Battle for Wesnoth 0.8.8-CVS - en to et translation catalogue (32 entries)

note: [campaign]: id=Eastern_Invasion
en: EI
et: SI

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
et: Kuulujutud räägivad kooljate rünnakutest Wesnothi idapiiril. Sind kui kuningliku armee väeülemat on määratud idapiirile kaitsma külaelanikke ja selgitama, mis toimub.

note: [about]
en: Artwork and Graphics Design
et: Graafika ja disain

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
et: Selles külas ei ole röövleid.

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
et: Wesnothi mehed

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
et: Kooljad

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
et: Põgenemistee

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
et: Kes seal kõnnib?

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
et: Ootamatu ilmumine

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
et: Ei!! Nad tapavad mu!

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
et: Mal-Ravanali pealinn

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
et: Põhjapoolne eelpost

note: [message]: speaker=Owaec
en: Hail, Gweddry!
et: Tervitus, Gweddry!

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
et: Kooljate ülekäik

note: [side]
en: Monsters
et: Elukad

note: [scenario]: id=11_Captured
en: Captured
et: Vangis

note: [scenario]: id=12_Evacuation
en: Evacuation
et: Äraminek

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
et: Alista kõik vaenlaste juhid

note: [objective]: condition=lose
en: Death of Owaec
et: Owaeci surm

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
et: Uppunud väljad

note: [objective]: condition=lose
en: Death of Dacyn
et: Dacyni surm

note: [objective]: condition=lose
en: Death of Konrad II
et: Konrad II surm

note: [scenario]: id=17a_The_Duel
en: The Duel
et: Kahevõitlus

note: [scenario]: id=18_Epilogue
en: Epilogue
et: Lõppsõna

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
et: ... ja siis see õhenes, kahvatus ning läänest tulnud tuul rebis selle räbalateks, ja päevavalgus säras Weldynis taas varjamatuna.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
et: Nii palju kuid sõdimist... Tunnen, nagu oleksin ärkamas pikast õudusunenäost.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
et: Hobuseisand

note: [attack]: type=blade
en: blade
et: tera

note: [attacks]: id=shock
en: shock
et: ehmatav

note: [message]: speaker=Gweddry
en: No! I... die...
et: Ei! Ma... suren...

note: [message]: speaker=Owaec
en: I... must— Argh...!
et: Ma... pean.... arrrhhh...!

en: Holy Amulet
et: Püha amulett
