Wesnoth 1.1.1 - en to unknown language translation catalogue (174 entries)

note: [time]: id=underground [editor_times]: id=underground
en: Underground
target: Underjordisk

note: [label] [trait]: id=undead
en: undead
target: vandød

note: [label] [trait]: id=fearless
en: fearless
target: fryktløs

note: [label] [plague]: id=SotA_plague, type=null # prevents normal corpse, and allows SotA code to handle it [plague]: id=plague({TYPE}), type={TYPE} [plague]: id=plague, type=Walking Corpse
en: plague
target: pest

note: [heals]: id=healing
en: heals +4
target: helbreder 4

note: [heals]: id=healing
en: female^heals +4
target: helbreder +4

note: [heals]: id=healing
en: heals +8
target: helbreder 8

note: [heals]: id=healing
en: female^heals +8
target: helbreder +8

note: [hides]: id=ambush
en: ambush
target: skogsniker

note: [damage]: id=backstab
en: backstab
target: bakholdsangrep

en: Castle
target: Borg

en: Cave
target: Grotte

note: [damage]: id=charge
en: charge
target: stormangrep

note: [hides]: id=concealment
en: concealment
target: skjulested

note: [heals]: id=curing
en: cures
target: kurerer

en: Defense
target: Forsvar

note: [drains]: id=drains
en: drains
target: blodsugende

note: [dummy]: id=feeding
en: feeding
target: åtseleter

en: +1 max HP
target: +1 maks HP

en: firststrike
target: førsteslag

en: Flat
target: Flatt

en: Forest
target: Skog

en: Frozen
target: Frosset

note: [trait]: id=healthy
en: healthy
target: sunn

en: Hills
target: Åser

note: [illuminates]: id=illumination
en: illuminates
target: belyser

note: [leadership]: id=leadership
en: leadership
target: leder

note: [chance_to_hit]: id=magical
en: magical
target: magisk

note: [chance_to_hit]: id=marksman
en: marksman
target: skarpskytende

en: Mushroom Grove
target: Soppvokst grotte

note: [hides]: id=nightstalk
en: nightstalk
target: nattskygger

note: [poison]: id=poison
en: poison
target: giftig

note: [regenerate]: id=regenerates
en: regenerates
target: regenererer

en: Resistances
target: Motstander

note: [skirmisher]: id=skirmisher
en: skirmisher
target: linjebryter

note: [slow]: id=slow
en: slows
target: forsinkende

note: [resistance]: id=steadfast
en: steadfast
target: standhaftig

en: Strikes
target: Slag

note: [hides]: id=submerge
en: submerge
target: dykke

en: Swamp
target: Sump

note: [teleport]: id=teleport
en: teleport
target: teleporterer

en: Village
target: Landsby

note: [editor_times]: id=deep_underground [time]: id=deep_underground
en: Deep Underground
target: Dypt underjordisk

note: [section]: id=introduction [topic]: id=..introduction
en: Introduction
target: Introduksjon

note: [section]: id=gameplay [topic]: id=..gameplay
en: Gameplay
target: Spillbarhet

note: #-#-#-#-#  wesnoth-help.wml.pot (PACKAGE VERSION)  #-#-#-#-# [section]: id=traits_section [topic]: id=..traits_section
en: Traits
target: Karaktertrekk

note: [section]: id=units [topic]: id=..units
en: Units
target: Enheter

note: [section]: id=abilities_section [topic]: id=..abilities_section
en: Abilities
target: Egenskaper

note: [section]: id=weapon_specials [topic]: id=..weapon_specials
en: Weapon Specials
target: Spesielle våpen

note: [section]: id=terrains_section [topic]: id=..terrains_section
en: Terrains
target: Terreng

note: [section]: id=commands [topic]: id=..commands
en: Commands
target: Kommandoer

note: [topic]: id=about_game
en: About the Game
target: Om spillet

note: [topic]: id=.unknown_unit
en: Unknown Unit
target: Ukjentenhet

note: [topic]: id=victory_and_defeat
en: Victory and Defeat
target: Seier og nederlag

note: [topic]: id=recruit_and_recall
en: Recruiting and Recalling
target: Rekruttering og tilbakekalling

note: [topic]: id=recruit_and_recall
en: 
    
    In later scenarios, you may also Recall survivors from earlier battles. Recalling costs a standard 20 gold and presents you with a list of all surviving units from previous scenarios.
target: 
    
    I senere scenarier vil du også kunne velge å tilbakekalle veteraner fra tidlegere scenarier. Dette foregår på samme måte som rekruttering, bortsett fra at det koster 20 gull å tilbakekalle en enhet uansett hva det kostet å rekruttere den. Om du velger å tilbakekalle får du opp en liste over de tilgjengelige veteraner som du kan velge mellom.

note: [topic]: id=income_and_upkeep
en: Income and Upkeep
target: Inntekt og lønn

note: [topic]: id=hitpoints
en: Hitpoints and Experience
target: Helsepoeng og erfaring

note: [topic]: id=hitpoints
en: The hitpoints and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have).
target: Helsepoeng og erfaringspoeng vises i statuspanelet ved hjelp av to nummer for hver størrelse (gjeldende verdi og den maksimale verdi enheten kan inneha).

note: [topic]: id=advancement
en: 
    
    Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options.
target: 
    
    Enheter trenger en viss mengde erfaring for å avansere (karaktertrekket Intelligent reduserer denne med 20%). Idet en enhet når grensen avanserer de umiddelbart til neste nivå, og helbredes i prosessen opp til maksimalt antall HP. I noen tilfelle vil spilleren få et valg med hensyn på avansement.

note: [topic]: id=advancement
en: If both units survive a combat, they gain a number of experience points equal to the level of the unit they’re fighting. If a unit kills another in combat, however, it gains much more experience — 4 for a level 0 unit, 8 for level 1, 16 for level 2, 24 for level 3, and so forth.
target: Hvis begge enheter overlever en kamp, vinner de et antall erfaringspoeng (XP) likt med nivået til enheten de kjemper med. Hvis en enhet på derimot dreper en annen i kamp vinner den mye mer erfaring - 4  for en nivå 0 enhet, 8 for nivå 1, 16 for nivå 2, 24 for nivå 3, og så videre.

note: [topic]: id=movement
en: Movement
target: Forflytning

note: [topic]: id=movement
en: 
    
    To see where the enemy can move to during their next turn, press Ctrl-v or Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were not on the map to block their progress.
target: 
    
    For å se hvor langt fiendens enheter kan nå på sin neste tur, trykk Ctrl-v eller Cmd-v. Ctrl-b eller Cmd-b viser hvor langt fienden kunne ha flyttet hvis dine enheter ikke hadde stått i veien for dem.

note: [topic]: id=shroud_and_fog
en: Shroud and Fog of War
target: Skodde og stridsdis

note: [topic]: id=combat
en: Combat
target: Kamp

note: [topic]: id=combat
en: 
    
    <header>text=Damage</header>
target: 
    
    <header>text=Skade</header>

note: [topic]: id=damage_types_and_resistance
en: Damage Types and Resistance
target: Skadetyper og motstand

note: [topic]: id=damage_types_and_resistance
en: 
    
    If a strike is determined to hit, it will always do at least 1 point of damage. This applies even if the defender has 100% resistance to the damage type.
target: 
    
    Hvis et slag treffer vil det alltid gjøre minst 1 poeng skade. Dette trer i kraft selv hvis forsvareren har 100% motstand mot den aktuelle skadetypen.

note: [topic]: id=time_of_day
en: Time of Day
target: Tid på døgnet

note: [topic]: id=time_of_day [time]: id=dawn [time]: id=dawn_hour
en: Dawn
target: Morgengry

note: [topic]: id=time_of_day [time]: id=morning
en: Morning
target: Formiddag

note: [topic]: id=time_of_day [time]: id=afternoon
en: Afternoon
target: Ettermiddag

note: [topic]: id=time_of_day [time]: id=dusk [time]: id=dusk_hour
en: Dusk
target: Skumring

note: [topic]: id=time_of_day [time]: id=first_watch
en: First Watch
target: Kveld

note: [topic]: id=time_of_day [time]: id=second_watch
en: Second Watch
target: Natt

note: [topic]: id=healing
en: Healing
target: Helbredelse

note: [topic]: id=healing
en: 
    
    Resting can be combined with other forms of healing, but villages, regeneration, healing and curing cannot combine with each other: the best option will be used. Finally, units heal fully between scenarios.
target: 
    
    Hvile kan kombineres med de andre formene for helbredelse, men landsbyer, regenerasjon, helbreding, og kurering kan ikke kombineres med hverandre: kun den beste vil gjelde. Sist men ikke minst helbredes alle overlevende enheter mellom to scenarier.

note: [topic]: id=wrap_up
en: Wrap Up
target: Sammendrag

note: [topic]: id=license
en: License
target: Lisens

note: [heals]: id=curing
en: female^cures
target: kurerer

note: [regenerate]: id=regenerates
en: female^regenerates
target: regenererer

note: [resistance]: id=steadfast
en: female^steadfast
target: standhaftig

note: [leadership]: id=leadership
en: female^leadership
target: leder

note: [skirmisher]: id=skirmisher
en: female^skirmisher
target: linjebryter

note: [illuminates]: id=illumination
en: female^illuminates
target: belyser

note: [teleport]: id=teleport
en: female^teleport
target: teleporterer

note: [hides]: id=ambush
en: female^ambush
target: bakhold

note: [hides]: id=concealment
en: female^concealment
target: skjulested

note: [hides]: id=submerge
en: female^submerge
target: neddykke

note: [dummy]: id=feeding
en: female^feeding
target: åtseleter

note: [berserk]: id=berserk
en: berserk
target: berserkergang

note: [swarm]: id=swarm
en: swarm
target: sverm

note: [trait]: id=loyal
en: loyal
target: lojal

note: [trait]: id=loyal
en: female^loyal
target: lojal

note: [trait]: id=loyal
en: Zero upkeep
target: Krever ingen lønn

note: [trait]: id=undead
en: female^undead
target: vandød

note: [trait]: id=mechanical
en: mechanical
target: mekanisk

note: [trait]: id=mechanical
en: female^mechanical
target: mekanisk

note: [trait]: id=strong
en: strong
target: sterk

note: [trait]: id=strong
en: female^strong
target: sterk

note: [trait]: id=dextrous
en: dextrous
target: hendig

note: [trait]: id=dextrous
en: female^dextrous
target: hendig

note: [trait]: id=quick
en: quick
target: rask

note: [trait]: id=quick
en: female^quick
target: rask

note: [trait]: id=intelligent
en: female^intelligent
target: intelligent

note: [trait]: id=intelligent
en: Intelligent units require 20% less experience than usual to advance.
target: Intelligente enheter trenger 20% mindre erfaring for å forfremmes.

note: [trait]: id=resilient
en: resilient
target: seig

note: [trait]: id=resilient
en: female^resilient
target: seig

note: [trait]: id=resilient
en: 
    
    Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
target: 
    
    Seige enheter kan være nyttige i alle stadium i et felttog og er et nyttig karaktertrekk for alle enheter. Du vil legge mer merke til det på enkelte enheter enn andre. Seige enheter er spesiellt nyttige til å holde utsatte strategiske posisjoner mot motstanderen.

note: [trait]: id=healthy
en: female^healthy
target: sunn

note: [trait]: id=fearless
en: female^fearless
target: fryktløs

note: [trait]: id=weak
en: weak
target: svak

note: [trait]: id=weak
en: female^weak
target: svak

note: [trait]: id=slow
en: slow
target: treg

note: [trait]: id=slow
en: female^slow
target: treg

note: [trait]: id=dim
en: dim
target: tungnem

note: [trait]: id=dim
en: female^dim
target: tungnem

note: [race]: id=bats
en: race^Bat
target: Flaggermus

note: [race]: id=bats
en: race+female^Bat
target: Flaggermus

note: [race]: id=bats
en: race^Bats
target: Flaggermus

note: [race]: id=drake
en: race^Drake
target: Drake

note: [race]: id=drake
en: race+female^Drake
target: Drake

note: [race]: id=drake
en: race^Drakes
target: Draker

note: [race]: id=dwarf
en: race^Dwarf
target: Dverg

note: [race]: id=dwarf
en: race+female^Dwarf
target: Dverg

note: [race]: id=dwarf
en: race^Dwarves
target: Dverger

note: [race]: id=elf
en: race^Elf
target: Alv

note: [race]: id=elf
en: race+female^Elf
target: Alv

note: [race]: id=elf
en: race^Elves
target: Alver

note: [race]: id=goblin
en: race^Goblin
target: Tusse

note: [race]: id=goblin
en: race+female^Goblin
target: Tusse

note: [race]: id=goblin
en: race^Goblins
target: Tusser

note: [race]: id=gryphon
en: race^Gryphon
target: Griff

note: [race]: id=gryphon
en: race+female^Gryphon
target: Griff

note: [race]: id=gryphon
en: race^Gryphons
target: Griffer

note: [race]: id=human
en: race^Human
target: Menneske

note: [race]: id=human
en: race+female^Human
target: Menneske

note: [race]: id=human
en: race^Humans
target: Mennesker

note: [race]: id=lizard
en: race^Saurian
target: Varan

note: [race]: id=lizard
en: race+female^Saurian
target: Varan

note: [race]: id=lizard
en: race^Saurians
target: Varaner

note: [race]: id=mechanical
en: race^Mechanical
target: Mekanisk

note: [race]: id=mechanical
en: race+plural^Mechanical
target: Mekanisk

note: [race]: id=merman
en: race^Merman
target: Havmann

note: [race]: id=merman
en: race^Mermaid
target: Havfrue

note: [race]: id=monster
en: race^Monster
target: Monster

note: [race]: id=monster
en: race^Monsters
target: Monstre

note: [race]: id=naga
en: race^Naga
target: Naga

note: [race]: id=naga
en: race^Nagas
target: Naga

note: [race]: id=ogre
en: race^Ogre
target: Rise

note: [race]: id=ogre
en: race+female^Ogre
target: Rise

note: [race]: id=ogre
en: race^Ogres
target: Riser

note: [race]: id=orc
en: race^Orc
target: Ork

note: [race]: id=orc
en: race+female^Orc
target: Ork

note: [race]: id=orc
en: race^Orcs
target: Orker

note: [race]: id=troll
en: race^Troll
target: Troll

note: [race]: id=troll
en: race+female^Troll
target: Troll

note: [race]: id=troll
en: race^Trolls
target: Troll

note: [race]: id=undead
en: race^Undead
target: Vandøde

note: [race]: id=undead
en: race+female^Undead
target: Vandød

note: [race]: id=undead
en: race+plural^Undead
target: Vandøde

note: [race]: id=wolf
en: race^Wolf
target: Ulv

note: [race]: id=wolf
en: race^Wolves
target: Ulver

note: [race]: id=wose
en: race^Wose
target: Trehyrde

note: [race]: id=wose
en: race^Woses
target: Trehyrder

en: Close
target: Lukk

en: Help
target: Hjelp

en: Abilities:
target: Egenskaper:

en: Range
target: Rekkevidde

en: Special
target: Spesial

en: Attack Type
target: Angrepstype

en: Resistance
target: Motstand

en: Terrain
target: Terreng

en: Movement Cost
target: Forflytningskostnad
