wescamp-i 18n - en to sk_SK translation catalogue (224 entries)

note: [campaign]: id=Descent_into_Darkness [scenario]: id=09_Descent_into_Darkness
en: Descent into Darkness
sk_SK: Pád do Temnoty

note: [campaign]: id=Descent_into_Darkness
en: DiD
sk_SK: PdT

note: [campaign]: id=Descent_into_Darkness
en: Easy
sk_SK: Ľahká

note: [campaign]: id=Descent_into_Darkness
en: Neophyte
sk_SK: Akolyta

note: [campaign]: id=Descent_into_Darkness
en: Evoker
sk_SK: Vyvolávač

note: [campaign]: id=Descent_into_Darkness
en: Normal
sk_SK: Normálna

note: [campaign]: id=Descent_into_Darkness
en: Challenging
sk_SK: Výzva

note: [campaign]: id=Descent_into_Darkness
en: Summoner
sk_SK: Nekromant

note: [about]
en: Original Campaign Design
sk_SK: Návrh pôvodnej výpravy

note: [about]
en: Latest Campaign Revision
sk_SK: Najnovšia revízia výpravy

note: [about]
en: Artwork and Graphics Design
sk_SK: Kresby a grafický dizajn

note: [about]
en: Miscellaneous
sk_SK: Rôzne

note: [scenario]: id=01_Saving_Parthyn
en: Saving Parthyn
sk_SK: Záchrana Parthynu

note: [side] [side]: type=Sergeant, id=Drogan [side]: type=General, id=Taylor
en: Defenders
sk_SK: Obrancovia

note: [side]: type=Orcish Warrior, id=Kreg'a'shar Trr [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk [side]: type=Orcish Warlord, id=K'rrlar Oban [side]: type=Orcish Warlord, id=Borth [side]: type=Orcish Warlord, id=P'Gareth [side]: type=Orcish Warlord, id=K'Vark [modify_side]
en: Orcs
sk_SK: Orkovia

note: [objective]: condition=win
en: Defend the river fort for two nights
sk_SK: Ubrániš brod na rieke dve noci

note: [objective]: condition=win
en: Kill the orcish leader
sk_SK: Zabi veliteľa orkov

note: [objective]: condition=lose
en: Orcs reach the outskirts of Parthyn
sk_SK: Orkovia sa dostanú na predmestie Parthynu

note: [objective]: condition=lose
en: Death of Malin Keshar
sk_SK: Zomrie Malin Keshar

note: [objective]: condition=lose
en: Death of Dela Keshar
sk_SK: Zomrie Dela Keshar

note: [objective]: condition=lose
en: Death of Drogan
sk_SK: Zomrie Drogan

note: [message]: speaker=Dela Keshar
en: You really think it was a good idea to send out a raidin’ party right after the orcs just attacked us? Father isn’t even here with us any more...
sk_SK: Naozaj je podľa teba dobrý nápad poslať von skupinu jazdcov hneď po tom čo na nás orkovia práve zaútočili? Zvlášť teraz, keď tu už otec s nami nie je…

note: [message]: speaker=Malin Keshar
en: Nor is Darken Volk. We are truly defenseless.
sk_SK: A nie je tu ani Darken Volk. Teraz sme naozaj bezbranní.

note: [message]: speaker=Dela Keshar
en: Not like we even need him. No way we’re trusting a necromancer.
sk_SK: Nie že by sme ho vôbec potrebovali. V žiadnom prípade nesmieme veriť černokňažníkovi.

note: [message]: speaker=Drogan
en: Quit bickerin’, you two. With most o’ them orcs dead now, their camps will be lots weaker. Our raiders will clear ’em out and leave us a quiet summer.
sk_SK: Prestaňte sa tu dohadovať. Teraz, keď je väčšina tých týpkov kaput, ich tábory nebudú moc dobre strážené. Naši jazdci ich dajú do laty a celé leto bude kľud.

note: [message]: speaker=Drogan
en: What? Curses! Why be thar still so many o’ ’em?
sk_SK: Čože? Do riti! Prečo ich je furt tak veľa?

note: [message]: speaker=Dela Keshar
en: Well ya sent out a bunch of our soldiers before we even started ta fix the city walls...
sk_SK: No jo, to je tak keď si poslal našich vojakov von dakde mimo zbierať bobule skorej než sme dali hradby normálne dokopy…

note: [message]: speaker=Drogan
en: Quiet, you. Malin, you’ve got ta hold tha river fort or they’ll overrun us. Tha raidin’ party should be back in two days ta help us fight ’em off. Fer now, I’ll send tha remaining guards to help ya.
sk_SK: Ticho tam bude. Malin, postráž pevnosť pri rieke inak ich tu budeme mať všade. Naši koníci by sa do dvoch dní mali vrátiť a pomôcť nám ich dorobiť. Zatiaľ ti tam pošlem čo mám.

note: [message]: speaker=Drogan
en: What in blazes is that... that thing? Has tha necromancer returned already? His timin’ couldn’t be any worse...
sk_SK: Čo do pekla je tá… tá vec? Snáď sa mŕtvolkar vrátil? Akože nemohol si vybrať horší moment ten chlapík…

note: [message]: speaker=narrator
en: Welcome to Parthyn
sk_SK: Vitajte v Parthyne

note: [message]: speaker=Malin Keshar
en: The orcs have broken through. Parthyn is open to attack!
sk_SK: Orkovia sa dostali cez našu obranu! Parthynu už teraz nemá kto pomôcť!

note: [message]: speaker=unit
en: Who will be left to defend Parthyn?
sk_SK: Kto teraz ubráni Parthyn?

note: [message]: speaker=unit
en: I’m... dying...
sk_SK: Ja… zomieram…

note: [message]: speaker=Malin Keshar
en: The orcs are dead!
sk_SK: Orkovia sú kaput!

note: [message]: speaker=Drogan
en: By all rights, Malin, I should have ya kill’d on tha spot. I can’t believe ya let that necromancer corrupt you. I s’ppose part o’ this is my fault since I let ’im into Parthyn, but still... Since I showed ’im mercy, I’ll show ya the same. I’m banishin’ you from Parthyn.
sk_SK: Podľa toho jak sa to bežne robí patríš pod sekeru, Malin. A malo by to byť hneď. Nechce sa mi veriť, že ťa ten prekliaty chlapík stihol skaziť tak rýchlo. Asik aj trochu moja chyba lebo šak do Parthynu som ho pustil ja, ale aj tak… Ich som nehal ísť kade ľahšie, nehám aj teba. Vypadni z Parthynu.

note: [message]: speaker=Malin Keshar
en: Fine words, Drogan. Would you rather have let the orcs overrun the town?
sk_SK: Pekné od teba, Drogan? Bol by si radšej keby tu už orkovia robili hostinu hej?

note: [message]: speaker=Drogan ’least is short for at least
en: Aye, better that than ta even dabble in dark magic. We woulda rebuilt this place like always. Even if I died, ’least it woulda been with dignity. Too bad tha mages didn’t teach ya more sense.
sk_SK: Jop, radšej to jak si tu miešať čierne kúzla. Toto mesto by sme po chvíľke dali dokopy, tak jak vždy. Dokonca aj keby som tu zgegol tak by to aspoň bolo s úrovňou, so cťou, či jak sa to vraví. Škoda, že ti tí mágovia nestihli dať rozumu trochu.

note: [message]: speaker=Malin Keshar
en: I only did it to protect what I care about! Is this really what I deserve for saving your hides?
sk_SK: Urobil som to len preto, že som musel! Fakt je toto tvoje díky za to, že som ti zachránil zadok?

note: [message]: speaker=Drogan
en: Yes, yes it is. Nobody’ll support ya on yer crazy path to depravity.
sk_SK: Jo, presne tak. Fakt netuším kto akože by ti na tvojej ceste do pekiel dával ruže do ruky alebo čo vlastne čakáš.

note: [message]: race=human
en: We should all be glad to see you gone, necromancer. I detest having fought by your side.
sk_SK: Všetci budeme len radi keď odtiaľto zmizneš. Ľutujem to, že som dakedy spolu s tebou bojoval.

note: [message]: speaker=Malin Keshar
en: Dela? Sister?
sk_SK: Dela? Segra?

note: [message]: speaker=Dela Keshar
en: Well...
sk_SK: No…

note: [scenario]: id=02_Peaceful_Valley
en: Peaceful Valley
sk_SK: Mierumilovné údolie

note: [side]: type=Goblin Knight, id=T'shar Lggi
en: Goblins
sk_SK: Goblini

note: [objective]: condition=win
en: Occupy all of the goblin villages
sk_SK: Obsaď všetky dediny.

note: [objective]: condition=lose
en: Death of Darken Volk
sk_SK: Darken Volk zomrie

note: [message]: speaker=Darken Volk
en: ... It will be a worthwhile test of your skills.
sk_SK: … bude to dobrý test tvojich novonabudnutých schopností.

note: [message]: speaker=Darken Volk
en: Beware the goblin guards in the villages.
sk_SK: Dávaj si pozor na goblinie strážne hliadky v dedinách.

note: [message]: speaker=Malin Keshar
en: Someone dropped a key here.
sk_SK: Niekto tu stratil kľúč.

note: [message]: speaker=Darken Volk
en: Make use of them.
sk_SK: Využi ich.

note: [message]: speaker=second_unit
en: Eeeek! Don’t kill me!
sk_SK: Aaaach! Nezabíjaj ma!

note: [message]: speaker=Malin Keshar
en: ... No.
sk_SK: … Nie.

note: [message]: speaker=second_unit
en: Ruuuun! The monster’s going to eat us!
sk_SK: Bežteeee! Tá príšera nás chce zjesť!

note: [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
en: Villager
sk_SK: Dedinčan

note: [message]: speaker=Darken Volk
en: Rise from the realms of death and decay!
sk_SK: Povstaňte, z ríše smrti a rozkladu priamo na tento svet!

note: [message]: speaker=Malin Keshar
en: What are these things?
sk_SK: Čo sú tieto veci zač?

note: [message]: speaker=Malin Keshar
en: Isn’t it cruel to turn men into such hideous forms?
sk_SK: Nie je to príliš kruté meniť chlapíkov na niečo tak odporné?

note: [message]: speaker=Malin Keshar
en: I suppose so...
sk_SK: Predpokladám, že áno...

note: [scenario]: id=03_A_Haunting_in_Winter
en: A Haunting in Winter
sk_SK: Strašenie v zime

note: [side]
en: teamname^Monsters
sk_SK: teamname^Príšery

note: [side] fake side for a single unit during a cutscene
en: teamname^Illusion
sk_SK: teamname^Ilúzia

note: [objective]: condition=win
en: Explore
sk_SK: Skúmaj

note: [label]
en: Reflection pool
sk_SK: Zrkadlové jazierko

note: [objective]: condition=win
en: Kill both young ogres
sk_SK: Zabiješ oboch mladých ohyzdov

note: [message]: speaker=Darken Volk
en: East.
sk_SK: Východ.

note: [message]: speaker=YOgre1
en: Me kill you!
sk_SK: Ja zabiť ty!

note: [message]: speaker=YOgre2
en: No, me kill you!
sk_SK: Nie, to ja zabiť ty!

note: [message]: speaker=YOgre1
en: No, me kill— I see human!
sk_SK: Nie, to ja zabiť- Vidím človek!

note: [message]: speaker=YOgre2
en: Human! We smash human!
sk_SK: Ľudia! My mlátiť ľudia!

note: [message]: speaker=Malin Keshar
en: Simple-minded, obtuse creatures.
sk_SK: Fakt hlupé a tupé veci.

note: [message]: speaker=Darken Volk
en: This should be an easy task for you. Once you have slain them both, we shall turn them into skeletons.
sk_SK: Toto by malo byť pre teba ľahkou úlohou. Len čo ich oboch zabiješ, spravíme z nich kostlivcov.

note: [message]: speaker=YOgre1 this line is just a death scream
en: Arrghhaaugghhh...
sk_SK: Arrghhaaugghhh…

note: [message]: speaker=YOgre2
en: Me... die...
sk_SK: Ja… zomrieť.

note: [message]: speaker=Malin Keshar
en: The ogres are dead.
sk_SK: Ohyzdi sú kaput.

note: [message]: speaker=Malin Keshar In the sense of "Understood, I will do that", not "very good". That's the case for both usages of this string.
en: Very well.
sk_SK: Dobre.

note: [message]: speaker=Malin Keshar
en: What a mess.
sk_SK: Celkom bordel.

note: [message]: speaker=Malin Keshar
en: And then?
sk_SK: A potom?

note: [message]: speaker=Malin Keshar
en: I will try.
sk_SK: Posnažím sa.

note: [message]: speaker=Darken Volk
en: Do it again.
sk_SK: Sprav to znova.

note: [message]: speaker=Darken Volk
en: Good. Now head north. I sense another ogre there.
sk_SK: Dobre. Teraz choď na sever. Tuším, že tam bude ešte jeden ohyzd.

note: [message]: speaker=Malin Keshar
en: I can turn this one into a skeleton as well.
sk_SK: Tohto by som tiež mohol zmeniť na kostlivca.

note: [message]: speaker=Darken Volk
en: The ogre seems to have looted a bow. Use it to create a Skeleton Archer.
sk_SK: Zdá sa, že niekde zohnal luk. Využi ho a urob si kostlivca lukostrelca.

note: [message]: speaker=Darken Volk
en: It seems that raising skeletons is already a trivial matter for you now. You are indeed... talented.
sk_SK: Zdá sa, že vyvolávanie kostlivcov ti ide ako po masle. Si naozaj… talentovaný.

note: [message]: speaker=Malin Keshar
en: Perhaps, but I will need more than a few skeletons to fight the orcs.
sk_SK: Možno jo ale na boj s orkami budem musieť mať toho trochu vácej než pár kostlivcov.

note: [objective]: condition=win
en: Reach the end of the cave
sk_SK: Dostaň sa na koniec jaskyne

note: [message]: speaker=Malin Keshar
en: It seems like a merman used to live here.
sk_SK: Vyzerá to, že tu kedysi bývali nejakí morskí ľudkovia.

note: [message]: speaker=Malin Keshar
en: ... I suppose you’re right.
sk_SK: … Asi máš recht.

note: [message]: speaker=narrator
en: Nothing happens.
sk_SK: Nič sa nestalo.

note: [objective]: condition=win
en: Move Malin to the end of the mountain pass
sk_SK: Dostaň Malina na koniec údolia

note: [objective]: condition=win
en: Kill the orc leaders
sk_SK: Zabi veliteľov orkov

note: [message]: speaker=Malin Keshar
en: Feel my wrath!
sk_SK: Vychutnaj si to!

note: [message]: speaker=Malin Keshar
en: Your soul is mine!
sk_SK: Tvoja duša patrí mne!

note: [message]: speaker=Malin Keshar
en: These orcs aren’t so strong after all!
sk_SK: Títo orkovia vobec nie sú tak silní jak vyzerali!

note: [message]: speaker=Malin Keshar
en: The ice doesn’t look very thick...
sk_SK: Ten ľad nevyzerá byť veľmi hrubý...

note: [message]: speaker=narrator
en: The weak ice gives way beneath the undead creature, who becomes mired in the thick mud at the lake’s bottom.
sk_SK: Slabý ľad umožní prechod nemŕtvym kostlivcom, no ostatní uviaznu medzi ľadom a dnom.

note: [message]: speaker=narrator
en: The weak ice gives way beneath the heavy warrior, who drowns in the frigid mountain waters.
sk_SK: Tenký ľad neudrží bojovníka v ťažkom brnení, ktorému sa asi kúpeľ v ľadových vodách páčiť nebude.

note: [side]: type=Orcish Warlord, id=Borth
en: Borth
sk_SK: Bort

note: [side]: type=Orcish Warlord, id=P'Gareth
en: P’Gareth
sk_SK: Pgaret

note: [side]: type=Orcish Warlord, id=K'Vark
en: K’Vark
sk_SK: Kvark

note: [label]
en: River Longlier
sk_SK: Rieka Longier

note: [objective]: condition=win
en: Kill the orcish leaders
sk_SK: Zabiješ všetkých veliteľov orkov

note: [message]: speaker=P'Gareth
en: Ummm... unless... you are already dead, like the skeletons?
sk_SK: Alebo... možno... si už dávno mŕtvy, tak ako tie kostričky?

note: [message]: speaker=$remaining_orc_leader.id
en: Retreat!
sk_SK: Utečte!

note: [message]: speaker=Malin Keshar
en: He flees! The coward!
sk_SK: Uteká! Zbabelec!

note: [scenario]: id=06_Return_to_Parthyn
en: Return to Parthyn
sk_SK: Návrat do Parthynu

note: [side]: type=Lieutenant, id=Drogan
en: Guardsmen
sk_SK: Strážcovia

note: [side]: type=Lieutenant, id=Drogan
en: River fort guard
sk_SK: Stráž riečna pevnosť

note: [objective]: condition=win
en: Remove the traitor Drogan
sk_SK: Zabi zradcu Drogana

note: [objective]: condition=lose
en: Kill any people from Parthyn but Drogan
sk_SK: Zabiješ kohokoľvek v Parthyne okrem Drogana

note: [message]: speaker=Malin Keshar
en: Silence from you.
sk_SK: Buď ticho.

note: [message]: role=advisor
en: Master, he threatens the safety of the city by standing in your way.
sk_SK: Pane, ten hlupák nám stoj v ceste a ohrozuje tak všetkých!

note: [message]: speaker=Malin Keshar
en: Now the people of Parthyn will never accept me back!
sk_SK: Teraz ma ľud Parthynu nikdy neprijme späť!

note: [message]: speaker=Malin Keshar
en: See what your traitorous ways have won you, Drogan?
sk_SK: Tak kto je tu zradca, Drogan?

note: [objective]: condition=win
en: Escape to the northwest
sk_SK: Unikni na severozápad

note: [side]
en: Intruders
sk_SK: Votrelci

note: [side]: type=General, id=Taylor
en: Night Watchman
sk_SK: Nožný strážca

note: [side]: type=General, id=Taylor
en: Gate Guard
sk_SK: Stráž pri bráne

note: [side]: type=General, id=Taylor
en: Head Trainer
sk_SK: Hlavný tréner

note: [message]: speaker=narrator
en: Note: Only the units you recruit now will be available to you once inside.
sk_SK: Poznámka: Len teraz verbované jednotky budú prístupné po vstupe do vily.

note: [message]: speaker=unit Ooouuuh is a cry of pain
en: Ooouuuh! It burns... burrrrnnns...
sk_SK: Aaaa! To páli...aaa...

note: [message]: speaker=Darken Volk
en: Here is the entrance! Hurry!
sk_SK: Tu je vchod! Rýchlo!

note: [command]
en: Guard
sk_SK: Stráž

note: [side]
en: Guardian
sk_SK: Strážca

note: [objective]: condition=win
en: Escape via the tunnel in the northeast cellar
sk_SK: Uteč cez severovýchodný tunel

note: [message]: speaker=Malin Keshar
en: Wait, you aren’t leaving me behind, are you?
sk_SK: Počkaj, snáď ma tu nenecháš, či hej?

note: [scenario]: id=08_Alone_at_Last
en: Alone at Last
sk_SK: Nakoniec prichádza samota

note: [side]
en: Wesnothians
sk_SK: Ľudia z Wesnothu

note: [objective]: condition=win
en: Take the book back from Darken Volk
sk_SK: Znovu získaj knihu od Darken Volka

note: [message]: speaker=Darken Volk
en: Now give the book to me.
sk_SK: Teraz mi daj tú knihu.

note: [message]: speaker=narrator
en: Darken Volk grabs the mysterious book from Malin’s hands and stalks away.
sk_SK: Darken Volk chytil tajomnú knihu od Malina a ušiel.

note: [message]: speaker=Darken Volk
en: Now go your own way, and I will go mine.
sk_SK: Choď svojou cestou, ja pôjdem svojou.

note: [message]: speaker=Malin Keshar
en: You can’t just leave me here!
sk_SK: Nemôžeš ma tu len tak nechať!

note: [message]: role=advisor
en: Master, do you not see? He has merely been using you to get that book!
sk_SK: Majster, ty to nevidíš? Využil ťa ako bábku len aby dostal tú knihu!

note: [message]: speaker=Malin Keshar
en: What do you mean?
sk_SK: Čo si myslíš?

note: [message]: speaker=Malin Keshar
en: Wait!
sk_SK: Počkaj!

note: [message]: speaker=Darken Volk
en: You are even more of a fool than I thought.
sk_SK: Ty si ešte väčší blbec ako som si vedel predstaviť. Bili ťa rodičia po hlave magickým prútikom?

note: [message]: speaker=Darken Volk
en: Hardly. I will crush you easily.
sk_SK: Ťažko. Ľahko ťa rozdrvím.

note: [message]: speaker=Malin Keshar
en: Perhaps, but I have nothing left to lose...
sk_SK: Možno, ale ja už nemám čo stratiť…

note: [message]: speaker=Malin Keshar
en: Now you shall pay for what you have done to me.
sk_SK: Teraz zaplatíš! A zaplatíš za všetko!

note: [message]: speaker=Malin Keshar
en: ... no, that would be silly...
sk_SK: … nie, to by bolo hlúpe…

note: [unit]: type=Paladin, id=Sir Cadaeus
en: Sir Cadaeus
sk_SK: Sir Cadeus

note: [objective]: condition=win
en: Bring the book back to Malin’s camp
sk_SK: Dones knihu späť do Malinovho tábora

note: [message]: speaker=narrator
en: Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the book.
sk_SK: Zdvihni knihu svojou jednotkou. Netopiere a duchovia ju niesť nemôžu.

note: [message]: speaker=Malin Keshar
en: I have the book.
sk_SK: Mám tú knihu.

note: [message]: speaker=unit
en: I am sorry, master, but this book is too heavy for me.
sk_SK: Prepáčte pane, ale táto kniha je na mňa príliš ťažká.

note: [part]
en: <i>“To become a lich, one must first die.”</i>
sk_SK: <i>„Je potrebné najprv zomrieť, až potom je možné sa stať kostejom.”</i>

note: [side]
en: teamname^Opposers
sk_SK: teamname^Protivníci

note: [objective]: condition=win
en: Complete the ritual
sk_SK: Dokonči rituál

note: [message]: speaker=Malin Keshar
en: Cursed beasts!
sk_SK: Prekliate beštie!

note: [message]: speaker=Malin Keshar
en: I won’t go down like this, felled by an orc’s blade!
sk_SK: Toto nebude môj koniec, určite nepadnem napichnutý čepeľou orkov!

note: [message]: role=advisor
en: Master, you are gravely injured!
sk_SK: Pane, ste vážne ranený!

note: [message]: speaker=Malin Keshar
en: So it seems...
sk_SK: Vyzerá to tak…

note: [message]: role=advisor
en: There is another way, master. Remember the book!
sk_SK: Je tu aj iná možnosť, pane. Spomeň si na  tú knihu!

note: [message]: speaker=Malin Keshar
en: Leave me while I prepare.
sk_SK: Teraz ma nechaj na pokoji, musím sa pripraviť.

note: [message]: role=advisor
en: Yes, master.
sk_SK: Áno, pane.

note: [message]: speaker=Malin Keshar
en: ... I suppose I have never been one for regrets...
sk_SK: … Ja som nikdy nemal nejak moc výčitky…

note: [unit]: id=MKFlesh, type=Necrophage
en: Flesh of Malin Keshar
sk_SK: Mäso Malina Keshara

note: [message]: speaker=Malin Keshar
en: I feel... different. Where am I?
sk_SK: Cítim sa… nejak inak. Kde to som?

note: [unit]: id=MKBone, type=Revenant
en: Bones of Malin Keshar
sk_SK: Kosti Malina Keshara

note: [unit]: id=MKSpirit, type=Spectre
en: Soul of Malin Keshar
sk_SK: Duša Malina Keshara

note: [message]: speaker=narrator
en: There is darkness...
sk_SK: Temnota...

note: [message]: speaker=narrator
en: and peace...
sk_SK: a mier...

note: [message]: speaker=narrator
en: for a moment.
sk_SK: na chvíľu.

note: [message]: speaker=Mal Keshar
en: The cold, it burns!
sk_SK: Zima, páli!

note: [message]: speaker=Mal Keshar
en: I need warmth... life...
sk_SK: Potrebujem teplo... život...

note: [message]: speaker=Mal Keshar
en: I sense some primitive life in that direction. Perhaps I can sustain myself upon them.
sk_SK: Tým smerom som zachytil nejaké stopy jednoduchých životných foriem. Možno sa vďaka nim dám nejak dokopy.

note: [objective]: condition=win
en: Regain your strength
sk_SK: Obnov svoju silu

note: [objective]: condition=lose [objective]: condition=win
en: Destruction of Mal Keshar
sk_SK: Zničenie Mal Keshara

note: [message]: speaker=Mal Keshar
en: That mage’s name is suspiciously... familiar.
sk_SK: Meno tohto čarodeja mi je až príliš dobre… známe.

note: [message]: speaker=narrator
en: A monolith of black stone, a fractured surface shrouded by darkened shadow.
sk_SK: Monolit z čierneho kameňa, jeho popraskaný povrch je zahalený v tieni až neobyčajne tmavom.

note: [message]: speaker=Mal Keshar
en: Why are these bats chasing me?
sk_SK: Prečo tieto netopiere furt idú za mnou?

note: [message]: speaker=Mal Keshar
en: Blasted rats!
sk_SK: Prekliate potkany!

note: [message]: speaker=Mal Keshar
en: Dela used to be afraid of spiders. Imagine if she saw something like this...
sk_SK: Dela sa vždycky bála pavúka. Som zvedavý, čo by povedala na toto…

note: [message]: speaker=Mal Keshar
en: For a moment, I was a little worried there. To have come so far and conquered death... only to be slain by an oversized arachnid! What a tale that would be.
sk_SK: Na chvíľu som už dostal trochu strach. Dojsť tak ďaleko, prekonať samotnú smrť… a nakoniec umreť pri boji s nejakým veľkým pavúčiskom! Skvelý príbeh by to bol, naozaj.

note: [message]: speaker=Mal Keshar
en: What an unusual bat.
sk_SK: Aký čudný netopier.

note: [message]: speaker=Mal Keshar
en: Yes! I can draw energy from even these insignificant creatures.
sk_SK: Super! Dokážem vysávať energiu aj z týchto nepodstatných stvorení.

note: [message]: speaker=narrator
en: You found some gold!
sk_SK: Našiel si trochu zlata!

note: [message]: speaker=narrator
en: You picked up an empty flask.
sk_SK: Našiel si prázdnu flaštičku.

note: [message]: speaker=narrator
en: You should do something else first.
sk_SK: Najprv by si mal urobiť niečo iné.

note: [message]: speaker=narrator
en: You melted the ice.
sk_SK: Roztopil si ľad.

note: [message]: speaker=narrator
en: You filled the flask.
sk_SK: Naplnil si fľaštičku.

note: [message]: speaker=narrator
en: You picked up the flask of water.
sk_SK: Zdvihol si zo zeme fľašku vody.

note: [message]: speaker=narrator
en: You created a new potion!
sk_SK: Vytvoril si nový elixír!

note: [message]: speaker=narrator
en: You picked up a key!
sk_SK: Zdvihol si zo zeme kľúč!

note: [message]: speaker=narrator
en: You found a skeleton.
sk_SK: Natrafil si na kostlivca.

note: [message]: speaker=narrator
en: You opened the coffin.
sk_SK: Otvoril si truhlu.

note: [message]: speaker=narrator
en: You placed the skeleton in the coffin.
sk_SK: Položil si kostlivca do truhly.

note: [message]: speaker=narrator
en: You cremated the bones!
sk_SK: Spálil si kosti na prach!

note: [message]: speaker=Mal Keshar
en: This place seems familiar.
sk_SK: Toto miesto mi čosi pripomína.

note: [message]: speaker=Mal Keshar
en: Enough of this.
sk_SK: Stačilo už.

note: [message]: speaker=Mal Keshar
en: I regret nothing.
sk_SK: Nič neľutujem.

note: [unit]: id=Xanthric, type=Fire Dragon [unit]: id=Xanthric, type=Skeletal Dragon
en: Xanthric
sk_SK: Xantrik

note: [objective]: condition=win
en: Defeat Xanthric
sk_SK: Porazíš Xantrika

note: [message]: speaker=Xanthric
en: How could this happen...
sk_SK: Ako sa len toto mohlo stať…

note: [scenario]: id=10_Endless_Night
en: Endless Night
sk_SK: Nekonečná noc

note: [side] not yet decided who the enemy will be, or if there will be any
en: teamname^Void
sk_SK: teamname^Prázdnota

note: [objective]: condition=win
en: Defeat the foolish hero
sk_SK: Porazíš toho hlúpeho hrdinu

note: [objective]: condition=win
en: Defeat another foolish hero
sk_SK: Porazíš ďalšieho hlúpeho hrdinu

note: [objective]: condition=win
en: Defeat yet another foolish hero
sk_SK: Porazíš ešte ďalšieho hlúpeho hrdinu

note: [objective]: condition=win
en: Defeat both foolish heroes
sk_SK: Porazíš oboch hlúpych hrdinov

note: [objective]: condition=win
en: Allow an enemy unit to take the book
sk_SK: Necháš nepriateľskú jednotku získať knihu

note: [note]: description=<b>
en: Endless Night $timesForever
sk_SK: Nekonečná noc $timesForever

note: [modify_side]
en: Humans
sk_SK: Ľudia

note: [unit]: type=Royal Guard, id=Too Foolish Hero [unit]: type=Highwayman, id=Too Foolish Hero [unit]: type=Elvish Marshal, id=Too Foolish Hero [unit]: type=Dwarvish Lord, id=Too Foolish Hero [unit]: type=Orcish Warlord, id=Too Foolish Hero
en: Too Foolish Hero
sk_SK: Príliš hlúpy hrdina

note: [message]: speaker=Too Foolish Hero the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
en: Your doom is at hand, lich! It is nigh time you answered for your evil crimes!
sk_SK: Tvoj koniec je blízko, kostej! Najvyšší čas pykať za svoje hriechy!

note: [message]: speaker=Too Foolish Hero [message]: speaker=Foolish Hero
en: You have preyed on too many of my men. Our territory will be much more secure without your undead pestering us.
sk_SK: Už si tu príliš dlho a narobil si mojím mužom kopec problémov. Všetci v našej krajine sa budú bez tvojich otravných nemŕtvych cítiť oveľa bezpečnejšie.

note: [modify_side]
en: Elves
sk_SK: Elfovia

note: [modify_side]
en: Dwarves
sk_SK: Trpaslíci

note: [unit]: type=Royal Guard, id=Foolish Hero [unit]: type=Highwayman, id=Foolish Hero [unit]: type=Elvish Marshal, id=Foolish Hero [unit]: type=Dwarvish Lord, id=Foolish Hero [unit]: type=Orcish Warlord, id=Foolish Hero
en: Foolish Hero
sk_SK: Hlúpy hrdina

note: [message]: speaker=Mal Keshar
en: I will destroy you like the last foolish hero who challenged me.
sk_SK: Zničím ťa presne rovnako ako tvojho hlúpeho predchodcu ktorý sem pred časom došiel.

note: [message]: speaker=Mal Keshar
en: Another foolish hero? Seriously?
sk_SK: Ďalší hlúpy hrdina? To vážne?

note: [message]: speaker=Mal Keshar
en: Is there an endless supply of foolish heroes with death wishes? Honestly, where do you all come from?
sk_SK: Je tu nekonečný príval bláznov? Odkiaľ všetci prichádzate?

note: [message]: speaker=Mal Keshar
en: Am I doomed to fight foolish heroes forever?
sk_SK: To mi je fakt súdené s týmito hlupákmi bojovať navždy?

note: [message]: speaker=Mal Keshar
en: How long is this going to keep happening?
sk_SK: Ako dlho to ešte bude pokračovať?

note: [message]: role=speakinghero
en: Well, that is the end of his evil ways.
sk_SK: To je koniec temnej sily.

note: [unit_type]: id=Apprentice Mage, race=human
en: Apprentice Mage
sk_SK: Magický učeň

note: [attack]: type=impact
en: magic blast
sk_SK: magická strela

note: [unit_type]: id=Apprentice Necromancer, race=human
en: Apprentice Necromancer
sk_SK: Mladý černokňažník

note: [unit_type]: id=Dark Mage, race=human
en: Dark Mage
sk_SK: Temný mág

note: [unit_type]: id=Frontier Baroness, race=human
en: female^Frontier Baroness
sk_SK: Hraničná barónka

note: [attack]: type=arcane
en: shadow wave
sk_SK: tieňová vlna

note: [trait]: id=loyal
en: loyal
sk_SK: verný

note: [trait]: id=loyal
en: to himself
sk_SK: sebe

note: [message]: speaker=Darken Volk
en: Your incompetence at this simple task is appalling. You will never grow strong enough to be of use to me.
sk_SK: Tvoja neschopnosť pri tejto úlohe je hrozná. Nikdy nebudeš taký silný aby si sa mi postavil.
