Wesnoth - en to gl translation catalogue (105 entries)

note: [editor_group]: id=eastern_invasion [campaign]: id=Eastern_Invasion [achievement_group] [scenario]: id=01_Eastern_Invasion
en: Eastern Invasion
gl: A invasión do leste

note: [campaign]: id=Eastern_Invasion
en: EI
gl: IL

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
gl: Corren rumores de ataques de non mortos na fronteira oriental do Noroeste. Ti, un oficial do exército real, fuches enviado á fronte oriental para protexer aos aldeáns e descubrir o que está a pasar.

note: [about]
en: Artwork and Graphics Design
gl: Traballo artístico e deseño gráfico

note: [lua]: wml_actions.bandit_village_capture
en: They're here!
gl: Están aquí!

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
gl: Nesta vila non hai proscritos.

note: [part] It is 625 YW. Konrad II is king, having reigned since 612.
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
gl: Era o ano trinta do reinado de Conrad II, cando estraños sucesos comezaron a ter lugar nas Lombas de Ismar, na fronteira oriental do Noroeste.

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
gl: Noroccidentais

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
gl: Non mortos

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
gl: O túnel de fuxida

note: [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Dwarvish Lord, id=Pelathsil
en: Dwarves
gl: Ananos

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
gl: Nutan

note: [side]: type=Troll, id=Kabak
en: Kabak
gl: Cábar

note: [then] [modify_unit] If Mal-Talar was killed in S01, use a different name.
en: Mal-Bakral
gl: Mal-Bacal

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
gl: Quen anda aí?

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
gl: Unha aparición inesperada

note: [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male [unit]: type=Necromancer, id=Mal-Skraat [then] brother of Mal-Kallat
en: Mal-Skraat
gl: Mal-Escrate

note: [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female [then] [unit]: type=Necromancer, id=Mal-Kallat, gender=female sister of Mal-Skraat
en: Mal-Kallat
gl: Mal-Calade

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
gl: Deixádevos de bromas, que como non me axudedes estou morto.

note: [side]: type=Elvish Lady, id=Vaelya
en: Elves
gl: Elfos

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
gl: A capital de Mal-Ravanal

note: [side]: type=Death Knight, id=Rava-Krodaz
en: Rava-Krodaz
gl: Rava-Crodas

note: [message]: speaker={ID}
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
gl: Cinco dos meus camaradas seguen cativos. A cambio da nosa liberdade, estariamos dispostos a poñernos ás vosas ordes.

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
gl: Acaba cun dos feiticeiros escuros para fuxir.

note: [unit]: type=Terraent, id=Terraent the unique unit type is a Paladin variantion
en: Terraent
gl: Terratenente

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
gl: O posto de avanzada do norte

note: [objective]: condition=win
en: Find the outlaw leader
gl: Atopa o líder dos proscritos.

note: [objective]: condition=win Shodrano is a male Rogue or Assassin
en: Kill Shodrano
gl: Mata a Xodrano.

note: [message]: speaker=Owaec
en: Hail, Gweddry!
gl: Saúdos, Uedri!

note: [unit]: type=Rogue, id=Shodrano
en: Shodrano
gl: Xodrano

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
gl: Ese é o líder dos bandidos! Matádeo!

note: [message]: speaker=narrator
en: Some time later...
gl: Un tempo despois…

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
gl: O paso do río onda os non mortos

note: [side]: type=Necromancer, id=Mal-un-Karad male
en: Mal-un-Karad
gl: Mal-un-Carad

note: [side]
en: Monsters
gl: Monstros

note: [scenario]: id=07a_Capturing_the_Ogres
en: Capturing the Ogres
gl: Capturando os ogros

note: [side] [side]: type=Ogre, id=Grug
en: Ogres
gl: Ogros

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
gl: (os ogros capturados poderán reincorporarse)

note: [objective]: condition=win
en: Capture as many ogres as you can
gl: Captura tantos ogros como poidas.

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
gl: Para capturar un ogro, o ogro ten que comezar a súa quenda incapaz de moverse máis dun hexágono.

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
gl: Os ogros que consigan chegar a un dos límites do escenario escaparán.

note: [value]
en: Waah! Run!
gl: Ah! Fuxide!

note: [value]
en: $ogre_name surrender!
gl: $ogre_name render!

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
gl: Non fomos capaces de capturar máis de dous ogros.

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
gl: Capturamos tres ogros! Espero que consigamos sacarlles partido.

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
gl: Conseguimos capturar moitos ogros! Serán un bo engadido ás nosas tropas.

note: [scenario]: id=08_Xenophobia
en: Xenophobia
gl: Xenofobia

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
gl: Pelazsil

note: [side]: type=Orcish Nightblade, id=Bagork
en: Bagork
gl: Bágor

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
gl: Proc-Bac

note: [message]: speaker=Bagork
en: I will kill all of you!
gl: Vouvos matar a todos!

note: [scenario]: id=11_Captured
en: Captured
gl: O cativerio

note: [side]
en: Prisoners
gl: Prisioneiros

note: [side]: type=Orcish Warlord, id=Varrak-Klar In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit. In S12, a leader with a high but not unbeatable amount of gold. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orci
en: Varrak-Klar
gl: Barraclar

note: [message]: role=escapee leader
en: Come on! This way!
gl: Veña! Por aquí!

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
gl: Atopa a Uedri, Dasin e Ouen.

note: [objective]: condition=lose Initially shown with 4 escapees. Later shown meaning all of the released prisoners. Some can die, just not all.
en: Death of the escapees
gl: Morte dos fuxitivos.

note: [message]: race=bats
en: Neep! Neep!
gl: Nip! Nip!

note: [message]: speaker=second_unit
en: Ack! Get away from me!
gl: Agh! Quítateme de aquí! Fóra!

note: [message]: speaker=unit
en: Hmm... I have an idea.
gl: Hmm… Teño unha idea.

note: [message]: id=$unit.id
en: So, how do I look?
gl: Que? Que tal estou?

note: [message]: speaker=unit speaker is the escapee wearing the orc disguise, there are around 10 guards
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
gl: Se abro as celas debería poder crear confusión entre os gardas uns intres. Pero será mellor que non me achegue demasiado a eles…

note: [objective]: condition=win At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians, and one containing 4 Wesnothians plus 2 Drakes.
en: Release the other prisoners
gl: Libera o resto dos prisioneiros.

note: [objective]: condition=win
en: Release the remaining prisoners
gl: Libera o resto dos prisioneiros.

note: [message]: speaker=$unit.id
en: Uh oh!
gl: Oh oh…

note: [message]: speaker=unit if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Phew! I made it.
gl: Menos mal, conseguímolo.

note: [message] if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Where are you going?! Come back!
gl: Onde vas? Volve!

note: [scenario]: id=12_Evacuation
en: Evacuation
gl: A evacuación

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
gl: Derrota a todos os líderes inimigos.

note: [message]: speaker=Gweddry
en: Hmm...
gl: Hm…

note: [objective]: condition=lose
en: Death of Owaec
gl: Morte de Ouen.

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
gl: As chairas asolagadas

note: [leader]: type=Skeletal Dragon, id=Khrakrahs Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
en: Khrakrahs
gl: Cracras

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
gl: Mal-un-Darac

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
gl: Mal-Xacralan

note: [objective]: condition=lose
en: Death of Dacyn
gl: Morte de Dasin.

note: [objective]: condition=lose
en: Death of Konrad II
gl: Morte de Conrad II.

note: [scenario]: id=17a_The_Duel
en: The Duel
gl: O duelo

note: [objective]: condition=win
en: Kill $liches_to_kill liches to reveal Mal-Ravanal
gl: Mata $liches_to_kill liches para revelar a Mal-Ravanal.

note: [value]
en: Mal-Hadanak
gl: Mal-Hadanac

note: [value]
en: Mal-Katklagad
gl: Mal-Catlagad

note: [value]
en: I will enjoy watching you suffer!
gl: Gozarei co teu sufrimento!

note: [value]
en: Mal-Xaskanat
gl: Mal-Xascanat

note: [value]
en: Death will only be the beginning of your torment!
gl: A morte non será máis que o principio do teu tormento!

note: [value]
en: Mal-Akranbral
gl: Mal-Acranbral

note: [value]
en: You will serve me in death!
gl: Servirás ás miñas ordes na morte!

note: [value]
en: Mal-Larakan
gl: Mal-Laracan

note: [value]
en: Allow me to free you from your wretched existence!
gl: Permíteme liberarte da túa desgraciada existencia!

note: [value]
en: Mal-Drakanal
gl: Mal-Dracanal

note: [scenario]: id=18_Epilogue
en: Epilogue
gl: Epílogo

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
gl: …e entón esvaeceuse, e aclarouse, e a brisa do oeste disolveuna na nada, e a luz do día volveu brillar sobre Güedin.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
gl: Tantos meses de loita… Síntome coma se espertase dun longo pesadelo.

note: [message]: speaker=Konrad TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead. The "we" could be the royal p
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
gl: Que así sexa. Pero non debemos esquecer que vós os tres fixestes un gran servizo, para con nós e para co noso reino. Emporiso seredes recompensados.

note: [message]: speaker=Konrad
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
gl: Grug, Uedri explicoume como ti e maila túa tribo axudou aos seus homes. Gustaríanos ofrecervos unhas novas terras nas Lombas de Ismar, así como o noso máis sincero agradecemento.

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
gl: Señor, non fixen máis que cumprir ordes.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
gl: Señor dos cabalos

note: [attacks]: id=shock
en: shock
gl: atordar

en: Gweddry
gl: Uedri

note: [event]
en: Dacyn
gl: Dasin

en: Owaec
gl: Ouen

en: Konrad II
gl: Conrad II

note: [message]: speaker=Gweddry
en: No! I... die...
gl: Non! Mo… morro…

note: [message]: speaker=Owaec
en: I... must— Argh...!
gl: De… debo… argh.

en: Holy Amulet
gl: Amuleto sagrado

note: [message]: speaker=$unit.id
en: Run for your lives!
gl: Correde polas vosas vidas!
