Battle for Wesnoth 1.12 (wesnoth-ei) - en to pt_PT translation catalogue (79 entries)

note: [editor_group]: id=eastern_invasion [campaign]: id=Eastern_Invasion [achievement_group] [scenario]: id=01_Eastern_Invasion
en: Eastern Invasion
pt_PT: A Invasão Oriental

note: [campaign]: id=Eastern_Invasion
en: EI
pt_PT: IO

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
pt_PT: Existem rumores de ataques dos mortos-vivos nas fronteiras orientais de Wesnoth. Tu, um oficial do Exército Real, foste enviado para a fronteira oriental para proteger os aldeões e descobrir o que está a acontecer.

note: [about]
en: Artwork and Graphics Design
pt_PT: Trabalho Artístico e Projeto Gráfico

note: [lua]: wml_actions.bandit_village_capture
en: They're here!
pt_PT: Aqui estão eles!

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
pt_PT: Sem proscritos nesta aldeia.

note: [part] It is 625 YW. Konrad II is king, having reigned since 612.
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
pt_PT: Era o trigésimo ano do reino de Conrado II, quando eventos estranhos nas colinas das marcas orientais ocorreram, na fronteira oriental de Wesnoth.

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
pt_PT: Homens de Wesnoth

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
pt_PT: Morto-Vivos

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
pt_PT: O Túnel de Fuga

note: [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Dwarvish Lord, id=Pelathsil
en: Dwarves
pt_PT: Anões

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
pt_PT: Quem vem aí?

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
pt_PT: Uma Aparição Inesperada

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
pt_PT: Não!!! Não me matem!

note: [side]: type=Elvish Lady, id=Vaelya
en: Elves
pt_PT: Elfos

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
pt_PT: A Capital de Mal-Ravanal

note: [message]: speaker={ID}
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
pt_PT: Cinco dos meus camaradas ainda estão aprisionados. É nos uma honra servir-vos como agradecimento pela nossa liberdade.

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
pt_PT: Escapa ao derrotar um dos dois feiticeiros

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
pt_PT: Posto Avançado do Norte

note: [objective]: condition=win
en: Find the outlaw leader
pt_PT: Encontra o líder Proscrito

note: [objective]: condition=win Shodrano is a male Rogue or Assassin
en: Kill Shodrano
pt_PT: Mata Shodrano

note: [message]: speaker=Owaec
en: Hail, Gweddry!
pt_PT: Saudações, Gweddry!

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
pt_PT: Aquele é o líder dos bandidos! Matam-o!

note: [message]: speaker=narrator
en: Some time later...
pt_PT: Algum tempo depois ...

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
pt_PT: Travessia dos Mortos-Vivos

note: [side]
en: Monsters
pt_PT: Monstros

note: [scenario]: id=07a_Capturing_the_Ogres
en: Capturing the Ogres
pt_PT: Capturando Ogres

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
pt_PT: (ogres capturados poderão ser convocados em cenários futuros)

note: [objective]: condition=win
en: Capture as many ogres as you can
pt_PT: Captura o máximo possível de ogres

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
pt_PT: Um ogre é capturado quando começar o turno sem poder-se mover-se mais do que um hexágono.

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
pt_PT: Os ogres escapam quando chegam à borda do mapa.

note: [value]
en: Waah! Run!
pt_PT: Uá! Corram!

note: [value]
en: $ogre_name surrender!
pt_PT: $ogre_name se render!

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
pt_PT: Não conseguimos capturar mais do que dois ogres.

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
pt_PT: Capturamos três ogres! Espero que sejam úteis.

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
pt_PT: Com tantos ogres capturados, eles irão ser um aditivo valoroso para as nossas tropas.

note: [scenario]: id=08_Xenophobia
en: Xenophobia
pt_PT: Xenofobia

note: [message]: speaker=Bagork
en: I will kill all of you!
pt_PT: Irei matar-vos a todos!

note: [scenario]: id=11_Captured
en: Captured
pt_PT: Capturado

note: [side]
en: Prisoners
pt_PT: Prisioneiros

note: [message]: role=escapee leader
en: Come on! This way!
pt_PT: Vamos! Por aqui!

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
pt_PT: Encontra Gweddry, Dacyn e Owaec

note: [objective]: condition=lose Initially shown with 4 escapees. Later shown meaning all of the released prisoners. Some can die, just not all.
en: Death of the escapees
pt_PT: Morte de um prisioneiro

note: [message]: race=bats
en: Neep! Neep!
pt_PT: Nip Nip!

note: [message]: speaker=second_unit
en: Ack! Get away from me!
pt_PT: Arre! Deixa-me em paz!

note: [message]: speaker=unit
en: Hmm... I have an idea.
pt_PT: Mm... Terei uma ideia.

note: [message]: id=$unit.id
en: So, how do I look?
pt_PT: Portanto, como pareço?

note: [message]: speaker=unit speaker is the escapee wearing the orc disguise, there are around 10 guards
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
pt_PT: Podemos confundir os guardas por um breve momento ao abrir as celas, mas será melhor não nos aproximarmos-nos demasuado ...

note: [objective]: condition=win At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians, and one containing 4 Wesnothians plus 2 Drakes.
en: Release the other prisoners
pt_PT: Liberta os outros prisioneiros

note: [objective]: condition=win
en: Release the remaining prisoners
pt_PT: Liberta os restantes prisioneiros

note: [message]: speaker=$unit.id
en: Uh oh!
pt_PT: Oh, ah!

note: [message]: speaker=unit if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Phew! I made it.
pt_PT: Puxa! Consegui.

note: [message] if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Where are you going?! Come back!
pt_PT: Aonde estás a ir?! Volta depressa!

note: [scenario]: id=12_Evacuation
en: Evacuation
pt_PT: Evacuação

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
pt_PT: Derrota todos os líderes inimigos

note: [message]: speaker=Gweddry
en: Hmm...
pt_PT: Mm...

note: [objective]: condition=lose
en: Death of Owaec
pt_PT: Morte de Owaec

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
pt_PT: As Planícies Inundadas

note: [objective]: condition=lose
en: Death of Dacyn
pt_PT: Morte de Dacyn

note: [objective]: condition=lose
en: Death of Konrad II
pt_PT: Morte de Conrado II

note: [scenario]: id=17a_The_Duel
en: The Duel
pt_PT: O Duelo

note: [objective]: condition=win
en: Kill $liches_to_kill liches to reveal Mal-Ravanal
pt_PT: Derrota $liches_to_kill liches para revelarMal-Ravanal

note: [value]
en: I will enjoy watching you suffer!
pt_PT: Irei ter prazer ver-te sofrer!

note: [value]
en: Death will only be the beginning of your torment!
pt_PT: A morte será somente o inicio do teu tormento!

note: [value]
en: You will serve me in death!
pt_PT: Irás servir-me morto!

note: [value]
en: Allow me to free you from your wretched existence!
pt_PT: Permita-me libertar-te desta existência lamentável!

note: [scenario]: id=18_Epilogue
en: Epilogue
pt_PT: Epílogo

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
pt_PT: ... e então enfraqueceu, e empalideceu, e finalmente uma brisa vinda do oeste a dissolveu, e a luz do dia brilhou novamente em Weldyn.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
pt_PT: Tantos meses a lutar... Sinto-me como se estivesse a acordar de um longo pesadelo.

note: [message]: speaker=Konrad TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead. The "we" could be the royal p
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
pt_PT: E assim será. Mas também saibam que vós três serviram muito bem a NÓS e ao Nosso Reino. Decidimos recompensar-vos.

note: [message]: speaker=Konrad
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
pt_PT: Grug, Gweddry contou-me da ajuda que tu e a tua tribo deram aos seus homens. Dejams oferecer-vos um novo lar nas Colinas das Marcas Orientais e o nosso agradecimento.

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
pt_PT: Senhor, não fiz mais que o meu dever.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
pt_PT: Senhor Cavaleiro

note: [attacks]: id=shock
en: shock
pt_PT: choque

en: Konrad II
pt_PT: Conrado II

note: [message]: speaker=Gweddry
en: No! I... die...
pt_PT: Não! Eu... morro...

note: [message]: speaker=Owaec
en: I... must— Argh...!
pt_PT: Eu... devo— Argh...!

en: Holy Amulet
pt_PT: Amuleto Sagrado

note: [message]: speaker=$unit.id
en: Run for your lives!
pt_PT: Corram se têm amor a vida!
