wescamp-i 18n - en to la translation catalogue (109 entries)

note: [campaign]: id=Liberty
en: Liberty
la: Libertas

note: [campaign]: id=Liberty
en: Peasant
la: Rusticus

note: [campaign]: id=Liberty
en: Outlaw
la: Proscriptus

note: [campaign]: id=Liberty
en: Fugitive
la: Fugitivus

note: [about]
en: Campaign Maintenance
la: Conservatio Militiae

note: [about]
en: Artwork and Graphics Design
la: Imagines

note: [scenario]: id=01_The_Raid
en: The Raid
la: Incursio

note: [label]
en: Dallben
la: Dalbenum

note: [side]: type=Goblin Pillager, id=Fal Khag
en: Fal Khag
la: Falcagus

note: [side]: type=Goblin Pillager, id=Fal Khag [side]: type=Orcish Warrior, id=Urk Delek [side]: type=Saurian Oracle, id=Thhsthss [side]: type=Orcish Warlord, id=Vashna
en: Orcs
la: Orces

note: [objective]: condition=win
en: Defeat all of the Goblin marauders
la: Omnes depopulatores Orculium vincere

note: [objective]: condition=lose
en: Goblins reach the village of Dallben
la: Orcules viculum Dalbenum attingere

note: [objective]: condition=lose
en: Death of Baldras
la: Mors Baldratis

note: [objective]: condition=lose
en: Death of Harper
la: Mors Harperi

note: [event]
en: Gatrakh
la: Gatracchus

note: [event]
en: Thurg
la: Thurgus

note: [event]
en: Krung
la: Crungus

note: [event]
en: Gorokh
la: Gorocchus

note: [event]
en: Jalak
la: Ialacus

note: [event]
en: Red
la: Ruger

note: [event]
en: Kembe
la: Kemba

note: [event]
en: Treagh
la: Treagus

note: [event]
en: Remald
la: Remaldus

note: [event]
en: Wolmas
la: Volmas

note: [event]
en: Jasken
la: Iascenus

note: [scenario]: id=02_Civil_Disobedience
en: Civil Disobedience
la: Discordia Civilis

note: [side]: type=Bandit_Peasant, id=Baldras [side] [side]: type=Bandit, id=Baldras [side]: type=Highwayman_Peasant, id=Relana [side]: type=General, id=Lord Maddock [side]: type=Rogue, id=Hans [side]: type=Highwayman, id=Baldras [side]: type=Shadow Lord, id=Helicrom
en: Rebels
la: Rebelles

note: [side]: type=Cavalier, id=Tarwen
en: Tarwen
la: Tarvenius

note: [objective]: condition=win
en: Kill the Wesnoth army captain, Tarwen
la: Centurionem Vesnotiensem Tarvenium interficere

note: [message]: speaker=Harper
en: Look, riders approach.
la: Ecce, equites.

note: [message]: speaker=Baldras
en: Stand fast, nephew.
la: Consiste, fili sororis.

note: [message]: speaker=Tarwen
en: Guard the gate.
la: Portam custodite.

note: [message]: speaker=second_unit
en: Get out of my village!
la: Vicum meum linque!

note: [scenario]: id=03_A_Strategy_of_Hope
en: A Strategy of Hope
la: Strategema Spei

note: [side]: type=Orcish Warrior, id=Urk Delek
en: Urk Delek
la: Urcus Delecus

note: [side]: type=Saurian Oracle, id=Thhsthss
en: Thhsthss
la: Fisfus

note: [objective]: condition=win
en: Defeat both enemy leaders
la: Ambos duces hostium vincere

note: [objective]: condition=lose
en: Death of Relana
la: Mors Relanae

note: [scenario]: id=04_Unlawful_Orders
en: Unlawful Orders
la: Imperia Illicita

note: [label]
en: Elensefar
la: Ellensephar

note: [label]
en: Port of Elensefar
la: Portus Ellensepharis

note: [side]: type=General, id=Lord Maddock
en: Lord Maddock
la: Dominus Madocius

note: [side]: type=General, id=Kestrel
en: Kestrel
la: Cestrellus

note: [objective]: condition=win
en: Defeat the enemy general
la: Legatum hostilem vincere

note: [objective]: condition=lose
en: Death of Maddock
la: Mors Madocii

note: [event]
en: Rothel
la: Rothelius

note: [wml_message]
en: Could not convert a $stored_changers[$i].type, please report!
la: $stored_changers[$i].type converti non potest, sis refer!

note: [message]: speaker=second_unit
en: Who are you? What are you?
la: Quis es? Quid es?

note: [scenario]: id=05_Hide_and_Seek
en: Hide and Seek
la: Celare Invenireque

note: [unit]: type=Thief, id=Link
en: Link
la: Linco

note: [message]: speaker=Harper
en: They’ve seen us! <i>Run</i>!
la: Nos viderunt! <i>Currite</i>!

note: [message]: speaker=Baldras
en: Lead the way.
la: Duce nos.

note: [scenario]: id=06_The_Hunters
en: The Hunters
la: Venatores

note: [side]: type=Shadow Lord, id=Helicrom
en: Helicrom
la: Helicromus

note: [side]: type=Shock Trooper, id=Linneus
en: Linneus
la: Linnaeus

note: [side]: type=Lieutenant, id=Archarel
en: Archarel
la: Archarelus

note: [message]: speaker=narrator
en: The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much.
la: Vigiles vicini, postridie mane, ad stationem proximam redierunt.Mirabantur, cum contubernales adversus manum latronum famosam pugnantes viderint.

note: [scenario]: id=07_Glory
en: Glory
la: Gloria

note: [side]: type=General, id=Dommel
en: Dommel
la: Domellus

note: [side]: type=Orcish Warlord, id=Vashna
en: Vashna
la: Vasna

note: [objective]: condition=win
en: Destroy the stronghold of Halstead
la: Arcem Halmoenis delere

note: [message]: role=farseer
en: Look in the distance... riders approach!
la: Ecce equites procul veniunt!

note: [unit]: type=Paladin, id=Sir Gwydion
en: Sir Gwydion
la: Dominus Guidius

note: [message]: type=Lancer
en: Sound the advance!
la: Signum da!

note: [message]: speaker=Dommel
en: I think... I think they’re trying to storm Halstead itself... the fools!
la: Puto... puto se Halmoenem ipsam expugnare conari... qui caudices!

note: [message]: speaker=Dommel
en: They have breached the fortress gate! Repulse them!
la: Isti portas castelli irruperunt! Se depellite!

note: [message]: speaker=unit
en: It’s done.
la: Factum est.

note: [message]: speaker=narrator
en: The stronghold of Halstead began to shake...
la: Castellum Halmoenis tremere coeperat...

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
la: Nemo qui castellum inerat vixit.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
la: Nemo prius Baldradem adire potebat quam ipse multique ex suis sub monte Halmoenis mortui sunt.

note: [scenario]: id=08_Epilogue
en: Liberty — Epilogue
la: Libertas — Epilogus

note: [unit_type]: id=Bone Knight, race=undead
en: Bone Knight
la: Eques Osseus

note: [unit_type]: id=Bone Knight, race=undead
en: Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.
la: Hi, olim bellatores magni, in equis osseis sedentes magia mala a terra missi sunt ut pavorem atque exitium dare.

note: [attack]: type=impact
en: trample
la: calcare

note: [unit_type]: id=Death Squire, race=undead
en: Death Squire
la: Comes Mortis

note: [unit_type]: id=Death Squire, race=undead
en: Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight’s power, including the ability to command underlings.
la: Interdum bellatores imperatoresque maximi cum odio detestati, Duces Mortis redeunt. Comites Mortis illos servant dum satis potestatis adipiscuntur ut Duces Mortis fiant.

note: [unit_type]: id=Rogue Mage, race=human
en: Rogue Mage
la: Magus Profugus

note: [attack]: type=cold
en: ice blast
la: flamen glaciei

note: [unit_type]: id=Shadow Lord, race=human
en: Shadow Lord
la: Dominus Umbrarum

note: [unit_type]: id=Shadow Lord, race=human
en: Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
la: Pauci hominum qui secreta lucis tenebrasque cognoscunt sanitatem tenent. Qui se librare possunt Dominus Umbrarum fiunt, et nec mundum lucis nec mundum tenebrarum insunt. Quia tela corporea iam non utilia sunt, et hostes et inter quos dominatur terret.

note: [attack]: type=blade
en: astral blade
la: ferrum aetherium

note: [attack]: type=cold
en: shadow bolt
la: fulmen umbrarum

note: [attack]: type=impact
en: shadow blast
la: flamen umbrarum

note: [unit_type]: id=Shadow Mage, race=human
en: Shadow Mage
la: Magus Umbrarum

note: [unit_type]: id=Shadow Mage, race=human
en: Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health.
la: Anni violentiae saevitiaeque studio artium nefandarum magos umbrarum pugnatores formidulosos fecerunt. Quamvis servi potestatis, aliquando gregibus satellitum imperant. Magia eminus impares aliis magis, igitur impetus vastos comminus curant. Quamquam potentes sint, corruptio animi salutem adficere coepit.

note: [unit_type]: id=Skeleton Rider, race=undead
en: Skeleton Rider
la: Eques Osseus

note: [unit_type]: id=Skeleton Rider, race=undead
en: Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction.
la: Hi equites, qui olim per campos tonabant, equos ossea sedentes a terra magia nefanda metum exitiumque effusum sparsa arcessiti sunt.

note: [unit_type]: id=Thug_Peasant
en: Villager
la: Vicanus

note: [unit_type]: id=Thug_Peasant
en: Peasants live in the small hamlets and villages scattered across the Wesnoth countryside.
la: Rustici viculos et vicos parvos per rurem Vesnotiensem sparsos habitant.

note: [unit_type]: id=Bandit_Peasant
en: Village Elder
la: Senior Vici

note: [unit_type]: id=Bandit_Peasant
en: Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents.
la: Quisque vicus per rurem Vesnotiensem sparsus saepe ab senioribus regitur, qui incolae sapientissimi expertissimique vici sunt.

note: [unit_type]: id=Highwayman_Peasant
en: Senior Village Elder
la: Princeps Vici

note: [unit_type]: id=Highwayman_Peasant
en: The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide.
la: Totus vicus ex principe moderationi pendet. Principes, validi et sapientes, salutati populi praesunt. Ministri provinciae principes ut magistros eligere solent ut auctoritas morum et legis conveniat.

note: [female]
en: female^Senior Village Elder
la: Princeps Vici

note: [unit_type]: id=Footpad_Peasant
en: Peasant Youth
la: Iuvenis Rusticus

note: [unit_type]: id=Footpad_Peasant
en: The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore.
la: Iuventus rustica et impexa verisimilis iuventuti urbanae sunt: audax, ferox, cupida explorandi.

note: [female]
en: female^Peasant Youth
la: Iuvenis Rustica

note: [unit_type]: id=Outlaw_Peasant
en: Watchman
la: Vigil

note: [unit_type]: id=Outlaw_Peasant
en: The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night.
la: Vigiles homines mulieresque sunt, qui a praedonibus et humanis et alienis, qui noctu rurem Vesnotiensem surrepunt, vicos defendunt.

note: [female]
en: female^Watchwoman
la: Vigil

note: [unit_type]: id=Fugitive_Peasant
en: Borderer
la: Oppidanus

note: [unit_type]: id=Fugitive_Peasant
en: Border villages maintain militias dedicated to fending off hostiles. While these borderers are not trained and armed to up to military standards, their native toughness and knowledge of local conditions make them formidable on their home ground.
la: Vici oppidani milites proprios tenent ut hostes depellant. Etsi qui non ut milites regii periti armative sunt, duritia indigena et scientia rerum localium se formidabiles domi facit.

note: [female]
en: female^Borderer
la: Oppidana

note: [unit_type]: id=Poacher_Peasant
en: Peasant Hunter
la: Auceps Rusticus

note: [unit_type]: id=Poacher_Peasant
en: Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat.
la: Vici, praesertim qui pro finibus insint, ex venatoribus multo cibo pendent. Illorum astutia et terrae localis scientia in certamine multum potest.

note: [unit_type]: id=Trapper_Peasant
en: Peasant Trapper
la: Captor Rusticus

note: [unit_type]: id=Trapper_Peasant
en: Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps.
la: Captores venatores periti sunt qui cibo et pellibus pro multis vicis provideant. Ob usum venatoriam noctu et in silva paludineque utilissimi sunt.

note: [unit_type]: id=Huntsman_Peasant
en: Peasant Huntsman
la: Venator Rusticus

note: [unit_type]: id=Huntsman_Peasant
en: Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye ferocious swamp rats and track anything that moves in their territory.
la: Venatores vitam in solitudinibus et paludinibus domus solae egerunt. Mures feroces paludis longe transfigere possunt et quidcumque movet vestigari.
