wesnoth-tsg - en to sr translation catalogue (144 entries)

note: [campaign]: id=The_South_Guard
en: The South Guard
sr: Južnjačka garda

note: [campaign]: id=The_South_Guard
en: TSG
sr: JG

note: [campaign]: id=The_South_Guard
en: Civilian
sr: civil

note: [campaign]: id=The_South_Guard
en: Recruit
sr: regrut

note: [campaign]: id=The_South_Guard
en: Soldier
sr: vojnik

note: [about]
en: Campaign Design
sr: Dizajn pohoda

note: [about]
en: Campaign Maintenance
sr: Održavanje pohoda

note: [about]
en: Artwork and Graphics Design
sr: Crteži i grafički dizajn

note: [scenario]: id=01_Born_to_the_Banner
en: Born to the Banner
sr: Rođen za barjak

note: [side]: type=Horseman Commander, id=Deoran [side]: id=Deoran
en: South Guard
sr: Južnjačka garda

note: [side]: type=Bandit, id=Urza Mathin
en: Urza Mathin
sr: Urza Matin

note: [side]: type=Bandit, id=Urza Mathin [side]: type=Outlaw, id=Urza Nalmath [side]: type=Rogue, id=Urza Fastik [side]: type=Outlaw, id=Jera Ilras [side]: type=Outlaw, id=Urza Afalas
en: Bandits
sr: Razbojnici

note: [label]
en: The River Fort
sr: Rečna utvrda

note: [objective]: condition=win
en: Investigate the river fort
sr: Istražiš li rečno utvrđenje

note: [objective]: condition=win
en: Defeat Urza Mathin
sr: Poraziš li Urzu Matina

note: [objective]: condition=lose
en: Death of Deoran
sr: Nastrada li Deoran

note: [objective]: condition=lose
en: Death of Sir Gerrick
sr: Nastrada li ser Gerik

note: [unit]: id=Moreth
en: Moreth
sr: Moret

note: [message]: speaker=narrator
en: Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialog just suggested) onto the hex that contains it.
sr: Kad god vidiš metu koja izgleda ovako, treba da pomeriš svog vođa (ili onog ko se već pominje u priči) na polje koje je sadrži.

note: [unit]: type=Infantry Lieutenant, id=Sir Gerrick
en: Sir Gerrick
sr: ser Gerik

note: [message]: speaker=narrator
en: Units that have a <i>hero</i> marker are vital to your campaign. If any of them die, you will lose the scenario, so guard them carefully!
sr: Jedinice sa obeležjem <i>junačkim</i>, suštinske su u tvom pohodu. Nastrada li ijedna od njih, izgubićeš boj, te ih dobro čuvaj!

note: [message]: speaker=narrator
en: Head back to the encampment where you started and recruit some troops!
sr: Pohitaj nazad u tabor gde poče, i unajmi nešto vojske!

note: [message]: speaker=narrator
en: The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen.
sr: Najbolja vojska će imati raznovrsne jedinice, kako bi se mogla obračunati sa različitim neprijateljima koje susretne. Za sada, usredsredi se na stvaranje male skupine iskusnih lukaša.

note: [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
en: Myssh
sr: Mish

note: [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
en: Ylla
sr: Ila

note: [message]: speaker=narrator
en: Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack.
sr: Aleron je dugolukaš, jači i uvežbaniji od običnih lukaša. Njegove strele donose smrt neprijateljima bez odstupnog napada.

note: [message]: speaker=narrator
en: Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!
sr: Zapamti, Moret reče da treba da se nađeš sa ser Gerikom u rečnoj utvrdi. Povedi Deorana tamo, i vidi šta Gerik ima da zbori!

note: [scenario]: id=02_Proven_by_the_Sword
en: Proven by the Sword
sr: Dokazan mačem

note: [label]
en: Westin
sr: Vestin

note: [side]: type=Outlaw, id=Urza Nalmath
en: Urza Nalmath
sr: Urza Nalmat

note: [side]: type=Outlaw, id=Urza Nalmath
en: Criminal
sr: Zlikovci

note: [objective]: condition=win
en: Bring Deoran to the Citadel of Westin
sr: Dovedeš li Deorana u Utvrđenje Vestina

note: [objective]: condition=lose
en: Death of Minister Hylas
sr: Nastrada li logotet Hilas

note: [unit]: type=White Mage, id=Minister Hylas
en: Minister Hylas
sr: logotet Hilas

note: [event]
en: Makees
sr: Makis

note: [event]
en: Tyborg
sr: Tiborg

note: [message]: speaker=Sir Gerrick
en: What devilry is this?! Those are no living men that fight for him!
sr: Kakva su ovo đavolja posla?! To nisu živi što se bore za njega!

note: [message]: speaker=unit
en: We will avenge your brother’s death!
sr: Osvetićemo smrt tvoga brata!

note: [message]: speaker=Deoran
en: And did Sir Loris go to the elves?
sr: I ode li ser Loris vilenjacima?

note: [scenario]: id=03_A_Desperate_Errand
en: A Desperate Errand
sr: Očajnička potraga

note: [side]
en: Elves
sr: Vilenjaci

note: [unit]: type=Elvish Shyde, id=Ethiliel
en: Ethiliel
sr: Etilijel

note: [message]: speaker=narrator
en: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!
sr: Moraš dovesti Deorana do središta vilenjačke utvrde. Pazi da unajmiš dovoljno vojske za gonjenje razbojnika, pre nego što otisneš Deorana iz njegovog tabora!

note: [message]: speaker=Deoran
en: There is so much ground to cover. If only our riders would arrive!
sr: Previše je tla koje moramo pretražiti. Kada bi samo naši jahači stigli!

note: [unit]: id=Jarek
en: Jarek
sr: Džarek

note: [message]: speaker=Jarek
en: Commander, I received your request for reinforcements, and I have brought my riders with me!
sr: Zapovedniče, primih vaš zahtev za pojačanjem, i dovedoh svoje konjanike sa sobom!

note: [message]: speaker=narrator
en: You may now recruit Cavalrymen.
sr: Od sada možeš najmiti husare.

note: [event]
en: Mithalwe
sr: Mitalve

note: [event] [unit]: type=Elvish Marshal, id=Ithelden
en: Ithelden
sr: Itelden

note: [event]
en: Talchar
sr: Talkar

note: [scenario]: id=04_Vale_of_Tears
en: Vale of Tears
sr: Dolina suza

note: [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai
en: Mal A’kai
sr: mal Akaji

note: [side]: type=Ancient Lich, id=Mal M'Brin [side]: type=Lich, id=Mal Tera [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai [side]: type=Soulless, id=Gruth [side]: type=Lich, id=Mal M'Brin [side]: type=Soulless, id=Groth [side]
en: Undead
sr: Nemrtvi

note: [side]: type=Outlaw, id=Jera Ilras
en: Jera Ilras
sr: Džera Ilras

note: [objective]: condition=win
en: Cleanse the Vale of Tears
sr: Pročistiš li Dolinu suza

note: [objective]: condition=win
en: Move Ethiliel to Mebrin’s village
sr: Dovedeš li Etilijel u Mebrinovo selo

note: [objective]: condition=lose
en: Death of Ethiliel
sr: Nastrada li Etilijel

note: [message]: speaker=unit
en: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!
sr: Naše je oružje beskorisno protiv ovih skeleta! Nemaju ništa osim vazduha, što bi naša koplja mogla probiti!

note: [unit]: role=Elvish Bodyguard, type=Elvish Ranger
en: Elvish Bodyguard
sr: vilin-telohranitelj

note: [message]: speaker=unit
en: For my lady I fall...
sr: Padam za svoju gospu...

note: [message]: speaker=Ethiliel
en: Mebrin! Are you there? We have come to seek your aid!
sr: Mebrine! Jesi li tamo? Došli smo da potražimo tvoju pomoć!

note: [message]: speaker=Ethiliel
en: Mebrin! Where are you?!
sr: Mebrine! Gde si?!

note: [scenario]: id=05_Choice_in_the_Fog
en: Choice in the Fog
sr: Izbori u magli

note: [side]: type=Soulless, id=Gruth
en: Gruth
sr: Grut

note: [objective]: condition=win
en: Investigate the areas to the south of the Black River
sr: Istražiš li područja južno od Crne reke.

note: [objective]: condition=win
en: Find the source of the undead and destroy it
sr: Nađeš li izvor nemrtvih i uništiš li ga

note: [objective]: condition=win
en: Defeat Urza Afalas
sr: Poraziš li Urzu Afalasa

note: [objective]: condition=lose
en: Death of Urza Afalas
sr: Nastrada li Urza Afalas

note: [message]: speaker=unit
en: I think I see something moving in the fog... it looks like an encampment!
sr: Čini mi se da se nešto mrda u magli... liči na logorište!

note: [message]: speaker=Ethiliel
en: You will pay for taking Mebrin from us! If he is harmed...
sr: Platićete za otmicu Mebrinovu! Ako mu dlaka s glave bude falila...

note: [option]
en: Very well. All men must unite against the undead.
sr: Vrlo dobro. Svi ljudi se moraju ujediniti protiv nemrtvih.

note: [message]: speaker=Sir Gerrick
en: The elves have abandoned us in this accursed forest! We are surely lost!
sr: Vilenjaci nas napustiše u ovoj opakoj šumi! Sada smo izgubljeni, bez sumnje!

note: [unit]: type=Water Serpent, id=Beast of the Lake
en: Beast of the Lake
sr: Zver od jezera

note: [message]: speaker=Sir Gerrick
en: Perhaps we should correct that error now.
sr: Možda da ispravimo tu grešku sada.

note: [message]: speaker=Deoran
en: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today.
sr: Onda ćemo se povući ka Vestinu i spremiti za predostojeći boj. Molim se da danas nismo proćerdali svoju jedinu priliku za pobedu.

note: [scenario]: id=06a_Tidings_Good_and_Ill
en: Tidings, Good and Ill
sr: Novosti, dobre i loše

note: [side]
en: Enemies
sr: Neprijatelji

note: [side]
en: Ssesseth
sr: Ssesset

note: [side]
en: Zasz
sr: Zas

note: [side]
en: Zerix
sr: Zeriks

note: [side]
en: Scorpion
sr: škorpija

note: [side]
en: Issorai
sr: Isoraji

note: [side]
en: Zarr
sr: Zar

note: [side]
en: Queen Xeila
sr: kraljica Ksejla

note: [side]
en: Lesssh
sr: Less

note: [side]
en: Kallen
sr: Kalen

note: [objective]: condition=win
en: Move Sir Gerrick to the north end of the woods
sr: Sprovedeš li ser Gerika na severni kraj šume

note: [message]: speaker=Queen Xeila
en: Hss... elves! Are they friends or enemies? Hss...
sr: Hss... vilenjaci! Jesu li oni prijatelji il' ne? Hss...

note: [message]: speaker=Sir Gerrick
en: We are weary travelers, seeking our homes. If you but let us pass...
sr: Mi smo umorni putnici što domove svoj traže. Ako biste nas pustili proći...

note: [message]: speaker=second_unit [message]: speaker=Deoran
en: Err, Mr. Ogre, we are not very tasty.
sr: Ovaj, gdine ogru, nismo mi baš ukusni.

note: [message]: speaker=Sir Gerrick
en: These naga are still in control of the road. We must clear the way for Deoran and Ethiliel!
sr: Ovi nagajci i dalje drže drum. Moramo počistiti put pred Deoranom i Etilijel!

note: [scenario]: id=06b_The_Long_March
en: The Long March
sr: Dugi marš

note: [objective]: condition=win
en: Move Deoran through the woods and over the river
sr: Sprovedeš li Deorana kroz šumu i preko reke

note: [note]
en: At the start of each turn, Urza Afalas will reveal as much of the secret path as is within his vision range.
sr: Na početku svakog poteza Urza Afalas će otkriti onoliko tajne staze koliko mu je u dogledu.

note: [message]: speaker=Urza Afalas
en: Just a little further!
sr: Još samo malo!

note: [message]: speaker=Urza Afalas
en: We’re almost there!
sr: Samo što nismo stigli!

note: [message]: speaker=Urza Afalas
en: Come on! Hurry!
sr: Hajdete! Brže!

note: [message]: speaker=Urza Afalas
en: Keep moving!
sr: Samo napred!

note: [message]: race=elf
en: Get them!
sr: Držite ih!

note: [scenario]: id=07a_Into_the_Depths
en: Into the Depths
sr: U dubine

note: [side]: type=Ancient Lich, id=Mal M'Brin
en: Mal M’Brin
sr: mal Mebrin

note: [side]: type=Soulless, id=Groth
en: Groth
sr: Grot

note: [side]: type=Lich, id=Mal Tera
en: Mal Tera
sr: mal Tera

note: [unit]: type=Eyestalk, id=Eye Guardian
en: Eye Guardian
sr: vidostražar

note: [objective]: condition=win
en: Find the source of the undead under the citadel
sr: Nađeš li izvor nemrtvih ispod tvrđave

note: [scenario]: id=07b_Pebbles_in_the_Flood
en: Pebbles in the Flood
sr: Kamičci u bujici

note: [event]
en: Maelvas
sr: Melvas

note: [event]
en: Mitche
sr: Miče

note: [event]
en: Rheban
sr: Reban

note: [event]
en: Jul
sr: Džul

note: [event]
en: Chumet
sr: Čumet

note: [event]
en: Eera
sr: Era

note: [event]
en: Death Guard
sr: smrtostražar

note: [scenario]: id=08a_Return_to_Kerlath
en: Return to Kerlath
sr: Povratak u Kerlat

note: [objective]: condition=win
en: Move Deoran into Kerlath Province
sr: Dosegne li Deoran pokrajinu Kerlat

note: [message]: speaker=Liryn
en: Halt! Who comes to the border of Wesnoth?
sr: Stoj! Ko se približava vesnotskoj granici?

note: [scenario]: id=08b_The_Tides_of_War
en: The Tides of War
sr: Ratne plime

note: [value]
en: Provincial Guard
sr: pokrajinska garda

note: [then] [else]
en: Minister Mefel
sr: logotet Mefel

note: [objective]: condition=win
en: Defeat Mal M’Brin
sr: Poraziš li mal Mebrina

note: [event]
en: Minister Romand
sr: logotet Romand

note: [event]
en: Minister Alanafel
sr: logotet Alanafel

note: [scenario]: id=09a_Vengeance
en: Vengeance
sr: Osveta

note: [side]: type=Horseman Commander, id=Deoran
en: Westin Guard
sr: Vestinska garda

note: [side]: type=Elvish Avenger, id=Eltenmir
en: Enraged Elves
sr: Ljutiti vilenjaci

note: [message]: speaker=narrator
en: Help!
sr: Upomoć!

note: [unit]: type=Peasant, id=Poor Farmer
en: Poor Farmer
sr: siromašak

note: [message]: speaker=Sir Gerrick
en: He just killed that innocent farmer! We must stop him!
sr: To on upravo ubi nedužnog zemljoradnika! Moramo ga zaustaviti!

note: [message]
en: For every one of us you strike down, more will rise!
sr: Za svakog od nas koga posečete, još će ih se uzdići!

note: [scenario]: id=09b_Bandit_Epilogue [scenario]: id=10a_Elf_Epilogue
en: Epilogue
sr: Epilog

note: [unit_type]: id=Eyestalk, race=monster
en: Eyestalk
sr: vidovreb

note: [unit_type]: id=Eyestalk, race=monster
en: Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.
sr: Nazvani ‘vidovrebima’ iz očevidnih razloga, ova biljkolika stvorenja umeju upravljanjem pogleda na neobazrivu žrtvu iscrpsti njenu životnu snagu i pretočiti je u sopstvenu. Dok su skoro bespomoćni protiv bliskog napada, ne treba potceniti njihovo smrtonosno piljenje iz daljine.

note: [attack]: type=impact
en: smash
sr: mlaćenje

note: [attack]: type=arcane
en: gaze
sr: piljenje

note: [unit_type]: id=Horseman Commander, race=human
en: Horseman Commander
sr: konjanički zapovednik

note: [unit_type]: id=Infantry Commander, race=human
en: Infantry Commander
sr: pešački zapovednik

note: [unit_type]: id=Infantry Commander, race=human
en: Veteran commanders have faced battle many times and led their men with steady hands and calm determination.
sr: Zapovednici veterani su se mnogi put suočili sa bojem, i vodili svoje ljude sigurnom rukom i smirenom odlučnošću.

note: [attack]: type=blade
en: glaive
sr: glifa

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Infantry Lieutenant
sr: pešački poručnik

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.
sr: Zapovednici Vesnotove pešadije odgovorni su za držanje garnizona i odbranu pograničnih gradova i sela. Biraju se iz redova prekaljenih vojnika, a ne plemstva, i već su se iskazali vođstvom i hrabrošću u bici.

note: [unit_type]: id=Junior Commander, race=human
en: Junior Commander
sr: mlađi zapovednik

note: [unit_type]: id=Mounted General, race=human
en: Mounted General
sr: konjanički general

note: [message]: speaker=unit
en: I have failed my kingdom and duty...
sr: Izneverih svoje kraljevstvo i dužnost...

note: [message]: speaker=Deoran
en: Taste cold steel!
sr: Okusi hladan čelik!
