wesnoth-manual - en to sr translation catalogue (497 entries)

note: type: Attribute 'lang' of: <book>
en: en
sr: sr_Latn

note: type: Content of: <book><bookinfo><title>
en: Battle for Wesnoth User&#8217;s Manual
sr: Korisnički priručnik „Boja za Vesnot“

note: type: Content of: <book><preface><title>
en: Preface
sr: Predgovor

note: type: Content of: <book><preface><simpara>
en: The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
sr: „Boj za Vesnot“ je strateška igra na poteze u fantazijskom miljeu.

note: type: Content of: <book><preface><simpara>
en: Build up a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight well on different terrains against all manner of opposition.
sr: Sastavite vrsnu vojsku, postepeno uvežbavajući sirove regrute do prekaljenih veterana. U kasnijim partijama, sazovite svoje najžilavije ratnike i obrazujte navalu kojoj se niko ne može suprotstaviti! Birajte jedinice iz velikog skupa specijalizovanih, svojeručno podižući silu koja je sposobna za borbu po svakakvom terenu i protiv raznolikih protivnika.

note: type: Content of: <book><preface><simpara>
en: Wesnoth has many different sagas waiting to be played out. You can battle orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands.
sr: Vesnot nudi mnoge priče koje čekaju da budu odigrane. Možete se boriti protiv orkova, nemrtvih i razbojnika po močvarama Vesnotskog kraljevstva; boriti pokraj zmajeva u surim visovima, vilenjaka u zelenim gajevima Etenvuda, patuljaka u velikim dvoranama Knalge, pa čak i morejaca u Bisernom zalivu. Možete krenuti u pohod da povratite presto Vesnota, upregnuti svoju strašnu moć nad nemrtvima da ovladate zemljama smrtnikâ̂, ili povesti slavno orkovsko pleme u pobedu protiv ljudi što se usudiše da okaljaju vaše zemlje.

note: type: Content of: <book><preface><simpara>
en: You will be able to select from among over two hundred unit types (infantry, cavalry, archers, and mages are just the beginning) and fight actions ranging from small-unit ambushes to clashes of vast armies. You can also challenge your friends – or strangers – and fight in epic multi-player fantasy battles.
sr: Na raspolaganju vam stoji preko dve stotine tipova jedinica (pešadija, konjica, strelci, magovi koliko za početak) i borbena dejstva od lokalnih zaseda do sudara nepreglednih vojski. Takođe možete izazivati svoje prijatelje — ili neznance — i učestvovati u epskim višeigračkim fantazijskim bojevima.

note: type: Content of: <book><preface><simpara>
en: Battle for Wesnoth is open-source software, and a thriving community of volunteers cooperates to improve the game. You can create your own custom units, write your own scenarios, and even script full-blown campaigns. User-maintained content is available from an add-on server, and the very best of it is incorporated into Battle for Wesnoth&#8217;s official releases.
sr: Boj za Vesnot je softver otvorenog koda, na čijem stalnom poboljšanju radi živahna zajednica volontera. Možete stvarati posebne jedinice, pisati scenarije, pa čak i skriptovati sveobuhvatne pohode. Sadržaj koji održavaju korisnici dostupan je sa servera dodataka, odakle se najbolje probira i uvrštava u zvanična izdanja igre.

note: type: Content of: <book><chapter><title>
en: Getting Started
sr: Prvi koraci

note: type: Content of: <book><chapter><section><title>
en: The World
sr: Svet

note: type: Content of: <book><chapter><section><simpara>
en: The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves in the Aethenwood and beyond.
sr: Znani predeli Velikog kontinenta, na kojem se nalazi Vesnot, podeljeni su u tri oblasti: Severozemlje, gde je uglavnom bezakonje; Vesnotsko kraljevstvo i njegova povremena kneževina Elensefar; i zabran jugozapadnih vilenjaka u Etenvudu i dalje.

note: type: Content of: <book><chapter><section><simpara>
en: The Kingdom of Wesnoth lies in the center of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.
sr: Vesnotsko kraljevstvo leži u središtu ovog područja. Granice su mu Velika reka na severu, Dulatijsko pobrđe na istoku i jugu, rubovi Etenvuda na jugozapadu, i okean na zapadu. Elensefar, negdašnja pokrajina Vesnota, ograničena je Velikom rekom na severu, slabo utvrđenom linijom sa Vesnotom na istoku, Bisernim zalivom na jugu, i okeanom na zapadu.

note: type: Content of: <book><chapter><section><simpara>
en: The Northlands is the wild country north of the Great River. Various groups of orcs, dwarves, barbarians and elves populate the region.  To the north and east lies the forest of Lintanir, where the great kingdom of the North-Elves keeps to its own mysterious affairs.
sr: Severozemlje je divlje podneblje severno od Velike reke. Ovu oblast nastanjuju skupine orkova, patuljaka, varvara i vilenjaka. Na severu i istoku prostire se Lintanirska šuma, u kojoj se veliko kraljevstvo severnih vilenjaka drži svojih tajnovitih poslovanja.

note: type: Content of: <book><chapter><section><simpara>
en: Over the land are scattered villages where you can heal your troops and gather the income required to support your army. You will also have to cross mountains and rivers, push through forests, hills and tundra, and cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain.
sr: Preko zemalja razasuta su sela u kojima možete lečiti svoje snage i sakupljati prihode za izdržavanje vojske. Moraćete da prelazite planine i reke, probijate se kroz šume, brda i tundru, i marširate otvorenim ravnicama. U svakoj od ovih oblasti žive stvorenja dobro prilagođena za nju, koja se mogu brže kretati i bolje boriti na tom poznatom terenu.

note: type: Content of: <book><chapter><section><section><title>
en: The Creatures
sr: Stvorenja

note: type: Content of: <book><chapter><section><section><simpara>
en: In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.
sr: U svetu Vesnota obitavaju ljudi, vilenjaci, patuljci, orkovi, zmagovi, saurijanci, morejci, nagajci i mnoge druge rase još tajnovitije i čudesnije. Prokletim zemljama hode nemrtvi i duhovi i sablasti; čudovišta vrebaju u tamošnjim ruševinama i tamnicama. Svako je prilagođen određenom terenu. Ljudi naseljavaju uglavnom umerene ravnice. Brda, planine i podzemne pećine zabran su orkova i patuljaka. U šumama caruju vilenjaci. Morima i rekama vladaju morejci i nagajci.

note: type: Content of: <book><chapter><section><section><simpara>
en: For game purposes, the races group into factions; for example, orcs often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. outlaws, for example. In most campaigns, you will control units drawn a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.
sr: U svrhe igre, rase se dele u frakcije; na primer, orkovi često sarađuju s trolovima, a vilenjaci i patuljci s ljudima. Neke druge frakcije održavaju podele u ljudskom društvu, npr. lojalisti protiv odmetnika. U većini pohoda, upravljaćete jedinicama iz okvira jedne frakcije. Kako se frakcije ponekad međusobno udružuju, u nekim scenarijima možete biti suočeni s više njih.

note: type: Content of: <book><chapter><section><title>
en: Finding Your Way
sr: Snalaženje

note: type: Content of: <book><chapter><section><simpara>
en: When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the "Language" button to set your language; then click the "Tutorial" button to run the tutorial; and then play the campaign, "A Tale of Two Brothers" by clicking the "Campaign" button and selecting it from the list provided.
sr: Kada prvi put pokrenete Vesnot, videćete početnu pozadinu i stubac dugmadi, što se naziva glavnim menijem. Dugmad se aktiviraju samo mišem. Ako ste nestrpljivi, preporučujemo: kliknite na dugme <guibutton>Jezik</guibutton> da izaberete jezik; zatim na <guibutton>Podučavanje</guibutton> da prođete kroz podučavanje; potom odigrajte pohod „Priča o dva brata“, klikom na dugme <guibutton>Pohod</guibutton> i izborom iz datog spiska.

note: type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
en: Main Menu
sr: Glavni meni

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Tutorial
sr: <guibutton>Podučavanje</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the prince Konrad or the princess Li&#8217;sar, learning from the Elder Mage Delfador — pay attention or he might turn you into a newt.
sr: Na jednoj pravoj, premda prostoj, partiji bićete podučeni nekim od osnovnih kontrola potrebnih za igranje igre. Ovde nisu važni pobeda ili poraz, već naučiti kako se upravlja. Kliknite na dugme <guibutton>Podučavanje</guibutton> da zaigrate. Bićete u ulozi princa Konrada ili princeze Lizáre, i učiti od starog maga Delfadora — posvetite mu pažnju, inače bi vas mogao pretvoriti u daždevnjaka.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Campaign
sr: <guibutton>Pohod</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), and hard. We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about <link linkend="basic_strategy">Basic Strategy</link> will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign.
sr: Vesnot je pre svega dizajniran za igranje pohodâ̂. Pohodi su nizovi povezanih scenarija. Kliknite na ovo dugme da krenete u novi pohod. Videćete spisak pohoda koji su vam dostupni (ako želite možete preuzeti još). Odaberite pohod i kliknite na <guibutton>U redu</guibutton> da počnete ili <guibutton>Odustani</guibutton> da napustite spisak. Svaki pohod ima nekoliko nivoa težine: lako, srednje (normalno) i teško. Preporučujemo srednji nivo, pošto je izazovan, ali ne i težak. Tokom pohoda ne možete menjati nivo težine. Ako imate ozbiljnih teškoća pri savlađivanju lakog nivoa, svakako će vam pomoći uvod u <link linkend="basic_strategy">osnovnu strategiju</link>. Kada odaberete nivo težine započećete prvi scenario pohoda.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Multiplayer
sr: <guibutton>Višeigranje</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see <link linkend="scenarios">scenarios</link>.
sr: Kliknite na ovo dugme da odigrate pojedinačni scenario protiv jednog ili više protivnika. Možete igrati partije preko Interneta, ili na svom računaru protiv računara ili ljudskih protivnika. Ovo dugme poziva dijalog iz kojeg možete izabrati način igranja scenarija. Za više detalja, pogledajte <link linkend="scenarios">o scenarijima</link>.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Load
sr: <guibutton>Učitaj</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Add-ons
sr: <guibutton>Dodaci</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to enter the content server where a whole lot of content created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again once you do not want them anymore.
sr: Kliknite na ovo dugme da pristupite serveru sadržajâ̂, gde se nalazi mnoštvo korisničkih tvorevina. Između ostalog, tu spadaju pohodi, višeigračke epohe (definicije frakcija za višeigračke partije) i višeigračke mape. Dugmetom <guibutton>Ukloni dodatke</guibutton> možete naknadno ukloniti sadržaj koji više ne želite.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Map Editor
sr: <guibutton>Uređivač mapa</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to start the Map Editor where you can create custom maps for multiplayer games or for building your own campaign upon.
sr: Klikom ovde pokrećete uređivač mapa, kojim možete stvarati posebne mape za višeigračke partije ili za sopstvene pohode.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Language
sr: <guibutton>Jezik</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English or your system locale if that can be determined, but once you change it, it will start in that language.
sr: Kliknite na ovo dugme, izaberite jezik, pa kliknite na <guibutton>U redu</guibutton> da ga aktivirate. Klikom na <guibutton>Odustani</guibutton> ostavljate tekući jezik. Pri prvom pokretanju Vesnota podrazumevan je jezik prema sistemskom lokalitetu (ako se može odrediti) ili engleski; pošto izričito izaberete jezik, biće korišćen pri svakom narednom pokretanju.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Preferences
sr: <guibutton>Postavke</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click here to change default settings.
sr: Kliknite ovde da promenite podrazumevane postavke.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Credits
sr: <guibutton>Zasluge</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Quit
sr: <guibutton>Napusti</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to close Wesnoth.
sr: Kliknite ovde da napustite Vesnot.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Help
sr: <guibutton>Pomoć</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to open the integrated in game Help System. It will provide you with information about units and all other gameplay relevant things of the game. Most of those things are mentioned in this manual.
sr: Klikom na ovo dugme otvarate sistem pomoći uklopljen u igru. Pružiće vam podatke o jedinicama i svim drugim važnim činiocima izvođenja igre. (Većinu njih opisuje i ovaj priručnik.)

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Next
sr: <guibutton>Sledeće</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to read the next little tip from the "Tome of Wesnoth".
sr: Kliknite ovde da pročitate sledeći kratki savet iz „Knjige Vesnota“.

note: type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Previous
sr: <guibutton>Prethodno</guibutton>

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to read the previous little tip from the "Tome of Wesnoth".
sr: Kliknite ovde da pročitate prethodni kratki savet iz „Knjige Vesnota“.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: i
sr: <keycap>i</keycap>

note: type: Content of: <book><chapter><section><title>
en: Game Modes
sr: Režimi igranja

note: type: Content of: <book><chapter><section><simpara>
en: There are two basic ways to play Battle for Wesnoth:
sr: Boj za Vesnot se može igrati na dva osnovna načina:

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Play a sequence of connected scenarios, known as a campaign, against the computer.
sr: Igranje niza povezanih scenarija, što se naziva pohodom, protiv računara.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Play a single scenario against computer or human opponents.
sr: Igranje jednog scenarija protiv računarskih ili ljudskih protivnika.

note: type: Content of: <book><chapter><section><section><title>
en: Campaigns
sr: Pohodi

note: type: Content of: <book><chapter><section><section><simpara>
en: Campaigns are sequences of battles with a connecting storyline. Typical campaigns have about 10–20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don&#8217;t lose units you don&#8217;t use.
sr: Pohodi su nizovi bitaka povezanih tokom priče. Uobičajeni pohodi sadrže 10–20 scenarija. Glavnu prednost pohodâ̂ čini to što vam omogućavaju da razvijate svoju vojsku. Po završetku svakog scenarija preostale jedinice bivaju sačuvane, tako da ih možete koristiti u narednom scenariju. Ako neku jedinicu ne želite da upotrebite tokom datog scenarija, ona se prenosi na sledeći, tako da ne gubite jedinice koje ne koristite.

note: type: Content of: <book><chapter><section><section><simpara>
en: The campaign is the primary form in which Wesnoth is intended to be played, is probably the most enjoyable, and is the recommended way for new players to learn the game.
sr: Vesnot je pre svega zamišljen za igranje pohoda, zbog čega je ovaj način igranja najzanimljiviji novim igračima, i preporučeni način za učenje igre.

note: type: Content of: <book><chapter><section><section><title>
en: Scenarios
sr: Scenariji

note: type: Content of: <book><chapter><section><section><simpara>
en: A single scenario takes about 30 minutes to 2 hours to complete. This is the fastest way to play, but your units are not saved and you cannot use campaign units. You can play scenarios against the computer or against other players either over the internet or at your computer. Scenarios are accessed through the "Multiplayer" button on the main menu.
sr: Za završetak jednog scenarija potrebno je od oko trideset minuta do dva sata. Ovo je zato najbrži način igranja, ali se vaše jedinice na upisuju i ne možete koristiti jedinice iz pohoda. Scenarije možete igrati protiv računara ili protiv drugih igrača, preko Interneta ili na svom računaru. Scenarijima se pristupa dugmetom <guibutton>Višeigranje</guibutton> u glavnom meniju.

note: type: Content of: <book><chapter><section><section><simpara>
en: There are several possible options you are provided with when clicking on the "Multiplayer" button:
sr: Pošto kliknete na dugme <guibutton>Višeigranje</guibutton>, pruža vam se nekoliko opcija:

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Multiplayer dialog
sr: Višeigrački dijalog

note: type: Content of: <book><chapter><section><section><section><title>
en: Login
sr: <guilabel>Prijava:</guilabel>

note: type: Content of: <book><chapter><section><section><section><title>
en: Join official Server
sr: <guibutton>Na zvanični server</guibutton>

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This option directly connects you to the official server. You will end in the lobby where you can create your games as you wish and where many games are already open and maybe some players already waiting to join in a new match.
sr: Ova vas opcija neposredno povezuje sa zvaničnim serverom. Naći ćete se u holu u kojem možete stvarati partije po volji, gde su mnoge partije već otvorene, i gde neki igrači čekaju da se pridruže novom meču.

note: type: Content of: <book><chapter><section><section><section><title>
en: Connect to Server
sr: <guibutton>Poveži se na server</guibutton>

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This option opens a dialog box allowing you to enter the address of the machine to join. In this dialog there also is the button "View List" that does show a list of official servers that can be used as backup if the main server is currently not available.
sr: Ova opcija otvara novi dijalog u kojem unosite adresu računara za pridruživanje. Tu je i dugme <guibutton>Prikaži spisak</guibutton>, koje nabraja rezervne zvanične servere u slučaju da glavni trenutno nije dostupan.

note: type: Content of: <book><chapter><section><section><section><simpara>
en: You can also reach servers hosted by any other player with this menu option.  So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and the default port, you would enter this in the dialog: 192.168.0.10:15000
sr: Kroz ovu opciju menija takođe možete doći do serverâ̂ koje udomljavaju drugi igrači. Tako, ako je pokrenut server u lokalnoj mreži, unesite adresu i broj porta (podrazumevan: 15000). Na primer, ako želite da se povežete na server u pogonu na računaru sa adresom 192.168.0.10 i podrazumevanim portom, u dijalogu biste uneli <literal>192.168.0.10:15000</literal>.

note: type: Content of: <book><chapter><section><section><section><title>
en: Host Networked Game
sr: <guibutton>Domaćin mrežnoj partiji</guibutton>

note: type: Content of: <book><chapter><section><section><section><simpara>
en: To be able to start a multiplayer game without using an external multiplayer server, you have to start the server, which is usually named <emphasis>wesnothd</emphasis>, yourself. This program is automatically started in the background when selecting this option. It will be stopped, once all players left the server.  Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your firewall to forward such traffic to the machine hosting the game. You should not need to make firewall changes to join games hosted on a public server or by someone else.
sr: Da biste mogli da započnete višeigračku partiju bez oslanjanja na spoljašnji server, morate sami pokrenuti server, naredbom <command>wesnothd</command>. Kad izaberete ovu opciju, ova naredba se automatski izvršava u pozadini; server će biti napušten kada ga svi igrači napuste. Da bi se drugi igrači uključili u partiju na vašem serveru, moraju moći da se povežu na TCP port 15000. Ako ste iza zaštitnog zida, verovatno morate izmeniti njegove postavke tako da dozvoljava dolazne veze na portu 15000 i da prosleđuje taj saobraćaj na računar koji udomljava server. Ne bi trebalo da morate menjati postavke zaštitnog zida samo da biste se pridružili partijama na zvaničnom ili nekom drugom serveru.

note: type: Content of: <book><chapter><section><section><section><title>
en: Local Game
sr: <guibutton>Lokalna partija</guibutton>

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This creates a game just running on your computer. You can either use it as hotseat game where everyone plays at the same computers by taking turns in the <emphasis>hotseat</emphasis>. Hotseat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer games before playing against real opponents. It can also be used as a simple way to explore the capabilities of units from the different factions by choosing which faction you will play and which faction your opponents are in these games.  Of course, you can also mix both in one game. That is, play together in a game with a friend against an AI opponent.
sr: Ovo stvara partiju koja se izvršava na vašem računaru. Možete je igrati usijano, gde se igrači smenjuju po potezima na „usijanom sedištu“ na istom računaru. Za igranje usijane partije potrebno je otprilike isto vreme kao i kad se igra preko Interneta. Drugačije, partiju možete prosto odigrati protiv VI umesto ljudskih protivnika. Ovo može biti dobar način za upoznavanje sa različitim mapama koje se koriste u višeigračkim partijama, pre nego što zaigrate protiv stvarnih protivnika. Takođe može poslužiti kao jednostavan način za ispitivanje sposobnosti jedinica iz različitih frakcija, tako što izaberete frakciju koju u partiji vi vodite i koje vode protivnici. Naravno, možete pomešati oba ova načina igranja u istoj partiji — zaigrati s prijateljem protiv VI protivnika.

note: type: Content of: <book><chapter><section><section><title>
en: The Game Screen
sr: Ekran igre

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Game Screen
sr: Ekran igre

note: type: Content of: <book><chapter><section><section><simpara>
en: Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.
sr: Bez obzira na to da li igrate jedan scenario ili pohod, osnovni raspored ekrana u igri ostaje isti. Glavninu ekrana zauzima mapa koja prikazuje sva dejstva do kojih dolazi tokom igranja. Oko mape stoje različiti elementi koji pružaju korisne informacije o igri i detaljnije su opisani u narednom.

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Top Panel
sr: Gornji panel

note: type: Content of: <book><chapter><section><section><simpara>
en: Across the top of the screen from left to right are the following items:
sr: Duž vrha ekrana, sleva nadesno, date su sledeće stavke:

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Menu button
sr: dugme <guibutton>Meni</guibutton>

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Actions button
sr: dugme <guibutton>Radnje</guibutton>

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Turn counter (current turn/maximum number of turns)
sr: brojač poteza (tekući prema najvećem broju poteza)

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your gold
sr: vaše zlato

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Villages (your villages/total number of villages)
sr: sela (vaša sela prema ukupnom broju sela)

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your total units
sr: broj vaših jedinica

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your upkeep
sr: vaši izdaci

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your income
sr: vaši prihodi

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current time or time left (in timed multiplayer games)
sr: tekuće ili preostalo vreme (u višeigračkim partijama na vreme)

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Right Panel
sr: Desni panel

note: type: Content of: <book><chapter><section><section><simpara>
en: Down the right of the screen from top to bottom are:
sr: Duž desne ivice ekrana, odozgo nadole, stoje:

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Full map, scaled
sr: cela mapa, u razmeri

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current hex type
sr: tip tekućeg polja

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Time of day indicator
sr: pokazatelj doba dana

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Unit profile for last selected unit
sr: profil poslednje izabrane jedinice

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: End Turn button
sr: dugme <guibutton>Gotovo</guibutton>

note: type: Content of: <book><chapter><section><section><title>
en: Recruit and Recall
sr: Unajmljivanje i sazivanje

note: type: Content of: <book><chapter><section><section><simpara>
en: When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little golden crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.
sr: Kad prvi put započnete scenario ili pohod, imaćete samo nekoliko jedinica na mapi. Jedna od njih biće vaš zapovednik (obeležen malom ikonom zlatne krune). Zapovednik se obično postavlja u zamak, na posebno polje po imenu kula. Kad god vam je zapovednik na kuli (ne samo vašoj, već i kulama neprijateljskih zamkova koje osvojite) i imate dovoljno novca, možete unajmiti nove jedinice za svoju vojsku. U kasnijim scenarijima možete sazivati iskusne jedinice koje su preživele ranije scenarije. Odavde možete započeti sa izgradnjom vojske za pokoravanje neprijatelja.

note: type: Content of: <book><chapter><section><section><simpara>
en: The first thing you will probably want to do is recruit your first unit. Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and select "Recruit") and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle hex. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent&#8217;s commander is similarly placed on its castle keep and will begin by recruiting its troops&#8201;&#8212;&#8201;so don&#8217;t dilly-dally looking at the scenery, there&#8217;s a battle to be won.
sr: Verovatno je prvo što ćete poželeti da unajmite svoju prvu jedinicu. Pritisnite <keycombo><keycap>Ctrl</keycap><keycap>R</keycap></keycombo> (ili desno kliknite na prazno polje zamka i izaberite <guimenuitem>Unajmi</guimenuitem>) i dobićete mogućnost da unajmite jedinicu sa spiska svih dostupnih vam. Unajmljena jedinica smešta se na prazno polje zamka. Pošto ispunite zamak, ne možete više unajmljivati dok ne pomerite neke jedinice. Protivnički zapovednik je slično smešten na kulu u svom zamku i počeće s unajmljivanjem svojih snaga — nemojte odugovlačiti s razgledanjem predela, treba dobiti bitku.

note: type: Content of: <book><chapter><section><section><simpara>
en: At the end of each successful scenario, all your remaining troops are automatically saved. At the start of the next scenario you may recall them in a similar way to recruiting. Recalled troops are often more experienced than recruits and usually a better choice.
sr: Na kraju svakog uspešnog scenarija, sve vaše preostale snage bivaju automatski sačuvane. Na početku narednog scenarija ih možete sazvati, na način sličan unajmljivanju. Sazvane snage su obično iskusnije nego sveže, i zato bolji izbor.

note: type: Content of: <book><chapter><section><section><title>
en: Your Army
sr: Vaša vojska

note: type: Content of: <book><chapter><section><section><simpara>
en: All game types use the same soldiers, called units. Each unit is identified by Race, Level, and Class. Each unit has strengths and weaknesses, based on their Resistances, current Terrain, and Level. Full details are in the in game help.
sr: Svaka jedinica određena je rasom, nivoom i klasom, i ima izvesne vrline i mane na osnovu svojih otpornosti, trenutnog terena i nivoa. O ovome detaljno piše pomoć u igri.

note: type: Content of: <book><chapter><section><section><title>
en: Life and Death — Experience
sr: Život i smrt — iskustvo

note: type: Content of: <book><chapter><section><section><simpara>
en: As your troops gain battle experience, they will learn more skills and become stronger. They will also die in battle, so you&#8217;ll need to recruit and recall more when that happens. But choose wisely, for each has strengths and weaknesses a cunning opponent will quickly exploit.
sr: Kako jedinice gomilaju borbeno iskustvo, spoznavaće nove veštine i postajati jače. Takođe će stradavati u bitkama, zbog čega ćete morati da unajmljujete i sazivate nove. Ali mudro birajte, jer svaka ima vrline i mane koje će lukav protivnik brzo iskoristiti.

note: type: Content of: <book><chapter><section><section><title>
en: Victory and Defeat
sr: Pobeda i poraz

note: type: Content of: <book><chapter><section><section><simpara>
en: Pay careful attention to the Objectives pop-up box at the beginning of each scenario. Usually you will achieve victory by killing all enemy leaders, and only be defeated by having your leader killed. But scenarios may have other victory objectives — getting your leader to a designated point, say, or rescuing someone, or solving a puzzle, or holding out against a siege until a certain number of turns have elapsed.
sr: Obratite pažnju na iskačući dijalog sa ciljevima na početku svakog scenarija. Pobedu obično ostvarujete eliminisanjem svih neprijateljskih vođa, a gubite ako vaš vođ strada. Neki scenariji pak mogu imati drugačije ciljeve — dovođenje vođa do određenog mesta, spasavanje nekoga, rešavanje zagonetke, opiranje opsadi dok ne prođe određeni broj poteza.

note: type: Content of: <book><chapter><section><section><simpara>
en: When you win a scenario, the map will gray over and the <emphasis>End Turn</emphasis> button will change to <emphasis>End Scenario</emphasis>. You can now do things like changing your save options or (if you are in a multiplayer game)  chatting with other players before pressing that button to advance.
sr: Kada pobedite u scenariju, mapa će se zasiveti i dugme <guibutton>Gotovo</guibutton> pretvoriće se u <guibutton>Kraj</guibutton>. Tada možete promeniti opcije upisivanja pozicije (ako ste u višeigračkoj partiji) ili proćaskati sa drugim igračima, pre nego što kliknite na ovo dugme za nastavak.

note: type: Content of: <book><chapter><section><title>
en: Gold
sr: Zlato

note: type: Content of: <book><chapter><section><section><simpara>
en: Your army does not fight for free. It costs you gold to recruit units and gold to maintain them. You start each scenario with gold carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn&#8217;t carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on the <link linkend="game_screen">game screen</link>.
sr: Vojska se ne bori besplatno — koštaće vas zlata da unajmljujete i izdržavate jedinice. Svaki scenario započinjete sa zlatom prenesenim iz prethodnih scenarija (mada vam se obezbeđuje minimalna količina zlata na početku scenarija ako niste preneli dovoljno iz prethodnih). Još zlata možete prikupiti brzim izvršavanjem ciljeva scenarija, i, tokom scenarija, zaposedanjem sela. Svako posednuto selo daje prihod od dva zlatnika po potezu. Na samom početku scenarija obično vredi zauzeti što je više sela moguće, kako biste obezbedili dovoljne prihode za vođenje rata. Trenutno zlato i prihode možete videti na vrhu ekrana, kao što je pomenuto u odeljku o <link linkend="game_screen">ekranu igre</link>.

note: type: Content of: <book><chapter><section><section><title>
en: Save and Load
sr: Upisivanje i učitavanje

note: type: Content of: <book><chapter><section><section><simpara>
en: At the start of each scenario, your game state is normally saved. If you are defeated, you may load it and try again. Once you have succeeded, you will again be asked to save the next scenario and play that. If you have to stop playing during a scenario, you can save your turn and load it again later. Just remember, a good Battle for Wesnoth player never needs to save during a scenario. However, most beginners tend to do so rather often.
sr: Na početku svakog scenarija upisuje se trenutno stanje igre. Ako budete poraženi, možete ga učitati i pokušati ponovo. Pošto uspete, opet ćete biti pitani da sačuvate naredni scenario i zaigrate ga. Ako morate da napustite igranje tokom scenarija, možete sačuvati potez i učitati ga ponovo kasnije. Samo zapamtite: dobar igrač Boja za Vesnot nikada nema potrebu za upisivanjem tokom scenarija. Većina početnika, pak, ovo radi prilično često.

note: type: Content of: <book><chapter><title>
en: Playing
sr: Igranje

note: type: Content of: <book><chapter><section><title>
en: Controls
sr: Kontrole

note: type: Content of: <book><chapter><section><simpara>
en: These are the default control keys. Key setup might differ depending on the platform used. For example you will often have to use the command key instead of the control key when you are using MacOSX. You can change most hotkeys to your taste using the Preferences menu.
sr: Ovo su podrazumevani kontrolni tasteri. Postava tastera može da se razlikuje u zavisnosti od platforme. Na primer, pod MacOS-om često ćete koristiti taster Cmd umesto Ctrl. Većinu prečica možete izmeniti po želji u meniju <guimenu>Postavke</guimenu>.

note: type: Content of: <book><chapter><section><table><title>
en: General controls and hotkeys
sr: Opšte kontrole i prečice

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: F1
sr: <keycombo><keycap>F1</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: The Battle for Wesnoth Help
sr: Pomoć „Boja za Vesnot“.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Arrow keys
sr: tasteri strelica

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Scroll
sr: Klizanje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Left click
sr: levi klik

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Select unit, move unit
sr: Biranje i pokretanje jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Right click
sr: desni klik

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Context menu, cancel action
sr: Kontekstni meni, otkazivanje radnje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Middle click
sr: srednji klik

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Center on pointer location
sr: Centriranje na položaj pokazivača.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Escape
sr: <keycombo><keycap>Escape</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Exit game, exit menu, cancel message
sr: Napuštanje igre, napuštanje menija, otkazivanje poruke.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+s
sr: <keycombo><keycap>Ctrl</keycap><keycap>S</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Save game
sr: Upisivanje pozicije.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+o
sr: <keycombo><keycap>Ctrl</keycap><keycap>O</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Load game
sr: Učitavanje pozicije.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+p
sr: <keycombo><keycap>Ctrl</keycap><keycap>P</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Go to Preferences menu
sr: Odlazak u dijalog za podešavanje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+q
sr: <keycombo><keycap>Ctrl</keycap><keycap>Q</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Quit game
sr: Napuštanje igre.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+f
sr: <keycombo><keycap>Ctrl</keycap><keycap>F</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle full screen/windowed mode
sr: Preko celog ekrana ili u prozoru.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+Alt+m
sr: <keycombo><keycap>Ctrl</keycap><keycap>Alt</keycap><keycap>M</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle muting of game sounds
sr: Utišavanje zvuka u igri.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: +
sr: <keycombo><keycap>+</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Zoom in
sr: Uveličanje.

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: -
sr: <keycombo><keycap>-</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Zoom out
sr: Umanjenje.

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: 0
sr: <keycombo><keycap>0</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Reset zoom to default
sr: Podrazumevano uveličanje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+e
sr: <keycombo><keycap>Ctrl</keycap><keycap>E</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle ellipses
sr: Prikaz elipsa.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+g
sr: <keycombo><keycap>Ctrl</keycap><keycap>G</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle grid
sr: Prikaz mreže.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+a
sr: <keycombo><keycap>Ctrl</keycap><keycap>A</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle accelerated game mode
sr: Ubrzani režim igre.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Holding Shift
sr: držanje Shift

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle between accelerated and normal game mode while pressed (temporary!)
sr: Prebacivanje između ubrzanog i običnog režima igre dok je pritisnuto (privremeno!)

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+j
sr: <keycombo><keycap>Ctrl</keycap><keycap>J</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show scenario objectives
sr: Ciljevi scenarija.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: s
sr: <keycombo><keycap>S</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show statistics
sr: Statistika.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+s
sr: <keycombo><keycap>Alt</keycap><keycap>S</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show status table
sr: Tabela stanja.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+u
sr: <keycombo><keycap>Alt</keycap><keycap>U</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show unit list
sr: Spisak jedinica.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: l
sr: <keycombo><keycap>L</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Move to leader unit
sr: Skok na jedinicu vođa.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Shift+s
sr: <keycombo><keycap>Shift</keycap><keycap>S</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Update shroud now
sr: Ručno ažuriranje pokrova.

note: type: Content of: <book><chapter><section><table><title>
en: Unit and turn specific hotkeys
sr: Prečice za jedinice i potez

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+r
sr: <keycombo><keycap>Ctrl</keycap><keycap>R</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Recruit unit
sr: Unajmljivanje jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+Alt+r
sr: <keycombo><keycap>Ctrl</keycap><keycap>Alt</keycap><keycap>R</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Repeat last recruit
sr: Ponavljanje poslednjeg unajmljivanja.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+r
sr: <keycombo><keycap>Alt</keycap><keycap>R</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Recall unit
sr: Sazivanje jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+n
sr: <keycombo><keycap>Ctrl</keycap><keycap>N</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Rename unit
sr: Preimenovanje jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: d
sr: <keycombo><keycap>D</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show the description of the currently selected unit
sr: Prikaz opisa trenutno izabrane jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: t
sr: <keycombo><keycap>T</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Continue interrupted unit move
sr: Nastavak prekinutog pokreta jedinice.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: u
sr: <keycombo><keycap>U</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Undo last move (only deterministic moves can be undone)
sr: Opozivanje poslednjeg pokreta (moguće samo za determinističke pokrete).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: r
sr: <keycombo><keycap>R</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Redo move
sr: Ponavljanje pokreta.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: n
sr: <keycombo><keycap>N</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Cycle through units that have movement left
sr: Kruženje kroz jedinice koje još mogu da se pokrenu.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Shift+n
sr: <keycombo><keycap>Shift</keycap><keycap>N</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Cycle through units that have movement left, in reverse order
sr: Kruženje kroz jedinice koje još mogu da se pokrenu, obrnuto.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+v
sr: <keycombo><keycap>Ctrl</keycap><keycap>V</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show enemy moves (where the enemy can move next turn)
sr: Mogući pokreti neprijatelja (u sledećem potezu).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+b
sr: <keycombo><keycap>Ctrl</keycap><keycap>B</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show potential enemy moves, if your units were not on the map
sr: Mogući pokreti neprijatelja kad vaših jedinica ne bi bilo na mapi.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: 1-7
sr: <keycombo><keycap>1</keycap></keycombo> do <keycombo><keycap>7</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Show how far currently selected unit can move in that many turns
sr: Koliko daleko izabrana jedinica može da se pomeri za ovoliko poteza.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Space
sr: <keycombo><keycap>Space</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: End unit turn and cycle to next unit that has movement left
sr: Kraj poteza jedinice i prelaz na sledeću koja još može da se pokrene.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Shift+Space
sr: <keycombo><keycap>Shift</keycap><keycap>Space</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Make currently selected unit hold position (end its movement)
sr: Trenutno izabrana jedinica da drži položaj (kraj pokretanja).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+Space
sr: <keycombo><keycap>Ctrl</keycap><keycap>Space</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: End this player&#8217;s turn
sr: Kraj igračevog poteza.

note: type: Content of: <book><chapter><section><table><title>
en: Whiteboard specific hotkeys
sr: Prečice za blokče

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: p
sr: <keycap>p</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Toggle planning mode
sr: Režim planiranja.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: y
sr: <keycap>y</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Execute planned action
sr: Izvršavanje planirane radnje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: h
sr: <keycap>h</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Delete planned action
sr: Brisanje planirane radnje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Page Down
sr: <keycap>PageDown</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Move action down in the queue
sr: Pomeranje radnje nadole u redu.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Page Up
sr: <keycap>PageUp</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Move action up in the queue
sr: Pomeranje radnje nagore u redu.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+y
sr: <keycombo><keycap>Ctrl</keycap><keycap>Y</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Execute all actions
sr: Izvršavanje svih radnji.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Suppose dead
sr: Pretpostavljanje mrtvim.

note: type: Content of: <book><chapter><section><table><title>
en: Multiplayer specific hotkeys
sr: Prečice za višeigranje

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: m
sr: <keycombo><keycap>M</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Message another player (in multiplayer)
sr: Poruka drugom igraču (u višeigranju).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+m
sr: <keycombo><keycap>Ctrl</keycap><keycap>M</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Message your allies (in multiplayer)
sr: Poruka saveznicima (u višeigranju).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+m
sr: <keycombo><keycap>Alt</keycap><keycap>M</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Message everyone in the game (in multiplayer)
sr: Poruka svima u igri (u višeigranju).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+c
sr: <keycombo><keycap>Alt</keycap><keycap>C</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: View chat log
sr: Dnevnik ćaskanja.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+x
sr: <keycombo><keycap>Ctrl</keycap><keycap>X</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Clear messages
sr: Čišćenje poruka.

note: type: Content of: <book><chapter><section><table><title>
en: Miscellaneous hotkeys
sr: Razne prečice

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+c
sr: <keycombo><keycap>Ctrl</keycap><keycap>C</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Clear onscreen labels
sr: Čišćenje ekranskih etiketa.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: /
sr: <keycombo><keycap>/</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Search (find label or unit by name)
sr: Traženje (etiketa ili jedinica po imenu).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Alt+l
sr: <keycombo><keycap>Alt</keycap><keycap>L</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Attach a text label to a terrain hex
sr: Postavljanje tekstualne etikete na polje.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+l
sr: <keycombo><keycap>Ctrl</keycap><keycap>L</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Set team label
sr: Timska etiketa.

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: :
sr: <keycombo><keycap>:</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: F5
sr: <keycap>F5</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Refresh Cache
sr: Osvežavanje keša

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Shift+c
sr: <keycombo><keycap>Shift</keycap><keycap>C</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Create Unit (Debug!)
sr: Stvaranje jedinice (ispravljanje).

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: f
sr: <keycap>f</keycap>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Run AI formula
sr: Izvršavanje VI formule.

note: type: Content of: <book><chapter><section><simpara>
en: Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list of those:
sr: Neke prečice pod MacOS-om X traže više od zamene Ctrl sa Cmd. Sledi spisak takvih:

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Cmd+w
sr: <keycombo><keycap>Cmd</keycap><keycap>W</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Cmd+,
sr: <keycombo><keycap>Cmd</keycap><keycap>,</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Ctrl+F5
sr: <keycombo><keycap>Ctrl</keycap><keycap>F5</keycap></keycombo>

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Option+Space
sr: <keycombo><keycap>Option</keycap><keycap>Space</keycap></keycombo>

note: type: Content of: <book><chapter><section><simpara>
en: Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 2 more gold pieces for every village that side controls. In a campaign, starting gold is a minimum amount defined by the scenario, which is typically lower as the difficulty level increases. In addition you often get a percentage of gold to carry over from the last scenario played. The exact percentage depends on the scenario and is usually displayed as part of the scenario objectives.
sr: Svaka strana dobija nešto zlata za početak, i po dva zlatnika na potez i još po dva za svako posednuto selo. Tokom pohoda, početno zlato je najmanja količina definisana za trenutni scenario, koja je obično to manja što je nivo težine veći. U dodatak ovome, često vam se prenese određen procenat zlata iz prethodnog scenarija. Taj procenat zavisi od scenarija, i najčešće je pomenut u ciljevima scenarija.

note: type: Content of: <book><chapter><section><section><title>
en: Recruiting and Recalling
sr: Unajmljivanje i sazivanje

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Recruit dialog
sr: Dijalog za unajmljivanje

note: type: Content of: <book><chapter><section><section><simpara>
en: The major use for gold is to build your army by recruiting new units or recalling units from previous scenarios in a campaign. Units may be recruited or recalled when the leader is on a keep whose castle has at least one vacant castle hex.
sr: Zlato najpre služi podizanju vojske unajmljivanjem novih jedinica i sazivanjem onih iz prethodnih scenarija u pohodu. Jedinice se mogu unajmiti ili sazvati kada zapovednik stoji na kuli u zamku koji ima bar jedno prazno polje.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Right-click in an empty castle hex and select Recruit to recruit new units from the list that is presented. The cost to Recruit depends on the unit, but is usually between 10 and 20 gold.
sr: Kliknite desnim na prazno polje zamka i izaberite <guimenuitem>Unajmi</guimenuitem> da unajmite novu jedinicu sa spiska koji se pojavi. Trošak unajmljivanja zavisi od tipa jedinice, a obično je između 10 i 20 zlatnika.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Right-click in an empty castle hex and select Recall to recall units from previous scenarios. Recalling costs 20 pieces of gold per unit. See <link linkend="unit_recall">recalling units</link> for more information.
sr: Kliknite desnim na prazno polje zamka i izaberite <guimenuitem>Sazovi</guimenuitem> da pozovete jedinicu iz prethodnih scenarija. Sazivanje staje 20 zlatnika po jedinici. Pogledajte <link linkend="unit_recall">o sazivanju jedinica</link> za više detalja.

note: type: Content of: <book><chapter><section><section><title>
en: Upkeep
sr: Izdaci

note: type: Content of: <book><chapter><section><section><simpara>
en: Each unit also has an upkeep cost. The upkeep cost is generally equal to the level of the unit, unless the unit has the "Loyal" trait (<link linkend="traits">see below</link>). Units that are not initially recruited — i.e. the leader or those that join voluntarily — usually have the Loyal trait. Upkeep is only paid if the total upkeep of a side&#8217;s units is greater than the number of villages that side controls. Upkeep paid is the difference between the number of villages and the upkeep cost.
sr: Svaka jedinica traži određene izdatke. Izdaci su obično jednaki nivou jedinice, osim ako nema osobinu lojalnosti (<link linkend="traits">v. ispod</link>). Jedinice koje nisu unajmljene na početku — tj. zapovednik i one koje se dobrovoljno pridruže — obično imaju ovu osobinu. Izdaci se naplaćuju samo ako su veći od broja sela koje data strana poseduje — trošak je jednak razlici između broja sela i ukupnih izdataka.

note: type: Content of: <book><chapter><section><section><title>
en: Income
sr: Prihodi

note: type: Content of: <book><chapter><section><section><simpara>
en: So, the formula for determining the income per turn is
sr: Formula za određivanje prihoda po potezu glasi

note: type: Content of: <book><chapter><section><section><literallayout>
en: 2 + villages − maximum(0, upkeep − villages)
sr: 2 + br_sela – veće_od(0, izdaci - br_sela)

note: type: Content of: <book><chapter><section><section><simpara>
en: where upkeep is equal to the sum of the levels of all your non-loyal units.
sr: gde su izdaci jednaki zbiru nivoa svih vaših nelojalnih jedinica.

note: type: Content of: <book><chapter><section><section><simpara>
en: If the upkeep cost is greater than the number of villages+2 then the side starts losing gold, if it is equal, no income is gained or lost.
sr: Ako su ukupni izdaci veći od broja sela plus 2, ta strana počinje da gubi zlato; ako su jednaki, zlato se niti dobija niti odliva.

note: type: Content of: <book><chapter><section><title>
en: Units
sr: Jedinice

note: type: Content of: <book><chapter><section><simpara>
en: Battle for Wesnoth has hundreds of unit types which are characterized by a rich set of statistics. In addition, individual units can have specific <link linkend="traits">traits</link> that make them subtly different from other units of the same type. Finally, campaign designers can add unique units to their campaigns to further expand the options available to players.
sr: Boj za Vesnot pruža stotine tipova jedinica, određenih bogatim statističkim pregledom. Pojedine jedinice mogu imati i posebne <link linkend="traits">osobine</link>, koje ih ponešto izdvajaju od drugih istovrsnih jedinica. Napokon, dizajneri pohoda mogu dodavati jedinstvene jedinice u neke scenarije, kako bi još više proširili opcije dostupne igraču.

note: type: Content of: <book><chapter><section><simpara>
en: The basic statistics for a unit include its hit points (HP), the number of movement points it has, and the weapons it can use and the damage they do. In addition, units have other characteristics, such as alignment and special abilities, that are described in more detail below.
sr: Osnovnu statistiku jedinice čini broj udarpoena (UP), poena pokretljivosti, oružja koja može da koristi i štetu koju nanose. Tu su zatim poredak i posebne mogućnosti, o čemu će biti reči u narednom.

note: type: Content of: <book><chapter><section><section><title>
en: Alignment
sr: Poredak

note: type: Content of: <book><chapter><section><section><simpara>
en: Every unit has an alignment: lawful, neutral, chaotic, or liminal. Alignment affects how units perform at different times of day. Neutral units are unaffected by the time of day. Lawful units do more damage during the day and less at night. Chaotic units do more damage at night and less during the day. Liminal units do less damage during both night and daytime.
sr: Svaka jedinica pripada poretku: zakoniti, neutralni, haotični ili dvojstveni. Poredak utiče na učinak jedinice u različita doba dana. Na neutralne jedinice doba dana ne utiče. Zakonite jedinice nanose više štete danju a manje noću. Haotične jedinice nanose više štete noću a manje danju. Dvojstvene jedinice nanose manje štete i danju i noću.

note: type: Content of: <book><chapter><section><section><simpara>
en: The two "day" and "night" phases are differentiated as Morning, Afternoon and First Watch, Second Watch, by the positions of the sun and moon in the time of day graphic.
sr: „Dan“ i „noć“ podeljeni su u po dve smene: jutro i popodne, i prva straža i druga straža. One se mogu videti po položaju sunca i meseca na grafiku doba dana.

note: type: Content of: <book><chapter><section><section><simpara>
en: The following table shows the effects of different times of the day on the damage dealt by lawful, chaotic, and liminal units:
sr: Naredna tabela prikazuje uticaj različitih doba dana na štetu koju nanose zakonite, haotične i dvojstvene jedinice:

note: type: Content of: <book><chapter><section><section><table><title>
en: Time of the day and damage
sr: Doba dana i šteta

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Turn
sr: potez

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Image
sr: slika

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Day-phase
sr: smena

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Lawful
sr: zakonite

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Chaotic
sr: haotične

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Liminal
sr: dvojstvene

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-dawn.png
sr: Zora

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Dawn
sr: zora

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: --
sr: —

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-morning.png
sr: Jutro

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (morning)
sr: dan (jutro)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-afternoon.png
sr: Popodne

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (afternoon)
sr: dan (popodne)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-dusk.png
sr: Sumrak

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Dusk
sr: sumrak

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-firstwatch.png
sr: Prva straža

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (first watch)
sr: noć (prva straža)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-secondwatch.png
sr: Druga straža

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (second watch)
sr: noć (druga straža)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Special
sr: posebno

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: images/schedule-underground.png
sr: Podzemlje

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Underground
sr: podzemlje

note: type: Content of: <book><chapter><section><section><simpara>
en: Keep in mind that some scenarios take place underground, where it is perpetually night!
sr: Imajte na umu da se neki scenariji odvijaju u podzemlju, gde je trajna noć!

note: type: Content of: <book><chapter><section><section><simpara>
en: For example: consider a fight between a Lawful and a Chaotic unit when both have a base damage of 12. At dawn and dusk, both will do 12 points of damage if they hit. During Morning or Afternoon, the Lawful unit will do (<literal>12 \* 1.25</literal>) or 15 points, while the Chaotic unit will do (<literal>12 \* 0.75</literal>) or 9 points. During First or Second Watch, the Lawful unit would do 9 points compared to the Chaotic unit&#8217;s 15.
sr: Na primer, razmotrimo borbu između zakonite i haotične jedinice koje obe nanose osnovnu štetu 12. U zoru i sumrak, obe će naneti 12 poena štete ako pogode. Tokom jutra i popodneva, zakonita jedinica će naneti 12 × 1,25 = 15 poena, dok će haotična naneti 12 × 0,75 = 9 poena. Tokom prve i druge straže biće obrnuto, zakonita jedinica naneće 9 poena prema 15 poena haotične.

note: type: Content of: <book><chapter><section><section><simpara>
en: If an equivalent Neutral unit were fighting, it would always do 12 points of damage regardless of the hour.
sr: Ako se slične neutralne jedinice upuste u borbu, nanosiće 12 poena štete bez obzira na doba dana.

note: type: Content of: <book><chapter><section><section><title>
en: Traits
sr: Osobine

note: type: Content of: <book><chapter><section><section><simpara>
en: Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. Most units receive two traits.
sr: Jedinice imaju osobine koje odražavaju crte njihovog karaktera. Osobine se nasumično dodeljuju jedinici pri njenom stvaranju. Većina jedinica dobija dve osobine.

note: type: Content of: <book><chapter><section><section><simpara>
en: The possible traits for most units are as follows:
sr: Moguće osobine za većinu jedinica jesu:

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Intelligent
sr: oštroumnost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Intelligent units require 20% less experience than usual to advance (Trolls do not get this trait).  Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the After Maximum Level Advancement (AMLA)  is not as significant a change as advancing a level. If you have many <emphasis>maximum level</emphasis> units you may wish to recall units with more useful traits.
sr: Oštroumnim jedinicama treba 20% manje iskustva za napredovanje (trolovi ne mogu imati ovu osobinu). Oštroumne jedinice su vrlo korisne na početku pohoda, pošto brže mogu dostići više nivoe. Kasnije u toku pohoda oštroumnost nije tako korisna, pošto „napredovanje po najvećem nivou“ (NAPON) nije tako značajno kao napredovanje u nivou. Ako imate mnogo ovakvih jedinica <emphasis>najvišeg nivoa</emphasis>, možda je bolje da sazivate jedinice sa  korisnijim osobinama.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Quick
sr: hitrost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Quick units have 1 extra movement point, but 5% less HP than usual.  Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren&#8217;t quite as tough as units without this trait and are subsequently less good at holding contested positions.
sr: Hitre jedinice imaju poen više na pokretljivost, ali 5% manje UP. Hitrost je najuočljivija osobina, posebno kod sporijih jedinica kakve su trolovi i teška pešadija. Hitre jedinice često imaju značajno uvećanu pokretljivost na nezgodnom terenu, što može biti važno za razmatranje kada raspoređujete snage. Takođe, ove jedinice nisu tako robusne kao one bez hitrosti, i stoga su manje pogodne za držanje položajâ pod stalnim napadom.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Resilient
sr: žilavost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
sr: Žilave jedinice imaju četiri UP više, plus jedan na svaki nivo. Žilave jedinice mogu biti korisne u svim etapama pohoda, i ova osobina je korisna za sve tipove jedinica. Žilavost je često od najveće pomoći jedinicama koje imaju neki splet niskih udarpoena, dobre odbrane, ili visokih otpornosti. Ovakve jedinice su posebno korisne za držanje strateških položaja van ruku protivnika.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Strong
sr: kršnost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Strong units do 1 more damage for every successful strike in melee combat, and have 1 more HP.  While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow.
sr: Kršne jedinice nanose poen štete više za svaki uspešan udar u bliskoj borbi, i imaju jedan UP više. Iako korisna bilo kojoj jedinici koja se bori blisko, kršnost je najznačajnija jedinicama sa velikim brojem udara u napadu, kakvi su npr. vilin-borci. Kršne jedinice mogu biti vrlo korisne kada je samo još zrnce više štete potrebno da se oštećujući udar pretvori u završni.

note: type: Content of: <book><chapter><section><section><simpara>
en: There are also some traits that are assigned only for certain units or only for units of a certain race. These are:
sr: Ima i osobina koje se dodeljuju samo određenim jedinicama ili jedinicama određene rase. To su:

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Dextrous
sr: spretnost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Dextrous units do 1 more damage for every successful strike in ranged combat.  Dextrous is a trait possessed only by Elves. The Elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow.
sr: Spretne jedinice nanose poen štete više pri svakom uspešnom udaru u odstupnoj borbi. Spretnost je osobina koju poseduju samo vilenjaci. Vilenjački narod je poznat po svojoj tajanstvenoj skladnosti i velikoj veštini u rukovanju lukom. Neki od njih, međutim, obdareni su talentom koji nadmašuje njihove sunarodnike. Takvi vilenjaci nanose dodatan poen štete svakom svojom strelom.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Fearless
sr: neustrašivost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
sr: Neustrašive jedinice ne trpe negativni napadni bonus u nepovoljno doba dana (teškohodi, nekrofazi, trolovi, bauljaši).

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Healthy
sr: zdravlje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.
sr: Čuveni po svojoj krepkosti, neki patuljci su izdržljiviji od drugih i mogu se lečiti odmaranjem čak i dok putuju ili se bore. Zdrave jedinice imaju jedan UP više, i još jedan po nivou, u zalečuju se dva UP svakog poteza bez obzira na okolnosti.

note: type: Content of: <book><chapter><section><section><simpara>
en: There are also some traits that are not assigned randomly.  These traits can either be assigned by the scenario designer or are always assigned based on the unit type:
sr: Neke osobine se ne dodeljuju nasumično. Dodeljuje ih ili dizajner scenarija ili se uvek vezuju za tip jedinice:

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Loyal
sr: odanost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Loyal units don&#8217;t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost.  During campaigns, certain units may opt to join the player&#8217;s forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply.  This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death.
sr: Odane jedinice ne prave izdatke. Većina jedinica ima izdatke na kraju svakog poteza, brojevno jednake njihovom nivou. Odane jedinice nemaju takvih zahteva. Tokom pohoda, određene jedinice mogu svojevoljno odlučiti da se pridruže vašim snagama. One će tada imati osobinu odanosti. Iako se mora platiti njihovo kasnije sazivanje, nikada ne prave izdatke u toku scenarija. Ovo ih može učiniti dragocenim tokom dugog pohoda, kada je zlato stalno na izmaku. Unajmljene jedinice nikada nemaju ovu osobinu, tako da može biti nesmotreno otpuštati odane jedinice, ili ih slati u besmislenu smrt.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Mechanical
sr: mehaničnost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Slow
sr: usporavanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Undead
sr: nemrtvost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Undead units are immune to poison, also drain and plague doesn&#8217;t work on them.  Undead units generally have <emphasis>Undead</emphasis> as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks.
sr: Nemrtve jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja na njih. Nemrtvost im je obično jedina osobina. Pošto su ove jedinice nastale od tela mrtvih, povraćenih da se ponovo bore, otrov nema uticaja na njih. Ovo ih može učiniti izuzetno korisnim pri obračunavanju sa protivnicima koji svoje napade podržavaju otrovima.

note: type: Content of: <book><chapter><section><section><title>
en: Unit Specialties
sr: Specijalnosti jedinica

note: type: Content of: <book><chapter><section><section><simpara>
en: Certain units have special attacks. These are listed below:
sr: Neke jedinice imaju specijalne napade, nabrojane ispod:

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Backstab
sr: nož u leđa

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (e.g. petrified).
sr: Upotrebljen ofanzivno, ovaj napad nanosi dvostruku štetu ako prijateljska jedinica stoji sa naspramne strane napadnute, i pritom nije onesposobljena (npr. okamenjena).

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Berserk
sr: bezglavost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred.
sr: Bilo da se upotrebljava u napadu ili odbrani, borba traje sve dok jedna upetljana jedinica ne nastrada, ili prođe 30 rundi napada.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Charge
sr: juriš

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target&#8217;s counterattack.
sr: Upotrebljen ofanzivno, ovaj napad nanosi dvostruku štetu meti. Ali takođe dovodi do dvostrukog oštećenja ukoliko ciljana jedinica udari u protivnapadu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Drain
sr: crpljenje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down).
sr: Jedinica crpi zdravlje životnih jedinica, lečeći sebe u iznosu polovine štete koju nanese (zaokruženo nadole).

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Firststrike
sr: prvi udar

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit always strikes first with this attack, even if they are defending.
sr: Jedinica uvek udara prva u borbi, čak i kada se brani.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Magical
sr: magičnost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked.
sr: Napad uvek ima 70% izgleda da pogodi, bez obzira na odbrambenu sposobnost napadnute jedinice.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Marksman
sr: oštrookost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack always has at least a 60% chance to hit.
sr: Pri napadu, uvek postoji barem 60% izgleda da dođe do pogotka.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Plague
sr: kuga

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn&#8217;t work on Undead or units in villages.
sr: Kada jedinica nastrada pod napadom kuge, biva zamenjena bauljašem na strani one koja je bacila kugu. Ovo ne radi na nemrtvima ili jedinicama u selu.

note: type: Content of: <book><chapter><section><section><title>
en: Poison
sr: otrov

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit.
sr: Ovaj napad truje ciljanu jedinicu. Otrovane jedinice gube 8 UP po potezu, dok ne budu isceljene ili svedene na 1 UP. Otrov ne može sam po sebi dokrajčiti jedinicu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected.
sr: Napad usporava ciljanu jedinicu dok ne završi potez. Šteta koju jedinica čini u napadu time biva prepolovljena, a trošak kretanja joj je udvostručen. Usporena jedinica nosiće ikonu puža u podacima sa strane kada se izabere.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Petrify
sr: okamenjivanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack.
sr: Napad pretvara ciljanu jedinicu u kamen. Tada se ona ne može pokretati niti napadati.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Swarm
sr: roj

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: The number of strikes of this attack decreases when the unit is wounded. The number of strikes is proportional to the % of HP/maximum HP the unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the number of strikes.
sr: Broj udara pri napadu se smanjuje kako jedinica biva povređivana. Broj napada je srazmeran odnosu trenutnih UP i najviše UP koje jedinica može imati. Na primer, jedinica sa 3/4 punih UP imaće 3/4 udara pri napadu.

note: type: Content of: <book><chapter><section><section><title>
en: Abilities
sr: Sposobnosti

note: type: Content of: <book><chapter><section><section><simpara>
en: Some units have abilities that either directly affect other units, or have an effect on how the unit interacts with other units. These abilities are listed below:
sr: Neke jedinice su sposobne da ili neposredno utiču na druge jedinice, ili da utiču na to kako se druge jedinice međusobno odnose. Ovde spadaju:

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Ambush
sr: zaseda

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in forest, and remain undetected by its enemies.  Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
sr: Jedinica se može skrivati u šumi, tako da je neprijatelji ne uoče. Protivničke jedinice ne mogu videti niti napasti ovu jedinicu dok je u šumi, sve dok ne stupe do nje. Neprijateljska jedinica koja prva otkrije skrivenu, istog časa gubi svu preostalu pokretnost u potezu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Concealment
sr: skrivanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.  Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
sr: Jedinica se može skrivati u selima (s izuzetkom vodenih), tako da je neprijatelji ne vide osim kada stoje pokraj nje. Protivničke jedinice ne mogu videti niti napasti ovu jedinicu dok je u selu, osim ako joj se ne nalaze u susedstvu. Neprijateljska jedinica koja prva otkrije skrivenu, istog časa gubi svu preostalu pokretnost u potezu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Cures
sr: isceljivanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: A unit which can cure an ally of poison, although the ally will receive no additional healing on the turn it is cured of the poison.
sr: Jedinica može osloboditi savezničku jedinicu od otrova, koja međutim neće biti dodatno izlečena u potezu u kojem je pročišćena od otrova.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +4
sr: lečenje +4

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Allows the unit to heal adjacent friendly units at the beginning of each turn.  A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.  A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.
sr: Omogućava jedinici da leči susedne prijateljske jedinice na početku svakog poteza. Jedinica pod uticajem ovog vidara može povratiti do 4 UP po potezu, ili ne osetiti dejstvo otrova u datom potezu. Vidar ne može isceliti otrovanu jedinicu, već ona mora potražiti brigu u selu ili kod jedinice koja ume da isceljuje.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +8
sr: lečenje +8

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.  A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.  A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.
sr: Ova jedinica objedinjuje lekovite trave i magiju kako bi lečila brže nego što je to uobičajeno na bojnom polju. Jedinica pod uticajem ovog vidara može povratiti do 8 UP po potezu, ili ne osetiti dejstvo otrova u datom potezu. Vidar ne može isceliti otrovanu jedinicu, već ona mora potražiti brigu u selu ili kod jedinice koja ume da isceljuje.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Illuminates
sr: obasjavanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.  Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk.
sr: Jedinica osvetljava okolno područje, što čini da se zakonite jedinice bore uspešnije, a haotične lošije. Sve jedinice susedne ovoj boriće se u toku noći kao da je sumrak, a u vreme sumraka kao da je dan.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Leadership
sr: vođstvo

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can lead friendly units that are next to it, making them fight better.  Adjacent friendly units of lower level will do more damage in battle.  When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.
sr: Jedinica može zapovedati jedinicama do nje, kako bi se one bolje borile. Susedne jedinice nižeg nivoa nanosiće više štete u borbi. Susedna jedinica nižeg nivoa od prijateljske jedinice-vođa, praviće 25% više štete u napadu po nivou razlike među njima.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Nightstalk
sr: vrebanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: The unit becomes invisible during night.  Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
sr: Jedinica postaje nevidljiva tokom noći. Protivničke jedinice ne mogu videti niti napasti ovu jedinicu kada je noć, osim ako joj se ne nalaze u susedstvu. Neprijateljska jedinica koja prva otkrije nevidljivu, istog časa gubi svu preostalu pokretnost u potezu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Regenerates
sr: obnavljanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit will heal itself 8HP per turn. If it is poisoned, it will remove the poison instead of healing.
sr: Jedinica će sama sebe lečiti 8 UP po potezu. Bude li otrovana, ukloniće otrov umesto zalečivanja.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Skirmisher
sr: čarkanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control.
sr: Jedinica je vešta u brzom izmicanju neprijateljima, ignorišući sve protivničke nadzorne pojaseve.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Steadfast
sr: postojanost

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit&#8217;s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected.
sr: Otpornosti jedinice su udvostručene pri odbrani, do najviše 50%. Ne utiče na ranjivost.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Submerge
sr: zaranjanje

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in deep water, and remain undetected by its enemies.  Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
sr: Jedinica se može skrivati u dubokoj vodi, tako da je neprijatelji ne vide. Protivničke jedinice ne mogu videti niti napasti ovu jedinicu dok je u dubini, osim ako se nađu tačno do nje. Neprijateljska jedinica koja prva otkrije zaronjenu, istog časa gubi svu preostalu pokretnost u potezu.

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Teleport
sr: teleportacija

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit may teleport between any two friendly villages using one of its moves.
sr: Jedinica se može teleportovati između bilo koja dva prijateljska sela, uz utrošak jednog pokreta.

note: type: Content of: <book><chapter><section><section><title>
en: Experience
sr: Iskustvo

note: type: Content of: <book><chapter><section><section><simpara>
en: Units are awarded experience for fighting. After obtaining enough experience, they will advance a level and become more powerful. The amount of experience gained depends on the level of the enemy unit and the outcome of the battle: if a unit kills its opponent, it receives 8 experience points per level of the enemy (4 if the enemy is level 0), while units that survive a battle without killing their opponents are awarded 1 experience point per level of the enemy. In other words:
sr: Jedinicama se za borbe dodeljuje iskustvo. Pošto ga sakupe dovoljno, napredovaće u nivou i postati snažnije. Količina dobijenog iskustva zavisi od nivoa neprijateljske jedinice i ishoda bitke: ako jedinica zbriše protivnika, dobija 8 iskustvenih poena po nivou protivnika (4 ako je nultog nivoa), a ako preživi bitku i protivnik ostane živ, jedan poen po nivou protivnika. Drugim rečima:

note: type: Content of: <book><chapter><section><section><table><title>
en: Experience bonuses for killing or fighting enemies of different levels
sr: Iskustveni bonusi za borbu sa neprijateljima različitih nivoa

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: enemy level
sr: nivo neprijatelja

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: kill bonus
sr: bonus za uništenje

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: fighting bonus
sr: bonus za borbu

note: type: Content of: <book><chapter><section><section><title>
en: Recalling units
sr: Sazivanje jedinica

note: type: Content of: <book><chapter><section><section><simpara>
en: After you complete a scenario, all surviving units will be available to recall in the next scenario. You are not able to move or attack with a unit on the turn you recruit or recall that unit. A Recalled unit retains its previous Level, Experience Points, (sometimes) any magic items acquired, and will arrive with full hitpoints.
sr: Pošto završite scenario, sve preživele jedinice biće dostupne za sazivanje u sledećem. Jedinicu ne možete pokrenuti niti napasti njome u potezu u kome je sazvana (ili unajmljena). Sazvana jedinica zadržava svoj raniji nivo, iskustvo, (ponekad) magične predmete u posedu, i počinje s punim udarpoenima.

note: type: Content of: <book><chapter><section><title>
en: Moving
sr: Pokretanje

note: type: Content of: <book><chapter><section><simpara>
en: Clicking on a unit identifies all the places it can move on its current turn by dimming unreachable hexes (pressing the number keys 2–7 will identify the additional hexes that can be reached in that number of turns in a similar manner). While in this mode, moving the cursor over a hex will identify the path your unit will take towards that hex as well as additional information on the defensive bonus of your unit on that hex and, if it will take more than one turn, the number of turns it will take your unit to arrive. If you do not wish to move the unit this mode can be cancelled by selecting a different unit (by clicking on the new unit or using the <literal>n</literal> or <literal>N</literal> keys) or by right-clicking (Command-click on a Mac) anywhere on the map. The <link linkend="orbs">orbs</link> on the top of a unit&#8217;s energy bar provide a quick way to see which of your units have already moved or can move further in the current turn.
sr: Klik na jedinicu ukazuje na sva mesta koja ona može doseći u tekućem potezu, tako što se zasive sva nedostižna polja (pritiskom na tastere 2–7 na sličan način se pokazuju polja koja jedinica može doseći u tolikom broju poteza). U ovom režimu, stavljanjem pokazivača nad polje dobija se putanju kojom bi se jedinica kretala ka njemu, kao i dodatni podaci o odbrambenoj dobiti jedinice na tom polju; i, ako treba više poteza da jedinica dosegne polje, broj tih poteza. Ako ne želite da pokrenete jedinicu, iz ovog režima možete izaći izborom druge jedinice (klikom na nju ili pritiskom <keycombo><keycap>N</keycap></keycombo> ili <keycombo><keycap>Shift</keycap><keycap>N</keycap></keycombo>) ili klikom desnim (<keycap>Command</keycap>-klikom na MacOS-u) bilo gde na mapi. Preko <link linkend="orbs">kuglica</link> nad energotrakama jedinica možete brzo videti koje su jedinice istrošile kretanje a koje se još mogu kretati u tekućem potezu.

note: type: Content of: <book><chapter><section><simpara>
en: If you decide to move the selected unit, click on the hex you want to move to and your unit will move towards that space. If you select a destination which is beyond reach in the current turn, the unit will move as far as it can in the current turn and enter <emphasis>goto-mode</emphasis>. In <emphasis>goto-mode</emphasis> your unit will continue moving towards its destination in subsequent turns. You can easily undo goto movements at the beginning of your next turn. You may also change a unit&#8217;s destination by selecting that unit and choosing a new destination or clicking the unit again to cancel the <emphasis>goto</emphasis>.
sr: Ako odlučite da pomerite izabranu jedinicu, kliknite na odredišno polje i jedinica će krenuti ka njemu. Ako kliknete na polje izvan dosega u tekućem potezu, jedinica će se pomeriti najdalje što može i ući u režim <emphasis>putovanja</emphasis>. U ovom režimu, jedinica nastavlja da se kreće ka odredištu kroz naredne poteze. Jedinicu možete lako izbaciti iz putovanja na početku narednog poteza. Takođe možete izmeniti odredište tako što izaberete jedinicu pa kliknete na novo odredište, ili kliknete ponovo na jedinicu da ukinete putovanje.

note: type: Content of: <book><chapter><section><simpara>
en: Moving onto a village that is neutral or owned by an enemy will take ownership of it and end your move for that unit.
sr: Ulaskom jedinice u selo koje je neutralno ili u posedu neprijatelja preuzima se posed nad selom i okončava kretanje te jedinice.

note: type: Content of: <book><chapter><section><simpara>
en: Most units exert a Zone of Control which affects the hexes your unit can reach and the path your unit takes. These restrictions are automatically reflected in both the path that is displayed for your unit and the hexes it may move to on the current turn.
sr: Većina jedinica uspostavlja nadzorni pojas, koji utiče na to koja polja druge jedinice mogu doseći i kojim će se putem kretati. Ova ograničenja automatski se odražavaju na putanju prikazanu za vašu jedinicu i polja na koja može da se pomeri u tekućem potezu.

note: type: Content of: <book><chapter><section><section><title>
en: Zone of Control
sr: Nadzorni pojas

note: type: Content of: <book><chapter><section><section><simpara>
en: A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent to the unit, and units that move into an enemy zone of control are forced to stop. Units with the skirmisher ability ignore enemy zones of control and are able to move through them freely without being forced to stop. Level 0 units are considered too feeble to generate a zone of control and all units are able to move through the hexes around an enemy level 0 unit freely.
sr: Nadzorni pojas jedinice proteže se na šest polja u neposrednom susedstvu, i jedinice koje kroče u neprijateljski nadzorni pojas prinuđene su da stanu. Jedinice sa sposobnošću čarkanja zanemaruju neprijateljske nadzorne pojaseve i mogu se slobodno kretati kroz njih, bez zaustavljanja. Jedinice nultog nivoa smatraju se preslabim za uspostavljanje nadzornog pojasa, pa se oko neprijatelja nultog nivoa sve jedinice mogu slobodno kretati.

note: type: Content of: <book><chapter><section><section><table><title>
en: Orbs
sr: Kuglice

note: type: Content of: <book><chapter><section><section><simpara>
en: On the top of the energy bar shown next to each unit of yours is an orb. This orb is:
sr: Na vrhu energotrake pokraj svake prijateljske jedinice stoji kuglica. Ona je:

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Orb
sr: kuglica

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Description
sr: opis

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Green
sr: zelena

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Green orb
sr: Zelena kuglica

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit and it hasn&#8217;t moved this turn
sr: ako jedinicom vi upravljate i nije se pomerala u ovom potezu

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Yellow
sr: žuta

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Yellow orb
sr: Žuta kuglica

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit and it has moved this turn, but could still move further or attack
sr: ako jedinicom vi upravljate i pomerila se u ovom potezu, ali se još može kretati ili napadati

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Red
sr: crvena

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Red orb
sr: Crvena kuglica

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit, but it can no longer move or attack, or the user ended the unit&#8217;s turn
sr: ako jedinicom vi upravljate, ali više ne može da se kreće niti napada, ili joj je okončan potez

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Blue
sr: plava

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Blue orb
sr: Plava kuglica

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If the unit is an ally you do not control
sr: ako je jedinica saveznik kojim ne upravljate

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: No orb
sr: Bez kuglice

note: type: Content of: <book><chapter><section><section><title>
en: Ellipses, Team Colors, and Hero Icons
sr: Elipse, timske boje i junačke ikone

note: type: Content of: <book><chapter><section><section><simpara>
en: Below each unit there will normally be a colored ellipses or base. The color identifies its team; in a campaign game, the human-player color is red. The team color will also show up in parts of the unit&#8217;s clothing, or possibly on a shield insignia.
sr: Ispod svake jedinice obično stoji obojena elipsa ili podloga. Boja određuje tim; tokom igranja pohoda, boja igrača je crvena. Timska boja će se takođe videti na delovima odežde jedinice, ili možda na belegu na štitu.

note: type: Content of: <book><chapter><section><section><simpara>
en: Usually the ellipse will be a solid disk. On level 0 units, you will see an ellipse that has broken lines. This indicates that the unit has no Zone of Control.
sr: Elipsa je obično puni disk. Pod jedinicama nultog nivoa videćete elipsu sa isprekidanim linijama — ovo ukazuje da jedinica nema nadzorni pojas.

note: type: Content of: <book><chapter><section><section><simpara>
en: Some campaigns use a star-shaped base to indicate leaders and heroes (units which are somehow special and for example not allowed to die in the course of the scenario); others use a silver crown icon above the energy bar to mark heroes. Still others have no specific hero indicator at all. Which (if any) is used is a stylistic choice left to campaign designers.
sr: Neki pohodi koriste zvezdastu podlogu za ukazivanje na vođe i junake (jedinice koje su na neki način posebne, npr. ne smeju stradati tokom scenarija); drugi junake obeležavaju ikonom srebrne krune iznad energotrake. A neki pohodi uopšte ne ističu junake. Ovo je stilski izbor koji leži na dizajneru pohoda.

note: type: Content of: <book><chapter><section><title>
en: Fighting
sr: Borba

note: type: Content of: <book><chapter><section><simpara>
en: If you move next to an enemy unit, you may attack it. Click on your unit that is next to an enemy unit, and click on the enemy you want to attack – this will bring up a window that presents further options for the fight. Every unit has one or more weapons it can attack with. Some weapons, such as swords, are melee weapons, and some weapons, such as bows, are ranged weapons.
sr: Ako vaša jedinica stupi do neprijateljske, može je napasti. Kliknite na svoju jedinicu do neprijateljske, a zatim na neprijateljsku koju želite da napadnete. Dobićete prozor koji daje dalje borbene opcije. Svaka jedinica ima jedno ili više oružja kojim može udariti. Neka od njih, kao što su mačevi, oružja su za blisku borbu, a druga, kao lukovi, za odstupnu.

note: type: Content of: <book><chapter><section><simpara>
en: If you attack with a melee weapon, the enemy you attack will be able to strike back at you with a melee weapon. If you attack with a ranged weapon, the enemy will be able to strike back with a ranged weapon. If an enemy does not have a weapon of the same type as the one you attack with, they will be unable to strike back and do any damage to you in that fight.
sr: Ako udarite oružjem za blisku borbu, napadnuti neprijatelj moći će da uzvrati svojim oružjem za blisku borbu. Ako napadnete odstupnim oružjem, neprijatelj će moći da uzvrati svojim odstupnim oružjem. Ako neprijatelj nema oružje istog tipa kao ono kojim je napadnut, neće moći da uzvrati udarac niti da nanese ikakvu štetu vašoj jedinici.

note: type: Content of: <book><chapter><section><simpara>
en: Every unit has a chance of being hit based on the terrain it is in. For instance, units in castles and villages have a lower chance of being hit, and Elves in forest have a low chance of being hit. To see a unit&#8217;s defense rating (i.e. chance not to be hit) in terrain, click on the unit, and then mouse over the terrain you&#8217;re interested in, and the defense rating will be displayed as a percentage value in the status pane, as well as shown over the terrain hex.
sr: Izgledi da jedinica bude pogođena zavise od terena na kome je. Na primer, jedinice u zamkovima i selima imaju veće izglede da ne budu pogođene, a vilenjaci u šumi velike. Da biste videli odbrambeni razred jedinice (tj. izglede da ne bude pogođena) na datom terenu, kliknite na jedinicu, pa stanite mišem nad teren koji vas zanima. Odbrambeni razred će biti prikazan kao procentualna vrednost u oknu stanja, kao i iznad polja terena.

note: type: Content of: <book><chapter><section><simpara>
en: You can obtain additional information, including the chance that the attacker and defender will be killed, by clicking on the "Damage Calculations" button in the fight window.
sr: Dodatne podatke, uključujući izglede da napadač ili branilac strada, možete dobiti klikom na dugme <guibutton>Računanje štete</guibutton> u prozoru pred borbu.

note: type: Content of: <book><chapter><section><section><title>
en: Attack types
sr: Tipovi napada

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Blade</emphasis>: Weapons with a cutting edge, used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, drake claws.
sr: <emphasis role="strong">sečivo</emphasis>: oružja sa naoštrenom ivicom, za seckanje protivnika u komade. Primeri: bodež, jatagan, sablja, zmaške kandže.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Piercing</emphasis>: Weapons with a sharp point and either a long handle or a missile, used to perforate foe&#8217;s body and damage internal organs. Examples: Knight or infantry pike, arrow.
sr: <emphasis role="strong">proboj</emphasis>: oružja sa zaoštrenim vrhom i dugom drškom, ili projektili, kojim se protivnik proburazi i oštete mu se unutrašnji organi. Primeri: viteško ili pešadijsko dugo koplje, strela.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Impact</emphasis>: Weapons having neither a sharp point nor a cutting edge, but heavy enough to break an enemy&#8217;s bones. Examples: mace, staff, Troll fist.
sr: <emphasis role="strong">udar</emphasis>: oružja koja nemaju ni zaoštren vrh ni oštru ivicu, već su dovoljno teška da polome neprijatelju kosti. Primeri: buzdovan, štap, trolovska pesnica.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Cold</emphasis>: Weapons based on cold or ice missiles. Example: A Dark Adepts&#8217;s chill wave.
sr: <emphasis role="strong">mraz</emphasis>: oružja na mraza ili ledeni projektili. Primer: mrazni talas mračnog posvećenika.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Fire</emphasis>: Weapons using fire to roast the foe like a chicken. Example: A drake&#8217;s fire breath.
sr: <emphasis role="strong">vatra</emphasis>: oružja koja roštiljaju protivnika kao prase. Primer: zmaški vatrodah.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Arcane</emphasis>: An attack that dispels the magic animating zombies, specters, and other undead creatures and spirits. Example: A white mage&#8217;s magic attack.
sr: <emphasis role="strong">volšebni</emphasis>: napad koji razvejava magiju što pokreće zombije, sablasti i druga nemrtva stvorenja i zloduhe. Primer: magični napad belog maga.

note: type: Content of: <book><chapter><section><section><title>
en: Resistance
sr: Otpornosti

note: type: Content of: <book><chapter><section><section><simpara>
en: Each unit is more or less vulnerable to the different attack types. 6 figures in the unit description show strength and weakness of the unit against the 6 attack types. A positive resistance figure indicates that the unit will suffer less damages from the attack type. A negative resistance figure indicates that the unit is especially vulnerable to this attack type.
sr: Svaka jedinica je više ili manje ranjiva na različite tipove napada. Šest brojki u opisu jedinice pokazuju njenu snagu i slabost na šest tipova napada. Pozitivna vrednost otpornosti govori da će jedinica pretrpeti manje štete od takvog napada. Negativna vrednost pokazuje da je jedinica posebno ranjiva na dati napad.

note: type: Content of: <book><chapter><section><section><simpara>
en: Examples: Drake scales protect them from most of attack types except from piercing weapon and cold weapon. Human Cavalry units are generally well protected except from piercing attacks which are their weak point. Undead are very resistant to blade and piercing weapon but very vulnerable to impact attacks and arcane attacks.
sr: Primeri: krljušti čuvaju zmagove od većine tipova napada, osim probojnih i mraznih oružja. Ljudske konjičke jedinice su uglavnom dobro zaštićene, ali su im probojni napadi slaba tačka. Nemrtvi su vrlo otporni na sekuća i probojna oružja, ali vrlo ranjivi na udarne i volšebne napade.

note: type: Content of: <book><chapter><section><section><simpara>
en: Using the best attack type against enemy units will substantially increase your chances of killing them.
sr: Korišćenje pravih tipova napada protiv neprijateljskih jedinica značajno će vam uvećati izglede da ih zbrišete.

note: type: Content of: <book><chapter><section><section><title>
en: Healing
sr: Lečenje

note: type: Content of: <book><chapter><section><simpara>
en: A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not move or fight during a turn is <emphasis>resting</emphasis> and will recover 2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are added on top of hitpoints recovered through healing so it is possible for a unit to recover up to a total of 10 hit points per turn.
sr: Jedinica se može zalečiti najviše osam udarpoena po potezu. Za jedinicu koja se niti pomera niti bori tokom poteza kaže se da se <emphasis>odmara</emphasis>, čime će povratiti dva udarpoena. Udarpoeni povraćeni kroz odmaranje dodaju se na one povraćene lečenjem, tako da jedinica može da povrati do deset udarpoena po potezu.

note: type: Content of: <book><chapter><section><simpara>
en: There are two basic ways for a unit to be healed:
sr: Jedinica se može lečiti na dva osnovna načina:

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Waiting in a village. The unit will heal 8 hitpoints every turn.
sr: Čekajući u selu. Jedinica će se lečiti osam udarpoena svakog poteza.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Being adjacent to units with the <emphasis>heals</emphasis> ability. The number of hitpoints healed is specified in the unit&#8217;s ability description. This is invariably <emphasis>heals +4</emphasis> or <emphasis>heals +8</emphasis>.
sr: Stojeći kraj jedinice sa sposobnošću <emphasis>lečenja</emphasis>. Broj udarpoena koji može da izleči dat je u opisu sposobnosti te jedinice, i to kao <emphasis>lečenje +4</emphasis> ili <emphasis>lečenje +8</emphasis>.

note: type: Content of: <book><chapter><section><section><title>
en: Regeneration
sr: Obnavljanje

note: type: Content of: <book><chapter><section><section><simpara>
en: Trolls and Woses have the ability to heal themselves naturally through regeneration. They will heal 8 points each turn if they are injured. Note that because all units may only heal a maximum of 8 points per turn, Trolls and Woses gain no additional benefit from being on a village or next to a healing unit.
sr: Trolovi i iveri imaju sposobnost da se sami prirodno leče, kroz obnavljanje. Zalečiće osam udarpoena po potezu kada su povređeni. Imajte u vidu da pošto je osam udarpoena najviše koliko se jedinica može lečiti po potezu, trolovi i iveri nemaju koristi od stajanja u selu ili pokraj vidarske jedinice.

note: type: Content of: <book><chapter><section><section><simpara>
en: Some attacks can inflict poison damage on your unit. When this happens the poisoned unit will take 8 damage each turn until it is cured. Poison can be cured by waiting on a village or being next to a unit with the <emphasis>cures</emphasis> ability. Units with the <emphasis>heals</emphasis> ability can only prevent the poison from causing damage that turn, not cure it. When poison is cured the unit does not gain or lose hitpoints on that turn due to healing/poisoning. A unit can not be healed normally until it is cured of poisoning. Resting is still allowed, although it will not substantially diminish the poison&#8217;s effect.
sr: Neki napadi mogu naneti otrovnu štetu vašoj jedinici. Kada se to dogodi, otrovana jedinica gubi osam udarpoena po potezu dok se ne isceli. Otrov se može isceliti čekanjem u selu ili stajanjem kraj jedinice sa sposobnošću <emphasis>isceljivanja</emphasis>. Jedinice sa sposobnošću <emphasis>lečenja</emphasis> mogu samo da spreče štetu od otrova u potezu, ali ne i da ga uklone. U potezu u kojem se isceli, jedinica ne dobija niti gubi udarpoene usled lečenja i trovanja. Jedinca se ne može normalno lečiti dok se ne isceli od otrova; odmaranje je i dalje moguće, mada neće značajno umanjiti dejstvo otrova.

note: type: Content of: <book><chapter><section><section><simpara>
en: Some other hints about healing:
sr: Još neki saveti oko lečenja:

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: A unit may take several turns to be fully healed.
sr: Jedinici može trebati nekoliko poteza do punog izlečenja.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of Light, Paladin) heal all wounded units around them, so you can keep units close to the battle without losing them.
sr: Vidari (vilin-vračarka, vilin-druidka, vilin-šejda, beli mag, mag svetlosti, paladin) leče sve povređene jedinice oko sebe, tako da možete držati jedinice blizu borbe a da ih ne gubite.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers do not heal enemy units.
sr: Vidari ne leče neprijateljske jedinice.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers cannot heal themselves, but see next point.
sr: Vidari ne mogu lečiti sami sebe (ali v. sledeće).

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Use your healers in pairs, so they can heal each other if needed.
sr: Uparujte vidare, tako da se mogu međusobno lečiti ako zatreba.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Multiple healers from different allied sides can heal the same unit and speed up healing.
sr: Više vidara, i sa različitih savezničkih strana, mogu lečiti istu jedinicu i tako ubrzati lečenje.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Trolls and Woses cannot regenerate other units.
sr: Trolovi i iveri ne mogu obnavljati druge jedinice.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Trolls and Woses cure themselves from poison as a village does.
sr: Trolovi i iveri isceljuju sami sebe od otrova kao što selo čini.

note: type: Content of: <book><chapter><title>
en: Strategy and Tips
sr: Strategija i saveti

note: type: Content of: <book><chapter><section><title>
en: Basic Strategy
sr: Osnovna strategija

note: type: Content of: <book><chapter><section><simpara>
en: The following basic combat principles and tips are intended to help starting off your career as a Wesnothian battle veteran. The minor concrete examples are somewhat tied to the "Heir to the Throne" campaign.
sr: Sledeći osnovni borbeni principi i saveti namenjeni su da vas poguraju niz put vesnoćanskog bojnog veterana. Manji konkretni primeri donekle su povezani s pohodom „Naslednik prestola“.

note: type: Content of: <book><chapter><section><section><title>
en: Don&#8217;t waste units
sr: Ne traćite jedinice

note: type: Content of: <book><chapter><section><section><simpara>
en: Do not send wounded units to a sure death. Once a unit loses more than half of its hit points (HP), you should seriously consider retreating it to safety and either station it in a village for healing or give him to the care of a healer (like Elvish Shamans or White Mages). Healers are very useful!
sr: Ne šaljite povređene jedinice u sigurnu smrt. Pošto jedinica izgubi preko polovine udarpoena (UP), ozbiljno razmislite da je povučete na bezbedno i radi lečenja postavite ili u selo ili pokraj vidara (kao što su vilin-vračarke i beli magovi). Vidari su vrlo korisni!

note: type: Content of: <book><chapter><section><section><simpara>
en: This is for practical reasons: a heavily wounded unit cannot hold back or kill the enemy. During attack and counterattack, it most often will perish. Further, by sending it to its sure death, its gathered experience points (XP) are lost. Recruiting a replacement may be impossible because the leader is not in its keep or because funds are running low. Even if you can recruit a replacement, it is most often far away from the battle front. So don&#8217;t waste your units.
sr: Razlog ovome je praktičan: teško povređena jedinica ne može da zaustavi niti odstrani neprijatelja. Tokom napada i protivnapada, najčešće će stradati. Dalje, slanjem jedinice u sigurnu smrt gubite iskustvene poene (IP) koje je sakupila. Unajmiti zamenu može biti nemoguće zato što vođ nije na kuli ili zato što su sredstva na izmaku. Čak i ako možete da unajmite zamenu, najčešće će to biti daleko od poprišta bitke. Zato, nemojte traćiti jedinice.

note: type: Content of: <book><chapter><section><section><title>
en: Out of the enemy&#8217;s reach
sr: Van domašaja neprijatelja

note: type: Content of: <book><chapter><section><section><simpara>
en: How do you guard wounded units? They are best guarded by being out of the adversary&#8217;s reach. No enemy can attack them if enemies cannot even come near them. The next section about zone of control (ZOC) shows how to restrict the enemy&#8217;s moves.
sr: Kako štitite povređene jedinice? Najbolje tako što ih držite izvan domašaja neprijatelja. Nijedan neprijatelj ih ne može napasti ako ne može čak ni da im priđe. Naredni odeljak, o nadzornom pojasu (NAPOJ) pokazuje kako ograničiti pokrete neprijatelja.

note: type: Content of: <book><chapter><section><section><simpara>
en: In the Action menu, you can select "Show Enemy Moves" to highlight all possible hexes your adversary can actually move to. This takes your zone of control into account. Thus you can check that your near death unit, which is behind, indeed cannot be attacked as the enemy cannot move close to it.
sr: Iz menija <guimenu>Radnje</guimenu> možete izabrati <guimenuitem>Protivnički pokreti</guimenuitem> da istaknete sva moguća polja na koja se protivnik može pomeriti. Ovo uzima u obzir vaše nadzorni pojas. Ovako možete proveriti da li vaša jedinica na smrti, koja je u pozadini, zaista ne može biti napadnuta jer neprijatelj ne može da stupi do nje.

note: type: Content of: <book><chapter><section><section><simpara>
en: When your armies meet, you may want to try to be the first to attack. So try to end your move out of striking range of the enemy army. He cannot attack but most likely will close into your striking range.
sr: Kada se vojske susretnu, možete želeti da budete prvi koji će udariti. Tada pokušajte da završite potez izvan udarnog dometa neprijatelja. On ne može napasti, ali će se najverovatnije približiti u vaš udarni domet.

note: type: Content of: <book><chapter><section><section><title>
en: Shield with your zone of control (ZOC)
sr: Štitite se nadzornim pojasom (NAPOJ)

note: type: Content of: <book><chapter><section><section><simpara>
en: Every unit of level 1 or higher maintains a zone of control (ZOC) covering all 6 neighboring hexes. This means that once an enemy moves into one of the six neighboring tiles, it is forced to halt and its movement phase ends (only enemies with the rare skirmisher ability ignore this).
sr: Svaka jedinica prvog ili višeg nivoa uspostavlja nadzorni pojas (NAPOJ) preko šest susednih polja: kad neprijatelj kroči na jedno od tih polja, primoran je da stane i istroši svo kretanje. Ovo ne važi samo za neprijatelje sa retkom sposobnošću čarkanja.

note: type: Content of: <book><chapter><section><section><simpara>
en: Because of ZOC, an enemy may not slip between two units which are aligned on a north-south or diagonal line and have exactly 1 or 2 hexes between them. By combining these pairs into a long wall or using them in different directions, you can prevent the enemy from reaching a wounded unit behind. He has to defeat the units imposing the ZOC first. If the enemy can barely reach it, even a single unit may shield a small region behind itself.
sr: NAPOJ onemogućava neprijatelju da se provuče između dve jedinice u liniji sever-jug ili dijagonali na međusobnom rastojanju od tačno jednog ili dva polja. Povezivanjem ovakvih parova u dugačak zid, ili po različitim pravcima, možete sprečiti neprijatelja da dosegne povređenu jedinicu u pozadini. Prvo mora da porazi jedinice koje nameću NAPOJ. Ako neprijatelj jedva može stići do nje, čak i jedna jedinica može zaštiti malu oblast iza sebe.

note: type: Content of: <book><chapter><section><section><title>
en: Maintain a defensive line
sr: Održavajte odbrambenu liniju

note: type: Content of: <book><chapter><section><section><simpara>
en: By lining up many units directly adjacent or with at most 1 hex space between them, you can build up a powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and the diagonals are the "real" lines.
sr: Postrojavanjem mnogih jedinica jednu do druge, ili najviše sa poljem razmaka između, možete izgraditi moćnu odbrambenu liniju. Imajte u vidu da, pošto su polja u Vesnotu šestougaona, „linija“ istok-zapad nije prava već cik-cak kriva. „Stvarne“ linije su sever-jug i dijagonale.

note: type: Content of: <book><chapter><section><section><simpara>
en: Coming from one side, the enemy may attack any single of your units in the line with only 2 of his units at a time. As a rule of thumb, a healthy unit without particular weakness can withstand an attack from two normal enemy units of the same level or lower without getting killed.
sr: Pristižući s jedne strane, bilo koju vašu jedinicu neprijatelj može da napadne najviše sa dve svoje u istom potezu. Po pravilu, zdrava jedinica bez posebnih slabosti može da preživi udar dve obične neprijateljske jedinice istog ili nižeg nivoa.

note: type: Content of: <book><chapter><section><section><simpara>
en: Unfortunately, your line often has to bend to form a wedge or to fit the terrain. At these corner points, 3 enemy units may attack. This also happens at the ends of a line if the line is too short. Use units with high hit point on proper terrain or with proper resistances to hold these weak points. These are the most likely to be killed, so use units with no or few experience points (XP) for this purpose.
sr: Nažalost, linija često mora da se izvije kako bi se stvorio klin ili ispratio teren. Na ugaone tačke mogu udariti tri neprijateljske jedinice. Ovo je takođe slučaj na krajevima linije kada je prekratka. Ove slabe tačke držite jedinicama sa puno udarpoena, na pogodnom terenu i sa odgovarajućim otpornostima. Pošto su takve jedinice u najvećoj opasnosti da stradaju, najbolje uposlite one bez ili sa malo iskustvenih poena.

note: type: Content of: <book><chapter><section><section><simpara>
en: Lining your troops up also prevents the enemy from surrounding any one of them. For ZOC reasons, a unit with one enemy behind it and one in front is trapped.
sr: Razvijanje vojske u liniju takođe sprečava neprijatelja da opkoli neku jedinicu. NAPOJ čini da je jedinica s jednim neprijateljem ispred i jednim iza zarobljena.

note: type: Content of: <book><chapter><section><section><title>
en: Rotate your troops
sr: Smenjujte svoje snage

note: type: Content of: <book><chapter><section><section><simpara>
en: When a unit in the front line is heavily damaged you can move him safely behind your defensive line. To hold up the line, you will most likely have to replace him with a reserve, so hold a couple of units in back of the front line. If you have healers, damaged units in the second line will quickly recover.
sr: Kada jedinica na liniji fronta bude teško oštećena, treba da je pošaljete iza odbrambene linije. Da bi se linija održala verovatno je morate zameniti rezervom, tako da uvek imajte nekoliko spremnih jedinica u pozadini. Ako imate vidare, oštećene jedinice u drugoj liniji brzo će se oporaviti.

note: type: Content of: <book><chapter><section><section><simpara>
en: Note that your units can pass through hexes containing your own troops.
sr: Primetite da jedinice mogu prelaziti preko polja sa prijateljskim jedinicama.

note: type: Content of: <book><chapter><section><section><title>
en: Use the terrain
sr: Koristite teren

note: type: Content of: <book><chapter><section><section><simpara>
en: Try to position your troops so that they are attacking from a hex with high defense against an enemy in a hex with low terrain. That way, the enemy&#8217;s counterstrikes will be less likely to do damage.
sr: Pokušajte da poređate jedinice tako da napadaju sa polja s visokom odbranom, neprijatelja na polju s niskom odbranom. Na ovaj način su manji izgledi da neprijateljski protivnapadi nanesu štetu.

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, you might position your elves just inside of a forest edge so that attacking orcs must stand on grassland while your elves enjoy the high forest defenses.
sr: Na primer, možete razviti svoje vilenjake tik unutar ruba šume, tako da orkovi moraju da napadaju sa otvorenog dok vilenjaci uživaju odličan šumski zaklon.

note: type: Content of: <book><chapter><section><section><title>
en: Attacking and choosing your targets
sr: Napadanje i biranje meta

note: type: Content of: <book><chapter><section><section><simpara>
en: Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive line forward. This can become tricky as the enemy gets to attack back on his turn.
sr: Napredovanje i napadanje je naravno najzanimljiviji deo puta ka pobedi. Cilj vam je da eliminišete i slabite neprijatelje pred sobom, pomerajući odbrambenu liniju unapred. Ovo se može izjaloviti kako neprijatelj uzvrati napadom u svom potezu.

note: type: Content of: <book><chapter><section><section><simpara>
en: Often, you will throw several units at a single enemy unit to finish him off, but these were forming your defensive line which is now partly broken. Maybe this doesn&#8217;t matter because you are out of reach of the next enemy unit. Maybe it does because you only managed to weaken a very strong enemy and next turn, he is going to strike back. Perhaps a Horseman can deliver the killing blow.
sr: Da biste dokrajčili neprijateljsku jedinicu često ćete na nju poslati nekoliko svojih, time delimično narušavajući odbrambenu liniju čiji su deo bili. To možda nije bitno, jer je van domašaja drugih neprijatelja. Možda je bitno, ako ste samo oslabili vrlo jakog neprijatelja, koji će u sledećem potezu uzvratiti. Možda bi neki konjanik mogao da zada završni udarac.

note: type: Content of: <book><chapter><section><section><simpara>
en: Striking first is an advantage because it allows you the choice of which units will face off. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that they get to attack back on their turn, so you might have weaknesses the enemy may exploit.
sr: Kad napadate prvi, u prednosti ste da možete birati koje će jedinice biti suočene. Iskoristite neprijateljeve slabosti; na primer, upravite odstupne napade na protivnike bez odstupnih oružja; ili, oslonite se na slabost konjanika na probojni udar. Ali uvek držite na umu da će neprijatelj moći da uzvrati u svom potezu, tako da pazite na sopstvene slabosti koje bi mu išle u prilog.

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, Horsemen can hold up the line against Orcish Grunts and Troll Whelps very well because they have some resistances against blade and impact. But your Horseman may quite quickly fall to Orcish Archers and Goblin Spearmen.
sr: Na primer, konjanici mogu vrlo dobro držati liniju protiv orko-groktaša i trol-štenaca, jer imaju umerenu otpornost na sečiva i udare. Ali će zato brzo pasti pred orko-strelcima i gobli-kopljanicima.

note: type: Content of: <book><chapter><section><section><simpara>
en: It usually pays off if you can definitively kill (or almost kill) the faced unit. If you are unsure of finishing off the enemy in one turn, either ensure that your unit can weather the return attacks or decide that you&#8217;re willing to lose that unit. To withstand the enemy&#8217;s strikes next turn, it is often wise to attack at the range that allows the enemy to do least damage to you, rather than choosing the maximum expected damage to the enemy.
sr: Obično se isplati da dokrajčite (ili skoro dokrajčite) neprijateljsku jedinicu. Ako niste sigurni da to možete učiniti u jednom potezu, ili se postarajte da vaša jedinica može izdržati protivnapad, ili procenite da vredi da je izgubite. Radi preživljavanja protivnapada, obično je mudro da napadnete tako da neprijatelj može naneti najmanje štete u uzvraćanju, pre nego onako kako bi se nanelo najviše štete neprijatelju.

note: type: Content of: <book><chapter><section><section><title>
en: Time of Day
sr: Doba dana

note: type: Content of: <book><chapter><section><section><simpara>
en: Remember that Lawful units like humans fight better at daytime, Chaotic units like orcs or undead fight better at night, and Liminal units fight best during the twilight. Ideally you want to first meet the enemy when you are strong and/or he is weak. When the enemy has its strong time, it often pays off to strengthen your lines and hold a favorable defensive position. When its weak time is about to arise, your advance will push forth.
sr: Zapamtite da se zakonite jedinice, poput ljudskih, bolje bore tokom dana, haotične, poput orkovskih i nemrtvih, tokom noći, a dvojstvene najbolje tokom sumraka. Zato uvek želite da susretnete neprijatelja u doba dana kada ste vi jaki a on slab. Kada dođe neprijateljev čas, često se isplati zbiti redove i držati povoljne odbrambene položaje. Kada se prednost vrati na vašu stranu, polazite u napredovanje.

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, elves might hold out a forest during a nightly orcish onslaught and advance on sunrise. You may even note that the computer AI actively retreats his orcs during day.
sr: Na primer, vilenjaci mogu zadržati šumu tokom noćnog naleta orkova, i krenuti napred u svitanje. Možete primetiti i da VI računara aktivno povlači svoje orkove tokom dana.

note: type: Content of: <book><chapter><section><section><simpara>
en: Over the course of a campaign, it is critical that you build up a seasoned force. Later scenarios will assume you have level 2 and 3 units available for recall.
sr: U toku pohoda, od ključne je važnosti da izgrađujete iskusnu silu. Kasniji scenariji pretpostavljaju da su vam raspoložive za sazivanje jedinice drugog i trećeg nivoa.

note: type: Content of: <book><chapter><section><section><simpara>
en: Your units gain most experience points (XP) from killing an enemy unit (8XP per level of the unit killed). As such, it often makes sense to have your higher level units weaken an enemy, but cede the kill to a unit more in need of the XP. Healers in particular are often weak in combat and often need to <emphasis>steal</emphasis> kills in this way to advance levels.
sr: Najviše iskustvenih poena (IP) jedinice dobijaju kada zbrišu neprijateljsku jedinicu — 8 IP po nivou stradale jedinice. Zato često ima smisla da jedinicama višeg nivoa oslabite protivnika, a dokrajčite ga jedinicom kojoj najviše treba iskustva. Posebno su vidari često slabi u borbi, pa moraju „krasti“ pobede na ovaj način da bi napredovali po nivoima.

note: type: Content of: <book><chapter><section><section><simpara>
en: At the beginning (when you probably have no high level units), try to give most kills to a small handful of your units. This will fast-track them to becoming Level 2 units, and they can then shepherd others.
sr: Na početku, kada verovatno nemate jedinica viših nivoa, pokušajte da najveći broj pobeda prepustite šačici svojih jedinica. Tako će brzo dospeti na nivo 2, kada mogu početi da se brinu za druge.

note: type: Content of: <book><chapter><section><section><simpara>
en: Don&#8217;t neglect to earn your leader experience. You need to keep him safe, but if you coddle him too much he will be too low level to survive future scenarios anyway.
sr: Nemojte zanemariti pribavljanje iskustva svom vođu. Tačno je da mora biti bezbedan, ali ako ga previše mazite ostaće preniskog nivoa da biste ga mogli sačuvati u kasnijim scenarijima.

note: type: Content of: <book><chapter><section><title>
en: Getting the Most Fun Out of the Game
sr: Za dobru zabavu

note: type: Content of: <book><chapter><section><simpara>
en: Remember, the idea of a game is to have fun! Here are some recommendations from the development team on how to get the most fun out of the game:
sr: Ne zaboravite da je smisao igranja da se zabavite! Evo nekih preporuka od razvojnog tima kako da vam igra bude što je zabavnija:

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Consider playing the campaign on "Medium" difficulty level, especially if you have prior experience with strategy games. We feel you&#8217;ll find it much more rewarding.
sr: Razmislite o igranju pohoda na „srednjem“ nivou težine, posebno ako već imate iskustva sa strateškim igrama. Cenimo da ćete se tada osećati mnogo ispunjenijim postignutim.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Don&#8217;t sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.
sr: Nemojte biti previše nervozni zbog gubljenja jedinica. Pohodi su i dizajnirani tako da igrač može izgubiti pokoju jedinicu usput.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Don&#8217;t abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.
sr: Ne zloupotrebljavajte sačuvane pozicije. Nekada davno, u Vesnotu je upisivanje pozicija bilo dozvoljeno samo na kraju scenarija. Upisivanje usred scenarija dodato je samo kao pogodnost za slučaj da morate nastaviti igranje kasnije, i radi sigurnosti od padova. Ne preporučujemo da svaki čas učitavate poziciju zato što vam taj beli mag stalno gine — umesto toga, naučite da ga štitite, i merite rizike! To je deo strategije.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.
sr: Ako morate da učitate poziciju, preporučujemo da počnete scenario iz početka i iznađete bolju strategiju, pre nego da prosto nalazite slučajne brojeve koji vam idu u korist.

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the <emphasis>perfect</emphasis> game where you never lose a unit, by all means, go right ahead!
sr: Ipak, cilj je zabava! Možda vam je ukus različit od onog programera, tako da radite kako vam najviše prija! Ako uživate da učitavate poziciju kad god načinite grešku, stremeći ka <emphasis>savršenim</emphasis> partijama u kojima nikada ne gubite jedinice, samo napred!

note: type: Content of: <book><chapter><section><section><title>
en: At the start of a scenario
sr: Na početku scenarija

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object.
sr: Prvo pročitajte ciljeve scenarija. Nekada ne morate eliminisati neprijateljske vođe, već je dovoljno da preživite izvesan broj poteza ili pokupite određeni objekat.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Look at the map: the terrain, the position of your leader and the other leader(s).
sr: Proučite mapu: teren, položaj vašeg vođa i položaje drugih vođa.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy&#8217;s attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.
sr: Zatim počnite da unajmljujete jedinice. Jeftine jedinice zgodne su za upijanje prvog talasa neprijatelja; napredne jedinice mogu se naknadno uvesti kao podrška. Hitre jedinice dobro dođu kao izviđači, za istraživanje mape i brzo zaposedanje selâ̂.

note: type: Content of: <book><chapter><section><section><title>
en: During the scenario
sr: Tokom scenarija

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Try to capture and keep control of as many villages as possible to keep the gold coming in.
sr: Potrudite se da zarobite i držite u posedu što više sela, kao bi se zlato slivalo u kasu.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.
sr: Jedinice krećite u grupama, tako da neprijatelj ne može napasti sa svih strana, i da možete nadjačati osamljene neprijateljske jedinice. Ređajte jedinice u liniju, tako da nijedna od njih ne može biti napadnuta sa više od dve strane.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select "Unit Description" to learn more.
sr: Različite jedinice imaju različite vrline i mane, u zavisnosti od terena i koga napadaju. Kliknite desnim na jedinicu i izaberite <guimenuitem>Opis jedinice</guimenuitem> za više detalja.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can use lower level units as cannon fodder, to slow down enemy. E.g. you can use them to block enemies reaching your important units.
sr: Jedinice niskog nivoa možete koristiti kao topovsko meso, za usporavanje neprijatelja. Na primer, njima možete neprijatelju preprečiti put do važnijih jedinica.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can cause damage to enemies with advanced units and then finish them with lower level units — to give them more experience (and finally make them advance to next level).
sr: Možete dobro oštetiti naprednije neprijateljske jedinice, a zatim ih dokrajčiti jedinicama niskog nivoa, kako biste im dali više iskustva (i konačno digli na naredni nivo).

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well).
sr: Ako imate belog maga (napreduje iz maga) ili druidku (napreduje iz vračare), stavite njega ili nju u sredinu kruga jedinica kako bi se lečile pri kretanju po mapi. (I vračarke mogu da leče, ali ne tako dobro.)

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Losing units is expected, even advanced units.
sr: Gubljenje jedinica se očekuje, čak i naprednih.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Time of day really matters:
sr: Doba dana je zaista važno:

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: lawful units do more damage at day and less damage at night
sr: zakonite jedinice nanose više štete tokom dana, a manje noću

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: chaotic units do more damage at night and less damage at day
sr: haotične jedinice nanose više šteta tokom noći, a manje danju

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: remember to always check the time of day on the right side of the screen. Plan ahead — think about what it&#8217;s going to be next turn as well as this turn.
sr: uvek držite oko na dobu dana na desnoj strani ekrana. Planirajte unapred — mislite na to koje će doba dana biti u sledećem potezu.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select "Unit Description", then select "Resistance". It will show you how resistant a unit is to different types of attacks.
sr: Neke jedinice su otpornije ili ranjivije na izvesne vrste napada. Konjičke jedinice su slabe na probojne napade. Vatreni i volšebni napadi desetkuju nemrtve. Koliko je jedinica otporna na dati tip napada možete pogledati tako što kliknite desnim na nju, izaberete <guimenuitem>Opis jedinice</guimenuitem>, pa pod <guilabel>Otpornosti</guilabel>. Tu su nabrojane njene otpornosti na različite tipove napada.

note: type: Content of: <book><chapter><section><section><simpara>
en: An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally.
sr: Važan deo postizanja uspeha u Boju za Vesnot čini održavanje jedinica zdravim. Oštećenu jedinicu možete zalečiti pomeranjem na selo ili nadomak posebnih vidarskih jedinica (npr. vilin-vračarke ili belog maga). Neke jedinice koje ćete sresti, kao što su trolovske, sposobne su da prirodno leče same sebe.

note: type: Content of: <book><chapter><section><section><title>
en: Winning a scenario
sr: Dobijanje scenarija

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.
sr: Napredne jedinice su neophodne za brzo eliminisanje neprijateljskih zapovednika, i da bi se izbeglo gubljenje mnoštva jedinica.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map&#8217;s villages for the rest of the turns.
sr: Što pre dobijete scenario, više ćete i zlata dobiti. Više zlata dobijate za ranu pobedu, nego što biste posedujući sva sela na mapi za sve preostale poteze.

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Killing all enemy leaders usually gives instant victory.
sr: Eliminisanje svih neprijateljskih vođa obično znači trenutnu pobedu.

note: type: Content of: <book><chapter><section><section><title>
en: More general tips
sr: Još opštih saveta

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: After slaughtering scenarios (where you take lots of punishment) there are usually "breathing room" scenarios where you can rather easily gain some gold and experience (advanced units).
sr: Posle ubitačnih scenarija (gde istrpite puno gubitaka) obično slede scenariji sa „prostorom za disanje“, u kojima lako možete prikupiti zlata i iskustva (odnosno napredne jedinice).

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.
sr: Napredne jedinice traže veće izdatke nego jedinice nižeg nivoa (1 zlatnik po nivou). Izuzetak su lojalne jedinice.
