Battle for Wesnoth 1.7.0-dev - en to is translation catalogue (200 entries)

note: [time]: id=underground [editor_times]: id=underground
en: Underground
is: Neðanjarðar

note: [heals]: id=healing
en: heals +4
is: læknar +4

note: [heals]: id=healing
en: female^heals +4
is: læknar +4

note: [heals]: id=healing
en: heals +8
is: læknar +8

note: [heals]: id=healing
en: female^heals +8
is: læknar +8

note: [editor_times]: id=deep_underground [time]: id=deep_underground
en: Deep Underground
is: Djúpt neðanjarðar

note: [section]: id=introduction [topic]: id=..introduction
en: Introduction
is: Inngangur

note: [section]: id=gameplay [topic]: id=..gameplay
en: Gameplay
is: Leikspilun

note: [section]: id=traits_section [topic]: id=..traits_section
en: Traits
is: Einkenni

note: [section]: id=units [topic]: id=..units
en: Units
is: Einingar

note: [section]: id=abilities_section [topic]: id=..abilities_section
en: Abilities
is: Hæfileikar

note: [section]: id=weapon_specials [topic]: id=..weapon_specials
en: Weapon Specials
is: Sérhæfileikar vopna

note: [section]: id=terrains_section [topic]: id=..terrains_section
en: Terrains
is: Jarðir

note: [section]: id=commands [topic]: id=..commands
en: Commands
is: Skipanir

note: [topic]: id=about_game
en: About the Game
is: Um leikinn

note: [topic]: id=.unknown_unit
en: Unknown Unit
is: Óþekkt eining

note: [topic]: id=.unknown_unit
en: 
    
    This unit is unknown for the moment. You must discover it in the game to be allowed to see its description.
is: 
    
    Þessi eining er óþekkt sem stendur. Þú verður að uppgvöta hana í leiknum til að geta lesið lýsingu hennar.

note: [topic]: id=victory_and_defeat
en: Victory and Defeat
is: Sigur og Tap

note: [topic]: id=recruit_and_recall
en: Recruiting and Recalling
is: Ráðning og Endurköllun

note: [topic]: id=recruit_and_recall
en: 
    
    In later scenarios, you may also Recall survivors from earlier battles. Recalling costs a standard 20 gold and presents you with a list of all surviving units from previous scenarios.
is: 
    
    Í seinni leikjum, máttu oft einnig Endurkalla eftirlifendur úr fyrri bardögum. Endurköllum kostar alltaf 20 gull og kemur með lista af öllum eftirlifandi einingum úr fyrri leikjum.

note: [topic]: id=income_and_upkeep
en: Income and Upkeep
is: Tekjur og Viðhald

note: [topic]: id=hitpoints
en: Hitpoints and Experience
is: Lífstig og Reynsla

note: [topic]: id=hitpoints
en: The hitpoints and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have).
is: Lífspunktarnir og reynslupunktarnir eru báðir sýnir í stöðu glugganum með tvem tölum (núverandi styrkleika og hámarksstyrkleika sem eining getur fengið).

note: [topic]: id=advancement
en: 
    
    Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options.
is: 
    
    Einingar þurfa ákveðið magn af reynslu til að þjálfast (sem er 20% minna fyrir einingar með snarpa eiginleikan). Þegar þau ná þessu magni, aukast þau um eitt styrkleikastig og fá fulla lífspunkta. Í sumum tilvikum, færðu að velja í hvað einingin breytist.

note: [topic]: id=advancement
en: If both units survive a combat, they gain a number of experience points equal to the level of the unit they’re fighting. If a unit kills another in combat, however, it gains much more experience — 4 for a level 0 unit, 8 for level 1, 16 for level 2, 24 for level 3, and so forth.
is: Ef báðar einingar lifa af bardaga, fá þær númer af reynslu punktum jafngildandi styrkleikastigi einingarnar sem þeir börðust við. Ef eining drepur aðra í bardaga, fær hún mun meiri reynslu - 4 fyrir styrkleika 0 einingu, 8 fyrir styrkleika 1, 16, fyrir styrkleika 2, 24 fyrir styrkleika 3 og svo framvegis.

note: [topic]: id=movement
en: Movement
is: Hreyfing

note: [topic]: id=movement
en: 
    
    To see where the enemy can move to during their next turn, press Ctrl-v or Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were not on the map to block their progress.
is: 
    
    Til að sjá hvert óvinurinn getur farið næstu lotu þeirra, ýttu á Ctrl-V eða Cmd-v. Ctrl-B eða Cmd-b sýnir hvert óvinir gætu farið, ef þínar einingar væru ekki fyrir þeim.

note: [topic]: id=shroud_and_fog
en: Shroud and Fog of War
is: Hyl og Stríðsþoka

note: [topic]: id=combat
en: Combat
is: Einvígi

note: [topic]: id=combat
en: 
    
    <header>text=Damage</header>
is: 
    
    <header>text=Meiðsl</header>

note: [topic]: id=damage_types_and_resistance
en: Damage Types and Resistance
is: Tegund meiðsla og Móstöður

note: [topic]: id=damage_types_and_resistance
en: 
    
    If a strike is determined to hit, it will always do at least 1 point of damage. This applies even if the defender has 100% resistance to the damage type.
is: 
    
    Ef árás hittir, gerir hún alltaf að minsta kosti 1 punkt í skaða. Þetta á líka við ef varnaraðilinn hefur 100% mótsstöðu gagnvart skaða tegundinni.

note: [topic]: id=orbs
en: Orbs
is: Hnettir

note: [topic]: id=orbs
en: On top of the energy bar shown next to each unit of yours is an orb. For units you control, this orb is:
is: Á toppi lífspunkta línurnar sýnda hliðin á einingu þinni er hnöttur. Fyrir einingar sem þú stjórnar, er hnötturinn:

note: [topic]: id=time_of_day
en: Time of Day
is: Tími dags

note: [time]: id=dawn [time]: id=dawn_hour [topic]: id=time_of_day
en: Dawn
is: Dögun

note: [time]: id=morning [topic]: id=time_of_day
en: Morning
is: Morgunn

note: [time]: id=afternoon [topic]: id=time_of_day
en: Afternoon
is: Síðdegi

note: [time]: id=dusk [time]: id=dusk_hour [topic]: id=time_of_day
en: Dusk
is: Rökkur

note: [time]: id=first_watch [topic]: id=time_of_day
en: First Watch
is: Fyrsta vakt

note: [time]: id=second_watch [topic]: id=time_of_day
en: Second Watch
is: Seinni vakt

note: [topic]: id=healing
en: Healing
is: Lækning

note: [topic]: id=healing
en: 
    
    Resting can be combined with other forms of healing, but villages, regeneration, healing and curing cannot combine with each other: the best option will be used. Finally, units heal fully between scenarios.
is: 
    
    Hvíld má leggja saman við aðrar tegundiri af lækningu, enn þorp, endursköpun, lækning og heilun geta ekki laggst saman við hvort annað, einungis hvíld: besti valkosturinn verður alltaf notaður. Að lokur, læknast einingar til fulls á milli leikja(í herferð t.d.)

note: [topic]: id=wrap_up
en: Wrap Up
is: Samantekt

note: [topic]: id=license
en: License
is: Leyfi

note: [topic]: id=general_commands
en: 
    Clear chat messages.
is: 
    Hreinsa spjall skilaboð.

note: [topic]: id=general_commands
en: 
    Toggle the display of the current frames per second.
is: 
    Sýna hve margar myndir eru framleiddar á sekúndu (FPS).

note: [topic]: id=general_commands
en: 
    Redraws the screen and reloads any image files that have been changed.
is: 
    Endurteiknar skjáin og hleður inn alla myndaskrár sem gætu hafa breyst.

note: [topic]: id=general_commands
en: 
    Bring up theme selection menu.
is: 
    Kemur upp með þema valmynd.

note: [topic]: id=general_commands
en: 
    Quit the scenario (without prompting).
is: 
    Fer útúr leik (án aðspurnar).

note: [topic]: id=general_commands
en: 
    Save the game (without prompting).
is: 
    Vistar leik (án aðspurnar).

note: [topic]: id=general_commands
en: 
    Save the game and quit the scenario (without prompting).
is: 
    Vistar leik og lokar svo (án aðspurnar).

note: [topic]: id=mp_commands
en: 
    Mute a specific observer. If no username is supplied the muted usernames are displayed.
is: 
    Þaggar niður í ákveðnum áhorfenda. Ef ekkert notendanafn er til staðar eru niðurþögguð notendanöfn sýnd.

note: [topic]: id=debug_commands
en: 
    Create a unit of the specified type on the selected hex.
is: 
    Búa til einingu af eftirnefndri tegund á valin reit.

note: [topic]: id=debug_commands
en: 
    Adds the specified amount to the current side’s gold.
is: 
    Bætir við eftirnefndri fjölda gullpeninga við núverandi hlið.

note: [topic]: id=debug_commands
en: 
    Immediately advances to the next scenario in a campaign.
is: 
    Samstundis fer yfir í næstu atburðarás herferðar.

note: [heals]: id=curing
en: cures
is: heilar

note: [heals]: id=curing
en: female^cures
is: heilar

note: [regenerate]: id=regenerates
en: regenerates
is: endurskapar

note: [regenerate]: id=regenerates
en: female^regenerates
is: endurskapar

note: [resistance]: id=steadfast
en: steadfast
is: staðfastur

note: [resistance]: id=steadfast
en: female^steadfast
is: staðföst

note: [leadership]: id=leadership
en: leadership
is: leiðtogi

note: [leadership]: id=leadership
en: female^leadership
is: leiðtogi

note: [skirmisher]: id=skirmisher
en: skirmisher
is: truflar

note: [skirmisher]: id=skirmisher
en: female^skirmisher
is: truflar

note: [illuminates]: id=illumination
en: illuminates
is: lýsir

note: [illuminates]: id=illumination
en: female^illuminates
is: lýsir

note: [teleport]: id=teleport
en: teleport
is: fjarfluttur

note: [teleport]: id=teleport
en: female^teleport
is: fjarflutt

note: [hides]: id=ambush
en: ambush
is: fyrirsát

note: [hides]: id=ambush
en: female^ambush
is: fyrirsát

note: [hides]: id=nightstalk
en: nightstalk
is: næturveiði

note: [hides]: id=concealment
en: concealment
is: leynd

note: [hides]: id=concealment
en: female^concealment
is: leynd

note: [hides]: id=submerge
en: submerge
is: kafar

note: [hides]: id=submerge
en: female^submerge
is: kafar

note: [dummy]: id=feeding
en: feeding
is: nærist

note: [dummy]: id=feeding
en: female^feeding
is: nærist

note: [damage]: id=backstab
en: backstab
is: bakstunga

note: [plague]: id=plague({TYPE}), type={TYPE} [plague]: id=plague, type=Walking Corpse
en: plague
is: plága

note: [slow]: id=slow
en: slows
is: hægir

note: [chance_to_hit]: id=marksman
en: marksman
is: skytta

note: [chance_to_hit]: id=magical
en: magical
is: galdrar

note: [swarm]: id=swarm
en: swarm
is: svarmur

note: [damage]: id=charge
en: charge
is: áhlaup

note: [drains]: id=drains
en: drains
is: tæmir

note: [poison]: id=poison
en: poison
is: eitrun

en: 
    
    Special Notes:
is: 
    
    Athugasemd:

en:  Spirits have very unusual resistances to damage, and move quite slowly over open water.
is:  Andar búa yfir óeðlilegri mótstöðu til skaða og ferðast frekar hægt yfir opin vötn.

en:  This unit is capable of basic healing.
is:  Þessi eining getur læknað lítillega.

en:  This unit is capable of healing those around it, and curing them of poison.
is:  Þessi eining getur læknað þá sem standa næst sér, og læknað þá af eitri.

en:  This unit is capable of neutralizing the effects of poison in units around it.
is:  Þessi eining getur læknað eituráhrif af einingum nærri sér.

en:  This unit regenerates, which allows it to heal as though always stationed in a village.
is:  Þessi eining endurskapar sig, sem leyfir henni að lækna sig alltaf eins og hún væri í þorpi.

en:  The steadiness of this unit reduces damage from some attacks, but only while defending.
is:  Staðfesta þessarar einingar dregur úr meiðslum frá sumum árásum, enn bara þegar hún verst.

en:  The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
is:  Leiðtogahæfileikar þessarar einingar leyfa öðrum samliggjandi einingum að gera meiri skaða í bardaga, séu þær á lægra styrkleikastigi.

en:  This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
is:  Þessi eining er góð í að trufla óvini og getur hlaupið í gegnum stjórnsvæði óvinanna óhindrað.

en:  Illumination increases the lighting level in adjacent areas.
is:  Lýsing eykur ljósstyrk í nærliggjandi svæði.

en:  This unit can use one move to teleport between any two empty villages controlled by its side.
is:  Þessi eining getur fjarflutt sig á milli hvaða tveggja þorpa sem er sem eigandi einingarinnar á, séu þorpin tóm.

en:  In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
is:  Í skóglendi, getur þessi eining verið ósýnileg fyrir óvinum sínum, nema þeir standi við hana eða hún sýnir sig með því að gera árás.

en:  This unit is able to hide at night, leaving no trace of its presence.
is:  Þessi eining getur falið sig að nóttu til, skiljandi engin ummerki eftir um nærveru sína.

en:  This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
is:  Þessi eining getur falið sig í þorpum (nema neðansjávar þorpum) og verið ósýnileg óvinum sínum, nema þeir standi við hana.

en:  This unit can move unseen in deep water, requiring no air from the surface.
is:  Þessi eining getur ferðast óseð um djúpt vatn, þurfandi ekkert loft frá yfirborðinu.

en:  This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
is:  Þessi eining fær 1 auka lífspunkt ofan á hámark lífspunkta sína í hvert skipti sem hún drepur einingu.

en:  Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
is:  Hvert skipti sem notast er við berserk mun einingin þrýsta einvígið þar til annar hvor liggur dauður niðri.

en:  If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
is:  Ef óvinur skotmarksins er hinum megin við skotmarkið meðan ráðist er á það, má þessi eining bakstinga, sem gerir tvöfaldan skaða.

en:  Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
is:  Óvinir sem missa líf sitt til plágurnar, munu rísa aftur í Ódauða, nema þeir standi í þorpum.

en:  This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
is:  Þessi eining hægir á óvinum sínum, minkandi hreyfigetu þeirra og skaða um helming þar til skotmörkin enda lotu.

en:  The ability to turn the living to stone makes this unit extremely dangerous.
is:  Hæfileikinn til að geta breytt lifandi verum í stein gerir þessa einingu mjög hættulega.

en:  This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
is:  Hittni þessarar einingar leyfir henni að hitta andstæðing sinn nokkuð oft og vel, enn bara á sókninni.

en:  The swarming attacks of this unit become less deadly whenever its members are wounded.
is:  Svarmandi árásir þessarar einingar verða máttminni hvenær sem þessi eining er slösuð.

en:  Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
is:  Beitandi áhlaupi, getur þessi eining gert tvöfaldan skaða enn fær á sig tvöfaldan skaða; hefur ekki áhrif þegar þessi eining er í vörn.

en:  During battle, this unit can drain life from victims to renew its own health.
is:  Í bardaga, getur þessi eining tæmt líf úr óvinum sínum til að auka við sitt eigið.

en:  The length of this unit’s weapon allows it to strike first in melee, even in defense.
is:  Lengd vopn þessarar einingar, leyfir þeim að eiga alltaf fyrsta höggið, líka í vörn.

en:  The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
is:  Fórnarlömb eiturárásar þessarar einingar munu taka skaða á sig þar til þau eru læknuð af þorpi eða einingu sem heilar.

note: [trait]: id=loyal
en: loyal
is: dyggur

note: [trait]: id=loyal
en: female^loyal
is: dygg

note: [trait]: id=loyal
en: Zero upkeep
is: Ekkert viðhald

note: [trait]: id=undead
en: undead
is: ódauður

note: [trait]: id=undead
en: female^undead
is: ódauð

note: [trait]: id=undead [trait]: id=mechanical [trait]: id=elemental
en: Immune to drain, poison, and plague
is: Ónæmt tæmingu, eitrun og plágum.

note: [trait]: id=mechanical
en: mechanical
is: vélrænn

note: [trait]: id=mechanical
en: female^mechanical
is: vélræn

note: [trait]: id=strong
en: strong
is: sterkur

note: [trait]: id=strong
en: female^strong
is: sterk

note: [trait]: id=dextrous
en: dextrous
is: fimur

note: [trait]: id=dextrous
en: female^dextrous
is: fim

note: [trait]: id=quick
en: quick
is: hraður

note: [trait]: id=quick
en: female^quick
is: hröð

note: [trait]: id=intelligent
en: intelligent
is: snarpur

note: [trait]: id=intelligent
en: female^intelligent
is: snörp

note: [trait]: id=intelligent
en: Intelligent units require 20% less experience than usual to advance.
is: Snarpar einingar þurfa 20% minni reynslu enn venjulega til að þjálfast í næsta styrkleikastig.

note: [trait]: id=resilient
en: resilient
is: stældur

note: [trait]: id=resilient
en: female^resilient
is: stæld

note: [trait]: id=resilient
en: 
    
    Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
is: 
    
    Stældar einingar eru gagnlegar á öllum sviðum í herferðum og þetta er gagnlegur eiginleiki fyrir allar einingar. Stæld er oftast gagnlegust einingu þegar það kemur í einingu sem er með lítið af lífspunktum, góða vörn eða mikla mótstöðu. Stældar einingar eru sérstaklega gagnlegar í að halda hernaðarmikilvægum stöðum frá óvininum.

note: [trait]: id=healthy
en: healthy
is: heilbrygður

note: [trait]: id=healthy
en: female^healthy
is: heilbrygð

note: [trait]: id=fearless
en: fearless
is: óttalaus

note: [trait]: id=fearless
en: female^fearless
is: óttalaus

note: [trait]: id=fearless
en: Fights normally during unfavorable times of day/night
is: Berst eðlilega þrátt fyrir nótt sem dag.

note: [trait]: id=fearless
en: Aversion to light and dark holds no sway over these brave individuals.
is: Ljós eða myrkur hefur engin áhrif á þessa hugrökku einstaklinga.

note: [trait]: id=weak
en: weak
is: veikburða

note: [trait]: id=weak
en: female^weak
is: veikburða

note: [trait]: id=slow
en: slow
is: hægur

note: [trait]: id=slow
en: female^slow
is: hæg

note: [trait]: id=slow
en: 
    
    Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance.
is: 
    
    Þykkir og klaufskir, hægir einstaklingar af Durtum og öðrum verum hreyfa sig hægar, enn fá það bætt með örlítið auknum lífspunktum

note: [trait]: id=dim
en: dim
is: tregur

note: [trait]: id=dim
en: female^dim
is: treg

note: [trait]: id=dim
en: 
    
    Dim is a trait all too common in goblins and other lesser species. There are reasons these species are lesser, and this is one of them.
is: 
    
    Tregða er eiginleiki sem er mjög algengur á meðal durtna og öðrum óæðri verum. Það eru ástæður fyrir því að þessar verur séu óæðri og þetta er ein af þeim.

note: [race]: id=bats
en: race^Bat
is: Leðurblaka

note: [race]: id=bats
en: race+female^Bat
is: Leðurblaka

note: [race]: id=bats
en: race^Bats
is: Leðurblökur

note: [race]: id=drake
en: race^Drake
is: Dreki

note: [race]: id=drake
en: race+female^Drake
is: Dreki

note: [race]: id=drake
en: race^Drakes
is: Drekar

note: [race]: id=dwarf
en: race^Dwarf
is: Dvergur

note: [race]: id=dwarf
en: race+female^Dwarf
is: Dvergur

note: [race]: id=dwarf
en: race^Dwarves
is: Dvergar

note: [race]: id=elf
en: race^Elf
is: Álfur

note: [race]: id=elf
en: race+female^Elf
is: Álfur

note: [race]: id=elf
en: race^Elves
is: Álfar

note: [race]: id=goblin
en: race^Goblin
is: Durtur

note: [race]: id=goblin
en: race+female^Goblin
is: Durta

note: [race]: id=goblin
en: race^Goblins
is: Durtar

note: [race]: id=gryphon
en: race^Gryphon
is: Griffon

note: [race]: id=gryphon
en: race+female^Gryphon
is: Griffon

note: [race]: id=gryphon
en: race^Gryphons
is: Griffonar

note: [race]: id=human
en: race^Human
is: Mennskur

note: [race]: id=human
en: race+female^Human
is: Mennsk

note: [race]: id=human
en: race^Humans
is: Mennskir

note: [race]: id=lizard
en: race^Saurian
is: Saurií

note: [race]: id=lizard
en: race+female^Saurian
is: Sauría

note: [race]: id=lizard
en: race^Saurians
is: Sauríar

note: [race]: id=mechanical
en: race^Mechanical
is: Vélrænn

note: [race]: id=mechanical
en: race+plural^Mechanical
is: Vélrænt

note: [race]: id=merman
en: race^Merman
is: Hafmaður

note: [race]: id=merman
en: race^Mermaid
is: Hafmeyja

note: [race]: id=monster
en: race^Monster
is: Skrímsli

note: [race]: id=monster
en: race^Monsters
is: Skrímsli

note: [race]: id=naga
en: race^Naga
is: Naga

note: [race]: id=naga
en: race^Nagas
is: Nagas

note: [race]: id=ogre
en: race^Ogre
is: Þurs

note: [race]: id=ogre
en: race+female^Ogre
is: Þursa

note: [race]: id=ogre
en: race^Ogres
is: Þursar

note: [race]: id=orc
en: race^Orc
is: Orki

note: [race]: id=orc
en: race+female^Orc
is: Orka

note: [race]: id=orc
en: race^Orcs
is: Orkar

note: [race]: id=troll
en: race^Troll
is: Tröll

note: [race]: id=troll
en: race+female^Troll
is: Tröll

note: [race]: id=troll
en: race^Trolls
is: Tröll

note: [race]: id=undead
en: race^Undead
is: Ódauður

note: [race]: id=undead
en: race+female^Undead
is: Ódauð

note: [race]: id=undead
en: race+plural^Undead
is: Ódauðir

note: [race]: id=wolf
en: race^Wolf
is: Úlfur

note: [race]: id=wolf
en: race^Wolves
is: Úlfar

note: [race]: id=wose
en: race^Wose
is: Vosi

note: [race]: id=wose
en: race^Woses
is: Vosar

en: +1 max HP
is: +1 á hámarks lífspunkta

en: Close
is: Loka

en: The Battle for Wesnoth Help
is: Bardaginn um Wesnoth Hjálp
