bg - en to bg translation catalogue (118 entries)

note: [editor_group]: id=eastern_invasion [campaign]: id=Eastern_Invasion [achievement_group] [scenario]: id=01_Eastern_Invasion
en: Eastern Invasion
bg: Източно нахлуване

note: [campaign]: id=Eastern_Invasion
en: EI
bg: ИН

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
bg: Носят се слухове за нападения от немъртви по източната граница на Уеснот. Вие сте офицер от Кралската армия и сте изпратен на източния фронт, за да защитите поданиците и да разберете какво става там.

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
bg: (Средна трудност, с 16 мисии)

note: [about]
en: Artwork and Graphics Design
bg: Изображения и дизайн на графиките

note: [lua]: wml_actions.bandit_village_capture
en: They're here!
bg: Те са тук!

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
bg: В това селище няма престъпници.

note: [part] It is 625 YW. Konrad II is king, having reigned since 612.
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
bg: В тринадесетата година от управлението на Конрад II, се случиха странни събития в планините Естмарк, по източната граница на Уеснот.

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
bg: Уеснотци

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
bg: Немъртви

note: [side]: type=Dark Sorcerer, id=Mal-Talar [else] [side]: type=Necromancer, id=Mal-Talar A male necromancer, reappears in S06b and can pursue the player to S07b. In case a leader gets killed, there's some alias use between necromancers: if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Tal
en: Mal-Talar
bg: Мал-Талар

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
bg: Тунелът за бягство

note: [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Dwarvish Lord, id=Pelathsil
en: Dwarves
bg: Джуджета

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
bg: Кнутан

note: [side]: type=Troll, id=Kabak
en: Kabak
bg: Кабак

note: [then] [modify_unit] If Mal-Talar was killed in S01, use a different name.
en: Mal-Bakral
bg: Мал-Бакрал

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
bg: Кой е там?

note: [event] [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
bg: Мал-Тар

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
bg: Неочаквана среща

note: [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male [unit]: type=Necromancer, id=Mal-Skraat [then] brother of Mal-Kallat
en: Mal-Skraat
bg: Мал-Скрат

note: [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female [then] [unit]: type=Necromancer, id=Mal-Kallat, gender=female sister of Mal-Skraat
en: Mal-Kallat
bg: Мал-Калат

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
bg: Не!! Те ще ме убият!

note: [side]: type=Elvish Lady, id=Vaelya
en: Elves
bg: Елфи

note: [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
en: Nafga
bg: Нафга

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
bg: Столицата на Мал-Раванал

note: [side]: type=Death Knight, id=Rava-Krodaz
en: Rava-Krodaz
bg: Рава-Кродаз

note: [message]: speaker={ID}
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
bg: Петима от другарите ми са още затворени. С радост ще ви служим, ако ни освободите.

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
bg: Избягайте, убивайки един от двамата тъмни магьосника

note: [unit]: type=Terraent, id=Terraent the unique unit type is a Paladin variantion
en: Terraent
bg: Терент

note: [event]
en: Mal-Ravanal
bg: Мал-Раванал

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
bg: Северната крепост

note: [objective]: condition=win
en: Find the outlaw leader
bg: Намерете водача на престъпниците

note: [objective]: condition=win Shodrano is a male Rogue or Assassin
en: Kill Shodrano
bg: Убийте Шодрано

note: [message]: speaker=Owaec
en: Hail, Gweddry!
bg: Добра среща, Гуедри!

note: [unit]: type=Rogue, id=Shodrano
en: Shodrano
bg: Шодрано

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
bg: Това е водачът на бандитите! Убийте го!

note: [message]: speaker=narrator
en: Some time later...
bg: Малко по-късно...

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
bg: Пресичане на немъртвите

note: [side]: type=Necromancer, id=Mal-un-Karad male
en: Mal-un-Karad
bg: Мал-ън-Карад

note: [side]
en: Monsters
bg: Чудовища

note: [message]: speaker=Mal-un-Karad "Wake" doesn’t mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
en: Time to wake my reinforcements!
bg: Време е да повикам подкрепленията си!

note: [scenario]: id=07a_Capturing_the_Ogres
en: Capturing the Ogres
bg: Залавянето на оугърите

note: [side] [side]: type=Ogre, id=Grug
en: Ogres
bg: Оугъри

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
bg: (заловените оугъри ще бъдат достъпни за привикване)

note: [objective]: condition=win
en: Capture as many ogres as you can
bg: Заловете колкото се може повече оугъри

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
bg: Един оугър е заловен, когато в началото на своя ход не може да се придвижи повече от едно поле.

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
bg: Ако оугър успее да стигне до ръба на картата, ще избяга.

note: [value]
en: Waah! Run!
bg: Уааа! Бягайте!

note: [value]
en: $ogre_name surrender!
bg: $ogre_name се предава!

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
bg: Не успяхме да заловим повече от двама.

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
bg: Заловихме три оугъра! Дано да са ни полезни.

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
bg: Заловихме множество оугъри! Добре ще подкрепят силата ни.

note: [side]: type=Ogre, id=Grug
en: Grug
bg: Гръг

note: [scenario]: id=08_Xenophobia
en: Xenophobia
bg: Ксенофобия

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
bg: Пелатсил

note: [side]: type=Orcish Nightblade, id=Bagork
en: Bagork
bg: Багорк

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
bg: Прок-Бак

note: [message]: speaker=Bagork
en: I will kill all of you!
bg: Ще избия всички ви!

note: [scenario]: id=11_Captured
en: Captured
bg: Пленени

note: [side]
en: Prisoners
bg: Затворници

note: [side]: type=Orcish Warlord, id=Varrak-Klar In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit. In S12, a leader with a high but not unbeatable amount of gold. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orci
en: Varrak-Klar
bg: Варрак-Клар

note: [message]: role=escapee leader
en: Come on! This way!
bg: Елате! Насам!

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
bg: Намерете Гуедри, Дейсин и Оуаек

note: [objective]: condition=lose Initially shown with 4 escapees. Later shown meaning all of the released prisoners. Some can die, just not all.
en: Death of the escapees
bg: Смъртта на бегълците

note: [message]: race=bats
en: Neep! Neep!
bg: Нийп! Нийп!

note: [message]: speaker=second_unit
en: Ack! Get away from me!
bg: Агх! Махни се от мене!

note: [message]: speaker=unit
en: Hmm... I have an idea.
bg: Хмм... Имам идея.

note: [message]: id=$unit.id
en: So, how do I look?
bg: Е, как изглеждам?

note: [message]: speaker=unit speaker is the escapee wearing the orc disguise, there are around 10 guards
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
bg: Отварянето на килиите ще обърка пазачите за малко. Само не трябва да ги доближавам...

note: [objective]: condition=win At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians, and one containing 4 Wesnothians plus 2 Drakes.
en: Release the other prisoners
bg: Освободете другите затворници

note: [objective]: condition=win
en: Release the remaining prisoners
bg: Освободете останалите затворници

note: [message]: speaker=$unit.id
en: Uh oh!
bg: Опа!

note: [message]: speaker=unit if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Phew! I made it.
bg: Фиу! Успях.

note: [message] if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Where are you going?! Come back!
bg: Къде отиваш?! Върни се!

note: [scenario]: id=12_Evacuation
en: Evacuation
bg: Евакуация

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
bg: Надвийте всички вражески водачи

note: [message]: speaker=Gweddry
en: Hmm...
bg: Хмм...

note: [objective]: condition=lose
en: Death of Owaec
bg: Смъртта на Оуаек

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
bg: Наводнените полета

note: [leader]: type=Skeletal Dragon, id=Khrakrahs Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
en: Khrakrahs
bg: Кракрахс

note: [side]: type=General, id=Halrad [unit]: type=General, id=Halrad
en: Halrad
bg: Халрад

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
bg: Мал-ън-Дарак

note: [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
en: Mal-un-Zanrad
bg: Ман-ън-Занрад

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
bg: Мал-ън-Ксадрукс

note: [unit]: id=Halric, type=General [side]: type=General, id=Halric
en: Halric
bg: Халрик

note: [unit]: id=Halrod, type=General [side]: type=General, id=Halrod
en: Halrod
bg: Халрод

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
bg: Мал-Ксакралан

note: [objective]: condition=lose
en: Death of Dacyn
bg: Смъртта на Дейсин

note: [objective]: condition=lose
en: Death of Konrad II
bg: Смъртта на Конрад II

note: [scenario]: id=17a_The_Duel
en: The Duel
bg: Дуелът

note: [objective]: condition=win
en: Kill $liches_to_kill liches to reveal Mal-Ravanal
bg: Убийте $liches_to_kill лича, за да разкриете Мал-Раванал

note: [value]
en: Mal-Hadanak
bg: Мал-Хаданак

note: [value]
en: Mal-Katklagad
bg: Мал-Катлагад

note: [value]
en: I will enjoy watching you suffer!
bg: Ще се насладя на страданието ти!

note: [value]
en: Mal-Xaskanat
bg: Мал-Ксаскант

note: [value]
en: Death will only be the beginning of your torment!
bg: Смъртта ще е само началото на мъките ти!

note: [value]
en: Mal-Akranbral
bg: Мал-Акранбрал

note: [value]
en: You will serve me in death!
bg: Ще ми служиш посмъртно!

note: [value]
en: Mal-Larakan
bg: Мал-Ларакан

note: [value]
en: Allow me to free you from your wretched existence!
bg: Нека да те освободя от жалкото ти съществуване!

note: [value]
en: Mal-Drakanal
bg: Мал-Драканал

note: [scenario]: id=18_Epilogue
en: Epilogue
bg: Епилог

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
bg: ...после изтъня, избледня, а западния вятър я разкъса. Светлината на деня отново изгря над Уелдин.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
bg: Толкова месеци борба... Чувствам се сякаш се будя от дълъг кошмар.

note: [message]: speaker=Konrad TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead. The "we" could be the royal p
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
bg: Така и ще направим. Но първо, вие добре служихте на нас и на кралството си, наистина много добре. Ще бъдете наградени.

note: [message]: speaker=Konrad
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
bg: Гръг, Гуедри ми каза за помощта, която ти и племето ти предоставиха. Предлагаме ви нов дом в планините на Естмарк, заедно с благодарността ни.

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
bg: Сир, аз просто изпълних дълга си.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
bg: Повелител на конете

note: [attack]: type=blade
en: blade
bg: острие

note: [attacks]: id=shock
en: shock
bg: шок

en: Gweddry
bg: Гуедри

note: [event]
en: Dacyn
bg: Дачин

en: Owaec
bg: Оуаек

en: Konrad II
bg: Конрад II

note: [message]: speaker=Gweddry
en: No! I... die...
bg: Не! Аз... умирам...

note: [message]: speaker=Owaec
en: I... must— Argh...!
bg: Трябва да... Аргх!

en: Holy Amulet
bg: Свещен амулет

note: [message]: speaker=$unit.id
en: Run for your lives!
bg: Спасявайте се!
