wesnoth-1.16 - en to zh_TW translation catalogue (125 entries)

note: [editor_group]: id=eastern_invasion [campaign]: id=Eastern_Invasion [achievement_group] [scenario]: id=01_Eastern_Invasion
en: Eastern Invasion
zh_TW: 東部入侵

note: [campaign]: id=Eastern_Invasion
en: EI
zh_TW: 東部入侵

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
zh_TW: 傳聞韋諾的東部邊疆遭受到不死族的襲擊。你，身為皇家軍隊的軍官，已經被派遣至東部的前線，以保護村莊並查清正在發生什麼事。

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
zh_TW: （中等等級，16個章節）

note: [about]
en: Artwork and Graphics Design
zh_TW: 美術和圖形設計

note: [lua]: wml_actions.bandit_village_capture
en: They're here!
zh_TW: 他們在這裡！

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
zh_TW: 沒有亡命之徒在這個村莊裡。

note: [part] It is 625 YW. Konrad II is king, having reigned since 612.
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
zh_TW: 在康拉德二世統治的第十三年，韋諾東部邊境的艾斯特馬克丘陵上發生了一些奇怪的事情。

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
zh_TW: 韋諾人

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
zh_TW: 不死族

note: [side]: type=Dark Sorcerer, id=Mal-Talar [else] [side]: type=Necromancer, id=Mal-Talar A male necromancer, reappears in S06b and can pursue the player to S07b. In case a leader gets killed, there's some alias use between necromancers: if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Tal
en: Mal-Talar
zh_TW: 馬爾-塔拉爾

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
zh_TW: 逃生隧道

note: [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=Dwarvish Lord, id=Pelathsil
en: Dwarves
zh_TW: 矮人

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
zh_TW: 克努坦

note: [side]: type=Troll, id=Kabak
en: Kabak
zh_TW: 卡巴克

note: [then] [modify_unit] If Mal-Talar was killed in S01, use a different name.
en: Mal-Bakral
zh_TW: 馬爾-巴克拉爾

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
zh_TW: 誰在那裡？

note: [event] [side]: type=Dark Adept, id=Mal-Tar
en: Mal-Tar
zh_TW: 馬爾-塔

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
zh_TW: 意料之外的現身

note: [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male [unit]: type=Necromancer, id=Mal-Skraat [then] brother of Mal-Kallat
en: Mal-Skraat
zh_TW: 馬爾-斯克拉特

note: [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female [then] [unit]: type=Necromancer, id=Mal-Kallat, gender=female sister of Mal-Skraat
en: Mal-Kallat
zh_TW: 馬爾-卡拉特

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
zh_TW: 不！！他們會殺了我！

note: [side]: type=Elvish Lady, id=Vaelya
en: Elves
zh_TW: 精靈

note: [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
en: Nafga
zh_TW: 納夫加

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
zh_TW: 馬爾-拉瓦諾的首都

note: [side]: type=Death Knight, id=Rava-Krodaz
en: Rava-Krodaz
zh_TW: 拉瓦-克羅達茲

note: [message]: speaker={ID}
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
zh_TW: 我的五個伙伴仍被囚禁著。我們將會樂意地加入你的軍隊來報答讓我們自由的恩情。

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
zh_TW: 藉由殺死其中一個黑暗術士來逃脫

note: [unit]: type=Terraent, id=Terraent the unique unit type is a Paladin variantion
en: Terraent
zh_TW: 泰拉安特

note: [event]
en: Mal-Ravanal
zh_TW: 馬爾-拉瓦諾

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
zh_TW: 北部前哨站

note: [objective]: condition=win
en: Find the outlaw leader
zh_TW: 找到亡命之徒的首領

note: [objective]: condition=win Shodrano is a male Rogue or Assassin
en: Kill Shodrano
zh_TW: 擊敗肖德拉諾

note: [message]: speaker=Owaec
en: Hail, Gweddry!
zh_TW: 歡迎，柯維卓！

note: [unit]: type=Rogue, id=Shodrano
en: Shodrano
zh_TW: 肖德拉諾

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
zh_TW: 那是土匪的首領！殺死他！

note: [message]: speaker=narrator
en: Some time later...
zh_TW: 一陣子之後……

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
zh_TW: 不死族渡口

note: [side]: type=Necromancer, id=Mal-un-Karad male
en: Mal-un-Karad
zh_TW: 馬爾-昂-卡拉德

note: [side]
en: Monsters
zh_TW: 怪物

note: [message]: speaker=Mal-un-Karad "Wake" doesn’t mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
en: Time to wake my reinforcements!
zh_TW: 是時候叫醒我的援軍了！

note: [scenario]: id=07a_Capturing_the_Ogres
en: Capturing the Ogres
zh_TW: 抓捕食人魔

note: [side] [side]: type=Ogre, id=Grug
en: Ogres
zh_TW: 食人魔

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
zh_TW: （被抓捕的食人魔將可以招回）

note: [objective]: condition=win
en: Capture as many ogres as you can
zh_TW: 盡你所能地抓捕食人魔

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
zh_TW: 當一個食人魔在回合開始時，不能移動多於一格，他就會被捕獲。

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
zh_TW: 如果食人魔抵達地圖邊緣，他將會逃離。

note: [value]
en: Waah! Run!
zh_TW: 哇啊啊！快跑！

note: [value]
en: $ogre_name surrender!
zh_TW: $ogre_name|投降！

note: [value]
en: Don’t hurt $ogre_name|!
zh_TW: 不要傷害 $ogre_name| ！

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
zh_TW: 我們沒有抓到兩隻以上的食人魔。

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
zh_TW: 我們抓到三隻食人魔！希望這會有幫助。

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
zh_TW: 我們成功抓到很多隻食人魔！他們對我們的部隊將會是一個很好的補充。

note: [side]: type=Ogre, id=Grug
en: Grug
zh_TW: 格魯格

note: [scenario]: id=08_Xenophobia
en: Xenophobia
zh_TW: 異種憎惡

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
zh_TW: 培拉西爾

note: [side]: type=Orcish Nightblade, id=Bagork
en: Bagork
zh_TW: 巴格爾克

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
zh_TW: 普羅克-巴克

note: [message]: speaker=Bagork
en: I will kill all of you!
zh_TW: 我會把你們都殺掉！

note: [scenario]: id=11_Captured
en: Captured
zh_TW: 被俘

note: [side]
en: Prisoners
zh_TW: 俘虜

note: [side]: type=Orcish Warlord, id=Varrak-Klar In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit. In S12, a leader with a high but not unbeatable amount of gold. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orci
en: Varrak-Klar
zh_TW: 瓦拉克-克拉爾

note: [message]: speaker=narrator Exactly four units are in this jail cell, identified as "role=escapee ..." in the po hints. 3 were in Gweddry's recall list, but escapee sidekick 2 deserted from another Wesnoth commander
en: Several of Gweddry’s men find themselves locked away in a crude orcish cell.
zh_TW: 柯維卓的幾個人馬發現他們自己被監禁在簡陋的半獸人牢房裡。

note: [message]: role=escapee sidekick 1
en: We’ve got to get out of here!
zh_TW: 我們必須逃出這裡！

note: [message]: role=escapee leader
en: Look! There’s a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
zh_TW: 看！牆上有個縫隙，就在這個地方。我想我可以悄悄穿過去，如果我將這些石塊清理掉一些……

note: [message]: role=escapee leader
en: Come on! This way!
zh_TW: 快來！這邊！

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
zh_TW: 找到柯維卓、戴森和歐維克

note: [objective]: condition=lose Initially shown with 4 escapees. Later shown meaning all of the released prisoners. Some can die, just not all.
en: Death of the escapees
zh_TW: 逃跑者死亡

note: [message]: speaker=unit the escapees' cell door
en: The door won’t open from this side.
zh_TW: 這扇門不能從這側打開。

note: [message]: race=bats
en: Neep! Neep!
zh_TW: 嘰！嘰！

note: [message]: speaker=second_unit
en: Ack! Get away from me!
zh_TW: 啊！離我遠一點！

note: [message]: speaker=unit
en: This tunnel seems to go deeper into the caves. We can’t go that way.
zh_TW: 這個隧道似乎往更深的洞穴延伸。我們不能走那條路。

note: [message]
en: But there’s too many of them!
zh_TW: 但是有太多巨魔了！

note: [message]: speaker=unit
en: Hmm... I have an idea.
zh_TW: 嗯……我有個主意。

note: [message]: id=$unit.id
en: So, how do I look?
zh_TW: 那麼，我看起來如何？

note: [message]: speaker=unit speaker is the escapee wearing the orc disguise, there are around 10 guards
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
zh_TW: 打開牢房應該可以讓守衛困惑一下子。但我最好還是不要離他們太近……

note: [objective]: condition=win At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians, and one containing 4 Wesnothians plus 2 Drakes.
en: Release the other prisoners
zh_TW: 釋放其他俘虜

note: [objective]: condition=win
en: Release the remaining prisoners
zh_TW: 釋放剩下的俘虜

note: [message]: speaker=$unit.id
en: Uh oh!
zh_TW: 哎呀！

note: [message]: speaker=unit if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Phew! I made it.
zh_TW: 呼！我成功了。

note: [message] if the disguised unit runs out of the caves alone, without rescuing any other prisoners
en: Where are you going?! Come back!
zh_TW: 你要去哪裡？！回來！

note: [scenario]: id=12_Evacuation
en: Evacuation
zh_TW: 撤出

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
zh_TW: 擊敗所有敵方首領

note: [message]: speaker=Gweddry
en: Hmm...
zh_TW: 嗯……

note: [objective]: condition=lose
en: Death of Owaec
zh_TW: 歐維克死亡

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
zh_TW: 被淹沒的草原

note: [leader]: type=Skeletal Dragon, id=Khrakrahs Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
en: Khrakrahs
zh_TW: 克拉克拉斯

note: [side]: type=General, id=Halrad [unit]: type=General, id=Halrad
en: Halrad
zh_TW: 哈爾拉德

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
zh_TW: 馬爾-昂-達拉克

note: [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
en: Mal-un-Zanrad
zh_TW: 馬爾-昂-贊拉德

note: [side]: type=Necromancer, id=Mal-un-Xadrux
en: Mal-un-Xadrux
zh_TW: 馬爾-昂-薩德盧克斯

note: [unit]: id=Halric, type=General [side]: type=General, id=Halric
en: Halric
zh_TW: 哈爾里克

note: [unit]: id=Halrod, type=General [side]: type=General, id=Halrod
en: Halrod
zh_TW: 哈爾羅德

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
zh_TW: 馬爾-薩克拉蘭

note: [objective]: condition=lose
en: Death of Dacyn
zh_TW: 戴森死亡

note: [objective]: condition=lose
en: Death of Konrad II
zh_TW: 康拉德二世死亡

note: [scenario]: id=17a_The_Duel
en: The Duel
zh_TW: 決鬥

note: [side]: type=Lich, id=Lich2 [side]: type=Lich, id=Lich3 [side]: type=Lich, id=Lich4 [side]: type=Lich, id=Lich5 [side]: type=Lich, id=Lich6 [side]: type=Lich, id=Lich7 [side]: type=Lich, id=Lich8
en: ?
zh_TW: ？

note: [objective]: condition=win
en: Kill $liches_to_kill liches to reveal Mal-Ravanal
zh_TW: 擊敗$liches_to_kill|個巫妖來讓馬爾-拉瓦諾現身

note: [value]
en: Mal-Hadanak
zh_TW: 馬爾-哈達納克

note: [value]
en: Mal-Katklagad
zh_TW: 馬爾-卡特克拉格

note: [value]
en: I will enjoy watching you suffer!
zh_TW: 我將會很享受看著你受苦！

note: [value]
en: Mal-Xaskanat
zh_TW: 馬爾-薩斯卡納

note: [value]
en: Death will only be the beginning of your torment!
zh_TW: 死亡只會是你痛苦的起點！

note: [value]
en: Mal-Akranbral
zh_TW: 馬爾-阿克蘭布拉爾

note: [value]
en: You will serve me in death!
zh_TW: 你將在死亡中替我效勞！

note: [value]
en: Mal-Larakan
zh_TW: 馬爾-拉爾阿肯

note: [value]
en: Allow me to free you from your wretched existence!
zh_TW: 允許我將您從您悲慘的生活中解救出來！

note: [value]
en: Mal-Drakanal
zh_TW: 馬爾-德拉卡納爾

note: [scenario]: id=18_Epilogue
en: Epilogue
zh_TW: 尾聲

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
zh_TW: ……接著那團黑影緩緩消散，來自西方的和風將它消除成碎片，日光再次閃耀在未衰亡的維爾丁上。

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
zh_TW: 歷經許多個月的戰鬥……我彷彿從一場很長的夢魘中醒來。

note: [message]: speaker=Konrad TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead. The "we" could be the royal p
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
zh_TW: 確實該這樣。但首先，知道你們三位為了我們，以及我們的王國所做的付出。我們有意要獎賞你們。

note: [message]: speaker=Konrad
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
zh_TW: 格魯格，柯維卓已經告訴我你和你的部落對他們一行人所提供的幫助。我希望提供你一個在艾斯特馬克丘陵的新家，以表示我們的感謝。

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
zh_TW: 陛下，我們只是盡了我們的職責。

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
zh_TW: 馬背領主

note: [attacks]: id=shock
en: shock
zh_TW: 震懾

en: Gweddry
zh_TW: 柯維卓

note: [event]
en: Dacyn
zh_TW: 戴森

en: Owaec
zh_TW: 歐維克

en: Konrad II
zh_TW: 康拉德二世

note: [message]: speaker=Gweddry
en: No! I... die...
zh_TW: 不！我……死了……

note: [message]: speaker=Owaec
en: I... must— Argh...!
zh_TW: 我……必須──啊……！

en: Holy Amulet
zh_TW: 神聖護身符

note: [message]: speaker=$unit.id
en: Run for your lives!
zh_TW: 大家快逃命！
