Battle for Wesnoth 0.8.8-CVS - en to af translation catalogue (107 entries)

note: [campaign]: id=Eastern_Invasion
en: Spearman
af: Spiesgooier

note: [campaign]: id=Eastern_Invasion
en: Swordsman
af: Swaardvegter

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
af: Erewag

note: [lua]: wml_actions.bandit_village_capture
en: No outlaws in this village.
af: Geen bandiete in hierdie dorp nie.

note: [scenario]: id=01_The_Outpost
en: The Outpost
af: Die Buitepos

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
af: Die verdwynings het nie opgehou nie en elke dag het die vrees groter geword. Uiteindelik het die mense uit die oosdorpe 'n boodskapper na die Koning gestuur om hulp te vra. Die boodskapper het vir baie dae en nagte aaneen hard gery en uiteindelik die stad, Weldyn, bereik.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
af: Alles het goed gegaan nadat die koning se magte aangekom het. Vir 'n paar weke was daar was geen aanvalle nie, dus het Gweddry's se manne se waaksaamheid afgeneem. Toe eendag, met dagbreek, is Gweddry en sy manne ontwaak deur die ontstellende geskree van die nagwagte...

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
af: Verslaan alle vyandige leiers

note: [objective]: condition=lose
en: Death of Gweddry
af: Die dood van Gweddry

note: [objective]: condition=lose
en: Death of Dacyn
af: Die dood van Dacyn

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
af: Beweeg Gweddry na die valdeur

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
af: Volg my manne! Deur die valdeur!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
af: Die Ontsnappingstonnel

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
af: Waar is ons? Ek kan niks sien nie!

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
af: TROL SKHAT GHROT: BLEI YT

note: [message]: speaker=unit
en: Who goes there?
af: Wie's daar?

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
af: 'n Overwagte Verskeining

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
af: Ons het uit daardie donker tonnels ontsnap! Maar waar is ons nou?

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
af: Hahaha! Julle is omsingel!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
af: Hoekom kyk ons nie of die nuweling hulle kan hanteer nie. Daar's in elk geval net twee!

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
af: Nee! Jy het my verslaan en kan Wesnoth weer binnegaan!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
af: Jy het my broer oorwin maar ek sal jou volg en jou verslaan!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
af: 'n Elfse Bondgenootskap

note: [objective]: condition=win
en: Defeat enemy leader
af: Verslaan vyandige leier

note: [objective]: condition=lose
en: Death of Volas
af: Volas sterf

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
af: Dagsê reisers! Welkom in my wêreld.

note: [message]: speaker=Gruga-Har
en: Intruders!
af: Oortreders!

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
af: Bring voort die sluipmoordenaars, ons kan hulle dalk net vergiftig!

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
af: O grote Krygsheer, ek is die enigste sluipmoordenaar oor! Moet ek hulle leier gaan vergiftig?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
af: Perfek! Gaan, in die woud in!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
af: Hulle het 'n sluipmoordenaar die woud in gestuur. Ons moet versigtig wees en seker maak hy kom nie uit en val ons dan onverwags aan nie.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
af: Hahaha! Nafga sal die elwe vermoor!

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
af: Die Wandelende Dooie Grenspatrollie

note: [objective]: condition=win
en: Defeat either enemy leader
af: Verslaan een van die vyandige leiers

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
af: Hulle hardloop vir my weg! Dit sal hulle steeds nie help nie, die grenspatrollie sal hulle vernietig. Ek mag dalk selfs bevorder word!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
af: Nou sal ek nooit bevorder word nie!

note: [option]
en: I wish to destroy the evil before it can spread. East we go!
af: Ek wil die boosheid vernietig voordat dit versprei. Laat ons Oos beweeg!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
af: Ons kan nie enige meer tyd daaraan spandeer om Mal-Skraat te oorwin nie. Of ons daarvan hou of nie, moet ons verder in hierdie wandelende dooies se lande in gaan.

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
af: Mal-Ravanal se Hoofstad

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
af: Dankie dat jy daardie geraamte vegter vernietig het! Elke keer as jy een van die Spoke doodmaak, word een van ons ridders vrygelaat!

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
af: Hoekom? Is jul die wandelende dooies se gevangenis?

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
af: Dit klink gevaarlik. Ons sal probeer om so veel moontlik van julle te bevry voordat ons hier ontsnap.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
af: Noordelike Buitepos

note: [objective]: condition=win
en: Defeat the undead leader
af: Verslaan die leier van die wandelende dooies

note: [objective]: condition=lose
en: Death of Owaec
af: Owaec sterf

note: [message]: speaker=Owaec
en: Hail, Gweddry!
af: Heil, Gweddry!

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
af: Gaan ver van hier af weg! Maar ek en my soort sal jou agtervolg en doodmaak!

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
af: O so, jy het my skuiling gevind. Goed so, ek reken ek sal jou maar moet vermoor!

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
af: Jy het my verslaan! Ek kan nie meer die dorpenaars terroriseer nie...

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
af: Ons moet nog steeds hierdie wandelende dooies verslaan voor die dorpsmense veilig gaan wees.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
af: Wel beide die bandiete en wandelende dooies is verslaan. Ons het 'n bietjie tyd voordat meer wandelende dooies hier aankom.

note: [scenario]: id=06_Two_Paths
en: Two Paths
af: Twee Paaie

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
af: Ek was veronderstel om julle almal te vermoor! Ek het misluk.

note: [scenario]: id=07a_The_Crossing
en: The Crossing
af: Wandelende dooie Kruising

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
af: Grug sê ons help nie jou! Ons klaarmaak geveg met ork met!

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
af: Ork onnosel! Sterf nou jy!

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
af: Die wandelende dooies is hier! Ons moet nou dadelik die rivier oorsteek!

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
af: Wandelende dooie Kruising

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
af: Hierdie moerasse lyk onbegaanbaar. Ek dink nie ons kan op hierdie pad aangaan nie; dis tyd om noordwaarts te draai weg van die wandelende dooies.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
af: Ons moet dan hierdie rivier oorsteek. Ons moet gou maak, ons het alreeds te veel tyd gemors. Die wandelende dooies het hulself in die middel van die fort gepositioneer.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
af: Ek sal jul lyke in die rivier los om te vrot en jul dan ontwaak om in my Meester se wandelende dooie hordes te dien!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
af: Dit lyk asof behalwe dooies oproep het hierdie vieslike towenaar ook nog geleer hoe om gedrogte uit die dieptes te roep!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
af: Ons het een laat wegkom. Kom ons hoop hulle kom nie almal weg nie!

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
af: Hoekom moet ons jou help? Jy is nie 'n dwerg nie!

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
af: Inderdaad. Hoekom sal enige van ons daardie help wat nie van ons eie vlok is nie?

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
af: Ek is bevrees...dis onmoontlik.

note: [message]: speaker=Bagork
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
af: Orke, maak hulle almal dood! Mense, elwe of dwerge dit maak nie saak nie!

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
af: Ek sterf? Orke bo alles!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
af: Dit wil voorkom asof hierdie mense meer magtig is as wat ek gedink het. Ugh.

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
af: Vrugmeer

note: [scenario]: id=11_Captured
en: Captured
af: Gevange geneem

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
af: Koning Dra-Nak

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
af: Die wagte is se aandag is afgelei! Nou is die tyd om te ontsnap!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
af: Goed! Ons het onstnap van hierdie vervloekte grotte!

note: [scenario]: id=12_Evacuation
en: Evacuation
af: Ontruiming

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
af: Ingenieur

note: [message]: speaker=Engineer This is thickly accented English. In unaccented English, it would read: "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there."
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
af: Ek's 'n Inganeer. Ek verwag dat jy my dienste gaat nodig hê. Ek wed jou jy wil hê ek moet daai brug daar annerkant opblaas hê?

note: [message]: speaker=Engineer "So, do you want me to blow up the bridge yet, Captain?"
en: So, d’ya want me to blow up der bridge yet, Cap’n?
af: So kan ek die brug maar opblaas Kapitein?

note: [option]
en: Yes, blow it up.
af: Ja, blaas dit op.

note: [option]
en: No, wait until later.
af: Nee, wag tot later.

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
af: Ons het nie betyds die brug laat val nie! Die orke gaan ons almal vrekmaak!

note: [message]: speaker=Engineer "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..."
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
af: Ek sal julle volg van nou af aan. Hoop julle kan by Weldinan uitkom sodat ek kan ophou hardloop...

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
af: Verdrinkte Vlaktes

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
af: Naderkoms aan Weldyn

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
af: Mal-Darak

note: [objective]: condition=lose
en: Death of Konrad II
af: Konrad II sterf

note: [message]: speaker=Konrad II
en: Come, into the castle.
af: Kom, in die kasteel in.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
af: Weldyn is gevange geneem en Wesnoth is nie meer...

note: [scenario]: id=15_The_Council
en: The Council
af: Die Raad

note: [message]: speaker=Konrad II
en: So what should we do now?
af: En wat sal ons nou doen?

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
af: Ek kan uit jou woorde agterkom dat jy nog nooit die menigtes jouself gesien het nie. Dit is asof al die dooie krygers uit vergange tye weer terugkeer om ons aan te val. Daar is geen einde aan die marsjerende kolonne geraamtes nie, die huilende spoke, die helse vlermuise, gelei deur die verfoeilike dodepraters wat hulle opgewek het.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
af: Heer, die wandelende dooie weermagte val aan!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
af: Nou goed dit is dan die einde van ons beraadslagings. Kom ons veg!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
af: Weldyn onder Aanval

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
af: Goed dan. Maar hierdie... Mal-Ravanal, waarvan jy gepraat het, is hy hier?

note: [scenario]: id=17a_The_Duel
en: The Duel
af: Die Tweegeveg

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
af: Beleg van Weldyn

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
af: Perdemeester

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
af: Berede Vegter

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
af: Die delstand van die manne van die pleine word opgelei in ruitery saam met die ander ruiters om hulle magtige krygers te maak. Behalwe die opleiding, word hulle ook opgelei in leierskap, en hoe om hulle kamerade aan te voer. Hulle word dan gewoonlik die magtige kapteine van die lëers van die stamme.

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
af: Berede Kryger

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
af: Leiers van die vlaktes, is die Berede Krygers vernuftig met die yster-knuppel en die swaard. Omdat hulle op perde is, kan hulle vinnig rondbeweg op die slagveld en kan hulp verleen op verskeie fronte.

note: [message]: speaker=Gweddry
en: No! I... die...
af: Nee! Ek... sterf...

note: [message]: speaker=Dacyn
en: We are doomed...
af: Ons is verlore...

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
af: Wa'? Jy het daarin gefaal om my te beskerrim...

en: I am not suited to using this item! Let another take it.
af: Ek is nie in staat om die item te gebruik nie! Laat iemand anders dit vat.

note: [object]
en: Holy Amulet
af: Heilige Hangertjie
