en to unknown language translation catalogue (691 entries)

note: [advanced_preference]: type=boolean
en: Mouse scrolling
target: 𐑥𐑬𐑕 𐑕𐑒𐑮𐑴𐑤𐑦𐑙

note: [advanced_preference]: type=boolean
en: Middle-click scrolling
target: 𐑥𐑦𐑛𐑩𐑤-𐑒𐑤𐑦𐑒 𐑕𐑒𐑮𐑴𐑤𐑦𐑙

note: [advanced_preference]: type=boolean
en: Show titlescreen animation
target: 𐑖𐑴 𐑑𐑲𐑛𐑧𐑤𐑕𐑒𐑮𐑰𐑯 𐑨𐑯𐑩𐑥𐑱𐑖𐑩𐑯

note: [advanced_preference]: type=boolean
en: Show combat
target: 𐑖𐑴 𐑒𐑪𐑥𐑚𐑨𐑑

note: [advanced_preference]: type=int
en: Ping timeout
target: 𐑐𐑦𐑙 𐑑𐑲𐑥𐑬𐑑

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status [unstore_unit]
en: poisoned
target: 𐑐𐑶𐑟𐑩𐑯𐑛

note: [about]
en: Programming
target: 𐑐𐑮𐑴𐑜𐑮𐑨𐑥𐑦𐑙

note: [about]
en: General Purpose Administration and Coordination
target: 𐑡𐑧𐑯𐑼𐑩𐑤 𐑐𐑻𐑐𐑩𐑕 𐑩𐑛𐑥𐑦𐑯𐑦𐑕𐑑𐑮𐑱𐑖𐑩𐑯 𐑯 𐑒𐑴𐑹𐑛𐑩𐑯𐑱𐑖𐑩𐑯

note: [about]
en: Artwork and Graphics
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕

note: [about]
en: Music
target: 𐑥𐑿𐑟𐑦𐑒

note: [about]
en: Sound Effects
target: 𐑕𐑬𐑯𐑛 𐑦𐑓𐑧𐑒𐑑𐑕

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Multiplayer Maps and Balancing
target: 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑥𐑨𐑐𐑕 𐑯 𐑚𐑨𐑤𐑩𐑯𐑕𐑦𐑙

note: [about]
en: Packagers
target: 𐑐𐑨𐑒𐑦𐑡𐑼𐑟

note: [about]
en: Miscellaneous Contributors
target: 𐑥𐑦𐑕𐑩𐑤𐑱𐑯𐑰𐑩𐑕 𐑒𐑩𐑯𐑑𐑮𐑦𐑚𐑘𐑩𐑑𐑻𐑟

note: [about]
en: Internationalization Managers
target: 𐑦𐑯𐑑𐑻𐑯𐑨𐑖𐑩𐑯𐑩𐑤𐑦𐑟𐑱𐑖𐑩𐑯 𐑥𐑨𐑯𐑦𐑡𐑼𐑟

note: [about]
en: English strings edition
target: ·𐑰𐑙𐑜𐑤𐑦𐑖 𐑕𐑑𐑮𐑦𐑙𐑟 𐑦𐑛𐑦𐑖𐑩𐑯

note: [about]
en: Afrikaans Translation
target: 𐑨𐑓𐑮𐑩𐑒𐑭𐑯𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Arabic Translation
target: 𐑨𐑮𐑩𐑚𐑦𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Basque Translation
target: 𐑚𐑨𐑕𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Bulgarian Translation
target: 𐑚𐑩𐑤𐑜𐑺𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Catalan Translation
target: 𐑒𐑨𐑑𐑩𐑤𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Chinese Translation
target: 𐑗𐑲𐑯𐑰𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Chinese (Taiwan) Translation
target: 𐑗𐑲𐑯𐑰𐑟 (𐑑𐑲𐑢𐑭𐑯) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Croatian Translation
target: 𐑒𐑮𐑴𐑱𐑖𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Czech Translation
target: 𐑗𐑧𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Danish Translation
target: 𐑛𐑱𐑯𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Dutch Translation
target: 𐑛𐑳𐑗 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: English (GB) Translation
target: ·𐑰𐑙𐑜𐑤𐑦𐑖 (GB) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Esperanto Translation
target: 𐑧𐑕𐑐𐑻𐑨𐑯𐑑𐑴 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Estonian Translation
target: 𐑧𐑕𐑑𐑴𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Filipino Translation
target: 𐑓𐑦𐑤𐑩𐑐𐑰𐑯𐑴 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Finnish Translation
target: 𐑓𐑦𐑯𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: French Translation
target: 𐑓𐑮𐑧𐑯𐑗 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Friulian Translation
target: 𐑓𐑮𐑰𐑵𐑤𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Galician Translation
target: 𐑜𐑨𐑤𐑦𐑕𐑾𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: German Translation
target: 𐑡𐑻𐑥𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Greek Translation
target: 𐑜𐑮𐑰𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Hebrew Translation
target: 𐑣𐑰𐑚𐑮𐑵 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Hungarian Translation
target: 𐑣𐑩𐑙𐑜𐑺𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Icelandic Translation
target: 𐑲𐑕𐑤𐑨𐑯𐑛𐑦𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Indonesian Translation
target: 𐑦𐑯𐑛𐑴𐑯𐑰𐑠𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Italian Translation
target: 𐑦𐑑𐑨𐑤𐑦𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Japanese Translation
target: 𐑡𐑨𐑐𐑩𐑯𐑰𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Korean Translation
target: 𐑒𐑹𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Latin Translation
target: ·𐑤𐑨𐑑𐑦𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Latvian Translation
target: 𐑤𐑨𐑑𐑝𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Lithuanian Translation
target: 𐑤𐑦𐑔𐑩𐑢𐑱𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Macedonian Translation
target: 𐑥𐑨𐑕𐑩𐑛𐑴𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Marathi Translation
target: 𐑥𐑼𐑭𐑑𐑰 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Norwegian Translation
target: 𐑯𐑹𐑢𐑰𐑡𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Polish Translation
target: 𐑐𐑪𐑤𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Portuguese Translation
target: 𐑐𐑹𐑗𐑩𐑜𐑰𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Portuguese (Brazil) Translation
target: 𐑐𐑹𐑗𐑩𐑜𐑰𐑟 (𐑚𐑮𐑩𐑟𐑦𐑤) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Romanian Translation
target: 𐑮𐑴𐑥𐑱𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Russian Translation
target: 𐑮𐑳𐑖𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Serbian Translation
target: 𐑕𐑻𐑚𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Slovak Translation
target: 𐑕𐑤𐑴𐑝𐑨𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Slovenian Translation
target: 𐑕𐑤𐑴𐑝𐑰𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Spanish Translation
target: 𐑕𐑐𐑨𐑯𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Swedish Translation
target: 𐑕𐑢𐑰𐑛𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Turkish Translation
target: 𐑑𐑻𐑒𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Valencian (southern Catalan) Translation
target: 𐑝𐑨𐑤𐑧𐑯𐑕𐑰𐑨𐑯 (𐑕𐑳𐑞𐑼𐑯 𐑒𐑨𐑑𐑩𐑤𐑩𐑯) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Vietnamese Translation
target: 𐑝𐑰𐑧𐑑𐑯𐑭𐑥𐑰𐑕 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: RACV’s Translation
target: RACV’s 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯

note: [about]
en: Bots
target: 𐑚𐑭𐑑𐑕

note: [item]: id=holly-water [object]
en: Holy Water
target: 𐑣𐑴𐑤𐑰 𐑢𐑷𐑑𐑼

note: [item]: id=potion-poison [object]: id={ID}
en: Poison
target: 𐑐𐑶𐑟𐑩𐑯

note: [item]: id=storm-trident [object]
en: Storm Trident
target: 𐑕𐑑𐑹𐑥 𐑑𐑮𐑲𐑛𐑩𐑯𐑑

note: [set_menu_item]: id=ai_controller_leader_control_{CONTROLLED_SIDE}
en: Ask $ally_leader.name (leader of side $ally_leader.side) to move here
target: 𐑭𐑕𐑒 $ally_leader.name (𐑤𐑰𐑛𐑻 𐑝 𐑕𐑲𐑛 $ally_leader.side) 𐑑 𐑥𐑵𐑝 𐑣𐑽

note: [literal] [overview_message_has_instructions]: speaker=narrator [overview_message_no_instructions]: speaker=narrator
en: Instruct ally
target: 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑 𐑨𐑤𐑲

note: [overview_message_has_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) is carrying out the following instructions:
target: $ally_leader.name (𐑕𐑲𐑛 $ally_side|) 𐑦𐑟 𐑒𐑨𐑮𐑦𐑦𐑙 𐑬𐑑 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯𐑟:

note: [overview_message_no_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) has not been given any instructions and is acting normally.
target: $ally_leader.name (𐑕𐑲𐑛 $ally_side|) 𐑣𐑨𐑟 𐑯𐑪𐑑 𐑚𐑰𐑯 𐑜𐑦𐑝𐑩𐑯 𐑧𐑯𐑦 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯𐑟 𐑯 𐑦𐑟 𐑨𐑒𐑑𐑦𐑙 𐑯𐑹𐑥𐑩𐑤𐑦.

note: [aggression]
en: Be more aggressive
target: 𐑚𐑰 𐑥𐑹 𐑩𐑜𐑮𐑧𐑕𐑦𐑝

note: [aggression]
en: aggressive.
target: 𐑩𐑜𐑮𐑧𐑕𐑦𐑝.

note: [caution]
en: Be more defensive
target: 𐑚𐑰 𐑥𐑹 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝

note: [caution]
en: defensive.
target: 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝.

note: [focus_on_enemy]
en: Focus on defeating...
target: 𐑓𐑴𐑒𐑩𐑕 𐑪𐑯 𐑛𐑦𐑓𐑰𐑑𐑦𐑙...

note: [else]
en: side $temp_i
target: 𐑕𐑲𐑛 $temp_i

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [value]
en: Back
target: 𐑚𐑨𐑒

note: [protect]
en: Focus on protecting...
target: 𐑓𐑴𐑒𐑩𐑕 𐑪𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑦𐑙...

note: [option]: type=objective
en: Defend a location...
target: 𐑛𐑦𐑓𐑧𐑯𐑛 𐑩 𐑤𐑴𐑒𐑱𐑖𐑩𐑯...

note: [print]
en: Right-click to select a location to defend
target: 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛

note: [set_menu_item]: id=ai_controller_defend_location_picker
en: Defend this location
target: 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑦𐑕 𐑤𐑴𐑒𐑱𐑖𐑩𐑯

note: [command]
en: focusing on defending the area around $x1|,$y1|.
target: 𐑓𐑴𐑒𐑩𐑕𐑦𐑙 𐑪𐑯 𐑛𐑦𐑓𐑧𐑯𐑛𐑦𐑙 𐑞 𐑺𐑦𐑩 𐑩𐑮𐑬𐑯𐑛 $x1|,$y1|.

note: [print]
en: Location selection canceled
target: 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑕𐑦𐑤𐑧𐑒𐑖𐑩𐑯 𐑒𐑨𐑯𐑕𐑩𐑤𐑛

note: [revoke_objective_orders]
en: Clear objective orders
target: 𐑒𐑤𐑽 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝 𐑹𐑛𐑼𐑟

note: [revoke_behavior_orders] [revoke_objective_orders] [then]
en: none set.
target: 𐑯𐑳𐑯 𐑕𐑧𐑑.

note: [revoke_behavior_orders]
en: Clear behavior orders
target: 𐑒𐑤𐑽 𐑚𐑦𐑣𐑱𐑝𐑘𐑼 𐑹𐑛𐑼𐑟

note: [revoke_all_orders]
en: Clear all orders
target: 𐑒𐑤𐑽 𐑷𐑤 𐑹𐑛𐑼𐑟

note: [literal]
en: Set objective...
target: 𐑕𐑧𐑑 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝...

note: [literal]
en: Set behavior...
target: 𐑕𐑧𐑑 𐑚𐑦𐑣𐑱𐑝𐑘𐑼...

note: [literal]
en: Exit
target: 𐑧𐑜𐑟𐑦𐑑

en: Set special orders...
target: 𐑕𐑧𐑑 𐑕𐑐𐑧𐑖𐑩𐑤 𐑹𐑛𐑼𐑟...

en: Move leader to...
target: 𐑥𐑵𐑝 𐑤𐑰𐑛𐑻 𐑑...

en: Right-click to select a location to move leader to
target: 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑑 𐑥𐑵𐑝 𐑤𐑰𐑛𐑻 𐑑

en: Move leader here
target: 𐑥𐑵𐑝 𐑤𐑰𐑛𐑻 𐑣𐑽

en: moving leader to $x1|,$y1|.
target: 𐑥𐑵𐑝𐑦𐑙 𐑤𐑰𐑛𐑻 𐑑 $x1|,$y1|.

en: Clear special orders
target: 𐑒𐑤𐑽 𐑕𐑐𐑧𐑖𐑩𐑤 𐑹𐑛𐑼𐑟

en: Special: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description
target: 𐑕𐑐𐑧𐑖𐑩𐑤: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description

note: [message]: speaker=narrator
en: You have come across a wishing well. What would you like to wish for?
target: 𐑿 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑩𐑒𐑮𐑪𐑕 𐑩 𐑢𐑦𐑖𐑦𐑙 𐑢𐑧𐑤. 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑿 𐑤𐑲𐑒 𐑑 𐑢𐑦𐑖 𐑓𐑹?

note: [option]: speaker=narrator
en: A swift victory
target: 𐑩 𐑕𐑢𐑦𐑓𐑑 𐑝𐑦𐑒𐑑𐑼𐑦

note: [message]: speaker=unit
en: With this golden coin, I wish that this battle end in a swift and safe victory.
target: 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑜𐑴𐑤𐑛𐑩𐑯 𐑒𐑶𐑯, 𐑲 𐑢𐑦𐑖 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑧𐑯𐑛 𐑦𐑯 𐑩 𐑕𐑢𐑦𐑓𐑑 𐑯 𐑕𐑱𐑓 𐑝𐑦𐑒𐑑𐑼𐑦.

note: [option]: speaker=narrator
en: Lots of gold
target: 𐑤𐑪𐑑𐑕 𐑝 𐑜𐑴𐑤𐑛

note: [message]: speaker=unit
en: I wish this single gold coin be returned ten-fold to me.
target: 𐑲 𐑢𐑦𐑖 𐑞𐑦𐑕 𐑕𐑦𐑙𐑜𐑩𐑤 𐑜𐑴𐑤𐑛 𐑒𐑶𐑯 𐑚𐑰 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑𐑧𐑯-𐑓𐑴𐑤𐑛 𐑑 𐑥𐑰.

note: [option]: speaker=narrator
en: Peace throughout Wesnoth.
target: 𐑐𐑰𐑕 𐑔𐑮𐑵𐑬𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=unit
en: The only thing worth wishing for is peace throughout the land.
target: 𐑞 𐑴𐑯𐑤𐑦 𐑔𐑦𐑙 𐑢𐑻𐑔 𐑢𐑦𐑖𐑦𐑙 𐑓𐑹 𐑦𐑟 𐑐𐑰𐑕 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑤𐑨𐑯𐑛.

note: [option]: speaker=narrator
en: Don’t make a wish.
target: 𐑛𐑴𐑯𐑑 𐑥𐑱𐑒 𐑩 𐑢𐑦𐑖.

note: [object]: id={ID}
en: Potion of Healing
target: 𐑐𐑴𐑖𐑩𐑯 𐑝 𐑣𐑰𐑤𐑦𐑙

note: [object]: id={ID}
en: A feeling of well-being overwhelms the drinker.
target: 𐑩 𐑓𐑰𐑤𐑦𐑙 𐑝 𐑢𐑧𐑤-𐑚𐑰𐑦𐑙 𐑴𐑝𐑻𐑢𐑧𐑤𐑥𐑟 𐑞 𐑛𐑮𐑦𐑙𐑒𐑻.

note: [object]: id={ID}
en: You are not worthy of healing.
target: 𐑿 𐑸 𐑯𐑪𐑑 𐑢𐑻𐑞𐑰 𐑝 𐑣𐑰𐑤𐑦𐑙.

note: [object]: id={ID}
en: Poison is seeping through the veins of this unit at this very moment.
target: 𐑐𐑶𐑟𐑩𐑯 𐑦𐑟 𐑕𐑰𐑐𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑝𐑱𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑨𐑑 𐑞𐑦𐑕 𐑝𐑧𐑮𐑦 𐑥𐑴𐑥𐑩𐑯𐑑.

en: I am not suited to the use of this item! Let another take it.
target: 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑞 𐑿𐑕 𐑝 𐑞𐑦𐑕 𐑲𐑑𐑩𐑥! 𐑤𐑧𐑑 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑒 𐑦𐑑.

note: [object]: id={ID}
en: Potion of Strength
target: 𐑐𐑴𐑖𐑩𐑯 𐑝 𐑕𐑑𐑮𐑧𐑙𐑔

note: [object]: id={ID}
en: Strength is given to the drinker.
target: 𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞 𐑛𐑮𐑦𐑙𐑒𐑻.

note: [object]: id={ID}
en: Potion of Decay
target: 𐑐𐑴𐑖𐑩𐑯 𐑝 𐑛𐑦𐑒𐑱

note: [object]: id={ID}
en: This poor unit drank something really bad.
target: 𐑞𐑦𐑕 𐑐𐑫𐑼 𐑿𐑯𐑦𐑑 𐑛𐑮𐑨𐑙𐑒 𐑕𐑳𐑥𐑔𐑦𐑙 𐑮𐑾𐑤𐑦 𐑚𐑨𐑛.

note: [object]: id={ID}
en: Ring of Regeneration
target: 𐑮𐑦𐑙 𐑝 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑖𐑪𐑯

note: [object]: id={ID}
en: This ring will heal the bearer a little each turn.
target: 𐑞𐑦𐑕 𐑮𐑦𐑙 𐑢𐑦𐑤 𐑣𐑰𐑤 𐑞 𐑚𐑺𐑻 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑰𐑗 𐑑𐑻𐑯.

note: [object]: id={ID}
en: Ring of Slowness
target: 𐑮𐑦𐑙 𐑝 𐑕𐑤𐑴𐑯𐑩𐑕

note: [object]: id={ID}
en: The bearer of this ring is slowed.
target: 𐑞 𐑚𐑺𐑻 𐑝 𐑞𐑦𐑕 𐑮𐑦𐑙 𐑦𐑟 𐑕𐑤𐑴𐑛.

note: [object]: id={ID}
en: Staff of Swiftness
target: 𐑕𐑑𐑭𐑓 𐑝 𐑕𐑢𐑦𐑓𐑑𐑯𐑩𐑕

note: [object]: id={ID}
en: This staff will grant the bearer swift movement.
target: 𐑞𐑦𐑕 𐑕𐑑𐑭𐑓 𐑢𐑦𐑤 𐑜𐑮𐑭𐑯𐑑 𐑞 𐑚𐑺𐑻 𐑕𐑢𐑦𐑓𐑑 𐑥𐑵𐑝𐑥𐑩𐑯𐑑.

note: [object]: id={ID}
en: Only magical beings can wield such an object.
target: 𐑴𐑯𐑤𐑦 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑚𐑰𐑦𐑙𐑟 𐑒𐑨𐑯 𐑢𐑰𐑤𐑛 𐑕𐑳𐑗 𐑩𐑯 𐑪𐑚𐑡𐑧𐑒𐑑.

en: Only the mermen can use this item!
target: 𐑴𐑯𐑤𐑦 𐑞 𐑥𐑻𐑥𐑧𐑯 𐑒𐑨𐑯 𐑿𐑕 𐑞𐑦𐑕 𐑲𐑑𐑩𐑥!

en: Should $unit.name pick up the trident?
target: 𐑖𐑫𐑛 $unit.name 𐑐𐑦𐑒 𐑳𐑐 𐑞 𐑑𐑮𐑲𐑛𐑩𐑯𐑑?

note: [object]
en: This trident allows a merman to shoot electric bolts at his enemies!
target: 𐑞𐑦𐑕 𐑑𐑮𐑲𐑛𐑩𐑯𐑑 𐑩𐑤𐑬𐑟 𐑩 𐑥𐑻𐑥𐑨𐑯 𐑑 𐑖𐑵𐑑 𐑧𐑤𐑧𐑒𐑑𐑮𐑦𐑒 𐑚𐑴𐑤𐑑𐑕 𐑨𐑑 𐑣𐑦𐑟 𐑧𐑯𐑦𐑥𐑦𐑟!

note: [effect]: type=fire
en: storm trident
target: 𐑕𐑑𐑹𐑥 𐑑𐑮𐑲𐑛𐑩𐑯𐑑

note: [lua]: generate_objectives
en: Early finish bonus.
target: 𐑻𐑤𐑰 𐑓𐑦𐑯𐑦𐑖 𐑚𐑴𐑯𐑩𐑕.

note: [lua]: generate_objectives
en: No early finish bonus.
target: 𐑯𐑴 𐑻𐑤𐑰 𐑓𐑦𐑯𐑦𐑖 𐑚𐑴𐑯𐑩𐑕.

en: <small>(early finish bonus)</small>
target: <small>(early 𐑓𐑦𐑯𐑦𐑖 𐑚𐑴𐑯𐑩𐑕)</𐑕𐑥𐑷𐑤>

note: [lua]: generate_objectives
en: No gold carried over to the next scenario.
target: 𐑯𐑴 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

en: 
    100% of finishing gold carried over to the next scenario.
target: 
    100% 𐑝 𐑓𐑦𐑯𐑦𐑖𐑦𐑙 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

en: 
    40% of finishing gold carried over to the next scenario.
target: 
    40% 𐑝 𐑓𐑦𐑯𐑦𐑖𐑦𐑙 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

en: 
    20% of finishing gold carried over to the next scenario.
target: 
    20% 𐑝 𐑓𐑦𐑯𐑦𐑖𐑦𐑙 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

en: Alternative objective:
target: 𐑷𐑤𐑑𐑻𐑯𐑩𐑑𐑦𐑝 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝:

note: [message]: speaker=narrator
en: The computer player might not be able to play side $side_number properly in this scenario. Side $side_number is intended to be played by a human player.
target: 𐑞 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑐𐑤𐑱𐑻 𐑥𐑲𐑑 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑤𐑱 𐑕𐑲𐑛 $side_number 𐑐𐑮𐑪𐑐𐑼𐑤𐑦 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑦𐑯𐑺𐑰𐑴. 𐑕𐑲𐑛 $side_number 𐑦𐑟 𐑦𐑯𐑑𐑧𐑯𐑛𐑩𐑛 𐑑 𐑚𐑰 𐑐𐑤𐑱𐑛 𐑚𐑲 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑐𐑤𐑱𐑻.

note: [color_range]: id=1 [color_range]: id=red
en: Red
target: 𐑮𐑧𐑛

note: [color_range]: id=lightred
en: Light Red
target: 𐑤𐑲𐑑 𐑮𐑧𐑛

note: [color_range]: id=darkred
en: Dark Red
target: 𐑛𐑸𐑒 𐑮𐑧𐑛

note: [color_range]: id=2 [color_range]: id=blue
en: Blue
target: 𐑚𐑤𐑵

note: [color_range]: id=3 [color_range]: id=green
en: Green
target: 𐑜𐑮𐑰𐑯

note: [color_range]: id=4 [color_range]: id=purple
en: Purple
target: 𐑐𐑻𐑐𐑤

note: [color_range]: id=5 [color_range]: id=black
en: Black
target: 𐑚𐑤𐑨𐑒

note: [color_range]: id=6 [color_range]: id=brown
en: Brown
target: 𐑚𐑮𐑬𐑯

note: [color_range]: id=7 [color_range]: id=orange
en: Orange
target: 𐑹𐑦𐑯𐑡

note: [color_range]: id=8 [color_range]: id=white
en: White
target: 𐑢𐑲𐑑

note: [color_range]: id=9 [color_range]: id=teal
en: Teal
target: 𐑑𐑰𐑤

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=gold
en: Gold
target: 𐑜𐑴𐑤𐑛

note: [color_range]: id=flat
en: Flat
target: 𐑓𐑤𐑨𐑑

note: [color_range]: id=hills
en: Hills
target: 𐑣𐑦𐑤𐑟

note: [color_range]: id=mountains
en: Mountains
target: 𐑥𐑬𐑯𐑑𐑩𐑯𐑟

note: [color_range]: id=forest
en: Forest
target: 𐑓𐑹𐑦𐑕𐑑

note: [color_range]: id=sand
en: Sand
target: 𐑕𐑭𐑯𐑛

note: [color_range]: id=frozen
en: Frozen
target: 𐑓𐑮𐑴𐑟𐑩𐑯

note: [color_range]: id=cave
en: Cave
target: 𐑒𐑱𐑝

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=village
en: Village
target: 𐑝𐑦𐑤𐑦𐑡

note: [color_range]: id=impassable
en: Impassable
target: 𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=fog
en: Fog
target: 𐑓𐑪𐑜

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=shroud
en: Shroud
target: 𐑖𐑮𐑬𐑛

note: [language]
en: Easy
target: 𐑰𐑟𐑦

note: [language]
en: Medium
target: 𐑥𐑰𐑛𐑦𐑩𐑥

note: [language]
en: Hard
target: 𐑣𐑸𐑛

note: [language]
en: Nightmare
target: 𐑯𐑲𐑑𐑥𐑺

note: [language]
en: Lawful units fight better during the day, and worse at night.
    
    Day: +25% Damage
    Night: −25% Damage
target: 𐑤𐑷𐑓𐑫𐑤 𐑿𐑯𐑦𐑑𐑕 𐑓𐑲𐑑 𐑚𐑧𐑑𐑼 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑯 𐑢𐑻𐑕 𐑨𐑑 𐑯𐑲𐑑.
    
    𐑛𐑱: +25% 𐑛𐑨𐑥𐑦𐑡
    𐑯𐑲𐑑: −25% 𐑛𐑨𐑥𐑦𐑡

note: [language]
en: Neutral units are unaffected by day and night, fighting equally well under both conditions.
target: 𐑯𐑵𐑑𐑮𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑩𐑯𐑩𐑓𐑧𐑒𐑑𐑦𐑛 𐑚𐑲 𐑛𐑱 𐑯 𐑯𐑲𐑑, 𐑓𐑲𐑑𐑦𐑙 𐑰𐑒𐑢𐑩𐑤𐑦 𐑢𐑧𐑤 𐑳𐑯𐑛𐑼 𐑚𐑴𐑔 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑟.

note: [language]
en: Chaotic units fight better at night, and worse during the day.
    
    Day: −25% Damage
    Night: +25% Damage
target: 𐑒𐑱𐑭𐑑𐑦𐑒 𐑿𐑯𐑦𐑑𐑕 𐑓𐑲𐑑 𐑚𐑧𐑑𐑼 𐑨𐑑 𐑯𐑲𐑑, 𐑯 𐑢𐑻𐑕 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱.
    
    𐑛𐑱: −25% 𐑛𐑨𐑥𐑦𐑡
    𐑯𐑲𐑑: +25% 𐑛𐑨𐑥𐑦𐑡

note: [language]
en: $name|’s Bridge,$name|’s Crossing
target: $name|’s 𐑚𐑮𐑦𐑡,$𐑯𐑱𐑥'𐑟 𐑒𐑮𐑪𐑕𐑦𐑙

note: [language]
en: $name|’s Highway,$name|’s Pass,Path of $name
target: $name|’s 𐑣𐑲𐑢𐑱,$𐑯𐑱𐑥'𐑟 𐑐𐑭𐑕,𐑐𐑭𐑔 𐑝 $name

note: [language]
en: $name River,River $name
target: $name 𐑮𐑦𐑝𐑼,𐑮𐑦𐑝𐑼 $name

note: [language]
en: $name Forest,$name|’s Forest
target: $name 𐑓𐑹𐑦𐑕𐑑,$𐑯𐑱𐑥'𐑟 𐑓𐑹𐑦𐑕𐑑

note: [language]
en: $name Lake
target: $name 𐑤𐑱𐑒

note: [language]
en: $name|’s Peak,Mount $name
target: $name|’s 𐑐𐑰𐑒,𐑥𐑬𐑯𐑑 $name

note: [language]
en: $name|’s Swamp,$name|marsh,$name|fen
target: $name|’s 𐑕𐑢𐑭𐑥𐑐,$𐑯𐑱𐑥|𐑥𐑸𐑖,$𐑯𐑱𐑥|𐑓𐑧𐑯

note: [language]
en: $name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name on river
target: $name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name 𐑪𐑯 𐑮𐑦𐑝𐑼

note: [language]
en: $name|ham,$name|ton,$name|wood,$name Forest,$forest|wood,$forest|ham,$forest|ton
target: $name|ham,$name|ton,$name|wood,$name 𐑓𐑹𐑦𐑕𐑑,$𐑓𐑹𐑦𐑕𐑑|𐑢𐑫𐑛,$𐑓𐑹𐑦𐑕𐑑|𐑣𐑨𐑥,$𐑓𐑹𐑦𐑕𐑑|𐑑𐑳𐑯

note: [language]
en: $road|’s Rest,$road|’s Waypoint,$road|bury,$road|ham,$name|bury,$name|ham
target: $road|’s 𐑮𐑧𐑕𐑑,$𐑮𐑴𐑛𐑟 𐑢𐑱𐑐𐑶𐑯𐑑,$𐑮𐑴𐑛|𐑚𐑧𐑮𐑦,$𐑮𐑴𐑛|𐑣𐑨𐑥,$𐑯𐑱𐑥|𐑚𐑧𐑮𐑦,$𐑯𐑱𐑥|𐑣𐑨𐑥

note: [language]
en: melee
target: 𐑥𐑱𐑤𐑱

note: [language]
en: ranged
target: 𐑮𐑱𐑯𐑡𐑛

note: [language]
en: blade
target: 𐑚𐑤𐑱𐑛

note: [language]
en: pierce
target: 𐑐𐑽𐑕

note: [language]
en: impact
target: 𐑦𐑥𐑐𐑨𐑒𐑑

note: [language]
en: fire
target: 𐑓𐑲𐑼

note: [language]
en: cold
target: 𐑒𐑴𐑤𐑛

note: [language]
en: arcane
target: 𐑸𐑒𐑱𐑯

note: [server]
en: Official Wesnoth Server
target: 𐑪𐑓𐑦𐑖𐑩𐑤 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑕𐑻𐑝𐑻

note: [server]
en: Alternate Wesnoth Server
target: 𐑪𐑤𐑑𐑼𐑯𐑱𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑕𐑻𐑝𐑻

note: [fonts]
en: DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf
target: Andagii.ttf,DejaVuSans.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf

note: [fonts]
en: DejaVu Sans,Andagii,Droid Sans Japanese,Droid Sans Fallback,Junicode
target: Andagii,DejaVu Sans,Droid Sans Japanese,Droid Sans Fallback

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^poisoned
target: 𐑐𐑶𐑟𐑩𐑯𐑛

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^slowed
target: 𐑕𐑤𐑴𐑛

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: slowed
target: 𐑕𐑤𐑴𐑛

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^petrified
target: 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: petrified
target: 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: generate_objectives
en: Victory:
target: 𐑝𐑦𐑒𐑑𐑼𐑦:

note: [lua]: generate_objectives
en: Defeat:
target: 𐑛𐑦𐑓𐑰𐑑:

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: id=helptip_large, id=tooltip_large, id=the_list, id=the_label, id=the_icon, id=ok, id=cancel, id=flip, id=the_image
en: OK
target: 𐑴𐑒𐑱

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: id=helptip_large, id=tooltip_large, id=the_list, id=the_label, id=the_icon, id=ok, id=cancel, id=flip, id=the_image
en: Cancel
target: 𐑒𐑨𐑯𐑕𐑩𐑤

note: [action]: id=button-playreplay, type=image
en: Play
target: 𐑐𐑤𐑱

note: [action]: id=button-playreplay, type=image
en: continuous replay
target: 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑩𐑕 𐑮𐑰𐑐𐑤𐑱

note: [action]: id=button-stopreplay, type=image
en: Stop
target: 𐑕𐑑𐑪𐑐

note: [action]: id=button-stopreplay, type=image
en: pause at end of turn
target: 𐑐𐑷𐑟 𐑨𐑑 𐑧𐑯𐑛 𐑝 𐑑𐑻𐑯

note: [action]: id=button-resetreplay, type=image
en: Reset
target: 𐑮𐑰𐑕𐑧𐑑

note: [action]: id=button-resetreplay, type=image
en: reset to beginning
target: 𐑮𐑰𐑕𐑧𐑑 𐑑 𐑚𐑩𐑜𐑦𐑯𐑦𐑙

note: [action]: id=button-nextturn, type=image
en: Next Turn
target: 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯

note: [action]: id=button-nextturn, type=image
en: play turn
target: 𐑐𐑤𐑱 𐑑𐑻𐑯

note: [action]: id=button-nextside, type=image
en: Next Side
target: 𐑯𐑧𐑒𐑕𐑑 𐑕𐑲𐑛

note: [action]: id=button-nextside, type=image
en: play side turn
target: 𐑐𐑤𐑱 𐑕𐑲𐑛 𐑑𐑻𐑯

note: [menu]: id=show-what
en: Point of view
target: 𐑐𐑶𐑯𐑑 𐑝 𐑝𐑿

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=replay-label
en: Replay
target: 𐑮𐑰𐑐𐑤𐑱

note: [menu]: id=menu-main
en: Menu
target: 𐑥𐑧𐑯𐑿

note: [menu]: id=actions-menu
en: Actions
target: 𐑨𐑒𐑖𐑩𐑯𐑟

note: [action]: id=button-endturn
en: End Turn
target: 𐑧𐑯𐑛 𐑑𐑻𐑯

note: [action]: id=button-endturn
en: End Scenario
target: 𐑧𐑯𐑛 𐑕𐑦𐑯𐑺𐑰𐑴

note: [label]: id=gold-icon
en: gold
target: 𐑜𐑴𐑤𐑛

note: [label]: id=villages-icon
en: villages
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟

note: [label]: id=units-icon
en: units
target: 𐑿𐑯𐑦𐑑𐑕

note: [label]: id=upkeep-icon
en: upkeep
target: 𐑳𐑐𐑒𐑰𐑐

note: [label]: id=income-icon
en: income
target: 𐑦𐑯𐑒𐑳𐑥

note: [unit_level]: id=unit-level
en: statuspanel^level
target: 𐑤𐑧𐑝𐑩𐑤

note: [unit_moves]: id=unit-moves
en: statuspanel^moves
target: 𐑥𐑵𐑝𐑟

note: [unit_defense]: id=unit-defense
en: statuspanel^terrain def.
target: 𐑑𐑻𐑱𐑯 𐑛𐑧𐑓𐑧𐑯𐑕

note: [tip]
en: It is usually better to start the next scenario in a campaign with lower-level units that are about to level up than with those same units at a higher level.
target: 𐑦𐑑 𐑦𐑟 𐑿𐑖𐑿𐑩𐑤𐑦 𐑚𐑧𐑑𐑼 𐑑 𐑕𐑑𐑸𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑦𐑯 𐑩 𐑒𐑨𐑥𐑐𐑱𐑯 𐑢𐑦𐑞 𐑤𐑴𐑼-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑸 𐑩𐑚𐑬𐑑 𐑑 𐑤𐑧𐑝𐑩𐑤 𐑳𐑐 𐑞𐑨𐑯 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑕𐑱𐑥 𐑿𐑯𐑦𐑑𐑕 𐑨𐑑 𐑩 𐑣𐑲𐑼 𐑤𐑧𐑝𐑩𐑤.

note: [tip]
en: On www.wesnoth.org you can find strategy guides, technical support, the history of Wesnoth, and much more.
target: 𐑪𐑯 ·𐑢·𐑢·𐑢.·𐑢𐑧𐑕𐑯𐑷𐑔.𐑹𐑜 𐑿 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑜𐑲𐑛𐑟, 𐑑𐑧𐑒𐑯𐑦𐑒𐑩𐑤 𐑕𐑩𐑐𐑹𐑑, 𐑞 𐑣𐑦𐑕𐑑𐑼𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑥𐑳𐑗 𐑥𐑹.

note: [tip]
en: An otherwise sound plan can fail if you attack at the wrong time of day.
target: 𐑩𐑯 𐑳𐑞𐑼𐑢𐑲𐑟 𐑕𐑬𐑯𐑛 𐑐𐑤𐑨𐑯 𐑒𐑨𐑯 𐑓𐑱𐑤 𐑦𐑓 𐑿 𐑩𐑑𐑨𐑒 𐑨𐑑 𐑞 𐑮𐑪𐑙 𐑑𐑲𐑥 𐑝 𐑛𐑱.

note: [tip]
en: Units stationed in villages will either heal eight hitpoints at the beginning of their turn, or will recover from poisoning.
target: 𐑿𐑯𐑦𐑑𐑕 𐑕𐑑𐑱𐑖𐑩𐑯𐑛 𐑦𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑦𐑤 𐑲𐑞𐑼 𐑣𐑰𐑤 𐑱𐑑 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕 𐑨𐑑 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑞𐑺 𐑑𐑻𐑯, 𐑹 𐑢𐑦𐑤 𐑮𐑧𐑒𐑳𐑝𐑼 𐑓𐑮𐑪𐑥 𐑐𐑶𐑟𐑩𐑯𐑦𐑙.

note: [tip]
en: Don’t move an injured unit if you don’t have to — let it rest. If a unit does not move or attack, it will recover two hitpoints at the beginning of its next turn.
target: 𐑛𐑴𐑯𐑑 𐑥𐑵𐑝 𐑩𐑯 𐑦𐑯𐑡𐑻𐑛 𐑿𐑯𐑦𐑑 𐑦𐑓 𐑿 𐑛𐑴𐑯𐑑 𐑣𐑨𐑝 𐑑 - 𐑤𐑧𐑑 𐑦𐑑 𐑮𐑧𐑕𐑑. 𐑦𐑓 𐑩 𐑿𐑯𐑦𐑑 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑥𐑵𐑝 𐑹 𐑩𐑑𐑨𐑒, 𐑦𐑑 𐑢𐑦𐑤 𐑮𐑧𐑒𐑳𐑝𐑼 𐑑𐑵 𐑣𐑦𐑑𐑐𐑶𐑯𐑑𐑕 𐑨𐑑 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑦𐑑𐑕 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯.

note: [tip]
en: Foot units tend to defend better in villages and castles than in other terrain types, while most mounted units do not gain any defensive advantages from villages or castles.
target: 𐑓𐑫𐑑 𐑿𐑯𐑦𐑑𐑕 𐑑𐑧𐑯𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑒𐑭𐑕𐑩𐑤𐑟 𐑞𐑨𐑯 𐑦𐑯 𐑳𐑞𐑼 𐑑𐑻𐑱𐑯 𐑑𐑲𐑐𐑕, 𐑢𐑲𐑤 𐑥𐑴𐑕𐑑 𐑥𐑬𐑯𐑑𐑩𐑛 𐑿𐑯𐑦𐑑𐑕 𐑛𐑵 𐑯𐑪𐑑 𐑜𐑱𐑯 𐑧𐑯𐑦 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝 𐑨𐑛𐑝𐑨𐑯𐑑𐑦𐑡𐑦𐑟 𐑓𐑮𐑪𐑥 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑹 𐑒𐑭𐑕𐑩𐑤𐑟.

note: [tip]
en: Horse-based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.
target: 𐑣𐑹𐑕-𐑚𐑱𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑑 𐑑 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑚𐑤𐑱𐑛𐑦𐑛 𐑹 𐑦𐑥𐑐𐑨𐑒𐑑 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑚𐑳𐑑 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑐𐑽𐑕𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑚𐑬𐑟 𐑯 𐑕𐑐𐑽𐑟.

note: [tip]
en: Inflicting the killing blow on an enemy unit is the best way to gain experience. Units killing an enemy will gain eight experience points for every level of the unit they kill, or four experience points for a zero-level opponent.
target: 𐑦𐑯𐑓𐑤𐑦𐑒𐑑𐑦𐑙 𐑞 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴 𐑪𐑯 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑦𐑟 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 𐑜𐑱𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕. 𐑿𐑯𐑦𐑑𐑕 𐑒𐑦𐑤𐑦𐑙 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑢𐑦𐑤 𐑜𐑱𐑯 𐑱𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑𐑕 𐑓𐑹 𐑧𐑝𐑮𐑦 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑿𐑯𐑦𐑑 𐑞𐑱 𐑒𐑦𐑤, 𐑹 𐑓𐑹 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑𐑕 𐑓𐑹 𐑩 𐑟𐑽𐑴-𐑤𐑧𐑝𐑩𐑤 𐑩𐑐𐑴𐑯𐑩𐑯𐑑.

note: [tip]
en: Elvish units move and fight well in forest. Dwarvish units move and fight well in hills, mountains and caves.
target: 𐑧𐑤𐑝𐑦𐑖 𐑿𐑯𐑦𐑑𐑕 𐑥𐑵𐑝 𐑯 𐑓𐑲𐑑 𐑢𐑧𐑤 𐑦𐑯 𐑓𐑹𐑦𐑕𐑑. 𐑛𐑢𐑹𐑝𐑦𐑖 𐑿𐑯𐑦𐑑𐑕 𐑥𐑵𐑝 𐑯 𐑓𐑲𐑑 𐑢𐑧𐑤 𐑦𐑯 𐑣𐑦𐑤𐑟, 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑯 𐑒𐑱𐑝𐑟.

note: [tip]
en: Patience is often key. Rather than attacking in bad conditions or with few troops, wait for better conditions and then attack.
target: 𐑐𐑱𐑖𐑩𐑯𐑕 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑒𐑰. 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑩𐑑𐑨𐑒𐑦𐑙 𐑦𐑯 𐑚𐑨𐑛 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑟 𐑹 𐑢𐑦𐑞 𐑓𐑿 𐑑𐑮𐑵𐑐𐑕, 𐑢𐑱𐑑 𐑓𐑹 𐑚𐑧𐑑𐑼 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑟 𐑯 𐑞𐑧𐑯 𐑩𐑑𐑨𐑒.

note: [tip]
en: If you are attacked from several directions, it may be a good idea to send expendable units in some directions to delay enemy units.
target: 𐑦𐑓 𐑿 𐑸 𐑩𐑑𐑨𐑒𐑑 𐑓𐑮𐑪𐑥 𐑕𐑧𐑝𐑼𐑩𐑤 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟, 𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾 𐑑 𐑕𐑧𐑯𐑛 𐑦𐑒𐑕𐑐𐑧𐑯𐑛𐑩𐑚𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑦𐑯 𐑕𐑳𐑥 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟 𐑑 𐑛𐑦𐑤𐑱 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑𐑕.

note: [tip]
en: Do not be afraid to retreat and regroup; it is often the key to victory.
target: 𐑛𐑵 𐑯𐑪𐑑 𐑚𐑰 𐑩𐑓𐑮𐑱𐑛 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑 𐑯 𐑮𐑰𐑜𐑮𐑵𐑐; 𐑦𐑑 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑞 𐑒𐑰 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦.

note: [tip]
en: Skeletons are resistant to piercing, bladed and cold-based attacks but are vulnerable to impact, fire, and arcane attacks.
target: 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑸 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑑 𐑑 𐑐𐑽𐑕𐑦𐑙, 𐑚𐑤𐑱𐑛𐑦𐑛 𐑯 𐑒𐑴𐑤𐑛-𐑚𐑱𐑕𐑑 𐑩𐑑𐑨𐑒𐑕 𐑚𐑳𐑑 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑦𐑥𐑐𐑨𐑒𐑑, 𐑓𐑲𐑼, 𐑯 𐑸𐑒𐑱𐑯 𐑩𐑑𐑨𐑒𐑕.

note: [tip]
en: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defense and healing of the village.
target: 𐑑𐑮𐑲 𐑑 𐑩𐑝𐑶𐑛 𐑥𐑵𐑝𐑦𐑙 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑩𐑯𐑭𐑒𐑘𐑩𐑐𐑲𐑛 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑥𐑱 𐑥𐑵𐑝 𐑦𐑯𐑑𐑫 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑯 𐑩𐑑𐑨𐑒 𐑿, 𐑢𐑲𐑤 𐑦𐑯𐑡𐑶𐑦𐑙 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑯 𐑣𐑰𐑤𐑦𐑙 𐑝 𐑞 𐑝𐑦𐑤𐑦𐑡.

note: [tip]
en: You can see how far enemy units can move by moving the mouse cursor over them.
target: 𐑿 𐑒𐑨𐑯 𐑕𐑰 𐑣𐑬 𐑓𐑸 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑𐑕 𐑒𐑨𐑯 𐑥𐑵𐑝 𐑚𐑲 𐑥𐑵𐑝𐑦𐑙 𐑞 𐑥𐑬𐑕 𐑒𐑻𐑕𐑼 𐑴𐑝𐑼 𐑞𐑧𐑥.

note: [tip]
en: Use healers to support your attacks — they will win you battles without needing to attack anything themselves.
target: 𐑿𐑟 𐑣𐑰𐑤𐑻𐑟 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑿𐑼 𐑩𐑑𐑨𐑒𐑕 - 𐑞𐑱 𐑢𐑦𐑤 𐑢𐑦𐑯 𐑿 𐑚𐑨𐑑𐑩𐑤𐑟 𐑢𐑦𐑞𐑬𐑑 𐑯𐑰𐑛𐑦𐑙 𐑑 𐑩𐑑𐑨𐑒 𐑧𐑯𐑦𐑔𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟.

note: [tip]
en: Units are healed when they advance a level. Used wisely, this can turn a fight.
target: 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑣𐑰𐑤𐑛 𐑢𐑧𐑯 𐑞𐑱 𐑩𐑛𐑝𐑭𐑯𐑕 𐑩 𐑤𐑧𐑝𐑩𐑤. 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑢𐑲𐑟𐑤𐑦, 𐑞𐑦𐑕 𐑒𐑨𐑯 𐑑𐑻𐑯 𐑩 𐑓𐑲𐑑.

note: [tip]
en: Charging units are best used against enemies they can kill with a single blow.
target: 𐑗𐑸𐑡𐑦𐑙 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑚𐑧𐑕𐑑 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑢𐑦𐑞 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑚𐑤𐑴.

note: [tip]
en: To advance low-level units quickly, team them with a veteran and use the veteran to damage a joint target heavily enough for the junior partner to get in the killing blow.
target: 𐑑 𐑩𐑛𐑝𐑭𐑯𐑕 𐑤𐑴-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑑𐑰𐑥 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑩 𐑝𐑧𐑑𐑻𐑩𐑯 𐑯 𐑿𐑕 𐑞 𐑝𐑧𐑑𐑻𐑩𐑯 𐑑 𐑛𐑨𐑥𐑦𐑡 𐑩 𐑡𐑶𐑯𐑑 𐑑𐑸𐑜𐑧𐑑 𐑣𐑧𐑝𐑦𐑤𐑦 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 𐑡𐑵𐑯𐑘𐑻 𐑐𐑸𐑑𐑯𐑼 𐑑 𐑜𐑧𐑑 𐑦𐑯 𐑞 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴.

note: [tip]
en: If an enemy benefits more from a rare terrain type than you do, occupying that terrain will deprive them of its benefits.
target: 𐑦𐑓 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑚𐑧𐑯𐑦𐑓𐑦𐑑𐑕 𐑥𐑹 𐑓𐑮𐑪𐑥 𐑩 𐑮𐑺 𐑑𐑻𐑱𐑯 𐑑𐑲𐑐 𐑞𐑨𐑯 𐑿 𐑛𐑵, 𐑪𐑒𐑘𐑫𐑐𐑲𐑦𐑙 𐑞𐑨𐑑 𐑑𐑻𐑱𐑯 𐑢𐑦𐑤 𐑛𐑦𐑐𐑮𐑲𐑝 𐑞𐑧𐑥 𐑝 𐑦𐑑𐑕 𐑚𐑧𐑯𐑦𐑓𐑦𐑑𐑕.

note: [tip]
en: Few units have good defenses in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.
target: 𐑓𐑿 𐑿𐑯𐑦𐑑𐑕 𐑣𐑨𐑝 𐑜𐑫𐑛 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑦𐑯 𐑢𐑷𐑑𐑼; 𐑩 𐑤𐑲𐑯 𐑝 𐑩𐑑𐑨𐑒𐑻𐑟 𐑩𐑤𐑪𐑙 𐑞 𐑧𐑡 𐑝 𐑩 𐑮𐑦𐑝𐑼 𐑒𐑨𐑯 𐑦𐑯𐑓𐑤𐑦𐑒𐑑 𐑣𐑧𐑝𐑦 𐑒𐑨𐑠𐑩𐑢𐑩𐑤𐑑𐑰𐑟. 𐑧𐑤𐑝𐑟 𐑒𐑨𐑯 𐑿𐑕 𐑞 𐑧𐑡 𐑝 𐑩 𐑓𐑹𐑦𐑕𐑑 𐑦𐑯 𐑩 𐑕𐑦𐑥𐑦𐑤𐑼 𐑥𐑨𐑯𐑼, 𐑯 𐑛𐑢𐑹𐑝𐑟 𐑒𐑨𐑯 𐑛𐑵 𐑞 𐑕𐑱𐑥 𐑢𐑦𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟.

note: [tip]
en: In many campaign scenarios, you may issue simple instructions for your computer-controlled allies using the right-click context menu.
target: 𐑦𐑯 𐑥𐑧𐑯𐑦 𐑒𐑨𐑥𐑐𐑱𐑯 𐑕𐑦𐑯𐑺𐑰𐑴𐑟, 𐑿 𐑥𐑱 𐑦𐑖𐑵 𐑕𐑦𐑥𐑐𐑩𐑤 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯𐑟 𐑓𐑹 𐑿𐑼 𐑒𐑩𐑥𐑐𐑿𐑑𐑼-𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑛 𐑨𐑤𐑲𐑟 𐑿𐑟𐑦𐑙 𐑞 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑒𐑪𐑯𐑑𐑧𐑒𐑕𐑑 𐑥𐑧𐑯𐑿.

en: Close
target: 𐑒𐑤𐑴𐑟

en: An invalid attacker weapon got selected.
target: 𐑩𐑯 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑩𐑑𐑨𐑒𐑻 𐑢𐑧𐑐𐑩𐑯 𐑜𐑪𐑑 𐑕𐑩𐑤𐑧𐑒𐑑𐑩𐑛.

en: An invalid defender weapon got selected.
target: 𐑩𐑯 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑛𐑦𐑓𐑧𐑯𐑛𐑼 𐑢𐑧𐑐𐑩𐑯 𐑜𐑪𐑑 𐑕𐑩𐑤𐑧𐑒𐑑𐑩𐑛.

en: You don’t have a leader to recruit with.
target: 𐑿 𐑛𐑴𐑯𐑑 𐑣𐑨𐑝 𐑩 𐑤𐑰𐑛𐑻 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑢𐑦𐑞.

en: Ambushed!
target: 𐑨𐑥𐑚𐑫𐑖𐑑!

en: Failed teleport! Exit not empty
target: 𐑓𐑱𐑤𐑛 𐑑𐑧𐑤𐑩𐑐𐑹𐑑! 𐑧𐑜𐑟𐑦𐑑 𐑯𐑪𐑑 𐑧𐑥𐑐𐑑𐑦

en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
target[0]: 1 𐑓𐑮𐑧𐑯𐑛𐑤𐑦
target[1]: $friends 𐑓𐑮𐑧𐑯𐑛𐑤𐑦

en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
target[0]: 1 𐑧𐑯𐑩𐑥𐑦
target[1]: $enemies 𐑧𐑯𐑩𐑥𐑦

en: Units sighted! ($friendphrase, $enemyphrase)
target: 𐑿𐑯𐑦𐑑𐑕 𐑕𐑲𐑑𐑩𐑛! ($friendphrase, $enemyphrase)

en: Enemy unit sighted! | $enemies enemy units sighted!
target[0]: 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑕𐑲𐑑𐑩𐑛!
target[1]: $enemies 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑𐑕 𐑕𐑲𐑑𐑩𐑛!

en: Friendly unit sighted | $friends friendly units sighted
target[0]: 𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑿𐑯𐑦𐑑 𐑕𐑲𐑑𐑩𐑛
target[1]: $friends 𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑿𐑯𐑦𐑑𐑕 𐑕𐑲𐑑𐑩𐑛

en: (press $hotkey to keep moving)
target: (𐑐𐑮𐑧𐑕 $hotkey 𐑑 𐑒𐑰𐑐 𐑥𐑵𐑝𐑦𐑙)

en: addon_type^Campaign
target: 𐑒𐑨𐑥𐑐𐑱𐑯

en: addon_type^Scenario
target: 𐑕𐑦𐑯𐑺𐑰𐑴

en: addon_type^MP era
target: MP 𐑽𐑩

en: addon_type^MP faction
target: MP 𐑓𐑨𐑒𐑖𐑩𐑯

en: addon_type^MP map-pack
target: MP 𐑥𐑨𐑐-𐑐𐑨𐑒

en: addon_type^MP scenario
target: MP 𐑕𐑦𐑯𐑺𐑰𐑴

en: addon_type^MP campaign
target: MP 𐑒𐑨𐑥𐑐𐑱𐑯

en: addon_type^Resources
target: 𐑮𐑦𐑟𐑹𐑕𐑩𐑟

en: addon_type^Other
target: 𐑳𐑞𐑼

en: addon_type^(unknown)
target: (𐑳𐑯𐑯𐑴𐑯)

en: Author
target: 𐑷𐑔𐑼

en: Name
target: 𐑯𐑱𐑥

en: Version
target: 𐑝𐑻𐑠𐑩𐑯

en: Size
target: 𐑕𐑲𐑟

en: Type
target: 𐑑𐑲𐑐

en: Confirm
target: 𐑒𐑪𐑯𐑓𐑻𐑥

en: Response
target: 𐑮𐑦𐑕𐑐𐑪𐑯𐑕

en: Terms
target: 𐑑𐑻𐑥𐑟

en: Downloads
target: 𐑛𐑬𐑯𐑤𐑴𐑛𐑟

en: There are no add-ons available for download from this server.
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑨𐑛-𐑭𐑯𐑟 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑓𐑹 𐑛𐑬𐑯𐑤𐑴𐑛 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑕𐑻𐑝𐑻.

en: Filter:
target: 𐑓𐑦𐑤𐑑𐑼:

en: Description
target: 𐑛𐑦𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯

en: Add-on Installed
target: 𐑨𐑛-𐑪𐑯 𐑦𐑯𐑕𐑑𐑷𐑤𐑛

en: The add-on '$addon_title|' has been successfully installed.
target: 𐑞 𐑨𐑛-𐑪𐑯 '$addon_title|' 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑦𐑯𐑕𐑑𐑷𐑤𐑛.

en: All add-ons updated successfully.
target: 𐑷𐑤 𐑨𐑛-𐑭𐑯𐑟 𐑳𐑐𐑛𐑱𐑑𐑩𐑛 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦.

en: Network communication error.
target: 𐑯𐑧𐑑𐑢𐑻𐑒 𐑒𐑩𐑥𐑿𐑯𐑦𐑒𐑱𐑖𐑩𐑯 𐑻𐑹.

en: Remote host disconnected.
target: 𐑮𐑦𐑥𐑴𐑑 𐑣𐑴𐑕𐑑 𐑛𐑦𐑕𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛.

en: A problem occurred when trying to create the files necessary to install this add-on.
target: 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑪𐑒𐑻𐑛 𐑢𐑧𐑯 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑮𐑰𐑱𐑑 𐑞 𐑓𐑲𐑤𐑟 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑦𐑯𐑕𐑑𐑷𐑤 𐑞𐑦𐑕 𐑨𐑛-𐑪𐑯.

en: You have no add-ons installed.
target: 𐑿 𐑣𐑨𐑝 𐑯𐑴 𐑨𐑛-𐑭𐑯𐑟 𐑦𐑯𐑕𐑑𐑷𐑤𐑛.

en: Attacker
target: 𐑩𐑑𐑨𐑒𐑻

en: Defender
target: 𐑛𐑦𐑓𐑧𐑯𐑛𐑼

en: Expected Battle Result (HP)
target: 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑚𐑨𐑑𐑩𐑤 𐑮𐑦𐑟𐑳𐑤𐑑 (HP)

en: Time of day
target: 𐑑𐑲𐑥 𐑝 𐑛𐑱

en: Leadership
target: 𐑤𐑰𐑛𐑼𐑖𐑦𐑐

en:  resistance vs
target: 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑝𐑻𐑕𐑩𐑟

en:  vulnerability vs
target: 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑦𐑤𐑦𐑑𐑰 𐑝𐑻𐑕𐑩𐑟

en: Slowed
target: 𐑕𐑤𐑴𐑛

en: Total damage
target: 𐑑𐑴𐑑𐑩𐑤 𐑛𐑨𐑥𐑦𐑡

en: No usable weapon
target: 𐑯𐑴 𐑿𐑟𐑩𐑚𐑩𐑤 𐑢𐑧𐑐𐑩𐑯

en: Chance of being unscathed
target: 𐑗𐑭𐑯𐑕 𐑝 𐑚𐑰𐑦𐑙 𐑩𐑯𐑕𐑒𐑱𐑞𐑛

en: Damage Calculations
target: 𐑛𐑨𐑥𐑦𐑡 𐑒𐑨𐑤𐑒𐑿𐑤𐑱𐑖𐑩𐑯𐑟

en: Do you really want to dismiss him?
target: 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑦𐑕𐑥𐑦𐑕 𐑣𐑦𐑥?

en: Do you really want to dismiss her?
target: 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑦𐑕𐑥𐑦𐑕 𐑣𐑻?

en: Dismiss Unit
target: 𐑛𐑦𐑕𐑥𐑦𐑕 𐑿𐑯𐑦𐑑

en: Advance Unit
target: 𐑩𐑛𐑝𐑭𐑯𐑕 𐑿𐑯𐑦𐑑

en: What should our victorious unit become?
target: 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑬𐑼 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕 𐑿𐑯𐑦𐑑 𐑚𐑦𐑒𐑳𐑥?

en: Moves
target: 𐑥𐑵𐑝𐑟

en: Status
target: 𐑕𐑑𐑱𐑑𐑫𐑕

en: Level^Lvl.
target: 𐑤𐑧𐑝𐑩𐑤

en: unit list^Traits
target: 𐑑𐑮𐑱𐑑𐑕

en: Unit List
target: 𐑤𐑦𐑕𐑑

en: Scroll To
target: 𐑕𐑒𐑮𐑴𐑤 𐑑

en: No objectives available
target: 𐑯𐑴 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝𐑟 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤

en: Recruit
target: 𐑮𐑩𐑒𐑮𐑵𐑑

en: Select unit:
target: 𐑕𐑩𐑤𐑧𐑒𐑑 𐑿𐑯𐑦𐑑:

en: Traits
target: 𐑑𐑮𐑱𐑑𐑕

en: Recall
target: 𐑮𐑰𐑒𐑷𐑤

en: %a %b %d %H:%M %Y
target: %𐑩 %𐑚𐑰 %𐑛𐑰 %𐑱𐑗:%𐑧𐑥 %𐑢𐑲

en: #(Invalid)
target: #(𐑦𐑯𐑝𐑨𐑤𐑦𐑛)

en: Campaign: $campaign_name
target: 𐑒𐑨𐑥𐑐𐑱𐑯: $campaign_name

en: Multiplayer
target: 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻

en: Tutorial
target: 𐑑𐑵𐑑𐑹𐑰𐑩𐑤

en: Turn
target: 𐑑𐑻𐑯

en: Scenario start
target: 𐑕𐑦𐑯𐑺𐑰𐑴 𐑕𐑑𐑸𐑑

en: Difficulty:
target: 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦:

en: Version:
target: 𐑝𐑻𐑠𐑩𐑯:

en: No Saved Games
target: 𐑯𐑴 𐑕𐑱𐑝𐑛 𐑜𐑱𐑥𐑟

en: There are no saved games to load.
    
    (Games are saved automatically when you complete a scenario)
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑕𐑱𐑝𐑛 𐑜𐑱𐑥𐑟 𐑑 𐑤𐑴𐑛.
    
    (𐑜𐑱𐑥𐑟 𐑸 𐑕𐑱𐑝𐑛 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑢𐑧𐑯 𐑿 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑩 𐑕𐑦𐑯𐑺𐑰𐑴)

en: Date
target: 𐑛𐑱𐑑

en: Load Game
target: 𐑤𐑴𐑛 𐑜𐑱𐑥

en: Show replay
target: 𐑖𐑴 𐑮𐑰𐑐𐑤𐑱

en: Cancel orders
target: 𐑒𐑨𐑯𐑕𐑩𐑤 𐑹𐑛𐑼𐑟

en: Delete Save
target: 𐑛𐑦𐑤𐑰𐑑 𐑕𐑱𐑝

en: Profile
target: 𐑐𐑮𐑴𐑓𐑲𐑤

en: level
target: 𐑤𐑧𐑝𐑩𐑤

en: Moves:
target: 𐑥𐑵𐑝𐑟:

en: Random
target: 𐑮𐑨𐑯𐑛𐑩𐑥

en: Female ♀
target: 𐑓𐑰𐑥𐑱𐑤 ♀

en: Male ♂
target: 𐑥𐑱𐑤 ♂

en: Only random sides in the current era.
target: 𐑴𐑯𐑤𐑦 𐑮𐑨𐑯𐑛𐑩𐑥 𐑕𐑲𐑛𐑟 𐑦𐑯 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑽𐑩.

en: Unable to find a leader type for faction $faction
target: 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑤𐑰𐑛𐑻 𐑑𐑲𐑐 𐑓𐑹 𐑓𐑨𐑒𐑖𐑩𐑯 $faction

en: %H:%M
target: %𐑱𐑗:%𐑧𐑥

en: %A, %H:%M
target: %𐑩, %𐑱𐑗:%𐑧𐑥

en: %b %d
target: %𐑚𐑰 %𐑛𐑰

en: Invalid color range:
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑒𐑳𐑤𐑼 𐑮𐑱𐑯𐑡:

en: The following add-on had errors and could not be loaded: | The following add-ons had errors and could not be loaded:
target[0]: 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑨𐑛-𐑪𐑯 𐑣𐑨𐑛 𐑻𐑼𐑟 𐑯 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑤𐑴𐑛𐑩𐑛:
target[1]: 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑨𐑛-𐑭𐑯𐑟 𐑣𐑨𐑛 𐑻𐑼𐑟 𐑯 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑤𐑴𐑛𐑩𐑛:

en: The Battle for Wesnoth
target: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔

en: The file you have tried to load is corrupt
target: 𐑞 𐑓𐑲𐑤 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑲𐑛 𐑑 𐑤𐑴𐑛 𐑦𐑟 𐑒𐑼𐑳𐑐𐑑

en: The file you have tried to load is corrupt: '
target: 𐑞 𐑓𐑲𐑤 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑲𐑛 𐑑 𐑤𐑴𐑛 𐑦𐑟 𐑒𐑼𐑳𐑐𐑑: '

en: File I/O Error while reading the game
target: 𐑓𐑲𐑤 𐑲/𐑴 𐑻𐑹 𐑢𐑲𐑤 𐑮𐑰𐑛𐑦𐑙 𐑞 𐑜𐑱𐑥

en: No campaigns are available.
target: 𐑯𐑴 𐑒𐑨𐑥𐑐𐑱𐑯𐑟 𐑸 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤.

en: Error while starting server:
target: 𐑻𐑹 𐑢𐑲𐑤 𐑕𐑑𐑸𐑑𐑦𐑙 𐑕𐑻𐑝𐑻:

en: The game could not be loaded:
target: 𐑞 𐑜𐑱𐑥 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑤𐑴𐑛𐑩𐑛:

en: Error while playing the game:
target: 𐑻𐑹 𐑢𐑲𐑤 𐑐𐑤𐑱𐑦𐑙 𐑞 𐑜𐑱𐑥:

en: The game map could not be loaded:
target: 𐑞 𐑜𐑱𐑥 𐑥𐑨𐑐 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑤𐑴𐑛𐑩𐑛:

en: Turn changed
target: 𐑑𐑻𐑯 𐑗𐑱𐑯𐑡𐑛

en: Error:
target: 𐑻𐑹:

en: Warning:
target: 𐑢𐑹𐑯𐑦𐑙:

en: Debug:
target: 𐑛𐑰𐑚𐑳𐑜:

en: Info:
target: 𐑦𐑯𐑓𐑴:

en: Random maps with an odd width aren't supported.
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑢𐑦𐑞 𐑩𐑯 𐑪𐑛 𐑢𐑦𐑛𐑔 𐑸𐑯𐑑 𐑕𐑩𐑐𐑹𐑑𐑩𐑛.

en: Unknown era: $era_id
target: 𐑳𐑯𐑯𐑴𐑯 𐑽𐑩: $era_id

en: Unknown era
target: 𐑳𐑯𐑯𐑴𐑯 𐑽𐑩

en: Remote scenario
target: 𐑮𐑦𐑥𐑴𐑑 𐑕𐑦𐑯𐑺𐑰𐑴

en: Unknown scenario: $scenario_id
target: 𐑳𐑯𐑯𐑴𐑯 𐑕𐑦𐑯𐑺𐑰𐑴: $scenario_id

en: Unknown scenario
target: 𐑳𐑯𐑯𐑴𐑯 𐑕𐑦𐑯𐑺𐑰𐑴

en: Reloaded game
target: 𐑮𐑰𐑤𐑴𐑛𐑦𐑛 𐑜𐑱𐑥

en: Turn
target: 𐑑𐑻𐑯

en: none
target: 𐑯𐑳𐑯

en: In game:
target: 𐑦𐑯 𐑜𐑱𐑥:

en: (observing)
target: (𐑩𐑚𐑟𐑻𐑝𐑦𐑙)

en: (playing)
target: (𐑐𐑤𐑱𐑦𐑙)

en: In lobby
target: 𐑦𐑯 𐑤𐑭𐑚𐑰

en: Error
target: 𐑻𐑹

en: Quit
target: 𐑒𐑢𐑦𐑑

en: The End
target: 𐑞 𐑧𐑯𐑛

en: System default language
target: 𐑕𐑦𐑕𐑑𐑩𐑥 𐑛𐑰𐑓𐑷𐑤𐑑 𐑤𐑨𐑙𐑜𐑢𐑩𐑡

en: Leader
target: 𐑤𐑰𐑛𐑻

en: Team
target: 𐑑𐑰𐑥

en: Villages
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟

en: status^Units
target: 𐑿𐑯𐑦𐑑𐑕

en: Upkeep
target: 𐑳𐑐𐑒𐑰𐑐

en: Income
target: 𐑦𐑯𐑒𐑳𐑥

en: Current Status
target: 𐑒𐑳𐑮𐑩𐑯𐑑 𐑕𐑑𐑱𐑑𐑫𐑕

en: More >
target: 𐑥𐑹 >

en: scenario settings^Leader
target: 𐑤𐑰𐑛𐑻

en: scenario settings^Side
target: 𐑕𐑲𐑛

en: scenario settings^Start
    Gold
target: 𐑕𐑑𐑸𐑑
    𐑜𐑴𐑤𐑛

en: scenario settings^Base
    Income
target: 𐑚𐑱𐑕
    𐑦𐑯𐑒𐑳𐑥

en: scenario settings^Gold Per
    Village
target: 𐑜𐑴𐑤𐑛 𐑐𐑻
    𐑝𐑦𐑤𐑦𐑡

en: scenario settings^Fog
target: 𐑓𐑪𐑜

en: scenario settings^Shroud
target: 𐑖𐑮𐑬𐑛

en: no
target: 𐑯𐑴

en: yes
target: 𐑘𐑧𐑕

en: Scenario Settings
target: 𐑕𐑦𐑯𐑺𐑰𐑴 𐑕𐑧𐑑𐑦𐑙𐑟

en:  < Back
target: < 𐑚𐑨𐑒

en: Loading data files
target: 𐑤𐑴𐑛𐑦𐑙 𐑛𐑱𐑑𐑩 𐑓𐑲𐑤𐑟

en: Loading level
target: 𐑤𐑴𐑛𐑦𐑙 𐑤𐑧𐑝𐑩𐑤

en: Initializing teams
target: 𐑦𐑯𐑦𐑖𐑩𐑤𐑲𐑟𐑦𐑙 𐑑𐑰𐑥𐑟

en: Loading units
target: 𐑤𐑴𐑛𐑦𐑙 𐑿𐑯𐑦𐑑𐑕

en: Initializing display
target: 𐑦𐑯𐑦𐑖𐑩𐑤𐑲𐑟𐑦𐑙 𐑛𐑩𐑕𐑐𐑤𐑱

en: Starting game
target: 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑱𐑥

en: Statistics
target: 𐑕𐑑𐑩𐑑𐑦𐑕𐑑𐑦𐑒𐑕

en: Save the Map As
target: 𐑕𐑱𐑝 𐑞 𐑥𐑨𐑐 𐑨𐑟

en: The map already exists. Do you want to overwrite it?
target: 𐑞 𐑥𐑨𐑐 𐑷𐑤𐑮𐑧𐑛𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑕. 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑴𐑝𐑼𐑮𐑲𐑑 𐑦𐑑?

en: Map saved.
target: 𐑥𐑨𐑐 𐑕𐑱𐑝𐑛.

en: Could not save the map: $msg
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑕𐑱𐑝 𐑞 𐑥𐑨𐑐: $msg

en: Message:
target: 𐑥𐑧𐑕𐑦𐑡:

en: Send to allies only
target: 𐑕𐑧𐑯𐑛 𐑑 𐑨𐑤𐑲𐑟 𐑴𐑯𐑤𐑦

en: Send to observers only
target: 𐑕𐑧𐑯𐑛 𐑑 𐑩𐑚𐑟𐑻𐑝𐑼𐑟 𐑴𐑯𐑤𐑦

en: unit^Gold | Gold
target[0]: 𐑜𐑴𐑤𐑛
target[1]: 𐑜𐑴𐑤𐑛

en: You have no units available to recruit.
target: 𐑿 𐑣𐑨𐑝 𐑯𐑴 𐑿𐑯𐑦𐑑𐑕 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑.

en: You don’t have enough gold to recruit that unit
target: 𐑿 𐑛𐑴𐑯𐑑 𐑣𐑨𐑝 𐑦𐑯𐑳𐑓 𐑜𐑴𐑤𐑛 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑞𐑨𐑑 𐑿𐑯𐑦𐑑

en: You are separated from your soldiers and may not recall them
target: 𐑿 𐑸 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑕𐑴𐑤𐑡𐑼𐑟 𐑯 𐑥𐑱 𐑯𐑪𐑑 𐑮𐑰𐑒𐑷𐑤 𐑞𐑧𐑥

en: There are no troops available to recall
    (You must have veteran survivors from a previous scenario)
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑑𐑮𐑵𐑐𐑕 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑑 𐑮𐑰𐑒𐑷𐑤
    (𐑿 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑓𐑮𐑪𐑥 𐑩 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑕𐑦𐑯𐑺𐑰𐑴)

en: You must have at least 1 gold piece to recall a unit | You must have at least $cost gold pieces to recall a unit
target[0]: 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑨𐑑 𐑤𐑰𐑕𐑑 1 𐑜𐑴𐑤𐑛 𐑐𐑰𐑕 𐑑 𐑮𐑰𐑒𐑷𐑤 𐑩 𐑿𐑯𐑦𐑑
target[1]: 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑨𐑑 𐑤𐑰𐑕𐑑 $cost 𐑜𐑴𐑤𐑛 𐑐𐑰𐑕𐑩𐑟 𐑑 𐑮𐑰𐑒𐑷𐑤 𐑩 𐑿𐑯𐑦𐑑

en: You have not started your turn yet. Do you really want to end your turn?
target: 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑕𐑑𐑸𐑑𐑩𐑛 𐑿𐑼 𐑑𐑻𐑯 𐑘𐑧𐑑. 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑧𐑯𐑛 𐑿𐑼 𐑑𐑻𐑯?

en: Some units have movement left. Do you really want to end your turn?
target: 𐑕𐑳𐑥 𐑿𐑯𐑦𐑑𐑕 𐑣𐑨𐑝 𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑤𐑧𐑓𐑑. 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑧𐑯𐑛 𐑿𐑼 𐑑𐑻𐑯?

en: Rename Unit
target: 𐑮𐑰𐑯𐑱𐑥 𐑿𐑯𐑦𐑑

en: Race
target: 𐑮𐑱𐑕

en: Create Unit (Debug!)
target: 𐑒𐑮𐑰𐑱𐑑 𐑿𐑯𐑦𐑑 (𐑛𐑰𐑚𐑳𐑜!)

en: Gender:
target: 𐑡𐑧𐑯𐑛𐑻:

en: gender^Random
target: 𐑮𐑨𐑯𐑛𐑩𐑥

en: Search
target: 𐑕𐑻𐑗

en: This command is currently unavailable.
target: 𐑞𐑦𐑕 𐑒𐑩𐑥𐑭𐑯𐑛 𐑦𐑟 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑩𐑯𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤.

en: Available commands list and command-specific help. Use "help all" to include currently unavailable commands.
target: 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑤𐑦𐑕𐑑 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛-𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑣𐑧𐑤𐑐. 𐑿𐑟 "𐑣𐑧𐑤𐑐 𐑷𐑤" 𐑑 𐑦𐑯𐑒𐑤𐑵𐑛 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑩𐑯𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑟.

en:  No help available.
target: 𐑯𐑴 𐑣𐑧𐑤𐑐 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤.

en: Send a query to the server. Without arguments the server should tell you the available commands.
target: 𐑕𐑧𐑯𐑛 𐑩 𐑒𐑢𐑽𐑦 𐑑 𐑞 𐑕𐑻𐑝𐑻. 𐑢𐑦𐑞𐑬𐑑 𐑸𐑜𐑿𐑥𐑩𐑯𐑑𐑕 𐑞 𐑕𐑻𐑝𐑻 𐑖𐑫𐑛 𐑑𐑧𐑤 𐑿 𐑞 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑟.

en: Ban and kick a player or observer. If he is not in the game but on the server he will only be banned.
target: 𐑚𐑨𐑯 𐑯 𐑒𐑦𐑒 𐑩 𐑐𐑤𐑱𐑻 𐑹 𐑩𐑚𐑟𐑻𐑝𐑻. 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑯𐑪𐑑 𐑦𐑯 𐑞 𐑜𐑱𐑥 𐑚𐑳𐑑 𐑪𐑯 𐑞 𐑕𐑻𐑝𐑻 𐑣𐑰 𐑢𐑦𐑤 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑚𐑨𐑯𐑛.

en: Unban a user. He does not have to be in the game but on the server.
target: 𐑳𐑯𐑚𐑨𐑯 𐑩 𐑿𐑟𐑼. 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑦𐑯 𐑞 𐑜𐑱𐑥 𐑚𐑳𐑑 𐑪𐑯 𐑞 𐑕𐑻𐑝𐑻.

en: Kick a player or observer.
target: 𐑒𐑦𐑒 𐑩 𐑐𐑤𐑱𐑻 𐑹 𐑩𐑚𐑟𐑻𐑝𐑻.

en: Mute an observer. Without an argument displays the mute status.
target: 𐑥𐑿𐑑 𐑩𐑯 𐑩𐑚𐑟𐑻𐑝𐑻. 𐑢𐑦𐑞𐑬𐑑 𐑩𐑯 𐑸𐑜𐑿𐑥𐑩𐑯𐑑 𐑛𐑦𐑕𐑐𐑤𐑱𐑟 𐑞 𐑥𐑿𐑑 𐑕𐑑𐑱𐑑𐑫𐑕.

en: Unmute an observer. Without an argument unmutes everyone.
target: 𐑳𐑯𐑥𐑿𐑑 𐑩𐑯 𐑩𐑚𐑟𐑻𐑝𐑻. 𐑢𐑦𐑞𐑬𐑑 𐑩𐑯 𐑸𐑜𐑿𐑥𐑩𐑯𐑑 𐑳𐑯𐑥𐑿𐑑𐑕 𐑧𐑝𐑮𐑰𐑢𐑳𐑯.

en: Mute/Unmute all observers. (toggles)
target: 𐑥𐑿𐑑/𐑳𐑯𐑥𐑿𐑑 𐑷𐑤 𐑩𐑚𐑟𐑻𐑝𐑼𐑟. (𐑑𐑪𐑜𐑩𐑤𐑟)

en: Send an emotion or personal action in chat.
target: 𐑕𐑧𐑯𐑛 𐑩𐑯 𐑦𐑥𐑴𐑖𐑩𐑯 𐑹 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑨𐑒𐑖𐑩𐑯 𐑦𐑯 𐑗𐑨𐑑.

en: Change the log level of a log domain.
target: 𐑗𐑱𐑯𐑡 𐑞 𐑤𐑪𐑜 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑩 𐑤𐑪𐑜 𐑛𐑴𐑥𐑱𐑯.

en: Show your ignores and friends list.
target: 𐑖𐑴 𐑿𐑼 𐑦𐑜𐑯𐑹𐑟 𐑯 𐑓𐑮𐑧𐑯𐑛𐑟 𐑤𐑦𐑕𐑑.

en: Display version information.
target: 𐑛𐑩𐑕𐑐𐑤𐑱 𐑝𐑻𐑠𐑩𐑯 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯.

en: Join a room.
target: 𐑡𐑶𐑯 𐑩 𐑮𐑵𐑥.

en: Part a room.
target: 𐑐𐑸𐑑 𐑩 𐑮𐑵𐑥.

en: List room members.
target: 𐑤𐑦𐑕𐑑 𐑮𐑵𐑥 𐑥𐑧𐑥𐑚𐑼𐑟.

en: List available rooms.
target: 𐑤𐑦𐑕𐑑 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑮𐑵𐑥𐑟.

en: Room message.
target: 𐑮𐑵𐑥 𐑥𐑧𐑕𐑦𐑡.

en: Room query.
target: 𐑮𐑵𐑥 𐑒𐑢𐑽𐑦.

en: Refresh gui.
target: 𐑮𐑰𐑓𐑮𐑧𐑖 ·𐑜·𐑿·𐑦.

en: Switch a side to/from AI control.
target: 𐑕𐑢𐑦𐑗 𐑩 𐑕𐑲𐑛 𐑑/𐑓𐑮𐑪𐑥 AI 𐑒𐑩𐑯𐑑𐑮𐑴𐑤.

en: Assign control of a side to a different player or observer.
target: 𐑩𐑕𐑲𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑩 𐑕𐑲𐑛 𐑑 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑐𐑤𐑱𐑻 𐑹 𐑩𐑚𐑟𐑻𐑝𐑻.

en: Clear chat history.
target: 𐑒𐑤𐑽 𐑗𐑨𐑑 𐑣𐑦𐑕𐑑𐑼𐑦.

en: Visualize the screen refresh procedure.
target: 𐑝𐑦𐑠𐑢𐑩𐑤𐑲𐑟 𐑞 𐑕𐑒𐑮𐑰𐑯 𐑮𐑰𐑓𐑮𐑧𐑖 𐑐𐑮𐑩𐑕𐑰𐑡𐑻.

en: Save game.
target: 𐑕𐑱𐑝 𐑜𐑱𐑥.

en: Quit game.
target: 𐑒𐑢𐑦𐑑 𐑜𐑱𐑥.

en: Save and quit.
target: 𐑕𐑱𐑝 𐑯 𐑒𐑢𐑦𐑑.

en: Ignore replay errors.
target: 𐑦𐑜𐑯𐑹 𐑮𐑰𐑐𐑤𐑱 𐑻𐑼𐑟.

en: Disable autosaves.
target: 𐑛𐑦𐑕𐑱𐑚𐑩𐑤 𐑷𐑑𐑴𐑕𐑱𐑝𐑟.

en: Advance to the next scenario, or scenario identified by 'id'
target: 𐑩𐑛𐑝𐑭𐑯𐑕 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴, 𐑹 𐑕𐑦𐑯𐑺𐑰𐑴 𐑲𐑛𐑧𐑯𐑑𐑦𐑓𐑲𐑛 𐑚𐑲 '𐑦𐑛'

en: Choose next scenario
target: 𐑗𐑵𐑟 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴

en: Turn debug mode on.
target: 𐑑𐑻𐑯 𐑛𐑰𐑚𐑳𐑜 𐑥𐑴𐑛 𐑪𐑯.

en: Turn debug mode off.
target: 𐑑𐑻𐑯 𐑛𐑰𐑚𐑳𐑜 𐑥𐑴𐑛 𐑪𐑓.

en: Execute a Lua statement.
target: 𐑧𐑒𐑕𐑩𐑒𐑿𐑑 𐑩 𐑤𐑵𐑩 𐑕𐑑𐑱𐑑𐑥𐑩𐑯𐑑.

en: Set the command used by the custom command hotkey
target: 𐑕𐑧𐑑 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑚𐑲 𐑞 𐑒𐑳𐑕𐑑𐑩𐑥 𐑒𐑩𐑥𐑭𐑯𐑛 𐑣𐑭𐑑𐑒𐑰

en: Launch the gamestate inspector
target: 𐑤𐑷𐑯𐑗 𐑞 𐑜𐑱𐑥𐑕𐑑𐑱𐑑 𐑦𐑯𐑕𐑐𐑧𐑒𐑑𐑻

en: Set or show alias to a command
target: 𐑕𐑧𐑑 𐑹 𐑖𐑴 𐑱𐑤𐑰𐑩𐑕 𐑑 𐑩 𐑒𐑩𐑥𐑭𐑯𐑛

en: Set a scenario variable.
target: 𐑕𐑧𐑑 𐑩 𐑕𐑦𐑯𐑺𐑰𐑴 𐑝𐑺𐑦𐑩𐑚𐑩𐑤.

en: Show a scenario variable.
target: 𐑖𐑴 𐑩 𐑕𐑦𐑯𐑺𐑰𐑴 𐑝𐑺𐑦𐑩𐑚𐑩𐑤.

en: Modify a unit variable. (Only top level keys are supported.)
target: 𐑥𐑪𐑛𐑦𐑓𐑲 𐑩 𐑿𐑯𐑦𐑑 𐑝𐑺𐑦𐑩𐑚𐑩𐑤. (𐑴𐑯𐑤𐑦 𐑑𐑪𐑐 𐑤𐑧𐑝𐑩𐑤 𐑒𐑰𐑟 𐑸 𐑕𐑩𐑐𐑹𐑑𐑩𐑛.)

en: Discover all units in help.
target: 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑷𐑤 𐑿𐑯𐑦𐑑𐑕 𐑦𐑯 𐑣𐑧𐑤𐑐.

en: Create a unit.
target: 𐑒𐑮𐑰𐑱𐑑 𐑩 𐑿𐑯𐑦𐑑.

en: Toggle fog for the current player.
target: 𐑑𐑪𐑜𐑩𐑤 𐑓𐑪𐑜 𐑓𐑹 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑐𐑤𐑱𐑻.

en: Toggle shroud for the current player.
target: 𐑑𐑪𐑜𐑩𐑤 𐑖𐑮𐑬𐑛 𐑓𐑹 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑐𐑤𐑱𐑻.

en: Give gold to the current player.
target: 𐑜𐑦𐑝 𐑜𐑴𐑤𐑛 𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑐𐑤𐑱𐑻.

en: Fire a game event.
target: 𐑓𐑲𐑼 𐑩 𐑜𐑱𐑥 𐑦𐑝𐑧𐑯𐑑.

en: Toggle overlaying of x,y coordinates on hexes.
target: 𐑑𐑪𐑜𐑩𐑤 𐑴𐑝𐑼𐑤𐑱𐑦𐑙 𐑝 𐑧𐑒𐑕,𐑢𐑲 𐑒𐑴𐑹𐑛𐑦𐑯𐑱𐑑𐑕 𐑪𐑯 𐑣𐑧𐑒𐑕𐑧𐑟.

en: Toggle overlaying of terrain codes on hexes.
target: 𐑑𐑪𐑜𐑩𐑤 𐑴𐑝𐑼𐑤𐑱𐑦𐑙 𐑝 𐑑𐑻𐑱𐑯 𐑒𐑴𐑛𐑟 𐑪𐑯 𐑣𐑧𐑒𐑕𐑧𐑟.

en: Unknown debug level: '$level'.
target: 𐑳𐑯𐑯𐑴𐑯 𐑛𐑰𐑚𐑳𐑜 𐑤𐑧𐑝𐑩𐑤: '$level'.

en: error
target: 𐑻𐑹

en: Unknown debug domain: '$domain'.
target: 𐑳𐑯𐑯𐑴𐑯 𐑛𐑰𐑚𐑳𐑜 𐑛𐑴𐑥𐑱𐑯: '$domain'.

en: Switched domain: '$domain' to level: '$level'.
target: 𐑕𐑢𐑦𐑗𐑑 𐑛𐑴𐑥𐑱𐑯: '$domain' 𐑑 𐑤𐑧𐑝𐑩𐑤: '$level'.

en: (empty)
target: (𐑧𐑥𐑐𐑑𐑦)

en: There are no players on your friends or ignore list.
target: 𐑞𐑺 𐑸 𐑯𐑴 𐑐𐑤𐑱𐑼𐑟 𐑪𐑯 𐑿𐑼 𐑓𐑮𐑧𐑯𐑛𐑟 𐑹 𐑦𐑜𐑯𐑹 𐑤𐑦𐑕𐑑.

en: Can't droid invalid side: '$side'.
target: 𐑒𐑭𐑯𐑑 𐑛𐑮𐑶𐑛 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑕𐑲𐑛: '$side'.

en: Can't droid networked side: '$side'.
target: 𐑒𐑭𐑯𐑑 𐑛𐑮𐑶𐑛 𐑯𐑧𐑑𐑢𐑻𐑒𐑑 𐑕𐑲𐑛: '$side'.

en: Can't change control of invalid side: '$side'.
target: 𐑒𐑭𐑯𐑑 𐑗𐑱𐑯𐑡 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑕𐑲𐑛: '$side'.

en: Can't change control of out-of-bounds side: '$side'.
target: 𐑒𐑭𐑯𐑑 𐑗𐑱𐑯𐑡 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑬𐑑-𐑝-𐑚𐑬𐑯𐑛𐑟 𐑕𐑲𐑛: '$side'.

en: Choose Scenario (Debug!)
target: 𐑗𐑵𐑟 𐑕𐑦𐑯𐑺𐑰𐑴 (𐑛𐑰𐑚𐑳𐑜!)

en: Debug mode activated!
target: 𐑛𐑰𐑚𐑳𐑜 𐑥𐑴𐑛 𐑨𐑒𐑑𐑦𐑝𐑱𐑑𐑩𐑛!

en: Debug mode not available in network games
target: 𐑛𐑰𐑚𐑳𐑜 𐑥𐑴𐑛 𐑯𐑪𐑑 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑦𐑯 𐑯𐑧𐑑𐑢𐑻𐑒 𐑜𐑱𐑥𐑟

en: Debug mode deactivated!
target: 𐑛𐑰𐑚𐑳𐑜 𐑥𐑴𐑛 𐑛𐑰𐑨𐑒𐑑𐑦𐑝𐑱𐑑𐑦𐑛!

en: ai
target: AI

en: prompt^Command:
target: 𐑒𐑩𐑥𐑭𐑯𐑛:

en: Attack Enemy
target: 𐑩𐑑𐑨𐑒 𐑧𐑯𐑩𐑥𐑦

en: Choose weapon:
target: 𐑗𐑵𐑟 𐑢𐑧𐑐𐑩𐑯:

en: Cannot find era $era
target: 𐑒𐑨𐑯𐑪𐑑 𐑓𐑲𐑯𐑛 𐑽𐑩 $era

en: Defeat enemy leader(s)
target: 𐑛𐑦𐑓𐑰𐑑 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻(𐑕)

en: Connection timed out
target: 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑑𐑲𐑥𐑛 𐑬𐑑

en: Connecting to Server...
target: 𐑒𐑩𐑯𐑧𐑒𐑑𐑦𐑙 𐑑 𐑕𐑻𐑝𐑻...

en: Reading from Server...
target: 𐑮𐑰𐑛𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑻𐑝𐑻...

en: Server-side redirect loop
target: 𐑕𐑻𐑝𐑻-𐑕𐑲𐑛 𐑮𐑰𐑛𐑻𐑧𐑒𐑑 𐑤𐑵𐑐

en: You must login first.
target: 𐑿 𐑥𐑳𐑕𐑑 𐑤𐑪𐑜𐑦𐑯 𐑓𐑻𐑕𐑑.

en: Error in the login procedure (the server had no seed for your connection).
target: 𐑻𐑹 𐑦𐑯 𐑞 𐑤𐑪𐑜𐑦𐑯 𐑐𐑮𐑩𐑕𐑰𐑡𐑻 (𐑞 𐑕𐑻𐑝𐑻 𐑣𐑨𐑛 𐑯𐑴 𐑕𐑰𐑛 𐑓𐑹 𐑿𐑼 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯).

en: The password you provided was incorrect.
target: 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛 𐑿 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛 𐑢𐑪𐑟 𐑦𐑯𐑒𐑩𐑮𐑧𐑒𐑑.

en: Time limit
target: 𐑑𐑲𐑥 𐑤𐑦𐑥𐑦𐑑

en: Name of game:
target: 𐑯𐑱𐑥 𐑝 𐑜𐑱𐑥:

en: Use map settings
target: 𐑿𐑟 𐑥𐑨𐑐 𐑕𐑧𐑑𐑦𐑙𐑟

en: Random start time
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑕𐑑𐑸𐑑 𐑑𐑲𐑥

en: Fog of war
target: 𐑓𐑪𐑜 𐑝 𐑢𐑹

en: Observers
target: 𐑩𐑚𐑟𐑻𐑝𐑼𐑟

en: Set Password...
target: 𐑕𐑧𐑑 𐑐𐑭𐑕𐑢𐑻𐑛...

en: The maximum number of turns the game can last
target: 𐑞 𐑥𐑨𐑒𐑕𐑦𐑥𐑩𐑥 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑑𐑻𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑒𐑨𐑯 𐑤𐑭𐑕𐑑

en: Enables user time limit
target: 𐑦𐑯𐑱𐑚𐑩𐑤𐑟 𐑿𐑟𐑼 𐑑𐑲𐑥 𐑤𐑦𐑥𐑦𐑑

en: Longest time allowed for first turn (seconds)
target: 𐑤𐑪𐑙𐑜𐑩𐑕𐑑 𐑑𐑲𐑥 𐑩𐑤𐑬𐑛 𐑓𐑹 𐑓𐑻𐑕𐑑 𐑑𐑻𐑯 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)

en: Longest time possible for any turn (seconds)
target: 𐑤𐑪𐑙𐑜𐑩𐑕𐑑 𐑑𐑲𐑥 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑧𐑯𐑦 𐑑𐑻𐑯 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)

en: Time for general tasks each turn (seconds)
target: 𐑑𐑲𐑥 𐑓𐑹 𐑡𐑧𐑯𐑼𐑩𐑤 𐑑𐑭𐑕𐑒𐑕 𐑰𐑗 𐑑𐑻𐑯 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)

en: Time for each attack, recruit, and capture
target: 𐑑𐑲𐑥 𐑓𐑹 𐑰𐑗 𐑩𐑑𐑨𐑒, 𐑮𐑩𐑒𐑮𐑵𐑑, 𐑯 𐑒𐑨𐑐𐑗𐑻

en: The amount of income each village yields per turn
target: 𐑞 𐑩𐑥𐑬𐑯𐑑 𐑝 𐑦𐑯𐑒𐑳𐑥 𐑰𐑗 𐑝𐑦𐑤𐑦𐑡 𐑘𐑰𐑤𐑛𐑟 𐑐𐑻 𐑑𐑻𐑯

en: The amount of experience a unit needs to advance
target: 𐑞 𐑩𐑥𐑬𐑯𐑑 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑩 𐑿𐑯𐑦𐑑 𐑯𐑰𐑛𐑟 𐑑 𐑩𐑛𐑝𐑭𐑯𐑕

en: Use scenario specific settings
target: 𐑿𐑟 𐑕𐑦𐑯𐑺𐑰𐑴 𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑕𐑧𐑑𐑦𐑙𐑟

en: Randomize time of day in begin
target: 𐑮𐑨𐑯𐑛𐑩𐑥𐑲𐑟 𐑑𐑲𐑥 𐑝 𐑛𐑱 𐑦𐑯 𐑚𐑩𐑜𐑦𐑯

en: Enemy units cannot be seen unless they are in range of your units
target: 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑰𐑯 𐑳𐑯𐑤𐑧𐑕 𐑞𐑱 𐑸 𐑦𐑯 𐑮𐑱𐑯𐑡 𐑝 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕

en: The map is unknown until your units explore it
target: 𐑞 𐑥𐑨𐑐 𐑦𐑟 𐑳𐑯𐑯𐑴𐑯 𐑳𐑯𐑑𐑦𐑤 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑦𐑒𐑕𐑐𐑤𐑹 𐑦𐑑

en: Allow users who are not playing to watch the game
target: 𐑩𐑤𐑬 𐑿𐑟𐑼𐑟 𐑣𐑵 𐑸 𐑯𐑪𐑑 𐑐𐑤𐑱𐑦𐑙 𐑑 𐑢𐑪𐑡 𐑞 𐑜𐑱𐑥

en: Share View
target: 𐑖𐑺 𐑝𐑿

en: Share Maps
target: 𐑖𐑺 𐑥𐑨𐑐𐑕

en: Share None
target: 𐑖𐑺 𐑯𐑳𐑯

en: $login|’s game
target: $login|’s 𐑜𐑱𐑥

en: You must enter a name.
target: 𐑿 𐑥𐑳𐑕𐑑 𐑧𐑯𐑑𐑼 𐑩 𐑯𐑱𐑥.

en: Turns:
target: 𐑑𐑻𐑯𐑟:

en: Unlimited turns
target: 𐑳𐑯𐑤𐑦𐑥𐑦𐑑𐑧𐑛 𐑑𐑻𐑯𐑟

en: Init. limit:
target: 𐑦𐑯𐑦𐑖𐑩𐑤 𐑤𐑦𐑥𐑦𐑑:

en: Turn bonus:
target: 𐑑𐑻𐑯 𐑚𐑴𐑯𐑩𐑕:

en: Reservoir:
target: 𐑮𐑧𐑟𐑩𐑝𐑢𐑸:

en: Action bonus:
target: 𐑨𐑒𐑖𐑩𐑯 𐑚𐑴𐑯𐑩𐑕:

en: Village gold:
target: 𐑝𐑦𐑤𐑦𐑡 𐑜𐑴𐑤𐑛:

en: Experience modifier:
target: 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑪𐑛𐑦𐑓𐑲𐑼:

en: Normal
target: 𐑯𐑹𐑥𐑩𐑤

en: Game Lobby:
target: 𐑜𐑱𐑥 𐑤𐑭𐑚𐑰:

en: Player/Type
target: 𐑐𐑤𐑱𐑻/𐑑𐑲𐑐

en: I’m Ready
target: 𐑲'𐑧𐑥 𐑮𐑧𐑛𐑦

en: The scenario is invalid because it has no id.
target: 𐑞 𐑕𐑦𐑯𐑺𐑰𐑴 𐑦𐑟 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑑 𐑣𐑨𐑟 𐑯𐑴 𐑦𐑛.

en: The scenario is invalid because it has no sides.
target: 𐑞 𐑕𐑦𐑯𐑺𐑰𐑴 𐑦𐑟 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑑 𐑣𐑨𐑟 𐑯𐑴 𐑕𐑲𐑛𐑟.

en: Waiting for players to join...
target: 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 𐑑 𐑡𐑶𐑯...

en: (Vacant slot)
target: (𐑝𐑱𐑒𐑩𐑯𐑑 𐑕𐑤𐑪𐑑)

en: Anonymous local player
target: 𐑩𐑯𐑪𐑯𐑦𐑥𐑩𐑕 𐑤𐑴𐑒𐑩𐑤 𐑐𐑤𐑱𐑻

en: Computer Player
target: 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑐𐑤𐑱𐑻

en: (Empty slot)
target: (𐑧𐑥𐑐𐑑𐑦 𐑕𐑤𐑪𐑑)

en: (Reserved for $playername)
target: (𐑮𐑦𐑟𐑻𐑝𐑛 𐑓𐑹 $playername)

en: Network Player
target: 𐑯𐑧𐑑𐑢𐑻𐑒 𐑐𐑤𐑱𐑻

en: Local Player
target: 𐑤𐑴𐑒𐑩𐑤 𐑐𐑤𐑱𐑻

en: Empty
target: 𐑧𐑥𐑐𐑑𐑦

en: Reserved
target: 𐑮𐑦𐑟𐑻𐑝𐑛

en: Create Game
target: 𐑒𐑮𐑰𐑱𐑑 𐑜𐑱𐑥

en: Era:
target: 𐑽𐑩:

en: Next
target: 𐑯𐑧𐑒𐑕𐑑

en: Regenerate
target: 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑

en: Settings...
target: 𐑕𐑧𐑑𐑦𐑙𐑟...

en: Load Game...
target: 𐑤𐑴𐑛 𐑜𐑱𐑥...

en: No eras found.
target: 𐑯𐑴 𐑽𐑩𐑟 𐑓𐑬𐑯𐑛.

en: No eras found
target: 𐑯𐑴 𐑽𐑩𐑟 𐑓𐑬𐑯𐑛

en: Players:
target: 𐑐𐑤𐑱𐑼𐑟:

en: Size:
target: 𐑕𐑲𐑟:

en: No description available.
target: 𐑯𐑴 𐑛𐑦𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤.

en: --no games open--
target: --no 𐑜𐑱𐑥𐑟 𐑴𐑐𐑩𐑯--

en:  (Unknown Era)
target: (𐑳𐑯𐑯𐑴𐑯 𐑽𐑩)

en: Password Required
target: 𐑐𐑭𐑕𐑢𐑻𐑛 𐑮𐑦𐑒𐑢𐑲𐑼𐑛

en: Game Lobby
target: 𐑜𐑱𐑥 𐑤𐑭𐑚𐑰

en: Observe Game
target: 𐑩𐑚𐑟𐑻𐑝 𐑜𐑱𐑥

en: Join Game
target: 𐑡𐑶𐑯 𐑜𐑱𐑥

en: Preferences
target: 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟

en: Apply filter
target: 𐑩𐑐𐑤𐑲 𐑓𐑦𐑤𐑑𐑼

en: Invert
target: 𐑦𐑯𐑝𐑻𐑑

en: Vacant slots
target: 𐑝𐑱𐑒𐑩𐑯𐑑 𐑕𐑤𐑭𐑑𐑕

en: Friends in game
target: 𐑓𐑮𐑧𐑯𐑛𐑟 𐑦𐑯 𐑜𐑱𐑥

en: Search:
target: 𐑕𐑻𐑗:

en: Skip quickly to the active turn when observing
target: 𐑕𐑒𐑦𐑐 𐑒𐑢𐑦𐑒𐑤𐑦 𐑑 𐑞 𐑨𐑒𐑑𐑦𐑝 𐑑𐑻𐑯 𐑢𐑧𐑯 𐑩𐑚𐑟𐑻𐑝𐑦𐑙

en: Enable the games filter. If unchecked all games are shown, regardless of any filter.
target: 𐑦𐑯𐑱𐑚𐑩𐑤 𐑞 𐑜𐑱𐑥𐑟 𐑓𐑦𐑤𐑑𐑼. 𐑦𐑓 𐑩𐑯𐑗𐑧𐑒𐑑 𐑷𐑤 𐑜𐑱𐑥𐑟 𐑸 𐑖𐑴𐑯, 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕 𐑝 𐑧𐑯𐑦 𐑓𐑦𐑤𐑑𐑼.

en: Show all games that do *not* match your filter. Useful for hiding games you are not interested in.
target: 𐑖𐑴 𐑷𐑤 𐑜𐑱𐑥𐑟 𐑞𐑨𐑑 𐑛𐑵 *𐑯𐑪𐑑* 𐑥𐑨𐑗 𐑿𐑼 𐑓𐑦𐑤𐑑𐑼. 𐑿𐑕𐑓𐑩𐑤 𐑓𐑹 𐑣𐑲𐑛𐑦𐑙 𐑜𐑱𐑥𐑟 𐑿 𐑸 𐑯𐑪𐑑 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯.

en: Only show games that have at least one vacant slot
target: 𐑴𐑯𐑤𐑦 𐑖𐑴 𐑜𐑱𐑥𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑢𐑳𐑯 𐑝𐑱𐑒𐑩𐑯𐑑 𐑕𐑤𐑪𐑑

en: Only show games that are played or observed by at least one of your friends
target: 𐑴𐑯𐑤𐑦 𐑖𐑴 𐑜𐑱𐑥𐑟 𐑞𐑨𐑑 𐑸 𐑐𐑤𐑱𐑛 𐑹 𐑩𐑚𐑟𐑻𐑝𐑛 𐑚𐑲 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑓𐑮𐑧𐑯𐑛𐑟

en: Joining this game requires a password.
target: 𐑡𐑶𐑯𐑦𐑙 𐑞𐑦𐑕 𐑜𐑱𐑥 𐑮𐑦𐑒𐑢𐑲𐑼𐑟 𐑩 𐑐𐑭𐑕𐑢𐑻𐑛.

en: Password:
target: 𐑐𐑭𐑕𐑢𐑻𐑛:

en: Invalid Color
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑒𐑳𐑤𐑼

en: Selected user:
target: 𐑕𐑩𐑤𐑧𐑒𐑑𐑩𐑛 𐑿𐑟𐑼:

en: Leader:
target: 𐑤𐑰𐑛𐑻:

en: Recruits:
target: 𐑮𐑩𐑒𐑮𐑵𐑑𐑕:

en: Waiting for game to start...
target: 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑜𐑱𐑥 𐑑 𐑕𐑑𐑸𐑑...

en: No era information found.
target: 𐑯𐑴 𐑽𐑩 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯 𐑓𐑬𐑯𐑛.

en: No multiplayer sides found
target: 𐑯𐑴 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑕𐑲𐑛𐑟 𐑓𐑬𐑯𐑛

en: Choose your faction:
target: 𐑗𐑵𐑟 𐑿𐑼 𐑓𐑨𐑒𐑖𐑩𐑯:

en: Starting position:
target: 𐑕𐑑𐑸𐑑𐑦𐑙 𐑐𐑩𐑟𐑦𐑖𐑩𐑯:

en: multiplayer_starting_gold^Gold | multiplayer_starting_gold^Gold
target[0]: 𐑜𐑴𐑤𐑛
target[1]: 𐑜𐑴𐑤𐑛

en: Getting game data...
target: 𐑜𐑧𐑑𐑦𐑙 𐑜𐑱𐑥 𐑛𐑱𐑑𐑩...

en: invalid network handle
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑯𐑧𐑑𐑢𐑻𐑒 𐑣𐑨𐑯𐑛𐑩𐑤

en: Client disconnected
target: 𐑒𐑤𐑲𐑩𐑯𐑑 𐑛𐑦𐑕𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛

en: Could not connect to host.
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑒𐑩𐑯𐑧𐑒𐑑 𐑑 𐑣𐑴𐑕𐑑.

en: Could not add socket to socket set
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑨𐑛 𐑕𐑪𐑒𐑩𐑑 𐑑 𐑕𐑪𐑒𐑩𐑑 𐑕𐑧𐑑

en: Could not send initial handshake
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑕𐑧𐑯𐑛 𐑦𐑯𐑦𐑖𐑩𐑤 𐑣𐑨𐑯𐑛𐑖𐑱𐑒

en: Terrain with a movement cost less than 1 encountered.
target: 𐑑𐑻𐑱𐑯 𐑢𐑦𐑞 𐑩 𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑒𐑪𐑕𐑑 𐑤𐑧𐑕 𐑞𐑨𐑯 1 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑛.

en: Auto-Save
target: 𐑷𐑑𐑴-𐑕𐑱𐑝

en: Scenario Report
target: 𐑕𐑦𐑯𐑺𐑰𐑴 𐑮𐑩𐑐𐑹𐑑

en: Victory
target: 𐑝𐑦𐑒𐑑𐑼𐑦

en: You have emerged victorious!
target: 𐑿 𐑣𐑨𐑝 𐑦𐑥𐑻𐑡𐑛 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕!

en: Defeat
target: 𐑛𐑦𐑓𐑰𐑑

en: You have been defeated!
target: 𐑿 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

en: Error while reading the WML:
target: 𐑻𐑹 𐑢𐑲𐑤 𐑮𐑰𐑛𐑦𐑙 𐑞 WML:

en: Game Over
target: 𐑜𐑱𐑥 𐑴𐑝𐑼

en: This scenario has ended. Do you want to continue the campaign?
target: 𐑞𐑦𐑕 𐑕𐑦𐑯𐑺𐑰𐑴 𐑣𐑨𐑟 𐑧𐑯𐑛𐑩𐑛. 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑞 𐑒𐑨𐑥𐑐𐑱𐑯?

en: Unknown scenario: '$scenario|'
target: 𐑳𐑯𐑯𐑴𐑯 𐑕𐑦𐑯𐑺𐑰𐑴: '$scenario|'

en: $name has taken control
target: $name 𐑣𐑨𐑟 𐑑𐑱𐑒𐑩𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤

en: Undoing moves not yet transmitted to the server.
target: 𐑳𐑯𐑛𐑵𐑦𐑙 𐑥𐑵𐑝𐑟 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑑𐑮𐑨𐑯𐑕𐑥𐑦𐑑𐑩𐑛 𐑑 𐑞 𐑕𐑻𐑝𐑻.

en: Waiting for next scenario...
target: 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴...

en: The game is out of sync, and cannot continue. There are a number of reasons this could happen: this can occur if you or another player have modified their game settings. This may mean one of the players is attempting to cheat. It could also be due to a bug in the game, but this is less likely.
    
    Do you want to save an error log of your game?
target: 𐑞 𐑜𐑱𐑥 𐑦𐑟 𐑬𐑑 𐑝 𐑕𐑦𐑙𐑒, 𐑯 𐑒𐑨𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿. 𐑞𐑺 𐑸 𐑩 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑮𐑰𐑟𐑩𐑯𐑟 𐑞𐑦𐑕 𐑒𐑫𐑛 𐑣𐑨𐑐𐑩𐑯: 𐑞𐑦𐑕 𐑒𐑨𐑯 𐑪𐑒𐑻 𐑦𐑓 𐑿 𐑹 𐑩𐑯𐑳𐑞𐑼 𐑐𐑤𐑱𐑻 𐑣𐑨𐑝 𐑥𐑪𐑛𐑦𐑓𐑲𐑛 𐑞𐑺 𐑜𐑱𐑥 𐑕𐑧𐑑𐑦𐑙𐑟. 𐑞𐑦𐑕 𐑥𐑱 𐑥𐑰𐑯 𐑢𐑳𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑼𐑟 𐑦𐑟 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑗𐑰𐑑. 𐑦𐑑 𐑒𐑫𐑛 𐑷𐑤𐑕𐑴 𐑚𐑰 𐑛𐑿 𐑑 𐑩 𐑚𐑳𐑜 𐑦𐑯 𐑞 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑤𐑧𐑕 𐑤𐑲𐑒𐑤𐑦.
    
    𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑕𐑱𐑝 𐑩𐑯 𐑻𐑹 𐑤𐑪𐑜 𐑝 𐑿𐑼 𐑜𐑱𐑥?

en: Remaining gold:
target: 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑜𐑴𐑤𐑛:

en: Early finish bonus:
target: 𐑻𐑤𐑰 𐑓𐑦𐑯𐑦𐑖 𐑚𐑴𐑯𐑩𐑕:

en: per turn
target: 𐑐𐑻 𐑑𐑻𐑯

en: Turns finished early:
target: 𐑑𐑻𐑯𐑟 𐑓𐑦𐑯𐑦𐑖𐑑 𐑻𐑤𐑰:

en: Bonus:
target: 𐑚𐑴𐑯𐑩𐑕:

en: Gold:
target: 𐑜𐑴𐑤𐑛:

en: Carry over percentage:
target: 𐑒𐑨𐑮𐑦 𐑴𐑝𐑼 𐑐𐑼𐑕𐑧𐑯𐑑𐑦𐑡:

en: Bonus Gold:
target: 𐑚𐑴𐑯𐑩𐑕 𐑜𐑴𐑤𐑛:

en: Retained Gold:
target: 𐑮𐑦𐑑𐑱𐑯𐑛 𐑜𐑴𐑤𐑛:

en: You will start the next scenario with $gold on top of the defined minimum starting gold. | You will start the next scenario with $gold on top of the defined minimum starting gold.
target[0]: 𐑿 𐑢𐑦𐑤 𐑕𐑑𐑸𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑦𐑞 $gold 𐑪𐑯 𐑑𐑪𐑐 𐑝 𐑞 𐑛𐑦𐑓𐑲𐑯𐑛 𐑥𐑦𐑯𐑩𐑥𐑩𐑥 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛.
target[1]: 𐑿 𐑢𐑦𐑤 𐑕𐑑𐑸𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑦𐑞 $gold 𐑪𐑯 𐑑𐑪𐑐 𐑝 𐑞 𐑛𐑦𐑓𐑲𐑯𐑛 𐑥𐑦𐑯𐑩𐑥𐑩𐑥 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛.

en: You will start the next scenario with $gold or its defined minimum starting gold, whichever is higher. | You will start the next scenario with $gold or its defined minimum starting gold, whichever is higher.
target[0]: 𐑿 𐑢𐑦𐑤 𐑕𐑑𐑸𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑦𐑞 $gold 𐑹 𐑦𐑑𐑕 𐑛𐑦𐑓𐑲𐑯𐑛 𐑥𐑦𐑯𐑩𐑥𐑩𐑥 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 𐑢𐑦𐑗𐑧𐑝𐑼 𐑦𐑟 𐑣𐑲𐑼.
target[1]: 𐑿 𐑢𐑦𐑤 𐑕𐑑𐑸𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑦𐑞 $gold 𐑹 𐑦𐑑𐑕 𐑛𐑦𐑓𐑲𐑯𐑛 𐑥𐑦𐑯𐑩𐑥𐑩𐑥 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 𐑢𐑦𐑗𐑧𐑝𐑼 𐑦𐑟 𐑣𐑲𐑼.

en: The game is over.
target: 𐑞 𐑜𐑱𐑥 𐑦𐑟 𐑴𐑝𐑼.

en: It is now $name|’s turn
target: 𐑦𐑑 𐑦𐑟 𐑯𐑬 $name|'s 𐑑𐑻𐑯

en: Replace with AI
target: 𐑮𐑦𐑐𐑤𐑱𐑕 𐑢𐑦𐑞 AI

en: Replace with local player
target: 𐑮𐑦𐑐𐑤𐑱𐑕 𐑢𐑦𐑞 𐑤𐑴𐑒𐑩𐑤 𐑐𐑤𐑱𐑻

en: Replace with $player
target: 𐑮𐑦𐑐𐑤𐑱𐑕 𐑢𐑦𐑞 $player

en: $player has left the game. What do you want to do?
target: $player 𐑣𐑨𐑟 𐑤𐑧𐑓𐑑 𐑞 𐑜𐑱𐑥. 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑵?

en: Name:
target: 𐑯𐑱𐑥:

en: Race:
target: 𐑮𐑱𐑕:

en: invisible:
target: 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤:

en: This unit is invisible. It cannot be seen or attacked by enemy units.
target: 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑦𐑟 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤. 𐑦𐑑 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑰𐑯 𐑹 𐑩𐑑𐑨𐑒𐑑 𐑚𐑲 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑𐑕.

en: slowed:
target: 𐑕𐑤𐑴𐑛:

en: This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled.
target: 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑤𐑴𐑛. 𐑦𐑑 𐑢𐑦𐑤 𐑴𐑯𐑤𐑦 𐑛𐑰𐑤 𐑣𐑭𐑓 𐑦𐑑𐑕 𐑯𐑹𐑥𐑩𐑤 𐑛𐑨𐑥𐑦𐑡 𐑢𐑧𐑯 𐑩𐑑𐑨𐑒𐑦𐑙 𐑯 𐑦𐑑𐑕 𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑒𐑪𐑕𐑑 𐑦𐑟 𐑛𐑳𐑚𐑩𐑤𐑛.

en: poisoned:
target: 𐑐𐑶𐑟𐑩𐑯𐑛:

en: This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.
    
    Units cannot be killed by poison alone. The poison will not reduce it below 1 HP.
target: 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑦𐑟 𐑐𐑶𐑟𐑩𐑯𐑛. 𐑦𐑑 𐑢𐑦𐑤 𐑤𐑵𐑟 8 HP 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯 𐑳𐑯𐑑𐑦𐑤 𐑦𐑑 𐑒𐑨𐑯 𐑕𐑰𐑒 𐑩 𐑒𐑘𐑫𐑼 𐑑 𐑞 𐑐𐑶𐑟𐑩𐑯 𐑦𐑯 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑹 𐑓𐑮𐑪𐑥 𐑩 𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑿𐑯𐑦𐑑 𐑢𐑦𐑞 𐑞 '𐑒𐑘𐑫𐑮𐑟' 𐑩𐑚𐑦𐑤𐑦𐑑𐑦.
    
    𐑿𐑯𐑦𐑑𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑒𐑦𐑤𐑛 𐑚𐑲 𐑐𐑶𐑟𐑩𐑯 𐑩𐑤𐑴𐑯. 𐑞 𐑐𐑶𐑟𐑩𐑯 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑮𐑦𐑛𐑿𐑕 𐑦𐑑 𐑚𐑩𐑤𐑴 1 HP.

en: petrified:
target: 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛:

en: This unit has been petrified. It may not move or attack.
target: 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛. 𐑦𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑥𐑵𐑝 𐑹 𐑩𐑑𐑨𐑒.

en: Alignment:
target: 𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑:

en: Resistances:
target: 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟:

en: (Att / Def)
target: (𐑩𐑑𐑨𐑒 / 𐑛𐑧𐑓𐑧𐑯𐑛)

en: Neutral units:
target: 𐑯𐑵𐑑𐑮𐑩𐑤 𐑿𐑯𐑦𐑑𐑕:

en: Chaotic units:
target: 𐑒𐑱𐑭𐑑𐑦𐑒 𐑿𐑯𐑦𐑑𐑕:

en: Observers:
target: 𐑩𐑚𐑟𐑻𐑝𐑼𐑟:

en:  replay
target: 𐑮𐑰𐑐𐑤𐑱

en: Warning: The file you have tried to load is corrupt. Loading anyway.
target: 𐑢𐑹𐑯𐑦𐑙: 𐑞 𐑓𐑲𐑤 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑲𐑛 𐑑 𐑤𐑴𐑛 𐑦𐑟 𐑒𐑼𐑳𐑐𐑑. 𐑤𐑴𐑛𐑦𐑙 𐑧𐑯𐑦𐑢𐑱.

en: The game could not be saved:
target: 𐑞 𐑜𐑱𐑥 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑱𐑝𐑛:

en: Save already exists. Do you want to overwrite it?
target: 𐑕𐑱𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑕. 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑴𐑝𐑼𐑮𐑲𐑑 𐑦𐑑?

en: Overwrite?
target: 𐑴𐑝𐑼𐑮𐑲𐑑?

en: Saved
target: 𐑕𐑱𐑝𐑛

en: Could not write to file
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑮𐑲𐑑 𐑑 𐑓𐑲𐑤

en: Save Replay
target: 𐑕𐑱𐑝 𐑮𐑰𐑐𐑤𐑱

en: replay
target: 𐑮𐑰𐑐𐑤𐑱

en: Could not auto save the game. Please save the game manually.
target: 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑷𐑑𐑴 𐑕𐑱𐑝 𐑞 𐑜𐑱𐑥. 𐑐𐑤𐑰𐑟 𐑕𐑱𐑝 𐑞 𐑜𐑱𐑥 𐑥𐑨𐑯𐑘𐑫𐑩𐑤𐑦.

en: Save Game
target: 𐑕𐑱𐑝 𐑜𐑱𐑥

en: Unexpected characters at line start
target: 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑒𐑨𐑮𐑩𐑒𐑑𐑼𐑟 𐑨𐑑 𐑤𐑲𐑯 𐑕𐑑𐑸𐑑

en: Unterminated [element] tag
target: 𐑳𐑯𐑑𐑻𐑥𐑩𐑯𐑱𐑑𐑩𐑛 [𐑧𐑤𐑩𐑥𐑩𐑯𐑑] 𐑑𐑨𐑜

en: Invalid tag name
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑑𐑨𐑜 𐑯𐑱𐑥

en: Unterminated [+element] tag
target: 𐑳𐑯𐑑𐑻𐑥𐑩𐑯𐑱𐑑𐑩𐑛 [+𐑧𐑤𐑩𐑥𐑩𐑯𐑑] 𐑑𐑨𐑜

en: Invalid closing tag name
target: 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑒𐑤𐑴𐑟𐑦𐑙 𐑑𐑨𐑜 𐑯𐑱𐑥

en: Unterminated closing tag
target: 𐑳𐑯𐑑𐑻𐑥𐑩𐑯𐑱𐑑𐑩𐑛 𐑒𐑤𐑴𐑟𐑦𐑙 𐑑𐑨𐑜

en: Unexpected closing tag
target: 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑒𐑤𐑴𐑟𐑦𐑙 𐑑𐑨𐑜

en: Empty variable name
target: 𐑧𐑥𐑐𐑑𐑦 𐑝𐑺𐑦𐑩𐑚𐑩𐑤 𐑯𐑱𐑥

en: Unexpected characters after variable name (expected , or =)
target: 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑒𐑨𐑮𐑩𐑒𐑑𐑼𐑟 𐑭𐑓𐑑𐑼 𐑝𐑺𐑦𐑩𐑚𐑩𐑤 𐑯𐑱𐑥 (𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 , 𐑹 =)

en: Unterminated quoted string
target: 𐑳𐑯𐑑𐑻𐑥𐑩𐑯𐑱𐑑𐑩𐑛 𐑒𐑢𐑴𐑑𐑩𐑛 𐑕𐑑𐑮𐑦𐑙

en: Recruits
target: 𐑮𐑩𐑒𐑮𐑵𐑑𐑕

en: Recalls
target: 𐑮𐑰𐑒𐑷𐑤𐑟

en: Advancements
target: 𐑩𐑛𐑝𐑨𐑯𐑕𐑥𐑩𐑯𐑑𐑕

en: Losses
target: 𐑤𐑪𐑕𐑩𐑟

en: Kills
target: 𐑒𐑦𐑤𐑟

en: Details
target: 𐑛𐑰𐑑𐑱𐑤𐑟

en: Damage
target: 𐑛𐑨𐑥𐑦𐑡

en: Overall
target: 𐑴𐑝𐑼𐑷𐑤

en: This Turn
target: 𐑞𐑦𐑕 𐑑𐑻𐑯

en: Inflicted
target: 𐑦𐑯𐑓𐑤𐑦𐑒𐑑𐑦𐑛

en: Taken
target: 𐑑𐑱𐑒𐑩𐑯

en: Skip
target: 𐑕𐑒𐑦𐑐

en: Allied village
target: 𐑨𐑤𐑲𐑛 𐑝𐑦𐑤𐑦𐑡

en: Enemy village
target: 𐑧𐑯𐑩𐑥𐑦 𐑝𐑦𐑤𐑦𐑡

en: Owned village
target: 𐑴𐑯𐑛 𐑝𐑦𐑤𐑦𐑡

en: border_size should be between 0.0 and 0.5.
target: border_size 𐑖𐑫𐑛 𐑚𐑰 𐑚𐑦𐑑𐑢𐑰𐑯 0.0 𐑯 0.5.

en:  and
target: 𐑯

en: moves
target: 𐑥𐑵𐑝𐑟

en: XP to advance
target: XP 𐑑 𐑩𐑛𐑝𐑭𐑯𐑕

en:  move
target: 𐑥𐑵𐑝

en: $effect_description per level
target: $effect_description 𐑐𐑻 𐑤𐑧𐑝𐑩𐑤

en: damage | damage
target[0]: 𐑛𐑨𐑥𐑦𐑡
target[1]: 𐑛𐑨𐑥𐑦𐑡

en: strike | strikes
target[0]: 𐑕𐑑𐑮𐑲𐑒
target[1]: 𐑕𐑑𐑮𐑲𐑒𐑕

en: % accuracy
target: % 𐑨𐑒𐑘𐑻𐑩𐑕𐑰

en: % parry
target: % 𐑐𐑺𐑰

en: chaotic
target: 𐑒𐑱𐑭𐑑𐑦𐑒

en: lawful
target: 𐑤𐑷𐑓𐑫𐑤

en: neutral
target: 𐑯𐑵𐑑𐑮𐑩𐑤

en: female^chaotic
target: 𐑒𐑱𐑭𐑑𐑦𐑒

en: female^lawful
target: 𐑤𐑷𐑓𐑫𐑤

en: female^neutral
target: 𐑯𐑵𐑑𐑮𐑩𐑤
