en_GB - en to en_GB translation catalogue (21 entries)

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en: Skip [story] screens and dialog through the end of the B<start> event.
en_GB: Skip [story] screens and dialogue through the end of the B<start> event.

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en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>.  By default the B<warning> level is used for most domains, but B<deprecation> defaults to B<none> unless combined with the B<-d> option.
en_GB: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>.  By default the B<warning> level is used for most domains, but B<deprecation> is set to B<none> by default unless combined with the B<-d> option.

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en: shows the timestamps in log output with more precision.
en_GB: shows the time-stamps in log output with more precision.

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en: there is a new WIP widget toolkit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.
en_GB: there is a new WIP widget tool-kit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.

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en: disables loading of user addons.
en_GB: disables loading of user add-ons.

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en: (experimental) load a I<script> which defines a Wesnoth plugin. Similar to B<--script>, but Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
en_GB: (experimental) load a I<script> which defines a Wesnoth plugin. Similar to B<--script>, but Lua file should return a function which will be run as a co-routine and periodically woken up with updates.

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en: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path.
en_GB: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by default, on other systems to the user data path.

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en: sets the userdata directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".
en_GB: sets the user data directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the user data directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".

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en: prints the path of the userdata directory and exits.
en_GB: prints the path of the user data directory and exits.

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en: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an addon. Available values include: B<idle_ai> and B<experimental_ai>.
en_GB: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an add-on. Available values include: B<idle_ai> and B<experimental_ai>.

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en: selects the controller for this side. Available values: B<human>, B<ai> and B<null>.
en_GB: selects the controller for this side. Available values: B<human>, B<ai>, and B<null>.

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en: exits once the scenario is over, without displaying victory/defeat dialog which normally requires the user to click End Scenario.  This is also used for scriptable benchmarking.
en_GB: exits once the scenario is over, without displaying the victory/defeat dialogue which normally requires the user to click End Scenario. This is also used for scripted benchmarking.

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en: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for scriptable benchmarking.
en_GB: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for script-based benchmarking.

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en: Determines whether the rooms file should be read and written to in compressed form. Defaults to B<yes>.
en_GB: Determines whether the rooms file should be read and written to in compressed form. Default value is B<yes>.

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en: Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.
en_GB: Names/nicks that are not accepted by the server. B<*> and B<?> from wild-card patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.

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en: The path to the fifo you can echo server commands into (same as /query ... from wesnoth).  If not specified defaults to the compile-time path (default: B</var/run/wesnothd/socket>).
en_GB: The path to the fifo you can echo server commands into (same as /query ... from wesnoth). The compile-time path is used by default if it is not specified (default: B</var/run/wesnothd/socket>).

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en: The directory where the server stores game replays. (Don't forget the trailing /!) Defaults to `' which means the directory wesnothd was started in.
en_GB: The directory where the server stores game replays. (Don't forget the trailing /!) It is set to `' by default, which means the directory wesnothd was started in.

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en: Path to a file where the room info should be stored. This file is read on server startup and written to later. If empty or not set, rooms are not loaded and not saved.
en_GB: Path to a file where the room info should be stored. This file is read on server start-up and written to later. If empty or not set, rooms are not loaded and not saved.

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en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
en_GB: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wild-card patterns are supported. (default is the corresponding wesnoth version)

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en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
en_GB: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wild-card patterns.

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en: The reply-to address of you mail.
en_GB: The reply-to address of your mail.
