en to unknown language translation catalogue (226 entries)

note: [campaign]: id=Sceptre_of_Fire
en: The Sceptre of Fire
target: 𐑞 ·𐑕𐑧𐑐𐑑𐑻 𐑝 ·𐑓𐑲𐑼

note: [campaign]: id=Sceptre_of_Fire
en: Fighter
target: 𐑓𐑲𐑑𐑼

note: [campaign]: id=Sceptre_of_Fire
en: Steelclad
target: 𐑕𐑑𐑰𐑤𐑒𐑤𐑨𐑛

note: [campaign]: id=Sceptre_of_Fire
en: Lord
target: 𐑤𐑹𐑛

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: WML Assistance
target: WML 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [scenario]: id=1_A_Bargain_is_Struck
en: A Bargain is Struck
target: 𐑩 ·𐑚𐑸𐑜𐑱𐑯 𐑦𐑟 ·𐑕𐑑𐑮𐑳𐑒

note: [side]: type=Dwarvish Fighter, id=Rugnur
en: Rugnur
target: ·𐑮𐑳𐑜𐑯𐑻

note: [side]: type=Dwarvish Fighter, id=Rugnur [side]: type=Haldric II, id=Haldric II [side]: type=Dwarvish Lord, id=Durstorn
en: Dwarves
target: 𐑛𐑢𐑹𐑝𐑟

note: [side]: type=Haldric II, id=Haldric II
en: Haldric II
target: ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛

note: [side]: type=Elvish Captain, id=Glildur [side]: type=Elvish Marshal, id=Glildur [unit]: type=Elvish Marshal, id=Glildur
en: Glildur
target: ·𐑜𐑤𐑦𐑤𐑛𐑻

note: [part]
en: I am here to tell you of its making. Of its crafting, deep in the caverns of dwarfdom. And of the dwarves who made it; for they were great, they were. They are counted among the greatest of the heroes of ancient Knalga.
target: 𐑲 𐑨𐑥 𐑣𐑽 𐑑 𐑑𐑧𐑤 𐑿 𐑝 𐑦𐑑𐑕 𐑥𐑱𐑒𐑦𐑙. 𐑝 𐑦𐑑𐑕 𐑒𐑮𐑭𐑓𐑑𐑦𐑙, 𐑛𐑰𐑐 𐑦𐑯 𐑞 𐑒𐑨𐑝𐑻𐑯𐑟 𐑝 ·𐑛𐑢𐑸𐑓𐑛𐑪𐑥. 𐑯 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑣𐑵 𐑥𐑱𐑛 𐑦𐑑; 𐑓𐑹 𐑞𐑱 𐑢𐑻 𐑜𐑮𐑱𐑑, 𐑞𐑱 𐑢𐑻. 𐑞𐑱 𐑸 𐑒𐑬𐑯𐑑𐑩𐑛 𐑩𐑥𐑳𐑙 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑞 𐑣𐑽𐑴𐑟 𐑝 𐑱𐑯𐑖𐑩𐑯𐑑 𐑯𐑭𐑤𐑜𐑳.

note: [objective]: condition=win
en: Transport 5 caravans full of silver back to the dwarvish castle
target: 𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 5 𐑒𐑨𐑮𐑩𐑝𐑨𐑯𐑟 𐑓𐑫𐑤 𐑝 𐑕𐑦𐑤𐑝𐑻 𐑚𐑨𐑒 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑨𐑕𐑩𐑤

note: [objective]: condition=win
en: Transport 4 caravans full of silver back to the dwarvish castle
target: 𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 4 𐑒𐑨𐑮𐑩𐑝𐑨𐑯𐑟 𐑓𐑫𐑤 𐑝 𐑕𐑦𐑤𐑝𐑻 𐑚𐑨𐑒 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑨𐑕𐑩𐑤

note: [objective]: condition=win
en: Bring Alanin, who has the Ruby of Fire, to the dwarvish castle
target: 𐑚𐑮𐑦𐑙 ·𐑨𐑤𐑨𐑯𐑦𐑯, 𐑣𐑵 𐑣𐑨𐑟 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑨𐑕𐑩𐑤

note: [objective]: condition=lose
en: Death of Rugnur
target: 𐑛𐑧𐑔 𐑝 ·𐑮𐑳𐑜𐑯𐑻

note: [objective]: condition=lose
en: Death of Haldric II
target: 𐑛𐑧𐑔 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛

note: [objective]: condition=lose
en: Death of Alanin
target: 𐑛𐑧𐑔 𐑝 ·𐑨𐑤𐑨𐑯𐑦𐑯

note: [message]: speaker=Rugnur
en: Humans, halt! Who dares bring an army into the dwarvish hills?
target: 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑛𐑺𐑟 𐑚𐑮𐑦𐑙 𐑩𐑯 𐑸𐑥𐑦 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑣𐑦𐑤𐑟?

note: [message]: speaker=Haldric II
en: We come to make a bargain with you.
target: 𐑢𐑰 𐑒𐑳𐑥 𐑑 𐑥𐑱𐑒 𐑩 𐑚𐑸𐑜𐑱𐑯 𐑢𐑦𐑞 𐑿.

note: [message]: speaker=Rugnur
en: Well, state your business and be done with it. And if we don’t like what you say, you leave!
target: 𐑢𐑧𐑤, 𐑕𐑑𐑱𐑑 𐑿𐑼 𐑚𐑦𐑟𐑯𐑩𐑕 𐑯 𐑚𐑰 𐑛𐑳𐑯 𐑢𐑦𐑞 𐑦𐑑. 𐑯 𐑦𐑓 𐑢𐑰 𐑛𐑴𐑯𐑑 𐑤𐑲𐑒 𐑢𐑪𐑑 𐑿 𐑕𐑱, 𐑿 𐑤𐑰𐑝!

note: [message]: speaker=Haldric II
en: Have you heard of the Ruby of Fire?
target: 𐑣𐑨𐑝 𐑿 𐑣𐑻𐑛 𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼?

note: [message]: speaker=Rugnur
en: Yes... your first king brought it from over the sea, right? You own it.
target: 𐑘𐑧𐑕... 𐑿𐑼 𐑓𐑻𐑕𐑑 𐑒𐑦𐑙 𐑚𐑮𐑷𐑑 𐑦𐑑 𐑓𐑮𐑪𐑥 𐑴𐑝𐑼 𐑞 𐑕𐑰, 𐑮𐑲𐑑? 𐑿 𐑴𐑯 𐑦𐑑.

note: [message]: speaker=Haldric II
en: Correct. However, we have a problem with it.
target: 𐑒𐑩𐑮𐑧𐑒𐑑. 𐑣𐑬𐑧𐑝𐑼, 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑢𐑦𐑞 𐑦𐑑.

note: [message]: speaker=Rugnur
en: What sort of problem?
target: 𐑢𐑪𐑑 𐑕𐑹𐑑 𐑝 𐑐𐑮𐑪𐑚𐑤𐑩𐑥?

note: [message]: speaker=Haldric II
en: Some form of magical aura makes those around the stone act... strangely. I noticed it with my father. The longer he stayed near the stone, the more arrogant, almost evil, he became.
target: 𐑕𐑳𐑥 𐑓𐑹𐑥 𐑝 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹𐑩 𐑥𐑱𐑒𐑕 𐑞𐑴𐑟 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑕𐑑𐑴𐑯 𐑨𐑒𐑑... 𐑕𐑑𐑮𐑱𐑯𐑡𐑤𐑦. 𐑲 𐑯𐑴𐑑𐑦𐑕𐑑 𐑦𐑑 𐑢𐑦𐑞 𐑥𐑲 𐑓𐑭𐑞𐑼. 𐑞 𐑤𐑪𐑙𐑜𐑼 𐑣𐑰 𐑕𐑑𐑱𐑛 𐑯𐑽 𐑞 𐑕𐑑𐑴𐑯, 𐑞 𐑥𐑹 𐑺𐑩𐑜𐑩𐑯𐑑, 𐑷𐑤𐑥𐑴𐑕𐑑 𐑰𐑝𐑩𐑤, 𐑣𐑰 𐑚𐑦𐑒𐑱𐑥.

note: [message]: speaker=Rugnur
en: So, what do you want me to do? I don’t see how this relates to us dwarves.
target: 𐑕𐑴, 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑛𐑵? 𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑬 𐑞𐑦𐑕 𐑮𐑦𐑤𐑱𐑑𐑕 𐑑 𐑳𐑕 𐑛𐑢𐑹𐑝𐑟.

note: [message]: speaker=Rugnur
en: And what... you want us to do this, contain the radiance of the stone? By making an artifact of some kind?
target: 𐑯 𐑢𐑪𐑑... 𐑿 𐑢𐑪𐑯𐑑 𐑳𐑕 𐑑 𐑛𐑵 𐑞𐑦𐑕, 𐑒𐑩𐑯𐑑𐑱𐑯 𐑞 𐑮𐑱𐑛𐑰𐑩𐑯𐑕 𐑝 𐑞 𐑕𐑑𐑴𐑯? 𐑚𐑲 𐑥𐑱𐑒𐑦𐑙 𐑩𐑯 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 𐑝 𐑕𐑳𐑥 𐑒𐑲𐑯𐑛?

note: [message]: speaker=Haldric II
en: If you are not authorized to make a deal, send out someone who is, and I will bargain with him.
target: 𐑦𐑓 𐑿 𐑸 𐑯𐑪𐑑 𐑪𐑔𐑻𐑲𐑟𐑛 𐑑 𐑥𐑱𐑒 𐑩 𐑛𐑰𐑤, 𐑕𐑧𐑯𐑛 𐑬𐑑 𐑕𐑳𐑥𐑢𐑳𐑯 𐑣𐑵 𐑦𐑟, 𐑯 𐑲 𐑢𐑦𐑤 𐑚𐑸𐑜𐑱𐑯 𐑢𐑦𐑞 𐑣𐑦𐑥.

note: [message]: speaker=Haldric II
en: Five thousand pieces of silver.
target: 𐑓𐑲𐑝 𐑔𐑬𐑟𐑩𐑯𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑕𐑦𐑤𐑝𐑻.

note: [message]: speaker=Haldric II
en: Ten thousand.
target: 𐑑𐑧𐑯 𐑔𐑬𐑟𐑩𐑯𐑛.

note: [message]: speaker=Rugnur
en: Nothing below fifteen!
target: 𐑯𐑳𐑔𐑦𐑙 𐑚𐑩𐑤𐑴 𐑓𐑦𐑓𐑑𐑰𐑯!

note: [message]: speaker=Haldric II
en: Then no deal. I’ll gather my things and go to another dwarvish clan now.
target: 𐑞𐑧𐑯 𐑯𐑴 𐑛𐑰𐑤. 𐑲'𐑤 𐑜𐑨𐑞𐑼 𐑥𐑲 𐑔𐑦𐑙𐑟 𐑯 𐑜𐑴 𐑑 𐑩𐑯𐑳𐑞𐑼 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑤𐑨𐑯 𐑯𐑬.

note: [unit]: type=Dragoon, id=Alanin [side] [side]: type=Haldric II, id=Haldric II
en: Alanin
target: ·𐑨𐑤𐑨𐑯𐑦𐑯

note: [message]: speaker=Rugnur
en: What are you talking about?! This road has always been open to all.
target: 𐑢𐑪𐑑 𐑸 𐑿 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑?! 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑣𐑨𐑟 𐑷𐑤𐑢𐑱𐑟 𐑚𐑰𐑯 𐑴𐑐𐑩𐑯 𐑑 𐑷𐑤.

note: [message]: speaker=Glildur
en: Yes, we have allowed people to use it, but it is our road.
target: 𐑘𐑧𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑩𐑤𐑬𐑛 𐑐𐑰𐑐𐑩𐑤 𐑑 𐑿𐑕 𐑦𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑮𐑴𐑛.

note: [message]: speaker=Rugnur
en: Not true! This is dwarvish land; if anything, it’s our road!
target: 𐑯𐑪𐑑 𐑑𐑮𐑵! 𐑞𐑦𐑕 𐑦𐑟 𐑛𐑢𐑹𐑝𐑦𐑖 𐑤𐑨𐑯𐑛; 𐑦𐑓 𐑧𐑯𐑦𐑔𐑦𐑙, 𐑦𐑑'𐑕 𐑬𐑼 𐑮𐑴𐑛!

note: [message]: speaker=Haldric II
en: We Wesnothians and you elves have a treaty! Do you really mean to break it in defense of a road that is not even yours?!
target: 𐑢𐑰 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕 𐑯 𐑿 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩 𐑑𐑮𐑰𐑑𐑦! 𐑛𐑵 𐑿 𐑮𐑾𐑤𐑦 𐑥𐑰𐑯 𐑑 𐑚𐑮𐑱𐑒 𐑦𐑑 𐑦𐑯 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑩 𐑮𐑴𐑛 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑰𐑝𐑩𐑯 𐑿𐑼𐑟?!

note: [message]: speaker=unit
en: Cargo unloaded.
target: 𐑒𐑸𐑜𐑴 𐑩𐑯𐑤𐑴𐑛𐑩𐑛.

note: [message]: speaker=Haldric II
en: You only need $incominggold more, then you can begin work.
target: 𐑿 𐑴𐑯𐑤𐑦 𐑯𐑰𐑛 $incominggold 𐑥𐑹, 𐑞𐑧𐑯 𐑿 𐑒𐑨𐑯 𐑚𐑩𐑜𐑦𐑯 𐑢𐑻𐑒.

note: [message]: speaker=Haldric II
en: You only need $incominggold more, and the stone, then you can begin work.
target: 𐑿 𐑴𐑯𐑤𐑦 𐑯𐑰𐑛 $incominggold 𐑥𐑹, 𐑯 𐑞 𐑕𐑑𐑴𐑯, 𐑞𐑧𐑯 𐑿 𐑒𐑨𐑯 𐑚𐑩𐑜𐑦𐑯 𐑢𐑻𐑒.

note: [message]: speaker=Rugnur
en: We have all of the silver, now all we need is the stone.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤 𐑝 𐑞 𐑕𐑦𐑤𐑝𐑻, 𐑯𐑬 𐑷𐑤 𐑢𐑰 𐑯𐑰𐑛 𐑦𐑟 𐑞 𐑕𐑑𐑴𐑯.

note: [message]: speaker=Glildur
en: Ha! Our reinforcements have arrived. There is no way you can withstand our combined strength!
target: 𐑣𐑭! 𐑬𐑼 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑿 𐑒𐑨𐑯 𐑢𐑦𐑞𐑕𐑑𐑨𐑯𐑛 𐑬𐑼 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑕𐑑𐑮𐑧𐑙𐑔!

note: [message]: speaker=Haldric II
en: Elvish reinforcements! Where did these come from? I thought the elvish resistance to the treaty was smaller than this. Hurry up and move those caravans!
target: 𐑧𐑤𐑝𐑦𐑖 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕! 𐑢𐑺 𐑛𐑦𐑛 𐑞𐑰𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥? 𐑲 𐑔𐑷𐑑 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑑 𐑞 𐑑𐑮𐑰𐑑𐑦 𐑢𐑪𐑟 𐑕𐑥𐑷𐑤𐑼 𐑞𐑨𐑯 𐑞𐑦𐑕. 𐑣𐑳𐑮𐑦 𐑳𐑐 𐑯 𐑥𐑵𐑝 𐑞𐑴𐑟 𐑒𐑨𐑮𐑩𐑝𐑨𐑯𐑟!

note: [message]: speaker=second_unit
en: Landar? Who is this ‘Landar’ you speak of?
target: ·𐑤𐑨𐑯𐑛𐑸? 𐑣𐑵 𐑦𐑟 𐑞𐑦𐑕 '·𐑤𐑨𐑯𐑛𐑸' 𐑿 𐑕𐑐𐑰𐑒 𐑝?

note: [message]: speaker=second_unit
en: Yer precious Landar can kiss my axe.
target: 𐑘𐑻 𐑐𐑮𐑧𐑖𐑩𐑕 ·𐑤𐑨𐑯𐑛𐑸 𐑒𐑨𐑯 𐑒𐑦𐑕 𐑥𐑲 𐑨𐑒𐑕.

note: [scenario]: id=2_Closing_the_Gates
en: Closing the Gates
target: ·𐑒𐑤𐑴𐑟𐑦𐑙 𐑞 ·𐑜𐑱𐑑𐑕

note: [side] [side]: type=Troll Warrior, id=Harohk
en: Trolls
target: 𐑑𐑮𐑴𐑤𐑟

note: [objective]: condition=win
en: Place someone on each of the six magic glyphs in order to close the dwarvish gates
target: 𐑐𐑤𐑱𐑕 𐑕𐑳𐑥𐑢𐑳𐑯 𐑪𐑯 𐑰𐑗 𐑝 𐑞 𐑕𐑦𐑒𐑕 𐑥𐑨𐑡𐑦𐑒 ·𐑜𐑤𐑦𐑓𐑕 𐑦𐑯 𐑹𐑛𐑼 𐑑 𐑒𐑤𐑴𐑕 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑜𐑱𐑑𐑕

note: [objective]: condition=win
en: Kill all elves in the caves after the gates are closed
target: 𐑒𐑦𐑤 𐑷𐑤 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟 𐑭𐑓𐑑𐑼 𐑞 𐑜𐑱𐑑𐑕 𐑸 𐑒𐑤𐑴𐑟𐑛

note: [objective]: condition=win
en: Kill all elves in the caves
target: 𐑒𐑦𐑤 𐑷𐑤 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟

note: [objective]: condition=lose
en: Death of Baglur
target: 𐑛𐑧𐑔 𐑝 ·𐑚𐑨𐑜𐑤𐑻

note: [message]: speaker=Rugnur
en: Yes, that sounds good. I’ll stay here and try to defend the gates...
target: 𐑘𐑧𐑕, 𐑞𐑨𐑑 𐑕𐑬𐑯𐑛𐑟 𐑜𐑫𐑛. 𐑲'𐑤 𐑕𐑑𐑱 𐑣𐑽 𐑯 𐑑𐑮𐑲 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞 𐑜𐑱𐑑𐑕...

note: [message]: speaker=Glildur
en: I see you have sent a messenger to the city. Good idea, but will it really help? We have more troops and more provisions, and we are going to enter those caves and kill you!
target: 𐑲 𐑕𐑰 𐑿 𐑣𐑨𐑝 𐑕𐑧𐑯𐑑 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑑 𐑞 𐑕𐑦𐑑𐑦. 𐑜𐑫𐑛 𐑲𐑛𐑾, 𐑚𐑳𐑑 𐑢𐑦𐑤 𐑦𐑑 𐑮𐑾𐑤𐑦 𐑣𐑧𐑤𐑐? 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑹 𐑑𐑮𐑵𐑐𐑕 𐑯 𐑥𐑹 𐑐𐑮𐑩𐑝𐑦𐑠𐑩𐑯𐑟, 𐑯 𐑢𐑰 𐑸 𐑜𐑴𐑦𐑙 𐑑 𐑧𐑯𐑑𐑼 𐑞𐑴𐑟 𐑒𐑱𐑝𐑟 𐑯 𐑒𐑦𐑤 𐑿!

note: [message]: speaker=Glildur
en: Ha! I thought as much. Well then, surrender!
target: 𐑣𐑭! 𐑲 𐑔𐑷𐑑 𐑨𐑟 𐑥𐑳𐑗. 𐑢𐑧𐑤 𐑞𐑧𐑯, 𐑕𐑻𐑧𐑯𐑛𐑻!

note: [message]: speaker=Rugnur
en: Um... on what terms?
target: 𐑩𐑥... 𐑪𐑯 𐑢𐑪𐑑 𐑑𐑻𐑥𐑟?

note: [message]: speaker=Glildur
en: Unconditional.
target: 𐑩𐑯𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑩𐑤.

note: [unit]: type=Dwarvish Stalwart, id=Baglur
en: Baglur
target: ·𐑚𐑨𐑜𐑤𐑻

note: [message]: speaker=Rugnur
en: Not really. This was supposedly a time of peace. Who are you?
target: 𐑯𐑪𐑑 𐑮𐑾𐑤𐑦. 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑕𐑩𐑐𐑴𐑟𐑩𐑛𐑤𐑰 𐑩 𐑑𐑲𐑥 𐑝 𐑐𐑰𐑕. 𐑣𐑵 𐑸 𐑿?

note: [message]: speaker=Glildur
en: Cease your meddling, old dwarf! Rugnur is in charge here, and it is he who will bargain with us.
target: 𐑕𐑰𐑕 𐑿𐑼 𐑥𐑧𐑛𐑩𐑤𐑦𐑙, 𐑴𐑤𐑛 𐑛𐑢𐑹𐑓! ·𐑮𐑳𐑜𐑯𐑻 𐑦𐑟 𐑦𐑯 𐑗𐑸𐑡 𐑣𐑽, 𐑯 𐑦𐑑 𐑦𐑟 𐑣𐑰 𐑣𐑵 𐑢𐑦𐑤 𐑚𐑸𐑜𐑱𐑯 𐑢𐑦𐑞 𐑳𐑕.

note: [message]: speaker=Rugnur
en: Baglur, how do you close the gates?
target: ·𐑚𐑨𐑜𐑤𐑻, 𐑣𐑬 𐑛𐑵 𐑿 𐑒𐑤𐑴𐑟 𐑞 𐑜𐑱𐑑𐑕?

note: [message]: speaker=Baglur
en: Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that means it can only be closed by magic. Ye need to position a warrior on each of the six glyphs. When all are occupied, the gates wi’ close. Then the elves will be shut out of the caves forever, at least through this entrance.
target: 𐑭𐑒, 𐑢𐑧𐑤 𐑞𐑨𐑔'𐑕 𐑞 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦. 𐑦𐑑'𐑕 𐑩 𐑥𐑨𐑡𐑦𐑒 𐑜𐑱𐑑. 𐑦𐑯𐑛𐑩𐑕𐑑𐑮𐑩𐑒𐑑𐑦𐑚𐑩𐑤. 𐑚𐑳𐑑 𐑞𐑨𐑑 𐑥𐑰𐑯𐑟 𐑦𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑒𐑤𐑴𐑟𐑛 𐑚𐑲 𐑥𐑨𐑡𐑦𐑒. 𐑘𐑰 𐑯𐑰𐑛 𐑑 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑩 𐑢𐑪𐑮𐑦𐑼 𐑪𐑯 𐑰𐑗 𐑝 𐑞 𐑕𐑦𐑒𐑕 ·𐑜𐑤𐑦𐑓𐑕. 𐑢𐑧𐑯 𐑷𐑤 𐑸 𐑪𐑒𐑘𐑫𐑐𐑲𐑛, 𐑞 𐑜𐑱𐑑𐑕 𐑢𐑦' 𐑒𐑤𐑴𐑟. 𐑞𐑧𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑚𐑰 𐑖𐑳𐑑 𐑬𐑑 𐑝 𐑞 𐑒𐑱𐑝𐑟 𐑓𐑹𐑧𐑝𐑼, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑔𐑮𐑵 𐑞𐑦𐑕 𐑧𐑯𐑑𐑮𐑩𐑯𐑕.

note: [message]: speaker=Rugnur
en: Don’t we have troops positioned near these glyphs, to unlock them?
target: 𐑛𐑴𐑯𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑑𐑮𐑵𐑐𐑕 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑛 𐑯𐑽 𐑞𐑰𐑟 ·𐑜𐑤𐑦𐑓𐑕, 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞𐑧𐑥?

note: [message]: speaker=Rugnur
en: Well, where are they located?
target: 𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞𐑱 𐑤𐑴𐑒𐑱𐑑𐑩𐑛?

note: [message]: speaker=Baglur
en: Two are down a side passage in the northwest, another two are in a similar location in the southeast, and two are right next to the front gate.
target: 𐑑𐑵 𐑸 𐑛𐑬𐑯 𐑩 𐑕𐑲𐑛 𐑐𐑨𐑕𐑦𐑡 𐑦𐑯 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑, 𐑩𐑯𐑳𐑞𐑼 𐑑𐑵 𐑸 𐑦𐑯 𐑩 𐑕𐑦𐑥𐑦𐑤𐑼 𐑤𐑴𐑒𐑱𐑖𐑩𐑯 𐑦𐑯 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑, 𐑯 𐑑𐑵 𐑸 𐑮𐑲𐑑 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑜𐑱𐑑.

note: [message]: speaker=unit
en: But what about this entrance? The elves can come through it just as easily as the main gate, and it cannot be closed!
target: 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕 𐑧𐑯𐑑𐑮𐑩𐑯𐑕? 𐑞 𐑧𐑤𐑝𐑟 𐑒𐑨𐑯 𐑒𐑳𐑥 𐑔𐑮𐑵 𐑦𐑑 𐑡𐑳𐑕𐑑 𐑨𐑟 𐑰𐑟𐑦𐑤𐑦 𐑨𐑟 𐑞 𐑥𐑱𐑯 𐑜𐑱𐑑, 𐑯 𐑦𐑑 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑒𐑤𐑴𐑟𐑛!

note: [message]: speaker=Rugnur
en: We have everyone positioned on the glyphs! What do we do now?
target: 𐑢𐑰 𐑣𐑨𐑝 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑛 𐑪𐑯 𐑞 ·𐑜𐑤𐑦𐑓𐑕! 𐑢𐑪𐑑 𐑛𐑵 𐑢𐑰 𐑛𐑵 𐑯𐑬?

note: [message]: speaker=Baglur
en: If that is what ye choose to do, fine, but be prepared to wait for many years.
target: 𐑦𐑓 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑪𐑑 𐑘𐑰 𐑗𐑵𐑟 𐑑 𐑛𐑵, 𐑓𐑲𐑯, 𐑚𐑳𐑑 𐑚𐑰 𐑐𐑮𐑦𐑐𐑺𐑛 𐑑 𐑢𐑱𐑑 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟.

note: [message]
en: You would have us be cowards! We do not surrender.
target: 𐑿 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑳𐑕 𐑚𐑰 𐑒𐑬𐑻𐑛𐑟! 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑻𐑧𐑯𐑛𐑻.

note: [message]: speaker=Rugnur
en: Well, now I should go down to the city and report. I’m late already...
target: 𐑢𐑧𐑤, 𐑯𐑬 𐑲 𐑖𐑫𐑛 𐑜𐑴 𐑛𐑬𐑯 𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑯 𐑮𐑩𐑐𐑹𐑑. 𐑲'𐑧𐑥 𐑤𐑱𐑑 𐑷𐑤𐑮𐑧𐑛𐑦...

note: [message]: speaker=unit
en: My glyph is on.
target: 𐑥𐑲 ·𐑜𐑤𐑦𐑓 𐑦𐑟 𐑪𐑯.

note: [side]: type=Orcish Warrior, id=Bragdash [side] [side]: type=Orcish Warlord
en: Orcs
target: 𐑹𐑒𐑕

note: [scenario]: id=2t_In_the_Dwarven_City
en: In the Dwarven City
target: ·𐑦𐑯 𐑞 ·𐑛𐑢𐑹𐑝𐑧𐑯 ·𐑕𐑦𐑑𐑦

note: [side]: type=Dwarvish Lord, id=Durstorn [unit]: type=Dwarvish Lord, id=Durstorn
en: Durstorn
target: ·𐑛𐑻𐑕𐑑𐑹𐑯

note: [unit]: type=Dwarvish Thunderguard, id=Noiraran
en: Noiraran
target: ·𐑯𐑶𐑮𐑸𐑨𐑯

note: [unit]: type=Dwarvish Steelclad, id=Kuhnar
en: Kuhnar
target: ·𐑒𐑵𐑯𐑸

note: [message]: speaker=Noiraran
en: Perhaps the outpost was held up?
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑 𐑢𐑪𐑟 𐑣𐑧𐑤𐑛 𐑳𐑐?

note: [message]: speaker=Durstorn
en: Ha! There hasn’t been a border attack since the men came from over the sea, why would someone attack us now?
target: 𐑣𐑭! 𐑞𐑺 𐑣𐑨𐑟𐑯𐑑 𐑚𐑰𐑯 𐑩 𐑚𐑹𐑛𐑼 𐑩𐑑𐑨𐑒 𐑕𐑦𐑯𐑕 𐑞 𐑥𐑧𐑯 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑴𐑝𐑼 𐑞 𐑕𐑰, 𐑢𐑲 𐑢𐑫𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑯𐑬?

note: [message]: speaker=Kuhnar
en: The elves might want our gold.
target: 𐑞 𐑧𐑤𐑝𐑟 𐑥𐑲𐑑 𐑢𐑪𐑯𐑑 𐑬𐑼 𐑜𐑴𐑤𐑛.

note: [message]: speaker=Rugnur
en: Huh? Didn’t a messenger come and tell you?
target: 𐑣𐑩? 𐑛𐑦𐑛𐑯𐑑 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑳𐑥 𐑯 𐑑𐑧𐑤 𐑿?

note: [message]: speaker=Baglur
en: I think you’d better let me explain. King Haldric II of Wesnoth came to the gate. Then we had to close it, which took considerable time.
target: 𐑲 𐑔𐑦𐑙𐑒 𐑿'𐑛 𐑚𐑧𐑑𐑼 𐑤𐑧𐑑 𐑥𐑰 𐑦𐑒𐑕𐑐𐑤𐑱𐑯. 𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑱𐑥 𐑑 𐑞 𐑜𐑱𐑑. 𐑞𐑧𐑯 𐑢𐑰 𐑣𐑨𐑛 𐑑 𐑒𐑤𐑴𐑕 𐑦𐑑, 𐑢𐑦𐑗 𐑑𐑫𐑒 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑑𐑲𐑥.

note: [message]: speaker=Glinar
en: What’d he want? And why’d you have to close the gate?
target: 𐑢𐑩𐑑𐑦𐑛 𐑣𐑰 𐑢𐑪𐑯𐑑? 𐑯 𐑢𐑲𐑛 𐑿 𐑣𐑨𐑝 𐑑 𐑒𐑤𐑴𐑕 𐑞 𐑜𐑱𐑑?

note: [message]: speaker=Rugnur
en: He wanted to make a deal with us. He gave us a magical stone, called the ‘Ruby of Fire’, and told us to make a sceptre out of it, to keep in the bad magic, or something like that. We closed the doors because elves were attacking us.
target: 𐑣𐑰 𐑢𐑪𐑯𐑑𐑩𐑛 𐑑 𐑥𐑱𐑒 𐑩 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑳𐑕. 𐑣𐑰 𐑜𐑱𐑝 𐑳𐑕 𐑩 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑕𐑑𐑴𐑯, 𐑒𐑷𐑤𐑛 𐑞 '𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼', 𐑯 𐑑𐑴𐑤𐑛 𐑳𐑕 𐑑 𐑥𐑱𐑒 𐑩 𐑕𐑧𐑐𐑑𐑻 𐑬𐑑 𐑝 𐑦𐑑, 𐑑 𐑒𐑰𐑐 𐑦𐑯 𐑞 𐑚𐑨𐑛 𐑥𐑨𐑡𐑦𐑒, 𐑹 𐑕𐑳𐑥𐑔𐑦𐑙 𐑤𐑲𐑒 𐑞𐑨𐑑. 𐑢𐑰 𐑒𐑤𐑴𐑟𐑛 𐑞 𐑛𐑹𐑟 𐑚𐑦𐑒𐑪𐑟 𐑧𐑤𐑝𐑟 𐑢𐑻 𐑩𐑑𐑨𐑒𐑦𐑙 𐑳𐑕.

note: [message]: speaker=Rugnur
en: He paid us five thousand silver in advance, and he’ll give us five thousand more when we deliver the finished sceptre if we are done before he dies.
target: 𐑣𐑰 𐑐𐑱𐑛 𐑳𐑕 𐑓𐑲𐑝 𐑔𐑬𐑟𐑩𐑯𐑛 𐑕𐑦𐑤𐑝𐑻 𐑦𐑯 𐑩𐑛𐑝𐑭𐑯𐑕, 𐑯 𐑣𐑰'𐑤 𐑜𐑦𐑝 𐑳𐑕 𐑓𐑲𐑝 𐑔𐑬𐑟𐑩𐑯𐑛 𐑥𐑹 𐑢𐑧𐑯 𐑢𐑰 𐑛𐑦𐑤𐑦𐑝𐑼 𐑞 𐑓𐑦𐑯𐑦𐑖𐑑 𐑕𐑧𐑐𐑑𐑻 𐑦𐑓 𐑢𐑰 𐑸 𐑛𐑳𐑯 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑛𐑲𐑟.

note: [message]: speaker=Baglur
en: Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it’s on his head.
target: 𐑢𐑧𐑤, 𐑕𐑦𐑯𐑕 𐑞𐑦𐑕 𐑚𐑶 𐑚𐑸𐑜𐑩𐑯𐑛 𐑕𐑴 𐑚𐑨𐑛𐑤𐑰, 𐑢𐑲 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑣𐑦𐑥 𐑓𐑫𐑤𐑓𐑦𐑤 𐑞 𐑒𐑪𐑯𐑑𐑮𐑨𐑒𐑑 𐑣𐑦𐑥𐑕𐑧𐑤𐑓? 𐑦𐑓 𐑣𐑰 𐑓𐑱𐑤𐑟, 𐑦𐑑'𐑕 𐑪𐑯 𐑣𐑦𐑟 𐑣𐑧𐑛.

note: [message]: speaker=Durstorn
en: Good idea, Baglur! He’ll need some help, though, and it will take a master smith to make the sceptre. Why don’t we send him to find Thursagan?
target: 𐑜𐑫𐑛 𐑲𐑛𐑾, ·𐑚𐑨𐑜𐑤𐑻! 𐑣𐑰'𐑤 𐑯𐑰𐑛 𐑕𐑳𐑥 𐑣𐑧𐑤𐑐, 𐑞𐑴, 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑕𐑥𐑦𐑔 𐑑 𐑥𐑱𐑒 𐑞 𐑕𐑧𐑐𐑑𐑻. 𐑢𐑲 𐑛𐑴𐑯𐑑 𐑢𐑰 𐑕𐑧𐑯𐑛 𐑣𐑦𐑥 𐑑 𐑓𐑲𐑯𐑛 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯?

note: [message]: speaker=Baglur
en: You mean the insane dwarf who lives in the far north?!
target: 𐑿 𐑥𐑰𐑯 𐑞 𐑦𐑯𐑕𐑱𐑯 𐑛𐑢𐑹𐑓 𐑣𐑵 𐑤𐑲𐑝𐑟 𐑦𐑯 𐑞 𐑓𐑸 𐑯𐑹𐑔?!

note: [message]: speaker=Rugnur
en: Very well, my lord. We will go into the north to find Thursagan. Do you have any idea where he is?
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑥𐑲 𐑤𐑹𐑛. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑦𐑯𐑑𐑫 𐑞 𐑯𐑹𐑔 𐑑 𐑓𐑲𐑯𐑛 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯. 𐑛𐑵 𐑿 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑲𐑛𐑾 𐑢𐑺 𐑣𐑰 𐑦𐑟?

note: [message]: speaker=Durstorn
en: Go to the furthest north entrance to the caves, and then go north. He’s somewhere in those hills.
target: 𐑜𐑴 𐑑 𐑞 𐑓𐑻𐑔𐑩𐑕𐑑 𐑯𐑹𐑔 𐑩𐑯𐑑𐑮𐑭𐑯𐑕 𐑑 𐑞 𐑒𐑱𐑝𐑟, 𐑯 𐑞𐑧𐑯 𐑜𐑴 𐑯𐑹𐑔. 𐑣𐑰'𐑟 𐑕𐑳𐑥𐑢𐑺 𐑦𐑯 𐑞𐑴𐑟 𐑣𐑦𐑤𐑟.

note: [message]: speaker=Alanin
en: What did I miss, eh?
target: 𐑢𐑪𐑑 𐑛𐑦𐑛 𐑲 𐑥𐑦𐑕, 𐑱?

note: [scenario]: id=3_Searching_for_the_Runecrafter
en: Searching for the Runecrafter
target: ·𐑕𐑻𐑗𐑦𐑙 𐑓𐑹 𐑞 ·𐑮𐑵𐑯𐑒𐑮𐑨𐑓𐑑𐑻

note: [objective]: condition=win
en: Find Thursagan and convince him to come back to the dwarvish city
target: 𐑓𐑲𐑯𐑛 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑯 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑣𐑦𐑥 𐑑 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑦𐑑𐑦

note: [objective]: condition=win
en: Find Thursagan and convince him to come back to the dwarvish city, then bring him back to the caves
target: 𐑓𐑲𐑯𐑛 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑯 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑣𐑦𐑥 𐑑 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑦𐑑𐑦, 𐑞𐑧𐑯 𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑚𐑨𐑒 𐑑 𐑞 𐑒𐑱𐑝𐑟

note: [objective]: condition=win
en: Move Thursagan to the signpost
target: 𐑥𐑵𐑝 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑑 𐑞 𐑕𐑲𐑯𐑐𐑴𐑕𐑑

note: [objective]: condition=lose
en: Death of Krawg
target: 𐑛𐑧𐑔 𐑝 ·𐑒𐑮𐑷𐑜

note: [objective]: condition=lose
en: Death of Thursagan
target: 𐑛𐑧𐑔 𐑝 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯

note: [message]: speaker=Rugnur
en: Well, how are we supposed to find him?
target: 𐑢𐑧𐑤, 𐑣𐑬 𐑸 𐑢𐑰 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥?

note: [message]: speaker=Baglur
en: His will probably be the only house up here. No one else is insane enough to live this far north! Even the elves won’t challenge us here.
target: 𐑣𐑦𐑟 𐑢𐑦𐑤 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑚𐑰 𐑞 𐑴𐑯𐑤𐑦 𐑣𐑬𐑟 𐑳𐑐 𐑣𐑽. 𐑯𐑴 𐑢𐑳𐑯 𐑧𐑤𐑕 𐑦𐑟 𐑦𐑯𐑕𐑱𐑯 𐑦𐑯𐑳𐑓 𐑑 𐑤𐑲𐑝 𐑞𐑦𐑕 𐑓𐑸 𐑯𐑹𐑔! 𐑰𐑝𐑩𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑴𐑯𐑑 𐑗𐑨𐑤𐑩𐑯𐑡 𐑳𐑕 𐑣𐑽.

note: [message]: speaker=Baglur
en: Right. We’ll probably have to fight our way through to his house.
target: 𐑮𐑲𐑑. 𐑢𐑰'𐑤 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑬𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑑 𐑣𐑦𐑟 𐑣𐑬𐑟.

note: [unit]: type=Gryphon, id=Krawg
en: Krawg
target: ·𐑒𐑮𐑷𐑜

note: [message]: speaker=Baglur
en: Is that... is that a gryphon?
target: 𐑦𐑟 𐑞𐑨𐑑... 𐑦𐑟 𐑞𐑨𐑑 𐑩 𐑜𐑮𐑦𐑓𐑩𐑯?

note: [message]: speaker=Rugnur
en: It’s talking to us! What do you want, gryphon?
target: 𐑦𐑑'𐑕 𐑑𐑷𐑒𐑦𐑙 𐑑 𐑳𐑕! 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑, 𐑜𐑮𐑦𐑓𐑩𐑯?

note: [message]: speaker=unit
en: I see a house in the distance!
target: 𐑲 𐑕𐑰 𐑩 𐑣𐑬𐑕 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕!

note: [message]: speaker=narrator [unit]: type=Dwarvish Runemaster, id=Thursagan
en: Thursagan
target: ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯

note: [message]: speaker=narrator
en: Go away, you birds! Or I shall burn you out of the air!
target: 𐑜𐑴 𐑩𐑢𐑱, 𐑿 𐑚𐑻𐑛𐑟! 𐑹 𐑲 𐑖𐑨𐑤 𐑚𐑻𐑯 𐑿 𐑬𐑑 𐑝 𐑞 𐑺!

note: [message]: speaker=Thursagan
en: Ha! That fool thinks he can order me around. Why does he want me to go back, anyway?
target: 𐑣𐑭! 𐑞𐑨𐑑 𐑓𐑵𐑤 𐑔𐑦𐑙𐑒𐑕 𐑣𐑰 𐑒𐑨𐑯 𐑹𐑛𐑼 𐑥𐑰 𐑩𐑮𐑬𐑯𐑛. 𐑢𐑲 𐑛𐑴𐑟 𐑣𐑰 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑜𐑴 𐑚𐑨𐑒, 𐑧𐑯𐑦𐑢𐑱?

note: [message]: speaker=Thursagan
en: Oh, and now I suppose Durstorn wants me to craft it, eh? Well I’m not going to.
target: 𐑴, 𐑯 𐑯𐑬 𐑲 𐑕𐑩𐑐𐑴𐑟 ·𐑛𐑻𐑕𐑑𐑹𐑯 𐑢𐑪𐑯𐑑𐑕 𐑥𐑰 𐑑 𐑒𐑮𐑭𐑓𐑑 𐑦𐑑, 𐑱? 𐑢𐑧𐑤 𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑.

note: [message]: speaker=Baglur
en: It is a Wesnothian gem, but it is also supposedly the most powerful magical artifact ever seen. Even an untrained hand can use it to cast fiery bolts as powerful as those of arch mages.
target: 𐑦𐑑 𐑦𐑟 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑡𐑧𐑥, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑕𐑩𐑐𐑴𐑟𐑩𐑛𐑤𐑰 𐑞 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 𐑧𐑝𐑼 𐑕𐑰𐑯. 𐑰𐑝𐑩𐑯 𐑩𐑯 𐑩𐑯𐑑𐑮𐑱𐑯𐑛 𐑣𐑨𐑯𐑛 𐑒𐑨𐑯 𐑿𐑕 𐑦𐑑 𐑑 𐑒𐑭𐑕𐑑 𐑓𐑲𐑻𐑰 𐑚𐑴𐑤𐑑𐑕 𐑨𐑟 𐑐𐑬𐑼𐑓𐑩𐑤 𐑨𐑟 𐑞𐑴𐑟 𐑝 𐑸𐑗 𐑥𐑱𐑡𐑦𐑟.

note: [message]: speaker=Rugnur
en: Contain and intensify its power.
target: 𐑒𐑩𐑯𐑑𐑱𐑯 𐑯 𐑦𐑯𐑑𐑧𐑯𐑕𐑩𐑓𐑲 𐑦𐑑𐑕 𐑐𐑬𐑼.

note: [scenario]: id=3t_The_Council_Regathers
en: The Council Regathers
target: 𐑞 ·𐑒𐑬𐑯𐑕𐑩𐑤 ·𐑮𐑧𐑜𐑨𐑔𐑻𐑕

note: [message]: speaker=Rugnur
en: Lord Durstorn, we have succeeded in our mission. Thursagan is here.
target: 𐑤𐑹𐑛 ·𐑛𐑻𐑕𐑑𐑹𐑯, 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑩𐑒𐑕𐑰𐑛𐑩𐑛 𐑦𐑯 𐑬𐑼 𐑥𐑦𐑖𐑩𐑯. ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑦𐑟 𐑣𐑽.

note: [message]: speaker=Thursagan
en: Now, where is this ruby that I am to work with, eh Durstorn?
target: 𐑯𐑬, 𐑢𐑺 𐑦𐑟 𐑞𐑦𐑕 𐑮𐑵𐑚𐑰 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑑 𐑢𐑻𐑒 𐑢𐑦𐑞, 𐑱 ·𐑛𐑻𐑕𐑑𐑹𐑯?

note: [message]: speaker=Thursagan
en: Ha! <i>You</i> don’t trust <i>me</i>?
target: 𐑣𐑭! <i>You</i> 𐑛𐑴𐑯𐑑 𐑑𐑮𐑳𐑕𐑑 <i>me</i>?

note: [message]: speaker=Durstorn
en: Exactly! Why would I? And I order you to stay out of the treasury, away from that ruby!
target: 𐑦𐑜𐑟𐑨𐑒𐑑𐑤𐑦! 𐑢𐑲 𐑢𐑫𐑛 𐑲? 𐑯 𐑲 𐑹𐑛𐑼 𐑿 𐑑 𐑕𐑑𐑱 𐑬𐑑 𐑝 𐑞 𐑑𐑮𐑧𐑠𐑿𐑮𐑦, 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰!

note: [message]: speaker=Durstorn
en: The ruby is mine, and don’t touch it!
target: 𐑞 𐑮𐑵𐑚𐑰 𐑦𐑟 𐑥𐑲𐑯, 𐑯 𐑛𐑴𐑯𐑑 𐑑𐑳𐑗 𐑦𐑑!

note: [message]: speaker=Thursagan
en: Hm... a most interesting jewel. I can feel its magical power. I will start drawing up plans for the sceptre immediately.
target: 𐑣𐑥... 𐑩 𐑥𐑴𐑕𐑑 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑦𐑙 𐑡𐑵𐑩𐑤. 𐑲 𐑒𐑨𐑯 𐑓𐑰𐑤 𐑦𐑑𐑕 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑐𐑬𐑼. 𐑲 𐑢𐑦𐑤 𐑕𐑑𐑸𐑑 𐑛𐑮𐑷𐑦𐑙 𐑳𐑐 𐑐𐑤𐑨𐑯𐑟 𐑓𐑹 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰.

note: [message]: speaker=Thursagan
en: Now, I will need certain materials to make this sceptre.
target: 𐑯𐑬, 𐑲 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑕𐑻𐑑𐑩𐑯 𐑥𐑩𐑑𐑽𐑦𐑩𐑤𐑟 𐑑 𐑥𐑱𐑒 𐑞𐑦𐑕 𐑕𐑧𐑐𐑑𐑻.

note: [message]: speaker=Durstorn
en: Just use my gold and coal, I have enough! Or, if they’re not ‘good enough’ for you, find them yourself.
target: 𐑡𐑳𐑕𐑑 𐑿𐑟 𐑥𐑲 𐑜𐑴𐑤𐑛 𐑯 𐑒𐑴𐑤, 𐑲 𐑣𐑨𐑝 𐑦𐑯𐑳𐑓! 𐑹, 𐑦𐑓 𐑞𐑱'𐑼 𐑯𐑪𐑑 '𐑜𐑫𐑛 𐑦𐑯𐑳𐑓' 𐑓𐑹 𐑿, 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥 𐑿𐑼𐑕𐑧𐑤𐑓.

note: [message]: speaker=Rugnur
en: So, we will go to the eastern mines!
target: 𐑕𐑴, 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑲𐑯𐑟!

note: [message]: speaker=Thursagan
en: That is acceptable. Durstorn, send some miners along with us to the eastern mines, and I will bring some runecrafters-in-training from the academy to help fight these enemies.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑚𐑩𐑤. ·𐑛𐑻𐑕𐑑𐑹𐑯, 𐑕𐑧𐑯𐑛 𐑕𐑳𐑥 𐑥𐑲𐑯𐑼𐑟 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑳𐑕 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑲𐑯𐑟, 𐑯 𐑲 𐑢𐑦𐑤 𐑚𐑮𐑦𐑙 𐑕𐑳𐑥 𐑮𐑵𐑯𐑒𐑮𐑨𐑓𐑑𐑻𐑕-𐑦𐑯-𐑑𐑮𐑱𐑯𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑩𐑒𐑨𐑛𐑩𐑥𐑰 𐑑 𐑣𐑧𐑤𐑐 𐑓𐑲𐑑 𐑞𐑰𐑟 𐑧𐑯𐑦𐑥𐑦𐑟.

note: [message]: speaker=narrator
en: Two runesmiths from the academy have joined you!
target: 𐑑𐑵 𐑮𐑵𐑯𐑕𐑥𐑦𐑔𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑩𐑒𐑨𐑛𐑩𐑥𐑰 𐑣𐑨𐑝 𐑡𐑶𐑯𐑛 𐑿!

note: [message]: speaker=Alanin
en: Fine, you all go to the eastern mines. Me, I’ll stay here. No point going where I can’t help!
target: 𐑓𐑲𐑯, 𐑿 𐑷𐑤 𐑜𐑴 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑲𐑯𐑟. 𐑥𐑰, 𐑲'𐑤 𐑕𐑑𐑱 𐑣𐑽. 𐑯𐑴 𐑐𐑶𐑯𐑑 𐑜𐑴𐑦𐑙 𐑢𐑺 𐑲 𐑒𐑭𐑯𐑑 𐑣𐑧𐑤𐑐!

note: [message]: speaker=Krawg "Me, too!"
en: M’ ’u!
target: 𐑧𐑥' '𐑿!

note: [scenario]: id=4_Gathering_Materials
en: Gathering Materials
target: ·𐑜𐑨𐑞𐑼𐑦𐑙 ·𐑥𐑩𐑑𐑽𐑦𐑩𐑤𐑟

note: [message]: speaker=Baglur
en: Also, the only coal that wi’ melt this gold is here.
target: 𐑷𐑤𐑕𐑴, 𐑞 𐑴𐑯𐑤𐑦 𐑒𐑴𐑤 𐑞𐑨𐑑 𐑢𐑦' 𐑥𐑧𐑤𐑑 𐑞𐑦𐑕 𐑜𐑴𐑤𐑛 𐑦𐑟 𐑣𐑽.

note: [message]: speaker=Rugnur
en: So we’re down here to, what, mine this gold and coal? That should be easy enough.
target: 𐑕𐑴 𐑢𐑰'𐑼 𐑛𐑬𐑯 𐑣𐑽 𐑑, 𐑢𐑪𐑑, 𐑥𐑲𐑯 𐑞𐑦𐑕 𐑜𐑴𐑤𐑛 𐑯 𐑒𐑴𐑤? 𐑞𐑨𐑑 𐑖𐑫𐑛 𐑚𐑰 𐑰𐑟𐑦 𐑦𐑯𐑳𐑓.

note: [message]: speaker=unit
en: I have all the coal I can carry...
target: 𐑲 𐑣𐑨𐑝 𐑷𐑤 𐑞 𐑒𐑴𐑤 𐑲 𐑒𐑨𐑯 𐑒𐑨𐑮𐑦...

note: [message]: speaker=unit
en: I have all the gold I can carry...
target: 𐑲 𐑣𐑨𐑝 𐑷𐑤 𐑞 𐑜𐑴𐑤𐑛 𐑲 𐑒𐑨𐑯 𐑒𐑨𐑮𐑦...

note: [message]: speaker=unit
en: My load of coal is delivered!
target: 𐑥𐑲 𐑤𐑴𐑛 𐑝 𐑒𐑴𐑤 𐑦𐑟 𐑛𐑩𐑤𐑦𐑝𐑼𐑛!

note: [message]: speaker=Thursagan
en: This is all we need from these mines. Now we should go back further west, where there are no trolls and ogres, and mine there.
target: 𐑞𐑦𐑕 𐑦𐑟 𐑷𐑤 𐑢𐑰 𐑯𐑰𐑛 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑥𐑲𐑯𐑟. 𐑯𐑬 𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑚𐑨𐑒 𐑓𐑻𐑞𐑼 𐑢𐑧𐑕𐑑, 𐑢𐑺 𐑞𐑺 𐑸 𐑯𐑴 𐑑𐑮𐑴𐑤𐑟 𐑯 𐑴𐑜𐑻𐑟, 𐑯 𐑥𐑲𐑯 𐑞𐑺.

note: [scenario]: id=4t_The_Jeweler
en: The Jeweler
target: 𐑞 ·𐑡𐑵𐑩𐑤𐑼

note: [message]: speaker=Kuhnar
en: He’s in his shop, in the southern tunnel.
target: 𐑣𐑰'𐑟 𐑦𐑯 𐑣𐑦𐑟 𐑖𐑪𐑐, 𐑦𐑯 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑑𐑳𐑯𐑩𐑤.

note: [message]: speaker=Kuhnar
en: Theganli! Come out of there, Durstorn orders you to come to the citadel.
target: ·𐑔𐑧𐑜𐑨𐑯𐑤𐑰! 𐑒𐑳𐑥 𐑬𐑑 𐑝 𐑞𐑺, ·𐑛𐑻𐑕𐑑𐑹𐑯 𐑹𐑛𐑼𐑟 𐑿 𐑑 𐑒𐑳𐑥 𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤.

note: [unit]: type=Dwarvish Runesmith, id=Theganli
en: Theganli
target: ·𐑔𐑧𐑜𐑨𐑯𐑤𐑰

note: [message]: speaker=Thursagan
en: He doesn’t need to come here, I’ll take the jewel to his shop. He’ll need his tools anyway.
target: 𐑣𐑰 𐑛𐑳𐑟𐑯𐑑 𐑯𐑰𐑛 𐑑 𐑒𐑳𐑥 𐑣𐑽, 𐑲'𐑤 𐑑𐑱𐑒 𐑞 𐑡𐑵𐑩𐑤 𐑑 𐑣𐑦𐑟 𐑖𐑪𐑐. 𐑣𐑰'𐑤 𐑯𐑰𐑛 𐑣𐑦𐑟 𐑑𐑵𐑤𐑟 𐑧𐑯𐑦𐑢𐑱.

note: [message]: speaker=Thursagan
en: Do you think you could cut it in the manner my plans specify?
target: 𐑛𐑵 𐑿 𐑔𐑦𐑙𐑒 𐑿 𐑒𐑫𐑛 𐑒𐑳𐑑 𐑦𐑑 𐑦𐑯 𐑞 𐑥𐑨𐑯𐑼 𐑥𐑲 𐑐𐑤𐑨𐑯𐑟 𐑕𐑐𐑧𐑕𐑦𐑓𐑲?

note: [message]: speaker=Thursagan
en: Very well. See what you can do.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑕𐑰 𐑢𐑪𐑑 𐑿 𐑒𐑨𐑯 𐑛𐑵.

note: [message]: speaker=Durstorn
en: Well, do you have anything yet?!
target: 𐑢𐑧𐑤, 𐑛𐑵 𐑿 𐑣𐑨𐑝 𐑧𐑯𐑦𐑔𐑦𐑙 𐑘𐑧𐑑?!

note: [message]: speaker=Durstorn
en: Well, Rugnur, what are you waiting for? Go down and get these tools from them, and carve the jewel!
target: 𐑢𐑧𐑤, ·𐑮𐑳𐑜𐑯𐑻, 𐑢𐑪𐑑 𐑸 𐑿 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹? 𐑜𐑴 𐑛𐑬𐑯 𐑯 𐑜𐑧𐑑 𐑞𐑰𐑟 𐑑𐑵𐑤𐑟 𐑓𐑮𐑪𐑥 𐑞𐑧𐑥, 𐑯 𐑒𐑸𐑝 𐑞 𐑡𐑵𐑩𐑤!

note: [message]: speaker=Durstorn
en: Wait! Last time you made a bargain by yourself you lost us five thousand pieces of silver. I’m going with you this time!
target: 𐑢𐑱𐑑! 𐑤𐑭𐑕𐑑 𐑑𐑲𐑥 𐑿 𐑥𐑱𐑛 𐑩 𐑚𐑸𐑜𐑱𐑯 𐑚𐑲 𐑿𐑼𐑕𐑧𐑤𐑓 𐑿 𐑤𐑪𐑕𐑑 𐑳𐑕 𐑓𐑲𐑝 𐑔𐑬𐑟𐑩𐑯𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑕𐑦𐑤𐑝𐑻. 𐑲'𐑧𐑥 𐑜𐑴𐑦𐑙 𐑢𐑦𐑞 𐑿 𐑞𐑦𐑕 𐑑𐑲𐑥!

note: [message]: speaker=Kuhnar
en: Are you sure that is wise, lord?
target: 𐑸 𐑿 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑲𐑟, 𐑤𐑹𐑛?

note: [scenario]: id=5_Hills_of_the_Shorbear_Clan
en: Hills of the Shorbear Clan
target: ·𐑣𐑦𐑤𐑟 𐑝 𐑞 ·𐑖𐑹𐑚𐑺 ·𐑒𐑤𐑨𐑯

note: [side]: type=Dwarvish Lord, id=Glonoin
en: Glonoin
target: ·𐑜𐑤𐑪𐑯𐑶𐑯

note: [side]: type=Dwarvish Lord, id=Glonoin [side]: type=Elvish Marshal, id=Glildur
en: Enemies
target: 𐑧𐑯𐑦𐑥𐑦𐑟

note: [objective]: condition=win
en: Defeat Glonoin, the Shorbear clan leader
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑜𐑤𐑪𐑯𐑶𐑯, 𐑞 ·𐑖𐑹𐑚𐑺 𐑒𐑤𐑨𐑯 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Durstorn
target: 𐑛𐑧𐑔 𐑝 ·𐑛𐑻𐑕𐑑𐑹𐑯

note: [message]: speaker=Glonoin
en: Och, it’s some o’ them cave-dwarves. What business do you have here?
target: 𐑭𐑒, 𐑦𐑑𐑕 𐑕𐑳𐑥 𐑴' 𐑞𐑧𐑥 𐑒𐑱𐑝-𐑛𐑢𐑹𐑝𐑟. 𐑢𐑪𐑑 𐑚𐑦𐑟𐑯𐑩𐑕 𐑛𐑵 𐑿 𐑣𐑨𐑝 𐑣𐑽?

note: [message]: speaker=Durstorn
en: You insult me! Do you want my business, or not?
target: 𐑿 𐑦𐑯𐑕𐑳𐑤𐑑 𐑥𐑰! 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑲 𐑚𐑦𐑟𐑯𐑩𐑕, 𐑹 𐑯𐑪𐑑?

note: [message]: speaker=Glonoin
en: Well, fine, I’ll hear your offer.
target: 𐑢𐑧𐑤, 𐑓𐑲𐑯, 𐑲'𐑤 𐑣𐑽 𐑿𐑼 𐑪𐑓𐑼.

note: [message]: speaker=Glonoin
en: It must be worth a lot for you to come this way and offer that much! How much are you going to sell it for, eh?
target: 𐑦𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑻𐑔 𐑩 𐑤𐑪𐑑 𐑓𐑹 𐑿 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑢𐑱 𐑯 𐑪𐑓𐑼 𐑞𐑨𐑑 𐑥𐑳𐑗! 𐑣𐑬 𐑥𐑳𐑗 𐑸 𐑿 𐑜𐑴𐑦𐑙 𐑑 𐑕𐑧𐑤 𐑦𐑑 𐑓𐑹, 𐑱?

note: [message]: speaker=Glonoin
en: I’ll take twenty-five hundred, minimum.
target: 𐑲'𐑤 𐑑𐑱𐑒 𐑑𐑢𐑧𐑯𐑑𐑦-𐑓𐑲𐑝 𐑣𐑳𐑯𐑛𐑮𐑧𐑛, 𐑥𐑦𐑯𐑩𐑥𐑩𐑥.

note: [message]: speaker=Durstorn
en: I know that. Uh, Glonoin, how about five hundred?
target: 𐑲 𐑯𐑴 𐑞𐑨𐑑. 𐑩, ·𐑜𐑤𐑪𐑯𐑶𐑯, 𐑣𐑬 𐑩𐑚𐑬𐑑 𐑓𐑲𐑝 𐑣𐑳𐑯𐑛𐑮𐑧𐑛?

note: [message]: speaker=Glonoin
en: Twenty-three hundred is my lowest offer. I can tell I don’t need the money as much as you need the jewel cut!
target: 𐑑𐑢𐑧𐑯𐑑𐑦-𐑔𐑮𐑰 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑦𐑟 𐑥𐑲 𐑤𐑴𐑩𐑕𐑑 𐑪𐑓𐑼. 𐑲 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑰𐑛 𐑞 𐑥𐑳𐑯𐑦 𐑨𐑟 𐑥𐑳𐑗 𐑨𐑟 𐑿 𐑯𐑰𐑛 𐑞 𐑡𐑵𐑩𐑤 𐑒𐑳𐑑!

note: [message]: speaker=Durstorn
en: You must be mad! I’ll offer one thousand, but no higher!
target: 𐑿 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑥𐑨𐑛! 𐑲'𐑤 𐑪𐑓𐑼 𐑢𐑳𐑯 𐑔𐑬𐑟𐑩𐑯𐑛, 𐑚𐑳𐑑 𐑯𐑴 𐑣𐑲𐑼!

note: [message]: speaker=Glonoin
en: Two thousand, and I’ll go no lower!
target: 𐑑𐑵 𐑔𐑬𐑟𐑩𐑯𐑛, 𐑯 𐑲'𐑤 𐑜𐑴 𐑯𐑴 𐑤𐑴𐑼!

note: [message]: speaker=Rugnur
en: What are we going to do? We can’t go much higher!
target: 𐑢𐑪𐑑 𐑸 𐑢𐑰 𐑜𐑴𐑦𐑙 𐑑 𐑛𐑵? 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑜𐑴 𐑥𐑳𐑗 𐑣𐑲𐑼!

note: [message]: speaker=Baglur
en: Offer him fifteen hundred, but don’t go up, even if he refuses.
target: 𐑪𐑓𐑼 𐑣𐑦𐑥 𐑓𐑦𐑓𐑑𐑰𐑯 𐑣𐑳𐑯𐑛𐑮𐑧𐑛, 𐑚𐑳𐑑 𐑛𐑴𐑯𐑑 𐑜𐑴 𐑳𐑐, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑣𐑰 𐑮𐑩𐑓𐑿𐑟𐑩𐑟.

note: [message]: speaker=Thursagan
en: So what are you going to do?
target: 𐑕𐑴 𐑢𐑪𐑑 𐑸 𐑿 𐑜𐑴𐑦𐑙 𐑑 𐑛𐑵?

note: [message]: speaker=Durstorn
en: Fight him, and take the tools by force.
target: 𐑓𐑲𐑑 𐑣𐑦𐑥, 𐑯 𐑑𐑱𐑒 𐑞 𐑑𐑵𐑤𐑟 𐑚𐑲 𐑓𐑹𐑕.

note: [message]: speaker=Thursagan
en: You’re making a mistake, Durstorn.
target: 𐑿'𐑼 𐑥𐑱𐑒𐑦𐑙 𐑩 𐑥𐑦𐑕𐑑𐑱𐑒, ·𐑛𐑻𐑕𐑑𐑹𐑯.

note: [message]: speaker=Durstorn
en: Shut up, all of you! Attack them!
target: 𐑖𐑳𐑑 𐑳𐑐, 𐑷𐑤 𐑝 𐑿! 𐑩𐑑𐑨𐑒 𐑞𐑧𐑥!

note: [message]: speaker=Glonoin
en: So, elves, are you against these dwarves too? They’re attacking my clan for absolutely no reason!
target: 𐑕𐑴, 𐑧𐑤𐑝𐑟, 𐑸 𐑿 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 𐑑𐑵? 𐑞𐑱'𐑼 𐑩𐑑𐑨𐑒𐑦𐑙 𐑥𐑲 𐑒𐑤𐑨𐑯 𐑓𐑹 𐑨𐑚𐑕𐑴𐑤𐑵𐑑𐑤𐑦 𐑯𐑴 𐑮𐑰𐑟𐑩𐑯!

note: [message]: speaker=Durstorn
en: Ah, they don’t scare me! We can take both of them!
target: 𐑭, 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑕𐑒𐑺 𐑥𐑰! 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑚𐑴𐑔 𐑝 𐑞𐑧𐑥!

note: [message]: speaker=Thursagan
en: And how do you plan on doing that? There are elves swarming these hills, trying to kill us.
target: 𐑯 𐑣𐑬 𐑛𐑵 𐑿 𐑐𐑤𐑨𐑯 𐑪𐑯 𐑛𐑵𐑦𐑙 𐑞𐑨𐑑? 𐑞𐑺 𐑸 𐑧𐑤𐑝𐑟 𐑕𐑢𐑹𐑥𐑦𐑙 𐑞𐑰𐑟 𐑣𐑦𐑤𐑟, 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑦𐑤 𐑳𐑕.

note: [message]: speaker=Durstorn
en: Indeed. Kill them! And make sure no more enter. Then we can close the gates.
target: 𐑦𐑯𐑛𐑰𐑛. 𐑒𐑦𐑤 𐑞𐑧𐑥! 𐑯 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑯𐑴 𐑥𐑹 𐑧𐑯𐑑𐑼. 𐑞𐑧𐑯 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑤𐑴𐑕 𐑞 𐑜𐑱𐑑𐑕.

note: [message]: speaker=Durstorn
en: Indeed. Everyone to the caves, and kill those still inside!
target: 𐑦𐑯𐑛𐑰𐑛. 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑑 𐑞 𐑒𐑱𐑝𐑟, 𐑯 𐑒𐑦𐑤 𐑞𐑴𐑟 𐑕𐑑𐑦𐑤 𐑦𐑯𐑕𐑲𐑛!

note: [scenario]: id=6_Towards_the_Caves
en: Towards the Caves
target: ·𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 ·𐑒𐑱𐑝𐑟

note: [objective]: condition=win
en: Move Rugnur to the northeast cave entrance
target: 𐑥𐑵𐑝 ·𐑮𐑳𐑜𐑯𐑻 𐑑 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑒𐑱𐑝 𐑩𐑯𐑑𐑮𐑭𐑯𐑕

note: [objective]: condition=win
en: Move Alanin to the southern border east of the river
target: 𐑥𐑵𐑝 ·𐑨𐑤𐑨𐑯𐑦𐑯 𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑰𐑕𐑑 𐑝 𐑞 𐑮𐑦𐑝𐑼

note: [message]: speaker=Durstorn
en: Shut up, Baglur! You don’t know what you’re talking about. I’ve analyzed the situation, and we’re doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the Sceptre of Fire they will let us survive.
target: 𐑖𐑳𐑑 𐑳𐑐, ·𐑚𐑨𐑜𐑤𐑻! 𐑿 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑿'𐑼 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑. 𐑲'𐑝 𐑨𐑯𐑩𐑤𐑲𐑟𐑛 𐑞 𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯, 𐑯 𐑢𐑰'𐑼 𐑛𐑵𐑥𐑛. 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑣𐑴𐑐 𐑦𐑟 𐑑 𐑕𐑻𐑧𐑯𐑛𐑻. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑦𐑓 𐑢𐑰 𐑜𐑦𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞 𐑐𐑤𐑨𐑯𐑟 𐑓𐑹 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼 𐑞𐑱 𐑢𐑦𐑤 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑻𐑝𐑲𐑝.

note: [message]: speaker=Durstorn
en: Shut up, Rugnur! You don’t know what you’re talking about. I’ve analyzed the situation, and we’re doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the Sceptre of Fire they will let us survive.
target: 𐑖𐑳𐑑 𐑳𐑐, ·𐑮𐑳𐑜𐑯𐑻! 𐑿 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑿'𐑼 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑. 𐑲'𐑝 𐑨𐑯𐑩𐑤𐑲𐑟𐑛 𐑞 𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯, 𐑯 𐑢𐑰'𐑼 𐑛𐑵𐑥𐑛. 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑣𐑴𐑐 𐑦𐑟 𐑑 𐑕𐑻𐑧𐑯𐑛𐑻. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑦𐑓 𐑢𐑰 𐑜𐑦𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞 𐑐𐑤𐑨𐑯𐑟 𐑓𐑹 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼 𐑞𐑱 𐑢𐑦𐑤 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑻𐑝𐑲𐑝.

note: [message]: speaker=Alanin
en: This plan, it isn’t worse than staying here to be killed, but it isn’t likely to succeed either. Even if it does, what will it accomplish? We will be cornered there.
target: 𐑞𐑦𐑕 𐑐𐑤𐑨𐑯, 𐑦𐑑 𐑦𐑟𐑯𐑑 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑕𐑑𐑱𐑦𐑙 𐑣𐑽 𐑑 𐑚𐑰 𐑒𐑦𐑤𐑛, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟𐑯𐑑 𐑤𐑲𐑒𐑤𐑦 𐑑 𐑕𐑩𐑒𐑕𐑰𐑛 𐑲𐑞𐑼. 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑦𐑑 𐑛𐑳𐑟, 𐑢𐑪𐑑 𐑢𐑦𐑤 𐑦𐑑 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖? 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑹𐑯𐑻𐑛 𐑞𐑺.

note: [message]: speaker=Thursagan
en: I don’t know if we will be cornered. That cave looks like it goes deep, and we can lose the elves in the caves, they move so slow there. Once we get out, we’ll make our way back to Knalga.
target: 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑦𐑓 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑹𐑯𐑻𐑛. 𐑞𐑨𐑑 𐑒𐑱𐑝 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑦𐑑 𐑜𐑴𐑟 𐑛𐑰𐑐, 𐑯 𐑢𐑰 𐑒𐑨𐑯 𐑤𐑵𐑟 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟, 𐑞𐑱 𐑥𐑵𐑝 𐑕𐑴 𐑕𐑤𐑴 𐑞𐑺. 𐑢𐑳𐑯𐑕 𐑢𐑰 𐑜𐑧𐑑 𐑬𐑑, 𐑢𐑰'𐑤 𐑥𐑱𐑒 𐑬𐑼 𐑢𐑱 𐑚𐑨𐑒 𐑑 𐑯𐑭𐑤𐑜𐑳.

note: [message]: speaker=Rugnur
en: The country between here and Knalga will be swarming with elves. We had better head back to the abandoned mines north of the Arkan-thoria, where we gathered our gold and coal. At least there Alanin will have some hope of finding us.
target: 𐑞 𐑒𐑳𐑯𐑑𐑮𐑰 𐑚𐑦𐑑𐑢𐑰𐑯 𐑣𐑽 𐑯 𐑯𐑭𐑤𐑜𐑳 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑢𐑹𐑥𐑦𐑙 𐑢𐑦𐑞 𐑧𐑤𐑝𐑟. 𐑢𐑰 𐑣𐑨𐑛 𐑚𐑧𐑑𐑼 𐑣𐑧𐑛 𐑚𐑨𐑒 𐑑 𐑞 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑥𐑲𐑯𐑟 𐑯𐑹𐑔 𐑝 𐑞 ·𐑸𐑒𐑩𐑯-·𐑔𐑹𐑰𐑩, 𐑢𐑺 𐑢𐑰 𐑜𐑨𐑞𐑼𐑛 𐑬𐑼 𐑜𐑴𐑤𐑛 𐑯 𐑒𐑴𐑤. 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑺 ·𐑨𐑤𐑨𐑯𐑦𐑯 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑣𐑴𐑐 𐑝 𐑓𐑲𐑯𐑛𐑦𐑙 𐑳𐑕.

note: [message]: speaker=Rugnur
en: Well, you are a member of the Wesnothian army. Why don’t you rejoin it? See if you can run past those elves to our southeast...
target: 𐑢𐑧𐑤, 𐑿 𐑸 𐑩 𐑥𐑧𐑥𐑚𐑼 𐑝 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑸𐑥𐑦. 𐑢𐑲 𐑛𐑴𐑯𐑑 𐑿 𐑮𐑰𐑡𐑶𐑯 𐑦𐑑? 𐑕𐑰 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑮𐑳𐑯 𐑐𐑭𐑕𐑑 𐑞𐑴𐑟 𐑧𐑤𐑝𐑟 𐑑 𐑬𐑼 𐑕𐑬𐑔𐑰𐑕𐑑...

note: [message]: speaker=Rugnur
en: ... and then ride south until you reach one of your outposts.
target: ... 𐑯 𐑞𐑧𐑯 𐑮𐑲𐑛 𐑕𐑬𐑔 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑮𐑰𐑗 𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑬𐑑𐑐𐑴𐑕𐑑𐑕.

note: [message]: speaker=Alanin
en: I suppose...
target: 𐑲 𐑕𐑩𐑐𐑴𐑟...

note: [message]: speaker=Alanin
en: Rugnur, I am going south. What should I tell Haldric?
target: ·𐑮𐑳𐑜𐑯𐑻, 𐑲 𐑨𐑥 𐑜𐑴𐑦𐑙 𐑕𐑬𐑔. 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑲 𐑑𐑧𐑤 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒?

note: [message]: speaker=Rugnur
en: I don’t know what is in these caves, but whatever it is can’t be worse than staying here to die.
target: 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑦𐑟 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟, 𐑚𐑳𐑑 𐑢𐑪𐑑𐑧𐑝𐑼 𐑦𐑑 𐑦𐑟 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑕𐑑𐑱𐑦𐑙 𐑣𐑽 𐑑 𐑛𐑲.

note: [scenario]: id=7_Outriding_the_Outriders
en: Outriding the Outriders
target: ·𐑬𐑑𐑮𐑲𐑛𐑦𐑙 𐑞 ·𐑬𐑑𐑮𐑲𐑛𐑻𐑟

note: [objective]: condition=win
en: Reach the Wesnothian outpost in the south
target: 𐑮𐑰𐑗 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑬𐑑𐑐𐑴𐑕𐑑 𐑦𐑯 𐑞 𐑕𐑬𐑔

note: [message]: speaker=Alanin
en: We shall see about that!
target: 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑰 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑!

note: [message]: speaker=Alanin
en: The villagers here are loyal to Wesnoth. They should be willing to help me escape these elves!
target: 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑣𐑽 𐑸 𐑤𐑶𐑩𐑤 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑱 𐑖𐑫𐑛 𐑚𐑰 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑦𐑕𐑒𐑱𐑐 𐑞𐑰𐑟 𐑧𐑤𐑝𐑟!

note: [unit]: type=Spearman, id=Rolin    # wmllint: ignore
en: Rolin
target: 𐑮𐑴𐑤𐑦𐑯

note: [message]: speaker=Hadlin  # wmllint: ignore
en: Who goes there?
target: 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?

note: [message]: speaker=Hadlin  # wmllint: ignore
en: I see. Well, come on in. I doubt they would be able to capture this fort, even if they did want to start a war, which I doubt.
target: 𐑲 𐑕𐑰. 𐑢𐑧𐑤, 𐑒𐑳𐑥 𐑪𐑯 𐑦𐑯. 𐑲 𐑛𐑬𐑑 𐑞𐑱 𐑢𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑞𐑦𐑕 𐑓𐑹𐑑, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑞𐑱 𐑛𐑦𐑛 𐑢𐑪𐑯𐑑 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑢𐑹, 𐑢𐑦𐑗 𐑲 𐑛𐑬𐑑.

note: [scenario]: id=8_The_Dragon
en: The Dragon
target: 𐑞 ·𐑛𐑮𐑨𐑜𐑩𐑯

note: [side]: type=Fire Dragon, id=Khrakrahs
en: Khrakrahs
target: ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕

note: [objective]: condition=win
en: Get all heroes to the end of the tunnel
target: 𐑜𐑧𐑑 𐑷𐑤 𐑣𐑽𐑴𐑟 𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤

note: [objective]: condition=win
en: Move Thursagan to the forge
target: 𐑥𐑵𐑝 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑑 𐑞 𐑓𐑹𐑡

note: [objective]: condition=win
en: Defend Thursagan until the Sceptre of Fire is complete
target: 𐑛𐑦𐑓𐑧𐑯𐑛 ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼 𐑦𐑟 𐑒𐑩𐑥𐑐𐑤𐑰𐑑

note: [objective]: condition=lose
en: An enemy moves onto the forge
target: 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑥𐑵𐑝𐑟 𐑪𐑯𐑑𐑵 𐑞 𐑓𐑹𐑡

note: [message]: speaker=Rugnur
en: Well, Thursagan, we’ve reached the eastern mine, but the elves are hot on our trail. What do we do now?
target: 𐑢𐑧𐑤, ·𐑞𐑻𐑕𐑨𐑜𐑨𐑯, 𐑢𐑰'𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑲𐑯, 𐑚𐑳𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑣𐑪𐑑 𐑪𐑯 𐑬𐑼 𐑑𐑮𐑱𐑤. 𐑢𐑪𐑑 𐑛𐑵 𐑢𐑰 𐑛𐑵 𐑯𐑬?

note: [message]: speaker=Thursagan
en: Well, we have two choices. We may either stand and fight, and assuredly die, or run as quickly as possible down this path into the depths of the cave, where we may find something that will help us. Also, remember, the elves can’t run as fast in caves as we can, so we may be able to get ahead of them and perhaps lay a trap.
target: 𐑢𐑧𐑤, 𐑢𐑰 𐑣𐑨𐑝 𐑑𐑵 𐑗𐑶𐑕𐑩𐑟. 𐑢𐑰 𐑥𐑱 𐑲𐑞𐑼 𐑕𐑑𐑨𐑯𐑛 𐑯 𐑓𐑲𐑑, 𐑯 𐑩𐑖𐑫𐑼𐑛𐑤𐑦 𐑛𐑲, 𐑹 𐑮𐑳𐑯 𐑨𐑟 𐑒𐑢𐑦𐑒𐑤𐑦 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑛𐑬𐑯 𐑞𐑦𐑕 𐑐𐑭𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑒𐑱𐑝, 𐑢𐑺 𐑢𐑰 𐑥𐑱 𐑓𐑲𐑯𐑛 𐑕𐑳𐑥𐑔𐑦𐑙 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑳𐑕. 𐑷𐑤𐑕𐑴, 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑞 𐑧𐑤𐑝𐑟 𐑒𐑭𐑯𐑑 𐑮𐑳𐑯 𐑨𐑟 𐑓𐑭𐑕𐑑 𐑦𐑯 𐑒𐑱𐑝𐑟 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯, 𐑕𐑴 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑩𐑣𐑧𐑛 𐑝 𐑞𐑧𐑥 𐑯 𐑐𐑼𐑣𐑨𐑐𐑕 𐑤𐑱 𐑩 𐑑𐑮𐑨𐑐.

note: [message]: speaker=Rugnur
en: If we give them the ruby, then what? They’ll probably kill us anyway. And, that ruby has the power to do great things, evil things. We can’t let it fall into the wrong hands.
target: 𐑦𐑓 𐑢𐑰 𐑜𐑦𐑝 𐑞𐑧𐑥 𐑞 𐑮𐑵𐑚𐑰, 𐑞𐑧𐑯 𐑢𐑪𐑑? 𐑞𐑱𐑤 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑒𐑦𐑤 𐑳𐑕 𐑧𐑯𐑦𐑢𐑱. 𐑯, 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰 𐑣𐑨𐑟 𐑞 𐑐𐑬𐑼 𐑑 𐑛𐑵 𐑜𐑮𐑱𐑑 𐑔𐑦𐑙𐑟, 𐑰𐑝𐑩𐑤 𐑔𐑦𐑙𐑟. 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑤𐑧𐑑 𐑦𐑑 𐑓𐑷𐑤 𐑦𐑯𐑑𐑫 𐑞 𐑮𐑪𐑙 𐑣𐑨𐑯𐑛𐑟.

note: [message]: speaker=Thursagan
en: Then we shall run. I suggest calling to arms every last dwarf we possibly can here. This might be the last chance we’ll get to do so.
target: 𐑞𐑧𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑳𐑯. 𐑲 𐑕𐑩𐑡𐑧𐑕𐑑 𐑒𐑷𐑤𐑦𐑙 𐑑 𐑸𐑥𐑟 𐑧𐑝𐑮𐑦 𐑤𐑭𐑕𐑑 𐑛𐑢𐑹𐑓 𐑢𐑰 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦 𐑒𐑨𐑯 𐑣𐑽. 𐑞𐑦𐑕 𐑥𐑲𐑑 𐑚𐑰 𐑞 𐑤𐑭𐑕𐑑 𐑗𐑭𐑯𐑕 𐑢𐑰'𐑤 𐑜𐑧𐑑 𐑑 𐑛𐑵 𐑕𐑴.

note: [message]: speaker=Baglur
en: So we’re running away, eh? I dinna’ like that, but it seems it’s our only option.
target: 𐑕𐑴 𐑢𐑰'𐑼 𐑮𐑳𐑯𐑦𐑙 𐑩𐑢𐑱, 𐑱? 𐑲 𐑛𐑦𐑯𐑯𐑩' 𐑤𐑲𐑒 𐑞𐑨𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑦𐑑'𐑕 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑪𐑐𐑖𐑩𐑯.

note: [message]: speaker=Rugnur
en: If it makes you feel any better, we’ll probably die this way, too.
target: 𐑦𐑓 𐑦𐑑 𐑥𐑱𐑒𐑕 𐑿 𐑓𐑰𐑤 𐑧𐑯𐑦 𐑚𐑧𐑑𐑼, 𐑢𐑰'𐑤 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑛𐑲 𐑞𐑦𐑕 𐑢𐑱, 𐑑𐑵.

note: [message]: speaker=Rugnur
en: Look, there’s a dragon in these caves!
target: 𐑤𐑫𐑒, 𐑞𐑺'𐑟 𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟!

note: [message]: speaker=Thursagan
en: And which of the great dragons are you?
target: 𐑯 𐑢𐑦𐑗 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑮𐑨𐑜𐑩𐑯𐑟 𐑸 𐑿?

note: [message]: speaker=Khrakrahs
en: I am Khrakrahs, greatest dragon of all time! Haldric killed Shek’kahan my brother, but he was weaker than me, and you will not find me so easy to defeat. Now get out of my volcano!
target: 𐑲 𐑨𐑥 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕, 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑛𐑮𐑨𐑜𐑩𐑯 𐑝 𐑷𐑤 𐑑𐑲𐑥! ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑒𐑦𐑤𐑛 𐑖𐑧𐑒'𐑒𐑨𐑣𐑱𐑯 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼, 𐑚𐑳𐑑 𐑣𐑰 𐑢𐑪𐑟 𐑢𐑰𐑒𐑻 𐑞𐑨𐑯 𐑥𐑰, 𐑯 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑓𐑲𐑯𐑛 𐑥𐑰 𐑕𐑴 𐑰𐑟𐑦 𐑑 𐑛𐑦𐑓𐑰𐑑. 𐑯𐑬 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑥𐑲 𐑝𐑭𐑤𐑒𐑱𐑯𐑴!

note: [message]: speaker=Rugnur
en: I’d rather face one powerful dragon than hundreds of mighty elves. Continue!
target: 𐑲'𐑛𐑰 𐑮𐑭𐑞𐑼 𐑓𐑱𐑕 𐑢𐑳𐑯 𐑐𐑬𐑼𐑓𐑩𐑤 𐑛𐑮𐑨𐑜𐑩𐑯 𐑞𐑨𐑯 𐑣𐑳𐑯𐑛𐑮𐑧𐑛𐑟 𐑝 𐑥𐑲𐑑𐑦 𐑧𐑤𐑝𐑟. 𐑒𐑩𐑯𐑑𐑦𐑯𐑿!

note: [message]: speaker=Thursagan
en: What’s this? A dwarf fighting against us with the elves?!
target: 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑩 𐑛𐑢𐑹𐑓 𐑓𐑲𐑑𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟?!

note: [message]: speaker=Thursagan
en: I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact.
target: 𐑲 𐑣𐑨𐑝 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑩𐑛 𐑥𐑲 𐑢𐑻𐑒. 𐑯𐑬 𐑦𐑑 𐑦𐑟 𐑑𐑮𐑵𐑤𐑰 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼, 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑𐑩𐑓𐑨𐑒𐑑.

note: [scenario]: id=9_Caverns_of_Flame
en: Caverns of Flame
target: ·𐑒𐑨𐑝𐑻𐑯𐑟 𐑝 ·𐑓𐑤𐑱𐑥

note: [objective]: condition=win
en: Explore as much of the cave as possible
target: 𐑦𐑒𐑕𐑐𐑤𐑹 𐑨𐑟 𐑥𐑳𐑗 𐑝 𐑞 𐑒𐑱𐑝 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤

note: [unit]: type=Troll, role=Guardian [unit]: type=Troll Shaman, role=Guardian
en: Guardian
target: 𐑜𐑸𐑛𐑦𐑩𐑯

note: [message]: speaker=Baglur
en: Yes, an interesting plan. How do you propose we do this?
target: 𐑘𐑧𐑕, 𐑩𐑯 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑦𐑙 𐑐𐑤𐑨𐑯. 𐑣𐑬 𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟 𐑢𐑰 𐑛𐑵 𐑞𐑦𐑕?

note: [scenario]: id=Epilogue
en: Epilogue
target: ·𐑧𐑐𐑩𐑤𐑪𐑜

note: [unit]: type=Royal Guard, id=Guard Captain
en: Guard Captain
target: 𐑜𐑸𐑛 𐑒𐑨𐑐𐑑𐑩𐑯

note: [unit]: type=Swordsman, id=Gatekeeper
en: Gatekeeper
target: 𐑜𐑱𐑑𐑒𐑰𐑐𐑻

note: [message]: speaker=Gatekeeper
en: Halt! What is your business in Weldyn, capital of Wesnoth?
target: 𐑣𐑷𐑤𐑑! 𐑢𐑪𐑑 𐑦𐑟 𐑿𐑼 𐑚𐑦𐑟𐑯𐑩𐑕 𐑦𐑯 ·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔?

note: [message]: speaker=Gatekeeper
en: Very well. You may pass.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑿 𐑥𐑱 𐑐𐑭𐑕.

note: [message]: speaker=Alanin
en: I bring tidings of the Sceptre of Fire, commissioned fifteen years ago by our king. I have been away for a long time, do not delay me even more.
target: 𐑲 𐑚𐑮𐑦𐑙 𐑑𐑲𐑛𐑦𐑙𐑟 𐑝 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼, 𐑒𐑩𐑥𐑦𐑖𐑩𐑯𐑛 𐑓𐑦𐑓𐑑𐑰𐑯 𐑘𐑽𐑟 𐑩𐑜𐑴 𐑚𐑲 𐑬𐑼 𐑒𐑦𐑙. 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑩𐑢𐑱 𐑓𐑹 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥, 𐑛𐑵 𐑯𐑪𐑑 𐑛𐑦𐑤𐑱 𐑥𐑰 𐑰𐑝𐑩𐑯 𐑥𐑹.

note: [message]: speaker=Alanin
en: I will let Krawg explain that.
target: 𐑲 𐑢𐑦𐑤 𐑤𐑧𐑑 ·𐑒𐑮𐑷𐑜 𐑦𐑒𐑕𐑐𐑤𐑱𐑯 𐑞𐑨𐑑.

note: [message]: speaker=Haldric II
en: Who?
target: 𐑣𐑵?

note: [message]: speaker=Gatekeeper
en: My lord, a gryphon has just flown over our walls! It may be a sign of an attack!
target: 𐑥𐑲 𐑤𐑹𐑛, 𐑩 𐑜𐑮𐑦𐑓𐑩𐑯 𐑣𐑨𐑟 𐑡𐑳𐑕𐑑 𐑓𐑤𐑴𐑯 𐑴𐑝𐑼 𐑬𐑼 𐑢𐑷𐑤𐑟! 𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑩 𐑕𐑲𐑯 𐑝 𐑩𐑯 𐑩𐑑𐑨𐑒!

note: [message]: speaker=Alanin
en: No, that is my... friend Krawg. He went with Rugnur into the caves, but escaped through a hole in the roof right before the lava filled the cave.
target: 𐑯𐑴, 𐑞𐑨𐑑 𐑦𐑟 𐑥𐑲... 𐑓𐑮𐑧𐑯𐑛 ·𐑒𐑮𐑷𐑜. 𐑣𐑰 𐑢𐑧𐑯𐑑 𐑢𐑦𐑞 ·𐑮𐑳𐑜𐑯𐑻 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑱𐑝𐑟, 𐑚𐑳𐑑 𐑦𐑕𐑒𐑱𐑐𐑑 𐑔𐑮𐑵 𐑩 𐑣𐑴𐑤 𐑦𐑯 𐑞 𐑮𐑵𐑓 𐑮𐑲𐑑 𐑚𐑦𐑓𐑹 𐑞 𐑤𐑭𐑝𐑩 𐑓𐑦𐑤𐑛 𐑞 𐑒𐑱𐑝.

note: [message]: speaker=Alanin
en: I do not know. I only bring the news, I did not cause it, nor do I fully understand its implications. But, my advice would be to do nothing. I believe you will not find it, though you send a hundred armies to look for it. But record in the history books that the Sceptre of Fire does exist.
target: 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑲 𐑴𐑯𐑤𐑦 𐑚𐑮𐑦𐑙 𐑞 𐑯𐑿𐑟, 𐑲 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑒𐑷𐑟 𐑦𐑑, 𐑯𐑹 𐑛𐑵 𐑲 𐑓𐑫𐑤𐑦 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛 𐑦𐑑𐑕 𐑦𐑥𐑐𐑤𐑩𐑒𐑱𐑖𐑩𐑯𐑟. 𐑚𐑳𐑑, 𐑥𐑲 𐑩𐑛𐑝𐑲𐑕 𐑢𐑫𐑛 𐑚𐑰 𐑑 𐑛𐑵 𐑯𐑳𐑔𐑦𐑙. 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑓𐑲𐑯𐑛 𐑦𐑑, 𐑞𐑴 𐑿 𐑕𐑧𐑯𐑛 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑸𐑥𐑰𐑟 𐑑 𐑤𐑫𐑒 𐑓𐑹 𐑦𐑑. 𐑚𐑳𐑑 𐑮𐑧𐑒𐑹𐑛 𐑦𐑯 𐑞 𐑣𐑦𐑕𐑑𐑼𐑦 𐑚𐑫𐑒𐑕 𐑞𐑨𐑑 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼 𐑛𐑳𐑟 𐑧𐑒𐑟𐑦𐑕𐑑.

note: [unit_type]: id=Caravan, race=mechanical
en: Caravan
target: 𐑒𐑨𐑮𐑩𐑝𐑨𐑯

note: [unit_type]: id=Dwarvish Miner, race=dwarf
en: Dwarvish Miner
target: 𐑛𐑢𐑹𐑝𐑦𐑖 𐑥𐑲𐑯𐑼

note: [attack]: type=pierce
en: pick
target: 𐑐𐑦𐑒

note: [unit_type]: id=Haldric II, race=human
en: King
target: 𐑒𐑦𐑙

note: [unit_type]: id=Haldric II, race=human
en: King of Wesnoth.
target: 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.
