en_GB - en to en_GB translation catalogue (144 entries)

note: [option]: id=gzip
en: save_compression^Gzip
en_GB: Gzip

note: [option]: id=gzip
en: save_compression_desc^Default compression, faster
en_GB: Default compression, faster

note: [option]: id=bzip2
en: save_compression^Bzip2
en_GB: Bzip2

note: [option]: id=bzip2
en: save_compression_desc^Best compression, slower
en_GB: Best compression, slower

note: [option]: id=none
en: save_compression^No
en_GB: No

note: [option]: id=none
en: save_compression_desc^Large plain text files
en_GB: Large plain text files

note: [advanced_preference]: type=int
en: Chat message aging
en_GB: Chat message ageing

note: [advanced_preference]: type=int
en: Number of minutes to wait before clearing an ingame chat message. Set to 0 to disable.
en_GB: Number of minutes to wait before clearing an in-game chat message. Set to 0 to disable.

note: [advanced_preference]: type=boolean
en: Show all unit types in the help (requires restart). If unset, only units that have been encountered will be shown.
en_GB: Show all unit types in the help (requires restart). If not set, only units that have been encountered will be shown.

note: [advanced_preference]: type=boolean
en: Show color cursors
en_GB: Show colour cursors

note: [advanced_preference]: type=boolean
en: Use colored mouse cursors
en_GB: Use coloured mouse cursors

note: [advanced_preference]: type=custom
en: Customize orb colors
en_GB: Customize orb colours

note: [advanced_preference]: type=int
en: Server disconnect timeout
en_GB: Server disconnect time-out

note: [objectives] [lua]: generate_objectives
en: Gold carryover:
en_GB: Gold carry-over:

note: [about]
en: General Purpose Administration and Coordination
en_GB: General Purpose Administration and Co-ordination

note: [item]: id=armor-golden
en: Golden Armor
en_GB: Golden Armour

note: [item]: id=armor
en: Armor
en_GB: Armour

note: [item]: id=potion-gray
en: Gray Potion
en_GB: Grey Potion

note: [item]: id=fire
en: Campfire
en_GB: Camp Fire

note: [item]: id=summoning-center
en: Summoning Center
en_GB: Summoning Centre

note: [item]: id=trash
en: Trash Pile
en_GB: Rubbish Pile

note: [print]
en: Location selection canceled
en_GB: Location selection cancelled

note: [revoke_behavior_orders]
en: Clear behavior orders
en_GB: Clear behaviour orders

note: [do]
en: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behavior: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description
en_GB: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behaviour: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description

note: [literal]
en: Set behavior...
en_GB: Set behaviour...

note: [message]: speaker=unit
en: With this golden coin, I wish that this battle end in a swift and safe victory.
en_GB: With this golden coin, I wish that this battle may end in a swift and safe victory.

note: [message]: speaker=unit
en: I wish this single gold coin be returned ten-fold to me.
en_GB: I wish that this single gold coin be returned ten-fold to me.

en: holy water^Take it
en_GB: Take it

en: holy water^Leave it
en_GB: Leave it

en: storm trident^Take it
en_GB: Take it

en: storm trident^Leave it
en_GB: Leave it

note: Generator for female dunefolk human names; see <https://wiki.wesnoth.org/Context-free_grammar> for syntax
en: 
    main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}
    name_mid={prefix}{suffix}|{name_short}
    surname={name_mid_male}|{name_mid}|{name_mid_male}
    name_long={prefix}{suffix}|{prefix}{centre}{suffix}
    name_short=Afaf|Aida|Alya|Arij|Arwa|Asma|Asra|Azra|Dua|Fajr|Hala|Hana|Hiba|Inas|Isra|Lina|Mona|Muna|Nida|Nima|Nur|Rana|Rim|Ruba|Ruya|Ruwa|Sana|Sara|Suha|Tuba|Uzma|Zara
    prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|mas|n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi
    connector= al-| ibna | bint
    centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw
    
    These nonterminals are literally copied from the male names.
    name_mid_male={prefix_male}{suffix_male}|{name_short_male}
    name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|Nur|Fadl
    prefix_male=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix_male=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|kib
en_GB: 
    main={name_long}|{prefix}{suffix}|{name_mid}{connector}{surname}
    name_mid={prefix}{suffix}|{name_short}
    surname={name_mid_male}|{name_mid}|{name_mid_male}
    name_long={prefix}{suffix}|{prefix}{centre}{suffix}
    name_short=Afaf|Aida|Alya|Arij|Arwa|Asma|Asra|Azra|Dua|Fajr|Hala|Hana|Hiba|Inas|Isra|Lina|Mona|Muna|Nida|Nima|Nur|Rana|Rim|Ruba|Ruya|Ruwa|Sana|Sara|Suha|Tuba|Uzma|Zara
    prefix=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix=a|ab|ad|ah|af|aj|al|am|an|ar|as|at|ay|az|da|een|ia|ij|in|ir|la|ma|mas|n|na|nab|ni|r|ra|raa|ran|rat|ul|ur|uz|wa|ya|yah|yam|za|zi
    connector= al-| ibna | bint
    centre=ʿ|ʾ|hi|sa|kar|da|na|ja|tay|ki|hai|saw
    
    These non-terminals are literally copied from the male names.
    name_mid_male={prefix_male}{suffix_male}|{name_short_male}
    name_short_male=Din|Sif|Din|Taj|Sud|Ali|Lut|Nuh|Qays|Nimr|Jad|Bushr|Lut|Maʿd|Nur|Fadl
    prefix_male=Ab|Bas|Fat|Gha|Al|Ba|Ja|Ha|Mu|Ra|Raz|Abi|Am|La|ʿAj|Ala|ʿAk|Fa|Du|Im|Ju|Mun|Ma|Ni|Ji|Mu|Lab|Luf|Mih|Mi|Qu|Tal|Ta|Tha|Za|Zi|Yas|Wa|Su|Qa|ʿIkri|Lu|Su|Osa|Rag|Saf|Da|Fay|Nib|Nash
    suffix_male=af|al|lih|bair|sur|bi|lah|at|sim|ma|ih|yl|iq|raj|mam|man|ya|zid|riya|ail|air|ah|en|in|ayd|ud|rah|wah|nan|as|ir|ba|ni|yad|ras|zuq|hid|mal|kib

note: [music]
en: Traveling Minstrels
en_GB: Travelling Minstrels

note: [color_range]: id=gold
en: color^Gold
en_GB: Gold

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^poisoned
en_GB: poisoned

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^slowed
en_GB: slowed

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: set_status
en: female^petrified
en_GB: petrified

note: [lua]: set_status
en: female^unhealable
en_GB: unhealable

note: [action]: id=button-playreplay, type=image
en: replay^Play
en_GB: Play

note: [action]: id=button-stopreplay, type=image
en: replay^Stop
en_GB: Stop

note: [action]: id=button-resetreplay, type=image
en: replay^Reset
en_GB: Reset

note: [theme]: id=Default
en: theme^Default
en_GB: Default

note: [unit_level]: id=unit-level
en: statuspanel^lvl
en_GB: lvl

note: [tip]
en: Poisoned units will lose eight hitpoints every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village, in an oasis, or next to a unit with the <i>Cures</i> ability.
en_GB: Poisoned units will lose eight hit-points every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village, in an oasis, or next to a unit with the <i>Cures</i> ability.

note: [tip]
en: You can reuse units from a previous scenario by selecting <b>Recall</b> from the <b>Actions</b> menu. By recalling the same units over and over, you can build up a powerful and experienced army.
en_GB: You can re-use units from a previous scenario by selecting <b>Recall</b> from the <b>Actions</b> menu. By recalling the same units over and over, you can build a powerful and experienced army.

note: [tip]
en: Units stationed in villages will either heal eight hitpoints at the beginning of their turn, or will recover from poisoning.
en_GB: Units stationed in villages will either heal eight hit-points at the beginning of their turn, or will recover from poisoning.

note: [tip]
en: Don’t move an injured unit if you don’t have to — let it rest. If a unit does not move or attack, it will recover two hitpoints at the beginning of its next turn.
en_GB: Don’t move an injured unit if you don’t have to — let it rest. If a unit does not move or attack, it will recover two hit-points at the beginning of its next turn.

note: [tip]
en: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ sightlines are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.
en_GB: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ lines of sight are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.

note: [tip]
en: Horse-based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.
en_GB: Horse based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.

note: [tip]
en: Patience is often key. Rather than attacking in bad conditions or with few troops, wait for better conditions and then attack.
en_GB: Patience is often the key. Rather than attacking in bad conditions, or with few troops, wait for better conditions and then attack.

note: [tip]
en: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defense and healing of the village.
en_GB: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defence and healing of the village.

note: [tip]
en: For any player, controlling villages is often key to winning a scenario. You may use this knowledge to lure your opponents into a trap by leaving some villages unoccupied, but keep in mind that an enemy unit becomes much harder to dislodge from a village! Plan your movements accordingly.
en_GB: For any player, controlling villages is often the key to winning a scenario. You may use this knowledge to lure your opponents into a trap by leaving some villages unoccupied, but keep in mind that an enemy unit becomes much harder to dislodge from a village! Plan your movements accordingly.

note: [tip]
en: Instead of leveling up, high-level units gain an <i>After Maximum Level Advancement</i> (AMLA) bonus, which usually increases the unit’s maximum hitpoints by three and fully heals it. This is much less than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.
en_GB: Instead of advancing another level, top-level units gain an <i>After Maximum Level Advancement</i> (AMLA) bonus, which usually increases the unit’s maximum hit-points by three and fully heals it. This is much less than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.

note: [tip]
en: Few units have good defenses in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.
en_GB: Few units have good defences in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.

note: [tip]
en: The <i>Slow</i> ability is extremely powerful because it has such wide-ranging effects. Enemy undead get half the normal benefit from their <i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Backstab</i> is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle to escape; slow enemies are almost immobilized, and your own units suffer less retaliation damage, so it’s quicker to heal them.
en_GB: The <i>Slow</i> ability is extremely powerful because it has such wide-ranging effects. Enemy undead get half the normal benefit from their <i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Back-stab</i> is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle to escape; slow enemies are almost immobilized, and your own units suffer less retaliation damage, so it’s quicker to heal them.

note: [tip]
en: Units with three or more attacks — especially magical attacks — are ideal for finishing off enemies with only a few hitpoints remaining. Be sure to use leadership — or a strong or dextrous unit — whenever the extra point or two of damage makes a one-hit kill possible.
en_GB: Units with three or more attacks — especially magical attacks — are ideal for finishing off enemies with only a few hit-points remaining. Be sure to use leadership — or a strong or dexterous unit — whenever the extra point or two of damage makes a one-hit kill possible.

note: [tip]
en: When a tough unit is heavily injured, send it to heal in a village several turns’ movement away from the fighting. Then it can recover in peace (at 10 hitpoints per turn) without tying up front-line villages.
en_GB: When a tough unit is heavily injured, send it to heal in a village several turns’ movement away from the fighting. Then it can recover in peace (at 10 hit-points per turn) without tying up front-line villages.

note: [tip]
en: If your forces have weak defenses everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defenses are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favor you.
en_GB: If your forces have weak defences everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defences are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favour you.

note: TRANSLATORS: In networked games, when one player has the choice between multiple advancements of a unit, this text is sent to other players. It will be embedded within a message.
en: waiting for^an advancement choice
en_GB: an advancement choice

en: An invalid attacker weapon got selected.
en_GB: An invalid attacker weapon was selected.

en: female^cured
en_GB: cured

note: TRANSLATORS: This becomes the "friendphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
en_GB[0]: 1 friendly
en_GB[1]: $friends friendly

note: TRANSLATORS: This becomes the "enemyphrase" in "Units sighted! ($friendphrase, $enemyphrase)"
en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
en_GB[0]: 1 enemy
en_GB[1]: $enemies enemy

en: The add-on <i>$addon_title</i> has an invalid file or directory name and cannot be published. File or directory names may not contain '..' or end with '.' or be longer than 255 characters. It also may not contain whitespace, control characters, or any of the following characters:
    
    &quot; * / : &lt; &gt; ? \ | ~
en_GB: The add-on <i>$addon_title</i> has an invalid file or directory name and cannot be published. File or directory names may not contain '..' or end with '.' or be longer than 255 characters. It also may not contain white-space, control characters, or any of the following characters:
    
    &quot; * / : &lt; &gt; ? \ | ~

en: addon_type^Campaign
en_GB: Campaign

en: addon_type^Scenario
en_GB: Scenario

en: addon_type^SP/MP Campaign
en_GB: SP/MP campaign

en: addon_type^MP era
en_GB: MP era

en: addon_type^MP faction
en_GB: MP faction

en: addon_type^MP map-pack
en_GB: MP map-pack

en: addon_type^MP scenario
en_GB: MP scenario

en: addon_type^MP campaign
en_GB: MP campaign

en: addon_type^Modification
en_GB: Modification

en: addon_type^Core
en_GB: Core

en: addon_type^Resources
en_GB: Resources

en: addon_type^Other
en_GB: Other

en: addon_type^(unknown)
en_GB: (unknown)

en: unit_byte^B
en_GB: B

en: Could not find add-ons matching the ids $addon_ids on the add-on server.
en_GB: Could not find add-ons matching the IDs $addon_ids on the add-on server.

en: The add-on contains files or directories with illegal names.
    
    Names containing whitespace, control characters, or any of the following symbols are not allowed:
    
        " * / : < > ? \ | ~
    
    Additionally, names may not be longer than 255 characters, contain '..', or end with '.'.
en_GB: The add-on contains files or directories with illegal names.
    
    Names containing white-space, control characters, or any of the following symbols are not allowed:
    
        " * / : < > ? \ | ~
    
    Additionally, names may not be longer than 255 characters, contain '..', or end with '.'.

en: No add-on author/maintainer email specified.
en_GB: No add-on author/maintainer e-mail specified.

en: Invalid Color
en_GB: Invalid Colour

note: TRANSLATORS: Month + day of month, eg 'Nov 02'. Format for your locale.
en: %b %d
en_GB: %d %b

note: TRANSLATORS: Month + day of month + year, eg 'Nov 02 2021'. Format for your locale.
en: %b %d %Y
en_GB: %d %b %Y

en: Invalid color in range:
en_GB: Invalid colour in range:

en: Missing addon: $name
en_GB: Missing add-on: $name

en: Missing addon: $id
en_GB: Missing add-on: $id

en: scenario_abbreviation^S
en_GB: S

en: campaign_abbreviation^C
en_GB: C

en: mp_game_available_slots^Full
en_GB: Full

en: vision^none
en_GB: none

en: time limit^none
en_GB: none

en: The nickname ‘$nick’ is inactive. You cannot claim ownership of this nickname until you activate your account via email or ask an administrator to do it for you.
en_GB: The nickname ‘$nick’ is inactive. You cannot claim ownership of this nickname until you activate your account via e-mail or ask an administrator to do it for you.

en: The email address for the nickname ‘$nick’ is banned on this server’s forums for $duration|.
en_GB: The e-mail address for the nickname ‘$nick’ is banned on this server’s forums for $duration|.

en: The email address for the nickname ‘$nick’ is banned on this server’s forums.
en_GB: The e-mail address for the nickname ‘$nick’ is banned on this server’s forums.

en: Carryover percentage:
en_GB: Carry-over percentage:

en: race^Miscellaneous
en_GB: Miscellaneous

en: <header>text='Subgroups of units within this group'</header>
en_GB: <header>text='Sub-groups of units within this group'</header>

note: TRANSLATORS: alternative names for command-line commands, only shown if there is at least one of them.
en: command^Alias: | Aliases:
en_GB[0]: Alias:
en_GB[1]: Aliases:

note: TRANSLATORS: These are the arguments accepted by the "idle" command, which must be a side-number and then optionally "on" or "off". As with the command's name, "on" and "off" are hardcoded, and shouldn't change in the translation.
en: command_idle^[<side> [on/off]]
en_GB: [<side> [on/off]]

en: Display and log fps (Frames Per Second).
en_GB: Display and log FPS (Frames Per Second).

en: Set the command used by the custom command hotkey
en_GB: Set the command used by the custom command hot-key

en: Invoke a dialog allowing changing control of MP sides.
en_GB: Invoke a dialogue allowing changing control of MP sides.

en: Launch the gamestate inspector
en_GB: Launch the game-state inspector

en: Toggle overlaying of x,y coordinates on hexes.
en_GB: Toggle overlaying of x,y co-ordinates on hexes.

en: Access whiteboard options dialog.
en_GB: Access whiteboard options dialogue.

en: Can't droid invalid side: '$side'.
en_GB: Can't use droid on invalid side: '$side'.

en: Can't droid networked side: '$side'.
en_GB: Can't use droid on networked side: '$side'.

en: Side '$side' is already droided.
en_GB: Side '$side' is already AI controlled.

en: Side '$side' is already not droided.
en_GB: Side '$side' is already human controlled.

en: prompt^Command:
en_GB: Command:

note: TRANSLATORS:  In networked games, this text is shown for other clients, while they wait to receive the content of a global variable from another player. This text will be embedded into a sentence.
en: waiting for^a global variable
en_GB: a global variable

en: maximum^max.
en_GB: max.

en: minimum^min.
en_GB: min.

en: Defense:
en_GB: Defence:

en: weapon^None
en_GB: None

note: TRANSLATORS: Day of week + month + day of month + year + 12-hour time, eg 'Tue Nov 02 2021, 1:59 PM'. Format for your locale.
en: %a %b %d %Y, %I:%M %p
en_GB: %a %d %b %Y, %I:%M %p

note: TRANSLATORS: Day of week + month + day of month + year + 24-hour time, eg 'Tue Nov 02 2021, 13:59'. Format for your locale.
en: %a %b %d %Y, %H:%M
en_GB: %a %d %b %Y, %H:%M

en: This save is from a different version of the game ($version_number|), and might not work with this version.
    
    <b>Warning:</b> saves in the middle of campaigns are especially likely to fail, and you should either use the old version or restart the campaign. Even when a saved game seems to load successfully, subtler aspects like gameplay balance and story progression could be impacted. The difficulty, the challenge, the <i>fun</i> may be missing.
    
    For example, the campaign may have been rebalanced with fewer enemies in the early scenarios, but expecting your recall list to have correspondingly less experience in the late scenarios.
    
    Do you wish to continue?
en_GB: This save is from a different version of the game ($version_number|), and might not work with this version.
    
    <b>Warning:</b> saves in the middle of campaigns are especially likely to fail, and you should either use the old version or restart the campaign. Even when a saved game appears to load successfully, more subtle aspects like game-play balance and story progression could be impacted. The difficulty, the challenge, the <i>fun</i> may be missing.
    
    For example, the campaign may have been re-balanced with fewer enemies in the early scenarios, but expecting your recall list to have correspondingly less experience in the late scenarios.
    
    Do you wish to continue?

en: Save names should not end on '.gz' or '.bz2'. Please remove the extension.
en_GB: Save names should not end with '.gz' or '.bz2'. Please remove the extension.

en: prefix_milli^m
en_GB: m

en: prefix_micro^µ
en_GB: µ

en: prefix_nano^n
en_GB: n

en: prefix_pico^p
en_GB: p

en: prefix_femto^f
en_GB: f

en: prefix_atto^a
en_GB: a

en: prefix_zepto^z
en_GB: z

en: prefix_yocto^y
en_GB: y

note: TRANSLATORS: Translate the K in KiB only
en: prefix_kibi^K
en_GB: K

en: prefix_kilo^k
en_GB: k

en: prefix_mega^M
en_GB: M

en: prefix_giga^G
en_GB: G

en: prefix_tera^T
en_GB: T

en: prefix_peta^P
en_GB: P

en: prefix_exa^E
en_GB: E

en: prefix_zetta^Z
en_GB: Z

en: prefix_yotta^Y
en_GB: Y

note: TRANSLATORS: Translate the i in (for example) KiB only
en: infix_binary^i
en_GB: i

note: TRANSLATORS: In networked games, this text is shown for other clients, while they wait for an action from another player. This text will be embedded into a sentence.
en: waiting for^input
en_GB: input

en: Hotkey(s):
en_GB: Hot-key(s):

en: female^lawful
en_GB: lawful

en: female^neutral
en_GB: neutral

en: female^chaotic
en_GB: chaotic

en: female^liminal
en_GB: liminal
