan eilean gun a bhith a’ grunndachadh gu slaodach tron uisge, feumaidh tu am Madagan a mharbhadh.

note: [event] [then]
en: Advance other units and capture villages, then <b>End Turn</b>
gd: Tarraing aonadan eile is gabh bailtean, an uair sin brùth air <b>Cuairt deiseil</b>

note: [then] The unit with unit type $unit.language_name is male.
en: No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
gd: Chan urrainn dha dh’aonadan eile an deamhan ud ruigsinn. Tha mi ’n dòchas gum mair an t-aonad agam ($unit.language_name) beò an aghaidh fhrith-ionnsaighe! Bu chòir dhomh barrachd bhailtean a ghlacadh is a h-uile duine a ghluasad nas fhaisge air airson na h-ath chuairte.

note: [else] The unit with unit type $unit.language_name is female.
en: female^No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
gd: Chan urrainn dha dh’aonadan eile an deamhan ud ruigsinn. Tha mi ’n dòchas gum mair an $unit.language_name agam beò an aghaidh fhrith-ionnsaighe! Bu chòir dhomh barrachd bhailtean a ghlacadh is a h-uile duine a ghluasad nas fhaisge air airson na h-ath chuairte.

note: [else]
en: Yes. If your Shaman stands just behind that unit on the bridge, she will heal it at the beginning of the next turn.
gd: Tha sin fìor. Ma sheasas a’ Bhan-seuman ri cùlaibh an aonaid ud air an drochaid, slànaichidh i e aig toiseach na h-ath chuairte.

note: [else]
en: Move your Shaman onto the bridge to stand behind your other unit
gd: Gluais a’ Bhan-seuman agad air an drochaid ach an seas i ri cùlaibh an aonaid eile agad

note: [then]
en: Be careful: if you stand on the bridge you are exposed to attack from multiple directions!
gd: Bi faiceallach: ma sheasas tu air an drochaid, bidh thu fosgailte dha dh’ionnsaighean bho iomadach taobh!

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit! Cancel, and wait for them to attack you!
gd: Tha e glè chunnartach a bhith ’nad sheasamh ann an uisge nuair a bhios nàimhdean faisg ort! Tha seans dhe 80% gun tèid do bhualadh! Sguir dheth agus fuirich gus an toir iadsan ionnsaigh ort!

note: [event]
en: Don’t forget about your Fighter in the east; you can move him south to that last village near the channel.
gd: Na dìochuimhnich an Cathach agad taobh thall an ear; faodaidh tu a ghluasad gu deas dhan bhaile mu dheireadh faisg air a’ chaol.

note: [then]
en: We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.
gd: Feumaidh sinn am baile seo a ghabhail oir gheibh iadsan e an ath chuairt! Gluais aonad dhan bhaile gus stad a chur air na deamhain. Gheibh an t-aonad buannachd às an t-slànachadh cuideachd.

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
gd: Bi faiceallach! ’S e an oidhche a th’ ann a-nis. Tha deamhain <i>coimeasgach</i> is tha seo a’ ciallachadh gu bheil na h-ionnsaighean aca 25% nas treasa. Air an latha, bidh na h-ionnsaighean aca 25% nas laige, is mothaichidh tu an diofar. Tha thu fhèin <i>dligheach</i>: nas treasa air an latha is nas laige air an oidhche. Tha na saighdearan sìthiche agad <i>neodrach</i>, ’s e seo nach dèan àm an latha diofar sam bith dhaibh.

note: [event]
en: After this dialog, hold the mouse over the landscape image below the minimap on the right. This brings up a description of the time of day, showing who has the advantage.
gd: An dèidh a’ chòmhraidh seo, cùm an luchag os cionn an deilbh dhreach-thìre fon mheanbh-mhapa taobh deas. Nochdaidh tuairisgeul air àm an latha, a’ sealltainn cò aige a tha a’ bhuannachd.

note: [event]
en: Time of Day
gd: Àm an latha

note: [event]
en: Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).
gd: Cuimhnich gun cùlaich thu na h-aonadan leònta agad dha bhailtean. Cha slànaich lighichean ach 4 puingean-beatha aig an aon àm fhad ’s a shlànaicheas bailtean 8 puingean-beatha (an slànachadh as motha aig gach aonad).

note: [event]
en: Defend here
gd: Dìon an-seo

note: [event]
en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
gd: Thoir an aire air na deamhain a’ tighinn tarsaing na h-aibhne! Ma gheibh iad a-steach dhan choille bi e doirbh cuidhteas fhaighinn dhiubh.

note: [event]
en: Tracking Unused Units
gd: Lorg aonadan gun chleachdadh

note: [event]
en: You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.
gd: ’S urrainn dhut dèanamh cinnteach gun do chleachd thu a h-uile saighdear agad ma bhrùthas tu air <b>n</b> gus dol bho aonad gu aonad. Ma bhrùthas tu air <b>space</b>, cuiridh tu comharra air an aonad a thagh thu gu bheil e deiseil airson na cuairte seo is cha ghluais thu le mearachd e an uair sin. Mura h-eil <b>n</b> a’ taghadh aonad ùr tuilleadh, tha e sàbhailte a bhith a’ cur crìoch air a’ chuairt.

note: [event]
en: In this scenario, you only need to defeat the orc leader to win. (Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Main Menu</b>).
gd: Sa chnàmh-sgeul seo, cha leig thu leas ach buaidh a thoirt air ceannard nan deamhan. (Chì thu na cumhachdan buaidhe airson cnàmh-sgeòil fo <b>Amasan cnàmh-sgeòil</b> sa <p>phrìomh chlàr-taice</b>).

note: [event]
en: Victory Conditions
gd: Cumhachan buaidhe

note: [event]
en: Recruit the Right Unit Types
gd: Trus an seòrsa ceart dhe shaighdearan

note: [event]
en: Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.
gd: Cuimhnich gun trus thu saighdearan a bhios feumail san t-suidheachadh. Tha boghadairean as fheumaile an aghaidh Madagain, Marcaichean Madaidh is ceannard nan deamhan.

note: [then]
en: Stay near the keep! You need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!
gd: Fuirich faisg air an daingean! Feumaidh tu a bhith ann an daingean gus barrachd aonadan a thrusadh, is cha chreid mi gun leig ceannard nan deamhan leat an fheadhainn aigesan a chleachdadh!

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
gd: Ghluais an ceannard aca dhan bhaile ud! Chan eil e cho gòrach ’s a bha mi an dùil. Slànaichidh am baile e gach cuairt is bheir e dìon math dha.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
gd: Ghlac an t-aonad ud am baile againne! B’ fheairrde thu cuidhteas fhaighinn dheth; slànaichidh e gach turas e is bheir e dìon math dha.

note: [message]: speaker=unit
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
gd: Tha e cunnartach mo chleachdadh airson ionnsaighean! Bheir mi maille air an nàmhaid leis an ionnsaigh astair agam, ach tha mi ’n dòchas gu bheil planaichean agad air dè nì thu mura bhuail mi e.

note: [then]
en: You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is second level. Choose your attacking unit carefully!
gd: Tha an ceannard aca cha mhòr marbh! Gheibh an t-aonad a chuireas às dha 16 puingean-eòlais oir tha e air an dàrna rang. Tagh an t-aonad a bheir ionnsaigh air gu cùramach!

note: [then]
en: We will miss $deadguy.name| because he had $deadguy.experience experience points. He would have advanced to second level soon.
gd: Bidh sinn ag ionndrainn $deadguy.name| oir bha $deadguy.experience puingean-eòlais aige. Cha bhiodh e fada mus rachadh àrdachadh dhan dàrna rang.

note: [else]
en: We will miss $deadguy.name| because she had $deadguy.experience experience points. She would have advanced to second level soon.
gd: Bidh sinn ag ionndrainn $deadguy.name| oir bha $deadguy.experience puingean-eòlais aice. Cha bhiodh e fada mus rachadh a h-àrdachadh dhan dàrna rang.

note: [then]
en: We will miss $deadguy.name|, but at least he was not one of our experienced troops!
gd: Bidh sinn ag ionndrainn $deadguy.name|, ach cha robh e aon dhe na saighdearan as eòlaiche againn air a char as lugha!

note: [else]
en: We will miss $deadguy.name|, but at least she was not one of our experienced troops!
gd: Bidh sinn ag ionndrainn $deadguy.name|, ach cha robh i aon dhe na saighdearan as eòlaiche againn air a char as lugha!

note: [then]
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
gd: Goirtichidh e a h-uile saighdear nuair a chailleas sinn lighiche. Cùm air falbh bhon nàmhaid iad!

note: [then]
en: Tracking Enemy Movement
gd: Lorgaich gluasadan an nàmhad

note: [then]
en: You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.
gd: Chì thu càite an ruig nàmhaid ma ghluaiseas tu an luchag os a chionn. Chì thu a h-uile àite a ruigeas na nàimhdean leis an àithne <b>Seall gluasadan nàmhad</b> sa chlàr-taice <b>Gnìomhan</b>.

note: [else]
en: Second level units are powerful, but not invulnerable! Goodbye, $deadguy.name|.
gd: Tha aonadan an darna rang cumhachdach, ach chan eil iad do-leònta! Mar sin leibh, $deadguy.name|.

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
gd: Thoir an aire air ceannard nan deamhan: nì e 36 puingean dhe dhochann air an oidhche! Thoir ionnsaigh air le grunn shaighdearan air an latha.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
gd: Thug an t-àrdachadh slànachadh iomlan dhomh!
    Tha seans dhe 60% an-còmhnaidh gum buail mi air nàmhaid leis a’ chomas <i>ghìomanaich</i> agam, is nì mi 9 dochann gach tè airson 4 ionnsaighean. Cleachd mi gus cuidhteas fhaighinn dhe dh’aonadan dìonta.

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
gd: Thug an t-àrdachadh slànachadh iomlan dhomh!
    Tha seans dhe 60% an-còmhnaidh gum buail mi air nàmhaid leis a’ chomas <i>ghìomanaich</i> agam, is nì mi 9 dochann gach tè airson 4 ionnsaighean. Cleachd mi gus cuidhteas fhaighinn dhe dh’aonadan dìonta.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
gd: Thug an t-àrdachadh slànachadh iomlan dhomh!
    Tha mi math air an dà chuid bogha is claidheamh, is tha comas sònraichte agam: <i>Fàth</i>. ’S urrainn dhomh falach ann an coilltean far nach faic na nàimhdean mi ach ma tha iad dìreach ri mo thaobh.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Leadership</i>. First level units around me do 25% more damage, so position me carefully.
gd: Thug an t-àrdachadh slànachadh iomlan dhomh!
    Tha mi math air an dà chuid bogha is claidheamh, is tha comas sònraichte agam: <i>Ceannardas<i>. Nì aonadan a’ chiad ìre mu mo chuairt 25% dhe dhochann a bharrachd, mar sin suidhich gu cùramach mi.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am particularly good with the sword, dealing 8 damage in 4 attacks.
gd: Thug an t-àrdachadh slànachadh iomlan dhomh!
    Tha mi gu sònraichte math air a’ chlaidheamh is nì mi 8 dochann le 4 ionnsaighean.

note: [event]
en: You took too long! We’ll never be rid of these orcs!
gd: Thug thu ro fhada! Chan fhaigh sinn cuidhteas dhe na deamhain seo gu bràth tuilleadh!

note: [event]
en: You have beaten the orcs! You may want to try some novice-level campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> was specifically designed as a beginner’s campaign. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>.
gd: Rinn thu a’ chùis air na deamhain! ’S dòcha gu bheil thu airson iomairt air ìre fhoghlamaiche fheuchainn a-nis a leithid: <i>An geàrd deasach</i>, <i>Foghail nan deamhan</i>, <i>A Tale of Two Brothers</i> no <i>Oighre na cathrach</i>. Chaidh <i>An geàrd deasach</i> a dhealbhadh gu sònraichte dhan luchd-tòiseachaidh. ’S e pearsachan bho <i>Oighre na cathrach</i> a th’ ann an Conall, Li’sar agus Deilfeadar.

note: [unit_type]: id=Fighter, race=human
en: Fighter
gd: Cathach

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
gd: Òg is calma, tha Cathaich math air claidheamhan ach so-leònta an aghaidh ionnsaighean aig nàimhdean. Co-dhiù, dh’fhaoite gun tig an latha a thèid iad ’nan sàr-laoich.

note: [attack]: type=blade
en: sword
gd: claidheamh

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
gd: Ban-cathach

note: [attack]: type=blade
en: saber
gd: claidheamh crom

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
gd: Cleachdar dumaidhean ann an co-fharpaisean is gus cleachdadh fhaighinn leis a’ chlaidheamh. Biodh e glè ainneamh nan toireadh fear ionnsaigh ort.

note: [attack]: type=impact
en: flail
gd: sùist
