wescamp-i 18n - en to unknown language translation catalogue (83 entries)

note: [campaign]: id=Liberty
en: Liberty
target: Kemerdekaan

note: [campaign]: id=Liberty
en: Peasant
target: Petani

note: [campaign]: id=Liberty
en: Outlaw
target: Penjahat

note: [campaign]: id=Liberty
en: Fugitive
target: Buronan

note: [about]
en: Campaign Maintenance
target: Biaya Kampanye

note: [about]
en: Artwork and Graphics Design
target: Seni dan Desain Grafis

note: [scenario]: id=01_The_Raid
en: The Raid
target: Penyergapan

note: [side]: type=Goblin Pillager, id=Fal Khag [side]: type=Orcish Warrior, id=Urk Delek [side]: type=Saurian Oracle, id=Thhsthss [side]: type=Orcish Warlord, id=Vashna
en: Orcs
target: Para Orc

note: [objective]: condition=win
en: Defeat all of the Goblin marauders
target: Kalahkan semua Perampok Goblin

note: [objective]: condition=lose
en: Goblins reach the village of Dallben
target: Goblin mencapai desa Dallben

note: [objective]: condition=lose
en: Death of Baldras
target: Kematian Baldras

note: [objective]: condition=lose
en: Death of Harper
target: Kematian Harper

note: [scenario]: id=02_Civil_Disobedience
en: Civil Disobedience
target: Ketidaktaatan Sipil

note: [side]: type=Bandit_Peasant, id=Baldras [side] [side]: type=Bandit, id=Baldras [side]: type=Highwayman_Peasant, id=Relana [side]: type=General, id=Lord Maddock [side]: type=Rogue, id=Hans [side]: type=Highwayman, id=Baldras [side]: type=Shadow Lord, id=Helicrom
en: Rebels
target: Para Pemberontak

note: [objective]: condition=win
en: Kill the Wesnoth army captain, Tarwen
target: Bunuh kapten tentara Wesnoth, Tarwen

note: [message]: speaker=Harper
en: Look, riders approach.
target: Lihat, para pengendara mendekat.

note: [message]: speaker=Baldras
en: Stand fast, nephew.
target: Cepatlah menyingkir, keponakanku.

note: [message]: speaker=Tarwen
en: Guard the gate.
target: Jaga pintu gerbang.

note: [message]: speaker=second_unit
en: Get out of my village!
target: Keluar dari desa ku!

note: [scenario]: id=03_A_Strategy_of_Hope
en: A Strategy of Hope
target: Sebuah Strategi Harapan

note: [objective]: condition=win
en: Defeat both enemy leaders
target: Kalahkan kedua pemimpin musuh

note: [objective]: condition=lose
en: Death of Relana
target: Kematian Relana

note: [scenario]: id=04_Unlawful_Orders
en: Unlawful Orders
target: Perintah yang melanggar hukum

note: [label]
en: Port of Elensefar
target: Pelabuhan Elensefar

note: [side]: type=General, id=Lord Maddock
en: Lord Maddock
target: Tuan Maddock

note: [objective]: condition=win
en: Defeat the enemy general
target: Kalahkan jenderal musuh

note: [objective]: condition=lose
en: Death of Maddock
target: Kematian Maddock

note: [message]: speaker=second_unit
en: Who are you? What are you?
target: Siapa kau? Apa yang kamu inginkan?

note: [scenario]: id=05_Hide_and_Seek
en: Hide and Seek
target: Cari Mencari

note: [unit]: type=Thief, id=Link
en: Link
target: Penghubung

note: [message]: speaker=Harper
en: They’ve seen us! <i>Run</i>!
target: Mereka melihat kita! <i>Lari</i>!

note: [message]: speaker=Baldras
en: Lead the way.
target: Tunjukkan jalannya.

note: [scenario]: id=06_The_Hunters
en: The Hunters
target: Para Pemburu

note: [message]: speaker=narrator
en: The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much.
target: Keesokan harinya, patroli malam lokal kembali ke pos terdekat. Mereka terkejut melihat rekan tentara mereka terlibat dalam pertempuran dengan kelompok preman yang mereka telah mendengar begitu banyak.

note: [scenario]: id=07_Glory
en: Glory
target: Kejayaan

note: [objective]: condition=win
en: Destroy the stronghold of Halstead
target: Hancurkan benteng Halstead

note: [message]: role=farseer
en: Look in the distance... riders approach!
target: Lihat di kejauhan ... pengendara mendekat!

note: [message]: type=Lancer
en: Sound the advance!
target: Kedengarannya kemajuan!

note: [message]: speaker=Dommel
en: I think... I think they’re trying to storm Halstead itself... the fools!
target: Saya pikir ... Saya pikir mereka mencoba menggempur Halstead... orang-orang bodoh!

note: [message]: speaker=Dommel
en: They have breached the fortress gate! Repulse them!
target: Mereka telah menerobos gerbang benteng! Pukul mundur mereka!

note: [message]: speaker=unit
en: It’s done.
target: Sudah dilakukan.

note: [message]: speaker=narrator
en: The stronghold of Halstead began to shake...
target: Benteng Halstead mulai gemetar ...

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
target: Tak seorang pun di dalam benteng akan bisa keluar hidup-hidup.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
target: Tidak ada yang bisa menyelamatkan Baldras pada waktunya. Dia dan banyak teman-temannya meninggal hari itu di bawah benteng Halstead.

note: [scenario]: id=08_Epilogue
en: Liberty — Epilogue
target: Kemerdekaan — Epilog

note: [unit_type]: id=Bone Knight, race=undead
en: Bone Knight
target: Ksatria Tengkorak

note: [unit_type]: id=Bone Knight, race=undead
en: Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.
target: Dulunya prajurit besar di dataran, pengendara ini dipasang di atas kuda-kuda rangka mereka dibangkitkan dari tanah oleh sihir kotor untuk menyebarkan ketakutan dan kehancuran.

note: [attack]: type=impact
en: trample
target: menginjak-injak

note: [unit_type]: id=Death Squire, race=undead
en: Death Squire
target: Squire Kematian

note: [unit_type]: id=Death Squire, race=undead
en: Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight’s power, including the ability to command underlings.
target: Kadang-kadang para prajurit terkuat dan jenderal, dikutuk dengan kebencian dan kecemasan, datang kembali ke dunia ini sebagai Ksatria Kematian. Squire Kematian melayani mereka selagi menambah kekuatan kotor untuk menjadi Ksatria Kematian. Dalam proses itu mereka mengambil banyak kekuasaan Ksatria, termasuk kemampuan untuk memerintah bawahan.

note: [unit_type]: id=Rogue Mage, race=human
en: Rogue Mage
target: Penyihir Nakal

note: [attack]: type=cold
en: ice blast
target: ledakan es

note: [unit_type]: id=Shadow Lord, race=human
en: Shadow Lord
target: Penguasa Bayangan

note: [unit_type]: id=Shadow Lord, race=human
en: Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
target: Hanya sedikit manusia memahami rahasia-rahasia sihir cahaya dan kegelapan dapat mempertahankan kewarasan mereka. Mereka yang dapat menguasai keseimbangan menjadi Penguasa Bayangan, sepenuhnya tidak ada di dunia cahaya atau dunia kegelapan. Tidak perlu lagi senjata fisik, mereka menakutkan untuk musuh mereka dan majikan mereka.

note: [attack]: type=blade
en: astral blade
target: pedang astral

note: [attack]: type=cold
en: shadow bolt
target: ledakan bayangan

note: [attack]: type=impact
en: shadow blast
target: hembusan bayangan

note: [unit_type]: id=Shadow Mage, race=human
en: Shadow Mage
target: Penyihir Bayangan

note: [unit_type]: id=Shadow Mage, race=human
en: Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health.
target: Tahun-tahun kekerasan dan kebrutalan untuk mendukung studi ilmu sihir terlarang telah mengubah penyihir bayangan menjadi pejuang sihir yang ditakuti. Sekarang mereka benar-benar terpikat dengan kekuasaan, mereka diketahui telah memegang komando pengikut-pengikut kecilnya. Mereka melebihi dalam pertempuran magis langsung dengan rekan-rekan pengguna sihir mereka, bukannya menyalurkan energi mereka ke serangan jarak dekat yang menghancurkan. Meskipun kekuatan serangan mereka, menyebabkan perubahan dalam jiwa mereka yang mulai mempengaruhi kesehatan mereka.

note: [unit_type]: id=Skeleton Rider, race=undead
en: Skeleton Rider
target: Pengendara Tengkorak

note: [unit_type]: id=Skeleton Rider, race=undead
en: Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction.
target: Dulunya prajurit-prajurit hebat berderap di dataran, pengendara ini menunggang di atas kuda-kuda rangka mereka dibangkitkan dari kubur dengan sihir kotor untuk menyebarkan ketakutan dan kehancuran.

note: [unit_type]: id=Thug_Peasant
en: Villager
target: Orang desa

note: [unit_type]: id=Thug_Peasant
en: Peasants live in the small hamlets and villages scattered across the Wesnoth countryside.
target: Sebagai Petani yang tinggal di dusun kecil dan desa-desa tersebar di daerah pedesaan Wesnoth.

note: [unit_type]: id=Bandit_Peasant
en: Village Elder
target: Tetua Desa

note: [unit_type]: id=Bandit_Peasant
en: Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents.
target: Setiap desa-desa tersebar di seluruh daerah pedesaan Wesnoth biasanya dipandu oleh sekelompok tetua, yang menjadi penduduk desa yang paling bijaksana dan paling berpengalaman.

note: [unit_type]: id=Highwayman_Peasant
en: Senior Village Elder
target: Tetua Desa Senior

note: [unit_type]: id=Highwayman_Peasant
en: The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide.
target: Seluruh desa memandang ke tetua senior untuk petunjuk. Kuat dan bijaksana, para tetua senior bertanggung jawab terhadap masyarakat yang berada di pundak mereka. Pejabat provinsi cenderung memilih tetua desa senior sebagai hakim sehingga kewenangan hukum dan adat akan bersamaan.

note: [female]
en: female^Senior Village Elder
target: Tetua Desa Senior Wanita

note: [unit_type]: id=Footpad_Peasant
en: Peasant Youth
target: Pemuda Petani

note: [unit_type]: id=Footpad_Peasant
en: The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore.
target: Pemuda petani berambut lusuh jauh seperti orang-orang muda yang tinggal di tempat lain di Wesnoth: sembrono, sombong, dan bersemangat untuk mengeksplorasi.

note: [female]
en: female^Peasant Youth
target: Pemudi Petani

note: [unit_type]: id=Outlaw_Peasant
en: Watchman
target: Penjaga

note: [unit_type]: id=Outlaw_Peasant
en: The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night.
target: Penjaga adalah laki-laki dan perempuan yang melindungi desa dari perampok, baik manusia dan lainnya, yang berkeliling mencari mangsa di daerah pedesaan Wesnoth pada malam hari.

note: [female]
en: female^Watchwoman
target: Wanita Penjaga

note: [unit_type]: id=Fugitive_Peasant
en: Borderer
target: Penjaga Perbatasan

note: [unit_type]: id=Fugitive_Peasant
en: Border villages maintain militias dedicated to fending off hostiles. While these borderers are not trained and armed to up to military standards, their native toughness and knowledge of local conditions make them formidable on their home ground.
target: Perbatasan desa dipertahankan milisi yang didedikasikan untuk menangkis musuh. Meskipun para penjaga perbatasan tidak terlatih dan bersenjata untuk mencapai standar militer, ketangguhan alamiah mereka dan pengetahuan tentang kondisi lokal membuat mereka tangguh di tanah air mereka.

note: [female]
en: female^Borderer
target: Wanita Penjaga Perbatasan

note: [unit_type]: id=Poacher_Peasant
en: Peasant Hunter
target: Petani Pemburu

note: [unit_type]: id=Poacher_Peasant
en: Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat.
target: Pedesaan, terutama di daerah liar di dekat perbatasan, mengandalkan pemburu membawa banyak persediaan makanan mereka. Pergerakan secara sembunyi-sembunyi mereka dan pengetahuan yang mendalam tentang daerah lokal dapat menjadi aset berharga dalam pertempuran.

note: [unit_type]: id=Trapper_Peasant
en: Peasant Trapper
target: Petani Penjebak

note: [unit_type]: id=Trapper_Peasant
en: Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps.
target: Para Penjebak adalah pemburu terampil yang memasok makanan dan pakaian dari bulu binatang untuk beberapa desa. Pengalaman berburu mereka membuat mereka paling berharga di malam hari dan di hutan dan rawa-rawa.

note: [unit_type]: id=Huntsman_Peasant
en: Peasant Huntsman
target: Petani Pemburu

note: [unit_type]: id=Huntsman_Peasant
en: Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye ferocious swamp rats and track anything that moves in their territory.
target: Para pemburu telah menghabiskan masa hidup mereka di tempat terpencil dan rawa rumah hutan belantara mereka. Mereka dapat menjadikan sasaran tikus-tikus rawa ganas dan mengikuti jejak apapun yang bergerak di wilayah mereka.
