Battle for Wesnoth - HTTT 1.2.0 - en to la translation catalogue (946 entries)

note: [campaign]: id=Heir_To_The_Throne
en: Heir to the Throne
la: Heres Regni

note: [campaign]: id=Heir_To_The_Throne
en: HttT
la: HR

note: [campaign]: id=Heir_To_The_Throne
en: Fight to regain the throne of Wesnoth, of which you are the legitimate heir.
la: Committe ad regnum Vesnotei recipiendum cuius heres legitimus es.

note: [campaign]: id=Heir_To_The_Throne
en: (Novice level, 23 scenarios.)
la: (Ordo facilis, XXIII scaenaria.)

note: [campaign]: id=Heir_To_The_Throne
en: Fighter
la: Pugnator

note: [campaign]: id=Heir_To_The_Throne
en: Commander
la: Legatus

note: [campaign]: id=Heir_To_The_Throne
en: Lord
la: Dominus

note: [about]
en: Campaign Design
la: Creatio Militiae

note: [about]
en: Campaign Maintenance
la: Conservatio Militiae

note: [about]
en: Artwork and Graphics Design
la: Creatores Imaginum

note: [about]
en: Miscellaneous
la: Alia

note: [scenario]: id=01_The_Elves_Besieged
en: The Elves Besieged
la: Obsessi Dryadales

note: [objective]: condition=win
en: Move Konrad to the signpost in the northwest
la: Conradum ad signum inter septentriones et occidentem movere

note: [objective]: condition=lose
en: Death of Konrad
la: Mors Conradi

note: [objective]: condition=lose
en: Death of Delfador
la: Mors Delfadoris

note: [side]: type=Fighter, id=Konrad [side]: type=Commander, id=Konrad
en: Konrad
la: Conradus

note: [side]: type=Fighter, id=Konrad [side]: type=Elvish Champion, id=Galdrad [side]: type=Elvish Shyde, id=Chantal [side]: type=Commander, id=Konrad [side]: type=Grand Knight, id=Kaylan [side]: id=Relgorn, type=Dwarvish Lord [side]: id=Geldar, type=Dwarvish Lord [side] [side]: type=Ancient Wose, id=Hara
en: Rebels
la: Rebelles

note: [side]: type=Orcish Warlord, id=Urug-Telfar
en: Urug-Telfar
la: Urug Telfar

note: [side]: type=Orcish Warlord, id=Urug-Telfar [side]: type=Orcish Warlord, id=Knafa-Tan [side]: type=Orcish Warlord, id=Maga-Knafa [side]: type=Orcish Warrior, id=Mokolo Qimur [side]: type=Orcish Warrior, id=Usadar Q'kai [side]: type=Orcish Warrior, id=Dwaba-Kukai [side]: type=Orcish Warrior, id=Manag
en: Orcs
la: Orces

note: [side]: type=Orcish Warlord, id=Knafa-Tan
en: Knafa-Tan
la: Gnafa Tan

note: [side]: type=Orcish Warlord, id=Maga-Knafa
en: Maga-Knafa
la: Maga Gnafa

note: [side]: type=Elvish Champion, id=Galdrad
en: Galdrad
la: Galdradis

note: [side]: type=Elvish Shyde, id=Chantal
en: Chantal
la: Chantala

note: [message]: speaker=Konrad
en: Master Delfador! Look, there are orcs coming from all directions! What shall we do?
la: Delfador domine! Ecce, orces undique adveniunt! Quid faciemus?

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
la: Nimis multi pro pugnanti, valde nimis sunt. Debemus effugere!

note: [message]: speaker=Konrad
en: But to where? This is the only home we have! What about the elves?
la: Sed quo? Haec est domus unica qua habitamus! Quid de dryadalibus?

note: [message]: speaker=Galdrad
en: We will fight them, but you must escape, Konrad. It is imperative that you escape!
la: Illos pugnabimus, sed opus est tibi fuga, Conrade. Necesse est tibi fuga!

note: [message]: speaker=Delfador
en: We will go north. Perhaps we can reach the Isle of Alduin. If we can make it there, surely we will be safe. Konrad, we must recruit some elves to help us, and then you must make it to the sign post in the northwest. I will protect you!
la: Ibimus ad septentriones. Alduinis insulam attingere possimus. Si illuc adire possumus, certo tuti erimus. Conrade, nonnullos Dryadales adlegere debemus qui nos adiuvent, et tum oportet tibi ad signum cori adire est. Te defendam!

note: [message]: speaker=Konrad
en: Very well, let us hurry!
la: Fiat, festinemus!

note: [message]: speaker=Urug-Telfar
en: Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!
la: Dryadales pugnate, grex mei, et viculos capite suos. Vindicemus terram illam pro Regina!

note: [message]: speaker=Knafa-Tan
en: Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!
la: Mementote, dicunt magum sordidum et quem defendat in partibus his esse. Hos volumus!

note: [message]: speaker=Knafa-Tan
en: Ha ha! We will rip the filthy elves to pieces!
la: Hahae! Dryadales sordidos laniabimus!

note: [message]: speaker=Galdrad
en: Let them come. We will fight them with all we have!
la: Sine veniant. Contra eos pro parte virili pugnabimus!

note: [message]: speaker=Chantal
en: Be careful, Konrad! Guard him well, Delfador!
la: Praecave, Conrade! Defende bene, Delfador!

note: [message]: speaker=Delfador
en: Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.
la: Noli vitam hic agere, Chantala. Dryadales Borei monendus est aliquis, belllum diu nobis timuisse inceptum est.

note: [message]: speaker=Konrad
en: Very well, we have made it this far! But where do we go next?
la: Fiat, adhuc ivimus! Sed quo deinde eamus?

note: [message]: speaker=Delfador
en: We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.
la: Iter ad septentrionem facere debemus et Alduinis insulam attingere. Non sine spe refugium ibi inveniemus.

note: [message]: speaker=Konrad
en: Of course you are right, Delfador. But what will become of the elves here?
la: Certo vera dicis, Delfador. Sed quid fiet cum Dryadalibus hic?

note: [message]: speaker=Delfador
en: The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!
la: Dryadales pugnabunt. Fortasse superabunt. Sed metuo ne res non bene eis portendant. Non loquamur de eo nunc. Porro!

note: [message]: speaker=Chantal
en: Good luck, Konrad! Don’t worry about us, we will fight as best we can!
la: Bene rem gere, Conrade! Noli sollicitum esse, pugnabimus quam maxime!

note: [message]: speaker=Konrad
en: I... I don’t think I can make it anymore.
la: Non... non puto me iam superesse.

note: [message]: speaker=Delfador
en: Prince... you must keep fighting! Nooooooo!
la: Regule... opus est certamine pergere! Hauuuuu!

note: [message]: speaker=Konrad
en: It is over. I am doomed...
la: Finit. ruor...

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
la: Noli mori, Delfador! Amabo, necesse est vivere!

note: [message]: speaker=Delfador
en: Ugh!
la: Heu!

note: [message]: speaker=Delfador
en: Oh, no! We have run out of time, they have arrived with reinforcements...
la: Vae nobis! Tempus exit et cum copiis novis rediti sunt...

note: [message]: speaker=second_unit
en: Die, villain, die!
la: Morere, furcifer, morere!

note: [message]: speaker=Delfador
en: Only the foolish oppose me!
la: Stulti modo mihi adversantur!

note: [message]: speaker=Galdrad
en: I am Galdrad. You will have to fight me to get any further!
la: Galdradis sum. Contra me pugnare debebis ut longius eas!

note: [message]: speaker=Delfador
en: Only a fool would dare to attack me!
la: Morio modo me petere audeat!

note: [message]: speaker=Delfador
en: I am Delfador the Great. Prepare to die!
la: Delfador Magnus sum. Para mortem!

note: [message]: speaker=Konrad
en: Let me through, you rogue!
la: Me permitte, scele!

note: [message]: speaker=Konrad
en: Oh no! They are destroying our home!
la: Eheu! Domus nostras devastamus!

note: [message]: speaker=Delfador
en: There can be no looking back. We must go quickly!
la: Non possumus retro aspicere. Oportet festinare!

note: [scenario]: id=02_Blackwater_Port
en: scenario name^Blackwater Port
la: Portus Aquanigrae

note: [objective]: condition=win
en: Resist until the end of the turns
la: Donec tempus exit resistere

note: [objective]: condition=win
en: (special bonus)
la: (fini prodest)

note: [objective]: condition=win [objectives]
en: Defeat the enemy leader
la: Ducem hostis vincere

note: [objective]: condition=lose
en: Death of Sir Kaylan
la: Mors Domini Ceilani

note: [label]
en: Blackwater Port
la: Portus Aquanigrae

note: [side]: type=Grand Knight, id=Kaylan
en: Sir Kaylan
la: Dominus Ceilanus

note: [side]: type=Orcish Warrior, id=Mokolo Qimur
en: Mokolo Qimur
la: Mokolis Cimur

note: [unit]: type=Swordsman, id=Veocyn
en: Veocyn
la: Veocynus

note: [unit]: type=Swordsman, id=Yran
en: Yran
la: Iranus

note: [message]: speaker=Delfador
en: We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.
la: Navem possimus ad Portu Aquae Nigrae conscendere, sed videntur orces quoque illuc intendere. Rebelles qui Ascueram oderunt et fideles memoria regis portum desperate tenent sunt, quod paene solus locus est, quo copias et telaque transferre possunt.

note: [message]: speaker=Konrad
en: Delfador, some orcs are following us! We must make haste!
la: Delfador, nonnulli orces nos sequuntur! Accelerandi sumus!

note: [message]: speaker=Kaylan
en: Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.
la: Delfador, fidelis mi! Audivimus de adventu tuo et de impetibus contra Dryadales. Bonum est te revidere, etsi mallem non in talibus temporibus tristibus esse.

note: [message]: speaker=Delfador
en: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.
la: Conrade, hic est Ceilanus, potentissimus dominorum equorum, et unus paucorum qui Coronam Tenebrarum resistere vult. Dicunt lanceam quinquaginta homines et centum orcos interfectos esse.

note: [message]: speaker=Kaylan
en: It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!
la: Videntur orces huc quoque venire, ut hunc portum a manibus nostris extorquere conentur. Arma nostra adhuc debilia sunt, sed mox supplementa advenient!

note: [message]: speaker=Konrad
en: We will help you fight them off until the reinforcements arrive.
la: Vos adiuvabimus eos occurrere dum copiae novae veniant.

note: [message]: speaker=Kaylan
en: With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.
la: Speremus cum auxilio vestro eos repellere. Non tibi ad morandum longe est, enim vita etiam tua gravior causae nostrae quam salus portus est. Navis expectatur duabus diebus, profecto te ad incolumitatem portare poterit.

note: [message]: speaker=Konrad
en: And the ship will take us to Alduin?
la: Et navis nos Alduinem portabat?

note: [message]: speaker=Kaylan
en: I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.
la: Mittam unum equitum pro te servire. Subsidium meum te, Conrade, offero et subsidium vires meas - equites dehinc adlegere poteris.

note: [message]: speaker=Konrad
en: Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?
la: Gratias ago tibi, domine. Sed quomodo optime equitibus his utar? Quomodo dissimiles dryadalium sunt?

note: [message]: speaker=Kaylan
en: Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.
la: Dryadales genus potens, Conrade, potentius sunt quam populus meus naturaliter agnoscunt. Sed equites mulltum aliter possunt. Impetus missile non sibi sunt, sed in concursum irruere possunt, dimidio infligentes majores naturale etsi quoque idem recipiunt. Etiam diei sunt: pugnant melius die et peius nocte. Equites invicti sunt in campo, sed dryadales te meliores servient in silva asperove.

note: [message]: speaker=Kaylan
en: Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!
la: Dryadales silvis multum possunt, sed equites quoque in campis faciunt. Sub sole meridie adversarios fortissimos cum hastis acutis et sub ungulis gravibus interficere possunt!

note: [message]: speaker=Delfador
en: Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.
la: Milites sapienter adlege, Conrade, et recordare, ut actores doctos ex proeliis praeteritis revocare possis, qui pugnis usui fore.

note: [message]: speaker=Haldiel
en: Greetings, young master. I pledge myself to your service.
la: Ave, domine iuvenis, me officio tuo spondeo.

note: [message]: speaker=Delfador
en: Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.
la: Conrade, nota Haldielem non merces aureorum quaerere; ut actor fidus pro nobis ex fidelitate causae solum pugnat. Tales actores valde pretiosi sunt. Cura ut eis caute in proelio utare ne cadant.

note: [unit]: type=Horseman, id=Yredd
en: Yredd
la: Iredus

note: [unit]: type=Horseman, id=Tarcyn
en: Tarcyn
la: Tarcinus

note: [unit]: type=Horseman, id=Syryn
en: Syryn
la: Sirinus

note: [unit]: type=Knight, id=Cicyn
en: Cicyn
la: Cicinus

note: [unit]: type=Knight, id=Ginvan
en: Ginvan
la: Ginvanus

note: [unit]: type=Knight, id=Simyr
en: Simyr
la: Simirius

note: [message]: speaker=Kaylan
en: Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!
la: Copiae novae advenerunt! Prodite viri! Exspecto quemque vostrum mihi caput orcis referre!

note: [message]: speaker=Mokolo Qimur
en: So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!
la: Tot homines equitantes foedos! Impossibile est eos vincere. Cito, debemus effugere!

note: [message]: speaker=Kaylan
en: Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.
la: Copiae novae advenerunt, sed ecce! socii nostri iam exercitum orcium deleverunt, minantem portum nostrum pulchrum. Virtus ex honoris tua remuneranda est.

note: [message]: speaker=Simyr
en: It is my pleasure and honor to serve, my liege.
la: Libet et honos est mihi servire, ere mi.

note: [message]: speaker=Kaylan
en: Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.
la: Gratias habeo pro auxiliis, amici. Navis mox adveniat et vos Alduinem portabit.

note: [message]: speaker=Delfador
en: We should embark now.
la: Conscendamus.

note: [message]: speaker=Kaylan
en: Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.
la: Navigationem tutam vobis, amici. Pro certo sci numquam greges Reginae Atrae dedere.

note: [message]: speaker=unit
en: I have failed in my duty to protect the Rightful Heir and the port.
la: Officium defui meo Heredem Legitimum portumque defendere.

note: [message]: speaker=Delfador
en: Without his help, we will be unable to use the ships. There is no hope...
la: Sine auxilio illius, non potebimus navibus uti. Spes abest...

note: [scenario]: id=03_The_Isle_of_Alduin
en: The Isle of Alduin
la: Insula Alduinis

note: [side]: type=Orcish Warrior, id=Usadar Q'kai
en: Usadar Q’kai
la: Usader Gnae

note: [message]: speaker=Konrad
en: This is no time to return to our vessel! We must take control of the island!
la: Non ad navem redeundum est! Insula capienda est!

note: [message]: speaker=narrator
en: And so the party landed on the Isle of Alduin.
la: Igitur manus Alduinem adplicaverunt.

note: [message]: speaker=Konrad
en: So this is Alduin. It looks a little... desolate.
la: Sicine hic Alduinis est? Videtur paulum... desertum.

note: [message]: speaker=Usadar Q'kai
en: Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!
la: Quis est? O, manus dryadalium adplicaverunt. Eos in mare rursus cogemus!

note: [message]: speaker=unit
en: I found someone hiding in the village!
la: Aliquem latentem in viculo inveni!

note: [message]: speaker=Elrian
en: My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!
la: Domini me, latebam in viculo ab orcis, sicut multi alii magi. Me officio tuo spondeo; acceleremus ut insulam recipiamus!

note: [message]: speaker=Delfador
en: Certainly, let us join together to fight the evil ones.
la: Certo, nos committamus ad malos pugnandum.

note: [message]: speaker=narrator
en: You can now recruit magi!
la: Nunc magos adlegere potes!

note: [message]: speaker=Konrad
en: Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.
la: Certo nullus orx contra nos cum magis consistere potest aciebus! Tela magica quasi semper feriunt, etiam contra milites bene defensos.

note: [message]: speaker=Seimus
en: Delfador, my old master! You have saved the island from the orcs!
la: Delfador, domine mi prisce! Insulam ab orcibus servavisti!

note: [message]: speaker=Delfador
en: My apprentice! How did the island fall to such as these?
la: Discipule mi! Quomodo insula qualibus capta est?

note: [message]: speaker=Seimus
en: You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!
la: Non audivi, domine Delfador? Ascuera oram occientalem totam regnare conatur. Orces multos conducit et huc misit. Me tenebant donec navis adventura esset, quae me Veldinam transportet, quo causam perduellionis agetur quod magos educavi!

note: [message]: speaker=Delfador
en: We have come from fighting her forces at Blackwater. Where else has she attacked?
la: Venimus a proelio militibus eius Aquanigrae. Alibine oppugnavit?

note: [message]: speaker=Konrad
en: Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?
la: Num possumus contra eam ferire? Quantas copias in Sinu Concharum habet? Possumusne eum ab illam recipere?

note: [message]: speaker=Delfador
en: We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!
la: Debemus quidem illuc ire. Requiescamus sic hic paulisper et tunc ad ad Sinum vela demus. Greges illius non sine spe illic vincemus!

note: [scenario]: id=04_The_Bay_of_Pearls
en: The Bay of Pearls
la: Sinus Concharum

note: [objective]: condition=win
en: Defeat one enemy leader, and resist the other until turns run out
la: Ducem unum hostium vincere, et cetera donec tempus exit resistere

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
la: Omnes duces hostium vincere

note: [objective]: condition=lose
en: Turns run out with both enemy leaders standing
la: Tempus cum ambo ducibus stantibus exit

note: [side]: type=Orcish Warrior, id=Dwaba-Kukai
en: Dwaba-Kukai
la: Duaba Cucae

note: [side]: type=Orcish Warrior, id=Managa'Gwin
en: Managa’Gwin
la: Managa Guinis

note: [unit]: type=Orcish Archer, id=Bugg
en: Bugg
la: Bugis

note: [unit]: type=Naga Warrior, type=Naga Fighter, id=Inalai
en: Inalai
la: Inale

note: [message]: speaker=Konrad
en: So this is the Bay of Pearls. It looks like they have those merfolk working hard!
la: Itaque hic Sinus Concharum est. Videntur eos cogere nereidos dure laborare!

note: [message]: speaker=Delfador
en: Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!
la: Videntur quidem. Atque videntur permulti milites sibi sunt. Circumire sinum debeo ad nonnullos distrigendos. Servate tu ceterique nereidos!

note: [message]: speaker=Konrad
en: Very well. Be careful!
la: Fiat. Cave!

note: [message]: speaker=Bugg
en: But boss, why are we only using bats and nagas?
la: Sed princeps, cur modo vespertiliones hydradesque utimur?

note: [message]: speaker=Dwaba-Kukai
en: Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!
la: Quia maria nereidesque regendi sunt, et hydrades vespertilionesque pro optimi sunt!

note: [message]: speaker=Bugg
en: But orcs are the most powerful race in all of...
la: Sed orces stirps potentissima in totis...

note: [message]: speaker=Dwaba-Kukai
en: Shut up, worm! I’m the boss!
la: Tace iam, vermis! Ego sum dux!

note: [message]: speaker=Bugg
en: Ha ha ha! Now orcs will rule over land and sea!
la: Hahahae! Nunc orces terram et usque mare dominabuntur in terra!

note: [message]: speaker=Dwaba-Kukai
en: (Sigh) Will someone kill this idiot for me, please?
la: (Suspirians) Mihine aliquis hunc caudicem occidet, amabo?

note: [message]: speaker=unit
en: But... but... how can this be happening to me?
la: At... at... quomodo mihi accidere potest?

note: [message]: speaker=second_unit
en: Who was that idiot?
la: Quis iste caudex fuit?

note: [unit]: id=Gwaba, type=Merman Fighter
en: Gwaba
la: Guaba

note: [unit]: id=Mriram, type=Merman Fighter
en: Mriram
la: Miriam

note: [message]: speaker=Gwaba
en: Free at last! Now, death to the orcs!
la: Tandem liberi! Nunc mors orcibus!

note: [unit]: id=Mabooa, type=Merman Fighter
en: Mabooa
la: Maboa

note: [unit]: id=Earooa, type=Merman Fighter
en: Earooa
la: Earoa

note: [unit]: id=Nethuns, type=Merman Fighter
en: Nethuns
la: Nethunus

note: [unit]: id=Gwoama, type=Merman Fighter
en: Gwoama
la: Guoama

note: [message]: speaker=Mabooa
en: Now that we are free, together we can defeat our oppressors!
la: Nunc liberi sunt, una tyrranos nostros vincere possumus!

note: [unit]: id=Kaba, type=Merman Fighter
en: Kaba
la: Caba

note: [unit]: id=Kwaboo, type=Merman Fighter
en: Kwaboo
la: Cuabaus

note: [message]: speaker=Kaba
en: Freedom! Now where are those orcs? Let me at ’em!
la: Libertatem! Ubi orces illi nunc sunt? Sine me eos petere!

note: [unit]: id=Gwimli, type=Merman Fighter
en: Gwimli
la: Guimle

note: [unit]: id=Jarla, type=Merman Fighter
en: Jarla
la: Iarla

note: [unit]: id=Gwarloa, type=Merman Fighter
en: Gwarloa
la: Guarloa

note: [unit]: id=Elcmar, type=Merman Fighter
en: Elcmar
la: Elcmer

note: [unit]: id=Aigaion, type=Merman Fighter
en: Aigaion
la: Aigaionis

note: [unit]: id=Tini, type=Merman Fighter
en: Tini
la: Tinius

note: [message]: role=ThankfulMerman
en: My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.
la: Domine mi! Necesse sit tibi auxilium partium nostrum olim, qui peritia in mare habent. Volumus tecum venire et tibi auxilium offerre.

note: [message]: speaker=narrator
en: You may now recruit the noble merfolk!
la: Nunc nereides nobiles adlegere potes!

note: [message]: speaker=Konrad
en: Now where is Delfador? I hope he’s safe!
la: Ubi iam Delfador est? Spero se incolumem esse!

note: [message]: speaker=Delfador
en: I am perfectly safe, friend!
la: Perfecte tutus sum, amice!

note: [message]: speaker=Konrad
en: There you are! I am so glad you are all right! Now we may have a little rest.
la: Em, ades! Gaudeo valde salvum esse! Habeamus nunc quietes parvae.

note: [message]: speaker=Delfador
en: I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!
la: Timeo ut tempus nullus requiescendi sit, Conrade. Ascuera iam Ellensepharem obsedit, foedum centum anni frangens inter Vesnotem et rem publicam urbis Ellensis. Si urbs cadat, non dici possit quot terras absorbeat!

note: [message]: speaker=Konrad
en: Oh no! What shall we do?
la: Hei! Quid faciemus?

note: [message]: speaker=Konrad
en: I must do that? But what about you, Delfador? You’re coming with me, right?
la: Opusne est mihi? Sed quid tibi, Delfador? Nonne mecum venies?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.
la: Timeo ut non veniam, Conrade. Litteras magni momenti inveni et me secum oportet ad Concilium Dryadalium festinare. Videtur tempus, quibus Ascuera ad impedienda est, brevius quam putabam esse.

note: [message]: speaker=Konrad
en: But Delfador! I can’t do it on my own!
la: Sed Delfador! Solum non possum!

note: [message]: role=Supporter
en: On your own? My lord! We, your loyal soldiers, will support you!
la: Solum? Domine mi! Nos, milites fideles, te sustinebunt!

note: [message]: speaker=Delfador
en: You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.
la: Valebis. Confido te. Tende boreas. Si festinas, Ellensephar modo iter tridui abest.

note: [message]: speaker=Konrad
en: Very well. But how do I get there?
la: Esto. Sed quomodo illuc advenio?

note: [option]
en: Ships? Ugh! I have been seasick for the last time. We shall walk!
la: Navesne? Fu! Nauseavit supremum! Ambulabimus!

note: [message]: speaker=Delfador
en: Safe journey to you, Konrad. Until we meet again!
la: Iter tutum tibi, Conrade. Donec competamus!

note: [option]
en: Going by ship we may at least get a little rest for ourselves. By sea it is!
la: Saltem quietum vela datantes nanciscemur. Id est per mare!

note: [message]: speaker=Delfador
en: Safe voyage to you then, Konrad. May the weather be fair.
la: Ergo cursum tutum tibi, Conrade, licet caelum bonum sit.

note: [message]: speaker=Delfador
en: Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!
la: Nonne poteras hostes nostros iam hodie vincere? Novas copias arcessiverunt. Certo nunc ruimus!

note: [message]: speaker=Delfador
en: Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!
la: Conrade! Possumus non iam hic manere. Etsi bonum sit ut orces vincere et plurimos captivos liberare, efflagitatu vocamur!

note: [message]: speaker=Konrad
en: Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?
la: Delfador, benigno numine vivis! Proelium ille fuit difficilis, sed quin perficiemus? Cur nos oportet discedere?

note: [message]: speaker=Konrad
en: I must do this? But you are coming with me, aren’t you, Delfador?
la: Opusne est mihi? Nonne venis, Delfador, mecum?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.
la: Timeo ut facies, Conrade. Litteras magni momenti inveni inquirendes sunt. Mihi equitandum est statim ut Concilium cum Dryadalibus habere. Ellensephari competes, post obsidione.

note: [message]: speaker=Konrad
en: I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?
la: Metuo ne solum claudeam... sed quod fiat, fiat. Quomodo Ellensepharem adeo?

note: [message]: speaker=Delfador
en: Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!
la: Quoniam imperium orcium maribus franxisti, navigatio tutissima sit. Lege oram et adplicare potest prope Ellensepharem. Festina!

note: [message]: speaker=Delfador
en: With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!
la: Hostis maris potente, navigatio tuta non sit. Ite per terram. Ellensephar modo iter sex dierum per oram abest. Festina!

note: [scenario]: id=05a_Muff_Malals_Peninsula
en: Muff Malal’s Peninsula
la: Paeninsula Mufi Malalis

note: [objective]: condition=win
en: Escape down the road to Elensefar
la: Per viam Ellensepharem effugere

note: [objectives]
en: Defeat Muff Malal
la: Muffum Malalem vincere

note: [side]: type=Dark Sorcerer, id=Muff Malal
en: Muff Malal
la: Mufus Malalis

note: [side]: type=Dark Sorcerer, id=Muff Malal [side]: id=Haf-Mal, type=Lich [side]: id=Jarmal-Gorg, type=Lich [side]: type=Lich, id=Galga [side]: type=Lich, id=Na-alga [side]: type=Lich, id=Selda-Mana [side]: type=Death Knight, id=Unan-Ka'tall [side]: type=Death Knight, id=Clarustus [side]: type=Death K
en: Undead
la: Inmortus

note: [message]: speaker=narrator
en: But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.
la: Sed via Ellensepharem perfida erat. Conradus suique a manu validis immortibus petiti sunt.

note: [message]: speaker=Muff Malal
en: Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!
la: A, manus dryadalium aggreditur. Mox anima carentes dryadalium nobis servient!

note: [message]: role=Advisor
en: My lord! On yonder peninsula there seems to be some movement!
la: Domine mi! In paeninsula illuc motus nonnullus videtur!

note: [message]: speaker=Konrad
en: It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.
la: Videtur sicut praesidium inmortuum! Si id vincere possumus, incolae probabiliter gratias sint. Sed nescio si vim aut tempus habemus ut hostem talem vinceamus.

note: [message]: role=Advisor
en: Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.
la: Non difficile videtur terram a inmortibus purgere. Exercitatio bona eis sit qui nondum in proelio cogniti sunt.

note: [message]: speaker=Konrad
en: I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.
la: Intellego. Quam diu obsidionem Ellensepharis frangendam est, egebimus omnis veterani quos agere possumus.

note: [message]: role=Advisor
en: The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!
la: Optio tua est, domine. Si discendi sumus, suadeo ut festinemus priusquam nos oppugnaverint. Si certandi, tunc... ad arma!

note: [message]: speaker=narrator
en: To Elensefar
la: Ad Ellensepharem

note: [message]: speaker=Konrad
en: We do not have time to tarry here! On to Elensefar!
la: Tempus non est hic morari! Ellensepharem!

note: [message]: speaker=Konrad
en: Shirk not your duty! I will decide when it is time to leave for Elensefar.
la: Noli vitare officium! Ego decernam ubi discedamus hinc Ellensepharem.

note: [message]: speaker=Konrad
en: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!
la: Victoria nobis est! Speremus hac moram non expeditionem Ellensepharis servandi impedituras esse, sed saltem hos homines bonos liberavimus. Debemus prorsum festinare!

note: [scenario]: id=05b_Isle_of_the_Damned
en: Isle of the Damned
la: Insula Damnatorum

note: [part]
en: But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...
la: Navigatio tamen non tam liquida quam exspectata erat. Tempestas orta est et navem arietavit. Etsi, sese velis religatis, omnes manus in stega desperanter laborabant, flamen repentinum Conradum e nave iactavit...

note: [side]: id=Haf-Mal, type=Lich
en: Haf-Mal
la: Hafus Malis

note: [side]: id=Jarmal-Gorg, type=Lich
en: Jarmal-Gorg
la: Iarmalis Gorgus

note: [event]
en: Kalba
la: Calba

note: [message]: speaker=Konrad
en: Whew, I survived. But now where am I? Is this island inhabited?
la: Eu, superfui. Sed ubi sum nunc? Habitatne aliquis in hac insula?

note: [message]: speaker=Kalba
en: We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.
la: Audivimus tantum pessima de loco hoc, domine mi. Fertur legiones inmortuum in multitudine venerunt et insulam in eremo taetro vastaverunt.

note: [message]: speaker=Konrad
en: Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?
la: Speremus ut fama falsum sint! Nulli hominum aureorumve mihi sunt! Quomodo me defendere possim?

note: [message]: speaker=Kalba
en: There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!
la: Manus hominum adhuc nonnullae in insula latent, ere mi. Si adlegas paucos ad adiuvandum, spem aliquam habeamus ut greges inmortui retineamus!

note: [event]
en: Delurin
la: Delurinus

note: [message]: speaker=Delurin
en: Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!
la: Fortasse negotiari possumus! Adiuvate ut has animales mala vincamus! Utamini aureiis nostris ut ducatis!

note: [message]: speaker=narrator
en: You receive 100 pieces of gold!
la: Accipis centum aureorum!

note: [message]: speaker=Konrad
en: There are some ancient temples to the southwest; I wonder what might be inside them!
la: Templa antiqua inter occasum solis et meridiem sunt; quid in eis sit?

note: [message]: speaker=unit
en: The temple seems to be empty.
la: Templum videtur vacare.

note: [message]: speaker=unit
en: Looks like there is somebody hidden in the temple.
la: Videtur aliquem in templo latere.

note: [unit]: id=Moremirmu, type=White Mage [unit]: id=Moremirmu, type=Mage of Light
en: Moremirmu
la: Moremirmus

note: [effect]
en: holy sword
la: gladius sacer

note: [message]: speaker=Moremirmu
en: I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.
la: Cogitans quomodo immortus mala vincar, in hoc loco sancto latebam. Cum auxilio vestro nunc eos delere possum.

note: [message]: speaker=Konrad
en: Join us, wise one. We welcome your aid!
la: Coniunge nobis, sapiens. Amplexemus auxilium tui!

note: [message]: speaker=Moremirmu
en: If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.
la: Si pestem inmortuum in his insulis ruemus, vobiscum certo ibo. Aliter cogito officium meum hic finire priusquam eo.

note: [unit]: type=Revenant, id=Xakae
en: Xakae
la: Xacae

note: [message]: speaker=Xakae
en: Surprise! Searching for magi, and all I get is these foul humans!
la: Eho! Quaerebam magos et modo hos homines foedos inveni!

note: [message]: speaker=Moremirmu
en: Fight on against the undead without me, friends!
la: Contra inmortus sine me pergite, amici!

note: [message]: role=Advisor
en: Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!
la: Benigno numine te invenimus, domine! Conscende rapide, te ab insula hac horribili auferemus!

note: [message]: speaker=Konrad
en: We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!
la: Imperium insulae ab inmortibus malis extorsimus! Nunc modo adventum navis expectare debemus, ut Ellensepharem eamus!

note: [message]: speaker=Moremirmu
en: Together we have vanquished the foul undead! Come, I will join you on your noble quest.
la: Inmortus foeda una edomuimus! Age, vobiscum expeditionem nobilis coniungam.

note: [message]: speaker=Konrad
en: It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!
la: Me pudet non habere victoriam absolutam, sed benigno numine, sebventu sum! Ellensepharem!

note: [message]: speaker=narrator
en: You regain your lost troops and $isle_damned_starting_gold gold!
la: Milites amissos et $isle_damned_starting_gold aureos recipis!

note: [scenario]: id=06_The_Siege_of_Elensefar
en: The Siege of Elensefar
la: Obsidio Ellensepharis

note: [label]
en: Elensefar
la: Ellensephar

note: [side]: type=Orcish Warlord, id=Agadla [side]: type=Dark Sorcerer, id=Muff Jaanal [side]: id=Brugg, type=Troll Warrior [side]: id=Lionel, type=Death Knight [side]: type=Troll Warrior, id=Haaf-Garga
en: Evil
la: Mala

note: [side]: type=Dark Sorcerer, id=Muff Jaanal
en: Muff Jaanal
la: Mufus Ianalis

note: [message]: speaker=narrator
en: The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.
la: Postremo pervenit manus Ellensepharem, sed invenerunt urbem orcibus saevis iam captam est.

note: [message]: role=Advisor
en: My lord! It seems the city has already fallen!
la: Domine mi! Videtur urbem iam capta esse!

note: [message]: speaker=Konrad
en: This is terrible news! We must retake the city!
la: Nuntius horrendus est! Opus est nobis urbem recipere!

note: [message]: role=Advisor
en: There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!
la: Tot sunt. Non facile erit! Et specta ad boream! Videntur inmortus cum orcibus sociavisse!

note: [message]: speaker=Muff Jaanal
en: Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!
la: Huc dryadales veniunt! Foedus factus modo cum orcibus potestatem eos faciliter opprimere nobis faciat!

note: [message]: speaker=Konrad
en: We must take the city, and destroy the evil undead before reinforcements arrive!
la: Urbem captanda est et inmortus mala deleta sunt ne subsidia advenient!

note: [unit]: id=Reglok, type=Rogue
en: Reglok
la: Regloccus

note: [unit]: id=Gelgar, type=Thief
en: Gelgar
la: Gelgarius

note: [message]: speaker=narrator
en: As night began to fall, three dark figures crept out of the forest.
la: Prima nocte tres figurae obscurae ex silva repserunt.

note: [message]: speaker=Konrad
en: Halt! Who goes there, friend or foe?
la: Manete! Qui illic eunt, amici hostesve?

note: [message]: speaker=Reglok
en: Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!
la: Ave, amice. Ex Conlegio Furum Ellensepharis sumus. Vobis contra orces iuvare volumus!

note: [message]: role=Advisor
en: Thieves, hmmm? Who says we can trust such as you?
la: Furesne...? Quis dicit nos tales ut vos confidere posse?

note: [message]: speaker=Gamlel
en: We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!
la: Intellegamus si non nos confidunt, sane, sed inter nobis communis urbem ab orcibus defungi est!

note: [message]: speaker=Konrad
en: Very well. You may join us.
la: Fiat. Nobiscum committatis.

note: [message]: speaker=Reglok
en: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.
la: Bene tibi serviemus, nam opem, quod urbi nostrae praebetis, honoramus. Invenieris honorem inter etiam fures esse.

note: [message]: speaker=Konrad
en: Yes, but where is your fighting force? How can you help us?
la: Ita, sed ubi milites vestri sunt? Quomodo nos adiuvare potestis?

note: [message]: speaker=Gelgar
en: We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.
la: Supersumus furtim. Vos adiuvemus in urbem te insinuare et orces circumdare. Aut expectantes signum possumus latere tuum, tum orces insidemus ex tergo.

note: [message]: speaker=Konrad
en: Hmm... I have to consider this...
la: Mmm... Hanc cogitare debo...

note: [option]
en: Help us infiltrate the city. We can do the rest.
la: Adiuvare nos urbem invadere. Cetera possumus.

note: [message]: speaker=Reglok
en: Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.
la: Optime. Congredimini nobiscum vigilia quarta in ripa occidente, trans portum Ellensepharis.

note: [option]
en: I want you to reinforce us once we break through their line.
la: Cum acies suae disperserunt, volo vos robare.

note: [message]: speaker=Reglok
en: Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.
la: Fiat. Cum vexillum rubrum super aedificium in urbem tollas, signum videbimus et a porta borea urbis oppugnabimus.

note: [message]: speaker=Konrad
en: Agreed. But, will you be able to see our flag if it’s dark?
la: Constat. Sedne poteritis vexillam nostram noctu videre?

note: [message]: speaker=Reglok
en: Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.
la: Videbimus. Malumus quidem noctu pugnare. Precor ne nos in caedem ducas.

note: [message]: speaker=Konrad
en: Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.
la: Nolite timere, amici. Caede erit, sed sanguis orcium vias maculabit.

note: [message]: speaker=narrator
en: As the banner was raised, sounds of fighting could be heard from across the city.
la: Subiata vexilla clamor pugnae trans urbem audiri potuit.

note: [unit]: id=Darglen, type=Thief
en: Darglen
la: Darglenus

note: [message]: speaker=Reglok
en: Let’s expel these invaders! Today, the city is ours again!
la: Vastatores expellamus! Hodie urbs rursus nobis est!

note: [message]: speaker=narrator
en: On the banks of Elensefar’s port district, three shadowy figures appeared.
la: In ripis regionis Ellensepharis portum, tres figurae adumbratim videntur.

note: [message]: speaker=narrator
en: To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.
la: Celeriter ostium, Conrado mirante, fluminis transierunt. Aquae turbulentae celabant vadum quasi invisitatum, satis latum ut milites bini transeant.

note: [message]: speaker=Reglok
en: Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.
la: Paucissimi sciunt flumen hic vado transire posse. Orces nondum locum hoc invenerunt. Fer milites in urbem, iam celeriter, et potes eorum latus incurrere.

note: [message]: speaker=Konrad
en: Finally, we have retaken the city! Let us rest here, friends.
la: Tandem, urbem reciperavimus! Hic requiescamus, amici.

note: [message]: role=Thief
en: Victory! The thieves of Elensefar will be in your service, my lord.
la: Victoriam! Fures Ellensepharis tibi aderimus, domine mi.

note: [message]: speaker=narrator
en: The party rested for three days, after which an old friend returned.
la: Manus tridui requiescivit, illud post fidelis regressus est.

note: [message]: speaker=Delfador
en: Greetings, friends. I see that you have rescued the city! I knew that you could do it.
la: Salvete amici. Sentio urbem liberavisti! Scivi vos id facere posse.

note: [message]: speaker=Konrad
en: Delfador! So good to see you! Where have you been?
la: Delfadorem! Quam bonum te videre! Unde venis?

note: [message]: speaker=Delfador
en: I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.
la: Obviam ivi Kaliani, Magno Concilio Dryadalium. Hic Calens, dominus magnus Dryadalium Boreae, qui ad Consilium venit ut nobis subsidium suorum offerat.

note: [message]: speaker=Kalenz
en: Greetings, friend.
la: Ave, amice.

note: [message]: speaker=Konrad
en: Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?
la: Delfador, urbem cepimus, sed certo viri Ascuerae venient nos oppugnatum! Quid debemus facere?

note: [message]: speaker=Delfador
en: The Ka’lian has met and decided: we must capture the Sceptre of Fire.
la: Kalian occurrit et decernuit: Sceptrum Ignis captanda est.

note: [message]: speaker=Konrad
en: The Sceptre of Fire? What’s that?
la: Sceptrumne Ignis? Quid illud est?

note: [message]: speaker=Delfador
en: The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It was forged by the dwarves of Knalga at the request of King Haldric II. It took their finest smiths years to make it, but soon after it was completed, the makers were chased underground, attacked by the elves. None know exactly what occurred, but the Sceptre was lost somewhere in the great caverns. Years have passed, and the fortunes of the dwarves have waxed and waned, but the Sceptre has never been found.
la: Sceptrum Ignis fabrica antiquissima regni Vesnotei est. A nanibus Gnalgae iussu Regis Haldrici II fabricatum est. Fabri optimi nonnullos annos curaverunt tamen post perficiendum, dryadalibus pugnatis, factores sub terram coactus sunt. Nemo vere quid accidit scit sed Sceptrum in magnis cavernis amissum est. Nonnulli anni transierunt, et fortuna nanorum decrevit senuitque, sed Sceptrum numquam inventum est.

note: [message]: speaker=Konrad
en: But what has this to do with me?
la: Quid id mihi est?

note: [message]: speaker=Delfador
en: When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land.
la: Cum Garardus II, avunculus tui, successorem decernebat, edictum promulgavit quidquid familiarem regiae Sceptrum Ignis reciperare possit, terram regat.

note: [message]: speaker=Kalenz
en: We will help you retrieve it, my lord.
la: Te iuvamus ut recipias, domine mi.

note: [message]: speaker=Delfador
en: Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. But if you find the Sceptre first, the people will support you as the king.
la: Tempus breve est. Putamus Ascueram quoque Sceptrum petere ut locus signet eius ut regina. At si tu prior Sceptrum capies, populus tibi ut aderit rex.

note: [message]: speaker=Konrad
en: Me? King?
la: Ego? Rex?

note: [message]: speaker=Delfador
en: Yes, Konrad. I believe you will be king one day. Now let us make haste!
la: Ita, Conrade. Credo te olim regem futurum esse. Nunc festinemus!

note: [message]: speaker=Delfador
en: We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.
la: Vesmerem ire non possumus, nam orces Ascuerae aditi ferro circumdati tenent; Calens egoque vix effugimus et Chantala egredi non possunt. Dum fortiores erimus quo orces absunt ire debemus.

note: [message]: speaker=Muff Jaanal
en: So you endeavor to fight me in my home. Foolish.
la: Sic me oppugnare domi conamini. Stultos.

note: [scenario]: id=07_Crossroads
en: Crossroads
la: Bivium

note: [objective]: condition=win
en: Defeat Kojun Herolm
la: Coiuntem Herolmem vincere

note: [objective]: condition=lose
en: Death of Kalenz
la: Mors Calentis

note: [part]
en: Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth.
la: Conradus, Delfador Calensque ortu celeriter per avias Vesnotei equitabant.

note: [part]
en: Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.
la: Quia tantillus erat, exercitus Conradi ab oculis hostilibus in rure occidente rare culto paulisper latebat. Sed fortuna non durabat.

note: [side]: type=Orcish Warlord, id=Kojun Herolm
en: Kojun Herolm
la: Coiuntus Herolmus

note: [side]: type=Orcish Warrior, id=Mokho Kimer
en: Mokho Kimer
la: Mochus Cimer

note: [message]: speaker=Delfador
en: Here we come to the great cross-roads. We should go northeast.
la: Venimus hic ad bivium magnum. Eamus inter septentriones et orientem.

note: [message]: speaker=Kalenz
en: Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.
la: Cavete! Hi colles tuti non sunt! Viae opus sunt consilio Ascuerae et orces conducit ut eas custodiant. Necesse erit eos pugnare ut eamus.

note: [message]: speaker=Konrad
en: Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!
la: Tum pugnabimus. Feliciter, quia Ellensepharem liberavimus, nobis omnes aureos quibus parcere possunt praestant ut copias cum tironibus accrescamus. Incipiat!

note: [event]
en: Niodien
la: Niodienis

note: [message]: speaker=Niodien
en: Stay on the path! The hills here are not safe!
la: Manete in via! Colles non tuti sunt!

note: [event]
en: Loflar
la: Lofler

note: [message]: speaker=Loflar
en: Beware the hills! There are many orcs in hiding, preparing to ambush you!
la: Cavete colles! Multi orces latentes, qui preparantes insidias tibi, adsunt!

note: [message]: speaker=narrator
en: NE — Dan’Tonk
    SE — Fort Tahn
la: Sept.Or. — Dan'Tonc
    Aus.Or. — Oppidum Tarnis

note: [message]: speaker=Konrad
en: Dan’Tonk, we are so close to Weldyn.
la: Dantoncem, valde prope Veldinem sumus.

note: [message]: speaker=Delfador
en: We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and gather more allies in the north.
la: Non audemus obviam Ascueram iam ire. Nobis recipiendum est Sceptro Ignis et colligendi socii plures in borea.

note: [message]: speaker=Konrad
en: Victory is ours, men. Let us proceed northeast!
la: Victoria nobis est, nostri. Aggrediamus inter septentriones et orientem!

note: [scenario]: id=08_The_Princess_of_Wesnoth
en: The Princess of Wesnoth
la: Reginae Filia Vesnotei

note: [part]
en: ...but one of the orcs survived long enough to send the news to the queen...
la: ...sed unus satis longe orcium superfuit ut nuntium reginae mittat...

note: [part]
en: ...and she sent her most able commander.
la: ...et peritissimum legatum misit.

note: [label]
en: Elmar’s Crossing
la: Transitus Elmaris

note: [label]
en: Elbridge
la: Elpons

note: [side]: type=Princess, id=Li'sar [event] [unit]: id=Li'sar, type=Princess
en: Li’sar
la: Lisaris

note: [side]: type=Princess, id=Li'sar [side]: type=General, id=Robryn [side]: type=General, id=Honber [side]: type=General, id=Josephus [side]: type=Orcish Warlord, id=Dwar-Ni [side]: type=General, id=Malatus [side]: type=Orcish Warlord, id=Haliel-Maga [side]: type=General, id=Heford [side]: type=Cavalie
en: Asheviere
la: Ascuera

note: [message]: speaker=narrator
en: On the road to Knalga, the party was opposed by the forces of Asheviere.
la: In via ad Gnalgam manus obsista est a viribus Ascuerae.

note: [message]: speaker=Li'sar
en: The Queen has sent me to stop you, impostor!
la: Regina me misit ut te comprimere, fraudator!

note: [message]: speaker=Konrad
en: I’m no impostor. It seems that your mother has lied to you.
la: Fraudator non sum. Videtur matrem istam tibi mentiri.

note: [message]: speaker=Li'sar
en: This is treason! Your lies will perish with you!
la: Haec proditio est! Mentita tua tecum perient!

note: [message]: speaker=Delfador
en: There is no use in reasoning. She will understand only one thing. To arms!
la: Frustra est ratio. Unum solum intelleget. Ad arma!

note: [message]: speaker=unit
en: I surrender! Don’t hurt me, impostor.
la: Me dedo! Noli me laedere, fraudator.

note: [message]: speaker=Konrad
en: I said before I’m not an impostor, but if you yield, I will spare your life.
la: Iam dixi me non fraudatorem esse, sed si dedis, vitae tuae parcam.

note: [message]: speaker=unit
en: Let me go!
la: Solve me!

note: [message]: speaker=Konrad
en: Think about the story of the old king. Ask somebody who knew of him.
la: Cogita de historia regis prisci. Pete aliquid qui de eo scivit.

note: [message]: speaker=unit
en: The old king? I have heard about that, but I know it is not true. My mother told me.
la: Regemne priscum? De illo audivi, sed scio non verum esse. Mater mea me dixit.

note: [message]: speaker=Delfador
en: Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee as an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time.
la: mater tui tibi mentita est, puella. Nunc admoneo te reputare et aut nobiscum coniungere aut exsul effugere. Proelium magnum mox fiet, et si in partes falsis fueris, forsitan non occasionem habebimus ut vitae tuae rursus parcere.

note: [message]: speaker=unit
en: I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.
la: Puella non sum et de eo loqui nolo! Dixisti te mihi parcere, ergo ite in itinere vestris. Via borea tuta tibi sit.

note: [message]: speaker=unit
en: (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)
la: (Hahae, nesciunt quot inmortus nuper in via borea erraverunt. Damnati certo sunt!)

note: [scenario]: id=09_The_Valley_of_Death
en: The Valley of Death — The Princess’s Revenge
la: Vallis Mortis — Ultio Reginae Filiae

note: [objective]: condition=win
en: Survive for two days
la: Duos dies superesse

note: [objectives]
en: Eradicate the liches
la: Mortifugas exstirpare

note: [side]: type=Lich, id=Na-alga
en: Na-alga
la: Neialga

note: [side]: type=Lich, id=Selda-Mana
en: Selda-Mana
la: Selda Mana

note: [message]: speaker=Kalenz
en: My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!
la: Domine mi! Haec via neque tam tuta quam speravimus videtur. Vide circa colles - inmortus adsunt!

note: [message]: speaker=Selda-Mana
en: Who are these who approach? Let us kill them all!
la: Qui appropinquant? Omnes occidamus!

note: [message]: speaker=Delfador
en: To arms, men! The undead hordes approach!
la: Ad arma, viri! Greges inmortuum appropinquant!

note: [message]: speaker=Moremirmu
en: There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!
la: Non deditio bestiis foedis his infernorum non possunt! Pugnemus usque ad victoriam aut donec quisque nostrum interfectus est!

note: [message]: speaker=Konrad
en: There are just so many! What shall we do?
la: Tot sunt! Quid faciemus?

note: [message]: speaker=Kalenz
en: My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.
la: Populus tela aqua sancta perfundunt cum contra inmortus pugnant. Fere usque ad finem proelii durat, et ab ferro in timore tote abhorrent... si clienti inmortuum fieri possit.

note: [message]: speaker=Delfador
en: Let us hold them off as long as we can!
la: Eos quam maxime detineamus!

note: [message]: speaker=Moremirmu
en: I have come once again to aid you, friends!
la: Rursus veni vos adiuvatum, amici!

note: [message]: speaker=Delfador
en: White magi? Come to help us? But what are they doing here?
la: Magine albati? Ventine iutum? Sed quid hic faciunt?

note: [message]: speaker=Konrad
en: That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!
la: Ecce Moremirmum! Nos iuvavit ut contra inmortus in Insula Damnatorum pugnaremus, speremus se nos iterum adiuvare posse!

note: [message]: speaker=Delfador
en: The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!
la: Sol in oriente oritur. Immortus certo potestate continuandi incursum per diem alterum carent!

note: [message]: speaker=Kalenz
en: Indeed not! I feel we have survived this battle.
la: Minime! Sentio nos proelium superesse.

note: [message]: speaker=Konrad
en: Whew! That was a difficult battle, but they are retreating at last!
la: Eu! Proelium illud difficile erat, sed tandem pedes referunt!

note: [message]: speaker=Delfador
en: Yes! We have fought them off!
la: Euge! Eos depugnavimus!

note: [message]: speaker=Konrad
en: Thank you for returning to help us, Moremirmu.
la: Tibi gratias ago, Moremirme, pro redeundo nos adiuvatum.

note: [message]: speaker=Konrad
en: So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?
la: Igitur, nos per viam hanc venire fefellit! Quo imus nunc? Quae via nobis tuta erit?

note: [message]: speaker=Konrad
en: Thank you for your counsel, good friend! May our paths meet again in happier times!
la: Tibi gratias ago pro consilio tuo, amice bone! Viae nostrae rursus in temporibus felicioribus obeant!

note: [message]: speaker=Konrad
en: It greatly saddens me that Moremirmu was slain on the field, after he helped us.
la: Me multum dolet Moremirmum in agro interfectum esse, post auxilio eius.

note: [message]: type=White Mage,Mage of Light
en: May he rest peacefully!
la: Requiescat in pace!

note: [message]: speaker=Kalenz
en: He died fighting for you, Prince, just as any of us would be willing to die for you.
la: Pugnans pro te mortus est, Regule, sicut ullus nostrum pro te mori vellet.

note: [message]: speaker=Konrad
en: This place makes me feel uneasy, even with the undead retreating. Where may we go now?
la: Locus hic me perturbat, etsi immortibus regredientibus. Quo possumus nunc ire?

note: [message]: speaker=Kalenz
en: The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!
la: Terra Vesnotei non tuta nobis est. Milites Reginae ad quidque angulos perveniunt. Debemus ad terras boreas festinare, trans flumen magnum. Celeriter eamus!

note: [message]: speaker=Delfador
en: Indeed! Let us go from here!
la: Quidem! hinc exeamus!

note: [scenario]: id=10_Gryphon_Mountain
en: Gryphon Mountain
la: Mons Grypum

note: [side]: type=General, id=Robryn
en: Robryn
la: Robrinius

note: [side]: type=Gryphon, id=Mother Gryphon
en: Mother Gryphon
la: Mater Grypum

note: [event]
en: Graak
la: Graccus

note: [event]
en: Grook
la: Gruccus

note: [event]
en: Gruak
la: Gruaccus

note: [message]: speaker=Konrad
en: What is this place? That is one big mountain!
la: Quid est locus hic? Ille mons maximus est!

note: [message]: speaker=Delfador
en: That is the fabled Gryphon Mountain.
la: Mons Grypum fabulosus est.

note: [message]: speaker=Konrad
en: Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?
la: Montem Grypum! Fortasse ova a grypis furari possumus et pullos educare ut equi volantes sint. Illum efficiat, Delfador?

note: [message]: speaker=Delfador
en: We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.
la: Hoc conari possumus, sed debemus caventes esse. Grypes perturbare periculosum esse potest... talia tamen equi volantes nos valde postea adiuvare possint. Quodcumque faciemus, necesse est nobis hoc loco praeterire.

note: [message]: speaker=Konrad
en: Well, let’s start climbing the mountain!
la: Sic, incipiamus montem ascendere!

note: [message]: speaker=Delfador
en: It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!
la: Videmur non soli ambitiosi in hoc monte esse. Denuo Regina nos obstat!

note: [message]: speaker=Konrad
en: Quickly, men! Onward!
la: Festinate, viri! Porro!

note: [message]: speaker=second_unit
en: Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!
la: Hahae! Beluam foedam aeris occidimus et rebelles ova privare possumus!

note: [message]: speaker=Konrad
en: We have defeated them! Now what do we do?
la: Eos vicimus! Quid iam faciamus?

note: [message]: speaker=Delfador
en: We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!
la: Debemus ad septentriones pergere. Serius quam qui ad salutem Ellensepharis aut Alduinis regrediamur priusquam hiems evenerit. Igitur debemus flumen magnum transire et ad terram nanorum pergere. Festinate, eamus!

note: [message]: speaker=Konrad
en: With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!
la: Cum ovis grypum possimus grypes qui nobis servient generare. Ubi satis magni ut homines portare fuerint, equites grypum adlegere poterimus!

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...
la: Flagitium est nos ova grypum adipisci non potuimus. Gaudeo nos grypes nullos trucidare. Animales magnifica sunt (ad montes respicit). Etiam...

note: [message]: speaker=Konrad
en: Whoa!!
la: Hui!!

note: [then]
en: Graik
la: Greiccus

note: [then]
en: Griak
la: Griaccus

note: [message]: speaker=narrator
en: Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.
la: Vero, Ferae augustae nunc apicem montis circumibant. Nonnulli Conradum versus oculis intentis longe intuentur.

note: [message]: speaker=Delfador
en: Amazing! I have never before heard of such behavior in gryphons.
la: Mirabile! Audio numquam de moribus talibus grypum.

note: [message]: speaker=Konrad
en: What does it mean?
la: Quid significat?

note: [message]: speaker=Delfador
en: I do not know. Come now, the show is over.
la: Nescio. Heia, fabella exit.

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.
la: Flagitium est nos ova grypum adipisci non potuisse — certo nobis aliquando prodessent. Debemus tamen pergere.

note: [message]: speaker=Delfador
en: Let us continue onward!
la: Eamus porro!

note: [modify_unit]: type=Gryphon, id=Rampant Graak
en: Rampant Graak
la: Graccus Effrenatus

note: [modify_unit]: type=Gryphon, id=Rampant Grook
en: Rampant Grook
la: Gruccus Effrenatus

note: [modify_unit]: type=Gryphon, id=Rampant Gruak
en: Rampant Gruak
la: Gruaccus Effrenatus

note: [scenario]: id=11_The_Ford_of_Abez
en: The Ford of Abez
la: Vadum Abesis

note: [objective]: condition=win
en: Move Konrad to the north side of the river
la: Conradum ad oram boream fluminis movere

note: [side]: type=Orcish Warlord, id=Gaga-Breuk
en: Gaga-Breuk
la: Gaga Brevucus

note: [side]
en: Monsters
la: Beluae

note: [message]: speaker=Konrad
en: Really? So what happened, Delfador?
la: Itane vero? Quid factum est, Delfador?

note: [message]: speaker=Konrad
en: And then... we were defeated?
la: Et tunc...victi sumus?

note: [message]: speaker=Delfador
en: We were winning the battle. We were repelling them...
la: Proelium vincebamus. Eos repellebamus...

note: [message]: speaker=Delfador
en: That foolish boy killed himself.
la: Puer iste insipiens se occidit.

note: [message]: speaker=Konrad
en: What do you mean?
la: Quid dicas?

note: [message]: speaker=Delfador
en: I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.
la: Viros convocavi ut contra regem proditorem pugnent, et sane Ascueram quoque, omnium enim auctor erat. Obviam fuimus, sed Tati in itinere Veldine. Multitudine superaverunt, fortasse quattuor contra unum. In ardore proelii ille puer, insipiens ut eras, in me incucurrit, saeve caedens. Optionem paulam habui nisi vitae eius finem facere.

note: [message]: speaker=Konrad
en: So it is true, you did kill him?
la: Ita verum est, eum vero interfecisti?

note: [message]: speaker=Delfador
en: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.
la: Mortuus est in proelio manu mea. Tristis est fratres tui occasionem caruerunt ut tam mortem honestum experiantur, Conrade.

note: [message]: speaker=Kalenz
en: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!
la: Cum omni honore, domini mi, debemus festinare. Opus est flumen statim transire. Et ecce! Videtur speculas in ripis fluminis munitas sunt!

note: [message]: speaker=Gaga-Breuk
en: Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!
la: Ecce! Nonnulli australes, viri Vesnotei, in terris nostris transire conantur! Eos in ripa fluminis trucidabimus!

note: [message]: speaker=Konrad
en: Isn’t there somewhere else we can cross? Maybe upstream?
la: Nonne locum alium ubi transire possumus est? Fortassene adverso flumine?

note: [message]: speaker=Delfador
en: Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!
la: Hiems celeriter nobis appropinquat. Dies pauci habemus in quibus transeamus, et pons proximus longe adverso flumine est. Inlaqueari ad ripam australem cum hiems veniet mors voluntaria sit. Ascuera nos sicut mures teneat! Specta ad occidentem! Ascuera castellum in finibus habet, et videtur plenum militibus esse! Opus est celeriter hic transire!

note: [message]: speaker=Li'sar
en: There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!
la: Ecce adsunt! Ita verum est, inmortus eluserunt. Nunc e Vesnotem exire conantur. Non possumus eos flumen pati transire. Insequemini, viri!

note: [message]: speaker=Konrad
en: Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!
la: Non illa iterum! Oportet festinare! Nolite oblivisci ova grypum portare. Debent plus temporis ad excludendum habere. Celeriter!

note: [message]: speaker=Konrad
en: Not her again! Quickly! We must hurry!
la: Non illa iterum! Celeriter! Debemus festinare!

note: [message]: speaker=Li'sar
en: You drive me from the field, but you have not vanquished me, impostor!
la: Agro exturbas, sed me non edomuisti, fraudatorem!

note: [event]
en: Water Serpent
la: Hydrus

note: [event]
en: Cuttle Fish
la: Sepia

note: [message]: type=Water Serpent
en: Ruaarrrrrrrr!
la: Ruarrrrrrr!

note: [message]: speaker=Konrad
en: What is that?
la: Quid est illud?

note: [message]: speaker=Kalenz
en: Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!
la: Beluae gurgitis nos oppugnant! Periculosissimum potest. Festinate! Ripam aliam attingere quam celerrime debemus!

note: [message]: speaker=Konrad
en: We made it across the river safely! Where to now?
la: Flumen tute transivimus! Quo nunc?

note: [message]: speaker=Li'sar
en: I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.
la: Non credeo. Effugierunt! Persequi debemus. Insequemini, viri! Transeamus quoque flumen! Rursus obviam ibimus, fraudator foede.

note: [message]: speaker=Konrad
en: Do you think she’s really going to chase us, Delfador?
la: Putasne eam nos vere persequi, Delfador?

note: [message]: speaker=Delfador
en: It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!
la: Sane videtur eam conatura est. Sed beluae ampliae in flumine latent quam pugnavimus; difficile sibi facient. Debemus porro pergere. Si ante hiemem transiet, esto!

note: [scenario]: id=12_Northern_Winter
en: Northern Winter
la: Hiems Borea

note: [part]
en: Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous.
la: Trans flumen terrae erant quas pauci homines umquam viserunt. Fragor fortuitus distans tympanorum orcium silvas copiosas pinorum in collibus disparibus et mirabiles et minaces fecerunt.

note: [part]
en: Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.
la: Venti volubiles nivalesque exercitum Conradi revellerunt, significantes finem auctumni et initium hiemis acerbae futurae.

note: [side]: type=Orcish Warrior, id=Halgar Du'nar
en: Halgar Du’nar
la: Halger Dunar

note: [side]: type=Orcish Warrior, id=Gorlak
en: Gorlak
la: Gorlacchus

note: [message]: speaker=Konrad
en: This winter is bitterly cold! Perhaps we should stop here and rest a while.
la: Hiems acerbe frigida est! Forsitan hic consistentes paulisper requiescamus.

note: [message]: speaker=Kalenz
en: Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!
la: Sistere et requiescere? Domine mi, opus est valde Sceptrum Ignis consequi, ne in manibus hostium cadat.

note: [message]: speaker=Konrad
en: We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!
la: Iter durum feceramus usque ab inmortus nos in valle illa foeda obsederunt. Nunc hiems nobis appropinquat et plerasque pecunias insumpsimus. Terra haec satis fertilis videtur. Certo hic hieme considere possumus!

note: [message]: role=human-advisor
en: Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.
la: Quiescamus paulisper! Pro certo habeo multis periculis impendere et non puto me aliam sicut transitum fluminis diu ferre posse.

note: [message]: speaker=Kalenz
en: We are pursued by the forces of your arch-enemy, chasing the Sceptre of Fire, the fate of the realm in our hands, and you humans want to stop and rest? Onward, I say!
la: Petimur a copiis hostis pessimi tui, Sceptrum Ignis persecuti, ac sors regni in manibus nostris est, atqui vos homines sistere et quiescere volunt? Porro, dico!

note: [message]: speaker=Delfador
en: They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!
la: Vera dicunt, Calens. Sceptrum in luna adipisci volebam, sed non esto. Milites deserere incipient nisi mox requiescent. Sed in his terris incultis boreis, opus est etiam pro reqiuescendi pugnare. Specta ad boream! Hi orces foedi non nobis pacem ullam permittent!

note: [message]: speaker=Konrad
en: We must make haste before the snow overwhelms us!
la: Necesse est festinare priusquam nix nos demerget!

note: [message]: speaker=Delfador
en: Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.
la: Victoria nobis est! Terram ab orcibus paravimus. Nunc hic requiescere possumus dum hiems frigida transit.

note: [message]: speaker=Kalenz
en: Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.
la: Non nimium diu requiescamus, amici. Necesse est nobis etiam ad terras antiquas nanorum pervenire priusquam hostes nostri facient.

note: [message]: speaker=narrator
en: A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols. During this time, the valley walls echoed with the squeaks of gryphon hatchlings, who happily frolicked across the camp.
la: Castra in valle secreta posita sunt quae habitatores a tempestate pessima hiemis et excubiis orcium protexit. Muri vallis tunc cum stridoribus pullorum grypum resonabant, qui laete per castra luserunt.

note: [message]: speaker=narrator
en: Konrad set his shamans to the task of corralling the animals. The elvish shamans had a natural rapport with the gryphlets, whose wings were still too small to carry a mount.
la: Conradus flamines opus animalium includendorum posuit. Flamines dryadalium condordiam naturalem cum pullis habebant, quorum alae adhuc nimis parvae ut hominem portent erant.

note: [message]: speaker=narrator
en: A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.
la: Castra in valle secreta posita sunt quae habitatores a tempestate pessima hiemis et excubiis orcium protexit.

note: [scenario]: id=13_The_Dwarven_Doors
en: The Dwarven Doors
la: Fores Nanorum

note: [objective]: condition=win
en: Move Konrad to the entrance of the dwarven tunnels
la: Conradus ad aditum cuniculos nanorum movere

note: [side]: type=Orcish Slurbow, id=Knafa-Telfar
en: Knafa-Telfar
la: Gnafa Telfer

note: [side]: type=Orcish Warlord, id=Urug-Tan
en: Urug-Tan
la: Urug Tan

note: [side]: type=Orcish Sovereign, id=Shuuga-Mool
en: Shuuga-Mool
la: Sugga Mola

note: [label]
en: Pillars of Thunedain
la: Columnae Thunedanni

note: [label]
en: The Great Doors
la: Fores Magnae

note: [scenario]: id=13_The_Dwarven_Doors
en: Royal Guard
la: Praetor

note: [message]: speaker=Delfador
en: At last, this is the entrance to the dwarven tunnels.
la: Ecce aditum denique cuniculorum nanorum.

note: [message]: speaker=Konrad
en: All I can see are ruins and poor villages.
la: Video tantum ruinas et pagos miseros.

note: [message]: speaker=Kalenz
en: The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.
la: Pagani miseri qui olim hic habitantes cum nanis mercaturas faciebant nunc orcibus serviunt.

note: [message]: speaker=Konrad
en: Slaves to the evil orcs? We must liberate them!
la: Servine orcibus malis? Opus est eos liberare!

note: [message]: speaker=Delfador
en: That would not be a wise choice, for our mission is to retrieve the Sceptre of Fire. If we tarry in this place, hordes of orcs will surround us.
la: Optio sapiens non sit, quia officium nostrum Sceptrum Ignis recipere est. Si hic moremini greges orcium nos circumdent.

note: [message]: speaker=Kalenz
en: Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.
la: Conrade, cave verba Delfadoris. Reveniemus ad comprehensionem a terris his extorquendam. Ecce - orces iam congregantur. Plures sane appropinquant.

note: [message]: speaker=Konrad
en: This does not please me, but I will listen to your advice.
la: Mihi non placet, sed consilium tui audiam.

note: [message]: role=Rider
en: Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.
la: Domine, velim viam ante explorare. Clades nobis sit si portas clausas inveniamus, nos relinquens ut pabulum venationis gregi convenienti.

note: [message]: speaker=Delfador
en: Excellent. We must find a way underground before we are overwhelmed.
la: Optime. Oportet viam sub terra invenire priusquam opressi erimus.

note: [message]: role=Outlaw_Advisor
en: My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.
la: Avunculus cibum nanis furtim importabat... err... dico.... negotiabatur. Plaustra frumenti clam orces deformes inferre potebat.

note: [message]: role=Outlaw_Advisor
en: He must be hiding in one of those villages.
la: In uno viculorum illorum latere debet.

note: [message]: speaker=Konrad
en: The defense of the dwarves must have been strong. Look at those ruined towers!
la: Praesidium nanorum fortes fuisse debent. Specta as has turres rutas!

note: [message]: speaker=Delfador
en: The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.
la: Proelium extra saevum fuit et menses sex duravit. Sed proelia intra cuniculos peiora fuerunt.

note: [message]: speaker=Delfador
en: The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.
la: Columnae Thunedanni. Dominus nanorum fabulosus qui hic postremum restitit fuit. Vincamus ubi ille cecidit.

note: [message]: speaker=Kalenz
en: I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.
la: Fugam sat sit, sed nescio quod plus extimesco: orces foedos aut cavernas foetidas.

note: [message]: speaker=second_unit
en: Back to the abyss, spawn of filth!
la: Vade retro ad gurgitem, catulus sordidum!

note: [then]
en: Uncle Somf
la: Avunculus Somfus

note: [message]: speaker=unit
en: Who... who’s here?
la: Quis... quis est hic?

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: $outlaw_name|! How have you been? I haven’t seen you in years.
la: $outlaw_name|! Quid novi? Multos annos non te vidi.

note: [message]: speaker=Uncle Somf The mentioned person, $outlaw_name, is the speaker's niece or nephew.
en: Haw! Any friend of $outlaw_name is a friend of mine too.
la: Hae! Ullus amicus $outlaw_name|i amicus mihi est.

note: [message]: speaker=Konrad
en: We need to make it into the caves of the dwarves.
la: Debemus in cavernas nanorum pervenire.

note: [message]: speaker=Uncle Somf
en: The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.
la: Nos aditos metallorum inter proelium conciderunt. Portae, etsi fortiter defensi, patentes manent. Greges orcium qui eas oppugnant repelluntur, sed clam te insinuare possis.

note: [message]: speaker=Uncle Somf
en: The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.
la: Via optima per cuniculos metallorum est. Orces numquam aditi omnes invenerunt et multi sub terram altam ducunt.

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: How are we doing, $outlaw_name|?
la: Quid agis, $outlaw_name|e?

note: [message]: speaker=$outlaw_advisor_store.id
en: The same as always, Uncle!
la: Idem ut semper, Avuncule!

note: [message]: speaker=Uncle Somf
en: That bad, huh?
la: Num tantum male?

note: [message]: speaker=unit
en: The doors... they can be moved!
la: Portae... moveri possunt!

note: [message]: speaker=Delfador
en: Quickly, now, let us slip inside and hope the dwarves do not object...
la: Festinate iam, lapsi speremus ut nani non recusent...

note: [message]: speaker=Kalenz
en: ... and that the orcs do not follow.
la: ... et orces non sequantur.

note: [message]: speaker=unit
en: The doors are closed and barred from the inside!
la: Fores clausi obstructique ab intus sunt!

note: [message]: speaker=Konrad
en: We can’t get in! What should we do now?
la: Non possumus intrare! Quid faciamus iam?

note: [message]: speaker=Kalenz
en: It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.
la: Fertur orces cuniculis veteribus metallorum ad nanos deprensos usos esse. Videtur unum prope inter septentriones et orientem esse.

note: [message]: speaker=Konrad
en: Then we must make it to that tunnel!
la: Ita ad cuniculum illum adire nos oportet!

note: [message]: speaker=unit
en: This old mine seems to be connected to the main tunnels.
la: Hic metallum vetus cuniculos principales contingere videtur.

note: [message]: speaker=Kalenz
en: I am hesitant to enter. It will be so difficult in the darkness!
la: Dubito intrare. Tam difficile erit in tenebris!

note: [message]: speaker=Delfador
en: There is no time for idle chatter or delay of any kind. Onward!
la: Non ad otiose dicendum aut mora ulla est. Porro!

note: [message]: speaker=unit
en: I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.
la: Aditum metalli advenio, sed hic cuniculus nonnus est. Saxa rudusque omnino viam obstruunt.

note: [message]: speaker=Konrad
en: I hope we can make it through the main doors, then.
la: Tunc spero ut per portas principales intrare possimus.

note: [message]: speaker=Delfador
en: It is our only choice now. Hurry!
la: Optio sola est nobis nunc. Festinate!

note: [message]: speaker=Konrad
en: Pray that we live to see sunlight again.
la: Precamini victuri rursus ad solem videndum esse.

note: [message]: speaker=Kalenz
en: We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!
la: Orces foedos terram custodientes vicimus, sed sine otio pergere debemus. Plures quidem advenient!

note: [message]: speaker=Delfador
en: Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.
la: Vero non morari debemus. Portas magnas ad regnum nanorum perfringamus.

note: [message]: speaker=Delfador
en: Indeed we must not delay. The mines in the northeast are the best way to enter.
la: Vero non morari debemus. Metalli inter septentriones et orientem via optima sunt ad intrandum.

note: [message]: speaker=Cuttle Fish
en: Ruarrrrr!!!
la: Rrrrrr!!!

note: [message]: speaker=unit
en: A monster was hiding in that lake!
la: Monstrum in lacu illo latebat!

note: [message]: role=whiner
en: The legend was true! There are always tentacled creatures hiding in the lakes near the dwarven tunnels.
la: Fabula vera erat! Semper adsunt creaturae flagellis latentes in lacus prope cuniculos nanorum.

note: [message]: speaker=narrator
en: But Konrad’s party was not alone in entering the caves...
la: Sed manus Conradi cuniculos intrantes non sola erat...

note: [scenario]: id=14_Plunging_into_the_Darkness
en: Plunging into the Darkness
la: In Tenebras Mergentes

note: [objective]: condition=win
en: Find the dwarves
la: Nanos invenire

note: [unit]: type=Giant Spider
en: Hywyn
la: Hyvynus

note: [side]: id=Relgorn, type=Dwarvish Lord
en: Relgorn
la: Relgornius

note: [message]: speaker=Konrad
en: It’s so dark in here I can hardly see!
la: Tam obscurus hic est ut vix videre possim!

note: [message]: speaker=Delfador
en: It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!
la: Obscurum certo est. Faces accendentes lente cauteque ingredi opus erit. Fortasse nani etiam adsunt hic qui nos iuvare possunt!

note: [message]: speaker=Kalenz
en: Indeed. We elves do not fare well in these dark pits.
la: Quidem. Nos Dryadales non bene in foveis obscuris his agent.

note: [message]: speaker=Relgorn
en: Who are these that approach? Surface-dwellers! On your guard, men!
la: Sunt qui appropinquant? Incolae superficiei! Cavete sibi, viri!

note: [message]: speaker=Delfador
en: We come in peace, friends. We come in peace!
la: In pace venimus, amici. In pace venimus!

note: [message]: speaker=Relgorn
en: Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?
la: O, in pace? Video vos a dryadalibus comitari. Num nos nani in pace vivant nisi dryadales perfidi veniunt ad vexandum?

note: [message]: speaker=Kalenz
en: Why such harsh words, dwarf? Elves have never done you any harm.
la: Cur talia verba dura, nane? Dryadales numquam vobis nocuerunt.

note: [message]: speaker=Relgorn
en: ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!
la: ‘Numquam nobis nocuisse?’ Ego tamen ibi adfui cum dryadales foedus observare negaverint. Multi nani trucidati sunt et vos dryadales ignavi nil fecistis ut iuvetis!

note: [message]: speaker=Kalenz
en: You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?
la: Nimis longe is! Ego Calens sum, dominus ingens dryadalium! Quam audes talis in cuniculo vagiens me ignavum vocare?

note: [message]: speaker=Relgorn
en: Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?
la: Fiat! Explica praesentiam tuam hic, homo. Quis es? Cur vitam membraque in aleam dedit ut ad Gnalgam patriam nanorum venias?

note: [message]: speaker=Konrad
en: Well, we... we...
la: Sic, nos...nos...

note: [message]: speaker=Delfador
en: We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Sceptre of Fire.
la: Venimus ut heres herenditatem postulet, et rex solium suum. Sceptrum Ignis petimus.

note: [message]: speaker=Relgorn
en: The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!
la: Sceptrumne Ignis? Insanitisne? Profecto iocamini!

note: [message]: speaker=Delfador
en: We jest not, friend. We seek the Sceptre of Fire. We seek the help of the dwarves in finding it. But know that we will find it, whether you help us or not.
la: Non iocamur, amice. Sceptrum Ignis quaerimus. Auxilium nanorum inveniendo petimus. Sed scio nos id inventuros, sive nos iuves sive non.

note: [message]: speaker=Relgorn
en: You speak foolishness. No one even knows if the Sceptre of Fire still exists. And who is this heir, this king that you speak of?
la: Stultitiam dicis. Nemo scit num etiam Sceptrum Ignis sit. Et quis heres est, hic rex de quo loqueris?

note: [message]: speaker=Konrad
en: I am, sir.
la: Sum, domine.

note: [message]: speaker=Delfador
en: I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.
la: Ego Delfador sum, Delfador Magnus, Magus Princeps Regi Garardo et Patronus heredis eius.

note: [message]: speaker=Relgorn
en: You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.
la: Tu... es Delfador? Delfadorem vidi cum tantum nanum iuvenis fuit et tibi dico, senex, te non Delfadorem esse. Viri! Ducete hos mendaces e conspectu. Delfador abhinc multos annos periit.

note: [message]: speaker=Delfador
en: I am Delfador the Great! Tremble before my wrath!
la: Delfador Magnus sum. Treme ante iram!

note: [message]: speaker=Relgorn
en: You... you really are Delfador! But we had news that you were dead, years ago!
la: Tu... vere Delfador es! Sed nuntiatum est te mortuum esse, abhinc annos!

note: [message]: speaker=Delfador
en: They thought I was dead. They hoped I was dead. Yet still I live.
la: Putaverunt me mortuum esse. Speraverunt mortuum. Sed etiam vivo.

note: [message]: speaker=Relgorn
en: And you really think that you can find the Sceptre of Fire?
la: Et putasne vere vos Sceptrum Ignis invenire posse?

note: [message]: speaker=Delfador
en: Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: dwarves will be killed, perhaps many dwarves. But surely it is better than hiding from the orcs like worms.
la: Quidem puto. Si nos iuvas, amice, thesauros omnes Gnalgae qui invenerimus tibi erunt. Tantum Sceptrum volumus. Periculosum erit. Noli errare de eo: nani interfecti erunt, forsitan multi nani. Sed certo melius est quam ab orcibus ut vermes latere.

note: [message]: speaker=Delfador
en: Then to the eastern tunnels we shall go!
la: Tunc ibimus ad cuniculos occidentales!

note: [unit]: type=Elvish Shaman, id=Gryphon Tender
en: Gryphon Tender
la: Custos Grypum

note: [message]: speaker=Gryphon Tender
en: I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!
la: Me paenitet, Regule Conrade. Grypes iuvenes funes rumpunt. Nimis magni inquietique fiunt ut diutius coerceamus!

note: [message]: speaker=Relgorn
en: What’s this? Gryphons in my castle? Remove the beasts!
la: Quid est? Grypesne in castello meo? Demovete bestias!

note: [message]: speaker=Konrad
en: Beasts? We were planning to use them as mounts.
la: Bestiasne? Consilium capiebamus ut nos eis equis uti.

note: [message]: speaker=Relgorn
en: Ha ha! Gryphons as mounts! Is there no end to your folly?
la: Hahae! Grypes ut equites! Finemne nollum stultitiae est?

note: [message]: speaker=Konrad [message]: speaker=Kalenz
en: (looks miffed)
la: (vexatum videtur)

note: [message]: speaker=Relgorn
en: Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!
la: Esto, si delirum consilium sequi vis, vires proprii ut equites grypum comparabo! Homo infirmus — vel peior, dryadalis — numquam ingenium violentum tractare possit!

note: [message]: speaker=Konrad
en: Well, I suppose...
la: Sic, opinor...

note: [unit]: type=Gryphon Rider, id=Mounted Dwarf
en: Mounted Dwarf
la: Nanus Equester

note: [message]: speaker=Mounted Dwarf
en: Whoa there... No need to be surly, now. Easy...easy... now GO!
la: Eia age... Noli difficilis esse. Seda... seda... nunc, i!

note: [message]: speaker=narrator
en: You can now recruit fearsome Gryphon Riders!
la: Nunc Equites Grypum formidolosos adlegere potes!

note: [message]: speaker=Relgorn
en: Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.
la: Etsi foetent, grypes animalia magnificentia sunt. In cavernis curvis non bene navigare possint, sin umquam terram summam rursus videbitis, in caelis dominabuntur. Perbene rem gerete, Socii Gnalgae.

note: [message]: speaker=unit
en: Hmm... there seems to be a secret passage behind these rocks!
la: Mmm... videtur transitus secretus post saxa haec esse!

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!
la: Praeda magna in arca hac thesauri est! Ducenti aureorum numerare possum!

note: [scenario]: id=15_The_Lost_General
en: The Lost General
la: Imperator Amissus

note: [side]: id=Geldar, type=Dwarvish Lord
en: Geldar
la: Gelder

note: [side]: id=Brugg, type=Troll Warrior
en: Brugg
la: Brugus

note: [side]: id=Lionel, type=Death Knight
en: Lionel
la: Lionelus

note: [message]: speaker=Delfador
en: We are now in the main dwarvish caverns.
la: In cavernas principales nanorum adsumus.

note: [message]: speaker=Delfador
en: Underground roads once led to the different parts of the complex, but now everything lies in ruins.
la: Olim viae subterraneae ad partes varias loci ducerunt, sed nunc omnia ruinae sunt.

note: [message]: speaker=narrator
en: The sign says ‘Guest quarters’.
la: Signum ‘Hospitia’ legitur.

note: [event]
en: Burlin
la: Burlinus

note: [message]: speaker=Burlin
en: My uncle’s family drowned after the orcs flooded that cavern...
la: Familia avunculi mersa est postquam orces illam cavernam inundaverunt...

note: [message]: speaker=narrator
en: A hidden whirlpool sucks you down into a subterranean current!
la: Vertex absconditus ad amnem subaqueanum te absorbet!

note: [unit]: id=Ulfdain, type=Dwarvish Ulfserker
en: Ulfdain
la: Ulfdeinus

note: [message]: speaker=Ulfdain
en: What’s this, more trolls? Aye, come to papa, little whelps.
la: Quid est, plures troglodytae? Aio, venite ad patrem, catuli parvi.

note: [message]
en: Hello? Who is here?
la: Salve? Quis hic est?

note: [message]: speaker=Ulfdain
en: What in the world are you? Some sort o’ monster’s appendage set tae lure me down to be yer watery meal, eh?
la: Quidnam tu es? Talis appendix monstri ponita quae me illiciat ut cibus aquosus sim, nonne?

note: [message]: speaker=Ulfdain
en: (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.
la: (odoratus) Nereid. Numquam eum audivi. Dubito te tam dulcis quam amici mei esse.

note: [message]
en: Why are you down here? Are those... troll carcasses?
la: Cur hic deorsum es? Illane... cadavera troglodytarum sunt?

note: [message]: speaker=Ulfdain
en: I was brawlin’ with these wee pups here defending my outpost. We got a little carried away, fell in the water, and were sucked down intae this grotto.
la: Stationem defendens cum catulis parvis dimicabam. Mentem amisimus, in aqua casi, et in specu hoc tracti sunt.

note: [message]
en: How long have you been here?
la: Quamdiu hic fuisti?

note: [message]: speaker=Ulfdain
en: Och, several days at least. The troll meat is starting to stink, and I’m a little ravenous, if ye catch my drift. Canna’ swim past that current, and no’ for lack o’ tryin’.
la: Fu, certo nonnullas dies. Caro troglodytarum putescit, et vorax paulo sum, si scis quod in animo habeo. Non possum adverso flumine nare, et non ob inopiam studii.

note: [message]
en: I will rescue you. Hold onto my shoulders, sir dwarf.
la: Te subveniam. Adhaere humeros, domine nane.

note: [message]: speaker=Ulfdain
en: Thanks. Nae need to wait around here. Let’s go.
la: Gratias ago. Nil est quod, cur hic maneas. Eamus.

note: [message]: speaker=narrator
en: Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.
la: Nunc paratus melius ut flumen pugnes, denique a vertice emergere potes.

note: [message]: speaker=Ulfdain
en: Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.
la: Sic, nereid, superavimus, pro domino tui pugnabo. Videtur vir fortis esse.

note: [message]: speaker=narrator
en: You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.
la: Emergis in aedem permagnam naturalem, cuius moenia altiora flectent quam in tenebris videre potest. Extendit abyssus magna in porticum, circa qui solum cavernae videtur omnino levis trivisse. Olim fuit caput imperii operosi nanorum, cuius reliquiae in cavernas superiores Gnalgae a copiis tenebrarum coactae sunt.

note: [message]: speaker=unit
en: There is a big cave-in south of here.
la: Ad meridiem hinc caverna ruit.

note: [message]: speaker=unit
en: The rocks are moving!
la: Saxa moventur!

note: [message]: speaker=second_unit
en: Who goes there? Friend or foe?
la: Qui eunt illic? Amicine hostesve?

note: [message]: speaker=unit
en: We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.
la: Desperanter cuniculos ab orcibus troglodytisque foedis liberare conantur! Iuvate nos amabo in labore.

note: [message]: speaker=second_unit
en: Vile creature! Let us rid these tunnels of its kind!
la: Monstrum malum! Liberemus cuniculos a genere eius!

note: [message]: speaker=second_unit
en: I did not know that the undead were in these pits!
la: Nescivi inmortuus in fossis adesse!

note: [message]: speaker=second_unit
en: Who is this foul enemy that we fight?
la: Quis est hostis foedus quem pugnamus?

note: [message]: speaker=Lionel
en: I am Lionel. I am the Lost General. I will avenge myself upon you all!
la: Lionelus sum. Imperator Amissus sum. Me ulciscar vobis omnibus!

note: [message]: speaker=Konrad
en: Avenge? What have we done to you that you must avenge?
la: Ulciscerisne? Quid fecimus tibi quod ulcisci debes?

note: [message]: speaker=Delfador
en: Lionel? A General? I remember that name...
la: Lionelusne? Imperatorne? Nominis illius memini...

note: [message]: speaker=Lionel
en: Remember me, do you? Aye. I was the king’s finest general, sent down to these pits to retrieve the Sceptre. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!
la: Nonne me meministi? Aio. Imperator optimus regis erat, missus in fossas has receptum Sceptrum. Sed orces me cum militibus in caverna hac inlaqueaverunt ut fame moriar. Nani mihi non auxilio erant me relinquentes ut moriar. Nunc vos omnes ulciscor!

note: [message]: speaker=Lionel
en: Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.
la: A! Victus sum! Sed certo a hostibus dignis, loco orcium foedorum.

note: [message]: speaker=Delfador
en: Rest in peace, Lionel. The poor, lost general.
la: Requiescas in pace, Lionele. Imperator amissus miser.

note: [message]: speaker=Lionel
en: I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Sceptre is east from here, the way you have come from, deep in the caverns. I made the mistake of not asking for directions when I became lost. May you have better fortune in your quest than I did!
la: Deleor, sed officium finiendum est. Etsi hostes sunt, saltem digni, ergo vobis dicam Sceptrum ad orientem hinc latere, in via unde venisitis, in cavernis profundis. Erravit nuntios non rogandi cum amissum factus sim. Sitis vobis felicitas meliorem me in expeditione!

note: [message]: speaker=narrator
en: The earth shakes.
la: Terra quatit.

note: [message]: speaker=Geldar
en: Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.
la: Grandes, gratias ago. Nuper vita nihil nisi certamen erat. Statio ultima cultus in his cavernis sumus.

note: [message]: speaker=Geldar
en: The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ survive without assistance.
la: Sceptrumne? A, petitis Sceptrum. Gloriae cupidi estis vos terrestres. Ultra arcem meam catuli tenebrarum totae suae dicionis faciunt. Non supereritis sine ope.

note: [message]: speaker=Konrad
en: Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands of evil beasts is a common goal for us, and we will prevail with your help.
la: Bonum tui valde gratum est, domine nane. Protegere Sceptrum a bestiis foedis finis est nos commune habere, et vincemus auxilio tui.

note: [message]: speaker=narrator
en: You may now recruit the legendary dwarvish guardsmen!
la: Nunc custodes nanorum fabulosos conscribere potes!

note: [message]: speaker=Delfador
en: These caves are vast. If we are to find the Sceptre of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse.
la: Cavernae ingetes sunt. Si Sceptrum Ignis invenerimus debebimus festinare. Non soli sumus, et quia hostes sanguinem nostrum odorati sunt, peior erit.

note: [message]: speaker=Konrad
en: How will we make it?
la: Quomodo pergere possumus?

note: [message]: speaker=Delfador
en: I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.
la: Nescio, Conrade, sed sentio viam tantum deorsum ducere. Pergemus inter septentriones et orientem, ad profundum altissimum cavernarum.

note: [scenario]: id=16_Hasty_Alliance
en: Hasty Alliance
la: Foedus Novus

note: [objective]: condition=lose
en: Death of Li’sar
la: Mors Lisaris

note: [part]
en: The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.
la: Colonia ultima nanorum diu relicta, manus in partes altissimas cavernarum dolatarum descendit. Praeter turbam raram ab orcule, aer quietus, funebris in cuniculis inferioribus erat.

note: [part]
en: Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.
la: Progredientes per porticum parvam, Conradus Delfadorque e labyrintho cryptarum in tenebris gelido emerserunt. Caligo eos opprimere visa est. Lumina coruscaverunt et exstincta sunt. Etiam virga magi veteris laboravit ut satis lux ad videndum faceret.

note: [part]
en: A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.
la: Inane immane extendit, trans quod nullum tectum murive apparebant. Ventus per culmina angusta ululabat flabatque pontem in profundum imponentes, quasi animata ab arte magica prope erant... et nuper malo excitato.

note: [side]: type=Commander, id=Konrad [side]: type=Princess, id=Li'sar
en: Humans
la: Homines

note: [side]: type=Troll Warrior, id=Haaf-Garga
en: Haaf-Garga
la: Heif Garga

note: [message]: speaker=Konrad
en: Where are we? Which way now? I am tired of this darkness!
la: Ubinam sumus? Quo nunc? Me taedet tenebrarum!

note: [message]: speaker=Delfador
en: I am not sure of the way. Let me think for a moment.
la: De via dubito. Sine me paulisper cogitare.

note: [message]: speaker=Li'sar
en: En garde!
la: Cave tibi!

note: [message]: speaker=Konrad
en: What in the world are you doing here?
la: Quidnam hic facis?

note: [message]: speaker=Li'sar
en: Tracking you down, of course! You have escaped me for the last time!
la: Te indago, sane! Me supremum effugisti!

note: [message]: speaker=Delfador
en: Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!
la: Puellam stultam! In cavernis profundissimis adsumus, fortasse ab omni genere animalum circumdamur, et tamenne nos pugnare vis? Nos omnes pessum dabis!

note: [message]: speaker=Li'sar
en: Don’t try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Sceptre, and return to the daylight again!
la: Noli me fallere conari! Scio cur hic venistis! Sed finem tibi et perduellioni tui faciam. Tunc Sceptrum carpam et ad diem rursum regrediar!

note: [message]: type=Goblin Knight
en: Surprise! Die, you sun-lovers!
la: Eho! Morimini, amantes solis!

note: [message]: speaker=Li'sar
en: I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?
la: Sentio nos nullan optionem nisi inter se adiuvare habere. Pugnemus una donec ad superficiem regrediemur. Constatne?

note: [message]: speaker=Li'sar
en: But once we escape from this hole, I have a score to settle with you!
la: Sed simul effugerimus ex hoc cavo, tecum negotium transigendum est!

note: [message]: speaker=Li'sar
en: Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.
la: Pergamus. Paciscimur ut inter se adiuvamus ut ex cavernis effugamus, nonne? Continuemus opes conferre. Tibi aureos spondeo.

note: [message]: speaker=unit
en: I can’t believe it should end like this!
la: Non possum credere id ita finire!

note: [scenario]: id=17_Sceptre_of_Fire
en: The Sceptre of Fire
la: Sceptrum Ignis

note: [part]
en: Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.
la: Trans abyssum, aer vigore magico fere crepitabat. Quoque constanter calefactum est. Solum passim erat leve vitreumque, et lumen leve veniam parvam a caligine denso parabat. Fumi vulcanii ex rimis in solo fluitabant.

note: [part]
en: Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...
la: Mugiti et motus terrae longinqui difficile statu effecit. Terra ipsa viva facta erat, gemens, certans ut ab onere antiquo levetur...

note: [objective]: condition=win
en: Capture the Sceptre of Fire with Konrad or Li’sar
la: Sceptrum Ignis cum Conrado Lisareve capere

note: [message]: speaker=Konrad
en: The Sceptre must be getting close now! Where shall we go?
la: Sceptro nunc certo appropinquamus! Quo ibimus?

note: [message]: speaker=Kalenz
en: We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.
la: Hunc locum solum explorare non possumus, praesertim si ab incolis cavernarum oppugnamur. Debemus socios nanos rogare ut nos ad cavernas investigandum adiuvent.

note: [message]: speaker=Delfador
en: Yes, I feel it is near here! We must search for it carefully.
la: Ita vero, sentio id prope esse! Oportet diligenter quaerere.

note: [message]: speaker=Li'sar
en: An earthquake! We’ll be trapped!
la: Terrae motum! Inlaqueabimur!

note: [message]: speaker=Li'sar
en: Aware? Who? Delfador, what does he mean?
la: Consciumne? Quis? Delfador, quid in animo habet?

note: [message]: speaker=Delfador
en: The Sceptre... the earth... the molten lava... the fire... the air around us... everything. It calls out to the heir — I can barely hold it back in my mind. It was forged here, not far north of where we now stand. The sheer power of it!
la: Sceptrum... terra... saxa liquefacta... ignis... aer circa nos... omnia. Vocant herem - vix in mente retinere possum. Hic fabricatum est, non longe hinc ad septentrionem. Potestatem meram eius!

note: [message]: speaker=Konrad
en: Where? Where is it?
la: Ubi? Ubi est?

note: [message]: speaker=Delfador
en: North. More than that, I cannot tell.
la: Ad septentrionem. Amplius eo nescio.

note: [message]: speaker=Li'sar
en: Konrad, as promised, here is my purse, full of gold.
la: Conrade, ut promisi, sacculum plenum aureorum do.

note: [message]: speaker=narrator
en: You receive 300 pieces of gold!
la: Trecenta aureorum accipis!

note: [scenario]: id=18_A_Choice_Must_Be_Made
en: A Choice Must Be Made
la: Optio Facienda Est

note: [part]
en: The Sceptre, initially dulled from decades of dust and debris, began to glow from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in pulsating blue. The heat and light were comforting in the pitch-black.
la: Sceptrum, primo hebetatum multis annis pulvis purgamentique, ex igne intimo gemmae lucescebat. Typi nanorum in capulo aureo cum caeruleo palpitanti eluxerunt. Calor luxque in caligine piceo consolabantur.

note: [part]
en: An early encounter with the Sceptre in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight.
la: Concursus primus cum Sceptro in manibus dominorum novorum nonnullas troglodytas ut folliculos fumantes effecit. Sentientes evigilationem magicorum potentis, disperserunt incolae profundi et invisae manserunt.

note: [part]
en: Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...
la: Delfador tutelas iuvenes per portica solitaria et deserta cunicula quattor dies duxit. Nunc primum Conradus signa fatigationis in vultu saepe incognito magi veteris vidit. Demum salutavit aer acer manum...

note: [objective]: condition=win
en: Defeat either of the enemy leaders
la: Ducem utrum hostium vincere

note: [side]: type=Death Knight, id=Unan-Ka'tall
en: Unan-Ka’tall
la: Unan Cateil

note: [message]: speaker=Li'sar
en: I thank you for helping me get back to the surface, but now I must take what is mine!
la: Tibi gratias ago pro iuvando ad superficiem regredi, sed nunc quod mei mihi capiendum est!

note: [message]: speaker=Li'sar
en: Did you think I was just playing around? I need to take my inheritance!
la: Num putabas me ludere? Hereditatem capere mihi necesse est!

note: [message]: speaker=Konrad
en: Then let us devise a battle plan.
la: Ita consilium capiamus.

note: [message]: speaker=Li'sar
en: We have escaped.
la: Effugimus.

note: [message]: speaker=Li'sar
en: No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.
la: Non, putabam... nolo vere te interficere. Habeo quod veni captatum. Ergo si polliceris te numquam ad meridiem Fluminis Magni veniturum esse, parcam vitae.

note: [message]: speaker=Li'sar
en: Such words in the presence of royalty! Do you want me to fry you, Elf?
la: Verba talia coram domu regio! Visne me frigere te, Dryadalis?

note: [message]: speaker=Delfador
en: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!
la: Pax, amici! Etsi extra cuniculos, vix tuti sumus. Sumus alicubi in terris incultis aridisque septentrionis, tantum est nos scire. Ecce ad septentriones... orces! Ad meridiem...greges obscuros! Debemus in pace manere, ne omnes pereant!

note: [message]: speaker=Li'sar
en: I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?
la: Opinor inter se paulisper iuvandum inter nobis communis futurum esse. Sed quid faciamus? Quomodo nos defendamus?

note: [message]: speaker=Kalenz "Longlier" <- English "long" + "lies"; translate accordingly
en: I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.
la: Sentio ubi simus. Ille est flumen quod Longlirus a hominibus vocatur et Arcan-toria a populo meo in lingua antiqua. Patria populi ad ortum iacet.

note: [message]: speaker=Konrad
en: Then perhaps we should head east along the river, and seek refuge and rest there for a time?
la: Ita fortasse debemus ad ortum praeter flumen tendere, et illic perfugium et quietum petere?

note: [message]: speaker=Kalenz
en: We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.
la: Refugium illic profecto debemus petere, domine, sed non euntibus ad ortum praeter flumen. Nomen ‘Flumen Ossium’ significat. Bestiae magnae malaeque in ripis latent, aquae non potulentis sunt, et super Rupes Toriae fluit. Multa saecula  transierunt ex quo ullum hominem dryadalemve Rupes transivit et superfuit. Hau, regule, via alia eligenda est.

note: [message]: speaker=Konrad
en: But which way, Kalenz?
la: Sed qualis via, Calens?

note: [message]: speaker=Kalenz
en: We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.
la: Possumus duas vias sequi, quae flumen vitant. Ad septentriones, per patriam antiquam populi, tunc ad locum ortum, ubi nunc habitant. Aut ad meridiem ire possumus, transeuntes paludes, priusquam inter septentriones et occidentem vertentes. Flumen semel transeamus si viam elegamus, sed scio vadum tutum.

note: [message]: speaker=Li'sar
en: If the elves will promise me refuge and safe passage, then I will go.
la: Si dryadales mihi promittent refugium et transitum tutum, ibo.

note: [message]: speaker=Delfador
en: So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.
la: Ergo, eligendum est. Ad septentrionem ultra orces, ubi sunt campi dryadalium nivei antiqui, aut ad meridiem, ultra exercitus Mortuorum Ambulantum, ubi paludes dirae expectant.

note: [message]: speaker=Konrad
en: Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.
la: Nerides fideles, servavistis supra quam debitum gratiae postulat. Vim et fidem per aerumnam credam velut nos ut te per caput volcani duxerimus.

note: [message]: speaker=Konrad
en: If you are confident you can navigate these waters and guide our forces to safety, then lead on.
la: Si certo scis te has aquas navigare posse et nostros servare, age.

note: [message]: speaker=unit
en: I am, my liege. We press ahead. Stay close, noble masters.
la: Certo scio, domine mi. Pergimus. Cohaerete, domini nobiles.

note: [message]: speaker=Delfador
en: I suspected you would attempt to lead us down the banks of Longlier...
la: Suspicor te conari nos deorsum ripam Longliri ducere...

note: [message]: speaker=Kalenz
en: (shock) What!? Konrad, your folly is appalling! Do you flout my advice?
la: (offensus) Quid!? Conrade, stultitia dira est! Inludisne consilium?

note: [message]: speaker=Li'sar
en: We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.
la: Adne ortum contendimus? Fluminemne deorsum? Conrade, spero quod nos commitis scire.

note: [message]: speaker=Kalenz
en: Of course not, whelp, else he would have chosen a safer route.
la: Haudquaquam scit, catule, vel viam tutiorem legerit.

note: [message]: speaker=Kalenz
en: Delfador, you cannot allow this to happen! We march to our death!
la: Delfador, illa accidere permittendus est! Ad mortem nostrem contendemus!

note: [message]: speaker=Delfador
en: (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.
la: (suspirians) Corruptus annis viventis urbani sum inter genere, Calens. Ingenium dryadalis cogitationi securitatique solum a ferocitate ardoreque in proelio exceditur.

note: [message]: speaker=Delfador
en: It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.
la: Magnificentiam offendit indignitatem accipiendi consilium hominum pati, praesertim in tam angustiis acerbiis. Te hortor quam longus Canrado duce venimus meminisse, quam propinquus in ferendo alas Fortunae in solium male partum Ascuerae Reginae sumus. Iter ad ortum faciemus.

note: [message]: speaker=Kalenz
en: I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...
la: Ea nolo, mi fidelis. Fama est, ego etiam non audeo loquor, monstra hoc in flumenis vivare...

note: [message]: speaker=unit
en: Prince Konrad, are you sure you want to do this?
la: Regule Conrade, verene id pro certo habes?

note: [message]: speaker=Konrad
en: I say that...
la: Id dico...

note: [option]
en: On second thought, perhaps we should choose a safer way to go.
la: Posterioribus cogitationibus, fortasse viam tutiorem legamus.

note: [message]: speaker=unit
en: As you say, my lord.
la: Ut dicis, domine mi.

note: [message]: speaker=narrator
en: If you want to choose the river path later, move a merman to the right end of the river again.
la: Si postea velis viam fluminis eligere, move nereidem rursus ad finem dextrum fluminis.

note: [scenario]: id=19a_Snow_Plains
en: Snow Plains
la: Campi Nivei

note: [side]: type=Orcish Warlord, id=Urag-Tifer
en: Urag-Tifer
la: Urag Tiferis

note: [message]: speaker=Kalenz
en: These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.
la: Olim hi agri nivis erant patria populi mei. Abhinc aevos hinc eximus. Fabulae de gladio magno ignis narrant qui relictus est.

note: [message]: speaker=Konrad
en: This sword may prove useful on our journey ahead. I wonder where it could be hidden.
la: Hic gladius itineri venturo usui sit. Ubi id lateat?

note: [message]: speaker=Delfador
en: Who would discard such a wondrous artifact?
la: Quis talem fabricam magnificam proiciat?

note: [message]: speaker=Kalenz
en: I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was enchanted as a boon to him by your elvish friends in the south. He was visiting their home as an envoy from us North Elves and was called upon to vanquish some beast or other.
la: Credo eum Ilalioni esse, Imperator magnus Silvae. Sibi ut bonum ab amicis dryadalibus in meridie fascinatus est. Patriam eorum ut legatus a nobis Dryadalibus Boreis visitabat et vocabatur ut aliquem bestiam vinceret.

note: [message]: speaker=Konrad
en: Some boon! All for a beast?
la: Bona nonnulla! Tantumne pro bestia?

note: [message]: speaker=Kalenz
en: It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.
la: Videtur se fervisse. At tamen, postquam regrediens ad populum eius, gladius nil erat nisi invitatio ad cladem.

note: [message]: speaker=Kalenz
en: His fellow marshals... well, one could say they were slow to come to Ila’alion’s aid as he held this very plain against an orcish incursion. They resented his arrogance as the bearer of the sword, and indignation is a powerful force amongst my people at times. The sword has been lost in orcish territory ever since.
la: Manipulares... sic, dicamus lenti erant ad subsidium Ilalionis venire, cum hunc illum agrum contra incursionem orcium teneret. Superbiam ut gerulus gladii spreverunt, et interdum indignatio vis potens apud populum meum est. Adhuc gladius in terris orcium perditus est.

note: [message]: speaker=Li'sar
en: He was just someone who couldn’t handle the power given to him.
la: Erat qui modo imperium datum regere non potuit.

note: [message]: speaker=Kalenz
en: You would do well to learn the lesson he did not.
la: Usui tibi sit discere quod non didicit.

note: [message]: speaker=Li'sar
en: Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!
la: Demove, Dryadalis, nisi castra in desertis gelidis ponere delectas. Ego enim non!

note: [message]: speaker=Kalenz
en: Indeed...
la: Quidem...

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
la: Audi, cuius oculi pulchri inane occultant, num putas me ignorare quod potestatem animae faciat? Quae mala multum possit quia veritas fasque nil sunt nisi chartae quae deleri possunt si reginam taedent?

note: [message]: speaker=Li'sar
en: I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.
la: Optio fidissimus matris facta sum. Pessimum seditionis domitum missa sum. Sane me repugnaverunt. Numquam cognovi qui essent aut cur matrem pugnarent. Conrade, felix es. Nescis quomodo Vesnotes multis annis recentis erat. Nulla pax est. Numquam pacem nosco.

note: [message]: speaker=Delfador
en: I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.
la: Cognosco poculum acerbitatis quem mater in Vesnote exhausit, puella. Terra scissa est. Dryadales hoc sciunt. Atque orces. Inmortus sentiunt. Exercitus magni hominum iter trans agros venantes inter se faciunt, et cum nullus hominum maneat, alieni Vesnotem ut patria adrogabunt.

note: [scenario]: id=19b_Swamp_Of_Dread
en: Swamp Of Dread
la: Palus Horroris

note: [objective]: condition=win
en: Defeat the Lich-Lord Aimucasur
la: Dominum Mortis Aimucasu vincere

note: [objective]: condition=win
en: Defeat all Death Knights first
la: Prius Duces Mortum vincere

note: [side]: type=Lich, id=Aimucasur
en: Aimucasur
la: Aimucasu

note: [message]: speaker=Delfador
en: This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.
la: Haec terra exsecrata est. Mortifugae hic saeclos erant, illiciens milites virosque audaces ad mortem et accumulantes exercitus magnos et divitias.

note: [message]: speaker=Konrad
en: Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.
la: Vide illuc! Palus infesta omni genere ossium, cadaverum et peiorum est. Spero ut nos bene hanc viam legamus.

note: [message]: speaker=Delfador
en: These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.
la: Hi Duces Mortum clientes serviti a Domino Mortis esse videntur. Illud debet valde potens esse, quia Duces Mortum naturaliter solum animi pertinaces sunt.

note: [message]: speaker=Kalenz
en: I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.
la: Credo nos dominum delere posse et clientes liberare. Debemus multae pugnae priusquam trans paludines in pace venerimus. Utinam non ossa nostra bellatores casos conveniant, qui iam nos resistunt.

note: [message]: speaker=narrator
en: The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.
la: Dux Ossium in nube pulveris discutit ut deletur. At arma in solum cadit et integra manet. Adamas niger expolitur cum nitore speculi.

note: [message]: speaker=Li'sar
en: Delfador... that breastplate... how did it end up here?
la: Delfador... haec lorica... quomodo hic venit?

note: [message]: speaker=Delfador
en: Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.
la: Sane possessor bellator praeclarus in vita erat, qui fuit? Illa lorica certo fascinum potentem habet si saecla ruinae restitit. Elige sapienter qui illam geret.

note: [message]: speaker=narrator
en: As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you.
la: Ducibus Mortibus casis, clamor acer a mortifuga solvitur. Liquet tales animos potentes regendum graviter exhausisse, et tibi fervit.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Dux ultimus Mortis in solo tacite labitur, inanimus. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=narrator
en: A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time.
la: Ictus ultimus mortifugam delevit et unda energiae foras solvitur. Duces Mortum in solum tacite labuntur, inanimi. Ingente nube pulveris mugiente, reliquia cutis pristina mortalis mortifugae et saecla sordis supremum deiciuntur.

note: [message]: speaker=Delfador
en: Aimucasur’s lordship over this cursed ground is broken.
la: Possessio Aimucasus huius terrae exsecratae frangitur.

note: [message]: speaker=Delfador
en: Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.
la: Potentissimus fuit. Primo pro certo de nomine eius habuit, sed iam certum est. Vixit abhinc saecula... in historiis nostris apparet, olim magister princeps Alduini. Dictus est se abivisse, et nunc scimus quid sibi accessit.

note: [message]: speaker=Li'sar
en: Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!
la: Demove, Dryadalis, nisi castra in lustro limoso ponere delectas. Ego enim non!

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
la: Audi, cuius oculi pulchri inane occultant, nonne putas me novisse quod potestatem animae faciat? Quae mala multum possit quia veritas fasque nil sunt nisi chartae quae deleri possunt si reginam taedent?

note: [scenario]: id=19c_Cliffs_of_Thoria
en: The Cliffs of Thoria
la: Rupes Toriae

note: [objective]: condition=win
en: Make it to the end of the river
la: Ad finem fluminis pervenire

note: [objective]: condition=win
en: Rescue the sergeant
la: Optio subvenire

note: [side]
en: Drakes
la: Draculi

note: [unit]: type=Injured Sergeant, id=Warven [unit]: type=Sergeant, id=Warven
en: Warven
la: Varvenus

note: [message]: role=merman-advisor
en: These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.
la: Hi non naves verae sunt, sed scaphae nuper factae; multus materiarum viridis est. Vires in proelio et non tempestate demersi sunt. Quae non eversae sunt, incensae sunt. Proelium debuit nuper accidisse, fortasse modo abhinc mensem. Nullos viventes invenimus. Omnes quoque... vexillum Regni Vesnotei posuerunt.

note: [message]: speaker=Delfador
en: Haven’t you found any enemy boats, ones the Wesnothians were fighting against?
la: uNonne naves hostis invenistis, contra quas Vesnotienses pugnabant?

note: [message]: speaker=Li'sar
en: Perhaps the monsters Lord Kalenz alluded to sunk the boats.
la: Fortasse beluae, quae Dominus Calens designavit, naves demersit.

note: [message]: speaker=Kalenz
en: That is possible. I would guess they were seeking a way east, just as we are.
la: Fieri potest. Praedicam se itinerem ad ortum, ut nos, petisse.

note: [message]: speaker=Konrad
en: What do we do next? How much more of the river do we still have to travel?
la: Quod nunc faciamus? Quantus fluminis etiam ire necesse est?

note: [message]: speaker=Li'sar
en: Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.
la: Itaque duo optiones modo nobis sunt: progredi deorsum flumen aut regredi a quo venimus et pugnare per orces inmortusve.

note: [message]: speaker=Delfador
en: We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.
la: Certo non tempus ut redeamus est! Necesse est nobis ad patriam Dryadales Boreas, ubi sociis dryadalibus concurrant, festinare.

note: [message]: speaker=Konrad
en: Delfador is right. We must go on!
la: Delfador vera dicis. Nobis prodendi sumus!

note: [unit]: type=Armageddon Drake, id=Keh Ohn
en: Keh Ohn
la: Keia Ohn

note: [message]: speaker=Konrad
en: Oh my! A monster!
la: Ei! Beluam!

note: [message]: speaker=Li'sar
en: A dragon! A big one!
la: Draconem! Magnum!

note: [message]: speaker=Keh Ohn
en: I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?
la: Ego sum Keia Ohn, dux draculorum, qui in his rupibus resederunt. Quis es tu?

note: [message]: speaker=Konrad
en: A talking dragon?
la: Dracone dicens!

note: [message]: speaker=Li'sar
en: I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.
la: Cognosco cur in itinere de beluis dicebas, domine Calens.

note: [message]: role=merman-advisor
en: With all due respect, Your Highnesses, you are both wrong. This is not a dragon. This is a drake.
la: Honorem dico, regule: ambo vera non dicitis. Hic non draco est, sed draculus.

note: [message]: speaker=Delfador
en: Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?
la: Hicne? At, numquam draculi adhuc aspiciuntur in Vesnote... prone certo scis?

note: [message]: role=merman-advisor Yes, "Eastern Shore" is correct. Merfolk are water-oriented; it's the eastern shore of the Great Ocean.
en: I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.
la: In Portu Concharum natus sum et vitam totam in Litore Orto egi. Sed cum illis, qui Oceanum Occidentalem et draculis in itineribus occurrerunt, dixi. Igitur pro certo habeo non dubium esse quin animal volans nobis coram draculus sit, Delfador. De draculis numquam in Vesnote visis, debeone te admonere non iam nos in Vesnote esse? Multae res bestiaeque mirabiles, quae Vesnotem extra inveniri possunt.

note: [message]: speaker=Keh Ohn
en: GRROAR!! Will you silly self-centered creatures show some manners and pay some attention to me?
la: GRRAUR!! Animalesne gloriosi fatui ostendetis humanitatem et me animadvertitis?

note: [message]: speaker=Keh Ohn
en: (releasing a torrent of fire towards Konrad and Li’sar)
    Soooo... It is you who sent your subordinates to attack us. Now when we’ve destroyed them, you come to do the job yourselves.
la: (torrentem ignis ad Conradum et Lisarem coniciens)
    Itaaaa... Vos milites gregarii nos pugnatum misistis. Iam cum illos delevimus, vos operam datum venitis.

note: [message]: speaker=Konrad
en: No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.
la: Non misimus... bellum civile inter nostros homines est. Naves a hoste, non a nobis, missae sunt, etiam si naves Vesnotienses fuerunt.

note: [message]: speaker=Kalenz
en: The Prince speaks the truth.
la: Regulus vera dicit.

note: [message]: speaker=Keh Ohn
en: I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them.
la: Nescio. Fortasse veras dicis. fortasse non. Nos draculi vobis non fidunt. Multi bellatorum nostri in proelio mortui sunt et plures etiam vulnera sanant, sed etiam ungues nobis sunt. Redite iam et relinquite nos in pace. Si ultra iveritis illos ostendere cogemur.

note: [message]: speaker=Keh Ohn
en: If you defy my warning — prepare for battle.
la: Si monitam contemnetis — proelium parabis.

note: [message]: speaker=Konrad
en: So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.
la: Esto. Debemus deorsum flumen ire; nulla optio est. Pugnabimus pro via si necesse est.

note: [message]: speaker=Keh Ohn
en: You will regret challenging us. Drakes, to arms!
la: Provocandum nostrum plorabis. Draculi, ad arma!

note: [message]: speaker=unit
en: We’ve found $random gold in the drake nest.
la: $random aureorum in castris draculiis invenimus.

note: [message]: speaker=Keh Ohn
en: GRRROOOOAAAAR!
la: GRRRAAAAUUUUR

note: [message]: speaker=second_unit
en: Hurrah! We’ve killed their leader!
la: Euge! Ducem occisi sumus!

note: [message]
en: Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!
la: Dux noster mortus est, sed non refert! Tempus satis ducem novem praeponendum erit post proelium victum! Pugnate ad mortem, comites!

note: [message]
en: We hear and obey, My Lord.
la: Audimus et paremus, Ere Mi.

note: [message]: speaker=unit
en: I see someone at the top of the furthermost cliff!
la: Aliquid in summo ultimo rupe video!

note: [message]: speaker=unit
en: It is a young human sergeant, barely more than a boy. He appears badly hurt but still alive.
la: Optio iuvenis humanus est, vix adultus. Videtur se male vulneratus sed etiam vivus esse.

note: [message]: type=Water Serpent
en: Grrroar
la: Grrraur

note: [message]: speaker=unit
en: Well... that answers the question.
la: Heia... res decernitur.

note: [message]: speaker=Li'sar
en: We should try to help the injured soldier.
la: Militem vulneratum succurrere conemur.

note: [message]: speaker=Konrad
en: Must I remind you that he, like all the others who died, was sent to kill us!?
la: Oportetne vos admonere ille, ut omnes mortui, nos occasum mitti!?

note: [message]: speaker=Li'sar
en: Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!
la: Fortasse is vobis missus est, sed haud mihi. Pro certo habeo se etiam fidelem filiae reginae esse — heres solii Vesnotei!

note: [message]: speaker=Konrad
en: Our main goal remains to survive ourselves, but if we can spare the troops, we might try to rescue the sergeant stranded on the cliff. However, I make no promises.
la: Propositum primum etiam superesse est, si tamen nostris parcamus, conemur optionem in rupe amissus subvenire. Nihil autem promitto.

note: [message]: speaker=Warven
en: Who...who are you? A friend or a foe?
la: Quis... quis estis? Amicine hostesve?

note: [message]: speaker=unit
en: We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.
la: Amici sumus. Noli sollicitum esse et noli nos pugnare conari — non aptus ad pugnandum est.

note: [message]: speaker=Warven
en: Princess Li’sar — here? Your Highness, I am yours to command!
la: Filiane Reginae Lisaris — hic? Domina, tibi ad imperandum sum!

note: [message]: speaker=Konrad
en: Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.
la: Nos seqeure sum putes te posse et cave beluas. Multos iam pugnavimus, et non dubium est quin plures adsint.

note: [message]: speaker=unit
en: There is a cataract ahead. By the thunder of the water and the height of the spume, it must drop several hundred feet at least. We must leave the river before we are swept into it, or we will surely perish!
la: Cataracta ante nos iacet. Ob clamorem aquae et magnitudinem spumae, certo cadit saltem milia pedium. Debemus flumen antequam in eo rapiamur exire, ne pereamus!

note: [message]: role=merman-advisor
en: Even we merfolk cannot swim that. The road east is blocked.
la: Nos etiam nereides illam natare non possumus. Via solis ortae obstructa est.

note: [message]: speaker=Konrad
en: Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...
la: Siste. Cur non deverticulum fluminis, quod in flumine a monte penito fluit? Videtur cavernam adesse...

note: [message]: speaker=Kalenz
en: Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.
la: Fama est flumen parvum a terra Dryadalium Boreae fluit. Fertur se ex Everlori effluere, quod in patria fluit, et viae cavernarum in illo loco cum plurimis aditis et fontibus esse, qui in terra influunt. Nescio plus eo, nisi eam cum inmortibus et bestiis aliis fervere, qui in tenebrae cavernarum multum possunt. Nos dryadales non in cavernas ire audere malunt, sed custodes pro adito ponere, ut alias bestias foedas occidant, quae tam stulta est ut foris erret. Nullus dryadalis intus saecla adesse ac illud spatium nobis ignotum est. Non vere intrandum in cavernam saudeo si nobis alias optiones sunt.

note: [message]: speaker=Konrad
en: Unfortunately, we have no other options. Onward into the cave!
la: Nos infelices nullas optiones habemus. Porro in cavernam!

note: [message]: speaker=Konrad
en: I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.
la: Ad aditum cavernae adveni. Videtur viae canalium fluentes per montes esse. Sequimini me, et speremus vivus aliqua exire posse.

note: [message]: speaker=Li'sar
en: That is so very encouraging...
la: Me vere valde hortatur....

note: [message]: speaker=Delfador
en: I wonder what kind of monsters await us inside.
la: Quales beluae nos intra exspectant, mira sunt.

note: [message]: speaker=Kalenz
en: We are soon going to find out.
la: Mox cognescemus.

note: [message]: speaker=Li'sar
en: Well, there is no point in delaying any further. Let us go and find out.
la: Agite, cur nunc iam morari debemus? Inveniamus.

note: [message]: speaker=Warven
en: Yes, my lady!
la: Ita, domina mea!

note: [message]: speaker=Konrad
en: Everybody inside...
la: Ite omnes intra cavernam...

note: [scenario]: id=20a_North_Elves
en: Home of the North Elves
la: Patria Dryadalium Boreae

note: [objective]: condition=win
en: Konrad must reach the Lintanir Forest to the east and hold that position until the turn is over
la: Conradus ad Silvam Lintaniris advenire atque resistere dum vicem exit

note: [objective]: condition=lose
en: Turns run out before reaching the forest
la: Tempus exit priusquam in silvam intraveris

note: [side]: type=Commander, id=Konrad [side]: type=Elvish Marshal, id=El'rien [side]: type=Elvish Lord, id=Uradredia [side]: type=Elvish Lady, id=Parandra
en: Allies
la: Socii

note: [side]: type=Orcish Warlord, id=Kior-Dal
en: Kior-Dal
la: Cior Dal

note: [side]: type=Elvish Marshal, id=El'rien
en: El’rien
la: Elrienus

note: [message]: speaker=Kalenz
en: At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.
la: Postremo, amici, ad Silvam Lintaniris, patria Dryadalium Boreae paene advenimus. Non procul ab hac parte natus est... abhinc longiorem quam volo meminisse.

note: [message]: speaker=Li'sar
en: After being in this wilderness for so long, it will be good to get some rest!
la: In eremo tam longe nobis, requiescere nobis usui erit!

note: [message]: speaker=Konrad
en: But there is a great fog around us again! We don’t know what dangers may lie ahead!
la: Sed nebula magna rursum circa nos est! Nescimus quae pericula prae nobis lateant!

note: [message]: speaker=Kalenz
en: So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.
la: Quamdiu caute et prudenter progrediemur, pro certo habeo nos ad salutem et hospitium dryadalium perventuros esse.

note: [message]: speaker=Telerandor [message]: speaker=Glarilon
en: My lords! I have found you at last.
la: Domini mi! Demum vos inveni.

note: [message]: speaker=Kalenz
en: Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?
la: Salve, Telerandor, praeco Lintaniris! Cur nos quaesivisti?

note: [message]: speaker=Telerandor
en: When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!
la: Simulac dominus adventum tui cognovit, equites vos petitum misit! Incommodum geritur!

note: [message]: speaker=Konrad
en: Trouble? What kind of trouble?
la: Incommodum? Quale incommodum?

note: [message]: speaker=Telerandor
en: We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!
la: Exercitum magnum ad meridiem vidimus, exercitum Vesnotiensium. Et credimus eos vos petere! Sine mora ad Lintanirem festinare debetis. Tantum illic tutus eritis!

note: [message]: speaker=Konrad
en: I only hope we can avoid them. We will have to bear north-east.
la: Modo spero ut eos vitare possimus. Opportet inter septentriones et orientem ire.

note: [message]: speaker=Telerandor
en: That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.
la: Non tantum est, domine mi. Orces foedi adventum hominum cognoverunt, ac etiam exercitum magnum cogunt ut eos in septentrionibus resistant! Iam non dubium est quin proelium magnum fiat.

note: [message]: speaker=Li'sar
en: This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?
la: Videtur periculossimum esse. Fortasse ad occidentem regrediamur et nos usque ad finem proelii occultemus...

note: [message]: speaker=Li'sar
en: I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!
la: Filia honesta reginae sum, non fraudator ut tu! Promisi me abs te staturam esse dum ex his terris egressuri sumus, et rem praestabo!

note: [message]: speaker=Telerandor
en: Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!
la: Domine, domina, sine mora opus nobis ad orientem pervenire est, ad patriam populi. Tantum illic tuti eritis!

note: [message]: speaker=Konrad
en: Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?
la: Eques, noli nos fallere. Tu ipse dicis viros et orces bellum in agro ante nos gerere. Num suades nos ad magnas silvas orientales volare?

note: [message]: speaker=Telerandor
en: My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.
la: Domine mi, oportet te trans agrum ruere antequam vires principales exercitus cuiusque ad proelium adierint. Mod solo magna clades vitabitur.

note: [message]: speaker=Li'sar
en: Come then, Konrad, let us go. We will do what must be done.
la: Age, Conrade, eamus. Faciemus quod neccese sit.

note: [message]: speaker=Telerandor
en: My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!
la: Dominus manum dryadalium convocare coepit qui te in silvam comitemur. Cave, quia magnum periculum omnes habemus!

note: [message]: speaker=Delfador
en: Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.
la: Conrade, castra sublata sunt. Si demoramur hi exercitus nos opprimant. Si vestigia iteniris maneantur nos persequentur.

note: [message]: speaker=Li'sar
en: So, Konrad, do you think we can simply trot across the battlefield?
la: Ita, Conrade, num putas nos trans agrum proelii equitare posse?

note: [message]: speaker=Li'sar
en: But they will not neglect to notice our presence in their midst! We are walking into slaughter!
la: Sed praesentiam coram se animadvertent! In caedem ambulamus!

note: [message]: speaker=Konrad
en: ...and Delfador, of course. And Kalenz... and..
la: ...et Delfadori, sane. Et Calenti... et..

note: [message]: speaker=Li'sar
en: Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!
la: Fu! Intellego, Conrade. Non ignotus oneri imperii sum. Porro!

note: [event]
en: Glarilon
la: Glarilonis

note: [message]: speaker=Thalindil
en: (exhausted) We have... (pant) finally found you!
la: (defessus) Tandem... (anhelans) vos invenimus!

note: [event]
en: Rholandir
la: Rolandirus

note: [message]: speaker=Rholandir
en: Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!
la: Domine Calens, Domine Conrade, vires propinqui sunt! Nolite de vitae desperare!

note: [message]: speaker=Delfador
en: There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!
la: Ecce orces! Oportet se contra viros Vesnotei pugnare et certo certare vitare!

note: [message]: speaker=unit
en: There they are! Charge!
la: Ecce se! Incurrite!

note: [message]: speaker=unit
en: There you are! You must come quickly east to Lintanir!!
la: Ecce te! Debetis ad Lintanirem celeriter venire!!

note: [message]: speaker=El'rien
en: Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe.
la: Salve, amice dryadalis! Salve pro Emetria, potestas mei in Lintanire. Perfugium hic accipere debes dum proelium finietur. Si mecum paulisper manes, omnes tuti erimus.

note: [message]: speaker=Konrad
en: Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.
la: Tibi gratias ago, Domine Elriene. Hospitium Dryadalium Boreae tam largum quam cives australes est! Nostri vos iuvabunt ut hostem supersitis.

note: [message]: speaker=Delfador
en: Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.
la: Conrade, ad terram Dryadalium Boreae advenisti. Perge ad orientem movere et permitte dryadales tergum defendere.

note: [message]: speaker=Delfador
en: We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!
la: Nondum ad silvam pervenimus, et iam nunc pugnatur. Inter duo immanis exercitus implicari ac effugere non possumus! Vincti sumus!

note: [message]: speaker=El'rien
en: Elf-friends, you have made it to safety!
la: Amici dryadales, ad salutem pervenistis!

note: [message]: speaker=Kalenz
en: El’rien, we have the Sceptre of Fire with us! We must escort them to Elensiria!
la: Elriene, Sceptrum Ignis nobiscum habemus! Eos ad Elensiriam comitari debemus!

note: [scenario]: id=20b_Underground_Channels
en: Underground Channels
la: Canales Subterranei

note: [objective]: condition=win
en: Find the exit from the underground and move Konrad to it
la: Exitus a sub terra, ad quo Conradum movere, invenire

note: [side]: type=Saurian Oracle, id=Szerkz
en: Szerkz
la: Xerx

note: [side]: type=Ancient Lich, id=Muff Argulak
en: Muff Argulak
la: Mufus Argulaccus

note: [side]: type=Elvish Enchantress, id=Bona-Melodia
en: Bona-Melodia
la: Bona Melodia

note: [message]: speaker=narrator
en: The party enters the mysterious cave, ready to face the unknown...
la: Manus in cavernam mirabilem intrat, parati ignotas committere...

note: [message]: speaker=Bona-Melodia
en: Get that vile creature!
la: Occidite monstrum taetrum!

note: [option]
en: Yes
la: Volo

note: [option]
en: No
la: Nolo

note: [scenario]: id=21_Elven_Council
en: The Elven Council
la: Concilium Dryadalium

note: [unit]: type=Elvish Champion, id=Bellrok
en: Bellrok
la: Bellroccus

note: [unit]: type=Elvish Avenger, id=Tindolean
en: Tindolean
la: Tindoleas

note: [message]: speaker=Konrad
en: We are indeed honored.
la: Quidem felices sentimus.

note: [message]: speaker=Li'sar
en: I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.
la: Dicam quoque vos ipsos felices esse. Tantum tempus transivit ex quo praesentia filiae reginae Vesnotei decorati estis.

note: [message]: speaker=Delfador
en: Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?
la: Tace, puella insipiens! Cum tali superbia mirabile est iamdudum familiam regiam Vesnotei foederes antiqua in fragmentis cadere videre?

note: [message]: speaker=Li'sar
en: Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.
la: Sic... vera dicis, domine. Sum felix hic adesse, et me paenitet inurbana esse.

note: [message]: speaker=Uradredia
en: Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.
la: Delfador Magnus. Tam sapiens cum lingua in consilio quam fortis cum lituo in proelio est. Rarum est, ut talem ingenium tibi, praesertim inter homines, sit.

note: [message]: speaker=Konrad
en: Forgive me, Elf, but I’m afraid I do not recall meeting you before.
la: Da mihi veniam, Dryadalis, sed memini antea tecum congressum.

note: [message]: speaker=Delfador
en: Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.
la: Conrade, Parandra est. Mihi adiuvit ut te e manibus Ascuerae servemus.

note: [message]: speaker=Konrad
en: I had no idea! Thank you, my lady. It is a pleasure to meet you again.
la: Nescivi! Tibi gratias ago, domina mi. Me placet tibi rursus obviam ire.

note: [message]: speaker=Delfador
en: Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.
la: Mater manus cruenavit, puella. Iussit multos iniuste interfeci. Cum Conradus infans fuerit, iussit omnes regulos trucidandos esse, ut imperium capere posset.

note: [message]: speaker=Li'sar
en: She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?
la: Iussitne eos interfici? Aliosne quoque, non Conradum solum? Sane non vera dicis! Paranda, quid dicas?

note: [message]: speaker=Li'sar
en: And what say you, Elf-king?
la: Et quid dicis, Rex Dryadalis?

note: [message]: speaker=Li'sar
en: Well, that is why I must take the Sceptre. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Dowager. The throne is rightfully mine, and with the Sceptre I can prove it.
la: Quo facto Sceptrum capere debeo. Reveniam et populus me ut reginam accipiet. Iuste recteque regnabo. Mater solum Regina brevis est. Solium iuste mihi est, et cum Sceptro demonstrare possum.

note: [message]: speaker=Li'sar
en: Well, I have the Sceptre! I will return and the people will accept me as Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my adviser and counselor, Delfador.
la: Ego sceptrum habeo! Reveniam et populus me ut Reginam accipet! Mater modo Regina brevis est. Solium, ex quo iuste recteque regnabo, legitime mihi est. Te fortasse ut suasorem et consillarium accipiam, Delfador.

note: [message]: speaker=Li'sar
en: And if I refuse to give it to him?
la: Et si nego id ei dare?

note: [message]: speaker=Konrad
en: Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?
la: Delfador! Lisaris amica facta est. Nolo eam pugnare! Quamdiu bene regnet, quid interest si regina fiet?

note: [message]: speaker=Delfador
en: You are the rightful heir. You should be king, Konrad.
la: Heres legitimus es. Oportet rex esse, Conrade.

note: [message]: speaker=Parandra
en: Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.
la: Delfador, Conradum educavisti ut peritus et sapiens ac honestus et iustus. Bellator qui alios observat et pacem magni aestimat. Sed solium non locus eius est. Scis de quo dico, Delfador.

note: [message]: speaker=Li'sar
en: But I do not! What is your meaning, Parandra?
la: Sed ego nescio! Quid in animo habes, Parandra?

note: [message]: speaker=Parandra
en: In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.
la: Omnia tempore aperientur, filia pulchra reginae. Nunc iam, exi et accipe solium Vesnotei.

note: [message]: speaker=Delfador
en: Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.
la: Parandra, quid dicis rectum nonnullis videatur, sed quamdiu ego et tu cum nemini de quo scimus loquimur, video rationem nullam cur Conradus non optimus pro solio sit.

note: [message]: speaker=Parandra
en: In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.
la: In tantis recta dicis, Delfador, et sapientia optima in mundo hominum est. Sed in hac re erras. Lisaris heres est. Solium accipere debet. Cum eam me ipsa congressa sim, pro certo habeo.

note: [message]: speaker=Konrad
en: She will claim the throne, and not me? What should I do?
la: Ista solium accipiet, et non ego? Quid faciam?

note: [message]: speaker=Parandra
en: Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.
la: Lisaris Regina esse debet, sed cum ea ibis. Suspicor quidem nos tibi aliter non persaudere posse. Vidi quomodo eam aspicis, Conrade. Puto iam te eam per ignes et gladios secuturum esse.

note: [message]: speaker=Konrad
en: With all due respect, my lady, she is my cousin! There is nothing between us!
la: Honorem dico, domina mi, at patruelis est! Nil inter nos est!

note: [message]: speaker=Parandra
en: Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.
la: Si ut dicas est, Conrade, fortasse hic nobiscum maneas. Tutior certo tibi sit. Dryadales te res monstrare possunt, quae admirer, quae nullus homo umquam vidit.

note: [message]: speaker=Konrad
en: That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.
la: Condicio liberalis est, domina mi, sed quidem recta dicis. Malo cum Lisare ire.

note: [message]: speaker=Delfador
en: And what say you, Uradredia?
la: Et quid dicis, Uradredia?

note: [message]: speaker=Uradredia
en: Tell me, Li’sar, are you willing to fight your own mother for the throne?
la: Fac me certiorem, Lisaris, visne contra matrem propriam ob solium certare?

note: [message]: speaker=Li'sar
en: It is for the good of the country. If it is necessary, I will fight her, Elf-king.
la: Pro bono patriae est. Si necesse est, eam certabo, Rex Dryadalis.

note: [message]: speaker=Uradredia
en: I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.
la: Sentio dominam vera dicere. Delfador, etsi scio te non consentire, verba Parandrae, filia Elandriae, sapientes sunt. Requiesce hic parumper, tunc exi secum.

note: [message]: speaker=Delfador
en: So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.
la: Ergo, Concilium Dryadalium dictum est. Sed quam viam in itinere capiamus? Vadum Abesis impervium est, nam certo a multis hominibus vigilatur et custoditur.

note: [message]: speaker=Konrad
en: Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!
la: Montesne draconum? Videtur periculosssimum! Non etiam puto dracones esse!

note: [message]: speaker=Delfador
en: No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?
la: Draco nullus in illis montibus annos multos videtur, sed nomen antiquum manent. Via tamen periculosa nobisest. Nonne via altera quae capere possimus est?

note: [message]: speaker=Uradredia
en: All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.
la: Omnia viae periculosae sunt, etsi spes in hac est. Requiescite et tunc exite, amici. Fortuna vos adhuc favit, quamquam pericula multa erant. Fortasse ita pergit.

note: [message]: speaker=Parandra
en: Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey.
la: Requiesce quidem. Vires tui ministrabuntur et recreabuntur. Effecimus ut praesidium cum copiis ad itinerem finiendum rellinquatis.

note: [scenario]: id=22_Return_to_Wesnoth
en: Return to Wesnoth
la: Reditus ad Vesnotem

note: [part]
en: After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.
la: Post multos dies fruens cibo novo et carbasis subtilibus hospitis, sollicitudo Conradum oppressit. Necessitate morso tunicam novam induit et habenae scorteae iam uncti gessit.

note: [part]
en: He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.
la: In atriis arcis dryadalium ambulavit, suos visitans et hortans. Multi erant dryadales, qui solacium pacemque capitis relicturi erant ut bellum vasto exercitu hominum inferant — bellum illius. Onus cogitationis eum oppressit.

note: [part]
en: Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed.
la: Suis sub eo rutis Conradus in vallo videns ad finientem orbis stetit. Repente intellexit cur inquietus erat: nubes tenues fumi atri, qui nubes procul confundebant, contemplatus erat. Imperia vocavit ut discedant et ardenter paritus est.

note: [part]
en: Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.
la: Flores aulae Calentis Conradum et Delfadorem per silvam comitatus est, primum agmen quasi invictum. Bellum Septentrionalia attigerat, sed utentibus vestigiis desertis per colles orientales asperos, manus rebellium vitavit. Montium summorum altorum Draconum illos in vastitate deserta despectabant.

note: [part]
en: After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.
la: Paene anno in desertis remotis periculosisque transito, cor Conradi cogitationem itineris finituri gavisum est. Etsi periculum maximum ante eum erat, scivit tamen se demum domum regredi.

note: [side]: type=General, id=Josephus
en: Josephus
la: Iosephus

note: [side]: type=Orcish Warlord, id=Dwar-Ni
en: Dwar-Ni
la: Duar Ni

note: [message]: speaker=Malatus
en: Halt! Who goes there?
la: Sistite! Quis it illic?

note: [message]: speaker=Dwar-Ni
en: Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.
la: Ecce! Proditrix Lisaris cum mago vetere et domino sordido dryadalium. Agite, eos capite! Regina vult eos captivos facere.

note: [message]: speaker=Malatus
en: You leave us no choice but to kill you.
la: Optio nulla nobis praeter vos occidendos est.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: These intruders are stronger than we expected. Call in the reinforcements!
la: Hae advenae fortiores sunt quam exspectavimus. Voca copias novas!

note: [event]
en: Dacayan
la: Daceianus

note: [message]: speaker=Dacayan
en: The Queen has sent us to aid you in capturing these rebels.
la: Regina nos misit vos iuvatum ut rebelles capiatis.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: We have changed the plan. Now we are killing them.
la: Consilium mutavimus. Nunc occidimus.

note: [scenario]: id=23_Test_of_the_Clans
en: Test of the Clan
la: Tempto Gentis

note: [side]: type=Grand Knight, id=Sir Alric [side]: type=Grand Knight, id=Sir Ruga [side]: type=Grand Knight, id=Sir Daryn [side]: type=Grand Knight, id=Bayar
en: Plainsmen
la: Gentiles

note: [side]: type=Grand Knight, id=Sir Alric [then]
en: Sir Alric
la: Dominus Alricus

note: [side]: type=Grand Knight, id=Sir Ruga [then]
en: Sir Ruga
la: Dominus Ruga

note: [side]: type=Grand Knight, id=Sir Daryn [then]
en: Sir Daryn
la: Dominus Darinus

note: [side]: type=Grand Knight, id=Bayar [then]
en: Lord Bayar
la: Dominus Baiarus

note: [message]: speaker=Konrad
en: Greetings, men of the plains.
la: Avete, viri camporum.

note: [message]: speaker=Sir Daryn
en: What do these intruders want? We did not invite them here, that is certain.
la: Quid volunt hostes? Paret nos eos non invitavisse.

note: [message]: speaker=Sir Alric
en: We will not join you. You who are led by these youths and this old man.
la: Non vobiscum coniugemus, qui ab iuvenibus et sene ducuntur.

note: [message]: speaker=Bayar
en: Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!
la: Hahae! Putasne te solium capere posse? Vincite nos et tum vobiscum coniungemus, aut discedite et numquam revenite!

note: [message]: speaker=Kalenz
en: Very well. We will fight you.
la: Esto. Vos pugnabimus.

note: [message]: speaker=Bayar
en: Fools! We will run you down like dogs!
la: Caudices! Sicut canes vos opprimemus!

note: [message]: speaker=Sir Alric
en: There is no turning back for you now. This is a fight to the death!
la: Non potestis se recipere. Proelium ad mortem est!

note: [message]: speaker=Konrad
en: Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.
la: Delfador, haec insania mera est. Non possumus ludere, cum eo quod, ut ad Reginam iter faciamus.

note: [message]: speaker=Konrad
en: Lord Bayar, halt this folly! I challenge you to a personal combat.
la: Domine Baiare, siste amentiam! Te deposco.

note: [message]: speaker=Bayar
en: Ho! You have amused me, young heir. Ho, ho, challenge indeed.
la: Hahae! Me delectavisti, heres iuvenis. Hahae, quidem provocatio.

note: [message]: speaker=Konrad
en: Young heir? Then you assent to my claim?
la: Heresne iuvenis? Itane postulatum consentis?

note: [message]: speaker=Bayar
en: Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test of your strength?
la: Impudentiam. Fu! Videsne orces in agris? Nonne probationem virtutis dedimus?

note: [message]: speaker=Konrad
en: I fail to see the purpose of this exercise. It only weakens us.
la: Non video rationem laboris. Nos modo debilitat.

note: [message]: speaker=Sir Ruga [message]: speaker=Sir Daryn [message]: speaker=Sir Alric
en: Aye.
la: Aio.

note: [message]: speaker=Bayar
en: I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!
la: Non credere possum! Me vicisti! Nunc erus es, et pudet campum proelii relinquere. Sed Gens ultra dimicabit!

note: [message]: speaker=Delfador
en: Their leader has fallen but still they fight!
la: Dux cecidit sed etiam pugnant!

note: [message]: speaker=Sir Daryn
en: You can defeat me, but the Clan will never fall. Our numbers are endless!
la: Me vincere potestis, sed numquam Gens cadet. Numeri infiniti sunt!

note: [message]: speaker=Sir Ruga
en: Even as I pledge my lance to your service, my Clan fights on!
la: Dum etiam lanceam ad stipendia me spondeo, Gens dimicare pergit!

note: [message]: speaker=Sir Alric
en: A humiliating defeat, yet you are no match for the might of the Clan!
la: Clades pessima est, sed non par potentiae Gentis es!

note: [message]: role=clanboss
en: Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.
la: Sistite! Non rem credeo! Nos vicistis! Certo digni, etiam digni estis qui solium recipiatis. Gentes vos iuvabunt. Vobiscum contra Reginam pugnabimus.

note: [message]: speaker=Konrad
en: So you admit defeat! You will serve me in fighting the evil queen?
la: Ita cladem accipitis! Mihine servietis ut reginam malam pugnetis?

note: [message]: role=clanboss
en: We will serve you, my lord. You will make a worthy king.
la: Tibi serviemus, domine mi. Regem dignum fies.

note: [message]: speaker=narrator
en: The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!
la: Equites fortes camporum orientalum, Equites Ordinis Gentum, tibi ad ducendum sunt!

note: [message]: speaker=Li'sar
en: I think you are mistaken! You will help me be queen.
la: Credo te errare! Me adiuvabis ut regina fiam!

note: [message]: role=clanboss
en: Who then is your leader? Whom do we serve?
la: Quis tunc dux est? Cui servimus?

note: [message]: speaker=Kalenz
en: Delfador, don’t you think it is time we settled this?
la: Delfador, nonne putas nunc ad perficiendum esse?

note: [message]: speaker=Delfador
en: Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.
la: Nunc tempore est. Decet veritatem dicere. Sperabam ut arcanum ad sepulchrum mecum ferrem, sed non fiet. Vos dryadales nimium diu vivunt, ac etsi valde intellegere conatus sum, sapientia vestra mihi aliena est.

note: [message]: speaker=Delfador
en: We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of Mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.
la: Non debemus nunc de re dicere, sed venite mecum, Conrade Lisarisque, ad montem summum Elnarem Veldinem visum, consilium proelii captum et locutum.

note: [message]: speaker=Delfador
en: We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.
la: Vires pellamus! Cognoscamus si se taedet pugnare. Auxilium latera custodiendi pretiosum erit.

note: [scenario]: id=24_Battle_for_Wesnoth
en: The Battle for Wesnoth
la: Proelium pro Vesnotei

note: [objective]: condition=win
en: Defeat Asheviere
la: Ascueram vincere

note: [part]
en: Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.
la: Hinc despectamus urbem Veldinem, urbem magnam, antiquam urbem, urbem malam, bonam urbem, urbem hominum.

note: [part]
en: The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.
la: Proelium longum durumque fuerat. Vincti eramus. Eldredius trucidatus est, sed scivit iram Ascuerae magnam esse et innocentes interfeci. Necesse erat mihi regno servare. Necesse erat regulis servare. Festinavi Veldinem, priusquam custodes Ascuerae, qui imperia mala efferent, illuc attingerent.

note: [part]
en: Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.
la: Sane, hoc admiror, sed vera dicis. Scelos celeriter vici qui nefas fecerant. Tum corpus fractum reguli sumens illinc, procul, ad terram dryadalium equitavi.

note: [part]
en: By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.
la: Fortuna mira et arcana, Domina Dryadalium Parandra puerum humanum invenit. Nescivit unde venisset, tantum orces vero eum edissent nisi obviam fuerat. Dryadales senserunt fortunam puero humano favit. Fortasse quo facto hic populus verissimus consilium mei consensit.

note: [part]
en: After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.
la: Regulo tenero sepulto consensimus numquam de eo iterum loqui, sed pupillum nomine Conrado educaturo nominare ut rex fiat. Dicam me custodes interfecisse priusquam nefas fecerunt, non postquam. Nemini necesse fuerit scire, atque adhuc pro certo nemo habuit.

note: [part]
en: Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!
la: Agite, ne diutius moremini! Dilucescit! Nunc herede solii ad recipiendum est!

note: [side]: type=Orcish Warlord, id=Haliel-Maga
en: Haliel-Maga
la: Haliel Maga

note: [side]: type=General, id=Heford
en: Heford
la: Hefordis

note: [side]: type=Cavalier, id=Sir Kalm
en: Sir Kalm
la: Dominus Calmus

note: [message]: speaker=Asheviere
en: So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.
la: Rebelles denique veniunt me obstitum, dum plerumque exercitus pugnans gentes ambiguas absunt.

note: [message]: role=clanboss
en: Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!
la: Muliercula misera. Ut loquimur exercitus mortem sapit. Gentes advenerunt te pulsum, falsa!

note: [message]: speaker=Li'sar
en: Surrender, mother. The land’s blood is spent. I have come to take my rightful place.
la: Te dede, mater. Terra cruentata est. Veni locum iustum captum.

note: [message]: speaker=Asheviere
en: Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.
la: A, filia propria transfuga est. Sic verum est. Regno talis proditio ferenda est! Sed feret vere.

note: [message]: speaker=Asheviere
en: Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!
la: Delfador! Carnifex mi antique! Crimen Maiestatis! Viri! Capite eos! Occidite! Occidite omnes!

note: [message]: speaker=unit
en: Take this, witch!
la: Morere, striga!

note: [message]: speaker=Li'sar
en: Mother, I swore to end your reign of evil, and now I shall.
la: Mater, iuravi regnum nefas finire, et nunc finiam.

note: [message]: speaker=Asheviere
en: Daughter, I built this kingdom for you. It has all been for you!
la: Filia, regnum pro te aedificavi. Pro te omnia erat!

note: [message]: speaker=Li'sar
en: Even now, can you not tell the truth? Your greed has corrupted your soul. You are a monster! A murderess! It pains me to kill you, mother, but you have chosen your own fate. For Wesnoth!
la: Etiam nunc, num potes veritatem dicere? Avaritia animam vastat. Monstrum es! Homicidam! Me dolet te occidere, mater, sed fatum proprium eligisti. Pro Vesnote!

note: [message]: speaker=narrator
en: Li’sar strikes a killing blow!
la: Lisaris ictum funestum ferit!

note: [message]: speaker=Konrad
en: You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.
la: Per agros me venata es, quidem per annos. Hic sum, Regina Atra.

note: [message]: speaker=Asheviere
en: I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!
la: Pro certo habuit te occidisse, tamen me frequentas etiam. Apage, daemon! Te pello, larva!

note: [message]: speaker=narrator
en: Konrad strikes a killing blow!
la: Conradus ictum funestum ferit!

note: [message]: speaker=Delfador
en: As I destroyed your son, I now destroy you.
la: Ut filium delevi, nunc te deleo.

note: [message]: speaker=Asheviere
en: You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.
la: Semper ferox eras, mage, et nemo consilia tam certo frustratus est quam tu iste.

note: [message]: speaker=Delfador
en: I have always been a humble servant of the Crown, and remain such even now.
la: Semper servus humilis Coronae eram, et maneo etiam ita.

note: [message]: speaker=Asheviere
en: Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?
la: Delfador! Tui omnino me taedet, iste vermis misere. Quomodo audes me reginam obsistere?

note: [message]: speaker=Delfador
en: ... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the <i>Crown</i>...
la: ... Magus Defensor Regnum Populi Vesnotei, Suasor Princeps <i>Coronae</i>...

note: [message]: speaker=Delfador
en: ... and personal counselor to my King and my <i>friend</i>, Garard the Second, whom you most <i>foully</i> betrayed...
la: ... et consiliarius proprius Regis ac <i>amici</i>, Garardi II, quem <i>foedissime</i> prodidisti...

note: [message]: speaker=Delfador
en: I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!
la: Ego sum Delfador Magnus et EXPIATIONEM ISTAM HODIE INVENIES!

note: [message]: speaker=narrator
en: In a horrific inferno of magical rage, Asheviere is completely annihilated!
la: Cum aestu maximo irae magica, Ascuera omnino deleta est!

note: [message]: speaker=Asheviere
en: Treason! The evil ones have slain me!
la: Crimen maiestatis! Carnifices me iugulaverunt!

note: [message]: speaker=Delfador
en: And so passes Asheviere, the dark queen of Wesnoth.
la: Sic peret Ascuera, regina atra Vesnotei.

note: [message]: speaker=Konrad
en: We have won at last! Li’sar! You will be queen!
la: Vicimus tandem! Lisaris! Regina eris!

note: [message]: speaker=Li'sar
en: Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.
la: Ero, sed numquam obliviscar quod mihi fecerunt, Conrade, Delfador et Calens.

note: [message]: speaker=Kalenz
en: So much blood. So much death. For what? A title?
la: Tantum sanguinis. Tantam mortis. Pro quo? Titulone?

note: [message]: speaker=Li'sar
en: For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.
la: Pro iustitia, Domine Dryadalium. Pugnamus quia si non faciamus, mala vincant. Sed te imploro, permitte mortuos requiescere. Vicimus. Cras dies nova est, amici... reficiamus hoc regnum.

note: [scenario]: id=25_HttT_Epilogue
en: Epilogue
la: Epilogus

note: [part]
en: And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre of Fire, which she would pass on to all her successors.
la: Ita regnum Reginae Atrae finitum est. Lisaris, filia Garardi II, Regina Vesnotei et Gerulus Sceptri Ignis coronata est, quod ad omnibus successoribus traditurum erat.

note: [part]
en: Her reign was long, and she undid the evil deeds of her mother.
la: Regnum longum erat, et nefas matris infectum reddidit.

note: [part]
en: Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.
la: Delfador Consiliarium Princeps Lisaris factus sum, eae in rebus publicis maximi momenti suadens. Vixit usque ad permagnam aetatem et Exsequiae Regiae datae sunt, ex quo in Monumento Regio Veldini sepultus est.

note: [part]
en: Kalenz returned to his home in the North and never again returned to the lands of men.
la: Calens domum in Borea regressus est, et numquam in terras hominum rediit.

note: [part]
en: Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.
la: Conradus nobilis in aula Lisaris factus est. Lisarem in matrimonium duxit et una duos filios et unam filiam pepererunt.

note: [variation]: race=human [unit_type]: id=Battle Princess, race=human
en: female^Battle Princess
la: Filia Reginae Proelii

note: [attack]: type=fire
en: sceptre of fire
la: sceptrum ignis

note: [variation] [unit_type]: id=Commander
en: The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
la: Ordo Legati ab eis qui legiones in certamen ducunt tenetur. Tenens facultatem ducati, unitatibus propinquis ex ordinibus inferioribus meliorem facultatem in proelio dant. Legati doctissimi gladio sunt sed quoque arcum ferunt, ut utatur si necesse est. Si dux perderetur, etiam proelium.

note: [unit_type]: id=Dark Queen, race=human
en: female^Dark Queen
la: Regina Atra

note: [unit_type]: id=Dark Queen, race=human
en: The evil queen Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands.
la: Regina mala Ascuera Vesnotem diu terruit. Scientia artis magicae eam hostem dignam in proelio facit, tamen potentia ex quibus imperat praesertim oritur.

note: [attack]: type=impact
en: scepter
la: sceptrum

note: [attack]: type=cold
en: raging blizzard
la: hiems furens

note: [unit_type]: id=Injured Sergeant
en: Injured Sergeant
la: Optio Vulneratus

note: [variation] [unit_type]: id=Lord
en: The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.
la: Duces nobiles multorum militium, Domini fortes praesertim sunt in concursu et periti sunt et cum arcu. Ut Duces, Domini facultates ductus possident et facultatem pugnae vicinorum ex gradibus inferiores augent.

note: [variation]: race=human [unit_type]: id=Princess, race=human
en: female^Princess
la: Filia Reginae

note: [unit_type]: id=Sea Orc, race=orc
en: Sea Orc
la: Orx Maris

note: [unit_type]: id=Sea Orc, race=orc
en: While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.
la: Etsi saepe videntur inferiores paribus terrestribus, Orces Maris tamen magnum saltum omnibus orculibus dant, quia vicinorum aquaticorum solent. Cum acinacibus parati ad pugnandum sunt, etsi inopia missilium et defensionum miserum in terra debiltatem rerum militarium pertinet.

note: [unit_type]: id=Sleeping Gryphon, race=gryphon
en: Sleeping Gryphon
la: Gryps Dormiens

note: [message]: speaker=unit
en: We are vanquished, for I have been defeated!
la: Victi sumus, nam superatus sum!

note: [message]: speaker=unit
en: Argh! I am finished!
la: A! Finitus sum!

note: [message]: speaker=unit
en: No! This is the end! We have been defeated!
la: Hau! Finis est! Victi sumus!

note: [message]: speaker=unit
en: At least I die an honorable death.
la: Saltem bene morior.

note: [object]: id={ID}
en: Flaming Sword
la: Gladius Ardens

note: [object]: id={ID}
en: This massive blade was created centuries ago by long-forgotten elvish forgemasters, who imbued the bluish steel with an inner magical fire. Tongues of flame dance on the surface, giving the metal a flawless mirrored finish.
la: Ensis immanis abhinc saecula magistris camini dryadalium diu oblitis factus est, qui adamantem cum igne interiori magico imbuerunt. Linguae flammae in superficie saltant, dantes adamanti nitorem perfectum ut speculum..

note: [object]: id={ID}
en: Only the leader of an army can wield this sword!
la: Dux solum exercitus gladio uti potest!

note: [effect]
en: flaming sword
la: gladius ardens

note: [object]: id={ID}
en: Void Armor
la: Arma Inanis

note: [object]: id={ID}
en: A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!
la: Lorica pulchra ex adamante nigro nitens fabricata, Arma Inanis quasi impervia contra tela naturalia est!

note: [object]: id={ID}
en: Only a powerful warrior may don this armor!
la: Bellator potens modo arma induere potest!

note: [trait]: id=void_armor
en: void armor
la: arma inanis

note: [trait]: id=void_armor
en: The Void Armor grants the following resistances:
    blade:  50%
    pierce: 40%
    impact: 40%
    fire:  +10%
la: Arma Inanis immunitates secundas donat:
    lamina: L%
    cuspis: XL%
    impulsum: XL%
    ignis: X%

note: [object]: id=object_sceptre
en: Sceptre of Fire
la: Sceptrum Ignis

note: [object]: id=object_sceptre
en: This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!
la: Hoc Sceptrum antiquum a magnis nanis Montium Cordis fabricatum est. Ut signum regni Vesnotei Sceptrum potestatem tenet ut globos ignis ad hostes geruli conicit!

note: [object]: id=object_sceptre
en: This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!
la: Hoc est Sceptrum Ignis. Successor verus solii tantum capere audiat!

note: [message]: speaker=Konrad
en: Here it is at last, I have the Sceptre!
la: Ecce postremo, Sceptrum habeo!

note: [message]: speaker=Kalenz
en: So it is in our hands! Now let us leave this stinking pit.
la: In manibus nostris est! Nunc exeamus e fossa putida.

note: [message]: speaker=Li'sar
en: I think that if we travel just a little north, we might be able to get out.
la: Si paulum ad septentriones eamus puto nos fortasse exire posse.

note: [message]: speaker=Li'sar
en: At last! I have the Sceptre!
la: Postremo! Sceptrum habeo!

note: [message]: speaker=Konrad
en: Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.
la: Quidem. Attingere potuisti, Lisaris. Spero te sapienter usuram esse.

note: [message]: speaker=Li'sar
en: My first use for it is going to be to help us get out of this hole! I hope you consider that wise.
la: Usus primus ut nos e fossa exire adiuvet! Spero te sapiens esse credituros esse.

note: [message]: speaker=Delfador
en: The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!
la: Sceptrum gerulus potentem esse facit, sed vix immortalis, puella. Prudenter utere. Eia age, credo exitum ad septentriones esse!

note: [message]: speaker=Li'sar
en: I think I know what I’m doing. Come, let us go!
la: Puto me scire quod facio. Agite, eamus!

note: [unit]: id=Kalenz, type=Elvish Lord
en: Kalenz
la: Calens

note: [part]
en: Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.
la: Regina Garardi, Ascuera, venta proelium a colle propinquo spectatum, cum gaudio despectavit. Regnum filii certe libidinem potentiae melius valde marito expleret.

note: [part]
en: In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.
la: Cum tributis mutatis rex Septentrionalium feliciter pacem cum Eldredio perfecit, qui se ut rex nuntiavit et exercitum rursus Veldinem duxit.

note: [part]
en: Eldred made war upon Delfador and his forces with his mother’s advice ringing in his ears: <i>“Fight no one great or small except the old mage, whose head should be severed from his shoulders.”</i>
la: Eldredius bellum Delfadori et militibus intulit dum consilium matris in auribus sonet: <i>“Cum nemini pugna, magno parvove, praeter magum veterem, cuius caput ab humeris secetur.”</i>

note: [part]
en: And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.
la: Et vere Eldredius coram Delfadorem in proelio prope Tatum occurrit. Gladius contra lituum conflixit dum magus vetus sapiens cum bellatore iuvene audace pugnat.

note: [part]
en: In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.
la: Demum viri Delfadoris victi sunt et fusi sunt, sed Ascuera corpus inanimum filii in terram fixi lituo magi magni invenit.

note: [part]
en: Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.
la: Postquam nuntius imperiorum Ascuerae ad Delfadorem pervenit, mox furtim regiam intravit et abstulit Conradum, qui tenerrimus filiorum fratris Garardi erat, ea re servavit a morte.
