en_GB - en to en_GB translation catalogue (216 entries)

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
en_GB: There are rumours of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.

note: [about]
en: Campaign Redesign Playtesters
en_GB: Campaign Redesign Play-Testers

note: [achievement_group]
en: Scenario 2: Speedrun
en_GB: Scenario 2: Speed-Run

note: [part]
en: When the king received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.
en_GB: When the king received news of the problem, his adviser Dacyn had much to say. Apparently, these attacks bore much similarity to ones that had previously occurred on the far southern border where undead had been the eventual culprit. Dacyn outlined a plan to combat these intrusions.

note: [message]: speaker=Dacyn
en: You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death — as heroic as I am sure it would be — will benefit no one. Now come, there is little time to spare.
en_GB: You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death — as heroic as I am sure it would be — will benefit no-one. Now come, there is little time to spare.

note: [message]: speaker=Dacyn
en: I recognize the enchantment on that quiver. How did trolls come to possess such an artifact?
en_GB: I recognize the enchantment on that quiver. How did trolls come to possess such an artefact?

note: [message]: speaker=Mel Guthrak
en: I have found your hiding spot, fleshbag! Prepare to die!
en_GB: I have found your hiding spot, flesh-bag! Prepare to die!

note: [objective]: condition=win
en: To travel northwest, defeat Mal-Skraat. <i>(easy)</i>
en_GB: To travel north-west, defeat Mal-Skraat. <i>(easy)</i>

note: [message]: speaker=Mal-Kallat
en: Skrai, no!! Cursed Wesnothians, he was my precious little brother...
en_GB: Skrai, no! Cursed Wesnothians, he was my precious little brother...

note: [message]: speaker=Mal-Skraat
en: Kala, no!! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!
en_GB: Kala, no! Curse you Wesnothians! You may have killed my sister, but I will chase you east and take my revenge!

note: [part]
en: Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and labored mountain marching, they stumbled upon a green valley and an unknown forest.
en_GB: Gweddry and Dacyn found but scant respite through the west pass. After weeks of slow and laboured mountain marching, they stumbled upon a green valley and an unknown forest.

note: [objective]: condition=win
en: Move any unit to the signpost in the northwest
en_GB: Move any unit to the signpost in the north-west

note: [message]: speaker=Vaelya
en: Greetings, travelers! I hope you find our forest hospitable.
en_GB: Greetings, travellers! I hope you find our forest hospitable.

note: [message]: speaker=Nafga
en: Bloodshed, hahaha! Nafga will kill the humans and keep the bounty all for himself!
en_GB: Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for himself!

note: [part]
en: Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastward out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.
en_GB: Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were forced eastwards out of the Estmarks, into the near reaches of the uncharted Bitter Swamp.

note: [side] a group of Dunefolk
en: Far Travelers
en_GB: Far Travellers

note: [message]: speaker=Dacyn
en: We have already marched much too far eastward. We should now head northwest and try to reach Wesnoth’s northern river outpost. Owaec’s soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.
en_GB: We have already marched much too far eastwards. We should now head north-west and try to reach Wesnoth’s northern river outpost. Owaec’s soldiers have likely been routed or killed, but the outpost itself will still provide a place to regroup.

note: [message] female speaker talking to male, but "us" being a group of at least 5
en: And <i>I’m</i> telling <i>you</i>, you’re going to get us killed wandering around these northlands! I haven’t seen home in years! Your ‘easy money’ expedition has already led us far-too-far astray from the dunes.
en_GB: And <i>I’m</i> telling <i>you</i>, you’re going to get us killed wandering around these north-lands! I haven’t seen home in years! Your ‘easy money’ expedition has already led us far-too-far astray from the dunes.

note: [message]: speaker=Hahid al-Ali
en: Thanks to my cure made from this marvelous herb, she is now immune to the swamp’s ill humours! With more, I can make an antitoxin strong enough to cure the draught of death itself!
en_GB: Thanks to my cure made from this marvellous herb, she is now immune to the swamp’s ill humours! With more, I can make an anti-toxin strong enough to cure the draught of death itself!

note: [option]
en: Give Hahid nothing; return westward towards Wesnoth. <i>(normal)</i>
en_GB: Give Hahid nothing; return westwards towards Wesnoth. <i>(normal)</i>

note: [message]: speaker=Hahid al-Ali offering Hahid extra gold
en: What the-? You’re serious!? Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!
en_GB: What the–? You’re serious?! Well, forget herbalism, I need to find out more about this mystical land where men pay thrice what they owe!

note: [message]: speaker=Gweddry
en: The dunefolk are leaving and without their aid we have no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westward.
en_GB: The dunefolk are leaving and without their aid we have no chance of even finding the undead capital. We must defeat Mal-Skraat and proceed westwards.

note: [message]: speaker=Dacyn
en: The swamp’s vapors are overwhelming us... despite our precautions...
en_GB: The swamp’s vapours are overwhelming us... despite our precautions...

note: [part]
en: Gweddry marched his band of soldiers ever eastward, deeper and deeper into the bogs. A great wall of stone loomed before them.
en_GB: Gweddry marched his band of soldiers ever eastwards, deeper and deeper into the bogs. A great wall of stone loomed before them.

note: [message]: speaker={ID}
en: It is a sad tale. My allies and I were questing when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.
en_GB: It is a sad tale. My allies and I were on a quest when we were ambushed and captured by ghostly warriors. Their leader has been toying with us, forcing us to fight for their amusement.

note: [event]
en: Bah, I didn’t need your help! Sooner or later, I would have gotten out of this cage on my own.
en_GB: Bah, I didn’t need your help! Sooner or later, I would have got out of this cage on my own.

note: [event]
en: Truly you are heroes of legend to have fought so deep past the undead! I am forever in your debt.
en_GB: Truly you are heroes of legend to have fought so deep past the undead! I am for ever in your debt.

note: [message]: speaker=Mal-Ravanal
en: Try it, fleshbag.
en_GB: Try it, flesh-bag.

note: [message]: speaker=Mal-Ravanal
en: Silly fleshbags, did you come just to nourish our swamp?
en_GB: Silly flesh-bags, did you come just to nourish our swamp?

note: [message]: speaker=Gweddry
en: You were <b>friends</b> with this lich?!?
en_GB: You were <b>friends</b> with this lich?!

note: [part] only shown if the previous scenario was S04c (Mal-Ravanal’s Capital)
en: Leaving the Bitter Swamp far behind, Gweddry and his men fled northwest as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...
en_GB: Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as if their heels were winged. After weeks of frantic marching, they were greatly relieved to see the walls of the northern outpost silhouetted against the horizon...

note: [message]: speaker=Dacyn Did you expect to find the northern outpost still standing?
en: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march toward the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.
en_GB: Did you expect anything else? Owaec has either fled or perished and the undead hordes now march towards the River Weldyn. They must seek to overrun Wesnoth before the king can muster his armies.

note: [message]: speaker=Owaec
en: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westward, and yet...
en_GB: Many of these farmers dug deep cellars connected to a network of caves. I hid as many villagers as I could once our scouts spotted the undead. They must have thought the villages abandoned, for they moved on swiftly westwards, and yet...

note: [message]: speaker=Owaec
en: ... I was not able to save everyone. Gweddry, their deaths weigh heavy on my heart.
en_GB: ... I was not able to save everyone. Gweddry, their deaths weigh heavily on my heart.

note: [message]: speaker=Owaec
en: How can you say-
en_GB: How can you say–

note: [message]: speaker=Owaec
en: If the situation is so dire, I am honor-bound to join you... but I know of no way to remove these bandits.
en_GB: If the situation is so dire, I am honour-bound to join you... but I know of no way to remove these bandits.

note: [message]: speaker=Dacyn
en: You forget that I have many skills as the advisor to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to battle them directly.
en_GB: You forget that I have many skills as the adviser to the Crown. I can reveal the bandits when our soldiers enter a village. However, this magic will require my full attention. I will not be able to combat them directly.

note: [message]: speaker=Addogin
en: Naw, wizard, you go help fight. We don’t need no fancy magic for this. I’ve dealt with plenty o’ thugs before. Maybe if you <i>untie me</i> I’ll help you find ’em, eh?
en_GB: Naw, wizard, you go and help fight. We don’t need no fancy magic for this. I’ve dealt with plenty o’ thugs before. Maybe if you <i>untie me</i> I’ll help you find ’em, eh?

note: [message]: speaker=Owaec
en: Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
en_GB: Huzzah! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

note: [message]: speaker=Owaec
en: Huzzah!! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.
en_GB: Huzzah! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service.

note: [message]: speaker=Dacyn Ravan is also of an unspecified gender, and not assumed to be only human Same as Mal-Ravanal, translations can prefer plural pronouns or language default pronoun if the former is not possible Happened in 589 YW, it's now 626 YW.
en: Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new advisor.
en_GB: Thus, the King decided to seek this peerless savant. In all the land, there were two magi that clearly stood out from the rest. Myself, and my good friend Ravan, a mage from the east. The King, wishing to choose the best adviser, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had... chosen... me as his new adviser.

note: [message]: speaker=Gweddry "it" means the spirit of Mal-Ravanal; the Sylph prophesied about it sometime between 36 and 42 years ago.
en: As it has now, to finally fulfill the prophecy that the Sylph spoke of all those years ago.
en_GB: As it has now, to finally fulfil the prophecy that the Sylph spoke of all those years ago.

note: [message]: speaker=Owaec
en: Since we have failed to root out the bandit leader, I am honor-bound to stay and defend these villagers! If you wish to go, then go, but I shall not aid you.
en_GB: Since we have failed to root out the bandit leader, I am honour-bound to stay and defend these villagers! If you wish to go, then go, but I shall not aid you.

note: [message]: speaker=Dacyn
en: We have done well to avoid conflict with the undead thus far. It is time to turn northward, toward our goal.
en_GB: We have done well to avoid conflict with the undead thus far. It is time to turn northwards, towards our goal.

note: [message]: speaker=Mal-un-Karad
en: Hahahaha! This dwarf is too short to keep his head out of the water. I wonder how long he’ll last?
en_GB: Ha ha ha ha! This dwarf is too short to keep his head out of the water. I wonder how long he’ll last?

note: [message]: speaker=Dacyn
en: If we intend to save Wesnoth, we must press onward into the mountains. Let us be off.
en_GB: If we intend to save Wesnoth, we must press onwards into the mountains. Let us be off.

note: [message]: speaker=Yannic
en: Are you our reinforcements? Weldyn promised us aid days ago! The undead already control most of the city. We’re hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no one will escape.
en_GB: Are you our reinforcements? Weldyn promised us aid days ago! The undead already control most of the city. We’re hiding our wounded in the temple, but if we lose the western quarter as well, I fear that no-one will escape.

note: [message]: speaker=Naken-alvak
en: Intruders... living men... from the southeast...
en_GB: Intruders... living men... from the south-east...

note: [message]: speaker=Mal-Ravanal
en: I should put you out of your misery right now, but then again, I wanted you to see the results of all my long years of research. I guess it can wait a little longer.
en_GB: I should put you out of your misery right now, but then again, I wanted you to see the results of all my long years of research. I suppose it can wait a little longer.

note: [message]: speaker=Owaec
en: Yannic?! Well met friend, I haven’t seen you in years!! Ha, you never could stay out of trouble! How’s your horse, Clansman?
en_GB: Yannic?! Well met friend, I haven’t seen you in years! Ha, you never could stay out of trouble! How’s your horse, Clansman?

note: [message]: speaker=Dacyn
en: Speaking of help, we require yours. I, the King’s High Advisor, seek a powerful magic east of the Listra to destroy these undead. We will require your men and provisions for the journey.
en_GB: Speaking of help, we require yours. I, the King’s High Adviser, seek a powerful magic east of the Listra to destroy these undead. We will require your men and provisions for the journey.

note: [part] Delfador's Memoirs was around 160 years ago, DiD was around 240 years ago.
en: The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal’s ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal’s undead hordes into the wild northlands.
en_GB: The Ford of Parthyn is second only to Abez in its notoriety. It was here where Iliah-Malal’s ghostly army first wrought its terror, only to be routed by the legendary Delfador. It was here where Malin Keshar cast aside his humanity and began delving into the dark arts. And it was here where Gweddry and his men attempted their escape from Wesnoth and Mal-Ravanal’s undead hordes into the wild north-lands.

note: [message]: speaker=Owaec
en: Our thanks! You are a fair rider, yet you bring a foul boon. I will not wield such a dark artifact, though I shall not begrudge its use by my companions.
en_GB: Our thanks! You are a fair rider, yet you bring a foul boon. I will not wield such a dark artefact, though I shall not begrudge its use by my companions.

note: [note]
en: The next 4 scenarios have 100% gold carryover, but few villages and 0 starting gold.
en_GB: The next 4 scenarios have 100% gold carry-over, but few villages and 0 starting gold.

note: [message]: speaker=Terraent
en: Hail, honorable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?
en_GB: Hail, honourable dwarves! Winter comes fast on our heels and we seek provisions and supplies for our holy journey. Can you be of aid?

note: [message]: speaker=Dolburras "No, these humans are good folk! You can trust us to help against the orcs. All we ask is some food and drink to reprovision."
en: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin’ be some food and drink to reprovision.
en_GB: Nay, these humans be good folk! Ye can trust us to help against them orcs. All we be askin’ be some food and drink to re-provision.

note: [message]: speaker=Gweddry
en: Can we not work together, for our mutual benefit? All we ask is some food and drink to reprovision.
en_GB: Can we not work together, for our mutual benefit? All we ask is some food and drink to re-provision.

note: [message]: speaker=Aleii
en: Hsss... orcsss, dwarvesss, humansss. We have traveled far to find thisss warmth. I have called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.
en_GB: Hsss... orcsss, dwarvesss, humansss. We have travelled far to find thisss warmth. I have called the vote; the clutch has ssspoken. These waters are only for Naga. Leave usss be.

note: [message]: speaker=Dacyn
en: Gweddry, we will have to reprovision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.
en_GB: Gweddry, we will have to re-provision despite this conflict. If we spend cautiously and control enough farms, we should be able to gather enough supplies to see us through the winter.

note: [message]: speaker=Owaec
en: ... I have held my tongue long enough. While Wesnoth bleeds, the High Advisor leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Advisor has yet to explain more about. Gweddry, surely you feel this is strange?
en_GB: ... I have held my tongue long enough. While Wesnoth bleeds, the High Adviser leads us north to forage for food. And as our men and our people die, we seek an unknown mage hovel with some unknown power that the High Adviser has yet to explain more about. Gweddry, surely you feel this is strange?

note: [message]: speaker=Terraent
en: I have smote many evil orcs in my day, yet I have known some to show as much honor as any knight. Can we not resolve this peacefully?
en_GB: I have smote many evil orcs in my day, yet I have known some to show as much honour as any knight. Can we not resolve this peacefully?

note: [message]: speaker=second_unit
en: The only honor here belongs to the Chief!
en_GB: The only honour here belongs to the Chief!

note: [message]: speaker=Dacyn
en: Let us forge onward. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.
en_GB: Let us forge onwards. We have almost reached our destination, and will soon have the power to save Wesnoth from Mal-Ravanal.

note: [message]: speaker=Owaec
en: Bah, a Clansman never succumbs to despair! Let us press forth and fight to save our homeland, whatever the odds!!
en_GB: Bah, a Clansman never succumbs to despair! Let us press forth and fight to save our homeland, whatever the odds!

note: [message]: speaker=Dacyn
en: Doubtful, but <i>our</i> victory is close. Across this river lies the abandoned sanctuary, and within lies an artifact that can destroy Mal-Ravanal once and for all. That is the object of our quest.
en_GB: Doubtful, but <i>our</i> victory is close. Across this river lies the abandoned sanctuary, and within lies an artefact that can destroy Mal-Ravanal once and for all. That is the object of our quest.

note: [message]: speaker=Dacyn
en: This area was deserted whence last I came, but I have heard rumors that a flight of drakes has taken up residence.
en_GB: This area was deserted whence last I came, but I have heard rumours that a flight of drakes has taken up residence.

note: [message]: speaker=narrator
en: (This and the next 3 scenarios have 100% carryover, but few villages and 0 starting gold.)
en_GB: (This and the next 3 scenarios have 100% carry-over, but few villages and 0 starting gold.)

note: [message]: speaker=Gweddry
en: No, wait, we just want to-
en_GB: No, wait, we just want to–

note: [message]: speaker=Mortic letting us know that they're just a small and relatively weak Drake Flight but it sets us up to meet some strong ones later "aspirant" is a drake military rank
en: I am Aspirant.
    Yet in these northlands, even prey bares its fangs,
    And threatens to vanquish us.
    We have struggled against mightier flights,
    And tarnished our honor.
    Yet our flame still persists.
    I shall not fall here.
en_GB: I am Aspirant.
    Yet in these north-lands, even prey bares its fangs,
    And threatens to vanquish us.
    We have struggled against mightier flights,
    And tarnished our honour.
    Yet our flame still persists.
    I shall not fall here.

note: [message]: speaker=Dacyn once again Dacyn is an unreliable narrator and does not speak absolute truth, he only says what he knows in fact the Amulet by itself can't do what he says it does, that's just his assumption
en: It is here that I seek Iliah-Malal’s Amulet of the Veil, an artifact possessing the power to open gates between the land of the living and that of the dead.
    
    I once thought such a power too dangerous to use; I am no longer so naive.
en_GB: It is here that I seek Iliah-Malal’s Amulet of the Veil, an artefact possessing the power to open gates between the land of the living and that of the dead.
    
    I once thought such a power too dangerous to use; I am no longer so naive.

note: [message]: speaker=Owaec
en: All this time... all this time I thought we were questing towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.
en_GB: All this time... all this time I thought we were on a quest towards a noble goal. Searching for a legendary sword, an ancient tome, a holy relic.

note: [message]: speaker=Owaec
en: Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we are honor-bound to fight for the Light, not the darkness!
en_GB: Instead, our quest brings us to the lair of one of the most evil beings that ever lived. How can you possibly mean to make use of anything ever possessed by such an evil? As soldiers of Wesnoth we are honour-bound to fight for the Light, not the darkness!

note: [message]: speaker=Dacyn
en: Do not be so shortsighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal’s spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I am wielding this power for the good of Irdya, not for your honor’s sake.
en_GB: Do not be so shortsighted. With the power to open portals to the Land of the Dead, I can pull Mal-Ravanal’s spirit out of this world. Then, the spells granting false life to the dead will fail, and their fearsome armies will collapse into piles of bones. I am wielding this power for the good of Irdya, not for your honour’s sake.

note: [message]: speaker=Gweddry
en: Dacyn, I am uneasy about this course of action. I know little of the Land of the Dead, but everything I have heard suggests-
en_GB: Dacyn, I am uneasy about this course of action. I know little of the Land of the Dead, but everything I have heard suggests–

note: [message]: speaker=Owaec
en: By the Clans, I will not!! Would that I had perished in battle against the undead! Better that than living to see Wesnoth’s high mage succumb to the temptation of darkness.
en_GB: By the Clans, I will not! Would that I had perished in battle against the undead! Better that than living to see Wesnoth’s high mage succumb to the temptation of darkness.

note: [message]: speaker=Hahid al-Ali
en: Ugh, spellcasting always gives me the shivers. There’s a reason the more civilized people of my homeland don’t trifle with magic!
en_GB: Ugh, spell-casting always gives me the shivers. There’s a reason the more civilized people of my homeland don’t trifle with magic!

note: [message]: speaker=Dacyn
en: This antechamber only has room for eight. I must go to retrieve the artifact, and Gweddry has agreed to accompany me, so that leaves room for six more.
en_GB: This antechamber only has room for eight. I must go to retrieve the artefact, and Gweddry has agreed to accompany me, so that leaves room for six more.

note: [message]: speaker=unit there was a closed chest on this hex, and it's been opened
en: It’s full of... toilet paper?!?
en_GB: It’s full of... toilet paper?!

note: [message]: speaker=unit a quote from the journal written in SotA, also quoted in DiD
en: What’s this? Looks like a book on necromancy? <i>‘To become a lich, one must first-</i>
en_GB: What’s this? Looks like a book on necromancy? <i>‘To become a lich, one must first–</i>

note: [message]: speaker=unit
en: <i>Journal of Ravan - 5 Bleeding Moon, 597 YW.
    
    Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the advisor to that half-decrepit old King Haldric. Then again, maybe that is the game Dacyn wants to play. What a shame. I had held him in higher regard than that.</i>
en_GB: <i>Journal of Ravan - 5 Bleeding Moon, 597 YW.
    
    Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the adviser to that half-decrepit old King Haldric. Then again, maybe that is the game Dacyn wants to play. What a shame. I had held him in higher regard than that.</i>

note: [message]: speaker=second_unit
en: I guess there are goblins living here. Well, that explains the lit torches.
en_GB: I suppose there are goblins living here. Well, that explains the lit torches.

note: [message]: speaker=Goblin Leader
en: Aaahh!! The monsters have escaped!
en_GB: Aaahh! The monsters have escaped!

note: [message]: speaker=Gweddry by this time Owaec is probably fighting orcs
en: I hope Owaec hasn’t gotten into any trouble outside...
en_GB: I hope Owaec hasn’t got into any trouble outside...

note: [message]: speaker=Dacyn
en: Yes. We now look upon one of the most powerful artifacts ever to taint Irdya. But first, we must clear out this room.
en_GB: Yes. We now look upon one of the most powerful artefacts ever to taint Irdya. But first, we must clear out this room.

note: [message]: speaker=Chief Dra-Nak the wyrms being the drakes in S09 Talking about Owaec, who's waiting outside the sanctum, probably on a keep. Owaec probably hasn't recruited, but the entire recall list is available to him so they're presumably "here".
en: What do we have here? This is what those wyrms were groveling about?
en_GB: What do we have here? This is what those wyrms were grovelling about?

note: [message]: speaker=Owaec
en: Today I have been called shortsighted, then a coward, and now a deserter?! My honor will stand no more insult! Begone, fetid orc, lest I mount your head on a pike! I don’t fear the dead and I don’t fear you.
en_GB: Today I have been called shortsighted, then a coward, and now a deserter?! My honour will stand no more insult! Begone, foetid orc, lest I mount your head on a pike! I don’t fear the dead and I don’t fear you.

note: [message]: role=escapee sidekick 0 Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
en: female^What? Didn’t you see those huge orcs drag them away? It’s hopeless!
en_GB: What? Didn’t you see those huge orcs drag them away? It’s hopeless!

note: [message]: role=escapee sidekick 1 The speaker is female. The deserter, "escapee sidekick 2", will always be male. The other escapees, including the speaker, are 3 random units from the player's recall list.
en: female^$deserter_name, I don’t recognize you, and you look like you’ve been locked up longer than the rest of us. How did you get here?
en_GB: $deserter_name, I don’t recognize you, and you look like you’ve been locked up longer than the rest of us. How did you get here?

note: [message]: role=escapee leader The speaker is female
en: female^(scowling) A deserter. We should lock you back in your cell.
en_GB: (scowling) A deserter. We should lock you back in your cell.

note: [message]: speaker=unit
en: I’m already well-equipped, but we’ll have to pay upkeep to arm and armor each prisoner I free. I hope we’ll have enough gold left over for the next battle!
en_GB: I’m already well-equipped, but we’ll have to pay upkeep to arm and armour each prisoner I free. I hope we’ll have enough gold left over for the next battle!

note: [message]: speaker=Addogin
en: Guess we’re on the run again! My mercenary boys back home woulda made short work o’ these Whitefang punks... I sure am missin’ the Estmarks right about now.
en_GB: Looks like we’re on the run again! My mercenary boys back home woulda made short work o’ these Whitefang punks... I sure am missin’ the Estmarks right about now.

note: [message]: speaker=Owaec "them" being the Horse Clans' plains
en: There is naught that I can speak that would truly do them justice! You will have to see the plains yourself to appreciate their majesty.
en_GB: There is nought that I can speak that would truly do them justice! You will have to see the plains yourself to appreciate their majesty.

note: [message]: speaker=Gweddry "them" being the Horse Clans' plains
en: Then let us return quickly to Wesnoth to aid in their defense!
en_GB: Then let us return quickly to Wesnoth to aid in their defence!

note: [message]: speaker=unit goblin with a ring of invisibility (although not enough sense to wear it when running away)
en: Aaah! Humans! Run away run away!
en_GB: Aaah! Humans! Run away, run away!

note: [part]
en: Gweddry and his men escaped from the orcish prisons and fled westward as swiftly as they could, closely pursued by the orcs and their drake vassals.
en_GB: Gweddry and his men escaped from the orcish prisons and fled westwards as swiftly as they could, closely pursued by the orcs and their drake vassals.

note: [message]: speaker=Dacyn
en: (cough) And with the drakes defeated, (cough)(cough) no enemies will be able to pursue us. Now, it is finally time for us to once again travel toward Weldyn.
en_GB: (cough) And with the drakes defeated, (cough)(cough) no enemies will be able to pursue us. Now, it is finally time for us to once again travel towards Weldyn.

note: [message]: speaker=Mortic to his fellow drakes, and any surviving orcs
en: Long has our Honor been stained.
    No longer shall it be.
    Now we reclaim our Aerie,
    And the strength of our Flight.
en_GB: Long has our Honour been stained.
    No longer shall it be.
    Now we reclaim our Aerie,
    And the strength of our Flight.

note: [message]: speaker=$found_unit.id Speaker is an orc, and Mortic is flying towards them. "What? Hey!" *gets killed by Mortic*
en: Wha- hey!
en_GB: Wha– hey!

note: [message]: speaker=Vovan
en: Wait a moment, can we talk about thi-
en_GB: Wait a moment, can we talk about thi–

note: [message]: speaker=Mame a Mermaid Priestess as prisoner, the line ends with the jailer hitting her
en: We’re going as fast as we can! Maybe if you’d let us swim-
en_GB: We’re going as fast as we can! Maybe if you’d let us swim–

note: [message]: speaker=Mal-Yrna each bat-summoning event is triggered by the player rescuing prisoners
en: My prisoners!! You’ll pay for that...
en_GB: My prisoners! You’ll pay for that...

note: [part] In this scenario, there's circa 18 ghosts, each with a single line of speech, you'll recognise them because most start and end with ellipsis. The WML would need to be restructured to put po hints on those lines themselves.
en: Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn pressed hurriedly westward. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth’s thriving eastern provinces.
en_GB: Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn pressed hurriedly westwards. Their hearts sank as they passed battlefield after battlefield, in the ruins of what used to be Wesnoth’s thriving eastern provinces.

note: [event]
en: ... honor, glory, wealth... none of it saved us in the end.
en_GB: ... honour, glory, wealth... none of it saved us in the end.

note: [message]: speaker=Owaec
en: Just more abominations for us to slay!!
en_GB: Just more abominations for us to slay!

note: [message]: speaker=Owaec
en: We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes, and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!!
en_GB: We trusted you. I trusted you! Instead, you sent us away from the war like cowards, led our men to slaughter at the hand of orcs and drakes, and deprived Wesnoth of her eastern guard when she needed it most sorely. And now my homeland has paid the price for your misdeeds!

note: [message]: speaker=Owaec Dacyn is bleeding and about to take damage from an unknown source
en: Are you even listening?!?
en_GB: Are you even listening?!

note: [message]: speaker=Dacyn Dacyn steps away from the initial encampment, and is about take a lot of damage
en: ...I can’t-
en_GB: ...I can’t–

note: [message]: speaker=Dacyn Dacyn stepped away from the castle, the six hexes around him have changed to chasms and he's down to 15 hp.
en: I’ve lost control of the Amulet! I must-
en_GB: I’ve lost control of the Amulet! I must–

note: [message]: speaker=Owaec
en: But I will not despair! This damning destruction will not be the lasting legacy of the Clans!! These undead will pay for the death they have brought!!!
en_GB: But I will not despair! This damning destruction will not be the lasting legacy of the Clans! These undead will pay for the death they have brought!!!

note: [objective]: condition=win
en: Capture villages and build up an army before attacking.
en_GB: Capture villages and build an army before attacking.

note: [message]: speaker=unit Reading from a dead horseman's journal. This is a warning to the player that there's a Skeletal Dragon in the scenario.
en: <i>... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove toward the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers’ ranks, from out of the water came a great tremor, as if Irdya herself shivered in morbid anticipation.
    
    For a moment, I espied a great bony figure, a shambling mass of tooth and claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.</i>
en_GB: <i>... we thought the enemy had erred, that the battle could yet be won. Taking advantage of the gap, our swiftest riders drove towards the exposed heart of the skeletal formation. But even as they wrought destruction within the necromancers’ ranks, from out of the water came a great tremor, as if Irdya herself shivered in morbid anticipation.
    
    For a moment, I espied a great bony figure, a shambling mass of tooth and claw and wing. Then it fell upon us from behind, and the enemy closed their ranks, and we were encircled by death.</i>

note: [message]: speaker=unit Reading more from the dead horseman's journal, whose corpse prompted the "odd that his body didn't become undead" comment.
en: <i>I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comes that I have earned no honorable death in battle, only the slow fatigue and fever borne by rot and poison.
    
    I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...</i>
en_GB: <i>I fled, coward that I am, riding breakneck through the night before my injuries overcame my strength. And so it comes that I have earned no honourable death in battle, only the slow fatigue and fever borne by rot and poison.
    
    I offer one final prayer to the Light, that at least my family may be spared and that my soul may be kept from undeath...</i>

note: [message]: speaker=Owaec speaking to one of the undead leaders, in an [event]name=attack
en: Abomination!! Clansmen though you once were, I have no choice but to grind you into dust now.
en_GB: Abomination! Clansmen though you once were, I have no choice but to grind you into dust now.

note: [message]: speaker=Gaennell to an undead horseman in an [event]name=attack
en: Not sure what you’d call me anymore, but definitely not more of a blight than you.
en_GB: Not sure what you’d call me any more, but definitely not more of a blight than you.

note: [message]: speaker=Khrakrahs last breath
en: I am... ...<i>cold</i>.
en_GB: I am... <i>cold</i>.

note: [message]: speaker=Gweddry spoken at the start of a new turn after killing the first undead leader
en: Dacyn, I’ve been thinking. This artifact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.
en_GB: Dacyn, I’ve been thinking. This artefact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away.

note: [message]: speaker=Dacyn
en: But on the other hand... this is a dangerous artifact. I fear that only I can withstand its energies.
en_GB: But on the other hand... this is a dangerous artefact. I fear that only I can withstand its energies.

note: [message]: speaker=Dacyn
en: Why are we here at all? We should be advancing towards Weldyn, not humoring Owaec’s lust for vengeance. The Plains are already drowned.
en_GB: Why are we here at all? We should be advancing towards Weldyn, not humouring Owaec’s lust for vengeance. The Plains are already drowned.

note: [message]: speaker=Owaec
en: Mage... I owe you an apology. This destruction... even had we journeyed here instead of questing north, we would most assuredly have made no difference. Of that I am now certain.
    
    The fates may yet reveal that our journey north was necessary, even at such a steep cost. I will stand by you in this fight.
en_GB: Mage... I owe you an apology. This destruction... even had we journeyed here instead of travelling north, we would most assuredly have made no difference. Of that I am now certain.
    
    The fates may yet reveal that our journey north was necessary, even at such a steep cost. I will stand by you in this fight.

note: [message]: speaker=Gweddry
en: I’m glad we have prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you are prepared to travel, we must press toward Weldyn at once.
en_GB: I’m glad we have prevailed here, but I fear greatly for Wesnoth if the Clans have been defeated so thoroughly so quickly. It has scant been a year since their invasion first began. Owaec, Dacyn, if you are prepared to travel, we must press towards Weldyn at once.

note: [message]: speaker=Dacyn
en: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal’s greater host. (cough)(cough) I must meet with the king. Weldyn will fall if we do not act.
en_GB: Even this undead force appears to be (cough) but a small fraction of Mal-Ravanal’s greater host. (cough)(cough) I must meet the king. Weldyn will fall if we do not act.

note: [message]: speaker=Halric
en: If help was coming, we would have heard about it by now. They’re either unwilling or unable to march. What we need to consider is-
en_GB: If help was coming, we would have heard about it by now. They’re either unwilling or unable to march. What we need to consider is–

note: [message]: speaker=Halrad
en: My Liege, your former High Advisor Dacyn is here, and he says he has vital information on how to defeat the undead.
en_GB: My Liege, your former High Adviser Dacyn is here, and he says he has vital information on how to defeat the undead.

note: [message]: speaker=Aeraeka
en: You think we haven’t tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favor on our ranks. I myself barely made it out alive!
en_GB: You think we haven’t tried?! Our best mages struck down that infernal lich at great cost to their number, but within seconds, Mal-Ravanal had already taken a new body and returned the favour on our ranks. I myself barely made it out alive!

note: [message]: speaker=Dacyn
en: And that is why my companions and I have spent the past year traveling far to the northeast, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich’s long-tortured soul. This destruction will be permanent.
en_GB: And that is why my companions and I have spent the past year travelling far to the north-east, seeking (cough) a potent magical amulet that I now possess. If we can destroy the skeletal body, I wield the power to banish the lich’s long-tortured soul. This destruction will be permanent.

note: [message]: speaker=Owaec
en: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we cannot trust that lich to honor the terms of such a challenge. You would likely find yourself facing their entire army!
en_GB: You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming power in single combat? Even if you could claim victory with that foul amulet of yours, we cannot trust that lich to honour the terms of such a challenge. You would likely find yourself facing their entire army!

note: [message]: speaker=Mal-Skraat
en: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenseless sister? You escaped me once before, but now I will have my revenge!
en_GB: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless sister? You escaped me once before, but now I will have my revenge!

note: [message]: speaker=Mal-Kallat
en: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenseless brother? I will kill you for what you have done.
en_GB: Gweddry, do you recognize me? Do you remember in the Estmarks, when you mercilessly cut down my defenceless brother? I will kill you for what you have done.

note: [note]
en: Konrad II will not leave the center island.
en_GB: Konrad II will not leave the centre island.

note: [message]: speaker=Halric
en: The southeastern bridges are secure; hostiles inbound.
en_GB: The south-eastern bridges are secure; hostiles inbound.

note: [message]: speaker=Halrod
en: My fortifications are manned and ready. Brace for attack from the southwest.
en_GB: My fortifications are manned and ready. Brace for attack from the south-west.

note: [message]: speaker=$found_unit.id one of the AI generals when the player takes their village
en: Sire, you are of course welcome to capture any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.
en_GB: Sire, you are of course welcome to take any of my villages if you need them, but please know that it will make it more difficult to heal my injured soldiers.

note: [message]: speaker=narrator plaque on a statue
en: <i>Haldric the First, Dragonslayer, first king of Wesnoth.</i>
en_GB: <i>Haldric the First, Dragonslayer, first King of Wesnoth.</i>

note: [message]: speaker=Mel Guthrak last breath of Mel Guthrak
en: Wha- but how?
en_GB: Wha– but how?

note: [part]
en: Finally, the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode toward the castle...
en_GB: Finally, the gates creaked open once again. Eyes looked on, eager, anxious, terrified, as the messenger rode towards the castle...

note: [message]: speaker=Mal-Ravanal
en: A-ha haha! And how exactly do you plan to do that? Come now, you must know that you’re outmatched.
en_GB: A-ha ha ha! And how exactly do you plan to do that? Come now, you must know that you’re outmatched.

note: [message]: speaker=narrator
en: The rules of the duel are these:
    You may recruit or recall up to 6 units.
    At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
en_GB: The rules of the duel are these:
    You may recruit or recall up to 6 units.
    At the end of your first turn, your keep will disappear, and you must fight with whatever troops you have at that time.

note: [message]: speaker=second_unit
en: Well, okay I guess...
en_GB: Well, okay, I suppose...

note: [message]: speaker=Dacyn
en: These liches are channeling some dark magic to hide themselves. (cough)(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal them until we have killed enough of these liches to break their spell. (cough)
en_GB: These liches are channelling some dark magic to hide themselves. (cough)(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal them until we have killed enough of these liches to break their spell. (cough)

note: [message]: speaker=Konrad
en: Stride fearless upon the plain of battle, for today we reclaim our legacy! For Wesnoth!!
en_GB: Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

note: [message]: speaker=Konrad
en: Then kill them we shall. Stride fearless upon the plain of battle, for today we reclaim our legacy! For Wesnoth!!
en_GB: Then kill them we shall. Stride fearlessly upon the plain of battle, for today we reclaim our legacy! For Wesnoth!

note: [message]: speaker=Renaerawan
en: I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honor him for that.
en_GB: I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But above all, Dacyn sought to act for the good of Wesnoth, and today we honour him for that.

note: [message]: speaker=Konrad All three heroes are dead. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
en: I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Advisor Dacyn, we thank you for your sacrifice.
en_GB: I had a mind to share this victory with those who made it possible, yet so many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we thank you for your sacrifice.

note: [message]: speaker=Konrad the player chose to give Grug the plague staff
en: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.
en_GB: Grug, a necromancer ogre is something wholly new to Us, but know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our mercy.

note: [message]: speaker=Konrad the player chose to give Dolburras the plague staff
en: Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.
en_GB: Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.

note: [message]: speaker=Dolburras "Yeah, fair enough. I don't think my kinsmen will look kindly upon necromancies either."
en: Aye, fair enough. I dinnae think my kinsmen will look kindly upon necromancies either.
en_GB: Aye, fair enough. I dinnae think my kinsmen will look kindly upon necromancy either.

note: [message]: speaker=Konrad
en: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honor guard as you return to Knalga.
en_GB: Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honour guard as you return to Knalga.

note: [message]: speaker=Dolburras "Aye, I am honored. You have my sincerest thanks, your Majesty."
en: Aye, I be honored. Ye have my sincerest thanks, yer Majesty.
en_GB: Aye, I be honoured. Ye have my sincerest thanks, yer Majesty.

note: [message]: speaker=Dolburras Owaec's dead
en: Aye, I be honored. I only wish he were here to see the Clans avenged.
en_GB: Aye, I be honoured. I only wish he was here to see the Clans avenged.

note: [message]: speaker=Konrad the player chose to give Addogin the plague staff
en: Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.
en_GB: Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy.

note: [message]: speaker=Addogin
en: Yeah, figures. How did I let myself get caught up in all this anyways? Suppose I can always head north to those farmlands we passed by...
en_GB: Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose I can always head north to those farmlands we passed by...

note: [message]: speaker=Konrad
en: Addogin, mercenary captain from the Estmarks. I have heard the story of how you entered Gweddry’s service against your will, but I have also heard that you honored your word to see this invasion through to its end. The palace could use a warrior of such caliber. We would offer you a position in the Royal Guard.
en_GB: Addogin, mercenary captain from the Estmarks. I have heard the story of how you entered Gweddry’s service against your will, but I have also heard that you honoured your word to see this invasion through to its end. The palace could use a warrior of such calibre. We would offer you a position in the Royal Guard.

note: [message]: speaker=Addogin
en: Sir, uh, milord, uh, King sir, I’m honored, really am, but I just wanna go home. If it’s alright with you, this old geezer will be haulin’ himself back east, to an overdue retirement.
en_GB: Sir, uh, milord, uh, King sir, I’m honoured, really am, but I just wanna go home. If it’s all right with you, this old geezer will be haulin’ himself back east, to an overdue retirement.

note: [message]: speaker=Konrad the player chose to give Hahid the plague staff
en: Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled back to the desert wastes. Be grateful for Our mercy.
en_GB: Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall forswear the practice of all magic on penalty of death, and you are hereby exiled back to the desert wastes. Be grateful for Our mercy.

note: [message]: speaker=Hahid al-Ali
en: Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and would be even more honored to learn that the job comes with... excellent pay I hope?
en_GB: Me, ambassador to the barbarian kingdoms, what a thought! I am honoured, and would be even more honoured to learn that the job comes with... excellent pay I hope?

note: [message]: speaker=Terraent
en: It has been an honor to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.
en_GB: It has been an honour to spread the holy Light in this kingdom, and I humbly accept your commission. May the Light shine ever-bright upon the pious.

note: [message]: speaker=Konrad Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now. Terraent is alive, "speaks well of you" meaning he's asked the King to pardon Gaennell.
en: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here a free woman, but know that you are hereby forbidden to practice magic in any form, at penalty of death.
en_GB: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but he speaks well of you, and so mercy shall be shown. Go from here a free woman, but know that you are hereby forbidden to practise magic in any form, at penalty of death.

note: [message]: speaker=Konrad Gaennell’s previous crimes are held against her, regardless of whether or not she has the plague staff now. Terraent is dead.
en: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but in honor of his sacrifice We will show it now. Go from here a free woman, but know that you are hereby forbidden to practice magic in any form, at penalty of death.
en_GB: As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy unto evil, but in honour of his sacrifice We will show it now. Go from here a free woman, but know that you are hereby forbidden to practise magic in any form, at penalty of death.

note: [message]: speaker=Gaennell
en: <i>Forbidden to-</i>
en_GB: <i>Forbidden to–</i>

note: [message]: speaker=Gaennell
en: ... as an adept I’d dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I guess. I am grateful for Your leniency.
en_GB: ... as an adept I’d dreamt of one day standing in this palace, though under... different circumstances. Well, better that I get to keep my head, I suppose. I am grateful for Your leniency.

note: [message]: speaker=Konrad a unit has the plague staff, but they're not one of the loyals. This version of the line is used if Gaennell is here.
en: And the same goes for you, wielder of that accursed stave. You shall surrender it to be destroyed, and leave here forbidden to practice magic. Be grateful for Our mercy.
en_GB: And the same goes for you, wielder of that accursed stave. You shall surrender it to be destroyed, and leave here forbidden to practise magic. Be grateful for Our mercy.

note: [message]: speaker=Konrad a unit has the plague staff, but they're not one of the loyals, and the player doesn't have Gaennell
en: As for you, <i>necromancer</i>. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practice magic in any form, at penalty of death. Be grateful for Our mercy.
en_GB: As for you, <i>necromancer</i>. You shall surrender that accursed stave to be destroyed, and are hereby forbidden to practise magic in any form, at penalty of death. Be grateful for Our mercy.

note: [message]: type=Orcish Slayer
en: Okay, but that’s not really a battle pla-
en_GB: Okay, but that’s not really a battle pla–

note: [note]
en: Reduce enemies to 0 hp to capture them and gain gold. The prisons have limited space.
en_GB: Reduce enemies to 0 HP to capture them and gain gold. The prisons have limited space.

note: [then] said by Dra-Nak as an insult to Gra’ritos in the latter's last-breath event
en: What happened to dying slow? So much for him.
en_GB: What happened to dying slowly? So much for him.

note: [message]: role=leader
en: We’ll never give in to you! For Wesnoth!!
en_GB: We’ll never give in to you! For Wesnoth!

note: [message]: role=leader
en: Keep pushing forward! Stick to the south tunnels! We can do this!
en_GB: Keep pushing forwards! Stick to the south tunnels! We can do this!

note: [message]: speaker=Unik already paid them for the prisoners
en: But Chief, the necromancers already paid us! We can’t just-
en_GB: But Chief, the necromancers already paid us! We can’t just–

note: [message]: speaker=Chief Dra-Nak
en: I tried being merciful. I tried working toward peace. I tried building an empire where all races could be a part of something great, and all I asked in return was simple tribute.
en_GB: I tried being merciful. I tried working towards peace. I tried building an empire where all races could be a part of something great, and all I asked in return was simple tribute.

note: [message]: speaker=Chief Dra-Nak the chief's last breath
en: FILTHY... Rotten... ...traitors... ...
en_GB: FILTHY... Rotten... traitors...

note: [unit_type]: id=Ant Queen, race=monster
en: At the heart of each giant ant burrow lies a queen. Much like their miniature cousins, a well-fed giant ant queen will continually lay eggs, ensuring that the colony never lacks workers for scavenging or soldiers for defense.
en_GB: At the heart of each giant ant burrow lies a queen. Much like their miniature cousins, a well-fed giant ant queen will continually lay eggs, ensuring that the colony never lacks workers for scavenging or soldiers for defence.

note: [unit_type]: id=Banneret, race=human
en: The few lancers who survive for long enough invariably find themselves commanding companies of their own. Still clad in minimal armor, they ride with even greater speed, charging into battle and leading from the forefront of any conflict.
en_GB: The few lancers who survive for long enough invariably find themselves commanding companies of their own. Still clad in minimal armour, they ride with even greater speed, charging into battle and leading from the forefront of any conflict.

note: [unit_type]: id=Fallen Mage, race=human, gender=male
en: There are dark powers in this world which humankind was not meant to understand. Even the greatest and wisest can be bound in service of such a darkness.
en_GB: There are dark powers in this world which mankind was not meant to understand. Even the greatest and wisest can be bound in service of such a darkness.

note: [unit_type]: id=Veteran Lieutenant, race=human
en: Once inexperienced, Gweddry is now a veteran of many battles. His cunning and tactical skill enable him to direct even the freshest of recruits to strike strategically and emerge victorious. His skill with the longsword and crossbow is not to be underestimated either, nor is the speed with which he can move despite his heavy armor.
en_GB: Once inexperienced, Gweddry is now a veteran of many battles. His cunning and tactical skill enable him to direct even the freshest of recruits to strike strategically and emerge victorious. His skill with the longsword and crossbow is not to be underestimated either, nor is the speed with which he can move despite his heavy armour.

note: [unit_type]: id=King of Wesnoth, race=human, gender=male
en: Kings are trained rigorously in the combat arts, sometimes out of necessity, more often out of tradition from when their priors made their wealth in war. Fitted in armor so skillfully made as to incite envy even from many dwarvish smiths, these sovereigns are well conditioned to their heavy armor and can maneuver across the battlefield much faster than their gilded plate would suggest.
en_GB: Kings are trained rigorously in the combat arts, sometimes out of necessity, more often out of tradition from when their priors made their wealth in war. Fitted in armour so skilfully made as to incite envy even from many dwarvish smiths, these sovereigns are well conditioned to their heavy armour and can manoeuvre across the battlefield much faster than their gilded plate would suggest.

note: [unit_type]: id=Mounted Warrior  # use the old id so we don't break old saves, race=human
en: The leaders-to-be of the Horse Clans, each of these proud nobles is skilled in combat and adheres to a strict code of honor. Even the most tenacious of opponents will quake at the sight of a horse charge spearheaded by one of these fearless riders.
en_GB: The leaders-to-be of the Horse Clans, each of these proud nobles is skilled in combat and adheres to a strict code of honour. Even the most tenacious of opponents will quake at the sight of a horse charge spearheaded by one of these fearless riders.

note: [unit_type]: id=Shadow Lord, race=human, gender=female In the liberty textdomain exists a male unit with that name
en: female^Shadow Lord
en_GB: Shadow Lord

note: [unit_type]: id=Shadow Mage, race=human, gender=female In the liberty textdomain exists a male unit with that name
en: female^Shadow Mage
en_GB: Shadow Mage

note: [unit_type]: id=Naga Centurion, race=naga, gender=male,female
en: The leaders of the naga have mastered the serpentine arts of their kind, striking faster than a lightning bolt and dancing away more gracefully than a forest brook. Undisputed masters of both swordsmanship and leadership, these Naga are honored by their clutch and bestowed the rare title of Centurion.
en_GB: The leaders of the naga have mastered the serpentine arts of their kind, striking faster than a lightning bolt and dancing away more gracefully than a forest brook. Undisputed masters of both swordsmanship and leadership, these Naga are honoured by their clutch and bestowed the rare title of Centurion.

note: [message]: speaker=Mal-Ravanal
en: Your soul is mine!!
en_GB: Your soul is mine!

note: [attacks]: id=swift
en: This attack is exceptionally swift. When this attack is used on offense, the opponent will be unable to retaliate.
en_GB: This attack is exceptionally swift. When this attack is used on offence, the opponent will be unable to retaliate.

note: [attacks]: id=shock
en: The crushing power of this attack overwhelms enemies. When used on offense, the opponent can only retaliate with one strike.
en_GB: The crushing power of this attack overwhelms enemies. When used on offence, the opponent can only retaliate with one strike.

note: [special_note]
en: This unit’s melee attack can overwhelm enemies’ defenses, preventing them from retaliating as effectively.
en_GB: This unit’s melee attack can overwhelm enemies’ defences, preventing them from retaliating as effectively.

note: [skirmisher]: id=nightskirmish
en: female^nightskirmish
en_GB: nightskirmish

note: [advancement]: id=hitpoints_increase
en: Gain +8 hitpoints.
en_GB: Gain +8 hit-points.

note: [message]: speaker=Dolburras
en: Watch out behind ye- ach!
en_GB: Watch out behind ye– ach!

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to witness the fullness of the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
en_GB: It was perhaps as well for the men of Gweddry’s troop that they did not live to witness the fullness of the grim tide of undead sweeping westwards into Wesnoth, laying waste to all in its path.

note: [message]: speaker=narrator
en: Their home country had proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
en_GB: Their home country had proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defence of the doomed kingdom.

note: [message]: speaker=Konrad
en: You are no savior of Man! Naught but a pile of bones, a dead mage too stubborn to fall. Wesnoth will suffer you no longer!
en_GB: You are no saviour of Man! Nought but a pile of bones, a dead mage too stubborn to fall. Wesnoth will suffer you no longer!

note: [message]: speaker=Hahid al-Ali
en: Speed and defense...
en_GB: Speed and defence...

note: [message]: speaker=Mal-Ravanal
en: A-ha haha! You really thought you had a chance there, didn’t you?
en_GB: A-ha ha ha! You really thought you had a chance there, didn’t you?

note: [message]: speaker=Dacyn
en: You escaped me once before-
en_GB: You escaped me once before–

note: [message]: speaker=Dacyn
en: -but NEVER AGAIN!!!
en_GB: –but NEVER AGAIN!!!

note: [message]: speaker=Mal-Ravanal
en: Wha- what is this?!
en_GB: Wha– what is this?!

note: [message]: speaker=Mal-Ravanal
en: Ha. Ah-ha, haha. Have it your way. I’ll be seeing you soon.
en_GB: Ha. Ah-ha, ha ha. Have it your way. I’ll be seeing you soon.

note: [message]: speaker=Dacyn
en: Wha- where am I? What’s happening to me?
en_GB: Wha– where am I? What’s happening to me?

note: [message]: speaker=Dacyn
en: -I... -I am no lich! I am no harbinger of darkness, unlike Ravan!
en_GB: –I... -I am no lich! I am no harbinger of darkness, unlike Ravan!

note: [message]: speaker=Dacyn
en: I... but... I could never choose to-
en_GB: I... but... I could never choose to–

note: [message]: speaker=spirit
en: You misunderstand. This is no choice of yours.
    
    The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forward to escape the Maw, else ye embrace oblivion.
en_GB: You misunderstand. This is no choice of yours.
    
    The stone bleeds your flesh. The darkness consumes your soul. Rebirth into undeath is the only path forwards to escape the Maw, else ye embrace oblivion.

en: <span size='small'><i>  This item is reusable if its wielder dies, and can be dropped by right clicking.</i></span>
    <span size='small'><i>  Picking up an item consumes your moves and attack.</i></span>
    <b></b>
en_GB: <span size='small'><i>  This item is reusable if its wielder dies, and can be dropped by right-clicking.</i></span>
    <span size='small'><i>  Picking up an item consumes your moves and attack.</i></span>
    <b></b>

en: Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and grants <i><b>immunity to cold</b></i>.
en_GB: Eating this funny tasting meat <i><b>doubles your hit-points</b></i> and grants <i><b>immunity to cold</b></i>.

en: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
    
    <i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</span> movement, <span color='#00FF00'>+10</span> hitpoints</b></i>.
en_GB: This goopy honey-like substance makes you feel very sleepy... perhaps eating too much would be unwise.
    
    <i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</span> movement, <span color='#00FF00'>+10</span> hit-points</b></i>.

en: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 hitpoints each turn</b></i>, like dwarves with the ‘healthy’ trait.
en_GB: This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 hit-points each turn</b></i>, like dwarves with the ‘healthy’ trait.

en: This plain gold ring looks unremarkable, but its wearer gains <i><b>skirmisher</b></i> and <i><b>nightstalk</b></i>, becoming invisible in the dark.
en_GB: This plain gold ring looks unremarkable, but its wearer gains <i><b>skirmisher</b></i> and <i><b>night-stalk</b></i>, becoming invisible in the dark.

en: I will not wield such a dark magical artifact, though I shall not begrudge its use by my companions.
en_GB: I will not wield such a dark magical artefact, though I shall not begrudge its use by my companions.

en: This shimmering blue vial grants its drinker normal movement and defense in swamp and shallow water.
en_GB: This shimmering blue vial grants its drinker normal movement and defence in swamp and shallow water.

note: [trait]: id=TRAIT_waterbreathing
en: waterbreathing
en_GB: water-breathing

note: [trait]: id=TRAIT_waterbreathing
en: An elixir of waterbreathing has given this unit normal movement and defense in swamp and shallow water.
en_GB: An elixir of water-breathing has given this unit normal movement and defence in swamp and shallow water.

note: [item_dialog_musttake]
en: This saccharine green liquid grants +1 movement and +10% defense on all terrain. You may have difficulty standing still.
en_GB: This saccharine green liquid grants +1 movement and +10% defence on all terrain. You may have difficulty standing still.

note: [trait]: id=TRAIT_haste
en: An elixir of haste has given this unit +1 movement and +10% defense on all terrain.
en_GB: An elixir of haste has given this unit +1 movement and +10% defence on all terrain.

note: [trait]: id=audacious
en: Fights normally during unfavorable times of day/night
en_GB: Fights normally during unfavourable times of day/night

note: [trait]: id=deserter
en: female^deserter
en_GB: deserter

note: [message]: speaker=$unit.id
en: female^Get me out of here!
en_GB: Get me out of here!

note: [message]: speaker=narrator
en: female^The ‘deserter’ trait has caused $unit.name to flee back to your recall list.
en_GB: The ‘deserter’ trait has caused $unit.name to flee back to your recall list.

note: [trait]: id=mercenary
en: female^mercenary
en_GB: mercenary

note: [trait]: id=survivor
en: female^survivor
en_GB: survivor
