en to unknown language translation catalogue (246 entries)

note: [campaign]: id=Eastern_Invasion
en: EI
target: 𐑰𐑲

note: [campaign]: id=Eastern_Invasion
en: Spearman
target: 𐑕𐑐𐑽𐑥𐑩𐑯

note: [campaign]: id=Eastern_Invasion
en: Swordsman
target: 𐑕𐑹𐑛𐑟𐑥𐑨𐑯

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
target: 𐑮𐑶𐑩𐑤 𐑜𐑸𐑛

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
target: 𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑩𐑑𐑨𐑒𐑕 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑿, 𐑩𐑯 𐑪𐑓𐑦𐑕𐑼 𐑦𐑯 𐑞 𐑮𐑶𐑩𐑤 𐑸𐑥𐑦, 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙.

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Campaign Epilogue and Continuity
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑧𐑐𐑩𐑤𐑪𐑜 𐑯 𐑒𐑭𐑯𐑑𐑩𐑯𐑵𐑩𐑑𐑰

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [lua]: wml_actions.bandit_village_capture
en: No outlaws in this village.
target: 𐑯𐑴 𐑬𐑑𐑤𐑷𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡.

note: [scenario]: id=01_The_Outpost
en: The Outpost
target: 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑

note: [part]
en: Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
target: 𐑒𐑨𐑑𐑩𐑤 𐑯 𐑚𐑰𐑕𐑑𐑕 𐑝 𐑚𐑻𐑛𐑩𐑯 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑛𐑧𐑛 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟, 𐑯 𐑥𐑧𐑯 𐑢𐑧𐑯𐑑 𐑥𐑦𐑕𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑣𐑬𐑟𐑩𐑟, 𐑢𐑦𐑞 𐑯𐑴 𐑒𐑤𐑵𐑟 𐑚𐑳𐑑 𐑩 𐑔𐑦𐑯 𐑕𐑑𐑮𐑰𐑥 𐑝 𐑚𐑤𐑨𐑒 𐑚𐑤𐑳𐑛. 𐑨𐑑 𐑓𐑻𐑕𐑑 𐑞 𐑕𐑧𐑑𐑤𐑼𐑟 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑮𐑱𐑛𐑻𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑩𐑟𐑻𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑰𐑕𐑑 𐑞𐑱 𐑓𐑬𐑯𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑕𐑥𐑷𐑤 𐑥𐑬𐑯𐑑𐑩𐑯 𐑮𐑱𐑯𐑡 𐑯 𐑥𐑲𐑤𐑟 𐑝 𐑕𐑢𐑭𐑥𐑐.

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
target: 𐑞 𐑛𐑦𐑕𐑩𐑐𐑽𐑩𐑯𐑕𐑩𐑟 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐, 𐑯 𐑧𐑝𐑮𐑦 𐑛𐑱 𐑞 𐑑𐑧𐑮𐑼 𐑜𐑮𐑵 𐑜𐑮𐑱𐑑𐑼. 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰, 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑧𐑯𐑑 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑑 𐑞 𐑒𐑦𐑙, 𐑭𐑕𐑒𐑦𐑙 𐑓𐑹 𐑣𐑧𐑤𐑐. 𐑞 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑮𐑴𐑛 𐑣𐑸𐑛 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑛𐑱𐑟 𐑯 𐑯𐑲𐑑𐑕, 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯.

note: [part]
en: When the King received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks were connected to similar ones that occurred earlier on the far southern border, attacks by undead. Dacyn outlined a plan to combat these intrusions.
target: 𐑢𐑧𐑯 𐑞 𐑒𐑦𐑙 𐑮𐑦𐑕𐑰𐑝𐑛 𐑯𐑿𐑟 𐑝 𐑞 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑣𐑦𐑟 𐑨𐑛𐑝𐑲𐑟𐑼 ·𐑛𐑱𐑒𐑦𐑯 𐑣𐑨𐑛 𐑥𐑳𐑗 𐑑 𐑕𐑱. 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦, 𐑞𐑰𐑟 𐑩𐑑𐑨𐑒𐑕 𐑢𐑻 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑑 𐑕𐑦𐑥𐑦𐑤𐑼 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 𐑪𐑒𐑻𐑛 𐑻𐑤𐑰𐑼 𐑪𐑯 𐑞 𐑓𐑸 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼, 𐑩𐑑𐑨𐑒𐑕 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛. ·𐑛𐑱𐑒𐑦𐑯 𐑬𐑑𐑤𐑲𐑯𐑛 𐑩 𐑐𐑤𐑨𐑯 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑖𐑩𐑯𐑟.

note: [part]
en: With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-build and re-man the River Guard outposts, and use them to keep the Crown’s eye and hand firmly on the settled country to either side of the lower Weldyn. He sent two of the most promising young officers to them.
target: 𐑢𐑦𐑞 𐑳𐑯𐑯𐑴𐑯 𐑧𐑯𐑦𐑥𐑦𐑟 𐑐𐑮𐑧𐑕𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑮𐑪𐑥 𐑞 𐑰𐑕𐑑, ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑮𐑰-𐑚𐑦𐑤𐑛 𐑯 𐑮𐑰-𐑥𐑨𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑜𐑸𐑛 𐑬𐑑𐑐𐑴𐑕𐑑𐑕, 𐑯 𐑿𐑕 𐑞𐑧𐑥 𐑑 𐑒𐑰𐑐 𐑞 𐑒𐑮𐑬𐑯𐑟 𐑲 𐑯 𐑣𐑨𐑯𐑛 𐑓𐑻𐑥𐑤𐑦 𐑪𐑯 𐑞 𐑕𐑧𐑑𐑩𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰 𐑑 𐑲𐑞𐑼 𐑕𐑲𐑛 𐑝 𐑞 𐑤𐑴𐑼 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑣𐑰 𐑕𐑧𐑯𐑑 𐑑𐑵 𐑝 𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑘𐑳𐑙 𐑪𐑓𐑦𐑕𐑼𐑟 𐑑 𐑞𐑧𐑥.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
target: 𐑷𐑤 𐑢𐑧𐑯𐑑 𐑢𐑧𐑤 𐑢𐑳𐑯𐑕 𐑞 𐑒𐑦𐑙𐑟 𐑓𐑹𐑕𐑩𐑟 𐑩𐑮𐑲𐑝𐑛. 𐑞𐑺 𐑢𐑻 𐑯𐑴 𐑩𐑑𐑨𐑒𐑕 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑢𐑰𐑒𐑕, 𐑯 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑜𐑮𐑴 𐑦𐑯𐑒𐑷𐑖𐑩𐑕. 𐑞𐑧𐑯, 𐑨𐑑 𐑛𐑷𐑯 𐑢𐑳𐑯 𐑛𐑱, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑻 𐑮𐑬𐑟𐑛 𐑚𐑲 𐑞 𐑕𐑑𐑸𐑑𐑩𐑤𐑛 𐑒𐑮𐑲𐑟 𐑝 𐑞 𐑯𐑲𐑑 𐑢𐑭𐑗𐑥𐑧𐑯...

note: [side] [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Lieutenant, id=Gweddry [side]: type=General, id=Konrad II [side]: type=Great Mage, id=Kaldor [side]: type=General, id=Halrad [side]: type=General, id=Halric [side]: type=General, id=Halrod
en: Wesnothians
target: ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕

note: [side]: type=Dark Sorcerer, id=Mal-Sakkat [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Lich, id=Mal-Uldhar [side] [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar [side]: type=Dark Sorcerer, id=Mal-Kallat [side]: type=Lich, id=Mal-Telnarad [side]: type=Dark Sorc
en: Undead
target: 𐑳𐑯𐑛𐑧𐑛

note: [side]: type=Dark Sorcerer, id=Mal-Sakkat
en: Mal-Sakkat
target: ·𐑥𐑨𐑤-𐑕𐑨𐑒𐑭𐑑

note: [side]: type=Dark Sorcerer, id=Mal-Talar
en: Mal-Talar
target: ·𐑥𐑨𐑤-Talar

note: [side]: type=Lich, id=Mal-Uldhar
en: Mal-Uldhar
target: ·𐑥𐑨𐑤-𐑵𐑤𐑛𐑣𐑸

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
target: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟

note: [objective]: condition=lose
en: Death of Gweddry
target: 𐑛𐑧𐑔 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰

note: [objective]: condition=lose
en: Death of Dacyn
target: 𐑛𐑧𐑔 𐑝 ·𐑛𐑱𐑒𐑦𐑯

note: [message]: speaker=Gweddry
en: What? What is going on?
target: 𐑢𐑪𐑑? 𐑢𐑪𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑪𐑯?

note: [message]: speaker=Dacyn
en: Gweddry? Good! You are still alive. Quickly, we must leave this place!
target: ·𐑜𐑢𐑧𐑛𐑮𐑰? 𐑜𐑫𐑛! 𐑿 𐑸 𐑕𐑑𐑦𐑤 𐑩𐑤𐑲𐑝. 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕!

note: [message]: speaker=Gweddry
en: Where did you go?! And where did you come from?
target: 𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑜𐑴?! 𐑯 𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?

note: [message]: speaker=Dacyn
en: There is no time to explain. If you wish to survive, you will escape through this trapdoor.
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑦𐑒𐑕𐑐𐑤𐑱𐑯. 𐑦𐑓 𐑿 𐑢𐑦𐑖 𐑑 𐑕𐑻𐑝𐑲𐑝, 𐑿 𐑢𐑦𐑤 𐑦𐑕𐑒𐑱𐑐 𐑔𐑮𐑵 𐑞𐑦𐑕 𐑑𐑮𐑨𐑐𐑛𐑹.

note: [message]: speaker=Gweddry
en: But what about the outpost?
target: 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑?

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
target: 𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
target: 𐑓𐑪𐑤𐑴 𐑥𐑰, 𐑥𐑧𐑯! 𐑔𐑮𐑵 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
target: 𐑞 𐑦𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑤

note: [side]: type=Troll, id=Kabak [side]: type=Ogre, id=Grug [side] [side]: type=Troll Warrior, id=Darg [side]: type=Gryphon, id=Kraagak
en: Monsters
target: 𐑥𐑪𐑯𐑕𐑑𐑼𐑟

note: [side]: type=Troll, id=Kabak
en: Kabak
target: ·𐑒𐑨𐑚𐑩𐑒

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
target: ·𐑒𐑯𐑳𐑑𐑨𐑯

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
target: 𐑢𐑺 𐑸 𐑢𐑰? 𐑲 𐑒𐑭𐑯𐑑 𐑕𐑰 𐑢𐑺 𐑢𐑰 𐑸 𐑜𐑴𐑦𐑙.

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
target: 𐑑𐑮𐑪𐑤 𐑑𐑮𐑧𐑟𐑳𐑮 𐑣𐑴𐑤: 𐑒𐑰𐑐 𐑬𐑧𐑑

note: [message]: speaker=unit
en: Who goes there?
target: 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?

note: [message]: speaker=unit
en: Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think.
target: 𐑲, 𐑢𐑰'𐑤 𐑣𐑧𐑤𐑐 𐑘𐑰, 𐑓𐑹 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑱 𐑤𐑳𐑝 𐑓𐑹 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑧𐑯𐑦𐑢𐑳𐑯 𐑩𐑑𐑨𐑒𐑑 𐑚𐑲 𐑞𐑧𐑥 𐑛𐑦𐑟𐑻𐑝𐑟 𐑕𐑳𐑥 𐑣𐑧𐑤𐑐, 𐑲 𐑔𐑦𐑙𐑒.

note: [message]: speaker=Dacyn shown only if the undead have arrived
en: Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind.
target: 𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟, 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑿 𐑦𐑓 𐑿 𐑕𐑑𐑱 𐑚𐑦𐑣𐑲𐑯𐑛.

note: [message]: speaker=Dacyn shown if the undead didn't show up yet
en: Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves.
target: 𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑦𐑯 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟, 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟.

note: [message]: speaker=unit
en: My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead.
target: 𐑥𐑲 𐑒𐑤𐑨𐑯 𐑣𐑭' 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟. 𐑢𐑰'𐑤 𐑯𐑴' 𐑚𐑰 𐑕𐑒𐑨𐑑𐑼𐑛 𐑯𐑬 𐑚𐑲 𐑩 𐑓𐑿 𐑳𐑯𐑛𐑧𐑛.

note: [unit]: type=Necromancer, id=Mal-Bakral
en: Mal-Bakral
target: ·𐑥𐑨𐑤-𐑚𐑨𐑒𐑮𐑨𐑤

note: [message]: speaker=Mal-Bakral
en: We have found you, fleshbag! Prepare to die!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑿, 𐑓𐑤𐑧𐑖𐑚𐑨𐑜! 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲!

note: [message]: speaker=Gweddry
en: We have reached the end of the tunnel. I see daylight above us!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤. 𐑲 𐑕𐑰 𐑛𐑱𐑤𐑲𐑑 𐑩𐑚𐑳𐑝 𐑳𐑕!

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
target: 𐑩𐑯 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩𐑐𐑽𐑩𐑯𐑕

note: [side]: type=Dark Sorcerer, id=Mal-Skraat
en: Mal-Skraat
target: ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑

note: [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
target: ·𐑥𐑨𐑤-𐑑𐑸

note: [side]: type=Dark Sorcerer, id=Mal-Kallat
en: Mal-Kallat
target: ·𐑥𐑨𐑤-𐑒𐑨𐑤𐑩𐑑

note: [objective]: condition=win
en: Defeat either enemy dark sorcerer
target: 𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
target: 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞𐑴𐑟 𐑛𐑸𐑒 𐑑𐑳𐑯𐑩𐑤𐑟! 𐑚𐑳𐑑 𐑢𐑺 𐑸 𐑢𐑰 𐑯𐑬?

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
target: 𐑣𐑭𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑣𐑨𐑝 𐑿 𐑕𐑼𐑬𐑯𐑛𐑩𐑛!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
target: 𐑢𐑲 𐑛𐑴𐑯𐑑 𐑢𐑰 𐑕𐑰 𐑦𐑓 𐑞 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑯 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞𐑧𐑥. 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑞𐑺 𐑸 𐑴𐑯𐑤𐑦 𐑑𐑵!

note: [message]: speaker=Mal-Kallat
en: That would be your problem, then.
target: 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑞𐑧𐑯.

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
target: 𐑯𐑴! 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰, 𐑯 𐑒𐑨𐑯 𐑮𐑰-𐑧𐑯𐑑𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
target: 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑒𐑦𐑤 𐑿!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
target: 𐑩𐑯 𐑧𐑤𐑝𐑧𐑯 𐑩𐑤𐑲𐑩𐑯𐑕

note: [side] [side]: type=Elvish Ranger, id=Volas
en: Allies
target: 𐑨𐑤𐑲𐑟

note: [side]: type=Elvish Ranger, id=Volas
en: Volas
target: ·𐑝𐑴𐑤𐑩𐑕

note: [side]: type=Orcish Warrior, id=Gruga-Har
en: Gruga-Har
target: ·𐑜𐑮𐑵𐑜𐑨-𐑣𐑸

note: [objective]: condition=win
en: Defeat enemy leader
target: 𐑛𐑦𐑓𐑰𐑑 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Volas
target: 𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟! 𐑢𐑧𐑤𐑒𐑩𐑥 𐑑 𐑥𐑲 𐑮𐑧𐑤𐑥.

note: [message]: speaker=Volas
en: Certainly.
target: 𐑕𐑻𐑑𐑩𐑯𐑤𐑦.

note: [message]: speaker=Volas
en: I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.
target: 𐑲 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑿𐑼 𐑪𐑓𐑼. 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑰𐑝 𐑥𐑲 𐑣𐑴𐑥𐑤𐑨𐑯𐑛. 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑨𐑟 𐑐𐑬𐑼𐑓𐑩𐑤 𐑨𐑟 𐑿 𐑕𐑱; 𐑲 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑞𐑧𐑥.

note: [message]: speaker=Dacyn
en: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
target: 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑩 𐑢𐑲𐑟 𐑗𐑶𐑕, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼𐑟 𐑑 𐑥𐑱𐑒. 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑳𐑕, 𐑢𐑦𐑤 𐑿 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑮𐑰𐑗 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑? 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑢𐑹𐑯 𐑬𐑼 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑞𐑺.

note: [message]: speaker=Volas
en: I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.
target: 𐑲 𐑢𐑦𐑤 𐑲𐑛 𐑿. 𐑷𐑤𐑞𐑴, 𐑲 𐑑𐑵, 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑿𐑼𐑟 𐑦𐑟 𐑞 𐑓𐑵𐑤𐑦𐑖 𐑗𐑶𐑕. 𐑿 𐑖𐑫𐑛 𐑕𐑑𐑱, 𐑯 𐑓𐑲𐑑.

note: [message]: speaker=Dacyn
en: After we rest for a short while, we will leave. We have little time to spare.
target: 𐑭𐑓𐑑𐑼 𐑢𐑰 𐑮𐑧𐑕𐑑 𐑓𐑹 𐑩 𐑖𐑹𐑑 𐑢𐑲𐑤, 𐑢𐑰 𐑢𐑦𐑤 𐑤𐑰𐑝. 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺.

note: [message]: speaker=Gruga-Har
en: Intruders!
target: 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟!

note: [message]: speaker=Dacyn
en: What? Orcs! Where did they come from?
target: 𐑢𐑪𐑑? 𐑹𐑒𐑕! 𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
target: 𐑚𐑮𐑦𐑙 𐑓𐑹𐑔 𐑞 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑶𐑟𐑩𐑯 𐑞𐑧𐑥!

note: [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga
en: Nafga
target: ·𐑯𐑨𐑓𐑜𐑩

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
target: 𐑿𐑼 𐑢𐑹𐑤𐑹𐑛𐑖𐑦𐑐, 𐑲 𐑨𐑥 𐑞 𐑴𐑯𐑤𐑦 𐑩𐑕𐑨𐑕𐑩𐑯 𐑤𐑧𐑓𐑑! 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑜𐑴 𐑐𐑶𐑟𐑩𐑯 𐑞𐑺 𐑤𐑰𐑛𐑻?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
target: 𐑐𐑼𐑓𐑧𐑒𐑑! 𐑜𐑴, 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
target: 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑧𐑯𐑑 𐑩𐑯 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑯 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑬𐑑 𐑯 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑩𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑦𐑛𐑤𐑰.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
target: 𐑣𐑭𐑣𐑭𐑣𐑭! ·𐑯𐑨𐑓𐑜𐑩 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞 𐑧𐑤𐑝𐑟!

note: [message]: speaker=Gruga-Har
en: My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!
target: 𐑥𐑲 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑟 𐑛𐑧𐑛! 𐑞 𐑧𐑤𐑝𐑟 𐑥𐑳𐑕𐑑 𐑐𐑱, 𐑯𐑪𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑚𐑳𐑑 𐑓𐑹 𐑕𐑑𐑪𐑐𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯 𐑣𐑦𐑟 𐑥𐑦𐑖𐑩𐑯!

note: [message]: speaker=Volas
en: You have failed me, man of Wesnoth...
target: 𐑿 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑰, 𐑥𐑨𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔...

note: [message]: speaker=Dacyn
en: We have not the time. This battle has wasted too much of it already. We must leave now.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥. 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 𐑝 𐑦𐑑 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑯𐑬.

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
target: 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤

note: [side]: type=Lich, id=Mal-Telnarad
en: Mal-Telnarad
target: ·𐑥𐑨𐑤-𐑑𐑧𐑤𐑯𐑸𐑨𐑛

note: [objective]: condition=win
en: Defeat either enemy leader
target: 𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
target: 𐑞𐑱 𐑮𐑳𐑯 𐑓𐑮𐑪𐑥 𐑥𐑰! 𐑕𐑑𐑦𐑤, 𐑦𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥, 𐑞 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤 𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥. 𐑲 𐑥𐑱 𐑰𐑝𐑩𐑯 𐑚𐑰 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
target: 𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑜𐑧𐑑 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!

note: [message]: speaker=Gweddry
en: Hmm...
target: 𐑣𐑥𐑥...

note: [option]
en: I wish to destroy the evil before it can spread. East we go!
target: 𐑲 𐑢𐑦𐑖 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑰𐑝𐑩𐑤 𐑚𐑦𐑓𐑹 𐑦𐑑 𐑒𐑨𐑯 𐑕𐑐𐑮𐑧𐑛. 𐑰𐑕𐑑 𐑢𐑰 𐑜𐑴!

note: [message]: speaker=Mal-Skraat
en: Good! If I defeat them, I can become a lich!
target: 𐑜𐑫𐑛! 𐑦𐑓 𐑲 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑲 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑦𐑗!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
target: 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑐𐑧𐑯𐑛 𐑧𐑯𐑦 𐑥𐑹 𐑑𐑲𐑥 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑. 𐑤𐑲𐑒 𐑦𐑑 𐑹 𐑯𐑪𐑑, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑓𐑻𐑞𐑼 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑤𐑨𐑯𐑛𐑟.

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
target: ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 ·𐑒𐑨𐑐𐑦𐑑𐑩𐑤

note: [side]: type=Dark Sorcerer, id=Mal-Marak
en: Mal-Marak
target: ·𐑥𐑨𐑤-𐑥𐑨𐑮𐑩𐑒

note: [side]: type=Dark Sorcerer, id=Mal-Galkar
en: Mal-Galkar
target: ·𐑥𐑨𐑤-𐑜𐑨𐑤𐑒𐑸

note: [side]: type=Death Knight, id=Ravanal-Guard
en: Rava-Krodaz
target: ·𐑮𐑨𐑝𐑨-𐑒𐑮𐑴𐑛𐑩𐑟

note: [unit]: type=Paladin, id=Terraent
en: Terraent
target: ·𐑑𐑻𐑱𐑯𐑑

note: [message]: speaker=Gweddry
en: The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s capital lies before us!
target: 𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐𐑕 𐑦𐑤 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑦𐑟, 𐑦𐑑 𐑕𐑰𐑥𐑟, 𐑢𐑧𐑤 𐑥𐑺𐑦𐑑𐑦𐑛. ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑤𐑲𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕!

note: [message]: speaker=Mal-Ravanal
en: These humans have dared foolishly to come this far into my land. Crush them!
target: 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑺𐑛 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸 𐑦𐑯𐑑𐑫 𐑥𐑲 𐑤𐑨𐑯𐑛. 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥!

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
target: 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑞𐑨𐑑 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑢𐑪𐑮𐑦𐑼! 𐑧𐑝𐑮𐑦 𐑑𐑲𐑥 𐑿 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑞 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑𐑕, 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑯𐑲𐑑𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰!

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
target: 𐑢𐑲? 𐑸 𐑿 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
target: 𐑞𐑦𐑕 𐑕𐑬𐑯𐑛𐑟 𐑛𐑱𐑯𐑡𐑼𐑩𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 𐑓𐑮𐑰 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑿 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 𐑣𐑽.

note: [message]: speaker=narrator
en: Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
target: ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐, 𐑓𐑤𐑰𐑦𐑙 𐑯𐑹𐑔 𐑯 𐑢𐑧𐑕𐑑 𐑨𐑟 𐑦𐑓 𐑞𐑺 𐑣𐑰𐑤𐑟 𐑢𐑻 𐑢𐑦𐑙𐑛. 𐑓𐑲𐑯𐑛𐑦𐑙 𐑩 𐑤𐑴 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑞 𐑯𐑹𐑞𐑼𐑯 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕, 𐑞𐑱 𐑢𐑻 𐑜𐑮𐑱𐑑𐑤𐑦 𐑮𐑦𐑤𐑰𐑝𐑛 𐑑 𐑕𐑰 𐑞 𐑝𐑨𐑤𐑰 𐑝 𐑞 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑴𐑐𐑩𐑯 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
target: ·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑

note: [side]: type=Revenant, id=Lanar-Skal
en: Lanar-Skal
target: ·𐑤𐑨𐑯𐑸-𐑕𐑒𐑨𐑤

note: [objective]: condition=win
en: Defeat the undead leader
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Owaec
target: 𐑛𐑧𐑔 𐑝 ·𐑴𐑢𐑨𐑧𐑒

note: [message]: speaker=Owaec
en: Hail, Gweddry!
target: 𐑣𐑱𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰!

note: [message]: speaker=Gweddry
en: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, ·𐑴𐑢𐑨𐑧𐑒! 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑓𐑹𐑕𐑑 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑝𐑱𐑛𐑻𐑟. 𐑞𐑱 𐑓𐑪𐑤𐑴 𐑳𐑕 𐑰𐑝𐑩𐑯 𐑯𐑬.

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
target: 𐑜𐑴, 𐑜𐑴 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑽! 𐑚𐑳𐑑 𐑥𐑰 𐑯 𐑥𐑲 𐑒𐑲𐑯𐑛 𐑢𐑦𐑤 𐑗𐑱𐑕 𐑿, 𐑯 𐑒𐑦𐑤 𐑿!

note: [unit]: type=Assassin, id=Shodrano
en: Shodrano
target: ·𐑖𐑭𐑛𐑮𐑨𐑯𐑴

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
target: 𐑕𐑴, 𐑿 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑥𐑲 𐑣𐑲𐑛𐑦𐑙 𐑐𐑤𐑱𐑕. 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑲 𐑜𐑧𐑕 𐑲 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑿!

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
target: 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰! 𐑲 𐑒𐑨𐑯 𐑑𐑺𐑻𐑲𐑟 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯𐑴 𐑥𐑹...

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
target: 𐑢𐑰 𐑕𐑑𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑓𐑹 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑚𐑰 𐑕𐑱𐑓.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
target: 𐑢𐑧𐑤, 𐑚𐑴𐑔 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺 𐑯𐑬 𐑚𐑦𐑓𐑹 𐑥𐑹 𐑳𐑯𐑛𐑧𐑛 𐑩𐑮𐑲𐑝.

note: [unit]: id=Owaec, type=$stored_Owaec.type
en: Owaec
target: ·𐑴𐑢𐑨𐑧𐑒

note: [scenario]: id=06_Two_Paths
en: Two Paths
target: 𐑑𐑵 𐑐𐑭𐑞𐑟

note: [side]: type=Orcish Warlord, id=Wak-Rano [side]: type=Dark Sorcerer, id=Mal-Arnai [side]: type=Orcish Ruler, id=Draka-Kura [side]: type=Orcish Warlord, id=Varrak-Klar [side]: type=Troll Warrior, id=Unhk [side]: type=Orcish Warlord, id=Ran-Lar [side]
en: Evil
target: 𐑰𐑝𐑩𐑤

note: [side]: type=Orcish Warlord, id=Wak-Rano
en: Wak-Rano
target: ·𐑢𐑨𐑒-𐑮𐑩𐑯𐑴

note: [side]: type=Dark Sorcerer, id=Mal-Arnai
en: Mal-Arnai
target: ·𐑥𐑨𐑤-𐑸𐑥𐑱

note: [message]: speaker=Mal-Arnai
en: Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?
target: 𐑢𐑧𐑤, 𐑹𐑒, 𐑢𐑰 𐑒𐑨𐑯 𐑲𐑞𐑼 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑞𐑦𐑕 𐑓𐑲𐑑, 𐑹 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑮𐑳𐑖 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑤𐑱𐑑𐑼. 𐑣𐑬 𐑖𐑨𐑤 𐑦𐑑 𐑚𐑰?

note: [message]: speaker=Wak-Rano
en: Hmm... I know. We will make a pact to destroy these men, and continue our fight later.
target: 𐑣𐑥... 𐑲 𐑯𐑴. 𐑢𐑰 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑩 𐑐𐑨𐑒𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑥𐑧𐑯, 𐑯 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑬𐑼 𐑓𐑲𐑑 𐑤𐑱𐑑𐑼.

note: [message]: speaker=Mal-Arnai
en: This foolish orc will surely perish.
target: 𐑞𐑦𐑕 𐑓𐑵𐑤𐑦𐑖 𐑹𐑒 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖.

note: [message]: speaker=Mal-Arnai
en: Very well, we are allies, for now.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑸 𐑨𐑤𐑲𐑟, 𐑓𐑹 𐑯𐑬.

note: [message]: speaker=Wak-Rano
en: Arrgh! I have failed to defend the northern homeland!
target: 𐑸𐑮𐑜! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑣𐑴𐑥𐑤𐑨𐑯𐑛!

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
target: 𐑲 𐑢𐑪𐑟 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑒𐑦𐑤 𐑿 𐑷𐑤! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛.

note: [scenario]: id=07a_The_Crossing
en: The Crossing
target: 𐑞 𐑒𐑮𐑪𐑕𐑦𐑙

note: [side]: type=Bone Knight, id=Garnad
en: Garnad
target: ·𐑜𐑸𐑯𐑨𐑛

note: [side]: type=Orcish Ruler, id=Draka-Kura
en: Draka-Kura
target: ·𐑛𐑮𐑱𐑒𐑨-𐑒𐑳𐑮𐑨

note: [side]: type=Ogre, id=Grug
en: Grug
target: ·𐑜𐑮𐑳𐑜

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
target: ·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑢𐑰 𐑯𐑴 𐑣𐑧𐑤𐑐 𐑿! 𐑢𐑰 𐑓𐑦𐑯𐑦𐑖 𐑥𐑳𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑹𐑒 𐑢𐑦𐑞!

note: [message]: speaker=Draka-Kura
en: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
target: 𐑢𐑪𐑟 𐑞𐑨𐑑 𐑒𐑭𐑥𐑐𐑮𐑰𐑣𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑑 𐑧𐑯𐑦𐑢𐑳𐑯? 𐑕𐑲𐑤𐑩𐑯𐑕, 𐑓𐑵𐑤𐑦𐑖 𐑴𐑜𐑻. 𐑲 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑿 𐑤𐑱𐑑𐑼. 𐑮𐑲𐑑 𐑯𐑬 𐑞𐑺 𐑸 𐑥𐑧𐑯 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼.

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
target: 𐑹𐑒 𐑓𐑵𐑤𐑦𐑖! 𐑛𐑲 𐑿 𐑯𐑬!

note: [unit]: type=Lich, id=Mal-Hakralan
en: Mal-Hakralan
target: ·𐑥𐑨𐑤-𐑣𐑨𐑒𐑮𐑱𐑤𐑨𐑯

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
target: 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰!

note: [message]: speaker=unit
en: Hurry up. We must get across before these undead slaughter us!
target: 𐑣𐑳𐑮𐑦 𐑳𐑐. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑷𐑑𐑼 𐑳𐑕!

note: [message]: speaker=Dacyn
en: Good! We have crossed. Now let’s see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again.
target: 𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑪𐑕𐑛. 𐑯𐑬 𐑤𐑧𐑑'𐑕 𐑕𐑰 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞 𐑴𐑜𐑻𐑟 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑑 𐑢𐑻𐑒 𐑓𐑹 𐑞 ·𐑒𐑮𐑬𐑯 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑; 𐑥𐑱𐑚𐑰 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑳𐑯 𐑩𐑜𐑱𐑯.

note: [unit]: type=Ogre
en: Gork
target: ·𐑜𐑪𐑮𐑒

note: [unit]: type=Ogre
en: Drog
target: ·𐑛𐑮𐑴𐑜

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
target: 𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑪𐑕𐑦𐑙

note: [side]: type=Necromancer, id=Mal-un-Karad
en: Mal-un-Karad
target: ·𐑥𐑨𐑤-𐑩𐑯-𐑒𐑨𐑮𐑩𐑛

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
target: 𐑞𐑰𐑟 𐑓𐑧𐑯𐑕 𐑤𐑫𐑒 𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤. 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑪𐑯 𐑞𐑦𐑕 𐑮𐑴𐑛; 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑑𐑻𐑯 𐑯𐑹𐑔𐑢𐑼𐑛𐑟, 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑷𐑤𐑮𐑧𐑛𐑦 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑓𐑹𐑛.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
target: 𐑲 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑿𐑼 𐑚𐑪𐑛𐑦𐑟 𐑑 𐑮𐑪𐑑 𐑦𐑯 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑿 𐑳𐑐 𐑑 𐑕𐑻𐑝 𐑦𐑯 𐑥𐑲 ·𐑥𐑭𐑕𐑑𐑼𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
target: 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑨𐑟 𐑦𐑓 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑳𐑯𐑛𐑧𐑛 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑕𐑹𐑕𐑼𐑼 𐑣𐑨𐑟 𐑤𐑻𐑯𐑛 𐑑 𐑒𐑷𐑤 𐑳𐑐 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑰𐑐!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑧𐑑 𐑢𐑳𐑯 𐑦𐑕𐑒𐑱𐑐. 𐑤𐑧𐑑'𐑕 𐑣𐑴𐑐 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑷𐑤!

note: [scenario]: id=09_Xenophobia
en: Xenophobia
target: ·𐑟𐑧𐑯𐑩𐑓𐑴𐑚𐑰𐑩

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
target: ·𐑐𐑧𐑤𐑨𐑔𐑕𐑦𐑤

note: [side]: type=Elvish Avenger, id=Elandin
en: Elandin
target: ·𐑧𐑤𐑨𐑯𐑛𐑦𐑯

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
target: ·𐑐𐑮𐑭𐑒-𐑚𐑨𐑒

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
target: 𐑢𐑲 𐑖𐑫𐑛 𐑢𐑰 𐑣𐑧𐑤𐑐 𐑿? 𐑿'𐑼 𐑯𐑪𐑑 𐑩 𐑛𐑢𐑹𐑓!

note: [message]: speaker=Gweddry
en: Your people helped us in the past, in the tunnels in the south. Will you not help us now?
target: 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑧𐑤𐑐𐑑 𐑳𐑕 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑, 𐑦𐑯 𐑞 𐑑𐑳𐑯𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑕𐑬𐑔. 𐑢𐑦𐑤 𐑿 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑯𐑬?

note: [message]: speaker=Pelathsil
en: Impossible! I canna’ believe any of my kin would ha’ helped a human!
target: 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤! 𐑲 𐑒𐑨𐑯𐑩' 𐑚𐑦𐑤𐑰𐑝 𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑒𐑦𐑯 𐑢𐑫𐑛 𐑣𐑭' 𐑣𐑧𐑤𐑐𐑑 𐑩 𐑣𐑿𐑥𐑩𐑯!

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
target: 𐑦𐑯𐑛𐑰𐑛. 𐑢𐑲 𐑖𐑫𐑛 𐑧𐑯𐑦 𐑝 𐑳𐑕 𐑣𐑧𐑤𐑐 𐑞𐑴𐑟 𐑯𐑪𐑑 𐑝 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤?

note: [message]: speaker=Owaec
en: Will you but let us pass, so that we may fight the orcs on our own?
target: 𐑢𐑦𐑤 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕, 𐑕𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕 𐑪𐑯 𐑬𐑼 𐑴𐑯?

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
target: 𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑞𐑨𐑑 𐑦𐑟... 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤.

note: [message]: speaker=Bagork
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
target: 𐑹𐑒𐑕, 𐑒𐑦𐑤𐑧𐑥 𐑷𐑤! 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑧𐑤𐑝𐑟 𐑹 𐑛𐑢𐑹𐑝𐑟, 𐑦𐑑 𐑛𐑴𐑯𐑑 𐑥𐑨𐑑𐑼!

note: [message]: speaker=Elandin
en: These orcs will die. But so will you, human. You have trespassed on elvish land.
target: 𐑞𐑰𐑟 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑛𐑲. 𐑚𐑳𐑑 𐑕𐑴 𐑢𐑦𐑤 𐑿, 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑧𐑕𐑐𐑩𐑕𐑑 𐑪𐑯 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛.

note: [message]: speaker=Pelathsil
en: Oh, elvish land is it now? Die, ye elf-dog! And you too, human!
target: 𐑴, 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑦𐑑 𐑯𐑬? 𐑛𐑲, 𐑘𐑰 𐑧𐑤𐑓-𐑛𐑪𐑜! 𐑯 𐑿 𐑑𐑵, 𐑣𐑿𐑥𐑩𐑯!

note: [message]: speaker=Gweddry
en: True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.
target: 𐑑𐑮𐑵. 𐑨𐑟 𐑥𐑳𐑗 𐑨𐑟 𐑲 𐑛𐑦𐑕𐑤𐑲𐑒 𐑒𐑦𐑤𐑦𐑙 𐑧𐑯𐑦𐑔𐑦𐑙 𐑚𐑳𐑑 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛, 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑞𐑰𐑟 𐑧𐑤𐑝𐑟, 𐑯 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟, 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑛𐑵 𐑞 𐑕𐑱𐑥 𐑑 𐑳𐑕.

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
target: 𐑲 𐑛𐑲? 𐑹𐑒𐑕 𐑮𐑵𐑤 𐑷𐑤!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
target: 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑. 𐑳𐑜.

note: [message]: speaker=Elandin
en: Cursed dwarves! Perhaps we should have allied with the humans...
target: 𐑒𐑻𐑕𐑛 𐑛𐑢𐑹𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟...

note: [message]: speaker=Elandin
en: Foul orcs! Perhaps we should have allied with the humans...
target: 𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟...

note: [message]: speaker=Pelathsil
en: It seems yon humans are mightier than I kenned...
target: 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑘𐑭𐑯 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑲𐑑𐑰𐑼 𐑞𐑨𐑯 𐑲 𐑒𐑧𐑯𐑧𐑛...

note: [message]: speaker=Pelathsil
en: Foul orcs! Perhaps we should ha’ allied wi’ the humans...
target: 𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑭' 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟...

note: [message]: speaker=Pelathsil
en: Cursed elves! Perhaps we should have allied wi’ the humans...
target: 𐑒𐑻𐑕𐑛 𐑧𐑤𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟...

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
target: 𐑤𐑱𐑒 ·𐑝𐑮𐑳𐑜

note: [side]: type=Lieutenant, id=Gweddry
en: Gweddry
target: ·𐑜𐑢𐑧𐑛𐑮𐑰

note: [side]: type=Troll Warrior, id=Darg
en: Darg
target: ·𐑛𐑸𐑜

note: [side]: type=Gryphon, id=Kraagak
en: Kraagak
target: ·𐑒𐑮𐑷𐑜𐑨𐑒

note: [message]: speaker=narrator
en: You find 100 gold in the fortress!
target: 𐑿 𐑓𐑲𐑯𐑛 100 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕!

note: [unit]: type=Troll Warrior, id=Groog
en: Groog
target: ·𐑜𐑮𐑵𐑜

note: [message]: speaker=Groog
en: Be not going too fast. You gonna come wid us.
target: 𐑚𐑰 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑𐑵 𐑓𐑭𐑕𐑑. 𐑿 𐑜𐑭𐑯𐑩 𐑒𐑳𐑥 𐑢𐑦𐑛 𐑳𐑕.

note: [scenario]: id=11_Captured
en: Captured
target: 𐑒𐑨𐑐𐑗𐑻𐑛

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
target: ·𐑒𐑦𐑙 ·𐑛𐑮𐑭-𐑯𐑨𐑒

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
target: 𐑞 𐑜𐑸𐑛𐑟 𐑸 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑𐑩𐑛! 𐑯𐑬 𐑦𐑟 𐑞 𐑑𐑲𐑥 𐑑 𐑦𐑕𐑒𐑱𐑐!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
target: 𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑒𐑱𐑝𐑟!

note: [scenario]: id=12_Evacuation
en: Evacuation
target: 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑖𐑩𐑯

note: [side]: type=Orcish Warlord, id=Varrak-Klar
en: Varrak-Klar
target: ·𐑝𐑸𐑨𐑒-𐑒𐑤𐑸

note: [side]: type=Troll Warrior, id=Unhk
en: Unhk
target: ·𐑳𐑯𐑣𐑒

note: [side]: type=Orcish Warlord, id=Ran-Lar
en: Ran-Lar
target: ·𐑮𐑨𐑯-𐑤𐑸

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
target: 𐑧𐑯𐑡𐑦𐑯𐑽

note: [message]: speaker=Engineer This is thickly accented English. In unaccented English, it would read: "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there."
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
target: 𐑲'𐑧𐑥 𐑩𐑯 𐑧𐑯𐑡𐑦𐑯𐑾'. 𐑲 𐑕'𐑐𐑧𐑒𐑑 𐑿'𐑤 𐑣𐑨𐑝 𐑩 𐑯𐑰𐑛 𐑝 𐑥𐑰 𐑕𐑻𐑝𐑦𐑕𐑩𐑟. 𐑲 𐑚𐑧𐑑 𐑿'𐑼 𐑜𐑭𐑯𐑩 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑞𐑨𐑑 𐑚𐑮𐑦𐑡 𐑴𐑝𐑸 𐑞𐑱𐑳.

note: [message]: speaker=Engineer
en: Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape.
target: 𐑢𐑧𐑤, 𐑲 𐑕𐑰 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑸 𐑗𐑨𐑕𐑦𐑯' 𐑿, 𐑯 𐑦𐑓 𐑲 𐑚𐑤𐑴 𐑳𐑐 𐑞 𐑚𐑮𐑦𐑡, 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕. 𐑦𐑑'𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑦𐑕𐑒𐑱𐑐.

note: [message]: speaker=Dacyn
en: I see... I think it is a good idea to hire him. How much?
target: 𐑲 𐑕𐑰... 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾 𐑑 𐑣𐑲𐑼 𐑣𐑦𐑥. 𐑣𐑬 𐑥𐑳𐑗?

note: [message]: speaker=Engineer "So, do you want me to blow up the bridge yet, Captain?"
en: So, d’ya want me to blow up der bridge yet, Cap’n?
target: 𐑕𐑴, 𐑛𐑰'𐑘𐑭 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑛𐑻 𐑚𐑮𐑦𐑡 𐑘𐑧𐑑, 𐑒𐑨𐑐'𐑯?

note: [option]
en: Yes, blow it up.
target: 𐑘𐑧𐑕, 𐑚𐑤𐑴 𐑦𐑑 𐑳𐑐.

note: [option]
en: No, wait until later.
target: 𐑯𐑴, 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑤𐑱𐑑𐑼.

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑔𐑮𐑴𐑯 𐑛𐑬𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑦𐑯 𐑑𐑲𐑥! 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑷𐑤!

note: [message]: speaker=Engineer "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..."
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
target: 𐑲'𐑤 𐑚𐑰 𐑓𐑪𐑤𐑬𐑦𐑯' 𐑘𐑭𐑣 𐑓𐑮𐑪𐑥 𐑯𐑬 𐑪𐑯. 𐑣𐑴𐑐 𐑘𐑭𐑣 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑑 𐑢𐑧𐑤𐑛'𐑯 𐑩𐑯' 𐑷𐑤 𐑕𐑴 𐑲 𐑕𐑰'n 𐑕𐑑𐑪𐑐 𐑮𐑳𐑯𐑦𐑯'...

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
target: 𐑞 ·𐑛𐑮𐑬𐑯𐑛 ·𐑐𐑤𐑱𐑯𐑟

note: [objective]: condition=win
en: Defeat Khrakrahs
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕

note: [unit]: type=Skeletal Dragon, id=Khrakrahs [message]
en: Khrakrahs
target: ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕

note: [message]: speaker=Owaec
en: What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!
target: 𐑢𐑪𐑑?! 𐑕𐑢𐑭𐑥𐑐𐑕?! 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑞 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛𐑟 𐑝 𐑥𐑲 𐑣𐑬𐑟, 𐑯 𐑞𐑱 𐑖𐑨𐑤 𐑐𐑱 𐑓𐑹 𐑦𐑑!

note: [message]: speaker=Dacyn
en: The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.
target: 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑓𐑤𐑩𐑛𐑩𐑛 𐑞 𐑝𐑨𐑤𐑰. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑲𐑒 𐑞 𐑕𐑢𐑭𐑥𐑐. 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑔, 𐑛𐑦𐑒𐑱, 𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑲 𐑒𐑨𐑯 𐑕𐑧𐑯𐑕 𐑞𐑧𐑥 𐑤𐑻𐑒𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐𐑕, 𐑢𐑱𐑑𐑦𐑙 𐑑 𐑨𐑥𐑚𐑫𐑖 𐑳𐑕.

note: [message]: speaker=Engineer
en: I s’ppose we’ll hav’ to wade across it anyway... ugh.
target: 𐑲 𐑕'𐑐𐑴𐑕 𐑢𐑰'𐑤 𐑣𐑨𐑝' 𐑑 𐑢𐑱𐑛 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑧𐑯𐑦𐑢𐑱... 𐑳𐑜.

note: [message]
en: Findshhhh... slayhhhh... killhhhh...
target: 𐑝𐑦𐑯𐑛𐑖𐑖𐑖... 𐑕𐑤𐑱𐑣𐑣𐑣... 𐑒𐑦𐑤𐑣𐑣𐑣...

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
target: 𐑩𐑐𐑮𐑴𐑗𐑦𐑙 ·𐑢𐑧𐑤𐑛𐑦𐑯

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
target: ·𐑥𐑨𐑤-𐑩𐑯-𐑛𐑺𐑨𐑒

note: [side]: type=Necromancer, id=Mal-un-Zanrad
en: Mal-un-Zanrad
target: ·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑯𐑮𐑨𐑛

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
target: ·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑛𐑮𐑳𐑒𐑕

note: [side]: type=General, id=Konrad II [unit]: id=Konrad, type=General
en: Konrad II
target: ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛

note: [objective]: condition=lose
en: Death of Konrad II
target: 𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛

note: [message]: speaker=Konrad II
en: Come, into the castle.
target: 𐑒𐑳𐑥, 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑩𐑤.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
target: ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛, 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑴 𐑥𐑹...

note: [scenario]: id=15_The_Council
en: The Council
target: 𐑞 ·𐑒𐑬𐑯𐑕𐑩𐑤

note: [side]: type=Great Mage, id=Kaldor
en: Kaldor
target: ·𐑒𐑨𐑤𐑛𐑹

note: [message]: speaker=Konrad II
en: So what should we do now?
target: 𐑕𐑴 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵 𐑯𐑬?

note: [message]: speaker=Kaldor
en: We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑑, 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑥𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑨𐑯 𐑑𐑮𐑲𐑩𐑥𐑓 𐑴𐑝𐑼 𐑩 𐑥𐑽 𐑤𐑦𐑗!

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
target: 𐑲 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑚𐑲 𐑿𐑼 𐑢𐑻𐑛𐑟 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑣𐑹𐑛𐑟 𐑓𐑹 𐑿𐑼𐑕𐑧𐑤𐑓. 𐑦𐑑 𐑦𐑟 𐑤𐑲𐑒 𐑷𐑤 𐑝 𐑞 𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑞 𐑱𐑡𐑩𐑟 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑩𐑑𐑨𐑒 𐑳𐑕. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑧𐑯𐑛 𐑑 𐑞 𐑒𐑪𐑤𐑩𐑥𐑟 𐑝 𐑥𐑸𐑗𐑦𐑙 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟, 𐑞 𐑢𐑱𐑤𐑦𐑙 𐑜𐑴𐑕𐑑𐑕, 𐑞 𐑦𐑯𐑓𐑼𐑯𐑩𐑤 𐑚𐑨𐑑𐑕, 𐑤𐑧𐑛 𐑚𐑲 𐑞 𐑓𐑬𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑣𐑵 𐑮𐑱𐑟𐑛 𐑞𐑧𐑥.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
target: 𐑕𐑲𐑼, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑰𐑟 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
target: 𐑢𐑧𐑤, 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑞 𐑧𐑯𐑛 𐑝 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑑!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
target: ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑳𐑯𐑛𐑼 𐑩𐑑𐑨𐑒

note: [side]: type=General, id=Halrad
en: Halrad
target: ·𐑣𐑩𐑤𐑮𐑨𐑛

note: [side]: type=General, id=Halric
en: Halric
target: ·𐑣𐑩𐑤𐑮𐑦𐑒

note: [side]: type=General, id=Halrod
en: Halrod
target: ·𐑣𐑩𐑤𐑮𐑪𐑛

note: [side]: type=Lich, id=Mal-Grekulak
en: Mal-Grekulak
target: ·𐑥𐑨𐑤-𐑜𐑮𐑧𐑒𐑳𐑤𐑩𐑒

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
target: ·𐑥𐑨𐑤-𐑟𐑨𐑒𐑮𐑩𐑤𐑨𐑯

note: [side]: type=Lich, id=Mal-Uknalu
en: Mal-Uknalu
target: ·𐑥𐑨𐑤-𐑳𐑒𐑯𐑨𐑤𐑵

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑚𐑳𐑑 𐑞𐑦𐑕... ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑞𐑨𐑑 𐑿 𐑕𐑐𐑴𐑒 𐑝, 𐑦𐑟 𐑣𐑰 𐑣𐑽?

note: [scenario]: id=17a_The_Duel
en: The Duel
target: 𐑞 ·𐑛𐑵𐑩𐑤

note: [side]: type=Lich Lord, id=Mal-Ravanal [modify_unit]: type=Lich Lord, id=Mal-Ravanal
en: Mal-Ravanal
target: ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
target: ·𐑢𐑧𐑤𐑛𐑦𐑯 ·𐑚𐑦𐑕𐑰𐑡𐑛

note: [value]
en: Mal-Hadanak
target: ·𐑥𐑨𐑤-𐑣𐑨𐑛𐑩𐑯𐑨𐑒

note: [value]
en: You dare to attack me? Now you will pay!
target: 𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 𐑥𐑰? 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!

note: [value]
en: Mal-Katklagad
target: ·𐑥𐑨𐑤-𐑒𐑨𐑑𐑒𐑤𐑱𐑡𐑨𐑛

note: [value]
en: Mal-Xaskanat
target: ·𐑥𐑨𐑤-𐑟𐑨𐑕𐑒𐑱𐑯𐑩𐑑

note: [value]
en: Mal-Akranbral
target: ·𐑥𐑨𐑤-𐑨𐑒𐑮𐑱𐑯𐑚𐑮𐑭𐑤

note: [value]
en: Mal-Larakan
target: ·𐑥𐑨𐑤-𐑤𐑨𐑮𐑱𐑒𐑨𐑯

note: [value]
en: Mal-Drakanal
target: ·𐑥𐑨𐑤-𐑛𐑮𐑱𐑒𐑨𐑯𐑩𐑤

note: [message]: speaker=Gweddry
en: Sire, we but did our duty.
target: 𐑕𐑲𐑼, 𐑢𐑰 𐑚𐑳𐑑 𐑛𐑦𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦.

note: [message]: speaker=Konrad II
en: Kneel, Gweddry.
target: 𐑯𐑰𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰.

note: [message]: speaker=Konrad II
en: And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
target: 𐑯 𐑩𐑮𐑲𐑟, ·𐑜𐑢𐑧𐑛𐑮𐑰, ·𐑻𐑤 𐑝 ·𐑧𐑕𐑑𐑥𐑸𐑒. 𐑞 𐑤𐑨𐑯𐑛 𐑓𐑹 𐑢𐑦𐑗 𐑿 𐑖𐑧𐑛 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑖𐑨𐑤 𐑚𐑰 𐑐𐑫𐑑 𐑳𐑯𐑛𐑼 𐑿𐑼 𐑣𐑨𐑯𐑛 𐑑 𐑚𐑰 𐑥𐑱𐑛 𐑜𐑮𐑰𐑯 𐑩𐑜𐑱𐑯.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
target: 𐑣𐑹𐑕 𐑤𐑹𐑛

note: [unit_type]: id=Horse Lord, race=human
en: The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
target: 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑣𐑹𐑕 𐑤𐑹𐑛𐑟 𐑸 𐑣𐑧𐑛𐑟 𐑝 𐑞𐑺 𐑣𐑬𐑟𐑩𐑟 𐑯 𐑸 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑚𐑲 𐑷𐑤, 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴. 𐑞𐑺 𐑕𐑹𐑛 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑥𐑴𐑕𐑑 𐑹𐑛𐑦𐑯𐑼𐑦 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑯 𐑞𐑺 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸 𐑒𐑮𐑳𐑖𐑩𐑟 𐑞𐑴𐑟 𐑣𐑵 𐑸 𐑤𐑧𐑓𐑑.

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
target: 𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
target: 𐑞 𐑯𐑴𐑚𐑤𐑟 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑣𐑹𐑕𐑥𐑩𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑑𐑮𐑱𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙 𐑞𐑺 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 𐑞𐑱 𐑸 𐑞 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 𐑚𐑦𐑒𐑳𐑥 𐑒𐑨𐑐𐑑𐑩𐑯𐑟 𐑝 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟.

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
target: 𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
target: 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑿𐑕 𐑝 𐑞 𐑕𐑹𐑛 𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸. 𐑮𐑦𐑛𐑦𐑙 𐑣𐑹𐑕𐑩𐑟, 𐑞𐑱 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑕𐑐𐑰𐑛, 𐑯 𐑒𐑨𐑯 𐑐𐑮𐑩𐑝𐑲𐑛 𐑥𐑳𐑗 𐑯𐑰𐑛𐑩𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑑 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑓𐑮𐑩𐑯𐑑𐑕.

en: Dacyn
target: ·𐑛𐑱𐑒𐑦𐑯

note: [message]: speaker=Gweddry
en: No! I... die...
target: 𐑯𐑴! 𐑲... 𐑛𐑲...

note: [message]: speaker=Dacyn
en: We are doomed...
target: 𐑢𐑰 𐑸 𐑛𐑵𐑥𐑛...

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
target: 𐑢'? 𐑘𐑭𐑣 𐑓𐑱𐑤𐑛 𐑑 𐑜𐑦𐑝 𐑥𐑰 𐑐𐑮𐑴𐑑𐑧𐑒𐑖𐑳𐑯...

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to see the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
target: 𐑦𐑑 𐑢𐑪𐑟 𐑐𐑼𐑣𐑨𐑐𐑕 𐑨𐑟 𐑢𐑧𐑤 𐑓𐑹 𐑞 𐑥𐑧𐑯 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑑𐑮𐑵𐑐 𐑞𐑨𐑑 𐑞𐑱 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑤𐑦𐑝 𐑑 𐑕𐑰 𐑞 𐑜𐑮𐑦𐑥 𐑑𐑲𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑕𐑢𐑰𐑐𐑦𐑙 𐑢𐑧𐑕𐑑𐑢𐑼𐑛 𐑦𐑯𐑑𐑫 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑤𐑱𐑦𐑙 𐑢𐑱𐑕𐑑 𐑑 𐑷𐑤 𐑦𐑯 𐑦𐑑𐑕 𐑐𐑭𐑔.

note: [message]: speaker=narrator
en: Wesnoth never learned the fate of Gweddry’s band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯𐑧𐑝𐑼 𐑤𐑻𐑯𐑛 𐑞 𐑓𐑱𐑑 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑚𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑷𐑤 𐑑𐑵 𐑕𐑵𐑯 𐑞𐑱 𐑢𐑫𐑛 𐑕𐑳𐑓𐑼 𐑞 𐑮𐑱𐑡 𐑯 𐑥𐑨𐑤𐑦𐑕 𐑝 𐑥𐑻𐑪𐑛𐑦𐑙 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑩 𐑢𐑹 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑧𐑯𐑛 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑥𐑦𐑟𐑼𐑦 𐑯 𐑛𐑧𐑔.

note: [message]: speaker=narrator
en: Their home country proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
target: 𐑞𐑺 𐑣𐑴𐑥 𐑒𐑳𐑯𐑑𐑮𐑰 𐑐𐑮𐑵𐑝𐑛 𐑑 𐑚𐑰 𐑯𐑴 𐑮𐑧𐑓𐑿𐑡 𐑓𐑹 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑢𐑽𐑦 𐑥𐑧𐑯, 𐑯 𐑯𐑴 𐑥𐑹 𐑢𐑫𐑛 𐑦𐑑 𐑓𐑹 𐑞 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑟 𐑓𐑴𐑟 𐑐𐑮𐑧𐑕𐑑 𐑞𐑧𐑥 𐑪𐑯 𐑷𐑤 𐑕𐑲𐑛𐑟 𐑑 𐑩 𐑓𐑲𐑯𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑛𐑵𐑥𐑛 𐑒𐑦𐑙𐑛𐑩𐑥.

note: [message]: speaker=narrator
en: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
target: 𐑢𐑦𐑞 𐑞 𐑕𐑑𐑪𐑯𐑗𐑩𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑕𐑑𐑦𐑛 𐑪𐑯 𐑞𐑺 𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛, 𐑞 𐑢𐑳𐑯𐑕-𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑛𐑩𐑥 𐑢𐑪𐑟 𐑐𐑤𐑩𐑯𐑡𐑛 𐑦𐑯𐑑𐑫 𐑓𐑲𐑯𐑩𐑤 𐑛𐑸𐑒𐑯𐑩𐑕 𐑳𐑯𐑛𐑼 𐑞 𐑝𐑧𐑯𐑡𐑓𐑩𐑤 𐑣𐑨𐑯𐑛 𐑝 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤.

en: I am not suited to using this item! Let another take it.
target: 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑲𐑑𐑩𐑥! 𐑤𐑧𐑑 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑒 𐑦𐑑.

note: [object]
en: Holy Amulet
target: 𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑
