wescamp-i 18n - en to et translation catalogue (114 entries)

note: [campaign]: id=The_South_Guard
en: The South Guard
et: Lõuna kaardivägi

note: [campaign]: id=The_South_Guard
en: TSG
et: LK

note: [campaign]: id=The_South_Guard
en: Civilian
et: Kodanik

note: [campaign]: id=The_South_Guard
en: Recruit
et: Noorsõdur

note: [campaign]: id=The_South_Guard
en: Soldier
et: Sõdalane

note: [about]
en: Campaign Design
et: Kavandaja

note: [about]
en: Campaign Maintenance
et: Haldaja

note: [about]
en: Artwork and Graphics Design
et: Graafika ja disain

note: [scenario]: id=01_Born_to_the_Banner
en: Born to the Banner
et: Sündinud lippude alla

note: [side]: type=Horseman Commander, id=Deoran [side]: id=Deoran
en: South Guard
et: Lõuna kaardivägi

note: [side]: type=Bandit, id=Urza Mathin [side]: type=Outlaw, id=Urza Nalmath [side]: type=Rogue, id=Urza Fastik [side]: type=Outlaw, id=Jera Ilras [side]: type=Outlaw, id=Urza Afalas
en: Bandits
et: Röövlid

note: [label]
en: The River Fort
et: Jõelinnus

note: [objective]: condition=win
en: Investigate the river fort
et: Uuri jõelinnust

note: [objective]: condition=win
en: Defeat Urza Mathin
et: Alista Urza Mathin

note: [objective]: condition=lose
en: Death of Deoran
et: Deorani surm

note: [objective]: condition=lose
en: Death of Sir Gerrick
et: Isand Gerricki surm

note: [message]: speaker=narrator
en: Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialog just suggested) onto the hex that contains it.
et: Sellist märki nähes peaksid viima oma pealiku (või mis iganes üksusest siin juttu oli) selle märgi peale.

note: [unit]: type=Infantry Lieutenant, id=Sir Gerrick
en: Sir Gerrick
et: Isand Gerrick

note: [message]: speaker=narrator
en: Units that have a <i>hero</i> marker are vital to your campaign. If any of them die, you will lose the scenario, so guard them carefully!
et: Kangelase märgiga üksused on sõjakäigu jaoks elutähtsad. Kui ükski neist surma saab, oled kaotanud - seega kaitse neid hoolega!

note: [message]: speaker=narrator
en: Head back to the encampment where you started and recruit some troops!
et: Suundu tagasi laagrisse, kust alustasid, ja värba mõned üksused!

note: [message]: speaker=narrator
en: The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen.
et: Parim sõjavägi sisaldab erinevaid üksusi, kes saavad hakkama erinevate vastastega. Praegu peaksid keskenduma väikese kogenud vibumeeste väe loomisele.

note: [message]: speaker=narrator
en: Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack.
et: Aleron on pikkvibumees - tugevam ja paremini väljaõpetatud kui tavalised vibumehed. Tema nooled on ilma kaugrünnakuta vastastele hukatuslikud.

note: [message]: speaker=narrator
en: Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!
et: Pea meeles - Moreth ütles, et peaksid isand Gerrickiga jõelinnuses kohtuma. Vii Deoran sinna ja uuri välja, mida isand Gerrickil öelda on!

note: [scenario]: id=02_Proven_by_the_Sword
en: Proven by the Sword
et: Mõõgaga kinnitatud

note: [side]: type=Outlaw, id=Urza Nalmath
en: Criminal
et: Kurjategija

note: [objective]: condition=win
en: Bring Deoran to the Citadel of Westin
et: Too Deoran Westini kindlusse.

note: [objective]: condition=lose
en: Death of Minister Hylas
et: Nõunik Hylase surm

note: [unit]: type=White Mage, id=Minister Hylas
en: Minister Hylas
et: Nõunik Hylas

note: [message]: speaker=Sir Gerrick
en: What devilry is this?! Those are no living men that fight for him!
et: Mis kuradikunst see on?! Need pole elavad mehed, kes tema eest võitlevad!

note: [message]: speaker=unit
en: We will avenge your brother’s death!
et: Me maksame su venna eest kätte!

note: [message]: speaker=Deoran
en: And did Sir Loris go to the elves?
et: Ja kas isand Loris läks haldjate juurde?

note: [scenario]: id=03_A_Desperate_Errand
en: A Desperate Errand
et: Meeleheitlik otsing

note: [side]
en: Elves
et: Haldjad

note: [message]: speaker=narrator
en: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!
et: Vii Deoran haldjate kindluse keskele.  Värba röövlite minemaajamiseks piisav vägi, enne kui Deorani mujale viid!

note: [message]: speaker=Deoran
en: There is so much ground to cover. If only our riders would arrive!
et: Siin on hulk maad minna. Oleks meie ratsamehed siin!

note: [message]: speaker=Jarek
en: Commander, I received your request for reinforcements, and I have brought my riders with me!
et: Väeülem, ma sain su palve abiväe kohta, ja olen toonud kaasa oma ratsamehed!

note: [message]: speaker=narrator
en: You may now recruit Cavalrymen.
et: Nüüd saad värvata ratsamehi.

note: [scenario]: id=04_Vale_of_Tears
en: Vale of Tears
et: Pisarate org

note: [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai
en: Mal A’kai
et: Mal A'kai

note: [side]: type=Ancient Lich, id=Mal M'Brin [side]: type=Lich, id=Mal Tera [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai [side]: type=Soulless, id=Gruth [side]: type=Lich, id=Mal M'Brin [side]: type=Soulless, id=Groth [side]
en: Undead
et: Kooljad

note: [objective]: condition=win
en: Cleanse the Vale of Tears
et: Puhasta Pisarate Org

note: [objective]: condition=win
en: Move Ethiliel to Mebrin’s village
et: Vii Ethiliel Mebrini külla

note: [objective]: condition=lose
en: Death of Ethiliel
et: Ethilieli surm

note: [message]: speaker=unit
en: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!
et: Meie relvad ei hakka nende luukerede peale! Meie odad tabavad üksnes õhku!

note: [unit]: role=Elvish Bodyguard, type=Elvish Ranger
en: Elvish Bodyguard
et: Haldjate ihukaitsja

note: [message]: speaker=unit
en: For my lady I fall...
et: Ma langen emanda eest...

note: [message]: speaker=Ethiliel
en: Mebrin! Are you there? We have come to seek your aid!
et: Mebrin! Oled sa seal? Me tulime su abi otsima!

note: [message]: speaker=Ethiliel
en: Mebrin! Where are you?!
et: Mebrin! Kus sa oled?!

note: [scenario]: id=05_Choice_in_the_Fog
en: Choice in the Fog
et: Valik udus

note: [objective]: condition=win
en: Investigate the areas to the south of the Black River
et: Uuri alasid Mustast jõest lõunas.

note: [objective]: condition=win
en: Find the source of the undead and destroy it
et: Otsi kooljate lähtekoht ja hävita see

note: [objective]: condition=win
en: Defeat Urza Afalas
et: Alista Urza Afalas

note: [objective]: condition=lose
en: Death of Urza Afalas
et: Urza Afalase surm

note: [message]: speaker=unit
en: I think I see something moving in the fog... it looks like an encampment!
et: Ma vist näen midagi udus liikumas... See näib olevat laager!

note: [message]: speaker=Ethiliel
en: You will pay for taking Mebrin from us! If he is harmed...
et: Sa maksad Mebrini röövimise eest! Kui ta viga saab...

note: [option]
en: Very well. All men must unite against the undead.
et: Hästi. Kõik inimesed peavad kooljate vastu ühinema.

note: [message]: speaker=Sir Gerrick
en: The elves have abandoned us in this accursed forest! We are surely lost!
et: Haldjad jätsid meid siia neetud metsa! Oleme eksinud!

note: [unit]: type=Water Serpent, id=Beast of the Lake
en: Beast of the Lake
et: Järvekoletis

note: [message]: speaker=Beast of the Lake
en: Graar!
et: Grrraarrr!

note: [message]: speaker=Sir Gerrick
en: Perhaps we should correct that error now.
et: Me vist peaks nüüd selle vea ära parandama.

note: [message]: speaker=Deoran
en: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today.
et: Siis taandume Westini ja valmistume tulevaks lahinguks.  Ma loodan, et me ei kaotanud täna oma ainsat võiduvõimalust.

note: [scenario]: id=06a_Tidings_Good_and_Ill
en: Tidings, Good and Ill
et: Sõnumid, head ja halvad

note: [side]
en: Enemies
et: Vaenlased

note: [side]
en: Scorpion
et: Skorpion

note: [side]
en: Queen Xeila
et: Kuninganna Xeila

note: [objective]: condition=win
en: Move Sir Gerrick to the north end of the woods
et: Vii isand Gerrick metsa põhjaserva

note: [message]: speaker=Queen Xeila
en: Hss... elves! Are they friends or enemies? Hss...
et: Hss... haldjad! On nad sõbrad või vaenlased? Hsss...

note: [message]: speaker=Sir Gerrick
en: We are weary travelers, seeking our homes. If you but let us pass...
et: Me oleme väsinud rändajad, otsime oma kodu. Kui meid läbi lased...

note: [message]: speaker=second_unit [message]: speaker=Deoran
en: Err, Mr. Ogre, we are not very tasty.
et: Eee, isand inimsööja, me ei ole kuigi maitsvad.

note: [message]: speaker=Sir Gerrick
en: These naga are still in control of the road. We must clear the way for Deoran and Ethiliel!
et: See tee on ikka nende nagade käes. Peame selle Deorani ja Ethilieli jaoks puhtaks tegema!

note: [scenario]: id=06b_The_Long_March
en: The Long March
et: Pikk marss

note: [objective]: condition=win
en: Move Deoran through the woods and over the river
et: Vii Deoran läbi metsa ja üle jõe

note: [note]
en: At the start of each turn, Urza Afalas will reveal as much of the secret path as is within his vision range.
et: Iga käigu alguses näitab Urza Afalas nii suurt osa salarajast, kui jääb tema nägemisulatusse.

note: [message]: speaker=Urza Afalas
en: Just a little further!
et: Veidi veel!

note: [message]: speaker=Urza Afalas
en: We’re almost there!
et: Oleme peaaegu kohal!

note: [message]: speaker=Urza Afalas
en: Come on! Hurry!
et: Tulge nüüd! Ruttu!

note: [message]: speaker=Urza Afalas
en: Keep moving!
et: Liigutage endid!

note: [message]: race=elf
en: Get them!
et: Kallale neile!

note: [scenario]: id=07a_Into_the_Depths
en: Into the Depths
et: Sügavusse

note: [unit]: type=Eyestalk, id=Eye Guardian
en: Eye Guardian
et: Silma valvur

note: [objective]: condition=win
en: Find the source of the undead under the citadel
et: Leia kindluse all kooljate ilmumiskoht

note: [scenario]: id=07b_Pebbles_in_the_Flood
en: Pebbles in the Flood
et: Ebemed veevoolus

note: [event]
en: Death Guard
et: Surmavaht

note: [scenario]: id=08a_Return_to_Kerlath
en: Return to Kerlath
et: Tagasipöördumine Kerlathi

note: [objective]: condition=win
en: Move Deoran into Kerlath Province
et: Vii Deoran Kerlathi

note: [message]: speaker=Liryn
en: Halt! Who comes to the border of Wesnoth?
et: Seis! Kes tuleb Wesnothi piirile?

note: [scenario]: id=08b_The_Tides_of_War
en: The Tides of War
et: Sõja tõusulaine

note: [value]
en: Provincial Guard
et: Kaardiväelane

note: [then] [else]
en: Minister Mefel
et: Nõunik Mefel

note: [objective]: condition=win
en: Defeat Mal M’Brin
et: Alista Mal M'brin

note: [event]
en: Minister Romand
et: Nõunik Romand

note: [event]
en: Minister Alanafel
et: Nõunik Alanafel

note: [scenario]: id=09a_Vengeance
en: Vengeance
et: Kättemaks

note: [side]: type=Horseman Commander, id=Deoran
en: Westin Guard
et: Westini kaardiväelane

note: [side]: type=Elvish Avenger, id=Eltenmir
en: Enraged Elves
et: Raevunud haldjad

note: [message]: speaker=narrator
en: Help!
et: Appi!

note: [unit]: type=Peasant, id=Poor Farmer
en: Poor Farmer
et: Vaene talumees

note: [message]: speaker=Sir Gerrick
en: He just killed that innocent farmer! We must stop him!
et: Ta just tappis selle süütu talupoja! Peame ta peatama!

note: [message]
en: For every one of us you strike down, more will rise!
et: Igaühe asemele meist, kelle tapate, tulevad uued!

note: [scenario]: id=09b_Bandit_Epilogue [scenario]: id=10a_Elf_Epilogue
en: Epilogue
et: Lõppsõna

note: [unit_type]: id=Eyestalk, race=monster
en: Eyestalk
et: Salasilm

note: [unit_type]: id=Eyestalk, race=monster
en: Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.
et: Arusaadaval põhjusel nõnda nimetatud, koondavad need taimesarnased olevused oma pilgu pahaaimamatule ohvrile ja tõmbavad temalt elujõudu, et ennast toita. Lähedalt on nad peaaegu kaitsetud, kuid kaugelt on nende pilk vägagi ohtlik.

note: [attack]: type=impact
en: smash
et: hoop

note: [attack]: type=arcane
en: gaze
et: pilk

note: [unit_type]: id=Horseman Commander, race=human
en: Horseman Commander
et: Ratsaväe pealik

note: [unit_type]: id=Infantry Commander, race=human
en: Infantry Commander
et: Jalaväe ülem

note: [unit_type]: id=Infantry Commander, race=human
en: Veteran commanders have faced battle many times and led their men with steady hands and calm determination.
et: Kogenud väeülemad on pidanud palju lahinguid ja juhtinud oma mehi kindlal käel ja rahuliku otsustavusega.

note: [attack]: type=blade
en: glaive
et: hellebard

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Infantry Lieutenant
et: Jalaväepealik

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.
et: Wesnothi jalaväe ülemad vastutavad piirilinnade kaitse ja mehitamise eest. Nad valitakse kogenud sõdalaste, mitte ülikute seast ning nad on lahingutes üles näidanud julgust ja juhivõimeid.

note: [unit_type]: id=Junior Commander, race=human
en: Junior Commander
et: Noor väeülem

note: [unit_type]: id=Mounted General, race=human
en: Mounted General
et: Ratsaväe ülem

note: [message]: speaker=unit
en: I have failed my kingdom and duty...
et: Ma olen oma kuningriigi ja kohuse ees läbi kukkunud...

note: [message]: speaker=Deoran
en: Taste cold steel!
et: Maitse külma terast!
