sl - en to sl translation catalogue (56 entries)

note: [message]: speaker=narrator
en: Who would you like to play?
sl: Koga želite igrati?

note: [event] [event]: id=student moves 0} [then]
en: Left click on Konrad
sl: Z levim miškinim gumbom kliknite na Konrada

note: [event] [event]: id=student moves 0} [then]
en: Left click on Li’sar
sl: Z levim miškinim gumbom kliknite na Li'sar

note: [message]: speaker=narrator
en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
sl: <big>Izbrali ste Konrada.</big>
    Polja, kamor se lahko premakne, so osvetljena.

note: [message]: speaker=narrator
en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
sl: <big>Izbrali ste Li'sar.</big>
    Polja, kamor se lahko premakne, so osvetljena.

note: [message]: id=student
en: Good morning, Delfador! Is it time to attack things?
sl: Dobro jutro, Delfador! Ali je čas za boj?

note: [message]: id=Delfador
en: Um, well...
sl: No, ja ...

note: [message]: id=Delfador
en: Quiet! I will summon an enemy for you...
sl: Tišina! Priklical ti bom sovražnika ...

note: [event]: id=student moves 0} [unit_type]: id=Quintain, race=mechanical
en: Quintain
sl: Vadbena lutka

note: [message]: id=Delfador
en: ... this quintain!
sl: ... to vadbeno lutko!

note: [message]: id=student
en: Hey! This quintain fights back!
sl: Hej! Vadbena lutka napada nazaj!

note: [message]: id=student
en: Should I retreat?
sl: Naj se umaknem?

note: [message]: id=Delfador
en: Good idea!
sl: Dobra ideja!

note: [message]: id=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
sl: Au! Moram se pozdraviti! Ostalo mi je samo še $student_hp življenjskih točk!

note: [event] [then]
en: Village
sl: Vas

note: [message]: id=Delfador
en: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
sl: Na drugi strani reke je vas. Če končaš potezo v vasi, se boš pozdravil. V vas!

note: [message]: id=Delfador
en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
sl: Na drugi strani reke je vas. Če končaš potezo v vasi, se boš pozdravila. V vas!

note: [event] [then]
en: Keep
sl: Trdnjava

note: [message]: id=Delfador
en: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
sl: Odlična ideja! Če se vrneš v trdnjavo, lahko vpokličeš dve enoti. Za vpoklic imaš dovolj zlata.

note: [message]: id=Delfador
en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
sl: Odlična ideja! Če se vrneš v trdnjavo, lahko vpokličeš dve enoti. Za vpoklic imaš dovolj zlata.

note: [then]
en: Move Konrad to the keep
sl: Premaknite Konrada v trdnjavo

note: [then]
en: Move Li’sar to the keep
sl: Premaknite Li'sar v trdnjavo

note: [message]: id=Delfador
en: But before you send your fighters against the quintain, you should know they have two kinds of attack...
sl: Ampak preden pošlješ svoje bojevnike nad vadbeno lutko, moraš vedeti, da imajo dve vrsti napada ...

note: [then]
en: Left click on an Elvish Fighter
sl: Z levim miškinim gumbom kliknite na vilinskega bojevnika

note: [option]: speaker=narrator
en: Yes, I’m still figuring it out.
sl: Da, ne gre mi še najbolje.

note: [option]: speaker=narrator
en: No, I think I’ve got it.
sl: Ne, že znam.

note: [then]
en: Patch of forest
sl: Gozdna zaplata

note: [then]
en: Can one unit survive against all those enemies?
sl: Lahko ena sama enota preživi proti toliko sovražnikom?

note: [tutorial]: id=2_Tutorial
en: Wesnoth Tutorial Part II
sl: Vodič po igri, 2. del

note: [objective]: condition=lose
en: Death of Konrad
sl: Smrt Konrada

note: [objective]: condition=lose
en: Death of Li’sar
sl: Smrt Li'sar

note: [event]
en: This is no game, Konrad!
sl: To ni igra, Konrad!

note: [event]
en: This is no game, Li’sar!
sl: To ni igra, Li'sar!

note: [event]
en: What should I do?
sl: Kaj naj naredim?

note: [then]
en: RECALL $recall_name1
sl: PRIKLIČITE $recall_name1|a

note: [else]
en: Elvish Fighter
sl: Vilinski bojevnik

note: [else]
en: Right click on the tile north-east of you and recruit an Elvish Fighter
sl: Z desnim miškinim gumbom kliknite na polje severovzhodno od vas in vpokličite vilinskega bojevnika

note: [else]
en: So, should I end my turn now?
sl: Naj končam svojo potezo?

note: [else]
en: Move Konrad to capture a village
sl: Premaknite Konrada v vas, da jo zavzame

note: [else]
en: Move Li’sar to capture a village
sl: Premaknite Li'sar v vas, da jo zavzame

note: [else]
en: Shaman
sl: Vračarka

note: [else]
en: Archer #1
sl: Lokostrelec št. 1

note: [else]
en: Archer #2
sl: Lokostrelec št. 2

note: [then]
en: Right click on the tile east of you and recall $recall_name2
sl: Z desnim miškinim gumbom kliknite na polje vzhodno od vas in prikličite $recall_name2|a

note: [then]
en: RECALL $recall_name2
sl: PRIKLIČITE $recall_name2|a

note: [else]
en: Right click on the tile east of you and recruit an Elvish Fighter
sl: Z desnim gumbom kliknite na polje vzhodno od vas in vpokličite vilinskega bojevnika

note: [then]
en: You’ve learned well, Konrad!
sl: Dobro si se naučil, Konrad!

note: [then]
en: You’ve learned well, Li’sar!
sl: Dobro si se naučila, Li'sar!

note: [event] [then]
en: End your turn
sl: Končajte potezo

note: [event]
en: Attack the orc with an Archer
sl: Napadite orka z lokostrelcem

note: [event]
en: Recruit another Archer and a Fighter
sl: Vpokličite še enega lokostrelca in bojevnika

note: [unit_type]: id=Fighter, race=human
en: Fighter
sl: Bojevnik

note: [attack]: type=blade
en: sword
sl: meč

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
sl: Bojevnica

note: [attack]: type=blade
en: saber
sl: sablja

note: [attack]: type=impact
en: flail
sl: bojni mlat
