wesnoth-tutorial - en to sr translation catalogue (234 entries)

en: 
    <big>Click a mouse button or press the spacebar to continue...</big>
sr: 
    <big>Klikni mišem ili pritisni razmak da nastaviš...</big>

note: [tutorial]: id=tutorial Hello, translators! The tutorial is meant to be a bit funny at the start, welcoming new players. Please keep the friendly fun feeling! If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
en: Wesnoth Tutorial Part I
sr: Podučavanje Vesnotu, deo prvi

note: [objectives]
en: You will learn the basics of:
    Movement
    Attacking
    Healing
    Recruiting
sr: Spoznaćeš sledeće veštine:
    kretanje
    napadanje
    lečenje
    najamljivanje

note: [objective]: condition=win
en: Destroy a fierce enemy
sr: Smoždiš li ljutog suparnika

note: [objective]: condition=lose
en: Get yourself killed
sr: Nastradaš li

note: [message]: speaker=narrator
en: Who would you like to play?
sr: U čije bi čizme da uskočiš?

note: [command] [option]: speaker=narrator [unit]: type=Fighteress, id=student
en: Li’sar
sr: Lizára

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
sr: Dobro nam dođe u Vesnot!

note: [message]: speaker=narrator
en: For this tutorial, you are playing Konrad.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
sr: Tokom ovog podučavanja bićeš u ulozi Konrada.
    Nalaziš se na kuli, a tvoj mentor Delfador čeka na istočnoj obali reke.

note: [message]: speaker=narrator
en: For this tutorial, you are playing Li’sar.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
sr: Tokom ovog podučavanja bićeš u ulozi Lizáre.
    Nalaziš se na kuli, a tvoj mentor Delfador čeka na istočnoj obali reke.

note: [event] [event]: id=student moves 0} [then]
en: Left click on Konrad
sr: Klikni levim na Konrada

note: [event] [event]: id=student moves 0} [then]
en: Left click on Li’sar
sr: Klikni levim na Lizáru

note: [message]: speaker=narrator
en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
sr: <big>Odabra Konrada.</big>
    Konrad može dostignuti istaknuta polja.

note: [message]: speaker=narrator
en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
sr: <big>Odabra Lizáru.</big>
    Lizára može dostignuti istaknuta polja.

note: [event]
en: Here
sr: ovde

note: [message]: speaker=narrator
en: Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>.
sr: Pomeri Konrada do Delfadora klikom na polje označeno sa <b>ovde</b>.

note: [message]: speaker=narrator
en: Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>.
sr: Pomeri Lizáru do Delfadora klikom na polje označeno sa <b>ovde</b>.

note: [event]
en: Left click on tile labeled <b>Here</b>
sr: Klikni levim na polje gde piše <b>ovde</b>

note: [message]: speaker=narrator
en: Oops!
sr: Opa!

note: [message]: speaker=narrator
en: You moved to the wrong place! After this message, you can press <b>u</b> to undo, then try again.
sr: Ode na pogrešno mesto! Čim nestane ova poruka, možeš da pritisneš <b>u</b> da opozoveš potez, i potom uradiš kako ti rekoh.

note: [message]: id=student
en: Good morning, Delfador! Is it time to attack things?
sr: Izvrsno jutro, Delfadore! Trenutak li je pravi, da napadnemo štogod?

note: [message]: id=Delfador
en: Um, well...
sr: Eh, dete...

note: [message]: id=student
en: Have you found an orc for me to fight, huh? A troll?
sr: Nađe li mi nekog orka za suparnika? Il' trola?

note: [message]: id=Delfador
en: Quiet! I will summon an enemy for you...
sr: Dosta! Dozvaću sad jednog protivnika tebi...

note: [event]: id=student moves 0} [unit_type]: id=Quintain, race=mechanical
en: Quintain
sr: drvenko

note: [message]: id=Delfador
en: ... this quintain!
sr: ...ovog drvenka!

note: [message]: id=student
en: A quintain? You want me to fight a dummy?
sr: Drvenka? Zar da se borim sa lutkom?

note: [message]: id=Delfador
en: You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win.
sr: Imaš 32 udarpoena i mač, momče. Cenim da ćeš sigurno pobediti.

note: [message]: id=Delfador
en: female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.
sr: Imaš 32 udarpoena i mač, mlada damo. Cenim da ćeš sigurno pobediti.

note: [message]: speaker=narrator
en: Attacking
sr: Napadanje

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack.
sr: Da napadneš drvenka, prvo izaberi napadača (Konrada), pa metu (drvenka). Dobićeš potom opis napada, i klikom na <b>U redu</b> Konrad će napasti.

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack.
sr: Da napadneš drvenka, prvo izaberi napadača (Lizáru), pa metu (drvenka). Dobićeš potom opis napada, i klikom na <b>U redu</b> Lizára će napasti.

note: [event]
en: Click on the quintain to attack it
sr: Klikni na drvenka da ga napadneš

note: [message]: id=student
en: Hey! This quintain fights back!
sr: Svih mu...! Pa ovaj drvenko uzvraća!

note: [message]: id=Delfador
en: Hmm, perhaps we should have started with a doll.
sr: [uzdah] Možda je trebalo da počnemo sa lutkicom.

note: [message]: id=student
en: Should I retreat?
sr: A da se ja povučem iz boja?

note: [message]: id=Delfador
en: Good idea!
sr: Dobra zamisao!

note: [message]: speaker=narrator
en: Crowns
sr: Krune

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed.
sr: Malena metalna kruna iznad Delfadora kazuje da ćeš izgubiti nastrada li on; jednako gubiš i ako tvoj vođ (Konrad) nastrada.

note: [message]: speaker=narrator
en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Li’sar) is killed.
sr: Malena metalna kruna iznad Delfadora kazuje da ćeš izgubiti nastrada li on; jednako gubiš i ako tvoj vođ (Lizára) nastrada.

note: [message]: id=Delfador
en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
sr: Nažalost, potez ti prođe u napadu na drvenka. Sada je red na drvenka.

note: [message]: id=Delfador
en: female^Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
sr: Nažalost, potez ti prođe u napadu na drvenka. Sada je red na drvenka.

note: [message]: id=student
en: The <i>dummy</i> gets a turn?
sr: <i>Lutka</i> dobija potez?

note: [message]: id=Delfador
en: Yes. It’s a magical quintain.
    Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every time, you’ll drop from $student_hp to $future_hp hit points. Brace yourself!
sr: Nego kako — ovo je magični drvenko.
    Sada, drvenko ima 5 prilika da te pogodi, jedan udar nanosi 3 štete. Pogodi li te svaki put, udarpoeni spašće ti sa $student_hp na $future_hp|. Drž' se!

note: [event]
en: Click on the <b>End Turn</b> button in the bottom right of the screen
sr: Klikni na dugme <b>Gotovo</b> u donjem desnom uglu ekrana

note: [message]: id=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
sr: Ajao! Vidara, vidara! Udarpoeni mi odoše, ostade mi $student_hp|!

note: [event] [then]
en: Village
sr: Selo

note: [message]: id=Delfador
en: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
sr: Eno sela preko reke. Svratiti u selo je mudra odluka; zatekneš li se u jednom na kraju poteza, izvidaće ti povrede. Stoga u selo!

note: [message]: id=Delfador
en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
sr: Eno sela preko reke. Svratiti u selo je mudra odluka; zatekneš li se u jednom na kraju poteza, izvidaće ti povrede. Stoga u selo!

note: [event]
en: Click on the village to move Konrad
sr: Klikni na selo da pošalješ Konrada u nj

note: [event]
en: Click on the village to move Li’sar
sr: Klikni na selo da pošalješ Lizáru u nj

note: [message]: speaker=narrator
en: Villages
sr: Sela

note: [message]: speaker=narrator
en: You have captured a village! It now flies your flag and has been added to your total village count. (The house icon at the top of the screen shows how many villages you currently control.) Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own.
sr: Zaposednu selo! Nad njim se vijori barjak tvoj, i dodato je zbiru tvojih sela. (Ikona kuće pri vrhu ekrana pokazuje koliko je sela trenutno u tvojoj vlasti.) Sela daju zlato neophodno za najamljivanje jedinica. U kesu ti se slivaju dva zlatnika na potez, pa još po jedan za svako posednuto selo.

note: [else] [event] [then]
en: Click on the <b>End Turn</b> button
sr: Klikni na dugme <b>Gotovo</b>

note: [message]: id=Delfador
en: You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
sr: Sada će ti izvidati $hp_difference udarpoena, ali je trenutak da dozoveš neku pomoć protiv tog drvenka.

note: [message]: id=Delfador
en: female^You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
sr: Sada će ti izvidati $hp_difference udarpoena, ali je trenutak da dozoveš nekog u pomoć protiv tog drvenka.

note: [message]: id=student
en: I’ll recruit some elves!
sr: Pozvaću vilenjake dobre!

note: [event] [then]
en: Keep
sr: kula

note: [message]: id=Delfador
en: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
sr: Izvrstan naum. Vratiš li se na kulu, možeš unajmiti dva saborca. Zlata ti nedostati neće za taj čin, sigurno.

note: [message]: id=Delfador
en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
sr: Izvrstan naum. Vratiš li se na kulu, možeš unajmiti dva saborca. Zlata ti nedostati neće za taj čin, sigurno.

note: [then]
en: Move Konrad to the keep
sr: Pošalji Konrada na kulu

note: [then]
en: Move Li’sar to the keep
sr: Pošalji Lizáru na kulu

note: [message]: speaker=narrator
en: Recruiting
sr: Unajmljivanje

note: [message]: speaker=narrator
en: Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter.
sr: Kad se zatekneš na <i>kuli</i>, možeš <i>unajmljivati</i> u poljima zamka tako što ćeš desno kliknuti i izabrati <b>Unajmi</b>. Ovoga jutra, daće ti se samo jedan tip jedinica na izbor, te ga izaberi.

note: [event]
en: Right click on a castle tile and select <b>Recruit</b>
sr: Klikni desnim na polje zamka i izaberi <b>Unajmi</b>

note: [message]: speaker=narrator
en: New Recruits
sr: Nove jedinice

note: [message]: speaker=narrator
en: New units cannot act in the turn they appear; you will gain control of them next turn.
    After this dialog, you can move the mouse over a unit to see a summary of its abilities on the right of the screen.
sr: Nove jedinice ne mogu dejstvovati u potezu u kojem se pojave; biće ti na raspolaganju u sledećem.
    Posle ove poruke, možeš preći mišem preko jedinice da vidiš sažetak njenih mogućnosti desno na ekranu.

note: [else]
en: Right click on the other castle tile and recruit another unit
sr: Klikni desnim na drugo polje zamka i unajmi još jednu jedinicu

note: [message]: id=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
sr: Gle, drvenku se upravo obnoviše dva udarpoena! Bolje mi je udariti čim pre!

note: [message]: id=Delfador
en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
sr: Da, ne učini li ništa tokom poteza, jedinica će se malko zalečiti.

note: [message]: id=Delfador
en: Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal.
sr: Da je drvenko preživeo tvoj juriš, vratila bi mu se dva udarpoene — ne učini li ništa tokom poteza, jedinica će se malko zalečiti.

note: [message]: id=Delfador
en: But before you send your fighters against the quintain, you should know they have two kinds of attack...
sr: Al' pre nego pohitaš svojim borcima protiv drvenka, treba da znaš da oni umeju udariti dvojako...

note: [message]: id=student
en: I’ll tell them to use the one that does the most damage!
sr: Reći ću im da udare tako da što više štete nanesu!

note: [message]: id=Delfador
en: And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll find out...
sr: A kako bi to bilo, mačem (5–4) ili lukom (3–3)? Ubrzo ćeš i bez mene spoznati...

note: [then]
en: Left click on an Elvish Fighter
sr: Klikni levim na vilin-borca

note: [then]
en: End your turn and attack again.
sr: Završi svoj potez, a onda napadni ponovo.

note: [message]: id=Delfador
en: You wouldn’t do anything stupid like charging that quintain yourself again, now would you?
    Use the fighters you recruited first; they’ll be a lot of help.
sr: Ne spremaš se da učiniš nešto budalasto, poput samostalnog juriša na tog drvenka, zar ne?
    Upotrebi prvo unajmljene borce; značajno će ti pomoći.

note: [event]
en: Left click on the quintain to attack it.
sr: Klikni levim na drvenka da ga napadneš.

note: [message]: id=Delfador
en:  The ranged attack would have been safer.
sr:  Odstupni napad bio bi bezbedniji.

note: [message]: id=Delfador
en: Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3–5).
sr: Tvoj vilenjak upotrebi mač (5–4, znači 5 na štetu, u 4 udara), što beše <i>bliski</i> napad. Drvenko se isto tako braniše (3–5).

note: [message]: id=Delfador
en: 
    End your turn, then attack again.
sr: 
    Završi svoj potez, pa napadni ponovo.

note: [message]: id=Delfador
en: 
    You should tell the other elf to use the bow.
sr: 
    Bolje reci drugom vilenjaku da upotrebi luk.

note: [else]
en: Attack with the other elf
sr: Napadni drugim vilenjakom

note: [message]: id=Delfador
en: Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
sr: Tvoj vilenjak upotrebi luk, što je <i>odstupni</i> napad (3–3, ili 3 na štetu, u 3 udara). Drvenko nema odstupni napad, već samo bliski, te se nije mogao braniti.

note: [message]: id=Delfador
en: Keep attacking with both elves until the quintain is finished!
sr: Nastavi da napadaš obojicom vilenjaka dok ne dovršiš drvenka!

note: [message]: id=Delfador
en: Maybe you should recruit another elf?
sr: Možda da unajmiš još jednog vilenjaka?

note: [message]: speaker=narrator
en: Unit Descriptions
sr: Opisi jedinica

note: [message]: speaker=narrator
en: You can right click on a unit to see a detailed <b>Unit Description</b>.
sr: Klikom desnim na jedinicu možeš videti njen detaljan opis.

note: [message]: speaker=narrator
en: Protect Your Troops
sr: Štiti svoje snage

note: [message]: speaker=narrator
en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
sr: Vodi računa da šalješ povređene jedinice u sela, i unajmiš nove kada ti ustrebaju. Posebno čuvaj jedinice sa najviše <i>iskustvenih poena</i> (IP) kako bi nizale nivoe i postajale sve moćnije.

note: [message]: speaker=narrator
en: Support
sr: Podrška

note: [message]: speaker=narrator
en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
sr: Svako selo u tvom posedu može <i>izdržavati</i> jednu jedinicu besplatno. Svaka jedinica preko toga, koštaće te zlatnik po potezu.

note: [message]: speaker=narrator
en: Advancement
sr: Napredovanje

note: [message]: speaker=narrator
en: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.
sr: Kada jedinica sakupi dovoljno iskustvenih poena (<i>traka iskustva</i>, ako je ima, stoji <i>desno</i> od <i>trake udarpoena</i>), skočiće joj nivo. Vilin-borci imaju dve mogućnosti napredovanja, i moći ćeš da izabereš onu koju želiš. Samo pazi, jedinice drugog nivoa troše dvostruko više na izdržavanje od jedinica prvog nivoa.

note: [message]: speaker=narrator
en: Defenses
sr: Odbrana

note: [message]: speaker=narrator
en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.
sr: Kad je neka od tvojih jedinica izabrana, videćeš smenjujuće procente dok pomeraš pokazivač miša preko mape. Što je procenat viši to će se jedinica bolje <i>braniti</i> na datom tipu terena. Na primer, većina jedinica se dobro brani iz zamka ili sela, a loše usred reke. Međutim, napadi ovih drvenaka su <i>magični</i>, a oni uvek imaju 70% izgleda da pogode, na kakvom god terenu da se cilj nalazio.

note: [message]: speaker=second_unit
en: The quintain is destroyed, and I have gained more experience!
sr: Drvenko je uništen, a ja sakupih iskustva!

note: [message]: id=Delfador
en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do...
sr: Da, kroz bitke dobijaš iskustvo, a posebno kada ubiješ protivnika. Sakupljajući iskustvo, moć ti raste.
    Sada, Konrade, ostaviću te da odmeravaš snagu sa još lutaka! Nakon toga, moramo se baciti na ozbiljnija dela...

note: [message]: id=Delfador
en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Li’sar, I will leave you with more dummies to practice on! After that, we have real work to do...
sr: Da, kroz bitke dobijaš iskustvo, a posebno kada ubiješ protivnika. Sakupljajući iskustvo, moć ti raste.
    Sada, Lizáro, ostaviću te da odmeravaš snagu sa još lutaka! Nakon toga, moramo se baciti na ozbiljnija dela...

note: [message]: speaker=narrator
en: Note
sr: Napomena

note: [message]: speaker=narrator
en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
sr: Ove lutke napadaju tek kada im se približiš na jedno polje. Malo pažnje, i možeš ih sređivati jednu po jednu.

note: [option]: speaker=narrator
en: Yes, I’m still figuring it out.
sr: Da, još uvek isprobavam.

note: [option]: speaker=narrator
en: No, I think I’ve got it.
sr: Ne, mislim da sve shvatih.

note: [message]: speaker=narrator
en: Victory
sr: Pobeda

note: [message]: speaker=narrator
en: After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.
sr: Posle saopštenja pobede, mapa će biti zasivljena da ukaže na kraj scenarija, ali ćeš i dalje moći da ispitaš konačne položaje i stanje svoje vojske i preživelih protivnika. Ovo se naziva <i>režimom zadrške</i>. Potom klikni na dugme <b>Kraj</b> da produžiš na sledeći scenario u pohodu.

note: [message]: speaker=narrator
en: Undo
sr: Opozivanje

note: [message]: speaker=narrator
en: Don’t forget, you can press <b>u</b> to undo most things; useful for correcting mistakes.
sr: Ne zaboravi da pritiskom <b>u</b> možeš opozvati većinu stvari — korisno za ispravljanje grešaka.

note: [then] This string used as follows: "<unit name>', your new recruit, has two traits...'"
en: , your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. ‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs less experience to advance a level.
sr: , tvoj novi borac, ima dve osobine: <i>kršnost</i> i <i>oštroumnost</i>. Kršnost znači da nanosi više štete, a oštroumnost da zahteva manje iskustva da dostigne sledeći nivo.

note: [then] This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
en:  has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can move one tile further each turn, and ‘resilient’ means it has more hitpoints.
sr:  ima dve osobine: <i>brzinu</i> i <i>žilavost</i>. Brzina znači da se može pomeriti jedno polje više svaki potez, a žilavost da ima više udarpoena.

note: [then]
en: Patch of forest
sr: Ogranak šume

note: [then]
en: Now put an unwounded unit, preferably a Fighter, in that patch of forest on the south-east of the island; a nice, defensible spot.
sr: Sada postavi nepovređenu jedinicu, najbolje borca, u taj ogranak šume na jugoistoku ostrva — mesto koje se lako može braniti.

note: [then]
en: Can one unit survive against all those enemies?
sr: Može li jedna jedinica preživeti pored svih tih neprijatelja?

note: [then]
en: With a little help, yes. If you move your Shaman next to the defending unit, she will heal it 4 hitpoints per turn. Just be careful not to expose the Shaman to attack since she is fairly weak herself.
sr: Uz malu pomoć, može. Ako postaviš vračarku pored jedinice koja se brani, lečiće je 4 udarpoena po potezu. Samo pazi da ne izložiš vračarku napadu, jer je prilično slaba sama za sebe.

note: [then]
en: Move a unit (a Fighter if possible) to the patch of forest
sr: Pomeri jedinicu (borca ako je moguće) u taj ogranak šume

note: [event]
en: Advance other units onto the island or to capture villages, then <b>End Turn</b>
sr: Pošalji druge jedinice na ostrvo ili u zauzimanje sela, pa onda <b>Gotovo</b>

note: [then]
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
sr: Toj jedinici fali još samo jedna pobeda (8 iskustvenih poena) da dostigne sledeći nivo! Ne dozvoli da nastrada!

note: [message]: speaker=second_unit
en: I hope I have a chance to retreat after this!
sr: Nadam se da ću dobiti priliku da se povučem posle ovoga!

note: [message]: speaker=second_unit
en: One lucky attack by an Orcish Grunt, and I’m done for!
sr: Posreći li se nekom orkovskom krmku, sa mnom je gotovo!

note: [message]: speaker=second_unit
en: Ouch! I could make use of some healing in a village.
sr: Ajao! Dobro bi mi došlo vidanje u selu.

note: [then]
en: I have $side.gold gold; enough to recruit!
sr: Zlatnika imam $side.gold — dovoljno za najam!

note: [then]
en: Yes, keep recruiting more units: I think you might need them!
sr: Da, unajmi još jedinica, mislim da će ti trebati!

note: [tutorial]: id=2_Tutorial
en: Wesnoth Tutorial Part II
sr: Podučavanje Vesnotu, deo drugi

note: [objective]: condition=win
en: Defeat the Orc Leader
sr: Poraziš li orkovskog vođa

note: [objective]: condition=lose
en: Death of Konrad
sr: Nastrada li Konrad

note: [objective]: condition=lose
en: Death of Li’sar
sr: Nastrada li Lizára

note: [event]
en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
sr: Ohoj, Galdrade! Da li je Delfador iznašao nešto da me nauči pameti? Jato opakih gavrana ili takvo što?

note: [event]
en: This is no game, Konrad!
sr: Ovo nije igra, Konrade!

note: [event]
en: Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you.
sr: Orkovi su se ulogorili preko reke. Ovo je vilenjačka zemlja, budale su ako misle da prodru ovamo. Mi vilenjaci smo brzi i teško nas je poraziti u šumama. Moraš pobediti njihovog vođa, da nam više nikada ne zaprete. Ja ću te savetovati.

note: [event]
en: This is no game, Li’sar!
sr: Ovo nije igra, Lizáro!

note: [event]
en: What should I do?
sr: Šta treba da radim?

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
sr: Prvo treba da se obračunamo sa onim orkovskim groktašem, tamo na sredini reke. Nikakav problem, mišljenja sam.

note: [event]
en: By then, their leader will have recruited more units to send against us and the real fight will begin.
sr: Ali do tada, njihov vođ će već sazvati još jedinica i poslati ih na nas, i prava bitka će započeti.

note: [event]
en: Shallow
sr: plićak

note: [event]
en: Deep water
sr: duboka voda

note: [event]
en: See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.
sr: Vidiš li tamnoplavu vodu? Previše duboka bilo za nas, bilo za njih. Orkovi bi mogli sporo da gaze preko onog tankog pojasa plitke, svetloplave vode na istoku; ali bismo ih mi čekali na obali. Morali bi tada da se bore iz vode, gde su izloženi, a mi iz zaklona šume nam mile.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
sr: Stoga je mogućnije da pohitaju k nama preko mosta. Ostrvo u sredini mora biti naš oslonac: ima selo za vidanje naših junaka, i šumu u kojoj se tako dobro borimo.

note: [event]
en: To start, we will need some units:
    two Elvish Fighters
    two Elvish Archers
    one Elvish Shaman
sr: Počnimo onda, okupljanjem nekoliko jedinica:
    — dva vilin-borca
    — dva vilin-strelca
    — jedna vilin-vračarka

note: [then]
en: During your tutorial, both $recall_name1 and $recall_name2 gained $recall_xp1 experience points. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
sr: Tokom dosadašnje obuke, i $recall_name1 i $recall_name2 sakupiše po $recall_xp1 iskustva. Bolje ih sada <i>sazovi</i> pre nego da najmiš nove borce, tako da mogu steći još iskustva.

note: [else]
en: During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
sr: Tokom dosadašnje obuke, $recall_name1 sakupi $recall_xp1 iskustva, a $recall_name2 sakupi $recall_xp2. Bolje ih sada <i>sazovi</i> pre nego da najmiš nove borce, tako da mogu steći još iskustva.

note: [else]
en: During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway).
sr: Tokom dosadašnje obuke, $recall_name1 sakupi $recall_xp1 iskustva. Bolje sazovi sada tu jedinicu, a unajmi još jednu (unajmljivanje je ionako jeftinije od sazivanja starih saboraca).

note: [then]
en: RECALL $recall_name1
sr: SAZOVI $recall_name1

note: [then]
en: Right click on the tile north-east of you and <i>recall</i> $recall_name1
sr: Klikni desnim na polje severoistočno od sebe i <i>sazovi</i> $recall_name1

note: [then]
en: If any Elvish Fighters from your last battle had experience, we would <i>recall</i> them to the current battlefield. However, your veterans gained no experience so it’s cheaper to recruit new units instead. Recruit an Elvish Fighter.
sr: Da je neki od vilin-boraca iz poslednje bitke stekao iskustva, <i>sazvali</i> bismo ga i na ovo bojište. Ali pošto nije, jeftinije je unajmiti nove jedinice. Stoga unajmi jednog vilin-borca.

note: [else]
en: If you had any experienced units alive from your last battle we would <i>recall</i> them. Instead we must recruit some new Elvish Fighters.
sr: Da ti je ijedna iskusna jedinica ostala živa u poslednjoj bici, <i>sazvali</i> bismo je. Ali pošto nije, moramo unajmiti novih vilin-boraca.

note: [else]
en: Elvish Fighter
sr: Vilin-borac

note: [else]
en: Right click on the tile north-east of you and recruit an Elvish Fighter
sr: Klikni desnim na polje severoistočno od sebe i unajmi vilin-borca

note: [then]
en: No! I said recruit an Elvish <i>Shaman</i>! Now try again...
sr: Šta bi?! Rekoh unajmi vilin-<i>vračarku</i>! Hajde ponovo...

note: [else]
en: The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> friendly units around her. She also has a special attack which <i>slows</i> enemies, halving the damage they do.
sr: Vračarka je relativno slaba jedinica, ali ume da <i>leči</i> prijateljske jedinice oko sebe. Takođe poznaje tehniku napada kojom <i>usporava</i> neprijatelje, prepolovljavajući štetu koju nanose.

note: [else]
en: So, should I end my turn now?
sr: Pa, da završim sada svoj potez?

note: [else]
en: While none of your recruited units can move, you still can. Your five units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more income.
sr: Nijedna od unajmljenih jedinica ne može da se pomeri, ali ti možeš. Tvojih pet jedinica troši 5 zlatnika, ostavljajući te sa 3 zlatnika manje po potezu. Treba ti još prihoda.

note: [else]
en: Move Konrad to capture a village
sr: Pomeri Konrada da zauzme selo

note: [else]
en: Move Li’sar to capture a village
sr: Pomeri Lizáru da zauzme selo

note: [then]
en: No! I said recruit an Elvish <i>Archer</i>! Now try again...
sr: Šta bi?! Rekoh unajmi vilin-<i>strelca</i>! Hajde ponovo...

note: [else] [unit]: id=Eowynial, type=Elvish Archer
en: Eowynial
sr: Eovinjal

note: [else]
en: Shaman
sr: vračarka

note: [else]
en: Recruit an Elvish Shaman to your north
sr: Unajmi vilin-vračarku u polju severno

note: [else] [unit]: id=Elriend, type=Elvish Archer
en: Elriend
sr: Elrijend

note: [then]
en: No! I said <i>recall</i> $recall_name2|! Now try again...
sr: Čekaj! Rekoh <i>sazovi</i> $recall_name2|! Hajde iz početka...

note: [else]
en: Archer #1
sr: strelac #1

note: [else]
en: Archer #2
sr: strelac #2

note: [else]
en: Recruit two Elvish Archers in the tiles to your west
sr: Unajmi dva vilin-strelca u poljima zapadno od sebe

note: [then]
en: No! I said recruit an Elvish <i>Fighter</i>! Now try again...
sr: Loše! Rekoh unajmi vilin-<i>borca</i>! Hajde sad pažljivije...

note: [then]
en: No! I said recall $recall_name1, not $recall_name2|! Now try again...
sr: Šta je to?! Rekoh sazovi $recall_name1, a ne $recall_name2|! Ponovi sad kako treba...

note: [else]
en: No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again...
sr: Ne valja! Rekoh <i>sazovi</i> $recall_name1 iz prethodne bitke, a ne da unajmiš $recruit.language_name|! Ponovi to pravilno...

note: [then]
en: Right click on the tile east of you and recall $recall_name2
sr: Klikni desnim na polje istočno od sebe i sazovi $recall_name2

note: [then]
en: RECALL $recall_name2
sr: SAZOVI $recall_name2

note: [else]
en: Right click on the tile east of you and recruit an Elvish Fighter
sr: Klikni desnim na polje istočno od sebe i unajmi vilin-borca.

note: [then]
en: $recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. Now try again...
sr: $recruit.language_name|? Rekoh <i>unajmi</i> novog <i>vilin-borca</i>. Ponovi to ispravno...

note: [then]
en: You’ve learned well, Konrad!
sr: Dobro si naučio, Konrade!

note: [then]
en: The village supports one unit and pays 1 gold per turn. You’re only losing 1 gold per turn now.
sr: Selo podržava jednu jedinicu i plaća 1 zlatnik po potezu. Tako sada gubiš samo 1 zlatnik po potezu.

note: [then]
en: You’ve learned well, Li’sar!
sr: Dobro si naučila, Lizáro!

note: [event] [then]
en: End your turn
sr: Završi potez

note: [then]
en: You’ve captured all the villages around the keep, but stay near so you can recruit more units.
sr: Sva sela oko kule su zauzeta, ali ostani u blizini radi unajmljivanja novih jedinica.

note: [event]
en: You should leave the villages near your keep for Konrad to capture. He needs to stay nearby to recruit more units anyway.
sr: Treba da ostaviš sela blizu kule Konradu da ih zauzme, pošto on ionako mora ostati u blizini radi najma novih jedinica.

note: [event]
en: You should leave the villages near your keep for Li’sar to capture. She needs to stay nearby to recruit more units anyway.
sr: Treba da ostaviš sela blizu kule Lizári da ih zauzme, pošto ona ionako mora ostati u blizini radi najma novih jedinica.

note: [event]
en: Orcish Grunts have no ranged attacks, so use your archers against them.
sr: Orko-groktaši nemaju odstupni napad, zato koristi svoje strelce protiv njih.

note: [event]
en: Attack the orc with an Archer
sr: Napadni orka strelcem

note: [event]
en: Excellent. Elves are well-protected in the forest. There’s only a 30% chance of hitting an Elvish Archer in that tile.
sr: Izvrsno. Vilenjaci su dobro zaštićeni u šumi. Samo je 30% izgleda da neko pogodi vilin-strelca na tom polju.

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit when the enemy counter-attacks! Cancel!
sr: Veoma je opasno gaziti kroz vodu kada u okolini ima neprijatelja! Izgledi su 80% da tvoja jedinica bude pogođena kada neprijatelj uzvrati napad! Bolje odustani!

note: [event]
en: Attack the orc with the other Archer
sr: Napadni orka drugim strelcem

note: [event]
en: Fighter to HERE
sr: Borac OVDE

note: [event]
en: Your other units cannot reach the orc this turn. Send a Fighter to the village in the far east of the map. It will take two turns to reach it.
sr: Tvoje ostale jedinice ne mogu dopreti do tog orka u ovom potezu. Pošalji borca u selo skroz na istoku mape, trebaće mu dva poteza da stigne tamo.

note: [event]
en: Tell a Fighter to move to the far east village
sr: Pošalji borca u selo skroz na istoku

note: [event]
en: Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!
sr: Pošalji drugog borca i vračarku na jug, da bi mogli da napadnu u sledećem potezu, a onda se vrati na kulu da unajmiš još jedinica!

note: [event]
en: Move your Fighter and Shaman south, then return Konrad to the keep
sr: Pošalji borca i vračarku na jug, a onda vrati Konrada na kulu

note: [event]
en: Move your Fighter and Shaman south, then return Li’sar to the keep
sr: Pošalji borca i vračarku na jug, a onda vrati Lizáru na kulu

note: [event]
en: Recruit another Archer and a Fighter
sr: Unajmi još jednog strelca i borca

note: [then]
en: I have no more money to recruit!
sr: Nemam više novaca za najam!

note: [then]
en: That is often a problem, which is why owning villages is important.
sr: Ovo je česta nevolja, i baš zato je bitno zauzimati sela.

note: [then]
en: Move Konrad to another (unowned) village
sr: Pomeri Konrada na drugo (nezaposeto) selo

note: [then]
en: Move Li’sar to another (unowned) village
sr: Pomeri Lizáru na drugo (nezaposeto) selo

note: [event]
en: That Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it.
sr: Groktaš zaprečava most! Moramo preuzeti to ostrvo pre nego što vukosedlaši pristignu na nj.

note: [event]
en: Can’t our units just move around him?
sr: Ne mogu li naše jedinice samo da ga zaobiđu?

note: [event]
en: ZoC
sr: NAPOJ

note: [event]
en: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn.
    To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.
sr: Ne. Kada priđeš blizu neprijatelju, ulaziš u njegov <i>nadzorni pojas</i> i ne možeš se više pomeriti u tom potezu.
    Da pomeriš svoje snage na to ostrvo bez sporog gaženja vodom, moraćeš da ubiješ groktaša.

note: [event] [then]
en: Advance other units and capture villages, then <b>End Turn</b>
sr: Pošalji napred druge jedinice i zauzimaj sela, pa <b>Gotovo</b>

note: [then] The unit with unit type $unit.language_name is male.
en: No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
sr: Nijedna druga jedinica ne može da dopre do tog orka. Nadam se da će moj $unit.language_name preživeti njegov protivnapad! Bolje da zgrabim još sela i približim druge u sledećem potezu.

note: [else] The unit with unit type $unit.language_name is female.
en: female^No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
sr: Nijedna druga jedinica ne može da dopre do tog orka. Nadam se da će moja $unit.language_name preživeti njegov protivnapad! Bolje da zgrabim još sela i približim druge u sledećem potezu.

note: [else]
en: Yes. If your Shaman stands just behind that unit on the bridge, she will heal it at the beginning of the next turn.
sr: Da. Ukoliko vračarka stoji odmah iza te jedinice na mostu, zalečiće je na početku sledećeg poteza.

note: [else]
en: Move your Shaman onto the bridge to stand behind your other unit
sr: Pomeri vračarku na most tačno iza branilačke jedinice

note: [then]
en: Be careful: if you stand on the bridge you are exposed to attack from multiple directions!
sr: Ali pazi, kada stojiš na mostu, napad može stići sa više strana!

note: [event]
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit! Cancel, and wait for them to attack you!
sr: Veoma je opasno gaziti kroz vodu kada u okolini ima neprijatelja! Izgledi su 80% da tvoja jedinica bude pogođena! Bolje odustani, i čekaj da oni napadnu tebe!

note: [event]
en: Don’t forget about your Fighter in the east; you can move him south to that last village near the channel.
sr: Ne zaboravi onog borca na istoku. Možeš ga pomeriti južno do poslednjeg sela, blizu kanala.

note: [then]
en: We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.
sr: Moramo da zauzmemo to selo, inače će ga oni uzeti u sledećem potezu! Pomeri neku jedinicu na selo da sprečiš orkove da ga zauzmu. Jedinica koju izabereš takođe će se okoristiti lečenjem u selu.

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
sr: Oprezno! Noć se spustila a orkovi su stvorenja <i>haosa</i>, što znači da su im napadi sada 25% jači. Po danu su im napadi pak 25% slabiji, što nije mala razlika. Ti si od <i>zakonske</i> rase, jače danju a slabije noću. Tvoji vilenjački borci su <i>neutralni</i>, na njih doba dana ne utiče.

note: [event]
en: Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).
sr: Vodi računa da povlačiš povređene jedinice u sela. Vidari mogu lečiti samo 4 udarpoena po potezu, a sela 8 (najveće lečenje za bilo koju jedinicu).

note: [event]
en: Defend here
sr: Brani ovo ovde

note: [event]
en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
sr: Čuvaj se tih orkova što prelaze reku! Uđu li u šumu, biće ih teško izglaviti odande!

note: [then]
en: Stay near the keep! You need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!
sr: Ostani blizu kule! Samo tu možeš unajmiti nove snage, jer čisto sumnjam da će ti orkovski vođ dati svoje pod komandu!

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
sr: Njihov vođ je ušao u to selo! Nije tako glup kao što sam mislio. Selo ga leči svaki potez i pruža mu dobar zaklon.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
sr: Ta jedinica je zauzela naše selo! Bolje je isteraj odatle, jer se leči svaki potez i u dobrom je zaklonu.

note: [message]: speaker=unit
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
sr: Rizično je koristiti mene u napadu! Mogu usporiti protivnika svojim odstupnim napadom, ali se nadam da imaš odstupnicu ako promašim!

note: [then]
en: You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is second level. Choose your attacking unit carefully!
sr: Njihov vođ samo što nije gotov! Jedinica koja ga dovrši dobija 16 iskustvenih poena, jer je on drugog nivoa. Pažljivo biraj jedinicu kojom ćeš udariti!

note: [then]
en: We will miss $deadguy.name| because he had $deadguy.experience experience points. He would have advanced to second level soon.
sr: Nedostajaće nam $deadguy.name|, jer imaše $deadguy.experience iskustvenih poena. Malo je nedostajalo da dosegne drugi nivo.

note: [else]
en: We will miss $deadguy.name| because she had $deadguy.experience experience points. She would have advanced to second level soon.
sr: Nedostajaće nam $deadguy.name|, jer imaše $deadguy.experience iskustvenih poena. Malo je nedostajalo da dosegne drugi nivo.

note: [then]
en: We will miss $deadguy.name|, but at least he was not one of our experienced troops!
sr: Nedostajaće nam $deadguy.name|, ali bar ne beše jedna od naši iskusnih jedinica!

note: [else]
en: We will miss $deadguy.name|, but at least she was not one of our experienced troops!
sr: Nedostajaće nam $deadguy.name|, ali bar ne beše jedna od naši iskusnih jedinica!

note: [then]
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
sr: Gubitak vidara šteti svim našim snagama! Čuvaj ga van dohvata neprijatelja!

note: [else]
en: Second level units are powerful, but not invulnerable! Goodbye, $deadguy.name|.
sr: Jedinice drugog nivoa su moćne, ali ne i neranjive! Zbogom, $deadguy.name|.

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
sr: Čuvaj se orkovskog vođa: može da nanese 36 udarpoena štete tokom noći! Napadni sa mnogo jedinica istovremeno, u toku dana.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
sr: Napredovanje nivoa me je potpuno zacelilo!
    Uvek imam 60% izgleda da pogodim usled svoje <i>oštrookosti</i>, i nanosim 9 udarpoena štete za svaki od 4 napada. Koristi me da izglaviš teško uhvatljive jedinice.

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
sr: Napredovanje nivoa me je potpuno zacelilo!
    Uvek imam 60% izgleda da pogodim usled svoje <i>oštrookosti</i>, i nanosim 9 udarpoena štete za svaki od 4 napada. Koristi me da izglaviš teško uhvatljive jedinice.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
sr: Napredovanje nivoa me je potpuno zacelilo!
    Umešno rukujem i s lukom i s mačem, a imam i posebnu sposobnost: <i>zasedu</i>. Mogu se kriti u šumi tako da me neprijatelj može videti samo ako stupi odmah do mene.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Leadership</i>. First level units around me do 25% more damage, so position me carefully.
sr: Napredovanje nivoa me je potpuno zacelilo!
    Umešno rukujem i s lukom i s mačem, a imam i posebnu sposobnost: <i>vođstvo</i>. Jedinice prvog nivoa u mojoj blizini nanose 25% više štete, zato me pažljivo rasporedi.

note: [message]: speaker=unit
en: Advancing a level has fully healed me!
    I am particularly good with the sword, dealing 8 damage in 4 attacks.
sr: Napredovanje nivoa me je potpuno zacelilo!
    Posebno umešno rukujem mačem, nanosim 8 štete u 4 napada.

note: [event]
en: You took too long! We’ll never be rid of these orcs!
sr: Dugo ti je trebalo! Sada se nikada nećemo osloboditi ovih orkova!

note: [event]
en: You have beaten the orcs! You may want to try some novice-level campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> was specifically designed as a beginner’s campaign. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>.
sr: Orkovi su potučeni! Sada se možeš okušati u nekom od pohoda početničke težine, kao što su: <i>Južnjačka garda</i>, <i>Orkovski upad</i>, <i>Priča o dva brata</i> ili <i>Naslednik prestola</i>. <i>Južnjačka garda</i> je posebno dizajnirana kao pohod za početnike. Konrad, Lizára i Delfador, likovi su iz <i>Naslednika prestola</i>.

note: [unit_type]: id=Fighter, race=human
en: Fighter
sr: borac

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
sr: Mladi i drski, borci su umešni s mačem, ali ranjivi pri naletu neprijatelja. Ipak, imaju mogućnosti da jednoga dana postanu veliki ratnici.

note: [attack]: type=blade
en: sword
sr: mač

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
sr: borac

note: [attack]: type=blade
en: saber
sr: sablja

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
sr: Drvenci se koriste za vežbanje mačevanja i blokiranja. Bilo bi vrlo čudno da neki od njih uzvrati napad.

note: [attack]: type=impact
en: flail
sr: mlatilo
