Battle for Wesnoth 1.5.0-dev - en to unknown language translation catalogue (46 entries)

en: 
    <big>Click a mouse button or press the spacebar to continue...</big>
target: 
    <big>Klikni mišem ili pritisni Razmak za nastavak...</big>

note: [tutorial]: id=tutorial Hello, translators! The tutorial is meant to be a bit funny at the start, welcoming new players. Please keep the friendly fun feeling! If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
en: Wesnoth Tutorial Part I
target: Wesnoth Tutorial Prvi Dio

note: [objectives]
en: You will learn the basics of:
    Movement
    Attacking
    Healing
    Recruiting
target: Naučit ćeš osnove:
    Kretanja
    Napadanja
    Lječenja
    Novačenja

note: [objective]: condition=win
en: Destroy a fierce enemy
target: Uništi zlobnog neprijatelja

note: [objective]: condition=lose
en: Get yourself killed
target: Ubi se

note: [message]: speaker=narrator
en: Who would you like to play?
target: S kim želiš igrati?

note: [command] [option]: speaker=narrator [unit]: type=Fighteress, id=student
en: Li’sar
target: Li'sar

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
target: Dobrodošao u Wesnoth!

note: [message]: speaker=narrator
en: For this tutorial, you are playing Konrad.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
target: U ovom tutorijalu, igraš kao Konrad.
    Stojiš u dvorcu i tvoj mentor Delfador je na istočnoj strani rijeke.

note: [message]: speaker=narrator
en: For this tutorial, you are playing Li’sar.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
target: U ovom tutorijalu, igraš kao Li'sar.
    Stojiš u dvorcu i tvoj mentor Delfador je na istočnoj strani rijeke.

note: [event] [event]: id=student moves 0} [then]
en: Left click on Konrad
target: Klikni da Konrada lijevom tipkom miša

note: [event] [event]: id=student moves 0} [then]
en: Left click on Li’sar
target: Klikni na Li'sar lijevom tipkom miša

note: [message]: speaker=narrator
en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
target: <big>Odabrao si Konrada.</big>
    Mjesta na koje se možeš pomaknuti su osvjetljena.

note: [message]: speaker=narrator
en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
target: <big>Odabrao si Li'sar.</big>
    Mjesta na koje se možeš pomaknuti su osvijetljena.

note: [event]
en: Here
target: Ovdje

note: [message]: speaker=narrator
en: Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>.
target: Pomakni Konrada do Delfadora tako da klikneš na polje označeno sa <b>Ovdje</b>.

note: [message]: speaker=narrator
en: Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>.
target: Pomakni Li'sar do Delfadora tako da klikneš  na polje označeno sa <b>Ovdje</b>.

note: [event]
en: Left click on tile labeled <b>Here</b>
target: Klikni na polje označeno <b>Ovdje</b>

note: [message]: speaker=narrator
en: Oops!
target: Ups!

note: [message]: speaker=narrator
en: You moved to the wrong place! After this message, you can press <b>u</b> to undo, then try again.
target: Pomaknuo si se na krivo mjesto! Nakon ove poruke pritisni slovo <b>u</b> da poništiš potez i probaš ponovo.

note: [message]: id=student
en: Good morning, Delfador! Is it time to attack things?
target: Dobro jutro, Delfadore! Je li vrijeme za borbu?

note: [message]: id=Delfador
en: Um, well...
target: Uh, pa...

note: [message]: id=student
en: Have you found an orc for me to fight, huh? A troll?
target: Jesi li našao jednog orka za mene? Ili trola?

note: [message]: id=Delfador
en: Quiet! I will summon an enemy for you...
target: Tišina! Sada ću prizvati neprijatelja za tebe...

note: [event]: id=student moves 0} [unit_type]: id=Quintain, race=mechanical
en: Quintain
target: Lutka

note: [message]: id=Delfador
en: ... this quintain!
target: ...ovu lutku

note: [message]: id=Delfador
en: You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win.
target: Imaš 32 bodova života i mač, dječaće. Siguran sam da ćeš pobjediti.

note: [message]: speaker=narrator
en: Attacking
target: Napad

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack.
target: Da bi napao lutku, prvo označi napadača (Konrada), a onda metu (lutku). Vidjeti ćeš detalje o napadu. Kada ih vidiš, klikni <b>OK</> i Konrad će napasti.

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack.
target: Da bi napao lutku, prvo označi napadača (Li'sar), a onda metu (lutku). Vidjeti ćeš detalje o napadu. Kada ih vidiš, klikni <b>OK</> i Li'sar će napasti.

note: [event]
en: Click on the quintain to attack it
target: Klikni na lutku da ju napadneš

note: [message]: id=student
en: Hey! This quintain fights back!
target: Hej! Ova lutka uzvraća napad!

note: [message]: id=student
en: Should I retreat?
target: Trebam li se povući?

note: [message]: id=Delfador
en: Good idea!
target: Dobra ideja!

note: [message]: speaker=narrator
en: Crowns
target: Krune

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed.
target: Mala metalna kruna iznad Delfadora znači da ćeš izgubiti igru ako je on ubijen. Isto tako vrijedi i za tvojeg vođu (Konrada).

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Li’sar) is killed.
target: Mala metalna kruna iznad Delfadora znači da ćeš izgubiti igru ako je on ubijen. Isto tako vrijedi i za tvojeg vođu (Li'sar).

note: [event]
en: You took too long! We’ll never be rid of these orcs!
target: Treba ti previše vremena! Sada se nikada nećemo riješiti orka!

note: [event]
en: You have beaten the orcs! You may want to try some novice-level campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> was specifically designed as a beginner’s campaign. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>.
target: Pobijedio si orke! sada bi mogao probati neke kamanje za početnike, kao: <i>Južna Straža</i>, <i>Napad Orka</i>, <i>Priča o Dva Brata<i>, ili <i>Nasljednik Trona</i>. <i>Južna Straža</i> je posebno dizajnirana za početnike. Konrad, Li'sar i Delfador su likovi iz <i>Nasljednik Trona</i>.

note: [unit_type]: id=Fighter, race=human
en: Fighter
target: Borac

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
target: Mladi i jaki, Borci su vješti u mačevanju i ranjivi napadima neprijatelja. Ipak, imaju potencijal biti veliki ratnici.

note: [attack]: type=blade
en: sword
target: mač

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
target: žena^Borac

note: [attack]: type=blade
en: saber
target: oštrica

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
target: Lutke se koriste za treniranje mačevanja. Bilo bi jako čudno da nekoga napadnu.

note: [attack]: type=impact
en: flail
target: mlat
