en to en_GB translation catalogue (49 entries)

en: female^heroic
en_GB: heroic

en: female^expert
en_GB: expert

en: female^epic
en_GB: epic

en: female^legendary
en_GB: legendary

note: [label]: id=title [lua]: gui.widget.add_invest_item
en: Artifacts
en_GB: Artefacts

note: [label]
en: Use World Conquest Unitmarkers
en_GB: Use World Conquest Unit-markers

note: [label]
en: Use World Conquest experimental pickup
en_GB: Use World Conquest experimental pick-up

note: [label]
en: Show pickup confirmation
en_GB: Show pick-up confirmation

en: Armory
en_GB: Armoury

note: [lua]: training.apply
en: female^trained
en_GB: trained

note: an Orcish Grunt joins a player's side
en: ’bout time. Been forever since I had a good fight, eh?
en_GB: ’bout time. Been for ever since I had a good fight, eh?

note: a Dwarvish Thunderer joins a player's side
en: Listen up, ye primitive screwheads! This... is me BOOM STICK. Lemme show you what this baby can do!
en_GB: Listen up, ye primitive screw-heads! This... is me BOOM STICK. Lemme show you what this baby can do!

note: a Gryphon Rider joins a player's side
en: Need a hand? Me an’ me bird can get just about anywheres you need.
en_GB: Need a hand? Me an’ me bird can get just about anywhere you need.

note: a Drake Burner joins a player's side
en: Today is a most auspicious day for you, for I deem you worthy of the power of dragonfire. Show me your foes and I will incinerate them!
en_GB: Today is a most auspicious day for you, for I deem you worthy of the power of dragon-fire. Show me your foes and I will incinerate them!

note: after a Peasant or Ruffian joins the player’s side
en: ...fine. I guess.
en_GB: ...fine. I suppose.

note: [lua]: preshow
en: Carryover rate is 15% and split evenly among players. Negative amounts will not carry over. Early finish bonus is superior to village control, but it is not directly related to the carryover amount.
en_GB: Carry-over rate is 15% and split evenly among players. Negative amounts will not carry over. Early finish bonus is superior to village control, but it is not directly related to the carry-over amount.

note: [lua]: preshow
en: <b>Autorecall</b>
en_GB: <b>Auto-recall</b>

note: [lua]: preshow
en: In every scenario the game generates as many bonus points on the map as there are players in the game, the bonus points can be picked up by player units and either contain artifacts, loyal units, or training.
en_GB: In every scenario the game generates as many bonus points on the map as there are players in the game, the bonus points can be picked up by player units and either contain artefacts, loyal units, or training.

note: [lua]: wct_map_2a_post_bunus_decoration
en: water^Springs
en_GB: Springs

note: [lua]: wct_map_2f_post_bunus_decoration
en: Clayey
en_GB: Clay

note: [lua]: wct_map_3c_post_bunus_decoration
en: river^Delta
en_GB: Delta

note: [lua]: world_conquest_tek_map_repaint_3d
en: Sulfurous
en_GB: Sulphurous

note: [lua]: wct_map_3e_post_bunus_decoration
en: made of^Coral
en_GB: Coral

note: [chance]
en: +$hitpoints| hitpoints
en_GB: +$hitpoints| hit-points

note: [chance]
en: +$hitpoints| hitpoints per level
en_GB: +$hitpoints| hit-points per level

note: [chance]
en: Village/Castle: +5 defense
en_GB: Village/Castle: +5 defence

note: [chance]
en: $terrain|: +$def| defense and full movement, +$res| resistance vs $dmg_type|
en_GB: $terrain|: +$def| defence and full movement, +$res| resistance vs $dmg_type|

note: [chance]
en: $terrain|: +10 defense and full movement
en_GB: $terrain|: +10 defence and full movement

note: [chance]
en: +moves defense
en_GB: +moves defence

en: Adamant armor
en_GB: Adamant armour

en: The sturdy plates of this lightweight armor increase the user’s physical resistances (to a maximum of 10%) and grants the steadfast ability.
en_GB: The sturdy plates of this lightweight armour increase the user’s physical resistances (to a maximum of 10%) and grants the steadfast ability.

en: This pulsing ring empowers the bearer’s melee attacks with the ability to drain lifeforce from their victim.
en_GB: This pulsing ring empowers the bearer’s melee attacks with the ability to drain life-force from their victim.

en: Forcefield
en_GB: Force-field

en: Charged with intense magic, this shield generates a forcefield causing adjacent enemies to inflict less damage around the wielder.
en_GB: Charged with intense magic, this shield generates a force-field causing adjacent enemies to inflict less damage around the wielder.

en: This grisly concoction instills the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his lifeforce is eternally claimed through arcane ghoulish powers.
en_GB: This grisly concoction instils the drinker with an insatiable unholy hunger for more blood. Every time a foe is slain, a part of his life-force is eternally claimed through arcane ghoulish powers.

en: Herald armor
en_GB: Herald armour

en: This holy armor of thin gold radiates pure light, illuminating the bearer’s body and soul. This effect will heal allies, blind evil, and preemptively smite those who seek to do harm.
en_GB: This holy armour of thin gold radiates pure light, illuminating the bearer’s body and soul. This effect will heal allies, blind evil, and pre-emptively smite those who seek to do harm.

en: Winged scepter
en_GB: Winged sceptre

en: This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defenses.
en_GB: This wondrous rod imparts the user the ability to soar through the skies, making it a breeze to move through most terrain. Units that can already fly get improved defences.

en: Full movement and up to 50% defense in all terrains but cave or mushroom grove.
en_GB: Full movement and up to 50% defence in all terrains but cave or mushroom grove.

en: Full movement and up to 60% defense in water or swamp and up to 70% defense in reef.
en_GB: Full movement and up to 60% defence in water or swamp and up to 70% defence in reef.

en: forcefield
en_GB: force-field

en: terrain^water
en_GB: water

en: improved defenses
en_GB: improved defences

en: no undead^consumed by a living being:
en_GB: consumed by a living being:

en: What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene - no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step light as a feather!
en_GB: What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene - no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step as lightly as a feather!

en:  Join the battle? Nay, lads, my talents would be wasted on the frontlines. Give me some raw recruits to work with, though, and I’ll whip ’em into shape for you. I know what real battle is like; by the time I’m through with ’em, your newbies might have some idea of it too.
en_GB:  Join the battle? Nay, lads, my talents would be wasted on the front-lines. Give me some raw recruits to work with, though, and I’ll whip ’em into shape for you. I know what real battle is like; by the time I’m through with ’em, your newbies might have some idea of it too.

en: A randomly generated cooperative campaign for 2 players. It has 6 level of difficulties.
    (Expert level, 5 scenarios.)
en_GB: A randomly generated co-operative campaign for 2 players. It has 6 level of difficulties.
    (Expert level, 5 scenarios.)

en: A randomly generated cooperative campaign for 3 players. It has 6 level of difficulties.
    (Expert level, 5 scenarios.)
en_GB: A randomly generated co-operative campaign for 3 players. It has 6 level of difficulties.
    (Expert level, 5 scenarios.)
