ei-sl - en to unknown language translation catalogue (132 entries)

note: [campaign]: id=Eastern_Invasion
en: Spearman
target: Suličar

note: [campaign]: id=Eastern_Invasion
en: Swordsman
target: Mečevalec

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
target: Kraljevi stražar

note: [lua]: wml_actions.bandit_village_capture
en: No outlaws in this village.
target: V tej vasi ni nobenih razbojnikov.

note: [scenario]: id=01_The_Outpost
en: The Outpost
target: Postojanka

note: [part]
en: Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
target: Živina je umirala na poljih in ljudje so izginjali neznano kam, brez kakršnihkoli sledi, razen tankega potočka črne krvi. Na začetku so naseljenci sumili roparje iz velike puščave, toda ko so poslali izvidnike na vzhod, niso našli ničesar razen manjše gorske verige in ogromnega močvirja.

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
target: Izginotja niso prenehala in vsak dan je bil strah hujši. Sčasoma so prebivalci vzhodnih vasic po pomoč poslali h Kralju sela. Ta je jezdil mnogo dni in noči in končno prispel v Weldyn.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
target: Od prihoda kraljevih čet naprej je šlo vse v redu. Novih napadov ni bilo že več tednov in Gweddryjevi možje so postajali neprevidni. Potem, nekega jutra, so Gweddryja zbudili kriki nočne straže ...

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
target: Premagaj vse sovražnike

note: [objective]: condition=lose
en: Death of Gweddry
target: Gweddry umre

note: [objective]: condition=lose
en: Death of Dacyn
target: Dacyn umre

note: [message]: speaker=Gweddry
en: What? What is going on?
target: Kaj? Kaj se dogaja?

note: [message]: speaker=Dacyn
en: Gweddry? Good! You are still alive. Quickly, we must leave this place!
target: Gweddry? Dobro! Še si živ. Hitro, oditi moramo!

note: [message]: speaker=Gweddry
en: Where did you go?! And where did you come from?
target: Kam si izginil?! In iz kje si se vrnil?

note: [message]: speaker=Dacyn
en: There is no time to explain. If you wish to survive, you will escape through this trapdoor.
target: Ni časa za razlago. Če želiš preživeti, boš zbežal skozi za skrivna vrata.

note: [message]: speaker=Gweddry
en: But what about the outpost?
target: Ampak kaj pa postojanka?

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
target: Premakni Gweddryja do skritih vrat

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
target: Sledite mi, borci! Skozi skrivna vrata!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
target: Pobeg skozi rov

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
target: Kje smo? Ne vidim kam gremo.

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
target: TROL ZKALDNICA: PEJTE STRN

note: [message]: speaker=unit
en: Who goes there?
target: Kdo je tam?

note: [message]: speaker=Gweddry
en: We have reached the end of the tunnel. I see daylight above us!
target: Dosegli smo konec rova! Nad nami vidim dnevno svetlobo!

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
target: Nepričakovana pojava

note: [objective]: condition=win
en: Defeat either enemy dark sorcerer
target: Premagaj enega temnega čarovnika

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
target: Zbežali smo iz teh temnih rovov! Ampak kje smo?

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
target: Hahaha! Obkrožili smo vas!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
target: Poglejmo, če jih novi rekrut lahko obvlada. Navsezadnje sta samo dva!

note: [message]: speaker=Mal-Kallat
en: That would be your problem, then.
target: To je tvoj problem.

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
target: Ne! Premagali ste me in se lahko vrnete v Wesnoth!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
target: Premagali ste mojega brata, ampak sledil vam bom in vas pobil!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
target: Vilinsko Zavezništvo

note: [objective]: condition=win
en: Defeat enemy leader
target: Premagaj sovražnega voditelja

note: [objective]: condition=lose
en: Death of Volas
target: Volas umre

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
target: Pozdravljeni popotniki! Dobrodošli v mojem kraljestvu.

note: [message]: speaker=Volas
en: Certainly.
target: Seveda.

note: [message]: speaker=Dacyn
en: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
target: Ta odločitev ni modra, je pa tvoja. Če se nam že ne boš pridružil, nam boš vsaj pomagal doseči Severno postojanko? Želimo opozoriti naše tamkajšnje kolege.

note: [message]: speaker=Dacyn
en: After we rest for a short while, we will leave. We have little time to spare.
target: Po kratkem počitku bomo odšli. Časa nimamo na pretek.

note: [message]: speaker=Gruga-Har
en: Intruders!
target: Vsiljivci!

note: [message]: speaker=Dacyn
en: What? Orcs! Where did they come from?
target: Kaj? Orki! S kje so se vzeli?

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
target: Pripeljite atentatorje, mogoče jih lahko zastrupimo!

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
target: Vaše bojno Visočanstvo, jaz sem edini preživeli atentator! Želite da grem zastrupiti njihovega voditelja?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
target: Popolno! Pojdi, naprej v gozd!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
target: Poslali so atentatorja. Previdni bomo morali biti in paziti da nas ne napade iz zasede.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
target: Hahaha! Nafga bo pobil viline!

note: [message]: speaker=Volas
en: You have failed me, man of Wesnoth...
target: Pustil si me na cedilu, človek iz Wesnotha ...

note: [message]: speaker=Dacyn
en: We have not the time. This battle has wasted too much of it already. We must leave now.
target: Nimamo časa. Ta bitka nam ga je vzela preveč. Takoj moramo oditi.

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
target: Nemtrva mejna patrulja

note: [objective]: condition=win
en: Defeat either enemy leader
target: Premagaj enega od sovražnih vodij

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
target: Bežijo pred mano! Vseeno, to jim ne bo pomagalo, mejna patrulja jih bo uničila. Mogoče me celo povišajo!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
target: Zdaj nikoli ne bom povišan!

note: [option]
en: I wish to destroy the evil before it can spread. East we go!
target: Hočem uničiti to zlo preden se lahko razširi. Gremo na vzhod!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
target: Nimamo več časa za boj z Mal-Skraatom. Če nam je všeč ali ne, iti moramo globlje v to nemrtvo ozemlje.

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
target: Mal-Ravanalova Prestolnica

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
target: Hvala da si uničil tistega okostnjaka! Vsakič, ko ubiješ enega od Vrnjenih, postane eden od nas vitezov svoboden!

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
target: Zakaj? A ste ujetniki nemrtvih?

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
target: To je pa nevarna igra. Preden zbežimo, vas bomo poskušali čim več rešiti.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
target: Severna Postojanka

note: [objective]: condition=win
en: Defeat the undead leader
target: Premagaj vodjo nemrtvih

note: [objective]: condition=lose
en: Death of Owaec
target: Owaec umre

note: [message]: speaker=Owaec
en: Hail, Gweddry!
target: Pozdravljen, Gweddry!

note: [message]: speaker=Gweddry
en: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
target: Pozdravljen Owaec! Nemrtvi zavojevalci so nas prisili, da smo odšli s položajev. Celo sledijo nam.

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
target: Pojdite, pojdite daleč stran! Ampak jaz in meni podobni vas bomo zasledovali in pobili!

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
target: Torej ste našli moje skrivališče. Vredu, zgleda da vas bom moral vse pobiti!

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
target: Premagali ste me! Konec je mojega zatiranja vaščanov...

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
target: Še vedno pa moramo premagati te nemrtve, če hočemo obvarovati tukajšnje vaščane.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
target: Zdaj so premagani tako izobčenci kot nemrtvi. Ostalo nam je nekaj časa preden pride še več nemrtvih.

note: [scenario]: id=06_Two_Paths
en: Two Paths
target: Dve Poti

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
target: Moral bi vas vse pobiti! Spodletelo mi je.

note: [scenario]: id=07a_The_Crossing
en: The Crossing
target: Prečkanje

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
target: Grug pravi mi ne pomagamo vam! Moramo boj končati orki!

note: [message]: speaker=Draka-Kura
en: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
target: A je bilo to komu razumljivo? Tiho, neumni oger. S tabo bom opravil kasneje.  Trenutno ljudje poskušajo prečkati reko.

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
target: Neumen ork! Umreš ti zdaj!

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
target: Nemrtvi so dobili okrepitve! Takoj moramo prečkati reko!

note: [message]: speaker=unit
en: Hurry up. We must get across before these undead slaughter us!
target: Pohitite. Prečkati jo moramo preden nas nemrtvi vse pokoljejo!

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
target: Nemrtvi prehod

note: [side]: type=Necromancer, id=Mal-un-Karad
en: Mal-un-Karad
target: Mal-un-Zanrad

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
target: To močvirje zgleda neprehodno. Nisem verjamem, da bomo lahko nadaljevali po tej poti. Čas je da zavijemo na sever, stran od teh nemrtvih.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
target: Potem moramo prečkati to reko. Pohiteti moramo, že tako smo porabili preveč časa. Nemrtvi so se nastanili na sredini plitvine.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
target: Vaša trupla bom pustil, da strohnijo v reki, potem pa vas bom oživil, da boste služili v hordah mojega Gospodarja!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
target: Zgleda, da se je ta zlobni čarovnik poleg priklicevanja nemrtvih, naučil priklicevati pošasti iz globin morja!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
target: Eden je pobegnil. Upam da ne bodo vsi!

note: [scenario]: id=09_Xenophobia
en: Xenophobia
target: Ksenofobija

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
target: Zakaj naj bi ti pomagali? Saj nisi škrat!

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
target: Tako je. Zakaj naj bi kdorkoli od nas pomagal komu, ki ni naše rase?

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
target: Na žalost je to... nemogoče.

note: [message]: speaker=Bagork
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
target: Orki, vse jih pobijte! Ljudi, viline ali škrate, ni važno!

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
target: Umiram? Orki vladajo vsem!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
target: Zgleda, da so ti ljudje močnejši, kot sem mislil. Ugh.

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
target: Jezero Vrug

note: [message]: speaker=narrator
en: You find 100 gold in the fortress!
target: V gradu ste našli sto kosov zlata

note: [message]: speaker=Groog
en: Be not going too fast. You gonna come wid us.
target: Ne hitro tako. Greste z nami.

note: [scenario]: id=11_Captured
en: Captured
target: Ujeti

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
target: Kralj Dra-Nak

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
target: Stražarji so zamoteni! Zdaj je čas da pobegnemo!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
target: Dobro! Zbežali smo iz teh prekletih jam!

note: [scenario]: id=12_Evacuation
en: Evacuation
target: Evakuacija

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
target: Inženir

note: [message]: speaker=Engineer This is thickly accented English. In unaccented English, it would read: "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there."
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
target: Jaz sem inženir. Pričakujem da boste potrebovali moje usluge. Stavim, da boste hoteli da razstrelim tisti most tam.

note: [message]: speaker=Engineer
en: Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape.
target: No, vidim da vas lovijo orki in če razstrelim most, ne bodo mogli čez. To vam bo pomagalo pri pobegu.

note: [message]: speaker=Engineer "So, do you want me to blow up the bridge yet, Captain?"
en: So, d’ya want me to blow up der bridge yet, Cap’n?
target: Torej, a želite da ga že razstrelim, gospod?

note: [option]
en: Yes, blow it up.
target: Da, razstreli ga.

note: [option]
en: No, wait until later.
target: Ne, počakaj še malo.

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
target: Mosta nismo pravočasno razstrelili! Orki nas bodo vse pobili!

note: [message]: speaker=Engineer "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..."
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
target: Od zdaj naprej vam bom sledil. Upam da lahko pridete do Weldyna, da lahko neham bežati...

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
target: Utopljena Poljana

note: [message]
en: Findshhhh... slayhhhh... killhhhh...
target: Najdiiii... zakoljiiii... ubijjjj...

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
target: Bližanje Weldynu

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
target: Mal-un-Zanrad

note: [objective]: condition=lose
en: Death of Konrad II
target: Konrad II umre

note: [message]: speaker=Konrad II
en: Come, into the castle.
target: Pridite, v grad.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
target: Weldyn je bil zavzet in Wesnoth je dokončno propadel...

note: [scenario]: id=15_The_Council
en: The Council
target: Svèt

note: [message]: speaker=Konrad II
en: So what should we do now?
target: Kaj naj storimo?

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
target: Po vaših besedah lahko sklepam, da sami niste videli njegovih hord. Tako je, kot da bi se vsi padli vojaki, vseh dob, vrnili, da nas ubijejo. Ni konca korakajočim vrstam okostnjakov, tarnajočih duhov in peklenskih netopirjev, pod vodstvom zlobnih nekromantov, ki so jih oživeli.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
target: Gospod, nemtrve vojske napadajo!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
target: Hmm, to prekinja naš svèt. Naj se boj prične!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
target: Napadeni Weldyn

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
target: Vredu. Ampak tale... Mal-Ravanal, ki ste ga omenjali, ali je on tu?

note: [scenario]: id=17a_The_Duel
en: The Duel
target: Dvoboj

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
target: Oblegani Weldyn

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
target: Konjeniški mogočnik

note: [unit_type]: id=Horse Lord, race=human
en: The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
target: Največji ljudje nižin, Konjeniški mogočniki so glave družine ter so spoštovani od vseh, prijateljev in sovražnikov. Njihov meč lahko ubije večino navadnih sovražnikov in njihov verižni buzdovan zdrobi ostale.

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
target: Konjeniški bojevnik

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
target: Plemiči med ljudmi višav se urijo z ostalimi konjeniki, da postanejo veliki bojevniki. Prav tako so izurjeni v poveljevanju svojih soborcev, in oni so tisti, ki postanejo stotniki Klanskih armad.

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
target: Konjeniški vojščak

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
target: Voditelji ravnic, Konjeniški vojščaki so izurjeni v uporabi mečev ter verižnih buzdovanov. Jahajoč konje so se sposobni gibati po bojnem polju z veliko hitrostjo in tako lahko podpirajo več front.

note: [message]: speaker=Gweddry
en: No! I... die...
target: Ne! Umiram...

note: [message]: speaker=Dacyn
en: We are doomed...
target: Pogubljeni smo...

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
target: Kaj? Niste me uspeli obvarovati...

en: I am not suited to using this item! Let another take it.
target: Ta predmet ni primeren zame! Naj ga vzame kdo drug.

note: [object]
en: Holy Amulet
target: Sveti amulet
