Wesnoth 1.8 - en to la translation catalogue (585 entries)

note: [advanced_preference]: type=boolean
en: Confirm deleting saves
la: Exitium servatorum affirmare

note: [advanced_preference]: type=boolean
en: Mouse scrolling
la: Vagatio muris

note: [advanced_preference]: type=boolean
en: Middle-click scrolling
la: Vagatio cum medio globulo

note: [advanced_preference]: type=boolean
en: Keep scrolling when mouse leaves window
la: Vagari pergere ubi mus fenestram linquit

note: [advanced_preference]: type=boolean
en: Show combat
la: Certamina proponere

note: [advanced_preference]: type=boolean
en: Auto-open whisper windows in lobby
la: Fenestras murmurum in atrio semper aperire

note: [advanced_preference]: type=boolean
en: Group players in lobby
la: Lusores in atrio congregare

note: [advanced_preference]: type=boolean
en: Follow unit actions
la: Facta actorum sequi

note: [advanced_preference]: type=boolean
en: Choose whether the map view should scroll to a unit when an action or move is animated
la: Eligere utrum aspectus chartae ad quemdam actorem sequatur quando movet

note: [advanced_preference]: type=int
en: Chat message aging
la: Nuntiorum colloquii exitus

note: [advanced_preference]: type=boolean
en: Use 12-hour clock format
la: Horologio duodecim horarum uti

note: [advanced_preference]: type=boolean
en: Show all unit types in help
la: Omnes actores in auxilio proponere

note: [advanced_preference]: type=boolean
en: Joystick support
la: Subsidium manipulo

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [unstore_unit] [lua]: set_status
en: poisoned
la: venenatur

note: [objectives] [lua]: generate_objectives
en: Gold carryover:
la: Aurei retenturi:

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [note] [lua]: generate_objectives
en: Notes:
la: Addenda:

note: [about]
en: Programming
la: Programmatio

note: [about]
en: Internationalization Managers
la: Moderatores Translationum

note: [about]
en: Artwork and Graphics
la: Imagines

note: [about]
en: Music
la: Musica

note: [about]
en: Sound Effects
la: Soni

note: [about]
en: Campaign Design
la: Forma Militiae

note: [about]
en: Multiplayer Maps and Balancing
la: Chartae Pluribus Lusoribus et Aequare

note: [about]
en: Packagers
la: Actores Facisculorum

note: [about]
en: Miscellaneous Contributors
la: Varii

note: [about]
en: Bots
la: Automata

note: [about]
en: Afrikaans Translation
la: Translatio Africana

note: [about]
en: Arabic Translation
la: Translatio Arabica

note: [about]
en: Basque Translation
la: Translatio Vasconica

note: [about]
en: Bulgarian Translation
la: Translatio Bulgarica

note: [about]
en: Catalan Translation
la: Translatio Catalana

note: [about]
en: Chinese Translation
la: Translatio Sinica

note: [about]
en: Chinese (Taiwan) Translation
la: Translatio Respublicae Sinicae

note: [about]
en: Croatian Translation
la: Translatio Croatica

note: [about]
en: Czech Translation
la: Translatio Bohemica

note: [about]
en: Danish Translation
la: Translatio Danica

note: [about]
en: Dutch Translation
la: Translatio Batava

note: [about]
en: English (GB) Translation
la: Translatio Anglica Britanniae

note: [about]
en: English (Shaw) Translation
la: Translatio Anglica Shaviae

note: [about]
en: Esperanto Translation
la: Translatio Esperantica

note: [about]
en: Estonian Translation
la: Translatio Estonicarum

note: [about]
en: Filipino Translation
la: Translatio Philippinica

note: [about]
en: Finnish Translation
la: Translatio Finnica

note: [about]
en: French Translation
la: Translatio Francogallica

note: [about]
en: Friulian Translation
la: Translatio Foroiuliensis

note: [about]
en: Galician Translation
la: Translatio Gallaica

note: [about]
en: German Translation
la: Translatio Theodisca

note: [about]
en: Greek Translation
la: Translatio Graeca

note: [about]
en: Hebrew Translation
la: Translatio Hebraica

note: [about]
en: Hungarian Translation
la: Translatio Hungarica

note: [about]
en: Icelandic Translation
la: Translatio Islandica

note: [about]
en: Indonesian Translation
la: Translatio Indonesia

note: [about]
en: Irish Translation
la: Translatio Hibernica

note: [about]
en: Italian Translation
la: Translatio Italica

note: [about]
en: Japanese Translation
la: Translatio Iaponica

note: [about]
en: Korean Translation
la: Translatio Corea

note: [about]
en: Latin Translation
la: Translatio Latina

note: [about]
en: Latvian Translation
la: Translatio Lettonica

note: [about]
en: Lithuanian Translation
la: Translatio Lituana

note: [about]
en: Macedonian Translation
la: Translatio Macedonica Praesentis

note: [about]
en: Marathi Translation
la: Translatio Maratha

note: [about]
en: Norwegian Translation
la: Translatio Norvegica

note: [about]
en: Old English Translation
la: Translatio Anglica Prisca

note: [about]
en: Polish Translation
la: Translatio Polonica

note: [about]
en: Portuguese Translation
la: Translatio Lusitana

note: [about]
en: Portuguese (Brazil) Translation
la: Translatio Lusitana Brasiliae

note: [about]
en: Romanian Translation
la: Translatio Dacoromanica

note: [about]
en: Russian Translation
la: Translatio Russica

note: [about]
en: Scottish Gaelic Translation
la: Translatio Gadelica

note: [about]
en: Serbian Translation
la: Translatio Serbica

note: [about]
en: Slovak Translation
la: Translatio Slovaca

note: [about]
en: Slovenian Translation
la: Translatio Slovena

note: [about]
en: Spanish Translation
la: Translatio Hispanica

note: [about]
en: Swedish Translation
la: Translatio Suecica

note: [about]
en: Turkish Translation
la: Translatio Turcica

note: [about]
en: Ukrainian Translation
la: Translatio Ucrainica

note: [about]
en: Valencian (southern Catalan) Translation
la: Translatio Valentiana (Catalana Australis)

note: [about]
en: Vietnamese Translation
la: Translatio Vietnamica

note: [about] Real Acadèmia de Cultura Valenciana
en: RACV’s Translation
la: Translatio RACV

note: [item_group]: id=items
en: Items
la: Obiecta

note: [item]: id=altar_evil
en: Evil Altar
la: Ara Mala

note: [item]: id=altar
en: Altar
la: Ara

note: [item]: id=anvil
en: Anvil
la: Incus

note: [item]: id=archery-target
en: Archery Target
la: Destinatum

note: [item]: id=armor
en: Armor
la: Arma

note: [item]: id=axe
en: Axe
la: Securis

note: [item]: id=bomb
en: Bomb
la: Bomba

note: [item]: id=bones
en: Bones
la: Ossa

note: [item]: id=bow-crystal
en: Crystal Bow
la: Arcus Crystallus

note: [item]: id=bow-elven
en: Elven Bow
la: Arcus Dryadis

note: [item]: id=bow
en: Bow
la: Arcus

note: [item]: id=box
en: Box
la: Arca

note: [item]: id=buckler
en: Buckler
la: Fibula

note: [item]: id=cage
en: Cage
la: Cavea

note: [item]: id=chest
en: Chest
la: Arca

note: [item]: id=holly-water [object]
en: Holy Water
la: Aqua Sancta

note: [item]: id=key
en: Key
la: Clavis

note: [item]: id=potion-poison [object]: id={ID}
en: Poison
la: Venenum

note: [item]: id=storm-trident [object]
en: Storm Trident
la: Tridens Tempestatum

note: [item]: id=sword
en: Sword
la: Gladius

note: [item_group]: id=scenery
en: Scenery
la: Umbrae

note: [item]: id=lighthouse
en: Lighthouse
la: Pharus

note: [item]: id=signpost
en: Signpost
la: Signum

note: [item]: id=well
en: Well
la: Pluteus

note: [item]: id=whirlpool
en: Whirlpool
la: Vortex

note: [set_menu_item]: id=ai_controller_leader_control_{CONTROLLED_SIDE}
en: Ask $ally_leader.name (leader of side $ally_leader.side) to move here
la: Rogare $ally_leader.name (princeps manus $ally_leader.side) ut huc moveat

note: [note]
en: In this scenario, you may issue instructions to an allied side by right-clicking on a unit that belongs to it.
la: In hoc scaenario, mandata manui socio dare potes in unum actorum dextro premendo.

note: [overview_message_has_instructions]: speaker=narrator [overview_message_no_instructions]: speaker=narrator [literal]
en: Instruct ally
la: Socium mandare

note: [overview_message_has_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) is carrying out the following instructions:
la: $ally_leader.name (manus $ally_side|) haec mandata implet:

note: [overview_message_no_instructions]: speaker=narrator
en: $ally_leader.name (side $ally_side|) has not been given any instructions and is acting normally.
la: $ally_leader.name (side $ally_side|) nulla mandata habet et naturaliter agit.

note: [aggression]
en: Be more aggressive
la: Magis bellicosus esse

note: [aggression]
en: aggressive.
la: bellicosus.

note: [caution]
en: Be more defensive
la: Magis cautus esse

note: [caution]
en: defensive.
la: cautus.

note: [focus_on_enemy]
en: Focus on defeating...
la: Vincendum curare...

note: [focus_on_enemy]
en: focusing on defeating $ai_controller.side_$ally_side|_current_settings.focus_on_enemy.side_description|.
la: $ai_controller.side_$ally_side|_current_settings.focus_on_enemy.side_description| vincendum curare.

note: [else]
en: side $temp_i
la: manus $temp_i

note: [value]
en: Back
la: Retro

note: [protect]
en: Focus on protecting...
la: Protegendum curare...

note: [protect]
en: focusing on protecting $ai_controller.side_$ally_side|_current_settings.protect.side_description|.
la: $ai_controller.side_$ally_side|_current_settings.protect.side_description| vincendum curare.

note: [option]
en: Defend a location...
la: Locum defendere...

note: [print]
en: Right-click to select a location to defend
la: Dextra tangere ut locum defendendum eligas

note: [set_menu_item]: id=ai_controller_defend_location_picker
en: Defend this location
la: Hunc locum defendere

note: [command]
en: focusing on defending the area around $x1|,$y1|.
la: Defendum spatium circa $x1|,$y1 curare.

note: [print]
en: Location selection canceled
la: Electio loci deleta

note: [revoke_objective_orders]
en: Clear objective orders
la: Mandata de proposito delere

note: [revoke_objective_orders] [revoke_behavior_orders] [then]
en: none set.
la: nulla ponita.

note: [revoke_behavior_orders]
en: Clear behavior orders
la: Mandata de ingenio delere

note: [revoke_all_orders]
en: Clear all orders
la: Omnia mandata delere

note: [do]
en: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behavior: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description
la: Propositum: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Mores: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description

note: [literal]
en: Set objective...
la: Propositum ponere...

note: [literal]
en: Set behavior...
la: Ingenium ponere...

note: [literal]
en: Exit
la: Exire

en: Set special orders...
la: Mandata praecipua ponere...

en: Move leader to...
la: Ducem movere ad...

en: Right-click to select a location to move leader to
la: Dextra tangere ut locum ubi dux attingat eligas

en: Move leader here
la: Ducem huc movere

en: moving leader to $x1|,$y1|.
la: Ducem ad $x1|,$y1| movens.

en: Clear special orders
la: Mandata praecipua delere

en: Special: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description
la: Praecipua: $ai_controller.side_$ally_side|_current_settings.currently_doing_special_description

en: <small>(early finish bonus)</small>
la: <small>(Bonum a perfectione cito)</small>

note: [lua]: generate_objectives
en: Early finish bonus.
la: Bonum a perfectione cito.

note: [lua]: generate_objectives
en: No early finish bonus.
la: Nullum bonum a perfectione cito.

note: [lua]: generate_objectives
en: No gold carried over to the next scenario.
la: Nihil aureorum ad scaenarium secundum transferetur.

en: 
    100% of finishing gold carried over to the next scenario.
la: 
    Omnes aurei ad scaenarium secundum transferetur.

en: 
    40% of finishing gold carried over to the next scenario.
la: 
    XL% aureorum ad scaenarium secundum transferetur.

en: 
    20% of finishing gold carried over to the next scenario.
la: 
    XX% aureorum ad scaenarium secundum transferetur.

note: [message]: speaker=narrator
en: You have come across a wishing well. What would you like to wish for?
la: Fontem optationum invenisti. Quid optabis?

note: [option]
en: A swift victory
la: Victoriam celerem

note: [message]: speaker=unit
en: With this golden coin, I wish that this battle end in a swift and safe victory.
la: Hoc aureo opto ut celeriter et tuto vincamus.

note: [option]
en: Lots of gold
la: Multos aureos

note: [message]: speaker=unit
en: I wish this single gold coin be returned ten-fold to me.
la: Opto ut hoc unum aureum mihi decies reddatur.

note: [option]
en: Peace throughout Wesnoth.
la: Pacem per Vesnotem.

note: [message]: speaker=unit
en: The only thing worth wishing for is peace throughout the land.
la: Pax in terra cuncta sola optatio est digna.

note: [option]
en: Don’t make a wish.
la: Nihil optare.

note: [object]: id={ID}
en: Potion of Healing
la: Potio Salutis

note: [object]: id={ID}
en: A feeling of well-being overwhelms the drinker.
la: Sensus salutis bibentem obruit.

note: [object]: id={ID}
en: You are not worthy of healing.
la: Non dignus curatione es.

note: [object]: id={ID}
en: Poison is seeping through the veins of this unit at this very moment.
la: Venenum per venas actoris statim fluit.

en: holy water^Take it
la: Capere

en: holy water^Leave it
la: Linquere

note: [object]: id={ID}
en: Potion of Strength
la: Potio Virtutis

note: [object]: id={ID}
en: Strength is given to the drinker.
la: Virtus bibenti datur.

note: [object]: id={ID}
en: Potion of Decay
la: Potio Ruinae

note: [object]: id={ID}
en: This poor unit drank something really bad.
la: Hic actor miser nescioquid permalum bibit.

note: [object]: id={ID}
en: Ring of Regeneration
la: Anulus Convalescendi

note: [object]: id={ID}
en: This ring will heal the bearer a little each turn.
la: Anulus gerulum quamque vicem paulatim curabit.

note: [object]: id={ID}
en: Ring of Slowness
la: Anulus Tarditatis

note: [object]: id={ID}
en: The bearer of this ring is slowed.
la: Gerulus anuli lentior fit.

note: [object]: id={ID}
en: Staff of Swiftness
la: Lituus Celeritatis

note: [object]: id={ID}
en: This staff will grant the bearer swift movement.
la: Lituus gerulo motum celerem dabit.

note: [object]: id={ID}
en: Only magical beings can wield such an object.
la: Tantum animalia magica tali uti possunt.

en: Should $unit.name pick up the trident?
la: Debesne $unit.name tridentem carpere?

en: storm trident^Take it
la: Linquere

en: storm trident^Leave it
la: Capere

note: [effect]: type=fire
en: storm trident
la: tridens tempestatum

note: [effect]: type=fire
en: sceptre of fire
la: sceptrum ignis

en: Bal,Cam,Corn,Del,Earl,El,Fox,Fren,Gel,Hel,Hex,Hol,Hox,Il,Kin,Nam,Nes,New,Ol,Old,Olf,Oul,Ox,Rock,Rook,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Water,Wet,York
la: Bal,Cam,Corn,Del,Duci,El,Vulpi,Fren,Gel,Hel,Hex,Hol,Hox,Il,Cin,Nam,Nes,Novi,Ol,Prisci,Olf,Oul,Ox,Saxi,Grypi,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Aqua,Madidi,Eboracum

note: [objective]: condition=lose
en: Turns run out
la: Tempus exit

en: (early finish bonus)
la: (Bonum a perfectione cito)

en: Alternative objective:
la: Propositum alterum:

en: Bonus objective:
la: Propositum additum:

note: [note]: description=<b>
en: This is the last scenario.
la: Hoc est scaenarium ultimum.

note: [message]: speaker=narrator
en: You retrieve $amount_gold pieces of gold.
la: $amount_gold aureorum recepisti.

note: [color_range]: id=red [color_range]: id=1
en: Red
la: Rubra

note: [color_range]: id=lightred
en: Light Red
la: Rubea

note: [color_range]: id=darkred
en: Dark Red
la: Rubida

note: [color_range]: id=blue [color_range]: id=2
en: Blue
la: Caerulea

note: [color_range]: id=green [color_range]: id=3
en: Green
la: Viridis

note: [color_range]: id=purple [color_range]: id=4
en: Purple
la: Purpurea

note: [color_range]: id=black [color_range]: id=5
en: Black
la: Nigra

note: [color_range]: id=brown [color_range]: id=6
en: Brown
la: Adusta

note: [color_range]: id=orange [color_range]: id=7
en: Orange
la: Rutila

note: [color_range]: id=white [color_range]: id=8
en: White
la: Alba

note: [color_range]: id=teal [color_range]: id=9
en: Teal
la: Aqua

note: [color_range]: id=reef
en: Reef
la: Cautes

note: [color_range]: id=deep_water
en: Deep water
la: Salum

note: [color_range]: id=flat
en: Flat
la: Planum

note: [color_range]: id=hills
en: Hills
la: Colles

note: [color_range]: id=mountains
en: Mountains
la: Montes

note: [color_range]: id=forest
en: Forest
la: Silva

note: [color_range]: id=sand
en: Sand
la: Harena

note: [color_range]: id=frozen
en: Frozen
la: Glacialis

note: [color_range]: id=cave
en: Cave
la: Caverna

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=village
en: Village
la: Viculus

note: [color_range]: id=castle
en: Castle
la: Castellum

note: [color_range]: id=keep
en: Keep
la: Arx

note: [color_range]: id=rails
en: Rail
la: Lamina

note: [color_range]: id=unwalkable
en: Unwalkable
la: Invium

note: [color_range]: id=impassable
en: Impassable
la: Impervium

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=fog
en: Fog
la: Nebula

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [color_range]: id=shroud
en: Shroud
la: Absconsus

note: [language]
en: Easy
la: Facilis

note: [language]
en: Medium
la: Mediocris

note: [language]
en: Hard
la: Difficilis

note: [language]
en: Nightmare
la: Horribilis

note: [language]
en: Lawful units fight better during the day, and worse at night.
    
    Day: +25% Damage
    Night: −25% Damage
la: Actores diurni melius diu pugnant et peius noctu.
    
    Diu: +XXV% Damni
    Noctu: −XXV% Damni

note: [language]
en: Neutral units are unaffected by day and night, fighting equally well under both conditions.
la: Dies et nox actores medios non adficit, quia ambis temporibus in aequo sunt.

note: [language]
en: Chaotic units fight better at night, and worse during the day.
    
    Day: −25% Damage
    Night: +25% Damage
la: Actores nocturni melius noctu pugnant et peius diu.
    
    Diu: −XXV% Damni
    Noctu: +XXV% Damni

note: [language]
en: Liminal units only reach their full strength during twilight.
    
    Day: −25% Damage
    Night: −25% Damage
la: Actores ancipites crepusculo diluculoque modo valescunt.
    
    Diu: -XXV% Damni
    Noctu: -XXV% Damni

note: [language]
en: melee
la: comminus

note: [language]
en: ranged
la: eminus

note: [language]
en: blade
la: lamina

note: [language]
en: pierce
la: cuspis

note: [language]
en: impact
la: impulsum

note: [language]
en: fire
la: igneum

note: [language]
en: cold
la: frigidum

note: [language]
en: arcane
la: mysticum

note: [server]
en: Official Wesnoth Server
la: Servatrum Publicum Vesnotei

note: [server]
en: Alternate Wesnoth Server
la: Servatrum Alternum Vesnotei

note: [label]: id=title
en: Install Dependencies
la: Adfixa Imponere

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^poisoned
la: venenatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^slowed
la: tardatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: slowed
la: tardatur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^petrified
la: defigitur

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: petrified
la: defigitur

note: [lua]: set_status
en: female^unhealable
la: insanabilis

note: [lua]: set_status
en: unhealable
la: insanabilis

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: generate_objectives
en: Victory:
la: Victoria:

note: [lua]: generate_objectives
en: Defeat:
la: Clades:

note: [lua]: generate_objectives
en: %d%% of gold carried over to the next scenario.
la: %d%% aureorum ad scaenarium secundum transferetur.

en: OK
la: Affirmare

en: Cancel
la: Vetare

note: [language]
en: very long
la: longissimus

note: [language]
en: electrical
la: electricus

note: [action]: id=button-playreplay, type=image
en: Play
la: Ludere

note: [action]: id=button-playreplay, type=image
en: continuous replay
la: relusus continuus

note: [action]: id=button-stopreplay, type=image
en: Stop
la: Consistere

note: [action]: id=button-resetreplay, type=image
en: Reset
la: Reponere

note: [action]: id=button-resetreplay, type=image
en: reset to beginning
la: ad initium reponere

note: [action]: id=button-nextturn, type=image
en: Next Turn
la: Vicis Secunda

note: [action]: id=button-nextturn, type=image
en: play turn
la: vicem ludere

note: [action]: id=button-nextside, type=image
en: Next Side
la: Manus Secunda

note: [action]: id=button-nextside, type=image
en: play side turn
la: vicem manus ludere

note: [menu]: id=show-what
en: Point of view
la: Aspectus

note: [action]: id=skip-animation, type=checkbox
en: Skip animation
la: Animationem praeterire

note: [label]: id=replay-label
en: Replay
la: Reludere

note: [menu]: id=menu-main
en: Menu
la: Tabula

note: [action]: id=button-endturn
en: End Turn
la: Vicem Finire

note: [action]: id=button-endturn
en: End Scenario
la: Scaenarium Finire

note: [menu]: id=actions-menu
en: Actions
la: Acta

note: [label]: id=label-hp
en: HP
la: PS

note: [label]: id=label-xp
en: XP
la: PU

note: [label]: id=label-mp
en: MP
la: PL

note: [tip]
en: Don’t neglect to earn your leader experience! You need to keep him safe, but if you coddle him too much he may be too weak to survive future battles.
la: Fac ut dux usum adipiscatur! Necesse est eum tueri, sed si nimis a malis tegas, debilior fiat quam ut superstes proeliis futuris sit.

note: [tip]
en: <i>― Great Mage Delfador, 516YW</i>
la: <i>― Magnus Magus Delfador, AVC DXVI</i>

note: [tip]
en: <i>― The Wesnoth Tactical Guide</i>
la: <i>― De Re Militare Vesnotei</i>

note: [tip]
en: Units with the <i>Intelligent</i> trait need fewer experience points to level up. Early in a campaign, try to give killing blows to these units so you can get some high-level troops sooner.
la: Quibus <i>docti</i> sint minus punctorum usus opus est ut producatur. Si prima militia illis ictus fatalis detur mox copias optimas adipiscaris.

note: [tip]
en: <i>― King Konrad, 536YW</i>
la: <i>― Rex Conradus, AVC DXXXVI</i>

note: [tip]
en: The encircling tactic is very powerful, particularly against fast opponents. By placing two units on opposite sides of an enemy, their zones of control will restrict it to one hex of movement in any direction. Unfortunately, you must completely surround skirmishers to immobilize them.
la: Consilium circmeundi potentissimum est, contra celeres potissimum. Duo actorum ponendo circa hostem is in hexagona continentia concludetur. Sed tamen insidiatores undique circumire necesse est ut arceantur.

note: [tip]
en: <i>― Memoirs of Gweddry, 627YW</i>
la: <i>― Memoria Guetrii, AVC DXXVII</i>

note: [tip]
en: <i>― High Lord Kalenz, 470YW</i>
la: <i>― Optimas Calens, AVC IDLXX</i>

note: [tip]
en: <i>― The Wesnoth Community</i>
la: <i>― Populus Vesnotei</i>

note: [tip]
en: <i>Lawful</i> units fight better by day, and <i>chaotic</i> units fight better at night. <i>Neutral</i> units are unaffected by the time of day. The rare <i>liminal</i> units fight best during twilight.
la: Actores <i>diurni</i> diu melius pugnant et <i>nocturni</i> melius noctu. Actores <i>medii</i> diu noctuque aequo sunt. Actores <i>ancipites</i> crepusculo diluculoque valent.

note: [tip]
en: <i>― Royal Compendium of Battle Terminology: Volume II (reprinted 221YW)</i>
la: <i>― De Vocabulis Regiis Proelii: Liber II (exponitus rursus AVC CCXXI)</i>

note: [tip]
en: An otherwise sound plan can fail if you attack at the wrong time of day.
la: Si in mala hora pugnes consilium cetera bonum desit.

note: [tip]
en: <i>― Haldric II, 42YW, Handbook of Tactical Analysis: Volume I</i>
la: <i>― Haldricus II, Commentarius Rationis Belli: Liber I, AVC ILII</i>

note: [tip]
en: <i>― Haldric II, 43YW, Handbook of Tactical Analysis: Volume II</i>
la: <i>― Haldricus II, Commentarius Rationis Belli: Liber II, AVC IXIII</i>

note: [tip]
en: <i>― Sir Kaylan, 498YW</i>
la: <i>― Dominus Ceilanus, AVC IID</i>

note: [tip]
en: <i>― Sir Kaylan, 502YW</i>
la: <i>― Dominus Ceilanus, AVC DII</i>

note: [tip]
en: Do not be afraid to retreat and regroup; it is often the key to victory.
la: Noli timere regredi et denuo disponere; saepe victoriam confirmat.

note: [tip]
en: <i>― Meneldur, 123YW</i>
la: <i>― Meneldurus, AVC CXXIII</i>

note: [tip]
en: <i>― Princess Li’sar, 515YW</i>
la: <i>― Filia Reginae Lisaris, AVC DXV</i>

note: [tip]
en: <i>― The Scroll of Chantal, 516YW</i>
la: <i>― Liber Chantalae, AVC DXVI</i>

note: [tip]
en: <i>― Great Sage Dacyn, 626YW</i>
la: <i>— Sapiens Magnus Deicin, AVC DCXXVI</i>

note: [tip]
en: <i>― Queen Li’sar, 528YW</i>
la: <i>― Regina Lisaris, AVC DXXVIII</i>

note: [tip]
en: <i>― Lord Hamel of Knalga</i>
la: <i>― Dominus Hamelus Gnalgae</i>

en: An invalid attacker weapon got selected.
la: Telum irritum pugnatori electum est.

en: You do not have a leader to recall with.
la: Non ducem habes qui adlegere possit.

en: You do not have a leader to recruit with.
la: Non habes ducem qui conscribere potest.

en: cured
la: sanatur

en: female^cured
la: sanatur

en: Ambushed!
la: Insidias!

en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
la[0]: unus socius
la[1]: $friends de sociis

en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
la[0]: unus de hostibus
la[1]: $enemies de hostibus

en: Units sighted! ($friendphrase, $enemyphrase)
la: Actores visi! ($friendphrase, $enemyphrase)

en: Enemy unit sighted! | $enemies enemy units sighted!
la[0]: Unus de hostibus visus!
la[1]: $enemies de hostibus visi!

en: Friendly unit sighted | $friends friendly units sighted
la[0]: unus socius visus
la[1]: $friends de sociis visi

en: (press $hotkey to keep moving)
la: ($hotkey premere ad pergendum)

en: Connecting to $server_address|...
la: Ad $server_address Applicans...

en: Downloading list of add-ons...
la: Tabulam appendicum arcessens...

en: Sending add-on <i>$addon_title</i>...
la: Mittens appendicem <i>$addon_title</i>...

en: Removing add-on <i>$addon_title</i> from the server...
la: Appendicem <i>$addon_title</i> ex servatro summovens...

en: Downloading add-on <i>$addon_title</i>...
la: Appendicem <i>$addon_title</i> arcessens...

en: The server responded with an error:
la: Servatrum cum errore responsit:

en: The selected add-on has the following dependency, which is not currently installed or available from the server. Do you wish to continue? | The selected add-on has the following dependencies, which are not currently installed or available from the server. Do you wish to continue?
la[0]: Appendix electa hae adfixa habet, quae iam non imposita est nec servatrum inest. Itane vis pergere?
la[1]: Appendix electa hae adfixa habet, quae iam non imposita est nec servatrum inest. Itane vis pergere?

en: Broken Dependencies
la: Adfixa Fracta

en: The following dependency could not be installed. Do you still wish to continue? | The following dependencies could not be installed. Do you still wish to continue?
la[0]: Hae adfixa imponi non poterant. Etiam nunc pergere vis?
la[1]: Hae adfixa imponi non poterant. Etiam nunc pergere vis?

en: Dependencies Installation Failed
la: Impositio Adfixorum Deerat

en: The add-on '$addon|' is already installed and contains additional information that will be permanently lost if you continue:
la: Appendix '$addon|' iam imposita informationem continet quae deleta erit si pergis:

en: Publishing information file (.pbl)
la: Fasciculus de Editione (.pbl)

en: Do you really wish to continue?
la: Visne pergere?

en: Confirm
la: Affirmare

en: Add-ons Manager
la: Moderator Appendicum

en: addon_type^Campaign
la: Militia

en: addon_type^Scenario
la: Scaenarium

en: addon_type^MP era
la: Aetas PL

en: addon_type^MP faction
la: Factio PL

en: addon_type^MP map-pack
la: Chartae PL

en: addon_type^MP scenario
la: Scaenarium PL

en: addon_type^MP campaign
la: Militia PL

en: addon_type^Resources
la: Copiae

en: addon_type^Other
la: Alia

en: addon_type^(unknown)
la: (ignota)

en: unit_byte^B
la: B

en: Remote host disconnected.
la: Hospes remotus disiunxit.

en: You have no add-ons installed.
la: Nihil appendicum imposuisti.

en: The following add-on could not be deleted properly: | The following add-ons could not be deleted properly:
la[0]: Haec appendix bene deleri non poterat:
la[1]: Hae appendices bene deleri non poterant:

en: Add-on Deleted | Add-ons Deleted
la[0]: Appendix Deleta
la[1]: Appendices Deletae

en: The following add-on was successfully deleted: | The following add-ons were successfully deleted:
la[0]: Haec appendix bene deleta erat:
la[1]: Hae appendices bene deletae sunt:

en: Added to ignore list: $nick
la: Tabulae neglectorum aditus: $nick

en: ignores list
la: tabula neglectorum

en: Invalid username: $nick
la: Nomen irritum: $nick

en: Added to friends list: $nick
la: Tabulae amicorum aditus: $nick

en: friends list
la: tabula amicorum

en: Removed from list: $nick
la: Ab tabula ablatus: $nick

en: friends and ignores list
la: tabula amicorum et neglectorum

en: version
la: versio

en: nick registration
la: nomen dare

en: (A) — admin command
la: (A) — imperium moderatorum

en: (admin only)
la: (moderator modo)

en: Ban and kick a player or observer. If he is not in the game but on the server he will only be banned.
la: Lusorem vel observatorem fugare et deportare. Si non ludum inest sed servatrum, modo fugabitur.

en: <nickname>
la: <nomen>

en: Kick a player or observer.
la: Lusorem vel observatorem fugare.

en: <message>
la: <nuntius>

en: Sends a private message. You cannot send private messages to players in a running game you observe or play in.
la: Nuntium privatum mittit. Nuntios mittere non potes lusoribus qui ludum insunt in quo observas vel ludes.

en: <nickname> <message>
la: <nomen> <nuntius>

en: <level> <domain>
la: <ordo> <regnum>

en: Add a nickname to your ignores list.
la: Nomen tabulae neglectorum addere.

en: Add a nickname to your friends list.
la: Nomen tabulae amicorum addere.

en: Remove a nickname from your ignores or friends list.
la: Nomen a tabula neglectorum amicorumve auferre.

en: <password> <email (optional)>
la: <tessera> <elitterae (arbitrarius)>

en: Drop your nickname.
la: Nomen abdere.

en: <detail> <value>
la: <summa> <res>

en: <room>
la: <conclave>

en: Join a room.
la: Ad conclave convenire.

en: List available rooms.
la: Conclavia praesentia congregare.

en: <room> <msg>
la: <conclave> <msg>

en: Room message.
la: Nuntius conclavi.

en: <room> <type> [value]
la: <conclave> <modus> [res]

en: Room query.
la: Quaesitio conclavi.

en: whisper to $receiver
la: Ad $receiver|intem susurrare

en: whisper: $sender
la: sussurare: $sender

en: The Battle for Wesnoth
la: Proelium pro Vesnote

en: Invalid Color
la: Color Irritus

en: Warning:
la: Monitus:

en: Debug:
la: Emendare:

en: Info:
la: Informatio:

en: $login|’s game
la: Ludus $login|insis

en: Team
la: Manus

en: Computer Player
la: Lusor Ordinatralis

en: Network Player
la: Lusor ex Reti

en: Local Player
la: Lusor Localis

en: Reserved
la: Assignatus

en: No compatible eras found.
la: Nullae aetates idoneae inventae.

en: No compatible scenarios found.
la: Nulla scaenaria idonea inventae.

en: Unable to find a leader type for faction $faction
la: Non potest ut dux pro factioni $faction inveniatur

en: Unknown era
la: Aetas ignota

en: Remote scenario
la: Scaenarium longinquum

en: Unknown scenario
la: Scaenarium ignotum

en: Reloaded game
la: Ludus restitutus

en: Vacant Slot: | Vacant Slots:
la[0]: Locus Vacuus:
la[1]: Loci Vacui:

en: Turn
la: Vicis

en: Defeat enemy leader(s)
la: Ducem(es) hostis vincere

en: Cannot find era $era
la: Aetas $era inveniri non potest

en: Do you want to continue?
la: Visne pergere?

en: Warning
la: Monitus

en: Bad data received from server
la: Data mala a servatro recepta

en: You must login first.
la: Opus est primum nomen dare.

en: The password you provided was incorrect.
la: Tessera comparata falsa erat.

en: Remaining gold:
la: Aurei relicti:

en: Turns finished early:
la: Vicibus qualibus cito finivisti:

en: Early finish bonus:
la: Bonum si cito perficis:

en: Scenario Report
la: Nuntium Scaenarii

en: Victory
la: Victoria

en: You have emerged victorious!
la: Vicisti!

en: Defeat
la: Clades

en: You have been defeated!
la: Victus es!

en: The game could not be loaded:
la: Ludus non restitui potuit:

en: Error while playing the game:
la: Error erat dum ludis:

en: The game map could not be loaded:
la: Charta ludi restitui non potest:

en: Game Over
la: Ludus Finitus

en: This scenario has ended. Do you want to continue the campaign?
la: Hoc scaenarium finitum est. Visne militiam pergere?

en: Unknown scenario: '$scenario|'
la: Scaenarium ingnotum: '$scenario|'

en: Error while starting server:
la: Error erat dum servatrum incipitur:

en: No Saved Games
la: Nulli Ludi Servati

en: In game:
la: In ludo:

en: (observing)
la: (observans)

en: (playing)
la: (ludens)

en: In lobby
la: In Atrio

en: On friends list
la: In tabula amicorum

en: On ignores list
la: In tabula neglectorum

en: Neither a friend nor ignored
la: Nec amicus neque neglectus

en: You
la: Tu

en: no
la: non

en: yes
la: sane

en: Era:
la: Aetas:

en: Recruits
la: Tirones

en: No description available.
la: Nulla descriptio ad manum.

en: Alignment:
la: Pars:

en: Race:
la: Stirps:

en: Traits
la: Ingenia

en: Type
la: Species

en: Back to Turn
la: Rursus ad Vicem

en: Back to Start
la: Rursus ad Initium

en: Planning mode activated!
la: Modus parandi apertus!

en: Planning mode deactivated!
la: Modus parandi clausus!

en: System default language
la: Lingua solita ordinatri

en: This command is currently unavailable.
la: Nunc hoc imperium non ad manum est.

en: Missing argument $arg_id
la: Argumentum amissum $arg_id

en: Available commands $flags_description:
    $list_of_commands
la: Imperia praesentia $flags_description:
    $list_of_commands

en: help
la: auxilium

en:  No help available.
la:  Nullum auxilium ad manum.

en: Usage:
la: Usus:

en: Map saved.
la: Charta servavitur.

en: Could not save the map: $msg
la: Chartam servare non potebat: $msg

en: Message:
la: Nuntius:

en: Send to observers only
la: Ad spectatores modo mittere

en: Send to allies only
la: Ad socios modo mittere

en: You have no units available to recruit.
la: Nullos actores habes quas conscribere potes.

en: You cannot end your turn yet!
la: Nondum vicem tuam finire potes!

en: Rename Unit
la: Nomen Actoris Mutare

en: Name:
la: Nomen:

en: Search
la: Investigatio

en: (debug command)
la: (imperium emendandi)

en: (network only)
la: (modo in rete)

en: <side> <nickname>
la: <manus> <nomen>

en: Clear chat history.
la: Historiam colloquii delere.

en: Debug foreground terrain.
la: Eminentiam emendare

en: Debug layers from terrain under the mouse.
la: Coria terrae sub mure iacentia emendare.

en: Save game.
la: Ludum servare.

en: Quit game.
la: Ludum exire.

en: Save and quit.
la: Servare et exire.

en: Choose next scenario
la: Scaenarium proximum eligere

en: [turn]
la: [vicis]

en: [limit]
la: [finis]

en: Turn debug mode on.
la: Emandare incipere.

en: Turn debug mode off.
la: Emendare finire.

en: <command>[;<command>...]
la: <imperium>[;<imperium>...]

en: <name>[=<command>]
la: <nomen>[=<imperium>]

en: <var>=<value>
la: <var>=<variabile>

en: Set a scenario variable.
la: Variabile scaenarii ponere.

en: Show a scenario variable.
la: Variabilis scaenarii monstrare.

en: Discover all units in help.
la: Omnes actores in auxilio invenire.

en: 'Undiscover' all units in help.
la: Omnes actores in auxilio 'deinvenire'.

en: Create a unit.
la: Actorem creare.

en: Toggle fog for the current player.
la: Nebulam lusori praesenti variare.

en: Toggle shroud for the current player.
la: Absconsum lusori praesenti variare.

en: Give gold to the current player.
la: Aureos lusori praesenti dare.

en: Toggle planning mode.
la: Modum parandi variare.

en: Access whiteboard options dialog.
la: Colloquium electionum tabulae commentationum videre.

en: Choose Scenario (Debug!)
la: Scaenarium Eligere (Emendare!)

en: Debug mode activated!
la: Modus cimicandi apertus!

en: Debug mode deactivated!
la: Modus cimicandi clausus!

en: Unsafe mode enabled!
la: Modus periculosus aperta!

en: Variable not found
la: Variabile non inventum

en: Invalid unit type
la: Modus Actorum Irritus

en: Invalid location
la: Locus Irritus

en: prompt^Command:
la: Imperium:

en: $name has taken control
la: $name imperium habet

en: Turn changed
la: Vicis mutata

en: time left for current turn
la: tempus reliquus hui vice

en: current local time
la: tempus currens localis

en: Error details:
la: Summa erroris:

en: No objectives available
la: Nullum propositum ad manum

en: The game is over.
la: Ludus finitus est.

en: It is now $name|’s turn
la: Vicis iam $name|inis est

en: Replace with AI
la: Cum IA Supponere

en: Replace with local player
la: Cum lusore locale supponere

en: Quit
la: Exire

en: Name:
la: Nomen:

en: Type:
la: Modus:

en: Level:
la: Ordo:

en: No advancement
la: Nulla promotio

en: Trait:
la: Ingenium:

en: invisible:
la: invisibiles:

en: slowed:
la: tardati:

en: poisoned:
la: venenati:

en: This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.
    
    Units cannot be killed by poison alone. The poison will not reduce it below 1 HP.
la: Hic actor venenatus est. VIII PS invicem perdet donec aut remedium invenire potest aut in viculo aut ab actore amico qui ‘antidotum’ possidit.
    
    Actoribus veneno solo interfici non licet. PS modo I attingere possunt.

en: petrified:
la: defixi:

en: This unit has been petrified. It may not move or attack.
la: Hic actor defixus est. Movere vel pugnare non potest.

en: Ability:
la: Facultas:

en:  (inactive)
la:  (abest)

en: Resistances:
la: Firmitas:

en: (Att / Def)
la: (Imp / Def)

en: Experience Modifier:
la: Usus Mutator:

en: Terrain:
la: Terra:

en: maximum^max.
la: max.

en: minimum^min.
la: min.

en: Defense:
la: Defensio:

en: Movement Costs:
la: Pretium Motus:

en: Weapon:
la: Telum:

en: Damage:
la: Damnum:

en: Base damage:
la: Damnum solitum:

en: With specials:
la: Cum praecipuis:

en: Time of day:
la: Hora:

en: Leadership:
la: Ducatus:

en: Slowed:
la: Tardati:

en: Attacks:
la: Impetus:

en: Swarm:
la: Fervent:

en: Base attacks:
la: Impetus soliti:

en: Specials:
la: Praecipua:

en: Subject to swarm:
la: Fervendo affecti:

en: Weapon range:
la: Iactus teli:

en: Damage type:
la: Modus damni:

en: Damage versus:
la: Damnum adversus:

en: Accuracy:
la: Accuratio:

en: Parry:
la: Propulsatio:

en: Weapon special:
la: Praecipuum teli:

en: Total damage
la: Totum damnum

en: Lawful units:
la: Actores diurni:

en: Neutral units:
la: Actores medii:

en: Chaotic units:
la: Actores nocturni:

en: Liminal units:
la: Actores ancipites:

en: Gold
la: Aurei

en: Villages
la: Viculi

en: Upkeep
la: Impendium

en: Observers:
la: Spectatores:

en: replay
la: reludere

en: Auto-Save
la: Ludum sua sponte servare

en: This save is from an old, unsupported version ($version_number|) and cannot be loaded.
la: Hic servatus versionis contrariae ($version_number|) est et non restitui potest.

en: This save is from a different version of the game ($version_number|). Do you wish to try to load it?
la: Hic servatus versionis aliae ($version_number|) est. Visne restituere conari?

en: Load Game
la: Ludum Restituere

en: The game could not be saved:
la: Ludus servari non potuit:

en: Save already exists. Do you want to overwrite it?
la: Est iam servatus. Visne eam rescribere?

en: Overwrite?
la: Rescribes?

en: Saved
la: Servatus

en: Save Replay
la: Relusum Servare

en: Could not auto save the game. Please save the game manually.
la: Ludus se sua sponte servare non potest. Amabo ipse servare.

en: Save Game
la: Ludum Servare

en: Empty variable name
la: Nomen vacuum variabili

en: prefix_milli^m
la: m

en: prefix_micro^µ
la: µ

en: prefix_nano^n
la: n

en: prefix_pico^p
la: p

en: prefix_femto^f
la: f

en: prefix_atto^a
la: a

en: prefix_zepto^z
la: z

en: prefix_yocto^y
la: y

note: TRANSLATORS: Translate the K in KiB only
en: prefix_kibi^K
la: K

en: prefix_kilo^k
la: k

en: prefix_mega^M
la: M

en: prefix_giga^G
la: G

en: prefix_tera^T
la: T

en: prefix_peta^P
la: P

en: prefix_exa^E
la: E

en: prefix_zetta^Z
la: Z

en: prefix_yotta^Y
la: Y

note: TRANSLATORS: Translate the i in (for example) KiB only
en: infix_binary^i
la: i

en: Allied village
la: Viculus socius

en: Enemy village
la: Viculus hostilis

en: Owned village
la: Viculus tuus

en: chaotic
la: nocturnus

en: liminal
la: anceps

en: neutral
la: medius

en: female^chaotic
la: nocturna

en: female^lawful
la: diurna

en: female^neutral
la: media

en: female^liminal
la: anceps

en: $effect_description per level
la: $effect_description per ordinem

en: SHOW ALL allies’ plans
la: Omnia consilia socia edere

en: HIDE ALL allies’ plans
la: Omnia consilia socia abdere

en: Show plans for $player
la: Consilia $player edere

en: Hide plans for $player
la: Consilia $player abdere

en: Whiteboard Options
la: Electiones Tabulae Commentationum
