Battle for Wesnoth 1.3-svn - en to unknown language translation catalogue (31 entries)

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
target: Ada desas-desus serangan mayat hidup di perbatasan timur Wesnoth. Anda, seorang perwira di Angkatan Darat Kerajaan, telah dikirim ke front timur untuk melindungi penduduk desa dan mencari tahu apa yang sedang terjadi.

note: [about]
en: Artwork and Graphics Design
target: Seni dan Desain Grafis

note: [lua]: wml_actions.bandit_village_capture [message]: speaker=unit
en: No outlaws in this village.
target: Tidak ada penjahat di desa ini.

note: [side] [side]: type=Lancer, id=Yannic [side]: type=General, id=Halrad [side]: id=Konrad, type=King of Wesnoth [scenario]: id=16_Eleventh_Hour [side]: id=Dacyn, type=Fallen Mage [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
en: Wesnothians
target: Pasukan Wesnoth

note: [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated) [side]: type=Dark Sorcerer, id=Mal-Talar [side]: type=Necromancer, id=Mel Guthrak [side]: type=Dark Sorcerer, id=Mal-Skraat [side]: type=Dark Adept, id=Mal-Tar
en: Undead
target: Mayat Hidup

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
target: Terowongan Pelarian

note: [message]: speaker=unit speaker is a dwarf
en: Who goes there?
target: Siapa itu?

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
target: Sebuah Penampilan tak terduga

note: [message]: speaker=Mal-Tar Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
en: No!! They’ll kill me!
target: Tidak!! Mereka akan membunuhku!

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
target: Ibu kota Mal-Ravanal

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
target: Pos Terdepan Utara

note: [message]: speaker=Owaec
en: Hail, Gweddry!
target: Salam, Gweddry!

note: [scenario]: id=06a_Undead_Crossing
en: Undead Crossing
target: Penyebrangan Mayat Hidup

note: [side]
en: Monsters
target: Para Monster

note: [scenario]: id=08_Xenophobia
en: Xenophobia
target: Kebencian akan orang asing

note: [scenario]: id=11_Captured
en: Captured
target: Ditangkap

note: [scenario]: id=12_Evacuation
en: Evacuation
target: Pengungsian

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
target: Kalahkan semua pemimpin musuh

note: [objective]: condition=lose
en: Death of Owaec
target: Kematian Owaec

note: [scenario]: id=14_The_Drowned_Plains
en: The Drowned Plains
target: Daratan yang Tergenang

note: [objective]: condition=lose
en: Death of Dacyn
target: Kematian Dacyn

note: [objective]: condition=lose
en: Death of Konrad II
target: Kematian Konrad II

note: [scenario]: id=17a_The_Duel
en: The Duel
target: Duel

note: [scenario]: id=18_Epilogue
en: Epilogue
target: Epilog

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
target: ... dan kemudian kabut itu menipis, dan memudar, dan angin sepoi-sepoi dari barat melarutkannya dalam sobekan-sobekan, dan cahaya hari itu bersinar sekali lagi tidak berkurang pada Weldyn.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
target: Setelah berbulan-bulan pertempuran... aku merasa seakan-akan aku terbangun dari mimpi buruk yang panjang.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
target: Majikan Berkuda

note: [attacks]: id=shock
en: shock
target: syok

note: [message]: speaker=Gweddry
en: No! I... die...
target: Tidak! Aku... mati ...

note: [message]: speaker=Owaec
en: I... must— Argh...!
target: Aku... harus— Argh...!

en: Holy Amulet
target: Amulet Suci
