en to unknown language translation catalogue (106 entries)

note: [campaign]: id=The_South_Guard
en: The South Guard
target: 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛

note: [campaign]: id=The_South_Guard
en: Civilian
target: 𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯

note: [campaign]: id=The_South_Guard
en: Recruit
target: 𐑮𐑩𐑒𐑮𐑵𐑑

note: [campaign]: id=The_South_Guard
en: Soldier
target: 𐑕𐑴𐑤𐑡𐑼

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [scenario]: id=01_Born_to_the_Banner
en: Born to the Banner
target: ·𐑚𐑹𐑯 𐑑 𐑞 ·𐑚𐑨𐑯𐑻

note: [side]: type=Horseman Commander, id=Deoran [side]: id=Deoran
en: Deoran
target: ·𐑛𐑰𐑴𐑮𐑨𐑯

note: [side]: type=Horseman Commander, id=Deoran [side]: id=Deoran
en: South Guard
target: ·𐑕𐑬𐑔 ·𐑜𐑸𐑛

note: [side]: type=Bandit, id=Urza Mathin
en: Urza Mathin
target: ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯

note: [side]: type=Bandit, id=Urza Mathin [side]: type=Outlaw, id=Urza Nalmath [side]: type=Rogue, id=Urza Fastik [side]: type=Outlaw, id=Jera Ilras [side]: type=Outlaw, id=Urza Afalas
en: Bandits
target: 𐑚𐑨𐑯𐑛𐑩𐑑𐑕

note: [label]
en: The River Fort
target: 𐑞 ·𐑮𐑦𐑝𐑼 ·𐑓𐑹𐑑

note: [objective]: condition=win
en: Investigate the river fort
target: 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑

note: [objective]: condition=win
en: Defeat Urza Mathin
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯

note: [objective]: condition=lose
en: Death of Deoran
target: 𐑛𐑧𐑔 𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯

note: [objective]: condition=lose
en: Death of Sir Gerrick
target: 𐑛𐑧𐑔 𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒

note: [unit]: id=Moreth
en: Moreth
target: ·𐑥𐑹𐑧𐑔

note: [unit]: type=Infantry Lieutenant, id=Sir Gerrick
en: Sir Gerrick
target: ·𐑕𐑻 ·𐑡𐑺𐑦𐑒

note: [message]: speaker=narrator
en: Head back to the encampment where you started and recruit some troops!
target: 𐑣𐑧𐑛 𐑚𐑨𐑒 𐑑 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑢𐑺 𐑿 𐑕𐑑𐑸𐑑𐑩𐑛 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑑𐑮𐑵𐑐𐑕!

note: [message]: speaker=narrator
en: The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen.
target: 𐑞 𐑚𐑧𐑕𐑑 𐑸𐑥𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩 𐑥𐑦𐑒𐑕 𐑝 𐑿𐑯𐑦𐑑𐑕 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 𐑦𐑯𐑒𐑬𐑯𐑑𐑻. 𐑓𐑹 𐑯𐑬, 𐑒𐑭𐑯𐑕𐑩𐑯𐑑𐑮𐑱𐑑 𐑪𐑯 𐑒𐑮𐑦𐑱𐑑𐑦𐑙 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑹 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑚𐑴𐑥𐑩𐑯.

note: [unit]: type=Longbowman, id=Aleron [unit]: type=Peasant, id=Aleron
en: Aleron
target: 𐑭𐑤𐑺𐑪𐑯

note: [message]: speaker=narrator
en: Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!
target: 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, ·𐑥𐑹𐑧𐑔 𐑑𐑴𐑤𐑛 𐑿 𐑞𐑨𐑑 𐑿 𐑖𐑫𐑛 𐑜𐑴 𐑥𐑰𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑨𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑. 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑞𐑺 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑣𐑨𐑟 𐑑 𐑕𐑱!

note: [scenario]: id=02_Proven_by_the_Sword
en: Proven by the Sword
target: 𐑐𐑮𐑵𐑝𐑩𐑯 𐑚𐑲 𐑞 𐑕𐑹𐑛

note: [label]
en: Westin
target: 𐑢𐑧𐑕𐑑𐑦𐑯

note: [side]: type=Outlaw, id=Urza Nalmath
en: Urza Nalmath
target: ·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔

note: [side]: type=Outlaw, id=Urza Nalmath
en: Criminal
target: 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤

note: [objective]: condition=lose
en: Death of Minister Hylas
target: 𐑛𐑧𐑔 𐑝 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕

note: [unit]: type=White Mage, id=Minister Hylas
en: Minister Hylas
target: 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕

note: [message]: speaker=Deoran
en: And did Sir Loris go to the elves?
target: 𐑯 𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑜𐑴 𐑑 𐑞 𐑧𐑤𐑝𐑟?

note: [scenario]: id=03_A_Desperate_Errand
en: A Desperate Errand
target: 𐑩 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑺𐑩𐑯𐑛

note: [side]
en: Elves
target: 𐑧𐑤𐑝𐑟

note: [unit]: type=Elvish Shyde, id=Ethiliel
en: Ethiliel
target: ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤

note: [message]: speaker=narrator
en: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!
target: 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑩𐑛𐑧𐑤. 𐑚𐑰 𐑖𐑫𐑼 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑓𐑹𐑕 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑥𐑵𐑝𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!

note: [message]: speaker=Deoran
en: There is so much ground to cover. If only our riders would arrive!
target: 𐑞𐑺 𐑦𐑟 𐑕𐑴 𐑥𐑳𐑗 𐑜𐑮𐑬𐑯𐑛 𐑑 𐑒𐑳𐑝𐑼. 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑬𐑼 𐑮𐑲𐑛𐑼𐑟 𐑢𐑫𐑛 𐑩𐑮𐑲𐑝!

note: [message]: speaker=Jarek
en: Commander, I received your request for reinforcements, and I have brought my riders with me!
target: 𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑲 𐑮𐑦𐑕𐑰𐑝𐑛 𐑿𐑼 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑲 𐑮𐑲𐑛𐑼𐑟 𐑢𐑦𐑞 𐑥𐑰!

note: [event] [unit]: type=Elvish Marshal, id=Ithelden
en: Ithelden
target: ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯

note: [scenario]: id=04_Vale_of_Tears
en: Vale of Tears
target: 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟

note: [side]: type=Ancient Lich, id=Mal M'Brin [side]: type=Lich, id=Mal Tera [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai [side]: type=Soulless, id=Gruth [side]: type=Lich, id=Mal M'Brin [side]: type=Soulless, id=Groth [side]
en: Undead
target: 𐑳𐑯𐑛𐑧𐑛

note: [objective]: condition=win
en: Cleanse the Vale of Tears
target: 𐑒𐑤𐑧𐑯𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟

note: [objective]: condition=lose
en: Death of Ethiliel
target: 𐑛𐑧𐑔 𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤

note: [message]: speaker=unit
en: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!
target: 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟 𐑸 𐑿𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑓𐑹 𐑬𐑼 𐑖𐑶𐑓𐑑𐑕 𐑑 𐑐𐑽𐑕 𐑚𐑳𐑑 𐑺!

note: [unit]: role=Elvish Bodyguard, type=Elvish Ranger
en: Elvish Bodyguard
target: 𐑧𐑤𐑝𐑦𐑖 𐑚𐑭𐑛𐑰𐑜𐑸𐑛

note: [message]: speaker=unit
en: For my lady I fall...
target: 𐑓𐑹 𐑥𐑲 𐑤𐑱𐑛𐑦 𐑲 𐑓𐑷𐑤...

note: [message]: speaker=Ethiliel
en: Mebrin! Are you there? We have come to seek your aid!
target: ·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑸 𐑿 𐑞𐑺? 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑕𐑰𐑒 𐑿𐑼 𐑲𐑛!

note: [message]: speaker=Ethiliel
en: Mebrin! Where are you?!
target: ·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑢𐑺 𐑸 𐑿?!

note: [scenario]: id=05_Choice_in_the_Fog
en: Choice in the Fog
target: 𐑗𐑶𐑕 𐑦𐑯 𐑞 𐑓𐑪𐑜

note: [side]: type=Outlaw, id=Urza Afalas [unit]: type=Outlaw, id=Urza Afalas
en: Urza Afalas
target: ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [objective]: condition=win
en: Investigate the areas to the south of the Black River
target: 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑺𐑰𐑩𐑟 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼

note: [objective]: condition=win
en: Find the source of the undead and destroy it
target: 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑

note: [objective]: condition=win
en: Defeat Urza Afalas
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [objective]: condition=lose
en: Death of Urza Afalas
target: 𐑛𐑧𐑔 𐑝 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕

note: [message]: speaker=unit
en: I think I see something moving in the fog... it looks like an encampment!
target: 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑕𐑰 𐑕𐑳𐑥𐑔𐑦𐑙 𐑥𐑵𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑪𐑜... 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩𐑯 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!

note: [message]: speaker=Ethiliel
en: You will pay for taking Mebrin from us! If he is harmed...
target: 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑓𐑮𐑪𐑥 𐑳𐑕! 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑣𐑸𐑥𐑛...

note: [option]
en: Very well. All men must unite against the undead.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑷𐑤 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑿𐑯𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Sir Gerrick
en: The elves have abandoned us in this accursed forest! We are surely lost!
target: 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑩𐑒𐑻𐑕𐑑 𐑓𐑹𐑦𐑕𐑑! 𐑢𐑰 𐑸 𐑖𐑫𐑼𐑤𐑦 𐑤𐑪𐑕𐑑!

note: [unit]: type=Water Serpent, id=Beast of the Lake
en: Beast of the Lake
target: 𐑚𐑰𐑕𐑑 𐑝 𐑞 𐑤𐑱𐑒

note: [message]: speaker=Sir Gerrick
en: Perhaps we should correct that error now.
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑩𐑮𐑧𐑒𐑑 𐑞𐑨𐑑 𐑻𐑹 𐑯𐑬.

note: [message]: speaker=Deoran
en: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today.
target: 𐑞𐑧𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑮𐑰𐑑 𐑑𐑫𐑢𐑹𐑛𐑟 𐑢𐑧𐑕𐑑𐑦𐑯 𐑯 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑪𐑯𐑒𐑳𐑥𐑦𐑙 𐑚𐑨𐑑𐑩𐑤. 𐑲 𐑐𐑮𐑱 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑭𐑯𐑕 𐑨𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑 𐑑𐑫𐑛𐑱.

note: [scenario]: id=06a_Tidings_Good_and_Ill
en: Tidings, Good and Ill
target: 𐑑𐑲𐑛𐑦𐑙𐑟, 𐑜𐑫𐑛 𐑯 𐑦𐑤

note: [side]
en: Enemies
target: 𐑧𐑯𐑦𐑥𐑦𐑟

note: [side]
en: Scorpion
target: 𐑕𐑒𐑹𐑐𐑰𐑩𐑯

note: [side]
en: Zarr
target: 𐑟𐑨𐑮

note: [side]
en: Queen Xeila
target: 𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩

note: [side]
en: Kallen
target: 𐑒𐑪𐑤𐑩𐑯

note: [objective]: condition=win
en: Move Sir Gerrick to the north end of the woods
target: 𐑥𐑵𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑑 𐑞 𐑯𐑹𐑔 𐑧𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑛𐑟

note: [message]: speaker=Queen Xeila
en: Hss... elves! Are they friends or enemies? Hss...
target: 𐑣𐑕𐑕... 𐑧𐑤𐑝𐑟! 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑹 𐑧𐑯𐑦𐑥𐑦𐑟? 𐑣𐑕𐑕...

note: [message]: speaker=Sir Gerrick
en: We are weary travelers, seeking our homes. If you but let us pass...
target: 𐑢𐑰 𐑸 𐑢𐑽𐑦 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟, 𐑕𐑰𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑦𐑓 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕...

note: [message]: speaker=second_unit [message]: speaker=Deoran
en: Err, Mr. Ogre, we are not very tasty.
target: 𐑺, 𐑥𐑦𐑕𐑑𐑼. 𐑴𐑜𐑻, 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑝𐑧𐑮𐑦 𐑑𐑱𐑕𐑑𐑰.

note: [message]: speaker=Sir Gerrick
en: These naga are still in control of the road. We must clear the way for Deoran and Ethiliel!
target: 𐑞𐑰𐑟 𐑯𐑭𐑜𐑩 𐑸 𐑕𐑑𐑦𐑤 𐑦𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑮𐑴𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞 𐑢𐑱 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤!

note: [scenario]: id=06b_The_Long_March
en: The Long March
target: 𐑞 𐑤𐑪𐑙 𐑥𐑸𐑗

note: [objective]: condition=win
en: Move Deoran through the woods and over the river
target: 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑯 𐑴𐑝𐑼 𐑞 𐑮𐑦𐑝𐑼

note: [message]: speaker=Urza Afalas
en: Just a little further!
target: 𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑓𐑻𐑞𐑼!

note: [message]: speaker=Urza Afalas
en: Come on! Hurry!
target: 𐑒𐑳𐑥 𐑪𐑯! 𐑣𐑳𐑮𐑦!

note: [message]: speaker=Urza Afalas
en: Keep moving!
target: 𐑒𐑰𐑐 𐑥𐑵𐑝𐑦𐑙!

note: [message]: race=elf
en: Get them!
target: 𐑜𐑧𐑑 𐑞𐑧𐑥!

note: [scenario]: id=07a_Into_the_Depths
en: Into the Depths
target: 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕

note: [side]: type=Soulless, id=Groth
en: Groth
target: 𐑜𐑮𐑭𐑔

note: [unit]: type=Eyestalk, id=Eye Guardian
en: Eye Guardian
target: 𐑲 𐑜𐑸𐑛𐑦𐑩𐑯

note: [objective]: condition=win
en: Find the source of the undead under the citadel
target: 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤

note: [scenario]: id=07b_Pebbles_in_the_Flood
en: Pebbles in the Flood
target: 𐑐𐑧𐑚𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑓𐑤𐑳𐑛

note: [event]
en: Death Guard
target: 𐑛𐑧𐑔 𐑜𐑸𐑛

note: [scenario]: id=08a_Return_to_Kerlath
en: Return to Kerlath
target: 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔

note: [objective]: condition=win
en: Move Deoran into Kerlath Province
target: 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑑𐑫 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕

note: [message]: speaker=Liryn
en: Halt! Who comes to the border of Wesnoth?
target: 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑒𐑳𐑥𐑟 𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔?

note: [scenario]: id=08b_The_Tides_of_War
en: The Tides of War
target: 𐑞 𐑑𐑲𐑛𐑟 𐑝 𐑢𐑹

note: [value]
en: Provincial Guard
target: 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛

note: [scenario]: id=09a_Vengeance
en: Vengeance
target: 𐑝𐑧𐑯𐑡𐑩𐑯𐑕

note: [side]: type=Horseman Commander, id=Deoran
en: Westin Guard
target: 𐑢𐑧𐑕𐑑𐑦𐑯 𐑜𐑸𐑛

note: [side]: type=Elvish Avenger, id=Eltenmir
en: Enraged Elves
target: 𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟

note: [message]: speaker=narrator
en: Help!
target: 𐑣𐑧𐑤𐑐!

note: [unit]: type=Peasant, id=Poor Farmer
en: Poor Farmer
target: 𐑐𐑫𐑼 𐑓𐑸𐑥𐑼

note: [message]: speaker=Sir Gerrick
en: He just killed that innocent farmer! We must stop him!
target: 𐑣𐑰 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤𐑛 𐑞𐑨𐑑 𐑦𐑯𐑩𐑕𐑩𐑯𐑑 𐑓𐑸𐑥𐑼! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑣𐑦𐑥!

note: [message]
en: For every one of us you strike down, more will rise!
target: 𐑓𐑹 𐑧𐑝𐑮𐑦 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑿 𐑕𐑑𐑮𐑲𐑒 𐑛𐑬𐑯, 𐑥𐑹 𐑢𐑦𐑤 𐑮𐑲𐑟!

note: [scenario]: id=09b_Bandit_Epilogue [scenario]: id=10a_Elf_Epilogue
en: Epilogue
target: 𐑧𐑐𐑩𐑤𐑪𐑜

note: [attack]: type=impact
en: smash
target: 𐑕𐑥𐑨𐑖

note: [attack]: type=arcane
en: gaze
target: 𐑜𐑱𐑟

note: [unit_type]: id=Horseman Commander, race=human
en: Horseman Commander
target: 𐑣𐑹𐑕𐑥𐑩𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Infantry Commander, race=human
en: Infantry Commander
target: 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Infantry Commander, race=human
en: Veteran commanders have faced battle many times and led their men with steady hands and calm determination.
target: 𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑣𐑨𐑝 𐑓𐑱𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑯 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑕𐑑𐑧𐑛𐑦 𐑣𐑨𐑯𐑛𐑟 𐑯 𐑒𐑭𐑥 𐑛𐑦𐑑𐑻𐑥𐑩𐑯𐑱𐑖𐑩𐑯.

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Infantry Lieutenant
target: 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.
target: 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 𐑞 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑑𐑬𐑯𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑛𐑮𐑷𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯𐑪𐑑 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑯 𐑷𐑤 𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑯 𐑒𐑳𐑮𐑦𐑡 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.

note: [unit_type]: id=Junior Commander, race=human
en: Junior Commander
target: 𐑡𐑵𐑯𐑘𐑻 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [unit_type]: id=Mounted General, race=human
en: Mounted General
target: 𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤

note: [message]: speaker=unit
en: I have failed my kingdom and duty...
target: 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑛𐑿𐑑𐑦...

note: [message]: speaker=Deoran
en: Taste cold steel!
target: 𐑑𐑱𐑕𐑑 𐑒𐑴𐑤𐑛 𐑕𐑑𐑰𐑤!
