wesnoth-1.16 - en to zh_CN translation catalogue (124 entries)

note: [editor_group]: id=eastern_invasion [campaign]: id=Eastern_Invasion [achievement_group] [scenario]: id=01_Eastern_Invasion
en: Eastern Invasion
zh_CN: 东部入侵

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
zh_CN: 有传闻说，韦诺的东部边境遭受亡灵侵袭。你，一名皇家军队的军官，被派往东部前线保护村民并查明状况。

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
zh_CN: （中等级别，16幕场景。）

note: [about]
en: Artwork and Graphics Design
zh_CN: 插图和图形设计

note: [lua]: wml_actions.bandit_village_capture
en: They're here!
zh_CN: 它们来了！

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
zh_CN: 此村庄里没有流寇。

note: [part] It is 625 YW. Konrad II is king, having reigned since 612.
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
zh_CN: 这是科纳德二世统治的第三十个年头，在韦诺东部边境的东界丘陵周遭发生了一些奇怪的事情。

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
zh_CN: 韦诺人

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
zh_CN: 亡灵

note: [side]: type=Dark Sorcerer, id=Mal-Talar [else] [side]: type=Necromancer, id=Mal-Talar A male necromancer, reappears in S06b and can pursue the player to S07b. In case a leader gets killed, there's some alias use between necromancers: if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Tal
en: Mal-Talar
zh_CN: 玛尔-塔拉

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
zh_CN: 离脱隧道

note: [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Dwarvish Lord, id=Pelathsil
en: Dwarves
zh_CN: 矮人

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
zh_CN: 努坦

note: [side]: type=Troll, id=Kabak
en: Kabak
zh_CN: 卡巴克

note: [then] [modify_unit] If Mal-Talar was killed in S01, use a different name.
en: Mal-Bakral
zh_CN: 玛尔-巴克拉尔

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
zh_CN: 那边是谁？

note: [event] [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
zh_CN: 玛尔-塔

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
zh_CN: 意外的露面

note: [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male [unit]: type=Necromancer, id=Mal-Skraat [then] brother of Mal-Kallat
en: Mal-Skraat
zh_CN: 玛尔-斯克拉特

note: [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female [then] [unit]: type=Necromancer, id=Mal-Kallat, gender=female sister of Mal-Skraat
en: Mal-Kallat
zh_CN: 玛尔-卡拉特

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
zh_CN: 不！！他们会杀掉我的！

note: [side]: type=Elvish Lady, id=Vaelya
en: Elves
zh_CN: 精灵

note: [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
en: Nafga
zh_CN: 纳法加

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
zh_CN: 玛尔-拉瓦纳尔之都

note: [side]: type=Death Knight, id=Rava-Krodaz
en: Rava-Krodaz
zh_CN: 拉瓦-克罗达兹

note: [message]: speaker={ID}
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
zh_CN: 我的五位同志仍然被关着。为答谢您给予的自由，我们很乐意加入您的军队。

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
zh_CN: 击败一名黑暗法师从而逃离

note: [unit]: type=Terraent, id=Terraent the unique unit type is a Paladin variantion
en: Terraent
zh_CN: 特拉恩特

note: [event]
en: Mal-Ravanal
zh_CN: 玛尔-拉瓦纳尔

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
zh_CN: 北疆哨所

note: [objective]: condition=win
en: Find the outlaw leader
zh_CN: 找到游寇首领

note: [objective]: condition=win Shodrano is a male Rogue or Assassin
en: Kill Shodrano
zh_CN: 击杀朔德拉诺

note: [message]: speaker=Owaec
en: Hail, Gweddry!
zh_CN: 向你致意，格温德利！

note: [unit]: type=Rogue, id=Shodrano
en: Shodrano
zh_CN: 朔德拉诺

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
zh_CN: 那就是强盗首领！干掉他！

note: [message]: speaker=narrator
en: Some time later...
zh_CN: 过了一会儿……

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
zh_CN: 亡灵渡口

note: [side]: type=Necromancer, id=Mal-un-Karad male
en: Mal-un-Karad
zh_CN: 玛尔-昂-卡拉德

note: [side]
en: Monsters
zh_CN: 怪物

note: [message]: speaker=Mal-un-Karad "Wake" doesn’t mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
en: Time to wake my reinforcements!
zh_CN: 是时候唤醒我的援军了！

note: [scenario]: id=07a_Capturing_the_Ogres
en: Capturing the Ogres
zh_CN: 捕获食人魔

note: [side] [side]: type=Ogre, id=Grug
en: Ogres
zh_CN: 巨魔

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
zh_CN: （所捕获的食人魔将可供召回）

note: [objective]: condition=win
en: Capture as many ogres as you can
zh_CN: 尽可能多地捕获食人魔

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
zh_CN: 如果一只食人魔在它的回合内无法移动多于一格的距离，则会被捕获。

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
zh_CN: 如果一只食人魔移动到了地图边缘，则它会逃脱。

note: [value]
en: Waah! Run!
zh_CN: 哇啊啊啊！快跑！

note: [value]
en: $ogre_name surrender!
zh_CN: $ogre_name|投降了！

note: [value]
en: Don’t hurt $ogre_name|!
zh_CN: 不要伤害$ogre_name|！

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
zh_CN: 我们只抓到了两只食人魔。

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
zh_CN: 我们抓到了三只食人魔！但愿它们能有点用。

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
zh_CN: 我们抓到了很多食人魔！它们对我们的队伍而言是很不错的补充。

note: [side]: type=Ogre, id=Grug
en: Grug
zh_CN: 格拉格

note: [scenario]: id=08_Xenophobia
en: Xenophobia
zh_CN: 异种憎恶

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
zh_CN: 佩拉希尔

note: [side]: type=Orcish Nightblade, id=Bagork
en: Bagork
zh_CN: 巴郭克

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
zh_CN: 普罗克-巴克

note: [message]: speaker=Bagork
en: I will kill all of you!
zh_CN: 我要杀光你们！

note: [scenario]: id=11_Captured
en: Captured
zh_CN: 被俘

note: [side]
en: Prisoners
zh_CN: 囚犯

note: [side]: type=Orcish Warlord, id=Varrak-Klar In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit. In S12, a leader with a high but not unbeatable amount of gold. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orci
en: Varrak-Klar
zh_CN: 乏拉克-卡拉

note: [message]: speaker=narrator Exactly four units are in this jail cell, identified as "role=escapee ..." in the po hints. 3 were in Gweddry's recall list, but escapee sidekick 2 deserted from another Wesnoth commander
en: Several of Gweddry’s men find themselves locked away in a crude orcish cell.
zh_CN: 格温德利的几位部下发现自己被关在一间粗陋的兽人牢房里。

note: [message]: role=escapee sidekick 1
en: We’ve got to get out of here!
zh_CN: 我们得离开这儿！

note: [message]: role=escapee leader
en: Look! There’s a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
zh_CN: 看！这边墙上有条裂缝。我想要是能移开这些石块我就能挤过去了……

note: [message]: role=escapee leader
en: Come on! This way!
zh_CN: 来吧！往这边走！

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
zh_CN: 找到格温德利、达辛和欧瓦埃克

note: [objective]: condition=lose Initially shown with 4 escapees. Later shown meaning all of the released prisoners. Some can die, just not all.
en: Death of the escapees
zh_CN: 逃出的囚犯们死亡

note: [message]: speaker=unit the escapees' cell door
en: The door won’t open from this side.
zh_CN: 这扇门不能从这边打开。

note: [message]: race=bats
en: Neep! Neep!
zh_CN: 呢！呢！

note: [message]: speaker=second_unit
en: Ack! Get away from me!
zh_CN: 啊！离我远点！

note: [message]: speaker=unit
en: This tunnel seems to go deeper into the caves. We can’t go that way.
zh_CN: 这隧道似乎通向洞穴深处。我们不能往那边走。

note: [message]
en: But there’s too many of them!
zh_CN: 但巨魔太多了！

note: [message]: speaker=unit
en: Hmm... I have an idea.
zh_CN: 呣……我有个主意。

note: [message]: id=$unit.id
en: So, how do I look?
zh_CN: 那，我看上去如何？

note: [message]: speaker=unit speaker is the escapee wearing the orc disguise, there are around 10 guards
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
zh_CN: 打开牢门应该可以把守卫们迷惑一段时间。但我最好还是不要和他们靠得太近……

note: [objective]: condition=win At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians, and one containing 4 Wesnothians plus 2 Drakes.
en: Release the other prisoners
zh_CN: 释放其他囚犯

note: [objective]: condition=win
en: Release the remaining prisoners
zh_CN: 释放剩下的囚犯

note: [message]: speaker=$unit.id
en: Uh oh!
zh_CN: 啊哦！

note: [message]: speaker=unit if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Phew! I made it.
zh_CN: 哟！我成功了。

note: [message] if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Where are you going?! Come back!
zh_CN: 你去哪儿？！回来！

note: [scenario]: id=12_Evacuation
en: Evacuation
zh_CN: 撤退

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
zh_CN: 击败所有敌方首领

note: [message]: speaker=Gweddry
en: Hmm...
zh_CN: 呣……

note: [objective]: condition=lose
en: Death of Owaec
zh_CN: 欧瓦埃克死亡

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
zh_CN: 淹没的平原

note: [leader]: type=Skeletal Dragon, id=Khrakrahs Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
en: Khrakrahs
zh_CN: 卡拉卡莱兹

note: [side]: type=General, id=Halrad [unit]: type=General, id=Halrad
en: Halrad
zh_CN: 哈拉德

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
zh_CN: 玛尔-昂-达拉克

note: [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
en: Mal-un-Zanrad
zh_CN: 玛尔-昂-赞拉德

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
zh_CN: 玛尔-昂-夏德拉克斯

note: [unit]: id=Halric, type=General [side]: type=General, id=Halric
en: Halric
zh_CN: 哈尔里克

note: [unit]: id=Halrod, type=General [side]: type=General, id=Halrod
en: Halrod
zh_CN: 哈尔罗德

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
zh_CN: 玛尔-夏克拉兰

note: [objective]: condition=lose
en: Death of Dacyn
zh_CN: 达辛死亡

note: [objective]: condition=lose
en: Death of Konrad II
zh_CN: 科纳德二世死亡

note: [scenario]: id=17a_The_Duel
en: The Duel
zh_CN: 决斗

note: [side]: type=Lich, id=Lich2 [side]: type=Lich, id=Lich3 [side]: type=Lich, id=Lich4 [side]: type=Lich, id=Lich5 [side]: type=Lich, id=Lich6 [side]: type=Lich, id=Lich7 [side]: type=Lich, id=Lich8
en: ?
zh_CN: ？

note: [objective]: condition=win
en: Kill $liches_to_kill liches to reveal Mal-Ravanal
zh_CN: 击杀$liches_to_kill|名巫妖以暴露玛尔-拉瓦纳尔

note: [value]
en: Mal-Hadanak
zh_CN: 玛尔-哈达纳克

note: [value]
en: Mal-Katklagad
zh_CN: 玛尔-卡拉戈德

note: [value]
en: I will enjoy watching you suffer!
zh_CN: 看着你受苦我会很享受的！

note: [value]
en: Mal-Xaskanat
zh_CN: 玛尔-夏斯卡纳特

note: [value]
en: Death will only be the beginning of your torment!
zh_CN: 死亡只是你苦痛的开端而已！

note: [value]
en: Mal-Akranbral
zh_CN: 玛尔-阿克兰布劳尔

note: [value]
en: You will serve me in death!
zh_CN: 死后你将臣服于我！

note: [value]
en: Mal-Larakan
zh_CN: 玛尔-拉莱坎

note: [value]
en: Allow me to free you from your wretched existence!
zh_CN: 让我把你从这悲惨的存在之中解放出来吧！

note: [value]
en: Mal-Drakanal
zh_CN: 玛尔-德拉卡纳尔

note: [scenario]: id=18_Epilogue
en: Epilogue
zh_CN: 尾声

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
zh_CN: ……而后，那幕布变薄，褪色了。西方吹来的清风将它撕碎，而白日的阳光又一次毫无遮拦地照耀在维尔帝之上。

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
zh_CN: 这么多月的战斗……我觉得自己就像从漫长的噩梦之中醒来一样。

note: [message]: speaker=Konrad TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead. The "we" could be the royal p
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
zh_CN: 该当如此。但首先，你们得知道，你们为王室，为王国立下了汗马功劳。我们将要嘉奖你们。

note: [message]: speaker=Konrad
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
zh_CN: 格拉格，关于你和你的部落对格温德利所部的帮助，他已告知于我。我们希望能够为你们在东界丘陵里安一个新家，以示感谢。

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
zh_CN: 陛下，微臣只是尽职而已。

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
zh_CN: 马背领主

note: [attacks]: id=shock
en: shock
zh_CN: 震击

en: Gweddry
zh_CN: 格温德利

note: [event]
en: Dacyn
zh_CN: 达辛

en: Owaec
zh_CN: 欧瓦埃克

en: Konrad II
zh_CN: 科纳德二世

note: [message]: speaker=Gweddry
en: No! I... die...
zh_CN: 不！我……要死了……

note: [message]: speaker=Owaec
en: I... must— Argh...!
zh_CN: 我……必须——啊……！

en: Holy Amulet
zh_CN: 神圣护身符

note: [message]: speaker=$unit.id
en: Run for your lives!
zh_CN: 快逃命！
